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texturec: Support for normal maps WIP.
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@@ -1359,7 +1359,7 @@ namespace bgfx { namespace d3d12
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tc.m_sides = 0;
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tc.m_depth = 0;
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tc.m_numMips = 1;
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tc.m_format = texture.m_requestedFormat;
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tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
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tc.m_cubeMap = false;
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tc.m_mem = NULL;
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bx::write(&writer, tc);
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