Front facing (#1904)

* Added BGFX_STATE_FRONT_CCW to defines.h and implemented initial usage only in renderer_d3d11.cpp.

* set front facing for d3d12, gl metal and vulkan

* front facing method Metal

* tabs

* removed tab
idl updated
This commit is contained in:
Cedric Guillemet
2019-10-26 05:07:05 +02:00
committed by Бранимир Караџић
parent 8ab1286a92
commit 6a883a33fd
8 changed files with 29 additions and 4 deletions

View File

@@ -6892,8 +6892,14 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
| BGFX_STATE_MSAA
| BGFX_STATE_LINEAA
| BGFX_STATE_CONSERVATIVE_RASTER
| BGFX_STATE_FRONT_CCW
) & changedFlags)
{
if (BGFX_STATE_FRONT_CCW & changedFlags)
{
GL_CHECK(glFrontFace((BGFX_STATE_FRONT_CCW & newFlags) ? GL_CCW : GL_CW) );
}
if (BGFX_STATE_CULL_MASK & changedFlags)
{
if (BGFX_STATE_CULL_CCW & newFlags)