From 7518234700a704e3dfc37e1e14ebcccb65610aaf Mon Sep 17 00:00:00 2001 From: Hugo Amnov Date: Sun, 15 Apr 2018 01:47:40 +0200 Subject: [PATCH] Fix wrong frustum in shadowmaps example (#1372) --- examples/16-shadowmaps/shadowmaps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/16-shadowmaps/shadowmaps.cpp b/examples/16-shadowmaps/shadowmaps.cpp index d619ca405..ca5b7889e 100644 --- a/examples/16-shadowmaps/shadowmaps.cpp +++ b/examples/16-shadowmaps/shadowmaps.cpp @@ -1957,7 +1957,7 @@ public: const float camAspect = float(int32_t(m_viewState.m_width) ) / float(int32_t(m_viewState.m_height) ); const float camNear = 0.1f; const float camFar = 2000.0f; - const float projHeight = 1.0f/bx::tan(bx::toRad(camFovy)*0.5f); + const float projHeight = bx::tan(bx::toRad(camFovy)*0.5f); const float projWidth = projHeight * camAspect; bx::mtxProj(m_viewState.m_proj, camFovy, camAspect, camNear, camFar, caps->homogeneousDepth); cameraGetViewMtx(m_viewState.m_view);