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Added ability to skip top level mips when parsing texture format.
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@@ -105,7 +105,7 @@ namespace bgfx
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{
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}
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void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/)
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void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/)
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{
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}
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