Added EGL swap chain.

This commit is contained in:
Branimir Karadžić
2014-09-24 19:22:15 -07:00
parent 25d56825e8
commit 7362288131
3 changed files with 117 additions and 47 deletions

View File

@@ -1187,8 +1187,6 @@ namespace bgfx
|| s_extension[Extension::OES_vertex_array_object].m_supported
;
m_vaoSupport &= false;
if (BX_ENABLED(BX_PLATFORM_NACL) )
{
m_vaoSupport &= NULL != glGenVertexArrays
@@ -1700,6 +1698,7 @@ m_vaoSupport &= false;
else
{
FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
_height = frameBuffer.m_height;
if (UINT16_MAX != frameBuffer.m_denseIdx)
{
m_glctx.makeCurrent(frameBuffer.m_swapChain);
@@ -1709,7 +1708,6 @@ m_vaoSupport &= false;
{
m_glctx.makeCurrent(NULL);
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
_height = frameBuffer.m_height;
}
}
@@ -1802,7 +1800,7 @@ m_vaoSupport &= false;
void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0, bool _vsync = false)
{
if (_width != 0
if (_width != 0
|| _height != 0)
{
if (!m_glctx.isValid() )
@@ -3923,15 +3921,25 @@ m_vaoSupport &= false;
void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
{
if (1 < m_numWindows
&& m_vaoSupport)
{
m_vaoSupport = false;
GL_CHECK(glBindVertexArray(0) );
GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
m_vao = 0;
m_vaoStateCache.invalidate();
}
m_glctx.makeCurrent(NULL);
const GLuint defaultVao = s_renderGL->m_vao;
const GLuint defaultVao = m_vao;
if (0 != defaultVao)
{
GL_CHECK(glBindVertexArray(defaultVao) );
}
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_backBufferFbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
updateResolution(_render->m_resolution);
@@ -3941,19 +3949,19 @@ m_vaoSupport &= false;
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
&& (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) ) )
{
s_renderGL->m_queries.begin(0, GL_TIME_ELAPSED);
m_queries.begin(0, GL_TIME_ELAPSED);
}
if (0 < _render->m_iboffset)
{
TransientIndexBuffer* ib = _render->m_transientIb;
s_renderGL->m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
}
if (0 < _render->m_vboffset)
{
TransientVertexBuffer* vb = _render->m_transientVb;
s_renderGL->m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
}
_render->sort();
@@ -4006,7 +4014,7 @@ m_vaoSupport &= false;
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
{
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
{
@@ -4025,7 +4033,7 @@ m_vaoSupport &= false;
if (_render->m_fb[view].idx != fbh.idx)
{
fbh = _render->m_fb[view];
height = s_renderGL->setFrameBuffer(fbh, _render->m_resolution.m_height);
height = setFrameBuffer(fbh, _render->m_resolution.m_height);
}
const Rect& rect = _render->m_rect[view];