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Added utility function imageSwizzleBGRA8 to convert RGBA8 image to BGRA8.
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63
src/image.cpp
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63
src/image.cpp
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bx/float4_t.h>
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namespace bgfx
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{
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static void imageSwizzleBGRA8Ref(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
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{
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uint32_t dstpitch = _width*4;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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uint8_t* dst = &_rgbaData[yy*dstpitch];
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for (uint32_t xx = 0; xx < _width; ++xx)
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{
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uint8_t tmp = dst[0];
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dst[0] = dst[2];
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dst[2] = tmp;
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dst += 4;
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}
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}
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}
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void imageSwizzleBGRA8(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
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{
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if (0 != (_width&0xf)
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|| _width < 16)
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{
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imageSwizzleBGRA8Ref(_rgbaData, _width, _height);
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return;
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}
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uint32_t dstpitch = _width*4;
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uint32_t num = dstpitch/16;
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using namespace bx;
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const float4_t mf0f0 = float4_isplat(0xff00ff00);
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const float4_t m0f0f = float4_isplat(0x00ff00ff);
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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uint8_t* ptr = &_rgbaData[yy*dstpitch];
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for (uint32_t xx = 0; xx < num; ++xx)
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{
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const float4_t tabgr = float4_ld(ptr);
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const float4_t t00ab = float4_srl(tabgr, 16);
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const float4_t tgr00 = float4_sll(tabgr, 16);
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const float4_t tgrab = float4_or(t00ab, tgr00);
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const float4_t ta0g0 = float4_and(tabgr, mf0f0);
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const float4_t t0g0b = float4_and(tgrab, m0f0f);
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const float4_t targb = float4_or(ta0g0, t0g0b);
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float4_st(ptr, targb);
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ptr += 16;
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}
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}
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}
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} // namespace bgfx
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