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Metal backend: initial commit
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@@ -104,6 +104,10 @@ static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name
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shaderPath = "shaders/glsl/";
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break;
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case bgfx::RendererType::Metal:
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shaderPath = "shaders/metal/";
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break;
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case bgfx::RendererType::OpenGLES:
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shaderPath = "shaders/gles/";
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break;
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