Fixed HLSL reflection for samplers.

This commit is contained in:
Branimir Karadžić
2015-09-01 16:44:11 -07:00
parent 73dc2b96ef
commit 4470f7097c
105 changed files with 1194 additions and 953 deletions

View File

@@ -27,6 +27,8 @@ vs_%.bin.h : vs_%.sc
-@cat $(SHADER_TMP) >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-@cat $(SHADER_TMP) >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
-@cat $(SHADER_TMP) >> $(@)
fs_%.bin.h : fs_%.sc
@echo [$(<)]
@@ -36,6 +38,8 @@ fs_%.bin.h : fs_%.sc
-@cat $(SHADER_TMP) >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-@cat $(SHADER_TMP) >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
-@cat $(SHADER_TMP) >> $(@)
.PHONY: all
all: $(BIN)