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https://github.com/bkaradzic/bgfx.git
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Fix various typos (#3427)
Found via `codespell -q 3 -S "./3rdparty,*.ttf,*.bin,*.bin.h,./examples/common/imgui,./examples/common/font,./examples/runtime/text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt" -L attribut,ba,clude,conly,constan,dne,espace,hashin,hart,indext,inout,lod,nclude,reduct,retur,ser,sroll,statics,struc,te,tolen,truct,unknwn,usin,utput,varyin`
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@@ -175,7 +175,7 @@ static const uint32_t s_indexesL3[] =
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12u, 5u, 11u,
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12u, 5u, 11u,
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12u, 11u, 10u,
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12u, 11u, 10u,
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12u, 10u, 13u,
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12u, 10u, 13u,
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12u, 13u, 14u, //End fo first big triangle
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12u, 13u, 14u, //End of first big triangle
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15u, 14u, 13u,
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15u, 14u, 13u,
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15u, 13u, 10u,
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15u, 13u, 10u,
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@@ -335,7 +335,7 @@ static_assert(bx::isPowerOf2(BGFX_CONFIG_MAX_VIEWS), "BGFX_CONFIG_MAX_VIEWS must
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#ifndef BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS
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#ifndef BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS
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/// Amount of allowed memory allocations left on device to use for recycling during
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/// Amount of allowed memory allocations left on device to use for recycling during
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/// later allocations. This can be benificial in case the driver is slow allocating memory
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/// later allocations. This can be beneficial in case the driver is slow allocating memory
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/// on the device.
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/// on the device.
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/// Note: Currently only used by the Vulkan backend.
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/// Note: Currently only used by the Vulkan backend.
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# define BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS (128 << 20)
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# define BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS (128 << 20)
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@@ -4367,7 +4367,7 @@ VK_IMPORT_DEVICE
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BGFX_PROFILER_SCOPE("RendererContextVK::allocateMemory", kColorResource);
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BGFX_PROFILER_SCOPE("RendererContextVK::allocateMemory", kColorResource);
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// Forcing the use of a private device allocation for a certain memory allocation
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// Forcing the use of a private device allocation for a certain memory allocation
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// can be desireable when memory mapping the allocation. A memory allocation
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// can be desirable when memory mapping the allocation. A memory allocation
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// can only be mapped once. So handing out multiple subregions of one bigger
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// can only be mapped once. So handing out multiple subregions of one bigger
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// allocation can lead to problems, when they get mapped multiple times.
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// allocation can lead to problems, when they get mapped multiple times.
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// Right now, with the LRU system, we are still only handing out the full
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// Right now, with the LRU system, we are still only handing out the full
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@@ -4746,7 +4746,7 @@ VK_DESTROY
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if (alloc.memoryTypeIndex == _memoryTypeIndex)
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if (alloc.memoryTypeIndex == _memoryTypeIndex)
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{
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{
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// 50% waste allowed, otherwise we'll just allocate a new one.
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// 50% waste allowed, otherwise we'll just allocate a new one.
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// This is to prevent we trash this cache of usefull allocations
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// This is to prevent we trash this cache of useful allocations
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// with a handful of tiny allocations.
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// with a handful of tiny allocations.
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if (alloc.size >= _size && _size * 2 >= alloc.size)
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if (alloc.size >= _size && _size * 2 >= alloc.size)
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{
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{
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@@ -7425,7 +7425,7 @@ VK_DESTROY
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m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
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m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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}
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BX_TRACE("Succesfully created swapchain (%dx%d) with %d images.", width, height, m_numSwapChainImages);
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BX_TRACE("Successfully created swapchain (%dx%d) with %d images.", width, height, m_numSwapChainImages);
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VkSemaphoreCreateInfo sci;
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VkSemaphoreCreateInfo sci;
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sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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