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Separating sampler flags from texture creation flags.
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@@ -81,7 +81,7 @@ public:
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m_textureStipple = bgfx::createTexture2D(8, 4, false, 1
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, bgfx::TextureFormat::R8
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, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT
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, BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIN_POINT
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, stippleTex
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);
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