mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-20 22:03:12 +01:00
Fixed MinGW build. Issue #467,
This commit is contained in:
@@ -742,152 +742,155 @@ namespace bgfx { namespace d3d11
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errorState = 4;
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}
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IDXGIDevice* device = NULL;
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IDXGIAdapter* adapter = NULL;
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hr = E_FAIL;
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_deviceIIDs) && FAILED(hr); ++ii)
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{
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hr = m_device->QueryInterface(s_deviceIIDs[ii], (void**)&device);
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BX_TRACE("D3D device 11.%d, hr %x", BX_COUNTOF(s_deviceIIDs)-1-ii, hr);
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if (SUCCEEDED(hr) )
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IDXGIDevice* device = NULL;
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IDXGIAdapter* adapter = NULL;
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hr = E_FAIL;
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_deviceIIDs) && FAILED(hr); ++ii)
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{
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hr = m_device->QueryInterface(s_deviceIIDs[ii], (void**)&device);
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BX_TRACE("D3D device 11.%d, hr %x", BX_COUNTOF(s_deviceIIDs)-1-ii, hr);
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if (SUCCEEDED(hr) )
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{
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#if BX_COMPILER_MSVC
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BX_PRAGMA_DIAGNOSTIC_PUSH();
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
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try
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{
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// QueryInterface above can succeed, but getting adapter call might crash on Win7.
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hr = device->GetAdapter(&adapter);
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}
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catch (...)
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{
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BX_TRACE("Failed to get adapter foro IID_IDXGIDevice%d.", BX_COUNTOF(s_deviceIIDs)-1-ii);
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DX_RELEASE(device, 0);
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hr = E_FAIL;
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}
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try
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{
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// QueryInterface above can succeed, but getting adapter call might crash on Win7.
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hr = device->GetAdapter(&adapter);
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}
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catch (...)
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{
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BX_TRACE("Failed to get adapter foro IID_IDXGIDevice%d.", BX_COUNTOF(s_deviceIIDs)-1-ii);
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DX_RELEASE(device, 0);
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hr = E_FAIL;
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}
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BX_PRAGMA_DIAGNOSTIC_POP();
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#else
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hr = device->GetAdapter(&adapter);
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hr = device->GetAdapter(&adapter);
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#endif // BX_COMPILER_MSVC
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}
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}
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}
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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if (FAILED(hr) )
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{
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goto error;
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}
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// GPA increases device ref count.
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// RenderDoc makes device ref count 0 here.
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//
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// This causes assert in debug. When debugger is present refcount
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// checks are off.
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IDXGIDevice* renderdoc;
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hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
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if (SUCCEEDED(hr) )
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{
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setGraphicsDebuggerPresent(true);
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DX_RELEASE(renderdoc, 2);
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}
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else
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{
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setGraphicsDebuggerPresent(3 != getRefCount(device) );
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DX_RELEASE(device, 2);
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}
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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if (FAILED(hr) )
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{
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goto error;
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}
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hr = adapter->GetDesc(&m_adapterDesc);
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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if (FAILED(hr) )
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{
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DX_RELEASE(adapter, 2);
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goto error;
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}
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// GPA increases device ref count.
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// RenderDoc makes device ref count 0 here.
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//
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// This causes assert in debug. When debugger is present refcount
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// checks are off.
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IDXGIDevice* renderdoc;
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hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
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if (SUCCEEDED(hr) )
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{
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setGraphicsDebuggerPresent(true);
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DX_RELEASE(renderdoc, 2);
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}
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else
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{
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setGraphicsDebuggerPresent(3 != getRefCount(device) );
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DX_RELEASE(device, 2);
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}
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g_caps.vendorId = 0 == m_adapterDesc.VendorId
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? BGFX_PCI_ID_SOFTWARE_RASTERIZER
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: (uint16_t)m_adapterDesc.VendorId
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;
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g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
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hr = adapter->GetDesc(&m_adapterDesc);
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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if (FAILED(hr) )
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{
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DX_RELEASE(adapter, 2);
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goto error;
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}
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if (NULL == g_platformData.backBuffer)
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{
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g_caps.vendorId = 0 == m_adapterDesc.VendorId
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? BGFX_PCI_ID_SOFTWARE_RASTERIZER
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: (uint16_t)m_adapterDesc.VendorId
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;
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g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
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if (NULL == g_platformData.backBuffer)
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{
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#if BX_PLATFORM_WINRT
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hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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if (FAILED(hr) )
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{
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goto error;
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}
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hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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if (FAILED(hr) )
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{
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goto error;
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}
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.Width = BGFX_DEFAULT_WIDTH;
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m_scd.Height = BGFX_DEFAULT_HEIGHT;
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m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_scd.Stereo = false;
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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m_scd.BufferCount = 2;
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m_scd.Scaling = DXGI_SCALING_NONE;
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m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.Width = BGFX_DEFAULT_WIDTH;
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m_scd.Height = BGFX_DEFAULT_HEIGHT;
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m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_scd.Stereo = false;
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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m_scd.BufferCount = 2;
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m_scd.Scaling = DXGI_SCALING_NONE;
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m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
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hr = m_factory->CreateSwapChainForCoreWindow(m_device
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, (::IUnknown*)g_platformData.nwh
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, &m_scd
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, NULL
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, &m_swapChain
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);
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hr = m_factory->CreateSwapChainForCoreWindow(m_device
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, (::IUnknown*)g_platformData.nwh
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, &m_scd
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, NULL
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, &m_swapChain
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);
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#else
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hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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if (FAILED(hr) )
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{
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goto error;
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}
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hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
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BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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if (FAILED(hr) )
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{
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goto error;
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}
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
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m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
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m_scd.BufferDesc.RefreshRate.Numerator = 60;
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m_scd.BufferDesc.RefreshRate.Denominator = 1;
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m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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m_scd.BufferCount = 1;
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m_scd.OutputWindow = (HWND)g_platformData.nwh;
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m_scd.Windowed = true;
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
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m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
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m_scd.BufferDesc.RefreshRate.Numerator = 60;
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m_scd.BufferDesc.RefreshRate.Denominator = 1;
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m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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m_scd.BufferCount = 1;
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m_scd.OutputWindow = (HWND)g_platformData.nwh;
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m_scd.Windowed = true;
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hr = m_factory->CreateSwapChain(m_device
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, &m_scd
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, &m_swapChain
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);
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hr = m_factory->CreateSwapChain(m_device
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, &m_scd
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, &m_swapChain
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);
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DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
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| DXGI_MWA_NO_WINDOW_CHANGES
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| DXGI_MWA_NO_ALT_ENTER
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) );
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DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
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| DXGI_MWA_NO_WINDOW_CHANGES
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| DXGI_MWA_NO_ALT_ENTER
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) );
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#endif // BX_PLATFORM_WINRT
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BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
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if (FAILED(hr) )
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{
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goto error;
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}
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BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
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if (FAILED(hr) )
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{
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goto error;
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}
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errorState = 5;
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}
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else
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{
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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setBufferSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
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m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
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m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
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errorState = 5;
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}
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else
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{
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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setBufferSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
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m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
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m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
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}
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}
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m_numWindows = 1;
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