mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Fix various typos (#2719)
Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
This commit is contained in:
@@ -800,7 +800,7 @@ struct.Init { ctor }
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.deviceId "uint16_t" --- Device id. If set to 0 it will select first device, or device with
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--- matching id.
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.capabilities "uint64_t" --- Capabilities initialization mask (default: UINT64_MAX).
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.debug "bool" --- Enable device for debuging.
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.debug "bool" --- Enable device for debugging.
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.profile "bool" --- Enable device for profiling.
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.platformData "PlatformData" --- Platform data.
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.resolution "Resolution" --- Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.
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@@ -2204,7 +2204,7 @@ func.Encoder.setTransform { cname = "set_transform_cached" }
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--- Reserve matrices in internal matrix cache.
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---
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--- @attention Pointer returned can be modifed until `bgfx::frame` is called.
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--- @attention Pointer returned can be modified until `bgfx::frame` is called.
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---
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func.Encoder.allocTransform
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"uint32_t" --- Index in matrix cache.
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@@ -2333,7 +2333,7 @@ func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer_with_layout"
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set number of vertices for auto generated vertices use in conjuction
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--- Set number of vertices for auto generated vertices use in conjunction
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--- with gl_VertexID.
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---
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--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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@@ -2378,7 +2378,7 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_ver
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.startVertex "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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--- Set number of instances for auto generated instances use in conjuction
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--- Set number of instances for auto generated instances use in conjunction
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--- with gl_InstanceID.
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---
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--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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@@ -2757,7 +2757,7 @@ func.setTransform { cname = "set_transform_cached" }
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--- Reserve matrices in internal matrix cache.
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---
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--- @attention Pointer returned can be modifed until `bgfx::frame` is called.
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--- @attention Pointer returned can be modified until `bgfx::frame` is called.
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---
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func.allocTransform
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"uint32_t" --- Index in matrix cache.
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@@ -2888,7 +2888,7 @@ func.setVertexBuffer { cname = "set_transient_vertex_buffer_with_layout" }
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set number of vertices for auto generated vertices use in conjuction
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--- Set number of vertices for auto generated vertices use in conjunction
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--- with gl_VertexID.
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---
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--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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@@ -2933,7 +2933,7 @@ func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buff
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.startVertex "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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--- Set number of instances for auto generated instances use in conjuction
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--- Set number of instances for auto generated instances use in conjunction
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--- with gl_InstanceID.
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---
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--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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@@ -203,7 +203,7 @@ end
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if _OPTIONS["with-sdl"] then
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if os.is("windows") then
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if not os.getenv("SDL2_DIR") then
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print("Set SDL2_DIR enviroment variable.")
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print("Set SDL2_DIR environment variable.")
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end
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end
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end
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