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Removing old vector math.
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@@ -627,9 +627,9 @@ public:
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float mtxInvVp[16];
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bx::mtxInverse(mtxInvVp, mtxVp);
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float zero[3] = {};
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float eye[] = { 5.0f, 10.0f, 5.0f };
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bx::mtxLookAt(view, eye, zero);
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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const bx::Vec3 eye = { 5.0f, 10.0f, 5.0f };
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bx::mtxLookAt(view, eye, at);
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bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 1.0f, 15.0f, bgfx::getCaps()->homogeneousDepth);
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bx::mtxMul(mtxVp, view, proj);
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