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Updated shaders.
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@@ -84,7 +84,7 @@ static const uint8_t fs_font_distance_field_subpixel_glsl[1268] =
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static const uint8_t fs_font_distance_field_subpixel_spv[4639] =
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{
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0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x10, 0x12, 0x00, 0x00, 0x03, 0x02, // FSH.............
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0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x08, 0x00, 0xb1, 0x61, 0x00, 0x00, 0x00, 0x00, // #..........a....
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0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x08, 0x00, 0xb1, 0x61, 0x00, 0x00, 0x00, 0x00, // #..........a....
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0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
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0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
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0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
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