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Updated shaders.
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@@ -26,7 +26,7 @@ static const uint8_t vs_imgui_image_spv[2744] =
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{
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0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
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0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x98, 0x0a, 0x00, 0x00, 0x03, // wProj...........
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0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x08, 0x00, 0x37, 0x62, 0x00, 0x00, 0x00, // .#.........7b...
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0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x08, 0x00, 0x37, 0x62, 0x00, 0x00, 0x00, // .#.........7b...
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0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, // ................
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0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, // ...GLSL.std.450.
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0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, // ................
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