bx math API cleanup.

This commit is contained in:
Branimir Karadžić
2018-01-13 15:33:50 -08:00
parent e38c7bfaec
commit 49a75f2fb1
31 changed files with 256 additions and 242 deletions

View File

@@ -548,10 +548,10 @@ public:
{
Sphere lightPosRadius;
float lightTime = time * m_lightAnimationSpeed * (bx::fsin(light/float(m_numLights) * bx::kPiHalf ) * 0.5f + 0.5f);
lightPosRadius.m_center[0] = bx::fsin( ( (lightTime + light*0.47f) + bx::kPiHalf*1.37f ) )*offset;
lightPosRadius.m_center[1] = bx::fcos( ( (lightTime + light*0.69f) + bx::kPiHalf*1.49f ) )*offset;
lightPosRadius.m_center[2] = bx::fsin( ( (lightTime + light*0.37f) + bx::kPiHalf*1.57f ) )*2.0f;
float lightTime = time * m_lightAnimationSpeed * (bx::sin(light/float(m_numLights) * bx::kPiHalf ) * 0.5f + 0.5f);
lightPosRadius.m_center[0] = bx::sin( ( (lightTime + light*0.47f) + bx::kPiHalf*1.37f ) )*offset;
lightPosRadius.m_center[1] = bx::cos( ( (lightTime + light*0.69f) + bx::kPiHalf*1.49f ) )*offset;
lightPosRadius.m_center[2] = bx::sin( ( (lightTime + light*0.37f) + bx::kPiHalf*1.57f ) )*2.0f;
lightPosRadius.m_radius = 2.0f;
Aabb aabb;