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https://github.com/bkaradzic/bgfx.git
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Updated shaders.
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@@ -17,7 +17,7 @@ static const uint8_t fs_debugdraw_fill_texture_glsl[253] =
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0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x2a, 0x20, 0x76, 0x5f, // = (tmpvar_1 * v_
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0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // color0);.}...
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};
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static const uint8_t fs_debugdraw_fill_texture_spv[835] =
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static const uint8_t fs_debugdraw_fill_texture_spv[837] =
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{
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0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x34, 0x03, 0x00, 0x00, 0x03, 0x02, // FSH.......4.....
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0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x08, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x00, 0x00, // #.........{.....
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@@ -71,7 +71,7 @@ static const uint8_t fs_debugdraw_fill_texture_spv[835] =
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0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..x...P.........
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0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..l...z...L...>.
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0x03, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..Z...l.......8.
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0x01, 0x00, 0x00, // ...
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0x01, 0x00, 0x00, 0x00, 0x00, // .....
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};
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static const uint8_t fs_debugdraw_fill_texture_dx9[240] =
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{
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