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Fix dispatch_indirect still using uint16_t in bgfx.idl (#3268)
* Fix error in dynamic version of D bindings Dazed and confused but trying to continue * Fix dispatch_indirect still using uint16_t in bgfx.idl
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@@ -3681,10 +3681,10 @@ extern fn bgfx_dispatch(_id: ViewId, _program: ProgramHandle, _numX: u32, _numY:
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/// <param name="_start">First element in indirect buffer.</param>
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/// <param name="_num">Number of dispatches.</param>
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/// <param name="_flags">Discard or preserve states. See `BGFX_DISCARD_*`.</param>
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pub inline fn dispatchIndirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u16, _num: u16, _flags: u8) void {
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pub inline fn dispatchIndirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u32, _num: u32, _flags: u8) void {
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return bgfx_dispatch_indirect(_id, _program, _indirectHandle, _start, _num, _flags);
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}
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extern fn bgfx_dispatch_indirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u16, _num: u16, _flags: u8) void;
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extern fn bgfx_dispatch_indirect(_id: ViewId, _program: ProgramHandle, _indirectHandle: IndirectBufferHandle, _start: u32, _num: u32, _flags: u8) void;
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/// Discard previously set state for draw or compute call.
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/// <param name="_flags">Draw/compute states to discard.</param>
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