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Bounds: Overlap cone/plane.
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@@ -1478,8 +1478,7 @@ bool overlap(const Cone& _cone, const Aabb& _aabb)
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bool overlap(const Cone& _cone, const Plane& _plane)
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{
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BX_UNUSED(_cone, _plane);
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return false;
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return overlap(_plane, _cone);
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}
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bool overlap(const Cone& _cone, const Triangle& _triangle)
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@@ -1769,6 +1768,11 @@ bool overlap(const Obb& _obbA, const Obb& _obbB)
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return false;
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}
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bool overlap(const Plane& _plane, const LineSegment& _line)
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{
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return isNearZero(distance(_plane, _line) );
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}
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bool overlap(const Plane& _plane, const Vec3& _pos)
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{
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return isNearZero(distance(_plane, _pos) );
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@@ -1809,8 +1813,23 @@ bool overlap(const Plane& _plane, const Capsule& _capsule)
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bool overlap(const Plane& _plane, const Cone& _cone)
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{
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BX_UNUSED(_plane, _cone);
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return false;
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const Vec3 axis = sub(_cone.pos, _cone.end);
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const float len = length(axis);
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const Vec3 dir = normalize(axis);
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const Vec3 v1 = cross(_plane.normal, dir);
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const Vec3 v2 = cross(v1, dir);
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const float bb = len;
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const float aa = _cone.radius;
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const float cc = sqrt(square(aa) + square(bb) );
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const Vec3 pos = add(add(_cone.end
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, mul(dir, len * bb/cc) )
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, mul(v2, len * aa/cc)
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);
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return overlap(_plane, LineSegment{pos, _cone.end});
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}
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bool overlap(const Plane& _plane, const Disk& _disk)
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