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Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms (#2464)
Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
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@@ -206,7 +206,7 @@ flag.Discard { bits = 8, const, desc = "Discard flags" }
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.Bindings (0x01) --- Discard texture sampler and buffer bindings.
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.IndexBuffer (0x02) --- Discard index buffer.
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.InstanceData (0x04) --- Discard instance data.
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.State (0x08) --- Discard state.
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.State (0x08) --- Discard state and uniform bindings.
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.Transform (0x10) --- Discard transform.
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.VertexStreams (0x20) --- Discard vertex streams.
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.All (0xff) --- Discard all states.
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