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Exposed vertex stream argument to API.
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@@ -767,7 +767,7 @@ struct Mesh
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// Set model matrix for rendering.
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bgfx::setTransform(_mtx);
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bgfx::setIndexBuffer(group.m_ibh);
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bgfx::setVertexBuffer(group.m_vbh);
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bgfx::setVertexBuffer(0, group.m_vbh);
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// Set texture
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if (bgfx::invalidHandle != _texture.idx)
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