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Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug * clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG * update version * Use textWdith/textHeight in helloworld
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@@ -90,9 +90,12 @@ public:
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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const bgfx::Stats* stats = bgfx::getStats();
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bgfx::dbgTextImage(
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bx::max<uint16_t>(uint16_t(m_width /2/8 ), 20)-20
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, bx::max<uint16_t>(uint16_t(m_height/2/16), 6)-6
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bx::max<uint16_t>(uint16_t(stats->textWidth/2), 20)-20
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, bx::max<uint16_t>(uint16_t(stats->textHeight/2), 6)-6
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, 40
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, 12
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, s_logo
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@@ -103,7 +106,6 @@ public:
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bgfx::dbgTextPrintf(80, 1, 0x0f, "\x1b[;0m \x1b[;1m \x1b[; 2m \x1b[; 3m \x1b[; 4m \x1b[; 5m \x1b[; 6m \x1b[; 7m \x1b[0m");
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bgfx::dbgTextPrintf(80, 2, 0x0f, "\x1b[;8m \x1b[;9m \x1b[;10m \x1b[;11m \x1b[;12m \x1b[;13m \x1b[;14m \x1b[;15m \x1b[0m");
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const bgfx::Stats* stats = bgfx::getStats();
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bgfx::dbgTextPrintf(0, 2, 0x0f, "Backbuffer %dW x %dH in pixels, debug text %dW x %dH in characters."
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, stats->width
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, stats->height
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