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Format files to remove trailing spaces (#3384)
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@@ -20,7 +20,7 @@ void main()
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// Calculate normal. Note that compressed normal is stored in the vertices
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vec3 normalObjectSpace = a_normal.xyz*2.0+-1.0; // Normal is stored in [0,1], remap to [-1,1].
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// Transform normal into world space.
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// Transform normal into world space.
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vec3 normalWorldSpace = mul(u_model[0], vec4(normalObjectSpace, 0.0) ).xyz;
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// Normalize to remove (uniform...) scaling, however, recompress
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v_normal.xyz = normalize(normalWorldSpace)*0.5+0.5;
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@@ -17,7 +17,7 @@ void main()
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// Calculate normal. Note that compressed normal is stored in the vertices
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vec3 normalObjectSpace = a_normal.xyz*2.0+-1.0; // Normal is stored in [0,1], remap to [-1,1].
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// Transform normal into view space.
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// Transform normal into view space.
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v_normal = mul(u_modelView, vec4(normalObjectSpace, 0.0) ).xyz;
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// Normalize to remove (uniform...) scaling
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v_normal = normalize(v_normal);
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