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Cleanup.
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@@ -1467,6 +1467,8 @@ namespace bgfx { namespace d3d12
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void postReset()
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{
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memset(m_backBufferColorFence, 0, sizeof(m_backBufferColorFence) );
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uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
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