bx math API cleanup.

This commit is contained in:
Branimir Karadžić
2018-01-13 15:33:50 -08:00
parent e38c7bfaec
commit 49a75f2fb1
31 changed files with 256 additions and 242 deletions

View File

@@ -166,16 +166,16 @@ struct Camera
float direction[3] =
{
bx::fcos(m_verticalAngle) * bx::fsin(m_horizontalAngle),
bx::fsin(m_verticalAngle),
bx::fcos(m_verticalAngle) * bx::fcos(m_horizontalAngle),
bx::cos(m_verticalAngle) * bx::sin(m_horizontalAngle),
bx::sin(m_verticalAngle),
bx::cos(m_verticalAngle) * bx::cos(m_horizontalAngle),
};
float right[3] =
{
bx::fsin(m_horizontalAngle - bx::kPiHalf),
bx::sin(m_horizontalAngle - bx::kPiHalf),
0,
bx::fcos(m_horizontalAngle - bx::kPiHalf),
bx::cos(m_horizontalAngle - bx::kPiHalf),
};
float up[3];