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Combined all examples. Issue #1143.
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@@ -5,6 +5,10 @@
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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namespace
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{
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struct PosNormalTangentTexcoordVertex
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{
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@@ -80,13 +84,19 @@ static const uint16_t s_cubeIndices[36] =
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class ExampleBump : public entry::AppI
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{
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public:
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ExampleBump(const char* _name, const char* _description)
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: entry::AppI(_name, _description)
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{
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}
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void init(int _argc, char** _argv) BX_OVERRIDE
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{
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Args args(_argc, _argv);
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m_width = 1280;
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m_height = 720;
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m_debug = BGFX_DEBUG_TEXT;
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m_debug = BGFX_DEBUG_NONE;
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m_reset = BGFX_RESET_VSYNC;
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bgfx::init(args.m_type, args.m_pciId);
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@@ -144,10 +154,14 @@ class ExampleBump : public entry::AppI
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m_textureNormal = loadTexture("textures/fieldstone-n.dds");
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m_timeOffset = bx::getHPCounter();
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imguiCreate();
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}
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virtual int shutdown() BX_OVERRIDE
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{
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imguiDestroy();
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// Cleanup.
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bgfx::destroyIndexBuffer(m_ibh);
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bgfx::destroyVertexBuffer(m_vbh);
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@@ -167,8 +181,22 @@ class ExampleBump : public entry::AppI
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bool update() BX_OVERRIDE
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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, m_mouseState.m_mz
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, uint16_t(m_width)
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, uint16_t(m_height)
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);
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bool restart = showExampleDialog(this);
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imguiEndFrame();
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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@@ -176,20 +204,7 @@ class ExampleBump : public entry::AppI
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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float time = (float)( (now-m_timeOffset)/freq);
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/06-bump");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading textures.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ));
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -7.0f };
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@@ -333,12 +348,14 @@ class ExampleBump : public entry::AppI
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// process submitted rendering primitives.
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bgfx::frame();
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return true;
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return !restart;
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}
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return false;
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}
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entry::MouseState m_mouseState;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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bgfx::UniformHandle s_texColor;
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@@ -358,4 +375,6 @@ class ExampleBump : public entry::AppI
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int64_t m_timeOffset;
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};
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ENTRY_IMPLEMENT_MAIN(ExampleBump);
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Description: Loading textures.");
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