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https://github.com/bkaradzic/bgfx.git
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GL: Added support for texture array.
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@@ -1686,6 +1686,7 @@ namespace bgfx
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/// Update 2D texture.
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///
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/// @param[in] _handle Texture handle.
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/// @param[in] _layer Layers in texture array.
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/// @param[in] _mip Mip level.
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/// @param[in] _x X offset in texture.
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/// @param[in] _y Y offset in texture.
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@@ -1699,6 +1700,7 @@ namespace bgfx
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///
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void updateTexture2D(
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TextureHandle _handle
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, uint16_t _layer
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, uint8_t _mip
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, uint16_t _x
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, uint16_t _y
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@@ -1737,6 +1739,7 @@ namespace bgfx
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/// Update Cube texture.
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///
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/// @param[in] _handle Texture handle.
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/// @param[in] _layer Layers in texture array.
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/// @param[in] _side Cubemap side `BGFX_CUBE_MAP_<POSITIVE or NEGATIVE>_<X, Y or Z>`,
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/// where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
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///
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@@ -1770,6 +1773,7 @@ namespace bgfx
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///
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void updateTextureCube(
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TextureHandle _handle
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, uint16_t _layer
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, uint8_t _side
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, uint8_t _mip
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, uint16_t _x
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@@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(18)
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#define BGFX_API_VERSION UINT32_C(19)
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///
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
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@@ -674,13 +674,13 @@ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_
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BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
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/**/
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BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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/**/
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BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
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/**/
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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/**/
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BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data);
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@@ -98,6 +98,7 @@ typedef struct bgfx_interface_vtbl
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void (*set_debug)(uint32_t _debug);
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void (*dbg_text_clear)(uint8_t _attr, bool _small);
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void (*dbg_text_printf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
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void (*dbg_text_vprintf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
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void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
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bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t* _mem, uint16_t _flags);
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void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
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@@ -133,9 +134,9 @@ typedef struct bgfx_interface_vtbl
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bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
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bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
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bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
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void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
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void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*destroy_texture)(bgfx_texture_handle_t _handle);
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bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
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bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
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