readTexture mip support / D3D9 / D3D11

This commit is contained in:
benoitjacquier
2016-10-21 17:22:05 +02:00
parent 3efd4a796d
commit 74298e9940
7 changed files with 32 additions and 21 deletions

View File

@@ -2370,10 +2370,11 @@ namespace bgfx { namespace gl
{
}
void readTexture(TextureHandle _handle, void* _data) BX_OVERRIDE
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
{
if (m_readBackSupported)
{
_mip;
const TextureGL& texture = m_textures[_handle.idx];
const bool compressed = isCompressed(TextureFormat::Enum(texture.m_textureFormat) );