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loadTex support 'BGFX_TEXTURE_*' flags for creating texture
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@@ -159,7 +159,7 @@ static void imageReleaseCb(void* _ptr, void* _userData)
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bimg::imageFree(imageContainer);
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}
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bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
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bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
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{
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BX_UNUSED(_skip);
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bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
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