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Added external texture parameter. (#3596)
* Added external texture parameter. * Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
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@@ -1,7 +1,7 @@
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-- vim: syntax=lua
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-- bgfx interface
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version(136)
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version(137)
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typedef "bool"
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typedef "char"
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@@ -251,13 +251,14 @@ flag.Buffer { bits = 16, base = 8 }
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()
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flag.Texture { bits = 64 }
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.None (0)
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.MsaaSample (36) --- Texture will be used for MSAA sampling.
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.Rt (37) --- Render target no MSAA.
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.ComputeWrite (45) --- Texture will be used for compute write.
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.Srgb (46) --- Sample texture as sRGB.
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.BlitDst (47) --- Texture will be used as blit destination.
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.ReadBack (48) --- Texture will be used for read back from GPU.
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.None (0)
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.MsaaSample (36) --- Texture will be used for MSAA sampling.
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.Rt (37) --- Render target no MSAA.
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.ComputeWrite (45) --- Texture will be used for compute write.
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.Srgb (46) --- Sample texture as sRGB.
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.BlitDst (47) --- Texture will be used as blit destination.
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.ReadBack (48) --- Texture will be used for read back from GPU.
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.ExternalShared (49) --- Texture is shared with other device or other process.
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()
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flag.TextureRtMsaa { bits = 64, shift = 36, range = 3 , base = 2 }
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@@ -388,6 +389,8 @@ flag.Caps { bits = 64, base = 1, name = "Caps" }
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.TextureCompareReserved
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.TextureCubeArray --- Cubemap texture array is supported.
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.TextureDirectAccess --- CPU direct access to GPU texture memory.
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.TextureExternal --- External texture is supported.
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.TextureExternalShared --- External shared texture is supported.
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.TextureReadBack --- Read-back texture is supported.
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.Texture_2dArray --- 2D texture array is supported.
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.Texture_3d --- 3D textures are supported.
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@@ -811,6 +814,8 @@ struct.PlatformData { ctor }
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.context "void*"
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--- GL context, D3D device, or Vulkan device. If `NULL`, bgfx
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--- will create context/device.
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.queue "void*"
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--- D3D12 Queue. If `NULL` bgfx will create queue.
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.backBuffer "void*"
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--- GL back-buffer, or D3D render target view. If `NULL` bgfx will
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--- create back-buffer color surface.
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@@ -1716,6 +1721,8 @@ func.createTexture2D
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.mem "const Memory*" --- Texture data. If `_mem` is non-NULL, created texture will be immutable. If
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{ default = NULL } --- `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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--- 1, expected memory layout is texture and all mips together for each array element.
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.external "uint64_t" --- Native API pointer to texture.
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{ default = 0 }
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--- Create texture with size based on back-buffer ratio. Texture will maintain ratio
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--- if back buffer resolution changes.
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@@ -1752,6 +1759,8 @@ func.createTexture3D
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.mem "const Memory*" --- Texture data. If `_mem` is non-NULL, created texture will be immutable. If
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{ default = NULL } --- `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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--- 1, expected memory layout is texture and all mips together for each array element.
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.external "uint64_t" --- Native API pointer to texture.
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{ default = 0 }
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--- Create Cube texture.
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func.createTextureCube
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@@ -1770,7 +1779,8 @@ func.createTextureCube
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--- sampling.
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.mem "const Memory*" --- Texture data. If `_mem` is non-NULL, created texture will be immutable. If
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{ default = NULL } --- `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
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--- 1, expected memory layout is texture and all mips together for each array element.
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.external "uint64_t" --- Native API pointer to texture.
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{ default = 0 }
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--- Update 2D texture.
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---
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