Fix various typos (#3427)

Found via `codespell -q 3 -S "./3rdparty,*.ttf,*.bin,*.bin.h,./examples/common/imgui,./examples/common/font,./examples/runtime/text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt" -L attribut,ba,clude,conly,constan,dne,espace,hashin,hart,indext,inout,lod,nclude,reduct,retur,ser,sroll,statics,struc,te,tolen,truct,unknwn,usin,utput,varyin`
This commit is contained in:
luzpaz
2025-05-28 15:12:06 -04:00
committed by GitHub
parent 1bd641c7bc
commit 4109e14b43
3 changed files with 5 additions and 5 deletions

View File

@@ -175,7 +175,7 @@ static const uint32_t s_indexesL3[] =
12u, 5u, 11u, 12u, 5u, 11u,
12u, 11u, 10u, 12u, 11u, 10u,
12u, 10u, 13u, 12u, 10u, 13u,
12u, 13u, 14u, //End fo first big triangle 12u, 13u, 14u, //End of first big triangle
15u, 14u, 13u, 15u, 14u, 13u,
15u, 13u, 10u, 15u, 13u, 10u,

View File

@@ -335,7 +335,7 @@ static_assert(bx::isPowerOf2(BGFX_CONFIG_MAX_VIEWS), "BGFX_CONFIG_MAX_VIEWS must
#ifndef BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS #ifndef BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS
/// Amount of allowed memory allocations left on device to use for recycling during /// Amount of allowed memory allocations left on device to use for recycling during
/// later allocations. This can be benificial in case the driver is slow allocating memory /// later allocations. This can be beneficial in case the driver is slow allocating memory
/// on the device. /// on the device.
/// Note: Currently only used by the Vulkan backend. /// Note: Currently only used by the Vulkan backend.
# define BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS (128 << 20) # define BGFX_CONFIG_MAX_BYTES_CACHED_DEVICE_MEMORY_ALLOCATIONS (128 << 20)

View File

@@ -4367,7 +4367,7 @@ VK_IMPORT_DEVICE
BGFX_PROFILER_SCOPE("RendererContextVK::allocateMemory", kColorResource); BGFX_PROFILER_SCOPE("RendererContextVK::allocateMemory", kColorResource);
// Forcing the use of a private device allocation for a certain memory allocation // Forcing the use of a private device allocation for a certain memory allocation
// can be desireable when memory mapping the allocation. A memory allocation // can be desirable when memory mapping the allocation. A memory allocation
// can only be mapped once. So handing out multiple subregions of one bigger // can only be mapped once. So handing out multiple subregions of one bigger
// allocation can lead to problems, when they get mapped multiple times. // allocation can lead to problems, when they get mapped multiple times.
// Right now, with the LRU system, we are still only handing out the full // Right now, with the LRU system, we are still only handing out the full
@@ -4746,7 +4746,7 @@ VK_DESTROY
if (alloc.memoryTypeIndex == _memoryTypeIndex) if (alloc.memoryTypeIndex == _memoryTypeIndex)
{ {
// 50% waste allowed, otherwise we'll just allocate a new one. // 50% waste allowed, otherwise we'll just allocate a new one.
// This is to prevent we trash this cache of usefull allocations // This is to prevent we trash this cache of useful allocations
// with a handful of tiny allocations. // with a handful of tiny allocations.
if (alloc.size >= _size && _size * 2 >= alloc.size) if (alloc.size >= _size && _size * 2 >= alloc.size)
{ {
@@ -7425,7 +7425,7 @@ VK_DESTROY
m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED; m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
} }
BX_TRACE("Succesfully created swapchain (%dx%d) with %d images.", width, height, m_numSwapChainImages); BX_TRACE("Successfully created swapchain (%dx%d) with %d images.", width, height, m_numSwapChainImages);
VkSemaphoreCreateInfo sci; VkSemaphoreCreateInfo sci;
sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;