From 65ae59a82baaa8a3d7d9f0771995adc4abc930ca Mon Sep 17 00:00:00 2001 From: Christophe Dehais Date: Mon, 8 Nov 2021 18:44:16 +0100 Subject: [PATCH] Fix 3D blit test (#2651) bi.m_depth == 1 for usual 2D blit --- src/renderer_gl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index ef76e8246..201ae0726 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -7134,7 +7134,7 @@ namespace bgfx { namespace gl const TextureGL& src = m_textures[bi.m_src.idx]; const TextureGL& dst = m_textures[bi.m_dst.idx]; - BX_ASSERT(0 == bi.m_srcZ && 0 == bi.m_dstZ && 0 == bi.m_depth + BX_ASSERT(0 == bi.m_srcZ && 0 == bi.m_dstZ && 1 >= bi.m_depth , "Blitting 3D regions is not supported" );