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bx math API cleanup.
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@@ -1469,7 +1469,7 @@ namespace bgfx { namespace gl
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if (_array)
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{
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glTexStorage3D(target
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, 1 + GLsizei(bx::flog2(float(_dim) ) )
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, 1 + GLsizei(bx::log2(float(_dim) ) )
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, internalFmt
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, _dim
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, _dim
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