Fix dispatch_indirect still using uint16_t in bgfx.idl (#3268)

* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl
This commit is contained in:
IchorDev
2024-03-13 01:01:27 +10:00
committed by GitHub
parent 8778d4d1cf
commit 4cb7b7138a
7 changed files with 10 additions and 10 deletions

View File

@@ -3133,9 +3133,9 @@ func.dispatch { cname = "dispatch_indirect" }
.id "ViewId" --- View id.
.program "ProgramHandle" --- Compute program.
.indirectHandle "IndirectBufferHandle" --- Indirect buffer.
.start "uint16_t" --- First element in indirect buffer.
.start "uint32_t" --- First element in indirect buffer.
{ default = 0 }
.num "uint16_t" --- Number of dispatches.
.num "uint32_t" --- Number of dispatches.
{ default = 1 }
.flags "uint8_t" --- Discard or preserve states. See `BGFX_DISCARD_*`.
{ default = "BGFX_DISCARD_ALL" }