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Added ability to create texture for external use.
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@@ -1377,6 +1377,12 @@ namespace bgfx { namespace d3d12
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BX_UNUSED(_handle, _ptr);
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}
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uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
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{
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BX_UNUSED(_handle);
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return 0;
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}
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void destroyTexture(TextureHandle _handle) BX_OVERRIDE
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{
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m_textures[_handle.idx].destroy();
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