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Combined all examples. Issue #1143.
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@@ -8,6 +8,9 @@
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#include "imgui/imgui.h"
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#include <bx/rng.h>
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namespace
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{
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static float s_texelHalf = 0.0f;
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struct PosColorTexCoord0Vertex
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@@ -134,20 +137,21 @@ void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
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bgfx::setUniform(_handle, offsets, num);
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}
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inline float square(float _x)
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{
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return _x*_x;
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}
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class ExampleHDR : public entry::AppI
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{
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public:
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ExampleHDR(const char* _name, const char* _description)
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: entry::AppI(_name, _description)
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{
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}
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void init(int _argc, char** _argv) BX_OVERRIDE
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{
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Args args(_argc, _argv);
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m_width = 1280;
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m_height = 720;
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m_debug = BGFX_DEBUG_TEXT;
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m_debug = BGFX_DEBUG_NONE;
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m_reset = BGFX_RESET_VSYNC;
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bgfx::init(args.m_type, args.m_pciId);
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@@ -301,6 +305,8 @@ class ExampleHDR : public entry::AppI
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, uint16_t(m_height)
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);
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bool restart = showExampleDialog(this);
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ImGui::SetNextWindowPos(ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f) );
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ImGui::Begin("HDR Settings"
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, NULL
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@@ -336,16 +342,9 @@ class ExampleHDR : public entry::AppI
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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m_time += (float)(frameTime*m_speed/freq);
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// Use m_debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/09-hdr");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Using multiple views with frame buffers, and view order remapping.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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uint8_t shuffle[10] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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bx::shuffle(&m_rng, shuffle, BX_COUNTOF(shuffle) );
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@@ -448,7 +447,7 @@ class ExampleHDR : public entry::AppI
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// Set view and projection matrix for view hdrMesh.
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bgfx::setViewTransform(hdrMesh, view, proj);
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float tonemap[4] = { m_middleGray, square(m_white), m_threshold, m_time };
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float tonemap[4] = { m_middleGray, bx::fsq(m_white), m_threshold, m_time };
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// Render skybox into view hdrSkybox.
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bgfx::setTexture(0, s_texCube, m_uffizi);
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@@ -531,7 +530,7 @@ class ExampleHDR : public entry::AppI
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// process submitted rendering primitives.
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bgfx::frame();
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return true;
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return !restart;
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}
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return false;
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@@ -588,4 +587,6 @@ class ExampleHDR : public entry::AppI
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float m_time;
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};
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ENTRY_IMPLEMENT_MAIN(ExampleHDR);
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Description: Using multiple views with frame buffers, and view order remapping.");
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