loadTex support 'BGFX_TEXTURE_*' flags for creating texture

This commit is contained in:
iAn
2019-03-24 13:49:42 +08:00
parent b323a8950c
commit 55bdb715d0
2 changed files with 2 additions and 2 deletions

View File

@@ -159,7 +159,7 @@ static void imageReleaseCb(void* _ptr, void* _userData)
bimg::imageFree(imageContainer);
}
bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
{
BX_UNUSED(_skip);
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;