diff --git a/examples/32-particles/particles.cpp b/examples/32-particles/particles.cpp new file mode 100644 index 000000000..8a9b375ec --- /dev/null +++ b/examples/32-particles/particles.cpp @@ -0,0 +1,428 @@ +/* + * Copyright 2011-2017 Branimir Karadzic. All rights reserved. + * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ + +#include "common.h" +#include "bgfx_utils.h" +#include +#include + +#include +#include +#include + +#include +#include + +#include + +static const char* s_shapeNames[] = +{ + "Sphere", + "Hemisphere", + "Circle", + "Disc", + "Rect", +}; + +static const char* s_directionName[] = +{ + "Up", + "Outward", +}; + +static const char* s_easeFuncName[] = +{ + "Linear", + "InQuad", + "OutQuad", + "InOutQuad", + "OutInQuad", + "InCubic", + "OutCubic", + "InOutCubic", + "OutInCubic", + "InQuart", + "OutQuart", + "InOutQuart", + "OutInQuart", + "InQuint", + "OutQuint", + "InOutQuint", + "OutInQuint", + "InSine", + "OutSine", + "InOutSine", + "OutInSine", + "InExpo", + "OutExpo", + "InOutExpo", + "OutInExpo", + "InCirc", + "OutCirc", + "InOutCirc", + "OutInCirc", + "InElastic", + "OutElastic", + "InOutElastic", + "OutInElastic", + "InBack", + "OutBack", + "InOutBack", + "OutInBack", + "InBounce", + "OutBounce", + "InOutBounce", + "OutInBounce", +}; +BX_STATIC_ASSERT(BX_COUNTOF(s_easeFuncName) == bx::Easing::Count); + +struct Emitter +{ + EmitterUniforms m_uniforms; + EmitterHandle m_handle; + + EmitterShape::Enum m_shape; + EmitterDirection::Enum m_direction; + + void create() + { + m_shape = EmitterShape::Sphere; + m_direction = EmitterDirection::Outward; + + m_handle = psCreateEmitter(m_shape, m_direction, 1024); + m_uniforms.reset(); + } + + void destroy() + { + psDestroyEmitter(m_handle); + } + + void update() + { + psUpdateEmitter(m_handle, &m_uniforms); + } + + void imgui(const float* _view, const float* _proj) + { +// if (ImGui::CollapsingHeader("General") ) + { + if (ImGui::Combo("Shape", (int*)&m_shape, s_shapeNames, BX_COUNTOF(s_shapeNames) ) + || ImGui::Combo("Direction", (int*)&m_direction, s_directionName, BX_COUNTOF(s_directionName) ) ) + { + psDestroyEmitter(m_handle); + m_handle = psCreateEmitter(m_shape, m_direction, 1024); + } + + ImGui::SliderInt("particles / s", (int*)&m_uniforms.m_particlesPerSecond, 0, 1024); + + ImGui::SliderFloat("Gravity scale" + , &m_uniforms.m_gravityScale + , -2.0f + , 2.0f + ); + + ImGui::RangeSliderFloat("Life span" + , &m_uniforms.m_lifeSpan[0] + , &m_uniforms.m_lifeSpan[1] + , 0.1f + , 5.0f + ); + + if (ImGui::Button("Reset") ) + { + psUpdateEmitter(m_handle); + } + } + + if (ImGui::CollapsingHeader("Position and scale") ) + { + ImGui::Combo("Position Ease", (int*)&m_uniforms.m_easePos, s_easeFuncName, BX_COUNTOF(s_easeFuncName) ); + + ImGui::RangeSliderFloat("Start offset" + , &m_uniforms.m_offsetStart[0] + , &m_uniforms.m_offsetStart[1] + , 0.0f + , 10.0f + ); + ImGui::RangeSliderFloat("End offset" + , &m_uniforms.m_offsetEnd[0] + , &m_uniforms.m_offsetEnd[1] + , 0.0f + , 10.0f + ); + + ImGui::Text("Scale:"); + + ImGui::Combo("Scale Ease", (int*)&m_uniforms.m_easeScale, s_easeFuncName, BX_COUNTOF(s_easeFuncName) ); + + ImGui::RangeSliderFloat("Scale Start" + , &m_uniforms.m_scaleStart[0] + , &m_uniforms.m_scaleStart[1] + , 0.0f + , 3.0f + ); + ImGui::RangeSliderFloat("Scale End" + , &m_uniforms.m_scaleEnd[0] + , &m_uniforms.m_scaleEnd[1] + , 0.0f + , 3.0f + ); + } + + if (ImGui::CollapsingHeader("Blending and color") ) + { + ImGui::Combo("Blend Ease", (int*)&m_uniforms.m_easeBlend, s_easeFuncName, BX_COUNTOF(s_easeFuncName) ); + ImGui::RangeSliderFloat("Blend Start" + , &m_uniforms.m_blendStart[0] + , &m_uniforms.m_blendStart[1] + , 0.0f + , 1.0f + ); + ImGui::RangeSliderFloat("Blend End" + , &m_uniforms.m_blendEnd[0] + , &m_uniforms.m_blendEnd[1] + , 0.0f + , 1.0f + ); + + ImGui::Text("Color:"); + + ImGui::Combo("RGBA Ease", (int*)&m_uniforms.m_easeRgba, s_easeFuncName, BX_COUNTOF(s_easeFuncName) ); + ImGui::ColorEdit4("RGBA0", &m_uniforms.m_rgba[0], true); + ImGui::ColorEdit4("RGBA1", &m_uniforms.m_rgba[1], true); + ImGui::ColorEdit4("RGBA2", &m_uniforms.m_rgba[2], true); + ImGui::ColorEdit4("RGBA3", &m_uniforms.m_rgba[3], true); + ImGui::ColorEdit4("RGBA4", &m_uniforms.m_rgba[4], true); + } + + ImGui::End(); + + float mtx[16]; + bx::mtxSRT(mtx + , 1.0f, 1.0f, 1.0f + , m_uniforms.m_angle[0], m_uniforms.m_angle[1], m_uniforms.m_angle[2] + , m_uniforms.m_position[0], m_uniforms.m_position[1], m_uniforms.m_position[2] + ); + + ImGuizmo::Manipulate( + _view + , _proj + , ImGuizmo::OPERATION::TRANSLATE + , ImGuizmo::MODE::LOCAL + , mtx + ); + + float scale[3]; + ImGuizmo::DecomposeMatrixToComponents(mtx, m_uniforms.m_position, m_uniforms.m_angle, scale); + } +}; + +class Particles : public entry::AppI +{ + void init(int _argc, char** _argv) BX_OVERRIDE + { + Args args(_argc, _argv); + + m_width = 1280; + m_height = 720; + m_debug = BGFX_DEBUG_TEXT; + m_reset = BGFX_RESET_VSYNC; + + bgfx::init(args.m_type, args.m_pciId); + bgfx::reset(m_width, m_height, m_reset); + + // Enable m_debug text. + bgfx::setDebug(m_debug); + + // Set view 0 clear state. + bgfx::setViewClear(0 + , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH + , 0x202020ff + , 1.0f + , 0 + ); + + ddInit(); + + psInit(); + + for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii) + { + m_emitter[ii].create(); + } + + imguiCreate(); + + cameraCreate(); + + const float initialPos[3] = { 0.0f, 2.0f, -12.0f }; + cameraSetPosition(initialPos); + cameraSetVerticalAngle(0.0f); + + m_timeOffset = bx::getHPCounter(); + } + + virtual int shutdown() BX_OVERRIDE + { + for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii) + { + m_emitter[ii].destroy(); + } + + psShutdown(); + + ddShutdown(); + + imguiDestroy(); + + cameraDestroy(); + + // Shutdown bgfx. + bgfx::shutdown(); + + return 0; + } + + bool update() BX_OVERRIDE + { + if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) + { + // Set view 0 default viewport. + bgfx::setViewRect(0, 0, 0, m_width, m_height); + + bgfx::touch(0); + + int64_t now = bx::getHPCounter() - m_timeOffset; + static int64_t last = now; + const int64_t frameTime = now - last; + last = now; + const double freq = double(bx::getHPFrequency() ); + const double toMs = 1000.0/freq; + const float deltaTime = float(frameTime/freq); + + // Use debug font to print information about this example. + bgfx::dbgTextClear(); + bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/xx-particles"); + bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Particles."); + bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); + + // Update camera.George RR Martin + cameraUpdate(deltaTime, m_mouseState); + + float view[16]; + cameraGetViewMtx(view); + + float proj[16]; + + // Set view and projection matrix for view 0. + const bgfx::HMD* hmd = bgfx::getHMD(); + if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) ) + { + float eye[3]; + cameraGetPosition(eye); + bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye); + bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection); + bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height); + } + else + { + bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f); + + bgfx::setViewTransform(0, view, proj); + bgfx::setViewRect(0, 0, 0, m_width, m_height); + } + + imguiBeginFrame( + m_mouseState.m_mx + , m_mouseState.m_my + , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0) + | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0) + | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0) + , m_mouseState.m_mz + , m_width + , m_height + ); + + ImGui::Begin("Properties" + , NULL + , ImVec2(400.0f, 600.0f) + , ImGuiWindowFlags_AlwaysAutoResize + ); + + static float timeScale = 1.0f; + ImGui::SliderFloat("Time scale" + , &timeScale + , 0.0f + , 1.0f + ); + + static bool showBounds; + ImGui::Checkbox("Show bounds", &showBounds); + + ImGui::Text("Emitter:"); + static int currentEmitter = 0; + for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii) + { + ImGui::SameLine(); + + char name[16]; + bx::snprintf(name, BX_COUNTOF(name), "%d", ii); + + ImGui::RadioButton(name, ¤tEmitter, ii); + } + + m_emitter[currentEmitter].imgui(view, proj); + + imguiEndFrame(); + + ddBegin(0); + + float center[3] = { 0.0f, 0.0f, 0.0f }; + ddDrawGrid(Axis::Y, center); + + float eye[3]; + cameraGetPosition(eye); + + m_emitter[currentEmitter].update(); + + psUpdate(deltaTime * timeScale); + psRender(0, view, eye); + + if (showBounds) + { +// Aabb aabb; +// toAabb(aabb, tvb.data, tvb.size/tvb.stride, tvb.stride); + +// ddSetColor(0xff0000ff); +// ddDraw(aabb); + } + + + ddEnd(); + + // Advance to next frame. Rendering thread will be kicked to + // process submitted rendering primitives. + bgfx::frame(); + + return true; + } + + return false; + } + + entry::MouseState m_mouseState; + + int64_t m_timeOffset; + + uint32_t m_width; + uint32_t m_height; + uint32_t m_debug; + uint32_t m_reset; + + Emitter m_emitter[4]; +}; + +ENTRY_IMPLEMENT_MAIN(Particles); diff --git a/examples/common/ps/fs_particle.bin.h b/examples/common/ps/fs_particle.bin.h new file mode 100644 index 000000000..3c96bf68a --- /dev/null +++ b/examples/common/ps/fs_particle.bin.h @@ -0,0 +1,150 @@ +static const uint8_t fs_particle_glsl[403] = +{ + 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex + 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x73, 0x01, 0x00, 0x00, 0x76, // Color......s...v + 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec + 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary + 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, // ing highp vec4 v + 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // _texcoord0;.unif + 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, // orm sampler2D s_ + 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // texColor;.void m + 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, // ain ().{. lowp + 0x76, 0x65, 0x63, 0x34, 0x20, 0x72, 0x67, 0x62, 0x61, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x6c, // vec4 rgba_1;. l + 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // owp vec4 tmpvar_ + 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, // 2;. tmpvar_2 = + 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, // texture2D (s_tex + 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // Color, v_texcoor + 0x64, 0x30, 0x2e, 0x78, 0x79, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x67, 0x62, 0x61, 0x5f, 0x31, // d0.xy);. rgba_1 + 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // .xyz = ((tmpvar_ + 0x32, 0x2e, 0x78, 0x78, 0x78, 0x20, 0x2a, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // 2.xxx * v_color0 + 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // .xyz) * (tmpvar_ + 0x32, 0x2e, 0x78, 0x20, 0x2a, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x77, // 2.x * v_color0.w + 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x67, 0x62, 0x61, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, // ));. rgba_1.w = + 0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x20, 0x2a, 0x20, // ((tmpvar_2.x * + 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x77, 0x29, 0x20, 0x2a, 0x20, 0x28, 0x31, // v_color0.w) * (1 + 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // .0 - v_texcoord0 + 0x2e, 0x7a, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, // .z));. gl_FragC + 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x72, 0x67, 0x62, 0x61, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, // olor = rgba_1;.} + 0x0a, 0x0a, 0x00, // ... +}; +static const uint8_t fs_particle_dx9[326] = +{ + 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex + 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x28, 0x01, 0x00, 0x03, 0xff, // Color0.....(.... + 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S.. + 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................ + 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .L...0.......... + 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .<.......s_texCo + 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr + 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S + 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1 + 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 0.1..Q.......... + 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // ?............... + 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................ + 0x80, 0x01, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, // ................ + 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, // .B.............. + 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, // ................ + 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x54, 0x80, 0x00, 0x00, 0x93, // ...........T.... + 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x00, 0x00, 0xff, // ................ + 0x90, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0xaa, // ................ + 0x91, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, // ...........U.... + 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ...... +}; +static const uint8_t fs_particle_dx11[517] = +{ + 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex + 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe4, 0x01, 0x44, 0x58, 0x42, // Color0.......DXB + 0x43, 0xdd, 0x04, 0xf1, 0x4a, 0xaa, 0xb0, 0xdf, 0xe0, 0xf5, 0x18, 0x2f, 0x3b, 0x6e, 0xa9, 0x0e, // C...J....../;n.. + 0x0a, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,.. + 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // .........ISGNl.. + 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P...... + 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................ + 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, // ................ + 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL + 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, // OR.TEXCOORD..OSG + 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET.. + 0xab, 0x53, 0x48, 0x44, 0x52, 0x08, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, // .SHDR....@...B.. + 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, // .Z....`......X.. + 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b.. + 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, // .........b...r.. + 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... ..... + 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, // .h.......E...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // ......`......8.. + 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .".............. + 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, // .........8...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x19, 0x10, // .....F.......6.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....8...r ..... + 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x1f, 0x10, 0x00, 0x01, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x10, 0x10, // .....".......*.. + 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, // .A........@..... + 0x3f, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, // ?8.... ......... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .............>.. + 0x01, 0x00, 0x00, 0x00, 0x00, // ..... +}; +static const uint8_t fs_particle_mtl[882] = +{ + 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x63, 0x03, 0x00, 0x00, 0x75, 0x73, // FSH.......c...us + 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me + 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat + 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput { + 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . float4 v_colo + 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x74, // r0;. float4 v_t + 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, // excoord0;.};.str + 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // uct xlatMtlShade + 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x61, 0x6c, 0x66, // rOutput {. half + 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, // 4 gl_FragColor;. + 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // };.struct xlatMt + 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, // lShaderUniform { + 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // .};.fragment xla + 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput + 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, // xlatMtlMain (xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, // atMtlShaderInput + 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, // _mtl_i [[stage_ + 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, // in]], constant x + 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, // latMtlShaderUnif + 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, // orm& _mtl_u [[bu + 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x20, 0x20, // ffer(0)]]. , + 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3e, // texture2d + 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, 0x65, // s_texColor [[te + 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, 0x70, // xture(0)]], samp + 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, // ler _mtlsmp_s_te + 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // xColor [[sampler + 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // (0)]]).{. xlatM + 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, // tlShaderOutput _ + 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x61, 0x6c, 0x66, 0x34, 0x20, 0x72, // mtl_o;. half4 r + 0x67, 0x62, 0x61, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x61, 0x6c, // gba_1 = 0;. hal + 0x66, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, // f4 tmpvar_2 = 0; + 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x68, 0x61, // . tmpvar_2 = ha + 0x6c, 0x66, 0x34, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, // lf4(s_texColor.s + 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, // ample(_mtlsmp_s_ + 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, // texColor, (float + 0x32, 0x29, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // 2)(_mtl_i.v_texc + 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, // oord0.xy)));. r + 0x67, 0x62, 0x61, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x28, 0x68, // gba_1.xyz = (((h + 0x61, 0x6c, 0x66, 0x33, 0x29, 0x28, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x29, 0x28, 0x74, // alf3)((float3)(t + 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x78, 0x78, 0x29, 0x20, 0x2a, 0x20, 0x5f, // mpvar_2.xxx) * _ + 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x78, // mtl_i.v_color0.x + 0x79, 0x7a, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x28, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x29, 0x28, 0x28, // yz)) * ((half)(( + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x29, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, // float)(tmpvar_2. + 0x78, 0x29, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x63, 0x6f, // x) * _mtl_i.v_co + 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x77, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x67, 0x62, // lor0.w)));. rgb + 0x61, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x29, 0x28, // a_1.w = ((half)( + 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x29, 0x28, 0x28, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x29, 0x28, // (float)(((half)( + 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x29, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // (float)(tmpvar_2 + 0x2e, 0x78, 0x29, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x63, // .x) * _mtl_i.v_c + 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x77, 0x29, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x28, 0x31, 0x2e, // olor0.w))) * (1. + 0x30, 0x20, 0x2d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, // 0 - _mtl_i.v_tex + 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x7a, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, // coord0.z)));. _ + 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, // mtl_o.gl_FragCol + 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x72, 0x67, 0x62, 0x61, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x72, // or = rgba_1;. r + 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, // eturn _mtl_o;.}. + 0x0a, 0x00, // .. +}; +extern const uint8_t* fs_particle_pssl; +extern const uint32_t fs_particle_pssl_size; diff --git a/examples/common/ps/fs_particle.sc b/examples/common/ps/fs_particle.sc new file mode 100644 index 000000000..f0b4f569f --- /dev/null +++ b/examples/common/ps/fs_particle.sc @@ -0,0 +1,19 @@ +$input v_color0, v_texcoord0 + +/* + * Copyright 2011-2017 Branimir Karadzic. All rights reserved. + * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ + +#include + +SAMPLER2D(s_texColor, 0); + +void main() +{ + vec4 rgba = texture2D(s_texColor, v_texcoord0.xy).xxxx; + + rgba.xyz = rgba.xyz * v_color0.xyz * rgba.w * v_color0.w; + rgba.w = rgba.w * v_color0.w * (1.0f - v_texcoord0.z); + gl_FragColor = rgba; +} diff --git a/examples/common/ps/makefile b/examples/common/ps/makefile new file mode 100644 index 000000000..ab2bae2d5 --- /dev/null +++ b/examples/common/ps/makefile @@ -0,0 +1,9 @@ +# +# Copyright 2011-2016 Branimir Karadzic. All rights reserved. +# License: http://www.opensource.org/licenses/BSD-2-Clause +# + +include ../../../../bgfx/scripts/shader-embeded.mk + +rebuild: + @make -s --no-print-directory clean all diff --git a/examples/common/ps/particle_system.cpp b/examples/common/ps/particle_system.cpp new file mode 100644 index 000000000..93a0b615c --- /dev/null +++ b/examples/common/ps/particle_system.cpp @@ -0,0 +1,638 @@ +/* + * Copyright 2011-2017 Branimir Karadzic. All rights reserved. + * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ + +#include +#include + +#include "particle_system.h" +#include "../bgfx_utils.h" + +#include +#include +#include + +#include "vs_particle.bin.h" +#include "fs_particle.bin.h" + +static const bgfx::EmbeddedShader s_embeddedShaders[] = +{ + BGFX_EMBEDDED_SHADER(vs_particle), + BGFX_EMBEDDED_SHADER(fs_particle), + + BGFX_EMBEDDED_SHADER_END() +}; + +static const bx::EaseFn s_easeFunc[] = +{ + bx::easeLinear, + bx::easeInQuad, + bx::easeOutQuad, + bx::easeInOutQuad, + bx::easeOutInQuad, + bx::easeInCubic, + bx::easeOutCubic, + bx::easeInOutCubic, + bx::easeOutInCubic, + bx::easeInQuart, + bx::easeOutQuart, + bx::easeInOutQuart, + bx::easeOutInQuart, + bx::easeInQuint, + bx::easeOutQuint, + bx::easeInOutQuint, + bx::easeOutInQuint, + bx::easeInSine, + bx::easeOutSine, + bx::easeInOutSine, + bx::easeOutInSine, + bx::easeInExpo, + bx::easeOutExpo, + bx::easeInOutExpo, + bx::easeOutInExpo, + bx::easeInCirc, + bx::easeOutCirc, + bx::easeInOutCirc, + bx::easeOutInCirc, + bx::easeInElastic, + bx::easeOutElastic, + bx::easeInOutElastic, + bx::easeOutInElastic, + bx::easeInBack, + bx::easeOutBack, + bx::easeInOutBack, + bx::easeOutInBack, + bx::easeInBounce, + bx::easeOutBounce, + bx::easeInOutBounce, + bx::easeOutInBounce, +}; +BX_STATIC_ASSERT(BX_COUNTOF(s_easeFunc) == bx::Easing::Count); + +struct PosColorTexCoord0Vertex +{ + float m_x; + float m_y; + float m_z; + uint32_t m_abgr; + float m_u; + float m_v; + float m_blend; + float m_angle; + + static void init() + { + ms_decl + .begin() + .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) + .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) + .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float) + .end(); + } + + static bgfx::VertexDecl ms_decl; +}; + +bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl; + +struct Particle +{ + float start[3]; + float end[2][3]; + float blendStart; + float blendEnd; + float scaleStart; + float scaleEnd; + + uint32_t rgba[5]; + + float life; + float lifeSpan; +}; + +struct ParticleSort +{ + float dist; + uint32_t idx; +}; + +inline uint32_t toAbgr(const float* _rgba) +{ + return 0 + | (uint8_t(_rgba[0]*255.0f)<< 0) + | (uint8_t(_rgba[1]*255.0f)<< 8) + | (uint8_t(_rgba[2]*255.0f)<<16) + | (uint8_t(_rgba[3]*255.0f)<<24) + ; +} + +inline uint32_t toAbgr(float _rr, float _gg, float _bb, float _aa) +{ + return 0 + | (uint8_t(_rr*255.0f)<< 0) + | (uint8_t(_gg*255.0f)<< 8) + | (uint8_t(_bb*255.0f)<<16) + | (uint8_t(_aa*255.0f)<<24) + ; +} + +struct Emitter +{ + void create(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles); + void destroy(); + + void reset() + { + m_num = 0; + } + + void update(float _dt) + { + uint32_t num = m_num; + for (uint32_t ii = 0; ii < num; ++ii) + { + Particle& particle = m_particles[ii]; + particle.life += _dt * 1.0f/particle.lifeSpan; + + if (particle.life > 1.0f) + { + if (ii != num-1) + { + memcpy(&particle, &m_particles[num-1], sizeof(Particle) ); + --ii; + } + + --num; + } + } + + m_num = num; + + if (0 < m_uniforms.m_particlesPerSecond) + { + spawn(_dt); + } + } + + void spawn(float _dt) + { + float mtx[16]; + bx::mtxSRT(mtx + , 1.0f, 1.0f, 1.0f + , m_uniforms.m_angle[0], m_uniforms.m_angle[1], m_uniforms.m_angle[2] + , m_uniforms.m_position[0], m_uniforms.m_position[1], m_uniforms.m_position[2] + ); + + const float timePerParticle = 1.0f/m_uniforms.m_particlesPerSecond; + m_dt += _dt; + const uint32_t numParticles = uint32_t(m_dt / timePerParticle); + m_dt -= numParticles * timePerParticle; + + float time = 0.0f; + for (uint32_t ii = 0 + ; ii < numParticles && m_num < m_max + ; ++ii + ) + { + Particle& particle = m_particles[m_num]; + m_num++; + + const float up[3] = { 0.0f, 1.0f, 0.0f }; + + float pos[3]; + switch (m_shape) + { + default: + case EmitterShape::Sphere: + bx::randUnitSphere(pos, &m_rng); + break; + + case EmitterShape::Hemisphere: + bx::randUnitHemisphere(pos, &m_rng, up); + break; + + case EmitterShape::Circle: + bx::randUnitCircle(pos, &m_rng); + break; + + case EmitterShape::Disc: + { + float tmp[3]; + bx::randUnitCircle(tmp, &m_rng); + bx::vec3Mul(pos, tmp, bx::frnd(&m_rng) ); + } + break; + + case EmitterShape::Rect: + pos[0] = bx::frndh(&m_rng); + pos[1] = 0.0f; + pos[2] = bx::frndh(&m_rng); + break; + } + + float dir[3]; + switch (m_direction) + { + default: + case EmitterDirection::Up: + bx::vec3Move(dir, up); + break; + + case EmitterDirection::Outward: + bx::vec3Norm(dir, pos); + break; + } + + float start[3]; + float end[3]; + const float startOffset = bx::flerp(m_uniforms.m_offsetStart[0], m_uniforms.m_offsetStart[1], bx::frnd(&m_rng) ); + bx::vec3Mul(start, pos, startOffset); + + const float endOffset = bx::flerp(m_uniforms.m_offsetEnd[0], m_uniforms.m_offsetEnd[1], bx::frnd(&m_rng) ); + float tmp1[3]; + bx::vec3Mul(tmp1, dir, endOffset); + bx::vec3Add(end, tmp1, start); + + particle.life = time; + particle.lifeSpan = bx::flerp(m_uniforms.m_lifeSpan[0], m_uniforms.m_lifeSpan[1], bx::frnd(&m_rng) ); + + float gravity[3] = { 0.0f, -9.81f * m_uniforms.m_gravityScale * bx::fsq(particle.lifeSpan), 0.0f }; + + bx::vec3MulMtx(particle.start, start, mtx); + bx::vec3MulMtx(particle.end[0], end, mtx); + bx::vec3Add(particle.end[1], particle.end[0], gravity); + + memcpy(particle.rgba, m_uniforms.m_rgba, BX_COUNTOF(m_uniforms.m_rgba)*sizeof(uint32_t) ); + + particle.blendStart = bx::flerp(m_uniforms.m_blendStart[0], m_uniforms.m_blendStart[1], bx::frnd(&m_rng) ); + particle.blendStart = bx::flerp(m_uniforms.m_blendEnd[0], m_uniforms.m_blendEnd[1], bx::frnd(&m_rng) ); + + particle.scaleStart = bx::flerp(m_uniforms.m_scaleStart[0], m_uniforms.m_scaleStart[1], bx::frnd(&m_rng) ); + particle.scaleEnd = bx::flerp(m_uniforms.m_scaleEnd[0], m_uniforms.m_scaleEnd[1], bx::frnd(&m_rng) ); + + time += timePerParticle; + } + } + + uint32_t render(const float* _mtxView, const float* _eye, uint32_t _first, ParticleSort* _outSort, PosColorTexCoord0Vertex* _outVertices) const + { + bx::EaseFn easeRgba = s_easeFunc[m_uniforms.m_easeRgba]; + bx::EaseFn easePos = s_easeFunc[m_uniforms.m_easePos]; + bx::EaseFn easeBlend = s_easeFunc[m_uniforms.m_easeBlend]; + bx::EaseFn easeScale = s_easeFunc[m_uniforms.m_easeScale]; + + for (uint32_t jj = 0, num = m_num; jj < num; ++jj) + { + const Particle& particle = m_particles[jj]; + + const float ttPos = easePos(particle.life); + const float ttScale = easeScale(particle.life); + const float ttBlend = bx::fsaturate(easeBlend(particle.life) ); + const float ttRgba = bx::fsaturate(easeRgba(particle.life) ); + + float p0[3]; + bx::vec3Lerp(p0, particle.start, particle.end[0], ttPos); + + float p1[3]; + bx::vec3Lerp(p1, particle.end[0], particle.end[1], ttPos); + + float pos[3]; + bx::vec3Lerp(pos, p0, p1, ttPos); + + const uint32_t current = _first + jj; + ParticleSort& sort = _outSort[current]; + float tmp[3]; + bx::vec3Sub(tmp, _eye, pos); + sort.dist = bx::fsqrt(bx::vec3Dot(tmp, tmp) ); + sort.idx = current; + + uint32_t idx = uint32_t(ttRgba*4); + float ttmod = bx::fmod(ttRgba, 0.25f)/0.25f; + uint32_t rgbaStart = particle.rgba[idx]; + uint32_t rgbaEnd = particle.rgba[idx+1]; + + float rr = bx::flerp( ( (uint8_t*)&rgbaStart)[0], ( (uint8_t*)&rgbaEnd)[0], ttmod)/255.0f; + float gg = bx::flerp( ( (uint8_t*)&rgbaStart)[1], ( (uint8_t*)&rgbaEnd)[1], ttmod)/255.0f; + float bb = bx::flerp( ( (uint8_t*)&rgbaStart)[2], ( (uint8_t*)&rgbaEnd)[2], ttmod)/255.0f; + float aa = bx::flerp( ( (uint8_t*)&rgbaStart)[3], ( (uint8_t*)&rgbaEnd)[3], ttmod)/255.0f; + + float blend = bx::flerp(particle.blendStart, particle.blendEnd, ttBlend); + float scale = bx::flerp(particle.scaleStart, particle.scaleEnd, ttScale); + + uint32_t abgr = toAbgr(rr, gg, bb, aa); + + float udir[3] = { _mtxView[0]*scale, _mtxView[4]*scale, _mtxView[8]*scale }; + float vdir[3] = { _mtxView[1]*scale, _mtxView[5]*scale, _mtxView[9]*scale }; + + PosColorTexCoord0Vertex* vertex = &_outVertices[current*4]; + bx::vec3Sub(tmp, pos, udir); + bx::vec3Sub(&vertex->m_x, tmp, vdir); + vertex->m_abgr = abgr; + vertex->m_u = 0.0f; + vertex->m_v = 0.0f; + vertex->m_blend = blend; + ++vertex; + + bx::vec3Add(tmp, pos, udir); + bx::vec3Sub(&vertex->m_x, tmp, vdir); + vertex->m_abgr = abgr; + vertex->m_u = 1.0f; + vertex->m_v = 0.0f; + vertex->m_blend = blend; + ++vertex; + + bx::vec3Add(tmp, pos, udir); + bx::vec3Add(&vertex->m_x, tmp, vdir); + vertex->m_abgr = abgr; + vertex->m_u = 1.0f; + vertex->m_v = 1.0f; + vertex->m_blend = blend; + ++vertex; + + bx::vec3Sub(tmp, pos, udir); + bx::vec3Add(&vertex->m_x, tmp, vdir); + vertex->m_abgr = abgr; + vertex->m_u = 0.0f; + vertex->m_v = 1.0f; + vertex->m_blend = blend; + ++vertex; + } + + return m_num; + } + + EmitterShape::Enum m_shape; + EmitterDirection::Enum m_direction; + + float m_dt; + bx::RngMwc m_rng; + EmitterUniforms m_uniforms; + + Particle* m_particles; + uint32_t m_num; + uint32_t m_max; +}; + +void EmitterUniforms::reset() +{ + m_position[0] = 0.0f; + m_position[1] = 0.0f; + m_position[2] = 0.0f; + + m_angle[0] = 0.0f; + m_angle[1] = 0.0f; + m_angle[2] = 0.0f; + + m_particlesPerSecond = 0; + + m_offsetStart[0] = 0.0f; + m_offsetStart[1] = 1.0f; + m_offsetEnd[0] = 2.0f; + m_offsetEnd[1] = 3.0f; + + m_rgba[0] = 0x00ffffff; + m_rgba[1] = UINT32_MAX; + m_rgba[2] = UINT32_MAX; + m_rgba[3] = UINT32_MAX; + m_rgba[4] = 0x00ffffff; + + m_blendStart[0] = 0.8f; + m_blendStart[1] = 1.0f; + m_blendEnd[0] = 0.0f; + m_blendEnd[1] = 0.2f; + + m_scaleStart[0] = 0.1f; + m_scaleStart[1] = 0.2f; + m_scaleEnd[0] = 0.3f; + m_scaleEnd[1] = 0.4f; + + m_lifeSpan[0] = 1.0f; + m_lifeSpan[1] = 2.0f; + + m_gravityScale = 0.0f; + + m_easePos = bx::Easing::Linear; + m_easeRgba = bx::Easing::Linear; + m_easeBlend = bx::Easing::Linear; + m_easeScale = bx::Easing::Linear; +} + +static int32_t particleSortFn(const void* _lhs, const void* _rhs) +{ + const ParticleSort& lhs = *(const ParticleSort*)_lhs; + const ParticleSort& rhs = *(const ParticleSort*)_rhs; + return lhs.dist > rhs.dist ? -1 : 1; +} + +struct ParticleSystem +{ + void init(bx::AllocatorI* _allocator) + { + m_allocator = _allocator; + +#if BX_CONFIG_ALLOCATOR_CRT + if (NULL == _allocator) + { + static bx::CrtAllocator allocator; + m_allocator = &allocator; + } +#endif // BX_CONFIG_ALLOCATOR_CRT + + PosColorTexCoord0Vertex::init(); + + m_num = 0; + + s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); + m_particleTexture = loadTexture("textures/particle.ktx"); + + bgfx::RendererType::Enum type = bgfx::getRendererType(); + m_particleProgram = bgfx::createProgram( + bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_particle") + , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_particle") + , true + ); + } + + void shutdown() + { + bgfx::destroyProgram(m_particleProgram); + bgfx::destroyTexture(m_particleTexture); + bgfx::destroyUniform(s_texColor); + + m_allocator = NULL; + } + + void update(float _dt) + { + uint32_t numParticles = 0; + for (uint16_t ii = 0, num = m_emitterAlloc.getNumHandles(); ii < num; ++ii) + { + const uint16_t idx = m_emitterAlloc.getHandleAt(ii); + Emitter& emitter = m_emitter[idx]; + emitter.update(_dt); + numParticles += emitter.m_num; + } + + m_num = numParticles; + } + + void render(uint8_t _view, const float* _mtxView, const float* _eye) + { + if (0 != m_num) + { + bgfx::TransientVertexBuffer tvb; + bgfx::TransientIndexBuffer tib; + bgfx::allocTransientBuffers(&tvb + , PosColorTexCoord0Vertex::ms_decl + , m_num*4 + , &tib + , m_num*6 + ); + PosColorTexCoord0Vertex* vertices = (PosColorTexCoord0Vertex*)tvb.data; + + ParticleSort* particleSort = (ParticleSort*)BX_ALLOC(m_allocator, m_num*sizeof(ParticleSort) ); + + uint32_t pos = 0; + for (uint16_t ii = 0, num = m_emitterAlloc.getNumHandles(); ii < num; ++ii) + { + const uint16_t idx = m_emitterAlloc.getHandleAt(ii); + const Emitter& emitter = m_emitter[idx]; + pos += emitter.render(_mtxView, _eye, pos, particleSort, vertices); + } + + qsort(particleSort + , m_num + , sizeof(ParticleSort) + , particleSortFn + ); + + uint16_t* indices = (uint16_t*)tib.data; + for (uint32_t ii = 0; ii < m_num; ++ii) + { + const ParticleSort& sort = particleSort[ii]; + uint16_t* index = &indices[ii*6]; + uint16_t idx = (uint16_t)sort.idx; + index[0] = idx*4+0; + index[1] = idx*4+1; + index[2] = idx*4+2; + index[3] = idx*4+2; + index[4] = idx*4+3; + index[5] = idx*4+0; + } + + BX_FREE(m_allocator, particleSort); + + bgfx::setState(0 + | BGFX_STATE_RGB_WRITE + | BGFX_STATE_ALPHA_WRITE + | BGFX_STATE_DEPTH_TEST_LESS + | BGFX_STATE_CULL_CW + | BGFX_STATE_BLEND_NORMAL + ); + bgfx::setVertexBuffer(&tvb); + bgfx::setIndexBuffer(&tib); + bgfx::setTexture(0, s_texColor, m_particleTexture); + bgfx::submit(_view, m_particleProgram); + } + } + + EmitterHandle createEmitter(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles) + { + EmitterHandle handle = { m_emitterAlloc.alloc() }; + + if (UINT16_MAX != handle.idx) + { + m_emitter[handle.idx].create(_shape, _direction, _maxParticles); + } + + return handle; + } + + void updateEmitter(EmitterHandle _handle, const EmitterUniforms* _uniforms) + { + Emitter& emitter = m_emitter[_handle.idx]; + + if (NULL == _uniforms) + { + emitter.reset(); + } + else + { + memcpy(&emitter.m_uniforms, _uniforms, sizeof(EmitterUniforms) ); + } + } + + void destroyEmitter(EmitterHandle _handle) + { + m_emitter[_handle.idx].destroy(); + m_emitterAlloc.free(_handle.idx); + } + + bx::AllocatorI* m_allocator; + +#define MAX_EMITTERS 64 + bx::HandleAllocT m_emitterAlloc; + Emitter m_emitter[MAX_EMITTERS]; + + bgfx::UniformHandle s_texColor; + bgfx::TextureHandle m_particleTexture; + bgfx::ProgramHandle m_particleProgram; + + uint32_t m_num; +}; + +static ParticleSystem s_ps; + +void Emitter::create(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles) +{ + m_dt = 0.0f; + m_uniforms.reset(); + m_shape = _shape; + m_direction = _direction; + + m_num = 0; + m_max = _maxParticles; + m_particles = (Particle*)BX_ALLOC(s_ps.m_allocator, m_max*sizeof(Particle) ); +} + +void Emitter::destroy() +{ + BX_FREE(s_ps.m_allocator, m_particles); + m_particles = NULL; +} + +void psInit(bx::AllocatorI* _allocator) +{ + s_ps.init(_allocator); +} + +void psShutdown() +{ + s_ps.shutdown(); +} + +EmitterHandle psCreateEmitter(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles) +{ + return s_ps.createEmitter(_shape, _direction, _maxParticles); +} + +void psUpdateEmitter(EmitterHandle _handle, const EmitterUniforms* _uniforms) +{ + s_ps.updateEmitter(_handle, _uniforms); +} + +void psDestroyEmitter(EmitterHandle _handle) +{ + s_ps.destroyEmitter(_handle); +} + +void psUpdate(float _dt) +{ + s_ps.update(_dt); +} + +void psRender(uint8_t _view, const float* _mtxView, const float* _eye) +{ + s_ps.render(_view, _mtxView, _eye); +} diff --git a/examples/common/ps/particle_system.h b/examples/common/ps/particle_system.h new file mode 100644 index 000000000..c2366ac52 --- /dev/null +++ b/examples/common/ps/particle_system.h @@ -0,0 +1,86 @@ +/* + * Copyright 2011-2017 Branimir Karadzic. All rights reserved. + * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ + +#ifndef PARTICLE_SYSTEM_H_HEADER_GUARD +#define PARTICLE_SYSTEM_H_HEADER_GUARD + +#include +#include +#include + +struct EmitterShape +{ + enum Enum + { + Sphere, + Hemisphere, + Circle, + Disc, + Rect, + + Count + }; +}; + +struct EmitterDirection +{ + enum Enum + { + Up, + Outward, + + Count + }; +}; + +struct EmitterUniforms +{ + void reset(); + + float m_position[3]; + float m_angle[3]; + + float m_blendStart[2]; + float m_blendEnd[2]; + float m_offsetStart[2]; + float m_offsetEnd[2]; + float m_scaleStart[2]; + float m_scaleEnd[2]; + float m_lifeSpan[2]; + float m_gravityScale; + + uint32_t m_rgba[5]; + uint32_t m_particlesPerSecond; + + bx::Easing::Enum m_easePos; + bx::Easing::Enum m_easeRgba; + bx::Easing::Enum m_easeBlend; + bx::Easing::Enum m_easeScale; +}; + +struct EmitterHandle { uint16_t idx; }; + +/// +void psInit(bx::AllocatorI* _allocator = NULL); + +/// +void psShutdown(); + +/// +EmitterHandle psCreateEmitter(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles); + +/// +void psUpdateEmitter(EmitterHandle _handle, const EmitterUniforms* _uniforms = NULL); + +/// +void psDestroyEmitter(EmitterHandle _handle); + +/// +void psUpdate(float _dt); + +/// +void psRender(uint8_t _view, const float* _mtxView, const float* _eye); + +#endif // PARTICLE_SYSTEM_H_HEADER_GUARD diff --git a/examples/common/ps/varying.def.sc b/examples/common/ps/varying.def.sc new file mode 100644 index 000000000..2218c4b47 --- /dev/null +++ b/examples/common/ps/varying.def.sc @@ -0,0 +1,6 @@ +vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0); +vec4 v_texcoord0 : TEXCOORD0 = vec4(0.0, 0.0, 0.0, 0.0); + +vec3 a_position : POSITION; +vec4 a_color0 : COLOR0; +vec4 a_texcoord0 : TEXCOORD0; diff --git a/examples/common/ps/vs_particle.bin.h b/examples/common/ps/vs_particle.bin.h new file mode 100644 index 000000000..49af4f00f --- /dev/null +++ b/examples/common/ps/vs_particle.bin.h @@ -0,0 +1,151 @@ +static const uint8_t vs_particle_glsl[420] = +{ + 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod + 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... + 0x7f, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi + 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color + 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // 0;.attribute hig + 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi + 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // on;.attribute hi + 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ghp vec4 a_texco + 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // ord0;.varying hi + 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 v_color + 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.varying highp + 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // vec4 v_texcoord + 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.uniform highp + 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // mat4 u_modelVie + 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // wProj;.void main + 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve + 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c4 tmpvar_1;. t + 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0; + 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz + 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, // = a_position;. + 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, // _modelViewProj * + 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, // tmpvar_1);. v_ + 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // color0 = a_color + 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // 0;. v_texcoord0 + 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, // = a_texcoord0;. + 0x7d, 0x0a, 0x0a, 0x00, // }... +}; +static const uint8_t vs_particle_dx9[347] = +{ + 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod + 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... + 0x38, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // 8.......!.CTAB.. + 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W............. + 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0..... + 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj... + 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs + 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft ( + 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C + 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1.... + 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ + 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................ + 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................ + 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................ + 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................ + 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U........... + 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ + 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................ + 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................ + 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, // ................ + 0x0f, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ........... +}; +static const uint8_t vs_particle_dx11[620] = +{ + 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod + 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj...... + 0x40, 0x02, 0x44, 0x58, 0x42, 0x43, 0x94, 0x83, 0x4e, 0xd2, 0x28, 0xd5, 0xeb, 0x87, 0x3e, 0xf5, // @.DXBC..N.(...>. + 0xa1, 0x65, 0x63, 0x87, 0x0e, 0xf7, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x03, 0x00, // .ec.......@..... + 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS + 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V......... + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, // .............._. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................ + 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI + 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS + 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................ + 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO + 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD + 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x4a, 0x00, // ..SHDR(...@...J. + 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. ....... + 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._. + 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, // ..r......._..... + 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... .... + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... .... + 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h. + 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8......... + 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ... + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2......... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ........... + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2. + 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ... + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F. + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... .... + 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ... + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6.... .... + 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ..F.......6.... + 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>. + 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ..........@. +}; +static const uint8_t vs_particle_mtl[777] = +{ + 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod + 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... + 0xe4, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp + 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc + 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, // t xlatMtlShaderI + 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // nput {. float4 + 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // a_color0 [[attri + 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // bute(0)]];. flo + 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, // at3 a_position [ + 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(1)]]; + 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // . float4 a_texc + 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // oord0 [[attribut + 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // e(2)]];.};.struc + 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO + 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // utput {. float4 + 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, // gl_Position [[p + 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // osition]];. flo + 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, // at4 v_color0;. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // float4 v_texcoor + 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // d0;.};.struct xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, // atMtlShaderUnifo + 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, // rm {. float4x4 + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, // u_modelViewProj; + 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.vertex xlatM + 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, // tlShaderOutput x + 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, // latMtlMain (xlat + 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, // MtlShaderInput _ + 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, // mtl_i [[stage_in + 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // ]], constant xla + 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor + 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, // m& _mtl_u [[buff + 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, // er(0)]]).{. xla + 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput + 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // _mtl_o;. float + 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, // 4 tmpvar_1 = 0;. + 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1 + 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x + 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, // yz = _mtl_i.a_po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // sition;. _mtl_o + 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, // .gl_Position = ( + 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // _mtl_u.u_modelVi + 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ewProj * tmpvar_ + 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x63, // 1);. _mtl_o.v_c + 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, // olor0 = _mtl_i.a + 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // _color0;. _mtl_ + 0x6f, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, // o.v_texcoord0 = + 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // _mtl_i.a_texcoor + 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, // d0;. return _mt + 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // l_o;.}... +}; +extern const uint8_t* vs_particle_pssl; +extern const uint32_t vs_particle_pssl_size; diff --git a/examples/common/ps/vs_particle.sc b/examples/common/ps/vs_particle.sc new file mode 100644 index 000000000..33a2a4639 --- /dev/null +++ b/examples/common/ps/vs_particle.sc @@ -0,0 +1,16 @@ +$input a_position, a_color0, a_texcoord0 +$output v_color0, v_texcoord0 + +/* + * Copyright 2011-2017 Branimir Karadzic. All rights reserved. + * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ + +#include + +void main() +{ + gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); + v_color0 = a_color0; + v_texcoord0 = a_texcoord0; +} diff --git a/examples/runtime/textures/particle.ktx b/examples/runtime/textures/particle.ktx new file mode 100644 index 000000000..affe20266 Binary files /dev/null and b/examples/runtime/textures/particle.ktx differ diff --git a/scripts/genie.lua b/scripts/genie.lua index c5d5d1d81..c8e48417b 100644 --- a/scripts/genie.lua +++ b/scripts/genie.lua @@ -401,6 +401,7 @@ if _OPTIONS["with-examples"] then exampleProject("29-debugdraw") exampleProject("30-picking") exampleProject("31-rsm") + exampleProject("32-particles") -- C99 source doesn't compile under WinRT settings if not premake.vstudio.iswinrt() then