diff --git a/examples/13-stencil/stencil.cpp b/examples/13-stencil/stencil.cpp index f2253f39b..3e01b5e8b 100644 --- a/examples/13-stencil/stencil.cpp +++ b/examples/13-stencil/stencil.cpp @@ -992,7 +992,7 @@ public: s_uniforms.m_time = time; // Update camera. - cameraUpdate(deltaTime, m_mouseState); + cameraUpdate(deltaTime, m_mouseState, ImGui::MouseOverArea() ); cameraGetViewMtx(m_viewState.m_view); static float lightTimeAccumulator = 0.0f; diff --git a/examples/43-denoise/denoise.cpp b/examples/43-denoise/denoise.cpp index 28b6dc4a5..b2d3182da 100644 --- a/examples/43-denoise/denoise.cpp +++ b/examples/43-denoise/denoise.cpp @@ -406,7 +406,7 @@ public: } // Update camera - cameraUpdate(deltaTime*0.15f, m_mouseState); + cameraUpdate(deltaTime*0.15f, m_mouseState, ImGui::MouseOverArea() ); // Set up matrices for gbuffer cameraGetViewMtx(m_view); diff --git a/examples/44-sss/screen_space_shadows.cpp b/examples/44-sss/screen_space_shadows.cpp index 8657a03d2..24bcbc5ad 100644 --- a/examples/44-sss/screen_space_shadows.cpp +++ b/examples/44-sss/screen_space_shadows.cpp @@ -417,7 +417,7 @@ public: m_lightModel.position[2] = bx::sin(m_lightRotation) * 3.0f; // Update camera - cameraUpdate(deltaTime*0.15f, m_mouseState); + cameraUpdate(deltaTime*0.15f, m_mouseState, ImGui::MouseOverArea() ); // Set up matrices for gbuffer cameraGetViewMtx(m_view); diff --git a/examples/45-bokeh/bokeh.cpp b/examples/45-bokeh/bokeh.cpp index 5c36be03f..7a53d359b 100644 --- a/examples/45-bokeh/bokeh.cpp +++ b/examples/45-bokeh/bokeh.cpp @@ -391,7 +391,7 @@ public: } // Update camera - cameraUpdate(deltaTime*0.15f, m_mouseState); + cameraUpdate(deltaTime*0.15f, m_mouseState, ImGui::MouseOverArea() ); cameraGetViewMtx(m_view); @@ -883,7 +883,7 @@ public: return 1.0f; } - // divide edge into some number of lobes + // divide edge into some number of lobes const float invPeriod = float(_lobeCount) / (bx::kPi2); float periodFraction = bx::fract(_theta * invPeriod + _rotation); @@ -907,7 +907,7 @@ public: BX_ASSERT(0 < _lobeCount); const uint32_t bokehSize = 128; - + const bgfx::Memory* mem = bgfx::alloc(bokehSize*bokehSize*4); bx::memSet(mem->data, 0x00, bokehSize*bokehSize*4);