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https://github.com/bkaradzic/bgfx.git
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Added texture update batching. Added rect packing.
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@@ -2187,11 +2187,19 @@ namespace bgfx
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s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
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}
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void Context::rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip)
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{
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}
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void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
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{
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s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
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}
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void Context::rendererUpdateTextureEnd()
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{
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}
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void Context::rendererDestroyTexture(TextureHandle _handle)
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{
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s_renderCtx.m_textures[_handle.idx].destroy();
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