Predefined uniforms refactoring.

This commit is contained in:
Branimir Karadžić
2014-12-27 19:00:41 -08:00
parent 0a594cdb91
commit 6e73d4ea34
9 changed files with 366 additions and 562 deletions

View File

@@ -1739,6 +1739,23 @@ namespace bgfx
}
}
void setShaderUniform4f(uint8_t /*_flags*/, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
{
GL_CHECK(glUniform4fv(_regIndex
, _numRegs
, (const GLfloat*)_val
) );
}
void setShaderUniform4x4f(uint8_t /*_flags*/, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
{
GL_CHECK(glUniformMatrix4fv(_regIndex
, _numRegs
, GL_FALSE
, (const GLfloat*)_val
) );
}
uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, bool _msaa = true)
{
if (isValid(m_fbh)
@@ -4135,10 +4152,6 @@ namespace bgfx
currentState.m_flags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
Matrix4 mtxViewTmp[2][BGFX_CONFIG_MAX_VIEWS];
Matrix4* mtxView[2] = { _render->m_view, mtxViewTmp[1] };
Matrix4 mtxViewProj[2][BGFX_CONFIG_MAX_VIEWS];
const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
_render->m_hmdEnabled = hmdEnabled;
@@ -4146,52 +4159,9 @@ namespace bgfx
{
HMD& hmd = _render->m_hmd;
m_ovr.getEyePose(hmd);
mtxView[0] = mtxViewTmp[0];
Matrix4 viewAdjust;
bx::mtxIdentity(viewAdjust.un.val);
for (uint32_t eye = 0; eye < 2; ++eye)
{
const HMD::Eye& hmdEye = hmd.eye[eye];
viewAdjust.un.val[12] = hmdEye.viewOffset[0];
viewAdjust.un.val[13] = hmdEye.viewOffset[1];
viewAdjust.un.val[14] = hmdEye.viewOffset[2];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
if (BGFX_VIEW_STEREO == (_render->m_viewFlags[ii] & BGFX_VIEW_STEREO) )
{
bx::float4x4_mul(&mtxView[eye][ii].un.f4x4
, &_render->m_view[ii].un.f4x4
, &viewAdjust.un.f4x4
);
}
else
{
memcpy(&mtxView[0][ii].un.f4x4, &_render->m_view[ii].un.f4x4, sizeof(Matrix4) );
}
}
}
}
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
for (uint32_t eye = 0; eye < uint32_t(hmdEnabled)+1; ++eye)
{
bx::float4x4_mul(&mtxViewProj[eye][ii].un.f4x4
, &mtxView[eye][ii].un.f4x4
, &_render->m_proj[eye][ii].un.f4x4
);
}
}
Matrix4 invView;
Matrix4 invProj;
Matrix4 invViewProj;
uint16_t invViewCached = UINT16_MAX;
uint16_t invProjCached = UINT16_MAX;
uint16_t invViewProjCached = UINT16_MAX;
ViewState viewState(_render, hmdEnabled);
uint16_t programIdx = invalidHandle;
SortKey key;
@@ -4201,7 +4171,6 @@ namespace bgfx
? _render->m_hmd.height
: _render->m_resolution.m_height
;
float alphaRef = 0.0f;
uint32_t blendFactor = 0;
const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
@@ -4231,7 +4200,7 @@ namespace bgfx
bool viewRestart = false;
uint8_t eye = 0;
uint8_t restartState = 0;
Rect rect = _render->m_rect[0];
viewState.m_rect = _render->m_rect[0];
int32_t numItems = _render->m_num;
for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
@@ -4287,15 +4256,15 @@ namespace bgfx
eye = 0;
}
rect = _render->m_rect[view];
viewState.m_rect = _render->m_rect[view];
if (viewRestart)
{
char* viewName = s_viewName[view];
viewName[3] = eye ? 'R' : 'L';
GL_CHECK(glInsertEventMarker(0, viewName) );
rect.m_x = eye * (rect.m_width+1)/2;
rect.m_width /= 2;
viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
viewState.m_rect.m_width /= 2;
}
else
{
@@ -4306,19 +4275,19 @@ namespace bgfx
const Rect& scissorRect = _render->m_scissor[view];
viewHasScissor = !scissorRect.isZero();
viewScissorRect = viewHasScissor ? scissorRect : rect;
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
GL_CHECK(glViewport(rect.m_x
, height-rect.m_height-rect.m_y
, rect.m_width
, rect.m_height
GL_CHECK(glViewport(viewState.m_rect.m_x
, height-viewState.m_rect.m_height-viewState.m_rect.m_y
, viewState.m_rect.m_width
, viewState.m_rect.m_height
) );
Clear& clear = _render->m_clear[view];
if (BGFX_CLEAR_NONE != clear.m_flags)
{
clearQuad(_clearQuad, rect, clear, height, _render->m_clearColor);
clearQuad(_clearQuad, viewState.m_rect, clear, height, _render->m_clearColor);
}
GL_CHECK(glDisable(GL_STENCIL_TEST) );
@@ -4375,6 +4344,8 @@ namespace bgfx
commit(*program.m_constantBuffer);
}
viewState.setPredefined<1>(this, view, eye, program, _render, compute);
GL_CHECK(glDispatchCompute(compute.m_numX, compute.m_numY, compute.m_numZ) );
GL_CHECK(glMemoryBarrier(barrier) );
}
@@ -4537,7 +4508,7 @@ namespace bgfx
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
{
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
alphaRef = ref/255.0f;
viewState.m_alphaRef = ref/255.0f;
}
#if BGFX_CONFIG_RENDERER_OPENGL
@@ -4699,169 +4670,7 @@ namespace bgfx
commit(*program.m_constantBuffer);
}
for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
{
PredefinedUniform& predefined = program.m_predefined[ii];
switch (predefined.m_type)
{
case PredefinedUniform::ViewRect:
{
float frect[4];
frect[0] = rect.m_x;
frect[1] = rect.m_y;
frect[2] = rect.m_width;
frect[3] = rect.m_height;
GL_CHECK(glUniform4fv(predefined.m_loc
, 1
, &frect[0]
) );
}
break;
case PredefinedUniform::ViewTexel:
{
float frect[4];
frect[0] = 1.0f/float(rect.m_width);
frect[1] = 1.0f/float(rect.m_height);
GL_CHECK(glUniform4fv(predefined.m_loc
, 1
, &frect[0]
) );
}
break;
case PredefinedUniform::View:
{
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, mtxView[eye][view].un.val
) );
}
break;
case PredefinedUniform::InvView:
{
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invViewCached)
{
invViewCached = viewEye;
bx::float4x4_inverse(&invView.un.f4x4, &mtxView[eye][view].un.f4x4);
}
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, invView.un.val
) );
}
break;
case PredefinedUniform::Proj:
{
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, _render->m_proj[0][view].un.val
) );
}
break;
case PredefinedUniform::InvProj:
{
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invProjCached)
{
invProjCached = viewEye;
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[eye][view].un.f4x4);
}
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, invProj.un.val
) );
}
break;
case PredefinedUniform::ViewProj:
{
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, mtxViewProj[eye][view].un.val
) );
}
break;
case PredefinedUniform::InvViewProj:
{
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invViewProjCached)
{
invViewProjCached = viewEye;
bx::float4x4_inverse(&invViewProj.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
}
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, invViewProj.un.val
) );
}
break;
case PredefinedUniform::Model:
{
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, bx::uint32_min(predefined.m_count, draw.m_num)
, GL_FALSE
, model.un.val
) );
}
break;
case PredefinedUniform::ModelView:
{
Matrix4 modelView;
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &mtxView[eye][view].un.f4x4);
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, modelView.un.val
) );
}
break;
case PredefinedUniform::ModelViewProj:
{
Matrix4 modelViewProj;
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, modelViewProj.un.val
) );
}
break;
case PredefinedUniform::AlphaRef:
{
GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
}
break;
case PredefinedUniform::Count:
break;
}
}
viewState.setPredefined<1>(this, view, eye, program, _render, draw);
{
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
@@ -5326,3 +5135,4 @@ namespace bgfx
} // namespace bgfx
#endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)