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Removing old vector math.
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@@ -351,8 +351,8 @@ public:
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// http://jcgt.org/published/0002/02/09/
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// http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -7.0f };
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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const bx::Vec3 eye = { 0.0f, 0.0f, -7.0f };
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float view[16];
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float proj[16];
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