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Fix dispatch_indirect still using uint16_t in bgfx.idl (#3268)
* Fix error in dynamic version of D bindings Dazed and confused but trying to continue * Fix dispatch_indirect still using uint16_t in bgfx.idl
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@@ -3133,9 +3133,9 @@ func.dispatch { cname = "dispatch_indirect" }
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.id "ViewId" --- View id.
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.program "ProgramHandle" --- Compute program.
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.indirectHandle "IndirectBufferHandle" --- Indirect buffer.
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.start "uint16_t" --- First element in indirect buffer.
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.start "uint32_t" --- First element in indirect buffer.
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{ default = 0 }
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.num "uint16_t" --- Number of dispatches.
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.num "uint32_t" --- Number of dispatches.
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{ default = 1 }
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.flags "uint8_t" --- Discard or preserve states. See `BGFX_DISCARD_*`.
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{ default = "BGFX_DISCARD_ALL" }
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