mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Fixed IDL. (#3495)
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c4e0a433f0
commit
587518dc5e
@@ -613,47 +613,47 @@ public static class bgfx
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public enum BufferFlags : uint16
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{
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/// <summary>
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/// 1 8-bit value
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/// 1 x 8-bit value
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/// </summary>
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ComputeFormat8x1 = 0x0001,
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/// <summary>
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/// 2 8-bit values
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/// 2 x 8-bit values
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/// </summary>
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ComputeFormat8x2 = 0x0002,
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/// <summary>
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/// 4 8-bit values
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/// 4 x 8-bit values
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/// </summary>
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ComputeFormat8x4 = 0x0003,
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/// <summary>
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/// 1 16-bit value
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/// 1 x 16-bit value
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/// </summary>
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ComputeFormat16x1 = 0x0004,
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/// <summary>
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/// 2 16-bit values
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/// 2 x 16-bit values
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/// </summary>
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ComputeFormat16x2 = 0x0005,
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/// <summary>
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/// 4 16-bit values
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/// 4 x 16-bit values
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/// </summary>
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ComputeFormat16x4 = 0x0006,
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/// <summary>
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/// 1 32-bit value
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/// 1 x 32-bit value
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/// </summary>
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ComputeFormat32x1 = 0x0007,
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/// <summary>
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/// 2 32-bit values
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/// 2 x 32-bit values
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/// </summary>
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ComputeFormat32x2 = 0x0008,
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/// <summary>
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/// 4 32-bit values
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/// 4 x 32-bit values
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/// </summary>
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ComputeFormat32x4 = 0x0009,
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ComputeFormatShift = 0,
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@@ -2055,12 +2055,39 @@ public static class bgfx
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[AllowDuplicates]
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public enum ShadingRate : uint32
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{
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/// <summary>
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/// 1x1
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/// </summary>
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Rate1x1,
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/// <summary>
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/// 1x2
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/// </summary>
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Rate1x2,
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/// <summary>
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/// 2x1
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/// </summary>
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Rate2x1,
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/// <summary>
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/// 2x2
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/// </summary>
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Rate2x2,
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/// <summary>
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/// 2x4
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/// </summary>
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Rate2x4,
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/// <summary>
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/// 4x2
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/// </summary>
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Rate4x2,
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/// <summary>
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/// 4x4
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/// </summary>
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Rate4x4,
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Count
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@@ -3740,6 +3767,8 @@ public static class bgfx
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/// Reset all view settings to default.
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/// </summary>
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///
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/// <param name="_id">_id View id.</param>
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///
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[LinkName("bgfx_reset_view")]
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public static extern void reset_view(ViewId _id);
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@@ -4053,6 +4082,8 @@ public static class bgfx
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/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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/// </summary>
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///
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/// <param name="_numInstances">Number of instances.</param>
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///
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[LinkName("bgfx_encoder_set_instance_count")]
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public static extern void encoder_set_instance_count(Encoder* _this, uint32 _numInstances);
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@@ -4633,6 +4664,8 @@ public static class bgfx
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/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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/// </summary>
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///
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/// <param name="_numInstances">Number of instances.</param>
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///
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[LinkName("bgfx_set_instance_count")]
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public static extern void set_instance_count(uint32 _numInstances);
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@@ -385,31 +385,31 @@ enum DebugFlags : const uint
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enum BufferFlags : const ushort
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{
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// 1 8-bit value
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// 1 x 8-bit value
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COMPUTEFORMAT8X1 = 0x0001,
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// 2 8-bit values
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// 2 x 8-bit values
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COMPUTEFORMAT8X2 = 0x0002,
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// 4 8-bit values
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// 4 x 8-bit values
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COMPUTEFORMAT8X4 = 0x0003,
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// 1 16-bit value
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// 1 x 16-bit value
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COMPUTEFORMAT16X1 = 0x0004,
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// 2 16-bit values
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// 2 x 16-bit values
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COMPUTEFORMAT16X2 = 0x0005,
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// 4 16-bit values
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// 4 x 16-bit values
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COMPUTEFORMAT16X4 = 0x0006,
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// 1 32-bit value
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// 1 x 32-bit value
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COMPUTEFORMAT32X1 = 0x0007,
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// 2 32-bit values
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// 2 x 32-bit values
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COMPUTEFORMAT32X2 = 0x0008,
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// 4 32-bit values
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// 4 x 32-bit values
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COMPUTEFORMAT32X4 = 0x0009,
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COMPUTEFORMATSHIFT = 0,
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COMPUTEFORMATMASK = 0x000f,
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@@ -1325,12 +1325,25 @@ enum ViewMode : uint
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enum ShadingRate : uint
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{
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// 1x1
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RATE1X1,
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// 1x2
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RATE1X2,
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// 2x1
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RATE2X1,
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// 2x2
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RATE2X2,
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// 2x4
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RATE2X4,
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// 4x2
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RATE4X2,
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// 4x4
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RATE4X4,
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COUNT
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@@ -2643,6 +2656,7 @@ extern fn void set_view_order(ushort _id, ushort _num, ushort* _order) @extern("
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extern fn void set_view_shading_rate(ushort _id, ShadingRate _shadingRate) @extern("bgfx_set_view_shading_rate");
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// Reset all view settings to default.
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// _id : `_id View id.`
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extern fn void reset_view(ushort _id) @extern("bgfx_reset_view");
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// Begin submitting draw calls from thread.
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@@ -2821,6 +2835,7 @@ extern fn void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _th
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// Set number of instances for auto generated instances use in conjunction
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// with gl_InstanceID.
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// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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// _numInstances : `Number of instances.`
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extern fn void encoder_set_instance_count(Encoder* _this, uint _numInstances) @extern("bgfx_encoder_set_instance_count");
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// Set texture stage for draw primitive.
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@@ -3173,6 +3188,7 @@ extern fn void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferH
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// Set number of instances for auto generated instances use in conjunction
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// with gl_InstanceID.
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// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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// _numInstances : `Number of instances.`
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extern fn void set_instance_count(uint _numInstances) @extern("bgfx_set_instance_count");
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// Set texture stage for draw primitive.
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@@ -612,47 +612,47 @@ public static partial class bgfx
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public enum BufferFlags : ushort
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{
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/// <summary>
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/// 1 8-bit value
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/// 1 x 8-bit value
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/// </summary>
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ComputeFormat8x1 = 0x0001,
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/// <summary>
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/// 2 8-bit values
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/// 2 x 8-bit values
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/// </summary>
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ComputeFormat8x2 = 0x0002,
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/// <summary>
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/// 4 8-bit values
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/// 4 x 8-bit values
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/// </summary>
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ComputeFormat8x4 = 0x0003,
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/// <summary>
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/// 1 16-bit value
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/// 1 x 16-bit value
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/// </summary>
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ComputeFormat16x1 = 0x0004,
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/// <summary>
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/// 2 16-bit values
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/// 2 x 16-bit values
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/// </summary>
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ComputeFormat16x2 = 0x0005,
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/// <summary>
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/// 4 16-bit values
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/// 4 x 16-bit values
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/// </summary>
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ComputeFormat16x4 = 0x0006,
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/// <summary>
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/// 1 32-bit value
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/// 1 x 32-bit value
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/// </summary>
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ComputeFormat32x1 = 0x0007,
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/// <summary>
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/// 2 32-bit values
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/// 2 x 32-bit values
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/// </summary>
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ComputeFormat32x2 = 0x0008,
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/// <summary>
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/// 4 32-bit values
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/// 4 x 32-bit values
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/// </summary>
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ComputeFormat32x4 = 0x0009,
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ComputeFormatShift = 0,
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@@ -2039,12 +2039,39 @@ public static partial class bgfx
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public enum ShadingRate
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{
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/// <summary>
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/// 1x1
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/// </summary>
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Rate1x1,
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/// <summary>
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/// 1x2
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/// </summary>
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Rate1x2,
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/// <summary>
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/// 2x1
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/// </summary>
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Rate2x1,
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/// <summary>
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/// 2x2
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/// </summary>
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Rate2x2,
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/// <summary>
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/// 2x4
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/// </summary>
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Rate2x4,
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/// <summary>
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/// 4x2
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/// </summary>
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Rate4x2,
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/// <summary>
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/// 4x4
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/// </summary>
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Rate4x4,
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Count
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@@ -3693,6 +3720,8 @@ public static partial class bgfx
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/// Reset all view settings to default.
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/// </summary>
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///
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/// <param name="_id">_id View id.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_reset_view", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void reset_view(ushort _id);
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@@ -4006,6 +4035,8 @@ public static partial class bgfx
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/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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/// </summary>
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///
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/// <param name="_numInstances">Number of instances.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_encoder_set_instance_count", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void encoder_set_instance_count(Encoder* _this, uint _numInstances);
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@@ -4586,6 +4617,8 @@ public static partial class bgfx
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/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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/// </summary>
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///
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/// <param name="_numInstances">Number of instances.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_set_instance_count", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void set_instance_count(uint _numInstances);
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@@ -294,15 +294,15 @@ enum Debug: Debug_{
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alias BufferComputeFormat_ = ushort;
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enum BufferComputeFormat: BufferComputeFormat_{
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_8x1 = 0x0001, ///1 8-bit value
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_8x2 = 0x0002, ///2 8-bit values
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_8x4 = 0x0003, ///4 8-bit values
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_16x1 = 0x0004, ///1 16-bit value
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_16x2 = 0x0005, ///2 16-bit values
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_16x4 = 0x0006, ///4 16-bit values
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_32x1 = 0x0007, ///1 32-bit value
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_32x2 = 0x0008, ///2 32-bit values
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_32x4 = 0x0009, ///4 32-bit values
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_8x1 = 0x0001, ///1 x 8-bit value
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_8x2 = 0x0002, ///2 x 8-bit values
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_8x4 = 0x0003, ///4 x 8-bit values
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_16x1 = 0x0004, ///1 x 16-bit value
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_16x2 = 0x0005, ///2 x 16-bit values
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_16x4 = 0x0006, ///4 x 16-bit values
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_32x1 = 0x0007, ///1 x 32-bit value
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_32x2 = 0x0008, ///2 x 32-bit values
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_32x4 = 0x0009, ///4 x 32-bit values
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shift = 0,
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mask = 0x000F,
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}
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@@ -1703,6 +1703,8 @@ extern(C++, "bgfx") struct Encoder{
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Set number of instances for auto generated instances use in conjunction
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with gl_InstanceID.
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Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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Params:
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numInstances = Number of instances.
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*/
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{q{void}, q{setInstanceCount}, q{uint numInstances}, ext: `C++`},
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@@ -3093,6 +3095,8 @@ mixin(joinFnBinds((){
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/**
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* Reset all view settings to default.
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Params:
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id = _id View id.
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*/
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{q{void}, q{resetView}, q{ViewID id}, ext: `C++, "bgfx"`},
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@@ -3480,6 +3484,8 @@ mixin(joinFnBinds((){
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* Set number of instances for auto generated instances use in conjunction
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* with gl_InstanceID.
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* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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Params:
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numInstances = Number of instances.
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*/
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{q{void}, q{setInstanceCount}, q{uint numInstances}, ext: `C++, "bgfx"`},
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@@ -375,31 +375,31 @@ pub const DebugFlags_Text: DebugFlags = 0x00000008;
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pub const DebugFlags_Profiler: DebugFlags = 0x00000010;
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pub const BufferFlags = u16;
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/// 1 8-bit value
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/// 1 x 8-bit value
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pub const BufferFlags_ComputeFormat8x1: BufferFlags = 0x0001;
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/// 2 8-bit values
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/// 2 x 8-bit values
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pub const BufferFlags_ComputeFormat8x2: BufferFlags = 0x0002;
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/// 4 8-bit values
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/// 4 x 8-bit values
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pub const BufferFlags_ComputeFormat8x4: BufferFlags = 0x0003;
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/// 1 16-bit value
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/// 1 x 16-bit value
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pub const BufferFlags_ComputeFormat16x1: BufferFlags = 0x0004;
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/// 2 16-bit values
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/// 2 x 16-bit values
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pub const BufferFlags_ComputeFormat16x2: BufferFlags = 0x0005;
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/// 4 16-bit values
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/// 4 x 16-bit values
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pub const BufferFlags_ComputeFormat16x4: BufferFlags = 0x0006;
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/// 1 32-bit value
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/// 1 x 32-bit value
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pub const BufferFlags_ComputeFormat32x1: BufferFlags = 0x0007;
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/// 2 32-bit values
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/// 2 x 32-bit values
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pub const BufferFlags_ComputeFormat32x2: BufferFlags = 0x0008;
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/// 4 32-bit values
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/// 4 x 32-bit values
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pub const BufferFlags_ComputeFormat32x4: BufferFlags = 0x0009;
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pub const BufferFlags_ComputeFormatShift: BufferFlags = 0;
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pub const BufferFlags_ComputeFormatMask: BufferFlags = 0x000f;
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@@ -1283,12 +1283,25 @@ pub const ViewMode = enum(c_int) {
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};
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pub const ShadingRate = enum(c_int) {
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/// 1x1
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Rate1x1,
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/// 1x2
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Rate1x2,
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/// 2x1
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Rate2x1,
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/// 2x2
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Rate2x2,
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/// 2x4
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Rate2x4,
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/// 4x2
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Rate4x2,
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/// 4x4
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Rate4x4,
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Count
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@@ -1761,6 +1774,7 @@ pub const Init = extern struct {
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/// Set number of instances for auto generated instances use in conjunction
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/// with gl_InstanceID.
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/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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/// <param name="_numInstances">Number of instances.</param>
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pub inline fn setInstanceCount(self: ?*Encoder, _numInstances: u32) void {
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return bgfx_encoder_set_instance_count(self, _numInstances);
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}
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@@ -3010,6 +3024,7 @@ pub inline fn setViewShadingRate(_id: ViewId, _shadingRate: ShadingRate) void {
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extern fn bgfx_set_view_shading_rate(_id: ViewId, _shadingRate: ShadingRate) void;
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/// Reset all view settings to default.
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/// <param name="_id">_id View id.</param>
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pub inline fn resetView(_id: ViewId) void {
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return bgfx_reset_view(_id);
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}
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@@ -3203,6 +3218,7 @@ extern fn bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(self: ?*Enco
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/// Set number of instances for auto generated instances use in conjunction
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/// with gl_InstanceID.
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/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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/// <param name="_numInstances">Number of instances.</param>
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extern fn bgfx_encoder_set_instance_count(self: ?*Encoder, _numInstances: u32) void;
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/// Set texture stage for draw primitive.
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@@ -3642,6 +3658,7 @@ extern fn bgfx_set_instance_data_from_dynamic_vertex_buffer(_handle: DynamicVert
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/// Set number of instances for auto generated instances use in conjunction
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/// with gl_InstanceID.
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/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
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/// <param name="_numInstances">Number of instances.</param>
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pub inline fn setInstanceCount(_numInstances: u32) void {
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return bgfx_set_instance_count(_numInstances);
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}
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|
||||
@@ -413,13 +413,13 @@ typedef enum bgfx_view_mode
|
||||
*/
|
||||
typedef enum bgfx_shading_rate
|
||||
{
|
||||
BGFX_SHADING_RATE_RATE_1X_1, /** ( 0) */
|
||||
BGFX_SHADING_RATE_RATE_1X_2, /** ( 1) */
|
||||
BGFX_SHADING_RATE_RATE_2X_1, /** ( 2) */
|
||||
BGFX_SHADING_RATE_RATE_2X_2, /** ( 3) */
|
||||
BGFX_SHADING_RATE_RATE_2X_4, /** ( 4) */
|
||||
BGFX_SHADING_RATE_RATE_4X_2, /** ( 5) */
|
||||
BGFX_SHADING_RATE_RATE_4X_4, /** ( 6) */
|
||||
BGFX_SHADING_RATE_RATE_1X_1, /** ( 0) 1x1 */
|
||||
BGFX_SHADING_RATE_RATE_1X_2, /** ( 1) 1x2 */
|
||||
BGFX_SHADING_RATE_RATE_2X_1, /** ( 2) 2x1 */
|
||||
BGFX_SHADING_RATE_RATE_2X_2, /** ( 3) 2x2 */
|
||||
BGFX_SHADING_RATE_RATE_2X_4, /** ( 4) 2x4 */
|
||||
BGFX_SHADING_RATE_RATE_4X_2, /** ( 5) 4x2 */
|
||||
BGFX_SHADING_RATE_RATE_4X_4, /** ( 6) 4x4 */
|
||||
|
||||
BGFX_SHADING_RATE_COUNT
|
||||
|
||||
@@ -2476,7 +2476,7 @@ BGFX_C_API void bgfx_set_view_shading_rate(bgfx_view_id_t _id, bgfx_shading_rate
|
||||
/**
|
||||
* Reset all view settings to default.
|
||||
*
|
||||
* @param[in] _id
|
||||
* @param[in] _id _id View id.
|
||||
*
|
||||
*/
|
||||
BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id);
|
||||
@@ -2789,7 +2789,7 @@ BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_e
|
||||
* with gl_InstanceID.
|
||||
* @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
|
||||
*
|
||||
* @param[in] _numInstances
|
||||
* @param[in] _numInstances Number of instances.
|
||||
*
|
||||
*/
|
||||
BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_t* _this, uint32_t _numInstances);
|
||||
@@ -3375,7 +3375,7 @@ BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_v
|
||||
* with gl_InstanceID.
|
||||
* @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
|
||||
*
|
||||
* @param[in] _numInstances
|
||||
* @param[in] _numInstances Number of instances.
|
||||
*
|
||||
*/
|
||||
BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances);
|
||||
|
||||
@@ -277,15 +277,15 @@
|
||||
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008) //!< Enable debug text display.
|
||||
#define BGFX_DEBUG_PROFILER UINT32_C(0x00000010) //!< Enable profiler. This causes per-view statistics to be collected, available through `bgfx::Stats::ViewStats`. This is unrelated to the profiler functions in `bgfx::CallbackI`.
|
||||
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_8X1 UINT16_C(0x0001) //!< 1 8-bit value
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_8X2 UINT16_C(0x0002) //!< 2 8-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_8X4 UINT16_C(0x0003) //!< 4 8-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_16X1 UINT16_C(0x0004) //!< 1 16-bit value
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_16X2 UINT16_C(0x0005) //!< 2 16-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_16X4 UINT16_C(0x0006) //!< 4 16-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_32X1 UINT16_C(0x0007) //!< 1 32-bit value
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_32X2 UINT16_C(0x0008) //!< 2 32-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_32X4 UINT16_C(0x0009) //!< 4 32-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_8X1 UINT16_C(0x0001) //!< 1 x 8-bit value
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_8X2 UINT16_C(0x0002) //!< 2 x 8-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_8X4 UINT16_C(0x0003) //!< 4 x 8-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_16X1 UINT16_C(0x0004) //!< 1 x 16-bit value
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_16X2 UINT16_C(0x0005) //!< 2 x 16-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_16X4 UINT16_C(0x0006) //!< 4 x 16-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_32X1 UINT16_C(0x0007) //!< 1 x 32-bit value
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_32X2 UINT16_C(0x0008) //!< 2 x 32-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_32X4 UINT16_C(0x0009) //!< 4 x 32-bit values
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_SHIFT 0
|
||||
|
||||
#define BGFX_BUFFER_COMPUTE_FORMAT_MASK UINT16_C(0x000f)
|
||||
|
||||
120
scripts/bgfx.idl
120
scripts/bgfx.idl
@@ -223,15 +223,15 @@ flag.Debug { bits = 32 }
|
||||
()
|
||||
|
||||
flag.BufferComputeFormat { bits = 16, shift = 0, range = 4, base = 1 }
|
||||
._8x1 --- 1 8-bit value
|
||||
._8x2 --- 2 8-bit values
|
||||
._8x4 --- 4 8-bit values
|
||||
._16x1 --- 1 16-bit value
|
||||
._16x2 --- 2 16-bit values
|
||||
._16x4 --- 4 16-bit values
|
||||
._32x1 --- 1 32-bit value
|
||||
._32x2 --- 2 32-bit values
|
||||
._32x4 --- 4 32-bit values
|
||||
._8x1 --- 1 x 8-bit value
|
||||
._8x2 --- 2 x 8-bit values
|
||||
._8x4 --- 4 x 8-bit values
|
||||
._16x1 --- 1 x 16-bit value
|
||||
._16x2 --- 2 x 16-bit values
|
||||
._16x4 --- 4 x 16-bit values
|
||||
._32x1 --- 1 x 32-bit value
|
||||
._32x2 --- 2 x 32-bit values
|
||||
._32x4 --- 4 x 32-bit values
|
||||
()
|
||||
|
||||
flag.BufferComputeType { bits = 16, shift = 4, range = 2, base = 1 }
|
||||
@@ -703,19 +703,19 @@ enum.ViewMode { underscore, comment = "View modes:" }
|
||||
|
||||
--- Shading Rate.
|
||||
enum.ShadingRate { underscore, comment = "Shading rate:" }
|
||||
.Rate1x1
|
||||
.Rate1x2
|
||||
.Rate2x1
|
||||
.Rate2x2
|
||||
.Rate2x4
|
||||
.Rate4x2
|
||||
.Rate4x4
|
||||
.Rate1x1 --- 1x1
|
||||
.Rate1x2 --- 1x2
|
||||
.Rate2x1 --- 2x1
|
||||
.Rate2x2 --- 2x2
|
||||
.Rate2x4 --- 2x4
|
||||
.Rate4x2 --- 4x2
|
||||
.Rate4x4 --- 4x4
|
||||
()
|
||||
|
||||
--- Native window handle type.
|
||||
enum.NativeWindowHandleType { underscore, comment = "Native Window handle type:" }
|
||||
.Default --- Platform default handle type (X11 on Linux).
|
||||
.Wayland --- Wayland.
|
||||
.Default --- Platform default handle type (X11 on Linux).
|
||||
.Wayland --- Wayland.
|
||||
()
|
||||
|
||||
--- Render frame enum.
|
||||
@@ -803,16 +803,20 @@ struct.InternalData
|
||||
|
||||
--- Platform data.
|
||||
struct.PlatformData { ctor }
|
||||
.ndt "void*" --- Native display type (*nix specific).
|
||||
.nwh "void*" --- Native window handle. If `NULL`, bgfx will create a headless
|
||||
--- context/device, provided the rendering API supports it.
|
||||
.context "void*" --- GL context, D3D device, or Vulkan device. If `NULL`, bgfx
|
||||
--- will create context/device.
|
||||
.backBuffer "void*" --- GL back-buffer, or D3D render target view. If `NULL` bgfx will
|
||||
--- create back-buffer color surface.
|
||||
.backBufferDS "void*" --- Backbuffer depth/stencil. If `NULL`, bgfx will create a back-buffer
|
||||
--- depth/stencil surface.
|
||||
.type "NativeWindowHandleType::Enum" --- Handle type. Needed for platforms having more than one option.
|
||||
.ndt "void*" --- Native display type (*nix specific).
|
||||
.nwh "void*"
|
||||
--- Native window handle. If `NULL`, bgfx will create a headless
|
||||
--- context/device, provided the rendering API supports it.
|
||||
.context "void*"
|
||||
--- GL context, D3D device, or Vulkan device. If `NULL`, bgfx
|
||||
--- will create context/device.
|
||||
.backBuffer "void*"
|
||||
--- GL back-buffer, or D3D render target view. If `NULL` bgfx will
|
||||
--- create back-buffer color surface.
|
||||
.backBufferDS "void*"
|
||||
--- Backbuffer depth/stencil. If `NULL`, bgfx will create a back-buffer
|
||||
--- depth/stencil surface.
|
||||
.type "NativeWindowHandleType::Enum" --- Handle type. Needed for platforms having more than one option.
|
||||
|
||||
--- Backbuffer resolution and reset parameters.
|
||||
struct.Resolution { ctor }
|
||||
@@ -835,34 +839,34 @@ struct.Limits { ctor, namespace = "Init" }
|
||||
|
||||
--- Initialization parameters used by `bgfx::init`.
|
||||
struct.Init { ctor }
|
||||
.type "RendererType::Enum" --- Select rendering backend. When set to RendererType::Count
|
||||
--- a default rendering backend will be selected appropriate to the platform.
|
||||
--- See: `bgfx::RendererType`
|
||||
.type "RendererType::Enum" --- Select rendering backend. When set to RendererType::Count
|
||||
--- a default rendering backend will be selected appropriate to the platform.
|
||||
--- See: `bgfx::RendererType`
|
||||
|
||||
.vendorId "uint16_t" --- Vendor PCI ID. If set to `BGFX_PCI_ID_NONE`, discrete and integrated
|
||||
--- GPUs will be prioritised.
|
||||
--- - `BGFX_PCI_ID_NONE` - Autoselect adapter.
|
||||
--- - `BGFX_PCI_ID_SOFTWARE_RASTERIZER` - Software rasterizer.
|
||||
--- - `BGFX_PCI_ID_AMD` - AMD adapter.
|
||||
--- - `BGFX_PCI_ID_APPLE` - Apple adapter.
|
||||
--- - `BGFX_PCI_ID_INTEL` - Intel adapter.
|
||||
--- - `BGFX_PCI_ID_NVIDIA` - NVIDIA adapter.
|
||||
--- - `BGFX_PCI_ID_MICROSOFT` - Microsoft adapter.
|
||||
.vendorId "uint16_t" --- Vendor PCI ID. If set to `BGFX_PCI_ID_NONE`, discrete and integrated
|
||||
--- GPUs will be prioritised.
|
||||
--- - `BGFX_PCI_ID_NONE` - Autoselect adapter.
|
||||
--- - `BGFX_PCI_ID_SOFTWARE_RASTERIZER` - Software rasterizer.
|
||||
--- - `BGFX_PCI_ID_AMD` - AMD adapter.
|
||||
--- - `BGFX_PCI_ID_APPLE` - Apple adapter.
|
||||
--- - `BGFX_PCI_ID_INTEL` - Intel adapter.
|
||||
--- - `BGFX_PCI_ID_NVIDIA` - NVIDIA adapter.
|
||||
--- - `BGFX_PCI_ID_MICROSOFT` - Microsoft adapter.
|
||||
|
||||
.deviceId "uint16_t" --- Device ID. If set to 0 it will select first device, or device with
|
||||
--- matching ID.
|
||||
.capabilities "uint64_t" --- Capabilities initialization mask (default: UINT64_MAX).
|
||||
.debug "bool" --- Enable device for debugging.
|
||||
.profile "bool" --- Enable device for profiling.
|
||||
.platformData "PlatformData" --- Platform data.
|
||||
.resolution "Resolution" --- Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.
|
||||
.limits "Limits" --- Configurable runtime limits parameters.
|
||||
.callback "CallbackI*" --- Provide application specific callback interface.
|
||||
--- See: `bgfx::CallbackI`
|
||||
.deviceId "uint16_t" --- Device ID. If set to 0 it will select first device, or device with
|
||||
--- matching ID.
|
||||
.capabilities "uint64_t" --- Capabilities initialization mask (default: UINT64_MAX).
|
||||
.debug "bool" --- Enable device for debugging.
|
||||
.profile "bool" --- Enable device for profiling.
|
||||
.platformData "PlatformData" --- Platform data.
|
||||
.resolution "Resolution" --- Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.
|
||||
.limits "Limits" --- Configurable runtime limits parameters.
|
||||
.callback "CallbackI*" --- Provide application specific callback interface.
|
||||
--- See: `bgfx::CallbackI`
|
||||
|
||||
.allocator "bx::AllocatorI*" --- Custom allocator. When a custom allocator is not
|
||||
--- specified, bgfx uses the CRT allocator. Bgfx assumes
|
||||
--- custom allocator is thread safe.
|
||||
.allocator "bx::AllocatorI*" --- Custom allocator. When a custom allocator is not
|
||||
--- specified, bgfx uses the CRT allocator. Bgfx assumes
|
||||
--- custom allocator is thread safe.
|
||||
|
||||
--- Memory must be obtained by calling `bgfx::alloc`, `bgfx::copy`, or `bgfx::makeRef`.
|
||||
---
|
||||
@@ -999,7 +1003,7 @@ struct.Stats
|
||||
.transientVbUsed "int32_t" --- Amount of transient vertex buffer used.
|
||||
.transientIbUsed "int32_t" --- Amount of transient index buffer used.
|
||||
|
||||
.numPrims "uint32_t[Topology::Count]" --- Number of primitives rendered.
|
||||
.numPrims "uint32_t[Topology::Count]" --- Number of primitives rendered.
|
||||
|
||||
.gpuMemoryMax "int64_t" --- Maximum available GPU memory for application.
|
||||
.gpuMemoryUsed "int64_t" --- Amount of GPU memory used by the application.
|
||||
@@ -1256,7 +1260,7 @@ func.getCaps
|
||||
--- @attention Pointer returned is valid until `bgfx::frame` is called.
|
||||
---
|
||||
func.getStats
|
||||
"const Stats*" -- Performance counters.
|
||||
"const Stats*" --- Performance counters.
|
||||
|
||||
--- Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
|
||||
func.alloc
|
||||
@@ -2221,7 +2225,7 @@ func.setViewShadingRate
|
||||
--- Reset all view settings to default.
|
||||
func.resetView
|
||||
"void"
|
||||
.id "ViewId" -- _id View id.
|
||||
.id "ViewId" --- _id View id.
|
||||
|
||||
--- Begin submitting draw calls from thread.
|
||||
func.begin { cname = "encoder_begin" }
|
||||
@@ -2520,7 +2524,7 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_ver
|
||||
---
|
||||
func.Encoder.setInstanceCount
|
||||
"void"
|
||||
.numInstances "uint32_t" -- Number of instances.
|
||||
.numInstances "uint32_t" --- Number of instances.
|
||||
|
||||
--- Set texture stage for draw primitive.
|
||||
func.Encoder.setTexture
|
||||
@@ -3096,7 +3100,7 @@ func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buff
|
||||
---
|
||||
func.setInstanceCount
|
||||
"void"
|
||||
.numInstances "uint32_t" -- Number of instances.
|
||||
.numInstances "uint32_t" --- Number of instances.
|
||||
|
||||
--- Set texture stage for draw primitive.
|
||||
func.setTexture
|
||||
|
||||
Reference in New Issue
Block a user