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Add missing VertexLayoutHandle for C APIs (#2249)
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@@ -2772,10 +2772,14 @@ func.setVertexBuffer { cpponly }
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--- Set vertex buffer for draw primitive.
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func.setVertexBuffer
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"void"
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.stream "uint8_t" --- Vertex stream.
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.handle "VertexBufferHandle" --- Vertex buffer.
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.startVertex "uint32_t" --- First vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.stream "uint8_t" --- Vertex stream.
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.handle "VertexBufferHandle" --- Vertex buffer.
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.startVertex "uint32_t" --- First vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
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--- handle is used, vertex layout used for creation
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.setVertexBuffer { cpponly }
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@@ -2790,6 +2794,11 @@ func.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
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.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
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.startVertex "uint32_t" --- First vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
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--- handle is used, vertex layout used for creation
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.setVertexBuffer { cpponly }
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