Added ability to expose internal data (D3D device/GL context).

This commit is contained in:
Branimir Karadžić
2016-01-13 21:18:59 -08:00
parent 066c4fb3e3
commit 72be9be87d
13 changed files with 62 additions and 15 deletions

View File

@@ -191,6 +191,8 @@ namespace bgfx { namespace gl
{
BX_UNUSED(_width, _height);
BX_TRACE("GlContext::create");
g_internalData.context = m_context;
}
void GlContext::destroy()