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Updated shaders.
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@@ -24,7 +24,7 @@ static const uint8_t fs_imgui_image_glsl[360] =
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0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // agColor = tmpvar
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0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _1;.}...
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};
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static const uint8_t fs_imgui_image_spv[2207] =
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static const uint8_t fs_imgui_image_spv[2209] =
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{
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0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
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0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, 0x00, // geLodEnabled....
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@@ -163,7 +163,8 @@ static const uint8_t fs_imgui_image_spv[2207] =
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0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, // ..............P.
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0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x89, 0x00, // ................
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0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x72, 0x00, // ..........>...r.
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0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..........8....
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0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x10, // ..........8.....
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0x00, // .
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};
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static const uint8_t fs_imgui_image_dx9[388] =
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{
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