diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index b55a11d50..fbdb710d7 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -799,6 +799,11 @@ BX_PRAGMA_DIAGNOSTIC_POP(); if (m_featureLevel == D3D_FEATURE_LEVEL_10_0 || m_featureLevel == D3D_FEATURE_LEVEL_10_1) { + struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS + { + BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; + }; + D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data; hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) ); if (SUCCEEDED(hr) @@ -819,8 +824,13 @@ BX_PRAGMA_DIAGNOSTIC_POP(); } else { + struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT + { + BOOL SimpleInstancingSupported; + }; + D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data; - hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT, &data, sizeof(data) ); + hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) ); if (SUCCEEDED(hr) && data.SimpleInstancingSupported) { @@ -831,8 +841,13 @@ BX_PRAGMA_DIAGNOSTIC_POP(); // shadow compare is optional on 9_1 through 9_3 targets if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3) { + struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT + { + BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter; + }; + D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data; - hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SHADOW_SUPPORT, &data, sizeof(data) ); + hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) ); if (SUCCEEDED(hr) && data.SupportsDepthAsTextureWithLessEqualComparisonFilter) { @@ -846,6 +861,12 @@ BX_PRAGMA_DIAGNOSTIC_POP(); if (DXGI_FORMAT_UNKNOWN != s_textureFormat[ii].m_fmt) { + struct D3D11_FEATURE_DATA_FORMAT_SUPPORT + { + DXGI_FORMAT InFormat; + UINT OutFormatSupport; + }; + D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2 data.InFormat = s_textureFormat[ii].m_fmt; hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) ); diff --git a/src/renderer_d3d11.h b/src/renderer_d3d11.h index a382e6dd5..0376ae9ff 100644 --- a/src/renderer_d3d11.h +++ b/src/renderer_d3d11.h @@ -74,36 +74,6 @@ BX_PRAGMA_DIAGNOSTIC_POP() # ifndef D3D11_REQ_MAXANISOTROPY # define D3D11_REQ_MAXANISOTROPY 16 # endif // D3D11_REQ_MAXANISOTROPY - -struct D3D11_FEATURE_DATA_FORMAT_SUPPORT -{ - DXGI_FORMAT InFormat; - UINT OutFormatSupport; -}; - -struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 -{ - DXGI_FORMAT InFormat; - UINT OutFormatSupport2; -}; - -struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS -{ - BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; -}; - -#define D3D11_FEATURE_D3D9_SHADOW_SUPPORT D3D11_FEATURE(9) -struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT -{ - BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter; -}; - -#define D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT D3D11_FEATURE(11) -struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT -{ - BOOL SimpleInstancingSupported; -}; - #endif // __MINGW32__ namespace bgfx { namespace d3d11