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bx math API cleanup.
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@@ -402,7 +402,7 @@ public:
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if (m_fadeInOut
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&& zz == 1)
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{
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color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
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color[3] = bx::sin(time*3.0f)*0.49f+0.5f;
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}
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bgfx::setUniform(u_color, color);
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