mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
debugdraw: Cone & cylinder fill.
This commit is contained in:
@@ -39,13 +39,14 @@ struct DebugShapeVertex
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float m_x;
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float m_x;
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float m_y;
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float m_y;
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float m_z;
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float m_z;
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float m_mask;
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uint8_t m_indices[4];
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static void init()
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static void init()
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{
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{
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ms_decl
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ms_decl
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.begin()
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.begin()
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.add(bgfx::Attrib::Position, 4, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Indices, 4, bgfx::AttribType::Uint8)
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.end();
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.end();
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}
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}
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@@ -56,14 +57,14 @@ bgfx::VertexDecl DebugShapeVertex::ms_decl;
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static DebugShapeVertex s_cubeVertices[8] =
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static DebugShapeVertex s_cubeVertices[8] =
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{
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{
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{-1.0f, 1.0f, 1.0f, 0.0f },
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{-1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
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{ 1.0f, 1.0f, 1.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
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{-1.0f, -1.0f, 1.0f, 0.0f },
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{-1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
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{ 1.0f, -1.0f, 1.0f, 0.0f },
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{ 1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
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{-1.0f, 1.0f, -1.0f, 0.0f },
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{-1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
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{ 1.0f, 1.0f, -1.0f, 0.0f },
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{ 1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
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{-1.0f, -1.0f, -1.0f, 0.0f },
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{-1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
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{ 1.0f, -1.0f, -1.0f, 0.0f },
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{ 1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
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};
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};
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static const uint16_t s_cubeIndices[36] =
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static const uint16_t s_cubeIndices[36] =
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@@ -389,6 +390,7 @@ struct DebugDraw
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const uint32_t numIndices = numVertices;
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const uint32_t numIndices = numVertices;
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vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
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vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
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memset(vertices[id], 0, numVertices*stride);
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genSphere(tess, vertices[id], stride);
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genSphere(tess, vertices[id], stride);
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uint16_t* trilist = (uint16_t*)BX_ALLOC(m_allocator, numIndices*sizeof(uint16_t) );
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uint16_t* trilist = (uint16_t*)BX_ALLOC(m_allocator, numIndices*sizeof(uint16_t) );
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@@ -397,9 +399,6 @@ struct DebugDraw
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trilist[ii] = uint16_t(ii);
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trilist[ii] = uint16_t(ii);
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}
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}
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uint32_t numLineListIndices = bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
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uint32_t numLineListIndices = bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
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, NULL
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, NULL
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, 0
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, 0
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@@ -432,6 +431,157 @@ struct DebugDraw
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BX_FREE(m_allocator, trilist);
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BX_FREE(m_allocator, trilist);
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}
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}
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for (uint32_t mesh = 0; mesh < 4; ++mesh)
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh);
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const uint32_t num = getCircleLod(mesh);
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const float step = bx::pi * 2.0f / num;
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const uint32_t numVertices = num+1;
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const uint32_t numIndices = num*6;
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const uint32_t numLineListIndices = num*4;
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vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
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indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
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memset(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
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DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
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uint16_t* index = indices[id];
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vertex[num].m_x = 0.0f;
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vertex[num].m_y = 0.0f;
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vertex[num].m_z = 0.0f;
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vertex[num].m_indices[0] = 1;
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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const float angle = step * ii;
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float xy[2];
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circle(xy, angle);
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vertex[ii].m_x = xy[1];
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vertex[ii].m_y = 0.0f;
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vertex[ii].m_z = xy[0];
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vertex[ii].m_indices[0] = 0;
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index[ii*3+0] = num;
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index[ii*3+1] = (ii+1)%num;
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index[ii*3+2] = ii;
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index[num*3+ii*3+0] = 0;
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index[num*3+ii*3+1] = ii;
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index[num*3+ii*3+2] = (ii+1)%num;
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index[numIndices+ii*2+0] = ii;
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index[numIndices+ii*2+1] = num;
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index[numIndices+num*2+ii*2+0] = ii;
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index[numIndices+num*2+ii*2+1] = (ii+1)%num;
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}
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m_mesh[id].m_startVertex = startVertex;
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m_mesh[id].m_numVertices = numVertices;
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m_mesh[id].m_startIndex[0] = startIndex;
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m_mesh[id].m_numIndices[0] = numIndices;
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m_mesh[id].m_startIndex[1] = startIndex+numIndices;
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m_mesh[id].m_numIndices[1] = numLineListIndices;
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startVertex += numVertices;
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startIndex += numIndices + numLineListIndices;
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}
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for (uint32_t mesh = 0; mesh < 4; ++mesh)
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh);
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const uint32_t num = getCircleLod(mesh);
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const float step = bx::pi * 2.0f / num;
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const uint32_t numVertices = num*2;
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const uint32_t numIndices = num*12;
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const uint32_t numLineListIndices = num*6;
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vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
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indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
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memset(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
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DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
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uint16_t* index = indices[id];
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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const float angle = step * ii;
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float xy[2];
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circle(xy, angle);
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vertex[ii].m_x = xy[1];
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vertex[ii].m_y = 0.0f;
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vertex[ii].m_z = xy[0];
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vertex[ii].m_indices[0] = 0;
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vertex[ii+num].m_x = xy[1];
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vertex[ii+num].m_y = 0.0f;
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vertex[ii+num].m_z = xy[0];
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vertex[ii+num].m_indices[0] = 1;
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index[ii*6+0] = ii+num;
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index[ii*6+1] = (ii+1)%num;
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index[ii*6+2] = ii;
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index[ii*6+3] = ii+num;
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index[ii*6+4] = (ii+1)%num+num;
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index[ii*6+5] = (ii+1)%num;
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index[num*6+ii*6+0] = 0;
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index[num*6+ii*6+1] = ii;
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index[num*6+ii*6+2] = (ii+1)%num;
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index[num*6+ii*6+3] = num;
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index[num*6+ii*6+4] = (ii+1)%num+num;
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index[num*6+ii*6+5] = ii+num;
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index[numIndices+ii*2+0] = ii;
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index[numIndices+ii*2+1] = ii+num;
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index[numIndices+num*2+ii*2+0] = ii;
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index[numIndices+num*2+ii*2+1] = (ii+1)%num;
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index[numIndices+num*4+ii*2+0] = num + ii;
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index[numIndices+num*4+ii*2+1] = num + (ii+1)%num;
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}
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m_mesh[id].m_startVertex = startVertex;
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m_mesh[id].m_numVertices = numVertices;
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m_mesh[id].m_startIndex[0] = startIndex;
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m_mesh[id].m_numIndices[0] = numIndices;
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m_mesh[id].m_startIndex[1] = startIndex+numIndices;
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m_mesh[id].m_numIndices[1] = numLineListIndices;
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startVertex += numVertices;
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startIndex += numIndices + numLineListIndices;
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}
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for (uint32_t mesh = 0; mesh < 4; ++mesh)
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Capsule0+mesh);
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// const uint8_t tess = uint8_t(3-mesh);
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const uint32_t numVertices = 0;
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const uint32_t numIndices = 0;
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const uint32_t numLineListIndices = 0;
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m_mesh[id].m_startVertex = startVertex;
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m_mesh[id].m_numVertices = numVertices;
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m_mesh[id].m_startIndex[0] = startIndex;
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m_mesh[id].m_numIndices[0] = numIndices;
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m_mesh[id].m_startIndex[1] = startIndex+numIndices;
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m_mesh[id].m_numIndices[1] = numLineListIndices;
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startVertex += numVertices;
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startIndex += numIndices + numLineListIndices;
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}
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m_mesh[Mesh::Cube].m_startVertex = startVertex;
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m_mesh[Mesh::Cube].m_startVertex = startVertex;
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m_mesh[Mesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices);
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m_mesh[Mesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices);
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m_mesh[Mesh::Cube].m_startIndex[0] = startIndex;
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m_mesh[Mesh::Cube].m_startIndex[0] = startIndex;
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@@ -444,9 +594,9 @@ struct DebugDraw
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const bgfx::Memory* vb = bgfx::alloc(startVertex*stride);
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const bgfx::Memory* vb = bgfx::alloc(startVertex*stride);
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const bgfx::Memory* ib = bgfx::alloc(startIndex*sizeof(uint16_t) );
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const bgfx::Memory* ib = bgfx::alloc(startIndex*sizeof(uint16_t) );
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for (uint32_t mesh = 0; mesh < 4; ++mesh)
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for (uint32_t mesh = Mesh::Sphere0; mesh < Mesh::Cube; ++mesh)
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{
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Sphere0+mesh);
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Mesh::Enum id = Mesh::Enum(mesh);
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memcpy(&vb->data[m_mesh[id].m_startVertex * stride]
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memcpy(&vb->data[m_mesh[id].m_startVertex * stride]
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, vertices[id]
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, vertices[id]
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, m_mesh[id].m_numVertices*stride
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, m_mesh[id].m_numVertices*stride
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@@ -823,7 +973,7 @@ struct DebugDraw
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}
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}
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else
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else
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{
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{
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draw(Mesh::Cube, _obb.m_mtx, false);
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draw(Mesh::Cube, _obb.m_mtx, 1, false);
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}
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}
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}
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}
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@@ -846,7 +996,7 @@ struct DebugDraw
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? uint8_t(Mesh::SphereMaxLod)
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? uint8_t(Mesh::SphereMaxLod)
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: attrib.m_lod
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: attrib.m_lod
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;
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;
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draw(Mesh::Enum(Mesh::Sphere0 + lod), mtx, attrib.m_wireframe);
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draw(Mesh::Enum(Mesh::Sphere0 + lod), mtx, 1, attrib.m_wireframe);
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}
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}
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void drawFrustum(const float* _viewProj)
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void drawFrustum(const float* _viewProj)
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@@ -1021,63 +1171,27 @@ struct DebugDraw
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void drawCone(const float* _from, const float* _to, float _radius, float _weight = 0.0f)
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void drawCone(const float* _from, const float* _to, float _radius, float _weight = 0.0f)
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{
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{
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const Attrib& attrib = m_attrib[m_stack];
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const Attrib& attrib = m_attrib[m_stack];
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const uint32_t num = getCircleLod(attrib.m_lod);
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BX_UNUSED(_weight);
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const float step = bx::pi * 2.0f / num;
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_weight = bx::fclamp(_weight, 0.0f, 2.0f);
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float pos[3];
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float tmp0[3];
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float tmp0[3];
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float tmp1[3];
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bx::vec3Sub(tmp0, _from, _to);
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bx::vec3Sub(tmp0, _from, _to);
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Plane plane;
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float normal[3];
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plane.m_dist = 0.0f;
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bx::vec3Norm(normal, tmp0);
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bx::vec3Norm(plane.m_normal, tmp0);
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float udir[3];
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float mtx[2][16];
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float vdir[3];
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bx::mtxFromNormal(mtx[0], normal, _radius, _from);
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calcPlaneUv(plane, udir, vdir);
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float xy0[2];
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memcpy(mtx[1], mtx[0], 64);
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float xy1[2];
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mtx[1][12] = _to[0];
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circle(xy0, 0.0f);
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mtx[1][13] = _to[1];
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squircle(xy1, 0.0f);
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mtx[1][14] = _to[2];
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bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
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uint8_t lod = attrib.m_lod > Mesh::ConeMaxLod
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bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
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? uint8_t(Mesh::ConeMaxLod)
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bx::vec3Add(tmp1, pos, tmp0);
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: attrib.m_lod
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bx::vec3Add(pos, tmp1, _from);
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;
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moveTo(pos);
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draw(Mesh::Enum(Mesh::Cone0 + lod), mtx[0], 2, attrib.m_wireframe);
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for (uint32_t ii = 1; ii < num; ++ii)
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{
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float angle = step * ii;
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circle(xy0, angle);
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squircle(xy1, angle);
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bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
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bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
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bx::vec3Add(tmp1, pos, tmp0);
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bx::vec3Add(pos, tmp1, _from);
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lineTo(pos);
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}
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close();
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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float angle = step * ii;
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circle(xy0, angle);
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squircle(xy1, angle);
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bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
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bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
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bx::vec3Add(tmp1, pos, tmp0);
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bx::vec3Add(pos, tmp1, _from);
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moveTo(pos);
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lineTo(_to);
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}
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}
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}
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void drawCone(const void* _from, const void* _to, float _radius, float _weight = 0.0f)
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void drawCone(const void* _from, const void* _to, float _radius, float _weight = 0.0f)
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@@ -1088,55 +1202,28 @@ struct DebugDraw
|
|||||||
void drawCylinder(const float* _from, const float* _to, float _radius, float _weight = 0.0f)
|
void drawCylinder(const float* _from, const float* _to, float _radius, float _weight = 0.0f)
|
||||||
{
|
{
|
||||||
const Attrib& attrib = m_attrib[m_stack];
|
const Attrib& attrib = m_attrib[m_stack];
|
||||||
const uint32_t num = getCircleLod(attrib.m_lod);
|
|
||||||
const float step = bx::pi * 2.0f / num;
|
|
||||||
_weight = bx::fclamp(_weight, 0.0f, 2.0f);
|
|
||||||
|
|
||||||
float pos[3];
|
BX_UNUSED(_weight);
|
||||||
|
|
||||||
float tmp0[3];
|
float tmp0[3];
|
||||||
float tmp1[3];
|
|
||||||
|
|
||||||
bx::vec3Sub(tmp0, _from, _to);
|
bx::vec3Sub(tmp0, _from, _to);
|
||||||
|
|
||||||
Plane plane;
|
float normal[3];
|
||||||
plane.m_dist = 0.0f;
|
bx::vec3Norm(normal, tmp0);
|
||||||
bx::vec3Norm(plane.m_normal, tmp0);
|
|
||||||
|
|
||||||
float udir[3];
|
float mtx[2][16];
|
||||||
float vdir[3];
|
bx::mtxFromNormal(mtx[0], normal, _radius, _from);
|
||||||
calcPlaneUv(plane, udir, vdir);
|
|
||||||
|
|
||||||
float xy0[2];
|
memcpy(mtx[1], mtx[0], 64);
|
||||||
float xy1[2];
|
mtx[1][12] = _to[0];
|
||||||
circle(xy0, 0.0f);
|
mtx[1][13] = _to[1];
|
||||||
squircle(xy1, 0.0f);
|
mtx[1][14] = _to[2];
|
||||||
|
|
||||||
float pos1[3];
|
uint8_t lod = attrib.m_lod > Mesh::CylinderMaxLod
|
||||||
bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
|
? uint8_t(Mesh::CylinderMaxLod)
|
||||||
bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
|
: attrib.m_lod
|
||||||
bx::vec3Add(tmp1, pos, tmp0);
|
;
|
||||||
bx::vec3Add(pos, tmp1, _from);
|
draw(Mesh::Enum(Mesh::Cylinder0 + lod), mtx[0], 2, attrib.m_wireframe);
|
||||||
bx::vec3Add(pos1, tmp1, _to);
|
|
||||||
|
|
||||||
for (uint32_t ii = 1; ii < num+1; ++ii)
|
|
||||||
{
|
|
||||||
float angle = step * ii;
|
|
||||||
circle(xy0, angle);
|
|
||||||
squircle(xy1, angle);
|
|
||||||
|
|
||||||
moveTo(pos); lineTo(pos1);
|
|
||||||
|
|
||||||
moveTo(pos);
|
|
||||||
bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
|
|
||||||
bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
|
|
||||||
bx::vec3Add(tmp1, pos, tmp0);
|
|
||||||
bx::vec3Add(pos, tmp1, _from);
|
|
||||||
lineTo(pos);
|
|
||||||
|
|
||||||
moveTo(pos1);
|
|
||||||
bx::vec3Add(pos1, tmp1, _to);
|
|
||||||
lineTo(pos1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void drawCylinder(const void* _from, const void* _to, float _radius, float _weight = 0.0f)
|
void drawCylinder(const void* _from, const void* _to, float _radius, float _weight = 0.0f)
|
||||||
@@ -1294,11 +1381,30 @@ private:
|
|||||||
Sphere1,
|
Sphere1,
|
||||||
Sphere2,
|
Sphere2,
|
||||||
Sphere3,
|
Sphere3,
|
||||||
|
|
||||||
|
Cone0,
|
||||||
|
Cone1,
|
||||||
|
Cone2,
|
||||||
|
Cone3,
|
||||||
|
|
||||||
|
Cylinder0,
|
||||||
|
Cylinder1,
|
||||||
|
Cylinder2,
|
||||||
|
Cylinder3,
|
||||||
|
|
||||||
|
Capsule0,
|
||||||
|
Capsule1,
|
||||||
|
Capsule2,
|
||||||
|
Capsule3,
|
||||||
|
|
||||||
Cube,
|
Cube,
|
||||||
|
|
||||||
Count,
|
Count,
|
||||||
|
|
||||||
SphereMaxLod = Sphere3 - Sphere0,
|
SphereMaxLod = Sphere3 - Sphere0,
|
||||||
|
ConeMaxLod = Cone3 - Cone0,
|
||||||
|
CylinderMaxLod = Cylinder3 - Cylinder0,
|
||||||
|
CapsuleMaxLod = Capsule3 - Capsule0,
|
||||||
};
|
};
|
||||||
|
|
||||||
uint32_t m_startVertex;
|
uint32_t m_startVertex;
|
||||||
@@ -1320,7 +1426,7 @@ private:
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
void draw(Mesh::Enum _mesh, const float* _mtx, bool _wireframe) const
|
void draw(Mesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe) const
|
||||||
{
|
{
|
||||||
const Mesh& mesh = m_mesh[_mesh];
|
const Mesh& mesh = m_mesh[_mesh];
|
||||||
|
|
||||||
@@ -1366,7 +1472,7 @@ private:
|
|||||||
|
|
||||||
bgfx::setUniform(u_params, params, 4);
|
bgfx::setUniform(u_params, params, 4);
|
||||||
|
|
||||||
bgfx::setTransform(_mtx);
|
bgfx::setTransform(_mtx, _num);
|
||||||
bgfx::setVertexBuffer(m_vbh, mesh.m_startVertex, mesh.m_numVertices);
|
bgfx::setVertexBuffer(m_vbh, mesh.m_startVertex, mesh.m_numVertices);
|
||||||
bgfx::setState(0
|
bgfx::setState(0
|
||||||
| attrib.m_state
|
| attrib.m_state
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
vec3 a_position : POSITION;
|
vec3 a_position : POSITION;
|
||||||
|
ivec4 a_indices : BLENDINDICES;
|
||||||
vec4 a_color0 : COLOR0;
|
vec4 a_color0 : COLOR0;
|
||||||
float a_texcoord0 : TEXCOORD0;
|
float a_texcoord0 : TEXCOORD0;
|
||||||
|
|
||||||
|
|||||||
@@ -1,107 +1,148 @@
|
|||||||
static const uint8_t vs_debugdraw_fill_glsl[242] =
|
static const uint8_t vs_debugdraw_fill_glsl[329] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
|
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
|
||||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
|
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo
|
||||||
0xcd, 0x00, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi
|
0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x1b, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, // del. .. .....att
|
||||||
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // ghp vec3 a_posit
|
0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec
|
||||||
0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, // ion;.uniform hig
|
0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, 0x0a, 0x61, 0x74, 0x74, // 4 a_indices;.att
|
||||||
0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // hp mat4 u_modelV
|
0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec
|
||||||
0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, // iewProj;.void ma
|
0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x75, 0x6e, // 3 a_position;.un
|
||||||
0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // in ().{. highp
|
0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, // iform highp mat4
|
||||||
0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, // vec4 tmpvar_1;.
|
0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // u_viewProj;.uni
|
||||||
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, // tmpvar_1.w = 1.
|
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // form mat4 u_mode
|
||||||
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, // 0;. tmpvar_1.xy
|
0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // l[32];.void main
|
||||||
0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // z = a_position;.
|
0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve
|
||||||
0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, // gl_Position =
|
0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c4 tmpvar_1;. t
|
||||||
0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // (u_modelViewProj
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0;
|
||||||
0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, // * tmpvar_1);.}.
|
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz
|
||||||
0x0a, 0x00, // ..
|
0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, // = a_position;.
|
||||||
|
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u
|
||||||
|
0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _viewProj * (u_m
|
||||||
|
0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // odel[int(a_indic
|
||||||
|
0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // es.x)] * tmpvar_
|
||||||
|
0x31, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 1));.}...
|
||||||
};
|
};
|
||||||
static const uint8_t vs_debugdraw_fill_dx9[287] =
|
static const uint8_t vs_debugdraw_fill_dx9[492] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
|
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
|
||||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
|
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .....u_viewP
|
||||||
0xfc, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x24, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........$.CTAB..
|
0x72, 0x6f, 0x6a, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0xc0, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, // roj.............
|
||||||
0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
|
0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, // ...CTAB.........
|
||||||
0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
|
0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x78, // ...............x
|
||||||
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
|
0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x4c, // ...D...........L
|
||||||
0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, // ................
|
||||||
0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
|
0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...h.......u_mod
|
||||||
0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
|
0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // el......... ....
|
||||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
|
0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, // ...u_viewProj...
|
||||||
0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, 0x30, // ompiler 10.0.100
|
0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, // ...............v
|
||||||
0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // 11.16384........
|
0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, // s_3_0.Microsoft
|
||||||
0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
|
0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, // (R) HLSL Shader
|
||||||
0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................
|
0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, // Compiler 10.0.10
|
||||||
0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, // U...............
|
0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x84, // 011.16384..Q....
|
||||||
0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, // ................
|
0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......@.........
|
||||||
0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
|
0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, // ................
|
||||||
0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ...............
|
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, // ................
|
||||||
|
0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x84, // ................
|
||||||
|
0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, // ................
|
||||||
|
0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, // .............U..
|
||||||
|
0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, // ...............
|
||||||
|
0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, // ...............
|
||||||
|
0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, // ........ .......
|
||||||
|
0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, // ................
|
||||||
|
0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, // .... ...........
|
||||||
|
0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, // .....U..........
|
||||||
|
0x00, 0x0f, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, // ................
|
||||||
|
0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, // ................
|
||||||
|
0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, // ................
|
||||||
|
0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ............
|
||||||
};
|
};
|
||||||
static const uint8_t vs_debugdraw_fill_dx11[404] =
|
static const uint8_t vs_debugdraw_fill_dx11[675] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
|
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
|
||||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
|
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo
|
||||||
0x6c, 0x01, 0x44, 0x58, 0x42, 0x43, 0x87, 0x3c, 0x16, 0xa4, 0x8d, 0x3d, 0x5b, 0xea, 0x61, 0x5c, // l.DXBC.<...=[.a.
|
0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x70, 0x02, 0x44, 0x58, 0x42, 0x43, 0x21, // del. @...p.DXBC!
|
||||||
0x10, 0x3b, 0xa1, 0xf8, 0xf8, 0xa1, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00, 0x03, 0x00, // .;........l.....
|
0x99, 0xbc, 0x62, 0x67, 0xb7, 0x95, 0xd6, 0x90, 0x9d, 0x96, 0xc0, 0x0e, 0x98, 0x00, 0xf9, 0x01, // ..bg............
|
||||||
0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...`.......IS
|
0x00, 0x00, 0x00, 0x70, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, // ...p.......,....
|
||||||
0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
|
0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, // .......ISGNP....
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......8........
|
||||||
0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // ......POSITION..
|
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, // ...............E
|
||||||
0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGN,.........
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ................
|
||||||
0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, // .. .............
|
0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, // .......BLENDINDI
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS
|
0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, // CES.POSITION...O
|
||||||
0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0xd0, 0x00, 0x00, 0x00, 0x40, 0x00, // ITION.SHDR....@.
|
0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
|
||||||
0x01, 0x00, 0x34, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..4...Y...F. ...
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
|
||||||
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, // ......_...r.....
|
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // .......SV_POSITI
|
||||||
0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..g.... ........
|
0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x6c, // ON.SHDR....@...l
|
||||||
0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, // ..h.......8.....
|
0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, // ...Y...F. ......
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......V.......F.
|
0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, // ..._..........._
|
||||||
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, // .........2.....
|
0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, // ...r.......g....
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F. .......
|
0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, // ..........h....
|
||||||
0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ..........F.....
|
0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ...)............
|
||||||
0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F.
|
0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, // ........@......8
|
||||||
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x00, 0x00, // ...............
|
0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, // ...........V....
|
||||||
0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, // ..F............
|
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......F.......F.
|
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
|
||||||
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x01, // .........>.....
|
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
|
||||||
0x01, 0x00, 0x40, 0x00, // ..@.
|
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...............F
|
||||||
|
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
|
||||||
|
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
|
||||||
|
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...............F
|
||||||
|
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, // ................
|
||||||
|
0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, // ...F.......F. ..
|
||||||
|
0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ...............8
|
||||||
|
0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, // ...........V....
|
||||||
|
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, // ...F. .........2
|
||||||
|
0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...........F. ..
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...............F
|
||||||
|
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
|
||||||
|
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, // ...F. ..........
|
||||||
|
0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, // .......F.......2
|
||||||
|
0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // .... ......F. ..
|
||||||
|
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...............F
|
||||||
|
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, // .......>........
|
||||||
|
0x00, 0x40, 0x08, // .@.
|
||||||
};
|
};
|
||||||
static const uint8_t vs_debugdraw_fill_mtl[555] =
|
static const uint8_t vs_debugdraw_fill_mtl[650] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x75, 0x73, // VSH...........us
|
0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7b, 0x02, 0x00, 0x00, 0x75, 0x73, // VSH.......{...us
|
||||||
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
|
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
|
||||||
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
|
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
|
||||||
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
|
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
|
||||||
0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // . float3 a_posi
|
0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, // . float4 a_indi
|
||||||
0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // tion [[attribute
|
0x63, 0x65, 0x73, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // ces [[attribute(
|
||||||
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // (0)]];.};.struct
|
0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, // 0)]];. float3 a
|
||||||
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
|
0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, // _position [[attr
|
||||||
0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // tput {. float4
|
0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // ibute(1)]];.};.s
|
||||||
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, // gl_Position [[po
|
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
|
||||||
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, // sition]];.};.str
|
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {. fl
|
||||||
0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // uct xlatMtlShade
|
0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position
|
||||||
0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // rUniform {. flo
|
0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, // [[position]];.}
|
||||||
0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // at4x4 u_modelVie
|
0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ;.struct xlatMtl
|
||||||
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, // wProj;.};.vertex
|
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, // ShaderUniform {.
|
||||||
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
|
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, // float4x4 u_vie
|
||||||
0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, // tput xlatMtlMain
|
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, // wProj;. float4x
|
||||||
0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, // (xlatMtlShaderI
|
0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, // 4 u_model[32];.}
|
||||||
0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, // nput _mtl_i [[st
|
0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ;.vertex xlatMtl
|
||||||
0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, // age_in]], consta
|
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, // ShaderOutput xla
|
||||||
0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // nt xlatMtlShader
|
0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // tMtlMain (xlatMt
|
||||||
0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, // Uniform& _mtl_u
|
0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, // lShaderInput _mt
|
||||||
0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, // [[buffer(0)]]).{
|
0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, // l_i [[stage_in]]
|
||||||
0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // . xlatMtlShader
|
0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // , constant xlatM
|
||||||
0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, // Output _mtl_o;.
|
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, // tlShaderUniform&
|
||||||
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // float4 tmpvar_1
|
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, // _mtl_u [[buffer
|
||||||
0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, // ;. tmpvar_1.w =
|
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // (0)]]).{. xlatM
|
||||||
0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // 1.0;. tmpvar_1
|
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, // tlShaderOutput _
|
||||||
0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, // .xyz = _mtl_i.a_
|
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // mtl_o;. float4
|
||||||
0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // position;. _mtl
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // tmpvar_1;. tmpv
|
||||||
0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, // _o.gl_Position =
|
0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, // ar_1.w = 1.0;.
|
||||||
0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // (_mtl_u.u_model
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, // tmpvar_1.xyz = _
|
||||||
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ViewProj * tmpva
|
0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // mtl_i.a_position
|
||||||
0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, // r_1);. return _
|
0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ;. _mtl_o.gl_Po
|
||||||
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // mtl_o;.}...
|
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // sition = (_mtl_u
|
||||||
|
0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x5f, // .u_viewProj * (_
|
||||||
|
0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, // mtl_u.u_model[in
|
||||||
|
0x74, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // t(_mtl_i.a_indic
|
||||||
|
0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // es.x)] * tmpvar_
|
||||||
|
0x31, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, // 1));. return _m
|
||||||
|
0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tl_o;.}...
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
$input a_position
|
$input a_position, a_indices
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
|
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
|
||||||
@@ -9,5 +9,6 @@ $input a_position
|
|||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
vec4 model = mul(u_model[int(a_indices.x)], vec4(a_position, 1.0) );
|
||||||
|
gl_Position = mul(u_viewProj, model);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,195 +1,198 @@
|
|||||||
static const uint8_t vs_debugdraw_fill_lit_glsl[613] =
|
static const uint8_t vs_debugdraw_fill_lit_glsl[532] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
|
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
|
||||||
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x0b, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // el. .. ..u_model
|
0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr
|
||||||
0x56, 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // View.......u_mod
|
0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model
|
||||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
|
0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xd9, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // . .. .....attrib
|
||||||
0x20, 0x02, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ...attribute hi
|
0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, // ute highp vec4 a
|
||||||
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // ghp vec3 a_posit
|
0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // _indices;.attrib
|
||||||
0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, // ion;.varying hig
|
0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, // ute highp vec3 a
|
||||||
0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, // hp vec3 v_view;.
|
0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // _position;.varyi
|
||||||
0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // varying highp ve
|
0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, // ng highp vec3 v_
|
||||||
0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // c3 v_world;.unif
|
0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // view;.varying hi
|
||||||
|
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // ghp vec3 v_world
|
||||||
|
0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp
|
||||||
|
0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // mat4 u_view;.uni
|
||||||
|
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, // form highp mat4
|
||||||
|
0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // u_viewProj;.unif
|
||||||
0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // orm mat4 u_model
|
0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // orm mat4 u_model
|
||||||
0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, // [32];.uniform hi
|
0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, // [32];.void main
|
||||||
0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ghp mat4 u_model
|
0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ().{. highp vec
|
||||||
0x56, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, // View;.uniform hi
|
0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 4 tmpvar_1;. tm
|
||||||
0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ghp mat4 u_model
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, // pvar_1.w = 1.0;.
|
||||||
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // ViewProj;.void m
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_1.xyz =
|
||||||
0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ain ().{. highp
|
0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x68, // a_position;. h
|
||||||
0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // vec4 tmpvar_1;.
|
0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ighp vec4 tmpvar
|
||||||
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1
|
0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, // _2;. tmpvar_2 =
|
||||||
0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x
|
0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x61, 0x5f, // (u_model[int(a_
|
||||||
0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, // yz = a_position;
|
0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, // indices.x)] * tm
|
||||||
0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, // . gl_Position =
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // pvar_1);. gl_Po
|
||||||
0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // (u_modelViewPro
|
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // sition = (u_view
|
||||||
0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, // j * tmpvar_1);.
|
0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, // Proj * tmpvar_2)
|
||||||
0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, // highp vec4 tmpv
|
0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, // ;. v_view = (u_
|
||||||
0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // ar_2;. tmpvar_2
|
0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, // view * tmpvar_2)
|
||||||
0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // .w = 1.0;. tmpv
|
0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, // .xyz;. v_world
|
||||||
0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // ar_2.xyz = a_pos
|
0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // = tmpvar_2.xyz;.
|
||||||
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, // ition;. v_view
|
0x7d, 0x0a, 0x0a, 0x00, // }...
|
||||||
0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x20, 0x2a, // = (u_modelView *
|
|
||||||
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // tmpvar_2).xyz;.
|
|
||||||
0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // highp vec4 tmp
|
|
||||||
0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_3;. tmpvar_
|
|
||||||
0x33, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // 3.w = 1.0;. tmp
|
|
||||||
0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, // var_3.xyz = a_po
|
|
||||||
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, // sition;. v_worl
|
|
||||||
0x64, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, 0x20, // d = (u_model[0]
|
|
||||||
0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, // * tmpvar_3).xyz;
|
|
||||||
0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .}...
|
|
||||||
};
|
};
|
||||||
static const uint8_t vs_debugdraw_fill_lit_dx9[563] =
|
static const uint8_t vs_debugdraw_fill_lit_dx9[645] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
|
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
|
||||||
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x04, 0x00, 0x0b, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // el. .....u_model
|
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, // el. .....u_view.
|
||||||
0x56, 0x69, 0x65, 0x77, 0x04, 0x01, 0x04, 0x00, 0x04, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // View.......u_mod
|
0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj
|
||||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x08, 0x00, 0x04, 0x00, // elViewProj......
|
0x04, 0x01, 0x84, 0x00, 0x04, 0x00, 0x4c, 0x02, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x35, 0x00, // ......L.......5.
|
||||||
0xf0, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x37, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........7.CTAB..
|
0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, // CTAB............
|
||||||
0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, // ................
|
0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x93, 0x00, 0x00, 0x00, // ................
|
||||||
0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, // ..........X.....
|
0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, // X...........`...
|
||||||
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, // ......`.......p.
|
0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, 0x00, 0x00, 0x00, // ....p...........
|
||||||
0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........|.....
|
0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x02, 0x00, 0x84, 0x00, // x...............
|
||||||
0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x7c, 0x00, // ..............|.
|
0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....x.......u_mo
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, // ......u_model...
|
0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, // del......... ...
|
||||||
0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ...... .......u_
|
0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, // ....u_view......
|
||||||
0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, // modelView.......
|
0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
|
||||||
0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
|
0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // ewProj.vs_3_0.Mi
|
||||||
0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, // lViewProj.vs_3_0
|
0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
|
||||||
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, // .Microsoft (R) H
|
0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
|
||||||
0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, // LSL Shader Compi
|
0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, 0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, // 10.0.10011.1638
|
||||||
0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, 0x30, 0x31, 0x31, 0x2e, 0x31, // ler 10.0.10011.1
|
0x34, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x88, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, // 4...Q..........@
|
||||||
0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // 6384............
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, // ................
|
||||||
0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
|
0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................
|
||||||
0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
|
0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
|
||||||
0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x09, 0x00, // ................
|
0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
|
||||||
0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x08, 0x00, // ....U...........
|
0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, // ................
|
||||||
0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
|
0x88, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, // ................
|
||||||
0x0f, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
|
0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, // ..............U.
|
||||||
0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0xe4, 0xa0, 0x05, 0x00, // ................
|
0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, // . ..............
|
||||||
0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x05, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U...
|
0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, // . ..............
|
||||||
0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, // ................
|
0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, // ......... ......
|
||||||
0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................
|
0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ................
|
||||||
0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0xe0, 0x00, 0x00, // ................
|
0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, // ..... ..........
|
||||||
0xe4, 0x80, 0x07, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, // ................
|
0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x85, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, // ......U.........
|
||||||
0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, // ....U...........
|
0x01, 0x00, 0x0f, 0x80, 0x84, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, // ................
|
||||||
0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
|
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x86, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, // ................
|
||||||
0x07, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
|
0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x87, 0x00, 0xe4, 0xa0, // ................
|
||||||
0x00, 0x03, 0x02, 0x00, 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0xff, 0xff, // ................
|
0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, // ................
|
||||||
0x00, 0x00, 0x00, // ...
|
0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, // ..U.............
|
||||||
|
0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................
|
||||||
|
0x01, 0x00, 0x07, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, // ................
|
||||||
|
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, // ................
|
||||||
|
0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, // ................
|
||||||
|
0xff, 0xff, 0x00, 0x00, 0x00, // .....
|
||||||
};
|
};
|
||||||
static const uint8_t vs_debugdraw_fill_lit_dx11[808] =
|
static const uint8_t vs_debugdraw_fill_lit_dx11[944] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
|
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
|
||||||
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x0b, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // el. .....u_model
|
0x77, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr
|
||||||
0x56, 0x69, 0x65, 0x77, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // View.......u_mod
|
0x6f, 0x6a, 0x04, 0x00, 0x40, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj..@....u_model
|
||||||
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x40, 0x08, 0x04, 0x00, // elViewProj..@...
|
0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x70, 0x03, 0x44, 0x58, 0x42, 0x43, 0x4a, 0x63, 0x00, 0x1f, // . ....p.DXBCJc..
|
||||||
0xe0, 0x02, 0x44, 0x58, 0x42, 0x43, 0xda, 0xb8, 0xef, 0x0e, 0x34, 0xc8, 0x8c, 0x2c, 0x06, 0xbc, // ..DXBC....4..,..
|
0x8c, 0xf0, 0x42, 0x23, 0xf7, 0x2c, 0xd7, 0x55, 0x64, 0x23, 0x64, 0x92, 0x01, 0x00, 0x00, 0x00, // ..B#.,.Ud#d.....
|
||||||
0x07, 0x0b, 0x43, 0x58, 0xee, 0x33, 0x01, 0x00, 0x00, 0x00, 0xe0, 0x02, 0x00, 0x00, 0x03, 0x00, // ..CX.3..........
|
0x70, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, // p.......,.......
|
||||||
0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...`.......IS
|
0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....ISGNP.......
|
||||||
0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
|
0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8...........
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, // ............E...
|
||||||
0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // ......POSITION..
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
|
||||||
0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGNh.........
|
0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, 0x45, 0x53, // ....BLENDINDICES
|
||||||
0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, // ..P.............
|
0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // .POSITION...OSGN
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // h...........P...
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, // ................
|
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||||
0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
|
0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||||
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS
|
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, // ................
|
||||||
0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, // ITION.TEXCOORD..
|
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
|
||||||
0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x08, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x82, 0x00, // ..SHDR....@.....
|
0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
|
||||||
0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, // ..Y...F. .......
|
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // TEXCOORD....SHDR
|
||||||
0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x00, // .._...r.......g.
|
0x74, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x9d, 0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, // t...@.......Y...
|
||||||
0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ... ..........e.
|
0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // F. ........._...
|
||||||
0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, // ..r ......e...r
|
0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, // ........_...r...
|
||||||
0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, // ......h.......8.
|
0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
|
||||||
0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, // ..........V.....
|
0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....e...r ......
|
||||||
0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2.
|
0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e...r ......h...
|
||||||
0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
|
0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....)...........
|
||||||
0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
|
0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .........@......
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
|
0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V...
|
||||||
0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ..F. ...........
|
0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....F. .........
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
|
0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // ........2.......
|
||||||
0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
|
0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....F. .........
|
||||||
0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x38, 0x00, // ..F. .........8.
|
0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
|
||||||
0x00, 0x08, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, // ..r.......V.....
|
0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
|
||||||
0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2.
|
0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....F. .........
|
||||||
0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, // ..r.......F. ...
|
0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
|
||||||
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, // ..............F.
|
0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F...............
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2...r.....
|
0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, // ....F.......F. .
|
||||||
0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ..F. ...........
|
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
|
0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, // 8...........V...
|
||||||
0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, // ..r ......F.....
|
0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....F. .........
|
||||||
0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x38, 0x00, // ..F. .........8.
|
0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
|
||||||
0x00, 0x08, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, // ..r.......V.....
|
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||||
0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2.
|
0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
|
||||||
0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, // ..r.......F. ...
|
0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....F. .........
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, // ..............F.
|
0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2...r.....
|
0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2.... ......F. .
|
||||||
0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ..F. ...........
|
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
|
0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, // F.......8...r...
|
||||||
0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, // ..r ......F.....
|
0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // ....V.......F. .
|
||||||
0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..F. .........>.
|
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, // ........2...r...
|
||||||
0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x80, 0x08, // ........
|
0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
|
||||||
|
0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
|
||||||
|
0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // 2...r.......F. .
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
|
||||||
|
0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, // F.......2...r ..
|
||||||
|
0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
|
||||||
|
0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
|
||||||
|
0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // 6...r ......F...
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x08, // ....>...........
|
||||||
};
|
};
|
||||||
static const uint8_t vs_debugdraw_fill_lit_mtl[898] =
|
static const uint8_t vs_debugdraw_fill_lit_mtl[829] =
|
||||||
{
|
{
|
||||||
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x73, 0x03, 0x00, 0x00, 0x75, 0x73, // VSH...V_..s...us
|
0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x2e, 0x03, 0x00, 0x00, 0x75, 0x73, // VSH...V_......us
|
||||||
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
|
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
|
||||||
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
|
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
|
||||||
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
|
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
|
||||||
0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // . float3 a_posi
|
0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, // . float4 a_indi
|
||||||
0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // tion [[attribute
|
0x63, 0x65, 0x73, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // ces [[attribute(
|
||||||
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // (0)]];.};.struct
|
0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, // 0)]];. float3 a
|
||||||
|
0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, // _position [[attr
|
||||||
|
0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // ibute(1)]];.};.s
|
||||||
|
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
|
||||||
|
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {. fl
|
||||||
|
0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position
|
||||||
|
0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, // [[position]];.
|
||||||
|
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, // float3 v_view;.
|
||||||
|
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // float3 v_world
|
||||||
|
0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
|
||||||
|
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
|
||||||
|
0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, // {. float4x4 u_
|
||||||
|
0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, // view;. float4x4
|
||||||
|
0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x66, // u_viewProj;. f
|
||||||
|
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, // loat4x4 u_model[
|
||||||
|
0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, // 32];.};.vertex x
|
||||||
|
0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, // latMtlShaderOutp
|
||||||
|
0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, // ut xlatMtlMain (
|
||||||
|
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, // xlatMtlShaderInp
|
||||||
|
0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, // ut _mtl_i [[stag
|
||||||
|
0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, // e_in]], constant
|
||||||
|
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, // xlatMtlShaderUn
|
||||||
|
0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, // iform& _mtl_u [[
|
||||||
|
0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // buffer(0)]]).{.
|
||||||
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
|
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
|
||||||
0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // tput {. float4
|
0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, // tput _mtl_o;. f
|
||||||
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, // gl_Position [[po
|
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // loat4 tmpvar_1;.
|
||||||
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // sition]];. floa
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1
|
||||||
0x74, 0x33, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // t3 v_view;. flo
|
0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x
|
||||||
0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, // at3 v_world;.};.
|
0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, // yz = _mtl_i.a_po
|
||||||
0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // struct xlatMtlSh
|
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // sition;. float4
|
||||||
0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, // aderUniform {.
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_2;. tmp
|
||||||
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // float4x4 u_model
|
0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // var_2 = (_mtl_u.
|
||||||
0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, // [32];. float4x4
|
0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x5f, 0x6d, 0x74, 0x6c, // u_model[int(_mtl
|
||||||
0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, // u_modelView;.
|
0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, // _i.a_indices.x)]
|
||||||
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // float4x4 u_model
|
0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_1);.
|
||||||
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, // ViewProj;.};.ver
|
0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // _mtl_o.gl_Positi
|
||||||
0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // tex xlatMtlShade
|
0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, // on = (_mtl_u.u_v
|
||||||
0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // rOutput xlatMtlM
|
0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // iewProj * tmpvar
|
||||||
0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ain (xlatMtlShad
|
0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, // _2);. _mtl_o.v_
|
||||||
0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, // erInput _mtl_i [
|
0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, // view = (_mtl_u.u
|
||||||
0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, // [stage_in]], con
|
0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // _view * tmpvar_2
|
||||||
0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // stant xlatMtlSha
|
0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // ).xyz;. _mtl_o.
|
||||||
0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // derUniform& _mtl
|
0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // v_world = tmpvar
|
||||||
0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, // _u [[buffer(0)]]
|
0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // _2.xyz;. return
|
||||||
0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // ).{. xlatMtlSha
|
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _mtl_o;.}...
|
||||||
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // derOutput _mtl_o
|
|
||||||
0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. float4 tmpva
|
|
||||||
0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // r_1;. tmpvar_1.
|
|
||||||
0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // w = 1.0;. tmpva
|
|
||||||
0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, // r_1.xyz = _mtl_i
|
|
||||||
0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, // .a_position;. _
|
|
||||||
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // mtl_o.gl_Positio
|
|
||||||
0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, // n = (_mtl_u.u_mo
|
|
||||||
0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, // delViewProj * tm
|
|
||||||
0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // pvar_1);. float
|
|
||||||
0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 4 tmpvar_2;. tm
|
|
||||||
0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, // pvar_2.w = 1.0;.
|
|
||||||
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_2.xyz =
|
|
||||||
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // _mtl_i.a_positi
|
|
||||||
0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x76, // on;. _mtl_o.v_v
|
|
||||||
0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, // iew = (_mtl_u.u_
|
|
||||||
0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // modelView * tmpv
|
|
||||||
0x61, 0x72, 0x5f, 0x32, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // ar_2).xyz;. flo
|
|
||||||
0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, // at4 tmpvar_3;.
|
|
||||||
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, // tmpvar_3.w = 1.0
|
|
||||||
0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x78, 0x79, 0x7a, // ;. tmpvar_3.xyz
|
|
||||||
0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // = _mtl_i.a_posi
|
|
||||||
0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, // tion;. _mtl_o.v
|
|
||||||
0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // _world = (_mtl_u
|
|
||||||
0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, // .u_model[0] * tm
|
|
||||||
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x72, // pvar_3).xyz;. r
|
|
||||||
0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, // eturn _mtl_o;.}.
|
|
||||||
0x0a, 0x00, // ..
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
$input a_position
|
$input a_position, a_indices
|
||||||
$output v_view, v_world
|
$output v_view, v_world
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -10,7 +10,8 @@ $output v_view, v_world
|
|||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
vec4 world = mul(u_model[int(a_indices.x)], vec4(a_position, 1.0) );
|
||||||
v_view = mul(u_modelView, vec4(a_position, 1.0) ).xyz;
|
gl_Position = mul(u_viewProj, world);
|
||||||
v_world = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
|
v_view = mul(u_view, world).xyz;
|
||||||
|
v_world = world.xyz;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user