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Refactoring internal frame structure to separate submit encoder.
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@@ -6944,7 +6944,7 @@ namespace bgfx { namespace gl
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else
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{
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Rect scissorRect;
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scissorRect.setIntersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
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scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
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if (scissorRect.isZeroArea() )
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{
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continue;
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