diff --git a/3rdparty/spirv-cross/.clang-format b/3rdparty/spirv-cross/.clang-format deleted file mode 100755 index 443f90b77..000000000 --- a/3rdparty/spirv-cross/.clang-format +++ /dev/null @@ -1,167 +0,0 @@ -# The style used for all options not specifically set in the configuration. -BasedOnStyle: LLVM - -# The extra indent or outdent of access modifiers, e.g. public:. -AccessModifierOffset: -4 - -# If true, aligns escaped newlines as far left as possible. Otherwise puts them into the right-most column. -AlignEscapedNewlinesLeft: true - -# If true, aligns trailing comments. -AlignTrailingComments: false - -# Allow putting all parameters of a function declaration onto the next line even if BinPackParameters is false. -AllowAllParametersOfDeclarationOnNextLine: false - -# Allows contracting simple braced statements to a single line. -AllowShortBlocksOnASingleLine: false - -# If true, short case labels will be contracted to a single line. -AllowShortCaseLabelsOnASingleLine: false - -# Dependent on the value, int f() { return 0; } can be put on a single line. Possible values: None, Inline, All. -AllowShortFunctionsOnASingleLine: None - -# If true, if (a) return; can be put on a single line. -AllowShortIfStatementsOnASingleLine: false - -# If true, while (true) continue; can be put on a single line. -AllowShortLoopsOnASingleLine: false - -# If true, always break after function definition return types. -AlwaysBreakAfterDefinitionReturnType: false - -# If true, always break before multiline string literals. -AlwaysBreakBeforeMultilineStrings: false - -# If true, always break after the template<...> of a template declaration. -AlwaysBreakTemplateDeclarations: true - -# If false, a function call's arguments will either be all on the same line or will have one line each. -BinPackArguments: true - -# If false, a function declaration's or function definition's parameters will either all be on the same line -# or will have one line each. -BinPackParameters: true - -# The way to wrap binary operators. Possible values: None, NonAssignment, All. -BreakBeforeBinaryOperators: None - -# The brace breaking style to use. Possible values: Attach, Linux, Stroustrup, Allman, GNU. -BreakBeforeBraces: Allman - -# If true, ternary operators will be placed after line breaks. -BreakBeforeTernaryOperators: false - -# Always break constructor initializers before commas and align the commas with the colon. -BreakConstructorInitializersBeforeComma: true - -# The column limit. A column limit of 0 means that there is no column limit. -ColumnLimit: 120 - -# A regular expression that describes comments with special meaning, which should not be split into lines or otherwise changed. -CommentPragmas: '^ *' - -# If the constructor initializers don't fit on a line, put each initializer on its own line. -ConstructorInitializerAllOnOneLineOrOnePerLine: false - -# The number of characters to use for indentation of constructor initializer lists. -ConstructorInitializerIndentWidth: 4 - -# Indent width for line continuations. -ContinuationIndentWidth: 4 - -# If true, format braced lists as best suited for C++11 braced lists. -Cpp11BracedListStyle: false - -# Disables formatting at all. -DisableFormat: false - -# A vector of macros that should be interpreted as foreach loops instead of as function calls. -#ForEachMacros: '' - -# Indent case labels one level from the switch statement. -# When false, use the same indentation level as for the switch statement. -# Switch statement body is always indented one level more than case labels. -IndentCaseLabels: false - -# The number of columns to use for indentation. -IndentWidth: 4 - -# Indent if a function definition or declaration is wrapped after the type. -IndentWrappedFunctionNames: false - -# If true, empty lines at the start of blocks are kept. -KeepEmptyLinesAtTheStartOfBlocks: true - -# Language, this format style is targeted at. Possible values: None, Cpp, Java, JavaScript, Proto. -Language: Cpp - -# The maximum number of consecutive empty lines to keep. -MaxEmptyLinesToKeep: 1 - -# The indentation used for namespaces. Possible values: None, Inner, All. -NamespaceIndentation: None - -# The penalty for breaking a function call after "call(". -PenaltyBreakBeforeFirstCallParameter: 19 - -# The penalty for each line break introduced inside a comment. -PenaltyBreakComment: 300 - -# The penalty for breaking before the first <<. -PenaltyBreakFirstLessLess: 120 - -# The penalty for each line break introduced inside a string literal. -PenaltyBreakString: 1000 - -# The penalty for each character outside of the column limit. -PenaltyExcessCharacter: 1000000 - -# Penalty for putting the return type of a function onto its own line. -PenaltyReturnTypeOnItsOwnLine: 1000000000 - -# Pointer and reference alignment style. Possible values: Left, Right, Middle. -PointerAlignment: Right - -# If true, a space may be inserted after C style casts. -SpaceAfterCStyleCast: false - -# If false, spaces will be removed before assignment operators. -SpaceBeforeAssignmentOperators: true - -# Defines in which cases to put a space before opening parentheses. Possible values: Never, ControlStatements, Always. -SpaceBeforeParens: ControlStatements - -# If true, spaces may be inserted into '()'. -SpaceInEmptyParentheses: false - -# The number of spaces before trailing line comments (// - comments). -SpacesBeforeTrailingComments: 1 - -# If true, spaces will be inserted after '<' and before '>' in template argument lists. -SpacesInAngles: false - -# If true, spaces may be inserted into C style casts. -SpacesInCStyleCastParentheses: false - -# If true, spaces are inserted inside container literals (e.g. ObjC and Javascript array and dict literals). -SpacesInContainerLiterals: false - -# If true, spaces will be inserted after '(' and before ')'. -SpacesInParentheses: false - -# If true, spaces will be inserted after '[' and befor']'. -SpacesInSquareBrackets: false - -# Format compatible with this standard, e.g. use A > instead of A> for LS_Cpp03. Possible values: Cpp03, Cpp11, Auto. -Standard: Cpp11 - -# The number of columns used for tab stops. -TabWidth: 4 - -# The way to use tab characters in the resulting file. Possible values: Never, ForIndentation, Always. -UseTab: ForIndentation - -# Do not reflow comments -ReflowComments: false diff --git a/3rdparty/spirv-cross/.travis.yml b/3rdparty/spirv-cross/.travis.yml deleted file mode 100644 index 575262531..000000000 --- a/3rdparty/spirv-cross/.travis.yml +++ /dev/null @@ -1,72 +0,0 @@ -language: - - cpp - - python - -python: 3.7 - -matrix: - include: - - os: linux - dist: trusty - compiler: gcc - env: - - GENERATOR="Unix Makefiles" - - ARTIFACT=gcc-trusty-64bit - - os: linux - dist: trusty - compiler: clang - env: - - GENERATOR="Unix Makefiles" - - ARTIFACT=clang-trusty-64bit - - os: osx - compiler: clang - osx_image: xcode10 - env: - - GENERATOR="Unix Makefiles" - - ARTIFACT=clang-macos-64bit - - os: windows - before_install: - - choco install python3 - - export PATH="/c/Python38:/c/Python38/Scripts:$PATH" - env: - - GENERATOR="Visual Studio 15 2017" - - ARTIFACT=vs2017-32bit - - os: windows - before_install: - - choco install python3 - - export PATH="/c/Python38:/c/Python38/Scripts:$PATH" - env: - - GENERATOR="Visual Studio 15 2017 Win64" - - ARTIFACT=vs2017-64bit - -before_script: - - "./checkout_glslang_spirv_tools.sh" - -script: - - if [[ "$TRAVIS_OS_NAME" == "windows" ]]; then PYTHON3=$(which python); fi - - if [[ "$TRAVIS_OS_NAME" != "windows" ]]; then PYTHON3=$(which python3); fi - - "./build_glslang_spirv_tools.sh Release" - - mkdir build - - cd build - - cmake .. -DSPIRV_CROSS_WERROR=ON -DSPIRV_CROSS_MISC_WARNINGS=ON -DSPIRV_CROSS_SHARED=ON -DCMAKE_INSTALL_PREFIX=output -DCMAKE_BUILD_TYPE=Release -G "${GENERATOR}" -DPYTHON_EXECUTABLE:FILEPATH="${PYTHON3}" -DSPIRV_CROSS_ENABLE_TESTS=ON - - cmake --build . --config Release - - cmake --build . --config Release --target install - - ctest --verbose -C Release - - cd .. - -before_deploy: - - REV=${ARTIFACT}-$(git rev-parse --short=10 HEAD) - - cd build/output - - tar cf spirv-cross-${REV}.tar * - - gzip spirv-cross-${REV}.tar - - cd ../.. - - export FILE_TO_UPLOAD=build/output/spirv-cross-${REV}.tar.gz - -deploy: - provider: releases - api_key: - secure: c7YEOyzhE19TFo76UnbLWk/kikRQxsHsOxzkOqN6Q2aL8joNRw5kmcG84rGd+Rf6isX62cykCzA6qHkyJCv9QTIzcyXnLju17rLvgib7cXDcseaq8x4mFvet2yUxCglthDpFY2M2LB0Aqws71lPeYIrKXa6hCFEh8jO3AWxnaor7O3RYfNZylM9d33HgH6KLT3sDx/cukwBstmKeg7EG9OUnrSvairkPW0W2+jlq3SXPlq/WeVhf8hQs3Yg0BluExGbmLOwe9EaeUpeGuJMyHRxXypnToQv1/KwoScKpap5tYxdNWiwRGZ4lYcmKrjAYVvilTioh654oX5LQpn34mE/oe8Ko9AaATkSaoiisRFp6meWtnB39oFBoL5Yn15DqLQpRXPr1AJsnBXSGAac3aDBO1j4MIqTHmYlYlfRw3n2ZsBaFaTZnv++438SNQ54nkivyoDTIWjoOmYa9+K4mQc3415RDdQmjZTJM+lu+GAlMmNBTVbfNvrbU55Usu9Lo6BZJKKdUMvdBB78kJ5FHvcBlL+eMgmk1pABQY0IZROCt7NztHcv1UmAxoWNxveSFs5glydPNNjNS8bogc4dzBGYG0KMmILbBHihVbY2toA1M9CMdDHdp+LucfDMmzECmYSEmlx0h8win+Jjb74/qpOhaXuUZ0NnzVgCOyeUYuMQ= - file: "${FILE_TO_UPLOAD}" - skip_cleanup: true - on: - tags: true diff --git a/3rdparty/spirv-cross/CMakeLists.txt b/3rdparty/spirv-cross/CMakeLists.txt deleted file mode 100644 index 7dbb6b588..000000000 --- a/3rdparty/spirv-cross/CMakeLists.txt +++ /dev/null @@ -1,589 +0,0 @@ -# Copyright 2016 Google Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -cmake_minimum_required(VERSION 2.8) -set(CMAKE_CXX_STANDARD 11) -project(SPIRV-Cross LANGUAGES CXX C) -enable_testing() - -option(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS "Instead of throwing exceptions assert" OFF) -option(SPIRV_CROSS_SHARED "Build the C API as a single shared library." OFF) -option(SPIRV_CROSS_STATIC "Build the C and C++ API as static libraries." ON) -option(SPIRV_CROSS_CLI "Build the CLI binary. Requires SPIRV_CROSS_STATIC." ON) -option(SPIRV_CROSS_ENABLE_TESTS "Enable SPIRV-Cross tests." ON) - -option(SPIRV_CROSS_ENABLE_GLSL "Enable GLSL support." ON) -option(SPIRV_CROSS_ENABLE_HLSL "Enable HLSL target support." ON) -option(SPIRV_CROSS_ENABLE_MSL "Enable MSL target support." ON) -option(SPIRV_CROSS_ENABLE_CPP "Enable C++ target support." ON) -option(SPIRV_CROSS_ENABLE_REFLECT "Enable JSON reflection target support." ON) -option(SPIRV_CROSS_ENABLE_C_API "Enable C API wrapper support in static library." ON) -option(SPIRV_CROSS_ENABLE_UTIL "Enable util module support." ON) - -option(SPIRV_CROSS_SANITIZE_ADDRESS "Sanitize address" OFF) -option(SPIRV_CROSS_SANITIZE_MEMORY "Sanitize memory" OFF) -option(SPIRV_CROSS_SANITIZE_THREADS "Sanitize threads" OFF) -option(SPIRV_CROSS_SANITIZE_UNDEFINED "Sanitize undefined" OFF) - -option(SPIRV_CROSS_NAMESPACE_OVERRIDE "" "Override the namespace used in the C++ API.") -option(SPIRV_CROSS_FORCE_STL_TYPES "Force use of STL types instead of STL replacements in certain places. Might reduce performance." OFF) - -option(SPIRV_CROSS_SKIP_INSTALL "Skips installation targets." OFF) - -option(SPIRV_CROSS_WERROR "Fail build on warnings." OFF) -option(SPIRV_CROSS_MISC_WARNINGS "Misc warnings useful for Travis runs." OFF) - -option(SPIRV_CROSS_FORCE_PIC "Force position-independent code for all targets." OFF) - -if(${CMAKE_GENERATOR} MATCHES "Makefile") - if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR}) - message(FATAL_ERROR "Build out of tree to avoid overwriting Makefile") - endif() -endif() - -set(spirv-compiler-options "") -set(spirv-compiler-defines "") -set(spirv-cross-link-flags "") - -message(STATUS "SPIRV-Cross: Finding Git version for SPIRV-Cross.") -set(spirv-cross-build-version "unknown") -find_package(Git) -if (GIT_FOUND) - execute_process( - COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD - WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} - OUTPUT_VARIABLE spirv-cross-build-version - ERROR_QUIET - OUTPUT_STRIP_TRAILING_WHITESPACE - ) - message(STATUS "SPIRV-Cross: Git hash: ${spirv-cross-build-version}") -else() - message(STATUS "SPIRV-Cross: Git not found, using unknown build version.") -endif() - -string(TIMESTAMP spirv-cross-timestamp) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/gitversion.in.h ${CMAKE_CURRENT_BINARY_DIR}/gitversion.h @ONLY) - -if(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS) - set(spirv-compiler-defines ${spirv-compiler-defines} SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS) -endif() - -if(SPIRV_CROSS_FORCE_STL_TYPES) - set(spirv-compiler-defines ${spirv-compiler-defines} SPIRV_CROSS_FORCE_STL_TYPES) -endif() - -if (CMAKE_COMPILER_IS_GNUCXX OR (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")) - set(spirv-compiler-options ${spirv-compiler-options} -Wall -Wextra -Wshadow) - if (SPIRV_CROSS_MISC_WARNINGS) - if (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") - set(spirv-compiler-options ${spirv-compiler-options} -Wshorten-64-to-32) - endif() - endif() - if (SPIRV_CROSS_WERROR) - set(spirv-compiler-options ${spirv-compiler-options} -Werror) - endif() - - if (SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS) - set(spirv-compiler-options ${spirv-compiler-options} -fno-exceptions) - endif() - - if (SPIRV_CROSS_SANITIZE_ADDRESS) - set(spirv-compiler-options ${spirv-compiler-options} -fsanitize=address) - set(spirv-cross-link-flags "${spirv-cross-link-flags} -fsanitize=address") - endif() - - if (SPIRV_CROSS_SANITIZE_UNDEFINED) - set(spirv-compiler-options ${spirv-compiler-options} -fsanitize=undefined) - set(spirv-cross-link-flags "${spirv-cross-link-flags} -fsanitize=undefined") - endif() - - if (SPIRV_CROSS_SANITIZE_MEMORY) - set(spirv-compiler-options ${spirv-compiler-options} -fsanitize=memory) - set(spirv-cross-link-flags "${spirv-cross-link-flags} -fsanitize=memory") - endif() - - if (SPIRV_CROSS_SANITIZE_THREADS) - set(spirv-compiler-options ${spirv-compiler-options} -fsanitize=thread) - set(spirv-cross-link-flags "${spirv-cross-link-flags} -fsanitize=thread") - endif() -elseif (MSVC) - set(spirv-compiler-options ${spirv-compiler-options} /wd4267 /wd4996) -endif() - -macro(extract_headers out_abs file_list) - set(${out_abs}) # absolute paths - foreach(_a ${file_list}) - # get_filename_component only returns the longest extension, so use a regex - string(REGEX REPLACE ".*\\.(h|hpp)" "\\1" ext ${_a}) - - # For shared library, we are only interested in the C header. - if (SPIRV_CROSS_STATIC) - if(("${ext}" STREQUAL "h") OR ("${ext}" STREQUAL "hpp")) - list(APPEND ${out_abs} "${_a}") - endif() - else() - if("${ext}" STREQUAL "h") - list(APPEND ${out_abs} "${_a}") - endif() - endif() - endforeach() -endmacro() - -macro(spirv_cross_add_library name config_name library_type) - add_library(${name} ${library_type} ${ARGN}) - extract_headers(hdrs "${ARGN}") - target_include_directories(${name} PUBLIC - $ - $) - set_target_properties(${name} PROPERTIES - PUBLIC_HEADERS "${hdrs}") - if (SPIRV_CROSS_FORCE_PIC) - set_target_properties(${name} PROPERTIES POSITION_INDEPENDENT_CODE ON) - endif() - target_compile_options(${name} PRIVATE ${spirv-compiler-options}) - target_compile_definitions(${name} PRIVATE ${spirv-compiler-defines}) - if (SPIRV_CROSS_NAMESPACE_OVERRIDE) - if (${library_type} MATCHES "STATIC") - target_compile_definitions(${name} PUBLIC SPIRV_CROSS_NAMESPACE_OVERRIDE=${SPIRV_CROSS_NAMESPACE_OVERRIDE}) - else() - target_compile_definitions(${name} PRIVATE SPIRV_CROSS_NAMESPACE_OVERRIDE=${SPIRV_CROSS_NAMESPACE_OVERRIDE}) - endif() - endif() - - if (NOT SPIRV_CROSS_SKIP_INSTALL) - install(TARGETS ${name} - EXPORT ${config_name}Config - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib - ARCHIVE DESTINATION lib - PUBLIC_HEADER DESTINATION include/spirv_cross) - install(FILES ${hdrs} DESTINATION include/spirv_cross) - install(EXPORT ${config_name}Config DESTINATION share/${config_name}/cmake) - export(TARGETS ${name} FILE ${config_name}Config.cmake) - endif() -endmacro() - -set(spirv-cross-core-sources - ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.std.450.h - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_common.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_containers.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_error_handling.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_parser.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_parser.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_parsed_ir.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_parsed_ir.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cfg.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cfg.cpp) - -set(spirv-cross-c-sources - spirv.h - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_c.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_c.h) - -set(spirv-cross-glsl-sources - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.hpp) - -set(spirv-cross-cpp-sources - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.hpp) - -set(spirv-cross-msl-sources - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.hpp) - -set(spirv-cross-hlsl-sources - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_hlsl.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_hlsl.hpp) - -set(spirv-cross-reflect-sources - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_reflect.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_reflect.hpp) - -set(spirv-cross-util-sources - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_util.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_util.hpp) - -if (SPIRV_CROSS_STATIC) - spirv_cross_add_library(spirv-cross-core spirv_cross_core STATIC - ${spirv-cross-core-sources}) - - if (SPIRV_CROSS_ENABLE_GLSL) - spirv_cross_add_library(spirv-cross-glsl spirv_cross_glsl STATIC - ${spirv-cross-glsl-sources}) - target_link_libraries(spirv-cross-glsl PRIVATE spirv-cross-core) - endif() - - if (SPIRV_CROSS_ENABLE_CPP) - spirv_cross_add_library(spirv-cross-cpp spirv_cross_cpp STATIC - ${spirv-cross-cpp-sources}) - - if (SPIRV_CROSS_ENABLE_GLSL) - target_link_libraries(spirv-cross-cpp PRIVATE spirv-cross-glsl) - else() - message(FATAL_ERROR "Must enable GLSL support to enable C++ support.") - endif() - endif() - - if (SPIRV_CROSS_ENABLE_REFLECT) - if (SPIRV_CROSS_ENABLE_GLSL) - spirv_cross_add_library(spirv-cross-reflect spirv_cross_reflect STATIC - ${spirv-cross-reflect-sources}) - else() - message(FATAL_ERROR "Must enable GLSL support to enable JSON reflection support.") - endif() - endif() - - if (SPIRV_CROSS_ENABLE_MSL) - spirv_cross_add_library(spirv-cross-msl spirv_cross_msl STATIC - ${spirv-cross-msl-sources}) - if (SPIRV_CROSS_ENABLE_GLSL) - target_link_libraries(spirv-cross-msl PRIVATE spirv-cross-glsl) - else() - message(FATAL_ERROR "Must enable GLSL support to enable MSL support.") - endif() - endif() - - if (SPIRV_CROSS_ENABLE_HLSL) - spirv_cross_add_library(spirv-cross-hlsl spirv_cross_hlsl STATIC - ${spirv-cross-hlsl-sources}) - if (SPIRV_CROSS_ENABLE_GLSL) - target_link_libraries(spirv-cross-hlsl PRIVATE spirv-cross-glsl) - else() - message(FATAL_ERROR "Must enable GLSL support to enable HLSL support.") - endif() - endif() - - if (SPIRV_CROSS_ENABLE_UTIL) - spirv_cross_add_library(spirv-cross-util spirv_cross_util STATIC - ${spirv-cross-util-sources}) - target_link_libraries(spirv-cross-util PRIVATE spirv-cross-core) - endif() - - if (SPIRV_CROSS_ENABLE_C_API) - spirv_cross_add_library(spirv-cross-c spirv_cross_c STATIC - ${spirv-cross-c-sources}) - target_include_directories(spirv-cross-c PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_compile_definitions(spirv-cross-c PRIVATE HAVE_SPIRV_CROSS_GIT_VERSION) - - if (SPIRV_CROSS_ENABLE_GLSL) - target_link_libraries(spirv-cross-c PRIVATE spirv-cross-glsl) - target_compile_definitions(spirv-cross-c PRIVATE SPIRV_CROSS_C_API_GLSL=1) - endif() - - if (SPIRV_CROSS_ENABLE_HLSL) - target_link_libraries(spirv-cross-c PRIVATE spirv-cross-hlsl) - target_compile_definitions(spirv-cross-c PRIVATE SPIRV_CROSS_C_API_HLSL=1) - endif() - - if (SPIRV_CROSS_ENABLE_MSL) - target_link_libraries(spirv-cross-c PRIVATE spirv-cross-msl) - target_compile_definitions(spirv-cross-c PRIVATE SPIRV_CROSS_C_API_MSL=1) - endif() - - if (SPIRV_CROSS_ENABLE_CPP) - target_link_libraries(spirv-cross-c PRIVATE spirv-cross-cpp) - target_compile_definitions(spirv-cross-c PRIVATE SPIRV_CROSS_C_API_CPP=1) - endif() - - if (SPIRV_CROSS_ENABLE_REFLECT) - target_link_libraries(spirv-cross-c PRIVATE spirv-cross-reflect) - target_compile_definitions(spirv-cross-c PRIVATE SPIRV_CROSS_C_API_REFLECT=1) - endif() - endif() -endif() - -set(spirv-cross-abi-major 0) -set(spirv-cross-abi-minor 21) -set(spirv-cross-abi-patch 0) - -if (SPIRV_CROSS_SHARED) - set(SPIRV_CROSS_VERSION ${spirv-cross-abi-major}.${spirv-cross-abi-minor}.${spirv-cross-abi-patch}) - set(SPIRV_CROSS_INSTALL_LIB_DIR ${CMAKE_INSTALL_PREFIX}/lib) - set(SPIRV_CROSS_INSTALL_INC_DIR ${CMAKE_INSTALL_PREFIX}/include/spirv_cross) - - if (NOT SPIRV_CROSS_SKIP_INSTALL) - configure_file( - ${CMAKE_CURRENT_SOURCE_DIR}/pkg-config/spirv-cross-c-shared.pc.in - ${CMAKE_CURRENT_BINARY_DIR}/spirv-cross-c-shared.pc @ONLY) - install(FILES ${CMAKE_CURRENT_BINARY_DIR}/spirv-cross-c-shared.pc DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pkgconfig) - endif() - - spirv_cross_add_library(spirv-cross-c-shared spirv_cross_c_shared SHARED - ${spirv-cross-core-sources} - ${spirv-cross-c-sources}) - - target_include_directories(spirv-cross-c-shared PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_compile_definitions(spirv-cross-c-shared PRIVATE HAVE_SPIRV_CROSS_GIT_VERSION) - - if (SPIRV_CROSS_ENABLE_GLSL) - target_sources(spirv-cross-c-shared PRIVATE ${spirv-cross-glsl-sources}) - target_compile_definitions(spirv-cross-c-shared PRIVATE SPIRV_CROSS_C_API_GLSL=1) - endif() - - if (SPIRV_CROSS_ENABLE_HLSL) - if (SPIRV_CROSS_ENABLE_GLSL) - target_sources(spirv-cross-c-shared PRIVATE ${spirv-cross-hlsl-sources}) - else() - message(FATAL_ERROR "Must enable GLSL support to enable HLSL support.") - endif() - target_compile_definitions(spirv-cross-c-shared PRIVATE SPIRV_CROSS_C_API_HLSL=1) - endif() - - if (SPIRV_CROSS_ENABLE_MSL) - if (SPIRV_CROSS_ENABLE_GLSL) - target_sources(spirv-cross-c-shared PRIVATE ${spirv-cross-msl-sources}) - else() - message(FATAL_ERROR "Must enable GLSL support to enable MSL support.") - endif() - target_compile_definitions(spirv-cross-c-shared PRIVATE SPIRV_CROSS_C_API_MSL=1) - endif() - - if (SPIRV_CROSS_ENABLE_CPP) - if (SPIRV_CROSS_ENABLE_GLSL) - target_sources(spirv-cross-c-shared PRIVATE ${spirv-cross-cpp-sources}) - else() - message(FATAL_ERROR "Must enable GLSL support to enable C++ support.") - endif() - target_compile_definitions(spirv-cross-c-shared PRIVATE SPIRV_CROSS_C_API_CPP=1) - endif() - - if (SPIRV_CROSS_ENABLE_REFLECT) - if (SPIRV_CROSS_ENABLE_GLSL) - target_sources(spirv-cross-c-shared PRIVATE ${spirv-cross-reflect-sources}) - else() - message(FATAL_ERROR "Must enable GLSL support to enable JSON reflection support.") - endif() - target_compile_definitions(spirv-cross-c-shared PRIVATE SPIRV_CROSS_C_API_REFLECT=1) - endif() - - if (CMAKE_COMPILER_IS_GNUCXX OR (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")) - # Only export the C API. - target_compile_options(spirv-cross-c-shared PRIVATE -fvisibility=hidden) - if (NOT APPLE) - set_target_properties(spirv-cross-c-shared PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - endif() - endif() - - target_compile_definitions(spirv-cross-c-shared PRIVATE SPVC_EXPORT_SYMBOLS) - - set_target_properties(spirv-cross-c-shared PROPERTIES - VERSION ${SPIRV_CROSS_VERSION} - SOVERSION ${spirv-cross-abi-major}) -endif() - -if (SPIRV_CROSS_CLI) - if (NOT SPIRV_CROSS_ENABLE_GLSL) - message(FATAL_ERROR "Must enable GLSL if building CLI.") - endif() - - if (NOT SPIRV_CROSS_ENABLE_HLSL) - message(FATAL_ERROR "Must enable HLSL if building CLI.") - endif() - - if (NOT SPIRV_CROSS_ENABLE_MSL) - message(FATAL_ERROR "Must enable MSL if building CLI.") - endif() - - if (NOT SPIRV_CROSS_ENABLE_CPP) - message(FATAL_ERROR "Must enable C++ if building CLI.") - endif() - - if (NOT SPIRV_CROSS_ENABLE_REFLECT) - message(FATAL_ERROR "Must enable reflection if building CLI.") - endif() - - if (NOT SPIRV_CROSS_ENABLE_UTIL) - message(FATAL_ERROR "Must enable utils if building CLI.") - endif() - - if (NOT SPIRV_CROSS_STATIC) - message(FATAL_ERROR "Must build static libraries if building CLI.") - endif() - add_executable(spirv-cross main.cpp) - target_compile_options(spirv-cross PRIVATE ${spirv-compiler-options}) - target_include_directories(spirv-cross PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_compile_definitions(spirv-cross PRIVATE ${spirv-compiler-defines} HAVE_SPIRV_CROSS_GIT_VERSION) - set_target_properties(spirv-cross PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - if (NOT SPIRV_CROSS_SKIP_INSTALL) - install(TARGETS spirv-cross RUNTIME DESTINATION bin) - endif() - target_link_libraries(spirv-cross PRIVATE - spirv-cross-glsl - spirv-cross-hlsl - spirv-cross-cpp - spirv-cross-reflect - spirv-cross-msl - spirv-cross-util - spirv-cross-core) - - if (SPIRV_CROSS_ENABLE_TESTS) - # Set up tests, using only the simplest modes of the test_shaders - # script. You have to invoke the script manually to: - # - Update the reference files - # - Get cycle counts from malisc - # - Keep failing outputs - find_package(PythonInterp) - find_program(spirv-cross-glslang NAMES glslangValidator - PATHS ${CMAKE_CURRENT_SOURCE_DIR}/external/glslang-build/output/bin - NO_DEFAULT_PATH) - find_program(spirv-cross-spirv-as NAMES spirv-as - PATHS ${CMAKE_CURRENT_SOURCE_DIR}/external/spirv-tools-build/output/bin - NO_DEFAULT_PATH) - find_program(spirv-cross-spirv-val NAMES spirv-val - PATHS ${CMAKE_CURRENT_SOURCE_DIR}/external/spirv-tools-build/output/bin - NO_DEFAULT_PATH) - find_program(spirv-cross-spirv-opt NAMES spirv-opt - PATHS ${CMAKE_CURRENT_SOURCE_DIR}/external/spirv-tools-build/output/bin - NO_DEFAULT_PATH) - - if ((${spirv-cross-glslang} MATCHES "NOTFOUND") OR (${spirv-cross-spirv-as} MATCHES "NOTFOUND") OR (${spirv-cross-spirv-val} MATCHES "NOTFOUND") OR (${spirv-cross-spirv-opt} MATCHES "NOTFOUND")) - set(SPIRV_CROSS_ENABLE_TESTS OFF) - message("SPIRV-Cross: Testing will be disabled for SPIRV-Cross. Could not find glslang or SPIRV-Tools build under external/. To enable testing, run ./checkout_glslang_spirv_tools.sh and ./build_glslang_spirv_tools.sh first.") - else() - set(SPIRV_CROSS_ENABLE_TESTS ON) - message("SPIRV-Cross: Found glslang and SPIRV-Tools. Enabling test suite.") - message("SPIRV-Cross: Found glslangValidator in: ${spirv-cross-glslang}.") - message("SPIRV-Cross: Found spirv-as in: ${spirv-cross-spirv-as}.") - message("SPIRV-Cross: Found spirv-val in: ${spirv-cross-spirv-val}.") - message("SPIRV-Cross: Found spirv-opt in: ${spirv-cross-spirv-opt}.") - endif() - - set(spirv-cross-externals - --glslang "${spirv-cross-glslang}" - --spirv-as "${spirv-cross-spirv-as}" - --spirv-opt "${spirv-cross-spirv-opt}" - --spirv-val "${spirv-cross-spirv-val}") - - if (${PYTHONINTERP_FOUND} AND SPIRV_CROSS_ENABLE_TESTS) - if (${PYTHON_VERSION_MAJOR} GREATER 2) - add_executable(spirv-cross-c-api-test tests-other/c_api_test.c) - target_link_libraries(spirv-cross-c-api-test spirv-cross-c) - set_target_properties(spirv-cross-c-api-test PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - - add_executable(spirv-cross-small-vector-test tests-other/small_vector.cpp) - target_link_libraries(spirv-cross-small-vector-test spirv-cross-core) - set_target_properties(spirv-cross-small-vector-test PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - - add_executable(spirv-cross-msl-constexpr-test tests-other/msl_constexpr_test.cpp) - target_link_libraries(spirv-cross-msl-constexpr-test spirv-cross-c) - set_target_properties(spirv-cross-msl-constexpr-test PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - - add_executable(spirv-cross-msl-resource-binding-test tests-other/msl_resource_bindings.cpp) - target_link_libraries(spirv-cross-msl-resource-binding-test spirv-cross-c) - set_target_properties(spirv-cross-msl-resource-binding-test PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - - add_executable(spirv-cross-msl-ycbcr-conversion-test tests-other/msl_ycbcr_conversion_test.cpp) - target_link_libraries(spirv-cross-msl-ycbcr-conversion-test spirv-cross-c) - set_target_properties(spirv-cross-msl-ycbcr-conversion-test PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - - add_executable(spirv-cross-typed-id-test tests-other/typed_id_test.cpp) - target_link_libraries(spirv-cross-typed-id-test spirv-cross-core) - set_target_properties(spirv-cross-typed-id-test PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}") - - if (CMAKE_COMPILER_IS_GNUCXX OR (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")) - target_compile_options(spirv-cross-c-api-test PRIVATE -std=c89 -Wall -Wextra) - endif() - add_test(NAME spirv-cross-c-api-test - COMMAND $ ${CMAKE_CURRENT_SOURCE_DIR}/tests-other/c_api_test.spv - ${spirv-cross-abi-major} - ${spirv-cross-abi-minor} - ${spirv-cross-abi-patch}) - add_test(NAME spirv-cross-small-vector-test - COMMAND $) - add_test(NAME spirv-cross-msl-constexpr-test - COMMAND $ ${CMAKE_CURRENT_SOURCE_DIR}/tests-other/msl_constexpr_test.spv) - add_test(NAME spirv-cross-msl-resource-binding-test - COMMAND $ ${CMAKE_CURRENT_SOURCE_DIR}/tests-other/msl_resource_binding.spv) - add_test(NAME spirv-cross-msl-ycbcr-conversion-test - COMMAND $ ${CMAKE_CURRENT_SOURCE_DIR}/tests-other/msl_ycbcr_conversion_test.spv) - add_test(NAME spirv-cross-msl-ycbcr-conversion-test-2 - COMMAND $ ${CMAKE_CURRENT_SOURCE_DIR}/tests-other/msl_ycbcr_conversion_test_2.spv) - add_test(NAME spirv-cross-typed-id-test - COMMAND $) - add_test(NAME spirv-cross-test - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-no-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-no-opt - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-metal - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --metal --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-msl - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-metal-no-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --metal --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-msl-no-opt - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-hlsl - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --hlsl --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-hlsl - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-hlsl-no-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --hlsl --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-hlsl-no-opt - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --opt --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-metal-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --metal --opt --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-msl - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-hlsl-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --hlsl --opt --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-hlsl - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-reflection - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --reflect --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-reflection - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-ue4 - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --msl --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-ue4 - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-ue4-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --msl --opt --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-ue4 - WORKING_DIRECTORY $) - add_test(NAME spirv-cross-test-ue4-no-opt - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --msl --parallel - ${spirv-cross-externals} - ${CMAKE_CURRENT_SOURCE_DIR}/shaders-ue4-no-opt - WORKING_DIRECTORY $) - endif() - elseif(NOT ${PYTHONINTERP_FOUND}) - message(WARNING "SPIRV-Cross: Testing disabled. Could not find python3. If you have python3 installed try running " - "cmake with -DPYTHON_EXECUTABLE:FILEPATH=/path/to/python3 to help it find the executable") - endif() - endif() -endif() diff --git a/3rdparty/spirv-cross/CODE_OF_CONDUCT.md b/3rdparty/spirv-cross/CODE_OF_CONDUCT.md deleted file mode 100644 index a11610bd3..000000000 --- a/3rdparty/spirv-cross/CODE_OF_CONDUCT.md +++ /dev/null @@ -1 +0,0 @@ -A reminder that this issue tracker is managed by the Khronos Group. Interactions here should follow the Khronos Code of Conduct (https://www.khronos.org/developers/code-of-conduct), which prohibits aggressive or derogatory language. Please keep the discussion friendly and civil. diff --git a/3rdparty/spirv-cross/Makefile b/3rdparty/spirv-cross/Makefile deleted file mode 100644 index a006e81fa..000000000 --- a/3rdparty/spirv-cross/Makefile +++ /dev/null @@ -1,41 +0,0 @@ -TARGET := spirv-cross - -SOURCES := $(wildcard spirv_*.cpp) -CLI_SOURCES := main.cpp - -OBJECTS := $(SOURCES:.cpp=.o) -CLI_OBJECTS := $(CLI_SOURCES:.cpp=.o) - -STATIC_LIB := lib$(TARGET).a - -DEPS := $(OBJECTS:.o=.d) $(CLI_OBJECTS:.o=.d) - -CXXFLAGS += -std=c++11 -Wall -Wextra -Wshadow - -ifeq ($(DEBUG), 1) - CXXFLAGS += -O0 -g -else - CXXFLAGS += -O2 -DNDEBUG -endif - -ifeq ($(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS), 1) - CXXFLAGS += -DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS -fno-exceptions -endif - -all: $(TARGET) - --include $(DEPS) - -$(TARGET): $(CLI_OBJECTS) $(STATIC_LIB) - $(CXX) -o $@ $(CLI_OBJECTS) $(STATIC_LIB) $(LDFLAGS) - -$(STATIC_LIB): $(OBJECTS) - $(AR) rcs $@ $(OBJECTS) - -%.o: %.cpp - $(CXX) -c -o $@ $< $(CXXFLAGS) -MMD - -clean: - rm -f $(TARGET) $(OBJECTS) $(CLI_OBJECTS) $(STATIC_LIB) $(DEPS) - -.PHONY: clean diff --git a/3rdparty/spirv-cross/README.md b/3rdparty/spirv-cross/README.md deleted file mode 100644 index 831c6ff00..000000000 --- a/3rdparty/spirv-cross/README.md +++ /dev/null @@ -1,493 +0,0 @@ -# SPIRV-Cross - -SPIRV-Cross is a tool designed for parsing and converting SPIR-V to other shader languages. - -[![Build Status](https://travis-ci.org/KhronosGroup/SPIRV-Cross.svg?branch=master)](https://travis-ci.org/KhronosGroup/SPIRV-Cross) -[![Build Status](https://ci.appveyor.com/api/projects/status/github/KhronosGroup/SPIRV-Cross?svg=true&branch=master)](https://ci.appveyor.com/project/HansKristian-Work/SPIRV-Cross) - -## Features - - - Convert SPIR-V to readable, usable and efficient GLSL - - Convert SPIR-V to readable, usable and efficient Metal Shading Language (MSL) - - Convert SPIR-V to readable, usable and efficient HLSL - - Convert SPIR-V to debuggable C++ [DEPRECATED] - - Convert SPIR-V to a JSON reflection format [EXPERIMENTAL] - - Reflection API to simplify the creation of Vulkan pipeline layouts - - Reflection API to modify and tweak OpDecorations - - Supports "all" of vertex, fragment, tessellation, geometry and compute shaders. - -SPIRV-Cross tries hard to emit readable and clean output from the SPIR-V. -The goal is to emit GLSL or MSL that looks like it was written by a human and not awkward IR/assembly-like code. - -NOTE: Individual features are expected to be mostly complete, but it is possible that certain obscure GLSL features are not yet supported. -However, most missing features are expected to be "trivial" improvements at this stage. - -## Building - -SPIRV-Cross has been tested on Linux, iOS/OSX, Windows and Android. CMake is the main build system. - -### Linux and macOS - -Building with CMake is recommended, as it is the only build system which is tested in continuous integration. -It is also the only build system which has install commands and other useful build system features. - -However, you can just run `make` on the command line as a fallback if you only care about the CLI tool. - -A non-ancient GCC (4.8+) or Clang (3.x+) compiler is required as SPIRV-Cross uses C++11 extensively. - -### Windows - -Building with CMake is recommended, which is the only way to target MSVC. -MinGW-w64 based compilation works with `make` as a fallback. - -### Android - -SPIRV-Cross is only useful as a library here. Use the CMake build to link SPIRV-Cross to your project. - -### C++ exceptions - -The make and CMake build flavors offer the option to treat exceptions as assertions. To disable exceptions for make just append `SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS=1` to the command line. For CMake append `-DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS=ON`. By default exceptions are enabled. - -### Static, shared and CLI - -You can use `-DSPIRV_CROSS_STATIC=ON/OFF` `-DSPIRV_CROSS_SHARED=ON/OFF` `-DSPIRV_CROSS_CLI=ON/OFF` to control which modules are built (and installed). - -## Usage - -### Using the C++ API - -The C++ API is the main API for SPIRV-Cross. For more in-depth documentation than what's provided in this README, -please have a look at the [Wiki](https://github.com/KhronosGroup/SPIRV-Cross/wiki). -**NOTE**: This API is not guaranteed to be ABI-stable, and it is highly recommended to link against this API statically. -The API is generally quite stable, but it can change over time, see the C API for more stability. - -To perform reflection and convert to other shader languages you can use the SPIRV-Cross API. -For example: - -```c++ -#include "spirv_glsl.hpp" -#include -#include - -extern std::vector load_spirv_file(); - -int main() -{ - // Read SPIR-V from disk or similar. - std::vector spirv_binary = load_spirv_file(); - - spirv_cross::CompilerGLSL glsl(std::move(spirv_binary)); - - // The SPIR-V is now parsed, and we can perform reflection on it. - spirv_cross::ShaderResources resources = glsl.get_shader_resources(); - - // Get all sampled images in the shader. - for (auto &resource : resources.sampled_images) - { - unsigned set = glsl.get_decoration(resource.id, spv::DecorationDescriptorSet); - unsigned binding = glsl.get_decoration(resource.id, spv::DecorationBinding); - printf("Image %s at set = %u, binding = %u\n", resource.name.c_str(), set, binding); - - // Modify the decoration to prepare it for GLSL. - glsl.unset_decoration(resource.id, spv::DecorationDescriptorSet); - - // Some arbitrary remapping if we want. - glsl.set_decoration(resource.id, spv::DecorationBinding, set * 16 + binding); - } - - // Set some options. - spirv_cross::CompilerGLSL::Options options; - options.version = 310; - options.es = true; - glsl.set_options(options); - - // Compile to GLSL, ready to give to GL driver. - std::string source = glsl.compile(); -} -``` - -### Using the C API wrapper - -To facilitate C compatibility and compatibility with foreign programming languages, a C89-compatible API wrapper is provided. Unlike the C++ API, -the goal of this wrapper is to be fully stable, both API and ABI-wise. -This is the only interface which is supported when building SPIRV-Cross as a shared library. - -An important point of the wrapper is that all memory allocations are contained in the `spvc_context`. -This simplifies the use of the API greatly. However, you should destroy the context as soon as reasonable, -or use `spvc_context_release_allocations()` if you intend to reuse the `spvc_context` object again soon. - -Most functions return a `spvc_result`, where `SPVC_SUCCESS` is the only success code. -For brevity, the code below does not do any error checking. - -```c -#include - -const SpvId *spirv = get_spirv_data(); -size_t word_count = get_spirv_word_count(); - -spvc_context context = NULL; -spvc_parsed_ir ir = NULL; -spvc_compiler compiler_glsl = NULL; -spvc_compiler_options options = NULL; -spvc_resources resources = NULL; -const spvc_reflected_resource *list = NULL; -const char *result = NULL; -size_t count; -size_t i; - -// Create context. -spvc_context_create(&context); - -// Set debug callback. -spvc_context_set_error_callback(context, error_callback, userdata); - -// Parse the SPIR-V. -spvc_context_parse_spirv(context, spirv, word_count, &ir); - -// Hand it off to a compiler instance and give it ownership of the IR. -spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler_glsl); - -// Do some basic reflection. -spvc_compiler_create_shader_resources(compiler_glsl, &resources); -spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count); - -for (i = 0; i < count; i++) -{ - printf("ID: %u, BaseTypeID: %u, TypeID: %u, Name: %s\n", list[i].id, list[i].base_type_id, list[i].type_id, - list[i].name); - printf(" Set: %u, Binding: %u\n", - spvc_compiler_get_decoration(compiler_glsl, list[i].id, SpvDecorationDescriptorSet), - spvc_compiler_get_decoration(compiler_glsl, list[i].id, SpvDecorationBinding)); -} - -// Modify options. -spvc_compiler_create_compiler_options(context, &options); -spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 330); -spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_FALSE); -spvc_compiler_install_compiler_options(compiler_glsl, options); - -spvc_compiler_compile(compiler, &result); -printf("Cross-compiled source: %s\n", result); - -// Frees all memory we allocated so far. -spvc_context_destroy(context); -``` - -### Linking - -#### CMake add_subdirectory() - -This is the recommended way if you are using CMake and want to link against SPIRV-Cross statically. - -#### Integrating SPIRV-Cross in a custom build system - -To add SPIRV-Cross to your own codebase, just copy the source and header files from root directory -and build the relevant .cpp files you need. Make sure to build with C++11 support, e.g. `-std=c++11` in GCC and Clang. -Alternatively, the Makefile generates a libspirv-cross.a static library during build that can be linked in. - -#### Linking against SPIRV-Cross as a system library - -It is possible to link against SPIRV-Cross when it is installed as a system library, -which would be mostly relevant for Unix-like platforms. - -##### pkg-config - -For Unix-based systems, a pkg-config is installed for the C API, e.g.: - -``` -$ pkg-config spirv-cross-c-shared --libs --cflags --I/usr/local/include/spirv_cross -L/usr/local/lib -lspirv-cross-c-shared -``` - -##### CMake - -If the project is installed, it can be found with `find_package()`, e.g.: - -``` -cmake_minimum_required(VERSION 3.5) -set(CMAKE_C_STANDARD 99) -project(Test LANGUAGES C) - -find_package(spirv_cross_c_shared) -if (spirv_cross_c_shared_FOUND) - message(STATUS "Found SPIRV-Cross C API! :)") -else() - message(STATUS "Could not find SPIRV-Cross C API! :(") -endif() - -add_executable(test test.c) -target_link_libraries(test spirv-cross-c-shared) -``` - -test.c: -```c -#include - -int main(void) -{ - spvc_context context; - spvc_context_create(&context); - spvc_context_destroy(context); -} -``` - -### CLI - -The CLI is suitable for basic cross-compilation tasks, but it cannot support the full flexibility that the API can. -Some examples below. - -#### Creating a SPIR-V file from GLSL with glslang - -``` -glslangValidator -H -V -o test.spv test.frag -``` - -#### Converting a SPIR-V file to GLSL ES - -``` -glslangValidator -H -V -o test.spv shaders/comp/basic.comp -./spirv-cross --version 310 --es test.spv -``` - -#### Converting to desktop GLSL - -``` -glslangValidator -H -V -o test.spv shaders/comp/basic.comp -./spirv-cross --version 330 --no-es test.spv --output test.comp -``` - -#### Disable prettifying optimizations - -``` -glslangValidator -H -V -o test.spv shaders/comp/basic.comp -./spirv-cross --version 310 --es test.spv --output test.comp --force-temporary -``` - -### Using shaders generated from C++ backend - -Please see `samples/cpp` where some GLSL shaders are compiled to SPIR-V, decompiled to C++ and run with test data. -Reading through the samples should explain how to use the C++ interface. -A simple Makefile is included to build all shaders in the directory. - -### Implementation notes - -When using SPIR-V and SPIRV-Cross as an intermediate step for cross-compiling between high level languages there are some considerations to take into account, -as not all features used by one high-level language are necessarily supported natively by the target shader language. -SPIRV-Cross aims to provide the tools needed to handle these scenarios in a clean and robust way, but some manual action is required to maintain compatibility. - -#### HLSL source to GLSL - -##### HLSL entry points - -When using SPIR-V shaders compiled from HLSL, there are some extra things you need to take care of. -First make sure that the entry point is used correctly. -If you forget to set the entry point correctly in glslangValidator (-e MyFancyEntryPoint), -you will likely encounter this error message: - -``` -Cannot end a function before ending the current block. -Likely cause: If this SPIR-V was created from glslang HLSL, make sure the entry point is valid. -``` - -##### Vertex/Fragment interface linking - -HLSL relies on semantics in order to effectively link together shader stages. In the SPIR-V generated by glslang, the transformation from HLSL to GLSL ends up looking like - -```c++ -struct VSOutput { - // SV_Position is rerouted to gl_Position - float4 position : SV_Position; - float4 coord : TEXCOORD0; -}; - -VSOutput main(...) {} -``` - -```c++ -struct VSOutput { - float4 coord; -} -layout(location = 0) out VSOutput _magicNameGeneratedByGlslang; -``` - -While this works, be aware of the type of the struct which is used in the vertex stage and the fragment stage. -There may be issues if the structure type name differs in vertex stage and fragment stage. - -You can make use of the reflection interface to force the name of the struct type. - -``` -// Something like this for both vertex outputs and fragment inputs. -compiler.set_name(varying_resource.base_type_id, "VertexFragmentLinkage"); -``` - -Some platform may require identical variable name for both vertex outputs and fragment inputs. (for example MacOSX) -to rename varaible base on location, please add -``` ---rename-interface-variable -``` - -#### HLSL source to legacy GLSL/ESSL - -HLSL tends to emit varying struct types to pass data between vertex and fragment. -This is not supported in legacy GL/GLES targets, so to support this, varying structs are flattened. -This is done automatically, but the API user might need to be aware that this is happening in order to support all cases. - -Modern GLES code like this: -```c++ -struct Output { - vec4 a; - vec2 b; -}; -out Output vout; -``` - -Is transformed into: -```c++ -struct Output { - vec4 a; - vec2 b; -}; -varying vec4 Output_a; -varying vec2 Output_b; -``` - -Note that now, both the struct name and the member names will participate in the linking interface between vertex and fragment, so -API users might want to ensure that both the struct names and member names match so that vertex outputs and fragment inputs can link properly. - - -#### Separate image samplers (HLSL/Vulkan) for backends which do not support it (GLSL) - -Another thing you need to remember is when using samplers and textures in HLSL these are separable, and not directly compatible with GLSL. If you need to use this with desktop GL/GLES, you need to call `Compiler::build_combined_image_samplers` first before calling `Compiler::compile`, or you will get an exception. - -```c++ -// From main.cpp -// Builds a mapping for all combinations of images and samplers. -compiler->build_combined_image_samplers(); - -// Give the remapped combined samplers new names. -// Here you can also set up decorations if you want (binding = #N). -for (auto &remap : compiler->get_combined_image_samplers()) -{ - compiler->set_name(remap.combined_id, join("SPIRV_Cross_Combined", compiler->get_name(remap.image_id), - compiler->get_name(remap.sampler_id))); -} -``` - -If your target is Vulkan GLSL, `--vulkan-semantics` will emit separate image samplers as you'd expect. -The command line client calls `Compiler::build_combined_image_samplers` automatically, but if you're calling the library, you'll need to do this yourself. - -#### Descriptor sets (Vulkan GLSL) for backends which do not support them (HLSL/GLSL/Metal) - -Descriptor sets are unique to Vulkan, so make sure that descriptor set + binding is remapped to a flat binding scheme (set always 0), so that other APIs can make sense of the bindings. -This can be done with `Compiler::set_decoration(id, spv::DecorationDescriptorSet)`. - -#### Linking by name for targets which do not support explicit locations (legacy GLSL/ESSL) - -Modern GLSL and HLSL sources (and SPIR-V) relies on explicit layout(location) qualifiers to guide the linking process between shader stages, -but older GLSL relies on symbol names to perform the linking. When emitting shaders with older versions, these layout statements will be removed, -so it is important that the API user ensures that the names of I/O variables are sanitized so that linking will work properly. -The reflection API can rename variables, struct types and struct members to deal with these scenarios using `Compiler::set_name` and friends. - -#### Clip-space conventions - -SPIRV-Cross can perform some common clip space conversions on gl_Position/SV_Position by enabling `CompilerGLSL::Options.vertex.fixup_clipspace`. -While this can be convenient, it is recommended to modify the projection matrices instead as that can achieve the same result. - -For GLSL targets, enabling this will convert a shader which assumes `[0, w]` depth range (Vulkan / D3D / Metal) into `[-w, w]` range. -For MSL and HLSL targets, enabling this will convert a shader in `[-w, w]` depth range (OpenGL) to `[0, w]` depth range. - -By default, the CLI will not enable `fixup_clipspace`, but in the API you might want to set an explicit value using `CompilerGLSL::set_options()`. - -Y-flipping of gl_Position and similar is also supported. -The use of this is discouraged, because relying on vertex shader Y-flipping tends to get quite messy. -To enable this, set `CompilerGLSL::Options.vertex.flip_vert_y` or `--flip-vert-y` in CLI. - -## Contributing - -Contributions to SPIRV-Cross are welcome. See Testing and Licensing sections for details. - -### Testing - -SPIRV-Cross maintains a test suite of shaders with reference output of how the output looks after going through a roundtrip through -glslangValidator/spirv-as then back through SPIRV-Cross again. -The reference files are stored inside the repository in order to be able to track regressions. - -All pull requests should ensure that test output does not change unexpectedly. This can be tested with: - -``` -./checkout_glslang_spirv_tools.sh # Checks out glslang and SPIRV-Tools at a fixed revision which matches the reference output. - # NOTE: Some users have reported problems cloning from git:// paths. To use https:// instead pass in - # $ PROTOCOL=https ./checkout_glslang_spirv_tools.sh - # instead. -./build_glslang_spirv_tools.sh # Builds glslang and SPIRV-Tools. -./test_shaders.sh # Runs over all changes and makes sure that there are no deltas compared to reference files. -``` - -`./test_shaders.sh` currently requires a Makefile setup with GCC/Clang to be set up. -However, on Windows, this can be rather inconvenient if a MinGW environment is not set up. -To use a spirv-cross binary you built with CMake (or otherwise), you can pass in an environment variable as such: - -``` -SPIRV_CROSS_PATH=path/to/custom/spirv-cross ./test_shaders.sh -``` - -However, when improving SPIRV-Cross there are of course legitimate cases where reference output should change. -In these cases, run: - -``` -./update_test_shaders.sh # SPIRV_CROSS_PATH also works here. -``` - -to update the reference files and include these changes as part of the pull request. -Always make sure you are running the correct version of glslangValidator as well as SPIRV-Tools when updating reference files. -See `checkout_glslang_spirv_tools.sh` which revisions are currently expected. The revisions change regularly. - -In short, the master branch should always be able to run `./test_shaders.py shaders` and friends without failure. -SPIRV-Cross uses Travis CI to test all pull requests, so it is not strictly needed to perform testing yourself if you have problems running it locally. -A pull request which does not pass testing on Travis will not be accepted however. - -When adding support for new features to SPIRV-Cross, a new shader and reference file should be added which covers usage of the new shader features in question. -Travis CI runs the test suite with the CMake, by running `ctest`. This is a more straight-forward alternative to `./test_shaders.sh`. - -### Licensing - -Contributors of new files should add a copyright header at the top of every new source code file with their copyright -along with the Apache 2.0 licensing stub. - -### Formatting - -SPIRV-Cross uses `clang-format` to automatically format code. -Please use `clang-format` with the style sheet found in `.clang-format` to automatically format code before submitting a pull request. - -To make things easy, the `format_all.sh` script can be used to format all -source files in the library. In this directory, run the following from the -command line: - - ./format_all.sh - -## Regression testing - -In shaders/ a collection of shaders are maintained for purposes of regression testing. -The current reference output is contained in reference/. -`./test_shaders.py shaders` can be run to perform regression testing. - -See `./test_shaders.py --help` for more. - -### Metal backend - -To test the roundtrip path GLSL -> SPIR-V -> MSL, `--msl` can be added, e.g. `./test_shaders.py --msl shaders-msl`. - -### HLSL backend - -To test the roundtrip path GLSL -> SPIR-V -> HLSL, `--hlsl` can be added, e.g. `./test_shaders.py --hlsl shaders-hlsl`. - -### Updating regression tests - -When legitimate changes are found, use `--update` flag to update regression files. -Otherwise, `./test_shaders.py` will fail with error code. - -### Mali Offline Compiler cycle counts - -To obtain a CSV of static shader cycle counts before and after going through spirv-cross, add -`--malisc` flag to `./test_shaders`. This requires the Mali Offline Compiler to be installed in PATH. - diff --git a/3rdparty/spirv-cross/appveyor.yml b/3rdparty/spirv-cross/appveyor.yml deleted file mode 100644 index 2f427f180..000000000 --- a/3rdparty/spirv-cross/appveyor.yml +++ /dev/null @@ -1,31 +0,0 @@ - -environment: - matrix: - - GENERATOR: "Visual Studio 12 2013 Win64" - CONFIG: Debug - - - GENERATOR: "Visual Studio 12 2013 Win64" - CONFIG: Release - - - GENERATOR: "Visual Studio 14 2015 Win64" - CONFIG: Debug - - - GENERATOR: "Visual Studio 14 2015 Win64" - CONFIG: Release - - - GENERATOR: "Visual Studio 12 2013" - CONFIG: Debug - - - GENERATOR: "Visual Studio 12 2013" - CONFIG: Release - - - GENERATOR: "Visual Studio 14 2015" - CONFIG: Debug - - - GENERATOR: "Visual Studio 14 2015" - CONFIG: Release - -build_script: - - git submodule update --init - - cmake "-G%GENERATOR%" -H. -B_builds - - cmake --build _builds --config "%CONFIG%" diff --git a/3rdparty/spirv-cross/build_glslang_spirv_tools.sh b/3rdparty/spirv-cross/build_glslang_spirv_tools.sh deleted file mode 100755 index fb4f7de21..000000000 --- a/3rdparty/spirv-cross/build_glslang_spirv_tools.sh +++ /dev/null @@ -1,26 +0,0 @@ -#!/bin/bash - -PROFILE=Release - -if [ ! -z $1 ]; then - PROFILE=$1 -fi - -if [ ! -z $2 ]; then - NPROC="--parallel $2" -fi - -echo "Building glslang." -mkdir -p external/glslang-build -cd external/glslang-build -cmake ../glslang -DCMAKE_BUILD_TYPE=$PROFILE -DCMAKE_INSTALL_PREFIX=output -cmake --build . --config $PROFILE --target install ${NPROC} -cd ../.. - -echo "Building SPIRV-Tools." -mkdir -p external/spirv-tools-build -cd external/spirv-tools-build -cmake ../spirv-tools -DCMAKE_BUILD_TYPE=$PROFILE -DSPIRV_WERROR=OFF -DCMAKE_INSTALL_PREFIX=output -cmake --build . --config $PROFILE --target install ${NPROC} -cd ../.. - diff --git a/3rdparty/spirv-cross/checkout_glslang_spirv_tools.sh b/3rdparty/spirv-cross/checkout_glslang_spirv_tools.sh deleted file mode 100755 index 7ad03664c..000000000 --- a/3rdparty/spirv-cross/checkout_glslang_spirv_tools.sh +++ /dev/null @@ -1,55 +0,0 @@ -#!/bin/bash - -GLSLANG_REV=a4af7676feb011d61b1dfa8915bd41d9c5aaf22a -SPIRV_TOOLS_REV=e82a428605f6ce0a07337b36f8ba3935c9f165ac -SPIRV_HEADERS_REV=204cd131c42b90d129073719f2766293ce35c081 - -if [ -z $PROTOCOL ]; then - PROTOCOL=git -fi - -echo "Using protocol \"$PROTOCOL\" for checking out repositories. If this is problematic, try PROTOCOL=https $0." - -if [ -d external/glslang ]; then - echo "Updating glslang to revision $GLSLANG_REV." - cd external/glslang - git fetch origin - git checkout $GLSLANG_REV -else - echo "Cloning glslang revision $GLSLANG_REV." - mkdir -p external - cd external - git clone $PROTOCOL://github.com/KhronosGroup/glslang.git - cd glslang - git checkout $GLSLANG_REV -fi -cd ../.. - -if [ -d external/spirv-tools ]; then - echo "Updating SPIRV-Tools to revision $SPIRV_TOOLS_REV." - cd external/spirv-tools - git fetch origin - git checkout $SPIRV_TOOLS_REV -else - echo "Cloning SPIRV-Tools revision $SPIRV_TOOLS_REV." - mkdir -p external - cd external - git clone $PROTOCOL://github.com/KhronosGroup/SPIRV-Tools.git spirv-tools - cd spirv-tools - git checkout $SPIRV_TOOLS_REV -fi - -if [ -d external/spirv-headers ]; then - cd external/spirv-headers - git pull origin master - git checkout $SPIRV_HEADERS_REV - cd ../.. -else - git clone $PROTOCOL://github.com/KhronosGroup/SPIRV-Headers.git external/spirv-headers - cd external/spirv-headers - git checkout $SPIRV_HEADERS_REV - cd ../.. -fi - -cd ../.. - diff --git a/3rdparty/spirv-cross/cmake/gitversion.in.h b/3rdparty/spirv-cross/cmake/gitversion.in.h deleted file mode 100644 index 7135e283b..000000000 --- a/3rdparty/spirv-cross/cmake/gitversion.in.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef SPIRV_CROSS_GIT_VERSION_H_ -#define SPIRV_CROSS_GIT_VERSION_H_ - -#define SPIRV_CROSS_GIT_REVISION "Git commit: @spirv-cross-build-version@ Timestamp: @spirv-cross-timestamp@" - -#endif diff --git a/3rdparty/spirv-cross/format_all.sh b/3rdparty/spirv-cross/format_all.sh deleted file mode 100755 index fcfffc57f..000000000 --- a/3rdparty/spirv-cross/format_all.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/bash - -#for file in spirv_*.{cpp,hpp} include/spirv_cross/*.{hpp,h} samples/cpp/*.cpp main.cpp -for file in spirv_*.{cpp,hpp} main.cpp -do - echo "Formatting file: $file ..." - clang-format -style=file -i $file -done diff --git a/3rdparty/spirv-cross/gn/BUILD.gn b/3rdparty/spirv-cross/gn/BUILD.gn deleted file mode 100644 index 8458c1a70..000000000 --- a/3rdparty/spirv-cross/gn/BUILD.gn +++ /dev/null @@ -1,63 +0,0 @@ -# Copyright (C) 2019 Google, Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. -# - -config("spirv_cross_public") { - include_dirs = [ ".." ] - - defines = [ "SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS" ] -} - -source_set("spirv_cross_sources") { - public_configs = [ ":spirv_cross_public" ] - - sources = [ - "../GLSL.std.450.h", - "../spirv.hpp", - "../spirv_cfg.cpp", - "../spirv_cfg.hpp", - "../spirv_common.hpp", - "../spirv_cross.cpp", - "../spirv_cross.hpp", - "../spirv_cross_containers.hpp", - "../spirv_cross_error_handling.hpp", - "../spirv_cross_parsed_ir.cpp", - "../spirv_cross_parsed_ir.hpp", - "../spirv_cross_util.cpp", - "../spirv_cross_util.hpp", - "../spirv_glsl.cpp", - "../spirv_glsl.hpp", - "../spirv_msl.cpp", - "../spirv_msl.hpp", - "../spirv_parser.cpp", - "../spirv_parser.hpp", - "../spirv_reflect.cpp", - "../spirv_reflect.hpp", - ] - - cflags = [ "-fno-exceptions" ] - - if (is_clang) { - cflags_cc = [ - "-Wno-extra-semi", - "-Wno-ignored-qualifiers", - "-Wno-implicit-fallthrough", - "-Wno-inconsistent-missing-override", - "-Wno-missing-field-initializers", - "-Wno-newline-eof", - "-Wno-sign-compare", - "-Wno-unused-variable", - ] - } -} diff --git a/3rdparty/spirv-cross/pkg-config/spirv-cross-c-shared.pc.in b/3rdparty/spirv-cross/pkg-config/spirv-cross-c-shared.pc.in deleted file mode 100644 index 823e4ce48..000000000 --- a/3rdparty/spirv-cross/pkg-config/spirv-cross-c-shared.pc.in +++ /dev/null @@ -1,13 +0,0 @@ -prefix=@CMAKE_INSTALL_PREFIX@ -exec_prefix=@CMAKE_INSTALL_PREFIX@ -libdir=@SPIRV_CROSS_INSTALL_LIB_DIR@ -sharedlibdir=@SPIRV_CROSS_INSTALL_LIB_DIR@ -includedir=@SPIRV_CROSS_INSTALL_INC_DIR@ - -Name: spirv-cross-c-shared -Description: C API for SPIRV-Cross -Version: @SPIRV_CROSS_VERSION@ - -Requires: -Libs: -L${libdir} -L${sharedlibdir} -lspirv-cross-c-shared -Cflags: -I${includedir} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp deleted file mode 100644 index b8265fc99..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp +++ /dev/null @@ -1,19 +0,0 @@ -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - uint _21 = _4.Load(_4.Load(0) * 4 + 4); - for (uint _23 = 0u; _23 < 64u; ) - { - _4.Store(_23 * 4 + 4, 0u); - _23++; - continue; - } - _4.Store(_4.Load(0) * 4 + 4, _21); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index c534ceaba..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,22 +0,0 @@ -RWByteAddressBuffer u0_counter : register(u1); -RWBuffer u0 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - uint _29; - u0_counter.InterlockedAdd(0, -1, _29); - u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x; -} - -[numthreads(4, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 5e7d282d6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,22 +0,0 @@ -RWByteAddressBuffer u0_counter : register(u1); -RWBuffer u0 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - uint _29; - u0_counter.InterlockedAdd(0, 1, _29); - u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x; -} - -[numthreads(4, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index 35143a486..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,28 +0,0 @@ -RWByteAddressBuffer _5 : register(u0); -RWByteAddressBuffer _6 : register(u1); - -void comp_main() -{ - bool4 _31 = bool4(int(_5.Load4(16).x) < int4(_5.Load4(0)).x, int(_5.Load4(16).y) < int4(_5.Load4(0)).y, int(_5.Load4(16).z) < int4(_5.Load4(0)).z, int(_5.Load4(16).w) < int4(_5.Load4(0)).w); - bool4 _32 = bool4(int(_5.Load4(16).x) <= int4(_5.Load4(0)).x, int(_5.Load4(16).y) <= int4(_5.Load4(0)).y, int(_5.Load4(16).z) <= int4(_5.Load4(0)).z, int(_5.Load4(16).w) <= int4(_5.Load4(0)).w); - bool4 _33 = bool4(_5.Load4(16).x < uint(int4(_5.Load4(0)).x), _5.Load4(16).y < uint(int4(_5.Load4(0)).y), _5.Load4(16).z < uint(int4(_5.Load4(0)).z), _5.Load4(16).w < uint(int4(_5.Load4(0)).w)); - bool4 _34 = bool4(_5.Load4(16).x <= uint(int4(_5.Load4(0)).x), _5.Load4(16).y <= uint(int4(_5.Load4(0)).y), _5.Load4(16).z <= uint(int4(_5.Load4(0)).z), _5.Load4(16).w <= uint(int4(_5.Load4(0)).w)); - bool4 _35 = bool4(int(_5.Load4(16).x) > int4(_5.Load4(0)).x, int(_5.Load4(16).y) > int4(_5.Load4(0)).y, int(_5.Load4(16).z) > int4(_5.Load4(0)).z, int(_5.Load4(16).w) > int4(_5.Load4(0)).w); - bool4 _36 = bool4(int(_5.Load4(16).x) >= int4(_5.Load4(0)).x, int(_5.Load4(16).y) >= int4(_5.Load4(0)).y, int(_5.Load4(16).z) >= int4(_5.Load4(0)).z, int(_5.Load4(16).w) >= int4(_5.Load4(0)).w); - bool4 _37 = bool4(_5.Load4(16).x > uint(int4(_5.Load4(0)).x), _5.Load4(16).y > uint(int4(_5.Load4(0)).y), _5.Load4(16).z > uint(int4(_5.Load4(0)).z), _5.Load4(16).w > uint(int4(_5.Load4(0)).w)); - bool4 _38 = bool4(_5.Load4(16).x >= uint(int4(_5.Load4(0)).x), _5.Load4(16).y >= uint(int4(_5.Load4(0)).y), _5.Load4(16).z >= uint(int4(_5.Load4(0)).z), _5.Load4(16).w >= uint(int4(_5.Load4(0)).w)); - _6.Store4(0, uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _31.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _31.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _32.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _32.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _33.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _33.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _34.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _34.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _35.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _35.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _36.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _36.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _37.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _37.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _38.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _38.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index a12274c01..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,45 +0,0 @@ -struct A -{ - int a; - int b; -}; - -struct A_1 -{ - int a; - int b; -}; - -RWByteAddressBuffer C1 : register(u1); -cbuffer C2 : register(b2) -{ - A_1 C2_1_Data[1024] : packoffset(c0); -}; - -RWByteAddressBuffer C3 : register(u0); -cbuffer B : register(b3) -{ - A_1 C4_Data[1024] : packoffset(c0); -}; - - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - C1.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C2_1_Data[gl_GlobalInvocationID.x].a)); - C1.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C2_1_Data[gl_GlobalInvocationID.x].b)); - C3.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C4_Data[gl_GlobalInvocationID.x].a)); - C3.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C4_Data[gl_GlobalInvocationID.x].b)); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/control-flow-hints.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/control-flow-hints.asm.comp deleted file mode 100644 index 142ef5efa..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/control-flow-hints.asm.comp +++ /dev/null @@ -1,32 +0,0 @@ -RWByteAddressBuffer bar : register(u0); -RWByteAddressBuffer foo : register(u1); - -void comp_main() -{ - [unroll] - for (int _135 = 0; _135 < 16; ) - { - bar.Store4(_135 * 16 + 0, asuint(asfloat(foo.Load4(_135 * 16 + 0)))); - _135++; - continue; - } - [loop] - for (int _136 = 0; _136 < 16; ) - { - bar.Store4((15 - _136) * 16 + 0, asuint(asfloat(foo.Load4(_136 * 16 + 0)))); - _136++; - continue; - } - [branch] - if (asfloat(bar.Load(160)) > 10.0f) - { - foo.Store4(320, asuint(5.0f.xxxx)); - } - foo.Store4(320, asuint(20.0f.xxxx)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index d8bce8d54..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,9 +0,0 @@ -void comp_main() -{ -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp deleted file mode 100644 index 7acd67d0b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp +++ /dev/null @@ -1,87 +0,0 @@ -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - _4.Store(0, asuint(isnan(asfloat(_4.Load(96))) ? asfloat(_4.Load(48)) : (isnan(asfloat(_4.Load(48))) ? asfloat(_4.Load(96)) : min(asfloat(_4.Load(48)), asfloat(_4.Load(96)))))); - bool2 _146 = isnan(asfloat(_4.Load2(56))); - bool2 _147 = isnan(asfloat(_4.Load2(104))); - float2 _148 = min(asfloat(_4.Load2(56)), asfloat(_4.Load2(104))); - float2 _149 = float2(_146.x ? asfloat(_4.Load2(104)).x : _148.x, _146.y ? asfloat(_4.Load2(104)).y : _148.y); - _4.Store2(8, asuint(float2(_147.x ? asfloat(_4.Load2(56)).x : _149.x, _147.y ? asfloat(_4.Load2(56)).y : _149.y))); - bool3 _151 = isnan(asfloat(_4.Load3(64))); - bool3 _152 = isnan(asfloat(_4.Load3(112))); - float3 _153 = min(asfloat(_4.Load3(64)), asfloat(_4.Load3(112))); - float3 _154 = float3(_151.x ? asfloat(_4.Load3(112)).x : _153.x, _151.y ? asfloat(_4.Load3(112)).y : _153.y, _151.z ? asfloat(_4.Load3(112)).z : _153.z); - _4.Store3(16, asuint(float3(_152.x ? asfloat(_4.Load3(64)).x : _154.x, _152.y ? asfloat(_4.Load3(64)).y : _154.y, _152.z ? asfloat(_4.Load3(64)).z : _154.z))); - bool4 _156 = isnan(asfloat(_4.Load4(80))); - bool4 _157 = isnan(asfloat(_4.Load4(128))); - float4 _158 = min(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); - float4 _159 = float4(_156.x ? asfloat(_4.Load4(128)).x : _158.x, _156.y ? asfloat(_4.Load4(128)).y : _158.y, _156.z ? asfloat(_4.Load4(128)).z : _158.z, _156.w ? asfloat(_4.Load4(128)).w : _158.w); - _4.Store4(32, asuint(float4(_157.x ? asfloat(_4.Load4(80)).x : _159.x, _157.y ? asfloat(_4.Load4(80)).y : _159.y, _157.z ? asfloat(_4.Load4(80)).z : _159.z, _157.w ? asfloat(_4.Load4(80)).w : _159.w))); - _4.Store(0, asuint(isnan(asfloat(_4.Load(96))) ? asfloat(_4.Load(48)) : (isnan(asfloat(_4.Load(48))) ? asfloat(_4.Load(96)) : max(asfloat(_4.Load(48)), asfloat(_4.Load(96)))))); - bool2 _166 = isnan(asfloat(_4.Load2(56))); - bool2 _167 = isnan(asfloat(_4.Load2(104))); - float2 _168 = max(asfloat(_4.Load2(56)), asfloat(_4.Load2(104))); - float2 _169 = float2(_166.x ? asfloat(_4.Load2(104)).x : _168.x, _166.y ? asfloat(_4.Load2(104)).y : _168.y); - _4.Store2(8, asuint(float2(_167.x ? asfloat(_4.Load2(56)).x : _169.x, _167.y ? asfloat(_4.Load2(56)).y : _169.y))); - bool3 _171 = isnan(asfloat(_4.Load3(64))); - bool3 _172 = isnan(asfloat(_4.Load3(112))); - float3 _173 = max(asfloat(_4.Load3(64)), asfloat(_4.Load3(112))); - float3 _174 = float3(_171.x ? asfloat(_4.Load3(112)).x : _173.x, _171.y ? asfloat(_4.Load3(112)).y : _173.y, _171.z ? asfloat(_4.Load3(112)).z : _173.z); - _4.Store3(16, asuint(float3(_172.x ? asfloat(_4.Load3(64)).x : _174.x, _172.y ? asfloat(_4.Load3(64)).y : _174.y, _172.z ? asfloat(_4.Load3(64)).z : _174.z))); - bool4 _176 = isnan(asfloat(_4.Load4(80))); - bool4 _177 = isnan(asfloat(_4.Load4(128))); - float4 _178 = max(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); - float4 _179 = float4(_176.x ? asfloat(_4.Load4(128)).x : _178.x, _176.y ? asfloat(_4.Load4(128)).y : _178.y, _176.z ? asfloat(_4.Load4(128)).z : _178.z, _176.w ? asfloat(_4.Load4(128)).w : _178.w); - _4.Store4(32, asuint(float4(_177.x ? asfloat(_4.Load4(80)).x : _179.x, _177.y ? asfloat(_4.Load4(80)).y : _179.y, _177.z ? asfloat(_4.Load4(80)).z : _179.z, _177.w ? asfloat(_4.Load4(80)).w : _179.w))); - float _180 = isnan(asfloat(_4.Load(48))) ? asfloat(_4.Load(0)) : (isnan(asfloat(_4.Load(0))) ? asfloat(_4.Load(48)) : max(asfloat(_4.Load(0)), asfloat(_4.Load(48)))); - _4.Store(0, asuint(isnan(asfloat(_4.Load(96))) ? _180 : (isnan(_180) ? asfloat(_4.Load(96)) : min(_180, asfloat(_4.Load(96)))))); - bool2 _193 = isnan(asfloat(_4.Load2(8))); - bool2 _194 = isnan(asfloat(_4.Load2(56))); - float2 _195 = max(asfloat(_4.Load2(8)), asfloat(_4.Load2(56))); - float2 _196 = float2(_193.x ? asfloat(_4.Load2(56)).x : _195.x, _193.y ? asfloat(_4.Load2(56)).y : _195.y); - float2 _191 = float2(_194.x ? asfloat(_4.Load2(8)).x : _196.x, _194.y ? asfloat(_4.Load2(8)).y : _196.y); - bool2 _198 = isnan(_191); - bool2 _199 = isnan(asfloat(_4.Load2(104))); - float2 _200 = min(_191, asfloat(_4.Load2(104))); - float2 _201 = float2(_198.x ? asfloat(_4.Load2(104)).x : _200.x, _198.y ? asfloat(_4.Load2(104)).y : _200.y); - _4.Store2(8, asuint(float2(_199.x ? _191.x : _201.x, _199.y ? _191.y : _201.y))); - bool3 _204 = isnan(asfloat(_4.Load3(16))); - bool3 _205 = isnan(asfloat(_4.Load3(64))); - float3 _206 = max(asfloat(_4.Load3(16)), asfloat(_4.Load3(64))); - float3 _207 = float3(_204.x ? asfloat(_4.Load3(64)).x : _206.x, _204.y ? asfloat(_4.Load3(64)).y : _206.y, _204.z ? asfloat(_4.Load3(64)).z : _206.z); - float3 _202 = float3(_205.x ? asfloat(_4.Load3(16)).x : _207.x, _205.y ? asfloat(_4.Load3(16)).y : _207.y, _205.z ? asfloat(_4.Load3(16)).z : _207.z); - bool3 _209 = isnan(_202); - bool3 _210 = isnan(asfloat(_4.Load3(112))); - float3 _211 = min(_202, asfloat(_4.Load3(112))); - float3 _212 = float3(_209.x ? asfloat(_4.Load3(112)).x : _211.x, _209.y ? asfloat(_4.Load3(112)).y : _211.y, _209.z ? asfloat(_4.Load3(112)).z : _211.z); - _4.Store3(16, asuint(float3(_210.x ? _202.x : _212.x, _210.y ? _202.y : _212.y, _210.z ? _202.z : _212.z))); - bool4 _215 = isnan(asfloat(_4.Load4(32))); - bool4 _216 = isnan(asfloat(_4.Load4(80))); - float4 _217 = max(asfloat(_4.Load4(32)), asfloat(_4.Load4(80))); - float4 _218 = float4(_215.x ? asfloat(_4.Load4(80)).x : _217.x, _215.y ? asfloat(_4.Load4(80)).y : _217.y, _215.z ? asfloat(_4.Load4(80)).z : _217.z, _215.w ? asfloat(_4.Load4(80)).w : _217.w); - float4 _213 = float4(_216.x ? asfloat(_4.Load4(32)).x : _218.x, _216.y ? asfloat(_4.Load4(32)).y : _218.y, _216.z ? asfloat(_4.Load4(32)).z : _218.z, _216.w ? asfloat(_4.Load4(32)).w : _218.w); - bool4 _220 = isnan(_213); - bool4 _221 = isnan(asfloat(_4.Load4(128))); - float4 _222 = min(_213, asfloat(_4.Load4(128))); - float4 _223 = float4(_220.x ? asfloat(_4.Load4(128)).x : _222.x, _220.y ? asfloat(_4.Load4(128)).y : _222.y, _220.z ? asfloat(_4.Load4(128)).z : _222.z, _220.w ? asfloat(_4.Load4(128)).w : _222.w); - _4.Store4(32, asuint(float4(_221.x ? _213.x : _223.x, _221.y ? _213.y : _223.y, _221.z ? _213.z : _223.z, _221.w ? _213.w : _223.w))); - for (int _139 = 0; _139 < 2; ) - { - bool2 _225 = isnan(asfloat(_4.Load2(56))); - bool2 _226 = isnan(asfloat(_4.Load2(104))); - float2 _227 = min(asfloat(_4.Load2(56)), asfloat(_4.Load2(104))); - float2 _228 = float2(_225.x ? asfloat(_4.Load2(104)).x : _227.x, _225.y ? asfloat(_4.Load2(104)).y : _227.y); - _4.Store2(8, asuint(float2(_226.x ? asfloat(_4.Load2(56)).x : _228.x, _226.y ? asfloat(_4.Load2(56)).y : _228.y))); - float _229 = isnan(asfloat(_4.Load(56))) ? asfloat(_4.Load(0)) : (isnan(asfloat(_4.Load(0))) ? asfloat(_4.Load(56)) : max(asfloat(_4.Load(0)), asfloat(_4.Load(56)))); - _4.Store(0, asuint(isnan(asfloat(_4.Load(60))) ? _229 : (isnan(_229) ? asfloat(_4.Load(60)) : min(_229, asfloat(_4.Load(60)))))); - _139++; - continue; - } -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag deleted file mode 100644 index b410010d2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag +++ /dev/null @@ -1,26 +0,0 @@ -cbuffer _4_5 : register(b0) -{ - column_major float2x4 _5_m0 : packoffset(c0); - float4 _5_m1 : packoffset(c4); -}; - - -static float2 _3; - -struct SPIRV_Cross_Output -{ - float2 _3 : SV_Target0; -}; - -void frag_main() -{ - _3 = mul(_5_m0, _5_m1); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output._3 = _3; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag deleted file mode 100644 index 3951fd511..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D uTex : register(t1); -SamplerState uSampler : register(s0); - -static float4 FragColor; -static float2 vUV; - -struct SPIRV_Cross_Input -{ - float2 vUV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uTex.Sample(uSampler, vUV); - FragColor += uTex.Sample(uSampler, vUV, int2(1, 1)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 3b50282fe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,8 +0,0 @@ -void frag_main() -{ -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/frem.asm.frag deleted file mode 100644 index 67998c56a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/frem.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -static float4 FragColor; -static float4 vA; -static float4 vB; - -struct SPIRV_Cross_Input -{ - float4 vA : TEXCOORD0; - float4 vB : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = fmod(vA, vB); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vA = stage_input.vA; - vB = stage_input.vB; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 93f8414e9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = 10.0f.xxxx; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index ed53720d9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,31 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static int2 Size; - -struct SPIRV_Cross_Output -{ - int2 Size : SV_Target0; -}; - -uint2 SPIRV_Cross_textureSize(Texture2D Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -void frag_main() -{ - uint _19_dummy_parameter; - uint _20_dummy_parameter; - Size = int2(SPIRV_Cross_textureSize(uTexture, uint(0), _19_dummy_parameter)) + int2(SPIRV_Cross_textureSize(uTexture, uint(1), _20_dummy_parameter)); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.Size = Size; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index 67f14fcca..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -Texture2D uImage : register(t0); -SamplerState _uImage_sampler : register(s0); - -static float4 v0; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 v0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float phi; - float4 _36; - int _51; - _51 = 0; - phi = 1.0f; - _36 = float4(1.0f, 2.0f, 1.0f, 2.0f); - for (;;) - { - FragColor = _36; - if (_51 < 4) - { - if (v0[_51] > 0.0f) - { - float2 _48 = phi.xx; - _51++; - phi += 2.0f; - _36 = uImage.SampleLevel(_uImage_sampler, _48, 0.0f); - continue; - } - else - { - break; - } - } - else - { - break; - } - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - v0 = stage_input.v0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index d20cf995a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float3 FragColor; - -struct SPIRV_Cross_Output -{ - float3 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float3(asfloat(0x7f800000u), asfloat(0xff800000u), asfloat(0x7fc00000u)); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 93bb69eb3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,86 +0,0 @@ -static float FragColor; -static float vColor; - -struct SPIRV_Cross_Input -{ - float vColor : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -#line 8 "test.frag" -void frag_main() -{ -#line 8 "test.frag" - FragColor = 1.0f; -#line 9 "test.frag" - FragColor = 2.0f; -#line 10 "test.frag" - if (vColor < 0.0f) - { -#line 12 "test.frag" - FragColor = 3.0f; - } - else - { -#line 16 "test.frag" - FragColor = 4.0f; - } - for (int _126 = 0; float(_126) < (40.0f + vColor); ) - { -#line 21 "test.frag" - FragColor += 0.20000000298023223876953125f; -#line 22 "test.frag" - FragColor += 0.300000011920928955078125f; - _126 += (int(vColor) + 5); - continue; - } - switch (int(vColor)) - { - case 0: - { -#line 28 "test.frag" - FragColor += 0.20000000298023223876953125f; -#line 29 "test.frag" - break; - } - case 1: - { -#line 32 "test.frag" - FragColor += 0.4000000059604644775390625f; -#line 33 "test.frag" - break; - } - default: - { -#line 36 "test.frag" - FragColor += 0.800000011920928955078125f; -#line 37 "test.frag" - break; - } - } - for (;;) - { - FragColor += (10.0f + vColor); -#line 43 "test.frag" - if (FragColor < 100.0f) - { - } - else - { - break; - } - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index 5deae3a56..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -static const float _46[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f }; -static const float4 _76[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx }; -static const float4 _90[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx }; - -static float FragColor; -static int index; - -struct SPIRV_Cross_Input -{ - nointerpolation int index : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 foobar[4] = _76; - float4 baz[4] = _76; - FragColor = _46[index]; - if (index < 10) - { - FragColor += _46[index ^ 1]; - } - else - { - FragColor += _46[index & 1]; - } - bool _99 = index > 30; - if (_99) - { - FragColor += _76[index & 3].y; - } - else - { - FragColor += _76[index & 1].x; - } - if (_99) - { - foobar[1].z = 20.0f; - } - int _37 = index & 3; - FragColor += foobar[_37].z; - baz = _90; - FragColor += baz[_37].z; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - index = stage_input.index; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index 56ac1f22a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,25 +0,0 @@ -cbuffer Registers -{ - float registers_foo : packoffset(c0); -}; - - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = 10.0f + registers_foo; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index 41dfc0806..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D g_Texture : register(t0); -SamplerState g_Sampler : register(s0); -SamplerComparisonState g_CompareSampler : register(s1); - -static float2 in_var_TEXCOORD0; -static float out_var_SV_Target; - -struct SPIRV_Cross_Input -{ - float2 in_var_TEXCOORD0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float out_var_SV_Target : SV_Target0; -}; - -void frag_main() -{ - out_var_SV_Target = g_Texture.Sample(g_Sampler, in_var_TEXCOORD0).x + g_Texture.SampleCmpLevelZero(g_CompareSampler, in_var_TEXCOORD0, 0.5f); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - in_var_TEXCOORD0 = stage_input.in_var_TEXCOORD0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.out_var_SV_Target = out_var_SV_Target; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 507bbe1d0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,62 +0,0 @@ -struct myType -{ - float data; -}; - -static const myType _18 = { 0.0f }; -static const myType _20 = { 1.0f }; -static const myType _21[5] = { { 0.0f }, { 1.0f }, { 0.0f }, { 1.0f }, { 0.0f } }; - -static float4 gl_FragCoord; -static float4 o_color; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 o_color : SV_Target0; -}; - -float mod(float x, float y) -{ - return x - y * floor(x / y); -} - -float2 mod(float2 x, float2 y) -{ - return x - y * floor(x / y); -} - -float3 mod(float3 x, float3 y) -{ - return x - y * floor(x / y); -} - -float4 mod(float4 x, float4 y) -{ - return x - y * floor(x / y); -} - -void frag_main() -{ - if (_21[int(mod(gl_FragCoord.x, 4.0f))].data > 0.0f) - { - o_color = float4(0.0f, 1.0f, 0.0f, 1.0f); - } - else - { - o_color = float4(1.0f, 0.0f, 0.0f, 1.0f); - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.o_color = o_color; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/srem.asm.frag deleted file mode 100644 index db5e71745..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/srem.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -static float4 FragColor; -static int4 vA; -static int4 vB; - -struct SPIRV_Cross_Input -{ - nointerpolation int4 vA : TEXCOORD0; - nointerpolation int4 vB : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float4(vA - vB * (vA / vB)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vA = stage_input.vA; - vB = stage_input.vB; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index 1905b5ea2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -static const float4 _20[2] = { float4(1.0f, 2.0f, 3.0f, 4.0f), 10.0f.xxxx }; - -static float4 FragColors[2] = _20; -static float4 FragColor = 5.0f.xxxx; - -struct SPIRV_Cross_Output -{ - float4 FragColors[2] : SV_Target0; - float4 FragColor : SV_Target2; -}; - -void frag_main() -{ -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColors = FragColors; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index 695d5fe9d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uTexture.Load(int3(int2(gl_FragCoord.xy), 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag deleted file mode 100644 index 322c86bed..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static min16float4 FragColor; -static min16float2 UV; - -struct SPIRV_Cross_Input -{ - min16float2 UV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - min16float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = min16float4(uTexture.Sample(_uTexture_sampler, UV)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - UV = stage_input.UV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag deleted file mode 100644 index 5b894de83..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag +++ /dev/null @@ -1,31 +0,0 @@ -Texture2D uShadow : register(t0); -SamplerComparisonState _uShadow_sampler : register(s0); -Texture2D uTexture : register(t1); -SamplerComparisonState uSampler : register(s2); - -static float3 vUV; -static float FragColor; - -struct SPIRV_Cross_Input -{ - float3 vUV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uShadow.SampleCmp(_uShadow_sampler, vUV.xy, vUV.z) + uTexture.SampleCmp(uSampler, vUV.xy, vUV.z); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/unreachable.asm.frag deleted file mode 100644 index 4a024c8ef..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,40 +0,0 @@ -static int counter; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - nointerpolation int counter : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 _33; - for (;;) - { - if (counter == 10) - { - _33 = 10.0f.xxxx; - break; - } - else - { - _33 = 30.0f.xxxx; - break; - } - } - FragColor = _33; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - counter = stage_input.counter; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index 54cfec96c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,45 +0,0 @@ -struct InstanceData -{ - column_major float4x4 MATRIX_MVP; - float4 Color; -}; - -cbuffer gInstanceData : register(b0) -{ - InstanceData gInstanceData_1_data[32] : packoffset(c0); -}; - - -static float4 gl_Position; -static int gl_InstanceIndex; -static float3 PosL; -static float4 _entryPointOutput_Color; - -struct SPIRV_Cross_Input -{ - float3 PosL : TEXCOORD0; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 _entryPointOutput_Color : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); - _entryPointOutput_Color = gInstanceData_1_data[uint(gl_InstanceIndex)].Color; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - PosL = stage_input.PosL; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output._entryPointOutput_Color = _entryPointOutput_Color; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert deleted file mode 100644 index 2cebffffa..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert +++ /dev/null @@ -1,46 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_201 -#define SPIRV_CROSS_CONSTANT_ID_201 -10 -#endif -static const int _7 = SPIRV_CROSS_CONSTANT_ID_201; -static const int _20 = (_7 + 2); -#ifndef SPIRV_CROSS_CONSTANT_ID_202 -#define SPIRV_CROSS_CONSTANT_ID_202 100u -#endif -static const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; -static const uint _25 = (_8 % 5u); -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 int4(20, 30, _20, _20) -#endif -static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0; -static const int2 _32 = int2(_30.y, _30.x); -static const int _33 = _30.y; - -static float4 gl_Position; -static int _4; - -struct SPIRV_Cross_Output -{ - nointerpolation int _4 : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - float4 _63 = 0.0f.xxxx; - _63.y = float(_20); - float4 _66 = _63; - _66.z = float(_25); - float4 _52 = _66 + float4(_30); - float2 _56 = _52.xy + float2(_32); - gl_Position = float4(_56.x, _56.y, _52.z, _52.w); - _4 = _33; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output._4 = _4; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index 0d1e8cc53..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,28 +0,0 @@ -static float4 gl_Position; -static int gl_VertexIndex; -static int gl_InstanceIndex; -struct SPIRV_Cross_Input -{ - uint gl_VertexIndex : SV_VertexID; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = float(uint(gl_VertexIndex) + uint(gl_InstanceIndex)).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_VertexIndex = int(stage_input.gl_VertexIndex); - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert deleted file mode 100644 index 48b2df20d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,28 +0,0 @@ -static float4 gl_Position; -static int gl_VertexIndex; -static int gl_InstanceIndex; -struct SPIRV_Cross_Input -{ - uint gl_VertexIndex : SV_VertexID; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = float(gl_VertexIndex + gl_InstanceIndex).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_VertexIndex = int(stage_input.gl_VertexIndex); - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/access-chains.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/access-chains.comp deleted file mode 100644 index c748200b9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/access-chains.comp +++ /dev/null @@ -1,23 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer wo : register(u1); -ByteAddressBuffer ro : register(t0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64 + 160)))); - wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16 + 480)))); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/address-buffers.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/address-buffers.comp deleted file mode 100644 index 7f1c7975b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/address-buffers.comp +++ /dev/null @@ -1,17 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer WriteOnly : register(u2); -ByteAddressBuffer ReadOnly : register(t0); -RWByteAddressBuffer ReadWrite : register(u1); - -void comp_main() -{ - WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0)))); - ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/atomic.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/atomic.comp deleted file mode 100644 index e6ff891e8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/atomic.comp +++ /dev/null @@ -1,91 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer ssbo : register(u2); -RWTexture2D uImage : register(u0); -RWTexture2D iImage : register(u1); - -groupshared int int_atomic; -groupshared uint uint_atomic; -groupshared int int_atomic_array[1]; -groupshared uint uint_atomic_array[1]; - -void comp_main() -{ - uint _19; - InterlockedAdd(uImage[int2(1, 5)], 1u, _19); - uint _27; - InterlockedAdd(uImage[int2(1, 5)], 1u, _27); - iImage[int2(1, 6)] = int(_27).x; - uint _32; - InterlockedOr(uImage[int2(1, 5)], 1u, _32); - uint _34; - InterlockedXor(uImage[int2(1, 5)], 1u, _34); - uint _36; - InterlockedAnd(uImage[int2(1, 5)], 1u, _36); - uint _38; - InterlockedMin(uImage[int2(1, 5)], 1u, _38); - uint _40; - InterlockedMax(uImage[int2(1, 5)], 1u, _40); - uint _44; - InterlockedCompareExchange(uImage[int2(1, 5)], 10u, 2u, _44); - int _47; - InterlockedAdd(iImage[int2(1, 6)], 1, _47); - int _49; - InterlockedOr(iImage[int2(1, 6)], 1, _49); - int _51; - InterlockedXor(iImage[int2(1, 6)], 1, _51); - int _53; - InterlockedAnd(iImage[int2(1, 6)], 1, _53); - int _55; - InterlockedMin(iImage[int2(1, 6)], 1, _55); - int _57; - InterlockedMax(iImage[int2(1, 6)], 1, _57); - int _61; - InterlockedCompareExchange(iImage[int2(1, 5)], 10, 2, _61); - uint _68; - ssbo.InterlockedAdd(0, 1u, _68); - uint _70; - ssbo.InterlockedOr(0, 1u, _70); - uint _72; - ssbo.InterlockedXor(0, 1u, _72); - uint _74; - ssbo.InterlockedAnd(0, 1u, _74); - uint _76; - ssbo.InterlockedMin(0, 1u, _76); - uint _78; - ssbo.InterlockedMax(0, 1u, _78); - uint _80; - ssbo.InterlockedExchange(0, 1u, _80); - uint _82; - ssbo.InterlockedCompareExchange(0, 10u, 2u, _82); - int _85; - ssbo.InterlockedAdd(4, 1, _85); - int _87; - ssbo.InterlockedOr(4, 1, _87); - int _89; - ssbo.InterlockedXor(4, 1, _89); - int _91; - ssbo.InterlockedAnd(4, 1, _91); - int _93; - ssbo.InterlockedMin(4, 1, _93); - int _95; - ssbo.InterlockedMax(4, 1, _95); - int _97; - ssbo.InterlockedExchange(4, 1, _97); - int _99; - ssbo.InterlockedCompareExchange(4, 10, 2, _99); - int _102; - InterlockedAdd(int_atomic, 10, _102); - uint _105; - InterlockedAdd(uint_atomic, 10u, _105); - int _110; - InterlockedAdd(int_atomic_array[0], 10, _110); - uint _115; - InterlockedAdd(uint_atomic_array[0], 10u, _115); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/barriers.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/barriers.comp deleted file mode 100644 index 7ac2a656f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/barriers.comp +++ /dev/null @@ -1,26 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(4u, 1u, 1u); - -void comp_main() -{ - GroupMemoryBarrier(); - AllMemoryBarrier(); - DeviceMemoryBarrier(); - DeviceMemoryBarrier(); - AllMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); - AllMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); - DeviceMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); - DeviceMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); - AllMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); - GroupMemoryBarrierWithGroupSync(); -} - -[numthreads(4, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/builtins.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/builtins.comp deleted file mode 100644 index 7f88aa798..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/builtins.comp +++ /dev/null @@ -1,11 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(8u, 4u, 2u); - -void comp_main() -{ -} - -[numthreads(8, 4, 2)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/composite-array-initialization.comp deleted file mode 100644 index e39f4d068..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/composite-array-initialization.comp +++ /dev/null @@ -1,50 +0,0 @@ -struct Data -{ - float a; - float b; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 4.0f -#endif -static const float X = SPIRV_CROSS_CONSTANT_ID_0; - -static const uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u); - -static const Data _21 = { 1.0f, 2.0f }; -static const Data _24 = { 3.0f, 4.0f }; -static const Data _25[2] = { { 1.0f, 2.0f }, { 3.0f, 4.0f } }; -static const Data _30 = { 3.0f, 5.0f }; - -RWByteAddressBuffer _61 : register(u0); - -static uint3 gl_WorkGroupID; -static uint3 gl_LocalInvocationID; -static uint gl_LocalInvocationIndex; -struct SPIRV_Cross_Input -{ - uint3 gl_WorkGroupID : SV_GroupID; - uint3 gl_LocalInvocationID : SV_GroupThreadID; - uint gl_LocalInvocationIndex : SV_GroupIndex; -}; - -void comp_main() -{ - Data _28 = { X, 2.0f }; - Data _31[2] = { _28, _30 }; - Data data2[2] = _31; - if (gl_LocalInvocationIndex == 0u) - { - _61.Store(gl_WorkGroupID.x * 8 + 0, asuint(_25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a)); - _61.Store(gl_WorkGroupID.x * 8 + 4, asuint(_25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b)); - } -} - -[numthreads(2, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_WorkGroupID = stage_input.gl_WorkGroupID; - gl_LocalInvocationID = stage_input.gl_LocalInvocationID; - gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/globallycoherent.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/globallycoherent.comp deleted file mode 100644 index b5f1e377c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/globallycoherent.comp +++ /dev/null @@ -1,18 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -globallycoherent RWByteAddressBuffer _29 : register(u3); -ByteAddressBuffer _33 : register(t2); -RWTexture2D uImageIn : register(u0); -globallycoherent RWTexture2D uImageOut : register(u1); - -void comp_main() -{ - uImageOut[int2(9, 7)] = uImageIn[int2(9, 7)].x; - _29.Store(0, asuint(asfloat(_33.Load(0)))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/image.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/image.comp deleted file mode 100644 index e2f6b0a34..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/image.comp +++ /dev/null @@ -1,66 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWTexture2D uImageInF : register(u0); -RWTexture2D uImageOutF : register(u1); -RWTexture2D uImageInI : register(u2); -RWTexture2D uImageOutI : register(u3); -RWTexture2D uImageInU : register(u4); -RWTexture2D uImageOutU : register(u5); -RWBuffer uImageInBuffer : register(u6); -RWBuffer uImageOutBuffer : register(u7); -RWTexture2D uImageInF2 : register(u8); -RWTexture2D uImageOutF2 : register(u9); -RWTexture2D uImageInI2 : register(u10); -RWTexture2D uImageOutI2 : register(u11); -RWTexture2D uImageInU2 : register(u12); -RWTexture2D uImageOutU2 : register(u13); -RWBuffer uImageInBuffer2 : register(u14); -RWBuffer uImageOutBuffer2 : register(u15); -RWTexture2D uImageInF4 : register(u16); -RWTexture2D uImageOutF4 : register(u17); -RWTexture2D uImageInI4 : register(u18); -RWTexture2D uImageOutI4 : register(u19); -RWTexture2D uImageInU4 : register(u20); -RWTexture2D uImageOutU4 : register(u21); -RWBuffer uImageInBuffer4 : register(u22); -RWBuffer uImageOutBuffer4 : register(u23); -RWTexture2D uImageNoFmtF : register(u24); -RWTexture2D uImageNoFmtU : register(u25); -RWTexture2D uImageNoFmtI : register(u26); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - int2 _23 = int2(gl_GlobalInvocationID.xy); - uImageOutF[_23] = uImageInF[_23].x; - uImageOutI[_23] = uImageInI[_23].x; - uImageOutU[_23] = uImageInU[_23].x; - int _74 = int(gl_GlobalInvocationID.x); - uImageOutBuffer[_74] = uImageInBuffer[_74].x; - uImageOutF2[_23] = uImageInF2[_23].xy; - uImageOutI2[_23] = uImageInI2[_23].xy; - uImageOutU2[_23] = uImageInU2[_23].xy; - float4 _135 = uImageInBuffer2[_74].xyyy; - uImageOutBuffer2[_74] = _135.xy; - uImageOutF4[_23] = uImageInF4[_23]; - int4 _165 = uImageInI4[_23]; - uImageOutI4[_23] = _165; - uint4 _180 = uImageInU4[_23]; - uImageOutU4[_23] = _180; - uImageOutBuffer4[_74] = uImageInBuffer4[_74]; - uImageNoFmtF[_23] = _135; - uImageNoFmtU[_23] = _180; - uImageNoFmtI[_23] = _165; -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/inverse.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/inverse.comp deleted file mode 100644 index f9ec89aa3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/inverse.comp +++ /dev/null @@ -1,124 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _15 : register(u0); -ByteAddressBuffer _20 : register(t1); - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float2x2 SPIRV_Cross_Inverse(float2x2 m) -{ - float2x2 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = m[1][1]; - adj[0][1] = -m[0][1]; - - adj[1][0] = -m[1][0]; - adj[1][1] = m[0][0]; - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the determinant of a 2x2 matrix. -float SPIRV_Cross_Det2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float3x3 SPIRV_Cross_Inverse(float3x3 m) -{ - float3x3 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = SPIRV_Cross_Det2x2(m[1][1], m[1][2], m[2][1], m[2][2]); - adj[0][1] = -SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[2][1], m[2][2]); - adj[0][2] = SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[1][1], m[1][2]); - - adj[1][0] = -SPIRV_Cross_Det2x2(m[1][0], m[1][2], m[2][0], m[2][2]); - adj[1][1] = SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[2][0], m[2][2]); - adj[1][2] = -SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[1][0], m[1][2]); - - adj[2][0] = SPIRV_Cross_Det2x2(m[1][0], m[1][1], m[2][0], m[2][1]); - adj[2][1] = -SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[2][0], m[2][1]); - adj[2][2] = SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[1][0], m[1][1]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the determinant of a 3x3 matrix. -float SPIRV_Cross_Det3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * SPIRV_Cross_Det2x2(b2, b3, c2, c3) - b1 * SPIRV_Cross_Det2x2(a2, a3, c2, c3) + c1 * SPIRV_Cross_Det2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float4x4 SPIRV_Cross_Inverse(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = SPIRV_Cross_Det3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -void comp_main() -{ - float2x2 _23 = asfloat(uint2x2(_20.Load2(0), _20.Load2(8))); - float2x2 _24 = SPIRV_Cross_Inverse(_23); - _15.Store2(0, asuint(_24[0])); - _15.Store2(8, asuint(_24[1])); - float3x3 _29 = asfloat(uint3x3(_20.Load3(16), _20.Load3(32), _20.Load3(48))); - float3x3 _30 = SPIRV_Cross_Inverse(_29); - _15.Store3(16, asuint(_30[0])); - _15.Store3(32, asuint(_30[1])); - _15.Store3(48, asuint(_30[2])); - float4x4 _35 = asfloat(uint4x4(_20.Load4(64), _20.Load4(80), _20.Load4(96), _20.Load4(112))); - float4x4 _36 = SPIRV_Cross_Inverse(_35); - _15.Store4(64, asuint(_36[0])); - _15.Store4(80, asuint(_36[1])); - _15.Store4(96, asuint(_36[2])); - _15.Store4(112, asuint(_36[3])); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/num-workgroups-alone.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/num-workgroups-alone.comp deleted file mode 100644 index dc87dc84f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/num-workgroups-alone.comp +++ /dev/null @@ -1,19 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _10 : register(u0); -cbuffer SPIRV_Cross_NumWorkgroups : register(b0) -{ - uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0); -}; - - -void comp_main() -{ - _10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/num-workgroups-with-builtins.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/num-workgroups-with-builtins.comp deleted file mode 100644 index 2e2ad55fd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/num-workgroups-with-builtins.comp +++ /dev/null @@ -1,26 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _10 : register(u0); -cbuffer SPIRV_Cross_NumWorkgroups : register(b0) -{ - uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0); -}; - - -static uint3 gl_WorkGroupID; -struct SPIRV_Cross_Input -{ - uint3 gl_WorkGroupID : SV_GroupID; -}; - -void comp_main() -{ - _10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count + gl_WorkGroupID); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_WorkGroupID = stage_input.gl_WorkGroupID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/outer-product.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/outer-product.comp deleted file mode 100644 index e58c02fe0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/outer-product.comp +++ /dev/null @@ -1,50 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _21 : register(u0); -ByteAddressBuffer _26 : register(t1); - -void comp_main() -{ - float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).y); - _21.Store2(0, asuint(_32[0])); - _21.Store2(8, asuint(_32[1])); - float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).y); - _21.Store3(16, asuint(_41[0])); - _21.Store3(32, asuint(_41[1])); - float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).y); - _21.Store4(48, asuint(_50[0])); - _21.Store4(64, asuint(_50[1])); - float3x2 _58 = float3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).y, asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).z); - _21.Store2(80, asuint(_58[0])); - _21.Store2(88, asuint(_58[1])); - _21.Store2(96, asuint(_58[2])); - float3x3 _66 = float3x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).y, asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).z); - _21.Store3(112, asuint(_66[0])); - _21.Store3(128, asuint(_66[1])); - _21.Store3(144, asuint(_66[2])); - float3x4 _74 = float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).y, asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).z); - _21.Store4(160, asuint(_74[0])); - _21.Store4(176, asuint(_74[1])); - _21.Store4(192, asuint(_74[2])); - float4x2 _82 = float4x2(asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).z, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).w); - _21.Store2(208, asuint(_82[0])); - _21.Store2(216, asuint(_82[1])); - _21.Store2(224, asuint(_82[2])); - _21.Store2(232, asuint(_82[3])); - float4x3 _90 = float4x3(asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).z, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).w); - _21.Store3(240, asuint(_90[0])); - _21.Store3(256, asuint(_90[1])); - _21.Store3(272, asuint(_90[2])); - _21.Store3(288, asuint(_90[3])); - float4x4 _98 = float4x4(asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).z, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).w); - _21.Store4(304, asuint(_98[0])); - _21.Store4(320, asuint(_98[1])); - _21.Store4(336, asuint(_98[2])); - _21.Store4(352, asuint(_98[3])); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/rmw-matrix.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/rmw-matrix.comp deleted file mode 100644 index 30ac03f84..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/rmw-matrix.comp +++ /dev/null @@ -1,22 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _11 : register(u0); - -void comp_main() -{ - _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96)))); - _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112)))); - float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176))); - float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80))); - float4x4 _38 = mul(_35, _37); - _11.Store4(32, asuint(_38[0])); - _11.Store4(48, asuint(_38[1])); - _11.Store4(64, asuint(_38[2])); - _11.Store4(80, asuint(_38[3])); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/rwbuffer-matrix.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/rwbuffer-matrix.comp deleted file mode 100644 index a6621c974..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/rwbuffer-matrix.comp +++ /dev/null @@ -1,93 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _28 : register(u0); -cbuffer UBO : register(b1) -{ - int _68_index0 : packoffset(c0); - int _68_index1 : packoffset(c0.y); -}; - - -void comp_main() -{ - float4x4 _257 = asfloat(uint4x4(_28.Load(64), _28.Load(80), _28.Load(96), _28.Load(112), _28.Load(68), _28.Load(84), _28.Load(100), _28.Load(116), _28.Load(72), _28.Load(88), _28.Load(104), _28.Load(120), _28.Load(76), _28.Load(92), _28.Load(108), _28.Load(124))); - _28.Store4(0, asuint(_257[0])); - _28.Store4(16, asuint(_257[1])); - _28.Store4(32, asuint(_257[2])); - _28.Store4(48, asuint(_257[3])); - float2x2 _260 = asfloat(uint2x2(_28.Load(144), _28.Load(152), _28.Load(148), _28.Load(156))); - _28.Store2(128, asuint(_260[0])); - _28.Store2(136, asuint(_260[1])); - float2x3 _263 = asfloat(uint2x3(_28.Load(192), _28.Load(200), _28.Load(208), _28.Load(196), _28.Load(204), _28.Load(212))); - _28.Store3(160, asuint(_263[0])); - _28.Store3(176, asuint(_263[1])); - float3x2 _266 = asfloat(uint3x2(_28.Load(240), _28.Load(256), _28.Load(244), _28.Load(260), _28.Load(248), _28.Load(264))); - _28.Store2(216, asuint(_266[0])); - _28.Store2(224, asuint(_266[1])); - _28.Store2(232, asuint(_266[2])); - float4x4 _269 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48))); - _28.Store(64, asuint(_269[0].x)); - _28.Store(68, asuint(_269[1].x)); - _28.Store(72, asuint(_269[2].x)); - _28.Store(76, asuint(_269[3].x)); - _28.Store(80, asuint(_269[0].y)); - _28.Store(84, asuint(_269[1].y)); - _28.Store(88, asuint(_269[2].y)); - _28.Store(92, asuint(_269[3].y)); - _28.Store(96, asuint(_269[0].z)); - _28.Store(100, asuint(_269[1].z)); - _28.Store(104, asuint(_269[2].z)); - _28.Store(108, asuint(_269[3].z)); - _28.Store(112, asuint(_269[0].w)); - _28.Store(116, asuint(_269[1].w)); - _28.Store(120, asuint(_269[2].w)); - _28.Store(124, asuint(_269[3].w)); - float2x2 _272 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136))); - _28.Store(144, asuint(_272[0].x)); - _28.Store(148, asuint(_272[1].x)); - _28.Store(152, asuint(_272[0].y)); - _28.Store(156, asuint(_272[1].y)); - float2x3 _275 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176))); - _28.Store(192, asuint(_275[0].x)); - _28.Store(196, asuint(_275[1].x)); - _28.Store(200, asuint(_275[0].y)); - _28.Store(204, asuint(_275[1].y)); - _28.Store(208, asuint(_275[0].z)); - _28.Store(212, asuint(_275[1].z)); - float3x2 _278 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232))); - _28.Store(240, asuint(_278[0].x)); - _28.Store(244, asuint(_278[1].x)); - _28.Store(248, asuint(_278[2].x)); - _28.Store(256, asuint(_278[0].y)); - _28.Store(260, asuint(_278[1].y)); - _28.Store(264, asuint(_278[2].y)); - _28.Store(_68_index0 * 4 + _68_index1 * 16 + 64, asuint(1.0f)); - _28.Store(_68_index0 * 4 + _68_index1 * 8 + 144, asuint(2.0f)); - _28.Store(_68_index0 * 4 + _68_index1 * 8 + 192, asuint(3.0f)); - _28.Store(_68_index0 * 4 + _68_index1 * 16 + 240, asuint(4.0f)); - _28.Store(_68_index0 * 4 + 64, asuint(1.0f.x)); - _28.Store(_68_index0 * 4 + 80, asuint(1.0f.xxxx.y)); - _28.Store(_68_index0 * 4 + 96, asuint(1.0f.xxxx.z)); - _28.Store(_68_index0 * 4 + 112, asuint(1.0f.xxxx.w)); - _28.Store(_68_index0 * 4 + 144, asuint(2.0f.x)); - _28.Store(_68_index0 * 4 + 152, asuint(2.0f.xx.y)); - _28.Store(_68_index0 * 4 + 192, asuint(3.0f.x)); - _28.Store(_68_index0 * 4 + 200, asuint(3.0f.xxx.y)); - _28.Store(_68_index0 * 4 + 208, asuint(3.0f.xxx.z)); - _28.Store(_68_index0 * 4 + 240, asuint(4.0f.x)); - _28.Store(_68_index0 * 4 + 256, asuint(4.0f.xx.y)); - _28.Store(_68_index0 * 16 + _68_index1 * 4 + 0, asuint(1.0f)); - _28.Store(_68_index0 * 8 + _68_index1 * 4 + 128, asuint(2.0f)); - _28.Store(_68_index0 * 16 + _68_index1 * 4 + 160, asuint(3.0f)); - _28.Store(_68_index0 * 8 + _68_index1 * 4 + 216, asuint(4.0f)); - _28.Store4(_68_index0 * 16 + 0, asuint(1.0f.xxxx)); - _28.Store2(_68_index0 * 8 + 128, asuint(2.0f.xx)); - _28.Store3(_68_index0 * 16 + 160, asuint(3.0f.xxx)); - _28.Store2(_68_index0 * 8 + 216, asuint(4.0f.xx)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index db2bbe969..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,16 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _9 : register(u0); - -void comp_main() -{ - _9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4))))); - _9.Store(12, asuint(length(asfloat(_9.Load(0))))); - _9.Store(16, asuint(sign(asfloat(_9.Load(0))))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/shared.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/shared.comp deleted file mode 100644 index 9831302af..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/shared.comp +++ /dev/null @@ -1,29 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(4u, 1u, 1u); - -ByteAddressBuffer _22 : register(t0); -RWByteAddressBuffer _44 : register(u1); - -static uint3 gl_GlobalInvocationID; -static uint gl_LocalInvocationIndex; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; - uint gl_LocalInvocationIndex : SV_GroupIndex; -}; - -groupshared float sShared[4]; - -void comp_main() -{ - sShared[gl_LocalInvocationIndex] = asfloat(_22.Load(gl_GlobalInvocationID.x * 4 + 0)); - GroupMemoryBarrierWithGroupSync(); - _44.Store(gl_GlobalInvocationID.x * 4 + 0, asuint(sShared[3u - gl_LocalInvocationIndex])); -} - -[numthreads(4, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/spec-constant-op-member-array.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/spec-constant-op-member-array.comp deleted file mode 100644 index 4e7c5e616..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/spec-constant-op-member-array.comp +++ /dev/null @@ -1,51 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 100 -#endif -static const int a = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 200 -#endif -static const int b = SPIRV_CROSS_CONSTANT_ID_1; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 300 -#endif -static const int c = SPIRV_CROSS_CONSTANT_ID_2; -static const int d = (c + 50); -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 400 -#endif -static const int e = SPIRV_CROSS_CONSTANT_ID_3; -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _22 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - _22.Store(gl_GlobalInvocationID.x * 4 + 2800, uint(int(_22.Load(gl_GlobalInvocationID.x * 4 + 2800)) + (int(_22.Load(gl_GlobalInvocationID.x * 4 + 2400)) + e))); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/spec-constant-work-group-size.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/spec-constant-work-group-size.comp deleted file mode 100644 index 55ebf32bb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/spec-constant-work-group-size.comp +++ /dev/null @@ -1,43 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 2 -#endif -static const int b = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1 -#endif -static const int a = SPIRV_CROSS_CONSTANT_ID_0; -static const uint _26 = (uint(a) + 0u); -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 1u -#endif -static const uint _27 = SPIRV_CROSS_CONSTANT_ID_10; -static const uint3 gl_WorkGroupSize = uint3(_27, 20u, 1u); -static const uint _32 = gl_WorkGroupSize.x; -static const uint _33 = (_26 + _32); -static const uint _34 = gl_WorkGroupSize.y; -static const uint _35 = (_33 + _34); -static const int _42 = (1 - a); - -RWByteAddressBuffer _23 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - int spec_const_array_size[b]; - spec_const_array_size[0] = 10; - spec_const_array_size[1] = 40; - spec_const_array_size[a] = a; - _23.Store((_35 + gl_GlobalInvocationID.x) * 4 + 0, uint(b + spec_const_array_size[_42])); -} - -[numthreads(SPIRV_CROSS_CONSTANT_ID_10, 20, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/ssbo-array-length.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/ssbo-array-length.comp deleted file mode 100644 index 82657cacf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/ssbo-array-length.comp +++ /dev/null @@ -1,17 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _11 : register(u1); - -void comp_main() -{ - uint _14; - _11.GetDimensions(_14); - _14 = (_14 - 16) / 16; - _11.Store(0, uint(int(_14))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/ssbo-array.comp b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/ssbo-array.comp deleted file mode 100644 index ee202a222..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/comp/ssbo-array.comp +++ /dev/null @@ -1,11 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -void comp_main() -{ -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index 3adf7d985..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,34 +0,0 @@ -static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; - -static float4 FragColor; -static float4 v0; - -struct SPIRV_Cross_Input -{ - float4 v0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - for (int _46 = 0; _46 < 4; ) - { - int _33 = _46 + 1; - FragColor += _17[_33].xxxx; - _46 = _33; - continue; - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - v0 = stage_input.v0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic-color-3comp.sm30.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic-color-3comp.sm30.frag deleted file mode 100644 index d3697d650..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic-color-3comp.sm30.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float3 FragColor; -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : COLOR0; -}; - -void frag_main() -{ - FragColor = vColor.xyz; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = float4(FragColor, 0.0); - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic-color-3comp.sm50.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic-color-3comp.sm50.frag deleted file mode 100644 index 52f6fed6c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic-color-3comp.sm50.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float3 FragColor; -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float3 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = vColor.xyz; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic.frag deleted file mode 100644 index 6d067041c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/basic.frag +++ /dev/null @@ -1,32 +0,0 @@ -Texture2D uTex : register(t0); -SamplerState _uTex_sampler : register(s0); - -static float4 FragColor; -static float4 vColor; -static float2 vTex; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; - float2 vTex : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = vColor * uTex.Sample(_uTex_sampler, vTex); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - vTex = stage_input.vTex; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/bit-conversions.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/bit-conversions.frag deleted file mode 100644 index b60b2ebb4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/bit-conversions.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float2 value; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 value : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float4(1.0f, 0.0f, asfloat(asint(value.x)), 1.0f); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - value = stage_input.value; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/boolean-mix.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/boolean-mix.frag deleted file mode 100644 index f3e84898d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/boolean-mix.frag +++ /dev/null @@ -1,27 +0,0 @@ -static float2 FragColor; -static float2 x0; - -struct SPIRV_Cross_Input -{ - float2 x0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float2 FragColor : SV_Target0; -}; - -void frag_main() -{ - bool2 _27 = (x0.x > x0.y).xx; - FragColor = float2(_27.x ? float2(1.0f, 0.0f).x : float2(0.0f, 1.0f).x, _27.y ? float2(1.0f, 0.0f).y : float2(0.0f, 1.0f).y); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - x0 = stage_input.x0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/builtins.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/builtins.frag deleted file mode 100644 index 922eca7c2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/builtins.frag +++ /dev/null @@ -1,33 +0,0 @@ -static float4 gl_FragCoord; -static float gl_FragDepth; -static float4 FragColor; -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; - float gl_FragDepth : SV_Depth; -}; - -void frag_main() -{ - FragColor = gl_FragCoord + vColor; - gl_FragDepth = 0.5f; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_FragDepth = gl_FragDepth; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/bvec-operations.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/bvec-operations.frag deleted file mode 100644 index 6a22df1ed..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/bvec-operations.frag +++ /dev/null @@ -1,29 +0,0 @@ -static float2 value; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 value : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -bool _47; - -void frag_main() -{ - bool2 _25 = bool2(value.x == 0.0f, _47); - FragColor = float4(1.0f, 0.0f, float(bool2(!_25.x, !_25.y).x), float(bool2(value.x <= float2(1.5f, 0.5f).x, value.y <= float2(1.5f, 0.5f).y).x)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - value = stage_input.value; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/clip-cull-distance.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/clip-cull-distance.frag deleted file mode 100644 index 52f1ac30b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/clip-cull-distance.frag +++ /dev/null @@ -1,30 +0,0 @@ -static float gl_ClipDistance[2]; -static float gl_CullDistance[1]; -static float FragColor; - -struct SPIRV_Cross_Input -{ - float2 gl_ClipDistance0 : SV_ClipDistance0; - float gl_CullDistance0 : SV_CullDistance0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = (gl_ClipDistance[0] + gl_CullDistance[0]) + gl_ClipDistance[1]; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_ClipDistance[0] = stage_input.gl_ClipDistance0.x; - gl_ClipDistance[1] = stage_input.gl_ClipDistance0.y; - gl_CullDistance[0] = stage_input.gl_CullDistance0.x; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/combined-texture-sampler-parameter.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/combined-texture-sampler-parameter.frag deleted file mode 100644 index 18968cb19..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/combined-texture-sampler-parameter.frag +++ /dev/null @@ -1,24 +0,0 @@ -Texture2D uSampler : register(t0); -SamplerState _uSampler_sampler : register(s0); -Texture2D uSamplerShadow : register(t1); -SamplerComparisonState _uSamplerShadow_sampler : register(s1); - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = (uSampler.Sample(_uSampler_sampler, 1.0f.xx) + uSampler.Load(int3(int2(10, 10), 0))).x + uSamplerShadow.SampleCmp(_uSamplerShadow_sampler, 1.0f.xxx.xy, 1.0f); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/combined-texture-sampler-shadow.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/combined-texture-sampler-shadow.frag deleted file mode 100644 index 6e8f833b3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/combined-texture-sampler-shadow.frag +++ /dev/null @@ -1,23 +0,0 @@ -Texture2D uDepth : register(t2); -SamplerComparisonState uSampler : register(s0); -SamplerState uSampler1 : register(s1); - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uDepth.SampleCmp(uSampler, 1.0f.xxx.xy, 1.0f) + uDepth.Sample(uSampler1, 1.0f.xx).x; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index d9336c09f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,37 +0,0 @@ -RWByteAddressBuffer _34 : register(u0); -Texture2D Buf : register(t1); -SamplerState _Buf_sampler : register(s1); - -static float4 gl_FragCoord; -static int vIn; -static int vIn2; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - nointerpolation int vIn : TEXCOORD0; - nointerpolation int vIn2 : TEXCOORD1; - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int _40 = Buf.Load(int3(int2(gl_FragCoord.xy), 0)).x % 16; - FragColor = (asfloat(_34.Load4(_40 * 16 + 0)) + asfloat(_34.Load4(_40 * 16 + 0))) + asfloat(_34.Load4(((vIn * vIn) + (vIn2 * vIn2)) * 16 + 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - vIn = stage_input.vIn; - vIn2 = stage_input.vIn2; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/constant-composites.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/constant-composites.frag deleted file mode 100644 index 306ca5cad..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/constant-composites.frag +++ /dev/null @@ -1,38 +0,0 @@ -struct Foo -{ - float a; - float b; -}; - -static const float _16[4] = { 1.0f, 4.0f, 3.0f, 2.0f }; -static const Foo _24 = { 10.0f, 20.0f }; -static const Foo _27 = { 30.0f, 40.0f }; -static const Foo _28[2] = { { 10.0f, 20.0f }, { 30.0f, 40.0f } }; - -static float4 FragColor; -static int _line; - -struct SPIRV_Cross_Input -{ - nointerpolation int _line : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _16[_line].xxxx; - FragColor += (_28[_line].a * _28[1 - _line].a).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - _line = stage_input._line; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 1b314e13b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,55 +0,0 @@ -Texture2D uSampler : register(t0); -SamplerState _uSampler_sampler : register(s0); - -static float4 FragColor; -static float4 vInput; - -struct SPIRV_Cross_Input -{ - float4 vInput : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = vInput; - float4 _23 = uSampler.Sample(_uSampler_sampler, vInput.xy); - float4 _26 = ddx(vInput); - float4 _29 = ddy(vInput); - float4 _32 = fwidth(vInput); - float4 _35 = ddx_coarse(vInput); - float4 _38 = ddy_coarse(vInput); - float4 _41 = fwidth(vInput); - float4 _44 = ddx_fine(vInput); - float4 _47 = ddy_fine(vInput); - float4 _50 = fwidth(vInput); - float _56_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vInput.zw); - float2 _56 = _56_tmp.xx; - if (vInput.y > 10.0f) - { - FragColor += _23; - FragColor += _26; - FragColor += _29; - FragColor += _32; - FragColor += _35; - FragColor += _38; - FragColor += _41; - FragColor += _44; - FragColor += _47; - FragColor += _50; - FragColor += _56.xyxy; - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vInput = stage_input.vInput; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/demote-to-helper.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/demote-to-helper.frag deleted file mode 100644 index 743a4228b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/demote-to-helper.frag +++ /dev/null @@ -1,9 +0,0 @@ -void frag_main() -{ - discard; -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/depth-greater-than.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/depth-greater-than.frag deleted file mode 100644 index b9f50db00..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/depth-greater-than.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float gl_FragDepth; -struct SPIRV_Cross_Output -{ - float gl_FragDepth : SV_DepthGreaterEqual; -}; - -void frag_main() -{ - gl_FragDepth = 0.5f; -} - -[earlydepthstencil] -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_FragDepth = gl_FragDepth; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/depth-less-than.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/depth-less-than.frag deleted file mode 100644 index a702fd9f8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/depth-less-than.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float gl_FragDepth; -struct SPIRV_Cross_Output -{ - float gl_FragDepth : SV_DepthLessEqual; -}; - -void frag_main() -{ - gl_FragDepth = 0.5f; -} - -[earlydepthstencil] -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_FragDepth = gl_FragDepth; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/dual-source-blending.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/dual-source-blending.frag deleted file mode 100644 index 961e80001..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/dual-source-blending.frag +++ /dev/null @@ -1,23 +0,0 @@ -static float4 FragColor0; -static float4 FragColor1; - -struct SPIRV_Cross_Output -{ - float4 FragColor0 : SV_Target0; - float4 FragColor1 : SV_Target1; -}; - -void frag_main() -{ - FragColor0 = 1.0f.xxxx; - FragColor1 = 2.0f.xxxx; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor0 = FragColor0; - stage_output.FragColor1 = FragColor1; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/early-fragment-test.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/early-fragment-test.frag deleted file mode 100644 index ae2569d5c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/early-fragment-test.frag +++ /dev/null @@ -1,9 +0,0 @@ -void frag_main() -{ -} - -[earlydepthstencil] -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index f37c1fcc4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,25 +0,0 @@ -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = 0.0f.xxxx; - for (int _43 = 0; _43 < 3; ) - { - FragColor[_43] += float(_43); - _43++; - continue; - } -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/fp16-packing.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/fp16-packing.frag deleted file mode 100644 index d87828225..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/fp16-packing.frag +++ /dev/null @@ -1,44 +0,0 @@ -static float2 FP32Out; -static uint FP16; -static uint FP16Out; -static float2 FP32; - -struct SPIRV_Cross_Input -{ - nointerpolation uint FP16 : TEXCOORD0; - nointerpolation float2 FP32 : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float2 FP32Out : SV_Target0; - uint FP16Out : SV_Target1; -}; - -uint SPIRV_Cross_packHalf2x16(float2 value) -{ - uint2 Packed = f32tof16(value); - return Packed.x | (Packed.y << 16); -} - -float2 SPIRV_Cross_unpackHalf2x16(uint value) -{ - return f16tof32(uint2(value & 0xffff, value >> 16)); -} - -void frag_main() -{ - FP32Out = SPIRV_Cross_unpackHalf2x16(FP16); - FP16Out = SPIRV_Cross_packHalf2x16(FP32); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - FP16 = stage_input.FP16; - FP32 = stage_input.FP32; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FP32Out = FP32Out; - stage_output.FP16Out = FP16Out; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/front-facing.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/front-facing.frag deleted file mode 100644 index 4ed09a2bd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/front-facing.frag +++ /dev/null @@ -1,39 +0,0 @@ -static bool gl_FrontFacing; -static float4 FragColor; -static float4 vA; -static float4 vB; - -struct SPIRV_Cross_Input -{ - float4 vA : TEXCOORD0; - float4 vB : TEXCOORD1; - bool gl_FrontFacing : SV_IsFrontFace; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - if (gl_FrontFacing) - { - FragColor = vA; - } - else - { - FragColor = vB; - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FrontFacing = stage_input.gl_FrontFacing; - vA = stage_input.vA; - vB = stage_input.vB; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/image-query-selective.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/image-query-selective.frag deleted file mode 100644 index 3b50282fe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/image-query-selective.frag +++ /dev/null @@ -1,8 +0,0 @@ -void frag_main() -{ -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/image-query.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/image-query.frag deleted file mode 100644 index 3b50282fe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/image-query.frag +++ /dev/null @@ -1,8 +0,0 @@ -void frag_main() -{ -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/input-attachment-ms.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/input-attachment-ms.frag deleted file mode 100644 index e206b8379..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/input-attachment-ms.frag +++ /dev/null @@ -1,32 +0,0 @@ -Texture2DMS uSubpass0 : register(t0); -Texture2DMS uSubpass1 : register(t1); - -static float4 gl_FragCoord; -static int gl_SampleID; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; - uint gl_SampleID : SV_SampleIndex; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = (uSubpass0.Load(int2(gl_FragCoord.xy), 1) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - gl_SampleID = stage_input.gl_SampleID; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/input-attachment.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/input-attachment.frag deleted file mode 100644 index d87661e5f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/input-attachment.frag +++ /dev/null @@ -1,29 +0,0 @@ -Texture2D uSubpass0 : register(t0); -Texture2D uSubpass1 : register(t1); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uSubpass0.Load(int3(int2(gl_FragCoord.xy), 0)) + uSubpass1.Load(int3(int2(gl_FragCoord.xy), 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/io-block.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/io-block.frag deleted file mode 100644 index 52c1f518b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/io-block.frag +++ /dev/null @@ -1,28 +0,0 @@ -static float4 FragColor; - -struct VertexOut -{ - float4 a : TEXCOORD1; - float4 b : TEXCOORD2; -}; - -static VertexOut _12; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _12.a + _12.b; -} - -SPIRV_Cross_Output main(in VertexOut stage_input_12) -{ - _12 = stage_input_12; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/lut-promotion.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/lut-promotion.frag deleted file mode 100644 index 4d89d36eb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/lut-promotion.frag +++ /dev/null @@ -1,55 +0,0 @@ -static const float _16[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f }; -static const float4 _60[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx }; -static const float4 _104[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx }; - -static float FragColor; -static int index; - -struct SPIRV_Cross_Input -{ - nointerpolation int index : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _16[index]; - if (index < 10) - { - FragColor += _16[index ^ 1]; - } - else - { - FragColor += _16[index & 1]; - } - bool _63 = index > 30; - if (_63) - { - FragColor += _60[index & 3].y; - } - else - { - FragColor += _60[index & 1].x; - } - float4 foobar[4] = _60; - if (_63) - { - foobar[1].z = 20.0f; - } - int _91 = index & 3; - FragColor += foobar[_91].z; - FragColor += _104[_91].z; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - index = stage_input.index; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/matrix-input.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/matrix-input.frag deleted file mode 100644 index 92d87d396..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/matrix-input.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float4 FragColor; -static float4x4 m; - -struct SPIRV_Cross_Input -{ - float4x4 m : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = ((m[0] + m[1]) + m[2]) + m[3]; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - m = stage_input.m; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/mod.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/mod.frag deleted file mode 100644 index 41ac93049..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/mod.frag +++ /dev/null @@ -1,67 +0,0 @@ -static float4 a4; -static float4 b4; -static float3 a3; -static float3 b3; -static float2 a2; -static float2 b2; -static float a1; -static float b1; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 a4 : TEXCOORD0; - float3 a3 : TEXCOORD1; - float2 a2 : TEXCOORD2; - float a1 : TEXCOORD3; - float4 b4 : TEXCOORD4; - float3 b3 : TEXCOORD5; - float2 b2 : TEXCOORD6; - float b1 : TEXCOORD7; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float mod(float x, float y) -{ - return x - y * floor(x / y); -} - -float2 mod(float2 x, float2 y) -{ - return x - y * floor(x / y); -} - -float3 mod(float3 x, float3 y) -{ - return x - y * floor(x / y); -} - -float4 mod(float4 x, float4 y) -{ - return x - y * floor(x / y); -} - -void frag_main() -{ - FragColor = ((mod(a4, b4) + mod(a3, b3).xyzx) + mod(a2, b2).xyxy) + mod(a1, b1).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - a4 = stage_input.a4; - b4 = stage_input.b4; - a3 = stage_input.a3; - b3 = stage_input.b3; - a2 = stage_input.a2; - b2 = stage_input.b2; - a1 = stage_input.a1; - b1 = stage_input.b1; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/mrt.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/mrt.frag deleted file mode 100644 index e69e91196..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/mrt.frag +++ /dev/null @@ -1,31 +0,0 @@ -static float4 RT0; -static float4 RT1; -static float4 RT2; -static float4 RT3; - -struct SPIRV_Cross_Output -{ - float4 RT0 : SV_Target0; - float4 RT1 : SV_Target1; - float4 RT2 : SV_Target2; - float4 RT3 : SV_Target3; -}; - -void frag_main() -{ - RT0 = 1.0f.xxxx; - RT1 = 2.0f.xxxx; - RT2 = 3.0f.xxxx; - RT3 = 4.0f.xxxx; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.RT0 = RT0; - stage_output.RT1 = RT1; - stage_output.RT2 = RT2; - stage_output.RT3 = RT3; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/no-return.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/no-return.frag deleted file mode 100644 index 3b50282fe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/no-return.frag +++ /dev/null @@ -1,8 +0,0 @@ -void frag_main() -{ -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/no-return2.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/no-return2.frag deleted file mode 100644 index e9d7bbc8f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/no-return2.frag +++ /dev/null @@ -1,16 +0,0 @@ -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; -}; - -void frag_main() -{ -} - -void main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag deleted file mode 100644 index 65b486518..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag +++ /dev/null @@ -1,49 +0,0 @@ -struct UBO_1_1 -{ - float4 v[64]; -}; - -ConstantBuffer ubos[] : register(b0, space3); -ByteAddressBuffer ssbos[] : register(t0, space4); -Texture2D uSamplers[] : register(t0, space0); -SamplerState uSamps[] : register(s0, space2); -Texture2D uCombinedSamplers[] : register(t0, space1); -SamplerState _uCombinedSamplers_sampler[] : register(s0, space1); - -static int vIndex; -static float4 FragColor; -static float2 vUV; - -struct SPIRV_Cross_Input -{ - nointerpolation int vIndex : TEXCOORD0; - float2 vUV : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int _23 = vIndex + 10; - int _34 = vIndex + 40; - FragColor = uSamplers[NonUniformResourceIndex(_23)].Sample(uSamps[NonUniformResourceIndex(_34)], vUV); - FragColor = uCombinedSamplers[NonUniformResourceIndex(_23)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_23)], vUV); - int _66 = vIndex + 20; - FragColor += ubos[NonUniformResourceIndex(_66)].v[_34]; - int _84 = vIndex + 50; - int _88 = vIndex + 60; - FragColor += asfloat(ssbos[NonUniformResourceIndex(_84)].Load4(_88 * 16 + 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIndex = stage_input.vIndex; - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/partial-write-preserve.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/partial-write-preserve.frag deleted file mode 100644 index 3b50282fe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/partial-write-preserve.frag +++ /dev/null @@ -1,8 +0,0 @@ -void frag_main() -{ -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag deleted file mode 100644 index 8923f96a7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag +++ /dev/null @@ -1,24 +0,0 @@ -RWByteAddressBuffer _9 : register(u6, space0); -globallycoherent RasterizerOrderedByteAddressBuffer _42 : register(u3, space0); -RasterizerOrderedByteAddressBuffer _52 : register(u4, space0); -RWTexture2D img4 : register(u5, space0); -RasterizerOrderedTexture2D img : register(u0, space0); -RasterizerOrderedTexture2D img3 : register(u2, space0); -RasterizerOrderedTexture2D img2 : register(u1, space0); - -void frag_main() -{ - _9.Store(0, uint(0)); - img4[int2(1, 1)] = float4(1.0f, 0.0f, 0.0f, 1.0f); - img[int2(0, 0)] = img3[int2(0, 0)]; - uint _39; - InterlockedAdd(img2[int2(0, 0)], 1u, _39); - _42.Store(0, uint(int(_42.Load(0)) + 42)); - uint _55; - _42.InterlockedAnd(4, _52.Load(0), _55); -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/point-coord-compat.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/point-coord-compat.frag deleted file mode 100644 index 629153982..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/point-coord-compat.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float2 FragColor; - -struct SPIRV_Cross_Output -{ - float2 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float2(0.5f, 0.5f); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/query-lod.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/query-lod.desktop.frag deleted file mode 100644 index a9d4bd83d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/query-lod.desktop.frag +++ /dev/null @@ -1,31 +0,0 @@ -Texture2D uSampler : register(t0); -SamplerState _uSampler_sampler : register(s0); - -static float4 FragColor; -static float2 vTexCoord; - -struct SPIRV_Cross_Input -{ - float2 vTexCoord : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float _19_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vTexCoord); - float2 _19 = _19_tmp.xx; - FragColor = _19.xyxy; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vTexCoord = stage_input.vTexCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/resources.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/resources.frag deleted file mode 100644 index aac0d53a1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/resources.frag +++ /dev/null @@ -1,41 +0,0 @@ -cbuffer CBuffer : register(b3) -{ - float4 cbuf_a : packoffset(c0); -}; - -cbuffer PushMe -{ - float4 registers_d : packoffset(c0); -}; - -Texture2D uSampledImage : register(t4); -SamplerState _uSampledImage_sampler : register(s4); -Texture2D uTexture : register(t5); -SamplerState uSampler : register(s6); - -static float2 vTex; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 vTex : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = (uSampledImage.Sample(_uSampledImage_sampler, vTex) + uTexture.Sample(uSampler, vTex)) + (cbuf_a + registers_d); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vTex = stage_input.vTex; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/row-major-layout-in-struct.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/row-major-layout-in-struct.frag deleted file mode 100644 index 7df0fd91d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/row-major-layout-in-struct.frag +++ /dev/null @@ -1,38 +0,0 @@ -struct Foo -{ - row_major float4x4 v; - row_major float4x4 w; -}; - -cbuffer UBO : register(b0) -{ - Foo _17_foo : packoffset(c0); -}; - - -static float4 FragColor; -static float4 vUV; - -struct SPIRV_Cross_Input -{ - float4 vUV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = mul(mul(vUV, _17_foo.w), _17_foo.v); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sample-cmp-level-zero.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sample-cmp-level-zero.frag deleted file mode 100644 index c6539b183..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sample-cmp-level-zero.frag +++ /dev/null @@ -1,40 +0,0 @@ -Texture2D uSampler2D : register(t0); -SamplerComparisonState _uSampler2D_sampler : register(s0); -Texture2DArray uSampler2DArray : register(t1); -SamplerComparisonState _uSampler2DArray_sampler : register(s1); -TextureCube uSamplerCube : register(t2); -SamplerComparisonState _uSamplerCube_sampler : register(s2); -TextureCubeArray uSamplerCubeArray : register(t3); -SamplerComparisonState _uSamplerCubeArray_sampler : register(s3); - -static float3 vUVRef; -static float4 vDirRef; -static float FragColor; - -struct SPIRV_Cross_Input -{ - float3 vUVRef : TEXCOORD0; - float4 vDirRef : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 _80 = vDirRef; - _80.z = vDirRef.w; - FragColor = (((((((uSampler2D.SampleCmp(_uSampler2D_sampler, vUVRef.xy, vUVRef.z, int2(-1, -1)) + uSampler2DArray.SampleCmp(_uSampler2DArray_sampler, vDirRef.xyz, vDirRef.w, int2(-1, -1))) + uSamplerCube.SampleCmp(_uSamplerCube_sampler, vDirRef.xyz, vDirRef.w)) + uSamplerCubeArray.SampleCmp(_uSamplerCubeArray_sampler, vDirRef, 0.5f)) + uSampler2D.SampleCmpLevelZero(_uSampler2D_sampler, vUVRef.xy, vUVRef.z, int2(-1, -1))) + uSampler2DArray.SampleCmpLevelZero(_uSampler2DArray_sampler, vDirRef.xyz, vDirRef.w, int2(-1, -1))) + uSamplerCube.SampleCmpLevelZero(_uSamplerCube_sampler, vDirRef.xyz, vDirRef.w)) + uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1))) + uSampler2D.SampleCmpLevelZero(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUVRef = stage_input.vUVRef; - vDirRef = stage_input.vDirRef; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sampler-array.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sampler-array.frag deleted file mode 100644 index 1eced29be..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sampler-array.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D uCombined[4] : register(t0); -SamplerState _uCombined_sampler[4] : register(s0); -Texture2D uTex[4] : register(t4); -SamplerState uSampler[4] : register(s8); -RWTexture2D uImage[8] : register(u12); - -static float4 gl_FragCoord; -static float2 vTex; -static int vIndex; - -struct SPIRV_Cross_Input -{ - float2 vTex : TEXCOORD0; - nointerpolation int vIndex : TEXCOORD1; - float4 gl_FragCoord : SV_Position; -}; - -void frag_main() -{ - int _72 = vIndex + 1; - uImage[vIndex][int2(gl_FragCoord.xy)] = ((uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex) + uTex[vIndex].Sample(uSampler[vIndex], vTex)) + uCombined[_72].Sample(_uCombined_sampler[_72], vTex)) + uTex[_72].Sample(uSampler[_72], vTex); -} - -void main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - vTex = stage_input.vTex; - vIndex = stage_input.vIndex; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sampler-image-arrays.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sampler-image-arrays.frag deleted file mode 100644 index b6d0e9421..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/sampler-image-arrays.frag +++ /dev/null @@ -1,39 +0,0 @@ -Texture2D uSampler[4] : register(t0); -SamplerState _uSampler_sampler[4] : register(s0); -Texture2D uTextures[4] : register(t8); -SamplerState uSamplers[4] : register(s4); - -static int vIndex; -static float2 vTex; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - nointerpolation float2 vTex : TEXCOORD0; - nointerpolation int vIndex : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = 0.0f.xxxx; - FragColor += uTextures[2].Sample(uSamplers[1], vTex); - FragColor += uSampler[vIndex].Sample(_uSampler_sampler[vIndex], vTex); - FragColor += uSampler[vIndex].Sample(_uSampler_sampler[vIndex], vTex + 0.100000001490116119384765625f.xx); - FragColor += uSampler[vIndex].Sample(_uSampler_sampler[vIndex], vTex + 0.20000000298023223876953125f.xx); - FragColor += uSampler[3].Sample(_uSampler_sampler[3], vTex + 0.300000011920928955078125f.xx); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIndex = stage_input.vIndex; - vTex = stage_input.vTex; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/scalar-refract-reflect.frag deleted file mode 100644 index 0fb694c54..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,49 +0,0 @@ -static float FragColor; -static float3 vRefract; - -struct SPIRV_Cross_Input -{ - float3 vRefract : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -float SPIRV_Cross_Reflect(float i, float n) -{ - return i - 2.0 * dot(n, i) * n; -} - -float SPIRV_Cross_Refract(float i, float n, float eta) -{ - float NoI = n * i; - float NoI2 = NoI * NoI; - float k = 1.0 - eta * eta * (1.0 - NoI2); - if (k < 0.0) - { - return 0.0; - } - else - { - return eta * i - (eta * NoI + sqrt(k)) * n; - } -} - -void frag_main() -{ - FragColor = SPIRV_Cross_Refract(vRefract.x, vRefract.y, vRefract.z); - FragColor += SPIRV_Cross_Reflect(vRefract.x, vRefract.y); - FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; - FragColor += reflect(vRefract.xy, vRefract.zy).y; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vRefract = stage_input.vRefract; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag deleted file mode 100644 index faed40678..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag +++ /dev/null @@ -1,22 +0,0 @@ -uniform sampler2D uSamp; -uniform sampler2D SPIRV_Cross_CombineduTuS; - -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : COLOR0; -}; - -void frag_main() -{ - FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = float4(FragColor); - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/spec-constant-block-size.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/spec-constant-block-size.frag deleted file mode 100644 index 415886dd3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/spec-constant-block-size.frag +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 2 -#endif -static const int Value = SPIRV_CROSS_CONSTANT_ID_10; - -cbuffer SpecConstArray : register(b0) -{ - float4 _15_samples[Value] : packoffset(c0); -}; - - -static float4 FragColor; -static int Index; - -struct SPIRV_Cross_Input -{ - nointerpolation int Index : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _15_samples[Index]; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - Index = stage_input.Index; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/spec-constant-ternary.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/spec-constant-ternary.frag deleted file mode 100644 index 942da54f0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/spec-constant-ternary.frag +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 10u -#endif -static const uint s = SPIRV_CROSS_CONSTANT_ID_0; -static const bool _13 = (s > 20u); -static const uint f = _13 ? 30u : 50u; - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float(f); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/switch-unsigned-case.frag deleted file mode 100644 index d7ec92f0a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,38 +0,0 @@ -cbuffer Buff : register(b0) -{ - uint _15_TestVal : packoffset(c0); -}; - - -static float4 fsout_Color; - -struct SPIRV_Cross_Output -{ - float4 fsout_Color : SV_Target0; -}; - -void frag_main() -{ - fsout_Color = 1.0f.xxxx; - switch (_15_TestVal) - { - case 0u: - { - fsout_Color = 0.100000001490116119384765625f.xxxx; - break; - } - case 1u: - { - fsout_Color = 0.20000000298023223876953125f.xxxx; - break; - } - } -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.fsout_Color = fsout_Color; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/swizzle-scalar.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/swizzle-scalar.frag deleted file mode 100644 index ab310b82f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/swizzle-scalar.frag +++ /dev/null @@ -1,41 +0,0 @@ -static float4 Float; -static float vFloat; -static int4 Int; -static int vInt; -static float4 Float2; -static int4 Int2; - -struct SPIRV_Cross_Input -{ - nointerpolation float vFloat : TEXCOORD0; - nointerpolation int vInt : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 Float : SV_Target0; - int4 Int : SV_Target1; - float4 Float2 : SV_Target2; - int4 Int2 : SV_Target3; -}; - -void frag_main() -{ - Float = vFloat.xxxx * 2.0f; - Int = vInt.xxxx * int4(2, 2, 2, 2); - Float2 = 10.0f.xxxx; - Int2 = int4(10, 10, 10, 10); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vFloat = stage_input.vFloat; - vInt = stage_input.vInt; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.Float = Float; - stage_output.Int = Int; - stage_output.Float2 = Float2; - stage_output.Int2 = Int2; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/tex-sampling-ms.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/tex-sampling-ms.frag deleted file mode 100644 index ca88cfaeb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/tex-sampling-ms.frag +++ /dev/null @@ -1,33 +0,0 @@ -Texture2DMS uTex : register(t0); -SamplerState _uTex_sampler : register(s0); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int2 _22 = int2(gl_FragCoord.xy); - FragColor = uTex.Load(_22, 0); - FragColor += uTex.Load(_22, 1); - FragColor += uTex.Load(_22, 2); - FragColor += uTex.Load(_22, 3); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/tex-sampling.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/tex-sampling.frag deleted file mode 100644 index 4f8e8f091..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/tex-sampling.frag +++ /dev/null @@ -1,69 +0,0 @@ -Texture1D tex1d : register(t0); -SamplerState _tex1d_sampler : register(s0); -Texture2D tex2d : register(t1); -SamplerState _tex2d_sampler : register(s1); -Texture3D tex3d : register(t2); -SamplerState _tex3d_sampler : register(s2); -TextureCube texCube : register(t3); -SamplerState _texCube_sampler : register(s3); -Texture1D tex1dShadow : register(t4); -SamplerComparisonState _tex1dShadow_sampler : register(s4); -Texture2D tex2dShadow : register(t5); -SamplerComparisonState _tex2dShadow_sampler : register(s5); -TextureCube texCubeShadow : register(t6); -SamplerComparisonState _texCubeShadow_sampler : register(s6); -Texture1DArray tex1dArray : register(t7); -SamplerState _tex1dArray_sampler : register(s7); -Texture2DArray tex2dArray : register(t8); -SamplerState _tex2dArray_sampler : register(s8); -TextureCubeArray texCubeArray : register(t9); -SamplerState _texCubeArray_sampler : register(s9); -Texture2D separateTex2d : register(t12); -SamplerState samplerNonDepth : register(s11); -Texture2D separateTex2dDepth : register(t13); -SamplerComparisonState samplerDepth : register(s10); - -static float texCoord1d; -static float2 texCoord2d; -static float3 texCoord3d; -static float4 texCoord4d; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float texCoord1d : TEXCOORD0; - float2 texCoord2d : TEXCOORD1; - float3 texCoord3d : TEXCOORD2; - float4 texCoord4d : TEXCOORD3; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float2 _41 = float2(texCoord1d, 2.0f); - float3 _88 = float3(texCoord2d, 2.0f); - float4 _135 = float4(texCoord3d, 2.0f); - float4 _162 = (((((((((((((((((((tex1d.Sample(_tex1d_sampler, texCoord1d) + tex1d.Sample(_tex1d_sampler, texCoord1d, 1)) + tex1d.SampleLevel(_tex1d_sampler, texCoord1d, 2.0f)) + tex1d.SampleGrad(_tex1d_sampler, texCoord1d, 1.0f, 2.0f)) + tex1d.Sample(_tex1d_sampler, _41.x / _41.y)) + tex1d.SampleBias(_tex1d_sampler, texCoord1d, 1.0f)) + tex2d.Sample(_tex2d_sampler, texCoord2d)) + tex2d.Sample(_tex2d_sampler, texCoord2d, int2(1, 2))) + tex2d.SampleLevel(_tex2d_sampler, texCoord2d, 2.0f)) + tex2d.SampleGrad(_tex2d_sampler, texCoord2d, float2(1.0f, 2.0f), float2(3.0f, 4.0f))) + tex2d.Sample(_tex2d_sampler, _88.xy / _88.z)) + tex2d.SampleBias(_tex2d_sampler, texCoord2d, 1.0f)) + tex3d.Sample(_tex3d_sampler, texCoord3d)) + tex3d.Sample(_tex3d_sampler, texCoord3d, int3(1, 2, 3))) + tex3d.SampleLevel(_tex3d_sampler, texCoord3d, 2.0f)) + tex3d.SampleGrad(_tex3d_sampler, texCoord3d, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f))) + tex3d.Sample(_tex3d_sampler, _135.xyz / _135.w)) + tex3d.SampleBias(_tex3d_sampler, texCoord3d, 1.0f)) + texCube.Sample(_texCube_sampler, texCoord3d)) + texCube.SampleLevel(_texCube_sampler, texCoord3d, 2.0f)) + texCube.SampleBias(_texCube_sampler, texCoord3d, 1.0f); - float4 _333 = _162; - _333.w = ((_162.w + tex1dShadow.SampleCmp(_tex1dShadow_sampler, float3(texCoord1d, 0.0f, 0.0f).x, 0.0f)) + tex2dShadow.SampleCmp(_tex2dShadow_sampler, float3(texCoord2d, 0.0f).xy, 0.0f)) + texCubeShadow.SampleCmp(_texCubeShadow_sampler, float4(texCoord3d, 0.0f).xyz, 0.0f); - float4 _308 = ((((((((((((((_333 + tex1dArray.Sample(_tex1dArray_sampler, texCoord2d)) + tex2dArray.Sample(_tex2dArray_sampler, texCoord3d)) + texCubeArray.Sample(_texCubeArray_sampler, texCoord4d)) + tex2d.GatherRed(_tex2d_sampler, texCoord2d)) + tex2d.GatherRed(_tex2d_sampler, texCoord2d)) + tex2d.GatherGreen(_tex2d_sampler, texCoord2d)) + tex2d.GatherBlue(_tex2d_sampler, texCoord2d)) + tex2d.GatherAlpha(_tex2d_sampler, texCoord2d)) + tex2d.GatherRed(_tex2d_sampler, texCoord2d, int2(1, 1))) + tex2d.GatherRed(_tex2d_sampler, texCoord2d, int2(1, 1))) + tex2d.GatherGreen(_tex2d_sampler, texCoord2d, int2(1, 1))) + tex2d.GatherBlue(_tex2d_sampler, texCoord2d, int2(1, 1))) + tex2d.GatherAlpha(_tex2d_sampler, texCoord2d, int2(1, 1))) + tex2d.Load(int3(int2(1, 2), 0))) + separateTex2d.Sample(samplerNonDepth, texCoord2d); - float4 _336 = _308; - _336.w = _308.w + separateTex2dDepth.SampleCmp(samplerDepth, texCoord3d.xy, texCoord3d.z); - FragColor = _336; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - texCoord1d = stage_input.texCoord1d; - texCoord2d = stage_input.texCoord2d; - texCoord3d = stage_input.texCoord3d; - texCoord4d = stage_input.texCoord4d; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texel-fetch-offset.frag deleted file mode 100644 index d7aa73d52..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,31 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int2 _22 = int2(gl_FragCoord.xy); - FragColor = uTexture.Load(int3(_22, 0), int2(1, 1)); - FragColor += uTexture.Load(int3(_22, 0), int2(-1, 1)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texture-proj-shadow.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texture-proj-shadow.frag deleted file mode 100644 index 07e06008a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texture-proj-shadow.frag +++ /dev/null @@ -1,51 +0,0 @@ -Texture1D uShadow1D : register(t0); -SamplerComparisonState _uShadow1D_sampler : register(s0); -Texture2D uShadow2D : register(t1); -SamplerComparisonState _uShadow2D_sampler : register(s1); -Texture1D uSampler1D : register(t2); -SamplerState _uSampler1D_sampler : register(s2); -Texture2D uSampler2D : register(t3); -SamplerState _uSampler2D_sampler : register(s3); -Texture3D uSampler3D : register(t4); -SamplerState _uSampler3D_sampler : register(s4); - -static float FragColor; -static float4 vClip4; -static float2 vClip2; -static float3 vClip3; - -struct SPIRV_Cross_Input -{ - float3 vClip3 : TEXCOORD0; - float4 vClip4 : TEXCOORD1; - float2 vClip2 : TEXCOORD2; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 _20 = vClip4; - _20.y = vClip4.w; - FragColor = uShadow1D.SampleCmp(_uShadow1D_sampler, _20.x / _20.y, vClip4.z / _20.y); - float4 _30 = vClip4; - _30.z = vClip4.w; - FragColor = uShadow2D.SampleCmp(_uShadow2D_sampler, _30.xy / _30.z, vClip4.z / _30.z); - FragColor = uSampler1D.Sample(_uSampler1D_sampler, vClip2.x / vClip2.y).x; - FragColor = uSampler2D.Sample(_uSampler2D_sampler, vClip3.xy / vClip3.z).x; - FragColor = uSampler3D.Sample(_uSampler3D_sampler, vClip4.xyz / vClip4.w).x; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vClip4 = stage_input.vClip4; - vClip2 = stage_input.vClip2; - vClip3 = stage_input.vClip3; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texture-size-combined-image-sampler.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texture-size-combined-image-sampler.frag deleted file mode 100644 index d5c373746..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/texture-size-combined-image-sampler.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D uTex : register(t0); -SamplerState uSampler : register(s1); - -static int2 FooOut; - -struct SPIRV_Cross_Output -{ - int2 FooOut : SV_Target0; -}; - -uint2 SPIRV_Cross_textureSize(Texture2D Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -void frag_main() -{ - uint _23_dummy_parameter; - FooOut = int2(SPIRV_Cross_textureSize(uTex, uint(0), _23_dummy_parameter)); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FooOut = FooOut; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/unary-enclose.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/unary-enclose.frag deleted file mode 100644 index 348b91c17..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/unary-enclose.frag +++ /dev/null @@ -1,29 +0,0 @@ -static float4 FragColor; -static float4 vIn; -static int4 vIn1; - -struct SPIRV_Cross_Input -{ - float4 vIn : TEXCOORD0; - nointerpolation int4 vIn1 : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = vIn; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIn = stage_input.vIn; - vIn1 = stage_input.vIn1; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/unorm-snorm-packing.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/unorm-snorm-packing.frag deleted file mode 100644 index 57b595063..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/unorm-snorm-packing.frag +++ /dev/null @@ -1,109 +0,0 @@ -static float4 FP32Out; -static uint UNORM8; -static uint SNORM8; -static uint UNORM16; -static uint SNORM16; -static uint UNORM8Out; -static float4 FP32; -static uint SNORM8Out; -static uint UNORM16Out; -static uint SNORM16Out; - -struct SPIRV_Cross_Input -{ - nointerpolation uint SNORM8 : TEXCOORD0; - nointerpolation uint UNORM8 : TEXCOORD1; - nointerpolation uint SNORM16 : TEXCOORD2; - nointerpolation uint UNORM16 : TEXCOORD3; - nointerpolation float4 FP32 : TEXCOORD4; -}; - -struct SPIRV_Cross_Output -{ - float4 FP32Out : SV_Target0; - uint UNORM8Out : SV_Target1; - uint SNORM8Out : SV_Target2; - uint UNORM16Out : SV_Target3; - uint SNORM16Out : SV_Target4; -}; - -uint SPIRV_Cross_packUnorm4x8(float4 value) -{ - uint4 Packed = uint4(round(saturate(value) * 255.0)); - return Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24); -} - -float4 SPIRV_Cross_unpackUnorm4x8(uint value) -{ - uint4 Packed = uint4(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, value >> 24); - return float4(Packed) / 255.0; -} - -uint SPIRV_Cross_packSnorm4x8(float4 value) -{ - int4 Packed = int4(round(clamp(value, -1.0, 1.0) * 127.0)) & 0xff; - return uint(Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24)); -} - -float4 SPIRV_Cross_unpackSnorm4x8(uint value) -{ - int SignedValue = int(value); - int4 Packed = int4(SignedValue << 24, SignedValue << 16, SignedValue << 8, SignedValue) >> 24; - return clamp(float4(Packed) / 127.0, -1.0, 1.0); -} - -uint SPIRV_Cross_packUnorm2x16(float2 value) -{ - uint2 Packed = uint2(round(saturate(value) * 65535.0)); - return Packed.x | (Packed.y << 16); -} - -float2 SPIRV_Cross_unpackUnorm2x16(uint value) -{ - uint2 Packed = uint2(value & 0xffff, value >> 16); - return float2(Packed) / 65535.0; -} - -uint SPIRV_Cross_packSnorm2x16(float2 value) -{ - int2 Packed = int2(round(clamp(value, -1.0, 1.0) * 32767.0)) & 0xffff; - return uint(Packed.x | (Packed.y << 16)); -} - -float2 SPIRV_Cross_unpackSnorm2x16(uint value) -{ - int SignedValue = int(value); - int2 Packed = int2(SignedValue << 16, SignedValue) >> 16; - return clamp(float2(Packed) / 32767.0, -1.0, 1.0); -} - -void frag_main() -{ - FP32Out = SPIRV_Cross_unpackUnorm4x8(UNORM8); - FP32Out = SPIRV_Cross_unpackSnorm4x8(SNORM8); - float2 _21 = SPIRV_Cross_unpackUnorm2x16(UNORM16); - FP32Out = float4(_21.x, _21.y, FP32Out.z, FP32Out.w); - float2 _26 = SPIRV_Cross_unpackSnorm2x16(SNORM16); - FP32Out = float4(_26.x, _26.y, FP32Out.z, FP32Out.w); - UNORM8Out = SPIRV_Cross_packUnorm4x8(FP32); - SNORM8Out = SPIRV_Cross_packSnorm4x8(FP32); - UNORM16Out = SPIRV_Cross_packUnorm2x16(FP32.xy); - SNORM16Out = SPIRV_Cross_packSnorm2x16(FP32.zw); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - UNORM8 = stage_input.UNORM8; - SNORM8 = stage_input.SNORM8; - UNORM16 = stage_input.UNORM16; - SNORM16 = stage_input.SNORM16; - FP32 = stage_input.FP32; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FP32Out = FP32Out; - stage_output.UNORM8Out = UNORM8Out; - stage_output.SNORM8Out = SNORM8Out; - stage_output.UNORM16Out = UNORM16Out; - stage_output.SNORM16Out = SNORM16Out; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/various-glsl-ops.frag b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/various-glsl-ops.frag deleted file mode 100644 index 0bc2fc1a9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/various-glsl-ops.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float2 interpolant; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 interpolant : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, 0.100000001490116119384765625f.xx).x) + float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - interpolant = stage_input.interpolant; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/basic.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/basic.vert deleted file mode 100644 index e0bcebf72..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/basic.vert +++ /dev/null @@ -1,39 +0,0 @@ -cbuffer UBO : register(b0) -{ - row_major float4x4 _16_uMVP : packoffset(c0); -}; - - -static float4 gl_Position; -static float4 aVertex; -static float3 vNormal; -static float3 aNormal; - -struct SPIRV_Cross_Input -{ - float4 aVertex : TEXCOORD0; - float3 aNormal : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float3 vNormal : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = mul(aVertex, _16_uMVP); - vNormal = aNormal; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - aVertex = stage_input.aVertex; - aNormal = stage_input.aNormal; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.vNormal = vNormal; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/clip-cull-distance.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/clip-cull-distance.vert deleted file mode 100644 index 7e0d104ac..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/clip-cull-distance.vert +++ /dev/null @@ -1,28 +0,0 @@ -static float4 gl_Position; -static float gl_ClipDistance[2]; -static float gl_CullDistance[1]; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; - float2 gl_ClipDistance0 : SV_ClipDistance0; - float gl_CullDistance0 : SV_CullDistance0; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - gl_ClipDistance[0] = 0.0f; - gl_ClipDistance[1] = 0.0f; - gl_CullDistance[0] = 4.0f; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.gl_ClipDistance0.x = gl_ClipDistance[0]; - stage_output.gl_ClipDistance0.y = gl_ClipDistance[1]; - stage_output.gl_CullDistance0.x = gl_CullDistance[0]; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/instancing.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/instancing.vert deleted file mode 100644 index 48b2df20d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/instancing.vert +++ /dev/null @@ -1,28 +0,0 @@ -static float4 gl_Position; -static int gl_VertexIndex; -static int gl_InstanceIndex; -struct SPIRV_Cross_Input -{ - uint gl_VertexIndex : SV_VertexID; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = float(gl_VertexIndex + gl_InstanceIndex).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_VertexIndex = int(stage_input.gl_VertexIndex); - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/locations.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/locations.vert deleted file mode 100644 index b007582c2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/locations.vert +++ /dev/null @@ -1,73 +0,0 @@ -struct Foo -{ - float3 a; - float3 b; - float3 c; -}; - -static const Foo _71 = { 1.0f.xxx, 1.0f.xxx, 1.0f.xxx }; - -static float4 gl_Position; -static float4 Input2; -static float4 Input4; -static float4 Input0; -static float vLocation0; -static float vLocation1; -static float vLocation2[2]; -static Foo vLocation4; -static float vLocation9; - -struct VertexOut -{ - float3 color : TEXCOORD7; - float3 foo : TEXCOORD8; -}; - -static VertexOut vout; - -struct SPIRV_Cross_Input -{ - float4 Input0 : TEXCOORD0; - float4 Input2 : TEXCOORD2; - float4 Input4 : TEXCOORD4; -}; - -struct SPIRV_Cross_Output -{ - float vLocation0 : TEXCOORD0; - float vLocation1 : TEXCOORD1; - float vLocation2[2] : TEXCOORD2; - Foo vLocation4 : TEXCOORD4; - float vLocation9 : TEXCOORD9; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = ((1.0f.xxxx + Input2) + Input4) + Input0; - vLocation0 = 0.0f; - vLocation1 = 1.0f; - vLocation2[0] = 2.0f; - vLocation2[1] = 2.0f; - vLocation4 = _71; - vLocation9 = 9.0f; - vout.color = 2.0f.xxx; - vout.foo = 4.0f.xxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input, out VertexOut stage_outputvout) -{ - Input2 = stage_input.Input2; - Input4 = stage_input.Input4; - Input0 = stage_input.Input0; - vert_main(); - stage_outputvout = vout; - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.vLocation0 = vLocation0; - stage_output.vLocation1 = vLocation1; - stage_output.vLocation2 = vLocation2; - stage_output.vLocation4 = vLocation4; - stage_output.vLocation9 = vLocation9; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/matrix-attribute.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/matrix-attribute.vert deleted file mode 100644 index a3d0eef56..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/matrix-attribute.vert +++ /dev/null @@ -1,35 +0,0 @@ -static float4 gl_Position; -static float4x4 m; -static float3 pos; - -struct SPIRV_Cross_Input -{ - float3 pos : TEXCOORD0; - float4 m_0 : TEXCOORD1_0; - float4 m_1 : TEXCOORD1_1; - float4 m_2 : TEXCOORD1_2; - float4 m_3 : TEXCOORD1_3; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = mul(float4(pos, 1.0f), m); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - m[0] = stage_input.m_0; - m[1] = stage_input.m_1; - m[2] = stage_input.m_2; - m[3] = stage_input.m_3; - pos = stage_input.pos; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/matrix-output.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/matrix-output.vert deleted file mode 100644 index dc776cb5e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/matrix-output.vert +++ /dev/null @@ -1,23 +0,0 @@ -static float4 gl_Position; -static float4x4 m; - -struct SPIRV_Cross_Output -{ - float4x4 m : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - m = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f)); -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.m = m; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/no-input.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/no-input.vert deleted file mode 100644 index c98544dbe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/no-input.vert +++ /dev/null @@ -1,18 +0,0 @@ -static float4 gl_Position; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/point-size-compat.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/point-size-compat.vert deleted file mode 100644 index 95f45d02f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/point-size-compat.vert +++ /dev/null @@ -1,20 +0,0 @@ -static float4 gl_Position; -static float gl_PointSize; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - gl_PointSize = 1.0f; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/qualifiers.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/qualifiers.vert deleted file mode 100644 index 13ee2a8c1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/qualifiers.vert +++ /dev/null @@ -1,50 +0,0 @@ -static float4 gl_Position; -static float vFlat; -static float vCentroid; -static float vSample; -static float vNoperspective; - -struct Block -{ - nointerpolation float vFlat : TEXCOORD4; - centroid float vCentroid : TEXCOORD5; - sample float vSample : TEXCOORD6; - noperspective float vNoperspective : TEXCOORD7; -}; - -static Block vout; - -struct SPIRV_Cross_Output -{ - nointerpolation float vFlat : TEXCOORD0; - centroid float vCentroid : TEXCOORD1; - sample float vSample : TEXCOORD2; - noperspective float vNoperspective : TEXCOORD3; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - vFlat = 0.0f; - vCentroid = 1.0f; - vSample = 2.0f; - vNoperspective = 3.0f; - vout.vFlat = 0.0f; - vout.vCentroid = 1.0f; - vout.vSample = 2.0f; - vout.vNoperspective = 3.0f; -} - -SPIRV_Cross_Output main(out Block stage_outputvout) -{ - vert_main(); - stage_outputvout = vout; - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.vFlat = vFlat; - stage_output.vCentroid = vCentroid; - stage_output.vSample = vSample; - stage_output.vNoperspective = vNoperspective; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/read-from-row-major-array.vert deleted file mode 100644 index 03fa4f335..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,36 +0,0 @@ -cbuffer Block : register(b0) -{ - column_major float2x3 _104_var[3][4] : packoffset(c0); -}; - - -static float4 gl_Position; -static float4 a_position; -static float v_vtxResult; - -struct SPIRV_Cross_Input -{ - float4 a_position : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float v_vtxResult : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = a_position; - v_vtxResult = ((float(abs(_104_var[0][0][0].x - 2.0f) < 0.0500000007450580596923828125f) * float(abs(_104_var[0][0][0].y - 6.0f) < 0.0500000007450580596923828125f)) * float(abs(_104_var[0][0][0].z - (-6.0f)) < 0.0500000007450580596923828125f)) * ((float(abs(_104_var[0][0][1].x) < 0.0500000007450580596923828125f) * float(abs(_104_var[0][0][1].y - 5.0f) < 0.0500000007450580596923828125f)) * float(abs(_104_var[0][0][1].z - 5.0f) < 0.0500000007450580596923828125f)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - a_position = stage_input.a_position; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.v_vtxResult = v_vtxResult; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/return-array.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/return-array.vert deleted file mode 100644 index bd1575563..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/return-array.vert +++ /dev/null @@ -1,29 +0,0 @@ -static float4 gl_Position; -static float4 vInput0; -static float4 vInput1; - -struct SPIRV_Cross_Input -{ - float4 vInput0 : TEXCOORD0; - float4 vInput1 : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 10.0f.xxxx + vInput1; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vInput0 = stage_input.vInput0; - vInput1 = stage_input.vInput1; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/sampler-buffers.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/sampler-buffers.vert deleted file mode 100644 index 365218544..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/sampler-buffers.vert +++ /dev/null @@ -1,22 +0,0 @@ -Buffer uFloatSampler : register(t1); -Buffer uIntSampler : register(t2); -Buffer uUintSampler : register(t3); - -static float4 gl_Position; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = (uFloatSampler.Load(20) + asfloat(uIntSampler.Load(40))) + asfloat(uUintSampler.Load(60)); -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/struct-composite-decl.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/struct-composite-decl.vert deleted file mode 100644 index 76bd34977..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/struct-composite-decl.vert +++ /dev/null @@ -1,44 +0,0 @@ -struct VOut -{ - float4 a; - float4 b; - float4 c; - float4 d; -}; - -static VOut vout; -static float4 a; -static float4 b; -static float4 c; -static float4 d; - -struct SPIRV_Cross_Input -{ - float4 a : TEXCOORD0; - float4 b : TEXCOORD1; - float4 c : TEXCOORD2; - float4 d : TEXCOORD3; -}; - -struct SPIRV_Cross_Output -{ - VOut vout : TEXCOORD0; -}; - -void vert_main() -{ - VOut _26 = { a, b, c, d }; - vout = _26; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - a = stage_input.a; - b = stage_input.b; - c = stage_input.c; - d = stage_input.d; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.vout = vout; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/texture_buffer.vert b/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/texture_buffer.vert deleted file mode 100644 index 1c92f6fe6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-hlsl/vert/texture_buffer.vert +++ /dev/null @@ -1,21 +0,0 @@ -Buffer uSamp : register(t4); -RWBuffer uSampo : register(u5); - -static float4 gl_Position; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = uSamp.Load(10) + uSampo[100]; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/amd/shader_trinary_minmax.msl21.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/amd/shader_trinary_minmax.msl21.comp deleted file mode 100644 index 9c33c22ca..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/amd/shader_trinary_minmax.msl21.comp +++ /dev/null @@ -1,11 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(64u, 1u, 1u); - -kernel void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index 3dc6fffcf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct u0_counters -{ - uint c; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(device u0_counters& u0_counter [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint _29 = atomic_fetch_sub_explicit((device atomic_uint*)&u0_counter.c, 1, memory_order_relaxed); - u0.write(uint4(uint(int(gl_GlobalInvocationID.x))), spvTexelBufferCoord(as_type(as_type(_29)))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 6f42bb9d2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct u0_counters -{ - uint c; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(device u0_counters& u0_counter [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint _29 = atomic_fetch_add_explicit((device atomic_uint*)&u0_counter.c, 1, memory_order_relaxed); - u0.write(uint4(uint(int(gl_GlobalInvocationID.x))), spvTexelBufferCoord(as_type(as_type(_29)))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_iadd.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_iadd.asm.comp deleted file mode 100644 index ad61d750d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_iadd.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& restrict _5 [[buffer(0)]], device _4& restrict _6 [[buffer(1)]]) -{ - _6._m0 = _5._m1 + uint4(_5._m0); - _6._m0 = uint4(_5._m0) + _5._m1; - _6._m0 = _5._m1 + _5._m1; - _6._m0 = uint4(_5._m0 + _5._m0); - _6._m1 = int4(_5._m1 + _5._m1); - _6._m1 = _5._m0 + _5._m0; - _6._m1 = int4(_5._m1) + _5._m0; - _6._m1 = _5._m0 + int4(_5._m1); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index 31c71daa4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& restrict _5 [[buffer(0)]], device _4& restrict _6 [[buffer(1)]]) -{ - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) < _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) <= _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 < uint4(_5._m0)); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 <= uint4(_5._m0)); - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) > _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) >= _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 > uint4(_5._m0)); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 >= uint4(_5._m0)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_sar.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_sar.asm.comp deleted file mode 100644 index 417683058..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_sar.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]]) -{ - int4 _22 = _5._m0; - uint4 _23 = _5._m1; - _6._m0 = uint4(int4(_23) >> _22); - _6._m0 = uint4(_22 >> int4(_23)); - _6._m0 = uint4(int4(_23) >> int4(_23)); - _6._m0 = uint4(_22 >> _22); - _6._m1 = int4(_23) >> int4(_23); - _6._m1 = _22 >> _22; - _6._m1 = int4(_23) >> _22; - _6._m1 = _22 >> int4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_sdiv.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_sdiv.asm.comp deleted file mode 100644 index 6b80dff31..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_sdiv.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]]) -{ - int4 _22 = _5._m0; - uint4 _23 = _5._m1; - _6._m0 = uint4(int4(_23) / _22); - _6._m0 = uint4(_22 / int4(_23)); - _6._m0 = uint4(int4(_23) / int4(_23)); - _6._m0 = uint4(_22 / _22); - _6._m1 = int4(_23) / int4(_23); - _6._m1 = _22 / _22; - _6._m1 = int4(_23) / _22; - _6._m1 = _22 / int4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_slr.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_slr.asm.comp deleted file mode 100644 index 1dfca3918..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/bitcast_slr.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]]) -{ - int4 _22 = _5._m0; - uint4 _23 = _5._m1; - _6._m0 = _23 >> uint4(_22); - _6._m0 = uint4(_22) >> _23; - _6._m0 = _23 >> _23; - _6._m0 = uint4(_22) >> uint4(_22); - _6._m1 = int4(_23 >> _23); - _6._m1 = int4(uint4(_22) >> uint4(_22)); - _6._m1 = int4(_23 >> uint4(_22)); - _6._m1 = int4(uint4(_22) >> _23); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index 6dcc14ea8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,46 +0,0 @@ -#include -#include - -using namespace metal; - -struct A -{ - int a; - int b; -}; - -struct A_1 -{ - A Data[1]; -}; - -struct A_2 -{ - int a; - int b; - char _m0_final_padding[8]; -}; - -struct A_3 -{ - A_2 Data[1024]; -}; - -struct B -{ - A Data[1]; -}; - -struct B_1 -{ - A_2 Data[1024]; -}; - -kernel void main0(device A_1& C1 [[buffer(0)]], constant A_3& C2 [[buffer(1)]], device B& C3 [[buffer(2)]], constant B_1& C4 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - C1.Data[gl_GlobalInvocationID.x].a = C2.Data[gl_GlobalInvocationID.x].a; - C1.Data[gl_GlobalInvocationID.x].b = C2.Data[gl_GlobalInvocationID.x].b; - C3.Data[gl_GlobalInvocationID.x].a = C4.Data[gl_GlobalInvocationID.x].a; - C3.Data[gl_GlobalInvocationID.x].b = C4.Data[gl_GlobalInvocationID.x].b; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp deleted file mode 100644 index bb51fd7b1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct cb5_struct -{ - float4 _m0[5]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(constant cb5_struct& cb0_5 [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - uint _44 = as_type(as_type(int(gl_LocalInvocationID.x) << 4)) >> 2u; - uint4 _51 = as_type(cb0_5._m0[uint(as_type(as_type(int(gl_LocalInvocationID.x)))) + 1u]); - u0.write(_51.xxxx, spvTexelBufferCoord(_44)); - u0.write(_51.yyyy, spvTexelBufferCoord((_44 + 1u))); - u0.write(_51.zzzz, spvTexelBufferCoord((_44 + 2u))); - u0.write(_51.wwww, spvTexelBufferCoord((_44 + 3u))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/buffer-write.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/buffer-write.asm.comp deleted file mode 100644 index 8c9e23aa0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/buffer-write.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct cb -{ - float value; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(constant cb& _6 [[buffer(0)]], texture2d _buffer [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - _buffer.write(float4(_6.value), spvTexelBufferCoord(((32u * gl_WorkGroupID.x) + gl_LocalInvocationIndex))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index 59fc03a75..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,9 +0,0 @@ -#include -#include - -using namespace metal; - -kernel void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp deleted file mode 100644 index fb97d0da9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp +++ /dev/null @@ -1,10 +0,0 @@ -#include -#include - -using namespace metal; - -kernel void main0(texture2d TargetTexture [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) -{ - TargetTexture.write((TargetTexture.read(uint2(gl_WorkGroupID.xy)).xy + float2(1.0)).xyyy, uint2((gl_WorkGroupID.xy + uint2(1u)))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/multiple-entry.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/multiple-entry.asm.comp deleted file mode 100644 index 25ccf623e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/multiple-entry.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct _6 -{ - int4 _m0; - uint4 _m1; -}; - -struct _7 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _6& restrict _8 [[buffer(0)]], device _7& restrict _9 [[buffer(1)]]) -{ - _9._m0 = _8._m1 + uint4(_8._m0); - _9._m0 = uint4(_8._m0) + _8._m1; - _9._m0 = _8._m1 + _8._m1; - _9._m0 = uint4(_8._m0 + _8._m0); - _9._m1 = int4(_8._m1 + _8._m1); - _9._m1 = _8._m0 + _8._m0; - _9._m1 = int4(_8._m1) + _8._m0; - _9._m1 = _8._m0 + int4(_8._m1); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/quantize.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/quantize.asm.comp deleted file mode 100644 index 1839ec7a3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/quantize.asm.comp +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO0 -{ - float scalar; - float2 vec2_val; - float3 vec3_val; - float4 vec4_val; -}; - -kernel void main0(device SSBO0& _4 [[buffer(0)]]) -{ - _4.scalar = float(half(_4.scalar)); - _4.vec2_val = float2(half2(_4.vec2_val)); - _4.vec3_val = float3(half3(_4.vec3_val)); - _4.vec4_val = float4(half4(_4.vec4_val)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/relaxed-block-layout.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/relaxed-block-layout.asm.comp deleted file mode 100644 index 6728a4e2d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/relaxed-block-layout.asm.comp +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct foo -{ - uint bar; - packed_float3 baz; - uchar quux; - packed_uchar4 blah; - packed_half2 wibble; -}; - -kernel void main0(device foo& _8 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]]) -{ - _8.bar = gl_LocalInvocationID.x; - _8.baz = float3(gl_GlobalInvocationID); - _8.blah = uchar4(uint4(uint4(uchar4(_8.blah)).xyz + gl_WorkGroupID, 0u)); - _8.wibble = half2(float2(half2(_8.wibble)) * float2(gl_NumWorkGroups.xy)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp deleted file mode 100644 index 1e2880f4e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float a; -}; - -constant uint _5_tmp [[function_constant(10)]]; -constant uint _5 = is_function_constant_defined(_5_tmp) ? _5_tmp : 9u; -constant uint _6_tmp [[function_constant(12)]]; -constant uint _6 = is_function_constant_defined(_6_tmp) ? _6_tmp : 4u; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_5, 20u, _6); - -kernel void main0(device SSBO& _4 [[buffer(0)]]) -{ - _4.a += 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp deleted file mode 100644 index 5b1f0a036..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp +++ /dev/null @@ -1,16 +0,0 @@ -#include -#include - -using namespace metal; - -struct bufA -{ - uint _data[1]; -}; - -kernel void main0(device bufA& bufA_1 [[buffer(0)]], device bufA& bufB [[buffer(1)]]) -{ - bufA_1._data[0] = 0u; - bufB._data[0] = 0u; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/variable-pointers-2.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/variable-pointers-2.asm.comp deleted file mode 100644 index a87e341af..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/variable-pointers-2.asm.comp +++ /dev/null @@ -1,51 +0,0 @@ -#include -#include - -using namespace metal; - -struct foo -{ - int a[128]; - uint b; - float2 c; -}; - -struct bar -{ - int d; -}; - -kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - bool _70 = cb.d != 0; - device foo* _71 = _70 ? &buf : nullptr; - device foo* _67 = _71; - device foo* _45 = _71; - thread uint3* _77 = _70 ? &gl_GlobalInvocationID : &gl_LocalInvocationID; - thread uint3* _73 = _77; - device int* _52; - device int* _55; - _52 = &_71->a[0u]; - _55 = &buf.a[0u]; - int _57; - int _58; - for (;;) - { - _57 = *_52; - _58 = *_55; - if (_57 != _58) - { - int _66 = (_57 + _58) + int((*_77).x); - *_52 = _66; - *_55 = _66; - _52 = &_52[1u]; - _55 = &_55[1u]; - continue; - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp deleted file mode 100644 index b4e03a292..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct foo -{ - int a; -}; - -struct bar -{ - int b; -}; - -kernel void main0(device foo& x [[buffer(0)]], device bar& y [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - device int* _46 = (gl_GlobalInvocationID.x != 0u) ? &x.a : &y.b; - device int* _40 = _46; - device int* _33 = _46; - int _37 = x.a; - *_46 = 0; - y.b = _37 + _37; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp deleted file mode 100644 index 641f108e8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct cb1_struct -{ - float4 _m0[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(16u, 16u, 1u); - -kernel void main0(constant cb1_struct& cb0_1 [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - int2 _46 = int2(u0.get_width(), u0.get_height()) >> int2(uint2(4u)); - int _97; - _97 = 0; - for (; _97 < _46.y; _97++) - { - for (int _98 = 0; _98 < _46.x; ) - { - u0.write(cb0_1._m0[0].xxxx, uint2(((_46 * int3(gl_LocalInvocationID).xy) + int2(_97, _98)))); - _98++; - continue; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp deleted file mode 100644 index 7f6d4bd90..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct cb1_struct -{ - float4 _m0[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(16u, 16u, 1u); - -kernel void main0(constant cb1_struct& cb0_1 [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - int2 _40 = int2(u0.get_width(), u0.get_height()) >> int2(uint2(4u)); - int _80; - _80 = 0; - for (; _80 < _40.y; _80++) - { - for (int _81 = 0; _81 < _40.x; ) - { - u0.write(cb0_1._m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy) + int2(_80, _81)))); - _81++; - continue; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag deleted file mode 100644 index 703dd0a95..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uSampler [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTex.sample(uSampler, in.vUV); - out.FragColor += uTex.sample(uSampler, in.vUV, int2(1)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/default-member-names.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/default-member-names.asm.frag deleted file mode 100644 index 82b41d1a8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/default-member-names.asm.frag +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -constant float _49 = {}; - -struct main0_out -{ - float4 m_3 [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.m_3 = float4(_49); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag deleted file mode 100644 index 1870f6719..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag +++ /dev/null @@ -1,48 +0,0 @@ -#include -#include - -using namespace metal; - -struct _4 -{ - float4 _m0; -}; - -struct _6 -{ - int _m0; -}; - -struct _7 -{ - float4 _m0; -}; - -struct main0_out -{ - float4 m_3 [[color(0)]]; -}; - -fragment main0_out main0(const device _4* _5_0 [[buffer(0)]], const device _4* _5_1 [[buffer(1)]], const device _4* _5_2 [[buffer(2)]], const device _4* _5_3 [[buffer(3)]], constant _6& _20 [[buffer(4)]], constant _7* _8_0 [[buffer(5)]], constant _7* _8_1 [[buffer(6)]], constant _7* _8_2 [[buffer(7)]], constant _7* _8_3 [[buffer(8)]]) -{ - const device _4* _5[] = - { - _5_0, - _5_1, - _5_2, - _5_3, - }; - - constant _7* _8[] = - { - _8_0, - _8_1, - _8_2, - _8_3, - }; - - main0_out out = {}; - out.m_3 = _5[_20._m0]->_m0 + (_8[_20._m0]->_m0 * float4(0.20000000298023223876953125)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 92ac1d9f8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,9 +0,0 @@ -#include -#include - -using namespace metal; - -fragment void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag deleted file mode 100644 index 649f9f6f1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo -{ - packed_float3 a; - float b; -}; - -struct buf -{ - Foo results[16]; - float4 bar; -}; - -struct main0_out -{ - float4 _entryPointOutput [[color(0)]]; -}; - -fragment main0_out main0(constant buf& _11 [[buffer(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - int _67 = int(gl_FragCoord.x) % 16; - out._entryPointOutput = float4(dot(float3(_11.results[_67].a), _11.bar.xyz), _11.results[_67].b, 0.0, 0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/frem.asm.frag deleted file mode 100644 index ebc73d52d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/frem.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vA [[user(locn0)]]; - float4 vB [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = fmod(in.vA, in.vB); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 64edee872..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(10.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index 0d691b306..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - int2 Size [[color(0)]]; -}; - -fragment main0_out main0(texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.Size = int2(uTexture.get_width(), uTexture.get_height()) + int2(uTexture.get_width(1), uTexture.get_height(1)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index dd977a99d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,50 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 v0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uImage [[texture(0)]], sampler uImageSmplr [[sampler(0)]]) -{ - main0_out out = {}; - float phi; - float4 _36; - int _51; - _51 = 0; - phi = 1.0; - _36 = float4(1.0, 2.0, 1.0, 2.0); - for (;;) - { - out.FragColor = _36; - if (_51 < 4) - { - if (in.v0[_51] > 0.0) - { - float2 _48 = float2(phi); - _51++; - phi += 2.0; - _36 = uImage.sample(uImageSmplr, _48, level(0.0)); - continue; - } - else - { - break; - } - } - else - { - break; - } - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index 8537dac19..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float3 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float3(as_type(0x7f800000u), as_type(0xff800000u), as_type(0x7fc00000u)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag deleted file mode 100644 index 41472adac..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag +++ /dev/null @@ -1,47 +0,0 @@ -#include -#include - -using namespace metal; - -struct Input -{ - float2 v0; - float2 v1; - float3 v2; - float4 v3; - float v4; - float v5; - float v6; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 Input_v0 [[user(locn0)]]; - float2 Input_v1 [[user(locn1), center_no_perspective]]; - float3 Input_v2 [[user(locn2), centroid_perspective]]; - float4 Input_v3 [[user(locn3), centroid_no_perspective]]; - float Input_v4 [[user(locn4), sample_perspective]]; - float Input_v5 [[user(locn5), sample_no_perspective]]; - float Input_v6 [[user(locn6), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Input inp = {}; - inp.v0 = in.Input_v0; - inp.v1 = in.Input_v1; - inp.v2 = in.Input_v2; - inp.v3 = in.Input_v3; - inp.v4 = in.Input_v4; - inp.v5 = in.Input_v5; - inp.v6 = in.Input_v6; - out.FragColor = float4(inp.v0.x + inp.v1.y, inp.v2.xy, ((inp.v3.w * inp.v4) + inp.v5) - inp.v6); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 0d9666d66..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,82 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float vColor [[user(locn0)]]; -}; - -#line 8 "test.frag" -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; -#line 8 "test.frag" - out.FragColor = 1.0; -#line 9 "test.frag" - out.FragColor = 2.0; -#line 10 "test.frag" - if (in.vColor < 0.0) - { -#line 12 "test.frag" - out.FragColor = 3.0; - } - else - { -#line 16 "test.frag" - out.FragColor = 4.0; - } - for (int _126 = 0; float(_126) < (40.0 + in.vColor); ) - { -#line 21 "test.frag" - out.FragColor += 0.20000000298023223876953125; -#line 22 "test.frag" - out.FragColor += 0.300000011920928955078125; - _126 += (int(in.vColor) + 5); - continue; - } - switch (int(in.vColor)) - { - case 0: - { -#line 28 "test.frag" - out.FragColor += 0.20000000298023223876953125; -#line 29 "test.frag" - break; - } - case 1: - { -#line 32 "test.frag" - out.FragColor += 0.4000000059604644775390625; -#line 33 "test.frag" - break; - } - default: - { -#line 36 "test.frag" - out.FragColor += 0.800000011920928955078125; -#line 37 "test.frag" - break; - } - } - for (;;) - { - out.FragColor += (10.0 + in.vColor); -#line 43 "test.frag" - if (out.FragColor < 100.0) - { - } - else - { - break; - } - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/locations-components.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/locations-components.asm.frag deleted file mode 100644 index 07ab82ac1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/locations-components.asm.frag +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 o0 [[color(0)]]; -}; - -struct main0_in -{ - float2 m_2 [[user(locn1)]]; - float m_3 [[user(locn1_2)]]; - float m_4 [[user(locn2), flat]]; - uint m_5 [[user(locn2_1)]]; - uint m_6 [[user(locn2_2)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float4 v1; - v1 = float4(in.m_2.x, in.m_2.y, v1.z, v1.w); - v1.z = in.m_3; - float4 v2; - v2.x = in.m_4; - v2.y = as_type(in.m_5); - v2.z = as_type(in.m_6); - out.o0.y = float(as_type(as_type(as_type(v2.y) + as_type(v2.z)))); - out.o0.x = v1.y + v2.x; - out.o0 = float4(out.o0.x, out.o0.y, v1.z, v1.x); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index 726976631..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,94 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _46 = spvUnsafeArray({ 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 }); -constant spvUnsafeArray _76 = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); -constant spvUnsafeArray _90 = spvUnsafeArray({ float4(20.0), float4(30.0), float4(50.0), float4(60.0) }); - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - spvUnsafeArray foobar = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); - spvUnsafeArray baz = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); - main0_out out = {}; - out.FragColor = _46[in.index]; - if (in.index < 10) - { - out.FragColor += _46[in.index ^ 1]; - } - else - { - out.FragColor += _46[in.index & 1]; - } - bool _99 = in.index > 30; - if (_99) - { - out.FragColor += _76[in.index & 3].y; - } - else - { - out.FragColor += _76[in.index & 1].x; - } - if (_99) - { - foobar[1].z = 20.0; - } - int _37 = in.index & 3; - out.FragColor += foobar[_37].z; - baz = _90; - out.FragColor += baz[_37].z; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/min-lod.msl22.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/min-lod.msl22.asm.frag deleted file mode 100644 index 5193b2cda..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/min-lod.msl22.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uSampler.sample(uSamplerSmplr, in.vUV, min_lod_clamp(4.0)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/op-constant-null.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/op-constant-null.asm.frag deleted file mode 100644 index e1badb517..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/op-constant-null.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = 0.0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/op-image-sampled-image.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/op-image-sampled-image.asm.frag deleted file mode 100644 index 45f0ca52f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/op-image-sampled-image.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct push_cb -{ - float4 cb0[1]; -}; - -struct main0_out -{ - float4 o0 [[color(0)]]; -}; - -fragment main0_out main0(constant push_cb& _19 [[buffer(0)]], texture2d t0 [[texture(0)]], sampler dummy_sampler [[sampler(0)]]) -{ - main0_out out = {}; - out.o0 = t0.read(uint2(as_type(_19.cb0[0u].zw)) + uint2(int2(-1, -2)), as_type(0.0)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index 3858f6dac..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct Registers -{ - float foo; -}; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -fragment main0_out main0(constant Registers& registers [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = 10.0 + registers.foo; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/phi-loop-variable.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/phi-loop-variable.asm.frag deleted file mode 100644 index 92ac1d9f8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/phi-loop-variable.asm.frag +++ /dev/null @@ -1,9 +0,0 @@ -#include -#include - -using namespace metal; - -fragment void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index aed8fd382..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float out_var_SV_Target [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d g_Texture [[texture(0)]], sampler g_Sampler [[sampler(0)]], sampler g_CompareSampler [[sampler(1)]]) -{ - main0_out out = {}; - out.out_var_SV_Target = float4(g_Texture.sample(g_Sampler, in.in_var_TEXCOORD0)).x + g_Texture.sample_compare(g_CompareSampler, in.in_var_TEXCOORD0, 0.5, level(0.0)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 4c0ea901d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,79 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct myType -{ - float data; -}; - -struct main0_out -{ - float4 o_color [[color(0)]]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -fragment main0_out main0(float4 gl_FragCoord [[position]]) -{ - spvUnsafeArray _21 = spvUnsafeArray({ myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 } }); - - main0_out out = {}; - if (_21[int(mod(gl_FragCoord.x, 4.0))].data > 0.0) - { - out.o_color = float4(0.0, 1.0, 0.0, 1.0); - } - else - { - out.o_color = float4(1.0, 0.0, 0.0, 1.0); - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/srem.asm.frag deleted file mode 100644 index f0cdd574d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/srem.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int4 vA [[user(locn0)]]; - int4 vB [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = float4(in.vA - in.vB * (in.vA / in.vB)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index d59013daa..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,65 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _20 = spvUnsafeArray({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }); - -struct main0_out -{ - float4 FragColors_0 [[color(0)]]; - float4 FragColors_1 [[color(1)]]; - float4 FragColor [[color(2)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - spvUnsafeArray FragColors = spvUnsafeArray({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }); - out.FragColor = float4(5.0); - out.FragColors_0 = FragColors[0]; - out.FragColors_1 = FragColors[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index dd308c32a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)), 0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-atomics.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-atomics.asm.frag deleted file mode 100644 index ab5be6498..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-atomics.asm.frag +++ /dev/null @@ -1,121 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - spvUnsafeArray _m0; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(2)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _107 = _103 + 1u; - if (all(CulledObjectBoxBounds._m0[_107].xy > _96.xy) && all(CulledObjectBoxBounds._m0[_103].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[_160] - (float3(0.5) * (CulledObjectBoxBounds._m0[_103].xyz + CulledObjectBoxBounds._m0[_107].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 3u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 4u].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-atomics.asm.graphics-robust-access.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-atomics.asm.graphics-robust-access.frag deleted file mode 100644 index ca5e3eadb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-atomics.asm.graphics-robust-access.frag +++ /dev/null @@ -1,122 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - spvUnsafeArray _m0; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvBufferSizeConstants [[buffer(25)]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(2)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - constant uint& CulledObjectBoxBoundsBufferSize = spvBufferSizeConstants[0]; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _186 = clamp(_103 + 1u, 0u, ((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u); - if (all(CulledObjectBoxBounds._m0[_186].xy > _96.xy) && all(CulledObjectBoxBounds._m0[clamp(_103, 0u, ((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u)].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[int(clamp(uint(_160), uint(0), uint(7)))] - (float3(0.5) * (CulledObjectBoxBounds._m0[clamp(_103, 0u, ((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u)].xyz + CulledObjectBoxBounds._m0[_186].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[clamp(_103 + 2u, 0u, ((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u)].xyz), dot(_166, CulledObjectBoxBounds._m0[clamp(_103 + 3u, 0u, ((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u)].xyz), dot(_166, CulledObjectBoxBounds._m0[clamp(_103 + 4u, 0u, ((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u)].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag deleted file mode 100644 index 97345820b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - half4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - half2 UV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = half4(uTexture.sample(uTextureSmplr, float2(in.UV))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/undef-variable-store.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/undef-variable-store.asm.frag deleted file mode 100644 index a5380c51d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/undef-variable-store.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 _entryPointOutput [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out._entryPointOutput = float4(1.0, 1.0, 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unknown-depth-state.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unknown-depth-state.asm.frag deleted file mode 100644 index dc8740653..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unknown-depth-state.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uShadow [[texture(0)]], depth2d uTexture [[texture(1)]], sampler uShadowSmplr [[sampler(0)]], sampler uSampler [[sampler(1)]]) -{ - main0_out out = {}; - out.FragColor = uShadow.sample_compare(uShadowSmplr, in.vUV.xy, in.vUV.z) + uTexture.sample_compare(uSampler, in.vUV.xy, in.vUV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unord-relational-op.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unord-relational-op.asm.frag deleted file mode 100644 index aee290f5a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unord-relational-op.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -constant float a_tmp [[function_constant(1)]]; -constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; -constant float b_tmp [[function_constant(2)]]; -constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(a + b); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unreachable.asm.frag deleted file mode 100644 index 918a0b9c1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,36 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int counter [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float4 _33; - for (;;) - { - if (in.counter == 10) - { - _33 = float4(10.0); - break; - } - else - { - _33 = float4(30.0); - break; - } - } - out.FragColor = _33; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag deleted file mode 100644 index ed2076d2c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag +++ /dev/null @@ -1,282 +0,0 @@ -#include -#include - -using namespace metal; - -struct _28 -{ - float4 _m0; -}; - -struct _6 -{ - float4 _m0; - float _m1; - float4 _m2; -}; - -struct _10 -{ - float3 _m0; - packed_float3 _m1; - float _m2; - packed_float3 _m3; - float _m4; - packed_float3 _m5; - float _m6; - packed_float3 _m7; - float _m8; - packed_float3 _m9; - float _m10; - packed_float3 _m11; - float _m12; - float2 _m13; - float2 _m14; - packed_float3 _m15; - float _m16; - float _m17; - float _m18; - float _m19; - float _m20; - float4 _m21; - float4 _m22; - float4x4 _m23; - float4 _m24; -}; - -struct _18 -{ - float4x4 _m0; - float4x4 _m1; - float4x4 _m2; - float4x4 _m3; - float4 _m4; - float4 _m5; - float _m6; - float _m7; - float _m8; - float _m9; - packed_float3 _m10; - float _m11; - packed_float3 _m12; - float _m13; - packed_float3 _m14; - float _m15; - packed_float3 _m16; - float _m17; - float _m18; - float _m19; - float2 _m20; - float2 _m21; - float2 _m22; - float4 _m23; - float2 _m24; - float2 _m25; - float2 _m26; - char _m27_pad[8]; - packed_float3 _m27; - float _m28; - float _m29; - float _m30; - float _m31; - float _m32; - float2 _m33; - float _m34; - float _m35; - float3 _m36; - float4x4 _m37[2]; - float4 _m38[2]; -}; - -constant _28 _74 = {}; - -struct main0_out -{ - float4 m_5 [[color(0)]]; -}; - -fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _18& _19 [[buffer(2)]], texture2d _8 [[texture(0)]], texture2d _12 [[texture(1)]], texture2d _14 [[texture(2)]], sampler _9 [[sampler(0)]], sampler _13 [[sampler(1)]], sampler _15 [[sampler(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - float2 _82 = gl_FragCoord.xy * _19._m23.xy; - float4 _88 = _7._m2 * _7._m0.xyxy; - float2 _95 = _88.xy; - float2 _96 = _88.zw; - float2 _97 = fast::clamp(_82 + (float2(0.0, -2.0) * _7._m0.xy), _95, _96); - float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _113 = _12.sample(_13, _97, level(0.0)); - float _114 = _113.y; - float3 _129; - if (_114 > 0.0) - { - _129 = _109 + (_14.sample(_15, _97, level(0.0)).xyz * fast::clamp(_114 * _113.z, 0.0, 1.0)); - } - else - { - _129 = _109; - } - float2 _144 = fast::clamp(_82 + (float2(-1.0) * _7._m0.xy), _95, _96); - float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _160 = _12.sample(_13, _144, level(0.0)); - float _161 = _160.y; - float3 _176; - if (_161 > 0.0) - { - _176 = _156 + (_14.sample(_15, _144, level(0.0)).xyz * fast::clamp(_161 * _160.z, 0.0, 1.0)); - } - else - { - _176 = _156; - } - float2 _191 = fast::clamp(_82 + (float2(0.0, -1.0) * _7._m0.xy), _95, _96); - float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _207 = _12.sample(_13, _191, level(0.0)); - float _208 = _207.y; - float3 _223; - if (_208 > 0.0) - { - _223 = _203 + (_14.sample(_15, _191, level(0.0)).xyz * fast::clamp(_208 * _207.z, 0.0, 1.0)); - } - else - { - _223 = _203; - } - float2 _238 = fast::clamp(_82 + (float2(1.0, -1.0) * _7._m0.xy), _95, _96); - float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _254 = _12.sample(_13, _238, level(0.0)); - float _255 = _254.y; - float3 _270; - if (_255 > 0.0) - { - _270 = _250 + (_14.sample(_15, _238, level(0.0)).xyz * fast::clamp(_255 * _254.z, 0.0, 1.0)); - } - else - { - _270 = _250; - } - float2 _285 = fast::clamp(_82 + (float2(-2.0, 0.0) * _7._m0.xy), _95, _96); - float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _301 = _12.sample(_13, _285, level(0.0)); - float _302 = _301.y; - float3 _317; - if (_302 > 0.0) - { - _317 = _297 + (_14.sample(_15, _285, level(0.0)).xyz * fast::clamp(_302 * _301.z, 0.0, 1.0)); - } - else - { - _317 = _297; - } - float2 _332 = fast::clamp(_82 + (float2(-1.0, 0.0) * _7._m0.xy), _95, _96); - float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _348 = _12.sample(_13, _332, level(0.0)); - float _349 = _348.y; - float3 _364; - if (_349 > 0.0) - { - _364 = _344 + (_14.sample(_15, _332, level(0.0)).xyz * fast::clamp(_349 * _348.z, 0.0, 1.0)); - } - else - { - _364 = _344; - } - float2 _379 = fast::clamp(_82, _95, _96); - float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _395 = _12.sample(_13, _379, level(0.0)); - float _396 = _395.y; - float3 _411; - if (_396 > 0.0) - { - _411 = _391 + (_14.sample(_15, _379, level(0.0)).xyz * fast::clamp(_396 * _395.z, 0.0, 1.0)); - } - else - { - _411 = _391; - } - float2 _426 = fast::clamp(_82 + (float2(1.0, 0.0) * _7._m0.xy), _95, _96); - float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _442 = _12.sample(_13, _426, level(0.0)); - float _443 = _442.y; - float3 _458; - if (_443 > 0.0) - { - _458 = _438 + (_14.sample(_15, _426, level(0.0)).xyz * fast::clamp(_443 * _442.z, 0.0, 1.0)); - } - else - { - _458 = _438; - } - float2 _473 = fast::clamp(_82 + (float2(2.0, 0.0) * _7._m0.xy), _95, _96); - float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _489 = _12.sample(_13, _473, level(0.0)); - float _490 = _489.y; - float3 _505; - if (_490 > 0.0) - { - _505 = _485 + (_14.sample(_15, _473, level(0.0)).xyz * fast::clamp(_490 * _489.z, 0.0, 1.0)); - } - else - { - _505 = _485; - } - float2 _520 = fast::clamp(_82 + (float2(-1.0, 1.0) * _7._m0.xy), _95, _96); - float3 _532 = float3(_11._m5) * fast::clamp(_8.sample(_9, _520, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _536 = _12.sample(_13, _520, level(0.0)); - float _537 = _536.y; - float3 _552; - if (_537 > 0.0) - { - _552 = _532 + (_14.sample(_15, _520, level(0.0)).xyz * fast::clamp(_537 * _536.z, 0.0, 1.0)); - } - else - { - _552 = _532; - } - float2 _567 = fast::clamp(_82 + (float2(0.0, 1.0) * _7._m0.xy), _95, _96); - float3 _579 = float3(_11._m5) * fast::clamp(_8.sample(_9, _567, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _583 = _12.sample(_13, _567, level(0.0)); - float _584 = _583.y; - float3 _599; - if (_584 > 0.0) - { - _599 = _579 + (_14.sample(_15, _567, level(0.0)).xyz * fast::clamp(_584 * _583.z, 0.0, 1.0)); - } - else - { - _599 = _579; - } - float2 _614 = fast::clamp(_82 + _7._m0.xy, _95, _96); - float3 _626 = float3(_11._m5) * fast::clamp(_8.sample(_9, _614, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _630 = _12.sample(_13, _614, level(0.0)); - float _631 = _630.y; - float3 _646; - if (_631 > 0.0) - { - _646 = _626 + (_14.sample(_15, _614, level(0.0)).xyz * fast::clamp(_631 * _630.z, 0.0, 1.0)); - } - else - { - _646 = _626; - } - float2 _661 = fast::clamp(_82 + (float2(0.0, 2.0) * _7._m0.xy), _95, _96); - float3 _673 = float3(_11._m5) * fast::clamp(_8.sample(_9, _661, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _677 = _12.sample(_13, _661, level(0.0)); - float _678 = _677.y; - float3 _693; - if (_678 > 0.0) - { - _693 = _673 + (_14.sample(_15, _661, level(0.0)).xyz * fast::clamp(_678 * _677.z, 0.0, 1.0)); - } - else - { - _693 = _673; - } - float3 _702 = (((((((((((((_129 * 0.5).xyz + (_176 * 0.5)).xyz + (_223 * 0.75)).xyz + (_270 * 0.5)).xyz + (_317 * 0.5)).xyz + (_364 * 0.75)).xyz + (_411 * 1.0)).xyz + (_458 * 0.75)).xyz + (_505 * 0.5)).xyz + (_552 * 0.5)).xyz + (_599 * 0.75)).xyz + (_646 * 0.5)).xyz + (_693 * 0.5)).xyz * float3(0.125); - _28 _704 = _74; - _704._m0 = float4(_702.x, _702.y, _702.z, float4(0.0).w); - _28 _705 = _704; - _705._m0.w = 1.0; - out.m_5 = _705._m0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc deleted file mode 100644 index 6c9903e02..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct TessLevels -{ - float inner0; - float inner1; - float outer0; - float outer1; - float outer2; - float outer3; -}; - -kernel void main0(const device TessLevels& sb_levels [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) -{ - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(sb_levels.inner0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(sb_levels.outer0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(sb_levels.outer1); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(sb_levels.outer2); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese deleted file mode 100644 index 83ef72932..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 gl_TessLevelInner [[attribute(0)]]; - float4 gl_TessLevelOuter [[attribute(1)]]; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - out.gl_Position = float4(((gl_TessCoord.x * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.z), ((gl_TessCoord.y * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.y) + (((1.0 - gl_TessCoord.y) * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.w), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert deleted file mode 100644 index 1528c8350..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_ClipDistance [[clip_distance]] [2]; - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -struct main0_in -{ - float4 pos [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = in.pos; - out.gl_ClipDistance[0] = in.pos.x; - out.gl_ClipDistance[1] = in.pos.y; - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - out.gl_ClipDistance_1 = out.gl_ClipDistance[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/copy-memory-interface.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/copy-memory-interface.asm.vert deleted file mode 100644 index 63ab796e8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/copy-memory-interface.asm.vert +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 o1 [[user(locn1)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 v0 [[attribute(0)]]; - float4 v1 [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = in.v0; - out.o1 = in.v1; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index f1b7a8780..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct InstanceData -{ - float4x4 MATRIX_MVP; - float4 Color; -}; - -struct gInstanceData -{ - InstanceData _data[1]; -}; - -struct main0_out -{ - float4 _entryPointOutput_Color [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 PosL [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], const device gInstanceData& gInstanceData_1 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP; - out._entryPointOutput_Color = gInstanceData_1._data[gl_InstanceIndex].Color; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/fake-builtin-input.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/fake-builtin-input.asm.vert deleted file mode 100644 index f9fcbc85c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/fake-builtin-input.asm.vert +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float2 in_var_POSITION [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/invariant.msl21.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/invariant.msl21.asm.vert deleted file mode 100644 index 88ca455e1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/invariant.msl21.asm.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position, invariant]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - out.gl_Position = float4(1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/packing-test.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/packing-test.asm.vert deleted file mode 100644 index 9e024c209..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/packing-test.asm.vert +++ /dev/null @@ -1,9 +0,0 @@ -#include -#include - -using namespace metal; - -vertex void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert deleted file mode 100644 index ed5c5f9ad..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -constant int _7_tmp [[function_constant(201)]]; -constant int _7 = is_function_constant_defined(_7_tmp) ? _7_tmp : -10; -constant int _20 = (_7 + 2); -constant uint _8_tmp [[function_constant(202)]]; -constant uint _8 = is_function_constant_defined(_8_tmp) ? _8_tmp : 100u; -constant uint _25 = (_8 % 5u); -constant int4 _30 = int4(20, 30, _20, _20); -constant int2 _32 = int2(_30.y, _30.x); -constant int _33 = _30.y; - -struct main0_out -{ - int m_4 [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - float4 _63 = float4(0.0); - _63.y = float(_20); - float4 _66 = _63; - _66.z = float(_25); - float4 _52 = _66 + float4(_30); - float2 _56 = _52.xy + float2(_32); - out.gl_Position = float4(_56.x, _56.y, _52.z, _52.w); - out.m_4 = _33; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index d453aadef..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - out.gl_Position = float4(float(gl_VertexIndex + gl_InstanceIndex)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/access-private-workgroup-in-function.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/access-private-workgroup-in-function.comp deleted file mode 100644 index e57b2ea17..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/access-private-workgroup-in-function.comp +++ /dev/null @@ -1,11 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp deleted file mode 100644 index 18cfd68c1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO3 -{ - float4 v; -}; - -struct SSBO0 -{ - float4 v; -}; - -struct SSBO1 -{ - float4 v; -}; - -struct SSBO2 -{ - float4 v; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -struct spvDescriptorSetBuffer0 -{ - const device SSBO0* ssbo0 [[id(0)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - const device SSBO1* ssbo1 [[id(0)]]; -}; - -kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], device SSBO3& ssbo3 [[buffer(2)]], const device SSBO2& ssbo2 [[buffer(3)]]) -{ - ssbo3.v = ((*spvDescriptorSet0.ssbo0).v + (*spvDescriptorSet1.ssbo1).v) + ssbo2.v; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp deleted file mode 100644 index 25a0233ae..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp +++ /dev/null @@ -1,11 +0,0 @@ -#include -#include - -using namespace metal; - -kernel void main0(texture2d uImage [[texture(0)]], texture2d uImageRead [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - int2 _17 = int2(gl_GlobalInvocationID.xy); - uImage.write(uImageRead.read(uint2(_17)), uint2(_17)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp deleted file mode 100644 index 2f8067e55..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct spvDescriptorSetBuffer0 -{ - texture2d uImage [[id(0)]]; - texture2d uImageRead [[id(1)]]; -}; - -kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - int2 _17 = int2(gl_GlobalInvocationID.xy); - spvDescriptorSet0.uImage.write(spvDescriptorSet0.uImageRead.read(uint2(_17)), uint2(_17)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.comp deleted file mode 100644 index 5a284b966..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - uint size; - float4 v[1]; -}; - -struct SSBO1 -{ - float bz[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO& _14 [[buffer(0)]], device SSBO1* ssbos_0 [[buffer(1)]], device SSBO1* ssbos_1 [[buffer(2)]]) -{ - device SSBO1* ssbos[] = - { - ssbos_0, - ssbos_1, - }; - - constant uint& _14BufferSize = spvBufferSizeConstants[0]; - constant uint* ssbosBufferSize = &spvBufferSizeConstants[1]; - _14.size = uint(int((_14BufferSize - 16) / 16) + int((ssbosBufferSize[1] - 0) / 4)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.msl2.argument.discrete.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.msl2.argument.discrete.comp deleted file mode 100644 index d804e1876..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.msl2.argument.discrete.comp +++ /dev/null @@ -1,56 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - uint size; - float4 v[1]; -}; - -struct SSBO1 -{ - float bz[1]; -}; - -struct SSBO2 -{ - uint size2; - float4 w[1]; -}; - -struct SSBO3 -{ - float bz[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -struct spvDescriptorSetBuffer0 -{ - device SSBO* m_16 [[id(0)]]; - constant uint* spvBufferSizeConstants [[id(1)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - device SSBO1* ssbos [[id(0)]][2]; - constant uint* spvBufferSizeConstants [[id(2)]]; -}; - -kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO2& _38 [[buffer(2)]], device SSBO3* ssbos2_0 [[buffer(3)]], device SSBO3* ssbos2_1 [[buffer(4)]]) -{ - device SSBO3* ssbos2[] = - { - ssbos2_0, - ssbos2_1, - }; - - constant uint& spvDescriptorSet0_m_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[0]; - constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[0]; - constant uint& _38BufferSize = spvBufferSizeConstants[2]; - constant uint* ssbos2BufferSize = &spvBufferSizeConstants[3]; - (*spvDescriptorSet0.m_16).size = ((uint(int((spvDescriptorSet0_m_16BufferSize - 16) / 16)) + uint(int((spvDescriptorSet1_ssbosBufferSize[1] - 0) / 4))) + uint(int((_38BufferSize - 16) / 16))) + uint(int((ssbos2BufferSize[0] - 0) / 4)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/atomic.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/atomic.comp deleted file mode 100644 index fca72bfcf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/atomic.comp +++ /dev/null @@ -1,72 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - uint u32; - int i32; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& ssbo [[buffer(0)]]) -{ - threadgroup uint shared_u32; - threadgroup int shared_i32; - uint _16 = atomic_fetch_add_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _18 = atomic_fetch_or_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _20 = atomic_fetch_xor_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _22 = atomic_fetch_and_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _24 = atomic_fetch_min_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _26 = atomic_fetch_max_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _28 = atomic_exchange_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _32; - do - { - _32 = 10u; - } while (!atomic_compare_exchange_weak_explicit((device atomic_uint*)&ssbo.u32, &_32, 2u, memory_order_relaxed, memory_order_relaxed) && _32 == 10u); - int _36 = atomic_fetch_add_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _38 = atomic_fetch_or_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _40 = atomic_fetch_xor_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _42 = atomic_fetch_and_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _44 = atomic_fetch_min_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _46 = atomic_fetch_max_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _48 = atomic_exchange_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _52; - do - { - _52 = 10; - } while (!atomic_compare_exchange_weak_explicit((device atomic_int*)&ssbo.i32, &_52, 2, memory_order_relaxed, memory_order_relaxed) && _52 == 10); - shared_u32 = 10u; - shared_i32 = 10; - uint _57 = atomic_fetch_add_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _58 = atomic_fetch_or_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _59 = atomic_fetch_xor_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _60 = atomic_fetch_and_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _61 = atomic_fetch_min_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _62 = atomic_fetch_max_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _63 = atomic_exchange_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _64; - do - { - _64 = 10u; - } while (!atomic_compare_exchange_weak_explicit((threadgroup atomic_uint*)&shared_u32, &_64, 2u, memory_order_relaxed, memory_order_relaxed) && _64 == 10u); - int _65 = atomic_fetch_add_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _66 = atomic_fetch_or_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _67 = atomic_fetch_xor_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _68 = atomic_fetch_and_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _69 = atomic_fetch_min_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _70 = atomic_fetch_max_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _71 = atomic_exchange_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _72; - do - { - _72 = 10; - } while (!atomic_compare_exchange_weak_explicit((threadgroup atomic_int*)&shared_i32, &_72, 2, memory_order_relaxed, memory_order_relaxed) && _72 == 10); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/barriers.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/barriers.comp deleted file mode 100644 index 164cefd7b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/barriers.comp +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); - -kernel void main0() -{ - threadgroup_barrier(mem_flags::mem_threadgroup); - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - threadgroup_barrier(mem_flags::mem_texture); - threadgroup_barrier(mem_flags::mem_device); - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - threadgroup_barrier(mem_flags::mem_threadgroup); - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - threadgroup_barrier(mem_flags::mem_texture); - threadgroup_barrier(mem_flags::mem_device); - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - threadgroup_barrier(mem_flags::mem_threadgroup); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.comp deleted file mode 100644 index dbb839f58..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.comp +++ /dev/null @@ -1,35 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -struct SSBO3 -{ - uint counter; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _45 [[buffer(1)]], device SSBO3& _48 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float4 _29 = _23.in_data[gl_GlobalInvocationID.x]; - if (dot(_29, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _52 = atomic_fetch_add_explicit((device atomic_uint*)&_48.counter, 1u, memory_order_relaxed); - _45.out_data[_52] = _29; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.dispatchbase.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.dispatchbase.comp deleted file mode 100644 index ebbc144c7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.dispatchbase.comp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -struct SSBO3 -{ - uint counter; -}; - -constant uint _59_tmp [[function_constant(10)]]; -constant uint _59 = is_function_constant_defined(_59_tmp) ? _59_tmp : 1u; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_59, 1u, 1u); - -kernel void main0(const device SSBO& _27 [[buffer(0)]], device SSBO2& _49 [[buffer(1)]], device SSBO3& _52 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvDispatchBase [[grid_origin]]) -{ - gl_GlobalInvocationID += spvDispatchBase * gl_WorkGroupSize; - float4 _33 = _27.in_data[gl_GlobalInvocationID.x]; - if (dot(_33, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed); - _49.out_data[_56] = _33; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.dispatchbase.msl11.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.dispatchbase.msl11.comp deleted file mode 100644 index 2d991f5db..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/basic.dispatchbase.msl11.comp +++ /dev/null @@ -1,36 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -struct SSBO3 -{ - uint counter; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(constant uint3& spvDispatchBase [[buffer(29)]], const device SSBO& _27 [[buffer(0)]], device SSBO2& _49 [[buffer(1)]], device SSBO3& _52 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - gl_GlobalInvocationID += spvDispatchBase * gl_WorkGroupSize; - float4 _33 = _27.in_data[gl_GlobalInvocationID.x]; - if (dot(_33, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed); - _49.out_data[_56] = _33; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/builtins.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/builtins.comp deleted file mode 100644 index 7576715df..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/builtins.comp +++ /dev/null @@ -1,11 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 4u, 2u); - -kernel void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/cfg-preserve-parameter.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/cfg-preserve-parameter.comp deleted file mode 100644 index 59fc03a75..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/cfg-preserve-parameter.comp +++ /dev/null @@ -1,9 +0,0 @@ -#include -#include - -using namespace metal; - -kernel void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/coherent-block.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/coherent-block.comp deleted file mode 100644 index 58bbacb7f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/coherent-block.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 value; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(volatile device SSBO& _10 [[buffer(0)]]) -{ - _10.value = float4(20.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/coherent-image.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/coherent-image.comp deleted file mode 100644 index 509048446..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/coherent-image.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - int4 value; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(volatile device SSBO& _10 [[buffer(0)]], texture2d uImage [[texture(0)]]) -{ - _10.value = uImage.read(uint2(int2(10))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-composite-constant-array.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-composite-constant-array.comp deleted file mode 100644 index bd58c95a0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-composite-constant-array.comp +++ /dev/null @@ -1,59 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct SSBO -{ - float4x4 a; - uint index; -}; - -kernel void main0(device SSBO& _14 [[buffer(0)]]) -{ - spvUnsafeArray _32 = spvUnsafeArray({ float4x4(float4(1.0, 0.0, 0.0, 0.0), float4(0.0, 1.0, 0.0, 0.0), float4(0.0, 0.0, 1.0, 0.0), float4(0.0, 0.0, 0.0, 1.0)), float4x4(float4(2.0, 0.0, 0.0, 0.0), float4(0.0, 2.0, 0.0, 0.0), float4(0.0, 0.0, 2.0, 0.0), float4(0.0, 0.0, 0.0, 2.0)) }); - - _14.a = _32[_14.index]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-type-alias.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-type-alias.comp deleted file mode 100644 index 43e129758..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-type-alias.comp +++ /dev/null @@ -1,56 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo0 -{ - float a; -}; - -struct Foo1 -{ - Foo0 a; -}; - -struct Foo2 -{ - Foo1 a; - float weight; -}; - -struct Foo0_1 -{ - float a; -}; - -struct Foo1_1 -{ - Foo0_1 a; -}; - -struct Foo2_1 -{ - Foo1_1 a; - float weight; -}; - -struct SSBO -{ - Foo2_1 outputs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u); - -kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) -{ - threadgroup Foo2 coeffs[64]; - coeffs[gl_LocalInvocationIndex] = Foo2{ Foo1{ Foo0{ 0.0 } }, 0.0 }; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_LocalInvocationIndex == 0u) - { - _53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a; - _53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-array-initialization.comp deleted file mode 100644 index 6181ae69b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-array-initialization.comp +++ /dev/null @@ -1,79 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Data -{ - float a; - float b; -}; - -constant float X_tmp [[function_constant(0)]]; -constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0; - -struct Data_1 -{ - float a; - float b; -}; - -struct SSBO -{ - Data_1 outdata[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u); - -kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - spvUnsafeArray _25 = spvUnsafeArray({ Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } }); - - spvUnsafeArray _31 = spvUnsafeArray({ Data{ X, 2.0 }, Data{ 3.0, 5.0 } }); - spvUnsafeArray data2; - data2 = _31; - _53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a; - _53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-construct.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-construct.comp deleted file mode 100644 index 09e6fc7d9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-construct.comp +++ /dev/null @@ -1,67 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct SSBO0 -{ - float4 as[1]; -}; - -struct SSBO1 -{ - float4 bs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - spvUnsafeArray _37 = spvUnsafeArray({ _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocationID.x] }); - spvUnsafeArray values; - values = _37; - _16.as[0] = values[gl_LocalInvocationIndex]; - _32.bs[1] = float4(40.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/copy-array-of-arrays.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/copy-array-of-arrays.comp deleted file mode 100644 index cb396cff2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/copy-array-of-arrays.comp +++ /dev/null @@ -1,20 +0,0 @@ -#include -#include - -using namespace metal; - -struct BUF -{ - int a; - float b; - float c; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device BUF& o [[buffer(0)]]) -{ - o.a = 4; - o.b = o.c; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/culling.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/culling.comp deleted file mode 100644 index 55735475a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/culling.comp +++ /dev/null @@ -1,35 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float in_data[1]; -}; - -struct SSBO2 -{ - float out_data[1]; -}; - -struct SSBO3 -{ - uint count; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); - -kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _38 [[buffer(1)]], device SSBO3& _41 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float _28 = _22.in_data[gl_GlobalInvocationID.x]; - if (_28 > 12.0) - { - uint _45 = atomic_fetch_add_explicit((device atomic_uint*)&_41.count, 1u, memory_order_relaxed); - _38.out_data[_45] = _28; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/defer-parens.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/defer-parens.comp deleted file mode 100644 index 8c130e3a0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/defer-parens.comp +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 data; - int index; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _13 [[buffer(0)]]) -{ - float4 _17 = _13.data; - float2 _28 = _17.yz + float2(10.0); - _13.data = float4(_17.x, _28, _17.w); - _13.data = (_17 + _17) + _17; - _13.data = _28.xxyy; - _13.data = float4(_28.y); - _13.data = float4((_17.zw + float2(10.0))[_13.index]); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/dowhile.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/dowhile.comp deleted file mode 100644 index b503c948a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/dowhile.comp +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4x4 mvp; - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float4 _59; - int _60; - _60 = 0; - _59 = _28.in_data[gl_GlobalInvocationID.x]; - float4 _42; - for (;;) - { - _42 = _28.mvp * _59; - int _44 = _60 + 1; - if (_44 < 16) - { - _60 = _44; - _59 = _42; - } - else - { - break; - } - } - _52.out_data[gl_GlobalInvocationID.x] = _42; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/force-recompile-hooks.swizzle.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/force-recompile-hooks.swizzle.comp deleted file mode 100644 index fbf4c4f7f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/force-recompile-hooks.swizzle.comp +++ /dev/null @@ -1,73 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -kernel void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture2d foo [[texture(0)]], texture2d bar [[texture(1)]], sampler fooSmplr [[sampler(0)]]) -{ - constant uint& fooSwzl = spvSwizzleConstants[0]; - bar.write(spvTextureSwizzle(foo.sample(fooSmplr, float2(1.0), level(0.0)), fooSwzl), uint2(int2(0))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/functions.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/functions.comp deleted file mode 100644 index 59fc03a75..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/functions.comp +++ /dev/null @@ -1,9 +0,0 @@ -#include -#include - -using namespace metal; - -kernel void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp deleted file mode 100644 index 9900b5931..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_GlobalInvocationID.x] = mod(myStorage.b[gl_GlobalInvocationID.x] + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/global-invocation-id.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/global-invocation-id.comp deleted file mode 100644 index 9900b5931..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/global-invocation-id.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_GlobalInvocationID.x] = mod(myStorage.b[gl_GlobalInvocationID.x] + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image-atomic-automatic-bindings.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image-atomic-automatic-bindings.comp deleted file mode 100644 index a8ade54be..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image-atomic-automatic-bindings.comp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 outdata; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -// Returns buffer coords corresponding to 2D texture coords for emulating 2D texture atomics -#define spvImage2DAtomicCoord(tc, tex) (((tex).get_width() * (tc).x) + (tc).y) - -kernel void main0(device SSBO& _31 [[buffer(1)]], texture2d uImage [[texture(0)]], device atomic_uint* uImage_atomic [[buffer(0)]], texture2d uTexture [[texture(1)]], sampler uTextureSmplr [[sampler(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint _26 = atomic_fetch_add_explicit((device atomic_uint*)&uImage_atomic[spvImage2DAtomicCoord(int2(gl_GlobalInvocationID.xy), uImage)], 10u, memory_order_relaxed); - _31.outdata = uTexture.sample(uTextureSmplr, float2(gl_GlobalInvocationID.xy), level(0.0)) + float4(float(_26)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image-cube-array-load-store.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image-cube-array-load-store.comp deleted file mode 100644 index 41c4dfc18..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image-cube-array-load-store.comp +++ /dev/null @@ -1,12 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(texturecube_array uImageIn [[texture(0)]], texturecube_array uImageOut [[texture(1)]]) -{ - uImageOut.write(uImageIn.read(uint2(int3(9, 7, 11).xy), uint(int3(9, 7, 11).z) % 6u, uint(int3(9, 7, 11).z) / 6u), uint2(int3(9, 7, 11).xy), uint(int3(9, 7, 11).z) % 6u, uint(int3(9, 7, 11).z) / 6u); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image.comp deleted file mode 100644 index c875e78de..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/image.comp +++ /dev/null @@ -1,13 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(texture2d uImageIn [[texture(0)]], texture2d uImageOut [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - int2 _23 = int2(gl_GlobalInvocationID.xy); - uImageOut.write(uImageIn.read(uint2((_23 + int2(uImageIn.get_width(), uImageIn.get_height())))), uint2(_23)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/insert.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/insert.comp deleted file mode 100644 index d7392c982..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/insert.comp +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -constant float4 _53 = {}; - -kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float4 _46 = _53; - _46.x = 10.0; - float4 _48 = _46; - _48.y = 30.0; - float4 _50 = _48; - _50.z = 70.0; - float4 _52 = _50; - _52.w = 90.0; - _27.out_data[gl_GlobalInvocationID.x] = _52; - _27.out_data[gl_GlobalInvocationID.x].y = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/inverse.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/inverse.comp deleted file mode 100644 index 33aed468f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/inverse.comp +++ /dev/null @@ -1,130 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct MatrixOut -{ - float2x2 m2out; - float3x3 m3out; - float4x4 m4out; -}; - -struct MatrixIn -{ - float2x2 m2in; - float3x3 m3in; - float4x4 m4in; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -// Returns the determinant of a 2x2 matrix. -static inline __attribute__((always_inline)) -float spvDet2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the determinant of a 3x3 matrix. -static inline __attribute__((always_inline)) -float spvDet3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * spvDet2x2(b2, b3, c2, c3) - b1 * spvDet2x2(a2, a3, c2, c3) + c1 * spvDet2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float4x4 spvInverse4x4(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -spvDet3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = spvDet3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -spvDet3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float3x3 spvInverse3x3(float3x3 m) -{ - float3x3 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet2x2(m[1][1], m[1][2], m[2][1], m[2][2]); - adj[0][1] = -spvDet2x2(m[0][1], m[0][2], m[2][1], m[2][2]); - adj[0][2] = spvDet2x2(m[0][1], m[0][2], m[1][1], m[1][2]); - - adj[1][0] = -spvDet2x2(m[1][0], m[1][2], m[2][0], m[2][2]); - adj[1][1] = spvDet2x2(m[0][0], m[0][2], m[2][0], m[2][2]); - adj[1][2] = -spvDet2x2(m[0][0], m[0][2], m[1][0], m[1][2]); - - adj[2][0] = spvDet2x2(m[1][0], m[1][1], m[2][0], m[2][1]); - adj[2][1] = -spvDet2x2(m[0][0], m[0][1], m[2][0], m[2][1]); - adj[2][2] = spvDet2x2(m[0][0], m[0][1], m[1][0], m[1][1]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float2x2 spvInverse2x2(float2x2 m) -{ - float2x2 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = m[1][1]; - adj[0][1] = -m[0][1]; - - adj[1][0] = -m[1][0]; - adj[1][1] = m[0][0]; - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -kernel void main0(device MatrixOut& _15 [[buffer(0)]], const device MatrixIn& _20 [[buffer(1)]]) -{ - _15.m2out = spvInverse2x2(_20.m2in); - _15.m3out = spvInverse3x3(_20.m3in); - _15.m4out = spvInverse4x4(_20.m4in); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/local-invocation-id.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/local-invocation-id.comp deleted file mode 100644 index 362aaa30c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/local-invocation-id.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_LocalInvocationID.x] = mod(myStorage.b[gl_LocalInvocationID.x] + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/local-invocation-index.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/local-invocation-index.comp deleted file mode 100644 index f8c1550ea..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/local-invocation-index.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_LocalInvocationIndex] = mod(myStorage.b[gl_LocalInvocationIndex] + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/mat3.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/mat3.comp deleted file mode 100644 index 31351ba57..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/mat3.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO2 -{ - float3x3 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _22.out_data[gl_GlobalInvocationID.x] = float3x3(float3(10.0), float3(20.0), float3(40.0)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/mod.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/mod.comp deleted file mode 100644 index e8c01f966..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/mod.comp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _33.out_data[gl_GlobalInvocationID.x] = mod(_23.in_data[gl_GlobalInvocationID.x], _33.out_data[gl_GlobalInvocationID.x]); - _33.out_data[gl_GlobalInvocationID.x] = as_type(as_type(_23.in_data[gl_GlobalInvocationID.x]) % as_type(_33.out_data[gl_GlobalInvocationID.x])); - _33.out_data[gl_GlobalInvocationID.x] = as_type(as_type(_23.in_data[gl_GlobalInvocationID.x]) % as_type(_33.out_data[gl_GlobalInvocationID.x])); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/modf.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/modf.comp deleted file mode 100644 index df19cae50..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/modf.comp +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _35 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float4 i; - float4 _31 = modf(_23.in_data[gl_GlobalInvocationID.x], i); - _35.out_data[gl_GlobalInvocationID.x] = _31; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/outer-product.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/outer-product.comp deleted file mode 100644 index e589642db..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/outer-product.comp +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float2x2 m22; - float2x3 m23; - float2x4 m24; - float3x2 m32; - float3x3 m33; - float3x4 m34; - float4x2 m42; - float4x3 m43; - float4x4 m44; -}; - -struct ReadSSBO -{ - float2 v2; - float3 v3; - float4 v4; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) -{ - _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); - _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); - _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); - _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); - _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); - _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); - _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); - _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); - _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/packing-test-1.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/packing-test-1.comp deleted file mode 100644 index 0649f5768..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/packing-test-1.comp +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct T1 -{ - packed_float3 a; - float b; -}; - -struct Buffer0 -{ - T1 buf0[1]; -}; - -struct Buffer1 -{ - float buf1[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u); - -kernel void main0(device Buffer0& _15 [[buffer(0)]], device Buffer1& _34 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _34.buf1[gl_GlobalInvocationID.x] = _15.buf0[0].b; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/packing-test-2.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/packing-test-2.comp deleted file mode 100644 index abce48a37..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/packing-test-2.comp +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct T1 -{ - packed_float3 a; - float b; -}; - -struct Buffer0 -{ - T1 buf0[1]; -}; - -struct Buffer1 -{ - float buf1[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u); - -kernel void main0(device Buffer0& _14 [[buffer(0)]], device Buffer1& _24 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _24.buf1[gl_GlobalInvocationID.x] = _14.buf0[0].b; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/read-write-only.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/read-write-only.comp deleted file mode 100644 index 0cf8d8e32..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/read-write-only.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO2 -{ - float4 data4; - float4 data5; -}; - -struct SSBO0 -{ - float4 data0; - float4 data1; -}; - -struct SSBO1 -{ - float4 data2; - float4 data3; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _10 [[buffer(0)]], const device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]]) -{ - _10.data4 = _15.data0 + _21.data2; - _10.data5 = _15.data1 + _21.data3; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/rmw-matrix.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/rmw-matrix.comp deleted file mode 100644 index b53a3a75c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/rmw-matrix.comp +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float a; - float4 b; - float4x4 c; - float a1; - float4 b1; - float4x4 c1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _11 [[buffer(0)]]) -{ - _11.a *= _11.a1; - _11.b *= _11.b1; - _11.c = _11.c * _11.c1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/rmw-opt.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/rmw-opt.comp deleted file mode 100644 index f93967da5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/rmw-opt.comp +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - int a; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _9 [[buffer(0)]]) -{ - _9.a += 10; - _9.a -= 10; - _9.a *= 10; - _9.a /= 10; - _9.a = _9.a << 2; - _9.a = _9.a >> 3; - _9.a &= 40; - _9.a ^= 10; - _9.a %= 40; - _9.a |= 1; - _9.a = 0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index 0ae6e5562..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float a; - float b; - float c; - float d; - float e; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _9 [[buffer(0)]]) -{ - _9.c = abs(_9.a - _9.b); - _9.d = abs(_9.a); - _9.e = sign(_9.a); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/shared-array-of-arrays.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/shared-array-of-arrays.comp deleted file mode 100644 index ddb8c9629..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/shared-array-of-arrays.comp +++ /dev/null @@ -1,20 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 4u, 1u); - -kernel void main0(device SSBO& _67 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - threadgroup float foo[4][4]; - foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex); - threadgroup_barrier(mem_flags::mem_threadgroup); - _67.out_data[gl_GlobalInvocationID.x] = ((foo[gl_LocalInvocationID.x][0] + foo[gl_LocalInvocationID.x][1]) + foo[gl_LocalInvocationID.x][2]) + foo[gl_LocalInvocationID.x][3]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/shared.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/shared.comp deleted file mode 100644 index 029ab539f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/shared.comp +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float in_data[1]; -}; - -struct SSBO2 -{ - float out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); - -kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _44 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - threadgroup float sShared[4]; - sShared[gl_LocalInvocationIndex] = _22.in_data[gl_GlobalInvocationID.x]; - threadgroup_barrier(mem_flags::mem_threadgroup); - _44.out_data[gl_GlobalInvocationID.x] = sShared[3u - gl_LocalInvocationIndex]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/spec-constant-op-member-array.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/spec-constant-op-member-array.comp deleted file mode 100644 index 8f54f0528..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/spec-constant-op-member-array.comp +++ /dev/null @@ -1,49 +0,0 @@ -#include -#include - -using namespace metal; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 100 -#endif -constant int a = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 200 -#endif -constant int b = SPIRV_CROSS_CONSTANT_ID_1; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 300 -#endif -constant int c = SPIRV_CROSS_CONSTANT_ID_2; -constant int d = (c + 50); - -struct SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -}; - -constant int e_tmp [[function_constant(3)]]; -constant int e = is_function_constant_defined(e_tmp) ? e_tmp : 400; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/spec-constant-work-group-size.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/spec-constant-work-group-size.comp deleted file mode 100644 index de30edec1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/spec-constant-work-group-size.comp +++ /dev/null @@ -1,75 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 2 -#endif -constant int b = SPIRV_CROSS_CONSTANT_ID_1; -constant int a_tmp [[function_constant(0)]]; -constant int a = is_function_constant_defined(a_tmp) ? a_tmp : 1; - -struct SSBO -{ - int v[1]; -}; - -constant uint _21 = (uint(a) + 0u); -constant uint _22_tmp [[function_constant(10)]]; -constant uint _22 = is_function_constant_defined(_22_tmp) ? _22_tmp : 1u; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_22, 20u, 1u); -constant uint _27 = gl_WorkGroupSize.x; -constant uint _28 = (_21 + _27); -constant uint _29 = gl_WorkGroupSize.y; -constant uint _30 = (_28 + _29); -constant int _32 = (1 - a); - -kernel void main0(device SSBO& _17 [[buffer(0)]]) -{ - spvUnsafeArray spec_const_array_size; - spec_const_array_size[a] = a; - _17.v[_30] = b + spec_const_array_size[_32]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/storage-buffer-std140-vector-array.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/storage-buffer-std140-vector-array.comp deleted file mode 100644 index ac28fc9b3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/storage-buffer-std140-vector-array.comp +++ /dev/null @@ -1,91 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Sub -{ - float4 f[2]; - float4 f2[2]; - float3 f3[2]; - float4 f4[2]; -}; - -struct SSBO -{ - Sub sub[2]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - spvUnsafeArray _155; - _155[0] = _27.sub[gl_WorkGroupID.x].f[0].x; - _155[1] = _27.sub[gl_WorkGroupID.x].f[1].x; - spvUnsafeArray _156; - _156[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy; - _156[1] = _27.sub[gl_WorkGroupID.x].f2[1].xy; - spvUnsafeArray _157; - _157[0] = _27.sub[gl_WorkGroupID.x].f3[0]; - _157[1] = _27.sub[gl_WorkGroupID.x].f3[1]; - spvUnsafeArray _158; - _158[0] = _27.sub[gl_WorkGroupID.x].f4[0]; - _158[1] = _27.sub[gl_WorkGroupID.x].f4[1]; - _155[gl_GlobalInvocationID.x] += 1.0; - _156[gl_GlobalInvocationID.x] += float2(2.0); - _157[gl_GlobalInvocationID.x] += float3(3.0); - _158[gl_GlobalInvocationID.x] += float4(4.0); - _27.sub[gl_WorkGroupID.x].f[0].x = _155[0]; - _27.sub[gl_WorkGroupID.x].f[1].x = _155[1]; - _27.sub[gl_WorkGroupID.x].f2[0].xy = _156[0]; - _27.sub[gl_WorkGroupID.x].f2[1].xy = _156[1]; - _27.sub[gl_WorkGroupID.x].f3[0] = _157[0]; - _27.sub[gl_WorkGroupID.x].f3[1] = _157[1]; - _27.sub[gl_WorkGroupID.x].f4[0] = _158[0]; - _27.sub[gl_WorkGroupID.x].f4[1] = _158[1]; - _27.sub[0].f[0].x += 5.0; - _27.sub[0].f2[1].xy += float2(5.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-layout.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-layout.comp deleted file mode 100644 index 0445f5aef..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-layout.comp +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo -{ - float4x4 m; -}; - -struct SSBO2 -{ - Foo out_data[1]; -}; - -struct SSBO -{ - Foo in_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _23 [[buffer(0)]], const device SSBO& _30 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _23.out_data[gl_GlobalInvocationID.x].m = _30.in_data[gl_GlobalInvocationID.x].m * _30.in_data[gl_GlobalInvocationID.x].m; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-nested.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-nested.comp deleted file mode 100644 index ad706c590..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-nested.comp +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct s1 -{ - int a; -}; - -struct s2 -{ - s1 b; -}; - -struct dstbuffer -{ - s2 test[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device dstbuffer& _19 [[buffer(0)]]) -{ - _19.test[0].b.a = 0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-packing.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-packing.comp deleted file mode 100644 index 775bb3488..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/struct-packing.comp +++ /dev/null @@ -1,151 +0,0 @@ -#include -#include - -using namespace metal; - -struct S0 -{ - float2 a[1]; - float b; - char _m0_final_padding[4]; -}; - -struct S1 -{ - packed_float3 a; - float b; -}; - -struct S2 -{ - float3 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S3 -{ - float2 a; - float b; -}; - -struct S4 -{ - float2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - S4 m3s[8]; - char _m0_final_padding[8]; -}; - -struct SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - float2x2 m0; - float2x2 m1; - float2x3 m2[4]; - float3x2 m3; - float2x2 m4; - float2x2 m5[9]; - float3x2 m6[4][2]; - float2x3 m7; - float array[1]; -}; - -struct S0_1 -{ - float4 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S1_1 -{ - packed_float3 a; - float b; -}; - -struct S2_1 -{ - float3 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S3_1 -{ - float2 a; - float b; -}; - -struct S4_1 -{ - float2 c; - char _m0_final_padding[8]; -}; - -struct Content_1 -{ - S0_1 m0s[1]; - S1_1 m1s[1]; - S2_1 m2s[1]; - S0_1 m0; - S1_1 m1; - S2_1 m2; - S3_1 m3; - float m4; - char _m8_pad[8]; - S4_1 m3s[8]; -}; - -struct SSBO0 -{ - Content_1 content; - Content_1 content1[2]; - Content_1 content2; - float4 array[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO1& ssbo_430 [[buffer(0)]], device SSBO0& ssbo_140 [[buffer(1)]]) -{ - Content_1 _60 = ssbo_140.content; - ssbo_430.content.m0s[0].a[0] = _60.m0s[0].a[0].xy; - ssbo_430.content.m0s[0].b = _60.m0s[0].b; - ssbo_430.content.m1s[0].a = float3(_60.m1s[0].a); - ssbo_430.content.m1s[0].b = _60.m1s[0].b; - ssbo_430.content.m2s[0].a[0] = _60.m2s[0].a[0]; - ssbo_430.content.m2s[0].b = _60.m2s[0].b; - ssbo_430.content.m0.a[0] = _60.m0.a[0].xy; - ssbo_430.content.m0.b = _60.m0.b; - ssbo_430.content.m1.a = float3(_60.m1.a); - ssbo_430.content.m1.b = _60.m1.b; - ssbo_430.content.m2.a[0] = _60.m2.a[0]; - ssbo_430.content.m2.b = _60.m2.b; - ssbo_430.content.m3.a = _60.m3.a; - ssbo_430.content.m3.b = _60.m3.b; - ssbo_430.content.m4 = _60.m4; - ssbo_430.content.m3s[0].c = _60.m3s[0].c; - ssbo_430.content.m3s[1].c = _60.m3s[1].c; - ssbo_430.content.m3s[2].c = _60.m3s[2].c; - ssbo_430.content.m3s[3].c = _60.m3s[3].c; - ssbo_430.content.m3s[4].c = _60.m3s[4].c; - ssbo_430.content.m3s[5].c = _60.m3s[5].c; - ssbo_430.content.m3s[6].c = _60.m3s[6].c; - ssbo_430.content.m3s[7].c = _60.m3s[7].c; - ssbo_430.content.m1.a = ssbo_430.content.m3.a * ssbo_430.m6[1][1]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/torture-loop.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/torture-loop.comp deleted file mode 100644 index ff7e02e20..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/torture-loop.comp +++ /dev/null @@ -1,44 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4x4 mvp; - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float4 _101; - _101 = _24.in_data[gl_GlobalInvocationID.x]; - for (int _95 = 0; (_95 + 1) < 10; ) - { - _101 *= 2.0; - _95 += 2; - continue; - } - float4 _100; - _100 = _101; - float4 _105; - for (uint _96 = 0u; _96 < 16u; _100 = _105, _96++) - { - _105 = _100; - for (uint _102 = 0u; _102 < 30u; ) - { - _105 = _24.mvp * _105; - _102++; - continue; - } - } - _89.out_data[gl_GlobalInvocationID.x] = _100; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/type-alias.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/type-alias.comp deleted file mode 100644 index 2f6a0b7ba..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/type-alias.comp +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -struct S0 -{ - float4 a; -}; - -struct SSBO0 -{ - S0 s0s[1]; -}; - -struct S1 -{ - float4 a; -}; - -struct SSBO1 -{ - S1 s1s[1]; -}; - -struct SSBO2 -{ - float4 outputs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO0& _36 [[buffer(0)]], device SSBO1& _55 [[buffer(1)]], device SSBO2& _66 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _66.outputs[gl_GlobalInvocationID.x] = _36.s0s[gl_GlobalInvocationID.x].a + _55.s1s[gl_GlobalInvocationID.x].a; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/udiv.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/udiv.comp deleted file mode 100644 index 7f7315b88..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/udiv.comp +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO2 -{ - uint outputs[1]; -}; - -struct SSBO -{ - uint inputs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _10 [[buffer(0)]], device SSBO& _23 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _10.outputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/writable-ssbo.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/writable-ssbo.comp deleted file mode 100644 index dcec81a36..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/comp/writable-ssbo.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b = mod(myStorage.b + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp deleted file mode 100644 index cea12980c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp +++ /dev/null @@ -1,179 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBOUint -{ - uint a; - uint b; - uint c; - uint d; - uint2 a2; - uint2 b2; - uint2 c2; - uint2 d2; - uint3 a3; - uint3 b3; - uint3 c3; - uint3 d3; - uint4 a4; - uint4 b4; - uint4 c4; - uint4 d4; -}; - -struct ResType -{ - uint _m0; - uint _m1; -}; - -struct ResType_1 -{ - uint2 _m0; - uint2 _m1; -}; - -struct ResType_2 -{ - uint3 _m0; - uint3 _m1; -}; - -struct ResType_3 -{ - uint4 _m0; - uint4 _m1; -}; - -struct SSBOInt -{ - int a; - int b; - int c; - int d; - int2 a2; - int2 b2; - int2 c2; - int2 d2; - int3 a3; - int3 b3; - int3 c3; - int3 d3; - int4 a4; - int4 b4; - int4 c4; - int4 d4; -}; - -struct ResType_4 -{ - int _m0; - int _m1; -}; - -struct ResType_5 -{ - int2 _m0; - int2 _m1; -}; - -struct ResType_6 -{ - int3 _m0; - int3 _m1; -}; - -struct ResType_7 -{ - int4 _m0; - int4 _m1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBOUint& u [[buffer(0)]], device SSBOInt& i [[buffer(1)]]) -{ - ResType _25; - _25._m0 = u.a + u.b; - _25._m1 = select(uint(1), uint(0), _25._m0 >= max(u.a, u.b)); - u.d = _25._m1; - u.c = _25._m0; - ResType_1 _40; - _40._m0 = u.a2 + u.b2; - _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2)); - u.d2 = _40._m1; - u.c2 = _40._m0; - ResType_2 _55; - _55._m0 = u.a3 + u.b3; - _55._m1 = select(uint3(1), uint3(0), _55._m0 >= max(u.a3, u.b3)); - u.d3 = _55._m1; - u.c3 = _55._m0; - ResType_3 _70; - _70._m0 = u.a4 + u.b4; - _70._m1 = select(uint4(1), uint4(0), _70._m0 >= max(u.a4, u.b4)); - u.d4 = _70._m1; - u.c4 = _70._m0; - ResType _79; - _79._m0 = u.a - u.b; - _79._m1 = select(uint(1), uint(0), u.a >= u.b); - u.d = _79._m1; - u.c = _79._m0; - ResType_1 _88; - _88._m0 = u.a2 - u.b2; - _88._m1 = select(uint2(1), uint2(0), u.a2 >= u.b2); - u.d2 = _88._m1; - u.c2 = _88._m0; - ResType_2 _97; - _97._m0 = u.a3 - u.b3; - _97._m1 = select(uint3(1), uint3(0), u.a3 >= u.b3); - u.d3 = _97._m1; - u.c3 = _97._m0; - ResType_3 _106; - _106._m0 = u.a4 - u.b4; - _106._m1 = select(uint4(1), uint4(0), u.a4 >= u.b4); - u.d4 = _106._m1; - u.c4 = _106._m0; - ResType _116; - _116._m0 = u.a * u.b; - _116._m1 = mulhi(u.a, u.b); - u.d = _116._m0; - u.c = _116._m1; - ResType_1 _125; - _125._m0 = u.a2 * u.b2; - _125._m1 = mulhi(u.a2, u.b2); - u.d2 = _125._m0; - u.c2 = _125._m1; - ResType_2 _134; - _134._m0 = u.a3 * u.b3; - _134._m1 = mulhi(u.a3, u.b3); - u.d3 = _134._m0; - u.c3 = _134._m1; - ResType_3 _143; - _143._m0 = u.a4 * u.b4; - _143._m1 = mulhi(u.a4, u.b4); - u.d4 = _143._m0; - u.c4 = _143._m1; - ResType_4 _160; - _160._m0 = i.a * i.b; - _160._m1 = mulhi(i.a, i.b); - i.d = _160._m0; - i.c = _160._m1; - ResType_5 _171; - _171._m0 = i.a2 * i.b2; - _171._m1 = mulhi(i.a2, i.b2); - i.d2 = _171._m0; - i.c2 = _171._m1; - ResType_6 _182; - _182._m0 = i.a3 * i.b3; - _182._m1 = mulhi(i.a3, i.b3); - i.d3 = _182._m0; - i.c3 = _182._m1; - ResType_7 _193; - _193._m0 = i.a4 * i.b4; - _193._m1 = mulhi(i.a4, i.b4); - i.d4 = _193._m0; - i.c4 = _193._m1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/image-ms.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/image-ms.desktop.frag deleted file mode 100644 index 4083e4ea1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/image-ms.desktop.frag +++ /dev/null @@ -1,11 +0,0 @@ -#include -#include - -using namespace metal; - -fragment void main0(texture2d_ms uImageMS [[texture(0)]], texture2d_array uImageArray [[texture(1)]], texture2d uImage [[texture(2)]]) -{ - uImage.write(uImageMS.read(uint2(int2(1, 2)), 2), uint2(int2(2, 3))); - uImageArray.write(uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)), uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/query-levels.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/query-levels.desktop.frag deleted file mode 100644 index 922796b74..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/query-levels.desktop.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = float4(float(int(uSampler.get_num_mip_levels()))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag deleted file mode 100644 index 330bc6403..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d_ms uSampler [[texture(0)]], texture2d_ms uImage [[texture(1)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = float4(float(int(uSampler.get_num_samples()) + int(uImage.get_num_samples()))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc deleted file mode 100644 index 01fceeb6c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc +++ /dev/null @@ -1,85 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float3 vVertex; -}; - -struct main0_patchOut -{ - spvUnsafeArray vPatch; -}; - -struct main0_in -{ - float3 vInput [[attribute(0)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - gl_out[gl_InvocationID].vVertex = gl_in[gl_InvocationID].vInput + gl_in[gl_InvocationID ^ 1].vInput; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0) - { - patchOut.vPatch[0] = float3(10.0); - patchOut.vPatch[1] = float3(20.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(2.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(2.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc deleted file mode 100644 index 727638432..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc +++ /dev/null @@ -1,39 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position; -}; - -struct main0_patchOut -{ - float3 vFoo; -}; - -struct main0_in -{ - float4 gl_Position [[attribute(0)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 1]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 1) - return; - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625); - patchOut.vFoo = float3(1.0); - gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc deleted file mode 100644 index e7e184a98..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -struct Boo -{ - float3 a; - float3 b; -}; - -struct main0_out -{ - Boo vVertex; -}; - -struct main0_in -{ - float3 Boo_a [[attribute(0)]]; - float3 Boo_b [[attribute(1)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - Boo _25 = Boo{ gl_in[gl_InvocationID].Boo_a, gl_in[gl_InvocationID].Boo_b }; - gl_out[gl_InvocationID].vVertex = _25; - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(2.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(2.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese deleted file mode 100644 index dff8cb7bb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 gl_Position [[attribute(0)]]; -}; - -struct main0_patchIn -{ - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - out.gl_Position = ((patchIn.gl_in[0].gl_Position * gl_TessCoord.x) + (patchIn.gl_in[1].gl_Position * gl_TessCoord.y)) + (patchIn.gl_in[2].gl_Position * gl_TessCoord.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/basic.desktop.sso.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/basic.desktop.sso.vert deleted file mode 100644 index ffb435712..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/basic.desktop.sso.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert deleted file mode 100644 index 2d9892905..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_ClipDistance [[clip_distance]] [2]; - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - out.gl_Position = float4(10.0); - out.gl_ClipDistance[0] = 1.0; - out.gl_ClipDistance[1] = 4.0; - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - out.gl_ClipDistance_1 = out.gl_ClipDistance[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert deleted file mode 100644 index a32c1948f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]]) -{ - main0_out out = {}; - out.gl_Position = float4(float(int(gl_BaseVertex)), float(int(gl_BaseInstance)), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/basic.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/basic.flatten.vert deleted file mode 100644 index ffb435712..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/basic.flatten.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/multiindex.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/multiindex.flatten.vert deleted file mode 100644 index f4549abab..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/multiindex.flatten.vert +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 Data[3][5]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - int2 aIndex [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/push-constant.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/push-constant.flatten.vert deleted file mode 100644 index 8f2e8c173..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/push-constant.flatten.vert +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -struct PushMe -{ - float4x4 MVP; - float2x2 Rot; - float Arr[4]; -}; - -struct main0_out -{ - float2 vRot [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float2 Rot [[attribute(0)]]; - float4 Pos [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = registers.MVP * in.Pos; - out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/rowmajor.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/rowmajor.flatten.vert deleted file mode 100644 index b40528115..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/rowmajor.flatten.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVPR; - float4x4 uMVPC; - float4x4 uMVP; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/struct.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/struct.flatten.vert deleted file mode 100644 index d97a34a85..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/struct.flatten.vert +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -struct Light -{ - packed_float3 Position; - float Radius; - float4 Color; -}; - -struct UBO -{ - float4x4 uMVP; - Light light; -}; - -struct main0_out -{ - float4 vColor [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _18.uMVP * in.aVertex; - out.vColor = float4(0.0); - float3 _39 = in.aVertex.xyz - float3(_18.light.Position); - out.vColor += ((_18.light.Color * fast::clamp(1.0 - (length(_39) / _18.light.Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(_39))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/swizzle.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/swizzle.flatten.vert deleted file mode 100644 index 52940411b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/swizzle.flatten.vert +++ /dev/null @@ -1,47 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 A; - float2 B0; - float2 B1; - float C0; - float3 C1; - packed_float3 D0; - float D1; - float E0; - float E1; - float E2; - float E3; - float F0; - float2 F1; - float F2; -}; - -struct main0_out -{ - float4 oA [[user(locn0)]]; - float4 oB [[user(locn1)]]; - float4 oC [[user(locn2)]]; - float4 oD [[user(locn3)]]; - float4 oE [[user(locn4)]]; - float4 oF [[user(locn5)]]; - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(constant UBO& _22 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = float4(0.0); - out.oA = _22.A; - out.oB = float4(_22.B0, _22.B1); - out.oC = float4(_22.C0, _22.C1) + float4(_22.C1.xy, _22.C1.z, _22.C0); - out.oD = float4(_22.D0[0], _22.D0[1], _22.D0[2], _22.D1) + float4(_22.D0[0], _22.D0[1], _22.D0[2u], _22.D1); - out.oE = float4(_22.E0, _22.E1, _22.E2, _22.E3); - out.oF = float4(_22.F0, _22.F1, _22.F2); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/types.flatten.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/types.flatten.frag deleted file mode 100644 index cee53d9e5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/flatten/types.flatten.frag +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO1 -{ - int4 c; - int4 d; -}; - -struct UBO2 -{ - uint4 e; - uint4 f; -}; - -struct UBO0 -{ - float4 a; - float4 b; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(constant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], constant UBO0& _41 [[buffer(2)]]) -{ - main0_out out = {}; - out.FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _41.b; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/argument-buffers.msl2.argument.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/argument-buffers.msl2.argument.frag deleted file mode 100644 index bdf9080bd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/argument-buffers.msl2.argument.frag +++ /dev/null @@ -1,73 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 ssbo; -}; - -struct SSBOs -{ - float4 ssbo; -}; - -struct Push -{ - float4 push; -}; - -struct UBO -{ - float4 ubo; -}; - -struct UBOs -{ - float4 ubo; -}; - -struct spvDescriptorSetBuffer0 -{ - texture2d uTexture [[id(0)]]; - sampler uTextureSmplr [[id(1)]]; - array, 2> uTextures [[id(2)]]; - array uTexturesSmplr [[id(4)]]; - constant UBO* m_90 [[id(6)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - array, 4> uTexture2 [[id(0)]]; - array uSampler [[id(4)]]; - device SSBO* m_60 [[id(6)]]; - const device SSBOs* ssbos [[id(7)]][2]; -}; - -struct spvDescriptorSetBuffer2 -{ - constant UBOs* ubos [[id(0)]][4]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]], constant Push& registers [[buffer(3)]]) -{ - main0_out out = {}; - out.FragColor = ((((((spvDescriptorSet0.uTexture.sample(spvDescriptorSet0.uTextureSmplr, in.vUV) + spvDescriptorSet1.uTexture2[2].sample(spvDescriptorSet1.uSampler[1], in.vUV)) + spvDescriptorSet0.uTextures[1].sample(spvDescriptorSet0.uTexturesSmplr[1], in.vUV)) + (*spvDescriptorSet1.m_60).ssbo) + spvDescriptorSet1.ssbos[0]->ssbo) + registers.push) + (*spvDescriptorSet0.m_90).ubo) + spvDescriptorSet2.ubos[0]->ubo; - out.FragColor += (*spvDescriptorSet0.m_90).ubo; - out.FragColor += (*spvDescriptorSet1.m_60).ssbo; - out.FragColor += spvDescriptorSet2.ubos[1]->ubo; - out.FragColor += registers.push; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index 79f9025a7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,66 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _17 = spvUnsafeArray({ 1.0, 2.0, 3.0, 4.0, 5.0 }); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - for (int _46 = 0; _46 < 4; ) - { - int _33 = _46 + 1; - out.FragColor += float4(_17[_33]); - _46 = _33; - continue; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-array-lut.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-array-lut.frag deleted file mode 100644 index ba553824e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-array-lut.frag +++ /dev/null @@ -1,68 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _17 = spvUnsafeArray({ 1.0, 2.0, 3.0 }); -constant spvUnsafeArray _21 = spvUnsafeArray({ 4.0, 5.0, 6.0 }); -constant spvUnsafeArray, 2> _22 = spvUnsafeArray, 2>({ spvUnsafeArray({ 1.0, 2.0, 3.0 }), spvUnsafeArray({ 4.0, 5.0, 6.0 }) }); - -struct main0_out -{ - float vOutput [[color(0)]]; -}; - -struct main0_in -{ - int vIndex1 [[user(locn0)]]; - int vIndex2 [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.vOutput = _22[in.vIndex1][in.vIndex2]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag deleted file mode 100644 index bf9195334..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag +++ /dev/null @@ -1,96 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct spvDescriptorSetBuffer0 -{ - array, 4> uSampler0 [[id(0)]]; - array uSampler0Smplr [[id(4)]]; - constant uint* spvSwizzleConstants [[id(8)]]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant uint* spvSwizzleConstants [[buffer(30)]], texture2d uSampler1 [[texture(0)]], sampler uSampler1Smplr [[sampler(0)]]) -{ - main0_out out = {}; - constant uint* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[0]; - constant uint& uSampler1Swzl = spvSwizzleConstants[0]; - out.FragColor = spvTextureSwizzle(spvDescriptorSet0.uSampler0[2].sample(spvDescriptorSet0.uSampler0Smplr[2], in.vUV), spvDescriptorSet0_uSampler0Swzl[2]); - out.FragColor += spvTextureSwizzle(uSampler1.sample(uSampler1Smplr, in.vUV), uSampler1Swzl); - out.FragColor += spvTextureSwizzle(spvDescriptorSet0.uSampler0[1].sample(spvDescriptorSet0.uSampler0Smplr[1], in.vUV), spvDescriptorSet0_uSampler0Swzl[1]); - out.FragColor += spvTextureSwizzle(uSampler1.sample(uSampler1Smplr, in.vUV), uSampler1Swzl); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag deleted file mode 100644 index 2f9aef138..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag +++ /dev/null @@ -1,86 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvSwizzleConstants [[buffer(30)]], array, 4> uSampler [[texture(0)]], array uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - constant uint* uSamplerSwzl = &spvSwizzleConstants[0]; - out.FragColor = spvTextureSwizzle(uSampler[2].sample(uSamplerSmplr[2], in.vUV), uSamplerSwzl[2]); - out.FragColor += spvTextureSwizzle(uSampler[1].sample(uSamplerSmplr[1], in.vUV), uSamplerSwzl[1]); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag deleted file mode 100644 index 53b8a7438..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct Vertices -{ - float2 uvs[1]; -}; - -struct main0_out -{ - float2 value [[color(0)]]; -}; - -struct main0_in -{ - float3 gl_BaryCoordNoPerspNV [[barycentric_coord, center_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]]) -{ - main0_out out = {}; - int _23 = 3 * int(gl_PrimitiveID); - out.value = ((_19.uvs[_23] * in.gl_BaryCoordNoPerspNV.x) + (_19.uvs[_23 + 1] * in.gl_BaryCoordNoPerspNV.y)) + (_19.uvs[_23 + 2] * in.gl_BaryCoordNoPerspNV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/barycentric-nv.msl22.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/barycentric-nv.msl22.frag deleted file mode 100644 index ae2c704d0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/barycentric-nv.msl22.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct Vertices -{ - float2 uvs[1]; -}; - -struct main0_out -{ - float2 value [[color(0)]]; -}; - -struct main0_in -{ - float3 gl_BaryCoordNV [[barycentric_coord, center_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]]) -{ - main0_out out = {}; - int _23 = 3 * int(gl_PrimitiveID); - out.value = ((_19.uvs[_23] * in.gl_BaryCoordNV.x) + (_19.uvs[_23 + 1] * in.gl_BaryCoordNV.y)) + (_19.uvs[_23 + 2] * in.gl_BaryCoordNV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/basic.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/basic.frag deleted file mode 100644 index f33db61eb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/basic.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; - float2 vTex [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = in.vColor * uTex.sample(uTexSmplr, in.vTex); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/binary-func-unpack-pack-arguments.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/binary-func-unpack-pack-arguments.frag deleted file mode 100644 index 134cfe184..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/binary-func-unpack-pack-arguments.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - packed_float3 color; - float v; -}; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vIn [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = dot(in.vIn, float3(_15.color)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/binary-unpack-pack-arguments.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/binary-unpack-pack-arguments.frag deleted file mode 100644 index 8bd538bec..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/binary-unpack-pack-arguments.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - packed_float3 color; - float v; -}; - -struct main0_out -{ - float3 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vIn [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = cross(in.vIn, float3(_15.color) - in.vIn); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/bitcasting.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/bitcasting.frag deleted file mode 100644 index ae6d45e01..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/bitcasting.frag +++ /dev/null @@ -1,26 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor0 [[color(0)]]; - float4 FragColor1 [[color(1)]]; -}; - -struct main0_in -{ - float4 VertGeom [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d TextureBase [[texture(0)]], texture2d TextureDetail [[texture(1)]], sampler TextureBaseSmplr [[sampler(0)]], sampler TextureDetailSmplr [[sampler(1)]]) -{ - main0_out out = {}; - float4 _20 = TextureBase.sample(TextureBaseSmplr, in.VertGeom.xy); - float4 _31 = TextureDetail.sample(TextureDetailSmplr, in.VertGeom.xy, int2(3, 2)); - out.FragColor0 = as_type(as_type(_20)) * as_type(as_type(_31)); - out.FragColor1 = as_type(as_type(_20)) * as_type(as_type(_31)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/buffer-read-write.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/buffer-read-write.frag deleted file mode 100644 index 166d4311b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/buffer-read-write.frag +++ /dev/null @@ -1,27 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -fragment main0_out main0(texture2d buf [[texture(0)]], texture2d bufOut [[texture(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = buf.read(spvTexelBufferCoord(0)); - bufOut.write(out.FragColor, spvTexelBufferCoord(int(gl_FragCoord.x))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag deleted file mode 100644 index 71496a4ef..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture_buffer buf [[texture(0)]], texture_buffer bufOut [[texture(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = buf.read(uint(0)); - bufOut.write(out.FragColor, uint(int(gl_FragCoord.x))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/builtins.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/builtins.frag deleted file mode 100644 index f9085252b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/builtins.frag +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; - float gl_FragDepth [[depth(any)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = gl_FragCoord + in.vColor; - out.gl_FragDepth = 0.5; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/clip-distance-varying.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/clip-distance-varying.frag deleted file mode 100644 index 9a72d5ba3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/clip-distance-varying.frag +++ /dev/null @@ -1,67 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray gl_ClipDistance = {}; - gl_ClipDistance[0] = in.gl_ClipDistance_0; - gl_ClipDistance[1] = in.gl_ClipDistance_1; - out.FragColor = float4((1.0 - gl_ClipDistance[0]) - gl_ClipDistance[1]); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index 0889469c3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 results[1024]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int vIn [[user(locn0)]]; - int vIn2 [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], device UBO& _34 [[buffer(0)]], texture2d Buf [[texture(0)]], sampler BufSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - int _40 = Buf.read(uint2(int2(gl_FragCoord.xy)), 0).x % 16; - out.FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(in.vIn * in.vIn) + (in.vIn2 * in.vIn2)]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/composite-extract-forced-temporary.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/composite-extract-forced-temporary.frag deleted file mode 100644 index 6948e4d09..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/composite-extract-forced-temporary.frag +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vTexCoord [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d Texture [[texture(0)]], sampler TextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - float4 _19 = Texture.sample(TextureSmplr, in.vTexCoord); - float _22 = _19.x; - out.FragColor = float4(_22 * _22); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/constant-array.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/constant-array.frag deleted file mode 100644 index ca7efc534..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/constant-array.frag +++ /dev/null @@ -1,76 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Foobar -{ - float a; - float b; -}; - -constant spvUnsafeArray _37 = spvUnsafeArray({ float4(1.0), float4(2.0), float4(3.0) }); -constant spvUnsafeArray _49 = spvUnsafeArray({ float4(1.0), float4(2.0) }); -constant spvUnsafeArray _54 = spvUnsafeArray({ float4(8.0), float4(10.0) }); -constant spvUnsafeArray, 2> _55 = spvUnsafeArray, 2>({ spvUnsafeArray({ float4(1.0), float4(2.0) }), spvUnsafeArray({ float4(8.0), float4(10.0) }) }); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - spvUnsafeArray _75 = spvUnsafeArray({ Foobar{ 10.0, 40.0 }, Foobar{ 90.0, 70.0 } }); - - main0_out out = {}; - out.FragColor = ((_37[in.index] + _55[in.index][in.index + 1]) + float4(30.0)) + float4(_75[in.index].a + _75[in.index].b); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/constant-composites.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/constant-composites.frag deleted file mode 100644 index e0fa980fb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/constant-composites.frag +++ /dev/null @@ -1,74 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Foo -{ - float a; - float b; -}; - -constant spvUnsafeArray _16 = spvUnsafeArray({ 1.0, 4.0, 3.0, 2.0 }); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int line [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - spvUnsafeArray _28 = spvUnsafeArray({ Foo{ 10.0, 20.0 }, Foo{ 30.0, 40.0 } }); - - main0_out out = {}; - out.FragColor = float4(_16[in.line]); - out.FragColor += float4(_28[in.line].a * _28[1 - in.line].a); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index b75f86d23..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,45 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vInput [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = in.vInput; - float4 _23 = uSampler.sample(uSamplerSmplr, in.vInput.xy); - float4 _26 = dfdx(in.vInput); - float4 _29 = dfdy(in.vInput); - float4 _32 = fwidth(in.vInput); - float4 _35 = dfdx(in.vInput); - float4 _38 = dfdy(in.vInput); - float4 _41 = fwidth(in.vInput); - float4 _44 = dfdx(in.vInput); - float4 _47 = dfdy(in.vInput); - float4 _50 = fwidth(in.vInput); - if (in.vInput.y > 10.0) - { - out.FragColor += _23; - out.FragColor += _26; - out.FragColor += _29; - out.FragColor += _32; - out.FragColor += _35; - out.FragColor += _38; - out.FragColor += _41; - out.FragColor += _44; - out.FragColor += _47; - out.FragColor += _50; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/depth-greater-than.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/depth-greater-than.frag deleted file mode 100644 index 5861509fc..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/depth-greater-than.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float gl_FragDepth [[depth(greater)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.gl_FragDepth = 0.5; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/depth-less-than.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/depth-less-than.frag deleted file mode 100644 index f1177fa64..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/depth-less-than.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float gl_FragDepth [[depth(less)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.gl_FragDepth = 0.5; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/dual-source-blending.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/dual-source-blending.frag deleted file mode 100644 index 37938bf8c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/dual-source-blending.frag +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor0 [[color(0), index(0)]]; - float4 FragColor1 [[color(0), index(1)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor0 = float4(1.0); - out.FragColor1 = float4(2.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/early-fragment-tests.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/early-fragment-tests.frag deleted file mode 100644 index 850fdc920..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/early-fragment-tests.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -[[ early_fragment_tests ]] fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/false-loop-init.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/false-loop-init.frag deleted file mode 100644 index 9233caa05..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/false-loop-init.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 result [[color(0)]]; -}; - -struct main0_in -{ - float4 accum [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.result = float4(0.0); - for (int _48 = 0; _48 < 4; ) - { - out.result += in.accum; - _48 += int((in.accum.y > 10.0) ? 40u : 30u); - continue; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/flush_params.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/flush_params.frag deleted file mode 100644 index 64edee872..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/flush_params.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(10.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index b4cd2085e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(0.0); - for (int _43 = 0; _43 < 3; ) - { - out.FragColor[_43] += float(_43); - _43++; - continue; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/for-loop-init.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/for-loop-init.frag deleted file mode 100644 index cef6e11d3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/for-loop-init.frag +++ /dev/null @@ -1,73 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - int FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - int _145; - for (;;) - { - out.FragColor = 16; - _145 = 0; - for (; _145 < 25; ) - { - out.FragColor += 10; - _145++; - continue; - } - for (int _146 = 1; _146 < 30; ) - { - out.FragColor += 11; - _146++; - continue; - } - int _147; - _147 = 0; - for (; _147 < 20; ) - { - out.FragColor += 12; - _147++; - continue; - } - int _62 = _147 + 3; - out.FragColor += _62; - if (_62 == 40) - { - for (int _151 = 0; _151 < 40; ) - { - out.FragColor += 13; - _151++; - continue; - } - break; - } - out.FragColor += _62; - int2 _148; - _148 = int2(0); - for (; _148.x < 10; ) - { - out.FragColor += _148.y; - int2 _144 = _148; - _144.x = _148.x + 4; - _148 = _144; - continue; - } - for (int _150 = _62; _150 < 40; ) - { - out.FragColor += _150; - _150++; - continue; - } - out.FragColor += _62; - break; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/fp16-packing.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/fp16-packing.frag deleted file mode 100644 index e21feb43e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/fp16-packing.frag +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float2 FP32Out [[color(0)]]; - uint FP16Out [[color(1)]]; -}; - -struct main0_in -{ - uint FP16 [[user(locn0)]]; - float2 FP32 [[user(locn1), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FP32Out = float2(as_type(in.FP16)); - out.FP16Out = as_type(half2(in.FP32)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/fragment-component-padding.pad-fragment.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/fragment-component-padding.pad-fragment.frag deleted file mode 100644 index 90a6b3b9e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/fragment-component-padding.pad-fragment.frag +++ /dev/null @@ -1,76 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColors_0 [[color(0)]]; - float4 FragColors_1 [[color(1)]]; - float4 FragColor2 [[color(2)]]; - float4 FragColor3 [[color(3)]]; -}; - -struct main0_in -{ - float3 vColor [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray FragColors = {}; - float2 FragColor2 = {}; - float3 FragColor3 = {}; - FragColors[0] = in.vColor.x; - FragColors[1] = in.vColor.y; - FragColor2 = in.vColor.xz; - FragColor3 = in.vColor.zzz; - out.FragColors_0 = float4(FragColors[0]); - out.FragColors_1 = float4(FragColors[1]); - out.FragColor2 = FragColor2.xyyy; - out.FragColor3 = FragColor3.xyzz; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/front-facing.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/front-facing.frag deleted file mode 100644 index 2f8364249..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/front-facing.frag +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vA [[user(locn0)]]; - float4 vB [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], bool gl_FrontFacing [[front_facing]]) -{ - main0_out out = {}; - if (gl_FrontFacing) - { - out.FragColor = in.vA; - } - else - { - out.FragColor = in.vB; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/gather-dref.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/gather-dref.frag deleted file mode 100644 index c5c5ccf0b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/gather-dref.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uT [[texture(0)]], sampler uTSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uT.gather_compare(uTSmplr, in.vUV.xy, in.vUV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/gather-offset.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/gather-offset.frag deleted file mode 100644 index 02b80194b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/gather-offset.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uT [[texture(0)]], sampler uTSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uT.gather(uTSmplr, float2(0.5), int2(0), component::w); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/helper-invocation.msl21.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/helper-invocation.msl21.frag deleted file mode 100644 index bacf6fa12..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/helper-invocation.msl21.frag +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - bool gl_HelperInvocation = simd_is_helper_thread(); - float4 _51; - if (!gl_HelperInvocation) - { - _51 = uSampler.sample(uSamplerSmplr, in.vUV, level(0.0)); - } - else - { - _51 = float4(1.0); - } - out.FragColor = _51; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag deleted file mode 100644 index 0c6e6f499..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag +++ /dev/null @@ -1,44 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 v; -}; - -struct spvDescriptorSetBuffer0 -{ - array, 10000> uSamplers [[id(0)]]; - array uSamplersSmplr [[id(10000)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - constant UBO* vs [[id(0)]][10000]; -}; - -struct spvDescriptorSetBuffer2 -{ - texture2d uSampler [[id(0)]]; - sampler uSamplerSmplr [[id(1)]]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], const device spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]]) -{ - main0_out out = {}; - out.FragColor = (spvDescriptorSet0.uSamplers[9999].sample(spvDescriptorSet0.uSamplersSmplr[9999], in.vUV) + spvDescriptorSet1.vs[5000]->v) + spvDescriptorSet2.uSampler.sample(spvDescriptorSet2.uSamplerSmplr, in.vUV); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/illegal-name-test-0.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/illegal-name-test-0.frag deleted file mode 100644 index 81cd3b562..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/illegal-name-test-0.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(40.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/image-query-lod.msl22.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/image-query-lod.msl22.frag deleted file mode 100644 index a2b8262e2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/image-query-lod.msl22.frag +++ /dev/null @@ -1,70 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float2 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler2D [[texture(0)]], texture3d uSampler3D [[texture(1)]], texturecube uSamplerCube [[texture(2)]], texture2d uTexture2D [[texture(3)]], texture3d uTexture3D [[texture(4)]], texturecube uTextureCube [[texture(5)]], sampler uSampler2DSmplr [[sampler(0)]], sampler uSampler3DSmplr [[sampler(1)]], sampler uSamplerCubeSmplr [[sampler(2)]], sampler uSampler [[sampler(3)]]) -{ - main0_out out = {}; - out.FragColor = float2(0.0); - float2 _79; - _79.x = uSampler2D.calculate_clamped_lod(uSampler2DSmplr, in.vUV.xy); - _79.y = uSampler2D.calculate_unclamped_lod(uSampler2DSmplr, in.vUV.xy); - out.FragColor += _79; - float2 _84; - _84.x = uSampler3D.calculate_clamped_lod(uSampler3DSmplr, in.vUV); - _84.y = uSampler3D.calculate_unclamped_lod(uSampler3DSmplr, in.vUV); - out.FragColor += _84; - float2 _89; - _89.x = uSamplerCube.calculate_clamped_lod(uSamplerCubeSmplr, in.vUV); - _89.y = uSamplerCube.calculate_unclamped_lod(uSamplerCubeSmplr, in.vUV); - out.FragColor += _89; - float2 _97; - _97.x = uTexture2D.calculate_clamped_lod(uSampler, in.vUV.xy); - _97.y = uTexture2D.calculate_unclamped_lod(uSampler, in.vUV.xy); - out.FragColor += _97; - float2 _104; - _104.x = uTexture3D.calculate_clamped_lod(uSampler, in.vUV); - _104.y = uTexture3D.calculate_unclamped_lod(uSampler, in.vUV); - out.FragColor += _104; - float2 _111; - _111.x = uTextureCube.calculate_clamped_lod(uSampler, in.vUV); - _111.y = uTextureCube.calculate_unclamped_lod(uSampler, in.vUV); - out.FragColor += _111; - float2 _118; - _118.x = uSampler2D.calculate_clamped_lod(uSampler2DSmplr, in.vUV.xy); - _118.y = uSampler2D.calculate_unclamped_lod(uSampler2DSmplr, in.vUV.xy); - out.FragColor += _118; - float2 _123; - _123.x = uSampler3D.calculate_clamped_lod(uSampler3DSmplr, in.vUV); - _123.y = uSampler3D.calculate_unclamped_lod(uSampler3DSmplr, in.vUV); - out.FragColor += _123; - float2 _128; - _128.x = uSamplerCube.calculate_clamped_lod(uSamplerCubeSmplr, in.vUV); - _128.y = uSamplerCube.calculate_unclamped_lod(uSamplerCubeSmplr, in.vUV); - out.FragColor += _128; - float2 _136; - _136.x = uTexture2D.calculate_clamped_lod(uSampler, in.vUV.xy); - _136.y = uTexture2D.calculate_unclamped_lod(uSampler, in.vUV.xy); - out.FragColor += _136; - float2 _143; - _143.x = uTexture3D.calculate_clamped_lod(uSampler, in.vUV); - _143.y = uTexture3D.calculate_unclamped_lod(uSampler, in.vUV); - out.FragColor += _143; - float2 _150; - _150.x = uTextureCube.calculate_clamped_lod(uSampler, in.vUV); - _150.y = uTextureCube.calculate_unclamped_lod(uSampler, in.vUV); - out.FragColor += _150; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/in_block.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/in_block.frag deleted file mode 100644 index 8178c9a4e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/in_block.frag +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -struct VertexOut -{ - float4 color; - float4 color2; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 VertexOut_color [[user(locn2)]]; - float4 VertexOut_color2 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - VertexOut inputs = {}; - inputs.color = in.VertexOut_color; - inputs.color2 = in.VertexOut_color2; - out.FragColor = inputs.color + inputs.color2; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/in_mat.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/in_mat.frag deleted file mode 100644 index 83ed9b5ea..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/in_mat.frag +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 outFragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 inPos [[user(locn0)]]; - float3 inNormal [[user(locn1)]]; - float4 inInvModelView_0 [[user(locn2)]]; - float4 inInvModelView_1 [[user(locn3)]]; - float4 inInvModelView_2 [[user(locn4)]]; - float4 inInvModelView_3 [[user(locn5)]]; - float inLodBias [[user(locn6)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texturecube samplerColor [[texture(0)]], sampler samplerColorSmplr [[sampler(0)]]) -{ - main0_out out = {}; - float4x4 inInvModelView = {}; - inInvModelView[0] = in.inInvModelView_0; - inInvModelView[1] = in.inInvModelView_1; - inInvModelView[2] = in.inInvModelView_2; - inInvModelView[3] = in.inInvModelView_3; - float4 _31 = inInvModelView * float4(reflect(normalize(in.inPos), normalize(in.inNormal)), 0.0); - float _33 = _31.x; - float3 _59 = float3(_33, _31.yz); - _59.x = _33 * (-1.0); - out.outFragColor = samplerColor.sample(samplerColorSmplr, _59, bias(in.inLodBias)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/input-attachment-ms.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/input-attachment-ms.frag deleted file mode 100644 index 906cabbf4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/input-attachment-ms.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d_ms uSubpass0 [[texture(0)]], texture2d_ms uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), 1) + uSubpass1.read(uint2(gl_FragCoord.xy), 2)) + uSubpass0.read(uint2(gl_FragCoord.xy), gl_SampleID); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/input-attachment.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/input-attachment.frag deleted file mode 100644 index 122190648..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/input-attachment.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uSubpass0 [[texture(0)]], texture2d uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), 0) + uSubpass1.read(uint2(gl_FragCoord.xy), 0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/interpolation-qualifiers-block.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/interpolation-qualifiers-block.frag deleted file mode 100644 index 2b420195f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/interpolation-qualifiers-block.frag +++ /dev/null @@ -1,47 +0,0 @@ -#include -#include - -using namespace metal; - -struct Input -{ - float2 v0; - float2 v1; - float3 v2; - float4 v3; - float v4; - float v5; - float v6; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 Input_v0 [[user(locn0), centroid_no_perspective]]; - float2 Input_v1 [[user(locn1), centroid_no_perspective]]; - float3 Input_v2 [[user(locn2), centroid_no_perspective]]; - float4 Input_v3 [[user(locn3), centroid_no_perspective]]; - float Input_v4 [[user(locn4), centroid_no_perspective]]; - float Input_v5 [[user(locn5), centroid_no_perspective]]; - float Input_v6 [[user(locn6), centroid_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Input inp = {}; - inp.v0 = in.Input_v0; - inp.v1 = in.Input_v1; - inp.v2 = in.Input_v2; - inp.v3 = in.Input_v3; - inp.v4 = in.Input_v4; - inp.v5 = in.Input_v5; - inp.v6 = in.Input_v6; - out.FragColor = float4(inp.v0.x + inp.v1.y, inp.v2.xy, ((inp.v3.w * inp.v4) + inp.v5) - inp.v6); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/interpolation-qualifiers.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/interpolation-qualifiers.frag deleted file mode 100644 index aff6e1b0f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/interpolation-qualifiers.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 v0 [[user(locn0)]]; - float2 v1 [[user(locn1), center_no_perspective]]; - float3 v2 [[user(locn2), centroid_perspective]]; - float4 v3 [[user(locn3), centroid_no_perspective]]; - float v4 [[user(locn4), sample_perspective]]; - float v5 [[user(locn5), sample_no_perspective]]; - float v6 [[user(locn6), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = float4(in.v0.x + in.v1.y, in.v2.xy, ((in.v3.w * in.v4) + in.v5) - in.v6); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/lut-promotion.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/lut-promotion.frag deleted file mode 100644 index e24bcd6d1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/lut-promotion.frag +++ /dev/null @@ -1,92 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _16 = spvUnsafeArray({ 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 }); -constant spvUnsafeArray _60 = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); -constant spvUnsafeArray _104 = spvUnsafeArray({ float4(20.0), float4(30.0), float4(50.0), float4(60.0) }); - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = _16[in.index]; - if (in.index < 10) - { - out.FragColor += _16[in.index ^ 1]; - } - else - { - out.FragColor += _16[in.index & 1]; - } - bool _63 = in.index > 30; - if (_63) - { - out.FragColor += _60[in.index & 3].y; - } - else - { - out.FragColor += _60[in.index & 1].x; - } - spvUnsafeArray foobar = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); - if (_63) - { - foobar[1].z = 20.0; - } - int _91 = in.index & 3; - out.FragColor += foobar[_91].z; - out.FragColor += _104[_91].z; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/mix.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/mix.frag deleted file mode 100644 index 5e385087b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/mix.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vIn0 [[user(locn0)]]; - float4 vIn1 [[user(locn1)]]; - float vIn2 [[user(locn2)]]; - float vIn3 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = float4(in.vIn0.x, in.vIn1.y, in.vIn0.z, in.vIn0.w); - out.FragColor = float4(in.vIn3); - out.FragColor = in.vIn0.xyzw; - out.FragColor = float4(in.vIn2); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/mrt-array.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/mrt-array.frag deleted file mode 100644 index 79fc0391b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/mrt-array.frag +++ /dev/null @@ -1,82 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColor_0 [[color(0)]]; - float4 FragColor_1 [[color(1)]]; - float4 FragColor_2 [[color(2)]]; - float4 FragColor_3 [[color(3)]]; -}; - -struct main0_in -{ - float4 vA [[user(locn0)]]; - float4 vB [[user(locn1)]]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray FragColor = {}; - FragColor[0] = mod(in.vA, in.vB); - FragColor[1] = in.vA + in.vB; - FragColor[2] = in.vA - in.vB; - FragColor[3] = in.vA * in.vB; - out.FragColor_0 = FragColor[0]; - out.FragColor_1 = FragColor[1]; - out.FragColor_2 = FragColor[2]; - out.FragColor_3 = FragColor[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/nonuniform-qualifier.msl2.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/nonuniform-qualifier.msl2.frag deleted file mode 100644 index c120959c3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/nonuniform-qualifier.msl2.frag +++ /dev/null @@ -1,53 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 v[64]; -}; - -struct SSBO -{ - float4 v[1]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int vIndex [[user(locn0)]]; - float2 vUV [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant UBO* ubos_0 [[buffer(0)]], constant UBO* ubos_1 [[buffer(1)]], const device SSBO* ssbos_0 [[buffer(2)]], const device SSBO* ssbos_1 [[buffer(3)]], array, 8> uSamplers [[texture(0)]], array, 8> uCombinedSamplers [[texture(8)]], array uSamps [[sampler(0)]], array uCombinedSamplersSmplr [[sampler(7)]]) -{ - constant UBO* ubos[] = - { - ubos_0, - ubos_1, - }; - - const device SSBO* ssbos[] = - { - ssbos_0, - ssbos_1, - }; - - main0_out out = {}; - int _25 = in.vIndex + 10; - int _37 = in.vIndex + 40; - out.FragColor = uSamplers[_25].sample(uSamps[_37], in.vUV); - out.FragColor = uCombinedSamplers[_25].sample(uCombinedSamplersSmplr[_25], in.vUV); - int _69 = in.vIndex + 20; - out.FragColor += ubos[(_69)]->v[_37]; - int _87 = in.vIndex + 50; - int _91 = in.vIndex + 60; - out.FragColor += ssbos[(_87)]->v[_91]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packed-expression-vector-shuffle.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packed-expression-vector-shuffle.frag deleted file mode 100644 index dd319af55..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packed-expression-vector-shuffle.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - packed_float3 color; - float v; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(constant UBO& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = float4(_15.color[0], _15.color[1], _15.color[2], float4(1.0).w); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packing-test-3.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packing-test-3.frag deleted file mode 100644 index 8cc5f5c75..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packing-test-3.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct TestStruct -{ - packed_float3 position; - float radius; -}; - -struct CB0 -{ - TestStruct CB0[16]; -}; - -struct main0_out -{ - float4 _entryPointOutput [[color(0)]]; -}; - -fragment main0_out main0(constant CB0& _26 [[buffer(0)]]) -{ - main0_out out = {}; - out._entryPointOutput = float4(_26.CB0[1].position[0], _26.CB0[1].position[1], _26.CB0[1].position[2], _26.CB0[1].radius); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag deleted file mode 100644 index f77b8ed99..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag +++ /dev/null @@ -1,43 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct Buffer3 -{ - int baz; -}; - -struct Buffer -{ - int foo; - uint bar; -}; - -struct Buffer2 -{ - uint quux; -}; - -struct spvDescriptorSetBuffer0 -{ - device Buffer3* m_9 [[id(0)]]; - texture2d img4 [[id(1)]]; - texture2d img [[id(2), raster_order_group(0)]]; - texture2d img3 [[id(3), raster_order_group(0)]]; - volatile device Buffer* m_34 [[id(4), raster_order_group(0)]]; - device Buffer2* m_44 [[id(5), raster_order_group(0)]]; -}; - -fragment void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]]) -{ - (*spvDescriptorSet0.m_9).baz = 0; - spvDescriptorSet0.img4.write(float4(1.0, 0.0, 0.0, 1.0), uint2(int2(1))); - spvDescriptorSet0.img.write(spvDescriptorSet0.img3.read(uint2(int2(0))), uint2(int2(0))); - (*spvDescriptorSet0.m_34).foo += 42; - uint _49 = atomic_fetch_and_explicit((volatile device atomic_uint*)&(*spvDescriptorSet0.m_34).bar, (*spvDescriptorSet0.m_44).quux, memory_order_relaxed); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pixel-interlock-ordered.msl2.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pixel-interlock-ordered.msl2.frag deleted file mode 100644 index 803416c66..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pixel-interlock-ordered.msl2.frag +++ /dev/null @@ -1,33 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct Buffer3 -{ - int baz; -}; - -struct Buffer -{ - int foo; - uint bar; -}; - -struct Buffer2 -{ - uint quux; -}; - -fragment void main0(device Buffer3& _9 [[buffer(0)]], volatile device Buffer& _34 [[buffer(1), raster_order_group(0)]], device Buffer2& _44 [[buffer(2), raster_order_group(0)]], texture2d img4 [[texture(0)]], texture2d img [[texture(1), raster_order_group(0)]], texture2d img3 [[texture(2), raster_order_group(0)]]) -{ - _9.baz = 0; - img4.write(float4(1.0, 0.0, 0.0, 1.0), uint2(int2(1))); - img.write(img3.read(uint2(int2(0))), uint2(int2(0))); - _34.foo += 42; - uint _49 = atomic_fetch_and_explicit((volatile device atomic_uint*)&_34.bar, _44.quux, memory_order_relaxed); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pls.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pls.frag deleted file mode 100644 index ee774a04a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/pls.frag +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 PLSOut0 [[color(0)]]; - float4 PLSOut1 [[color(1)]]; - float4 PLSOut2 [[color(2)]]; - float4 PLSOut3 [[color(3)]]; -}; - -struct main0_in -{ - float4 PLSIn0 [[user(locn0)]]; - float4 PLSIn1 [[user(locn1)]]; - float4 PLSIn2 [[user(locn2)]]; - float4 PLSIn3 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.PLSOut0 = in.PLSIn0 * 2.0; - out.PLSOut1 = in.PLSIn1 * 6.0; - out.PLSOut2 = in.PLSIn2 * 7.0; - out.PLSOut3 = in.PLSIn3 * 4.0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/post-depth-coverage.ios.msl2.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/post-depth-coverage.ios.msl2.frag deleted file mode 100644 index 3b2885e2e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/post-depth-coverage.ios.msl2.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -[[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_coverage]]) -{ - main0_out out = {}; - out.FragColor = float4(float(gl_SampleMaskIn)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/private-variable-prototype-declaration.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/private-variable-prototype-declaration.frag deleted file mode 100644 index 1e9dc12d6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/private-variable-prototype-declaration.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float3 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float3(1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/readonly-ssbo.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/readonly-ssbo.frag deleted file mode 100644 index 777fd65c8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/readonly-ssbo.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 v; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(const device SSBO& _13 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = _13.v + _13.v; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag deleted file mode 100644 index 4f7e9b53b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uTexture [[texture(0)]], sampler uSampler [[sampler(0)]], sampler uSamplerShadow [[sampler(1)]]) -{ - main0_out out = {}; - out.FragColor = float4(uTexture.sample(uSampler, in.vUV.xy)).x; - out.FragColor += uTexture.sample_compare(uSamplerShadow, in.vUV.xy, in.vUV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-depth-separate-image-sampler.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-depth-separate-image-sampler.frag deleted file mode 100644 index 6626946c4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-depth-separate-image-sampler.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -fragment main0_out main0(depth2d uDepth [[texture(0)]], texture2d uColor [[texture(1)]], sampler uSamplerShadow [[sampler(0)]], sampler uSampler [[sampler(1)]]) -{ - main0_out out = {}; - out.FragColor = uDepth.sample_compare(uSamplerShadow, float3(0.5).xy, 0.5) + uColor.sample(uSampler, float2(0.5)).x; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-mask.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-mask.frag deleted file mode 100644 index 6a282395d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-mask.frag +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; - uint gl_SampleMask [[sample_mask]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(1.0); - out.gl_SampleMask = 0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-position-func.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-position-func.frag deleted file mode 100644 index 87875bbc3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-position-func.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], uint gl_SampleID [[sample_id]]) -{ - main0_out out = {}; - float2 gl_SamplePosition = get_sample_position(gl_SampleID); - out.FragColor = float4(gl_SamplePosition, float(in.index), 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-position.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-position.frag deleted file mode 100644 index 8d26acb9f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sample-position.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(uint gl_SampleID [[sample_id]]) -{ - main0_out out = {}; - float2 gl_SamplePosition = get_sample_position(gl_SampleID); - out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-1d-lod.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-1d-lod.frag deleted file mode 100644 index 96914f805..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-1d-lod.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float vTex [[user(locn0), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture1d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor += ((uSampler.sample(uSamplerSmplr, in.vTex) + uSampler.sample(uSamplerSmplr, in.vTex)) + uSampler.sample(uSamplerSmplr, in.vTex)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-compare-cascade-gradient.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-compare-cascade-gradient.frag deleted file mode 100644 index 630511b34..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-compare-cascade-gradient.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d_array uTex [[texture(0)]], sampler uShadow [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTex.sample_compare(uShadow, in.vUV.xy, uint(round(in.vUV.z)), in.vUV.w, level(0)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag deleted file mode 100644 index a29ebf08b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d_array uTex [[texture(0)]], sampler uShadow [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTex.sample_compare(uShadow, in.vUV.xy, uint(round(in.vUV.z)), in.vUV.w, gradient2d(float2(0.0), float2(0.0))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-image-arrays.msl2.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-image-arrays.msl2.frag deleted file mode 100644 index f3e10fcad..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-image-arrays.msl2.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vTex [[user(locn0), flat]]; - int vIndex [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], array, 4> uSampler [[texture(0)]], array, 4> uTextures [[texture(4)]], array uSamplerSmplr [[sampler(0)]], array uSamplers [[sampler(4)]]) -{ - main0_out out = {}; - out.FragColor = float4(0.0); - out.FragColor += uTextures[2].sample(uSamplers[1], in.vTex); - out.FragColor += uSampler[in.vIndex].sample(uSamplerSmplr[in.vIndex], in.vTex); - out.FragColor += uSampler[in.vIndex].sample(uSamplerSmplr[in.vIndex], (in.vTex + float2(0.100000001490116119384765625))); - out.FragColor += uSampler[in.vIndex].sample(uSamplerSmplr[in.vIndex], (in.vTex + float2(0.20000000298023223876953125))); - out.FragColor += uSampler[3].sample(uSamplerSmplr[3], (in.vTex + float2(0.300000011920928955078125))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-ms.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-ms.frag deleted file mode 100644 index 8245ed826..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler-ms.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d_ms uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - int2 _17 = int2(gl_FragCoord.xy); - out.FragColor = ((uSampler.read(uint2(_17), 0) + uSampler.read(uint2(_17), 1)) + uSampler.read(uint2(_17), 2)) + uSampler.read(uint2(_17), 3); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler.frag deleted file mode 100644 index f33db61eb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/sampler.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; - float2 vTex [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = in.vColor * uTex.sample(uTexSmplr, in.vTex); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/scalar-refract-reflect.frag deleted file mode 100644 index 592d44581..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,49 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vRefract [[user(locn0)]]; -}; - -template -inline T spvReflect(T i, T n) -{ - return i - T(2) * i * n * n; -} - -template -inline T spvRefract(T i, T n, T eta) -{ - T NoI = n * i; - T NoI2 = NoI * NoI; - T k = T(1) - eta * eta * (T(1) - NoI2); - if (k < T(0)) - { - return T(0); - } - else - { - return eta * i - (eta * NoI + sqrt(k)) * n; - } -} - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = spvRefract(in.vRefract.x, in.vRefract.y, in.vRefract.z); - out.FragColor += spvReflect(in.vRefract.x, in.vRefract.y); - out.FragColor += refract(in.vRefract.xy, in.vRefract.yz, in.vRefract.z).y; - out.FragColor += reflect(in.vRefract.xy, in.vRefract.zy).y; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/separate-image-sampler-argument.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/separate-image-sampler-argument.frag deleted file mode 100644 index e576b49e7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/separate-image-sampler-argument.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uDepth [[texture(0)]], sampler uSampler [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uDepth.sample(uSampler, float2(0.5)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/shader-arithmetic-8bit.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/shader-arithmetic-8bit.frag deleted file mode 100644 index 325e300b7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/shader-arithmetic-8bit.frag +++ /dev/null @@ -1,92 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - char i8[16]; - uchar u8[16]; -}; - -struct Push -{ - char i8; - uchar u8; -}; - -struct UBO -{ - char i8; - uchar u8; -}; - -struct main0_out -{ - int4 FragColorInt [[color(0)]]; - uint4 FragColorUint [[color(1)]]; -}; - -struct main0_in -{ - int4 vColor [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], device SSBO& ssbo [[buffer(0)]], constant Push& registers [[buffer(1)]], constant UBO& ubo [[buffer(2)]]) -{ - main0_out out = {}; - short _196 = short(10); - int _197 = 20; - char2 _201 = as_type(short(10)); - char2 _198 = _201; - char4 _199 = as_type(20); - _196 = as_type(_201); - _197 = as_type(_199); - ssbo.i8[0] = _199.x; - ssbo.i8[1] = _199.y; - ssbo.i8[2] = _199.z; - ssbo.i8[3] = _199.w; - ushort _220 = ushort(10); - uint _221 = 20u; - uchar2 _225 = as_type(ushort(10)); - uchar2 _222 = _225; - uchar4 _223 = as_type(20u); - _220 = as_type(_225); - _221 = as_type(_223); - ssbo.u8[0] = _223.x; - ssbo.u8[1] = _223.y; - ssbo.u8[2] = _223.z; - ssbo.u8[3] = _223.w; - char4 _246 = char4(in.vColor); - char4 _244 = _246; - char4 _251 = _246 + char4(registers.i8); - _244 = _251; - char4 _254 = _251 + char4(-40); - _244 = _254; - char4 _256 = _254 + char4(-50); - _244 = _256; - char4 _258 = _256 + char4(char(10), char(20), char(30), char(40)); - _244 = _258; - char4 _263 = _258 + char4(ssbo.i8[4]); - _244 = _263; - char4 _268 = _263 + char4(ubo.i8); - _244 = _268; - out.FragColorInt = int4(_268); - uchar4 _274 = uchar4(_246); - uchar4 _271 = _274; - uchar4 _279 = _274 + uchar4(registers.u8); - _271 = _279; - uchar4 _282 = _279 + uchar4(216); - _271 = _282; - uchar4 _284 = _282 + uchar4(206); - _271 = _284; - uchar4 _286 = _284 + uchar4(uchar(10), uchar(20), uchar(30), uchar(40)); - _271 = _286; - uchar4 _291 = _286 + uchar4(ssbo.u8[4]); - _271 = _291; - uchar4 _296 = _291 + uchar4(ubo.u8); - _271 = _296; - out.FragColorUint = uint4(_296); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/spec-constant-block-size.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/spec-constant-block-size.frag deleted file mode 100644 index 36456b814..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/spec-constant-block-size.frag +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 2 -#endif -constant int Value = SPIRV_CROSS_CONSTANT_ID_10; - -struct SpecConstArray -{ - float4 samples[Value]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int Index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant SpecConstArray& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = _15.samples[in.Index]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/spec-constant-ternary.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/spec-constant-ternary.frag deleted file mode 100644 index 059006509..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/spec-constant-ternary.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint s_tmp [[function_constant(0)]]; -constant uint s = is_function_constant_defined(s_tmp) ? s_tmp : 10u; -constant bool _13 = (s > 20u); -constant uint f = _13 ? 30u : 50u; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float(f); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/stencil-export.msl21.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/stencil-export.msl21.frag deleted file mode 100644 index 5fc3cf92d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/stencil-export.msl21.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 MRT0 [[color(0)]]; - float4 MRT1 [[color(1)]]; - uint gl_FragStencilRefARB [[stencil]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.MRT0 = float4(1.0); - out.MRT1 = float4(1.0, 0.0, 1.0, 1.0); - out.gl_FragStencilRefARB = uint(100); - out.gl_FragStencilRefARB = uint(int(out.gl_FragStencilRefARB) + 10); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/subgroup-builtins.msl22.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/subgroup-builtins.msl22.frag deleted file mode 100644 index 03a536f0c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/subgroup-builtins.msl22.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - uint2 FragColor [[color(0)]]; -}; - -fragment main0_out main0(uint gl_SubgroupSize [[threads_per_simdgroup]], uint gl_SubgroupInvocationID [[thread_index_in_simdgroup]]) -{ - main0_out out = {}; - out.FragColor.x = gl_SubgroupSize; - out.FragColor.y = gl_SubgroupInvocationID; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/switch-unsigned-case.frag deleted file mode 100644 index 4cd2b6852..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct Buff -{ - uint TestVal; -}; - -struct main0_out -{ - float4 fsout_Color [[color(0)]]; -}; - -fragment main0_out main0(constant Buff& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.fsout_Color = float4(1.0); - switch (_15.TestVal) - { - case 0u: - { - out.fsout_Color = float4(0.100000001490116119384765625); - break; - } - case 1u: - { - out.fsout_Color = float4(0.20000000298023223876953125); - break; - } - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/swizzle.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/swizzle.frag deleted file mode 100644 index 7a0494e06..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/swizzle.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vNormal [[user(locn1)]]; - float2 vUV [[user(locn2)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d samp [[texture(0)]], sampler sampSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xyz, 1.0); - out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xz, 1.0, 4.0); - out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xx, samp.sample(sampSmplr, (in.vUV + float2(0.100000001490116119384765625))).yy); - out.FragColor = float4(in.vNormal, 1.0); - out.FragColor = float4(in.vNormal + float3(1.7999999523162841796875), 1.0); - out.FragColor = float4(in.vUV, in.vUV + float2(1.7999999523162841796875)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texel-fetch-offset.frag deleted file mode 100644 index d4db1ae1c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - int2 _22 = int2(gl_FragCoord.xy); - out.FragColor = uTexture.read(uint2(_22) + uint2(int2(1)), 0); - out.FragColor += uTexture.read(uint2(_22) + uint2(int2(-1, 1)), 0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-cube-array.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-cube-array.frag deleted file mode 100644 index 0af8a047b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-cube-array.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texturecube cubeSampler [[texture(0)]], texturecube_array cubeArraySampler [[texture(1)]], texture2d_array texArraySampler [[texture(2)]], sampler cubeSamplerSmplr [[sampler(0)]], sampler cubeArraySamplerSmplr [[sampler(1)]], sampler texArraySamplerSmplr [[sampler(2)]]) -{ - main0_out out = {}; - out.FragColor = (cubeSampler.sample(cubeSamplerSmplr, in.vUV.xyz) + cubeArraySampler.sample(cubeArraySamplerSmplr, in.vUV.xyz, uint(round(in.vUV.w)))) + texArraySampler.sample(texArraySamplerSmplr, in.vUV.xyz.xy, uint(round(in.vUV.xyz.z))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag deleted file mode 100644 index 217a7a9e2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag +++ /dev/null @@ -1,58 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float3 spvCubemapTo2DArrayFace(float3 P) -{ - float3 Coords = abs(P.xyz); - float CubeFace = 0; - float ProjectionAxis = 0; - float u = 0; - float v = 0; - if (Coords.x >= Coords.y && Coords.x >= Coords.z) - { - CubeFace = P.x >= 0 ? 0 : 1; - ProjectionAxis = Coords.x; - u = P.x >= 0 ? -P.z : P.z; - v = -P.y; - } - else if (Coords.y >= Coords.x && Coords.y >= Coords.z) - { - CubeFace = P.y >= 0 ? 2 : 3; - ProjectionAxis = Coords.y; - u = P.x; - v = P.y >= 0 ? P.z : -P.z; - } - else - { - CubeFace = P.z >= 0 ? 4 : 5; - ProjectionAxis = Coords.z; - u = P.z >= 0 ? P.x : -P.x; - v = -P.y; - } - u = 0.5 * (u/ProjectionAxis + 1); - v = 0.5 * (v/ProjectionAxis + 1); - return float3(u, v, CubeFace); -} - -fragment main0_out main0(main0_in in [[stage_in]], texturecube cubeSampler [[texture(0)]], texture2d_array cubeArraySampler [[texture(1)]], texture2d_array texArraySampler [[texture(2)]], sampler cubeSamplerSmplr [[sampler(0)]], sampler cubeArraySamplerSmplr [[sampler(1)]], sampler texArraySamplerSmplr [[sampler(2)]]) -{ - main0_out out = {}; - out.FragColor = (cubeSampler.sample(cubeSamplerSmplr, in.vUV.xyz) + cubeArraySampler.sample(cubeArraySamplerSmplr, spvCubemapTo2DArrayFace(in.vUV.xyz).xy, uint(spvCubemapTo2DArrayFace(in.vUV.xyz).z) + (uint(round(in.vUV.w)) * 6u))) + texArraySampler.sample(texArraySamplerSmplr, in.vUV.xyz.xy, uint(round(in.vUV.xyz.z))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-multisample-array.msl21.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-multisample-array.msl21.frag deleted file mode 100644 index ed1e81f3e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-multisample-array.msl21.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int3 vCoord [[user(locn0)]]; - int vSample [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d_ms_array uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTexture.read(uint2(in.vCoord.xy), uint(in.vCoord.z), in.vSample); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-proj-shadow.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-proj-shadow.frag deleted file mode 100644 index 52d4a026d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/texture-proj-shadow.frag +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vClip3 [[user(locn0)]]; - float4 vClip4 [[user(locn1)]]; - float2 vClip2 [[user(locn2)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uShadow2D [[texture(0)]], texture1d uSampler1D [[texture(1)]], texture2d uSampler2D [[texture(2)]], texture3d uSampler3D [[texture(3)]], sampler uShadow2DSmplr [[sampler(0)]], sampler uSampler1DSmplr [[sampler(1)]], sampler uSampler2DSmplr [[sampler(2)]], sampler uSampler3DSmplr [[sampler(3)]]) -{ - main0_out out = {}; - float4 _20 = in.vClip4; - _20.z = in.vClip4.w; - out.FragColor = uShadow2D.sample_compare(uShadow2DSmplr, _20.xy / _20.z, in.vClip4.z / _20.z); - out.FragColor = uSampler1D.sample(uSampler1DSmplr, in.vClip2.x / in.vClip2.y).x; - out.FragColor = uSampler2D.sample(uSampler2DSmplr, in.vClip3.xy / in.vClip3.z).x; - out.FragColor = uSampler3D.sample(uSampler3DSmplr, in.vClip4.xyz / in.vClip4.w).x; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/ubo_layout.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/ubo_layout.frag deleted file mode 100644 index 4ca603d64..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/ubo_layout.frag +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -struct Str -{ - float4x4 foo; -}; - -struct UBO1 -{ - Str foo; -}; - -struct Str_1 -{ - float4x4 foo; -}; - -struct UBO2 -{ - Str_1 foo; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(constant UBO1& ubo1 [[buffer(0)]], constant UBO2& ubo0 [[buffer(1)]]) -{ - main0_out out = {}; - out.FragColor = float4(ubo1.foo.foo[0][0], ubo1.foo.foo[1][0], ubo1.foo.foo[2][0], ubo1.foo.foo[3][0]) + ubo0.foo.foo[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/unary-enclose.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/unary-enclose.frag deleted file mode 100644 index c8648f1e0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/unary-enclose.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vIn [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = in.vIn; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/write-depth-in-function.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/write-depth-in-function.frag deleted file mode 100644 index 4ab74f19e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/frag/write-depth-in-function.frag +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; - float gl_FragDepth [[depth(any)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = 1.0; - out.gl_FragDepth = 0.20000000298023223876953125; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/intel/shader-integer-functions2.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders-msl/intel/shader-integer-functions2.asm.comp deleted file mode 100644 index 1e5d889d4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/intel/shader-integer-functions2.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct foo -{ - uint a; - uint b; - int c; - int d; -}; - -kernel void main0(device foo& _4 [[buffer(0)]]) -{ - _4.a = clz(_4.a); - _4.a = ctz(_4.a); - _4.a = absdiff(_4.c, _4.d); - _4.a = absdiff(_4.a, _4.b); - _4.c = addsat(_4.c, _4.d); - _4.a = addsat(_4.a, _4.b); - _4.c = hadd(_4.c, _4.d); - _4.a = hadd(_4.a, _4.b); - _4.c = rhadd(_4.c, _4.d); - _4.a = rhadd(_4.a, _4.b); - _4.c = subsat(_4.c, _4.d); - _4.a = subsat(_4.a, _4.b); - _4.c = int(short(_4.c)) * int(short(_4.d)); - _4.a = uint(ushort(_4.a)) * uint(ushort(_4.b)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/legacy/vert/transpose.legacy.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/legacy/vert/transpose.legacy.vert deleted file mode 100644 index abd884ca8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/legacy/vert/transpose.legacy.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct Buffer -{ - float4x4 MVPRowMajor; - float4x4 MVPColMajor; - float4x4 M; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant Buffer& _13 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = (((_13.M * (in.Position * _13.MVPRowMajor)) + (_13.M * (_13.MVPColMajor * in.Position))) + (_13.M * (_13.MVPRowMajor * in.Position))) + (_13.M * (in.Position * _13.MVPColMajor)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/basic.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/basic.tesc deleted file mode 100644 index a9ff5b37e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/basic.tesc +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_patchOut -{ - float3 vFoo; -}; - -kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) -{ - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625); - patchOut.vFoo = float3(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array-of-matrix.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array-of-matrix.tesc deleted file mode 100644 index 46d4b4ad5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array-of-matrix.tesc +++ /dev/null @@ -1,73 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4x4 vOutputs; -}; - -struct main0_in -{ - float4 vInputs_0 [[attribute(0)]]; - float4 vInputs_1 [[attribute(1)]]; - float4 vInputs_2 [[attribute(2)]]; - float4 vInputs_3 [[attribute(3)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - spvUnsafeArray _16 = spvUnsafeArray({ float4x4(gl_in[0].vInputs_0, gl_in[0].vInputs_1, gl_in[0].vInputs_2, gl_in[0].vInputs_3), float4x4(gl_in[1].vInputs_0, gl_in[1].vInputs_1, gl_in[1].vInputs_2, gl_in[1].vInputs_3), float4x4(gl_in[2].vInputs_0, gl_in[2].vInputs_1, gl_in[2].vInputs_2, gl_in[2].vInputs_3), float4x4(gl_in[3].vInputs_0, gl_in[3].vInputs_1, gl_in[3].vInputs_2, gl_in[3].vInputs_3), float4x4(gl_in[4].vInputs_0, gl_in[4].vInputs_1, gl_in[4].vInputs_2, gl_in[4].vInputs_3), float4x4(gl_in[5].vInputs_0, gl_in[5].vInputs_1, gl_in[5].vInputs_2, gl_in[5].vInputs_3), float4x4(gl_in[6].vInputs_0, gl_in[6].vInputs_1, gl_in[6].vInputs_2, gl_in[6].vInputs_3), float4x4(gl_in[7].vInputs_0, gl_in[7].vInputs_1, gl_in[7].vInputs_2, gl_in[7].vInputs_3), float4x4(gl_in[8].vInputs_0, gl_in[8].vInputs_1, gl_in[8].vInputs_2, gl_in[8].vInputs_3), float4x4(gl_in[9].vInputs_0, gl_in[9].vInputs_1, gl_in[9].vInputs_2, gl_in[9].vInputs_3), float4x4(gl_in[10].vInputs_0, gl_in[10].vInputs_1, gl_in[10].vInputs_2, gl_in[10].vInputs_3), float4x4(gl_in[11].vInputs_0, gl_in[11].vInputs_1, gl_in[11].vInputs_2, gl_in[11].vInputs_3), float4x4(gl_in[12].vInputs_0, gl_in[12].vInputs_1, gl_in[12].vInputs_2, gl_in[12].vInputs_3), float4x4(gl_in[13].vInputs_0, gl_in[13].vInputs_1, gl_in[13].vInputs_2, gl_in[13].vInputs_3), float4x4(gl_in[14].vInputs_0, gl_in[14].vInputs_1, gl_in[14].vInputs_2, gl_in[14].vInputs_3), float4x4(gl_in[15].vInputs_0, gl_in[15].vInputs_1, gl_in[15].vInputs_2, gl_in[15].vInputs_3), float4x4(gl_in[16].vInputs_0, gl_in[16].vInputs_1, gl_in[16].vInputs_2, gl_in[16].vInputs_3), float4x4(gl_in[17].vInputs_0, gl_in[17].vInputs_1, gl_in[17].vInputs_2, gl_in[17].vInputs_3), float4x4(gl_in[18].vInputs_0, gl_in[18].vInputs_1, gl_in[18].vInputs_2, gl_in[18].vInputs_3), float4x4(gl_in[19].vInputs_0, gl_in[19].vInputs_1, gl_in[19].vInputs_2, gl_in[19].vInputs_3), float4x4(gl_in[20].vInputs_0, gl_in[20].vInputs_1, gl_in[20].vInputs_2, gl_in[20].vInputs_3), float4x4(gl_in[21].vInputs_0, gl_in[21].vInputs_1, gl_in[21].vInputs_2, gl_in[21].vInputs_3), float4x4(gl_in[22].vInputs_0, gl_in[22].vInputs_1, gl_in[22].vInputs_2, gl_in[22].vInputs_3), float4x4(gl_in[23].vInputs_0, gl_in[23].vInputs_1, gl_in[23].vInputs_2, gl_in[23].vInputs_3), float4x4(gl_in[24].vInputs_0, gl_in[24].vInputs_1, gl_in[24].vInputs_2, gl_in[24].vInputs_3), float4x4(gl_in[25].vInputs_0, gl_in[25].vInputs_1, gl_in[25].vInputs_2, gl_in[25].vInputs_3), float4x4(gl_in[26].vInputs_0, gl_in[26].vInputs_1, gl_in[26].vInputs_2, gl_in[26].vInputs_3), float4x4(gl_in[27].vInputs_0, gl_in[27].vInputs_1, gl_in[27].vInputs_2, gl_in[27].vInputs_3), float4x4(gl_in[28].vInputs_0, gl_in[28].vInputs_1, gl_in[28].vInputs_2, gl_in[28].vInputs_3), float4x4(gl_in[29].vInputs_0, gl_in[29].vInputs_1, gl_in[29].vInputs_2, gl_in[29].vInputs_3), float4x4(gl_in[30].vInputs_0, gl_in[30].vInputs_1, gl_in[30].vInputs_2, gl_in[30].vInputs_3), float4x4(gl_in[31].vInputs_0, gl_in[31].vInputs_1, gl_in[31].vInputs_2, gl_in[31].vInputs_3) }); - spvUnsafeArray tmp; - tmp = _16; - gl_out[gl_InvocationID].vOutputs = tmp[gl_InvocationID]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array-of-struct.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array-of-struct.tesc deleted file mode 100644 index fc2cec1c3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array-of-struct.tesc +++ /dev/null @@ -1,84 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct VertexData -{ - float4x4 a; - spvUnsafeArray b; - float4 c; -}; - -struct main0_out -{ - float4 vOutputs; -}; - -struct main0_in -{ - float4 VertexData_a_0 [[attribute(0)]]; - float4 VertexData_a_1 [[attribute(1)]]; - float4 VertexData_a_2 [[attribute(2)]]; - float4 VertexData_a_3 [[attribute(3)]]; - float4 VertexData_b_0 [[attribute(4)]]; - float4 VertexData_b_1 [[attribute(5)]]; - float4 VertexData_c [[attribute(6)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - spvUnsafeArray _19 = spvUnsafeArray({ VertexData{ float4x4(gl_in[0].VertexData_a_0, gl_in[0].VertexData_a_1, gl_in[0].VertexData_a_2, gl_in[0].VertexData_a_3), spvUnsafeArray({ gl_in[0].VertexData_b_0, gl_in[0].VertexData_b_1 }), gl_in[0].VertexData_c }, VertexData{ float4x4(gl_in[1].VertexData_a_0, gl_in[1].VertexData_a_1, gl_in[1].VertexData_a_2, gl_in[1].VertexData_a_3), spvUnsafeArray({ gl_in[1].VertexData_b_0, gl_in[1].VertexData_b_1 }), gl_in[1].VertexData_c }, VertexData{ float4x4(gl_in[2].VertexData_a_0, gl_in[2].VertexData_a_1, gl_in[2].VertexData_a_2, gl_in[2].VertexData_a_3), spvUnsafeArray({ gl_in[2].VertexData_b_0, gl_in[2].VertexData_b_1 }), gl_in[2].VertexData_c }, VertexData{ float4x4(gl_in[3].VertexData_a_0, gl_in[3].VertexData_a_1, gl_in[3].VertexData_a_2, gl_in[3].VertexData_a_3), spvUnsafeArray({ gl_in[3].VertexData_b_0, gl_in[3].VertexData_b_1 }), gl_in[3].VertexData_c }, VertexData{ float4x4(gl_in[4].VertexData_a_0, gl_in[4].VertexData_a_1, gl_in[4].VertexData_a_2, gl_in[4].VertexData_a_3), spvUnsafeArray({ gl_in[4].VertexData_b_0, gl_in[4].VertexData_b_1 }), gl_in[4].VertexData_c }, VertexData{ float4x4(gl_in[5].VertexData_a_0, gl_in[5].VertexData_a_1, gl_in[5].VertexData_a_2, gl_in[5].VertexData_a_3), spvUnsafeArray({ gl_in[5].VertexData_b_0, gl_in[5].VertexData_b_1 }), gl_in[5].VertexData_c }, VertexData{ float4x4(gl_in[6].VertexData_a_0, gl_in[6].VertexData_a_1, gl_in[6].VertexData_a_2, gl_in[6].VertexData_a_3), spvUnsafeArray({ gl_in[6].VertexData_b_0, gl_in[6].VertexData_b_1 }), gl_in[6].VertexData_c }, VertexData{ float4x4(gl_in[7].VertexData_a_0, gl_in[7].VertexData_a_1, gl_in[7].VertexData_a_2, gl_in[7].VertexData_a_3), spvUnsafeArray({ gl_in[7].VertexData_b_0, gl_in[7].VertexData_b_1 }), gl_in[7].VertexData_c }, VertexData{ float4x4(gl_in[8].VertexData_a_0, gl_in[8].VertexData_a_1, gl_in[8].VertexData_a_2, gl_in[8].VertexData_a_3), spvUnsafeArray({ gl_in[8].VertexData_b_0, gl_in[8].VertexData_b_1 }), gl_in[8].VertexData_c }, VertexData{ float4x4(gl_in[9].VertexData_a_0, gl_in[9].VertexData_a_1, gl_in[9].VertexData_a_2, gl_in[9].VertexData_a_3), spvUnsafeArray({ gl_in[9].VertexData_b_0, gl_in[9].VertexData_b_1 }), gl_in[9].VertexData_c }, VertexData{ float4x4(gl_in[10].VertexData_a_0, gl_in[10].VertexData_a_1, gl_in[10].VertexData_a_2, gl_in[10].VertexData_a_3), spvUnsafeArray({ gl_in[10].VertexData_b_0, gl_in[10].VertexData_b_1 }), gl_in[10].VertexData_c }, VertexData{ float4x4(gl_in[11].VertexData_a_0, gl_in[11].VertexData_a_1, gl_in[11].VertexData_a_2, gl_in[11].VertexData_a_3), spvUnsafeArray({ gl_in[11].VertexData_b_0, gl_in[11].VertexData_b_1 }), gl_in[11].VertexData_c }, VertexData{ float4x4(gl_in[12].VertexData_a_0, gl_in[12].VertexData_a_1, gl_in[12].VertexData_a_2, gl_in[12].VertexData_a_3), spvUnsafeArray({ gl_in[12].VertexData_b_0, gl_in[12].VertexData_b_1 }), gl_in[12].VertexData_c }, VertexData{ float4x4(gl_in[13].VertexData_a_0, gl_in[13].VertexData_a_1, gl_in[13].VertexData_a_2, gl_in[13].VertexData_a_3), spvUnsafeArray({ gl_in[13].VertexData_b_0, gl_in[13].VertexData_b_1 }), gl_in[13].VertexData_c }, VertexData{ float4x4(gl_in[14].VertexData_a_0, gl_in[14].VertexData_a_1, gl_in[14].VertexData_a_2, gl_in[14].VertexData_a_3), spvUnsafeArray({ gl_in[14].VertexData_b_0, gl_in[14].VertexData_b_1 }), gl_in[14].VertexData_c }, VertexData{ float4x4(gl_in[15].VertexData_a_0, gl_in[15].VertexData_a_1, gl_in[15].VertexData_a_2, gl_in[15].VertexData_a_3), spvUnsafeArray({ gl_in[15].VertexData_b_0, gl_in[15].VertexData_b_1 }), gl_in[15].VertexData_c }, VertexData{ float4x4(gl_in[16].VertexData_a_0, gl_in[16].VertexData_a_1, gl_in[16].VertexData_a_2, gl_in[16].VertexData_a_3), spvUnsafeArray({ gl_in[16].VertexData_b_0, gl_in[16].VertexData_b_1 }), gl_in[16].VertexData_c }, VertexData{ float4x4(gl_in[17].VertexData_a_0, gl_in[17].VertexData_a_1, gl_in[17].VertexData_a_2, gl_in[17].VertexData_a_3), spvUnsafeArray({ gl_in[17].VertexData_b_0, gl_in[17].VertexData_b_1 }), gl_in[17].VertexData_c }, VertexData{ float4x4(gl_in[18].VertexData_a_0, gl_in[18].VertexData_a_1, gl_in[18].VertexData_a_2, gl_in[18].VertexData_a_3), spvUnsafeArray({ gl_in[18].VertexData_b_0, gl_in[18].VertexData_b_1 }), gl_in[18].VertexData_c }, VertexData{ float4x4(gl_in[19].VertexData_a_0, gl_in[19].VertexData_a_1, gl_in[19].VertexData_a_2, gl_in[19].VertexData_a_3), spvUnsafeArray({ gl_in[19].VertexData_b_0, gl_in[19].VertexData_b_1 }), gl_in[19].VertexData_c }, VertexData{ float4x4(gl_in[20].VertexData_a_0, gl_in[20].VertexData_a_1, gl_in[20].VertexData_a_2, gl_in[20].VertexData_a_3), spvUnsafeArray({ gl_in[20].VertexData_b_0, gl_in[20].VertexData_b_1 }), gl_in[20].VertexData_c }, VertexData{ float4x4(gl_in[21].VertexData_a_0, gl_in[21].VertexData_a_1, gl_in[21].VertexData_a_2, gl_in[21].VertexData_a_3), spvUnsafeArray({ gl_in[21].VertexData_b_0, gl_in[21].VertexData_b_1 }), gl_in[21].VertexData_c }, VertexData{ float4x4(gl_in[22].VertexData_a_0, gl_in[22].VertexData_a_1, gl_in[22].VertexData_a_2, gl_in[22].VertexData_a_3), spvUnsafeArray({ gl_in[22].VertexData_b_0, gl_in[22].VertexData_b_1 }), gl_in[22].VertexData_c }, VertexData{ float4x4(gl_in[23].VertexData_a_0, gl_in[23].VertexData_a_1, gl_in[23].VertexData_a_2, gl_in[23].VertexData_a_3), spvUnsafeArray({ gl_in[23].VertexData_b_0, gl_in[23].VertexData_b_1 }), gl_in[23].VertexData_c }, VertexData{ float4x4(gl_in[24].VertexData_a_0, gl_in[24].VertexData_a_1, gl_in[24].VertexData_a_2, gl_in[24].VertexData_a_3), spvUnsafeArray({ gl_in[24].VertexData_b_0, gl_in[24].VertexData_b_1 }), gl_in[24].VertexData_c }, VertexData{ float4x4(gl_in[25].VertexData_a_0, gl_in[25].VertexData_a_1, gl_in[25].VertexData_a_2, gl_in[25].VertexData_a_3), spvUnsafeArray({ gl_in[25].VertexData_b_0, gl_in[25].VertexData_b_1 }), gl_in[25].VertexData_c }, VertexData{ float4x4(gl_in[26].VertexData_a_0, gl_in[26].VertexData_a_1, gl_in[26].VertexData_a_2, gl_in[26].VertexData_a_3), spvUnsafeArray({ gl_in[26].VertexData_b_0, gl_in[26].VertexData_b_1 }), gl_in[26].VertexData_c }, VertexData{ float4x4(gl_in[27].VertexData_a_0, gl_in[27].VertexData_a_1, gl_in[27].VertexData_a_2, gl_in[27].VertexData_a_3), spvUnsafeArray({ gl_in[27].VertexData_b_0, gl_in[27].VertexData_b_1 }), gl_in[27].VertexData_c }, VertexData{ float4x4(gl_in[28].VertexData_a_0, gl_in[28].VertexData_a_1, gl_in[28].VertexData_a_2, gl_in[28].VertexData_a_3), spvUnsafeArray({ gl_in[28].VertexData_b_0, gl_in[28].VertexData_b_1 }), gl_in[28].VertexData_c }, VertexData{ float4x4(gl_in[29].VertexData_a_0, gl_in[29].VertexData_a_1, gl_in[29].VertexData_a_2, gl_in[29].VertexData_a_3), spvUnsafeArray({ gl_in[29].VertexData_b_0, gl_in[29].VertexData_b_1 }), gl_in[29].VertexData_c }, VertexData{ float4x4(gl_in[30].VertexData_a_0, gl_in[30].VertexData_a_1, gl_in[30].VertexData_a_2, gl_in[30].VertexData_a_3), spvUnsafeArray({ gl_in[30].VertexData_b_0, gl_in[30].VertexData_b_1 }), gl_in[30].VertexData_c }, VertexData{ float4x4(gl_in[31].VertexData_a_0, gl_in[31].VertexData_a_1, gl_in[31].VertexData_a_2, gl_in[31].VertexData_a_3), spvUnsafeArray({ gl_in[31].VertexData_b_0, gl_in[31].VertexData_b_1 }), gl_in[31].VertexData_c } }); - spvUnsafeArray tmp; - tmp = _19; - int _27 = gl_InvocationID ^ 1; - gl_out[gl_InvocationID].vOutputs = ((tmp[gl_InvocationID].a[1] + tmp[gl_InvocationID].b[1]) + tmp[gl_InvocationID].c) + gl_in[_27].VertexData_c; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array.tesc deleted file mode 100644 index d04571ae3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/load-control-point-array.tesc +++ /dev/null @@ -1,70 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 vOutputs; -}; - -struct main0_in -{ - float4 vInputs [[attribute(0)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - spvUnsafeArray _15 = spvUnsafeArray({ gl_in[0].vInputs, gl_in[1].vInputs, gl_in[2].vInputs, gl_in[3].vInputs, gl_in[4].vInputs, gl_in[5].vInputs, gl_in[6].vInputs, gl_in[7].vInputs, gl_in[8].vInputs, gl_in[9].vInputs, gl_in[10].vInputs, gl_in[11].vInputs, gl_in[12].vInputs, gl_in[13].vInputs, gl_in[14].vInputs, gl_in[15].vInputs, gl_in[16].vInputs, gl_in[17].vInputs, gl_in[18].vInputs, gl_in[19].vInputs, gl_in[20].vInputs, gl_in[21].vInputs, gl_in[22].vInputs, gl_in[23].vInputs, gl_in[24].vInputs, gl_in[25].vInputs, gl_in[26].vInputs, gl_in[27].vInputs, gl_in[28].vInputs, gl_in[29].vInputs, gl_in[30].vInputs, gl_in[31].vInputs }); - spvUnsafeArray tmp; - tmp = _15; - gl_out[gl_InvocationID].vOutputs = tmp[gl_InvocationID]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/water_tess.tesc b/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/water_tess.tesc deleted file mode 100644 index 9a75f05b4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tesc/water_tess.tesc +++ /dev/null @@ -1,93 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 uScale; - float3 uCamPos; - float2 uPatchSize; - float2 uMaxTessLevel; - float uDistanceMod; - float4 uFrustum[6]; -}; - -struct main0_patchOut -{ - float2 vOutPatchPosBase; - float4 vPatchLods; -}; - -struct main0_in -{ - float2 vPatchPosBase [[attribute(0)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant UBO& _41 [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 1) - return; - float2 _430 = (gl_in[0].vPatchPosBase - float2(10.0)) * _41.uScale.xy; - float2 _440 = ((gl_in[0].vPatchPosBase + _41.uPatchSize) + float2(10.0)) * _41.uScale.xy; - float3 _445 = float3(_430.x, -10.0, _430.y); - float3 _450 = float3(_440.x, 10.0, _440.y); - float4 _466 = float4((_445 + _450) * 0.5, 1.0); - float3 _513 = float3(length(_450 - _445) * (-0.5)); - bool _515 = any(float3(dot(_41.uFrustum[0], _466), dot(_41.uFrustum[1], _466), dot(_41.uFrustum[2], _466)) <= _513); - bool _525; - if (!_515) - { - _525 = any(float3(dot(_41.uFrustum[3], _466), dot(_41.uFrustum[4], _466), dot(_41.uFrustum[5], _466)) <= _513); - } - else - { - _525 = _515; - } - if (!(!_525)) - { - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(-1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(-1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(-1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(-1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(-1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(-1.0); - } - else - { - patchOut.vOutPatchPosBase = gl_in[0].vPatchPosBase; - float2 _678 = (gl_in[0].vPatchPosBase + (float2(-0.5) * _41.uPatchSize)) * _41.uScale.xy; - float2 _706 = (gl_in[0].vPatchPosBase + (float2(0.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _725 = fast::clamp(log2((length(_41.uCamPos - float3(_706.x, 0.0, _706.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - float2 _734 = (gl_in[0].vPatchPosBase + (float2(1.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy; - float2 _762 = (gl_in[0].vPatchPosBase + (float2(-0.5, 0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _781 = fast::clamp(log2((length(_41.uCamPos - float3(_762.x, 0.0, _762.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - float2 _790 = (gl_in[0].vPatchPosBase + (float2(0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _809 = fast::clamp(log2((length(_41.uCamPos - float3(_790.x, 0.0, _790.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - float2 _818 = (gl_in[0].vPatchPosBase + (float2(1.5, 0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _837 = fast::clamp(log2((length(_41.uCamPos - float3(_818.x, 0.0, _818.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - float2 _846 = (gl_in[0].vPatchPosBase + (float2(-0.5, 1.5) * _41.uPatchSize)) * _41.uScale.xy; - float2 _874 = (gl_in[0].vPatchPosBase + (float2(0.5, 1.5) * _41.uPatchSize)) * _41.uScale.xy; - float _893 = fast::clamp(log2((length(_41.uCamPos - float3(_874.x, 0.0, _874.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - float2 _902 = (gl_in[0].vPatchPosBase + (float2(1.5) * _41.uPatchSize)) * _41.uScale.xy; - float _612 = dot(float4(_781, _809, fast::clamp(log2((length(_41.uCamPos - float3(_846.x, 0.0, _846.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x), _893), float4(0.25)); - float _618 = dot(float4(fast::clamp(log2((length(_41.uCamPos - float3(_678.x, 0.0, _678.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x), _725, _781, _809), float4(0.25)); - float _624 = dot(float4(_725, fast::clamp(log2((length(_41.uCamPos - float3(_734.x, 0.0, _734.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x), _809, _837), float4(0.25)); - float _630 = dot(float4(_809, _837, _893, fast::clamp(log2((length(_41.uCamPos - float3(_902.x, 0.0, _902.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x)), float4(0.25)); - float4 _631 = float4(_612, _618, _624, _630); - patchOut.vPatchLods = _631; - float4 _928 = exp2(-fast::min(_631, _631.yzwx)) * _41.uMaxTessLevel.y; - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_928.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_928.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_928.z); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(_928.w); - float _935 = _41.uMaxTessLevel.y * exp2(-fast::min(fast::min(fast::min(_612, _618), fast::min(_624, _630)), _809)); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(_935); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(_935); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/input-array.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/input-array.tese deleted file mode 100644 index 97a83b4ee..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/input-array.tese +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Floats [[attribute(0)]]; - float4 Floats2 [[attribute(2)]]; -}; - -struct main0_patchIn -{ - patch_control_point gl_in; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - out.gl_Position = (patchIn.gl_in[0].Floats * gl_TessCoord.x) + (patchIn.gl_in[1].Floats2 * gl_TessCoord.y); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/input-types.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/input-types.tese deleted file mode 100644 index 75f917e26..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/input-types.tese +++ /dev/null @@ -1,76 +0,0 @@ -#include -#include - -using namespace metal; - -struct Block -{ - float4 a; - float4 b; -}; - -struct PatchBlock -{ - float4 a; - float4 b; -}; - -struct Foo -{ - float4 a; - float4 b; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vColor [[attribute(0)]]; - float4 Block_a [[attribute(4)]]; - float4 Block_b [[attribute(5)]]; - float4 Foo_a [[attribute(14)]]; - float4 Foo_b [[attribute(15)]]; -}; - -struct main0_patchIn -{ - float4 vColors [[attribute(1)]]; - float4 PatchBlock_a [[attribute(6)]]; - float4 PatchBlock_b [[attribute(7)]]; - float4 Foo_a [[attribute(8)]]; - float4 Foo_b [[attribute(9)]]; - patch_control_point gl_in; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - PatchBlock patch_block = {}; - Foo vFoo = {}; - patch_block.a = patchIn.PatchBlock_a; - patch_block.b = patchIn.PatchBlock_b; - vFoo.a = patchIn.Foo_a; - vFoo.b = patchIn.Foo_b; - out.gl_Position = patchIn.gl_in[0].Block_a; - out.gl_Position += patchIn.gl_in[0].Block_b; - out.gl_Position += patchIn.gl_in[1].Block_a; - out.gl_Position += patchIn.gl_in[1].Block_b; - out.gl_Position += patch_block.a; - out.gl_Position += patch_block.b; - out.gl_Position += patchIn.gl_in[0].vColor; - out.gl_Position += patchIn.gl_in[1].vColor; - out.gl_Position += patchIn.vColors; - out.gl_Position += vFoo.a; - out.gl_Position += vFoo.b; - Foo _203 = Foo{ patchIn.gl_in[0].Foo_a, patchIn.gl_in[0].Foo_b }; - out.gl_Position += _203.a; - out.gl_Position += _203.b; - Foo _217 = Foo{ patchIn.gl_in[1].Foo_a, patchIn.gl_in[1].Foo_b }; - out.gl_Position += _217.a; - out.gl_Position += _217.b; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/load-control-point-array-of-matrix.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/load-control-point-array-of-matrix.tese deleted file mode 100644 index e4bbeb7ed..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/load-control-point-array-of-matrix.tese +++ /dev/null @@ -1,85 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vInputs_0 [[attribute(0)]]; - float4 vInputs_1 [[attribute(1)]]; - float4 vInputs_2 [[attribute(2)]]; - float4 vInputs_3 [[attribute(3)]]; -}; - -struct main0_patchIn -{ - float4 vBoo_0 [[attribute(4)]]; - float4 vBoo_1 [[attribute(5)]]; - float4 vBoo_2 [[attribute(6)]]; - float4 vBoo_3 [[attribute(7)]]; - int vIndex [[attribute(8)]]; - patch_control_point gl_in; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray vBoo = {}; - vBoo[0] = patchIn.vBoo_0; - vBoo[1] = patchIn.vBoo_1; - vBoo[2] = patchIn.vBoo_2; - vBoo[3] = patchIn.vBoo_3; - float4x4 _57 = float4x4(patchIn.gl_in[0u].vInputs_0, patchIn.gl_in[0u].vInputs_1, patchIn.gl_in[0u].vInputs_2, patchIn.gl_in[0u].vInputs_3); - float4x4 _59 = float4x4(patchIn.gl_in[1u].vInputs_0, patchIn.gl_in[1u].vInputs_1, patchIn.gl_in[1u].vInputs_2, patchIn.gl_in[1u].vInputs_3); - float4x4 _47 = _57; - float4x4 _48 = _59; - out.gl_Position = (_47[patchIn.vIndex] + _48[patchIn.vIndex]) + vBoo[patchIn.vIndex]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/load-control-point-array.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/load-control-point-array.tese deleted file mode 100644 index 54d7419f5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/load-control-point-array.tese +++ /dev/null @@ -1,78 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vInputs [[attribute(0)]]; -}; - -struct main0_patchIn -{ - float4 vBoo_0 [[attribute(1)]]; - float4 vBoo_1 [[attribute(2)]]; - float4 vBoo_2 [[attribute(3)]]; - float4 vBoo_3 [[attribute(4)]]; - int vIndex [[attribute(5)]]; - patch_control_point gl_in; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray vBoo = {}; - vBoo[0] = patchIn.vBoo_0; - vBoo[1] = patchIn.vBoo_1; - vBoo[2] = patchIn.vBoo_2; - vBoo[3] = patchIn.vBoo_3; - out.gl_Position = (patchIn.gl_in[0u].vInputs + patchIn.gl_in[1u].vInputs) + vBoo[patchIn.vIndex]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/quad.domain.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/quad.domain.tese deleted file mode 100644 index 78b58ab99..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/quad.domain.tese +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 gl_TessLevelInner [[attribute(0)]]; - float4 gl_TessLevelOuter [[attribute(1)]]; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - gl_TessCoord.y = 1.0 - gl_TessCoord.y; - out.gl_Position = float4(((gl_TessCoord.x * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.z), ((gl_TessCoord.y * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.w) + (((1.0 - gl_TessCoord.y) * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.y), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/quad.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/quad.tese deleted file mode 100644 index 83ef72932..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/quad.tese +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 gl_TessLevelInner [[attribute(0)]]; - float4 gl_TessLevelOuter [[attribute(1)]]; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - out.gl_Position = float4(((gl_TessCoord.x * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.z), ((gl_TessCoord.y * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.y) + (((1.0 - gl_TessCoord.y) * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.w), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/set-from-function.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/set-from-function.tese deleted file mode 100644 index 6dcdbe193..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/set-from-function.tese +++ /dev/null @@ -1,55 +0,0 @@ -#include -#include - -using namespace metal; - -struct Block -{ - float4 a; - float4 b; -}; - -struct Foo -{ - float4 a; - float4 b; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vColor [[attribute(0)]]; - float4 Block_a [[attribute(2)]]; - float4 Block_b [[attribute(3)]]; -}; - -struct main0_patchIn -{ - float4 vColors [[attribute(1)]]; - float4 Foo_a [[attribute(4)]]; - float4 Foo_b [[attribute(5)]]; - patch_control_point gl_in; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - Foo vFoo = {}; - vFoo.a = patchIn.Foo_a; - vFoo.b = patchIn.Foo_b; - out.gl_Position = patchIn.gl_in[0].Block_a; - out.gl_Position += patchIn.gl_in[0].Block_b; - out.gl_Position += patchIn.gl_in[1].Block_a; - out.gl_Position += patchIn.gl_in[1].Block_b; - out.gl_Position += patchIn.gl_in[0].vColor; - out.gl_Position += patchIn.gl_in[1].vColor; - out.gl_Position += patchIn.vColors; - out.gl_Position += vFoo.a; - out.gl_Position += vFoo.b; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/triangle-tess-level.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/triangle-tess-level.tese deleted file mode 100644 index 6930e1479..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/triangle-tess-level.tese +++ /dev/null @@ -1,69 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float4 gl_TessLevel [[attribute(0)]]; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray gl_TessLevelInner = {}; - spvUnsafeArray gl_TessLevelOuter = {}; - gl_TessLevelInner[0] = patchIn.gl_TessLevel.w; - gl_TessLevelOuter[0] = patchIn.gl_TessLevel.x; - gl_TessLevelOuter[1] = patchIn.gl_TessLevel.y; - gl_TessLevelOuter[2] = patchIn.gl_TessLevel.z; - out.gl_Position = float4((gl_TessCoord.x * gl_TessLevelInner[0]) * gl_TessLevelOuter[0], (gl_TessCoord.y * gl_TessLevelInner[0]) * gl_TessLevelOuter[1], (gl_TessCoord.z * gl_TessLevelInner[0]) * gl_TessLevelOuter[2], 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/triangle.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/triangle.tese deleted file mode 100644 index 12715be19..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/triangle.tese +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0() -{ - main0_out out = {}; - out.gl_Position = float4(1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/water_tess.tese b/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/water_tess.tese deleted file mode 100644 index dd93e4134..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/water_tess.tese +++ /dev/null @@ -1,45 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; - float4 uScale; - float2 uInvScale; - float3 uCamPos; - float2 uPatchSize; - float2 uInvHeightmapSize; -}; - -struct main0_out -{ - float3 vWorld [[user(locn0)]]; - float4 vGradNormalTex [[user(locn1)]]; - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 vOutPatchPosBase [[attribute(0)]]; - float4 vPatchLods [[attribute(1)]]; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant UBO& _31 [[buffer(0)]], texture2d uHeightmapDisplacement [[texture(0)]], sampler uHeightmapDisplacementSmplr [[sampler(0)]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - float2 _201 = patchIn.vOutPatchPosBase + (float3(gl_TessCoord, 0).xy * _31.uPatchSize); - float2 _214 = mix(patchIn.vPatchLods.yx, patchIn.vPatchLods.zw, float2(float3(gl_TessCoord, 0).x)); - float _221 = mix(_214.x, _214.y, float3(gl_TessCoord, 0).y); - float _223 = floor(_221); - float2 _125 = _201 * _31.uInvHeightmapSize; - float2 _141 = _31.uInvHeightmapSize * exp2(_223); - out.vGradNormalTex = float4(_125 + (_31.uInvHeightmapSize * 0.5), _125 * _31.uScale.zw); - float3 _253 = mix(uHeightmapDisplacement.sample(uHeightmapDisplacementSmplr, (_125 + (_141 * 0.5)), level(_223)).xyz, uHeightmapDisplacement.sample(uHeightmapDisplacementSmplr, (_125 + (_141 * 1.0)), level(_223 + 1.0)).xyz, float3(_221 - _223)); - float2 _171 = (_201 * _31.uScale.xy) + _253.yz; - out.vWorld = float3(_171.x, _253.x, _171.y); - out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/basic.capture.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/basic.capture.vert deleted file mode 100644 index a4177d3c3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/basic.capture.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex void main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(28)]], device uint* spvIndirectParams [[buffer(29)]]) -{ - device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex]; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/basic.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/basic.vert deleted file mode 100644 index ffb435712..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/basic.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/clip-distance-block.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/clip-distance-block.vert deleted file mode 100644 index af58f35ff..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/clip-distance-block.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_ClipDistance [[clip_distance]] [2]; - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = in.Position; - out.gl_ClipDistance[0] = in.Position.x; - out.gl_ClipDistance[1] = in.Position.y; - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - out.gl_ClipDistance_1 = out.gl_ClipDistance[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/copy.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/copy.flatten.vert deleted file mode 100644 index d73ee3282..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/copy.flatten.vert +++ /dev/null @@ -1,45 +0,0 @@ -#include -#include - -using namespace metal; - -struct Light -{ - packed_float3 Position; - float Radius; - float4 Color; -}; - -struct UBO -{ - float4x4 uMVP; - Light lights[4]; -}; - -struct main0_out -{ - float4 vColor [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _21.uMVP * in.aVertex; - out.vColor = float4(0.0); - for (int _96 = 0; _96 < 4; ) - { - float3 _68 = in.aVertex.xyz - float3(_21.lights[_96].Position); - out.vColor += ((_21.lights[_96].Color * fast::clamp(1.0 - (length(_68) / _21.lights[_96].Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(_68))); - _96++; - continue; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/dynamic.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/dynamic.flatten.vert deleted file mode 100644 index 92911a4ee..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/dynamic.flatten.vert +++ /dev/null @@ -1,45 +0,0 @@ -#include -#include - -using namespace metal; - -struct Light -{ - packed_float3 Position; - float Radius; - float4 Color; -}; - -struct UBO -{ - float4x4 uMVP; - Light lights[4]; -}; - -struct main0_out -{ - float4 vColor [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _21.uMVP * in.aVertex; - out.vColor = float4(0.0); - for (int _82 = 0; _82 < 4; ) - { - float3 _54 = in.aVertex.xyz - float3(_21.lights[_82].Position); - out.vColor += ((_21.lights[_82].Color * fast::clamp(1.0 - (length(_54) / _21.lights[_82].Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(_54))); - _82++; - continue; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/float-math.invariant-float-math.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/float-math.invariant-float-math.vert deleted file mode 100644 index 05e09e2d1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/float-math.invariant-float-math.vert +++ /dev/null @@ -1,137 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Matrices -{ - float4x4 vpMatrix; - float4x4 wMatrix; - float4x3 wMatrix4x3; - float3x4 wMatrix3x4; -}; - -struct main0_out -{ - float3 OutNormal [[user(locn0)]]; - float4 OutWorldPos_0 [[user(locn1)]]; - float4 OutWorldPos_1 [[user(locn2)]]; - float4 OutWorldPos_2 [[user(locn3)]]; - float4 OutWorldPos_3 [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 InPos [[attribute(0)]]; - float3 InNormal [[attribute(1)]]; -}; - -template -T spvFMul(T l, T r) -{ - return fma(l, r, T(0)); -} - -template -vec spvFMulVectorMatrix(vec v, matrix m) -{ - vec res = vec(0); - for (uint i = Rows; i > 0; --i) - { - vec tmp(0); - for (uint j = 0; j < Cols; ++j) - { - tmp[j] = m[j][i - 1]; - } - res = fma(tmp, vec(v[i - 1]), res); - } - return res; -} - -template -vec spvFMulMatrixVector(matrix m, vec v) -{ - vec res = vec(0); - for (uint i = Cols; i > 0; --i) - { - res = fma(m[i - 1], vec(v[i - 1]), res); - } - return res; -} - -template -matrix spvFMulMatrixMatrix(matrix l, matrix r) -{ - matrix res; - for (uint i = 0; i < RCols; i++) - { - vec tmp(0); - for (uint j = 0; j < LCols; j++) - { - tmp = fma(vec(r[i][j]), l[j], tmp); - } - res[i] = tmp; - } - return res; -} - -vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]]) -{ - main0_out out = {}; - spvUnsafeArray OutWorldPos = {}; - float4 _37 = float4(in.InPos, 1.0); - out.gl_Position = spvFMulMatrixVector(spvFMulMatrixMatrix(_22.vpMatrix, _22.wMatrix), _37); - OutWorldPos[0] = spvFMulMatrixVector(_22.wMatrix, _37); - OutWorldPos[1] = spvFMulVectorMatrix(_37, _22.wMatrix); - OutWorldPos[2] = spvFMulMatrixVector(_22.wMatrix3x4, in.InPos); - OutWorldPos[3] = spvFMulVectorMatrix(in.InPos, _22.wMatrix4x3); - out.OutNormal = spvFMulMatrixVector(_22.wMatrix, float4(in.InNormal, 0.0)).xyz; - out.OutWorldPos_0 = OutWorldPos[0]; - out.OutWorldPos_1 = OutWorldPos[1]; - out.OutWorldPos_2 = OutWorldPos[2]; - out.OutWorldPos_3 = OutWorldPos[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/float-math.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/float-math.vert deleted file mode 100644 index da468c24c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/float-math.vert +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Matrices -{ - float4x4 vpMatrix; - float4x4 wMatrix; - float4x3 wMatrix4x3; - float3x4 wMatrix3x4; -}; - -struct main0_out -{ - float3 OutNormal [[user(locn0)]]; - float4 OutWorldPos_0 [[user(locn1)]]; - float4 OutWorldPos_1 [[user(locn2)]]; - float4 OutWorldPos_2 [[user(locn3)]]; - float4 OutWorldPos_3 [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 InPos [[attribute(0)]]; - float3 InNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]]) -{ - main0_out out = {}; - spvUnsafeArray OutWorldPos = {}; - float4 _37 = float4(in.InPos, 1.0); - out.gl_Position = (_22.vpMatrix * _22.wMatrix) * _37; - OutWorldPos[0] = _22.wMatrix * _37; - OutWorldPos[1] = _37 * _22.wMatrix; - OutWorldPos[2] = _22.wMatrix3x4 * in.InPos; - OutWorldPos[3] = in.InPos * _22.wMatrix4x3; - out.OutNormal = (_22.wMatrix * float4(in.InNormal, 0.0)).xyz; - out.OutWorldPos_0 = OutWorldPos[0]; - out.OutWorldPos_1 = OutWorldPos[1]; - out.OutWorldPos_2 = OutWorldPos[2]; - out.OutWorldPos_3 = OutWorldPos[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/functions.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/functions.vert deleted file mode 100644 index 73eaa8b75..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/functions.vert +++ /dev/null @@ -1,122 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; - float3 rotDeg; - float3 rotRad; - int2 bits; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float3 vRotDeg [[user(locn1)]]; - float3 vRotRad [[user(locn2)]]; - int2 vLSB [[user(locn3)]]; - int2 vMSB [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -// Implementation of the GLSL radians() function -template -inline T radians(T d) -{ - return d * T(0.01745329251); -} - -// Implementation of the GLSL degrees() function -template -inline T degrees(T r) -{ - return r * T(57.2957795131); -} - -// Implementation of the GLSL findLSB() function -template -inline T spvFindLSB(T x) -{ - return select(ctz(x), T(-1), x == T(0)); -} - -// Implementation of the signed GLSL findMSB() function -template -inline T spvFindSMSB(T x) -{ - T v = select(x, T(-1) - x, x < T(0)); - return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); -} - -// Returns the determinant of a 2x2 matrix. -static inline __attribute__((always_inline)) -float spvDet2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the determinant of a 3x3 matrix. -static inline __attribute__((always_inline)) -float spvDet3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * spvDet2x2(b2, b3, c2, c3) - b1 * spvDet2x2(a2, a3, c2, c3) + c1 * spvDet2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float4x4 spvInverse4x4(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -spvDet3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = spvDet3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -spvDet3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = spvInverse4x4(_18.uMVP) * in.aVertex; - out.vNormal = in.aNormal; - out.vRotDeg = degrees(_18.rotRad); - out.vRotRad = radians(_18.rotDeg); - out.vLSB = spvFindLSB(_18.bits); - out.vMSB = spvFindSMSB(_18.bits); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/in_out_array_mat.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/in_out_array_mat.vert deleted file mode 100644 index 7a74f49a4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/in_out_array_mat.vert +++ /dev/null @@ -1,108 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct UBO -{ - float4x4 projection; - float4x4 model; - float lodBias; -}; - -struct main0_out -{ - float3 outPos [[user(locn0)]]; - float3 outNormal [[user(locn1)]]; - float4 outTransModel_0 [[user(locn2)]]; - float4 outTransModel_1 [[user(locn3)]]; - float4 outTransModel_2 [[user(locn4)]]; - float4 outTransModel_3 [[user(locn5)]]; - float outLodBias [[user(locn6)]]; - float4 color [[user(locn7)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 inPos [[attribute(0)]]; - float4 colors_0 [[attribute(1)]]; - float4 colors_1 [[attribute(2)]]; - float4 colors_2 [[attribute(3)]]; - float3 inNormal [[attribute(4)]]; - float4 inViewMat_0 [[attribute(5)]]; - float4 inViewMat_1 [[attribute(6)]]; - float4 inViewMat_2 [[attribute(7)]]; - float4 inViewMat_3 [[attribute(8)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& ubo [[buffer(0)]]) -{ - main0_out out = {}; - float4x4 outTransModel = {}; - spvUnsafeArray colors = {}; - float4x4 inViewMat = {}; - colors[0] = in.colors_0; - colors[1] = in.colors_1; - colors[2] = in.colors_2; - inViewMat[0] = in.inViewMat_0; - inViewMat[1] = in.inViewMat_1; - inViewMat[2] = in.inViewMat_2; - inViewMat[3] = in.inViewMat_3; - float4 _64 = float4(in.inPos, 1.0); - out.gl_Position = (ubo.projection * ubo.model) * _64; - out.outPos = float3((ubo.model * _64).xyz); - out.outNormal = float3x3(float3(ubo.model[0].x, ubo.model[0].y, ubo.model[0].z), float3(ubo.model[1].x, ubo.model[1].y, ubo.model[1].z), float3(ubo.model[2].x, ubo.model[2].y, ubo.model[2].z)) * in.inNormal; - out.outLodBias = ubo.lodBias; - outTransModel = transpose(ubo.model) * inViewMat; - outTransModel[2] = float4(in.inNormal, 1.0); - outTransModel[1].y = ubo.lodBias; - out.color = colors[2]; - out.outTransModel_0 = outTransModel[0]; - out.outTransModel_1 = outTransModel[1]; - out.outTransModel_2 = outTransModel[2]; - out.outTransModel_3 = outTransModel[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interface-block-block-composites.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interface-block-block-composites.frag deleted file mode 100644 index 4b27f4a3d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interface-block-block-composites.frag +++ /dev/null @@ -1,99 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Vert -{ - float3x3 wMatrix; - float4 wTmp; - spvUnsafeArray arr; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vMatrix_0 [[user(locn0)]]; - float3 vMatrix_1 [[user(locn1)]]; - float3 vMatrix_2 [[user(locn2)]]; - float3 Vert_wMatrix_0 [[user(locn4)]]; - float3 Vert_wMatrix_1 [[user(locn5)]]; - float3 Vert_wMatrix_2 [[user(locn6)]]; - float4 Vert_wTmp [[user(locn7)]]; - float Vert_arr_0 [[user(locn8)]]; - float Vert_arr_1 [[user(locn9)]]; - float Vert_arr_2 [[user(locn10)]]; - float Vert_arr_3 [[user(locn11)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Vert _17 = {}; - float3x3 vMatrix = {}; - _17.wMatrix[0] = in.Vert_wMatrix_0; - _17.wMatrix[1] = in.Vert_wMatrix_1; - _17.wMatrix[2] = in.Vert_wMatrix_2; - _17.wTmp = in.Vert_wTmp; - _17.arr[0] = in.Vert_arr_0; - _17.arr[1] = in.Vert_arr_1; - _17.arr[2] = in.Vert_arr_2; - _17.arr[3] = in.Vert_arr_3; - vMatrix[0] = in.vMatrix_0; - vMatrix[1] = in.vMatrix_1; - vMatrix[2] = in.vMatrix_2; - out.FragColor = (_17.wMatrix[0].xxyy + _17.wTmp) + vMatrix[1].yyzz; - for (int _56 = 0; _56 < 4; ) - { - out.FragColor += float4(_17.arr[_56]); - _56++; - continue; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interface-block-block-composites.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interface-block-block-composites.vert deleted file mode 100644 index 69f271a83..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interface-block-block-composites.vert +++ /dev/null @@ -1,105 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Vert -{ - spvUnsafeArray arr; - float3x3 wMatrix; - float4 wTmp; -}; - -struct main0_out -{ - float3 vMatrix_0 [[user(locn0)]]; - float3 vMatrix_1 [[user(locn1)]]; - float3 vMatrix_2 [[user(locn2)]]; - float Vert_arr_0 [[user(locn4)]]; - float Vert_arr_1 [[user(locn5)]]; - float Vert_arr_2 [[user(locn6)]]; - float3 Vert_wMatrix_0 [[user(locn7)]]; - float3 Vert_wMatrix_1 [[user(locn8)]]; - float3 Vert_wMatrix_2 [[user(locn9)]]; - float4 Vert_wTmp [[user(locn10)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 Matrix_0 [[attribute(0)]]; - float3 Matrix_1 [[attribute(1)]]; - float3 Matrix_2 [[attribute(2)]]; - float4 Pos [[attribute(4)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float3x3 vMatrix = {}; - Vert _20 = {}; - float3x3 Matrix = {}; - Matrix[0] = in.Matrix_0; - Matrix[1] = in.Matrix_1; - Matrix[2] = in.Matrix_2; - vMatrix = Matrix; - _20.wMatrix = Matrix; - _20.arr[0] = 1.0; - _20.arr[1] = 2.0; - _20.arr[2] = 3.0; - _20.wTmp = in.Pos; - out.gl_Position = in.Pos; - out.vMatrix_0 = vMatrix[0]; - out.vMatrix_1 = vMatrix[1]; - out.vMatrix_2 = vMatrix[2]; - out.Vert_arr_0 = _20.arr[0]; - out.Vert_arr_1 = _20.arr[1]; - out.Vert_arr_2 = _20.arr[2]; - out.Vert_wMatrix_0 = _20.wMatrix[0]; - out.Vert_wMatrix_1 = _20.wMatrix[1]; - out.Vert_wMatrix_2 = _20.wMatrix[2]; - out.Vert_wTmp = _20.wTmp; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interpolation-qualifiers-block.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interpolation-qualifiers-block.vert deleted file mode 100644 index 4206623b4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interpolation-qualifiers-block.vert +++ /dev/null @@ -1,55 +0,0 @@ -#include -#include - -using namespace metal; - -struct Output -{ - float2 v0; - float2 v1; - float3 v2; - float4 v3; - float v4; - float v5; - float v6; -}; - -struct main0_out -{ - float2 Output_v0 [[user(locn0)]]; - float2 Output_v1 [[user(locn1)]]; - float3 Output_v2 [[user(locn2)]]; - float4 Output_v3 [[user(locn3)]]; - float Output_v4 [[user(locn4)]]; - float Output_v5 [[user(locn5)]]; - float Output_v6 [[user(locn6)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Output outp = {}; - outp.v0 = in.Position.xy; - outp.v1 = in.Position.zw; - outp.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); - outp.v3 = in.Position.xxyy; - outp.v4 = in.Position.w; - outp.v5 = in.Position.y; - outp.v6 = in.Position.x * in.Position.w; - out.gl_Position = in.Position; - out.Output_v0 = outp.v0; - out.Output_v1 = outp.v1; - out.Output_v2 = outp.v2; - out.Output_v3 = outp.v3; - out.Output_v4 = outp.v4; - out.Output_v5 = outp.v5; - out.Output_v6 = outp.v6; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interpolation-qualifiers.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interpolation-qualifiers.vert deleted file mode 100644 index ba2c4fbd2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/interpolation-qualifiers.vert +++ /dev/null @@ -1,36 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float2 v0 [[user(locn0)]]; - float2 v1 [[user(locn1)]]; - float3 v2 [[user(locn2)]]; - float4 v3 [[user(locn3)]]; - float v4 [[user(locn4)]]; - float v5 [[user(locn5)]]; - float v6 [[user(locn6)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.v0 = in.Position.xy; - out.v1 = in.Position.zw; - out.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); - out.v3 = in.Position.xxyy; - out.v4 = in.Position.w; - out.v5 = in.Position.y; - out.v6 = in.Position.x * in.Position.w; - out.gl_Position = in.Position; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/invariant.msl21.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/invariant.msl21.vert deleted file mode 100644 index 73b0ec744..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/invariant.msl21.vert +++ /dev/null @@ -1,26 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position, invariant]]; -}; - -struct main0_in -{ - float4 vInput0 [[attribute(0)]]; - float4 vInput1 [[attribute(1)]]; - float4 vInput2 [[attribute(2)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float4 _20 = in.vInput1 * in.vInput2; - float4 _21 = in.vInput0 + _20; - out.gl_Position = _21; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/leaf-function.capture.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/leaf-function.capture.vert deleted file mode 100644 index 85276e128..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/leaf-function.capture.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex void main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(28)]], device uint* spvIndirectParams [[buffer(29)]]) -{ - device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex]; - out.gl_Position = _18.uMVP * in.aVertex; - out.vNormal = in.aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.vert deleted file mode 100644 index 30613cc4b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.vert +++ /dev/null @@ -1,20 +0,0 @@ -#include -#include - -using namespace metal; - -struct _10 -{ - uint4 _m0[1024]; -}; - -struct main0_in -{ - uint4 m_19 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], device _10& _12 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]]) -{ - _12._m0[int(gl_VertexIndex)] = in.m_19; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_buff.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_buff.vert deleted file mode 100644 index d5d31f443..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_buff.vert +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -struct _35 -{ - uint4 _m0[1024]; -}; - -struct _40 -{ - uint4 _m0[1024]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_17 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], device _35& _37 [[buffer(0)]], constant _40& _42 [[buffer(1)]]) -{ - main0_out out = {}; - out.gl_Position = in.m_17; - for (int _52 = 0; _52 < 1024; ) - { - _37._m0[_52] = _42._m0[_52]; - _52++; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_buff_atomic.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_buff_atomic.vert deleted file mode 100644 index e2f38878f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_buff_atomic.vert +++ /dev/null @@ -1,30 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct _23 -{ - uint _m0; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_17 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], volatile device _23& _25 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = in.m_17; - uint _29 = atomic_fetch_add_explicit((volatile device atomic_uint*)&_25._m0, 1u, memory_order_relaxed); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_tex.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_tex.vert deleted file mode 100644 index ddad934ee..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/no_stage_out.write_tex.vert +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_17 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], texture1d _34 [[texture(0)]], texture1d _37 [[texture(1)]]) -{ - main0_out out = {}; - out.gl_Position = in.m_17; - for (int _45 = 0; _45 < 128; ) - { - _34.write(_37.read(uint(_45)), uint(_45)); - _45++; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/out_block.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/out_block.vert deleted file mode 100644 index 45b897013..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/out_block.vert +++ /dev/null @@ -1,41 +0,0 @@ -#include -#include - -using namespace metal; - -struct Transform -{ - float4x4 transform; -}; - -struct VertexOut -{ - float4 color; - float4 color2; -}; - -struct main0_out -{ - float4 VertexOut_color [[user(locn2)]]; - float4 VertexOut_color2 [[user(locn3)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 position [[attribute(0)]]; - float4 color [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant Transform& block [[buffer(0)]]) -{ - main0_out out = {}; - VertexOut outputs = {}; - out.gl_Position = block.transform * float4(in.position, 1.0); - outputs.color = in.color; - outputs.color2 = in.color + float4(1.0); - out.VertexOut_color = outputs.color; - out.VertexOut_color2 = outputs.color2; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/packed_matrix.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/packed_matrix.vert deleted file mode 100644 index 8ca4d6ca1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/packed_matrix.vert +++ /dev/null @@ -1,48 +0,0 @@ -#include -#include - -using namespace metal; - -struct _15 -{ - float3x4 _m0; - float3x4 _m1; -}; - -struct _42 -{ - float4x4 _m0; - float4x4 _m1; - float _m2; - char _m3_pad[12]; - packed_float3 _m3; - float _m4; - packed_float3 _m5; - float _m6; - float _m7; - float _m8; - float2 _m9; -}; - -struct main0_out -{ - float3 m_72 [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_25 [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant _15& _17 [[buffer(0)]], constant _42& _44 [[buffer(1)]]) -{ - main0_out out = {}; - float4 _70 = _44._m0 * float4(float3(_44._m3) + (in.m_25.xyz * (_44._m6 + _44._m7)), 1.0); - out.m_72 = normalize(float4(in.m_25.xyz, 0.0) * _17._m1); - float4 _94 = _70; - _94.y = -_70.y; - out.gl_Position = _94; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/pointsize.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/pointsize.vert deleted file mode 100644 index 8e5782bde..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/pointsize.vert +++ /dev/null @@ -1,33 +0,0 @@ -#include -#include - -using namespace metal; - -struct params -{ - float4x4 mvp; - float psize; -}; - -struct main0_out -{ - float4 color [[user(locn0)]]; - float4 gl_Position [[position]]; - float gl_PointSize [[point_size]]; -}; - -struct main0_in -{ - float4 position [[attribute(0)]]; - float4 color0 [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant params& _19 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _19.mvp * in.position; - out.gl_PointSize = _19.psize; - out.color = in.color0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/read-from-row-major-array.vert deleted file mode 100644 index ec3e7b724..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct Block -{ - float3x4 var[3][4]; -}; - -struct main0_out -{ - float v_vtxResult [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 a_position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant Block& _104 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = in.a_position; - out.v_vtxResult = ((float(abs(_104.var[0][0][0][0] - 2.0) < 0.0500000007450580596923828125) * float(abs(_104.var[0][0][1][0] - 6.0) < 0.0500000007450580596923828125)) * float(abs(_104.var[0][0][2][0] - (-6.0)) < 0.0500000007450580596923828125)) * ((float(abs(_104.var[0][0][0][1]) < 0.0500000007450580596923828125) * float(abs(_104.var[0][0][1][1] - 5.0) < 0.0500000007450580596923828125)) * float(abs(_104.var[0][0][2][1] - 5.0) < 0.0500000007450580596923828125)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/resource-arrays-leaf.ios.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/resource-arrays-leaf.ios.vert deleted file mode 100644 index 91be3a047..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/resource-arrays-leaf.ios.vert +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct storage_block -{ - uint4 baz; - int2 quux; -}; - -struct constant_block -{ - float4 foo; - int bar; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 3 -#endif -constant int arraySize = SPIRV_CROSS_CONSTANT_ID_0; - -vertex void main0(device storage_block* storage_0 [[buffer(0)]], device storage_block* storage_1 [[buffer(1)]], constant constant_block* constants_0 [[buffer(2)]], constant constant_block* constants_1 [[buffer(3)]], constant constant_block* constants_2 [[buffer(4)]], constant constant_block* constants_3 [[buffer(5)]], array, 3> images [[texture(0)]]) -{ - device storage_block* storage[] = - { - storage_0, - storage_1, - }; - - constant constant_block* constants[] = - { - constants_0, - constants_1, - constants_2, - constants_3, - }; - - storage[0]->baz = uint4(constants[3]->foo); - storage[1]->quux = images[2].read(uint2(int2(constants[1]->bar))).xy; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/resource-arrays.ios.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/resource-arrays.ios.vert deleted file mode 100644 index 91be3a047..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/resource-arrays.ios.vert +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct storage_block -{ - uint4 baz; - int2 quux; -}; - -struct constant_block -{ - float4 foo; - int bar; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 3 -#endif -constant int arraySize = SPIRV_CROSS_CONSTANT_ID_0; - -vertex void main0(device storage_block* storage_0 [[buffer(0)]], device storage_block* storage_1 [[buffer(1)]], constant constant_block* constants_0 [[buffer(2)]], constant constant_block* constants_1 [[buffer(3)]], constant constant_block* constants_2 [[buffer(4)]], constant constant_block* constants_3 [[buffer(5)]], array, 3> images [[texture(0)]]) -{ - device storage_block* storage[] = - { - storage_0, - storage_1, - }; - - constant constant_block* constants[] = - { - constants_0, - constants_1, - constants_2, - constants_3, - }; - - storage[0]->baz = uint4(constants[3]->foo); - storage[1]->quux = images[2].read(uint2(int2(constants[1]->bar))).xy; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/return-array.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/return-array.vert deleted file mode 100644 index ce13349a0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/return-array.vert +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vInput1 [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = float4(10.0) + in.vInput1; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/set_builtin_in_func.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/set_builtin_in_func.vert deleted file mode 100644 index 51a858af1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/set_builtin_in_func.vert +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_PointSize [[point_size]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - out.gl_PointSize = 1.0; - out.gl_Position = float4(out.gl_PointSize); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/sign-int-types.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/sign-int-types.vert deleted file mode 100644 index a51064522..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/sign-int-types.vert +++ /dev/null @@ -1,60 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; - float4 uFloatVec4; - float3 uFloatVec3; - float2 uFloatVec2; - float uFloat; - int4 uIntVec4; - int3 uIntVec3; - int2 uIntVec2; - int uInt; -}; - -struct main0_out -{ - float4 vFloatVec4 [[user(locn0)]]; - float3 vFloatVec3 [[user(locn1)]]; - float2 vFloatVec2 [[user(locn2)]]; - float vFloat [[user(locn3)]]; - int4 vIntVec4 [[user(locn4)]]; - int3 vIntVec3 [[user(locn5)]]; - int2 vIntVec2 [[user(locn6)]]; - int vInt [[user(locn7)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; -}; - -// Implementation of the GLSL sign() function for integer types -template::value>::type> -inline T sign(T x) -{ - return select(select(select(x, T(0), x == T(0)), T(1), x > T(0)), T(-1), x < T(0)); -} - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _21.uMVP * in.aVertex; - out.vFloatVec4 = sign(_21.uFloatVec4); - out.vFloatVec3 = sign(_21.uFloatVec3); - out.vFloatVec2 = sign(_21.uFloatVec2); - out.vFloat = sign(_21.uFloat); - out.vIntVec4 = sign(_21.uIntVec4); - out.vIntVec3 = sign(_21.uIntVec3); - out.vIntVec2 = sign(_21.uIntVec2); - out.vInt = sign(_21.uInt); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert deleted file mode 100644 index 33c077c57..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(texture_buffer uSamp [[texture(0)]], texture_buffer uSampo [[texture(1)]]) -{ - main0_out out = {}; - out.gl_Position = uSamp.read(uint(10)) + uSampo.read(uint(100)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/texture_buffer.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/texture_buffer.vert deleted file mode 100644 index 3b3d92b56..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/texture_buffer.vert +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -vertex main0_out main0(texture2d uSamp [[texture(0)]], texture2d uSampo [[texture(1)]]) -{ - main0_out out = {}; - out.gl_Position = uSamp.read(spvTexelBufferCoord(10)) + uSampo.read(spvTexelBufferCoord(100)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ubo.alignment.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ubo.alignment.vert deleted file mode 100644 index c48111ed6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ubo.alignment.vert +++ /dev/null @@ -1,38 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 mvp; - float2 targSize; - char _m2_pad[8]; - packed_float3 color; - float opacity; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float3 vColor [[user(locn1)]]; - float2 vSize [[user(locn2)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _18.mvp * in.aVertex; - out.vNormal = in.aNormal; - out.vColor = float3(_18.color) * _18.opacity; - out.vSize = _18.targSize * _18.opacity; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ubo.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ubo.vert deleted file mode 100644 index 86ba1e968..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ubo.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 mvp; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.mvp * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag deleted file mode 100644 index 67895e3e9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag +++ /dev/null @@ -1,73 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; - float2 vTex_0 [[user(locn1)]]; - float2 vTex_1 [[user(locn2)]]; - float2 vTex_2 [[user(locn3)]]; - float2 vTex_3 [[user(locn4)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], texture2d uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]], uint gl_ViewIndex [[render_target_array_index]]) -{ - main0_out out = {}; - spvUnsafeArray vTex = {}; - vTex[0] = in.vTex_0; - vTex[1] = in.vTex_1; - vTex[2] = in.vTex_2; - vTex[3] = in.vTex_3; - gl_ViewIndex += spvViewMask[0]; - out.FragColor = in.vColor * uTex.sample(uTexSmplr, vTex[int(gl_ViewIndex)]); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/push-constant.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/push-constant.vk.frag deleted file mode 100644 index 7b8c502b3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/push-constant.vk.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct PushConstants -{ - float4 value0; - float4 value1; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant PushConstants& push [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = (in.vColor + push.value0) + push.value1; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag deleted file mode 100644 index 6baf93f10..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag +++ /dev/null @@ -1,26 +0,0 @@ -#include -#include - -using namespace metal; - -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 1.0 -#endif -constant float a = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 2.0 -#endif -constant float b = SPIRV_CROSS_CONSTANT_ID_2; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(a + b); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.vk.frag deleted file mode 100644 index aee290f5a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.vk.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -constant float a_tmp [[function_constant(1)]]; -constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; -constant float b_tmp [[function_constant(2)]]; -constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(a + b); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert deleted file mode 100644 index e36576b86..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - const int gl_DeviceIndex = 0; - const uint gl_ViewIndex = 0; - out.gl_Position = float4(float(gl_DeviceIndex), float(int(gl_ViewIndex)), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert deleted file mode 100644 index cc4bcc420..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - const int gl_DeviceIndex = 0; - out.gl_Position = float4(float(gl_DeviceIndex)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert deleted file mode 100644 index c42e67211..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct MVPs -{ - float4x4 MVP[2]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; - uint gl_Layer [[render_target_array_index]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - uint gl_ViewIndex = spvViewMask[0] + gl_InstanceIndex % spvViewMask[1]; - gl_InstanceIndex /= spvViewMask[1]; - out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position; - out.gl_Layer = gl_ViewIndex - spvViewMask[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert deleted file mode 100644 index f87d2a11a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct MVPs -{ - float4x4 MVP[2]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; - uint gl_Layer [[render_target_array_index]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - const uint gl_ViewIndex = 0; - out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert deleted file mode 100644 index c9ef91b24..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert +++ /dev/null @@ -1,48 +0,0 @@ -#include -#include - -using namespace metal; - -struct block -{ - short2 a; - ushort2 b; - char2 c; - uchar2 d; - half2 e; -}; - -struct storage -{ - short3 f; - ushort3 g; - char3 h; - uchar3 i; - half3 j; -}; - -struct main0_out -{ - short4 p [[user(locn0)]]; - ushort4 q [[user(locn1)]]; - half4 r [[user(locn2)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - short foo [[attribute(0)]]; - ushort bar [[attribute(1)]]; - half baz [[attribute(2)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]]) -{ - main0_out out = {}; - out.p = short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1)); - out.q = ushort4((uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u)); - out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.0)); - out.gl_Position = float4(0.0, 0.0, 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert deleted file mode 100644 index 86a0cea5b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(int(gl_VertexIndex) + int(gl_InstanceIndex)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/depth-compare.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/depth-compare.asm.frag deleted file mode 100644 index 7f593efee..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/depth-compare.asm.frag +++ /dev/null @@ -1,314 +0,0 @@ -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Globals -{ - float3 SoftTransitionScale; - float4x4 ShadowViewProjectionMatrices[6]; - float InvShadowmapResolution; - float ShadowFadeFraction; - float ShadowSharpen; - float4 LightPositionAndInvRadius; - float2 ProjectionDepthBiasParameters; - float4 PointLightDepthBiasAndProjParameters; -}; - -constant float4 _453 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d SceneTexturesStruct_SceneDepthTexture [[texture(0)]], texture2d SceneTexturesStruct_GBufferATexture [[texture(1)]], texture2d SceneTexturesStruct_GBufferBTexture [[texture(2)]], texture2d SceneTexturesStruct_GBufferDTexture [[texture(3)]], depthcube ShadowDepthCubeTexture [[texture(4)]], texture2d SSProfilesTexture [[texture(5)]], sampler SceneTexturesStruct_SceneDepthTextureSampler [[sampler(0)]], sampler SceneTexturesStruct_GBufferATextureSampler [[sampler(1)]], sampler SceneTexturesStruct_GBufferBTextureSampler [[sampler(2)]], sampler SceneTexturesStruct_GBufferDTextureSampler [[sampler(3)]], sampler ShadowDepthTextureSampler [[sampler(4)]], sampler ShadowDepthCubeTextureSampler [[sampler(5)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - float2 _114 = gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw; - float4 _118 = SceneTexturesStruct_SceneDepthTexture.sample(SceneTexturesStruct_SceneDepthTextureSampler, _114, level(0.0)); - float _119 = _118.x; - float _133 = ((_119 * View.View_InvDeviceZToWorldZTransform.x) + View.View_InvDeviceZToWorldZTransform.y) + (1.0 / ((_119 * View.View_InvDeviceZToWorldZTransform.z) - View.View_InvDeviceZToWorldZTransform.w)); - float4 _147 = View.View_ScreenToWorld * float4(((_114 - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_133), _133, 1.0); - float3 _148 = _147.xyz; - float3 _152 = _Globals.LightPositionAndInvRadius.xyz - _148; - float _158 = length(_152); - bool _160 = (_158 * _Globals.LightPositionAndInvRadius.w) < 1.0; - float _207; - if (_160) - { - float3 _165 = abs(_152); - float _166 = _165.x; - float _167 = _165.y; - float _168 = _165.z; - float _170 = fast::max(_166, fast::max(_167, _168)); - int _189; - if (_170 == _166) - { - _189 = (_166 == _152.x) ? 0 : 1; - } - else - { - int _185; - if (_170 == _167) - { - _185 = (_167 == _152.y) ? 2 : 3; - } - else - { - _185 = (_168 == _152.z) ? 4 : 5; - } - _189 = _185; - } - float4 _196 = _Globals.ShadowViewProjectionMatrices[_189] * float4(_147.xyz, 1.0); - float _198 = _196.w; - _207 = ShadowDepthCubeTexture.sample_compare(ShadowDepthCubeTextureSampler, (_152 / float3(_158)), (_196.z / _198) + ((-_Globals.PointLightDepthBiasAndProjParameters.x) / _198), level(0.0)); - } - else - { - _207 = 1.0; - } - float _213 = fast::clamp(((_207 - 0.5) * _Globals.ShadowSharpen) + 0.5, 0.0, 1.0); - float _218 = sqrt(mix(1.0, _213 * _213, _Globals.ShadowFadeFraction)); - float4 _219 = _453; - _219.z = _218; - float3 _236 = normalize((SceneTexturesStruct_GBufferATexture.sample(SceneTexturesStruct_GBufferATextureSampler, _114, level(0.0)).xyz * float3(2.0)) - float3(1.0)); - uint _240 = uint(round(SceneTexturesStruct_GBufferBTexture.sample(SceneTexturesStruct_GBufferBTextureSampler, _114, level(0.0)).w * 255.0)); - bool _248 = (_240 & 15u) == 5u; - float _448; - if (_248) - { - float4 _260 = SSProfilesTexture.read(uint2(int3(1, int(uint((select(float4(0.0), SceneTexturesStruct_GBufferDTexture.sample(SceneTexturesStruct_GBufferDTextureSampler, _114, level(0.0)), bool4(!(((_240 & 4294967280u) & 16u) != 0u))).x * 255.0) + 0.5)), 0).xy), 0); - float _263 = _260.y * 0.5; - float _274 = pow(fast::clamp(dot(-(_152 * float3(rsqrt(dot(_152, _152)))), _236), 0.0, 1.0), 1.0); - float _445; - if (_160) - { - float3 _278 = _152 / float3(_158); - float3 _280 = normalize(cross(_278, float3(0.0, 0.0, 1.0))); - float3 _284 = float3(_Globals.InvShadowmapResolution); - float3 _285 = _280 * _284; - float3 _286 = cross(_280, _278) * _284; - float3 _287 = abs(_278); - float _288 = _287.x; - float _289 = _287.y; - float _290 = _287.z; - float _292 = fast::max(_288, fast::max(_289, _290)); - int _311; - if (_292 == _288) - { - _311 = (_288 == _278.x) ? 0 : 1; - } - else - { - int _307; - if (_292 == _289) - { - _307 = (_289 == _278.y) ? 2 : 3; - } - else - { - _307 = (_290 == _278.z) ? 4 : 5; - } - _311 = _307; - } - float4 _318 = _Globals.ShadowViewProjectionMatrices[_311] * float4(_148 - (_236 * float3(_263)), 1.0); - float _323 = _260.x * (10.0 / _Globals.LightPositionAndInvRadius.w); - float _329 = (1.0 / (((_318.z / _318.w) * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w; - float _342 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, (_278 + (_286 * float3(2.5))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _364 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(2.3776409626007080078125))) + (_286 * float3(0.77254199981689453125))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _387 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(1.46946299076080322265625))) + (_286 * float3(-2.0225429534912109375))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _410 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(-1.46946299076080322265625))) + (_286 * float3(-2.02254199981689453125))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _433 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(-2.3776409626007080078125))) + (_286 * float3(0.772543013095855712890625))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - _445 = (((((fast::clamp(abs((_342 > 0.0) ? (_342 + _263) : fast::max(0.0, (_342 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25) + (fast::clamp(abs((_364 > 0.0) ? (_364 + _263) : fast::max(0.0, (_364 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) + (fast::clamp(abs((_387 > 0.0) ? (_387 + _263) : fast::max(0.0, (_387 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) + (fast::clamp(abs((_410 > 0.0) ? (_410 + _263) : fast::max(0.0, (_410 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) + (fast::clamp(abs((_433 > 0.0) ? (_433 + _263) : fast::max(0.0, (_433 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) * 0.20000000298023223876953125; - } - else - { - _445 = 1.0; - } - _448 = 1.0 - (_445 * 0.20000000298023223876953125); - } - else - { - _448 = 1.0; - } - float4 _451 = float4(float3(1.0).x, float3(1.0).y, _219.z, float3(1.0).z); - _451.w = _248 ? sqrt(_448) : _218; - out.out_var_SV_Target0 = _451; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/global-constant-arrays.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/global-constant-arrays.asm.frag deleted file mode 100644 index 89c224303..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/global-constant-arrays.asm.frag +++ /dev/null @@ -1,1364 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_Globals -{ - float4 MappingPolynomial; - float3 InverseGamma; - float4 ColorMatrixR_ColorCurveCd1; - float4 ColorMatrixG_ColorCurveCd3Cm3; - float4 ColorMatrixB_ColorCurveCm2; - float4 ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3; - float4 ColorCurve_Ch1_Ch2; - float4 ColorShadow_Luma; - float4 ColorShadow_Tint1; - float4 ColorShadow_Tint2; - float FilmSlope; - float FilmToe; - float FilmShoulder; - float FilmBlackClip; - float FilmWhiteClip; - packed_float3 ColorScale; - float4 OverlayColor; - float WhiteTemp; - float WhiteTint; - float4 ColorSaturation; - float4 ColorContrast; - float4 ColorGamma; - float4 ColorGain; - float4 ColorOffset; - float4 ColorSaturationShadows; - float4 ColorContrastShadows; - float4 ColorGammaShadows; - float4 ColorGainShadows; - float4 ColorOffsetShadows; - float4 ColorSaturationMidtones; - float4 ColorContrastMidtones; - float4 ColorGammaMidtones; - float4 ColorGainMidtones; - float4 ColorOffsetMidtones; - float4 ColorSaturationHighlights; - float4 ColorContrastHighlights; - float4 ColorGammaHighlights; - float4 ColorGainHighlights; - float4 ColorOffsetHighlights; - float ColorCorrectionShadowsMax; - float ColorCorrectionHighlightsMin; - uint OutputDevice; - uint OutputGamut; - float BlueCorrection; - float ExpandGamut; -}; - -constant spvUnsafeArray _475 = spvUnsafeArray({ -4.0, -4.0, -3.1573765277862548828125, -0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875 }); -constant spvUnsafeArray _476 = spvUnsafeArray({ -0.718548238277435302734375, 2.0810306072235107421875, 3.66812419891357421875, 4.0, 4.0, 4.0 }); -constant spvUnsafeArray _479 = spvUnsafeArray({ -4.97062206268310546875, -3.0293781757354736328125, -2.1261999607086181640625, -1.5104999542236328125, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _480 = spvUnsafeArray({ 0.80891323089599609375, 1.19108676910400390625, 1.5683000087738037109375, 1.94830000400543212890625, 2.308300018310546875, 2.63840007781982421875, 2.85949993133544921875, 2.9872608184814453125, 3.0127391815185546875, 3.0127391815185546875 }); -constant spvUnsafeArray _482 = spvUnsafeArray({ -2.3010299205780029296875, -2.3010299205780029296875, -1.9312000274658203125, -1.5204999446868896484375, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _483 = spvUnsafeArray({ 0.801995217800140380859375, 1.19800484180450439453125, 1.5943000316619873046875, 1.99730002880096435546875, 2.3782999515533447265625, 2.7683999538421630859375, 3.0515000820159912109375, 3.2746293544769287109375, 3.32743072509765625, 3.32743072509765625 }); - -constant float3 _391 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0), center_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_Globals& _Globals [[buffer(0)]], uint gl_Layer [[render_target_array_index]]) -{ - main0_out out = {}; - float3x3 _546 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * float3x3(float3(1.01303005218505859375, 0.0061053098179399967193603515625, -0.014971000142395496368408203125), float3(0.0076982299797236919403076171875, 0.99816501140594482421875, -0.005032029934227466583251953125), float3(-0.0028413101099431514739990234375, 0.0046851597726345062255859375, 0.92450702190399169921875)); - float3x3 _547 = _546 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _548 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(0.98722398281097412109375, -0.0061132698319852352142333984375, 0.01595330052077770233154296875), float3(-0.007598360069096088409423828125, 1.00186002254486083984375, 0.0053300200961530208587646484375), float3(0.003072570078074932098388671875, -0.0050959498621523380279541015625, 1.0816800594329833984375)); - float3x3 _549 = _548 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)); - float3x3 _550 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.728166103363037109375, -0.07213254272937774658203125), float3(0.0, 0.0, 1.00882518291473388671875)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _551 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625)); - float3x3 _576; - for (;;) - { - if (_Globals.OutputGamut == 1u) - { - _576 = _548 * float3x3(float3(2.493396282196044921875, -0.931345880031585693359375, -0.4026944935321807861328125), float3(-0.829486787319183349609375, 1.76265966892242431640625, 0.02362460084259510040283203125), float3(0.0358506999909877777099609375, -0.076182700693607330322265625, 0.957014024257659912109375)); - break; - } - else - { - if (_Globals.OutputGamut == 2u) - { - _576 = _548 * float3x3(float3(1.71660840511322021484375, -0.3556621074676513671875, -0.253360092639923095703125), float3(-0.666682898998260498046875, 1.61647760868072509765625, 0.01576850004494190216064453125), float3(0.017642199993133544921875, -0.04277630150318145751953125, 0.94222867488861083984375)); - break; - } - else - { - if (_Globals.OutputGamut == 3u) - { - _576 = float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625)); - break; - } - else - { - if (_Globals.OutputGamut == 4u) - { - _576 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); - break; - } - else - { - _576 = _549; - break; - } - } - } - } - } - float3 _577 = float4((in.in_var_TEXCOORD0 - float2(0.015625)) * float2(1.03225803375244140625), float(gl_Layer) * 0.0322580635547637939453125, 0.0).xyz; - float3 _599; - if (_Globals.OutputDevice >= 3u) - { - float3 _591 = pow(_577, float3(0.0126833133399486541748046875)); - _599 = pow(fast::max(float3(0.0), _591 - float3(0.8359375)) / (float3(18.8515625) - (float3(18.6875) * _591)), float3(6.277394771575927734375)) * float3(10000.0); - } - else - { - _599 = (exp2((_577 - float3(0.434017598628997802734375)) * float3(14.0)) * float3(0.180000007152557373046875)) - (exp2(float3(-6.0762462615966796875)) * float3(0.180000007152557373046875)); - } - float _602 = _Globals.WhiteTemp * 1.00055634975433349609375; - float _616 = (_602 <= 7000.0) ? (0.24406300485134124755859375 + ((99.1100006103515625 + ((2967800.0 - (4604438528.0 / _Globals.WhiteTemp)) / _602)) / _602)) : (0.23703999817371368408203125 + ((247.4799957275390625 + ((1901800.0 - (2005284352.0 / _Globals.WhiteTemp)) / _602)) / _602)); - float _633 = ((0.860117733478546142578125 + (0.00015411825734190642833709716796875 * _Globals.WhiteTemp)) + ((1.2864121856637211749330163002014e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 + (0.0008424202096648514270782470703125 * _Globals.WhiteTemp)) + ((7.0814513719597016461193561553955e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _644 = ((0.317398726940155029296875 + (4.25 * _Globals.WhiteTemp)) + ((4.2048167614439080352894961833954e-08 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 - (2.8974181986995972692966461181641e-05 * _Globals.WhiteTemp)) + ((1.6145605741257895715534687042236e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _649 = ((2.0 * _633) - (8.0 * _644)) + 4.0; - float2 _653 = float2((3.0 * _633) / _649, (2.0 * _644) / _649); - float2 _660 = normalize(float2(_633, _644)); - float _665 = _633 + (((-_660.y) * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _669 = _644 + ((_660.x * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _674 = ((2.0 * _665) - (8.0 * _669)) + 4.0; - float2 _680 = select(float2(_616, (_616 * (((-3.0) * _616) + 2.86999988555908203125)) - 0.2750000059604644775390625), _653, bool2(_Globals.WhiteTemp < 4000.0)) + (float2((3.0 * _665) / _674, (2.0 * _669) / _674) - _653); - float _681 = _680.x; - float _682 = _680.y; - float _683 = fast::max(_682, 1.0000000133514319600180897396058e-10); - float3 _685 = _391; - _685.x = _681 / _683; - float3 _686 = _685; - _686.y = 1.0; - float3 _690 = _686; - _690.z = ((1.0 - _681) - _682) / _683; - float3 _693 = _391; - _693.x = 0.950455963611602783203125; - float3 _694 = _693; - _694.y = 1.0; - float3 _696 = _694; - _696.z = 1.0890576839447021484375; - float3 _697 = _690 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _698 = _696 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _717 = (_599 * ((float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * ((float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)) * float3x3(float3(_698.x / _697.x, 0.0, 0.0), float3(0.0, _698.y / _697.y, 0.0), float3(0.0, 0.0, _698.z / _697.z))) * float3x3(float3(0.986992895603179931640625, -0.14705429971218109130859375, 0.15996269881725311279296875), float3(0.4323053061962127685546875, 0.518360316753387451171875, 0.049291200935840606689453125), float3(-0.00852870009839534759521484375, 0.0400427989661693572998046875, 0.968486726284027099609375)))) * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)))) * _547; - float3 _745; - if (_Globals.ColorShadow_Tint2.w != 0.0) - { - float _724 = dot(_717, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float3 _727 = (_717 / float3(_724)) - float3(1.0); - _745 = mix(_717, _717 * (_549 * (float3x3(float3(0.544169127941131591796875, 0.23959259688854217529296875, 0.16669429838657379150390625), float3(0.23946559429168701171875, 0.702153027057647705078125, 0.058381401002407073974609375), float3(-0.0023439000360667705535888671875, 0.0361833982169628143310546875, 1.05521833896636962890625)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)))), float3((1.0 - exp2((-4.0) * dot(_727, _727))) * (1.0 - exp2((((-4.0) * _Globals.ExpandGamut) * _724) * _724)))); - } - else - { - _745 = _717; - } - float _746 = dot(_745, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float4 _751 = _Globals.ColorSaturationShadows * _Globals.ColorSaturation; - float4 _756 = _Globals.ColorContrastShadows * _Globals.ColorContrast; - float4 _761 = _Globals.ColorGammaShadows * _Globals.ColorGamma; - float4 _766 = _Globals.ColorGainShadows * _Globals.ColorGain; - float4 _771 = _Globals.ColorOffsetShadows + _Globals.ColorOffset; - float3 _772 = float3(_746); - float _804 = smoothstep(0.0, _Globals.ColorCorrectionShadowsMax, _746); - float4 _808 = _Globals.ColorSaturationHighlights * _Globals.ColorSaturation; - float4 _811 = _Globals.ColorContrastHighlights * _Globals.ColorContrast; - float4 _814 = _Globals.ColorGammaHighlights * _Globals.ColorGamma; - float4 _817 = _Globals.ColorGainHighlights * _Globals.ColorGain; - float4 _820 = _Globals.ColorOffsetHighlights + _Globals.ColorOffset; - float _852 = smoothstep(_Globals.ColorCorrectionHighlightsMin, 1.0, _746); - float4 _855 = _Globals.ColorSaturationMidtones * _Globals.ColorSaturation; - float4 _858 = _Globals.ColorContrastMidtones * _Globals.ColorContrast; - float4 _861 = _Globals.ColorGammaMidtones * _Globals.ColorGamma; - float4 _864 = _Globals.ColorGainMidtones * _Globals.ColorGain; - float4 _867 = _Globals.ColorOffsetMidtones + _Globals.ColorOffset; - float3 _905 = ((((pow(pow(fast::max(float3(0.0), mix(_772, _745, _751.xyz * float3(_751.w))) * float3(5.5555553436279296875), _756.xyz * float3(_756.w)) * float3(0.180000007152557373046875), float3(1.0) / (_761.xyz * float3(_761.w))) * (_766.xyz * float3(_766.w))) + (_771.xyz + float3(_771.w))) * float3(1.0 - _804)) + (((pow(pow(fast::max(float3(0.0), mix(_772, _745, _855.xyz * float3(_855.w))) * float3(5.5555553436279296875), _858.xyz * float3(_858.w)) * float3(0.180000007152557373046875), float3(1.0) / (_861.xyz * float3(_861.w))) * (_864.xyz * float3(_864.w))) + (_867.xyz + float3(_867.w))) * float3(_804 - _852))) + (((pow(pow(fast::max(float3(0.0), mix(_772, _745, _808.xyz * float3(_808.w))) * float3(5.5555553436279296875), _811.xyz * float3(_811.w)) * float3(0.180000007152557373046875), float3(1.0) / (_814.xyz * float3(_814.w))) * (_817.xyz * float3(_817.w))) + (_820.xyz + float3(_820.w))) * float3(_852)); - float3 _906 = _905 * _549; - float3 _914 = float3(_Globals.BlueCorrection); - float3 _916 = mix(_905, _905 * ((_551 * float3x3(float3(0.940437257289886474609375, -0.01830687932670116424560546875, 0.07786960899829864501953125), float3(0.008378696627914905548095703125, 0.82866001129150390625, 0.162961304187774658203125), float3(0.0005471261101774871349334716796875, -0.00088337459601461887359619140625, 1.00033628940582275390625))) * _550), _914) * _551; - float _917 = _916.x; - float _918 = _916.y; - float _920 = _916.z; - float _923 = fast::max(fast::max(_917, _918), _920); - float _928 = (fast::max(_923, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_917, _918), _920), 1.0000000133514319600180897396058e-10)) / fast::max(_923, 0.00999999977648258209228515625); - float _941 = ((_920 + _918) + _917) + (1.75 * sqrt(((_920 * (_920 - _918)) + (_918 * (_918 - _917))) + (_917 * (_917 - _920)))); - float _942 = _941 * 0.3333333432674407958984375; - float _943 = _928 - 0.4000000059604644775390625; - float _948 = fast::max(1.0 - abs(_943 * 2.5), 0.0); - float _956 = (1.0 + (float(int(sign(_943 * 5.0))) * (1.0 - (_948 * _948)))) * 0.02500000037252902984619140625; - float _969; - if (_942 <= 0.053333334624767303466796875) - { - _969 = _956; - } - else - { - float _968; - if (_942 >= 0.1599999964237213134765625) - { - _968 = 0.0; - } - else - { - _968 = _956 * ((0.23999999463558197021484375 / _941) - 0.5); - } - _969 = _968; - } - float3 _972 = _916 * float3(1.0 + _969); - float _973 = _972.x; - float _974 = _972.y; - float _976 = _972.z; - float _990; - if ((_973 == _974) && (_974 == _976)) - { - _990 = 0.0; - } - else - { - _990 = 57.2957763671875 * atan2(sqrt(3.0) * (_974 - _976), ((2.0 * _973) - _974) - _976); - } - float _995; - if (_990 < 0.0) - { - _995 = _990 + 360.0; - } - else - { - _995 = _990; - } - float _996 = fast::clamp(_995, 0.0, 360.0); - float _1001; - if (_996 > 180.0) - { - _1001 = _996 - 360.0; - } - else - { - _1001 = _996; - } - float _1005 = smoothstep(0.0, 1.0, 1.0 - abs(_1001 * 0.01481481455266475677490234375)); - float3 _1012 = _972; - _1012.x = _973 + ((((_1005 * _1005) * _928) * (0.02999999932944774627685546875 - _973)) * 0.180000007152557373046875); - float3 _1014 = fast::max(float3(0.0), _1012 * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375))); - float _1023 = (1.0 + _Globals.FilmBlackClip) - _Globals.FilmToe; - float _1026 = 1.0 + _Globals.FilmWhiteClip; - float _1029 = _1026 - _Globals.FilmShoulder; - float _1056; - if (_Globals.FilmToe > 0.800000011920928955078125) - { - _1056 = ((0.819999992847442626953125 - _Globals.FilmToe) / _Globals.FilmSlope) + (log(0.180000007152557373046875) / log(10.0)); - } - else - { - float _1035 = (0.180000007152557373046875 + _Globals.FilmBlackClip) / _1023; - _1056 = (log(0.180000007152557373046875) / log(10.0)) - ((0.5 * log(_1035 / (2.0 - _1035))) * (_1023 / _Globals.FilmSlope)); - } - float _1061 = ((1.0 - _Globals.FilmToe) / _Globals.FilmSlope) - _1056; - float _1063 = (_Globals.FilmShoulder / _Globals.FilmSlope) - _1061; - float _1065 = log(10.0); - float3 _1067 = log(mix(float3(dot(_1014, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1014, float3(0.959999978542327880859375))) / float3(_1065); - float3 _1071 = float3(_Globals.FilmSlope) * (_1067 + float3(_1061)); - float3 _1079 = float3(_1056); - float3 _1080 = _1067 - _1079; - float3 _1092 = float3(_1063); - float3 _1106 = fast::clamp(_1080 / float3(_1063 - _1056), float3(0.0), float3(1.0)); - float3 _1110 = select(_1106, float3(1.0) - _1106, bool3(_1063 < _1056)); - float3 _1115 = mix(select(_1071, float3(-_Globals.FilmBlackClip) + (float3(2.0 * _1023) / (float3(1.0) + exp(float3(((-2.0) * _Globals.FilmSlope) / _1023) * _1080))), _1067 < _1079), select(_1071, float3(_1026) - (float3(2.0 * _1029) / (float3(1.0) + exp(float3((2.0 * _Globals.FilmSlope) / _1029) * (_1067 - _1092)))), _1067 > _1092), ((float3(3.0) - (float3(2.0) * _1110)) * _1110) * _1110); - float3 _1119 = fast::max(float3(0.0), mix(float3(dot(_1115, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1115, float3(0.930000007152557373046875))); - float3 _1189; - if (_Globals.ColorShadow_Tint2.w == 0.0) - { - float3 _1131 = _391; - _1131.x = dot(_906, _Globals.ColorMatrixR_ColorCurveCd1.xyz); - float3 _1136 = _1131; - _1136.y = dot(_906, _Globals.ColorMatrixG_ColorCurveCd3Cm3.xyz); - float3 _1141 = _1136; - _1141.z = dot(_906, _Globals.ColorMatrixB_ColorCurveCm2.xyz); - float3 _1157 = fast::max(float3(0.0), _1141 * (_Globals.ColorShadow_Tint1.xyz + (_Globals.ColorShadow_Tint2.xyz * float3(1.0 / (dot(_906, _Globals.ColorShadow_Luma.xyz) + 1.0))))); - float3 _1162 = fast::max(float3(0.0), _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx - _1157); - float3 _1164 = fast::max(_1157, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz); - _1189 = ((((_1164 * _Globals.ColorCurve_Ch1_Ch2.xxx) + _Globals.ColorCurve_Ch1_Ch2.yyy) * (float3(1.0) / (_1164 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.www))) + ((fast::clamp(_1157, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz) * _Globals.ColorMatrixB_ColorCurveCm2.www) + (((_1162 * _Globals.ColorMatrixR_ColorCurveCd1.www) * (float3(1.0) / (_1162 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.yyy))) + _Globals.ColorMatrixG_ColorCurveCd3Cm3.www))) - float3(0.00200000009499490261077880859375); - } - else - { - _1189 = fast::max(float3(0.0), mix(_1119, _1119 * ((_551 * float3x3(float3(1.06317996978759765625, 0.02339559979736804962158203125, -0.08657260239124298095703125), float3(-0.010633699595928192138671875, 1.2063200473785400390625, -0.1956900060176849365234375), float3(-0.0005908869788981974124908447265625, 0.00105247995816171169281005859375, 0.999538004398345947265625))) * _550), _914) * _549); - } - float3 _1218 = pow(fast::max(float3(0.0), mix((((float3(_Globals.MappingPolynomial.x) * (_1189 * _1189)) + (float3(_Globals.MappingPolynomial.y) * _1189)) + float3(_Globals.MappingPolynomial.z)) * float3(_Globals.ColorScale), _Globals.OverlayColor.xyz, float3(_Globals.OverlayColor.w))), float3(_Globals.InverseGamma.y)); - float3 _3001; - if (_Globals.OutputDevice == 0u) - { - float _2961 = _1218.x; - float _2973; - for (;;) - { - if (_2961 < 0.00313066993840038776397705078125) - { - _2973 = _2961 * 12.9200000762939453125; - break; - } - _2973 = (pow(_2961, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _2974 = _1218.y; - float _2986; - for (;;) - { - if (_2974 < 0.00313066993840038776397705078125) - { - _2986 = _2974 * 12.9200000762939453125; - break; - } - _2986 = (pow(_2974, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _2987 = _1218.z; - float _2999; - for (;;) - { - if (_2987 < 0.00313066993840038776397705078125) - { - _2999 = _2987 * 12.9200000762939453125; - break; - } - _2999 = (pow(_2987, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - _3001 = float3(_2973, _2986, _2999); - } - else - { - float3 _2960; - if (_Globals.OutputDevice == 1u) - { - float3 _2953 = fast::max(float3(6.1035199905745685100555419921875e-05), (_1218 * _547) * _576); - _2960 = fast::min(_2953 * float3(4.5), (pow(fast::max(_2953, float3(0.017999999225139617919921875)), float3(0.449999988079071044921875)) * float3(1.09899997711181640625)) - float3(0.098999999463558197021484375)); - } - else - { - float3 _2950; - if ((_Globals.OutputDevice == 3u) || (_Globals.OutputDevice == 5u)) - { - float3 _2100 = (_906 * float3(1.5)) * (_546 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _2101 = _2100.x; - float _2102 = _2100.y; - float _2104 = _2100.z; - float _2107 = fast::max(fast::max(_2101, _2102), _2104); - float _2112 = (fast::max(_2107, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_2101, _2102), _2104), 1.0000000133514319600180897396058e-10)) / fast::max(_2107, 0.00999999977648258209228515625); - float _2125 = ((_2104 + _2102) + _2101) + (1.75 * sqrt(((_2104 * (_2104 - _2102)) + (_2102 * (_2102 - _2101))) + (_2101 * (_2101 - _2104)))); - float _2126 = _2125 * 0.3333333432674407958984375; - float _2127 = _2112 - 0.4000000059604644775390625; - float _2132 = fast::max(1.0 - abs(_2127 * 2.5), 0.0); - float _2140 = (1.0 + (float(int(sign(_2127 * 5.0))) * (1.0 - (_2132 * _2132)))) * 0.02500000037252902984619140625; - float _2153; - if (_2126 <= 0.053333334624767303466796875) - { - _2153 = _2140; - } - else - { - float _2152; - if (_2126 >= 0.1599999964237213134765625) - { - _2152 = 0.0; - } - else - { - _2152 = _2140 * ((0.23999999463558197021484375 / _2125) - 0.5); - } - _2153 = _2152; - } - float3 _2156 = _2100 * float3(1.0 + _2153); - float _2157 = _2156.x; - float _2158 = _2156.y; - float _2160 = _2156.z; - float _2174; - if ((_2157 == _2158) && (_2158 == _2160)) - { - _2174 = 0.0; - } - else - { - _2174 = 57.2957763671875 * atan2(sqrt(3.0) * (_2158 - _2160), ((2.0 * _2157) - _2158) - _2160); - } - float _2179; - if (_2174 < 0.0) - { - _2179 = _2174 + 360.0; - } - else - { - _2179 = _2174; - } - float _2180 = fast::clamp(_2179, 0.0, 360.0); - float _2185; - if (_2180 > 180.0) - { - _2185 = _2180 - 360.0; - } - else - { - _2185 = _2180; - } - float _2235; - if ((_2185 > (-67.5)) && (_2185 < 67.5)) - { - float _2192 = (_2185 - (-67.5)) * 0.0296296291053295135498046875; - int _2193 = int(_2192); - float _2195 = _2192 - float(_2193); - float _2196 = _2195 * _2195; - float _2197 = _2196 * _2195; - float _2234; - if (_2193 == 3) - { - _2234 = (((_2197 * (-0.16666667163372039794921875)) + (_2196 * 0.5)) + (_2195 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _2227; - if (_2193 == 2) - { - _2227 = ((_2197 * 0.5) + (_2196 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _2222; - if (_2193 == 1) - { - _2222 = (((_2197 * (-0.5)) + (_2196 * 0.5)) + (_2195 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _2215; - if (_2193 == 0) - { - _2215 = _2197 * 0.16666667163372039794921875; - } - else - { - _2215 = 0.0; - } - _2222 = _2215; - } - _2227 = _2222; - } - _2234 = _2227; - } - _2235 = _2234; - } - else - { - _2235 = 0.0; - } - float3 _2242 = _2156; - _2242.x = _2157 + ((((_2235 * 1.5) * _2112) * (0.02999999932944774627685546875 - _2157)) * 0.180000007152557373046875); - float3 _2245 = fast::clamp(fast::clamp(_2242, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _2248 = mix(float3(dot(_2245, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _2245, float3(0.959999978542327880859375)); - float _2249 = _2248.x; - float _2253 = 0.17999999225139617919921875 * exp2(18.0); - float _2255 = exp2(-14.0); - float _2258 = log((_2249 <= 0.0) ? _2255 : _2249) / _1065; - float _2260 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1065; - float _2327; - if (_2258 <= _2260) - { - _2327 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2267 = log(0.180000007152557373046875) / _1065; - float _2324; - if ((_2258 > _2260) && (_2258 < _2267)) - { - float _2307 = (3.0 * (_2258 - _2260)) / (_2267 - _2260); - int _2308 = int(_2307); - float _2310 = _2307 - float(_2308); - _2324 = dot(float3(_2310 * _2310, _2310, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2308], _475[_2308 + 1], _475[_2308 + 2])); - } - else - { - float _2275 = log(_2253) / _1065; - float _2303; - if ((_2258 >= _2267) && (_2258 < _2275)) - { - float _2286 = (3.0 * (_2258 - _2267)) / (_2275 - _2267); - int _2287 = int(_2286); - float _2289 = _2286 - float(_2287); - _2303 = dot(float3(_2289 * _2289, _2289, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2287], _476[_2287 + 1], _476[_2287 + 2])); - } - else - { - _2303 = log(10000.0) / _1065; - } - _2324 = _2303; - } - _2327 = _2324; - } - float3 _2329 = _391; - _2329.x = pow(10.0, _2327); - float _2330 = _2248.y; - float _2334 = log((_2330 <= 0.0) ? _2255 : _2330) / _1065; - float _2401; - if (_2334 <= _2260) - { - _2401 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2341 = log(0.180000007152557373046875) / _1065; - float _2398; - if ((_2334 > _2260) && (_2334 < _2341)) - { - float _2381 = (3.0 * (_2334 - _2260)) / (_2341 - _2260); - int _2382 = int(_2381); - float _2384 = _2381 - float(_2382); - _2398 = dot(float3(_2384 * _2384, _2384, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2382], _475[_2382 + 1], _475[_2382 + 2])); - } - else - { - float _2349 = log(_2253) / _1065; - float _2377; - if ((_2334 >= _2341) && (_2334 < _2349)) - { - float _2360 = (3.0 * (_2334 - _2341)) / (_2349 - _2341); - int _2361 = int(_2360); - float _2363 = _2360 - float(_2361); - _2377 = dot(float3(_2363 * _2363, _2363, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2361], _476[_2361 + 1], _476[_2361 + 2])); - } - else - { - _2377 = log(10000.0) / _1065; - } - _2398 = _2377; - } - _2401 = _2398; - } - float3 _2403 = _2329; - _2403.y = pow(10.0, _2401); - float _2404 = _2248.z; - float _2408 = log((_2404 <= 0.0) ? _2255 : _2404) / _1065; - float _2475; - if (_2408 <= _2260) - { - _2475 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2415 = log(0.180000007152557373046875) / _1065; - float _2472; - if ((_2408 > _2260) && (_2408 < _2415)) - { - float _2455 = (3.0 * (_2408 - _2260)) / (_2415 - _2260); - int _2456 = int(_2455); - float _2458 = _2455 - float(_2456); - _2472 = dot(float3(_2458 * _2458, _2458, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2456], _475[_2456 + 1], _475[_2456 + 2])); - } - else - { - float _2423 = log(_2253) / _1065; - float _2451; - if ((_2408 >= _2415) && (_2408 < _2423)) - { - float _2434 = (3.0 * (_2408 - _2415)) / (_2423 - _2415); - int _2435 = int(_2434); - float _2437 = _2434 - float(_2435); - _2451 = dot(float3(_2437 * _2437, _2437, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2435], _476[_2435 + 1], _476[_2435 + 2])); - } - else - { - _2451 = log(10000.0) / _1065; - } - _2472 = _2451; - } - _2475 = _2472; - } - float3 _2477 = _2403; - _2477.z = pow(10.0, _2475); - float3 _2479 = (_2477 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _2481 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _2485 = log((_2481 <= 0.0) ? _2255 : _2481) / _1065; - float _2552; - if (_2485 <= _2260) - { - _2552 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2492 = log(0.180000007152557373046875) / _1065; - float _2549; - if ((_2485 > _2260) && (_2485 < _2492)) - { - float _2532 = (3.0 * (_2485 - _2260)) / (_2492 - _2260); - int _2533 = int(_2532); - float _2535 = _2532 - float(_2533); - _2549 = dot(float3(_2535 * _2535, _2535, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2533], _475[_2533 + 1], _475[_2533 + 2])); - } - else - { - float _2500 = log(_2253) / _1065; - float _2528; - if ((_2485 >= _2492) && (_2485 < _2500)) - { - float _2511 = (3.0 * (_2485 - _2492)) / (_2500 - _2492); - int _2512 = int(_2511); - float _2514 = _2511 - float(_2512); - _2528 = dot(float3(_2514 * _2514, _2514, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2512], _476[_2512 + 1], _476[_2512 + 2])); - } - else - { - _2528 = log(10000.0) / _1065; - } - _2549 = _2528; - } - _2552 = _2549; - } - float _2555 = log(0.180000007152557373046875) / _1065; - float _2611; - if (_2555 <= _2260) - { - _2611 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2608; - if ((_2555 > _2260) && (_2555 < _2555)) - { - _2608 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(-0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875)).z; - } - else - { - float _2568 = log(_2253) / _1065; - float _2596; - if ((_2555 >= _2555) && (_2555 < _2568)) - { - float _2579 = (3.0 * (_2555 - _2555)) / (_2568 - _2555); - int _2580 = int(_2579); - float _2582 = _2579 - float(_2580); - _2596 = dot(float3(_2582 * _2582, _2582, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2580], _476[_2580 + 1], _476[_2580 + 2])); - } - else - { - _2596 = log(10000.0) / _1065; - } - _2608 = _2596; - } - _2611 = _2608; - } - float _2612 = pow(10.0, _2611); - float _2614 = 0.17999999225139617919921875 * pow(2.0, 10.0); - float _2618 = log((_2614 <= 0.0) ? _2255 : _2614) / _1065; - float _2683; - if (_2618 <= _2260) - { - _2683 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2680; - if ((_2618 > _2260) && (_2618 < _2555)) - { - float _2663 = (3.0 * (_2618 - _2260)) / (_2555 - _2260); - int _2664 = int(_2663); - float _2666 = _2663 - float(_2664); - _2680 = dot(float3(_2666 * _2666, _2666, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2664], _475[_2664 + 1], _475[_2664 + 2])); - } - else - { - float _2631 = log(_2253) / _1065; - float _2659; - if ((_2618 >= _2555) && (_2618 < _2631)) - { - float _2642 = (3.0 * (_2618 - _2555)) / (_2631 - _2555); - int _2643 = int(_2642); - float _2645 = _2642 - float(_2643); - _2659 = dot(float3(_2645 * _2645, _2645, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2643], _476[_2643 + 1], _476[_2643 + 2])); - } - else - { - _2659 = log(10000.0) / _1065; - } - _2680 = _2659; - } - _2683 = _2680; - } - float _2684 = pow(10.0, _2683); - float _2685 = _2479.x; - float _2689 = log((_2685 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2685) / _1065; - float _2690 = log(pow(10.0, _2552)); - float _2691 = _2690 / _1065; - float _2768; - if (_2689 <= _2691) - { - _2768 = (_2689 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1065) - ((3.0 * _2690) / _1065)); - } - else - { - float _2698 = log(_2612) / _1065; - float _2760; - if ((_2689 > _2691) && (_2689 < _2698)) - { - float _2743 = (7.0 * (_2689 - _2691)) / (_2698 - _2691); - int _2744 = int(_2743); - float _2746 = _2743 - float(_2744); - _2760 = dot(float3(_2746 * _2746, _2746, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_479[_2744], _479[_2744 + 1], _479[_2744 + 2])); - } - else - { - float _2705 = log(_2684); - float _2706 = _2705 / _1065; - float _2739; - if ((_2689 >= _2698) && (_2689 < _2706)) - { - float _2722 = (7.0 * (_2689 - _2698)) / (_2706 - _2698); - int _2723 = int(_2722); - float _2725 = _2722 - float(_2723); - _2739 = dot(float3(_2725 * _2725, _2725, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_480[_2723], _480[_2723 + 1], _480[_2723 + 2])); - } - else - { - _2739 = (_2689 * 0.0599999986588954925537109375) + ((log(1000.0) / _1065) - ((0.0599999986588954925537109375 * _2705) / _1065)); - } - _2760 = _2739; - } - _2768 = _2760; - } - float3 _2770 = _391; - _2770.x = pow(10.0, _2768); - float _2771 = _2479.y; - float _2775 = log((_2771 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2771) / _1065; - float _2852; - if (_2775 <= _2691) - { - _2852 = (_2775 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1065) - ((3.0 * _2690) / _1065)); - } - else - { - float _2782 = log(_2612) / _1065; - float _2844; - if ((_2775 > _2691) && (_2775 < _2782)) - { - float _2827 = (7.0 * (_2775 - _2691)) / (_2782 - _2691); - int _2828 = int(_2827); - float _2830 = _2827 - float(_2828); - _2844 = dot(float3(_2830 * _2830, _2830, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_479[_2828], _479[_2828 + 1], _479[_2828 + 2])); - } - else - { - float _2789 = log(_2684); - float _2790 = _2789 / _1065; - float _2823; - if ((_2775 >= _2782) && (_2775 < _2790)) - { - float _2806 = (7.0 * (_2775 - _2782)) / (_2790 - _2782); - int _2807 = int(_2806); - float _2809 = _2806 - float(_2807); - _2823 = dot(float3(_2809 * _2809, _2809, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_480[_2807], _480[_2807 + 1], _480[_2807 + 2])); - } - else - { - _2823 = (_2775 * 0.0599999986588954925537109375) + ((log(1000.0) / _1065) - ((0.0599999986588954925537109375 * _2789) / _1065)); - } - _2844 = _2823; - } - _2852 = _2844; - } - float3 _2854 = _2770; - _2854.y = pow(10.0, _2852); - float _2855 = _2479.z; - float _2859 = log((_2855 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2855) / _1065; - float _2936; - if (_2859 <= _2691) - { - _2936 = (_2859 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1065) - ((3.0 * _2690) / _1065)); - } - else - { - float _2866 = log(_2612) / _1065; - float _2928; - if ((_2859 > _2691) && (_2859 < _2866)) - { - float _2911 = (7.0 * (_2859 - _2691)) / (_2866 - _2691); - int _2912 = int(_2911); - float _2914 = _2911 - float(_2912); - _2928 = dot(float3(_2914 * _2914, _2914, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_479[_2912], _479[_2912 + 1], _479[_2912 + 2])); - } - else - { - float _2873 = log(_2684); - float _2874 = _2873 / _1065; - float _2907; - if ((_2859 >= _2866) && (_2859 < _2874)) - { - float _2890 = (7.0 * (_2859 - _2866)) / (_2874 - _2866); - int _2891 = int(_2890); - float _2893 = _2890 - float(_2891); - _2907 = dot(float3(_2893 * _2893, _2893, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_480[_2891], _480[_2891 + 1], _480[_2891 + 2])); - } - else - { - _2907 = (_2859 * 0.0599999986588954925537109375) + ((log(1000.0) / _1065) - ((0.0599999986588954925537109375 * _2873) / _1065)); - } - _2928 = _2907; - } - _2936 = _2928; - } - float3 _2938 = _2854; - _2938.z = pow(10.0, _2936); - float3 _2942 = pow(((_2938 - float3(3.5073844628641381859779357910156e-05)) * _576) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _2950 = pow((float3(0.8359375) + (float3(18.8515625) * _2942)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _2942))), float3(78.84375)); - } - else - { - float3 _2097; - if ((_Globals.OutputDevice == 4u) || (_Globals.OutputDevice == 6u)) - { - float3 _1263 = (_906 * float3(1.5)) * (_546 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _1264 = _1263.x; - float _1265 = _1263.y; - float _1267 = _1263.z; - float _1270 = fast::max(fast::max(_1264, _1265), _1267); - float _1275 = (fast::max(_1270, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_1264, _1265), _1267), 1.0000000133514319600180897396058e-10)) / fast::max(_1270, 0.00999999977648258209228515625); - float _1288 = ((_1267 + _1265) + _1264) + (1.75 * sqrt(((_1267 * (_1267 - _1265)) + (_1265 * (_1265 - _1264))) + (_1264 * (_1264 - _1267)))); - float _1289 = _1288 * 0.3333333432674407958984375; - float _1290 = _1275 - 0.4000000059604644775390625; - float _1295 = fast::max(1.0 - abs(_1290 * 2.5), 0.0); - float _1303 = (1.0 + (float(int(sign(_1290 * 5.0))) * (1.0 - (_1295 * _1295)))) * 0.02500000037252902984619140625; - float _1316; - if (_1289 <= 0.053333334624767303466796875) - { - _1316 = _1303; - } - else - { - float _1315; - if (_1289 >= 0.1599999964237213134765625) - { - _1315 = 0.0; - } - else - { - _1315 = _1303 * ((0.23999999463558197021484375 / _1288) - 0.5); - } - _1316 = _1315; - } - float3 _1319 = _1263 * float3(1.0 + _1316); - float _1320 = _1319.x; - float _1321 = _1319.y; - float _1323 = _1319.z; - float _1337; - if ((_1320 == _1321) && (_1321 == _1323)) - { - _1337 = 0.0; - } - else - { - _1337 = 57.2957763671875 * atan2(sqrt(3.0) * (_1321 - _1323), ((2.0 * _1320) - _1321) - _1323); - } - float _1342; - if (_1337 < 0.0) - { - _1342 = _1337 + 360.0; - } - else - { - _1342 = _1337; - } - float _1343 = fast::clamp(_1342, 0.0, 360.0); - float _1348; - if (_1343 > 180.0) - { - _1348 = _1343 - 360.0; - } - else - { - _1348 = _1343; - } - float _1398; - if ((_1348 > (-67.5)) && (_1348 < 67.5)) - { - float _1355 = (_1348 - (-67.5)) * 0.0296296291053295135498046875; - int _1356 = int(_1355); - float _1358 = _1355 - float(_1356); - float _1359 = _1358 * _1358; - float _1360 = _1359 * _1358; - float _1397; - if (_1356 == 3) - { - _1397 = (((_1360 * (-0.16666667163372039794921875)) + (_1359 * 0.5)) + (_1358 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _1390; - if (_1356 == 2) - { - _1390 = ((_1360 * 0.5) + (_1359 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _1385; - if (_1356 == 1) - { - _1385 = (((_1360 * (-0.5)) + (_1359 * 0.5)) + (_1358 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _1378; - if (_1356 == 0) - { - _1378 = _1360 * 0.16666667163372039794921875; - } - else - { - _1378 = 0.0; - } - _1385 = _1378; - } - _1390 = _1385; - } - _1397 = _1390; - } - _1398 = _1397; - } - else - { - _1398 = 0.0; - } - float3 _1405 = _1319; - _1405.x = _1320 + ((((_1398 * 1.5) * _1275) * (0.02999999932944774627685546875 - _1320)) * 0.180000007152557373046875); - float3 _1408 = fast::clamp(fast::clamp(_1405, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _1411 = mix(float3(dot(_1408, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1408, float3(0.959999978542327880859375)); - float _1412 = _1411.x; - float _1416 = 0.17999999225139617919921875 * exp2(18.0); - float _1418 = exp2(-14.0); - float _1421 = log((_1412 <= 0.0) ? _1418 : _1412) / _1065; - float _1423 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1065; - float _1490; - if (_1421 <= _1423) - { - _1490 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1430 = log(0.180000007152557373046875) / _1065; - float _1487; - if ((_1421 > _1423) && (_1421 < _1430)) - { - float _1470 = (3.0 * (_1421 - _1423)) / (_1430 - _1423); - int _1471 = int(_1470); - float _1473 = _1470 - float(_1471); - _1487 = dot(float3(_1473 * _1473, _1473, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1471], _475[_1471 + 1], _475[_1471 + 2])); - } - else - { - float _1438 = log(_1416) / _1065; - float _1466; - if ((_1421 >= _1430) && (_1421 < _1438)) - { - float _1449 = (3.0 * (_1421 - _1430)) / (_1438 - _1430); - int _1450 = int(_1449); - float _1452 = _1449 - float(_1450); - _1466 = dot(float3(_1452 * _1452, _1452, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1450], _476[_1450 + 1], _476[_1450 + 2])); - } - else - { - _1466 = log(10000.0) / _1065; - } - _1487 = _1466; - } - _1490 = _1487; - } - float3 _1492 = _391; - _1492.x = pow(10.0, _1490); - float _1493 = _1411.y; - float _1497 = log((_1493 <= 0.0) ? _1418 : _1493) / _1065; - float _1564; - if (_1497 <= _1423) - { - _1564 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1504 = log(0.180000007152557373046875) / _1065; - float _1561; - if ((_1497 > _1423) && (_1497 < _1504)) - { - float _1544 = (3.0 * (_1497 - _1423)) / (_1504 - _1423); - int _1545 = int(_1544); - float _1547 = _1544 - float(_1545); - _1561 = dot(float3(_1547 * _1547, _1547, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1545], _475[_1545 + 1], _475[_1545 + 2])); - } - else - { - float _1512 = log(_1416) / _1065; - float _1540; - if ((_1497 >= _1504) && (_1497 < _1512)) - { - float _1523 = (3.0 * (_1497 - _1504)) / (_1512 - _1504); - int _1524 = int(_1523); - float _1526 = _1523 - float(_1524); - _1540 = dot(float3(_1526 * _1526, _1526, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1524], _476[_1524 + 1], _476[_1524 + 2])); - } - else - { - _1540 = log(10000.0) / _1065; - } - _1561 = _1540; - } - _1564 = _1561; - } - float3 _1566 = _1492; - _1566.y = pow(10.0, _1564); - float _1567 = _1411.z; - float _1571 = log((_1567 <= 0.0) ? _1418 : _1567) / _1065; - float _1638; - if (_1571 <= _1423) - { - _1638 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1578 = log(0.180000007152557373046875) / _1065; - float _1635; - if ((_1571 > _1423) && (_1571 < _1578)) - { - float _1618 = (3.0 * (_1571 - _1423)) / (_1578 - _1423); - int _1619 = int(_1618); - float _1621 = _1618 - float(_1619); - _1635 = dot(float3(_1621 * _1621, _1621, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1619], _475[_1619 + 1], _475[_1619 + 2])); - } - else - { - float _1586 = log(_1416) / _1065; - float _1614; - if ((_1571 >= _1578) && (_1571 < _1586)) - { - float _1597 = (3.0 * (_1571 - _1578)) / (_1586 - _1578); - int _1598 = int(_1597); - float _1600 = _1597 - float(_1598); - _1614 = dot(float3(_1600 * _1600, _1600, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1598], _476[_1598 + 1], _476[_1598 + 2])); - } - else - { - _1614 = log(10000.0) / _1065; - } - _1635 = _1614; - } - _1638 = _1635; - } - float3 _1640 = _1566; - _1640.z = pow(10.0, _1638); - float3 _1642 = (_1640 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _1644 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _1648 = log((_1644 <= 0.0) ? _1418 : _1644) / _1065; - float _1715; - if (_1648 <= _1423) - { - _1715 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1655 = log(0.180000007152557373046875) / _1065; - float _1712; - if ((_1648 > _1423) && (_1648 < _1655)) - { - float _1695 = (3.0 * (_1648 - _1423)) / (_1655 - _1423); - int _1696 = int(_1695); - float _1698 = _1695 - float(_1696); - _1712 = dot(float3(_1698 * _1698, _1698, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1696], _475[_1696 + 1], _475[_1696 + 2])); - } - else - { - float _1663 = log(_1416) / _1065; - float _1691; - if ((_1648 >= _1655) && (_1648 < _1663)) - { - float _1674 = (3.0 * (_1648 - _1655)) / (_1663 - _1655); - int _1675 = int(_1674); - float _1677 = _1674 - float(_1675); - _1691 = dot(float3(_1677 * _1677, _1677, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1675], _476[_1675 + 1], _476[_1675 + 2])); - } - else - { - _1691 = log(10000.0) / _1065; - } - _1712 = _1691; - } - _1715 = _1712; - } - float _1718 = log(0.180000007152557373046875) / _1065; - float _1774; - if (_1718 <= _1423) - { - _1774 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1771; - if ((_1718 > _1423) && (_1718 < _1718)) - { - _1771 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(-0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875)).z; - } - else - { - float _1731 = log(_1416) / _1065; - float _1759; - if ((_1718 >= _1718) && (_1718 < _1731)) - { - float _1742 = (3.0 * (_1718 - _1718)) / (_1731 - _1718); - int _1743 = int(_1742); - float _1745 = _1742 - float(_1743); - _1759 = dot(float3(_1745 * _1745, _1745, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1743], _476[_1743 + 1], _476[_1743 + 2])); - } - else - { - _1759 = log(10000.0) / _1065; - } - _1771 = _1759; - } - _1774 = _1771; - } - float _1775 = pow(10.0, _1774); - float _1777 = 0.17999999225139617919921875 * pow(2.0, 11.0); - float _1781 = log((_1777 <= 0.0) ? _1418 : _1777) / _1065; - float _1846; - if (_1781 <= _1423) - { - _1846 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1843; - if ((_1781 > _1423) && (_1781 < _1718)) - { - float _1826 = (3.0 * (_1781 - _1423)) / (_1718 - _1423); - int _1827 = int(_1826); - float _1829 = _1826 - float(_1827); - _1843 = dot(float3(_1829 * _1829, _1829, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1827], _475[_1827 + 1], _475[_1827 + 2])); - } - else - { - float _1794 = log(_1416) / _1065; - float _1822; - if ((_1781 >= _1718) && (_1781 < _1794)) - { - float _1805 = (3.0 * (_1781 - _1718)) / (_1794 - _1718); - int _1806 = int(_1805); - float _1808 = _1805 - float(_1806); - _1822 = dot(float3(_1808 * _1808, _1808, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1806], _476[_1806 + 1], _476[_1806 + 2])); - } - else - { - _1822 = log(10000.0) / _1065; - } - _1843 = _1822; - } - _1846 = _1843; - } - float _1847 = pow(10.0, _1846); - float _1848 = _1642.x; - float _1852 = log((_1848 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _1848) / _1065; - float _1854 = log(pow(10.0, _1715)) / _1065; - float _1926; - if (_1852 <= _1854) - { - _1926 = log(0.004999999888241291046142578125) / _1065; - } - else - { - float _1861 = log(_1775) / _1065; - float _1923; - if ((_1852 > _1854) && (_1852 < _1861)) - { - float _1906 = (7.0 * (_1852 - _1854)) / (_1861 - _1854); - int _1907 = int(_1906); - float _1909 = _1906 - float(_1907); - _1923 = dot(float3(_1909 * _1909, _1909, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_482[_1907], _482[_1907 + 1], _482[_1907 + 2])); - } - else - { - float _1868 = log(_1847); - float _1869 = _1868 / _1065; - float _1902; - if ((_1852 >= _1861) && (_1852 < _1869)) - { - float _1885 = (7.0 * (_1852 - _1861)) / (_1869 - _1861); - int _1886 = int(_1885); - float _1888 = _1885 - float(_1886); - _1902 = dot(float3(_1888 * _1888, _1888, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_483[_1886], _483[_1886 + 1], _483[_1886 + 2])); - } - else - { - _1902 = (_1852 * 0.119999997317790985107421875) + ((log(2000.0) / _1065) - ((0.119999997317790985107421875 * _1868) / _1065)); - } - _1923 = _1902; - } - _1926 = _1923; - } - float3 _1928 = _391; - _1928.x = pow(10.0, _1926); - float _1929 = _1642.y; - float _1933 = log((_1929 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _1929) / _1065; - float _2005; - if (_1933 <= _1854) - { - _2005 = log(0.004999999888241291046142578125) / _1065; - } - else - { - float _1940 = log(_1775) / _1065; - float _2002; - if ((_1933 > _1854) && (_1933 < _1940)) - { - float _1985 = (7.0 * (_1933 - _1854)) / (_1940 - _1854); - int _1986 = int(_1985); - float _1988 = _1985 - float(_1986); - _2002 = dot(float3(_1988 * _1988, _1988, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_482[_1986], _482[_1986 + 1], _482[_1986 + 2])); - } - else - { - float _1947 = log(_1847); - float _1948 = _1947 / _1065; - float _1981; - if ((_1933 >= _1940) && (_1933 < _1948)) - { - float _1964 = (7.0 * (_1933 - _1940)) / (_1948 - _1940); - int _1965 = int(_1964); - float _1967 = _1964 - float(_1965); - _1981 = dot(float3(_1967 * _1967, _1967, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_483[_1965], _483[_1965 + 1], _483[_1965 + 2])); - } - else - { - _1981 = (_1933 * 0.119999997317790985107421875) + ((log(2000.0) / _1065) - ((0.119999997317790985107421875 * _1947) / _1065)); - } - _2002 = _1981; - } - _2005 = _2002; - } - float3 _2007 = _1928; - _2007.y = pow(10.0, _2005); - float _2008 = _1642.z; - float _2012 = log((_2008 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2008) / _1065; - float _2084; - if (_2012 <= _1854) - { - _2084 = log(0.004999999888241291046142578125) / _1065; - } - else - { - float _2019 = log(_1775) / _1065; - float _2081; - if ((_2012 > _1854) && (_2012 < _2019)) - { - float _2064 = (7.0 * (_2012 - _1854)) / (_2019 - _1854); - int _2065 = int(_2064); - float _2067 = _2064 - float(_2065); - _2081 = dot(float3(_2067 * _2067, _2067, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_482[_2065], _482[_2065 + 1], _482[_2065 + 2])); - } - else - { - float _2026 = log(_1847); - float _2027 = _2026 / _1065; - float _2060; - if ((_2012 >= _2019) && (_2012 < _2027)) - { - float _2043 = (7.0 * (_2012 - _2019)) / (_2027 - _2019); - int _2044 = int(_2043); - float _2046 = _2043 - float(_2044); - _2060 = dot(float3(_2046 * _2046, _2046, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_483[_2044], _483[_2044 + 1], _483[_2044 + 2])); - } - else - { - _2060 = (_2012 * 0.119999997317790985107421875) + ((log(2000.0) / _1065) - ((0.119999997317790985107421875 * _2026) / _1065)); - } - _2081 = _2060; - } - _2084 = _2081; - } - float3 _2086 = _2007; - _2086.z = pow(10.0, _2084); - float3 _2089 = pow((_2086 * _576) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _2097 = pow((float3(0.8359375) + (float3(18.8515625) * _2089)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _2089))), float3(78.84375)); - } - else - { - float3 _1260; - if (_Globals.OutputDevice == 7u) - { - float3 _1252 = pow(((_906 * _547) * _576) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _1260 = pow((float3(0.8359375) + (float3(18.8515625) * _1252)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _1252))), float3(78.84375)); - } - else - { - _1260 = pow((_1218 * _547) * _576, float3(_Globals.InverseGamma.z)); - } - _2097 = _1260; - } - _2950 = _2097; - } - _2960 = _2950; - } - _3001 = _2960; - } - float3 _3002 = _3001 * float3(0.95238101482391357421875); - float4 _3004 = float4(_3002.x, _3002.y, _3002.z, float4(0.0).w); - _3004.w = 0.0; - out.out_var_SV_Target0 = _3004; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag deleted file mode 100644 index dc928e5d3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag +++ /dev/null @@ -1,1413 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_Globals -{ - float4 MappingPolynomial; - float3 InverseGamma; - float4 ColorMatrixR_ColorCurveCd1; - float4 ColorMatrixG_ColorCurveCd3Cm3; - float4 ColorMatrixB_ColorCurveCm2; - float4 ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3; - float4 ColorCurve_Ch1_Ch2; - float4 ColorShadow_Luma; - float4 ColorShadow_Tint1; - float4 ColorShadow_Tint2; - float FilmSlope; - float FilmToe; - float FilmShoulder; - float FilmBlackClip; - float FilmWhiteClip; - float4 LUTWeights[5]; - float3 ColorScale; - float4 OverlayColor; - float WhiteTemp; - float WhiteTint; - float4 ColorSaturation; - float4 ColorContrast; - float4 ColorGamma; - float4 ColorGain; - float4 ColorOffset; - float4 ColorSaturationShadows; - float4 ColorContrastShadows; - float4 ColorGammaShadows; - float4 ColorGainShadows; - float4 ColorOffsetShadows; - float4 ColorSaturationMidtones; - float4 ColorContrastMidtones; - float4 ColorGammaMidtones; - float4 ColorGainMidtones; - float4 ColorOffsetMidtones; - float4 ColorSaturationHighlights; - float4 ColorContrastHighlights; - float4 ColorGammaHighlights; - float4 ColorGainHighlights; - float4 ColorOffsetHighlights; - float ColorCorrectionShadowsMax; - float ColorCorrectionHighlightsMin; - uint OutputDevice; - uint OutputGamut; - float BlueCorrection; - float ExpandGamut; -}; - -constant spvUnsafeArray _499 = spvUnsafeArray({ -4.0, -4.0, -3.1573765277862548828125, -0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875 }); -constant spvUnsafeArray _500 = spvUnsafeArray({ -0.718548238277435302734375, 2.0810306072235107421875, 3.66812419891357421875, 4.0, 4.0, 4.0 }); -constant spvUnsafeArray _503 = spvUnsafeArray({ -4.97062206268310546875, -3.0293781757354736328125, -2.1261999607086181640625, -1.5104999542236328125, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _504 = spvUnsafeArray({ 0.80891323089599609375, 1.19108676910400390625, 1.5683000087738037109375, 1.94830000400543212890625, 2.308300018310546875, 2.63840007781982421875, 2.85949993133544921875, 2.9872608184814453125, 3.0127391815185546875, 3.0127391815185546875 }); -constant spvUnsafeArray _506 = spvUnsafeArray({ -2.3010299205780029296875, -2.3010299205780029296875, -1.9312000274658203125, -1.5204999446868896484375, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _507 = spvUnsafeArray({ 0.801995217800140380859375, 1.19800484180450439453125, 1.5943000316619873046875, 1.99730002880096435546875, 2.3782999515533447265625, 2.7683999538421630859375, 3.0515000820159912109375, 3.2746293544769287109375, 3.32743072509765625, 3.32743072509765625 }); - -constant float3 _523 = {}; -constant float3 _3124 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0), center_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_Globals& _Globals [[buffer(0)]], texture2d Texture1 [[texture(0)]], sampler Texture1Sampler [[sampler(0)]], uint gl_Layer [[render_target_array_index]]) -{ - main0_out out = {}; - float3x3 _572 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * float3x3(float3(1.01303005218505859375, 0.0061053098179399967193603515625, -0.014971000142395496368408203125), float3(0.0076982299797236919403076171875, 0.99816501140594482421875, -0.005032029934227466583251953125), float3(-0.0028413101099431514739990234375, 0.0046851597726345062255859375, 0.92450702190399169921875)); - float3x3 _573 = _572 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _574 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(0.98722398281097412109375, -0.0061132698319852352142333984375, 0.01595330052077770233154296875), float3(-0.007598360069096088409423828125, 1.00186002254486083984375, 0.0053300200961530208587646484375), float3(0.003072570078074932098388671875, -0.0050959498621523380279541015625, 1.0816800594329833984375)); - float3x3 _575 = _574 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)); - float3x3 _576 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.728166103363037109375, -0.07213254272937774658203125), float3(0.0, 0.0, 1.00882518291473388671875)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _577 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625)); - float3x3 _602; - for (;;) - { - if (_Globals.OutputGamut == 1u) - { - _602 = _574 * float3x3(float3(2.493396282196044921875, -0.931345880031585693359375, -0.4026944935321807861328125), float3(-0.829486787319183349609375, 1.76265966892242431640625, 0.02362460084259510040283203125), float3(0.0358506999909877777099609375, -0.076182700693607330322265625, 0.957014024257659912109375)); - break; - } - else - { - if (_Globals.OutputGamut == 2u) - { - _602 = _574 * float3x3(float3(1.71660840511322021484375, -0.3556621074676513671875, -0.253360092639923095703125), float3(-0.666682898998260498046875, 1.61647760868072509765625, 0.01576850004494190216064453125), float3(0.017642199993133544921875, -0.04277630150318145751953125, 0.94222867488861083984375)); - break; - } - else - { - if (_Globals.OutputGamut == 3u) - { - _602 = float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625)); - break; - } - else - { - if (_Globals.OutputGamut == 4u) - { - _602 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); - break; - } - else - { - _602 = _575; - break; - } - } - } - } - } - float3 _603 = float4((in.in_var_TEXCOORD0 - float2(0.015625)) * float2(1.03225803375244140625), float(gl_Layer) * 0.0322580635547637939453125, 0.0).xyz; - float3 _625; - if (_Globals.OutputDevice >= 3u) - { - float3 _617 = pow(_603, float3(0.0126833133399486541748046875)); - _625 = pow(fast::max(float3(0.0), _617 - float3(0.8359375)) / (float3(18.8515625) - (float3(18.6875) * _617)), float3(6.277394771575927734375)) * float3(10000.0); - } - else - { - _625 = (exp2((_603 - float3(0.434017598628997802734375)) * float3(14.0)) * float3(0.180000007152557373046875)) - (exp2(float3(-6.0762462615966796875)) * float3(0.180000007152557373046875)); - } - float _628 = _Globals.WhiteTemp * 1.00055634975433349609375; - float _642 = (_628 <= 7000.0) ? (0.24406300485134124755859375 + ((99.1100006103515625 + ((2967800.0 - (4604438528.0 / _Globals.WhiteTemp)) / _628)) / _628)) : (0.23703999817371368408203125 + ((247.4799957275390625 + ((1901800.0 - (2005284352.0 / _Globals.WhiteTemp)) / _628)) / _628)); - float _659 = ((0.860117733478546142578125 + (0.00015411825734190642833709716796875 * _Globals.WhiteTemp)) + ((1.2864121856637211749330163002014e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 + (0.0008424202096648514270782470703125 * _Globals.WhiteTemp)) + ((7.0814513719597016461193561553955e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _670 = ((0.317398726940155029296875 + (4.25 * _Globals.WhiteTemp)) + ((4.2048167614439080352894961833954e-08 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 - (2.8974181986995972692966461181641e-05 * _Globals.WhiteTemp)) + ((1.6145605741257895715534687042236e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _675 = ((2.0 * _659) - (8.0 * _670)) + 4.0; - float2 _679 = float2((3.0 * _659) / _675, (2.0 * _670) / _675); - float2 _686 = normalize(float2(_659, _670)); - float _691 = _659 + (((-_686.y) * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _695 = _670 + ((_686.x * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _700 = ((2.0 * _691) - (8.0 * _695)) + 4.0; - float2 _706 = select(float2(_642, (_642 * (((-3.0) * _642) + 2.86999988555908203125)) - 0.2750000059604644775390625), _679, bool2(_Globals.WhiteTemp < 4000.0)) + (float2((3.0 * _691) / _700, (2.0 * _695) / _700) - _679); - float _707 = _706.x; - float _708 = _706.y; - float _709 = fast::max(_708, 1.0000000133514319600180897396058e-10); - float3 _711 = _523; - _711.x = _707 / _709; - float3 _712 = _711; - _712.y = 1.0; - float3 _716 = _712; - _716.z = ((1.0 - _707) - _708) / _709; - float3 _719 = _523; - _719.x = 0.950455963611602783203125; - float3 _720 = _719; - _720.y = 1.0; - float3 _722 = _720; - _722.z = 1.0890576839447021484375; - float3 _723 = _716 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _724 = _722 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _743 = (_625 * ((float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * ((float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)) * float3x3(float3(_724.x / _723.x, 0.0, 0.0), float3(0.0, _724.y / _723.y, 0.0), float3(0.0, 0.0, _724.z / _723.z))) * float3x3(float3(0.986992895603179931640625, -0.14705429971218109130859375, 0.15996269881725311279296875), float3(0.4323053061962127685546875, 0.518360316753387451171875, 0.049291200935840606689453125), float3(-0.00852870009839534759521484375, 0.0400427989661693572998046875, 0.968486726284027099609375)))) * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)))) * _573; - float3 _771; - if (_Globals.ColorShadow_Tint2.w != 0.0) - { - float _750 = dot(_743, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float3 _753 = (_743 / float3(_750)) - float3(1.0); - _771 = mix(_743, _743 * (_575 * (float3x3(float3(0.544169127941131591796875, 0.23959259688854217529296875, 0.16669429838657379150390625), float3(0.23946559429168701171875, 0.702153027057647705078125, 0.058381401002407073974609375), float3(-0.0023439000360667705535888671875, 0.0361833982169628143310546875, 1.05521833896636962890625)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)))), float3((1.0 - exp2((-4.0) * dot(_753, _753))) * (1.0 - exp2((((-4.0) * _Globals.ExpandGamut) * _750) * _750)))); - } - else - { - _771 = _743; - } - float _772 = dot(_771, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float4 _777 = _Globals.ColorSaturationShadows * _Globals.ColorSaturation; - float4 _782 = _Globals.ColorContrastShadows * _Globals.ColorContrast; - float4 _787 = _Globals.ColorGammaShadows * _Globals.ColorGamma; - float4 _792 = _Globals.ColorGainShadows * _Globals.ColorGain; - float4 _797 = _Globals.ColorOffsetShadows + _Globals.ColorOffset; - float3 _798 = float3(_772); - float _830 = smoothstep(0.0, _Globals.ColorCorrectionShadowsMax, _772); - float4 _834 = _Globals.ColorSaturationHighlights * _Globals.ColorSaturation; - float4 _837 = _Globals.ColorContrastHighlights * _Globals.ColorContrast; - float4 _840 = _Globals.ColorGammaHighlights * _Globals.ColorGamma; - float4 _843 = _Globals.ColorGainHighlights * _Globals.ColorGain; - float4 _846 = _Globals.ColorOffsetHighlights + _Globals.ColorOffset; - float _878 = smoothstep(_Globals.ColorCorrectionHighlightsMin, 1.0, _772); - float4 _881 = _Globals.ColorSaturationMidtones * _Globals.ColorSaturation; - float4 _884 = _Globals.ColorContrastMidtones * _Globals.ColorContrast; - float4 _887 = _Globals.ColorGammaMidtones * _Globals.ColorGamma; - float4 _890 = _Globals.ColorGainMidtones * _Globals.ColorGain; - float4 _893 = _Globals.ColorOffsetMidtones + _Globals.ColorOffset; - float3 _931 = ((((pow(pow(fast::max(float3(0.0), mix(_798, _771, _777.xyz * float3(_777.w))) * float3(5.5555553436279296875), _782.xyz * float3(_782.w)) * float3(0.180000007152557373046875), float3(1.0) / (_787.xyz * float3(_787.w))) * (_792.xyz * float3(_792.w))) + (_797.xyz + float3(_797.w))) * float3(1.0 - _830)) + (((pow(pow(fast::max(float3(0.0), mix(_798, _771, _881.xyz * float3(_881.w))) * float3(5.5555553436279296875), _884.xyz * float3(_884.w)) * float3(0.180000007152557373046875), float3(1.0) / (_887.xyz * float3(_887.w))) * (_890.xyz * float3(_890.w))) + (_893.xyz + float3(_893.w))) * float3(_830 - _878))) + (((pow(pow(fast::max(float3(0.0), mix(_798, _771, _834.xyz * float3(_834.w))) * float3(5.5555553436279296875), _837.xyz * float3(_837.w)) * float3(0.180000007152557373046875), float3(1.0) / (_840.xyz * float3(_840.w))) * (_843.xyz * float3(_843.w))) + (_846.xyz + float3(_846.w))) * float3(_878)); - float3 _932 = _931 * _575; - float3 _940 = float3(_Globals.BlueCorrection); - float3 _942 = mix(_931, _931 * ((_577 * float3x3(float3(0.940437257289886474609375, -0.01830687932670116424560546875, 0.07786960899829864501953125), float3(0.008378696627914905548095703125, 0.82866001129150390625, 0.162961304187774658203125), float3(0.0005471261101774871349334716796875, -0.00088337459601461887359619140625, 1.00033628940582275390625))) * _576), _940) * _577; - float _943 = _942.x; - float _944 = _942.y; - float _946 = _942.z; - float _949 = fast::max(fast::max(_943, _944), _946); - float _954 = (fast::max(_949, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_943, _944), _946), 1.0000000133514319600180897396058e-10)) / fast::max(_949, 0.00999999977648258209228515625); - float _967 = ((_946 + _944) + _943) + (1.75 * sqrt(((_946 * (_946 - _944)) + (_944 * (_944 - _943))) + (_943 * (_943 - _946)))); - float _968 = _967 * 0.3333333432674407958984375; - float _969 = _954 - 0.4000000059604644775390625; - float _974 = fast::max(1.0 - abs(_969 * 2.5), 0.0); - float _982 = (1.0 + (float(int(sign(_969 * 5.0))) * (1.0 - (_974 * _974)))) * 0.02500000037252902984619140625; - float _995; - if (_968 <= 0.053333334624767303466796875) - { - _995 = _982; - } - else - { - float _994; - if (_968 >= 0.1599999964237213134765625) - { - _994 = 0.0; - } - else - { - _994 = _982 * ((0.23999999463558197021484375 / _967) - 0.5); - } - _995 = _994; - } - float3 _998 = _942 * float3(1.0 + _995); - float _999 = _998.x; - float _1000 = _998.y; - float _1002 = _998.z; - float _1016; - if ((_999 == _1000) && (_1000 == _1002)) - { - _1016 = 0.0; - } - else - { - _1016 = 57.2957763671875 * atan2(sqrt(3.0) * (_1000 - _1002), ((2.0 * _999) - _1000) - _1002); - } - float _1021; - if (_1016 < 0.0) - { - _1021 = _1016 + 360.0; - } - else - { - _1021 = _1016; - } - float _1022 = fast::clamp(_1021, 0.0, 360.0); - float _1027; - if (_1022 > 180.0) - { - _1027 = _1022 - 360.0; - } - else - { - _1027 = _1022; - } - float _1031 = smoothstep(0.0, 1.0, 1.0 - abs(_1027 * 0.01481481455266475677490234375)); - float3 _1038 = _998; - _1038.x = _999 + ((((_1031 * _1031) * _954) * (0.02999999932944774627685546875 - _999)) * 0.180000007152557373046875); - float3 _1040 = fast::max(float3(0.0), _1038 * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375))); - float _1049 = (1.0 + _Globals.FilmBlackClip) - _Globals.FilmToe; - float _1052 = 1.0 + _Globals.FilmWhiteClip; - float _1055 = _1052 - _Globals.FilmShoulder; - float _1082; - if (_Globals.FilmToe > 0.800000011920928955078125) - { - _1082 = ((0.819999992847442626953125 - _Globals.FilmToe) / _Globals.FilmSlope) + (log(0.180000007152557373046875) / log(10.0)); - } - else - { - float _1061 = (0.180000007152557373046875 + _Globals.FilmBlackClip) / _1049; - _1082 = (log(0.180000007152557373046875) / log(10.0)) - ((0.5 * log(_1061 / (2.0 - _1061))) * (_1049 / _Globals.FilmSlope)); - } - float _1087 = ((1.0 - _Globals.FilmToe) / _Globals.FilmSlope) - _1082; - float _1089 = (_Globals.FilmShoulder / _Globals.FilmSlope) - _1087; - float _1091 = log(10.0); - float3 _1093 = log(mix(float3(dot(_1040, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1040, float3(0.959999978542327880859375))) / float3(_1091); - float3 _1097 = float3(_Globals.FilmSlope) * (_1093 + float3(_1087)); - float3 _1105 = float3(_1082); - float3 _1106 = _1093 - _1105; - float3 _1118 = float3(_1089); - float3 _1132 = fast::clamp(_1106 / float3(_1089 - _1082), float3(0.0), float3(1.0)); - float3 _1136 = select(_1132, float3(1.0) - _1132, bool3(_1089 < _1082)); - float3 _1141 = mix(select(_1097, float3(-_Globals.FilmBlackClip) + (float3(2.0 * _1049) / (float3(1.0) + exp(float3(((-2.0) * _Globals.FilmSlope) / _1049) * _1106))), _1093 < _1105), select(_1097, float3(_1052) - (float3(2.0 * _1055) / (float3(1.0) + exp(float3((2.0 * _Globals.FilmSlope) / _1055) * (_1093 - _1118)))), _1093 > _1118), ((float3(3.0) - (float3(2.0) * _1136)) * _1136) * _1136); - float3 _1145 = fast::max(float3(0.0), mix(float3(dot(_1141, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1141, float3(0.930000007152557373046875))); - float3 _1215; - if (_Globals.ColorShadow_Tint2.w == 0.0) - { - float3 _1157 = _3124; - _1157.x = dot(_932, _Globals.ColorMatrixR_ColorCurveCd1.xyz); - float3 _1162 = _1157; - _1162.y = dot(_932, _Globals.ColorMatrixG_ColorCurveCd3Cm3.xyz); - float3 _1167 = _1162; - _1167.z = dot(_932, _Globals.ColorMatrixB_ColorCurveCm2.xyz); - float3 _1183 = fast::max(float3(0.0), _1167 * (_Globals.ColorShadow_Tint1.xyz + (_Globals.ColorShadow_Tint2.xyz * float3(1.0 / (dot(_932, _Globals.ColorShadow_Luma.xyz) + 1.0))))); - float3 _1188 = fast::max(float3(0.0), _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx - _1183); - float3 _1190 = fast::max(_1183, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz); - _1215 = ((((_1190 * _Globals.ColorCurve_Ch1_Ch2.xxx) + _Globals.ColorCurve_Ch1_Ch2.yyy) * (float3(1.0) / (_1190 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.www))) + ((fast::clamp(_1183, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz) * _Globals.ColorMatrixB_ColorCurveCm2.www) + (((_1188 * _Globals.ColorMatrixR_ColorCurveCd1.www) * (float3(1.0) / (_1188 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.yyy))) + _Globals.ColorMatrixG_ColorCurveCd3Cm3.www))) - float3(0.00200000009499490261077880859375); - } - else - { - _1215 = fast::max(float3(0.0), mix(_1145, _1145 * ((_577 * float3x3(float3(1.06317996978759765625, 0.02339559979736804962158203125, -0.08657260239124298095703125), float3(-0.010633699595928192138671875, 1.2063200473785400390625, -0.1956900060176849365234375), float3(-0.0005908869788981974124908447265625, 0.00105247995816171169281005859375, 0.999538004398345947265625))) * _576), _940) * _575); - } - float3 _1216 = fast::clamp(_1215, float3(0.0), float3(1.0)); - float _1217 = _1216.x; - float _1229; - for (;;) - { - if (_1217 < 0.00313066993840038776397705078125) - { - _1229 = _1217 * 12.9200000762939453125; - break; - } - _1229 = (pow(_1217, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _1230 = _1216.y; - float _1242; - for (;;) - { - if (_1230 < 0.00313066993840038776397705078125) - { - _1242 = _1230 * 12.9200000762939453125; - break; - } - _1242 = (pow(_1230, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _1243 = _1216.z; - float _1255; - for (;;) - { - if (_1243 < 0.00313066993840038776397705078125) - { - _1255 = _1243 * 12.9200000762939453125; - break; - } - _1255 = (pow(_1243, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float3 _1256 = float3(_1229, _1242, _1255); - float3 _1258 = (_1256 * float3(0.9375)) + float3(0.03125); - float _1270 = (_1258.z * 16.0) - 0.5; - float _1271 = floor(_1270); - float _1275 = (_1258.x + _1271) * 0.0625; - float _1276 = _1258.y; - float4 _1279 = Texture1.sample(Texture1Sampler, float2(_1275, _1276)); - float4 _1283 = Texture1.sample(Texture1Sampler, float2(_1275 + 0.0625, _1276)); - float3 _1289 = fast::max(float3(6.1035199905745685100555419921875e-05), (float3(_Globals.LUTWeights[0].x) * _1256) + (float3(_Globals.LUTWeights[1].x) * mix(_1279, _1283, float4(_1270 - _1271)).xyz)); - float3 _1295 = select(_1289 * float3(0.077399380505084991455078125), pow((_1289 * float3(0.94786727428436279296875)) + float3(0.0521326996386051177978515625), float3(2.400000095367431640625)), _1289 > float3(0.040449999272823333740234375)); - float3 _1324 = pow(fast::max(float3(0.0), mix((((float3(_Globals.MappingPolynomial.x) * (_1295 * _1295)) + (float3(_Globals.MappingPolynomial.y) * _1295)) + float3(_Globals.MappingPolynomial.z)) * _Globals.ColorScale, _Globals.OverlayColor.xyz, float3(_Globals.OverlayColor.w))), float3(_Globals.InverseGamma.y)); - float3 _3103; - if (_Globals.OutputDevice == 0u) - { - float _3063 = _1324.x; - float _3075; - for (;;) - { - if (_3063 < 0.00313066993840038776397705078125) - { - _3075 = _3063 * 12.9200000762939453125; - break; - } - _3075 = (pow(_3063, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _3076 = _1324.y; - float _3088; - for (;;) - { - if (_3076 < 0.00313066993840038776397705078125) - { - _3088 = _3076 * 12.9200000762939453125; - break; - } - _3088 = (pow(_3076, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _3089 = _1324.z; - float _3101; - for (;;) - { - if (_3089 < 0.00313066993840038776397705078125) - { - _3101 = _3089 * 12.9200000762939453125; - break; - } - _3101 = (pow(_3089, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - _3103 = float3(_3075, _3088, _3101); - } - else - { - float3 _3062; - if (_Globals.OutputDevice == 1u) - { - float3 _3055 = fast::max(float3(6.1035199905745685100555419921875e-05), (_1324 * _573) * _602); - _3062 = fast::min(_3055 * float3(4.5), (pow(fast::max(_3055, float3(0.017999999225139617919921875)), float3(0.449999988079071044921875)) * float3(1.09899997711181640625)) - float3(0.098999999463558197021484375)); - } - else - { - float3 _3052; - if ((_Globals.OutputDevice == 3u) || (_Globals.OutputDevice == 5u)) - { - float3 _2204 = (_932 * float3(1.5)) * (_572 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _2205 = _2204.x; - float _2206 = _2204.y; - float _2208 = _2204.z; - float _2211 = fast::max(fast::max(_2205, _2206), _2208); - float _2216 = (fast::max(_2211, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_2205, _2206), _2208), 1.0000000133514319600180897396058e-10)) / fast::max(_2211, 0.00999999977648258209228515625); - float _2229 = ((_2208 + _2206) + _2205) + (1.75 * sqrt(((_2208 * (_2208 - _2206)) + (_2206 * (_2206 - _2205))) + (_2205 * (_2205 - _2208)))); - float _2230 = _2229 * 0.3333333432674407958984375; - float _2231 = _2216 - 0.4000000059604644775390625; - float _2236 = fast::max(1.0 - abs(_2231 * 2.5), 0.0); - float _2244 = (1.0 + (float(int(sign(_2231 * 5.0))) * (1.0 - (_2236 * _2236)))) * 0.02500000037252902984619140625; - float _2257; - if (_2230 <= 0.053333334624767303466796875) - { - _2257 = _2244; - } - else - { - float _2256; - if (_2230 >= 0.1599999964237213134765625) - { - _2256 = 0.0; - } - else - { - _2256 = _2244 * ((0.23999999463558197021484375 / _2229) - 0.5); - } - _2257 = _2256; - } - float3 _2260 = _2204 * float3(1.0 + _2257); - float _2261 = _2260.x; - float _2262 = _2260.y; - float _2264 = _2260.z; - float _2278; - if ((_2261 == _2262) && (_2262 == _2264)) - { - _2278 = 0.0; - } - else - { - _2278 = 57.2957763671875 * atan2(sqrt(3.0) * (_2262 - _2264), ((2.0 * _2261) - _2262) - _2264); - } - float _2283; - if (_2278 < 0.0) - { - _2283 = _2278 + 360.0; - } - else - { - _2283 = _2278; - } - float _2284 = fast::clamp(_2283, 0.0, 360.0); - float _2289; - if (_2284 > 180.0) - { - _2289 = _2284 - 360.0; - } - else - { - _2289 = _2284; - } - float _2339; - if ((_2289 > (-67.5)) && (_2289 < 67.5)) - { - float _2296 = (_2289 - (-67.5)) * 0.0296296291053295135498046875; - int _2297 = int(_2296); - float _2299 = _2296 - float(_2297); - float _2300 = _2299 * _2299; - float _2301 = _2300 * _2299; - float _2338; - if (_2297 == 3) - { - _2338 = (((_2301 * (-0.16666667163372039794921875)) + (_2300 * 0.5)) + (_2299 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _2331; - if (_2297 == 2) - { - _2331 = ((_2301 * 0.5) + (_2300 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _2326; - if (_2297 == 1) - { - _2326 = (((_2301 * (-0.5)) + (_2300 * 0.5)) + (_2299 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _2319; - if (_2297 == 0) - { - _2319 = _2301 * 0.16666667163372039794921875; - } - else - { - _2319 = 0.0; - } - _2326 = _2319; - } - _2331 = _2326; - } - _2338 = _2331; - } - _2339 = _2338; - } - else - { - _2339 = 0.0; - } - float3 _2346 = _2260; - _2346.x = _2261 + ((((_2339 * 1.5) * _2216) * (0.02999999932944774627685546875 - _2261)) * 0.180000007152557373046875); - float3 _2349 = fast::clamp(fast::clamp(_2346, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _2352 = mix(float3(dot(_2349, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _2349, float3(0.959999978542327880859375)); - float _2353 = _2352.x; - float _2357 = 0.17999999225139617919921875 * exp2(18.0); - float _2359 = exp2(-14.0); - float _2362 = log((_2353 <= 0.0) ? _2359 : _2353) / _1091; - float _2364 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1091; - float _2431; - if (_2362 <= _2364) - { - _2431 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2371 = log(0.180000007152557373046875) / _1091; - float _2428; - if ((_2362 > _2364) && (_2362 < _2371)) - { - float _2411 = (3.0 * (_2362 - _2364)) / (_2371 - _2364); - int _2412 = int(_2411); - float _2414 = _2411 - float(_2412); - _2428 = dot(float3(_2414 * _2414, _2414, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2412], _499[_2412 + 1], _499[_2412 + 2])); - } - else - { - float _2379 = log(_2357) / _1091; - float _2407; - if ((_2362 >= _2371) && (_2362 < _2379)) - { - float _2390 = (3.0 * (_2362 - _2371)) / (_2379 - _2371); - int _2391 = int(_2390); - float _2393 = _2390 - float(_2391); - _2407 = dot(float3(_2393 * _2393, _2393, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2391], _500[_2391 + 1], _500[_2391 + 2])); - } - else - { - _2407 = log(10000.0) / _1091; - } - _2428 = _2407; - } - _2431 = _2428; - } - float3 _2433 = _523; - _2433.x = pow(10.0, _2431); - float _2434 = _2352.y; - float _2438 = log((_2434 <= 0.0) ? _2359 : _2434) / _1091; - float _2505; - if (_2438 <= _2364) - { - _2505 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2445 = log(0.180000007152557373046875) / _1091; - float _2502; - if ((_2438 > _2364) && (_2438 < _2445)) - { - float _2485 = (3.0 * (_2438 - _2364)) / (_2445 - _2364); - int _2486 = int(_2485); - float _2488 = _2485 - float(_2486); - _2502 = dot(float3(_2488 * _2488, _2488, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2486], _499[_2486 + 1], _499[_2486 + 2])); - } - else - { - float _2453 = log(_2357) / _1091; - float _2481; - if ((_2438 >= _2445) && (_2438 < _2453)) - { - float _2464 = (3.0 * (_2438 - _2445)) / (_2453 - _2445); - int _2465 = int(_2464); - float _2467 = _2464 - float(_2465); - _2481 = dot(float3(_2467 * _2467, _2467, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2465], _500[_2465 + 1], _500[_2465 + 2])); - } - else - { - _2481 = log(10000.0) / _1091; - } - _2502 = _2481; - } - _2505 = _2502; - } - float3 _2507 = _2433; - _2507.y = pow(10.0, _2505); - float _2508 = _2352.z; - float _2512 = log((_2508 <= 0.0) ? _2359 : _2508) / _1091; - float _2579; - if (_2512 <= _2364) - { - _2579 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2519 = log(0.180000007152557373046875) / _1091; - float _2576; - if ((_2512 > _2364) && (_2512 < _2519)) - { - float _2559 = (3.0 * (_2512 - _2364)) / (_2519 - _2364); - int _2560 = int(_2559); - float _2562 = _2559 - float(_2560); - _2576 = dot(float3(_2562 * _2562, _2562, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2560], _499[_2560 + 1], _499[_2560 + 2])); - } - else - { - float _2527 = log(_2357) / _1091; - float _2555; - if ((_2512 >= _2519) && (_2512 < _2527)) - { - float _2538 = (3.0 * (_2512 - _2519)) / (_2527 - _2519); - int _2539 = int(_2538); - float _2541 = _2538 - float(_2539); - _2555 = dot(float3(_2541 * _2541, _2541, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2539], _500[_2539 + 1], _500[_2539 + 2])); - } - else - { - _2555 = log(10000.0) / _1091; - } - _2576 = _2555; - } - _2579 = _2576; - } - float3 _2581 = _2507; - _2581.z = pow(10.0, _2579); - float3 _2583 = (_2581 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _2585 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _2589 = log((_2585 <= 0.0) ? _2359 : _2585) / _1091; - float _2656; - if (_2589 <= _2364) - { - _2656 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2596 = log(0.180000007152557373046875) / _1091; - float _2653; - if ((_2589 > _2364) && (_2589 < _2596)) - { - float _2636 = (3.0 * (_2589 - _2364)) / (_2596 - _2364); - int _2637 = int(_2636); - float _2639 = _2636 - float(_2637); - _2653 = dot(float3(_2639 * _2639, _2639, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2637], _499[_2637 + 1], _499[_2637 + 2])); - } - else - { - float _2604 = log(_2357) / _1091; - float _2632; - if ((_2589 >= _2596) && (_2589 < _2604)) - { - float _2615 = (3.0 * (_2589 - _2596)) / (_2604 - _2596); - int _2616 = int(_2615); - float _2618 = _2615 - float(_2616); - _2632 = dot(float3(_2618 * _2618, _2618, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2616], _500[_2616 + 1], _500[_2616 + 2])); - } - else - { - _2632 = log(10000.0) / _1091; - } - _2653 = _2632; - } - _2656 = _2653; - } - float _2659 = log(0.180000007152557373046875) / _1091; - float _2713; - if (_2659 <= _2364) - { - _2713 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2710; - if ((_2659 > _2364) && (_2659 < _2659)) - { - _2710 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(-0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875)).z; - } - else - { - float _2672 = log(_2357) / _1091; - float _2700; - if ((_2659 >= _2659) && (_2659 < _2672)) - { - float _2683 = (3.0 * (_2659 - _2659)) / (_2672 - _2659); - int _2684 = int(_2683); - float _2686 = _2683 - float(_2684); - _2700 = dot(float3(_2686 * _2686, _2686, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2684], _500[_2684 + 1], _500[_2684 + 2])); - } - else - { - _2700 = log(10000.0) / _1091; - } - _2710 = _2700; - } - _2713 = _2710; - } - float _2714 = pow(10.0, _2713); - float _2716 = 0.17999999225139617919921875 * pow(2.0, 10.0); - float _2720 = log((_2716 <= 0.0) ? _2359 : _2716) / _1091; - float _2785; - if (_2720 <= _2364) - { - _2785 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2782; - if ((_2720 > _2364) && (_2720 < _2659)) - { - float _2765 = (3.0 * (_2720 - _2364)) / (_2659 - _2364); - int _2766 = int(_2765); - float _2768 = _2765 - float(_2766); - _2782 = dot(float3(_2768 * _2768, _2768, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2766], _499[_2766 + 1], _499[_2766 + 2])); - } - else - { - float _2733 = log(_2357) / _1091; - float _2761; - if ((_2720 >= _2659) && (_2720 < _2733)) - { - float _2744 = (3.0 * (_2720 - _2659)) / (_2733 - _2659); - int _2745 = int(_2744); - float _2747 = _2744 - float(_2745); - _2761 = dot(float3(_2747 * _2747, _2747, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2745], _500[_2745 + 1], _500[_2745 + 2])); - } - else - { - _2761 = log(10000.0) / _1091; - } - _2782 = _2761; - } - _2785 = _2782; - } - float _2786 = pow(10.0, _2785); - float _2787 = _2583.x; - float _2791 = log((_2787 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2787) / _1091; - float _2792 = log(pow(10.0, _2656)); - float _2793 = _2792 / _1091; - float _2870; - if (_2791 <= _2793) - { - _2870 = (_2791 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1091) - ((3.0 * _2792) / _1091)); - } - else - { - float _2800 = log(_2714) / _1091; - float _2862; - if ((_2791 > _2793) && (_2791 < _2800)) - { - float _2845 = (7.0 * (_2791 - _2793)) / (_2800 - _2793); - int _2846 = int(_2845); - float _2848 = _2845 - float(_2846); - _2862 = dot(float3(_2848 * _2848, _2848, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_503[_2846], _503[_2846 + 1], _503[_2846 + 2])); - } - else - { - float _2807 = log(_2786); - float _2808 = _2807 / _1091; - float _2841; - if ((_2791 >= _2800) && (_2791 < _2808)) - { - float _2824 = (7.0 * (_2791 - _2800)) / (_2808 - _2800); - int _2825 = int(_2824); - float _2827 = _2824 - float(_2825); - _2841 = dot(float3(_2827 * _2827, _2827, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_504[_2825], _504[_2825 + 1], _504[_2825 + 2])); - } - else - { - _2841 = (_2791 * 0.0599999986588954925537109375) + ((log(1000.0) / _1091) - ((0.0599999986588954925537109375 * _2807) / _1091)); - } - _2862 = _2841; - } - _2870 = _2862; - } - float3 _2872 = _523; - _2872.x = pow(10.0, _2870); - float _2873 = _2583.y; - float _2877 = log((_2873 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2873) / _1091; - float _2954; - if (_2877 <= _2793) - { - _2954 = (_2877 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1091) - ((3.0 * _2792) / _1091)); - } - else - { - float _2884 = log(_2714) / _1091; - float _2946; - if ((_2877 > _2793) && (_2877 < _2884)) - { - float _2929 = (7.0 * (_2877 - _2793)) / (_2884 - _2793); - int _2930 = int(_2929); - float _2932 = _2929 - float(_2930); - _2946 = dot(float3(_2932 * _2932, _2932, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_503[_2930], _503[_2930 + 1], _503[_2930 + 2])); - } - else - { - float _2891 = log(_2786); - float _2892 = _2891 / _1091; - float _2925; - if ((_2877 >= _2884) && (_2877 < _2892)) - { - float _2908 = (7.0 * (_2877 - _2884)) / (_2892 - _2884); - int _2909 = int(_2908); - float _2911 = _2908 - float(_2909); - _2925 = dot(float3(_2911 * _2911, _2911, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_504[_2909], _504[_2909 + 1], _504[_2909 + 2])); - } - else - { - _2925 = (_2877 * 0.0599999986588954925537109375) + ((log(1000.0) / _1091) - ((0.0599999986588954925537109375 * _2891) / _1091)); - } - _2946 = _2925; - } - _2954 = _2946; - } - float3 _2956 = _2872; - _2956.y = pow(10.0, _2954); - float _2957 = _2583.z; - float _2961 = log((_2957 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2957) / _1091; - float _3038; - if (_2961 <= _2793) - { - _3038 = (_2961 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1091) - ((3.0 * _2792) / _1091)); - } - else - { - float _2968 = log(_2714) / _1091; - float _3030; - if ((_2961 > _2793) && (_2961 < _2968)) - { - float _3013 = (7.0 * (_2961 - _2793)) / (_2968 - _2793); - int _3014 = int(_3013); - float _3016 = _3013 - float(_3014); - _3030 = dot(float3(_3016 * _3016, _3016, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_503[_3014], _503[_3014 + 1], _503[_3014 + 2])); - } - else - { - float _2975 = log(_2786); - float _2976 = _2975 / _1091; - float _3009; - if ((_2961 >= _2968) && (_2961 < _2976)) - { - float _2992 = (7.0 * (_2961 - _2968)) / (_2976 - _2968); - int _2993 = int(_2992); - float _2995 = _2992 - float(_2993); - _3009 = dot(float3(_2995 * _2995, _2995, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_504[_2993], _504[_2993 + 1], _504[_2993 + 2])); - } - else - { - _3009 = (_2961 * 0.0599999986588954925537109375) + ((log(1000.0) / _1091) - ((0.0599999986588954925537109375 * _2975) / _1091)); - } - _3030 = _3009; - } - _3038 = _3030; - } - float3 _3040 = _2956; - _3040.z = pow(10.0, _3038); - float3 _3044 = pow(((_3040 - float3(3.5073844628641381859779357910156e-05)) * _602) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _3052 = pow((float3(0.8359375) + (float3(18.8515625) * _3044)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _3044))), float3(78.84375)); - } - else - { - float3 _2201; - if ((_Globals.OutputDevice == 4u) || (_Globals.OutputDevice == 6u)) - { - float3 _1369 = (_932 * float3(1.5)) * (_572 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _1370 = _1369.x; - float _1371 = _1369.y; - float _1373 = _1369.z; - float _1376 = fast::max(fast::max(_1370, _1371), _1373); - float _1381 = (fast::max(_1376, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_1370, _1371), _1373), 1.0000000133514319600180897396058e-10)) / fast::max(_1376, 0.00999999977648258209228515625); - float _1394 = ((_1373 + _1371) + _1370) + (1.75 * sqrt(((_1373 * (_1373 - _1371)) + (_1371 * (_1371 - _1370))) + (_1370 * (_1370 - _1373)))); - float _1395 = _1394 * 0.3333333432674407958984375; - float _1396 = _1381 - 0.4000000059604644775390625; - float _1401 = fast::max(1.0 - abs(_1396 * 2.5), 0.0); - float _1409 = (1.0 + (float(int(sign(_1396 * 5.0))) * (1.0 - (_1401 * _1401)))) * 0.02500000037252902984619140625; - float _1422; - if (_1395 <= 0.053333334624767303466796875) - { - _1422 = _1409; - } - else - { - float _1421; - if (_1395 >= 0.1599999964237213134765625) - { - _1421 = 0.0; - } - else - { - _1421 = _1409 * ((0.23999999463558197021484375 / _1394) - 0.5); - } - _1422 = _1421; - } - float3 _1425 = _1369 * float3(1.0 + _1422); - float _1426 = _1425.x; - float _1427 = _1425.y; - float _1429 = _1425.z; - float _1443; - if ((_1426 == _1427) && (_1427 == _1429)) - { - _1443 = 0.0; - } - else - { - _1443 = 57.2957763671875 * atan2(sqrt(3.0) * (_1427 - _1429), ((2.0 * _1426) - _1427) - _1429); - } - float _1448; - if (_1443 < 0.0) - { - _1448 = _1443 + 360.0; - } - else - { - _1448 = _1443; - } - float _1449 = fast::clamp(_1448, 0.0, 360.0); - float _1454; - if (_1449 > 180.0) - { - _1454 = _1449 - 360.0; - } - else - { - _1454 = _1449; - } - float _1504; - if ((_1454 > (-67.5)) && (_1454 < 67.5)) - { - float _1461 = (_1454 - (-67.5)) * 0.0296296291053295135498046875; - int _1462 = int(_1461); - float _1464 = _1461 - float(_1462); - float _1465 = _1464 * _1464; - float _1466 = _1465 * _1464; - float _1503; - if (_1462 == 3) - { - _1503 = (((_1466 * (-0.16666667163372039794921875)) + (_1465 * 0.5)) + (_1464 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _1496; - if (_1462 == 2) - { - _1496 = ((_1466 * 0.5) + (_1465 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _1491; - if (_1462 == 1) - { - _1491 = (((_1466 * (-0.5)) + (_1465 * 0.5)) + (_1464 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _1484; - if (_1462 == 0) - { - _1484 = _1466 * 0.16666667163372039794921875; - } - else - { - _1484 = 0.0; - } - _1491 = _1484; - } - _1496 = _1491; - } - _1503 = _1496; - } - _1504 = _1503; - } - else - { - _1504 = 0.0; - } - float3 _1511 = _1425; - _1511.x = _1426 + ((((_1504 * 1.5) * _1381) * (0.02999999932944774627685546875 - _1426)) * 0.180000007152557373046875); - float3 _1514 = fast::clamp(fast::clamp(_1511, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _1517 = mix(float3(dot(_1514, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1514, float3(0.959999978542327880859375)); - float _1518 = _1517.x; - float _1522 = 0.17999999225139617919921875 * exp2(18.0); - float _1524 = exp2(-14.0); - float _1527 = log((_1518 <= 0.0) ? _1524 : _1518) / _1091; - float _1529 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1091; - float _1596; - if (_1527 <= _1529) - { - _1596 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1536 = log(0.180000007152557373046875) / _1091; - float _1593; - if ((_1527 > _1529) && (_1527 < _1536)) - { - float _1576 = (3.0 * (_1527 - _1529)) / (_1536 - _1529); - int _1577 = int(_1576); - float _1579 = _1576 - float(_1577); - _1593 = dot(float3(_1579 * _1579, _1579, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1577], _499[_1577 + 1], _499[_1577 + 2])); - } - else - { - float _1544 = log(_1522) / _1091; - float _1572; - if ((_1527 >= _1536) && (_1527 < _1544)) - { - float _1555 = (3.0 * (_1527 - _1536)) / (_1544 - _1536); - int _1556 = int(_1555); - float _1558 = _1555 - float(_1556); - _1572 = dot(float3(_1558 * _1558, _1558, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1556], _500[_1556 + 1], _500[_1556 + 2])); - } - else - { - _1572 = log(10000.0) / _1091; - } - _1593 = _1572; - } - _1596 = _1593; - } - float3 _1598 = _523; - _1598.x = pow(10.0, _1596); - float _1599 = _1517.y; - float _1603 = log((_1599 <= 0.0) ? _1524 : _1599) / _1091; - float _1670; - if (_1603 <= _1529) - { - _1670 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1610 = log(0.180000007152557373046875) / _1091; - float _1667; - if ((_1603 > _1529) && (_1603 < _1610)) - { - float _1650 = (3.0 * (_1603 - _1529)) / (_1610 - _1529); - int _1651 = int(_1650); - float _1653 = _1650 - float(_1651); - _1667 = dot(float3(_1653 * _1653, _1653, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1651], _499[_1651 + 1], _499[_1651 + 2])); - } - else - { - float _1618 = log(_1522) / _1091; - float _1646; - if ((_1603 >= _1610) && (_1603 < _1618)) - { - float _1629 = (3.0 * (_1603 - _1610)) / (_1618 - _1610); - int _1630 = int(_1629); - float _1632 = _1629 - float(_1630); - _1646 = dot(float3(_1632 * _1632, _1632, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1630], _500[_1630 + 1], _500[_1630 + 2])); - } - else - { - _1646 = log(10000.0) / _1091; - } - _1667 = _1646; - } - _1670 = _1667; - } - float3 _1672 = _1598; - _1672.y = pow(10.0, _1670); - float _1673 = _1517.z; - float _1677 = log((_1673 <= 0.0) ? _1524 : _1673) / _1091; - float _1744; - if (_1677 <= _1529) - { - _1744 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1684 = log(0.180000007152557373046875) / _1091; - float _1741; - if ((_1677 > _1529) && (_1677 < _1684)) - { - float _1724 = (3.0 * (_1677 - _1529)) / (_1684 - _1529); - int _1725 = int(_1724); - float _1727 = _1724 - float(_1725); - _1741 = dot(float3(_1727 * _1727, _1727, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1725], _499[_1725 + 1], _499[_1725 + 2])); - } - else - { - float _1692 = log(_1522) / _1091; - float _1720; - if ((_1677 >= _1684) && (_1677 < _1692)) - { - float _1703 = (3.0 * (_1677 - _1684)) / (_1692 - _1684); - int _1704 = int(_1703); - float _1706 = _1703 - float(_1704); - _1720 = dot(float3(_1706 * _1706, _1706, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1704], _500[_1704 + 1], _500[_1704 + 2])); - } - else - { - _1720 = log(10000.0) / _1091; - } - _1741 = _1720; - } - _1744 = _1741; - } - float3 _1746 = _1672; - _1746.z = pow(10.0, _1744); - float3 _1748 = (_1746 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _1750 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _1754 = log((_1750 <= 0.0) ? _1524 : _1750) / _1091; - float _1821; - if (_1754 <= _1529) - { - _1821 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1761 = log(0.180000007152557373046875) / _1091; - float _1818; - if ((_1754 > _1529) && (_1754 < _1761)) - { - float _1801 = (3.0 * (_1754 - _1529)) / (_1761 - _1529); - int _1802 = int(_1801); - float _1804 = _1801 - float(_1802); - _1818 = dot(float3(_1804 * _1804, _1804, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1802], _499[_1802 + 1], _499[_1802 + 2])); - } - else - { - float _1769 = log(_1522) / _1091; - float _1797; - if ((_1754 >= _1761) && (_1754 < _1769)) - { - float _1780 = (3.0 * (_1754 - _1761)) / (_1769 - _1761); - int _1781 = int(_1780); - float _1783 = _1780 - float(_1781); - _1797 = dot(float3(_1783 * _1783, _1783, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1781], _500[_1781 + 1], _500[_1781 + 2])); - } - else - { - _1797 = log(10000.0) / _1091; - } - _1818 = _1797; - } - _1821 = _1818; - } - float _1824 = log(0.180000007152557373046875) / _1091; - float _1878; - if (_1824 <= _1529) - { - _1878 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1875; - if ((_1824 > _1529) && (_1824 < _1824)) - { - _1875 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(-0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875)).z; - } - else - { - float _1837 = log(_1522) / _1091; - float _1865; - if ((_1824 >= _1824) && (_1824 < _1837)) - { - float _1848 = (3.0 * (_1824 - _1824)) / (_1837 - _1824); - int _1849 = int(_1848); - float _1851 = _1848 - float(_1849); - _1865 = dot(float3(_1851 * _1851, _1851, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1849], _500[_1849 + 1], _500[_1849 + 2])); - } - else - { - _1865 = log(10000.0) / _1091; - } - _1875 = _1865; - } - _1878 = _1875; - } - float _1879 = pow(10.0, _1878); - float _1881 = 0.17999999225139617919921875 * pow(2.0, 11.0); - float _1885 = log((_1881 <= 0.0) ? _1524 : _1881) / _1091; - float _1950; - if (_1885 <= _1529) - { - _1950 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1947; - if ((_1885 > _1529) && (_1885 < _1824)) - { - float _1930 = (3.0 * (_1885 - _1529)) / (_1824 - _1529); - int _1931 = int(_1930); - float _1933 = _1930 - float(_1931); - _1947 = dot(float3(_1933 * _1933, _1933, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1931], _499[_1931 + 1], _499[_1931 + 2])); - } - else - { - float _1898 = log(_1522) / _1091; - float _1926; - if ((_1885 >= _1824) && (_1885 < _1898)) - { - float _1909 = (3.0 * (_1885 - _1824)) / (_1898 - _1824); - int _1910 = int(_1909); - float _1912 = _1909 - float(_1910); - _1926 = dot(float3(_1912 * _1912, _1912, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1910], _500[_1910 + 1], _500[_1910 + 2])); - } - else - { - _1926 = log(10000.0) / _1091; - } - _1947 = _1926; - } - _1950 = _1947; - } - float _1951 = pow(10.0, _1950); - float _1952 = _1748.x; - float _1956 = log((_1952 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _1952) / _1091; - float _1958 = log(pow(10.0, _1821)) / _1091; - float _2030; - if (_1956 <= _1958) - { - _2030 = log(0.004999999888241291046142578125) / _1091; - } - else - { - float _1965 = log(_1879) / _1091; - float _2027; - if ((_1956 > _1958) && (_1956 < _1965)) - { - float _2010 = (7.0 * (_1956 - _1958)) / (_1965 - _1958); - int _2011 = int(_2010); - float _2013 = _2010 - float(_2011); - _2027 = dot(float3(_2013 * _2013, _2013, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_506[_2011], _506[_2011 + 1], _506[_2011 + 2])); - } - else - { - float _1972 = log(_1951); - float _1973 = _1972 / _1091; - float _2006; - if ((_1956 >= _1965) && (_1956 < _1973)) - { - float _1989 = (7.0 * (_1956 - _1965)) / (_1973 - _1965); - int _1990 = int(_1989); - float _1992 = _1989 - float(_1990); - _2006 = dot(float3(_1992 * _1992, _1992, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_507[_1990], _507[_1990 + 1], _507[_1990 + 2])); - } - else - { - _2006 = (_1956 * 0.119999997317790985107421875) + ((log(2000.0) / _1091) - ((0.119999997317790985107421875 * _1972) / _1091)); - } - _2027 = _2006; - } - _2030 = _2027; - } - float3 _2032 = _523; - _2032.x = pow(10.0, _2030); - float _2033 = _1748.y; - float _2037 = log((_2033 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2033) / _1091; - float _2109; - if (_2037 <= _1958) - { - _2109 = log(0.004999999888241291046142578125) / _1091; - } - else - { - float _2044 = log(_1879) / _1091; - float _2106; - if ((_2037 > _1958) && (_2037 < _2044)) - { - float _2089 = (7.0 * (_2037 - _1958)) / (_2044 - _1958); - int _2090 = int(_2089); - float _2092 = _2089 - float(_2090); - _2106 = dot(float3(_2092 * _2092, _2092, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_506[_2090], _506[_2090 + 1], _506[_2090 + 2])); - } - else - { - float _2051 = log(_1951); - float _2052 = _2051 / _1091; - float _2085; - if ((_2037 >= _2044) && (_2037 < _2052)) - { - float _2068 = (7.0 * (_2037 - _2044)) / (_2052 - _2044); - int _2069 = int(_2068); - float _2071 = _2068 - float(_2069); - _2085 = dot(float3(_2071 * _2071, _2071, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_507[_2069], _507[_2069 + 1], _507[_2069 + 2])); - } - else - { - _2085 = (_2037 * 0.119999997317790985107421875) + ((log(2000.0) / _1091) - ((0.119999997317790985107421875 * _2051) / _1091)); - } - _2106 = _2085; - } - _2109 = _2106; - } - float3 _2111 = _2032; - _2111.y = pow(10.0, _2109); - float _2112 = _1748.z; - float _2116 = log((_2112 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2112) / _1091; - float _2188; - if (_2116 <= _1958) - { - _2188 = log(0.004999999888241291046142578125) / _1091; - } - else - { - float _2123 = log(_1879) / _1091; - float _2185; - if ((_2116 > _1958) && (_2116 < _2123)) - { - float _2168 = (7.0 * (_2116 - _1958)) / (_2123 - _1958); - int _2169 = int(_2168); - float _2171 = _2168 - float(_2169); - _2185 = dot(float3(_2171 * _2171, _2171, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_506[_2169], _506[_2169 + 1], _506[_2169 + 2])); - } - else - { - float _2130 = log(_1951); - float _2131 = _2130 / _1091; - float _2164; - if ((_2116 >= _2123) && (_2116 < _2131)) - { - float _2147 = (7.0 * (_2116 - _2123)) / (_2131 - _2123); - int _2148 = int(_2147); - float _2150 = _2147 - float(_2148); - _2164 = dot(float3(_2150 * _2150, _2150, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_507[_2148], _507[_2148 + 1], _507[_2148 + 2])); - } - else - { - _2164 = (_2116 * 0.119999997317790985107421875) + ((log(2000.0) / _1091) - ((0.119999997317790985107421875 * _2130) / _1091)); - } - _2185 = _2164; - } - _2188 = _2185; - } - float3 _2190 = _2111; - _2190.z = pow(10.0, _2188); - float3 _2193 = pow((_2190 * _602) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _2201 = pow((float3(0.8359375) + (float3(18.8515625) * _2193)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _2193))), float3(78.84375)); - } - else - { - float3 _1366; - if (_Globals.OutputDevice == 7u) - { - float3 _1358 = pow(((_932 * _573) * _602) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _1366 = pow((float3(0.8359375) + (float3(18.8515625) * _1358)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _1358))), float3(78.84375)); - } - else - { - _1366 = pow((_1324 * _573) * _602, float3(_Globals.InverseGamma.z)); - } - _2201 = _1366; - } - _3052 = _2201; - } - _3062 = _3052; - } - _3103 = _3062; - } - float3 _3104 = _3103 * float3(0.95238101482391357421875); - float4 _3106 = float4(_3104.x, _3104.y, _3104.z, float4(0.0).w); - _3106.w = 0.0; - out.out_var_SV_Target0 = _3106; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/sample-mask-not-array.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/sample-mask-not-array.asm.frag deleted file mode 100644 index dd54893a2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/sample-mask-not-array.asm.frag +++ /dev/null @@ -1,503 +0,0 @@ -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -struct type_TranslucentBasePass -{ - uint TranslucentBasePass_Shared_Forward_NumLocalLights; - uint TranslucentBasePass_Shared_Forward_NumReflectionCaptures; - uint TranslucentBasePass_Shared_Forward_HasDirectionalLight; - uint TranslucentBasePass_Shared_Forward_NumGridCells; - packed_int3 TranslucentBasePass_Shared_Forward_CulledGridSize; - uint TranslucentBasePass_Shared_Forward_MaxCulledLightsPerCell; - uint TranslucentBasePass_Shared_Forward_LightGridPixelSizeShift; - uint PrePadding_TranslucentBasePass_Shared_Forward_36; - uint PrePadding_TranslucentBasePass_Shared_Forward_40; - uint PrePadding_TranslucentBasePass_Shared_Forward_44; - packed_float3 TranslucentBasePass_Shared_Forward_LightGridZParams; - float PrePadding_TranslucentBasePass_Shared_Forward_60; - packed_float3 TranslucentBasePass_Shared_Forward_DirectionalLightDirection; - float PrePadding_TranslucentBasePass_Shared_Forward_76; - packed_float3 TranslucentBasePass_Shared_Forward_DirectionalLightColor; - float TranslucentBasePass_Shared_Forward_DirectionalLightVolumetricScatteringIntensity; - uint TranslucentBasePass_Shared_Forward_DirectionalLightShadowMapChannelMask; - uint PrePadding_TranslucentBasePass_Shared_Forward_100; - float2 TranslucentBasePass_Shared_Forward_DirectionalLightDistanceFadeMAD; - uint TranslucentBasePass_Shared_Forward_NumDirectionalLightCascades; - uint PrePadding_TranslucentBasePass_Shared_Forward_116; - uint PrePadding_TranslucentBasePass_Shared_Forward_120; - uint PrePadding_TranslucentBasePass_Shared_Forward_124; - float4 TranslucentBasePass_Shared_Forward_CascadeEndDepths; - float4x4 TranslucentBasePass_Shared_Forward_DirectionalLightWorldToShadowMatrix[4]; - float4 TranslucentBasePass_Shared_Forward_DirectionalLightShadowmapMinMax[4]; - float4 TranslucentBasePass_Shared_Forward_DirectionalLightShadowmapAtlasBufferSize; - float TranslucentBasePass_Shared_Forward_DirectionalLightDepthBias; - uint TranslucentBasePass_Shared_Forward_DirectionalLightUseStaticShadowing; - uint PrePadding_TranslucentBasePass_Shared_Forward_488; - uint PrePadding_TranslucentBasePass_Shared_Forward_492; - float4 TranslucentBasePass_Shared_Forward_DirectionalLightStaticShadowBufferSize; - float4x4 TranslucentBasePass_Shared_Forward_DirectionalLightWorldToStaticShadow; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_576; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_580; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_584; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_588; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_592; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_596; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_600; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_604; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_608; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_612; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_616; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_620; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_624; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_628; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_632; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_636; - uint TranslucentBasePass_Shared_ForwardISR_NumLocalLights; - uint TranslucentBasePass_Shared_ForwardISR_NumReflectionCaptures; - uint TranslucentBasePass_Shared_ForwardISR_HasDirectionalLight; - uint TranslucentBasePass_Shared_ForwardISR_NumGridCells; - packed_int3 TranslucentBasePass_Shared_ForwardISR_CulledGridSize; - uint TranslucentBasePass_Shared_ForwardISR_MaxCulledLightsPerCell; - uint TranslucentBasePass_Shared_ForwardISR_LightGridPixelSizeShift; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_676; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_680; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_684; - packed_float3 TranslucentBasePass_Shared_ForwardISR_LightGridZParams; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_700; - packed_float3 TranslucentBasePass_Shared_ForwardISR_DirectionalLightDirection; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_716; - packed_float3 TranslucentBasePass_Shared_ForwardISR_DirectionalLightColor; - float TranslucentBasePass_Shared_ForwardISR_DirectionalLightVolumetricScatteringIntensity; - uint TranslucentBasePass_Shared_ForwardISR_DirectionalLightShadowMapChannelMask; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_740; - float2 TranslucentBasePass_Shared_ForwardISR_DirectionalLightDistanceFadeMAD; - uint TranslucentBasePass_Shared_ForwardISR_NumDirectionalLightCascades; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_756; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_760; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_764; - float4 TranslucentBasePass_Shared_ForwardISR_CascadeEndDepths; - float4x4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightWorldToShadowMatrix[4]; - float4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightShadowmapMinMax[4]; - float4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightShadowmapAtlasBufferSize; - float TranslucentBasePass_Shared_ForwardISR_DirectionalLightDepthBias; - uint TranslucentBasePass_Shared_ForwardISR_DirectionalLightUseStaticShadowing; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_1128; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_1132; - float4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightStaticShadowBufferSize; - float4x4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightWorldToStaticShadow; - float PrePadding_TranslucentBasePass_Shared_Reflection_1216; - float PrePadding_TranslucentBasePass_Shared_Reflection_1220; - float PrePadding_TranslucentBasePass_Shared_Reflection_1224; - float PrePadding_TranslucentBasePass_Shared_Reflection_1228; - float PrePadding_TranslucentBasePass_Shared_Reflection_1232; - float PrePadding_TranslucentBasePass_Shared_Reflection_1236; - float PrePadding_TranslucentBasePass_Shared_Reflection_1240; - float PrePadding_TranslucentBasePass_Shared_Reflection_1244; - float PrePadding_TranslucentBasePass_Shared_Reflection_1248; - float PrePadding_TranslucentBasePass_Shared_Reflection_1252; - float PrePadding_TranslucentBasePass_Shared_Reflection_1256; - float PrePadding_TranslucentBasePass_Shared_Reflection_1260; - float PrePadding_TranslucentBasePass_Shared_Reflection_1264; - float PrePadding_TranslucentBasePass_Shared_Reflection_1268; - float PrePadding_TranslucentBasePass_Shared_Reflection_1272; - float PrePadding_TranslucentBasePass_Shared_Reflection_1276; - float4 TranslucentBasePass_Shared_Reflection_SkyLightParameters; - float TranslucentBasePass_Shared_Reflection_SkyLightCubemapBrightness; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1300; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1304; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1308; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1312; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1316; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1320; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1324; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1328; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1332; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1336; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1340; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1344; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1348; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1352; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1356; - float4 TranslucentBasePass_Shared_PlanarReflection_ReflectionPlane; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionOrigin; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionXAxis; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionYAxis; - float3x4 TranslucentBasePass_Shared_PlanarReflection_InverseTransposeMirrorMatrix; - packed_float3 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionParameters; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1484; - float2 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionParameters2; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1496; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1500; - float4x4 TranslucentBasePass_Shared_PlanarReflection_ProjectionWithExtraFOV[2]; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionScreenScaleBias[2]; - float2 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionScreenBound; - uint TranslucentBasePass_Shared_PlanarReflection_bIsStereo; - float PrePadding_TranslucentBasePass_Shared_Fog_1676; - float PrePadding_TranslucentBasePass_Shared_Fog_1680; - float PrePadding_TranslucentBasePass_Shared_Fog_1684; - float PrePadding_TranslucentBasePass_Shared_Fog_1688; - float PrePadding_TranslucentBasePass_Shared_Fog_1692; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogParameters; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogParameters2; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogColorParameter; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogParameters3; - float4 TranslucentBasePass_Shared_Fog_InscatteringLightDirection; - float4 TranslucentBasePass_Shared_Fog_DirectionalInscatteringColor; - float2 TranslucentBasePass_Shared_Fog_SinCosInscatteringColorCubemapRotation; - float PrePadding_TranslucentBasePass_Shared_Fog_1800; - float PrePadding_TranslucentBasePass_Shared_Fog_1804; - packed_float3 TranslucentBasePass_Shared_Fog_FogInscatteringTextureParameters; - float TranslucentBasePass_Shared_Fog_ApplyVolumetricFog; - float PrePadding_TranslucentBasePass_1824; - float PrePadding_TranslucentBasePass_1828; - float PrePadding_TranslucentBasePass_1832; - float PrePadding_TranslucentBasePass_1836; - float PrePadding_TranslucentBasePass_1840; - float PrePadding_TranslucentBasePass_1844; - float PrePadding_TranslucentBasePass_1848; - float PrePadding_TranslucentBasePass_1852; - float PrePadding_TranslucentBasePass_1856; - float PrePadding_TranslucentBasePass_1860; - float PrePadding_TranslucentBasePass_1864; - float PrePadding_TranslucentBasePass_1868; - float PrePadding_TranslucentBasePass_1872; - float PrePadding_TranslucentBasePass_1876; - float PrePadding_TranslucentBasePass_1880; - float PrePadding_TranslucentBasePass_1884; - float PrePadding_TranslucentBasePass_1888; - float PrePadding_TranslucentBasePass_1892; - float PrePadding_TranslucentBasePass_1896; - float PrePadding_TranslucentBasePass_1900; - float PrePadding_TranslucentBasePass_1904; - float PrePadding_TranslucentBasePass_1908; - float PrePadding_TranslucentBasePass_1912; - float PrePadding_TranslucentBasePass_1916; - float PrePadding_TranslucentBasePass_1920; - float PrePadding_TranslucentBasePass_1924; - float PrePadding_TranslucentBasePass_1928; - float PrePadding_TranslucentBasePass_1932; - float PrePadding_TranslucentBasePass_1936; - float PrePadding_TranslucentBasePass_1940; - float PrePadding_TranslucentBasePass_1944; - float PrePadding_TranslucentBasePass_1948; - float PrePadding_TranslucentBasePass_1952; - float PrePadding_TranslucentBasePass_1956; - float PrePadding_TranslucentBasePass_1960; - float PrePadding_TranslucentBasePass_1964; - float PrePadding_TranslucentBasePass_1968; - float PrePadding_TranslucentBasePass_1972; - float PrePadding_TranslucentBasePass_1976; - float PrePadding_TranslucentBasePass_1980; - float PrePadding_TranslucentBasePass_1984; - float PrePadding_TranslucentBasePass_1988; - float PrePadding_TranslucentBasePass_1992; - float PrePadding_TranslucentBasePass_1996; - float PrePadding_TranslucentBasePass_2000; - float PrePadding_TranslucentBasePass_2004; - float PrePadding_TranslucentBasePass_2008; - float PrePadding_TranslucentBasePass_2012; - float PrePadding_TranslucentBasePass_2016; - float PrePadding_TranslucentBasePass_2020; - float PrePadding_TranslucentBasePass_2024; - float PrePadding_TranslucentBasePass_2028; - float PrePadding_TranslucentBasePass_2032; - float PrePadding_TranslucentBasePass_2036; - float PrePadding_TranslucentBasePass_2040; - float PrePadding_TranslucentBasePass_2044; - float PrePadding_TranslucentBasePass_2048; - float PrePadding_TranslucentBasePass_2052; - float PrePadding_TranslucentBasePass_2056; - float PrePadding_TranslucentBasePass_2060; - float PrePadding_TranslucentBasePass_2064; - float PrePadding_TranslucentBasePass_2068; - float PrePadding_TranslucentBasePass_2072; - float PrePadding_TranslucentBasePass_2076; - float PrePadding_TranslucentBasePass_2080; - float PrePadding_TranslucentBasePass_2084; - float PrePadding_TranslucentBasePass_2088; - float PrePadding_TranslucentBasePass_2092; - float PrePadding_TranslucentBasePass_2096; - float PrePadding_TranslucentBasePass_2100; - float PrePadding_TranslucentBasePass_2104; - float PrePadding_TranslucentBasePass_2108; - float PrePadding_TranslucentBasePass_2112; - float PrePadding_TranslucentBasePass_2116; - float PrePadding_TranslucentBasePass_2120; - float PrePadding_TranslucentBasePass_2124; - float PrePadding_TranslucentBasePass_2128; - float PrePadding_TranslucentBasePass_2132; - float PrePadding_TranslucentBasePass_2136; - float PrePadding_TranslucentBasePass_2140; - float4 TranslucentBasePass_HZBUvFactorAndInvFactor; - float4 TranslucentBasePass_PrevScreenPositionScaleBias; - float TranslucentBasePass_PrevSceneColorPreExposureInv; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[2]; - float4 Material_ScalarExpressions[1]; -}; - -constant float _108 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; - uint gl_SampleMask [[sample_mask]]; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 in_var_TEXCOORD11_centroid [[user(locn1)]]; - uint in_var_PRIMITIVE_ID [[user(locn2)]]; - float4 in_var_TEXCOORD7 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], const device type_StructuredBuffer_v4float& View_PrimitiveSceneData [[buffer(1)]], constant type_TranslucentBasePass& TranslucentBasePass [[buffer(2)]], constant type_Material& Material [[buffer(3)]], texture3d TranslucentBasePass_Shared_Fog_IntegratedLightScattering [[texture(0)]], sampler View_SharedBilinearClampedSampler [[sampler(0)]], float4 gl_FragCoord [[position]], uint gl_SampleMaskIn [[sample_mask]]) -{ - main0_out out = {}; - float4 _137 = View.View_SVPositionToTranslatedWorld * float4(gl_FragCoord.xyz, 1.0); - float3 _142 = (_137.xyz / float3(_137.w)) - float3(View.View_PreViewTranslation); - bool _165 = TranslucentBasePass.TranslucentBasePass_Shared_Fog_ApplyVolumetricFog > 0.0; - float4 _215; - if (_165) - { - float4 _172 = View.View_WorldToClip * float4(_142, 1.0); - float _173 = _172.w; - float4 _202; - if (_165) - { - _202 = TranslucentBasePass_Shared_Fog_IntegratedLightScattering.sample(View_SharedBilinearClampedSampler, float3(((_172.xy / float2(_173)).xy * float2(0.5, -0.5)) + float2(0.5), (log2((_173 * View.View_VolumetricFogGridZParams[0]) + View.View_VolumetricFogGridZParams[1]) * View.View_VolumetricFogGridZParams[2]) * View.View_VolumetricFogInvGridSize[2]), level(0.0)); - } - else - { - _202 = float4(0.0, 0.0, 0.0, 1.0); - } - _215 = float4(_202.xyz + (in.in_var_TEXCOORD7.xyz * float3(_202.w)), _202.w * in.in_var_TEXCOORD7.w); - } - else - { - _215 = in.in_var_TEXCOORD7; - } - float3 _216 = fast::max(Material.Material_VectorExpressions[1].xyz * float3(((1.0 + dot(float3(-1.0, -1.5, 3.0) / float3(sqrt(12.25)), normalize(float3x3(in.in_var_TEXCOORD10_centroid.xyz, cross(in.in_var_TEXCOORD11_centroid.xyz, in.in_var_TEXCOORD10_centroid.xyz) * float3(in.in_var_TEXCOORD11_centroid.w), in.in_var_TEXCOORD11_centroid.xyz) * normalize((float3(0.0, 0.0, 1.0) * float3(View.View_NormalOverrideParameter.w)) + View.View_NormalOverrideParameter.xyz)))) * 0.5) + 0.20000000298023223876953125), float3(0.0)); - float3 _246; - if (View.View_OutOfBoundsMask > 0.0) - { - uint _222 = in.in_var_PRIMITIVE_ID * 26u; - float3 _245; - if (any(abs(_142 - View_PrimitiveSceneData._m0[_222 + 5u].xyz) > (View_PrimitiveSceneData._m0[_222 + 19u].xyz + float3(1.0)))) - { - _245 = mix(float3(1.0, 1.0, 0.0), float3(0.0, 1.0, 1.0), select(float3(0.0), float3(1.0), float3(fract(dot(_142, float3(0.57700002193450927734375)) * 0.00200000009499490261077880859375)) > float3(0.5))); - } - else - { - _245 = _216; - } - _246 = _245; - } - else - { - _246 = _216; - } - float4 _256 = float4((_246 * float3(_215.w)) + _215.xyz, _108); - _256.w = 1.0; - float4 _268; - uint _269; - if (View.View_NumSceneColorMSAASamples > 1) - { - _268 = _256 * float4(float(View.View_NumSceneColorMSAASamples) * 0.25); - _269 = gl_SampleMaskIn & 15u; - } - else - { - _268 = _256; - _269 = gl_SampleMaskIn; - } - out.out_var_SV_Target0 = _268; - out.gl_SampleMask = _269; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag deleted file mode 100644 index 02cfc8829..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag +++ /dev/null @@ -1,213 +0,0 @@ -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Globals -{ - float3 SoftTransitionScale; - float4 ShadowBufferSize; - float ShadowFadeFraction; - float ShadowSharpen; - float4 LightPositionAndInvRadius; - float4x4 ScreenToShadowMatrix; - float2 ProjectionDepthBiasParameters; - float4 ModulatedShadowColor; - float4 ShadowTileOffsetAndSize; -}; - -constant float4 _58 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], float4 _gl_LastFragData [[color(0)]], texture2d ShadowDepthTexture [[texture(1)]], sampler ShadowDepthTextureSampler [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - float4 _67 = _gl_LastFragData; - float _68 = _67.w; - float4 _82 = _Globals.ScreenToShadowMatrix * float4((((gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw) - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_68), _68, 1.0); - float _118 = fast::clamp(((fast::clamp((ShadowDepthTexture.sample(ShadowDepthTextureSampler, (((_82.xyz / float3(_82.w)).xy * _Globals.ShadowTileOffsetAndSize.zw).xy + _Globals.ShadowTileOffsetAndSize.xy).xy, level(0.0)).xxx * float3(_Globals.SoftTransitionScale.z)) - float3((fast::min(_82.z, 0.999989986419677734375) * _Globals.SoftTransitionScale.z) - 1.0), float3(0.0), float3(1.0)).x - 0.5) * _Globals.ShadowSharpen) + 0.5, 0.0, 1.0); - float3 _127 = mix(_Globals.ModulatedShadowColor.xyz, float3(1.0), float3(mix(1.0, _118 * _118, _Globals.ShadowFadeFraction))); - float4 _129 = float4(_127.x, _127.y, _127.z, _58.w); - _129.w = 0.0; - out.out_var_SV_Target0 = _129; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/texture-atomics.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/texture-atomics.asm.frag deleted file mode 100644 index 98cdda44d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/texture-atomics.asm.frag +++ /dev/null @@ -1,121 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(0)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _107 = _103 + 1u; - if (all(CulledObjectBoxBounds._m0[_107].xy > _96.xy) && all(CulledObjectBoxBounds._m0[_103].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[_160] - (float3(0.5) * (CulledObjectBoxBounds._m0[_103].xyz + CulledObjectBoxBounds._m0[_107].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 3u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 4u].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag deleted file mode 100644 index aa36f6cce..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag +++ /dev/null @@ -1,122 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvBufferSizeConstants [[buffer(25)]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(0)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - constant uint& CulledObjectBoxBoundsBufferSize = spvBufferSizeConstants[0]; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _189 = uint(clamp(int(_103 + 1u), int(0u), int(min((((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u), 2147483647u)))); - if (all(CulledObjectBoxBounds._m0[_189].xy > _96.xy) && all(CulledObjectBoxBounds._m0[uint(clamp(int(_103), int(0u), int(min((((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u), 2147483647u))))].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[clamp(_160, 0, 7)] - (float3(0.5) * (CulledObjectBoxBounds._m0[uint(clamp(int(_103), int(0u), int(min((((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u), 2147483647u))))].xyz + CulledObjectBoxBounds._m0[_189].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[uint(clamp(int(_103 + 2u), int(0u), int(min((((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u), 2147483647u))))].xyz), dot(_166, CulledObjectBoxBounds._m0[uint(clamp(int(_103 + 3u), int(0u), int(min((((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u), 2147483647u))))].xyz), dot(_166, CulledObjectBoxBounds._m0[uint(clamp(int(_103 + 4u), int(0u), int(min((((CulledObjectBoxBoundsBufferSize - 0) / 16) - 1u), 2147483647u))))].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-incorrect-base-type.asm.tesc b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-incorrect-base-type.asm.tesc deleted file mode 100644 index ec5d9960f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-incorrect-base-type.asm.tesc +++ /dev/null @@ -1,399 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; - float4 Color; - spvUnsafeArray TexCoords; - float4 LightMapCoordinate; - uint PrimitiveId; - uint LightmapDataIndex; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FSharedBasePassInterpolants -{ -}; -struct FBasePassInterpolantsVSToDS -{ - FSharedBasePassInterpolants _m0; -}; - -struct FBasePassVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - FBasePassInterpolantsVSToDS BasePassInterpolants; - float4 Position; -}; - -struct FPNTessellationHSToDS -{ - FBasePassVSToDS PassSpecificData; - spvUnsafeArray WorldPosition; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -constant float4 _602 = {}; - -struct main0_out -{ - float4 out_var_COLOR0; - uint out_var_LIGHTMAP_ID; - float3 out_var_PN_DisplacementScales; - spvUnsafeArray out_var_PN_POSITION; - float out_var_PN_TessellationMultiplier; - float out_var_PN_WorldDisplacementMultiplier; - uint out_var_PRIMITIVE_ID; - spvUnsafeArray out_var_TEXCOORD0; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_TEXCOORD4; - float4 out_var_VS_To_DS_Position; -}; - -struct main0_patchOut -{ - float4 out_var_PN_POSITION9; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_COLOR0 [[attribute(2)]]; - float4 in_var_TEXCOORD0_0 [[attribute(3)]]; - float4 in_var_TEXCOORD4 [[attribute(4)]]; - uint in_var_PRIMITIVE_ID [[attribute(5)]]; - uint in_var_LIGHTMAP_ID [[attribute(6)]]; - float4 in_var_VS_To_DS_Position [[attribute(7)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], const device type_StructuredBuffer_v4float& View_PrimitiveSceneData [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _144 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _145 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _146 = spvUnsafeArray({ gl_in[0].in_var_COLOR0, gl_in[1].in_var_COLOR0, gl_in[2].in_var_COLOR0, gl_in[3].in_var_COLOR0, gl_in[4].in_var_COLOR0, gl_in[5].in_var_COLOR0, gl_in[6].in_var_COLOR0, gl_in[7].in_var_COLOR0, gl_in[8].in_var_COLOR0, gl_in[9].in_var_COLOR0, gl_in[10].in_var_COLOR0, gl_in[11].in_var_COLOR0 }); - spvUnsafeArray, 12> _147 = spvUnsafeArray, 12>({ spvUnsafeArray({ gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[2].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[3].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[4].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[5].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[6].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[7].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[8].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[9].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[10].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[11].in_var_TEXCOORD0_0 }) }); - spvUnsafeArray _148 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD4, gl_in[1].in_var_TEXCOORD4, gl_in[2].in_var_TEXCOORD4, gl_in[3].in_var_TEXCOORD4, gl_in[4].in_var_TEXCOORD4, gl_in[5].in_var_TEXCOORD4, gl_in[6].in_var_TEXCOORD4, gl_in[7].in_var_TEXCOORD4, gl_in[8].in_var_TEXCOORD4, gl_in[9].in_var_TEXCOORD4, gl_in[10].in_var_TEXCOORD4, gl_in[11].in_var_TEXCOORD4 }); - spvUnsafeArray _149 = spvUnsafeArray({ gl_in[0].in_var_PRIMITIVE_ID, gl_in[1].in_var_PRIMITIVE_ID, gl_in[2].in_var_PRIMITIVE_ID, gl_in[3].in_var_PRIMITIVE_ID, gl_in[4].in_var_PRIMITIVE_ID, gl_in[5].in_var_PRIMITIVE_ID, gl_in[6].in_var_PRIMITIVE_ID, gl_in[7].in_var_PRIMITIVE_ID, gl_in[8].in_var_PRIMITIVE_ID, gl_in[9].in_var_PRIMITIVE_ID, gl_in[10].in_var_PRIMITIVE_ID, gl_in[11].in_var_PRIMITIVE_ID }); - spvUnsafeArray _150 = spvUnsafeArray({ gl_in[0].in_var_LIGHTMAP_ID, gl_in[1].in_var_LIGHTMAP_ID, gl_in[2].in_var_LIGHTMAP_ID, gl_in[3].in_var_LIGHTMAP_ID, gl_in[4].in_var_LIGHTMAP_ID, gl_in[5].in_var_LIGHTMAP_ID, gl_in[6].in_var_LIGHTMAP_ID, gl_in[7].in_var_LIGHTMAP_ID, gl_in[8].in_var_LIGHTMAP_ID, gl_in[9].in_var_LIGHTMAP_ID, gl_in[10].in_var_LIGHTMAP_ID, gl_in[11].in_var_LIGHTMAP_ID }); - spvUnsafeArray _259 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); - spvUnsafeArray _284 = spvUnsafeArray({ FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[0], _145[0], _146[0], _147[0], _148[0], _149[0], _150[0] } }, FBasePassInterpolantsVSToDS{ { } }, _259[0] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[1], _145[1], _146[1], _147[1], _148[1], _149[1], _150[1] } }, FBasePassInterpolantsVSToDS{ { } }, _259[1] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[2], _145[2], _146[2], _147[2], _148[2], _149[2], _150[2] } }, FBasePassInterpolantsVSToDS{ { } }, _259[2] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[3], _145[3], _146[3], _147[3], _148[3], _149[3], _150[3] } }, FBasePassInterpolantsVSToDS{ { } }, _259[3] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[4], _145[4], _146[4], _147[4], _148[4], _149[4], _150[4] } }, FBasePassInterpolantsVSToDS{ { } }, _259[4] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[5], _145[5], _146[5], _147[5], _148[5], _149[5], _150[5] } }, FBasePassInterpolantsVSToDS{ { } }, _259[5] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[6], _145[6], _146[6], _147[6], _148[6], _149[6], _150[6] } }, FBasePassInterpolantsVSToDS{ { } }, _259[6] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[7], _145[7], _146[7], _147[7], _148[7], _149[7], _150[7] } }, FBasePassInterpolantsVSToDS{ { } }, _259[7] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[8], _145[8], _146[8], _147[8], _148[8], _149[8], _150[8] } }, FBasePassInterpolantsVSToDS{ { } }, _259[8] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[9], _145[9], _146[9], _147[9], _148[9], _149[9], _150[9] } }, FBasePassInterpolantsVSToDS{ { } }, _259[9] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[10], _145[10], _146[10], _147[10], _148[10], _149[10], _150[10] } }, FBasePassInterpolantsVSToDS{ { } }, _259[10] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[11], _145[11], _146[11], _147[11], _148[11], _149[11], _150[11] } }, FBasePassInterpolantsVSToDS{ { } }, _259[11] } }); - spvUnsafeArray param_var_I; - param_var_I = _284; - float4 _301 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float3 _310 = View_PrimitiveSceneData._m0[(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.PrimitiveId * 26u) + 22u].xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - uint _313 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; - uint _314 = 2u * gl_InvocationID; - uint _315 = 3u + _314; - uint _316 = _314 + 4u; - float4 _328 = float4(param_var_I[_313].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _336 = float4(param_var_I[_315].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _344 = float4(param_var_I[_316].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - spvUnsafeArray _392 = spvUnsafeArray({ param_var_I[gl_InvocationID].Position, ((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_313].Position) - (float4(dot(param_var_I[_313].Position - param_var_I[gl_InvocationID].Position, _301)) * _301)) + (((float4(2.0) * param_var_I[_315].Position) + param_var_I[_316].Position) - (float4(dot(param_var_I[_316].Position - param_var_I[_315].Position, _336)) * _336))) * float4(0.16666667163372039794921875), ((((float4(2.0) * param_var_I[_313].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_313].Position, _328)) * _328)) + (((float4(2.0) * param_var_I[_316].Position) + param_var_I[_315].Position) - (float4(dot(param_var_I[_315].Position - param_var_I[_316].Position, _344)) * _344))) * float4(0.16666667163372039794921875) }); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_COLOR0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.Color; - gl_out[gl_InvocationID].out_var_TEXCOORD0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TexCoords; - gl_out[gl_InvocationID].out_var_TEXCOORD4 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.LightMapCoordinate; - gl_out[gl_InvocationID].out_var_PRIMITIVE_ID = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.PrimitiveId; - gl_out[gl_InvocationID].out_var_LIGHTMAP_ID = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.LightmapDataIndex; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_PN_POSITION = _392; - gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _310; - gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; - temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _392, _310, 1.0, 1.0 }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _450 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); - float4 _463 = _602; - _463.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _469 = _463; - _469.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _474 = _469; - _474.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _481 = _474; - _481.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _589; - for (;;) - { - float4 _489 = View.View_ViewToClip * float4(0.0); - float4 _494 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); - float3 _495 = _494.xyz; - float3 _496 = _489.xyz; - float _498 = _494.w; - float _499 = _489.w; - float4 _516 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); - float3 _517 = _516.xyz; - float _519 = _516.w; - float4 _537 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); - float3 _538 = _537.xyz; - float _540 = _537.w; - if (any((((select(int3(0), int3(1), (_495 - _496) < float3(_498 + _499)) + (int3(2) * select(int3(0), int3(1), (_495 + _496) > float3((-_498) - _499)))) | (select(int3(0), int3(1), (_517 - _496) < float3(_519 + _499)) + (int3(2) * select(int3(0), int3(1), (_517 + _496) > float3((-_519) - _499))))) | (select(int3(0), int3(1), (_538 - _496) < float3(_540 + _499)) + (int3(2) * select(int3(0), int3(1), (_538 + _496) > float3((-_540) - _499))))) != int3(3))) - { - _589 = float4(0.0); - break; - } - float3 _558 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; - float3 _559 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; - float3 _560 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; - float3 _563 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _566 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _569 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float _573 = sqrt(dot(_559, _559) / dot(_566, _566)); - float _577 = sqrt(dot(_560, _560) / dot(_569, _569)); - float _581 = sqrt(dot(_558, _558) / dot(_563, _563)); - float4 _586 = float4(_573, _577, _581, 1.0); - _586.w = 0.333000004291534423828125 * ((_573 + _577) + _581); - _589 = float4(View.View_AdaptiveTessellationFactor) * _586; - break; - } - float4 _591 = fast::clamp(_481 * _589, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_591.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_591.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_591.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_591.w); - patchOut.out_var_PN_POSITION9 = _450 + ((_450 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc deleted file mode 100644 index 848aa9ab6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc +++ /dev/null @@ -1,467 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FHitProxyVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - float4 Position; - uint VertexID; -}; - -struct FHullShaderConstantDominantVertexData -{ - float2 UV; - float4 Normal; - float3 Tangent; -}; - -struct FHullShaderConstantDominantEdgeData -{ - float2 UV0; - float2 UV1; - float4 Normal0; - float4 Normal1; - float3 Tangent0; - float3 Tangent1; -}; - -struct FPNTessellationHSToDS -{ - FHitProxyVSToDS PassSpecificData; - spvUnsafeArray WorldPosition; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; - FHullShaderConstantDominantVertexData DominantVertex; - FHullShaderConstantDominantEdgeData DominantEdge; -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_DrawsVelocity; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - uint Primitive_LightingChannelMask; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightmapDataIndex; - packed_float3 Primitive_PreSkinnedLocalBounds; - int Primitive_SingleCaptureIndex; - uint Primitive_OutputVelocity; - uint PrePadding_Primitive_420; - uint PrePadding_Primitive_424; - uint PrePadding_Primitive_428; - float4 Primitive_CustomPrimitiveData[4]; -}; - -constant float4 _613 = {}; - -struct main0_out -{ - float3 out_var_PN_DisplacementScales; - float2 out_var_PN_DominantEdge; - float2 out_var_PN_DominantEdge1; - float4 out_var_PN_DominantEdge2; - float4 out_var_PN_DominantEdge3; - float3 out_var_PN_DominantEdge4; - float3 out_var_PN_DominantEdge5; - float2 out_var_PN_DominantVertex; - float4 out_var_PN_DominantVertex1; - float3 out_var_PN_DominantVertex2; - spvUnsafeArray out_var_PN_POSITION; - float out_var_PN_TessellationMultiplier; - float out_var_PN_WorldDisplacementMultiplier; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_VS_To_DS_Position; - uint out_var_VS_To_DS_VertexID; -}; - -struct main0_patchOut -{ - float4 out_var_PN_POSITION9; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_VS_To_DS_Position [[attribute(2)]]; - uint in_var_VS_To_DS_VertexID [[attribute(3)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _142 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _143 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _192 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); - spvUnsafeArray _193 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_VertexID, gl_in[1].in_var_VS_To_DS_VertexID, gl_in[2].in_var_VS_To_DS_VertexID, gl_in[3].in_var_VS_To_DS_VertexID, gl_in[4].in_var_VS_To_DS_VertexID, gl_in[5].in_var_VS_To_DS_VertexID, gl_in[6].in_var_VS_To_DS_VertexID, gl_in[7].in_var_VS_To_DS_VertexID, gl_in[8].in_var_VS_To_DS_VertexID, gl_in[9].in_var_VS_To_DS_VertexID, gl_in[10].in_var_VS_To_DS_VertexID, gl_in[11].in_var_VS_To_DS_VertexID }); - spvUnsafeArray _230 = spvUnsafeArray({ FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[0], _143[0] } }, _192[0], _193[0] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[1], _143[1] } }, _192[1], _193[1] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[2], _143[2] } }, _192[2], _193[2] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[3], _143[3] } }, _192[3], _193[3] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[4], _143[4] } }, _192[4], _193[4] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[5], _143[5] } }, _192[5], _193[5] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[6], _143[6] } }, _192[6], _193[6] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[7], _143[7] } }, _192[7], _193[7] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[8], _143[8] } }, _192[8], _193[8] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[9], _143[9] } }, _192[9], _193[9] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[10], _143[10] } }, _192[10], _193[10] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[11], _143[11] } }, _192[11], _193[11] } }); - spvUnsafeArray param_var_I; - param_var_I = _230; - float4 _247 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float3 _251 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - uint _254 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; - uint _255 = 2u * gl_InvocationID; - uint _256 = 3u + _255; - uint _257 = _255 + 4u; - uint _264 = (_254 < 2u) ? (_254 + 1u) : 0u; - uint _265 = 2u * _254; - uint _266 = 3u + _265; - uint _267 = _265 + 4u; - float4 _279 = float4(param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _315; - float4 _316; - float4 _317; - float4 _318; - if ((param_var_I[_266].VertexID < param_var_I[_254].VertexID) || ((param_var_I[_266].VertexID == param_var_I[_254].VertexID) && (param_var_I[_267].VertexID < param_var_I[_264].VertexID))) - { - _315 = param_var_I[_267].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _316 = param_var_I[_267].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - _317 = param_var_I[_266].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _318 = param_var_I[_266].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - } - else - { - _315 = param_var_I[_264].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _316 = param_var_I[_264].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - _317 = param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _318 = param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - } - float4 _324 = float4(_318.xyz, 0.0); - float4 _328 = float4(_316.xyz, 0.0); - float4 _336 = float4(param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _344 = float4(param_var_I[_256].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _352 = float4(param_var_I[_257].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - spvUnsafeArray _402 = spvUnsafeArray({ param_var_I[gl_InvocationID].Position, ((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_254].Position) - (float4(dot(param_var_I[_254].Position - param_var_I[gl_InvocationID].Position, _247)) * _247)) + (((float4(2.0) * param_var_I[_256].Position) + param_var_I[_257].Position) - (float4(dot(param_var_I[_257].Position - param_var_I[_256].Position, _344)) * _344))) * float4(0.16666667163372039794921875), ((((float4(2.0) * param_var_I[_254].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_254].Position, _336)) * _336)) + (((float4(2.0) * param_var_I[_257].Position) + param_var_I[_256].Position) - (float4(dot(param_var_I[_256].Position - param_var_I[_257].Position, _352)) * _352))) * float4(0.16666667163372039794921875) }); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_VS_To_DS_VertexID = param_var_I[gl_InvocationID].VertexID; - gl_out[gl_InvocationID].out_var_PN_POSITION = _402; - gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _251; - gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_DominantVertex = float2(0.0); - gl_out[gl_InvocationID].out_var_PN_DominantVertex1 = _279; - gl_out[gl_InvocationID].out_var_PN_DominantVertex2 = param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz; - gl_out[gl_InvocationID].out_var_PN_DominantEdge = float2(0.0); - gl_out[gl_InvocationID].out_var_PN_DominantEdge1 = float2(0.0); - gl_out[gl_InvocationID].out_var_PN_DominantEdge2 = _324; - gl_out[gl_InvocationID].out_var_PN_DominantEdge3 = _328; - gl_out[gl_InvocationID].out_var_PN_DominantEdge4 = _317.xyz; - gl_out[gl_InvocationID].out_var_PN_DominantEdge5 = _315.xyz; - temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _402, _251, 1.0, 1.0, FHullShaderConstantDominantVertexData{ float2(0.0), _279, param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz }, FHullShaderConstantDominantEdgeData{ float2(0.0), float2(0.0), _324, _328, _317.xyz, _315.xyz } }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _461 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); - float4 _474 = _613; - _474.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _480 = _474; - _480.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _485 = _480; - _485.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _492 = _485; - _492.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _600; - for (;;) - { - float4 _500 = View.View_ViewToClip * float4(0.0); - float4 _505 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); - float3 _506 = _505.xyz; - float3 _507 = _500.xyz; - float _509 = _505.w; - float _510 = _500.w; - float4 _527 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); - float3 _528 = _527.xyz; - float _530 = _527.w; - float4 _548 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); - float3 _549 = _548.xyz; - float _551 = _548.w; - if (any((((select(int3(0), int3(1), (_506 - _507) < float3(_509 + _510)) + (int3(2) * select(int3(0), int3(1), (_506 + _507) > float3((-_509) - _510)))) | (select(int3(0), int3(1), (_528 - _507) < float3(_530 + _510)) + (int3(2) * select(int3(0), int3(1), (_528 + _507) > float3((-_530) - _510))))) | (select(int3(0), int3(1), (_549 - _507) < float3(_551 + _510)) + (int3(2) * select(int3(0), int3(1), (_549 + _507) > float3((-_551) - _510))))) != int3(3))) - { - _600 = float4(0.0); - break; - } - float3 _569 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; - float3 _570 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; - float3 _571 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; - float3 _574 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _577 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _580 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float _584 = sqrt(dot(_570, _570) / dot(_577, _577)); - float _588 = sqrt(dot(_571, _571) / dot(_580, _580)); - float _592 = sqrt(dot(_569, _569) / dot(_574, _574)); - float4 _597 = float4(_584, _588, _592, 1.0); - _597.w = 0.333000004291534423828125 * ((_584 + _588) + _592); - _600 = float4(View.View_AdaptiveTessellationFactor) * _597; - break; - } - float4 _602 = fast::clamp(_492 * _600, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_602.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_602.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_602.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_602.w); - patchOut.out_var_PN_POSITION9 = _461 + ((_461 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc deleted file mode 100644 index 674992ca8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc +++ /dev/null @@ -1,411 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; - float4 Color; - spvUnsafeArray TexCoords; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FHitProxyVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - float4 Position; -}; - -struct FPNTessellationHSToDS -{ - FHitProxyVSToDS PassSpecificData; - spvUnsafeArray WorldPosition; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_DrawsVelocity; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - uint Primitive_LightingChannelMask; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightmapDataIndex; - packed_float3 Primitive_PreSkinnedLocalBounds; - int Primitive_SingleCaptureIndex; - uint Primitive_OutputVelocity; - uint PrePadding_Primitive_420; - uint PrePadding_Primitive_424; - uint PrePadding_Primitive_428; - float4 Primitive_CustomPrimitiveData[4]; -}; - -constant float4 _537 = {}; - -struct main0_out -{ - float4 out_var_COLOR0; - float3 out_var_PN_DisplacementScales; - spvUnsafeArray out_var_PN_POSITION; - float out_var_PN_TessellationMultiplier; - float out_var_PN_WorldDisplacementMultiplier; - spvUnsafeArray out_var_TEXCOORD0; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_VS_To_DS_Position; -}; - -struct main0_patchOut -{ - float4 out_var_PN_POSITION9; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_COLOR0 [[attribute(2)]]; - float2 in_var_TEXCOORD0_0 [[attribute(3)]]; - float2 in_var_TEXCOORD0_1 [[attribute(4)]]; - float4 in_var_VS_To_DS_Position [[attribute(5)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _129 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _130 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _131 = spvUnsafeArray({ gl_in[0].in_var_COLOR0, gl_in[1].in_var_COLOR0, gl_in[2].in_var_COLOR0, gl_in[3].in_var_COLOR0, gl_in[4].in_var_COLOR0, gl_in[5].in_var_COLOR0, gl_in[6].in_var_COLOR0, gl_in[7].in_var_COLOR0, gl_in[8].in_var_COLOR0, gl_in[9].in_var_COLOR0, gl_in[10].in_var_COLOR0, gl_in[11].in_var_COLOR0 }); - spvUnsafeArray, 12> _132 = spvUnsafeArray, 12>({ spvUnsafeArray({ gl_in[0].in_var_TEXCOORD0_0, gl_in[0].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[1].in_var_TEXCOORD0_0, gl_in[1].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[2].in_var_TEXCOORD0_0, gl_in[2].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[3].in_var_TEXCOORD0_0, gl_in[3].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[4].in_var_TEXCOORD0_0, gl_in[4].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[5].in_var_TEXCOORD0_0, gl_in[5].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[6].in_var_TEXCOORD0_0, gl_in[6].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[7].in_var_TEXCOORD0_0, gl_in[7].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[8].in_var_TEXCOORD0_0, gl_in[8].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[9].in_var_TEXCOORD0_0, gl_in[9].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[10].in_var_TEXCOORD0_0, gl_in[10].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[11].in_var_TEXCOORD0_0, gl_in[11].in_var_TEXCOORD0_1 }) }); - spvUnsafeArray _205 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); - spvUnsafeArray _230 = spvUnsafeArray({ FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[0], _130[0], _131[0], _132[0] } }, _205[0] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[1], _130[1], _131[1], _132[1] } }, _205[1] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[2], _130[2], _131[2], _132[2] } }, _205[2] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[3], _130[3], _131[3], _132[3] } }, _205[3] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[4], _130[4], _131[4], _132[4] } }, _205[4] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[5], _130[5], _131[5], _132[5] } }, _205[5] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[6], _130[6], _131[6], _132[6] } }, _205[6] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[7], _130[7], _131[7], _132[7] } }, _205[7] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[8], _130[8], _131[8], _132[8] } }, _205[8] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[9], _130[9], _131[9], _132[9] } }, _205[9] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[10], _130[10], _131[10], _132[10] } }, _205[10] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[11], _130[11], _131[11], _132[11] } }, _205[11] } }); - spvUnsafeArray param_var_I; - param_var_I = _230; - float4 _247 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float3 _251 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - uint _254 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; - uint _255 = 2u * gl_InvocationID; - uint _256 = 3u + _255; - uint _257 = _255 + 4u; - float4 _269 = float4(param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _277 = float4(param_var_I[_256].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _285 = float4(param_var_I[_257].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - spvUnsafeArray _333 = spvUnsafeArray({ param_var_I[gl_InvocationID].Position, ((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_254].Position) - (float4(dot(param_var_I[_254].Position - param_var_I[gl_InvocationID].Position, _247)) * _247)) + (((float4(2.0) * param_var_I[_256].Position) + param_var_I[_257].Position) - (float4(dot(param_var_I[_257].Position - param_var_I[_256].Position, _277)) * _277))) * float4(0.16666667163372039794921875), ((((float4(2.0) * param_var_I[_254].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_254].Position, _269)) * _269)) + (((float4(2.0) * param_var_I[_257].Position) + param_var_I[_256].Position) - (float4(dot(param_var_I[_256].Position - param_var_I[_257].Position, _285)) * _285))) * float4(0.16666667163372039794921875) }); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_COLOR0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.Color; - gl_out[gl_InvocationID].out_var_TEXCOORD0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TexCoords; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_PN_POSITION = _333; - gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _251; - gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; - temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _333, _251, 1.0, 1.0 }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _385 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); - float4 _398 = _537; - _398.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _404 = _398; - _404.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _409 = _404; - _409.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _416 = _409; - _416.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _524; - for (;;) - { - float4 _424 = View.View_ViewToClip * float4(0.0); - float4 _429 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); - float3 _430 = _429.xyz; - float3 _431 = _424.xyz; - float _433 = _429.w; - float _434 = _424.w; - float4 _451 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); - float3 _452 = _451.xyz; - float _454 = _451.w; - float4 _472 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); - float3 _473 = _472.xyz; - float _475 = _472.w; - if (any((((select(int3(0), int3(1), (_430 - _431) < float3(_433 + _434)) + (int3(2) * select(int3(0), int3(1), (_430 + _431) > float3((-_433) - _434)))) | (select(int3(0), int3(1), (_452 - _431) < float3(_454 + _434)) + (int3(2) * select(int3(0), int3(1), (_452 + _431) > float3((-_454) - _434))))) | (select(int3(0), int3(1), (_473 - _431) < float3(_475 + _434)) + (int3(2) * select(int3(0), int3(1), (_473 + _431) > float3((-_475) - _434))))) != int3(3))) - { - _524 = float4(0.0); - break; - } - float3 _493 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; - float3 _494 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; - float3 _495 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; - float3 _498 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _501 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _504 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float _508 = sqrt(dot(_494, _494) / dot(_501, _501)); - float _512 = sqrt(dot(_495, _495) / dot(_504, _504)); - float _516 = sqrt(dot(_493, _493) / dot(_498, _498)); - float4 _521 = float4(_508, _512, _516, 1.0); - _521.w = 0.333000004291534423828125 * ((_508 + _512) + _516); - _524 = float4(View.View_AdaptiveTessellationFactor) * _521; - break; - } - float4 _526 = fast::clamp(_416 * _524, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_526.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_526.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_526.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_526.w); - patchOut.out_var_PN_POSITION9 = _385 + ((_385 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc deleted file mode 100644 index 13ea8bb71..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc +++ /dev/null @@ -1,178 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FSharedBasePassInterpolants -{ -}; -struct FBasePassInterpolantsVSToDS -{ - FSharedBasePassInterpolants _m0; -}; - -struct FBasePassVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - FBasePassInterpolantsVSToDS BasePassInterpolants; - float4 Position; -}; - -struct FFlatTessellationHSToDS -{ - FBasePassVSToDS PassSpecificData; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_DrawsVelocity; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - uint Primitive_LightingChannelMask; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightmapDataIndex; - packed_float3 Primitive_PreSkinnedLocalBounds; - int Primitive_SingleCaptureIndex; - uint Primitive_OutputVelocity; - uint PrePadding_Primitive_420; - uint PrePadding_Primitive_424; - uint PrePadding_Primitive_428; - float4 Primitive_CustomPrimitiveData[4]; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[3]; - float4 Material_ScalarExpressions[1]; -}; - -constant float4 _182 = {}; - -struct main0_out -{ - float3 out_var_Flat_DisplacementScales; - float out_var_Flat_TessellationMultiplier; - float out_var_Flat_WorldDisplacementMultiplier; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_VS_To_DS_Position; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_VS_To_DS_Position [[attribute(2)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_Primitive& Primitive [[buffer(0)]], constant type_Material& Material [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FFlatTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _90 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _91 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _104 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position }); - spvUnsafeArray _111 = spvUnsafeArray({ FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _90[0], _91[0] } }, FBasePassInterpolantsVSToDS{ { } }, _104[0] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _90[1], _91[1] } }, FBasePassInterpolantsVSToDS{ { } }, _104[1] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _90[2], _91[2] } }, FBasePassInterpolantsVSToDS{ { } }, _104[2] } }); - spvUnsafeArray param_var_I; - param_var_I = _111; - float3 _128 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_Flat_DisplacementScales = _128; - gl_out[gl_InvocationID].out_var_Flat_TessellationMultiplier = Material.Material_ScalarExpressions[0].x; - gl_out[gl_InvocationID].out_var_Flat_WorldDisplacementMultiplier = 1.0; - temp_var_hullMainRetVal[gl_InvocationID] = FFlatTessellationHSToDS{ param_var_I[gl_InvocationID], _128, Material.Material_ScalarExpressions[0].x, 1.0 }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _154 = _182; - _154.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _160 = _154; - _160.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _165 = _160; - _165.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _172 = _165; - _172.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _173 = fast::clamp(_172, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_173.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_173.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_173.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_173.w); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese deleted file mode 100644 index 19e402e67..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese +++ /dev/null @@ -1,419 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_ShadowDepthPass -{ - float PrePadding_ShadowDepthPass_LPV_0; - float PrePadding_ShadowDepthPass_LPV_4; - float PrePadding_ShadowDepthPass_LPV_8; - float PrePadding_ShadowDepthPass_LPV_12; - float PrePadding_ShadowDepthPass_LPV_16; - float PrePadding_ShadowDepthPass_LPV_20; - float PrePadding_ShadowDepthPass_LPV_24; - float PrePadding_ShadowDepthPass_LPV_28; - float PrePadding_ShadowDepthPass_LPV_32; - float PrePadding_ShadowDepthPass_LPV_36; - float PrePadding_ShadowDepthPass_LPV_40; - float PrePadding_ShadowDepthPass_LPV_44; - float PrePadding_ShadowDepthPass_LPV_48; - float PrePadding_ShadowDepthPass_LPV_52; - float PrePadding_ShadowDepthPass_LPV_56; - float PrePadding_ShadowDepthPass_LPV_60; - float PrePadding_ShadowDepthPass_LPV_64; - float PrePadding_ShadowDepthPass_LPV_68; - float PrePadding_ShadowDepthPass_LPV_72; - float PrePadding_ShadowDepthPass_LPV_76; - float PrePadding_ShadowDepthPass_LPV_80; - float PrePadding_ShadowDepthPass_LPV_84; - float PrePadding_ShadowDepthPass_LPV_88; - float PrePadding_ShadowDepthPass_LPV_92; - float PrePadding_ShadowDepthPass_LPV_96; - float PrePadding_ShadowDepthPass_LPV_100; - float PrePadding_ShadowDepthPass_LPV_104; - float PrePadding_ShadowDepthPass_LPV_108; - float PrePadding_ShadowDepthPass_LPV_112; - float PrePadding_ShadowDepthPass_LPV_116; - float PrePadding_ShadowDepthPass_LPV_120; - float PrePadding_ShadowDepthPass_LPV_124; - float PrePadding_ShadowDepthPass_LPV_128; - float PrePadding_ShadowDepthPass_LPV_132; - float PrePadding_ShadowDepthPass_LPV_136; - float PrePadding_ShadowDepthPass_LPV_140; - float PrePadding_ShadowDepthPass_LPV_144; - float PrePadding_ShadowDepthPass_LPV_148; - float PrePadding_ShadowDepthPass_LPV_152; - float PrePadding_ShadowDepthPass_LPV_156; - float PrePadding_ShadowDepthPass_LPV_160; - float PrePadding_ShadowDepthPass_LPV_164; - float PrePadding_ShadowDepthPass_LPV_168; - float PrePadding_ShadowDepthPass_LPV_172; - float PrePadding_ShadowDepthPass_LPV_176; - float PrePadding_ShadowDepthPass_LPV_180; - float PrePadding_ShadowDepthPass_LPV_184; - float PrePadding_ShadowDepthPass_LPV_188; - float PrePadding_ShadowDepthPass_LPV_192; - float PrePadding_ShadowDepthPass_LPV_196; - float PrePadding_ShadowDepthPass_LPV_200; - float PrePadding_ShadowDepthPass_LPV_204; - float PrePadding_ShadowDepthPass_LPV_208; - float PrePadding_ShadowDepthPass_LPV_212; - float PrePadding_ShadowDepthPass_LPV_216; - float PrePadding_ShadowDepthPass_LPV_220; - float PrePadding_ShadowDepthPass_LPV_224; - float PrePadding_ShadowDepthPass_LPV_228; - float PrePadding_ShadowDepthPass_LPV_232; - float PrePadding_ShadowDepthPass_LPV_236; - float PrePadding_ShadowDepthPass_LPV_240; - float PrePadding_ShadowDepthPass_LPV_244; - float PrePadding_ShadowDepthPass_LPV_248; - float PrePadding_ShadowDepthPass_LPV_252; - float PrePadding_ShadowDepthPass_LPV_256; - float PrePadding_ShadowDepthPass_LPV_260; - float PrePadding_ShadowDepthPass_LPV_264; - float PrePadding_ShadowDepthPass_LPV_268; - float4x4 ShadowDepthPass_LPV_mRsmToWorld; - float4 ShadowDepthPass_LPV_mLightColour; - float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection; - float4 ShadowDepthPass_LPV_mEyePos; - packed_int3 ShadowDepthPass_LPV_mOldGridOffset; - int PrePadding_ShadowDepthPass_LPV_396; - packed_int3 ShadowDepthPass_LPV_mLpvGridOffset; - float ShadowDepthPass_LPV_ClearMultiplier; - float ShadowDepthPass_LPV_LpvScale; - float ShadowDepthPass_LPV_OneOverLpvScale; - float ShadowDepthPass_LPV_DirectionalOcclusionIntensity; - float ShadowDepthPass_LPV_DirectionalOcclusionRadius; - float ShadowDepthPass_LPV_RsmAreaIntensityMultiplier; - float ShadowDepthPass_LPV_RsmPixelToTexcoordMultiplier; - float ShadowDepthPass_LPV_SecondaryOcclusionStrength; - float ShadowDepthPass_LPV_SecondaryBounceStrength; - float ShadowDepthPass_LPV_VplInjectionBias; - float ShadowDepthPass_LPV_GeometryVolumeInjectionBias; - float ShadowDepthPass_LPV_EmissiveInjectionMultiplier; - int ShadowDepthPass_LPV_PropagationIndex; - float4x4 ShadowDepthPass_ProjectionMatrix; - float4x4 ShadowDepthPass_ViewMatrix; - float4 ShadowDepthPass_ShadowParams; - float ShadowDepthPass_bClampToNearPlane; - float PrePadding_ShadowDepthPass_612; - float PrePadding_ShadowDepthPass_616; - float PrePadding_ShadowDepthPass_620; - float4x4 ShadowDepthPass_ShadowViewProjectionMatrices[6]; - float4x4 ShadowDepthPass_ShadowViewMatrices[6]; -}; - -constant float4 _113 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; - float4 out_var_COLOR0 [[user(locn2)]]; - float4 out_var_TEXCOORD0_0 [[user(locn3)]]; - uint out_var_PRIMITIVE_ID [[user(locn4)]]; - float out_var_TEXCOORD6 [[user(locn5)]]; - float out_var_TEXCOORD8 [[user(locn6)]]; - float3 out_var_TEXCOORD7 [[user(locn7)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_COLOR0 [[attribute(0)]]; - float4 in_var_PN_POSITION_0 [[attribute(2)]]; - float4 in_var_PN_POSITION_1 [[attribute(3)]]; - float4 in_var_PN_POSITION_2 [[attribute(4)]]; - float in_var_PN_WorldDisplacementMultiplier [[attribute(7)]]; - uint in_var_PRIMITIVE_ID [[attribute(8)]]; - float4 in_var_TEXCOORD0_0 [[attribute(9)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(10)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(11)]]; -}; - -struct main0_patchIn -{ - float4 in_var_PN_POSITION9 [[attribute(5)]]; - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], constant type_ShadowDepthPass& ShadowDepthPass [[buffer(1)]], texture2d Material_Texture2D_3 [[texture(0)]], sampler Material_Texture2D_3Sampler [[sampler(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray out_var_TEXCOORD0 = {}; - spvUnsafeArray _117 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _118 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _119 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR0, patchIn.gl_in[1].in_var_COLOR0, patchIn.gl_in[2].in_var_COLOR0 }); - spvUnsafeArray, 3> _120 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_TEXCOORD0_0 }) }); - spvUnsafeArray, 3> _135 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) }); - spvUnsafeArray _136 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[1].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[2].in_var_PN_WorldDisplacementMultiplier }); - float _157 = gl_TessCoord.x * gl_TessCoord.x; - float _158 = gl_TessCoord.y * gl_TessCoord.y; - float _159 = gl_TessCoord.z * gl_TessCoord.z; - float4 _165 = float4(gl_TessCoord.x); - float4 _169 = float4(gl_TessCoord.y); - float4 _174 = float4(gl_TessCoord.z); - float4 _177 = float4(_157 * 3.0); - float4 _181 = float4(_158 * 3.0); - float4 _188 = float4(_159 * 3.0); - float4 _202 = ((((((((((_135[0][0] * float4(_157)) * _165) + ((_135[1][0] * float4(_158)) * _169)) + ((_135[2][0] * float4(_159)) * _174)) + ((_135[0][1] * _177) * _169)) + ((_135[0][2] * _181) * _165)) + ((_135[1][1] * _181) * _174)) + ((_135[1][2] * _188) * _169)) + ((_135[2][1] * _188) * _165)) + ((_135[2][2] * _177) * _174)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _174) * _165) * _169); - float3 _226 = ((_117[0].xyz * float3(gl_TessCoord.x)) + (_117[1].xyz * float3(gl_TessCoord.y))).xyz + (_117[2].xyz * float3(gl_TessCoord.z)); - float4 _229 = ((_118[0] * _165) + (_118[1] * _169)) + (_118[2] * _174); - float4 _231 = ((_119[0] * _165) + (_119[1] * _169)) + (_119[2] * _174); - float4 _233 = ((_120[0][0] * _165) + (_120[1][0] * _169)) + (_120[2][0] * _174); - spvUnsafeArray _234 = spvUnsafeArray({ _233 }); - float3 _236 = _229.xyz; - float3 _264 = _202.xyz + (((float3((Material_Texture2D_3.sample(Material_Texture2D_3Sampler, (float2(View.View_GameTime * 0.20000000298023223876953125, View.View_GameTime * (-0.699999988079071044921875)) + (_233.zw * float2(1.0, 2.0))), level(-1.0)).x * 10.0) * (1.0 - _231.x)) * _236) * float3(0.5)) * float3(((_136[0] * gl_TessCoord.x) + (_136[1] * gl_TessCoord.y)) + (_136[2] * gl_TessCoord.z))); - float4 _270 = ShadowDepthPass.ShadowDepthPass_ProjectionMatrix * float4(_264.x, _264.y, _264.z, _202.w); - float4 _281; - if ((ShadowDepthPass.ShadowDepthPass_bClampToNearPlane > 0.0) && (_270.z < 0.0)) - { - float4 _279 = _270; - _279.z = 9.9999999747524270787835121154785e-07; - float4 _280 = _279; - _280.w = 1.0; - _281 = _280; - } - else - { - _281 = _270; - } - float _290 = abs(dot(float3(ShadowDepthPass.ShadowDepthPass_ViewMatrix[0].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[1].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[2].z), _236)); - out.out_var_TEXCOORD10_centroid = float4(_226.x, _226.y, _226.z, _113.w); - out.out_var_TEXCOORD11_centroid = _229; - out.out_var_COLOR0 = _231; - out_var_TEXCOORD0 = _234; - out.out_var_PRIMITIVE_ID = patchIn.gl_in[0u].in_var_PRIMITIVE_ID; - out.out_var_TEXCOORD6 = _281.z; - out.out_var_TEXCOORD8 = (ShadowDepthPass.ShadowDepthPass_ShadowParams.y * fast::clamp((abs(_290) > 0.0) ? (sqrt(fast::clamp(1.0 - (_290 * _290), 0.0, 1.0)) / _290) : ShadowDepthPass.ShadowDepthPass_ShadowParams.z, 0.0, ShadowDepthPass.ShadowDepthPass_ShadowParams.z)) + ShadowDepthPass.ShadowDepthPass_ShadowParams.x; - out.out_var_TEXCOORD7 = _264.xyz; - out.gl_Position = _281; - out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-patch-input-fixes.asm.tese b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-patch-input-fixes.asm.tese deleted file mode 100644 index 738b073a1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-patch-input-fixes.asm.tese +++ /dev/null @@ -1,417 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; - float PrePadding_View_3048; - float PrePadding_View_3052; - float4x4 View_WorldToVirtualTexture; - float4 View_VirtualTextureParams; - float4 View_XRPassthroughCameraUVs[2]; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[5]; - float4 Material_ScalarExpressions[2]; -}; - -constant float4 _118 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD6 [[user(locn0)]]; - float4 out_var_TEXCOORD7 [[user(locn1)]]; - float4 out_var_TEXCOORD10_centroid [[user(locn2)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn3)]]; - float gl_ClipDistance [[clip_distance]] [1]; - float gl_ClipDistance_0 [[user(clip0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_PN_DominantEdge2 [[attribute(3)]]; - float4 in_var_PN_DominantEdge3 [[attribute(4)]]; - float3 in_var_PN_DominantEdge4 [[attribute(5)]]; - float3 in_var_PN_DominantEdge5 [[attribute(6)]]; - float4 in_var_PN_DominantVertex1 [[attribute(8)]]; - float3 in_var_PN_DominantVertex2 [[attribute(9)]]; - float4 in_var_PN_POSITION_0 [[attribute(10)]]; - float4 in_var_PN_POSITION_1 [[attribute(11)]]; - float4 in_var_PN_POSITION_2 [[attribute(12)]]; - float in_var_PN_WorldDisplacementMultiplier [[attribute(15)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(16)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(17)]]; - float4 in_var_TEXCOORD6 [[attribute(18)]]; - float4 in_var_TEXCOORD8 [[attribute(19)]]; -}; - -struct main0_patchIn -{ - float4 in_var_PN_POSITION9 [[attribute(13)]]; - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Material& Material [[buffer(1)]], texture3d View_GlobalDistanceFieldTexture0 [[texture(0)]], texture3d View_GlobalDistanceFieldTexture1 [[texture(1)]], texture3d View_GlobalDistanceFieldTexture2 [[texture(2)]], texture3d View_GlobalDistanceFieldTexture3 [[texture(3)]], sampler View_GlobalDistanceFieldSampler0 [[sampler(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray _120 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD6, patchIn.gl_in[1].in_var_TEXCOORD6, patchIn.gl_in[2].in_var_TEXCOORD6 }); - spvUnsafeArray _121 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD8, patchIn.gl_in[1].in_var_TEXCOORD8, patchIn.gl_in[2].in_var_TEXCOORD8 }); - spvUnsafeArray _128 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _129 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray, 3> _136 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) }); - spvUnsafeArray _137 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[1].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[2].in_var_PN_WorldDisplacementMultiplier }); - spvUnsafeArray _138 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantVertex1, patchIn.gl_in[1].in_var_PN_DominantVertex1, patchIn.gl_in[2].in_var_PN_DominantVertex1 }); - spvUnsafeArray _139 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantVertex2, patchIn.gl_in[1].in_var_PN_DominantVertex2, patchIn.gl_in[2].in_var_PN_DominantVertex2 }); - spvUnsafeArray _146 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge2, patchIn.gl_in[1].in_var_PN_DominantEdge2, patchIn.gl_in[2].in_var_PN_DominantEdge2 }); - spvUnsafeArray _147 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge3, patchIn.gl_in[1].in_var_PN_DominantEdge3, patchIn.gl_in[2].in_var_PN_DominantEdge3 }); - spvUnsafeArray _148 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge4, patchIn.gl_in[1].in_var_PN_DominantEdge4, patchIn.gl_in[2].in_var_PN_DominantEdge4 }); - spvUnsafeArray _149 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge5, patchIn.gl_in[1].in_var_PN_DominantEdge5, patchIn.gl_in[2].in_var_PN_DominantEdge5 }); - float _190 = gl_TessCoord.x * gl_TessCoord.x; - float _191 = gl_TessCoord.y * gl_TessCoord.y; - float _192 = gl_TessCoord.z * gl_TessCoord.z; - float4 _198 = float4(gl_TessCoord.x); - float4 _202 = float4(gl_TessCoord.y); - float4 _207 = float4(gl_TessCoord.z); - float4 _210 = float4(_190 * 3.0); - float4 _214 = float4(_191 * 3.0); - float4 _221 = float4(_192 * 3.0); - float4 _235 = ((((((((((_136[0][0] * float4(_190)) * _198) + ((_136[1][0] * float4(_191)) * _202)) + ((_136[2][0] * float4(_192)) * _207)) + ((_136[0][1] * _210) * _202)) + ((_136[0][2] * _214) * _198)) + ((_136[1][1] * _214) * _207)) + ((_136[1][2] * _221) * _202)) + ((_136[2][1] * _221) * _198)) + ((_136[2][2] * _210) * _207)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _207) * _198) * _202); - float3 _237 = float3(gl_TessCoord.x); - float3 _240 = float3(gl_TessCoord.y); - float3 _254 = float3(gl_TessCoord.z); - float3 _256 = ((_128[0].xyz * _237) + (_128[1].xyz * _240)).xyz + (_128[2].xyz * _254); - float4 _259 = ((_129[0] * _198) + (_129[1] * _202)) + (_129[2] * _207); - float3 _264 = _235.xyz; - float3 _265 = _256.xyz; - float3 _266 = _259.xyz; - float3 _272 = _264 + float3(View.View_WorldCameraOrigin); - float _279 = float(int(gl_TessCoord.x == 0.0)); - float _282 = float(int(gl_TessCoord.y == 0.0)); - float _285 = float(int(gl_TessCoord.z == 0.0)); - float _286 = _279 + _282; - float _287 = _286 + _285; - float4 _387; - float3 _388; - if (float(int(_287 == 2.0)) == 1.0) - { - float _363 = float(int((_282 + _285) == 2.0)); - float _367 = float(int((_285 + _279) == 2.0)); - float _370 = float(int(_286 == 2.0)); - _387 = ((float4(_363) * _138[0]) + (float4(_367) * _138[1])) + (float4(_370) * _138[2]); - _388 = ((float3(_363) * _139[0]) + (float3(_367) * _139[1])) + (float3(_370) * _139[2]); - } - else - { - float4 _358; - float3 _359; - if (float(int(_287 == 1.0)) != 0.0) - { - float4 _304 = float4(_279); - float4 _306 = float4(_282); - float4 _309 = float4(_285); - float4 _311 = ((_304 * _146[0]) + (_306 * _146[1])) + (_309 * _146[2]); - float4 _316 = ((_304 * _147[0]) + (_306 * _147[1])) + (_309 * _147[2]); - float3 _331 = float3(_279); - float3 _333 = float3(_282); - float3 _336 = float3(_285); - float3 _338 = ((_331 * _148[0]) + (_333 * _148[1])) + (_336 * _148[2]); - float3 _343 = ((_331 * _149[0]) + (_333 * _149[1])) + (_336 * _149[2]); - _358 = ((_304 * ((_202 * _311) + (_207 * _316))) + (_306 * ((_207 * _311) + (_198 * _316)))) + (_309 * ((_198 * _311) + (_202 * _316))); - _359 = ((_331 * ((_240 * _338) + (_254 * _343))) + (_333 * ((_254 * _338) + (_237 * _343)))) + (_336 * ((_237 * _338) + (_240 * _343))); - } - else - { - _358 = float4(_259.xyz, 0.0); - _359 = _265; - } - _387 = _358; - _388 = _359; - } - float3x3 _398; - if (float(int(_287 == 0.0)) == 0.0) - { - _398 = float3x3(_388, cross(_387.xyz, _388) * float3(_387.w), _387.xyz); - } - else - { - _398 = float3x3(_265, cross(_266, _265) * float3(_259.w), _266); - } - float3 _411 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[0].xyz) + View.View_GlobalVolumeCenterAndExtent[0].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[0].xyz + View.View_GlobalVolumeCenterAndExtent[0].www) - _272, float3(0.0))); - float _547; - if (fast::min(_411.x, fast::min(_411.y, _411.z)) > (View.View_GlobalVolumeCenterAndExtent[0].w * View.View_GlobalVolumeTexelSize)) - { - _547 = View_GlobalDistanceFieldTexture0.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[0u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[0u].xyz), level(0.0)).x; - } - else - { - float3 _436 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[1].xyz) + View.View_GlobalVolumeCenterAndExtent[1].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[1].xyz + View.View_GlobalVolumeCenterAndExtent[1].www) - _272, float3(0.0))); - float _535; - if (fast::min(_436.x, fast::min(_436.y, _436.z)) > (View.View_GlobalVolumeCenterAndExtent[1].w * View.View_GlobalVolumeTexelSize)) - { - _535 = View_GlobalDistanceFieldTexture1.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[1u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[1u].xyz), level(0.0)).x; - } - else - { - float3 _459 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[2].xyz) + View.View_GlobalVolumeCenterAndExtent[2].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[2].xyz + View.View_GlobalVolumeCenterAndExtent[2].www) - _272, float3(0.0))); - float3 _475 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[3].xyz) + View.View_GlobalVolumeCenterAndExtent[3].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[3].xyz + View.View_GlobalVolumeCenterAndExtent[3].www) - _272, float3(0.0))); - float _480 = fast::min(_475.x, fast::min(_475.y, _475.z)); - float _523; - if (fast::min(_459.x, fast::min(_459.y, _459.z)) > (View.View_GlobalVolumeCenterAndExtent[2].w * View.View_GlobalVolumeTexelSize)) - { - _523 = View_GlobalDistanceFieldTexture2.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[2u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[2u].xyz), level(0.0)).x; - } - else - { - float _511; - if (_480 > (View.View_GlobalVolumeCenterAndExtent[3].w * View.View_GlobalVolumeTexelSize)) - { - _511 = mix(View.View_MaxGlobalDistance, View_GlobalDistanceFieldTexture3.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[3u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[3u].xyz), level(0.0)).x, fast::clamp((_480 * 10.0) * View.View_GlobalVolumeWorldToUVAddAndMul[3].w, 0.0, 1.0)); - } - else - { - _511 = View.View_MaxGlobalDistance; - } - _523 = _511; - } - _535 = _523; - } - _547 = _535; - } - float3 _565 = _264 + ((_398[2] * float3(fast::min(_547 + Material.Material_ScalarExpressions[0].z, 0.0) * Material.Material_ScalarExpressions[0].w)) * float3(((_137[0] * gl_TessCoord.x) + (_137[1] * gl_TessCoord.y)) + (_137[2] * gl_TessCoord.z))); - float4 _574 = View.View_TranslatedWorldToClip * float4(_565.x, _565.y, _565.z, _235.w); - float4 _579 = _574; - _579.z = _574.z + (0.001000000047497451305389404296875 * _574.w); - out.gl_Position = _579; - out.out_var_TEXCOORD6 = ((_120[0] * _198) + (_120[1] * _202)) + (_120[2] * _207); - out.out_var_TEXCOORD7 = ((_121[0] * _198) + (_121[1] * _202)) + (_121[2] * _207); - out.out_var_TEXCOORD10_centroid = float4(_256.x, _256.y, _256.z, _118.w); - out.out_var_TEXCOORD11_centroid = _259; - out.gl_ClipDistance[0u] = dot(View.View_GlobalClippingPlane, float4(_565.xyz - float3(View.View_PreViewTranslation), 1.0)); - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese deleted file mode 100644 index 4a872e5f7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese +++ /dev/null @@ -1,216 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_ShadowDepthPass -{ - float PrePadding_ShadowDepthPass_LPV_0; - float PrePadding_ShadowDepthPass_LPV_4; - float PrePadding_ShadowDepthPass_LPV_8; - float PrePadding_ShadowDepthPass_LPV_12; - float PrePadding_ShadowDepthPass_LPV_16; - float PrePadding_ShadowDepthPass_LPV_20; - float PrePadding_ShadowDepthPass_LPV_24; - float PrePadding_ShadowDepthPass_LPV_28; - float PrePadding_ShadowDepthPass_LPV_32; - float PrePadding_ShadowDepthPass_LPV_36; - float PrePadding_ShadowDepthPass_LPV_40; - float PrePadding_ShadowDepthPass_LPV_44; - float PrePadding_ShadowDepthPass_LPV_48; - float PrePadding_ShadowDepthPass_LPV_52; - float PrePadding_ShadowDepthPass_LPV_56; - float PrePadding_ShadowDepthPass_LPV_60; - float PrePadding_ShadowDepthPass_LPV_64; - float PrePadding_ShadowDepthPass_LPV_68; - float PrePadding_ShadowDepthPass_LPV_72; - float PrePadding_ShadowDepthPass_LPV_76; - float PrePadding_ShadowDepthPass_LPV_80; - float PrePadding_ShadowDepthPass_LPV_84; - float PrePadding_ShadowDepthPass_LPV_88; - float PrePadding_ShadowDepthPass_LPV_92; - float PrePadding_ShadowDepthPass_LPV_96; - float PrePadding_ShadowDepthPass_LPV_100; - float PrePadding_ShadowDepthPass_LPV_104; - float PrePadding_ShadowDepthPass_LPV_108; - float PrePadding_ShadowDepthPass_LPV_112; - float PrePadding_ShadowDepthPass_LPV_116; - float PrePadding_ShadowDepthPass_LPV_120; - float PrePadding_ShadowDepthPass_LPV_124; - float PrePadding_ShadowDepthPass_LPV_128; - float PrePadding_ShadowDepthPass_LPV_132; - float PrePadding_ShadowDepthPass_LPV_136; - float PrePadding_ShadowDepthPass_LPV_140; - float PrePadding_ShadowDepthPass_LPV_144; - float PrePadding_ShadowDepthPass_LPV_148; - float PrePadding_ShadowDepthPass_LPV_152; - float PrePadding_ShadowDepthPass_LPV_156; - float PrePadding_ShadowDepthPass_LPV_160; - float PrePadding_ShadowDepthPass_LPV_164; - float PrePadding_ShadowDepthPass_LPV_168; - float PrePadding_ShadowDepthPass_LPV_172; - float PrePadding_ShadowDepthPass_LPV_176; - float PrePadding_ShadowDepthPass_LPV_180; - float PrePadding_ShadowDepthPass_LPV_184; - float PrePadding_ShadowDepthPass_LPV_188; - float PrePadding_ShadowDepthPass_LPV_192; - float PrePadding_ShadowDepthPass_LPV_196; - float PrePadding_ShadowDepthPass_LPV_200; - float PrePadding_ShadowDepthPass_LPV_204; - float PrePadding_ShadowDepthPass_LPV_208; - float PrePadding_ShadowDepthPass_LPV_212; - float PrePadding_ShadowDepthPass_LPV_216; - float PrePadding_ShadowDepthPass_LPV_220; - float PrePadding_ShadowDepthPass_LPV_224; - float PrePadding_ShadowDepthPass_LPV_228; - float PrePadding_ShadowDepthPass_LPV_232; - float PrePadding_ShadowDepthPass_LPV_236; - float PrePadding_ShadowDepthPass_LPV_240; - float PrePadding_ShadowDepthPass_LPV_244; - float PrePadding_ShadowDepthPass_LPV_248; - float PrePadding_ShadowDepthPass_LPV_252; - float PrePadding_ShadowDepthPass_LPV_256; - float PrePadding_ShadowDepthPass_LPV_260; - float PrePadding_ShadowDepthPass_LPV_264; - float PrePadding_ShadowDepthPass_LPV_268; - float4x4 ShadowDepthPass_LPV_mRsmToWorld; - float4 ShadowDepthPass_LPV_mLightColour; - float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection; - float4 ShadowDepthPass_LPV_mEyePos; - packed_int3 ShadowDepthPass_LPV_mOldGridOffset; - int PrePadding_ShadowDepthPass_LPV_396; - packed_int3 ShadowDepthPass_LPV_mLpvGridOffset; - float ShadowDepthPass_LPV_ClearMultiplier; - float ShadowDepthPass_LPV_LpvScale; - float ShadowDepthPass_LPV_OneOverLpvScale; - float ShadowDepthPass_LPV_DirectionalOcclusionIntensity; - float ShadowDepthPass_LPV_DirectionalOcclusionRadius; - float ShadowDepthPass_LPV_RsmAreaIntensityMultiplier; - float ShadowDepthPass_LPV_RsmPixelToTexcoordMultiplier; - float ShadowDepthPass_LPV_SecondaryOcclusionStrength; - float ShadowDepthPass_LPV_SecondaryBounceStrength; - float ShadowDepthPass_LPV_VplInjectionBias; - float ShadowDepthPass_LPV_GeometryVolumeInjectionBias; - float ShadowDepthPass_LPV_EmissiveInjectionMultiplier; - int ShadowDepthPass_LPV_PropagationIndex; - float4x4 ShadowDepthPass_ProjectionMatrix; - float4x4 ShadowDepthPass_ViewMatrix; - float4 ShadowDepthPass_ShadowParams; - float ShadowDepthPass_bClampToNearPlane; - float PrePadding_ShadowDepthPass_612; - float PrePadding_ShadowDepthPass_616; - float PrePadding_ShadowDepthPass_620; - float4x4 ShadowDepthPass_ShadowViewProjectionMatrices[6]; - float4x4 ShadowDepthPass_ShadowViewMatrices[6]; -}; - -constant float4 _90 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; - float out_var_TEXCOORD6 [[user(locn2)]]; - float3 out_var_TEXCOORD7 [[user(locn3)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_PN_POSITION_0 [[attribute(10)]]; - float4 in_var_PN_POSITION_1 [[attribute(11)]]; - float4 in_var_PN_POSITION_2 [[attribute(12)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(16)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(17)]]; -}; - -struct main0_patchIn -{ - float4 in_var_PN_POSITION9 [[attribute(13)]]; - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_ShadowDepthPass& ShadowDepthPass [[buffer(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray _93 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _94 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray, 3> _101 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) }); - float _119 = gl_TessCoord.x * gl_TessCoord.x; - float _120 = gl_TessCoord.y * gl_TessCoord.y; - float _121 = gl_TessCoord.z * gl_TessCoord.z; - float4 _127 = float4(gl_TessCoord.x); - float4 _131 = float4(gl_TessCoord.y); - float4 _136 = float4(gl_TessCoord.z); - float4 _139 = float4(_119 * 3.0); - float4 _143 = float4(_120 * 3.0); - float4 _150 = float4(_121 * 3.0); - float4 _164 = ((((((((((_101[0][0] * float4(_119)) * _127) + ((_101[1][0] * float4(_120)) * _131)) + ((_101[2][0] * float4(_121)) * _136)) + ((_101[0][1] * _139) * _131)) + ((_101[0][2] * _143) * _127)) + ((_101[1][1] * _143) * _136)) + ((_101[1][2] * _150) * _131)) + ((_101[2][1] * _150) * _127)) + ((_101[2][2] * _139) * _136)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _136) * _127) * _131); - float3 _179 = ((_93[0].xyz * float3(gl_TessCoord.x)) + (_93[1].xyz * float3(gl_TessCoord.y))).xyz + (_93[2].xyz * float3(gl_TessCoord.z)); - float4 _182 = ((_94[0] * _127) + (_94[1] * _131)) + (_94[2] * _136); - float4 _189 = ShadowDepthPass.ShadowDepthPass_ProjectionMatrix * float4(_164.x, _164.y, _164.z, _164.w); - float4 _200; - if ((ShadowDepthPass.ShadowDepthPass_bClampToNearPlane > 0.0) && (_189.z < 0.0)) - { - float4 _198 = _189; - _198.z = 9.9999999747524270787835121154785e-07; - float4 _199 = _198; - _199.w = 1.0; - _200 = _199; - } - else - { - _200 = _189; - } - float _209 = abs(dot(float3(ShadowDepthPass.ShadowDepthPass_ViewMatrix[0].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[1].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[2].z), _182.xyz)); - float4 _234 = _200; - _234.z = ((_200.z * ShadowDepthPass.ShadowDepthPass_ShadowParams.w) + ((ShadowDepthPass.ShadowDepthPass_ShadowParams.y * fast::clamp((abs(_209) > 0.0) ? (sqrt(fast::clamp(1.0 - (_209 * _209), 0.0, 1.0)) / _209) : ShadowDepthPass.ShadowDepthPass_ShadowParams.z, 0.0, ShadowDepthPass.ShadowDepthPass_ShadowParams.z)) + ShadowDepthPass.ShadowDepthPass_ShadowParams.x)) * _200.w; - out.out_var_TEXCOORD10_centroid = float4(_179.x, _179.y, _179.z, _90.w); - out.out_var_TEXCOORD11_centroid = _182; - out.out_var_TEXCOORD6 = 0.0; - out.out_var_TEXCOORD7 = _164.xyz; - out.gl_Position = _234; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-texcoord-array.asm.tese b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-texcoord-array.asm.tese deleted file mode 100644 index 346d7e3fc..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-texcoord-array.asm.tese +++ /dev/null @@ -1,318 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; - float PrePadding_View_3048; - float PrePadding_View_3052; - float4x4 View_WorldToVirtualTexture; - float4 View_VirtualTextureParams; - float4 View_XRPassthroughCameraUVs[2]; -}; - -constant float4 _68 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; - float4 out_var_TEXCOORD0_0 [[user(locn2)]]; - float4 out_var_COLOR1 [[user(locn3)]]; - float4 out_var_COLOR2 [[user(locn4)]]; - float4 out_var_TEXCOORD6 [[user(locn5)]]; - float3 out_var_TEXCOORD7 [[user(locn6)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_COLOR1 [[attribute(0)]]; - float4 in_var_COLOR2 [[attribute(1)]]; - float4 in_var_TEXCOORD0_0 [[attribute(5)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(6)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(7)]]; - float3 in_var_TEXCOORD7 [[attribute(8)]]; - float4 in_var_VS_To_DS_Position [[attribute(9)]]; -}; - -struct main0_patchIn -{ - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray out_var_TEXCOORD0 = {}; - spvUnsafeArray _77 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _78 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray, 3> _79 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_TEXCOORD0_0 }) }); - spvUnsafeArray _80 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR1, patchIn.gl_in[1].in_var_COLOR1, patchIn.gl_in[2].in_var_COLOR1 }); - spvUnsafeArray _81 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR2, patchIn.gl_in[1].in_var_COLOR2, patchIn.gl_in[2].in_var_COLOR2 }); - spvUnsafeArray _97 = spvUnsafeArray({ patchIn.gl_in[0].in_var_VS_To_DS_Position, patchIn.gl_in[1].in_var_VS_To_DS_Position, patchIn.gl_in[2].in_var_VS_To_DS_Position }); - spvUnsafeArray _98 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD7, patchIn.gl_in[1].in_var_TEXCOORD7, patchIn.gl_in[2].in_var_TEXCOORD7 }); - float4 _111 = float4(gl_TessCoord.x); - float4 _113 = float4(gl_TessCoord.y); - float4 _116 = float4(gl_TessCoord.z); - float4 _118 = ((_97[0] * _111) + (_97[1] * _113)) + (_97[2] * _116); - spvUnsafeArray _72; - _72 = _79[0]; - spvUnsafeArray _71; - _71 = _79[1]; - float3 _120 = float3(gl_TessCoord.x); - float3 _123 = float3(gl_TessCoord.y); - spvUnsafeArray _73; - for (int _133 = 0; _133 < 1; ) - { - _73[_133] = (_72[_133] * _111) + (_71[_133] * _113); - _133++; - continue; - } - spvUnsafeArray _75; - _75 = _73; - spvUnsafeArray _74; - _74 = _79[2]; - float3 _155 = float3(gl_TessCoord.z); - float3 _157 = ((_77[0].xyz * _120) + (_77[1].xyz * _123)).xyz + (_77[2].xyz * _155); - spvUnsafeArray _76; - for (int _164 = 0; _164 < 1; ) - { - _76[_164] = _75[_164] + (_74[_164] * _116); - _164++; - continue; - } - float4 _181 = float4(_118.x, _118.y, _118.z, _118.w); - out.out_var_TEXCOORD10_centroid = float4(_157.x, _157.y, _157.z, _68.w); - out.out_var_TEXCOORD11_centroid = ((_78[0] * _111) + (_78[1] * _113)) + (_78[2] * _116); - out_var_TEXCOORD0 = _76; - out.out_var_COLOR1 = ((_80[0] * _111) + (_80[1] * _113)) + (_80[2] * _116); - out.out_var_COLOR2 = ((_81[0] * _111) + (_81[1] * _113)) + (_81[2] * _116); - out.out_var_TEXCOORD6 = _181; - out.out_var_TEXCOORD7 = ((_98[0] * _120) + (_98[1] * _123)) + (_98[2] * _155); - out.gl_Position = View.View_TranslatedWorldToClip * _181; - out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/vert/array-missing-copies.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/vert/array-missing-copies.asm.vert deleted file mode 100644 index 3d3e0e51f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/vert/array-missing-copies.asm.vert +++ /dev/null @@ -1,466 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_MobileBasePass -{ - float4 MobileBasePass_Fog_ExponentialFogParameters; - float4 MobileBasePass_Fog_ExponentialFogParameters2; - float4 MobileBasePass_Fog_ExponentialFogColorParameter; - float4 MobileBasePass_Fog_ExponentialFogParameters3; - float4 MobileBasePass_Fog_InscatteringLightDirection; - float4 MobileBasePass_Fog_DirectionalInscatteringColor; - float2 MobileBasePass_Fog_SinCosInscatteringColorCubemapRotation; - float PrePadding_MobileBasePass_Fog_104; - float PrePadding_MobileBasePass_Fog_108; - packed_float3 MobileBasePass_Fog_FogInscatteringTextureParameters; - float MobileBasePass_Fog_ApplyVolumetricFog; - float PrePadding_MobileBasePass_PlanarReflection_128; - float PrePadding_MobileBasePass_PlanarReflection_132; - float PrePadding_MobileBasePass_PlanarReflection_136; - float PrePadding_MobileBasePass_PlanarReflection_140; - float PrePadding_MobileBasePass_PlanarReflection_144; - float PrePadding_MobileBasePass_PlanarReflection_148; - float PrePadding_MobileBasePass_PlanarReflection_152; - float PrePadding_MobileBasePass_PlanarReflection_156; - float4 MobileBasePass_PlanarReflection_ReflectionPlane; - float4 MobileBasePass_PlanarReflection_PlanarReflectionOrigin; - float4 MobileBasePass_PlanarReflection_PlanarReflectionXAxis; - float4 MobileBasePass_PlanarReflection_PlanarReflectionYAxis; - float3x4 MobileBasePass_PlanarReflection_InverseTransposeMirrorMatrix; - packed_float3 MobileBasePass_PlanarReflection_PlanarReflectionParameters; - float PrePadding_MobileBasePass_PlanarReflection_284; - float2 MobileBasePass_PlanarReflection_PlanarReflectionParameters2; - float PrePadding_MobileBasePass_PlanarReflection_296; - float PrePadding_MobileBasePass_PlanarReflection_300; - float4x4 MobileBasePass_PlanarReflection_ProjectionWithExtraFOV[2]; - float4 MobileBasePass_PlanarReflection_PlanarReflectionScreenScaleBias[2]; - float2 MobileBasePass_PlanarReflection_PlanarReflectionScreenBound; - uint MobileBasePass_PlanarReflection_bIsStereo; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_UseEditorDepthTest; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - float PrePadding_Primitive_380; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightingChannelMask; - uint Primitive_LightmapDataIndex; - int Primitive_SingleCaptureIndex; -}; - -struct type_LandscapeParameters -{ - float4 LandscapeParameters_HeightmapUVScaleBias; - float4 LandscapeParameters_WeightmapUVScaleBias; - float4 LandscapeParameters_LandscapeLightmapScaleBias; - float4 LandscapeParameters_SubsectionSizeVertsLayerUVPan; - float4 LandscapeParameters_SubsectionOffsetParams; - float4 LandscapeParameters_LightmapSubsectionOffsetParams; - float4x4 LandscapeParameters_LocalToWorldNoScaling; -}; - -struct type_Globals -{ - float4 LodBias; - float4 LodValues; - float4 SectionLods; - float4 NeighborSectionLod[4]; -}; - -struct main0_out -{ - float2 out_var_TEXCOORD0 [[user(locn0)]]; - float2 out_var_TEXCOORD1 [[user(locn1)]]; - float4 out_var_TEXCOORD2 [[user(locn2)]]; - float4 out_var_TEXCOORD3 [[user(locn3)]]; - float4 out_var_TEXCOORD8 [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_ATTRIBUTE0 [[attribute(0)]]; - float4 in_var_ATTRIBUTE1_0 [[attribute(1)]]; - float4 in_var_ATTRIBUTE1_1 [[attribute(2)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_MobileBasePass& MobileBasePass [[buffer(1)]], constant type_Primitive& Primitive [[buffer(2)]], constant type_LandscapeParameters& LandscapeParameters [[buffer(3)]], constant type_Globals& _Globals [[buffer(4)]]) -{ - main0_out out = {}; - spvUnsafeArray in_var_ATTRIBUTE1 = {}; - in_var_ATTRIBUTE1[0] = in.in_var_ATTRIBUTE1_0; - in_var_ATTRIBUTE1[1] = in.in_var_ATTRIBUTE1_1; - spvUnsafeArray _97; - for (int _107 = 0; _107 < 1; ) - { - _97[_107] = float4(0.0); - _107++; - continue; - } - float4 _115 = in.in_var_ATTRIBUTE0 * float4(255.0); - float2 _116 = _115.zw; - float2 _119 = fract(_116 * float2(0.5)) * float2(2.0); - float2 _121 = (_116 - _119) * float2(0.0039215688593685626983642578125); - float2 _122 = _115.xy; - float2 _126 = _122 * float2(_Globals.LodValues.w); - float _127 = _126.y; - float _128 = _126.x; - float4 _132 = float4(_127, _128, 1.0 - _128, 1.0 - _127) * float4(2.0); - float4 _186; - if (_119.y > 0.5) - { - float4 _161; - if (_119.x > 0.5) - { - _161 = (_132 * float4(_Globals.SectionLods.w)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[3]); - } - else - { - _161 = (_132 * float4(_Globals.SectionLods.z)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[2]); - } - _186 = _161; - } - else - { - float4 _185; - if (_119.x > 0.5) - { - _185 = (_132 * float4(_Globals.SectionLods.y)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[1]); - } - else - { - _185 = (_132 * float4(_Globals.SectionLods.x)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[0]); - } - _186 = _185; - } - float _206; - if ((_128 + _127) > 1.0) - { - float _198; - if (_128 < _127) - { - _198 = _186.w; - } - else - { - _198 = _186.z; - } - _206 = _198; - } - else - { - float _205; - if (_128 < _127) - { - _205 = _186.y; - } - else - { - _205 = _186.x; - } - _206 = _205; - } - float _207 = floor(_206); - float _220 = _121.x; - float3 _235 = select(select(select(select(select(float3(0.03125, _121.yy), float3(0.0625, _220, _121.y), bool3(_207 < 5.0)), float3(0.125, in_var_ATTRIBUTE1[1].w, _220), bool3(_207 < 4.0)), float3(0.25, in_var_ATTRIBUTE1[1].zw), bool3(_207 < 3.0)), float3(0.5, in_var_ATTRIBUTE1[1].yz), bool3(_207 < 2.0)), float3(1.0, in_var_ATTRIBUTE1[1].xy), bool3(_207 < 1.0)); - float _236 = _235.x; - float _245 = (((in_var_ATTRIBUTE1[0].x * 65280.0) + (in_var_ATTRIBUTE1[0].y * 255.0)) - 32768.0) * 0.0078125; - float _252 = (((in_var_ATTRIBUTE1[0].z * 65280.0) + (in_var_ATTRIBUTE1[0].w * 255.0)) - 32768.0) * 0.0078125; - float2 _257 = floor(_122 * float2(_236)); - float2 _271 = float2((LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.x * _236) - 1.0, fast::max((LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.x * 0.5) * _236, 2.0) - 1.0) * float2(LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.y); - float3 _287 = mix(float3(_257 / float2(_271.x), mix(_245, _252, _235.y)), float3(floor(_257 * float2(0.5)) / float2(_271.y), mix(_245, _252, _235.z)), float3(_206 - _207)); - float2 _288 = _119.xy; - float2 _292 = _288 * LandscapeParameters.LandscapeParameters_SubsectionOffsetParams.ww; - float3 _296 = _287 + float3(_292, 0.0); - float4 _322 = float4((((Primitive.Primitive_LocalToWorld[0u].xyz * _296.xxx) + (Primitive.Primitive_LocalToWorld[1u].xyz * _296.yyy)) + (Primitive.Primitive_LocalToWorld[2u].xyz * _296.zzz)) + (Primitive.Primitive_LocalToWorld[3u].xyz + float3(View.View_PreViewTranslation)), 1.0); - float2 _323 = _287.xy; - float4 _338 = float4(_322.x, _322.y, _322.z, _322.w); - float4 _339 = View.View_TranslatedWorldToClip * _338; - float3 _341 = _322.xyz - float3(View.View_TranslatedWorldCameraOrigin); - float _345 = dot(_341, _341); - float _346 = rsqrt(_345); - float _347 = _345 * _346; - float _354 = _341.z; - float _357 = fast::max(0.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.w); - float _393; - float _394; - float _395; - float _396; - if (_357 > 0.0) - { - float _361 = _357 * _346; - float _362 = _361 * _354; - float _365 = View.View_WorldCameraOrigin[2] + _362; - _393 = (1.0 - _361) * _347; - _394 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.z * exp2(-fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.y * (_365 - MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.w))); - _395 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.x * exp2(-fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.y * (_365 - MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.y))); - _396 = _354 - _362; - } - else - { - _393 = _347; - _394 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.x; - _395 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.x; - _396 = _354; - } - float _400 = fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.y * _396); - float _405 = log(2.0); - float _407 = 0.5 * (_405 * _405); - float _417 = fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.y * _396); - float _428 = (_395 * ((abs(_400) > 0.00999999977648258209228515625) ? ((1.0 - exp2(-_400)) / _400) : (_405 - (_407 * _400)))) + (_394 * ((abs(_417) > 0.00999999977648258209228515625) ? ((1.0 - exp2(-_417)) / _417) : (_405 - (_407 * _417)))); - float3 _459; - if (MobileBasePass.MobileBasePass_Fog_InscatteringLightDirection.w >= 0.0) - { - _459 = (MobileBasePass.MobileBasePass_Fog_DirectionalInscatteringColor.xyz * float3(pow(fast::clamp(dot(_341 * float3(_346), MobileBasePass.MobileBasePass_Fog_InscatteringLightDirection.xyz), 0.0, 1.0), MobileBasePass.MobileBasePass_Fog_DirectionalInscatteringColor.w))) * float3(1.0 - fast::clamp(exp2(-(_428 * fast::max(_393 - MobileBasePass.MobileBasePass_Fog_InscatteringLightDirection.w, 0.0))), 0.0, 1.0)); - } - else - { - _459 = float3(0.0); - } - bool _468 = (MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.w > 0.0) && (_347 > MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.w); - float _471 = _468 ? 1.0 : fast::max(fast::clamp(exp2(-(_428 * _393)), 0.0, 1.0), MobileBasePass.MobileBasePass_Fog_ExponentialFogColorParameter.w); - _97[0] = float4((MobileBasePass.MobileBasePass_Fog_ExponentialFogColorParameter.xyz * float3(1.0 - _471)) + select(_459, float3(0.0), bool3(_468)), _471); - float4 _482 = _338; - _482.w = _339.w; - out.out_var_TEXCOORD0 = ((_323 + LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.zw) + _292).xy; - out.out_var_TEXCOORD1 = ((_323 * LandscapeParameters.LandscapeParameters_WeightmapUVScaleBias.xy) + LandscapeParameters.LandscapeParameters_WeightmapUVScaleBias.zw) + (_288 * LandscapeParameters.LandscapeParameters_SubsectionOffsetParams.zz); - out.out_var_TEXCOORD2 = float4(float4(0.0).x, float4(0.0).y, _97[0].x, _97[0].y); - out.out_var_TEXCOORD3 = float4(float4(0.0).x, float4(0.0).y, _97[0].z, _97[0].w); - out.out_var_TEXCOORD8 = _482; - out.gl_Position = _339; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/vert/texture-buffer.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/vert/texture-buffer.asm.vert deleted file mode 100644 index 6384e1b9d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/vert/texture-buffer.asm.vert +++ /dev/null @@ -1,387 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_UseEditorDepthTest; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - float PrePadding_Primitive_380; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightingChannelMask; - uint Primitive_LightmapDataIndex; - int Primitive_SingleCaptureIndex; -}; - -struct type_MobileShadowDepthPass -{ - float PrePadding_MobileShadowDepthPass_0; - float PrePadding_MobileShadowDepthPass_4; - float PrePadding_MobileShadowDepthPass_8; - float PrePadding_MobileShadowDepthPass_12; - float PrePadding_MobileShadowDepthPass_16; - float PrePadding_MobileShadowDepthPass_20; - float PrePadding_MobileShadowDepthPass_24; - float PrePadding_MobileShadowDepthPass_28; - float PrePadding_MobileShadowDepthPass_32; - float PrePadding_MobileShadowDepthPass_36; - float PrePadding_MobileShadowDepthPass_40; - float PrePadding_MobileShadowDepthPass_44; - float PrePadding_MobileShadowDepthPass_48; - float PrePadding_MobileShadowDepthPass_52; - float PrePadding_MobileShadowDepthPass_56; - float PrePadding_MobileShadowDepthPass_60; - float PrePadding_MobileShadowDepthPass_64; - float PrePadding_MobileShadowDepthPass_68; - float PrePadding_MobileShadowDepthPass_72; - float PrePadding_MobileShadowDepthPass_76; - float4x4 MobileShadowDepthPass_ProjectionMatrix; - float2 MobileShadowDepthPass_ShadowParams; - float MobileShadowDepthPass_bClampToNearPlane; - float PrePadding_MobileShadowDepthPass_156; - float4x4 MobileShadowDepthPass_ShadowViewProjectionMatrices[6]; -}; - -struct type_EmitterDynamicUniforms -{ - float2 EmitterDynamicUniforms_LocalToWorldScale; - float EmitterDynamicUniforms_EmitterInstRandom; - float PrePadding_EmitterDynamicUniforms_12; - float4 EmitterDynamicUniforms_AxisLockRight; - float4 EmitterDynamicUniforms_AxisLockUp; - float4 EmitterDynamicUniforms_DynamicColor; - float4 EmitterDynamicUniforms_MacroUVParameters; -}; - -struct type_EmitterUniforms -{ - float4 EmitterUniforms_ColorCurve; - float4 EmitterUniforms_ColorScale; - float4 EmitterUniforms_ColorBias; - float4 EmitterUniforms_MiscCurve; - float4 EmitterUniforms_MiscScale; - float4 EmitterUniforms_MiscBias; - float4 EmitterUniforms_SizeBySpeed; - float4 EmitterUniforms_SubImageSize; - float4 EmitterUniforms_TangentSelector; - packed_float3 EmitterUniforms_CameraFacingBlend; - float EmitterUniforms_RemoveHMDRoll; - float EmitterUniforms_RotationRateScale; - float EmitterUniforms_RotationBias; - float EmitterUniforms_CameraMotionBlurAmount; - float PrePadding_EmitterUniforms_172; - float2 EmitterUniforms_PivotOffset; -}; - -struct type_Globals -{ - uint ParticleIndicesOffset; -}; - -struct main0_out -{ - float out_var_TEXCOORD6 [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float2 in_var_ATTRIBUTE0 [[attribute(0)]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -vertex main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], constant type_MobileShadowDepthPass& MobileShadowDepthPass [[buffer(2)]], constant type_EmitterDynamicUniforms& EmitterDynamicUniforms [[buffer(3)]], constant type_EmitterUniforms& EmitterUniforms [[buffer(4)]], constant type_Globals& _Globals [[buffer(5)]], texture2d ParticleIndices [[texture(0)]], texture2d PositionTexture [[texture(1)]], texture2d VelocityTexture [[texture(2)]], texture2d AttributesTexture [[texture(3)]], texture2d CurveTexture [[texture(4)]], sampler PositionTextureSampler [[sampler(0)]], sampler VelocityTextureSampler [[sampler(1)]], sampler AttributesTextureSampler [[sampler(2)]], sampler CurveTextureSampler [[sampler(3)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - float2 _133 = ParticleIndices.read(spvTexelBufferCoord((_Globals.ParticleIndicesOffset + ((gl_InstanceIndex * 16u) + (gl_VertexIndex / 4u))))).xy; - float4 _137 = PositionTexture.sample(PositionTextureSampler, _133, level(0.0)); - float4 _145 = AttributesTexture.sample(AttributesTextureSampler, _133, level(0.0)); - float _146 = _137.w; - float3 _158 = float3x3(Primitive.Primitive_LocalToWorld[0].xyz, Primitive.Primitive_LocalToWorld[1].xyz, Primitive.Primitive_LocalToWorld[2].xyz) * VelocityTexture.sample(VelocityTextureSampler, _133, level(0.0)).xyz; - float3 _160 = normalize(_158 + float3(0.0, 0.0, 9.9999997473787516355514526367188e-05)); - float2 _204 = ((((_145.xy + float2((_145.x < 0.5) ? 0.0 : (-0.5), (_145.y < 0.5) ? 0.0 : (-0.5))) * float2(2.0)) * (((CurveTexture.sample(CurveTextureSampler, (EmitterUniforms.EmitterUniforms_MiscCurve.xy + (EmitterUniforms.EmitterUniforms_MiscCurve.zw * float2(_146))), level(0.0)) * EmitterUniforms.EmitterUniforms_MiscScale) + EmitterUniforms.EmitterUniforms_MiscBias).xy * EmitterDynamicUniforms.EmitterDynamicUniforms_LocalToWorldScale)) * fast::min(fast::max(EmitterUniforms.EmitterUniforms_SizeBySpeed.xy * float2(length(_158)), float2(1.0)), EmitterUniforms.EmitterUniforms_SizeBySpeed.zw)) * float2(step(_146, 1.0)); - float3 _239 = float4((((Primitive.Primitive_LocalToWorld[0u].xyz * _137.xxx) + (Primitive.Primitive_LocalToWorld[1u].xyz * _137.yyy)) + (Primitive.Primitive_LocalToWorld[2u].xyz * _137.zzz)) + (Primitive.Primitive_LocalToWorld[3u].xyz + float3(View.View_PreViewTranslation)), 1.0).xyz; - float3 _242 = float3(EmitterUniforms.EmitterUniforms_RemoveHMDRoll); - float3 _251 = mix(mix(float3(View.View_ViewRight), float3(View.View_HMDViewNoRollRight), _242), EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.xyz, float3(EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.w)); - float3 _259 = mix(-mix(float3(View.View_ViewUp), float3(View.View_HMDViewNoRollUp), _242), EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockUp.xyz, float3(EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockUp.w)); - float3 _260 = float3(View.View_TranslatedWorldCameraOrigin) - _239; - float _261 = dot(_260, _260); - float3 _265 = _260 / float3(sqrt(fast::max(_261, 0.00999999977648258209228515625))); - float3 _335; - float3 _336; - if (EmitterUniforms.EmitterUniforms_CameraFacingBlend[0] > 0.0) - { - float3 _279 = cross(_265, float3(0.0, 0.0, 1.0)); - float3 _284 = _279 / float3(sqrt(fast::max(dot(_279, _279), 0.00999999977648258209228515625))); - float3 _286 = float3(fast::clamp((_261 * EmitterUniforms.EmitterUniforms_CameraFacingBlend[1]) - EmitterUniforms.EmitterUniforms_CameraFacingBlend[2], 0.0, 1.0)); - _335 = normalize(mix(_251, _284, _286)); - _336 = normalize(mix(_259, cross(_265, _284), _286)); - } - else - { - float3 _333; - float3 _334; - if (EmitterUniforms.EmitterUniforms_TangentSelector.y > 0.0) - { - float3 _297 = cross(_265, _160); - _333 = _297 / float3(sqrt(fast::max(dot(_297, _297), 0.00999999977648258209228515625))); - _334 = -_160; - } - else - { - float3 _331; - float3 _332; - if (EmitterUniforms.EmitterUniforms_TangentSelector.z > 0.0) - { - float3 _310 = cross(EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.xyz, _265); - _331 = EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.xyz; - _332 = -(_310 / float3(sqrt(fast::max(dot(_310, _310), 0.00999999977648258209228515625)))); - } - else - { - float3 _329; - float3 _330; - if (EmitterUniforms.EmitterUniforms_TangentSelector.w > 0.0) - { - float3 _322 = cross(_265, float3(0.0, 0.0, 1.0)); - float3 _327 = _322 / float3(sqrt(fast::max(dot(_322, _322), 0.00999999977648258209228515625))); - _329 = _327; - _330 = cross(_265, _327); - } - else - { - _329 = _251; - _330 = _259; - } - _331 = _329; - _332 = _330; - } - _333 = _331; - _334 = _332; - } - _335 = _333; - _336 = _334; - } - float _339 = ((_145.z + ((_145.w * EmitterUniforms.EmitterUniforms_RotationRateScale) * _146)) * 6.283185482025146484375) + EmitterUniforms.EmitterUniforms_RotationBias; - float3 _342 = float3(sin(_339)); - float3 _344 = float3(cos(_339)); - float4 _371 = float4(_239 + ((float3(_204.x * (in.in_var_ATTRIBUTE0.x + EmitterUniforms.EmitterUniforms_PivotOffset.x)) * ((_342 * _336) + (_344 * _335))) + (float3(_204.y * (in.in_var_ATTRIBUTE0.y + EmitterUniforms.EmitterUniforms_PivotOffset.y)) * ((_344 * _336) - (_342 * _335)))), 1.0); - float4 _375 = MobileShadowDepthPass.MobileShadowDepthPass_ProjectionMatrix * float4(_371.x, _371.y, _371.z, _371.w); - float4 _386; - if ((MobileShadowDepthPass.MobileShadowDepthPass_bClampToNearPlane > 0.0) && (_375.z < 0.0)) - { - float4 _384 = _375; - _384.z = 9.9999999747524270787835121154785e-07; - float4 _385 = _384; - _385.w = 1.0; - _386 = _385; - } - else - { - _386 = _375; - } - float4 _396 = _386; - _396.z = ((_386.z * MobileShadowDepthPass.MobileShadowDepthPass_ShadowParams.y) + MobileShadowDepthPass.MobileShadowDepthPass_ShadowParams.x) * _386.w; - out.out_var_TEXCOORD6 = 0.0; - out.gl_Position = _396; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/amd/gcn_shader.comp b/3rdparty/spirv-cross/reference/opt/shaders/amd/gcn_shader.comp deleted file mode 100644 index e4bb67e9b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/amd/gcn_shader.comp +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_AMD_gcn_shader : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_ballot.comp b/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_ballot.comp deleted file mode 100644 index 1f27c30a5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_ballot.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_ARB_shader_ballot : require -#extension GL_AMD_shader_ballot : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer inputData -{ - float inputDataArray[]; -} _12; - -layout(binding = 1, std430) buffer outputData -{ - float outputDataArray[]; -} _74; - -void main() -{ - bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0; - uvec4 _37 = uvec4(unpackUint2x32(ballotARB(_31)), 0u, 0u); - uint _44 = mbcntAMD(packUint2x32(uvec2(_37.xy))); - if (_31) - { - _74.outputDataArray[_44] = _12.inputDataArray[gl_LocalInvocationID.x]; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_group_vote.comp b/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_group_vote.comp deleted file mode 100644 index 266998177..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_group_vote.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -#extension GL_ARB_shader_group_vote : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer inputData -{ - float inputDataArray[]; -} _12; - -void main() -{ - bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_trinary_minmax.comp b/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_trinary_minmax.comp deleted file mode 100644 index 2644551e4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/amd/shader_trinary_minmax.comp +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -#extension GL_AMD_shader_trinary_minmax : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index 673ca715b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer u0_counters -{ - uint c; -} u0_counter; - -layout(binding = 0, r32ui) uniform writeonly uimageBuffer u0; - -void main() -{ - uint _29 = atomicAdd(u0_counter.c, uint(-1)); - imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x)))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index e45ae5926..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer u0_counters -{ - uint c; -} u0_counter; - -layout(binding = 0, r32ui) uniform writeonly uimageBuffer u0; - -void main() -{ - uint _29 = atomicAdd(u0_counter.c, 1u); - imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x)))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_iadd.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_iadd.asm.comp deleted file mode 100644 index bed2dffcc..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_iadd.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) restrict buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) restrict buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - _6._m0 = _5._m1 + uvec4(_5._m0); - _6._m0 = uvec4(_5._m0) + _5._m1; - _6._m0 = _5._m1 + _5._m1; - _6._m0 = uvec4(_5._m0 + _5._m0); - _6._m1 = ivec4(_5._m1 + _5._m1); - _6._m1 = _5._m0 + _5._m0; - _6._m1 = ivec4(_5._m1) + _5._m0; - _6._m1 = _5._m0 + ivec4(_5._m1); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index bed3b90a7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) restrict buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) restrict buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThan(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThanEqual(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThan(_5._m1, uvec4(_5._m0))); - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThanEqual(_5._m1, uvec4(_5._m0))); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThan(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThanEqual(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThan(_5._m1, uvec4(_5._m0))); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThanEqual(_5._m1, uvec4(_5._m0))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_iequal.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_iequal.asm.comp deleted file mode 100644 index bdb3eeb9a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_iequal.asm.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _30 = _5._m0; - uvec4 _31 = _5._m1; - bvec4 _34 = equal(ivec4(_31), _30); - bvec4 _35 = equal(_30, ivec4(_31)); - bvec4 _36 = equal(_31, _31); - bvec4 _37 = equal(_30, _30); - _6._m0 = mix(uvec4(0u), uvec4(1u), _34); - _6._m0 = mix(uvec4(0u), uvec4(1u), _35); - _6._m0 = mix(uvec4(0u), uvec4(1u), _36); - _6._m0 = mix(uvec4(0u), uvec4(1u), _37); - _6._m1 = mix(ivec4(0), ivec4(1), _34); - _6._m1 = mix(ivec4(0), ivec4(1), _35); - _6._m1 = mix(ivec4(0), ivec4(1), _36); - _6._m1 = mix(ivec4(0), ivec4(1), _37); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_sar.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_sar.asm.comp deleted file mode 100644 index 283b444cc..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_sar.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _22 = _5._m0; - uvec4 _23 = _5._m1; - _6._m0 = uvec4(ivec4(_23) >> _22); - _6._m0 = uvec4(_22 >> ivec4(_23)); - _6._m0 = uvec4(ivec4(_23) >> ivec4(_23)); - _6._m0 = uvec4(_22 >> _22); - _6._m1 = ivec4(_23) >> ivec4(_23); - _6._m1 = _22 >> _22; - _6._m1 = ivec4(_23) >> _22; - _6._m1 = _22 >> ivec4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_sdiv.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_sdiv.asm.comp deleted file mode 100644 index e28c481d2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_sdiv.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _22 = _5._m0; - uvec4 _23 = _5._m1; - _6._m0 = uvec4(ivec4(_23) / _22); - _6._m0 = uvec4(_22 / ivec4(_23)); - _6._m0 = uvec4(ivec4(_23) / ivec4(_23)); - _6._m0 = uvec4(_22 / _22); - _6._m1 = ivec4(_23) / ivec4(_23); - _6._m1 = _22 / _22; - _6._m1 = ivec4(_23) / _22; - _6._m1 = _22 / ivec4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_slr.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_slr.asm.comp deleted file mode 100644 index 78efaf385..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/bitcast_slr.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _22 = _5._m0; - uvec4 _23 = _5._m1; - _6._m0 = _23 >> uvec4(_22); - _6._m0 = uvec4(_22) >> _23; - _6._m0 = _23 >> _23; - _6._m0 = uvec4(_22) >> uvec4(_22); - _6._m1 = ivec4(_23 >> _23); - _6._m1 = ivec4(uvec4(_22) >> uvec4(_22)); - _6._m1 = ivec4(_23 >> uvec4(_22)); - _6._m1 = ivec4(uvec4(_22) >> _23); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index 08fccbcde..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,43 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct A -{ - int a; - int b; -}; - -struct A_1 -{ - int a; - int b; -}; - -layout(binding = 1, std430) buffer C1 -{ - A Data[]; -} C1_1; - -layout(binding = 2, std140) uniform C2 -{ - A_1 Data[1024]; -} C2_1; - -layout(binding = 0, std430) buffer B -{ - A Data[]; -} C3; - -layout(binding = 3, std140) uniform B -{ - A_1 Data[1024]; -} C4; - -void main() -{ - C1_1.Data[gl_GlobalInvocationID.x].a = C2_1.Data[gl_GlobalInvocationID.x].a; - C1_1.Data[gl_GlobalInvocationID.x].b = C2_1.Data[gl_GlobalInvocationID.x].b; - C3.Data[gl_GlobalInvocationID.x].a = C4.Data[gl_GlobalInvocationID.x].a; - C3.Data[gl_GlobalInvocationID.x].b = C4.Data[gl_GlobalInvocationID.x].b; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/builtin-compute-bitcast.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/builtin-compute-bitcast.asm.comp deleted file mode 100644 index abb8a7976..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/builtin-compute-bitcast.asm.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer BUF -{ - int values[]; -} _6; - -void main() -{ - _6.values[int(gl_WorkGroupID.y)] = int(gl_GlobalInvocationID.z); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/decoration-group.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/decoration-group.asm.comp deleted file mode 100644 index 28ad4d41f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/decoration-group.asm.comp +++ /dev/null @@ -1,38 +0,0 @@ -#version 430 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 5, std430) buffer _6_15 -{ - float _m0[]; -} _15; - -layout(binding = 0, std430) buffer _7_16 -{ - float _m0[]; -} _16; - -layout(binding = 1, std430) buffer _8_17 -{ - float _m0[]; -} _17; - -layout(binding = 2, std430) restrict readonly buffer _9_18 -{ - float _m0[]; -} _18; - -layout(binding = 3, std430) restrict readonly buffer _10_19 -{ - float _m0[]; -} _19; - -layout(binding = 4, std430) restrict readonly buffer _11_20 -{ - float _m0[]; -} _20; - -void main() -{ - _15._m0[gl_GlobalInvocationID.x] = (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvocationID.x]) + _19._m0[gl_GlobalInvocationID.x]) + _20._m0[gl_GlobalInvocationID.x]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index 37b286355..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,7 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp deleted file mode 100644 index 6860cfafe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer Buf -{ - vec4 _data[]; -} Buf_1; - -layout(binding = 1, std430) buffer Buf_count -{ - int _count; -} Buf_count_1; - -void main() -{ - int _32 = atomicAdd(Buf_count_1._count, 1); - Buf_1._data[_32] = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/logical.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/logical.asm.comp deleted file mode 100644 index 124652b32..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/logical.asm.comp +++ /dev/null @@ -1,7 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/multiple-entry.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/multiple-entry.asm.comp deleted file mode 100644 index 6418464f1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/multiple-entry.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) restrict buffer _6_8 -{ - ivec4 _m0; - uvec4 _m1; -} _8; - -layout(binding = 1, std430) restrict buffer _7_9 -{ - uvec4 _m0; - ivec4 _m1; -} _9; - -void main() -{ - _9._m0 = _8._m1 + uvec4(_8._m0); - _9._m0 = uvec4(_8._m0) + _8._m1; - _9._m0 = _8._m1 + _8._m1; - _9._m0 = uvec4(_8._m0 + _8._m0); - _9._m1 = ivec4(_8._m1 + _8._m1); - _9._m1 = _8._m0 + _8._m0; - _9._m1 = ivec4(_8._m1) + _8._m0; - _9._m1 = _8._m0 + ivec4(_8._m1); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/nmin-max-clamp.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/nmin-max-clamp.asm.comp deleted file mode 100644 index 5ef1bc91a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/nmin-max-clamp.asm.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a1; - vec2 a2; - vec3 a3; - vec4 a4; - float b1; - vec2 b2; - vec3 b3; - vec4 b4; - float c1; - vec2 c2; - vec3 c3; - vec4 c4; -} _4; - -void main() -{ - _4.a1 = isnan(_4.c1) ? _4.b1 : (isnan(_4.b1) ? _4.c1 : min(_4.b1, _4.c1)); - _4.a2 = mix(mix(min(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2)); - _4.a3 = mix(mix(min(_4.b3, _4.c3), _4.c3, isnan(_4.b3)), _4.b3, isnan(_4.c3)); - _4.a4 = mix(mix(min(_4.b4, _4.c4), _4.c4, isnan(_4.b4)), _4.b4, isnan(_4.c4)); - _4.a1 = isnan(_4.c1) ? _4.b1 : (isnan(_4.b1) ? _4.c1 : max(_4.b1, _4.c1)); - _4.a2 = mix(mix(max(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2)); - _4.a3 = mix(mix(max(_4.b3, _4.c3), _4.c3, isnan(_4.b3)), _4.b3, isnan(_4.c3)); - _4.a4 = mix(mix(max(_4.b4, _4.c4), _4.c4, isnan(_4.b4)), _4.b4, isnan(_4.c4)); - float _180 = isnan(_4.b1) ? _4.a1 : (isnan(_4.a1) ? _4.b1 : max(_4.a1, _4.b1)); - _4.a1 = isnan(_4.c1) ? _180 : (isnan(_180) ? _4.c1 : min(_180, _4.c1)); - vec2 _191 = mix(mix(max(_4.a2, _4.b2), _4.b2, isnan(_4.a2)), _4.a2, isnan(_4.b2)); - _4.a2 = mix(mix(min(_191, _4.c2), _4.c2, isnan(_191)), _191, isnan(_4.c2)); - vec3 _202 = mix(mix(max(_4.a3, _4.b3), _4.b3, isnan(_4.a3)), _4.a3, isnan(_4.b3)); - _4.a3 = mix(mix(min(_202, _4.c3), _4.c3, isnan(_202)), _202, isnan(_4.c3)); - vec4 _213 = mix(mix(max(_4.a4, _4.b4), _4.b4, isnan(_4.a4)), _4.a4, isnan(_4.b4)); - _4.a4 = mix(mix(min(_213, _4.c4), _4.c4, isnan(_213)), _213, isnan(_4.c4)); - for (int _139 = 0; _139 < 2; ) - { - _4.a2 = mix(mix(min(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2)); - float _229 = isnan(_4.b2.x) ? _4.a1 : (isnan(_4.a1) ? _4.b2.x : max(_4.a1, _4.b2.x)); - _4.a1 = isnan(_4.b2.y) ? _229 : (isnan(_229) ? _4.b2.y : min(_229, _4.b2.y)); - _139++; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/op-phi-swap.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/op-phi-swap.asm.comp deleted file mode 100644 index a1a57e16b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/op-phi-swap.asm.comp +++ /dev/null @@ -1,39 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_4 -{ - float _m0[]; -} _4; - -layout(binding = 1, std430) buffer _3_5 -{ - float _m0[]; -} _5; - -void main() -{ - bool _34; - float _35; - float _35_copy; - float _36; - _34 = true; - _35 = _4._m0[gl_GlobalInvocationID.x]; - _36 = 8.5; - for (;;) - { - if (_34) - { - _34 = false; - _35_copy = _35; - _35 = _36; - _36 = _35_copy; - } - else - { - break; - } - } - _5._m0[gl_GlobalInvocationID.x] = _35 - _36; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/quantize.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/quantize.asm.comp deleted file mode 100644 index c08921380..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/quantize.asm.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - float scalar; - vec2 vec2_val; - vec3 vec3_val; - vec4 vec4_val; -} _4; - -void main() -{ - _4.scalar = unpackHalf2x16(packHalf2x16(vec2(_4.scalar))).x; - _4.vec2_val = unpackHalf2x16(packHalf2x16(_4.vec2_val)); - _4.vec3_val = vec3(unpackHalf2x16(packHalf2x16(_4.vec3_val.xy)), unpackHalf2x16(packHalf2x16(_4.vec3_val.zz)).x); - _4.vec4_val = vec4(unpackHalf2x16(packHalf2x16(_4.vec4_val.xy)), unpackHalf2x16(packHalf2x16(_4.vec4_val.zw))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp deleted file mode 100644 index ff83de345..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer MyFirstBuffer -{ - uint _data[]; -} MyFirstBuffer_1; - -layout(binding = 0, std430) buffer MySecondBuffer -{ - uint _data[]; -} MySecondBuffer_1; - -layout(binding = 0, std430) buffer MyThirdBuffer -{ - uint _data[]; -} MyThirdBuffer_1; - -void main() -{ - uint _105 = MyFirstBuffer_1._data[0]; - uint _109 = MyFirstBuffer_1._data[1]; - uint _113 = MyFirstBuffer_1._data[2]; - uint _117 = MyFirstBuffer_1._data[3]; - uint _122 = MySecondBuffer_1._data[1]; - uint _126 = MySecondBuffer_1._data[2]; - uint _130 = MySecondBuffer_1._data[3]; - uint _134 = MySecondBuffer_1._data[4]; - uvec4 _140 = uvec4(_105, _109, _113, _117) + uvec4(_122, _126, _130, _134); - MyThirdBuffer_1._data[0] = _140.x; - MyThirdBuffer_1._data[1] = _140.y; - MyThirdBuffer_1._data[2] = _140.z; - MyThirdBuffer_1._data[3] = _140.w; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/specialization-constant-workgroup.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/specialization-constant-workgroup.asm.comp deleted file mode 100644 index 8016ebaf9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/specialization-constant-workgroup.asm.comp +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es - -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 9u -#endif -#ifndef SPIRV_CROSS_CONSTANT_ID_12 -#define SPIRV_CROSS_CONSTANT_ID_12 4u -#endif - -layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_10, local_size_y = 20, local_size_z = SPIRV_CROSS_CONSTANT_ID_12) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a; -} _4; - -void main() -{ - _4.a += 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/switch-break-ladder.asm.comp b/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/switch-break-ladder.asm.comp deleted file mode 100644 index 2aebe7941..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/comp/switch-break-ladder.asm.comp +++ /dev/null @@ -1,71 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer BUF -{ - int a; - int b; - int d; -} o; - -void main() -{ - int _44; - _44 = o.a; - int _41; - for (;;) - { - int _48; - bool _22_ladder_break = false; - switch (_44) - { - case 5: - { - for (;;) - { - bool _30_ladder_break = false; - switch (o.d) - { - case 10: - case 20: - { - _30_ladder_break = true; - break; - } - default: - { - continue; - } - } - if (_30_ladder_break) - { - break; - } - } - _48 = _44 + _44; - break; - } - case 1: - case 2: - case 3: - { - _22_ladder_break = true; - break; - } - default: - { - _48 = _44; - break; - } - } - if (_22_ladder_break) - { - break; - } - _41 = _48 + 1; - _44 = _41; - continue; - } - o.b = _44; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag deleted file mode 100644 index b5e59f88b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombineduTexuSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; - -void main() -{ - FragColor = texture(SPIRV_Cross_CombineduTexuSampler, vUV); - FragColor += textureOffset(SPIRV_Cross_CombineduTexuSampler, vUV, ivec2(1)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag.vk deleted file mode 100644 index bce980895..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(set = 0, binding = 1) uniform texture2D uTex; -layout(set = 0, binding = 0) uniform sampler uSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; - -void main() -{ - FragColor = texture(sampler2D(uTex, uSampler), vUV); - FragColor += textureOffset(sampler2D(uTex, uSampler), vUV, ivec2(1)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/complex-name-workarounds.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/complex-name-workarounds.asm.frag deleted file mode 100644 index d68f84b48..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/complex-name-workarounds.asm.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 _; -layout(location = 1) in vec4 a; -layout(location = 0) out vec4 b; - -void main() -{ - vec4 _28 = (_ + a) + _; - b = _28; - b = _; - b = _28; - b = _; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag deleted file mode 100644 index 45e83dbc1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) in vec2 foo; -layout(location = 0) out float FooOut; - -void main() -{ - FooOut = foo.x + foo.y; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/default-member-names.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/default-member-names.asm.frag deleted file mode 100644 index 13f81b11a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/default-member-names.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 _3; - -float _49; - -void main() -{ - _3 = vec4(_49); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/do-while-statement-fallback.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/do-while-statement-fallback.asm.frag deleted file mode 100644 index 35bec9882..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/do-while-statement-fallback.asm.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = 5.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/for-loop-phi-only-continue.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/for-loop-phi-only-continue.asm.frag deleted file mode 100644 index 7a78d00b1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/for-loop-phi-only-continue.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - float _19; - _19 = 0.0; - for (int _22 = 0; _22 < 16; ) - { - _19 += 1.0; - _22++; - continue; - } - FragColor = vec4(_19); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/frem.asm.frag deleted file mode 100644 index 1095ab04f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/frem.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void main() -{ - FragColor = vA - vB * trunc(vA / vB); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 16b499414..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag deleted file mode 100644 index 924b6f656..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -uniform samplerCubeShadow SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF; - -layout(location = 0) out float _entryPointOutput; - -void main() -{ - _entryPointOutput = textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(vec4(0.100000001490116119384765625, 0.100000001490116119384765625, 0.100000001490116119384765625, 0.5).xyz, 0.5), vec3(0.0), vec3(0.0)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag deleted file mode 100644 index c4e3704e5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -uniform sampler2DArrayShadow SPIRV_Cross_CombinedShadowMapShadowSamplerPCF; - -layout(location = 0) in vec2 texCoords; -layout(location = 1) in float cascadeIndex; -layout(location = 2) in float fragDepth; -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - _entryPointOutput = vec4(textureGrad(SPIRV_Cross_CombinedShadowMapShadowSamplerPCF, vec4(vec4(texCoords, cascadeIndex, fragDepth).xyz, fragDepth), vec2(0.0), vec2(0.0))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index ab2749b4d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out ivec2 Size; - -void main() -{ - Size = textureSize(uTexture, 0) + textureSize(uTexture, 1); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag deleted file mode 100644 index 452fd6fb9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler; -uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy; - _entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk deleted file mode 100644 index 55e2c2da6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -#extension GL_EXT_samplerless_texture_functions : require - -layout(set = 0, binding = 0) uniform sampler Sampler; -layout(set = 0, binding = 0) uniform texture2D SampledImage; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy; - _entryPointOutput = ((texelFetch(SampledImage, _152, 0) + texelFetch(SampledImage, _152, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag deleted file mode 100644 index 452fd6fb9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler; -uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy; - _entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk deleted file mode 100644 index 23acab0b1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform sampler Sampler; -layout(set = 0, binding = 0) uniform texture2D SampledImage; -layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy; - _entryPointOutput = ((texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _152, 0) + texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _152, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag.vk deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag.vk +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.vk.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.vk.asm.frag deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.vk.asm.frag +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.vk.asm.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.vk.asm.frag.vk deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/image-query-no-sampler.vk.asm.frag.vk +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index 8a7f64d7f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,40 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uImage; - -layout(location = 0) in vec4 v0; -layout(location = 0) out vec4 FragColor; - -void main() -{ - float phi; - vec4 _36; - int _51; - _51 = 0; - phi = 1.0; - _36 = vec4(1.0, 2.0, 1.0, 2.0); - for (;;) - { - FragColor = _36; - if (_51 < 4) - { - if (v0[_51] > 0.0) - { - vec2 _48 = vec2(phi); - _51++; - phi += 2.0; - _36 = textureLod(uImage, _48, 0.0); - continue; - } - else - { - break; - } - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/inf-nan-constant-double.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/inf-nan-constant-double.asm.frag deleted file mode 100644 index d8e29aa40..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/inf-nan-constant-double.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require - -layout(location = 0) out vec3 FragColor; -layout(location = 0) flat in double vTmp; - -void main() -{ - FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul), uint64BitsToDouble(0xfff0000000000000ul), uint64BitsToDouble(0x7ff8000000000000ul)) + dvec3(vTmp)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index dd4284c9b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out highp vec3 FragColor; - -void main() -{ - FragColor = vec3(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0xff800000u), uintBitsToFloat(0x7fc00000u)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/invalidation.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/invalidation.asm.frag deleted file mode 100644 index c0dc7b682..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/invalidation.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0) in float v0; -layout(location = 1) in float v1; -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = (v0 + v1) * v1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 74eb62bbe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,71 +0,0 @@ -#version 450 -#extension GL_GOOGLE_cpp_style_line_directive : require - -layout(location = 0) out float FragColor; -layout(location = 0) in float vColor; - -#line 8 "test.frag" -void main() -{ -#line 8 "test.frag" - FragColor = 1.0; -#line 9 "test.frag" - FragColor = 2.0; -#line 10 "test.frag" - if (vColor < 0.0) - { -#line 12 "test.frag" - FragColor = 3.0; - } - else - { -#line 16 "test.frag" - FragColor = 4.0; - } - for (int _126 = 0; float(_126) < (40.0 + vColor); ) - { -#line 21 "test.frag" - FragColor += 0.20000000298023223876953125; -#line 22 "test.frag" - FragColor += 0.300000011920928955078125; - _126 += (int(vColor) + 5); - continue; - } - switch (int(vColor)) - { - case 0: - { -#line 28 "test.frag" - FragColor += 0.20000000298023223876953125; -#line 29 "test.frag" - break; - } - case 1: - { -#line 32 "test.frag" - FragColor += 0.4000000059604644775390625; -#line 33 "test.frag" - break; - } - default: - { -#line 36 "test.frag" - FragColor += 0.800000011920928955078125; -#line 37 "test.frag" - break; - } - } - for (;;) - { - FragColor += (10.0 + vColor); -#line 43 "test.frag" - if (FragColor < 100.0) - { - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/locations-components.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/locations-components.asm.frag deleted file mode 100644 index b1e378430..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/locations-components.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -layout(location = 1) in vec2 _2; -layout(location = 1, component = 2) in float _3; -layout(location = 2) flat in float _4; -layout(location = 2, component = 1) flat in uint _5; -layout(location = 2, component = 2) flat in uint _6; -layout(location = 0) out vec4 o0; -vec4 v1; -vec4 v2; - -void main() -{ - v1 = vec4(_2.x, _2.y, v1.z, v1.w); - v1.z = _3; - v2.x = _4; - v2.y = uintBitsToFloat(_5); - v2.z = uintBitsToFloat(_6); - o0.y = float(floatBitsToUint(intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z)))); - o0.x = v1.y + v2.x; - o0 = vec4(o0.x, o0.y, v1.z, v1.x); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag deleted file mode 100644 index 10a5e4780..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag +++ /dev/null @@ -1,69 +0,0 @@ -#version 450 - -layout(binding = 0, std140) uniform Foo -{ - layout(row_major) mat4 lightVP[64]; - uint shadowCascadesNum; - int test; -} _11; - -layout(location = 0) in vec3 fragWorld; -layout(location = 0) out int _entryPointOutput; - -int _240; - -void main() -{ - uint _227; - int _236; - for (;;) - { - _227 = 0u; - bool _231; - int _237; - for (;;) - { - if (_227 < _11.shadowCascadesNum) - { - mat4 _228; - for (;;) - { - if (_11.test == 0) - { - _228 = mat4(vec4(0.5, 0.0, 0.0, 0.0), vec4(0.0, 0.5, 0.0, 0.0), vec4(0.0, 0.0, 0.5, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); - break; - } - _228 = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); - break; - } - vec4 _177 = (_228 * _11.lightVP[_227]) * vec4(fragWorld, 1.0); - float _179 = _177.z; - float _186 = _177.x; - float _188 = _177.y; - if ((((_179 >= 0.0) && (_179 <= 1.0)) && (max(_186, _188) <= 1.0)) && (min(_186, _188) >= 0.0)) - { - _237 = int(_227); - _231 = true; - break; - } - _227++; - continue; - } - else - { - _237 = _240; - _231 = false; - break; - } - } - if (_231) - { - _236 = _237; - break; - } - _236 = -1; - break; - } - _entryPointOutput = _236; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/loop-header-to-continue.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/loop-header-to-continue.asm.frag deleted file mode 100644 index c2dba928d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/loop-header-to-continue.asm.frag +++ /dev/null @@ -1,43 +0,0 @@ -#version 450 - -struct Params -{ - vec4 TextureSize; - vec4 Params1; - vec4 Params2; - vec4 Params3; - vec4 Params4; - vec4 Bloom; -}; - -layout(binding = 1, std140) uniform CB1 -{ - Params CB1; -} _8; - -uniform sampler2D SPIRV_Cross_CombinedmapTexturemapSampler; - -layout(location = 0) in vec2 IN_uv; -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - vec4 _49 = texture(SPIRV_Cross_CombinedmapTexturemapSampler, IN_uv); - float _50 = _49.y; - float _55; - float _58; - _55 = 0.0; - _58 = 0.0; - for (int _60 = -3; _60 <= 3; ) - { - float _64 = float(_60); - vec4 _72 = texture(SPIRV_Cross_CombinedmapTexturemapSampler, IN_uv + (vec2(0.0, _8.CB1.TextureSize.w) * _64)); - float _78 = exp(((-_64) * _64) * 0.2222220003604888916015625) * float(abs(_72.y - _50) < clamp(_50 * 0.06399999558925628662109375, 7.999999797903001308441162109375e-05, 0.008000000379979610443115234375)); - _55 += (_72.x * _78); - _58 += _78; - _60++; - continue; - } - _entryPointOutput = vec4(_55 / _58, _50, 0.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index d88c0e36d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,42 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _46[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); -const vec4 _76[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - -layout(location = 0) out float FragColor; -layout(location = 0) flat in mediump int index; - -void main() -{ - vec4 foobar[4] = _76; - vec4 baz[4] = _76; - FragColor = _46[index]; - if (index < 10) - { - FragColor += _46[index ^ 1]; - } - else - { - FragColor += _46[index & 1]; - } - bool _99 = index > 30; - if (_99) - { - FragColor += _76[index & 3].y; - } - else - { - FragColor += _76[index & 1].x; - } - if (_99) - { - foobar[1].z = 20.0; - } - mediump int _37 = index & 3; - FragColor += foobar[_37].z; - baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); - FragColor += baz[_37].z; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/multi-for-loop-init.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/multi-for-loop-init.asm.frag deleted file mode 100644 index 679d9d557..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/multi-for-loop-init.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int counter; - -void main() -{ - FragColor = vec4(0.0); - mediump int _53 = 0; - mediump uint _54 = 1u; - for (; (_53 < 10) && (int(_54) < int(20u)); ) - { - FragColor += vec4(float(_53)); - FragColor += vec4(float(_54)); - _54 += uint(counter); - _53 += counter; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/op-constant-null.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/op-constant-null.asm.frag deleted file mode 100644 index 873a64cb4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/op-constant-null.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = 0.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/op-phi-swap-continue-block.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/op-phi-swap-continue-block.asm.frag deleted file mode 100644 index ee45619a8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/op-phi-swap-continue-block.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 - -layout(binding = 0, std140) uniform UBO -{ - int uCount; - int uJ; - int uK; -} _5; - -layout(location = 0) out float FragColor; - -void main() -{ - int _23; - int _23_copy; - int _24; - _23 = _5.uK; - _24 = _5.uJ; - for (int _26 = 0; _26 < _5.uCount; ) - { - _23_copy = _23; - _23 = _24; - _24 = _23_copy; - _26++; - continue; - } - FragColor = float(_24 - _23) * float(_5.uJ * _5.uK); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index fbbfe18bf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -struct Registers -{ - float foo; -}; - -uniform Registers registers; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = 10.0 + registers.foo; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/phi-loop-variable.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/phi-loop-variable.asm.frag deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/phi-loop-variable.asm.frag +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index d6489ed02..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_Combinedg_Textureg_Sampler; -uniform sampler2DShadow SPIRV_Cross_Combinedg_Textureg_CompareSampler; - -layout(location = 0) in vec2 in_var_TEXCOORD0; -layout(location = 0) out float out_var_SV_Target; - -void main() -{ - out_var_SV_Target = texture(SPIRV_Cross_Combinedg_Textureg_Sampler, in_var_TEXCOORD0).x + textureLod(SPIRV_Cross_Combinedg_Textureg_CompareSampler, vec3(in_var_TEXCOORD0, 0.5), 0.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag deleted file mode 100644 index bdda0d629..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 - -struct Registers -{ - int index; -}; - -uniform Registers registers; - -uniform sampler2D SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[4]; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = (texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(10), 0) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0)) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag deleted file mode 100644 index 89058f143..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWTex; -layout(binding = 1) uniform samplerBuffer Tex; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - imageStore(RWTex, 20, vec4(1.0, 2.0, 3.0, 4.0)); - _entryPointOutput = texelFetch(Tex, 10); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 45fc4b1c0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 460 - -struct myType -{ - float data; -}; - -const myType _21[5] = myType[](myType(0.0), myType(1.0), myType(0.0), myType(1.0), myType(0.0)); - -layout(location = 0) out vec4 o_color; - -void main() -{ - if (_21[int(mod(gl_FragCoord.x, 4.0))].data > 0.0) - { - o_color = vec4(0.0, 1.0, 0.0, 1.0); - } - else - { - o_color = vec4(1.0, 0.0, 0.0, 1.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/srem.asm.frag deleted file mode 100644 index 05a3d7554..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/srem.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in ivec4 vA; -layout(location = 1) flat in ivec4 vB; - -void main() -{ - FragColor = vec4(vA - vB * (vA / vB)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index 229358757..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColors[2]; -layout(location = 2) out vec4 FragColor; - -void main() -{ - FragColors = vec4[](vec4(1.0, 2.0, 3.0, 4.0), vec4(10.0)); - FragColor = vec4(5.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag deleted file mode 100644 index b2473f4d0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct Foo -{ - float var1; - float var2; -}; - -layout(binding = 0) uniform mediump sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; - -Foo _22; - -void main() -{ - FragColor = texture(uSampler, vec2(_22.var1, _22.var2)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/switch-label-shared-block.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/switch-label-shared-block.asm.frag deleted file mode 100644 index 748f96c8b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/switch-label-shared-block.asm.frag +++ /dev/null @@ -1,32 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) flat in mediump int vIndex; -layout(location = 0) out float FragColor; - -void main() -{ - highp float _19; - switch (vIndex) - { - case 0: - case 2: - { - _19 = 1.0; - break; - } - default: - { - _19 = 3.0; - break; - } - case 8: - { - _19 = 8.0; - break; - } - } - FragColor = _19; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/temporary-name-alias.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/temporary-name-alias.asm.frag deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/temporary-name-alias.asm.frag +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/temporary-phi-hoisting.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/temporary-phi-hoisting.asm.frag deleted file mode 100644 index ade51d4a8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/temporary-phi-hoisting.asm.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -struct MyStruct -{ - vec4 color; -}; - -layout(binding = 0, std140) uniform MyStruct_CB -{ - MyStruct g_MyStruct[4]; -} _6; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - vec3 _28; - _28 = vec3(0.0); - for (int _31 = 0; _31 < 4; ) - { - _28 += _6.g_MyStruct[_31].color.xyz; - _31++; - continue; - } - _entryPointOutput = vec4(_28, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index 6193de0da..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = texelFetch(uTexture, ivec2(gl_FragCoord.xy), 0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag deleted file mode 100644 index e0feb4932..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif - -layout(binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out f16vec4 FragColor; -layout(location = 0) in f16vec2 UV; - -void main() -{ - FragColor = f16vec4(texture(uTexture, UV)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag.vk deleted file mode 100644 index e13e4254e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag.vk +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_EXT_shader_explicit_arithmetic_types_float16) -#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require -#else -#error No extension available for FP16. -#endif -#extension GL_EXT_shader_16bit_storage : require - -layout(set = 0, binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out f16vec4 FragColor; -layout(location = 0) in f16vec2 UV; - -void main() -{ - FragColor = f16vec4(texture(uTexture, UV)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/undef-variable-store.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/undef-variable-store.asm.frag deleted file mode 100644 index 84eb23a24..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/undef-variable-store.asm.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - _entryPointOutput = vec4(1.0, 1.0, 0.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unknown-depth-state.asm.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unknown-depth-state.asm.vk.frag deleted file mode 100644 index 6953ec61d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unknown-depth-state.asm.vk.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DShadow uShadow; -uniform sampler2DShadow SPIRV_Cross_CombineduTextureuSampler; - -layout(location = 0) in vec3 vUV; -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = texture(uShadow, vec3(vUV.xy, vUV.z)) + texture(SPIRV_Cross_CombineduTextureuSampler, vec3(vUV.xy, vUV.z)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unknown-depth-state.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unknown-depth-state.asm.vk.frag.vk deleted file mode 100644 index 2f997036f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unknown-depth-state.asm.vk.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform sampler2DShadow uShadow; -layout(set = 0, binding = 1) uniform texture2D uTexture; -layout(set = 0, binding = 2) uniform samplerShadow uSampler; - -layout(location = 0) in vec3 vUV; -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = texture(uShadow, vec3(vUV.xy, vUV.z)) + texture(sampler2DShadow(uTexture, uSampler), vec3(vUV.xy, vUV.z)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unreachable.asm.frag deleted file mode 100644 index c8986c121..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(location = 0) flat in int counter; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 _33; - for (;;) - { - if (counter == 10) - { - _33 = vec4(10.0); - break; - } - else - { - _33 = vec4(30.0); - break; - } - } - FragColor = _33; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/vector-shuffle-oom.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/vector-shuffle-oom.asm.frag deleted file mode 100644 index 427a3a516..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/frag/vector-shuffle-oom.asm.frag +++ /dev/null @@ -1,277 +0,0 @@ -#version 450 - -struct _28 -{ - vec4 _m0; -}; - -layout(binding = 0, std140) uniform _6_7 -{ - vec4 _m0; - float _m1; - vec4 _m2; -} _7; - -layout(binding = 2, std140) uniform _10_11 -{ - vec3 _m0; - vec3 _m1; - float _m2; - vec3 _m3; - float _m4; - vec3 _m5; - float _m6; - vec3 _m7; - float _m8; - vec3 _m9; - float _m10; - vec3 _m11; - float _m12; - vec2 _m13; - vec2 _m14; - vec3 _m15; - float _m16; - float _m17; - float _m18; - float _m19; - float _m20; - vec4 _m21; - vec4 _m22; - layout(row_major) mat4 _m23; - vec4 _m24; -} _11; - -layout(binding = 1, std140) uniform _18_19 -{ - layout(row_major) mat4 _m0; - layout(row_major) mat4 _m1; - layout(row_major) mat4 _m2; - layout(row_major) mat4 _m3; - vec4 _m4; - vec4 _m5; - float _m6; - float _m7; - float _m8; - float _m9; - vec3 _m10; - float _m11; - vec3 _m12; - float _m13; - vec3 _m14; - float _m15; - vec3 _m16; - float _m17; - float _m18; - float _m19; - vec2 _m20; - vec2 _m21; - vec2 _m22; - vec4 _m23; - vec2 _m24; - vec2 _m25; - vec2 _m26; - vec3 _m27; - float _m28; - float _m29; - float _m30; - float _m31; - float _m32; - vec2 _m33; - float _m34; - float _m35; - vec3 _m36; - layout(row_major) mat4 _m37[2]; - vec4 _m38[2]; -} _19; - -uniform sampler2D SPIRV_Cross_Combined; -uniform sampler2D SPIRV_Cross_Combined_1; -uniform sampler2D SPIRV_Cross_Combined_2; - -layout(location = 0) out vec4 _5; - -_28 _74; - -void main() -{ - vec2 _82 = gl_FragCoord.xy * _19._m23.xy; - vec4 _88 = _7._m2 * _7._m0.xyxy; - vec2 _95 = _88.xy; - vec2 _96 = _88.zw; - vec2 _97 = clamp(_82 + (vec2(0.0, -2.0) * _7._m0.xy), _95, _96); - vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _113 = textureLod(SPIRV_Cross_Combined_1, _97, 0.0); - float _114 = _113.y; - vec3 _129; - if (_114 > 0.0) - { - _129 = _109 + (textureLod(SPIRV_Cross_Combined_2, _97, 0.0).xyz * clamp(_114 * _113.z, 0.0, 1.0)); - } - else - { - _129 = _109; - } - vec2 _144 = clamp(_82 + (vec2(-1.0) * _7._m0.xy), _95, _96); - vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _160 = textureLod(SPIRV_Cross_Combined_1, _144, 0.0); - float _161 = _160.y; - vec3 _176; - if (_161 > 0.0) - { - _176 = _156 + (textureLod(SPIRV_Cross_Combined_2, _144, 0.0).xyz * clamp(_161 * _160.z, 0.0, 1.0)); - } - else - { - _176 = _156; - } - vec2 _191 = clamp(_82 + (vec2(0.0, -1.0) * _7._m0.xy), _95, _96); - vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _207 = textureLod(SPIRV_Cross_Combined_1, _191, 0.0); - float _208 = _207.y; - vec3 _223; - if (_208 > 0.0) - { - _223 = _203 + (textureLod(SPIRV_Cross_Combined_2, _191, 0.0).xyz * clamp(_208 * _207.z, 0.0, 1.0)); - } - else - { - _223 = _203; - } - vec2 _238 = clamp(_82 + (vec2(1.0, -1.0) * _7._m0.xy), _95, _96); - vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _254 = textureLod(SPIRV_Cross_Combined_1, _238, 0.0); - float _255 = _254.y; - vec3 _270; - if (_255 > 0.0) - { - _270 = _250 + (textureLod(SPIRV_Cross_Combined_2, _238, 0.0).xyz * clamp(_255 * _254.z, 0.0, 1.0)); - } - else - { - _270 = _250; - } - vec2 _285 = clamp(_82 + (vec2(-2.0, 0.0) * _7._m0.xy), _95, _96); - vec3 _297 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _285, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _301 = textureLod(SPIRV_Cross_Combined_1, _285, 0.0); - float _302 = _301.y; - vec3 _317; - if (_302 > 0.0) - { - _317 = _297 + (textureLod(SPIRV_Cross_Combined_2, _285, 0.0).xyz * clamp(_302 * _301.z, 0.0, 1.0)); - } - else - { - _317 = _297; - } - vec2 _332 = clamp(_82 + (vec2(-1.0, 0.0) * _7._m0.xy), _95, _96); - vec3 _344 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _332, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _348 = textureLod(SPIRV_Cross_Combined_1, _332, 0.0); - float _349 = _348.y; - vec3 _364; - if (_349 > 0.0) - { - _364 = _344 + (textureLod(SPIRV_Cross_Combined_2, _332, 0.0).xyz * clamp(_349 * _348.z, 0.0, 1.0)); - } - else - { - _364 = _344; - } - vec2 _379 = clamp(_82, _95, _96); - vec3 _391 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _379, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _395 = textureLod(SPIRV_Cross_Combined_1, _379, 0.0); - float _396 = _395.y; - vec3 _411; - if (_396 > 0.0) - { - _411 = _391 + (textureLod(SPIRV_Cross_Combined_2, _379, 0.0).xyz * clamp(_396 * _395.z, 0.0, 1.0)); - } - else - { - _411 = _391; - } - vec2 _426 = clamp(_82 + (vec2(1.0, 0.0) * _7._m0.xy), _95, _96); - vec3 _438 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _426, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _442 = textureLod(SPIRV_Cross_Combined_1, _426, 0.0); - float _443 = _442.y; - vec3 _458; - if (_443 > 0.0) - { - _458 = _438 + (textureLod(SPIRV_Cross_Combined_2, _426, 0.0).xyz * clamp(_443 * _442.z, 0.0, 1.0)); - } - else - { - _458 = _438; - } - vec2 _473 = clamp(_82 + (vec2(2.0, 0.0) * _7._m0.xy), _95, _96); - vec3 _485 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _473, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _489 = textureLod(SPIRV_Cross_Combined_1, _473, 0.0); - float _490 = _489.y; - vec3 _505; - if (_490 > 0.0) - { - _505 = _485 + (textureLod(SPIRV_Cross_Combined_2, _473, 0.0).xyz * clamp(_490 * _489.z, 0.0, 1.0)); - } - else - { - _505 = _485; - } - vec2 _520 = clamp(_82 + (vec2(-1.0, 1.0) * _7._m0.xy), _95, _96); - vec3 _532 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _520, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _536 = textureLod(SPIRV_Cross_Combined_1, _520, 0.0); - float _537 = _536.y; - vec3 _552; - if (_537 > 0.0) - { - _552 = _532 + (textureLod(SPIRV_Cross_Combined_2, _520, 0.0).xyz * clamp(_537 * _536.z, 0.0, 1.0)); - } - else - { - _552 = _532; - } - vec2 _567 = clamp(_82 + (vec2(0.0, 1.0) * _7._m0.xy), _95, _96); - vec3 _579 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _567, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _583 = textureLod(SPIRV_Cross_Combined_1, _567, 0.0); - float _584 = _583.y; - vec3 _599; - if (_584 > 0.0) - { - _599 = _579 + (textureLod(SPIRV_Cross_Combined_2, _567, 0.0).xyz * clamp(_584 * _583.z, 0.0, 1.0)); - } - else - { - _599 = _579; - } - vec2 _614 = clamp(_82 + _7._m0.xy, _95, _96); - vec3 _626 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _614, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _630 = textureLod(SPIRV_Cross_Combined_1, _614, 0.0); - float _631 = _630.y; - vec3 _646; - if (_631 > 0.0) - { - _646 = _626 + (textureLod(SPIRV_Cross_Combined_2, _614, 0.0).xyz * clamp(_631 * _630.z, 0.0, 1.0)); - } - else - { - _646 = _626; - } - vec2 _661 = clamp(_82 + (vec2(0.0, 2.0) * _7._m0.xy), _95, _96); - vec3 _673 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _661, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _677 = textureLod(SPIRV_Cross_Combined_1, _661, 0.0); - float _678 = _677.y; - vec3 _693; - if (_678 > 0.0) - { - _693 = _673 + (textureLod(SPIRV_Cross_Combined_2, _661, 0.0).xyz * clamp(_678 * _677.z, 0.0, 1.0)); - } - else - { - _693 = _673; - } - vec3 _702 = (((((((((((((_129 * 0.5).xyz + (_176 * 0.5)).xyz + (_223 * 0.75)).xyz + (_270 * 0.5)).xyz + (_317 * 0.5)).xyz + (_364 * 0.75)).xyz + (_411 * 1.0)).xyz + (_458 * 0.75)).xyz + (_505 * 0.5)).xyz + (_552 * 0.5)).xyz + (_599 * 0.75)).xyz + (_646 * 0.5)).xyz + (_693 * 0.5)).xyz * vec3(0.125); - _28 _704 = _74; - _704._m0 = vec4(_702.x, _702.y, _702.z, vec4(0.0).w); - _28 _705 = _704; - _705._m0.w = 1.0; - _5 = _705._m0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/block-name-namespace.asm.geom b/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/block-name-namespace.asm.geom deleted file mode 100644 index bb3e7d6b0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/block-name-namespace.asm.geom +++ /dev/null @@ -1,32 +0,0 @@ -#version 450 -layout(triangles) in; -layout(max_vertices = 4, triangle_strip) out; - -layout(binding = 0, std140) uniform VertexInput -{ - vec4 a; -} VertexInput_1; - -layout(binding = 0, std430) buffer VertexInput -{ - vec4 b; -} VertexInput_2; - -layout(location = 0) out VertexInput -{ - vec4 vColor; -} VertexInput_3; - -layout(location = 0) in VertexInput -{ - vec4 vColor; -} vin[3]; - - -void main() -{ - gl_Position = (vec4(1.0) + VertexInput_1.a) + VertexInput_2.b; - VertexInput_3.vColor = vin[0].vColor; - EmitVertex(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/inout-split-access-chain-handle.asm.geom b/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/inout-split-access-chain-handle.asm.geom deleted file mode 100644 index ca1381cff..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/inout-split-access-chain-handle.asm.geom +++ /dev/null @@ -1,9 +0,0 @@ -#version 440 -layout(triangles) in; -layout(max_vertices = 5, triangle_strip) out; - -void main() -{ - gl_Position = gl_in[0].gl_Position; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/split-access-chain-input.asm.geom b/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/split-access-chain-input.asm.geom deleted file mode 100644 index 511d87fcb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/split-access-chain-input.asm.geom +++ /dev/null @@ -1,9 +0,0 @@ -#version 440 -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -void main() -{ - gl_Position = gl_in[0].gl_Position; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom b/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom deleted file mode 100644 index d1f8963fa..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -void main() -{ - vec4 _35_unrolled[3]; - for (int i = 0; i < int(3); i++) - { - _35_unrolled[i] = gl_in[i].gl_Position; - } - vec4 param[3] = _35_unrolled; - for (int _73 = 0; _73 < 3; ) - { - gl_Position = param[_73]; - EmitVertex(); - _73++; - continue; - } - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/tese/unroll-input-array-load.asm.tese b/3rdparty/spirv-cross/reference/opt/shaders/asm/tese/unroll-input-array-load.asm.tese deleted file mode 100644 index 731ed3fab..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/tese/unroll-input-array-load.asm.tese +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 -layout(quads) in; - -struct ControlPoint -{ - vec4 baz; -}; - -layout(location = 0) patch in vec4 input_foo; -layout(location = 1) patch in vec4 input_bar; -layout(location = 2) in ControlPoint CPData[]; - -void main() -{ - gl_Position = (((input_foo + input_bar) + vec2(gl_TessCoord.xy).xyxy) + CPData[0u].baz) + CPData[3u].baz; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/empty-io.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/empty-io.asm.vert deleted file mode 100644 index 3819a71dd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/empty-io.asm.vert +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -struct VSOutput -{ - int empty_struct_member; -}; - -layout(location = 0) in vec4 position; - -void main() -{ - gl_Position = position; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index b237783f6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -struct InstanceData -{ - mat4 MATRIX_MVP; - vec4 Color; -}; - -layout(binding = 0, std430) readonly buffer gInstanceData -{ - layout(row_major) InstanceData _data[]; -} gInstanceData_1; - -layout(location = 0) in vec3 PosL; -uniform int SPIRV_Cross_BaseInstance; -layout(location = 0) out vec4 _entryPointOutput_Color; - -void main() -{ - gl_Position = gInstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0); - _entryPointOutput_Color = gInstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].Color; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/global-builtin.sso.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/global-builtin.sso.asm.vert deleted file mode 100644 index 20cb3b170..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/global-builtin.sso.asm.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -struct VSOut -{ - float a; -}; - -layout(location = 0) out VSOut _entryPointOutput; - -void main() -{ - _entryPointOutput.a = 40.0; - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant-block.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant-block.asm.vert deleted file mode 100644 index 9b2f05a8b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant-block.asm.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -invariant gl_Position; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant-block.sso.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant-block.sso.asm.vert deleted file mode 100644 index eb8869419..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant-block.sso.asm.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; - float gl_ClipDistance[1]; - float gl_CullDistance[1]; -}; - -invariant gl_Position; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant.asm.vert deleted file mode 100644 index 9b2f05a8b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant.asm.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -invariant gl_Position; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant.sso.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant.sso.asm.vert deleted file mode 100644 index 4f7e2f5f6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/invariant.sso.asm.vert +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -invariant gl_Position; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert deleted file mode 100644 index 2608c1d57..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert +++ /dev/null @@ -1,30 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_201 -#define SPIRV_CROSS_CONSTANT_ID_201 -10 -#endif -const int _7 = SPIRV_CROSS_CONSTANT_ID_201; -const int _20 = (_7 + 2); -#ifndef SPIRV_CROSS_CONSTANT_ID_202 -#define SPIRV_CROSS_CONSTANT_ID_202 100u -#endif -const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; -const uint _25 = (_8 % 5u); -const ivec4 _30 = ivec4(20, 30, _20, _20); -const ivec2 _32 = ivec2(_30.y, _30.x); -const int _33 = _30.y; - -layout(location = 0) flat out int _4; - -void main() -{ - vec4 _63 = vec4(0.0); - _63.y = float(_20); - vec4 _66 = _63; - _66.z = float(_25); - vec4 _52 = _66 + vec4(_30); - vec2 _56 = _52.xy + vec2(_32); - gl_Position = vec4(_56.x, _56.y, _52.z, _52.w); - _4 = _33; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk deleted file mode 100644 index 10da8f4b8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(constant_id = 201) const int _7 = -10; -const int _20 = (_7 + 2); -layout(constant_id = 202) const uint _8 = 100u; -const uint _25 = (_8 % 5u); -const ivec4 _30 = ivec4(20, 30, _20, _20); -const ivec2 _32 = ivec2(_30.y, _30.x); -const int _33 = _30.y; - -layout(location = 0) flat out int _4; - -void main() -{ - vec4 _63 = vec4(0.0); - _63.y = float(_20); - vec4 _66 = _63; - _66.z = float(_25); - vec4 _52 = _66 + vec4(_30); - vec2 _56 = _52.xy + vec2(_32); - gl_Position = vec4(_56.x, _56.y, _52.z, _52.w); - _4 = _33; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index c25e9bbe5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -uniform int SPIRV_Cross_BaseInstance; - -void main() -{ - gl_Position = vec4(float(uint(gl_VertexID) + uint((gl_InstanceID + SPIRV_Cross_BaseInstance)))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/atomic.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/atomic.comp deleted file mode 100644 index 89b1351c0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/atomic.comp +++ /dev/null @@ -1,49 +0,0 @@ -#version 310 es -#extension GL_OES_shader_image_atomic : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 2, std430) buffer SSBO -{ - uint u32; - int i32; -} ssbo; - -layout(binding = 0, r32ui) uniform highp uimage2D uImage; -layout(binding = 1, r32i) uniform highp iimage2D iImage; - -void main() -{ - uint _19 = imageAtomicAdd(uImage, ivec2(1, 5), 1u); - uint _27 = imageAtomicAdd(uImage, ivec2(1, 5), 1u); - imageStore(iImage, ivec2(1, 6), ivec4(int(_27))); - uint _32 = imageAtomicOr(uImage, ivec2(1, 5), 1u); - uint _34 = imageAtomicXor(uImage, ivec2(1, 5), 1u); - uint _36 = imageAtomicAnd(uImage, ivec2(1, 5), 1u); - uint _38 = imageAtomicMin(uImage, ivec2(1, 5), 1u); - uint _40 = imageAtomicMax(uImage, ivec2(1, 5), 1u); - uint _44 = imageAtomicCompSwap(uImage, ivec2(1, 5), 10u, 2u); - int _47 = imageAtomicAdd(iImage, ivec2(1, 6), 1); - int _49 = imageAtomicOr(iImage, ivec2(1, 6), 1); - int _51 = imageAtomicXor(iImage, ivec2(1, 6), 1); - int _53 = imageAtomicAnd(iImage, ivec2(1, 6), 1); - int _55 = imageAtomicMin(iImage, ivec2(1, 6), 1); - int _57 = imageAtomicMax(iImage, ivec2(1, 6), 1); - int _61 = imageAtomicCompSwap(iImage, ivec2(1, 5), 10, 2); - uint _68 = atomicAdd(ssbo.u32, 1u); - uint _70 = atomicOr(ssbo.u32, 1u); - uint _72 = atomicXor(ssbo.u32, 1u); - uint _74 = atomicAnd(ssbo.u32, 1u); - uint _76 = atomicMin(ssbo.u32, 1u); - uint _78 = atomicMax(ssbo.u32, 1u); - uint _80 = atomicExchange(ssbo.u32, 1u); - uint _82 = atomicCompSwap(ssbo.u32, 10u, 2u); - int _85 = atomicAdd(ssbo.i32, 1); - int _87 = atomicOr(ssbo.i32, 1); - int _89 = atomicXor(ssbo.i32, 1); - int _91 = atomicAnd(ssbo.i32, 1); - int _93 = atomicMin(ssbo.i32, 1); - int _95 = atomicMax(ssbo.i32, 1); - int _97 = atomicExchange(ssbo.i32, 1); - int _99 = atomicCompSwap(ssbo.i32, 10, 2); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/bake_gradient.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/bake_gradient.comp deleted file mode 100644 index 69634d5d8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/bake_gradient.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; - -layout(binding = 4, std140) uniform UBO -{ - vec4 uInvSize; - vec4 uScale; -} _46; - -layout(binding = 0) uniform mediump sampler2D uHeight; -layout(binding = 1) uniform mediump sampler2D uDisplacement; -layout(binding = 2, rgba16f) uniform writeonly mediump image2D iHeightDisplacement; -layout(binding = 3, rgba16f) uniform writeonly mediump image2D iGradJacobian; - -void main() -{ - vec4 _59 = (vec2(gl_GlobalInvocationID.xy) * _46.uInvSize.xy).xyxy + (_46.uInvSize * 0.5); - vec2 _67 = _59.xy; - vec2 _128 = _59.zw; - vec2 _157 = ((textureLodOffset(uDisplacement, _128, 0.0, ivec2(1, 0)).xy - textureLodOffset(uDisplacement, _128, 0.0, ivec2(-1, 0)).xy) * 0.60000002384185791015625) * _46.uScale.z; - vec2 _161 = ((textureLodOffset(uDisplacement, _128, 0.0, ivec2(0, 1)).xy - textureLodOffset(uDisplacement, _128, 0.0, ivec2(0, -1)).xy) * 0.60000002384185791015625) * _46.uScale.z; - ivec2 _172 = ivec2(gl_GlobalInvocationID.xy); - imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0)); - imageStore(iGradJacobian, _172, vec4((_46.uScale.xy * 0.5) * vec2(textureLodOffset(uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLodOffset(uHeight, _67, 0.0, ivec2(0, 1)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(0, -1)).x), ((1.0 + _157.x) * (1.0 + _161.y)) - (_157.y * _161.x), 0.0)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/barriers.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/barriers.comp deleted file mode 100644 index 7dfde372a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/barriers.comp +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -void main() -{ - memoryBarrierShared(); - memoryBarrier(); - memoryBarrierImage(); - memoryBarrierBuffer(); - groupMemoryBarrier(); - barrier(); - memoryBarrier(); - barrier(); - memoryBarrierImage(); - barrier(); - memoryBarrierBuffer(); - barrier(); - groupMemoryBarrier(); - barrier(); - barrier(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/basic.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/basic.comp deleted file mode 100644 index f025d53c6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/basic.comp +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - vec4 in_data[]; -} _23; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _45; - -layout(binding = 2, std430) buffer SSBO3 -{ - uint counter; -} _48; - -void main() -{ - vec4 _29 = _23.in_data[gl_GlobalInvocationID.x]; - if (dot(_29, vec4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _52 = atomicAdd(_48.counter, 1u); - _45.out_data[_52] = _29; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/casts.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/casts.comp deleted file mode 100644 index 11ef36287..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/casts.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) buffer SSBO1 -{ - ivec4 outputs[]; -} _21; - -layout(binding = 0, std430) buffer SSBO0 -{ - ivec4 inputs[]; -} _27; - -void main() -{ - _21.outputs[gl_GlobalInvocationID.x] = mix(ivec4(0), ivec4(1), notEqual((_27.inputs[gl_GlobalInvocationID.x] & ivec4(3)), ivec4(uvec4(0u)))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/cfg-preserve-parameter.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/cfg-preserve-parameter.comp deleted file mode 100644 index 124652b32..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/cfg-preserve-parameter.comp +++ /dev/null @@ -1,7 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/cfg.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/cfg.comp deleted file mode 100644 index bc1a41780..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/cfg.comp +++ /dev/null @@ -1,44 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float data; -} _11; - -float _187; - -void main() -{ - if (_11.data != 0.0) - { - _11.data = 10.0; - } - else - { - _11.data = 15.0; - } - switch (int(_11.data)) - { - case 0: - { - _11.data = 20.0; - break; - } - case 1: - { - _11.data = 30.0; - break; - } - } - float _184; - _184 = _187; - for (int _183 = 0; _183 < 20; ) - { - _184 += 10.0; - _183++; - continue; - } - _11.data = _184; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/coherent-block.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/coherent-block.comp deleted file mode 100644 index bfab6bbea..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/coherent-block.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) coherent restrict writeonly buffer SSBO -{ - vec4 value; -} _10; - -void main() -{ - _10.value = vec4(20.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/coherent-image.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/coherent-image.comp deleted file mode 100644 index b3992f242..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/coherent-image.comp +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) coherent restrict writeonly buffer SSBO -{ - ivec4 value; -} _10; - -layout(binding = 3, r32i) uniform coherent restrict readonly mediump iimage2D uImage; - -void main() -{ - _10.value = imageLoad(uImage, ivec2(10)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/composite-array-initialization.comp deleted file mode 100644 index 2e6dbebf8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/composite-array-initialization.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 2, local_size_y = 1, local_size_z = 1) in; - -struct Data -{ - float a; - float b; -}; - -const Data _25[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 4.0 -#endif -const float X = SPIRV_CROSS_CONSTANT_ID_0; - -layout(binding = 0, std430) buffer SSBO -{ - Data outdata[]; -} _53; - -void main() -{ - Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0)); - _53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a; - _53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/composite-construct.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/composite-construct.comp deleted file mode 100644 index 0e857976c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/composite-construct.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - vec4 as[]; -} _41; - -layout(binding = 1, std430) buffer SSBO1 -{ - vec4 bs[]; -} _55; - -void main() -{ - _41.as[gl_GlobalInvocationID.x] = ((_41.as[gl_GlobalInvocationID.x] + _55.bs[gl_GlobalInvocationID.x]) + _55.bs[gl_GlobalInvocationID.x]) + vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/culling.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/culling.comp deleted file mode 100644 index f4dea4b35..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/culling.comp +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - float in_data[]; -} _22; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - float out_data[]; -} _38; - -layout(binding = 2, std430) buffer SSBO3 -{ - uint count; -} _41; - -void main() -{ - float _28 = _22.in_data[gl_GlobalInvocationID.x]; - if (_28 > 12.0) - { - uint _45 = atomicAdd(_41.count, 1u); - _38.out_data[_45] = _28; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/defer-parens.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/defer-parens.comp deleted file mode 100644 index c48fb9e08..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/defer-parens.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - vec4 data; - int index; -} _13; - -void main() -{ - vec4 _17 = _13.data; - vec2 _28 = _17.yz + vec2(10.0); - _13.data = vec4(_17.x, _28, _17.w); - _13.data = (_17 + _17) + _17; - _13.data = _28.xxyy; - _13.data = vec4(_28.y); - _13.data = vec4((_17.zw + vec2(10.0))[_13.index]); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/dowhile.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/dowhile.comp deleted file mode 100644 index d9a9f77cb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/dowhile.comp +++ /dev/null @@ -1,38 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -} _28; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _52; - -void main() -{ - vec4 _59; - int _60; - _60 = 0; - _59 = _28.in_data[gl_GlobalInvocationID.x]; - vec4 _42; - for (;;) - { - _42 = _28.mvp * _59; - int _44 = _60 + 1; - if (_44 < 16) - { - _60 = _44; - _59 = _42; - } - else - { - break; - } - } - _52.out_data[gl_GlobalInvocationID.x] = _42; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/generate_height.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/generate_height.comp deleted file mode 100644 index feb8d41c0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/generate_height.comp +++ /dev/null @@ -1,56 +0,0 @@ -#version 310 es -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer Distribution -{ - vec2 distribution[]; -} _137; - -layout(binding = 2, std140) uniform UBO -{ - vec4 uModTime; -} _166; - -layout(binding = 1, std430) writeonly buffer HeightmapFFT -{ - uint heights[]; -} _225; - -void main() -{ - uvec2 _264 = uvec2(64u, 1u) * gl_NumWorkGroups.xy; - uvec2 _269 = _264 - gl_GlobalInvocationID.xy; - bvec2 _271 = equal(gl_GlobalInvocationID.xy, uvec2(0u)); - uint _454; - if (_271.x) - { - _454 = 0u; - } - else - { - _454 = _269.x; - } - uint _455; - if (_271.y) - { - _455 = 0u; - } - else - { - _455 = _269.y; - } - uint _276 = _264.x; - uint _280 = (gl_GlobalInvocationID.y * _276) + gl_GlobalInvocationID.x; - uint _290 = (_455 * _276) + _454; - vec2 _297 = vec2(gl_GlobalInvocationID.xy); - vec2 _299 = vec2(_264); - float _309 = sqrt(9.81000041961669921875 * length(_166.uModTime.xy * mix(_297, _297 - _299, greaterThan(_297, _299 * 0.5)))) * _166.uModTime.z; - vec2 _316 = vec2(cos(_309), sin(_309)); - vec2 _387 = _316.xx; - vec2 _392 = _316.yy; - vec2 _395 = _392 * _137.distribution[_280].yx; - vec2 _421 = _392 * _137.distribution[_290].yx; - vec2 _429 = (_137.distribution[_290] * _387) + vec2(-_421.x, _421.y); - _225.heights[_280] = packHalf2x16(((_137.distribution[_280] * _387) + vec2(-_395.x, _395.y)) + vec2(_429.x, -_429.y)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/image.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/image.comp deleted file mode 100644 index cdb57142c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/image.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, rgba8) uniform readonly mediump image2D uImageIn; -layout(binding = 1, rgba8) uniform writeonly mediump image2D uImageOut; - -void main() -{ - ivec2 _23 = ivec2(gl_GlobalInvocationID.xy); - imageStore(uImageOut, _23, imageLoad(uImageIn, _23 + imageSize(uImageIn))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/insert.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/insert.comp deleted file mode 100644 index ad394aab6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/insert.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) writeonly buffer SSBO -{ - vec4 out_data[]; -} _27; - -vec4 _53; - -void main() -{ - vec4 _46 = _53; - _46.x = 10.0; - vec4 _48 = _46; - _48.y = 30.0; - vec4 _50 = _48; - _50.z = 70.0; - vec4 _52 = _50; - _52.w = 90.0; - _27.out_data[gl_GlobalInvocationID.x] = _52; - _27.out_data[gl_GlobalInvocationID.x].y = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/mat3.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/mat3.comp deleted file mode 100644 index b1c585b84..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/mat3.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - mat3 out_data[]; -} _22; - -void main() -{ - _22.out_data[gl_GlobalInvocationID.x] = mat3(vec3(10.0), vec3(20.0), vec3(40.0)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/mod.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/mod.comp deleted file mode 100644 index d8ee0ff83..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/mod.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - vec4 in_data[]; -} _23; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _33; - -void main() -{ - _33.out_data[gl_GlobalInvocationID.x] = mod(_23.in_data[gl_GlobalInvocationID.x], _33.out_data[gl_GlobalInvocationID.x]); - _33.out_data[gl_GlobalInvocationID.x] = uintBitsToFloat(floatBitsToUint(_23.in_data[gl_GlobalInvocationID.x]) % floatBitsToUint(_33.out_data[gl_GlobalInvocationID.x])); - _33.out_data[gl_GlobalInvocationID.x] = intBitsToFloat(floatBitsToInt(_23.in_data[gl_GlobalInvocationID.x]) % floatBitsToInt(_33.out_data[gl_GlobalInvocationID.x])); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/modf.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/modf.comp deleted file mode 100644 index 3c8ab6ecd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/modf.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - vec4 in_data[]; -} _23; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _35; - -void main() -{ - vec4 i; - vec4 _31 = modf(_23.in_data[gl_GlobalInvocationID.x], i); - _35.out_data[gl_GlobalInvocationID.x] = _31; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/outer-product.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/outer-product.comp deleted file mode 100644 index d31dad3b2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/outer-product.comp +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) writeonly buffer SSBO -{ - mat2 m22; - mat2x3 m23; - mat2x4 m24; - mat3x2 m32; - mat3 m33; - mat3x4 m34; - mat4x2 m42; - mat4x3 m43; - mat4 m44; -} _21; - -layout(binding = 1, std430) readonly buffer ReadSSBO -{ - vec2 v2; - vec3 v3; - vec4 v4; -} _26; - -void main() -{ - _21.m22 = outerProduct(_26.v2, _26.v2); - _21.m23 = outerProduct(_26.v3, _26.v2); - _21.m24 = outerProduct(_26.v4, _26.v2); - _21.m32 = outerProduct(_26.v2, _26.v3); - _21.m33 = outerProduct(_26.v3, _26.v3); - _21.m34 = outerProduct(_26.v4, _26.v3); - _21.m42 = outerProduct(_26.v2, _26.v4); - _21.m43 = outerProduct(_26.v3, _26.v4); - _21.m44 = outerProduct(_26.v4, _26.v4); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/read-write-only.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/read-write-only.comp deleted file mode 100644 index 06227ee2c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/read-write-only.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 2, std430) restrict writeonly buffer SSBO2 -{ - vec4 data4; - vec4 data5; -} _10; - -layout(binding = 0, std430) readonly buffer SSBO0 -{ - vec4 data0; - vec4 data1; -} _15; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - vec4 data2; - vec4 data3; -} _21; - -void main() -{ - _10.data4 = _15.data0 + _21.data2; - _10.data5 = _15.data1 + _21.data3; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/rmw-matrix.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/rmw-matrix.comp deleted file mode 100644 index 5c4ac94bc..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/rmw-matrix.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a; - vec4 b; - mat4 c; - float a1; - vec4 b1; - mat4 c1; -} _11; - -void main() -{ - _11.a *= _11.a1; - _11.b *= _11.b1; - _11.c = _11.c * _11.c1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/rmw-opt.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/rmw-opt.comp deleted file mode 100644 index 342e6632d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/rmw-opt.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - int a; -} _9; - -void main() -{ - _9.a += 10; - _9.a -= 10; - _9.a *= 10; - _9.a /= 10; - _9.a = _9.a << 2; - _9.a = _9.a >> 3; - _9.a &= 40; - _9.a ^= 10; - _9.a %= 40; - _9.a |= 1; - _9.a = 0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index c28face28..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a; - float b; - float c; - float d; - float e; -} _9; - -void main() -{ - _9.c = distance(_9.a, _9.b); - _9.d = length(_9.a); - _9.e = normalize(_9.a); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/shared.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/shared.comp deleted file mode 100644 index 62cf4a4b2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/shared.comp +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - float in_data[]; -} _22; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - float out_data[]; -} _44; - -shared float sShared[4]; - -void main() -{ - sShared[gl_LocalInvocationIndex] = _22.in_data[gl_GlobalInvocationID.x]; - barrier(); - _44.out_data[gl_GlobalInvocationID.x] = sShared[3u - gl_LocalInvocationIndex]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/ssbo-array-length.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/ssbo-array-length.comp deleted file mode 100644 index ddc666e9b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/ssbo-array-length.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std140) buffer SSBO -{ - uint size; - float v[]; -} _11; - -void main() -{ - _11.size = uint(int(uint(_11.v.length()))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/ssbo-array.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/ssbo-array.comp deleted file mode 100644 index 6caf8f49f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/ssbo-array.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - vec4 data[]; -} ssbos[2]; - -void main() -{ - ssbos[1].data[gl_GlobalInvocationID.x] = ssbos[0].data[gl_GlobalInvocationID.x]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/struct-layout.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/struct-layout.comp deleted file mode 100644 index 0f73fa7fa..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/struct-layout.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct Foo -{ - mat4 m; -}; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - Foo out_data[]; -} _23; - -layout(binding = 0, std430) readonly buffer SSBO -{ - Foo in_data[]; -} _30; - -void main() -{ - _23.out_data[gl_GlobalInvocationID.x].m = _30.in_data[gl_GlobalInvocationID.x].m * _30.in_data[gl_GlobalInvocationID.x].m; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/struct-packing.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/struct-packing.comp deleted file mode 100644 index cd1eda1b3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/struct-packing.comp +++ /dev/null @@ -1,146 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - S4 m3s[8]; -}; - -struct S0_1 -{ - vec2 a[1]; - float b; -}; - -struct S1_1 -{ - vec3 a; - float b; -}; - -struct S2_1 -{ - vec3 a[1]; - float b; -}; - -struct S3_1 -{ - vec2 a; - float b; -}; - -struct S4_1 -{ - vec2 c; -}; - -struct Content_1 -{ - S0_1 m0s[1]; - S1_1 m1s[1]; - S2_1 m2s[1]; - S0_1 m0; - S1_1 m1; - S2_1 m2; - S3_1 m3; - float m4; - S4_1 m3s[8]; -}; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - mat2 m0; - mat2 m1; - mat2x3 m2[4]; - mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_430; - -layout(binding = 0, std140) restrict buffer SSBO0 -{ - Content_1 content; - Content_1 content1[2]; - Content_1 content2; - mat2 m0; - mat2 m1; - mat2x3 m2[4]; - mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_140; - -void main() -{ - ssbo_430.content.m0s[0].a[0] = ssbo_140.content.m0s[0].a[0]; - ssbo_430.content.m0s[0].b = ssbo_140.content.m0s[0].b; - ssbo_430.content.m1s[0].a = ssbo_140.content.m1s[0].a; - ssbo_430.content.m1s[0].b = ssbo_140.content.m1s[0].b; - ssbo_430.content.m2s[0].a[0] = ssbo_140.content.m2s[0].a[0]; - ssbo_430.content.m2s[0].b = ssbo_140.content.m2s[0].b; - ssbo_430.content.m0.a[0] = ssbo_140.content.m0.a[0]; - ssbo_430.content.m0.b = ssbo_140.content.m0.b; - ssbo_430.content.m1.a = ssbo_140.content.m1.a; - ssbo_430.content.m1.b = ssbo_140.content.m1.b; - ssbo_430.content.m2.a[0] = ssbo_140.content.m2.a[0]; - ssbo_430.content.m2.b = ssbo_140.content.m2.b; - ssbo_430.content.m3.a = ssbo_140.content.m3.a; - ssbo_430.content.m3.b = ssbo_140.content.m3.b; - ssbo_430.content.m4 = ssbo_140.content.m4; - ssbo_430.content.m3s[0].c = ssbo_140.content.m3s[0].c; - ssbo_430.content.m3s[1].c = ssbo_140.content.m3s[1].c; - ssbo_430.content.m3s[2].c = ssbo_140.content.m3s[2].c; - ssbo_430.content.m3s[3].c = ssbo_140.content.m3s[3].c; - ssbo_430.content.m3s[4].c = ssbo_140.content.m3s[4].c; - ssbo_430.content.m3s[5].c = ssbo_140.content.m3s[5].c; - ssbo_430.content.m3s[6].c = ssbo_140.content.m3s[6].c; - ssbo_430.content.m3s[7].c = ssbo_140.content.m3s[7].c; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/torture-loop.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/torture-loop.comp deleted file mode 100644 index 9ca2b9591..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/torture-loop.comp +++ /dev/null @@ -1,40 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -} _24; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _89; - -void main() -{ - vec4 _101; - _101 = _24.in_data[gl_GlobalInvocationID.x]; - for (int _95 = 0; (_95 + 1) < 10; ) - { - _101 *= 2.0; - _95 += 2; - continue; - } - vec4 _100; - _100 = _101; - vec4 _105; - for (uint _96 = 0u; _96 < 16u; _100 = _105, _96++) - { - _105 = _100; - for (uint _102 = 0u; _102 < 30u; ) - { - _105 = _24.mvp * _105; - _102++; - continue; - } - } - _89.out_data[gl_GlobalInvocationID.x] = _100; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/type-alias.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/type-alias.comp deleted file mode 100644 index c0f57f4bd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/type-alias.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct S0 -{ - vec4 a; -}; - -struct S1 -{ - vec4 a; -}; - -layout(binding = 0, std430) buffer SSBO0 -{ - S0 s0s[]; -} _36; - -layout(binding = 1, std430) buffer SSBO1 -{ - S1 s1s[]; -} _55; - -layout(binding = 2, std430) buffer SSBO2 -{ - vec4 outputs[]; -} _66; - -void main() -{ - _66.outputs[gl_GlobalInvocationID.x] = _36.s0s[gl_GlobalInvocationID.x].a + _55.s1s[gl_GlobalInvocationID.x].a; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/comp/udiv.comp b/3rdparty/spirv-cross/reference/opt/shaders/comp/udiv.comp deleted file mode 100644 index 0c1f926ad..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/comp/udiv.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO2 -{ - uint outputs[]; -} _10; - -layout(binding = 0, std430) buffer SSBO -{ - uint inputs[]; -} _23; - -void main() -{ - _10.outputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/enhanced-layouts.comp b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/enhanced-layouts.comp deleted file mode 100644 index 45b25064b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/enhanced-layouts.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct Foo -{ - int a; - int b; - int c; -}; - -struct Foo_1 -{ - int a; - int b; - int c; -}; - -layout(binding = 1, std140) buffer SSBO1 -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo foo; - layout(offset = 48) int c[8]; -} ssbo1; - -layout(binding = 2, std430) buffer SSBO2 -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo_1 foo; - layout(offset = 48) int c[8]; -} ssbo2; - -layout(binding = 0, std140) uniform UBO -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo foo; - layout(offset = 48) int c[8]; -} ubo; - -void main() -{ - ssbo1.a = ssbo2.a; - ssbo1.b = ubo.b; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/extended-arithmetic.desktop.comp b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/extended-arithmetic.desktop.comp deleted file mode 100644 index 9c55c74db..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/extended-arithmetic.desktop.comp +++ /dev/null @@ -1,159 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct ResType -{ - uint _m0; - uint _m1; -}; - -struct ResType_1 -{ - uvec2 _m0; - uvec2 _m1; -}; - -struct ResType_2 -{ - uvec3 _m0; - uvec3 _m1; -}; - -struct ResType_3 -{ - uvec4 _m0; - uvec4 _m1; -}; - -struct ResType_4 -{ - int _m0; - int _m1; -}; - -struct ResType_5 -{ - ivec2 _m0; - ivec2 _m1; -}; - -struct ResType_6 -{ - ivec3 _m0; - ivec3 _m1; -}; - -struct ResType_7 -{ - ivec4 _m0; - ivec4 _m1; -}; - -layout(binding = 0, std430) buffer SSBOUint -{ - uint a; - uint b; - uint c; - uint d; - uvec2 a2; - uvec2 b2; - uvec2 c2; - uvec2 d2; - uvec3 a3; - uvec3 b3; - uvec3 c3; - uvec3 d3; - uvec4 a4; - uvec4 b4; - uvec4 c4; - uvec4 d4; -} u; - -layout(binding = 1, std430) buffer SSBOInt -{ - int a; - int b; - int c; - int d; - ivec2 a2; - ivec2 b2; - ivec2 c2; - ivec2 d2; - ivec3 a3; - ivec3 b3; - ivec3 c3; - ivec3 d3; - ivec4 a4; - ivec4 b4; - ivec4 c4; - ivec4 d4; -} i; - -void main() -{ - ResType _25; - _25._m0 = uaddCarry(u.a, u.b, _25._m1); - u.d = _25._m1; - u.c = _25._m0; - ResType_1 _40; - _40._m0 = uaddCarry(u.a2, u.b2, _40._m1); - u.d2 = _40._m1; - u.c2 = _40._m0; - ResType_2 _55; - _55._m0 = uaddCarry(u.a3, u.b3, _55._m1); - u.d3 = _55._m1; - u.c3 = _55._m0; - ResType_3 _70; - _70._m0 = uaddCarry(u.a4, u.b4, _70._m1); - u.d4 = _70._m1; - u.c4 = _70._m0; - ResType _79; - _79._m0 = usubBorrow(u.a, u.b, _79._m1); - u.d = _79._m1; - u.c = _79._m0; - ResType_1 _88; - _88._m0 = usubBorrow(u.a2, u.b2, _88._m1); - u.d2 = _88._m1; - u.c2 = _88._m0; - ResType_2 _97; - _97._m0 = usubBorrow(u.a3, u.b3, _97._m1); - u.d3 = _97._m1; - u.c3 = _97._m0; - ResType_3 _106; - _106._m0 = usubBorrow(u.a4, u.b4, _106._m1); - u.d4 = _106._m1; - u.c4 = _106._m0; - ResType _116; - umulExtended(u.a, u.b, _116._m1, _116._m0); - u.d = _116._m0; - u.c = _116._m1; - ResType_1 _125; - umulExtended(u.a2, u.b2, _125._m1, _125._m0); - u.d2 = _125._m0; - u.c2 = _125._m1; - ResType_2 _134; - umulExtended(u.a3, u.b3, _134._m1, _134._m0); - u.d3 = _134._m0; - u.c3 = _134._m1; - ResType_3 _143; - umulExtended(u.a4, u.b4, _143._m1, _143._m0); - u.d4 = _143._m0; - u.c4 = _143._m1; - ResType_4 _160; - imulExtended(i.a, i.b, _160._m1, _160._m0); - i.d = _160._m0; - i.c = _160._m1; - ResType_5 _171; - imulExtended(i.a2, i.b2, _171._m1, _171._m0); - i.d2 = _171._m0; - i.c2 = _171._m1; - ResType_6 _182; - imulExtended(i.a3, i.b3, _182._m1, _182._m0); - i.d3 = _182._m0; - i.c3 = _182._m1; - ResType_7 _193; - imulExtended(i.a4, i.b4, _193._m1, _193._m0); - i.d4 = _193._m0; - i.c4 = _193._m1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/fp64.desktop.comp b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/fp64.desktop.comp deleted file mode 100644 index 3839a091f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/fp64.desktop.comp +++ /dev/null @@ -1,63 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct M0 -{ - double v; - dvec2 b[2]; - dmat2x3 c; - dmat3x2 d; -}; - -layout(binding = 0, std430) buffer SSBO0 -{ - dvec4 a; - M0 m0; - dmat4 b; -} ssbo_0; - -layout(binding = 1, std430) buffer SSBO1 -{ - dmat4 a; - dvec4 b; - M0 m0; -} ssbo_1; - -layout(binding = 2, std430) buffer SSBO2 -{ - double a[4]; - dvec2 b[4]; -} ssbo_2; - -layout(binding = 3, std140) buffer SSBO3 -{ - double a[4]; - dvec2 b[4]; -} ssbo_3; - -void main() -{ - ssbo_0.a += dvec4(10.0lf, 20.0lf, 30.0lf, 40.0lf); - ssbo_0.a += dvec4(20.0lf); - dvec4 _40 = ssbo_0.a; - ssbo_0.a = abs(_40); - ssbo_0.a = sign(_40); - ssbo_0.a = floor(_40); - ssbo_0.a = trunc(_40); - ssbo_0.a = round(_40); - ssbo_0.a = roundEven(_40); - ssbo_0.a = ceil(_40); - ssbo_0.a = fract(_40); - ssbo_0.a = mod(_40, dvec4(20.0lf)); - ssbo_0.a = mod(_40, _40); - ssbo_0.a = min(_40, _40); - ssbo_0.a = max(_40, _40); - ssbo_0.a = clamp(_40, _40, _40); - ssbo_0.a = mix(_40, _40, _40); - ssbo_0.a = step(_40, _40); - ssbo_0.a = smoothstep(_40, _40, _40); - ssbo_1.b.x += 1.0lf; - ssbo_2.b[0].x += 1.0lf; - ssbo_3.b[0].x += 1.0lf; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp deleted file mode 100644 index 37b286355..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp +++ /dev/null @@ -1,7 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/int64.desktop.comp b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/int64.desktop.comp deleted file mode 100644 index 702456b30..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/comp/int64.desktop.comp +++ /dev/null @@ -1,52 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct M0 -{ - int64_t v; - i64vec2 b[2]; - uint64_t c; - uint64_t d[5]; -}; - -layout(binding = 0, std430) buffer SSBO0 -{ - i64vec4 a; - M0 m0; -} ssbo_0; - -layout(binding = 1, std430) buffer SSBO1 -{ - u64vec4 b; - M0 m0; -} ssbo_1; - -layout(binding = 2, std430) buffer SSBO2 -{ - int64_t a[4]; - i64vec2 b[4]; -} ssbo_2; - -layout(binding = 3, std140) buffer SSBO3 -{ - int64_t a[4]; - i64vec2 b[4]; -} ssbo_3; - -void main() -{ - ssbo_0.a += i64vec4(10l, 20l, 30l, 40l); - ssbo_1.b += u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul); - ssbo_0.a += i64vec4(20l); - ssbo_0.a = abs(ssbo_0.a + i64vec4(ssbo_1.b)); - ssbo_0.a += i64vec4(1l); - ssbo_1.b += u64vec4(i64vec4(1l)); - ssbo_0.a -= i64vec4(1l); - ssbo_1.b -= u64vec4(i64vec4(1l)); - ssbo_1.b = doubleBitsToUint64(int64BitsToDouble(ssbo_0.a)); - ssbo_0.a = doubleBitsToInt64(uint64BitsToDouble(ssbo_1.b)); - ssbo_2.a[0] += 1l; - ssbo_3.a[0] += 2l; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/clip-cull-distance.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/clip-cull-distance.desktop.frag deleted file mode 100644 index 3cc320550..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/clip-cull-distance.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -in float gl_ClipDistance[4]; -in float gl_CullDistance[3]; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = gl_ClipDistance[0] + gl_CullDistance[0]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 29c59012c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vInput; - -void main() -{ - FragColor = vInput; - vec4 _23 = texture(uSampler, vInput.xy); - vec4 _26 = dFdx(vInput); - vec4 _29 = dFdy(vInput); - vec4 _32 = fwidth(vInput); - vec4 _35 = dFdxCoarse(vInput); - vec4 _38 = dFdyCoarse(vInput); - vec4 _41 = fwidthCoarse(vInput); - vec4 _44 = dFdxFine(vInput); - vec4 _47 = dFdyFine(vInput); - vec4 _50 = fwidthFine(vInput); - vec2 _56 = textureQueryLod(uSampler, vInput.zw); - if (vInput.y > 10.0) - { - FragColor += _23; - FragColor += _26; - FragColor += _29; - FragColor += _32; - FragColor += _35; - FragColor += _38; - FragColor += _41; - FragColor += _44; - FragColor += _47; - FragColor += _50; - FragColor += _56.xyxy; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/depth-greater-than.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/depth-greater-than.desktop.frag deleted file mode 100644 index 8b7c29644..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/depth-greater-than.desktop.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(depth_greater) out float gl_FragDepth; -layout(early_fragment_tests) in; - -void main() -{ - gl_FragDepth = 0.5; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/depth-less-than.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/depth-less-than.desktop.frag deleted file mode 100644 index 44752eb8f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/depth-less-than.desktop.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(depth_less) out float gl_FragDepth; -layout(early_fragment_tests) in; - -void main() -{ - gl_FragDepth = 0.5; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/dual-source-blending.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/dual-source-blending.desktop.frag deleted file mode 100644 index 3d946b04a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/dual-source-blending.desktop.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0, index = 0) out vec4 FragColor0; -layout(location = 0, index = 1) out vec4 FragColor1; - -void main() -{ - FragColor0 = vec4(1.0); - FragColor1 = vec4(2.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag deleted file mode 100644 index 2d0809fdb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 - -layout(binding = 0, std430) buffer Foobar -{ - vec4 _data[]; -} Foobar_1; - -layout(binding = 1, std430) buffer Foobaz -{ - vec4 _data[]; -} Foobaz_1; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - _entryPointOutput = Foobar_1._data[0] + Foobaz_1._data[0]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/image-ms.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/image-ms.desktop.frag deleted file mode 100644 index 127698176..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/image-ms.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(binding = 0, rgba8) uniform image2DMS uImage; -layout(binding = 1, rgba8) uniform image2DMSArray uImageArray; - -void main() -{ - vec4 _29 = imageLoad(uImageArray, ivec3(1, 2, 4), 3); - imageStore(uImage, ivec2(2, 3), 1, imageLoad(uImage, ivec2(1, 2), 2)); - imageStore(uImageArray, ivec3(2, 3, 7), 1, _29); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/image-query.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/image-query.desktop.frag deleted file mode 100644 index 05ce10adf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/image-query.desktop.frag +++ /dev/null @@ -1,6 +0,0 @@ -#version 450 - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/in-block-qualifiers.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/in-block-qualifiers.frag deleted file mode 100644 index d4622801d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/in-block-qualifiers.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in VertexData -{ - flat float f; - centroid vec4 g; - flat int h; - float i; -} vin; - -layout(location = 4) flat in float f; -layout(location = 5) centroid in vec4 g; -layout(location = 6) flat in int h; -layout(location = 7) sample in float i; - -void main() -{ - FragColor = ((((((vec4(vin.f) + vin.g) + vec4(float(vin.h))) + vec4(vin.i)) + vec4(f)) + g) + vec4(float(h))) + vec4(i); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/layout-component.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/layout-component.desktop.frag deleted file mode 100644 index 13f17feee..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/layout-component.desktop.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(location = 0) out vec2 FragColor; -layout(location = 0, component = 0) in vec2 v0; -layout(location = 0, component = 2) in float v1; -in Vertex -{ - layout(location = 1, component = 2) float v3; -} _20; - - -void main() -{ - FragColor = (v0 + vec2(v1)) + vec2(_20.v3); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/query-levels.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/query-levels.desktop.frag deleted file mode 100644 index 4a80cbf81..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/query-levels.desktop.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(textureQueryLevels(uSampler))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/query-lod.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/query-lod.desktop.frag deleted file mode 100644 index f43543b8c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/query-lod.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTexCoord; - -void main() -{ - FragColor = textureQueryLod(uSampler, vTexCoord).xyxy; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/sampler-ms-query.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/sampler-ms-query.desktop.frag deleted file mode 100644 index 4c30ed152..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/sampler-ms-query.desktop.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DMS uSampler; -layout(binding = 1) uniform sampler2DMSArray uSamplerArray; -layout(binding = 2, rgba8) uniform readonly writeonly image2DMS uImage; -layout(binding = 3, rgba8) uniform readonly writeonly image2DMSArray uImageArray; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(((textureSamples(uSampler) + textureSamples(uSamplerArray)) + imageSamples(uImage)) + imageSamples(uImageArray))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/stencil-export.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/stencil-export.desktop.frag deleted file mode 100644 index 65082a8b2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/stencil-export.desktop.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -#extension GL_ARB_shader_stencil_export : require - -layout(location = 0) out vec4 MRT0; -layout(location = 1) out vec4 MRT1; - -void main() -{ - MRT0 = vec4(1.0); - MRT1 = vec4(1.0, 0.0, 1.0, 1.0); - gl_FragStencilRefARB = 100; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag deleted file mode 100644 index d5e45bda4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1DShadow uShadow1D; -layout(binding = 1) uniform sampler2DShadow uShadow2D; -layout(binding = 2) uniform sampler1D uSampler1D; -layout(binding = 3) uniform sampler2D uSampler2D; -layout(binding = 4) uniform sampler3D uSampler3D; - -layout(location = 0) out float FragColor; -layout(location = 1) in vec4 vClip4; -layout(location = 2) in vec2 vClip2; -layout(location = 0) in vec3 vClip3; - -void main() -{ - vec4 _20 = vClip4; - _20.y = vClip4.w; - FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, vClip4.z, _20.y)); - vec4 _30 = vClip4; - _30.z = vClip4.w; - FragColor = textureProj(uShadow2D, vec4(_30.xy, vClip4.z, _30.z)); - FragColor = textureProj(uSampler1D, vClip2).x; - FragColor = textureProj(uSampler2D, vClip3).x; - FragColor = textureProj(uSampler3D, vClip4).x; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/geom/basic.desktop.sso.geom b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/geom/basic.desktop.sso.geom deleted file mode 100644 index 8e51cfa36..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/geom/basic.desktop.sso.geom +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 -layout(invocations = 4, triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[]; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - float _37 = float(gl_InvocationID); - vNormal = vin[0].normal + vec3(_37); - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal + vec3(4.0 * _37); - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal + vec3(2.0 * _37); - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/geom/viewport-index.desktop.geom b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/geom/viewport-index.desktop.geom deleted file mode 100644 index 773aeb8bf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/geom/viewport-index.desktop.geom +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(triangles) in; -layout(max_vertices = 4, triangle_strip) out; - -void main() -{ - gl_ViewportIndex = 1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/tesc/basic.desktop.sso.tesc b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/tesc/basic.desktop.sso.tesc deleted file mode 100644 index 5e958256a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/tesc/basic.desktop.sso.tesc +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(vertices = 1) out; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -} gl_out[1]; - -layout(location = 0) patch out vec3 vFoo; - -void main() -{ - gl_TessLevelInner[0] = 8.8999996185302734375; - gl_TessLevelInner[1] = 6.900000095367431640625; - gl_TessLevelOuter[0] = 8.8999996185302734375; - gl_TessLevelOuter[1] = 6.900000095367431640625; - gl_TessLevelOuter[2] = 3.900000095367431640625; - gl_TessLevelOuter[3] = 4.900000095367431640625; - vFoo = vec3(1.0); - gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/tese/triangle.desktop.sso.tese b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/tese/triangle.desktop.sso.tese deleted file mode 100644 index 31027dae8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/tese/triangle.desktop.sso.tese +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(triangles, cw, fractional_even_spacing) in; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -void main() -{ - gl_Position = ((gl_in[0].gl_Position * gl_TessCoord.x) + (gl_in[1].gl_Position * gl_TessCoord.y)) + (gl_in[2].gl_Position * gl_TessCoord.z); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/basic.desktop.sso.vert b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/basic.desktop.sso.vert deleted file mode 100644 index 2f880398e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/basic.desktop.sso.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -layout(binding = 0, std140) uniform UBO -{ - mat4 uMVP; -} _16; - -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = _16.uMVP * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert deleted file mode 100644 index a7c5d761c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; - float gl_ClipDistance[4]; - float gl_CullDistance[3]; -}; - -void main() -{ - gl_Position = vec4(1.0); - gl_ClipDistance[0] = 0.0; - gl_ClipDistance[1] = 0.0; - gl_ClipDistance[2] = 0.0; - gl_ClipDistance[3] = 0.0; - gl_CullDistance[1] = 4.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/clip-cull-distance.desktop.vert b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/clip-cull-distance.desktop.vert deleted file mode 100644 index 2f3d49f55..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/clip-cull-distance.desktop.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -out float gl_ClipDistance[4]; -out float gl_CullDistance[3]; - -void main() -{ - gl_Position = vec4(1.0); - gl_ClipDistance[0] = 0.0; - gl_ClipDistance[1] = 0.0; - gl_ClipDistance[2] = 0.0; - gl_ClipDistance[3] = 0.0; - gl_CullDistance[1] = 4.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/out-block-qualifiers.vert b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/out-block-qualifiers.vert deleted file mode 100644 index 7c731684b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/out-block-qualifiers.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -layout(location = 0) out VertexData -{ - flat float f; - centroid vec4 g; - flat int h; - float i; -} vout; - -layout(location = 4) flat out float f; -layout(location = 5) centroid out vec4 g; -layout(location = 6) flat out int h; -layout(location = 7) out float i; - -void main() -{ - vout.f = 10.0; - vout.g = vec4(20.0); - vout.h = 20; - vout.i = 30.0; - f = 10.0; - g = vec4(20.0); - h = 20; - i = 30.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert deleted file mode 100644 index 6121dd8f1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -#extension GL_ARB_shader_draw_parameters : require - -void main() -{ - gl_Position = vec4(float(gl_BaseVertexARB), float(gl_BaseInstanceARB), float(gl_DrawIDARB), 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert b/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert deleted file mode 100644 index b6948fbc4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert +++ /dev/null @@ -1,7 +0,0 @@ -#version 460 - -void main() -{ - gl_Position = vec4(float(gl_BaseVertex), float(gl_BaseInstance), float(gl_DrawID), 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/array.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/array.flatten.vert deleted file mode 100644 index de4eb3b78..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/array.flatten.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es - -uniform vec4 UBO[56]; -layout(location = 0) in vec4 aVertex; - -void main() -{ - gl_Position = ((mat4(UBO[40], UBO[41], UBO[42], UBO[43]) * aVertex) + UBO[55]) + ((UBO[50] + UBO[45]) + vec4(UBO[54].x)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/basic.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/basic.flatten.vert deleted file mode 100644 index f7eb758f2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/basic.flatten.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es - -uniform vec4 UBO[4]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/copy.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/copy.flatten.vert deleted file mode 100644 index 33caec4f7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/copy.flatten.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - vec4 Color; -}; - -uniform vec4 UBO[12]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec4 vColor; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vColor = vec4(0.0); - for (int _96 = 0; _96 < 4; ) - { - vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Position; - vColor += ((UBO[_96 * 2 + 5] * clamp(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), 0.0, 1.0)) * dot(aNormal, normalize(_68))); - _96++; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/dynamic.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/dynamic.flatten.vert deleted file mode 100644 index 7129af286..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/dynamic.flatten.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - vec4 Color; -}; - -uniform vec4 UBO[12]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec4 vColor; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vColor = vec4(0.0); - for (int _82 = 0; _82 < 4; ) - { - vec3 _54 = aVertex.xyz - UBO[_82 * 2 + 4].xyz; - vColor += ((UBO[_82 * 2 + 5] * clamp(1.0 - (length(_54) / UBO[_82 * 2 + 4].w), 0.0, 1.0)) * dot(aNormal, normalize(_54))); - _82++; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/matrix-conversion.flatten.frag b/3rdparty/spirv-cross/reference/opt/shaders/flatten/matrix-conversion.flatten.frag deleted file mode 100644 index ee79bf5b8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/matrix-conversion.flatten.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform vec4 UBO[4]; -layout(location = 0) out vec3 FragColor; -layout(location = 0) flat in vec3 vNormal; - -void main() -{ - mat4 _19 = mat4(UBO[0], UBO[1], UBO[2], UBO[3]); - FragColor = mat3(_19[0].xyz, _19[1].xyz, _19[2].xyz) * vNormal; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/matrixindex.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/matrixindex.flatten.vert deleted file mode 100644 index f6d0fa486..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/matrixindex.flatten.vert +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es - -uniform vec4 UBO[14]; -layout(location = 0) out vec4 oA; -layout(location = 1) out vec4 oB; -layout(location = 2) out vec4 oC; -layout(location = 3) out vec4 oD; -layout(location = 4) out vec4 oE; - -void main() -{ - gl_Position = vec4(0.0); - oA = UBO[1]; - oB = vec4(UBO[4].y, UBO[5].y, UBO[6].y, UBO[7].y); - oC = UBO[9]; - oD = vec4(UBO[10].x, UBO[11].x, UBO[12].x, UBO[13].x); - oE = vec4(UBO[1].z, UBO[6].y, UBO[9].z, UBO[12].y); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/multiindex.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/multiindex.flatten.vert deleted file mode 100644 index 3850bf6c7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/multiindex.flatten.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es - -uniform vec4 UBO[15]; -layout(location = 0) in ivec2 aIndex; - -void main() -{ - gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/push-constant.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/push-constant.flatten.vert deleted file mode 100644 index 216c1f9d1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/push-constant.flatten.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es - -uniform vec4 PushMe[6]; -layout(location = 1) in vec4 Pos; -layout(location = 0) out vec2 vRot; -layout(location = 0) in vec2 Rot; - -void main() -{ - gl_Position = mat4(PushMe[0], PushMe[1], PushMe[2], PushMe[3]) * Pos; - vRot = (mat2(PushMe[4].xy, PushMe[4].zw) * Rot) + vec2(PushMe[5].z); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/rowmajor.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/rowmajor.flatten.vert deleted file mode 100644 index b74aa004b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/rowmajor.flatten.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es - -uniform vec4 UBO[12]; -layout(location = 0) in vec4 aVertex; - -void main() -{ - gl_Position = (mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex) + (aVertex * mat4(UBO[4], UBO[5], UBO[6], UBO[7])); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/struct.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/struct.flatten.vert deleted file mode 100644 index 35db010c7..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/struct.flatten.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - vec4 Color; -}; - -uniform vec4 UBO[6]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec4 vColor; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vColor = vec4(0.0); - vec3 _39 = aVertex.xyz - UBO[4].xyz; - vColor += ((UBO[5] * clamp(1.0 - (length(_39) / UBO[4].w), 0.0, 1.0)) * dot(aNormal, normalize(_39))); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/struct.rowmajor.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/struct.rowmajor.flatten.vert deleted file mode 100644 index 709d99291..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/struct.rowmajor.flatten.vert +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es - -struct Foo -{ - mat3x4 MVP0; - mat3x4 MVP1; -}; - -uniform vec4 UBO[8]; -layout(location = 0) in vec4 v0; -layout(location = 1) in vec4 v1; -layout(location = 0) out vec3 V0; -layout(location = 1) out vec3 V1; - -void main() -{ - Foo _20 = Foo(transpose(mat4x3(UBO[0].xyz, UBO[1].xyz, UBO[2].xyz, UBO[3].xyz)), transpose(mat4x3(UBO[4].xyz, UBO[5].xyz, UBO[6].xyz, UBO[7].xyz))); - V0 = v0 * _20.MVP0; - V1 = v1 * _20.MVP1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/swizzle.flatten.vert b/3rdparty/spirv-cross/reference/opt/shaders/flatten/swizzle.flatten.vert deleted file mode 100644 index 92afb475e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/swizzle.flatten.vert +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es - -uniform vec4 UBO[8]; -layout(location = 0) out vec4 oA; -layout(location = 1) out vec4 oB; -layout(location = 2) out vec4 oC; -layout(location = 3) out vec4 oD; -layout(location = 4) out vec4 oE; -layout(location = 5) out vec4 oF; - -void main() -{ - gl_Position = vec4(0.0); - oA = UBO[0]; - oB = vec4(UBO[1].xy, UBO[1].zw); - oC = vec4(UBO[2].x, UBO[3].xyz); - oD = vec4(UBO[4].xyz, UBO[4].w); - oE = vec4(UBO[5].x, UBO[5].y, UBO[5].z, UBO[5].w); - oF = vec4(UBO[6].x, UBO[6].zw, UBO[7].x); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/flatten/types.flatten.frag b/3rdparty/spirv-cross/reference/opt/shaders/flatten/types.flatten.frag deleted file mode 100644 index a74327d97..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/flatten/types.flatten.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump ivec4 UBO1[2]; -uniform mediump uvec4 UBO2[2]; -uniform vec4 UBO0[2]; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = ((((vec4(UBO1[0]) + vec4(UBO1[1])) + vec4(UBO2[0])) + vec4(UBO2[1])) + UBO0[0]) + UBO0[1]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index f50d0d4e4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _17[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0); - -layout(location = 0) out vec4 FragColor; - -void main() -{ - for (mediump int _46 = 0; _46 < 4; ) - { - mediump int _33 = _46 + 1; - FragColor += vec4(_17[_33]); - _46 = _33; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/barycentric-nv.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/barycentric-nv.frag deleted file mode 100644 index cc3b4de27..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/barycentric-nv.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -#extension GL_NV_fragment_shader_barycentric : require - -layout(binding = 0, std430) readonly buffer Vertices -{ - vec2 uvs[]; -} _19; - -layout(location = 0) out vec2 value; - -void main() -{ - int _23 = 3 * gl_PrimitiveID; - int _32 = _23 + 1; - int _39 = _23 + 2; - value = ((_19.uvs[_23] * gl_BaryCoordNV.x) + (_19.uvs[_32] * gl_BaryCoordNV.y)) + (_19.uvs[_39] * gl_BaryCoordNV.z); - value += (((_19.uvs[_23] * gl_BaryCoordNoPerspNV.x) + (_19.uvs[_32] * gl_BaryCoordNoPerspNV.y)) + (_19.uvs[_39] * gl_BaryCoordNoPerspNV.z)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/basic.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/basic.frag deleted file mode 100644 index 2a4e44042..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/basic.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTex; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; - -void main() -{ - FragColor = vColor * texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index 56b4c89a5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0, std430) buffer UBO -{ - vec4 results[1024]; -} _34; - -layout(binding = 1) uniform highp isampler2D Buf; - -layout(location = 0) flat in mediump int vIn; -layout(location = 1) flat in mediump int vIn2; -layout(location = 0) out vec4 FragColor; - -void main() -{ - mediump int _40 = texelFetch(Buf, ivec2(gl_FragCoord.xy), 0).x % 16; - FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(vIn * vIn) + (vIn2 * vIn2)]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/composite-extract-forced-temporary.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/composite-extract-forced-temporary.frag deleted file mode 100644 index eb59732fd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/composite-extract-forced-temporary.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D Texture; - -layout(location = 0) in vec2 vTexCoord; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 _19 = texture(Texture, vTexCoord); - float _22 = _19.x; - FragColor = vec4(_22 * _22); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/constant-array.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/constant-array.frag deleted file mode 100644 index 914888aaf..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/constant-array.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct Foobar -{ - float a; - float b; -}; - -const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); -const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0))); -const Foobar _75[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0)); - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int index; - -void main() -{ - FragColor = ((_37[index] + _55[index][index + 1]) + vec4(30.0)) + vec4(_75[index].a + _75[index].b); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/constant-composites.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/constant-composites.frag deleted file mode 100644 index 7813b98db..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/constant-composites.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _16[4] = float[](1.0, 4.0, 3.0, 2.0); - -struct Foo -{ - float a; - float b; -}; - -const Foo _28[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int line; - -void main() -{ - FragColor = vec4(_16[line]); - FragColor += vec4(_28[line].a * _28[1 - line].a); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/false-loop-init.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/false-loop-init.frag deleted file mode 100644 index 7ded0eab4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/false-loop-init.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 result; -layout(location = 0) in vec4 accum; - -void main() -{ - result = vec4(0.0); - for (mediump int _48 = 0; _48 < 4; ) - { - result += accum; - _48 += int((accum.y > 10.0) ? 40u : 30u); - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/flush_params.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/flush_params.frag deleted file mode 100644 index 16b499414..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/flush_params.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index f49b90609..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(0.0); - for (int _43 = 0; _43 < 3; ) - { - FragColor[_43] += float(_43); - _43++; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/for-loop-init.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/for-loop-init.frag deleted file mode 100644 index 3aee71c7a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/for-loop-init.frag +++ /dev/null @@ -1,67 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out mediump int FragColor; - -void main() -{ - mediump int _145; - for (;;) - { - FragColor = 16; - _145 = 0; - for (; _145 < 25; ) - { - FragColor += 10; - _145++; - continue; - } - for (mediump int _146 = 1; _146 < 30; ) - { - FragColor += 11; - _146++; - continue; - } - mediump int _147; - _147 = 0; - for (; _147 < 20; ) - { - FragColor += 12; - _147++; - continue; - } - mediump int _62 = _147 + 3; - FragColor += _62; - if (_62 == 40) - { - for (mediump int _151 = 0; _151 < 40; ) - { - FragColor += 13; - _151++; - continue; - } - break; - } - FragColor += _62; - mediump ivec2 _148; - _148 = ivec2(0); - for (; _148.x < 10; ) - { - FragColor += _148.y; - mediump ivec2 _144 = _148; - _144.x = _148.x + 4; - _148 = _144; - continue; - } - for (mediump int _150 = _62; _150 < 40; ) - { - FragColor += _150; - _150++; - continue; - } - FragColor += _62; - break; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/frexp-modf.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/frexp-modf.frag deleted file mode 100644 index 25f3360aa..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/frexp-modf.frag +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct ResType -{ - highp float _m0; - int _m1; -}; - -struct ResType_1 -{ - highp vec2 _m0; - ivec2 _m1; -}; - -layout(location = 0) in float v0; -layout(location = 1) in vec2 v1; -layout(location = 0) out float FragColor; - -void main() -{ - ResType _22; - _22._m0 = frexp(v0 + 1.0, _22._m1); - ResType_1 _35; - _35._m0 = frexp(v1, _35._m1); - float r0; - float _41 = modf(v0, r0); - vec2 r1; - vec2 _45 = modf(v1, r1); - FragColor = ((((_22._m0 + _35._m0.x) + _35._m0.y) + _41) + _45.x) + _45.y; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/front-facing.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/front-facing.frag deleted file mode 100644 index cc9aecc8b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/front-facing.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void main() -{ - if (gl_FrontFacing) - { - FragColor = vA; - } - else - { - FragColor = vB; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/gather-dref.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/gather-dref.frag deleted file mode 100644 index 5416f79cb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/gather-dref.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2DShadow uT; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec3 vUV; - -void main() -{ - FragColor = textureGather(uT, vUV.xy, vUV.z); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/ground.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/ground.frag deleted file mode 100644 index f59a402fe..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/ground.frag +++ /dev/null @@ -1,35 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 4, std140) uniform GlobalPSData -{ - vec4 g_CamPos; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_ResolutionParams; - vec4 g_TimeParams; - vec4 g_FogColor_Distance; -} _101; - -layout(binding = 2) uniform mediump sampler2D TexNormalmap; - -layout(location = 3) out vec4 LightingOut; -layout(location = 2) out vec4 NormalOut; -layout(location = 1) out vec4 SpecularOut; -layout(location = 0) out vec4 AlbedoOut; -layout(location = 0) in vec2 TexCoord; -layout(location = 1) in vec3 EyeVec; - -void main() -{ - vec3 _68 = normalize((texture(TexNormalmap, TexCoord).xyz * 2.0) - vec3(1.0)); - float _113 = smoothstep(0.0, 0.1500000059604644775390625, (_101.g_CamPos.y + EyeVec.y) * 0.004999999888241291046142578125); - float _125 = smoothstep(0.699999988079071044921875, 0.75, _68.y); - vec3 _130 = mix(vec3(0.100000001490116119384765625), mix(vec3(0.100000001490116119384765625, 0.300000011920928955078125, 0.100000001490116119384765625), vec3(0.800000011920928955078125), vec3(_113)), vec3(_125)); - LightingOut = vec4(0.0); - NormalOut = vec4((_68 * 0.5) + vec3(0.5), 0.0); - SpecularOut = vec4(1.0 - (_125 * _113), 0.0, 0.0, 0.0); - AlbedoOut = vec4(_130 * _130, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/helper-invocation.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/helper-invocation.frag deleted file mode 100644 index 759a21bdc..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/helper-invocation.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uSampler; - -layout(location = 0) in vec2 vUV; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 _51; - if (!gl_HelperInvocation) - { - _51 = textureLod(uSampler, vUV, 0.0); - } - else - { - _51 = vec4(1.0); - } - FragColor = _51; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag deleted file mode 100644 index 050218b13..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int vA; -layout(location = 1) flat in mediump int vB; - -void main() -{ - FragColor = vec4(0.0); - mediump int _49; - mediump int _58; - for (mediump int _57 = 0, _60 = 0; _57 < vA; _60 = _58, _57 += _49) - { - if ((vA + _57) == 20) - { - _58 = 50; - } - else - { - _58 = ((vB + _57) == 40) ? 60 : _60; - } - _49 = _58 + 10; - FragColor += vec4(1.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/image-load-store-uint-coord.asm.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/image-load-store-uint-coord.asm.frag deleted file mode 100644 index 5dfb4d002..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/image-load-store-uint-coord.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(binding = 1, rgba32f) uniform image2D RWIm; -layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWBuf; -layout(binding = 1) uniform sampler2D ROIm; -layout(binding = 0) uniform samplerBuffer ROBuf; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - imageStore(RWIm, ivec2(uvec2(10u)), vec4(10.0, 0.5, 8.0, 2.0)); - vec4 _69 = imageLoad(RWIm, ivec2(uvec2(30u))); - imageStore(RWBuf, int(80u), _69); - _entryPointOutput = (_69 + texelFetch(ROIm, ivec2(uvec2(50u, 60u)), 0)) + texelFetch(ROBuf, int(80u)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/inside-loop-dominated-variable-preservation.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/inside-loop-dominated-variable-preservation.frag deleted file mode 100644 index 7724b1462..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/inside-loop-dominated-variable-preservation.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/loop-dominator-and-switch-default.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/loop-dominator-and-switch-default.frag deleted file mode 100644 index 2c193483d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/loop-dominator-and-switch-default.frag +++ /dev/null @@ -1,56 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 fragColor; - -vec4 _80; - -void main() -{ - mediump int _18 = int(_80.x); - vec4 _82; - _82 = _80; - vec4 _89; - for (mediump int _81 = 0; _81 < _18; _82 = _89, _81++) - { - vec4 _83; - switch (_18) - { - case 0: - { - vec4 _74 = _82; - _74.y = 0.0; - _83 = _74; - break; - } - case 1: - { - vec4 _76 = _82; - _76.y = 1.0; - _83 = _76; - break; - } - default: - { - vec4 _88; - _88 = _82; - for (mediump int _84 = 0; _84 < _18; ) - { - vec4 _72 = _88; - _72.y = _88.y + 0.5; - _88 = _72; - _84++; - continue; - } - _89 = _88; - continue; - } - } - vec4 _79 = _83; - _79.y = _83.y + 0.5; - _89 = _79; - } - fragColor = _82; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/lut-promotion.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/lut-promotion.frag deleted file mode 100644 index 2f57d84fd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/lut-promotion.frag +++ /dev/null @@ -1,41 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _16[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); -const vec4 _60[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); -const vec4 _104[4] = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); - -layout(location = 0) out float FragColor; -layout(location = 0) flat in mediump int index; - -void main() -{ - FragColor = _16[index]; - if (index < 10) - { - FragColor += _16[index ^ 1]; - } - else - { - FragColor += _16[index & 1]; - } - bool _63 = index > 30; - if (_63) - { - FragColor += _60[index & 3].y; - } - else - { - FragColor += _60[index & 1].x; - } - vec4 foobar[4] = _60; - if (_63) - { - foobar[1].z = 20.0; - } - mediump int _91 = index & 3; - FragColor += foobar[_91].z; - FragColor += _104[_91].z; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/mix.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/mix.frag deleted file mode 100644 index f791d45ce..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/mix.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vIn0; -layout(location = 1) in vec4 vIn1; -layout(location = 2) in float vIn2; -layout(location = 3) in float vIn3; - -void main() -{ - FragColor = vec4(vIn0.x, vIn1.y, vIn0.z, vIn0.w); - FragColor = vec4(vIn3); - FragColor = vIn0.xyzw; - FragColor = vec4(vIn2); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/partial-write-preserve.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/partial-write-preserve.frag deleted file mode 100644 index d6c1fe8b4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/partial-write-preserve.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/pixel-interlock-ordered.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/pixel-interlock-ordered.frag deleted file mode 100644 index 46cca96c6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/pixel-interlock-ordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _41 = atomicAnd(_30.bar, 255u); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/pixel-interlock-unordered.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/pixel-interlock-unordered.frag deleted file mode 100644 index d60cd1451..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/pixel-interlock-unordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_unordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _41 = atomicAnd(_30.bar, 255u); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/pls.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/pls.frag deleted file mode 100644 index 1cafdbd36..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/pls.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 PLSOut0; -layout(location = 0) in vec4 PLSIn0; -layout(location = 1) out vec4 PLSOut1; -layout(location = 1) in vec4 PLSIn1; -layout(location = 2) out vec4 PLSOut2; -layout(location = 2) in vec4 PLSIn2; -layout(location = 3) out vec4 PLSOut3; -layout(location = 3) in vec4 PLSIn3; - -void main() -{ - PLSOut0 = PLSIn0 * 2.0; - PLSOut1 = PLSIn1 * 6.0; - PLSOut2 = PLSIn2 * 7.0; - PLSOut3 = PLSIn3 * 4.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/post-depth-coverage-es.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/post-depth-coverage-es.frag deleted file mode 100644 index d086560e5..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/post-depth-coverage-es.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -#extension GL_EXT_post_depth_coverage : require -#extension GL_OES_sample_variables : require -precision mediump float; -precision highp int; -layout(early_fragment_tests, post_depth_coverage) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(gl_SampleMaskIn[0])); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/post-depth-coverage.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/post-depth-coverage.frag deleted file mode 100644 index caca9c03c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/post-depth-coverage.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -#if defined(GL_ARB_post_depth_coverge) -#extension GL_ARB_post_depth_coverage : require -#else -#extension GL_EXT_post_depth_coverage : require -#endif -layout(early_fragment_tests, post_depth_coverage) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(gl_SampleMaskIn[0])); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-interlock-ordered.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-interlock-ordered.frag deleted file mode 100644 index 67ca5560e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-interlock-ordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(sample_interlock_ordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _47 = atomicAnd(_30.bar, uint(gl_SampleMaskIn[0])); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-interlock-unordered.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-interlock-unordered.frag deleted file mode 100644 index ea74397d6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-interlock-unordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(sample_interlock_unordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _41 = atomicAnd(_30.bar, 255u); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-parameter.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-parameter.frag deleted file mode 100644 index 3c130e68d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/sample-parameter.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -#extension GL_OES_sample_variables : require -precision mediump float; -precision highp int; - -layout(location = 0) out vec2 FragColor; - -void main() -{ - FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID)); - gl_SampleMask[0] = 1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler-ms.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler-ms.frag deleted file mode 100644 index d78b805d0..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler-ms.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2DMS uSampler; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - ivec2 _17 = ivec2(gl_FragCoord.xy); - FragColor = ((texelFetch(uSampler, _17, 0) + texelFetch(uSampler, _17, 1)) + texelFetch(uSampler, _17, 2)) + texelFetch(uSampler, _17, 3); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler-proj.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler-proj.frag deleted file mode 100644 index 865dec6c8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler-proj.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTex; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vTex; - -void main() -{ - highp vec4 _19 = vTex; - _19.z = vTex.w; - FragColor = textureProj(uTex, _19.xyz); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler.frag deleted file mode 100644 index 2a4e44042..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/sampler.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTex; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; - -void main() -{ - FragColor = vColor * texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/scalar-refract-reflect.frag deleted file mode 100644 index 94d671b5a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vRefract; - -void main() -{ - FragColor = refract(vRefract.x, vRefract.y, vRefract.z); - FragColor += reflect(vRefract.x, vRefract.y); - FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; - FragColor += reflect(vRefract.xy, vRefract.zy).y; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/selection-block-dominator.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/selection-block-dominator.frag deleted file mode 100644 index f737f4891..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/selection-block-dominator.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 - -layout(location = 0) flat in int vIndex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - for (;;) - { - if (vIndex != 1) - { - FragColor = vec4(1.0); - break; - } - FragColor = vec4(10.0); - break; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/struct-type-unrelated-alias.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/struct-type-unrelated-alias.frag deleted file mode 100644 index d6fa667f3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/struct-type-unrelated-alias.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = 30.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/switch-unsigned-case.frag deleted file mode 100644 index 4177f9e99..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0, std140) uniform Buff -{ - mediump uint TestVal; -} _15; - -layout(location = 0) out vec4 fsout_Color; - -void main() -{ - fsout_Color = vec4(1.0); - switch (_15.TestVal) - { - case 0u: - { - fsout_Color = vec4(0.100000001490116119384765625); - break; - } - case 1u: - { - fsout_Color = vec4(0.20000000298023223876953125); - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/swizzle.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/swizzle.frag deleted file mode 100644 index a229e5b0d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/swizzle.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D samp; - -layout(location = 0) out vec4 FragColor; -layout(location = 2) in vec2 vUV; -layout(location = 1) in vec3 vNormal; - -void main() -{ - FragColor = vec4(texture(samp, vUV).xyz, 1.0); - FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0); - FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.100000001490116119384765625)).yy); - FragColor = vec4(vNormal, 1.0); - FragColor = vec4(vNormal + vec3(1.7999999523162841796875), 1.0); - FragColor = vec4(vUV, vUV + vec2(1.7999999523162841796875)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/texel-fetch-offset.frag deleted file mode 100644 index 416f764d4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTexture; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - mediump ivec2 _22 = ivec2(gl_FragCoord.xy); - FragColor = texelFetchOffset(uTexture, _22, 0, ivec2(1)); - FragColor += texelFetchOffset(uTexture, _22, 0, ivec2(-1, 1)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/ubo_layout.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/ubo_layout.frag deleted file mode 100644 index 4b66e1396..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/ubo_layout.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct Str -{ - mat4 foo; -}; - -struct Str_1 -{ - mat4 foo; -}; - -layout(binding = 0, std140) uniform UBO1 -{ - layout(row_major) Str foo; -} ubo1; - -layout(binding = 1, std140) uniform UBO2 -{ - Str_1 foo; -} ubo0; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/frag/unary-enclose.frag b/3rdparty/spirv-cross/reference/opt/shaders/frag/unary-enclose.frag deleted file mode 100644 index e7b0bf534..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/frag/unary-enclose.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vIn; - -void main() -{ - FragColor = vIn; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/geom/basic.geom b/3rdparty/spirv-cross/reference/opt/shaders/geom/basic.geom deleted file mode 100644 index f91136f60..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/geom/basic.geom +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(invocations = 4, triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - float _37 = float(gl_InvocationID); - vNormal = vin[0].normal + vec3(_37); - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal + vec3(4.0 * _37); - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal + vec3(2.0 * _37); - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/geom/lines-adjacency.geom b/3rdparty/spirv-cross/reference/opt/shaders/geom/lines-adjacency.geom deleted file mode 100644 index 46a21e9fb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/geom/lines-adjacency.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(lines_adjacency) in; -layout(max_vertices = 3, line_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[4]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/geom/lines.geom b/3rdparty/spirv-cross/reference/opt/shaders/geom/lines.geom deleted file mode 100644 index c5aaa53d3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/geom/lines.geom +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(lines) in; -layout(max_vertices = 2, line_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[2]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/geom/points.geom b/3rdparty/spirv-cross/reference/opt/shaders/geom/points.geom deleted file mode 100644 index 4d59137c3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/geom/points.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(points) in; -layout(max_vertices = 3, points) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[1]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/geom/single-invocation.geom b/3rdparty/spirv-cross/reference/opt/shaders/geom/single-invocation.geom deleted file mode 100644 index fdccacc04..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/geom/single-invocation.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/geom/triangles-adjacency.geom b/3rdparty/spirv-cross/reference/opt/shaders/geom/triangles-adjacency.geom deleted file mode 100644 index e9e6857a1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/geom/triangles-adjacency.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(triangles_adjacency) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[6]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/geom/triangles.geom b/3rdparty/spirv-cross/reference/opt/shaders/geom/triangles.geom deleted file mode 100644 index fdccacc04..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/geom/triangles.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/explicit-lod.legacy.frag b/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/explicit-lod.legacy.frag deleted file mode 100644 index 6e8dbf1a9..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/explicit-lod.legacy.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 100 -#extension GL_EXT_shader_texture_lod : require -precision mediump float; -precision highp int; - -uniform mediump sampler2D tex; - -void main() -{ - gl_FragData[0] = texture2DLodEXT(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625), 0.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/fma.legacy.frag b/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/fma.legacy.frag deleted file mode 100644 index bcb2d4cca..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/fma.legacy.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 100 -precision mediump float; -precision highp int; - -varying highp vec4 vA; -varying highp vec4 vB; -varying highp vec4 vC; - -void main() -{ - gl_FragData[0] = vA * vB + vC; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/io-blocks.legacy.frag b/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/io-blocks.legacy.frag deleted file mode 100644 index d5a60d53e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/io-blocks.legacy.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 100 -precision mediump float; -precision highp int; - -varying vec4 vin_color; -varying highp vec3 vin_normal; - -void main() -{ - gl_FragData[0] = vin_color + vin_normal.xyzz; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/struct-varying.legacy.frag b/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/struct-varying.legacy.frag deleted file mode 100644 index e131f2e21..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/struct-varying.legacy.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 100 -precision mediump float; -precision highp int; - -struct Inputs -{ - highp vec4 a; - highp vec2 b; -}; - -varying highp vec4 vin_a; -varying highp vec2 vin_b; - -void main() -{ - gl_FragData[0] = ((((Inputs(vin_a, vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) + vin_a) + vin_b.xxyy; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/implicit-lod.legacy.vert b/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/implicit-lod.legacy.vert deleted file mode 100644 index 6e4410744..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/implicit-lod.legacy.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 100 - -uniform mediump sampler2D tex; - -void main() -{ - gl_Position = texture2D(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/io-block.legacy.vert b/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/io-block.legacy.vert deleted file mode 100644 index 3c518dc79..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/io-block.legacy.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 100 - -attribute vec4 Position; -varying vec4 vout_color; -varying vec3 vout_normal; - -void main() -{ - gl_Position = Position; - vout_color = vec4(1.0); - vout_normal = vec3(0.5); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/struct-varying.legacy.vert b/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/struct-varying.legacy.vert deleted file mode 100644 index 8520e2d56..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/struct-varying.legacy.vert +++ /dev/null @@ -1,30 +0,0 @@ -#version 100 - -struct Output -{ - vec4 a; - vec2 b; -}; - -varying vec4 vout_a; -varying vec2 vout_b; - -void main() -{ - { - Output vout = Output(vec4(0.5), vec2(0.25)); - vout_a = vout.a; - vout_b = vout.b; - } - { - Output vout = Output(vec4(0.5), vec2(0.25)); - vout_a = vout.a; - vout_b = vout.b; - } - Output _22 = Output(vout_a, vout_b); - vout_a = _22.a; - vout_b = _22.b; - vout_a.x = 1.0; - vout_b.y = 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/transpose.legacy.vert b/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/transpose.legacy.vert deleted file mode 100644 index 0d30c0e24..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/legacy/vert/transpose.legacy.vert +++ /dev/null @@ -1,18 +0,0 @@ -#version 100 - -struct Buffer -{ - mat4 MVPRowMajor; - mat4 MVPColMajor; - mat4 M; -}; - -uniform Buffer _13; - -attribute vec4 Position; - -void main() -{ - gl_Position = (((_13.M * (Position * _13.MVPRowMajor)) + (_13.M * (_13.MVPColMajor * Position))) + (_13.M * (_13.MVPRowMajor * Position))) + (_13.M * (Position * _13.MVPColMajor)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tesc/basic.tesc b/3rdparty/spirv-cross/reference/opt/shaders/tesc/basic.tesc deleted file mode 100644 index 6019151ad..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tesc/basic.tesc +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(vertices = 1) out; - -layout(location = 0) patch out vec3 vFoo; - -void main() -{ - gl_TessLevelInner[0] = 8.8999996185302734375; - gl_TessLevelInner[1] = 6.900000095367431640625; - gl_TessLevelOuter[0] = 8.8999996185302734375; - gl_TessLevelOuter[1] = 6.900000095367431640625; - gl_TessLevelOuter[2] = 3.900000095367431640625; - gl_TessLevelOuter[3] = 4.900000095367431640625; - vFoo = vec3(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tesc/water_tess.tesc b/3rdparty/spirv-cross/reference/opt/shaders/tesc/water_tess.tesc deleted file mode 100644 index eb3e84d53..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tesc/water_tess.tesc +++ /dev/null @@ -1,79 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(vertices = 1) out; - -layout(binding = 0, std140) uniform UBO -{ - vec4 uScale; - vec3 uCamPos; - vec2 uPatchSize; - vec2 uMaxTessLevel; - float uDistanceMod; - vec4 uFrustum[6]; -} _41; - -layout(location = 1) patch out vec2 vOutPatchPosBase; -layout(location = 2) patch out vec4 vPatchLods; -layout(location = 0) in vec2 vPatchPosBase[]; - -void main() -{ - vec2 _430 = (vPatchPosBase[0] - vec2(10.0)) * _41.uScale.xy; - vec2 _440 = ((vPatchPosBase[0] + _41.uPatchSize) + vec2(10.0)) * _41.uScale.xy; - vec3 _445 = vec3(_430.x, -10.0, _430.y); - vec3 _450 = vec3(_440.x, 10.0, _440.y); - vec4 _466 = vec4((_445 + _450) * 0.5, 1.0); - vec3 _513 = vec3(length(_450 - _445) * (-0.5)); - bool _515 = any(lessThanEqual(vec3(dot(_41.uFrustum[0], _466), dot(_41.uFrustum[1], _466), dot(_41.uFrustum[2], _466)), _513)); - bool _525; - if (!_515) - { - _525 = any(lessThanEqual(vec3(dot(_41.uFrustum[3], _466), dot(_41.uFrustum[4], _466), dot(_41.uFrustum[5], _466)), _513)); - } - else - { - _525 = _515; - } - if (!(!_525)) - { - gl_TessLevelOuter[0] = -1.0; - gl_TessLevelOuter[1] = -1.0; - gl_TessLevelOuter[2] = -1.0; - gl_TessLevelOuter[3] = -1.0; - gl_TessLevelInner[0] = -1.0; - gl_TessLevelInner[1] = -1.0; - } - else - { - vOutPatchPosBase = vPatchPosBase[0]; - vec2 _678 = (vPatchPosBase[0] + (vec2(-0.5) * _41.uPatchSize)) * _41.uScale.xy; - vec2 _706 = (vPatchPosBase[0] + (vec2(0.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _725 = clamp(log2((length(_41.uCamPos - vec3(_706.x, 0.0, _706.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - vec2 _734 = (vPatchPosBase[0] + (vec2(1.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy; - vec2 _762 = (vPatchPosBase[0] + (vec2(-0.5, 0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _781 = clamp(log2((length(_41.uCamPos - vec3(_762.x, 0.0, _762.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - vec2 _790 = (vPatchPosBase[0] + (vec2(0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _809 = clamp(log2((length(_41.uCamPos - vec3(_790.x, 0.0, _790.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - vec2 _818 = (vPatchPosBase[0] + (vec2(1.5, 0.5) * _41.uPatchSize)) * _41.uScale.xy; - float _837 = clamp(log2((length(_41.uCamPos - vec3(_818.x, 0.0, _818.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - vec2 _846 = (vPatchPosBase[0] + (vec2(-0.5, 1.5) * _41.uPatchSize)) * _41.uScale.xy; - vec2 _874 = (vPatchPosBase[0] + (vec2(0.5, 1.5) * _41.uPatchSize)) * _41.uScale.xy; - float _893 = clamp(log2((length(_41.uCamPos - vec3(_874.x, 0.0, _874.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x); - vec2 _902 = (vPatchPosBase[0] + (vec2(1.5) * _41.uPatchSize)) * _41.uScale.xy; - float _612 = dot(vec4(_781, _809, clamp(log2((length(_41.uCamPos - vec3(_846.x, 0.0, _846.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x), _893), vec4(0.25)); - float _618 = dot(vec4(clamp(log2((length(_41.uCamPos - vec3(_678.x, 0.0, _678.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x), _725, _781, _809), vec4(0.25)); - float _624 = dot(vec4(_725, clamp(log2((length(_41.uCamPos - vec3(_734.x, 0.0, _734.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x), _809, _837), vec4(0.25)); - float _630 = dot(vec4(_809, _837, _893, clamp(log2((length(_41.uCamPos - vec3(_902.x, 0.0, _902.y)) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod), 0.0, _41.uMaxTessLevel.x)), vec4(0.25)); - vec4 _631 = vec4(_612, _618, _624, _630); - vPatchLods = _631; - vec4 _928 = exp2(-min(_631, _631.yzwx)) * _41.uMaxTessLevel.y; - gl_TessLevelOuter[0] = _928.x; - gl_TessLevelOuter[1] = _928.y; - gl_TessLevelOuter[2] = _928.z; - gl_TessLevelOuter[3] = _928.w; - float _935 = _41.uMaxTessLevel.y * exp2(-min(min(min(_612, _618), min(_624, _630)), _809)); - gl_TessLevelInner[0] = _935; - gl_TessLevelInner[1] = _935; - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/ccw.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/ccw.tese deleted file mode 100644 index a2a4508ac..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/ccw.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, ccw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/cw.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/cw.tese deleted file mode 100644 index 95781493d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/cw.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/equal.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/equal.tese deleted file mode 100644 index 6d30518a3..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/equal.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, equal_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/fractional_even.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/fractional_even.tese deleted file mode 100644 index 95781493d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/fractional_even.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/fractional_odd.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/fractional_odd.tese deleted file mode 100644 index 608c19aba..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/fractional_odd.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_odd_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/input-array.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/input-array.tese deleted file mode 100644 index 8a1aaf9fd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/input-array.tese +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(quads, ccw, fractional_odd_spacing) in; - -layout(location = 0) in vec4 Floats[]; -layout(location = 2) in vec4 Floats2[]; - -void main() -{ - gl_Position = (Floats[0] * gl_TessCoord.x) + (Floats2[1] * gl_TessCoord.y); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/line.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/line.tese deleted file mode 100644 index 8b6ad8da2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/line.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(isolines, point_mode, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/load-array-of-array.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/load-array-of-array.tese deleted file mode 100644 index e4b426d0a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/load-array-of-array.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -layout(quads, ccw, equal_spacing) in; - -layout(location = 0) in vec4 vTexCoord[][1]; - -void main() -{ - gl_Position = (vTexCoord[0u][0] + vTexCoord[2u][0]) + vTexCoord[3u][0]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/triangle.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/triangle.tese deleted file mode 100644 index 95781493d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/triangle.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/tese/water_tess.tese b/3rdparty/spirv-cross/reference/opt/shaders/tese/water_tess.tese deleted file mode 100644 index a2aa10447..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/tese/water_tess.tese +++ /dev/null @@ -1,36 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(quads, cw, fractional_even_spacing) in; - -layout(binding = 1, std140) uniform UBO -{ - mat4 uMVP; - vec4 uScale; - vec2 uInvScale; - vec3 uCamPos; - vec2 uPatchSize; - vec2 uInvHeightmapSize; -} _31; - -layout(binding = 0) uniform mediump sampler2D uHeightmapDisplacement; - -layout(location = 0) patch in vec2 vOutPatchPosBase; -layout(location = 1) patch in vec4 vPatchLods; -layout(location = 1) out vec4 vGradNormalTex; -layout(location = 0) out vec3 vWorld; - -void main() -{ - vec2 _201 = vOutPatchPosBase + (gl_TessCoord.xy * _31.uPatchSize); - vec2 _214 = mix(vPatchLods.yx, vPatchLods.zw, vec2(gl_TessCoord.x)); - float _221 = mix(_214.x, _214.y, gl_TessCoord.y); - mediump float _223 = floor(_221); - vec2 _125 = _201 * _31.uInvHeightmapSize; - vec2 _141 = _31.uInvHeightmapSize * exp2(_223); - vGradNormalTex = vec4(_125 + (_31.uInvHeightmapSize * 0.5), _125 * _31.uScale.zw); - mediump vec3 _253 = mix(textureLod(uHeightmapDisplacement, _125 + (_141 * 0.5), _223).xyz, textureLod(uHeightmapDisplacement, _125 + (_141 * 1.0), _223 + 1.0).xyz, vec3(_221 - _223)); - vec2 _171 = (_201 * _31.uScale.xy) + _253.yz; - vWorld = vec3(_171.x, _253.x, _171.y); - gl_Position = _31.uMVP * vec4(vWorld, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/basic.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/basic.vert deleted file mode 100644 index 8f251cbed..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/basic.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform UBO -{ - mat4 uMVP; -} _16; - -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = _16.uMVP * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/ground.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/ground.vert deleted file mode 100644 index c82c1037b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/ground.vert +++ /dev/null @@ -1,87 +0,0 @@ -#version 310 es - -struct PatchData -{ - vec4 Position; - vec4 LODs; -}; - -layout(binding = 0, std140) uniform PerPatch -{ - PatchData Patches[256]; -} _53; - -layout(binding = 2, std140) uniform GlobalGround -{ - vec4 GroundScale; - vec4 GroundPosition; - vec4 InvGroundSize_PatchScale; -} _156; - -layout(binding = 0, std140) uniform GlobalVSData -{ - vec4 g_ViewProj_Row0; - vec4 g_ViewProj_Row1; - vec4 g_ViewProj_Row2; - vec4 g_ViewProj_Row3; - vec4 g_CamPos; - vec4 g_CamRight; - vec4 g_CamUp; - vec4 g_CamFront; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_TimeParams; - vec4 g_ResolutionParams; - vec4 g_CamAxisRight; - vec4 g_FogColor_Distance; - vec4 g_ShadowVP_Row0; - vec4 g_ShadowVP_Row1; - vec4 g_ShadowVP_Row2; - vec4 g_ShadowVP_Row3; -} _236; - -layout(binding = 1) uniform mediump sampler2D TexLOD; -layout(binding = 0) uniform mediump sampler2D TexHeightmap; - -layout(location = 1) in vec4 LODWeights; -uniform int SPIRV_Cross_BaseInstance; -layout(location = 0) in vec2 Position; -layout(location = 1) out vec3 EyeVec; -layout(location = 0) out vec2 TexCoord; - -void main() -{ - float _300 = all(equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.w : dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs); - float _302 = floor(_300); - uint _307 = uint(_302); - uvec2 _309 = uvec2(Position); - uvec2 _316 = (uvec2(1u) << uvec2(_307, _307 + 1u)) - uvec2(1u); - uint _382; - if (_309.x < 32u) - { - _382 = _316.x; - } - else - { - _382 = 0u; - } - uint _383; - if (_309.y < 32u) - { - _383 = _316.y; - } - else - { - _383 = 0u; - } - vec4 _344 = vec4((_309 + uvec2(_382, _383)).xyxy & (~_316).xxyy); - vec2 _173 = ((_53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _156.InvGroundSize_PatchScale.zw) + mix(_344.xy, _344.zw, vec2(_300 - _302))) * _156.InvGroundSize_PatchScale.xy; - mediump float _360 = textureLod(TexLOD, _173, 0.0).x * 7.96875; - float _362 = floor(_360); - vec2 _185 = _156.InvGroundSize_PatchScale.xy * exp2(_362); - vec3 _230 = (vec3(_173.x, mix(textureLod(TexHeightmap, _173 + (_185 * 0.5), _362).x, textureLod(TexHeightmap, _173 + (_185 * 1.0), _362 + 1.0).x, _360 - _362), _173.y) * _156.GroundScale.xyz) + _156.GroundPosition.xyz; - EyeVec = _230 - _236.g_CamPos.xyz; - TexCoord = _173 + (_156.InvGroundSize_PatchScale.xy * 0.5); - gl_Position = (((_236.g_ViewProj_Row0 * _230.x) + (_236.g_ViewProj_Row1 * _230.y)) + (_236.g_ViewProj_Row2 * _230.z)) + _236.g_ViewProj_Row3; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/invariant.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/invariant.vert deleted file mode 100644 index 648ea2947..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/invariant.vert +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es - -invariant gl_Position; - -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; -layout(location = 2) in vec4 vInput2; -layout(location = 0) invariant out vec4 vColor; - -void main() -{ - vec4 _20 = vInput1 * vInput2; - vec4 _21 = vInput0 + _20; - gl_Position = _21; - vec4 _27 = vInput0 - vInput1; - vec4 _29 = _27 * vInput2; - vColor = _29; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/ocean.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/ocean.vert deleted file mode 100644 index 8f82c316d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/ocean.vert +++ /dev/null @@ -1,119 +0,0 @@ -#version 310 es - -struct PatchData -{ - vec4 Position; - vec4 LODs; -}; - -layout(binding = 0, std140) uniform Offsets -{ - PatchData Patches[256]; -} _53; - -layout(binding = 4, std140) uniform GlobalOcean -{ - vec4 OceanScale; - vec4 OceanPosition; - vec4 InvOceanSize_PatchScale; - vec4 NormalTexCoordScale; -} _180; - -layout(binding = 0, std140) uniform GlobalVSData -{ - vec4 g_ViewProj_Row0; - vec4 g_ViewProj_Row1; - vec4 g_ViewProj_Row2; - vec4 g_ViewProj_Row3; - vec4 g_CamPos; - vec4 g_CamRight; - vec4 g_CamUp; - vec4 g_CamFront; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_TimeParams; - vec4 g_ResolutionParams; - vec4 g_CamAxisRight; - vec4 g_FogColor_Distance; - vec4 g_ShadowVP_Row0; - vec4 g_ShadowVP_Row1; - vec4 g_ShadowVP_Row2; - vec4 g_ShadowVP_Row3; -} _273; - -layout(binding = 1) uniform mediump sampler2D TexLOD; -layout(binding = 0) uniform mediump sampler2D TexDisplacement; - -layout(location = 1) in vec4 LODWeights; -uniform int SPIRV_Cross_BaseInstance; -layout(location = 0) in vec4 Position; -layout(location = 0) out vec3 EyeVec; -layout(location = 1) out vec4 TexCoord; - -uvec4 _474; - -void main() -{ - float _350 = all(equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.w : dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs); - float _352 = floor(_350); - uint _357 = uint(_352); - uvec4 _359 = uvec4(Position); - uvec2 _366 = (uvec2(1u) << uvec2(_357, _357 + 1u)) - uvec2(1u); - bool _369 = _359.x < 32u; - uint _465; - if (_369) - { - _465 = _366.x; - } - else - { - _465 = 0u; - } - uvec4 _443 = _474; - _443.x = _465; - bool _379 = _359.y < 32u; - uint _468; - if (_379) - { - _468 = _366.x; - } - else - { - _468 = 0u; - } - uvec4 _447 = _443; - _447.y = _468; - uint _470; - if (_369) - { - _470 = _366.y; - } - else - { - _470 = 0u; - } - uvec4 _451 = _447; - _451.z = _470; - uint _472; - if (_379) - { - _472 = _366.y; - } - else - { - _472 = 0u; - } - uvec4 _455 = _451; - _455.w = _472; - vec4 _415 = vec4((_359.xyxy + _455) & (~_366).xxyy); - vec2 _197 = ((_53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _180.InvOceanSize_PatchScale.zw) + mix(_415.xy, _415.zw, vec2(_350 - _352))) * _180.InvOceanSize_PatchScale.xy; - vec2 _204 = _197 * _180.NormalTexCoordScale.zw; - mediump float _431 = textureLod(TexLOD, _197, 0.0).x * 7.96875; - float _433 = floor(_431); - vec2 _220 = (_180.InvOceanSize_PatchScale.xy * exp2(_433)) * _180.NormalTexCoordScale.zw; - vec3 _267 = ((vec3(_197.x, 0.0, _197.y) + mix(textureLod(TexDisplacement, _204 + (_220 * 0.5), _433).yxz, textureLod(TexDisplacement, _204 + (_220 * 1.0), _433 + 1.0).yxz, vec3(_431 - _433))) * _180.OceanScale.xyz) + _180.OceanPosition.xyz; - EyeVec = _267 - _273.g_CamPos.xyz; - TexCoord = vec4(_204, _204 * _180.NormalTexCoordScale.xy) + ((_180.InvOceanSize_PatchScale.xyxy * 0.5) * _180.NormalTexCoordScale.zwzw); - gl_Position = (((_273.g_ViewProj_Row0 * _267.x) + (_273.g_ViewProj_Row1 * _267.y)) + (_273.g_ViewProj_Row2 * _267.z)) + _273.g_ViewProj_Row3; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/read-from-row-major-array.vert deleted file mode 100644 index 25fc9495d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform Block -{ - layout(row_major) mat2x3 var[3][4]; -} _104; - -layout(location = 0) in vec4 a_position; -layout(location = 0) out mediump float v_vtxResult; - -void main() -{ - gl_Position = a_position; - v_vtxResult = ((float(abs(_104.var[0][0][0].x - 2.0) < 0.0500000007450580596923828125) * float(abs(_104.var[0][0][0].y - 6.0) < 0.0500000007450580596923828125)) * float(abs(_104.var[0][0][0].z - (-6.0)) < 0.0500000007450580596923828125)) * ((float(abs(_104.var[0][0][1].x) < 0.0500000007450580596923828125) * float(abs(_104.var[0][0][1].y - 5.0) < 0.0500000007450580596923828125)) * float(abs(_104.var[0][0][1].z - 5.0) < 0.0500000007450580596923828125)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/return-array.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/return-array.vert deleted file mode 100644 index b78ca5f1b..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/return-array.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es - -layout(location = 1) in vec4 vInput1; - -void main() -{ - gl_Position = vec4(10.0) + vInput1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/texture_buffer.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/texture_buffer.vert deleted file mode 100644 index e9442ce11..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/texture_buffer.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -#extension GL_OES_texture_buffer : require - -layout(binding = 4) uniform highp samplerBuffer uSamp; -layout(binding = 5, rgba32f) uniform readonly highp imageBuffer uSampo; - -void main() -{ - gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vert/ubo.vert b/3rdparty/spirv-cross/reference/opt/shaders/vert/ubo.vert deleted file mode 100644 index 4e7236b29..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vert/ubo.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform UBO -{ - mat4 mvp; -} _16; - -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = _16.mvp * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp.vk deleted file mode 100644 index 82ebb9608..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp.vk +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer Block; -layout(buffer_reference, std430) buffer Block -{ - float v; -}; - -layout(set = 0, binding = 0, std140) uniform UBO -{ - Block blocks[4]; -} ubo; - -void main() -{ - Block blocks[4]; - blocks[0] = ubo.blocks[0]; - blocks[1] = ubo.blocks[1]; - blocks[2] = ubo.blocks[2]; - blocks[3] = ubo.blocks[3]; - blocks[gl_WorkGroupID.x].v = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp.vk deleted file mode 100644 index 5752f81b2..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp.vk +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer PtrUint; -layout(buffer_reference) buffer PtrInt; -layout(buffer_reference, std430) buffer PtrUint -{ - uint value; -}; - -layout(buffer_reference, std430) buffer PtrInt -{ - int value; -}; - -layout(set = 0, binding = 0, std430) buffer Buf -{ - PtrUint ptr; -} _11; - -void main() -{ - PtrInt(_11.ptr).value = 10; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp.vk deleted file mode 100644 index 312831961..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp.vk +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer Node; -layout(buffer_reference, std430) buffer Node -{ - layout(offset = 0) int value; - layout(offset = 16) Node next; - layout(offset = 32) Node prev; -}; - -layout(set = 0, binding = 0, std430) restrict buffer LinkedList -{ - Node head1; - Node head2; -} _50; - -void main() -{ - Node _112; - if (gl_WorkGroupID.x < 4u) - { - _112 = _50.head1; - } - else - { - _112 = _50.head2; - } - _112.next.value = _50.head1.value + _50.head2.value; - _50.head1.value = 20; - _50.head1.value = _50.head2.value * 10; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp deleted file mode 100644 index 7c4c7ed6f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 100 -#endif -const int a = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 200 -#endif -const int b = SPIRV_CROSS_CONSTANT_ID_1; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 300 -#endif -const int c = SPIRV_CROSS_CONSTANT_ID_2; -const int d = (c + 50); -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 400 -#endif -const int e = SPIRV_CROSS_CONSTANT_ID_3; - -layout(binding = 0, std430) buffer SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -} _22; - -void main() -{ - _22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp.vk deleted file mode 100644 index b7571b7ab..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp.vk +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(constant_id = 0) const int a = 100; -layout(constant_id = 1) const int b = 200; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -layout(constant_id = 2) const int c = 300; -const int d = (c + 50); -layout(constant_id = 3) const int e = 400; - -layout(set = 1, binding = 0, std430) buffer SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -} _22; - -void main() -{ - _22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp deleted file mode 100644 index 888f4b164..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 2 -#endif -const int b = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1 -#endif -const int a = SPIRV_CROSS_CONSTANT_ID_0; -const uint _21 = (uint(a) + 0u); -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 1u -#endif -const uint _27 = gl_WorkGroupSize.x; -const uint _28 = (_21 + _27); -const uint _29 = gl_WorkGroupSize.y; -const uint _30 = (_28 + _29); -const int _32 = (1 - a); - -layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_10, local_size_y = 20, local_size_z = 1) in; - -layout(binding = 0, std430) writeonly buffer SSBO -{ - int v[]; -} _17; - -void main() -{ - int spec_const_array_size[b]; - spec_const_array_size[a] = a; - _17.v[_30] = b + spec_const_array_size[_32]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp.vk deleted file mode 100644 index bdf72dff4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp.vk +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 -layout(local_size_x_id = 10, local_size_y = 20, local_size_z = 1) in; - -layout(constant_id = 1) const int b = 2; -layout(constant_id = 0) const int a = 1; -const uint _21 = (uint(a) + 0u); -const uint _27 = gl_WorkGroupSize.x; -const uint _28 = (_21 + _27); -const uint _29 = gl_WorkGroupSize.y; -const uint _30 = (_28 + _29); -const int _32 = (1 - a); - -layout(set = 1, binding = 0, std430) writeonly buffer SSBO -{ - int v[]; -} _17; - -void main() -{ - int spec_const_array_size[b]; - spec_const_array_size[a] = a; - _17.v[_30] = b + spec_const_array_size[_32]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag deleted file mode 100644 index f0729fdcd..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2DShadow SPIRV_Cross_CombineduDepthuSampler; -uniform mediump sampler2D SPIRV_Cross_CombineduDepthuSampler1; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = texture(SPIRV_Cross_CombineduDepthuSampler, vec3(vec3(1.0).xy, 1.0)) + texture(SPIRV_Cross_CombineduDepthuSampler1, vec2(1.0)).x; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag.vk deleted file mode 100644 index b6ad1e39c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag.vk +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 2) uniform mediump texture2D uDepth; -layout(set = 0, binding = 0) uniform mediump samplerShadow uSampler; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = texture(sampler2DShadow(uDepth, uSampler), vec3(vec3(1.0).xy, 1.0)) + texture(sampler2D(uDepth, uSampler1), vec2(1.0)).x; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler.vk.frag deleted file mode 100644 index 29c247d6d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler.vk.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler0; -uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler1; -uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler0; -uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler1; - -layout(location = 0) in vec2 vTex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = ((((texture(SPIRV_Cross_CombineduTexture0uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler1, vTex)) + (texture(SPIRV_Cross_CombineduTexture0uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler0, vTex))) + (texture(SPIRV_Cross_CombineduTexture0uSampler1, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler1, vTex))) + (texture(SPIRV_Cross_CombineduTexture0uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture0uSampler1, vTex))) + (texture(SPIRV_Cross_CombineduTexture1uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler1, vTex)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler.vk.frag.vk deleted file mode 100644 index 7a543c416..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler.vk.frag.vk +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 2) uniform mediump texture2D uTexture0; -layout(set = 0, binding = 3) uniform mediump texture2D uTexture1; -layout(set = 0, binding = 0) uniform mediump sampler uSampler0; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; - -layout(location = 0) in vec2 vTex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = ((((texture(sampler2D(uTexture0, uSampler0), vTex) + texture(sampler2D(uTexture1, uSampler1), vTex)) + (texture(sampler2D(uTexture0, uSampler0), vTex) + texture(sampler2D(uTexture1, uSampler0), vTex))) + (texture(sampler2D(uTexture0, uSampler1), vTex) + texture(sampler2D(uTexture1, uSampler1), vTex))) + (texture(sampler2D(uTexture0, uSampler0), vTex) + texture(sampler2D(uTexture0, uSampler1), vTex))) + (texture(sampler2D(uTexture1, uSampler0), vTex) + texture(sampler2D(uTexture1, uSampler1), vTex)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag.vk deleted file mode 100644 index 153164920..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag.vk +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -layout(location = 0) out vec4 FragColor; - -void main() -{ - bool _15 = helperInvocationEXT(); - demote; - if (!_15) - { - FragColor = vec4(1.0, 0.0, 0.0, 1.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag.vk deleted file mode 100644 index 302f83540..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag.vk +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -void main() -{ - demote; - bool _9 = helperInvocationEXT(); - bool helper = _9; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/desktop-mediump.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/desktop-mediump.vk.frag deleted file mode 100644 index 8f7508ee8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/desktop-mediump.vk.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 F; -layout(location = 1) flat in ivec4 I; -layout(location = 2) flat in uvec4 U; - -void main() -{ - FragColor = (F + vec4(I)) + vec4(U); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/desktop-mediump.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/desktop-mediump.vk.frag.vk deleted file mode 100644 index 4c0506b11..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/desktop-mediump.vk.frag.vk +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out mediump vec4 FragColor; -layout(location = 0) in mediump vec4 F; -layout(location = 1) flat in mediump ivec4 I; -layout(location = 2) flat in mediump uvec4 U; - -void main() -{ - FragColor = (F + vec4(I)) + vec4(U); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment-ms.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment-ms.vk.frag deleted file mode 100644 index ea460c1fa..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment-ms.vk.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DMS uSubpass0; -layout(binding = 1) uniform sampler2DMS uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2)) + texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), gl_SampleID); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment-ms.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment-ms.vk.frag.vk deleted file mode 100644 index 462df22a1..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment-ms.vk.frag.vk +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = (subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2)) + subpassLoad(uSubpass0, gl_SampleID); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment.vk.frag deleted file mode 100644 index 8d216b2c4..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment.vk.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uSubpass0; -layout(binding = 1) uniform mediump sampler2D uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 0) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment.vk.frag.vk deleted file mode 100644 index c8b5d9a70..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/input-attachment.vk.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag.vk deleted file mode 100644 index 7662cd215..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag.vk +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 -#extension GL_EXT_nonuniform_qualifier : require - -layout(set = 0, binding = 2, std140) uniform UBO -{ - vec4 v[64]; -} ubos[]; - -layout(set = 0, binding = 3, std430) readonly buffer SSBO -{ - vec4 v[]; -} ssbos[]; - -layout(set = 0, binding = 0) uniform texture2D uSamplers[]; -layout(set = 0, binding = 1) uniform sampler uSamps[]; -layout(set = 0, binding = 4) uniform sampler2D uCombinedSamplers[]; - -layout(location = 0) flat in int vIndex; -layout(location = 0) out vec4 FragColor; -layout(location = 1) in vec2 vUV; - -void main() -{ - int _23 = vIndex + 10; - int _34 = vIndex + 40; - FragColor = texture(sampler2D(uSamplers[nonuniformEXT(_23)], uSamps[nonuniformEXT(_34)]), vUV); - FragColor = texture(uCombinedSamplers[nonuniformEXT(_23)], vUV); - int _66 = vIndex + 20; - FragColor += ubos[nonuniformEXT(_66)].v[_34]; - int _84 = vIndex + 50; - int _88 = vIndex + 60; - FragColor += ssbos[nonuniformEXT(_84)].v[_88]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag deleted file mode 100644 index 21618f888..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(std140) uniform UBO -{ - float ubo[4]; -} _14; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = _14.ubo[1]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag.vk deleted file mode 100644 index 8ca4f23ac..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(push_constant, std140) uniform UBO -{ - float ubo[4]; -} _14; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = _14.ubo[1]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant.vk.frag deleted file mode 100644 index c04a7ca48..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant.vk.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct PushConstants -{ - vec4 value0; - vec4 value1; -}; - -uniform PushConstants push; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; - -void main() -{ - FragColor = (vColor + push.value0) + push.value1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant.vk.frag.vk deleted file mode 100644 index 6cec90f19..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/push-constant.vk.frag.vk +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(push_constant, std430) uniform PushConstants -{ - vec4 value0; - vec4 value1; -} push; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; - -void main() -{ - FragColor = (vColor + push.value0) + push.value1; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag deleted file mode 100644 index c17c8e6d6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSamp; -uniform sampler2D SPIRV_Cross_CombineduTuS; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = texture(uSamp, vec2(0.5)) + texture(SPIRV_Cross_CombineduTuS, vec2(0.5)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag.vk deleted file mode 100644 index 5a5ec2029..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag.vk +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform sampler2D uSamp; -layout(set = 0, binding = 1) uniform texture2D uT; -layout(set = 0, binding = 2) uniform sampler uS; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = texture(uSamp, vec2(0.5)) + texture(sampler2D(uT, uS), vec2(0.5)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag deleted file mode 100644 index df2994efb..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2D SPIRV_Cross_CombineduTextureuSampler[4]; -uniform mediump sampler2DArray SPIRV_Cross_CombineduTextureArrayuSampler[4]; -uniform mediump samplerCube SPIRV_Cross_CombineduTextureCubeuSampler[4]; -uniform mediump sampler3D SPIRV_Cross_CombineduTexture3DuSampler[4]; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec2 _95 = (vTex + (vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler[1], 0)))) + (vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler[2], 1))); - FragColor = ((((texture(SPIRV_Cross_CombineduTextureuSampler[2], _95) + texture(SPIRV_Cross_CombineduTextureuSampler[1], _95)) + texture(SPIRV_Cross_CombineduTextureuSampler[1], _95)) + texture(SPIRV_Cross_CombineduTextureArrayuSampler[3], vTex3)) + texture(SPIRV_Cross_CombineduTextureCubeuSampler[1], vTex3)) + texture(SPIRV_Cross_CombineduTexture3DuSampler[2], vTex3); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag.vk deleted file mode 100644 index d275a0f40..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag.vk +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 1) uniform mediump texture2D uTexture[4]; -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4]; -layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube[4]; -layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D[4]; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec2 _95 = (vTex + (vec2(1.0) / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)))) + (vec2(1.0) / vec2(textureSize(sampler2D(uTexture[2], uSampler), 1))); - FragColor = ((((texture(sampler2D(uTexture[2], uSampler), _95) + texture(sampler2D(uTexture[1], uSampler), _95)) + texture(sampler2D(uTexture[1], uSampler), _95)) + texture(sampler2DArray(uTextureArray[3], uSampler), vTex3)) + texture(samplerCube(uTextureCube[1], uSampler), vTex3)) + texture(sampler3D(uTexture3D[2], uSampler), vTex3); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag deleted file mode 100644 index aad1e4366..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2D SPIRV_Cross_CombineduTextureuSampler; -uniform mediump sampler2DArray SPIRV_Cross_CombineduTextureArrayuSampler; -uniform mediump samplerCube SPIRV_Cross_CombineduTextureCubeuSampler; -uniform mediump sampler3D SPIRV_Cross_CombineduTexture3DuSampler; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec2 _73 = (vTex + (vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 0)))) + (vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 1))); - FragColor = (((texture(SPIRV_Cross_CombineduTextureuSampler, _73) + texture(SPIRV_Cross_CombineduTextureuSampler, _73)) + texture(SPIRV_Cross_CombineduTextureArrayuSampler, vTex3)) + texture(SPIRV_Cross_CombineduTextureCubeuSampler, vTex3)) + texture(SPIRV_Cross_CombineduTexture3DuSampler, vTex3); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag.vk deleted file mode 100644 index b79374aba..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/separate-sampler-texture.vk.frag.vk +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 1) uniform mediump texture2D uTexture; -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray; -layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube; -layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec2 _73 = (vTex + (vec2(1.0) / vec2(textureSize(sampler2D(uTexture, uSampler), 0)))) + (vec2(1.0) / vec2(textureSize(sampler2D(uTexture, uSampler), 1))); - FragColor = (((texture(sampler2D(uTexture, uSampler), _73) + texture(sampler2D(uTexture, uSampler), _73)) + texture(sampler2DArray(uTextureArray, uSampler), vTex3)) + texture(samplerCube(uTextureCube, uSampler), vTex3)) + texture(sampler3D(uTexture3D, uSampler), vTex3); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk deleted file mode 100644 index 69558dee6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk +++ /dev/null @@ -1,84 +0,0 @@ -#version 450 -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require -#extension GL_EXT_shader_16bit_storage : require -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#extension GL_EXT_shader_8bit_storage : require - -layout(set = 0, binding = 1, std430) buffer SSBO -{ - int8_t i8[16]; - uint8_t u8[16]; -} ssbo; - -layout(set = 0, binding = 0, std140) uniform UBO -{ - int8_t i8; - uint8_t u8; -} ubo; - -layout(push_constant, std430) uniform Push -{ - int8_t i8; - uint8_t u8; -} registers; - -layout(location = 0) flat in ivec4 vColor; -layout(location = 0) out ivec4 FragColorInt; -layout(location = 1) out uvec4 FragColorUint; - -void main() -{ - int16_t _196 = 10s; - int _197 = 20; - i8vec2 _201 = unpack8(10s); - i8vec2 _198 = _201; - i8vec4 _199 = unpack8(20); - _196 = pack16(_201); - _197 = pack32(_199); - ssbo.i8[0] = _199.x; - ssbo.i8[1] = _199.y; - ssbo.i8[2] = _199.z; - ssbo.i8[3] = _199.w; - uint16_t _220 = 10us; - uint _221 = 20u; - u8vec2 _225 = unpack8(10us); - u8vec2 _222 = _225; - u8vec4 _223 = unpack8(20u); - _220 = pack16(_225); - _221 = pack32(_223); - ssbo.u8[0] = _223.x; - ssbo.u8[1] = _223.y; - ssbo.u8[2] = _223.z; - ssbo.u8[3] = _223.w; - i8vec4 _246 = i8vec4(vColor); - i8vec4 _244 = _246; - i8vec4 _251 = _246 + i8vec4(registers.i8); - _244 = _251; - i8vec4 _254 = _251 + i8vec4(-40); - _244 = _254; - i8vec4 _256 = _254 + i8vec4(-50); - _244 = _256; - i8vec4 _258 = _256 + i8vec4(int8_t(10), int8_t(20), int8_t(30), int8_t(40)); - _244 = _258; - i8vec4 _263 = _258 + i8vec4(ssbo.i8[4]); - _244 = _263; - i8vec4 _268 = _263 + i8vec4(ubo.i8); - _244 = _268; - FragColorInt = ivec4(_268); - u8vec4 _274 = u8vec4(_246); - u8vec4 _271 = _274; - u8vec4 _279 = _274 + u8vec4(registers.u8); - _271 = _279; - u8vec4 _282 = _279 + u8vec4(216); - _271 = _282; - u8vec4 _284 = _282 + u8vec4(206); - _271 = _284; - u8vec4 _286 = _284 + u8vec4(uint8_t(10), uint8_t(20), uint8_t(30), uint8_t(40)); - _271 = _286; - u8vec4 _291 = _286 + u8vec4(ssbo.u8[4]); - _271 = _291; - u8vec4 _296 = _291 + u8vec4(ubo.u8); - _271 = _296; - FragColorUint = uvec4(_296); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-block-size.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-block-size.vk.frag deleted file mode 100644 index 19ea6ae06..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-block-size.vk.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 2 -#endif -const int Value = SPIRV_CROSS_CONSTANT_ID_10; - -layout(binding = 0, std140) uniform SpecConstArray -{ - vec4 samples[Value]; -} _15; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int Index; - -void main() -{ - FragColor = _15.samples[Index]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-block-size.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-block-size.vk.frag.vk deleted file mode 100644 index 133761a83..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-block-size.vk.frag.vk +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(constant_id = 10) const int Value = 2; - -layout(set = 0, binding = 0, std140) uniform SpecConstArray -{ - vec4 samples[Value]; -} _15; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int Index; - -void main() -{ - FragColor = _15.samples[Index]; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-ternary.vk.frag b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-ternary.vk.frag deleted file mode 100644 index 081206f1c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-ternary.vk.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 10u -#endif -const uint s = SPIRV_CROSS_CONSTANT_ID_0; -const bool _13 = (s > 20u); -const uint f = _13 ? 30u : 50u; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = float(f); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-ternary.vk.frag.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-ternary.vk.frag.vk deleted file mode 100644 index 34bfea026..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/spec-constant-ternary.vk.frag.vk +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(constant_id = 0) const uint s = 10u; -const bool _13 = (s > 20u); -const uint f = _13 ? 30u : 50u; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = float(f); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit.vk deleted file mode 100644 index 547b9cd51..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit.vk +++ /dev/null @@ -1,10 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(location = 0) rayPayloadInNV float payload; - -void main() -{ - payload = 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk deleted file mode 100644 index 926546c04..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk +++ /dev/null @@ -1,15 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 0) uniform accelerationStructureNV as; -layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image; -layout(location = 0) rayPayloadNV vec4 payload; -layout(location = 0) callableDataNV float blend; - -void main() -{ - traceNV(as, 1u, 255u, 0u, 0u, 0u, vec3(0.0), 0.0, vec3(0.0, 0.0, -1.0), 100.0, 0); - executeCallableNV(0u, 0); - imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen.vk deleted file mode 100644 index 31603fe1c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen.vk +++ /dev/null @@ -1,12 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 1) uniform accelerationStructureNV as; - -void main() -{ - vec2 _55 = vec2(gl_LaunchIDNV.xy); - vec2 _59 = vec2(gl_LaunchSizeNV.xy); - traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(_55.x / _59.x, _55.y / _59.y, 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen.vk deleted file mode 100644 index b39ea891c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen.vk +++ /dev/null @@ -1,15 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 1) uniform accelerationStructureNV as; -layout(location = 0) rayPayloadNV float payload; -layout(set = 0, binding = 0, rgba8) uniform writeonly image2D image; - -void main() -{ - traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(float(gl_LaunchIDNV.x) / float(gl_LaunchSizeNV.x), float(gl_LaunchIDNV.y) / float(gl_LaunchSizeNV.y), 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0); - vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0); - _68.y = payload; - imageStore(image, ivec2(gl_LaunchIDNV.xy), _68); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk deleted file mode 100644 index daa9c3ee6..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk +++ /dev/null @@ -1,16 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(shaderRecordNV, std430) buffer sbt -{ - vec3 direction; - float tmax; -} _20; - -layout(set = 0, binding = 0) uniform accelerationStructureNV as; - -void main() -{ - traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, _20.direction, _20.tmax, 0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss.vk deleted file mode 100644 index ec3072a0e..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss.vk +++ /dev/null @@ -1,10 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(location = 0) rayPayloadInNV float payload; - -void main() -{ - payload = 0.0; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/device-group.nocompat.vk.vert.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/device-group.nocompat.vk.vert.vk deleted file mode 100644 index 9cadcdb6d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/device-group.nocompat.vk.vert.vk +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -#extension GL_EXT_device_group : require - -void main() -{ - gl_Position = vec4(float(gl_DeviceIndex)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/multiview.nocompat.vk.vert.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/multiview.nocompat.vk.vert.vk deleted file mode 100644 index 90055473d..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/multiview.nocompat.vk.vert.vk +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -#extension GL_EXT_multiview : require - -layout(set = 0, binding = 0, std140) uniform MVPs -{ - mat4 MVP[2]; -} _19; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = _19.MVP[gl_ViewIndex] * Position; -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/small-storage.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/small-storage.vk.vert deleted file mode 100644 index b3aafc8d8..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/small-storage.vk.vert +++ /dev/null @@ -1,59 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_int16) -#extension GL_AMD_gpu_shader_int16 : require -#else -#error No extension available for Int16. -#endif -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif - -layout(binding = 0, std140) uniform block -{ - i16vec2 a; - u16vec2 b; - i8vec2 c; - u8vec2 d; - f16vec2 e; -} _26; - -layout(binding = 1, std430) readonly buffer storage -{ - i16vec3 f; - u16vec3 g; - i8vec3 h; - u8vec3 i; - f16vec3 j; -} _53; - -struct pushconst -{ - i16vec4 k; - u16vec4 l; - i8vec4 m; - u8vec4 n; - f16vec4 o; -}; - -uniform pushconst _76; - -layout(location = 0) out i16vec4 p; -layout(location = 0, component = 0) in int16_t foo; -layout(location = 1) out u16vec4 q; -layout(location = 0, component = 1) in uint16_t bar; -layout(location = 2) out f16vec4 r; -layout(location = 1) in float16_t baz; - -void main() -{ - p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m)); - q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n)); - r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o)); - gl_Position = vec4(0.0, 0.0, 0.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk deleted file mode 100644 index caec60a2c..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk +++ /dev/null @@ -1,55 +0,0 @@ -#version 450 -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require -#extension GL_EXT_shader_16bit_storage : require -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#extension GL_EXT_shader_8bit_storage : require -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_EXT_shader_explicit_arithmetic_types_float16) -#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require -#else -#error No extension available for FP16. -#endif - -layout(set = 0, binding = 0, std140) uniform block -{ - i16vec2 a; - u16vec2 b; - i8vec2 c; - u8vec2 d; - f16vec2 e; -} _26; - -layout(set = 0, binding = 1, std430) readonly buffer storage -{ - i16vec3 f; - u16vec3 g; - i8vec3 h; - u8vec3 i; - f16vec3 j; -} _53; - -layout(push_constant, std430) uniform pushconst -{ - i16vec4 k; - u16vec4 l; - i8vec4 m; - u8vec4 n; - f16vec4 o; -} _76; - -layout(location = 0) out i16vec4 p; -layout(location = 0, component = 0) in int16_t foo; -layout(location = 1) out u16vec4 q; -layout(location = 0, component = 1) in uint16_t bar; -layout(location = 2) out f16vec4 r; -layout(location = 1) in float16_t baz; - -void main() -{ - p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m)); - q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n)); - r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o)); - gl_Position = vec4(0.0, 0.0, 0.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert deleted file mode 100644 index 60ba1882f..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es - -uniform int SPIRV_Cross_BaseInstance; - -void main() -{ - gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance)); -} - diff --git a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk b/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk deleted file mode 100644 index 8c4930d7a..000000000 --- a/3rdparty/spirv-cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk +++ /dev/null @@ -1,7 +0,0 @@ -#version 310 es - -void main() -{ - gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp deleted file mode 100644 index dd29c5a49..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -struct T -{ - float c; -}; - -struct T_1 -{ - float b; -}; - -static const T _18 = { 40.0f }; - -RWByteAddressBuffer _7 : register(u0); -RWByteAddressBuffer _10 : register(u1); - -void comp_main() -{ - T v = _18; - _7.Store(40, asuint(v.c)); - _10.Store(480, asuint(v.c)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/atomic-result-temporary.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/atomic-result-temporary.asm.comp deleted file mode 100644 index 3a03fafe6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/atomic-result-temporary.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -RWByteAddressBuffer _5 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - uint _24; - _5.InterlockedAdd(0, 1u, _24); - if (_24 < 1024u) - { - _5.Store(_24 * 4 + 4, gl_GlobalInvocationID.x); - } -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/bitfield-signed-operations.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/bitfield-signed-operations.asm.comp deleted file mode 100644 index ae5fe5adb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/bitfield-signed-operations.asm.comp +++ /dev/null @@ -1,105 +0,0 @@ -RWByteAddressBuffer _3 : register(u0); - -uint SPIRV_Cross_bitfieldInsert(uint Base, uint Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint2 SPIRV_Cross_bitfieldInsert(uint2 Base, uint2 Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint3 SPIRV_Cross_bitfieldInsert(uint3 Base, uint3 Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint4 SPIRV_Cross_bitfieldInsert(uint4 Base, uint4 Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint SPIRV_Cross_bitfieldUExtract(uint Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -uint2 SPIRV_Cross_bitfieldUExtract(uint2 Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -uint3 SPIRV_Cross_bitfieldUExtract(uint3 Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -uint4 SPIRV_Cross_bitfieldUExtract(uint4 Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -int SPIRV_Cross_bitfieldSExtract(int Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -int2 SPIRV_Cross_bitfieldSExtract(int2 Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int2 Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -int3 SPIRV_Cross_bitfieldSExtract(int3 Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int3 Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -int4 SPIRV_Cross_bitfieldSExtract(int4 Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int4 Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -void comp_main() -{ - int4 _19 = int4(_3.Load4(0)); - uint4 _20 = _3.Load4(16); - _3.Store4(0, uint4(countbits(_19))); - _3.Store4(16, uint4(countbits(_19))); - _3.Store4(0, uint4(int4(countbits(_20)))); - _3.Store4(16, countbits(_20)); - _3.Store4(0, uint4(reversebits(_19))); - _3.Store4(16, reversebits(_20)); - _3.Store4(0, uint4(SPIRV_Cross_bitfieldSExtract(_19, 1, 11u))); - _3.Store4(16, SPIRV_Cross_bitfieldSExtract(_20, 11u, 1)); - _3.Store4(0, uint4(SPIRV_Cross_bitfieldUExtract(_19, 1, 11u))); - _3.Store4(16, SPIRV_Cross_bitfieldUExtract(_20, 11u, 1)); - _3.Store4(0, uint4(int4(SPIRV_Cross_bitfieldInsert(_19, _19.wzyx, 1, 11u)))); - _3.Store4(16, SPIRV_Cross_bitfieldInsert(_20, _20.wzyx, 11u, 1)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/bitscan.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/bitscan.asm.comp deleted file mode 100644 index f8a5fb6fa..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/bitscan.asm.comp +++ /dev/null @@ -1,25 +0,0 @@ -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - uint4 _19 = _4.Load4(0); - int4 _20 = int4(_4.Load4(16)); - _4.Store4(0, firstbitlow(_19)); - _4.Store4(16, uint4(int4(firstbitlow(_19)))); - _4.Store4(0, uint4(firstbitlow(_20))); - _4.Store4(16, uint4(firstbitlow(_20))); - _4.Store4(0, firstbithigh(_19)); - _4.Store4(16, uint4(int4(firstbithigh(_19)))); - _4.Store4(0, firstbithigh(uint4(_20))); - _4.Store4(16, uint4(int4(firstbithigh(uint4(_20))))); - _4.Store4(0, uint4(firstbithigh(int4(_19)))); - _4.Store4(16, uint4(firstbithigh(int4(_19)))); - _4.Store4(0, uint4(firstbithigh(_20))); - _4.Store4(16, uint4(firstbithigh(_20))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/constant-composite-undef.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/constant-composite-undef.asm.comp deleted file mode 100644 index 4851d21e1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/constant-composite-undef.asm.comp +++ /dev/null @@ -1,14 +0,0 @@ -RWByteAddressBuffer block : register(u0); - -float _15; - -void comp_main() -{ - block.Store4(0, asuint(float4(0.100000001490116119384765625f, 0.20000000298023223876953125f, 0.300000011920928955078125f, 0.0f))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/glsl-signed-operations.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/glsl-signed-operations.asm.comp deleted file mode 100644 index db16cf60e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/glsl-signed-operations.asm.comp +++ /dev/null @@ -1,45 +0,0 @@ -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - int4 _19 = int4(_4.Load4(0)); - uint4 _20 = _4.Load4(16); - _4.Store4(0, uint4(abs(_19))); - _4.Store4(16, uint4(abs(_19))); - _4.Store4(0, uint4(abs(int4(_20)))); - _4.Store4(16, uint4(abs(int4(_20)))); - _4.Store4(0, uint4(sign(_19))); - _4.Store4(16, uint4(sign(_19))); - _4.Store4(0, uint4(sign(int4(_20)))); - _4.Store4(16, uint4(sign(int4(_20)))); - _4.Store4(0, uint4(firstbithigh(int4(_20)))); - _4.Store4(16, uint4(firstbithigh(int4(_20)))); - _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); - _4.Store4(16, firstbithigh(uint4(_19))); - _4.Store4(0, uint4(min(_19, _19))); - _4.Store4(16, uint4(min(_19, int4(_20)))); - _4.Store4(0, uint4(min(int4(_20), int4(_20)))); - _4.Store4(16, uint4(min(int4(_20), _19))); - _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); - _4.Store4(16, min(uint4(_19), _20)); - _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); - _4.Store4(16, min(_20, uint4(_19))); - _4.Store4(0, uint4(max(_19, _19))); - _4.Store4(16, uint4(max(_19, _19))); - _4.Store4(0, uint4(max(int4(_20), _19))); - _4.Store4(16, uint4(max(int4(_20), _19))); - _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); - _4.Store4(16, max(uint4(_19), uint4(_19))); - _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); - _4.Store4(16, max(_20, uint4(_19))); - _4.Store4(0, uint4(clamp(int4(_20), int4(_20), int4(_20)))); - _4.Store4(16, uint4(clamp(int4(_20), int4(_20), int4(_20)))); - _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); - _4.Store4(16, clamp(uint4(_19), uint4(_19), uint4(_19))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.fxconly.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.fxconly.asm.comp deleted file mode 100644 index b1232635e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.fxconly.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -struct _8 -{ - float _m0; - float _m1; -}; - -struct _15 -{ - float _m0; - int _m1; -}; - -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - _8 _23; - _23._m0 = modf(20.0f, _23._m1); - _15 _24; - _24._m0 = frexp(40.0f, _24._m1); - _4.Store(0, asuint(_23._m0)); - _4.Store(0, asuint(_23._m1)); - _4.Store(0, asuint(_24._m0)); - _4.Store(4, uint(_24._m1)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/specialization-constant-workgroup.nofxc.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/specialization-constant-workgroup.nofxc.asm.comp deleted file mode 100644 index 8c239b319..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/specialization-constant-workgroup.nofxc.asm.comp +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 9u -#endif -static const uint _5 = SPIRV_CROSS_CONSTANT_ID_10; -#ifndef SPIRV_CROSS_CONSTANT_ID_12 -#define SPIRV_CROSS_CONSTANT_ID_12 4u -#endif -static const uint _6 = SPIRV_CROSS_CONSTANT_ID_12; -static const uint3 gl_WorkGroupSize = uint3(_5, 20u, _6); - -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - _4.Store(0, asuint(asfloat(_4.Load(0)) + 1.0f)); -} - -[numthreads(SPIRV_CROSS_CONSTANT_ID_10, 20, SPIRV_CROSS_CONSTANT_ID_12)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp deleted file mode 100644 index c567fbaf1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp +++ /dev/null @@ -1,32 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1u -#endif -static const uint _3 = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 3u -#endif -static const uint _4 = SPIRV_CROSS_CONSTANT_ID_2; -static const uint3 gl_WorkGroupSize = uint3(_3, 2u, _4); - -RWByteAddressBuffer _8 : register(u0); -RWByteAddressBuffer _9 : register(u1); - -static uint3 gl_WorkGroupID; -struct SPIRV_Cross_Input -{ - uint3 gl_WorkGroupID : SV_GroupID; -}; - -static uint3 _22 = gl_WorkGroupSize; - -void comp_main() -{ - _8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.Load(gl_WorkGroupID.x * 4 + 0)))); -} - -[numthreads(SPIRV_CROSS_CONSTANT_ID_0, 2, SPIRV_CROSS_CONSTANT_ID_2)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_WorkGroupID = stage_input.gl_WorkGroupID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/empty-struct-in-struct.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/empty-struct-in-struct.asm.frag deleted file mode 100644 index e7ffd8d60..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/empty-struct-in-struct.asm.frag +++ /dev/null @@ -1,37 +0,0 @@ -struct EmptyStructTest -{ - int empty_struct_member; -}; - -struct EmptyStruct2Test -{ - EmptyStructTest _m0; -}; - -static const EmptyStructTest _30 = { 0 }; -static const EmptyStruct2Test _20 = { { 0 } }; - -float GetValue(EmptyStruct2Test self) -{ - return 0.0f; -} - -float GetValue_1(EmptyStruct2Test self) -{ - return 0.0f; -} - -void frag_main() -{ - EmptyStructTest _25 = { 0 }; - EmptyStruct2Test _26 = { _25 }; - EmptyStruct2Test emptyStruct; - float value = GetValue(emptyStruct); - value = GetValue_1(_26); - value = GetValue_1(_20); -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag deleted file mode 100644 index c5a761345..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag +++ /dev/null @@ -1,28 +0,0 @@ -Texture2D Tex : register(t0); - -static uint3 in_var_TEXCOORD0; -static float4 out_var_SV_Target0; - -struct SPIRV_Cross_Input -{ - nointerpolation uint3 in_var_TEXCOORD0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 out_var_SV_Target0 : SV_Target0; -}; - -void frag_main() -{ - out_var_SV_Target0 = Tex.Load(int3(in_var_TEXCOORD0.xy, in_var_TEXCOORD0.z)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - in_var_TEXCOORD0 = stage_input.in_var_TEXCOORD0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.out_var_SV_Target0 = out_var_SV_Target0; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag deleted file mode 100644 index 44cc8ab22..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag +++ /dev/null @@ -1,52 +0,0 @@ -struct UBO_1_1 -{ - float4 v[64]; -}; - -ConstantBuffer ubos[] : register(b0, space2); -ByteAddressBuffer ssbos[] : register(t0, space3); -Texture2D uSamplers[] : register(t0, space0); -SamplerState uSamps[] : register(s0, space1); -Texture2D uCombinedSamplers[] : register(t4, space0); -SamplerState _uCombinedSamplers_sampler[] : register(s4, space0); - -static int vIndex; -static float4 FragColor; -static float2 vUV; - -struct SPIRV_Cross_Input -{ - nointerpolation int vIndex : TEXCOORD0; - float2 vUV : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int i = vIndex; - int _59 = i + 10; - int _64 = i + 40; - FragColor = uSamplers[NonUniformResourceIndex(_59)].Sample(uSamps[NonUniformResourceIndex(_64)], vUV); - int _71 = i + 10; - FragColor = uCombinedSamplers[NonUniformResourceIndex(_71)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_71)], vUV); - int _77 = i + 20; - int _80 = i + 40; - FragColor += ubos[NonUniformResourceIndex(_77)].v[_80]; - int _87 = i + 50; - int _90 = i + 60; - FragColor += asfloat(ssbos[NonUniformResourceIndex(_87)].Load4(_90 * 16 + 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIndex = stage_input.vIndex; - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-callstack.sm51.fxconly.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-callstack.sm51.fxconly.asm.frag deleted file mode 100644 index 3268995c8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-callstack.sm51.fxconly.asm.frag +++ /dev/null @@ -1,32 +0,0 @@ -RasterizerOrderedByteAddressBuffer _7 : register(u1, space0); -RWByteAddressBuffer _9 : register(u0, space0); - -static float4 gl_FragCoord; -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -void callee2() -{ - int _31 = int(gl_FragCoord.x); - _7.Store(_31 * 4 + 0, _7.Load(_31 * 4 + 0) + 1u); -} - -void callee() -{ - int _39 = int(gl_FragCoord.x); - _9.Store(_39 * 4 + 0, _9.Load(_39 * 4 + 0) + 1u); - callee2(); -} - -void frag_main() -{ - callee(); -} - -void main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-control-flow.sm51.fxconly.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-control-flow.sm51.fxconly.asm.frag deleted file mode 100644 index 692771215..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-control-flow.sm51.fxconly.asm.frag +++ /dev/null @@ -1,42 +0,0 @@ -RasterizerOrderedByteAddressBuffer _7 : register(u1, space0); -RWByteAddressBuffer _13 : register(u2, space0); -RasterizerOrderedByteAddressBuffer _9 : register(u0, space0); - -static float4 gl_FragCoord; -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -void callee2() -{ - int _44 = int(gl_FragCoord.x); - _7.Store(_44 * 4 + 0, _7.Load(_44 * 4 + 0) + 1u); -} - -void callee() -{ - int _52 = int(gl_FragCoord.x); - _9.Store(_52 * 4 + 0, _9.Load(_52 * 4 + 0) + 1u); - callee2(); - if (true) - { - } -} - -void _35() -{ - _13.Store(int(gl_FragCoord.x) * 4 + 0, 4u); -} - -void frag_main() -{ - callee(); - _35(); -} - -void main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-split-functions.sm51.fxconly.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-split-functions.sm51.fxconly.asm.frag deleted file mode 100644 index bd963a74d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/pixel-interlock-split-functions.sm51.fxconly.asm.frag +++ /dev/null @@ -1,42 +0,0 @@ -RasterizerOrderedByteAddressBuffer _7 : register(u1, space0); -RasterizerOrderedByteAddressBuffer _9 : register(u0, space0); - -static float4 gl_FragCoord; -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -void callee2() -{ - int _37 = int(gl_FragCoord.x); - _7.Store(_37 * 4 + 0, _7.Load(_37 * 4 + 0) + 1u); -} - -void callee() -{ - int _45 = int(gl_FragCoord.x); - _9.Store(_45 * 4 + 0, _9.Load(_45 * 4 + 0) + 1u); - callee2(); -} - -void _29() -{ -} - -void _31() -{ -} - -void frag_main() -{ - callee(); - _29(); - _31(); -} - -void main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag deleted file mode 100644 index ba66ccf62..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag +++ /dev/null @@ -1,88 +0,0 @@ -static int vIndex; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - nointerpolation int vIndex : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int i = 0; - int j; - int _30; - int _31; - if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIndex != 5) - { - _30 = 2; - } - if (vIndex == 1 || vIndex == 11) - { - _31 = 1; - } - switch (vIndex) - { - case 0: - { - _30 = 3; - j = _30; - _31 = 0; - j = _31; - break; - } - default: - { - j = _30; - _31 = 0; - j = _31; - break; - } - case 1: - case 11: - { - j = _31; - break; - } - case 2: - { - break; - } - case 3: - { - if (vIndex > 3) - { - i = 0; - break; - } - else - { - break; - } - } - case 4: - { - i = 0; - break; - } - case 5: - { - i = 0; - break; - } - } - FragColor = float(i).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIndex = stage_input.vIndex; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/unordered-compare.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/unordered-compare.asm.frag deleted file mode 100644 index 1143ade71..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/unordered-compare.asm.frag +++ /dev/null @@ -1,51 +0,0 @@ -static float4 A; -static float4 B; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 A : TEXCOORD0; - float4 B : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float4 test_vector() -{ - bool4 le = bool4(!(A.x >= B.x), !(A.y >= B.y), !(A.z >= B.z), !(A.w >= B.w)); - bool4 leq = bool4(!(A.x > B.x), !(A.y > B.y), !(A.z > B.z), !(A.w > B.w)); - bool4 ge = bool4(!(A.x <= B.x), !(A.y <= B.y), !(A.z <= B.z), !(A.w <= B.w)); - bool4 geq = bool4(!(A.x < B.x), !(A.y < B.y), !(A.z < B.z), !(A.w < B.w)); - bool4 eq = bool4(A.x == B.x, A.y == B.y, A.z == B.z, A.w == B.w); - bool4 neq = bool4(A.x != B.x, A.y != B.y, A.z != B.z, A.w != B.w); - return ((((float4(le.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, le.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, le.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, le.w ? 1.0f.xxxx.w : 0.0f.xxxx.w) + float4(leq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, leq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, leq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, leq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(ge.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, ge.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, ge.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, ge.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(geq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, geq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, geq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, geq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(eq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, eq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, eq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, eq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w)) + float4(neq.x ? 1.0f.xxxx.x : 0.0f.xxxx.x, neq.y ? 1.0f.xxxx.y : 0.0f.xxxx.y, neq.z ? 1.0f.xxxx.z : 0.0f.xxxx.z, neq.w ? 1.0f.xxxx.w : 0.0f.xxxx.w); -} - -float test_scalar() -{ - bool le = !(A.x >= B.x); - bool leq = !(A.x > B.x); - bool ge = !(A.x <= B.x); - bool geq = !(A.x < B.x); - bool eq = A.x == B.x; - bool neq = A.x != B.x; - return ((((float(le) + float(leq)) + float(ge)) + float(geq)) + float(eq)) + float(neq); -} - -void frag_main() -{ - FragColor = test_vector() + test_scalar().xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - A = stage_input.A; - B = stage_input.B; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag deleted file mode 100644 index a01d5fa7d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag +++ /dev/null @@ -1,28 +0,0 @@ -static float4 FragColor; -static float4 vFloat; - -struct SPIRV_Cross_Input -{ - float4 vFloat : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float4 undef; - -void frag_main() -{ - FragColor = float4(undef.x, vFloat.y, 0.0f, vFloat.w) + float4(vFloat.z, vFloat.y, 0.0f, vFloat.w); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vFloat = stage_input.vFloat; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert deleted file mode 100644 index ba1f57674..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert +++ /dev/null @@ -1,15 +0,0 @@ -struct Test -{ - int empty_struct_member; -}; - -void vert_main() -{ - Test _14 = { 0 }; - Test t = _14; -} - -void main() -{ - vert_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/bitfield.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/bitfield.comp deleted file mode 100644 index 0dc089c1d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/bitfield.comp +++ /dev/null @@ -1,113 +0,0 @@ -uint SPIRV_Cross_bitfieldInsert(uint Base, uint Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint2 SPIRV_Cross_bitfieldInsert(uint2 Base, uint2 Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint3 SPIRV_Cross_bitfieldInsert(uint3 Base, uint3 Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint4 SPIRV_Cross_bitfieldInsert(uint4 Base, uint4 Insert, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : (((1u << Count) - 1) << (Offset & 31)); - return (Base & ~Mask) | ((Insert << Offset) & Mask); -} - -uint SPIRV_Cross_bitfieldUExtract(uint Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -uint2 SPIRV_Cross_bitfieldUExtract(uint2 Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -uint3 SPIRV_Cross_bitfieldUExtract(uint3 Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -uint4 SPIRV_Cross_bitfieldUExtract(uint4 Base, uint Offset, uint Count) -{ - uint Mask = Count == 32 ? 0xffffffff : ((1 << Count) - 1); - return (Base >> Offset) & Mask; -} - -int SPIRV_Cross_bitfieldSExtract(int Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -int2 SPIRV_Cross_bitfieldSExtract(int2 Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int2 Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -int3 SPIRV_Cross_bitfieldSExtract(int3 Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int3 Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -int4 SPIRV_Cross_bitfieldSExtract(int4 Base, int Offset, int Count) -{ - int Mask = Count == 32 ? -1 : ((1 << Count) - 1); - int4 Masked = (Base >> Offset) & Mask; - int ExtendShift = (32 - Count) & 31; - return (Masked << ExtendShift) >> ExtendShift; -} - -void comp_main() -{ - int signed_value = 0; - uint unsigned_value = 0u; - int3 signed_values = int3(0, 0, 0); - uint3 unsigned_values = uint3(0u, 0u, 0u); - int s = SPIRV_Cross_bitfieldSExtract(signed_value, 5, 20); - uint u = SPIRV_Cross_bitfieldUExtract(unsigned_value, 6, 21); - s = int(SPIRV_Cross_bitfieldInsert(s, 40, 5, 4)); - u = SPIRV_Cross_bitfieldInsert(u, 60u, 5, 4); - u = reversebits(u); - s = reversebits(s); - int v0 = int(countbits(u)); - int v1 = countbits(s); - int v2 = int(firstbithigh(u)); - int v3 = firstbitlow(s); - int3 s_1 = SPIRV_Cross_bitfieldSExtract(signed_values, 5, 20); - uint3 u_1 = SPIRV_Cross_bitfieldUExtract(unsigned_values, 6, 21); - s_1 = int3(SPIRV_Cross_bitfieldInsert(s_1, int3(40, 40, 40), 5, 4)); - u_1 = SPIRV_Cross_bitfieldInsert(u_1, uint3(60u, 60u, 60u), 5, 4); - u_1 = reversebits(u_1); - s_1 = reversebits(s_1); - int3 v0_1 = int3(countbits(u_1)); - int3 v1_1 = countbits(s_1); - int3 v2_1 = int3(firstbithigh(u_1)); - int3 v3_1 = firstbitlow(s_1); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/glsl.std450.fxconly.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/glsl.std450.fxconly.comp deleted file mode 100644 index 7558afaa8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/glsl.std450.fxconly.comp +++ /dev/null @@ -1,297 +0,0 @@ -struct ResType -{ - float _m0; - int _m1; -}; - -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _19 : register(u0); - -uint SPIRV_Cross_packHalf2x16(float2 value) -{ - uint2 Packed = f32tof16(value); - return Packed.x | (Packed.y << 16); -} - -float2 SPIRV_Cross_unpackHalf2x16(uint value) -{ - return f16tof32(uint2(value & 0xffff, value >> 16)); -} - -uint SPIRV_Cross_packUnorm4x8(float4 value) -{ - uint4 Packed = uint4(round(saturate(value) * 255.0)); - return Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24); -} - -float4 SPIRV_Cross_unpackUnorm4x8(uint value) -{ - uint4 Packed = uint4(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, value >> 24); - return float4(Packed) / 255.0; -} - -uint SPIRV_Cross_packSnorm4x8(float4 value) -{ - int4 Packed = int4(round(clamp(value, -1.0, 1.0) * 127.0)) & 0xff; - return uint(Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24)); -} - -float4 SPIRV_Cross_unpackSnorm4x8(uint value) -{ - int SignedValue = int(value); - int4 Packed = int4(SignedValue << 24, SignedValue << 16, SignedValue << 8, SignedValue) >> 24; - return clamp(float4(Packed) / 127.0, -1.0, 1.0); -} - -uint SPIRV_Cross_packUnorm2x16(float2 value) -{ - uint2 Packed = uint2(round(saturate(value) * 65535.0)); - return Packed.x | (Packed.y << 16); -} - -float2 SPIRV_Cross_unpackUnorm2x16(uint value) -{ - uint2 Packed = uint2(value & 0xffff, value >> 16); - return float2(Packed) / 65535.0; -} - -uint SPIRV_Cross_packSnorm2x16(float2 value) -{ - int2 Packed = int2(round(clamp(value, -1.0, 1.0) * 32767.0)) & 0xffff; - return uint(Packed.x | (Packed.y << 16)); -} - -float2 SPIRV_Cross_unpackSnorm2x16(uint value) -{ - int SignedValue = int(value); - int2 Packed = int2(SignedValue << 16, SignedValue) >> 16; - return clamp(float2(Packed) / 32767.0, -1.0, 1.0); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float2x2 SPIRV_Cross_Inverse(float2x2 m) -{ - float2x2 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = m[1][1]; - adj[0][1] = -m[0][1]; - - adj[1][0] = -m[1][0]; - adj[1][1] = m[0][0]; - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the determinant of a 2x2 matrix. -float SPIRV_Cross_Det2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float3x3 SPIRV_Cross_Inverse(float3x3 m) -{ - float3x3 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = SPIRV_Cross_Det2x2(m[1][1], m[1][2], m[2][1], m[2][2]); - adj[0][1] = -SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[2][1], m[2][2]); - adj[0][2] = SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[1][1], m[1][2]); - - adj[1][0] = -SPIRV_Cross_Det2x2(m[1][0], m[1][2], m[2][0], m[2][2]); - adj[1][1] = SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[2][0], m[2][2]); - adj[1][2] = -SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[1][0], m[1][2]); - - adj[2][0] = SPIRV_Cross_Det2x2(m[1][0], m[1][1], m[2][0], m[2][1]); - adj[2][1] = -SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[2][0], m[2][1]); - adj[2][2] = SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[1][0], m[1][1]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the determinant of a 3x3 matrix. -float SPIRV_Cross_Det3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * SPIRV_Cross_Det2x2(b2, b3, c2, c3) - b1 * SPIRV_Cross_Det2x2(a2, a3, c2, c3) + c1 * SPIRV_Cross_Det2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float4x4 SPIRV_Cross_Inverse(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = SPIRV_Cross_Det3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -float SPIRV_Cross_Reflect(float i, float n) -{ - return i - 2.0 * dot(n, i) * n; -} - -float SPIRV_Cross_Refract(float i, float n, float eta) -{ - float NoI = n * i; - float NoI2 = NoI * NoI; - float k = 1.0 - eta * eta * (1.0 - NoI2); - if (k < 0.0) - { - return 0.0; - } - else - { - return eta * i - (eta * NoI + sqrt(k)) * n; - } -} - -float SPIRV_Cross_FaceForward(float n, float i, float nref) -{ - return i * nref < 0.0 ? n : -n; -} - -void comp_main() -{ - _19.Store(0, asuint(round(asfloat(_19.Load(16))))); - _19.Store(0, asuint(trunc(asfloat(_19.Load(16))))); - _19.Store(0, asuint(abs(asfloat(_19.Load(16))))); - _19.Store(4, uint(abs(int(_19.Load(32))))); - _19.Store(0, asuint(sign(asfloat(_19.Load(16))))); - _19.Store(4, uint(sign(int(_19.Load(32))))); - _19.Store(0, asuint(floor(asfloat(_19.Load(16))))); - _19.Store(0, asuint(ceil(asfloat(_19.Load(16))))); - _19.Store(0, asuint(frac(asfloat(_19.Load(16))))); - _19.Store(0, asuint(radians(asfloat(_19.Load(16))))); - _19.Store(0, asuint(degrees(asfloat(_19.Load(16))))); - _19.Store(0, asuint(sin(asfloat(_19.Load(16))))); - _19.Store(0, asuint(cos(asfloat(_19.Load(16))))); - _19.Store(0, asuint(tan(asfloat(_19.Load(16))))); - _19.Store(0, asuint(asin(asfloat(_19.Load(16))))); - _19.Store(0, asuint(acos(asfloat(_19.Load(16))))); - _19.Store(0, asuint(atan(asfloat(_19.Load(16))))); - _19.Store(0, asuint(sinh(asfloat(_19.Load(16))))); - _19.Store(0, asuint(cosh(asfloat(_19.Load(16))))); - _19.Store(0, asuint(tanh(asfloat(_19.Load(16))))); - _19.Store(0, asuint(atan2(asfloat(_19.Load(16)), asfloat(_19.Load(20))))); - _19.Store(0, asuint(pow(asfloat(_19.Load(16)), asfloat(_19.Load(20))))); - _19.Store(0, asuint(exp(asfloat(_19.Load(16))))); - _19.Store(0, asuint(log(asfloat(_19.Load(16))))); - _19.Store(0, asuint(exp2(asfloat(_19.Load(16))))); - _19.Store(0, asuint(log2(asfloat(_19.Load(16))))); - _19.Store(0, asuint(sqrt(asfloat(_19.Load(16))))); - _19.Store(0, asuint(rsqrt(asfloat(_19.Load(16))))); - _19.Store(0, asuint(length(asfloat(_19.Load(16))))); - _19.Store(0, asuint(distance(asfloat(_19.Load(16)), asfloat(_19.Load(20))))); - _19.Store(0, asuint(sign(asfloat(_19.Load(16))))); - _19.Store(0, asuint(SPIRV_Cross_FaceForward(asfloat(_19.Load(16)), asfloat(_19.Load(20)), asfloat(_19.Load(24))))); - _19.Store(0, asuint(SPIRV_Cross_Reflect(asfloat(_19.Load(16)), asfloat(_19.Load(20))))); - _19.Store(0, asuint(SPIRV_Cross_Refract(asfloat(_19.Load(16)), asfloat(_19.Load(20)), asfloat(_19.Load(24))))); - _19.Store(0, asuint(length(asfloat(_19.Load4(16)).xy))); - _19.Store(0, asuint(distance(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).zw))); - float2 v2 = normalize(asfloat(_19.Load4(16)).xy); - v2 = faceforward(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).yz, asfloat(_19.Load4(16)).zw); - v2 = reflect(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).zw); - v2 = refract(asfloat(_19.Load4(16)).xy, asfloat(_19.Load4(16)).yz, asfloat(_19.Load(28))); - float3 v3 = cross(asfloat(_19.Load4(16)).xyz, asfloat(_19.Load4(16)).yzw); - float2x2 _240 = asfloat(uint2x2(_19.Load2(64), _19.Load2(72))); - _19.Store(0, asuint(determinant(_240))); - float3x3 _246 = asfloat(uint3x3(_19.Load3(80), _19.Load3(96), _19.Load3(112))); - _19.Store(0, asuint(determinant(_246))); - float4x4 _252 = asfloat(uint4x4(_19.Load4(128), _19.Load4(144), _19.Load4(160), _19.Load4(176))); - _19.Store(0, asuint(determinant(_252))); - float2x2 _256 = asfloat(uint2x2(_19.Load2(64), _19.Load2(72))); - float2x2 _257 = SPIRV_Cross_Inverse(_256); - _19.Store2(64, asuint(_257[0])); - _19.Store2(72, asuint(_257[1])); - float3x3 _260 = asfloat(uint3x3(_19.Load3(80), _19.Load3(96), _19.Load3(112))); - float3x3 _261 = SPIRV_Cross_Inverse(_260); - _19.Store3(80, asuint(_261[0])); - _19.Store3(96, asuint(_261[1])); - _19.Store3(112, asuint(_261[2])); - float4x4 _264 = asfloat(uint4x4(_19.Load4(128), _19.Load4(144), _19.Load4(160), _19.Load4(176))); - float4x4 _265 = SPIRV_Cross_Inverse(_264); - _19.Store4(128, asuint(_265[0])); - _19.Store4(144, asuint(_265[1])); - _19.Store4(160, asuint(_265[2])); - _19.Store4(176, asuint(_265[3])); - float tmp; - float _271 = modf(asfloat(_19.Load(16)), tmp); - _19.Store(0, asuint(_271)); - _19.Store(0, asuint(min(asfloat(_19.Load(16)), asfloat(_19.Load(20))))); - _19.Store(8, min(_19.Load(48), _19.Load(52))); - _19.Store(4, uint(min(int(_19.Load(32)), int(_19.Load(36))))); - _19.Store(0, asuint(max(asfloat(_19.Load(16)), asfloat(_19.Load(20))))); - _19.Store(8, max(_19.Load(48), _19.Load(52))); - _19.Store(4, uint(max(int(_19.Load(32)), int(_19.Load(36))))); - _19.Store(0, asuint(clamp(asfloat(_19.Load(16)), asfloat(_19.Load(20)), asfloat(_19.Load(24))))); - _19.Store(8, clamp(_19.Load(48), _19.Load(52), _19.Load(56))); - _19.Store(4, uint(clamp(int(_19.Load(32)), int(_19.Load(36)), int(_19.Load(40))))); - _19.Store(0, asuint(lerp(asfloat(_19.Load(16)), asfloat(_19.Load(20)), asfloat(_19.Load(24))))); - _19.Store(0, asuint(step(asfloat(_19.Load(16)), asfloat(_19.Load(20))))); - _19.Store(0, asuint(smoothstep(asfloat(_19.Load(16)), asfloat(_19.Load(20)), asfloat(_19.Load(24))))); - _19.Store(0, asuint(mad(asfloat(_19.Load(16)), asfloat(_19.Load(20)), asfloat(_19.Load(24))))); - ResType _371; - _371._m0 = frexp(asfloat(_19.Load(16)), _371._m1); - int itmp = _371._m1; - _19.Store(0, asuint(_371._m0)); - _19.Store(0, asuint(ldexp(asfloat(_19.Load(16)), itmp))); - _19.Store(8, SPIRV_Cross_packSnorm4x8(asfloat(_19.Load4(16)))); - _19.Store(8, SPIRV_Cross_packUnorm4x8(asfloat(_19.Load4(16)))); - _19.Store(8, SPIRV_Cross_packSnorm2x16(asfloat(_19.Load4(16)).xy)); - _19.Store(8, SPIRV_Cross_packUnorm2x16(asfloat(_19.Load4(16)).xy)); - _19.Store(8, SPIRV_Cross_packHalf2x16(asfloat(_19.Load4(16)).xy)); - v2 = SPIRV_Cross_unpackSnorm2x16(_19.Load(48)); - v2 = SPIRV_Cross_unpackUnorm2x16(_19.Load(48)); - v2 = SPIRV_Cross_unpackHalf2x16(_19.Load(48)); - float4 v4 = SPIRV_Cross_unpackSnorm4x8(_19.Load(48)); - v4 = SPIRV_Cross_unpackUnorm4x8(_19.Load(48)); - _19.Store4(32, uint4(firstbitlow(int4(_19.Load4(32))))); - _19.Store4(32, uint4(int4(firstbitlow(_19.Load4(48))))); - _19.Store4(32, uint4(firstbithigh(int4(_19.Load4(32))))); - _19.Store4(32, uint4(int4(firstbithigh(_19.Load4(48))))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/subgroups.invalid.nofxc.sm60.comp b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/subgroups.invalid.nofxc.sm60.comp deleted file mode 100644 index 0957a7087..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/comp/subgroups.invalid.nofxc.sm60.comp +++ /dev/null @@ -1,95 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _9 : register(u0, space0); - -static uint4 gl_SubgroupEqMask; -static uint4 gl_SubgroupGeMask; -static uint4 gl_SubgroupGtMask; -static uint4 gl_SubgroupLeMask; -static uint4 gl_SubgroupLtMask; -void comp_main() -{ - _9.Store(0, asuint(float(WaveGetLaneCount()))); - _9.Store(0, asuint(float(WaveGetLaneIndex()))); - bool elected = WaveIsFirstLane(); - _9.Store(0, asuint(float4(gl_SubgroupEqMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupGeMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupGtMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupLeMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupLtMask).x)); - float4 broadcasted = WaveReadLaneAt(10.0f.xxxx, 8u); - float3 first = WaveReadLaneFirst(20.0f.xxx); - uint4 ballot_value = WaveActiveBallot(true); - uint bit_count = countbits(ballot_value.x) + countbits(ballot_value.y) + countbits(ballot_value.z) + countbits(ballot_value.w); - bool has_all = WaveActiveAllTrue(true); - bool has_any = WaveActiveAnyTrue(true); - bool has_equal = WaveActiveAllEqualBool(true); - float4 added = WaveActiveSum(20.0f.xxxx); - int4 iadded = WaveActiveSum(int4(20, 20, 20, 20)); - float4 multiplied = WaveActiveProduct(20.0f.xxxx); - int4 imultiplied = WaveActiveProduct(int4(20, 20, 20, 20)); - float4 lo = WaveActiveMin(20.0f.xxxx); - float4 hi = WaveActiveMax(20.0f.xxxx); - int4 slo = WaveActiveMin(int4(20, 20, 20, 20)); - int4 shi = WaveActiveMax(int4(20, 20, 20, 20)); - uint4 ulo = WaveActiveMin(uint4(20u, 20u, 20u, 20u)); - uint4 uhi = WaveActiveMax(uint4(20u, 20u, 20u, 20u)); - uint4 anded = WaveActiveBitAnd(ballot_value); - uint4 ored = WaveActiveBitOr(ballot_value); - uint4 xored = WaveActiveBitXor(ballot_value); - added = WavePrefixSum(added) + added; - iadded = WavePrefixSum(iadded) + iadded; - multiplied = WavePrefixProduct(multiplied) * multiplied; - imultiplied = WavePrefixProduct(imultiplied) * imultiplied; - added = WavePrefixSum(multiplied); - multiplied = WavePrefixProduct(multiplied); - iadded = WavePrefixSum(imultiplied); - imultiplied = WavePrefixProduct(imultiplied); - float4 swap_horiz = QuadReadAcrossX(20.0f.xxxx); - float4 swap_vertical = QuadReadAcrossY(20.0f.xxxx); - float4 swap_diagonal = QuadReadAcrossDiagonal(20.0f.xxxx); - float4 quad_broadcast = QuadReadLaneAt(20.0f.xxxx, 3u); -} - -[numthreads(1, 1, 1)] -void main() -{ - gl_SubgroupEqMask = 1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96)); - if (WaveGetLaneIndex() >= 32) gl_SubgroupEqMask.x = 0; - if (WaveGetLaneIndex() >= 64 || WaveGetLaneIndex() < 32) gl_SubgroupEqMask.y = 0; - if (WaveGetLaneIndex() >= 96 || WaveGetLaneIndex() < 64) gl_SubgroupEqMask.z = 0; - if (WaveGetLaneIndex() < 96) gl_SubgroupEqMask.w = 0; - gl_SubgroupGeMask = ~((1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u); - if (WaveGetLaneIndex() >= 32) gl_SubgroupGeMask.x = 0u; - if (WaveGetLaneIndex() >= 64) gl_SubgroupGeMask.y = 0u; - if (WaveGetLaneIndex() >= 96) gl_SubgroupGeMask.z = 0u; - if (WaveGetLaneIndex() < 32) gl_SubgroupGeMask.y = ~0u; - if (WaveGetLaneIndex() < 64) gl_SubgroupGeMask.z = ~0u; - if (WaveGetLaneIndex() < 96) gl_SubgroupGeMask.w = ~0u; - uint gt_lane_index = WaveGetLaneIndex() + 1; - gl_SubgroupGtMask = ~((1u << (gt_lane_index - uint4(0, 32, 64, 96))) - 1u); - if (gt_lane_index >= 32) gl_SubgroupGtMask.x = 0u; - if (gt_lane_index >= 64) gl_SubgroupGtMask.y = 0u; - if (gt_lane_index >= 96) gl_SubgroupGtMask.z = 0u; - if (gt_lane_index >= 128) gl_SubgroupGtMask.w = 0u; - if (gt_lane_index < 32) gl_SubgroupGtMask.y = ~0u; - if (gt_lane_index < 64) gl_SubgroupGtMask.z = ~0u; - if (gt_lane_index < 96) gl_SubgroupGtMask.w = ~0u; - uint le_lane_index = WaveGetLaneIndex() + 1; - gl_SubgroupLeMask = (1u << (le_lane_index - uint4(0, 32, 64, 96))) - 1u; - if (le_lane_index >= 32) gl_SubgroupLeMask.x = ~0u; - if (le_lane_index >= 64) gl_SubgroupLeMask.y = ~0u; - if (le_lane_index >= 96) gl_SubgroupLeMask.z = ~0u; - if (le_lane_index >= 128) gl_SubgroupLeMask.w = ~0u; - if (le_lane_index < 32) gl_SubgroupLeMask.y = 0u; - if (le_lane_index < 64) gl_SubgroupLeMask.z = 0u; - if (le_lane_index < 96) gl_SubgroupLeMask.w = 0u; - gl_SubgroupLtMask = (1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u; - if (WaveGetLaneIndex() >= 32) gl_SubgroupLtMask.x = ~0u; - if (WaveGetLaneIndex() >= 64) gl_SubgroupLtMask.y = ~0u; - if (WaveGetLaneIndex() >= 96) gl_SubgroupLtMask.z = ~0u; - if (WaveGetLaneIndex() < 32) gl_SubgroupLtMask.y = 0u; - if (WaveGetLaneIndex() < 64) gl_SubgroupLtMask.z = 0u; - if (WaveGetLaneIndex() < 96) gl_SubgroupLtMask.w = 0u; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/constant-buffer-array.invalid.sm51.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/constant-buffer-array.invalid.sm51.frag deleted file mode 100644 index d330706c7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/constant-buffer-array.invalid.sm51.frag +++ /dev/null @@ -1,44 +0,0 @@ -struct CBO_1 -{ - float4 a; - float4 b; - float4 c; - float4 d; -}; - -ConstantBuffer cbo[2][4] : register(b4, space0); -cbuffer PushMe -{ - float4 push_a : packoffset(c0); - float4 push_b : packoffset(c1); - float4 push_c : packoffset(c2); - float4 push_d : packoffset(c3); -}; - - -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = cbo[1][2].a; - FragColor += cbo[1][2].b; - FragColor += cbo[1][2].c; - FragColor += cbo[1][2].d; - FragColor += push_a; - FragColor += push_b; - FragColor += push_c; - FragColor += push_d; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/fp16.invalid.desktop.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/fp16.invalid.desktop.frag deleted file mode 100644 index e10d6724e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/fp16.invalid.desktop.frag +++ /dev/null @@ -1,179 +0,0 @@ -static min16float4 v4; -static min16float3 v3; -static min16float v1; -static min16float2 v2; -static float o1; -static float2 o2; -static float3 o3; -static float4 o4; - -struct SPIRV_Cross_Input -{ - min16float v1 : TEXCOORD0; - min16float2 v2 : TEXCOORD1; - min16float3 v3 : TEXCOORD2; - min16float4 v4 : TEXCOORD3; -}; - -struct SPIRV_Cross_Output -{ - float o1 : SV_Target0; - float2 o2 : SV_Target1; - float3 o3 : SV_Target2; - float4 o4 : SV_Target3; -}; - -float mod(float x, float y) -{ - return x - y * floor(x / y); -} - -float2 mod(float2 x, float2 y) -{ - return x - y * floor(x / y); -} - -float3 mod(float3 x, float3 y) -{ - return x - y * floor(x / y); -} - -float4 mod(float4 x, float4 y) -{ - return x - y * floor(x / y); -} - -uint SPIRV_Cross_packFloat2x16(min16float2 value) -{ - uint2 Packed = f32tof16(value); - return Packed.x | (Packed.y << 16); -} - -min16float2 SPIRV_Cross_unpackFloat2x16(uint value) -{ - return min16float2(f16tof32(uint2(value & 0xffff, value >> 16))); -} - -void test_constants() -{ - min16float a = min16float(1.0); - min16float b = min16float(1.5); - min16float c = min16float(-1.5); - min16float d = min16float(0.0 / 0.0); - min16float e = min16float(1.0 / 0.0); - min16float f = min16float(-1.0 / 0.0); - min16float g = min16float(1014.0); - min16float h = min16float(9.5367431640625e-07); -} - -min16float test_result() -{ - return min16float(1.0); -} - -void test_conversions() -{ - min16float one = test_result(); - int a = int(one); - uint b = uint(one); - bool c = one != min16float(0.0); - float d = float(one); - double e = double(one); - min16float a2 = min16float(a); - min16float b2 = min16float(b); - min16float c2 = min16float(c); - min16float d2 = min16float(d); - min16float e2 = min16float(e); -} - -void test_builtins() -{ - min16float4 res = radians(v4); - res = degrees(v4); - res = sin(v4); - res = cos(v4); - res = tan(v4); - res = asin(v4); - res = atan2(v4, v3.xyzz); - res = atan(v4); - res = sinh(v4); - res = cosh(v4); - res = tanh(v4); - res = pow(v4, v4); - res = exp(v4); - res = log(v4); - res = exp2(v4); - res = log2(v4); - res = sqrt(v4); - res = rsqrt(v4); - res = abs(v4); - res = sign(v4); - res = floor(v4); - res = trunc(v4); - res = round(v4); - res = ceil(v4); - res = frac(v4); - res = mod(v4, v4); - min16float4 tmp; - min16float4 _144 = modf(v4, tmp); - res = _144; - res = min(v4, v4); - res = max(v4, v4); - res = clamp(v4, v4, v4); - res = lerp(v4, v4, v4); - bool4 _164 = bool4(v4.x < v4.x, v4.y < v4.y, v4.z < v4.z, v4.w < v4.w); - res = min16float4(_164.x ? v4.x : v4.x, _164.y ? v4.y : v4.y, _164.z ? v4.z : v4.z, _164.w ? v4.w : v4.w); - res = step(v4, v4); - res = smoothstep(v4, v4, v4); - bool4 btmp = isnan(v4); - btmp = isinf(v4); - res = mad(v4, v4, v4); - uint pack0 = SPIRV_Cross_packFloat2x16(v4.xy); - uint pack1 = SPIRV_Cross_packFloat2x16(v4.zw); - res = min16float4(SPIRV_Cross_unpackFloat2x16(pack0), SPIRV_Cross_unpackFloat2x16(pack1)); - min16float t0 = length(v4); - t0 = distance(v4, v4); - t0 = dot(v4, v4); - min16float3 res3 = cross(v3, v3); - res = normalize(v4); - res = faceforward(v4, v4, v4); - res = reflect(v4, v4); - res = refract(v4, v4, v1); - btmp = bool4(v4.x < v4.x, v4.y < v4.y, v4.z < v4.z, v4.w < v4.w); - btmp = bool4(v4.x <= v4.x, v4.y <= v4.y, v4.z <= v4.z, v4.w <= v4.w); - btmp = bool4(v4.x > v4.x, v4.y > v4.y, v4.z > v4.z, v4.w > v4.w); - btmp = bool4(v4.x >= v4.x, v4.y >= v4.y, v4.z >= v4.z, v4.w >= v4.w); - btmp = bool4(v4.x == v4.x, v4.y == v4.y, v4.z == v4.z, v4.w == v4.w); - btmp = bool4(v4.x != v4.x, v4.y != v4.y, v4.z != v4.z, v4.w != v4.w); - res = ddx(v4); - res = ddy(v4); - res = ddx_fine(v4); - res = ddy_fine(v4); - res = ddx_coarse(v4); - res = ddy_coarse(v4); - res = fwidth(v4); - res = fwidth(v4); - res = fwidth(v4); -} - -void frag_main() -{ - test_constants(); - test_conversions(); - test_builtins(); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - v4 = stage_input.v4; - v3 = stage_input.v3; - v1 = stage_input.v1; - v2 = stage_input.v2; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.o1 = o1; - stage_output.o2 = o2; - stage_output.o3 = o3; - stage_output.o4 = o4; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/pixel-interlock-simple-callstack.sm51.fxconly.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/pixel-interlock-simple-callstack.sm51.fxconly.frag deleted file mode 100644 index 55b71de21..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/pixel-interlock-simple-callstack.sm51.fxconly.frag +++ /dev/null @@ -1,32 +0,0 @@ -RasterizerOrderedByteAddressBuffer _14 : register(u1, space0); -RasterizerOrderedByteAddressBuffer _35 : register(u0, space0); - -static float4 gl_FragCoord; -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -void callee2() -{ - int _25 = int(gl_FragCoord.x); - _14.Store(_25 * 4 + 0, _14.Load(_25 * 4 + 0) + 1u); -} - -void callee() -{ - int _38 = int(gl_FragCoord.x); - _35.Store(_38 * 4 + 0, _35.Load(_38 * 4 + 0) + 1u); - callee2(); -} - -void frag_main() -{ - callee(); -} - -void main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/spec-constant.frag b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/spec-constant.frag deleted file mode 100644 index 89a5f5ca8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/frag/spec-constant.frag +++ /dev/null @@ -1,142 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 1.0f -#endif -static const float a = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 2.0f -#endif -static const float b = SPIRV_CROSS_CONSTANT_ID_2; -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 3 -#endif -static const int c = SPIRV_CROSS_CONSTANT_ID_3; -static const uint _18 = (uint(c) + 0u); -static const int _21 = (-c); -static const int _23 = (~c); -#ifndef SPIRV_CROSS_CONSTANT_ID_4 -#define SPIRV_CROSS_CONSTANT_ID_4 4 -#endif -static const int d = SPIRV_CROSS_CONSTANT_ID_4; -static const int _26 = (c + d); -static const int _28 = (c - d); -static const int _30 = (c * d); -static const int _32 = (c / d); -#ifndef SPIRV_CROSS_CONSTANT_ID_5 -#define SPIRV_CROSS_CONSTANT_ID_5 5u -#endif -static const uint e = SPIRV_CROSS_CONSTANT_ID_5; -#ifndef SPIRV_CROSS_CONSTANT_ID_6 -#define SPIRV_CROSS_CONSTANT_ID_6 6u -#endif -static const uint f = SPIRV_CROSS_CONSTANT_ID_6; -static const uint _36 = (e / f); -static const int _38 = (c % d); -static const uint _40 = (e % f); -static const int _42 = (c >> d); -static const uint _44 = (e >> f); -static const int _46 = (c << d); -static const int _48 = (c | d); -static const int _50 = (c ^ d); -static const int _52 = (c & d); -#ifndef SPIRV_CROSS_CONSTANT_ID_7 -#define SPIRV_CROSS_CONSTANT_ID_7 false -#endif -static const bool g = SPIRV_CROSS_CONSTANT_ID_7; -#ifndef SPIRV_CROSS_CONSTANT_ID_8 -#define SPIRV_CROSS_CONSTANT_ID_8 true -#endif -static const bool h = SPIRV_CROSS_CONSTANT_ID_8; -static const bool _58 = (g || h); -static const bool _60 = (g && h); -static const bool _62 = (!g); -static const bool _64 = (g == h); -static const bool _66 = (g != h); -static const bool _68 = (c == d); -static const bool _70 = (c != d); -static const bool _72 = (c < d); -static const bool _74 = (e < f); -static const bool _76 = (c > d); -static const bool _78 = (e > f); -static const bool _80 = (c <= d); -static const bool _82 = (e <= f); -static const bool _84 = (c >= d); -static const bool _86 = (e >= f); -static const int _92 = int(e + 0u); -static const bool _94 = (c != int(0u)); -static const bool _96 = (e != 0u); -static const int _100 = int(g); -static const uint _103 = uint(g); -static const int _111 = (c + 3); -static const int _118 = (c + 2); -static const int _124 = (d + 2); - -struct Foo -{ - float elems[_124]; -}; - -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float t0 = a; - float t1 = b; - uint c0 = _18; - int c1 = _21; - int c2 = _23; - int c3 = _26; - int c4 = _28; - int c5 = _30; - int c6 = _32; - uint c7 = _36; - int c8 = _38; - uint c9 = _40; - int c10 = _42; - uint c11 = _44; - int c12 = _46; - int c13 = _48; - int c14 = _50; - int c15 = _52; - bool c16 = _58; - bool c17 = _60; - bool c18 = _62; - bool c19 = _64; - bool c20 = _66; - bool c21 = _68; - bool c22 = _70; - bool c23 = _72; - bool c24 = _74; - bool c25 = _76; - bool c26 = _78; - bool c27 = _80; - bool c28 = _82; - bool c29 = _84; - bool c30 = _86; - int c31 = c8 + c3; - int c32 = _92; - bool c33 = _94; - bool c34 = _96; - int c35 = _100; - uint c36 = _103; - float c37 = float(g); - float vec0[_111][8]; - vec0[0][0] = 10.0f; - float vec1[_118]; - vec1[0] = 20.0f; - Foo foo; - foo.elems[c] = 10.0f; - FragColor = (((t0 + t1).xxxx + vec0[0][0].xxxx) + vec1[0].xxxx) + foo.elems[c].xxxx; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/vert/pass-array-by-value.vert b/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/vert/pass-array-by-value.vert deleted file mode 100644 index 20afdb513..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/vert/pass-array-by-value.vert +++ /dev/null @@ -1,48 +0,0 @@ -static const float4 _68[4] = { 0.0f.xxxx, 1.0f.xxxx, 2.0f.xxxx, 3.0f.xxxx }; - -static float4 gl_Position; -static int Index1; -static int Index2; - -struct SPIRV_Cross_Input -{ - int Index1 : TEXCOORD0; - int Index2 : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -float4 consume_constant_arrays2(float4 positions[4], float4 positions2[4]) -{ - float4 indexable[4] = positions; - float4 indexable_1[4] = positions2; - return indexable[Index1] + indexable_1[Index2]; -} - -float4 consume_constant_arrays(float4 positions[4], float4 positions2[4]) -{ - return consume_constant_arrays2(positions, positions2); -} - -void vert_main() -{ - float4 LUT2[4]; - LUT2[0] = 10.0f.xxxx; - LUT2[1] = 11.0f.xxxx; - LUT2[2] = 12.0f.xxxx; - LUT2[3] = 13.0f.xxxx; - gl_Position = consume_constant_arrays(_68, LUT2); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - Index1 = stage_input.Index1; - Index2 = stage_input.Index2; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp deleted file mode 100644 index b8265fc99..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp +++ /dev/null @@ -1,19 +0,0 @@ -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - uint _21 = _4.Load(_4.Load(0) * 4 + 4); - for (uint _23 = 0u; _23 < 64u; ) - { - _4.Store(_23 * 4 + 4, 0u); - _23++; - continue; - } - _4.Store(_4.Load(0) * 4 + 4, _21); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index 919fe9bab..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -RWByteAddressBuffer u0_counter : register(u1); -RWBuffer u0 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - uint _29; - u0_counter.InterlockedAdd(0, -1, _29); - float4 r0; - r0.x = asfloat(_29); - u0[(uint(asint(r0.x)) * 1u) + (uint(0) >> 2u)] = uint(int(gl_GlobalInvocationID.x)).x; -} - -[numthreads(4, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 35960b0a6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -RWByteAddressBuffer u0_counter : register(u1); -RWBuffer u0 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - uint _29; - u0_counter.InterlockedAdd(0, 1, _29); - float4 r0; - r0.x = asfloat(_29); - u0[(uint(asint(r0.x)) * 1u) + (uint(0) >> 2u)] = uint(int(gl_GlobalInvocationID.x)).x; -} - -[numthreads(4, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index 35143a486..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,28 +0,0 @@ -RWByteAddressBuffer _5 : register(u0); -RWByteAddressBuffer _6 : register(u1); - -void comp_main() -{ - bool4 _31 = bool4(int(_5.Load4(16).x) < int4(_5.Load4(0)).x, int(_5.Load4(16).y) < int4(_5.Load4(0)).y, int(_5.Load4(16).z) < int4(_5.Load4(0)).z, int(_5.Load4(16).w) < int4(_5.Load4(0)).w); - bool4 _32 = bool4(int(_5.Load4(16).x) <= int4(_5.Load4(0)).x, int(_5.Load4(16).y) <= int4(_5.Load4(0)).y, int(_5.Load4(16).z) <= int4(_5.Load4(0)).z, int(_5.Load4(16).w) <= int4(_5.Load4(0)).w); - bool4 _33 = bool4(_5.Load4(16).x < uint(int4(_5.Load4(0)).x), _5.Load4(16).y < uint(int4(_5.Load4(0)).y), _5.Load4(16).z < uint(int4(_5.Load4(0)).z), _5.Load4(16).w < uint(int4(_5.Load4(0)).w)); - bool4 _34 = bool4(_5.Load4(16).x <= uint(int4(_5.Load4(0)).x), _5.Load4(16).y <= uint(int4(_5.Load4(0)).y), _5.Load4(16).z <= uint(int4(_5.Load4(0)).z), _5.Load4(16).w <= uint(int4(_5.Load4(0)).w)); - bool4 _35 = bool4(int(_5.Load4(16).x) > int4(_5.Load4(0)).x, int(_5.Load4(16).y) > int4(_5.Load4(0)).y, int(_5.Load4(16).z) > int4(_5.Load4(0)).z, int(_5.Load4(16).w) > int4(_5.Load4(0)).w); - bool4 _36 = bool4(int(_5.Load4(16).x) >= int4(_5.Load4(0)).x, int(_5.Load4(16).y) >= int4(_5.Load4(0)).y, int(_5.Load4(16).z) >= int4(_5.Load4(0)).z, int(_5.Load4(16).w) >= int4(_5.Load4(0)).w); - bool4 _37 = bool4(_5.Load4(16).x > uint(int4(_5.Load4(0)).x), _5.Load4(16).y > uint(int4(_5.Load4(0)).y), _5.Load4(16).z > uint(int4(_5.Load4(0)).z), _5.Load4(16).w > uint(int4(_5.Load4(0)).w)); - bool4 _38 = bool4(_5.Load4(16).x >= uint(int4(_5.Load4(0)).x), _5.Load4(16).y >= uint(int4(_5.Load4(0)).y), _5.Load4(16).z >= uint(int4(_5.Load4(0)).z), _5.Load4(16).w >= uint(int4(_5.Load4(0)).w)); - _6.Store4(0, uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _31.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _31.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _32.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _32.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _33.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _33.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _34.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _34.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _35.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _35.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _36.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _36.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _37.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _37.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); - _6.Store4(0, uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y : uint4(0u, 0u, 0u, 0u).y, _38.z ? uint4(1u, 1u, 1u, 1u).z : uint4(0u, 0u, 0u, 0u).z, _38.w ? uint4(1u, 1u, 1u, 1u).w : uint4(0u, 0u, 0u, 0u).w)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index a12274c01..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,45 +0,0 @@ -struct A -{ - int a; - int b; -}; - -struct A_1 -{ - int a; - int b; -}; - -RWByteAddressBuffer C1 : register(u1); -cbuffer C2 : register(b2) -{ - A_1 C2_1_Data[1024] : packoffset(c0); -}; - -RWByteAddressBuffer C3 : register(u0); -cbuffer B : register(b3) -{ - A_1 C4_Data[1024] : packoffset(c0); -}; - - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - C1.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C2_1_Data[gl_GlobalInvocationID.x].a)); - C1.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C2_1_Data[gl_GlobalInvocationID.x].b)); - C3.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C4_Data[gl_GlobalInvocationID.x].a)); - C3.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C4_Data[gl_GlobalInvocationID.x].b)); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/control-flow-hints.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/control-flow-hints.asm.comp deleted file mode 100644 index 970010034..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/control-flow-hints.asm.comp +++ /dev/null @@ -1,41 +0,0 @@ -RWByteAddressBuffer bar : register(u0); -RWByteAddressBuffer foo : register(u1); - -void _main() -{ - [unroll] - for (int i = 0; i < 16; i++) - { - bar.Store4(i * 16 + 0, asuint(asfloat(foo.Load4(i * 16 + 0)))); - } - [loop] - for (int i_1 = 0; i_1 < 16; i_1++) - { - bar.Store4((15 - i_1) * 16 + 0, asuint(asfloat(foo.Load4(i_1 * 16 + 0)))); - } - float v = asfloat(bar.Load(160)); - float w = asfloat(foo.Load(160)); - [branch] - if (v > 10.0f) - { - foo.Store4(320, asuint(5.0f.xxxx)); - } - float value = 20.0f; - [flatten] - if (w > 40.0f) - { - value = 20.0f; - } - foo.Store4(320, asuint(value.xxxx)); -} - -void comp_main() -{ - _main(); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index 44bde09f2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,33 +0,0 @@ -ByteAddressBuffer ssbo : register(t1); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void Load(uint size) -{ - int byteAddrTemp = int(size >> uint(2)); - uint4 data = uint4(ssbo.Load(byteAddrTemp * 4 + 0), ssbo.Load((byteAddrTemp + 1) * 4 + 0), ssbo.Load((byteAddrTemp + 2) * 4 + 0), ssbo.Load((byteAddrTemp + 3) * 4 + 0)); -} - -void _main(uint3 id) -{ - uint param = 4u; - Load(param); -} - -void comp_main() -{ - uint3 id = gl_GlobalInvocationID; - uint3 param = id; - _main(param); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp deleted file mode 100644 index a6e88684f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp +++ /dev/null @@ -1,84 +0,0 @@ -RWByteAddressBuffer _4 : register(u0); - -void comp_main() -{ - _4.Store(0, asuint(isnan(asfloat(_4.Load(96))) ? asfloat(_4.Load(48)) : (isnan(asfloat(_4.Load(48))) ? asfloat(_4.Load(96)) : min(asfloat(_4.Load(48)), asfloat(_4.Load(96)))))); - bool2 _145 = isnan(asfloat(_4.Load2(56))); - bool2 _146 = isnan(asfloat(_4.Load2(104))); - float2 _147 = min(asfloat(_4.Load2(56)), asfloat(_4.Load2(104))); - float2 _148 = float2(_145.x ? asfloat(_4.Load2(104)).x : _147.x, _145.y ? asfloat(_4.Load2(104)).y : _147.y); - _4.Store2(8, asuint(float2(_146.x ? asfloat(_4.Load2(56)).x : _148.x, _146.y ? asfloat(_4.Load2(56)).y : _148.y))); - bool3 _150 = isnan(asfloat(_4.Load3(64))); - bool3 _151 = isnan(asfloat(_4.Load3(112))); - float3 _152 = min(asfloat(_4.Load3(64)), asfloat(_4.Load3(112))); - float3 _153 = float3(_150.x ? asfloat(_4.Load3(112)).x : _152.x, _150.y ? asfloat(_4.Load3(112)).y : _152.y, _150.z ? asfloat(_4.Load3(112)).z : _152.z); - _4.Store3(16, asuint(float3(_151.x ? asfloat(_4.Load3(64)).x : _153.x, _151.y ? asfloat(_4.Load3(64)).y : _153.y, _151.z ? asfloat(_4.Load3(64)).z : _153.z))); - bool4 _155 = isnan(asfloat(_4.Load4(80))); - bool4 _156 = isnan(asfloat(_4.Load4(128))); - float4 _157 = min(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); - float4 _158 = float4(_155.x ? asfloat(_4.Load4(128)).x : _157.x, _155.y ? asfloat(_4.Load4(128)).y : _157.y, _155.z ? asfloat(_4.Load4(128)).z : _157.z, _155.w ? asfloat(_4.Load4(128)).w : _157.w); - _4.Store4(32, asuint(float4(_156.x ? asfloat(_4.Load4(80)).x : _158.x, _156.y ? asfloat(_4.Load4(80)).y : _158.y, _156.z ? asfloat(_4.Load4(80)).z : _158.z, _156.w ? asfloat(_4.Load4(80)).w : _158.w))); - _4.Store(0, asuint(isnan(asfloat(_4.Load(96))) ? asfloat(_4.Load(48)) : (isnan(asfloat(_4.Load(48))) ? asfloat(_4.Load(96)) : max(asfloat(_4.Load(48)), asfloat(_4.Load(96)))))); - bool2 _165 = isnan(asfloat(_4.Load2(56))); - bool2 _166 = isnan(asfloat(_4.Load2(104))); - float2 _167 = max(asfloat(_4.Load2(56)), asfloat(_4.Load2(104))); - float2 _168 = float2(_165.x ? asfloat(_4.Load2(104)).x : _167.x, _165.y ? asfloat(_4.Load2(104)).y : _167.y); - _4.Store2(8, asuint(float2(_166.x ? asfloat(_4.Load2(56)).x : _168.x, _166.y ? asfloat(_4.Load2(56)).y : _168.y))); - bool3 _170 = isnan(asfloat(_4.Load3(64))); - bool3 _171 = isnan(asfloat(_4.Load3(112))); - float3 _172 = max(asfloat(_4.Load3(64)), asfloat(_4.Load3(112))); - float3 _173 = float3(_170.x ? asfloat(_4.Load3(112)).x : _172.x, _170.y ? asfloat(_4.Load3(112)).y : _172.y, _170.z ? asfloat(_4.Load3(112)).z : _172.z); - _4.Store3(16, asuint(float3(_171.x ? asfloat(_4.Load3(64)).x : _173.x, _171.y ? asfloat(_4.Load3(64)).y : _173.y, _171.z ? asfloat(_4.Load3(64)).z : _173.z))); - bool4 _175 = isnan(asfloat(_4.Load4(80))); - bool4 _176 = isnan(asfloat(_4.Load4(128))); - float4 _177 = max(asfloat(_4.Load4(80)), asfloat(_4.Load4(128))); - float4 _178 = float4(_175.x ? asfloat(_4.Load4(128)).x : _177.x, _175.y ? asfloat(_4.Load4(128)).y : _177.y, _175.z ? asfloat(_4.Load4(128)).z : _177.z, _175.w ? asfloat(_4.Load4(128)).w : _177.w); - _4.Store4(32, asuint(float4(_176.x ? asfloat(_4.Load4(80)).x : _178.x, _176.y ? asfloat(_4.Load4(80)).y : _178.y, _176.z ? asfloat(_4.Load4(80)).z : _178.z, _176.w ? asfloat(_4.Load4(80)).w : _178.w))); - float _179 = isnan(asfloat(_4.Load(48))) ? asfloat(_4.Load(0)) : (isnan(asfloat(_4.Load(0))) ? asfloat(_4.Load(48)) : max(asfloat(_4.Load(0)), asfloat(_4.Load(48)))); - _4.Store(0, asuint(isnan(asfloat(_4.Load(96))) ? _179 : (isnan(_179) ? asfloat(_4.Load(96)) : min(_179, asfloat(_4.Load(96)))))); - bool2 _192 = isnan(asfloat(_4.Load2(8))); - bool2 _193 = isnan(asfloat(_4.Load2(56))); - float2 _194 = max(asfloat(_4.Load2(8)), asfloat(_4.Load2(56))); - float2 _195 = float2(_192.x ? asfloat(_4.Load2(56)).x : _194.x, _192.y ? asfloat(_4.Load2(56)).y : _194.y); - float2 _190 = float2(_193.x ? asfloat(_4.Load2(8)).x : _195.x, _193.y ? asfloat(_4.Load2(8)).y : _195.y); - bool2 _197 = isnan(_190); - bool2 _198 = isnan(asfloat(_4.Load2(104))); - float2 _199 = min(_190, asfloat(_4.Load2(104))); - float2 _200 = float2(_197.x ? asfloat(_4.Load2(104)).x : _199.x, _197.y ? asfloat(_4.Load2(104)).y : _199.y); - _4.Store2(8, asuint(float2(_198.x ? _190.x : _200.x, _198.y ? _190.y : _200.y))); - bool3 _203 = isnan(asfloat(_4.Load3(16))); - bool3 _204 = isnan(asfloat(_4.Load3(64))); - float3 _205 = max(asfloat(_4.Load3(16)), asfloat(_4.Load3(64))); - float3 _206 = float3(_203.x ? asfloat(_4.Load3(64)).x : _205.x, _203.y ? asfloat(_4.Load3(64)).y : _205.y, _203.z ? asfloat(_4.Load3(64)).z : _205.z); - float3 _201 = float3(_204.x ? asfloat(_4.Load3(16)).x : _206.x, _204.y ? asfloat(_4.Load3(16)).y : _206.y, _204.z ? asfloat(_4.Load3(16)).z : _206.z); - bool3 _208 = isnan(_201); - bool3 _209 = isnan(asfloat(_4.Load3(112))); - float3 _210 = min(_201, asfloat(_4.Load3(112))); - float3 _211 = float3(_208.x ? asfloat(_4.Load3(112)).x : _210.x, _208.y ? asfloat(_4.Load3(112)).y : _210.y, _208.z ? asfloat(_4.Load3(112)).z : _210.z); - _4.Store3(16, asuint(float3(_209.x ? _201.x : _211.x, _209.y ? _201.y : _211.y, _209.z ? _201.z : _211.z))); - bool4 _214 = isnan(asfloat(_4.Load4(32))); - bool4 _215 = isnan(asfloat(_4.Load4(80))); - float4 _216 = max(asfloat(_4.Load4(32)), asfloat(_4.Load4(80))); - float4 _217 = float4(_214.x ? asfloat(_4.Load4(80)).x : _216.x, _214.y ? asfloat(_4.Load4(80)).y : _216.y, _214.z ? asfloat(_4.Load4(80)).z : _216.z, _214.w ? asfloat(_4.Load4(80)).w : _216.w); - float4 _212 = float4(_215.x ? asfloat(_4.Load4(32)).x : _217.x, _215.y ? asfloat(_4.Load4(32)).y : _217.y, _215.z ? asfloat(_4.Load4(32)).z : _217.z, _215.w ? asfloat(_4.Load4(32)).w : _217.w); - bool4 _219 = isnan(_212); - bool4 _220 = isnan(asfloat(_4.Load4(128))); - float4 _221 = min(_212, asfloat(_4.Load4(128))); - float4 _222 = float4(_219.x ? asfloat(_4.Load4(128)).x : _221.x, _219.y ? asfloat(_4.Load4(128)).y : _221.y, _219.z ? asfloat(_4.Load4(128)).z : _221.z, _219.w ? asfloat(_4.Load4(128)).w : _221.w); - _4.Store4(32, asuint(float4(_220.x ? _212.x : _222.x, _220.y ? _212.y : _222.y, _220.z ? _212.z : _222.z, _220.w ? _212.w : _222.w))); - float _223; - for (int i = 0; i < 2; i++, _223 = isnan(asfloat(_4.Load(56))) ? asfloat(_4.Load(0)) : (isnan(asfloat(_4.Load(0))) ? asfloat(_4.Load(56)) : max(asfloat(_4.Load(0)), asfloat(_4.Load(56)))), _4.Store(0, asuint(isnan(asfloat(_4.Load(60))) ? _223 : (isnan(_223) ? asfloat(_4.Load(60)) : min(_223, asfloat(_4.Load(60))))))) - { - bool2 _235 = isnan(asfloat(_4.Load2(56))); - bool2 _236 = isnan(asfloat(_4.Load2(104))); - float2 _237 = min(asfloat(_4.Load2(56)), asfloat(_4.Load2(104))); - float2 _238 = float2(_235.x ? asfloat(_4.Load2(104)).x : _237.x, _235.y ? asfloat(_4.Load2(104)).y : _237.y); - _4.Store2(8, asuint(float2(_236.x ? asfloat(_4.Load2(56)).x : _238.x, _236.y ? asfloat(_4.Load2(56)).y : _238.y))); - } -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag deleted file mode 100644 index 3d5d6288f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag +++ /dev/null @@ -1,32 +0,0 @@ -cbuffer _4_5 : register(b0) -{ - column_major float2x4 _5_m0 : packoffset(c0); - float4 _5_m1 : packoffset(c4); -}; - - -static float2 _3; - -struct SPIRV_Cross_Output -{ - float2 _3 : SV_Target0; -}; - -float2 _23() -{ - float2 _25 = mul(_5_m0, _5_m1); - return _25; -} - -void frag_main() -{ - _3 = _23(); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output._3 = _3; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag deleted file mode 100644 index 3951fd511..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D uTex : register(t1); -SamplerState uSampler : register(s0); - -static float4 FragColor; -static float2 vUV; - -struct SPIRV_Cross_Input -{ - float2 vUV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uTex.Sample(uSampler, vUV); - FragColor += uTex.Sample(uSampler, vUV, int2(1, 1)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 38d12cd63..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,27 +0,0 @@ -struct EmptyStructTest -{ - int empty_struct_member; -}; - -float GetValue(EmptyStructTest self) -{ - return 0.0f; -} - -float GetValue_1(EmptyStructTest self) -{ - return 0.0f; -} - -void frag_main() -{ - EmptyStructTest _23 = { 0 }; - EmptyStructTest emptyStruct; - float value = GetValue(emptyStruct); - value = GetValue_1(_23); -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/frem.asm.frag deleted file mode 100644 index 67998c56a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/frem.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -static float4 FragColor; -static float4 vA; -static float4 vB; - -struct SPIRV_Cross_Input -{ - float4 vA : TEXCOORD0; - float4 vB : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = fmod(vA, vB); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vA = stage_input.vA; - vB = stage_input.vB; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index e8978b6cd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,47 +0,0 @@ -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float4 foo(float4 foo_1) -{ - return foo_1 + 1.0f.xxxx; -} - -float4 foo(float3 foo_1) -{ - return foo_1.xyzz + 1.0f.xxxx; -} - -float4 foo_1(float4 foo_2) -{ - return foo_2 + 2.0f.xxxx; -} - -float4 foo(float2 foo_2) -{ - return foo_2.xyxy + 2.0f.xxxx; -} - -void frag_main() -{ - float4 foo_3 = 1.0f.xxxx; - float4 foo_2 = foo(foo_3); - float3 foo_5 = 1.0f.xxx; - float4 foo_4 = foo(foo_5); - float4 foo_7 = 1.0f.xxxx; - float4 foo_6 = foo_1(foo_7); - float2 foo_9 = 1.0f.xx; - float4 foo_8 = foo(foo_9); - FragColor = ((foo_2 + foo_4) + foo_6) + foo_8; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index ed53720d9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,31 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static int2 Size; - -struct SPIRV_Cross_Output -{ - int2 Size : SV_Target0; -}; - -uint2 SPIRV_Cross_textureSize(Texture2D Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -void frag_main() -{ - uint _19_dummy_parameter; - uint _20_dummy_parameter; - Size = int2(SPIRV_Cross_textureSize(uTexture, uint(0), _19_dummy_parameter)) + int2(SPIRV_Cross_textureSize(uTexture, uint(1), _20_dummy_parameter)); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.Size = Size; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index f668d6344..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,56 +0,0 @@ -Texture2D uImage : register(t0); -SamplerState _uImage_sampler : register(s0); - -static float4 v0; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 v0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int i = 0; - float phi; - float4 _36; - phi = 1.0f; - _36 = float4(1.0f, 2.0f, 1.0f, 2.0f); - for (;;) - { - FragColor = _36; - if (i < 4) - { - if (v0[i] > 0.0f) - { - float2 _48 = phi.xx; - i++; - phi += 2.0f; - _36 = uImage.SampleLevel(_uImage_sampler, _48, 0.0f); - continue; - } - else - { - break; - } - } - else - { - break; - } - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - v0 = stage_input.v0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index d20cf995a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float3 FragColor; - -struct SPIRV_Cross_Output -{ - float3 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float3(asfloat(0x7f800000u), asfloat(0xff800000u), asfloat(0x7fc00000u)); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index f0d99f7c7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,86 +0,0 @@ -static float FragColor; -static float vColor; - -struct SPIRV_Cross_Input -{ - float vColor : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -#line 6 "test.frag" -void func() -{ -#line 8 "test.frag" - FragColor = 1.0f; -#line 9 "test.frag" - FragColor = 2.0f; -#line 10 "test.frag" - if (vColor < 0.0f) - { -#line 12 "test.frag" - FragColor = 3.0f; - } - else - { -#line 16 "test.frag" - FragColor = 4.0f; - } -#line 19 "test.frag" - for (int i = 0; float(i) < (40.0f + vColor); i += (int(vColor) + 5)) - { -#line 21 "test.frag" - FragColor += 0.20000000298023223876953125f; -#line 22 "test.frag" - FragColor += 0.300000011920928955078125f; - } -#line 25 "test.frag" - switch (int(vColor)) - { - case 0: - { -#line 28 "test.frag" - FragColor += 0.20000000298023223876953125f; -#line 29 "test.frag" - break; - } - case 1: - { -#line 32 "test.frag" - FragColor += 0.4000000059604644775390625f; -#line 33 "test.frag" - break; - } - default: - { -#line 36 "test.frag" - FragColor += 0.800000011920928955078125f; -#line 37 "test.frag" - break; - } - } - do - { -#line 42 "test.frag" - FragColor += (10.0f + vColor); - } while (FragColor < 100.0f); -} - -#line 46 "test.frag" -void frag_main() -{ -#line 48 "test.frag" - func(); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index a7aec01ba..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,55 +0,0 @@ -static const float _46[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f }; -static const float4 _76[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx }; -static const float4 _90[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx }; - -static float FragColor; -static int index; - -struct SPIRV_Cross_Input -{ - nointerpolation int index : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 foobar[4] = _76; - float4 baz[4] = _76; - FragColor = _46[index]; - if (index < 10) - { - FragColor += _46[index ^ 1]; - } - else - { - FragColor += _46[index & 1]; - } - if (index > 30) - { - FragColor += _76[index & 3].y; - } - else - { - FragColor += _76[index & 1].x; - } - if (index > 30) - { - foobar[1].z = 20.0f; - } - FragColor += foobar[index & 3].z; - baz = _90; - FragColor += baz[index & 3].z; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - index = stage_input.index; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index ab0471a07..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,30 +0,0 @@ -cbuffer Registers -{ - float registers_foo : packoffset(c0); -}; - - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -float add_value(float v, float w) -{ - return v + w; -} - -void frag_main() -{ - FragColor = add_value(10.0f, registers_foo); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index 41dfc0806..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D g_Texture : register(t0); -SamplerState g_Sampler : register(s0); -SamplerComparisonState g_CompareSampler : register(s1); - -static float2 in_var_TEXCOORD0; -static float out_var_SV_Target; - -struct SPIRV_Cross_Input -{ - float2 in_var_TEXCOORD0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float out_var_SV_Target : SV_Target0; -}; - -void frag_main() -{ - out_var_SV_Target = g_Texture.Sample(g_Sampler, in_var_TEXCOORD0).x + g_Texture.SampleCmpLevelZero(g_CompareSampler, in_var_TEXCOORD0, 0.5f); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - in_var_TEXCOORD0 = stage_input.in_var_TEXCOORD0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.out_var_SV_Target = out_var_SV_Target; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 281c39760..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,65 +0,0 @@ -struct myType -{ - float data; -}; - -static const myType _18 = { 0.0f }; -static const myType _20 = { 1.0f }; -static const myType _21[5] = { { 0.0f }, { 1.0f }, { 0.0f }, { 1.0f }, { 0.0f } }; - -static float4 gl_FragCoord; -static float4 o_color; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 o_color : SV_Target0; -}; - -float mod(float x, float y) -{ - return x - y * floor(x / y); -} - -float2 mod(float2 x, float2 y) -{ - return x - y * floor(x / y); -} - -float3 mod(float3 x, float3 y) -{ - return x - y * floor(x / y); -} - -float4 mod(float4 x, float4 y) -{ - return x - y * floor(x / y); -} - -void frag_main() -{ - float2 uv = gl_FragCoord.xy; - int index = int(mod(uv.x, 4.0f)); - myType elt = _21[index]; - if (elt.data > 0.0f) - { - o_color = float4(0.0f, 1.0f, 0.0f, 1.0f); - } - else - { - o_color = float4(1.0f, 0.0f, 0.0f, 1.0f); - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.o_color = o_color; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/srem.asm.frag deleted file mode 100644 index db5e71745..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/srem.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -static float4 FragColor; -static int4 vA; -static int4 vB; - -struct SPIRV_Cross_Input -{ - nointerpolation int4 vA : TEXCOORD0; - nointerpolation int4 vB : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float4(vA - vB * (vA / vB)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vA = stage_input.vA; - vB = stage_input.vB; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index 1905b5ea2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -static const float4 _20[2] = { float4(1.0f, 2.0f, 3.0f, 4.0f), 10.0f.xxxx }; - -static float4 FragColors[2] = _20; -static float4 FragColor = 5.0f.xxxx; - -struct SPIRV_Cross_Output -{ - float4 FragColors[2] : SV_Target0; - float4 FragColor : SV_Target2; -}; - -void frag_main() -{ -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColors = FragColors; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index 695d5fe9d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uTexture.Load(int3(int2(gl_FragCoord.xy), 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag deleted file mode 100644 index 322c86bed..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static min16float4 FragColor; -static min16float2 UV; - -struct SPIRV_Cross_Input -{ - min16float2 UV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - min16float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = min16float4(uTexture.Sample(_uTexture_sampler, UV)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - UV = stage_input.UV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag deleted file mode 100644 index 027dd00c5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -Texture2D uShadow : register(t0); -SamplerComparisonState _uShadow_sampler : register(s0); -Texture2D uTexture : register(t1); -SamplerComparisonState uSampler : register(s2); - -static float3 vUV; -static float FragColor; - -struct SPIRV_Cross_Input -{ - float3 vUV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -float sample_combined() -{ - return uShadow.SampleCmp(_uShadow_sampler, vUV.xy, vUV.z); -} - -float sample_separate() -{ - return uTexture.SampleCmp(uSampler, vUV.xy, vUV.z); -} - -void frag_main() -{ - FragColor = sample_combined() + sample_separate(); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/unreachable.asm.frag deleted file mode 100644 index c2fa519df..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,44 +0,0 @@ -static int counter; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - nointerpolation int counter : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float4 _21; - -void frag_main() -{ - float4 _24; - _24 = _21; - float4 _33; - for (;;) - { - if (counter == 10) - { - _33 = 10.0f.xxxx; - break; - } - else - { - _33 = 30.0f.xxxx; - break; - } - } - FragColor = _33; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - counter = stage_input.counter; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index d5bf9e7a6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,67 +0,0 @@ -struct V2F -{ - float4 Position; - float4 Color; -}; - -struct InstanceData -{ - column_major float4x4 MATRIX_MVP; - float4 Color; -}; - -cbuffer gInstanceData : register(b0) -{ - InstanceData gInstanceData_1_data[32] : packoffset(c0); -}; - - -static float4 gl_Position; -static int gl_InstanceIndex; -static float3 PosL; -static float4 _entryPointOutput_Color; - -struct SPIRV_Cross_Input -{ - float3 PosL : TEXCOORD0; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 _entryPointOutput_Color : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -V2F _VS(float3 PosL_1, uint instanceID) -{ - InstanceData instData; - instData.MATRIX_MVP = gInstanceData_1_data[instanceID].MATRIX_MVP; - instData.Color = gInstanceData_1_data[instanceID].Color; - V2F v2f; - v2f.Position = mul(float4(PosL_1, 1.0f), instData.MATRIX_MVP); - v2f.Color = instData.Color; - return v2f; -} - -void vert_main() -{ - float3 PosL_1 = PosL; - uint instanceID = uint(gl_InstanceIndex); - float3 param = PosL_1; - uint param_1 = instanceID; - V2F flattenTemp = _VS(param, param_1); - gl_Position = flattenTemp.Position; - _entryPointOutput_Color = flattenTemp.Color; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - PosL = stage_input.PosL; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output._entryPointOutput_Color = _entryPointOutput_Color; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert deleted file mode 100644 index 84b91b69b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert +++ /dev/null @@ -1,50 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_201 -#define SPIRV_CROSS_CONSTANT_ID_201 -10 -#endif -static const int _7 = SPIRV_CROSS_CONSTANT_ID_201; -static const int _20 = (_7 + 2); -#ifndef SPIRV_CROSS_CONSTANT_ID_202 -#define SPIRV_CROSS_CONSTANT_ID_202 100u -#endif -static const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; -static const uint _25 = (_8 % 5u); -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 int4(20, 30, _20, _20) -#endif -static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0; -static const int2 _32 = int2(_30.y, _30.x); -static const int _33 = _30.y; -#ifndef SPIRV_CROSS_CONSTANT_ID_200 -#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125f -#endif -static const float _9 = SPIRV_CROSS_CONSTANT_ID_200; - -static float4 gl_Position; -static int _4; - -struct SPIRV_Cross_Output -{ - nointerpolation int _4 : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - float4 pos = 0.0f.xxxx; - pos.y += float(_20); - pos.z += float(_25); - pos += float4(_30); - float2 _56 = pos.xy + float2(_32); - pos = float4(_56.x, _56.y, pos.z, pos.w); - gl_Position = pos; - _4 = _33; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output._4 = _4; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index a18c6e705..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,37 +0,0 @@ -static float4 gl_Position; -static int gl_VertexIndex; -static int gl_InstanceIndex; -struct SPIRV_Cross_Input -{ - uint gl_VertexIndex : SV_VertexID; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -float4 _main(uint vid, uint iid) -{ - return float(vid + iid).xxxx; -} - -void vert_main() -{ - uint vid = uint(gl_VertexIndex); - uint iid = uint(gl_InstanceIndex); - uint param = vid; - uint param_1 = iid; - gl_Position = _main(param, param_1); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_VertexIndex = int(stage_input.gl_VertexIndex); - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert deleted file mode 100644 index 48b2df20d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,28 +0,0 @@ -static float4 gl_Position; -static int gl_VertexIndex; -static int gl_InstanceIndex; -struct SPIRV_Cross_Input -{ - uint gl_VertexIndex : SV_VertexID; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = float(gl_VertexIndex + gl_InstanceIndex).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_VertexIndex = int(stage_input.gl_VertexIndex); - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/access-chains.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/access-chains.comp deleted file mode 100644 index c748200b9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/access-chains.comp +++ /dev/null @@ -1,23 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer wo : register(u1); -ByteAddressBuffer ro : register(t0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64 + 160)))); - wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16 + 480)))); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/address-buffers.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/address-buffers.comp deleted file mode 100644 index 7f1c7975b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/address-buffers.comp +++ /dev/null @@ -1,17 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer WriteOnly : register(u2); -ByteAddressBuffer ReadOnly : register(t0); -RWByteAddressBuffer ReadWrite : register(u1); - -void comp_main() -{ - WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0)))); - ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx)); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/atomic.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/atomic.comp deleted file mode 100644 index e6ff891e8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/atomic.comp +++ /dev/null @@ -1,91 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer ssbo : register(u2); -RWTexture2D uImage : register(u0); -RWTexture2D iImage : register(u1); - -groupshared int int_atomic; -groupshared uint uint_atomic; -groupshared int int_atomic_array[1]; -groupshared uint uint_atomic_array[1]; - -void comp_main() -{ - uint _19; - InterlockedAdd(uImage[int2(1, 5)], 1u, _19); - uint _27; - InterlockedAdd(uImage[int2(1, 5)], 1u, _27); - iImage[int2(1, 6)] = int(_27).x; - uint _32; - InterlockedOr(uImage[int2(1, 5)], 1u, _32); - uint _34; - InterlockedXor(uImage[int2(1, 5)], 1u, _34); - uint _36; - InterlockedAnd(uImage[int2(1, 5)], 1u, _36); - uint _38; - InterlockedMin(uImage[int2(1, 5)], 1u, _38); - uint _40; - InterlockedMax(uImage[int2(1, 5)], 1u, _40); - uint _44; - InterlockedCompareExchange(uImage[int2(1, 5)], 10u, 2u, _44); - int _47; - InterlockedAdd(iImage[int2(1, 6)], 1, _47); - int _49; - InterlockedOr(iImage[int2(1, 6)], 1, _49); - int _51; - InterlockedXor(iImage[int2(1, 6)], 1, _51); - int _53; - InterlockedAnd(iImage[int2(1, 6)], 1, _53); - int _55; - InterlockedMin(iImage[int2(1, 6)], 1, _55); - int _57; - InterlockedMax(iImage[int2(1, 6)], 1, _57); - int _61; - InterlockedCompareExchange(iImage[int2(1, 5)], 10, 2, _61); - uint _68; - ssbo.InterlockedAdd(0, 1u, _68); - uint _70; - ssbo.InterlockedOr(0, 1u, _70); - uint _72; - ssbo.InterlockedXor(0, 1u, _72); - uint _74; - ssbo.InterlockedAnd(0, 1u, _74); - uint _76; - ssbo.InterlockedMin(0, 1u, _76); - uint _78; - ssbo.InterlockedMax(0, 1u, _78); - uint _80; - ssbo.InterlockedExchange(0, 1u, _80); - uint _82; - ssbo.InterlockedCompareExchange(0, 10u, 2u, _82); - int _85; - ssbo.InterlockedAdd(4, 1, _85); - int _87; - ssbo.InterlockedOr(4, 1, _87); - int _89; - ssbo.InterlockedXor(4, 1, _89); - int _91; - ssbo.InterlockedAnd(4, 1, _91); - int _93; - ssbo.InterlockedMin(4, 1, _93); - int _95; - ssbo.InterlockedMax(4, 1, _95); - int _97; - ssbo.InterlockedExchange(4, 1, _97); - int _99; - ssbo.InterlockedCompareExchange(4, 10, 2, _99); - int _102; - InterlockedAdd(int_atomic, 10, _102); - uint _105; - InterlockedAdd(uint_atomic, 10u, _105); - int _110; - InterlockedAdd(int_atomic_array[0], 10, _110); - uint _115; - InterlockedAdd(uint_atomic_array[0], 10u, _115); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/barriers.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/barriers.comp deleted file mode 100644 index 15af8ac11..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/barriers.comp +++ /dev/null @@ -1,81 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(4u, 1u, 1u); - -void barrier_shared() -{ - GroupMemoryBarrier(); -} - -void full_barrier() -{ - AllMemoryBarrier(); -} - -void image_barrier() -{ - DeviceMemoryBarrier(); -} - -void buffer_barrier() -{ - DeviceMemoryBarrier(); -} - -void group_barrier() -{ - AllMemoryBarrier(); -} - -void barrier_shared_exec() -{ - GroupMemoryBarrierWithGroupSync(); -} - -void full_barrier_exec() -{ - AllMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); -} - -void image_barrier_exec() -{ - DeviceMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); -} - -void buffer_barrier_exec() -{ - DeviceMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); -} - -void group_barrier_exec() -{ - AllMemoryBarrier(); - GroupMemoryBarrierWithGroupSync(); -} - -void exec_barrier() -{ - GroupMemoryBarrierWithGroupSync(); -} - -void comp_main() -{ - barrier_shared(); - full_barrier(); - image_barrier(); - buffer_barrier(); - group_barrier(); - barrier_shared_exec(); - full_barrier_exec(); - image_barrier_exec(); - buffer_barrier_exec(); - group_barrier_exec(); - exec_barrier(); -} - -[numthreads(4, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/builtins.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/builtins.comp deleted file mode 100644 index 5d84883b2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/builtins.comp +++ /dev/null @@ -1,32 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(8u, 4u, 2u); - -static uint3 gl_WorkGroupID; -static uint3 gl_LocalInvocationID; -static uint3 gl_GlobalInvocationID; -static uint gl_LocalInvocationIndex; -struct SPIRV_Cross_Input -{ - uint3 gl_WorkGroupID : SV_GroupID; - uint3 gl_LocalInvocationID : SV_GroupThreadID; - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; - uint gl_LocalInvocationIndex : SV_GroupIndex; -}; - -void comp_main() -{ - uint3 local_id = gl_LocalInvocationID; - uint3 global_id = gl_GlobalInvocationID; - uint local_index = gl_LocalInvocationIndex; - uint3 work_group_size = gl_WorkGroupSize; - uint3 work_group_id = gl_WorkGroupID; -} - -[numthreads(8, 4, 2)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_WorkGroupID = stage_input.gl_WorkGroupID; - gl_LocalInvocationID = stage_input.gl_LocalInvocationID; - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/composite-array-initialization.comp deleted file mode 100644 index dbd8cf704..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/composite-array-initialization.comp +++ /dev/null @@ -1,63 +0,0 @@ -struct Data -{ - float a; - float b; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 4.0f -#endif -static const float X = SPIRV_CROSS_CONSTANT_ID_0; - -static const uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u); - -static const Data _21 = { 1.0f, 2.0f }; -static const Data _24 = { 3.0f, 4.0f }; -static const Data _25[2] = { { 1.0f, 2.0f }, { 3.0f, 4.0f } }; -static const Data _30 = { 3.0f, 5.0f }; - -RWByteAddressBuffer _61 : register(u0); - -static uint3 gl_WorkGroupID; -static uint3 gl_LocalInvocationID; -static uint gl_LocalInvocationIndex; -struct SPIRV_Cross_Input -{ - uint3 gl_WorkGroupID : SV_GroupID; - uint3 gl_LocalInvocationID : SV_GroupThreadID; - uint gl_LocalInvocationIndex : SV_GroupIndex; -}; - -static Data data[2]; -static Data data2[2]; - -Data combine(Data a, Data b) -{ - Data _46 = { a.a + b.a, a.b + b.b }; - return _46; -} - -void comp_main() -{ - data = _25; - Data _28 = { X, 2.0f }; - Data _31[2] = { _28, _30 }; - data2 = _31; - if (gl_LocalInvocationIndex == 0u) - { - Data param = data[gl_LocalInvocationID.x]; - Data param_1 = data2[gl_LocalInvocationID.x]; - Data _79 = combine(param, param_1); - _61.Store(gl_WorkGroupID.x * 8 + 0, asuint(_79.a)); - _61.Store(gl_WorkGroupID.x * 8 + 4, asuint(_79.b)); - } -} - -[numthreads(2, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_WorkGroupID = stage_input.gl_WorkGroupID; - gl_LocalInvocationID = stage_input.gl_LocalInvocationID; - gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/globallycoherent.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/globallycoherent.comp deleted file mode 100644 index 236f341e1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/globallycoherent.comp +++ /dev/null @@ -1,20 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -globallycoherent RWByteAddressBuffer _29 : register(u3); -ByteAddressBuffer _33 : register(t2); -RWTexture2D uImageIn : register(u0); -globallycoherent RWTexture2D uImageOut : register(u1); - -void comp_main() -{ - int2 coord = int2(9, 7); - float4 indata = uImageIn[coord].xxxx; - uImageOut[coord] = indata.x; - _29.Store(0, asuint(asfloat(_33.Load(0)))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/image.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/image.comp deleted file mode 100644 index 89a994094..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/image.comp +++ /dev/null @@ -1,73 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWTexture2D uImageInF : register(u0); -RWTexture2D uImageOutF : register(u1); -RWTexture2D uImageInI : register(u2); -RWTexture2D uImageOutI : register(u3); -RWTexture2D uImageInU : register(u4); -RWTexture2D uImageOutU : register(u5); -RWBuffer uImageInBuffer : register(u6); -RWBuffer uImageOutBuffer : register(u7); -RWTexture2D uImageInF2 : register(u8); -RWTexture2D uImageOutF2 : register(u9); -RWTexture2D uImageInI2 : register(u10); -RWTexture2D uImageOutI2 : register(u11); -RWTexture2D uImageInU2 : register(u12); -RWTexture2D uImageOutU2 : register(u13); -RWBuffer uImageInBuffer2 : register(u14); -RWBuffer uImageOutBuffer2 : register(u15); -RWTexture2D uImageInF4 : register(u16); -RWTexture2D uImageOutF4 : register(u17); -RWTexture2D uImageInI4 : register(u18); -RWTexture2D uImageOutI4 : register(u19); -RWTexture2D uImageInU4 : register(u20); -RWTexture2D uImageOutU4 : register(u21); -RWBuffer uImageInBuffer4 : register(u22); -RWBuffer uImageOutBuffer4 : register(u23); -RWTexture2D uImageNoFmtF : register(u24); -RWTexture2D uImageNoFmtU : register(u25); -RWTexture2D uImageNoFmtI : register(u26); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - float4 f = uImageInF[int2(gl_GlobalInvocationID.xy)].xxxx; - uImageOutF[int2(gl_GlobalInvocationID.xy)] = f.x; - int4 i = uImageInI[int2(gl_GlobalInvocationID.xy)].xxxx; - uImageOutI[int2(gl_GlobalInvocationID.xy)] = i.x; - uint4 u = uImageInU[int2(gl_GlobalInvocationID.xy)].xxxx; - uImageOutU[int2(gl_GlobalInvocationID.xy)] = u.x; - float4 b = uImageInBuffer[int(gl_GlobalInvocationID.x)].xxxx; - uImageOutBuffer[int(gl_GlobalInvocationID.x)] = b.x; - float4 f2 = uImageInF2[int2(gl_GlobalInvocationID.xy)].xyyy; - uImageOutF2[int2(gl_GlobalInvocationID.xy)] = f2.xy; - int4 i2 = uImageInI2[int2(gl_GlobalInvocationID.xy)].xyyy; - uImageOutI2[int2(gl_GlobalInvocationID.xy)] = i2.xy; - uint4 u2 = uImageInU2[int2(gl_GlobalInvocationID.xy)].xyyy; - uImageOutU2[int2(gl_GlobalInvocationID.xy)] = u2.xy; - float4 b2 = uImageInBuffer2[int(gl_GlobalInvocationID.x)].xyyy; - uImageOutBuffer2[int(gl_GlobalInvocationID.x)] = b2.xy; - float4 f4 = uImageInF4[int2(gl_GlobalInvocationID.xy)]; - uImageOutF4[int2(gl_GlobalInvocationID.xy)] = f4; - int4 i4 = uImageInI4[int2(gl_GlobalInvocationID.xy)]; - uImageOutI4[int2(gl_GlobalInvocationID.xy)] = i4; - uint4 u4 = uImageInU4[int2(gl_GlobalInvocationID.xy)]; - uImageOutU4[int2(gl_GlobalInvocationID.xy)] = u4; - float4 b4 = uImageInBuffer4[int(gl_GlobalInvocationID.x)]; - uImageOutBuffer4[int(gl_GlobalInvocationID.x)] = b4; - uImageNoFmtF[int2(gl_GlobalInvocationID.xy)] = b2; - uImageNoFmtU[int2(gl_GlobalInvocationID.xy)] = u4; - uImageNoFmtI[int2(gl_GlobalInvocationID.xy)] = i4; -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/inverse.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/inverse.comp deleted file mode 100644 index f9ec89aa3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/inverse.comp +++ /dev/null @@ -1,124 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _15 : register(u0); -ByteAddressBuffer _20 : register(t1); - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float2x2 SPIRV_Cross_Inverse(float2x2 m) -{ - float2x2 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = m[1][1]; - adj[0][1] = -m[0][1]; - - adj[1][0] = -m[1][0]; - adj[1][1] = m[0][0]; - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the determinant of a 2x2 matrix. -float SPIRV_Cross_Det2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float3x3 SPIRV_Cross_Inverse(float3x3 m) -{ - float3x3 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = SPIRV_Cross_Det2x2(m[1][1], m[1][2], m[2][1], m[2][2]); - adj[0][1] = -SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[2][1], m[2][2]); - adj[0][2] = SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[1][1], m[1][2]); - - adj[1][0] = -SPIRV_Cross_Det2x2(m[1][0], m[1][2], m[2][0], m[2][2]); - adj[1][1] = SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[2][0], m[2][2]); - adj[1][2] = -SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[1][0], m[1][2]); - - adj[2][0] = SPIRV_Cross_Det2x2(m[1][0], m[1][1], m[2][0], m[2][1]); - adj[2][1] = -SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[2][0], m[2][1]); - adj[2][2] = SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[1][0], m[1][1]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the determinant of a 3x3 matrix. -float SPIRV_Cross_Det3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * SPIRV_Cross_Det2x2(b2, b3, c2, c3) - b1 * SPIRV_Cross_Det2x2(a2, a3, c2, c3) + c1 * SPIRV_Cross_Det2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -float4x4 SPIRV_Cross_Inverse(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = SPIRV_Cross_Det3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -void comp_main() -{ - float2x2 _23 = asfloat(uint2x2(_20.Load2(0), _20.Load2(8))); - float2x2 _24 = SPIRV_Cross_Inverse(_23); - _15.Store2(0, asuint(_24[0])); - _15.Store2(8, asuint(_24[1])); - float3x3 _29 = asfloat(uint3x3(_20.Load3(16), _20.Load3(32), _20.Load3(48))); - float3x3 _30 = SPIRV_Cross_Inverse(_29); - _15.Store3(16, asuint(_30[0])); - _15.Store3(32, asuint(_30[1])); - _15.Store3(48, asuint(_30[2])); - float4x4 _35 = asfloat(uint4x4(_20.Load4(64), _20.Load4(80), _20.Load4(96), _20.Load4(112))); - float4x4 _36 = SPIRV_Cross_Inverse(_35); - _15.Store4(64, asuint(_36[0])); - _15.Store4(80, asuint(_36[1])); - _15.Store4(96, asuint(_36[2])); - _15.Store4(112, asuint(_36[3])); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/num-workgroups-alone.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/num-workgroups-alone.comp deleted file mode 100644 index dc87dc84f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/num-workgroups-alone.comp +++ /dev/null @@ -1,19 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _10 : register(u0); -cbuffer SPIRV_Cross_NumWorkgroups : register(b0) -{ - uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0); -}; - - -void comp_main() -{ - _10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/num-workgroups-with-builtins.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/num-workgroups-with-builtins.comp deleted file mode 100644 index 2e2ad55fd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/num-workgroups-with-builtins.comp +++ /dev/null @@ -1,26 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _10 : register(u0); -cbuffer SPIRV_Cross_NumWorkgroups : register(b0) -{ - uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0); -}; - - -static uint3 gl_WorkGroupID; -struct SPIRV_Cross_Input -{ - uint3 gl_WorkGroupID : SV_GroupID; -}; - -void comp_main() -{ - _10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count + gl_WorkGroupID); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_WorkGroupID = stage_input.gl_WorkGroupID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/outer-product.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/outer-product.comp deleted file mode 100644 index e58c02fe0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/outer-product.comp +++ /dev/null @@ -1,50 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _21 : register(u0); -ByteAddressBuffer _26 : register(t1); - -void comp_main() -{ - float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).y); - _21.Store2(0, asuint(_32[0])); - _21.Store2(8, asuint(_32[1])); - float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).y); - _21.Store3(16, asuint(_41[0])); - _21.Store3(32, asuint(_41[1])); - float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).y); - _21.Store4(48, asuint(_50[0])); - _21.Store4(64, asuint(_50[1])); - float3x2 _58 = float3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).y, asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).z); - _21.Store2(80, asuint(_58[0])); - _21.Store2(88, asuint(_58[1])); - _21.Store2(96, asuint(_58[2])); - float3x3 _66 = float3x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).y, asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).z); - _21.Store3(112, asuint(_66[0])); - _21.Store3(128, asuint(_66[1])); - _21.Store3(144, asuint(_66[2])); - float3x4 _74 = float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).y, asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).z); - _21.Store4(160, asuint(_74[0])); - _21.Store4(176, asuint(_74[1])); - _21.Store4(192, asuint(_74[2])); - float4x2 _82 = float4x2(asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).z, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).w); - _21.Store2(208, asuint(_82[0])); - _21.Store2(216, asuint(_82[1])); - _21.Store2(224, asuint(_82[2])); - _21.Store2(232, asuint(_82[3])); - float4x3 _90 = float4x3(asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).z, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).w); - _21.Store3(240, asuint(_90[0])); - _21.Store3(256, asuint(_90[1])); - _21.Store3(272, asuint(_90[2])); - _21.Store3(288, asuint(_90[3])); - float4x4 _98 = float4x4(asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).y, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).z, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).w); - _21.Store4(304, asuint(_98[0])); - _21.Store4(320, asuint(_98[1])); - _21.Store4(336, asuint(_98[2])); - _21.Store4(352, asuint(_98[3])); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/rmw-matrix.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/rmw-matrix.comp deleted file mode 100644 index 30ac03f84..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/rmw-matrix.comp +++ /dev/null @@ -1,22 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _11 : register(u0); - -void comp_main() -{ - _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96)))); - _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112)))); - float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176))); - float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80))); - float4x4 _38 = mul(_35, _37); - _11.Store4(32, asuint(_38[0])); - _11.Store4(48, asuint(_38[1])); - _11.Store4(64, asuint(_38[2])); - _11.Store4(80, asuint(_38[3])); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/rwbuffer-matrix.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/rwbuffer-matrix.comp deleted file mode 100644 index 197c9a951..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/rwbuffer-matrix.comp +++ /dev/null @@ -1,139 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _28 : register(u0); -cbuffer UBO : register(b1) -{ - int _68_index0 : packoffset(c0); - int _68_index1 : packoffset(c0.y); -}; - - -void row_to_col() -{ - float4x4 _55 = asfloat(uint4x4(_28.Load(64), _28.Load(80), _28.Load(96), _28.Load(112), _28.Load(68), _28.Load(84), _28.Load(100), _28.Load(116), _28.Load(72), _28.Load(88), _28.Load(104), _28.Load(120), _28.Load(76), _28.Load(92), _28.Load(108), _28.Load(124))); - _28.Store4(0, asuint(_55[0])); - _28.Store4(16, asuint(_55[1])); - _28.Store4(32, asuint(_55[2])); - _28.Store4(48, asuint(_55[3])); - float2x2 _58 = asfloat(uint2x2(_28.Load(144), _28.Load(152), _28.Load(148), _28.Load(156))); - _28.Store2(128, asuint(_58[0])); - _28.Store2(136, asuint(_58[1])); - float2x3 _61 = asfloat(uint2x3(_28.Load(192), _28.Load(200), _28.Load(208), _28.Load(196), _28.Load(204), _28.Load(212))); - _28.Store3(160, asuint(_61[0])); - _28.Store3(176, asuint(_61[1])); - float3x2 _64 = asfloat(uint3x2(_28.Load(240), _28.Load(256), _28.Load(244), _28.Load(260), _28.Load(248), _28.Load(264))); - _28.Store2(216, asuint(_64[0])); - _28.Store2(224, asuint(_64[1])); - _28.Store2(232, asuint(_64[2])); -} - -void col_to_row() -{ - float4x4 _34 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48))); - _28.Store(64, asuint(_34[0].x)); - _28.Store(68, asuint(_34[1].x)); - _28.Store(72, asuint(_34[2].x)); - _28.Store(76, asuint(_34[3].x)); - _28.Store(80, asuint(_34[0].y)); - _28.Store(84, asuint(_34[1].y)); - _28.Store(88, asuint(_34[2].y)); - _28.Store(92, asuint(_34[3].y)); - _28.Store(96, asuint(_34[0].z)); - _28.Store(100, asuint(_34[1].z)); - _28.Store(104, asuint(_34[2].z)); - _28.Store(108, asuint(_34[3].z)); - _28.Store(112, asuint(_34[0].w)); - _28.Store(116, asuint(_34[1].w)); - _28.Store(120, asuint(_34[2].w)); - _28.Store(124, asuint(_34[3].w)); - float2x2 _40 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136))); - _28.Store(144, asuint(_40[0].x)); - _28.Store(148, asuint(_40[1].x)); - _28.Store(152, asuint(_40[0].y)); - _28.Store(156, asuint(_40[1].y)); - float2x3 _46 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176))); - _28.Store(192, asuint(_46[0].x)); - _28.Store(196, asuint(_46[1].x)); - _28.Store(200, asuint(_46[0].y)); - _28.Store(204, asuint(_46[1].y)); - _28.Store(208, asuint(_46[0].z)); - _28.Store(212, asuint(_46[1].z)); - float3x2 _52 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232))); - _28.Store(240, asuint(_52[0].x)); - _28.Store(244, asuint(_52[1].x)); - _28.Store(248, asuint(_52[2].x)); - _28.Store(256, asuint(_52[0].y)); - _28.Store(260, asuint(_52[1].y)); - _28.Store(264, asuint(_52[2].y)); -} - -void write_dynamic_index_row() -{ - _28.Store(_68_index0 * 4 + _68_index1 * 16 + 64, asuint(1.0f)); - _28.Store(_68_index0 * 4 + _68_index1 * 8 + 144, asuint(2.0f)); - _28.Store(_68_index0 * 4 + _68_index1 * 8 + 192, asuint(3.0f)); - _28.Store(_68_index0 * 4 + _68_index1 * 16 + 240, asuint(4.0f)); - _28.Store(_68_index0 * 4 + 64, asuint(1.0f.x)); - _28.Store(_68_index0 * 4 + 80, asuint(1.0f.xxxx.y)); - _28.Store(_68_index0 * 4 + 96, asuint(1.0f.xxxx.z)); - _28.Store(_68_index0 * 4 + 112, asuint(1.0f.xxxx.w)); - _28.Store(_68_index0 * 4 + 144, asuint(2.0f.x)); - _28.Store(_68_index0 * 4 + 152, asuint(2.0f.xx.y)); - _28.Store(_68_index0 * 4 + 192, asuint(3.0f.x)); - _28.Store(_68_index0 * 4 + 200, asuint(3.0f.xxx.y)); - _28.Store(_68_index0 * 4 + 208, asuint(3.0f.xxx.z)); - _28.Store(_68_index0 * 4 + 240, asuint(4.0f.x)); - _28.Store(_68_index0 * 4 + 256, asuint(4.0f.xx.y)); -} - -void write_dynamic_index_col() -{ - _28.Store(_68_index0 * 16 + _68_index1 * 4 + 0, asuint(1.0f)); - _28.Store(_68_index0 * 8 + _68_index1 * 4 + 128, asuint(2.0f)); - _28.Store(_68_index0 * 16 + _68_index1 * 4 + 160, asuint(3.0f)); - _28.Store(_68_index0 * 8 + _68_index1 * 4 + 216, asuint(4.0f)); - _28.Store4(_68_index0 * 16 + 0, asuint(1.0f.xxxx)); - _28.Store2(_68_index0 * 8 + 128, asuint(2.0f.xx)); - _28.Store3(_68_index0 * 16 + 160, asuint(3.0f.xxx)); - _28.Store2(_68_index0 * 8 + 216, asuint(4.0f.xx)); -} - -void read_dynamic_index_row() -{ - float a0 = asfloat(_28.Load(_68_index0 * 4 + _68_index1 * 16 + 64)); - float a1 = asfloat(_28.Load(_68_index0 * 4 + _68_index1 * 8 + 144)); - float a2 = asfloat(_28.Load(_68_index0 * 4 + _68_index1 * 8 + 192)); - float a3 = asfloat(_28.Load(_68_index0 * 4 + _68_index1 * 16 + 240)); - float4 v0 = asfloat(uint4(_28.Load(_68_index0 * 4 + 64), _28.Load(_68_index0 * 4 + 80), _28.Load(_68_index0 * 4 + 96), _28.Load(_68_index0 * 4 + 112))); - float2 v1 = asfloat(uint2(_28.Load(_68_index0 * 4 + 144), _28.Load(_68_index0 * 4 + 152))); - float3 v2 = asfloat(uint3(_28.Load(_68_index0 * 4 + 192), _28.Load(_68_index0 * 4 + 200), _28.Load(_68_index0 * 4 + 208))); - float2 v3 = asfloat(uint2(_28.Load(_68_index0 * 4 + 240), _28.Load(_68_index0 * 4 + 256))); -} - -void read_dynamic_index_col() -{ - float a0 = asfloat(_28.Load(_68_index0 * 16 + _68_index1 * 4 + 0)); - float a1 = asfloat(_28.Load(_68_index0 * 8 + _68_index1 * 4 + 128)); - float a2 = asfloat(_28.Load(_68_index0 * 16 + _68_index1 * 4 + 160)); - float a3 = asfloat(_28.Load(_68_index0 * 8 + _68_index1 * 4 + 216)); - float4 v0 = asfloat(_28.Load4(_68_index0 * 16 + 0)); - float2 v1 = asfloat(_28.Load2(_68_index0 * 8 + 128)); - float3 v2 = asfloat(_28.Load3(_68_index0 * 16 + 160)); - float2 v3 = asfloat(_28.Load2(_68_index0 * 8 + 216)); -} - -void comp_main() -{ - row_to_col(); - col_to_row(); - write_dynamic_index_row(); - write_dynamic_index_col(); - read_dynamic_index_row(); - read_dynamic_index_col(); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index db2bbe969..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,16 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _9 : register(u0); - -void comp_main() -{ - _9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4))))); - _9.Store(12, asuint(length(asfloat(_9.Load(0))))); - _9.Store(16, asuint(sign(asfloat(_9.Load(0))))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/shared.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/shared.comp deleted file mode 100644 index 5d1290038..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/shared.comp +++ /dev/null @@ -1,31 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(4u, 1u, 1u); - -ByteAddressBuffer _22 : register(t0); -RWByteAddressBuffer _44 : register(u1); - -static uint3 gl_GlobalInvocationID; -static uint gl_LocalInvocationIndex; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; - uint gl_LocalInvocationIndex : SV_GroupIndex; -}; - -groupshared float sShared[4]; - -void comp_main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = asfloat(_22.Load(ident * 4 + 0)); - sShared[gl_LocalInvocationIndex] = idata; - GroupMemoryBarrierWithGroupSync(); - _44.Store(ident * 4 + 0, asuint(sShared[(4u - gl_LocalInvocationIndex) - 1u])); -} - -[numthreads(4, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/spec-constant-op-member-array.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/spec-constant-op-member-array.comp deleted file mode 100644 index 4e7c5e616..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/spec-constant-op-member-array.comp +++ /dev/null @@ -1,51 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 100 -#endif -static const int a = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 200 -#endif -static const int b = SPIRV_CROSS_CONSTANT_ID_1; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 300 -#endif -static const int c = SPIRV_CROSS_CONSTANT_ID_2; -static const int d = (c + 50); -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 400 -#endif -static const int e = SPIRV_CROSS_CONSTANT_ID_3; -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _22 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - _22.Store(gl_GlobalInvocationID.x * 4 + 2800, uint(int(_22.Load(gl_GlobalInvocationID.x * 4 + 2800)) + (int(_22.Load(gl_GlobalInvocationID.x * 4 + 2400)) + e))); -} - -[numthreads(1, 1, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/spec-constant-work-group-size.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/spec-constant-work-group-size.comp deleted file mode 100644 index 55ebf32bb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/spec-constant-work-group-size.comp +++ /dev/null @@ -1,43 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 2 -#endif -static const int b = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1 -#endif -static const int a = SPIRV_CROSS_CONSTANT_ID_0; -static const uint _26 = (uint(a) + 0u); -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 1u -#endif -static const uint _27 = SPIRV_CROSS_CONSTANT_ID_10; -static const uint3 gl_WorkGroupSize = uint3(_27, 20u, 1u); -static const uint _32 = gl_WorkGroupSize.x; -static const uint _33 = (_26 + _32); -static const uint _34 = gl_WorkGroupSize.y; -static const uint _35 = (_33 + _34); -static const int _42 = (1 - a); - -RWByteAddressBuffer _23 : register(u0); - -static uint3 gl_GlobalInvocationID; -struct SPIRV_Cross_Input -{ - uint3 gl_GlobalInvocationID : SV_DispatchThreadID; -}; - -void comp_main() -{ - int spec_const_array_size[b]; - spec_const_array_size[0] = 10; - spec_const_array_size[1] = 40; - spec_const_array_size[a] = a; - _23.Store((_35 + gl_GlobalInvocationID.x) * 4 + 0, uint(b + spec_const_array_size[_42])); -} - -[numthreads(SPIRV_CROSS_CONSTANT_ID_10, 20, 1)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/ssbo-array-length.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/ssbo-array-length.comp deleted file mode 100644 index 82657cacf..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/ssbo-array-length.comp +++ /dev/null @@ -1,17 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _11 : register(u1); - -void comp_main() -{ - uint _14; - _11.GetDimensions(_14); - _14 = (_14 - 16) / 16; - _11.Store(0, uint(int(_14))); -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/ssbo-array.comp b/3rdparty/spirv-cross/reference/shaders-hlsl/comp/ssbo-array.comp deleted file mode 100644 index dab20325b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/comp/ssbo-array.comp +++ /dev/null @@ -1,13 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer ssbo0 : register(u0); - -void comp_main() -{ -} - -[numthreads(1, 1, 1)] -void main() -{ - comp_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index 407fa2bda..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,30 +0,0 @@ -static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; - -static float4 FragColor; -static float4 v0; - -struct SPIRV_Cross_Input -{ - float4 v0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - for (int i = 0; i < 4; i++, FragColor += _17[i].xxxx) - { - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - v0 = stage_input.v0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic-color-3comp.sm30.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic-color-3comp.sm30.frag deleted file mode 100644 index d3697d650..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic-color-3comp.sm30.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float3 FragColor; -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : COLOR0; -}; - -void frag_main() -{ - FragColor = vColor.xyz; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = float4(FragColor, 0.0); - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic-color-3comp.sm50.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic-color-3comp.sm50.frag deleted file mode 100644 index 52f6fed6c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic-color-3comp.sm50.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float3 FragColor; -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float3 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = vColor.xyz; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic.frag deleted file mode 100644 index 6d067041c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/basic.frag +++ /dev/null @@ -1,32 +0,0 @@ -Texture2D uTex : register(t0); -SamplerState _uTex_sampler : register(s0); - -static float4 FragColor; -static float4 vColor; -static float2 vTex; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; - float2 vTex : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = vColor * uTex.Sample(_uTex_sampler, vTex); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - vTex = stage_input.vTex; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/bit-conversions.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/bit-conversions.frag deleted file mode 100644 index 2ed359bfc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/bit-conversions.frag +++ /dev/null @@ -1,27 +0,0 @@ -static float2 value; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 value : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int i = asint(value.x); - FragColor = float4(1.0f, 0.0f, asfloat(i), 1.0f); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - value = stage_input.value; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/boolean-mix.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/boolean-mix.frag deleted file mode 100644 index f3e84898d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/boolean-mix.frag +++ /dev/null @@ -1,27 +0,0 @@ -static float2 FragColor; -static float2 x0; - -struct SPIRV_Cross_Input -{ - float2 x0 : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float2 FragColor : SV_Target0; -}; - -void frag_main() -{ - bool2 _27 = (x0.x > x0.y).xx; - FragColor = float2(_27.x ? float2(1.0f, 0.0f).x : float2(0.0f, 1.0f).x, _27.y ? float2(1.0f, 0.0f).y : float2(0.0f, 1.0f).y); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - x0 = stage_input.x0; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/builtins.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/builtins.frag deleted file mode 100644 index 922eca7c2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/builtins.frag +++ /dev/null @@ -1,33 +0,0 @@ -static float4 gl_FragCoord; -static float gl_FragDepth; -static float4 FragColor; -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; - float gl_FragDepth : SV_Depth; -}; - -void frag_main() -{ - FragColor = gl_FragCoord + vColor; - gl_FragDepth = 0.5f; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - vColor = stage_input.vColor; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_FragDepth = gl_FragDepth; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/bvec-operations.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/bvec-operations.frag deleted file mode 100644 index 2398d8c6a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/bvec-operations.frag +++ /dev/null @@ -1,29 +0,0 @@ -static float2 value; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 value : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - bool2 _25 = bool2(value.x == 0.0f, value.y == 0.0f); - bool2 bools1 = bool2(!_25.x, !_25.y); - bool2 bools2 = bool2(value.x <= float2(1.5f, 0.5f).x, value.y <= float2(1.5f, 0.5f).y); - FragColor = float4(1.0f, 0.0f, float(bools1.x), float(bools2.x)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - value = stage_input.value; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/clip-cull-distance.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/clip-cull-distance.frag deleted file mode 100644 index 52f1ac30b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/clip-cull-distance.frag +++ /dev/null @@ -1,30 +0,0 @@ -static float gl_ClipDistance[2]; -static float gl_CullDistance[1]; -static float FragColor; - -struct SPIRV_Cross_Input -{ - float2 gl_ClipDistance0 : SV_ClipDistance0; - float gl_CullDistance0 : SV_CullDistance0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = (gl_ClipDistance[0] + gl_CullDistance[0]) + gl_ClipDistance[1]; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_ClipDistance[0] = stage_input.gl_ClipDistance0.x; - gl_ClipDistance[1] = stage_input.gl_ClipDistance0.y; - gl_CullDistance[0] = stage_input.gl_CullDistance0.x; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/combined-texture-sampler-parameter.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/combined-texture-sampler-parameter.frag deleted file mode 100644 index 7fcff423b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/combined-texture-sampler-parameter.frag +++ /dev/null @@ -1,44 +0,0 @@ -Texture2D uSampler : register(t0); -SamplerState _uSampler_sampler : register(s0); -Texture2D uSamplerShadow : register(t1); -SamplerComparisonState _uSamplerShadow_sampler : register(s1); - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -float4 samp2(Texture2D s, SamplerState _s_sampler) -{ - return s.Sample(_s_sampler, 1.0f.xx) + s.Load(int3(int2(10, 10), 0)); -} - -float4 samp3(Texture2D s, SamplerState _s_sampler) -{ - return samp2(s, _s_sampler); -} - -float samp4(Texture2D s, SamplerComparisonState _s_sampler) -{ - return s.SampleCmp(_s_sampler, 1.0f.xxx.xy, 1.0f.xxx.z); -} - -float samp(Texture2D s0, SamplerState _s0_sampler, Texture2D s1, SamplerComparisonState _s1_sampler) -{ - return samp3(s0, _s0_sampler).x + samp4(s1, _s1_sampler); -} - -void frag_main() -{ - FragColor = samp(uSampler, _uSampler_sampler, uSamplerShadow, _uSamplerShadow_sampler); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/combined-texture-sampler-shadow.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/combined-texture-sampler-shadow.frag deleted file mode 100644 index af5b0b557..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/combined-texture-sampler-shadow.frag +++ /dev/null @@ -1,40 +0,0 @@ -Texture2D uDepth : register(t2); -SamplerComparisonState uSampler : register(s0); -SamplerState uSampler1 : register(s1); - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -float samp2(Texture2D t, SamplerComparisonState s) -{ - return t.SampleCmp(s, 1.0f.xxx.xy, 1.0f.xxx.z); -} - -float samp3(Texture2D t, SamplerState s) -{ - return t.Sample(s, 1.0f.xx).x; -} - -float samp(Texture2D t, SamplerComparisonState s, SamplerState s1) -{ - float r0 = samp2(t, s); - float r1 = samp3(t, s1); - return r0 + r1; -} - -void frag_main() -{ - FragColor = samp(uDepth, uSampler, uSampler1); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index d5ccb9b98..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,40 +0,0 @@ -RWByteAddressBuffer _34 : register(u0); -Texture2D Buf : register(t1); -SamplerState _Buf_sampler : register(s1); - -static float4 gl_FragCoord; -static int vIn; -static int vIn2; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - nointerpolation int vIn : TEXCOORD0; - nointerpolation int vIn2 : TEXCOORD1; - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int4 coords = Buf.Load(int3(int2(gl_FragCoord.xy), 0)); - float4 foo = asfloat(_34.Load4((coords.x % 16) * 16 + 0)); - int c = vIn * vIn; - int d = vIn2 * vIn2; - FragColor = (foo + foo) + asfloat(_34.Load4((c + d) * 16 + 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - vIn = stage_input.vIn; - vIn2 = stage_input.vIn2; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/constant-composites.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/constant-composites.frag deleted file mode 100644 index 306ca5cad..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/constant-composites.frag +++ /dev/null @@ -1,38 +0,0 @@ -struct Foo -{ - float a; - float b; -}; - -static const float _16[4] = { 1.0f, 4.0f, 3.0f, 2.0f }; -static const Foo _24 = { 10.0f, 20.0f }; -static const Foo _27 = { 30.0f, 40.0f }; -static const Foo _28[2] = { { 10.0f, 20.0f }, { 30.0f, 40.0f } }; - -static float4 FragColor; -static int _line; - -struct SPIRV_Cross_Input -{ - nointerpolation int _line : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _16[_line].xxxx; - FragColor += (_28[_line].a * _28[1 - _line].a).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - _line = stage_input._line; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 6a31ce048..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,56 +0,0 @@ -Texture2D uSampler : register(t0); -SamplerState _uSampler_sampler : register(s0); - -static float4 FragColor; -static float4 vInput; - -struct SPIRV_Cross_Input -{ - float4 vInput : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = vInput; - float4 t = uSampler.Sample(_uSampler_sampler, vInput.xy); - float4 d0 = ddx(vInput); - float4 d1 = ddy(vInput); - float4 d2 = fwidth(vInput); - float4 d3 = ddx_coarse(vInput); - float4 d4 = ddy_coarse(vInput); - float4 d5 = fwidth(vInput); - float4 d6 = ddx_fine(vInput); - float4 d7 = ddy_fine(vInput); - float4 d8 = fwidth(vInput); - float _56_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vInput.zw); - float2 _56 = _56_tmp.xx; - float2 lod = _56; - if (vInput.y > 10.0f) - { - FragColor += t; - FragColor += d0; - FragColor += d1; - FragColor += d2; - FragColor += d3; - FragColor += d4; - FragColor += d5; - FragColor += d6; - FragColor += d7; - FragColor += d8; - FragColor += lod.xyxy; - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vInput = stage_input.vInput; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/demote-to-helper.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/demote-to-helper.frag deleted file mode 100644 index 743a4228b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/demote-to-helper.frag +++ /dev/null @@ -1,9 +0,0 @@ -void frag_main() -{ - discard; -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/depth-greater-than.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/depth-greater-than.frag deleted file mode 100644 index b9f50db00..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/depth-greater-than.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float gl_FragDepth; -struct SPIRV_Cross_Output -{ - float gl_FragDepth : SV_DepthGreaterEqual; -}; - -void frag_main() -{ - gl_FragDepth = 0.5f; -} - -[earlydepthstencil] -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_FragDepth = gl_FragDepth; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/depth-less-than.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/depth-less-than.frag deleted file mode 100644 index a702fd9f8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/depth-less-than.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float gl_FragDepth; -struct SPIRV_Cross_Output -{ - float gl_FragDepth : SV_DepthLessEqual; -}; - -void frag_main() -{ - gl_FragDepth = 0.5f; -} - -[earlydepthstencil] -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_FragDepth = gl_FragDepth; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/dual-source-blending.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/dual-source-blending.frag deleted file mode 100644 index 961e80001..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/dual-source-blending.frag +++ /dev/null @@ -1,23 +0,0 @@ -static float4 FragColor0; -static float4 FragColor1; - -struct SPIRV_Cross_Output -{ - float4 FragColor0 : SV_Target0; - float4 FragColor1 : SV_Target1; -}; - -void frag_main() -{ - FragColor0 = 1.0f.xxxx; - FragColor1 = 2.0f.xxxx; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor0 = FragColor0; - stage_output.FragColor1 = FragColor1; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/early-fragment-test.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/early-fragment-test.frag deleted file mode 100644 index ae2569d5c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/early-fragment-test.frag +++ /dev/null @@ -1,9 +0,0 @@ -void frag_main() -{ -} - -[earlydepthstencil] -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index 12e1e7f5f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,44 +0,0 @@ -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = 0.0f.xxxx; - int i = 0; - int _36; - for (;;) - { - if (i < 3) - { - int a = i; - FragColor[a] += float(i); - if (false) - { - _36 = 1; - } - else - { - int _41 = i; - i = _41 + 1; - _36 = _41; - } - continue; - } - else - { - break; - } - } -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/fp16-packing.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/fp16-packing.frag deleted file mode 100644 index d87828225..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/fp16-packing.frag +++ /dev/null @@ -1,44 +0,0 @@ -static float2 FP32Out; -static uint FP16; -static uint FP16Out; -static float2 FP32; - -struct SPIRV_Cross_Input -{ - nointerpolation uint FP16 : TEXCOORD0; - nointerpolation float2 FP32 : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float2 FP32Out : SV_Target0; - uint FP16Out : SV_Target1; -}; - -uint SPIRV_Cross_packHalf2x16(float2 value) -{ - uint2 Packed = f32tof16(value); - return Packed.x | (Packed.y << 16); -} - -float2 SPIRV_Cross_unpackHalf2x16(uint value) -{ - return f16tof32(uint2(value & 0xffff, value >> 16)); -} - -void frag_main() -{ - FP32Out = SPIRV_Cross_unpackHalf2x16(FP16); - FP16Out = SPIRV_Cross_packHalf2x16(FP32); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - FP16 = stage_input.FP16; - FP32 = stage_input.FP32; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FP32Out = FP32Out; - stage_output.FP16Out = FP16Out; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/front-facing.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/front-facing.frag deleted file mode 100644 index 4ed09a2bd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/front-facing.frag +++ /dev/null @@ -1,39 +0,0 @@ -static bool gl_FrontFacing; -static float4 FragColor; -static float4 vA; -static float4 vB; - -struct SPIRV_Cross_Input -{ - float4 vA : TEXCOORD0; - float4 vB : TEXCOORD1; - bool gl_FrontFacing : SV_IsFrontFace; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - if (gl_FrontFacing) - { - FragColor = vA; - } - else - { - FragColor = vB; - } -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FrontFacing = stage_input.gl_FrontFacing; - vA = stage_input.vA; - vB = stage_input.vB; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/image-query-selective.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/image-query-selective.frag deleted file mode 100644 index 25c12da66..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/image-query-selective.frag +++ /dev/null @@ -1,146 +0,0 @@ -Texture1D uSampler1DUint : register(t0); -SamplerState _uSampler1DUint_sampler : register(s0); -Texture1D uSampler1DInt : register(t0); -SamplerState _uSampler1DInt_sampler : register(s0); -Texture1D uSampler1DFloat : register(t0); -SamplerState _uSampler1DFloat_sampler : register(s0); -Texture2DArray uSampler2DArray : register(t2); -SamplerState _uSampler2DArray_sampler : register(s2); -Texture3D uSampler3D : register(t3); -SamplerState _uSampler3D_sampler : register(s3); -TextureCube uSamplerCube : register(t4); -SamplerState _uSamplerCube_sampler : register(s4); -TextureCubeArray uSamplerCubeArray : register(t5); -SamplerState _uSamplerCubeArray_sampler : register(s5); -Buffer uSamplerBuffer : register(t6); -Texture2DMS uSamplerMS : register(t7); -SamplerState _uSamplerMS_sampler : register(s7); -Texture2DMSArray uSamplerMSArray : register(t8); -SamplerState _uSamplerMSArray_sampler : register(s8); -Texture2D uSampler2D : register(t1); -SamplerState _uSampler2D_sampler : register(s1); - -uint SPIRV_Cross_textureSize(Texture1D Tex, uint Level, out uint Param) -{ - uint ret; - Tex.GetDimensions(Level, ret.x, Param); - return ret; -} - -uint SPIRV_Cross_textureSize(Texture1D Tex, uint Level, out uint Param) -{ - uint ret; - Tex.GetDimensions(Level, ret.x, Param); - return ret; -} - -uint SPIRV_Cross_textureSize(Texture1D Tex, uint Level, out uint Param) -{ - uint ret; - Tex.GetDimensions(Level, ret.x, Param); - return ret; -} - -uint2 SPIRV_Cross_textureSize(Texture2D Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(Texture2DArray Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(Texture3D Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); - return ret; -} - -uint SPIRV_Cross_textureSize(Buffer Tex, uint Level, out uint Param) -{ - uint ret; - Tex.GetDimensions(ret.x); - Param = 0u; - return ret; -} - -uint2 SPIRV_Cross_textureSize(TextureCube Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(TextureCubeArray Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); - return ret; -} - -uint2 SPIRV_Cross_textureSize(Texture2DMS Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(ret.x, ret.y, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(Texture2DMSArray Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(ret.x, ret.y, ret.z, Param); - return ret; -} - -void frag_main() -{ - uint _17_dummy_parameter; - int a = int(SPIRV_Cross_textureSize(uSampler1DUint, uint(0), _17_dummy_parameter)); - uint _24_dummy_parameter; - a = int(SPIRV_Cross_textureSize(uSampler1DInt, uint(0), _24_dummy_parameter)); - uint _32_dummy_parameter; - a = int(SPIRV_Cross_textureSize(uSampler1DFloat, uint(0), _32_dummy_parameter)); - uint _42_dummy_parameter; - int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _42_dummy_parameter)); - uint _50_dummy_parameter; - int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _50_dummy_parameter)); - uint _60_dummy_parameter; - int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _60_dummy_parameter)); - uint _68_dummy_parameter; - int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _68_dummy_parameter)); - uint _76_dummy_parameter; - int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _76_dummy_parameter)); - uint _84_dummy_parameter; - int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _84_dummy_parameter)); - uint _92_dummy_parameter; - int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _92_dummy_parameter)); - int _100; - SPIRV_Cross_textureSize(uSampler2D, 0u, _100); - int l1 = int(_100); - int _104; - SPIRV_Cross_textureSize(uSampler2DArray, 0u, _104); - int l2 = int(_104); - int _108; - SPIRV_Cross_textureSize(uSampler3D, 0u, _108); - int l3 = int(_108); - int _112; - SPIRV_Cross_textureSize(uSamplerCube, 0u, _112); - int l4 = int(_112); - int _116; - SPIRV_Cross_textureSize(uSamplerMS, 0u, _116); - int s0 = int(_116); - int _120; - SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _120); - int s1 = int(_120); -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/image-query.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/image-query.frag deleted file mode 100644 index 71cefc103..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/image-query.frag +++ /dev/null @@ -1,132 +0,0 @@ -Texture1D uSampler1D : register(t0); -SamplerState _uSampler1D_sampler : register(s0); -Texture2D uSampler2D : register(t1); -SamplerState _uSampler2D_sampler : register(s1); -Texture2DArray uSampler2DArray : register(t2); -SamplerState _uSampler2DArray_sampler : register(s2); -Texture3D uSampler3D : register(t3); -SamplerState _uSampler3D_sampler : register(s3); -TextureCube uSamplerCube : register(t4); -SamplerState _uSamplerCube_sampler : register(s4); -TextureCubeArray uSamplerCubeArray : register(t5); -SamplerState _uSamplerCubeArray_sampler : register(s5); -Buffer uSamplerBuffer : register(t6); -Texture2DMS uSamplerMS : register(t7); -SamplerState _uSamplerMS_sampler : register(s7); -Texture2DMSArray uSamplerMSArray : register(t8); -SamplerState _uSamplerMSArray_sampler : register(s8); - -uint SPIRV_Cross_textureSize(Texture1D Tex, uint Level, out uint Param) -{ - uint ret; - Tex.GetDimensions(Level, ret.x, Param); - return ret; -} - -uint2 SPIRV_Cross_textureSize(Texture2D Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(Texture2DArray Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(Texture3D Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); - return ret; -} - -uint SPIRV_Cross_textureSize(Buffer Tex, uint Level, out uint Param) -{ - uint ret; - Tex.GetDimensions(ret.x); - Param = 0u; - return ret; -} - -uint2 SPIRV_Cross_textureSize(TextureCube Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(TextureCubeArray Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); - return ret; -} - -uint2 SPIRV_Cross_textureSize(Texture2DMS Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(ret.x, ret.y, Param); - return ret; -} - -uint3 SPIRV_Cross_textureSize(Texture2DMSArray Tex, uint Level, out uint Param) -{ - uint3 ret; - Tex.GetDimensions(ret.x, ret.y, ret.z, Param); - return ret; -} - -void frag_main() -{ - uint _17_dummy_parameter; - int a = int(SPIRV_Cross_textureSize(uSampler1D, uint(0), _17_dummy_parameter)); - uint _27_dummy_parameter; - int2 b = int2(SPIRV_Cross_textureSize(uSampler2D, uint(0), _27_dummy_parameter)); - uint _37_dummy_parameter; - int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _37_dummy_parameter)); - uint _45_dummy_parameter; - int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _45_dummy_parameter)); - uint _53_dummy_parameter; - int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _53_dummy_parameter)); - uint _61_dummy_parameter; - int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _61_dummy_parameter)); - uint _69_dummy_parameter; - int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _69_dummy_parameter)); - uint _77_dummy_parameter; - int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _77_dummy_parameter)); - uint _85_dummy_parameter; - int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _85_dummy_parameter)); - int _89; - SPIRV_Cross_textureSize(uSampler1D, 0u, _89); - int l0 = int(_89); - int _93; - SPIRV_Cross_textureSize(uSampler2D, 0u, _93); - int l1 = int(_93); - int _97; - SPIRV_Cross_textureSize(uSampler2DArray, 0u, _97); - int l2 = int(_97); - int _101; - SPIRV_Cross_textureSize(uSampler3D, 0u, _101); - int l3 = int(_101); - int _105; - SPIRV_Cross_textureSize(uSamplerCube, 0u, _105); - int l4 = int(_105); - int _109; - SPIRV_Cross_textureSize(uSamplerCubeArray, 0u, _109); - int l5 = int(_109); - int _113; - SPIRV_Cross_textureSize(uSamplerMS, 0u, _113); - int s0 = int(_113); - int _117; - SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _117); - int s1 = int(_117); -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/input-attachment-ms.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/input-attachment-ms.frag deleted file mode 100644 index 130b79965..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/input-attachment-ms.frag +++ /dev/null @@ -1,37 +0,0 @@ -Texture2DMS uSubpass0 : register(t0); -Texture2DMS uSubpass1 : register(t1); - -static float4 gl_FragCoord; -static int gl_SampleID; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; - uint gl_SampleID : SV_SampleIndex; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float4 load_subpasses(Texture2DMS uInput) -{ - return uInput.Load(int2(gl_FragCoord.xy), gl_SampleID); -} - -void frag_main() -{ - FragColor = (uSubpass0.Load(int2(gl_FragCoord.xy), 1) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + load_subpasses(uSubpass0); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - gl_SampleID = stage_input.gl_SampleID; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/input-attachment.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/input-attachment.frag deleted file mode 100644 index 0b815ae08..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/input-attachment.frag +++ /dev/null @@ -1,34 +0,0 @@ -Texture2D uSubpass0 : register(t0); -Texture2D uSubpass1 : register(t1); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float4 load_subpasses(Texture2D uInput) -{ - return uInput.Load(int3(int2(gl_FragCoord.xy), 0)); -} - -void frag_main() -{ - FragColor = uSubpass0.Load(int3(int2(gl_FragCoord.xy), 0)) + load_subpasses(uSubpass1); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/io-block.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/io-block.frag deleted file mode 100644 index 52c1f518b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/io-block.frag +++ /dev/null @@ -1,28 +0,0 @@ -static float4 FragColor; - -struct VertexOut -{ - float4 a : TEXCOORD1; - float4 b : TEXCOORD2; -}; - -static VertexOut _12; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _12.a + _12.b; -} - -SPIRV_Cross_Output main(in VertexOut stage_input_12) -{ - _12 = stage_input_12; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/lut-promotion.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/lut-promotion.frag deleted file mode 100644 index d148bc12c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/lut-promotion.frag +++ /dev/null @@ -1,55 +0,0 @@ -static const float _16[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f }; -static const float4 _60[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx }; -static const float4 _104[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx }; - -static float FragColor; -static int index; - -struct SPIRV_Cross_Input -{ - nointerpolation int index : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _16[index]; - if (index < 10) - { - FragColor += _16[index ^ 1]; - } - else - { - FragColor += _16[index & 1]; - } - if (index > 30) - { - FragColor += _60[index & 3].y; - } - else - { - FragColor += _60[index & 1].x; - } - float4 foobar[4] = _60; - if (index > 30) - { - foobar[1].z = 20.0f; - } - FragColor += foobar[index & 3].z; - float4 baz[4] = _60; - baz = _104; - FragColor += baz[index & 3].z; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - index = stage_input.index; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/matrix-input.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/matrix-input.frag deleted file mode 100644 index 92d87d396..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/matrix-input.frag +++ /dev/null @@ -1,26 +0,0 @@ -static float4 FragColor; -static float4x4 m; - -struct SPIRV_Cross_Input -{ - float4x4 m : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = ((m[0] + m[1]) + m[2]) + m[3]; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - m = stage_input.m; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/mod.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/mod.frag deleted file mode 100644 index 1da8f21e4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/mod.frag +++ /dev/null @@ -1,71 +0,0 @@ -static float4 a4; -static float4 b4; -static float3 a3; -static float3 b3; -static float2 a2; -static float2 b2; -static float a1; -static float b1; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 a4 : TEXCOORD0; - float3 a3 : TEXCOORD1; - float2 a2 : TEXCOORD2; - float a1 : TEXCOORD3; - float4 b4 : TEXCOORD4; - float3 b3 : TEXCOORD5; - float2 b2 : TEXCOORD6; - float b1 : TEXCOORD7; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float mod(float x, float y) -{ - return x - y * floor(x / y); -} - -float2 mod(float2 x, float2 y) -{ - return x - y * floor(x / y); -} - -float3 mod(float3 x, float3 y) -{ - return x - y * floor(x / y); -} - -float4 mod(float4 x, float4 y) -{ - return x - y * floor(x / y); -} - -void frag_main() -{ - float4 m0 = mod(a4, b4); - float3 m1 = mod(a3, b3); - float2 m2 = mod(a2, b2); - float m3 = mod(a1, b1); - FragColor = ((m0 + m1.xyzx) + m2.xyxy) + m3.xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - a4 = stage_input.a4; - b4 = stage_input.b4; - a3 = stage_input.a3; - b3 = stage_input.b3; - a2 = stage_input.a2; - b2 = stage_input.b2; - a1 = stage_input.a1; - b1 = stage_input.b1; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/mrt.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/mrt.frag deleted file mode 100644 index e69e91196..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/mrt.frag +++ /dev/null @@ -1,31 +0,0 @@ -static float4 RT0; -static float4 RT1; -static float4 RT2; -static float4 RT3; - -struct SPIRV_Cross_Output -{ - float4 RT0 : SV_Target0; - float4 RT1 : SV_Target1; - float4 RT2 : SV_Target2; - float4 RT3 : SV_Target3; -}; - -void frag_main() -{ - RT0 = 1.0f.xxxx; - RT1 = 2.0f.xxxx; - RT2 = 3.0f.xxxx; - RT3 = 4.0f.xxxx; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.RT0 = RT0; - stage_output.RT1 = RT1; - stage_output.RT2 = RT2; - stage_output.RT3 = RT3; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/no-return.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/no-return.frag deleted file mode 100644 index 3b50282fe..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/no-return.frag +++ /dev/null @@ -1,8 +0,0 @@ -void frag_main() -{ -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/no-return2.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/no-return2.frag deleted file mode 100644 index a22ffa772..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/no-return2.frag +++ /dev/null @@ -1,17 +0,0 @@ -static float4 vColor; - -struct SPIRV_Cross_Input -{ - float4 vColor : TEXCOORD0; -}; - -void frag_main() -{ - float4 v = vColor; -} - -void main(SPIRV_Cross_Input stage_input) -{ - vColor = stage_input.vColor; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag deleted file mode 100644 index a8594bf29..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag +++ /dev/null @@ -1,52 +0,0 @@ -struct UBO_1_1 -{ - float4 v[64]; -}; - -ConstantBuffer ubos[] : register(b0, space3); -ByteAddressBuffer ssbos[] : register(t0, space4); -Texture2D uSamplers[] : register(t0, space0); -SamplerState uSamps[] : register(s0, space2); -Texture2D uCombinedSamplers[] : register(t0, space1); -SamplerState _uCombinedSamplers_sampler[] : register(s0, space1); - -static int vIndex; -static float4 FragColor; -static float2 vUV; - -struct SPIRV_Cross_Input -{ - nointerpolation int vIndex : TEXCOORD0; - float2 vUV : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - int i = vIndex; - int _23 = i + 10; - int _34 = i + 40; - FragColor = uSamplers[NonUniformResourceIndex(_23)].Sample(uSamps[NonUniformResourceIndex(_34)], vUV); - int _50 = i + 10; - FragColor = uCombinedSamplers[NonUniformResourceIndex(_50)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_50)], vUV); - int _66 = i + 20; - int _70 = i + 40; - FragColor += ubos[NonUniformResourceIndex(_66)].v[_70]; - int _84 = i + 50; - int _88 = i + 60; - FragColor += asfloat(ssbos[NonUniformResourceIndex(_84)].Load4(_88 * 16 + 0)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIndex = stage_input.vIndex; - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag deleted file mode 100644 index bb5b9056e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/partial-write-preserve.frag +++ /dev/null @@ -1,76 +0,0 @@ -struct B -{ - float a; - float b; -}; - -static const B _80 = { 10.0f, 20.0f }; - -cbuffer UBO : register(b0) -{ - int _42_some_value : packoffset(c0); -}; - - -void partial_inout(inout float4 x) -{ - x.x = 10.0f; -} - -void complete_inout(out float4 x) -{ - x = 50.0f.xxxx; -} - -void branchy_inout(inout float4 v) -{ - v.y = 20.0f; - if (_42_some_value == 20) - { - v = 50.0f.xxxx; - } -} - -void branchy_inout_2(out float4 v) -{ - if (_42_some_value == 20) - { - v = 50.0f.xxxx; - } - else - { - v = 70.0f.xxxx; - } - v.y = 20.0f; -} - -void partial_inout(inout B b) -{ - b.b = 40.0f; -} - -void frag_main() -{ - float4 a = 10.0f.xxxx; - float4 param = a; - partial_inout(param); - a = param; - float4 param_1; - complete_inout(param_1); - a = param_1; - float4 param_2 = a; - branchy_inout(param_2); - a = param_2; - float4 param_3; - branchy_inout_2(param_3); - a = param_3; - B b = _80; - B param_4 = b; - partial_inout(param_4); - b = param_4; -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag deleted file mode 100644 index 8923f96a7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag +++ /dev/null @@ -1,24 +0,0 @@ -RWByteAddressBuffer _9 : register(u6, space0); -globallycoherent RasterizerOrderedByteAddressBuffer _42 : register(u3, space0); -RasterizerOrderedByteAddressBuffer _52 : register(u4, space0); -RWTexture2D img4 : register(u5, space0); -RasterizerOrderedTexture2D img : register(u0, space0); -RasterizerOrderedTexture2D img3 : register(u2, space0); -RasterizerOrderedTexture2D img2 : register(u1, space0); - -void frag_main() -{ - _9.Store(0, uint(0)); - img4[int2(1, 1)] = float4(1.0f, 0.0f, 0.0f, 1.0f); - img[int2(0, 0)] = img3[int2(0, 0)]; - uint _39; - InterlockedAdd(img2[int2(0, 0)], 1u, _39); - _42.Store(0, uint(int(_42.Load(0)) + 42)); - uint _55; - _42.InterlockedAnd(4, _52.Load(0), _55); -} - -void main() -{ - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/point-coord-compat.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/point-coord-compat.frag deleted file mode 100644 index 629153982..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/point-coord-compat.frag +++ /dev/null @@ -1,19 +0,0 @@ -static float2 FragColor; - -struct SPIRV_Cross_Output -{ - float2 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float2(0.5f, 0.5f); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/query-lod.desktop.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/query-lod.desktop.frag deleted file mode 100644 index a9d4bd83d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/query-lod.desktop.frag +++ /dev/null @@ -1,31 +0,0 @@ -Texture2D uSampler : register(t0); -SamplerState _uSampler_sampler : register(s0); - -static float4 FragColor; -static float2 vTexCoord; - -struct SPIRV_Cross_Input -{ - float2 vTexCoord : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float _19_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vTexCoord); - float2 _19 = _19_tmp.xx; - FragColor = _19.xyxy; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vTexCoord = stage_input.vTexCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/resources.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/resources.frag deleted file mode 100644 index 2a3b2be51..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/resources.frag +++ /dev/null @@ -1,44 +0,0 @@ -cbuffer CBuffer : register(b3) -{ - float4 cbuf_a : packoffset(c0); -}; - -cbuffer PushMe -{ - float4 registers_d : packoffset(c0); -}; - -Texture2D uSampledImage : register(t4); -SamplerState _uSampledImage_sampler : register(s4); -Texture2D uTexture : register(t5); -SamplerState uSampler : register(s6); - -static float2 vTex; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 vTex : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 c0 = uSampledImage.Sample(_uSampledImage_sampler, vTex); - float4 c1 = uTexture.Sample(uSampler, vTex); - float4 c2 = cbuf_a + registers_d; - FragColor = (c0 + c1) + c2; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vTex = stage_input.vTex; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/row-major-layout-in-struct.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/row-major-layout-in-struct.frag deleted file mode 100644 index 5fc45b2b3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/row-major-layout-in-struct.frag +++ /dev/null @@ -1,47 +0,0 @@ -struct NonFoo -{ - float4x4 v; - float4x4 w; -}; - -struct Foo -{ - row_major float4x4 v; - row_major float4x4 w; -}; - -cbuffer UBO : register(b0) -{ - Foo _17_foo : packoffset(c0); -}; - - -static float4 FragColor; -static float4 vUV; - -struct SPIRV_Cross_Input -{ - float4 vUV : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - NonFoo f; - f.v = _17_foo.v; - f.w = _17_foo.w; - FragColor = mul(mul(vUV, f.w), f.v); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUV = stage_input.vUV; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sample-cmp-level-zero.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sample-cmp-level-zero.frag deleted file mode 100644 index b6df0019a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sample-cmp-level-zero.frag +++ /dev/null @@ -1,51 +0,0 @@ -Texture2D uSampler2D : register(t0); -SamplerComparisonState _uSampler2D_sampler : register(s0); -Texture2DArray uSampler2DArray : register(t1); -SamplerComparisonState _uSampler2DArray_sampler : register(s1); -TextureCube uSamplerCube : register(t2); -SamplerComparisonState _uSamplerCube_sampler : register(s2); -TextureCubeArray uSamplerCubeArray : register(t3); -SamplerComparisonState _uSamplerCubeArray_sampler : register(s3); - -static float3 vUVRef; -static float4 vDirRef; -static float FragColor; - -struct SPIRV_Cross_Input -{ - float3 vUVRef : TEXCOORD0; - float4 vDirRef : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - float s0 = uSampler2D.SampleCmp(_uSampler2D_sampler, vUVRef.xy, vUVRef.z, int2(-1, -1)); - float s1 = uSampler2DArray.SampleCmp(_uSampler2DArray_sampler, vDirRef.xyz, vDirRef.w, int2(-1, -1)); - float s2 = uSamplerCube.SampleCmp(_uSamplerCube_sampler, vDirRef.xyz, vDirRef.w); - float s3 = uSamplerCubeArray.SampleCmp(_uSamplerCubeArray_sampler, vDirRef, 0.5f); - float l0 = uSampler2D.SampleCmpLevelZero(_uSampler2D_sampler, vUVRef.xy, vUVRef.z, int2(-1, -1)); - float l1 = uSampler2DArray.SampleCmpLevelZero(_uSampler2DArray_sampler, vDirRef.xyz, vDirRef.w, int2(-1, -1)); - float l2 = uSamplerCube.SampleCmpLevelZero(_uSamplerCube_sampler, vDirRef.xyz, vDirRef.w); - float4 _80 = vDirRef; - _80.z = vDirRef.w; - float p0 = uSampler2D.SampleCmp(_uSampler2D_sampler, _80.xy / _80.z, vDirRef.z / _80.z, int2(1, 1)); - float4 _87 = vDirRef; - _87.z = vDirRef.w; - float p1 = uSampler2D.SampleCmpLevelZero(_uSampler2D_sampler, _87.xy / _87.z, vDirRef.z / _87.z, int2(1, 1)); - FragColor = (((((((s0 + s1) + s2) + s3) + l0) + l1) + l2) + p0) + p1; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vUVRef = stage_input.vUVRef; - vDirRef = stage_input.vDirRef; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sampler-array.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sampler-array.frag deleted file mode 100644 index e941357d2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sampler-array.frag +++ /dev/null @@ -1,44 +0,0 @@ -Texture2D uCombined[4] : register(t0); -SamplerState _uCombined_sampler[4] : register(s0); -Texture2D uTex[4] : register(t4); -SamplerState uSampler[4] : register(s8); -RWTexture2D uImage[8] : register(u12); - -static float4 gl_FragCoord; -static float2 vTex; -static int vIndex; - -struct SPIRV_Cross_Input -{ - float2 vTex : TEXCOORD0; - nointerpolation int vIndex : TEXCOORD1; - float4 gl_FragCoord : SV_Position; -}; - -float4 sample_in_function(Texture2D samp, SamplerState _samp_sampler) -{ - return samp.Sample(_samp_sampler, vTex); -} - -float4 sample_in_function2(Texture2D tex, SamplerState samp) -{ - return tex.Sample(samp, vTex); -} - -void frag_main() -{ - float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex); - color += uTex[vIndex].Sample(uSampler[vIndex], vTex); - int _72 = vIndex + 1; - color += sample_in_function(uCombined[_72], _uCombined_sampler[_72]); - color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]); - uImage[vIndex][int2(gl_FragCoord.xy)] = color; -} - -void main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - vTex = stage_input.vTex; - vIndex = stage_input.vIndex; - frag_main(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sampler-image-arrays.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sampler-image-arrays.frag deleted file mode 100644 index 856f04cf4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/sampler-image-arrays.frag +++ /dev/null @@ -1,54 +0,0 @@ -Texture2D uSampler[4] : register(t0); -SamplerState _uSampler_sampler[4] : register(s0); -Texture2D uTextures[4] : register(t8); -SamplerState uSamplers[4] : register(s4); - -static int vIndex; -static float2 vTex; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - nointerpolation float2 vTex : TEXCOORD0; - nointerpolation int vIndex : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -float4 sample_from_global() -{ - return uSampler[vIndex].Sample(_uSampler_sampler[vIndex], vTex + 0.100000001490116119384765625f.xx); -} - -float4 sample_from_argument(Texture2D samplers[4], SamplerState _samplers_sampler[4]) -{ - return samplers[vIndex].Sample(_samplers_sampler[vIndex], vTex + 0.20000000298023223876953125f.xx); -} - -float4 sample_single_from_argument(Texture2D samp, SamplerState _samp_sampler) -{ - return samp.Sample(_samp_sampler, vTex + 0.300000011920928955078125f.xx); -} - -void frag_main() -{ - FragColor = 0.0f.xxxx; - FragColor += uTextures[2].Sample(uSamplers[1], vTex); - FragColor += uSampler[vIndex].Sample(_uSampler_sampler[vIndex], vTex); - FragColor += sample_from_global(); - FragColor += sample_from_argument(uSampler, _uSampler_sampler); - FragColor += sample_single_from_argument(uSampler[3], _uSampler_sampler[3]); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIndex = stage_input.vIndex; - vTex = stage_input.vTex; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/scalar-refract-reflect.frag deleted file mode 100644 index 0fb694c54..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,49 +0,0 @@ -static float FragColor; -static float3 vRefract; - -struct SPIRV_Cross_Input -{ - float3 vRefract : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -float SPIRV_Cross_Reflect(float i, float n) -{ - return i - 2.0 * dot(n, i) * n; -} - -float SPIRV_Cross_Refract(float i, float n, float eta) -{ - float NoI = n * i; - float NoI2 = NoI * NoI; - float k = 1.0 - eta * eta * (1.0 - NoI2); - if (k < 0.0) - { - return 0.0; - } - else - { - return eta * i - (eta * NoI + sqrt(k)) * n; - } -} - -void frag_main() -{ - FragColor = SPIRV_Cross_Refract(vRefract.x, vRefract.y, vRefract.z); - FragColor += SPIRV_Cross_Reflect(vRefract.x, vRefract.y); - FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; - FragColor += reflect(vRefract.xy, vRefract.zy).y; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vRefract = stage_input.vRefract; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag deleted file mode 100644 index 08d8b0e18..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag +++ /dev/null @@ -1,32 +0,0 @@ -uniform sampler2D uSamp; -uniform sampler2D SPIRV_Cross_CombineduTuS; - -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : COLOR0; -}; - -float4 samp(sampler2D uSamp_1) -{ - return tex2D(uSamp_1, 0.5f.xx); -} - -float4 samp_1(sampler2D SPIRV_Cross_CombinedTS) -{ - return tex2D(SPIRV_Cross_CombinedTS, 0.5f.xx); -} - -void frag_main() -{ - FragColor = samp(uSamp) + samp_1(SPIRV_Cross_CombineduTuS); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = float4(FragColor); - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/spec-constant-block-size.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/spec-constant-block-size.frag deleted file mode 100644 index 415886dd3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/spec-constant-block-size.frag +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 2 -#endif -static const int Value = SPIRV_CROSS_CONSTANT_ID_10; - -cbuffer SpecConstArray : register(b0) -{ - float4 _15_samples[Value] : packoffset(c0); -}; - - -static float4 FragColor; -static int Index; - -struct SPIRV_Cross_Input -{ - nointerpolation int Index : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = _15_samples[Index]; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - Index = stage_input.Index; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/spec-constant-ternary.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/spec-constant-ternary.frag deleted file mode 100644 index 942da54f0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/spec-constant-ternary.frag +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 10u -#endif -static const uint s = SPIRV_CROSS_CONSTANT_ID_0; -static const bool _13 = (s > 20u); -static const uint f = _13 ? 30u : 50u; - -static float FragColor; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = float(f); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/switch-unsigned-case.frag deleted file mode 100644 index d7ec92f0a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,38 +0,0 @@ -cbuffer Buff : register(b0) -{ - uint _15_TestVal : packoffset(c0); -}; - - -static float4 fsout_Color; - -struct SPIRV_Cross_Output -{ - float4 fsout_Color : SV_Target0; -}; - -void frag_main() -{ - fsout_Color = 1.0f.xxxx; - switch (_15_TestVal) - { - case 0u: - { - fsout_Color = 0.100000001490116119384765625f.xxxx; - break; - } - case 1u: - { - fsout_Color = 0.20000000298023223876953125f.xxxx; - break; - } - } -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.fsout_Color = fsout_Color; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/swizzle-scalar.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/swizzle-scalar.frag deleted file mode 100644 index ab310b82f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/swizzle-scalar.frag +++ /dev/null @@ -1,41 +0,0 @@ -static float4 Float; -static float vFloat; -static int4 Int; -static int vInt; -static float4 Float2; -static int4 Int2; - -struct SPIRV_Cross_Input -{ - nointerpolation float vFloat : TEXCOORD0; - nointerpolation int vInt : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 Float : SV_Target0; - int4 Int : SV_Target1; - float4 Float2 : SV_Target2; - int4 Int2 : SV_Target3; -}; - -void frag_main() -{ - Float = vFloat.xxxx * 2.0f; - Int = vInt.xxxx * int4(2, 2, 2, 2); - Float2 = 10.0f.xxxx; - Int2 = int4(10, 10, 10, 10); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vFloat = stage_input.vFloat; - vInt = stage_input.vInt; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.Float = Float; - stage_output.Int = Int; - stage_output.Float2 = Float2; - stage_output.Int2 = Int2; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/tex-sampling-ms.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/tex-sampling-ms.frag deleted file mode 100644 index 143531538..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/tex-sampling-ms.frag +++ /dev/null @@ -1,32 +0,0 @@ -Texture2DMS uTex : register(t0); -SamplerState _uTex_sampler : register(s0); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uTex.Load(int2(gl_FragCoord.xy), 0); - FragColor += uTex.Load(int2(gl_FragCoord.xy), 1); - FragColor += uTex.Load(int2(gl_FragCoord.xy), 2); - FragColor += uTex.Load(int2(gl_FragCoord.xy), 3); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/tex-sampling.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/tex-sampling.frag deleted file mode 100644 index 583217511..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/tex-sampling.frag +++ /dev/null @@ -1,106 +0,0 @@ -Texture1D tex1d : register(t0); -SamplerState _tex1d_sampler : register(s0); -Texture2D tex2d : register(t1); -SamplerState _tex2d_sampler : register(s1); -Texture3D tex3d : register(t2); -SamplerState _tex3d_sampler : register(s2); -TextureCube texCube : register(t3); -SamplerState _texCube_sampler : register(s3); -Texture1D tex1dShadow : register(t4); -SamplerComparisonState _tex1dShadow_sampler : register(s4); -Texture2D tex2dShadow : register(t5); -SamplerComparisonState _tex2dShadow_sampler : register(s5); -TextureCube texCubeShadow : register(t6); -SamplerComparisonState _texCubeShadow_sampler : register(s6); -Texture1DArray tex1dArray : register(t7); -SamplerState _tex1dArray_sampler : register(s7); -Texture2DArray tex2dArray : register(t8); -SamplerState _tex2dArray_sampler : register(s8); -TextureCubeArray texCubeArray : register(t9); -SamplerState _texCubeArray_sampler : register(s9); -Texture2D separateTex2d : register(t12); -SamplerState samplerNonDepth : register(s11); -Texture2D separateTex2dDepth : register(t13); -SamplerComparisonState samplerDepth : register(s10); - -static float texCoord1d; -static float2 texCoord2d; -static float3 texCoord3d; -static float4 texCoord4d; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float texCoord1d : TEXCOORD0; - float2 texCoord2d : TEXCOORD1; - float3 texCoord3d : TEXCOORD2; - float4 texCoord4d : TEXCOORD3; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 texcolor = tex1d.Sample(_tex1d_sampler, texCoord1d); - texcolor += tex1d.Sample(_tex1d_sampler, texCoord1d, 1); - texcolor += tex1d.SampleLevel(_tex1d_sampler, texCoord1d, 2.0f); - texcolor += tex1d.SampleGrad(_tex1d_sampler, texCoord1d, 1.0f, 2.0f); - float2 _41 = float2(texCoord1d, 2.0f); - texcolor += tex1d.Sample(_tex1d_sampler, _41.x / _41.y); - texcolor += tex1d.SampleBias(_tex1d_sampler, texCoord1d, 1.0f); - texcolor += tex2d.Sample(_tex2d_sampler, texCoord2d); - texcolor += tex2d.Sample(_tex2d_sampler, texCoord2d, int2(1, 2)); - texcolor += tex2d.SampleLevel(_tex2d_sampler, texCoord2d, 2.0f); - texcolor += tex2d.SampleGrad(_tex2d_sampler, texCoord2d, float2(1.0f, 2.0f), float2(3.0f, 4.0f)); - float3 _88 = float3(texCoord2d, 2.0f); - texcolor += tex2d.Sample(_tex2d_sampler, _88.xy / _88.z); - texcolor += tex2d.SampleBias(_tex2d_sampler, texCoord2d, 1.0f); - texcolor += tex3d.Sample(_tex3d_sampler, texCoord3d); - texcolor += tex3d.Sample(_tex3d_sampler, texCoord3d, int3(1, 2, 3)); - texcolor += tex3d.SampleLevel(_tex3d_sampler, texCoord3d, 2.0f); - texcolor += tex3d.SampleGrad(_tex3d_sampler, texCoord3d, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f)); - float4 _135 = float4(texCoord3d, 2.0f); - texcolor += tex3d.Sample(_tex3d_sampler, _135.xyz / _135.w); - texcolor += tex3d.SampleBias(_tex3d_sampler, texCoord3d, 1.0f); - texcolor += texCube.Sample(_texCube_sampler, texCoord3d); - texcolor += texCube.SampleLevel(_texCube_sampler, texCoord3d, 2.0f); - texcolor += texCube.SampleBias(_texCube_sampler, texCoord3d, 1.0f); - float3 _170 = float3(texCoord1d, 0.0f, 0.0f); - texcolor.w += tex1dShadow.SampleCmp(_tex1dShadow_sampler, _170.x, _170.z); - float3 _188 = float3(texCoord2d, 0.0f); - texcolor.w += tex2dShadow.SampleCmp(_tex2dShadow_sampler, _188.xy, _188.z); - float4 _204 = float4(texCoord3d, 0.0f); - texcolor.w += texCubeShadow.SampleCmp(_texCubeShadow_sampler, _204.xyz, _204.w); - texcolor += tex1dArray.Sample(_tex1dArray_sampler, texCoord2d); - texcolor += tex2dArray.Sample(_tex2dArray_sampler, texCoord3d); - texcolor += texCubeArray.Sample(_texCubeArray_sampler, texCoord4d); - texcolor += tex2d.GatherRed(_tex2d_sampler, texCoord2d); - texcolor += tex2d.GatherRed(_tex2d_sampler, texCoord2d); - texcolor += tex2d.GatherGreen(_tex2d_sampler, texCoord2d); - texcolor += tex2d.GatherBlue(_tex2d_sampler, texCoord2d); - texcolor += tex2d.GatherAlpha(_tex2d_sampler, texCoord2d); - texcolor += tex2d.GatherRed(_tex2d_sampler, texCoord2d, int2(1, 1)); - texcolor += tex2d.GatherRed(_tex2d_sampler, texCoord2d, int2(1, 1)); - texcolor += tex2d.GatherGreen(_tex2d_sampler, texCoord2d, int2(1, 1)); - texcolor += tex2d.GatherBlue(_tex2d_sampler, texCoord2d, int2(1, 1)); - texcolor += tex2d.GatherAlpha(_tex2d_sampler, texCoord2d, int2(1, 1)); - texcolor += tex2d.Load(int3(int2(1, 2), 0)); - texcolor += separateTex2d.Sample(samplerNonDepth, texCoord2d); - texcolor.w += separateTex2dDepth.SampleCmp(samplerDepth, texCoord3d.xy, texCoord3d.z); - FragColor = texcolor; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - texCoord1d = stage_input.texCoord1d; - texCoord2d = stage_input.texCoord2d; - texCoord3d = stage_input.texCoord3d; - texCoord4d = stage_input.texCoord4d; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texel-fetch-offset.frag deleted file mode 100644 index f2a02e162..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D uTexture : register(t0); -SamplerState _uTexture_sampler : register(s0); - -static float4 gl_FragCoord; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float4 gl_FragCoord : SV_Position; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = uTexture.Load(int3(int2(gl_FragCoord.xy), 0), int2(1, 1)); - FragColor += uTexture.Load(int3(int2(gl_FragCoord.xy), 0), int2(-1, 1)); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_FragCoord = stage_input.gl_FragCoord; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texture-proj-shadow.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texture-proj-shadow.frag deleted file mode 100644 index 07e06008a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texture-proj-shadow.frag +++ /dev/null @@ -1,51 +0,0 @@ -Texture1D uShadow1D : register(t0); -SamplerComparisonState _uShadow1D_sampler : register(s0); -Texture2D uShadow2D : register(t1); -SamplerComparisonState _uShadow2D_sampler : register(s1); -Texture1D uSampler1D : register(t2); -SamplerState _uSampler1D_sampler : register(s2); -Texture2D uSampler2D : register(t3); -SamplerState _uSampler2D_sampler : register(s3); -Texture3D uSampler3D : register(t4); -SamplerState _uSampler3D_sampler : register(s4); - -static float FragColor; -static float4 vClip4; -static float2 vClip2; -static float3 vClip3; - -struct SPIRV_Cross_Input -{ - float3 vClip3 : TEXCOORD0; - float4 vClip4 : TEXCOORD1; - float2 vClip2 : TEXCOORD2; -}; - -struct SPIRV_Cross_Output -{ - float FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 _20 = vClip4; - _20.y = vClip4.w; - FragColor = uShadow1D.SampleCmp(_uShadow1D_sampler, _20.x / _20.y, vClip4.z / _20.y); - float4 _30 = vClip4; - _30.z = vClip4.w; - FragColor = uShadow2D.SampleCmp(_uShadow2D_sampler, _30.xy / _30.z, vClip4.z / _30.z); - FragColor = uSampler1D.Sample(_uSampler1D_sampler, vClip2.x / vClip2.y).x; - FragColor = uSampler2D.Sample(_uSampler2D_sampler, vClip3.xy / vClip3.z).x; - FragColor = uSampler3D.Sample(_uSampler3D_sampler, vClip4.xyz / vClip4.w).x; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vClip4 = stage_input.vClip4; - vClip2 = stage_input.vClip2; - vClip3 = stage_input.vClip3; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texture-size-combined-image-sampler.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texture-size-combined-image-sampler.frag deleted file mode 100644 index d5c373746..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/texture-size-combined-image-sampler.frag +++ /dev/null @@ -1,30 +0,0 @@ -Texture2D uTex : register(t0); -SamplerState uSampler : register(s1); - -static int2 FooOut; - -struct SPIRV_Cross_Output -{ - int2 FooOut : SV_Target0; -}; - -uint2 SPIRV_Cross_textureSize(Texture2D Tex, uint Level, out uint Param) -{ - uint2 ret; - Tex.GetDimensions(Level, ret.x, ret.y, Param); - return ret; -} - -void frag_main() -{ - uint _23_dummy_parameter; - FooOut = int2(SPIRV_Cross_textureSize(uTex, uint(0), _23_dummy_parameter)); -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FooOut = FooOut; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/unary-enclose.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/unary-enclose.frag deleted file mode 100644 index 597c57f80..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/unary-enclose.frag +++ /dev/null @@ -1,32 +0,0 @@ -static float4 FragColor; -static float4 vIn; -static int4 vIn1; - -struct SPIRV_Cross_Input -{ - float4 vIn : TEXCOORD0; - nointerpolation int4 vIn1 : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = -(-vIn); - int4 a = ~(~vIn1); - bool b = false; - b = !(!b); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vIn = stage_input.vIn; - vIn1 = stage_input.vIn1; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/unorm-snorm-packing.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/unorm-snorm-packing.frag deleted file mode 100644 index 57b595063..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/unorm-snorm-packing.frag +++ /dev/null @@ -1,109 +0,0 @@ -static float4 FP32Out; -static uint UNORM8; -static uint SNORM8; -static uint UNORM16; -static uint SNORM16; -static uint UNORM8Out; -static float4 FP32; -static uint SNORM8Out; -static uint UNORM16Out; -static uint SNORM16Out; - -struct SPIRV_Cross_Input -{ - nointerpolation uint SNORM8 : TEXCOORD0; - nointerpolation uint UNORM8 : TEXCOORD1; - nointerpolation uint SNORM16 : TEXCOORD2; - nointerpolation uint UNORM16 : TEXCOORD3; - nointerpolation float4 FP32 : TEXCOORD4; -}; - -struct SPIRV_Cross_Output -{ - float4 FP32Out : SV_Target0; - uint UNORM8Out : SV_Target1; - uint SNORM8Out : SV_Target2; - uint UNORM16Out : SV_Target3; - uint SNORM16Out : SV_Target4; -}; - -uint SPIRV_Cross_packUnorm4x8(float4 value) -{ - uint4 Packed = uint4(round(saturate(value) * 255.0)); - return Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24); -} - -float4 SPIRV_Cross_unpackUnorm4x8(uint value) -{ - uint4 Packed = uint4(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, value >> 24); - return float4(Packed) / 255.0; -} - -uint SPIRV_Cross_packSnorm4x8(float4 value) -{ - int4 Packed = int4(round(clamp(value, -1.0, 1.0) * 127.0)) & 0xff; - return uint(Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24)); -} - -float4 SPIRV_Cross_unpackSnorm4x8(uint value) -{ - int SignedValue = int(value); - int4 Packed = int4(SignedValue << 24, SignedValue << 16, SignedValue << 8, SignedValue) >> 24; - return clamp(float4(Packed) / 127.0, -1.0, 1.0); -} - -uint SPIRV_Cross_packUnorm2x16(float2 value) -{ - uint2 Packed = uint2(round(saturate(value) * 65535.0)); - return Packed.x | (Packed.y << 16); -} - -float2 SPIRV_Cross_unpackUnorm2x16(uint value) -{ - uint2 Packed = uint2(value & 0xffff, value >> 16); - return float2(Packed) / 65535.0; -} - -uint SPIRV_Cross_packSnorm2x16(float2 value) -{ - int2 Packed = int2(round(clamp(value, -1.0, 1.0) * 32767.0)) & 0xffff; - return uint(Packed.x | (Packed.y << 16)); -} - -float2 SPIRV_Cross_unpackSnorm2x16(uint value) -{ - int SignedValue = int(value); - int2 Packed = int2(SignedValue << 16, SignedValue) >> 16; - return clamp(float2(Packed) / 32767.0, -1.0, 1.0); -} - -void frag_main() -{ - FP32Out = SPIRV_Cross_unpackUnorm4x8(UNORM8); - FP32Out = SPIRV_Cross_unpackSnorm4x8(SNORM8); - float2 _21 = SPIRV_Cross_unpackUnorm2x16(UNORM16); - FP32Out = float4(_21.x, _21.y, FP32Out.z, FP32Out.w); - float2 _26 = SPIRV_Cross_unpackSnorm2x16(SNORM16); - FP32Out = float4(_26.x, _26.y, FP32Out.z, FP32Out.w); - UNORM8Out = SPIRV_Cross_packUnorm4x8(FP32); - SNORM8Out = SPIRV_Cross_packSnorm4x8(FP32); - UNORM16Out = SPIRV_Cross_packUnorm2x16(FP32.xy); - SNORM16Out = SPIRV_Cross_packSnorm2x16(FP32.zw); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - UNORM8 = stage_input.UNORM8; - SNORM8 = stage_input.SNORM8; - UNORM16 = stage_input.UNORM16; - SNORM16 = stage_input.SNORM16; - FP32 = stage_input.FP32; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FP32Out = FP32Out; - stage_output.UNORM8Out = UNORM8Out; - stage_output.SNORM8Out = SNORM8Out; - stage_output.UNORM16Out = UNORM16Out; - stage_output.SNORM16Out = SNORM16Out; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/various-glsl-ops.frag b/3rdparty/spirv-cross/reference/shaders-hlsl/frag/various-glsl-ops.frag deleted file mode 100644 index f0b345482..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/frag/various-glsl-ops.frag +++ /dev/null @@ -1,28 +0,0 @@ -static float2 interpolant; -static float4 FragColor; - -struct SPIRV_Cross_Input -{ - float2 interpolant : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - float4 color = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, 0.100000001490116119384765625f.xx).x); - color += float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x)); - FragColor = color; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - interpolant = stage_input.interpolant; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/basic.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/basic.vert deleted file mode 100644 index e0bcebf72..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/basic.vert +++ /dev/null @@ -1,39 +0,0 @@ -cbuffer UBO : register(b0) -{ - row_major float4x4 _16_uMVP : packoffset(c0); -}; - - -static float4 gl_Position; -static float4 aVertex; -static float3 vNormal; -static float3 aNormal; - -struct SPIRV_Cross_Input -{ - float4 aVertex : TEXCOORD0; - float3 aNormal : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float3 vNormal : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = mul(aVertex, _16_uMVP); - vNormal = aNormal; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - aVertex = stage_input.aVertex; - aNormal = stage_input.aNormal; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.vNormal = vNormal; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/clip-cull-distance.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/clip-cull-distance.vert deleted file mode 100644 index 7e0d104ac..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/clip-cull-distance.vert +++ /dev/null @@ -1,28 +0,0 @@ -static float4 gl_Position; -static float gl_ClipDistance[2]; -static float gl_CullDistance[1]; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; - float2 gl_ClipDistance0 : SV_ClipDistance0; - float gl_CullDistance0 : SV_CullDistance0; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - gl_ClipDistance[0] = 0.0f; - gl_ClipDistance[1] = 0.0f; - gl_CullDistance[0] = 4.0f; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.gl_ClipDistance0.x = gl_ClipDistance[0]; - stage_output.gl_ClipDistance0.y = gl_ClipDistance[1]; - stage_output.gl_CullDistance0.x = gl_CullDistance[0]; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/instancing.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/instancing.vert deleted file mode 100644 index 48b2df20d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/instancing.vert +++ /dev/null @@ -1,28 +0,0 @@ -static float4 gl_Position; -static int gl_VertexIndex; -static int gl_InstanceIndex; -struct SPIRV_Cross_Input -{ - uint gl_VertexIndex : SV_VertexID; - uint gl_InstanceIndex : SV_InstanceID; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = float(gl_VertexIndex + gl_InstanceIndex).xxxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - gl_VertexIndex = int(stage_input.gl_VertexIndex); - gl_InstanceIndex = int(stage_input.gl_InstanceIndex); - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/locations.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/locations.vert deleted file mode 100644 index b06b204bd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/locations.vert +++ /dev/null @@ -1,75 +0,0 @@ -struct Foo -{ - float3 a; - float3 b; - float3 c; -}; - -static float4 gl_Position; -static float4 Input2; -static float4 Input4; -static float4 Input0; -static float vLocation0; -static float vLocation1; -static float vLocation2[2]; -static Foo vLocation4; -static float vLocation9; - -struct VertexOut -{ - float3 color : TEXCOORD7; - float3 foo : TEXCOORD8; -}; - -static VertexOut vout; - -struct SPIRV_Cross_Input -{ - float4 Input0 : TEXCOORD0; - float4 Input2 : TEXCOORD2; - float4 Input4 : TEXCOORD4; -}; - -struct SPIRV_Cross_Output -{ - float vLocation0 : TEXCOORD0; - float vLocation1 : TEXCOORD1; - float vLocation2[2] : TEXCOORD2; - Foo vLocation4 : TEXCOORD4; - float vLocation9 : TEXCOORD9; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = ((1.0f.xxxx + Input2) + Input4) + Input0; - vLocation0 = 0.0f; - vLocation1 = 1.0f; - vLocation2[0] = 2.0f; - vLocation2[1] = 2.0f; - Foo foo; - foo.a = 1.0f.xxx; - foo.b = 1.0f.xxx; - foo.c = 1.0f.xxx; - vLocation4 = foo; - vLocation9 = 9.0f; - vout.color = 2.0f.xxx; - vout.foo = 4.0f.xxx; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input, out VertexOut stage_outputvout) -{ - Input2 = stage_input.Input2; - Input4 = stage_input.Input4; - Input0 = stage_input.Input0; - vert_main(); - stage_outputvout = vout; - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.vLocation0 = vLocation0; - stage_output.vLocation1 = vLocation1; - stage_output.vLocation2 = vLocation2; - stage_output.vLocation4 = vLocation4; - stage_output.vLocation9 = vLocation9; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/matrix-attribute.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/matrix-attribute.vert deleted file mode 100644 index a3d0eef56..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/matrix-attribute.vert +++ /dev/null @@ -1,35 +0,0 @@ -static float4 gl_Position; -static float4x4 m; -static float3 pos; - -struct SPIRV_Cross_Input -{ - float3 pos : TEXCOORD0; - float4 m_0 : TEXCOORD1_0; - float4 m_1 : TEXCOORD1_1; - float4 m_2 : TEXCOORD1_2; - float4 m_3 : TEXCOORD1_3; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = mul(float4(pos, 1.0f), m); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - m[0] = stage_input.m_0; - m[1] = stage_input.m_1; - m[2] = stage_input.m_2; - m[3] = stage_input.m_3; - pos = stage_input.pos; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/matrix-output.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/matrix-output.vert deleted file mode 100644 index dc776cb5e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/matrix-output.vert +++ /dev/null @@ -1,23 +0,0 @@ -static float4 gl_Position; -static float4x4 m; - -struct SPIRV_Cross_Output -{ - float4x4 m : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - m = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f)); -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.m = m; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/no-input.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/no-input.vert deleted file mode 100644 index c98544dbe..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/no-input.vert +++ /dev/null @@ -1,18 +0,0 @@ -static float4 gl_Position; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/point-size-compat.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/point-size-compat.vert deleted file mode 100644 index 95f45d02f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/point-size-compat.vert +++ /dev/null @@ -1,20 +0,0 @@ -static float4 gl_Position; -static float gl_PointSize; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - gl_PointSize = 1.0f; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/qualifiers.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/qualifiers.vert deleted file mode 100644 index 13ee2a8c1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/qualifiers.vert +++ /dev/null @@ -1,50 +0,0 @@ -static float4 gl_Position; -static float vFlat; -static float vCentroid; -static float vSample; -static float vNoperspective; - -struct Block -{ - nointerpolation float vFlat : TEXCOORD4; - centroid float vCentroid : TEXCOORD5; - sample float vSample : TEXCOORD6; - noperspective float vNoperspective : TEXCOORD7; -}; - -static Block vout; - -struct SPIRV_Cross_Output -{ - nointerpolation float vFlat : TEXCOORD0; - centroid float vCentroid : TEXCOORD1; - sample float vSample : TEXCOORD2; - noperspective float vNoperspective : TEXCOORD3; - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = 1.0f.xxxx; - vFlat = 0.0f; - vCentroid = 1.0f; - vSample = 2.0f; - vNoperspective = 3.0f; - vout.vFlat = 0.0f; - vout.vCentroid = 1.0f; - vout.vSample = 2.0f; - vout.vNoperspective = 3.0f; -} - -SPIRV_Cross_Output main(out Block stage_outputvout) -{ - vert_main(); - stage_outputvout = vout; - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.vFlat = vFlat; - stage_output.vCentroid = vCentroid; - stage_output.vSample = vSample; - stage_output.vNoperspective = vNoperspective; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/read-from-row-major-array.vert deleted file mode 100644 index f656c0a79..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,65 +0,0 @@ -cbuffer Block : register(b0) -{ - column_major float2x3 _104_var[3][4] : packoffset(c0); -}; - - -static float4 gl_Position; -static float4 a_position; -static float v_vtxResult; - -struct SPIRV_Cross_Input -{ - float4 a_position : TEXCOORD0; -}; - -struct SPIRV_Cross_Output -{ - float v_vtxResult : TEXCOORD0; - float4 gl_Position : SV_Position; -}; - -float compare_float(float a, float b) -{ - return float(abs(a - b) < 0.0500000007450580596923828125f); -} - -float compare_vec3(float3 a, float3 b) -{ - float param = a.x; - float param_1 = b.x; - float param_2 = a.y; - float param_3 = b.y; - float param_4 = a.z; - float param_5 = b.z; - return (compare_float(param, param_1) * compare_float(param_2, param_3)) * compare_float(param_4, param_5); -} - -float compare_mat2x3(float2x3 a, float2x3 b) -{ - float3 param = a[0]; - float3 param_1 = b[0]; - float3 param_2 = a[1]; - float3 param_3 = b[1]; - return compare_vec3(param, param_1) * compare_vec3(param_2, param_3); -} - -void vert_main() -{ - gl_Position = a_position; - float result = 1.0f; - float2x3 param = _104_var[0][0]; - float2x3 param_1 = float2x3(float3(2.0f, 6.0f, -6.0f), float3(0.0f, 5.0f, 5.0f)); - result *= compare_mat2x3(param, param_1); - v_vtxResult = result; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - a_position = stage_input.a_position; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - stage_output.v_vtxResult = v_vtxResult; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/return-array.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/return-array.vert deleted file mode 100644 index 83e3a2812..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/return-array.vert +++ /dev/null @@ -1,48 +0,0 @@ -static const float4 _20[2] = { 10.0f.xxxx, 20.0f.xxxx }; - -static float4 gl_Position; -static float4 vInput0; -static float4 vInput1; - -struct SPIRV_Cross_Input -{ - float4 vInput0 : TEXCOORD0; - float4 vInput1 : TEXCOORD1; -}; - -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void test(out float4 SPIRV_Cross_return_value[2]) -{ - SPIRV_Cross_return_value = _20; -} - -void test2(out float4 SPIRV_Cross_return_value[2]) -{ - float4 foobar[2]; - foobar[0] = vInput0; - foobar[1] = vInput1; - SPIRV_Cross_return_value = foobar; -} - -void vert_main() -{ - float4 _42[2]; - test(_42); - float4 _44[2]; - test2(_44); - gl_Position = _42[0] + _44[1]; -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - vInput0 = stage_input.vInput0; - vInput1 = stage_input.vInput1; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/sampler-buffers.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/sampler-buffers.vert deleted file mode 100644 index a4329dbf3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/sampler-buffers.vert +++ /dev/null @@ -1,27 +0,0 @@ -Buffer uFloatSampler : register(t1); -Buffer uIntSampler : register(t2); -Buffer uUintSampler : register(t3); - -static float4 gl_Position; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -float4 sample_from_function(Buffer s0, Buffer s1, Buffer s2) -{ - return (s0.Load(20) + asfloat(s1.Load(40))) + asfloat(s2.Load(60)); -} - -void vert_main() -{ - gl_Position = sample_from_function(uFloatSampler, uIntSampler, uUintSampler); -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/struct-composite-decl.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/struct-composite-decl.vert deleted file mode 100644 index 5b2c5824f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/struct-composite-decl.vert +++ /dev/null @@ -1,50 +0,0 @@ -struct VOut -{ - float4 a; - float4 b; - float4 c; - float4 d; -}; - -static VOut vout; -static float4 a; -static float4 b; -static float4 c; -static float4 d; - -struct SPIRV_Cross_Input -{ - float4 a : TEXCOORD0; - float4 b : TEXCOORD1; - float4 c : TEXCOORD2; - float4 d : TEXCOORD3; -}; - -struct SPIRV_Cross_Output -{ - VOut vout : TEXCOORD0; -}; - -void emit_result(VOut v) -{ - vout = v; -} - -void vert_main() -{ - VOut _26 = { a, b, c, d }; - VOut param = _26; - emit_result(param); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - a = stage_input.a; - b = stage_input.b; - c = stage_input.c; - d = stage_input.d; - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.vout = vout; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/texture_buffer.vert b/3rdparty/spirv-cross/reference/shaders-hlsl/vert/texture_buffer.vert deleted file mode 100644 index 1c92f6fe6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-hlsl/vert/texture_buffer.vert +++ /dev/null @@ -1,21 +0,0 @@ -Buffer uSamp : register(t4); -RWBuffer uSampo : register(u5); - -static float4 gl_Position; -struct SPIRV_Cross_Output -{ - float4 gl_Position : SV_Position; -}; - -void vert_main() -{ - gl_Position = uSamp.Load(10) + uSampo[100]; -} - -SPIRV_Cross_Output main() -{ - vert_main(); - SPIRV_Cross_Output stage_output; - stage_output.gl_Position = gl_Position; - return stage_output; -} diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp deleted file mode 100644 index d24b9666f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp +++ /dev/null @@ -1,38 +0,0 @@ -#include -#include - -using namespace metal; - -struct T -{ - float a; -}; - -struct T_1 -{ - float b; -}; - -struct SSBO1 -{ - T_1 foo[1]; -}; - -struct T_2 -{ - float c; - char _m0_final_padding[12]; -}; - -struct SSBO2 -{ - T_2 bar[1]; -}; - -kernel void main0(device SSBO1& _7 [[buffer(0)]], device SSBO2& _10 [[buffer(1)]]) -{ - T v = T{ 40.0 }; - _7.foo[10].b = v.a; - _10.bar[30].c = v.a; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/arithmetic-conversion-signs.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/arithmetic-conversion-signs.asm.comp deleted file mode 100644 index c3f9f5e14..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/arithmetic-conversion-signs.asm.comp +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - int s32; - uint u32; - short s16; - ushort u16; - float f32; -}; - -kernel void main0(device SSBO& _4 [[buffer(0)]]) -{ - int _29 = _4.s32; - uint _30 = _4.u32; - short _31 = _4.s16; - ushort _32 = _4.u16; - float _33 = _4.f32; - _4.s32 = int(_31); - _4.u32 = uint(_31); - _4.s32 = int(short(_32)); - _4.u32 = uint(short(_32)); - _4.u32 = uint(ushort(_31)); - _4.u32 = uint(_32); - _4.s16 = short(_29); - _4.u16 = ushort(_29); - _4.s16 = short(_30); - _4.u16 = ushort(_30); - _4.u16 = ushort(_29); - _4.u16 = ushort(_30); - _4.f32 = float(_31); - _4.f32 = float(short(_32)); - _4.f32 = float(ushort(_31)); - _4.f32 = float(_32); - _4.s16 = short(_33); - _4.u16 = ushort(short(_33)); - _4.u16 = ushort(_33); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/atomic-result-temporary.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/atomic-result-temporary.asm.comp deleted file mode 100644 index 4624ef0b7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/atomic-result-temporary.asm.comp +++ /dev/null @@ -1,23 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - uint count; - uint data[1]; -}; - -kernel void main0(device SSBO& _5 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint _24 = atomic_fetch_add_explicit((device atomic_uint*)&_5.count, 1u, memory_order_relaxed); - if (_24 < 1024u) - { - _5.data[_24] = gl_GlobalInvocationID.x; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/bitfield-signed-operations.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/bitfield-signed-operations.asm.comp deleted file mode 100644 index 8e198a94d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/bitfield-signed-operations.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - int4 ints; - uint4 uints; -}; - -kernel void main0(device SSBO& _3 [[buffer(0)]]) -{ - int4 _19 = _3.ints; - uint4 _20 = _3.uints; - _3.ints = popcount(_19); - _3.uints = uint4(popcount(_19)); - _3.ints = int4(popcount(_20)); - _3.uints = popcount(_20); - _3.ints = reverse_bits(_19); - _3.uints = reverse_bits(_20); - _3.ints = extract_bits(_19, uint(1), 11u); - _3.uints = uint4(extract_bits(int4(_20), 11u, uint(1))); - _3.ints = int4(extract_bits(uint4(_19), uint(1), 11u)); - _3.uints = extract_bits(_20, 11u, uint(1)); - _3.ints = insert_bits(_19, _19.wzyx, uint(1), 11u); - _3.uints = insert_bits(_20, _20.wzyx, 11u, uint(1)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/bitscan.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/bitscan.asm.comp deleted file mode 100644 index 5634d9da6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/bitscan.asm.comp +++ /dev/null @@ -1,53 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - uint4 u; - int4 i; -}; - -// Implementation of the GLSL findLSB() function -template -inline T spvFindLSB(T x) -{ - return select(ctz(x), T(-1), x == T(0)); -} - -// Implementation of the signed GLSL findMSB() function -template -inline T spvFindSMSB(T x) -{ - T v = select(x, T(-1) - x, x < T(0)); - return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); -} - -// Implementation of the unsigned GLSL findMSB() function -template -inline T spvFindUMSB(T x) -{ - return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0)); -} - -kernel void main0(device SSBO& _4 [[buffer(0)]]) -{ - uint4 _19 = _4.u; - int4 _20 = _4.i; - _4.u = spvFindLSB(_19); - _4.i = int4(spvFindLSB(_19)); - _4.u = uint4(spvFindLSB(_20)); - _4.i = spvFindLSB(_20); - _4.u = spvFindUMSB(_19); - _4.i = int4(spvFindUMSB(_19)); - _4.u = spvFindUMSB(uint4(_20)); - _4.i = int4(spvFindUMSB(uint4(_20))); - _4.u = uint4(spvFindSMSB(int4(_19))); - _4.i = spvFindSMSB(int4(_19)); - _4.u = uint4(spvFindSMSB(_20)); - _4.i = spvFindSMSB(_20); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/constant-composite-undef.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/constant-composite-undef.asm.comp deleted file mode 100644 index 37ed0211f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/constant-composite-undef.asm.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct Block -{ - float4 f; -}; - -constant float _15 = {}; - -kernel void main0(device Block& block [[buffer(0)]]) -{ - block.f = float4(0.100000001490116119384765625, 0.20000000298023223876953125, 0.300000011920928955078125, 0.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/glsl-signed-operations.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/glsl-signed-operations.asm.comp deleted file mode 100644 index 7de0020ca..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/glsl-signed-operations.asm.comp +++ /dev/null @@ -1,73 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - int4 ints; - uint4 uints; -}; - -// Implementation of the signed GLSL findMSB() function -template -inline T spvFindSMSB(T x) -{ - T v = select(x, T(-1) - x, x < T(0)); - return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); -} - -// Implementation of the unsigned GLSL findMSB() function -template -inline T spvFindUMSB(T x) -{ - return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0)); -} - -// Implementation of the GLSL sign() function for integer types -template::value>::type> -inline T sign(T x) -{ - return select(select(select(x, T(0), x == T(0)), T(1), x > T(0)), T(-1), x < T(0)); -} - -kernel void main0(device SSBO& _4 [[buffer(0)]]) -{ - int4 _19 = _4.ints; - uint4 _20 = _4.uints; - _4.ints = abs(_19); - _4.uints = uint4(abs(_19)); - _4.ints = abs(int4(_20)); - _4.uints = uint4(abs(int4(_20))); - _4.ints = sign(_19); - _4.uints = uint4(sign(_19)); - _4.ints = sign(int4(_20)); - _4.uints = uint4(sign(int4(_20))); - _4.ints = spvFindSMSB(int4(_20)); - _4.uints = uint4(spvFindSMSB(int4(_20))); - _4.ints = int4(spvFindUMSB(uint4(_19))); - _4.uints = spvFindUMSB(uint4(_19)); - _4.ints = min(_19, _19); - _4.uints = uint4(min(_19, int4(_20))); - _4.ints = min(int4(_20), int4(_20)); - _4.uints = uint4(min(int4(_20), _19)); - _4.ints = int4(min(uint4(_19), _20)); - _4.uints = min(uint4(_19), _20); - _4.ints = int4(min(_20, uint4(_19))); - _4.uints = min(_20, uint4(_19)); - _4.ints = max(_19, _19); - _4.uints = uint4(max(_19, _19)); - _4.ints = max(int4(_20), _19); - _4.uints = uint4(max(int4(_20), _19)); - _4.ints = int4(max(uint4(_19), _20)); - _4.uints = max(uint4(_19), uint4(_19)); - _4.ints = int4(max(_20, uint4(_19))); - _4.uints = max(_20, uint4(_19)); - _4.ints = clamp(int4(_20), int4(_20), int4(_20)); - _4.uints = uint4(clamp(int4(_20), int4(_20), int4(_20))); - _4.ints = int4(clamp(uint4(_19), uint4(_19), uint4(_19))); - _4.uints = clamp(uint4(_19), uint4(_19), uint4(_19)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp deleted file mode 100644 index 0063facea..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct _8 -{ - float _m0; - float _m1; -}; - -struct _15 -{ - float _m0; - int _m1; -}; - -struct _3 -{ - float _m0; - int _m1; -}; - -kernel void main0(device _3& _4 [[buffer(0)]]) -{ - _8 _23; - _23._m0 = modf(20.0, _23._m1); - _15 _24; - _24._m0 = frexp(40.0, _24._m1); - _4._m0 = _23._m0; - _4._m0 = _23._m1; - _4._m0 = _24._m0; - _4._m1 = _24._m1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp deleted file mode 100644 index 473298c27..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct _6 -{ - float _m0[1]; -}; - -constant uint _3_tmp [[function_constant(0)]]; -constant uint _3 = is_function_constant_defined(_3_tmp) ? _3_tmp : 1u; -constant uint _4_tmp [[function_constant(2)]]; -constant uint _4 = is_function_constant_defined(_4_tmp) ? _4_tmp : 3u; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_3, 2u, _4); - -kernel void main0(device _6& _8 [[buffer(0)]], device _6& _9 [[buffer(1)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) -{ - _8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x]; - uint3 _23 = gl_WorkGroupSize; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/storage-buffer-pointer-argument.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/storage-buffer-pointer-argument.asm.comp deleted file mode 100644 index 6e9768540..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/storage-buffer-pointer-argument.asm.comp +++ /dev/null @@ -1,28 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float a; -}; - -struct SSBORead -{ - float b; -}; - -static inline __attribute__((always_inline)) -void copy_out(device float& A, device const float& B) -{ - A = B; -} - -kernel void main0(device SSBO& _7 [[buffer(0)]], const device SSBORead& _9 [[buffer(1)]]) -{ - copy_out(_7.a, _9.b); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp deleted file mode 100644 index 7c9718d1c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp +++ /dev/null @@ -1,74 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct foo -{ - int a[128]; - uint b; - float2 c; -}; - -struct bar -{ - int d; -}; - -struct baz -{ - int e[128]; -}; - -static inline __attribute__((always_inline)) -device int* select_buffer(device foo& buf, device baz& buf2, constant bar& cb) -{ - return (cb.d != 0) ? &buf.a[0u] : &buf2.e[0u]; -} - -static inline __attribute__((always_inline)) -device int* select_buffer_null(device foo& buf, constant bar& cb) -{ - return (cb.d != 0) ? &buf.a[0u] : nullptr; -} - -static inline __attribute__((always_inline)) -threadgroup int* select_tgsm(constant bar& cb, threadgroup int (&tgsm)[128]) -{ - return (cb.d != 0) ? &tgsm[0u] : nullptr; -} - -kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], device baz& buf2 [[buffer(2)]]) -{ - threadgroup int tgsm[128]; - device int* sbuf = select_buffer(buf, buf2, cb); - device int* sbuf2 = select_buffer_null(buf, cb); - threadgroup int* stgsm = select_tgsm(cb, tgsm); - threadgroup int* cur = stgsm; - device int* _73; - _73 = &buf.a[0u]; - threadgroup int* _76; - int _77; - for (;;) - { - _76 = cur; - _77 = *_73; - if (_77 != 0) - { - int _81 = *_76; - int _82 = _77 + _81; - *_73 = _82; - *_76 = _82; - cur = &_76[1u]; - _73 = &_73[1u]; - continue; - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/empty-struct-in-struct.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/empty-struct-in-struct.asm.frag deleted file mode 100644 index fdf4a92b9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/empty-struct-in-struct.asm.frag +++ /dev/null @@ -1,35 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct EmptyStructTest -{ -}; -struct EmptyStruct2Test -{ - EmptyStructTest _m0; -}; - -static inline __attribute__((always_inline)) -float GetValue(thread const EmptyStruct2Test& self) -{ - return 0.0; -} - -static inline __attribute__((always_inline)) -float GetValue_1(EmptyStruct2Test self) -{ - return 0.0; -} - -fragment void main0() -{ - EmptyStruct2Test emptyStruct; - float value = GetValue(emptyStruct); - value = GetValue_1(EmptyStruct2Test{ EmptyStructTest{ } }); - value = GetValue_1(EmptyStruct2Test{ { } }); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag deleted file mode 100644 index 887200f78..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint3 in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d Tex [[texture(0)]]) -{ - main0_out out = {}; - out.out_var_SV_Target0 = Tex.read(uint2(in.in_var_TEXCOORD0.xy), in.in_var_TEXCOORD0.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/image-type-normal-comparison-usage.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/image-type-normal-comparison-usage.asm.frag deleted file mode 100644 index 2e43ab0c2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/image-type-normal-comparison-usage.asm.frag +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d ShadowMap [[texture(0)]], sampler SampleNormal [[sampler(0)]], sampler SampleShadow [[sampler(1)]]) -{ - main0_out out = {}; - float _41; - if (in.in_var_TEXCOORD0.x > 0.5) - { - _41 = float(float4(ShadowMap.sample(SampleNormal, in.in_var_TEXCOORD0)).x <= 0.5); - } - else - { - _41 = ShadowMap.sample_compare(SampleShadow, in.in_var_TEXCOORD0, 0.5, level(0.0)); - } - out.out_var_SV_Target0 = float4(_41, _41, _41, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/modf-frexp-scalar-access-chain-output.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/modf-frexp-scalar-access-chain-output.asm.frag deleted file mode 100644 index 910c8fa73..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/modf-frexp-scalar-access-chain-output.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -fragment void main0() -{ - float3 col; - int2 _18; - float _23; - float _21 = modf(0.1500000059604644775390625, _23); - col.x = _23; - int _24; - float _22 = frexp(0.1500000059604644775390625, _24); - _18.y = _24; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-callstack.msl2.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-callstack.msl2.asm.frag deleted file mode 100644 index 8ceb9f43e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-callstack.msl2.asm.frag +++ /dev/null @@ -1,37 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO1 -{ - uint values1[1]; -}; - -struct SSBO0 -{ - uint values0[1]; -}; - -static inline __attribute__((always_inline)) -void callee2(thread float4& gl_FragCoord, device SSBO1& v_7) -{ - int _31 = int(gl_FragCoord.x); - v_7.values1[_31]++; -} - -static inline __attribute__((always_inline)) -void callee(thread float4& gl_FragCoord, device SSBO1& v_7, device SSBO0& v_9) -{ - int _39 = int(gl_FragCoord.x); - v_9.values0[_39]++; - callee2(gl_FragCoord, v_7); -} - -fragment void main0(device SSBO1& v_7 [[buffer(0), raster_order_group(0)]], device SSBO0& v_9 [[buffer(1)]], float4 gl_FragCoord [[position]]) -{ - callee(gl_FragCoord, v_7, v_9); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-control-flow.msl2.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-control-flow.msl2.asm.frag deleted file mode 100644 index a38231639..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-control-flow.msl2.asm.frag +++ /dev/null @@ -1,52 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO1 -{ - uint values1[1]; -}; - -struct _12 -{ - uint _m0[1]; -}; - -struct SSBO0 -{ - uint values0[1]; -}; - -static inline __attribute__((always_inline)) -void callee2(thread float4& gl_FragCoord, device SSBO1& v_7) -{ - int _44 = int(gl_FragCoord.x); - v_7.values1[_44]++; -} - -static inline __attribute__((always_inline)) -void callee(thread float4& gl_FragCoord, device SSBO1& v_7, device SSBO0& v_9) -{ - int _52 = int(gl_FragCoord.x); - v_9.values0[_52]++; - callee2(gl_FragCoord, v_7); - if (true) - { - } -} - -static inline __attribute__((always_inline)) -void _35(thread float4& gl_FragCoord, device _12& v_13) -{ - v_13._m0[int(gl_FragCoord.x)] = 4u; -} - -fragment void main0(device SSBO1& v_7 [[buffer(0), raster_order_group(0)]], device _12& v_13 [[buffer(1)]], device SSBO0& v_9 [[buffer(2), raster_order_group(0)]], float4 gl_FragCoord [[position]]) -{ - callee(gl_FragCoord, v_7, v_9); - _35(gl_FragCoord, v_13); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-split-functions.msl2.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-split-functions.msl2.asm.frag deleted file mode 100644 index beb21241f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/pixel-interlock-split-functions.msl2.asm.frag +++ /dev/null @@ -1,49 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO1 -{ - uint values1[1]; -}; - -struct SSBO0 -{ - uint values0[1]; -}; - -static inline __attribute__((always_inline)) -void callee2(thread float4& gl_FragCoord, device SSBO1& v_7) -{ - int _37 = int(gl_FragCoord.x); - v_7.values1[_37]++; -} - -static inline __attribute__((always_inline)) -void callee(thread float4& gl_FragCoord, device SSBO1& v_7, device SSBO0& v_9) -{ - int _45 = int(gl_FragCoord.x); - v_9.values0[_45]++; - callee2(gl_FragCoord, v_7); -} - -static inline __attribute__((always_inline)) -void _29() -{ -} - -static inline __attribute__((always_inline)) -void _31() -{ -} - -fragment void main0(device SSBO1& v_7 [[buffer(0), raster_order_group(0)]], device SSBO0& v_9 [[buffer(1), raster_order_group(0)]], float4 gl_FragCoord [[position]]) -{ - callee(gl_FragCoord, v_7, v_9); - _29(); - _31(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag deleted file mode 100644 index e179b7e23..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag +++ /dev/null @@ -1,75 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int vIndex [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - int i = 0; - main0_out out = {}; - int j; - int _30; - int _31; - if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.vIndex != 4 && in.vIndex != 5) - { - _30 = 2; - } - if (in.vIndex == 1 || in.vIndex == 11) - { - _31 = 1; - } - switch (in.vIndex) - { - case 0: - { - _30 = 3; - } - default: - { - j = _30; - _31 = 0; - } - case 1: - case 11: - { - j = _31; - } - case 2: - { - break; - } - case 3: - { - if (in.vIndex > 3) - { - i = 0; - break; - } - else - { - break; - } - } - case 4: - { - } - case 5: - { - i = 0; - break; - } - } - out.FragColor = float4(float(i)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag deleted file mode 100644 index 9d71a91e4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag +++ /dev/null @@ -1,190 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -// Wrapper function that swizzles texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherSwizzle(const thread Tex& t, sampler s, uint sw, component c, Ts... params) METAL_CONST_ARG(c) -{ - if (sw) - { - switch (spvSwizzle((sw >> (uint(c) * 8)) & 0xFF)) - { - case spvSwizzle::none: - break; - case spvSwizzle::zero: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - case spvSwizzle::red: - return t.gather(s, spvForward(params)..., component::x); - case spvSwizzle::green: - return t.gather(s, spvForward(params)..., component::y); - case spvSwizzle::blue: - return t.gather(s, spvForward(params)..., component::z); - case spvSwizzle::alpha: - return t.gather(s, spvForward(params)..., component::w); - } - } - switch (c) - { - case component::x: - return t.gather(s, spvForward(params)..., component::x); - case component::y: - return t.gather(s, spvForward(params)..., component::y); - case component::z: - return t.gather(s, spvForward(params)..., component::z); - case component::w: - return t.gather(s, spvForward(params)..., component::w); - } -} - -// Wrapper function that swizzles depth texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherCompareSwizzle(const thread Tex& t, sampler s, uint sw, Ts... params) -{ - if (sw) - { - switch (spvSwizzle(sw & 0xFF)) - { - case spvSwizzle::none: - case spvSwizzle::red: - break; - case spvSwizzle::zero: - case spvSwizzle::green: - case spvSwizzle::blue: - case spvSwizzle::alpha: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - } - } - return t.gather_compare(s, spvForward(params)...); -} - -fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d tex1d [[texture(0)]], texture2d tex2d [[texture(1)]], texture3d tex3d [[texture(2)]], texturecube texCube [[texture(3)]], texture2d_array tex2dArray [[texture(4)]], texturecube_array texCubeArray [[texture(5)]], depth2d depth2d [[texture(6)]], depthcube depthCube [[texture(7)]], depth2d_array depth2dArray [[texture(8)]], depthcube_array depthCubeArray [[texture(9)]], texture2d texBuffer [[texture(10)]], sampler tex1dSamp [[sampler(0)]], sampler tex2dSamp [[sampler(1)]], sampler tex3dSamp [[sampler(2)]], sampler texCubeSamp [[sampler(3)]], sampler tex2dArraySamp [[sampler(4)]], sampler texCubeArraySamp [[sampler(5)]], sampler depth2dSamp [[sampler(6)]], sampler depthCubeSamp [[sampler(7)]], sampler depth2dArraySamp [[sampler(8)]], sampler depthCubeArraySamp [[sampler(9)]]) -{ - constant uint& tex1dSwzl = spvSwizzleConstants[0]; - constant uint& tex2dSwzl = spvSwizzleConstants[1]; - constant uint& tex3dSwzl = spvSwizzleConstants[2]; - constant uint& texCubeSwzl = spvSwizzleConstants[3]; - constant uint& tex2dArraySwzl = spvSwizzleConstants[4]; - constant uint& texCubeArraySwzl = spvSwizzleConstants[5]; - constant uint& depth2dSwzl = spvSwizzleConstants[6]; - constant uint& depthCubeSwzl = spvSwizzleConstants[7]; - constant uint& depth2dArraySwzl = spvSwizzleConstants[8]; - constant uint& depthCubeArraySwzl = spvSwizzleConstants[9]; - float4 c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float2(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0)), tex3dSwzl); - c = spvTextureSwizzle(texCube.sample(texCubeSamp, float3(0.0)), texCubeSwzl); - c = spvTextureSwizzle(tex2dArray.sample(tex2dArraySamp, float3(0.0).xy, uint(round(float3(0.0).z))), tex2dArraySwzl); - c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySamp, float4(0.0).xyz, uint(round(float4(0.0).w))), texCubeArraySwzl); - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSamp, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z), depth2dSwzl); - c.x = spvTextureSwizzle(depthCube.sample_compare(depthCubeSamp, float4(0.0, 0.0, 0.0, 1.0).xyz, float4(0.0, 0.0, 0.0, 1.0).w), depthCubeSwzl); - c.x = spvTextureSwizzle(depth2dArray.sample_compare(depth2dArraySamp, float4(0.0, 0.0, 0.0, 1.0).xy, uint(round(float4(0.0, 0.0, 0.0, 1.0).z)), float4(0.0, 0.0, 0.0, 1.0).w), depth2dArraySwzl); - c.x = spvTextureSwizzle(depthCubeArray.sample_compare(depthCubeArraySamp, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0), depthCubeArraySwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSamp, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w), tex3dSwzl); - float4 _152 = float4(0.0, 0.0, 1.0, 1.0); - _152.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSamp, _152.xy / _152.z, float4(0.0, 0.0, 1.0, 1.0).z / _152.z), depth2dSwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float2(0.0), level(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0), level(0.0)), tex3dSwzl); - c = spvTextureSwizzle(texCube.sample(texCubeSamp, float3(0.0), level(0.0)), texCubeSwzl); - c = spvTextureSwizzle(tex2dArray.sample(tex2dArraySamp, float3(0.0).xy, uint(round(float3(0.0).z)), level(0.0)), tex2dArraySwzl); - c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySamp, float4(0.0).xyz, uint(round(float4(0.0).w)), level(0.0)), texCubeArraySwzl); - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSamp, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z, level(0.0)), depth2dSwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSamp, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z, level(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w, level(0.0)), tex3dSwzl); - float4 _202 = float4(0.0, 0.0, 1.0, 1.0); - _202.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSamp, _202.xy / _202.z, float4(0.0, 0.0, 1.0, 1.0).z / _202.z, level(0.0)), depth2dSwzl); - c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl); - c = spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl); - c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl); - c = spvTextureSwizzle(tex2dArray.read(uint2(int3(0).xy), uint(int3(0).z), 0), tex2dArraySwzl); - c = texBuffer.read(spvTexelBufferCoord(0)); - c = spvGatherSwizzle(tex2d, tex2dSamp, tex2dSwzl, component::x, float2(0.0), int2(0)); - c = spvGatherSwizzle(texCube, texCubeSamp, texCubeSwzl, component::y, float3(0.0)); - c = spvGatherSwizzle(tex2dArray, tex2dArraySamp, tex2dArraySwzl, component::z, float3(0.0).xy, uint(round(float3(0.0).z)), int2(0)); - c = spvGatherSwizzle(texCubeArray, texCubeArraySamp, texCubeArraySwzl, component::w, float4(0.0).xyz, uint(round(float4(0.0).w))); - c = spvGatherCompareSwizzle(depth2d, depth2dSamp, depth2dSwzl, float2(0.0), 1.0); - c = spvGatherCompareSwizzle(depthCube, depthCubeSamp, depthCubeSwzl, float3(0.0), 1.0); - c = spvGatherCompareSwizzle(depth2dArray, depth2dArraySamp, depth2dArraySwzl, float3(0.0).xy, uint(round(float3(0.0).z)), 1.0); - c = spvGatherCompareSwizzle(depthCubeArray, depthCubeArraySamp, depthCubeArraySwzl, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag deleted file mode 100644 index 8935cd63f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -constant float4 undef = {}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vFloat [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = float4(undef.x, in.vFloat.y, 0.0, in.vFloat.w) + float4(in.vFloat.z, in.vFloat.y, 0.0, in.vFloat.w); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/composite-extract-row-major.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/composite-extract-row-major.asm.comp deleted file mode 100644 index d2c368b8e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/composite-extract-row-major.asm.comp +++ /dev/null @@ -1,16 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBORow -{ - float v; - float4x4 row_major0; -}; - -kernel void main0(device SSBORow& _4 [[buffer(0)]]) -{ - _4.v = _4.row_major0[2][1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-2.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-2.asm.comp deleted file mode 100644 index 0ae12f085..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-2.asm.comp +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBOScalar -{ - float3 a; - float3x3 b; - float3x3 c; -}; - -kernel void main0(device SSBOScalar& _4 [[buffer(0)]]) -{ - float3x3 _20 = transpose(_4.b); - _4.b = _4.c; - _4.a = _20 * _4.a; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-3.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-3.asm.comp deleted file mode 100644 index 86bdd4527..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-3.asm.comp +++ /dev/null @@ -1,20 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBOScalar -{ - packed_float3 a; - packed_float3 b; - packed_float3 c; -}; - -kernel void main0(device SSBOScalar& _4 [[buffer(0)]]) -{ - float3 _17 = float3(_4.b); - float3 _19 = float3(_4.c); - _4.c = _17; - _4.a = _17 * _19; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-4.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-4.asm.comp deleted file mode 100644 index e1bc06127..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-4.asm.comp +++ /dev/null @@ -1,20 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBOScalar -{ - float4 a[16]; - float4 b[16]; - float4 c[16]; -}; - -kernel void main0(device SSBOScalar& _4 [[buffer(0)]]) -{ - float2 _27 = _4.b[10].xy; - float _29 = _4.c[10].x; - _4.b[10].xy = float2(10.0, 11.0); - _4.a[10].xy = _27 * _29; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-5.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-5.asm.comp deleted file mode 100644 index 23d25b828..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-5.asm.comp +++ /dev/null @@ -1,20 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBOScalar -{ - float2 a; - packed_float3 b; - packed_float3 c; -}; - -kernel void main0(device SSBOScalar& _4 [[buffer(0)]]) -{ - float3 _21 = float3(_4.b); - float3 _24 = float3(_4.c); - _4.b = float3(1.0); - _4.a = _21.xy * _24.yz; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding.asm.comp deleted file mode 100644 index c21fcc7ff..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding.asm.comp +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -typedef packed_float3 packed_rm_float3x3[3]; - -struct SSBOScalar -{ - packed_float3 a; - packed_rm_float3x3 b; - packed_rm_float3x3 c; -}; - -kernel void main0(device SSBOScalar& _4 [[buffer(0)]]) -{ - float3x3 _20 = transpose(float3x3(float3(_4.b[0]), float3(_4.b[1]), float3(_4.b[2]))); - _4.b[0] = float3x3(float3(_4.c[0]), float3(_4.c[1]), float3(_4.c[2]))[0]; - _4.b[1] = float3x3(float3(_4.c[0]), float3(_4.c[1]), float3(_4.c[2]))[1]; - _4.b[2] = float3x3(float3(_4.c[0]), float3(_4.c[1]), float3(_4.c[2]))[2]; - _4.a = _20 * float3(_4.a); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/packed-vector-extract-insert.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/packed-vector-extract-insert.asm.comp deleted file mode 100644 index b858561e1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/packed-vector-extract-insert.asm.comp +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBOScalar -{ - float2 a; - packed_float3 b; - packed_float3 c; - float3 d; -}; - -kernel void main0(device SSBOScalar& _4 [[buffer(0)]]) -{ - float3 _24 = _4.b; - _24.z = 2.0; - _4.a = float2(_4.b[0], _4.b[1]) * _4.b[2]; - _4.b = _24; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/row-major-split-access-chain.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/row-major-split-access-chain.asm.comp deleted file mode 100644 index b482a5ad0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/packing/row-major-split-access-chain.asm.comp +++ /dev/null @@ -1,16 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBORow -{ - float v; - float4x4 row_major0; -}; - -kernel void main0(device SSBORow& _4 [[buffer(0)]]) -{ - _4.v = _4.row_major0[2u][1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc deleted file mode 100644 index 2c83e9e42..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc +++ /dev/null @@ -1,141 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct VertexOutput -{ - float4 pos; - float2 uv; -}; - -struct HSOut -{ - float4 pos; - float2 uv; -}; - -struct HSConstantOut -{ - spvUnsafeArray EdgeTess; - float InsideTess; -}; - -struct VertexOutput_1 -{ - float2 uv; -}; - -struct HSOut_1 -{ - float2 uv; -}; - -struct main0_out -{ - HSOut_1 _entryPointOutput; - float4 gl_Position; -}; - -struct main0_in -{ - float2 VertexOutput_uv [[attribute(0)]]; - float4 gl_Position [[attribute(1)]]; -}; - -static inline __attribute__((always_inline)) -HSOut _hs_main(thread const spvUnsafeArray (&p), thread const uint& i) -{ - HSOut _output; - _output.pos = p[i].pos; - _output.uv = p[i].uv; - return _output; -} - -static inline __attribute__((always_inline)) -HSConstantOut PatchHS(thread const spvUnsafeArray (&_patch)) -{ - HSConstantOut _output; - _output.EdgeTess[0] = (float2(1.0) + _patch[0].uv).x; - _output.EdgeTess[1] = (float2(1.0) + _patch[0].uv).x; - _output.EdgeTess[2] = (float2(1.0) + _patch[0].uv).x; - _output.InsideTess = (float2(1.0) + _patch[0].uv).x; - return _output; -} - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray p; - p[0].pos = gl_in[0].gl_Position; - p[0].uv = gl_in[0].VertexOutput_uv; - p[1].pos = gl_in[1].gl_Position; - p[1].uv = gl_in[1].VertexOutput_uv; - p[2].pos = gl_in[2].gl_Position; - p[2].uv = gl_in[2].VertexOutput_uv; - uint i = gl_InvocationID; - spvUnsafeArray param; - param = p; - uint param_1 = i; - HSOut flattenTemp = _hs_main(param, param_1); - gl_out[gl_InvocationID].gl_Position = flattenTemp.pos; - gl_out[gl_InvocationID]._entryPointOutput.uv = flattenTemp.uv; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (int(gl_InvocationID) == 0) - { - spvUnsafeArray param_2; - param_2 = p; - HSConstantOut _patchConstantResult = PatchHS(param_2); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_patchConstantResult.EdgeTess[0]); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_patchConstantResult.EdgeTess[1]); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_patchConstantResult.EdgeTess[2]); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_patchConstantResult.InsideTess); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/vert/empty-struct-composite.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/vert/empty-struct-composite.asm.vert deleted file mode 100644 index 95b61a40d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/vert/empty-struct-composite.asm.vert +++ /dev/null @@ -1,13 +0,0 @@ -#include -#include - -using namespace metal; - -struct Test -{ -}; -vertex void main0() -{ - Test t = Test{ }; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag deleted file mode 100644 index 18d98993e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag +++ /dev/null @@ -1,76 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant float _21 = {}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - spvUnsafeArray _23; - for (int _25 = 0; _25 < 2; ) - { - _23[_25] = 0.0; - _25++; - continue; - } - float _37; - if (as_type(3.0) != 0u) - { - _37 = _23[0]; - } - else - { - _37 = _21; - } - out.gl_Position = float4(0.0, 0.0, 0.0, _37); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/array-copy-threadgroup-memory.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/array-copy-threadgroup-memory.comp deleted file mode 100644 index 24ae08e7b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/array-copy-threadgroup-memory.comp +++ /dev/null @@ -1,118 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 1u, 1u); - -template -inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template -inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template -inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template -inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template -inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template -inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -kernel void main0(uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - threadgroup float shared_group[8][8]; - threadgroup float shared_group_alt[8][8]; - spvUnsafeArray blob; - for (int i = 0; i < 8; i++) - { - blob[i] = float(i); - } - spvArrayCopyFromStackToThreadGroup1(shared_group[gl_LocalInvocationIndex], blob.elements); - threadgroup_barrier(mem_flags::mem_threadgroup); - spvUnsafeArray copied_blob; - spvArrayCopyFromThreadGroupToStack1(copied_blob.elements, shared_group[gl_LocalInvocationIndex ^ 1u]); - spvArrayCopyFromThreadGroupToThreadGroup1(shared_group_alt[gl_LocalInvocationIndex], shared_group[gl_LocalInvocationIndex]); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp deleted file mode 100644 index ae8c5b029..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp +++ /dev/null @@ -1,90 +0,0 @@ -#include -#include - -using namespace metal; - -struct Baz -{ - int e; - int f; -}; - -struct Foo -{ - int a; - int b; -}; - -struct Bar -{ - int c; - int d; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, 3u, 2u); - -struct spvDescriptorSetBuffer0 -{ - constant Foo* m_34 [[id(0)]]; - constant Bar* m_40 [[id(1)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - device Baz* baz [[id(0)]][3][3][2]; -}; - -kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvDynamicOffsets [[buffer(23)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - constant auto& _34 = *(constant Foo* )((constant char* )spvDescriptorSet0.m_34 + spvDynamicOffsets[0]); - device Baz* baz[3][3][2] = - { - { - { - (device Baz* )((device char* )spvDescriptorSet1.baz[0][0][0] + spvDynamicOffsets[1]), - (device Baz* )((device char* )spvDescriptorSet1.baz[0][0][1] + spvDynamicOffsets[2]), - }, - { - (device Baz* )((device char* )spvDescriptorSet1.baz[0][1][0] + spvDynamicOffsets[3]), - (device Baz* )((device char* )spvDescriptorSet1.baz[0][1][1] + spvDynamicOffsets[4]), - }, - { - (device Baz* )((device char* )spvDescriptorSet1.baz[0][2][0] + spvDynamicOffsets[5]), - (device Baz* )((device char* )spvDescriptorSet1.baz[0][2][1] + spvDynamicOffsets[6]), - }, - }, - { - { - (device Baz* )((device char* )spvDescriptorSet1.baz[1][0][0] + spvDynamicOffsets[7]), - (device Baz* )((device char* )spvDescriptorSet1.baz[1][0][1] + spvDynamicOffsets[8]), - }, - { - (device Baz* )((device char* )spvDescriptorSet1.baz[1][1][0] + spvDynamicOffsets[9]), - (device Baz* )((device char* )spvDescriptorSet1.baz[1][1][1] + spvDynamicOffsets[10]), - }, - { - (device Baz* )((device char* )spvDescriptorSet1.baz[1][2][0] + spvDynamicOffsets[11]), - (device Baz* )((device char* )spvDescriptorSet1.baz[1][2][1] + spvDynamicOffsets[12]), - }, - }, - { - { - (device Baz* )((device char* )spvDescriptorSet1.baz[2][0][0] + spvDynamicOffsets[13]), - (device Baz* )((device char* )spvDescriptorSet1.baz[2][0][1] + spvDynamicOffsets[14]), - }, - { - (device Baz* )((device char* )spvDescriptorSet1.baz[2][1][0] + spvDynamicOffsets[15]), - (device Baz* )((device char* )spvDescriptorSet1.baz[2][1][1] + spvDynamicOffsets[16]), - }, - { - (device Baz* )((device char* )spvDescriptorSet1.baz[2][2][0] + spvDynamicOffsets[17]), - (device Baz* )((device char* )spvDescriptorSet1.baz[2][2][1] + spvDynamicOffsets[18]), - }, - }, - }; - - uint3 coords = gl_GlobalInvocationID; - baz[coords.x][coords.y][coords.z]->e = _34.a + (*spvDescriptorSet0.m_40).c; - baz[coords.x][coords.y][coords.z]->f = _34.b * (*spvDescriptorSet0.m_40).d; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitcast-16bit-1.invalid.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitcast-16bit-1.invalid.comp deleted file mode 100644 index d231a0291..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitcast-16bit-1.invalid.comp +++ /dev/null @@ -1,26 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO0 -{ - short4 inputs[1]; -}; - -struct SSBO1 -{ - int4 outputs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO0& _25 [[buffer(0)]], device SSBO1& _39 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - half2 a = as_type(_25.inputs[ident].xy); - _39.outputs[ident].x = int(as_type(a + half2(half(1.0)))); - _39.outputs[ident].y = as_type(_25.inputs[ident].zw); - _39.outputs[ident].z = int(as_type(ushort2(_25.inputs[ident].xy))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitcast-16bit-2.invalid.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitcast-16bit-2.invalid.comp deleted file mode 100644 index 8db1c2f86..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitcast-16bit-2.invalid.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO1 -{ - short4 outputs[1]; -}; - -struct SSBO0 -{ - int4 inputs[1]; -}; - -struct UBO -{ - half4 const0; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO1& _21 [[buffer(0)]], device SSBO0& _29 [[buffer(1)]], constant UBO& _40 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - short2 _47 = as_type(_29.inputs[ident].x) + as_type(_40.const0.xy); - _21.outputs[ident] = short4(_47.x, _47.y, _21.outputs[ident].z, _21.outputs[ident].w); - short2 _66 = short2(as_type(uint(_29.inputs[ident].y)) - as_type(_40.const0.zw)); - _21.outputs[ident] = short4(_21.outputs[ident].x, _21.outputs[ident].y, _66.x, _66.y); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitfield.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitfield.comp deleted file mode 100644 index 7f797add1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/bitfield.comp +++ /dev/null @@ -1,47 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -// Implementation of the GLSL findLSB() function -template -inline T spvFindLSB(T x) -{ - return select(ctz(x), T(-1), x == T(0)); -} - -// Implementation of the signed GLSL findMSB() function -template -inline T spvFindSMSB(T x) -{ - T v = select(x, T(-1) - x, x < T(0)); - return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); -} - -// Implementation of the unsigned GLSL findMSB() function -template -inline T spvFindUMSB(T x) -{ - return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0)); -} - -kernel void main0() -{ - int signed_value = 0; - uint unsigned_value = 0u; - int s = extract_bits(signed_value, uint(5), uint(20)); - uint u = extract_bits(unsigned_value, uint(6), uint(21)); - s = insert_bits(s, 40, uint(5), uint(4)); - u = insert_bits(u, 60u, uint(5), uint(4)); - u = reverse_bits(u); - s = reverse_bits(s); - int v0 = int(popcount(u)); - int v1 = popcount(s); - int v2 = int(spvFindUMSB(u)); - int v3 = spvFindSMSB(s); - int v4 = int(spvFindLSB(u)); - int v5 = spvFindLSB(s); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/glsl.std450.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/glsl.std450.comp deleted file mode 100644 index e357c64c8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/glsl.std450.comp +++ /dev/null @@ -1,289 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float res; - int ires; - uint ures; - float4 f32; - int4 s32; - uint4 u32; - float2x2 m2; - float3x3 m3; - float4x4 m4; -}; - -struct ResType -{ - float _m0; - int _m1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -// Implementation of the GLSL radians() function -template -inline T radians(T d) -{ - return d * T(0.01745329251); -} - -// Implementation of the GLSL degrees() function -template -inline T degrees(T r) -{ - return r * T(57.2957795131); -} - -// Implementation of the GLSL findLSB() function -template -inline T spvFindLSB(T x) -{ - return select(ctz(x), T(-1), x == T(0)); -} - -// Implementation of the signed GLSL findMSB() function -template -inline T spvFindSMSB(T x) -{ - T v = select(x, T(-1) - x, x < T(0)); - return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); -} - -// Implementation of the unsigned GLSL findMSB() function -template -inline T spvFindUMSB(T x) -{ - return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0)); -} - -// Implementation of the GLSL sign() function for integer types -template::value>::type> -inline T sign(T x) -{ - return select(select(select(x, T(0), x == T(0)), T(1), x > T(0)), T(-1), x < T(0)); -} - -// Returns the determinant of a 2x2 matrix. -static inline __attribute__((always_inline)) -float spvDet2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the determinant of a 3x3 matrix. -static inline __attribute__((always_inline)) -float spvDet3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * spvDet2x2(b2, b3, c2, c3) - b1 * spvDet2x2(a2, a3, c2, c3) + c1 * spvDet2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float4x4 spvInverse4x4(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -spvDet3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = spvDet3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -spvDet3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float3x3 spvInverse3x3(float3x3 m) -{ - float3x3 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet2x2(m[1][1], m[1][2], m[2][1], m[2][2]); - adj[0][1] = -spvDet2x2(m[0][1], m[0][2], m[2][1], m[2][2]); - adj[0][2] = spvDet2x2(m[0][1], m[0][2], m[1][1], m[1][2]); - - adj[1][0] = -spvDet2x2(m[1][0], m[1][2], m[2][0], m[2][2]); - adj[1][1] = spvDet2x2(m[0][0], m[0][2], m[2][0], m[2][2]); - adj[1][2] = -spvDet2x2(m[0][0], m[0][2], m[1][0], m[1][2]); - - adj[2][0] = spvDet2x2(m[1][0], m[1][1], m[2][0], m[2][1]); - adj[2][1] = -spvDet2x2(m[0][0], m[0][1], m[2][0], m[2][1]); - adj[2][2] = spvDet2x2(m[0][0], m[0][1], m[1][0], m[1][1]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float2x2 spvInverse2x2(float2x2 m) -{ - float2x2 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = m[1][1]; - adj[0][1] = -m[0][1]; - - adj[1][0] = -m[1][0]; - adj[1][1] = m[0][0]; - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -template -inline T spvReflect(T i, T n) -{ - return i - T(2) * i * n * n; -} - -template -inline T spvRefract(T i, T n, T eta) -{ - T NoI = n * i; - T NoI2 = NoI * NoI; - T k = T(1) - eta * eta * (T(1) - NoI2); - if (k < T(0)) - { - return T(0); - } - else - { - return eta * i - (eta * NoI + sqrt(k)) * n; - } -} - -template -inline T spvFaceForward(T n, T i, T nref) -{ - return i * nref < T(0) ? n : -n; -} - -kernel void main0(device SSBO& _19 [[buffer(0)]]) -{ - _19.res = round(_19.f32.x); - _19.res = rint(_19.f32.x); - _19.res = trunc(_19.f32.x); - _19.res = abs(_19.f32.x); - _19.ires = abs(_19.s32.x); - _19.res = sign(_19.f32.x); - _19.ires = sign(_19.s32.x); - _19.res = floor(_19.f32.x); - _19.res = ceil(_19.f32.x); - _19.res = fract(_19.f32.x); - _19.res = radians(_19.f32.x); - _19.res = degrees(_19.f32.x); - _19.res = sin(_19.f32.x); - _19.res = cos(_19.f32.x); - _19.res = tan(_19.f32.x); - _19.res = asin(_19.f32.x); - _19.res = acos(_19.f32.x); - _19.res = atan(_19.f32.x); - _19.res = sinh(_19.f32.x); - _19.res = cosh(_19.f32.x); - _19.res = tanh(_19.f32.x); - _19.res = asinh(_19.f32.x); - _19.res = acosh(_19.f32.x); - _19.res = atanh(_19.f32.x); - _19.res = atan2(_19.f32.x, _19.f32.y); - _19.res = pow(_19.f32.x, _19.f32.y); - _19.res = exp(_19.f32.x); - _19.res = log(_19.f32.x); - _19.res = exp2(_19.f32.x); - _19.res = log2(_19.f32.x); - _19.res = sqrt(_19.f32.x); - _19.res = rsqrt(_19.f32.x); - _19.res = abs(_19.f32.x); - _19.res = abs(_19.f32.x - _19.f32.y); - _19.res = sign(_19.f32.x); - _19.res = spvFaceForward(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = spvReflect(_19.f32.x, _19.f32.y); - _19.res = spvRefract(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = length(_19.f32.xy); - _19.res = distance(_19.f32.xy, _19.f32.zw); - float2 v2 = normalize(_19.f32.xy); - v2 = faceforward(_19.f32.xy, _19.f32.yz, _19.f32.zw); - v2 = reflect(_19.f32.xy, _19.f32.zw); - v2 = refract(_19.f32.xy, _19.f32.yz, _19.f32.w); - float3 v3 = cross(_19.f32.xyz, _19.f32.yzw); - _19.res = determinant(_19.m2); - _19.res = determinant(_19.m3); - _19.res = determinant(_19.m4); - _19.m2 = spvInverse2x2(_19.m2); - _19.m3 = spvInverse3x3(_19.m3); - _19.m4 = spvInverse4x4(_19.m4); - float tmp; - float _287 = modf(_19.f32.x, tmp); - _19.res = _287; - _19.res = fast::min(_19.f32.x, _19.f32.y); - _19.ures = min(_19.u32.x, _19.u32.y); - _19.ires = min(_19.s32.x, _19.s32.y); - _19.res = fast::max(_19.f32.x, _19.f32.y); - _19.ures = max(_19.u32.x, _19.u32.y); - _19.ires = max(_19.s32.x, _19.s32.y); - _19.res = fast::clamp(_19.f32.x, _19.f32.y, _19.f32.z); - _19.ures = clamp(_19.u32.x, _19.u32.y, _19.u32.z); - _19.ires = clamp(_19.s32.x, _19.s32.y, _19.s32.z); - _19.res = mix(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = step(_19.f32.x, _19.f32.y); - _19.res = smoothstep(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = fma(_19.f32.x, _19.f32.y, _19.f32.z); - ResType _387; - _387._m0 = frexp(_19.f32.x, _387._m1); - int itmp = _387._m1; - _19.res = _387._m0; - _19.res = ldexp(_19.f32.x, itmp); - _19.ures = pack_float_to_snorm4x8(_19.f32); - _19.ures = pack_float_to_unorm4x8(_19.f32); - _19.ures = pack_float_to_snorm2x16(_19.f32.xy); - _19.ures = pack_float_to_unorm2x16(_19.f32.xy); - _19.ures = as_type(half2(_19.f32.xy)); - v2 = unpack_snorm2x16_to_float(_19.u32.x); - v2 = unpack_unorm2x16_to_float(_19.u32.x); - v2 = float2(as_type(_19.u32.x)); - float4 v4 = unpack_snorm4x8_to_float(_19.u32.x); - v4 = unpack_unorm4x8_to_float(_19.u32.x); - _19.s32 = spvFindLSB(_19.s32); - _19.s32 = int4(spvFindLSB(_19.u32)); - _19.s32 = spvFindSMSB(_19.s32); - _19.s32 = int4(spvFindUMSB(_19.u32)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/int64.invalid.msl22.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/int64.invalid.msl22.comp deleted file mode 100644 index d5bbbb47f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/int64.invalid.msl22.comp +++ /dev/null @@ -1,106 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct M0 -{ - long v; - spvUnsafeArray b; - ulong c; - spvUnsafeArray d; -}; - -struct SSBO0_Type -{ - long4 a; - M0 m0; -}; - -struct SSBO1_Type -{ - ulong4 b; - M0 m0; -}; - -struct SSBO2_Type -{ - spvUnsafeArray a; - spvUnsafeArray b; -}; - -struct SSBO3_Type -{ - spvUnsafeArray a; - spvUnsafeArray b; -}; - -struct SSBO -{ - int s32; - uint u32; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _96 [[buffer(0)]]) -{ - SSBO0_Type ssbo_0; - ssbo_0.a += long4(10l, 20l, 30l, 40l); - SSBO1_Type ssbo_1; - ssbo_1.b += ulong4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul); - ssbo_0.a += long4(20l); - ssbo_0.a = abs(ssbo_0.a + long4(ssbo_1.b)); - ssbo_0.a += long4(1l); - ssbo_1.b += ulong4(long4(1l)); - ssbo_0.a -= long4(1l); - ssbo_1.b -= ulong4(long4(1l)); - SSBO2_Type ssbo_2; - ssbo_2.a[0] += 1l; - SSBO3_Type ssbo_3; - ssbo_3.a[0] += 2l; - _96.s32 = int(uint(((ulong(ssbo_0.a.x) + ssbo_1.b.y) + ulong(ssbo_2.a[1])) + ulong(ssbo_3.a[2]))); - _96.u32 = uint(((ulong(ssbo_0.a.y) + ssbo_1.b.z) + ulong(ssbo_2.a[0])) + ulong(ssbo_3.a[1])); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/loop.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/loop.comp deleted file mode 100644 index 34fe64b0a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/loop.comp +++ /dev/null @@ -1,91 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4x4 mvp; - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _24 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - float4 idat = _24.in_data[ident]; - int k = 0; - uint i = 0u; - if (idat.y == 20.0) - { - do - { - k *= 2; - i++; - } while (i < ident); - } - switch (k) - { - case 10: - { - for (;;) - { - i++; - if (i > 10u) - { - break; - } - continue; - } - break; - } - default: - { - for (;;) - { - i += 2u; - if (i > 20u) - { - break; - } - continue; - } - break; - } - } - while (k < 10) - { - idat *= 2.0; - k++; - } - for (uint i_1 = 0u; i_1 < 16u; i_1++, k++) - { - for (uint j = 0u; j < 30u; j++) - { - idat = _24.mvp * idat; - } - } - k = 0; - for (;;) - { - k++; - if (k > 10) - { - k += 2; - } - else - { - k += 3; - continue; - } - k += 10; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/return.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/return.comp deleted file mode 100644 index 04cacea9d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/return.comp +++ /dev/null @@ -1,39 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - if (ident == 2u) - { - _27.out_data[ident] = float4(20.0); - } - else - { - if (ident == 4u) - { - _27.out_data[ident] = float4(10.0); - return; - } - } - int i = 0; - while (i < 20) - { - if (i == 10) - { - break; - } - return; - } - _27.out_data[ident] = float4(10.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/std140-array-load-composite-construct.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/std140-array-load-composite-construct.comp deleted file mode 100644 index ba278ccde..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/std140-array-load-composite-construct.comp +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 a[16]; - float4 b[16]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _14 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _14.b[gl_GlobalInvocationID.x] = float4(_14.a[gl_GlobalInvocationID.x].x); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp deleted file mode 100644 index 4f3412274..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp +++ /dev/null @@ -1,150 +0,0 @@ -#include -#include - -using namespace metal; - -typedef packed_float2 packed_float2x2[2]; -typedef packed_float3 packed_float2x3[2]; -typedef packed_float3 packed_rm_float3x2[2]; - -struct S0 -{ - packed_float2 a[1]; - float b; -}; - -struct S1 -{ - packed_float3 a; - float b; -}; - -struct S2 -{ - packed_float3 a[1]; - float b; -}; - -struct S3 -{ - packed_float2 a; - float b; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; -}; - -struct SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - float2x2 m0; - float2x2 m1; - packed_float2x3 m2[4]; - float3x2 m3; - float2x2 m4; - float2x2 m5[9]; - float3x2 m6[4][2]; - packed_rm_float3x2 m7; - float array[1]; -}; - -struct S0_1 -{ - float4 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S1_1 -{ - packed_float3 a; - float b; -}; - -struct S2_1 -{ - float3 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S3_1 -{ - float2 a; - float b; -}; - -struct Content_1 -{ - S0_1 m0s[1]; - S1_1 m1s[1]; - S2_1 m2s[1]; - S0_1 m0; - S1_1 m1; - S2_1 m2; - S3_1 m3; - float m4; - char _m0_final_padding[12]; -}; - -struct SSBO0 -{ - Content_1 content; - Content_1 content1[2]; - Content_1 content2; - float2x4 m0; - float2x4 m1; - float2x3 m2[4]; - float3x4 m3; - float2x4 m4; - float2x4 m5[9]; - float3x4 m6[4][2]; - float2x3 m7; - float4 array[1]; -}; - -struct SSBO2 -{ - float m0; - packed_float2x2 m1; - packed_rm_float3x2 m2; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO1& ssbo_scalar [[buffer(0)]], device SSBO0& ssbo_140 [[buffer(1)]], device SSBO2& ssbo_scalar2 [[buffer(2)]]) -{ - ssbo_scalar.content.m0s[0].a[0] = ssbo_140.content.m0s[0].a[0].xy; - ssbo_scalar.content.m0s[0].b = ssbo_140.content.m0s[0].b; - ssbo_scalar.content.m1s[0].a = float3(ssbo_140.content.m1s[0].a); - ssbo_scalar.content.m1s[0].b = ssbo_140.content.m1s[0].b; - ssbo_scalar.content.m2s[0].a[0] = ssbo_140.content.m2s[0].a[0]; - ssbo_scalar.content.m2s[0].b = ssbo_140.content.m2s[0].b; - ssbo_scalar.content.m0.a[0] = ssbo_140.content.m0.a[0].xy; - ssbo_scalar.content.m0.b = ssbo_140.content.m0.b; - ssbo_scalar.content.m1.a = float3(ssbo_140.content.m1.a); - ssbo_scalar.content.m1.b = ssbo_140.content.m1.b; - ssbo_scalar.content.m2.a[0] = ssbo_140.content.m2.a[0]; - ssbo_scalar.content.m2.b = ssbo_140.content.m2.b; - ssbo_scalar.content.m3.a = ssbo_140.content.m3.a; - ssbo_scalar.content.m3.b = ssbo_140.content.m3.b; - ssbo_scalar.content.m4 = ssbo_140.content.m4; - ssbo_scalar.content.m1.a = float2x3(float3(ssbo_scalar.m2[1][0]), float3(ssbo_scalar.m2[1][1])) * float2(ssbo_scalar.content.m0.a[0]); - ssbo_scalar.m0 = float2x2(float2(ssbo_scalar2.m1[0]), float2(ssbo_scalar2.m1[1])); - ssbo_scalar2.m1[0] = float2(ssbo_scalar.m4[0][0], ssbo_scalar.m4[1][0]); - ssbo_scalar2.m1[1] = float2(ssbo_scalar.m4[0][1], ssbo_scalar.m4[1][1]); - ssbo_scalar2.m2[0] = float3(ssbo_scalar.m3[0][0], ssbo_scalar.m3[1][0], ssbo_scalar.m3[2][0]); - ssbo_scalar2.m2[1] = float3(ssbo_scalar.m3[0][1], ssbo_scalar.m3[1][1], ssbo_scalar.m3[2][1]); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.comp deleted file mode 100644 index 2fd771317..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.comp +++ /dev/null @@ -1,148 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float FragColor; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -inline uint4 spvSubgroupBallot(bool value) -{ - simd_vote vote = simd_ballot(value); - // simd_ballot() returns a 64-bit integer-like object, but - // SPIR-V callers expect a uint4. We must convert. - // FIXME: This won't include higher bits if Apple ever supports - // 128 lanes in an SIMD-group. - return uint4((uint)((simd_vote::vote_t)vote & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)vote >> 32) & 0xFFFFFFFF), 0, 0); -} - -inline bool spvSubgroupBallotBitExtract(uint4 ballot, uint bit) -{ - return !!extract_bits(ballot[bit / 32], bit % 32, 1); -} - -inline uint spvSubgroupBallotFindLSB(uint4 ballot) -{ - return select(ctz(ballot.x), select(32 + ctz(ballot.y), select(64 + ctz(ballot.z), select(96 + ctz(ballot.w), uint(-1), ballot.w == 0), ballot.z == 0), ballot.y == 0), ballot.x == 0); -} - -inline uint spvSubgroupBallotFindMSB(uint4 ballot) -{ - return select(128 - (clz(ballot.w) + 1), select(96 - (clz(ballot.z) + 1), select(64 - (clz(ballot.y) + 1), select(32 - (clz(ballot.x) + 1), uint(-1), ballot.x == 0), ballot.y == 0), ballot.z == 0), ballot.w == 0); -} - -inline uint spvSubgroupBallotBitCount(uint4 ballot) -{ - return popcount(ballot.x) + popcount(ballot.y) + popcount(ballot.z) + popcount(ballot.w); -} - -inline uint spvSubgroupBallotInclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID) -{ - uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0)); - return spvSubgroupBallotBitCount(ballot & mask); -} - -inline uint spvSubgroupBallotExclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID) -{ - uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0)); - return spvSubgroupBallotBitCount(ballot & mask); -} - -template -inline bool spvSubgroupAllEqual(T value) -{ - return simd_all(value == simd_broadcast_first(value)); -} - -template<> -inline bool spvSubgroupAllEqual(bool value) -{ - return simd_all(value) || !simd_any(value); -} - -kernel void main0(device SSBO& _9 [[buffer(0)]], uint gl_NumSubgroups [[simdgroups_per_threadgroup]], uint gl_SubgroupID [[simdgroup_index_in_threadgroup]], uint gl_SubgroupSize [[thread_execution_width]], uint gl_SubgroupInvocationID [[thread_index_in_simdgroup]]) -{ - uint4 gl_SubgroupEqMask = gl_SubgroupInvocationID > 32 ? uint4(0, (1 << (gl_SubgroupInvocationID - 32)), uint2(0)) : uint4(1 << gl_SubgroupInvocationID, uint3(0)); - uint4 gl_SubgroupGeMask = uint4(extract_bits(0xFFFFFFFF, min(gl_SubgroupInvocationID, 32u), (uint)max(min((int)gl_SubgroupSize, 32) - (int)gl_SubgroupInvocationID, 0)), extract_bits(0xFFFFFFFF, (uint)max((int)gl_SubgroupInvocationID - 32, 0), (uint)max((int)gl_SubgroupSize - (int)max(gl_SubgroupInvocationID, 32u), 0)), uint2(0)); - uint4 gl_SubgroupGtMask = uint4(extract_bits(0xFFFFFFFF, min(gl_SubgroupInvocationID + 1, 32u), (uint)max(min((int)gl_SubgroupSize, 32) - (int)gl_SubgroupInvocationID - 1, 0)), extract_bits(0xFFFFFFFF, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0), (uint)max((int)gl_SubgroupSize - (int)max(gl_SubgroupInvocationID + 1, 32u), 0)), uint2(0)); - uint4 gl_SubgroupLeMask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0)); - uint4 gl_SubgroupLtMask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0)); - _9.FragColor = float(gl_NumSubgroups); - _9.FragColor = float(gl_SubgroupID); - _9.FragColor = float(gl_SubgroupSize); - _9.FragColor = float(gl_SubgroupInvocationID); - simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - simdgroup_barrier(mem_flags::mem_device); - simdgroup_barrier(mem_flags::mem_threadgroup); - simdgroup_barrier(mem_flags::mem_texture); - bool elected = simd_is_first(); - _9.FragColor = float4(gl_SubgroupEqMask).x; - _9.FragColor = float4(gl_SubgroupGeMask).x; - _9.FragColor = float4(gl_SubgroupGtMask).x; - _9.FragColor = float4(gl_SubgroupLeMask).x; - _9.FragColor = float4(gl_SubgroupLtMask).x; - float4 broadcasted = simd_broadcast(float4(10.0), 8u); - float3 first = simd_broadcast_first(float3(20.0)); - uint4 ballot_value = spvSubgroupBallot(true); - bool inverse_ballot_value = spvSubgroupBallotBitExtract(ballot_value, gl_SubgroupInvocationID); - bool bit_extracted = spvSubgroupBallotBitExtract(uint4(10u), 8u); - uint bit_count = spvSubgroupBallotBitCount(ballot_value); - uint inclusive_bit_count = spvSubgroupBallotInclusiveBitCount(ballot_value, gl_SubgroupInvocationID); - uint exclusive_bit_count = spvSubgroupBallotExclusiveBitCount(ballot_value, gl_SubgroupInvocationID); - uint lsb = spvSubgroupBallotFindLSB(ballot_value); - uint msb = spvSubgroupBallotFindMSB(ballot_value); - uint shuffled = simd_shuffle(10u, 8u); - uint shuffled_xor = simd_shuffle_xor(30u, 8u); - uint shuffled_up = simd_shuffle_up(20u, 4u); - uint shuffled_down = simd_shuffle_down(20u, 4u); - bool has_all = simd_all(true); - bool has_any = simd_any(true); - bool has_equal = spvSubgroupAllEqual(0); - has_equal = spvSubgroupAllEqual(true); - float4 added = simd_sum(float4(20.0)); - int4 iadded = simd_sum(int4(20)); - float4 multiplied = simd_product(float4(20.0)); - int4 imultiplied = simd_product(int4(20)); - float4 lo = simd_min(float4(20.0)); - float4 hi = simd_max(float4(20.0)); - int4 slo = simd_min(int4(20)); - int4 shi = simd_max(int4(20)); - uint4 ulo = simd_min(uint4(20u)); - uint4 uhi = simd_max(uint4(20u)); - uint4 anded = simd_and(ballot_value); - uint4 ored = simd_or(ballot_value); - uint4 xored = simd_xor(ballot_value); - added = simd_prefix_inclusive_sum(added); - iadded = simd_prefix_inclusive_sum(iadded); - multiplied = simd_prefix_inclusive_product(multiplied); - imultiplied = simd_prefix_inclusive_product(imultiplied); - added = simd_prefix_exclusive_sum(multiplied); - multiplied = simd_prefix_exclusive_product(multiplied); - iadded = simd_prefix_exclusive_sum(imultiplied); - imultiplied = simd_prefix_exclusive_product(imultiplied); - added = quad_sum(added); - multiplied = quad_product(multiplied); - iadded = quad_sum(iadded); - imultiplied = quad_product(imultiplied); - lo = quad_min(lo); - hi = quad_max(hi); - ulo = quad_min(ulo); - uhi = quad_max(uhi); - slo = quad_min(slo); - shi = quad_max(shi); - anded = quad_and(anded); - ored = quad_or(ored); - xored = quad_xor(xored); - float4 swap_horiz = quad_shuffle_xor(float4(20.0), 1u); - float4 swap_vertical = quad_shuffle_xor(float4(20.0), 2u); - float4 swap_diagonal = quad_shuffle_xor(float4(20.0), 3u); - float4 quad_broadcast0 = quad_broadcast(float4(20.0), 3u); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp deleted file mode 100644 index 5c67f6e40..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp +++ /dev/null @@ -1,33 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float FragColor; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _9 [[buffer(0)]], uint gl_NumSubgroups [[quadgroups_per_threadgroup]], uint gl_SubgroupID [[quadgroup_index_in_threadgroup]], uint gl_SubgroupSize [[thread_execution_width]], uint gl_SubgroupInvocationID [[thread_index_in_quadgroup]]) -{ - _9.FragColor = float(gl_NumSubgroups); - _9.FragColor = float(gl_SubgroupID); - _9.FragColor = float(gl_SubgroupSize); - _9.FragColor = float(gl_SubgroupInvocationID); - simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); - simdgroup_barrier(mem_flags::mem_device); - simdgroup_barrier(mem_flags::mem_threadgroup); - simdgroup_barrier(mem_flags::mem_texture); - uint shuffled = quad_shuffle(10u, 8u); - uint shuffled_xor = quad_shuffle_xor(30u, 8u); - uint shuffled_up = quad_shuffle_up(20u, 4u); - uint shuffled_down = quad_shuffle_down(20u, 4u); - float4 swap_horiz = quad_shuffle_xor(float4(20.0), 1u); - float4 swap_vertical = quad_shuffle_xor(float4(20.0), 2u); - float4 swap_diagonal = quad_shuffle_xor(float4(20.0), 3u); - float4 quad_broadcast0 = quad_broadcast(float4(20.0), 3u); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/16bit-constants.invalid.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/16bit-constants.invalid.frag deleted file mode 100644 index 542beb318..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/16bit-constants.invalid.frag +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - half foo [[color(0)]]; - short bar [[color(1)]]; - ushort baz [[color(2)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.foo = half(1.0); - out.bar = short(2); - out.baz = ushort(3); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/demote-to-helper.vk.nocompat.msl21.invalid.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/demote-to-helper.vk.nocompat.msl21.invalid.frag deleted file mode 100644 index 0e0348bf8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/demote-to-helper.vk.nocompat.msl21.invalid.frag +++ /dev/null @@ -1,11 +0,0 @@ -#include -#include - -using namespace metal; - -fragment void main0() -{ - bool _9 = simd_is_helper_thread(); - bool helper = _9; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/fp16.desktop.invalid.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/fp16.desktop.invalid.frag deleted file mode 100644 index 2814a12f1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/fp16.desktop.invalid.frag +++ /dev/null @@ -1,185 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct ResType -{ - half4 _m0; - int4 _m1; -}; - -struct main0_in -{ - half v1 [[user(locn0)]]; - half2 v2 [[user(locn1)]]; - half3 v3 [[user(locn2)]]; - half4 v4 [[user(locn3)]]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -// Implementation of the GLSL radians() function -template -inline T radians(T d) -{ - return d * T(0.01745329251); -} - -// Implementation of the GLSL degrees() function -template -inline T degrees(T r) -{ - return r * T(57.2957795131); -} - -static inline __attribute__((always_inline)) -half2x2 test_mat2(thread const half2& a, thread const half2& b, thread const half2& c, thread const half2& d) -{ - return half2x2(half2(a), half2(b)) * half2x2(half2(c), half2(d)); -} - -static inline __attribute__((always_inline)) -half3x3 test_mat3(thread const half3& a, thread const half3& b, thread const half3& c, thread const half3& d, thread const half3& e, thread const half3& f) -{ - return half3x3(half3(a), half3(b), half3(c)) * half3x3(half3(d), half3(e), half3(f)); -} - -static inline __attribute__((always_inline)) -void test_constants() -{ - half a = half(1.0); - half b = half(1.5); - half c = half(-1.5); - half d = half(0.0 / 0.0); - half e = half(1.0 / 0.0); - half f = half(-1.0 / 0.0); - half g = half(1014.0); - half h = half(9.5367431640625e-07); -} - -static inline __attribute__((always_inline)) -half test_result() -{ - return half(1.0); -} - -static inline __attribute__((always_inline)) -void test_conversions() -{ - half one = test_result(); - int a = int(one); - uint b = uint(one); - bool c = one != half(0.0); - float d = float(one); - half a2 = half(a); - half b2 = half(b); - half c2 = half(c); - half d2 = half(d); -} - -static inline __attribute__((always_inline)) -void test_builtins(thread half4& v4, thread half3& v3, thread half& v1) -{ - half4 res = radians(v4); - res = degrees(v4); - res = sin(v4); - res = cos(v4); - res = tan(v4); - res = asin(v4); - res = atan2(v4, v3.xyzz); - res = atan(v4); - res = sinh(v4); - res = cosh(v4); - res = tanh(v4); - res = asinh(v4); - res = acosh(v4); - res = atanh(v4); - res = pow(v4, v4); - res = exp(v4); - res = log(v4); - res = exp2(v4); - res = log2(v4); - res = sqrt(v4); - res = rsqrt(v4); - res = abs(v4); - res = sign(v4); - res = floor(v4); - res = trunc(v4); - res = round(v4); - res = rint(v4); - res = ceil(v4); - res = fract(v4); - res = mod(v4, v4); - half4 tmp; - half4 _223 = modf(v4, tmp); - res = _223; - res = min(v4, v4); - res = max(v4, v4); - res = clamp(v4, v4, v4); - res = mix(v4, v4, v4); - res = select(v4, v4, v4 < v4); - res = step(v4, v4); - res = smoothstep(v4, v4, v4); - bool4 btmp = isnan(v4); - btmp = isinf(v4); - res = fma(v4, v4, v4); - ResType _267; - _267._m0 = frexp(v4, _267._m1); - int4 itmp = _267._m1; - res = _267._m0; - res = ldexp(res, itmp); - uint pack0 = as_type(v4.xy); - uint pack1 = as_type(v4.zw); - res = half4(as_type(pack0), as_type(pack1)); - half t0 = length(v4); - t0 = distance(v4, v4); - t0 = dot(v4, v4); - half3 res3 = cross(v3, v3); - res = normalize(v4); - res = faceforward(v4, v4, v4); - res = reflect(v4, v4); - res = refract(v4, v4, v1); - btmp = v4 < v4; - btmp = v4 <= v4; - btmp = v4 > v4; - btmp = v4 >= v4; - btmp = v4 == v4; - btmp = v4 != v4; - res = dfdx(v4); - res = dfdy(v4); - res = dfdx(v4); - res = dfdy(v4); - res = dfdx(v4); - res = dfdy(v4); - res = fwidth(v4); - res = fwidth(v4); - res = fwidth(v4); -} - -fragment void main0(main0_in in [[stage_in]]) -{ - half2 param = in.v2; - half2 param_1 = in.v2; - half2 param_2 = in.v3.xy; - half2 param_3 = in.v3.xy; - half2x2 m0 = test_mat2(param, param_1, param_2, param_3); - half3 param_4 = in.v3; - half3 param_5 = in.v3; - half3 param_6 = in.v3; - half3 param_7 = in.v4.xyz; - half3 param_8 = in.v4.xyz; - half3 param_9 = in.v4.yzw; - half3x3 m1 = test_mat3(param_4, param_5, param_6, param_7, param_8, param_9); - test_constants(); - test_conversions(); - test_builtins(in.v4, in.v3, in.v1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/in_block_assign.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/in_block_assign.frag deleted file mode 100644 index 427c689c4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/in_block_assign.frag +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct VOUT -{ - float4 a; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 VOUT_a [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - VOUT Clip = {}; - Clip.a = in.VOUT_a; - VOUT tmp = Clip; - tmp.a += float4(1.0); - out.FragColor = tmp.a; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/min-max-clamp.invalid.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/min-max-clamp.invalid.asm.frag deleted file mode 100644 index f597a6eb8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/min-max-clamp.invalid.asm.frag +++ /dev/null @@ -1,69 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_in -{ - float v1 [[user(locn0)]]; - float2 v2 [[user(locn1)]]; - float3 v3 [[user(locn2)]]; - float4 v4 [[user(locn3)]]; - half h1 [[user(locn4)]]; - half2 h2 [[user(locn5)]]; - half3 h3 [[user(locn6)]]; - half4 h4 [[user(locn7)]]; -}; - -fragment void main0(main0_in in [[stage_in]]) -{ - float res = fast::min(in.v1, in.v1); - res = fast::max(in.v1, in.v1); - res = fast::clamp(in.v1, in.v1, in.v1); - res = precise::min(in.v1, in.v1); - res = precise::max(in.v1, in.v1); - res = precise::clamp(in.v1, in.v1, in.v1); - float2 res2 = fast::min(in.v2, in.v2); - res2 = fast::max(in.v2, in.v2); - res2 = fast::clamp(in.v2, in.v2, in.v2); - res2 = precise::min(in.v2, in.v2); - res2 = precise::max(in.v2, in.v2); - res2 = precise::clamp(in.v2, in.v2, in.v2); - float3 res3 = fast::min(in.v3, in.v3); - res3 = fast::max(in.v3, in.v3); - res3 = fast::clamp(in.v3, in.v3, in.v3); - res3 = precise::min(in.v3, in.v3); - res3 = precise::max(in.v3, in.v3); - res3 = precise::clamp(in.v3, in.v3, in.v3); - float4 res4 = fast::min(in.v4, in.v4); - res4 = fast::max(in.v4, in.v4); - res4 = fast::clamp(in.v4, in.v4, in.v4); - res4 = precise::min(in.v4, in.v4); - res4 = precise::max(in.v4, in.v4); - res4 = precise::clamp(in.v4, in.v4, in.v4); - half hres = min(in.h1, in.h1); - hres = max(in.h1, in.h1); - hres = clamp(in.h1, in.h1, in.h1); - hres = min(in.h1, in.h1); - hres = max(in.h1, in.h1); - hres = clamp(in.h1, in.h1, in.h1); - half2 hres2 = min(in.h2, in.h2); - hres2 = max(in.h2, in.h2); - hres2 = clamp(in.h2, in.h2, in.h2); - hres2 = min(in.h2, in.h2); - hres2 = max(in.h2, in.h2); - hres2 = clamp(in.h2, in.h2, in.h2); - half3 hres3 = min(in.h3, in.h3); - hres3 = max(in.h3, in.h3); - hres3 = clamp(in.h3, in.h3, in.h3); - hres3 = min(in.h3, in.h3); - hres3 = max(in.h3, in.h3); - hres3 = clamp(in.h3, in.h3, in.h3); - half4 hres4 = min(in.h4, in.h4); - hres4 = max(in.h4, in.h4); - hres4 = clamp(in.h4, in.h4, in.h4); - hres4 = min(in.h4, in.h4); - hres4 = max(in.h4, in.h4); - hres4 = clamp(in.h4, in.h4, in.h4); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag deleted file mode 100644 index cb01950d2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag +++ /dev/null @@ -1,37 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO1 -{ - uint values1[1]; -}; - -struct SSBO0 -{ - uint values0[1]; -}; - -static inline __attribute__((always_inline)) -void callee2(device SSBO1& v_14, thread float4& gl_FragCoord) -{ - int _25 = int(gl_FragCoord.x); - v_14.values1[_25]++; -} - -static inline __attribute__((always_inline)) -void callee(device SSBO1& v_14, thread float4& gl_FragCoord, device SSBO0& v_35) -{ - int _38 = int(gl_FragCoord.x); - v_35.values0[_38]++; - callee2(v_14, gl_FragCoord); -} - -fragment void main0(device SSBO1& v_14 [[buffer(0), raster_order_group(0)]], device SSBO0& v_35 [[buffer(1), raster_order_group(0)]], float4 gl_FragCoord [[position]]) -{ - callee(v_14, gl_FragCoord, v_35); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag deleted file mode 100644 index ec25d0678..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag +++ /dev/null @@ -1,36 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float a[1]; - float2 b[2]; -}; - -struct UBOEnhancedLayout -{ - float c[1]; - float2 d[2]; - char _m2_pad[9976]; - float e; -}; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - int vIndex [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _17 [[buffer(0)]], constant UBOEnhancedLayout& _30 [[buffer(1)]]) -{ - main0_out out = {}; - out.FragColor = (_17.a[in.vIndex] + _30.c[in.vIndex]) + _30.e; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/shadow-compare-global-alias.invalid.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/shadow-compare-global-alias.invalid.frag deleted file mode 100644 index 8f7b8ece4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/shadow-compare-global-alias.invalid.frag +++ /dev/null @@ -1,57 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float Samp(thread const float3& uv, thread depth2d uTex, thread sampler uSamp) -{ - return uTex.sample_compare(uSamp, uv.xy, uv.z); -} - -static inline __attribute__((always_inline)) -float Samp2(thread const float3& uv, thread depth2d uSampler, thread const sampler uSamplerSmplr, thread float3& vUV) -{ - return uSampler.sample_compare(uSamplerSmplr, vUV.xy, vUV.z); -} - -static inline __attribute__((always_inline)) -float Samp3(thread const depth2d uT, thread const sampler uS, thread const float3& uv, thread float3& vUV) -{ - return uT.sample_compare(uS, vUV.xy, vUV.z); -} - -static inline __attribute__((always_inline)) -float Samp4(thread const depth2d uS, thread const sampler uSSmplr, thread const float3& uv, thread float3& vUV) -{ - return uS.sample_compare(uSSmplr, vUV.xy, vUV.z); -} - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uTex [[texture(0)]], depth2d uSampler [[texture(1)]], sampler uSamp [[sampler(0)]], sampler uSamplerSmplr [[sampler(1)]]) -{ - main0_out out = {}; - out.FragColor = uSampler.sample_compare(uSamplerSmplr, in.vUV.xy, in.vUV.z); - out.FragColor += uTex.sample_compare(uSamp, in.vUV.xy, in.vUV.z); - float3 param = in.vUV; - out.FragColor += Samp(param, uTex, uSamp); - float3 param_1 = in.vUV; - out.FragColor += Samp2(param_1, uSampler, uSamplerSmplr, in.vUV); - float3 param_2 = in.vUV; - out.FragColor += Samp3(uTex, uSamp, param_2, in.vUV); - float3 param_3 = in.vUV; - out.FragColor += Samp4(uSampler, uSamplerSmplr, param_3, in.vUV); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/subgroups.nocompat.invalid.vk.msl21.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/subgroups.nocompat.invalid.vk.msl21.frag deleted file mode 100644 index affaf86d5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/subgroups.nocompat.invalid.vk.msl21.frag +++ /dev/null @@ -1,143 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -inline uint4 spvSubgroupBallot(bool value) -{ - simd_vote vote = simd_ballot(value); - // simd_ballot() returns a 64-bit integer-like object, but - // SPIR-V callers expect a uint4. We must convert. - // FIXME: This won't include higher bits if Apple ever supports - // 128 lanes in an SIMD-group. - return uint4((uint)((simd_vote::vote_t)vote & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)vote >> 32) & 0xFFFFFFFF), 0, 0); -} - -inline bool spvSubgroupBallotBitExtract(uint4 ballot, uint bit) -{ - return !!extract_bits(ballot[bit / 32], bit % 32, 1); -} - -inline uint spvSubgroupBallotFindLSB(uint4 ballot) -{ - return select(ctz(ballot.x), select(32 + ctz(ballot.y), select(64 + ctz(ballot.z), select(96 + ctz(ballot.w), uint(-1), ballot.w == 0), ballot.z == 0), ballot.y == 0), ballot.x == 0); -} - -inline uint spvSubgroupBallotFindMSB(uint4 ballot) -{ - return select(128 - (clz(ballot.w) + 1), select(96 - (clz(ballot.z) + 1), select(64 - (clz(ballot.y) + 1), select(32 - (clz(ballot.x) + 1), uint(-1), ballot.x == 0), ballot.y == 0), ballot.z == 0), ballot.w == 0); -} - -inline uint spvSubgroupBallotBitCount(uint4 ballot) -{ - return popcount(ballot.x) + popcount(ballot.y) + popcount(ballot.z) + popcount(ballot.w); -} - -inline uint spvSubgroupBallotInclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID) -{ - uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0)); - return spvSubgroupBallotBitCount(ballot & mask); -} - -inline uint spvSubgroupBallotExclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID) -{ - uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0)); - return spvSubgroupBallotBitCount(ballot & mask); -} - -template -inline bool spvSubgroupAllEqual(T value) -{ - return simd_all(value == simd_broadcast_first(value)); -} - -template<> -inline bool spvSubgroupAllEqual(bool value) -{ - return simd_all(value) || !simd_any(value); -} - -fragment main0_out main0() -{ - main0_out out = {}; - uint gl_SubgroupSize = simd_sum(1); - uint gl_SubgroupInvocationID = simd_prefix_exclusive_sum(1); - uint4 gl_SubgroupEqMask = gl_SubgroupInvocationID > 32 ? uint4(0, (1 << (gl_SubgroupInvocationID - 32)), uint2(0)) : uint4(1 << gl_SubgroupInvocationID, uint3(0)); - uint4 gl_SubgroupGeMask = uint4(extract_bits(0xFFFFFFFF, min(gl_SubgroupInvocationID, 32u), (uint)max(min((int)gl_SubgroupSize, 32) - (int)gl_SubgroupInvocationID, 0)), extract_bits(0xFFFFFFFF, (uint)max((int)gl_SubgroupInvocationID - 32, 0), (uint)max((int)gl_SubgroupSize - (int)max(gl_SubgroupInvocationID, 32u), 0)), uint2(0)); - uint4 gl_SubgroupGtMask = uint4(extract_bits(0xFFFFFFFF, min(gl_SubgroupInvocationID + 1, 32u), (uint)max(min((int)gl_SubgroupSize, 32) - (int)gl_SubgroupInvocationID - 1, 0)), extract_bits(0xFFFFFFFF, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0), (uint)max((int)gl_SubgroupSize - (int)max(gl_SubgroupInvocationID + 1, 32u), 0)), uint2(0)); - uint4 gl_SubgroupLeMask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0)); - uint4 gl_SubgroupLtMask = uint4(extract_bits(0xFFFFFFFF, 0, min(gl_SubgroupInvocationID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0)); - out.FragColor = float(gl_SubgroupSize); - out.FragColor = float(gl_SubgroupInvocationID); - bool elected = simd_is_first(); - out.FragColor = float4(gl_SubgroupEqMask).x; - out.FragColor = float4(gl_SubgroupGeMask).x; - out.FragColor = float4(gl_SubgroupGtMask).x; - out.FragColor = float4(gl_SubgroupLeMask).x; - out.FragColor = float4(gl_SubgroupLtMask).x; - float4 broadcasted = simd_broadcast(float4(10.0), 8u); - float3 first = simd_broadcast_first(float3(20.0)); - uint4 ballot_value = spvSubgroupBallot(true); - bool inverse_ballot_value = spvSubgroupBallotBitExtract(ballot_value, gl_SubgroupInvocationID); - bool bit_extracted = spvSubgroupBallotBitExtract(uint4(10u), 8u); - uint bit_count = spvSubgroupBallotBitCount(ballot_value); - uint inclusive_bit_count = spvSubgroupBallotInclusiveBitCount(ballot_value, gl_SubgroupInvocationID); - uint exclusive_bit_count = spvSubgroupBallotExclusiveBitCount(ballot_value, gl_SubgroupInvocationID); - uint lsb = spvSubgroupBallotFindLSB(ballot_value); - uint msb = spvSubgroupBallotFindMSB(ballot_value); - uint shuffled = simd_shuffle(10u, 8u); - uint shuffled_xor = simd_shuffle_xor(30u, 8u); - uint shuffled_up = simd_shuffle_up(20u, 4u); - uint shuffled_down = simd_shuffle_down(20u, 4u); - bool has_all = simd_all(true); - bool has_any = simd_any(true); - bool has_equal = spvSubgroupAllEqual(0); - has_equal = spvSubgroupAllEqual(true); - float4 added = simd_sum(float4(20.0)); - int4 iadded = simd_sum(int4(20)); - float4 multiplied = simd_product(float4(20.0)); - int4 imultiplied = simd_product(int4(20)); - float4 lo = simd_min(float4(20.0)); - float4 hi = simd_max(float4(20.0)); - int4 slo = simd_min(int4(20)); - int4 shi = simd_max(int4(20)); - uint4 ulo = simd_min(uint4(20u)); - uint4 uhi = simd_max(uint4(20u)); - uint4 anded = simd_and(ballot_value); - uint4 ored = simd_or(ballot_value); - uint4 xored = simd_xor(ballot_value); - added = simd_prefix_inclusive_sum(added); - iadded = simd_prefix_inclusive_sum(iadded); - multiplied = simd_prefix_inclusive_product(multiplied); - imultiplied = simd_prefix_inclusive_product(imultiplied); - added = simd_prefix_exclusive_sum(multiplied); - multiplied = simd_prefix_exclusive_product(multiplied); - iadded = simd_prefix_exclusive_sum(imultiplied); - imultiplied = simd_prefix_exclusive_product(imultiplied); - added = quad_sum(added); - multiplied = quad_product(multiplied); - iadded = quad_sum(iadded); - imultiplied = quad_product(imultiplied); - lo = quad_min(lo); - hi = quad_max(hi); - ulo = quad_min(ulo); - uhi = quad_max(uhi); - slo = quad_min(slo); - shi = quad_max(shi); - anded = quad_and(anded); - ored = quad_or(ored); - xored = quad_xor(xored); - float4 swap_horiz = quad_shuffle_xor(float4(20.0), 1u); - float4 swap_vertical = quad_shuffle_xor(float4(20.0), 2u); - float4 swap_diagonal = quad_shuffle_xor(float4(20.0), 3u); - float4 quad_broadcast0 = quad_broadcast(float4(20.0), 3u); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag deleted file mode 100644 index ff4b8a919..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag +++ /dev/null @@ -1,148 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -// Wrapper function that swizzles texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherSwizzle(const thread Tex& t, sampler s, uint sw, component c, Ts... params) METAL_CONST_ARG(c) -{ - if (sw) - { - switch (spvSwizzle((sw >> (uint(c) * 8)) & 0xFF)) - { - case spvSwizzle::none: - break; - case spvSwizzle::zero: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - case spvSwizzle::red: - return t.gather(s, spvForward(params)..., component::x); - case spvSwizzle::green: - return t.gather(s, spvForward(params)..., component::y); - case spvSwizzle::blue: - return t.gather(s, spvForward(params)..., component::z); - case spvSwizzle::alpha: - return t.gather(s, spvForward(params)..., component::w); - } - } - switch (c) - { - case component::x: - return t.gather(s, spvForward(params)..., component::x); - case component::y: - return t.gather(s, spvForward(params)..., component::y); - case component::z: - return t.gather(s, spvForward(params)..., component::z); - case component::w: - return t.gather(s, spvForward(params)..., component::w); - } -} - -fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d tex1d [[texture(0)]], texture2d tex2d [[texture(1)]], texture3d tex3d [[texture(2)]], texturecube texCube [[texture(3)]], texture2d_array tex2dArray [[texture(4)]], texturecube_array texCubeArray [[texture(5)]], texture2d texBuffer [[texture(6)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]]) -{ - constant uint& tex1dSwzl = spvSwizzleConstants[0]; - constant uint& tex2dSwzl = spvSwizzleConstants[1]; - constant uint& tex3dSwzl = spvSwizzleConstants[2]; - constant uint& texCubeSwzl = spvSwizzleConstants[3]; - constant uint& tex2dArraySwzl = spvSwizzleConstants[4]; - constant uint& texCubeArraySwzl = spvSwizzleConstants[5]; - float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl)); - c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl)); - c = float4(spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z))), tex2dArraySwzl)); - c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w))), texCubeArraySwzl)); - c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w), tex3dSwzl)); - c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl)); - c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl)); - c = float4(spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z)), level(0.0)), tex2dArraySwzl)); - c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), level(0.0)), texCubeArraySwzl)); - c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z, level(0.0)), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w, level(0.0)), tex3dSwzl)); - c = float4(spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl)); - c = float4(spvTextureSwizzle(tex2dArray.read(uint2(int3(0).xy), uint(int3(0).z), 0), tex2dArraySwzl)); - c = float4(texBuffer.read(spvTexelBufferCoord(0))); - c = float4(spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0))); - c = float4(spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0))); - c = float4(spvGatherSwizzle(tex2dArray, tex2dArraySmplr, tex2dArraySwzl, component::z, float3(0.0).xy, uint(round(float3(0.0).z)), int2(0))); - c = float4(spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).xyz, uint(round(float4(0.0).w)))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag deleted file mode 100644 index 730728c1a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag +++ /dev/null @@ -1,197 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -// Wrapper function that swizzles texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherSwizzle(const thread Tex& t, sampler s, uint sw, component c, Ts... params) METAL_CONST_ARG(c) -{ - if (sw) - { - switch (spvSwizzle((sw >> (uint(c) * 8)) & 0xFF)) - { - case spvSwizzle::none: - break; - case spvSwizzle::zero: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - case spvSwizzle::red: - return t.gather(s, spvForward(params)..., component::x); - case spvSwizzle::green: - return t.gather(s, spvForward(params)..., component::y); - case spvSwizzle::blue: - return t.gather(s, spvForward(params)..., component::z); - case spvSwizzle::alpha: - return t.gather(s, spvForward(params)..., component::w); - } - } - switch (c) - { - case component::x: - return t.gather(s, spvForward(params)..., component::x); - case component::y: - return t.gather(s, spvForward(params)..., component::y); - case component::z: - return t.gather(s, spvForward(params)..., component::z); - case component::w: - return t.gather(s, spvForward(params)..., component::w); - } -} - -// Wrapper function that swizzles depth texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherCompareSwizzle(const thread Tex& t, sampler s, uint sw, Ts... params) -{ - if (sw) - { - switch (spvSwizzle(sw & 0xFF)) - { - case spvSwizzle::none: - case spvSwizzle::red: - break; - case spvSwizzle::zero: - case spvSwizzle::green: - case spvSwizzle::blue: - case spvSwizzle::alpha: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - } - } - return t.gather_compare(s, spvForward(params)...); -} - -static inline __attribute__((always_inline)) -float4 doSwizzle(thread texture1d tex1d, thread const sampler tex1dSmplr, constant uint& tex1dSwzl, thread texture2d tex2d, thread const sampler tex2dSmplr, constant uint& tex2dSwzl, thread texture3d tex3d, thread const sampler tex3dSmplr, constant uint& tex3dSwzl, thread texturecube texCube, thread const sampler texCubeSmplr, constant uint& texCubeSwzl, thread texture2d_array tex2dArray, thread const sampler tex2dArraySmplr, constant uint& tex2dArraySwzl, thread texturecube_array texCubeArray, thread const sampler texCubeArraySmplr, constant uint& texCubeArraySwzl, thread depth2d depth2d, thread const sampler depth2dSmplr, constant uint& depth2dSwzl, thread depthcube depthCube, thread const sampler depthCubeSmplr, constant uint& depthCubeSwzl, thread depth2d_array depth2dArray, thread const sampler depth2dArraySmplr, constant uint& depth2dArraySwzl, thread depthcube_array depthCubeArray, thread const sampler depthCubeArraySmplr, constant uint& depthCubeArraySwzl, thread texture2d texBuffer) -{ - float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl); - c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl); - c = spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z))), tex2dArraySwzl); - c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w))), texCubeArraySwzl); - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z), depth2dSwzl); - c.x = spvTextureSwizzle(depthCube.sample_compare(depthCubeSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz, float4(0.0, 0.0, 0.0, 1.0).w), depthCubeSwzl); - c.x = spvTextureSwizzle(depth2dArray.sample_compare(depth2dArraySmplr, float4(0.0, 0.0, 0.0, 1.0).xy, uint(round(float4(0.0, 0.0, 0.0, 1.0).z)), float4(0.0, 0.0, 0.0, 1.0).w), depth2dArraySwzl); - c.x = spvTextureSwizzle(depthCubeArray.sample_compare(depthCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0), depthCubeArraySwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w), tex3dSwzl); - float4 _103 = float4(0.0, 0.0, 1.0, 1.0); - _103.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, _103.xy / _103.z, float4(0.0, 0.0, 1.0, 1.0).z / _103.z), depth2dSwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl); - c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl); - c = spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z)), level(0.0)), tex2dArraySwzl); - c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), level(0.0)), texCubeArraySwzl); - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z, level(0.0)), depth2dSwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z, level(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w, level(0.0)), tex3dSwzl); - float4 _131 = float4(0.0, 0.0, 1.0, 1.0); - _131.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, _131.xy / _131.z, float4(0.0, 0.0, 1.0, 1.0).z / _131.z, level(0.0)), depth2dSwzl); - c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl); - c = spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl); - c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl); - c = spvTextureSwizzle(tex2dArray.read(uint2(int3(0).xy), uint(int3(0).z), 0), tex2dArraySwzl); - c = texBuffer.read(spvTexelBufferCoord(0)); - c = spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0)); - c = spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0)); - c = spvGatherSwizzle(tex2dArray, tex2dArraySmplr, tex2dArraySwzl, component::z, float3(0.0).xy, uint(round(float3(0.0).z)), int2(0)); - c = spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).xyz, uint(round(float4(0.0).w))); - c = spvGatherCompareSwizzle(depth2d, depth2dSmplr, depth2dSwzl, float2(0.0), 1.0); - c = spvGatherCompareSwizzle(depthCube, depthCubeSmplr, depthCubeSwzl, float3(0.0), 1.0); - c = spvGatherCompareSwizzle(depth2dArray, depth2dArraySmplr, depth2dArraySwzl, float3(0.0).xy, uint(round(float3(0.0).z)), 1.0); - c = spvGatherCompareSwizzle(depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0); - return c; -} - -fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d tex1d [[texture(0)]], texture2d tex2d [[texture(1)]], texture3d tex3d [[texture(2)]], texturecube texCube [[texture(3)]], texture2d_array tex2dArray [[texture(4)]], texturecube_array texCubeArray [[texture(5)]], depth2d depth2d [[texture(6)]], depthcube depthCube [[texture(7)]], depth2d_array depth2dArray [[texture(8)]], depthcube_array depthCubeArray [[texture(9)]], texture2d texBuffer [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(6)]], sampler depthCubeSmplr [[sampler(7)]], sampler depth2dArraySmplr [[sampler(8)]], sampler depthCubeArraySmplr [[sampler(9)]]) -{ - constant uint& tex1dSwzl = spvSwizzleConstants[0]; - constant uint& tex2dSwzl = spvSwizzleConstants[1]; - constant uint& tex3dSwzl = spvSwizzleConstants[2]; - constant uint& texCubeSwzl = spvSwizzleConstants[3]; - constant uint& tex2dArraySwzl = spvSwizzleConstants[4]; - constant uint& texCubeArraySwzl = spvSwizzleConstants[5]; - constant uint& depth2dSwzl = spvSwizzleConstants[6]; - constant uint& depthCubeSwzl = spvSwizzleConstants[7]; - constant uint& depth2dArraySwzl = spvSwizzleConstants[8]; - constant uint& depthCubeArraySwzl = spvSwizzleConstants[9]; - float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSmplr, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySmplr, texCubeArraySwzl, depth2d, depth2dSmplr, depth2dSwzl, depthCube, depthCubeSmplr, depthCubeSwzl, depth2dArray, depth2dArraySmplr, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, texBuffer); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag deleted file mode 100644 index 0ec278f97..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag +++ /dev/null @@ -1,148 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -// Wrapper function that swizzles texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherSwizzle(const thread Tex& t, sampler s, uint sw, component c, Ts... params) METAL_CONST_ARG(c) -{ - if (sw) - { - switch (spvSwizzle((sw >> (uint(c) * 8)) & 0xFF)) - { - case spvSwizzle::none: - break; - case spvSwizzle::zero: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - case spvSwizzle::red: - return t.gather(s, spvForward(params)..., component::x); - case spvSwizzle::green: - return t.gather(s, spvForward(params)..., component::y); - case spvSwizzle::blue: - return t.gather(s, spvForward(params)..., component::z); - case spvSwizzle::alpha: - return t.gather(s, spvForward(params)..., component::w); - } - } - switch (c) - { - case component::x: - return t.gather(s, spvForward(params)..., component::x); - case component::y: - return t.gather(s, spvForward(params)..., component::y); - case component::z: - return t.gather(s, spvForward(params)..., component::z); - case component::w: - return t.gather(s, spvForward(params)..., component::w); - } -} - -fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d tex1d [[texture(0)]], texture2d tex2d [[texture(1)]], texture3d tex3d [[texture(2)]], texturecube texCube [[texture(3)]], texture2d_array tex2dArray [[texture(4)]], texturecube_array texCubeArray [[texture(5)]], texture2d texBuffer [[texture(6)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]]) -{ - constant uint& tex1dSwzl = spvSwizzleConstants[0]; - constant uint& tex2dSwzl = spvSwizzleConstants[1]; - constant uint& tex3dSwzl = spvSwizzleConstants[2]; - constant uint& texCubeSwzl = spvSwizzleConstants[3]; - constant uint& tex2dArraySwzl = spvSwizzleConstants[4]; - constant uint& texCubeArraySwzl = spvSwizzleConstants[5]; - float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl)); - c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl)); - c = float4(spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z))), tex2dArraySwzl)); - c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w))), texCubeArraySwzl)); - c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w), tex3dSwzl)); - c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl)); - c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl)); - c = float4(spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z)), level(0.0)), tex2dArraySwzl)); - c = float4(spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), level(0.0)), texCubeArraySwzl)); - c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z, level(0.0)), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w, level(0.0)), tex3dSwzl)); - c = float4(spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl)); - c = float4(spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl)); - c = float4(spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl)); - c = float4(spvTextureSwizzle(tex2dArray.read(uint2(int3(0).xy), uint(int3(0).z), 0), tex2dArraySwzl)); - c = float4(texBuffer.read(spvTexelBufferCoord(0))); - c = float4(spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0))); - c = float4(spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0))); - c = float4(spvGatherSwizzle(tex2dArray, tex2dArraySmplr, tex2dArraySwzl, component::z, float3(0.0).xy, uint(round(float3(0.0).z)), int2(0))); - c = float4(spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).xyz, uint(round(float4(0.0).w)))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access.swizzle.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access.swizzle.frag deleted file mode 100644 index c31d5d7dc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access.swizzle.frag +++ /dev/null @@ -1,190 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -// Wrapper function that swizzles texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherSwizzle(const thread Tex& t, sampler s, uint sw, component c, Ts... params) METAL_CONST_ARG(c) -{ - if (sw) - { - switch (spvSwizzle((sw >> (uint(c) * 8)) & 0xFF)) - { - case spvSwizzle::none: - break; - case spvSwizzle::zero: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - case spvSwizzle::red: - return t.gather(s, spvForward(params)..., component::x); - case spvSwizzle::green: - return t.gather(s, spvForward(params)..., component::y); - case spvSwizzle::blue: - return t.gather(s, spvForward(params)..., component::z); - case spvSwizzle::alpha: - return t.gather(s, spvForward(params)..., component::w); - } - } - switch (c) - { - case component::x: - return t.gather(s, spvForward(params)..., component::x); - case component::y: - return t.gather(s, spvForward(params)..., component::y); - case component::z: - return t.gather(s, spvForward(params)..., component::z); - case component::w: - return t.gather(s, spvForward(params)..., component::w); - } -} - -// Wrapper function that swizzles depth texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherCompareSwizzle(const thread Tex& t, sampler s, uint sw, Ts... params) -{ - if (sw) - { - switch (spvSwizzle(sw & 0xFF)) - { - case spvSwizzle::none: - case spvSwizzle::red: - break; - case spvSwizzle::zero: - case spvSwizzle::green: - case spvSwizzle::blue: - case spvSwizzle::alpha: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - } - } - return t.gather_compare(s, spvForward(params)...); -} - -fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d tex1d [[texture(0)]], texture2d tex2d [[texture(1)]], texture3d tex3d [[texture(2)]], texturecube texCube [[texture(3)]], texture2d_array tex2dArray [[texture(4)]], texturecube_array texCubeArray [[texture(5)]], depth2d depth2d [[texture(6)]], depthcube depthCube [[texture(7)]], depth2d_array depth2dArray [[texture(8)]], depthcube_array depthCubeArray [[texture(9)]], texture2d texBuffer [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(6)]], sampler depthCubeSmplr [[sampler(7)]], sampler depth2dArraySmplr [[sampler(8)]], sampler depthCubeArraySmplr [[sampler(9)]]) -{ - constant uint& tex1dSwzl = spvSwizzleConstants[0]; - constant uint& tex2dSwzl = spvSwizzleConstants[1]; - constant uint& tex3dSwzl = spvSwizzleConstants[2]; - constant uint& texCubeSwzl = spvSwizzleConstants[3]; - constant uint& tex2dArraySwzl = spvSwizzleConstants[4]; - constant uint& texCubeArraySwzl = spvSwizzleConstants[5]; - constant uint& depth2dSwzl = spvSwizzleConstants[6]; - constant uint& depthCubeSwzl = spvSwizzleConstants[7]; - constant uint& depth2dArraySwzl = spvSwizzleConstants[8]; - constant uint& depthCubeArraySwzl = spvSwizzleConstants[9]; - float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl); - c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl); - c = spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z))), tex2dArraySwzl); - c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w))), texCubeArraySwzl); - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z), depth2dSwzl); - c.x = spvTextureSwizzle(depthCube.sample_compare(depthCubeSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz, float4(0.0, 0.0, 0.0, 1.0).w), depthCubeSwzl); - c.x = spvTextureSwizzle(depth2dArray.sample_compare(depth2dArraySmplr, float4(0.0, 0.0, 0.0, 1.0).xy, uint(round(float4(0.0, 0.0, 0.0, 1.0).z)), float4(0.0, 0.0, 0.0, 1.0).w), depth2dArraySwzl); - c.x = spvTextureSwizzle(depthCubeArray.sample_compare(depthCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0), depthCubeArraySwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w), tex3dSwzl); - float4 _100 = float4(0.0, 0.0, 1.0, 1.0); - _100.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, _100.xy / _100.z, float4(0.0, 0.0, 1.0, 1.0).z / _100.z), depth2dSwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0), level(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl); - c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl); - c = spvTextureSwizzle(tex2dArray.sample(tex2dArraySmplr, float3(0.0).xy, uint(round(float3(0.0).z)), level(0.0)), tex2dArraySwzl); - c = spvTextureSwizzle(texCubeArray.sample(texCubeArraySmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), level(0.0)), texCubeArraySwzl); - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z, level(0.0)), depth2dSwzl); - c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); - c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z, level(0.0)), tex2dSwzl); - c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w, level(0.0)), tex3dSwzl); - float4 _128 = float4(0.0, 0.0, 1.0, 1.0); - _128.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(depth2d.sample_compare(depth2dSmplr, _128.xy / _128.z, float4(0.0, 0.0, 1.0, 1.0).z / _128.z, level(0.0)), depth2dSwzl); - c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl); - c = spvTextureSwizzle(tex2d.read(uint2(int2(0)), 0), tex2dSwzl); - c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl); - c = spvTextureSwizzle(tex2dArray.read(uint2(int3(0).xy), uint(int3(0).z), 0), tex2dArraySwzl); - c = texBuffer.read(spvTexelBufferCoord(0)); - c = spvGatherSwizzle(tex2d, tex2dSmplr, tex2dSwzl, component::x, float2(0.0), int2(0)); - c = spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0)); - c = spvGatherSwizzle(tex2dArray, tex2dArraySmplr, tex2dArraySwzl, component::z, float3(0.0).xy, uint(round(float3(0.0).z)), int2(0)); - c = spvGatherSwizzle(texCubeArray, texCubeArraySmplr, texCubeArraySwzl, component::w, float4(0.0).xyz, uint(round(float4(0.0).w))); - c = spvGatherCompareSwizzle(depth2d, depth2dSmplr, depth2dSwzl, float2(0.0), 1.0); - c = spvGatherCompareSwizzle(depthCube, depthCubeSmplr, depthCubeSwzl, float3(0.0), 1.0); - c = spvGatherCompareSwizzle(depth2dArray, depth2dArraySmplr, depth2dArraySwzl, float3(0.0).xy, uint(round(float3(0.0).z)), 1.0); - c = spvGatherCompareSwizzle(depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/array-of-vec3.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/array-of-vec3.comp deleted file mode 100644 index 0dd52ab36..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/array-of-vec3.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - packed_float3 v[16]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _13 [[buffer(0)]]) -{ - _13.v[1] = float3(_13.v[0]); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/array-of-vec4.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/array-of-vec4.comp deleted file mode 100644 index 025cd4254..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/array-of-vec4.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 v[16]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _13 [[buffer(0)]]) -{ - _13.v[1] = _13.v[0]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/load-store-col-rows.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/load-store-col-rows.comp deleted file mode 100644 index c70243547..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/load-store-col-rows.comp +++ /dev/null @@ -1,76 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -typedef packed_float3 packed_float2x3[2]; -typedef packed_float3 packed_rm_float3x2[2]; - -struct SSBO1 -{ - float2x4 a; - float2x4 a2; -}; - -struct SSBO2 -{ - packed_float2x3 b; - packed_rm_float3x2 b2; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_column(device SSBO1& v_21) -{ - float2 u = v_21.a[0].xy; - float2 v = v_21.a[1].xy; - u += v; - v_21.a[0].xy = u; - v_21.a[1].xy = v; -} - -static inline __attribute__((always_inline)) -void load_store_row(device SSBO1& v_21) -{ - float2 u = float2(v_21.a2[0][0], v_21.a2[1][0]); - float2 v = float2(v_21.a2[0][1], v_21.a2[1][1]); - u += v; - v_21.a2[0][0] = u.x; - v_21.a2[1][0] = u.y; - v_21.a2[0][1] = v.x; - v_21.a2[1][1] = v.y; -} - -static inline __attribute__((always_inline)) -void load_store_packed_column(device SSBO2& v_58) -{ - float3 u = float3(v_58.b[0]); - float3 v = float3(v_58.b[1]); - u += v; - v_58.b[0] = u; - v_58.b[1] = v; -} - -static inline __attribute__((always_inline)) -void load_store_packed_row(device SSBO2& v_58) -{ - float2 u = float2(v_58.b2[0][0], v_58.b2[1][0]); - float2 v = float2(v_58.b2[0][1], v_58.b2[1][1]); - u += v; - v_58.b2[0][0] = u.x; - v_58.b2[1][0] = u.y; - v_58.b2[0][1] = v.x; - v_58.b2[1][1] = v.y; -} - -kernel void main0(device SSBO1& v_21 [[buffer(0)]], device SSBO2& v_58 [[buffer(1)]]) -{ - load_store_column(v_21); - load_store_row(v_21); - load_store_packed_column(v_58); - load_store_packed_row(v_58); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-scalar.comp deleted file mode 100644 index d1bdd47f5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x2 col_major0; - float2x2 col_major1; -}; - -struct SSBORow -{ - float2x2 row_major0; - float2x2 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x2 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x2 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-std140.comp deleted file mode 100644 index 1e23ce372..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-std140.comp +++ /dev/null @@ -1,92 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x4 col_major0; - float2x4 col_major1; -}; - -struct SSBORow -{ - float2x4 row_major0; - float2x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x2 loaded = float2x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy); - v_29.col_major1[0].xy = loaded[0]; - v_29.col_major1[1].xy = loaded[1]; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x2 loaded = transpose(float2x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy)); - v_41.row_major0[0].xy = float2(loaded[0][0], loaded[1][0]); - v_41.row_major0[1].xy = float2(loaded[0][1], loaded[1][1]); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0[0].xy = float2x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy)[0]; - v_29.col_major0[1].xy = float2x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy)[1]; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0[0].xy = float2(float2x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy)[0][0], float2x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy)[1][0]); - v_41.row_major0[1].xy = float2(float2x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy)[0][1], float2x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy)[1][1]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].xy = float2(float2x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy)[0][0], float2x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy)[1][0]); - v_29.col_major0[1].xy = float2(float2x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy)[0][1], float2x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy)[1][1]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0[0].xy = float2x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy)[0]; - v_41.row_major0[1].xy = float2x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy)[1]; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1].xy = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-std430.comp deleted file mode 100644 index d1bdd47f5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x2-std430.comp +++ /dev/null @@ -1,86 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x2 col_major0; - float2x2 col_major1; -}; - -struct SSBORow -{ - float2x2 row_major0; - float2x2 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x2 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x2 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-scalar.comp deleted file mode 100644 index cf3214924..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-scalar.comp +++ /dev/null @@ -1,92 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -typedef packed_float3 packed_float2x3[2]; - -struct SSBOCol -{ - packed_float2x3 col_major0; - packed_float2x3 col_major1; -}; - -struct SSBORow -{ - float3x2 row_major0; - float3x2 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x3 loaded = float2x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1])); - v_29.col_major1[0] = loaded[0]; - v_29.col_major1[1] = loaded[1]; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x3 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0[0] = float2x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]))[0]; - v_29.col_major0[1] = float2x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]))[1]; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(float2x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]))); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0] = float3(v_41.row_major0[0][0], v_41.row_major0[1][0], v_41.row_major0[2][0]); - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1][0]; - v_41.row_major0[1][1] = v_29.col_major0[1][1]; - v_41.row_major0[2][1] = v_29.col_major0[1][2]; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0][1u] = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0][1u]; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-std140.comp deleted file mode 100644 index c94069fed..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-std140.comp +++ /dev/null @@ -1,93 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x3 col_major0; - float2x3 col_major1; -}; - -struct SSBORow -{ - float3x4 row_major0; - float3x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x3 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x3 loaded = transpose(float3x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy, v_41.row_major0[2].xy)); - v_41.row_major0[0].xy = float2(loaded[0][0], loaded[1][0]); - v_41.row_major0[1].xy = float2(loaded[0][1], loaded[1][1]); - v_41.row_major0[2].xy = float2(loaded[0][2], loaded[1][2]); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0[0].xy = float2(v_29.col_major0[0][0], v_29.col_major0[1][0]); - v_41.row_major0[1].xy = float2(v_29.col_major0[0][1], v_29.col_major0[1][1]); - v_41.row_major0[2].xy = float2(v_29.col_major0[0][2], v_29.col_major0[1][2]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(float3x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy, v_41.row_major0[2].xy)); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0[0].xy = float3x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy, v_41.row_major1[2].xy)[0]; - v_41.row_major0[1].xy = float3x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy, v_41.row_major1[2].xy)[1]; - v_41.row_major0[2].xy = float3x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy, v_41.row_major1[2].xy)[2]; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-std430.comp deleted file mode 100644 index 6263c058e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x3-std430.comp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x3 col_major0; - float2x3 col_major1; -}; - -struct SSBORow -{ - float3x2 row_major0; - float3x2 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x3 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x3 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-scalar.comp deleted file mode 100644 index cea5620ab..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-scalar.comp +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x4 col_major0; - float2x4 col_major1; -}; - -struct SSBORow -{ - float4x2 row_major0; - float4x2 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x4 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-std140.comp deleted file mode 100644 index 222704834..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-std140.comp +++ /dev/null @@ -1,97 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x4 col_major0; - float2x4 col_major1; -}; - -struct SSBORow -{ - float4x4 row_major0; - float4x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x4 loaded = transpose(float4x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy, v_41.row_major0[2].xy, v_41.row_major0[3].xy)); - v_41.row_major0[0].xy = float2(loaded[0][0], loaded[1][0]); - v_41.row_major0[1].xy = float2(loaded[0][1], loaded[1][1]); - v_41.row_major0[2].xy = float2(loaded[0][2], loaded[1][2]); - v_41.row_major0[3].xy = float2(loaded[0][3], loaded[1][3]); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0[0].xy = float2(v_29.col_major0[0][0], v_29.col_major0[1][0]); - v_41.row_major0[1].xy = float2(v_29.col_major0[0][1], v_29.col_major0[1][1]); - v_41.row_major0[2].xy = float2(v_29.col_major0[0][2], v_29.col_major0[1][2]); - v_41.row_major0[3].xy = float2(v_29.col_major0[0][3], v_29.col_major0[1][3]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(float4x2(v_41.row_major0[0].xy, v_41.row_major0[1].xy, v_41.row_major0[2].xy, v_41.row_major0[3].xy)); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0[0].xy = float4x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy, v_41.row_major1[2].xy, v_41.row_major1[3].xy)[0]; - v_41.row_major0[1].xy = float4x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy, v_41.row_major1[2].xy, v_41.row_major1[3].xy)[1]; - v_41.row_major0[2].xy = float4x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy, v_41.row_major1[2].xy, v_41.row_major1[3].xy)[2]; - v_41.row_major0[3].xy = float4x2(v_41.row_major1[0].xy, v_41.row_major1[1].xy, v_41.row_major1[2].xy, v_41.row_major1[3].xy)[3]; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-std430.comp deleted file mode 100644 index cea5620ab..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-2x4-std430.comp +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float2x4 col_major0; - float2x4 col_major1; -}; - -struct SSBORow -{ - float4x2 row_major0; - float4x2 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float2x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float2x4 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-scalar.comp deleted file mode 100644 index 4cbd0bd2a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-scalar.comp +++ /dev/null @@ -1,91 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -typedef packed_float3 packed_rm_float3x2[2]; - -struct SSBOCol -{ - float3x2 col_major0; - float3x2 col_major1; -}; - -struct SSBORow -{ - packed_rm_float3x2 row_major0; - packed_rm_float3x2 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x2 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x2 loaded = transpose(float2x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]))); - v_41.row_major0[0] = float3(loaded[0][0], loaded[1][0], loaded[2][0]); - v_41.row_major0[1] = float3(loaded[0][1], loaded[1][1], loaded[2][1]); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0[0] = float3(v_29.col_major0[0][0], v_29.col_major0[1][0], v_29.col_major0[2][0]); - v_41.row_major0[1] = float3(v_29.col_major0[0][1], v_29.col_major0[1][1], v_29.col_major0[2][1]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(float2x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]))); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0[0] = float2x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]))[0]; - v_41.row_major0[1] = float2x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]))[1]; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-std140.comp deleted file mode 100644 index 5a74c0728..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-std140.comp +++ /dev/null @@ -1,92 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float3x4 col_major0; - float3x4 col_major1; -}; - -struct SSBORow -{ - float2x3 row_major0; - float2x3 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x2 loaded = float3x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy, v_29.col_major0[2].xy); - v_29.col_major1[0].xy = loaded[0]; - v_29.col_major1[1].xy = loaded[1]; - v_29.col_major1[2].xy = loaded[2]; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x2 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0[0].xy = float3x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy, v_29.col_major1[2].xy)[0]; - v_29.col_major0[1].xy = float3x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy, v_29.col_major1[2].xy)[1]; - v_29.col_major0[2].xy = float3x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy, v_29.col_major1[2].xy)[2]; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(float3x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy, v_29.col_major0[2].xy)); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].xy = float2(v_41.row_major0[0][0], v_41.row_major0[1][0]); - v_29.col_major0[1].xy = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_29.col_major0[2].xy = float2(v_41.row_major0[0][2], v_41.row_major0[1][2]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1].xy = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-std430.comp deleted file mode 100644 index 77a419c4d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x2-std430.comp +++ /dev/null @@ -1,86 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float3x2 col_major0; - float3x2 col_major1; -}; - -struct SSBORow -{ - float2x3 row_major0; - float2x3 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x2 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x2 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-scalar.comp deleted file mode 100644 index 8701e96ea..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-scalar.comp +++ /dev/null @@ -1,102 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -typedef packed_float3 packed_float3x3[3]; -typedef packed_float3 packed_rm_float3x3[3]; - -struct SSBOCol -{ - packed_float3x3 col_major0; - packed_float3x3 col_major1; -}; - -struct SSBORow -{ - packed_rm_float3x3 row_major0; - packed_rm_float3x3 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2])); - v_29.col_major1[0] = loaded[0]; - v_29.col_major1[1] = loaded[1]; - v_29.col_major1[2] = loaded[2]; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))); - v_41.row_major0[0] = float3(loaded[0][0], loaded[1][0], loaded[2][0]); - v_41.row_major0[1] = float3(loaded[0][1], loaded[1][1], loaded[2][1]); - v_41.row_major0[2] = float3(loaded[0][2], loaded[1][2], loaded[2][2]); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.col_major1[2]))[0]; - v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.col_major1[2]))[1]; - v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.col_major1[2]))[2]; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0[0] = float3(float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][0], float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[1][0], float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[2][0]); - v_41.row_major0[1] = float3(float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][1], float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[1][1], float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[2][1]); - v_41.row_major0[2] = float3(float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[0][2], float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[1][2], float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]))[2][2]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0] = float3(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][0], float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[1][0], float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[2][0]); - v_29.col_major0[1] = float3(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][1], float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[1][1], float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[2][1]); - v_29.col_major0[2] = float3(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[0][2], float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[1][2], float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]))[2][2]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0[0] = float3x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]), float3(v_41.row_major1[2]))[0]; - v_41.row_major0[1] = float3x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]), float3(v_41.row_major1[2]))[1]; - v_41.row_major0[2] = float3x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]), float3(v_41.row_major1[2]))[2]; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1][0]; - v_41.row_major0[1][1] = v_29.col_major0[1][1]; - v_41.row_major0[2][1] = v_29.col_major0[1][2]; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0][1u] = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0][1u]; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-std140.comp deleted file mode 100644 index 2551c023c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-std140.comp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float3x3 col_major0; - float3x3 col_major1; -}; - -struct SSBORow -{ - float3x3 row_major0; - float3x3 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x3 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x3 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-std430.comp deleted file mode 100644 index 2551c023c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x3-std430.comp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float3x3 col_major0; - float3x3 col_major1; -}; - -struct SSBORow -{ - float3x3 row_major0; - float3x3 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x3 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x3 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-scalar.comp deleted file mode 100644 index 32dafdd08..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-scalar.comp +++ /dev/null @@ -1,99 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -typedef packed_float3 packed_rm_float3x4[4]; - -struct SSBOCol -{ - float3x4 col_major0; - float3x4 col_major1; -}; - -struct SSBORow -{ - packed_rm_float3x4 row_major0; - packed_rm_float3x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x4 loaded = transpose(float4x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]), float3(v_41.row_major0[3]))); - v_41.row_major0[0] = float3(loaded[0][0], loaded[1][0], loaded[2][0]); - v_41.row_major0[1] = float3(loaded[0][1], loaded[1][1], loaded[2][1]); - v_41.row_major0[2] = float3(loaded[0][2], loaded[1][2], loaded[2][2]); - v_41.row_major0[3] = float3(loaded[0][3], loaded[1][3], loaded[2][3]); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0[0] = float3(v_29.col_major0[0][0], v_29.col_major0[1][0], v_29.col_major0[2][0]); - v_41.row_major0[1] = float3(v_29.col_major0[0][1], v_29.col_major0[1][1], v_29.col_major0[2][1]); - v_41.row_major0[2] = float3(v_29.col_major0[0][2], v_29.col_major0[1][2], v_29.col_major0[2][2]); - v_41.row_major0[3] = float3(v_29.col_major0[0][3], v_29.col_major0[1][3], v_29.col_major0[2][3]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(float4x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41.row_major0[2]), float3(v_41.row_major0[3]))); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0[0] = float4x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]), float3(v_41.row_major1[2]), float3(v_41.row_major1[3]))[0]; - v_41.row_major0[1] = float4x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]), float3(v_41.row_major1[2]), float3(v_41.row_major1[3]))[1]; - v_41.row_major0[2] = float4x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]), float3(v_41.row_major1[2]), float3(v_41.row_major1[3]))[2]; - v_41.row_major0[3] = float4x3(float3(v_41.row_major1[0]), float3(v_41.row_major1[1]), float3(v_41.row_major1[2]), float3(v_41.row_major1[3]))[3]; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-std140.comp deleted file mode 100644 index e58cab089..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-std140.comp +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float3x4 col_major0; - float3x4 col_major1; -}; - -struct SSBORow -{ - float4x3 row_major0; - float4x3 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x4 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-std430.comp deleted file mode 100644 index e58cab089..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-3x4-std430.comp +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float3x4 col_major0; - float3x4 col_major1; -}; - -struct SSBORow -{ - float4x3 row_major0; - float4x3 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float3x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float3x4 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-scalar.comp deleted file mode 100644 index f7ca92978..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x2 col_major0; - float4x2 col_major1; -}; - -struct SSBORow -{ - float2x4 row_major0; - float2x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x2 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x2 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-std140.comp deleted file mode 100644 index e5cca638e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-std140.comp +++ /dev/null @@ -1,95 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x4 col_major0; - float4x4 col_major1; -}; - -struct SSBORow -{ - float2x4 row_major0; - float2x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x2 loaded = float4x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy, v_29.col_major0[2].xy, v_29.col_major0[3].xy); - v_29.col_major1[0].xy = loaded[0]; - v_29.col_major1[1].xy = loaded[1]; - v_29.col_major1[2].xy = loaded[2]; - v_29.col_major1[3].xy = loaded[3]; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x2 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0[0].xy = float4x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy, v_29.col_major1[2].xy, v_29.col_major1[3].xy)[0]; - v_29.col_major0[1].xy = float4x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy, v_29.col_major1[2].xy, v_29.col_major1[3].xy)[1]; - v_29.col_major0[2].xy = float4x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy, v_29.col_major1[2].xy, v_29.col_major1[3].xy)[2]; - v_29.col_major0[3].xy = float4x2(v_29.col_major1[0].xy, v_29.col_major1[1].xy, v_29.col_major1[2].xy, v_29.col_major1[3].xy)[3]; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(float4x2(v_29.col_major0[0].xy, v_29.col_major0[1].xy, v_29.col_major0[2].xy, v_29.col_major0[3].xy)); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].xy = float2(v_41.row_major0[0][0], v_41.row_major0[1][0]); - v_29.col_major0[1].xy = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_29.col_major0[2].xy = float2(v_41.row_major0[0][2], v_41.row_major0[1][2]); - v_29.col_major0[3].xy = float2(v_41.row_major0[0][3], v_41.row_major0[1][3]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1].xy = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-std430.comp deleted file mode 100644 index f7ca92978..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x2-std430.comp +++ /dev/null @@ -1,86 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x2 col_major0; - float4x2 col_major1; -}; - -struct SSBORow -{ - float2x4 row_major0; - float2x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x2 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x2 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float2(v_41.row_major0[0][1], v_41.row_major0[1][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-scalar.comp deleted file mode 100644 index 065525350..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-scalar.comp +++ /dev/null @@ -1,98 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -typedef packed_float3 packed_float4x3[4]; - -struct SSBOCol -{ - packed_float4x3 col_major0; - packed_float4x3 col_major1; -}; - -struct SSBORow -{ - float3x4 row_major0; - float3x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x3 loaded = float4x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]), float3(v_29.col_major0[3])); - v_29.col_major1[0] = loaded[0]; - v_29.col_major1[1] = loaded[1]; - v_29.col_major1[2] = loaded[2]; - v_29.col_major1[3] = loaded[3]; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x3 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0[0] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.col_major1[2]), float3(v_29.col_major1[3]))[0]; - v_29.col_major0[1] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.col_major1[2]), float3(v_29.col_major1[3]))[1]; - v_29.col_major0[2] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.col_major1[2]), float3(v_29.col_major1[3]))[2]; - v_29.col_major0[3] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.col_major1[2]), float3(v_29.col_major1[3]))[3]; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(float4x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2]), float3(v_29.col_major0[3]))); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0] = float3(v_41.row_major0[0][0], v_41.row_major0[1][0], v_41.row_major0[2][0]); - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_29.col_major0[2] = float3(v_41.row_major0[0][2], v_41.row_major0[1][2], v_41.row_major0[2][2]); - v_29.col_major0[3] = float3(v_41.row_major0[0][3], v_41.row_major0[1][3], v_41.row_major0[2][3]); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1][0]; - v_41.row_major0[1][1] = v_29.col_major0[1][1]; - v_41.row_major0[2][1] = v_29.col_major0[1][2]; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0][1u] = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0][1u]; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-std140.comp deleted file mode 100644 index 34420a46b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-std140.comp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x3 col_major0; - float4x3 col_major1; -}; - -struct SSBORow -{ - float3x4 row_major0; - float3x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x3 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x3 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-std430.comp deleted file mode 100644 index 34420a46b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x3-std430.comp +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x3 col_major0; - float4x3 col_major1; -}; - -struct SSBORow -{ - float3x4 row_major0; - float3x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x3 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x3 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-scalar.comp deleted file mode 100644 index c36369a6b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-scalar.comp +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x4 col_major0; - float4x4 col_major1; -}; - -struct SSBORow -{ - float4x4 row_major0; - float4x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x4 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-std140.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-std140.comp deleted file mode 100644 index c36369a6b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-std140.comp +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x4 col_major0; - float4x4 col_major1; -}; - -struct SSBORow -{ - float4x4 row_major0; - float4x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x4 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-std430.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-std430.comp deleted file mode 100644 index c36369a6b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-4x4-std430.comp +++ /dev/null @@ -1,88 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBOCol -{ - float4x4 col_major0; - float4x4 col_major1; -}; - -struct SSBORow -{ - float4x4 row_major0; - float4x4 row_major1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void load_store_to_variable_col_major(device SSBOCol& v_29) -{ - float4x4 loaded = v_29.col_major0; - v_29.col_major1 = loaded; -} - -static inline __attribute__((always_inline)) -void load_store_to_variable_row_major(device SSBORow& v_41) -{ - float4x4 loaded = transpose(v_41.row_major0); - v_41.row_major0 = transpose(loaded); -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_col_major(device SSBOCol& v_29) -{ - v_29.col_major0 = v_29.col_major1; -} - -static inline __attribute__((always_inline)) -void copy_col_major_to_row_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_41.row_major0 = transpose(v_29.col_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_col_major(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0 = transpose(v_41.row_major0); -} - -static inline __attribute__((always_inline)) -void copy_row_major_to_row_major(device SSBORow& v_41) -{ - v_41.row_major0 = v_41.row_major1; -} - -static inline __attribute__((always_inline)) -void copy_columns(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[1] = float4(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1], v_41.row_major0[3][1]); - v_41.row_major0[0][1] = v_29.col_major0[1].x; - v_41.row_major0[1][1] = v_29.col_major0[1].y; - v_41.row_major0[2][1] = v_29.col_major0[1].z; - v_41.row_major0[3][1] = v_29.col_major0[1].w; -} - -static inline __attribute__((always_inline)) -void copy_elements(device SSBOCol& v_29, device SSBORow& v_41) -{ - v_29.col_major0[0].y = v_41.row_major0[1u][0]; - v_41.row_major0[1u][0] = v_29.col_major0[0].y; -} - -kernel void main0(device SSBOCol& v_29 [[buffer(0)]], device SSBORow& v_41 [[buffer(1)]]) -{ - load_store_to_variable_col_major(v_29); - load_store_to_variable_row_major(v_41); - copy_col_major_to_col_major(v_29); - copy_col_major_to_row_major(v_29, v_41); - copy_row_major_to_col_major(v_29, v_41); - copy_row_major_to_row_major(v_41); - copy_columns(v_29, v_41); - copy_elements(v_29, v_41); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-row-major.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-row-major.comp deleted file mode 100644 index 2384e3648..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-row-major.comp +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float3x3 m0; - float3x3 m1; - float3 v0; - float3 v1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _11 [[buffer(0)]]) -{ - _11.v0 = _11.v1 * (_11.m1 * _11.m0); - _11.v0 = (_11.v1 * _11.m1) * _11.m0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major-2.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major-2.comp deleted file mode 100644 index 3fb36e056..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major-2.comp +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -typedef packed_float3 packed_float3x3[3]; - -struct SSBO -{ - packed_float3x3 m0; - packed_float3x3 m1; - packed_float3 v0; - packed_float3 v1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _11 [[buffer(0)]]) -{ - _11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * float3(_11.v1); - _11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3(_11.v1)); - _11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])); - _11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major.comp deleted file mode 100644 index 40f00886d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major.comp +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float2x4 m0; - float2x4 m1; - float2 v0; - float2 v1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _11 [[buffer(0)]]) -{ - _11.v0 = (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * _11.v1; - _11.v0 = float2x2(_11.m0[0].xy, _11.m0[1].xy) * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * _11.v1); - _11.v0 = (_11.v1 * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * float2x2(_11.m1[0].xy, _11.m1[1].xy); - _11.v0 = _11.v1 * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major-2.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major-2.comp deleted file mode 100644 index 7130c9a8e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major-2.comp +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -typedef packed_float3 packed_rm_float3x3[3]; - -struct SSBO -{ - packed_rm_float3x3 m0; - packed_rm_float3x3 m1; - packed_float3 v0; - packed_float3 v1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _11 [[buffer(0)]]) -{ - _11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))); - _11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])); - _11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3(_11.v1)); - _11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * float3(_11.v1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major.comp deleted file mode 100644 index f061dd666..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major.comp +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float2x4 m0; - float2x4 m1; - float2 v0; - float2 v1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _11 [[buffer(0)]]) -{ - _11.v0 = _11.v1 * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy)); - _11.v0 = (_11.v1 * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * float2x2(_11.m0[0].xy, _11.m0[1].xy); - _11.v0 = float2x2(_11.m1[0].xy, _11.m1[1].xy) * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * _11.v1); - _11.v0 = (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * _11.v1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/member-padding.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/member-padding.comp deleted file mode 100644 index 4f653ecdd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/member-padding.comp +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - char _m0_pad[16]; - float a; - char _m1_pad[20]; - float b; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _9 [[buffer(0)]]) -{ - _9.a = 10.0; - _9.b = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/std140-array-of-vectors.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/std140-array-of-vectors.comp deleted file mode 100644 index 9b8f76f72..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/std140-array-of-vectors.comp +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 v1[4]; - float4 v2[4]; - float3 v3[4]; - float4 v4[4]; - float4 v1_array_of_array[4][4]; - float4 v2_array_of_array[4][4]; - float3 v3_array_of_array[4][4]; - float4 v4_array_of_array[4][4]; - float4 v_unsized[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _29 [[buffer(0)]]) -{ - float loaded1 = _29.v1[1].x; - _29.v1[2].x = loaded1; - float2 loaded2 = _29.v2[1].xy; - _29.v2[2].xy = loaded2; - float3 loaded3 = _29.v3[1]; - _29.v3[2] = loaded3; - float4 loaded4 = _29.v4[1]; - _29.v4[2] = loaded4; - loaded1 = _29.v1_array_of_array[1][2].x; - _29.v1_array_of_array[2][3].x = loaded1; - loaded2 = _29.v2_array_of_array[1][2].xy; - _29.v2_array_of_array[2][3].xy = loaded2; - loaded3 = _29.v3_array_of_array[1][2]; - _29.v3_array_of_array[2][3] = loaded3; - loaded4 = _29.v4_array_of_array[1][2]; - _29.v4_array_of_array[2][3] = loaded4; - loaded1 = _29.v_unsized[1].x; - _29.v_unsized[2].x = loaded1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-alignment.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-alignment.comp deleted file mode 100644 index baa4ee660..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-alignment.comp +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo -{ - packed_float3 a; - float b; -}; - -struct SSBO -{ - float2 a; - float b; - char _m2_pad[4]; - Foo foo; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _12 [[buffer(0)]]) -{ - _12.a.x = 10.0; - _12.b = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing-array-of-scalar.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing-array-of-scalar.comp deleted file mode 100644 index 587ee4ad1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing-array-of-scalar.comp +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo -{ - packed_float3 a; -}; - -struct SSBOScalar -{ - Foo v[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBOScalar& buffer_scalar [[buffer(0)]]) -{ - buffer_scalar.v[1].a[1u] = 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing-recursive.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing-recursive.comp deleted file mode 100644 index e0652b933..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing-recursive.comp +++ /dev/null @@ -1,33 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo -{ - packed_float4 a; -}; - -struct Bar -{ - Foo a; -}; - -struct Baz -{ - Bar a; -}; - -struct SSBOScalar -{ - float v; - Baz baz; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBOScalar& buffer_scalar [[buffer(0)]]) -{ - buffer_scalar.baz.a.a.a[3u] = 10.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing.comp deleted file mode 100644 index a86809fee..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-packing.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo -{ - packed_float3 a; -}; - -struct Bar -{ - packed_float3 a; -}; - -struct SSBOScalar -{ - Foo foo; - Bar bar; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBOScalar& buffer_scalar [[buffer(0)]]) -{ - buffer_scalar.foo.a[0u] = 10.0; - buffer_scalar.bar.a[0u] = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-size-padding-array-of-array.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-size-padding-array-of-array.comp deleted file mode 100644 index 3c93b5d59..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-size-padding-array-of-array.comp +++ /dev/null @@ -1,54 +0,0 @@ -#include -#include - -using namespace metal; - -struct A -{ - float v; - char _m0_final_padding[12]; -}; - -struct B -{ - float2 v; - char _m0_final_padding[8]; -}; - -struct C -{ - float3 v; -}; - -struct D -{ - float4 v; -}; - -struct E -{ - float4 a; - float2 b; - char _m0_final_padding[8]; -}; - -struct SSBO -{ - A a[2][4]; - B b[2][4]; - C c[2][4]; - D d[2][4]; - float2x4 e[2][4]; - E f[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _32 [[buffer(0)]]) -{ - _32.f[0].a = float4(2.0); - float2x2 tmp = float2x2(_32.e[0][1][0].xy, _32.e[0][1][1].xy); - _32.e[1][2][0].xy = tmp[0]; - _32.e[1][2][1].xy = tmp[1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-size-padding.comp b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-size-padding.comp deleted file mode 100644 index 340ab0367..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/packing/struct-size-padding.comp +++ /dev/null @@ -1,54 +0,0 @@ -#include -#include - -using namespace metal; - -struct A -{ - float v; - char _m0_final_padding[12]; -}; - -struct B -{ - float2 v; - char _m0_final_padding[8]; -}; - -struct C -{ - float3 v; -}; - -struct D -{ - float4 v; -}; - -struct E -{ - float4 a; - float2 b; - char _m0_final_padding[8]; -}; - -struct SSBO -{ - A a[4]; - B b[4]; - C c[4]; - D d[4]; - float2x4 e[4]; - E f[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _26 [[buffer(0)]]) -{ - _26.f[0].a = float4(2.0); - float2x2 tmp = float2x2(_26.e[1][0].xy, _26.e[1][1].xy); - _26.e[2][0].xy = tmp[0]; - _26.e[2][1].xy = tmp[1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/functions_nested.vert b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/functions_nested.vert deleted file mode 100644 index 98c55aaa6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/functions_nested.vert +++ /dev/null @@ -1,199 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct attr_desc -{ - int type; - int attribute_size; - int starting_offset; - int stride; - int swap_bytes; - int is_volatile; -}; - -struct VertexBuffer -{ - float4x4 scale_offset_mat; - uint vertex_base_index; - int4 input_attributes[16]; -}; - -struct VertexConstantsBuffer -{ - float4 vc[16]; -}; - -struct main0_out -{ - float4 tc0 [[user(locn0)]]; - float4 back_color [[user(locn10)]]; - float4 gl_Position [[position]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -static inline __attribute__((always_inline)) -attr_desc fetch_desc(thread const int& location, constant VertexBuffer& v_227) -{ - int attribute_flags = v_227.input_attributes[location].w; - attr_desc result; - result.type = v_227.input_attributes[location].x; - result.attribute_size = v_227.input_attributes[location].y; - result.starting_offset = v_227.input_attributes[location].z; - result.stride = attribute_flags & 255; - result.swap_bytes = (attribute_flags >> 8) & 1; - result.is_volatile = (attribute_flags >> 9) & 1; - return result; -} - -static inline __attribute__((always_inline)) -uint get_bits(thread const uint4& v, thread const int& swap) -{ - if (swap != 0) - { - return ((v.w | (v.z << uint(8))) | (v.y << uint(16))) | (v.x << uint(24)); - } - return ((v.x | (v.y << uint(8))) | (v.z << uint(16))) | (v.w << uint(24)); -} - -static inline __attribute__((always_inline)) -float4 fetch_attr(thread const attr_desc& desc, thread const int& vertex_id, thread const texture2d input_stream) -{ - float4 result = float4(0.0, 0.0, 0.0, 1.0); - bool reverse_order = false; - int first_byte = (vertex_id * desc.stride) + desc.starting_offset; - uint4 tmp; - for (int n = 0; n < 4; n++) - { - if (n == desc.attribute_size) - { - break; - } - switch (desc.type) - { - case 0: - { - int _131 = first_byte; - first_byte = _131 + 1; - tmp.x = input_stream.read(spvTexelBufferCoord(_131)).x; - int _138 = first_byte; - first_byte = _138 + 1; - tmp.y = input_stream.read(spvTexelBufferCoord(_138)).x; - uint4 param = tmp; - int param_1 = desc.swap_bytes; - result[n] = float(get_bits(param, param_1)); - break; - } - case 1: - { - int _156 = first_byte; - first_byte = _156 + 1; - tmp.x = input_stream.read(spvTexelBufferCoord(_156)).x; - int _163 = first_byte; - first_byte = _163 + 1; - tmp.y = input_stream.read(spvTexelBufferCoord(_163)).x; - int _170 = first_byte; - first_byte = _170 + 1; - tmp.z = input_stream.read(spvTexelBufferCoord(_170)).x; - int _177 = first_byte; - first_byte = _177 + 1; - tmp.w = input_stream.read(spvTexelBufferCoord(_177)).x; - uint4 param_2 = tmp; - int param_3 = desc.swap_bytes; - result[n] = as_type(get_bits(param_2, param_3)); - break; - } - case 2: - { - int _195 = first_byte; - first_byte = _195 + 1; - result[n] = float(input_stream.read(spvTexelBufferCoord(_195)).x); - reverse_order = desc.swap_bytes != 0; - break; - } - } - } - float4 _210; - if (reverse_order) - { - _210 = result.wzyx; - } - else - { - _210 = result; - } - return _210; -} - -static inline __attribute__((always_inline)) -float4 read_location(thread const int& location, constant VertexBuffer& v_227, thread uint& gl_VertexIndex, thread texture2d buff_in_2, thread texture2d buff_in_1) -{ - int param = location; - attr_desc desc = fetch_desc(param, v_227); - int vertex_id = int(gl_VertexIndex) - int(v_227.vertex_base_index); - if (desc.is_volatile != 0) - { - attr_desc param_1 = desc; - int param_2 = vertex_id; - return fetch_attr(param_1, param_2, buff_in_2); - } - else - { - attr_desc param_3 = desc; - int param_4 = vertex_id; - return fetch_attr(param_3, param_4, buff_in_1); - } -} - -static inline __attribute__((always_inline)) -void vs_adjust(thread float4& dst_reg0, thread float4& dst_reg1, thread float4& dst_reg7, constant VertexBuffer& v_227, thread uint& gl_VertexIndex, thread texture2d buff_in_2, thread texture2d buff_in_1, constant VertexConstantsBuffer& v_309) -{ - int param = 3; - float4 in_diff_color = read_location(param, v_227, gl_VertexIndex, buff_in_2, buff_in_1); - int param_1 = 0; - float4 in_pos = read_location(param_1, v_227, gl_VertexIndex, buff_in_2, buff_in_1); - int param_2 = 8; - float4 in_tc0 = read_location(param_2, v_227, gl_VertexIndex, buff_in_2, buff_in_1); - dst_reg1 = in_diff_color * v_309.vc[13]; - float4 tmp0; - tmp0.x = float4(dot(float4(in_pos.xyz, 1.0), v_309.vc[4])).x; - tmp0.y = float4(dot(float4(in_pos.xyz, 1.0), v_309.vc[5])).y; - tmp0.z = float4(dot(float4(in_pos.xyz, 1.0), v_309.vc[6])).z; - float4 tmp1; - tmp1 = float4(in_tc0.xy.x, in_tc0.xy.y, tmp1.z, tmp1.w); - tmp1.z = v_309.vc[15].x; - dst_reg7.y = float4(dot(float4(tmp1.xyz, 1.0), v_309.vc[8])).y; - dst_reg7.x = float4(dot(float4(tmp1.xyz, 1.0), v_309.vc[7])).x; - dst_reg0.y = float4(dot(float4(tmp0.xyz, 1.0), v_309.vc[1])).y; - dst_reg0.x = float4(dot(float4(tmp0.xyz, 1.0), v_309.vc[0])).x; -} - -vertex main0_out main0(constant VertexBuffer& v_227 [[buffer(0)]], constant VertexConstantsBuffer& v_309 [[buffer(1)]], texture2d buff_in_2 [[texture(0)]], texture2d buff_in_1 [[texture(1)]], uint gl_VertexIndex [[vertex_id]]) -{ - main0_out out = {}; - float4 dst_reg0 = float4(0.0, 0.0, 0.0, 1.0); - float4 dst_reg1 = float4(0.0); - float4 dst_reg7 = float4(0.0); - float4 param = dst_reg0; - float4 param_1 = dst_reg1; - float4 param_2 = dst_reg7; - vs_adjust(param, param_1, param_2, v_227, gl_VertexIndex, buff_in_2, buff_in_1, v_309); - dst_reg0 = param; - dst_reg1 = param_1; - dst_reg7 = param_2; - out.gl_Position = dst_reg0; - out.back_color = dst_reg1; - out.tc0 = dst_reg7; - out.gl_Position *= v_227.scale_offset_mat; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/layer.msl11.invalid.vert b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/layer.msl11.invalid.vert deleted file mode 100644 index b6f39dca3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/layer.msl11.invalid.vert +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - uint gl_Layer [[render_target_array_index]]; -}; - -struct main0_in -{ - float4 coord [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = in.coord; - out.gl_Layer = uint(int(in.coord.z)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/pass-array-by-value.vert b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/pass-array-by-value.vert deleted file mode 100644 index f6e3efbec..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/pass-array-by-value.vert +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _68 = spvUnsafeArray({ float4(0.0), float4(1.0), float4(2.0), float4(3.0) }); - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - int Index1 [[attribute(0)]]; - int Index2 [[attribute(1)]]; -}; - -static inline __attribute__((always_inline)) -float4 consume_constant_arrays2(spvUnsafeArray positions, spvUnsafeArray positions2, thread int& Index1, thread int& Index2) -{ - spvUnsafeArray indexable; - indexable = positions; - spvUnsafeArray indexable_1; - indexable_1 = positions2; - return indexable[Index1] + indexable_1[Index2]; -} - -static inline __attribute__((always_inline)) -float4 consume_constant_arrays(spvUnsafeArray positions, spvUnsafeArray positions2, thread int& Index1, thread int& Index2) -{ - return consume_constant_arrays2(positions, positions2, Index1, Index2); -} - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray LUT2; - LUT2[0] = float4(10.0); - LUT2[1] = float4(11.0); - LUT2[2] = float4(12.0); - LUT2[3] = float4(13.0); - out.gl_Position = consume_constant_arrays(_68, LUT2, in.Index1, in.Index2); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/viewport-index.msl2.invalid.vert b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/viewport-index.msl2.invalid.vert deleted file mode 100644 index e5316c072..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/viewport-index.msl2.invalid.vert +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - uint gl_ViewportIndex [[viewport_array_index]]; -}; - -struct main0_in -{ - float4 coord [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = in.coord; - out.gl_ViewportIndex = uint(int(in.coord.z)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag b/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag deleted file mode 100644 index d4f70e0e1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag +++ /dev/null @@ -1,204 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 fragColor [[color(0)]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -// Wrapper function that swizzles texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherSwizzle(const thread Tex& t, sampler s, uint sw, component c, Ts... params) METAL_CONST_ARG(c) -{ - if (sw) - { - switch (spvSwizzle((sw >> (uint(c) * 8)) & 0xFF)) - { - case spvSwizzle::none: - break; - case spvSwizzle::zero: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - case spvSwizzle::red: - return t.gather(s, spvForward(params)..., component::x); - case spvSwizzle::green: - return t.gather(s, spvForward(params)..., component::y); - case spvSwizzle::blue: - return t.gather(s, spvForward(params)..., component::z); - case spvSwizzle::alpha: - return t.gather(s, spvForward(params)..., component::w); - } - } - switch (c) - { - case component::x: - return t.gather(s, spvForward(params)..., component::x); - case component::y: - return t.gather(s, spvForward(params)..., component::y); - case component::z: - return t.gather(s, spvForward(params)..., component::z); - case component::w: - return t.gather(s, spvForward(params)..., component::w); - } -} - -// Wrapper function that swizzles depth texture gathers. -template class Tex, typename... Ts> -inline vec spvGatherCompareSwizzle(const thread Tex& t, sampler s, uint sw, Ts... params) -{ - if (sw) - { - switch (spvSwizzle(sw & 0xFF)) - { - case spvSwizzle::none: - case spvSwizzle::red: - break; - case spvSwizzle::zero: - case spvSwizzle::green: - case spvSwizzle::blue: - case spvSwizzle::alpha: - return vec(0, 0, 0, 0); - case spvSwizzle::one: - return vec(1, 1, 1, 1); - } - } - return t.gather_compare(s, spvForward(params)...); -} - -static inline __attribute__((always_inline)) -float4 do_samples(thread const texture1d t1, thread const sampler t1Smplr, constant uint& t1Swzl, thread const texture2d t2, constant uint& t2Swzl, thread const texture3d t3, thread const sampler t3Smplr, constant uint& t3Swzl, thread const texturecube tc, constant uint& tcSwzl, thread const texture2d_array t2a, thread const sampler t2aSmplr, constant uint& t2aSwzl, thread const texturecube_array tca, thread const sampler tcaSmplr, constant uint& tcaSwzl, thread const texture2d tb, thread const depth2d d2, thread const sampler d2Smplr, constant uint& d2Swzl, thread const depthcube dc, thread const sampler dcSmplr, constant uint& dcSwzl, thread const depth2d_array d2a, constant uint& d2aSwzl, thread const depthcube_array dca, thread const sampler dcaSmplr, constant uint& dcaSwzl, thread sampler defaultSampler, thread sampler shadowSampler) -{ - float4 c = spvTextureSwizzle(t1.sample(t1Smplr, 0.0), t1Swzl); - c = spvTextureSwizzle(t2.sample(defaultSampler, float2(0.0)), t2Swzl); - c = spvTextureSwizzle(t3.sample(t3Smplr, float3(0.0)), t3Swzl); - c = spvTextureSwizzle(tc.sample(defaultSampler, float3(0.0)), tcSwzl); - c = spvTextureSwizzle(t2a.sample(t2aSmplr, float3(0.0).xy, uint(round(float3(0.0).z))), t2aSwzl); - c = spvTextureSwizzle(tca.sample(tcaSmplr, float4(0.0).xyz, uint(round(float4(0.0).w))), tcaSwzl); - c.x = spvTextureSwizzle(d2.sample_compare(d2Smplr, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z), d2Swzl); - c.x = spvTextureSwizzle(dc.sample_compare(dcSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz, float4(0.0, 0.0, 0.0, 1.0).w), dcSwzl); - c.x = spvTextureSwizzle(d2a.sample_compare(shadowSampler, float4(0.0, 0.0, 0.0, 1.0).xy, uint(round(float4(0.0, 0.0, 0.0, 1.0).z)), float4(0.0, 0.0, 0.0, 1.0).w), d2aSwzl); - c.x = spvTextureSwizzle(dca.sample_compare(dcaSmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0), dcaSwzl); - c = spvTextureSwizzle(t1.sample(t1Smplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), t1Swzl); - c = spvTextureSwizzle(t2.sample(defaultSampler, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z), t2Swzl); - c = spvTextureSwizzle(t3.sample(t3Smplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w), t3Swzl); - float4 _119 = float4(0.0, 0.0, 1.0, 1.0); - _119.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(d2.sample_compare(d2Smplr, _119.xy / _119.z, float4(0.0, 0.0, 1.0, 1.0).z / _119.z), d2Swzl); - c = spvTextureSwizzle(t1.sample(t1Smplr, 0.0), t1Swzl); - c = spvTextureSwizzle(t2.sample(defaultSampler, float2(0.0), level(0.0)), t2Swzl); - c = spvTextureSwizzle(t3.sample(t3Smplr, float3(0.0), level(0.0)), t3Swzl); - c = spvTextureSwizzle(tc.sample(defaultSampler, float3(0.0), level(0.0)), tcSwzl); - c = spvTextureSwizzle(t2a.sample(t2aSmplr, float3(0.0).xy, uint(round(float3(0.0).z)), level(0.0)), t2aSwzl); - c = spvTextureSwizzle(tca.sample(tcaSmplr, float4(0.0).xyz, uint(round(float4(0.0).w)), level(0.0)), tcaSwzl); - c.x = spvTextureSwizzle(d2.sample_compare(d2Smplr, float3(0.0, 0.0, 1.0).xy, float3(0.0, 0.0, 1.0).z, level(0.0)), d2Swzl); - c = spvTextureSwizzle(t1.sample(t1Smplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), t1Swzl); - c = spvTextureSwizzle(t2.sample(defaultSampler, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z, level(0.0)), t2Swzl); - c = spvTextureSwizzle(t3.sample(t3Smplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.0, 1.0).w, level(0.0)), t3Swzl); - float4 _153 = float4(0.0, 0.0, 1.0, 1.0); - _153.z = float4(0.0, 0.0, 1.0, 1.0).w; - c.x = spvTextureSwizzle(d2.sample_compare(d2Smplr, _153.xy / _153.z, float4(0.0, 0.0, 1.0, 1.0).z / _153.z, level(0.0)), d2Swzl); - c = spvTextureSwizzle(t1.read(uint(0)), t1Swzl); - c = spvTextureSwizzle(t2.read(uint2(int2(0)), 0), t2Swzl); - c = spvTextureSwizzle(t3.read(uint3(int3(0)), 0), t3Swzl); - c = spvTextureSwizzle(t2a.read(uint2(int3(0).xy), uint(int3(0).z), 0), t2aSwzl); - c = tb.read(spvTexelBufferCoord(0)); - c = spvGatherSwizzle(t2, defaultSampler, t2Swzl, component::x, float2(0.0), int2(0)); - c = spvGatherSwizzle(tc, defaultSampler, tcSwzl, component::y, float3(0.0)); - c = spvGatherSwizzle(t2a, t2aSmplr, t2aSwzl, component::z, float3(0.0).xy, uint(round(float3(0.0).z)), int2(0)); - c = spvGatherSwizzle(tca, tcaSmplr, tcaSwzl, component::w, float4(0.0).xyz, uint(round(float4(0.0).w))); - c = spvGatherCompareSwizzle(d2, d2Smplr, d2Swzl, float2(0.0), 1.0); - c = spvGatherCompareSwizzle(dc, dcSmplr, dcSwzl, float3(0.0), 1.0); - c = spvGatherCompareSwizzle(d2a, shadowSampler, d2aSwzl, float3(0.0).xy, uint(round(float3(0.0).z)), 1.0); - c = spvGatherCompareSwizzle(dca, dcaSmplr, dcaSwzl, float4(0.0).xyz, uint(round(float4(0.0).w)), 1.0); - return c; -} - -fragment main0_out main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d tex1d [[texture(0)]], texture2d tex2d [[texture(1)]], texture3d tex3d [[texture(2)]], texturecube texCube [[texture(3)]], texture2d_array tex2dArray [[texture(4)]], texturecube_array texCubeArray [[texture(5)]], texture2d texBuffer [[texture(6)]], depth2d depth2d [[texture(7)]], depthcube depthCube [[texture(8)]], depth2d_array depth2dArray [[texture(9)]], depthcube_array depthCubeArray [[texture(10)]], sampler defaultSampler [[sampler(0)]], sampler shadowSampler [[sampler(1)]], sampler tex1dSmplr [[sampler(2)]], sampler tex3dSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(6)]], sampler depthCubeSmplr [[sampler(7)]], sampler depthCubeArraySmplr [[sampler(8)]]) -{ - main0_out out = {}; - constant uint& tex1dSwzl = spvSwizzleConstants[0]; - constant uint& tex2dSwzl = spvSwizzleConstants[1]; - constant uint& tex3dSwzl = spvSwizzleConstants[2]; - constant uint& texCubeSwzl = spvSwizzleConstants[3]; - constant uint& tex2dArraySwzl = spvSwizzleConstants[4]; - constant uint& texCubeArraySwzl = spvSwizzleConstants[5]; - constant uint& depth2dSwzl = spvSwizzleConstants[7]; - constant uint& depthCubeSwzl = spvSwizzleConstants[8]; - constant uint& depth2dArraySwzl = spvSwizzleConstants[9]; - constant uint& depthCubeArraySwzl = spvSwizzleConstants[10]; - out.fragColor = do_samples(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySmplr, texCubeArraySwzl, texBuffer, depth2d, depth2dSmplr, depth2dSwzl, depthCube, depthCubeSmplr, depthCubeSwzl, depth2dArray, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, defaultSampler, shadowSampler); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/amd/shader_trinary_minmax.msl21.comp b/3rdparty/spirv-cross/reference/shaders-msl/amd/shader_trinary_minmax.msl21.comp deleted file mode 100644 index 144047196..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/amd/shader_trinary_minmax.msl21.comp +++ /dev/null @@ -1,14 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(64u, 1u, 1u); - -kernel void main0() -{ - int t11 = min3(0, 3, 2); - int t12 = max3(0, 3, 2); - int t13 = median3(0, 3, 2); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index e250770dc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct u0_counters -{ - uint c; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(device u0_counters& u0_counter [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint _29 = atomic_fetch_sub_explicit((device atomic_uint*)&u0_counter.c, 1, memory_order_relaxed); - float4 r0; - r0.x = as_type(_29); - u0.write(uint4(uint(int(gl_GlobalInvocationID.x))), spvTexelBufferCoord(((uint(as_type(r0.x)) * 1u) + (uint(0) >> 2u)))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 22c104f93..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct u0_counters -{ - uint c; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(device u0_counters& u0_counter [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint _29 = atomic_fetch_add_explicit((device atomic_uint*)&u0_counter.c, 1, memory_order_relaxed); - float4 r0; - r0.x = as_type(_29); - u0.write(uint4(uint(int(gl_GlobalInvocationID.x))), spvTexelBufferCoord(((uint(as_type(r0.x)) * 1u) + (uint(0) >> 2u)))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_iadd.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_iadd.asm.comp deleted file mode 100644 index ad61d750d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_iadd.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& restrict _5 [[buffer(0)]], device _4& restrict _6 [[buffer(1)]]) -{ - _6._m0 = _5._m1 + uint4(_5._m0); - _6._m0 = uint4(_5._m0) + _5._m1; - _6._m0 = _5._m1 + _5._m1; - _6._m0 = uint4(_5._m0 + _5._m0); - _6._m1 = int4(_5._m1 + _5._m1); - _6._m1 = _5._m0 + _5._m0; - _6._m1 = int4(_5._m1) + _5._m0; - _6._m1 = _5._m0 + int4(_5._m1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index 31c71daa4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& restrict _5 [[buffer(0)]], device _4& restrict _6 [[buffer(1)]]) -{ - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) < _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) <= _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 < uint4(_5._m0)); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 <= uint4(_5._m0)); - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) > _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), int4(_5._m1) >= _5._m0); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 > uint4(_5._m0)); - _6._m0 = select(uint4(0u), uint4(1u), _5._m1 >= uint4(_5._m0)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_sar.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_sar.asm.comp deleted file mode 100644 index 417683058..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_sar.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]]) -{ - int4 _22 = _5._m0; - uint4 _23 = _5._m1; - _6._m0 = uint4(int4(_23) >> _22); - _6._m0 = uint4(_22 >> int4(_23)); - _6._m0 = uint4(int4(_23) >> int4(_23)); - _6._m0 = uint4(_22 >> _22); - _6._m1 = int4(_23) >> int4(_23); - _6._m1 = _22 >> _22; - _6._m1 = int4(_23) >> _22; - _6._m1 = _22 >> int4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_sdiv.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_sdiv.asm.comp deleted file mode 100644 index 6b80dff31..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_sdiv.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]]) -{ - int4 _22 = _5._m0; - uint4 _23 = _5._m1; - _6._m0 = uint4(int4(_23) / _22); - _6._m0 = uint4(_22 / int4(_23)); - _6._m0 = uint4(int4(_23) / int4(_23)); - _6._m0 = uint4(_22 / _22); - _6._m1 = int4(_23) / int4(_23); - _6._m1 = _22 / _22; - _6._m1 = int4(_23) / _22; - _6._m1 = _22 / int4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_slr.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_slr.asm.comp deleted file mode 100644 index 1dfca3918..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/bitcast_slr.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct _3 -{ - int4 _m0; - uint4 _m1; -}; - -struct _4 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]]) -{ - int4 _22 = _5._m0; - uint4 _23 = _5._m1; - _6._m0 = _23 >> uint4(_22); - _6._m0 = uint4(_22) >> _23; - _6._m0 = _23 >> _23; - _6._m0 = uint4(_22) >> uint4(_22); - _6._m1 = int4(_23 >> _23); - _6._m1 = int4(uint4(_22) >> uint4(_22)); - _6._m1 = int4(_23 >> uint4(_22)); - _6._m1 = int4(uint4(_22) >> _23); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index 6dcc14ea8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,46 +0,0 @@ -#include -#include - -using namespace metal; - -struct A -{ - int a; - int b; -}; - -struct A_1 -{ - A Data[1]; -}; - -struct A_2 -{ - int a; - int b; - char _m0_final_padding[8]; -}; - -struct A_3 -{ - A_2 Data[1024]; -}; - -struct B -{ - A Data[1]; -}; - -struct B_1 -{ - A_2 Data[1024]; -}; - -kernel void main0(device A_1& C1 [[buffer(0)]], constant A_3& C2 [[buffer(1)]], device B& C3 [[buffer(2)]], constant B_1& C4 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - C1.Data[gl_GlobalInvocationID.x].a = C2.Data[gl_GlobalInvocationID.x].a; - C1.Data[gl_GlobalInvocationID.x].b = C2.Data[gl_GlobalInvocationID.x].b; - C3.Data[gl_GlobalInvocationID.x].a = C4.Data[gl_GlobalInvocationID.x].a; - C3.Data[gl_GlobalInvocationID.x].b = C4.Data[gl_GlobalInvocationID.x].b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp deleted file mode 100644 index 57d2205a4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp +++ /dev/null @@ -1,32 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct cb5_struct -{ - float4 _m0[5]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(constant cb5_struct& cb0_5 [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - float4 r0; - r0.x = as_type(int(gl_LocalInvocationID.x) << 4); - r0.y = as_type(int(gl_LocalInvocationID.x)); - uint _44 = as_type(r0.x) >> 2u; - uint4 _51 = as_type(cb0_5._m0[uint(as_type(r0.y)) + 1u]); - u0.write(_51.xxxx, spvTexelBufferCoord(_44)); - u0.write(_51.yyyy, spvTexelBufferCoord((_44 + 1u))); - u0.write(_51.zzzz, spvTexelBufferCoord((_44 + 2u))); - u0.write(_51.wwww, spvTexelBufferCoord((_44 + 3u))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/buffer-write.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/buffer-write.asm.comp deleted file mode 100644 index 8c9e23aa0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/buffer-write.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct cb -{ - float value; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -kernel void main0(constant cb& _6 [[buffer(0)]], texture2d _buffer [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - _buffer.write(float4(_6.value), spvTexelBufferCoord(((32u * gl_WorkGroupID.x) + gl_LocalInvocationIndex))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index ec1b2a2da..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct ssbo -{ - uint _data[1]; -}; - -static inline __attribute__((always_inline)) -void Load(thread const uint& size, const device ssbo& ssbo_1) -{ - int byteAddrTemp = int(size >> uint(2)); - uint4 data = uint4(ssbo_1._data[byteAddrTemp], ssbo_1._data[byteAddrTemp + 1], ssbo_1._data[byteAddrTemp + 2], ssbo_1._data[byteAddrTemp + 3]); -} - -static inline __attribute__((always_inline)) -void _main(thread const uint3& id, const device ssbo& ssbo_1) -{ - uint param = 4u; - Load(param, ssbo_1); -} - -kernel void main0(const device ssbo& ssbo_1 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint3 id = gl_GlobalInvocationID; - uint3 param = id; - _main(param, ssbo_1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp deleted file mode 100644 index fca572e36..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp +++ /dev/null @@ -1,22 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -static inline __attribute__((always_inline)) -void _main(thread const uint3& id, thread texture2d TargetTexture) -{ - float2 loaded = TargetTexture.read(uint2(id.xy)).xy; - float2 storeTemp = loaded + float2(1.0); - TargetTexture.write(storeTemp.xyyy, uint2((id.xy + uint2(1u)))); -} - -kernel void main0(texture2d TargetTexture [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) -{ - uint3 id = gl_WorkGroupID; - uint3 param = id; - _main(param, TargetTexture); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/multiple-entry.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/multiple-entry.asm.comp deleted file mode 100644 index 25ccf623e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/multiple-entry.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct _6 -{ - int4 _m0; - uint4 _m1; -}; - -struct _7 -{ - uint4 _m0; - int4 _m1; -}; - -kernel void main0(device _6& restrict _8 [[buffer(0)]], device _7& restrict _9 [[buffer(1)]]) -{ - _9._m0 = _8._m1 + uint4(_8._m0); - _9._m0 = uint4(_8._m0) + _8._m1; - _9._m0 = _8._m1 + _8._m1; - _9._m0 = uint4(_8._m0 + _8._m0); - _9._m1 = int4(_8._m1 + _8._m1); - _9._m1 = _8._m0 + _8._m0; - _9._m1 = int4(_8._m1) + _8._m0; - _9._m1 = _8._m0 + int4(_8._m1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/quantize.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/quantize.asm.comp deleted file mode 100644 index 1839ec7a3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/quantize.asm.comp +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO0 -{ - float scalar; - float2 vec2_val; - float3 vec3_val; - float4 vec4_val; -}; - -kernel void main0(device SSBO0& _4 [[buffer(0)]]) -{ - _4.scalar = float(half(_4.scalar)); - _4.vec2_val = float2(half2(_4.vec2_val)); - _4.vec3_val = float3(half3(_4.vec3_val)); - _4.vec4_val = float4(half4(_4.vec4_val)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/relaxed-block-layout.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/relaxed-block-layout.asm.comp deleted file mode 100644 index 6728a4e2d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/relaxed-block-layout.asm.comp +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct foo -{ - uint bar; - packed_float3 baz; - uchar quux; - packed_uchar4 blah; - packed_half2 wibble; -}; - -kernel void main0(device foo& _8 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]]) -{ - _8.bar = gl_LocalInvocationID.x; - _8.baz = float3(gl_GlobalInvocationID); - _8.blah = uchar4(uint4(uint4(uchar4(_8.blah)).xyz + gl_WorkGroupID, 0u)); - _8.wibble = half2(float2(half2(_8.wibble)) * float2(gl_NumWorkGroups.xy)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp deleted file mode 100644 index 1e2880f4e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float a; -}; - -constant uint _5_tmp [[function_constant(10)]]; -constant uint _5 = is_function_constant_defined(_5_tmp) ? _5_tmp : 9u; -constant uint _6_tmp [[function_constant(12)]]; -constant uint _6 = is_function_constant_defined(_6_tmp) ? _6_tmp : 4u; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_5, 20u, _6); - -kernel void main0(device SSBO& _4 [[buffer(0)]]) -{ - _4.a += 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp deleted file mode 100644 index fa7d26982..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct bufA -{ - uint _data[1]; -}; - -static inline __attribute__((always_inline)) -void _main(device bufA& bufA_1, device bufA& bufB) -{ - bufA_1._data[0] = 0u; - bufB._data[0] = 0u; -} - -kernel void main0(device bufA& bufA_1 [[buffer(0)]], device bufA& bufB [[buffer(1)]]) -{ - _main(bufA_1, bufB); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/variable-pointers-2.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/variable-pointers-2.asm.comp deleted file mode 100644 index 4bf34ff4b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/variable-pointers-2.asm.comp +++ /dev/null @@ -1,62 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct foo -{ - int a[128]; - uint b; - float2 c; -}; - -struct bar -{ - int d; -}; - -static inline __attribute__((always_inline)) -device foo* select_buffer(device foo& a, constant bar& cb) -{ - return (cb.d != 0) ? &a : nullptr; -} - -static inline __attribute__((always_inline)) -thread uint3* select_input(thread uint3& gl_GlobalInvocationID, thread uint3& gl_LocalInvocationID, constant bar& cb) -{ - return (cb.d != 0) ? &gl_GlobalInvocationID : &gl_LocalInvocationID; -} - -kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - device foo* _46 = select_buffer(buf, cb); - device foo* _45 = _46; - device foo* _48 = _45; - device int* _52; - device int* _55; - _52 = &_48->a[0u]; - _55 = &buf.a[0u]; - int _57; - int _58; - for (;;) - { - _57 = *_52; - _58 = *_55; - if (_57 != _58) - { - int _66 = (_57 + _58) + int((*select_input(gl_GlobalInvocationID, gl_LocalInvocationID, cb)).x); - *_52 = _66; - *_55 = _66; - _52 = &_52[1u]; - _55 = &_55[1u]; - continue; - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp deleted file mode 100644 index 00c490c77..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp +++ /dev/null @@ -1,32 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct foo -{ - int a; -}; - -struct bar -{ - int b; -}; - -static inline __attribute__((always_inline)) -device int* _24(device foo& a, device bar& b, thread uint3& gl_GlobalInvocationID) -{ - return (gl_GlobalInvocationID.x != 0u) ? &a.a : &b.b; -} - -kernel void main0(device foo& x [[buffer(0)]], device bar& y [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - device int* _34 = _24(x, y, gl_GlobalInvocationID); - device int* _33 = _34; - int _37 = x.a; - *_33 = 0; - y.b = _37 + _37; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp deleted file mode 100644 index 93e14e861..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct cb1_struct -{ - float4 _m0[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(16u, 16u, 1u); - -static inline __attribute__((always_inline)) -int2 get_texcoord(thread const int2& base, thread const int2& index, thread uint3& gl_LocalInvocationID) -{ - return (base * int3(gl_LocalInvocationID).xy) + index; -} - -kernel void main0(constant cb1_struct& cb0_1 [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - int2 r0 = int2(int2(u0.get_width(), u0.get_height()) >> int2(uint2(4u))); - for (int i = 0; i < r0.y; i++) - { - for (int j = 0; j < r0.x; j++) - { - int2 param = r0; - int2 param_1 = int2(i, j); - u0.write(cb0_1._m0[0].xxxx, uint2(get_texcoord(param, param_1, gl_LocalInvocationID))); - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp deleted file mode 100644 index 793713d58..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct cb1_struct -{ - float4 _m0[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(16u, 16u, 1u); - -kernel void main0(constant cb1_struct& cb0_1 [[buffer(0)]], texture2d u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - int2 r0 = int2(int2(u0.get_width(), u0.get_height()) >> int2(uint2(4u))); - for (int i = 0; i < r0.y; i++) - { - for (int j = 0; j < r0.x; j++) - { - u0.write(cb0_1._m0[0].xxxx, uint2(((r0 * int3(gl_LocalInvocationID).xy) + int2(i, j)))); - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag deleted file mode 100644 index 703dd0a95..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uSampler [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTex.sample(uSampler, in.vUV); - out.FragColor += uTex.sample(uSampler, in.vUV, int2(1)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/default-member-names.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/default-member-names.asm.frag deleted file mode 100644 index 3628c4eaa..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/default-member-names.asm.frag +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -struct _9 -{ - float _m0; -}; - -struct _10 -{ - float _m0; - float _m1; - float _m2; - float _m3; - float _m4; - float _m5; - float _m6; - float _m7; - float _m8; - float _m9; - float _m10; - float _m11; - _9 _m12; -}; - -struct main0_out -{ - float4 m_3 [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - _10 _21; - out.m_3 = float4(_21._m0, _21._m1, _21._m2, _21._m3); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag deleted file mode 100644 index 1870f6719..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag +++ /dev/null @@ -1,48 +0,0 @@ -#include -#include - -using namespace metal; - -struct _4 -{ - float4 _m0; -}; - -struct _6 -{ - int _m0; -}; - -struct _7 -{ - float4 _m0; -}; - -struct main0_out -{ - float4 m_3 [[color(0)]]; -}; - -fragment main0_out main0(const device _4* _5_0 [[buffer(0)]], const device _4* _5_1 [[buffer(1)]], const device _4* _5_2 [[buffer(2)]], const device _4* _5_3 [[buffer(3)]], constant _6& _20 [[buffer(4)]], constant _7* _8_0 [[buffer(5)]], constant _7* _8_1 [[buffer(6)]], constant _7* _8_2 [[buffer(7)]], constant _7* _8_3 [[buffer(8)]]) -{ - const device _4* _5[] = - { - _5_0, - _5_1, - _5_2, - _5_3, - }; - - constant _7* _8[] = - { - _8_0, - _8_1, - _8_2, - _8_3, - }; - - main0_out out = {}; - out.m_3 = _5[_20._m0]->_m0 + (_8[_20._m0]->_m0 * float4(0.20000000298023223876953125)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/empty-struct.asm.frag deleted file mode 100644 index e30c5864b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct EmptyStructTest -{ -}; -static inline __attribute__((always_inline)) -float GetValue(thread const EmptyStructTest& self) -{ - return 0.0; -} - -static inline __attribute__((always_inline)) -float GetValue_1(EmptyStructTest self) -{ - return 0.0; -} - -fragment void main0() -{ - EmptyStructTest emptyStruct; - float value = GetValue(emptyStruct); - value = GetValue_1(EmptyStructTest{ }); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag deleted file mode 100644 index e926bc5f3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag +++ /dev/null @@ -1,49 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct Foo -{ - float3 a; - float b; -}; - -struct Foo_1 -{ - packed_float3 a; - float b; -}; - -struct buf -{ - Foo_1 results[16]; - float4 bar; -}; - -struct main0_out -{ - float4 _entryPointOutput [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float4 _main(thread const float4& pos, constant buf& v_11) -{ - int _46 = int(pos.x) % 16; - Foo foo; - foo.a = float3(v_11.results[_46].a); - foo.b = v_11.results[_46].b; - return float4(dot(foo.a, v_11.bar.xyz), foo.b, 0.0, 0.0); -} - -fragment main0_out main0(constant buf& v_11 [[buffer(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - float4 pos = gl_FragCoord; - float4 param = pos; - out._entryPointOutput = _main(param, v_11); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/frem.asm.frag deleted file mode 100644 index ebc73d52d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/frem.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vA [[user(locn0)]]; - float4 vB [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = fmod(in.vA, in.vB); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 40fe5c5d8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,51 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float4 foo(thread const float4& foo_1) -{ - return foo_1 + float4(1.0); -} - -static inline __attribute__((always_inline)) -float4 foo(thread const float3& foo_1) -{ - return foo_1.xyzz + float4(1.0); -} - -static inline __attribute__((always_inline)) -float4 foo_1(thread const float4& foo_2) -{ - return foo_2 + float4(2.0); -} - -static inline __attribute__((always_inline)) -float4 foo(thread const float2& foo_2) -{ - return foo_2.xyxy + float4(2.0); -} - -fragment main0_out main0() -{ - main0_out out = {}; - float4 foo_3 = float4(1.0); - float4 foo_2 = foo(foo_3); - float3 foo_5 = float3(1.0); - float4 foo_4 = foo(foo_5); - float4 foo_7 = float4(1.0); - float4 foo_6 = foo_1(foo_7); - float2 foo_9 = float2(1.0); - float4 foo_8 = foo(foo_9); - out.FragColor = ((foo_2 + foo_4) + foo_6) + foo_8; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index 0d691b306..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - int2 Size [[color(0)]]; -}; - -fragment main0_out main0(texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.Size = int2(uTexture.get_width(), uTexture.get_height()) + int2(uTexture.get_width(1), uTexture.get_height(1)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index 830df0c7e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,49 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 v0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uImage [[texture(0)]], sampler uImageSmplr [[sampler(0)]]) -{ - main0_out out = {}; - int i = 0; - float phi; - float4 _36; - phi = 1.0; - _36 = float4(1.0, 2.0, 1.0, 2.0); - for (;;) - { - out.FragColor = _36; - if (i < 4) - { - if (in.v0[i] > 0.0) - { - float2 _48 = float2(phi); - i++; - phi += 2.0; - _36 = uImage.sample(uImageSmplr, _48, level(0.0)); - continue; - } - else - { - break; - } - } - else - { - break; - } - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index 8537dac19..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float3 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float3(as_type(0x7f800000u), as_type(0xff800000u), as_type(0x7fc00000u)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag deleted file mode 100644 index 41472adac..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag +++ /dev/null @@ -1,47 +0,0 @@ -#include -#include - -using namespace metal; - -struct Input -{ - float2 v0; - float2 v1; - float3 v2; - float4 v3; - float v4; - float v5; - float v6; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 Input_v0 [[user(locn0)]]; - float2 Input_v1 [[user(locn1), center_no_perspective]]; - float3 Input_v2 [[user(locn2), centroid_perspective]]; - float4 Input_v3 [[user(locn3), centroid_no_perspective]]; - float Input_v4 [[user(locn4), sample_perspective]]; - float Input_v5 [[user(locn5), sample_no_perspective]]; - float Input_v6 [[user(locn6), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Input inp = {}; - inp.v0 = in.Input_v0; - inp.v1 = in.Input_v1; - inp.v2 = in.Input_v2; - inp.v3 = in.Input_v3; - inp.v4 = in.Input_v4; - inp.v5 = in.Input_v5; - inp.v6 = in.Input_v6; - out.FragColor = float4(inp.v0.x + inp.v1.y, inp.v2.xy, ((inp.v3.w * inp.v4) + inp.v5) - inp.v6); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 38fbd27ba..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,85 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float vColor [[user(locn0)]]; -}; - -#line 6 "test.frag" -static inline __attribute__((always_inline)) -void func(thread float& FragColor, thread float& vColor) -{ -#line 8 "test.frag" - FragColor = 1.0; -#line 9 "test.frag" - FragColor = 2.0; -#line 10 "test.frag" - if (vColor < 0.0) - { -#line 12 "test.frag" - FragColor = 3.0; - } - else - { -#line 16 "test.frag" - FragColor = 4.0; - } -#line 19 "test.frag" - for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5)) - { -#line 21 "test.frag" - FragColor += 0.20000000298023223876953125; -#line 22 "test.frag" - FragColor += 0.300000011920928955078125; - } -#line 25 "test.frag" - switch (int(vColor)) - { - case 0: - { -#line 28 "test.frag" - FragColor += 0.20000000298023223876953125; -#line 29 "test.frag" - break; - } - case 1: - { -#line 32 "test.frag" - FragColor += 0.4000000059604644775390625; -#line 33 "test.frag" - break; - } - default: - { -#line 36 "test.frag" - FragColor += 0.800000011920928955078125; -#line 37 "test.frag" - break; - } - } - do - { -#line 42 "test.frag" - FragColor += (10.0 + vColor); - } while (FragColor < 100.0); -} - -#line 46 "test.frag" -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; -#line 48 "test.frag" - func(out.FragColor, in.vColor); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/locations-components.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/locations-components.asm.frag deleted file mode 100644 index 2cebdec49..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/locations-components.asm.frag +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 o0 [[color(0)]]; -}; - -struct main0_in -{ - float2 m_2 [[user(locn1)]]; - float m_3 [[user(locn1_2)]]; - float m_4 [[user(locn2), flat]]; - uint m_5 [[user(locn2_1)]]; - uint m_6 [[user(locn2_2)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float4 v1; - v1 = float4(in.m_2.x, in.m_2.y, v1.z, v1.w); - v1.z = in.m_3; - float4 v2; - v2.x = in.m_4; - v2.y = as_type(in.m_5); - v2.z = as_type(in.m_6); - float4 r0; - r0.x = as_type(as_type(v2.y) + as_type(v2.z)); - out.o0.y = float(as_type(r0.x)); - out.o0.x = v1.y + v2.x; - out.o0 = float4(out.o0.x, out.o0.y, v1.z, v1.x); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index 41193536e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,92 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _46 = spvUnsafeArray({ 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 }); -constant spvUnsafeArray _76 = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); -constant spvUnsafeArray _90 = spvUnsafeArray({ float4(20.0), float4(30.0), float4(50.0), float4(60.0) }); - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - spvUnsafeArray foobar = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); - spvUnsafeArray baz = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); - main0_out out = {}; - out.FragColor = _46[in.index]; - if (in.index < 10) - { - out.FragColor += _46[in.index ^ 1]; - } - else - { - out.FragColor += _46[in.index & 1]; - } - if (in.index > 30) - { - out.FragColor += _76[in.index & 3].y; - } - else - { - out.FragColor += _76[in.index & 1].x; - } - if (in.index > 30) - { - foobar[1].z = 20.0; - } - out.FragColor += foobar[in.index & 3].z; - baz = _90; - out.FragColor += baz[in.index & 3].z; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/min-lod.msl22.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/min-lod.msl22.asm.frag deleted file mode 100644 index 5193b2cda..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/min-lod.msl22.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uSampler.sample(uSamplerSmplr, in.vUV, min_lod_clamp(4.0)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/op-constant-null.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/op-constant-null.asm.frag deleted file mode 100644 index f8104f816..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/op-constant-null.asm.frag +++ /dev/null @@ -1,70 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct D -{ - float4 a; - float b; -}; - -constant spvUnsafeArray _14 = spvUnsafeArray({ float4(0.0), float4(0.0), float4(0.0), float4(0.0) }); - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - float a = 0.0; - float4 b = float4(0.0); - float2x3 c = float2x3(float3(0.0), float3(0.0)); - D d = D{ float4(0.0), 0.0 }; - out.FragColor = a; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/op-image-sampled-image.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/op-image-sampled-image.asm.frag deleted file mode 100644 index 972daee61..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/op-image-sampled-image.asm.frag +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct push_cb -{ - float4 cb0[1]; -}; - -struct main0_out -{ - float4 o0 [[color(0)]]; -}; - -fragment main0_out main0(constant push_cb& _19 [[buffer(0)]], texture2d t0 [[texture(0)]], sampler dummy_sampler [[sampler(0)]]) -{ - main0_out out = {}; - float4 r0; - r0 = float4(_19.cb0[0u].z, _19.cb0[0u].w, r0.z, r0.w); - r0 = float4(r0.x, r0.y, float2(0.0).x, float2(0.0).y); - out.o0 = t0.read(uint2(as_type(r0.xy)) + uint2(int2(-1, -2)), as_type(r0.w)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index 46648f6d3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,30 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct Registers -{ - float foo; -}; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float add_value(float v, float w) -{ - return v + w; -} - -fragment main0_out main0(constant Registers& registers [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = add_value(10.0, registers.foo); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/phi-loop-variable.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/phi-loop-variable.asm.frag deleted file mode 100644 index 036774d66..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/phi-loop-variable.asm.frag +++ /dev/null @@ -1,12 +0,0 @@ -#include -#include - -using namespace metal; - -fragment void main0() -{ - for (int _22 = 35; _22 >= 0; _22--) - { - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index aed8fd382..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float out_var_SV_Target [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d g_Texture [[texture(0)]], sampler g_Sampler [[sampler(0)]], sampler g_CompareSampler [[sampler(1)]]) -{ - main0_out out = {}; - out.out_var_SV_Target = float4(g_Texture.sample(g_Sampler, in.in_var_TEXCOORD0)).x + g_Texture.sample_compare(g_CompareSampler, in.in_var_TEXCOORD0, 0.5, level(0.0)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 54325051f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,82 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct myType -{ - float data; -}; - -struct main0_out -{ - float4 o_color [[color(0)]]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -fragment main0_out main0(float4 gl_FragCoord [[position]]) -{ - spvUnsafeArray _21 = spvUnsafeArray({ myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 } }); - - main0_out out = {}; - float2 uv = gl_FragCoord.xy; - int index = int(mod(uv.x, 4.0)); - myType elt = _21[index]; - if (elt.data > 0.0) - { - out.o_color = float4(0.0, 1.0, 0.0, 1.0); - } - else - { - out.o_color = float4(1.0, 0.0, 0.0, 1.0); - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/srem.asm.frag deleted file mode 100644 index f0cdd574d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/srem.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int4 vA [[user(locn0)]]; - int4 vB [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = float4(in.vA - in.vB * (in.vA / in.vB)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index d59013daa..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,65 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _20 = spvUnsafeArray({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }); - -struct main0_out -{ - float4 FragColors_0 [[color(0)]]; - float4 FragColors_1 [[color(1)]]; - float4 FragColor [[color(2)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - spvUnsafeArray FragColors = spvUnsafeArray({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }); - out.FragColor = float4(5.0); - out.FragColors_0 = FragColors[0]; - out.FragColors_1 = FragColors[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index dd308c32a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)), 0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-atomics.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-atomics.asm.frag deleted file mode 100644 index ab5be6498..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-atomics.asm.frag +++ /dev/null @@ -1,121 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - spvUnsafeArray _m0; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(2)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _107 = _103 + 1u; - if (all(CulledObjectBoxBounds._m0[_107].xy > _96.xy) && all(CulledObjectBoxBounds._m0[_103].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[_160] - (float3(0.5) * (CulledObjectBoxBounds._m0[_103].xyz + CulledObjectBoxBounds._m0[_107].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 3u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 4u].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-atomics.asm.graphics-robust-access.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-atomics.asm.graphics-robust-access.frag deleted file mode 100644 index ab5be6498..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-atomics.asm.graphics-robust-access.frag +++ /dev/null @@ -1,121 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - spvUnsafeArray _m0; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(2)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _107 = _103 + 1u; - if (all(CulledObjectBoxBounds._m0[_107].xy > _96.xy) && all(CulledObjectBoxBounds._m0[_103].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[_160] - (float3(0.5) * (CulledObjectBoxBounds._m0[_103].xyz + CulledObjectBoxBounds._m0[_107].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 3u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 4u].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag deleted file mode 100644 index 97345820b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - half4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - half2 UV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = half4(uTexture.sample(uTextureSmplr, float2(in.UV))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/undef-variable-store.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/undef-variable-store.asm.frag deleted file mode 100644 index 2cefeb669..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/undef-variable-store.asm.frag +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -constant float4 _38 = {}; -constant float4 _47 = {}; - -struct main0_out -{ - float4 _entryPointOutput [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - float4 _27; - do - { - float2 _26 = float2(0.0); - if (_26.x != 0.0) - { - _27 = float4(1.0, 0.0, 0.0, 1.0); - break; - } - else - { - _27 = float4(1.0, 1.0, 0.0, 1.0); - break; - } - _27 = _38; - break; - } while (false); - out._entryPointOutput = _27; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unknown-depth-state.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unknown-depth-state.asm.frag deleted file mode 100644 index 01a0e5a73..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unknown-depth-state.asm.frag +++ /dev/null @@ -1,36 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float sample_combined(thread float3& vUV, thread depth2d uShadow, thread const sampler uShadowSmplr) -{ - return uShadow.sample_compare(uShadowSmplr, vUV.xy, vUV.z); -} - -static inline __attribute__((always_inline)) -float sample_separate(thread float3& vUV, thread depth2d uTexture, thread sampler uSampler) -{ - return uTexture.sample_compare(uSampler, vUV.xy, vUV.z); -} - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uShadow [[texture(0)]], depth2d uTexture [[texture(1)]], sampler uShadowSmplr [[sampler(0)]], sampler uSampler [[sampler(1)]]) -{ - main0_out out = {}; - out.FragColor = sample_combined(in.vUV, uShadow, uShadowSmplr) + sample_separate(in.vUV, uTexture, uSampler); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unord-relational-op.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unord-relational-op.asm.frag deleted file mode 100644 index 8df57c55b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unord-relational-op.asm.frag +++ /dev/null @@ -1,58 +0,0 @@ -#include -#include - -using namespace metal; - -constant float a_tmp [[function_constant(1)]]; -constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; -constant float b_tmp [[function_constant(2)]]; -constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 c [[user(locn2)]]; - float2 d [[user(locn3)]]; - float3 e [[user(locn4)]]; - float3 f [[user(locn5)]]; - float4 g [[user(locn6)]]; - float4 h [[user(locn7)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float t0 = a; - float t1 = b; - bool c1 = (isunordered(a, b) || a == b); - bool c2 = (isunordered(a, b) || a != b); - bool c3 = (isunordered(a, b) || a < b); - bool c4 = (isunordered(a, b) || a > b); - bool c5 = (isunordered(a, b) || a <= b); - bool c6 = (isunordered(a, b) || a >= b); - bool2 c7 = (isunordered(in.c, in.d) || in.c == in.d); - bool2 c8 = (isunordered(in.c, in.d) || in.c != in.d); - bool2 c9 = (isunordered(in.c, in.d) || in.c < in.d); - bool2 c10 = (isunordered(in.c, in.d) || in.c > in.d); - bool2 c11 = (isunordered(in.c, in.d) || in.c <= in.d); - bool2 c12 = (isunordered(in.c, in.d) || in.c >= in.d); - bool3 c13 = (isunordered(in.e, in.f) || in.e == in.f); - bool3 c14 = (isunordered(in.e, in.f) || in.e != in.f); - bool3 c15 = (isunordered(in.e, in.f) || in.e < in.f); - bool3 c16 = (isunordered(in.e, in.f) || in.e > in.f); - bool3 c17 = (isunordered(in.e, in.f) || in.e <= in.f); - bool3 c18 = (isunordered(in.e, in.f) || in.e >= in.f); - bool4 c19 = (isunordered(in.g, in.h) || in.g == in.h); - bool4 c20 = (isunordered(in.g, in.h) || in.g != in.h); - bool4 c21 = (isunordered(in.g, in.h) || in.g < in.h); - bool4 c22 = (isunordered(in.g, in.h) || in.g > in.h); - bool4 c23 = (isunordered(in.g, in.h) || in.g <= in.h); - bool4 c24 = (isunordered(in.g, in.h) || in.g >= in.h); - out.FragColor = float4(t0 + t1); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unreachable.asm.frag deleted file mode 100644 index 7ae4aa5e6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -constant float4 _21 = {}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int counter [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float4 _24; - _24 = _21; - float4 _33; - for (;;) - { - if (in.counter == 10) - { - _33 = float4(10.0); - break; - } - else - { - _33 = float4(30.0); - break; - } - } - out.FragColor = _33; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag b/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag deleted file mode 100644 index e23fa8157..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag +++ /dev/null @@ -1,351 +0,0 @@ -#include -#include - -using namespace metal; - -struct _28 -{ - float4 _m0; -}; - -struct _6 -{ - float4 _m0; - float _m1; - float4 _m2; -}; - -struct _10 -{ - float3 _m0; - packed_float3 _m1; - float _m2; - packed_float3 _m3; - float _m4; - packed_float3 _m5; - float _m6; - packed_float3 _m7; - float _m8; - packed_float3 _m9; - float _m10; - packed_float3 _m11; - float _m12; - float2 _m13; - float2 _m14; - packed_float3 _m15; - float _m16; - float _m17; - float _m18; - float _m19; - float _m20; - float4 _m21; - float4 _m22; - float4x4 _m23; - float4 _m24; -}; - -struct _18 -{ - float4x4 _m0; - float4x4 _m1; - float4x4 _m2; - float4x4 _m3; - float4 _m4; - float4 _m5; - float _m6; - float _m7; - float _m8; - float _m9; - packed_float3 _m10; - float _m11; - packed_float3 _m12; - float _m13; - packed_float3 _m14; - float _m15; - packed_float3 _m16; - float _m17; - float _m18; - float _m19; - float2 _m20; - float2 _m21; - float2 _m22; - float4 _m23; - float2 _m24; - float2 _m25; - float2 _m26; - char _m27_pad[8]; - packed_float3 _m27; - float _m28; - float _m29; - float _m30; - float _m31; - float _m32; - float2 _m33; - float _m34; - float _m35; - float3 _m36; - float4x4 _m37[2]; - float4 _m38[2]; -}; - -struct _20 -{ - float4 _m0; - float4 _m1; - float2 _m2; - float2 _m3; - float3 _m4; - float _m5; - float3 _m6; - float _m7; - float4 _m8; - float4 _m9; - float4 _m10; - float3 _m11; - float _m12; - float3 _m13; - float _m14; - float3 _m15; - float4 _m16; - float3 _m17; - float _m18; - float3 _m19; - float2 _m20; -}; - -struct _21 -{ - float4 _m0; -}; - -constant _28 _74 = {}; - -struct main0_out -{ - float4 m_5 [[color(0)]]; -}; - -fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _18& _19 [[buffer(2)]], texture2d _8 [[texture(0)]], texture2d _12 [[texture(1)]], texture2d _14 [[texture(2)]], sampler _9 [[sampler(0)]], sampler _13 [[sampler(1)]], sampler _15 [[sampler(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - _28 _77 = _74; - _77._m0 = float4(0.0); - float2 _82 = gl_FragCoord.xy * _19._m23.xy; - float4 _88 = _7._m2 * _7._m0.xyxy; - float2 _97 = fast::clamp(_82 + (float3(0.0, -2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _113 = _12.sample(_13, _97, level(0.0)); - float3 _129; - if (_113.y > 0.0) - { - _129 = _109 + (_14.sample(_15, _97, level(0.0)).xyz * fast::clamp(_113.y * _113.z, 0.0, 1.0)); - } - else - { - _129 = _109; - } - float3 _133 = float4(0.0).xyz + (_129 * 0.5); - float4 _134 = float4(_133.x, _133.y, _133.z, float4(0.0).w); - _28 _135 = _77; - _135._m0 = _134; - float2 _144 = fast::clamp(_82 + (float3(-1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _160 = _12.sample(_13, _144, level(0.0)); - float3 _176; - if (_160.y > 0.0) - { - _176 = _156 + (_14.sample(_15, _144, level(0.0)).xyz * fast::clamp(_160.y * _160.z, 0.0, 1.0)); - } - else - { - _176 = _156; - } - float3 _180 = _134.xyz + (_176 * 0.5); - float4 _181 = float4(_180.x, _180.y, _180.z, _134.w); - _28 _182 = _135; - _182._m0 = _181; - float2 _191 = fast::clamp(_82 + (float3(0.0, -1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _207 = _12.sample(_13, _191, level(0.0)); - float3 _223; - if (_207.y > 0.0) - { - _223 = _203 + (_14.sample(_15, _191, level(0.0)).xyz * fast::clamp(_207.y * _207.z, 0.0, 1.0)); - } - else - { - _223 = _203; - } - float3 _227 = _181.xyz + (_223 * 0.75); - float4 _228 = float4(_227.x, _227.y, _227.z, _181.w); - _28 _229 = _182; - _229._m0 = _228; - float2 _238 = fast::clamp(_82 + (float3(1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _254 = _12.sample(_13, _238, level(0.0)); - float3 _270; - if (_254.y > 0.0) - { - _270 = _250 + (_14.sample(_15, _238, level(0.0)).xyz * fast::clamp(_254.y * _254.z, 0.0, 1.0)); - } - else - { - _270 = _250; - } - float3 _274 = _228.xyz + (_270 * 0.5); - float4 _275 = float4(_274.x, _274.y, _274.z, _228.w); - _28 _276 = _229; - _276._m0 = _275; - float2 _285 = fast::clamp(_82 + (float3(-2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _301 = _12.sample(_13, _285, level(0.0)); - float3 _317; - if (_301.y > 0.0) - { - _317 = _297 + (_14.sample(_15, _285, level(0.0)).xyz * fast::clamp(_301.y * _301.z, 0.0, 1.0)); - } - else - { - _317 = _297; - } - float3 _321 = _275.xyz + (_317 * 0.5); - float4 _322 = float4(_321.x, _321.y, _321.z, _275.w); - _28 _323 = _276; - _323._m0 = _322; - float2 _332 = fast::clamp(_82 + (float3(-1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _348 = _12.sample(_13, _332, level(0.0)); - float3 _364; - if (_348.y > 0.0) - { - _364 = _344 + (_14.sample(_15, _332, level(0.0)).xyz * fast::clamp(_348.y * _348.z, 0.0, 1.0)); - } - else - { - _364 = _344; - } - float3 _368 = _322.xyz + (_364 * 0.75); - float4 _369 = float4(_368.x, _368.y, _368.z, _322.w); - _28 _370 = _323; - _370._m0 = _369; - float2 _379 = fast::clamp(_82 + (float3(0.0, 0.0, 1.0).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _395 = _12.sample(_13, _379, level(0.0)); - float3 _411; - if (_395.y > 0.0) - { - _411 = _391 + (_14.sample(_15, _379, level(0.0)).xyz * fast::clamp(_395.y * _395.z, 0.0, 1.0)); - } - else - { - _411 = _391; - } - float3 _415 = _369.xyz + (_411 * 1.0); - float4 _416 = float4(_415.x, _415.y, _415.z, _369.w); - _28 _417 = _370; - _417._m0 = _416; - float2 _426 = fast::clamp(_82 + (float3(1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _442 = _12.sample(_13, _426, level(0.0)); - float3 _458; - if (_442.y > 0.0) - { - _458 = _438 + (_14.sample(_15, _426, level(0.0)).xyz * fast::clamp(_442.y * _442.z, 0.0, 1.0)); - } - else - { - _458 = _438; - } - float3 _462 = _416.xyz + (_458 * 0.75); - float4 _463 = float4(_462.x, _462.y, _462.z, _416.w); - _28 _464 = _417; - _464._m0 = _463; - float2 _473 = fast::clamp(_82 + (float3(2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _489 = _12.sample(_13, _473, level(0.0)); - float3 _505; - if (_489.y > 0.0) - { - _505 = _485 + (_14.sample(_15, _473, level(0.0)).xyz * fast::clamp(_489.y * _489.z, 0.0, 1.0)); - } - else - { - _505 = _485; - } - float3 _509 = _463.xyz + (_505 * 0.5); - float4 _510 = float4(_509.x, _509.y, _509.z, _463.w); - _28 _511 = _464; - _511._m0 = _510; - float2 _520 = fast::clamp(_82 + (float3(-1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _532 = float3(_11._m5) * fast::clamp(_8.sample(_9, _520, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _536 = _12.sample(_13, _520, level(0.0)); - float3 _552; - if (_536.y > 0.0) - { - _552 = _532 + (_14.sample(_15, _520, level(0.0)).xyz * fast::clamp(_536.y * _536.z, 0.0, 1.0)); - } - else - { - _552 = _532; - } - float3 _556 = _510.xyz + (_552 * 0.5); - float4 _557 = float4(_556.x, _556.y, _556.z, _510.w); - _28 _558 = _511; - _558._m0 = _557; - float2 _567 = fast::clamp(_82 + (float3(0.0, 1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _579 = float3(_11._m5) * fast::clamp(_8.sample(_9, _567, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _583 = _12.sample(_13, _567, level(0.0)); - float3 _599; - if (_583.y > 0.0) - { - _599 = _579 + (_14.sample(_15, _567, level(0.0)).xyz * fast::clamp(_583.y * _583.z, 0.0, 1.0)); - } - else - { - _599 = _579; - } - float3 _603 = _557.xyz + (_599 * 0.75); - float4 _604 = float4(_603.x, _603.y, _603.z, _557.w); - _28 _605 = _558; - _605._m0 = _604; - float2 _614 = fast::clamp(_82 + (float3(1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _626 = float3(_11._m5) * fast::clamp(_8.sample(_9, _614, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _630 = _12.sample(_13, _614, level(0.0)); - float3 _646; - if (_630.y > 0.0) - { - _646 = _626 + (_14.sample(_15, _614, level(0.0)).xyz * fast::clamp(_630.y * _630.z, 0.0, 1.0)); - } - else - { - _646 = _626; - } - float3 _650 = _604.xyz + (_646 * 0.5); - float4 _651 = float4(_650.x, _650.y, _650.z, _604.w); - _28 _652 = _605; - _652._m0 = _651; - float2 _661 = fast::clamp(_82 + (float3(0.0, 2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - float3 _673 = float3(_11._m5) * fast::clamp(_8.sample(_9, _661, level(0.0)).w * _7._m1, 0.0, 1.0); - float4 _677 = _12.sample(_13, _661, level(0.0)); - float3 _693; - if (_677.y > 0.0) - { - _693 = _673 + (_14.sample(_15, _661, level(0.0)).xyz * fast::clamp(_677.y * _677.z, 0.0, 1.0)); - } - else - { - _693 = _673; - } - float3 _697 = _651.xyz + (_693 * 0.5); - float4 _698 = float4(_697.x, _697.y, _697.z, _651.w); - _28 _699 = _652; - _699._m0 = _698; - float3 _702 = _698.xyz / float3(((((((((((((0.0 + 0.5) + 0.5) + 0.75) + 0.5) + 0.5) + 0.75) + 1.0) + 0.75) + 0.5) + 0.5) + 0.75) + 0.5) + 0.5); - _28 _704 = _699; - _704._m0 = float4(_702.x, _702.y, _702.z, _698.w); - _28 _705 = _704; - _705._m0.w = 1.0; - out.m_5 = _705._m0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc b/3rdparty/spirv-cross/reference/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc deleted file mode 100644 index 6c9903e02..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct TessLevels -{ - float inner0; - float inner1; - float outer0; - float outer1; - float outer2; - float outer3; -}; - -kernel void main0(const device TessLevels& sb_levels [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) -{ - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(sb_levels.inner0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(sb_levels.outer0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(sb_levels.outer1); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(sb_levels.outer2); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese b/3rdparty/spirv-cross/reference/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese deleted file mode 100644 index 83ef72932..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 gl_TessLevelInner [[attribute(0)]]; - float4 gl_TessLevelOuter [[attribute(1)]]; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - out.gl_Position = float4(((gl_TessCoord.x * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.z), ((gl_TessCoord.y * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.y) + (((1.0 - gl_TessCoord.y) * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.w), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert deleted file mode 100644 index ae42798e3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert +++ /dev/null @@ -1,49 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct VSOut -{ - float4 pos; - float2 clip; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_ClipDistance [[clip_distance]] [2]; - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -struct main0_in -{ - float4 pos [[attribute(0)]]; -}; - -static inline __attribute__((always_inline)) -VSOut _main(thread const float4& pos) -{ - VSOut vout; - vout.pos = pos; - vout.clip = pos.xy; - return vout; -} - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float4 pos = in.pos; - float4 param = pos; - VSOut flattenTemp = _main(param); - out.gl_Position = flattenTemp.pos; - out.gl_ClipDistance[0] = flattenTemp.clip.x; - out.gl_ClipDistance[1] = flattenTemp.clip.y; - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - out.gl_ClipDistance_1 = out.gl_ClipDistance[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/copy-memory-interface.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/copy-memory-interface.asm.vert deleted file mode 100644 index 63ab796e8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/copy-memory-interface.asm.vert +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 o1 [[user(locn1)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 v0 [[attribute(0)]]; - float4 v1 [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = in.v0; - out.o1 = in.v1; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index b94687a52..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,66 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct V2F -{ - float4 Position; - float4 Color; -}; - -struct InstanceData -{ - float4x4 MATRIX_MVP; - float4 Color; -}; - -struct InstanceData_1 -{ - float4x4 MATRIX_MVP; - float4 Color; -}; - -struct gInstanceData -{ - InstanceData_1 _data[1]; -}; - -struct main0_out -{ - float4 _entryPointOutput_Color [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 PosL [[attribute(0)]]; -}; - -static inline __attribute__((always_inline)) -V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInstanceData_1) -{ - InstanceData instData; - instData.MATRIX_MVP = transpose(gInstanceData_1._data[instanceID].MATRIX_MVP); - instData.Color = gInstanceData_1._data[instanceID].Color; - V2F v2f; - v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); - v2f.Color = instData.Color; - return v2f; -} - -vertex main0_out main0(main0_in in [[stage_in]], const device gInstanceData& gInstanceData_1 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - float3 PosL = in.PosL; - uint instanceID = gl_InstanceIndex; - float3 param = PosL; - uint param_1 = instanceID; - V2F flattenTemp = _VS(param, param_1, gInstanceData_1); - out.gl_Position = flattenTemp.Position; - out._entryPointOutput_Color = flattenTemp.Color; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/fake-builtin-input.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/fake-builtin-input.asm.vert deleted file mode 100644 index f9fcbc85c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/fake-builtin-input.asm.vert +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float2 in_var_POSITION [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/invariant.msl21.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/invariant.msl21.asm.vert deleted file mode 100644 index d74c43b3f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/invariant.msl21.asm.vert +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position, invariant]]; -}; - -static inline __attribute__((always_inline)) -float4 _main() -{ - return float4(1.0); -} - -vertex main0_out main0() -{ - main0_out out = {}; - float4 _14 = _main(); - out.gl_Position = _14; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/packing-test.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/packing-test.asm.vert deleted file mode 100644 index ac2d30c8d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/packing-test.asm.vert +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct TestStruct -{ - float4x4 transforms[6]; -}; - -struct CB0 -{ - TestStruct CB0[16]; -}; - -vertex void main0() -{ -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert deleted file mode 100644 index 05a69e48a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -constant int _7_tmp [[function_constant(201)]]; -constant int _7 = is_function_constant_defined(_7_tmp) ? _7_tmp : -10; -constant int _20 = (_7 + 2); -constant uint _8_tmp [[function_constant(202)]]; -constant uint _8 = is_function_constant_defined(_8_tmp) ? _8_tmp : 100u; -constant uint _25 = (_8 % 5u); -constant int4 _30 = int4(20, 30, _20, _20); -constant int2 _32 = int2(_30.y, _30.x); -constant int _33 = _30.y; -constant float _9_tmp [[function_constant(200)]]; -constant float _9 = is_function_constant_defined(_9_tmp) ? _9_tmp : 3.141590118408203125; - -struct main0_out -{ - int m_4 [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - float4 pos = float4(0.0); - pos.y += float(_20); - pos.z += float(_25); - pos += float4(_30); - float2 _56 = pos.xy + float2(_32); - pos = float4(_56.x, _56.y, pos.z, pos.w); - out.gl_Position = pos; - out.m_4 = _33; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index 30df905e6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,29 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -static inline __attribute__((always_inline)) -float4 _main(thread const uint& vid, thread const uint& iid) -{ - return float4(float(vid + iid)); -} - -vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - uint vid = gl_VertexIndex; - uint iid = gl_InstanceIndex; - uint param = vid; - uint param_1 = iid; - out.gl_Position = _main(param, param_1); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/access-private-workgroup-in-function.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/access-private-workgroup-in-function.comp deleted file mode 100644 index 85185e6df..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/access-private-workgroup-in-function.comp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -void set_f(thread int& f) -{ - f = 40; -} - -static inline __attribute__((always_inline)) -void set_shared_u(threadgroup int& u) -{ - u = 50; -} - -kernel void main0(uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - threadgroup int u; - int f; - set_f(f); - set_shared_u(u); - if (gl_LocalInvocationIndex == 0u) - { - f = 10; - } - else - { - f = 30; - u = 20; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp deleted file mode 100644 index 18cfd68c1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO3 -{ - float4 v; -}; - -struct SSBO0 -{ - float4 v; -}; - -struct SSBO1 -{ - float4 v; -}; - -struct SSBO2 -{ - float4 v; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -struct spvDescriptorSetBuffer0 -{ - const device SSBO0* ssbo0 [[id(0)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - const device SSBO1* ssbo1 [[id(0)]]; -}; - -kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], device SSBO3& ssbo3 [[buffer(2)]], const device SSBO2& ssbo2 [[buffer(3)]]) -{ - ssbo3.v = ((*spvDescriptorSet0.ssbo0).v + (*spvDescriptorSet1.ssbo1).v) + ssbo2.v; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp deleted file mode 100644 index c23a9d1d0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp +++ /dev/null @@ -1,11 +0,0 @@ -#include -#include - -using namespace metal; - -kernel void main0(texture2d uImage [[texture(0)]], texture2d uImageRead [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - int2 coord = int2(gl_GlobalInvocationID.xy); - uImage.write(uImageRead.read(uint2(coord)), uint2(coord)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp deleted file mode 100644 index 9bd15acf7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct spvDescriptorSetBuffer0 -{ - texture2d uImage [[id(0)]]; - texture2d uImageRead [[id(1)]]; -}; - -kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - int2 coord = int2(gl_GlobalInvocationID.xy); - spvDescriptorSet0.uImage.write(spvDescriptorSet0.uImageRead.read(uint2(coord)), uint2(coord)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.comp deleted file mode 100644 index 9ac8c827e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.comp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - uint size; - float4 v[1]; -}; - -struct SSBO1 -{ - float bz[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -uint get_size(device SSBO& v_14, constant uint& v_14BufferSize, device SSBO1* (&ssbos)[2], constant uint* ssbosBufferSize) -{ - return uint(int((v_14BufferSize - 16) / 16) + int((ssbosBufferSize[1] - 0) / 4)); -} - -kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO& v_14 [[buffer(0)]], device SSBO1* ssbos_0 [[buffer(1)]], device SSBO1* ssbos_1 [[buffer(2)]]) -{ - device SSBO1* ssbos[] = - { - ssbos_0, - ssbos_1, - }; - - constant uint& v_14BufferSize = spvBufferSizeConstants[0]; - constant uint* ssbosBufferSize = &spvBufferSizeConstants[1]; - v_14.size = get_size(v_14, v_14BufferSize, ssbos, ssbosBufferSize); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.msl2.argument.discrete.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.msl2.argument.discrete.comp deleted file mode 100644 index aa1f4424d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.msl2.argument.discrete.comp +++ /dev/null @@ -1,68 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - uint size; - float4 v[1]; -}; - -struct SSBO1 -{ - float bz[1]; -}; - -struct SSBO2 -{ - uint size2; - float4 w[1]; -}; - -struct SSBO3 -{ - float bz[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -struct spvDescriptorSetBuffer0 -{ - device SSBO* v_16 [[id(0)]]; - constant uint* spvBufferSizeConstants [[id(1)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - device SSBO1* ssbos [[id(0)]][2]; - constant uint* spvBufferSizeConstants [[id(2)]]; -}; - -static inline __attribute__((always_inline)) -uint get_size(device SSBO& v_16, constant uint& v_16BufferSize, device SSBO1* constant (&ssbos)[2], constant uint* ssbosBufferSize, device SSBO2& v_38, constant uint& v_38BufferSize, device SSBO3* (&ssbos2)[2], constant uint* ssbos2BufferSize) -{ - uint len = uint(int((v_16BufferSize - 16) / 16)); - len += uint(int((ssbosBufferSize[1] - 0) / 4)); - len += uint(int((v_38BufferSize - 16) / 16)); - len += uint(int((ssbos2BufferSize[0] - 0) / 4)); - return len; -} - -kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO2& v_38 [[buffer(2)]], device SSBO3* ssbos2_0 [[buffer(3)]], device SSBO3* ssbos2_1 [[buffer(4)]]) -{ - device SSBO3* ssbos2[] = - { - ssbos2_0, - ssbos2_1, - }; - - constant uint& spvDescriptorSet0_v_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[0]; - constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[0]; - constant uint& v_38BufferSize = spvBufferSizeConstants[2]; - constant uint* ssbos2BufferSize = &spvBufferSizeConstants[3]; - (*spvDescriptorSet0.v_16).size = get_size((*spvDescriptorSet0.v_16), spvDescriptorSet0_v_16BufferSize, spvDescriptorSet1.ssbos, spvDescriptorSet1_ssbosBufferSize, v_38, v_38BufferSize, ssbos2, ssbos2BufferSize); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/atomic.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/atomic.comp deleted file mode 100644 index fca72bfcf..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/atomic.comp +++ /dev/null @@ -1,72 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - uint u32; - int i32; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& ssbo [[buffer(0)]]) -{ - threadgroup uint shared_u32; - threadgroup int shared_i32; - uint _16 = atomic_fetch_add_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _18 = atomic_fetch_or_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _20 = atomic_fetch_xor_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _22 = atomic_fetch_and_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _24 = atomic_fetch_min_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _26 = atomic_fetch_max_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _28 = atomic_exchange_explicit((device atomic_uint*)&ssbo.u32, 1u, memory_order_relaxed); - uint _32; - do - { - _32 = 10u; - } while (!atomic_compare_exchange_weak_explicit((device atomic_uint*)&ssbo.u32, &_32, 2u, memory_order_relaxed, memory_order_relaxed) && _32 == 10u); - int _36 = atomic_fetch_add_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _38 = atomic_fetch_or_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _40 = atomic_fetch_xor_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _42 = atomic_fetch_and_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _44 = atomic_fetch_min_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _46 = atomic_fetch_max_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _48 = atomic_exchange_explicit((device atomic_int*)&ssbo.i32, 1, memory_order_relaxed); - int _52; - do - { - _52 = 10; - } while (!atomic_compare_exchange_weak_explicit((device atomic_int*)&ssbo.i32, &_52, 2, memory_order_relaxed, memory_order_relaxed) && _52 == 10); - shared_u32 = 10u; - shared_i32 = 10; - uint _57 = atomic_fetch_add_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _58 = atomic_fetch_or_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _59 = atomic_fetch_xor_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _60 = atomic_fetch_and_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _61 = atomic_fetch_min_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _62 = atomic_fetch_max_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _63 = atomic_exchange_explicit((threadgroup atomic_uint*)&shared_u32, 1u, memory_order_relaxed); - uint _64; - do - { - _64 = 10u; - } while (!atomic_compare_exchange_weak_explicit((threadgroup atomic_uint*)&shared_u32, &_64, 2u, memory_order_relaxed, memory_order_relaxed) && _64 == 10u); - int _65 = atomic_fetch_add_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _66 = atomic_fetch_or_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _67 = atomic_fetch_xor_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _68 = atomic_fetch_and_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _69 = atomic_fetch_min_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _70 = atomic_fetch_max_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _71 = atomic_exchange_explicit((threadgroup atomic_int*)&shared_i32, 1, memory_order_relaxed); - int _72; - do - { - _72 = 10; - } while (!atomic_compare_exchange_weak_explicit((threadgroup atomic_int*)&shared_i32, &_72, 2, memory_order_relaxed, memory_order_relaxed) && _72 == 10); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/barriers.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/barriers.comp deleted file mode 100644 index 82813906f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/barriers.comp +++ /dev/null @@ -1,90 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); - -static inline __attribute__((always_inline)) -void barrier_shared() -{ - threadgroup_barrier(mem_flags::mem_threadgroup); -} - -static inline __attribute__((always_inline)) -void full_barrier() -{ - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); -} - -static inline __attribute__((always_inline)) -void image_barrier() -{ - threadgroup_barrier(mem_flags::mem_texture); -} - -static inline __attribute__((always_inline)) -void buffer_barrier() -{ - threadgroup_barrier(mem_flags::mem_device); -} - -static inline __attribute__((always_inline)) -void group_barrier() -{ - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); -} - -static inline __attribute__((always_inline)) -void barrier_shared_exec() -{ - threadgroup_barrier(mem_flags::mem_threadgroup); -} - -static inline __attribute__((always_inline)) -void full_barrier_exec() -{ - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); -} - -static inline __attribute__((always_inline)) -void image_barrier_exec() -{ - threadgroup_barrier(mem_flags::mem_texture); -} - -static inline __attribute__((always_inline)) -void buffer_barrier_exec() -{ - threadgroup_barrier(mem_flags::mem_device); -} - -static inline __attribute__((always_inline)) -void group_barrier_exec() -{ - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); -} - -static inline __attribute__((always_inline)) -void exec_barrier() -{ - threadgroup_barrier(mem_flags::mem_threadgroup); -} - -kernel void main0() -{ - barrier_shared(); - full_barrier(); - image_barrier(); - buffer_barrier(); - group_barrier(); - barrier_shared_exec(); - full_barrier_exec(); - image_barrier_exec(); - buffer_barrier_exec(); - group_barrier_exec(); - exec_barrier(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.comp deleted file mode 100644 index 42518f0d1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.comp +++ /dev/null @@ -1,36 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -struct SSBO3 -{ - uint counter; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _45 [[buffer(1)]], device SSBO3& _48 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - float4 idata = _23.in_data[ident]; - if (dot(idata, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _52 = atomic_fetch_add_explicit((device atomic_uint*)&_48.counter, 1u, memory_order_relaxed); - _45.out_data[_52] = idata; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.dispatchbase.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.dispatchbase.comp deleted file mode 100644 index 92d517cff..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.dispatchbase.comp +++ /dev/null @@ -1,41 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -struct SSBO3 -{ - uint counter; -}; - -constant uint _59_tmp [[function_constant(10)]]; -constant uint _59 = is_function_constant_defined(_59_tmp) ? _59_tmp : 1u; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_59, 1u, 1u); - -kernel void main0(const device SSBO& _27 [[buffer(0)]], device SSBO2& _49 [[buffer(1)]], device SSBO3& _52 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 spvDispatchBase [[grid_origin]]) -{ - gl_GlobalInvocationID += spvDispatchBase * gl_WorkGroupSize; - gl_WorkGroupID += spvDispatchBase; - uint ident = gl_GlobalInvocationID.x; - uint workgroup = gl_WorkGroupID.x; - float4 idata = _27.in_data[ident]; - if (dot(idata, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed); - _49.out_data[_56] = idata; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.dispatchbase.msl11.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.dispatchbase.msl11.comp deleted file mode 100644 index 87b0b4429..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/basic.dispatchbase.msl11.comp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -struct SSBO3 -{ - uint counter; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(constant uint3& spvDispatchBase [[buffer(29)]], const device SSBO& _27 [[buffer(0)]], device SSBO2& _49 [[buffer(1)]], device SSBO3& _52 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) -{ - gl_GlobalInvocationID += spvDispatchBase * gl_WorkGroupSize; - gl_WorkGroupID += spvDispatchBase; - uint ident = gl_GlobalInvocationID.x; - uint workgroup = gl_WorkGroupID.x; - float4 idata = _27.in_data[ident]; - if (dot(idata, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed); - _49.out_data[_56] = idata; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/builtins.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/builtins.comp deleted file mode 100644 index 4f03b0998..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/builtins.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 4u, 2u); - -kernel void main0(uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) -{ - uint3 local_id = gl_LocalInvocationID; - uint3 global_id = gl_GlobalInvocationID; - uint local_index = gl_LocalInvocationIndex; - uint3 work_group_size = gl_WorkGroupSize; - uint3 num_work_groups = gl_NumWorkGroups; - uint3 work_group_id = gl_WorkGroupID; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/cfg-preserve-parameter.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/cfg-preserve-parameter.comp deleted file mode 100644 index ce1bef3f8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/cfg-preserve-parameter.comp +++ /dev/null @@ -1,82 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -static inline __attribute__((always_inline)) -void out_test_0(thread const int& cond, thread int& i) -{ - if (cond == 0) - { - i = 40; - } - else - { - i = 60; - } -} - -static inline __attribute__((always_inline)) -void out_test_1(thread const int& cond, thread int& i) -{ - switch (cond) - { - case 40: - { - i = 40; - break; - } - default: - { - i = 70; - break; - } - } -} - -static inline __attribute__((always_inline)) -void inout_test_0(thread const int& cond, thread int& i) -{ - if (cond == 0) - { - i = 40; - } -} - -static inline __attribute__((always_inline)) -void inout_test_1(thread const int& cond, thread int& i) -{ - switch (cond) - { - case 40: - { - i = 40; - break; - } - } -} - -kernel void main0() -{ - int cond = 40; - int i = 50; - int param = cond; - int param_1 = i; - out_test_0(param, param_1); - i = param_1; - int param_2 = cond; - int param_3 = i; - out_test_1(param_2, param_3); - i = param_3; - int param_4 = cond; - int param_5 = i; - inout_test_0(param_4, param_5); - i = param_5; - int param_6 = cond; - int param_7 = i; - inout_test_1(param_6, param_7); - i = param_7; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/coherent-block.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/coherent-block.comp deleted file mode 100644 index 58bbacb7f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/coherent-block.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 value; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(volatile device SSBO& _10 [[buffer(0)]]) -{ - _10.value = float4(20.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/coherent-image.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/coherent-image.comp deleted file mode 100644 index 509048446..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/coherent-image.comp +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - int4 value; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(volatile device SSBO& _10 [[buffer(0)]], texture2d uImage [[texture(0)]]) -{ - _10.value = uImage.read(uint2(int2(10))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/complex-composite-constant-array.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/complex-composite-constant-array.comp deleted file mode 100644 index 2f5549f5f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/complex-composite-constant-array.comp +++ /dev/null @@ -1,65 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct SSBO -{ - float4x4 a; - uint index; -}; - -constant spvUnsafeArray _32 = spvUnsafeArray({ float4x4(float4(1.0, 0.0, 0.0, 0.0), float4(0.0, 1.0, 0.0, 0.0), float4(0.0, 0.0, 1.0, 0.0), float4(0.0, 0.0, 0.0, 1.0)), float4x4(float4(2.0, 0.0, 0.0, 0.0), float4(0.0, 2.0, 0.0, 0.0), float4(0.0, 0.0, 2.0, 0.0), float4(0.0, 0.0, 0.0, 2.0)) }); - -static inline __attribute__((always_inline)) -void write_global(device SSBO& v_14) -{ - v_14.a = _32[v_14.index]; -} - -kernel void main0(device SSBO& v_14 [[buffer(0)]]) -{ - write_global(v_14); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/complex-type-alias.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/complex-type-alias.comp deleted file mode 100644 index fc0d57500..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/complex-type-alias.comp +++ /dev/null @@ -1,69 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct Foo0 -{ - float a; -}; - -struct Foo1 -{ - Foo0 a; -}; - -struct Foo2 -{ - Foo1 a; - float weight; -}; - -struct Foo0_1 -{ - float a; -}; - -struct Foo1_1 -{ - Foo0_1 a; -}; - -struct Foo2_1 -{ - Foo1_1 a; - float weight; -}; - -struct SSBO -{ - Foo2_1 outputs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u); - -static inline __attribute__((always_inline)) -void Zero(thread Foo0& v) -{ - v.a = 0.0; -} - -kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) -{ - threadgroup Foo2 coeffs[64]; - Foo2 data; - data.weight = 0.0; - Foo0 param; - Zero(param); - data.a.a = param; - coeffs[gl_LocalInvocationIndex] = data; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_LocalInvocationIndex == 0u) - { - _53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a; - _53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/composite-array-initialization.comp deleted file mode 100644 index c6c17b1f3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/composite-array-initialization.comp +++ /dev/null @@ -1,89 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Data -{ - float a; - float b; -}; - -constant float X_tmp [[function_constant(0)]]; -constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0; - -struct Data_1 -{ - float a; - float b; -}; - -struct SSBO -{ - Data_1 outdata[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u); - -constant spvUnsafeArray _25 = spvUnsafeArray({ Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } }); - -static inline __attribute__((always_inline)) -Data combine(thread const Data& a, thread const Data& b) -{ - return Data{ a.a + b.a, a.b + b.b }; -} - -kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - spvUnsafeArray data = spvUnsafeArray({ Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } }); - spvUnsafeArray _31 = spvUnsafeArray({ Data{ X, 2.0 }, Data{ 3.0, 5.0 } }); - spvUnsafeArray data2; - data2 = _31; - Data param = data[gl_LocalInvocationID.x]; - Data param_1 = data2[gl_LocalInvocationID.x]; - Data _73 = combine(param, param_1); - _53.outdata[gl_WorkGroupID.x].a = _73.a; - _53.outdata[gl_WorkGroupID.x].b = _73.b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/composite-construct.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/composite-construct.comp deleted file mode 100644 index aada82fc9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/composite-construct.comp +++ /dev/null @@ -1,76 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct SSBO0 -{ - float4 as[1]; -}; - -struct SSBO1 -{ - float4 bs[1]; -}; - -struct Composite -{ - float4 a; - float4 b; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -constant spvUnsafeArray _43 = spvUnsafeArray({ float4(20.0), float4(40.0) }); - -kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - spvUnsafeArray _37 = spvUnsafeArray({ _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocationID.x] }); - spvUnsafeArray values; - values = _37; - Composite c = Composite{ values[0], _43[1] }; - _16.as[0] = values[gl_LocalInvocationIndex]; - _32.bs[1] = c.b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/copy-array-of-arrays.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/copy-array-of-arrays.comp deleted file mode 100644 index 21fb9b367..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/copy-array-of-arrays.comp +++ /dev/null @@ -1,79 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct BUF -{ - int a; - float b; - float c; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -constant spvUnsafeArray _16 = spvUnsafeArray({ 1.0, 2.0 }); -constant spvUnsafeArray _19 = spvUnsafeArray({ 3.0, 4.0 }); -constant spvUnsafeArray, 2> _20 = spvUnsafeArray, 2>({ spvUnsafeArray({ 1.0, 2.0 }), spvUnsafeArray({ 3.0, 4.0 }) }); -constant spvUnsafeArray, 2>, 2> _21 = spvUnsafeArray, 2>, 2>({ spvUnsafeArray, 2>({ spvUnsafeArray({ 1.0, 2.0 }), spvUnsafeArray({ 3.0, 4.0 }) }), spvUnsafeArray, 2>({ spvUnsafeArray({ 1.0, 2.0 }), spvUnsafeArray({ 3.0, 4.0 }) }) }); - -kernel void main0(device BUF& o [[buffer(0)]]) -{ - spvUnsafeArray, 2>, 2> c; - c = _21; - o.a = int(c[1][1][1]); - spvUnsafeArray _43 = spvUnsafeArray({ o.b, o.c }); - spvUnsafeArray _48 = spvUnsafeArray({ o.b, o.b }); - spvUnsafeArray, 2> _49 = spvUnsafeArray, 2>({ _43, _48 }); - spvUnsafeArray _54 = spvUnsafeArray({ o.c, o.c }); - spvUnsafeArray _59 = spvUnsafeArray({ o.c, o.b }); - spvUnsafeArray, 2> _60 = spvUnsafeArray, 2>({ _54, _59 }); - spvUnsafeArray, 2>, 2> _61 = spvUnsafeArray, 2>, 2>({ _49, _60 }); - spvUnsafeArray, 2>, 2> d; - d = _61; - spvUnsafeArray, 2>, 2> e; - e = d; - o.b = e[1][0][1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/culling.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/culling.comp deleted file mode 100644 index 13578363b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/culling.comp +++ /dev/null @@ -1,36 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float in_data[1]; -}; - -struct SSBO2 -{ - float out_data[1]; -}; - -struct SSBO3 -{ - uint count; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); - -kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _38 [[buffer(1)]], device SSBO3& _41 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - float idata = _22.in_data[ident]; - if (idata > 12.0) - { - uint _45 = atomic_fetch_add_explicit((device atomic_uint*)&_41.count, 1u, memory_order_relaxed); - _38.out_data[_45] = idata; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/defer-parens.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/defer-parens.comp deleted file mode 100644 index 9a567fa6e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/defer-parens.comp +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 data; - int index; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _13 [[buffer(0)]]) -{ - float4 d = _13.data; - _13.data = float4(d.x, d.yz + float2(10.0), d.w); - _13.data = (d + d) + d; - _13.data = (d.yz + float2(10.0)).xxyy; - float t = (d.yz + float2(10.0)).y; - _13.data = float4(t); - t = (d.zw + float2(10.0))[_13.index]; - _13.data = float4(t); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/dowhile.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/dowhile.comp deleted file mode 100644 index 2b4de9ebb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/dowhile.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4x4 mvp; - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - int i = 0; - float4 idat = _28.in_data[ident]; - do - { - idat = _28.mvp * idat; - i++; - } while (i < 16); - _52.out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/force-recompile-hooks.swizzle.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/force-recompile-hooks.swizzle.comp deleted file mode 100644 index 856efeaba..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/force-recompile-hooks.swizzle.comp +++ /dev/null @@ -1,74 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -kernel void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture2d foo [[texture(0)]], texture2d bar [[texture(1)]], sampler fooSmplr [[sampler(0)]]) -{ - constant uint& fooSwzl = spvSwizzleConstants[0]; - float4 a = spvTextureSwizzle(foo.sample(fooSmplr, float2(1.0), level(0.0)), fooSwzl); - bar.write(a, uint2(int2(0))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/functions.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/functions.comp deleted file mode 100644 index b10726087..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/functions.comp +++ /dev/null @@ -1,19 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -static inline __attribute__((always_inline)) -void myfunc(threadgroup int (&foo)[1337]) -{ - foo[0] = 13; -} - -kernel void main0() -{ - threadgroup int foo[1337]; - myfunc(foo); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp deleted file mode 100644 index dbc588635..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp +++ /dev/null @@ -1,32 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -static inline __attribute__((always_inline)) -float getB(device myBlock& myStorage, thread uint3& gl_GlobalInvocationID) -{ - return myStorage.b[gl_GlobalInvocationID.x]; -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_GlobalInvocationID.x] = mod(getB(myStorage, gl_GlobalInvocationID) + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/global-invocation-id.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/global-invocation-id.comp deleted file mode 100644 index 9900b5931..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/global-invocation-id.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_GlobalInvocationID.x] = mod(myStorage.b[gl_GlobalInvocationID.x] + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/image-atomic-automatic-bindings.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/image-atomic-automatic-bindings.comp deleted file mode 100644 index 40a8dfcd7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/image-atomic-automatic-bindings.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 outdata; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -// Returns buffer coords corresponding to 2D texture coords for emulating 2D texture atomics -#define spvImage2DAtomicCoord(tc, tex) (((tex).get_width() * (tc).x) + (tc).y) - -kernel void main0(device SSBO& _31 [[buffer(1)]], texture2d uImage [[texture(0)]], device atomic_uint* uImage_atomic [[buffer(0)]], texture2d uTexture [[texture(1)]], sampler uTextureSmplr [[sampler(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint _26 = atomic_fetch_add_explicit((device atomic_uint*)&uImage_atomic[spvImage2DAtomicCoord(int2(gl_GlobalInvocationID.xy), uImage)], 10u, memory_order_relaxed); - uint ret = _26; - _31.outdata = uTexture.sample(uTextureSmplr, float2(gl_GlobalInvocationID.xy), level(0.0)) + float4(float(ret)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/image-cube-array-load-store.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/image-cube-array-load-store.comp deleted file mode 100644 index c0b83c46c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/image-cube-array-load-store.comp +++ /dev/null @@ -1,14 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(texturecube_array uImageIn [[texture(0)]], texturecube_array uImageOut [[texture(1)]]) -{ - int3 coord = int3(9, 7, 11); - float4 indata = uImageIn.read(uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u); - uImageOut.write(indata, uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/image.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/image.comp deleted file mode 100644 index e7c9c763a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/image.comp +++ /dev/null @@ -1,13 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(texture2d uImageIn [[texture(0)]], texture2d uImageOut [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float4 v = uImageIn.read(uint2((int2(gl_GlobalInvocationID.xy) + int2(uImageIn.get_width(), uImageIn.get_height())))); - uImageOut.write(v, uint2(int2(gl_GlobalInvocationID.xy))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/insert.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/insert.comp deleted file mode 100644 index e3e858a48..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/insert.comp +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float4 v; - v.x = 10.0; - v.y = 30.0; - v.z = 70.0; - v.w = 90.0; - _27.out_data[gl_GlobalInvocationID.x] = v; - _27.out_data[gl_GlobalInvocationID.x].y = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/inverse.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/inverse.comp deleted file mode 100644 index 33aed468f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/inverse.comp +++ /dev/null @@ -1,130 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct MatrixOut -{ - float2x2 m2out; - float3x3 m3out; - float4x4 m4out; -}; - -struct MatrixIn -{ - float2x2 m2in; - float3x3 m3in; - float4x4 m4in; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -// Returns the determinant of a 2x2 matrix. -static inline __attribute__((always_inline)) -float spvDet2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the determinant of a 3x3 matrix. -static inline __attribute__((always_inline)) -float spvDet3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * spvDet2x2(b2, b3, c2, c3) - b1 * spvDet2x2(a2, a3, c2, c3) + c1 * spvDet2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float4x4 spvInverse4x4(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -spvDet3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = spvDet3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -spvDet3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float3x3 spvInverse3x3(float3x3 m) -{ - float3x3 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet2x2(m[1][1], m[1][2], m[2][1], m[2][2]); - adj[0][1] = -spvDet2x2(m[0][1], m[0][2], m[2][1], m[2][2]); - adj[0][2] = spvDet2x2(m[0][1], m[0][2], m[1][1], m[1][2]); - - adj[1][0] = -spvDet2x2(m[1][0], m[1][2], m[2][0], m[2][2]); - adj[1][1] = spvDet2x2(m[0][0], m[0][2], m[2][0], m[2][2]); - adj[1][2] = -spvDet2x2(m[0][0], m[0][2], m[1][0], m[1][2]); - - adj[2][0] = spvDet2x2(m[1][0], m[1][1], m[2][0], m[2][1]); - adj[2][1] = -spvDet2x2(m[0][0], m[0][1], m[2][0], m[2][1]); - adj[2][2] = spvDet2x2(m[0][0], m[0][1], m[1][0], m[1][1]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float2x2 spvInverse2x2(float2x2 m) -{ - float2x2 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = m[1][1]; - adj[0][1] = -m[0][1]; - - adj[1][0] = -m[1][0]; - adj[1][1] = m[0][0]; - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -kernel void main0(device MatrixOut& _15 [[buffer(0)]], const device MatrixIn& _20 [[buffer(1)]]) -{ - _15.m2out = spvInverse2x2(_20.m2in); - _15.m3out = spvInverse3x3(_20.m3in); - _15.m4out = spvInverse4x4(_20.m4in); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/local-invocation-id.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/local-invocation-id.comp deleted file mode 100644 index 362aaa30c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/local-invocation-id.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_LocalInvocationID.x] = mod(myStorage.b[gl_LocalInvocationID.x] + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/local-invocation-index.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/local-invocation-index.comp deleted file mode 100644 index f8c1550ea..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/local-invocation-index.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b[1]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_LocalInvocationIndex] = mod(myStorage.b[gl_LocalInvocationIndex] + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/mat3.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/mat3.comp deleted file mode 100644 index fcb8f7a60..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/mat3.comp +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO2 -{ - float3x3 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - _22.out_data[ident] = float3x3(float3(10.0), float3(20.0), float3(40.0)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/mod.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/mod.comp deleted file mode 100644 index 96264b05b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/mod.comp +++ /dev/null @@ -1,37 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - float4 v = mod(_23.in_data[ident], _33.out_data[ident]); - _33.out_data[ident] = v; - uint4 vu = as_type(_23.in_data[ident]) % as_type(_33.out_data[ident]); - _33.out_data[ident] = as_type(vu); - int4 vi = as_type(_23.in_data[ident]) % as_type(_33.out_data[ident]); - _33.out_data[ident] = as_type(vi); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/modf.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/modf.comp deleted file mode 100644 index 5a5ac3dbd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/modf.comp +++ /dev/null @@ -1,26 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _35 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - float4 i; - float4 _31 = modf(_23.in_data[ident], i); - float4 v = _31; - _35.out_data[ident] = v; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/outer-product.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/outer-product.comp deleted file mode 100644 index e589642db..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/outer-product.comp +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float2x2 m22; - float2x3 m23; - float2x4 m24; - float3x2 m32; - float3x3 m33; - float3x4 m34; - float4x2 m42; - float4x3 m43; - float4x4 m44; -}; - -struct ReadSSBO -{ - float2 v2; - float3 v3; - float4 v4; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _21 [[buffer(0)]], const device ReadSSBO& _26 [[buffer(1)]]) -{ - _21.m22 = float2x2(_26.v2 * _26.v2.x, _26.v2 * _26.v2.y); - _21.m23 = float2x3(_26.v3 * _26.v2.x, _26.v3 * _26.v2.y); - _21.m24 = float2x4(_26.v4 * _26.v2.x, _26.v4 * _26.v2.y); - _21.m32 = float3x2(_26.v2 * _26.v3.x, _26.v2 * _26.v3.y, _26.v2 * _26.v3.z); - _21.m33 = float3x3(_26.v3 * _26.v3.x, _26.v3 * _26.v3.y, _26.v3 * _26.v3.z); - _21.m34 = float3x4(_26.v4 * _26.v3.x, _26.v4 * _26.v3.y, _26.v4 * _26.v3.z); - _21.m42 = float4x2(_26.v2 * _26.v4.x, _26.v2 * _26.v4.y, _26.v2 * _26.v4.z, _26.v2 * _26.v4.w); - _21.m43 = float4x3(_26.v3 * _26.v4.x, _26.v3 * _26.v4.y, _26.v3 * _26.v4.z, _26.v3 * _26.v4.w); - _21.m44 = float4x4(_26.v4 * _26.v4.x, _26.v4 * _26.v4.y, _26.v4 * _26.v4.z, _26.v4 * _26.v4.w); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-1.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-1.comp deleted file mode 100644 index 61297429a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-1.comp +++ /dev/null @@ -1,38 +0,0 @@ -#include -#include - -using namespace metal; - -struct T1 -{ - float3 a; - float b; -}; - -struct T1_1 -{ - packed_float3 a; - float b; -}; - -struct Buffer0 -{ - T1_1 buf0[1]; -}; - -struct Buffer1 -{ - float buf1[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u); - -kernel void main0(device Buffer0& _15 [[buffer(0)]], device Buffer1& _34 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - T1 v; - v.a = float3(_15.buf0[0].a); - v.b = _15.buf0[0].b; - float x = v.b; - _34.buf1[gl_GlobalInvocationID.x] = x; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-2.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-2.comp deleted file mode 100644 index 4b91f3ca9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-2.comp +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct T1 -{ - packed_float3 a; - float b; -}; - -struct Buffer0 -{ - T1 buf0[1]; -}; - -struct Buffer1 -{ - float buf1[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u); - -kernel void main0(device Buffer0& _14 [[buffer(0)]], device Buffer1& _24 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - float x = _14.buf0[0].b; - _24.buf1[gl_GlobalInvocationID.x] = x; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp deleted file mode 100644 index 0cf8d8e32..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/read-write-only.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO2 -{ - float4 data4; - float4 data5; -}; - -struct SSBO0 -{ - float4 data0; - float4 data1; -}; - -struct SSBO1 -{ - float4 data2; - float4 data3; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _10 [[buffer(0)]], const device SSBO0& _15 [[buffer(1)]], device SSBO1& _21 [[buffer(2)]]) -{ - _10.data4 = _15.data0 + _21.data2; - _10.data5 = _15.data1 + _21.data3; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/rmw-matrix.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/rmw-matrix.comp deleted file mode 100644 index b53a3a75c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/rmw-matrix.comp +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float a; - float4 b; - float4x4 c; - float a1; - float4 b1; - float4x4 c1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _11 [[buffer(0)]]) -{ - _11.a *= _11.a1; - _11.b *= _11.b1; - _11.c = _11.c * _11.c1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/rmw-opt.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/rmw-opt.comp deleted file mode 100644 index 229154fc2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/rmw-opt.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - int a; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _9 [[buffer(0)]]) -{ - _9.a += 10; - _9.a -= 10; - _9.a *= 10; - _9.a /= 10; - _9.a = _9.a << 2; - _9.a = _9.a >> 3; - _9.a &= 40; - _9.a ^= 10; - _9.a %= 40; - _9.a |= 1; - bool c = false; - bool d = true; - c = c && d; - d = d || c; - _9.a = int(c && d); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index 0ae6e5562..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float a; - float b; - float c; - float d; - float e; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _9 [[buffer(0)]]) -{ - _9.c = abs(_9.a - _9.b); - _9.d = abs(_9.a); - _9.e = sign(_9.a); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/shared-array-of-arrays.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/shared-array-of-arrays.comp deleted file mode 100644 index 8b5323689..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/shared-array-of-arrays.comp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 4u, 1u); - -static inline __attribute__((always_inline)) -void work(threadgroup float (&foo)[4][4], thread uint3& gl_LocalInvocationID, thread uint& gl_LocalInvocationIndex, device SSBO& v_67, thread uint3& gl_GlobalInvocationID) -{ - foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex); - threadgroup_barrier(mem_flags::mem_threadgroup); - float x = 0.0; - x += foo[gl_LocalInvocationID.x][0]; - x += foo[gl_LocalInvocationID.x][1]; - x += foo[gl_LocalInvocationID.x][2]; - x += foo[gl_LocalInvocationID.x][3]; - v_67.out_data[gl_GlobalInvocationID.x] = x; -} - -kernel void main0(device SSBO& v_67 [[buffer(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - threadgroup float foo[4][4]; - work(foo, gl_LocalInvocationID, gl_LocalInvocationIndex, v_67, gl_GlobalInvocationID); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/shared.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/shared.comp deleted file mode 100644 index c9ffde15e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/shared.comp +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float in_data[1]; -}; - -struct SSBO2 -{ - float out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); - -kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _44 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) -{ - threadgroup float sShared[4]; - uint ident = gl_GlobalInvocationID.x; - float idata = _22.in_data[ident]; - sShared[gl_LocalInvocationIndex] = idata; - threadgroup_barrier(mem_flags::mem_threadgroup); - _44.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/spec-constant-op-member-array.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/spec-constant-op-member-array.comp deleted file mode 100644 index 8f54f0528..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/spec-constant-op-member-array.comp +++ /dev/null @@ -1,49 +0,0 @@ -#include -#include - -using namespace metal; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 100 -#endif -constant int a = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 200 -#endif -constant int b = SPIRV_CROSS_CONSTANT_ID_1; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 300 -#endif -constant int c = SPIRV_CROSS_CONSTANT_ID_2; -constant int d = (c + 50); - -struct SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -}; - -constant int e_tmp [[function_constant(3)]]; -constant int e = is_function_constant_defined(e_tmp) ? e_tmp : 400; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/spec-constant-work-group-size.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/spec-constant-work-group-size.comp deleted file mode 100644 index de30edec1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/spec-constant-work-group-size.comp +++ /dev/null @@ -1,75 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 2 -#endif -constant int b = SPIRV_CROSS_CONSTANT_ID_1; -constant int a_tmp [[function_constant(0)]]; -constant int a = is_function_constant_defined(a_tmp) ? a_tmp : 1; - -struct SSBO -{ - int v[1]; -}; - -constant uint _21 = (uint(a) + 0u); -constant uint _22_tmp [[function_constant(10)]]; -constant uint _22 = is_function_constant_defined(_22_tmp) ? _22_tmp : 1u; -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_22, 20u, 1u); -constant uint _27 = gl_WorkGroupSize.x; -constant uint _28 = (_21 + _27); -constant uint _29 = gl_WorkGroupSize.y; -constant uint _30 = (_28 + _29); -constant int _32 = (1 - a); - -kernel void main0(device SSBO& _17 [[buffer(0)]]) -{ - spvUnsafeArray spec_const_array_size; - spec_const_array_size[a] = a; - _17.v[_30] = b + spec_const_array_size[_32]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/storage-buffer-std140-vector-array.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/storage-buffer-std140-vector-array.comp deleted file mode 100644 index b8e086b64..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/storage-buffer-std140-vector-array.comp +++ /dev/null @@ -1,96 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Sub -{ - spvUnsafeArray f; - spvUnsafeArray f2; - spvUnsafeArray f3; - spvUnsafeArray f4; -}; - -struct Sub_1 -{ - float4 f[2]; - float4 f2[2]; - float3 f3[2]; - float4 f4[2]; -}; - -struct SSBO -{ - Sub_1 sub[2]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - Sub foo; - foo.f[0] = _27.sub[gl_WorkGroupID.x].f[0].x; - foo.f[1] = _27.sub[gl_WorkGroupID.x].f[1].x; - foo.f2[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy; - foo.f2[1] = _27.sub[gl_WorkGroupID.x].f2[1].xy; - foo.f3[0] = _27.sub[gl_WorkGroupID.x].f3[0]; - foo.f3[1] = _27.sub[gl_WorkGroupID.x].f3[1]; - foo.f4[0] = _27.sub[gl_WorkGroupID.x].f4[0]; - foo.f4[1] = _27.sub[gl_WorkGroupID.x].f4[1]; - foo.f[gl_GlobalInvocationID.x] += 1.0; - foo.f2[gl_GlobalInvocationID.x] += float2(2.0); - foo.f3[gl_GlobalInvocationID.x] += float3(3.0); - foo.f4[gl_GlobalInvocationID.x] += float4(4.0); - _27.sub[gl_WorkGroupID.x].f[0].x = foo.f[0]; - _27.sub[gl_WorkGroupID.x].f[1].x = foo.f[1]; - _27.sub[gl_WorkGroupID.x].f2[0].xy = foo.f2[0]; - _27.sub[gl_WorkGroupID.x].f2[1].xy = foo.f2[1]; - _27.sub[gl_WorkGroupID.x].f3[0] = foo.f3[0]; - _27.sub[gl_WorkGroupID.x].f3[1] = foo.f3[1]; - _27.sub[gl_WorkGroupID.x].f4[0] = foo.f4[0]; - _27.sub[gl_WorkGroupID.x].f4[1] = foo.f4[1]; - _27.sub[0].f[0].x += 5.0; - _27.sub[0].f2[1].xy += float2(5.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-layout.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-layout.comp deleted file mode 100644 index 8f2ab2d60..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-layout.comp +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct Foo -{ - float4x4 m; -}; - -struct SSBO2 -{ - Foo out_data[1]; -}; - -struct SSBO -{ - Foo in_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _23 [[buffer(0)]], const device SSBO& _30 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - _23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-nested.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-nested.comp deleted file mode 100644 index e3d04beda..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-nested.comp +++ /dev/null @@ -1,39 +0,0 @@ -#include -#include - -using namespace metal; - -struct s1 -{ - int a; -}; - -struct s2 -{ - s1 b; -}; - -struct s1_1 -{ - int a; -}; - -struct s2_1 -{ - s1_1 b; -}; - -struct dstbuffer -{ - s2_1 test[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device dstbuffer& _19 [[buffer(0)]]) -{ - s2 testVal; - testVal.b.a = 0; - _19.test[0].b.a = testVal.b.a; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-packing.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-packing.comp deleted file mode 100644 index 775bb3488..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/struct-packing.comp +++ /dev/null @@ -1,151 +0,0 @@ -#include -#include - -using namespace metal; - -struct S0 -{ - float2 a[1]; - float b; - char _m0_final_padding[4]; -}; - -struct S1 -{ - packed_float3 a; - float b; -}; - -struct S2 -{ - float3 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S3 -{ - float2 a; - float b; -}; - -struct S4 -{ - float2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - S4 m3s[8]; - char _m0_final_padding[8]; -}; - -struct SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - float2x2 m0; - float2x2 m1; - float2x3 m2[4]; - float3x2 m3; - float2x2 m4; - float2x2 m5[9]; - float3x2 m6[4][2]; - float2x3 m7; - float array[1]; -}; - -struct S0_1 -{ - float4 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S1_1 -{ - packed_float3 a; - float b; -}; - -struct S2_1 -{ - float3 a[1]; - float b; - char _m0_final_padding[12]; -}; - -struct S3_1 -{ - float2 a; - float b; -}; - -struct S4_1 -{ - float2 c; - char _m0_final_padding[8]; -}; - -struct Content_1 -{ - S0_1 m0s[1]; - S1_1 m1s[1]; - S2_1 m2s[1]; - S0_1 m0; - S1_1 m1; - S2_1 m2; - S3_1 m3; - float m4; - char _m8_pad[8]; - S4_1 m3s[8]; -}; - -struct SSBO0 -{ - Content_1 content; - Content_1 content1[2]; - Content_1 content2; - float4 array[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO1& ssbo_430 [[buffer(0)]], device SSBO0& ssbo_140 [[buffer(1)]]) -{ - Content_1 _60 = ssbo_140.content; - ssbo_430.content.m0s[0].a[0] = _60.m0s[0].a[0].xy; - ssbo_430.content.m0s[0].b = _60.m0s[0].b; - ssbo_430.content.m1s[0].a = float3(_60.m1s[0].a); - ssbo_430.content.m1s[0].b = _60.m1s[0].b; - ssbo_430.content.m2s[0].a[0] = _60.m2s[0].a[0]; - ssbo_430.content.m2s[0].b = _60.m2s[0].b; - ssbo_430.content.m0.a[0] = _60.m0.a[0].xy; - ssbo_430.content.m0.b = _60.m0.b; - ssbo_430.content.m1.a = float3(_60.m1.a); - ssbo_430.content.m1.b = _60.m1.b; - ssbo_430.content.m2.a[0] = _60.m2.a[0]; - ssbo_430.content.m2.b = _60.m2.b; - ssbo_430.content.m3.a = _60.m3.a; - ssbo_430.content.m3.b = _60.m3.b; - ssbo_430.content.m4 = _60.m4; - ssbo_430.content.m3s[0].c = _60.m3s[0].c; - ssbo_430.content.m3s[1].c = _60.m3s[1].c; - ssbo_430.content.m3s[2].c = _60.m3s[2].c; - ssbo_430.content.m3s[3].c = _60.m3s[3].c; - ssbo_430.content.m3s[4].c = _60.m3s[4].c; - ssbo_430.content.m3s[5].c = _60.m3s[5].c; - ssbo_430.content.m3s[6].c = _60.m3s[6].c; - ssbo_430.content.m3s[7].c = _60.m3s[7].c; - ssbo_430.content.m1.a = ssbo_430.content.m3.a * ssbo_430.m6[1][1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/torture-loop.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/torture-loop.comp deleted file mode 100644 index e92e71d61..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/torture-loop.comp +++ /dev/null @@ -1,53 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO -{ - float4x4 mvp; - float4 in_data[1]; -}; - -struct SSBO2 -{ - float4 out_data[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - uint ident = gl_GlobalInvocationID.x; - float4 idat = _24.in_data[ident]; - int k = 0; - for (;;) - { - int _39 = k; - int _40 = _39 + 1; - k = _40; - if (_40 < 10) - { - idat *= 2.0; - k++; - continue; - } - else - { - break; - } - } - for (uint i = 0u; i < 16u; i++, k++) - { - for (uint j = 0u; j < 30u; j++) - { - idat = _24.mvp * idat; - } - } - do - { - k++; - } while (k > 10); - _89.out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/type-alias.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/type-alias.comp deleted file mode 100644 index e3ac03166..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/type-alias.comp +++ /dev/null @@ -1,67 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct S0 -{ - float4 a; -}; - -struct S1 -{ - float4 a; -}; - -struct S0_1 -{ - float4 a; -}; - -struct SSBO0 -{ - S0_1 s0s[1]; -}; - -struct S1_1 -{ - float4 a; -}; - -struct SSBO1 -{ - S1_1 s1s[1]; -}; - -struct SSBO2 -{ - float4 outputs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -static inline __attribute__((always_inline)) -float4 overload(thread const S0& s0) -{ - return s0.a; -} - -static inline __attribute__((always_inline)) -float4 overload(thread const S1& s1) -{ - return s1.a; -} - -kernel void main0(device SSBO0& _36 [[buffer(0)]], device SSBO1& _55 [[buffer(1)]], device SSBO2& _66 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - S0 s0; - s0.a = _36.s0s[gl_GlobalInvocationID.x].a; - S1 s1; - s1.a = _55.s1s[gl_GlobalInvocationID.x].a; - S0 param = s0; - S1 param_1 = s1; - _66.outputs[gl_GlobalInvocationID.x] = overload(param) + overload(param_1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/udiv.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/udiv.comp deleted file mode 100644 index 7f7315b88..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/udiv.comp +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBO2 -{ - uint outputs[1]; -}; - -struct SSBO -{ - uint inputs[1]; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBO2& _10 [[buffer(0)]], device SSBO& _23 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) -{ - _10.outputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/comp/writable-ssbo.comp b/3rdparty/spirv-cross/reference/shaders-msl/comp/writable-ssbo.comp deleted file mode 100644 index dcec81a36..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/comp/writable-ssbo.comp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct myBlock -{ - int a; - float b; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -kernel void main0(device myBlock& myStorage [[buffer(0)]]) -{ - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b = mod(myStorage.b + 0.0199999995529651641845703125, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp deleted file mode 100644 index cea12980c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp +++ /dev/null @@ -1,179 +0,0 @@ -#include -#include - -using namespace metal; - -struct SSBOUint -{ - uint a; - uint b; - uint c; - uint d; - uint2 a2; - uint2 b2; - uint2 c2; - uint2 d2; - uint3 a3; - uint3 b3; - uint3 c3; - uint3 d3; - uint4 a4; - uint4 b4; - uint4 c4; - uint4 d4; -}; - -struct ResType -{ - uint _m0; - uint _m1; -}; - -struct ResType_1 -{ - uint2 _m0; - uint2 _m1; -}; - -struct ResType_2 -{ - uint3 _m0; - uint3 _m1; -}; - -struct ResType_3 -{ - uint4 _m0; - uint4 _m1; -}; - -struct SSBOInt -{ - int a; - int b; - int c; - int d; - int2 a2; - int2 b2; - int2 c2; - int2 d2; - int3 a3; - int3 b3; - int3 c3; - int3 d3; - int4 a4; - int4 b4; - int4 c4; - int4 d4; -}; - -struct ResType_4 -{ - int _m0; - int _m1; -}; - -struct ResType_5 -{ - int2 _m0; - int2 _m1; -}; - -struct ResType_6 -{ - int3 _m0; - int3 _m1; -}; - -struct ResType_7 -{ - int4 _m0; - int4 _m1; -}; - -constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); - -kernel void main0(device SSBOUint& u [[buffer(0)]], device SSBOInt& i [[buffer(1)]]) -{ - ResType _25; - _25._m0 = u.a + u.b; - _25._m1 = select(uint(1), uint(0), _25._m0 >= max(u.a, u.b)); - u.d = _25._m1; - u.c = _25._m0; - ResType_1 _40; - _40._m0 = u.a2 + u.b2; - _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2)); - u.d2 = _40._m1; - u.c2 = _40._m0; - ResType_2 _55; - _55._m0 = u.a3 + u.b3; - _55._m1 = select(uint3(1), uint3(0), _55._m0 >= max(u.a3, u.b3)); - u.d3 = _55._m1; - u.c3 = _55._m0; - ResType_3 _70; - _70._m0 = u.a4 + u.b4; - _70._m1 = select(uint4(1), uint4(0), _70._m0 >= max(u.a4, u.b4)); - u.d4 = _70._m1; - u.c4 = _70._m0; - ResType _79; - _79._m0 = u.a - u.b; - _79._m1 = select(uint(1), uint(0), u.a >= u.b); - u.d = _79._m1; - u.c = _79._m0; - ResType_1 _88; - _88._m0 = u.a2 - u.b2; - _88._m1 = select(uint2(1), uint2(0), u.a2 >= u.b2); - u.d2 = _88._m1; - u.c2 = _88._m0; - ResType_2 _97; - _97._m0 = u.a3 - u.b3; - _97._m1 = select(uint3(1), uint3(0), u.a3 >= u.b3); - u.d3 = _97._m1; - u.c3 = _97._m0; - ResType_3 _106; - _106._m0 = u.a4 - u.b4; - _106._m1 = select(uint4(1), uint4(0), u.a4 >= u.b4); - u.d4 = _106._m1; - u.c4 = _106._m0; - ResType _116; - _116._m0 = u.a * u.b; - _116._m1 = mulhi(u.a, u.b); - u.d = _116._m0; - u.c = _116._m1; - ResType_1 _125; - _125._m0 = u.a2 * u.b2; - _125._m1 = mulhi(u.a2, u.b2); - u.d2 = _125._m0; - u.c2 = _125._m1; - ResType_2 _134; - _134._m0 = u.a3 * u.b3; - _134._m1 = mulhi(u.a3, u.b3); - u.d3 = _134._m0; - u.c3 = _134._m1; - ResType_3 _143; - _143._m0 = u.a4 * u.b4; - _143._m1 = mulhi(u.a4, u.b4); - u.d4 = _143._m0; - u.c4 = _143._m1; - ResType_4 _160; - _160._m0 = i.a * i.b; - _160._m1 = mulhi(i.a, i.b); - i.d = _160._m0; - i.c = _160._m1; - ResType_5 _171; - _171._m0 = i.a2 * i.b2; - _171._m1 = mulhi(i.a2, i.b2); - i.d2 = _171._m0; - i.c2 = _171._m1; - ResType_6 _182; - _182._m0 = i.a3 * i.b3; - _182._m1 = mulhi(i.a3, i.b3); - i.d3 = _182._m0; - i.c3 = _182._m1; - ResType_7 _193; - _193._m0 = i.a4 * i.b4; - _193._m1 = mulhi(i.a4, i.b4); - i.d4 = _193._m0; - i.c4 = _193._m1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/image-ms.desktop.frag b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/image-ms.desktop.frag deleted file mode 100644 index 7957b209d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/image-ms.desktop.frag +++ /dev/null @@ -1,13 +0,0 @@ -#include -#include - -using namespace metal; - -fragment void main0(texture2d_ms uImageMS [[texture(0)]], texture2d_array uImageArray [[texture(1)]], texture2d uImage [[texture(2)]]) -{ - float4 a = uImageMS.read(uint2(int2(1, 2)), 2); - float4 b = uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)); - uImage.write(a, uint2(int2(2, 3))); - uImageArray.write(b, uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/query-levels.desktop.frag b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/query-levels.desktop.frag deleted file mode 100644 index 922796b74..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/query-levels.desktop.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = float4(float(int(uSampler.get_num_mip_levels()))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag deleted file mode 100644 index 330bc6403..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d_ms uSampler [[texture(0)]], texture2d_ms uImage [[texture(1)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = float4(float(int(uSampler.get_num_samples()) + int(uImage.get_num_samples()))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc deleted file mode 100644 index 01fceeb6c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc +++ /dev/null @@ -1,85 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float3 vVertex; -}; - -struct main0_patchOut -{ - spvUnsafeArray vPatch; -}; - -struct main0_in -{ - float3 vInput [[attribute(0)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - gl_out[gl_InvocationID].vVertex = gl_in[gl_InvocationID].vInput + gl_in[gl_InvocationID ^ 1].vInput; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0) - { - patchOut.vPatch[0] = float3(10.0); - patchOut.vPatch[1] = float3(20.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(2.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(2.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc deleted file mode 100644 index 054b4e741..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc +++ /dev/null @@ -1,47 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position; -}; - -struct main0_patchOut -{ - float3 vFoo; -}; - -struct main0_in -{ - float4 gl_Position [[attribute(0)]]; -}; - -static inline __attribute__((always_inline)) -void set_position(device main0_out* thread & gl_out, thread uint& gl_InvocationID, threadgroup main0_in* thread & gl_in) -{ - gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position; -} - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 1]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 1) - return; - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625); - patchOut.vFoo = float3(1.0); - set_position(gl_out, gl_InvocationID, gl_in); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc deleted file mode 100644 index e7e184a98..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -struct Boo -{ - float3 a; - float3 b; -}; - -struct main0_out -{ - Boo vVertex; -}; - -struct main0_in -{ - float3 Boo_a [[attribute(0)]]; - float3 Boo_b [[attribute(1)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - Boo _25 = Boo{ gl_in[gl_InvocationID].Boo_a, gl_in[gl_InvocationID].Boo_b }; - gl_out[gl_InvocationID].vVertex = _25; - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(2.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(2.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese deleted file mode 100644 index dff8cb7bb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 gl_Position [[attribute(0)]]; -}; - -struct main0_patchIn -{ - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - out.gl_Position = ((patchIn.gl_in[0].gl_Position * gl_TessCoord.x) + (patchIn.gl_in[1].gl_Position * gl_TessCoord.y)) + (patchIn.gl_in[2].gl_Position * gl_TessCoord.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/basic.desktop.sso.vert b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/basic.desktop.sso.vert deleted file mode 100644 index ffb435712..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/basic.desktop.sso.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert deleted file mode 100644 index 2d9892905..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_ClipDistance [[clip_distance]] [2]; - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - out.gl_Position = float4(10.0); - out.gl_ClipDistance[0] = 1.0; - out.gl_ClipDistance[1] = 4.0; - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - out.gl_ClipDistance_1 = out.gl_ClipDistance[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert b/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert deleted file mode 100644 index a32c1948f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]]) -{ - main0_out out = {}; - out.gl_Position = float4(float(int(gl_BaseVertex)), float(int(gl_BaseInstance)), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/flatten/basic.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/flatten/basic.flatten.vert deleted file mode 100644 index ffb435712..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/flatten/basic.flatten.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/flatten/multiindex.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/flatten/multiindex.flatten.vert deleted file mode 100644 index f4549abab..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/flatten/multiindex.flatten.vert +++ /dev/null @@ -1,27 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 Data[3][5]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - int2 aIndex [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/flatten/push-constant.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/flatten/push-constant.flatten.vert deleted file mode 100644 index 8f2e8c173..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/flatten/push-constant.flatten.vert +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -struct PushMe -{ - float4x4 MVP; - float2x2 Rot; - float Arr[4]; -}; - -struct main0_out -{ - float2 vRot [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float2 Rot [[attribute(0)]]; - float4 Pos [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = registers.MVP * in.Pos; - out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/flatten/rowmajor.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/flatten/rowmajor.flatten.vert deleted file mode 100644 index 3ea30e65c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/flatten/rowmajor.flatten.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVPR; - float4x4 uMVPC; - float4x4 uMVP; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - float2 v = float4x2(_18.uMVP[0].xy, _18.uMVP[1].xy, _18.uMVP[2].xy, _18.uMVP[3].xy) * in.aVertex; - out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/flatten/struct.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/flatten/struct.flatten.vert deleted file mode 100644 index 954f9255c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/flatten/struct.flatten.vert +++ /dev/null @@ -1,40 +0,0 @@ -#include -#include - -using namespace metal; - -struct Light -{ - packed_float3 Position; - float Radius; - float4 Color; -}; - -struct UBO -{ - float4x4 uMVP; - Light light; -}; - -struct main0_out -{ - float4 vColor [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _18.uMVP * in.aVertex; - out.vColor = float4(0.0); - float3 L = in.aVertex.xyz - float3(_18.light.Position); - out.vColor += ((_18.light.Color * fast::clamp(1.0 - (length(L) / _18.light.Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(L))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/flatten/swizzle.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/flatten/swizzle.flatten.vert deleted file mode 100644 index 05a6bbaeb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/flatten/swizzle.flatten.vert +++ /dev/null @@ -1,47 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 A; - float2 B0; - float2 B1; - float C0; - float3 C1; - packed_float3 D0; - float D1; - float E0; - float E1; - float E2; - float E3; - float F0; - float2 F1; - float F2; -}; - -struct main0_out -{ - float4 oA [[user(locn0)]]; - float4 oB [[user(locn1)]]; - float4 oC [[user(locn2)]]; - float4 oD [[user(locn3)]]; - float4 oE [[user(locn4)]]; - float4 oF [[user(locn5)]]; - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(constant UBO& _22 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = float4(0.0); - out.oA = _22.A; - out.oB = float4(_22.B0, _22.B1); - out.oC = float4(_22.C0, _22.C1) + float4(_22.C1.xy, _22.C1.z, _22.C0); - out.oD = float4(_22.D0[0], _22.D0[1], _22.D0[2], _22.D1) + float4(float2(_22.D0[0], _22.D0[1]), _22.D0[2u], _22.D1); - out.oE = float4(_22.E0, _22.E1, _22.E2, _22.E3); - out.oF = float4(_22.F0, _22.F1, _22.F2); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/flatten/types.flatten.frag b/3rdparty/spirv-cross/reference/shaders-msl/flatten/types.flatten.frag deleted file mode 100644 index cee53d9e5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/flatten/types.flatten.frag +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO1 -{ - int4 c; - int4 d; -}; - -struct UBO2 -{ - uint4 e; - uint4 f; -}; - -struct UBO0 -{ - float4 a; - float4 b; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(constant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], constant UBO0& _41 [[buffer(2)]]) -{ - main0_out out = {}; - out.FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _41.b; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/argument-buffers.msl2.argument.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/argument-buffers.msl2.argument.frag deleted file mode 100644 index b7005ff98..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/argument-buffers.msl2.argument.frag +++ /dev/null @@ -1,96 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 ssbo; -}; - -struct SSBOs -{ - float4 ssbo; -}; - -struct Push -{ - float4 push; -}; - -struct UBO -{ - float4 ubo; -}; - -struct UBOs -{ - float4 ubo; -}; - -struct spvDescriptorSetBuffer0 -{ - texture2d uTexture [[id(0)]]; - sampler uTextureSmplr [[id(1)]]; - array, 2> uTextures [[id(2)]]; - array uTexturesSmplr [[id(4)]]; - constant UBO* v_90 [[id(6)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - array, 4> uTexture2 [[id(0)]]; - array uSampler [[id(4)]]; - device SSBO* v_60 [[id(6)]]; - const device SSBOs* ssbos [[id(7)]][2]; -}; - -struct spvDescriptorSetBuffer2 -{ - constant UBOs* ubos [[id(0)]][4]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float4 sample_in_function2(thread texture2d uTexture, thread const sampler uTextureSmplr, thread float2& vUV, thread const array, 4> uTexture2, thread const array uSampler, thread const array, 2> uTextures, thread const array uTexturesSmplr, device SSBO& v_60, const device SSBOs* constant (&ssbos)[2], constant Push& registers) -{ - float4 ret = uTexture.sample(uTextureSmplr, vUV); - ret += uTexture2[2].sample(uSampler[1], vUV); - ret += uTextures[1].sample(uTexturesSmplr[1], vUV); - ret += v_60.ssbo; - ret += ssbos[0]->ssbo; - ret += registers.push; - return ret; -} - -static inline __attribute__((always_inline)) -float4 sample_in_function(thread texture2d uTexture, thread const sampler uTextureSmplr, thread float2& vUV, thread const array, 4> uTexture2, thread const array uSampler, thread const array, 2> uTextures, thread const array uTexturesSmplr, device SSBO& v_60, const device SSBOs* constant (&ssbos)[2], constant Push& registers, constant UBO& v_90, constant UBOs* constant (&ubos)[4]) -{ - float4 ret = sample_in_function2(uTexture, uTextureSmplr, vUV, uTexture2, uSampler, uTextures, uTexturesSmplr, v_60, ssbos, registers); - ret += v_90.ubo; - ret += ubos[0]->ubo; - return ret; -} - -fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]], constant Push& registers [[buffer(3)]]) -{ - main0_out out = {}; - out.FragColor = sample_in_function(spvDescriptorSet0.uTexture, spvDescriptorSet0.uTextureSmplr, in.vUV, spvDescriptorSet1.uTexture2, spvDescriptorSet1.uSampler, spvDescriptorSet0.uTextures, spvDescriptorSet0.uTexturesSmplr, (*spvDescriptorSet1.v_60), spvDescriptorSet1.ssbos, registers, (*spvDescriptorSet0.v_90), spvDescriptorSet2.ubos); - out.FragColor += (*spvDescriptorSet0.v_90).ubo; - out.FragColor += (*spvDescriptorSet1.v_60).ssbo; - out.FragColor += spvDescriptorSet2.ubos[1]->ubo; - out.FragColor += registers.push; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index cdedd73a7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,62 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _17 = spvUnsafeArray({ 1.0, 2.0, 3.0, 4.0, 5.0 }); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - for (int i = 0; i < 4; i++, out.FragColor += float4(_17[i])) - { - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-array-lut.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-array-lut.frag deleted file mode 100644 index ba553824e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-array-lut.frag +++ /dev/null @@ -1,68 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _17 = spvUnsafeArray({ 1.0, 2.0, 3.0 }); -constant spvUnsafeArray _21 = spvUnsafeArray({ 4.0, 5.0, 6.0 }); -constant spvUnsafeArray, 2> _22 = spvUnsafeArray, 2>({ spvUnsafeArray({ 1.0, 2.0, 3.0 }), spvUnsafeArray({ 4.0, 5.0, 6.0 }) }); - -struct main0_out -{ - float vOutput [[color(0)]]; -}; - -struct main0_in -{ - int vIndex1 [[user(locn0)]]; - int vIndex2 [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.vOutput = _22[in.vIndex1][in.vIndex2]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag deleted file mode 100644 index 833ddec01..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag +++ /dev/null @@ -1,114 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct spvDescriptorSetBuffer0 -{ - array, 4> uSampler0 [[id(0)]]; - array uSampler0Smplr [[id(4)]]; - constant uint* spvSwizzleConstants [[id(8)]]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -static inline __attribute__((always_inline)) -float4 sample_in_func_1(thread const array, 4> uSampler0, thread const array uSampler0Smplr, constant uint* uSampler0Swzl, thread float2& vUV) -{ - return spvTextureSwizzle(uSampler0[2].sample(uSampler0Smplr[2], vUV), uSampler0Swzl[2]); -} - -static inline __attribute__((always_inline)) -float4 sample_in_func_2(thread float2& vUV, thread texture2d uSampler1, thread const sampler uSampler1Smplr, constant uint& uSampler1Swzl) -{ - return spvTextureSwizzle(uSampler1.sample(uSampler1Smplr, vUV), uSampler1Swzl); -} - -static inline __attribute__((always_inline)) -float4 sample_single_in_func(thread const texture2d s, thread const sampler sSmplr, constant uint& sSwzl, thread float2& vUV) -{ - return spvTextureSwizzle(s.sample(sSmplr, vUV), sSwzl); -} - -fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant uint* spvSwizzleConstants [[buffer(30)]], texture2d uSampler1 [[texture(0)]], sampler uSampler1Smplr [[sampler(0)]]) -{ - main0_out out = {}; - constant uint* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[0]; - constant uint& uSampler1Swzl = spvSwizzleConstants[0]; - out.FragColor = sample_in_func_1(spvDescriptorSet0.uSampler0, spvDescriptorSet0.uSampler0Smplr, spvDescriptorSet0_uSampler0Swzl, in.vUV); - out.FragColor += sample_in_func_2(in.vUV, uSampler1, uSampler1Smplr, uSampler1Swzl); - out.FragColor += sample_single_in_func(spvDescriptorSet0.uSampler0[1], spvDescriptorSet0.uSampler0Smplr[1], spvDescriptorSet0_uSampler0Swzl[1], in.vUV); - out.FragColor += sample_single_in_func(uSampler1, uSampler1Smplr, uSampler1Swzl, in.vUV); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag deleted file mode 100644 index 64b361ec9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag +++ /dev/null @@ -1,98 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template struct spvRemoveReference { typedef T type; }; -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) -{ - return static_cast(x); -} -template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) -{ - return static_cast(x); -} - -enum class spvSwizzle : uint -{ - none = 0, - zero, - one, - red, - green, - blue, - alpha -}; - -template -inline T spvGetSwizzle(vec x, T c, spvSwizzle s) -{ - switch (s) - { - case spvSwizzle::none: - return c; - case spvSwizzle::zero: - return 0; - case spvSwizzle::one: - return 1; - case spvSwizzle::red: - return x.r; - case spvSwizzle::green: - return x.g; - case spvSwizzle::blue: - return x.b; - case spvSwizzle::alpha: - return x.a; - } -} - -// Wrapper function that swizzles texture samples and fetches. -template -inline vec spvTextureSwizzle(vec x, uint s) -{ - if (!s) - return x; - return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); -} - -template -inline T spvTextureSwizzle(T x, uint s) -{ - return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; -} - -static inline __attribute__((always_inline)) -float4 sample_in_func(thread const array, 4> uSampler, thread const array uSamplerSmplr, constant uint* uSamplerSwzl, thread float2& vUV) -{ - return spvTextureSwizzle(uSampler[2].sample(uSamplerSmplr[2], vUV), uSamplerSwzl[2]); -} - -static inline __attribute__((always_inline)) -float4 sample_single_in_func(thread const texture2d s, thread const sampler sSmplr, constant uint& sSwzl, thread float2& vUV) -{ - return spvTextureSwizzle(s.sample(sSmplr, vUV), sSwzl); -} - -fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvSwizzleConstants [[buffer(30)]], array, 4> uSampler [[texture(0)]], array uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - constant uint* uSamplerSwzl = &spvSwizzleConstants[0]; - out.FragColor = sample_in_func(uSampler, uSamplerSmplr, uSamplerSwzl, in.vUV); - out.FragColor += sample_single_in_func(uSampler[1], uSamplerSmplr[1], uSamplerSwzl[1], in.vUV); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag deleted file mode 100644 index ef19fbf85..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct Vertices -{ - float2 uvs[1]; -}; - -struct main0_out -{ - float2 value [[color(0)]]; -}; - -struct main0_in -{ - float3 gl_BaryCoordNoPerspNV [[barycentric_coord, center_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]]) -{ - main0_out out = {}; - int prim = int(gl_PrimitiveID); - float2 uv0 = _19.uvs[(3 * prim) + 0]; - float2 uv1 = _19.uvs[(3 * prim) + 1]; - float2 uv2 = _19.uvs[(3 * prim) + 2]; - out.value = ((uv0 * in.gl_BaryCoordNoPerspNV.x) + (uv1 * in.gl_BaryCoordNoPerspNV.y)) + (uv2 * in.gl_BaryCoordNoPerspNV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/barycentric-nv.msl22.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/barycentric-nv.msl22.frag deleted file mode 100644 index 1d2e4c2f2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/barycentric-nv.msl22.frag +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct Vertices -{ - float2 uvs[1]; -}; - -struct main0_out -{ - float2 value [[color(0)]]; -}; - -struct main0_in -{ - float3 gl_BaryCoordNV [[barycentric_coord, center_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]]) -{ - main0_out out = {}; - int prim = int(gl_PrimitiveID); - float2 uv0 = _19.uvs[(3 * prim) + 0]; - float2 uv1 = _19.uvs[(3 * prim) + 1]; - float2 uv2 = _19.uvs[(3 * prim) + 2]; - out.value = ((uv0 * in.gl_BaryCoordNV.x) + (uv1 * in.gl_BaryCoordNV.y)) + (uv2 * in.gl_BaryCoordNV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/basic.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/basic.frag deleted file mode 100644 index f33db61eb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/basic.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; - float2 vTex [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = in.vColor * uTex.sample(uTexSmplr, in.vTex); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/binary-func-unpack-pack-arguments.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/binary-func-unpack-pack-arguments.frag deleted file mode 100644 index 134cfe184..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/binary-func-unpack-pack-arguments.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - packed_float3 color; - float v; -}; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vIn [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = dot(in.vIn, float3(_15.color)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/binary-unpack-pack-arguments.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/binary-unpack-pack-arguments.frag deleted file mode 100644 index 8bd538bec..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/binary-unpack-pack-arguments.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - packed_float3 color; - float v; -}; - -struct main0_out -{ - float3 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vIn [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = cross(in.vIn, float3(_15.color) - in.vIn); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/bitcasting.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/bitcasting.frag deleted file mode 100644 index 475b573a2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/bitcasting.frag +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor0 [[color(0)]]; - float4 FragColor1 [[color(1)]]; -}; - -struct main0_in -{ - float4 VertGeom [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d TextureBase [[texture(0)]], texture2d TextureDetail [[texture(1)]], sampler TextureBaseSmplr [[sampler(0)]], sampler TextureDetailSmplr [[sampler(1)]]) -{ - main0_out out = {}; - float4 texSample0 = TextureBase.sample(TextureBaseSmplr, in.VertGeom.xy); - float4 texSample1 = TextureDetail.sample(TextureDetailSmplr, in.VertGeom.xy, int2(3, 2)); - int4 iResult0 = as_type(texSample0); - int4 iResult1 = as_type(texSample1); - out.FragColor0 = as_type(iResult0) * as_type(iResult1); - uint4 uResult0 = as_type(texSample0); - uint4 uResult1 = as_type(texSample1); - out.FragColor1 = as_type(uResult0) * as_type(uResult1); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/buffer-read-write.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/buffer-read-write.frag deleted file mode 100644 index 166d4311b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/buffer-read-write.frag +++ /dev/null @@ -1,27 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -fragment main0_out main0(texture2d buf [[texture(0)]], texture2d bufOut [[texture(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = buf.read(spvTexelBufferCoord(0)); - bufOut.write(out.FragColor, spvTexelBufferCoord(int(gl_FragCoord.x))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag deleted file mode 100644 index 71496a4ef..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture_buffer buf [[texture(0)]], texture_buffer bufOut [[texture(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = buf.read(uint(0)); - bufOut.write(out.FragColor, uint(int(gl_FragCoord.x))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/builtins.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/builtins.frag deleted file mode 100644 index f9085252b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/builtins.frag +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; - float gl_FragDepth [[depth(any)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = gl_FragCoord + in.vColor; - out.gl_FragDepth = 0.5; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/clip-distance-varying.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/clip-distance-varying.frag deleted file mode 100644 index 9a72d5ba3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/clip-distance-varying.frag +++ /dev/null @@ -1,67 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray gl_ClipDistance = {}; - gl_ClipDistance[0] = in.gl_ClipDistance_0; - gl_ClipDistance[1] = in.gl_ClipDistance_1; - out.FragColor = float4((1.0 - gl_ClipDistance[0]) - gl_ClipDistance[1]); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index 9cd8bdc21..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 results[1024]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int vIn [[user(locn0)]]; - int vIn2 [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], device UBO& _34 [[buffer(0)]], texture2d Buf [[texture(0)]], sampler BufSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - int4 coords = Buf.read(uint2(int2(gl_FragCoord.xy)), 0); - float4 foo = _34.results[coords.x % 16]; - int c = in.vIn * in.vIn; - int d = in.vIn2 * in.vIn2; - out.FragColor = (foo + foo) + _34.results[c + d]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/composite-extract-forced-temporary.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/composite-extract-forced-temporary.frag deleted file mode 100644 index dfab4d26f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/composite-extract-forced-temporary.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vTexCoord [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d Texture [[texture(0)]], sampler TextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - float f = Texture.sample(TextureSmplr, in.vTexCoord).x; - out.FragColor = float4(f * f); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/constant-array.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/constant-array.frag deleted file mode 100644 index 990860762..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/constant-array.frag +++ /dev/null @@ -1,83 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Foobar -{ - float a; - float b; -}; - -constant spvUnsafeArray _37 = spvUnsafeArray({ float4(1.0), float4(2.0), float4(3.0) }); -constant spvUnsafeArray _49 = spvUnsafeArray({ float4(1.0), float4(2.0) }); -constant spvUnsafeArray _54 = spvUnsafeArray({ float4(8.0), float4(10.0) }); -constant spvUnsafeArray, 2> _55 = spvUnsafeArray, 2>({ spvUnsafeArray({ float4(1.0), float4(2.0) }), spvUnsafeArray({ float4(8.0), float4(10.0) }) }); -constant spvUnsafeArray _75 = spvUnsafeArray({ Foobar{ 10.0, 40.0 }, Foobar{ 90.0, 70.0 } }); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float4 resolve(thread const Foobar& f) -{ - return float4(f.a + f.b); -} - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Foobar param = Foobar{ 10.0, 20.0 }; - Foobar param_1 = _75[in.index]; - out.FragColor = ((_37[in.index] + _55[in.index][in.index + 1]) + resolve(param)) + resolve(param_1); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/constant-composites.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/constant-composites.frag deleted file mode 100644 index e0fa980fb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/constant-composites.frag +++ /dev/null @@ -1,74 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Foo -{ - float a; - float b; -}; - -constant spvUnsafeArray _16 = spvUnsafeArray({ 1.0, 4.0, 3.0, 2.0 }); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int line [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - spvUnsafeArray _28 = spvUnsafeArray({ Foo{ 10.0, 20.0 }, Foo{ 30.0, 40.0 } }); - - main0_out out = {}; - out.FragColor = float4(_16[in.line]); - out.FragColor += float4(_28[in.line].a * _28[1 - in.line].a); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 4d1016713..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,45 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vInput [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = in.vInput; - float4 t = uSampler.sample(uSamplerSmplr, in.vInput.xy); - float4 d0 = dfdx(in.vInput); - float4 d1 = dfdy(in.vInput); - float4 d2 = fwidth(in.vInput); - float4 d3 = dfdx(in.vInput); - float4 d4 = dfdy(in.vInput); - float4 d5 = fwidth(in.vInput); - float4 d6 = dfdx(in.vInput); - float4 d7 = dfdy(in.vInput); - float4 d8 = fwidth(in.vInput); - if (in.vInput.y > 10.0) - { - out.FragColor += t; - out.FragColor += d0; - out.FragColor += d1; - out.FragColor += d2; - out.FragColor += d3; - out.FragColor += d4; - out.FragColor += d5; - out.FragColor += d6; - out.FragColor += d7; - out.FragColor += d8; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/depth-greater-than.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/depth-greater-than.frag deleted file mode 100644 index 5861509fc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/depth-greater-than.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float gl_FragDepth [[depth(greater)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.gl_FragDepth = 0.5; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/depth-less-than.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/depth-less-than.frag deleted file mode 100644 index f1177fa64..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/depth-less-than.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float gl_FragDepth [[depth(less)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.gl_FragDepth = 0.5; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/dual-source-blending.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/dual-source-blending.frag deleted file mode 100644 index 37938bf8c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/dual-source-blending.frag +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor0 [[color(0), index(0)]]; - float4 FragColor1 [[color(0), index(1)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor0 = float4(1.0); - out.FragColor1 = float4(2.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/early-fragment-tests.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/early-fragment-tests.frag deleted file mode 100644 index 850fdc920..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/early-fragment-tests.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -[[ early_fragment_tests ]] fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/false-loop-init.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/false-loop-init.frag deleted file mode 100644 index 7a4d6d5a3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/false-loop-init.frag +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 result [[color(0)]]; -}; - -struct main0_in -{ - float4 accum [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.result = float4(0.0); - uint j; - for (int i = 0; i < 4; i += int(j)) - { - if (in.accum.y > 10.0) - { - j = 40u; - } - else - { - j = 30u; - } - out.result += in.accum; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/flush_params.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/flush_params.frag deleted file mode 100644 index 905a179bc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/flush_params.frag +++ /dev/null @@ -1,40 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct Structy -{ - float4 c; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -void foo2(thread Structy& f) -{ - f.c = float4(10.0); -} - -static inline __attribute__((always_inline)) -Structy foo() -{ - Structy param; - foo2(param); - Structy f = param; - return f; -} - -fragment main0_out main0() -{ - main0_out out = {}; - Structy s = foo(); - out.FragColor = s.c; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index 847ec6532..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(0.0); - int i = 0; - int _36; - for (;;) - { - if (i < 3) - { - int a = i; - out.FragColor[a] += float(i); - if (false) - { - _36 = 1; - } - else - { - int _41 = i; - i = _41 + 1; - _36 = _41; - } - continue; - } - else - { - break; - } - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/for-loop-init.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/for-loop-init.frag deleted file mode 100644 index 9f3191b97..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/for-loop-init.frag +++ /dev/null @@ -1,58 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - int FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = 16; - for (int i = 0; i < 25; i++) - { - out.FragColor += 10; - } - for (int i_1 = 1, j = 4; i_1 < 30; i_1++, j += 4) - { - out.FragColor += 11; - } - int k = 0; - for (; k < 20; k++) - { - out.FragColor += 12; - } - k += 3; - out.FragColor += k; - int l; - if (k == 40) - { - l = 0; - for (; l < 40; l++) - { - out.FragColor += 13; - } - return out; - } - else - { - l = k; - out.FragColor += l; - } - int2 i_2 = int2(0); - for (; i_2.x < 10; i_2.x += 4) - { - out.FragColor += i_2.y; - } - int o = k; - for (int m = k; m < 40; m++) - { - out.FragColor += m; - } - out.FragColor += o; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/fp16-packing.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/fp16-packing.frag deleted file mode 100644 index e21feb43e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/fp16-packing.frag +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float2 FP32Out [[color(0)]]; - uint FP16Out [[color(1)]]; -}; - -struct main0_in -{ - uint FP16 [[user(locn0)]]; - float2 FP32 [[user(locn1), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FP32Out = float2(as_type(in.FP16)); - out.FP16Out = as_type(half2(in.FP32)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/fragment-component-padding.pad-fragment.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/fragment-component-padding.pad-fragment.frag deleted file mode 100644 index 7c2925264..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/fragment-component-padding.pad-fragment.frag +++ /dev/null @@ -1,82 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColors_0 [[color(0)]]; - float4 FragColors_1 [[color(1)]]; - float4 FragColor2 [[color(2)]]; - float4 FragColor3 [[color(3)]]; -}; - -struct main0_in -{ - float3 vColor [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -void set_globals(thread spvUnsafeArray (&FragColors), thread float3& vColor, thread float2& FragColor2, thread float3& FragColor3) -{ - FragColors[0] = vColor.x; - FragColors[1] = vColor.y; - FragColor2 = vColor.xz; - FragColor3 = vColor.zzz; -} - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray FragColors = {}; - float2 FragColor2 = {}; - float3 FragColor3 = {}; - set_globals(FragColors, in.vColor, FragColor2, FragColor3); - out.FragColors_0 = float4(FragColors[0]); - out.FragColors_1 = float4(FragColors[1]); - out.FragColor2 = FragColor2.xyyy; - out.FragColor3 = FragColor3.xyzz; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/front-facing.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/front-facing.frag deleted file mode 100644 index 2f8364249..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/front-facing.frag +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vA [[user(locn0)]]; - float4 vB [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], bool gl_FrontFacing [[front_facing]]) -{ - main0_out out = {}; - if (gl_FrontFacing) - { - out.FragColor = in.vA; - } - else - { - out.FragColor = in.vB; - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/gather-dref.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/gather-dref.frag deleted file mode 100644 index c5c5ccf0b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/gather-dref.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uT [[texture(0)]], sampler uTSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uT.gather_compare(uTSmplr, in.vUV.xy, in.vUV.z); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/gather-offset.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/gather-offset.frag deleted file mode 100644 index 02b80194b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/gather-offset.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uT [[texture(0)]], sampler uTSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uT.gather(uTSmplr, float2(0.5), int2(0), component::w); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/helper-invocation.msl21.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/helper-invocation.msl21.frag deleted file mode 100644 index 97d69e19d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/helper-invocation.msl21.frag +++ /dev/null @@ -1,40 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float4 foo(thread bool& gl_HelperInvocation, thread texture2d uSampler, thread const sampler uSamplerSmplr, thread float2& vUV) -{ - float4 color; - if (!gl_HelperInvocation) - { - color = uSampler.sample(uSamplerSmplr, vUV, level(0.0)); - } - else - { - color = float4(1.0); - } - return color; -} - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - bool gl_HelperInvocation = simd_is_helper_thread(); - out.FragColor = foo(gl_HelperInvocation, uSampler, uSamplerSmplr, in.vUV); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag deleted file mode 100644 index 0e35c2485..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag +++ /dev/null @@ -1,58 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4 v; -}; - -struct spvDescriptorSetBuffer0 -{ - array, 10000> uSamplers [[id(0)]]; - array uSamplersSmplr [[id(10000)]]; -}; - -struct spvDescriptorSetBuffer1 -{ - constant UBO* vs [[id(0)]][10000]; -}; - -struct spvDescriptorSetBuffer2 -{ - texture2d uSampler [[id(0)]]; - sampler uSamplerSmplr [[id(1)]]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float4 samp_array(thread const array, 10000> uSamplers, thread const array uSamplersSmplr, thread float2& vUV, constant UBO* const device (&vs)[10000]) -{ - return uSamplers[9999].sample(uSamplersSmplr[9999], vUV) + vs[5000]->v; -} - -static inline __attribute__((always_inline)) -float4 samp_single(thread float2& vUV, thread texture2d uSampler, thread const sampler uSamplerSmplr) -{ - return uSampler.sample(uSamplerSmplr, vUV); -} - -fragment main0_out main0(main0_in in [[stage_in]], const device spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], const device spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]]) -{ - main0_out out = {}; - out.FragColor = samp_array(spvDescriptorSet0.uSamplers, spvDescriptorSet0.uSamplersSmplr, in.vUV, spvDescriptorSet1.vs) + samp_single(in.vUV, spvDescriptorSet2.uSampler, spvDescriptorSet2.uSamplerSmplr); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/illegal-name-test-0.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/illegal-name-test-0.frag deleted file mode 100644 index 6b209b49d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/illegal-name-test-0.frag +++ /dev/null @@ -1,21 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - float4 fragment0 = float4(10.0); - float4 compute0 = float4(10.0); - float4 kernel0 = float4(10.0); - float4 vertex0 = float4(10.0); - out.FragColor = ((fragment0 + compute0) + kernel0) + vertex0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/image-query-lod.msl22.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/image-query-lod.msl22.frag deleted file mode 100644 index 6e7991f28..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/image-query-lod.msl22.frag +++ /dev/null @@ -1,78 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float2 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -void from_function(thread float2& FragColor, thread texture2d uSampler2D, thread const sampler uSampler2DSmplr, thread float3& vUV, thread texture3d uSampler3D, thread const sampler uSampler3DSmplr, thread texturecube uSamplerCube, thread const sampler uSamplerCubeSmplr, thread texture2d uTexture2D, thread sampler uSampler, thread texture3d uTexture3D, thread texturecube uTextureCube) -{ - float2 _22; - _22.x = uSampler2D.calculate_clamped_lod(uSampler2DSmplr, vUV.xy); - _22.y = uSampler2D.calculate_unclamped_lod(uSampler2DSmplr, vUV.xy); - FragColor += _22; - float2 _31; - _31.x = uSampler3D.calculate_clamped_lod(uSampler3DSmplr, vUV); - _31.y = uSampler3D.calculate_unclamped_lod(uSampler3DSmplr, vUV); - FragColor += _31; - float2 _40; - _40.x = uSamplerCube.calculate_clamped_lod(uSamplerCubeSmplr, vUV); - _40.y = uSamplerCube.calculate_unclamped_lod(uSamplerCubeSmplr, vUV); - FragColor += _40; - float2 _53; - _53.x = uTexture2D.calculate_clamped_lod(uSampler, vUV.xy); - _53.y = uTexture2D.calculate_unclamped_lod(uSampler, vUV.xy); - FragColor += _53; - float2 _62; - _62.x = uTexture3D.calculate_clamped_lod(uSampler, vUV); - _62.y = uTexture3D.calculate_unclamped_lod(uSampler, vUV); - FragColor += _62; - float2 _71; - _71.x = uTextureCube.calculate_clamped_lod(uSampler, vUV); - _71.y = uTextureCube.calculate_unclamped_lod(uSampler, vUV); - FragColor += _71; -} - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler2D [[texture(0)]], texture3d uSampler3D [[texture(1)]], texturecube uSamplerCube [[texture(2)]], texture2d uTexture2D [[texture(3)]], texture3d uTexture3D [[texture(4)]], texturecube uTextureCube [[texture(5)]], sampler uSampler2DSmplr [[sampler(0)]], sampler uSampler3DSmplr [[sampler(1)]], sampler uSamplerCubeSmplr [[sampler(2)]], sampler uSampler [[sampler(3)]]) -{ - main0_out out = {}; - out.FragColor = float2(0.0); - float2 _79; - _79.x = uSampler2D.calculate_clamped_lod(uSampler2DSmplr, in.vUV.xy); - _79.y = uSampler2D.calculate_unclamped_lod(uSampler2DSmplr, in.vUV.xy); - out.FragColor += _79; - float2 _84; - _84.x = uSampler3D.calculate_clamped_lod(uSampler3DSmplr, in.vUV); - _84.y = uSampler3D.calculate_unclamped_lod(uSampler3DSmplr, in.vUV); - out.FragColor += _84; - float2 _89; - _89.x = uSamplerCube.calculate_clamped_lod(uSamplerCubeSmplr, in.vUV); - _89.y = uSamplerCube.calculate_unclamped_lod(uSamplerCubeSmplr, in.vUV); - out.FragColor += _89; - float2 _97; - _97.x = uTexture2D.calculate_clamped_lod(uSampler, in.vUV.xy); - _97.y = uTexture2D.calculate_unclamped_lod(uSampler, in.vUV.xy); - out.FragColor += _97; - float2 _104; - _104.x = uTexture3D.calculate_clamped_lod(uSampler, in.vUV); - _104.y = uTexture3D.calculate_unclamped_lod(uSampler, in.vUV); - out.FragColor += _104; - float2 _111; - _111.x = uTextureCube.calculate_clamped_lod(uSampler, in.vUV); - _111.y = uTextureCube.calculate_unclamped_lod(uSampler, in.vUV); - out.FragColor += _111; - from_function(out.FragColor, uSampler2D, uSampler2DSmplr, in.vUV, uSampler3D, uSampler3DSmplr, uSamplerCube, uSamplerCubeSmplr, uTexture2D, uSampler, uTexture3D, uTextureCube); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/in_block.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/in_block.frag deleted file mode 100644 index 8178c9a4e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/in_block.frag +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -struct VertexOut -{ - float4 color; - float4 color2; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 VertexOut_color [[user(locn2)]]; - float4 VertexOut_color2 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - VertexOut inputs = {}; - inputs.color = in.VertexOut_color; - inputs.color2 = in.VertexOut_color2; - out.FragColor = inputs.color + inputs.color2; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/in_mat.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/in_mat.frag deleted file mode 100644 index 70ff4860b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/in_mat.frag +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 outFragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 inPos [[user(locn0)]]; - float3 inNormal [[user(locn1)]]; - float4 inInvModelView_0 [[user(locn2)]]; - float4 inInvModelView_1 [[user(locn3)]]; - float4 inInvModelView_2 [[user(locn4)]]; - float4 inInvModelView_3 [[user(locn5)]]; - float inLodBias [[user(locn6)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texturecube samplerColor [[texture(0)]], sampler samplerColorSmplr [[sampler(0)]]) -{ - main0_out out = {}; - float4x4 inInvModelView = {}; - inInvModelView[0] = in.inInvModelView_0; - inInvModelView[1] = in.inInvModelView_1; - inInvModelView[2] = in.inInvModelView_2; - inInvModelView[3] = in.inInvModelView_3; - float3 cI = normalize(in.inPos); - float3 cR = reflect(cI, normalize(in.inNormal)); - cR = float3((inInvModelView * float4(cR, 0.0)).xyz); - cR.x *= (-1.0); - out.outFragColor = samplerColor.sample(samplerColorSmplr, cR, bias(in.inLodBias)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/input-attachment-ms.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/input-attachment-ms.frag deleted file mode 100644 index 6f5c2b94c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/input-attachment-ms.frag +++ /dev/null @@ -1,25 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float4 load_subpasses(thread const texture2d_ms uInput, thread uint& gl_SampleID, thread float4& gl_FragCoord) -{ - return uInput.read(uint2(gl_FragCoord.xy), gl_SampleID); -} - -fragment main0_out main0(texture2d_ms uSubpass0 [[texture(0)]], texture2d_ms uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), 1) + uSubpass1.read(uint2(gl_FragCoord.xy), 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/input-attachment.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/input-attachment.frag deleted file mode 100644 index d43b0adc4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/input-attachment.frag +++ /dev/null @@ -1,25 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float4 load_subpasses(thread const texture2d uInput, thread float4& gl_FragCoord) -{ - return uInput.read(uint2(gl_FragCoord.xy), 0); -} - -fragment main0_out main0(texture2d uSubpass0 [[texture(0)]], texture2d uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), 0) + load_subpasses(uSubpass1, gl_FragCoord); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/interpolation-qualifiers-block.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/interpolation-qualifiers-block.frag deleted file mode 100644 index 2b420195f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/interpolation-qualifiers-block.frag +++ /dev/null @@ -1,47 +0,0 @@ -#include -#include - -using namespace metal; - -struct Input -{ - float2 v0; - float2 v1; - float3 v2; - float4 v3; - float v4; - float v5; - float v6; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 Input_v0 [[user(locn0), centroid_no_perspective]]; - float2 Input_v1 [[user(locn1), centroid_no_perspective]]; - float3 Input_v2 [[user(locn2), centroid_no_perspective]]; - float4 Input_v3 [[user(locn3), centroid_no_perspective]]; - float Input_v4 [[user(locn4), centroid_no_perspective]]; - float Input_v5 [[user(locn5), centroid_no_perspective]]; - float Input_v6 [[user(locn6), centroid_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Input inp = {}; - inp.v0 = in.Input_v0; - inp.v1 = in.Input_v1; - inp.v2 = in.Input_v2; - inp.v3 = in.Input_v3; - inp.v4 = in.Input_v4; - inp.v5 = in.Input_v5; - inp.v6 = in.Input_v6; - out.FragColor = float4(inp.v0.x + inp.v1.y, inp.v2.xy, ((inp.v3.w * inp.v4) + inp.v5) - inp.v6); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/interpolation-qualifiers.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/interpolation-qualifiers.frag deleted file mode 100644 index aff6e1b0f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/interpolation-qualifiers.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 v0 [[user(locn0)]]; - float2 v1 [[user(locn1), center_no_perspective]]; - float3 v2 [[user(locn2), centroid_perspective]]; - float4 v3 [[user(locn3), centroid_no_perspective]]; - float v4 [[user(locn4), sample_perspective]]; - float v5 [[user(locn5), sample_no_perspective]]; - float v6 [[user(locn6), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = float4(in.v0.x + in.v1.y, in.v2.xy, ((in.v3.w * in.v4) + in.v5) - in.v6); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/lut-promotion.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/lut-promotion.frag deleted file mode 100644 index b1e0e7311..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/lut-promotion.frag +++ /dev/null @@ -1,92 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _16 = spvUnsafeArray({ 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 }); -constant spvUnsafeArray _60 = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); -constant spvUnsafeArray _104 = spvUnsafeArray({ float4(20.0), float4(30.0), float4(50.0), float4(60.0) }); - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = _16[in.index]; - if (in.index < 10) - { - out.FragColor += _16[in.index ^ 1]; - } - else - { - out.FragColor += _16[in.index & 1]; - } - if (in.index > 30) - { - out.FragColor += _60[in.index & 3].y; - } - else - { - out.FragColor += _60[in.index & 1].x; - } - spvUnsafeArray foobar = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); - if (in.index > 30) - { - foobar[1].z = 20.0; - } - out.FragColor += foobar[in.index & 3].z; - spvUnsafeArray baz = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); - baz = _104; - out.FragColor += baz[in.index & 3].z; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/mix.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/mix.frag deleted file mode 100644 index ee28bf926..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/mix.frag +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vIn0 [[user(locn0)]]; - float4 vIn1 [[user(locn1)]]; - float vIn2 [[user(locn2)]]; - float vIn3 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - bool4 l = bool4(false, true, false, false); - out.FragColor = select(in.vIn0, in.vIn1, l); - bool f = true; - out.FragColor = float4(f ? in.vIn3 : in.vIn2); - out.FragColor = select(in.vIn1, in.vIn0, bool4(f)); - out.FragColor = float4(f ? in.vIn2 : in.vIn3); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/mrt-array.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/mrt-array.frag deleted file mode 100644 index 2746ad639..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/mrt-array.frag +++ /dev/null @@ -1,94 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColor_0 [[color(0)]]; - float4 FragColor_1 [[color(1)]]; - float4 FragColor_2 [[color(2)]]; - float4 FragColor_3 [[color(3)]]; -}; - -struct main0_in -{ - float4 vA [[user(locn0)]]; - float4 vB [[user(locn1)]]; -}; - -// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() -template -inline Tx mod(Tx x, Ty y) -{ - return x - y * floor(x / y); -} - -static inline __attribute__((always_inline)) -void write_deeper_in_function(thread spvUnsafeArray (&FragColor), thread float4& vA, thread float4& vB) -{ - FragColor[3] = vA * vB; -} - -static inline __attribute__((always_inline)) -void write_in_function(thread spvUnsafeArray (&FragColor), thread float4& vA, thread float4& vB) -{ - FragColor[2] = vA - vB; - write_deeper_in_function(FragColor, vA, vB); -} - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray FragColor = {}; - FragColor[0] = mod(in.vA, in.vB); - FragColor[1] = in.vA + in.vB; - write_in_function(FragColor, in.vA, in.vB); - out.FragColor_0 = FragColor[0]; - out.FragColor_1 = FragColor[1]; - out.FragColor_2 = FragColor[2]; - out.FragColor_3 = FragColor[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/nonuniform-qualifier.msl2.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/nonuniform-qualifier.msl2.frag deleted file mode 100644 index e896c2d06..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/nonuniform-qualifier.msl2.frag +++ /dev/null @@ -1,56 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4 v[64]; -}; - -struct SSBO -{ - float4 v[1]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int vIndex [[user(locn0)]]; - float2 vUV [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant UBO* ubos_0 [[buffer(0)]], constant UBO* ubos_1 [[buffer(1)]], const device SSBO* ssbos_0 [[buffer(2)]], const device SSBO* ssbos_1 [[buffer(3)]], array, 8> uSamplers [[texture(0)]], array, 8> uCombinedSamplers [[texture(8)]], array uSamps [[sampler(0)]], array uCombinedSamplersSmplr [[sampler(7)]]) -{ - constant UBO* ubos[] = - { - ubos_0, - ubos_1, - }; - - const device SSBO* ssbos[] = - { - ssbos_0, - ssbos_1, - }; - - main0_out out = {}; - int i = in.vIndex; - int _25 = i + 10; - int _37 = i + 40; - out.FragColor = uSamplers[_25].sample(uSamps[_37], in.vUV); - int _53 = i + 10; - out.FragColor = uCombinedSamplers[_53].sample(uCombinedSamplersSmplr[_53], in.vUV); - int _69 = i + 20; - int _73 = i + 40; - out.FragColor += ubos[(_69)]->v[_73]; - int _87 = i + 50; - int _91 = i + 60; - out.FragColor += ssbos[(_87)]->v[_91]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/packed-expression-vector-shuffle.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/packed-expression-vector-shuffle.frag deleted file mode 100644 index dc8947425..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/packed-expression-vector-shuffle.frag +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - packed_float3 color; - float v; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(constant UBO& _15 [[buffer(0)]]) -{ - main0_out out = {}; - float4 f = float4(1.0); - f = float4(_15.color[0], _15.color[1], _15.color[2], f.w); - out.FragColor = f; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/packing-test-3.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/packing-test-3.frag deleted file mode 100644 index cfb0ceae2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/packing-test-3.frag +++ /dev/null @@ -1,55 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct VertexOutput -{ - float4 HPosition; -}; - -struct TestStruct -{ - float3 position; - float radius; -}; - -struct TestStruct_1 -{ - packed_float3 position; - float radius; -}; - -struct CB0 -{ - TestStruct_1 CB0[16]; -}; - -struct main0_out -{ - float4 _entryPointOutput [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float4 _main(thread const VertexOutput& IN, constant CB0& v_26) -{ - TestStruct st; - st.position = float3(v_26.CB0[1].position); - st.radius = v_26.CB0[1].radius; - float4 col = float4(st.position, st.radius); - return col; -} - -fragment main0_out main0(constant CB0& v_26 [[buffer(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - VertexOutput IN; - IN.HPosition = gl_FragCoord; - VertexOutput param = IN; - VertexOutput param_1 = param; - out._entryPointOutput = _main(param_1, v_26); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag deleted file mode 100644 index f77b8ed99..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag +++ /dev/null @@ -1,43 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct Buffer3 -{ - int baz; -}; - -struct Buffer -{ - int foo; - uint bar; -}; - -struct Buffer2 -{ - uint quux; -}; - -struct spvDescriptorSetBuffer0 -{ - device Buffer3* m_9 [[id(0)]]; - texture2d img4 [[id(1)]]; - texture2d img [[id(2), raster_order_group(0)]]; - texture2d img3 [[id(3), raster_order_group(0)]]; - volatile device Buffer* m_34 [[id(4), raster_order_group(0)]]; - device Buffer2* m_44 [[id(5), raster_order_group(0)]]; -}; - -fragment void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]]) -{ - (*spvDescriptorSet0.m_9).baz = 0; - spvDescriptorSet0.img4.write(float4(1.0, 0.0, 0.0, 1.0), uint2(int2(1))); - spvDescriptorSet0.img.write(spvDescriptorSet0.img3.read(uint2(int2(0))), uint2(int2(0))); - (*spvDescriptorSet0.m_34).foo += 42; - uint _49 = atomic_fetch_and_explicit((volatile device atomic_uint*)&(*spvDescriptorSet0.m_34).bar, (*spvDescriptorSet0.m_44).quux, memory_order_relaxed); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/pixel-interlock-ordered.msl2.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/pixel-interlock-ordered.msl2.frag deleted file mode 100644 index 803416c66..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/pixel-interlock-ordered.msl2.frag +++ /dev/null @@ -1,33 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct Buffer3 -{ - int baz; -}; - -struct Buffer -{ - int foo; - uint bar; -}; - -struct Buffer2 -{ - uint quux; -}; - -fragment void main0(device Buffer3& _9 [[buffer(0)]], volatile device Buffer& _34 [[buffer(1), raster_order_group(0)]], device Buffer2& _44 [[buffer(2), raster_order_group(0)]], texture2d img4 [[texture(0)]], texture2d img [[texture(1), raster_order_group(0)]], texture2d img3 [[texture(2), raster_order_group(0)]]) -{ - _9.baz = 0; - img4.write(float4(1.0, 0.0, 0.0, 1.0), uint2(int2(1))); - img.write(img3.read(uint2(int2(0))), uint2(int2(0))); - _34.foo += 42; - uint _49 = atomic_fetch_and_explicit((volatile device atomic_uint*)&_34.bar, _44.quux, memory_order_relaxed); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/pls.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/pls.frag deleted file mode 100644 index ee774a04a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/pls.frag +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 PLSOut0 [[color(0)]]; - float4 PLSOut1 [[color(1)]]; - float4 PLSOut2 [[color(2)]]; - float4 PLSOut3 [[color(3)]]; -}; - -struct main0_in -{ - float4 PLSIn0 [[user(locn0)]]; - float4 PLSIn1 [[user(locn1)]]; - float4 PLSIn2 [[user(locn2)]]; - float4 PLSIn3 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.PLSOut0 = in.PLSIn0 * 2.0; - out.PLSOut1 = in.PLSIn1 * 6.0; - out.PLSOut2 = in.PLSIn2 * 7.0; - out.PLSOut3 = in.PLSIn3 * 4.0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/post-depth-coverage.ios.msl2.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/post-depth-coverage.ios.msl2.frag deleted file mode 100644 index 3b2885e2e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/post-depth-coverage.ios.msl2.frag +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -[[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_coverage]]) -{ - main0_out out = {}; - out.FragColor = float4(float(gl_SampleMaskIn)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/private-variable-prototype-declaration.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/private-variable-prototype-declaration.frag deleted file mode 100644 index 7c11a937a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/private-variable-prototype-declaration.frag +++ /dev/null @@ -1,41 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct AStruct -{ - float4 foobar; -}; - -struct main0_out -{ - float3 FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -void someFunction(thread AStruct& s) -{ - s.foobar = float4(1.0); -} - -static inline __attribute__((always_inline)) -void otherFunction(thread float3& global_variable) -{ - global_variable = float3(1.0); -} - -fragment main0_out main0() -{ - main0_out out = {}; - AStruct param; - someFunction(param); - AStruct inputs = param; - float3 global_variable; - otherFunction(global_variable); - out.FragColor = global_variable; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/readonly-ssbo.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/readonly-ssbo.frag deleted file mode 100644 index 7d73da79b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/readonly-ssbo.frag +++ /dev/null @@ -1,30 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - float4 v; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float4 read_from_function(const device SSBO& v_13) -{ - return v_13.v; -} - -fragment main0_out main0(const device SSBO& v_13 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = v_13.v + read_from_function(v_13); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag deleted file mode 100644 index a093d3f48..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag +++ /dev/null @@ -1,43 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float sample_normal2(thread const depth2d tex, thread sampler uSampler, thread float3& vUV) -{ - return float4(tex.sample(uSampler, vUV.xy)).x; -} - -static inline __attribute__((always_inline)) -float sample_normal(thread const depth2d tex, thread sampler uSampler, thread float3& vUV) -{ - return sample_normal2(tex, uSampler, vUV); -} - -static inline __attribute__((always_inline)) -float sample_comp(thread const depth2d tex, thread float3& vUV, thread sampler uSamplerShadow) -{ - return tex.sample_compare(uSamplerShadow, vUV.xy, vUV.z); -} - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uTexture [[texture(0)]], sampler uSampler [[sampler(0)]], sampler uSamplerShadow [[sampler(1)]]) -{ - main0_out out = {}; - out.FragColor = sample_normal(uTexture, uSampler, in.vUV); - out.FragColor += sample_comp(uTexture, in.vUV, uSamplerShadow); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-depth-separate-image-sampler.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-depth-separate-image-sampler.frag deleted file mode 100644 index d285941d7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-depth-separate-image-sampler.frag +++ /dev/null @@ -1,31 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float sample_depth_from_function(thread const depth2d uT, thread const sampler uS) -{ - return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z); -} - -static inline __attribute__((always_inline)) -float sample_color_from_function(thread const texture2d uT, thread const sampler uS) -{ - return uT.sample(uS, float2(0.5)).x; -} - -fragment main0_out main0(depth2d uDepth [[texture(0)]], texture2d uColor [[texture(1)]], sampler uSamplerShadow [[sampler(0)]], sampler uSampler [[sampler(1)]]) -{ - main0_out out = {}; - out.FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-mask.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-mask.frag deleted file mode 100644 index 6a282395d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-mask.frag +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; - uint gl_SampleMask [[sample_mask]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float4(1.0); - out.gl_SampleMask = 0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-position-func.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-position-func.frag deleted file mode 100644 index 025f874d2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-position-func.frag +++ /dev/null @@ -1,32 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int index [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float4 getColor(thread const int& i, thread float2& gl_SamplePosition) -{ - return float4(gl_SamplePosition, float(i), 1.0); -} - -fragment main0_out main0(main0_in in [[stage_in]], uint gl_SampleID [[sample_id]]) -{ - main0_out out = {}; - float2 gl_SamplePosition = get_sample_position(gl_SampleID); - int param = in.index; - out.FragColor = getColor(param, gl_SamplePosition); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-position.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-position.frag deleted file mode 100644 index 8d26acb9f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sample-position.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(uint gl_SampleID [[sample_id]]) -{ - main0_out out = {}; - float2 gl_SamplePosition = get_sample_position(gl_SampleID); - out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-1d-lod.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-1d-lod.frag deleted file mode 100644 index 96914f805..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-1d-lod.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float vTex [[user(locn0), flat]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture1d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor += ((uSampler.sample(uSamplerSmplr, in.vTex) + uSampler.sample(uSamplerSmplr, in.vTex)) + uSampler.sample(uSamplerSmplr, in.vTex)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-compare-cascade-gradient.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-compare-cascade-gradient.frag deleted file mode 100644 index 630511b34..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-compare-cascade-gradient.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d_array uTex [[texture(0)]], sampler uShadow [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTex.sample_compare(uShadow, in.vUV.xy, uint(round(in.vUV.z)), in.vUV.w, level(0)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag deleted file mode 100644 index a29ebf08b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d_array uTex [[texture(0)]], sampler uShadow [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTex.sample_compare(uShadow, in.vUV.xy, uint(round(in.vUV.z)), in.vUV.w, gradient2d(float2(0.0), float2(0.0))); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-image-arrays.msl2.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-image-arrays.msl2.frag deleted file mode 100644 index dec6d051a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-image-arrays.msl2.frag +++ /dev/null @@ -1,48 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float2 vTex [[user(locn0), flat]]; - int vIndex [[user(locn1)]]; -}; - -static inline __attribute__((always_inline)) -float4 sample_from_global(thread int& vIndex, thread float2& vTex, thread const array, 4> uSampler, thread const array uSamplerSmplr) -{ - return uSampler[vIndex].sample(uSamplerSmplr[vIndex], (vTex + float2(0.100000001490116119384765625))); -} - -static inline __attribute__((always_inline)) -float4 sample_from_argument(thread const array, 4> samplers, thread const array samplersSmplr, thread int& vIndex, thread float2& vTex) -{ - return samplers[vIndex].sample(samplersSmplr[vIndex], (vTex + float2(0.20000000298023223876953125))); -} - -static inline __attribute__((always_inline)) -float4 sample_single_from_argument(thread const texture2d samp, thread const sampler sampSmplr, thread float2& vTex) -{ - return samp.sample(sampSmplr, (vTex + float2(0.300000011920928955078125))); -} - -fragment main0_out main0(main0_in in [[stage_in]], array, 4> uSampler [[texture(0)]], array, 4> uTextures [[texture(4)]], array uSamplerSmplr [[sampler(0)]], array uSamplers [[sampler(4)]]) -{ - main0_out out = {}; - out.FragColor = float4(0.0); - out.FragColor += uTextures[2].sample(uSamplers[1], in.vTex); - out.FragColor += uSampler[in.vIndex].sample(uSamplerSmplr[in.vIndex], in.vTex); - out.FragColor += sample_from_global(in.vIndex, in.vTex, uSampler, uSamplerSmplr); - out.FragColor += sample_from_argument(uSampler, uSamplerSmplr, in.vIndex, in.vTex); - out.FragColor += sample_single_from_argument(uSampler[3], uSamplerSmplr[3], in.vTex); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-ms.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-ms.frag deleted file mode 100644 index 1ceb3f96b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler-ms.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d_ms uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - int2 coord = int2(gl_FragCoord.xy); - out.FragColor = ((uSampler.read(uint2(coord), 0) + uSampler.read(uint2(coord), 1)) + uSampler.read(uint2(coord), 2)) + uSampler.read(uint2(coord), 3); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler.frag deleted file mode 100644 index 6484161b6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/sampler.frag +++ /dev/null @@ -1,32 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; - float2 vTex [[user(locn1)]]; -}; - -static inline __attribute__((always_inline)) -float4 sample_texture(thread const texture2d tex, thread const sampler texSmplr, thread const float2& uv) -{ - return tex.sample(texSmplr, uv); -} - -fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]]) -{ - main0_out out = {}; - float2 param = in.vTex; - out.FragColor = in.vColor * sample_texture(uTex, uTexSmplr, param); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/scalar-refract-reflect.frag deleted file mode 100644 index 592d44581..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,49 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vRefract [[user(locn0)]]; -}; - -template -inline T spvReflect(T i, T n) -{ - return i - T(2) * i * n * n; -} - -template -inline T spvRefract(T i, T n, T eta) -{ - T NoI = n * i; - T NoI2 = NoI * NoI; - T k = T(1) - eta * eta * (T(1) - NoI2); - if (k < T(0)) - { - return T(0); - } - else - { - return eta * i - (eta * NoI + sqrt(k)) * n; - } -} - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = spvRefract(in.vRefract.x, in.vRefract.y, in.vRefract.z); - out.FragColor += spvReflect(in.vRefract.x, in.vRefract.y); - out.FragColor += refract(in.vRefract.xy, in.vRefract.yz, in.vRefract.z).y; - out.FragColor += reflect(in.vRefract.xy, in.vRefract.zy).y; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/separate-image-sampler-argument.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/separate-image-sampler-argument.frag deleted file mode 100644 index d196243d4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/separate-image-sampler-argument.frag +++ /dev/null @@ -1,25 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -static inline __attribute__((always_inline)) -float4 samp(thread const texture2d t, thread const sampler s) -{ - return t.sample(s, float2(0.5)); -} - -fragment main0_out main0(texture2d uDepth [[texture(0)]], sampler uSampler [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = samp(uDepth, uSampler); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/shader-arithmetic-8bit.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/shader-arithmetic-8bit.frag deleted file mode 100644 index e9694aa19..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/shader-arithmetic-8bit.frag +++ /dev/null @@ -1,102 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct SSBO -{ - char i8[16]; - uchar u8[16]; -}; - -struct Push -{ - char i8; - uchar u8; -}; - -struct UBO -{ - char i8; - uchar u8; -}; - -struct main0_out -{ - int4 FragColorInt [[color(0)]]; - uint4 FragColorUint [[color(1)]]; -}; - -struct main0_in -{ - int4 vColor [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -void packing_int8(device SSBO& ssbo) -{ - short i16 = short(10); - int i32 = 20; - char2 i8_2 = as_type(i16); - char4 i8_4 = as_type(i32); - i16 = as_type(i8_2); - i32 = as_type(i8_4); - ssbo.i8[0] = i8_4.x; - ssbo.i8[1] = i8_4.y; - ssbo.i8[2] = i8_4.z; - ssbo.i8[3] = i8_4.w; -} - -static inline __attribute__((always_inline)) -void packing_uint8(device SSBO& ssbo) -{ - ushort u16 = ushort(10); - uint u32 = 20u; - uchar2 u8_2 = as_type(u16); - uchar4 u8_4 = as_type(u32); - u16 = as_type(u8_2); - u32 = as_type(u8_4); - ssbo.u8[0] = u8_4.x; - ssbo.u8[1] = u8_4.y; - ssbo.u8[2] = u8_4.z; - ssbo.u8[3] = u8_4.w; -} - -static inline __attribute__((always_inline)) -void compute_int8(device SSBO& ssbo, thread int4& vColor, constant Push& registers, constant UBO& ubo, thread int4& FragColorInt) -{ - char4 tmp = char4(vColor); - tmp += char4(registers.i8); - tmp += char4(char(-40)); - tmp += char4(-50); - tmp += char4(char(10), char(20), char(30), char(40)); - tmp += char4(ssbo.i8[4]); - tmp += char4(ubo.i8); - FragColorInt = int4(tmp); -} - -static inline __attribute__((always_inline)) -void compute_uint8(device SSBO& ssbo, thread int4& vColor, constant Push& registers, constant UBO& ubo, thread uint4& FragColorUint) -{ - uchar4 tmp = uchar4(char4(vColor)); - tmp += uchar4(registers.u8); - tmp += uchar4(uchar(216)); - tmp += uchar4(206); - tmp += uchar4(uchar(10), uchar(20), uchar(30), uchar(40)); - tmp += uchar4(ssbo.u8[4]); - tmp += uchar4(ubo.u8); - FragColorUint = uint4(tmp); -} - -fragment main0_out main0(main0_in in [[stage_in]], device SSBO& ssbo [[buffer(0)]], constant Push& registers [[buffer(1)]], constant UBO& ubo [[buffer(2)]]) -{ - main0_out out = {}; - packing_int8(ssbo); - packing_uint8(ssbo); - compute_int8(ssbo, in.vColor, registers, ubo, out.FragColorInt); - compute_uint8(ssbo, in.vColor, registers, ubo, out.FragColorUint); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/spec-constant-block-size.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/spec-constant-block-size.frag deleted file mode 100644 index 36456b814..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/spec-constant-block-size.frag +++ /dev/null @@ -1,32 +0,0 @@ -#include -#include - -using namespace metal; - -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 2 -#endif -constant int Value = SPIRV_CROSS_CONSTANT_ID_10; - -struct SpecConstArray -{ - float4 samples[Value]; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int Index [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant SpecConstArray& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = _15.samples[in.Index]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/spec-constant-ternary.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/spec-constant-ternary.frag deleted file mode 100644 index 059006509..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/spec-constant-ternary.frag +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -constant uint s_tmp [[function_constant(0)]]; -constant uint s = is_function_constant_defined(s_tmp) ? s_tmp : 10u; -constant bool _13 = (s > 20u); -constant uint f = _13 ? 30u : 50u; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = float(f); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/stencil-export.msl21.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/stencil-export.msl21.frag deleted file mode 100644 index f3629e18b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/stencil-export.msl21.frag +++ /dev/null @@ -1,30 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 MRT0 [[color(0)]]; - float4 MRT1 [[color(1)]]; - uint gl_FragStencilRefARB [[stencil]]; -}; - -static inline __attribute__((always_inline)) -void update_stencil(thread uint& gl_FragStencilRefARB) -{ - gl_FragStencilRefARB = uint(int(gl_FragStencilRefARB) + 10); -} - -fragment main0_out main0() -{ - main0_out out = {}; - out.MRT0 = float4(1.0); - out.MRT1 = float4(1.0, 0.0, 1.0, 1.0); - out.gl_FragStencilRefARB = uint(100); - update_stencil(out.gl_FragStencilRefARB); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/subgroup-builtins.msl22.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/subgroup-builtins.msl22.frag deleted file mode 100644 index 03a536f0c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/subgroup-builtins.msl22.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - uint2 FragColor [[color(0)]]; -}; - -fragment main0_out main0(uint gl_SubgroupSize [[threads_per_simdgroup]], uint gl_SubgroupInvocationID [[thread_index_in_simdgroup]]) -{ - main0_out out = {}; - out.FragColor.x = gl_SubgroupSize; - out.FragColor.y = gl_SubgroupInvocationID; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/switch-unsigned-case.frag deleted file mode 100644 index 4cd2b6852..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct Buff -{ - uint TestVal; -}; - -struct main0_out -{ - float4 fsout_Color [[color(0)]]; -}; - -fragment main0_out main0(constant Buff& _15 [[buffer(0)]]) -{ - main0_out out = {}; - out.fsout_Color = float4(1.0); - switch (_15.TestVal) - { - case 0u: - { - out.fsout_Color = float4(0.100000001490116119384765625); - break; - } - case 1u: - { - out.fsout_Color = float4(0.20000000298023223876953125); - break; - } - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/swizzle.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/swizzle.frag deleted file mode 100644 index 7a0494e06..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/swizzle.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vNormal [[user(locn1)]]; - float2 vUV [[user(locn2)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d samp [[texture(0)]], sampler sampSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xyz, 1.0); - out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xz, 1.0, 4.0); - out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xx, samp.sample(sampSmplr, (in.vUV + float2(0.100000001490116119384765625))).yy); - out.FragColor = float4(in.vNormal, 1.0); - out.FragColor = float4(in.vNormal + float3(1.7999999523162841796875), 1.0); - out.FragColor = float4(in.vUV, in.vUV + float2(1.7999999523162841796875)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/texel-fetch-offset.frag deleted file mode 100644 index 4d4301e1c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0); - out.FragColor += uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(-1, 1)), 0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-cube-array.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-cube-array.frag deleted file mode 100644 index 9f1832ec0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-cube-array.frag +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texturecube cubeSampler [[texture(0)]], texturecube_array cubeArraySampler [[texture(1)]], texture2d_array texArraySampler [[texture(2)]], sampler cubeSamplerSmplr [[sampler(0)]], sampler cubeArraySamplerSmplr [[sampler(1)]], sampler texArraySamplerSmplr [[sampler(2)]]) -{ - main0_out out = {}; - float4 a = cubeSampler.sample(cubeSamplerSmplr, in.vUV.xyz); - float4 b = cubeArraySampler.sample(cubeArraySamplerSmplr, in.vUV.xyz, uint(round(in.vUV.w))); - float4 c = texArraySampler.sample(texArraySamplerSmplr, in.vUV.xyz.xy, uint(round(in.vUV.xyz.z))); - out.FragColor = (a + b) + c; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag deleted file mode 100644 index 3c4d0adb5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag +++ /dev/null @@ -1,61 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vUV [[user(locn0)]]; -}; - -static inline __attribute__((always_inline)) -float3 spvCubemapTo2DArrayFace(float3 P) -{ - float3 Coords = abs(P.xyz); - float CubeFace = 0; - float ProjectionAxis = 0; - float u = 0; - float v = 0; - if (Coords.x >= Coords.y && Coords.x >= Coords.z) - { - CubeFace = P.x >= 0 ? 0 : 1; - ProjectionAxis = Coords.x; - u = P.x >= 0 ? -P.z : P.z; - v = -P.y; - } - else if (Coords.y >= Coords.x && Coords.y >= Coords.z) - { - CubeFace = P.y >= 0 ? 2 : 3; - ProjectionAxis = Coords.y; - u = P.x; - v = P.y >= 0 ? P.z : -P.z; - } - else - { - CubeFace = P.z >= 0 ? 4 : 5; - ProjectionAxis = Coords.z; - u = P.z >= 0 ? P.x : -P.x; - v = -P.y; - } - u = 0.5 * (u/ProjectionAxis + 1); - v = 0.5 * (v/ProjectionAxis + 1); - return float3(u, v, CubeFace); -} - -fragment main0_out main0(main0_in in [[stage_in]], texturecube cubeSampler [[texture(0)]], texture2d_array cubeArraySampler [[texture(1)]], texture2d_array texArraySampler [[texture(2)]], sampler cubeSamplerSmplr [[sampler(0)]], sampler cubeArraySamplerSmplr [[sampler(1)]], sampler texArraySamplerSmplr [[sampler(2)]]) -{ - main0_out out = {}; - float4 a = cubeSampler.sample(cubeSamplerSmplr, in.vUV.xyz); - float4 b = cubeArraySampler.sample(cubeArraySamplerSmplr, spvCubemapTo2DArrayFace(in.vUV.xyz).xy, uint(spvCubemapTo2DArrayFace(in.vUV.xyz).z) + (uint(round(in.vUV.w)) * 6u)); - float4 c = texArraySampler.sample(texArraySamplerSmplr, in.vUV.xyz.xy, uint(round(in.vUV.xyz.z))); - out.FragColor = (a + b) + c; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-multisample-array.msl21.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-multisample-array.msl21.frag deleted file mode 100644 index ed1e81f3e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-multisample-array.msl21.frag +++ /dev/null @@ -1,23 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - int3 vCoord [[user(locn0)]]; - int vSample [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], texture2d_ms_array uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) -{ - main0_out out = {}; - out.FragColor = uTexture.read(uint2(in.vCoord.xy), uint(in.vCoord.z), in.vSample); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-proj-shadow.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-proj-shadow.frag deleted file mode 100644 index 52d4a026d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/texture-proj-shadow.frag +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vClip3 [[user(locn0)]]; - float4 vClip4 [[user(locn1)]]; - float2 vClip2 [[user(locn2)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], depth2d uShadow2D [[texture(0)]], texture1d uSampler1D [[texture(1)]], texture2d uSampler2D [[texture(2)]], texture3d uSampler3D [[texture(3)]], sampler uShadow2DSmplr [[sampler(0)]], sampler uSampler1DSmplr [[sampler(1)]], sampler uSampler2DSmplr [[sampler(2)]], sampler uSampler3DSmplr [[sampler(3)]]) -{ - main0_out out = {}; - float4 _20 = in.vClip4; - _20.z = in.vClip4.w; - out.FragColor = uShadow2D.sample_compare(uShadow2DSmplr, _20.xy / _20.z, in.vClip4.z / _20.z); - out.FragColor = uSampler1D.sample(uSampler1DSmplr, in.vClip2.x / in.vClip2.y).x; - out.FragColor = uSampler2D.sample(uSampler2DSmplr, in.vClip3.xy / in.vClip3.z).x; - out.FragColor = uSampler3D.sample(uSampler3DSmplr, in.vClip4.xyz / in.vClip4.w).x; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/ubo_layout.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/ubo_layout.frag deleted file mode 100644 index 4ca603d64..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/ubo_layout.frag +++ /dev/null @@ -1,37 +0,0 @@ -#include -#include - -using namespace metal; - -struct Str -{ - float4x4 foo; -}; - -struct UBO1 -{ - Str foo; -}; - -struct Str_1 -{ - float4x4 foo; -}; - -struct UBO2 -{ - Str_1 foo; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0(constant UBO1& ubo1 [[buffer(0)]], constant UBO2& ubo0 [[buffer(1)]]) -{ - main0_out out = {}; - out.FragColor = float4(ubo1.foo.foo[0][0], ubo1.foo.foo[1][0], ubo1.foo.foo[2][0], ubo1.foo.foo[3][0]) + ubo0.foo.foo[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/unary-enclose.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/unary-enclose.frag deleted file mode 100644 index c33269f2b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/unary-enclose.frag +++ /dev/null @@ -1,26 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vIn [[user(locn0)]]; - int4 vIn1 [[user(locn1)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.FragColor = -(-in.vIn); - int4 a = ~(~in.vIn1); - bool b = false; - b = !(!b); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/frag/write-depth-in-function.frag b/3rdparty/spirv-cross/reference/shaders-msl/frag/write-depth-in-function.frag deleted file mode 100644 index c3ab221fc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/frag/write-depth-in-function.frag +++ /dev/null @@ -1,27 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float FragColor [[color(0)]]; - float gl_FragDepth [[depth(any)]]; -}; - -static inline __attribute__((always_inline)) -void set_output_depth(thread float& gl_FragDepth) -{ - gl_FragDepth = 0.20000000298023223876953125; -} - -fragment main0_out main0() -{ - main0_out out = {}; - out.FragColor = 1.0; - set_output_depth(out.gl_FragDepth); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/intel/shader-integer-functions2.asm.comp b/3rdparty/spirv-cross/reference/shaders-msl/intel/shader-integer-functions2.asm.comp deleted file mode 100644 index 1e5d889d4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/intel/shader-integer-functions2.asm.comp +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct foo -{ - uint a; - uint b; - int c; - int d; -}; - -kernel void main0(device foo& _4 [[buffer(0)]]) -{ - _4.a = clz(_4.a); - _4.a = ctz(_4.a); - _4.a = absdiff(_4.c, _4.d); - _4.a = absdiff(_4.a, _4.b); - _4.c = addsat(_4.c, _4.d); - _4.a = addsat(_4.a, _4.b); - _4.c = hadd(_4.c, _4.d); - _4.a = hadd(_4.a, _4.b); - _4.c = rhadd(_4.c, _4.d); - _4.a = rhadd(_4.a, _4.b); - _4.c = subsat(_4.c, _4.d); - _4.a = subsat(_4.a, _4.b); - _4.c = int(short(_4.c)) * int(short(_4.d)); - _4.a = uint(ushort(_4.a)) * uint(ushort(_4.b)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/legacy/vert/transpose.legacy.vert b/3rdparty/spirv-cross/reference/shaders-msl/legacy/vert/transpose.legacy.vert deleted file mode 100644 index 3837c8bc0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/legacy/vert/transpose.legacy.vert +++ /dev/null @@ -1,33 +0,0 @@ -#include -#include - -using namespace metal; - -struct Buffer -{ - float4x4 MVPRowMajor; - float4x4 MVPColMajor; - float4x4 M; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant Buffer& _13 [[buffer(0)]]) -{ - main0_out out = {}; - float4 c0 = _13.M * (in.Position * _13.MVPRowMajor); - float4 c1 = _13.M * (_13.MVPColMajor * in.Position); - float4 c2 = _13.M * (_13.MVPRowMajor * in.Position); - float4 c3 = _13.M * (in.Position * _13.MVPColMajor); - out.gl_Position = ((c0 + c1) + c2) + c3; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tesc/basic.tesc b/3rdparty/spirv-cross/reference/shaders-msl/tesc/basic.tesc deleted file mode 100644 index a9ff5b37e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tesc/basic.tesc +++ /dev/null @@ -1,22 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_patchOut -{ - float3 vFoo; -}; - -kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) -{ - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625); - patchOut.vFoo = float3(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc b/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc deleted file mode 100644 index 46d4b4ad5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc +++ /dev/null @@ -1,73 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4x4 vOutputs; -}; - -struct main0_in -{ - float4 vInputs_0 [[attribute(0)]]; - float4 vInputs_1 [[attribute(1)]]; - float4 vInputs_2 [[attribute(2)]]; - float4 vInputs_3 [[attribute(3)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - spvUnsafeArray _16 = spvUnsafeArray({ float4x4(gl_in[0].vInputs_0, gl_in[0].vInputs_1, gl_in[0].vInputs_2, gl_in[0].vInputs_3), float4x4(gl_in[1].vInputs_0, gl_in[1].vInputs_1, gl_in[1].vInputs_2, gl_in[1].vInputs_3), float4x4(gl_in[2].vInputs_0, gl_in[2].vInputs_1, gl_in[2].vInputs_2, gl_in[2].vInputs_3), float4x4(gl_in[3].vInputs_0, gl_in[3].vInputs_1, gl_in[3].vInputs_2, gl_in[3].vInputs_3), float4x4(gl_in[4].vInputs_0, gl_in[4].vInputs_1, gl_in[4].vInputs_2, gl_in[4].vInputs_3), float4x4(gl_in[5].vInputs_0, gl_in[5].vInputs_1, gl_in[5].vInputs_2, gl_in[5].vInputs_3), float4x4(gl_in[6].vInputs_0, gl_in[6].vInputs_1, gl_in[6].vInputs_2, gl_in[6].vInputs_3), float4x4(gl_in[7].vInputs_0, gl_in[7].vInputs_1, gl_in[7].vInputs_2, gl_in[7].vInputs_3), float4x4(gl_in[8].vInputs_0, gl_in[8].vInputs_1, gl_in[8].vInputs_2, gl_in[8].vInputs_3), float4x4(gl_in[9].vInputs_0, gl_in[9].vInputs_1, gl_in[9].vInputs_2, gl_in[9].vInputs_3), float4x4(gl_in[10].vInputs_0, gl_in[10].vInputs_1, gl_in[10].vInputs_2, gl_in[10].vInputs_3), float4x4(gl_in[11].vInputs_0, gl_in[11].vInputs_1, gl_in[11].vInputs_2, gl_in[11].vInputs_3), float4x4(gl_in[12].vInputs_0, gl_in[12].vInputs_1, gl_in[12].vInputs_2, gl_in[12].vInputs_3), float4x4(gl_in[13].vInputs_0, gl_in[13].vInputs_1, gl_in[13].vInputs_2, gl_in[13].vInputs_3), float4x4(gl_in[14].vInputs_0, gl_in[14].vInputs_1, gl_in[14].vInputs_2, gl_in[14].vInputs_3), float4x4(gl_in[15].vInputs_0, gl_in[15].vInputs_1, gl_in[15].vInputs_2, gl_in[15].vInputs_3), float4x4(gl_in[16].vInputs_0, gl_in[16].vInputs_1, gl_in[16].vInputs_2, gl_in[16].vInputs_3), float4x4(gl_in[17].vInputs_0, gl_in[17].vInputs_1, gl_in[17].vInputs_2, gl_in[17].vInputs_3), float4x4(gl_in[18].vInputs_0, gl_in[18].vInputs_1, gl_in[18].vInputs_2, gl_in[18].vInputs_3), float4x4(gl_in[19].vInputs_0, gl_in[19].vInputs_1, gl_in[19].vInputs_2, gl_in[19].vInputs_3), float4x4(gl_in[20].vInputs_0, gl_in[20].vInputs_1, gl_in[20].vInputs_2, gl_in[20].vInputs_3), float4x4(gl_in[21].vInputs_0, gl_in[21].vInputs_1, gl_in[21].vInputs_2, gl_in[21].vInputs_3), float4x4(gl_in[22].vInputs_0, gl_in[22].vInputs_1, gl_in[22].vInputs_2, gl_in[22].vInputs_3), float4x4(gl_in[23].vInputs_0, gl_in[23].vInputs_1, gl_in[23].vInputs_2, gl_in[23].vInputs_3), float4x4(gl_in[24].vInputs_0, gl_in[24].vInputs_1, gl_in[24].vInputs_2, gl_in[24].vInputs_3), float4x4(gl_in[25].vInputs_0, gl_in[25].vInputs_1, gl_in[25].vInputs_2, gl_in[25].vInputs_3), float4x4(gl_in[26].vInputs_0, gl_in[26].vInputs_1, gl_in[26].vInputs_2, gl_in[26].vInputs_3), float4x4(gl_in[27].vInputs_0, gl_in[27].vInputs_1, gl_in[27].vInputs_2, gl_in[27].vInputs_3), float4x4(gl_in[28].vInputs_0, gl_in[28].vInputs_1, gl_in[28].vInputs_2, gl_in[28].vInputs_3), float4x4(gl_in[29].vInputs_0, gl_in[29].vInputs_1, gl_in[29].vInputs_2, gl_in[29].vInputs_3), float4x4(gl_in[30].vInputs_0, gl_in[30].vInputs_1, gl_in[30].vInputs_2, gl_in[30].vInputs_3), float4x4(gl_in[31].vInputs_0, gl_in[31].vInputs_1, gl_in[31].vInputs_2, gl_in[31].vInputs_3) }); - spvUnsafeArray tmp; - tmp = _16; - gl_out[gl_InvocationID].vOutputs = tmp[gl_InvocationID]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-struct.tesc b/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-struct.tesc deleted file mode 100644 index 91d3521df..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-struct.tesc +++ /dev/null @@ -1,86 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct VertexData -{ - float4x4 a; - spvUnsafeArray b; - float4 c; -}; - -struct main0_out -{ - float4 vOutputs; -}; - -struct main0_in -{ - float4 VertexData_a_0 [[attribute(0)]]; - float4 VertexData_a_1 [[attribute(1)]]; - float4 VertexData_a_2 [[attribute(2)]]; - float4 VertexData_a_3 [[attribute(3)]]; - float4 VertexData_b_0 [[attribute(4)]]; - float4 VertexData_b_1 [[attribute(5)]]; - float4 VertexData_c [[attribute(6)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - spvUnsafeArray _19 = spvUnsafeArray({ VertexData{ float4x4(gl_in[0].VertexData_a_0, gl_in[0].VertexData_a_1, gl_in[0].VertexData_a_2, gl_in[0].VertexData_a_3), spvUnsafeArray({ gl_in[0].VertexData_b_0, gl_in[0].VertexData_b_1 }), gl_in[0].VertexData_c }, VertexData{ float4x4(gl_in[1].VertexData_a_0, gl_in[1].VertexData_a_1, gl_in[1].VertexData_a_2, gl_in[1].VertexData_a_3), spvUnsafeArray({ gl_in[1].VertexData_b_0, gl_in[1].VertexData_b_1 }), gl_in[1].VertexData_c }, VertexData{ float4x4(gl_in[2].VertexData_a_0, gl_in[2].VertexData_a_1, gl_in[2].VertexData_a_2, gl_in[2].VertexData_a_3), spvUnsafeArray({ gl_in[2].VertexData_b_0, gl_in[2].VertexData_b_1 }), gl_in[2].VertexData_c }, VertexData{ float4x4(gl_in[3].VertexData_a_0, gl_in[3].VertexData_a_1, gl_in[3].VertexData_a_2, gl_in[3].VertexData_a_3), spvUnsafeArray({ gl_in[3].VertexData_b_0, gl_in[3].VertexData_b_1 }), gl_in[3].VertexData_c }, VertexData{ float4x4(gl_in[4].VertexData_a_0, gl_in[4].VertexData_a_1, gl_in[4].VertexData_a_2, gl_in[4].VertexData_a_3), spvUnsafeArray({ gl_in[4].VertexData_b_0, gl_in[4].VertexData_b_1 }), gl_in[4].VertexData_c }, VertexData{ float4x4(gl_in[5].VertexData_a_0, gl_in[5].VertexData_a_1, gl_in[5].VertexData_a_2, gl_in[5].VertexData_a_3), spvUnsafeArray({ gl_in[5].VertexData_b_0, gl_in[5].VertexData_b_1 }), gl_in[5].VertexData_c }, VertexData{ float4x4(gl_in[6].VertexData_a_0, gl_in[6].VertexData_a_1, gl_in[6].VertexData_a_2, gl_in[6].VertexData_a_3), spvUnsafeArray({ gl_in[6].VertexData_b_0, gl_in[6].VertexData_b_1 }), gl_in[6].VertexData_c }, VertexData{ float4x4(gl_in[7].VertexData_a_0, gl_in[7].VertexData_a_1, gl_in[7].VertexData_a_2, gl_in[7].VertexData_a_3), spvUnsafeArray({ gl_in[7].VertexData_b_0, gl_in[7].VertexData_b_1 }), gl_in[7].VertexData_c }, VertexData{ float4x4(gl_in[8].VertexData_a_0, gl_in[8].VertexData_a_1, gl_in[8].VertexData_a_2, gl_in[8].VertexData_a_3), spvUnsafeArray({ gl_in[8].VertexData_b_0, gl_in[8].VertexData_b_1 }), gl_in[8].VertexData_c }, VertexData{ float4x4(gl_in[9].VertexData_a_0, gl_in[9].VertexData_a_1, gl_in[9].VertexData_a_2, gl_in[9].VertexData_a_3), spvUnsafeArray({ gl_in[9].VertexData_b_0, gl_in[9].VertexData_b_1 }), gl_in[9].VertexData_c }, VertexData{ float4x4(gl_in[10].VertexData_a_0, gl_in[10].VertexData_a_1, gl_in[10].VertexData_a_2, gl_in[10].VertexData_a_3), spvUnsafeArray({ gl_in[10].VertexData_b_0, gl_in[10].VertexData_b_1 }), gl_in[10].VertexData_c }, VertexData{ float4x4(gl_in[11].VertexData_a_0, gl_in[11].VertexData_a_1, gl_in[11].VertexData_a_2, gl_in[11].VertexData_a_3), spvUnsafeArray({ gl_in[11].VertexData_b_0, gl_in[11].VertexData_b_1 }), gl_in[11].VertexData_c }, VertexData{ float4x4(gl_in[12].VertexData_a_0, gl_in[12].VertexData_a_1, gl_in[12].VertexData_a_2, gl_in[12].VertexData_a_3), spvUnsafeArray({ gl_in[12].VertexData_b_0, gl_in[12].VertexData_b_1 }), gl_in[12].VertexData_c }, VertexData{ float4x4(gl_in[13].VertexData_a_0, gl_in[13].VertexData_a_1, gl_in[13].VertexData_a_2, gl_in[13].VertexData_a_3), spvUnsafeArray({ gl_in[13].VertexData_b_0, gl_in[13].VertexData_b_1 }), gl_in[13].VertexData_c }, VertexData{ float4x4(gl_in[14].VertexData_a_0, gl_in[14].VertexData_a_1, gl_in[14].VertexData_a_2, gl_in[14].VertexData_a_3), spvUnsafeArray({ gl_in[14].VertexData_b_0, gl_in[14].VertexData_b_1 }), gl_in[14].VertexData_c }, VertexData{ float4x4(gl_in[15].VertexData_a_0, gl_in[15].VertexData_a_1, gl_in[15].VertexData_a_2, gl_in[15].VertexData_a_3), spvUnsafeArray({ gl_in[15].VertexData_b_0, gl_in[15].VertexData_b_1 }), gl_in[15].VertexData_c }, VertexData{ float4x4(gl_in[16].VertexData_a_0, gl_in[16].VertexData_a_1, gl_in[16].VertexData_a_2, gl_in[16].VertexData_a_3), spvUnsafeArray({ gl_in[16].VertexData_b_0, gl_in[16].VertexData_b_1 }), gl_in[16].VertexData_c }, VertexData{ float4x4(gl_in[17].VertexData_a_0, gl_in[17].VertexData_a_1, gl_in[17].VertexData_a_2, gl_in[17].VertexData_a_3), spvUnsafeArray({ gl_in[17].VertexData_b_0, gl_in[17].VertexData_b_1 }), gl_in[17].VertexData_c }, VertexData{ float4x4(gl_in[18].VertexData_a_0, gl_in[18].VertexData_a_1, gl_in[18].VertexData_a_2, gl_in[18].VertexData_a_3), spvUnsafeArray({ gl_in[18].VertexData_b_0, gl_in[18].VertexData_b_1 }), gl_in[18].VertexData_c }, VertexData{ float4x4(gl_in[19].VertexData_a_0, gl_in[19].VertexData_a_1, gl_in[19].VertexData_a_2, gl_in[19].VertexData_a_3), spvUnsafeArray({ gl_in[19].VertexData_b_0, gl_in[19].VertexData_b_1 }), gl_in[19].VertexData_c }, VertexData{ float4x4(gl_in[20].VertexData_a_0, gl_in[20].VertexData_a_1, gl_in[20].VertexData_a_2, gl_in[20].VertexData_a_3), spvUnsafeArray({ gl_in[20].VertexData_b_0, gl_in[20].VertexData_b_1 }), gl_in[20].VertexData_c }, VertexData{ float4x4(gl_in[21].VertexData_a_0, gl_in[21].VertexData_a_1, gl_in[21].VertexData_a_2, gl_in[21].VertexData_a_3), spvUnsafeArray({ gl_in[21].VertexData_b_0, gl_in[21].VertexData_b_1 }), gl_in[21].VertexData_c }, VertexData{ float4x4(gl_in[22].VertexData_a_0, gl_in[22].VertexData_a_1, gl_in[22].VertexData_a_2, gl_in[22].VertexData_a_3), spvUnsafeArray({ gl_in[22].VertexData_b_0, gl_in[22].VertexData_b_1 }), gl_in[22].VertexData_c }, VertexData{ float4x4(gl_in[23].VertexData_a_0, gl_in[23].VertexData_a_1, gl_in[23].VertexData_a_2, gl_in[23].VertexData_a_3), spvUnsafeArray({ gl_in[23].VertexData_b_0, gl_in[23].VertexData_b_1 }), gl_in[23].VertexData_c }, VertexData{ float4x4(gl_in[24].VertexData_a_0, gl_in[24].VertexData_a_1, gl_in[24].VertexData_a_2, gl_in[24].VertexData_a_3), spvUnsafeArray({ gl_in[24].VertexData_b_0, gl_in[24].VertexData_b_1 }), gl_in[24].VertexData_c }, VertexData{ float4x4(gl_in[25].VertexData_a_0, gl_in[25].VertexData_a_1, gl_in[25].VertexData_a_2, gl_in[25].VertexData_a_3), spvUnsafeArray({ gl_in[25].VertexData_b_0, gl_in[25].VertexData_b_1 }), gl_in[25].VertexData_c }, VertexData{ float4x4(gl_in[26].VertexData_a_0, gl_in[26].VertexData_a_1, gl_in[26].VertexData_a_2, gl_in[26].VertexData_a_3), spvUnsafeArray({ gl_in[26].VertexData_b_0, gl_in[26].VertexData_b_1 }), gl_in[26].VertexData_c }, VertexData{ float4x4(gl_in[27].VertexData_a_0, gl_in[27].VertexData_a_1, gl_in[27].VertexData_a_2, gl_in[27].VertexData_a_3), spvUnsafeArray({ gl_in[27].VertexData_b_0, gl_in[27].VertexData_b_1 }), gl_in[27].VertexData_c }, VertexData{ float4x4(gl_in[28].VertexData_a_0, gl_in[28].VertexData_a_1, gl_in[28].VertexData_a_2, gl_in[28].VertexData_a_3), spvUnsafeArray({ gl_in[28].VertexData_b_0, gl_in[28].VertexData_b_1 }), gl_in[28].VertexData_c }, VertexData{ float4x4(gl_in[29].VertexData_a_0, gl_in[29].VertexData_a_1, gl_in[29].VertexData_a_2, gl_in[29].VertexData_a_3), spvUnsafeArray({ gl_in[29].VertexData_b_0, gl_in[29].VertexData_b_1 }), gl_in[29].VertexData_c }, VertexData{ float4x4(gl_in[30].VertexData_a_0, gl_in[30].VertexData_a_1, gl_in[30].VertexData_a_2, gl_in[30].VertexData_a_3), spvUnsafeArray({ gl_in[30].VertexData_b_0, gl_in[30].VertexData_b_1 }), gl_in[30].VertexData_c }, VertexData{ float4x4(gl_in[31].VertexData_a_0, gl_in[31].VertexData_a_1, gl_in[31].VertexData_a_2, gl_in[31].VertexData_a_3), spvUnsafeArray({ gl_in[31].VertexData_b_0, gl_in[31].VertexData_b_1 }), gl_in[31].VertexData_c } }); - spvUnsafeArray tmp; - tmp = _19; - int _27 = gl_InvocationID ^ 1; - VertexData _30 = VertexData{ float4x4(gl_in[_27].VertexData_a_0, gl_in[_27].VertexData_a_1, gl_in[_27].VertexData_a_2, gl_in[_27].VertexData_a_3), spvUnsafeArray({ gl_in[_27].VertexData_b_0, gl_in[_27].VertexData_b_1 }), gl_in[_27].VertexData_c }; - VertexData tmp_single = _30; - gl_out[gl_InvocationID].vOutputs = ((tmp[gl_InvocationID].a[1] + tmp[gl_InvocationID].b[1]) + tmp[gl_InvocationID].c) + tmp_single.c; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array.tesc b/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array.tesc deleted file mode 100644 index d04571ae3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array.tesc +++ /dev/null @@ -1,70 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 vOutputs; -}; - -struct main0_in -{ - float4 vInputs [[attribute(0)]]; -}; - -kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 4) - return; - spvUnsafeArray _15 = spvUnsafeArray({ gl_in[0].vInputs, gl_in[1].vInputs, gl_in[2].vInputs, gl_in[3].vInputs, gl_in[4].vInputs, gl_in[5].vInputs, gl_in[6].vInputs, gl_in[7].vInputs, gl_in[8].vInputs, gl_in[9].vInputs, gl_in[10].vInputs, gl_in[11].vInputs, gl_in[12].vInputs, gl_in[13].vInputs, gl_in[14].vInputs, gl_in[15].vInputs, gl_in[16].vInputs, gl_in[17].vInputs, gl_in[18].vInputs, gl_in[19].vInputs, gl_in[20].vInputs, gl_in[21].vInputs, gl_in[22].vInputs, gl_in[23].vInputs, gl_in[24].vInputs, gl_in[25].vInputs, gl_in[26].vInputs, gl_in[27].vInputs, gl_in[28].vInputs, gl_in[29].vInputs, gl_in[30].vInputs, gl_in[31].vInputs }); - spvUnsafeArray tmp; - tmp = _15; - gl_out[gl_InvocationID].vOutputs = tmp[gl_InvocationID]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tesc/water_tess.tesc b/3rdparty/spirv-cross/reference/shaders-msl/tesc/water_tess.tesc deleted file mode 100644 index d74f5752f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tesc/water_tess.tesc +++ /dev/null @@ -1,137 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4 uScale; - float3 uCamPos; - float2 uPatchSize; - float2 uMaxTessLevel; - float uDistanceMod; - float4 uFrustum[6]; -}; - -struct main0_patchOut -{ - float2 vOutPatchPosBase; - float4 vPatchLods; -}; - -struct main0_in -{ - float2 vPatchPosBase [[attribute(0)]]; -}; - -static inline __attribute__((always_inline)) -bool frustum_cull(thread const float2& p0, constant UBO& v_41) -{ - float2 min_xz = (p0 - float2(10.0)) * v_41.uScale.xy; - float2 max_xz = ((p0 + v_41.uPatchSize) + float2(10.0)) * v_41.uScale.xy; - float3 bb_min = float3(min_xz.x, -10.0, min_xz.y); - float3 bb_max = float3(max_xz.x, 10.0, max_xz.y); - float3 center = (bb_min + bb_max) * 0.5; - float radius = 0.5 * length(bb_max - bb_min); - float3 f0 = float3(dot(v_41.uFrustum[0], float4(center, 1.0)), dot(v_41.uFrustum[1], float4(center, 1.0)), dot(v_41.uFrustum[2], float4(center, 1.0))); - float3 f1 = float3(dot(v_41.uFrustum[3], float4(center, 1.0)), dot(v_41.uFrustum[4], float4(center, 1.0)), dot(v_41.uFrustum[5], float4(center, 1.0))); - bool _205 = any(f0 <= float3(-radius)); - bool _215; - if (!_205) - { - _215 = any(f1 <= float3(-radius)); - } - else - { - _215 = _205; - } - return !_215; -} - -static inline __attribute__((always_inline)) -float lod_factor(thread const float2& pos_, constant UBO& v_41) -{ - float2 pos = pos_ * v_41.uScale.xy; - float3 dist_to_cam = v_41.uCamPos - float3(pos.x, 0.0, pos.y); - float level = log2((length(dist_to_cam) + 9.9999997473787516355514526367188e-05) * v_41.uDistanceMod); - return fast::clamp(level, 0.0, v_41.uMaxTessLevel.x); -} - -static inline __attribute__((always_inline)) -float4 tess_level(thread const float4& lod, constant UBO& v_41) -{ - return exp2(-lod) * v_41.uMaxTessLevel.y; -} - -static inline __attribute__((always_inline)) -float tess_level(thread const float& lod, constant UBO& v_41) -{ - return v_41.uMaxTessLevel.y * exp2(-lod); -} - -static inline __attribute__((always_inline)) -void compute_tess_levels(thread const float2& p0, constant UBO& v_41, device float2& vOutPatchPosBase, device float4& vPatchLods, device half (&gl_TessLevelOuter)[4], device half (&gl_TessLevelInner)[2]) -{ - vOutPatchPosBase = p0; - float2 param = p0 + (float2(-0.5) * v_41.uPatchSize); - float l00 = lod_factor(param, v_41); - float2 param_1 = p0 + (float2(0.5, -0.5) * v_41.uPatchSize); - float l10 = lod_factor(param_1, v_41); - float2 param_2 = p0 + (float2(1.5, -0.5) * v_41.uPatchSize); - float l20 = lod_factor(param_2, v_41); - float2 param_3 = p0 + (float2(-0.5, 0.5) * v_41.uPatchSize); - float l01 = lod_factor(param_3, v_41); - float2 param_4 = p0 + (float2(0.5) * v_41.uPatchSize); - float l11 = lod_factor(param_4, v_41); - float2 param_5 = p0 + (float2(1.5, 0.5) * v_41.uPatchSize); - float l21 = lod_factor(param_5, v_41); - float2 param_6 = p0 + (float2(-0.5, 1.5) * v_41.uPatchSize); - float l02 = lod_factor(param_6, v_41); - float2 param_7 = p0 + (float2(0.5, 1.5) * v_41.uPatchSize); - float l12 = lod_factor(param_7, v_41); - float2 param_8 = p0 + (float2(1.5) * v_41.uPatchSize); - float l22 = lod_factor(param_8, v_41); - float4 lods = float4(dot(float4(l01, l11, l02, l12), float4(0.25)), dot(float4(l00, l10, l01, l11), float4(0.25)), dot(float4(l10, l20, l11, l21), float4(0.25)), dot(float4(l11, l21, l12, l22), float4(0.25))); - vPatchLods = lods; - float4 outer_lods = fast::min(lods, lods.yzwx); - float4 param_9 = outer_lods; - float4 levels = tess_level(param_9, v_41); - gl_TessLevelOuter[0] = half(levels.x); - gl_TessLevelOuter[1] = half(levels.y); - gl_TessLevelOuter[2] = half(levels.z); - gl_TessLevelOuter[3] = half(levels.w); - float min_lod = fast::min(fast::min(lods.x, lods.y), fast::min(lods.z, lods.w)); - float param_10 = fast::min(min_lod, l11); - float inner = tess_level(param_10, v_41); - gl_TessLevelInner[0] = half(inner); - gl_TessLevelInner[1] = half(inner); -} - -kernel void main0(main0_in in [[stage_in]], constant UBO& v_41 [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 1) - return; - float2 p0 = gl_in[0].vPatchPosBase; - float2 param = p0; - if (!frustum_cull(param, v_41)) - { - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(-1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(-1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(-1.0); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(-1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(-1.0); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(-1.0); - } - else - { - float2 param_1 = p0; - compute_tess_levels(param_1, v_41, patchOut.vOutPatchPosBase, patchOut.vPatchLods, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, spvTessLevel[gl_PrimitiveID].insideTessellationFactor); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/input-array.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/input-array.tese deleted file mode 100644 index f6cfa2fb9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/input-array.tese +++ /dev/null @@ -1,36 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Floats [[attribute(0)]]; - float4 Floats2 [[attribute(2)]]; -}; - -struct main0_patchIn -{ - patch_control_point gl_in; -}; - -static inline __attribute__((always_inline)) -void set_position(thread float4& gl_Position, thread patch_control_point& gl_in, thread float2& gl_TessCoord) -{ - gl_Position = (gl_in[0].Floats * gl_TessCoord.x) + (gl_in[1].Floats2 * gl_TessCoord.y); -} - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - set_position(out.gl_Position, patchIn.gl_in, gl_TessCoord); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/input-types.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/input-types.tese deleted file mode 100644 index af6db4626..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/input-types.tese +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct Block -{ - float4 a; - float4 b; -}; - -struct PatchBlock -{ - float4 a; - float4 b; -}; - -struct Foo -{ - float4 a; - float4 b; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vColor [[attribute(0)]]; - float4 Block_a [[attribute(4)]]; - float4 Block_b [[attribute(5)]]; - float4 Foo_a [[attribute(14)]]; - float4 Foo_b [[attribute(15)]]; -}; - -struct main0_patchIn -{ - float4 vColors [[attribute(1)]]; - float4 PatchBlock_a [[attribute(6)]]; - float4 PatchBlock_b [[attribute(7)]]; - float4 Foo_a [[attribute(8)]]; - float4 Foo_b [[attribute(9)]]; - patch_control_point gl_in; -}; - -static inline __attribute__((always_inline)) -void set_from_function(thread float4& gl_Position, thread patch_control_point& gl_in, thread PatchBlock& patch_block, thread float4& vColors, thread Foo& vFoo) -{ - gl_Position = gl_in[0].Block_a; - gl_Position += gl_in[0].Block_b; - gl_Position += gl_in[1].Block_a; - gl_Position += gl_in[1].Block_b; - gl_Position += patch_block.a; - gl_Position += patch_block.b; - gl_Position += gl_in[0].vColor; - gl_Position += gl_in[1].vColor; - gl_Position += vColors; - Foo foo = vFoo; - gl_Position += foo.a; - gl_Position += foo.b; - Foo _106 = Foo{ gl_in[0].Foo_a, gl_in[0].Foo_b }; - foo = _106; - gl_Position += foo.a; - gl_Position += foo.b; - Foo _120 = Foo{ gl_in[1].Foo_a, gl_in[1].Foo_b }; - foo = _120; - gl_Position += foo.a; - gl_Position += foo.b; -} - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - PatchBlock patch_block = {}; - Foo vFoo = {}; - patch_block.a = patchIn.PatchBlock_a; - patch_block.b = patchIn.PatchBlock_b; - vFoo.a = patchIn.Foo_a; - vFoo.b = patchIn.Foo_b; - set_from_function(out.gl_Position, patchIn.gl_in, patch_block, patchIn.vColors, vFoo); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array-of-matrix.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array-of-matrix.tese deleted file mode 100644 index 162874abd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array-of-matrix.tese +++ /dev/null @@ -1,84 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vInputs_0 [[attribute(0)]]; - float4 vInputs_1 [[attribute(1)]]; - float4 vInputs_2 [[attribute(2)]]; - float4 vInputs_3 [[attribute(3)]]; -}; - -struct main0_patchIn -{ - float4 vBoo_0 [[attribute(4)]]; - float4 vBoo_1 [[attribute(5)]]; - float4 vBoo_2 [[attribute(6)]]; - float4 vBoo_3 [[attribute(7)]]; - int vIndex [[attribute(8)]]; - patch_control_point gl_in; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray vBoo = {}; - vBoo[0] = patchIn.vBoo_0; - vBoo[1] = patchIn.vBoo_1; - vBoo[2] = patchIn.vBoo_2; - vBoo[3] = patchIn.vBoo_3; - spvUnsafeArray _16 = spvUnsafeArray({ float4x4(patchIn.gl_in[0].vInputs_0, patchIn.gl_in[0].vInputs_1, patchIn.gl_in[0].vInputs_2, patchIn.gl_in[0].vInputs_3), float4x4(patchIn.gl_in[1].vInputs_0, patchIn.gl_in[1].vInputs_1, patchIn.gl_in[1].vInputs_2, patchIn.gl_in[1].vInputs_3), float4x4(patchIn.gl_in[2].vInputs_0, patchIn.gl_in[2].vInputs_1, patchIn.gl_in[2].vInputs_2, patchIn.gl_in[2].vInputs_3), float4x4(patchIn.gl_in[3].vInputs_0, patchIn.gl_in[3].vInputs_1, patchIn.gl_in[3].vInputs_2, patchIn.gl_in[3].vInputs_3), float4x4(patchIn.gl_in[4].vInputs_0, patchIn.gl_in[4].vInputs_1, patchIn.gl_in[4].vInputs_2, patchIn.gl_in[4].vInputs_3), float4x4(patchIn.gl_in[5].vInputs_0, patchIn.gl_in[5].vInputs_1, patchIn.gl_in[5].vInputs_2, patchIn.gl_in[5].vInputs_3), float4x4(patchIn.gl_in[6].vInputs_0, patchIn.gl_in[6].vInputs_1, patchIn.gl_in[6].vInputs_2, patchIn.gl_in[6].vInputs_3), float4x4(patchIn.gl_in[7].vInputs_0, patchIn.gl_in[7].vInputs_1, patchIn.gl_in[7].vInputs_2, patchIn.gl_in[7].vInputs_3), float4x4(patchIn.gl_in[8].vInputs_0, patchIn.gl_in[8].vInputs_1, patchIn.gl_in[8].vInputs_2, patchIn.gl_in[8].vInputs_3), float4x4(patchIn.gl_in[9].vInputs_0, patchIn.gl_in[9].vInputs_1, patchIn.gl_in[9].vInputs_2, patchIn.gl_in[9].vInputs_3), float4x4(patchIn.gl_in[10].vInputs_0, patchIn.gl_in[10].vInputs_1, patchIn.gl_in[10].vInputs_2, patchIn.gl_in[10].vInputs_3), float4x4(patchIn.gl_in[11].vInputs_0, patchIn.gl_in[11].vInputs_1, patchIn.gl_in[11].vInputs_2, patchIn.gl_in[11].vInputs_3), float4x4(patchIn.gl_in[12].vInputs_0, patchIn.gl_in[12].vInputs_1, patchIn.gl_in[12].vInputs_2, patchIn.gl_in[12].vInputs_3), float4x4(patchIn.gl_in[13].vInputs_0, patchIn.gl_in[13].vInputs_1, patchIn.gl_in[13].vInputs_2, patchIn.gl_in[13].vInputs_3), float4x4(patchIn.gl_in[14].vInputs_0, patchIn.gl_in[14].vInputs_1, patchIn.gl_in[14].vInputs_2, patchIn.gl_in[14].vInputs_3), float4x4(patchIn.gl_in[15].vInputs_0, patchIn.gl_in[15].vInputs_1, patchIn.gl_in[15].vInputs_2, patchIn.gl_in[15].vInputs_3), float4x4(patchIn.gl_in[16].vInputs_0, patchIn.gl_in[16].vInputs_1, patchIn.gl_in[16].vInputs_2, patchIn.gl_in[16].vInputs_3), float4x4(patchIn.gl_in[17].vInputs_0, patchIn.gl_in[17].vInputs_1, patchIn.gl_in[17].vInputs_2, patchIn.gl_in[17].vInputs_3), float4x4(patchIn.gl_in[18].vInputs_0, patchIn.gl_in[18].vInputs_1, patchIn.gl_in[18].vInputs_2, patchIn.gl_in[18].vInputs_3), float4x4(patchIn.gl_in[19].vInputs_0, patchIn.gl_in[19].vInputs_1, patchIn.gl_in[19].vInputs_2, patchIn.gl_in[19].vInputs_3), float4x4(patchIn.gl_in[20].vInputs_0, patchIn.gl_in[20].vInputs_1, patchIn.gl_in[20].vInputs_2, patchIn.gl_in[20].vInputs_3), float4x4(patchIn.gl_in[21].vInputs_0, patchIn.gl_in[21].vInputs_1, patchIn.gl_in[21].vInputs_2, patchIn.gl_in[21].vInputs_3), float4x4(patchIn.gl_in[22].vInputs_0, patchIn.gl_in[22].vInputs_1, patchIn.gl_in[22].vInputs_2, patchIn.gl_in[22].vInputs_3), float4x4(patchIn.gl_in[23].vInputs_0, patchIn.gl_in[23].vInputs_1, patchIn.gl_in[23].vInputs_2, patchIn.gl_in[23].vInputs_3), float4x4(patchIn.gl_in[24].vInputs_0, patchIn.gl_in[24].vInputs_1, patchIn.gl_in[24].vInputs_2, patchIn.gl_in[24].vInputs_3), float4x4(patchIn.gl_in[25].vInputs_0, patchIn.gl_in[25].vInputs_1, patchIn.gl_in[25].vInputs_2, patchIn.gl_in[25].vInputs_3), float4x4(patchIn.gl_in[26].vInputs_0, patchIn.gl_in[26].vInputs_1, patchIn.gl_in[26].vInputs_2, patchIn.gl_in[26].vInputs_3), float4x4(patchIn.gl_in[27].vInputs_0, patchIn.gl_in[27].vInputs_1, patchIn.gl_in[27].vInputs_2, patchIn.gl_in[27].vInputs_3), float4x4(patchIn.gl_in[28].vInputs_0, patchIn.gl_in[28].vInputs_1, patchIn.gl_in[28].vInputs_2, patchIn.gl_in[28].vInputs_3), float4x4(patchIn.gl_in[29].vInputs_0, patchIn.gl_in[29].vInputs_1, patchIn.gl_in[29].vInputs_2, patchIn.gl_in[29].vInputs_3), float4x4(patchIn.gl_in[30].vInputs_0, patchIn.gl_in[30].vInputs_1, patchIn.gl_in[30].vInputs_2, patchIn.gl_in[30].vInputs_3), float4x4(patchIn.gl_in[31].vInputs_0, patchIn.gl_in[31].vInputs_1, patchIn.gl_in[31].vInputs_2, patchIn.gl_in[31].vInputs_3) }); - spvUnsafeArray tmp; - tmp = _16; - out.gl_Position = (tmp[0][patchIn.vIndex] + tmp[1][patchIn.vIndex]) + vBoo[patchIn.vIndex]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese deleted file mode 100644 index 09c19cb47..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese +++ /dev/null @@ -1,81 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vInputs [[attribute(0)]]; -}; - -struct main0_patchIn -{ - float4 vBoo_0 [[attribute(1)]]; - float4 vBoo_1 [[attribute(2)]]; - float4 vBoo_2 [[attribute(3)]]; - float4 vBoo_3 [[attribute(4)]]; - int vIndex [[attribute(5)]]; - patch_control_point gl_in; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - spvUnsafeArray vBoo = {}; - vBoo[0] = patchIn.vBoo_0; - vBoo[1] = patchIn.vBoo_1; - vBoo[2] = patchIn.vBoo_2; - vBoo[3] = patchIn.vBoo_3; - spvUnsafeArray _15 = spvUnsafeArray({ patchIn.gl_in[0].vInputs, patchIn.gl_in[1].vInputs, patchIn.gl_in[2].vInputs, patchIn.gl_in[3].vInputs, patchIn.gl_in[4].vInputs, patchIn.gl_in[5].vInputs, patchIn.gl_in[6].vInputs, patchIn.gl_in[7].vInputs, patchIn.gl_in[8].vInputs, patchIn.gl_in[9].vInputs, patchIn.gl_in[10].vInputs, patchIn.gl_in[11].vInputs, patchIn.gl_in[12].vInputs, patchIn.gl_in[13].vInputs, patchIn.gl_in[14].vInputs, patchIn.gl_in[15].vInputs, patchIn.gl_in[16].vInputs, patchIn.gl_in[17].vInputs, patchIn.gl_in[18].vInputs, patchIn.gl_in[19].vInputs, patchIn.gl_in[20].vInputs, patchIn.gl_in[21].vInputs, patchIn.gl_in[22].vInputs, patchIn.gl_in[23].vInputs, patchIn.gl_in[24].vInputs, patchIn.gl_in[25].vInputs, patchIn.gl_in[26].vInputs, patchIn.gl_in[27].vInputs, patchIn.gl_in[28].vInputs, patchIn.gl_in[29].vInputs, patchIn.gl_in[30].vInputs, patchIn.gl_in[31].vInputs }); - spvUnsafeArray tmp; - tmp = _15; - out.gl_Position = (tmp[0] + tmp[1]) + vBoo[patchIn.vIndex]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/quad.domain.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/quad.domain.tese deleted file mode 100644 index 78b58ab99..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/quad.domain.tese +++ /dev/null @@ -1,24 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 gl_TessLevelInner [[attribute(0)]]; - float4 gl_TessLevelOuter [[attribute(1)]]; -}; - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - gl_TessCoord.y = 1.0 - gl_TessCoord.y; - out.gl_Position = float4(((gl_TessCoord.x * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * patchIn.gl_TessLevelInner.x) * patchIn.gl_TessLevelOuter.z), ((gl_TessCoord.y * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.w) + (((1.0 - gl_TessCoord.y) * patchIn.gl_TessLevelInner.y) * patchIn.gl_TessLevelOuter.y), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/quad.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/quad.tese deleted file mode 100644 index 40273582c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/quad.tese +++ /dev/null @@ -1,31 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 gl_TessLevelInner [[attribute(0)]]; - float4 gl_TessLevelOuter [[attribute(1)]]; -}; - -static inline __attribute__((always_inline)) -void set_position(thread float4& gl_Position, thread float2& gl_TessCoord, thread float2& gl_TessLevelInner, thread float4& gl_TessLevelOuter) -{ - gl_Position = float4(((gl_TessCoord.x * gl_TessLevelInner.x) * gl_TessLevelOuter.x) + (((1.0 - gl_TessCoord.x) * gl_TessLevelInner.x) * gl_TessLevelOuter.z), ((gl_TessCoord.y * gl_TessLevelInner.y) * gl_TessLevelOuter.y) + (((1.0 - gl_TessCoord.y) * gl_TessLevelInner.y) * gl_TessLevelOuter.w), 0.0, 1.0); -} - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - set_position(out.gl_Position, gl_TessCoord, patchIn.gl_TessLevelInner, patchIn.gl_TessLevelOuter); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/set-from-function.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/set-from-function.tese deleted file mode 100644 index 30bb720c0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/set-from-function.tese +++ /dev/null @@ -1,63 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct Block -{ - float4 a; - float4 b; -}; - -struct Foo -{ - float4 a; - float4 b; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vColor [[attribute(0)]]; - float4 Block_a [[attribute(2)]]; - float4 Block_b [[attribute(3)]]; -}; - -struct main0_patchIn -{ - float4 vColors [[attribute(1)]]; - float4 Foo_a [[attribute(4)]]; - float4 Foo_b [[attribute(5)]]; - patch_control_point gl_in; -}; - -static inline __attribute__((always_inline)) -void set_from_function(thread float4& gl_Position, thread patch_control_point& gl_in, thread float4& vColors, thread Foo& vFoo) -{ - gl_Position = gl_in[0].Block_a; - gl_Position += gl_in[0].Block_b; - gl_Position += gl_in[1].Block_a; - gl_Position += gl_in[1].Block_b; - gl_Position += gl_in[0].vColor; - gl_Position += gl_in[1].vColor; - gl_Position += vColors; - gl_Position += vFoo.a; - gl_Position += vFoo.b; -} - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) -{ - main0_out out = {}; - Foo vFoo = {}; - vFoo.a = patchIn.Foo_a; - vFoo.b = patchIn.Foo_b; - set_from_function(out.gl_Position, patchIn.gl_in, patchIn.vColors, vFoo); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese deleted file mode 100644 index 6930e1479..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese +++ /dev/null @@ -1,69 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float4 gl_TessLevel [[attribute(0)]]; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray gl_TessLevelInner = {}; - spvUnsafeArray gl_TessLevelOuter = {}; - gl_TessLevelInner[0] = patchIn.gl_TessLevel.w; - gl_TessLevelOuter[0] = patchIn.gl_TessLevel.x; - gl_TessLevelOuter[1] = patchIn.gl_TessLevel.y; - gl_TessLevelOuter[2] = patchIn.gl_TessLevel.z; - out.gl_Position = float4((gl_TessCoord.x * gl_TessLevelInner[0]) * gl_TessLevelOuter[0], (gl_TessCoord.y * gl_TessLevelInner[0]) * gl_TessLevelOuter[1], (gl_TessCoord.z * gl_TessLevelInner[0]) * gl_TessLevelOuter[2], 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle.tese deleted file mode 100644 index 12715be19..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle.tese +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0() -{ - main0_out out = {}; - out.gl_Position = float4(1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/tese/water_tess.tese b/3rdparty/spirv-cross/reference/shaders-msl/tese/water_tess.tese deleted file mode 100644 index f0054562b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/tese/water_tess.tese +++ /dev/null @@ -1,75 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; - float4 uScale; - float2 uInvScale; - float3 uCamPos; - float2 uPatchSize; - float2 uInvHeightmapSize; -}; - -struct main0_out -{ - float3 vWorld [[user(locn0)]]; - float4 vGradNormalTex [[user(locn1)]]; - float4 gl_Position [[position]]; -}; - -struct main0_patchIn -{ - float2 vOutPatchPosBase [[attribute(0)]]; - float4 vPatchLods [[attribute(1)]]; -}; - -static inline __attribute__((always_inline)) -float2 lerp_vertex(thread const float2& tess_coord, thread float2& vOutPatchPosBase, constant UBO& v_31) -{ - return vOutPatchPosBase + (tess_coord * v_31.uPatchSize); -} - -static inline __attribute__((always_inline)) -float2 lod_factor(thread const float2& tess_coord, thread float4& vPatchLods) -{ - float2 x = mix(vPatchLods.yx, vPatchLods.zw, float2(tess_coord.x)); - float level = mix(x.x, x.y, tess_coord.y); - float floor_level = floor(level); - float fract_level = level - floor_level; - return float2(floor_level, fract_level); -} - -static inline __attribute__((always_inline)) -float3 sample_height_displacement(thread const float2& uv, thread const float2& off, thread const float2& lod, thread texture2d uHeightmapDisplacement, thread const sampler uHeightmapDisplacementSmplr) -{ - return mix(uHeightmapDisplacement.sample(uHeightmapDisplacementSmplr, (uv + (off * 0.5)), level(lod.x)).xyz, uHeightmapDisplacement.sample(uHeightmapDisplacementSmplr, (uv + (off * 1.0)), level(lod.x + 1.0)).xyz, float3(lod.y)); -} - -[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant UBO& v_31 [[buffer(0)]], texture2d uHeightmapDisplacement [[texture(0)]], sampler uHeightmapDisplacementSmplr [[sampler(0)]], float2 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - float2 tess_coord = float3(gl_TessCoord, 0).xy; - float2 param = tess_coord; - float2 pos = lerp_vertex(param, patchIn.vOutPatchPosBase, v_31); - float2 param_1 = tess_coord; - float2 lod = lod_factor(param_1, patchIn.vPatchLods); - float2 tex = pos * v_31.uInvHeightmapSize; - pos *= v_31.uScale.xy; - float delta_mod = exp2(lod.x); - float2 off = v_31.uInvHeightmapSize * delta_mod; - out.vGradNormalTex = float4(tex + (v_31.uInvHeightmapSize * 0.5), tex * v_31.uScale.zw); - float2 param_2 = tex; - float2 param_3 = off; - float2 param_4 = lod; - float3 height_displacement = sample_height_displacement(param_2, param_3, param_4, uHeightmapDisplacement, uHeightmapDisplacementSmplr); - pos += height_displacement.yz; - out.vWorld = float3(pos.x, height_displacement.x, pos.y); - out.gl_Position = v_31.uMVP * float4(out.vWorld, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/basic.capture.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/basic.capture.vert deleted file mode 100644 index a4177d3c3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/basic.capture.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex void main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(28)]], device uint* spvIndirectParams [[buffer(29)]]) -{ - device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex]; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/basic.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/basic.vert deleted file mode 100644 index ffb435712..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/basic.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.uMVP * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/clip-distance-block.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/clip-distance-block.vert deleted file mode 100644 index af58f35ff..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/clip-distance-block.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_ClipDistance [[clip_distance]] [2]; - float gl_ClipDistance_0 [[user(clip0)]]; - float gl_ClipDistance_1 [[user(clip1)]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = in.Position; - out.gl_ClipDistance[0] = in.Position.x; - out.gl_ClipDistance[1] = in.Position.y; - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - out.gl_ClipDistance_1 = out.gl_ClipDistance[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/copy.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/copy.flatten.vert deleted file mode 100644 index a762f7e79..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/copy.flatten.vert +++ /dev/null @@ -1,54 +0,0 @@ -#include -#include - -using namespace metal; - -struct Light -{ - packed_float3 Position; - float Radius; - float4 Color; -}; - -struct UBO -{ - float4x4 uMVP; - Light lights[4]; -}; - -struct Light_1 -{ - float3 Position; - float Radius; - float4 Color; -}; - -struct main0_out -{ - float4 vColor [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _21.uMVP * in.aVertex; - out.vColor = float4(0.0); - Light_1 light; - for (int i = 0; i < 4; i++) - { - light.Position = float3(_21.lights[i].Position); - light.Radius = _21.lights[i].Radius; - light.Color = _21.lights[i].Color; - float3 L = in.aVertex.xyz - light.Position; - out.vColor += ((_21.lights[i].Color * fast::clamp(1.0 - (length(L) / light.Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(L))); - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/dynamic.flatten.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/dynamic.flatten.vert deleted file mode 100644 index c285f3c87..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/dynamic.flatten.vert +++ /dev/null @@ -1,43 +0,0 @@ -#include -#include - -using namespace metal; - -struct Light -{ - packed_float3 Position; - float Radius; - float4 Color; -}; - -struct UBO -{ - float4x4 uMVP; - Light lights[4]; -}; - -struct main0_out -{ - float4 vColor [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _21.uMVP * in.aVertex; - out.vColor = float4(0.0); - for (int i = 0; i < 4; i++) - { - float3 L = in.aVertex.xyz - float3(_21.lights[i].Position); - out.vColor += ((_21.lights[i].Color * fast::clamp(1.0 - (length(L) / _21.lights[i].Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(L))); - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert deleted file mode 100644 index d603884cd..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert +++ /dev/null @@ -1,136 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Matrices -{ - float4x4 vpMatrix; - float4x4 wMatrix; - float4x3 wMatrix4x3; - float3x4 wMatrix3x4; -}; - -struct main0_out -{ - float3 OutNormal [[user(locn0)]]; - float4 OutWorldPos_0 [[user(locn1)]]; - float4 OutWorldPos_1 [[user(locn2)]]; - float4 OutWorldPos_2 [[user(locn3)]]; - float4 OutWorldPos_3 [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 InPos [[attribute(0)]]; - float3 InNormal [[attribute(1)]]; -}; - -template -T spvFMul(T l, T r) -{ - return fma(l, r, T(0)); -} - -template -vec spvFMulVectorMatrix(vec v, matrix m) -{ - vec res = vec(0); - for (uint i = Rows; i > 0; --i) - { - vec tmp(0); - for (uint j = 0; j < Cols; ++j) - { - tmp[j] = m[j][i - 1]; - } - res = fma(tmp, vec(v[i - 1]), res); - } - return res; -} - -template -vec spvFMulMatrixVector(matrix m, vec v) -{ - vec res = vec(0); - for (uint i = Cols; i > 0; --i) - { - res = fma(m[i - 1], vec(v[i - 1]), res); - } - return res; -} - -template -matrix spvFMulMatrixMatrix(matrix l, matrix r) -{ - matrix res; - for (uint i = 0; i < RCols; i++) - { - vec tmp(0); - for (uint j = 0; j < LCols; j++) - { - tmp = fma(vec(r[i][j]), l[j], tmp); - } - res[i] = tmp; - } - return res; -} - -vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]]) -{ - main0_out out = {}; - spvUnsafeArray OutWorldPos = {}; - out.gl_Position = spvFMulMatrixVector(spvFMulMatrixMatrix(_22.vpMatrix, _22.wMatrix), float4(in.InPos, 1.0)); - OutWorldPos[0] = spvFMulMatrixVector(_22.wMatrix, float4(in.InPos, 1.0)); - OutWorldPos[1] = spvFMulVectorMatrix(float4(in.InPos, 1.0), _22.wMatrix); - OutWorldPos[2] = spvFMulMatrixVector(_22.wMatrix3x4, in.InPos); - OutWorldPos[3] = spvFMulVectorMatrix(in.InPos, _22.wMatrix4x3); - out.OutNormal = spvFMulMatrixVector(_22.wMatrix, float4(in.InNormal, 0.0)).xyz; - out.OutWorldPos_0 = OutWorldPos[0]; - out.OutWorldPos_1 = OutWorldPos[1]; - out.OutWorldPos_2 = OutWorldPos[2]; - out.OutWorldPos_3 = OutWorldPos[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.vert deleted file mode 100644 index e96fdaedc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.vert +++ /dev/null @@ -1,87 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Matrices -{ - float4x4 vpMatrix; - float4x4 wMatrix; - float4x3 wMatrix4x3; - float3x4 wMatrix3x4; -}; - -struct main0_out -{ - float3 OutNormal [[user(locn0)]]; - float4 OutWorldPos_0 [[user(locn1)]]; - float4 OutWorldPos_1 [[user(locn2)]]; - float4 OutWorldPos_2 [[user(locn3)]]; - float4 OutWorldPos_3 [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 InPos [[attribute(0)]]; - float3 InNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]]) -{ - main0_out out = {}; - spvUnsafeArray OutWorldPos = {}; - out.gl_Position = (_22.vpMatrix * _22.wMatrix) * float4(in.InPos, 1.0); - OutWorldPos[0] = _22.wMatrix * float4(in.InPos, 1.0); - OutWorldPos[1] = float4(in.InPos, 1.0) * _22.wMatrix; - OutWorldPos[2] = _22.wMatrix3x4 * in.InPos; - OutWorldPos[3] = in.InPos * _22.wMatrix4x3; - out.OutNormal = (_22.wMatrix * float4(in.InNormal, 0.0)).xyz; - out.OutWorldPos_0 = OutWorldPos[0]; - out.OutWorldPos_1 = OutWorldPos[1]; - out.OutWorldPos_2 = OutWorldPos[2]; - out.OutWorldPos_3 = OutWorldPos[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/functions.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/functions.vert deleted file mode 100644 index 73eaa8b75..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/functions.vert +++ /dev/null @@ -1,122 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; - float3 rotDeg; - float3 rotRad; - int2 bits; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float3 vRotDeg [[user(locn1)]]; - float3 vRotRad [[user(locn2)]]; - int2 vLSB [[user(locn3)]]; - int2 vMSB [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -// Implementation of the GLSL radians() function -template -inline T radians(T d) -{ - return d * T(0.01745329251); -} - -// Implementation of the GLSL degrees() function -template -inline T degrees(T r) -{ - return r * T(57.2957795131); -} - -// Implementation of the GLSL findLSB() function -template -inline T spvFindLSB(T x) -{ - return select(ctz(x), T(-1), x == T(0)); -} - -// Implementation of the signed GLSL findMSB() function -template -inline T spvFindSMSB(T x) -{ - T v = select(x, T(-1) - x, x < T(0)); - return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0)); -} - -// Returns the determinant of a 2x2 matrix. -static inline __attribute__((always_inline)) -float spvDet2x2(float a1, float a2, float b1, float b2) -{ - return a1 * b2 - b1 * a2; -} - -// Returns the determinant of a 3x3 matrix. -static inline __attribute__((always_inline)) -float spvDet3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) -{ - return a1 * spvDet2x2(b2, b3, c2, c3) - b1 * spvDet2x2(a2, a3, c2, c3) + c1 * spvDet2x2(a2, a3, b2, b3); -} - -// Returns the inverse of a matrix, by using the algorithm of calculating the classical -// adjoint and dividing by the determinant. The contents of the matrix are changed. -static inline __attribute__((always_inline)) -float4x4 spvInverse4x4(float4x4 m) -{ - float4x4 adj; // The adjoint matrix (inverse after dividing by determinant) - - // Create the transpose of the cofactors, as the classical adjoint of the matrix. - adj[0][0] = spvDet3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][1] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]); - adj[0][2] = spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]); - adj[0][3] = -spvDet3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]); - - adj[1][0] = -spvDet3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][1] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]); - adj[1][2] = -spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]); - adj[1][3] = spvDet3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]); - - adj[2][0] = spvDet3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][1] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]); - adj[2][2] = spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]); - adj[2][3] = -spvDet3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]); - - adj[3][0] = -spvDet3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][1] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]); - adj[3][2] = -spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]); - adj[3][3] = spvDet3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]); - - // Calculate the determinant as a combination of the cofactors of the first row. - float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]); - - // Divide the classical adjoint matrix by the determinant. - // If determinant is zero, matrix is not invertable, so leave it unchanged. - return (det != 0.0f) ? (adj * (1.0f / det)) : m; -} - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = spvInverse4x4(_18.uMVP) * in.aVertex; - out.vNormal = in.aNormal; - out.vRotDeg = degrees(_18.rotRad); - out.vRotRad = radians(_18.rotDeg); - out.vLSB = spvFindLSB(_18.bits); - out.vMSB = spvFindSMSB(_18.bits); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/in_out_array_mat.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/in_out_array_mat.vert deleted file mode 100644 index 4fd1365ed..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/in_out_array_mat.vert +++ /dev/null @@ -1,119 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct UBO -{ - float4x4 projection; - float4x4 model; - float lodBias; -}; - -struct main0_out -{ - float3 outPos [[user(locn0)]]; - float3 outNormal [[user(locn1)]]; - float4 outTransModel_0 [[user(locn2)]]; - float4 outTransModel_1 [[user(locn3)]]; - float4 outTransModel_2 [[user(locn4)]]; - float4 outTransModel_3 [[user(locn5)]]; - float outLodBias [[user(locn6)]]; - float4 color [[user(locn7)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 inPos [[attribute(0)]]; - float4 colors_0 [[attribute(1)]]; - float4 colors_1 [[attribute(2)]]; - float4 colors_2 [[attribute(3)]]; - float3 inNormal [[attribute(4)]]; - float4 inViewMat_0 [[attribute(5)]]; - float4 inViewMat_1 [[attribute(6)]]; - float4 inViewMat_2 [[attribute(7)]]; - float4 inViewMat_3 [[attribute(8)]]; -}; - -static inline __attribute__((always_inline)) -void write_deeper_in_function(thread float4x4& outTransModel, constant UBO& ubo, thread float4& color, thread spvUnsafeArray (&colors)) -{ - outTransModel[1].y = ubo.lodBias; - color = colors[2]; -} - -static inline __attribute__((always_inline)) -void write_in_function(thread float4x4& outTransModel, constant UBO& ubo, thread float4& color, thread spvUnsafeArray (&colors), thread float3& inNormal) -{ - outTransModel[2] = float4(inNormal, 1.0); - write_deeper_in_function(outTransModel, ubo, color, colors); -} - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& ubo [[buffer(0)]]) -{ - main0_out out = {}; - float4x4 outTransModel = {}; - spvUnsafeArray colors = {}; - float4x4 inViewMat = {}; - colors[0] = in.colors_0; - colors[1] = in.colors_1; - colors[2] = in.colors_2; - inViewMat[0] = in.inViewMat_0; - inViewMat[1] = in.inViewMat_1; - inViewMat[2] = in.inViewMat_2; - inViewMat[3] = in.inViewMat_3; - out.gl_Position = (ubo.projection * ubo.model) * float4(in.inPos, 1.0); - out.outPos = float3((ubo.model * float4(in.inPos, 1.0)).xyz); - out.outNormal = float3x3(float3(float3(ubo.model[0].x, ubo.model[0].y, ubo.model[0].z)), float3(float3(ubo.model[1].x, ubo.model[1].y, ubo.model[1].z)), float3(float3(ubo.model[2].x, ubo.model[2].y, ubo.model[2].z))) * in.inNormal; - out.outLodBias = ubo.lodBias; - outTransModel = transpose(ubo.model) * inViewMat; - write_in_function(outTransModel, ubo, out.color, colors, in.inNormal); - out.outTransModel_0 = outTransModel[0]; - out.outTransModel_1 = outTransModel[1]; - out.outTransModel_2 = outTransModel[2]; - out.outTransModel_3 = outTransModel[3]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/interface-block-block-composites.frag b/3rdparty/spirv-cross/reference/shaders-msl/vert/interface-block-block-composites.frag deleted file mode 100644 index c160ade2d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/interface-block-block-composites.frag +++ /dev/null @@ -1,97 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Vert -{ - float3x3 wMatrix; - float4 wTmp; - spvUnsafeArray arr; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float3 vMatrix_0 [[user(locn0)]]; - float3 vMatrix_1 [[user(locn1)]]; - float3 vMatrix_2 [[user(locn2)]]; - float3 Vert_wMatrix_0 [[user(locn4)]]; - float3 Vert_wMatrix_1 [[user(locn5)]]; - float3 Vert_wMatrix_2 [[user(locn6)]]; - float4 Vert_wTmp [[user(locn7)]]; - float Vert_arr_0 [[user(locn8)]]; - float Vert_arr_1 [[user(locn9)]]; - float Vert_arr_2 [[user(locn10)]]; - float Vert_arr_3 [[user(locn11)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Vert _17 = {}; - float3x3 vMatrix = {}; - _17.wMatrix[0] = in.Vert_wMatrix_0; - _17.wMatrix[1] = in.Vert_wMatrix_1; - _17.wMatrix[2] = in.Vert_wMatrix_2; - _17.wTmp = in.Vert_wTmp; - _17.arr[0] = in.Vert_arr_0; - _17.arr[1] = in.Vert_arr_1; - _17.arr[2] = in.Vert_arr_2; - _17.arr[3] = in.Vert_arr_3; - vMatrix[0] = in.vMatrix_0; - vMatrix[1] = in.vMatrix_1; - vMatrix[2] = in.vMatrix_2; - out.FragColor = (_17.wMatrix[0].xxyy + _17.wTmp) + vMatrix[1].yyzz; - for (int i = 0; i < 4; i++) - { - out.FragColor += float4(_17.arr[i]); - } - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/interface-block-block-composites.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/interface-block-block-composites.vert deleted file mode 100644 index 69f271a83..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/interface-block-block-composites.vert +++ /dev/null @@ -1,105 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct Vert -{ - spvUnsafeArray arr; - float3x3 wMatrix; - float4 wTmp; -}; - -struct main0_out -{ - float3 vMatrix_0 [[user(locn0)]]; - float3 vMatrix_1 [[user(locn1)]]; - float3 vMatrix_2 [[user(locn2)]]; - float Vert_arr_0 [[user(locn4)]]; - float Vert_arr_1 [[user(locn5)]]; - float Vert_arr_2 [[user(locn6)]]; - float3 Vert_wMatrix_0 [[user(locn7)]]; - float3 Vert_wMatrix_1 [[user(locn8)]]; - float3 Vert_wMatrix_2 [[user(locn9)]]; - float4 Vert_wTmp [[user(locn10)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 Matrix_0 [[attribute(0)]]; - float3 Matrix_1 [[attribute(1)]]; - float3 Matrix_2 [[attribute(2)]]; - float4 Pos [[attribute(4)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float3x3 vMatrix = {}; - Vert _20 = {}; - float3x3 Matrix = {}; - Matrix[0] = in.Matrix_0; - Matrix[1] = in.Matrix_1; - Matrix[2] = in.Matrix_2; - vMatrix = Matrix; - _20.wMatrix = Matrix; - _20.arr[0] = 1.0; - _20.arr[1] = 2.0; - _20.arr[2] = 3.0; - _20.wTmp = in.Pos; - out.gl_Position = in.Pos; - out.vMatrix_0 = vMatrix[0]; - out.vMatrix_1 = vMatrix[1]; - out.vMatrix_2 = vMatrix[2]; - out.Vert_arr_0 = _20.arr[0]; - out.Vert_arr_1 = _20.arr[1]; - out.Vert_arr_2 = _20.arr[2]; - out.Vert_wMatrix_0 = _20.wMatrix[0]; - out.Vert_wMatrix_1 = _20.wMatrix[1]; - out.Vert_wMatrix_2 = _20.wMatrix[2]; - out.Vert_wTmp = _20.wTmp; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/interpolation-qualifiers-block.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/interpolation-qualifiers-block.vert deleted file mode 100644 index 4206623b4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/interpolation-qualifiers-block.vert +++ /dev/null @@ -1,55 +0,0 @@ -#include -#include - -using namespace metal; - -struct Output -{ - float2 v0; - float2 v1; - float3 v2; - float4 v3; - float v4; - float v5; - float v6; -}; - -struct main0_out -{ - float2 Output_v0 [[user(locn0)]]; - float2 Output_v1 [[user(locn1)]]; - float3 Output_v2 [[user(locn2)]]; - float4 Output_v3 [[user(locn3)]]; - float Output_v4 [[user(locn4)]]; - float Output_v5 [[user(locn5)]]; - float Output_v6 [[user(locn6)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - Output outp = {}; - outp.v0 = in.Position.xy; - outp.v1 = in.Position.zw; - outp.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); - outp.v3 = in.Position.xxyy; - outp.v4 = in.Position.w; - outp.v5 = in.Position.y; - outp.v6 = in.Position.x * in.Position.w; - out.gl_Position = in.Position; - out.Output_v0 = outp.v0; - out.Output_v1 = outp.v1; - out.Output_v2 = outp.v2; - out.Output_v3 = outp.v3; - out.Output_v4 = outp.v4; - out.Output_v5 = outp.v5; - out.Output_v6 = outp.v6; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/interpolation-qualifiers.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/interpolation-qualifiers.vert deleted file mode 100644 index ba2c4fbd2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/interpolation-qualifiers.vert +++ /dev/null @@ -1,36 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float2 v0 [[user(locn0)]]; - float2 v1 [[user(locn1)]]; - float3 v2 [[user(locn2)]]; - float4 v3 [[user(locn3)]]; - float v4 [[user(locn4)]]; - float v5 [[user(locn5)]]; - float v6 [[user(locn6)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.v0 = in.Position.xy; - out.v1 = in.Position.zw; - out.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); - out.v3 = in.Position.xxyy; - out.v4 = in.Position.w; - out.v5 = in.Position.y; - out.v6 = in.Position.x * in.Position.w; - out.gl_Position = in.Position; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/invariant.msl21.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/invariant.msl21.vert deleted file mode 100644 index 73b0ec744..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/invariant.msl21.vert +++ /dev/null @@ -1,26 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position, invariant]]; -}; - -struct main0_in -{ - float4 vInput0 [[attribute(0)]]; - float4 vInput1 [[attribute(1)]]; - float4 vInput2 [[attribute(2)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - float4 _20 = in.vInput1 * in.vInput2; - float4 _21 = in.vInput0 + _20; - out.gl_Position = _21; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/leaf-function.capture.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/leaf-function.capture.vert deleted file mode 100644 index 6519e56b8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/leaf-function.capture.vert +++ /dev/null @@ -1,37 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -static inline __attribute__((always_inline)) -void set_output(device float4& gl_Position, constant UBO& v_18, thread float4& aVertex, device float3& vNormal, thread float3& aNormal) -{ - gl_Position = v_18.uMVP * aVertex; - vNormal = aNormal; -} - -vertex void main0(main0_in in [[stage_in]], constant UBO& v_18 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(28)]], device uint* spvIndirectParams [[buffer(29)]]) -{ - device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex]; - set_output(out.gl_Position, v_18, in.aVertex, out.vNormal, in.aNormal); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.vert deleted file mode 100644 index 30613cc4b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.vert +++ /dev/null @@ -1,20 +0,0 @@ -#include -#include - -using namespace metal; - -struct _10 -{ - uint4 _m0[1024]; -}; - -struct main0_in -{ - uint4 m_19 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], device _10& _12 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]]) -{ - _12._m0[int(gl_VertexIndex)] = in.m_19; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_buff.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_buff.vert deleted file mode 100644 index 23fa0817c..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_buff.vert +++ /dev/null @@ -1,35 +0,0 @@ -#include -#include - -using namespace metal; - -struct _35 -{ - uint4 _m0[1024]; -}; - -struct _40 -{ - uint4 _m0[1024]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_17 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], device _35& _37 [[buffer(0)]], constant _40& _42 [[buffer(1)]]) -{ - main0_out out = {}; - out.gl_Position = in.m_17; - for (int _22 = 0; _22 < 1024; _22++) - { - _37._m0[_22] = _42._m0[_22]; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_buff_atomic.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_buff_atomic.vert deleted file mode 100644 index cb4a21958..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_buff_atomic.vert +++ /dev/null @@ -1,31 +0,0 @@ -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -struct _23 -{ - uint _m0; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_17 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], volatile device _23& _25 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = in.m_17; - uint _29 = atomic_fetch_add_explicit((volatile device atomic_uint*)&_25._m0, 1u, memory_order_relaxed); - uint _22 = _29; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_tex.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_tex.vert deleted file mode 100644 index 76eb6f24f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/no_stage_out.write_tex.vert +++ /dev/null @@ -1,25 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_17 [[attribute(0)]]; -}; - -vertex void main0(main0_in in [[stage_in]], texture1d _34 [[texture(0)]], texture1d _37 [[texture(1)]]) -{ - main0_out out = {}; - out.gl_Position = in.m_17; - for (int _22 = 0; _22 < 128; _22++) - { - _34.write(_37.read(uint(_22)), uint(_22)); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/out_block.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/out_block.vert deleted file mode 100644 index 45b897013..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/out_block.vert +++ /dev/null @@ -1,41 +0,0 @@ -#include -#include - -using namespace metal; - -struct Transform -{ - float4x4 transform; -}; - -struct VertexOut -{ - float4 color; - float4 color2; -}; - -struct main0_out -{ - float4 VertexOut_color [[user(locn2)]]; - float4 VertexOut_color2 [[user(locn3)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float3 position [[attribute(0)]]; - float4 color [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant Transform& block [[buffer(0)]]) -{ - main0_out out = {}; - VertexOut outputs = {}; - out.gl_Position = block.transform * float4(in.position, 1.0); - outputs.color = in.color; - outputs.color2 = in.color + float4(1.0); - out.VertexOut_color = outputs.color; - out.VertexOut_color2 = outputs.color2; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/packed_matrix.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/packed_matrix.vert deleted file mode 100644 index 9d901d5bc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/packed_matrix.vert +++ /dev/null @@ -1,55 +0,0 @@ -#include -#include - -using namespace metal; - -struct _15 -{ - float3x4 _m0; - float3x4 _m1; -}; - -struct _42 -{ - float4x4 _m0; - float4x4 _m1; - float _m2; - char _m3_pad[12]; - packed_float3 _m3; - float _m4; - packed_float3 _m5; - float _m6; - float _m7; - float _m8; - float2 _m9; -}; - -struct main0_out -{ - float3 m_72 [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 m_25 [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant _15& _17 [[buffer(0)]], constant _42& _44 [[buffer(1)]]) -{ - main0_out out = {}; - float3 _91; - float3 _13; - for (;;) - { - _13 = normalize(float4(in.m_25.xyz, 0.0) * _17._m1); - break; - } - float4 _39 = _44._m0 * float4(float3(_44._m3) + (in.m_25.xyz * (_44._m6 + _44._m7)), 1.0); - out.m_72 = _13; - float4 _74 = _39; - _74.y = -_39.y; - out.gl_Position = _74; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/pointsize.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/pointsize.vert deleted file mode 100644 index 8e5782bde..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/pointsize.vert +++ /dev/null @@ -1,33 +0,0 @@ -#include -#include - -using namespace metal; - -struct params -{ - float4x4 mvp; - float psize; -}; - -struct main0_out -{ - float4 color [[user(locn0)]]; - float4 gl_Position [[position]]; - float gl_PointSize [[point_size]]; -}; - -struct main0_in -{ - float4 position [[attribute(0)]]; - float4 color0 [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant params& _19 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _19.mvp * in.position; - out.gl_PointSize = _19.psize; - out.color = in.color0; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/read-from-row-major-array.vert deleted file mode 100644 index d6ade7c38..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,63 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct Block -{ - float3x4 var[3][4]; -}; - -struct main0_out -{ - float v_vtxResult [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 a_position [[attribute(0)]]; -}; - -static inline __attribute__((always_inline)) -float compare_float(thread const float& a, thread const float& b) -{ - return float(abs(a - b) < 0.0500000007450580596923828125); -} - -static inline __attribute__((always_inline)) -float compare_vec3(thread const float3& a, thread const float3& b) -{ - float param = a.x; - float param_1 = b.x; - float param_2 = a.y; - float param_3 = b.y; - float param_4 = a.z; - float param_5 = b.z; - return (compare_float(param, param_1) * compare_float(param_2, param_3)) * compare_float(param_4, param_5); -} - -static inline __attribute__((always_inline)) -float compare_mat2x3(thread const float2x3& a, thread const float2x3& b) -{ - float3 param = a[0]; - float3 param_1 = b[0]; - float3 param_2 = a[1]; - float3 param_3 = b[1]; - return compare_vec3(param, param_1) * compare_vec3(param_2, param_3); -} - -vertex main0_out main0(main0_in in [[stage_in]], constant Block& _104 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = in.a_position; - float result = 1.0; - float2x3 param = transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy)); - float2x3 param_1 = float2x3(float3(2.0, 6.0, -6.0), float3(0.0, 5.0, 5.0)); - result *= compare_mat2x3(param, param_1); - out.v_vtxResult = result; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/resource-arrays-leaf.ios.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/resource-arrays-leaf.ios.vert deleted file mode 100644 index 8ab252f53..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/resource-arrays-leaf.ios.vert +++ /dev/null @@ -1,50 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct storage_block -{ - uint4 baz; - int2 quux; -}; - -struct constant_block -{ - float4 foo; - int bar; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 3 -#endif -constant int arraySize = SPIRV_CROSS_CONSTANT_ID_0; - -static inline __attribute__((always_inline)) -void doWork(device storage_block* (&storage)[2], constant constant_block* (&constants)[4], thread const array, 3> images) -{ - storage[0]->baz = uint4(constants[3]->foo); - storage[1]->quux = images[2].read(uint2(int2(constants[1]->bar))).xy; -} - -vertex void main0(device storage_block* storage_0 [[buffer(0)]], device storage_block* storage_1 [[buffer(1)]], constant constant_block* constants_0 [[buffer(2)]], constant constant_block* constants_1 [[buffer(3)]], constant constant_block* constants_2 [[buffer(4)]], constant constant_block* constants_3 [[buffer(5)]], array, 3> images [[texture(0)]]) -{ - device storage_block* storage[] = - { - storage_0, - storage_1, - }; - - constant constant_block* constants[] = - { - constants_0, - constants_1, - constants_2, - constants_3, - }; - - doWork(storage, constants, images); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/resource-arrays.ios.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/resource-arrays.ios.vert deleted file mode 100644 index 91be3a047..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/resource-arrays.ios.vert +++ /dev/null @@ -1,42 +0,0 @@ -#include -#include - -using namespace metal; - -struct storage_block -{ - uint4 baz; - int2 quux; -}; - -struct constant_block -{ - float4 foo; - int bar; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 3 -#endif -constant int arraySize = SPIRV_CROSS_CONSTANT_ID_0; - -vertex void main0(device storage_block* storage_0 [[buffer(0)]], device storage_block* storage_1 [[buffer(1)]], constant constant_block* constants_0 [[buffer(2)]], constant constant_block* constants_1 [[buffer(3)]], constant constant_block* constants_2 [[buffer(4)]], constant constant_block* constants_3 [[buffer(5)]], array, 3> images [[texture(0)]]) -{ - device storage_block* storage[] = - { - storage_0, - storage_1, - }; - - constant constant_block* constants[] = - { - constants_0, - constants_1, - constants_2, - constants_3, - }; - - storage[0]->baz = uint4(constants[3]->foo); - storage[1]->quux = images[2].read(uint2(int2(constants[1]->bar))).xy; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/return-array.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/return-array.vert deleted file mode 100644 index dacb0ba30..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/return-array.vert +++ /dev/null @@ -1,81 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -constant spvUnsafeArray _20 = spvUnsafeArray({ float4(10.0), float4(20.0) }); - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 vInput0 [[attribute(0)]]; - float4 vInput1 [[attribute(1)]]; -}; - -static inline __attribute__((always_inline)) -spvUnsafeArray test() -{ - return _20; -} - -static inline __attribute__((always_inline)) -spvUnsafeArray test2(thread float4& vInput0, thread float4& vInput1) -{ - spvUnsafeArray foobar; - foobar[0] = vInput0; - foobar[1] = vInput1; - return foobar; -} - -vertex main0_out main0(main0_in in [[stage_in]]) -{ - main0_out out = {}; - out.gl_Position = test()[0] + test2(in.vInput0, in.vInput1)[1]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/set_builtin_in_func.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/set_builtin_in_func.vert deleted file mode 100644 index 91057da2b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/set_builtin_in_func.vert +++ /dev/null @@ -1,27 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; - float gl_PointSize [[point_size]]; -}; - -static inline __attribute__((always_inline)) -void write_outblock(thread float4& gl_Position, thread float& gl_PointSize) -{ - gl_PointSize = 1.0; - gl_Position = float4(gl_PointSize); -} - -vertex main0_out main0() -{ - main0_out out = {}; - write_outblock(out.gl_Position, out.gl_PointSize); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/sign-int-types.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/sign-int-types.vert deleted file mode 100644 index a51064522..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/sign-int-types.vert +++ /dev/null @@ -1,60 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 uMVP; - float4 uFloatVec4; - float3 uFloatVec3; - float2 uFloatVec2; - float uFloat; - int4 uIntVec4; - int3 uIntVec3; - int2 uIntVec2; - int uInt; -}; - -struct main0_out -{ - float4 vFloatVec4 [[user(locn0)]]; - float3 vFloatVec3 [[user(locn1)]]; - float2 vFloatVec2 [[user(locn2)]]; - float vFloat [[user(locn3)]]; - int4 vIntVec4 [[user(locn4)]]; - int3 vIntVec3 [[user(locn5)]]; - int2 vIntVec2 [[user(locn6)]]; - int vInt [[user(locn7)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; -}; - -// Implementation of the GLSL sign() function for integer types -template::value>::type> -inline T sign(T x) -{ - return select(select(select(x, T(0), x == T(0)), T(1), x > T(0)), T(-1), x < T(0)); -} - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _21.uMVP * in.aVertex; - out.vFloatVec4 = sign(_21.uFloatVec4); - out.vFloatVec3 = sign(_21.uFloatVec3); - out.vFloatVec2 = sign(_21.uFloatVec2); - out.vFloat = sign(_21.uFloat); - out.vIntVec4 = sign(_21.uIntVec4); - out.vIntVec3 = sign(_21.uIntVec3); - out.vIntVec2 = sign(_21.uIntVec2); - out.vInt = sign(_21.uInt); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert deleted file mode 100644 index 33c077c57..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(texture_buffer uSamp [[texture(0)]], texture_buffer uSampo [[texture(1)]]) -{ - main0_out out = {}; - out.gl_Position = uSamp.read(uint(10)) + uSampo.read(uint(100)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/texture_buffer.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/texture_buffer.vert deleted file mode 100644 index 3b3d92b56..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/texture_buffer.vert +++ /dev/null @@ -1,26 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -vertex main0_out main0(texture2d uSamp [[texture(0)]], texture2d uSampo [[texture(1)]]) -{ - main0_out out = {}; - out.gl_Position = uSamp.read(spvTexelBufferCoord(10)) + uSampo.read(spvTexelBufferCoord(100)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/ubo.alignment.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/ubo.alignment.vert deleted file mode 100644 index c48111ed6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/ubo.alignment.vert +++ /dev/null @@ -1,38 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 mvp; - float2 targSize; - char _m2_pad[8]; - packed_float3 color; - float opacity; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float3 vColor [[user(locn1)]]; - float2 vSize [[user(locn2)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _18.mvp * in.aVertex; - out.vNormal = in.aNormal; - out.vColor = float3(_18.color) * _18.opacity; - out.vSize = _18.targSize * _18.opacity; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vert/ubo.vert b/3rdparty/spirv-cross/reference/shaders-msl/vert/ubo.vert deleted file mode 100644 index 86ba1e968..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vert/ubo.vert +++ /dev/null @@ -1,30 +0,0 @@ -#include -#include - -using namespace metal; - -struct UBO -{ - float4x4 mvp; -}; - -struct main0_out -{ - float3 vNormal [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 aVertex [[attribute(0)]]; - float3 aNormal [[attribute(1)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]]) -{ - main0_out out = {}; - out.gl_Position = _16.mvp * in.aVertex; - out.vNormal = in.aNormal; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag deleted file mode 100644 index 67895e3e9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag +++ /dev/null @@ -1,73 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; - float2 vTex_0 [[user(locn1)]]; - float2 vTex_1 [[user(locn2)]]; - float2 vTex_2 [[user(locn3)]]; - float2 vTex_3 [[user(locn4)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], texture2d uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]], uint gl_ViewIndex [[render_target_array_index]]) -{ - main0_out out = {}; - spvUnsafeArray vTex = {}; - vTex[0] = in.vTex_0; - vTex[1] = in.vTex_1; - vTex[2] = in.vTex_2; - vTex[3] = in.vTex_3; - gl_ViewIndex += spvViewMask[0]; - out.FragColor = in.vColor * uTex.sample(uTexSmplr, vTex[int(gl_ViewIndex)]); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/push-constant.vk.frag b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/push-constant.vk.frag deleted file mode 100644 index 7b8c502b3..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/push-constant.vk.frag +++ /dev/null @@ -1,28 +0,0 @@ -#include -#include - -using namespace metal; - -struct PushConstants -{ - float4 value0; - float4 value1; -}; - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -struct main0_in -{ - float4 vColor [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant PushConstants& push [[buffer(0)]]) -{ - main0_out out = {}; - out.FragColor = (in.vColor + push.value0) + push.value1; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag deleted file mode 100644 index 74fe26eca..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag +++ /dev/null @@ -1,126 +0,0 @@ -#include -#include - -using namespace metal; - -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 1.0 -#endif -constant float a = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 2.0 -#endif -constant float b = SPIRV_CROSS_CONSTANT_ID_2; -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 3 -#endif -constant int c = SPIRV_CROSS_CONSTANT_ID_3; -constant uint _18 = (uint(c) + 0u); -constant int _21 = (-c); -constant int _23 = (~c); -#ifndef SPIRV_CROSS_CONSTANT_ID_4 -#define SPIRV_CROSS_CONSTANT_ID_4 4 -#endif -constant int d = SPIRV_CROSS_CONSTANT_ID_4; -constant int _26 = (c + d); -constant int _28 = (c - d); -constant int _30 = (c * d); -constant int _32 = (c / d); -#ifndef SPIRV_CROSS_CONSTANT_ID_5 -#define SPIRV_CROSS_CONSTANT_ID_5 5u -#endif -constant uint e = SPIRV_CROSS_CONSTANT_ID_5; -#ifndef SPIRV_CROSS_CONSTANT_ID_6 -#define SPIRV_CROSS_CONSTANT_ID_6 6u -#endif -constant uint f = SPIRV_CROSS_CONSTANT_ID_6; -constant uint _36 = (e / f); -constant int _38 = (c % d); -constant uint _40 = (e % f); -constant int _42 = (c >> d); -constant uint _44 = (e >> f); -constant int _46 = (c << d); -constant int _48 = (c | d); -constant int _50 = (c ^ d); -constant int _52 = (c & d); -#ifndef SPIRV_CROSS_CONSTANT_ID_7 -#define SPIRV_CROSS_CONSTANT_ID_7 false -#endif -constant bool g = SPIRV_CROSS_CONSTANT_ID_7; -#ifndef SPIRV_CROSS_CONSTANT_ID_8 -#define SPIRV_CROSS_CONSTANT_ID_8 true -#endif -constant bool h = SPIRV_CROSS_CONSTANT_ID_8; -constant bool _58 = (g || h); -constant bool _60 = (g && h); -constant bool _62 = (!g); -constant bool _64 = (g == h); -constant bool _66 = (g != h); -constant bool _68 = (c == d); -constant bool _70 = (c != d); -constant bool _72 = (c < d); -constant bool _74 = (e < f); -constant bool _76 = (c > d); -constant bool _78 = (e > f); -constant bool _80 = (c <= d); -constant bool _82 = (e <= f); -constant bool _84 = (c >= d); -constant bool _86 = (e >= f); -constant int _92 = int(e + 0u); -constant bool _94 = (c != int(0u)); -constant bool _96 = (e != 0u); -constant int _100 = int(g); -constant uint _103 = uint(g); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - float t0 = a; - float t1 = b; - uint c0 = _18; - int c1 = _21; - int c2 = _23; - int c3 = _26; - int c4 = _28; - int c5 = _30; - int c6 = _32; - uint c7 = _36; - int c8 = _38; - uint c9 = _40; - int c10 = _42; - uint c11 = _44; - int c12 = _46; - int c13 = _48; - int c14 = _50; - int c15 = _52; - bool c16 = _58; - bool c17 = _60; - bool c18 = _62; - bool c19 = _64; - bool c20 = _66; - bool c21 = _68; - bool c22 = _70; - bool c23 = _72; - bool c24 = _74; - bool c25 = _76; - bool c26 = _78; - bool c27 = _80; - bool c28 = _82; - bool c29 = _84; - bool c30 = _86; - int c31 = c8 + c3; - int c32 = _92; - bool c33 = _94; - bool c34 = _96; - int c35 = _100; - uint c36 = _103; - float c37 = float(g); - out.FragColor = float4(t0 + t1); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/spec-constant.vk.frag b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/spec-constant.vk.frag deleted file mode 100644 index aa10a501a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/spec-constant.vk.frag +++ /dev/null @@ -1,110 +0,0 @@ -#include -#include - -using namespace metal; - -constant float a_tmp [[function_constant(1)]]; -constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; -constant float b_tmp [[function_constant(2)]]; -constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; -constant int c_tmp [[function_constant(3)]]; -constant int c = is_function_constant_defined(c_tmp) ? c_tmp : 3; -constant uint _18 = (uint(c) + 0u); -constant int _21 = (-c); -constant int _23 = (~c); -constant int d_tmp [[function_constant(4)]]; -constant int d = is_function_constant_defined(d_tmp) ? d_tmp : 4; -constant int _26 = (c + d); -constant int _28 = (c - d); -constant int _30 = (c * d); -constant int _32 = (c / d); -constant uint e_tmp [[function_constant(5)]]; -constant uint e = is_function_constant_defined(e_tmp) ? e_tmp : 5u; -constant uint f_tmp [[function_constant(6)]]; -constant uint f = is_function_constant_defined(f_tmp) ? f_tmp : 6u; -constant uint _36 = (e / f); -constant int _38 = (c % d); -constant uint _40 = (e % f); -constant int _42 = (c >> d); -constant uint _44 = (e >> f); -constant int _46 = (c << d); -constant int _48 = (c | d); -constant int _50 = (c ^ d); -constant int _52 = (c & d); -constant bool g_tmp [[function_constant(7)]]; -constant bool g = is_function_constant_defined(g_tmp) ? g_tmp : false; -constant bool h_tmp [[function_constant(8)]]; -constant bool h = is_function_constant_defined(h_tmp) ? h_tmp : true; -constant bool _58 = (g || h); -constant bool _60 = (g && h); -constant bool _62 = (!g); -constant bool _64 = (g == h); -constant bool _66 = (g != h); -constant bool _68 = (c == d); -constant bool _70 = (c != d); -constant bool _72 = (c < d); -constant bool _74 = (e < f); -constant bool _76 = (c > d); -constant bool _78 = (e > f); -constant bool _80 = (c <= d); -constant bool _82 = (e <= f); -constant bool _84 = (c >= d); -constant bool _86 = (e >= f); -constant int _92 = int(e + 0u); -constant bool _94 = (c != int(0u)); -constant bool _96 = (e != 0u); -constant int _100 = int(g); -constant uint _103 = uint(g); - -struct main0_out -{ - float4 FragColor [[color(0)]]; -}; - -fragment main0_out main0() -{ - main0_out out = {}; - float t0 = a; - float t1 = b; - uint c0 = _18; - int c1 = _21; - int c2 = _23; - int c3 = _26; - int c4 = _28; - int c5 = _30; - int c6 = _32; - uint c7 = _36; - int c8 = _38; - uint c9 = _40; - int c10 = _42; - uint c11 = _44; - int c12 = _46; - int c13 = _48; - int c14 = _50; - int c15 = _52; - bool c16 = _58; - bool c17 = _60; - bool c18 = _62; - bool c19 = _64; - bool c20 = _66; - bool c21 = _68; - bool c22 = _70; - bool c23 = _72; - bool c24 = _74; - bool c25 = _76; - bool c26 = _78; - bool c27 = _80; - bool c28 = _82; - bool c29 = _84; - bool c30 = _86; - int c31 = c8 + c3; - int c32 = _92; - bool c33 = _94; - bool c34 = _96; - int c35 = _100; - uint c36 = _103; - float c37 = float(g); - out.FragColor = float4(t0 + t1); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert deleted file mode 100644 index e36576b86..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert +++ /dev/null @@ -1,19 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - const int gl_DeviceIndex = 0; - const uint gl_ViewIndex = 0; - out.gl_Position = float4(float(gl_DeviceIndex), float(int(gl_ViewIndex)), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert deleted file mode 100644 index cc4bcc420..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert +++ /dev/null @@ -1,18 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0() -{ - main0_out out = {}; - const int gl_DeviceIndex = 0; - out.gl_Position = float4(float(gl_DeviceIndex)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert deleted file mode 100644 index c42e67211..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert +++ /dev/null @@ -1,31 +0,0 @@ -#include -#include - -using namespace metal; - -struct MVPs -{ - float4x4 MVP[2]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; - uint gl_Layer [[render_target_array_index]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - uint gl_ViewIndex = spvViewMask[0] + gl_InstanceIndex % spvViewMask[1]; - gl_InstanceIndex /= spvViewMask[1]; - out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position; - out.gl_Layer = gl_ViewIndex - spvViewMask[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert deleted file mode 100644 index f87d2a11a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert +++ /dev/null @@ -1,29 +0,0 @@ -#include -#include - -using namespace metal; - -struct MVPs -{ - float4x4 MVP[2]; -}; - -struct main0_out -{ - float4 gl_Position [[position]]; - uint gl_Layer [[render_target_array_index]]; -}; - -struct main0_in -{ - float4 Position [[attribute(0)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - const uint gl_ViewIndex = 0; - out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/small-storage.vk.vert b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/small-storage.vk.vert deleted file mode 100644 index c9ef91b24..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/small-storage.vk.vert +++ /dev/null @@ -1,48 +0,0 @@ -#include -#include - -using namespace metal; - -struct block -{ - short2 a; - ushort2 b; - char2 c; - uchar2 d; - half2 e; -}; - -struct storage -{ - short3 f; - ushort3 g; - char3 h; - uchar3 i; - half3 j; -}; - -struct main0_out -{ - short4 p [[user(locn0)]]; - ushort4 q [[user(locn1)]]; - half4 r [[user(locn2)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - short foo [[attribute(0)]]; - ushort bar [[attribute(1)]]; - half baz [[attribute(2)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]]) -{ - main0_out out = {}; - out.p = short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1)); - out.q = ushort4((uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u)); - out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.0)); - out.gl_Position = float4(0.0, 0.0, 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert b/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert deleted file mode 100644 index 86a0cea5b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert +++ /dev/null @@ -1,17 +0,0 @@ -#include -#include - -using namespace metal; - -struct main0_out -{ - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(int(gl_VertexIndex) + int(gl_InstanceIndex)); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body-2.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body-2.asm.comp deleted file mode 100644 index c27bef6a6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body-2.asm.comp +++ /dev/null @@ -1,30 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - int values[]; -} _4; - -void main() -{ - int _17 = 0; - for (;;) - { - if (_17 < 100) - { - int _24 = _4.values[_17]; - _4.values[_24] = _17; - int _26 = _24 + 1; - int _18 = _4.values[_26]; - _4.values[_17] = _18; - _17 = _18; - continue; - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body.asm.comp deleted file mode 100644 index 0517ec4d8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - int values[]; -} _4; - -void main() -{ - int _17 = 0; - for (;;) - { - if (_17 < 100) - { - int _24 = _4.values[_17]; - _4.values[_24] = _17; - _17 = _4.values[_24 + 1]; - continue; - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-tracking-function-call-result.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-tracking-function-call-result.asm.comp deleted file mode 100644 index e4dfdb87a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/access-tracking-function-call-result.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 460 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer Output -{ - int myout; -} _5; - -int foo() -{ - return 12; -} - -void main() -{ - int _17 = foo(); - while (true) - { - _5.myout = _17; - return; - } - _5.myout = _17; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp deleted file mode 100644 index 2d32b401a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp +++ /dev/null @@ -1,30 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct T -{ - float c; -}; - -struct T_1 -{ - float b; -}; - -layout(binding = 0, std430) buffer SSBO1 -{ - T_1 foo[]; -} _7; - -layout(binding = 1, std140) buffer SSBO2 -{ - T bar[]; -} _10; - -void main() -{ - T v = T(40.0); - _7.foo[10].b = v.c; - _10.bar[30].c = v.c; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/arithmetic-conversion-signs.asm.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/arithmetic-conversion-signs.asm.nocompat.vk.comp.vk deleted file mode 100644 index 5f480728e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/arithmetic-conversion-signs.asm.nocompat.vk.comp.vk +++ /dev/null @@ -1,46 +0,0 @@ -#version 450 -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require -#extension GL_EXT_shader_16bit_storage : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(set = 0, binding = 0, std430) buffer SSBO -{ - int s32; - uint u32; - int16_t s16; - uint16_t u16; - float f32; -} _4; - -void main() -{ - int _29 = _4.s32; - uint _30 = _4.u32; - int16_t _31 = _4.s16; - uint16_t _32 = _4.u16; - float _33 = _4.f32; - _4.s32 = int(_31); - _4.u32 = uint(_31); - _4.s32 = int(int16_t(_32)); - _4.u32 = uint(int16_t(_32)); - _4.u32 = uint(uint16_t(_31)); - _4.u32 = uint(_32); - _4.s16 = int16_t(_29); - _4.u16 = uint16_t(_29); - _4.s16 = int16_t(_30); - _4.u16 = uint16_t(_30); - _4.u16 = uint16_t(_29); - _4.u16 = uint16_t(_30); - _4.f32 = float(_31); - _4.f32 = float(int16_t(_32)); - _4.f32 = float(_29); - _4.f32 = float(int(_30)); - _4.f32 = float(uint16_t(_31)); - _4.f32 = float(_32); - _4.f32 = float(uint(_29)); - _4.f32 = float(_30); - _4.s16 = int16_t(_33); - _4.u16 = uint16_t(int16_t(_33)); - _4.u16 = uint16_t(_33); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/atomic-result-temporary.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/atomic-result-temporary.asm.comp deleted file mode 100644 index b51c6c58d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/atomic-result-temporary.asm.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - uint count; - uint data[]; -} _5; - -void main() -{ - uint _24 = atomicAdd(_5.count, 1u); - if (_24 < 1024u) - { - _5.data[_24] = gl_GlobalInvocationID.x; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/bitfield-signed-operations.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/bitfield-signed-operations.asm.comp deleted file mode 100644 index f535ba7f4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/bitfield-signed-operations.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - ivec4 ints; - uvec4 uints; -} _3; - -void main() -{ - ivec4 _19 = _3.ints; - uvec4 _20 = _3.uints; - _3.ints = bitCount(_19); - _3.uints = uvec4(bitCount(_19)); - _3.ints = bitCount(_20); - _3.uints = uvec4(bitCount(_20)); - _3.ints = bitfieldReverse(_19); - _3.uints = bitfieldReverse(_20); - _3.ints = bitfieldExtract(_19, 1, int(11u)); - _3.uints = uvec4(bitfieldExtract(ivec4(_20), int(11u), 1)); - _3.ints = ivec4(bitfieldExtract(uvec4(_19), 1, int(11u))); - _3.uints = bitfieldExtract(_20, int(11u), 1); - _3.ints = bitfieldInsert(_19, _19.wzyx, 1, int(11u)); - _3.uints = bitfieldInsert(_20, _20.wzyx, int(11u), 1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/bitscan.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/bitscan.asm.comp deleted file mode 100644 index 31a6234ab..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/bitscan.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - uvec4 u; - ivec4 i; -} _4; - -void main() -{ - uvec4 _19 = _4.u; - ivec4 _20 = _4.i; - _4.u = uvec4(findLSB(_19)); - _4.i = findLSB(_19); - _4.u = uvec4(findLSB(_20)); - _4.i = findLSB(_20); - _4.u = uvec4(findMSB(_19)); - _4.i = findMSB(_19); - _4.u = uvec4(findMSB(uvec4(_20))); - _4.i = findMSB(uvec4(_20)); - _4.u = uvec4(findMSB(ivec4(_19))); - _4.i = findMSB(ivec4(_19)); - _4.u = uvec4(findMSB(_20)); - _4.i = findMSB(_20); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer-2.asm.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer-2.asm.nocompat.vk.comp.vk deleted file mode 100644 index 028893191..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer-2.asm.nocompat.vk.comp.vk +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer uintPointer -{ - uint value; -}; - -layout(push_constant, std430) uniform _4_12 -{ - uint64_t _m0; -} _12; - -void main() -{ - uintPointer _3 = uintPointer(_12._m0); - _3.value = 20u; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer.asm.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer.asm.nocompat.vk.comp.vk deleted file mode 100644 index 9553199b4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer.asm.nocompat.vk.comp.vk +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer uint0_Pointer -{ - uint value[]; -}; - -layout(push_constant, std430) uniform _6_14 -{ - uint64_t _m0; -} _14; - -void main() -{ - uint0_Pointer _5 = uint0_Pointer(_14._m0); - _5.value[10] = 20u; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/constant-composite-undef.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/constant-composite-undef.asm.comp deleted file mode 100644 index 279dede11..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/constant-composite-undef.asm.comp +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer Block -{ - vec4 f; -} block; - -float _15; - -void main() -{ - block.f = vec4(0.100000001490116119384765625, 0.20000000298023223876953125, 0.300000011920928955078125, 0.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/extended-debug-extinst.invalid.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/extended-debug-extinst.invalid.asm.comp deleted file mode 100644 index 7755593f5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/extended-debug-extinst.invalid.asm.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 430 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _8_9 -{ - float _m0[]; -} _9; - -layout(binding = 1, std430) buffer _8_10 -{ - float _m0[]; -} _10; - -void main() -{ - _10._m0[gl_GlobalInvocationID.x] = -_9._m0[gl_GlobalInvocationID.x]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/glsl-signed-operations.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/glsl-signed-operations.asm.comp deleted file mode 100644 index 35edd4dd6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/glsl-signed-operations.asm.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - ivec4 ints; - uvec4 uints; -} _4; - -void main() -{ - ivec4 _19 = _4.ints; - uvec4 _20 = _4.uints; - _4.ints = abs(_19); - _4.uints = uvec4(abs(_19)); - _4.ints = abs(ivec4(_20)); - _4.uints = uvec4(abs(ivec4(_20))); - _4.ints = sign(_19); - _4.uints = uvec4(sign(_19)); - _4.ints = sign(ivec4(_20)); - _4.uints = uvec4(sign(ivec4(_20))); - _4.ints = findMSB(ivec4(_20)); - _4.uints = uvec4(findMSB(ivec4(_20))); - _4.ints = findMSB(uvec4(_19)); - _4.uints = uvec4(findMSB(uvec4(_19))); - _4.ints = min(_19, _19); - _4.uints = uvec4(min(_19, ivec4(_20))); - _4.ints = min(ivec4(_20), ivec4(_20)); - _4.uints = uvec4(min(ivec4(_20), _19)); - _4.ints = ivec4(min(uvec4(_19), _20)); - _4.uints = min(uvec4(_19), _20); - _4.ints = ivec4(min(_20, uvec4(_19))); - _4.uints = min(_20, uvec4(_19)); - _4.ints = max(_19, _19); - _4.uints = uvec4(max(_19, _19)); - _4.ints = max(ivec4(_20), _19); - _4.uints = uvec4(max(ivec4(_20), _19)); - _4.ints = ivec4(max(uvec4(_19), _20)); - _4.uints = max(uvec4(_19), uvec4(_19)); - _4.ints = ivec4(max(_20, uvec4(_19))); - _4.uints = max(_20, uvec4(_19)); - _4.ints = clamp(ivec4(_20), ivec4(_20), ivec4(_20)); - _4.uints = uvec4(clamp(ivec4(_20), ivec4(_20), ivec4(_20))); - _4.ints = ivec4(clamp(uvec4(_19), uvec4(_19), uvec4(_19))); - _4.uints = clamp(uvec4(_19), uvec4(_19), uvec4(_19)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp deleted file mode 100644 index dc0956c34..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct _8 -{ - float _m0; - float _m1; -}; - -struct _15 -{ - float _m0; - int _m1; -}; - -layout(binding = 0, std430) buffer _3_4 -{ - float _m0; - int _m1; -} _4; - -void main() -{ - _8 _23; - _23._m0 = modf(20.0, _23._m1); - _15 _24; - _24._m0 = frexp(40.0, _24._m1); - _4._m0 = _23._m0; - _4._m0 = _23._m1; - _4._m0 = _24._m0; - _4._m1 = _24._m1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/phi-temporary-copy-loop-variable.asm.invalid.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/phi-temporary-copy-loop-variable.asm.invalid.comp deleted file mode 100644 index f8650b5e5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/phi-temporary-copy-loop-variable.asm.invalid.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; - -layout(binding = 1, rgba32f) uniform writeonly image2D outImageTexture; - -void main() -{ - int _27_copy; - int _30; - _30 = 7; - for (int _27 = 7; _27 >= 0; _27_copy = _27, _27--, _30 = _27_copy) - { - if (5.0 > float(_27)) - { - break; - } - } - imageStore(outImageTexture, ivec2(gl_GlobalInvocationID.xy), vec4(float(_30 - 1), float(_30), 1.0, 1.0)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/spec-constant-op-convert-sign.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/spec-constant-op-convert-sign.asm.comp deleted file mode 100644 index c6aa711f6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/spec-constant-op-convert-sign.asm.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1 -#endif -const int ConstantInt = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 2u -#endif -const uint ConstantUint = SPIRV_CROSS_CONSTANT_ID_1; -const int64_t ConstantInt64_1 = int64_t(ConstantInt); -const int64_t ConstantInt64_2 = int64_t(int(ConstantUint)); -const uint64_t ConstantUint64_1 = uint64_t(ConstantInt); -const uint64_t ConstantUint64_2 = uint64_t(int(ConstantUint)); -const int64_t _20 = (ConstantInt64_1 + ConstantInt64_2); -const uint64_t _21 = (ConstantUint64_1 + ConstantUint64_2); -const int _22 = int(_20); -const uint _23 = uint(_21); - -layout(binding = 0, std430) buffer SSBO -{ - int s64; - uint u64; -} _4; - -void main() -{ - _4.s64 = _22; - _4.u64 = _23; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp deleted file mode 100644 index 482cfd8a0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1u -#endif -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 3u -#endif - -layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_0, local_size_y = 2, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in; - -layout(binding = 0, std430) buffer _6_8 -{ - float _m0[]; -} _8; - -layout(binding = 1, std430) buffer _6_9 -{ - float _m0[]; -} _9; - -uvec3 _22 = gl_WorkGroupSize; - -void main() -{ - _8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/combined-image-sampler-dxc-min16float.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/combined-image-sampler-dxc-min16float.asm.invalid.frag deleted file mode 100644 index 5fa822b39..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/combined-image-sampler-dxc-min16float.asm.invalid.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct PSInput -{ - highp vec4 color; - highp vec2 uv; -}; - -uniform mediump sampler2D SPIRV_Cross_CombinedtexSamp; - -layout(location = 0) in highp vec4 in_var_COLOR; -layout(location = 1) in highp vec2 in_var_TEXCOORD0; -layout(location = 0) out highp vec4 out_var_SV_TARGET; - -highp vec4 src_PSMain(PSInput _input) -{ - vec4 a = _input.color * texture(SPIRV_Cross_CombinedtexSamp, _input.uv); - return a; -} - -void main() -{ - PSInput param_var_input = PSInput(in_var_COLOR, in_var_TEXCOORD0); - out_var_SV_TARGET = src_PSMain(param_var_input); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/demote-impure-function-call.vk.nocompat.asm.frag.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/demote-impure-function-call.vk.nocompat.asm.frag.vk deleted file mode 100644 index adde5fcbf..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/demote-impure-function-call.vk.nocompat.asm.frag.vk +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -layout(location = 0) flat in int vA; -layout(location = 0) out vec4 FragColor; - -vec4 foobar(int a) -{ - if (a < 0) - { - demote; - } - return vec4(10.0); -} - -void main() -{ - int param = vA; - vec4 _25 = foobar(param); - FragColor = vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/discard-impure-function-call.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/discard-impure-function-call.asm.frag deleted file mode 100644 index 0fe71f64b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/discard-impure-function-call.asm.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(location = 0) flat in int vA; -layout(location = 0) out vec4 FragColor; - -vec4 foobar(int a) -{ - if (a < 0) - { - discard; - } - return vec4(10.0); -} - -void main() -{ - int param = vA; - vec4 _25 = foobar(param); - FragColor = vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/do-while-continue-phi.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/do-while-continue-phi.asm.invalid.frag deleted file mode 100644 index 2024c302e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/do-while-continue-phi.asm.invalid.frag +++ /dev/null @@ -1,37 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out highp vec4 _GLF_color; - -void main() -{ - for (;;) - { - bool _32; - for (;;) - { - if (gl_FragCoord.x != gl_FragCoord.x) - { - _32 = true; - break; - } - if (false) - { - continue; - } - else - { - _32 = false; - break; - } - } - if (_32) - { - break; - } - _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); - break; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/do-while-loop-inverted-test.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/do-while-loop-inverted-test.asm.frag deleted file mode 100644 index 67587763a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/do-while-loop-inverted-test.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -void main() -{ - int j = 0; - int i = 0; - do - { - j = ((j + i) + 1) * j; - i++; - } while (!(i == 20)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/empty-struct-in-struct.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/empty-struct-in-struct.asm.frag deleted file mode 100644 index 0d3958b5b..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/empty-struct-in-struct.asm.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 450 - -struct EmptyStructTest -{ - int empty_struct_member; -}; - -struct EmptyStruct2Test -{ - EmptyStructTest _m0; -}; - -float GetValue(EmptyStruct2Test self) -{ - return 0.0; -} - -float GetValue_1(EmptyStruct2Test self) -{ - return 0.0; -} - -void main() -{ - EmptyStructTest _25 = EmptyStructTest(0); - EmptyStruct2Test emptyStruct; - float value = GetValue(emptyStruct); - value = GetValue_1(EmptyStruct2Test(_25)); - value = GetValue_1(EmptyStruct2Test(EmptyStructTest(0))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-inverted.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-inverted.asm.invalid.frag deleted file mode 100644 index 16c7dc363..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-inverted.asm.invalid.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -void main() -{ - int _13; - for (int _12 = 0; !(_12 == 16); _12 = _13) - { - _13 = _12 + 1; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag deleted file mode 100644 index b4c063185..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -void main() -{ - int _13; - for (int _12 = 0; _12 != 16; _12 = _13) - { - _13 = _12 + 1; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-inverted-test.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-inverted-test.asm.frag deleted file mode 100644 index 16c7dc363..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/for-loop-inverted-test.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -void main() -{ - int _13; - for (int _12 = 0; !(_12 == 16); _12 = _13) - { - _13 = _12 + 1; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag deleted file mode 100644 index 8b8d0c858..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler; - -layout(location = 0) flat in uvec3 in_var_TEXCOORD0; -layout(location = 0) out vec4 out_var_SV_Target0; - -void main() -{ - out_var_SV_Target0 = texelFetch(SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler, ivec2(in_var_TEXCOORD0.xy), int(in_var_TEXCOORD0.z)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag deleted file mode 100644 index 29653cbb4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag +++ /dev/null @@ -1,227 +0,0 @@ -#version 450 - -struct VertexOutput -{ - vec4 HPosition; - vec4 Uv_EdgeDistance1; - vec4 UvStuds_EdgeDistance2; - vec4 Color; - vec4 LightPosition_Fog; - vec4 View_Depth; - vec4 Normal_SpecPower; - vec3 Tangent; - vec4 PosLightSpace_Reflectance; - float studIndex; -}; - -struct Surface -{ - vec3 albedo; - vec3 normal; - float specular; - float gloss; - float reflectance; - float opacity; -}; - -struct SurfaceInput -{ - vec4 Color; - vec2 Uv; - vec2 UvStuds; -}; - -struct Globals -{ - mat4 ViewProjection; - vec4 ViewRight; - vec4 ViewUp; - vec4 ViewDir; - vec3 CameraPosition; - vec3 AmbientColor; - vec3 Lamp0Color; - vec3 Lamp0Dir; - vec3 Lamp1Color; - vec4 FogParams; - vec3 FogColor; - vec4 LightBorder; - vec4 LightConfig0; - vec4 LightConfig1; - vec4 LightConfig2; - vec4 LightConfig3; - vec4 RefractionBias_FadeDistance_GlowFactor; - vec4 OutlineBrightness_ShadowInfo; - vec4 ShadowMatrix0; - vec4 ShadowMatrix1; - vec4 ShadowMatrix2; -}; - -struct Params -{ - vec4 LqmatFarTilingFactor; -}; - -layout(binding = 0, std140) uniform CB0 -{ - Globals CB0; -} _19; - -uniform sampler2D SPIRV_Cross_CombinedDiffuseMapTextureDiffuseMapSampler; -uniform sampler2D SPIRV_Cross_CombinedNormalMapTextureNormalMapSampler; -uniform sampler2D SPIRV_Cross_CombinedNormalDetailMapTextureNormalDetailMapSampler; -uniform sampler2D SPIRV_Cross_CombinedStudsMapTextureStudsMapSampler; -uniform sampler2D SPIRV_Cross_CombinedSpecularMapTextureSpecularMapSampler; -uniform sampler3D SPIRV_Cross_CombinedLightMapTextureLightMapSampler; -uniform sampler2D SPIRV_Cross_CombinedShadowMapTextureShadowMapSampler; -uniform samplerCube SPIRV_Cross_CombinedEnvironmentMapTextureEnvironmentMapSampler; - -layout(location = 0) in vec4 IN_Uv_EdgeDistance1; -layout(location = 1) in vec4 IN_UvStuds_EdgeDistance2; -layout(location = 2) in vec4 IN_Color; -layout(location = 3) in vec4 IN_LightPosition_Fog; -layout(location = 4) in vec4 IN_View_Depth; -layout(location = 5) in vec4 IN_Normal_SpecPower; -layout(location = 6) in vec3 IN_Tangent; -layout(location = 7) in vec4 IN_PosLightSpace_Reflectance; -layout(location = 8) in float IN_studIndex; -layout(location = 0) out vec4 _entryPointOutput; - -VertexOutput _121; -SurfaceInput _122; -vec2 _123; -vec4 _124; -Surface _125; -vec4 _192; -vec4 _219; -vec4 _297; - -void main() -{ - VertexOutput _128 = _121; - _128.HPosition = gl_FragCoord; - VertexOutput _130 = _128; - _130.Uv_EdgeDistance1 = IN_Uv_EdgeDistance1; - VertexOutput _132 = _130; - _132.UvStuds_EdgeDistance2 = IN_UvStuds_EdgeDistance2; - VertexOutput _134 = _132; - _134.Color = IN_Color; - VertexOutput _136 = _134; - _136.LightPosition_Fog = IN_LightPosition_Fog; - VertexOutput _138 = _136; - _138.View_Depth = IN_View_Depth; - VertexOutput _140 = _138; - _140.Normal_SpecPower = IN_Normal_SpecPower; - VertexOutput _142 = _140; - _142.Tangent = IN_Tangent; - VertexOutput _144 = _142; - _144.PosLightSpace_Reflectance = IN_PosLightSpace_Reflectance; - VertexOutput _146 = _144; - _146.studIndex = IN_studIndex; - SurfaceInput _147 = _122; - _147.Color = IN_Color; - SurfaceInput _149 = _147; - _149.Uv = IN_Uv_EdgeDistance1.xy; - SurfaceInput _151 = _149; - _151.UvStuds = IN_UvStuds_EdgeDistance2.xy; - SurfaceInput _156 = _151; - _156.UvStuds.y = (fract(_151.UvStuds.y) + IN_studIndex) * 0.25; - float _163 = _146.View_Depth.w * _19.CB0.RefractionBias_FadeDistance_GlowFactor.y; - float _165 = clamp(1.0 - _163, 0.0, 1.0); - vec2 _166 = IN_Uv_EdgeDistance1.xy * 1.0; - bool _173; - vec4 _193; - for (;;) - { - _173 = 0.0 == 0.0; - if (_173) - { - _193 = texture(SPIRV_Cross_CombinedDiffuseMapTextureDiffuseMapSampler, _166); - break; - } - else - { - float _180 = 1.0 / (1.0 - 0.0); - _193 = mix(texture(SPIRV_Cross_CombinedDiffuseMapTextureDiffuseMapSampler, _166 * 0.25), texture(SPIRV_Cross_CombinedDiffuseMapTextureDiffuseMapSampler, _166), vec4(clamp((clamp(1.0 - (_146.View_Depth.w * 0.00333332992158830165863037109375), 0.0, 1.0) * _180) - (0.0 * _180), 0.0, 1.0))); - break; - } - _193 = _192; - break; - } - vec4 _220; - for (;;) - { - if (_173) - { - _220 = texture(SPIRV_Cross_CombinedNormalMapTextureNormalMapSampler, _166); - break; - } - else - { - float _207 = 1.0 / (1.0 - 0.0); - _220 = mix(texture(SPIRV_Cross_CombinedNormalMapTextureNormalMapSampler, _166 * 0.25), texture(SPIRV_Cross_CombinedNormalMapTextureNormalMapSampler, _166), vec4(clamp((_165 * _207) - (0.0 * _207), 0.0, 1.0))); - break; - } - _220 = _219; - break; - } - vec2 _223 = vec2(1.0); - vec2 _224 = (_220.wy * 2.0) - _223; - vec3 _232 = vec3(_224, sqrt(clamp(1.0 + dot(-_224, _224), 0.0, 1.0))); - vec2 _240 = (texture(SPIRV_Cross_CombinedNormalDetailMapTextureNormalDetailMapSampler, _166 * 0.0).wy * 2.0) - _223; - vec2 _252 = _232.xy + (vec3(_240, sqrt(clamp(1.0 + dot(-_240, _240), 0.0, 1.0))).xy * 0.0); - vec3 _253 = vec3(_252.x, _252.y, _232.z); - vec2 _255 = _253.xy * _165; - vec3 _256 = vec3(_255.x, _255.y, _253.z); - vec3 _271 = ((IN_Color.xyz * (_193 * 1.0).xyz) * (1.0 + (_256.x * 0.300000011920928955078125))) * (texture(SPIRV_Cross_CombinedStudsMapTextureStudsMapSampler, _156.UvStuds).x * 2.0); - vec4 _298; - for (;;) - { - if (0.75 == 0.0) - { - _298 = texture(SPIRV_Cross_CombinedSpecularMapTextureSpecularMapSampler, _166); - break; - } - else - { - float _285 = 1.0 / (1.0 - 0.75); - _298 = mix(texture(SPIRV_Cross_CombinedSpecularMapTextureSpecularMapSampler, _166 * 0.25), texture(SPIRV_Cross_CombinedSpecularMapTextureSpecularMapSampler, _166), vec4(clamp((_165 * _285) - (0.75 * _285), 0.0, 1.0))); - break; - } - _298 = _297; - break; - } - vec2 _303 = mix(vec2(0.800000011920928955078125, 120.0), (_298.xy * vec2(2.0, 256.0)) + vec2(0.0, 0.00999999977648258209228515625), vec2(_165)); - Surface _304 = _125; - _304.albedo = _271; - Surface _305 = _304; - _305.normal = _256; - float _306 = _303.x; - Surface _307 = _305; - _307.specular = _306; - float _308 = _303.y; - Surface _309 = _307; - _309.gloss = _308; - float _312 = (_298.xy.y * _165) * 0.0; - Surface _313 = _309; - _313.reflectance = _312; - vec4 _318 = vec4(_271, _146.Color.w); - vec3 _329 = normalize(((IN_Tangent * _313.normal.x) + (cross(IN_Normal_SpecPower.xyz, IN_Tangent) * _313.normal.y)) + (IN_Normal_SpecPower.xyz * _313.normal.z)); - vec3 _332 = -_19.CB0.Lamp0Dir; - float _333 = dot(_329, _332); - float _357 = clamp(dot(step(_19.CB0.LightConfig3.xyz, abs(IN_LightPosition_Fog.xyz - _19.CB0.LightConfig2.xyz)), vec3(1.0)), 0.0, 1.0); - vec4 _368 = mix(texture(SPIRV_Cross_CombinedLightMapTextureLightMapSampler, IN_LightPosition_Fog.xyz.yzx - (IN_LightPosition_Fog.xyz.yzx * _357)), _19.CB0.LightBorder, vec4(_357)); - vec2 _376 = texture(SPIRV_Cross_CombinedShadowMapTextureShadowMapSampler, IN_PosLightSpace_Reflectance.xyz.xy).xy; - float _392 = (1.0 - (((step(_376.x, IN_PosLightSpace_Reflectance.xyz.z) * clamp(9.0 - (20.0 * abs(IN_PosLightSpace_Reflectance.xyz.z - 0.5)), 0.0, 1.0)) * _376.y) * _19.CB0.OutlineBrightness_ShadowInfo.w)) * _368.w; - vec3 _403 = mix(_318.xyz, texture(SPIRV_Cross_CombinedEnvironmentMapTextureEnvironmentMapSampler, reflect(-IN_View_Depth.xyz, _329)).xyz, vec3(_312)); - vec4 _404 = vec4(_403.x, _403.y, _403.z, _318.w); - vec3 _422 = (((_19.CB0.AmbientColor + (((_19.CB0.Lamp0Color * clamp(_333, 0.0, 1.0)) + (_19.CB0.Lamp1Color * max(-_333, 0.0))) * _392)) + _368.xyz) * _404.xyz) + (_19.CB0.Lamp0Color * (((step(0.0, _333) * _306) * _392) * pow(clamp(dot(_329, normalize(_332 + normalize(IN_View_Depth.xyz))), 0.0, 1.0), _308))); - vec4 _425 = vec4(_422.x, _422.y, _422.z, _124.w); - _425.w = _404.w; - vec2 _435 = min(IN_Uv_EdgeDistance1.wz, IN_UvStuds_EdgeDistance2.wz); - float _439 = min(_435.x, _435.y) / _163; - vec3 _445 = _425.xyz * clamp((clamp((_163 * _19.CB0.OutlineBrightness_ShadowInfo.x) + _19.CB0.OutlineBrightness_ShadowInfo.y, 0.0, 1.0) * (1.5 - _439)) + _439, 0.0, 1.0); - vec4 _446 = vec4(_445.x, _445.y, _445.z, _425.w); - vec3 _453 = mix(_19.CB0.FogColor, _446.xyz, vec3(clamp(_146.LightPosition_Fog.w, 0.0, 1.0))); - _entryPointOutput = vec4(_453.x, _453.y, _453.z, _446.w); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/ldexp-uint-exponent.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/ldexp-uint-exponent.asm.frag deleted file mode 100644 index 9acdd0196..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/ldexp-uint-exponent.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out highp vec4 _GLF_color; - -void main() -{ - _GLF_color = ldexp(vec4(1.0), ivec4(uvec4(bitCount(uvec4(1u))))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/loop-merge-to-continue.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/loop-merge-to-continue.asm.invalid.frag deleted file mode 100644 index 55db70cf6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/loop-merge-to-continue.asm.invalid.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 v0; - -void main() -{ - FragColor = vec4(1.0); - for (int i = 0; i < 4; i++) - { - for (int j = 0; j < 4; j++) - { - FragColor += vec4(v0[(i + j) & 3]); - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/nonuniform-qualifier-propagation.vk.nocompat.asm.frag.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/nonuniform-qualifier-propagation.vk.nocompat.asm.frag.vk deleted file mode 100644 index 5f7ddeee1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/nonuniform-qualifier-propagation.vk.nocompat.asm.frag.vk +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 -#extension GL_EXT_nonuniform_qualifier : require - -layout(set = 0, binding = 2, std140) uniform UBO -{ - vec4 v[64]; -} ubos[]; - -layout(set = 0, binding = 3, std430) readonly buffer SSBO -{ - vec4 v[]; -} ssbos[]; - -layout(set = 0, binding = 0) uniform texture2D uSamplers[]; -layout(set = 0, binding = 1) uniform sampler uSamps[]; -layout(set = 0, binding = 4) uniform sampler2D uCombinedSamplers[]; - -layout(location = 0) flat in int vIndex; -layout(location = 0) out vec4 FragColor; -layout(location = 1) in vec2 vUV; - -void main() -{ - int i = vIndex; - int _59 = i + 10; - int _64 = i + 40; - FragColor = texture(sampler2D(uSamplers[nonuniformEXT(_59)], uSamps[nonuniformEXT(_64)]), vUV); - int _71 = i + 10; - FragColor = texture(uCombinedSamplers[nonuniformEXT(_71)], vUV); - int _77 = i + 20; - int _80 = i + 40; - FragColor += ubos[nonuniformEXT(_77)].v[_80]; - int _87 = i + 50; - int _90 = i + 60; - FragColor += ssbos[nonuniformEXT(_87)].v[_90]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/opaque-id-literal-alias.preserve.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/opaque-id-literal-alias.preserve.asm.frag deleted file mode 100644 index 745922871..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/opaque-id-literal-alias.preserve.asm.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DMS uSampled; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; - -void main() -{ - FragColor = vec4(0.0); - if (gl_FragCoord.x < 10.0) - { - FragColor += texelFetch(uSampled, ivec2(vUV), 0); - } - else - { - FragColor += texelFetch(uSampled, ivec2(vUV), 1); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/out-of-order-struct-id.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/out-of-order-struct-id.asm.frag deleted file mode 100644 index 22d72a6e4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/out-of-order-struct-id.asm.frag +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 - -struct Foo -{ - vec4 a; -}; - -struct Bar -{ - Foo foo; - Foo foo2; -}; - -layout(binding = 0, std140) uniform UBO -{ - Bar bar; -} _7; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = _7.bar.foo.a + _7.bar.foo2.a; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-callstack.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-callstack.asm.frag deleted file mode 100644 index 948803c67..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-callstack.asm.frag +++ /dev/null @@ -1,39 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(binding = 1, std430) buffer SSBO1 -{ - uint values1[]; -} _7; - -layout(binding = 0, std430) buffer SSBO0 -{ - uint values0[]; -} _9; - -void callee2() -{ - int _31 = int(gl_FragCoord.x); - _7.values1[_31]++; -} - -void callee() -{ - int _39 = int(gl_FragCoord.x); - _9.values0[_39]++; - callee2(); -} - -void spvMainInterlockedBody() -{ - callee(); -} - -void main() -{ - // Interlocks were used in a way not compatible with GLSL, this is very slow. - beginInvocationInterlockARB(); - spvMainInterlockedBody(); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-control-flow.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-control-flow.asm.frag deleted file mode 100644 index 72dca0d7f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-control-flow.asm.frag +++ /dev/null @@ -1,53 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(binding = 1, std430) buffer SSBO1 -{ - uint values1[]; -} _7; - -layout(binding = 2, std430) buffer _12_13 -{ - uint _m0[]; -} _13; - -layout(binding = 0, std430) buffer SSBO0 -{ - uint values0[]; -} _9; - -void callee2() -{ - int _44 = int(gl_FragCoord.x); - _7.values1[_44]++; -} - -void callee() -{ - int _52 = int(gl_FragCoord.x); - _9.values0[_52]++; - callee2(); - if (true) - { - } -} - -void _35() -{ - _13._m0[int(gl_FragCoord.x)] = 4u; -} - -void spvMainInterlockedBody() -{ - callee(); - _35(); -} - -void main() -{ - // Interlocks were used in a way not compatible with GLSL, this is very slow. - beginInvocationInterlockARB(); - spvMainInterlockedBody(); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-split-functions.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-split-functions.asm.frag deleted file mode 100644 index b09eb6667..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/pixel-interlock-split-functions.asm.frag +++ /dev/null @@ -1,49 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(binding = 1, std430) buffer SSBO1 -{ - uint values1[]; -} _7; - -layout(binding = 0, std430) buffer SSBO0 -{ - uint values0[]; -} _9; - -void callee2() -{ - int _37 = int(gl_FragCoord.x); - _7.values1[_37]++; -} - -void callee() -{ - int _45 = int(gl_FragCoord.x); - _9.values0[_45]++; - callee2(); -} - -void _29() -{ -} - -void _31() -{ -} - -void spvMainInterlockedBody() -{ - callee(); - _29(); - _31(); -} - -void main() -{ - // Interlocks were used in a way not compatible with GLSL, this is very slow. - beginInvocationInterlockARB(); - spvMainInterlockedBody(); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/selection-merge-to-continue.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/selection-merge-to-continue.asm.invalid.frag deleted file mode 100644 index edbce0cca..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/selection-merge-to-continue.asm.invalid.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 v0; - -void main() -{ - FragColor = vec4(1.0); - for (int i = 0; i < 4; i++) - { - if (v0.x == 20.0) - { - FragColor += vec4(v0[i & 3]); - } - else - { - FragColor += vec4(v0[i & 1]); - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag deleted file mode 100644 index de8090e31..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag +++ /dev/null @@ -1,63 +0,0 @@ -#version 450 - -layout(location = 0) flat in int vIndex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - int i; - int j; - int _30; - int _31; - if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIndex != 5) - { - _30 = 2; - } - if (vIndex == 1 || vIndex == 11) - { - _31 = 1; - } - switch (vIndex) - { - case 0: - { - _30 = 3; - } - default: - { - j = _30; - _31 = 0; - } - case 1: - case 11: - { - j = _31; - } - case 2: - { - break; - } - case 3: - { - if (vIndex > 3) - { - i = 0; - break; - } - else - { - break; - } - } - case 4: - { - } - case 5: - { - i = 0; - break; - } - } - FragColor = vec4(float(i)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-merge-to-continue.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-merge-to-continue.asm.invalid.frag deleted file mode 100644 index 88f76cf1d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-merge-to-continue.asm.invalid.frag +++ /dev/null @@ -1,30 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(1.0); - for (int i = 0; i < 4; i++) - { - switch (i) - { - case 0: - { - FragColor.x += 1.0; - break; - } - case 1: - { - FragColor.y += 3.0; - break; - } - default: - { - FragColor.z += 3.0; - break; - } - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-single-case-multiple-exit-cfg.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-single-case-multiple-exit-cfg.asm.frag deleted file mode 100644 index 66ac130d9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/switch-single-case-multiple-exit-cfg.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out highp vec4 _GLF_color; - -vec2 _19; - -void main() -{ - highp vec2 _30; - switch (0) - { - default: - { - if (gl_FragCoord.x != gl_FragCoord.x) - { - _30 = _19; - break; - } - highp vec2 _29 = _19; - _29.y = _19.y; - _30 = _29; - break; - } - } - _GLF_color = vec4(_30, 1.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/unordered-compare.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/unordered-compare.asm.frag deleted file mode 100644 index 2cc812955..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/unordered-compare.asm.frag +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 A; -layout(location = 1) in vec4 B; -layout(location = 0) out vec4 FragColor; - -vec4 test_vector() -{ - bvec4 le = not(greaterThanEqual(A, B)); - bvec4 leq = not(greaterThan(A, B)); - bvec4 ge = not(lessThanEqual(A, B)); - bvec4 geq = not(lessThan(A, B)); - bvec4 eq = not(notEqual(A, B)); - bvec4 neq = not(equal(A, B)); - return ((((mix(vec4(0.0), vec4(1.0), le) + mix(vec4(0.0), vec4(1.0), leq)) + mix(vec4(0.0), vec4(1.0), ge)) + mix(vec4(0.0), vec4(1.0), geq)) + mix(vec4(0.0), vec4(1.0), eq)) + mix(vec4(0.0), vec4(1.0), neq); -} - -float test_scalar() -{ - bool le = !(A.x >= B.x); - bool leq = !(A.x > B.x); - bool ge = !(A.x <= B.x); - bool geq = !(A.x < B.x); - bool eq = !(A.x != B.x); - bool neq = !(A.x == B.x); - return ((((float(le) + float(leq)) + float(ge)) + float(geq)) + float(eq)) + float(neq); -} - -void main() -{ - FragColor = test_vector() + vec4(test_scalar()); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/vector-extract-dynamic-spec-constant.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/vector-extract-dynamic-spec-constant.asm.frag deleted file mode 100644 index d4f3acae0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/vector-extract-dynamic-spec-constant.asm.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 0 -#endif -const int omap_r = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 1 -#endif -const int omap_g = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 2 -#endif -const int omap_b = SPIRV_CROSS_CONSTANT_ID_2; -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 3 -#endif -const int omap_a = SPIRV_CROSS_CONSTANT_ID_3; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; - -void main() -{ - FragColor = vec4(vColor[omap_r], vColor[omap_g], vColor[omap_b], vColor[omap_a]); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag deleted file mode 100644 index b32d18748..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vFloat; - -vec4 undef; - -void main() -{ - FragColor = vec4(undef.x, vFloat.y, 0.0, vFloat.w) + vec4(vFloat.z, vFloat.y, 0.0, vFloat.w); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/while-loop-inverted-test.asm.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/while-loop-inverted-test.asm.frag deleted file mode 100644 index 0dd986919..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/while-loop-inverted-test.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -void main() -{ - int i = 0; - int j = 0; - while (!(i == 20)) - { - j = ((j + i) + 1) * j; - i++; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/geom/store-uint-layer.invalid.asm.geom b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/geom/store-uint-layer.invalid.asm.geom deleted file mode 100644 index c768d5da8..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/geom/store-uint-layer.invalid.asm.geom +++ /dev/null @@ -1,41 +0,0 @@ -#version 450 -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -struct VertexOutput -{ - vec4 pos; -}; - -struct GeometryOutput -{ - vec4 pos; - uint layer; -}; - -void _main(VertexOutput _input[3], GeometryOutput stream) -{ - GeometryOutput _output; - _output.layer = 1u; - for (int v = 0; v < 3; v++) - { - _output.pos = _input[v].pos; - gl_Position = _output.pos; - gl_Layer = int(_output.layer); - EmitVertex(); - } - EndPrimitive(); -} - -void main() -{ - VertexOutput _input[3]; - _input[0].pos = gl_in[0].gl_Position; - _input[1].pos = gl_in[1].gl_Position; - _input[2].pos = gl_in[2].gl_Position; - VertexOutput param[3] = _input; - GeometryOutput param_1; - _main(param, param_1); - GeometryOutput stream = param_1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc deleted file mode 100644 index 8cb7a4e64..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc +++ /dev/null @@ -1,79 +0,0 @@ -#version 450 -layout(vertices = 3) out; - -struct VertexOutput -{ - vec4 pos; - vec2 uv; -}; - -struct HSOut -{ - vec4 pos; - vec2 uv; -}; - -struct HSConstantOut -{ - float EdgeTess[3]; - float InsideTess; -}; - -struct VertexOutput_1 -{ - vec2 uv; -}; - -struct HSOut_1 -{ - vec2 uv; -}; - -layout(location = 0) in VertexOutput_1 p[]; -layout(location = 0) out HSOut_1 _entryPointOutput[3]; - -HSOut _hs_main(VertexOutput p_1[3], uint i) -{ - HSOut _output; - _output.pos = p_1[i].pos; - _output.uv = p_1[i].uv; - return _output; -} - -HSConstantOut PatchHS(VertexOutput _patch[3]) -{ - HSConstantOut _output; - _output.EdgeTess[0] = (vec2(1.0) + _patch[0].uv).x; - _output.EdgeTess[1] = (vec2(1.0) + _patch[0].uv).x; - _output.EdgeTess[2] = (vec2(1.0) + _patch[0].uv).x; - _output.InsideTess = (vec2(1.0) + _patch[0].uv).x; - return _output; -} - -void main() -{ - VertexOutput p_1[3]; - p_1[0].pos = gl_in[0].gl_Position; - p_1[0].uv = p[0].uv; - p_1[1].pos = gl_in[1].gl_Position; - p_1[1].uv = p[1].uv; - p_1[2].pos = gl_in[2].gl_Position; - p_1[2].uv = p[2].uv; - uint i = gl_InvocationID; - VertexOutput param[3] = p_1; - uint param_1 = i; - HSOut flattenTemp = _hs_main(param, param_1); - gl_out[gl_InvocationID].gl_Position = flattenTemp.pos; - _entryPointOutput[gl_InvocationID].uv = flattenTemp.uv; - barrier(); - if (int(gl_InvocationID) == 0) - { - VertexOutput param_2[3] = p_1; - HSConstantOut _patchConstantResult = PatchHS(param_2); - gl_TessLevelOuter[0] = _patchConstantResult.EdgeTess[0]; - gl_TessLevelOuter[1] = _patchConstantResult.EdgeTess[1]; - gl_TessLevelOuter[2] = _patchConstantResult.EdgeTess[2]; - gl_TessLevelInner[0] = _patchConstantResult.InsideTess; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/vert/empty-struct-composite.asm.vert b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/vert/empty-struct-composite.asm.vert deleted file mode 100644 index 8f786d49e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/vert/empty-struct-composite.asm.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -struct Test -{ - int empty_struct_member; -}; - -void main() -{ - Test _14 = Test(0); - Test t = _14; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/vert/semantic-decoration.asm.vert b/3rdparty/spirv-cross/reference/shaders-no-opt/asm/vert/semantic-decoration.asm.vert deleted file mode 100644 index 9af0e241e..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/asm/vert/semantic-decoration.asm.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 - -struct VOut -{ - vec4 p; - vec4 c; -}; - -layout(location = 0) out vec4 _entryPointOutput_c; - -VOut _main() -{ - VOut v; - v.p = vec4(1.0); - v.c = vec4(2.0); - return v; -} - -void main() -{ - VOut flattenTemp = _main(); - gl_Position = flattenTemp.p; - _entryPointOutput_c = flattenTemp.c; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitcast-16bit-1.invalid.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitcast-16bit-1.invalid.comp deleted file mode 100644 index 501f97955..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitcast-16bit-1.invalid.comp +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif -#if defined(GL_AMD_gpu_shader_int16) -#extension GL_AMD_gpu_shader_int16 : require -#else -#error No extension available for Int16. -#endif -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - i16vec4 inputs[]; -} _25; - -layout(binding = 1, std430) buffer SSBO1 -{ - ivec4 outputs[]; -} _39; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - f16vec2 a = int16BitsToFloat16(_25.inputs[ident].xy); - _39.outputs[ident].x = int(packFloat2x16(a + f16vec2(float16_t(1.0)))); - _39.outputs[ident].y = packInt2x16(_25.inputs[ident].zw); - _39.outputs[ident].z = int(packUint2x16(u16vec2(_25.inputs[ident].xy))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitcast-16bit-2.invalid.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitcast-16bit-2.invalid.comp deleted file mode 100644 index bddc16d62..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitcast-16bit-2.invalid.comp +++ /dev/null @@ -1,39 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_int16) -#extension GL_AMD_gpu_shader_int16 : require -#else -#error No extension available for Int16. -#endif -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) buffer SSBO1 -{ - i16vec4 outputs[]; -} _21; - -layout(binding = 0, std430) buffer SSBO0 -{ - ivec4 inputs[]; -} _29; - -layout(binding = 2, std140) uniform UBO -{ - f16vec4 const0; -} _40; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - i16vec2 _47 = unpackInt2x16(_29.inputs[ident].x) + float16BitsToInt16(_40.const0.xy); - _21.outputs[ident] = i16vec4(_47.x, _47.y, _21.outputs[ident].z, _21.outputs[ident].w); - i16vec2 _66 = i16vec2(unpackUint2x16(uint(_29.inputs[ident].y)) - float16BitsToUint16(_40.const0.zw)); - _21.outputs[ident] = i16vec4(_21.outputs[ident].x, _21.outputs[ident].y, _66.x, _66.y); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitfield.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitfield.comp deleted file mode 100644 index 49bbddb0a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/bitfield.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -void main() -{ - int signed_value = 0; - uint unsigned_value = 0u; - int s = bitfieldExtract(signed_value, 5, 20); - uint u = bitfieldExtract(unsigned_value, 6, 21); - s = bitfieldInsert(s, 40, 5, 4); - u = bitfieldInsert(u, 60u, 5, 4); - u = bitfieldReverse(u); - s = bitfieldReverse(s); - int v0 = bitCount(u); - int v1 = bitCount(s); - int v2 = findMSB(u); - int v3 = findLSB(s); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/glsl.std450.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/glsl.std450.comp deleted file mode 100644 index d2628a9ab..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/glsl.std450.comp +++ /dev/null @@ -1,112 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct ResType -{ - float _m0; - int _m1; -}; - -layout(binding = 0, std430) buffer SSBO -{ - float res; - int ires; - uint ures; - vec4 f32; - ivec4 s32; - uvec4 u32; - mat2 m2; - mat3 m3; - mat4 m4; -} _19; - -void main() -{ - _19.res = round(_19.f32.x); - _19.res = roundEven(_19.f32.x); - _19.res = trunc(_19.f32.x); - _19.res = abs(_19.f32.x); - _19.ires = abs(_19.s32.x); - _19.res = sign(_19.f32.x); - _19.ires = sign(_19.s32.x); - _19.res = floor(_19.f32.x); - _19.res = ceil(_19.f32.x); - _19.res = fract(_19.f32.x); - _19.res = radians(_19.f32.x); - _19.res = degrees(_19.f32.x); - _19.res = sin(_19.f32.x); - _19.res = cos(_19.f32.x); - _19.res = tan(_19.f32.x); - _19.res = asin(_19.f32.x); - _19.res = acos(_19.f32.x); - _19.res = atan(_19.f32.x); - _19.res = sinh(_19.f32.x); - _19.res = cosh(_19.f32.x); - _19.res = tanh(_19.f32.x); - _19.res = asinh(_19.f32.x); - _19.res = acosh(_19.f32.x); - _19.res = atanh(_19.f32.x); - _19.res = atan(_19.f32.x, _19.f32.y); - _19.res = pow(_19.f32.x, _19.f32.y); - _19.res = exp(_19.f32.x); - _19.res = log(_19.f32.x); - _19.res = exp2(_19.f32.x); - _19.res = log2(_19.f32.x); - _19.res = sqrt(_19.f32.x); - _19.res = inversesqrt(_19.f32.x); - _19.res = length(_19.f32.x); - _19.res = distance(_19.f32.x, _19.f32.y); - _19.res = normalize(_19.f32.x); - _19.res = faceforward(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = reflect(_19.f32.x, _19.f32.y); - _19.res = refract(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = length(_19.f32.xy); - _19.res = distance(_19.f32.xy, _19.f32.zw); - vec2 v2 = normalize(_19.f32.xy); - v2 = faceforward(_19.f32.xy, _19.f32.yz, _19.f32.zw); - v2 = reflect(_19.f32.xy, _19.f32.zw); - v2 = refract(_19.f32.xy, _19.f32.yz, _19.f32.w); - vec3 v3 = cross(_19.f32.xyz, _19.f32.yzw); - _19.res = determinant(_19.m2); - _19.res = determinant(_19.m3); - _19.res = determinant(_19.m4); - _19.m2 = inverse(_19.m2); - _19.m3 = inverse(_19.m3); - _19.m4 = inverse(_19.m4); - float tmp; - float _287 = modf(_19.f32.x, tmp); - _19.res = _287; - _19.res = min(_19.f32.x, _19.f32.y); - _19.ures = min(_19.u32.x, _19.u32.y); - _19.ires = min(_19.s32.x, _19.s32.y); - _19.res = max(_19.f32.x, _19.f32.y); - _19.ures = max(_19.u32.x, _19.u32.y); - _19.ires = max(_19.s32.x, _19.s32.y); - _19.res = clamp(_19.f32.x, _19.f32.y, _19.f32.z); - _19.ures = clamp(_19.u32.x, _19.u32.y, _19.u32.z); - _19.ires = clamp(_19.s32.x, _19.s32.y, _19.s32.z); - _19.res = mix(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = step(_19.f32.x, _19.f32.y); - _19.res = smoothstep(_19.f32.x, _19.f32.y, _19.f32.z); - _19.res = fma(_19.f32.x, _19.f32.y, _19.f32.z); - ResType _387; - _387._m0 = frexp(_19.f32.x, _387._m1); - int itmp = _387._m1; - _19.res = _387._m0; - _19.res = ldexp(_19.f32.x, itmp); - _19.ures = packSnorm4x8(_19.f32); - _19.ures = packUnorm4x8(_19.f32); - _19.ures = packSnorm2x16(_19.f32.xy); - _19.ures = packUnorm2x16(_19.f32.xy); - _19.ures = packHalf2x16(_19.f32.xy); - v2 = unpackSnorm2x16(_19.u32.x); - v2 = unpackUnorm2x16(_19.u32.x); - v2 = unpackHalf2x16(_19.u32.x); - vec4 v4 = unpackSnorm4x8(_19.u32.x); - v4 = unpackUnorm4x8(_19.u32.x); - _19.s32 = findLSB(_19.s32); - _19.s32 = findLSB(_19.u32); - _19.s32 = findMSB(_19.s32); - _19.s32 = findMSB(_19.u32); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/inout-struct.invalid.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/inout-struct.invalid.comp deleted file mode 100644 index 640e25bb9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/inout-struct.invalid.comp +++ /dev/null @@ -1,65 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct Foo -{ - vec4 a; - vec4 b; - vec4 c; - vec4 d; -}; - -layout(binding = 1, std430) readonly buffer SSBO2 -{ - vec4 data[]; -} indata; - -layout(binding = 0, std430) writeonly buffer SSBO -{ - vec4 data[]; -} outdata; - -layout(binding = 2, std430) readonly buffer SSBO3 -{ - Foo foos[]; -} foobar; - -void baz(inout Foo foo) -{ - uint ident = gl_GlobalInvocationID.x; - foo.a = indata.data[(4u * ident) + 0u]; - foo.b = indata.data[(4u * ident) + 1u]; - foo.c = indata.data[(4u * ident) + 2u]; - foo.d = indata.data[(4u * ident) + 3u]; -} - -void meow(inout Foo foo) -{ - foo.a += vec4(10.0); - foo.b += vec4(20.0); - foo.c += vec4(30.0); - foo.d += vec4(40.0); -} - -vec4 bar(Foo foo) -{ - return ((foo.a + foo.b) + foo.c) + foo.d; -} - -void main() -{ - Foo param; - baz(param); - Foo foo = param; - Foo param_1 = foo; - meow(param_1); - foo = param_1; - Foo param_2 = foo; - Foo param_3; - param_3.a = foobar.foos[gl_GlobalInvocationID.x].a; - param_3.b = foobar.foos[gl_GlobalInvocationID.x].b; - param_3.c = foobar.foos[gl_GlobalInvocationID.x].c; - param_3.d = foobar.foos[gl_GlobalInvocationID.x].d; - outdata.data[gl_GlobalInvocationID.x] = bar(param_2) + bar(param_3); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/loop.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/loop.comp deleted file mode 100644 index 2ba731cdc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/loop.comp +++ /dev/null @@ -1,82 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -} _24; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idat = _24.in_data[ident]; - int k = 0; - uint i = 0u; - if (idat.y == 20.0) - { - do - { - k *= 2; - i++; - } while (i < ident); - } - switch (k) - { - case 10: - { - for (;;) - { - i++; - if (i > 10u) - { - break; - } - continue; - } - break; - } - default: - { - for (;;) - { - i += 2u; - if (i > 20u) - { - break; - } - continue; - } - break; - } - } - while (k < 10) - { - idat *= 2.0; - k++; - } - for (uint i_1 = 0u; i_1 < 16u; i_1++, k++) - { - for (uint j = 0u; j < 30u; j++) - { - idat = _24.mvp * idat; - } - } - k = 0; - for (;;) - { - k++; - if (k > 10) - { - k += 2; - } - else - { - k += 3; - continue; - } - k += 10; - continue; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/return.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/return.comp deleted file mode 100644 index 4802be224..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/return.comp +++ /dev/null @@ -1,35 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _27; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - if (ident == 2u) - { - _27.out_data[ident] = vec4(20.0); - } - else - { - if (ident == 4u) - { - _27.out_data[ident] = vec4(10.0); - return; - } - } - int i = 0; - while (i < 20) - { - if (i == 10) - { - break; - } - return; - } - _27.out_data[ident] = vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/shader_ballot_nonuniform_invocations.invalid.comp b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/shader_ballot_nonuniform_invocations.invalid.comp deleted file mode 100644 index a14343ae1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/shader_ballot_nonuniform_invocations.invalid.comp +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_AMD_shader_ballot : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -void main() -{ - float addInvocations = addInvocationsNonUniformAMD(0.0); - int minInvocations = minInvocationsNonUniformAMD(1); - uint maxInvocations = uint(maxInvocationsNonUniformAMD(4)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp.vk deleted file mode 100644 index d67e0beeb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp.vk +++ /dev/null @@ -1,147 +0,0 @@ -#version 310 es -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - S4 m3s[8]; -}; - -struct S0_1 -{ - vec2 a[1]; - float b; -}; - -struct S1_1 -{ - vec3 a; - float b; -}; - -struct S2_1 -{ - vec3 a[1]; - float b; -}; - -struct S3_1 -{ - vec2 a; - float b; -}; - -struct S4_1 -{ - vec2 c; -}; - -struct Content_1 -{ - S0_1 m0s[1]; - S1_1 m1s[1]; - S2_1 m2s[1]; - S0_1 m0; - S1_1 m1; - S2_1 m2; - S3_1 m3; - float m4; - S4_1 m3s[8]; -}; - -layout(set = 0, binding = 1, scalar) restrict buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - mat2 m0; - mat2 m1; - mat2x3 m2[4]; - mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_430; - -layout(set = 0, binding = 0, std140) restrict buffer SSBO0 -{ - Content_1 content; - Content_1 content1[2]; - Content_1 content2; - mat2 m0; - mat2 m1; - mat2x3 m2[4]; - mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_140; - -void main() -{ - ssbo_430.content.m0s[0].a[0] = ssbo_140.content.m0s[0].a[0]; - ssbo_430.content.m0s[0].b = ssbo_140.content.m0s[0].b; - ssbo_430.content.m1s[0].a = ssbo_140.content.m1s[0].a; - ssbo_430.content.m1s[0].b = ssbo_140.content.m1s[0].b; - ssbo_430.content.m2s[0].a[0] = ssbo_140.content.m2s[0].a[0]; - ssbo_430.content.m2s[0].b = ssbo_140.content.m2s[0].b; - ssbo_430.content.m0.a[0] = ssbo_140.content.m0.a[0]; - ssbo_430.content.m0.b = ssbo_140.content.m0.b; - ssbo_430.content.m1.a = ssbo_140.content.m1.a; - ssbo_430.content.m1.b = ssbo_140.content.m1.b; - ssbo_430.content.m2.a[0] = ssbo_140.content.m2.a[0]; - ssbo_430.content.m2.b = ssbo_140.content.m2.b; - ssbo_430.content.m3.a = ssbo_140.content.m3.a; - ssbo_430.content.m3.b = ssbo_140.content.m3.b; - ssbo_430.content.m4 = ssbo_140.content.m4; - ssbo_430.content.m3s[0].c = ssbo_140.content.m3s[0].c; - ssbo_430.content.m3s[1].c = ssbo_140.content.m3s[1].c; - ssbo_430.content.m3s[2].c = ssbo_140.content.m3s[2].c; - ssbo_430.content.m3s[3].c = ssbo_140.content.m3s[3].c; - ssbo_430.content.m3s[4].c = ssbo_140.content.m3s[4].c; - ssbo_430.content.m3s[5].c = ssbo_140.content.m3s[5].c; - ssbo_430.content.m3s[6].c = ssbo_140.content.m3s[6].c; - ssbo_430.content.m3s[7].c = ssbo_140.content.m3s[7].c; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/subgroups.nocompat.invalid.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/comp/subgroups.nocompat.invalid.vk.comp.vk deleted file mode 100644 index 6d288574f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/comp/subgroups.nocompat.invalid.vk.comp.vk +++ /dev/null @@ -1,110 +0,0 @@ -#version 450 -#extension GL_KHR_shader_subgroup_basic : require -#extension GL_KHR_shader_subgroup_ballot : require -#extension GL_KHR_shader_subgroup_shuffle : require -#extension GL_KHR_shader_subgroup_shuffle_relative : require -#extension GL_KHR_shader_subgroup_vote : require -#extension GL_KHR_shader_subgroup_arithmetic : require -#extension GL_KHR_shader_subgroup_clustered : require -#extension GL_KHR_shader_subgroup_quad : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(set = 0, binding = 0, std430) buffer SSBO -{ - float FragColor; -} _9; - -void main() -{ - _9.FragColor = float(gl_NumSubgroups); - _9.FragColor = float(gl_SubgroupID); - _9.FragColor = float(gl_SubgroupSize); - _9.FragColor = float(gl_SubgroupInvocationID); - subgroupMemoryBarrier(); - subgroupBarrier(); - subgroupMemoryBarrier(); - subgroupMemoryBarrierBuffer(); - subgroupMemoryBarrierShared(); - subgroupMemoryBarrierImage(); - bool elected = subgroupElect(); - _9.FragColor = vec4(gl_SubgroupEqMask).x; - _9.FragColor = vec4(gl_SubgroupGeMask).x; - _9.FragColor = vec4(gl_SubgroupGtMask).x; - _9.FragColor = vec4(gl_SubgroupLeMask).x; - _9.FragColor = vec4(gl_SubgroupLtMask).x; - vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u); - vec3 first = subgroupBroadcastFirst(vec3(20.0)); - uvec4 ballot_value = subgroupBallot(true); - bool inverse_ballot_value = subgroupInverseBallot(ballot_value); - bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u); - uint bit_count = subgroupBallotBitCount(ballot_value); - uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value); - uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value); - uint lsb = subgroupBallotFindLSB(ballot_value); - uint msb = subgroupBallotFindMSB(ballot_value); - uint shuffled = subgroupShuffle(10u, 8u); - uint shuffled_xor = subgroupShuffleXor(30u, 8u); - uint shuffled_up = subgroupShuffleUp(20u, 4u); - uint shuffled_down = subgroupShuffleDown(20u, 4u); - bool has_all = subgroupAll(true); - bool has_any = subgroupAny(true); - bool has_equal = subgroupAllEqual(true); - vec4 added = subgroupAdd(vec4(20.0)); - ivec4 iadded = subgroupAdd(ivec4(20)); - vec4 multiplied = subgroupMul(vec4(20.0)); - ivec4 imultiplied = subgroupMul(ivec4(20)); - vec4 lo = subgroupMin(vec4(20.0)); - vec4 hi = subgroupMax(vec4(20.0)); - ivec4 slo = subgroupMin(ivec4(20)); - ivec4 shi = subgroupMax(ivec4(20)); - uvec4 ulo = subgroupMin(uvec4(20u)); - uvec4 uhi = subgroupMax(uvec4(20u)); - uvec4 anded = subgroupAnd(ballot_value); - uvec4 ored = subgroupOr(ballot_value); - uvec4 xored = subgroupXor(ballot_value); - added = subgroupInclusiveAdd(added); - iadded = subgroupInclusiveAdd(iadded); - multiplied = subgroupInclusiveMul(multiplied); - imultiplied = subgroupInclusiveMul(imultiplied); - lo = subgroupInclusiveMin(lo); - hi = subgroupInclusiveMax(hi); - slo = subgroupInclusiveMin(slo); - shi = subgroupInclusiveMax(shi); - ulo = subgroupInclusiveMin(ulo); - uhi = subgroupInclusiveMax(uhi); - anded = subgroupInclusiveAnd(anded); - ored = subgroupInclusiveOr(ored); - xored = subgroupInclusiveXor(ored); - added = subgroupExclusiveAdd(lo); - added = subgroupExclusiveAdd(multiplied); - multiplied = subgroupExclusiveMul(multiplied); - iadded = subgroupExclusiveAdd(imultiplied); - imultiplied = subgroupExclusiveMul(imultiplied); - lo = subgroupExclusiveMin(lo); - hi = subgroupExclusiveMax(hi); - ulo = subgroupExclusiveMin(ulo); - uhi = subgroupExclusiveMax(uhi); - slo = subgroupExclusiveMin(slo); - shi = subgroupExclusiveMax(shi); - anded = subgroupExclusiveAnd(anded); - ored = subgroupExclusiveOr(ored); - xored = subgroupExclusiveXor(ored); - added = subgroupClusteredAdd(added, 4u); - multiplied = subgroupClusteredMul(multiplied, 4u); - iadded = subgroupClusteredAdd(iadded, 4u); - imultiplied = subgroupClusteredMul(imultiplied, 4u); - lo = subgroupClusteredMin(lo, 4u); - hi = subgroupClusteredMax(hi, 4u); - ulo = subgroupClusteredMin(ulo, 4u); - uhi = subgroupClusteredMax(uhi, 4u); - slo = subgroupClusteredMin(slo, 4u); - shi = subgroupClusteredMax(shi, 4u); - anded = subgroupClusteredAnd(anded, 4u); - ored = subgroupClusteredOr(ored, 4u); - xored = subgroupClusteredXor(xored, 4u); - vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0)); - vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0)); - vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0)); - vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/16bit-constants.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/frag/16bit-constants.invalid.frag deleted file mode 100644 index 57d825613..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/16bit-constants.invalid.frag +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif -#if defined(GL_AMD_gpu_shader_int16) -#extension GL_AMD_gpu_shader_int16 : require -#else -#error No extension available for Int16. -#endif - -layout(location = 0) out float16_t foo; -layout(location = 1) out int16_t bar; -layout(location = 2) out uint16_t baz; - -void main() -{ - foo = float16_t(1.0); - bar = 2s; - baz = 3us; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fp16.invalid.desktop.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fp16.invalid.desktop.frag deleted file mode 100644 index faf79b2b4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fp16.invalid.desktop.frag +++ /dev/null @@ -1,159 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif - -struct ResType -{ - f16vec4 _m0; - ivec4 _m1; -}; - -layout(location = 3) in f16vec4 v4; -layout(location = 2) in f16vec3 v3; -layout(location = 0) in float16_t v1; -layout(location = 1) in f16vec2 v2; - -f16mat2 test_mat2(f16vec2 a, f16vec2 b, f16vec2 c, f16vec2 d) -{ - return f16mat2(f16vec2(a), f16vec2(b)) * f16mat2(f16vec2(c), f16vec2(d)); -} - -f16mat3 test_mat3(f16vec3 a, f16vec3 b, f16vec3 c, f16vec3 d, f16vec3 e, f16vec3 f) -{ - return f16mat3(f16vec3(a), f16vec3(b), f16vec3(c)) * f16mat3(f16vec3(d), f16vec3(e), f16vec3(f)); -} - -void test_constants() -{ - float16_t a = float16_t(1.0); - float16_t b = float16_t(1.5); - float16_t c = float16_t(-1.5); - float16_t d = float16_t(0.0 / 0.0); - float16_t e = float16_t(1.0 / 0.0); - float16_t f = float16_t(-1.0 / 0.0); - float16_t g = float16_t(1014.0); - float16_t h = float16_t(9.5367431640625e-07); -} - -float16_t test_result() -{ - return float16_t(1.0); -} - -void test_conversions() -{ - float16_t one = test_result(); - int a = int(one); - uint b = uint(one); - bool c = one != float16_t(0.0); - float d = float(one); - double e = double(one); - float16_t a2 = float16_t(a); - float16_t b2 = float16_t(b); - float16_t c2 = float16_t(c); - float16_t d2 = float16_t(d); - float16_t e2 = float16_t(e); -} - -void test_builtins() -{ - f16vec4 res = radians(v4); - res = degrees(v4); - res = sin(v4); - res = cos(v4); - res = tan(v4); - res = asin(v4); - res = atan(v4, v3.xyzz); - res = atan(v4); - res = sinh(v4); - res = cosh(v4); - res = tanh(v4); - res = asinh(v4); - res = acosh(v4); - res = atanh(v4); - res = pow(v4, v4); - res = exp(v4); - res = log(v4); - res = exp2(v4); - res = log2(v4); - res = sqrt(v4); - res = inversesqrt(v4); - res = abs(v4); - res = sign(v4); - res = floor(v4); - res = trunc(v4); - res = round(v4); - res = roundEven(v4); - res = ceil(v4); - res = fract(v4); - res = mod(v4, v4); - f16vec4 tmp; - f16vec4 _231 = modf(v4, tmp); - res = _231; - res = min(v4, v4); - res = max(v4, v4); - res = clamp(v4, v4, v4); - res = mix(v4, v4, v4); - res = mix(v4, v4, lessThan(v4, v4)); - res = step(v4, v4); - res = smoothstep(v4, v4, v4); - bvec4 btmp = isnan(v4); - btmp = isinf(v4); - res = fma(v4, v4, v4); - ResType _275; - _275._m0 = frexp(v4, _275._m1); - ivec4 itmp = _275._m1; - res = _275._m0; - res = ldexp(res, itmp); - uint pack0 = packFloat2x16(v4.xy); - uint pack1 = packFloat2x16(v4.zw); - res = f16vec4(unpackFloat2x16(pack0), unpackFloat2x16(pack1)); - float16_t t0 = length(v4); - t0 = distance(v4, v4); - t0 = dot(v4, v4); - f16vec3 res3 = cross(v3, v3); - res = normalize(v4); - res = faceforward(v4, v4, v4); - res = reflect(v4, v4); - res = refract(v4, v4, v1); - btmp = lessThan(v4, v4); - btmp = lessThanEqual(v4, v4); - btmp = greaterThan(v4, v4); - btmp = greaterThanEqual(v4, v4); - btmp = equal(v4, v4); - btmp = notEqual(v4, v4); - res = dFdx(v4); - res = dFdy(v4); - res = dFdxFine(v4); - res = dFdyFine(v4); - res = dFdxCoarse(v4); - res = dFdyCoarse(v4); - res = fwidth(v4); - res = fwidthFine(v4); - res = fwidthCoarse(v4); -} - -void main() -{ - f16vec2 param = v2; - f16vec2 param_1 = v2; - f16vec2 param_2 = v3.xy; - f16vec2 param_3 = v3.xy; - f16mat2 m0 = test_mat2(param, param_1, param_2, param_3); - f16vec3 param_4 = v3; - f16vec3 param_5 = v3; - f16vec3 param_6 = v3; - f16vec3 param_7 = v4.xyz; - f16vec3 param_8 = v4.xyz; - f16vec3 param_9 = v4.yzw; - f16mat3 m1 = test_mat3(param_4, param_5, param_6, param_7, param_8, param_9); - test_constants(); - test_conversions(); - test_builtins(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag.vk deleted file mode 100644 index 4aaf397a0..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag.vk +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_AMD_shader_fragment_mask : require - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS t; - -void main() -{ - vec4 test2 = fragmentFetchAMD(t, 4u); - uint testi2 = fragmentMaskFetchAMD(t); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fs.invalid.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fs.invalid.frag deleted file mode 100644 index aecf69eba..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/fs.invalid.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -#extension GL_AMD_shader_fragment_mask : require -#extension GL_AMD_shader_explicit_vertex_parameter : require - -layout(binding = 0) uniform sampler2DMS texture1; - -layout(location = 0) __explicitInterpAMD in vec4 vary; - -void main() -{ - uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0)); - vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2u); - vec4 pos = interpolateAtVertexAMD(vary, 0u); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/multi-dimensional.desktop.invalid.flatten_dim.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/frag/multi-dimensional.desktop.invalid.flatten_dim.frag deleted file mode 100644 index ef6bb526a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/multi-dimensional.desktop.invalid.flatten_dim.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uTextures[2 * 3 * 1]; - -layout(location = 1) in vec2 vUV; -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in int vIndex; - -void main() -{ - vec4 values3[2 * 3 * 1]; - for (int z = 0; z < 2; z++) - { - for (int y = 0; y < 3; y++) - { - for (int x = 0; x < 1; x++) - { - values3[z * 3 * 1 + y * 1 + x] = texture(uTextures[z * 3 * 1 + y * 1 + x], vUV); - } - } - } - FragColor = (values3[1 * 3 * 1 + 2 * 1 + 0] + values3[0 * 3 * 1 + 2 * 1 + 0]) + values3[(vIndex + 1) * 3 * 1 + 2 * 1 + vIndex]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/pixel-interlock-simple-callstack.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/frag/pixel-interlock-simple-callstack.frag deleted file mode 100644 index 151ed01d4..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/pixel-interlock-simple-callstack.frag +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(binding = 1, std430) buffer SSBO1 -{ - uint values1[]; -} _14; - -layout(binding = 0, std430) buffer SSBO0 -{ - uint values0[]; -} _35; - -void callee2() -{ - int _25 = int(gl_FragCoord.x); - _14.values1[_25]++; -} - -void callee() -{ - int _38 = int(gl_FragCoord.x); - _35.values0[_38]++; - callee2(); -} - -void main() -{ - beginInvocationInterlockARB(); - callee(); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk deleted file mode 100644 index 434cb3d3d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require - -layout(set = 0, binding = 0, std430) uniform UBO -{ - float a[1024]; - vec3 b[2]; -} _17; - -layout(set = 0, binding = 1, std430) uniform UBOEnhancedLayout -{ - layout(offset = 0) float c[1024]; - layout(offset = 4096) vec3 d[2]; - layout(offset = 10000) float e; -} _30; - -layout(location = 0) out float FragColor; -layout(location = 0) flat in int vIndex; - -void main() -{ - FragColor = (_17.a[vIndex] + _30.c[vIndex]) + _30.e; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/vert/pass-array-by-value.vert b/3rdparty/spirv-cross/reference/shaders-no-opt/vert/pass-array-by-value.vert deleted file mode 100644 index 45d421081..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/vert/pass-array-by-value.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es - -layout(location = 0) in int Index1; -layout(location = 1) in int Index2; - -vec4 consume_constant_arrays2(vec4 positions[4], vec4 positions2[4]) -{ - vec4 indexable[4] = positions; - vec4 indexable_1[4] = positions2; - return indexable[Index1] + indexable_1[Index2]; -} - -vec4 consume_constant_arrays(vec4 positions[4], vec4 positions2[4]) -{ - return consume_constant_arrays2(positions, positions2); -} - -void main() -{ - vec4 LUT2[4]; - LUT2[0] = vec4(10.0); - LUT2[1] = vec4(11.0); - LUT2[2] = vec4(12.0); - LUT2[3] = vec4(13.0); - gl_Position = consume_constant_arrays(vec4[](vec4(0.0), vec4(1.0), vec4(2.0), vec4(3.0)), LUT2); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/vulkan/frag/spec-constant.vk.frag b/3rdparty/spirv-cross/reference/shaders-no-opt/vulkan/frag/spec-constant.vk.frag deleted file mode 100644 index 2ae3b6b54..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/vulkan/frag/spec-constant.vk.frag +++ /dev/null @@ -1,131 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 1.0 -#endif -const float a = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 2.0 -#endif -const float b = SPIRV_CROSS_CONSTANT_ID_2; -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 3 -#endif -const int c = SPIRV_CROSS_CONSTANT_ID_3; -const uint _18 = (uint(c) + 0u); -const int _21 = (-c); -const int _23 = (~c); -#ifndef SPIRV_CROSS_CONSTANT_ID_4 -#define SPIRV_CROSS_CONSTANT_ID_4 4 -#endif -const int d = SPIRV_CROSS_CONSTANT_ID_4; -const int _26 = (c + d); -const int _28 = (c - d); -const int _30 = (c * d); -const int _32 = (c / d); -#ifndef SPIRV_CROSS_CONSTANT_ID_5 -#define SPIRV_CROSS_CONSTANT_ID_5 5u -#endif -const uint e = SPIRV_CROSS_CONSTANT_ID_5; -#ifndef SPIRV_CROSS_CONSTANT_ID_6 -#define SPIRV_CROSS_CONSTANT_ID_6 6u -#endif -const uint f = SPIRV_CROSS_CONSTANT_ID_6; -const uint _36 = (e / f); -const int _38 = (c % d); -const uint _40 = (e % f); -const int _42 = (c >> d); -const uint _44 = (e >> f); -const int _46 = (c << d); -const int _48 = (c | d); -const int _50 = (c ^ d); -const int _52 = (c & d); -#ifndef SPIRV_CROSS_CONSTANT_ID_7 -#define SPIRV_CROSS_CONSTANT_ID_7 false -#endif -const bool g = SPIRV_CROSS_CONSTANT_ID_7; -#ifndef SPIRV_CROSS_CONSTANT_ID_8 -#define SPIRV_CROSS_CONSTANT_ID_8 true -#endif -const bool h = SPIRV_CROSS_CONSTANT_ID_8; -const bool _58 = (g || h); -const bool _60 = (g && h); -const bool _62 = (!g); -const bool _64 = (g == h); -const bool _66 = (g != h); -const bool _68 = (c == d); -const bool _70 = (c != d); -const bool _72 = (c < d); -const bool _74 = (e < f); -const bool _76 = (c > d); -const bool _78 = (e > f); -const bool _80 = (c <= d); -const bool _82 = (e <= f); -const bool _84 = (c >= d); -const bool _86 = (e >= f); -const int _92 = int(e + 0u); -const bool _94 = (c != int(0u)); -const bool _96 = (e != 0u); -const int _100 = int(g); -const uint _103 = uint(g); -const int _118 = (c + 3); -const int _127 = (c + 2); -const int _135 = (d + 2); - -struct Foo -{ - float elems[_135]; -}; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - float t0 = a; - float t1 = b; - mediump uint c0 = _18; - mediump int c1 = _21; - mediump int c2 = _23; - mediump int c3 = _26; - mediump int c4 = _28; - mediump int c5 = _30; - mediump int c6 = _32; - mediump uint c7 = _36; - mediump int c8 = _38; - mediump uint c9 = _40; - mediump int c10 = _42; - mediump uint c11 = _44; - mediump int c12 = _46; - mediump int c13 = _48; - mediump int c14 = _50; - mediump int c15 = _52; - bool c16 = _58; - bool c17 = _60; - bool c18 = _62; - bool c19 = _64; - bool c20 = _66; - bool c21 = _68; - bool c22 = _70; - bool c23 = _72; - bool c24 = _74; - bool c25 = _76; - bool c26 = _78; - bool c27 = _80; - bool c28 = _82; - bool c29 = _84; - bool c30 = _86; - mediump int c31 = c8 + c3; - mediump int c32 = _92; - bool c33 = _94; - bool c34 = _96; - mediump int c35 = _100; - mediump uint c36 = _103; - float c37 = float(g); - float vec0[_118][8]; - float vec1[_127]; - Foo foo; - FragColor = ((vec4(t0 + t1) + vec4(vec0[0][0])) + vec4(vec1[0])) + vec4(foo.elems[c]); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-no-opt/vulkan/frag/spec-constant.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders-no-opt/vulkan/frag/spec-constant.vk.frag.vk deleted file mode 100644 index c5ae60b27..000000000 --- a/3rdparty/spirv-cross/reference/shaders-no-opt/vulkan/frag/spec-constant.vk.frag.vk +++ /dev/null @@ -1,107 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(constant_id = 1) const float a = 1.0; -layout(constant_id = 2) const float b = 2.0; -layout(constant_id = 3) const int c = 3; -const uint _18 = (uint(c) + 0u); -const int _21 = (-c); -const int _23 = (~c); -layout(constant_id = 4) const int d = 4; -const int _26 = (c + d); -const int _28 = (c - d); -const int _30 = (c * d); -const int _32 = (c / d); -layout(constant_id = 5) const uint e = 5u; -layout(constant_id = 6) const uint f = 6u; -const uint _36 = (e / f); -const int _38 = (c % d); -const uint _40 = (e % f); -const int _42 = (c >> d); -const uint _44 = (e >> f); -const int _46 = (c << d); -const int _48 = (c | d); -const int _50 = (c ^ d); -const int _52 = (c & d); -layout(constant_id = 7) const bool g = false; -layout(constant_id = 8) const bool h = true; -const bool _58 = (g || h); -const bool _60 = (g && h); -const bool _62 = (!g); -const bool _64 = (g == h); -const bool _66 = (g != h); -const bool _68 = (c == d); -const bool _70 = (c != d); -const bool _72 = (c < d); -const bool _74 = (e < f); -const bool _76 = (c > d); -const bool _78 = (e > f); -const bool _80 = (c <= d); -const bool _82 = (e <= f); -const bool _84 = (c >= d); -const bool _86 = (e >= f); -const int _92 = int(e + 0u); -const bool _94 = (c != int(0u)); -const bool _96 = (e != 0u); -const int _100 = int(g); -const uint _103 = uint(g); -const int _118 = (c + 3); -const int _127 = (c + 2); -const int _135 = (d + 2); - -struct Foo -{ - float elems[_135]; -}; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - float t0 = a; - float t1 = b; - mediump uint c0 = _18; - mediump int c1 = _21; - mediump int c2 = _23; - mediump int c3 = _26; - mediump int c4 = _28; - mediump int c5 = _30; - mediump int c6 = _32; - mediump uint c7 = _36; - mediump int c8 = _38; - mediump uint c9 = _40; - mediump int c10 = _42; - mediump uint c11 = _44; - mediump int c12 = _46; - mediump int c13 = _48; - mediump int c14 = _50; - mediump int c15 = _52; - bool c16 = _58; - bool c17 = _60; - bool c18 = _62; - bool c19 = _64; - bool c20 = _66; - bool c21 = _68; - bool c22 = _70; - bool c23 = _72; - bool c24 = _74; - bool c25 = _76; - bool c26 = _78; - bool c27 = _80; - bool c28 = _82; - bool c29 = _84; - bool c30 = _86; - mediump int c31 = c8 + c3; - mediump int c32 = _92; - bool c33 = _94; - bool c34 = _96; - mediump int c35 = _100; - mediump uint c36 = _103; - float c37 = float(g); - float vec0[_118][8]; - float vec1[_127]; - Foo foo; - FragColor = ((vec4(t0 + t1) + vec4(vec0[0][0])) + vec4(vec1[0])) + vec4(foo.elems[c]); -} - diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/aliased-entry-point-names.asm.multi.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/aliased-entry-point-names.asm.multi.json deleted file mode 100644 index a56a06f35..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/aliased-entry-point-names.asm.multi.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "maim", - "mode" : "vert" - }, - { - "name" : "main", - "mode" : "vert" - }, - { - "name" : "maim", - "mode" : "frag" - }, - { - "name" : "main", - "mode" : "frag" - } - ], - "types" : { - "_8" : { - "name" : "_8", - "members" : [ - { - "name" : "_m0", - "type" : "vec4" - }, - { - "name" : "_m1", - "type" : "float" - }, - { - "name" : "_m2", - "type" : "float", - "array" : [ - 1 - ] - }, - { - "name" : "_m3", - "type" : "float", - "array" : [ - 1 - ] - } - ] - } - } -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-glsl-ssbo-1.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-glsl-ssbo-1.asm.comp.json deleted file mode 100644 index 76ddd8122..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-glsl-ssbo-1.asm.comp.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_5" : { - "name" : "SSBO0", - "members" : [ - { - "name" : "a", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_5", - "name" : "SSBO0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-glsl-ssbo-2.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-glsl-ssbo-2.asm.comp.json deleted file mode 100644 index 3d7e0e5bc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-glsl-ssbo-2.asm.comp.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_4" : { - "name" : "SSBO0", - "members" : [ - { - "name" : "a", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - }, - "_6" : { - "name" : "SSBO1", - "members" : [ - { - "name" : "b", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_4", - "name" : "SSBO0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - }, - { - "type" : "_6", - "name" : "SSBO1", - "block_size" : 0, - "set" : 0, - "binding" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-hlsl-uav-1.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-hlsl-uav-1.asm.comp.json deleted file mode 100644 index 0e58d68d6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-hlsl-uav-1.asm.comp.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_4" : { - "name" : "UAV0", - "members" : [ - { - "name" : "_data", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_4", - "name" : "UAV0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-hlsl-uav-2.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-hlsl-uav-2.asm.comp.json deleted file mode 100644 index 1cfec5c66..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-hlsl-uav-2.asm.comp.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_4" : { - "name" : "UAV0", - "members" : [ - { - "name" : "_data", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_4", - "name" : "UAV0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - }, - { - "type" : "_4", - "name" : "UAV1", - "block_size" : 0, - "set" : 0, - "binding" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-ssbo-1.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-ssbo-1.asm.comp.json deleted file mode 100644 index 76ddd8122..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-ssbo-1.asm.comp.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_5" : { - "name" : "SSBO0", - "members" : [ - { - "name" : "a", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_5", - "name" : "SSBO0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-ssbo-2.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-ssbo-2.asm.comp.json deleted file mode 100644 index 3d7e0e5bc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-ssbo-2.asm.comp.json +++ /dev/null @@ -1,62 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_4" : { - "name" : "SSBO0", - "members" : [ - { - "name" : "a", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - }, - "_6" : { - "name" : "SSBO1", - "members" : [ - { - "name" : "b", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_4", - "name" : "SSBO0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - }, - { - "type" : "_6", - "name" : "SSBO1", - "block_size" : 0, - "set" : 0, - "binding" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-uav-1.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-uav-1.asm.comp.json deleted file mode 100644 index 0e58d68d6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-uav-1.asm.comp.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_4" : { - "name" : "UAV0", - "members" : [ - { - "name" : "_data", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_4", - "name" : "UAV0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-uav-2.asm.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-uav-2.asm.comp.json deleted file mode 100644 index 1cfec5c66..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/asm/op-source-none-uav-2.asm.comp.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_4" : { - "name" : "UAV0", - "members" : [ - { - "name" : "_data", - "type" : "vec4", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_4", - "name" : "UAV0", - "block_size" : 0, - "set" : 0, - "binding" : 0 - }, - { - "type" : "_4", - "name" : "UAV1", - "block_size" : 0, - "set" : 0, - "binding" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/comp/struct-layout.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/comp/struct-layout.comp.json deleted file mode 100644 index ef147ee03..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/comp/struct-layout.comp.json +++ /dev/null @@ -1,74 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_19" : { - "name" : "Foo", - "members" : [ - { - "name" : "m", - "type" : "mat4", - "offset" : 0 - } - ] - }, - "_21" : { - "name" : "SSBO2", - "members" : [ - { - "name" : "out_data", - "type" : "_19", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - }, - "_28" : { - "name" : "SSBO", - "members" : [ - { - "name" : "in_data", - "type" : "_19", - "array" : [ - 0 - ], - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_21", - "name" : "SSBO2", - "writeonly" : true, - "block_size" : 0, - "set" : 0, - "binding" : 1 - }, - { - "type" : "_28", - "name" : "SSBO", - "readonly" : true, - "block_size" : 0, - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/comp/struct-packing.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/comp/struct-packing.comp.json deleted file mode 100644 index c586ff739..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/comp/struct-packing.comp.json +++ /dev/null @@ -1,484 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 1, - 1, - 1 - ], - "workgroup_size_is_spec_constant_id" : [ - false, - false, - false - ] - } - ], - "types" : { - "_11" : { - "name" : "S0", - "members" : [ - { - "name" : "a", - "type" : "vec2", - "array" : [ - 1 - ], - "offset" : 0 - }, - { - "name" : "b", - "type" : "float", - "offset" : 8 - } - ] - }, - "_14" : { - "name" : "S1", - "members" : [ - { - "name" : "a", - "type" : "vec3", - "offset" : 0 - }, - { - "name" : "b", - "type" : "float", - "offset" : 12 - } - ] - }, - "_17" : { - "name" : "S2", - "members" : [ - { - "name" : "a", - "type" : "vec3", - "array" : [ - 1 - ], - "offset" : 0 - }, - { - "name" : "b", - "type" : "float", - "offset" : 16 - } - ] - }, - "_19" : { - "name" : "S3", - "members" : [ - { - "name" : "a", - "type" : "vec2", - "offset" : 0 - }, - { - "name" : "b", - "type" : "float", - "offset" : 8 - } - ] - }, - "_20" : { - "name" : "S4", - "members" : [ - { - "name" : "c", - "type" : "vec2", - "offset" : 0 - } - ] - }, - "_23" : { - "name" : "Content", - "members" : [ - { - "name" : "m0s", - "type" : "_11", - "array" : [ - 1 - ], - "offset" : 0 - }, - { - "name" : "m1s", - "type" : "_14", - "array" : [ - 1 - ], - "offset" : 16 - }, - { - "name" : "m2s", - "type" : "_17", - "array" : [ - 1 - ], - "offset" : 32 - }, - 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"members" : [ - { - "name" : "content", - "type" : "_52", - "offset" : 0 - }, - { - "name" : "content1", - "type" : "_52", - "array" : [ - 2 - ], - "offset" : 320 - }, - { - "name" : "content2", - "type" : "_52", - "offset" : 960 - }, - { - "name" : "m0", - "type" : "mat2", - "offset" : 1280 - }, - { - "name" : "m1", - "type" : "mat2", - "offset" : 1312 - }, - { - "name" : "m2", - "type" : "mat2x3", - "array" : [ - 4 - ], - "offset" : 1344 - }, - { - "name" : "m3", - "type" : "mat3x2", - "offset" : 1472 - }, - { - "name" : "m4", - "type" : "mat2", - "row_major" : true, - "offset" : 1520 - }, - { - "name" : "m5", - "type" : "mat2", - "row_major" : true, - "array" : [ - 9 - ], - "offset" : 1552 - }, - { - "name" : "m6", - "type" : "mat2x3", - "row_major" : true, - "array" : [ - 2, - 4 - ], - "offset" : 1840 - }, - { - "name" : "m7", - "type" : "mat3x2", - "row_major" : true, - "offset" : 2224 - }, - { - "name" : "array", - "type" : "float", - "array" : [ - 0 - ], - "offset" : 2256 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_36", - "name" : "SSBO1", - "restrict" : true, - "block_size" : 1472, - "set" : 0, - "binding" : 1 - }, - { - "type" : "_59", - "name" : "SSBO0", - "restrict" : true, - "block_size" : 2256, - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/comp/workgroup-size-spec-constant.comp.json b/3rdparty/spirv-cross/reference/shaders-reflection/comp/workgroup-size-spec-constant.comp.json deleted file mode 100644 index fb63729a6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/comp/workgroup-size-spec-constant.comp.json +++ /dev/null @@ -1,56 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "comp", - "workgroup_size" : [ - 10, - 40, - 60 - ], - "workgroup_size_is_spec_constant_id" : [ - true, - true, - true - ] - } - ], - "types" : { - "_8" : { - "name" : "SSBO", - "members" : [ - { - "name" : "v", - "type" : "vec4", - "offset" : 0 - } - ] - } - }, - "ssbos" : [ - { - "type" : "_8", - "name" : "SSBO", - "block_size" : 16, - "set" : 0, - "binding" : 0 - } - ], - "specialization_constants" : [ - { - "id" : 10, - "type" : "uint", - "default_value" : 1 - }, - { - "id" : 40, - "type" : "uint", - "default_value" : 1 - }, - { - "id" : 60, - "type" : "uint", - "default_value" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/combined-texture-sampler-shadow.vk.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/combined-texture-sampler-shadow.vk.frag.json deleted file mode 100644 index 5b4d3c6f7..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/combined-texture-sampler-shadow.vk.frag.json +++ /dev/null @@ -1,37 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "outputs" : [ - { - "type" : "float", - "name" : "FragColor", - "location" : 0 - } - ], - "separate_images" : [ - { - "type" : "texture2D", - "name" : "uDepth", - "set" : 0, - "binding" : 2 - } - ], - "separate_samplers" : [ - { - "type" : "sampler", - "name" : "uSampler", - "set" : 0, - "binding" : 0 - }, - { - "type" : "sampler", - "name" : "uSampler1", - "set" : 0, - "binding" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/combined-texture-sampler.vk.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/combined-texture-sampler.vk.frag.json deleted file mode 100644 index 8b6a18429..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/combined-texture-sampler.vk.frag.json +++ /dev/null @@ -1,50 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "inputs" : [ - { - "type" : "vec2", - "name" : "vTex", - "location" : 0 - } - ], - "outputs" : [ - { - "type" : "vec4", - "name" : "FragColor", - "location" : 0 - } - ], - "separate_images" : [ - { - "type" : "texture2D", - "name" : "uTexture0", - "set" : 0, - "binding" : 2 - }, - { - "type" : "texture2D", - "name" : "uTexture1", - "set" : 0, - "binding" : 3 - } - ], - "separate_samplers" : [ - { - "type" : "sampler", - "name" : "uSampler0", - "set" : 0, - "binding" : 0 - }, - { - "type" : "sampler", - "name" : "uSampler1", - "set" : 0, - "binding" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/image-load-store-uint-coord.asm.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/image-load-store-uint-coord.asm.frag.json deleted file mode 100644 index 527ea2bfe..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/image-load-store-uint-coord.asm.frag.json +++ /dev/null @@ -1,47 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "outputs" : [ - { - "type" : "vec4", - "name" : "_entryPointOutput", - "location" : 0 - } - ], - "textures" : [ - { - "type" : "sampler2D", - "name" : "ROIm", - "set" : 0, - "binding" : 1 - } - ], - "separate_images" : [ - { - "type" : "samplerBuffer", - "name" : "ROBuf", - "set" : 0, - "binding" : 0 - } - ], - "images" : [ - { - "type" : "image2D", - "name" : "RWIm", - "set" : 0, - "binding" : 1, - "format" : "rgba32f" - }, - { - "type" : "imageBuffer", - "name" : "RWBuf", - "set" : 0, - "binding" : 0, - "format" : "rgba32f" - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/input-attachment-ms.vk.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/input-attachment-ms.vk.frag.json deleted file mode 100644 index 5f381911a..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/input-attachment-ms.vk.frag.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "subpass_inputs" : [ - { - "type" : "subpassInputMS", - "name" : "uSubpass0", - "set" : 0, - "binding" : 0, - "input_attachment_index" : 0 - }, - { - "type" : "subpassInputMS", - "name" : "uSubpass1", - "set" : 0, - "binding" : 1, - "input_attachment_index" : 1 - } - ], - "outputs" : [ - { - "type" : "vec4", - "name" : "FragColor", - "location" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/input-attachment.vk.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/input-attachment.vk.frag.json deleted file mode 100644 index 16ae6a468..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/input-attachment.vk.frag.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "subpass_inputs" : [ - { - "type" : "subpassInput", - "name" : "uSubpass0", - "set" : 0, - "binding" : 0, - "input_attachment_index" : 0 - }, - { - "type" : "subpassInput", - "name" : "uSubpass1", - "set" : 0, - "binding" : 1, - "input_attachment_index" : 1 - } - ], - "outputs" : [ - { - "type" : "vec4", - "name" : "FragColor", - "location" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/push-constant.vk.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/push-constant.vk.frag.json deleted file mode 100644 index f72a8fd65..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/push-constant.vk.frag.json +++ /dev/null @@ -1,46 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "types" : { - "_13" : { - "name" : "PushConstants", - "members" : [ - { - "name" : "value0", - "type" : "vec4", - "offset" : 0 - }, - { - "name" : "value1", - "type" : "vec4", - "offset" : 16 - } - ] - } - }, - "inputs" : [ - { - "type" : "vec4", - "name" : "vColor", - "location" : 0 - } - ], - "outputs" : [ - { - "type" : "vec4", - "name" : "FragColor", - "location" : 0 - } - ], - "push_constants" : [ - { - "type" : "_13", - "name" : "push", - "push_constant" : true - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/separate-sampler-texture-array.vk.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/separate-sampler-texture-array.vk.frag.json deleted file mode 100644 index 9216d93e5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/separate-sampler-texture-array.vk.frag.json +++ /dev/null @@ -1,73 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "inputs" : [ - { - "type" : "vec2", - "name" : "vTex", - "location" : 0 - }, - { - "type" : "vec3", - "name" : "vTex3", - "location" : 1 - } - ], - "outputs" : [ - { - "type" : "vec4", - "name" : "FragColor", - "location" : 0 - } - ], - "separate_images" : [ - { - "type" : "texture2D", - "name" : "uTexture", - "array" : [ - 4 - ], - "set" : 0, - "binding" : 1 - }, - { - "type" : "texture2DArray", - "name" : "uTextureArray", - "array" : [ - 4 - ], - "set" : 0, - "binding" : 4 - }, - { - "type" : "textureCube", - "name" : "uTextureCube", - "array" : [ - 4 - ], - "set" : 0, - "binding" : 3 - }, - { - "type" : "texture3D", - "name" : "uTexture3D", - "array" : [ - 4 - ], - "set" : 0, - "binding" : 2 - } - ], - "separate_samplers" : [ - { - "type" : "sampler", - "name" : "uSampler", - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/frag/spec-constant.vk.frag.json b/3rdparty/spirv-cross/reference/shaders-reflection/frag/spec-constant.vk.frag.json deleted file mode 100644 index 0add29866..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/frag/spec-constant.vk.frag.json +++ /dev/null @@ -1,71 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "frag" - } - ], - "types" : { - "_137" : { - "name" : "Foo", - "members" : [ - { - "name" : "elems", - "type" : "float", - "array" : [ - 135 - ] - } - ] - } - }, - "outputs" : [ - { - "type" : "vec4", - "name" : "FragColor", - "location" : 0 - } - ], - "specialization_constants" : [ - { - "id" : 1, - "type" : "float", - "default_value" : 1.5 - }, - { - "id" : 2, - "type" : "float", - "default_value" : 2.5 - }, - { - "id" : 3, - "type" : "int", - "default_value" : 3 - }, - { - "id" : 4, - "type" : "int", - "default_value" : 4 - }, - { - "id" : 5, - "type" : "uint", - "default_value" : 5 - }, - { - "id" : 6, - "type" : "uint", - "default_value" : 6 - }, - { - "id" : 7, - "type" : "bool", - "default_value" : false - }, - { - "id" : 8, - "type" : "bool", - "default_value" : true - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/rgen/acceleration_structure.vk.rgen.json b/3rdparty/spirv-cross/reference/shaders-reflection/rgen/acceleration_structure.vk.rgen.json deleted file mode 100644 index 6574f7528..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/rgen/acceleration_structure.vk.rgen.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "rgen" - } - ], - "acceleration_structures" : [ - { - "type" : "accelerationStructureNV", - "name" : "as", - "set" : 0, - "binding" : 1 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/vert/read-from-row-major-array.vert.json b/3rdparty/spirv-cross/reference/shaders-reflection/vert/read-from-row-major-array.vert.json deleted file mode 100644 index d92fb67fb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/vert/read-from-row-major-array.vert.json +++ /dev/null @@ -1,61 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "vert" - } - ], - "types" : { - "_89" : { - "name" : "gl_PerVertex", - "members" : [ - { - "name" : "gl_Position", - "type" : "vec4" - }, - { - "name" : "gl_PointSize", - "type" : "float" - } - ] - }, - "_102" : { - "name" : "Block", - "members" : [ - { - "name" : "var", - "type" : "mat2x3", - "row_major" : true, - "array" : [ - 4, - 3 - ], - "offset" : 0 - } - ] - } - }, - "inputs" : [ - { - "type" : "vec4", - "name" : "a_position", - "location" : 0 - } - ], - "outputs" : [ - { - "type" : "float", - "name" : "v_vtxResult", - "location" : 0 - } - ], - "ubos" : [ - { - "type" : "_102", - "name" : "Block", - "block_size" : 576, - "set" : 0, - "binding" : 0 - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-reflection/vert/texture_buffer.vert.json b/3rdparty/spirv-cross/reference/shaders-reflection/vert/texture_buffer.vert.json deleted file mode 100644 index 3c69e24cb..000000000 --- a/3rdparty/spirv-cross/reference/shaders-reflection/vert/texture_buffer.vert.json +++ /dev/null @@ -1,40 +0,0 @@ -{ - "entryPoints" : [ - { - "name" : "main", - "mode" : "vert" - } - ], - "types" : { - "_8" : { - "name" : "gl_PerVertex", - "members" : [ - { - "name" : "gl_Position", - "type" : "vec4" - }, - { - "name" : "gl_PointSize", - "type" : "float" - } - ] - } - }, - "textures" : [ - { - "type" : "samplerBuffer", - "name" : "uSamp", - "set" : 0, - "binding" : 4 - } - ], - "images" : [ - { - "type" : "imageBuffer", - "name" : "uSampo", - "set" : 0, - "binding" : 5, - "format" : "rgba32f" - } - ] -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/accesschain-invalid-expression.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/accesschain-invalid-expression.asm.invalid.frag deleted file mode 100644 index 1af8db758..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/accesschain-invalid-expression.asm.invalid.frag +++ /dev/null @@ -1,366 +0,0 @@ -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_MobileDirectionalLight -{ - float4 MobileDirectionalLight_DirectionalLightColor; - float4 MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition; - float4 MobileDirectionalLight_DirectionalLightShadowSize; - float4 MobileDirectionalLight_DirectionalLightDistanceFadeMAD; - float4 MobileDirectionalLight_DirectionalLightShadowDistances; - float4x4 MobileDirectionalLight_DirectionalLightScreenToShadow[4]; -}; - -struct type_Globals -{ - int NumDynamicPointLights; - float4 LightPositionAndInvRadius[4]; - float4 LightColorAndFalloffExponent[4]; - float4 MobileReflectionParams; -}; - -constant float3 _136 = {}; -constant float4 _137 = {}; -constant float _138 = {}; -constant float3 _139 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0)]]; - float4 in_var_TEXCOORD7 [[user(locn1)]]; - float4 in_var_TEXCOORD8 [[user(locn2)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_MobileDirectionalLight& MobileDirectionalLight [[buffer(1)]], constant type_Globals& _Globals [[buffer(2)]], texture2d MobileDirectionalLight_DirectionalLightShadowTexture [[texture(0)]], texture2d Material_Texture2D_0 [[texture(1)]], texture2d Material_Texture2D_1 [[texture(2)]], texturecube ReflectionCubemap [[texture(3)]], sampler MobileDirectionalLight_DirectionalLightShadowSampler [[sampler(0)]], sampler Material_Texture2D_0Sampler [[sampler(1)]], sampler Material_Texture2D_1Sampler [[sampler(2)]], sampler ReflectionCubemapSampler [[sampler(3)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - float4 _177 = float4((((gl_FragCoord.xy - View.View_ViewRectMin.xy) * View.View_ViewSizeAndInvSize.zw) - float2(0.5)) * float2(2.0, -2.0), _138, 1.0) * float4(gl_FragCoord.w); - float3 _181 = normalize(-in.in_var_TEXCOORD8.xyz); - float2 _190 = (Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (in.in_var_TEXCOORD0 * float2(10.0))).xy * float2(2.0)) - float2(1.0); - float3 _206 = normalize(float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) * (((float4(_190, sqrt(fast::clamp(1.0 - dot(_190, _190), 0.0, 1.0)), 1.0).xyz * float3(0.300000011920928955078125, 0.300000011920928955078125, 1.0)) * float3(View.View_NormalOverrideParameter.w)) + View.View_NormalOverrideParameter.xyz)); - float _208 = dot(_206, _181); - float _219 = mix(0.4000000059604644775390625, 1.0, Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(20.0))).x); - float4 _223 = Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(5.0))); - float _224 = _177.w; - float _228 = fast::min(fast::max((_224 - 24.0) * 0.000666666659526526927947998046875, 0.0), 1.0); - float _229 = _223.y; - float4 _233 = Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(0.5))); - float _235 = _233.y; - float _253 = fast::clamp((fast::min(fast::max(mix(0.0, 0.5, _235) + mix(mix(0.699999988079071044921875, 1.0, _229), 1.0, _228), 0.0), 1.0) * View.View_RoughnessOverrideParameter.y) + View.View_RoughnessOverrideParameter.x, 0.119999997317790985107421875, 1.0); - float2 _257 = (float2(_253) * float2(-1.0, -0.0274999998509883880615234375)) + float2(1.0, 0.0425000004470348358154296875); - float _258 = _257.x; - float3 _270 = (fast::clamp(float3(mix(_219, 1.0 - _219, mix(_229, 1.0, _228)) * (mix(0.2949999868869781494140625, 0.660000026226043701171875, mix(_235 + mix(_229, 0.0, _228), 0.5, 0.5)) * 0.5)), float3(0.0), float3(1.0)) * float3(View.View_DiffuseOverrideParameter.w)) + View.View_DiffuseOverrideParameter.xyz; - float3 _275 = float3(((fast::min(_258 * _258, exp2((-9.27999973297119140625) * fast::max(_208, 0.0))) * _258) + _257.y) * View.View_SpecularOverrideParameter.w) + View.View_SpecularOverrideParameter.xyz; - float _276 = _275.x; - float4 _303; - int _286 = 0; - for (;;) - { - if (_286 < 2) - { - if (_224 < MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowDistances[uint(_286)]) - { - _303 = MobileDirectionalLight.MobileDirectionalLight_DirectionalLightScreenToShadow[_286] * float4(_177.xy, _224, 1.0); - break; - } - _286++; - continue; - } - else - { - _303 = float4(0.0); - break; - } - } - float _423; - if (_303.z > 0.0) - { - float2 _311 = _303.xy * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.xy; - float2 _312 = fract(_311); - float2 _313 = floor(_311); - float3 _320 = _139; - _320.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _326 = _320; - _326.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5, -0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _332 = _326; - _332.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5, -0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _335 = float3(MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.w); - float3 _337 = float3((fast::min(_303.z, 0.999989986419677734375) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.w) - 1.0); - float3 _339 = fast::clamp((_332 * _335) - _337, float3(0.0), float3(1.0)); - float3 _345 = _139; - _345.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5, 0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _351 = _345; - _351.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _357 = _351; - _357.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5, 0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _360 = fast::clamp((_357 * _335) - _337, float3(0.0), float3(1.0)); - float3 _366 = _139; - _366.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5, 1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _372 = _366; - _372.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5, 1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _378 = _372; - _378.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x; - float3 _381 = fast::clamp((_378 * _335) - _337, float3(0.0), float3(1.0)); - float _383 = _312.x; - float _384 = 1.0 - _383; - float3 _399 = _136; - _399.x = ((_339.x * _384) + _339.y) + (_339.z * _383); - float3 _403 = _399; - _403.y = ((_360.x * _384) + _360.y) + (_360.z * _383); - float3 _407 = _403; - _407.z = ((_381.x * _384) + _381.y) + (_381.z * _383); - float _408 = _312.y; - float _420 = fast::clamp((_224 * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDistanceFadeMAD.x) + MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDistanceFadeMAD.y, 0.0, 1.0); - _423 = mix(fast::clamp(0.25 * dot(_407, float3(1.0 - _408, 1.0, _408)), 0.0, 1.0), 1.0, _420 * _420); - } - else - { - _423 = 1.0; - } - float3 _429 = normalize(_181 + MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.xyz); - float _439 = (_253 * 0.25) + 0.25; - float3 _440 = cross(_206, _429); - float _442 = _253 * _253; - float _443 = fast::max(0.0, dot(_206, _429)) * _442; - float _446 = _442 / (dot(_440, _440) + (_443 * _443)); - bool _458 = float(_Globals.MobileReflectionParams.w > 0.0) != 0.0; - float4 _468 = ReflectionCubemap.sample(ReflectionCubemapSampler, ((-_181) + ((_206 * float3(_208)) * float3(2.0))), level(((_458 ? _Globals.MobileReflectionParams.w : View.View_ReflectionCubemapMaxMip) - 1.0) - (1.0 - (1.2000000476837158203125 * log2(_253))))); - float3 _481; - if (_458) - { - _481 = _468.xyz * View.View_SkyLightColor.xyz; - } - else - { - float3 _476 = _468.xyz * float3(_468.w * 16.0); - _481 = _476 * _476; - } - float3 _484 = float3(_276); - float3 _488; - _488 = ((float3(_423 * fast::max(0.0, dot(_206, MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.xyz))) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightColor.xyz) * (_270 + float3(_276 * (_439 * fast::min(_446 * _446, 65504.0))))) + ((_481 * float3(fast::clamp(1.0, 0.0, 1.0))) * _484); - float3 _507; - float _509; - float _511; - float _537; - int _491 = 0; - for (;;) - { - if (_491 < _Globals.NumDynamicPointLights) - { - float3 _501 = _Globals.LightPositionAndInvRadius[_491].xyz - (in.in_var_TEXCOORD8.xyz - float3(View.View_PreViewTranslation)); - float _502 = dot(_501, _501); - float3 _505 = _501 * float3(rsqrt(_502)); - _507 = normalize(_181 + _505); - _509 = fast::max(0.0, dot(_206, _505)); - _511 = fast::max(0.0, dot(_206, _507)); - if (_Globals.LightColorAndFalloffExponent[_491].w == 0.0) - { - float _531 = _502 * (_Globals.LightPositionAndInvRadius[_491].w * _Globals.LightPositionAndInvRadius[_491].w); - float _534 = fast::clamp(1.0 - (_531 * _531), 0.0, 1.0); - _537 = (1.0 / (_502 + 1.0)) * (_534 * _534); - } - else - { - float3 _521 = _501 * float3(_Globals.LightPositionAndInvRadius[_491].w); - _537 = pow(1.0 - fast::clamp(dot(_521, _521), 0.0, 1.0), _Globals.LightColorAndFalloffExponent[_491].w); - } - float3 _544 = cross(_206, _507); - float _546 = _511 * _442; - float _549 = _442 / (dot(_544, _544) + (_546 * _546)); - _488 += fast::min(float3(65000.0), ((float3(_537 * _509) * _Globals.LightColorAndFalloffExponent[_491].xyz) * float3(0.3183098733425140380859375)) * (_270 + float3(_276 * (_439 * fast::min(_549 * _549, 65504.0))))); - _491++; - continue; - } - else - { - break; - } - } - float3 _567 = (mix(_488 + fast::max(float3(0.0), float3(0.0)), _270 + _484, float3(View.View_UnlitViewmodeMask)) * float3(in.in_var_TEXCOORD7.w)) + in.in_var_TEXCOORD7.xyz; - float4 _571 = float4(_567.x, _567.y, _567.z, _137.w); - _571.w = fast::min(in.in_var_TEXCOORD8.w, 65500.0); - out.out_var_SV_Target0 = _571; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/array-copy-error.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/array-copy-error.asm.invalid.frag deleted file mode 100644 index 73dc2eee1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/array-copy-error.asm.invalid.frag +++ /dev/null @@ -1,350 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_PrimitiveDither -{ - float PrimitiveDither_LODFactor; -}; - -struct type_PrimitiveFade -{ - float2 PrimitiveFade_FadeTimeScaleBias; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[9]; - float4 Material_ScalarExpressions[3]; -}; - -constant float _98 = {}; -constant float _103 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; - float gl_FragDepth [[depth(less)]]; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD6 [[user(locn0)]]; - float4 in_var_TEXCOORD7 [[user(locn1)]]; - float4 in_var_TEXCOORD10_centroid [[user(locn2)]]; - float4 in_var_TEXCOORD11_centroid [[user(locn3)]]; - float4 in_var_TEXCOORD0_0 [[user(locn4)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_PrimitiveDither& PrimitiveDither [[buffer(1)]], constant type_PrimitiveFade& PrimitiveFade [[buffer(2)]], constant type_Material& Material [[buffer(3)]], texture2d Material_Texture2D_0 [[texture(0)]], texture2d Material_Texture2D_3 [[texture(1)]], sampler Material_Texture2D_0Sampler [[sampler(0)]], sampler Material_Texture2D_3Sampler [[sampler(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - spvUnsafeArray in_var_TEXCOORD0 = {}; - in_var_TEXCOORD0[0] = in.in_var_TEXCOORD0_0; - float2 _135 = gl_FragCoord.xy - View.View_ViewRectMin.xy; - float4 _140 = float4(_103, _103, gl_FragCoord.z, 1.0) * float4(gl_FragCoord.w); - float4 _144 = View.View_SVPositionToTranslatedWorld * float4(gl_FragCoord.xyz, 1.0); - float3 _148 = _144.xyz / float3(_144.w); - float3 _149 = _148 - float3(View.View_PreViewTranslation); - float3 _151 = normalize(-_148); - float3 _152 = _151 * float3x3(in.in_var_TEXCOORD10_centroid.xyz, cross(in.in_var_TEXCOORD11_centroid.xyz, in.in_var_TEXCOORD10_centroid.xyz) * float3(in.in_var_TEXCOORD11_centroid.w), in.in_var_TEXCOORD11_centroid.xyz); - float _170 = mix(Material.Material_ScalarExpressions[0].y, Material.Material_ScalarExpressions[0].z, fast::min(fast::max(abs(dot(_151, in.in_var_TEXCOORD11_centroid.xyz)), 0.0), 1.0)); - float _172 = 1.0 / _170; - float2 _174 = (float2(Material.Material_ScalarExpressions[0].x) * ((_152.xy * float2(-1.0)) / float2(_152.z))) * float2(_172); - float _180_copy; - float2 _183; - _183 = float2(0.0); - float _188; - float _211; - float2 _212; - float _180 = 1.0; - int _185 = 0; - float _187 = 1.0; - float _189 = 1.0; - for (;;) - { - if (float(_185) < (floor(_170) + 2.0)) - { - _188 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _183), gradient2d(dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)), dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)))).y; - if (_180 < _188) - { - float _201 = _188 - _180; - float _203 = _201 / ((_189 - _187) + _201); - _211 = (_189 * _203) + (_180 * (1.0 - _203)); - _212 = _183 - (float2(_203) * _174); - break; - } - _180_copy = _180; - _180 -= _172; - _183 += _174; - _185++; - _187 = _188; - _189 = _180_copy; - continue; - } - else - { - _211 = _98; - _212 = _183; - break; - } - } - float4 _218 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _212.xy), bias(View.View_MaterialTextureMipBias)); - float2 _229 = _135 + float2(View.View_TemporalAAParams.x); - float _237 = float((uint(_229.x) + (2u * uint(_229.y))) % 5u); - float2 _238 = _135 * float2(0.015625); - float4 _242 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias)); - float4 _254 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias)); - float3 _272 = float3(_212, (1.0 - _211) * Material.Material_ScalarExpressions[0].x); - float2 _275 = dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)); - float2 _276 = abs(_275); - float3 _279 = dfdx(_149); - float2 _283 = dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)); - float2 _284 = abs(_283); - float3 _287 = dfdy(_149); - if (PrimitiveDither.PrimitiveDither_LODFactor != 0.0) - { - if (abs(PrimitiveDither.PrimitiveDither_LODFactor) > 0.001000000047497451305389404296875) - { - float _317 = fract(cos(dot(floor(gl_FragCoord.xy), float2(347.834503173828125, 3343.28369140625))) * 1000.0); - if ((float((PrimitiveDither.PrimitiveDither_LODFactor < 0.0) ? ((PrimitiveDither.PrimitiveDither_LODFactor + 1.0) > _317) : (PrimitiveDither.PrimitiveDither_LODFactor < _317)) - 0.001000000047497451305389404296875) < 0.0) - { - discard_fragment(); - } - } - } - if ((((_218.z + ((fast::min(fast::max(1.0 - (_218.x * Material.Material_ScalarExpressions[2].y), 0.0), 1.0) + ((_237 + (_242.x * Material.Material_ScalarExpressions[2].z)) * 0.16666667163372039794921875)) + (-0.5))) * ((fast::clamp((View.View_RealTime * PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.x) + PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.y, 0.0, 1.0) + ((_237 + _254.x) * 0.16666667163372039794921875)) + (-0.5))) - 0.33329999446868896484375) < 0.0) - { - discard_fragment(); - } - float2 _351 = ((((in.in_var_TEXCOORD6.xy / float2(in.in_var_TEXCOORD6.w)) - View.View_TemporalAAJitter.xy) - ((in.in_var_TEXCOORD7.xy / float2(in.in_var_TEXCOORD7.w)) - View.View_TemporalAAJitter.zw)) * float2(0.2495000064373016357421875)) + float2(0.49999237060546875); - out.gl_FragDepth = fast::min(_140.z / (_140.w + (sqrt(dot(_272, _272)) / (fast::max(sqrt(dot(_276, _276)) / sqrt(dot(_279, _279)), sqrt(dot(_284, _284)) / sqrt(dot(_287, _287))) / abs(dot(float3x3(View.View_ViewToTranslatedWorld[0].xyz, View.View_ViewToTranslatedWorld[1].xyz, View.View_ViewToTranslatedWorld[2].xyz) * float3(0.0, 0.0, 1.0), _151))))), gl_FragCoord.z); - out.out_var_SV_Target0 = float4(_351.x, _351.y, float2(0.0).x, float2(0.0).y); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/phi-variable-declaration.asm.invalid.frag b/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/phi-variable-declaration.asm.invalid.frag deleted file mode 100644 index 73dc2eee1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/phi-variable-declaration.asm.invalid.frag +++ /dev/null @@ -1,350 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_PrimitiveDither -{ - float PrimitiveDither_LODFactor; -}; - -struct type_PrimitiveFade -{ - float2 PrimitiveFade_FadeTimeScaleBias; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[9]; - float4 Material_ScalarExpressions[3]; -}; - -constant float _98 = {}; -constant float _103 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; - float gl_FragDepth [[depth(less)]]; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD6 [[user(locn0)]]; - float4 in_var_TEXCOORD7 [[user(locn1)]]; - float4 in_var_TEXCOORD10_centroid [[user(locn2)]]; - float4 in_var_TEXCOORD11_centroid [[user(locn3)]]; - float4 in_var_TEXCOORD0_0 [[user(locn4)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_PrimitiveDither& PrimitiveDither [[buffer(1)]], constant type_PrimitiveFade& PrimitiveFade [[buffer(2)]], constant type_Material& Material [[buffer(3)]], texture2d Material_Texture2D_0 [[texture(0)]], texture2d Material_Texture2D_3 [[texture(1)]], sampler Material_Texture2D_0Sampler [[sampler(0)]], sampler Material_Texture2D_3Sampler [[sampler(1)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - spvUnsafeArray in_var_TEXCOORD0 = {}; - in_var_TEXCOORD0[0] = in.in_var_TEXCOORD0_0; - float2 _135 = gl_FragCoord.xy - View.View_ViewRectMin.xy; - float4 _140 = float4(_103, _103, gl_FragCoord.z, 1.0) * float4(gl_FragCoord.w); - float4 _144 = View.View_SVPositionToTranslatedWorld * float4(gl_FragCoord.xyz, 1.0); - float3 _148 = _144.xyz / float3(_144.w); - float3 _149 = _148 - float3(View.View_PreViewTranslation); - float3 _151 = normalize(-_148); - float3 _152 = _151 * float3x3(in.in_var_TEXCOORD10_centroid.xyz, cross(in.in_var_TEXCOORD11_centroid.xyz, in.in_var_TEXCOORD10_centroid.xyz) * float3(in.in_var_TEXCOORD11_centroid.w), in.in_var_TEXCOORD11_centroid.xyz); - float _170 = mix(Material.Material_ScalarExpressions[0].y, Material.Material_ScalarExpressions[0].z, fast::min(fast::max(abs(dot(_151, in.in_var_TEXCOORD11_centroid.xyz)), 0.0), 1.0)); - float _172 = 1.0 / _170; - float2 _174 = (float2(Material.Material_ScalarExpressions[0].x) * ((_152.xy * float2(-1.0)) / float2(_152.z))) * float2(_172); - float _180_copy; - float2 _183; - _183 = float2(0.0); - float _188; - float _211; - float2 _212; - float _180 = 1.0; - int _185 = 0; - float _187 = 1.0; - float _189 = 1.0; - for (;;) - { - if (float(_185) < (floor(_170) + 2.0)) - { - _188 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _183), gradient2d(dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)), dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)))).y; - if (_180 < _188) - { - float _201 = _188 - _180; - float _203 = _201 / ((_189 - _187) + _201); - _211 = (_189 * _203) + (_180 * (1.0 - _203)); - _212 = _183 - (float2(_203) * _174); - break; - } - _180_copy = _180; - _180 -= _172; - _183 += _174; - _185++; - _187 = _188; - _189 = _180_copy; - continue; - } - else - { - _211 = _98; - _212 = _183; - break; - } - } - float4 _218 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _212.xy), bias(View.View_MaterialTextureMipBias)); - float2 _229 = _135 + float2(View.View_TemporalAAParams.x); - float _237 = float((uint(_229.x) + (2u * uint(_229.y))) % 5u); - float2 _238 = _135 * float2(0.015625); - float4 _242 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias)); - float4 _254 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias)); - float3 _272 = float3(_212, (1.0 - _211) * Material.Material_ScalarExpressions[0].x); - float2 _275 = dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)); - float2 _276 = abs(_275); - float3 _279 = dfdx(_149); - float2 _283 = dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)); - float2 _284 = abs(_283); - float3 _287 = dfdy(_149); - if (PrimitiveDither.PrimitiveDither_LODFactor != 0.0) - { - if (abs(PrimitiveDither.PrimitiveDither_LODFactor) > 0.001000000047497451305389404296875) - { - float _317 = fract(cos(dot(floor(gl_FragCoord.xy), float2(347.834503173828125, 3343.28369140625))) * 1000.0); - if ((float((PrimitiveDither.PrimitiveDither_LODFactor < 0.0) ? ((PrimitiveDither.PrimitiveDither_LODFactor + 1.0) > _317) : (PrimitiveDither.PrimitiveDither_LODFactor < _317)) - 0.001000000047497451305389404296875) < 0.0) - { - discard_fragment(); - } - } - } - if ((((_218.z + ((fast::min(fast::max(1.0 - (_218.x * Material.Material_ScalarExpressions[2].y), 0.0), 1.0) + ((_237 + (_242.x * Material.Material_ScalarExpressions[2].z)) * 0.16666667163372039794921875)) + (-0.5))) * ((fast::clamp((View.View_RealTime * PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.x) + PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.y, 0.0, 1.0) + ((_237 + _254.x) * 0.16666667163372039794921875)) + (-0.5))) - 0.33329999446868896484375) < 0.0) - { - discard_fragment(); - } - float2 _351 = ((((in.in_var_TEXCOORD6.xy / float2(in.in_var_TEXCOORD6.w)) - View.View_TemporalAAJitter.xy) - ((in.in_var_TEXCOORD7.xy / float2(in.in_var_TEXCOORD7.w)) - View.View_TemporalAAJitter.zw)) * float2(0.2495000064373016357421875)) + float2(0.49999237060546875); - out.gl_FragDepth = fast::min(_140.z / (_140.w + (sqrt(dot(_272, _272)) / (fast::max(sqrt(dot(_276, _276)) / sqrt(dot(_279, _279)), sqrt(dot(_284, _284)) / sqrt(dot(_287, _287))) / abs(dot(float3x3(View.View_ViewToTranslatedWorld[0].xyz, View.View_ViewToTranslatedWorld[1].xyz, View.View_ViewToTranslatedWorld[2].xyz) * float3(0.0, 0.0, 1.0), _151))))), gl_FragCoord.z); - out.out_var_SV_Target0 = float4(_351.x, _351.y, float2(0.0).x, float2(0.0).y); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/vert/loop-accesschain-writethrough.asm.invalid.vert b/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/vert/loop-accesschain-writethrough.asm.invalid.vert deleted file mode 100644 index b1298b7e6..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4-no-opt/asm/vert/loop-accesschain-writethrough.asm.invalid.vert +++ /dev/null @@ -1,122 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_Globals -{ - float4 ViewportSize; - float ScatteringScaling; - float CocRadiusToCircumscribedRadius; -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -struct main0_out -{ - float2 out_var_TEXCOORD0 [[user(locn0)]]; - float4 out_var_TEXCOORD1 [[user(locn1)]]; - float4 out_var_TEXCOORD2 [[user(locn2)]]; - float4 out_var_TEXCOORD3 [[user(locn3)]]; - float4 out_var_TEXCOORD4 [[user(locn4)]]; - float4 out_var_TEXCOORD5 [[user(locn5)]]; - float4 out_var_TEXCOORD6 [[user(locn6)]]; - float4 gl_Position [[position]]; -}; - -vertex main0_out main0(constant type_Globals& _Globals [[buffer(0)]], const device type_StructuredBuffer_v4float& ScatterDrawList [[buffer(1)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - uint _66 = gl_VertexIndex / 4u; - uint _68 = gl_VertexIndex - (_66 * 4u); - uint _70 = (16u * gl_InstanceIndex) + _66; - float _72; - _72 = 0.0; - spvUnsafeArray _61; - spvUnsafeArray _62; - spvUnsafeArray _63; - float _73; - uint _75 = 0u; - for (;;) - { - if (_75 < 4u) - { - uint _82 = ((5u * _70) + _75) + 1u; - _61[_75] = float4(ScatterDrawList._m0[_82].xyz, 0.0); - _62[_75] = ScatterDrawList._m0[_82].w; - if (_75 == 0u) - { - _73 = _62[_75]; - } - else - { - _73 = fast::max(_72, _62[_75]); - } - _63[_75].x = (-0.5) / _62[_75]; - _63[_75].y = (0.5 * _62[_75]) + 0.5; - _72 = _73; - _75++; - continue; - } - else - { - break; - } - } - float2 _144 = float2(_Globals.ScatteringScaling) * ScatterDrawList._m0[5u * _70].xy; - float2 _173 = (((float2((_72 * _Globals.CocRadiusToCircumscribedRadius) + 1.0) * ((float2(float(_68 % 2u), float(_68 / 2u)) * float2(2.0)) - float2(1.0))) + _144) + float2(0.5)) * _Globals.ViewportSize.zw; - out.out_var_TEXCOORD0 = _144; - out.out_var_TEXCOORD1 = float4(_61[0].xyz, _62[0]); - out.out_var_TEXCOORD2 = float4(_61[1].xyz, _62[1]); - out.out_var_TEXCOORD3 = float4(_61[2].xyz, _62[2]); - out.out_var_TEXCOORD4 = float4(_61[3].xyz, _62[3]); - out.out_var_TEXCOORD5 = float4(_63[0].x, _63[0].y, _63[1].x, _63[1].y); - out.out_var_TEXCOORD6 = float4(_63[2].x, _63[2].y, _63[3].x, _63[3].y); - out.gl_Position = float4((_173.x * 2.0) - 1.0, 1.0 - (_173.y * 2.0), 0.0, 1.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/depth-compare.asm.frag b/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/depth-compare.asm.frag deleted file mode 100644 index bdeccc2f5..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/depth-compare.asm.frag +++ /dev/null @@ -1,314 +0,0 @@ -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Globals -{ - float3 SoftTransitionScale; - float4x4 ShadowViewProjectionMatrices[6]; - float InvShadowmapResolution; - float ShadowFadeFraction; - float ShadowSharpen; - float4 LightPositionAndInvRadius; - float2 ProjectionDepthBiasParameters; - float4 PointLightDepthBiasAndProjParameters; -}; - -constant float4 _107 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d SceneTexturesStruct_SceneDepthTexture [[texture(0)]], texture2d SceneTexturesStruct_GBufferATexture [[texture(1)]], texture2d SceneTexturesStruct_GBufferBTexture [[texture(2)]], texture2d SceneTexturesStruct_GBufferDTexture [[texture(3)]], depthcube ShadowDepthCubeTexture [[texture(4)]], texture2d SSProfilesTexture [[texture(5)]], sampler SceneTexturesStruct_SceneDepthTextureSampler [[sampler(0)]], sampler SceneTexturesStruct_GBufferATextureSampler [[sampler(1)]], sampler SceneTexturesStruct_GBufferBTextureSampler [[sampler(2)]], sampler SceneTexturesStruct_GBufferDTextureSampler [[sampler(3)]], sampler ShadowDepthTextureSampler [[sampler(4)]], sampler ShadowDepthCubeTextureSampler [[sampler(5)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - float2 _114 = gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw; - float4 _118 = SceneTexturesStruct_SceneDepthTexture.sample(SceneTexturesStruct_SceneDepthTextureSampler, _114, level(0.0)); - float _119 = _118.x; - float _133 = ((_119 * View.View_InvDeviceZToWorldZTransform.x) + View.View_InvDeviceZToWorldZTransform.y) + (1.0 / ((_119 * View.View_InvDeviceZToWorldZTransform.z) - View.View_InvDeviceZToWorldZTransform.w)); - float4 _147 = View.View_ScreenToWorld * float4(((_114 - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_133), _133, 1.0); - float3 _148 = _147.xyz; - float3 _152 = _Globals.LightPositionAndInvRadius.xyz - _148; - float _158 = length(_152); - bool _160 = (_158 * _Globals.LightPositionAndInvRadius.w) < 1.0; - float _207; - if (_160) - { - float3 _165 = abs(_152); - float _166 = _165.x; - float _167 = _165.y; - float _168 = _165.z; - float _170 = fast::max(_166, fast::max(_167, _168)); - int _189; - if (_170 == _166) - { - _189 = (_166 == _152.x) ? 0 : 1; - } - else - { - int _185; - if (_170 == _167) - { - _185 = (_167 == _152.y) ? 2 : 3; - } - else - { - _185 = (_168 == _152.z) ? 4 : 5; - } - _189 = _185; - } - float4 _196 = _Globals.ShadowViewProjectionMatrices[_189] * float4(_147.xyz, 1.0); - float _198 = _196.w; - _207 = ShadowDepthCubeTexture.sample_compare(ShadowDepthCubeTextureSampler, (_152 / float3(_158)), (_196.z / _198) + ((-_Globals.PointLightDepthBiasAndProjParameters.x) / _198), level(0.0)); - } - else - { - _207 = 1.0; - } - float _213 = fast::clamp(((_207 - 0.5) * _Globals.ShadowSharpen) + 0.5, 0.0, 1.0); - float _218 = sqrt(mix(1.0, _213 * _213, _Globals.ShadowFadeFraction)); - float4 _219 = _107; - _219.z = _218; - float3 _236 = normalize((SceneTexturesStruct_GBufferATexture.sample(SceneTexturesStruct_GBufferATextureSampler, _114, level(0.0)).xyz * float3(2.0)) - float3(1.0)); - uint _240 = uint(round(SceneTexturesStruct_GBufferBTexture.sample(SceneTexturesStruct_GBufferBTextureSampler, _114, level(0.0)).w * 255.0)); - bool _248 = (_240 & 15u) == 5u; - float _448; - if (_248) - { - float4 _260 = SSProfilesTexture.read(uint2(int3(1, int(uint((select(float4(0.0), SceneTexturesStruct_GBufferDTexture.sample(SceneTexturesStruct_GBufferDTextureSampler, _114, level(0.0)), bool4(!(((_240 & 4294967280u) & 16u) != 0u))).x * 255.0) + 0.5)), 0).xy), 0); - float _263 = _260.y * 0.5; - float _274 = pow(fast::clamp(dot(-(_152 * float3(rsqrt(dot(_152, _152)))), _236), 0.0, 1.0), 1.0); - float _445; - if (_160) - { - float3 _278 = _152 / float3(_158); - float3 _280 = normalize(cross(_278, float3(0.0, 0.0, 1.0))); - float3 _284 = float3(_Globals.InvShadowmapResolution); - float3 _285 = _280 * _284; - float3 _286 = cross(_280, _278) * _284; - float3 _287 = abs(_278); - float _288 = _287.x; - float _289 = _287.y; - float _290 = _287.z; - float _292 = fast::max(_288, fast::max(_289, _290)); - int _311; - if (_292 == _288) - { - _311 = (_288 == _278.x) ? 0 : 1; - } - else - { - int _307; - if (_292 == _289) - { - _307 = (_289 == _278.y) ? 2 : 3; - } - else - { - _307 = (_290 == _278.z) ? 4 : 5; - } - _311 = _307; - } - float4 _318 = _Globals.ShadowViewProjectionMatrices[_311] * float4(_148 - (_236 * float3(_263)), 1.0); - float _323 = _260.x * (10.0 / _Globals.LightPositionAndInvRadius.w); - float _329 = (1.0 / (((_318.z / _318.w) * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w; - float _342 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, (_278 + (_286 * float3(2.5))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _364 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(2.3776409626007080078125))) + (_286 * float3(0.77254199981689453125))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _387 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(1.46946299076080322265625))) + (_286 * float3(-2.0225429534912109375))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _410 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(-1.46946299076080322265625))) + (_286 * float3(-2.02254199981689453125))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - float _433 = (_329 - ((1.0 / ((float4(ShadowDepthCubeTexture.sample(ShadowDepthTextureSampler, ((_278 + (_285 * float3(-2.3776409626007080078125))) + (_286 * float3(0.772543013095855712890625))), level(0.0))).x * _Globals.PointLightDepthBiasAndProjParameters.z) - _Globals.PointLightDepthBiasAndProjParameters.w)) * _Globals.LightPositionAndInvRadius.w)) * _323; - _445 = (((((fast::clamp(abs((_342 > 0.0) ? (_342 + _263) : fast::max(0.0, (_342 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25) + (fast::clamp(abs((_364 > 0.0) ? (_364 + _263) : fast::max(0.0, (_364 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) + (fast::clamp(abs((_387 > 0.0) ? (_387 + _263) : fast::max(0.0, (_387 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) + (fast::clamp(abs((_410 > 0.0) ? (_410 + _263) : fast::max(0.0, (_410 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) + (fast::clamp(abs((_433 > 0.0) ? (_433 + _263) : fast::max(0.0, (_433 * _274) + _263)), 0.1500000059604644775390625, 5.0) + 0.25)) * 0.20000000298023223876953125; - } - else - { - _445 = 1.0; - } - _448 = 1.0 - (_445 * 0.20000000298023223876953125); - } - else - { - _448 = 1.0; - } - float4 _451 = float4(float3(1.0).x, float3(1.0).y, _219.z, float3(1.0).z); - _451.w = _248 ? sqrt(_448) : _218; - out.out_var_SV_Target0 = _451; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/global-constant-arrays.asm.frag b/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/global-constant-arrays.asm.frag deleted file mode 100644 index 210d4f98d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/global-constant-arrays.asm.frag +++ /dev/null @@ -1,1365 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_Globals -{ - float4 MappingPolynomial; - float3 InverseGamma; - float4 ColorMatrixR_ColorCurveCd1; - float4 ColorMatrixG_ColorCurveCd3Cm3; - float4 ColorMatrixB_ColorCurveCm2; - float4 ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3; - float4 ColorCurve_Ch1_Ch2; - float4 ColorShadow_Luma; - float4 ColorShadow_Tint1; - float4 ColorShadow_Tint2; - float FilmSlope; - float FilmToe; - float FilmShoulder; - float FilmBlackClip; - float FilmWhiteClip; - packed_float3 ColorScale; - float4 OverlayColor; - float WhiteTemp; - float WhiteTint; - float4 ColorSaturation; - float4 ColorContrast; - float4 ColorGamma; - float4 ColorGain; - float4 ColorOffset; - float4 ColorSaturationShadows; - float4 ColorContrastShadows; - float4 ColorGammaShadows; - float4 ColorGainShadows; - float4 ColorOffsetShadows; - float4 ColorSaturationMidtones; - float4 ColorContrastMidtones; - float4 ColorGammaMidtones; - float4 ColorGainMidtones; - float4 ColorOffsetMidtones; - float4 ColorSaturationHighlights; - float4 ColorContrastHighlights; - float4 ColorGammaHighlights; - float4 ColorGainHighlights; - float4 ColorOffsetHighlights; - float ColorCorrectionShadowsMax; - float ColorCorrectionHighlightsMin; - uint OutputDevice; - uint OutputGamut; - float BlueCorrection; - float ExpandGamut; -}; - -constant spvUnsafeArray _475 = spvUnsafeArray({ -4.0, -4.0, -3.1573765277862548828125, -0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875 }); -constant spvUnsafeArray _476 = spvUnsafeArray({ -0.718548238277435302734375, 2.0810306072235107421875, 3.66812419891357421875, 4.0, 4.0, 4.0 }); -constant spvUnsafeArray _479 = spvUnsafeArray({ -4.97062206268310546875, -3.0293781757354736328125, -2.1261999607086181640625, -1.5104999542236328125, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _480 = spvUnsafeArray({ 0.80891323089599609375, 1.19108676910400390625, 1.5683000087738037109375, 1.94830000400543212890625, 2.308300018310546875, 2.63840007781982421875, 2.85949993133544921875, 2.9872608184814453125, 3.0127391815185546875, 3.0127391815185546875 }); -constant spvUnsafeArray _482 = spvUnsafeArray({ -2.3010299205780029296875, -2.3010299205780029296875, -1.9312000274658203125, -1.5204999446868896484375, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _483 = spvUnsafeArray({ 0.801995217800140380859375, 1.19800484180450439453125, 1.5943000316619873046875, 1.99730002880096435546875, 2.3782999515533447265625, 2.7683999538421630859375, 3.0515000820159912109375, 3.2746293544769287109375, 3.32743072509765625, 3.32743072509765625 }); - -constant float3 _391 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0), center_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_Globals& _Globals [[buffer(0)]], uint gl_Layer [[render_target_array_index]]) -{ - main0_out out = {}; - float3x3 _546 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * float3x3(float3(1.01303005218505859375, 0.0061053098179399967193603515625, -0.014971000142395496368408203125), float3(0.0076982299797236919403076171875, 0.99816501140594482421875, -0.005032029934227466583251953125), float3(-0.0028413101099431514739990234375, 0.0046851597726345062255859375, 0.92450702190399169921875)); - float3x3 _547 = _546 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _548 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(0.98722398281097412109375, -0.0061132698319852352142333984375, 0.01595330052077770233154296875), float3(-0.007598360069096088409423828125, 1.00186002254486083984375, 0.0053300200961530208587646484375), float3(0.003072570078074932098388671875, -0.0050959498621523380279541015625, 1.0816800594329833984375)); - float3x3 _549 = _548 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)); - float3x3 _550 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.728166103363037109375, -0.07213254272937774658203125), float3(0.0, 0.0, 1.00882518291473388671875)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _551 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625)); - float3x3 _576; - for (;;) - { - if (_Globals.OutputGamut == 1u) - { - _576 = _548 * float3x3(float3(2.493396282196044921875, -0.931345880031585693359375, -0.4026944935321807861328125), float3(-0.829486787319183349609375, 1.76265966892242431640625, 0.02362460084259510040283203125), float3(0.0358506999909877777099609375, -0.076182700693607330322265625, 0.957014024257659912109375)); - break; - } - else - { - if (_Globals.OutputGamut == 2u) - { - _576 = _548 * float3x3(float3(1.71660840511322021484375, -0.3556621074676513671875, -0.253360092639923095703125), float3(-0.666682898998260498046875, 1.61647760868072509765625, 0.01576850004494190216064453125), float3(0.017642199993133544921875, -0.04277630150318145751953125, 0.94222867488861083984375)); - break; - } - else - { - if (_Globals.OutputGamut == 3u) - { - _576 = float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625)); - break; - } - else - { - if (_Globals.OutputGamut == 4u) - { - _576 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); - break; - } - else - { - _576 = _549; - break; - } - } - } - } - } - float3 _577 = float4((in.in_var_TEXCOORD0 - float2(0.015625)) * float2(1.03225803375244140625), float(gl_Layer) * 0.0322580635547637939453125, 0.0).xyz; - float3 _599; - if (_Globals.OutputDevice >= 3u) - { - float3 _591 = pow(_577, float3(0.0126833133399486541748046875)); - _599 = pow(fast::max(float3(0.0), _591 - float3(0.8359375)) / (float3(18.8515625) - (float3(18.6875) * _591)), float3(6.277394771575927734375)) * float3(10000.0); - } - else - { - _599 = (exp2((_577 - float3(0.434017598628997802734375)) * float3(14.0)) * float3(0.180000007152557373046875)) - (exp2(float3(-6.0762462615966796875)) * float3(0.180000007152557373046875)); - } - float _602 = _Globals.WhiteTemp * 1.00055634975433349609375; - float _616 = (_602 <= 7000.0) ? (0.24406300485134124755859375 + ((99.1100006103515625 + ((2967800.0 - (4604438528.0 / _Globals.WhiteTemp)) / _602)) / _602)) : (0.23703999817371368408203125 + ((247.4799957275390625 + ((1901800.0 - (2005284352.0 / _Globals.WhiteTemp)) / _602)) / _602)); - float _633 = ((0.860117733478546142578125 + (0.00015411825734190642833709716796875 * _Globals.WhiteTemp)) + ((1.2864121856637211749330163002014e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 + (0.0008424202096648514270782470703125 * _Globals.WhiteTemp)) + ((7.0814513719597016461193561553955e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _644 = ((0.317398726940155029296875 + (4.25 * _Globals.WhiteTemp)) + ((4.2048167614439080352894961833954e-08 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 - (2.8974181986995972692966461181641e-05 * _Globals.WhiteTemp)) + ((1.6145605741257895715534687042236e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _649 = ((2.0 * _633) - (8.0 * _644)) + 4.0; - float2 _653 = float2((3.0 * _633) / _649, (2.0 * _644) / _649); - float2 _660 = normalize(float2(_633, _644)); - float _665 = _633 + (((-_660.y) * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _669 = _644 + ((_660.x * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _674 = ((2.0 * _665) - (8.0 * _669)) + 4.0; - float2 _680 = select(float2(_616, ((((-3.0) * _616) * _616) + (2.86999988555908203125 * _616)) - 0.2750000059604644775390625), _653, bool2(_Globals.WhiteTemp < 4000.0)) + (float2((3.0 * _665) / _674, (2.0 * _669) / _674) - _653); - float _681 = _680.x; - float _682 = _680.y; - float _683 = fast::max(_682, 1.0000000133514319600180897396058e-10); - float3 _685 = _391; - _685.x = _681 / _683; - float3 _686 = _685; - _686.y = 1.0; - float3 _690 = _686; - _690.z = ((1.0 - _681) - _682) / _683; - float _691 = fast::max(0.328999996185302734375, 1.0000000133514319600180897396058e-10); - float3 _693 = _391; - _693.x = 0.3127000033855438232421875 / _691; - float3 _694 = _693; - _694.y = 1.0; - float3 _696 = _694; - _696.z = 0.3582999706268310546875 / _691; - float3 _697 = _690 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _698 = _696 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _717 = (_599 * ((float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * ((float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)) * float3x3(float3(_698.x / _697.x, 0.0, 0.0), float3(0.0, _698.y / _697.y, 0.0), float3(0.0, 0.0, _698.z / _697.z))) * float3x3(float3(0.986992895603179931640625, -0.14705429971218109130859375, 0.15996269881725311279296875), float3(0.4323053061962127685546875, 0.518360316753387451171875, 0.049291200935840606689453125), float3(-0.00852870009839534759521484375, 0.0400427989661693572998046875, 0.968486726284027099609375)))) * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)))) * _547; - float3 _745; - if (_Globals.ColorShadow_Tint2.w != 0.0) - { - float _724 = dot(_717, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float3 _727 = (_717 / float3(_724)) - float3(1.0); - _745 = mix(_717, _717 * (_549 * (float3x3(float3(0.544169127941131591796875, 0.23959259688854217529296875, 0.16669429838657379150390625), float3(0.23946559429168701171875, 0.702153027057647705078125, 0.058381401002407073974609375), float3(-0.0023439000360667705535888671875, 0.0361833982169628143310546875, 1.05521833896636962890625)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)))), float3((1.0 - exp2((-4.0) * dot(_727, _727))) * (1.0 - exp2((((-4.0) * _Globals.ExpandGamut) * _724) * _724)))); - } - else - { - _745 = _717; - } - float _746 = dot(_745, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float4 _751 = _Globals.ColorSaturationShadows * _Globals.ColorSaturation; - float4 _756 = _Globals.ColorContrastShadows * _Globals.ColorContrast; - float4 _761 = _Globals.ColorGammaShadows * _Globals.ColorGamma; - float4 _766 = _Globals.ColorGainShadows * _Globals.ColorGain; - float4 _771 = _Globals.ColorOffsetShadows + _Globals.ColorOffset; - float3 _772 = float3(_746); - float _804 = smoothstep(0.0, _Globals.ColorCorrectionShadowsMax, _746); - float4 _808 = _Globals.ColorSaturationHighlights * _Globals.ColorSaturation; - float4 _811 = _Globals.ColorContrastHighlights * _Globals.ColorContrast; - float4 _814 = _Globals.ColorGammaHighlights * _Globals.ColorGamma; - float4 _817 = _Globals.ColorGainHighlights * _Globals.ColorGain; - float4 _820 = _Globals.ColorOffsetHighlights + _Globals.ColorOffset; - float _852 = smoothstep(_Globals.ColorCorrectionHighlightsMin, 1.0, _746); - float4 _855 = _Globals.ColorSaturationMidtones * _Globals.ColorSaturation; - float4 _858 = _Globals.ColorContrastMidtones * _Globals.ColorContrast; - float4 _861 = _Globals.ColorGammaMidtones * _Globals.ColorGamma; - float4 _864 = _Globals.ColorGainMidtones * _Globals.ColorGain; - float4 _867 = _Globals.ColorOffsetMidtones + _Globals.ColorOffset; - float3 _905 = ((((pow(pow(fast::max(float3(0.0), mix(_772, _745, _751.xyz * float3(_751.w))) * float3(5.5555553436279296875), _756.xyz * float3(_756.w)) * float3(0.180000007152557373046875), float3(1.0) / (_761.xyz * float3(_761.w))) * (_766.xyz * float3(_766.w))) + (_771.xyz + float3(_771.w))) * float3(1.0 - _804)) + (((pow(pow(fast::max(float3(0.0), mix(_772, _745, _855.xyz * float3(_855.w))) * float3(5.5555553436279296875), _858.xyz * float3(_858.w)) * float3(0.180000007152557373046875), float3(1.0) / (_861.xyz * float3(_861.w))) * (_864.xyz * float3(_864.w))) + (_867.xyz + float3(_867.w))) * float3(_804 - _852))) + (((pow(pow(fast::max(float3(0.0), mix(_772, _745, _808.xyz * float3(_808.w))) * float3(5.5555553436279296875), _811.xyz * float3(_811.w)) * float3(0.180000007152557373046875), float3(1.0) / (_814.xyz * float3(_814.w))) * (_817.xyz * float3(_817.w))) + (_820.xyz + float3(_820.w))) * float3(_852)); - float3 _906 = _905 * _549; - float3 _914 = float3(_Globals.BlueCorrection); - float3 _916 = mix(_905, _905 * ((_551 * float3x3(float3(0.940437257289886474609375, -0.01830687932670116424560546875, 0.07786960899829864501953125), float3(0.008378696627914905548095703125, 0.82866001129150390625, 0.162961304187774658203125), float3(0.0005471261101774871349334716796875, -0.00088337459601461887359619140625, 1.00033628940582275390625))) * _550), _914) * _551; - float _917 = _916.x; - float _918 = _916.y; - float _920 = _916.z; - float _923 = fast::max(fast::max(_917, _918), _920); - float _928 = (fast::max(_923, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_917, _918), _920), 1.0000000133514319600180897396058e-10)) / fast::max(_923, 0.00999999977648258209228515625); - float _941 = ((_920 + _918) + _917) + (1.75 * sqrt(((_920 * (_920 - _918)) + (_918 * (_918 - _917))) + (_917 * (_917 - _920)))); - float _942 = _941 * 0.3333333432674407958984375; - float _943 = _928 - 0.4000000059604644775390625; - float _948 = fast::max(1.0 - abs(_943 * 2.5), 0.0); - float _956 = (1.0 + (float(int(sign(_943 * 5.0))) * (1.0 - (_948 * _948)))) * 0.02500000037252902984619140625; - float _969; - if (_942 <= 0.053333334624767303466796875) - { - _969 = _956; - } - else - { - float _968; - if (_942 >= 0.1599999964237213134765625) - { - _968 = 0.0; - } - else - { - _968 = _956 * ((0.23999999463558197021484375 / _941) - 0.5); - } - _969 = _968; - } - float3 _972 = _916 * float3(1.0 + _969); - float _973 = _972.x; - float _974 = _972.y; - float _976 = _972.z; - float _990; - if ((_973 == _974) && (_974 == _976)) - { - _990 = 0.0; - } - else - { - _990 = 57.2957763671875 * atan2(sqrt(3.0) * (_974 - _976), ((2.0 * _973) - _974) - _976); - } - float _995; - if (_990 < 0.0) - { - _995 = _990 + 360.0; - } - else - { - _995 = _990; - } - float _996 = fast::clamp(_995, 0.0, 360.0); - float _1001; - if (_996 > 180.0) - { - _1001 = _996 - 360.0; - } - else - { - _1001 = _996; - } - float _1005 = smoothstep(0.0, 1.0, 1.0 - abs(_1001 * 0.01481481455266475677490234375)); - float3 _1012 = _972; - _1012.x = _973 + ((((_1005 * _1005) * _928) * (0.02999999932944774627685546875 - _973)) * 0.180000007152557373046875); - float3 _1014 = fast::max(float3(0.0), _1012 * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375))); - float _1023 = (1.0 + _Globals.FilmBlackClip) - _Globals.FilmToe; - float _1026 = 1.0 + _Globals.FilmWhiteClip; - float _1029 = _1026 - _Globals.FilmShoulder; - float _1056; - if (_Globals.FilmToe > 0.800000011920928955078125) - { - _1056 = ((0.819999992847442626953125 - _Globals.FilmToe) / _Globals.FilmSlope) + (log(0.180000007152557373046875) / log(10.0)); - } - else - { - float _1035 = (0.180000007152557373046875 + _Globals.FilmBlackClip) / _1023; - _1056 = (log(0.180000007152557373046875) / log(10.0)) - ((0.5 * log(_1035 / (2.0 - _1035))) * (_1023 / _Globals.FilmSlope)); - } - float _1061 = ((1.0 - _Globals.FilmToe) / _Globals.FilmSlope) - _1056; - float _1063 = (_Globals.FilmShoulder / _Globals.FilmSlope) - _1061; - float _1065 = log(10.0); - float3 _1067 = log(mix(float3(dot(_1014, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1014, float3(0.959999978542327880859375))) / float3(_1065); - float3 _1071 = float3(_Globals.FilmSlope) * (_1067 + float3(_1061)); - float3 _1079 = float3(_1056); - float3 _1080 = _1067 - _1079; - float3 _1092 = float3(_1063); - float3 _1106 = fast::clamp(_1080 / float3(_1063 - _1056), float3(0.0), float3(1.0)); - float3 _1110 = select(_1106, float3(1.0) - _1106, bool3(_1063 < _1056)); - float3 _1115 = mix(select(_1071, float3(-_Globals.FilmBlackClip) + (float3(2.0 * _1023) / (float3(1.0) + exp(float3(((-2.0) * _Globals.FilmSlope) / _1023) * _1080))), _1067 < _1079), select(_1071, float3(_1026) - (float3(2.0 * _1029) / (float3(1.0) + exp(float3((2.0 * _Globals.FilmSlope) / _1029) * (_1067 - _1092)))), _1067 > _1092), ((float3(3.0) - (float3(2.0) * _1110)) * _1110) * _1110); - float3 _1119 = fast::max(float3(0.0), mix(float3(dot(_1115, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1115, float3(0.930000007152557373046875))); - float3 _1189; - if (_Globals.ColorShadow_Tint2.w == 0.0) - { - float3 _1131 = _391; - _1131.x = dot(_906, _Globals.ColorMatrixR_ColorCurveCd1.xyz); - float3 _1136 = _1131; - _1136.y = dot(_906, _Globals.ColorMatrixG_ColorCurveCd3Cm3.xyz); - float3 _1141 = _1136; - _1141.z = dot(_906, _Globals.ColorMatrixB_ColorCurveCm2.xyz); - float3 _1157 = fast::max(float3(0.0), _1141 * (_Globals.ColorShadow_Tint1.xyz + (_Globals.ColorShadow_Tint2.xyz * float3(1.0 / (dot(_906, _Globals.ColorShadow_Luma.xyz) + 1.0))))); - float3 _1162 = fast::max(float3(0.0), _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx - _1157); - float3 _1164 = fast::max(_1157, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz); - _1189 = ((((_1164 * _Globals.ColorCurve_Ch1_Ch2.xxx) + _Globals.ColorCurve_Ch1_Ch2.yyy) * (float3(1.0) / (_1164 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.www))) + ((fast::clamp(_1157, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz) * _Globals.ColorMatrixB_ColorCurveCm2.www) + (((_1162 * _Globals.ColorMatrixR_ColorCurveCd1.www) * (float3(1.0) / (_1162 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.yyy))) + _Globals.ColorMatrixG_ColorCurveCd3Cm3.www))) - float3(0.00200000009499490261077880859375); - } - else - { - _1189 = fast::max(float3(0.0), mix(_1119, _1119 * ((_551 * float3x3(float3(1.06317996978759765625, 0.02339559979736804962158203125, -0.08657260239124298095703125), float3(-0.010633699595928192138671875, 1.2063200473785400390625, -0.1956900060176849365234375), float3(-0.0005908869788981974124908447265625, 0.00105247995816171169281005859375, 0.999538004398345947265625))) * _550), _914) * _549); - } - float3 _1218 = pow(fast::max(float3(0.0), mix((((float3(_Globals.MappingPolynomial.x) * (_1189 * _1189)) + (float3(_Globals.MappingPolynomial.y) * _1189)) + float3(_Globals.MappingPolynomial.z)) * float3(_Globals.ColorScale), _Globals.OverlayColor.xyz, float3(_Globals.OverlayColor.w))), float3(_Globals.InverseGamma.y)); - float3 _3001; - if (_Globals.OutputDevice == 0u) - { - float _2961 = _1218.x; - float _2973; - for (;;) - { - if (_2961 < 0.00313066993840038776397705078125) - { - _2973 = _2961 * 12.9200000762939453125; - break; - } - _2973 = (pow(_2961, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _2974 = _1218.y; - float _2986; - for (;;) - { - if (_2974 < 0.00313066993840038776397705078125) - { - _2986 = _2974 * 12.9200000762939453125; - break; - } - _2986 = (pow(_2974, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _2987 = _1218.z; - float _2999; - for (;;) - { - if (_2987 < 0.00313066993840038776397705078125) - { - _2999 = _2987 * 12.9200000762939453125; - break; - } - _2999 = (pow(_2987, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - _3001 = float3(_2973, _2986, _2999); - } - else - { - float3 _2960; - if (_Globals.OutputDevice == 1u) - { - float3 _2953 = fast::max(float3(6.1035199905745685100555419921875e-05), (_1218 * _547) * _576); - _2960 = fast::min(_2953 * float3(4.5), (pow(fast::max(_2953, float3(0.017999999225139617919921875)), float3(0.449999988079071044921875)) * float3(1.09899997711181640625)) - float3(0.098999999463558197021484375)); - } - else - { - float3 _2950; - if ((_Globals.OutputDevice == 3u) || (_Globals.OutputDevice == 5u)) - { - float3 _2100 = (_906 * float3(1.5)) * (_546 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _2101 = _2100.x; - float _2102 = _2100.y; - float _2104 = _2100.z; - float _2107 = fast::max(fast::max(_2101, _2102), _2104); - float _2112 = (fast::max(_2107, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_2101, _2102), _2104), 1.0000000133514319600180897396058e-10)) / fast::max(_2107, 0.00999999977648258209228515625); - float _2125 = ((_2104 + _2102) + _2101) + (1.75 * sqrt(((_2104 * (_2104 - _2102)) + (_2102 * (_2102 - _2101))) + (_2101 * (_2101 - _2104)))); - float _2126 = _2125 * 0.3333333432674407958984375; - float _2127 = _2112 - 0.4000000059604644775390625; - float _2132 = fast::max(1.0 - abs(_2127 * 2.5), 0.0); - float _2140 = (1.0 + (float(int(sign(_2127 * 5.0))) * (1.0 - (_2132 * _2132)))) * 0.02500000037252902984619140625; - float _2153; - if (_2126 <= 0.053333334624767303466796875) - { - _2153 = _2140; - } - else - { - float _2152; - if (_2126 >= 0.1599999964237213134765625) - { - _2152 = 0.0; - } - else - { - _2152 = _2140 * ((0.23999999463558197021484375 / _2125) - 0.5); - } - _2153 = _2152; - } - float3 _2156 = _2100 * float3(1.0 + _2153); - float _2157 = _2156.x; - float _2158 = _2156.y; - float _2160 = _2156.z; - float _2174; - if ((_2157 == _2158) && (_2158 == _2160)) - { - _2174 = 0.0; - } - else - { - _2174 = 57.2957763671875 * atan2(sqrt(3.0) * (_2158 - _2160), ((2.0 * _2157) - _2158) - _2160); - } - float _2179; - if (_2174 < 0.0) - { - _2179 = _2174 + 360.0; - } - else - { - _2179 = _2174; - } - float _2180 = fast::clamp(_2179, 0.0, 360.0); - float _2185; - if (_2180 > 180.0) - { - _2185 = _2180 - 360.0; - } - else - { - _2185 = _2180; - } - float _2235; - if ((_2185 > (-67.5)) && (_2185 < 67.5)) - { - float _2192 = (_2185 - (-67.5)) * 0.0296296291053295135498046875; - int _2193 = int(_2192); - float _2195 = _2192 - float(_2193); - float _2196 = _2195 * _2195; - float _2197 = _2196 * _2195; - float _2234; - if (_2193 == 3) - { - _2234 = (((_2197 * (-0.16666667163372039794921875)) + (_2196 * 0.5)) + (_2195 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _2227; - if (_2193 == 2) - { - _2227 = ((_2197 * 0.5) + (_2196 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _2222; - if (_2193 == 1) - { - _2222 = (((_2197 * (-0.5)) + (_2196 * 0.5)) + (_2195 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _2215; - if (_2193 == 0) - { - _2215 = _2197 * 0.16666667163372039794921875; - } - else - { - _2215 = 0.0; - } - _2222 = _2215; - } - _2227 = _2222; - } - _2234 = _2227; - } - _2235 = _2234; - } - else - { - _2235 = 0.0; - } - float3 _2242 = _2156; - _2242.x = _2157 + ((((_2235 * 1.5) * _2112) * (0.02999999932944774627685546875 - _2157)) * 0.180000007152557373046875); - float3 _2245 = fast::clamp(fast::clamp(_2242, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _2248 = mix(float3(dot(_2245, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _2245, float3(0.959999978542327880859375)); - float _2249 = _2248.x; - float _2253 = 0.17999999225139617919921875 * exp2(18.0); - float _2255 = exp2(-14.0); - float _2258 = log((_2249 <= 0.0) ? _2255 : _2249) / _1065; - float _2260 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1065; - float _2327; - if (_2258 <= _2260) - { - _2327 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2267 = log(0.180000007152557373046875) / _1065; - float _2324; - if ((_2258 > _2260) && (_2258 < _2267)) - { - float _2307 = (3.0 * (_2258 - _2260)) / (_2267 - _2260); - int _2308 = int(_2307); - float _2310 = _2307 - float(_2308); - _2324 = dot(float3(_2310 * _2310, _2310, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2308], _475[_2308 + 1], _475[_2308 + 2])); - } - else - { - float _2275 = log(_2253) / _1065; - float _2303; - if ((_2258 >= _2267) && (_2258 < _2275)) - { - float _2286 = (3.0 * (_2258 - _2267)) / (_2275 - _2267); - int _2287 = int(_2286); - float _2289 = _2286 - float(_2287); - _2303 = dot(float3(_2289 * _2289, _2289, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2287], _476[_2287 + 1], _476[_2287 + 2])); - } - else - { - _2303 = log(10000.0) / _1065; - } - _2324 = _2303; - } - _2327 = _2324; - } - float3 _2329 = _391; - _2329.x = pow(10.0, _2327); - float _2330 = _2248.y; - float _2334 = log((_2330 <= 0.0) ? _2255 : _2330) / _1065; - float _2401; - if (_2334 <= _2260) - { - _2401 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2341 = log(0.180000007152557373046875) / _1065; - float _2398; - if ((_2334 > _2260) && (_2334 < _2341)) - { - float _2381 = (3.0 * (_2334 - _2260)) / (_2341 - _2260); - int _2382 = int(_2381); - float _2384 = _2381 - float(_2382); - _2398 = dot(float3(_2384 * _2384, _2384, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2382], _475[_2382 + 1], _475[_2382 + 2])); - } - else - { - float _2349 = log(_2253) / _1065; - float _2377; - if ((_2334 >= _2341) && (_2334 < _2349)) - { - float _2360 = (3.0 * (_2334 - _2341)) / (_2349 - _2341); - int _2361 = int(_2360); - float _2363 = _2360 - float(_2361); - _2377 = dot(float3(_2363 * _2363, _2363, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2361], _476[_2361 + 1], _476[_2361 + 2])); - } - else - { - _2377 = log(10000.0) / _1065; - } - _2398 = _2377; - } - _2401 = _2398; - } - float3 _2403 = _2329; - _2403.y = pow(10.0, _2401); - float _2404 = _2248.z; - float _2408 = log((_2404 <= 0.0) ? _2255 : _2404) / _1065; - float _2475; - if (_2408 <= _2260) - { - _2475 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2415 = log(0.180000007152557373046875) / _1065; - float _2472; - if ((_2408 > _2260) && (_2408 < _2415)) - { - float _2455 = (3.0 * (_2408 - _2260)) / (_2415 - _2260); - int _2456 = int(_2455); - float _2458 = _2455 - float(_2456); - _2472 = dot(float3(_2458 * _2458, _2458, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2456], _475[_2456 + 1], _475[_2456 + 2])); - } - else - { - float _2423 = log(_2253) / _1065; - float _2451; - if ((_2408 >= _2415) && (_2408 < _2423)) - { - float _2434 = (3.0 * (_2408 - _2415)) / (_2423 - _2415); - int _2435 = int(_2434); - float _2437 = _2434 - float(_2435); - _2451 = dot(float3(_2437 * _2437, _2437, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2435], _476[_2435 + 1], _476[_2435 + 2])); - } - else - { - _2451 = log(10000.0) / _1065; - } - _2472 = _2451; - } - _2475 = _2472; - } - float3 _2477 = _2403; - _2477.z = pow(10.0, _2475); - float3 _2479 = (_2477 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _2481 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _2485 = log((_2481 <= 0.0) ? _2255 : _2481) / _1065; - float _2552; - if (_2485 <= _2260) - { - _2552 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2492 = log(0.180000007152557373046875) / _1065; - float _2549; - if ((_2485 > _2260) && (_2485 < _2492)) - { - float _2532 = (3.0 * (_2485 - _2260)) / (_2492 - _2260); - int _2533 = int(_2532); - float _2535 = _2532 - float(_2533); - _2549 = dot(float3(_2535 * _2535, _2535, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2533], _475[_2533 + 1], _475[_2533 + 2])); - } - else - { - float _2500 = log(_2253) / _1065; - float _2528; - if ((_2485 >= _2492) && (_2485 < _2500)) - { - float _2511 = (3.0 * (_2485 - _2492)) / (_2500 - _2492); - int _2512 = int(_2511); - float _2514 = _2511 - float(_2512); - _2528 = dot(float3(_2514 * _2514, _2514, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2512], _476[_2512 + 1], _476[_2512 + 2])); - } - else - { - _2528 = log(10000.0) / _1065; - } - _2549 = _2528; - } - _2552 = _2549; - } - float _2555 = log(0.180000007152557373046875) / _1065; - float _2611; - if (_2555 <= _2260) - { - _2611 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2608; - if ((_2555 > _2260) && (_2555 < _2555)) - { - _2608 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[3], _475[4], _475[5])).z; - } - else - { - float _2568 = log(_2253) / _1065; - float _2596; - if ((_2555 >= _2555) && (_2555 < _2568)) - { - float _2579 = (3.0 * (_2555 - _2555)) / (_2568 - _2555); - int _2580 = int(_2579); - float _2582 = _2579 - float(_2580); - _2596 = dot(float3(_2582 * _2582, _2582, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2580], _476[_2580 + 1], _476[_2580 + 2])); - } - else - { - _2596 = log(10000.0) / _1065; - } - _2608 = _2596; - } - _2611 = _2608; - } - float _2612 = pow(10.0, _2611); - float _2614 = 0.17999999225139617919921875 * pow(2.0, 10.0); - float _2618 = log((_2614 <= 0.0) ? _2255 : _2614) / _1065; - float _2683; - if (_2618 <= _2260) - { - _2683 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _2680; - if ((_2618 > _2260) && (_2618 < _2555)) - { - float _2663 = (3.0 * (_2618 - _2260)) / (_2555 - _2260); - int _2664 = int(_2663); - float _2666 = _2663 - float(_2664); - _2680 = dot(float3(_2666 * _2666, _2666, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_2664], _475[_2664 + 1], _475[_2664 + 2])); - } - else - { - float _2631 = log(_2253) / _1065; - float _2659; - if ((_2618 >= _2555) && (_2618 < _2631)) - { - float _2642 = (3.0 * (_2618 - _2555)) / (_2631 - _2555); - int _2643 = int(_2642); - float _2645 = _2642 - float(_2643); - _2659 = dot(float3(_2645 * _2645, _2645, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_2643], _476[_2643 + 1], _476[_2643 + 2])); - } - else - { - _2659 = log(10000.0) / _1065; - } - _2680 = _2659; - } - _2683 = _2680; - } - float _2684 = pow(10.0, _2683); - float _2685 = _2479.x; - float _2689 = log((_2685 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2685) / _1065; - float _2690 = log(pow(10.0, _2552)); - float _2691 = _2690 / _1065; - float _2768; - if (_2689 <= _2691) - { - _2768 = (_2689 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1065) - ((3.0 * _2690) / _1065)); - } - else - { - float _2698 = log(_2612) / _1065; - float _2760; - if ((_2689 > _2691) && (_2689 < _2698)) - { - float _2743 = (7.0 * (_2689 - _2691)) / (_2698 - _2691); - int _2744 = int(_2743); - float _2746 = _2743 - float(_2744); - _2760 = dot(float3(_2746 * _2746, _2746, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_479[_2744], _479[_2744 + 1], _479[_2744 + 2])); - } - else - { - float _2705 = log(_2684); - float _2706 = _2705 / _1065; - float _2739; - if ((_2689 >= _2698) && (_2689 < _2706)) - { - float _2722 = (7.0 * (_2689 - _2698)) / (_2706 - _2698); - int _2723 = int(_2722); - float _2725 = _2722 - float(_2723); - _2739 = dot(float3(_2725 * _2725, _2725, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_480[_2723], _480[_2723 + 1], _480[_2723 + 2])); - } - else - { - _2739 = (_2689 * 0.0599999986588954925537109375) + ((log(1000.0) / _1065) - ((0.0599999986588954925537109375 * _2705) / _1065)); - } - _2760 = _2739; - } - _2768 = _2760; - } - float3 _2770 = _391; - _2770.x = pow(10.0, _2768); - float _2771 = _2479.y; - float _2775 = log((_2771 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2771) / _1065; - float _2852; - if (_2775 <= _2691) - { - _2852 = (_2775 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1065) - ((3.0 * _2690) / _1065)); - } - else - { - float _2782 = log(_2612) / _1065; - float _2844; - if ((_2775 > _2691) && (_2775 < _2782)) - { - float _2827 = (7.0 * (_2775 - _2691)) / (_2782 - _2691); - int _2828 = int(_2827); - float _2830 = _2827 - float(_2828); - _2844 = dot(float3(_2830 * _2830, _2830, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_479[_2828], _479[_2828 + 1], _479[_2828 + 2])); - } - else - { - float _2789 = log(_2684); - float _2790 = _2789 / _1065; - float _2823; - if ((_2775 >= _2782) && (_2775 < _2790)) - { - float _2806 = (7.0 * (_2775 - _2782)) / (_2790 - _2782); - int _2807 = int(_2806); - float _2809 = _2806 - float(_2807); - _2823 = dot(float3(_2809 * _2809, _2809, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_480[_2807], _480[_2807 + 1], _480[_2807 + 2])); - } - else - { - _2823 = (_2775 * 0.0599999986588954925537109375) + ((log(1000.0) / _1065) - ((0.0599999986588954925537109375 * _2789) / _1065)); - } - _2844 = _2823; - } - _2852 = _2844; - } - float3 _2854 = _2770; - _2854.y = pow(10.0, _2852); - float _2855 = _2479.z; - float _2859 = log((_2855 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2855) / _1065; - float _2936; - if (_2859 <= _2691) - { - _2936 = (_2859 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1065) - ((3.0 * _2690) / _1065)); - } - else - { - float _2866 = log(_2612) / _1065; - float _2928; - if ((_2859 > _2691) && (_2859 < _2866)) - { - float _2911 = (7.0 * (_2859 - _2691)) / (_2866 - _2691); - int _2912 = int(_2911); - float _2914 = _2911 - float(_2912); - _2928 = dot(float3(_2914 * _2914, _2914, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_479[_2912], _479[_2912 + 1], _479[_2912 + 2])); - } - else - { - float _2873 = log(_2684); - float _2874 = _2873 / _1065; - float _2907; - if ((_2859 >= _2866) && (_2859 < _2874)) - { - float _2890 = (7.0 * (_2859 - _2866)) / (_2874 - _2866); - int _2891 = int(_2890); - float _2893 = _2890 - float(_2891); - _2907 = dot(float3(_2893 * _2893, _2893, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_480[_2891], _480[_2891 + 1], _480[_2891 + 2])); - } - else - { - _2907 = (_2859 * 0.0599999986588954925537109375) + ((log(1000.0) / _1065) - ((0.0599999986588954925537109375 * _2873) / _1065)); - } - _2928 = _2907; - } - _2936 = _2928; - } - float3 _2938 = _2854; - _2938.z = pow(10.0, _2936); - float3 _2942 = pow(((_2938 - float3(3.5073844628641381859779357910156e-05)) * _576) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _2950 = pow((float3(0.8359375) + (float3(18.8515625) * _2942)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _2942))), float3(78.84375)); - } - else - { - float3 _2097; - if ((_Globals.OutputDevice == 4u) || (_Globals.OutputDevice == 6u)) - { - float3 _1263 = (_906 * float3(1.5)) * (_546 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _1264 = _1263.x; - float _1265 = _1263.y; - float _1267 = _1263.z; - float _1270 = fast::max(fast::max(_1264, _1265), _1267); - float _1275 = (fast::max(_1270, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_1264, _1265), _1267), 1.0000000133514319600180897396058e-10)) / fast::max(_1270, 0.00999999977648258209228515625); - float _1288 = ((_1267 + _1265) + _1264) + (1.75 * sqrt(((_1267 * (_1267 - _1265)) + (_1265 * (_1265 - _1264))) + (_1264 * (_1264 - _1267)))); - float _1289 = _1288 * 0.3333333432674407958984375; - float _1290 = _1275 - 0.4000000059604644775390625; - float _1295 = fast::max(1.0 - abs(_1290 * 2.5), 0.0); - float _1303 = (1.0 + (float(int(sign(_1290 * 5.0))) * (1.0 - (_1295 * _1295)))) * 0.02500000037252902984619140625; - float _1316; - if (_1289 <= 0.053333334624767303466796875) - { - _1316 = _1303; - } - else - { - float _1315; - if (_1289 >= 0.1599999964237213134765625) - { - _1315 = 0.0; - } - else - { - _1315 = _1303 * ((0.23999999463558197021484375 / _1288) - 0.5); - } - _1316 = _1315; - } - float3 _1319 = _1263 * float3(1.0 + _1316); - float _1320 = _1319.x; - float _1321 = _1319.y; - float _1323 = _1319.z; - float _1337; - if ((_1320 == _1321) && (_1321 == _1323)) - { - _1337 = 0.0; - } - else - { - _1337 = 57.2957763671875 * atan2(sqrt(3.0) * (_1321 - _1323), ((2.0 * _1320) - _1321) - _1323); - } - float _1342; - if (_1337 < 0.0) - { - _1342 = _1337 + 360.0; - } - else - { - _1342 = _1337; - } - float _1343 = fast::clamp(_1342, 0.0, 360.0); - float _1348; - if (_1343 > 180.0) - { - _1348 = _1343 - 360.0; - } - else - { - _1348 = _1343; - } - float _1398; - if ((_1348 > (-67.5)) && (_1348 < 67.5)) - { - float _1355 = (_1348 - (-67.5)) * 0.0296296291053295135498046875; - int _1356 = int(_1355); - float _1358 = _1355 - float(_1356); - float _1359 = _1358 * _1358; - float _1360 = _1359 * _1358; - float _1397; - if (_1356 == 3) - { - _1397 = (((_1360 * (-0.16666667163372039794921875)) + (_1359 * 0.5)) + (_1358 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _1390; - if (_1356 == 2) - { - _1390 = ((_1360 * 0.5) + (_1359 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _1385; - if (_1356 == 1) - { - _1385 = (((_1360 * (-0.5)) + (_1359 * 0.5)) + (_1358 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _1378; - if (_1356 == 0) - { - _1378 = _1360 * 0.16666667163372039794921875; - } - else - { - _1378 = 0.0; - } - _1385 = _1378; - } - _1390 = _1385; - } - _1397 = _1390; - } - _1398 = _1397; - } - else - { - _1398 = 0.0; - } - float3 _1405 = _1319; - _1405.x = _1320 + ((((_1398 * 1.5) * _1275) * (0.02999999932944774627685546875 - _1320)) * 0.180000007152557373046875); - float3 _1408 = fast::clamp(fast::clamp(_1405, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _1411 = mix(float3(dot(_1408, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1408, float3(0.959999978542327880859375)); - float _1412 = _1411.x; - float _1416 = 0.17999999225139617919921875 * exp2(18.0); - float _1418 = exp2(-14.0); - float _1421 = log((_1412 <= 0.0) ? _1418 : _1412) / _1065; - float _1423 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1065; - float _1490; - if (_1421 <= _1423) - { - _1490 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1430 = log(0.180000007152557373046875) / _1065; - float _1487; - if ((_1421 > _1423) && (_1421 < _1430)) - { - float _1470 = (3.0 * (_1421 - _1423)) / (_1430 - _1423); - int _1471 = int(_1470); - float _1473 = _1470 - float(_1471); - _1487 = dot(float3(_1473 * _1473, _1473, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1471], _475[_1471 + 1], _475[_1471 + 2])); - } - else - { - float _1438 = log(_1416) / _1065; - float _1466; - if ((_1421 >= _1430) && (_1421 < _1438)) - { - float _1449 = (3.0 * (_1421 - _1430)) / (_1438 - _1430); - int _1450 = int(_1449); - float _1452 = _1449 - float(_1450); - _1466 = dot(float3(_1452 * _1452, _1452, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1450], _476[_1450 + 1], _476[_1450 + 2])); - } - else - { - _1466 = log(10000.0) / _1065; - } - _1487 = _1466; - } - _1490 = _1487; - } - float3 _1492 = _391; - _1492.x = pow(10.0, _1490); - float _1493 = _1411.y; - float _1497 = log((_1493 <= 0.0) ? _1418 : _1493) / _1065; - float _1564; - if (_1497 <= _1423) - { - _1564 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1504 = log(0.180000007152557373046875) / _1065; - float _1561; - if ((_1497 > _1423) && (_1497 < _1504)) - { - float _1544 = (3.0 * (_1497 - _1423)) / (_1504 - _1423); - int _1545 = int(_1544); - float _1547 = _1544 - float(_1545); - _1561 = dot(float3(_1547 * _1547, _1547, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1545], _475[_1545 + 1], _475[_1545 + 2])); - } - else - { - float _1512 = log(_1416) / _1065; - float _1540; - if ((_1497 >= _1504) && (_1497 < _1512)) - { - float _1523 = (3.0 * (_1497 - _1504)) / (_1512 - _1504); - int _1524 = int(_1523); - float _1526 = _1523 - float(_1524); - _1540 = dot(float3(_1526 * _1526, _1526, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1524], _476[_1524 + 1], _476[_1524 + 2])); - } - else - { - _1540 = log(10000.0) / _1065; - } - _1561 = _1540; - } - _1564 = _1561; - } - float3 _1566 = _1492; - _1566.y = pow(10.0, _1564); - float _1567 = _1411.z; - float _1571 = log((_1567 <= 0.0) ? _1418 : _1567) / _1065; - float _1638; - if (_1571 <= _1423) - { - _1638 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1578 = log(0.180000007152557373046875) / _1065; - float _1635; - if ((_1571 > _1423) && (_1571 < _1578)) - { - float _1618 = (3.0 * (_1571 - _1423)) / (_1578 - _1423); - int _1619 = int(_1618); - float _1621 = _1618 - float(_1619); - _1635 = dot(float3(_1621 * _1621, _1621, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1619], _475[_1619 + 1], _475[_1619 + 2])); - } - else - { - float _1586 = log(_1416) / _1065; - float _1614; - if ((_1571 >= _1578) && (_1571 < _1586)) - { - float _1597 = (3.0 * (_1571 - _1578)) / (_1586 - _1578); - int _1598 = int(_1597); - float _1600 = _1597 - float(_1598); - _1614 = dot(float3(_1600 * _1600, _1600, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1598], _476[_1598 + 1], _476[_1598 + 2])); - } - else - { - _1614 = log(10000.0) / _1065; - } - _1635 = _1614; - } - _1638 = _1635; - } - float3 _1640 = _1566; - _1640.z = pow(10.0, _1638); - float3 _1642 = (_1640 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _1644 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _1648 = log((_1644 <= 0.0) ? _1418 : _1644) / _1065; - float _1715; - if (_1648 <= _1423) - { - _1715 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1655 = log(0.180000007152557373046875) / _1065; - float _1712; - if ((_1648 > _1423) && (_1648 < _1655)) - { - float _1695 = (3.0 * (_1648 - _1423)) / (_1655 - _1423); - int _1696 = int(_1695); - float _1698 = _1695 - float(_1696); - _1712 = dot(float3(_1698 * _1698, _1698, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1696], _475[_1696 + 1], _475[_1696 + 2])); - } - else - { - float _1663 = log(_1416) / _1065; - float _1691; - if ((_1648 >= _1655) && (_1648 < _1663)) - { - float _1674 = (3.0 * (_1648 - _1655)) / (_1663 - _1655); - int _1675 = int(_1674); - float _1677 = _1674 - float(_1675); - _1691 = dot(float3(_1677 * _1677, _1677, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1675], _476[_1675 + 1], _476[_1675 + 2])); - } - else - { - _1691 = log(10000.0) / _1065; - } - _1712 = _1691; - } - _1715 = _1712; - } - float _1718 = log(0.180000007152557373046875) / _1065; - float _1774; - if (_1718 <= _1423) - { - _1774 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1771; - if ((_1718 > _1423) && (_1718 < _1718)) - { - _1771 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[3], _475[4], _475[5])).z; - } - else - { - float _1731 = log(_1416) / _1065; - float _1759; - if ((_1718 >= _1718) && (_1718 < _1731)) - { - float _1742 = (3.0 * (_1718 - _1718)) / (_1731 - _1718); - int _1743 = int(_1742); - float _1745 = _1742 - float(_1743); - _1759 = dot(float3(_1745 * _1745, _1745, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1743], _476[_1743 + 1], _476[_1743 + 2])); - } - else - { - _1759 = log(10000.0) / _1065; - } - _1771 = _1759; - } - _1774 = _1771; - } - float _1775 = pow(10.0, _1774); - float _1777 = 0.17999999225139617919921875 * pow(2.0, 11.0); - float _1781 = log((_1777 <= 0.0) ? _1418 : _1777) / _1065; - float _1846; - if (_1781 <= _1423) - { - _1846 = log(9.9999997473787516355514526367188e-05) / _1065; - } - else - { - float _1843; - if ((_1781 > _1423) && (_1781 < _1718)) - { - float _1826 = (3.0 * (_1781 - _1423)) / (_1718 - _1423); - int _1827 = int(_1826); - float _1829 = _1826 - float(_1827); - _1843 = dot(float3(_1829 * _1829, _1829, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_475[_1827], _475[_1827 + 1], _475[_1827 + 2])); - } - else - { - float _1794 = log(_1416) / _1065; - float _1822; - if ((_1781 >= _1718) && (_1781 < _1794)) - { - float _1805 = (3.0 * (_1781 - _1718)) / (_1794 - _1718); - int _1806 = int(_1805); - float _1808 = _1805 - float(_1806); - _1822 = dot(float3(_1808 * _1808, _1808, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_476[_1806], _476[_1806 + 1], _476[_1806 + 2])); - } - else - { - _1822 = log(10000.0) / _1065; - } - _1843 = _1822; - } - _1846 = _1843; - } - float _1847 = pow(10.0, _1846); - float _1848 = _1642.x; - float _1852 = log((_1848 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _1848) / _1065; - float _1854 = log(pow(10.0, _1715)) / _1065; - float _1926; - if (_1852 <= _1854) - { - _1926 = log(0.004999999888241291046142578125) / _1065; - } - else - { - float _1861 = log(_1775) / _1065; - float _1923; - if ((_1852 > _1854) && (_1852 < _1861)) - { - float _1906 = (7.0 * (_1852 - _1854)) / (_1861 - _1854); - int _1907 = int(_1906); - float _1909 = _1906 - float(_1907); - _1923 = dot(float3(_1909 * _1909, _1909, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_482[_1907], _482[_1907 + 1], _482[_1907 + 2])); - } - else - { - float _1868 = log(_1847); - float _1869 = _1868 / _1065; - float _1902; - if ((_1852 >= _1861) && (_1852 < _1869)) - { - float _1885 = (7.0 * (_1852 - _1861)) / (_1869 - _1861); - int _1886 = int(_1885); - float _1888 = _1885 - float(_1886); - _1902 = dot(float3(_1888 * _1888, _1888, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_483[_1886], _483[_1886 + 1], _483[_1886 + 2])); - } - else - { - _1902 = (_1852 * 0.119999997317790985107421875) + ((log(2000.0) / _1065) - ((0.119999997317790985107421875 * _1868) / _1065)); - } - _1923 = _1902; - } - _1926 = _1923; - } - float3 _1928 = _391; - _1928.x = pow(10.0, _1926); - float _1929 = _1642.y; - float _1933 = log((_1929 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _1929) / _1065; - float _2005; - if (_1933 <= _1854) - { - _2005 = log(0.004999999888241291046142578125) / _1065; - } - else - { - float _1940 = log(_1775) / _1065; - float _2002; - if ((_1933 > _1854) && (_1933 < _1940)) - { - float _1985 = (7.0 * (_1933 - _1854)) / (_1940 - _1854); - int _1986 = int(_1985); - float _1988 = _1985 - float(_1986); - _2002 = dot(float3(_1988 * _1988, _1988, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_482[_1986], _482[_1986 + 1], _482[_1986 + 2])); - } - else - { - float _1947 = log(_1847); - float _1948 = _1947 / _1065; - float _1981; - if ((_1933 >= _1940) && (_1933 < _1948)) - { - float _1964 = (7.0 * (_1933 - _1940)) / (_1948 - _1940); - int _1965 = int(_1964); - float _1967 = _1964 - float(_1965); - _1981 = dot(float3(_1967 * _1967, _1967, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_483[_1965], _483[_1965 + 1], _483[_1965 + 2])); - } - else - { - _1981 = (_1933 * 0.119999997317790985107421875) + ((log(2000.0) / _1065) - ((0.119999997317790985107421875 * _1947) / _1065)); - } - _2002 = _1981; - } - _2005 = _2002; - } - float3 _2007 = _1928; - _2007.y = pow(10.0, _2005); - float _2008 = _1642.z; - float _2012 = log((_2008 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2008) / _1065; - float _2084; - if (_2012 <= _1854) - { - _2084 = log(0.004999999888241291046142578125) / _1065; - } - else - { - float _2019 = log(_1775) / _1065; - float _2081; - if ((_2012 > _1854) && (_2012 < _2019)) - { - float _2064 = (7.0 * (_2012 - _1854)) / (_2019 - _1854); - int _2065 = int(_2064); - float _2067 = _2064 - float(_2065); - _2081 = dot(float3(_2067 * _2067, _2067, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_482[_2065], _482[_2065 + 1], _482[_2065 + 2])); - } - else - { - float _2026 = log(_1847); - float _2027 = _2026 / _1065; - float _2060; - if ((_2012 >= _2019) && (_2012 < _2027)) - { - float _2043 = (7.0 * (_2012 - _2019)) / (_2027 - _2019); - int _2044 = int(_2043); - float _2046 = _2043 - float(_2044); - _2060 = dot(float3(_2046 * _2046, _2046, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_483[_2044], _483[_2044 + 1], _483[_2044 + 2])); - } - else - { - _2060 = (_2012 * 0.119999997317790985107421875) + ((log(2000.0) / _1065) - ((0.119999997317790985107421875 * _2026) / _1065)); - } - _2081 = _2060; - } - _2084 = _2081; - } - float3 _2086 = _2007; - _2086.z = pow(10.0, _2084); - float3 _2089 = pow((_2086 * _576) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _2097 = pow((float3(0.8359375) + (float3(18.8515625) * _2089)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _2089))), float3(78.84375)); - } - else - { - float3 _1260; - if (_Globals.OutputDevice == 7u) - { - float3 _1252 = pow(((_906 * _547) * _576) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _1260 = pow((float3(0.8359375) + (float3(18.8515625) * _1252)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _1252))), float3(78.84375)); - } - else - { - _1260 = pow((_1218 * _547) * _576, float3(_Globals.InverseGamma.z)); - } - _2097 = _1260; - } - _2950 = _2097; - } - _2960 = _2950; - } - _3001 = _2960; - } - float3 _3002 = _3001 * float3(0.95238101482391357421875); - float4 _3004 = float4(_3002.x, _3002.y, _3002.z, float4(0.0).w); - _3004.w = 0.0; - out.out_var_SV_Target0 = _3004; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag b/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag deleted file mode 100644 index 67fa21aad..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag +++ /dev/null @@ -1,1414 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_Globals -{ - float4 MappingPolynomial; - float3 InverseGamma; - float4 ColorMatrixR_ColorCurveCd1; - float4 ColorMatrixG_ColorCurveCd3Cm3; - float4 ColorMatrixB_ColorCurveCm2; - float4 ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3; - float4 ColorCurve_Ch1_Ch2; - float4 ColorShadow_Luma; - float4 ColorShadow_Tint1; - float4 ColorShadow_Tint2; - float FilmSlope; - float FilmToe; - float FilmShoulder; - float FilmBlackClip; - float FilmWhiteClip; - float4 LUTWeights[5]; - float3 ColorScale; - float4 OverlayColor; - float WhiteTemp; - float WhiteTint; - float4 ColorSaturation; - float4 ColorContrast; - float4 ColorGamma; - float4 ColorGain; - float4 ColorOffset; - float4 ColorSaturationShadows; - float4 ColorContrastShadows; - float4 ColorGammaShadows; - float4 ColorGainShadows; - float4 ColorOffsetShadows; - float4 ColorSaturationMidtones; - float4 ColorContrastMidtones; - float4 ColorGammaMidtones; - float4 ColorGainMidtones; - float4 ColorOffsetMidtones; - float4 ColorSaturationHighlights; - float4 ColorContrastHighlights; - float4 ColorGammaHighlights; - float4 ColorGainHighlights; - float4 ColorOffsetHighlights; - float ColorCorrectionShadowsMax; - float ColorCorrectionHighlightsMin; - uint OutputDevice; - uint OutputGamut; - float BlueCorrection; - float ExpandGamut; -}; - -constant spvUnsafeArray _499 = spvUnsafeArray({ -4.0, -4.0, -3.1573765277862548828125, -0.485249996185302734375, 1.84773242473602294921875, 1.84773242473602294921875 }); -constant spvUnsafeArray _500 = spvUnsafeArray({ -0.718548238277435302734375, 2.0810306072235107421875, 3.66812419891357421875, 4.0, 4.0, 4.0 }); -constant spvUnsafeArray _503 = spvUnsafeArray({ -4.97062206268310546875, -3.0293781757354736328125, -2.1261999607086181640625, -1.5104999542236328125, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _504 = spvUnsafeArray({ 0.80891323089599609375, 1.19108676910400390625, 1.5683000087738037109375, 1.94830000400543212890625, 2.308300018310546875, 2.63840007781982421875, 2.85949993133544921875, 2.9872608184814453125, 3.0127391815185546875, 3.0127391815185546875 }); -constant spvUnsafeArray _506 = spvUnsafeArray({ -2.3010299205780029296875, -2.3010299205780029296875, -1.9312000274658203125, -1.5204999446868896484375, -1.0578000545501708984375, -0.4668000042438507080078125, 0.11937999725341796875, 0.7088134288787841796875, 1.2911865711212158203125, 1.2911865711212158203125 }); -constant spvUnsafeArray _507 = spvUnsafeArray({ 0.801995217800140380859375, 1.19800484180450439453125, 1.5943000316619873046875, 1.99730002880096435546875, 2.3782999515533447265625, 2.7683999538421630859375, 3.0515000820159912109375, 3.2746293544769287109375, 3.32743072509765625, 3.32743072509765625 }); - -constant float3 _523 = {}; -constant float3 _525 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - float2 in_var_TEXCOORD0 [[user(locn0), center_no_perspective]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_Globals& _Globals [[buffer(0)]], texture2d Texture1 [[texture(0)]], sampler Texture1Sampler [[sampler(0)]], uint gl_Layer [[render_target_array_index]]) -{ - main0_out out = {}; - float3x3 _572 = float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * float3x3(float3(1.01303005218505859375, 0.0061053098179399967193603515625, -0.014971000142395496368408203125), float3(0.0076982299797236919403076171875, 0.99816501140594482421875, -0.005032029934227466583251953125), float3(-0.0028413101099431514739990234375, 0.0046851597726345062255859375, 0.92450702190399169921875)); - float3x3 _573 = _572 * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _574 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(0.98722398281097412109375, -0.0061132698319852352142333984375, 0.01595330052077770233154296875), float3(-0.007598360069096088409423828125, 1.00186002254486083984375, 0.0053300200961530208587646484375), float3(0.003072570078074932098388671875, -0.0050959498621523380279541015625, 1.0816800594329833984375)); - float3x3 _575 = _574 * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)); - float3x3 _576 = float3x3(float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.728166103363037109375, -0.07213254272937774658203125), float3(0.0, 0.0, 1.00882518291473388671875)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)); - float3x3 _577 = float3x3(float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625), float3(-0.0055746496655046939849853515625, 0.0040607335977256298065185546875, 1.01033914089202880859375)) * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625)); - float3x3 _602; - for (;;) - { - if (_Globals.OutputGamut == 1u) - { - _602 = _574 * float3x3(float3(2.493396282196044921875, -0.931345880031585693359375, -0.4026944935321807861328125), float3(-0.829486787319183349609375, 1.76265966892242431640625, 0.02362460084259510040283203125), float3(0.0358506999909877777099609375, -0.076182700693607330322265625, 0.957014024257659912109375)); - break; - } - else - { - if (_Globals.OutputGamut == 2u) - { - _602 = _574 * float3x3(float3(1.71660840511322021484375, -0.3556621074676513671875, -0.253360092639923095703125), float3(-0.666682898998260498046875, 1.61647760868072509765625, 0.01576850004494190216064453125), float3(0.017642199993133544921875, -0.04277630150318145751953125, 0.94222867488861083984375)); - break; - } - else - { - if (_Globals.OutputGamut == 3u) - { - _602 = float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625)); - break; - } - else - { - if (_Globals.OutputGamut == 4u) - { - _602 = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)); - break; - } - else - { - _602 = _575; - break; - } - } - } - } - } - float3 _603 = float4((in.in_var_TEXCOORD0 - float2(0.015625)) * float2(1.03225803375244140625), float(gl_Layer) * 0.0322580635547637939453125, 0.0).xyz; - float3 _625; - if (_Globals.OutputDevice >= 3u) - { - float3 _617 = pow(_603, float3(0.0126833133399486541748046875)); - _625 = pow(fast::max(float3(0.0), _617 - float3(0.8359375)) / (float3(18.8515625) - (float3(18.6875) * _617)), float3(6.277394771575927734375)) * float3(10000.0); - } - else - { - _625 = (exp2((_603 - float3(0.434017598628997802734375)) * float3(14.0)) * float3(0.180000007152557373046875)) - (exp2(float3(-6.0762462615966796875)) * float3(0.180000007152557373046875)); - } - float _628 = _Globals.WhiteTemp * 1.00055634975433349609375; - float _642 = (_628 <= 7000.0) ? (0.24406300485134124755859375 + ((99.1100006103515625 + ((2967800.0 - (4604438528.0 / _Globals.WhiteTemp)) / _628)) / _628)) : (0.23703999817371368408203125 + ((247.4799957275390625 + ((1901800.0 - (2005284352.0 / _Globals.WhiteTemp)) / _628)) / _628)); - float _659 = ((0.860117733478546142578125 + (0.00015411825734190642833709716796875 * _Globals.WhiteTemp)) + ((1.2864121856637211749330163002014e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 + (0.0008424202096648514270782470703125 * _Globals.WhiteTemp)) + ((7.0814513719597016461193561553955e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _670 = ((0.317398726940155029296875 + (4.25 * _Globals.WhiteTemp)) + ((4.2048167614439080352894961833954e-08 * _Globals.WhiteTemp) * _Globals.WhiteTemp)) / ((1.0 - (2.8974181986995972692966461181641e-05 * _Globals.WhiteTemp)) + ((1.6145605741257895715534687042236e-07 * _Globals.WhiteTemp) * _Globals.WhiteTemp)); - float _675 = ((2.0 * _659) - (8.0 * _670)) + 4.0; - float2 _679 = float2((3.0 * _659) / _675, (2.0 * _670) / _675); - float2 _686 = normalize(float2(_659, _670)); - float _691 = _659 + (((-_686.y) * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _695 = _670 + ((_686.x * _Globals.WhiteTint) * 0.0500000007450580596923828125); - float _700 = ((2.0 * _691) - (8.0 * _695)) + 4.0; - float2 _706 = select(float2(_642, ((((-3.0) * _642) * _642) + (2.86999988555908203125 * _642)) - 0.2750000059604644775390625), _679, bool2(_Globals.WhiteTemp < 4000.0)) + (float2((3.0 * _691) / _700, (2.0 * _695) / _700) - _679); - float _707 = _706.x; - float _708 = _706.y; - float _709 = fast::max(_708, 1.0000000133514319600180897396058e-10); - float3 _711 = _523; - _711.x = _707 / _709; - float3 _712 = _711; - _712.y = 1.0; - float3 _716 = _712; - _716.z = ((1.0 - _707) - _708) / _709; - float _717 = fast::max(0.328999996185302734375, 1.0000000133514319600180897396058e-10); - float3 _719 = _523; - _719.x = 0.3127000033855438232421875 / _717; - float3 _720 = _719; - _720.y = 1.0; - float3 _722 = _720; - _722.z = 0.3582999706268310546875 / _717; - float3 _723 = _716 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _724 = _722 * float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)); - float3 _743 = (_625 * ((float3x3(float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3(0.21267290413379669189453125, 0.715152204036712646484375, 0.072175003588199615478515625), float3(0.01933390088379383087158203125, 0.119191996753215789794921875, 0.950304090976715087890625)) * ((float3x3(float3(0.89509999752044677734375, 0.2664000093936920166015625, -0.16140000522136688232421875), float3(-0.750199973583221435546875, 1.71350002288818359375, 0.0366999991238117218017578125), float3(0.0388999991118907928466796875, -0.06849999725818634033203125, 1.02960002422332763671875)) * float3x3(float3(_724.x / _723.x, 0.0, 0.0), float3(0.0, _724.y / _723.y, 0.0), float3(0.0, 0.0, _724.z / _723.z))) * float3x3(float3(0.986992895603179931640625, -0.14705429971218109130859375, 0.15996269881725311279296875), float3(0.4323053061962127685546875, 0.518360316753387451171875, 0.049291200935840606689453125), float3(-0.00852870009839534759521484375, 0.0400427989661693572998046875, 0.968486726284027099609375)))) * float3x3(float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3(-0.96924364566802978515625, 1.875967502593994140625, 0.0415550582110881805419921875), float3(0.055630080401897430419921875, -0.2039769589900970458984375, 1.05697154998779296875)))) * _573; - float3 _771; - if (_Globals.ColorShadow_Tint2.w != 0.0) - { - float _750 = dot(_743, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float3 _753 = (_743 / float3(_750)) - float3(1.0); - _771 = mix(_743, _743 * (_575 * (float3x3(float3(0.544169127941131591796875, 0.23959259688854217529296875, 0.16669429838657379150390625), float3(0.23946559429168701171875, 0.702153027057647705078125, 0.058381401002407073974609375), float3(-0.0023439000360667705535888671875, 0.0361833982169628143310546875, 1.05521833896636962890625)) * float3x3(float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), float3(-0.663662850856781005859375, 1.6153316497802734375, 0.016756348311901092529296875), float3(0.01172189414501190185546875, -0.008284442126750946044921875, 0.98839485645294189453125)))), float3((1.0 - exp2((-4.0) * dot(_753, _753))) * (1.0 - exp2((((-4.0) * _Globals.ExpandGamut) * _750) * _750)))); - } - else - { - _771 = _743; - } - float _772 = dot(_771, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625)); - float4 _777 = _Globals.ColorSaturationShadows * _Globals.ColorSaturation; - float4 _782 = _Globals.ColorContrastShadows * _Globals.ColorContrast; - float4 _787 = _Globals.ColorGammaShadows * _Globals.ColorGamma; - float4 _792 = _Globals.ColorGainShadows * _Globals.ColorGain; - float4 _797 = _Globals.ColorOffsetShadows + _Globals.ColorOffset; - float3 _798 = float3(_772); - float _830 = smoothstep(0.0, _Globals.ColorCorrectionShadowsMax, _772); - float4 _834 = _Globals.ColorSaturationHighlights * _Globals.ColorSaturation; - float4 _837 = _Globals.ColorContrastHighlights * _Globals.ColorContrast; - float4 _840 = _Globals.ColorGammaHighlights * _Globals.ColorGamma; - float4 _843 = _Globals.ColorGainHighlights * _Globals.ColorGain; - float4 _846 = _Globals.ColorOffsetHighlights + _Globals.ColorOffset; - float _878 = smoothstep(_Globals.ColorCorrectionHighlightsMin, 1.0, _772); - float4 _881 = _Globals.ColorSaturationMidtones * _Globals.ColorSaturation; - float4 _884 = _Globals.ColorContrastMidtones * _Globals.ColorContrast; - float4 _887 = _Globals.ColorGammaMidtones * _Globals.ColorGamma; - float4 _890 = _Globals.ColorGainMidtones * _Globals.ColorGain; - float4 _893 = _Globals.ColorOffsetMidtones + _Globals.ColorOffset; - float3 _931 = ((((pow(pow(fast::max(float3(0.0), mix(_798, _771, _777.xyz * float3(_777.w))) * float3(5.5555553436279296875), _782.xyz * float3(_782.w)) * float3(0.180000007152557373046875), float3(1.0) / (_787.xyz * float3(_787.w))) * (_792.xyz * float3(_792.w))) + (_797.xyz + float3(_797.w))) * float3(1.0 - _830)) + (((pow(pow(fast::max(float3(0.0), mix(_798, _771, _881.xyz * float3(_881.w))) * float3(5.5555553436279296875), _884.xyz * float3(_884.w)) * float3(0.180000007152557373046875), float3(1.0) / (_887.xyz * float3(_887.w))) * (_890.xyz * float3(_890.w))) + (_893.xyz + float3(_893.w))) * float3(_830 - _878))) + (((pow(pow(fast::max(float3(0.0), mix(_798, _771, _834.xyz * float3(_834.w))) * float3(5.5555553436279296875), _837.xyz * float3(_837.w)) * float3(0.180000007152557373046875), float3(1.0) / (_840.xyz * float3(_840.w))) * (_843.xyz * float3(_843.w))) + (_846.xyz + float3(_846.w))) * float3(_878)); - float3 _932 = _931 * _575; - float3 _940 = float3(_Globals.BlueCorrection); - float3 _942 = mix(_931, _931 * ((_577 * float3x3(float3(0.940437257289886474609375, -0.01830687932670116424560546875, 0.07786960899829864501953125), float3(0.008378696627914905548095703125, 0.82866001129150390625, 0.162961304187774658203125), float3(0.0005471261101774871349334716796875, -0.00088337459601461887359619140625, 1.00033628940582275390625))) * _576), _940) * _577; - float _943 = _942.x; - float _944 = _942.y; - float _946 = _942.z; - float _949 = fast::max(fast::max(_943, _944), _946); - float _954 = (fast::max(_949, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_943, _944), _946), 1.0000000133514319600180897396058e-10)) / fast::max(_949, 0.00999999977648258209228515625); - float _967 = ((_946 + _944) + _943) + (1.75 * sqrt(((_946 * (_946 - _944)) + (_944 * (_944 - _943))) + (_943 * (_943 - _946)))); - float _968 = _967 * 0.3333333432674407958984375; - float _969 = _954 - 0.4000000059604644775390625; - float _974 = fast::max(1.0 - abs(_969 * 2.5), 0.0); - float _982 = (1.0 + (float(int(sign(_969 * 5.0))) * (1.0 - (_974 * _974)))) * 0.02500000037252902984619140625; - float _995; - if (_968 <= 0.053333334624767303466796875) - { - _995 = _982; - } - else - { - float _994; - if (_968 >= 0.1599999964237213134765625) - { - _994 = 0.0; - } - else - { - _994 = _982 * ((0.23999999463558197021484375 / _967) - 0.5); - } - _995 = _994; - } - float3 _998 = _942 * float3(1.0 + _995); - float _999 = _998.x; - float _1000 = _998.y; - float _1002 = _998.z; - float _1016; - if ((_999 == _1000) && (_1000 == _1002)) - { - _1016 = 0.0; - } - else - { - _1016 = 57.2957763671875 * atan2(sqrt(3.0) * (_1000 - _1002), ((2.0 * _999) - _1000) - _1002); - } - float _1021; - if (_1016 < 0.0) - { - _1021 = _1016 + 360.0; - } - else - { - _1021 = _1016; - } - float _1022 = fast::clamp(_1021, 0.0, 360.0); - float _1027; - if (_1022 > 180.0) - { - _1027 = _1022 - 360.0; - } - else - { - _1027 = _1022; - } - float _1031 = smoothstep(0.0, 1.0, 1.0 - abs(_1027 * 0.01481481455266475677490234375)); - float3 _1038 = _998; - _1038.x = _999 + ((((_1031 * _1031) * _954) * (0.02999999932944774627685546875 - _999)) * 0.180000007152557373046875); - float3 _1040 = fast::max(float3(0.0), _1038 * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375))); - float _1049 = (1.0 + _Globals.FilmBlackClip) - _Globals.FilmToe; - float _1052 = 1.0 + _Globals.FilmWhiteClip; - float _1055 = _1052 - _Globals.FilmShoulder; - float _1082; - if (_Globals.FilmToe > 0.800000011920928955078125) - { - _1082 = ((0.819999992847442626953125 - _Globals.FilmToe) / _Globals.FilmSlope) + (log(0.180000007152557373046875) / log(10.0)); - } - else - { - float _1061 = (0.180000007152557373046875 + _Globals.FilmBlackClip) / _1049; - _1082 = (log(0.180000007152557373046875) / log(10.0)) - ((0.5 * log(_1061 / (2.0 - _1061))) * (_1049 / _Globals.FilmSlope)); - } - float _1087 = ((1.0 - _Globals.FilmToe) / _Globals.FilmSlope) - _1082; - float _1089 = (_Globals.FilmShoulder / _Globals.FilmSlope) - _1087; - float _1091 = log(10.0); - float3 _1093 = log(mix(float3(dot(_1040, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1040, float3(0.959999978542327880859375))) / float3(_1091); - float3 _1097 = float3(_Globals.FilmSlope) * (_1093 + float3(_1087)); - float3 _1105 = float3(_1082); - float3 _1106 = _1093 - _1105; - float3 _1118 = float3(_1089); - float3 _1132 = fast::clamp(_1106 / float3(_1089 - _1082), float3(0.0), float3(1.0)); - float3 _1136 = select(_1132, float3(1.0) - _1132, bool3(_1089 < _1082)); - float3 _1141 = mix(select(_1097, float3(-_Globals.FilmBlackClip) + (float3(2.0 * _1049) / (float3(1.0) + exp(float3(((-2.0) * _Globals.FilmSlope) / _1049) * _1106))), _1093 < _1105), select(_1097, float3(_1052) - (float3(2.0 * _1055) / (float3(1.0) + exp(float3((2.0 * _Globals.FilmSlope) / _1055) * (_1093 - _1118)))), _1093 > _1118), ((float3(3.0) - (float3(2.0) * _1136)) * _1136) * _1136); - float3 _1145 = fast::max(float3(0.0), mix(float3(dot(_1141, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1141, float3(0.930000007152557373046875))); - float3 _1215; - if (_Globals.ColorShadow_Tint2.w == 0.0) - { - float3 _1157 = _525; - _1157.x = dot(_932, _Globals.ColorMatrixR_ColorCurveCd1.xyz); - float3 _1162 = _1157; - _1162.y = dot(_932, _Globals.ColorMatrixG_ColorCurveCd3Cm3.xyz); - float3 _1167 = _1162; - _1167.z = dot(_932, _Globals.ColorMatrixB_ColorCurveCm2.xyz); - float3 _1183 = fast::max(float3(0.0), _1167 * (_Globals.ColorShadow_Tint1.xyz + (_Globals.ColorShadow_Tint2.xyz * float3(1.0 / (dot(_932, _Globals.ColorShadow_Luma.xyz) + 1.0))))); - float3 _1188 = fast::max(float3(0.0), _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx - _1183); - float3 _1190 = fast::max(_1183, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz); - _1215 = ((((_1190 * _Globals.ColorCurve_Ch1_Ch2.xxx) + _Globals.ColorCurve_Ch1_Ch2.yyy) * (float3(1.0) / (_1190 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.www))) + ((fast::clamp(_1183, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.xxx, _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.zzz) * _Globals.ColorMatrixB_ColorCurveCm2.www) + (((_1188 * _Globals.ColorMatrixR_ColorCurveCd1.www) * (float3(1.0) / (_1188 + _Globals.ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3.yyy))) + _Globals.ColorMatrixG_ColorCurveCd3Cm3.www))) - float3(0.00200000009499490261077880859375); - } - else - { - _1215 = fast::max(float3(0.0), mix(_1145, _1145 * ((_577 * float3x3(float3(1.06317996978759765625, 0.02339559979736804962158203125, -0.08657260239124298095703125), float3(-0.010633699595928192138671875, 1.2063200473785400390625, -0.1956900060176849365234375), float3(-0.0005908869788981974124908447265625, 0.00105247995816171169281005859375, 0.999538004398345947265625))) * _576), _940) * _575); - } - float3 _1216 = fast::clamp(_1215, float3(0.0), float3(1.0)); - float _1217 = _1216.x; - float _1229; - for (;;) - { - if (_1217 < 0.00313066993840038776397705078125) - { - _1229 = _1217 * 12.9200000762939453125; - break; - } - _1229 = (pow(_1217, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _1230 = _1216.y; - float _1242; - for (;;) - { - if (_1230 < 0.00313066993840038776397705078125) - { - _1242 = _1230 * 12.9200000762939453125; - break; - } - _1242 = (pow(_1230, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _1243 = _1216.z; - float _1255; - for (;;) - { - if (_1243 < 0.00313066993840038776397705078125) - { - _1255 = _1243 * 12.9200000762939453125; - break; - } - _1255 = (pow(_1243, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float3 _1256 = float3(_1229, _1242, _1255); - float3 _1258 = (_1256 * float3(0.9375)) + float3(0.03125); - float _1270 = (_1258.z * 16.0) - 0.5; - float _1271 = floor(_1270); - float _1275 = (_1258.x + _1271) * 0.0625; - float _1276 = _1258.y; - float4 _1279 = Texture1.sample(Texture1Sampler, float2(_1275, _1276)); - float4 _1283 = Texture1.sample(Texture1Sampler, float2(_1275 + 0.0625, _1276)); - float3 _1289 = fast::max(float3(6.1035199905745685100555419921875e-05), (float3(_Globals.LUTWeights[0].x) * _1256) + (float3(_Globals.LUTWeights[1].x) * mix(_1279, _1283, float4(_1270 - _1271)).xyz)); - float3 _1295 = select(_1289 * float3(0.077399380505084991455078125), pow((_1289 * float3(0.94786727428436279296875)) + float3(0.0521326996386051177978515625), float3(2.400000095367431640625)), _1289 > float3(0.040449999272823333740234375)); - float3 _1324 = pow(fast::max(float3(0.0), mix((((float3(_Globals.MappingPolynomial.x) * (_1295 * _1295)) + (float3(_Globals.MappingPolynomial.y) * _1295)) + float3(_Globals.MappingPolynomial.z)) * _Globals.ColorScale, _Globals.OverlayColor.xyz, float3(_Globals.OverlayColor.w))), float3(_Globals.InverseGamma.y)); - float3 _3103; - if (_Globals.OutputDevice == 0u) - { - float _3063 = _1324.x; - float _3075; - for (;;) - { - if (_3063 < 0.00313066993840038776397705078125) - { - _3075 = _3063 * 12.9200000762939453125; - break; - } - _3075 = (pow(_3063, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _3076 = _1324.y; - float _3088; - for (;;) - { - if (_3076 < 0.00313066993840038776397705078125) - { - _3088 = _3076 * 12.9200000762939453125; - break; - } - _3088 = (pow(_3076, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - float _3089 = _1324.z; - float _3101; - for (;;) - { - if (_3089 < 0.00313066993840038776397705078125) - { - _3101 = _3089 * 12.9200000762939453125; - break; - } - _3101 = (pow(_3089, 0.4166666567325592041015625) * 1.05499994754791259765625) - 0.054999999701976776123046875; - break; - } - _3103 = float3(_3075, _3088, _3101); - } - else - { - float3 _3062; - if (_Globals.OutputDevice == 1u) - { - float3 _3055 = fast::max(float3(6.1035199905745685100555419921875e-05), (_1324 * _573) * _602); - _3062 = fast::min(_3055 * float3(4.5), (pow(fast::max(_3055, float3(0.017999999225139617919921875)), float3(0.449999988079071044921875)) * float3(1.09899997711181640625)) - float3(0.098999999463558197021484375)); - } - else - { - float3 _3052; - if ((_Globals.OutputDevice == 3u) || (_Globals.OutputDevice == 5u)) - { - float3 _2204 = (_932 * float3(1.5)) * (_572 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _2205 = _2204.x; - float _2206 = _2204.y; - float _2208 = _2204.z; - float _2211 = fast::max(fast::max(_2205, _2206), _2208); - float _2216 = (fast::max(_2211, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_2205, _2206), _2208), 1.0000000133514319600180897396058e-10)) / fast::max(_2211, 0.00999999977648258209228515625); - float _2229 = ((_2208 + _2206) + _2205) + (1.75 * sqrt(((_2208 * (_2208 - _2206)) + (_2206 * (_2206 - _2205))) + (_2205 * (_2205 - _2208)))); - float _2230 = _2229 * 0.3333333432674407958984375; - float _2231 = _2216 - 0.4000000059604644775390625; - float _2236 = fast::max(1.0 - abs(_2231 * 2.5), 0.0); - float _2244 = (1.0 + (float(int(sign(_2231 * 5.0))) * (1.0 - (_2236 * _2236)))) * 0.02500000037252902984619140625; - float _2257; - if (_2230 <= 0.053333334624767303466796875) - { - _2257 = _2244; - } - else - { - float _2256; - if (_2230 >= 0.1599999964237213134765625) - { - _2256 = 0.0; - } - else - { - _2256 = _2244 * ((0.23999999463558197021484375 / _2229) - 0.5); - } - _2257 = _2256; - } - float3 _2260 = _2204 * float3(1.0 + _2257); - float _2261 = _2260.x; - float _2262 = _2260.y; - float _2264 = _2260.z; - float _2278; - if ((_2261 == _2262) && (_2262 == _2264)) - { - _2278 = 0.0; - } - else - { - _2278 = 57.2957763671875 * atan2(sqrt(3.0) * (_2262 - _2264), ((2.0 * _2261) - _2262) - _2264); - } - float _2283; - if (_2278 < 0.0) - { - _2283 = _2278 + 360.0; - } - else - { - _2283 = _2278; - } - float _2284 = fast::clamp(_2283, 0.0, 360.0); - float _2289; - if (_2284 > 180.0) - { - _2289 = _2284 - 360.0; - } - else - { - _2289 = _2284; - } - float _2339; - if ((_2289 > (-67.5)) && (_2289 < 67.5)) - { - float _2296 = (_2289 - (-67.5)) * 0.0296296291053295135498046875; - int _2297 = int(_2296); - float _2299 = _2296 - float(_2297); - float _2300 = _2299 * _2299; - float _2301 = _2300 * _2299; - float _2338; - if (_2297 == 3) - { - _2338 = (((_2301 * (-0.16666667163372039794921875)) + (_2300 * 0.5)) + (_2299 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _2331; - if (_2297 == 2) - { - _2331 = ((_2301 * 0.5) + (_2300 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _2326; - if (_2297 == 1) - { - _2326 = (((_2301 * (-0.5)) + (_2300 * 0.5)) + (_2299 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _2319; - if (_2297 == 0) - { - _2319 = _2301 * 0.16666667163372039794921875; - } - else - { - _2319 = 0.0; - } - _2326 = _2319; - } - _2331 = _2326; - } - _2338 = _2331; - } - _2339 = _2338; - } - else - { - _2339 = 0.0; - } - float3 _2346 = _2260; - _2346.x = _2261 + ((((_2339 * 1.5) * _2216) * (0.02999999932944774627685546875 - _2261)) * 0.180000007152557373046875); - float3 _2349 = fast::clamp(fast::clamp(_2346, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _2352 = mix(float3(dot(_2349, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _2349, float3(0.959999978542327880859375)); - float _2353 = _2352.x; - float _2357 = 0.17999999225139617919921875 * exp2(18.0); - float _2359 = exp2(-14.0); - float _2362 = log((_2353 <= 0.0) ? _2359 : _2353) / _1091; - float _2364 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1091; - float _2431; - if (_2362 <= _2364) - { - _2431 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2371 = log(0.180000007152557373046875) / _1091; - float _2428; - if ((_2362 > _2364) && (_2362 < _2371)) - { - float _2411 = (3.0 * (_2362 - _2364)) / (_2371 - _2364); - int _2412 = int(_2411); - float _2414 = _2411 - float(_2412); - _2428 = dot(float3(_2414 * _2414, _2414, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2412], _499[_2412 + 1], _499[_2412 + 2])); - } - else - { - float _2379 = log(_2357) / _1091; - float _2407; - if ((_2362 >= _2371) && (_2362 < _2379)) - { - float _2390 = (3.0 * (_2362 - _2371)) / (_2379 - _2371); - int _2391 = int(_2390); - float _2393 = _2390 - float(_2391); - _2407 = dot(float3(_2393 * _2393, _2393, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2391], _500[_2391 + 1], _500[_2391 + 2])); - } - else - { - _2407 = log(10000.0) / _1091; - } - _2428 = _2407; - } - _2431 = _2428; - } - float3 _2433 = _523; - _2433.x = pow(10.0, _2431); - float _2434 = _2352.y; - float _2438 = log((_2434 <= 0.0) ? _2359 : _2434) / _1091; - float _2505; - if (_2438 <= _2364) - { - _2505 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2445 = log(0.180000007152557373046875) / _1091; - float _2502; - if ((_2438 > _2364) && (_2438 < _2445)) - { - float _2485 = (3.0 * (_2438 - _2364)) / (_2445 - _2364); - int _2486 = int(_2485); - float _2488 = _2485 - float(_2486); - _2502 = dot(float3(_2488 * _2488, _2488, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2486], _499[_2486 + 1], _499[_2486 + 2])); - } - else - { - float _2453 = log(_2357) / _1091; - float _2481; - if ((_2438 >= _2445) && (_2438 < _2453)) - { - float _2464 = (3.0 * (_2438 - _2445)) / (_2453 - _2445); - int _2465 = int(_2464); - float _2467 = _2464 - float(_2465); - _2481 = dot(float3(_2467 * _2467, _2467, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2465], _500[_2465 + 1], _500[_2465 + 2])); - } - else - { - _2481 = log(10000.0) / _1091; - } - _2502 = _2481; - } - _2505 = _2502; - } - float3 _2507 = _2433; - _2507.y = pow(10.0, _2505); - float _2508 = _2352.z; - float _2512 = log((_2508 <= 0.0) ? _2359 : _2508) / _1091; - float _2579; - if (_2512 <= _2364) - { - _2579 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2519 = log(0.180000007152557373046875) / _1091; - float _2576; - if ((_2512 > _2364) && (_2512 < _2519)) - { - float _2559 = (3.0 * (_2512 - _2364)) / (_2519 - _2364); - int _2560 = int(_2559); - float _2562 = _2559 - float(_2560); - _2576 = dot(float3(_2562 * _2562, _2562, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2560], _499[_2560 + 1], _499[_2560 + 2])); - } - else - { - float _2527 = log(_2357) / _1091; - float _2555; - if ((_2512 >= _2519) && (_2512 < _2527)) - { - float _2538 = (3.0 * (_2512 - _2519)) / (_2527 - _2519); - int _2539 = int(_2538); - float _2541 = _2538 - float(_2539); - _2555 = dot(float3(_2541 * _2541, _2541, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2539], _500[_2539 + 1], _500[_2539 + 2])); - } - else - { - _2555 = log(10000.0) / _1091; - } - _2576 = _2555; - } - _2579 = _2576; - } - float3 _2581 = _2507; - _2581.z = pow(10.0, _2579); - float3 _2583 = (_2581 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _2585 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _2589 = log((_2585 <= 0.0) ? _2359 : _2585) / _1091; - float _2656; - if (_2589 <= _2364) - { - _2656 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2596 = log(0.180000007152557373046875) / _1091; - float _2653; - if ((_2589 > _2364) && (_2589 < _2596)) - { - float _2636 = (3.0 * (_2589 - _2364)) / (_2596 - _2364); - int _2637 = int(_2636); - float _2639 = _2636 - float(_2637); - _2653 = dot(float3(_2639 * _2639, _2639, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2637], _499[_2637 + 1], _499[_2637 + 2])); - } - else - { - float _2604 = log(_2357) / _1091; - float _2632; - if ((_2589 >= _2596) && (_2589 < _2604)) - { - float _2615 = (3.0 * (_2589 - _2596)) / (_2604 - _2596); - int _2616 = int(_2615); - float _2618 = _2615 - float(_2616); - _2632 = dot(float3(_2618 * _2618, _2618, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2616], _500[_2616 + 1], _500[_2616 + 2])); - } - else - { - _2632 = log(10000.0) / _1091; - } - _2653 = _2632; - } - _2656 = _2653; - } - float _2659 = log(0.180000007152557373046875) / _1091; - float _2713; - if (_2659 <= _2364) - { - _2713 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2710; - if ((_2659 > _2364) && (_2659 < _2659)) - { - _2710 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[3], _499[4], _499[5])).z; - } - else - { - float _2672 = log(_2357) / _1091; - float _2700; - if ((_2659 >= _2659) && (_2659 < _2672)) - { - float _2683 = (3.0 * (_2659 - _2659)) / (_2672 - _2659); - int _2684 = int(_2683); - float _2686 = _2683 - float(_2684); - _2700 = dot(float3(_2686 * _2686, _2686, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2684], _500[_2684 + 1], _500[_2684 + 2])); - } - else - { - _2700 = log(10000.0) / _1091; - } - _2710 = _2700; - } - _2713 = _2710; - } - float _2714 = pow(10.0, _2713); - float _2716 = 0.17999999225139617919921875 * pow(2.0, 10.0); - float _2720 = log((_2716 <= 0.0) ? _2359 : _2716) / _1091; - float _2785; - if (_2720 <= _2364) - { - _2785 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _2782; - if ((_2720 > _2364) && (_2720 < _2659)) - { - float _2765 = (3.0 * (_2720 - _2364)) / (_2659 - _2364); - int _2766 = int(_2765); - float _2768 = _2765 - float(_2766); - _2782 = dot(float3(_2768 * _2768, _2768, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_2766], _499[_2766 + 1], _499[_2766 + 2])); - } - else - { - float _2733 = log(_2357) / _1091; - float _2761; - if ((_2720 >= _2659) && (_2720 < _2733)) - { - float _2744 = (3.0 * (_2720 - _2659)) / (_2733 - _2659); - int _2745 = int(_2744); - float _2747 = _2744 - float(_2745); - _2761 = dot(float3(_2747 * _2747, _2747, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_2745], _500[_2745 + 1], _500[_2745 + 2])); - } - else - { - _2761 = log(10000.0) / _1091; - } - _2782 = _2761; - } - _2785 = _2782; - } - float _2786 = pow(10.0, _2785); - float _2787 = _2583.x; - float _2791 = log((_2787 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2787) / _1091; - float _2792 = log(pow(10.0, _2656)); - float _2793 = _2792 / _1091; - float _2870; - if (_2791 <= _2793) - { - _2870 = (_2791 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1091) - ((3.0 * _2792) / _1091)); - } - else - { - float _2800 = log(_2714) / _1091; - float _2862; - if ((_2791 > _2793) && (_2791 < _2800)) - { - float _2845 = (7.0 * (_2791 - _2793)) / (_2800 - _2793); - int _2846 = int(_2845); - float _2848 = _2845 - float(_2846); - _2862 = dot(float3(_2848 * _2848, _2848, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_503[_2846], _503[_2846 + 1], _503[_2846 + 2])); - } - else - { - float _2807 = log(_2786); - float _2808 = _2807 / _1091; - float _2841; - if ((_2791 >= _2800) && (_2791 < _2808)) - { - float _2824 = (7.0 * (_2791 - _2800)) / (_2808 - _2800); - int _2825 = int(_2824); - float _2827 = _2824 - float(_2825); - _2841 = dot(float3(_2827 * _2827, _2827, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_504[_2825], _504[_2825 + 1], _504[_2825 + 2])); - } - else - { - _2841 = (_2791 * 0.0599999986588954925537109375) + ((log(1000.0) / _1091) - ((0.0599999986588954925537109375 * _2807) / _1091)); - } - _2862 = _2841; - } - _2870 = _2862; - } - float3 _2872 = _523; - _2872.x = pow(10.0, _2870); - float _2873 = _2583.y; - float _2877 = log((_2873 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2873) / _1091; - float _2954; - if (_2877 <= _2793) - { - _2954 = (_2877 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1091) - ((3.0 * _2792) / _1091)); - } - else - { - float _2884 = log(_2714) / _1091; - float _2946; - if ((_2877 > _2793) && (_2877 < _2884)) - { - float _2929 = (7.0 * (_2877 - _2793)) / (_2884 - _2793); - int _2930 = int(_2929); - float _2932 = _2929 - float(_2930); - _2946 = dot(float3(_2932 * _2932, _2932, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_503[_2930], _503[_2930 + 1], _503[_2930 + 2])); - } - else - { - float _2891 = log(_2786); - float _2892 = _2891 / _1091; - float _2925; - if ((_2877 >= _2884) && (_2877 < _2892)) - { - float _2908 = (7.0 * (_2877 - _2884)) / (_2892 - _2884); - int _2909 = int(_2908); - float _2911 = _2908 - float(_2909); - _2925 = dot(float3(_2911 * _2911, _2911, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_504[_2909], _504[_2909 + 1], _504[_2909 + 2])); - } - else - { - _2925 = (_2877 * 0.0599999986588954925537109375) + ((log(1000.0) / _1091) - ((0.0599999986588954925537109375 * _2891) / _1091)); - } - _2946 = _2925; - } - _2954 = _2946; - } - float3 _2956 = _2872; - _2956.y = pow(10.0, _2954); - float _2957 = _2583.z; - float _2961 = log((_2957 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2957) / _1091; - float _3038; - if (_2961 <= _2793) - { - _3038 = (_2961 * 3.0) + ((log(9.9999997473787516355514526367188e-05) / _1091) - ((3.0 * _2792) / _1091)); - } - else - { - float _2968 = log(_2714) / _1091; - float _3030; - if ((_2961 > _2793) && (_2961 < _2968)) - { - float _3013 = (7.0 * (_2961 - _2793)) / (_2968 - _2793); - int _3014 = int(_3013); - float _3016 = _3013 - float(_3014); - _3030 = dot(float3(_3016 * _3016, _3016, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_503[_3014], _503[_3014 + 1], _503[_3014 + 2])); - } - else - { - float _2975 = log(_2786); - float _2976 = _2975 / _1091; - float _3009; - if ((_2961 >= _2968) && (_2961 < _2976)) - { - float _2992 = (7.0 * (_2961 - _2968)) / (_2976 - _2968); - int _2993 = int(_2992); - float _2995 = _2992 - float(_2993); - _3009 = dot(float3(_2995 * _2995, _2995, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_504[_2993], _504[_2993 + 1], _504[_2993 + 2])); - } - else - { - _3009 = (_2961 * 0.0599999986588954925537109375) + ((log(1000.0) / _1091) - ((0.0599999986588954925537109375 * _2975) / _1091)); - } - _3030 = _3009; - } - _3038 = _3030; - } - float3 _3040 = _2956; - _3040.z = pow(10.0, _3038); - float3 _3044 = pow(((_3040 - float3(3.5073844628641381859779357910156e-05)) * _602) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _3052 = pow((float3(0.8359375) + (float3(18.8515625) * _3044)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _3044))), float3(78.84375)); - } - else - { - float3 _2201; - if ((_Globals.OutputDevice == 4u) || (_Globals.OutputDevice == 6u)) - { - float3 _1369 = (_932 * float3(1.5)) * (_572 * float3x3(float3(1.04981100559234619140625, 0.0, -9.74845024757087230682373046875e-05), float3(-0.49590301513671875, 1.37331306934356689453125, 0.09824003279209136962890625), float3(0.0, 0.0, 0.991252005100250244140625))); - float _1370 = _1369.x; - float _1371 = _1369.y; - float _1373 = _1369.z; - float _1376 = fast::max(fast::max(_1370, _1371), _1373); - float _1381 = (fast::max(_1376, 1.0000000133514319600180897396058e-10) - fast::max(fast::min(fast::min(_1370, _1371), _1373), 1.0000000133514319600180897396058e-10)) / fast::max(_1376, 0.00999999977648258209228515625); - float _1394 = ((_1373 + _1371) + _1370) + (1.75 * sqrt(((_1373 * (_1373 - _1371)) + (_1371 * (_1371 - _1370))) + (_1370 * (_1370 - _1373)))); - float _1395 = _1394 * 0.3333333432674407958984375; - float _1396 = _1381 - 0.4000000059604644775390625; - float _1401 = fast::max(1.0 - abs(_1396 * 2.5), 0.0); - float _1409 = (1.0 + (float(int(sign(_1396 * 5.0))) * (1.0 - (_1401 * _1401)))) * 0.02500000037252902984619140625; - float _1422; - if (_1395 <= 0.053333334624767303466796875) - { - _1422 = _1409; - } - else - { - float _1421; - if (_1395 >= 0.1599999964237213134765625) - { - _1421 = 0.0; - } - else - { - _1421 = _1409 * ((0.23999999463558197021484375 / _1394) - 0.5); - } - _1422 = _1421; - } - float3 _1425 = _1369 * float3(1.0 + _1422); - float _1426 = _1425.x; - float _1427 = _1425.y; - float _1429 = _1425.z; - float _1443; - if ((_1426 == _1427) && (_1427 == _1429)) - { - _1443 = 0.0; - } - else - { - _1443 = 57.2957763671875 * atan2(sqrt(3.0) * (_1427 - _1429), ((2.0 * _1426) - _1427) - _1429); - } - float _1448; - if (_1443 < 0.0) - { - _1448 = _1443 + 360.0; - } - else - { - _1448 = _1443; - } - float _1449 = fast::clamp(_1448, 0.0, 360.0); - float _1454; - if (_1449 > 180.0) - { - _1454 = _1449 - 360.0; - } - else - { - _1454 = _1449; - } - float _1504; - if ((_1454 > (-67.5)) && (_1454 < 67.5)) - { - float _1461 = (_1454 - (-67.5)) * 0.0296296291053295135498046875; - int _1462 = int(_1461); - float _1464 = _1461 - float(_1462); - float _1465 = _1464 * _1464; - float _1466 = _1465 * _1464; - float _1503; - if (_1462 == 3) - { - _1503 = (((_1466 * (-0.16666667163372039794921875)) + (_1465 * 0.5)) + (_1464 * (-0.5))) + 0.16666667163372039794921875; - } - else - { - float _1496; - if (_1462 == 2) - { - _1496 = ((_1466 * 0.5) + (_1465 * (-1.0))) + 0.666666686534881591796875; - } - else - { - float _1491; - if (_1462 == 1) - { - _1491 = (((_1466 * (-0.5)) + (_1465 * 0.5)) + (_1464 * 0.5)) + 0.16666667163372039794921875; - } - else - { - float _1484; - if (_1462 == 0) - { - _1484 = _1466 * 0.16666667163372039794921875; - } - else - { - _1484 = 0.0; - } - _1491 = _1484; - } - _1496 = _1491; - } - _1503 = _1496; - } - _1504 = _1503; - } - else - { - _1504 = 0.0; - } - float3 _1511 = _1425; - _1511.x = _1426 + ((((_1504 * 1.5) * _1381) * (0.02999999932944774627685546875 - _1426)) * 0.180000007152557373046875); - float3 _1514 = fast::clamp(fast::clamp(_1511, float3(0.0), float3(65535.0)) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)), float3(0.0), float3(65535.0)); - float3 _1517 = mix(float3(dot(_1514, float3(0.272228717803955078125, 0.674081742763519287109375, 0.053689517080783843994140625))), _1514, float3(0.959999978542327880859375)); - float _1518 = _1517.x; - float _1522 = 0.17999999225139617919921875 * exp2(18.0); - float _1524 = exp2(-14.0); - float _1527 = log((_1518 <= 0.0) ? _1524 : _1518) / _1091; - float _1529 = log(0.17999999225139617919921875 * exp2(-15.0)) / _1091; - float _1596; - if (_1527 <= _1529) - { - _1596 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1536 = log(0.180000007152557373046875) / _1091; - float _1593; - if ((_1527 > _1529) && (_1527 < _1536)) - { - float _1576 = (3.0 * (_1527 - _1529)) / (_1536 - _1529); - int _1577 = int(_1576); - float _1579 = _1576 - float(_1577); - _1593 = dot(float3(_1579 * _1579, _1579, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1577], _499[_1577 + 1], _499[_1577 + 2])); - } - else - { - float _1544 = log(_1522) / _1091; - float _1572; - if ((_1527 >= _1536) && (_1527 < _1544)) - { - float _1555 = (3.0 * (_1527 - _1536)) / (_1544 - _1536); - int _1556 = int(_1555); - float _1558 = _1555 - float(_1556); - _1572 = dot(float3(_1558 * _1558, _1558, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1556], _500[_1556 + 1], _500[_1556 + 2])); - } - else - { - _1572 = log(10000.0) / _1091; - } - _1593 = _1572; - } - _1596 = _1593; - } - float3 _1598 = _523; - _1598.x = pow(10.0, _1596); - float _1599 = _1517.y; - float _1603 = log((_1599 <= 0.0) ? _1524 : _1599) / _1091; - float _1670; - if (_1603 <= _1529) - { - _1670 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1610 = log(0.180000007152557373046875) / _1091; - float _1667; - if ((_1603 > _1529) && (_1603 < _1610)) - { - float _1650 = (3.0 * (_1603 - _1529)) / (_1610 - _1529); - int _1651 = int(_1650); - float _1653 = _1650 - float(_1651); - _1667 = dot(float3(_1653 * _1653, _1653, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1651], _499[_1651 + 1], _499[_1651 + 2])); - } - else - { - float _1618 = log(_1522) / _1091; - float _1646; - if ((_1603 >= _1610) && (_1603 < _1618)) - { - float _1629 = (3.0 * (_1603 - _1610)) / (_1618 - _1610); - int _1630 = int(_1629); - float _1632 = _1629 - float(_1630); - _1646 = dot(float3(_1632 * _1632, _1632, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1630], _500[_1630 + 1], _500[_1630 + 2])); - } - else - { - _1646 = log(10000.0) / _1091; - } - _1667 = _1646; - } - _1670 = _1667; - } - float3 _1672 = _1598; - _1672.y = pow(10.0, _1670); - float _1673 = _1517.z; - float _1677 = log((_1673 <= 0.0) ? _1524 : _1673) / _1091; - float _1744; - if (_1677 <= _1529) - { - _1744 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1684 = log(0.180000007152557373046875) / _1091; - float _1741; - if ((_1677 > _1529) && (_1677 < _1684)) - { - float _1724 = (3.0 * (_1677 - _1529)) / (_1684 - _1529); - int _1725 = int(_1724); - float _1727 = _1724 - float(_1725); - _1741 = dot(float3(_1727 * _1727, _1727, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1725], _499[_1725 + 1], _499[_1725 + 2])); - } - else - { - float _1692 = log(_1522) / _1091; - float _1720; - if ((_1677 >= _1684) && (_1677 < _1692)) - { - float _1703 = (3.0 * (_1677 - _1684)) / (_1692 - _1684); - int _1704 = int(_1703); - float _1706 = _1703 - float(_1704); - _1720 = dot(float3(_1706 * _1706, _1706, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1704], _500[_1704 + 1], _500[_1704 + 2])); - } - else - { - _1720 = log(10000.0) / _1091; - } - _1741 = _1720; - } - _1744 = _1741; - } - float3 _1746 = _1672; - _1746.z = pow(10.0, _1744); - float3 _1748 = (_1746 * float3x3(float3(0.695452213287353515625, 0.140678703784942626953125, 0.16386906802654266357421875), float3(0.0447945632040500640869140625, 0.859671115875244140625, 0.095534317195415496826171875), float3(-0.0055258828215301036834716796875, 0.0040252101607620716094970703125, 1.00150072574615478515625))) * float3x3(float3(1.45143926143646240234375, -0.236510753631591796875, -0.214928567409515380859375), float3(-0.07655377686023712158203125, 1.1762297153472900390625, -0.0996759235858917236328125), float3(0.0083161480724811553955078125, -0.0060324496589601039886474609375, 0.99771630764007568359375)); - float _1750 = 0.17999999225139617919921875 * pow(2.0, -12.0); - float _1754 = log((_1750 <= 0.0) ? _1524 : _1750) / _1091; - float _1821; - if (_1754 <= _1529) - { - _1821 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1761 = log(0.180000007152557373046875) / _1091; - float _1818; - if ((_1754 > _1529) && (_1754 < _1761)) - { - float _1801 = (3.0 * (_1754 - _1529)) / (_1761 - _1529); - int _1802 = int(_1801); - float _1804 = _1801 - float(_1802); - _1818 = dot(float3(_1804 * _1804, _1804, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1802], _499[_1802 + 1], _499[_1802 + 2])); - } - else - { - float _1769 = log(_1522) / _1091; - float _1797; - if ((_1754 >= _1761) && (_1754 < _1769)) - { - float _1780 = (3.0 * (_1754 - _1761)) / (_1769 - _1761); - int _1781 = int(_1780); - float _1783 = _1780 - float(_1781); - _1797 = dot(float3(_1783 * _1783, _1783, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1781], _500[_1781 + 1], _500[_1781 + 2])); - } - else - { - _1797 = log(10000.0) / _1091; - } - _1818 = _1797; - } - _1821 = _1818; - } - float _1824 = log(0.180000007152557373046875) / _1091; - float _1878; - if (_1824 <= _1529) - { - _1878 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1875; - if ((_1824 > _1529) && (_1824 < _1824)) - { - _1875 = (float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[3], _499[4], _499[5])).z; - } - else - { - float _1837 = log(_1522) / _1091; - float _1865; - if ((_1824 >= _1824) && (_1824 < _1837)) - { - float _1848 = (3.0 * (_1824 - _1824)) / (_1837 - _1824); - int _1849 = int(_1848); - float _1851 = _1848 - float(_1849); - _1865 = dot(float3(_1851 * _1851, _1851, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1849], _500[_1849 + 1], _500[_1849 + 2])); - } - else - { - _1865 = log(10000.0) / _1091; - } - _1875 = _1865; - } - _1878 = _1875; - } - float _1879 = pow(10.0, _1878); - float _1881 = 0.17999999225139617919921875 * pow(2.0, 11.0); - float _1885 = log((_1881 <= 0.0) ? _1524 : _1881) / _1091; - float _1950; - if (_1885 <= _1529) - { - _1950 = log(9.9999997473787516355514526367188e-05) / _1091; - } - else - { - float _1947; - if ((_1885 > _1529) && (_1885 < _1824)) - { - float _1930 = (3.0 * (_1885 - _1529)) / (_1824 - _1529); - int _1931 = int(_1930); - float _1933 = _1930 - float(_1931); - _1947 = dot(float3(_1933 * _1933, _1933, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_499[_1931], _499[_1931 + 1], _499[_1931 + 2])); - } - else - { - float _1898 = log(_1522) / _1091; - float _1926; - if ((_1885 >= _1824) && (_1885 < _1898)) - { - float _1909 = (3.0 * (_1885 - _1824)) / (_1898 - _1824); - int _1910 = int(_1909); - float _1912 = _1909 - float(_1910); - _1926 = dot(float3(_1912 * _1912, _1912, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_500[_1910], _500[_1910 + 1], _500[_1910 + 2])); - } - else - { - _1926 = log(10000.0) / _1091; - } - _1947 = _1926; - } - _1950 = _1947; - } - float _1951 = pow(10.0, _1950); - float _1952 = _1748.x; - float _1956 = log((_1952 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _1952) / _1091; - float _1958 = log(pow(10.0, _1821)) / _1091; - float _2030; - if (_1956 <= _1958) - { - _2030 = log(0.004999999888241291046142578125) / _1091; - } - else - { - float _1965 = log(_1879) / _1091; - float _2027; - if ((_1956 > _1958) && (_1956 < _1965)) - { - float _2010 = (7.0 * (_1956 - _1958)) / (_1965 - _1958); - int _2011 = int(_2010); - float _2013 = _2010 - float(_2011); - _2027 = dot(float3(_2013 * _2013, _2013, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_506[_2011], _506[_2011 + 1], _506[_2011 + 2])); - } - else - { - float _1972 = log(_1951); - float _1973 = _1972 / _1091; - float _2006; - if ((_1956 >= _1965) && (_1956 < _1973)) - { - float _1989 = (7.0 * (_1956 - _1965)) / (_1973 - _1965); - int _1990 = int(_1989); - float _1992 = _1989 - float(_1990); - _2006 = dot(float3(_1992 * _1992, _1992, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_507[_1990], _507[_1990 + 1], _507[_1990 + 2])); - } - else - { - _2006 = (_1956 * 0.119999997317790985107421875) + ((log(2000.0) / _1091) - ((0.119999997317790985107421875 * _1972) / _1091)); - } - _2027 = _2006; - } - _2030 = _2027; - } - float3 _2032 = _523; - _2032.x = pow(10.0, _2030); - float _2033 = _1748.y; - float _2037 = log((_2033 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2033) / _1091; - float _2109; - if (_2037 <= _1958) - { - _2109 = log(0.004999999888241291046142578125) / _1091; - } - else - { - float _2044 = log(_1879) / _1091; - float _2106; - if ((_2037 > _1958) && (_2037 < _2044)) - { - float _2089 = (7.0 * (_2037 - _1958)) / (_2044 - _1958); - int _2090 = int(_2089); - float _2092 = _2089 - float(_2090); - _2106 = dot(float3(_2092 * _2092, _2092, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_506[_2090], _506[_2090 + 1], _506[_2090 + 2])); - } - else - { - float _2051 = log(_1951); - float _2052 = _2051 / _1091; - float _2085; - if ((_2037 >= _2044) && (_2037 < _2052)) - { - float _2068 = (7.0 * (_2037 - _2044)) / (_2052 - _2044); - int _2069 = int(_2068); - float _2071 = _2068 - float(_2069); - _2085 = dot(float3(_2071 * _2071, _2071, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_507[_2069], _507[_2069 + 1], _507[_2069 + 2])); - } - else - { - _2085 = (_2037 * 0.119999997317790985107421875) + ((log(2000.0) / _1091) - ((0.119999997317790985107421875 * _2051) / _1091)); - } - _2106 = _2085; - } - _2109 = _2106; - } - float3 _2111 = _2032; - _2111.y = pow(10.0, _2109); - float _2112 = _1748.z; - float _2116 = log((_2112 <= 0.0) ? 9.9999997473787516355514526367188e-05 : _2112) / _1091; - float _2188; - if (_2116 <= _1958) - { - _2188 = log(0.004999999888241291046142578125) / _1091; - } - else - { - float _2123 = log(_1879) / _1091; - float _2185; - if ((_2116 > _1958) && (_2116 < _2123)) - { - float _2168 = (7.0 * (_2116 - _1958)) / (_2123 - _1958); - int _2169 = int(_2168); - float _2171 = _2168 - float(_2169); - _2185 = dot(float3(_2171 * _2171, _2171, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_506[_2169], _506[_2169 + 1], _506[_2169 + 2])); - } - else - { - float _2130 = log(_1951); - float _2131 = _2130 / _1091; - float _2164; - if ((_2116 >= _2123) && (_2116 < _2131)) - { - float _2147 = (7.0 * (_2116 - _2123)) / (_2131 - _2123); - int _2148 = int(_2147); - float _2150 = _2147 - float(_2148); - _2164 = dot(float3(_2150 * _2150, _2150, 1.0), float3x3(float3(0.5, -1.0, 0.5), float3(-1.0, 1.0, 0.5), float3(0.5, 0.0, 0.0)) * float3(_507[_2148], _507[_2148 + 1], _507[_2148 + 2])); - } - else - { - _2164 = (_2116 * 0.119999997317790985107421875) + ((log(2000.0) / _1091) - ((0.119999997317790985107421875 * _2130) / _1091)); - } - _2185 = _2164; - } - _2188 = _2185; - } - float3 _2190 = _2111; - _2190.z = pow(10.0, _2188); - float3 _2193 = pow((_2190 * _602) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _2201 = pow((float3(0.8359375) + (float3(18.8515625) * _2193)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _2193))), float3(78.84375)); - } - else - { - float3 _1366; - if (_Globals.OutputDevice == 7u) - { - float3 _1358 = pow(((_932 * _573) * _602) * float3(9.9999997473787516355514526367188e-05), float3(0.1593017578125)); - _1366 = pow((float3(0.8359375) + (float3(18.8515625) * _1358)) * (float3(1.0) / (float3(1.0) + (float3(18.6875) * _1358))), float3(78.84375)); - } - else - { - _1366 = pow((_1324 * _573) * _602, float3(_Globals.InverseGamma.z)); - } - _2201 = _1366; - } - _3052 = _2201; - } - _3062 = _3052; - } - _3103 = _3062; - } - float3 _3104 = _3103 * float3(0.95238101482391357421875); - float4 _3106 = float4(_3104.x, _3104.y, _3104.z, float4(0.0).w); - _3106.w = 0.0; - out.out_var_SV_Target0 = _3106; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/sample-mask-not-array.asm.frag b/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/sample-mask-not-array.asm.frag deleted file mode 100644 index dd54893a2..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/sample-mask-not-array.asm.frag +++ /dev/null @@ -1,503 +0,0 @@ -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -struct type_TranslucentBasePass -{ - uint TranslucentBasePass_Shared_Forward_NumLocalLights; - uint TranslucentBasePass_Shared_Forward_NumReflectionCaptures; - uint TranslucentBasePass_Shared_Forward_HasDirectionalLight; - uint TranslucentBasePass_Shared_Forward_NumGridCells; - packed_int3 TranslucentBasePass_Shared_Forward_CulledGridSize; - uint TranslucentBasePass_Shared_Forward_MaxCulledLightsPerCell; - uint TranslucentBasePass_Shared_Forward_LightGridPixelSizeShift; - uint PrePadding_TranslucentBasePass_Shared_Forward_36; - uint PrePadding_TranslucentBasePass_Shared_Forward_40; - uint PrePadding_TranslucentBasePass_Shared_Forward_44; - packed_float3 TranslucentBasePass_Shared_Forward_LightGridZParams; - float PrePadding_TranslucentBasePass_Shared_Forward_60; - packed_float3 TranslucentBasePass_Shared_Forward_DirectionalLightDirection; - float PrePadding_TranslucentBasePass_Shared_Forward_76; - packed_float3 TranslucentBasePass_Shared_Forward_DirectionalLightColor; - float TranslucentBasePass_Shared_Forward_DirectionalLightVolumetricScatteringIntensity; - uint TranslucentBasePass_Shared_Forward_DirectionalLightShadowMapChannelMask; - uint PrePadding_TranslucentBasePass_Shared_Forward_100; - float2 TranslucentBasePass_Shared_Forward_DirectionalLightDistanceFadeMAD; - uint TranslucentBasePass_Shared_Forward_NumDirectionalLightCascades; - uint PrePadding_TranslucentBasePass_Shared_Forward_116; - uint PrePadding_TranslucentBasePass_Shared_Forward_120; - uint PrePadding_TranslucentBasePass_Shared_Forward_124; - float4 TranslucentBasePass_Shared_Forward_CascadeEndDepths; - float4x4 TranslucentBasePass_Shared_Forward_DirectionalLightWorldToShadowMatrix[4]; - float4 TranslucentBasePass_Shared_Forward_DirectionalLightShadowmapMinMax[4]; - float4 TranslucentBasePass_Shared_Forward_DirectionalLightShadowmapAtlasBufferSize; - float TranslucentBasePass_Shared_Forward_DirectionalLightDepthBias; - uint TranslucentBasePass_Shared_Forward_DirectionalLightUseStaticShadowing; - uint PrePadding_TranslucentBasePass_Shared_Forward_488; - uint PrePadding_TranslucentBasePass_Shared_Forward_492; - float4 TranslucentBasePass_Shared_Forward_DirectionalLightStaticShadowBufferSize; - float4x4 TranslucentBasePass_Shared_Forward_DirectionalLightWorldToStaticShadow; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_576; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_580; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_584; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_588; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_592; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_596; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_600; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_604; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_608; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_612; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_616; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_620; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_624; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_628; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_632; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_636; - uint TranslucentBasePass_Shared_ForwardISR_NumLocalLights; - uint TranslucentBasePass_Shared_ForwardISR_NumReflectionCaptures; - uint TranslucentBasePass_Shared_ForwardISR_HasDirectionalLight; - uint TranslucentBasePass_Shared_ForwardISR_NumGridCells; - packed_int3 TranslucentBasePass_Shared_ForwardISR_CulledGridSize; - uint TranslucentBasePass_Shared_ForwardISR_MaxCulledLightsPerCell; - uint TranslucentBasePass_Shared_ForwardISR_LightGridPixelSizeShift; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_676; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_680; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_684; - packed_float3 TranslucentBasePass_Shared_ForwardISR_LightGridZParams; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_700; - packed_float3 TranslucentBasePass_Shared_ForwardISR_DirectionalLightDirection; - float PrePadding_TranslucentBasePass_Shared_ForwardISR_716; - packed_float3 TranslucentBasePass_Shared_ForwardISR_DirectionalLightColor; - float TranslucentBasePass_Shared_ForwardISR_DirectionalLightVolumetricScatteringIntensity; - uint TranslucentBasePass_Shared_ForwardISR_DirectionalLightShadowMapChannelMask; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_740; - float2 TranslucentBasePass_Shared_ForwardISR_DirectionalLightDistanceFadeMAD; - uint TranslucentBasePass_Shared_ForwardISR_NumDirectionalLightCascades; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_756; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_760; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_764; - float4 TranslucentBasePass_Shared_ForwardISR_CascadeEndDepths; - float4x4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightWorldToShadowMatrix[4]; - float4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightShadowmapMinMax[4]; - float4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightShadowmapAtlasBufferSize; - float TranslucentBasePass_Shared_ForwardISR_DirectionalLightDepthBias; - uint TranslucentBasePass_Shared_ForwardISR_DirectionalLightUseStaticShadowing; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_1128; - uint PrePadding_TranslucentBasePass_Shared_ForwardISR_1132; - float4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightStaticShadowBufferSize; - float4x4 TranslucentBasePass_Shared_ForwardISR_DirectionalLightWorldToStaticShadow; - float PrePadding_TranslucentBasePass_Shared_Reflection_1216; - float PrePadding_TranslucentBasePass_Shared_Reflection_1220; - float PrePadding_TranslucentBasePass_Shared_Reflection_1224; - float PrePadding_TranslucentBasePass_Shared_Reflection_1228; - float PrePadding_TranslucentBasePass_Shared_Reflection_1232; - float PrePadding_TranslucentBasePass_Shared_Reflection_1236; - float PrePadding_TranslucentBasePass_Shared_Reflection_1240; - float PrePadding_TranslucentBasePass_Shared_Reflection_1244; - float PrePadding_TranslucentBasePass_Shared_Reflection_1248; - float PrePadding_TranslucentBasePass_Shared_Reflection_1252; - float PrePadding_TranslucentBasePass_Shared_Reflection_1256; - float PrePadding_TranslucentBasePass_Shared_Reflection_1260; - float PrePadding_TranslucentBasePass_Shared_Reflection_1264; - float PrePadding_TranslucentBasePass_Shared_Reflection_1268; - float PrePadding_TranslucentBasePass_Shared_Reflection_1272; - float PrePadding_TranslucentBasePass_Shared_Reflection_1276; - float4 TranslucentBasePass_Shared_Reflection_SkyLightParameters; - float TranslucentBasePass_Shared_Reflection_SkyLightCubemapBrightness; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1300; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1304; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1308; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1312; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1316; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1320; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1324; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1328; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1332; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1336; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1340; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1344; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1348; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1352; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1356; - float4 TranslucentBasePass_Shared_PlanarReflection_ReflectionPlane; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionOrigin; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionXAxis; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionYAxis; - float3x4 TranslucentBasePass_Shared_PlanarReflection_InverseTransposeMirrorMatrix; - packed_float3 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionParameters; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1484; - float2 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionParameters2; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1496; - float PrePadding_TranslucentBasePass_Shared_PlanarReflection_1500; - float4x4 TranslucentBasePass_Shared_PlanarReflection_ProjectionWithExtraFOV[2]; - float4 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionScreenScaleBias[2]; - float2 TranslucentBasePass_Shared_PlanarReflection_PlanarReflectionScreenBound; - uint TranslucentBasePass_Shared_PlanarReflection_bIsStereo; - float PrePadding_TranslucentBasePass_Shared_Fog_1676; - float PrePadding_TranslucentBasePass_Shared_Fog_1680; - float PrePadding_TranslucentBasePass_Shared_Fog_1684; - float PrePadding_TranslucentBasePass_Shared_Fog_1688; - float PrePadding_TranslucentBasePass_Shared_Fog_1692; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogParameters; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogParameters2; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogColorParameter; - float4 TranslucentBasePass_Shared_Fog_ExponentialFogParameters3; - float4 TranslucentBasePass_Shared_Fog_InscatteringLightDirection; - float4 TranslucentBasePass_Shared_Fog_DirectionalInscatteringColor; - float2 TranslucentBasePass_Shared_Fog_SinCosInscatteringColorCubemapRotation; - float PrePadding_TranslucentBasePass_Shared_Fog_1800; - float PrePadding_TranslucentBasePass_Shared_Fog_1804; - packed_float3 TranslucentBasePass_Shared_Fog_FogInscatteringTextureParameters; - float TranslucentBasePass_Shared_Fog_ApplyVolumetricFog; - float PrePadding_TranslucentBasePass_1824; - float PrePadding_TranslucentBasePass_1828; - float PrePadding_TranslucentBasePass_1832; - float PrePadding_TranslucentBasePass_1836; - float PrePadding_TranslucentBasePass_1840; - float PrePadding_TranslucentBasePass_1844; - float PrePadding_TranslucentBasePass_1848; - float PrePadding_TranslucentBasePass_1852; - float PrePadding_TranslucentBasePass_1856; - float PrePadding_TranslucentBasePass_1860; - float PrePadding_TranslucentBasePass_1864; - float PrePadding_TranslucentBasePass_1868; - float PrePadding_TranslucentBasePass_1872; - float PrePadding_TranslucentBasePass_1876; - float PrePadding_TranslucentBasePass_1880; - float PrePadding_TranslucentBasePass_1884; - float PrePadding_TranslucentBasePass_1888; - float PrePadding_TranslucentBasePass_1892; - float PrePadding_TranslucentBasePass_1896; - float PrePadding_TranslucentBasePass_1900; - float PrePadding_TranslucentBasePass_1904; - float PrePadding_TranslucentBasePass_1908; - float PrePadding_TranslucentBasePass_1912; - float PrePadding_TranslucentBasePass_1916; - float PrePadding_TranslucentBasePass_1920; - float PrePadding_TranslucentBasePass_1924; - float PrePadding_TranslucentBasePass_1928; - float PrePadding_TranslucentBasePass_1932; - float PrePadding_TranslucentBasePass_1936; - float PrePadding_TranslucentBasePass_1940; - float PrePadding_TranslucentBasePass_1944; - float PrePadding_TranslucentBasePass_1948; - float PrePadding_TranslucentBasePass_1952; - float PrePadding_TranslucentBasePass_1956; - float PrePadding_TranslucentBasePass_1960; - float PrePadding_TranslucentBasePass_1964; - float PrePadding_TranslucentBasePass_1968; - float PrePadding_TranslucentBasePass_1972; - float PrePadding_TranslucentBasePass_1976; - float PrePadding_TranslucentBasePass_1980; - float PrePadding_TranslucentBasePass_1984; - float PrePadding_TranslucentBasePass_1988; - float PrePadding_TranslucentBasePass_1992; - float PrePadding_TranslucentBasePass_1996; - float PrePadding_TranslucentBasePass_2000; - float PrePadding_TranslucentBasePass_2004; - float PrePadding_TranslucentBasePass_2008; - float PrePadding_TranslucentBasePass_2012; - float PrePadding_TranslucentBasePass_2016; - float PrePadding_TranslucentBasePass_2020; - float PrePadding_TranslucentBasePass_2024; - float PrePadding_TranslucentBasePass_2028; - float PrePadding_TranslucentBasePass_2032; - float PrePadding_TranslucentBasePass_2036; - float PrePadding_TranslucentBasePass_2040; - float PrePadding_TranslucentBasePass_2044; - float PrePadding_TranslucentBasePass_2048; - float PrePadding_TranslucentBasePass_2052; - float PrePadding_TranslucentBasePass_2056; - float PrePadding_TranslucentBasePass_2060; - float PrePadding_TranslucentBasePass_2064; - float PrePadding_TranslucentBasePass_2068; - float PrePadding_TranslucentBasePass_2072; - float PrePadding_TranslucentBasePass_2076; - float PrePadding_TranslucentBasePass_2080; - float PrePadding_TranslucentBasePass_2084; - float PrePadding_TranslucentBasePass_2088; - float PrePadding_TranslucentBasePass_2092; - float PrePadding_TranslucentBasePass_2096; - float PrePadding_TranslucentBasePass_2100; - float PrePadding_TranslucentBasePass_2104; - float PrePadding_TranslucentBasePass_2108; - float PrePadding_TranslucentBasePass_2112; - float PrePadding_TranslucentBasePass_2116; - float PrePadding_TranslucentBasePass_2120; - float PrePadding_TranslucentBasePass_2124; - float PrePadding_TranslucentBasePass_2128; - float PrePadding_TranslucentBasePass_2132; - float PrePadding_TranslucentBasePass_2136; - float PrePadding_TranslucentBasePass_2140; - float4 TranslucentBasePass_HZBUvFactorAndInvFactor; - float4 TranslucentBasePass_PrevScreenPositionScaleBias; - float TranslucentBasePass_PrevSceneColorPreExposureInv; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[2]; - float4 Material_ScalarExpressions[1]; -}; - -constant float _108 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; - uint gl_SampleMask [[sample_mask]]; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 in_var_TEXCOORD11_centroid [[user(locn1)]]; - uint in_var_PRIMITIVE_ID [[user(locn2)]]; - float4 in_var_TEXCOORD7 [[user(locn3)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], const device type_StructuredBuffer_v4float& View_PrimitiveSceneData [[buffer(1)]], constant type_TranslucentBasePass& TranslucentBasePass [[buffer(2)]], constant type_Material& Material [[buffer(3)]], texture3d TranslucentBasePass_Shared_Fog_IntegratedLightScattering [[texture(0)]], sampler View_SharedBilinearClampedSampler [[sampler(0)]], float4 gl_FragCoord [[position]], uint gl_SampleMaskIn [[sample_mask]]) -{ - main0_out out = {}; - float4 _137 = View.View_SVPositionToTranslatedWorld * float4(gl_FragCoord.xyz, 1.0); - float3 _142 = (_137.xyz / float3(_137.w)) - float3(View.View_PreViewTranslation); - bool _165 = TranslucentBasePass.TranslucentBasePass_Shared_Fog_ApplyVolumetricFog > 0.0; - float4 _215; - if (_165) - { - float4 _172 = View.View_WorldToClip * float4(_142, 1.0); - float _173 = _172.w; - float4 _202; - if (_165) - { - _202 = TranslucentBasePass_Shared_Fog_IntegratedLightScattering.sample(View_SharedBilinearClampedSampler, float3(((_172.xy / float2(_173)).xy * float2(0.5, -0.5)) + float2(0.5), (log2((_173 * View.View_VolumetricFogGridZParams[0]) + View.View_VolumetricFogGridZParams[1]) * View.View_VolumetricFogGridZParams[2]) * View.View_VolumetricFogInvGridSize[2]), level(0.0)); - } - else - { - _202 = float4(0.0, 0.0, 0.0, 1.0); - } - _215 = float4(_202.xyz + (in.in_var_TEXCOORD7.xyz * float3(_202.w)), _202.w * in.in_var_TEXCOORD7.w); - } - else - { - _215 = in.in_var_TEXCOORD7; - } - float3 _216 = fast::max(Material.Material_VectorExpressions[1].xyz * float3(((1.0 + dot(float3(-1.0, -1.5, 3.0) / float3(sqrt(12.25)), normalize(float3x3(in.in_var_TEXCOORD10_centroid.xyz, cross(in.in_var_TEXCOORD11_centroid.xyz, in.in_var_TEXCOORD10_centroid.xyz) * float3(in.in_var_TEXCOORD11_centroid.w), in.in_var_TEXCOORD11_centroid.xyz) * normalize((float3(0.0, 0.0, 1.0) * float3(View.View_NormalOverrideParameter.w)) + View.View_NormalOverrideParameter.xyz)))) * 0.5) + 0.20000000298023223876953125), float3(0.0)); - float3 _246; - if (View.View_OutOfBoundsMask > 0.0) - { - uint _222 = in.in_var_PRIMITIVE_ID * 26u; - float3 _245; - if (any(abs(_142 - View_PrimitiveSceneData._m0[_222 + 5u].xyz) > (View_PrimitiveSceneData._m0[_222 + 19u].xyz + float3(1.0)))) - { - _245 = mix(float3(1.0, 1.0, 0.0), float3(0.0, 1.0, 1.0), select(float3(0.0), float3(1.0), float3(fract(dot(_142, float3(0.57700002193450927734375)) * 0.00200000009499490261077880859375)) > float3(0.5))); - } - else - { - _245 = _216; - } - _246 = _245; - } - else - { - _246 = _216; - } - float4 _256 = float4((_246 * float3(_215.w)) + _215.xyz, _108); - _256.w = 1.0; - float4 _268; - uint _269; - if (View.View_NumSceneColorMSAASamples > 1) - { - _268 = _256 * float4(float(View.View_NumSceneColorMSAASamples) * 0.25); - _269 = gl_SampleMaskIn & 15u; - } - else - { - _268 = _256; - _269 = gl_SampleMaskIn; - } - out.out_var_SV_Target0 = _268; - out.gl_SampleMask = _269; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag b/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag deleted file mode 100644 index 02cfc8829..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag +++ /dev/null @@ -1,213 +0,0 @@ -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Globals -{ - float3 SoftTransitionScale; - float4 ShadowBufferSize; - float ShadowFadeFraction; - float ShadowSharpen; - float4 LightPositionAndInvRadius; - float4x4 ScreenToShadowMatrix; - float2 ProjectionDepthBiasParameters; - float4 ModulatedShadowColor; - float4 ShadowTileOffsetAndSize; -}; - -constant float4 _58 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], float4 _gl_LastFragData [[color(0)]], texture2d ShadowDepthTexture [[texture(1)]], sampler ShadowDepthTextureSampler [[sampler(0)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - float4 _67 = _gl_LastFragData; - float _68 = _67.w; - float4 _82 = _Globals.ScreenToShadowMatrix * float4((((gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw) - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_68), _68, 1.0); - float _118 = fast::clamp(((fast::clamp((ShadowDepthTexture.sample(ShadowDepthTextureSampler, (((_82.xyz / float3(_82.w)).xy * _Globals.ShadowTileOffsetAndSize.zw).xy + _Globals.ShadowTileOffsetAndSize.xy).xy, level(0.0)).xxx * float3(_Globals.SoftTransitionScale.z)) - float3((fast::min(_82.z, 0.999989986419677734375) * _Globals.SoftTransitionScale.z) - 1.0), float3(0.0), float3(1.0)).x - 0.5) * _Globals.ShadowSharpen) + 0.5, 0.0, 1.0); - float3 _127 = mix(_Globals.ModulatedShadowColor.xyz, float3(1.0), float3(mix(1.0, _118 * _118, _Globals.ShadowFadeFraction))); - float4 _129 = float4(_127.x, _127.y, _127.z, _58.w); - _129.w = 0.0; - out.out_var_SV_Target0 = _129; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/texture-atomics.asm.frag b/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/texture-atomics.asm.frag deleted file mode 100644 index 98cdda44d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/texture-atomics.asm.frag +++ /dev/null @@ -1,121 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(0)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _107 = _103 + 1u; - if (all(CulledObjectBoxBounds._m0[_107].xy > _96.xy) && all(CulledObjectBoxBounds._m0[_103].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[_160] - (float3(0.5) * (CulledObjectBoxBounds._m0[_103].xyz + CulledObjectBoxBounds._m0[_107].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 3u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 4u].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag b/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag deleted file mode 100644 index 98cdda44d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag +++ /dev/null @@ -1,121 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" -#pragma clang diagnostic ignored "-Wunused-variable" - -#include -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -struct type_Globals -{ - uint2 ShadowTileListGroupSize; -}; - -constant float3 _70 = {}; - -struct main0_out -{ - float4 out_var_SV_Target0 [[color(0)]]; -}; - -struct main0_in -{ - uint in_var_TEXCOORD0 [[user(locn0)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_v4float& CulledObjectBoxBounds [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], texture2d RWShadowTileNumCulledObjects [[texture(0)]], device atomic_uint* RWShadowTileNumCulledObjects_atomic [[buffer(2)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - uint2 _77 = uint2(gl_FragCoord.xy); - uint _78 = _77.y; - uint _83 = _77.x; - float2 _91 = float2(float(_83), float((_Globals.ShadowTileListGroupSize.y - 1u) - _78)); - float2 _93 = float2(_Globals.ShadowTileListGroupSize); - float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0); - float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0); - float3 _102 = float3(_100.x, _100.y, _70.z); - _102.z = 1.0; - uint _103 = in.in_var_TEXCOORD0 * 5u; - uint _107 = _103 + 1u; - if (all(CulledObjectBoxBounds._m0[_107].xy > _96.xy) && all(CulledObjectBoxBounds._m0[_103].xyz < _102)) - { - float _122 = _96.x; - float _123 = _96.y; - spvUnsafeArray _73; - _73[0] = float3(_122, _123, -1000.0); - float _126 = _100.x; - _73[1] = float3(_126, _123, -1000.0); - float _129 = _100.y; - _73[2] = float3(_122, _129, -1000.0); - _73[3] = float3(_126, _129, -1000.0); - _73[4] = float3(_122, _123, 1.0); - _73[5] = float3(_126, _123, 1.0); - _73[6] = float3(_122, _129, 1.0); - _73[7] = float3(_126, _129, 1.0); - float3 _155; - float3 _158; - _155 = float3(-500000.0); - _158 = float3(500000.0); - for (int _160 = 0; _160 < 8; ) - { - float3 _166 = _73[_160] - (float3(0.5) * (CulledObjectBoxBounds._m0[_103].xyz + CulledObjectBoxBounds._m0[_107].xyz)); - float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 3u].xyz), dot(_166, CulledObjectBoxBounds._m0[_103 + 4u].xyz)); - _155 = fast::max(_155, _170); - _158 = fast::min(_158, _170); - _160++; - continue; - } - if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0))) - { - uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&RWShadowTileNumCulledObjects_atomic[(_78 * _Globals.ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed); - } - } - out.out_var_SV_Target0 = float4(0.0); - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-incorrect-base-type.asm.tesc b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-incorrect-base-type.asm.tesc deleted file mode 100644 index 70d17d47f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-incorrect-base-type.asm.tesc +++ /dev/null @@ -1,399 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; - float4 Color; - spvUnsafeArray TexCoords; - float4 LightMapCoordinate; - uint PrimitiveId; - uint LightmapDataIndex; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FSharedBasePassInterpolants -{ -}; -struct FBasePassInterpolantsVSToDS -{ - FSharedBasePassInterpolants _m0; -}; - -struct FBasePassVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - FBasePassInterpolantsVSToDS BasePassInterpolants; - float4 Position; -}; - -struct FPNTessellationHSToDS -{ - FBasePassVSToDS PassSpecificData; - spvUnsafeArray WorldPosition; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_StructuredBuffer_v4float -{ - float4 _m0[1]; -}; - -constant float4 _142 = {}; - -struct main0_out -{ - float4 out_var_COLOR0; - uint out_var_LIGHTMAP_ID; - float3 out_var_PN_DisplacementScales; - spvUnsafeArray out_var_PN_POSITION; - float out_var_PN_TessellationMultiplier; - float out_var_PN_WorldDisplacementMultiplier; - uint out_var_PRIMITIVE_ID; - spvUnsafeArray out_var_TEXCOORD0; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_TEXCOORD4; - float4 out_var_VS_To_DS_Position; -}; - -struct main0_patchOut -{ - float4 out_var_PN_POSITION9; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_COLOR0 [[attribute(2)]]; - float4 in_var_TEXCOORD0_0 [[attribute(3)]]; - float4 in_var_TEXCOORD4 [[attribute(4)]]; - uint in_var_PRIMITIVE_ID [[attribute(5)]]; - uint in_var_LIGHTMAP_ID [[attribute(6)]]; - float4 in_var_VS_To_DS_Position [[attribute(7)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], const device type_StructuredBuffer_v4float& View_PrimitiveSceneData [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _144 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _145 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _146 = spvUnsafeArray({ gl_in[0].in_var_COLOR0, gl_in[1].in_var_COLOR0, gl_in[2].in_var_COLOR0, gl_in[3].in_var_COLOR0, gl_in[4].in_var_COLOR0, gl_in[5].in_var_COLOR0, gl_in[6].in_var_COLOR0, gl_in[7].in_var_COLOR0, gl_in[8].in_var_COLOR0, gl_in[9].in_var_COLOR0, gl_in[10].in_var_COLOR0, gl_in[11].in_var_COLOR0 }); - spvUnsafeArray, 12> _147 = spvUnsafeArray, 12>({ spvUnsafeArray({ gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[2].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[3].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[4].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[5].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[6].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[7].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[8].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[9].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[10].in_var_TEXCOORD0_0 }), spvUnsafeArray({ gl_in[11].in_var_TEXCOORD0_0 }) }); - spvUnsafeArray _148 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD4, gl_in[1].in_var_TEXCOORD4, gl_in[2].in_var_TEXCOORD4, gl_in[3].in_var_TEXCOORD4, gl_in[4].in_var_TEXCOORD4, gl_in[5].in_var_TEXCOORD4, gl_in[6].in_var_TEXCOORD4, gl_in[7].in_var_TEXCOORD4, gl_in[8].in_var_TEXCOORD4, gl_in[9].in_var_TEXCOORD4, gl_in[10].in_var_TEXCOORD4, gl_in[11].in_var_TEXCOORD4 }); - spvUnsafeArray _149 = spvUnsafeArray({ gl_in[0].in_var_PRIMITIVE_ID, gl_in[1].in_var_PRIMITIVE_ID, gl_in[2].in_var_PRIMITIVE_ID, gl_in[3].in_var_PRIMITIVE_ID, gl_in[4].in_var_PRIMITIVE_ID, gl_in[5].in_var_PRIMITIVE_ID, gl_in[6].in_var_PRIMITIVE_ID, gl_in[7].in_var_PRIMITIVE_ID, gl_in[8].in_var_PRIMITIVE_ID, gl_in[9].in_var_PRIMITIVE_ID, gl_in[10].in_var_PRIMITIVE_ID, gl_in[11].in_var_PRIMITIVE_ID }); - spvUnsafeArray _150 = spvUnsafeArray({ gl_in[0].in_var_LIGHTMAP_ID, gl_in[1].in_var_LIGHTMAP_ID, gl_in[2].in_var_LIGHTMAP_ID, gl_in[3].in_var_LIGHTMAP_ID, gl_in[4].in_var_LIGHTMAP_ID, gl_in[5].in_var_LIGHTMAP_ID, gl_in[6].in_var_LIGHTMAP_ID, gl_in[7].in_var_LIGHTMAP_ID, gl_in[8].in_var_LIGHTMAP_ID, gl_in[9].in_var_LIGHTMAP_ID, gl_in[10].in_var_LIGHTMAP_ID, gl_in[11].in_var_LIGHTMAP_ID }); - spvUnsafeArray _259 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); - spvUnsafeArray _284 = spvUnsafeArray({ FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[0], _145[0], _146[0], _147[0], _148[0], _149[0], _150[0] } }, FBasePassInterpolantsVSToDS{ { } }, _259[0] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[1], _145[1], _146[1], _147[1], _148[1], _149[1], _150[1] } }, FBasePassInterpolantsVSToDS{ { } }, _259[1] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[2], _145[2], _146[2], _147[2], _148[2], _149[2], _150[2] } }, FBasePassInterpolantsVSToDS{ { } }, _259[2] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[3], _145[3], _146[3], _147[3], _148[3], _149[3], _150[3] } }, FBasePassInterpolantsVSToDS{ { } }, _259[3] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[4], _145[4], _146[4], _147[4], _148[4], _149[4], _150[4] } }, FBasePassInterpolantsVSToDS{ { } }, _259[4] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[5], _145[5], _146[5], _147[5], _148[5], _149[5], _150[5] } }, FBasePassInterpolantsVSToDS{ { } }, _259[5] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[6], _145[6], _146[6], _147[6], _148[6], _149[6], _150[6] } }, FBasePassInterpolantsVSToDS{ { } }, _259[6] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[7], _145[7], _146[7], _147[7], _148[7], _149[7], _150[7] } }, FBasePassInterpolantsVSToDS{ { } }, _259[7] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[8], _145[8], _146[8], _147[8], _148[8], _149[8], _150[8] } }, FBasePassInterpolantsVSToDS{ { } }, _259[8] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[9], _145[9], _146[9], _147[9], _148[9], _149[9], _150[9] } }, FBasePassInterpolantsVSToDS{ { } }, _259[9] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[10], _145[10], _146[10], _147[10], _148[10], _149[10], _150[10] } }, FBasePassInterpolantsVSToDS{ { } }, _259[10] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _144[11], _145[11], _146[11], _147[11], _148[11], _149[11], _150[11] } }, FBasePassInterpolantsVSToDS{ { } }, _259[11] } }); - spvUnsafeArray param_var_I; - param_var_I = _284; - float4 _301 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float3 _310 = View_PrimitiveSceneData._m0[(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.PrimitiveId * 26u) + 22u].xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - uint _313 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; - uint _314 = 2u * gl_InvocationID; - uint _315 = 3u + _314; - uint _316 = _314 + 4u; - float4 _328 = float4(param_var_I[_313].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _336 = float4(param_var_I[_315].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _344 = float4(param_var_I[_316].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - spvUnsafeArray _392 = spvUnsafeArray({ param_var_I[gl_InvocationID].Position, (((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_313].Position) - (float4(dot(param_var_I[_313].Position - param_var_I[gl_InvocationID].Position, _301)) * _301)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_315].Position) + param_var_I[_316].Position) - (float4(dot(param_var_I[_316].Position - param_var_I[_315].Position, _336)) * _336)) * float4(0.3333333432674407958984375))) * float4(0.5), (((((float4(2.0) * param_var_I[_313].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_313].Position, _328)) * _328)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_316].Position) + param_var_I[_315].Position) - (float4(dot(param_var_I[_315].Position - param_var_I[_316].Position, _344)) * _344)) * float4(0.3333333432674407958984375))) * float4(0.5) }); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_COLOR0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.Color; - gl_out[gl_InvocationID].out_var_TEXCOORD0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TexCoords; - gl_out[gl_InvocationID].out_var_TEXCOORD4 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.LightMapCoordinate; - gl_out[gl_InvocationID].out_var_PRIMITIVE_ID = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.PrimitiveId; - gl_out[gl_InvocationID].out_var_LIGHTMAP_ID = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.LightmapDataIndex; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_PN_POSITION = _392; - gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _310; - gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; - temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _392, _310, 1.0, 1.0 }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _450 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); - float4 _463 = _142; - _463.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _469 = _463; - _469.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _474 = _469; - _474.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _481 = _474; - _481.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _589; - for (;;) - { - float4 _489 = View.View_ViewToClip * float4(0.0); - float4 _494 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); - float3 _495 = _494.xyz; - float3 _496 = _489.xyz; - float _498 = _494.w; - float _499 = _489.w; - float4 _516 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); - float3 _517 = _516.xyz; - float _519 = _516.w; - float4 _537 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); - float3 _538 = _537.xyz; - float _540 = _537.w; - if (any((((select(int3(0), int3(1), (_495 - _496) < float3(_498 + _499)) + (int3(2) * select(int3(0), int3(1), (_495 + _496) > float3((-_498) - _499)))) | (select(int3(0), int3(1), (_517 - _496) < float3(_519 + _499)) + (int3(2) * select(int3(0), int3(1), (_517 + _496) > float3((-_519) - _499))))) | (select(int3(0), int3(1), (_538 - _496) < float3(_540 + _499)) + (int3(2) * select(int3(0), int3(1), (_538 + _496) > float3((-_540) - _499))))) != int3(3))) - { - _589 = float4(0.0); - break; - } - float3 _558 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; - float3 _559 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; - float3 _560 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; - float3 _563 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _566 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _569 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float _573 = sqrt(dot(_559, _559) / dot(_566, _566)); - float _577 = sqrt(dot(_560, _560) / dot(_569, _569)); - float _581 = sqrt(dot(_558, _558) / dot(_563, _563)); - float4 _586 = float4(_573, _577, _581, 1.0); - _586.w = 0.333000004291534423828125 * ((_573 + _577) + _581); - _589 = float4(View.View_AdaptiveTessellationFactor) * _586; - break; - } - float4 _591 = fast::clamp(_481 * _589, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_591.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_591.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_591.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_591.w); - patchOut.out_var_PN_POSITION9 = _450 + ((_450 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc deleted file mode 100644 index 2ec930609..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc +++ /dev/null @@ -1,467 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FHitProxyVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - float4 Position; - uint VertexID; -}; - -struct FHullShaderConstantDominantVertexData -{ - float2 UV; - float4 Normal; - float3 Tangent; -}; - -struct FHullShaderConstantDominantEdgeData -{ - float2 UV0; - float2 UV1; - float4 Normal0; - float4 Normal1; - float3 Tangent0; - float3 Tangent1; -}; - -struct FPNTessellationHSToDS -{ - FHitProxyVSToDS PassSpecificData; - spvUnsafeArray WorldPosition; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; - FHullShaderConstantDominantVertexData DominantVertex; - FHullShaderConstantDominantEdgeData DominantEdge; -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_DrawsVelocity; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - uint Primitive_LightingChannelMask; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightmapDataIndex; - packed_float3 Primitive_PreSkinnedLocalBounds; - int Primitive_SingleCaptureIndex; - uint Primitive_OutputVelocity; - uint PrePadding_Primitive_420; - uint PrePadding_Primitive_424; - uint PrePadding_Primitive_428; - float4 Primitive_CustomPrimitiveData[4]; -}; - -constant float4 _140 = {}; - -struct main0_out -{ - float3 out_var_PN_DisplacementScales; - float2 out_var_PN_DominantEdge; - float2 out_var_PN_DominantEdge1; - float4 out_var_PN_DominantEdge2; - float4 out_var_PN_DominantEdge3; - float3 out_var_PN_DominantEdge4; - float3 out_var_PN_DominantEdge5; - float2 out_var_PN_DominantVertex; - float4 out_var_PN_DominantVertex1; - float3 out_var_PN_DominantVertex2; - spvUnsafeArray out_var_PN_POSITION; - float out_var_PN_TessellationMultiplier; - float out_var_PN_WorldDisplacementMultiplier; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_VS_To_DS_Position; - uint out_var_VS_To_DS_VertexID; -}; - -struct main0_patchOut -{ - float4 out_var_PN_POSITION9; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_VS_To_DS_Position [[attribute(2)]]; - uint in_var_VS_To_DS_VertexID [[attribute(3)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _142 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _143 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _192 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); - spvUnsafeArray _193 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_VertexID, gl_in[1].in_var_VS_To_DS_VertexID, gl_in[2].in_var_VS_To_DS_VertexID, gl_in[3].in_var_VS_To_DS_VertexID, gl_in[4].in_var_VS_To_DS_VertexID, gl_in[5].in_var_VS_To_DS_VertexID, gl_in[6].in_var_VS_To_DS_VertexID, gl_in[7].in_var_VS_To_DS_VertexID, gl_in[8].in_var_VS_To_DS_VertexID, gl_in[9].in_var_VS_To_DS_VertexID, gl_in[10].in_var_VS_To_DS_VertexID, gl_in[11].in_var_VS_To_DS_VertexID }); - spvUnsafeArray _230 = spvUnsafeArray({ FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[0], _143[0] } }, _192[0], _193[0] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[1], _143[1] } }, _192[1], _193[1] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[2], _143[2] } }, _192[2], _193[2] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[3], _143[3] } }, _192[3], _193[3] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[4], _143[4] } }, _192[4], _193[4] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[5], _143[5] } }, _192[5], _193[5] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[6], _143[6] } }, _192[6], _193[6] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[7], _143[7] } }, _192[7], _193[7] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[8], _143[8] } }, _192[8], _193[8] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[9], _143[9] } }, _192[9], _193[9] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[10], _143[10] } }, _192[10], _193[10] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _142[11], _143[11] } }, _192[11], _193[11] } }); - spvUnsafeArray param_var_I; - param_var_I = _230; - float4 _247 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float3 _251 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - uint _254 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; - uint _255 = 2u * gl_InvocationID; - uint _256 = 3u + _255; - uint _257 = _255 + 4u; - uint _264 = (_254 < 2u) ? (_254 + 1u) : 0u; - uint _265 = 2u * _254; - uint _266 = 3u + _265; - uint _267 = _265 + 4u; - float4 _279 = float4(param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _315; - float4 _316; - float4 _317; - float4 _318; - if ((param_var_I[_266].VertexID < param_var_I[_254].VertexID) || ((param_var_I[_266].VertexID == param_var_I[_254].VertexID) && (param_var_I[_267].VertexID < param_var_I[_264].VertexID))) - { - _315 = param_var_I[_267].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _316 = param_var_I[_267].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - _317 = param_var_I[_266].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _318 = param_var_I[_266].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - } - else - { - _315 = param_var_I[_264].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _316 = param_var_I[_264].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - _317 = param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - _318 = param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - } - float4 _324 = float4(_318.xyz, 0.0); - float4 _328 = float4(_316.xyz, 0.0); - float4 _336 = float4(param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _344 = float4(param_var_I[_256].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _352 = float4(param_var_I[_257].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - spvUnsafeArray _402 = spvUnsafeArray({ param_var_I[gl_InvocationID].Position, (((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_254].Position) - (float4(dot(param_var_I[_254].Position - param_var_I[gl_InvocationID].Position, _247)) * _247)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_256].Position) + param_var_I[_257].Position) - (float4(dot(param_var_I[_257].Position - param_var_I[_256].Position, _344)) * _344)) * float4(0.3333333432674407958984375))) * float4(0.5), (((((float4(2.0) * param_var_I[_254].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_254].Position, _336)) * _336)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_257].Position) + param_var_I[_256].Position) - (float4(dot(param_var_I[_256].Position - param_var_I[_257].Position, _352)) * _352)) * float4(0.3333333432674407958984375))) * float4(0.5) }); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_VS_To_DS_VertexID = param_var_I[gl_InvocationID].VertexID; - gl_out[gl_InvocationID].out_var_PN_POSITION = _402; - gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _251; - gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_DominantVertex = float2(0.0); - gl_out[gl_InvocationID].out_var_PN_DominantVertex1 = _279; - gl_out[gl_InvocationID].out_var_PN_DominantVertex2 = param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz; - gl_out[gl_InvocationID].out_var_PN_DominantEdge = float2(0.0); - gl_out[gl_InvocationID].out_var_PN_DominantEdge1 = float2(0.0); - gl_out[gl_InvocationID].out_var_PN_DominantEdge2 = _324; - gl_out[gl_InvocationID].out_var_PN_DominantEdge3 = _328; - gl_out[gl_InvocationID].out_var_PN_DominantEdge4 = _317.xyz; - gl_out[gl_InvocationID].out_var_PN_DominantEdge5 = _315.xyz; - temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _402, _251, 1.0, 1.0, FHullShaderConstantDominantVertexData{ float2(0.0), _279, param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz }, FHullShaderConstantDominantEdgeData{ float2(0.0), float2(0.0), _324, _328, _317.xyz, _315.xyz } }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _461 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); - float4 _474 = _140; - _474.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _480 = _474; - _480.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _485 = _480; - _485.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _492 = _485; - _492.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _600; - for (;;) - { - float4 _500 = View.View_ViewToClip * float4(0.0); - float4 _505 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); - float3 _506 = _505.xyz; - float3 _507 = _500.xyz; - float _509 = _505.w; - float _510 = _500.w; - float4 _527 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); - float3 _528 = _527.xyz; - float _530 = _527.w; - float4 _548 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); - float3 _549 = _548.xyz; - float _551 = _548.w; - if (any((((select(int3(0), int3(1), (_506 - _507) < float3(_509 + _510)) + (int3(2) * select(int3(0), int3(1), (_506 + _507) > float3((-_509) - _510)))) | (select(int3(0), int3(1), (_528 - _507) < float3(_530 + _510)) + (int3(2) * select(int3(0), int3(1), (_528 + _507) > float3((-_530) - _510))))) | (select(int3(0), int3(1), (_549 - _507) < float3(_551 + _510)) + (int3(2) * select(int3(0), int3(1), (_549 + _507) > float3((-_551) - _510))))) != int3(3))) - { - _600 = float4(0.0); - break; - } - float3 _569 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; - float3 _570 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; - float3 _571 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; - float3 _574 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _577 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _580 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float _584 = sqrt(dot(_570, _570) / dot(_577, _577)); - float _588 = sqrt(dot(_571, _571) / dot(_580, _580)); - float _592 = sqrt(dot(_569, _569) / dot(_574, _574)); - float4 _597 = float4(_584, _588, _592, 1.0); - _597.w = 0.333000004291534423828125 * ((_584 + _588) + _592); - _600 = float4(View.View_AdaptiveTessellationFactor) * _597; - break; - } - float4 _602 = fast::clamp(_492 * _600, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_602.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_602.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_602.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_602.w); - patchOut.out_var_PN_POSITION9 = _461 + ((_461 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc deleted file mode 100644 index 833122cde..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc +++ /dev/null @@ -1,411 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; - float4 Color; - spvUnsafeArray TexCoords; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FHitProxyVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - float4 Position; -}; - -struct FPNTessellationHSToDS -{ - FHitProxyVSToDS PassSpecificData; - spvUnsafeArray WorldPosition; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_DrawsVelocity; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - uint Primitive_LightingChannelMask; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightmapDataIndex; - packed_float3 Primitive_PreSkinnedLocalBounds; - int Primitive_SingleCaptureIndex; - uint Primitive_OutputVelocity; - uint PrePadding_Primitive_420; - uint PrePadding_Primitive_424; - uint PrePadding_Primitive_428; - float4 Primitive_CustomPrimitiveData[4]; -}; - -constant float4 _127 = {}; - -struct main0_out -{ - float4 out_var_COLOR0; - float3 out_var_PN_DisplacementScales; - spvUnsafeArray out_var_PN_POSITION; - float out_var_PN_TessellationMultiplier; - float out_var_PN_WorldDisplacementMultiplier; - spvUnsafeArray out_var_TEXCOORD0; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_VS_To_DS_Position; -}; - -struct main0_patchOut -{ - float4 out_var_PN_POSITION9; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_COLOR0 [[attribute(2)]]; - float2 in_var_TEXCOORD0_0 [[attribute(3)]]; - float2 in_var_TEXCOORD0_1 [[attribute(4)]]; - float4 in_var_VS_To_DS_Position [[attribute(5)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _129 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _130 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _131 = spvUnsafeArray({ gl_in[0].in_var_COLOR0, gl_in[1].in_var_COLOR0, gl_in[2].in_var_COLOR0, gl_in[3].in_var_COLOR0, gl_in[4].in_var_COLOR0, gl_in[5].in_var_COLOR0, gl_in[6].in_var_COLOR0, gl_in[7].in_var_COLOR0, gl_in[8].in_var_COLOR0, gl_in[9].in_var_COLOR0, gl_in[10].in_var_COLOR0, gl_in[11].in_var_COLOR0 }); - spvUnsafeArray, 12> _132 = spvUnsafeArray, 12>({ spvUnsafeArray({ gl_in[0].in_var_TEXCOORD0_0, gl_in[0].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[1].in_var_TEXCOORD0_0, gl_in[1].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[2].in_var_TEXCOORD0_0, gl_in[2].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[3].in_var_TEXCOORD0_0, gl_in[3].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[4].in_var_TEXCOORD0_0, gl_in[4].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[5].in_var_TEXCOORD0_0, gl_in[5].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[6].in_var_TEXCOORD0_0, gl_in[6].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[7].in_var_TEXCOORD0_0, gl_in[7].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[8].in_var_TEXCOORD0_0, gl_in[8].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[9].in_var_TEXCOORD0_0, gl_in[9].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[10].in_var_TEXCOORD0_0, gl_in[10].in_var_TEXCOORD0_1 }), spvUnsafeArray({ gl_in[11].in_var_TEXCOORD0_0, gl_in[11].in_var_TEXCOORD0_1 }) }); - spvUnsafeArray _205 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position }); - spvUnsafeArray _230 = spvUnsafeArray({ FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[0], _130[0], _131[0], _132[0] } }, _205[0] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[1], _130[1], _131[1], _132[1] } }, _205[1] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[2], _130[2], _131[2], _132[2] } }, _205[2] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[3], _130[3], _131[3], _132[3] } }, _205[3] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[4], _130[4], _131[4], _132[4] } }, _205[4] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[5], _130[5], _131[5], _132[5] } }, _205[5] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[6], _130[6], _131[6], _132[6] } }, _205[6] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[7], _130[7], _131[7], _132[7] } }, _205[7] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[8], _130[8], _131[8], _132[8] } }, _205[8] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[9], _130[9], _131[9], _132[9] } }, _205[9] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[10], _130[10], _131[10], _132[10] } }, _205[10] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _129[11], _130[11], _131[11], _132[11] } }, _205[11] } }); - spvUnsafeArray param_var_I; - param_var_I = _230; - float4 _247 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float3 _251 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - uint _254 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u; - uint _255 = 2u * gl_InvocationID; - uint _256 = 3u + _255; - uint _257 = _255 + 4u; - float4 _269 = float4(param_var_I[_254].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _277 = float4(param_var_I[_256].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - float4 _285 = float4(param_var_I[_257].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0); - spvUnsafeArray _333 = spvUnsafeArray({ param_var_I[gl_InvocationID].Position, (((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_254].Position) - (float4(dot(param_var_I[_254].Position - param_var_I[gl_InvocationID].Position, _247)) * _247)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_256].Position) + param_var_I[_257].Position) - (float4(dot(param_var_I[_257].Position - param_var_I[_256].Position, _277)) * _277)) * float4(0.3333333432674407958984375))) * float4(0.5), (((((float4(2.0) * param_var_I[_254].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_254].Position, _269)) * _269)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_257].Position) + param_var_I[_256].Position) - (float4(dot(param_var_I[_256].Position - param_var_I[_257].Position, _285)) * _285)) * float4(0.3333333432674407958984375))) * float4(0.5) }); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_COLOR0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.Color; - gl_out[gl_InvocationID].out_var_TEXCOORD0 = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TexCoords; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_PN_POSITION = _333; - gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _251; - gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0; - gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0; - temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _333, _251, 1.0, 1.0 }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _385 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875); - float4 _398 = _127; - _398.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _404 = _398; - _404.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _409 = _404; - _409.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _416 = _409; - _416.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _524; - for (;;) - { - float4 _424 = View.View_ViewToClip * float4(0.0); - float4 _429 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0); - float3 _430 = _429.xyz; - float3 _431 = _424.xyz; - float _433 = _429.w; - float _434 = _424.w; - float4 _451 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0); - float3 _452 = _451.xyz; - float _454 = _451.w; - float4 _472 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0); - float3 _473 = _472.xyz; - float _475 = _472.w; - if (any((((select(int3(0), int3(1), (_430 - _431) < float3(_433 + _434)) + (int3(2) * select(int3(0), int3(1), (_430 + _431) > float3((-_433) - _434)))) | (select(int3(0), int3(1), (_452 - _431) < float3(_454 + _434)) + (int3(2) * select(int3(0), int3(1), (_452 + _431) > float3((-_454) - _434))))) | (select(int3(0), int3(1), (_473 - _431) < float3(_475 + _434)) + (int3(2) * select(int3(0), int3(1), (_473 + _431) > float3((-_475) - _434))))) != int3(3))) - { - _524 = float4(0.0); - break; - } - float3 _493 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz; - float3 _494 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz; - float3 _495 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz; - float3 _498 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _501 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float3 _504 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin); - float _508 = sqrt(dot(_494, _494) / dot(_501, _501)); - float _512 = sqrt(dot(_495, _495) / dot(_504, _504)); - float _516 = sqrt(dot(_493, _493) / dot(_498, _498)); - float4 _521 = float4(_508, _512, _516, 1.0); - _521.w = 0.333000004291534423828125 * ((_508 + _512) + _516); - _524 = float4(View.View_AdaptiveTessellationFactor) * _521; - break; - } - float4 _526 = fast::clamp(_416 * _524, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_526.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_526.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_526.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_526.w); - patchOut.out_var_PN_POSITION9 = _385 + ((_385 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5)); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc deleted file mode 100644 index 04f5a1d38..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc +++ /dev/null @@ -1,178 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct FVertexFactoryInterpolantsVSToPS -{ - float4 TangentToWorld0; - float4 TangentToWorld2; -}; - -struct FVertexFactoryInterpolantsVSToDS -{ - FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS; -}; - -struct FSharedBasePassInterpolants -{ -}; -struct FBasePassInterpolantsVSToDS -{ - FSharedBasePassInterpolants _m0; -}; - -struct FBasePassVSToDS -{ - FVertexFactoryInterpolantsVSToDS FactoryInterpolants; - FBasePassInterpolantsVSToDS BasePassInterpolants; - float4 Position; -}; - -struct FFlatTessellationHSToDS -{ - FBasePassVSToDS PassSpecificData; - float3 DisplacementScale; - float TessellationMultiplier; - float WorldDisplacementMultiplier; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_DrawsVelocity; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - uint Primitive_LightingChannelMask; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightmapDataIndex; - packed_float3 Primitive_PreSkinnedLocalBounds; - int Primitive_SingleCaptureIndex; - uint Primitive_OutputVelocity; - uint PrePadding_Primitive_420; - uint PrePadding_Primitive_424; - uint PrePadding_Primitive_428; - float4 Primitive_CustomPrimitiveData[4]; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[3]; - float4 Material_ScalarExpressions[1]; -}; - -constant float4 _88 = {}; - -struct main0_out -{ - float3 out_var_Flat_DisplacementScales; - float out_var_Flat_TessellationMultiplier; - float out_var_Flat_WorldDisplacementMultiplier; - float4 out_var_TEXCOORD10_centroid; - float4 out_var_TEXCOORD11_centroid; - float4 out_var_VS_To_DS_Position; -}; - -struct main0_in -{ - float4 in_var_TEXCOORD10_centroid [[attribute(0)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(1)]]; - float4 in_var_VS_To_DS_Position [[attribute(2)]]; -}; - -kernel void main0(main0_in in [[stage_in]], constant type_Primitive& Primitive [[buffer(0)]], constant type_Material& Material [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) -{ - threadgroup FFlatTessellationHSToDS temp_var_hullMainRetVal[3]; - device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; - if (gl_InvocationID < spvIndirectParams[0]) - gl_in[gl_InvocationID] = in; - threadgroup_barrier(mem_flags::mem_threadgroup); - if (gl_InvocationID >= 3) - return; - spvUnsafeArray _90 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _91 = spvUnsafeArray({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _104 = spvUnsafeArray({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position }); - spvUnsafeArray _111 = spvUnsafeArray({ FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _90[0], _91[0] } }, FBasePassInterpolantsVSToDS{ { } }, _104[0] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _90[1], _91[1] } }, FBasePassInterpolantsVSToDS{ { } }, _104[1] }, FBasePassVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _90[2], _91[2] } }, FBasePassInterpolantsVSToDS{ { } }, _104[2] } }); - spvUnsafeArray param_var_I; - param_var_I = _111; - float3 _128 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz); - gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0; - gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2; - gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position; - gl_out[gl_InvocationID].out_var_Flat_DisplacementScales = _128; - gl_out[gl_InvocationID].out_var_Flat_TessellationMultiplier = Material.Material_ScalarExpressions[0].x; - gl_out[gl_InvocationID].out_var_Flat_WorldDisplacementMultiplier = 1.0; - temp_var_hullMainRetVal[gl_InvocationID] = FFlatTessellationHSToDS{ param_var_I[gl_InvocationID], _128, Material.Material_ScalarExpressions[0].x, 1.0 }; - threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); - if (gl_InvocationID == 0u) - { - float4 _154 = _88; - _154.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _160 = _154; - _160.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier); - float4 _165 = _160; - _165.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier); - float4 _172 = _165; - _172.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier); - float4 _173 = fast::clamp(_172, float4(1.0), float4(15.0)); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_173.x); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_173.y); - spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_173.z); - spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_173.w); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese deleted file mode 100644 index b2e5eccac..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese +++ /dev/null @@ -1,420 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_ShadowDepthPass -{ - float PrePadding_ShadowDepthPass_LPV_0; - float PrePadding_ShadowDepthPass_LPV_4; - float PrePadding_ShadowDepthPass_LPV_8; - float PrePadding_ShadowDepthPass_LPV_12; - float PrePadding_ShadowDepthPass_LPV_16; - float PrePadding_ShadowDepthPass_LPV_20; - float PrePadding_ShadowDepthPass_LPV_24; - float PrePadding_ShadowDepthPass_LPV_28; - float PrePadding_ShadowDepthPass_LPV_32; - float PrePadding_ShadowDepthPass_LPV_36; - float PrePadding_ShadowDepthPass_LPV_40; - float PrePadding_ShadowDepthPass_LPV_44; - float PrePadding_ShadowDepthPass_LPV_48; - float PrePadding_ShadowDepthPass_LPV_52; - float PrePadding_ShadowDepthPass_LPV_56; - float PrePadding_ShadowDepthPass_LPV_60; - float PrePadding_ShadowDepthPass_LPV_64; - float PrePadding_ShadowDepthPass_LPV_68; - float PrePadding_ShadowDepthPass_LPV_72; - float PrePadding_ShadowDepthPass_LPV_76; - float PrePadding_ShadowDepthPass_LPV_80; - float PrePadding_ShadowDepthPass_LPV_84; - float PrePadding_ShadowDepthPass_LPV_88; - float PrePadding_ShadowDepthPass_LPV_92; - float PrePadding_ShadowDepthPass_LPV_96; - float PrePadding_ShadowDepthPass_LPV_100; - float PrePadding_ShadowDepthPass_LPV_104; - float PrePadding_ShadowDepthPass_LPV_108; - float PrePadding_ShadowDepthPass_LPV_112; - float PrePadding_ShadowDepthPass_LPV_116; - float PrePadding_ShadowDepthPass_LPV_120; - float PrePadding_ShadowDepthPass_LPV_124; - float PrePadding_ShadowDepthPass_LPV_128; - float PrePadding_ShadowDepthPass_LPV_132; - float PrePadding_ShadowDepthPass_LPV_136; - float PrePadding_ShadowDepthPass_LPV_140; - float PrePadding_ShadowDepthPass_LPV_144; - float PrePadding_ShadowDepthPass_LPV_148; - float PrePadding_ShadowDepthPass_LPV_152; - float PrePadding_ShadowDepthPass_LPV_156; - float PrePadding_ShadowDepthPass_LPV_160; - float PrePadding_ShadowDepthPass_LPV_164; - float PrePadding_ShadowDepthPass_LPV_168; - float PrePadding_ShadowDepthPass_LPV_172; - float PrePadding_ShadowDepthPass_LPV_176; - float PrePadding_ShadowDepthPass_LPV_180; - float PrePadding_ShadowDepthPass_LPV_184; - float PrePadding_ShadowDepthPass_LPV_188; - float PrePadding_ShadowDepthPass_LPV_192; - float PrePadding_ShadowDepthPass_LPV_196; - float PrePadding_ShadowDepthPass_LPV_200; - float PrePadding_ShadowDepthPass_LPV_204; - float PrePadding_ShadowDepthPass_LPV_208; - float PrePadding_ShadowDepthPass_LPV_212; - float PrePadding_ShadowDepthPass_LPV_216; - float PrePadding_ShadowDepthPass_LPV_220; - float PrePadding_ShadowDepthPass_LPV_224; - float PrePadding_ShadowDepthPass_LPV_228; - float PrePadding_ShadowDepthPass_LPV_232; - float PrePadding_ShadowDepthPass_LPV_236; - float PrePadding_ShadowDepthPass_LPV_240; - float PrePadding_ShadowDepthPass_LPV_244; - float PrePadding_ShadowDepthPass_LPV_248; - float PrePadding_ShadowDepthPass_LPV_252; - float PrePadding_ShadowDepthPass_LPV_256; - float PrePadding_ShadowDepthPass_LPV_260; - float PrePadding_ShadowDepthPass_LPV_264; - float PrePadding_ShadowDepthPass_LPV_268; - float4x4 ShadowDepthPass_LPV_mRsmToWorld; - float4 ShadowDepthPass_LPV_mLightColour; - float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection; - float4 ShadowDepthPass_LPV_mEyePos; - packed_int3 ShadowDepthPass_LPV_mOldGridOffset; - int PrePadding_ShadowDepthPass_LPV_396; - packed_int3 ShadowDepthPass_LPV_mLpvGridOffset; - float ShadowDepthPass_LPV_ClearMultiplier; - float ShadowDepthPass_LPV_LpvScale; - float ShadowDepthPass_LPV_OneOverLpvScale; - float ShadowDepthPass_LPV_DirectionalOcclusionIntensity; - float ShadowDepthPass_LPV_DirectionalOcclusionRadius; - float ShadowDepthPass_LPV_RsmAreaIntensityMultiplier; - float ShadowDepthPass_LPV_RsmPixelToTexcoordMultiplier; - float ShadowDepthPass_LPV_SecondaryOcclusionStrength; - float ShadowDepthPass_LPV_SecondaryBounceStrength; - float ShadowDepthPass_LPV_VplInjectionBias; - float ShadowDepthPass_LPV_GeometryVolumeInjectionBias; - float ShadowDepthPass_LPV_EmissiveInjectionMultiplier; - int ShadowDepthPass_LPV_PropagationIndex; - float4x4 ShadowDepthPass_ProjectionMatrix; - float4x4 ShadowDepthPass_ViewMatrix; - float4 ShadowDepthPass_ShadowParams; - float ShadowDepthPass_bClampToNearPlane; - float PrePadding_ShadowDepthPass_612; - float PrePadding_ShadowDepthPass_616; - float PrePadding_ShadowDepthPass_620; - float4x4 ShadowDepthPass_ShadowViewProjectionMatrices[6]; - float4x4 ShadowDepthPass_ShadowViewMatrices[6]; -}; - -constant float4 _113 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; - float4 out_var_COLOR0 [[user(locn2)]]; - float4 out_var_TEXCOORD0_0 [[user(locn3)]]; - uint out_var_PRIMITIVE_ID [[user(locn4)]]; - float out_var_TEXCOORD6 [[user(locn5)]]; - float out_var_TEXCOORD8 [[user(locn6)]]; - float3 out_var_TEXCOORD7 [[user(locn7)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_COLOR0 [[attribute(0)]]; - float4 in_var_PN_POSITION_0 [[attribute(2)]]; - float4 in_var_PN_POSITION_1 [[attribute(3)]]; - float4 in_var_PN_POSITION_2 [[attribute(4)]]; - float in_var_PN_WorldDisplacementMultiplier [[attribute(7)]]; - uint in_var_PRIMITIVE_ID [[attribute(8)]]; - float4 in_var_TEXCOORD0_0 [[attribute(9)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(10)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(11)]]; -}; - -struct main0_patchIn -{ - float4 in_var_PN_POSITION9 [[attribute(5)]]; - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], constant type_ShadowDepthPass& ShadowDepthPass [[buffer(1)]], texture2d Material_Texture2D_3 [[texture(0)]], sampler Material_Texture2D_3Sampler [[sampler(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray out_var_TEXCOORD0 = {}; - spvUnsafeArray _117 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _118 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray _119 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR0, patchIn.gl_in[1].in_var_COLOR0, patchIn.gl_in[2].in_var_COLOR0 }); - spvUnsafeArray, 3> _120 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_TEXCOORD0_0 }) }); - spvUnsafeArray, 3> _135 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) }); - spvUnsafeArray _136 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[1].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[2].in_var_PN_WorldDisplacementMultiplier }); - float _157 = gl_TessCoord.x * gl_TessCoord.x; - float _158 = gl_TessCoord.y * gl_TessCoord.y; - float _159 = gl_TessCoord.z * gl_TessCoord.z; - float4 _165 = float4(gl_TessCoord.x); - float4 _169 = float4(gl_TessCoord.y); - float4 _174 = float4(gl_TessCoord.z); - float4 _177 = float4(_157 * 3.0); - float4 _181 = float4(_158 * 3.0); - float4 _188 = float4(_159 * 3.0); - float4 _202 = ((((((((((_135[0][0] * float4(_157)) * _165) + ((_135[1][0] * float4(_158)) * _169)) + ((_135[2][0] * float4(_159)) * _174)) + ((_135[0][1] * _177) * _169)) + ((_135[0][2] * _181) * _165)) + ((_135[1][1] * _181) * _174)) + ((_135[1][2] * _188) * _169)) + ((_135[2][1] * _188) * _165)) + ((_135[2][2] * _177) * _174)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _174) * _165) * _169); - float3 _226 = ((_117[0].xyz * float3(gl_TessCoord.x)) + (_117[1].xyz * float3(gl_TessCoord.y))).xyz + (_117[2].xyz * float3(gl_TessCoord.z)); - float4 _229 = ((_118[0] * _165) + (_118[1] * _169)) + (_118[2] * _174); - float4 _231 = ((_119[0] * _165) + (_119[1] * _169)) + (_119[2] * _174); - float4 _233 = ((_120[0][0] * _165) + (_120[1][0] * _169)) + (_120[2][0] * _174); - spvUnsafeArray _234 = spvUnsafeArray({ _233 }); - float3 _236 = _229.xyz; - float3 _264 = _202.xyz + (((float3((Material_Texture2D_3.sample(Material_Texture2D_3Sampler, (float2(View.View_GameTime * 0.20000000298023223876953125, View.View_GameTime * (-0.699999988079071044921875)) + (_233.zw * float2(1.0, 2.0))), level(-1.0)).x * 10.0) * (1.0 - _231.x)) * _236) * float3(0.5)) * float3(((_136[0] * gl_TessCoord.x) + (_136[1] * gl_TessCoord.y)) + (_136[2] * gl_TessCoord.z))); - float4x4 _116 = ShadowDepthPass.ShadowDepthPass_ViewMatrix; - float4 _270 = ShadowDepthPass.ShadowDepthPass_ProjectionMatrix * float4(_264.x, _264.y, _264.z, _202.w); - float4 _281; - if ((ShadowDepthPass.ShadowDepthPass_bClampToNearPlane > 0.0) && (_270.z < 0.0)) - { - float4 _279 = _270; - _279.z = 9.9999999747524270787835121154785e-07; - float4 _280 = _279; - _280.w = 1.0; - _281 = _280; - } - else - { - _281 = _270; - } - float _290 = abs(dot(float3(_116[0u].z, _116[1u].z, _116[2u].z), _236)); - out.out_var_TEXCOORD10_centroid = float4(_226.x, _226.y, _226.z, _113.w); - out.out_var_TEXCOORD11_centroid = _229; - out.out_var_COLOR0 = _231; - out_var_TEXCOORD0 = _234; - out.out_var_PRIMITIVE_ID = patchIn.gl_in[0u].in_var_PRIMITIVE_ID; - out.out_var_TEXCOORD6 = _281.z; - out.out_var_TEXCOORD8 = (ShadowDepthPass.ShadowDepthPass_ShadowParams.y * fast::clamp((abs(_290) > 0.0) ? (sqrt(fast::clamp(1.0 - (_290 * _290), 0.0, 1.0)) / _290) : ShadowDepthPass.ShadowDepthPass_ShadowParams.z, 0.0, ShadowDepthPass.ShadowDepthPass_ShadowParams.z)) + ShadowDepthPass.ShadowDepthPass_ShadowParams.x; - out.out_var_TEXCOORD7 = _264.xyz; - out.gl_Position = _281; - out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-patch-input-fixes.asm.tese b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-patch-input-fixes.asm.tese deleted file mode 100644 index 738b073a1..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-patch-input-fixes.asm.tese +++ /dev/null @@ -1,417 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; - float PrePadding_View_3048; - float PrePadding_View_3052; - float4x4 View_WorldToVirtualTexture; - float4 View_VirtualTextureParams; - float4 View_XRPassthroughCameraUVs[2]; -}; - -struct type_Material -{ - float4 Material_VectorExpressions[5]; - float4 Material_ScalarExpressions[2]; -}; - -constant float4 _118 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD6 [[user(locn0)]]; - float4 out_var_TEXCOORD7 [[user(locn1)]]; - float4 out_var_TEXCOORD10_centroid [[user(locn2)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn3)]]; - float gl_ClipDistance [[clip_distance]] [1]; - float gl_ClipDistance_0 [[user(clip0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_PN_DominantEdge2 [[attribute(3)]]; - float4 in_var_PN_DominantEdge3 [[attribute(4)]]; - float3 in_var_PN_DominantEdge4 [[attribute(5)]]; - float3 in_var_PN_DominantEdge5 [[attribute(6)]]; - float4 in_var_PN_DominantVertex1 [[attribute(8)]]; - float3 in_var_PN_DominantVertex2 [[attribute(9)]]; - float4 in_var_PN_POSITION_0 [[attribute(10)]]; - float4 in_var_PN_POSITION_1 [[attribute(11)]]; - float4 in_var_PN_POSITION_2 [[attribute(12)]]; - float in_var_PN_WorldDisplacementMultiplier [[attribute(15)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(16)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(17)]]; - float4 in_var_TEXCOORD6 [[attribute(18)]]; - float4 in_var_TEXCOORD8 [[attribute(19)]]; -}; - -struct main0_patchIn -{ - float4 in_var_PN_POSITION9 [[attribute(13)]]; - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Material& Material [[buffer(1)]], texture3d View_GlobalDistanceFieldTexture0 [[texture(0)]], texture3d View_GlobalDistanceFieldTexture1 [[texture(1)]], texture3d View_GlobalDistanceFieldTexture2 [[texture(2)]], texture3d View_GlobalDistanceFieldTexture3 [[texture(3)]], sampler View_GlobalDistanceFieldSampler0 [[sampler(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray _120 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD6, patchIn.gl_in[1].in_var_TEXCOORD6, patchIn.gl_in[2].in_var_TEXCOORD6 }); - spvUnsafeArray _121 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD8, patchIn.gl_in[1].in_var_TEXCOORD8, patchIn.gl_in[2].in_var_TEXCOORD8 }); - spvUnsafeArray _128 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _129 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray, 3> _136 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) }); - spvUnsafeArray _137 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[1].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[2].in_var_PN_WorldDisplacementMultiplier }); - spvUnsafeArray _138 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantVertex1, patchIn.gl_in[1].in_var_PN_DominantVertex1, patchIn.gl_in[2].in_var_PN_DominantVertex1 }); - spvUnsafeArray _139 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantVertex2, patchIn.gl_in[1].in_var_PN_DominantVertex2, patchIn.gl_in[2].in_var_PN_DominantVertex2 }); - spvUnsafeArray _146 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge2, patchIn.gl_in[1].in_var_PN_DominantEdge2, patchIn.gl_in[2].in_var_PN_DominantEdge2 }); - spvUnsafeArray _147 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge3, patchIn.gl_in[1].in_var_PN_DominantEdge3, patchIn.gl_in[2].in_var_PN_DominantEdge3 }); - spvUnsafeArray _148 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge4, patchIn.gl_in[1].in_var_PN_DominantEdge4, patchIn.gl_in[2].in_var_PN_DominantEdge4 }); - spvUnsafeArray _149 = spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_DominantEdge5, patchIn.gl_in[1].in_var_PN_DominantEdge5, patchIn.gl_in[2].in_var_PN_DominantEdge5 }); - float _190 = gl_TessCoord.x * gl_TessCoord.x; - float _191 = gl_TessCoord.y * gl_TessCoord.y; - float _192 = gl_TessCoord.z * gl_TessCoord.z; - float4 _198 = float4(gl_TessCoord.x); - float4 _202 = float4(gl_TessCoord.y); - float4 _207 = float4(gl_TessCoord.z); - float4 _210 = float4(_190 * 3.0); - float4 _214 = float4(_191 * 3.0); - float4 _221 = float4(_192 * 3.0); - float4 _235 = ((((((((((_136[0][0] * float4(_190)) * _198) + ((_136[1][0] * float4(_191)) * _202)) + ((_136[2][0] * float4(_192)) * _207)) + ((_136[0][1] * _210) * _202)) + ((_136[0][2] * _214) * _198)) + ((_136[1][1] * _214) * _207)) + ((_136[1][2] * _221) * _202)) + ((_136[2][1] * _221) * _198)) + ((_136[2][2] * _210) * _207)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _207) * _198) * _202); - float3 _237 = float3(gl_TessCoord.x); - float3 _240 = float3(gl_TessCoord.y); - float3 _254 = float3(gl_TessCoord.z); - float3 _256 = ((_128[0].xyz * _237) + (_128[1].xyz * _240)).xyz + (_128[2].xyz * _254); - float4 _259 = ((_129[0] * _198) + (_129[1] * _202)) + (_129[2] * _207); - float3 _264 = _235.xyz; - float3 _265 = _256.xyz; - float3 _266 = _259.xyz; - float3 _272 = _264 + float3(View.View_WorldCameraOrigin); - float _279 = float(int(gl_TessCoord.x == 0.0)); - float _282 = float(int(gl_TessCoord.y == 0.0)); - float _285 = float(int(gl_TessCoord.z == 0.0)); - float _286 = _279 + _282; - float _287 = _286 + _285; - float4 _387; - float3 _388; - if (float(int(_287 == 2.0)) == 1.0) - { - float _363 = float(int((_282 + _285) == 2.0)); - float _367 = float(int((_285 + _279) == 2.0)); - float _370 = float(int(_286 == 2.0)); - _387 = ((float4(_363) * _138[0]) + (float4(_367) * _138[1])) + (float4(_370) * _138[2]); - _388 = ((float3(_363) * _139[0]) + (float3(_367) * _139[1])) + (float3(_370) * _139[2]); - } - else - { - float4 _358; - float3 _359; - if (float(int(_287 == 1.0)) != 0.0) - { - float4 _304 = float4(_279); - float4 _306 = float4(_282); - float4 _309 = float4(_285); - float4 _311 = ((_304 * _146[0]) + (_306 * _146[1])) + (_309 * _146[2]); - float4 _316 = ((_304 * _147[0]) + (_306 * _147[1])) + (_309 * _147[2]); - float3 _331 = float3(_279); - float3 _333 = float3(_282); - float3 _336 = float3(_285); - float3 _338 = ((_331 * _148[0]) + (_333 * _148[1])) + (_336 * _148[2]); - float3 _343 = ((_331 * _149[0]) + (_333 * _149[1])) + (_336 * _149[2]); - _358 = ((_304 * ((_202 * _311) + (_207 * _316))) + (_306 * ((_207 * _311) + (_198 * _316)))) + (_309 * ((_198 * _311) + (_202 * _316))); - _359 = ((_331 * ((_240 * _338) + (_254 * _343))) + (_333 * ((_254 * _338) + (_237 * _343)))) + (_336 * ((_237 * _338) + (_240 * _343))); - } - else - { - _358 = float4(_259.xyz, 0.0); - _359 = _265; - } - _387 = _358; - _388 = _359; - } - float3x3 _398; - if (float(int(_287 == 0.0)) == 0.0) - { - _398 = float3x3(_388, cross(_387.xyz, _388) * float3(_387.w), _387.xyz); - } - else - { - _398 = float3x3(_265, cross(_266, _265) * float3(_259.w), _266); - } - float3 _411 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[0].xyz) + View.View_GlobalVolumeCenterAndExtent[0].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[0].xyz + View.View_GlobalVolumeCenterAndExtent[0].www) - _272, float3(0.0))); - float _547; - if (fast::min(_411.x, fast::min(_411.y, _411.z)) > (View.View_GlobalVolumeCenterAndExtent[0].w * View.View_GlobalVolumeTexelSize)) - { - _547 = View_GlobalDistanceFieldTexture0.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[0u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[0u].xyz), level(0.0)).x; - } - else - { - float3 _436 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[1].xyz) + View.View_GlobalVolumeCenterAndExtent[1].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[1].xyz + View.View_GlobalVolumeCenterAndExtent[1].www) - _272, float3(0.0))); - float _535; - if (fast::min(_436.x, fast::min(_436.y, _436.z)) > (View.View_GlobalVolumeCenterAndExtent[1].w * View.View_GlobalVolumeTexelSize)) - { - _535 = View_GlobalDistanceFieldTexture1.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[1u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[1u].xyz), level(0.0)).x; - } - else - { - float3 _459 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[2].xyz) + View.View_GlobalVolumeCenterAndExtent[2].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[2].xyz + View.View_GlobalVolumeCenterAndExtent[2].www) - _272, float3(0.0))); - float3 _475 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[3].xyz) + View.View_GlobalVolumeCenterAndExtent[3].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[3].xyz + View.View_GlobalVolumeCenterAndExtent[3].www) - _272, float3(0.0))); - float _480 = fast::min(_475.x, fast::min(_475.y, _475.z)); - float _523; - if (fast::min(_459.x, fast::min(_459.y, _459.z)) > (View.View_GlobalVolumeCenterAndExtent[2].w * View.View_GlobalVolumeTexelSize)) - { - _523 = View_GlobalDistanceFieldTexture2.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[2u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[2u].xyz), level(0.0)).x; - } - else - { - float _511; - if (_480 > (View.View_GlobalVolumeCenterAndExtent[3].w * View.View_GlobalVolumeTexelSize)) - { - _511 = mix(View.View_MaxGlobalDistance, View_GlobalDistanceFieldTexture3.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[3u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[3u].xyz), level(0.0)).x, fast::clamp((_480 * 10.0) * View.View_GlobalVolumeWorldToUVAddAndMul[3].w, 0.0, 1.0)); - } - else - { - _511 = View.View_MaxGlobalDistance; - } - _523 = _511; - } - _535 = _523; - } - _547 = _535; - } - float3 _565 = _264 + ((_398[2] * float3(fast::min(_547 + Material.Material_ScalarExpressions[0].z, 0.0) * Material.Material_ScalarExpressions[0].w)) * float3(((_137[0] * gl_TessCoord.x) + (_137[1] * gl_TessCoord.y)) + (_137[2] * gl_TessCoord.z))); - float4 _574 = View.View_TranslatedWorldToClip * float4(_565.x, _565.y, _565.z, _235.w); - float4 _579 = _574; - _579.z = _574.z + (0.001000000047497451305389404296875 * _574.w); - out.gl_Position = _579; - out.out_var_TEXCOORD6 = ((_120[0] * _198) + (_120[1] * _202)) + (_120[2] * _207); - out.out_var_TEXCOORD7 = ((_121[0] * _198) + (_121[1] * _202)) + (_121[2] * _207); - out.out_var_TEXCOORD10_centroid = float4(_256.x, _256.y, _256.z, _118.w); - out.out_var_TEXCOORD11_centroid = _259; - out.gl_ClipDistance[0u] = dot(View.View_GlobalClippingPlane, float4(_565.xyz - float3(View.View_PreViewTranslation), 1.0)); - out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese deleted file mode 100644 index d0b6fbdd9..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese +++ /dev/null @@ -1,217 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_ShadowDepthPass -{ - float PrePadding_ShadowDepthPass_LPV_0; - float PrePadding_ShadowDepthPass_LPV_4; - float PrePadding_ShadowDepthPass_LPV_8; - float PrePadding_ShadowDepthPass_LPV_12; - float PrePadding_ShadowDepthPass_LPV_16; - float PrePadding_ShadowDepthPass_LPV_20; - float PrePadding_ShadowDepthPass_LPV_24; - float PrePadding_ShadowDepthPass_LPV_28; - float PrePadding_ShadowDepthPass_LPV_32; - float PrePadding_ShadowDepthPass_LPV_36; - float PrePadding_ShadowDepthPass_LPV_40; - float PrePadding_ShadowDepthPass_LPV_44; - float PrePadding_ShadowDepthPass_LPV_48; - float PrePadding_ShadowDepthPass_LPV_52; - float PrePadding_ShadowDepthPass_LPV_56; - float PrePadding_ShadowDepthPass_LPV_60; - float PrePadding_ShadowDepthPass_LPV_64; - float PrePadding_ShadowDepthPass_LPV_68; - float PrePadding_ShadowDepthPass_LPV_72; - float PrePadding_ShadowDepthPass_LPV_76; - float PrePadding_ShadowDepthPass_LPV_80; - float PrePadding_ShadowDepthPass_LPV_84; - float PrePadding_ShadowDepthPass_LPV_88; - float PrePadding_ShadowDepthPass_LPV_92; - float PrePadding_ShadowDepthPass_LPV_96; - float PrePadding_ShadowDepthPass_LPV_100; - float PrePadding_ShadowDepthPass_LPV_104; - float PrePadding_ShadowDepthPass_LPV_108; - float PrePadding_ShadowDepthPass_LPV_112; - float PrePadding_ShadowDepthPass_LPV_116; - float PrePadding_ShadowDepthPass_LPV_120; - float PrePadding_ShadowDepthPass_LPV_124; - float PrePadding_ShadowDepthPass_LPV_128; - float PrePadding_ShadowDepthPass_LPV_132; - float PrePadding_ShadowDepthPass_LPV_136; - float PrePadding_ShadowDepthPass_LPV_140; - float PrePadding_ShadowDepthPass_LPV_144; - float PrePadding_ShadowDepthPass_LPV_148; - float PrePadding_ShadowDepthPass_LPV_152; - float PrePadding_ShadowDepthPass_LPV_156; - float PrePadding_ShadowDepthPass_LPV_160; - float PrePadding_ShadowDepthPass_LPV_164; - float PrePadding_ShadowDepthPass_LPV_168; - float PrePadding_ShadowDepthPass_LPV_172; - float PrePadding_ShadowDepthPass_LPV_176; - float PrePadding_ShadowDepthPass_LPV_180; - float PrePadding_ShadowDepthPass_LPV_184; - float PrePadding_ShadowDepthPass_LPV_188; - float PrePadding_ShadowDepthPass_LPV_192; - float PrePadding_ShadowDepthPass_LPV_196; - float PrePadding_ShadowDepthPass_LPV_200; - float PrePadding_ShadowDepthPass_LPV_204; - float PrePadding_ShadowDepthPass_LPV_208; - float PrePadding_ShadowDepthPass_LPV_212; - float PrePadding_ShadowDepthPass_LPV_216; - float PrePadding_ShadowDepthPass_LPV_220; - float PrePadding_ShadowDepthPass_LPV_224; - float PrePadding_ShadowDepthPass_LPV_228; - float PrePadding_ShadowDepthPass_LPV_232; - float PrePadding_ShadowDepthPass_LPV_236; - float PrePadding_ShadowDepthPass_LPV_240; - float PrePadding_ShadowDepthPass_LPV_244; - float PrePadding_ShadowDepthPass_LPV_248; - float PrePadding_ShadowDepthPass_LPV_252; - float PrePadding_ShadowDepthPass_LPV_256; - float PrePadding_ShadowDepthPass_LPV_260; - float PrePadding_ShadowDepthPass_LPV_264; - float PrePadding_ShadowDepthPass_LPV_268; - float4x4 ShadowDepthPass_LPV_mRsmToWorld; - float4 ShadowDepthPass_LPV_mLightColour; - float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection; - float4 ShadowDepthPass_LPV_mEyePos; - packed_int3 ShadowDepthPass_LPV_mOldGridOffset; - int PrePadding_ShadowDepthPass_LPV_396; - packed_int3 ShadowDepthPass_LPV_mLpvGridOffset; - float ShadowDepthPass_LPV_ClearMultiplier; - float ShadowDepthPass_LPV_LpvScale; - float ShadowDepthPass_LPV_OneOverLpvScale; - float ShadowDepthPass_LPV_DirectionalOcclusionIntensity; - float ShadowDepthPass_LPV_DirectionalOcclusionRadius; - float ShadowDepthPass_LPV_RsmAreaIntensityMultiplier; - float ShadowDepthPass_LPV_RsmPixelToTexcoordMultiplier; - float ShadowDepthPass_LPV_SecondaryOcclusionStrength; - float ShadowDepthPass_LPV_SecondaryBounceStrength; - float ShadowDepthPass_LPV_VplInjectionBias; - float ShadowDepthPass_LPV_GeometryVolumeInjectionBias; - float ShadowDepthPass_LPV_EmissiveInjectionMultiplier; - int ShadowDepthPass_LPV_PropagationIndex; - float4x4 ShadowDepthPass_ProjectionMatrix; - float4x4 ShadowDepthPass_ViewMatrix; - float4 ShadowDepthPass_ShadowParams; - float ShadowDepthPass_bClampToNearPlane; - float PrePadding_ShadowDepthPass_612; - float PrePadding_ShadowDepthPass_616; - float PrePadding_ShadowDepthPass_620; - float4x4 ShadowDepthPass_ShadowViewProjectionMatrices[6]; - float4x4 ShadowDepthPass_ShadowViewMatrices[6]; -}; - -constant float4 _90 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; - float out_var_TEXCOORD6 [[user(locn2)]]; - float3 out_var_TEXCOORD7 [[user(locn3)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_PN_POSITION_0 [[attribute(10)]]; - float4 in_var_PN_POSITION_1 [[attribute(11)]]; - float4 in_var_PN_POSITION_2 [[attribute(12)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(16)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(17)]]; -}; - -struct main0_patchIn -{ - float4 in_var_PN_POSITION9 [[attribute(13)]]; - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_ShadowDepthPass& ShadowDepthPass [[buffer(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray _93 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _94 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray, 3> _101 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) }); - float _119 = gl_TessCoord.x * gl_TessCoord.x; - float _120 = gl_TessCoord.y * gl_TessCoord.y; - float _121 = gl_TessCoord.z * gl_TessCoord.z; - float4 _127 = float4(gl_TessCoord.x); - float4 _131 = float4(gl_TessCoord.y); - float4 _136 = float4(gl_TessCoord.z); - float4 _139 = float4(_119 * 3.0); - float4 _143 = float4(_120 * 3.0); - float4 _150 = float4(_121 * 3.0); - float4 _164 = ((((((((((_101[0][0] * float4(_119)) * _127) + ((_101[1][0] * float4(_120)) * _131)) + ((_101[2][0] * float4(_121)) * _136)) + ((_101[0][1] * _139) * _131)) + ((_101[0][2] * _143) * _127)) + ((_101[1][1] * _143) * _136)) + ((_101[1][2] * _150) * _131)) + ((_101[2][1] * _150) * _127)) + ((_101[2][2] * _139) * _136)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _136) * _127) * _131); - float3 _179 = ((_93[0].xyz * float3(gl_TessCoord.x)) + (_93[1].xyz * float3(gl_TessCoord.y))).xyz + (_93[2].xyz * float3(gl_TessCoord.z)); - float4 _182 = ((_94[0] * _127) + (_94[1] * _131)) + (_94[2] * _136); - float4x4 _92 = ShadowDepthPass.ShadowDepthPass_ViewMatrix; - float4 _189 = ShadowDepthPass.ShadowDepthPass_ProjectionMatrix * float4(_164.x, _164.y, _164.z, _164.w); - float4 _200; - if ((ShadowDepthPass.ShadowDepthPass_bClampToNearPlane > 0.0) && (_189.z < 0.0)) - { - float4 _198 = _189; - _198.z = 9.9999999747524270787835121154785e-07; - float4 _199 = _198; - _199.w = 1.0; - _200 = _199; - } - else - { - _200 = _189; - } - float _209 = abs(dot(float3(_92[0u].z, _92[1u].z, _92[2u].z), _182.xyz)); - float4 _234 = _200; - _234.z = ((_200.z * ShadowDepthPass.ShadowDepthPass_ShadowParams.w) + ((ShadowDepthPass.ShadowDepthPass_ShadowParams.y * fast::clamp((abs(_209) > 0.0) ? (sqrt(fast::clamp(1.0 - (_209 * _209), 0.0, 1.0)) / _209) : ShadowDepthPass.ShadowDepthPass_ShadowParams.z, 0.0, ShadowDepthPass.ShadowDepthPass_ShadowParams.z)) + ShadowDepthPass.ShadowDepthPass_ShadowParams.x)) * _200.w; - out.out_var_TEXCOORD10_centroid = float4(_179.x, _179.y, _179.z, _90.w); - out.out_var_TEXCOORD11_centroid = _182; - out.out_var_TEXCOORD6 = 0.0; - out.out_var_TEXCOORD7 = _164.xyz; - out.gl_Position = _234; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-texcoord-array.asm.tese b/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-texcoord-array.asm.tese deleted file mode 100644 index 346d7e3fc..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/tese/ds-texcoord-array.asm.tese +++ /dev/null @@ -1,318 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_ClipToWorld; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_908; - packed_float3 View_ViewUp; - float PrePadding_View_924; - packed_float3 View_ViewRight; - float PrePadding_View_940; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_956; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_972; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_1020; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_1036; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_1052; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1068; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1724; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1740; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1756; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2076; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2148; - float PrePadding_View_2152; - float PrePadding_View_2156; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2228; - float PrePadding_View_2232; - float PrePadding_View_2236; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2268; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2412; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - float View_AtmosphericFogSunDiscHalfApexAngleRadian; - float PrePadding_View_2492; - float4 View_AtmosphericFogSunDiscLuminance; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - uint PrePadding_View_2520; - uint PrePadding_View_2524; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2584; - float PrePadding_View_2588; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2744; - float PrePadding_View_2748; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float PrePadding_View_2908; - int2 View_CursorPosition; - float View_bCheckerboardSubsurfaceProfileRendering; - float PrePadding_View_2924; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2940; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2956; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2972; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2988; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_3004; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; - float PrePadding_View_3048; - float PrePadding_View_3052; - float4x4 View_WorldToVirtualTexture; - float4 View_VirtualTextureParams; - float4 View_XRPassthroughCameraUVs[2]; -}; - -constant float4 _68 = {}; - -struct main0_out -{ - float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; - float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; - float4 out_var_TEXCOORD0_0 [[user(locn2)]]; - float4 out_var_COLOR1 [[user(locn3)]]; - float4 out_var_COLOR2 [[user(locn4)]]; - float4 out_var_TEXCOORD6 [[user(locn5)]]; - float3 out_var_TEXCOORD7 [[user(locn6)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_COLOR1 [[attribute(0)]]; - float4 in_var_COLOR2 [[attribute(1)]]; - float4 in_var_TEXCOORD0_0 [[attribute(5)]]; - float4 in_var_TEXCOORD10_centroid [[attribute(6)]]; - float4 in_var_TEXCOORD11_centroid [[attribute(7)]]; - float3 in_var_TEXCOORD7 [[attribute(8)]]; - float4 in_var_VS_To_DS_Position [[attribute(9)]]; -}; - -struct main0_patchIn -{ - patch_control_point gl_in; -}; - -[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], float3 gl_TessCoord [[position_in_patch]]) -{ - main0_out out = {}; - spvUnsafeArray out_var_TEXCOORD0 = {}; - spvUnsafeArray _77 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); - spvUnsafeArray _78 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); - spvUnsafeArray, 3> _79 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_TEXCOORD0_0 }) }); - spvUnsafeArray _80 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR1, patchIn.gl_in[1].in_var_COLOR1, patchIn.gl_in[2].in_var_COLOR1 }); - spvUnsafeArray _81 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR2, patchIn.gl_in[1].in_var_COLOR2, patchIn.gl_in[2].in_var_COLOR2 }); - spvUnsafeArray _97 = spvUnsafeArray({ patchIn.gl_in[0].in_var_VS_To_DS_Position, patchIn.gl_in[1].in_var_VS_To_DS_Position, patchIn.gl_in[2].in_var_VS_To_DS_Position }); - spvUnsafeArray _98 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD7, patchIn.gl_in[1].in_var_TEXCOORD7, patchIn.gl_in[2].in_var_TEXCOORD7 }); - float4 _111 = float4(gl_TessCoord.x); - float4 _113 = float4(gl_TessCoord.y); - float4 _116 = float4(gl_TessCoord.z); - float4 _118 = ((_97[0] * _111) + (_97[1] * _113)) + (_97[2] * _116); - spvUnsafeArray _72; - _72 = _79[0]; - spvUnsafeArray _71; - _71 = _79[1]; - float3 _120 = float3(gl_TessCoord.x); - float3 _123 = float3(gl_TessCoord.y); - spvUnsafeArray _73; - for (int _133 = 0; _133 < 1; ) - { - _73[_133] = (_72[_133] * _111) + (_71[_133] * _113); - _133++; - continue; - } - spvUnsafeArray _75; - _75 = _73; - spvUnsafeArray _74; - _74 = _79[2]; - float3 _155 = float3(gl_TessCoord.z); - float3 _157 = ((_77[0].xyz * _120) + (_77[1].xyz * _123)).xyz + (_77[2].xyz * _155); - spvUnsafeArray _76; - for (int _164 = 0; _164 < 1; ) - { - _76[_164] = _75[_164] + (_74[_164] * _116); - _164++; - continue; - } - float4 _181 = float4(_118.x, _118.y, _118.z, _118.w); - out.out_var_TEXCOORD10_centroid = float4(_157.x, _157.y, _157.z, _68.w); - out.out_var_TEXCOORD11_centroid = ((_78[0] * _111) + (_78[1] * _113)) + (_78[2] * _116); - out_var_TEXCOORD0 = _76; - out.out_var_COLOR1 = ((_80[0] * _111) + (_80[1] * _113)) + (_80[2] * _116); - out.out_var_COLOR2 = ((_81[0] * _111) + (_81[1] * _113)) + (_81[2] * _116); - out.out_var_TEXCOORD6 = _181; - out.out_var_TEXCOORD7 = ((_98[0] * _120) + (_98[1] * _123)) + (_98[2] * _155); - out.gl_Position = View.View_TranslatedWorldToClip * _181; - out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0]; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/vert/array-missing-copies.asm.vert b/3rdparty/spirv-cross/reference/shaders-ue4/asm/vert/array-missing-copies.asm.vert deleted file mode 100644 index 3d3e0e51f..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/vert/array-missing-copies.asm.vert +++ /dev/null @@ -1,466 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wmissing-braces" - -#include -#include - -using namespace metal; - -template -struct spvUnsafeArray -{ - T elements[Num ? Num : 1]; - - thread T& operator [] (size_t pos) thread - { - return elements[pos]; - } - constexpr const thread T& operator [] (size_t pos) const thread - { - return elements[pos]; - } - - device T& operator [] (size_t pos) device - { - return elements[pos]; - } - constexpr const device T& operator [] (size_t pos) const device - { - return elements[pos]; - } - - constexpr const constant T& operator [] (size_t pos) const constant - { - return elements[pos]; - } - - threadgroup T& operator [] (size_t pos) threadgroup - { - return elements[pos]; - } - constexpr const threadgroup T& operator [] (size_t pos) const threadgroup - { - return elements[pos]; - } -}; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_MobileBasePass -{ - float4 MobileBasePass_Fog_ExponentialFogParameters; - float4 MobileBasePass_Fog_ExponentialFogParameters2; - float4 MobileBasePass_Fog_ExponentialFogColorParameter; - float4 MobileBasePass_Fog_ExponentialFogParameters3; - float4 MobileBasePass_Fog_InscatteringLightDirection; - float4 MobileBasePass_Fog_DirectionalInscatteringColor; - float2 MobileBasePass_Fog_SinCosInscatteringColorCubemapRotation; - float PrePadding_MobileBasePass_Fog_104; - float PrePadding_MobileBasePass_Fog_108; - packed_float3 MobileBasePass_Fog_FogInscatteringTextureParameters; - float MobileBasePass_Fog_ApplyVolumetricFog; - float PrePadding_MobileBasePass_PlanarReflection_128; - float PrePadding_MobileBasePass_PlanarReflection_132; - float PrePadding_MobileBasePass_PlanarReflection_136; - float PrePadding_MobileBasePass_PlanarReflection_140; - float PrePadding_MobileBasePass_PlanarReflection_144; - float PrePadding_MobileBasePass_PlanarReflection_148; - float PrePadding_MobileBasePass_PlanarReflection_152; - float PrePadding_MobileBasePass_PlanarReflection_156; - float4 MobileBasePass_PlanarReflection_ReflectionPlane; - float4 MobileBasePass_PlanarReflection_PlanarReflectionOrigin; - float4 MobileBasePass_PlanarReflection_PlanarReflectionXAxis; - float4 MobileBasePass_PlanarReflection_PlanarReflectionYAxis; - float3x4 MobileBasePass_PlanarReflection_InverseTransposeMirrorMatrix; - packed_float3 MobileBasePass_PlanarReflection_PlanarReflectionParameters; - float PrePadding_MobileBasePass_PlanarReflection_284; - float2 MobileBasePass_PlanarReflection_PlanarReflectionParameters2; - float PrePadding_MobileBasePass_PlanarReflection_296; - float PrePadding_MobileBasePass_PlanarReflection_300; - float4x4 MobileBasePass_PlanarReflection_ProjectionWithExtraFOV[2]; - float4 MobileBasePass_PlanarReflection_PlanarReflectionScreenScaleBias[2]; - float2 MobileBasePass_PlanarReflection_PlanarReflectionScreenBound; - uint MobileBasePass_PlanarReflection_bIsStereo; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_UseEditorDepthTest; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - float PrePadding_Primitive_380; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightingChannelMask; - uint Primitive_LightmapDataIndex; - int Primitive_SingleCaptureIndex; -}; - -struct type_LandscapeParameters -{ - float4 LandscapeParameters_HeightmapUVScaleBias; - float4 LandscapeParameters_WeightmapUVScaleBias; - float4 LandscapeParameters_LandscapeLightmapScaleBias; - float4 LandscapeParameters_SubsectionSizeVertsLayerUVPan; - float4 LandscapeParameters_SubsectionOffsetParams; - float4 LandscapeParameters_LightmapSubsectionOffsetParams; - float4x4 LandscapeParameters_LocalToWorldNoScaling; -}; - -struct type_Globals -{ - float4 LodBias; - float4 LodValues; - float4 SectionLods; - float4 NeighborSectionLod[4]; -}; - -struct main0_out -{ - float2 out_var_TEXCOORD0 [[user(locn0)]]; - float2 out_var_TEXCOORD1 [[user(locn1)]]; - float4 out_var_TEXCOORD2 [[user(locn2)]]; - float4 out_var_TEXCOORD3 [[user(locn3)]]; - float4 out_var_TEXCOORD8 [[user(locn4)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float4 in_var_ATTRIBUTE0 [[attribute(0)]]; - float4 in_var_ATTRIBUTE1_0 [[attribute(1)]]; - float4 in_var_ATTRIBUTE1_1 [[attribute(2)]]; -}; - -vertex main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_MobileBasePass& MobileBasePass [[buffer(1)]], constant type_Primitive& Primitive [[buffer(2)]], constant type_LandscapeParameters& LandscapeParameters [[buffer(3)]], constant type_Globals& _Globals [[buffer(4)]]) -{ - main0_out out = {}; - spvUnsafeArray in_var_ATTRIBUTE1 = {}; - in_var_ATTRIBUTE1[0] = in.in_var_ATTRIBUTE1_0; - in_var_ATTRIBUTE1[1] = in.in_var_ATTRIBUTE1_1; - spvUnsafeArray _97; - for (int _107 = 0; _107 < 1; ) - { - _97[_107] = float4(0.0); - _107++; - continue; - } - float4 _115 = in.in_var_ATTRIBUTE0 * float4(255.0); - float2 _116 = _115.zw; - float2 _119 = fract(_116 * float2(0.5)) * float2(2.0); - float2 _121 = (_116 - _119) * float2(0.0039215688593685626983642578125); - float2 _122 = _115.xy; - float2 _126 = _122 * float2(_Globals.LodValues.w); - float _127 = _126.y; - float _128 = _126.x; - float4 _132 = float4(_127, _128, 1.0 - _128, 1.0 - _127) * float4(2.0); - float4 _186; - if (_119.y > 0.5) - { - float4 _161; - if (_119.x > 0.5) - { - _161 = (_132 * float4(_Globals.SectionLods.w)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[3]); - } - else - { - _161 = (_132 * float4(_Globals.SectionLods.z)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[2]); - } - _186 = _161; - } - else - { - float4 _185; - if (_119.x > 0.5) - { - _185 = (_132 * float4(_Globals.SectionLods.y)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[1]); - } - else - { - _185 = (_132 * float4(_Globals.SectionLods.x)) + ((float4(1.0) - _132) * _Globals.NeighborSectionLod[0]); - } - _186 = _185; - } - float _206; - if ((_128 + _127) > 1.0) - { - float _198; - if (_128 < _127) - { - _198 = _186.w; - } - else - { - _198 = _186.z; - } - _206 = _198; - } - else - { - float _205; - if (_128 < _127) - { - _205 = _186.y; - } - else - { - _205 = _186.x; - } - _206 = _205; - } - float _207 = floor(_206); - float _220 = _121.x; - float3 _235 = select(select(select(select(select(float3(0.03125, _121.yy), float3(0.0625, _220, _121.y), bool3(_207 < 5.0)), float3(0.125, in_var_ATTRIBUTE1[1].w, _220), bool3(_207 < 4.0)), float3(0.25, in_var_ATTRIBUTE1[1].zw), bool3(_207 < 3.0)), float3(0.5, in_var_ATTRIBUTE1[1].yz), bool3(_207 < 2.0)), float3(1.0, in_var_ATTRIBUTE1[1].xy), bool3(_207 < 1.0)); - float _236 = _235.x; - float _245 = (((in_var_ATTRIBUTE1[0].x * 65280.0) + (in_var_ATTRIBUTE1[0].y * 255.0)) - 32768.0) * 0.0078125; - float _252 = (((in_var_ATTRIBUTE1[0].z * 65280.0) + (in_var_ATTRIBUTE1[0].w * 255.0)) - 32768.0) * 0.0078125; - float2 _257 = floor(_122 * float2(_236)); - float2 _271 = float2((LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.x * _236) - 1.0, fast::max((LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.x * 0.5) * _236, 2.0) - 1.0) * float2(LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.y); - float3 _287 = mix(float3(_257 / float2(_271.x), mix(_245, _252, _235.y)), float3(floor(_257 * float2(0.5)) / float2(_271.y), mix(_245, _252, _235.z)), float3(_206 - _207)); - float2 _288 = _119.xy; - float2 _292 = _288 * LandscapeParameters.LandscapeParameters_SubsectionOffsetParams.ww; - float3 _296 = _287 + float3(_292, 0.0); - float4 _322 = float4((((Primitive.Primitive_LocalToWorld[0u].xyz * _296.xxx) + (Primitive.Primitive_LocalToWorld[1u].xyz * _296.yyy)) + (Primitive.Primitive_LocalToWorld[2u].xyz * _296.zzz)) + (Primitive.Primitive_LocalToWorld[3u].xyz + float3(View.View_PreViewTranslation)), 1.0); - float2 _323 = _287.xy; - float4 _338 = float4(_322.x, _322.y, _322.z, _322.w); - float4 _339 = View.View_TranslatedWorldToClip * _338; - float3 _341 = _322.xyz - float3(View.View_TranslatedWorldCameraOrigin); - float _345 = dot(_341, _341); - float _346 = rsqrt(_345); - float _347 = _345 * _346; - float _354 = _341.z; - float _357 = fast::max(0.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.w); - float _393; - float _394; - float _395; - float _396; - if (_357 > 0.0) - { - float _361 = _357 * _346; - float _362 = _361 * _354; - float _365 = View.View_WorldCameraOrigin[2] + _362; - _393 = (1.0 - _361) * _347; - _394 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.z * exp2(-fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.y * (_365 - MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.w))); - _395 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.x * exp2(-fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.y * (_365 - MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.y))); - _396 = _354 - _362; - } - else - { - _393 = _347; - _394 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.x; - _395 = MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.x; - _396 = _354; - } - float _400 = fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters.y * _396); - float _405 = log(2.0); - float _407 = 0.5 * (_405 * _405); - float _417 = fast::max(-127.0, MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters2.y * _396); - float _428 = (_395 * ((abs(_400) > 0.00999999977648258209228515625) ? ((1.0 - exp2(-_400)) / _400) : (_405 - (_407 * _400)))) + (_394 * ((abs(_417) > 0.00999999977648258209228515625) ? ((1.0 - exp2(-_417)) / _417) : (_405 - (_407 * _417)))); - float3 _459; - if (MobileBasePass.MobileBasePass_Fog_InscatteringLightDirection.w >= 0.0) - { - _459 = (MobileBasePass.MobileBasePass_Fog_DirectionalInscatteringColor.xyz * float3(pow(fast::clamp(dot(_341 * float3(_346), MobileBasePass.MobileBasePass_Fog_InscatteringLightDirection.xyz), 0.0, 1.0), MobileBasePass.MobileBasePass_Fog_DirectionalInscatteringColor.w))) * float3(1.0 - fast::clamp(exp2(-(_428 * fast::max(_393 - MobileBasePass.MobileBasePass_Fog_InscatteringLightDirection.w, 0.0))), 0.0, 1.0)); - } - else - { - _459 = float3(0.0); - } - bool _468 = (MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.w > 0.0) && (_347 > MobileBasePass.MobileBasePass_Fog_ExponentialFogParameters3.w); - float _471 = _468 ? 1.0 : fast::max(fast::clamp(exp2(-(_428 * _393)), 0.0, 1.0), MobileBasePass.MobileBasePass_Fog_ExponentialFogColorParameter.w); - _97[0] = float4((MobileBasePass.MobileBasePass_Fog_ExponentialFogColorParameter.xyz * float3(1.0 - _471)) + select(_459, float3(0.0), bool3(_468)), _471); - float4 _482 = _338; - _482.w = _339.w; - out.out_var_TEXCOORD0 = ((_323 + LandscapeParameters.LandscapeParameters_SubsectionSizeVertsLayerUVPan.zw) + _292).xy; - out.out_var_TEXCOORD1 = ((_323 * LandscapeParameters.LandscapeParameters_WeightmapUVScaleBias.xy) + LandscapeParameters.LandscapeParameters_WeightmapUVScaleBias.zw) + (_288 * LandscapeParameters.LandscapeParameters_SubsectionOffsetParams.zz); - out.out_var_TEXCOORD2 = float4(float4(0.0).x, float4(0.0).y, _97[0].x, _97[0].y); - out.out_var_TEXCOORD3 = float4(float4(0.0).x, float4(0.0).y, _97[0].z, _97[0].w); - out.out_var_TEXCOORD8 = _482; - out.gl_Position = _339; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders-ue4/asm/vert/texture-buffer.asm.vert b/3rdparty/spirv-cross/reference/shaders-ue4/asm/vert/texture-buffer.asm.vert deleted file mode 100644 index 6384e1b9d..000000000 --- a/3rdparty/spirv-cross/reference/shaders-ue4/asm/vert/texture-buffer.asm.vert +++ /dev/null @@ -1,387 +0,0 @@ -#pragma clang diagnostic ignored "-Wmissing-prototypes" - -#include -#include - -using namespace metal; - -struct type_View -{ - float4x4 View_TranslatedWorldToClip; - float4x4 View_WorldToClip; - float4x4 View_TranslatedWorldToView; - float4x4 View_ViewToTranslatedWorld; - float4x4 View_TranslatedWorldToCameraView; - float4x4 View_CameraViewToTranslatedWorld; - float4x4 View_ViewToClip; - float4x4 View_ViewToClipNoAA; - float4x4 View_ClipToView; - float4x4 View_ClipToTranslatedWorld; - float4x4 View_SVPositionToTranslatedWorld; - float4x4 View_ScreenToWorld; - float4x4 View_ScreenToTranslatedWorld; - packed_float3 View_ViewForward; - float PrePadding_View_844; - packed_float3 View_ViewUp; - float PrePadding_View_860; - packed_float3 View_ViewRight; - float PrePadding_View_876; - packed_float3 View_HMDViewNoRollUp; - float PrePadding_View_892; - packed_float3 View_HMDViewNoRollRight; - float PrePadding_View_908; - float4 View_InvDeviceZToWorldZTransform; - float4 View_ScreenPositionScaleBias; - packed_float3 View_WorldCameraOrigin; - float PrePadding_View_956; - packed_float3 View_TranslatedWorldCameraOrigin; - float PrePadding_View_972; - packed_float3 View_WorldViewOrigin; - float PrePadding_View_988; - packed_float3 View_PreViewTranslation; - float PrePadding_View_1004; - float4x4 View_PrevProjection; - float4x4 View_PrevViewProj; - float4x4 View_PrevViewRotationProj; - float4x4 View_PrevViewToClip; - float4x4 View_PrevClipToView; - float4x4 View_PrevTranslatedWorldToClip; - float4x4 View_PrevTranslatedWorldToView; - float4x4 View_PrevViewToTranslatedWorld; - float4x4 View_PrevTranslatedWorldToCameraView; - float4x4 View_PrevCameraViewToTranslatedWorld; - packed_float3 View_PrevWorldCameraOrigin; - float PrePadding_View_1660; - packed_float3 View_PrevWorldViewOrigin; - float PrePadding_View_1676; - packed_float3 View_PrevPreViewTranslation; - float PrePadding_View_1692; - float4x4 View_PrevInvViewProj; - float4x4 View_PrevScreenToTranslatedWorld; - float4x4 View_ClipToPrevClip; - float4 View_TemporalAAJitter; - float4 View_GlobalClippingPlane; - float2 View_FieldOfViewWideAngles; - float2 View_PrevFieldOfViewWideAngles; - float4 View_ViewRectMin; - float4 View_ViewSizeAndInvSize; - float4 View_BufferSizeAndInvSize; - float4 View_BufferBilinearUVMinMax; - int View_NumSceneColorMSAASamples; - float View_PreExposure; - float View_OneOverPreExposure; - float PrePadding_View_2012; - float4 View_DiffuseOverrideParameter; - float4 View_SpecularOverrideParameter; - float4 View_NormalOverrideParameter; - float2 View_RoughnessOverrideParameter; - float View_PrevFrameGameTime; - float View_PrevFrameRealTime; - float View_OutOfBoundsMask; - float PrePadding_View_2084; - float PrePadding_View_2088; - float PrePadding_View_2092; - packed_float3 View_WorldCameraMovementSinceLastFrame; - float View_CullingSign; - float View_NearPlane; - float View_AdaptiveTessellationFactor; - float View_GameTime; - float View_RealTime; - float View_DeltaTime; - float View_MaterialTextureMipBias; - float View_MaterialTextureDerivativeMultiply; - uint View_Random; - uint View_FrameNumber; - uint View_StateFrameIndexMod8; - uint View_StateFrameIndex; - float View_CameraCut; - float View_UnlitViewmodeMask; - float PrePadding_View_2164; - float PrePadding_View_2168; - float PrePadding_View_2172; - float4 View_DirectionalLightColor; - packed_float3 View_DirectionalLightDirection; - float PrePadding_View_2204; - float4 View_TranslucencyLightingVolumeMin[2]; - float4 View_TranslucencyLightingVolumeInvSize[2]; - float4 View_TemporalAAParams; - float4 View_CircleDOFParams; - float View_DepthOfFieldSensorWidth; - float View_DepthOfFieldFocalDistance; - float View_DepthOfFieldScale; - float View_DepthOfFieldFocalLength; - float View_DepthOfFieldFocalRegion; - float View_DepthOfFieldNearTransitionRegion; - float View_DepthOfFieldFarTransitionRegion; - float View_MotionBlurNormalizedToPixel; - float View_bSubsurfacePostprocessEnabled; - float View_GeneralPurposeTweak; - float View_DemosaicVposOffset; - float PrePadding_View_2348; - packed_float3 View_IndirectLightingColorScale; - float View_HDR32bppEncodingMode; - packed_float3 View_AtmosphericFogSunDirection; - float View_AtmosphericFogSunPower; - float View_AtmosphericFogPower; - float View_AtmosphericFogDensityScale; - float View_AtmosphericFogDensityOffset; - float View_AtmosphericFogGroundOffset; - float View_AtmosphericFogDistanceScale; - float View_AtmosphericFogAltitudeScale; - float View_AtmosphericFogHeightScaleRayleigh; - float View_AtmosphericFogStartDistance; - float View_AtmosphericFogDistanceOffset; - float View_AtmosphericFogSunDiscScale; - uint View_AtmosphericFogRenderMask; - uint View_AtmosphericFogInscatterAltitudeSampleNum; - float4 View_AtmosphericFogSunColor; - packed_float3 View_NormalCurvatureToRoughnessScaleBias; - float View_RenderingReflectionCaptureMask; - float4 View_AmbientCubemapTint; - float View_AmbientCubemapIntensity; - float View_SkyLightParameters; - float PrePadding_View_2488; - float PrePadding_View_2492; - float4 View_SkyLightColor; - float4 View_SkyIrradianceEnvironmentMap[7]; - float View_MobilePreviewMode; - float View_HMDEyePaddingOffset; - float View_ReflectionCubemapMaxMip; - float View_ShowDecalsMask; - uint View_DistanceFieldAOSpecularOcclusionMode; - float View_IndirectCapsuleSelfShadowingIntensity; - float PrePadding_View_2648; - float PrePadding_View_2652; - packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; - int View_StereoPassIndex; - float4 View_GlobalVolumeCenterAndExtent[4]; - float4 View_GlobalVolumeWorldToUVAddAndMul[4]; - float View_GlobalVolumeDimension; - float View_GlobalVolumeTexelSize; - float View_MaxGlobalDistance; - float View_bCheckerboardSubsurfaceProfileRendering; - packed_float3 View_VolumetricFogInvGridSize; - float PrePadding_View_2828; - packed_float3 View_VolumetricFogGridZParams; - float PrePadding_View_2844; - float2 View_VolumetricFogSVPosToVolumeUV; - float View_VolumetricFogMaxDistance; - float PrePadding_View_2860; - packed_float3 View_VolumetricLightmapWorldToUVScale; - float PrePadding_View_2876; - packed_float3 View_VolumetricLightmapWorldToUVAdd; - float PrePadding_View_2892; - packed_float3 View_VolumetricLightmapIndirectionTextureSize; - float View_VolumetricLightmapBrickSize; - packed_float3 View_VolumetricLightmapBrickTexelSize; - float View_StereoIPD; - float View_IndirectLightingCacheShowFlag; - float View_EyeToPixelSpreadAngle; -}; - -struct type_Primitive -{ - float4x4 Primitive_LocalToWorld; - float4 Primitive_InvNonUniformScaleAndDeterminantSign; - float4 Primitive_ObjectWorldPositionAndRadius; - float4x4 Primitive_WorldToLocal; - float4x4 Primitive_PreviousLocalToWorld; - float4x4 Primitive_PreviousWorldToLocal; - packed_float3 Primitive_ActorWorldPosition; - float Primitive_UseSingleSampleShadowFromStationaryLights; - packed_float3 Primitive_ObjectBounds; - float Primitive_LpvBiasMultiplier; - float Primitive_DecalReceiverMask; - float Primitive_PerObjectGBufferData; - float Primitive_UseVolumetricLightmapShadowFromStationaryLights; - float Primitive_UseEditorDepthTest; - float4 Primitive_ObjectOrientation; - float4 Primitive_NonUniformScale; - packed_float3 Primitive_LocalObjectBoundsMin; - float PrePadding_Primitive_380; - packed_float3 Primitive_LocalObjectBoundsMax; - uint Primitive_LightingChannelMask; - uint Primitive_LightmapDataIndex; - int Primitive_SingleCaptureIndex; -}; - -struct type_MobileShadowDepthPass -{ - float PrePadding_MobileShadowDepthPass_0; - float PrePadding_MobileShadowDepthPass_4; - float PrePadding_MobileShadowDepthPass_8; - float PrePadding_MobileShadowDepthPass_12; - float PrePadding_MobileShadowDepthPass_16; - float PrePadding_MobileShadowDepthPass_20; - float PrePadding_MobileShadowDepthPass_24; - float PrePadding_MobileShadowDepthPass_28; - float PrePadding_MobileShadowDepthPass_32; - float PrePadding_MobileShadowDepthPass_36; - float PrePadding_MobileShadowDepthPass_40; - float PrePadding_MobileShadowDepthPass_44; - float PrePadding_MobileShadowDepthPass_48; - float PrePadding_MobileShadowDepthPass_52; - float PrePadding_MobileShadowDepthPass_56; - float PrePadding_MobileShadowDepthPass_60; - float PrePadding_MobileShadowDepthPass_64; - float PrePadding_MobileShadowDepthPass_68; - float PrePadding_MobileShadowDepthPass_72; - float PrePadding_MobileShadowDepthPass_76; - float4x4 MobileShadowDepthPass_ProjectionMatrix; - float2 MobileShadowDepthPass_ShadowParams; - float MobileShadowDepthPass_bClampToNearPlane; - float PrePadding_MobileShadowDepthPass_156; - float4x4 MobileShadowDepthPass_ShadowViewProjectionMatrices[6]; -}; - -struct type_EmitterDynamicUniforms -{ - float2 EmitterDynamicUniforms_LocalToWorldScale; - float EmitterDynamicUniforms_EmitterInstRandom; - float PrePadding_EmitterDynamicUniforms_12; - float4 EmitterDynamicUniforms_AxisLockRight; - float4 EmitterDynamicUniforms_AxisLockUp; - float4 EmitterDynamicUniforms_DynamicColor; - float4 EmitterDynamicUniforms_MacroUVParameters; -}; - -struct type_EmitterUniforms -{ - float4 EmitterUniforms_ColorCurve; - float4 EmitterUniforms_ColorScale; - float4 EmitterUniforms_ColorBias; - float4 EmitterUniforms_MiscCurve; - float4 EmitterUniforms_MiscScale; - float4 EmitterUniforms_MiscBias; - float4 EmitterUniforms_SizeBySpeed; - float4 EmitterUniforms_SubImageSize; - float4 EmitterUniforms_TangentSelector; - packed_float3 EmitterUniforms_CameraFacingBlend; - float EmitterUniforms_RemoveHMDRoll; - float EmitterUniforms_RotationRateScale; - float EmitterUniforms_RotationBias; - float EmitterUniforms_CameraMotionBlurAmount; - float PrePadding_EmitterUniforms_172; - float2 EmitterUniforms_PivotOffset; -}; - -struct type_Globals -{ - uint ParticleIndicesOffset; -}; - -struct main0_out -{ - float out_var_TEXCOORD6 [[user(locn0)]]; - float4 gl_Position [[position]]; -}; - -struct main0_in -{ - float2 in_var_ATTRIBUTE0 [[attribute(0)]]; -}; - -// Returns 2D texture coords corresponding to 1D texel buffer coords -static inline __attribute__((always_inline)) -uint2 spvTexelBufferCoord(uint tc) -{ - return uint2(tc % 4096, tc / 4096); -} - -vertex main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], constant type_MobileShadowDepthPass& MobileShadowDepthPass [[buffer(2)]], constant type_EmitterDynamicUniforms& EmitterDynamicUniforms [[buffer(3)]], constant type_EmitterUniforms& EmitterUniforms [[buffer(4)]], constant type_Globals& _Globals [[buffer(5)]], texture2d ParticleIndices [[texture(0)]], texture2d PositionTexture [[texture(1)]], texture2d VelocityTexture [[texture(2)]], texture2d AttributesTexture [[texture(3)]], texture2d CurveTexture [[texture(4)]], sampler PositionTextureSampler [[sampler(0)]], sampler VelocityTextureSampler [[sampler(1)]], sampler AttributesTextureSampler [[sampler(2)]], sampler CurveTextureSampler [[sampler(3)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) -{ - main0_out out = {}; - float2 _133 = ParticleIndices.read(spvTexelBufferCoord((_Globals.ParticleIndicesOffset + ((gl_InstanceIndex * 16u) + (gl_VertexIndex / 4u))))).xy; - float4 _137 = PositionTexture.sample(PositionTextureSampler, _133, level(0.0)); - float4 _145 = AttributesTexture.sample(AttributesTextureSampler, _133, level(0.0)); - float _146 = _137.w; - float3 _158 = float3x3(Primitive.Primitive_LocalToWorld[0].xyz, Primitive.Primitive_LocalToWorld[1].xyz, Primitive.Primitive_LocalToWorld[2].xyz) * VelocityTexture.sample(VelocityTextureSampler, _133, level(0.0)).xyz; - float3 _160 = normalize(_158 + float3(0.0, 0.0, 9.9999997473787516355514526367188e-05)); - float2 _204 = ((((_145.xy + float2((_145.x < 0.5) ? 0.0 : (-0.5), (_145.y < 0.5) ? 0.0 : (-0.5))) * float2(2.0)) * (((CurveTexture.sample(CurveTextureSampler, (EmitterUniforms.EmitterUniforms_MiscCurve.xy + (EmitterUniforms.EmitterUniforms_MiscCurve.zw * float2(_146))), level(0.0)) * EmitterUniforms.EmitterUniforms_MiscScale) + EmitterUniforms.EmitterUniforms_MiscBias).xy * EmitterDynamicUniforms.EmitterDynamicUniforms_LocalToWorldScale)) * fast::min(fast::max(EmitterUniforms.EmitterUniforms_SizeBySpeed.xy * float2(length(_158)), float2(1.0)), EmitterUniforms.EmitterUniforms_SizeBySpeed.zw)) * float2(step(_146, 1.0)); - float3 _239 = float4((((Primitive.Primitive_LocalToWorld[0u].xyz * _137.xxx) + (Primitive.Primitive_LocalToWorld[1u].xyz * _137.yyy)) + (Primitive.Primitive_LocalToWorld[2u].xyz * _137.zzz)) + (Primitive.Primitive_LocalToWorld[3u].xyz + float3(View.View_PreViewTranslation)), 1.0).xyz; - float3 _242 = float3(EmitterUniforms.EmitterUniforms_RemoveHMDRoll); - float3 _251 = mix(mix(float3(View.View_ViewRight), float3(View.View_HMDViewNoRollRight), _242), EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.xyz, float3(EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.w)); - float3 _259 = mix(-mix(float3(View.View_ViewUp), float3(View.View_HMDViewNoRollUp), _242), EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockUp.xyz, float3(EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockUp.w)); - float3 _260 = float3(View.View_TranslatedWorldCameraOrigin) - _239; - float _261 = dot(_260, _260); - float3 _265 = _260 / float3(sqrt(fast::max(_261, 0.00999999977648258209228515625))); - float3 _335; - float3 _336; - if (EmitterUniforms.EmitterUniforms_CameraFacingBlend[0] > 0.0) - { - float3 _279 = cross(_265, float3(0.0, 0.0, 1.0)); - float3 _284 = _279 / float3(sqrt(fast::max(dot(_279, _279), 0.00999999977648258209228515625))); - float3 _286 = float3(fast::clamp((_261 * EmitterUniforms.EmitterUniforms_CameraFacingBlend[1]) - EmitterUniforms.EmitterUniforms_CameraFacingBlend[2], 0.0, 1.0)); - _335 = normalize(mix(_251, _284, _286)); - _336 = normalize(mix(_259, cross(_265, _284), _286)); - } - else - { - float3 _333; - float3 _334; - if (EmitterUniforms.EmitterUniforms_TangentSelector.y > 0.0) - { - float3 _297 = cross(_265, _160); - _333 = _297 / float3(sqrt(fast::max(dot(_297, _297), 0.00999999977648258209228515625))); - _334 = -_160; - } - else - { - float3 _331; - float3 _332; - if (EmitterUniforms.EmitterUniforms_TangentSelector.z > 0.0) - { - float3 _310 = cross(EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.xyz, _265); - _331 = EmitterDynamicUniforms.EmitterDynamicUniforms_AxisLockRight.xyz; - _332 = -(_310 / float3(sqrt(fast::max(dot(_310, _310), 0.00999999977648258209228515625)))); - } - else - { - float3 _329; - float3 _330; - if (EmitterUniforms.EmitterUniforms_TangentSelector.w > 0.0) - { - float3 _322 = cross(_265, float3(0.0, 0.0, 1.0)); - float3 _327 = _322 / float3(sqrt(fast::max(dot(_322, _322), 0.00999999977648258209228515625))); - _329 = _327; - _330 = cross(_265, _327); - } - else - { - _329 = _251; - _330 = _259; - } - _331 = _329; - _332 = _330; - } - _333 = _331; - _334 = _332; - } - _335 = _333; - _336 = _334; - } - float _339 = ((_145.z + ((_145.w * EmitterUniforms.EmitterUniforms_RotationRateScale) * _146)) * 6.283185482025146484375) + EmitterUniforms.EmitterUniforms_RotationBias; - float3 _342 = float3(sin(_339)); - float3 _344 = float3(cos(_339)); - float4 _371 = float4(_239 + ((float3(_204.x * (in.in_var_ATTRIBUTE0.x + EmitterUniforms.EmitterUniforms_PivotOffset.x)) * ((_342 * _336) + (_344 * _335))) + (float3(_204.y * (in.in_var_ATTRIBUTE0.y + EmitterUniforms.EmitterUniforms_PivotOffset.y)) * ((_344 * _336) - (_342 * _335)))), 1.0); - float4 _375 = MobileShadowDepthPass.MobileShadowDepthPass_ProjectionMatrix * float4(_371.x, _371.y, _371.z, _371.w); - float4 _386; - if ((MobileShadowDepthPass.MobileShadowDepthPass_bClampToNearPlane > 0.0) && (_375.z < 0.0)) - { - float4 _384 = _375; - _384.z = 9.9999999747524270787835121154785e-07; - float4 _385 = _384; - _385.w = 1.0; - _386 = _385; - } - else - { - _386 = _375; - } - float4 _396 = _386; - _396.z = ((_386.z * MobileShadowDepthPass.MobileShadowDepthPass_ShadowParams.y) + MobileShadowDepthPass.MobileShadowDepthPass_ShadowParams.x) * _386.w; - out.out_var_TEXCOORD6 = 0.0; - out.gl_Position = _396; - return out; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/amd/gcn_shader.comp b/3rdparty/spirv-cross/reference/shaders/amd/gcn_shader.comp deleted file mode 100644 index 1c0c5ae38..000000000 --- a/3rdparty/spirv-cross/reference/shaders/amd/gcn_shader.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_AMD_gcn_shader : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -void main() -{ - float cubeFace = cubeFaceIndexAMD(vec3(0.0)); - vec2 cubeFaceCoord = cubeFaceCoordAMD(vec3(1.0)); - uint64_t time = timeAMD(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/amd/shader_ballot.comp b/3rdparty/spirv-cross/reference/shaders/amd/shader_ballot.comp deleted file mode 100644 index 1fade727c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/amd/shader_ballot.comp +++ /dev/null @@ -1,32 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_ARB_shader_ballot : require -#extension GL_AMD_shader_ballot : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer inputData -{ - float inputDataArray[]; -} _12; - -layout(binding = 1, std430) buffer outputData -{ - float outputDataArray[]; -} _74; - -void main() -{ - float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x]; - bool laneActive = thisLaneData > 0.0; - uint thisLaneOutputSlot = mbcntAMD(packUint2x32(uvec2(uvec4(unpackUint2x32(ballotARB(laneActive)), 0u, 0u).xy))); - int firstInvocation = readFirstInvocationARB(1); - int invocation = readInvocationARB(1, 0u); - vec3 swizzleInvocations = swizzleInvocationsAMD(vec3(0.0, 2.0, 1.0), uvec4(3u)); - vec3 swizzelInvocationsMasked = swizzleInvocationsMaskedAMD(vec3(0.0, 2.0, 1.0), uvec3(2u)); - vec3 writeInvocation = writeInvocationAMD(swizzleInvocations, swizzelInvocationsMasked, 0u); - if (laneActive) - { - _74.outputDataArray[thisLaneOutputSlot] = thisLaneData; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/amd/shader_group_vote.comp b/3rdparty/spirv-cross/reference/shaders/amd/shader_group_vote.comp deleted file mode 100644 index 007d9f984..000000000 --- a/3rdparty/spirv-cross/reference/shaders/amd/shader_group_vote.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -#extension GL_ARB_shader_group_vote : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer inputData -{ - float inputDataArray[]; -} _12; - -void main() -{ - float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x]; - bool laneActive = thisLaneData > 0.0; - bool allInvocations = allInvocationsARB(laneActive); - bool anyInvocations = anyInvocationARB(laneActive); - bool allInvocationsEqual = allInvocationsEqualARB(laneActive); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/amd/shader_trinary_minmax.comp b/3rdparty/spirv-cross/reference/shaders/amd/shader_trinary_minmax.comp deleted file mode 100644 index ece39b710..000000000 --- a/3rdparty/spirv-cross/reference/shaders/amd/shader_trinary_minmax.comp +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_AMD_shader_trinary_minmax : require -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -void main() -{ - int t11 = min3(0, 3, 2); - int t12 = max3(0, 3, 2); - int t13 = mid3(0, 3, 2); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index 5ece8257d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer u0_counters -{ - uint c; -} u0_counter; - -layout(binding = 0, r32ui) uniform writeonly uimageBuffer u0; - -void main() -{ - uint _29 = atomicAdd(u0_counter.c, uint(-1)); - vec4 r0; - r0.x = uintBitsToFloat(_29); - imageStore(u0, int((uint(floatBitsToInt(r0.x)) * 1u) + (uint(0) >> 2u)), uvec4(uint(int(gl_GlobalInvocationID.x)))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 2a8f71182..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer u0_counters -{ - uint c; -} u0_counter; - -layout(binding = 0, r32ui) uniform writeonly uimageBuffer u0; - -void main() -{ - uint _29 = atomicAdd(u0_counter.c, 1u); - vec4 r0; - r0.x = uintBitsToFloat(_29); - imageStore(u0, int((uint(floatBitsToInt(r0.x)) * 1u) + (uint(0) >> 2u)), uvec4(uint(int(gl_GlobalInvocationID.x)))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_iadd.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_iadd.asm.comp deleted file mode 100644 index bed2dffcc..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_iadd.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) restrict buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) restrict buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - _6._m0 = _5._m1 + uvec4(_5._m0); - _6._m0 = uvec4(_5._m0) + _5._m1; - _6._m0 = _5._m1 + _5._m1; - _6._m0 = uvec4(_5._m0 + _5._m0); - _6._m1 = ivec4(_5._m1 + _5._m1); - _6._m1 = _5._m0 + _5._m0; - _6._m1 = ivec4(_5._m1) + _5._m0; - _6._m1 = _5._m0 + ivec4(_5._m1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index bed3b90a7..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) restrict buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) restrict buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThan(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThanEqual(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThan(_5._m1, uvec4(_5._m0))); - _6._m0 = mix(uvec4(0u), uvec4(1u), lessThanEqual(_5._m1, uvec4(_5._m0))); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThan(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThanEqual(ivec4(_5._m1), _5._m0)); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThan(_5._m1, uvec4(_5._m0))); - _6._m0 = mix(uvec4(0u), uvec4(1u), greaterThanEqual(_5._m1, uvec4(_5._m0))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_iequal.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_iequal.asm.comp deleted file mode 100644 index bdb3eeb9a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_iequal.asm.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _30 = _5._m0; - uvec4 _31 = _5._m1; - bvec4 _34 = equal(ivec4(_31), _30); - bvec4 _35 = equal(_30, ivec4(_31)); - bvec4 _36 = equal(_31, _31); - bvec4 _37 = equal(_30, _30); - _6._m0 = mix(uvec4(0u), uvec4(1u), _34); - _6._m0 = mix(uvec4(0u), uvec4(1u), _35); - _6._m0 = mix(uvec4(0u), uvec4(1u), _36); - _6._m0 = mix(uvec4(0u), uvec4(1u), _37); - _6._m1 = mix(ivec4(0), ivec4(1), _34); - _6._m1 = mix(ivec4(0), ivec4(1), _35); - _6._m1 = mix(ivec4(0), ivec4(1), _36); - _6._m1 = mix(ivec4(0), ivec4(1), _37); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_sar.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_sar.asm.comp deleted file mode 100644 index 283b444cc..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_sar.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _22 = _5._m0; - uvec4 _23 = _5._m1; - _6._m0 = uvec4(ivec4(_23) >> _22); - _6._m0 = uvec4(_22 >> ivec4(_23)); - _6._m0 = uvec4(ivec4(_23) >> ivec4(_23)); - _6._m0 = uvec4(_22 >> _22); - _6._m1 = ivec4(_23) >> ivec4(_23); - _6._m1 = _22 >> _22; - _6._m1 = ivec4(_23) >> _22; - _6._m1 = _22 >> ivec4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_sdiv.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_sdiv.asm.comp deleted file mode 100644 index e28c481d2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_sdiv.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _22 = _5._m0; - uvec4 _23 = _5._m1; - _6._m0 = uvec4(ivec4(_23) / _22); - _6._m0 = uvec4(_22 / ivec4(_23)); - _6._m0 = uvec4(ivec4(_23) / ivec4(_23)); - _6._m0 = uvec4(_22 / _22); - _6._m1 = ivec4(_23) / ivec4(_23); - _6._m1 = _22 / _22; - _6._m1 = ivec4(_23) / _22; - _6._m1 = _22 / ivec4(_23); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_slr.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_slr.asm.comp deleted file mode 100644 index 78efaf385..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/bitcast_slr.asm.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_5 -{ - ivec4 _m0; - uvec4 _m1; -} _5; - -layout(binding = 1, std430) buffer _4_6 -{ - uvec4 _m0; - ivec4 _m1; -} _6; - -void main() -{ - ivec4 _22 = _5._m0; - uvec4 _23 = _5._m1; - _6._m0 = _23 >> uvec4(_22); - _6._m0 = uvec4(_22) >> _23; - _6._m0 = _23 >> _23; - _6._m0 = uvec4(_22) >> uvec4(_22); - _6._m1 = ivec4(_23 >> _23); - _6._m1 = ivec4(uvec4(_22) >> uvec4(_22)); - _6._m1 = ivec4(_23 >> uvec4(_22)); - _6._m1 = ivec4(uvec4(_22) >> _23); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index 08fccbcde..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,43 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct A -{ - int a; - int b; -}; - -struct A_1 -{ - int a; - int b; -}; - -layout(binding = 1, std430) buffer C1 -{ - A Data[]; -} C1_1; - -layout(binding = 2, std140) uniform C2 -{ - A_1 Data[1024]; -} C2_1; - -layout(binding = 0, std430) buffer B -{ - A Data[]; -} C3; - -layout(binding = 3, std140) uniform B -{ - A_1 Data[1024]; -} C4; - -void main() -{ - C1_1.Data[gl_GlobalInvocationID.x].a = C2_1.Data[gl_GlobalInvocationID.x].a; - C1_1.Data[gl_GlobalInvocationID.x].b = C2_1.Data[gl_GlobalInvocationID.x].b; - C3.Data[gl_GlobalInvocationID.x].a = C4.Data[gl_GlobalInvocationID.x].a; - C3.Data[gl_GlobalInvocationID.x].b = C4.Data[gl_GlobalInvocationID.x].b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/builtin-compute-bitcast.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/builtin-compute-bitcast.asm.comp deleted file mode 100644 index abb8a7976..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/builtin-compute-bitcast.asm.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer BUF -{ - int values[]; -} _6; - -void main() -{ - _6.values[int(gl_WorkGroupID.y)] = int(gl_GlobalInvocationID.z); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/decoration-group.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/decoration-group.asm.comp deleted file mode 100644 index 28ad4d41f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/decoration-group.asm.comp +++ /dev/null @@ -1,38 +0,0 @@ -#version 430 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 5, std430) buffer _6_15 -{ - float _m0[]; -} _15; - -layout(binding = 0, std430) buffer _7_16 -{ - float _m0[]; -} _16; - -layout(binding = 1, std430) buffer _8_17 -{ - float _m0[]; -} _17; - -layout(binding = 2, std430) restrict readonly buffer _9_18 -{ - float _m0[]; -} _18; - -layout(binding = 3, std430) restrict readonly buffer _10_19 -{ - float _m0[]; -} _19; - -layout(binding = 4, std430) restrict readonly buffer _11_20 -{ - float _m0[]; -} _20; - -void main() -{ - _15._m0[gl_GlobalInvocationID.x] = (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvocationID.x]) + _19._m0[gl_GlobalInvocationID.x]) + _20._m0[gl_GlobalInvocationID.x]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index 20db16f5f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) readonly buffer ssbo -{ - uint _data[]; -} ssbo_1; - -void Load(uint size) -{ - int byteAddrTemp = int(size >> uint(2)); - uvec4 data = uvec4(ssbo_1._data[byteAddrTemp], ssbo_1._data[byteAddrTemp + 1], ssbo_1._data[byteAddrTemp + 2], ssbo_1._data[byteAddrTemp + 3]); -} - -void _main(uvec3 id) -{ - uint param = 4u; - Load(param); -} - -void main() -{ - uvec3 id = gl_GlobalInvocationID; - uvec3 param = id; - _main(param); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/hlsl-functionality.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/hlsl-functionality.asm.comp deleted file mode 100644 index e80f52404..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/hlsl-functionality.asm.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer Buf -{ - vec4 _data[]; -} Buf_1; - -layout(binding = 1, std430) buffer Buf_count -{ - int _count; -} Buf_count_1; - -void _main() -{ - int _29 = atomicAdd(Buf_count_1._count, 1); - Buf_1._data[_29] = vec4(1.0); -} - -void main() -{ - _main(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/logical.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/logical.asm.comp deleted file mode 100644 index 9ae25f78a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/logical.asm.comp +++ /dev/null @@ -1,56 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - float a; - vec2 b; - vec3 c; - vec4 d; -} s0; - -layout(binding = 1, std430) buffer SSBO1 -{ - float a; - vec2 b; - vec3 c; - vec4 d; -} s1; - -bool and(bool a, bool b) -{ - return !((a && b) || b); -} - -bvec2 and(bvec2 a, bvec2 b) -{ - bvec2 _98 = bvec2(a.x && b.x, a.y && b.y); - return not(bvec2(_98.x || b.x, _98.y || b.y)); -} - -bvec3 and(bvec3 a, bvec3 b) -{ - return bvec3(a.x && b.x, a.y && b.y, a.z && b.z); -} - -bvec4 and(bvec4 a, bvec4 b) -{ - return bvec4(a.x && b.x, a.y && b.y, a.z && b.z, a.w && b.w); -} - -void main() -{ - bool param = isinf(s0.a); - bool param_1 = isnan(s1.a); - bool b0 = and(param, param_1); - bvec2 param_2 = isinf(s0.b); - bvec2 param_3 = isnan(s1.b); - bvec2 b1 = and(param_2, param_3); - bvec3 param_4 = isinf(s0.c); - bvec3 param_5 = isnan(s1.c); - bvec3 b2 = and(param_4, param_5); - bvec4 param_6 = isinf(s0.d); - bvec4 param_7 = isnan(s1.d); - bvec4 b3 = and(param_6, param_7); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/multiple-entry.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/multiple-entry.asm.comp deleted file mode 100644 index 6418464f1..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/multiple-entry.asm.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) restrict buffer _6_8 -{ - ivec4 _m0; - uvec4 _m1; -} _8; - -layout(binding = 1, std430) restrict buffer _7_9 -{ - uvec4 _m0; - ivec4 _m1; -} _9; - -void main() -{ - _9._m0 = _8._m1 + uvec4(_8._m0); - _9._m0 = uvec4(_8._m0) + _8._m1; - _9._m0 = _8._m1 + _8._m1; - _9._m0 = uvec4(_8._m0 + _8._m0); - _9._m1 = ivec4(_8._m1 + _8._m1); - _9._m1 = _8._m0 + _8._m0; - _9._m1 = ivec4(_8._m1) + _8._m0; - _9._m1 = _8._m0 + ivec4(_8._m1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/nmin-max-clamp.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/nmin-max-clamp.asm.comp deleted file mode 100644 index 54c452c5d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/nmin-max-clamp.asm.comp +++ /dev/null @@ -1,44 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a1; - vec2 a2; - vec3 a3; - vec4 a4; - float b1; - vec2 b2; - vec3 b3; - vec4 b4; - float c1; - vec2 c2; - vec3 c3; - vec4 c4; -} _4; - -void main() -{ - _4.a1 = isnan(_4.c1) ? _4.b1 : (isnan(_4.b1) ? _4.c1 : min(_4.b1, _4.c1)); - _4.a2 = mix(mix(min(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2)); - _4.a3 = mix(mix(min(_4.b3, _4.c3), _4.c3, isnan(_4.b3)), _4.b3, isnan(_4.c3)); - _4.a4 = mix(mix(min(_4.b4, _4.c4), _4.c4, isnan(_4.b4)), _4.b4, isnan(_4.c4)); - _4.a1 = isnan(_4.c1) ? _4.b1 : (isnan(_4.b1) ? _4.c1 : max(_4.b1, _4.c1)); - _4.a2 = mix(mix(max(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2)); - _4.a3 = mix(mix(max(_4.b3, _4.c3), _4.c3, isnan(_4.b3)), _4.b3, isnan(_4.c3)); - _4.a4 = mix(mix(max(_4.b4, _4.c4), _4.c4, isnan(_4.b4)), _4.b4, isnan(_4.c4)); - float _179 = isnan(_4.b1) ? _4.a1 : (isnan(_4.a1) ? _4.b1 : max(_4.a1, _4.b1)); - _4.a1 = isnan(_4.c1) ? _179 : (isnan(_179) ? _4.c1 : min(_179, _4.c1)); - vec2 _190 = mix(mix(max(_4.a2, _4.b2), _4.b2, isnan(_4.a2)), _4.a2, isnan(_4.b2)); - _4.a2 = mix(mix(min(_190, _4.c2), _4.c2, isnan(_190)), _190, isnan(_4.c2)); - vec3 _201 = mix(mix(max(_4.a3, _4.b3), _4.b3, isnan(_4.a3)), _4.a3, isnan(_4.b3)); - _4.a3 = mix(mix(min(_201, _4.c3), _4.c3, isnan(_201)), _201, isnan(_4.c3)); - vec4 _212 = mix(mix(max(_4.a4, _4.b4), _4.b4, isnan(_4.a4)), _4.a4, isnan(_4.b4)); - _4.a4 = mix(mix(min(_212, _4.c4), _4.c4, isnan(_212)), _212, isnan(_4.c4)); - float _223; - for (int i = 0; i < 2; i++, _223 = isnan(_4.b2.x) ? _4.a1 : (isnan(_4.a1) ? _4.b2.x : max(_4.a1, _4.b2.x)), _4.a1 = isnan(_4.b2.y) ? _223 : (isnan(_223) ? _4.b2.y : min(_223, _4.b2.y))) - { - _4.a2 = mix(mix(min(_4.b2, _4.c2), _4.c2, isnan(_4.b2)), _4.b2, isnan(_4.c2)); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/op-phi-swap.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/op-phi-swap.asm.comp deleted file mode 100644 index f8c51c045..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/op-phi-swap.asm.comp +++ /dev/null @@ -1,40 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer _3_4 -{ - float _m0[]; -} _4; - -layout(binding = 1, std430) buffer _3_5 -{ - float _m0[]; -} _5; - -void main() -{ - float _26 = 8.5; - bool _34; - float _35; - float _35_copy; - float _36; - _34 = true; - _35 = _4._m0[gl_GlobalInvocationID.x]; - _36 = _26; - for (;;) - { - if (_34) - { - _34 = false; - _35_copy = _35; - _35 = _36; - _36 = _35_copy; - } - else - { - break; - } - } - _5._m0[gl_GlobalInvocationID.x] = _35 - _36; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/quantize.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/quantize.asm.comp deleted file mode 100644 index c08921380..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/quantize.asm.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - float scalar; - vec2 vec2_val; - vec3 vec3_val; - vec4 vec4_val; -} _4; - -void main() -{ - _4.scalar = unpackHalf2x16(packHalf2x16(vec2(_4.scalar))).x; - _4.vec2_val = unpackHalf2x16(packHalf2x16(_4.vec2_val)); - _4.vec3_val = vec3(unpackHalf2x16(packHalf2x16(_4.vec3_val.xy)), unpackHalf2x16(packHalf2x16(_4.vec3_val.zz)).x); - _4.vec4_val = vec4(unpackHalf2x16(packHalf2x16(_4.vec4_val.xy)), unpackHalf2x16(packHalf2x16(_4.vec4_val.zw))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/recompile-block-naming.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/recompile-block-naming.asm.comp deleted file mode 100644 index aeb1ed163..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/recompile-block-naming.asm.comp +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer MyFirstBuffer -{ - uint _data[]; -} MyFirstBuffer_1; - -layout(binding = 0, std430) buffer MySecondBuffer -{ - uint _data[]; -} MySecondBuffer_1; - -layout(binding = 0, std430) buffer MyThirdBuffer -{ - uint _data[]; -} MyThirdBuffer_1; - -void _main() -{ - int byteAddrTemp = 0 >> 2; - uvec4 a = uvec4(MyFirstBuffer_1._data[byteAddrTemp], MyFirstBuffer_1._data[byteAddrTemp + 1], MyFirstBuffer_1._data[byteAddrTemp + 2], MyFirstBuffer_1._data[byteAddrTemp + 3]); - int byteAddrTemp_1 = 4 >> 2; - uvec4 b = uvec4(MySecondBuffer_1._data[byteAddrTemp_1], MySecondBuffer_1._data[byteAddrTemp_1 + 1], MySecondBuffer_1._data[byteAddrTemp_1 + 2], MySecondBuffer_1._data[byteAddrTemp_1 + 3]); - int byteAddrTemp_2 = 0 >> 2; - MyThirdBuffer_1._data[byteAddrTemp_2] = (a + b).x; - MyThirdBuffer_1._data[byteAddrTemp_2 + 1] = (a + b).y; - MyThirdBuffer_1._data[byteAddrTemp_2 + 2] = (a + b).z; - MyThirdBuffer_1._data[byteAddrTemp_2 + 3] = (a + b).w; -} - -void main() -{ - _main(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/specialization-constant-workgroup.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/specialization-constant-workgroup.asm.comp deleted file mode 100644 index 8016ebaf9..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/specialization-constant-workgroup.asm.comp +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es - -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 9u -#endif -#ifndef SPIRV_CROSS_CONSTANT_ID_12 -#define SPIRV_CROSS_CONSTANT_ID_12 4u -#endif - -layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_10, local_size_y = 20, local_size_z = SPIRV_CROSS_CONSTANT_ID_12) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a; -} _4; - -void main() -{ - _4.a += 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/comp/switch-break-ladder.asm.comp b/3rdparty/spirv-cross/reference/shaders/asm/comp/switch-break-ladder.asm.comp deleted file mode 100644 index f326869ce..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/comp/switch-break-ladder.asm.comp +++ /dev/null @@ -1,64 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer BUF -{ - int a; - int b; - int d; -} o; - -void main() -{ - int c = o.a; - int a; - for (;;) - { - bool _22_ladder_break = false; - switch (c) - { - case 5: - { - for (;;) - { - bool _30_ladder_break = false; - switch (o.d) - { - case 10: - case 20: - { - c += c; - _30_ladder_break = true; - break; - } - default: - { - continue; - } - } - if (_30_ladder_break) - { - break; - } - } - break; - } - case 1: - case 2: - case 3: - { - a = c; - _22_ladder_break = true; - break; - } - } - if (_22_ladder_break) - { - break; - } - c++; - continue; - } - o.b = a; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag deleted file mode 100644 index b5e59f88b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombineduTexuSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; - -void main() -{ - FragColor = texture(SPIRV_Cross_CombineduTexuSampler, vUV); - FragColor += textureOffset(SPIRV_Cross_CombineduTexuSampler, vUV, ivec2(1)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag.vk b/3rdparty/spirv-cross/reference/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag.vk deleted file mode 100644 index bce980895..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(set = 0, binding = 1) uniform texture2D uTex; -layout(set = 0, binding = 0) uniform sampler uSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; - -void main() -{ - FragColor = texture(sampler2D(uTex, uSampler), vUV); - FragColor += textureOffset(sampler2D(uTex, uSampler), vUV, ivec2(1)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/complex-name-workarounds.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/complex-name-workarounds.asm.frag deleted file mode 100644 index 7b120719e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/complex-name-workarounds.asm.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 _; -layout(location = 1) in vec4 a; -layout(location = 0) out vec4 b; - -vec4 fu_nc_(vec4 a_) -{ - return a_; -} - -vec4 fu_nc_1(vec4 _0_1) -{ - return _0_1; -} - -void main() -{ - vec4 b_1 = _; - vec4 _0_1 = (_ + a) + fu_nc_(b_1); - vec4 b_3 = a; - vec4 b_2 = (_ - a) + fu_nc_1(b_3); - b = _0_1; - b = b_2; - b = _0_1; - b = b_2; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag deleted file mode 100644 index c64818d2b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct SwizzleTest -{ - float a; - float b; -}; - -layout(location = 0) in vec2 foo; -layout(location = 0) out float FooOut; - -void main() -{ - SwizzleTest _22 = SwizzleTest(foo.x, foo.y); - FooOut = _22.a + _22.b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/default-member-names.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/default-member-names.asm.frag deleted file mode 100644 index 57d4536c9..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/default-member-names.asm.frag +++ /dev/null @@ -1,32 +0,0 @@ -#version 450 - -struct _9 -{ - float _m0; -}; - -struct _10 -{ - float _m0; - float _m1; - float _m2; - float _m3; - float _m4; - float _m5; - float _m6; - float _m7; - float _m8; - float _m9; - float _m10; - float _m11; - _9 _m12; -}; - -layout(location = 0) out vec4 _3; - -void main() -{ - _10 _21; - _3 = vec4(_21._m0, _21._m1, _21._m2, _21._m3); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/do-while-statement-fallback.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/do-while-statement-fallback.asm.frag deleted file mode 100644 index 0e6947a39..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/do-while-statement-fallback.asm.frag +++ /dev/null @@ -1,58 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; - -void main() -{ - float foo = 1.0; - for (;;) - { - foo = 2.0; - if (false) - { - continue; - } - else - { - break; - } - } - for (;;) - { - foo = 3.0; - if (false) - { - continue; - } - else - { - break; - } - } - for (;;) - { - foo = 4.0; - if (false) - { - continue; - } - else - { - break; - } - } - for (;;) - { - foo = 5.0; - if (false) - { - continue; - } - else - { - break; - } - } - FragColor = foo; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 7c9d39338..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 - -struct EmptyStructTest -{ - int empty_struct_member; -}; - -float GetValue(EmptyStructTest self) -{ - return 0.0; -} - -float GetValue_1(EmptyStructTest self) -{ - return 0.0; -} - -void main() -{ - EmptyStructTest _23 = EmptyStructTest(0); - EmptyStructTest emptyStruct; - float value = GetValue(emptyStruct); - value = GetValue_1(_23); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/for-loop-phi-only-continue.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/for-loop-phi-only-continue.asm.frag deleted file mode 100644 index 310114294..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/for-loop-phi-only-continue.asm.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - float _19; - _19 = 0.0; - float _20; - int _23; - for (int _22 = 0; _22 < 16; _19 = _20, _22 = _23) - { - _20 = _19 + 1.0; - _23 = _22 + 1; - } - FragColor = vec4(_19); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/frem.asm.frag deleted file mode 100644 index 1095ab04f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/frem.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void main() -{ - FragColor = vA - vB * trunc(vA / vB); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 676f98680..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,39 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; - -vec4 foo(vec4 foo_1) -{ - return foo_1 + vec4(1.0); -} - -vec4 foo(vec3 foo_1) -{ - return foo_1.xyzz + vec4(1.0); -} - -vec4 foo_1(vec4 foo_2) -{ - return foo_2 + vec4(2.0); -} - -vec4 foo(vec2 foo_2) -{ - return foo_2.xyxy + vec4(2.0); -} - -void main() -{ - highp vec4 foo_3 = vec4(1.0); - vec4 foo_2 = foo(foo_3); - highp vec3 foo_5 = vec3(1.0); - vec4 foo_4 = foo(foo_5); - highp vec4 foo_7 = vec4(1.0); - vec4 foo_6 = foo_1(foo_7); - highp vec2 foo_9 = vec2(1.0); - vec4 foo_8 = foo(foo_9); - FragColor = ((foo_2 + foo_4) + foo_6) + foo_8; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag deleted file mode 100644 index 3585285eb..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -uniform samplerCubeShadow SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF; - -layout(location = 0) out float _entryPointOutput; - -float _main() -{ - vec4 _33 = vec4(vec3(0.100000001490116119384765625), 0.5); - return textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(_33.xyz, _33.w), vec3(0.0), vec3(0.0)); -} - -void main() -{ - _entryPointOutput = _main(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag deleted file mode 100644 index 63856ddd4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -uniform sampler2DArrayShadow SPIRV_Cross_CombinedShadowMapShadowSamplerPCF; - -layout(location = 0) in vec2 texCoords; -layout(location = 1) in float cascadeIndex; -layout(location = 2) in float fragDepth; -layout(location = 0) out vec4 _entryPointOutput; - -vec4 _main(vec2 texCoords_1, float cascadeIndex_1, float fragDepth_1) -{ - vec4 _60 = vec4(vec3(texCoords_1, cascadeIndex_1), fragDepth_1); - float c = textureGrad(SPIRV_Cross_CombinedShadowMapShadowSamplerPCF, vec4(_60.xyz, _60.w), vec2(0.0), vec2(0.0)); - return vec4(c, c, c, c); -} - -void main() -{ - vec2 texCoords_1 = texCoords; - float cascadeIndex_1 = cascadeIndex; - float fragDepth_1 = fragDepth; - vec2 param = texCoords_1; - float param_1 = cascadeIndex_1; - float param_2 = fragDepth_1; - _entryPointOutput = _main(param, param_1, param_2); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index ab2749b4d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out ivec2 Size; - -void main() -{ - Size = textureSize(uTexture, 0) + textureSize(uTexture, 1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag deleted file mode 100644 index 60bb78aa5..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag +++ /dev/null @@ -1,38 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler; -uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler; -uniform sampler2D SPIRV_Cross_CombinedparamSampler; -uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 sample_fetch(ivec3 UV, sampler2D SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler) -{ - return texelFetch(SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler, UV.xy, UV.z); -} - -vec4 sample_sampler(vec2 UV, sampler2D SPIRV_Cross_CombinedtexSampler) -{ - return texture(SPIRV_Cross_CombinedtexSampler, UV); -} - -vec4 _main(vec4 xIn) -{ - ivec3 coord = ivec3(int(xIn.x * 1280.0), int(xIn.y * 720.0), 0); - ivec3 param = coord; - vec4 value = sample_fetch(param, SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler); - value += texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, coord.xy, coord.z); - vec2 param_1 = xIn.xy; - value += sample_sampler(param_1, SPIRV_Cross_CombinedparamSampler); - value += texture(SPIRV_Cross_CombinedSampledImageSampler, xIn.xy); - return value; -} - -void main() -{ - vec4 xIn = gl_FragCoord; - vec4 param = xIn; - _entryPointOutput = _main(param); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk deleted file mode 100644 index 2dab66407..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 -#extension GL_EXT_samplerless_texture_functions : require - -layout(set = 0, binding = 0) uniform sampler Sampler; -layout(set = 0, binding = 0) uniform texture2D SampledImage; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 sample_fetch(texture2D tex, ivec3 UV) -{ - return texelFetch(tex, UV.xy, UV.z); -} - -vec4 sample_sampler(texture2D tex, vec2 UV) -{ - return texture(sampler2D(tex, Sampler), UV); -} - -vec4 _main(vec4 xIn) -{ - ivec3 coord = ivec3(int(xIn.x * 1280.0), int(xIn.y * 720.0), 0); - ivec3 param = coord; - vec4 value = sample_fetch(SampledImage, param); - value += texelFetch(SampledImage, coord.xy, coord.z); - vec2 param_1 = xIn.xy; - value += sample_sampler(SampledImage, param_1); - value += texture(sampler2D(SampledImage, Sampler), xIn.xy); - return value; -} - -void main() -{ - vec4 xIn = gl_FragCoord; - vec4 param = xIn; - _entryPointOutput = _main(param); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag deleted file mode 100644 index 60bb78aa5..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag +++ /dev/null @@ -1,38 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler; -uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler; -uniform sampler2D SPIRV_Cross_CombinedparamSampler; -uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 sample_fetch(ivec3 UV, sampler2D SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler) -{ - return texelFetch(SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler, UV.xy, UV.z); -} - -vec4 sample_sampler(vec2 UV, sampler2D SPIRV_Cross_CombinedtexSampler) -{ - return texture(SPIRV_Cross_CombinedtexSampler, UV); -} - -vec4 _main(vec4 xIn) -{ - ivec3 coord = ivec3(int(xIn.x * 1280.0), int(xIn.y * 720.0), 0); - ivec3 param = coord; - vec4 value = sample_fetch(param, SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler); - value += texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, coord.xy, coord.z); - vec2 param_1 = xIn.xy; - value += sample_sampler(param_1, SPIRV_Cross_CombinedparamSampler); - value += texture(SPIRV_Cross_CombinedSampledImageSampler, xIn.xy); - return value; -} - -void main() -{ - vec4 xIn = gl_FragCoord; - vec4 param = xIn; - _entryPointOutput = _main(param); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk deleted file mode 100644 index e4d9fc454..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform sampler Sampler; -layout(set = 0, binding = 0) uniform texture2D SampledImage; -layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 sample_fetch(texture2D tex, ivec3 UV) -{ - return texelFetch(sampler2D(tex, SPIRV_Cross_DummySampler), UV.xy, UV.z); -} - -vec4 sample_sampler(texture2D tex, vec2 UV) -{ - return texture(sampler2D(tex, Sampler), UV); -} - -vec4 _main(vec4 xIn) -{ - ivec3 coord = ivec3(int(xIn.x * 1280.0), int(xIn.y * 720.0), 0); - ivec3 param = coord; - vec4 value = sample_fetch(SampledImage, param); - value += texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), coord.xy, coord.z); - vec2 param_1 = xIn.xy; - value += sample_sampler(SampledImage, param_1); - value += texture(sampler2D(SampledImage, Sampler), xIn.xy); - return value; -} - -void main() -{ - vec4 xIn = gl_FragCoord; - vec4 param = xIn; - _entryPointOutput = _main(param); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag deleted file mode 100644 index 2040dd1af..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombineduSampler2DSPIRV_Cross_DummySampler; -uniform sampler2DMS SPIRV_Cross_CombineduSampler2DMSSPIRV_Cross_DummySampler; - -void main() -{ - ivec2 b = textureSize(SPIRV_Cross_CombineduSampler2DSPIRV_Cross_DummySampler, 0); - ivec2 c = textureSize(SPIRV_Cross_CombineduSampler2DMSSPIRV_Cross_DummySampler); - int l1 = textureQueryLevels(SPIRV_Cross_CombineduSampler2DSPIRV_Cross_DummySampler); - int s0 = textureSamples(SPIRV_Cross_CombineduSampler2DMSSPIRV_Cross_DummySampler); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag.vk b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag.vk deleted file mode 100644 index 828d2a872..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform texture2D uSampler2D; -layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS; -layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler; - -void main() -{ - ivec2 b = textureSize(sampler2D(uSampler2D, SPIRV_Cross_DummySampler), 0); - ivec2 c = textureSize(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler)); - int l1 = textureQueryLevels(sampler2D(uSampler2D, SPIRV_Cross_DummySampler)); - int s0 = textureSamples(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.vk.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.vk.asm.frag deleted file mode 100644 index 2040dd1af..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.vk.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_CombineduSampler2DSPIRV_Cross_DummySampler; -uniform sampler2DMS SPIRV_Cross_CombineduSampler2DMSSPIRV_Cross_DummySampler; - -void main() -{ - ivec2 b = textureSize(SPIRV_Cross_CombineduSampler2DSPIRV_Cross_DummySampler, 0); - ivec2 c = textureSize(SPIRV_Cross_CombineduSampler2DMSSPIRV_Cross_DummySampler); - int l1 = textureQueryLevels(SPIRV_Cross_CombineduSampler2DSPIRV_Cross_DummySampler); - int s0 = textureSamples(SPIRV_Cross_CombineduSampler2DMSSPIRV_Cross_DummySampler); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.vk.asm.frag.vk b/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.vk.asm.frag.vk deleted file mode 100644 index 021d3a60d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/image-query-no-sampler.vk.asm.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -#extension GL_EXT_samplerless_texture_functions : require - -layout(set = 0, binding = 0) uniform texture2D uSampler2D; -layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS; - -void main() -{ - ivec2 b = textureSize(uSampler2D, 0); - ivec2 c = textureSize(uSampler2DMS); - int l1 = textureQueryLevels(uSampler2D); - int s0 = textureSamples(uSampler2DMS); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index 6bc1be0d0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,39 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uImage; - -layout(location = 0) in vec4 v0; -layout(location = 0) out vec4 FragColor; - -void main() -{ - int i = 0; - float phi; - vec4 _36; - phi = 1.0; - _36 = vec4(1.0, 2.0, 1.0, 2.0); - for (;;) - { - FragColor = _36; - if (i < 4) - { - if (v0[i] > 0.0) - { - vec2 _48 = vec2(phi); - i++; - phi += 2.0; - _36 = textureLod(uImage, _48, 0.0); - continue; - } - else - { - break; - } - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag deleted file mode 100644 index d8e29aa40..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require - -layout(location = 0) out vec3 FragColor; -layout(location = 0) flat in double vTmp; - -void main() -{ - FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul), uint64BitsToDouble(0xfff0000000000000ul), uint64BitsToDouble(0x7ff8000000000000ul)) + dvec3(vTmp)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index dd4284c9b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out highp vec3 FragColor; - -void main() -{ - FragColor = vec3(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0xff800000u), uintBitsToFloat(0x7fc00000u)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/invalidation.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/invalidation.asm.frag deleted file mode 100644 index db1181804..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/invalidation.asm.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(location = 0) in float v0; -layout(location = 1) in float v1; -layout(location = 0) out float FragColor; - -void main() -{ - float a = v0; - float b = v1; - float _17 = a; - a = v1; - FragColor = (_17 + b) * b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 35aa9f8c4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,71 +0,0 @@ -#version 450 -#extension GL_GOOGLE_cpp_style_line_directive : require - -layout(location = 0) out float FragColor; -layout(location = 0) in float vColor; - -#line 6 "test.frag" -void func() -{ -#line 8 "test.frag" - FragColor = 1.0; -#line 9 "test.frag" - FragColor = 2.0; -#line 10 "test.frag" - if (vColor < 0.0) - { -#line 12 "test.frag" - FragColor = 3.0; - } - else - { -#line 16 "test.frag" - FragColor = 4.0; - } -#line 19 "test.frag" - for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5)) - { -#line 21 "test.frag" - FragColor += 0.20000000298023223876953125; -#line 22 "test.frag" - FragColor += 0.300000011920928955078125; - } -#line 25 "test.frag" - switch (int(vColor)) - { - case 0: - { -#line 28 "test.frag" - FragColor += 0.20000000298023223876953125; -#line 29 "test.frag" - break; - } - case 1: - { -#line 32 "test.frag" - FragColor += 0.4000000059604644775390625; -#line 33 "test.frag" - break; - } - default: - { -#line 36 "test.frag" - FragColor += 0.800000011920928955078125; -#line 37 "test.frag" - break; - } - } - do - { -#line 42 "test.frag" - FragColor += (10.0 + vColor); - } while (FragColor < 100.0); -} - -#line 46 "test.frag" -void main() -{ -#line 48 "test.frag" - func(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/locations-components.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/locations-components.asm.frag deleted file mode 100644 index 95dcd9ceb..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/locations-components.asm.frag +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 - -layout(location = 1) in vec2 _2; -layout(location = 1, component = 2) in float _3; -layout(location = 2) flat in float _4; -layout(location = 2, component = 1) flat in uint _5; -layout(location = 2, component = 2) flat in uint _6; -layout(location = 0) out vec4 o0; -vec4 v1; -vec4 v2; - -void main() -{ - v1 = vec4(_2.x, _2.y, v1.z, v1.w); - v1.z = _3; - v2.x = _4; - v2.y = uintBitsToFloat(_5); - v2.z = uintBitsToFloat(_6); - vec4 r0; - r0.x = intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z)); - o0.y = float(floatBitsToUint(r0.x)); - o0.x = v1.y + v2.x; - o0 = vec4(o0.x, o0.y, v1.z, v1.x); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag deleted file mode 100644 index e1edccff6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag +++ /dev/null @@ -1,48 +0,0 @@ -#version 450 - -layout(binding = 0, std140) uniform Foo -{ - layout(row_major) mat4 lightVP[64]; - uint shadowCascadesNum; - int test; -} _11; - -layout(location = 0) in vec3 fragWorld; -layout(location = 0) out int _entryPointOutput; - -mat4 GetClip2TexMatrix() -{ - if (_11.test == 0) - { - return mat4(vec4(0.5, 0.0, 0.0, 0.0), vec4(0.0, 0.5, 0.0, 0.0), vec4(0.0, 0.0, 0.5, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); - } - return mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); -} - -int GetCascade(vec3 fragWorldPosition) -{ - for (uint cascadeIndex = 0u; cascadeIndex < _11.shadowCascadesNum; cascadeIndex++) - { - mat4 worldToShadowMap = GetClip2TexMatrix() * _11.lightVP[cascadeIndex]; - vec4 fragShadowMapPos = worldToShadowMap * vec4(fragWorldPosition, 1.0); - if ((((fragShadowMapPos.z >= 0.0) && (fragShadowMapPos.z <= 1.0)) && (max(fragShadowMapPos.x, fragShadowMapPos.y) <= 1.0)) && (min(fragShadowMapPos.x, fragShadowMapPos.y) >= 0.0)) - { - return int(cascadeIndex); - } - } - return -1; -} - -int _main(vec3 fragWorld_1) -{ - vec3 param = fragWorld_1; - return GetCascade(param); -} - -void main() -{ - vec3 fragWorld_1 = fragWorld; - vec3 param = fragWorld_1; - _entryPointOutput = _main(param); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/loop-header-to-continue.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/loop-header-to-continue.asm.frag deleted file mode 100644 index a99322d67..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/loop-header-to-continue.asm.frag +++ /dev/null @@ -1,43 +0,0 @@ -#version 450 - -struct Params -{ - vec4 TextureSize; - vec4 Params1; - vec4 Params2; - vec4 Params3; - vec4 Params4; - vec4 Bloom; -}; - -layout(binding = 1, std140) uniform CB1 -{ - Params CB1; -} _8; - -uniform sampler2D SPIRV_Cross_CombinedmapTexturemapSampler; - -layout(location = 0) in vec2 IN_uv; -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - vec4 _49 = texture(SPIRV_Cross_CombinedmapTexturemapSampler, IN_uv); - float _50 = _49.y; - float _55; - float _58; - _55 = 0.0; - _58 = 0.0; - for (int _60 = -3; _60 <= 3; ) - { - float _64 = float(_60); - vec4 _72 = texture(SPIRV_Cross_CombinedmapTexturemapSampler, IN_uv + (vec2(0.0, _8.CB1.TextureSize.w) * _64)); - float _78 = exp(((-_64) * _64) * 0.2222220003604888916015625) * float(abs(_72.y - _50) < clamp((_50 * 80.0) * 0.0007999999797903001308441162109375, 7.999999797903001308441162109375e-05, 0.008000000379979610443115234375)); - _55 += (_72.x * _78); - _58 += _78; - _60++; - continue; - } - _entryPointOutput = vec4(_55 / _58, _50, 0.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index c08bc2c78..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,40 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _46[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); -const vec4 _76[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - -layout(location = 0) out float FragColor; -layout(location = 0) flat in mediump int index; - -void main() -{ - vec4 foobar[4] = _76; - vec4 baz[4] = _76; - FragColor = _46[index]; - if (index < 10) - { - FragColor += _46[index ^ 1]; - } - else - { - FragColor += _46[index & 1]; - } - if (index > 30) - { - FragColor += _76[index & 3].y; - } - else - { - FragColor += _76[index & 1].x; - } - if (index > 30) - { - foobar[1].z = 20.0; - } - FragColor += foobar[index & 3].z; - baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); - FragColor += baz[index & 3].z; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/multi-for-loop-init.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/multi-for-loop-init.asm.frag deleted file mode 100644 index b5f30a247..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/multi-for-loop-init.asm.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int counter; - -void main() -{ - FragColor = vec4(0.0); - mediump int i = 0; - mediump uint j = 1u; - for (; (i < 10) && (int(j) < int(20u)); i += counter, j += uint(counter)) - { - FragColor += vec4(float(i)); - FragColor += vec4(float(j)); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/op-constant-null.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/op-constant-null.asm.frag deleted file mode 100644 index f293c1802..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/op-constant-null.asm.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct D -{ - vec4 a; - float b; -}; - -const vec4 _14[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); - -layout(location = 0) out float FragColor; - -void main() -{ - float a = 0.0; - vec4 b = vec4(0.0); - mat2x3 c = mat2x3(vec3(0.0), vec3(0.0)); - D d = D(vec4(0.0), 0.0); - FragColor = a; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/op-phi-swap-continue-block.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/op-phi-swap-continue-block.asm.frag deleted file mode 100644 index d62b63a0e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/op-phi-swap-continue-block.asm.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(binding = 0, std140) uniform UBO -{ - int uCount; - int uJ; - int uK; -} _5; - -layout(location = 0) out float FragColor; - -void main() -{ - int _23; - int _23_copy; - int _24; - _23 = _5.uK; - _24 = _5.uJ; - for (int _26 = 0; _26 < _5.uCount; _23_copy = _23, _23 = _24, _24 = _23_copy, _26++) - { - } - FragColor = float(_24 - _23) * float(_5.uJ * _5.uK); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index 35ba2e153..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -struct Registers -{ - float foo; -}; - -uniform Registers registers; - -layout(location = 0) out float FragColor; - -float add_value(float v, float w) -{ - return v + w; -} - -void main() -{ - FragColor = add_value(10.0, registers.foo); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/phi-loop-variable.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/phi-loop-variable.asm.frag deleted file mode 100644 index 786ac74de..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/phi-loop-variable.asm.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -void main() -{ - for (int _22 = 35; _22 >= 0; _22--) - { - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index d6489ed02..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -uniform sampler2D SPIRV_Cross_Combinedg_Textureg_Sampler; -uniform sampler2DShadow SPIRV_Cross_Combinedg_Textureg_CompareSampler; - -layout(location = 0) in vec2 in_var_TEXCOORD0; -layout(location = 0) out float out_var_SV_Target; - -void main() -{ - out_var_SV_Target = texture(SPIRV_Cross_Combinedg_Textureg_Sampler, in_var_TEXCOORD0).x + textureLod(SPIRV_Cross_Combinedg_Textureg_CompareSampler, vec3(in_var_TEXCOORD0, 0.5), 0.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag deleted file mode 100644 index 3dc1839d6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 - -struct Registers -{ - int index; -}; - -uniform Registers registers; - -uniform sampler2D SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[4]; - -layout(location = 0) out vec4 FragColor; - -vec4 sample_from_func(sampler2D SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler_1[4]) -{ - return texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler_1[registers.index], ivec2(4), 0); -} - -vec4 sample_one_from_func(sampler2D SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler_1) -{ - return texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler_1, ivec2(4), 0); -} - -void main() -{ - FragColor = (texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(10), 0) + sample_from_func(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler)) + sample_one_from_func(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index]); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag deleted file mode 100644 index 1ebf8fb96..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWTex; -layout(binding = 1) uniform samplerBuffer Tex; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 _main() -{ - vec4 storeTemp = vec4(1.0, 2.0, 3.0, 4.0); - imageStore(RWTex, 20, storeTemp); - return texelFetch(Tex, 10); -} - -void main() -{ - vec4 _28 = _main(); - _entryPointOutput = _28; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 9c45d8542..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 460 - -struct myType -{ - float data; -}; - -const myType _21[5] = myType[](myType(0.0), myType(1.0), myType(0.0), myType(1.0), myType(0.0)); - -layout(location = 0) out vec4 o_color; - -void main() -{ - vec2 uv = gl_FragCoord.xy; - int index = int(mod(uv.x, 4.0)); - myType elt = _21[index]; - if (elt.data > 0.0) - { - o_color = vec4(0.0, 1.0, 0.0, 1.0); - } - else - { - o_color = vec4(1.0, 0.0, 0.0, 1.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/srem.asm.frag deleted file mode 100644 index 05a3d7554..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/srem.asm.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in ivec4 vA; -layout(location = 1) flat in ivec4 vB; - -void main() -{ - FragColor = vec4(vA - vB * (vA / vB)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index 229358757..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColors[2]; -layout(location = 2) out vec4 FragColor; - -void main() -{ - FragColors = vec4[](vec4(1.0, 2.0, 3.0, 4.0), vec4(10.0)); - FragColor = vec4(5.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag deleted file mode 100644 index b2473f4d0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct Foo -{ - float var1; - float var2; -}; - -layout(binding = 0) uniform mediump sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; - -Foo _22; - -void main() -{ - FragColor = texture(uSampler, vec2(_22.var1, _22.var2)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/switch-label-shared-block.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/switch-label-shared-block.asm.frag deleted file mode 100644 index 748f96c8b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/switch-label-shared-block.asm.frag +++ /dev/null @@ -1,32 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) flat in mediump int vIndex; -layout(location = 0) out float FragColor; - -void main() -{ - highp float _19; - switch (vIndex) - { - case 0: - case 2: - { - _19 = 1.0; - break; - } - default: - { - _19 = 3.0; - break; - } - case 8: - { - _19 = 8.0; - break; - } - } - FragColor = _19; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/temporary-name-alias.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/temporary-name-alias.asm.frag deleted file mode 100644 index 927c0434a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/temporary-name-alias.asm.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -void main() -{ - float constituent = float(0); - mat3 _mat3 = mat3(vec3(constituent), vec3(constituent), vec3(constituent)); - float constituent_1 = float(1); - _mat3 = mat3(vec3(constituent_1), vec3(constituent_1), vec3(constituent_1)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/temporary-phi-hoisting.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/temporary-phi-hoisting.asm.frag deleted file mode 100644 index 4cee76cca..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/temporary-phi-hoisting.asm.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 - -struct MyStruct -{ - vec4 color; -}; - -layout(binding = 0, std140) uniform MyStruct_CB -{ - MyStruct g_MyStruct[4]; -} _6; - -layout(location = 0) out vec4 _entryPointOutput; - -void main() -{ - vec3 _28; - _28 = vec3(0.0); - vec3 _29; - for (int _31 = 0; _31 < 4; _28 = _29, _31++) - { - _29 = _28 + _6.g_MyStruct[_31].color.xyz; - } - _entryPointOutput = vec4(_28, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index 6193de0da..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = texelFetch(uTexture, ivec2(gl_FragCoord.xy), 0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag deleted file mode 100644 index e0feb4932..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif - -layout(binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out f16vec4 FragColor; -layout(location = 0) in f16vec2 UV; - -void main() -{ - FragColor = f16vec4(texture(uTexture, UV)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag.vk deleted file mode 100644 index e13e4254e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag.vk +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_EXT_shader_explicit_arithmetic_types_float16) -#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require -#else -#error No extension available for FP16. -#endif -#extension GL_EXT_shader_16bit_storage : require - -layout(set = 0, binding = 0) uniform sampler2D uTexture; - -layout(location = 0) out f16vec4 FragColor; -layout(location = 0) in f16vec2 UV; - -void main() -{ - FragColor = f16vec4(texture(uTexture, UV)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/undef-variable-store.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/undef-variable-store.asm.frag deleted file mode 100644 index 26ad568ad..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/undef-variable-store.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 _38; -vec4 _47; - -void main() -{ - vec4 _27; - do - { - vec2 _26 = vec2(0.0); - if (_26.x != 0.0) - { - _27 = vec4(1.0, 0.0, 0.0, 1.0); - break; - } - else - { - _27 = vec4(1.0, 1.0, 0.0, 1.0); - break; - } - _27 = _38; - break; - } while (false); - _entryPointOutput = _27; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/unknown-depth-state.asm.vk.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/unknown-depth-state.asm.vk.frag deleted file mode 100644 index 7729d30c0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/unknown-depth-state.asm.vk.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DShadow uShadow; -uniform sampler2DShadow SPIRV_Cross_CombineduTextureuSampler; - -layout(location = 0) in vec3 vUV; -layout(location = 0) out float FragColor; - -float sample_combined() -{ - return texture(uShadow, vec3(vUV.xy, vUV.z)); -} - -float sample_separate() -{ - return texture(SPIRV_Cross_CombineduTextureuSampler, vec3(vUV.xy, vUV.z)); -} - -void main() -{ - FragColor = sample_combined() + sample_separate(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/unknown-depth-state.asm.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/asm/frag/unknown-depth-state.asm.vk.frag.vk deleted file mode 100644 index 711fa2776..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/unknown-depth-state.asm.vk.frag.vk +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform sampler2DShadow uShadow; -layout(set = 0, binding = 1) uniform texture2D uTexture; -layout(set = 0, binding = 2) uniform samplerShadow uSampler; - -layout(location = 0) in vec3 vUV; -layout(location = 0) out float FragColor; - -float sample_combined() -{ - return texture(uShadow, vec3(vUV.xy, vUV.z)); -} - -float sample_separate() -{ - return texture(sampler2DShadow(uTexture, uSampler), vec3(vUV.xy, vUV.z)); -} - -void main() -{ - FragColor = sample_combined() + sample_separate(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/unreachable.asm.frag deleted file mode 100644 index 8bc88b9f0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 - -layout(location = 0) flat in int counter; -layout(location = 0) out vec4 FragColor; - -vec4 _21; - -void main() -{ - vec4 _24; - _24 = _21; - vec4 _33; - for (;;) - { - if (counter == 10) - { - _33 = vec4(10.0); - break; - } - else - { - _33 = vec4(30.0); - break; - } - } - FragColor = _33; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/frag/vector-shuffle-oom.asm.frag b/3rdparty/spirv-cross/reference/shaders/asm/frag/vector-shuffle-oom.asm.frag deleted file mode 100644 index 1c211caa6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/frag/vector-shuffle-oom.asm.frag +++ /dev/null @@ -1,316 +0,0 @@ -#version 450 - -struct _28 -{ - vec4 _m0; -}; - -layout(binding = 0, std140) uniform _6_7 -{ - vec4 _m0; - float _m1; - vec4 _m2; -} _7; - -layout(binding = 2, std140) uniform _10_11 -{ - vec3 _m0; - vec3 _m1; - float _m2; - vec3 _m3; - float _m4; - vec3 _m5; - float _m6; - vec3 _m7; - float _m8; - vec3 _m9; - float _m10; - vec3 _m11; - float _m12; - vec2 _m13; - vec2 _m14; - vec3 _m15; - float _m16; - float _m17; - float _m18; - float _m19; - float _m20; - vec4 _m21; - vec4 _m22; - layout(row_major) mat4 _m23; - vec4 _m24; -} _11; - -layout(binding = 1, std140) uniform _18_19 -{ - layout(row_major) mat4 _m0; - layout(row_major) mat4 _m1; - layout(row_major) mat4 _m2; - layout(row_major) mat4 _m3; - vec4 _m4; - vec4 _m5; - float _m6; - float _m7; - float _m8; - float _m9; - vec3 _m10; - float _m11; - vec3 _m12; - float _m13; - vec3 _m14; - float _m15; - vec3 _m16; - float _m17; - float _m18; - float _m19; - vec2 _m20; - vec2 _m21; - vec2 _m22; - vec4 _m23; - vec2 _m24; - vec2 _m25; - vec2 _m26; - vec3 _m27; - float _m28; - float _m29; - float _m30; - float _m31; - float _m32; - vec2 _m33; - float _m34; - float _m35; - vec3 _m36; - layout(row_major) mat4 _m37[2]; - vec4 _m38[2]; -} _19; - -uniform sampler2D SPIRV_Cross_Combined; -uniform sampler2D SPIRV_Cross_Combined_1; -uniform sampler2D SPIRV_Cross_Combined_2; - -layout(location = 0) out vec4 _5; - -_28 _74; - -void main() -{ - _28 _77 = _74; - _77._m0 = vec4(0.0); - vec2 _82 = gl_FragCoord.xy * _19._m23.xy; - vec4 _88 = _7._m2 * _7._m0.xyxy; - vec2 _97 = clamp(_82 + (vec3(0.0, -2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _113 = textureLod(SPIRV_Cross_Combined_1, _97, 0.0); - vec3 _129; - if (_113.y > 0.0) - { - _129 = _109 + (textureLod(SPIRV_Cross_Combined_2, _97, 0.0).xyz * clamp(_113.y * _113.z, 0.0, 1.0)); - } - else - { - _129 = _109; - } - vec3 _133 = vec4(0.0).xyz + (_129 * 0.5); - vec4 _134 = vec4(_133.x, _133.y, _133.z, vec4(0.0).w); - _28 _135 = _77; - _135._m0 = _134; - vec2 _144 = clamp(_82 + (vec3(-1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _160 = textureLod(SPIRV_Cross_Combined_1, _144, 0.0); - vec3 _176; - if (_160.y > 0.0) - { - _176 = _156 + (textureLod(SPIRV_Cross_Combined_2, _144, 0.0).xyz * clamp(_160.y * _160.z, 0.0, 1.0)); - } - else - { - _176 = _156; - } - vec3 _180 = _134.xyz + (_176 * 0.5); - vec4 _181 = vec4(_180.x, _180.y, _180.z, _134.w); - _28 _182 = _135; - _182._m0 = _181; - vec2 _191 = clamp(_82 + (vec3(0.0, -1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _207 = textureLod(SPIRV_Cross_Combined_1, _191, 0.0); - vec3 _223; - if (_207.y > 0.0) - { - _223 = _203 + (textureLod(SPIRV_Cross_Combined_2, _191, 0.0).xyz * clamp(_207.y * _207.z, 0.0, 1.0)); - } - else - { - _223 = _203; - } - vec3 _227 = _181.xyz + (_223 * 0.75); - vec4 _228 = vec4(_227.x, _227.y, _227.z, _181.w); - _28 _229 = _182; - _229._m0 = _228; - vec2 _238 = clamp(_82 + (vec3(1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _254 = textureLod(SPIRV_Cross_Combined_1, _238, 0.0); - vec3 _270; - if (_254.y > 0.0) - { - _270 = _250 + (textureLod(SPIRV_Cross_Combined_2, _238, 0.0).xyz * clamp(_254.y * _254.z, 0.0, 1.0)); - } - else - { - _270 = _250; - } - vec3 _274 = _228.xyz + (_270 * 0.5); - vec4 _275 = vec4(_274.x, _274.y, _274.z, _228.w); - _28 _276 = _229; - _276._m0 = _275; - vec2 _285 = clamp(_82 + (vec3(-2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _297 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _285, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _301 = textureLod(SPIRV_Cross_Combined_1, _285, 0.0); - vec3 _317; - if (_301.y > 0.0) - { - _317 = _297 + (textureLod(SPIRV_Cross_Combined_2, _285, 0.0).xyz * clamp(_301.y * _301.z, 0.0, 1.0)); - } - else - { - _317 = _297; - } - vec3 _321 = _275.xyz + (_317 * 0.5); - vec4 _322 = vec4(_321.x, _321.y, _321.z, _275.w); - _28 _323 = _276; - _323._m0 = _322; - vec2 _332 = clamp(_82 + (vec3(-1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _344 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _332, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _348 = textureLod(SPIRV_Cross_Combined_1, _332, 0.0); - vec3 _364; - if (_348.y > 0.0) - { - _364 = _344 + (textureLod(SPIRV_Cross_Combined_2, _332, 0.0).xyz * clamp(_348.y * _348.z, 0.0, 1.0)); - } - else - { - _364 = _344; - } - vec3 _368 = _322.xyz + (_364 * 0.75); - vec4 _369 = vec4(_368.x, _368.y, _368.z, _322.w); - _28 _370 = _323; - _370._m0 = _369; - vec2 _379 = clamp(_82 + (vec3(0.0, 0.0, 1.0).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _391 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _379, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _395 = textureLod(SPIRV_Cross_Combined_1, _379, 0.0); - vec3 _411; - if (_395.y > 0.0) - { - _411 = _391 + (textureLod(SPIRV_Cross_Combined_2, _379, 0.0).xyz * clamp(_395.y * _395.z, 0.0, 1.0)); - } - else - { - _411 = _391; - } - vec3 _415 = _369.xyz + (_411 * 1.0); - vec4 _416 = vec4(_415.x, _415.y, _415.z, _369.w); - _28 _417 = _370; - _417._m0 = _416; - vec2 _426 = clamp(_82 + (vec3(1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _438 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _426, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _442 = textureLod(SPIRV_Cross_Combined_1, _426, 0.0); - vec3 _458; - if (_442.y > 0.0) - { - _458 = _438 + (textureLod(SPIRV_Cross_Combined_2, _426, 0.0).xyz * clamp(_442.y * _442.z, 0.0, 1.0)); - } - else - { - _458 = _438; - } - vec3 _462 = _416.xyz + (_458 * 0.75); - vec4 _463 = vec4(_462.x, _462.y, _462.z, _416.w); - _28 _464 = _417; - _464._m0 = _463; - vec2 _473 = clamp(_82 + (vec3(2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _485 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _473, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _489 = textureLod(SPIRV_Cross_Combined_1, _473, 0.0); - vec3 _505; - if (_489.y > 0.0) - { - _505 = _485 + (textureLod(SPIRV_Cross_Combined_2, _473, 0.0).xyz * clamp(_489.y * _489.z, 0.0, 1.0)); - } - else - { - _505 = _485; - } - vec3 _509 = _463.xyz + (_505 * 0.5); - vec4 _510 = vec4(_509.x, _509.y, _509.z, _463.w); - _28 _511 = _464; - _511._m0 = _510; - vec2 _520 = clamp(_82 + (vec3(-1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _532 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _520, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _536 = textureLod(SPIRV_Cross_Combined_1, _520, 0.0); - vec3 _552; - if (_536.y > 0.0) - { - _552 = _532 + (textureLod(SPIRV_Cross_Combined_2, _520, 0.0).xyz * clamp(_536.y * _536.z, 0.0, 1.0)); - } - else - { - _552 = _532; - } - vec3 _556 = _510.xyz + (_552 * 0.5); - vec4 _557 = vec4(_556.x, _556.y, _556.z, _510.w); - _28 _558 = _511; - _558._m0 = _557; - vec2 _567 = clamp(_82 + (vec3(0.0, 1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _579 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _567, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _583 = textureLod(SPIRV_Cross_Combined_1, _567, 0.0); - vec3 _599; - if (_583.y > 0.0) - { - _599 = _579 + (textureLod(SPIRV_Cross_Combined_2, _567, 0.0).xyz * clamp(_583.y * _583.z, 0.0, 1.0)); - } - else - { - _599 = _579; - } - vec3 _603 = _557.xyz + (_599 * 0.75); - vec4 _604 = vec4(_603.x, _603.y, _603.z, _557.w); - _28 _605 = _558; - _605._m0 = _604; - vec2 _614 = clamp(_82 + (vec3(1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _626 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _614, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _630 = textureLod(SPIRV_Cross_Combined_1, _614, 0.0); - vec3 _646; - if (_630.y > 0.0) - { - _646 = _626 + (textureLod(SPIRV_Cross_Combined_2, _614, 0.0).xyz * clamp(_630.y * _630.z, 0.0, 1.0)); - } - else - { - _646 = _626; - } - vec3 _650 = _604.xyz + (_646 * 0.5); - vec4 _651 = vec4(_650.x, _650.y, _650.z, _604.w); - _28 _652 = _605; - _652._m0 = _651; - vec2 _661 = clamp(_82 + (vec3(0.0, 2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); - vec3 _673 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _661, 0.0).w * _7._m1, 0.0, 1.0); - vec4 _677 = textureLod(SPIRV_Cross_Combined_1, _661, 0.0); - vec3 _693; - if (_677.y > 0.0) - { - _693 = _673 + (textureLod(SPIRV_Cross_Combined_2, _661, 0.0).xyz * clamp(_677.y * _677.z, 0.0, 1.0)); - } - else - { - _693 = _673; - } - vec3 _697 = _651.xyz + (_693 * 0.5); - vec4 _698 = vec4(_697.x, _697.y, _697.z, _651.w); - _28 _699 = _652; - _699._m0 = _698; - vec3 _702 = _698.xyz / vec3(((((((((((((0.0 + 0.5) + 0.5) + 0.75) + 0.5) + 0.5) + 0.75) + 1.0) + 0.75) + 0.5) + 0.5) + 0.75) + 0.5) + 0.5); - _28 _704 = _699; - _704._m0 = vec4(_702.x, _702.y, _702.z, _698.w); - _28 _705 = _704; - _705._m0.w = 1.0; - _5 = _705._m0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/geom/block-name-namespace.asm.geom b/3rdparty/spirv-cross/reference/shaders/asm/geom/block-name-namespace.asm.geom deleted file mode 100644 index 417cf3421..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/geom/block-name-namespace.asm.geom +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 -layout(triangles) in; -layout(max_vertices = 4, triangle_strip) out; - -layout(binding = 0, std140) uniform VertexInput -{ - vec4 a; -} VertexInput_1; - -layout(binding = 0, std430) buffer VertexInput -{ - vec4 b; -} VertexInput_2; - -layout(location = 0) out VertexInput -{ - vec4 vColor; -} VertexInput_3; - -layout(location = 0) in VertexInput -{ - vec4 vColor; -} vin[3]; - - -void main() -{ - vec4 VertexInput_4 = vec4(1.0); - gl_Position = (VertexInput_4 + VertexInput_1.a) + VertexInput_2.b; - VertexInput_3.vColor = vin[0].vColor; - EmitVertex(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/geom/inout-split-access-chain-handle.asm.geom b/3rdparty/spirv-cross/reference/shaders/asm/geom/inout-split-access-chain-handle.asm.geom deleted file mode 100644 index 71082099e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/geom/inout-split-access-chain-handle.asm.geom +++ /dev/null @@ -1,23 +0,0 @@ -#version 440 -layout(triangles) in; -layout(max_vertices = 5, triangle_strip) out; - -struct Data -{ - vec4 ApiPerspectivePosition; -}; - -void Copy(inout Data inputStream[3]) -{ - inputStream[0].ApiPerspectivePosition = gl_in[0].gl_Position; -} - -void main() -{ - Data inputStream[3]; - Data param[3] = inputStream; - Copy(param); - inputStream = param; - gl_Position = inputStream[0].ApiPerspectivePosition; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/geom/split-access-chain-input.asm.geom b/3rdparty/spirv-cross/reference/shaders/asm/geom/split-access-chain-input.asm.geom deleted file mode 100644 index 511d87fcb..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/geom/split-access-chain-input.asm.geom +++ /dev/null @@ -1,9 +0,0 @@ -#version 440 -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -void main() -{ - gl_Position = gl_in[0].gl_Position; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/geom/unroll-glposition-load.asm.geom b/3rdparty/spirv-cross/reference/shaders/asm/geom/unroll-glposition-load.asm.geom deleted file mode 100644 index 39bc097d8..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/geom/unroll-glposition-load.asm.geom +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -struct SceneOut -{ - vec4 pos; -}; - -void _main(vec4 positions[3], SceneOut OUT) -{ - SceneOut o; - for (int i = 0; i < 3; i++) - { - o.pos = positions[i]; - gl_Position = o.pos; - EmitVertex(); - } - EndPrimitive(); -} - -void main() -{ - vec4 _35_unrolled[3]; - for (int i = 0; i < int(3); i++) - { - _35_unrolled[i] = gl_in[i].gl_Position; - } - vec4 positions[3] = _35_unrolled; - vec4 param[3] = positions; - SceneOut param_1; - _main(param, param_1); - SceneOut OUT = param_1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/tese/unroll-input-array-load.asm.tese b/3rdparty/spirv-cross/reference/shaders/asm/tese/unroll-input-array-load.asm.tese deleted file mode 100644 index 34970b82e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/tese/unroll-input-array-load.asm.tese +++ /dev/null @@ -1,48 +0,0 @@ -#version 450 -layout(quads) in; - -struct HS_INPUT -{ - vec4 foo; - vec4 bar; -}; - -struct ControlPoint -{ - vec4 baz; -}; - -struct DS_OUTPUT -{ - vec4 pos; -}; - -layout(location = 0) patch in vec4 input_foo; -layout(location = 1) patch in vec4 input_bar; -layout(location = 2) in ControlPoint CPData[]; - -DS_OUTPUT _main(HS_INPUT _input, vec2 uv, ControlPoint CPData_1[4]) -{ - DS_OUTPUT o; - o.pos = (((_input.foo + _input.bar) + uv.xyxy) + CPData_1[0].baz) + CPData_1[3].baz; - return o; -} - -void main() -{ - HS_INPUT _input; - _input.foo = input_foo; - _input.bar = input_bar; - vec2 uv = vec2(gl_TessCoord.xy); - ControlPoint _54_unrolled[4]; - for (int i = 0; i < int(4); i++) - { - _54_unrolled[i] = CPData[i]; - } - ControlPoint CPData_1[4] = _54_unrolled; - HS_INPUT param = _input; - vec2 param_1 = uv; - ControlPoint param_2[4] = CPData_1; - gl_Position = _main(param, param_1, param_2).pos; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/empty-io.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/empty-io.asm.vert deleted file mode 100644 index cc432cb89..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/empty-io.asm.vert +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 - -struct VSInput -{ - vec4 position; -}; - -struct VSOutput -{ - vec4 position; -}; - -struct VSOutput_1 -{ - int empty_struct_member; -}; - -layout(location = 0) in vec4 position; - -VSOutput _main(VSInput _input) -{ - VSOutput _out; - _out.position = _input.position; - return _out; -} - -void main() -{ - VSInput _input; - _input.position = position; - VSInput param = _input; - gl_Position = _main(param).position; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index 835456f5b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,45 +0,0 @@ -#version 450 - -struct V2F -{ - vec4 Position; - vec4 Color; -}; - -struct InstanceData -{ - mat4 MATRIX_MVP; - vec4 Color; -}; - -layout(binding = 0, std430) readonly buffer gInstanceData -{ - layout(row_major) InstanceData _data[]; -} gInstanceData_1; - -layout(location = 0) in vec3 PosL; -uniform int SPIRV_Cross_BaseInstance; -layout(location = 0) out vec4 _entryPointOutput_Color; - -V2F _VS(vec3 PosL_1, uint instanceID) -{ - InstanceData instData; - instData.MATRIX_MVP = gInstanceData_1._data[instanceID].MATRIX_MVP; - instData.Color = gInstanceData_1._data[instanceID].Color; - V2F v2f; - v2f.Position = instData.MATRIX_MVP * vec4(PosL_1, 1.0); - v2f.Color = instData.Color; - return v2f; -} - -void main() -{ - vec3 PosL_1 = PosL; - uint instanceID = uint((gl_InstanceID + SPIRV_Cross_BaseInstance)); - vec3 param = PosL_1; - uint param_1 = instanceID; - V2F flattenTemp = _VS(param, param_1); - gl_Position = flattenTemp.Position; - _entryPointOutput_Color = flattenTemp.Color; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/global-builtin.sso.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/global-builtin.sso.asm.vert deleted file mode 100644 index 757882701..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/global-builtin.sso.asm.vert +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -struct VSOut -{ - float a; - vec4 pos; -}; - -struct VSOut_1 -{ - float a; -}; - -layout(location = 0) out VSOut_1 _entryPointOutput; - -VSOut _main() -{ - VSOut vout; - vout.a = 40.0; - vout.pos = vec4(1.0); - return vout; -} - -void main() -{ - VSOut flattenTemp = _main(); - _entryPointOutput.a = flattenTemp.a; - gl_Position = flattenTemp.pos; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant-block.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant-block.asm.vert deleted file mode 100644 index 9b2f05a8b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant-block.asm.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -invariant gl_Position; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant-block.sso.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant-block.sso.asm.vert deleted file mode 100644 index eb8869419..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant-block.sso.asm.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; - float gl_ClipDistance[1]; - float gl_CullDistance[1]; -}; - -invariant gl_Position; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant.asm.vert deleted file mode 100644 index c4c6ad6ba..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant.asm.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -invariant gl_Position; - -vec4 _main() -{ - return vec4(1.0); -} - -void main() -{ - vec4 _14 = _main(); - gl_Position = _14; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant.sso.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant.sso.asm.vert deleted file mode 100644 index c486be184..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/invariant.sso.asm.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -invariant gl_Position; - -vec4 _main() -{ - return vec4(1.0); -} - -void main() -{ - vec4 _14 = _main(); - gl_Position = _14; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert deleted file mode 100644 index fdba2a260..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_201 -#define SPIRV_CROSS_CONSTANT_ID_201 -10 -#endif -const int _7 = SPIRV_CROSS_CONSTANT_ID_201; -const int _20 = (_7 + 2); -#ifndef SPIRV_CROSS_CONSTANT_ID_202 -#define SPIRV_CROSS_CONSTANT_ID_202 100u -#endif -const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; -const uint _25 = (_8 % 5u); -const ivec4 _30 = ivec4(20, 30, _20, _20); -const ivec2 _32 = ivec2(_30.y, _30.x); -const int _33 = _30.y; -#ifndef SPIRV_CROSS_CONSTANT_ID_200 -#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125 -#endif -const float _9 = SPIRV_CROSS_CONSTANT_ID_200; - -layout(location = 0) flat out int _4; - -void main() -{ - vec4 pos = vec4(0.0); - pos.y += float(_20); - pos.z += float(_25); - pos += vec4(_30); - vec2 _56 = pos.xy + vec2(_32); - pos = vec4(_56.x, _56.y, pos.z, pos.w); - gl_Position = pos; - _4 = _33; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk b/3rdparty/spirv-cross/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk deleted file mode 100644 index 02c3e3125..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 - -layout(constant_id = 201) const int _7 = -10; -const int _20 = (_7 + 2); -layout(constant_id = 202) const uint _8 = 100u; -const uint _25 = (_8 % 5u); -const ivec4 _30 = ivec4(20, 30, _20, _20); -const ivec2 _32 = ivec2(_30.y, _30.x); -const int _33 = _30.y; -layout(constant_id = 200) const float _9 = 3.141590118408203125; - -layout(location = 0) flat out int _4; - -void main() -{ - vec4 pos = vec4(0.0); - pos.y += float(_20); - pos.z += float(_25); - pos += vec4(_30); - vec2 _56 = pos.xy + vec2(_32); - pos = vec4(_56.x, _56.y, pos.z, pos.w); - gl_Position = pos; - _4 = _33; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/reference/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index 31f13bd77..000000000 --- a/3rdparty/spirv-cross/reference/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 - -uniform int SPIRV_Cross_BaseInstance; - -vec4 _main(uint vid, uint iid) -{ - return vec4(float(vid + iid)); -} - -void main() -{ - uint vid = uint(gl_VertexID); - uint iid = uint((gl_InstanceID + SPIRV_Cross_BaseInstance)); - uint param = vid; - uint param_1 = iid; - gl_Position = _main(param, param_1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/atomic.comp b/3rdparty/spirv-cross/reference/shaders/comp/atomic.comp deleted file mode 100644 index 89b1351c0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/atomic.comp +++ /dev/null @@ -1,49 +0,0 @@ -#version 310 es -#extension GL_OES_shader_image_atomic : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 2, std430) buffer SSBO -{ - uint u32; - int i32; -} ssbo; - -layout(binding = 0, r32ui) uniform highp uimage2D uImage; -layout(binding = 1, r32i) uniform highp iimage2D iImage; - -void main() -{ - uint _19 = imageAtomicAdd(uImage, ivec2(1, 5), 1u); - uint _27 = imageAtomicAdd(uImage, ivec2(1, 5), 1u); - imageStore(iImage, ivec2(1, 6), ivec4(int(_27))); - uint _32 = imageAtomicOr(uImage, ivec2(1, 5), 1u); - uint _34 = imageAtomicXor(uImage, ivec2(1, 5), 1u); - uint _36 = imageAtomicAnd(uImage, ivec2(1, 5), 1u); - uint _38 = imageAtomicMin(uImage, ivec2(1, 5), 1u); - uint _40 = imageAtomicMax(uImage, ivec2(1, 5), 1u); - uint _44 = imageAtomicCompSwap(uImage, ivec2(1, 5), 10u, 2u); - int _47 = imageAtomicAdd(iImage, ivec2(1, 6), 1); - int _49 = imageAtomicOr(iImage, ivec2(1, 6), 1); - int _51 = imageAtomicXor(iImage, ivec2(1, 6), 1); - int _53 = imageAtomicAnd(iImage, ivec2(1, 6), 1); - int _55 = imageAtomicMin(iImage, ivec2(1, 6), 1); - int _57 = imageAtomicMax(iImage, ivec2(1, 6), 1); - int _61 = imageAtomicCompSwap(iImage, ivec2(1, 5), 10, 2); - uint _68 = atomicAdd(ssbo.u32, 1u); - uint _70 = atomicOr(ssbo.u32, 1u); - uint _72 = atomicXor(ssbo.u32, 1u); - uint _74 = atomicAnd(ssbo.u32, 1u); - uint _76 = atomicMin(ssbo.u32, 1u); - uint _78 = atomicMax(ssbo.u32, 1u); - uint _80 = atomicExchange(ssbo.u32, 1u); - uint _82 = atomicCompSwap(ssbo.u32, 10u, 2u); - int _85 = atomicAdd(ssbo.i32, 1); - int _87 = atomicOr(ssbo.i32, 1); - int _89 = atomicXor(ssbo.i32, 1); - int _91 = atomicAnd(ssbo.i32, 1); - int _93 = atomicMin(ssbo.i32, 1); - int _95 = atomicMax(ssbo.i32, 1); - int _97 = atomicExchange(ssbo.i32, 1); - int _99 = atomicCompSwap(ssbo.i32, 10, 2); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/bake_gradient.comp b/3rdparty/spirv-cross/reference/shaders/comp/bake_gradient.comp deleted file mode 100644 index 7b0bb34c6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/bake_gradient.comp +++ /dev/null @@ -1,39 +0,0 @@ -#version 310 es -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; - -layout(binding = 4, std140) uniform UBO -{ - vec4 uInvSize; - vec4 uScale; -} _46; - -layout(binding = 0) uniform mediump sampler2D uHeight; -layout(binding = 1) uniform mediump sampler2D uDisplacement; -layout(binding = 2, rgba16f) uniform writeonly mediump image2D iHeightDisplacement; -layout(binding = 3, rgba16f) uniform writeonly mediump image2D iGradJacobian; - -mediump float jacobian(mediump vec2 dDdx, mediump vec2 dDdy) -{ - return ((1.0 + dDdx.x) * (1.0 + dDdy.y)) - (dDdx.y * dDdy.x); -} - -void main() -{ - vec4 uv = (vec2(gl_GlobalInvocationID.xy) * _46.uInvSize.xy).xyxy + (_46.uInvSize * 0.5); - float h = textureLod(uHeight, uv.xy, 0.0).x; - float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x; - float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x; - float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x; - float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x; - vec2 grad = (_46.uScale.xy * 0.5) * vec2(x1 - x0, y1 - y0); - vec2 displacement = textureLod(uDisplacement, uv.zw, 0.0).xy * 1.2000000476837158203125; - vec2 dDdx = (textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(1, 0)).xy - textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(-1, 0)).xy) * 0.60000002384185791015625; - vec2 dDdy = (textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, 1)).xy - textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, -1)).xy) * 0.60000002384185791015625; - vec2 param = dDdx * _46.uScale.z; - vec2 param_1 = dDdy * _46.uScale.z; - float j = jacobian(param, param_1); - displacement = vec2(0.0); - imageStore(iHeightDisplacement, ivec2(gl_GlobalInvocationID.xy), vec4(h, displacement, 0.0)); - imageStore(iGradJacobian, ivec2(gl_GlobalInvocationID.xy), vec4(grad, j, 0.0)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/barriers.comp b/3rdparty/spirv-cross/reference/shaders/comp/barriers.comp deleted file mode 100644 index 1102c91e2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/barriers.comp +++ /dev/null @@ -1,77 +0,0 @@ -#version 310 es -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -void barrier_shared() -{ - memoryBarrierShared(); -} - -void full_barrier() -{ - memoryBarrier(); -} - -void image_barrier() -{ - memoryBarrierImage(); -} - -void buffer_barrier() -{ - memoryBarrierBuffer(); -} - -void group_barrier() -{ - groupMemoryBarrier(); -} - -void barrier_shared_exec() -{ - barrier(); -} - -void full_barrier_exec() -{ - memoryBarrier(); - barrier(); -} - -void image_barrier_exec() -{ - memoryBarrierImage(); - barrier(); -} - -void buffer_barrier_exec() -{ - memoryBarrierBuffer(); - barrier(); -} - -void group_barrier_exec() -{ - groupMemoryBarrier(); - barrier(); -} - -void exec_barrier() -{ - barrier(); -} - -void main() -{ - barrier_shared(); - full_barrier(); - image_barrier(); - buffer_barrier(); - group_barrier(); - barrier_shared_exec(); - full_barrier_exec(); - image_barrier_exec(); - buffer_barrier_exec(); - group_barrier_exec(); - exec_barrier(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/basic.comp b/3rdparty/spirv-cross/reference/shaders/comp/basic.comp deleted file mode 100644 index 148508995..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/basic.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - vec4 in_data[]; -} _23; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _45; - -layout(binding = 2, std430) buffer SSBO3 -{ - uint counter; -} _48; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idata = _23.in_data[ident]; - if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) - { - uint _52 = atomicAdd(_48.counter, 1u); - _45.out_data[_52] = idata; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/casts.comp b/3rdparty/spirv-cross/reference/shaders/comp/casts.comp deleted file mode 100644 index 973668676..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/casts.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) buffer SSBO1 -{ - ivec4 outputs[]; -} _21; - -layout(binding = 0, std430) buffer SSBO0 -{ - ivec4 inputs[]; -} _27; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - _21.outputs[ident] = mix(ivec4(0), ivec4(1), notEqual((_27.inputs[ident] & ivec4(3)), ivec4(uvec4(0u)))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/cfg-preserve-parameter.comp b/3rdparty/spirv-cross/reference/shaders/comp/cfg-preserve-parameter.comp deleted file mode 100644 index 72bde44a9..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/cfg-preserve-parameter.comp +++ /dev/null @@ -1,74 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -void out_test_0(int cond, out int i) -{ - if (cond == 0) - { - i = 40; - } - else - { - i = 60; - } -} - -void out_test_1(int cond, out int i) -{ - switch (cond) - { - case 40: - { - i = 40; - break; - } - default: - { - i = 70; - break; - } - } -} - -void inout_test_0(int cond, inout int i) -{ - if (cond == 0) - { - i = 40; - } -} - -void inout_test_1(int cond, inout int i) -{ - switch (cond) - { - case 40: - { - i = 40; - break; - } - } -} - -void main() -{ - int cond = 40; - int i = 50; - int param = cond; - int param_1 = i; - out_test_0(param, param_1); - i = param_1; - int param_2 = cond; - int param_3 = i; - out_test_1(param_2, param_3); - i = param_3; - int param_4 = cond; - int param_5 = i; - inout_test_0(param_4, param_5); - i = param_5; - int param_6 = cond; - int param_7 = i; - inout_test_1(param_6, param_7); - i = param_7; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/cfg.comp b/3rdparty/spirv-cross/reference/shaders/comp/cfg.comp deleted file mode 100644 index 77ad312cd..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/cfg.comp +++ /dev/null @@ -1,81 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float data; -} _11; - -void test() -{ - if (_11.data != 0.0) - { - float tmp = 10.0; - _11.data = tmp; - } - else - { - float tmp_1 = 15.0; - _11.data = tmp_1; - } - if (_11.data != 0.0) - { - float e; - if (_11.data != 5.0) - { - if (_11.data != 6.0) - { - e = 10.0; - } - } - else - { - e = 20.0; - } - } - switch (int(_11.data)) - { - case 0: - { - float tmp_2 = 20.0; - _11.data = tmp_2; - break; - } - case 1: - { - float tmp_3 = 30.0; - _11.data = tmp_3; - break; - } - } - float f; - switch (int(_11.data)) - { - case 0: - { - f = 30.0; - break; - } - case 1: - { - f = 40.0; - break; - } - } - float h; - for (int i = 0; i < 20; i++, h += 10.0) - { - } - _11.data = h; - float m; - do - { - } while (m != 20.0); - _11.data = m; -} - -void main() -{ - test(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/coherent-block.comp b/3rdparty/spirv-cross/reference/shaders/comp/coherent-block.comp deleted file mode 100644 index bfab6bbea..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/coherent-block.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) coherent restrict writeonly buffer SSBO -{ - vec4 value; -} _10; - -void main() -{ - _10.value = vec4(20.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/coherent-image.comp b/3rdparty/spirv-cross/reference/shaders/comp/coherent-image.comp deleted file mode 100644 index b3992f242..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/coherent-image.comp +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) coherent restrict writeonly buffer SSBO -{ - ivec4 value; -} _10; - -layout(binding = 3, r32i) uniform coherent restrict readonly mediump iimage2D uImage; - -void main() -{ - _10.value = imageLoad(uImage, ivec2(10)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/reference/shaders/comp/composite-array-initialization.comp deleted file mode 100644 index 847a15200..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/composite-array-initialization.comp +++ /dev/null @@ -1,38 +0,0 @@ -#version 310 es -layout(local_size_x = 2, local_size_y = 1, local_size_z = 1) in; - -struct Data -{ - float a; - float b; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 4.0 -#endif -const float X = SPIRV_CROSS_CONSTANT_ID_0; - -layout(binding = 0, std430) buffer SSBO -{ - Data outdata[]; -} _53; - -Data data[2]; -Data data2[2]; - -Data combine(Data a, Data b) -{ - return Data(a.a + b.a, a.b + b.b); -} - -void main() -{ - data = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); - data2 = Data[](Data(X, 2.0), Data(3.0, 5.0)); - Data param = data[gl_LocalInvocationID.x]; - Data param_1 = data2[gl_LocalInvocationID.x]; - Data _73 = combine(param, param_1); - _53.outdata[gl_WorkGroupID.x].a = _73.a; - _53.outdata[gl_WorkGroupID.x].b = _73.b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/composite-construct.comp b/3rdparty/spirv-cross/reference/shaders/comp/composite-construct.comp deleted file mode 100644 index b39755072..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/composite-construct.comp +++ /dev/null @@ -1,40 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -const vec4 _66[2] = vec4[](vec4(10.0), vec4(30.0)); - -struct Composite -{ - vec4 a[2]; - vec4 b[2]; -}; - -const float _94[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0)); - -layout(binding = 0, std430) buffer SSBO0 -{ - vec4 as[]; -} _41; - -layout(binding = 1, std430) buffer SSBO1 -{ - vec4 bs[]; -} _55; - -vec4 summe(vec4 values[3][2]) -{ - return ((values[0][0] + values[2][1]) + values[0][1]) + values[1][0]; -} - -void main() -{ - vec4 values[2] = vec4[](_41.as[gl_GlobalInvocationID.x], _55.bs[gl_GlobalInvocationID.x]); - vec4 copy_values[2] = _66; - vec4 copy_values2[2] = values; - vec4 param[3][2] = vec4[][](values, copy_values, copy_values2); - _41.as[gl_GlobalInvocationID.x] = summe(param); - Composite c = Composite(values, copy_values); - float b = 10.0; - float values_scalar[4] = float[](b, b, b, b); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/culling.comp b/3rdparty/spirv-cross/reference/shaders/comp/culling.comp deleted file mode 100644 index fd83bfcb5..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/culling.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - float in_data[]; -} _22; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - float out_data[]; -} _38; - -layout(binding = 2, std430) buffer SSBO3 -{ - uint count; -} _41; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = _22.in_data[ident]; - if (idata > 12.0) - { - uint _45 = atomicAdd(_41.count, 1u); - _38.out_data[_45] = idata; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/defer-parens.comp b/3rdparty/spirv-cross/reference/shaders/comp/defer-parens.comp deleted file mode 100644 index cf9852931..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/defer-parens.comp +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - vec4 data; - int index; -} _13; - -void main() -{ - vec4 d = _13.data; - _13.data = vec4(d.x, d.yz + vec2(10.0), d.w); - _13.data = (d + d) + d; - _13.data = (d.yz + vec2(10.0)).xxyy; - float t = (d.yz + vec2(10.0)).y; - _13.data = vec4(t); - t = (d.zw + vec2(10.0))[_13.index]; - _13.data = vec4(t); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/dowhile.comp b/3rdparty/spirv-cross/reference/shaders/comp/dowhile.comp deleted file mode 100644 index e717961ab..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/dowhile.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -} _28; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _52; - -int i; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - i = 0; - vec4 idat = _28.in_data[ident]; - do - { - idat = _28.mvp * idat; - i++; - } while (i < 16); - _52.out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/generate_height.comp b/3rdparty/spirv-cross/reference/shaders/comp/generate_height.comp deleted file mode 100644 index e482bf0ca..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/generate_height.comp +++ /dev/null @@ -1,95 +0,0 @@ -#version 310 es -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer Distribution -{ - vec2 distribution[]; -} _137; - -layout(binding = 2, std140) uniform UBO -{ - vec4 uModTime; -} _166; - -layout(binding = 1, std430) writeonly buffer HeightmapFFT -{ - uint heights[]; -} _225; - -uvec2 workaround_mix(uvec2 a, uvec2 b, bvec2 sel) -{ - uint _86; - if (sel.x) - { - _86 = b.x; - } - else - { - _86 = a.x; - } - uint _97; - if (sel.y) - { - _97 = b.y; - } - else - { - _97 = a.y; - } - return uvec2(_86, _97); -} - -vec2 alias(vec2 i, vec2 N) -{ - return mix(i, i - N, greaterThan(i, N * 0.5)); -} - -vec2 cmul(vec2 a, vec2 b) -{ - vec2 r3 = a.yx; - vec2 r1 = b.xx; - vec2 R0 = a * r1; - vec2 r2 = b.yy; - vec2 R1 = r2 * r3; - return R0 + vec2(-R1.x, R1.y); -} - -uint pack2(vec2 v) -{ - return packHalf2x16(v); -} - -void generate_heightmap() -{ - uvec2 N = uvec2(64u, 1u) * gl_NumWorkGroups.xy; - uvec2 i = gl_GlobalInvocationID.xy; - uvec2 param = N - i; - uvec2 param_1 = uvec2(0u); - bvec2 param_2 = equal(i, uvec2(0u)); - uvec2 wi = workaround_mix(param, param_1, param_2); - vec2 a = _137.distribution[(i.y * N.x) + i.x]; - vec2 b = _137.distribution[(wi.y * N.x) + wi.x]; - vec2 param_3 = vec2(i); - vec2 param_4 = vec2(N); - vec2 k = _166.uModTime.xy * alias(param_3, param_4); - float k_len = length(k); - float w = sqrt(9.81000041961669921875 * k_len) * _166.uModTime.z; - float cw = cos(w); - float sw = sin(w); - vec2 param_5 = a; - vec2 param_6 = vec2(cw, sw); - a = cmul(param_5, param_6); - vec2 param_7 = b; - vec2 param_8 = vec2(cw, sw); - b = cmul(param_7, param_8); - b = vec2(b.x, -b.y); - vec2 res = a + b; - vec2 param_9 = res; - _225.heights[(i.y * N.x) + i.x] = pack2(param_9); -} - -void main() -{ - generate_heightmap(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/image.comp b/3rdparty/spirv-cross/reference/shaders/comp/image.comp deleted file mode 100644 index b2bf0d65b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/image.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, rgba8) uniform readonly mediump image2D uImageIn; -layout(binding = 1, rgba8) uniform writeonly mediump image2D uImageOut; - -void main() -{ - vec4 v = imageLoad(uImageIn, ivec2(gl_GlobalInvocationID.xy) + imageSize(uImageIn)); - imageStore(uImageOut, ivec2(gl_GlobalInvocationID.xy), v); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/insert.comp b/3rdparty/spirv-cross/reference/shaders/comp/insert.comp deleted file mode 100644 index cbe1e27f4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/insert.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) writeonly buffer SSBO -{ - vec4 out_data[]; -} _27; - -void main() -{ - vec4 v; - v.x = 10.0; - v.y = 30.0; - v.z = 70.0; - v.w = 90.0; - _27.out_data[gl_GlobalInvocationID.x] = v; - _27.out_data[gl_GlobalInvocationID.x].y = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/mat3.comp b/3rdparty/spirv-cross/reference/shaders/comp/mat3.comp deleted file mode 100644 index 2b050f5d0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/mat3.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - mat3 out_data[]; -} _22; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - _22.out_data[ident] = mat3(vec3(10.0), vec3(20.0), vec3(40.0)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/mod.comp b/3rdparty/spirv-cross/reference/shaders/comp/mod.comp deleted file mode 100644 index 4be0c5f7f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/mod.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - vec4 in_data[]; -} _23; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _33; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 v = mod(_23.in_data[ident], _33.out_data[ident]); - _33.out_data[ident] = v; - uvec4 vu = floatBitsToUint(_23.in_data[ident]) % floatBitsToUint(_33.out_data[ident]); - _33.out_data[ident] = uintBitsToFloat(vu); - ivec4 vi = floatBitsToInt(_23.in_data[ident]) % floatBitsToInt(_33.out_data[ident]); - _33.out_data[ident] = intBitsToFloat(vi); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/modf.comp b/3rdparty/spirv-cross/reference/shaders/comp/modf.comp deleted file mode 100644 index c92149bf9..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/modf.comp +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - vec4 in_data[]; -} _23; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _35; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 i; - vec4 _31 = modf(_23.in_data[ident], i); - vec4 v = _31; - _35.out_data[ident] = v; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/outer-product.comp b/3rdparty/spirv-cross/reference/shaders/comp/outer-product.comp deleted file mode 100644 index d31dad3b2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/outer-product.comp +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) writeonly buffer SSBO -{ - mat2 m22; - mat2x3 m23; - mat2x4 m24; - mat3x2 m32; - mat3 m33; - mat3x4 m34; - mat4x2 m42; - mat4x3 m43; - mat4 m44; -} _21; - -layout(binding = 1, std430) readonly buffer ReadSSBO -{ - vec2 v2; - vec3 v3; - vec4 v4; -} _26; - -void main() -{ - _21.m22 = outerProduct(_26.v2, _26.v2); - _21.m23 = outerProduct(_26.v3, _26.v2); - _21.m24 = outerProduct(_26.v4, _26.v2); - _21.m32 = outerProduct(_26.v2, _26.v3); - _21.m33 = outerProduct(_26.v3, _26.v3); - _21.m34 = outerProduct(_26.v4, _26.v3); - _21.m42 = outerProduct(_26.v2, _26.v4); - _21.m43 = outerProduct(_26.v3, _26.v4); - _21.m44 = outerProduct(_26.v4, _26.v4); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/read-write-only.comp b/3rdparty/spirv-cross/reference/shaders/comp/read-write-only.comp deleted file mode 100644 index 06227ee2c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/read-write-only.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 2, std430) restrict writeonly buffer SSBO2 -{ - vec4 data4; - vec4 data5; -} _10; - -layout(binding = 0, std430) readonly buffer SSBO0 -{ - vec4 data0; - vec4 data1; -} _15; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - vec4 data2; - vec4 data3; -} _21; - -void main() -{ - _10.data4 = _15.data0 + _21.data2; - _10.data5 = _15.data1 + _21.data3; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/rmw-matrix.comp b/3rdparty/spirv-cross/reference/shaders/comp/rmw-matrix.comp deleted file mode 100644 index 5c4ac94bc..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/rmw-matrix.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a; - vec4 b; - mat4 c; - float a1; - vec4 b1; - mat4 c1; -} _11; - -void main() -{ - _11.a *= _11.a1; - _11.b *= _11.b1; - _11.c = _11.c * _11.c1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/rmw-opt.comp b/3rdparty/spirv-cross/reference/shaders/comp/rmw-opt.comp deleted file mode 100644 index e3fba7810..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/rmw-opt.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - int a; -} _9; - -void main() -{ - _9.a += 10; - _9.a -= 10; - _9.a *= 10; - _9.a /= 10; - _9.a = _9.a << 2; - _9.a = _9.a >> 3; - _9.a &= 40; - _9.a ^= 10; - _9.a %= 40; - _9.a |= 1; - bool c = false; - bool d = true; - c = c && d; - d = d || c; - _9.a = int(c && d); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/reference/shaders/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index c28face28..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float a; - float b; - float c; - float d; - float e; -} _9; - -void main() -{ - _9.c = distance(_9.a, _9.b); - _9.d = length(_9.a); - _9.e = normalize(_9.a); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/shared.comp b/3rdparty/spirv-cross/reference/shaders/comp/shared.comp deleted file mode 100644 index 545ef22e6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/shared.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - float in_data[]; -} _22; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - float out_data[]; -} _44; - -shared float sShared[4]; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = _22.in_data[ident]; - sShared[gl_LocalInvocationIndex] = idata; - barrier(); - _44.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/ssbo-array-length.comp b/3rdparty/spirv-cross/reference/shaders/comp/ssbo-array-length.comp deleted file mode 100644 index ddc666e9b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/ssbo-array-length.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 1, std140) buffer SSBO -{ - uint size; - float v[]; -} _11; - -void main() -{ - _11.size = uint(int(uint(_11.v.length()))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/ssbo-array.comp b/3rdparty/spirv-cross/reference/shaders/comp/ssbo-array.comp deleted file mode 100644 index e773bd093..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/ssbo-array.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - vec4 data[]; -} ssbos[2]; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - ssbos[1].data[ident] = ssbos[0].data[ident]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/struct-layout.comp b/3rdparty/spirv-cross/reference/shaders/comp/struct-layout.comp deleted file mode 100644 index 4feea8be5..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/struct-layout.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct Foo -{ - mat4 m; -}; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - Foo out_data[]; -} _23; - -layout(binding = 0, std430) readonly buffer SSBO -{ - Foo in_data[]; -} _30; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - _23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/struct-packing.comp b/3rdparty/spirv-cross/reference/shaders/comp/struct-packing.comp deleted file mode 100644 index cd1eda1b3..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/struct-packing.comp +++ /dev/null @@ -1,146 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - S4 m3s[8]; -}; - -struct S0_1 -{ - vec2 a[1]; - float b; -}; - -struct S1_1 -{ - vec3 a; - float b; -}; - -struct S2_1 -{ - vec3 a[1]; - float b; -}; - -struct S3_1 -{ - vec2 a; - float b; -}; - -struct S4_1 -{ - vec2 c; -}; - -struct Content_1 -{ - S0_1 m0s[1]; - S1_1 m1s[1]; - S2_1 m2s[1]; - S0_1 m0; - S1_1 m1; - S2_1 m2; - S3_1 m3; - float m4; - S4_1 m3s[8]; -}; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - mat2 m0; - mat2 m1; - mat2x3 m2[4]; - mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_430; - -layout(binding = 0, std140) restrict buffer SSBO0 -{ - Content_1 content; - Content_1 content1[2]; - Content_1 content2; - mat2 m0; - mat2 m1; - mat2x3 m2[4]; - mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_140; - -void main() -{ - ssbo_430.content.m0s[0].a[0] = ssbo_140.content.m0s[0].a[0]; - ssbo_430.content.m0s[0].b = ssbo_140.content.m0s[0].b; - ssbo_430.content.m1s[0].a = ssbo_140.content.m1s[0].a; - ssbo_430.content.m1s[0].b = ssbo_140.content.m1s[0].b; - ssbo_430.content.m2s[0].a[0] = ssbo_140.content.m2s[0].a[0]; - ssbo_430.content.m2s[0].b = ssbo_140.content.m2s[0].b; - ssbo_430.content.m0.a[0] = ssbo_140.content.m0.a[0]; - ssbo_430.content.m0.b = ssbo_140.content.m0.b; - ssbo_430.content.m1.a = ssbo_140.content.m1.a; - ssbo_430.content.m1.b = ssbo_140.content.m1.b; - ssbo_430.content.m2.a[0] = ssbo_140.content.m2.a[0]; - ssbo_430.content.m2.b = ssbo_140.content.m2.b; - ssbo_430.content.m3.a = ssbo_140.content.m3.a; - ssbo_430.content.m3.b = ssbo_140.content.m3.b; - ssbo_430.content.m4 = ssbo_140.content.m4; - ssbo_430.content.m3s[0].c = ssbo_140.content.m3s[0].c; - ssbo_430.content.m3s[1].c = ssbo_140.content.m3s[1].c; - ssbo_430.content.m3s[2].c = ssbo_140.content.m3s[2].c; - ssbo_430.content.m3s[3].c = ssbo_140.content.m3s[3].c; - ssbo_430.content.m3s[4].c = ssbo_140.content.m3s[4].c; - ssbo_430.content.m3s[5].c = ssbo_140.content.m3s[5].c; - ssbo_430.content.m3s[6].c = ssbo_140.content.m3s[6].c; - ssbo_430.content.m3s[7].c = ssbo_140.content.m3s[7].c; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/torture-loop.comp b/3rdparty/spirv-cross/reference/shaders/comp/torture-loop.comp deleted file mode 100644 index 645af5c37..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/torture-loop.comp +++ /dev/null @@ -1,49 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -} _24; - -layout(binding = 1, std430) writeonly buffer SSBO2 -{ - vec4 out_data[]; -} _89; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idat = _24.in_data[ident]; - int k = 0; - for (;;) - { - int _39 = k; - int _40 = _39 + 1; - k = _40; - if (_40 < 10) - { - idat *= 2.0; - k++; - continue; - } - else - { - break; - } - } - for (uint i = 0u; i < 16u; i++, k++) - { - for (uint j = 0u; j < 30u; j++) - { - idat = _24.mvp * idat; - } - } - do - { - k++; - } while (k > 10); - _89.out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/type-alias.comp b/3rdparty/spirv-cross/reference/shaders/comp/type-alias.comp deleted file mode 100644 index 51f3792e1..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/type-alias.comp +++ /dev/null @@ -1,49 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct S0 -{ - vec4 a; -}; - -struct S1 -{ - vec4 a; -}; - -layout(binding = 0, std430) buffer SSBO0 -{ - S0 s0s[]; -} _36; - -layout(binding = 1, std430) buffer SSBO1 -{ - S1 s1s[]; -} _55; - -layout(binding = 2, std430) buffer SSBO2 -{ - vec4 outputs[]; -} _66; - -vec4 overload(S0 s0) -{ - return s0.a; -} - -vec4 overload(S1 s1) -{ - return s1.a; -} - -void main() -{ - S0 s0; - s0.a = _36.s0s[gl_GlobalInvocationID.x].a; - S1 s1; - s1.a = _55.s1s[gl_GlobalInvocationID.x].a; - S0 param = s0; - S1 param_1 = s1; - _66.outputs[gl_GlobalInvocationID.x] = overload(param) + overload(param_1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/comp/udiv.comp b/3rdparty/spirv-cross/reference/shaders/comp/udiv.comp deleted file mode 100644 index 0c1f926ad..000000000 --- a/3rdparty/spirv-cross/reference/shaders/comp/udiv.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, std430) buffer SSBO2 -{ - uint outputs[]; -} _10; - -layout(binding = 0, std430) buffer SSBO -{ - uint inputs[]; -} _23; - -void main() -{ - _10.outputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/enhanced-layouts.comp b/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/enhanced-layouts.comp deleted file mode 100644 index 45b25064b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/enhanced-layouts.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct Foo -{ - int a; - int b; - int c; -}; - -struct Foo_1 -{ - int a; - int b; - int c; -}; - -layout(binding = 1, std140) buffer SSBO1 -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo foo; - layout(offset = 48) int c[8]; -} ssbo1; - -layout(binding = 2, std430) buffer SSBO2 -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo_1 foo; - layout(offset = 48) int c[8]; -} ssbo2; - -layout(binding = 0, std140) uniform UBO -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo foo; - layout(offset = 48) int c[8]; -} ubo; - -void main() -{ - ssbo1.a = ssbo2.a; - ssbo1.b = ubo.b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/extended-arithmetic.desktop.comp b/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/extended-arithmetic.desktop.comp deleted file mode 100644 index 9c55c74db..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/extended-arithmetic.desktop.comp +++ /dev/null @@ -1,159 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct ResType -{ - uint _m0; - uint _m1; -}; - -struct ResType_1 -{ - uvec2 _m0; - uvec2 _m1; -}; - -struct ResType_2 -{ - uvec3 _m0; - uvec3 _m1; -}; - -struct ResType_3 -{ - uvec4 _m0; - uvec4 _m1; -}; - -struct ResType_4 -{ - int _m0; - int _m1; -}; - -struct ResType_5 -{ - ivec2 _m0; - ivec2 _m1; -}; - -struct ResType_6 -{ - ivec3 _m0; - ivec3 _m1; -}; - -struct ResType_7 -{ - ivec4 _m0; - ivec4 _m1; -}; - -layout(binding = 0, std430) buffer SSBOUint -{ - uint a; - uint b; - uint c; - uint d; - uvec2 a2; - uvec2 b2; - uvec2 c2; - uvec2 d2; - uvec3 a3; - uvec3 b3; - uvec3 c3; - uvec3 d3; - uvec4 a4; - uvec4 b4; - uvec4 c4; - uvec4 d4; -} u; - -layout(binding = 1, std430) buffer SSBOInt -{ - int a; - int b; - int c; - int d; - ivec2 a2; - ivec2 b2; - ivec2 c2; - ivec2 d2; - ivec3 a3; - ivec3 b3; - ivec3 c3; - ivec3 d3; - ivec4 a4; - ivec4 b4; - ivec4 c4; - ivec4 d4; -} i; - -void main() -{ - ResType _25; - _25._m0 = uaddCarry(u.a, u.b, _25._m1); - u.d = _25._m1; - u.c = _25._m0; - ResType_1 _40; - _40._m0 = uaddCarry(u.a2, u.b2, _40._m1); - u.d2 = _40._m1; - u.c2 = _40._m0; - ResType_2 _55; - _55._m0 = uaddCarry(u.a3, u.b3, _55._m1); - u.d3 = _55._m1; - u.c3 = _55._m0; - ResType_3 _70; - _70._m0 = uaddCarry(u.a4, u.b4, _70._m1); - u.d4 = _70._m1; - u.c4 = _70._m0; - ResType _79; - _79._m0 = usubBorrow(u.a, u.b, _79._m1); - u.d = _79._m1; - u.c = _79._m0; - ResType_1 _88; - _88._m0 = usubBorrow(u.a2, u.b2, _88._m1); - u.d2 = _88._m1; - u.c2 = _88._m0; - ResType_2 _97; - _97._m0 = usubBorrow(u.a3, u.b3, _97._m1); - u.d3 = _97._m1; - u.c3 = _97._m0; - ResType_3 _106; - _106._m0 = usubBorrow(u.a4, u.b4, _106._m1); - u.d4 = _106._m1; - u.c4 = _106._m0; - ResType _116; - umulExtended(u.a, u.b, _116._m1, _116._m0); - u.d = _116._m0; - u.c = _116._m1; - ResType_1 _125; - umulExtended(u.a2, u.b2, _125._m1, _125._m0); - u.d2 = _125._m0; - u.c2 = _125._m1; - ResType_2 _134; - umulExtended(u.a3, u.b3, _134._m1, _134._m0); - u.d3 = _134._m0; - u.c3 = _134._m1; - ResType_3 _143; - umulExtended(u.a4, u.b4, _143._m1, _143._m0); - u.d4 = _143._m0; - u.c4 = _143._m1; - ResType_4 _160; - imulExtended(i.a, i.b, _160._m1, _160._m0); - i.d = _160._m0; - i.c = _160._m1; - ResType_5 _171; - imulExtended(i.a2, i.b2, _171._m1, _171._m0); - i.d2 = _171._m0; - i.c2 = _171._m1; - ResType_6 _182; - imulExtended(i.a3, i.b3, _182._m1, _182._m0); - i.d3 = _182._m0; - i.c3 = _182._m1; - ResType_7 _193; - imulExtended(i.a4, i.b4, _193._m1, _193._m0); - i.d4 = _193._m0; - i.c4 = _193._m1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/fp64.desktop.comp b/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/fp64.desktop.comp deleted file mode 100644 index c9e5e8496..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/fp64.desktop.comp +++ /dev/null @@ -1,83 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct M0 -{ - double v; - dvec2 b[2]; - dmat2x3 c; - dmat3x2 d; -}; - -layout(binding = 0, std430) buffer SSBO0 -{ - dvec4 a; - M0 m0; - dmat4 b; -} ssbo_0; - -layout(binding = 1, std430) buffer SSBO1 -{ - dmat4 a; - dvec4 b; - M0 m0; -} ssbo_1; - -layout(binding = 2, std430) buffer SSBO2 -{ - double a[4]; - dvec2 b[4]; -} ssbo_2; - -layout(binding = 3, std140) buffer SSBO3 -{ - double a[4]; - dvec2 b[4]; -} ssbo_3; - -void main() -{ - ssbo_0.a += dvec4(10.0lf, 20.0lf, 30.0lf, 40.0lf); - ssbo_0.a += dvec4(20.0lf); - dvec4 a = ssbo_0.a; - dmat4 amat = ssbo_0.b; - ssbo_0.a = abs(a); - ssbo_0.a = sign(a); - ssbo_0.a = floor(a); - ssbo_0.a = trunc(a); - ssbo_0.a = round(a); - ssbo_0.a = roundEven(a); - ssbo_0.a = ceil(a); - ssbo_0.a = fract(a); - ssbo_0.a = mod(a, dvec4(20.0lf)); - ssbo_0.a = mod(a, a); - ssbo_0.a = min(a, a); - ssbo_0.a = max(a, a); - ssbo_0.a = clamp(a, a, a); - ssbo_0.a = mix(a, a, a); - ssbo_0.a = step(a, a); - ssbo_0.a = smoothstep(a, a, a); - bvec4 b = isnan(a); - bvec4 c = isinf(a); - double f = packDouble2x32(uvec2(10u, 40u)); - uvec2 g = unpackDouble2x32(f); - double d = length(a); - d = distance(a, a); - d = dot(a, a); - dvec3 e = cross(a.xyz, a.yzw); - a = faceforward(a, a, a); - a = reflect(a, a); - dmat4 l = dmat4(amat[0] * amat[0], amat[1] * amat[1], amat[2] * amat[2], amat[3] * amat[3]); - l = outerProduct(a, a); - l = transpose(l); - double m = determinant(l); - l = inverse(l); - bvec4 k = lessThan(a, a); - k = lessThanEqual(a, a); - k = greaterThan(a, a); - k = greaterThanEqual(a, a); - ssbo_1.b.x += 1.0lf; - ssbo_2.b[0].x += 1.0lf; - ssbo_3.b[0].x += 1.0lf; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp b/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp deleted file mode 100644 index 7a0797578..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(binding = 0, rgba32f) uniform readonly writeonly image2D uImg00; -layout(binding = 1, rgba16f) uniform readonly writeonly image2D uImg01; -layout(binding = 2, rg32f) uniform readonly writeonly image2D uImg02; -layout(binding = 3, rg16f) uniform readonly writeonly image2D uImg03; -layout(binding = 4, r11f_g11f_b10f) uniform readonly writeonly image2D uImg04; -layout(binding = 5, r32f) uniform readonly writeonly image2D uImg05; -layout(binding = 6, r16f) uniform readonly writeonly image2D uImg06; -layout(binding = 7, rgba16) uniform readonly writeonly image2D uImg07; -layout(binding = 8, rgb10_a2) uniform readonly writeonly image2D uImg08; -layout(binding = 9, rgba8) uniform readonly writeonly image2D uImg09; -layout(binding = 10, rg16) uniform readonly writeonly image2D uImg10; -layout(binding = 11, rg8) uniform readonly writeonly image2D uImg11; -layout(binding = 12, r16) uniform readonly writeonly image2D uImg12; -layout(binding = 13, r8) uniform readonly writeonly image2D uImg13; -layout(binding = 14, rgba16_snorm) uniform readonly writeonly image2D uImg14; -layout(binding = 15, rgba8_snorm) uniform readonly writeonly image2D uImg15; -layout(binding = 16, rg16_snorm) uniform readonly writeonly image2D uImg16; -layout(binding = 17, rg8_snorm) uniform readonly writeonly image2D uImg17; -layout(binding = 18, r16_snorm) uniform readonly writeonly image2D uImg18; -layout(binding = 19, r8_snorm) uniform readonly writeonly image2D uImg19; -layout(binding = 20, rgba32i) uniform readonly writeonly iimage2D uImage20; -layout(binding = 21, rgba16i) uniform readonly writeonly iimage2D uImage21; -layout(binding = 22, rgba8i) uniform readonly writeonly iimage2D uImage22; -layout(binding = 23, rg32i) uniform readonly writeonly iimage2D uImage23; -layout(binding = 24, rg16i) uniform readonly writeonly iimage2D uImage24; -layout(binding = 25, rg8i) uniform readonly writeonly iimage2D uImage25; -layout(binding = 26, r32i) uniform readonly writeonly iimage2D uImage26; -layout(binding = 27, r16i) uniform readonly writeonly iimage2D uImage27; -layout(binding = 28, r8i) uniform readonly writeonly iimage2D uImage28; -layout(binding = 29, rgba32ui) uniform readonly writeonly uimage2D uImage29; -layout(binding = 30, rgba16ui) uniform readonly writeonly uimage2D uImage30; -layout(binding = 31, rgb10_a2ui) uniform readonly writeonly uimage2D uImage31; -layout(binding = 32, rgba8ui) uniform readonly writeonly uimage2D uImage32; -layout(binding = 33, rg32ui) uniform readonly writeonly uimage2D uImage33; -layout(binding = 34, rg16ui) uniform readonly writeonly uimage2D uImage34; -layout(binding = 35, rg8ui) uniform readonly writeonly uimage2D uImage35; -layout(binding = 36, r32ui) uniform readonly writeonly uimage2D uImage36; -layout(binding = 37, r16ui) uniform readonly writeonly uimage2D uImage37; -layout(binding = 38, r8ui) uniform readonly writeonly uimage2D uImage38; - -void main() -{ -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/int64.desktop.comp b/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/int64.desktop.comp deleted file mode 100644 index 702456b30..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/comp/int64.desktop.comp +++ /dev/null @@ -1,52 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -struct M0 -{ - int64_t v; - i64vec2 b[2]; - uint64_t c; - uint64_t d[5]; -}; - -layout(binding = 0, std430) buffer SSBO0 -{ - i64vec4 a; - M0 m0; -} ssbo_0; - -layout(binding = 1, std430) buffer SSBO1 -{ - u64vec4 b; - M0 m0; -} ssbo_1; - -layout(binding = 2, std430) buffer SSBO2 -{ - int64_t a[4]; - i64vec2 b[4]; -} ssbo_2; - -layout(binding = 3, std140) buffer SSBO3 -{ - int64_t a[4]; - i64vec2 b[4]; -} ssbo_3; - -void main() -{ - ssbo_0.a += i64vec4(10l, 20l, 30l, 40l); - ssbo_1.b += u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul); - ssbo_0.a += i64vec4(20l); - ssbo_0.a = abs(ssbo_0.a + i64vec4(ssbo_1.b)); - ssbo_0.a += i64vec4(1l); - ssbo_1.b += u64vec4(i64vec4(1l)); - ssbo_0.a -= i64vec4(1l); - ssbo_1.b -= u64vec4(i64vec4(1l)); - ssbo_1.b = doubleBitsToUint64(int64BitsToDouble(ssbo_0.a)); - ssbo_0.a = doubleBitsToInt64(uint64BitsToDouble(ssbo_1.b)); - ssbo_2.a[0] += 1l; - ssbo_3.a[0] += 2l; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/clip-cull-distance.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/clip-cull-distance.desktop.frag deleted file mode 100644 index 3cc320550..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/clip-cull-distance.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -in float gl_ClipDistance[4]; -in float gl_CullDistance[3]; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = gl_ClipDistance[0] + gl_CullDistance[0]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 391b4de1c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vInput; - -void main() -{ - FragColor = vInput; - vec4 t = texture(uSampler, vInput.xy); - vec4 d0 = dFdx(vInput); - vec4 d1 = dFdy(vInput); - vec4 d2 = fwidth(vInput); - vec4 d3 = dFdxCoarse(vInput); - vec4 d4 = dFdyCoarse(vInput); - vec4 d5 = fwidthCoarse(vInput); - vec4 d6 = dFdxFine(vInput); - vec4 d7 = dFdyFine(vInput); - vec4 d8 = fwidthFine(vInput); - vec2 lod = textureQueryLod(uSampler, vInput.zw); - if (vInput.y > 10.0) - { - FragColor += t; - FragColor += d0; - FragColor += d1; - FragColor += d2; - FragColor += d3; - FragColor += d4; - FragColor += d5; - FragColor += d6; - FragColor += d7; - FragColor += d8; - FragColor += lod.xyxy; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/depth-greater-than.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/depth-greater-than.desktop.frag deleted file mode 100644 index 8b7c29644..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/depth-greater-than.desktop.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(depth_greater) out float gl_FragDepth; -layout(early_fragment_tests) in; - -void main() -{ - gl_FragDepth = 0.5; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/depth-less-than.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/depth-less-than.desktop.frag deleted file mode 100644 index 44752eb8f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/depth-less-than.desktop.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(depth_less) out float gl_FragDepth; -layout(early_fragment_tests) in; - -void main() -{ - gl_FragDepth = 0.5; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/dual-source-blending.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/dual-source-blending.desktop.frag deleted file mode 100644 index 3d946b04a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/dual-source-blending.desktop.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0, index = 0) out vec4 FragColor0; -layout(location = 0, index = 1) out vec4 FragColor1; - -void main() -{ - FragColor0 = vec4(1.0); - FragColor1 = vec4(2.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag deleted file mode 100644 index 70843a856..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(binding = 0, std430) buffer Foobar -{ - vec4 _data[]; -} Foobar_1; - -layout(binding = 1, std430) buffer Foobaz -{ - vec4 _data[]; -} Foobaz_1; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 _main() -{ - return Foobar_1._data[0] + Foobaz_1._data[0]; -} - -void main() -{ - _entryPointOutput = _main(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/image-ms.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/image-ms.desktop.frag deleted file mode 100644 index 24644be17..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/image-ms.desktop.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(binding = 0, rgba8) uniform image2DMS uImage; -layout(binding = 1, rgba8) uniform image2DMSArray uImageArray; - -void main() -{ - vec4 a = imageLoad(uImage, ivec2(1, 2), 2); - vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4), 3); - imageStore(uImage, ivec2(2, 3), 1, a); - imageStore(uImageArray, ivec3(2, 3, 7), 1, b); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/image-query.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/image-query.desktop.frag deleted file mode 100644 index 6f36d5db3..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/image-query.desktop.frag +++ /dev/null @@ -1,53 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1D uSampler1D; -layout(binding = 1) uniform sampler2D uSampler2D; -layout(binding = 2) uniform sampler2DArray uSampler2DArray; -layout(binding = 3) uniform sampler3D uSampler3D; -layout(binding = 4) uniform samplerCube uSamplerCube; -layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray; -layout(binding = 6) uniform samplerBuffer uSamplerBuffer; -layout(binding = 7) uniform sampler2DMS uSamplerMS; -layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; -layout(binding = 9, r32f) uniform readonly writeonly image1D uImage1D; -layout(binding = 10, r32f) uniform readonly writeonly image2D uImage2D; -layout(binding = 11, r32f) uniform readonly writeonly image2DArray uImage2DArray; -layout(binding = 12, r32f) uniform readonly writeonly image3D uImage3D; -layout(binding = 13, r32f) uniform readonly writeonly imageCube uImageCube; -layout(binding = 14, r32f) uniform readonly writeonly imageCubeArray uImageCubeArray; -layout(binding = 15, r32f) uniform readonly writeonly imageBuffer uImageBuffer; -layout(binding = 16, r32f) uniform readonly writeonly image2DMS uImageMS; -layout(binding = 17, r32f) uniform readonly writeonly image2DMSArray uImageMSArray; - -void main() -{ - int a = textureSize(uSampler1D, 0); - ivec2 b = textureSize(uSampler2D, 0); - ivec3 c = textureSize(uSampler2DArray, 0); - ivec3 d = textureSize(uSampler3D, 0); - ivec2 e = textureSize(uSamplerCube, 0); - ivec3 f = textureSize(uSamplerCubeArray, 0); - int g = textureSize(uSamplerBuffer); - ivec2 h = textureSize(uSamplerMS); - ivec3 i = textureSize(uSamplerMSArray); - int l0 = textureQueryLevels(uSampler1D); - int l1 = textureQueryLevels(uSampler2D); - int l2 = textureQueryLevels(uSampler2DArray); - int l3 = textureQueryLevels(uSampler3D); - int l4 = textureQueryLevels(uSamplerCube); - int l5 = textureQueryLevels(uSamplerCubeArray); - a = imageSize(uImage1D); - b = imageSize(uImage2D); - c = imageSize(uImage2DArray); - d = imageSize(uImage3D); - e = imageSize(uImageCube); - f = imageSize(uImageCubeArray); - g = imageSize(uImageBuffer); - h = imageSize(uImageMS); - i = imageSize(uImageMSArray); - int s0 = textureSamples(uSamplerMS); - int s1 = textureSamples(uSamplerMSArray); - int s2 = imageSamples(uImageMS); - int s3 = imageSamples(uImageMSArray); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/in-block-qualifiers.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/in-block-qualifiers.frag deleted file mode 100644 index d4622801d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/in-block-qualifiers.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in VertexData -{ - flat float f; - centroid vec4 g; - flat int h; - float i; -} vin; - -layout(location = 4) flat in float f; -layout(location = 5) centroid in vec4 g; -layout(location = 6) flat in int h; -layout(location = 7) sample in float i; - -void main() -{ - FragColor = ((((((vec4(vin.f) + vin.g) + vec4(float(vin.h))) + vec4(vin.i)) + vec4(f)) + g) + vec4(float(h))) + vec4(i); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/layout-component.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/layout-component.desktop.frag deleted file mode 100644 index 13f17feee..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/layout-component.desktop.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(location = 0) out vec2 FragColor; -layout(location = 0, component = 0) in vec2 v0; -layout(location = 0, component = 2) in float v1; -in Vertex -{ - layout(location = 1, component = 2) float v3; -} _20; - - -void main() -{ - FragColor = (v0 + vec2(v1)) + vec2(_20.v3); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/query-levels.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/query-levels.desktop.frag deleted file mode 100644 index 4a80cbf81..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/query-levels.desktop.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(textureQueryLevels(uSampler))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/query-lod.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/query-lod.desktop.frag deleted file mode 100644 index f43543b8c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/query-lod.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTexCoord; - -void main() -{ - FragColor = textureQueryLod(uSampler, vTexCoord).xyxy; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/sampler-ms-query.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/sampler-ms-query.desktop.frag deleted file mode 100644 index 4c30ed152..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/sampler-ms-query.desktop.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DMS uSampler; -layout(binding = 1) uniform sampler2DMSArray uSamplerArray; -layout(binding = 2, rgba8) uniform readonly writeonly image2DMS uImage; -layout(binding = 3, rgba8) uniform readonly writeonly image2DMSArray uImageArray; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(((textureSamples(uSampler) + textureSamples(uSamplerArray)) + imageSamples(uImage)) + imageSamples(uImageArray))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/stencil-export.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/stencil-export.desktop.frag deleted file mode 100644 index 65082a8b2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/stencil-export.desktop.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -#extension GL_ARB_shader_stencil_export : require - -layout(location = 0) out vec4 MRT0; -layout(location = 1) out vec4 MRT1; - -void main() -{ - MRT0 = vec4(1.0); - MRT1 = vec4(1.0, 0.0, 1.0, 1.0); - gl_FragStencilRefARB = 100; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag b/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag deleted file mode 100644 index d5e45bda4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1DShadow uShadow1D; -layout(binding = 1) uniform sampler2DShadow uShadow2D; -layout(binding = 2) uniform sampler1D uSampler1D; -layout(binding = 3) uniform sampler2D uSampler2D; -layout(binding = 4) uniform sampler3D uSampler3D; - -layout(location = 0) out float FragColor; -layout(location = 1) in vec4 vClip4; -layout(location = 2) in vec2 vClip2; -layout(location = 0) in vec3 vClip3; - -void main() -{ - vec4 _20 = vClip4; - _20.y = vClip4.w; - FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, vClip4.z, _20.y)); - vec4 _30 = vClip4; - _30.z = vClip4.w; - FragColor = textureProj(uShadow2D, vec4(_30.xy, vClip4.z, _30.z)); - FragColor = textureProj(uSampler1D, vClip2).x; - FragColor = textureProj(uSampler2D, vClip3).x; - FragColor = textureProj(uSampler3D, vClip4).x; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/geom/basic.desktop.sso.geom b/3rdparty/spirv-cross/reference/shaders/desktop-only/geom/basic.desktop.sso.geom deleted file mode 100644 index f1afee69e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/geom/basic.desktop.sso.geom +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 -layout(invocations = 4, triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[]; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal + vec3(float(gl_InvocationID)); - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal + vec3(4.0 * float(gl_InvocationID)); - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal + vec3(2.0 * float(gl_InvocationID)); - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/geom/viewport-index.desktop.geom b/3rdparty/spirv-cross/reference/shaders/desktop-only/geom/viewport-index.desktop.geom deleted file mode 100644 index 773aeb8bf..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/geom/viewport-index.desktop.geom +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(triangles) in; -layout(max_vertices = 4, triangle_strip) out; - -void main() -{ - gl_ViewportIndex = 1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/tesc/basic.desktop.sso.tesc b/3rdparty/spirv-cross/reference/shaders/desktop-only/tesc/basic.desktop.sso.tesc deleted file mode 100644 index 5e958256a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/tesc/basic.desktop.sso.tesc +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(vertices = 1) out; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -} gl_out[1]; - -layout(location = 0) patch out vec3 vFoo; - -void main() -{ - gl_TessLevelInner[0] = 8.8999996185302734375; - gl_TessLevelInner[1] = 6.900000095367431640625; - gl_TessLevelOuter[0] = 8.8999996185302734375; - gl_TessLevelOuter[1] = 6.900000095367431640625; - gl_TessLevelOuter[2] = 3.900000095367431640625; - gl_TessLevelOuter[3] = 4.900000095367431640625; - vFoo = vec3(1.0); - gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/tese/triangle.desktop.sso.tese b/3rdparty/spirv-cross/reference/shaders/desktop-only/tese/triangle.desktop.sso.tese deleted file mode 100644 index 31027dae8..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/tese/triangle.desktop.sso.tese +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(triangles, cw, fractional_even_spacing) in; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -void main() -{ - gl_Position = ((gl_in[0].gl_Position * gl_TessCoord.x) + (gl_in[1].gl_Position * gl_TessCoord.y)) + (gl_in[2].gl_Position * gl_TessCoord.z); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/basic.desktop.sso.vert b/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/basic.desktop.sso.vert deleted file mode 100644 index 2f880398e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/basic.desktop.sso.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -layout(binding = 0, std140) uniform UBO -{ - mat4 uMVP; -} _16; - -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = _16.uMVP * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert b/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert deleted file mode 100644 index a7c5d761c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; - float gl_ClipDistance[4]; - float gl_CullDistance[3]; -}; - -void main() -{ - gl_Position = vec4(1.0); - gl_ClipDistance[0] = 0.0; - gl_ClipDistance[1] = 0.0; - gl_ClipDistance[2] = 0.0; - gl_ClipDistance[3] = 0.0; - gl_CullDistance[1] = 4.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/clip-cull-distance.desktop.vert b/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/clip-cull-distance.desktop.vert deleted file mode 100644 index 2f3d49f55..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/clip-cull-distance.desktop.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -out float gl_ClipDistance[4]; -out float gl_CullDistance[3]; - -void main() -{ - gl_Position = vec4(1.0); - gl_ClipDistance[0] = 0.0; - gl_ClipDistance[1] = 0.0; - gl_ClipDistance[2] = 0.0; - gl_ClipDistance[3] = 0.0; - gl_CullDistance[1] = 4.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/out-block-qualifiers.vert b/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/out-block-qualifiers.vert deleted file mode 100644 index 7c731684b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/out-block-qualifiers.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -layout(location = 0) out VertexData -{ - flat float f; - centroid vec4 g; - flat int h; - float i; -} vout; - -layout(location = 4) flat out float f; -layout(location = 5) centroid out vec4 g; -layout(location = 6) flat out int h; -layout(location = 7) out float i; - -void main() -{ - vout.f = 10.0; - vout.g = vec4(20.0); - vout.h = 20; - vout.i = 30.0; - f = 10.0; - g = vec4(20.0); - h = 20; - i = 30.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert b/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert deleted file mode 100644 index 6121dd8f1..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -#extension GL_ARB_shader_draw_parameters : require - -void main() -{ - gl_Position = vec4(float(gl_BaseVertexARB), float(gl_BaseInstanceARB), float(gl_DrawIDARB), 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert b/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert deleted file mode 100644 index b6948fbc4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert +++ /dev/null @@ -1,7 +0,0 @@ -#version 460 - -void main() -{ - gl_Position = vec4(float(gl_BaseVertex), float(gl_BaseInstance), float(gl_DrawID), 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/array.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/array.flatten.vert deleted file mode 100644 index 5afde34c5..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/array.flatten.vert +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es - -uniform vec4 UBO[56]; -layout(location = 0) in vec4 aVertex; - -void main() -{ - vec4 a4 = UBO[23]; - vec4 offset = (UBO[50] + UBO[45]) + vec4(UBO[54].x); - gl_Position = ((mat4(UBO[40], UBO[41], UBO[42], UBO[43]) * aVertex) + UBO[55]) + offset; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/basic.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/basic.flatten.vert deleted file mode 100644 index f7eb758f2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/basic.flatten.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es - -uniform vec4 UBO[4]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/copy.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/copy.flatten.vert deleted file mode 100644 index 4703d938d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/copy.flatten.vert +++ /dev/null @@ -1,30 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - vec4 Color; -}; - -uniform vec4 UBO[12]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec4 vColor; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vColor = vec4(0.0); - Light light; - for (int i = 0; i < 4; i++) - { - Light _52 = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]); - light.Position = _52.Position; - light.Radius = _52.Radius; - light.Color = _52.Color; - vec3 L = aVertex.xyz - light.Position; - vColor += ((UBO[i * 2 + 5] * clamp(1.0 - (length(L) / light.Radius), 0.0, 1.0)) * dot(aNormal, normalize(L))); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/dynamic.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/dynamic.flatten.vert deleted file mode 100644 index 8be397ea3..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/dynamic.flatten.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - vec4 Color; -}; - -uniform vec4 UBO[12]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec4 vColor; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vColor = vec4(0.0); - for (int i = 0; i < 4; i++) - { - vec3 L = aVertex.xyz - UBO[i * 2 + 4].xyz; - vColor += ((UBO[i * 2 + 5] * clamp(1.0 - (length(L) / UBO[i * 2 + 4].w), 0.0, 1.0)) * dot(aNormal, normalize(L))); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/matrix-conversion.flatten.frag b/3rdparty/spirv-cross/reference/shaders/flatten/matrix-conversion.flatten.frag deleted file mode 100644 index ee79bf5b8..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/matrix-conversion.flatten.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform vec4 UBO[4]; -layout(location = 0) out vec3 FragColor; -layout(location = 0) flat in vec3 vNormal; - -void main() -{ - mat4 _19 = mat4(UBO[0], UBO[1], UBO[2], UBO[3]); - FragColor = mat3(_19[0].xyz, _19[1].xyz, _19[2].xyz) * vNormal; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/matrixindex.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/matrixindex.flatten.vert deleted file mode 100644 index f6d0fa486..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/matrixindex.flatten.vert +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es - -uniform vec4 UBO[14]; -layout(location = 0) out vec4 oA; -layout(location = 1) out vec4 oB; -layout(location = 2) out vec4 oC; -layout(location = 3) out vec4 oD; -layout(location = 4) out vec4 oE; - -void main() -{ - gl_Position = vec4(0.0); - oA = UBO[1]; - oB = vec4(UBO[4].y, UBO[5].y, UBO[6].y, UBO[7].y); - oC = UBO[9]; - oD = vec4(UBO[10].x, UBO[11].x, UBO[12].x, UBO[13].x); - oE = vec4(UBO[1].z, UBO[6].y, UBO[9].z, UBO[12].y); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/multiindex.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/multiindex.flatten.vert deleted file mode 100644 index 3850bf6c7..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/multiindex.flatten.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es - -uniform vec4 UBO[15]; -layout(location = 0) in ivec2 aIndex; - -void main() -{ - gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/push-constant.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/push-constant.flatten.vert deleted file mode 100644 index 216c1f9d1..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/push-constant.flatten.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es - -uniform vec4 PushMe[6]; -layout(location = 1) in vec4 Pos; -layout(location = 0) out vec2 vRot; -layout(location = 0) in vec2 Rot; - -void main() -{ - gl_Position = mat4(PushMe[0], PushMe[1], PushMe[2], PushMe[3]) * Pos; - vRot = (mat2(PushMe[4].xy, PushMe[4].zw) * Rot) + vec2(PushMe[5].z); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/rowmajor.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/rowmajor.flatten.vert deleted file mode 100644 index 721c4905c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/rowmajor.flatten.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es - -uniform vec4 UBO[12]; -layout(location = 0) in vec4 aVertex; - -void main() -{ - vec2 v = mat4x2(UBO[8].xy, UBO[9].xy, UBO[10].xy, UBO[11].xy) * aVertex; - gl_Position = (mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex) + (aVertex * mat4(UBO[4], UBO[5], UBO[6], UBO[7])); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/struct.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/struct.flatten.vert deleted file mode 100644 index 3468d5292..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/struct.flatten.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - vec4 Color; -}; - -uniform vec4 UBO[6]; -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec4 vColor; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex; - vColor = vec4(0.0); - vec3 L = aVertex.xyz - UBO[4].xyz; - vColor += ((UBO[5] * clamp(1.0 - (length(L) / UBO[4].w), 0.0, 1.0)) * dot(aNormal, normalize(L))); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/struct.rowmajor.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/struct.rowmajor.flatten.vert deleted file mode 100644 index 37438498d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/struct.rowmajor.flatten.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es - -struct Foo -{ - mat3x4 MVP0; - mat3x4 MVP1; -}; - -uniform vec4 UBO[8]; -layout(location = 0) in vec4 v0; -layout(location = 1) in vec4 v1; -layout(location = 0) out vec3 V0; -layout(location = 1) out vec3 V1; - -void main() -{ - Foo _20 = Foo(transpose(mat4x3(UBO[0].xyz, UBO[1].xyz, UBO[2].xyz, UBO[3].xyz)), transpose(mat4x3(UBO[4].xyz, UBO[5].xyz, UBO[6].xyz, UBO[7].xyz))); - Foo f; - f.MVP0 = _20.MVP0; - f.MVP1 = _20.MVP1; - vec3 a = v0 * f.MVP0; - vec3 b = v1 * f.MVP1; - V0 = a; - V1 = b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/swizzle.flatten.vert b/3rdparty/spirv-cross/reference/shaders/flatten/swizzle.flatten.vert deleted file mode 100644 index 92afb475e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/swizzle.flatten.vert +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es - -uniform vec4 UBO[8]; -layout(location = 0) out vec4 oA; -layout(location = 1) out vec4 oB; -layout(location = 2) out vec4 oC; -layout(location = 3) out vec4 oD; -layout(location = 4) out vec4 oE; -layout(location = 5) out vec4 oF; - -void main() -{ - gl_Position = vec4(0.0); - oA = UBO[0]; - oB = vec4(UBO[1].xy, UBO[1].zw); - oC = vec4(UBO[2].x, UBO[3].xyz); - oD = vec4(UBO[4].xyz, UBO[4].w); - oE = vec4(UBO[5].x, UBO[5].y, UBO[5].z, UBO[5].w); - oF = vec4(UBO[6].x, UBO[6].zw, UBO[7].x); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/flatten/types.flatten.frag b/3rdparty/spirv-cross/reference/shaders/flatten/types.flatten.frag deleted file mode 100644 index a74327d97..000000000 --- a/3rdparty/spirv-cross/reference/shaders/flatten/types.flatten.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump ivec4 UBO1[2]; -uniform mediump uvec4 UBO2[2]; -uniform vec4 UBO0[2]; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = ((((vec4(UBO1[0]) + vec4(UBO1[1])) + vec4(UBO2[0])) + vec4(UBO2[1])) + UBO0[0]) + UBO0[1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/reference/shaders/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index baf230251..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _17[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0); - -layout(location = 0) out vec4 FragColor; - -void main() -{ - for (mediump int i = 0; i < 4; i++, FragColor += vec4(_17[i])) - { - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/barycentric-nv.frag b/3rdparty/spirv-cross/reference/shaders/frag/barycentric-nv.frag deleted file mode 100644 index 12d24bb73..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/barycentric-nv.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 -#extension GL_NV_fragment_shader_barycentric : require - -layout(binding = 0, std430) readonly buffer Vertices -{ - vec2 uvs[]; -} _19; - -layout(location = 0) out vec2 value; - -void main() -{ - int prim = gl_PrimitiveID; - vec2 uv0 = _19.uvs[(3 * prim) + 0]; - vec2 uv1 = _19.uvs[(3 * prim) + 1]; - vec2 uv2 = _19.uvs[(3 * prim) + 2]; - value = ((uv0 * gl_BaryCoordNV.x) + (uv1 * gl_BaryCoordNV.y)) + (uv2 * gl_BaryCoordNV.z); - value += (((uv0 * gl_BaryCoordNoPerspNV.x) + (uv1 * gl_BaryCoordNoPerspNV.y)) + (uv2 * gl_BaryCoordNoPerspNV.z)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/basic.frag b/3rdparty/spirv-cross/reference/shaders/frag/basic.frag deleted file mode 100644 index 2a4e44042..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/basic.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTex; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; - -void main() -{ - FragColor = vColor * texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/reference/shaders/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index 738ee6e44..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0, std430) buffer UBO -{ - vec4 results[1024]; -} _34; - -layout(binding = 1) uniform highp isampler2D Buf; - -layout(location = 0) flat in mediump int vIn; -layout(location = 1) flat in mediump int vIn2; -layout(location = 0) out vec4 FragColor; - -void main() -{ - mediump ivec4 coords = texelFetch(Buf, ivec2(gl_FragCoord.xy), 0); - vec4 foo = _34.results[coords.x % 16]; - mediump int c = vIn * vIn; - mediump int d = vIn2 * vIn2; - FragColor = (foo + foo) + _34.results[c + d]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/composite-extract-forced-temporary.frag b/3rdparty/spirv-cross/reference/shaders/frag/composite-extract-forced-temporary.frag deleted file mode 100644 index e4384f559..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/composite-extract-forced-temporary.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D Texture; - -layout(location = 0) in vec2 vTexCoord; -layout(location = 0) out vec4 FragColor; - -void main() -{ - float f = texture(Texture, vTexCoord).x; - FragColor = vec4(f * f); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/constant-array.frag b/3rdparty/spirv-cross/reference/shaders/frag/constant-array.frag deleted file mode 100644 index fac956039..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/constant-array.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct Foobar -{ - float a; - float b; -}; - -const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); -const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0))); -const Foobar _75[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0)); - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int index; - -vec4 resolve(Foobar f) -{ - return vec4(f.a + f.b); -} - -void main() -{ - Foobar param = Foobar(10.0, 20.0); - Foobar param_1 = _75[index]; - FragColor = ((_37[index] + _55[index][index + 1]) + resolve(param)) + resolve(param_1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/constant-composites.frag b/3rdparty/spirv-cross/reference/shaders/frag/constant-composites.frag deleted file mode 100644 index 7813b98db..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/constant-composites.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _16[4] = float[](1.0, 4.0, 3.0, 2.0); - -struct Foo -{ - float a; - float b; -}; - -const Foo _28[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int line; - -void main() -{ - FragColor = vec4(_16[line]); - FragColor += vec4(_28[line].a * _28[1 - line].a); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/false-loop-init.frag b/3rdparty/spirv-cross/reference/shaders/frag/false-loop-init.frag deleted file mode 100644 index b0ed5577d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/false-loop-init.frag +++ /dev/null @@ -1,25 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 result; -layout(location = 0) in vec4 accum; - -void main() -{ - result = vec4(0.0); - mediump uint j; - for (mediump int i = 0; i < 4; i += int(j)) - { - if (accum.y > 10.0) - { - j = 40u; - } - else - { - j = 30u; - } - result += accum; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/flush_params.frag b/3rdparty/spirv-cross/reference/shaders/frag/flush_params.frag deleted file mode 100644 index b4b36ff90..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/flush_params.frag +++ /dev/null @@ -1,30 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct Structy -{ - vec4 c; -}; - -layout(location = 0) out vec4 FragColor; - -void foo2(inout Structy f) -{ - f.c = vec4(10.0); -} - -Structy foo() -{ - Structy param; - foo2(param); - Structy f = param; - return f; -} - -void main() -{ - Structy s = foo(); - FragColor = s.c; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/reference/shaders/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index 638d89be6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(0.0); - int i = 0; - int _36; - for (;;) - { - if (i < 3) - { - int a = i; - FragColor[a] += float(i); - if (false) - { - _36 = 1; - } - else - { - int _41 = i; - i = _41 + 1; - _36 = _41; - } - continue; - } - else - { - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/for-loop-init.frag b/3rdparty/spirv-cross/reference/shaders/frag/for-loop-init.frag deleted file mode 100644 index 7c22e5c78..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/for-loop-init.frag +++ /dev/null @@ -1,52 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out mediump int FragColor; - -void main() -{ - FragColor = 16; - for (mediump int i = 0; i < 25; i++) - { - FragColor += 10; - } - for (mediump int i_1 = 1, j = 4; i_1 < 30; i_1++, j += 4) - { - FragColor += 11; - } - mediump int k = 0; - for (; k < 20; k++) - { - FragColor += 12; - } - k += 3; - FragColor += k; - mediump int l; - if (k == 40) - { - l = 0; - for (; l < 40; l++) - { - FragColor += 13; - } - return; - } - else - { - l = k; - FragColor += l; - } - mediump ivec2 i_2 = ivec2(0); - for (; i_2.x < 10; i_2.x += 4) - { - FragColor += i_2.y; - } - mediump int o = k; - for (mediump int m = k; m < 40; m++) - { - FragColor += m; - } - FragColor += o; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/frexp-modf.frag b/3rdparty/spirv-cross/reference/shaders/frag/frexp-modf.frag deleted file mode 100644 index e495bb316..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/frexp-modf.frag +++ /dev/null @@ -1,43 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct ResType -{ - highp float _m0; - int _m1; -}; - -struct ResType_1 -{ - highp vec2 _m0; - ivec2 _m1; -}; - -layout(location = 0) in float v0; -layout(location = 1) in vec2 v1; -layout(location = 0) out float FragColor; - -void main() -{ - ResType _16; - _16._m0 = frexp(v0, _16._m1); - mediump int e0 = _16._m1; - float f0 = _16._m0; - ResType _22; - _22._m0 = frexp(v0 + 1.0, _22._m1); - e0 = _22._m1; - f0 = _22._m0; - ResType_1 _35; - _35._m0 = frexp(v1, _35._m1); - mediump ivec2 e1 = _35._m1; - vec2 f1 = _35._m0; - float r0; - float _41 = modf(v0, r0); - float m0 = _41; - vec2 r1; - vec2 _45 = modf(v1, r1); - vec2 m1 = _45; - FragColor = ((((f0 + f1.x) + f1.y) + m0) + m1.x) + m1.y; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/front-facing.frag b/3rdparty/spirv-cross/reference/shaders/frag/front-facing.frag deleted file mode 100644 index cc9aecc8b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/front-facing.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void main() -{ - if (gl_FrontFacing) - { - FragColor = vA; - } - else - { - FragColor = vB; - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/gather-dref.frag b/3rdparty/spirv-cross/reference/shaders/frag/gather-dref.frag deleted file mode 100644 index 5416f79cb..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/gather-dref.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2DShadow uT; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec3 vUV; - -void main() -{ - FragColor = textureGather(uT, vUV.xy, vUV.z); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/ground.frag b/3rdparty/spirv-cross/reference/shaders/frag/ground.frag deleted file mode 100644 index 4d998d568..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/ground.frag +++ /dev/null @@ -1,62 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 4, std140) uniform GlobalPSData -{ - vec4 g_CamPos; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_ResolutionParams; - vec4 g_TimeParams; - vec4 g_FogColor_Distance; -} _101; - -layout(binding = 2) uniform mediump sampler2D TexNormalmap; - -layout(location = 3) out vec4 LightingOut; -layout(location = 2) out vec4 NormalOut; -layout(location = 1) out vec4 SpecularOut; -layout(location = 0) out vec4 AlbedoOut; -layout(location = 0) in vec2 TexCoord; -layout(location = 1) in vec3 EyeVec; - -float saturate(float x) -{ - return clamp(x, 0.0, 1.0); -} - -void Resolve(vec3 Albedo, vec3 Normal, float Roughness, float Metallic) -{ - LightingOut = vec4(0.0); - NormalOut = vec4((Normal * 0.5) + vec3(0.5), 0.0); - SpecularOut = vec4(Roughness, Metallic, 0.0, 0.0); - AlbedoOut = vec4(Albedo, 1.0); -} - -void main() -{ - vec3 Normal = (texture(TexNormalmap, TexCoord).xyz * 2.0) - vec3(1.0); - Normal = normalize(Normal); - highp float param = length(EyeVec) / 1000.0; - vec2 scatter_uv; - scatter_uv.x = saturate(param); - vec3 nEye = normalize(EyeVec); - scatter_uv.y = 0.0; - vec3 Color = vec3(0.100000001490116119384765625, 0.300000011920928955078125, 0.100000001490116119384765625); - vec3 grass = vec3(0.100000001490116119384765625, 0.300000011920928955078125, 0.100000001490116119384765625); - vec3 dirt = vec3(0.100000001490116119384765625); - vec3 snow = vec3(0.800000011920928955078125); - float grass_snow = smoothstep(0.0, 0.1500000059604644775390625, (_101.g_CamPos.y + EyeVec.y) / 200.0); - vec3 base = mix(grass, snow, vec3(grass_snow)); - float edge = smoothstep(0.699999988079071044921875, 0.75, Normal.y); - Color = mix(dirt, base, vec3(edge)); - Color *= Color; - float Roughness = 1.0 - (edge * grass_snow); - highp vec3 param_1 = Color; - highp vec3 param_2 = Normal; - highp float param_3 = Roughness; - highp float param_4 = 0.0; - Resolve(param_1, param_2, param_3, param_4); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/helper-invocation.frag b/3rdparty/spirv-cross/reference/shaders/frag/helper-invocation.frag deleted file mode 100644 index e888ad84d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/helper-invocation.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uSampler; - -layout(location = 0) in vec2 vUV; -layout(location = 0) out vec4 FragColor; - -vec4 foo() -{ - vec4 color; - if (!gl_HelperInvocation) - { - color = textureLod(uSampler, vUV, 0.0); - } - else - { - color = vec4(1.0); - } - return color; -} - -void main() -{ - FragColor = foo(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag b/3rdparty/spirv-cross/reference/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag deleted file mode 100644 index cd4f7d4d2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int vA; -layout(location = 1) flat in mediump int vB; - -void main() -{ - FragColor = vec4(0.0); - mediump int k = 0; - mediump int j; - for (mediump int i = 0; i < vA; i += j) - { - if ((vA + i) == 20) - { - k = 50; - } - else - { - if ((vB + i) == 40) - { - k = 60; - } - } - j = k + 10; - FragColor += vec4(1.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/image-load-store-uint-coord.asm.frag b/3rdparty/spirv-cross/reference/shaders/frag/image-load-store-uint-coord.asm.frag deleted file mode 100644 index 414dd956a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/image-load-store-uint-coord.asm.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 - -layout(binding = 1, rgba32f) uniform image2D RWIm; -layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWBuf; -layout(binding = 1) uniform sampler2D ROIm; -layout(binding = 0) uniform samplerBuffer ROBuf; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 _main() -{ - vec4 storeTemp = vec4(10.0, 0.5, 8.0, 2.0); - imageStore(RWIm, ivec2(uvec2(10u)), storeTemp); - vec4 v = imageLoad(RWIm, ivec2(uvec2(30u))); - imageStore(RWBuf, int(80u), v); - v += texelFetch(ROIm, ivec2(uvec2(50u, 60u)), 0); - v += texelFetch(ROBuf, int(80u)); - return v; -} - -void main() -{ - vec4 _45 = _main(); - _entryPointOutput = _45; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/inside-loop-dominated-variable-preservation.frag b/3rdparty/spirv-cross/reference/shaders/frag/inside-loop-dominated-variable-preservation.frag deleted file mode 100644 index 2947b19fb..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/inside-loop-dominated-variable-preservation.frag +++ /dev/null @@ -1,30 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - bool written = false; - float v; - for (mediump int j = 0; j < 10; j++) - { - for (mediump int i = 0; i < 4; i++) - { - float w = 0.0; - if (written) - { - w += v; - } - else - { - v = 20.0; - } - v += float(i); - written = true; - } - } - FragColor = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/loop-dominator-and-switch-default.frag b/3rdparty/spirv-cross/reference/shaders/frag/loop-dominator-and-switch-default.frag deleted file mode 100644 index df968f1a2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/loop-dominator-and-switch-default.frag +++ /dev/null @@ -1,50 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 fragColor; - -void main() -{ - vec4 f4; - mediump int c = int(f4.x); - for (mediump int j = 0; j < c; j++) - { - switch (c) - { - case 0: - { - f4.y = 0.0; - break; - } - case 1: - { - f4.y = 1.0; - break; - } - default: - { - mediump int i = 0; - for (;;) - { - mediump int _48 = i; - mediump int _50 = _48 + 1; - i = _50; - if (_48 < c) - { - f4.y += 0.5; - continue; - } - else - { - break; - } - } - continue; - } - } - f4.y += 0.5; - } - fragColor = f4; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/lut-promotion.frag b/3rdparty/spirv-cross/reference/shaders/frag/lut-promotion.frag deleted file mode 100644 index 019393f9f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/lut-promotion.frag +++ /dev/null @@ -1,40 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -const float _16[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); -const vec4 _60[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - -layout(location = 0) out float FragColor; -layout(location = 0) flat in mediump int index; - -void main() -{ - FragColor = _16[index]; - if (index < 10) - { - FragColor += _16[index ^ 1]; - } - else - { - FragColor += _16[index & 1]; - } - if (index > 30) - { - FragColor += _60[index & 3].y; - } - else - { - FragColor += _60[index & 1].x; - } - vec4 foobar[4] = _60; - if (index > 30) - { - foobar[1].z = 20.0; - } - FragColor += foobar[index & 3].z; - vec4 baz[4] = _60; - baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); - FragColor += baz[index & 3].z; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/mix.frag b/3rdparty/spirv-cross/reference/shaders/frag/mix.frag deleted file mode 100644 index 2b288dff0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/mix.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vIn0; -layout(location = 1) in vec4 vIn1; -layout(location = 2) in float vIn2; -layout(location = 3) in float vIn3; - -void main() -{ - bvec4 l = bvec4(false, true, false, false); - FragColor = mix(vIn0, vIn1, l); - bool f = true; - FragColor = vec4(f ? vIn3 : vIn2); - FragColor = mix(vIn1, vIn0, bvec4(f)); - FragColor = vec4(f ? vIn2 : vIn3); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/partial-write-preserve.frag b/3rdparty/spirv-cross/reference/shaders/frag/partial-write-preserve.frag deleted file mode 100644 index cf8a83cf0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/partial-write-preserve.frag +++ /dev/null @@ -1,109 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct B -{ - float a; - float b; -}; - -layout(binding = 0, std140) uniform UBO -{ - mediump int some_value; -} _51; - -void partial_inout(inout vec4 x) -{ - x.x = 10.0; -} - -void complete_inout(out vec4 x) -{ - x = vec4(50.0); -} - -void branchy_inout(inout vec4 v) -{ - v.y = 20.0; - if (_51.some_value == 20) - { - v = vec4(50.0); - } -} - -void branchy_inout_2(out vec4 v) -{ - if (_51.some_value == 20) - { - v = vec4(50.0); - } - else - { - v = vec4(70.0); - } - v.y = 20.0; -} - -void partial_inout(inout B b) -{ - b.b = 40.0; -} - -void complete_inout(out B b) -{ - b = B(100.0, 200.0); -} - -void branchy_inout(inout B b) -{ - b.b = 20.0; - if (_51.some_value == 20) - { - b = B(10.0, 40.0); - } -} - -void branchy_inout_2(out B b) -{ - if (_51.some_value == 20) - { - b = B(10.0, 40.0); - } - else - { - b = B(70.0, 70.0); - } - b.b = 20.0; -} - -void main() -{ - vec4 a = vec4(10.0); - highp vec4 param = a; - partial_inout(param); - a = param; - highp vec4 param_1; - complete_inout(param_1); - a = param_1; - highp vec4 param_2 = a; - branchy_inout(param_2); - a = param_2; - highp vec4 param_3; - branchy_inout_2(param_3); - a = param_3; - B b = B(10.0, 20.0); - B param_4 = b; - partial_inout(param_4); - b = param_4; - B param_5; - complete_inout(param_5); - b = param_5; - B param_6 = b; - branchy_inout(param_6); - b = param_6; - B param_7; - branchy_inout_2(param_7); - b = param_7; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/pixel-interlock-ordered.frag b/3rdparty/spirv-cross/reference/shaders/frag/pixel-interlock-ordered.frag deleted file mode 100644 index 46cca96c6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/pixel-interlock-ordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _41 = atomicAnd(_30.bar, 255u); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/pixel-interlock-unordered.frag b/3rdparty/spirv-cross/reference/shaders/frag/pixel-interlock-unordered.frag deleted file mode 100644 index d60cd1451..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/pixel-interlock-unordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_unordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _41 = atomicAnd(_30.bar, 255u); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/pls.frag b/3rdparty/spirv-cross/reference/shaders/frag/pls.frag deleted file mode 100644 index 1cafdbd36..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/pls.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 PLSOut0; -layout(location = 0) in vec4 PLSIn0; -layout(location = 1) out vec4 PLSOut1; -layout(location = 1) in vec4 PLSIn1; -layout(location = 2) out vec4 PLSOut2; -layout(location = 2) in vec4 PLSIn2; -layout(location = 3) out vec4 PLSOut3; -layout(location = 3) in vec4 PLSIn3; - -void main() -{ - PLSOut0 = PLSIn0 * 2.0; - PLSOut1 = PLSIn1 * 6.0; - PLSOut2 = PLSIn2 * 7.0; - PLSOut3 = PLSIn3 * 4.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/post-depth-coverage-es.frag b/3rdparty/spirv-cross/reference/shaders/frag/post-depth-coverage-es.frag deleted file mode 100644 index d086560e5..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/post-depth-coverage-es.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -#extension GL_EXT_post_depth_coverage : require -#extension GL_OES_sample_variables : require -precision mediump float; -precision highp int; -layout(early_fragment_tests, post_depth_coverage) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(gl_SampleMaskIn[0])); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/post-depth-coverage.frag b/3rdparty/spirv-cross/reference/shaders/frag/post-depth-coverage.frag deleted file mode 100644 index caca9c03c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/post-depth-coverage.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -#if defined(GL_ARB_post_depth_coverge) -#extension GL_ARB_post_depth_coverage : require -#else -#extension GL_EXT_post_depth_coverage : require -#endif -layout(early_fragment_tests, post_depth_coverage) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(gl_SampleMaskIn[0])); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/sample-interlock-ordered.frag b/3rdparty/spirv-cross/reference/shaders/frag/sample-interlock-ordered.frag deleted file mode 100644 index 67ca5560e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/sample-interlock-ordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(sample_interlock_ordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _47 = atomicAnd(_30.bar, uint(gl_SampleMaskIn[0])); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/sample-interlock-unordered.frag b/3rdparty/spirv-cross/reference/shaders/frag/sample-interlock-unordered.frag deleted file mode 100644 index ea74397d6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/sample-interlock-unordered.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(sample_interlock_unordered) in; - -layout(binding = 2, std430) coherent buffer Buffer -{ - int foo; - uint bar; -} _30; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0)); - uint _27 = imageAtomicAdd(img2, ivec2(0), 1u); - _30.foo += 42; - uint _41 = atomicAnd(_30.bar, 255u); - endInvocationInterlockARB(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/sample-parameter.frag b/3rdparty/spirv-cross/reference/shaders/frag/sample-parameter.frag deleted file mode 100644 index 3c130e68d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/sample-parameter.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -#extension GL_OES_sample_variables : require -precision mediump float; -precision highp int; - -layout(location = 0) out vec2 FragColor; - -void main() -{ - FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID)); - gl_SampleMask[0] = 1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/sampler-ms.frag b/3rdparty/spirv-cross/reference/shaders/frag/sampler-ms.frag deleted file mode 100644 index dbab3fb81..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/sampler-ms.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2DMS uSampler; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - ivec2 coord = ivec2(gl_FragCoord.xy); - FragColor = ((texelFetch(uSampler, coord, 0) + texelFetch(uSampler, coord, 1)) + texelFetch(uSampler, coord, 2)) + texelFetch(uSampler, coord, 3); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/sampler-proj.frag b/3rdparty/spirv-cross/reference/shaders/frag/sampler-proj.frag deleted file mode 100644 index 865dec6c8..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/sampler-proj.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTex; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vTex; - -void main() -{ - highp vec4 _19 = vTex; - _19.z = vTex.w; - FragColor = textureProj(uTex, _19.xyz); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/sampler.frag b/3rdparty/spirv-cross/reference/shaders/frag/sampler.frag deleted file mode 100644 index 0ec200c71..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/sampler.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTex; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; - -vec4 sample_texture(mediump sampler2D tex, vec2 uv) -{ - return texture(tex, uv); -} - -void main() -{ - highp vec2 param = vTex; - FragColor = vColor * sample_texture(uTex, param); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/reference/shaders/frag/scalar-refract-reflect.frag deleted file mode 100644 index 94d671b5a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vRefract; - -void main() -{ - FragColor = refract(vRefract.x, vRefract.y, vRefract.z); - FragColor += reflect(vRefract.x, vRefract.y); - FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; - FragColor += reflect(vRefract.xy, vRefract.zy).y; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/selection-block-dominator.frag b/3rdparty/spirv-cross/reference/shaders/frag/selection-block-dominator.frag deleted file mode 100644 index a0242a00b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/selection-block-dominator.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -layout(location = 0) flat in int vIndex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - int v; - if (vIndex != 1) - { - FragColor = vec4(1.0); - return; - } - else - { - v = 10; - } - FragColor = vec4(float(v)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/struct-type-unrelated-alias.frag b/3rdparty/spirv-cross/reference/shaders/frag/struct-type-unrelated-alias.frag deleted file mode 100644 index 524a8d3c0..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/struct-type-unrelated-alias.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -struct T -{ - float a; -}; - -struct T_1 -{ - float b; -}; - -layout(location = 0) out float FragColor; - -void main() -{ - T foo; - foo.a = 10.0; - T_1 bar; - bar.b = 20.0; - FragColor = foo.a + bar.b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/reference/shaders/frag/switch-unsigned-case.frag deleted file mode 100644 index 4177f9e99..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0, std140) uniform Buff -{ - mediump uint TestVal; -} _15; - -layout(location = 0) out vec4 fsout_Color; - -void main() -{ - fsout_Color = vec4(1.0); - switch (_15.TestVal) - { - case 0u: - { - fsout_Color = vec4(0.100000001490116119384765625); - break; - } - case 1u: - { - fsout_Color = vec4(0.20000000298023223876953125); - break; - } - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/swizzle.frag b/3rdparty/spirv-cross/reference/shaders/frag/swizzle.frag deleted file mode 100644 index a229e5b0d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/swizzle.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D samp; - -layout(location = 0) out vec4 FragColor; -layout(location = 2) in vec2 vUV; -layout(location = 1) in vec3 vNormal; - -void main() -{ - FragColor = vec4(texture(samp, vUV).xyz, 1.0); - FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0); - FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.100000001490116119384765625)).yy); - FragColor = vec4(vNormal, 1.0); - FragColor = vec4(vNormal + vec3(1.7999999523162841796875), 1.0); - FragColor = vec4(vUV, vUV + vec2(1.7999999523162841796875)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/reference/shaders/frag/texel-fetch-offset.frag deleted file mode 100644 index 658468aa4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uTexture; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(1)); - FragColor += texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(-1, 1)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/ubo_layout.frag b/3rdparty/spirv-cross/reference/shaders/frag/ubo_layout.frag deleted file mode 100644 index 4b66e1396..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/ubo_layout.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct Str -{ - mat4 foo; -}; - -struct Str_1 -{ - mat4 foo; -}; - -layout(binding = 0, std140) uniform UBO1 -{ - layout(row_major) Str foo; -} ubo1; - -layout(binding = 1, std140) uniform UBO2 -{ - Str_1 foo; -} ubo0; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/frag/unary-enclose.frag b/3rdparty/spirv-cross/reference/shaders/frag/unary-enclose.frag deleted file mode 100644 index 3006e86cb..000000000 --- a/3rdparty/spirv-cross/reference/shaders/frag/unary-enclose.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vIn; -layout(location = 1) flat in mediump ivec4 vIn1; - -void main() -{ - FragColor = -(-vIn); - mediump ivec4 a = ~(~vIn1); - bool b = false; - b = !(!b); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/geom/basic.geom b/3rdparty/spirv-cross/reference/shaders/geom/basic.geom deleted file mode 100644 index 296ce5792..000000000 --- a/3rdparty/spirv-cross/reference/shaders/geom/basic.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(invocations = 4, triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal + vec3(float(gl_InvocationID)); - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal + vec3(4.0 * float(gl_InvocationID)); - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal + vec3(2.0 * float(gl_InvocationID)); - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/geom/lines-adjacency.geom b/3rdparty/spirv-cross/reference/shaders/geom/lines-adjacency.geom deleted file mode 100644 index 46a21e9fb..000000000 --- a/3rdparty/spirv-cross/reference/shaders/geom/lines-adjacency.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(lines_adjacency) in; -layout(max_vertices = 3, line_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[4]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/geom/lines.geom b/3rdparty/spirv-cross/reference/shaders/geom/lines.geom deleted file mode 100644 index c5aaa53d3..000000000 --- a/3rdparty/spirv-cross/reference/shaders/geom/lines.geom +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(lines) in; -layout(max_vertices = 2, line_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[2]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/geom/points.geom b/3rdparty/spirv-cross/reference/shaders/geom/points.geom deleted file mode 100644 index 4d59137c3..000000000 --- a/3rdparty/spirv-cross/reference/shaders/geom/points.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(points) in; -layout(max_vertices = 3, points) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[1]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/geom/single-invocation.geom b/3rdparty/spirv-cross/reference/shaders/geom/single-invocation.geom deleted file mode 100644 index fdccacc04..000000000 --- a/3rdparty/spirv-cross/reference/shaders/geom/single-invocation.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/geom/triangles-adjacency.geom b/3rdparty/spirv-cross/reference/shaders/geom/triangles-adjacency.geom deleted file mode 100644 index e9e6857a1..000000000 --- a/3rdparty/spirv-cross/reference/shaders/geom/triangles-adjacency.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(triangles_adjacency) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[6]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/geom/triangles.geom b/3rdparty/spirv-cross/reference/shaders/geom/triangles.geom deleted file mode 100644 index fdccacc04..000000000 --- a/3rdparty/spirv-cross/reference/shaders/geom/triangles.geom +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require -layout(triangles) in; -layout(max_vertices = 3, triangle_strip) out; - -layout(location = 0) out vec3 vNormal; -layout(location = 0) in VertexData -{ - vec3 normal; -} vin[3]; - - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - EndPrimitive(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/explicit-lod.legacy.frag b/3rdparty/spirv-cross/reference/shaders/legacy/fragment/explicit-lod.legacy.frag deleted file mode 100644 index 6e8dbf1a9..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/explicit-lod.legacy.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 100 -#extension GL_EXT_shader_texture_lod : require -precision mediump float; -precision highp int; - -uniform mediump sampler2D tex; - -void main() -{ - gl_FragData[0] = texture2DLodEXT(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625), 0.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/fma.legacy.frag b/3rdparty/spirv-cross/reference/shaders/legacy/fragment/fma.legacy.frag deleted file mode 100644 index bcb2d4cca..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/fma.legacy.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 100 -precision mediump float; -precision highp int; - -varying highp vec4 vA; -varying highp vec4 vB; -varying highp vec4 vC; - -void main() -{ - gl_FragData[0] = vA * vB + vC; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/io-blocks.legacy.frag b/3rdparty/spirv-cross/reference/shaders/legacy/fragment/io-blocks.legacy.frag deleted file mode 100644 index d5a60d53e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/io-blocks.legacy.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 100 -precision mediump float; -precision highp int; - -varying vec4 vin_color; -varying highp vec3 vin_normal; - -void main() -{ - gl_FragData[0] = vin_color + vin_normal.xyzz; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/struct-varying.legacy.frag b/3rdparty/spirv-cross/reference/shaders/legacy/fragment/struct-varying.legacy.frag deleted file mode 100644 index 81b95dd81..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/fragment/struct-varying.legacy.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 100 -precision mediump float; -precision highp int; - -struct Inputs -{ - highp vec4 a; - highp vec2 b; -}; - -varying highp vec4 vin_a; -varying highp vec2 vin_b; - -void main() -{ - Inputs v0 = Inputs(vin_a, vin_b); - Inputs v1 = Inputs(vin_a, vin_b); - highp vec4 a = vin_a; - highp vec4 b = vin_b.xxyy; - gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/vert/implicit-lod.legacy.vert b/3rdparty/spirv-cross/reference/shaders/legacy/vert/implicit-lod.legacy.vert deleted file mode 100644 index 6e4410744..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/vert/implicit-lod.legacy.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 100 - -uniform mediump sampler2D tex; - -void main() -{ - gl_Position = texture2D(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/vert/io-block.legacy.vert b/3rdparty/spirv-cross/reference/shaders/legacy/vert/io-block.legacy.vert deleted file mode 100644 index 3c518dc79..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/vert/io-block.legacy.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 100 - -attribute vec4 Position; -varying vec4 vout_color; -varying vec3 vout_normal; - -void main() -{ - gl_Position = Position; - vout_color = vec4(1.0); - vout_normal = vec3(0.5); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/vert/struct-varying.legacy.vert b/3rdparty/spirv-cross/reference/shaders/legacy/vert/struct-varying.legacy.vert deleted file mode 100644 index 261e98603..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/vert/struct-varying.legacy.vert +++ /dev/null @@ -1,32 +0,0 @@ -#version 100 - -struct Output -{ - vec4 a; - vec2 b; -}; - -varying vec4 vout_a; -varying vec2 vout_b; - -void main() -{ - Output s = Output(vec4(0.5), vec2(0.25)); - { - Output vout = s; - vout_a = vout.a; - vout_b = vout.b; - } - { - Output vout = s; - vout_a = vout.a; - vout_b = vout.b; - } - Output tmp = Output(vout_a, vout_b); - vout_a = tmp.a; - vout_b = tmp.b; - vout_a.x = 1.0; - vout_b.y = 1.0; - float c = vout_a.x; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/legacy/vert/transpose.legacy.vert b/3rdparty/spirv-cross/reference/shaders/legacy/vert/transpose.legacy.vert deleted file mode 100644 index c73d1a11d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/legacy/vert/transpose.legacy.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 100 - -struct Buffer -{ - mat4 MVPRowMajor; - mat4 MVPColMajor; - mat4 M; -}; - -uniform Buffer _13; - -attribute vec4 Position; - -void main() -{ - vec4 c0 = _13.M * (Position * _13.MVPRowMajor); - vec4 c1 = _13.M * (_13.MVPColMajor * Position); - vec4 c2 = _13.M * (_13.MVPRowMajor * Position); - vec4 c3 = _13.M * (Position * _13.MVPColMajor); - gl_Position = ((c0 + c1) + c2) + c3; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tesc/basic.tesc b/3rdparty/spirv-cross/reference/shaders/tesc/basic.tesc deleted file mode 100644 index 6019151ad..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tesc/basic.tesc +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(vertices = 1) out; - -layout(location = 0) patch out vec3 vFoo; - -void main() -{ - gl_TessLevelInner[0] = 8.8999996185302734375; - gl_TessLevelInner[1] = 6.900000095367431640625; - gl_TessLevelOuter[0] = 8.8999996185302734375; - gl_TessLevelOuter[1] = 6.900000095367431640625; - gl_TessLevelOuter[2] = 3.900000095367431640625; - gl_TessLevelOuter[3] = 4.900000095367431640625; - vFoo = vec3(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tesc/water_tess.tesc b/3rdparty/spirv-cross/reference/shaders/tesc/water_tess.tesc deleted file mode 100644 index 6f499380b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tesc/water_tess.tesc +++ /dev/null @@ -1,116 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(vertices = 1) out; - -layout(binding = 0, std140) uniform UBO -{ - vec4 uScale; - vec3 uCamPos; - vec2 uPatchSize; - vec2 uMaxTessLevel; - float uDistanceMod; - vec4 uFrustum[6]; -} _41; - -layout(location = 1) patch out vec2 vOutPatchPosBase; -layout(location = 2) patch out vec4 vPatchLods; -layout(location = 0) in vec2 vPatchPosBase[]; - -bool frustum_cull(vec2 p0) -{ - vec2 min_xz = (p0 - vec2(10.0)) * _41.uScale.xy; - vec2 max_xz = ((p0 + _41.uPatchSize) + vec2(10.0)) * _41.uScale.xy; - vec3 bb_min = vec3(min_xz.x, -10.0, min_xz.y); - vec3 bb_max = vec3(max_xz.x, 10.0, max_xz.y); - vec3 center = (bb_min + bb_max) * 0.5; - float radius = 0.5 * length(bb_max - bb_min); - vec3 f0 = vec3(dot(_41.uFrustum[0], vec4(center, 1.0)), dot(_41.uFrustum[1], vec4(center, 1.0)), dot(_41.uFrustum[2], vec4(center, 1.0))); - vec3 f1 = vec3(dot(_41.uFrustum[3], vec4(center, 1.0)), dot(_41.uFrustum[4], vec4(center, 1.0)), dot(_41.uFrustum[5], vec4(center, 1.0))); - bool _205 = any(lessThanEqual(f0, vec3(-radius))); - bool _215; - if (!_205) - { - _215 = any(lessThanEqual(f1, vec3(-radius))); - } - else - { - _215 = _205; - } - return !_215; -} - -float lod_factor(vec2 pos_) -{ - vec2 pos = pos_ * _41.uScale.xy; - vec3 dist_to_cam = _41.uCamPos - vec3(pos.x, 0.0, pos.y); - float level = log2((length(dist_to_cam) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMod); - return clamp(level, 0.0, _41.uMaxTessLevel.x); -} - -vec4 tess_level(vec4 lod) -{ - return exp2(-lod) * _41.uMaxTessLevel.y; -} - -float tess_level(float lod) -{ - return _41.uMaxTessLevel.y * exp2(-lod); -} - -void compute_tess_levels(vec2 p0) -{ - vOutPatchPosBase = p0; - vec2 param = p0 + (vec2(-0.5) * _41.uPatchSize); - float l00 = lod_factor(param); - vec2 param_1 = p0 + (vec2(0.5, -0.5) * _41.uPatchSize); - float l10 = lod_factor(param_1); - vec2 param_2 = p0 + (vec2(1.5, -0.5) * _41.uPatchSize); - float l20 = lod_factor(param_2); - vec2 param_3 = p0 + (vec2(-0.5, 0.5) * _41.uPatchSize); - float l01 = lod_factor(param_3); - vec2 param_4 = p0 + (vec2(0.5) * _41.uPatchSize); - float l11 = lod_factor(param_4); - vec2 param_5 = p0 + (vec2(1.5, 0.5) * _41.uPatchSize); - float l21 = lod_factor(param_5); - vec2 param_6 = p0 + (vec2(-0.5, 1.5) * _41.uPatchSize); - float l02 = lod_factor(param_6); - vec2 param_7 = p0 + (vec2(0.5, 1.5) * _41.uPatchSize); - float l12 = lod_factor(param_7); - vec2 param_8 = p0 + (vec2(1.5) * _41.uPatchSize); - float l22 = lod_factor(param_8); - vec4 lods = vec4(dot(vec4(l01, l11, l02, l12), vec4(0.25)), dot(vec4(l00, l10, l01, l11), vec4(0.25)), dot(vec4(l10, l20, l11, l21), vec4(0.25)), dot(vec4(l11, l21, l12, l22), vec4(0.25))); - vPatchLods = lods; - vec4 outer_lods = min(lods, lods.yzwx); - vec4 param_9 = outer_lods; - vec4 levels = tess_level(param_9); - gl_TessLevelOuter[0] = levels.x; - gl_TessLevelOuter[1] = levels.y; - gl_TessLevelOuter[2] = levels.z; - gl_TessLevelOuter[3] = levels.w; - float min_lod = min(min(lods.x, lods.y), min(lods.z, lods.w)); - float param_10 = min(min_lod, l11); - float inner = tess_level(param_10); - gl_TessLevelInner[0] = inner; - gl_TessLevelInner[1] = inner; -} - -void main() -{ - vec2 p0 = vPatchPosBase[0]; - vec2 param = p0; - if (!frustum_cull(param)) - { - gl_TessLevelOuter[0] = -1.0; - gl_TessLevelOuter[1] = -1.0; - gl_TessLevelOuter[2] = -1.0; - gl_TessLevelOuter[3] = -1.0; - gl_TessLevelInner[0] = -1.0; - gl_TessLevelInner[1] = -1.0; - } - else - { - vec2 param_1 = p0; - compute_tess_levels(param_1); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/ccw.tese b/3rdparty/spirv-cross/reference/shaders/tese/ccw.tese deleted file mode 100644 index a2a4508ac..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/ccw.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, ccw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/cw.tese b/3rdparty/spirv-cross/reference/shaders/tese/cw.tese deleted file mode 100644 index 95781493d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/cw.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/equal.tese b/3rdparty/spirv-cross/reference/shaders/tese/equal.tese deleted file mode 100644 index 6d30518a3..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/equal.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, equal_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/fractional_even.tese b/3rdparty/spirv-cross/reference/shaders/tese/fractional_even.tese deleted file mode 100644 index 95781493d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/fractional_even.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/fractional_odd.tese b/3rdparty/spirv-cross/reference/shaders/tese/fractional_odd.tese deleted file mode 100644 index 608c19aba..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/fractional_odd.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_odd_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/input-array.tese b/3rdparty/spirv-cross/reference/shaders/tese/input-array.tese deleted file mode 100644 index 8a1aaf9fd..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/input-array.tese +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(quads, ccw, fractional_odd_spacing) in; - -layout(location = 0) in vec4 Floats[]; -layout(location = 2) in vec4 Floats2[]; - -void main() -{ - gl_Position = (Floats[0] * gl_TessCoord.x) + (Floats2[1] * gl_TessCoord.y); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/line.tese b/3rdparty/spirv-cross/reference/shaders/tese/line.tese deleted file mode 100644 index 8b6ad8da2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/line.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(isolines, point_mode, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/load-array-of-array.tese b/3rdparty/spirv-cross/reference/shaders/tese/load-array-of-array.tese deleted file mode 100644 index 7fab08ef6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/load-array-of-array.tese +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 -layout(quads, ccw, equal_spacing) in; - -layout(location = 0) in vec4 vTexCoord[][1]; - -void main() -{ - vec4 _17_unrolled[32][1]; - for (int i = 0; i < int(32); i++) - { - _17_unrolled[i] = vTexCoord[i]; - } - vec4 tmp[32][1] = _17_unrolled; - gl_Position = (tmp[0][0] + tmp[2][0]) + tmp[3][0]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/triangle.tese b/3rdparty/spirv-cross/reference/shaders/tese/triangle.tese deleted file mode 100644 index 95781493d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/triangle.tese +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(triangles, cw, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/tese/water_tess.tese b/3rdparty/spirv-cross/reference/shaders/tese/water_tess.tese deleted file mode 100644 index e743ed3e9..000000000 --- a/3rdparty/spirv-cross/reference/shaders/tese/water_tess.tese +++ /dev/null @@ -1,61 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -layout(quads, cw, fractional_even_spacing) in; - -layout(binding = 1, std140) uniform UBO -{ - mat4 uMVP; - vec4 uScale; - vec2 uInvScale; - vec3 uCamPos; - vec2 uPatchSize; - vec2 uInvHeightmapSize; -} _31; - -layout(binding = 0) uniform mediump sampler2D uHeightmapDisplacement; - -layout(location = 0) patch in vec2 vOutPatchPosBase; -layout(location = 1) patch in vec4 vPatchLods; -layout(location = 1) out vec4 vGradNormalTex; -layout(location = 0) out vec3 vWorld; - -vec2 lerp_vertex(vec2 tess_coord) -{ - return vOutPatchPosBase + (tess_coord * _31.uPatchSize); -} - -mediump vec2 lod_factor(vec2 tess_coord) -{ - mediump vec2 x = mix(vPatchLods.yx, vPatchLods.zw, vec2(tess_coord.x)); - mediump float level = mix(x.x, x.y, tess_coord.y); - mediump float floor_level = floor(level); - mediump float fract_level = level - floor_level; - return vec2(floor_level, fract_level); -} - -mediump vec3 sample_height_displacement(vec2 uv, vec2 off, mediump vec2 lod) -{ - return mix(textureLod(uHeightmapDisplacement, uv + (off * 0.5), lod.x).xyz, textureLod(uHeightmapDisplacement, uv + (off * 1.0), lod.x + 1.0).xyz, vec3(lod.y)); -} - -void main() -{ - vec2 tess_coord = gl_TessCoord.xy; - vec2 param = tess_coord; - vec2 pos = lerp_vertex(param); - vec2 param_1 = tess_coord; - mediump vec2 lod = lod_factor(param_1); - vec2 tex = pos * _31.uInvHeightmapSize; - pos *= _31.uScale.xy; - mediump float delta_mod = exp2(lod.x); - vec2 off = _31.uInvHeightmapSize * delta_mod; - vGradNormalTex = vec4(tex + (_31.uInvHeightmapSize * 0.5), tex * _31.uScale.zw); - vec2 param_2 = tex; - vec2 param_3 = off; - vec2 param_4 = lod; - vec3 height_displacement = sample_height_displacement(param_2, param_3, param_4); - pos += height_displacement.yz; - vWorld = vec3(pos.x, height_displacement.x, pos.y); - gl_Position = _31.uMVP * vec4(vWorld, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/basic.vert b/3rdparty/spirv-cross/reference/shaders/vert/basic.vert deleted file mode 100644 index 8f251cbed..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/basic.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform UBO -{ - mat4 uMVP; -} _16; - -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = _16.uMVP * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/ground.vert b/3rdparty/spirv-cross/reference/shaders/vert/ground.vert deleted file mode 100644 index 9259a0f79..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/ground.vert +++ /dev/null @@ -1,109 +0,0 @@ -#version 310 es - -struct PatchData -{ - vec4 Position; - vec4 LODs; -}; - -layout(binding = 0, std140) uniform PerPatch -{ - PatchData Patches[256]; -} _53; - -layout(binding = 2, std140) uniform GlobalGround -{ - vec4 GroundScale; - vec4 GroundPosition; - vec4 InvGroundSize_PatchScale; -} _156; - -layout(binding = 0, std140) uniform GlobalVSData -{ - vec4 g_ViewProj_Row0; - vec4 g_ViewProj_Row1; - vec4 g_ViewProj_Row2; - vec4 g_ViewProj_Row3; - vec4 g_CamPos; - vec4 g_CamRight; - vec4 g_CamUp; - vec4 g_CamFront; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_TimeParams; - vec4 g_ResolutionParams; - vec4 g_CamAxisRight; - vec4 g_FogColor_Distance; - vec4 g_ShadowVP_Row0; - vec4 g_ShadowVP_Row1; - vec4 g_ShadowVP_Row2; - vec4 g_ShadowVP_Row3; -} _236; - -layout(binding = 1) uniform mediump sampler2D TexLOD; -layout(binding = 0) uniform mediump sampler2D TexHeightmap; - -layout(location = 1) in vec4 LODWeights; -uniform int SPIRV_Cross_BaseInstance; -layout(location = 0) in vec2 Position; -layout(location = 1) out vec3 EyeVec; -layout(location = 0) out vec2 TexCoord; - -vec2 warp_position() -{ - float vlod = dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs); - vlod = all(equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.w : vlod; - float floor_lod = floor(vlod); - float fract_lod = vlod - floor_lod; - uint ufloor_lod = uint(floor_lod); - uvec2 uPosition = uvec2(Position); - uvec2 mask = (uvec2(1u) << uvec2(ufloor_lod, ufloor_lod + 1u)) - uvec2(1u); - uint _110; - if (uPosition.x < 32u) - { - _110 = mask.x; - } - else - { - _110 = 0u; - } - uint _120; - if (uPosition.y < 32u) - { - _120 = mask.y; - } - else - { - _120 = 0u; - } - uvec2 rounding = uvec2(_110, _120); - vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy); - return mix(lower_upper_snapped.xy, lower_upper_snapped.zw, vec2(fract_lod)); -} - -vec2 lod_factor(vec2 uv) -{ - float level = textureLod(TexLOD, uv, 0.0).x * 7.96875; - float floor_level = floor(level); - float fract_level = level - floor_level; - return vec2(floor_level, fract_level); -} - -void main() -{ - vec2 PatchPos = _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _156.InvGroundSize_PatchScale.zw; - vec2 WarpedPos = warp_position(); - vec2 VertexPos = PatchPos + WarpedPos; - vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; - vec2 param = NormalizedPos; - vec2 lod = lod_factor(param); - vec2 Offset = _156.InvGroundSize_PatchScale.xy * exp2(lod.x); - float Elevation = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeightmap, NormalizedPos + (Offset * 1.0), lod.x + 1.0).x, lod.y); - vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); - WorldPos *= _156.GroundScale.xyz; - WorldPos += _156.GroundPosition.xyz; - EyeVec = WorldPos - _236.g_CamPos.xyz; - TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5); - gl_Position = (((_236.g_ViewProj_Row0 * WorldPos.x) + (_236.g_ViewProj_Row1 * WorldPos.y)) + (_236.g_ViewProj_Row2 * WorldPos.z)) + _236.g_ViewProj_Row3; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/invariant.vert b/3rdparty/spirv-cross/reference/shaders/vert/invariant.vert deleted file mode 100644 index 648ea2947..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/invariant.vert +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es - -invariant gl_Position; - -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; -layout(location = 2) in vec4 vInput2; -layout(location = 0) invariant out vec4 vColor; - -void main() -{ - vec4 _20 = vInput1 * vInput2; - vec4 _21 = vInput0 + _20; - gl_Position = _21; - vec4 _27 = vInput0 - vInput1; - vec4 _29 = _27 * vInput2; - vColor = _29; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/ocean.vert b/3rdparty/spirv-cross/reference/shaders/vert/ocean.vert deleted file mode 100644 index 720bd7d0d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/ocean.vert +++ /dev/null @@ -1,133 +0,0 @@ -#version 310 es - -struct PatchData -{ - vec4 Position; - vec4 LODs; -}; - -layout(binding = 0, std140) uniform Offsets -{ - PatchData Patches[256]; -} _53; - -layout(binding = 4, std140) uniform GlobalOcean -{ - vec4 OceanScale; - vec4 OceanPosition; - vec4 InvOceanSize_PatchScale; - vec4 NormalTexCoordScale; -} _180; - -layout(binding = 0, std140) uniform GlobalVSData -{ - vec4 g_ViewProj_Row0; - vec4 g_ViewProj_Row1; - vec4 g_ViewProj_Row2; - vec4 g_ViewProj_Row3; - vec4 g_CamPos; - vec4 g_CamRight; - vec4 g_CamUp; - vec4 g_CamFront; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_TimeParams; - vec4 g_ResolutionParams; - vec4 g_CamAxisRight; - vec4 g_FogColor_Distance; - vec4 g_ShadowVP_Row0; - vec4 g_ShadowVP_Row1; - vec4 g_ShadowVP_Row2; - vec4 g_ShadowVP_Row3; -} _273; - -layout(binding = 1) uniform mediump sampler2D TexLOD; -layout(binding = 0) uniform mediump sampler2D TexDisplacement; - -layout(location = 1) in vec4 LODWeights; -uniform int SPIRV_Cross_BaseInstance; -layout(location = 0) in vec4 Position; -layout(location = 0) out vec3 EyeVec; -layout(location = 1) out vec4 TexCoord; - -vec2 warp_position() -{ - float vlod = dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs); - vlod = all(equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.w : vlod; - float floor_lod = floor(vlod); - float fract_lod = vlod - floor_lod; - uint ufloor_lod = uint(floor_lod); - uvec4 uPosition = uvec4(Position); - uvec2 mask = (uvec2(1u) << uvec2(ufloor_lod, ufloor_lod + 1u)) - uvec2(1u); - uint _111; - if (uPosition.x < 32u) - { - _111 = mask.x; - } - else - { - _111 = 0u; - } - uvec4 rounding; - rounding.x = _111; - uint _122; - if (uPosition.y < 32u) - { - _122 = mask.x; - } - else - { - _122 = 0u; - } - rounding.y = _122; - uint _133; - if (uPosition.x < 32u) - { - _133 = mask.y; - } - else - { - _133 = 0u; - } - rounding.z = _133; - uint _145; - if (uPosition.y < 32u) - { - _145 = mask.y; - } - else - { - _145 = 0u; - } - rounding.w = _145; - vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy); - return mix(lower_upper_snapped.xy, lower_upper_snapped.zw, vec2(fract_lod)); -} - -vec2 lod_factor(vec2 uv) -{ - float level = textureLod(TexLOD, uv, 0.0).x * 7.96875; - float floor_level = floor(level); - float fract_level = level - floor_level; - return vec2(floor_level, fract_level); -} - -void main() -{ - vec2 PatchPos = _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _180.InvOceanSize_PatchScale.zw; - vec2 WarpedPos = warp_position(); - vec2 VertexPos = PatchPos + WarpedPos; - vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; - vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; - vec2 param = NormalizedPos; - vec2 lod = lod_factor(param); - vec2 Offset = (_180.InvOceanSize_PatchScale.xy * exp2(lod.x)) * _180.NormalTexCoordScale.zw; - vec3 Displacement = mix(textureLod(TexDisplacement, NormalizedTex + (Offset * 0.5), lod.x).yxz, textureLod(TexDisplacement, NormalizedTex + (Offset * 1.0), lod.x + 1.0).yxz, vec3(lod.y)); - vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement; - WorldPos *= _180.OceanScale.xyz; - WorldPos += _180.OceanPosition.xyz; - EyeVec = WorldPos - _273.g_CamPos.xyz; - TexCoord = vec4(NormalizedTex, NormalizedTex * _180.NormalTexCoordScale.xy) + ((_180.InvOceanSize_PatchScale.xyxy * 0.5) * _180.NormalTexCoordScale.zwzw); - gl_Position = (((_273.g_ViewProj_Row0 * WorldPos.x) + (_273.g_ViewProj_Row1 * WorldPos.y)) + (_273.g_ViewProj_Row2 * WorldPos.z)) + _273.g_ViewProj_Row3; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/reference/shaders/vert/read-from-row-major-array.vert deleted file mode 100644 index 1c950f3fa..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,45 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform Block -{ - layout(row_major) mat2x3 var[3][4]; -} _104; - -layout(location = 0) in vec4 a_position; -layout(location = 0) out mediump float v_vtxResult; - -mediump float compare_float(float a, float b) -{ - return float(abs(a - b) < 0.0500000007450580596923828125); -} - -mediump float compare_vec3(vec3 a, vec3 b) -{ - float param = a.x; - float param_1 = b.x; - float param_2 = a.y; - float param_3 = b.y; - float param_4 = a.z; - float param_5 = b.z; - return (compare_float(param, param_1) * compare_float(param_2, param_3)) * compare_float(param_4, param_5); -} - -mediump float compare_mat2x3(mat2x3 a, mat2x3 b) -{ - vec3 param = a[0]; - vec3 param_1 = b[0]; - vec3 param_2 = a[1]; - vec3 param_3 = b[1]; - return compare_vec3(param, param_1) * compare_vec3(param_2, param_3); -} - -void main() -{ - gl_Position = a_position; - mediump float result = 1.0; - mat2x3 param = _104.var[0][0]; - mat2x3 param_1 = mat2x3(vec3(2.0, 6.0, -6.0), vec3(0.0, 5.0, 5.0)); - result *= compare_mat2x3(param, param_1); - v_vtxResult = result; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/return-array.vert b/3rdparty/spirv-cross/reference/shaders/vert/return-array.vert deleted file mode 100644 index 20bb440ec..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/return-array.vert +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es - -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; - -vec4[2] test() -{ - return vec4[](vec4(10.0), vec4(20.0)); -} - -vec4[2] test2() -{ - vec4 foobar[2]; - foobar[0] = vInput0; - foobar[1] = vInput1; - return foobar; -} - -void main() -{ - gl_Position = test()[0] + test2()[1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/texture_buffer.vert b/3rdparty/spirv-cross/reference/shaders/vert/texture_buffer.vert deleted file mode 100644 index e9442ce11..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/texture_buffer.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -#extension GL_OES_texture_buffer : require - -layout(binding = 4) uniform highp samplerBuffer uSamp; -layout(binding = 5, rgba32f) uniform readonly highp imageBuffer uSampo; - -void main() -{ - gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vert/ubo.vert b/3rdparty/spirv-cross/reference/shaders/vert/ubo.vert deleted file mode 100644 index 4e7236b29..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vert/ubo.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform UBO -{ - mat4 mvp; -} _16; - -layout(location = 0) in vec4 aVertex; -layout(location = 0) out vec3 vNormal; -layout(location = 1) in vec3 aNormal; - -void main() -{ - gl_Position = _16.mvp * aVertex; - vNormal = aNormal; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp.vk deleted file mode 100644 index 82ebb9608..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp.vk +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer Block; -layout(buffer_reference, std430) buffer Block -{ - float v; -}; - -layout(set = 0, binding = 0, std140) uniform UBO -{ - Block blocks[4]; -} ubo; - -void main() -{ - Block blocks[4]; - blocks[0] = ubo.blocks[0]; - blocks[1] = ubo.blocks[1]; - blocks[2] = ubo.blocks[2]; - blocks[3] = ubo.blocks[3]; - blocks[gl_WorkGroupID.x].v = 20.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp.vk deleted file mode 100644 index 5752f81b2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp.vk +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer PtrUint; -layout(buffer_reference) buffer PtrInt; -layout(buffer_reference, std430) buffer PtrUint -{ - uint value; -}; - -layout(buffer_reference, std430) buffer PtrInt -{ - int value; -}; - -layout(set = 0, binding = 0, std430) buffer Buf -{ - PtrUint ptr; -} _11; - -void main() -{ - PtrInt(_11.ptr).value = 10; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp.vk deleted file mode 100644 index e22974114..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp.vk +++ /dev/null @@ -1,56 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(buffer_reference) buffer Node; -layout(buffer_reference, std430) buffer Node -{ - layout(offset = 0) int value; - layout(offset = 16) Node next; - layout(offset = 32) Node prev; -}; - -layout(set = 0, binding = 0, std430) restrict buffer LinkedList -{ - Node head1; - Node head2; -} _50; - -void copy_node(restrict Node dst, restrict Node a, restrict Node b) -{ - dst.value = a.value + b.value; -} - -void overwrite_node(out restrict Node dst, restrict Node src) -{ - dst = src; -} - -void main() -{ - Node _45; - if (gl_WorkGroupID.x < 4u) - { - _45 = _50.head1; - } - else - { - _45 = _50.head2; - } - restrict Node n = _45; - Node param = n.next; - Node param_1 = _50.head1; - Node param_2 = _50.head2; - copy_node(param, param_1, param_2); - Node param_4 = _50.head1; - Node param_3; - overwrite_node(param_3, param_4); - n = param_3; - int v = _50.head2.value; - n.value = 20; - n.value = v * 10; - uint64_t uptr = uint64_t(_50.head2.next); - Node unode = Node(uptr); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp b/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp deleted file mode 100644 index 7c4c7ed6f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 100 -#endif -const int a = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 200 -#endif -const int b = SPIRV_CROSS_CONSTANT_ID_1; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 300 -#endif -const int c = SPIRV_CROSS_CONSTANT_ID_2; -const int d = (c + 50); -#ifndef SPIRV_CROSS_CONSTANT_ID_3 -#define SPIRV_CROSS_CONSTANT_ID_3 400 -#endif -const int e = SPIRV_CROSS_CONSTANT_ID_3; - -layout(binding = 0, std430) buffer SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -} _22; - -void main() -{ - _22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp.vk deleted file mode 100644 index b7571b7ab..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp.vk +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; - -layout(constant_id = 0) const int a = 100; -layout(constant_id = 1) const int b = 200; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -layout(constant_id = 2) const int c = 300; -const int d = (c + 50); -layout(constant_id = 3) const int e = 400; - -layout(set = 1, binding = 0, std430) buffer SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -} _22; - -void main() -{ - _22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp b/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp deleted file mode 100644 index 888f4b164..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_1 -#define SPIRV_CROSS_CONSTANT_ID_1 2 -#endif -const int b = SPIRV_CROSS_CONSTANT_ID_1; -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1 -#endif -const int a = SPIRV_CROSS_CONSTANT_ID_0; -const uint _21 = (uint(a) + 0u); -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 1u -#endif -const uint _27 = gl_WorkGroupSize.x; -const uint _28 = (_21 + _27); -const uint _29 = gl_WorkGroupSize.y; -const uint _30 = (_28 + _29); -const int _32 = (1 - a); - -layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_10, local_size_y = 20, local_size_z = 1) in; - -layout(binding = 0, std430) writeonly buffer SSBO -{ - int v[]; -} _17; - -void main() -{ - int spec_const_array_size[b]; - spec_const_array_size[a] = a; - _17.v[_30] = b + spec_const_array_size[_32]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp.vk deleted file mode 100644 index bdf72dff4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp.vk +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 -layout(local_size_x_id = 10, local_size_y = 20, local_size_z = 1) in; - -layout(constant_id = 1) const int b = 2; -layout(constant_id = 0) const int a = 1; -const uint _21 = (uint(a) + 0u); -const uint _27 = gl_WorkGroupSize.x; -const uint _28 = (_21 + _27); -const uint _29 = gl_WorkGroupSize.y; -const uint _30 = (_28 + _29); -const int _32 = (1 - a); - -layout(set = 1, binding = 0, std430) writeonly buffer SSBO -{ - int v[]; -} _17; - -void main() -{ - int spec_const_array_size[b]; - spec_const_array_size[a] = a; - _17.v[_30] = b + spec_const_array_size[_32]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag deleted file mode 100644 index af64fb87a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2DShadow SPIRV_Cross_CombineduDepthuSampler; -uniform mediump sampler2D SPIRV_Cross_CombineduDepthuSampler1; - -layout(location = 0) out float FragColor; - -float samp2(mediump sampler2DShadow SPIRV_Cross_Combinedts) -{ - return texture(SPIRV_Cross_Combinedts, vec3(vec3(1.0).xy, vec3(1.0).z)); -} - -float samp3(mediump sampler2D SPIRV_Cross_Combinedts) -{ - return texture(SPIRV_Cross_Combinedts, vec2(1.0)).x; -} - -float samp(mediump sampler2DShadow SPIRV_Cross_Combinedts, mediump sampler2D SPIRV_Cross_Combinedts1) -{ - float r0 = samp2(SPIRV_Cross_Combinedts); - float r1 = samp3(SPIRV_Cross_Combinedts1); - return r0 + r1; -} - -void main() -{ - FragColor = samp(SPIRV_Cross_CombineduDepthuSampler, SPIRV_Cross_CombineduDepthuSampler1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag.vk deleted file mode 100644 index f475ae53a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag.vk +++ /dev/null @@ -1,32 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 2) uniform mediump texture2D uDepth; -layout(set = 0, binding = 0) uniform mediump samplerShadow uSampler; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; - -layout(location = 0) out float FragColor; - -float samp2(mediump texture2D t, mediump samplerShadow s) -{ - return texture(sampler2DShadow(t, s), vec3(vec3(1.0).xy, vec3(1.0).z)); -} - -float samp3(mediump texture2D t, mediump sampler s) -{ - return texture(sampler2D(t, s), vec2(1.0)).x; -} - -float samp(mediump texture2D t, mediump samplerShadow s, mediump sampler s1) -{ - float r0 = samp2(t, s); - float r1 = samp3(t, s1); - return r0 + r1; -} - -void main() -{ - FragColor = samp(uDepth, uSampler, uSampler1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler.vk.frag deleted file mode 100644 index 5b9c0ddad..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler.vk.frag +++ /dev/null @@ -1,48 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler0; -uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler1; -uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler0; -uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler1; - -layout(location = 0) in vec2 vTex; -layout(location = 0) out vec4 FragColor; - -vec4 sample_dual(mediump sampler2D SPIRV_Cross_Combinedtexsamp) -{ - return texture(SPIRV_Cross_Combinedtexsamp, vTex); -} - -vec4 sample_duals() -{ - vec4 a = sample_dual(SPIRV_Cross_CombineduTexture0uSampler0); - vec4 b = sample_dual(SPIRV_Cross_CombineduTexture1uSampler1); - return a + b; -} - -vec4 sample_global_tex(mediump sampler2D SPIRV_Cross_CombineduTexture0samp, mediump sampler2D SPIRV_Cross_CombineduTexture1samp) -{ - vec4 a = texture(SPIRV_Cross_CombineduTexture0samp, vTex); - vec4 b = sample_dual(SPIRV_Cross_CombineduTexture1samp); - return a + b; -} - -vec4 sample_global_sampler(mediump sampler2D SPIRV_Cross_CombinedtexuSampler0, mediump sampler2D SPIRV_Cross_CombinedtexuSampler1) -{ - vec4 a = texture(SPIRV_Cross_CombinedtexuSampler0, vTex); - vec4 b = sample_dual(SPIRV_Cross_CombinedtexuSampler1); - return a + b; -} - -void main() -{ - vec4 c0 = sample_duals(); - vec4 c1 = sample_global_tex(SPIRV_Cross_CombineduTexture0uSampler0, SPIRV_Cross_CombineduTexture1uSampler0); - vec4 c2 = sample_global_tex(SPIRV_Cross_CombineduTexture0uSampler1, SPIRV_Cross_CombineduTexture1uSampler1); - vec4 c3 = sample_global_sampler(SPIRV_Cross_CombineduTexture0uSampler0, SPIRV_Cross_CombineduTexture0uSampler1); - vec4 c4 = sample_global_sampler(SPIRV_Cross_CombineduTexture1uSampler0, SPIRV_Cross_CombineduTexture1uSampler1); - FragColor = (((c0 + c1) + c2) + c3) + c4; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler.vk.frag.vk deleted file mode 100644 index ae8df4c92..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/combined-texture-sampler.vk.frag.vk +++ /dev/null @@ -1,48 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 2) uniform mediump texture2D uTexture0; -layout(set = 0, binding = 3) uniform mediump texture2D uTexture1; -layout(set = 0, binding = 0) uniform mediump sampler uSampler0; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; - -layout(location = 0) in vec2 vTex; -layout(location = 0) out vec4 FragColor; - -vec4 sample_dual(mediump sampler samp, mediump texture2D tex) -{ - return texture(sampler2D(tex, samp), vTex); -} - -vec4 sample_duals() -{ - vec4 a = sample_dual(uSampler0, uTexture0); - vec4 b = sample_dual(uSampler1, uTexture1); - return a + b; -} - -vec4 sample_global_tex(mediump sampler samp) -{ - vec4 a = texture(sampler2D(uTexture0, samp), vTex); - vec4 b = sample_dual(samp, uTexture1); - return a + b; -} - -vec4 sample_global_sampler(mediump texture2D tex) -{ - vec4 a = texture(sampler2D(tex, uSampler0), vTex); - vec4 b = sample_dual(uSampler1, tex); - return a + b; -} - -void main() -{ - vec4 c0 = sample_duals(); - vec4 c1 = sample_global_tex(uSampler0); - vec4 c2 = sample_global_tex(uSampler1); - vec4 c3 = sample_global_sampler(uTexture0); - vec4 c4 = sample_global_sampler(uTexture1); - FragColor = (((c0 + c1) + c2) + c3) + c4; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag.vk deleted file mode 100644 index 153164920..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag.vk +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -layout(location = 0) out vec4 FragColor; - -void main() -{ - bool _15 = helperInvocationEXT(); - demote; - if (!_15) - { - FragColor = vec4(1.0, 0.0, 0.0, 1.0); - } -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag.vk deleted file mode 100644 index 302f83540..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag.vk +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -void main() -{ - demote; - bool _9 = helperInvocationEXT(); - bool helper = _9; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/desktop-mediump.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/desktop-mediump.vk.frag deleted file mode 100644 index 8f7508ee8..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/desktop-mediump.vk.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 F; -layout(location = 1) flat in ivec4 I; -layout(location = 2) flat in uvec4 U; - -void main() -{ - FragColor = (F + vec4(I)) + vec4(U); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/desktop-mediump.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/desktop-mediump.vk.frag.vk deleted file mode 100644 index 4c0506b11..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/desktop-mediump.vk.frag.vk +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out mediump vec4 FragColor; -layout(location = 0) in mediump vec4 F; -layout(location = 1) flat in mediump ivec4 I; -layout(location = 2) flat in mediump uvec4 U; - -void main() -{ - FragColor = (F + vec4(I)) + vec4(U); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag deleted file mode 100644 index ea460c1fa..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DMS uSubpass0; -layout(binding = 1) uniform sampler2DMS uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2)) + texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), gl_SampleID); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag.vk deleted file mode 100644 index 462df22a1..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag.vk +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = (subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2)) + subpassLoad(uSubpass0, gl_SampleID); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment.vk.frag deleted file mode 100644 index 8d216b2c4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment.vk.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2D uSubpass0; -layout(binding = 1) uniform mediump sampler2D uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 0) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment.vk.frag.vk deleted file mode 100644 index c8b5d9a70..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/input-attachment.vk.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag.vk deleted file mode 100644 index 703c5fd8f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag.vk +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 -#extension GL_EXT_nonuniform_qualifier : require - -layout(set = 0, binding = 2, std140) uniform UBO -{ - vec4 v[64]; -} ubos[]; - -layout(set = 0, binding = 3, std430) readonly buffer SSBO -{ - vec4 v[]; -} ssbos[]; - -layout(set = 0, binding = 0) uniform texture2D uSamplers[]; -layout(set = 0, binding = 1) uniform sampler uSamps[]; -layout(set = 0, binding = 4) uniform sampler2D uCombinedSamplers[]; - -layout(location = 0) flat in int vIndex; -layout(location = 0) out vec4 FragColor; -layout(location = 1) in vec2 vUV; - -void main() -{ - int i = vIndex; - int _23 = i + 10; - int _34 = i + 40; - FragColor = texture(sampler2D(uSamplers[nonuniformEXT(_23)], uSamps[nonuniformEXT(_34)]), vUV); - int _50 = i + 10; - FragColor = texture(uCombinedSamplers[nonuniformEXT(_50)], vUV); - int _66 = i + 20; - int _70 = i + 40; - FragColor += ubos[nonuniformEXT(_66)].v[_70]; - int _84 = i + 50; - int _88 = i + 60; - FragColor += ssbos[nonuniformEXT(_84)].v[_88]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag deleted file mode 100644 index 21618f888..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(std140) uniform UBO -{ - float ubo[4]; -} _14; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = _14.ubo[1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag.vk deleted file mode 100644 index 8ca4f23ac..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag.vk +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(push_constant, std140) uniform UBO -{ - float ubo[4]; -} _14; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = _14.ubo[1]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant.vk.frag deleted file mode 100644 index c04a7ca48..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant.vk.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -struct PushConstants -{ - vec4 value0; - vec4 value1; -}; - -uniform PushConstants push; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; - -void main() -{ - FragColor = (vColor + push.value0) + push.value1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant.vk.frag.vk deleted file mode 100644 index 6cec90f19..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/push-constant.vk.frag.vk +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(push_constant, std430) uniform PushConstants -{ - vec4 value0; - vec4 value1; -} push; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; - -void main() -{ - FragColor = (vColor + push.value0) + push.value1; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag deleted file mode 100644 index 575c4187e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSamp; -uniform sampler2D SPIRV_Cross_CombineduTuS; - -layout(location = 0) out vec4 FragColor; - -vec4 samp(sampler2D uSamp_1) -{ - return texture(uSamp_1, vec2(0.5)); -} - -vec4 samp_1(sampler2D SPIRV_Cross_CombinedTS) -{ - return texture(SPIRV_Cross_CombinedTS, vec2(0.5)); -} - -void main() -{ - FragColor = samp(uSamp) + samp_1(SPIRV_Cross_CombineduTuS); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag.vk deleted file mode 100644 index 222b659e4..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag.vk +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform sampler2D uSamp; -layout(set = 0, binding = 1) uniform texture2D uT; -layout(set = 0, binding = 2) uniform sampler uS; - -layout(location = 0) out vec4 FragColor; - -vec4 samp(sampler2D uSamp_1) -{ - return texture(uSamp_1, vec2(0.5)); -} - -vec4 samp(texture2D T, sampler S) -{ - return texture(sampler2D(T, S), vec2(0.5)); -} - -void main() -{ - FragColor = samp(uSamp) + samp(uT, uS); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag deleted file mode 100644 index 43393f4e7..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag +++ /dev/null @@ -1,44 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2D SPIRV_Cross_CombineduTextureuSampler[4]; -uniform mediump sampler2DArray SPIRV_Cross_CombineduTextureArrayuSampler[4]; -uniform mediump samplerCube SPIRV_Cross_CombineduTextureCubeuSampler[4]; -uniform mediump sampler3D SPIRV_Cross_CombineduTexture3DuSampler[4]; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -vec4 sample_func(vec2 uv, mediump sampler2D SPIRV_Cross_CombineduTexturesamp[4]) -{ - return texture(SPIRV_Cross_CombineduTexturesamp[2], uv); -} - -vec4 sample_func_dual(vec2 uv, mediump sampler2D SPIRV_Cross_Combinedtexsamp) -{ - return texture(SPIRV_Cross_Combinedtexsamp, uv); -} - -vec4 sample_func_dual_array(vec2 uv, mediump sampler2D SPIRV_Cross_Combinedtexsamp[4]) -{ - return texture(SPIRV_Cross_Combinedtexsamp[1], uv); -} - -void main() -{ - vec2 off = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler[1], 0)); - vec2 off2 = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler[2], 1)); - highp vec2 param = (vTex + off) + off2; - vec4 c0 = sample_func(param, SPIRV_Cross_CombineduTextureuSampler); - highp vec2 param_1 = (vTex + off) + off2; - vec4 c1 = sample_func_dual(param_1, SPIRV_Cross_CombineduTextureuSampler[1]); - highp vec2 param_2 = (vTex + off) + off2; - vec4 c2 = sample_func_dual_array(param_2, SPIRV_Cross_CombineduTextureuSampler); - vec4 c3 = texture(SPIRV_Cross_CombineduTextureArrayuSampler[3], vTex3); - vec4 c4 = texture(SPIRV_Cross_CombineduTextureCubeuSampler[1], vTex3); - vec4 c5 = texture(SPIRV_Cross_CombineduTexture3DuSampler[2], vTex3); - FragColor = ((((c0 + c1) + c2) + c3) + c4) + c5; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag.vk deleted file mode 100644 index 495874ecc..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag.vk +++ /dev/null @@ -1,45 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 1) uniform mediump texture2D uTexture[4]; -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4]; -layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube[4]; -layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D[4]; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -vec4 sample_func(mediump sampler samp, vec2 uv) -{ - return texture(sampler2D(uTexture[2], samp), uv); -} - -vec4 sample_func_dual(mediump sampler samp, mediump texture2D tex, vec2 uv) -{ - return texture(sampler2D(tex, samp), uv); -} - -vec4 sample_func_dual_array(mediump sampler samp, mediump texture2D tex[4], vec2 uv) -{ - return texture(sampler2D(tex[1], samp), uv); -} - -void main() -{ - vec2 off = vec2(1.0) / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)); - vec2 off2 = vec2(1.0) / vec2(textureSize(sampler2D(uTexture[2], uSampler), 1)); - highp vec2 param = (vTex + off) + off2; - vec4 c0 = sample_func(uSampler, param); - highp vec2 param_1 = (vTex + off) + off2; - vec4 c1 = sample_func_dual(uSampler, uTexture[1], param_1); - highp vec2 param_2 = (vTex + off) + off2; - vec4 c2 = sample_func_dual_array(uSampler, uTexture, param_2); - vec4 c3 = texture(sampler2DArray(uTextureArray[3], uSampler), vTex3); - vec4 c4 = texture(samplerCube(uTextureCube[1], uSampler), vTex3); - vec4 c5 = texture(sampler3D(uTexture3D[2], uSampler), vTex3); - FragColor = ((((c0 + c1) + c2) + c3) + c4) + c5; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture.vk.frag deleted file mode 100644 index 78477cfba..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture.vk.frag +++ /dev/null @@ -1,37 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -uniform mediump sampler2D SPIRV_Cross_CombineduTextureuSampler; -uniform mediump sampler2DArray SPIRV_Cross_CombineduTextureArrayuSampler; -uniform mediump samplerCube SPIRV_Cross_CombineduTextureCubeuSampler; -uniform mediump sampler3D SPIRV_Cross_CombineduTexture3DuSampler; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -vec4 sample_func(vec2 uv, mediump sampler2D SPIRV_Cross_CombineduTexturesamp) -{ - return texture(SPIRV_Cross_CombineduTexturesamp, uv); -} - -vec4 sample_func_dual(vec2 uv, mediump sampler2D SPIRV_Cross_Combinedtexsamp) -{ - return texture(SPIRV_Cross_Combinedtexsamp, uv); -} - -void main() -{ - vec2 off = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 0)); - vec2 off2 = vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler, 1)); - highp vec2 param = (vTex + off) + off2; - vec4 c0 = sample_func(param, SPIRV_Cross_CombineduTextureuSampler); - highp vec2 param_1 = (vTex + off) + off2; - vec4 c1 = sample_func_dual(param_1, SPIRV_Cross_CombineduTextureuSampler); - vec4 c2 = texture(SPIRV_Cross_CombineduTextureArrayuSampler, vTex3); - vec4 c3 = texture(SPIRV_Cross_CombineduTextureCubeuSampler, vTex3); - vec4 c4 = texture(SPIRV_Cross_CombineduTexture3DuSampler, vTex3); - FragColor = (((c0 + c1) + c2) + c3) + c4; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture.vk.frag.vk deleted file mode 100644 index cfa2f3961..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/separate-sampler-texture.vk.frag.vk +++ /dev/null @@ -1,38 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(set = 0, binding = 1) uniform mediump texture2D uTexture; -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray; -layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube; -layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D; - -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; -layout(location = 0) out vec4 FragColor; - -vec4 sample_func(mediump sampler samp, vec2 uv) -{ - return texture(sampler2D(uTexture, samp), uv); -} - -vec4 sample_func_dual(mediump sampler samp, mediump texture2D tex, vec2 uv) -{ - return texture(sampler2D(tex, samp), uv); -} - -void main() -{ - vec2 off = vec2(1.0) / vec2(textureSize(sampler2D(uTexture, uSampler), 0)); - vec2 off2 = vec2(1.0) / vec2(textureSize(sampler2D(uTexture, uSampler), 1)); - highp vec2 param = (vTex + off) + off2; - vec4 c0 = sample_func(uSampler, param); - highp vec2 param_1 = (vTex + off) + off2; - vec4 c1 = sample_func_dual(uSampler, uTexture, param_1); - vec4 c2 = texture(sampler2DArray(uTextureArray, uSampler), vTex3); - vec4 c3 = texture(samplerCube(uTextureCube, uSampler), vTex3); - vec4 c4 = texture(sampler3D(uTexture3D, uSampler), vTex3); - FragColor = (((c0 + c1) + c2) + c3) + c4; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk deleted file mode 100644 index 634a37aa3..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk +++ /dev/null @@ -1,88 +0,0 @@ -#version 450 -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require -#extension GL_EXT_shader_16bit_storage : require -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#extension GL_EXT_shader_8bit_storage : require - -layout(set = 0, binding = 1, std430) buffer SSBO -{ - int8_t i8[16]; - uint8_t u8[16]; -} ssbo; - -layout(set = 0, binding = 0, std140) uniform UBO -{ - int8_t i8; - uint8_t u8; -} ubo; - -layout(push_constant, std430) uniform Push -{ - int8_t i8; - uint8_t u8; -} registers; - -layout(location = 0) flat in ivec4 vColor; -layout(location = 0) out ivec4 FragColorInt; -layout(location = 1) out uvec4 FragColorUint; - -void packing_int8() -{ - int16_t i16 = 10s; - int i32 = 20; - i8vec2 i8_2 = unpack8(i16); - i8vec4 i8_4 = unpack8(i32); - i16 = pack16(i8_2); - i32 = pack32(i8_4); - ssbo.i8[0] = i8_4.x; - ssbo.i8[1] = i8_4.y; - ssbo.i8[2] = i8_4.z; - ssbo.i8[3] = i8_4.w; -} - -void packing_uint8() -{ - uint16_t u16 = 10us; - uint u32 = 20u; - u8vec2 u8_2 = unpack8(u16); - u8vec4 u8_4 = unpack8(u32); - u16 = pack16(u8_2); - u32 = pack32(u8_4); - ssbo.u8[0] = u8_4.x; - ssbo.u8[1] = u8_4.y; - ssbo.u8[2] = u8_4.z; - ssbo.u8[3] = u8_4.w; -} - -void compute_int8() -{ - i8vec4 tmp = i8vec4(vColor); - tmp += i8vec4(registers.i8); - tmp += i8vec4(int8_t(-40)); - tmp += i8vec4(-50); - tmp += i8vec4(int8_t(10), int8_t(20), int8_t(30), int8_t(40)); - tmp += i8vec4(ssbo.i8[4]); - tmp += i8vec4(ubo.i8); - FragColorInt = ivec4(tmp); -} - -void compute_uint8() -{ - u8vec4 tmp = u8vec4(i8vec4(vColor)); - tmp += u8vec4(registers.u8); - tmp += u8vec4(uint8_t(216)); - tmp += u8vec4(206); - tmp += u8vec4(uint8_t(10), uint8_t(20), uint8_t(30), uint8_t(40)); - tmp += u8vec4(ssbo.u8[4]); - tmp += u8vec4(ubo.u8); - FragColorUint = uvec4(tmp); -} - -void main() -{ - packing_int8(); - packing_uint8(); - compute_int8(); - compute_uint8(); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-block-size.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-block-size.vk.frag deleted file mode 100644 index 19ea6ae06..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-block-size.vk.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -#ifndef SPIRV_CROSS_CONSTANT_ID_10 -#define SPIRV_CROSS_CONSTANT_ID_10 2 -#endif -const int Value = SPIRV_CROSS_CONSTANT_ID_10; - -layout(binding = 0, std140) uniform SpecConstArray -{ - vec4 samples[Value]; -} _15; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int Index; - -void main() -{ - FragColor = _15.samples[Index]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-block-size.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-block-size.vk.frag.vk deleted file mode 100644 index 133761a83..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-block-size.vk.frag.vk +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(constant_id = 10) const int Value = 2; - -layout(set = 0, binding = 0, std140) uniform SpecConstArray -{ - vec4 samples[Value]; -} _15; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in mediump int Index; - -void main() -{ - FragColor = _15.samples[Index]; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-ternary.vk.frag b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-ternary.vk.frag deleted file mode 100644 index 081206f1c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-ternary.vk.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 10u -#endif -const uint s = SPIRV_CROSS_CONSTANT_ID_0; -const bool _13 = (s > 20u); -const uint f = _13 ? 30u : 50u; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = float(f); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-ternary.vk.frag.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-ternary.vk.frag.vk deleted file mode 100644 index 34bfea026..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/frag/spec-constant-ternary.vk.frag.vk +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(constant_id = 0) const uint s = 10u; -const bool _13 = (s > 20u); -const uint f = _13 ? 30u : 50u; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = float(f); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit.vk deleted file mode 100644 index 547b9cd51..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit.vk +++ /dev/null @@ -1,10 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(location = 0) rayPayloadInNV float payload; - -void main() -{ - payload = 1.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk deleted file mode 100644 index d8c579673..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk +++ /dev/null @@ -1,17 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 0) uniform accelerationStructureNV as; -layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image; -layout(location = 0) rayPayloadNV vec4 payload; -layout(location = 0) callableDataNV float blend; - -void main() -{ - vec3 origin = vec3(0.0); - vec3 direction = vec3(0.0, 0.0, -1.0); - traceNV(as, 1u, 255u, 0u, 0u, 0u, origin, 0.0, direction, 100.0, 0); - executeCallableNV(0u, 0); - imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen.vk deleted file mode 100644 index 55e301ab2..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen.vk +++ /dev/null @@ -1,21 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 1) uniform accelerationStructureNV as; -layout(location = 0) rayPayloadNV float payload; - -float pure_call(vec2 launchID, vec2 launchSize) -{ - vec3 origin = vec3(launchID.x / launchSize.x, launchID.y / launchSize.y, 1.0); - vec3 direction = vec3(0.0, 0.0, -1.0); - traceNV(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0); - return 0.0; -} - -void main() -{ - vec2 param = vec2(gl_LaunchIDNV.xy); - vec2 param_1 = vec2(gl_LaunchSizeNV.xy); - float _62 = pure_call(param, param_1); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen.vk deleted file mode 100644 index 9c9e4849b..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen.vk +++ /dev/null @@ -1,17 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 1) uniform accelerationStructureNV as; -layout(location = 0) rayPayloadNV float payload; -layout(set = 0, binding = 0, rgba8) uniform writeonly image2D image; - -void main() -{ - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - vec3 origin = vec3(float(gl_LaunchIDNV.x) / float(gl_LaunchSizeNV.x), float(gl_LaunchIDNV.y) / float(gl_LaunchSizeNV.y), 1.0); - vec3 direction = vec3(0.0, 0.0, -1.0); - traceNV(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0); - col.y = payload; - imageStore(image, ivec2(gl_LaunchIDNV.xy), col); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk deleted file mode 100644 index 058ccf9a6..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk +++ /dev/null @@ -1,17 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(shaderRecordNV, std430) buffer sbt -{ - vec3 direction; - float tmax; -} _20; - -layout(set = 0, binding = 0) uniform accelerationStructureNV as; -layout(location = 0) rayPayloadNV float payload; - -void main() -{ - traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, _20.direction, _20.tmax, 0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss.vk deleted file mode 100644 index ec3072a0e..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss.vk +++ /dev/null @@ -1,10 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(location = 0) rayPayloadInNV float payload; - -void main() -{ - payload = 0.0; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/device-group.nocompat.vk.vert.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/vert/device-group.nocompat.vk.vert.vk deleted file mode 100644 index 9cadcdb6d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/device-group.nocompat.vk.vert.vk +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -#extension GL_EXT_device_group : require - -void main() -{ - gl_Position = vec4(float(gl_DeviceIndex)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/multiview.nocompat.vk.vert.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/vert/multiview.nocompat.vk.vert.vk deleted file mode 100644 index 90055473d..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/multiview.nocompat.vk.vert.vk +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -#extension GL_EXT_multiview : require - -layout(set = 0, binding = 0, std140) uniform MVPs -{ - mat4 MVP[2]; -} _19; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = _19.MVP[gl_ViewIndex] * Position; -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/small-storage.vk.vert b/3rdparty/spirv-cross/reference/shaders/vulkan/vert/small-storage.vk.vert deleted file mode 100644 index b3aafc8d8..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/small-storage.vk.vert +++ /dev/null @@ -1,59 +0,0 @@ -#version 450 -#if defined(GL_AMD_gpu_shader_int16) -#extension GL_AMD_gpu_shader_int16 : require -#else -#error No extension available for Int16. -#endif -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_NV_gpu_shader5) -#extension GL_NV_gpu_shader5 : require -#else -#error No extension available for FP16. -#endif - -layout(binding = 0, std140) uniform block -{ - i16vec2 a; - u16vec2 b; - i8vec2 c; - u8vec2 d; - f16vec2 e; -} _26; - -layout(binding = 1, std430) readonly buffer storage -{ - i16vec3 f; - u16vec3 g; - i8vec3 h; - u8vec3 i; - f16vec3 j; -} _53; - -struct pushconst -{ - i16vec4 k; - u16vec4 l; - i8vec4 m; - u8vec4 n; - f16vec4 o; -}; - -uniform pushconst _76; - -layout(location = 0) out i16vec4 p; -layout(location = 0, component = 0) in int16_t foo; -layout(location = 1) out u16vec4 q; -layout(location = 0, component = 1) in uint16_t bar; -layout(location = 2) out f16vec4 r; -layout(location = 1) in float16_t baz; - -void main() -{ - p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m)); - q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n)); - r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o)); - gl_Position = vec4(0.0, 0.0, 0.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/small-storage.vk.vert.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/vert/small-storage.vk.vert.vk deleted file mode 100644 index caec60a2c..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/small-storage.vk.vert.vk +++ /dev/null @@ -1,55 +0,0 @@ -#version 450 -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require -#extension GL_EXT_shader_16bit_storage : require -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#extension GL_EXT_shader_8bit_storage : require -#if defined(GL_AMD_gpu_shader_half_float) -#extension GL_AMD_gpu_shader_half_float : require -#elif defined(GL_EXT_shader_explicit_arithmetic_types_float16) -#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require -#else -#error No extension available for FP16. -#endif - -layout(set = 0, binding = 0, std140) uniform block -{ - i16vec2 a; - u16vec2 b; - i8vec2 c; - u8vec2 d; - f16vec2 e; -} _26; - -layout(set = 0, binding = 1, std430) readonly buffer storage -{ - i16vec3 f; - u16vec3 g; - i8vec3 h; - u8vec3 i; - f16vec3 j; -} _53; - -layout(push_constant, std430) uniform pushconst -{ - i16vec4 k; - u16vec4 l; - i8vec4 m; - u8vec4 n; - f16vec4 o; -} _76; - -layout(location = 0) out i16vec4 p; -layout(location = 0, component = 0) in int16_t foo; -layout(location = 1) out u16vec4 q; -layout(location = 0, component = 1) in uint16_t bar; -layout(location = 2) out f16vec4 r; -layout(location = 1) in float16_t baz; - -void main() -{ - p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m)); - q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n)); - r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o)); - gl_Position = vec4(0.0, 0.0, 0.0, 1.0); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert b/3rdparty/spirv-cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert deleted file mode 100644 index 60ba1882f..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es - -uniform int SPIRV_Cross_BaseInstance; - -void main() -{ - gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance)); -} - diff --git a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk b/3rdparty/spirv-cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk deleted file mode 100644 index 8c4930d7a..000000000 --- a/3rdparty/spirv-cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk +++ /dev/null @@ -1,7 +0,0 @@ -#version 310 es - -void main() -{ - gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex); -} - diff --git a/3rdparty/spirv-cross/samples/cpp/Makefile b/3rdparty/spirv-cross/samples/cpp/Makefile deleted file mode 100644 index 225bb3d57..000000000 --- a/3rdparty/spirv-cross/samples/cpp/Makefile +++ /dev/null @@ -1,28 +0,0 @@ -SOURCES := $(wildcard *.comp) -SPIRV := $(SOURCES:.comp=.spv) -CPP_INTERFACE := $(SOURCES:.comp=.spv.cpp) -CPP_DRIVER := $(SOURCES:.comp=.cpp) -EXECUTABLES := $(SOURCES:.comp=.shader) -OBJECTS := $(CPP_DRIVER:.cpp=.o) $(CPP_INTERFACE:.cpp=.o) - -CXXFLAGS += -std=c++11 -I../../include -I. -LDFLAGS += -pthread -lm - -all: $(EXECUTABLES) - -%.spv: %.comp - glslangValidator -V -o $@ $< - -%.spv.cpp: %.spv - ../../spirv-cross --cpp --output $@ $< - -%.o: %.cpp - $(CXX) -c -o $@ $< $(CXXFLAGS) - -%.shader: %.o %.spv.o - $(CXX) -o $@ $^ $(LDFLAGS) - -clean: - $(RM) -f $(EXECUTABLES) $(SPIRV) $(CPP_INTERFACE) $(OBJECTS) - -.PHONY: clean diff --git a/3rdparty/spirv-cross/samples/cpp/atomics.comp b/3rdparty/spirv-cross/samples/cpp/atomics.comp deleted file mode 100644 index 0bf6d2ad0..000000000 --- a/3rdparty/spirv-cross/samples/cpp/atomics.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 64) in; - -layout(set = 0, binding = 0, std430) readonly buffer SSBO0 -{ - float inputs[]; -}; - -layout(set = 0, binding = 1, std430) writeonly buffer SSBO1 -{ - float outputs[]; -}; - -layout(set = 0, binding = 2, std430) buffer SSBO2 -{ - uint counter; -}; - -void main() -{ - // Builds a tightly packed list of all values less than 10.0. - // The output order is random. - float value = inputs[gl_GlobalInvocationID.x]; - if (value < 10.0) - { - uint output_index = atomicAdd(counter, 1u); - outputs[output_index] = value; - } -} diff --git a/3rdparty/spirv-cross/samples/cpp/atomics.cpp b/3rdparty/spirv-cross/samples/cpp/atomics.cpp deleted file mode 100644 index 89351a5ae..000000000 --- a/3rdparty/spirv-cross/samples/cpp/atomics.cpp +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Copyright 2015-2017 ARM Limited - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "spirv_cross/external_interface.h" -#include - -#ifndef GLM_SWIZZLE -#define GLM_SWIZZLE -#endif - -#ifndef GLM_FORCE_RADIANS -#define GLM_FORCE_RADIANS -#endif - -#include -using namespace glm; - -int main() -{ - // First, we get the C interface to the shader. - // This can be loaded from a dynamic library, or as here, - // linked in as a static library. - auto *iface = spirv_cross_get_interface(); - - // Create an instance of the shader interface. - auto *shader = iface->construct(); - -// Build some input data for our compute shader. -#define NUM_WORKGROUPS 4 - float a[64 * NUM_WORKGROUPS]; - float b[64 * NUM_WORKGROUPS] = {}; - uint32_t counter = 0; - - for (int i = 0; i < 64 * NUM_WORKGROUPS; i++) - { - a[i] = i * 0.46f; - } - - void *aptr = a; - void *bptr = b; - void *cptr = &counter; - - // Bind resources to the shader. - // For resources like samplers and buffers, we provide a list of pointers, - // since UBOs, SSBOs and samplers can be arrays, and can point to different types, - // which is especially true for samplers. - spirv_cross_set_resource(shader, 0, 0, &aptr, sizeof(aptr)); - spirv_cross_set_resource(shader, 0, 1, &bptr, sizeof(bptr)); - spirv_cross_set_resource(shader, 0, 2, &cptr, sizeof(cptr)); - - // We also have to set builtins. - // The relevant builtins will depend on the shader, - // but for compute, there are few builtins, which are gl_NumWorkGroups and gl_WorkGroupID. - // LocalInvocationID and GlobalInvocationID are inferred when executing the invocation. - uvec3 num_workgroups(NUM_WORKGROUPS, 1, 1); - uvec3 work_group_id(0, 0, 0); - spirv_cross_set_builtin(shader, SPIRV_CROSS_BUILTIN_NUM_WORK_GROUPS, &num_workgroups, sizeof(num_workgroups)); - spirv_cross_set_builtin(shader, SPIRV_CROSS_BUILTIN_WORK_GROUP_ID, &work_group_id, sizeof(work_group_id)); - - // Execute 4 work groups. - for (unsigned i = 0; i < NUM_WORKGROUPS; i++) - { - work_group_id.x = i; - iface->invoke(shader); - } - - // Call destructor. - iface->destruct(shader); - - // Verify our output. - // TODO: Implement a test framework that asserts results computed. - fprintf(stderr, "Counter = %u\n", counter); - for (unsigned i = 0; i < counter; i++) - { - fprintf(stderr, "[%3u] = %.1f\n", i, b[i]); - } -} diff --git a/3rdparty/spirv-cross/samples/cpp/multiply.comp b/3rdparty/spirv-cross/samples/cpp/multiply.comp deleted file mode 100644 index 1ac7869ad..000000000 --- a/3rdparty/spirv-cross/samples/cpp/multiply.comp +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -layout(local_size_x = 64) in; - -layout(set = 0, binding = 0, std430) readonly buffer SSBO0 -{ - vec4 a[]; -}; - -layout(set = 0, binding = 1, std430) readonly buffer SSBO1 -{ - vec4 b[]; -}; - -layout(set = 0, binding = 2, std430) buffer SSBO2 -{ - vec4 c[]; -}; - -void main() -{ - c[gl_GlobalInvocationID.x] = a[gl_GlobalInvocationID.x] * b[gl_GlobalInvocationID.x]; -} diff --git a/3rdparty/spirv-cross/samples/cpp/multiply.cpp b/3rdparty/spirv-cross/samples/cpp/multiply.cpp deleted file mode 100644 index daa1fc647..000000000 --- a/3rdparty/spirv-cross/samples/cpp/multiply.cpp +++ /dev/null @@ -1,91 +0,0 @@ -/* - * Copyright 2015-2017 ARM Limited - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "spirv_cross/external_interface.h" -#include - -#ifndef GLM_SWIZZLE -#define GLM_SWIZZLE -#endif - -#ifndef GLM_FORCE_RADIANS -#define GLM_FORCE_RADIANS -#endif - -#include -using namespace glm; - -int main() -{ - // First, we get the C interface to the shader. - // This can be loaded from a dynamic library, or as here, - // linked in as a static library. - auto *iface = spirv_cross_get_interface(); - - // Create an instance of the shader interface. - auto *shader = iface->construct(); - -// Build some input data for our compute shader. -#define NUM_WORKGROUPS 4 - vec4 a[64 * NUM_WORKGROUPS]; - vec4 b[64 * NUM_WORKGROUPS]; - vec4 c[64 * NUM_WORKGROUPS] = {}; - - for (int i = 0; i < 64 * NUM_WORKGROUPS; i++) - { - a[i] = vec4(100 + i, 101 + i, 102 + i, 103 + i); - b[i] = vec4(100 - i, 99 - i, 98 - i, 97 - i); - } - - void *aptr = a; - void *bptr = b; - void *cptr = c; - - // Bind resources to the shader. - // For resources like samplers and buffers, we provide a list of pointers, - // since UBOs, SSBOs and samplers can be arrays, and can point to different types, - // which is especially true for samplers. - spirv_cross_set_resource(shader, 0, 0, &aptr, sizeof(aptr)); - spirv_cross_set_resource(shader, 0, 1, &bptr, sizeof(bptr)); - spirv_cross_set_resource(shader, 0, 2, &cptr, sizeof(cptr)); - - // We also have to set builtins. - // The relevant builtins will depend on the shader, - // but for compute, there are few builtins, which are gl_NumWorkGroups and gl_WorkGroupID. - // LocalInvocationID and GlobalInvocationID are inferred when executing the invocation. - uvec3 num_workgroups(NUM_WORKGROUPS, 1, 1); - uvec3 work_group_id(0, 0, 0); - spirv_cross_set_builtin(shader, SPIRV_CROSS_BUILTIN_NUM_WORK_GROUPS, &num_workgroups, sizeof(num_workgroups)); - spirv_cross_set_builtin(shader, SPIRV_CROSS_BUILTIN_WORK_GROUP_ID, &work_group_id, sizeof(work_group_id)); - - // Execute 4 work groups. - for (unsigned i = 0; i < NUM_WORKGROUPS; i++) - { - work_group_id.x = i; - iface->invoke(shader); - } - - // Call destructor. - iface->destruct(shader); - - // Verify our output. - // TODO: Implement a test framework that asserts results computed. - for (unsigned i = 0; i < 64 * NUM_WORKGROUPS; i++) - { - fprintf(stderr, "(%.1f, %.1f, %.1f, %.1f) * (%.1f, %.1f, %.1f, %.1f) => (%.1f, %.1f, %.1f, %.1f)\n", a[i].x, - a[i].y, a[i].z, a[i].w, b[i].x, b[i].y, b[i].z, b[i].w, c[i].x, c[i].y, c[i].z, c[i].w); - } -} diff --git a/3rdparty/spirv-cross/samples/cpp/shared.comp b/3rdparty/spirv-cross/samples/cpp/shared.comp deleted file mode 100644 index 7d59060aa..000000000 --- a/3rdparty/spirv-cross/samples/cpp/shared.comp +++ /dev/null @@ -1,36 +0,0 @@ -#version 310 es -layout(local_size_x = 64) in; - -layout(set = 0, binding = 0, std430) readonly buffer SSBO0 -{ - float inputs[]; -}; - -layout(set = 0, binding = 1, std430) writeonly buffer SSBO1 -{ - float outputs[]; -}; - -shared float tmp[gl_WorkGroupSize.x]; - -void main() -{ - uint local = gl_LocalInvocationIndex; - uint work_group = gl_WorkGroupID.x; - - // Does a trivial parallel reduction through shared memory. - tmp[local] = inputs[work_group * gl_WorkGroupSize.x * 2u + local] + inputs[work_group * gl_WorkGroupSize.x * 2u + local + gl_WorkGroupSize.x]; - memoryBarrierShared(); - barrier(); - - for (uint limit = 32u; limit > 1u; limit >>= 1u) - { - if (local < limit) - tmp[local] = tmp[local] + tmp[local + limit]; - memoryBarrierShared(); - barrier(); - } - - if (local == 0u) - outputs[work_group] = tmp[0] + tmp[1]; -} diff --git a/3rdparty/spirv-cross/samples/cpp/shared.cpp b/3rdparty/spirv-cross/samples/cpp/shared.cpp deleted file mode 100644 index 5be62d681..000000000 --- a/3rdparty/spirv-cross/samples/cpp/shared.cpp +++ /dev/null @@ -1,89 +0,0 @@ -/* - * Copyright 2015-2017 ARM Limited - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "spirv_cross/external_interface.h" -#include - -#ifndef GLM_SWIZZLE -#define GLM_SWIZZLE -#endif - -#ifndef GLM_FORCE_RADIANS -#define GLM_FORCE_RADIANS -#endif - -#include -using namespace glm; - -int main() -{ - // First, we get the C interface to the shader. - // This can be loaded from a dynamic library, or as here, - // linked in as a static library. - auto *iface = spirv_cross_get_interface(); - - // Create an instance of the shader interface. - auto *shader = iface->construct(); - -// Build some input data for our compute shader. -#define NUM_WORKGROUPS 4 - float a[128 * NUM_WORKGROUPS]; - float b[NUM_WORKGROUPS] = {}; - - for (int i = 0; i < 128 * NUM_WORKGROUPS; i++) - { - a[i] = float(i); - } - - void *aptr = a; - void *bptr = b; - - // Bind resources to the shader. - // For resources like samplers and buffers, we provide a list of pointers, - // since UBOs, SSBOs and samplers can be arrays, and can point to different types, - // which is especially true for samplers. - spirv_cross_set_resource(shader, 0, 0, &aptr, sizeof(aptr)); - spirv_cross_set_resource(shader, 0, 1, &bptr, sizeof(bptr)); - - // We also have to set builtins. - // The relevant builtins will depend on the shader, - // but for compute, there are few builtins, which are gl_NumWorkGroups and gl_WorkGroupID. - // LocalInvocationID and GlobalInvocationID are inferred when executing the invocation. - uvec3 num_workgroups(NUM_WORKGROUPS, 1, 1); - uvec3 work_group_id(0, 0, 0); - spirv_cross_set_builtin(shader, SPIRV_CROSS_BUILTIN_NUM_WORK_GROUPS, &num_workgroups, sizeof(num_workgroups)); - spirv_cross_set_builtin(shader, SPIRV_CROSS_BUILTIN_WORK_GROUP_ID, &work_group_id, sizeof(work_group_id)); - - // Execute 4 work groups. - for (unsigned i = 0; i < NUM_WORKGROUPS; i++) - { - work_group_id.x = i; - iface->invoke(shader); - } - - // Call destructor. - iface->destruct(shader); - - // Verify our output. - // TODO: Implement a test framework that asserts results computed. - for (unsigned i = 0; i < NUM_WORKGROUPS; i++) - { - float expected_sum = 0.0f; - for (unsigned j = i * 128; j < (i + 1) * 128; j++) - expected_sum += a[j]; - fprintf(stderr, "Sum in workgroup #%u = %.1f, expected %.1f\n", i, b[i], expected_sum); - } -} diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp deleted file mode 100644 index 87aee2db5..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 37 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %T "T" - OpMemberName %T 0 "a" - OpName %v "v" - OpName %T_0 "T" - OpMemberName %T_0 0 "b" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "foo" - OpName %_ "" - OpName %T_1 "T" - OpMemberName %T_1 0 "c" - OpName %SSBO2 "SSBO2" - OpMemberName %SSBO2 0 "bar" - OpName %__0 "" - OpMemberDecorate %T_0 0 Offset 0 - OpDecorate %_runtimearr_T_0 ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpMemberDecorate %T_1 0 Offset 0 - OpDecorate %_runtimearr_T_1 ArrayStride 16 - OpMemberDecorate %SSBO2 0 Offset 0 - OpDecorate %SSBO2 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %T = OpTypeStruct %float -%_ptr_Function_T = OpTypePointer Function %T - %float_40 = OpConstant %float 40 - %11 = OpConstantComposite %T %float_40 - %T_0 = OpTypeStruct %float -%_runtimearr_T_0 = OpTypeRuntimeArray %T_0 - %SSBO1 = OpTypeStruct %_runtimearr_T_0 -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_10 = OpConstant %int 10 -%_ptr_Uniform_T_0 = OpTypePointer Uniform %T_0 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %T_1 = OpTypeStruct %float -%_runtimearr_T_1 = OpTypeRuntimeArray %T_1 - %SSBO2 = OpTypeStruct %_runtimearr_T_1 -%_ptr_Uniform_SSBO2 = OpTypePointer Uniform %SSBO2 - %__0 = OpVariable %_ptr_Uniform_SSBO2 Uniform - %int_30 = OpConstant %int 30 -%_ptr_Uniform_T_1 = OpTypePointer Uniform %T_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %v = OpVariable %_ptr_Function_T Function - OpStore %v %11 - %20 = OpLoad %T %v - %22 = OpAccessChain %_ptr_Uniform_T_0 %_ %int_0 %int_10 - %23 = OpCompositeExtract %float %20 0 - %25 = OpAccessChain %_ptr_Uniform_float %22 %int_0 - OpStore %25 %23 - %32 = OpLoad %T %v - %34 = OpAccessChain %_ptr_Uniform_T_1 %__0 %int_0 %int_30 - %35 = OpCompositeExtract %float %32 0 - %36 = OpAccessChain %_ptr_Uniform_float %34 %int_0 - OpStore %36 %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/atomic-result-temporary.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/atomic-result-temporary.asm.comp deleted file mode 100644 index a32384159..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/atomic-result-temporary.asm.comp +++ /dev/null @@ -1,59 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "count" - OpMemberName %SSBO 1 "data" - OpName %_ "" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO = OpTypeStruct %uint %_runtimearr_uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %uint_1024 = OpConstant %uint 1024 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input -%_ptr_Input_uint = OpTypePointer Input %uint - %main = OpFunction %void None %3 - %5 = OpLabel - %16 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 - %19 = OpAtomicIAdd %uint %16 %uint_1 %uint_0 %uint_1 - %23 = OpULessThan %bool %19 %uint_1024 - OpSelectionMerge %25 None - OpBranchConditional %23 %24 %25 - %24 = OpLabel - %32 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %33 = OpLoad %uint %32 - %34 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 %19 - OpStore %34 %33 - OpBranch %25 - %25 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/bitfield-signed-operations.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/bitfield-signed-operations.asm.comp deleted file mode 100644 index 435fa3222..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/bitfield-signed-operations.asm.comp +++ /dev/null @@ -1,97 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 26 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "ints" - OpMemberName %SSBO 1 "uints" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 - - %int_1 = OpConstant %int 1 - %uint_11 = OpConstant %uint 11 - - %SSBO = OpTypeStruct %v4int %v4uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4int = OpTypePointer Uniform %v4int -%_ptr_Uniform_v4uint = OpTypePointer Uniform %v4uint - %main = OpFunction %void None %3 - %5 = OpLabel - %ints_ptr = OpAccessChain %_ptr_Uniform_v4int %_ %int_0 - %uints_ptr = OpAccessChain %_ptr_Uniform_v4uint %_ %int_1 - %ints = OpLoad %v4int %ints_ptr - %uints = OpLoad %v4uint %uints_ptr - - %ints_alt = OpVectorShuffle %v4int %ints %ints 3 2 1 0 - %uints_alt = OpVectorShuffle %v4uint %uints %uints 3 2 1 0 - - %int_to_int_popcount = OpBitCount %v4int %ints - %int_to_uint_popcount = OpBitCount %v4uint %ints - %uint_to_int_popcount = OpBitCount %v4int %uints - %uint_to_uint_popcount = OpBitCount %v4uint %uints - - ; BitReverse must have matching types w.r.t. sign, yay. - %int_to_int_reverse = OpBitReverse %v4int %ints - ;%int_to_uint_reverse = OpBitReverse %v4uint %ints - ;%uint_to_int_reverse = OpBitReverse %v4int %uints - %uint_to_uint_reverse = OpBitReverse %v4uint %uints - - ; Base and Result must match. - %int_to_int_sbit = OpBitFieldSExtract %v4int %ints %int_1 %uint_11 - ;%int_to_uint_sbit = OpBitFieldSExtract %v4uint %ints %offset %count - ;%uint_to_int_sbit = OpBitFieldSExtract %v4int %uints %offset %count - %uint_to_uint_sbit = OpBitFieldSExtract %v4uint %uints %uint_11 %int_1 - - ; Base and Result must match. - %int_to_int_ubit = OpBitFieldUExtract %v4int %ints %int_1 %uint_11 - ;%int_to_uint_ubit = OpBitFieldUExtract %v4uint %ints %offset %count - ;%uint_to_int_ubit = OpBitFieldUExtract %v4int %uints %offset %count - %uint_to_uint_ubit = OpBitFieldUExtract %v4uint %uints %uint_11 %int_1 - - %int_to_int_insert = OpBitFieldInsert %v4int %ints %ints_alt %int_1 %uint_11 - %uint_to_uint_insert = OpBitFieldInsert %v4uint %uints %uints_alt %uint_11 %int_1 - - OpStore %ints_ptr %int_to_int_popcount - OpStore %uints_ptr %int_to_uint_popcount - OpStore %ints_ptr %uint_to_int_popcount - OpStore %uints_ptr %uint_to_uint_popcount - - OpStore %ints_ptr %int_to_int_reverse - ;OpStore %uints_ptr %int_to_uint_reverse - ;OpStore %ints_ptr %uint_to_int_reverse - OpStore %uints_ptr %uint_to_uint_reverse - - OpStore %ints_ptr %int_to_int_sbit - ;OpStore %uints_ptr %int_to_uint_sbit - ;OpStore %ints_ptr %uint_to_int_sbit - OpStore %uints_ptr %uint_to_uint_sbit - - OpStore %ints_ptr %int_to_int_ubit - ;OpStore %uints_ptr %int_to_uint_ubit - ;OpStore %ints_ptr %uint_to_int_ubit - OpStore %uints_ptr %uint_to_uint_ubit - - OpStore %ints_ptr %int_to_int_insert - OpStore %uints_ptr %uint_to_uint_insert - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/bitscan.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/bitscan.asm.comp deleted file mode 100644 index e3b785cd5..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/bitscan.asm.comp +++ /dev/null @@ -1,72 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "u" - OpMemberName %SSBO 1 "i" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - %SSBO = OpTypeStruct %uvec4 %ivec4 -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uvec4 = OpTypePointer Uniform %uvec4 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_ivec4 = OpTypePointer Uniform %ivec4 - %main = OpFunction %void None %3 - %5 = OpLabel - %uptr = OpAccessChain %_ptr_Uniform_uvec4 %_ %int_0 - %iptr = OpAccessChain %_ptr_Uniform_ivec4 %_ %int_1 - %uvalue = OpLoad %uvec4 %uptr - %ivalue = OpLoad %ivec4 %iptr - - %lsb_uint_to_uint = OpExtInst %uvec4 %1 FindILsb %uvalue - %lsb_uint_to_int = OpExtInst %ivec4 %1 FindILsb %uvalue - %lsb_int_to_uint = OpExtInst %uvec4 %1 FindILsb %ivalue - %lsb_int_to_int = OpExtInst %ivec4 %1 FindILsb %ivalue - - %umsb_uint_to_uint = OpExtInst %uvec4 %1 FindUMsb %uvalue - %umsb_uint_to_int = OpExtInst %ivec4 %1 FindUMsb %uvalue - %umsb_int_to_uint = OpExtInst %uvec4 %1 FindUMsb %ivalue - %umsb_int_to_int = OpExtInst %ivec4 %1 FindUMsb %ivalue - - %smsb_uint_to_uint = OpExtInst %uvec4 %1 FindSMsb %uvalue - %smsb_uint_to_int = OpExtInst %ivec4 %1 FindSMsb %uvalue - %smsb_int_to_uint = OpExtInst %uvec4 %1 FindSMsb %ivalue - %smsb_int_to_int = OpExtInst %ivec4 %1 FindSMsb %ivalue - - OpStore %uptr %lsb_uint_to_uint - OpStore %iptr %lsb_uint_to_int - OpStore %uptr %lsb_int_to_uint - OpStore %iptr %lsb_int_to_int - - OpStore %uptr %umsb_uint_to_uint - OpStore %iptr %umsb_uint_to_int - OpStore %uptr %umsb_int_to_uint - OpStore %iptr %umsb_int_to_int - - OpStore %uptr %smsb_uint_to_uint - OpStore %iptr %smsb_uint_to_int - OpStore %uptr %smsb_int_to_uint - OpStore %iptr %smsb_int_to_int - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/constant-composite-undef.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/constant-composite-undef.asm.comp deleted file mode 100644 index 8997d0aaf..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/constant-composite-undef.asm.comp +++ /dev/null @@ -1,40 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %Block "Block" - OpMemberName %Block 0 "f" - OpName %block "block" - OpMemberDecorate %Block 0 Offset 0 - OpDecorate %Block BufferBlock - OpDecorate %block DescriptorSet 0 - OpDecorate %block Binding 0 - %void = OpTypeVoid - %6 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %Block = OpTypeStruct %v4float -%_ptr_Uniform_Block = OpTypePointer Uniform %Block - %block = OpVariable %_ptr_Uniform_Block Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%float_0_100000001 = OpConstant %float 0.100000001 -%float_0_200000003 = OpConstant %float 0.200000003 -%float_0_300000012 = OpConstant %float 0.300000012 - %15 = OpUndef %float - %16 = OpConstantComposite %v4float %float_0_100000001 %float_0_200000003 %float_0_300000012 %15 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %main = OpFunction %void None %6 - %18 = OpLabel - %19 = OpAccessChain %_ptr_Uniform_v4float %block %int_0 - OpStore %19 %16 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/glsl-signed-operations.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/glsl-signed-operations.asm.comp deleted file mode 100644 index 7da9f95b9..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/glsl-signed-operations.asm.comp +++ /dev/null @@ -1,123 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "ints" - OpMemberName %SSBO 1 "uints" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 - %SSBO = OpTypeStruct %v4int %v4uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4int = OpTypePointer Uniform %v4int - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v4uint = OpTypePointer Uniform %v4uint - %main = OpFunction %void None %3 - %5 = OpLabel - %ints_ptr = OpAccessChain %_ptr_Uniform_v4int %_ %int_0 - %uints_ptr = OpAccessChain %_ptr_Uniform_v4uint %_ %int_1 - %ints = OpLoad %v4int %ints_ptr - %uints = OpLoad %v4uint %uints_ptr - - %int_to_int_sabs = OpExtInst %v4int %1 SAbs %ints - %int_to_uint_sabs = OpExtInst %v4uint %1 SAbs %ints - %uint_to_int_sabs = OpExtInst %v4int %1 SAbs %uints - %uint_to_uint_sabs = OpExtInst %v4uint %1 SAbs %uints - - %int_to_int_ssign = OpExtInst %v4int %1 SSign %ints - %int_to_uint_ssign = OpExtInst %v4uint %1 SSign %ints - %uint_to_int_ssign = OpExtInst %v4int %1 SSign %uints - %uint_to_uint_ssign = OpExtInst %v4uint %1 SSign %uints - - %int_to_int_smsb = OpExtInst %v4int %1 FindSMsb %uints - %int_to_uint_smsb = OpExtInst %v4uint %1 FindSMsb %uints - %uint_to_int_umsb = OpExtInst %v4int %1 FindUMsb %ints - %uint_to_uint_umsb = OpExtInst %v4uint %1 FindUMsb %ints - - %int_to_int_smin = OpExtInst %v4int %1 SMin %ints %ints - %int_to_uint_smin = OpExtInst %v4uint %1 SMin %ints %uints - %uint_to_int_smin = OpExtInst %v4int %1 SMin %uints %uints - %uint_to_uint_smin = OpExtInst %v4uint %1 SMin %uints %ints - - %int_to_int_umin = OpExtInst %v4int %1 UMin %ints %uints - %int_to_uint_umin = OpExtInst %v4uint %1 UMin %ints %uints - %uint_to_int_umin = OpExtInst %v4int %1 UMin %uints %ints - %uint_to_uint_umin = OpExtInst %v4uint %1 UMin %uints %ints - - %int_to_int_smax = OpExtInst %v4int %1 SMax %ints %ints - %int_to_uint_smax = OpExtInst %v4uint %1 SMax %ints %ints - %uint_to_int_smax = OpExtInst %v4int %1 SMax %uints %ints - %uint_to_uint_smax = OpExtInst %v4uint %1 SMax %uints %ints - - %int_to_int_umax = OpExtInst %v4int %1 UMax %ints %uints - %int_to_uint_umax = OpExtInst %v4uint %1 UMax %ints %ints - %uint_to_int_umax = OpExtInst %v4int %1 UMax %uints %ints - %uint_to_uint_umax = OpExtInst %v4uint %1 UMax %uints %ints - - %int_to_int_sclamp = OpExtInst %v4int %1 SClamp %uints %uints %uints - %int_to_uint_sclamp = OpExtInst %v4uint %1 SClamp %uints %uints %uints - %uint_to_int_uclamp = OpExtInst %v4int %1 UClamp %ints %ints %ints - %uint_to_uint_uclamp = OpExtInst %v4uint %1 UClamp %ints %ints %ints - - OpStore %ints_ptr %int_to_int_sabs - OpStore %uints_ptr %int_to_uint_sabs - OpStore %ints_ptr %uint_to_int_sabs - OpStore %uints_ptr %uint_to_uint_sabs - - OpStore %ints_ptr %int_to_int_ssign - OpStore %uints_ptr %int_to_uint_ssign - OpStore %ints_ptr %uint_to_int_ssign - OpStore %uints_ptr %uint_to_uint_ssign - - OpStore %ints_ptr %int_to_int_smsb - OpStore %uints_ptr %int_to_uint_smsb - OpStore %ints_ptr %uint_to_int_umsb - OpStore %uints_ptr %uint_to_uint_umsb - - OpStore %ints_ptr %int_to_int_smin - OpStore %uints_ptr %int_to_uint_smin - OpStore %ints_ptr %uint_to_int_smin - OpStore %uints_ptr %uint_to_uint_smin - - OpStore %ints_ptr %int_to_int_umin - OpStore %uints_ptr %int_to_uint_umin - OpStore %ints_ptr %uint_to_int_umin - OpStore %uints_ptr %uint_to_uint_umin - - OpStore %ints_ptr %int_to_int_smax - OpStore %uints_ptr %int_to_uint_smax - OpStore %ints_ptr %uint_to_int_smax - OpStore %uints_ptr %uint_to_uint_smax - - OpStore %ints_ptr %int_to_int_umax - OpStore %uints_ptr %int_to_uint_umax - OpStore %ints_ptr %uint_to_int_umax - OpStore %uints_ptr %uint_to_uint_umax - - OpStore %ints_ptr %int_to_int_sclamp - OpStore %uints_ptr %int_to_uint_sclamp - OpStore %ints_ptr %uint_to_int_uclamp - OpStore %uints_ptr %uint_to_uint_uclamp - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.fxconly.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.fxconly.asm.comp deleted file mode 100644 index 30db11d45..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.fxconly.asm.comp +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %ResTypeMod = OpTypeStruct %float %float -%_ptr_Function_ResTypeMod = OpTypePointer Function %ResTypeMod - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_20 = OpConstant %float 20 - %int_1 = OpConstant %int 1 -%_ptr_Function_float = OpTypePointer Function %float -%ResTypeFrexp = OpTypeStruct %float %int -%_ptr_Function_ResTypeFrexp = OpTypePointer Function %ResTypeFrexp - %float_40 = OpConstant %float 40 -%_ptr_Function_int = OpTypePointer Function %int - %SSBO = OpTypeStruct %float %int -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_int = OpTypePointer Uniform %int - %main = OpFunction %void None %3 - %5 = OpLabel - %modres = OpExtInst %ResTypeMod %1 ModfStruct %float_20 - %frexpres = OpExtInst %ResTypeFrexp %1 FrexpStruct %float_40 - - %modres_f = OpCompositeExtract %float %modres 0 - %modres_i = OpCompositeExtract %float %modres 1 - %frexpres_f = OpCompositeExtract %float %frexpres 0 - %frexpres_i = OpCompositeExtract %int %frexpres 1 - - %float_ptr = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %int_ptr = OpAccessChain %_ptr_Uniform_int %_ %int_1 - - OpStore %float_ptr %modres_f - OpStore %float_ptr %modres_i - OpStore %float_ptr %frexpres_f - OpStore %int_ptr %frexpres_i - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/specialization-constant-workgroup.nofxc.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/specialization-constant-workgroup.nofxc.asm.comp deleted file mode 100644 index 188e3fec3..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/specialization-constant-workgroup.nofxc.asm.comp +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 24 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 20 1 - OpSource ESSL 310 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "a" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %19 SpecId 10 - OpDecorate %21 SpecId 12 - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %SSBO = OpTypeStruct %float -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %uint = OpTypeInt 32 0 - %19 = OpSpecConstant %uint 9 - %uint_20 = OpConstant %uint 20 - %21 = OpSpecConstant %uint 4 - %v3uint = OpTypeVector %uint 3 -%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %19 %uint_20 %21 - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %15 = OpLoad %float %14 - %16 = OpFAdd %float %15 %float_1 - %17 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %17 %16 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp deleted file mode 100644 index edb1a05e5..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Codeplay; 0 -; Bound: 31 -; Schema: 0 - OpCapability Shader - OpCapability VariablePointers - OpExtension "SPV_KHR_storage_buffer_storage_class" - OpExtension "SPV_KHR_variable_pointers" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %22 "main" %gl_WorkGroupID - OpSource OpenCL_C 120 - OpDecorate %15 SpecId 0 - ;OpDecorate %16 SpecId 1 - OpDecorate %17 SpecId 2 - OpDecorate %_runtimearr_float ArrayStride 4 - OpMemberDecorate %_struct_4 0 Offset 0 - OpDecorate %_struct_4 Block - OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - OpDecorate %20 DescriptorSet 0 - OpDecorate %20 Binding 0 - OpDecorate %21 DescriptorSet 0 - OpDecorate %21 Binding 1 - %float = OpTypeFloat 32 -%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float -%_runtimearr_float = OpTypeRuntimeArray %float - %_struct_4 = OpTypeStruct %_runtimearr_float -%_ptr_StorageBuffer__struct_4 = OpTypePointer StorageBuffer %_struct_4 - %uint = OpTypeInt 32 0 - %void = OpTypeVoid - %8 = OpTypeFunction %void - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Private_v3uint = OpTypePointer Private %v3uint - %uint_0 = OpConstant %uint 0 -%gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input - %15 = OpSpecConstant %uint 1 - %16 = OpConstant %uint 2 - %17 = OpSpecConstant %uint 3 -%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %15 %16 %17 - %19 = OpVariable %_ptr_Private_v3uint Private %gl_WorkGroupSize - %20 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer - %21 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer - %22 = OpFunction %void None %8 - %23 = OpLabel - %24 = OpAccessChain %_ptr_Input_uint %gl_WorkGroupID %uint_0 - %25 = OpLoad %uint %24 - %26 = OpAccessChain %_ptr_StorageBuffer_float %21 %uint_0 %25 - %27 = OpLoad %float %26 - %28 = OpAccessChain %_ptr_StorageBuffer_float %20 %uint_0 %25 - %29 = OpLoad %float %28 - %30 = OpFAdd %float %27 %29 - OpStore %28 %30 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/empty-struct-in-struct.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/empty-struct-in-struct.asm.frag deleted file mode 100644 index a9650ddbb..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/empty-struct-in-struct.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.2 -; Generator: Khronos; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %EntryPoint_Main "main" - OpExecutionMode %EntryPoint_Main OriginUpperLeft - OpSource Unknown 100 - OpName %EmptyStructTest "EmptyStructTest" - OpName %EmptyStruct2Test "EmptyStruct2Test" - OpName %GetValue "GetValue" - OpName %GetValue2 "GetValue" - OpName %self "self" - OpName %self2 "self" - OpName %emptyStruct "emptyStruct" - OpName %value "value" - OpName %EntryPoint_Main "EntryPoint_Main" - -%EmptyStructTest = OpTypeStruct -%EmptyStruct2Test = OpTypeStruct %EmptyStructTest -%_ptr_Function_EmptyStruct2Test = OpTypePointer Function %EmptyStruct2Test - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %5 = OpTypeFunction %float %_ptr_Function_EmptyStruct2Test - %6 = OpTypeFunction %float %EmptyStruct2Test - %void = OpTypeVoid -%_ptr_Function_void = OpTypePointer Function %void - %8 = OpTypeFunction %void %_ptr_Function_EmptyStruct2Test - %9 = OpTypeFunction %void - %float_0 = OpConstant %float 0 - %value4 = OpConstantNull %EmptyStruct2Test - - %GetValue = OpFunction %float None %5 - %self = OpFunctionParameter %_ptr_Function_EmptyStruct2Test - %13 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - - %GetValue2 = OpFunction %float None %6 - %self2 = OpFunctionParameter %EmptyStruct2Test - %14 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - -%EntryPoint_Main = OpFunction %void None %9 - %37 = OpLabel - %emptyStruct = OpVariable %_ptr_Function_EmptyStruct2Test Function - %18 = OpVariable %_ptr_Function_EmptyStruct2Test Function - %value = OpVariable %_ptr_Function_float Function - %value2 = OpCompositeConstruct %EmptyStructTest - %value3 = OpCompositeConstruct %EmptyStruct2Test %value2 - %22 = OpFunctionCall %float %GetValue %emptyStruct - %23 = OpFunctionCall %float %GetValue2 %value3 - %24 = OpFunctionCall %float %GetValue2 %value4 - OpStore %value %22 - OpStore %value %23 - OpStore %value %24 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag deleted file mode 100644 index ca8022d4b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag +++ /dev/null @@ -1,44 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 29 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0 - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %Tex "Tex" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - OpName %main "main" - OpDecorate %in_var_TEXCOORD0 Flat - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target0 Location 0 - OpDecorate %Tex DescriptorSet 0 - OpDecorate %Tex Binding 0 - %int = OpTypeInt 32 1 - %int_2 = OpConstant %int 2 - %float = OpTypeFloat 32 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %16 = OpTypeFunction %void - %Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v3uint Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %16 - %19 = OpLabel - %20 = OpLoad %v3uint %in_var_TEXCOORD0 - %21 = OpCompositeExtract %uint %20 2 - %27 = OpLoad %type_2d_image %Tex - %28 = OpImageFetch %v4float %27 %20 Lod %21 - OpStore %out_var_SV_Target0 %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag deleted file mode 100644 index 5aa68849b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag +++ /dev/null @@ -1,159 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 93 -; Schema: 0 - OpCapability Shader - OpCapability ShaderNonUniformEXT - OpCapability RuntimeDescriptorArrayEXT - OpCapability UniformBufferArrayNonUniformIndexingEXT - OpCapability SampledImageArrayNonUniformIndexingEXT - OpCapability StorageBufferArrayNonUniformIndexingEXT - OpExtension "SPV_EXT_descriptor_indexing" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vIndex %FragColor %vUV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_EXT_nonuniform_qualifier" - OpName %main "main" - OpName %i "i" - OpName %vIndex "vIndex" - OpName %FragColor "FragColor" - OpName %uSamplers "uSamplers" - OpName %uSamps "uSamps" - OpName %vUV "vUV" - OpName %uCombinedSamplers "uCombinedSamplers" - OpName %UBO "UBO" - OpMemberName %UBO 0 "v" - OpName %ubos "ubos" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "v" - OpName %ssbos "ssbos" - OpDecorate %vIndex Flat - OpDecorate %vIndex Location 0 - OpDecorate %FragColor Location 0 - OpDecorate %uSamplers DescriptorSet 0 - OpDecorate %uSamplers Binding 0 - - OpDecorate %sampled_image NonUniformEXT - OpDecorate %combined_sampler NonUniformEXT - OpDecorate %ubo_ptr_copy NonUniformEXT - OpDecorate %ssbo_ptr_copy NonUniformEXT - - OpDecorate %uSamps DescriptorSet 1 - OpDecorate %uSamps Binding 0 - OpDecorate %vUV Location 1 - OpDecorate %uCombinedSamplers DescriptorSet 0 - OpDecorate %uCombinedSamplers Binding 4 - OpDecorate %_arr_v4float_uint_64 ArrayStride 16 - OpMemberDecorate %UBO 0 Offset 0 - OpDecorate %UBO Block - OpDecorate %ubos DescriptorSet 2 - OpDecorate %ubos Binding 0 - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %SSBO 0 NonWritable - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %ssbos DescriptorSet 3 - OpDecorate %ssbos Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int -%_ptr_Input_int = OpTypePointer Input %int - %vIndex = OpVariable %_ptr_Input_int Input - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %16 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_runtimearr_16 = OpTypeRuntimeArray %16 -%_ptr_UniformConstant__runtimearr_16 = OpTypePointer UniformConstant %_runtimearr_16 - %uSamplers = OpVariable %_ptr_UniformConstant__runtimearr_16 UniformConstant - %int_10 = OpConstant %int 10 -%_ptr_UniformConstant_16 = OpTypePointer UniformConstant %16 - %27 = OpTypeSampler -%_runtimearr_27 = OpTypeRuntimeArray %27 -%_ptr_UniformConstant__runtimearr_27 = OpTypePointer UniformConstant %_runtimearr_27 - %uSamps = OpVariable %_ptr_UniformConstant__runtimearr_27 UniformConstant - %int_40 = OpConstant %int 40 -%_ptr_UniformConstant_27 = OpTypePointer UniformConstant %27 - %38 = OpTypeSampledImage %16 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %vUV = OpVariable %_ptr_Input_v2float Input -%_runtimearr_38 = OpTypeRuntimeArray %38 -%_ptr_UniformConstant__runtimearr_38 = OpTypePointer UniformConstant %_runtimearr_38 -%uCombinedSamplers = OpVariable %_ptr_UniformConstant__runtimearr_38 UniformConstant -%_ptr_UniformConstant_38 = OpTypePointer UniformConstant %38 - %uint = OpTypeInt 32 0 - %uint_64 = OpConstant %uint 64 -%_arr_v4float_uint_64 = OpTypeArray %v4float %uint_64 - %UBO = OpTypeStruct %_arr_v4float_uint_64 -%_runtimearr_UBO = OpTypeRuntimeArray %UBO -%_ptr_Uniform__runtimearr_UBO = OpTypePointer Uniform %_runtimearr_UBO - %ubos = OpVariable %_ptr_Uniform__runtimearr_UBO Uniform - %int_20 = OpConstant %int 20 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %SSBO = OpTypeStruct %_runtimearr_v4float -%_runtimearr_SSBO = OpTypeRuntimeArray %SSBO -%_ptr_Uniform__runtimearr_SSBO = OpTypePointer Uniform %_runtimearr_SSBO - %ssbos = OpVariable %_ptr_Uniform__runtimearr_SSBO Uniform - %int_50 = OpConstant %int 50 - %int_60 = OpConstant %int 60 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %11 = OpLoad %int %vIndex - OpStore %i %11 - %20 = OpLoad %int %i - %22 = OpIAdd %int %20 %int_10 - %23 = OpCopyObject %int %22 - %25 = OpAccessChain %_ptr_UniformConstant_16 %uSamplers %23 - %26 = OpLoad %16 %25 - %31 = OpLoad %int %i - %33 = OpIAdd %int %31 %int_40 - %34 = OpCopyObject %int %33 - %36 = OpAccessChain %_ptr_UniformConstant_27 %uSamps %34 - %37 = OpLoad %27 %36 - %sampled_image = OpSampledImage %38 %26 %37 - %43 = OpLoad %v2float %vUV - %44 = OpImageSampleImplicitLod %v4float %sampled_image %43 - OpStore %FragColor %44 - %48 = OpLoad %int %i - %49 = OpIAdd %int %48 %int_10 - %50 = OpCopyObject %int %49 - %52 = OpAccessChain %_ptr_UniformConstant_38 %uCombinedSamplers %50 - %combined_sampler = OpLoad %38 %52 - %54 = OpLoad %v2float %vUV - %55 = OpImageSampleImplicitLod %v4float %combined_sampler %54 - OpStore %FragColor %55 - %63 = OpLoad %int %i - %65 = OpIAdd %int %63 %int_20 - %66 = OpCopyObject %int %65 - %68 = OpLoad %int %i - %69 = OpIAdd %int %68 %int_40 - %70 = OpCopyObject %int %69 - %ubo_ptr = OpAccessChain %_ptr_Uniform_v4float %ubos %66 %int_0 %70 - %ubo_ptr_copy = OpCopyObject %_ptr_Uniform_v4float %ubo_ptr - %73 = OpLoad %v4float %ubo_ptr_copy - %74 = OpLoad %v4float %FragColor - %75 = OpFAdd %v4float %74 %73 - OpStore %FragColor %75 - %81 = OpLoad %int %i - %83 = OpIAdd %int %81 %int_50 - %84 = OpCopyObject %int %83 - %85 = OpLoad %int %i - %87 = OpIAdd %int %85 %int_60 - %88 = OpCopyObject %int %87 - %ssbo_ptr = OpAccessChain %_ptr_Uniform_v4float %ssbos %84 %int_0 %88 - %ssbo_ptr_copy = OpCopyObject %_ptr_Uniform_v4float %ssbo_ptr - %90 = OpLoad %v4float %ssbo_ptr_copy - %91 = OpLoad %v4float %FragColor - %92 = OpFAdd %v4float %91 %90 - OpStore %FragColor %92 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-callstack.sm51.fxconly.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-callstack.sm51.fxconly.asm.frag deleted file mode 100644 index ebd8d6bab..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-callstack.sm51.fxconly.asm.frag +++ /dev/null @@ -1,89 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - OpReturn - OpFunctionEnd - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - OpBeginInvocationInterlockEXT - %43 = OpFunctionCall %void %callee2_ - OpEndInvocationInterlockEXT - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-control-flow.sm51.fxconly.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-control-flow.sm51.fxconly.asm.frag deleted file mode 100644 index 69b8f9112..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-control-flow.sm51.fxconly.asm.frag +++ /dev/null @@ -1,121 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - - OpMemberDecorate %SSBO2 0 Offset 0 - OpDecorate %SSBO2 BufferBlock - OpDecorate %ssbo2 DescriptorSet 0 - OpDecorate %ssbo2 Binding 2 - - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint - %SSBO2 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 -%_ptr_Uniform_SSBO2 = OpTypePointer Uniform %SSBO2 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %ssbo2 = OpVariable %_ptr_Uniform_SSBO2 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint_4 = OpConstant %uint 4 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %bool = OpTypeBool - %true = OpConstantTrue %bool -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - %callee3_res = OpFunctionCall %void %callee3_ - OpReturn - OpFunctionEnd - - %callee3_ = OpFunction %void None %3 - %calle3_block = OpLabel - %frag_coord_x_ptr = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %frag_coord_x = OpLoad %float %frag_coord_x_ptr - %frag_coord_int = OpConvertFToS %int %frag_coord_x - %ssbo_ptr = OpAccessChain %_ptr_Uniform_uint %ssbo2 %int_0 %frag_coord_int - OpStore %ssbo_ptr %uint_4 - OpReturn - OpFunctionEnd - - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - %43 = OpFunctionCall %void %callee2_ - - OpSelectionMerge %merged_block None - OpBranchConditional %true %dummy_block %merged_block - %dummy_block = OpLabel - OpBeginInvocationInterlockEXT - OpEndInvocationInterlockEXT - OpBranch %merged_block - - %merged_block = OpLabel - OpReturn - - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-split-functions.sm51.fxconly.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-split-functions.sm51.fxconly.asm.frag deleted file mode 100644 index 7c0fe9a2b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/pixel-interlock-split-functions.sm51.fxconly.asm.frag +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - %call3res = OpFunctionCall %void %callee3_ - %call4res = OpFunctionCall %void %callee4_ - OpReturn - OpFunctionEnd - - %callee3_ = OpFunction %void None %3 - %begin3 = OpLabel - OpBeginInvocationInterlockEXT - OpReturn - OpFunctionEnd - - %callee4_ = OpFunction %void None %3 - %begin4 = OpLabel - OpEndInvocationInterlockEXT - OpReturn - OpFunctionEnd - - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - %43 = OpFunctionCall %void %callee2_ - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag deleted file mode 100644 index 6556c3c8c..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag +++ /dev/null @@ -1,80 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vIndex %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %vIndex "vIndex" - OpName %FragColor "FragColor" - OpName %i "i" - OpName %j "j" - OpDecorate %vIndex Flat - OpDecorate %vIndex Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %bool = OpTypeBool - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %int_3 = OpConstant %int 3 -%_ptr_Input_int = OpTypePointer Input %int - %vIndex = OpVariable %_ptr_Input_int Input - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_int = OpTypePointer Function %int - %main = OpFunction %void None %3 - %header = OpLabel - %i = OpVariable %_ptr_Function_int Function %int_0 - %j = OpVariable %_ptr_Function_int Function - %9 = OpLoad %int %vIndex - OpSelectionMerge %switch_merge None - OpSwitch %9 %default_case 100 %default_case 0 %case_0 1 %case_1 11 %case_1 2 %case_2 3 %case_3 4 %case_4 5 %case_5 - - %case_0 = OpLabel - OpBranch %default_case - - %default_case = OpLabel - %default_case_phi = OpPhi %int %int_2 %header %int_3 %case_0 - ; Test what happens when a case block dominates access to a variable. - OpStore %j %default_case_phi - OpBranch %case_1 - - %case_1 = OpLabel - ; Test phi nodes between case labels. - %case_1_phi = OpPhi %int %int_0 %default_case %int_1 %header - OpStore %j %case_1_phi - OpBranch %case_2 - - %case_2 = OpLabel - OpBranch %switch_merge - - %case_3 = OpLabel - ; Conditionally branch to another case block. This is really dumb, but it is apparently legal. - %case_3_cond = OpSGreaterThan %bool %9 %int_3 - OpBranchConditional %case_3_cond %case_4 %switch_merge - - %case_4 = OpLabel - ; When emitted from case 3, we should *not* see fallthrough behavior. - OpBranch %case_5 - - %case_5 = OpLabel - OpStore %i %int_0 - OpBranch %switch_merge - - %switch_merge = OpLabel - %26 = OpLoad %int %i - %27 = OpConvertSToF %float %26 - %28 = OpCompositeConstruct %v4float %27 %27 %27 %27 - OpStore %FragColor %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/unordered-compare.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/unordered-compare.asm.frag deleted file mode 100644 index 4ad8fc5ab..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/unordered-compare.asm.frag +++ /dev/null @@ -1,177 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 132 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %A %B %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %test_vector_ "test_vector(" - OpName %test_scalar_ "test_scalar(" - OpName %le "le" - OpName %A "A" - OpName %B "B" - OpName %leq "leq" - OpName %ge "ge" - OpName %geq "geq" - OpName %eq "eq" - OpName %neq "neq" - OpName %le_0 "le" - OpName %leq_0 "leq" - OpName %ge_0 "ge" - OpName %geq_0 "geq" - OpName %eq_0 "eq" - OpName %neq_0 "neq" - OpName %FragColor "FragColor" - OpDecorate %A Location 0 - OpDecorate %B Location 1 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %11 = OpTypeFunction %float - %bool = OpTypeBool - %v4bool = OpTypeVector %bool 4 -%_ptr_Function_v4bool = OpTypePointer Function %v4bool -%_ptr_Input_v4float = OpTypePointer Input %v4float - %A = OpVariable %_ptr_Input_v4float Input - %B = OpVariable %_ptr_Input_v4float Input - %float_0 = OpConstant %float 0 - %float_1 = OpConstant %float 1 - %47 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %48 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Function_bool = OpTypePointer Function %bool - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %128 = OpFunctionCall %v4float %test_vector_ - %129 = OpFunctionCall %float %test_scalar_ - %130 = OpCompositeConstruct %v4float %129 %129 %129 %129 - %131 = OpFAdd %v4float %128 %130 - OpStore %FragColor %131 - OpReturn - OpFunctionEnd -%test_vector_ = OpFunction %v4float None %8 - %10 = OpLabel - %le = OpVariable %_ptr_Function_v4bool Function - %leq = OpVariable %_ptr_Function_v4bool Function - %ge = OpVariable %_ptr_Function_v4bool Function - %geq = OpVariable %_ptr_Function_v4bool Function - %eq = OpVariable %_ptr_Function_v4bool Function - %neq = OpVariable %_ptr_Function_v4bool Function - %20 = OpLoad %v4float %A - %22 = OpLoad %v4float %B - %23 = OpFUnordLessThan %v4bool %20 %22 - OpStore %le %23 - %25 = OpLoad %v4float %A - %26 = OpLoad %v4float %B - %27 = OpFUnordLessThanEqual %v4bool %25 %26 - OpStore %leq %27 - %29 = OpLoad %v4float %A - %30 = OpLoad %v4float %B - %31 = OpFUnordGreaterThan %v4bool %29 %30 - OpStore %ge %31 - %33 = OpLoad %v4float %A - %34 = OpLoad %v4float %B - %35 = OpFUnordGreaterThanEqual %v4bool %33 %34 - OpStore %geq %35 - %37 = OpLoad %v4float %A - %38 = OpLoad %v4float %B - %39 = OpFUnordEqual %v4bool %37 %38 - OpStore %eq %39 - %41 = OpLoad %v4float %A - %42 = OpLoad %v4float %B - %43 = OpFUnordNotEqual %v4bool %41 %42 - OpStore %neq %43 - %44 = OpLoad %v4bool %le - %49 = OpSelect %v4float %44 %48 %47 - %50 = OpLoad %v4bool %leq - %51 = OpSelect %v4float %50 %48 %47 - %52 = OpFAdd %v4float %49 %51 - %53 = OpLoad %v4bool %ge - %54 = OpSelect %v4float %53 %48 %47 - %55 = OpFAdd %v4float %52 %54 - %56 = OpLoad %v4bool %geq - %57 = OpSelect %v4float %56 %48 %47 - %58 = OpFAdd %v4float %55 %57 - %59 = OpLoad %v4bool %eq - %60 = OpSelect %v4float %59 %48 %47 - %61 = OpFAdd %v4float %58 %60 - %62 = OpLoad %v4bool %neq - %63 = OpSelect %v4float %62 %48 %47 - %64 = OpFAdd %v4float %61 %63 - OpReturnValue %64 - OpFunctionEnd -%test_scalar_ = OpFunction %float None %11 - %13 = OpLabel - %le_0 = OpVariable %_ptr_Function_bool Function - %leq_0 = OpVariable %_ptr_Function_bool Function - %ge_0 = OpVariable %_ptr_Function_bool Function - %geq_0 = OpVariable %_ptr_Function_bool Function - %eq_0 = OpVariable %_ptr_Function_bool Function - %neq_0 = OpVariable %_ptr_Function_bool Function - %72 = OpAccessChain %_ptr_Input_float %A %uint_0 - %73 = OpLoad %float %72 - %74 = OpAccessChain %_ptr_Input_float %B %uint_0 - %75 = OpLoad %float %74 - %76 = OpFUnordLessThan %bool %73 %75 - OpStore %le_0 %76 - %78 = OpAccessChain %_ptr_Input_float %A %uint_0 - %79 = OpLoad %float %78 - %80 = OpAccessChain %_ptr_Input_float %B %uint_0 - %81 = OpLoad %float %80 - %82 = OpFUnordLessThanEqual %bool %79 %81 - OpStore %leq_0 %82 - %84 = OpAccessChain %_ptr_Input_float %A %uint_0 - %85 = OpLoad %float %84 - %86 = OpAccessChain %_ptr_Input_float %B %uint_0 - %87 = OpLoad %float %86 - %88 = OpFUnordGreaterThan %bool %85 %87 - OpStore %ge_0 %88 - %90 = OpAccessChain %_ptr_Input_float %A %uint_0 - %91 = OpLoad %float %90 - %92 = OpAccessChain %_ptr_Input_float %B %uint_0 - %93 = OpLoad %float %92 - %94 = OpFUnordGreaterThanEqual %bool %91 %93 - OpStore %geq_0 %94 - %96 = OpAccessChain %_ptr_Input_float %A %uint_0 - %97 = OpLoad %float %96 - %98 = OpAccessChain %_ptr_Input_float %B %uint_0 - %99 = OpLoad %float %98 - %100 = OpFUnordEqual %bool %97 %99 - OpStore %eq_0 %100 - %102 = OpAccessChain %_ptr_Input_float %A %uint_0 - %103 = OpLoad %float %102 - %104 = OpAccessChain %_ptr_Input_float %B %uint_0 - %105 = OpLoad %float %104 - %106 = OpFUnordNotEqual %bool %103 %105 - OpStore %neq_0 %106 - %107 = OpLoad %bool %le_0 - %108 = OpSelect %float %107 %float_1 %float_0 - %109 = OpLoad %bool %leq_0 - %110 = OpSelect %float %109 %float_1 %float_0 - %111 = OpFAdd %float %108 %110 - %112 = OpLoad %bool %ge_0 - %113 = OpSelect %float %112 %float_1 %float_0 - %114 = OpFAdd %float %111 %113 - %115 = OpLoad %bool %geq_0 - %116 = OpSelect %float %115 %float_1 %float_0 - %117 = OpFAdd %float %114 %116 - %118 = OpLoad %bool %eq_0 - %119 = OpSelect %float %118 %float_1 %float_0 - %120 = OpFAdd %float %117 %119 - %121 = OpLoad %bool %neq_0 - %122 = OpSelect %float %121 %float_1 %float_0 - %123 = OpFAdd %float %120 %122 - OpReturnValue %123 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag deleted file mode 100644 index 22c4efca9..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag +++ /dev/null @@ -1,42 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vFloat - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vFloat "vFloat" - OpName %undef "undef" - OpDecorate %FragColor Location 0 - OpDecorate %vFloat Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Input_v4float = OpTypePointer Input %v4float - %vFloat = OpVariable %_ptr_Input_v4float Input - %v2float = OpTypeVector %float 2 -%_ptr_Private_v4float = OpTypePointer Private %v4float - %undef = OpUndef %v4float - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_ptr_Private_float = OpTypePointer Private %float - %uint_3 = OpConstant %uint 3 -%_ptr_Input_float = OpTypePointer Input %float - %main = OpFunction %void None %3 - %5 = OpLabel - %13 = OpLoad %v4float %vFloat - %26 = OpVectorShuffle %v4float %13 %undef 4 1 0xffffffff 3 - %27 = OpVectorShuffle %v4float %13 %13 2 1 0xffffffff 3 - %28 = OpFAdd %v4float %26 %27 - OpStore %FragColor %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert b/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert deleted file mode 100644 index 038ecaa6e..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/asm/vert/empty-struct-composite.asm.vert +++ /dev/null @@ -1,36 +0,0 @@ -; SPIR-V -; Version: 1.1 -; Generator: Google rspirv; 0 -; Bound: 17 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %2 "main" - OpName %Test "Test" - OpName %t "t" - OpName %retvar "retvar" - OpName %main "main" - OpName %retvar_0 "retvar" - %void = OpTypeVoid - %6 = OpTypeFunction %void - %Test = OpTypeStruct -%_ptr_Function_Test = OpTypePointer Function %Test -%_ptr_Function_void = OpTypePointer Function %void - %2 = OpFunction %void None %6 - %7 = OpLabel - %t = OpVariable %_ptr_Function_Test Function - %retvar = OpVariable %_ptr_Function_void Function - OpBranch %4 - %4 = OpLabel - %13 = OpCompositeConstruct %Test - OpStore %t %13 - OpReturn - OpFunctionEnd - %main = OpFunction %void None %6 - %15 = OpLabel - %retvar_0 = OpVariable %_ptr_Function_void Function - OpBranch %14 - %14 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/bitfield.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/bitfield.comp deleted file mode 100644 index a2ef9aa0b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/bitfield.comp +++ /dev/null @@ -1,44 +0,0 @@ -#version 310 es - -void main() -{ - int signed_value = 0; - uint unsigned_value = 0u; - - ivec3 signed_values = ivec3(0); - uvec3 unsigned_values = uvec3(0u); - - { - int s = bitfieldExtract(signed_value, 5, 20); - uint u = bitfieldExtract(unsigned_value, 6, 21); - - s = bitfieldInsert(s, 40, 5, 4); - u = bitfieldInsert(u, 60u, 5, 4); - - u = bitfieldReverse(u); - s = bitfieldReverse(s); - - int v0 = bitCount(u); - int v1 = bitCount(s); - - int v2 = findMSB(u); - int v3 = findLSB(s); - } - - { - ivec3 s = bitfieldExtract(signed_values, 5, 20); - uvec3 u = bitfieldExtract(unsigned_values, 6, 21); - - s = bitfieldInsert(s, ivec3(40), 5, 4); - u = bitfieldInsert(u, uvec3(60u), 5, 4); - - u = bitfieldReverse(u); - s = bitfieldReverse(s); - - ivec3 v0 = bitCount(u); - ivec3 v1 = bitCount(s); - - ivec3 v2 = findMSB(u); - ivec3 v3 = findLSB(s); - } -} diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/glsl.std450.fxconly.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/glsl.std450.fxconly.comp deleted file mode 100644 index 83b714bc4..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/glsl.std450.fxconly.comp +++ /dev/null @@ -1,130 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float res; - int ires; - uint ures; - - vec4 f32; - ivec4 s32; - uvec4 u32; - - mat2 m2; - mat3 m3; - mat4 m4; -}; - -void main() -{ - float tmp; - vec2 v2; - vec3 v3; - vec4 v4; - int itmp; - - res = round(f32.x); - //res = roundEven(f32.x); - res = trunc(f32.x); - res = abs(f32.x); - ires = abs(s32.x); - res = sign(f32.x); - ires = sign(s32.x); - res = floor(f32.x); - res = ceil(f32.x); - res = fract(f32.x); - res = radians(f32.x); - res = degrees(f32.x); - res = sin(f32.x); - res = cos(f32.x); - res = tan(f32.x); - res = asin(f32.x); - res = acos(f32.x); - res = atan(f32.x); - res = sinh(f32.x); - res = cosh(f32.x); - res = tanh(f32.x); - //res = asinh(f32.x); - //res = acosh(f32.x); - //res = atanh(f32.x); - res = atan(f32.x, f32.y); - res = pow(f32.x, f32.y); - res = exp(f32.x); - res = log(f32.x); - res = exp2(f32.x); - res = log2(f32.x); - res = sqrt(f32.x); - res = inversesqrt(f32.x); - - res = length(f32.x); - res = distance(f32.x, f32.y); - res = normalize(f32.x); - res = faceforward(f32.x, f32.y, f32.z); - res = reflect(f32.x, f32.y); - res = refract(f32.x, f32.y, f32.z); - - res = length(f32.xy); - res = distance(f32.xy, f32.zw); - v2 = normalize(f32.xy); - v2 = faceforward(f32.xy, f32.yz, f32.zw); - v2 = reflect(f32.xy, f32.zw); - v2 = refract(f32.xy, f32.yz, f32.w); - - v3 = cross(f32.xyz, f32.yzw); - - res = determinant(m2); - res = determinant(m3); - res = determinant(m4); - m2 = inverse(m2); - m3 = inverse(m3); - m4 = inverse(m4); - - res = modf(f32.x, tmp); - // ModfStruct - - res = min(f32.x, f32.y); - ures = min(u32.x, u32.y); - ires = min(s32.x, s32.y); - res = max(f32.x, f32.y); - ures = max(u32.x, u32.y); - ires = max(s32.x, s32.y); - - res = clamp(f32.x, f32.y, f32.z); - ures = clamp(u32.x, u32.y, u32.z); - ires = clamp(s32.x, s32.y, s32.z); - - res = mix(f32.x, f32.y, f32.z); - res = step(f32.x, f32.y); - res = smoothstep(f32.x, f32.y, f32.z); - res = fma(f32.x, f32.y, f32.z); - - res = frexp(f32.x, itmp); - - // FrexpStruct - res = ldexp(f32.x, itmp); - - ures = packSnorm4x8(f32); - ures = packUnorm4x8(f32); - ures = packSnorm2x16(f32.xy); - ures = packUnorm2x16(f32.xy); - ures = packHalf2x16(f32.xy); - // packDouble2x32 - - v2 = unpackSnorm2x16(u32.x); - v2 = unpackUnorm2x16(u32.x); - v2 = unpackHalf2x16(u32.x); - v4 = unpackSnorm4x8(u32.x); - v4 = unpackUnorm4x8(u32.x); - // unpackDouble2x32 - - s32 = findLSB(s32); - s32 = findLSB(u32); - s32 = findMSB(s32); - s32 = findMSB(u32); - - // interpolateAtSample - // interpolateAtOffset - - // NMin, NMax, NClamp -} diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/subgroups.invalid.nofxc.sm60.comp b/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/subgroups.invalid.nofxc.sm60.comp deleted file mode 100644 index 81135e2a9..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/comp/subgroups.invalid.nofxc.sm60.comp +++ /dev/null @@ -1,131 +0,0 @@ -#version 450 -#extension GL_KHR_shader_subgroup_basic : require -#extension GL_KHR_shader_subgroup_ballot : require -#extension GL_KHR_shader_subgroup_vote : require -#extension GL_KHR_shader_subgroup_shuffle : require -#extension GL_KHR_shader_subgroup_shuffle_relative : require -#extension GL_KHR_shader_subgroup_arithmetic : require -#extension GL_KHR_shader_subgroup_clustered : require -#extension GL_KHR_shader_subgroup_quad : require -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float FragColor; -}; - -void main() -{ - // basic - //FragColor = float(gl_NumSubgroups); - //FragColor = float(gl_SubgroupID); - FragColor = float(gl_SubgroupSize); - FragColor = float(gl_SubgroupInvocationID); - subgroupBarrier(); - subgroupMemoryBarrier(); - subgroupMemoryBarrierBuffer(); - subgroupMemoryBarrierShared(); - subgroupMemoryBarrierImage(); - bool elected = subgroupElect(); - - // ballot - FragColor = float(gl_SubgroupEqMask); - FragColor = float(gl_SubgroupGeMask); - FragColor = float(gl_SubgroupGtMask); - FragColor = float(gl_SubgroupLeMask); - FragColor = float(gl_SubgroupLtMask); - vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u); - vec3 first = subgroupBroadcastFirst(vec3(20.0)); - uvec4 ballot_value = subgroupBallot(true); - //bool inverse_ballot_value = subgroupInverseBallot(ballot_value); - //bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u); - uint bit_count = subgroupBallotBitCount(ballot_value); - //uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value); - //uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value); - //uint lsb = subgroupBallotFindLSB(ballot_value); - //uint msb = subgroupBallotFindMSB(ballot_value); - - // shuffle - //uint shuffled = subgroupShuffle(10u, 8u); - //uint shuffled_xor = subgroupShuffleXor(30u, 8u); - - // shuffle relative - //uint shuffled_up = subgroupShuffleUp(20u, 4u); - //uint shuffled_down = subgroupShuffleDown(20u, 4u); - - // vote - bool has_all = subgroupAll(true); - bool has_any = subgroupAny(true); - bool has_equal = subgroupAllEqual(true); - - // arithmetic - vec4 added = subgroupAdd(vec4(20.0)); - ivec4 iadded = subgroupAdd(ivec4(20)); - vec4 multiplied = subgroupMul(vec4(20.0)); - ivec4 imultiplied = subgroupMul(ivec4(20)); - vec4 lo = subgroupMin(vec4(20.0)); - vec4 hi = subgroupMax(vec4(20.0)); - ivec4 slo = subgroupMin(ivec4(20)); - ivec4 shi = subgroupMax(ivec4(20)); - uvec4 ulo = subgroupMin(uvec4(20)); - uvec4 uhi = subgroupMax(uvec4(20)); - uvec4 anded = subgroupAnd(ballot_value); - uvec4 ored = subgroupOr(ballot_value); - uvec4 xored = subgroupXor(ballot_value); - - added = subgroupInclusiveAdd(added); - iadded = subgroupInclusiveAdd(iadded); - multiplied = subgroupInclusiveMul(multiplied); - imultiplied = subgroupInclusiveMul(imultiplied); -#if 0 - lo = subgroupInclusiveMin(lo); - hi = subgroupInclusiveMax(hi); - slo = subgroupInclusiveMin(slo); - shi = subgroupInclusiveMax(shi); - ulo = subgroupInclusiveMin(ulo); - uhi = subgroupInclusiveMax(uhi); - anded = subgroupInclusiveAnd(anded); - ored = subgroupInclusiveOr(ored); - xored = subgroupInclusiveXor(ored); - added = subgroupExclusiveAdd(lo); -#endif - - added = subgroupExclusiveAdd(multiplied); - multiplied = subgroupExclusiveMul(multiplied); - iadded = subgroupExclusiveAdd(imultiplied); - imultiplied = subgroupExclusiveMul(imultiplied); -#if 0 - lo = subgroupExclusiveMin(lo); - hi = subgroupExclusiveMax(hi); - ulo = subgroupExclusiveMin(ulo); - uhi = subgroupExclusiveMax(uhi); - slo = subgroupExclusiveMin(slo); - shi = subgroupExclusiveMax(shi); - anded = subgroupExclusiveAnd(anded); - ored = subgroupExclusiveOr(ored); - xored = subgroupExclusiveXor(ored); -#endif - -#if 0 - // clustered - added = subgroupClusteredAdd(added, 4u); - multiplied = subgroupClusteredMul(multiplied, 4u); - iadded = subgroupClusteredAdd(iadded, 4u); - imultiplied = subgroupClusteredMul(imultiplied, 4u); - lo = subgroupClusteredMin(lo, 4u); - hi = subgroupClusteredMax(hi, 4u); - ulo = subgroupClusteredMin(ulo, 4u); - uhi = subgroupClusteredMax(uhi, 4u); - slo = subgroupClusteredMin(slo, 4u); - shi = subgroupClusteredMax(shi, 4u); - anded = subgroupClusteredAnd(anded, 4u); - ored = subgroupClusteredOr(ored, 4u); - xored = subgroupClusteredXor(xored, 4u); -#endif - - // quad - vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0)); - vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0)); - vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0)); - vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/constant-buffer-array.invalid.sm51.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/constant-buffer-array.invalid.sm51.frag deleted file mode 100644 index d60002a0f..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/constant-buffer-array.invalid.sm51.frag +++ /dev/null @@ -1,32 +0,0 @@ -#version 450 - -layout(std140, binding = 4) uniform CBO -{ - vec4 a; - vec4 b; - vec4 c; - vec4 d; -} cbo[2][4]; - -layout(std430, push_constant) uniform PushMe -{ - vec4 a; - vec4 b; - vec4 c; - vec4 d; -} push; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = cbo[1][2].a; - FragColor += cbo[1][2].b; - FragColor += cbo[1][2].c; - FragColor += cbo[1][2].d; - FragColor += push.a; - FragColor += push.b; - FragColor += push.c; - FragColor += push.d; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/fp16.invalid.desktop.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/fp16.invalid.desktop.frag deleted file mode 100644 index 4f92e2035..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/fp16.invalid.desktop.frag +++ /dev/null @@ -1,156 +0,0 @@ -#version 450 -#extension GL_AMD_gpu_shader_half_float : require - -layout(location = 0) in float16_t v1; -layout(location = 1) in f16vec2 v2; -layout(location = 2) in f16vec3 v3; -layout(location = 3) in f16vec4 v4; - -layout(location = 0) out float o1; -layout(location = 1) out vec2 o2; -layout(location = 2) out vec3 o3; -layout(location = 3) out vec4 o4; - -#if 0 -// Doesn't work on glslang yet. -f16mat2 test_mat2(f16vec2 a, f16vec2 b, f16vec2 c, f16vec2 d) -{ - return f16mat2(a, b) * f16mat2(c, d); -} - -f16mat3 test_mat3(f16vec3 a, f16vec3 b, f16vec3 c, f16vec3 d, f16vec3 e, f16vec3 f) -{ - return f16mat3(a, b, c) * f16mat3(d, e, f); -} -#endif - -void test_constants() -{ - float16_t a = 1.0hf; - float16_t b = 1.5hf; - float16_t c = -1.5hf; // Negatives - float16_t d = (0.0hf / 0.0hf); // NaN - float16_t e = (1.0hf / 0.0hf); // +Inf - float16_t f = (-1.0hf / 0.0hf); // -Inf - float16_t g = 1014.0hf; // Large. - float16_t h = 0.000001hf; // Denormal -} - -float16_t test_result() -{ - return 1.0hf; -} - -void test_conversions() -{ - float16_t one = test_result(); - int a = int(one); - uint b = uint(one); - bool c = bool(one); - float d = float(one); - double e = double(one); - float16_t a2 = float16_t(a); - float16_t b2 = float16_t(b); - float16_t c2 = float16_t(c); - float16_t d2 = float16_t(d); - float16_t e2 = float16_t(e); -} - -void test_builtins() -{ - f16vec4 res; - res = radians(v4); - res = degrees(v4); - res = sin(v4); - res = cos(v4); - res = tan(v4); - res = asin(v4); - res = atan(v4, v3.xyzz); - res = atan(v4); - res = sinh(v4); - res = cosh(v4); - res = tanh(v4); - //res = asinh(v4); - //res = acosh(v4); - //res = atanh(v4); - res = pow(v4, v4); - res = exp(v4); - res = log(v4); - res = exp2(v4); - res = log2(v4); - res = sqrt(v4); - res = inversesqrt(v4); - res = abs(v4); - res = sign(v4); - res = floor(v4); - res = trunc(v4); - res = round(v4); - //res = roundEven(v4); - res = ceil(v4); - res = fract(v4); - res = mod(v4, v4); - f16vec4 tmp; - res = modf(v4, tmp); - res = min(v4, v4); - res = max(v4, v4); - res = clamp(v4, v4, v4); - res = mix(v4, v4, v4); - res = mix(v4, v4, lessThan(v4, v4)); - res = step(v4, v4); - res = smoothstep(v4, v4, v4); - - bvec4 btmp = isnan(v4); - btmp = isinf(v4); - res = fma(v4, v4, v4); - - //ivec4 itmp; - //res = frexp(v4, itmp); - //res = ldexp(res, itmp); - - uint pack0 = packFloat2x16(v4.xy); - uint pack1 = packFloat2x16(v4.zw); - res = f16vec4(unpackFloat2x16(pack0), unpackFloat2x16(pack1)); - - float16_t t0 = length(v4); - t0 = distance(v4, v4); - t0 = dot(v4, v4); - f16vec3 res3 = cross(v3, v3); - res = normalize(v4); - res = faceforward(v4, v4, v4); - res = reflect(v4, v4); - res = refract(v4, v4, v1); - - btmp = lessThan(v4, v4); - btmp = lessThanEqual(v4, v4); - btmp = greaterThan(v4, v4); - btmp = greaterThanEqual(v4, v4); - btmp = equal(v4, v4); - btmp = notEqual(v4, v4); - - res = dFdx(v4); - res = dFdy(v4); - res = dFdxFine(v4); - res = dFdyFine(v4); - res = dFdxCoarse(v4); - res = dFdyCoarse(v4); - res = fwidth(v4); - res = fwidthFine(v4); - res = fwidthCoarse(v4); - - //res = interpolateAtCentroid(v4); - //res = interpolateAtSample(v4, 0); - //res = interpolateAtOffset(v4, f16vec2(0.1hf)); -} - -void main() -{ - // Basic matrix tests. -#if 0 - f16mat2 m0 = test_mat2(v2, v2, v3.xy, v3.xy); - f16mat3 m1 = test_mat3(v3, v3, v3, v4.xyz, v4.xyz, v4.yzw); -#endif - - test_constants(); - test_conversions(); - test_builtins(); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/pixel-interlock-simple-callstack.sm51.fxconly.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/pixel-interlock-simple-callstack.sm51.fxconly.frag deleted file mode 100644 index 59079fe58..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/pixel-interlock-simple-callstack.sm51.fxconly.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(set = 0, binding = 0, std430) buffer SSBO0 -{ - uint values0[]; -}; - -layout(set = 0, binding = 1, std430) buffer SSBO1 -{ - uint values1[]; -}; - -void callee2() -{ - values1[int(gl_FragCoord.x)] += 1; -} - -void callee() -{ - values0[int(gl_FragCoord.x)] += 1; - callee2(); -} - -void main() -{ - beginInvocationInterlockARB(); - callee(); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/spec-constant.frag b/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/spec-constant.frag deleted file mode 100644 index a6c8d94e7..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/frag/spec-constant.frag +++ /dev/null @@ -1,80 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(constant_id = 1) const float a = 1.0; -layout(constant_id = 2) const float b = 2.0; -layout(constant_id = 3) const int c = 3; -layout(constant_id = 4) const int d = 4; -layout(constant_id = 5) const uint e = 5u; -layout(constant_id = 6) const uint f = 6u; -layout(constant_id = 7) const bool g = false; -layout(constant_id = 8) const bool h = true; -// glslang doesn't seem to support partial spec constants or composites yet, so only test the basics. - -struct Foo -{ - float elems[d + 2]; -}; - -void main() -{ - float t0 = a; - float t1 = b; - - uint c0 = uint(c); // OpIAdd with different types. - // FConvert, float-to-double. - int c1 = -c; // SNegate - int c2 = ~c; // OpNot - int c3 = c + d; // OpIAdd - int c4 = c - d; // OpISub - int c5 = c * d; // OpIMul - int c6 = c / d; // OpSDiv - uint c7 = e / f; // OpUDiv - int c8 = c % d; // OpSMod - uint c9 = e % f; // OpUMod - // TODO: OpSRem, any way to access this in GLSL? - int c10 = c >> d; // OpShiftRightArithmetic - uint c11 = e >> f; // OpShiftRightLogical - int c12 = c << d; // OpShiftLeftLogical - int c13 = c | d; // OpBitwiseOr - int c14 = c ^ d; // OpBitwiseXor - int c15 = c & d; // OpBitwiseAnd - // VectorShuffle, CompositeExtract, CompositeInsert, not testable atm. - bool c16 = g || h; // OpLogicalOr - bool c17 = g && h; // OpLogicalAnd - bool c18 = !g; // OpLogicalNot - bool c19 = g == h; // OpLogicalEqual - bool c20 = g != h; // OpLogicalNotEqual - // OpSelect not testable atm. - bool c21 = c == d; // OpIEqual - bool c22 = c != d; // OpINotEqual - bool c23 = c < d; // OpSLessThan - bool c24 = e < f; // OpULessThan - bool c25 = c > d; // OpSGreaterThan - bool c26 = e > f; // OpUGreaterThan - bool c27 = c <= d; // OpSLessThanEqual - bool c28 = e <= f; // OpULessThanEqual - bool c29 = c >= d; // OpSGreaterThanEqual - bool c30 = e >= f; // OpUGreaterThanEqual - // OpQuantizeToF16 not testable atm. - - int c31 = c8 + c3; - - int c32 = int(e); // OpIAdd with different types. - bool c33 = bool(c); // int -> bool - bool c34 = bool(e); // uint -> bool - int c35 = int(g); // bool -> int - uint c36 = uint(g); // bool -> uint - float c37 = float(g); // bool -> float - - // Flexible sized arrays with spec constants and spec constant ops. - float vec0[c + 3][8]; - float vec1[c + 2]; - vec0[0][0] = 10.0; - vec1[0] = 20.0; - - Foo foo; - foo.elems[c] = 10.0; - FragColor = vec4(t0 + t1) + vec0[0][0] + vec1[0] + foo.elems[c]; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl-no-opt/vert/pass-array-by-value.vert b/3rdparty/spirv-cross/shaders-hlsl-no-opt/vert/pass-array-by-value.vert deleted file mode 100644 index 2c142a781..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl-no-opt/vert/pass-array-by-value.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es - -layout(location = 0) in int Index1; -layout(location = 1) in int Index2; - -vec4 consume_constant_arrays2(const vec4 positions[4], const vec4 positions2[4]) -{ - return positions[Index1] + positions2[Index2]; -} - -vec4 consume_constant_arrays(const vec4 positions[4], const vec4 positions2[4]) -{ - return consume_constant_arrays2(positions, positions2); -} - -const vec4 LUT1[] = vec4[](vec4(0.0), vec4(1.0), vec4(2.0), vec4(3.0)); - -void main() -{ - vec4 LUT2[4]; - LUT2[0] = vec4(10.0); - LUT2[1] = vec4(11.0); - LUT2[2] = vec4(12.0); - LUT2[3] = vec4(13.0); - gl_Position = consume_constant_arrays(LUT1, LUT2); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp deleted file mode 100644 index 6e6ced122..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/access-chain-invalidate.asm.comp +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google Shaderc over Glslang; 7 -; Bound: 41 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "index" - OpMemberName %SSBO 1 "array" - OpName %_ "" - OpDecorate %_arr_uint_uint_64 ArrayStride 4 - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 - %uint_64 = OpConstant %uint 64 -%_arr_uint_uint_64 = OpTypeArray %uint %uint_64 - %SSBO = OpTypeStruct %uint %_arr_uint_uint_64 -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_1 = OpConstant %int 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %uint_0 = OpConstant %uint 0 - %bool = OpTypeBool - %main = OpFunction %void None %3 - %5 = OpLabel - %18 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 - %19 = OpLoad %uint %18 - %20 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 %19 - %21 = OpLoad %uint %20 - OpBranch %24 - %24 = OpLabel - %40 = OpPhi %uint %uint_0 %5 %35 %25 - %31 = OpULessThan %bool %40 %uint_64 - OpLoopMerge %26 %25 None - OpBranchConditional %31 %25 %26 - %25 = OpLabel - %33 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 %40 - OpStore %33 %uint_0 - %35 = OpIAdd %uint %40 %int_1 - OpBranch %24 - %26 = OpLabel - %37 = OpLoad %uint %18 - %39 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 %37 - OpStore %39 %21 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index f716cbb94..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %3 "main" %15 - OpExecutionMode %3 LocalSize 4 1 1 - OpName %3 "main" - OpName %8 "u0" - OpName %9 "u0_counters" - OpMemberName %9 0 "c" - OpName %11 "u0_counter" - OpName %15 "vThreadID" - OpName %19 "r0" - OpDecorate %8 DescriptorSet 0 - OpDecorate %8 Binding 0 - OpMemberDecorate %9 0 Offset 0 - OpDecorate %9 BufferBlock - OpDecorate %11 DescriptorSet 1 - OpDecorate %11 Binding 1 - OpDecorate %15 BuiltIn GlobalInvocationId - %1 = OpTypeVoid - %2 = OpTypeFunction %1 - %5 = OpTypeInt 32 0 - %6 = OpTypeImage %5 Buffer 0 0 0 2 R32ui - %7 = OpTypePointer UniformConstant %6 - %8 = OpVariable %7 UniformConstant - %9 = OpTypeStruct %5 - %10 = OpTypePointer Uniform %9 - %11 = OpVariable %10 Uniform - %12 = OpTypeInt 32 1 - %13 = OpTypeVector %12 3 - %14 = OpTypePointer Input %13 - %15 = OpVariable %14 Input - %16 = OpTypeFloat 32 - %17 = OpTypeVector %16 4 - %18 = OpTypePointer Function %17 - %20 = OpTypePointer Uniform %5 - %21 = OpConstant %5 0 - %23 = OpConstant %5 1 - %26 = OpTypePointer Function %16 - %33 = OpConstant %12 0 - %34 = OpConstant %5 2 - %37 = OpTypePointer Input %12 - %41 = OpTypeVector %5 4 - %3 = OpFunction %1 None %2 - %4 = OpLabel - %19 = OpVariable %18 Function - %22 = OpAccessChain %20 %11 %21 - %24 = OpAtomicIDecrement %5 %22 %23 %21 - %25 = OpBitcast %16 %24 - %27 = OpInBoundsAccessChain %26 %19 %21 - OpStore %27 %25 - %28 = OpLoad %6 %8 - %29 = OpInBoundsAccessChain %26 %19 %21 - %30 = OpLoad %16 %29 - %31 = OpBitcast %12 %30 - %32 = OpIMul %5 %31 %23 - %35 = OpShiftRightLogical %5 %33 %34 - %36 = OpIAdd %5 %32 %35 - %38 = OpInBoundsAccessChain %37 %15 %21 - %39 = OpLoad %12 %38 - %40 = OpBitcast %5 %39 - %42 = OpCompositeConstruct %41 %40 %40 %40 %40 - OpImageWrite %28 %36 %42 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 40c1de3b9..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %3 "main" %15 - OpExecutionMode %3 LocalSize 4 1 1 - OpName %3 "main" - OpName %8 "u0" - OpName %9 "u0_counters" - OpMemberName %9 0 "c" - OpName %11 "u0_counter" - OpName %15 "vThreadID" - OpName %19 "r0" - OpDecorate %8 DescriptorSet 0 - OpDecorate %8 Binding 0 - OpMemberDecorate %9 0 Offset 0 - OpDecorate %9 BufferBlock - OpDecorate %11 DescriptorSet 1 - OpDecorate %11 Binding 1 - OpDecorate %15 BuiltIn GlobalInvocationId - %1 = OpTypeVoid - %2 = OpTypeFunction %1 - %5 = OpTypeInt 32 0 - %6 = OpTypeImage %5 Buffer 0 0 0 2 R32ui - %7 = OpTypePointer UniformConstant %6 - %8 = OpVariable %7 UniformConstant - %9 = OpTypeStruct %5 - %10 = OpTypePointer Uniform %9 - %11 = OpVariable %10 Uniform - %12 = OpTypeInt 32 1 - %13 = OpTypeVector %12 3 - %14 = OpTypePointer Input %13 - %15 = OpVariable %14 Input - %16 = OpTypeFloat 32 - %17 = OpTypeVector %16 4 - %18 = OpTypePointer Function %17 - %20 = OpTypePointer Uniform %5 - %21 = OpConstant %5 0 - %23 = OpConstant %5 1 - %26 = OpTypePointer Function %16 - %33 = OpConstant %12 0 - %34 = OpConstant %5 2 - %37 = OpTypePointer Input %12 - %41 = OpTypeVector %5 4 - %3 = OpFunction %1 None %2 - %4 = OpLabel - %19 = OpVariable %18 Function - %22 = OpAccessChain %20 %11 %21 - %24 = OpAtomicIIncrement %5 %22 %23 %21 - %25 = OpBitcast %16 %24 - %27 = OpInBoundsAccessChain %26 %19 %21 - OpStore %27 %25 - %28 = OpLoad %6 %8 - %29 = OpInBoundsAccessChain %26 %19 %21 - %30 = OpLoad %16 %29 - %31 = OpBitcast %12 %30 - %32 = OpIMul %5 %31 %23 - %35 = OpShiftRightLogical %5 %33 %34 - %36 = OpIAdd %5 %32 %35 - %38 = OpInBoundsAccessChain %37 %15 %21 - %39 = OpLoad %12 %38 - %40 = OpBitcast %5 %39 - %42 = OpCompositeConstruct %41 %40 %40 %40 %40 - OpImageWrite %28 %36 %42 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index b7b4e0b2e..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,101 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %inputs Restrict - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - OpDecorate %outputs Restrict - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %bool = OpTypeBool - %bvec4 = OpTypeVector %bool 4 - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - %uzero = OpConstant %uint 0 - %uone = OpConstant %uint 1 - %utrue = OpConstantComposite %uvec4 %uone %uone %uone %uone - %ufalse = OpConstantComposite %uvec4 %uzero %uzero %uzero %uzero - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - - %result_slt = OpSLessThan %bvec4 %input0 %input1 - %result_sle = OpSLessThanEqual %bvec4 %input0 %input1 - %result_ult = OpULessThan %bvec4 %input0 %input1 - %result_ule = OpULessThanEqual %bvec4 %input0 %input1 - %result_sgt = OpSGreaterThan %bvec4 %input0 %input1 - %result_sge = OpSGreaterThanEqual %bvec4 %input0 %input1 - %result_ugt = OpUGreaterThan %bvec4 %input0 %input1 - %result_uge = OpUGreaterThanEqual %bvec4 %input0 %input1 - - %int_slt = OpSelect %uvec4 %result_slt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_slt - - %int_sle = OpSelect %uvec4 %result_sle %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sle - - %int_ult = OpSelect %uvec4 %result_ult %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ult - - %int_ule = OpSelect %uvec4 %result_ule %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ule - - %int_sgt = OpSelect %uvec4 %result_sgt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sgt - - %int_sge = OpSelect %uvec4 %result_sge %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sge - - %int_ugt = OpSelect %uvec4 %result_ugt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ugt - - %int_uge = OpSelect %uvec4 %result_uge %utrue %ufalse - OpStore %output_ptr_uvec4 %int_uge - - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index 85f6cc041..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,119 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 59 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %Foo "A" - OpMemberName %Foo 0 "a" - OpMemberName %Foo 1 "b" - OpName %A "A" - OpMemberName %A 0 "Data" - OpName %C1 "C1" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpName %Foo_0 "A" - OpMemberName %Foo_0 0 "a" - OpMemberName %Foo_0 1 "b" - OpName %A_0 "A" - OpMemberName %A_0 0 "Data" - OpName %C2 "C2" - OpName %B "B" - OpMemberName %B 0 "Data" - OpName %C3 "C3" - OpName %B_0 "B" - OpMemberName %B_0 0 "Data" - OpName %C4 "C4" - OpMemberDecorate %Foo 0 Offset 0 - OpMemberDecorate %Foo 1 Offset 4 - OpDecorate %_runtimearr_Foo ArrayStride 8 - OpMemberDecorate %A 0 Offset 0 - OpDecorate %A BufferBlock - OpDecorate %C1 DescriptorSet 0 - OpDecorate %C1 Binding 1 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpMemberDecorate %Foo_0 0 Offset 0 - OpMemberDecorate %Foo_0 1 Offset 4 - OpDecorate %_arr_Foo_0_uint_1024 ArrayStride 16 - OpMemberDecorate %A_0 0 Offset 0 - OpDecorate %A_0 Block - OpDecorate %C2 DescriptorSet 0 - OpDecorate %C2 Binding 2 - OpDecorate %_runtimearr_Foo_0 ArrayStride 8 - OpMemberDecorate %B 0 Offset 0 - OpDecorate %B BufferBlock - OpDecorate %C3 DescriptorSet 0 - OpDecorate %C3 Binding 0 - OpDecorate %_arr_Foo_0_uint_1024_0 ArrayStride 16 - OpMemberDecorate %B_0 0 Offset 0 - OpDecorate %B_0 Block - OpDecorate %C4 DescriptorSet 0 - OpDecorate %C4 Binding 3 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %Foo = OpTypeStruct %int %int -%_runtimearr_Foo = OpTypeRuntimeArray %Foo - %A = OpTypeStruct %_runtimearr_Foo -%_ptr_Uniform_A = OpTypePointer Uniform %A - %C1 = OpVariable %_ptr_Uniform_A Uniform - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %Foo_0 = OpTypeStruct %int %int - %uint_1024 = OpConstant %uint 1024 -%_arr_Foo_0_uint_1024 = OpTypeArray %Foo_0 %uint_1024 - %A_0 = OpTypeStruct %_arr_Foo_0_uint_1024 -%_ptr_Uniform_A_0 = OpTypePointer Uniform %A_0 - %C2 = OpVariable %_ptr_Uniform_A_0 Uniform -%_ptr_Uniform_Foo_0 = OpTypePointer Uniform %Foo_0 -%_ptr_Uniform_Foo = OpTypePointer Uniform %Foo -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_1 = OpConstant %int 1 -%_runtimearr_Foo_0 = OpTypeRuntimeArray %Foo - %B = OpTypeStruct %_runtimearr_Foo_0 -%_ptr_Uniform_B = OpTypePointer Uniform %B - %C3 = OpVariable %_ptr_Uniform_B Uniform -%_arr_Foo_0_uint_1024_0 = OpTypeArray %Foo_0 %uint_1024 - %B_0 = OpTypeStruct %_arr_Foo_0_uint_1024_0 -%_ptr_Uniform_B_0 = OpTypePointer Uniform %B_0 - %C4 = OpVariable %_ptr_Uniform_B_0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %20 = OpLoad %uint %19 - %27 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %28 = OpLoad %uint %27 - %30 = OpAccessChain %_ptr_Uniform_Foo_0 %C2 %int_0 %28 - %31 = OpLoad %Foo_0 %30 - %33 = OpAccessChain %_ptr_Uniform_Foo %C1 %int_0 %20 - %34 = OpCompositeExtract %int %31 0 - %36 = OpAccessChain %_ptr_Uniform_int %33 %int_0 - OpStore %36 %34 - %37 = OpCompositeExtract %int %31 1 - %39 = OpAccessChain %_ptr_Uniform_int %33 %int_1 - OpStore %39 %37 - %44 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %45 = OpLoad %uint %44 - %50 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %51 = OpLoad %uint %50 - %52 = OpAccessChain %_ptr_Uniform_Foo_0 %C4 %int_0 %51 - %53 = OpLoad %Foo_0 %52 - %54 = OpAccessChain %_ptr_Uniform_Foo %C3 %int_0 %45 - %55 = OpCompositeExtract %int %53 0 - %56 = OpAccessChain %_ptr_Uniform_int %54 %int_0 - OpStore %56 %55 - %57 = OpCompositeExtract %int %53 1 - %58 = OpAccessChain %_ptr_Uniform_int %54 %int_1 - OpStore %58 %57 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/control-flow-hints.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/control-flow-hints.asm.comp deleted file mode 100644 index 74a15955c..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/control-flow-hints.asm.comp +++ /dev/null @@ -1,146 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 85 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %i "i" - OpName %bar "bar" - OpMemberName %bar 0 "@data" - OpName %bar_0 "bar" - OpName %foo "foo" - OpName %i_0 "i" - OpName %v "v" - OpName %w "w" - OpName %value "value" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %bar 0 Offset 0 - OpDecorate %bar BufferBlock - OpDecorate %bar_0 DescriptorSet 0 - OpDecorate %bar_0 Binding 0 - OpDecorate %foo DescriptorSet 0 - OpDecorate %foo Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_16 = OpConstant %int 16 - %bool = OpTypeBool - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %bar = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_bar = OpTypePointer Uniform %bar - %bar_0 = OpVariable %_ptr_Uniform_bar Uniform - %foo = OpVariable %_ptr_Uniform_bar Uniform -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_1 = OpConstant %int 1 - %int_15 = OpConstant %int 15 -%_ptr_Function_float = OpTypePointer Function %float - %int_10 = OpConstant %int 10 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %float_10 = OpConstant %float 10 - %int_20 = OpConstant %int 20 - %float_5 = OpConstant %float 5 - %72 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5 - %float_20 = OpConstant %float 20 - %float_40 = OpConstant %float 40 - %main = OpFunction %void None %3 - %5 = OpLabel - %84 = OpFunctionCall %void %_main_ - OpReturn - OpFunctionEnd - %_main_ = OpFunction %void None %3 - %7 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %i_0 = OpVariable %_ptr_Function_int Function - %v = OpVariable %_ptr_Function_float Function - %w = OpVariable %_ptr_Function_float Function - %value = OpVariable %_ptr_Function_float Function - OpStore %i %int_0 - OpBranch %12 - %12 = OpLabel - OpLoopMerge %14 %15 Unroll - OpBranch %16 - %16 = OpLabel - %17 = OpLoad %int %i - %20 = OpSLessThan %bool %17 %int_16 - OpBranchConditional %20 %13 %14 - %13 = OpLabel - %27 = OpLoad %int %i - %29 = OpLoad %int %i - %31 = OpAccessChain %_ptr_Uniform_v4float %foo %int_0 %29 - %32 = OpLoad %v4float %31 - %33 = OpAccessChain %_ptr_Uniform_v4float %bar_0 %int_0 %27 - OpStore %33 %32 - OpBranch %15 - %15 = OpLabel - %34 = OpLoad %int %i - %36 = OpIAdd %int %34 %int_1 - OpStore %i %36 - OpBranch %12 - %14 = OpLabel - OpStore %i_0 %int_0 - OpBranch %38 - %38 = OpLabel - OpLoopMerge %40 %41 DontUnroll - OpBranch %42 - %42 = OpLabel - %43 = OpLoad %int %i_0 - %44 = OpSLessThan %bool %43 %int_16 - OpBranchConditional %44 %39 %40 - %39 = OpLabel - %46 = OpLoad %int %i_0 - %47 = OpISub %int %int_15 %46 - %48 = OpLoad %int %i_0 - %49 = OpAccessChain %_ptr_Uniform_v4float %foo %int_0 %48 - %50 = OpLoad %v4float %49 - %51 = OpAccessChain %_ptr_Uniform_v4float %bar_0 %int_0 %47 - OpStore %51 %50 - OpBranch %41 - %41 = OpLabel - %52 = OpLoad %int %i_0 - %53 = OpIAdd %int %52 %int_1 - OpStore %i_0 %53 - OpBranch %38 - %40 = OpLabel - %60 = OpAccessChain %_ptr_Uniform_float %bar_0 %int_0 %int_10 %uint_0 - %61 = OpLoad %float %60 - OpStore %v %61 - %63 = OpAccessChain %_ptr_Uniform_float %foo %int_0 %int_10 %uint_0 - %64 = OpLoad %float %63 - OpStore %w %64 - %65 = OpLoad %float %v - %67 = OpFOrdGreaterThan %bool %65 %float_10 - OpSelectionMerge %69 DontFlatten - OpBranchConditional %67 %68 %69 - %68 = OpLabel - %73 = OpAccessChain %_ptr_Uniform_v4float %foo %int_0 %int_20 - OpStore %73 %72 - OpBranch %69 - %69 = OpLabel - OpStore %value %float_20 - %76 = OpLoad %float %w - %78 = OpFOrdGreaterThan %bool %76 %float_40 - OpSelectionMerge %80 Flatten - OpBranchConditional %78 %79 %80 - %79 = OpLabel - OpStore %value %float_20 - OpBranch %80 - %80 = OpLabel - %81 = OpLoad %float %value - %82 = OpCompositeConstruct %v4float %81 %81 %81 %81 - %83 = OpAccessChain %_ptr_Uniform_v4float %foo %int_0 %int_20 - OpStore %83 %82 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index 78b1dc74e..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 61 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %id_1 - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %Load_u1_ "Load(u1;" - OpName %size "size" - OpName %_main_vu3_ "@main(vu3;" - OpName %id "id" - OpName %data "data" - OpName %byteAddrTemp "byteAddrTemp" - OpName %ssbo "ssbo" - OpMemberName %ssbo 0 "@data" - OpName %ssbo_0 "ssbo" - OpName %param "param" - OpName %id_0 "id" - OpName %id_1 "id" - OpName %param_0 "param" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %ssbo 0 NonWritable - OpMemberDecorate %ssbo 0 Offset 0 - OpDecorate %ssbo BufferBlock - OpDecorate %ssbo_0 DescriptorSet 0 - OpDecorate %ssbo_0 Binding 1 - OpDecorate %id_1 BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %8 = OpTypeFunction %void %_ptr_Function_uint - %v3uint = OpTypeVector %uint 3 -%_ptr_Function_v3uint = OpTypePointer Function %v3uint - %14 = OpTypeFunction %void %_ptr_Function_v3uint - %v4uint = OpTypeVector %uint 4 -%_ptr_Function_v4uint = OpTypePointer Function %v4uint - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_2 = OpConstant %int 2 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %ssbo = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo - %ssbo_0 = OpVariable %_ptr_Uniform_ssbo Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %int_1 = OpConstant %int 1 - %int_3 = OpConstant %int 3 - %uint_4 = OpConstant %uint 4 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %id_1 = OpVariable %_ptr_Input_v3uint Input - %main = OpFunction %void None %3 - %5 = OpLabel - %id_0 = OpVariable %_ptr_Function_v3uint Function - %param_0 = OpVariable %_ptr_Function_v3uint Function - %57 = OpLoad %v3uint %id_1 - OpStore %id_0 %57 - %59 = OpLoad %v3uint %id_0 - OpStore %param_0 %59 - %60 = OpFunctionCall %void %_main_vu3_ %param_0 - OpReturn - OpFunctionEnd - %Load_u1_ = OpFunction %void None %8 - %size = OpFunctionParameter %_ptr_Function_uint - %11 = OpLabel - %data = OpVariable %_ptr_Function_v4uint Function -%byteAddrTemp = OpVariable %_ptr_Function_int Function - %24 = OpLoad %uint %size - %26 = OpShiftRightLogical %int %24 %int_2 - OpStore %byteAddrTemp %26 - %32 = OpLoad %int %byteAddrTemp - %34 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %32 - %35 = OpLoad %uint %34 - %36 = OpLoad %int %byteAddrTemp - %38 = OpIAdd %int %36 %int_1 - %39 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpLoad %int %byteAddrTemp - %42 = OpIAdd %int %41 %int_2 - %43 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %42 - %44 = OpLoad %uint %43 - %45 = OpLoad %int %byteAddrTemp - %47 = OpIAdd %int %45 %int_3 - %48 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %47 - %49 = OpLoad %uint %48 - %50 = OpCompositeConstruct %v4uint %35 %40 %44 %49 - OpStore %data %50 - OpReturn - OpFunctionEnd - %_main_vu3_ = OpFunction %void None %14 - %id = OpFunctionParameter %_ptr_Function_v3uint - %17 = OpLabel - %param = OpVariable %_ptr_Function_uint Function - OpStore %param %uint_4 - %53 = OpFunctionCall %void %Load_u1_ %param - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp b/3rdparty/spirv-cross/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp deleted file mode 100644 index 6c060eeda..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/comp/nmin-max-clamp.asm.comp +++ /dev/null @@ -1,203 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 139 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "a1" - OpMemberName %SSBO 1 "a2" - OpMemberName %SSBO 2 "a3" - OpMemberName %SSBO 3 "a4" - OpMemberName %SSBO 4 "b1" - OpMemberName %SSBO 5 "b2" - OpMemberName %SSBO 6 "b3" - OpMemberName %SSBO 7 "b4" - OpMemberName %SSBO 8 "c1" - OpMemberName %SSBO 9 "c2" - OpMemberName %SSBO 10 "c3" - OpMemberName %SSBO 11 "c4" - OpName %_ "" - OpName %i "i" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 8 - OpMemberDecorate %SSBO 2 Offset 16 - OpMemberDecorate %SSBO 3 Offset 32 - OpMemberDecorate %SSBO 4 Offset 48 - OpMemberDecorate %SSBO 5 Offset 56 - OpMemberDecorate %SSBO 6 Offset 64 - OpMemberDecorate %SSBO 7 Offset 80 - OpMemberDecorate %SSBO 8 Offset 96 - OpMemberDecorate %SSBO 9 Offset 104 - OpMemberDecorate %SSBO 10 Offset 112 - OpMemberDecorate %SSBO 11 Offset 128 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %7 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v3float = OpTypeVector %float 3 - %v4float = OpTypeVector %float 4 - %SSBO = OpTypeStruct %float %v2float %v3float %v4float %float %v2float %v3float %v4float %float %v2float %v3float %v4float -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %int_8 = OpConstant %int 8 - %int_1 = OpConstant %int 1 - %int_5 = OpConstant %int 5 -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float - %int_9 = OpConstant %int 9 - %int_2 = OpConstant %int 2 - %int_6 = OpConstant %int 6 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %int_10 = OpConstant %int 10 - %int_3 = OpConstant %int 3 - %int_7 = OpConstant %int 7 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_11 = OpConstant %int 11 -%_ptr_Function_int = OpTypePointer Function %int - %bool = OpTypeBool - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %main = OpFunction %void None %7 - %35 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %36 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %37 = OpLoad %float %36 - %38 = OpAccessChain %_ptr_Uniform_float %_ %int_8 - %39 = OpLoad %float %38 - %40 = OpExtInst %float %1 NMin %37 %39 - %41 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %41 %40 - %42 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %43 = OpLoad %v2float %42 - %44 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %45 = OpLoad %v2float %44 - %46 = OpExtInst %v2float %1 NMin %43 %45 - %47 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %47 %46 - %48 = OpAccessChain %_ptr_Uniform_v3float %_ %int_6 - %49 = OpLoad %v3float %48 - %50 = OpAccessChain %_ptr_Uniform_v3float %_ %int_10 - %51 = OpLoad %v3float %50 - %52 = OpExtInst %v3float %1 NMin %49 %51 - %53 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - OpStore %53 %52 - %54 = OpAccessChain %_ptr_Uniform_v4float %_ %int_7 - %55 = OpLoad %v4float %54 - %56 = OpAccessChain %_ptr_Uniform_v4float %_ %int_11 - %57 = OpLoad %v4float %56 - %58 = OpExtInst %v4float %1 NMin %55 %57 - %59 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - OpStore %59 %58 - %60 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %61 = OpLoad %float %60 - %62 = OpAccessChain %_ptr_Uniform_float %_ %int_8 - %63 = OpLoad %float %62 - %64 = OpExtInst %float %1 NMax %61 %63 - %65 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %65 %64 - %66 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %67 = OpLoad %v2float %66 - %68 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %69 = OpLoad %v2float %68 - %70 = OpExtInst %v2float %1 NMax %67 %69 - %71 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %71 %70 - %72 = OpAccessChain %_ptr_Uniform_v3float %_ %int_6 - %73 = OpLoad %v3float %72 - %74 = OpAccessChain %_ptr_Uniform_v3float %_ %int_10 - %75 = OpLoad %v3float %74 - %76 = OpExtInst %v3float %1 NMax %73 %75 - %77 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - OpStore %77 %76 - %78 = OpAccessChain %_ptr_Uniform_v4float %_ %int_7 - %79 = OpLoad %v4float %78 - %80 = OpAccessChain %_ptr_Uniform_v4float %_ %int_11 - %81 = OpLoad %v4float %80 - %82 = OpExtInst %v4float %1 NMax %79 %81 - %83 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - OpStore %83 %82 - %84 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %85 = OpLoad %float %84 - %86 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %87 = OpLoad %float %86 - %88 = OpAccessChain %_ptr_Uniform_float %_ %int_8 - %89 = OpLoad %float %88 - %90 = OpExtInst %float %1 NClamp %85 %87 %89 - %91 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %91 %90 - %92 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - %93 = OpLoad %v2float %92 - %94 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %95 = OpLoad %v2float %94 - %96 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %97 = OpLoad %v2float %96 - %98 = OpExtInst %v2float %1 NClamp %93 %95 %97 - %99 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %99 %98 - %100 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - %101 = OpLoad %v3float %100 - %102 = OpAccessChain %_ptr_Uniform_v3float %_ %int_6 - %103 = OpLoad %v3float %102 - %104 = OpAccessChain %_ptr_Uniform_v3float %_ %int_10 - %105 = OpLoad %v3float %104 - %106 = OpExtInst %v3float %1 NClamp %101 %103 %105 - %107 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - OpStore %107 %106 - %108 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - %109 = OpLoad %v4float %108 - %110 = OpAccessChain %_ptr_Uniform_v4float %_ %int_7 - %111 = OpLoad %v4float %110 - %112 = OpAccessChain %_ptr_Uniform_v4float %_ %int_11 - %113 = OpLoad %v4float %112 - %114 = OpExtInst %v4float %1 NClamp %109 %111 %113 - %115 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - OpStore %115 %114 - OpStore %i %int_0 - OpBranch %116 - %116 = OpLabel - OpLoopMerge %117 %118 None - OpBranch %119 - %119 = OpLabel - %120 = OpLoad %int %i - %121 = OpSLessThan %bool %120 %int_2 - OpBranchConditional %121 %122 %117 - %122 = OpLabel - %123 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %124 = OpLoad %v2float %123 - %125 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %126 = OpLoad %v2float %125 - %127 = OpExtInst %v2float %1 NMin %124 %126 - %128 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %128 %127 - OpBranch %118 - %118 = OpLabel - %129 = OpLoad %int %i - %130 = OpIAdd %int %129 %int_1 - OpStore %i %130 - %131 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %132 = OpLoad %float %131 - %133 = OpAccessChain %_ptr_Uniform_float %_ %int_5 %uint_0 - %134 = OpLoad %float %133 - %135 = OpAccessChain %_ptr_Uniform_float %_ %int_5 %uint_1 - %136 = OpLoad %float %135 - %137 = OpExtInst %float %1 NClamp %132 %134 %136 - %138 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %138 %137 - OpBranch %116 - %117 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag deleted file mode 100644 index d778034b5..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/cbuffer-stripped.asm.frag +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 34 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpMemberDecorate %UBO 0 RowMajor - OpMemberDecorate %UBO 0 Offset 0 - OpMemberDecorate %UBO 0 MatrixStride 16 - OpMemberDecorate %UBO 1 Offset 64 - OpDecorate %UBO Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %8 = OpTypeFunction %v2float -%_ptr_Function_v2float = OpTypePointer Function %v2float - %v4float = OpTypeVector %float 4 -%mat2v4float = OpTypeMatrix %v4float 2 - %UBO = OpTypeStruct %mat2v4float %v4float -%_ptr_Uniform_UBO = OpTypePointer Uniform %UBO - %_ = OpVariable %_ptr_Uniform_UBO Uniform - %int = OpTypeInt 32 1 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_0 = OpConstant %int 0 -%_ptr_Uniform_mat2v4float = OpTypePointer Uniform %mat2v4float -%_ptr_Output_v2float = OpTypePointer Output %v2float -%_entryPointOutput = OpVariable %_ptr_Output_v2float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %33 = OpFunctionCall %v2float %_main_ - OpStore %_entryPointOutput %33 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v2float None %8 - %10 = OpLabel - %a0 = OpVariable %_ptr_Function_v2float Function - %21 = OpAccessChain %_ptr_Uniform_v4float %_ %int_1 - %22 = OpLoad %v4float %21 - %25 = OpAccessChain %_ptr_Uniform_mat2v4float %_ %int_0 - %26 = OpLoad %mat2v4float %25 - %27 = OpVectorTimesMatrix %v2float %22 %26 - OpStore %a0 %27 - %28 = OpLoad %v2float %a0 - OpReturnValue %28 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag deleted file mode 100644 index ba2f95b23..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/combined-sampler-reuse.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vUV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTex "uTex" - OpName %uSampler "uSampler" - OpName %vUV "vUV" - OpDecorate %FragColor Location 0 - OpDecorate %uTex DescriptorSet 0 - OpDecorate %uTex Binding 1 - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 0 - OpDecorate %vUV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_10 = OpTypePointer UniformConstant %10 - %uTex = OpVariable %_ptr_UniformConstant_10 UniformConstant - %14 = OpTypeSampler -%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14 - %uSampler = OpVariable %_ptr_UniformConstant_14 UniformConstant - %18 = OpTypeSampledImage %10 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %vUV = OpVariable %_ptr_Input_v2float Input - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 - %int_1 = OpConstant %int 1 - %32 = OpConstantComposite %v2int %int_1 %int_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %13 = OpLoad %10 %uTex - %17 = OpLoad %14 %uSampler - %19 = OpSampledImage %18 %13 %17 - %23 = OpLoad %v2float %vUV - %24 = OpImageSampleImplicitLod %v4float %19 %23 - OpStore %FragColor %24 - %28 = OpLoad %v2float %vUV - %33 = OpImageSampleImplicitLod %v4float %19 %28 ConstOffset %32 - %34 = OpLoad %v4float %FragColor - %35 = OpFAdd %v4float %34 %33 - OpStore %FragColor %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 0efd3158c..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.2 -; Generator: Khronos; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %EntryPoint_Main "main" - OpExecutionMode %EntryPoint_Main OriginUpperLeft - OpSource Unknown 100 - OpName %EmptyStructTest "EmptyStructTest" - OpName %GetValue "GetValue" - OpName %GetValue2 "GetValue" - OpName %self "self" - OpName %self2 "self" - OpName %emptyStruct "emptyStruct" - OpName %value "value" - OpName %EntryPoint_Main "EntryPoint_Main" - -%EmptyStructTest = OpTypeStruct -%_ptr_Function_EmptyStructTest = OpTypePointer Function %EmptyStructTest - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %5 = OpTypeFunction %float %_ptr_Function_EmptyStructTest - %6 = OpTypeFunction %float %EmptyStructTest - %void = OpTypeVoid -%_ptr_Function_void = OpTypePointer Function %void - %8 = OpTypeFunction %void %_ptr_Function_EmptyStructTest - %9 = OpTypeFunction %void - %float_0 = OpConstant %float 0 - - %GetValue = OpFunction %float None %5 - %self = OpFunctionParameter %_ptr_Function_EmptyStructTest - %13 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - - %GetValue2 = OpFunction %float None %6 - %self2 = OpFunctionParameter %EmptyStructTest - %14 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - -%EntryPoint_Main = OpFunction %void None %9 - %37 = OpLabel - %emptyStruct = OpVariable %_ptr_Function_EmptyStructTest Function - %18 = OpVariable %_ptr_Function_EmptyStructTest Function - %value = OpVariable %_ptr_Function_float Function - %value2 = OpCompositeConstruct %EmptyStructTest - %22 = OpFunctionCall %float %GetValue %emptyStruct - %23 = OpFunctionCall %float %GetValue2 %value2 - OpStore %value %22 - OpStore %value %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/frem.asm.frag deleted file mode 100644 index 8350c75c0..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/frem.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 16 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vA %vB - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vA "vA" - OpName %vB "vB" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %vA RelaxedPrecision - OpDecorate %vA Location 0 - OpDecorate %12 RelaxedPrecision - OpDecorate %vB RelaxedPrecision - OpDecorate %vB Location 1 - OpDecorate %14 RelaxedPrecision - OpDecorate %15 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Input_v4float = OpTypePointer Input %v4float - %vA = OpVariable %_ptr_Input_v4float Input - %vB = OpVariable %_ptr_Input_v4float Input - %main = OpFunction %void None %3 - %5 = OpLabel - %12 = OpLoad %v4float %vA - %14 = OpLoad %v4float %vB - %15 = OpFRem %v4float %12 %14 - OpStore %FragColor %15 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 397aa98ce..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,153 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 76 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %foobar_vf4_ "foo" - OpName %a "foo" - OpName %foobar_vf3_ "foo" - OpName %a_0 "foo" - OpName %foobaz_vf4_ "foo" - OpName %a_1 "foo" - OpName %foobaz_vf2_ "foo" - OpName %a_2 "foo" - OpName %a_3 "foo" - OpName %param "foo" - OpName %b "foo" - OpName %param_0 "foo" - OpName %c "foo" - OpName %param_1 "foo" - OpName %d "foo" - OpName %param_2 "foo" - OpName %FragColor "FragColor" - OpDecorate %foobar_vf4_ RelaxedPrecision - OpDecorate %a RelaxedPrecision - OpDecorate %foobar_vf3_ RelaxedPrecision - OpDecorate %a_0 RelaxedPrecision - OpDecorate %foobaz_vf4_ RelaxedPrecision - OpDecorate %a_1 RelaxedPrecision - OpDecorate %foobaz_vf2_ RelaxedPrecision - OpDecorate %a_2 RelaxedPrecision - OpDecorate %28 RelaxedPrecision - OpDecorate %30 RelaxedPrecision - OpDecorate %31 RelaxedPrecision - OpDecorate %34 RelaxedPrecision - OpDecorate %35 RelaxedPrecision - OpDecorate %36 RelaxedPrecision - OpDecorate %37 RelaxedPrecision - OpDecorate %40 RelaxedPrecision - OpDecorate %42 RelaxedPrecision - OpDecorate %43 RelaxedPrecision - OpDecorate %46 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - OpDecorate %48 RelaxedPrecision - OpDecorate %49 RelaxedPrecision - OpDecorate %a_3 RelaxedPrecision - OpDecorate %55 RelaxedPrecision - OpDecorate %b RelaxedPrecision - OpDecorate %59 RelaxedPrecision - OpDecorate %c RelaxedPrecision - OpDecorate %62 RelaxedPrecision - OpDecorate %d RelaxedPrecision - OpDecorate %66 RelaxedPrecision - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %69 RelaxedPrecision - OpDecorate %70 RelaxedPrecision - OpDecorate %71 RelaxedPrecision - OpDecorate %72 RelaxedPrecision - OpDecorate %73 RelaxedPrecision - OpDecorate %74 RelaxedPrecision - OpDecorate %75 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %9 = OpTypeFunction %v4float %_ptr_Function_v4float - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %15 = OpTypeFunction %v4float %_ptr_Function_v3float - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %24 = OpTypeFunction %v4float %_ptr_Function_v2float - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %53 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %57 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %64 = OpConstantComposite %v2float %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %a_3 = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_v4float Function - %b = OpVariable %_ptr_Function_v4float Function - %param_0 = OpVariable %_ptr_Function_v3float Function - %c = OpVariable %_ptr_Function_v4float Function - %param_1 = OpVariable %_ptr_Function_v4float Function - %d = OpVariable %_ptr_Function_v4float Function - %param_2 = OpVariable %_ptr_Function_v2float Function - OpStore %param %53 - %55 = OpFunctionCall %v4float %foobar_vf4_ %param - OpStore %a_3 %55 - OpStore %param_0 %57 - %59 = OpFunctionCall %v4float %foobar_vf3_ %param_0 - OpStore %b %59 - OpStore %param_1 %53 - %62 = OpFunctionCall %v4float %foobaz_vf4_ %param_1 - OpStore %c %62 - OpStore %param_2 %64 - %66 = OpFunctionCall %v4float %foobaz_vf2_ %param_2 - OpStore %d %66 - %69 = OpLoad %v4float %a_3 - %70 = OpLoad %v4float %b - %71 = OpFAdd %v4float %69 %70 - %72 = OpLoad %v4float %c - %73 = OpFAdd %v4float %71 %72 - %74 = OpLoad %v4float %d - %75 = OpFAdd %v4float %73 %74 - OpStore %FragColor %75 - OpReturn - OpFunctionEnd -%foobar_vf4_ = OpFunction %v4float None %9 - %a = OpFunctionParameter %_ptr_Function_v4float - %12 = OpLabel - %28 = OpLoad %v4float %a - %30 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 - %31 = OpFAdd %v4float %28 %30 - OpReturnValue %31 - OpFunctionEnd -%foobar_vf3_ = OpFunction %v4float None %15 - %a_0 = OpFunctionParameter %_ptr_Function_v3float - %18 = OpLabel - %34 = OpLoad %v3float %a_0 - %35 = OpVectorShuffle %v4float %34 %34 0 1 2 2 - %36 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 - %37 = OpFAdd %v4float %35 %36 - OpReturnValue %37 - OpFunctionEnd -%foobaz_vf4_ = OpFunction %v4float None %9 - %a_1 = OpFunctionParameter %_ptr_Function_v4float - %21 = OpLabel - %40 = OpLoad %v4float %a_1 - %42 = OpCompositeConstruct %v4float %float_2 %float_2 %float_2 %float_2 - %43 = OpFAdd %v4float %40 %42 - OpReturnValue %43 - OpFunctionEnd -%foobaz_vf2_ = OpFunction %v4float None %24 - %a_2 = OpFunctionParameter %_ptr_Function_v2float - %27 = OpLabel - %46 = OpLoad %v2float %a_2 - %47 = OpVectorShuffle %v4float %46 %46 0 1 0 1 - %48 = OpCompositeConstruct %v4float %float_2 %float_2 %float_2 %float_2 - %49 = OpFAdd %v4float %47 %48 - OpReturnValue %49 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index 63c8ab57a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 19 -; Schema: 0 - OpCapability Shader - OpCapability ImageQuery - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %Size - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %Size "Size" - OpName %uTexture "uTexture" - OpDecorate %Size Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 -%_ptr_Output_v2int = OpTypePointer Output %v2int - %Size = OpVariable %_ptr_Output_v2int Output - %float = OpTypeFloat 32 - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown - %12 = OpTypeSampledImage %11 -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %15 = OpLoad %12 %uTexture - %17 = OpImage %11 %15 - %18 = OpImageQuerySizeLod %v2int %17 %int_0 - %19 = OpImageQuerySizeLod %v2int %17 %int_1 - %20 = OpIAdd %v2int %18 %19 - OpStore %Size %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index ccdfeef58..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,81 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 60 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %v0 %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %phi "phi" - OpName %i "i" - OpName %v0 "v0" - OpName %FragColor "FragColor" - OpName %uImage "uImage" - OpDecorate %v0 Location 0 - OpDecorate %FragColor Location 0 - OpDecorate %uImage DescriptorSet 0 - OpDecorate %uImage Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %float_1 = OpConstant %float 1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 - %bool = OpTypeBool - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %v0 = OpVariable %_ptr_Input_v4float Input -%_ptr_Input_float = OpTypePointer Input %float - %float_0 = OpConstant %float 0 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %36 = OpTypeImage %float 2D 0 0 0 1 Unknown - %37 = OpTypeSampledImage %36 -%_ptr_UniformConstant_37 = OpTypePointer UniformConstant %37 - %uImage = OpVariable %_ptr_UniformConstant_37 UniformConstant - %v2float = OpTypeVector %float 2 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 - %float_2 = OpConstant %float 2 - %int_1 = OpConstant %int 1 - %float_1_vec = OpConstantComposite %v4float %float_1 %float_2 %float_1 %float_2 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpStore %i %int_0 - OpBranch %loop_header - %loop_header = OpLabel - %phi = OpPhi %float %float_1 %5 %phi_plus_2 %continue_block - %tex_phi = OpPhi %v4float %float_1_vec %5 %texture_load_result %continue_block - OpLoopMerge %merge_block %continue_block None - OpBranch %loop_body - %loop_body = OpLabel - OpStore %FragColor %tex_phi - %19 = OpLoad %int %i - %22 = OpSLessThan %bool %19 %int_4 - OpBranchConditional %22 %15 %merge_block - %15 = OpLabel - %26 = OpLoad %int %i - %28 = OpAccessChain %_ptr_Input_float %v0 %26 - %29 = OpLoad %float %28 - %31 = OpFOrdGreaterThan %bool %29 %float_0 - OpBranchConditional %31 %continue_block %merge_block - %continue_block = OpLabel - %40 = OpLoad %37 %uImage - %43 = OpCompositeConstruct %v2float %phi %phi - %texture_load_result = OpImageSampleExplicitLod %v4float %40 %43 Lod %float_0 - %phi_plus_2 = OpFAdd %float %phi %float_2 - %54 = OpLoad %int %i - %56 = OpIAdd %int %54 %int_1 - OpStore %i %56 - OpBranch %loop_header - %merge_block = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index 40e5d3a89..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 14 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%_ptr_Output_v3float = OpTypePointer Output %v3float - %FragColor = OpVariable %_ptr_Output_v3float Output -%float_0x1p_128 = OpConstant %float 0x1p+128 -%float_n0x1p_128 = OpConstant %float -0x1p+128 -%float_0x1_8p_128 = OpConstant %float 0x1.8p+128 - %13 = OpConstantComposite %v3float %float_0x1p_128 %float_n0x1p_128 %float_0x1_8p_128 - %main = OpFunction %void None %3 - %5 = OpLabel - OpStore %FragColor %13 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 9e08e9a89..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,221 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google Shaderc over Glslang; 7 -; Bound: 83 -; Schema: 0 - OpCapability Shader - %2 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vColor - OpExecutionMode %main OriginUpperLeft - %1 = OpString "test.frag" - OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main -// OpModuleProcessed client vulkan100 -// OpModuleProcessed target-env vulkan1.0 -// OpModuleProcessed entry-point main -#line 1 -#version 450 - -layout(location = 0) in float vColor; -layout(location = 0) out float FragColor; - -void func() -{ - FragColor = 1.0; - FragColor = 2.0; - if (vColor < 0.0) - { - FragColor = 3.0; - } - else - { - FragColor = 4.0; - } - - for (int i = 0; i < 40 + vColor; i += int(vColor) + 5) - { - FragColor += 0.2; - FragColor += 0.3; - } - - switch (int(vColor)) - { - case 0: - FragColor += 0.2; - break; - - case 1: - FragColor += 0.4; - break; - - default: - FragColor += 0.8; - break; - } - - do - { - FragColor += 10.0 + vColor; - } while(FragColor < 100.0); -} - -void main() -{ - func(); -} -" - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpName %main "main" - OpName %func_ "func(" - OpName %FragColor "FragColor" - OpName %vColor "vColor" - OpName %i "i" - OpDecorate %FragColor Location 0 - OpDecorate %vColor Location 0 - %void = OpTypeVoid - %4 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 -%_ptr_Input_float = OpTypePointer Input %float - %vColor = OpVariable %_ptr_Input_float Input - %float_0 = OpConstant %float 0 - %bool = OpTypeBool - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %int = OpTypeInt 32 1 - - ; Should be ignored - OpLine %1 5 0 - -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %float_40 = OpConstant %float 40 -%float_0_200000003 = OpConstant %float 0.200000003 -%float_0_300000012 = OpConstant %float 0.300000012 - %int_5 = OpConstant %int 5 - - ; Should be ignored - OpLine %1 5 0 - -%float_0_400000006 = OpConstant %float 0.400000006 -%float_0_800000012 = OpConstant %float 0.800000012 - %float_10 = OpConstant %float 10 - %float_100 = OpConstant %float 100 - %main = OpFunction %void None %4 - OpLine %1 46 0 - %6 = OpLabel - OpLine %1 48 0 - %82 = OpFunctionCall %void %func_ - OpReturn - OpFunctionEnd - - ; Should be ignored - OpLine %1 5 0 - - %func_ = OpFunction %void None %4 - OpLine %1 6 0 - %8 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpLine %1 8 0 - OpStore %FragColor %float_1 - OpLine %1 9 0 - OpStore %FragColor %float_2 - OpLine %1 10 0 - %16 = OpLoad %float %vColor - %19 = OpFOrdLessThan %bool %16 %float_0 - OpSelectionMerge %21 None - OpBranchConditional %19 %20 %23 - %20 = OpLabel - OpLine %1 12 0 - OpStore %FragColor %float_3 - OpBranch %21 - %23 = OpLabel - OpLine %1 16 0 - OpStore %FragColor %float_4 - OpBranch %21 - %21 = OpLabel - OpLine %1 19 0 - OpStore %i %int_0 - OpBranch %29 - %29 = OpLabel - OpLoopMerge %31 %32 None - OpBranch %33 - %33 = OpLabel - %34 = OpLoad %int %i - %35 = OpConvertSToF %float %34 - %37 = OpLoad %float %vColor - %38 = OpFAdd %float %float_40 %37 - %39 = OpFOrdLessThan %bool %35 %38 - OpBranchConditional %39 %30 %31 - %30 = OpLabel - OpLine %1 21 0 - %41 = OpLoad %float %FragColor - %42 = OpFAdd %float %41 %float_0_200000003 - OpStore %FragColor %42 - OpLine %1 22 0 - %44 = OpLoad %float %FragColor - %45 = OpFAdd %float %44 %float_0_300000012 - OpStore %FragColor %45 - OpBranch %32 - %32 = OpLabel - OpLine %1 19 0 - %46 = OpLoad %float %vColor - %47 = OpConvertFToS %int %46 - %49 = OpIAdd %int %47 %int_5 - %50 = OpLoad %int %i - %51 = OpIAdd %int %50 %49 - OpStore %i %51 - OpBranch %29 - %31 = OpLabel - OpLine %1 25 0 - %52 = OpLoad %float %vColor - %53 = OpConvertFToS %int %52 - OpSelectionMerge %57 None - OpSwitch %53 %56 0 %54 1 %55 - %56 = OpLabel - OpLine %1 36 0 - %66 = OpLoad %float %FragColor - %67 = OpFAdd %float %66 %float_0_800000012 - OpStore %FragColor %67 - OpLine %1 37 0 - OpBranch %57 - %54 = OpLabel - OpLine %1 28 0 - %58 = OpLoad %float %FragColor - %59 = OpFAdd %float %58 %float_0_200000003 - OpStore %FragColor %59 - OpLine %1 29 0 - OpBranch %57 - %55 = OpLabel - OpLine %1 32 0 - %62 = OpLoad %float %FragColor - %63 = OpFAdd %float %62 %float_0_400000006 - OpStore %FragColor %63 - OpLine %1 33 0 - OpBranch %57 - %57 = OpLabel - OpBranch %70 - OpLine %1 43 0 - %70 = OpLabel - OpLoopMerge %72 %73 None - OpBranch %71 - %71 = OpLabel - OpLine %1 42 0 - %75 = OpLoad %float %vColor - %76 = OpFAdd %float %float_10 %75 - %77 = OpLoad %float %FragColor - %78 = OpFAdd %float %77 %76 - OpStore %FragColor %78 - OpBranch %73 - %73 = OpLabel - OpLine %1 43 0 - %79 = OpLoad %float %FragColor - %81 = OpFOrdLessThan %bool %79 %float_100 - OpBranchConditional %81 %70 %72 - %72 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index 320e5ebfb..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,195 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 111 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %index - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %index "index" - OpName %indexable "indexable" - OpName %indexable_0 "indexable" - OpName %indexable_1 "indexable" - OpName %foo "foo" - OpName %foobar "foobar" - OpName %baz "baz" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %index RelaxedPrecision - OpDecorate %index Flat - OpDecorate %index Location 0 - OpDecorate %20 RelaxedPrecision - OpDecorate %25 RelaxedPrecision - OpDecorate %26 RelaxedPrecision - OpDecorate %32 RelaxedPrecision - OpDecorate %34 RelaxedPrecision - OpDecorate %37 RelaxedPrecision - OpDecorate %38 RelaxedPrecision - OpDecorate %39 RelaxedPrecision - OpDecorate %41 RelaxedPrecision - OpDecorate %42 RelaxedPrecision - OpDecorate %45 RelaxedPrecision - OpDecorate %46 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - OpDecorate %foo RelaxedPrecision - OpDecorate %61 RelaxedPrecision - OpDecorate %66 RelaxedPrecision - OpDecorate %68 RelaxedPrecision - OpDecorate %71 RelaxedPrecision - OpDecorate %72 RelaxedPrecision - OpDecorate %73 RelaxedPrecision - OpDecorate %75 RelaxedPrecision - OpDecorate %76 RelaxedPrecision - OpDecorate %79 RelaxedPrecision - OpDecorate %80 RelaxedPrecision - OpDecorate %81 RelaxedPrecision - OpDecorate %foobar RelaxedPrecision - OpDecorate %83 RelaxedPrecision - OpDecorate %90 RelaxedPrecision - OpDecorate %91 RelaxedPrecision - OpDecorate %93 RelaxedPrecision - OpDecorate %94 RelaxedPrecision - OpDecorate %95 RelaxedPrecision - OpDecorate %baz RelaxedPrecision - OpDecorate %105 RelaxedPrecision - OpDecorate %106 RelaxedPrecision - OpDecorate %108 RelaxedPrecision - OpDecorate %109 RelaxedPrecision - OpDecorate %110 RelaxedPrecision - OpDecorate %16 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %uint = OpTypeInt 32 0 - %uint_16 = OpConstant %uint 16 -%_arr_float_uint_16 = OpTypeArray %float %uint_16 - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %16 = OpConstantComposite %_arr_float_uint_16 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 - %int = OpTypeInt 32 1 -%_ptr_Input_int = OpTypePointer Input %int - %index = OpVariable %_ptr_Input_int Input -%_ptr_Function__arr_float_uint_16 = OpTypePointer Function %_arr_float_uint_16 -%_ptr_Function_float = OpTypePointer Function %float - %int_10 = OpConstant %int 10 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %v4float = OpTypeVector %float 4 - %uint_4 = OpConstant %uint 4 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 -%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4 - %float_0 = OpConstant %float 0 - %54 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %55 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_8 = OpConstant %float 8 - %57 = OpConstantComposite %v4float %float_8 %float_8 %float_8 %float_8 - %float_5 = OpConstant %float 5 - %59 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5 - %60 = OpConstantComposite %_arr_v4float_uint_4 %54 %55 %57 %59 - %int_30 = OpConstant %int 30 - %int_3 = OpConstant %int 3 - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %float_20 = OpConstant %float 20 - %uint_2 = OpConstant %uint 2 - %97 = OpConstantComposite %v4float %float_20 %float_20 %float_20 %float_20 - %float_30 = OpConstant %float 30 - %99 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30 - %float_50 = OpConstant %float 50 - %101 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50 - %float_60 = OpConstant %float 60 - %103 = OpConstantComposite %v4float %float_60 %float_60 %float_60 %float_60 - %104 = OpConstantComposite %_arr_v4float_uint_4 %97 %99 %101 %103 - %main = OpFunction %void None %3 - %5 = OpLabel - %indexable = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 -%indexable_0 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 -%indexable_1 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 - %foo = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %foobar = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %baz = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %20 = OpLoad %int %index - %24 = OpAccessChain %_ptr_Function_float %indexable %20 - %25 = OpLoad %float %24 - OpStore %FragColor %25 - %26 = OpLoad %int %index - %29 = OpSLessThan %bool %26 %int_10 - OpSelectionMerge %31 None - OpBranchConditional %29 %30 %40 - %30 = OpLabel - %32 = OpLoad %int %index - %34 = OpBitwiseXor %int %32 %int_1 - %36 = OpAccessChain %_ptr_Function_float %indexable_0 %34 - %37 = OpLoad %float %36 - %38 = OpLoad %float %FragColor - %39 = OpFAdd %float %38 %37 - OpStore %FragColor %39 - OpBranch %31 - %40 = OpLabel - %41 = OpLoad %int %index - %42 = OpBitwiseAnd %int %41 %int_1 - %44 = OpAccessChain %_ptr_Function_float %indexable_1 %42 - %45 = OpLoad %float %44 - %46 = OpLoad %float %FragColor - %47 = OpFAdd %float %46 %45 - OpStore %FragColor %47 - OpBranch %31 - %31 = OpLabel - %61 = OpLoad %int %index - %63 = OpSGreaterThan %bool %61 %int_30 - OpSelectionMerge %65 None - OpBranchConditional %63 %64 %74 - %64 = OpLabel - %66 = OpLoad %int %index - %68 = OpBitwiseAnd %int %66 %int_3 - %70 = OpAccessChain %_ptr_Function_float %foo %68 %uint_1 - %71 = OpLoad %float %70 - %72 = OpLoad %float %FragColor - %73 = OpFAdd %float %72 %71 - OpStore %FragColor %73 - OpBranch %65 - %74 = OpLabel - %75 = OpLoad %int %index - %76 = OpBitwiseAnd %int %75 %int_1 - %78 = OpAccessChain %_ptr_Function_float %foo %76 %uint_0 - %79 = OpLoad %float %78 - %80 = OpLoad %float %FragColor - %81 = OpFAdd %float %80 %79 - OpStore %FragColor %81 - OpBranch %65 - %65 = OpLabel - %83 = OpLoad %int %index - %84 = OpSGreaterThan %bool %83 %int_30 - OpSelectionMerge %86 None - OpBranchConditional %84 %85 %86 - %85 = OpLabel - %89 = OpAccessChain %_ptr_Function_float %foobar %int_1 %uint_2 - OpStore %89 %float_20 - OpBranch %86 - %86 = OpLabel - %90 = OpLoad %int %index - %91 = OpBitwiseAnd %int %90 %int_3 - %92 = OpAccessChain %_ptr_Function_float %foobar %91 %uint_2 - %93 = OpLoad %float %92 - %94 = OpLoad %float %FragColor - %95 = OpFAdd %float %94 %93 - OpStore %FragColor %95 - OpStore %baz %104 - %105 = OpLoad %int %index - %106 = OpBitwiseAnd %int %105 %int_3 - %107 = OpAccessChain %_ptr_Function_float %baz %106 %uint_2 - %108 = OpLoad %float %107 - %109 = OpLoad %float %FragColor - %110 = OpFAdd %float %109 %108 - OpStore %FragColor %110 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index 083c85d9b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,51 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 32 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %add_value_f1_f1_ "add_value(f1;f1;" - OpName %v "v" - OpName %w "w" - OpName %FragColor "FragColor" - OpName %Registers "Registers" - OpMemberName %Registers 0 "foo" - OpName %registers "registers" - OpDecorate %FragColor Location 0 - OpMemberDecorate %Registers 0 Offset 0 - OpDecorate %Registers Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %8 = OpTypeFunction %float %float %float -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %float_10 = OpConstant %float 10 - %Registers = OpTypeStruct %float -%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers - %registers = OpVariable %_ptr_PushConstant_Registers PushConstant - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_PushConstant_float = OpTypePointer PushConstant %float - %main = OpFunction %void None %3 - %5 = OpLabel - %29 = OpAccessChain %_ptr_PushConstant_float %registers %int_0 - %30 = OpLoad %float %29 - %31 = OpFunctionCall %float %add_value_f1_f1_ %float_10 %30 - OpStore %FragColor %31 - OpReturn - OpFunctionEnd -%add_value_f1_f1_ = OpFunction %float None %8 - %v = OpFunctionParameter %float - %w = OpFunctionParameter %float - %12 = OpLabel - %15 = OpFAdd %float %v %w - OpReturnValue %15 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index 16dcd0d6e..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 32 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %g_Texture "g_Texture" - OpName %type_sampler "type.sampler" - OpName %g_Sampler "g_Sampler" - OpName %g_CompareSampler "g_CompareSampler" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target "out.var.SV_Target" - OpName %main "main" - OpName %type_sampled_image "type.sampled.image" - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target Location 0 - OpDecorate %g_Texture DescriptorSet 0 - OpDecorate %g_Texture Binding 0 - OpDecorate %g_Sampler DescriptorSet 0 - OpDecorate %g_Sampler Binding 0 - OpDecorate %g_CompareSampler DescriptorSet 0 - OpDecorate %g_CompareSampler Binding 1 - %float = OpTypeFloat 32 - %float_0_5 = OpConstant %float 0.5 - %float_0 = OpConstant %float 0 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Output_float = OpTypePointer Output %float - %void = OpTypeVoid - %19 = OpTypeFunction %void -%type_sampled_image = OpTypeSampledImage %type_2d_image - %v4float = OpTypeVector %float 4 - %g_Texture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant - %g_Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%g_CompareSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%out_var_SV_Target = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %19 - %21 = OpLabel - %22 = OpLoad %v2float %in_var_TEXCOORD0 - %23 = OpLoad %type_2d_image %g_Texture - %24 = OpLoad %type_sampler %g_Sampler - %25 = OpSampledImage %type_sampled_image %23 %24 - %26 = OpImageSampleImplicitLod %v4float %25 %22 None - %27 = OpCompositeExtract %float %26 0 - %28 = OpLoad %type_sampler %g_CompareSampler - %29 = OpSampledImage %type_sampled_image %23 %28 - %30 = OpImageSampleDrefExplicitLod %float %29 %22 %float_0_5 Lod %float_0 - %31 = OpFAdd %float %27 %30 - OpStore %out_var_SV_Target %31 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 0d5b29c63..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,86 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 54 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord %o_color - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 460 - OpName %main "main" - OpName %myType "myType" - OpMemberName %myType 0 "data" - OpName %myData "myData" - OpName %uv "uv" - OpName %gl_FragCoord "gl_FragCoord" - OpName %index "index" - OpName %elt "elt" - OpName %o_color "o_color" - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %o_color Location 0 - %void = OpTypeVoid - %11 = OpTypeFunction %void - %float = OpTypeFloat 32 - %myType = OpTypeStruct %float - %uint = OpTypeInt 32 0 - %uint_5 = OpConstant %uint 5 -%_arr_myType_uint_5 = OpTypeArray %myType %uint_5 -%_ptr_Private__arr_myType_uint_5 = OpTypePointer Private %_arr_myType_uint_5 - %myData = OpVariable %_ptr_Private__arr_myType_uint_5 Private - %float_0 = OpConstant %float 0 - %18 = OpConstantComposite %myType %float_0 - %float_1 = OpConstant %float 1 - %20 = OpConstantComposite %myType %float_1 - %21 = OpConstantComposite %_arr_myType_uint_5 %18 %20 %18 %20 %18 - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %float_4 = OpConstant %float 4 -%_ptr_Function_myType = OpTypePointer Function %myType -%_ptr_Private_myType = OpTypePointer Private %myType - %int_0 = OpConstant %int 0 - %bool = OpTypeBool -%_ptr_Output_v4float = OpTypePointer Output %v4float - %o_color = OpVariable %_ptr_Output_v4float Output - %36 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 - %37 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 - %main = OpFunction %void None %11 - %38 = OpLabel - %uv = OpVariable %_ptr_Function_v2float Function - %index = OpVariable %_ptr_Function_int Function - %elt = OpVariable %_ptr_Function_myType Function - OpStore %myData %21 - %39 = OpLoad %v4float %gl_FragCoord - %40 = OpVectorShuffle %v2float %39 %39 0 1 - OpStore %uv %40 - %41 = OpAccessChain %_ptr_Function_float %uv %uint_0 - %42 = OpLoad %float %41 - %43 = OpFMod %float %42 %float_4 - %44 = OpConvertFToS %int %43 - OpStore %index %44 - %45 = OpLoad %int %index - %46 = OpAccessChain %_ptr_Private_myType %myData %45 - %47 = OpLoad %myType %46 - OpStore %elt %47 - %48 = OpAccessChain %_ptr_Function_float %elt %int_0 - %49 = OpLoad %float %48 - %50 = OpFOrdGreaterThan %bool %49 %float_0 - OpSelectionMerge %51 None - OpBranchConditional %50 %52 %53 - %52 = OpLabel - OpStore %o_color %36 - OpBranch %51 - %53 = OpLabel - OpStore %o_color %37 - OpBranch %51 - %51 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag deleted file mode 100644 index c6f8e27cb..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/srem.asm.frag +++ /dev/null @@ -1,43 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 23 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vA %vB - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vA "vA" - OpName %vB "vB" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %vA Flat - OpDecorate %vA Location 0 - OpDecorate %vB Flat - OpDecorate %vB Location 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 -%_ptr_Input_v4int = OpTypePointer Input %v4int - %vA = OpVariable %_ptr_Input_v4int Input - %vB = OpVariable %_ptr_Input_v4int Input - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpLoad %v4int %vA - %16 = OpLoad %v4int %vB - %17 = OpLoad %v4int %vA - %18 = OpLoad %v4int %vB - %19 = OpSRem %v4int %17 %18 - %20 = OpConvertSToF %v4float %19 - OpStore %FragColor %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index 7763b7c17..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 25 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColors %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColors "FragColors" - OpName %FragColor "FragColor" - OpDecorate %FragColors Location 0 - OpDecorate %FragColor Location 2 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_ptr_Output__arr_v4float_uint_2 = OpTypePointer Output %_arr_v4float_uint_2 - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %17 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4 - %float_10 = OpConstant %float 10 - %19 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 - %20 = OpConstantComposite %_arr_v4float_uint_2 %17 %19 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %float_5 = OpConstant %float 5 - %24 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5 - %FragColors = OpVariable %_ptr_Output__arr_v4float_uint_2 Output %20 - %FragColor = OpVariable %_ptr_Output_v4float Output %24 - %main = OpFunction %void None %3 - %5 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index 53dc63809..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,46 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTexture "uTexture" - OpName %gl_FragCoord "gl_FragCoord" - OpDecorate %FragColor Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - OpDecorate %gl_FragCoord BuiltIn FragCoord - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown - %11 = OpTypeSampledImage %10 -%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 - %uTexture = OpVariable %_ptr_UniformConstant_11 UniformConstant -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 - %int_0 = OpConstant %int 0 - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpLoad %11 %uTexture - %18 = OpLoad %v4float %gl_FragCoord - %19 = OpVectorShuffle %v2float %18 %18 0 1 - %22 = OpConvertFToS %v2int %19 - %24 = OpImage %10 %14 - %25 = OpImageFetch %v4float %24 %22 - OpStore %FragColor %25 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag deleted file mode 100644 index e7e6f37ea..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/texture-sampling-fp16.asm.frag +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 25 -; Schema: 0 - OpCapability Shader - OpCapability StorageInputOutput16 - OpCapability Float16 - OpExtension "SPV_KHR_16bit_storage" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %UV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16" - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTexture "uTexture" - OpName %UV "UV" - OpDecorate %FragColor Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - OpDecorate %UV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %half = OpTypeFloat 16 - %float = OpTypeFloat 32 - %v4half = OpTypeVector %half 4 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4half = OpTypePointer Output %v4half - %FragColor = OpVariable %_ptr_Output_v4half Output - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown - %12 = OpTypeSampledImage %11 -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant - %v2half = OpTypeVector %half 2 -%_ptr_Input_v2half = OpTypePointer Input %v2half - %UV = OpVariable %_ptr_Input_v2half Input - %main = OpFunction %void None %3 - %5 = OpLabel - %15 = OpLoad %12 %uTexture - %19 = OpLoad %v2half %UV - %23 = OpImageSampleImplicitLod %v4float %15 %19 - %24 = OpFConvert %v4half %23 - OpStore %FragColor %24 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag deleted file mode 100644 index 89036f0eb..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/unknown-depth-state.asm.frag +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 44 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vUV %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %sample_combined_ "sample_combined(" - OpName %sample_separate_ "sample_separate(" - OpName %uShadow "uShadow" - OpName %vUV "vUV" - OpName %uTexture "uTexture" - OpName %uSampler "uSampler" - OpName %FragColor "FragColor" - OpDecorate %uShadow DescriptorSet 0 - OpDecorate %uShadow Binding 0 - OpDecorate %vUV Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 1 - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 2 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %7 = OpTypeFunction %float - %12 = OpTypeImage %float 2D 2 0 0 1 Unknown - %13 = OpTypeSampledImage %12 -%_ptr_UniformConstant_13 = OpTypePointer UniformConstant %13 - %uShadow = OpVariable %_ptr_UniformConstant_13 UniformConstant - %v3float = OpTypeVector %float 3 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %vUV = OpVariable %_ptr_Input_v3float Input -%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_25 UniformConstant - %29 = OpTypeSampler -%_ptr_UniformConstant_29 = OpTypePointer UniformConstant %29 - %uSampler = OpVariable %_ptr_UniformConstant_29 UniformConstant -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %41 = OpFunctionCall %float %sample_combined_ - %42 = OpFunctionCall %float %sample_separate_ - %43 = OpFAdd %float %41 %42 - OpStore %FragColor %43 - OpReturn - OpFunctionEnd -%sample_combined_ = OpFunction %float None %7 - %9 = OpLabel - %16 = OpLoad %13 %uShadow - %20 = OpLoad %v3float %vUV - %21 = OpCompositeExtract %float %20 2 - %22 = OpImageSampleDrefImplicitLod %float %16 %20 %21 - OpReturnValue %22 - OpFunctionEnd -%sample_separate_ = OpFunction %float None %7 - %11 = OpLabel - %28 = OpLoad %12 %uTexture - %32 = OpLoad %29 %uSampler - %33 = OpSampledImage %13 %28 %32 - %34 = OpLoad %v3float %vUV - %35 = OpCompositeExtract %float %34 2 - %36 = OpImageSampleDrefImplicitLod %float %33 %34 %35 - OpReturnValue %36 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/shaders-hlsl/asm/frag/unreachable.asm.frag deleted file mode 100644 index e2ce2eb56..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 47 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %counter %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %counter "counter" - OpName %FragColor "FragColor" - OpDecorate %counter Flat - OpDecorate %counter Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %int = OpTypeInt 32 1 -%_ptr_Input_int = OpTypePointer Input %int - %counter = OpVariable %_ptr_Input_int Input - %int_10 = OpConstant %int 10 - %bool = OpTypeBool - %float_10 = OpConstant %float 10 - %21 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 - %float_30 = OpConstant %float 30 - %25 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %false = OpConstantFalse %bool - %44 = OpUndef %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %33 - %33 = OpLabel - %45 = OpPhi %v4float %44 %5 %44 %35 - OpLoopMerge %34 %35 None - OpBranch %36 - %36 = OpLabel - %37 = OpLoad %int %counter - %38 = OpIEqual %bool %37 %int_10 - OpSelectionMerge %39 None - OpBranchConditional %38 %40 %41 - %40 = OpLabel - OpBranch %34 - %41 = OpLabel - OpBranch %34 - %39 = OpLabel - OpUnreachable - %35 = OpLabel - OpBranchConditional %false %33 %34 - %34 = OpLabel - %46 = OpPhi %v4float %21 %40 %25 %41 %44 %35 - OpStore %FragColor %46 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index f51d903b0..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,141 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 79 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutput_Color - OpSource HLSL 500 - OpName %VS "VS" - OpName %V2F "V2F" - OpMemberName %V2F 0 "Position" - OpMemberName %V2F 1 "Color" - OpName %_VS_vf3_u1_ "@VS(vf3;u1;" - OpName %PosL "PosL" - OpName %instanceID "instanceID" - OpName %InstanceData "InstanceData" - OpMemberName %InstanceData 0 "MATRIX_MVP" - OpMemberName %InstanceData 1 "Color" - OpName %instData "instData" - OpName %InstanceData_0 "InstanceData" - OpMemberName %InstanceData_0 0 "MATRIX_MVP" - OpMemberName %InstanceData_0 1 "Color" - OpName %gInstanceData "gInstanceData" - OpMemberName %gInstanceData 0 "@data" - OpName %gInstanceData_0 "gInstanceData" - OpName %v2f "v2f" - OpName %PosL_0 "PosL" - OpName %PosL_1 "PosL" - OpName %instanceID_0 "instanceID" - OpName %instanceID_1 "instanceID" - OpName %flattenTemp "flattenTemp" - OpName %param "param" - OpName %param_0 "param" - OpName %_entryPointOutput_Position "@entryPointOutput.Position" - OpName %_entryPointOutput_Color "@entryPointOutput.Color" - OpMemberDecorate %InstanceData_0 0 RowMajor - OpMemberDecorate %InstanceData_0 0 Offset 0 - OpMemberDecorate %InstanceData_0 0 MatrixStride 16 - OpMemberDecorate %InstanceData_0 1 Offset 64 - OpDecorate %_runtimearr_InstanceData_0 ArrayStride 80 - OpMemberDecorate %gInstanceData 0 Offset 0 - OpDecorate %gInstanceData Block - OpDecorate %gInstanceData_0 DescriptorSet 1 - OpDecorate %gInstanceData_0 Binding 0 - OpDecorate %PosL_1 Location 0 - OpDecorate %instanceID_1 BuiltIn InstanceIndex - OpDecorate %_entryPointOutput_Position BuiltIn Position - OpDecorate %_entryPointOutput_Color Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %uint = OpTypeInt 32 0 - %int_32 = OpConstant %uint 32 -%_ptr_Function_uint = OpTypePointer Function %uint - %v4float = OpTypeVector %float 4 - %V2F = OpTypeStruct %v4float %v4float - %13 = OpTypeFunction %V2F %_ptr_Function_v3float %_ptr_Function_uint -%mat4v4float = OpTypeMatrix %v4float 4 -%InstanceData = OpTypeStruct %mat4v4float %v4float -%_ptr_Function_InstanceData = OpTypePointer Function %InstanceData -%InstanceData_0 = OpTypeStruct %mat4v4float %v4float -%_runtimearr_InstanceData_0 = OpTypeArray %InstanceData_0 %int_32 -%gInstanceData = OpTypeStruct %_runtimearr_InstanceData_0 -%_ptr_Uniform_gInstanceData = OpTypePointer Uniform %gInstanceData -%gInstanceData_0 = OpVariable %_ptr_Uniform_gInstanceData Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_InstanceData_0 = OpTypePointer Uniform %InstanceData_0 -%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float - %int_1 = OpConstant %int 1 -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Function_V2F = OpTypePointer Function %V2F - %float_1 = OpConstant %float 1 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %PosL_1 = OpVariable %_ptr_Input_v3float Input -%_ptr_Input_uint = OpTypePointer Input %uint -%instanceID_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_Position = OpVariable %_ptr_Output_v4float Output -%_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output - %VS = OpFunction %void None %3 - %5 = OpLabel - %PosL_0 = OpVariable %_ptr_Function_v3float Function -%instanceID_0 = OpVariable %_ptr_Function_uint Function -%flattenTemp = OpVariable %_ptr_Function_V2F Function - %param = OpVariable %_ptr_Function_v3float Function - %param_0 = OpVariable %_ptr_Function_uint Function - %61 = OpLoad %v3float %PosL_1 - OpStore %PosL_0 %61 - %65 = OpLoad %uint %instanceID_1 - OpStore %instanceID_0 %65 - %68 = OpLoad %v3float %PosL_0 - OpStore %param %68 - %70 = OpLoad %uint %instanceID_0 - OpStore %param_0 %70 - %71 = OpFunctionCall %V2F %_VS_vf3_u1_ %param %param_0 - OpStore %flattenTemp %71 - %74 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0 - %75 = OpLoad %v4float %74 - OpStore %_entryPointOutput_Position %75 - %77 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_1 - %78 = OpLoad %v4float %77 - OpStore %_entryPointOutput_Color %78 - OpReturn - OpFunctionEnd -%_VS_vf3_u1_ = OpFunction %V2F None %13 - %PosL = OpFunctionParameter %_ptr_Function_v3float - %instanceID = OpFunctionParameter %_ptr_Function_uint - %17 = OpLabel - %instData = OpVariable %_ptr_Function_InstanceData Function - %v2f = OpVariable %_ptr_Function_V2F Function - %29 = OpLoad %uint %instanceID - %31 = OpAccessChain %_ptr_Uniform_InstanceData_0 %gInstanceData_0 %int_0 %29 - %32 = OpLoad %InstanceData_0 %31 - %33 = OpCompositeExtract %mat4v4float %32 0 - %35 = OpAccessChain %_ptr_Function_mat4v4float %instData %int_0 - OpStore %35 %33 - %36 = OpCompositeExtract %v4float %32 1 - %39 = OpAccessChain %_ptr_Function_v4float %instData %int_1 - OpStore %39 %36 - %42 = OpAccessChain %_ptr_Function_mat4v4float %instData %int_0 - %43 = OpLoad %mat4v4float %42 - %44 = OpLoad %v3float %PosL - %46 = OpCompositeExtract %float %44 0 - %47 = OpCompositeExtract %float %44 1 - %48 = OpCompositeExtract %float %44 2 - %49 = OpCompositeConstruct %v4float %46 %47 %48 %float_1 - %50 = OpMatrixTimesVector %v4float %43 %49 - %51 = OpAccessChain %_ptr_Function_v4float %v2f %int_0 - OpStore %51 %50 - %52 = OpAccessChain %_ptr_Function_v4float %instData %int_1 - %53 = OpLoad %v4float %52 - %54 = OpAccessChain %_ptr_Function_v4float %v2f %int_1 - OpStore %54 %53 - %55 = OpLoad %V2F %v2f - OpReturnValue %55 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert b/3rdparty/spirv-cross/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert deleted file mode 100644 index b566a3d1a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/spec-constant-op-composite.asm.vert +++ /dev/null @@ -1,98 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 58 -; Schema: 0 - OpCapability Shader - OpCapability ClipDistance - OpCapability CullDistance - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %4 "main" %52 %output - OpSource GLSL 450 - OpName %4 "main" - OpName %9 "pos" - OpName %50 "gl_PerVertex" - OpMemberName %50 0 "gl_Position" - OpMemberName %50 1 "gl_PointSize" - OpMemberName %50 2 "gl_ClipDistance" - OpMemberName %50 3 "gl_CullDistance" - OpName %52 "" - OpDecorate %13 SpecId 201 - OpDecorate %24 SpecId 202 - OpMemberDecorate %50 0 BuiltIn Position - OpMemberDecorate %50 1 BuiltIn PointSize - OpMemberDecorate %50 2 BuiltIn ClipDistance - OpMemberDecorate %50 3 BuiltIn CullDistance - OpDecorate %50 Block - OpDecorate %57 SpecId 200 - OpDecorate %output Flat - OpDecorate %output Location 0 - %2 = OpTypeVoid - %3 = OpTypeFunction %2 - %6 = OpTypeFloat 32 - %7 = OpTypeVector %6 4 - %8 = OpTypePointer Function %7 - %10 = OpConstant %6 0 - %11 = OpConstantComposite %7 %10 %10 %10 %10 - %12 = OpTypeInt 32 1 - %int_ptr = OpTypePointer Output %12 - %13 = OpSpecConstant %12 -10 - %14 = OpConstant %12 2 - %15 = OpSpecConstantOp %12 IAdd %13 %14 - %17 = OpTypeInt 32 0 - %18 = OpConstant %17 1 - %19 = OpTypePointer Function %6 - %24 = OpSpecConstant %17 100 - %25 = OpConstant %17 5 - %26 = OpSpecConstantOp %17 UMod %24 %25 - %28 = OpConstant %17 2 - %33 = OpConstant %12 20 - %34 = OpConstant %12 30 - %35 = OpTypeVector %12 4 - %36 = OpSpecConstantComposite %35 %33 %34 %15 %15 - %40 = OpTypeVector %12 2 - %41 = OpSpecConstantOp %40 VectorShuffle %36 %36 1 0 - %foo = OpSpecConstantOp %12 CompositeExtract %36 1 - %42 = OpTypeVector %6 2 - %49 = OpTypeArray %6 %18 - %50 = OpTypeStruct %7 %6 %49 %49 - %51 = OpTypePointer Output %50 - %52 = OpVariable %51 Output - %output = OpVariable %int_ptr Output - %53 = OpConstant %12 0 - %55 = OpTypePointer Output %7 - %57 = OpSpecConstant %6 3.14159 - %4 = OpFunction %2 None %3 - %5 = OpLabel - %9 = OpVariable %8 Function - OpStore %9 %11 - %16 = OpConvertSToF %6 %15 - %20 = OpAccessChain %19 %9 %18 - %21 = OpLoad %6 %20 - %22 = OpFAdd %6 %21 %16 - %23 = OpAccessChain %19 %9 %18 - OpStore %23 %22 - %27 = OpConvertUToF %6 %26 - %29 = OpAccessChain %19 %9 %28 - %30 = OpLoad %6 %29 - %31 = OpFAdd %6 %30 %27 - %32 = OpAccessChain %19 %9 %28 - OpStore %32 %31 - %37 = OpConvertSToF %7 %36 - %38 = OpLoad %7 %9 - %39 = OpFAdd %7 %38 %37 - OpStore %9 %39 - %43 = OpConvertSToF %42 %41 - %44 = OpLoad %7 %9 - %45 = OpVectorShuffle %42 %44 %44 0 1 - %46 = OpFAdd %42 %45 %43 - %47 = OpLoad %7 %9 - %48 = OpVectorShuffle %7 %47 %46 4 5 2 3 - OpStore %9 %48 - %54 = OpLoad %7 %9 - %56 = OpAccessChain %55 %52 %53 - OpStore %56 %54 - OpStore %output %foo - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index 29b0076a1..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,65 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %vid_1 %iid_1 %_entryPointOutput - OpSource HLSL 500 - OpName %main "main" - OpName %_main_u1_u1_ "@main(u1;u1;" - OpName %vid "vid" - OpName %iid "iid" - OpName %vid_0 "vid" - OpName %vid_1 "vid" - OpName %iid_0 "iid" - OpName %iid_1 "iid" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param "param" - OpName %param_0 "param" - OpDecorate %vid_1 BuiltIn VertexIndex - OpDecorate %iid_1 BuiltIn InstanceIndex - OpDecorate %_entryPointOutput BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %10 = OpTypeFunction %v4float %_ptr_Function_uint %_ptr_Function_uint -%_ptr_Input_uint = OpTypePointer Input %uint - %vid_1 = OpVariable %_ptr_Input_uint Input - %iid_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %vid_0 = OpVariable %_ptr_Function_uint Function - %iid_0 = OpVariable %_ptr_Function_uint Function - %param = OpVariable %_ptr_Function_uint Function - %param_0 = OpVariable %_ptr_Function_uint Function - %25 = OpLoad %uint %vid_1 - OpStore %vid_0 %25 - %28 = OpLoad %uint %iid_1 - OpStore %iid_0 %28 - %32 = OpLoad %uint %vid_0 - OpStore %param %32 - %34 = OpLoad %uint %iid_0 - OpStore %param_0 %34 - %35 = OpFunctionCall %v4float %_main_u1_u1_ %param %param_0 - OpStore %_entryPointOutput %35 - OpReturn - OpFunctionEnd -%_main_u1_u1_ = OpFunction %v4float None %10 - %vid = OpFunctionParameter %_ptr_Function_uint - %iid = OpFunctionParameter %_ptr_Function_uint - %14 = OpLabel - %15 = OpLoad %uint %vid - %16 = OpLoad %uint %iid - %17 = OpIAdd %uint %15 %16 - %18 = OpConvertUToF %float %17 - %19 = OpCompositeConstruct %v4float %18 %18 %18 %18 - OpReturnValue %19 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert deleted file mode 100644 index 4587fc1e9..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/asm/vert/vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,53 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_ %gl_VertexID %gl_InstanceID - OpSource GLSL 450 - OpName %main "main" - OpName %gl_PerVertex "gl_PerVertex" - OpMemberName %gl_PerVertex 0 "gl_Position" - OpMemberName %gl_PerVertex 1 "gl_PointSize" - OpMemberName %gl_PerVertex 2 "gl_ClipDistance" - OpMemberName %gl_PerVertex 3 "gl_CullDistance" - OpName %_ "" - OpName %gl_VertexID "gl_VertexID" - OpName %gl_InstanceID "gl_InstanceID" - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance - OpDecorate %gl_PerVertex Block - OpDecorate %gl_VertexID BuiltIn VertexIndex - OpDecorate %gl_InstanceID BuiltIn InstanceIndex - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 -%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex - %_ = OpVariable %_ptr_Output_gl_PerVertex Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Input_int = OpTypePointer Input %int -%gl_VertexID = OpVariable %_ptr_Input_int Input -%gl_InstanceID = OpVariable %_ptr_Input_int Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %18 = OpLoad %int %gl_VertexID - %20 = OpLoad %int %gl_InstanceID - %21 = OpIAdd %int %18 %20 - %22 = OpConvertSToF %float %21 - %23 = OpCompositeConstruct %v4float %22 %22 %22 %22 - %25 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %25 %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/access-chains.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/access-chains.comp deleted file mode 100644 index 639f3cac1..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/access-chains.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -// TODO: Read structs, matrices and arrays. - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 a[3][2][4]; - float b[3][2][4]; - vec4 unsized[]; -} ro; - -layout(std430, binding = 1) writeonly buffer SSBO1 -{ - vec4 c[3][2][4]; - float d[3][2][4]; - vec4 unsized[]; -} wo; - -void main() -{ - wo.c[2][gl_GlobalInvocationID.x][1] = ro.a[1][gl_GlobalInvocationID.x][2]; - wo.unsized[gl_GlobalInvocationID.x] = ro.unsized[gl_GlobalInvocationID.x]; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/address-buffers.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/address-buffers.comp deleted file mode 100644 index 3ba582ccd..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/address-buffers.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 0, std430) readonly buffer ReadOnlyBuffer -{ - vec4 ro; -} ReadOnly; - -layout(binding = 1, std430) buffer ReadWriteBuffer -{ - vec4 rw; -} ReadWrite; - -layout(binding = 2, std430) buffer WriteOnlyBuffer -{ - vec4 wo; -} WriteOnly; - -void main() -{ - WriteOnly.wo = ReadOnly.ro; - ReadWrite.rw += 10.0; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/atomic.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/atomic.comp deleted file mode 100644 index 6f69ec725..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/atomic.comp +++ /dev/null @@ -1,66 +0,0 @@ -#version 310 es -#extension GL_OES_shader_image_atomic : require -layout(local_size_x = 1) in; - -layout(r32ui, binding = 0) uniform highp uimage2D uImage; -layout(r32i, binding = 1) uniform highp iimage2D iImage; -layout(binding = 2, std430) buffer SSBO -{ - uint u32; - int i32; -} ssbo; - -shared int int_atomic; -shared uint uint_atomic; -shared int int_atomic_array[1]; -shared uint uint_atomic_array[1]; - -void main() -{ - imageAtomicAdd(uImage, ivec2(1, 5), 1u); - - // Test that we do not invalidate OpImage variables which are loaded from UniformConstant - // address space. - imageStore(iImage, ivec2(1, 6), ivec4(imageAtomicAdd(uImage, ivec2(1, 5), 1u))); - - imageAtomicOr(uImage, ivec2(1, 5), 1u); - imageAtomicXor(uImage, ivec2(1, 5), 1u); - imageAtomicAnd(uImage, ivec2(1, 5), 1u); - imageAtomicMin(uImage, ivec2(1, 5), 1u); - imageAtomicMax(uImage, ivec2(1, 5), 1u); - //imageAtomicExchange(uImage, ivec2(1, 5), 1u); - imageAtomicCompSwap(uImage, ivec2(1, 5), 10u, 2u); - - imageAtomicAdd(iImage, ivec2(1, 6), 1); - imageAtomicOr(iImage, ivec2(1, 6), 1); - imageAtomicXor(iImage, ivec2(1, 6), 1); - imageAtomicAnd(iImage, ivec2(1, 6), 1); - imageAtomicMin(iImage, ivec2(1, 6), 1); - imageAtomicMax(iImage, ivec2(1, 6), 1); - //imageAtomicExchange(iImage, ivec2(1, 5), 1u); - imageAtomicCompSwap(iImage, ivec2(1, 5), 10, 2); - - atomicAdd(ssbo.u32, 1u); - atomicOr(ssbo.u32, 1u); - atomicXor(ssbo.u32, 1u); - atomicAnd(ssbo.u32, 1u); - atomicMin(ssbo.u32, 1u); - atomicMax(ssbo.u32, 1u); - atomicExchange(ssbo.u32, 1u); - atomicCompSwap(ssbo.u32, 10u, 2u); - - atomicAdd(ssbo.i32, 1); - atomicOr(ssbo.i32, 1); - atomicXor(ssbo.i32, 1); - atomicAnd(ssbo.i32, 1); - atomicMin(ssbo.i32, 1); - atomicMax(ssbo.i32, 1); - atomicExchange(ssbo.i32, 1); - atomicCompSwap(ssbo.i32, 10, 2); - - atomicAdd(int_atomic, 10); - atomicAdd(uint_atomic, 10u); - atomicAdd(int_atomic_array[0], 10); - atomicAdd(uint_atomic_array[0], 10u); -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/barriers.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/barriers.comp deleted file mode 100644 index 7e0ea42d4..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/barriers.comp +++ /dev/null @@ -1,79 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -void barrier_shared() -{ - memoryBarrierShared(); -} - -void full_barrier() -{ - memoryBarrier(); -} - -void image_barrier() -{ - memoryBarrierImage(); -} - -void buffer_barrier() -{ - memoryBarrierBuffer(); -} - -void group_barrier() -{ - groupMemoryBarrier(); -} - -void barrier_shared_exec() -{ - memoryBarrierShared(); - barrier(); -} - -void full_barrier_exec() -{ - memoryBarrier(); - barrier(); -} - -void image_barrier_exec() -{ - memoryBarrierImage(); - barrier(); -} - -void buffer_barrier_exec() -{ - memoryBarrierBuffer(); - barrier(); -} - -void group_barrier_exec() -{ - groupMemoryBarrier(); - barrier(); -} - -void exec_barrier() -{ - barrier(); -} - -void main() -{ - barrier_shared(); - full_barrier(); - image_barrier(); - buffer_barrier(); - group_barrier(); - - barrier_shared_exec(); - full_barrier_exec(); - image_barrier_exec(); - buffer_barrier_exec(); - group_barrier_exec(); - - exec_barrier(); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/builtins.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/builtins.comp deleted file mode 100644 index b41cb5391..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/builtins.comp +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -layout(local_size_x = 8, local_size_y = 4, local_size_z = 2) in; - -void main() -{ - uvec3 local_id = gl_LocalInvocationID; - uvec3 global_id = gl_GlobalInvocationID; - uint local_index = gl_LocalInvocationIndex; - uvec3 work_group_size = gl_WorkGroupSize; - uvec3 work_group_id = gl_WorkGroupID; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/composite-array-initialization.comp deleted file mode 100644 index 319f46630..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/composite-array-initialization.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 -layout(local_size_x = 2) in; - -struct Data -{ - float a; - float b; -}; - -layout(std430, binding = 0) buffer SSBO -{ - Data outdata[]; -}; - -layout(constant_id = 0) const float X = 4.0; - -Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); -Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0)); - -Data combine(Data a, Data b) -{ - return Data(a.a + b.a, a.b + b.b); -} - -void main() -{ - if (gl_LocalInvocationIndex == 0u) - outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/globallycoherent.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/globallycoherent.comp deleted file mode 100644 index 168b9404e..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/globallycoherent.comp +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(r32f, binding = 0) uniform readonly image2D uImageIn; -layout(r32f, binding = 1) uniform coherent writeonly image2D uImageOut; - -layout(set = 0, binding = 2) readonly buffer Foo -{ - float foo; -}; - -layout(set = 0, binding = 3) coherent writeonly buffer Bar -{ - float bar; -}; - -void main() -{ - ivec2 coord = ivec2(9, 7); - vec4 indata = imageLoad(uImageIn, coord); - imageStore(uImageOut, coord, indata); - - bar = foo; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/image.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/image.comp deleted file mode 100644 index 1d3c8b4c6..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/image.comp +++ /dev/null @@ -1,77 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(r32f, binding = 0) uniform readonly image2D uImageInF; -layout(r32f, binding = 1) uniform writeonly image2D uImageOutF; -layout(r32i, binding = 2) uniform readonly iimage2D uImageInI; -layout(r32i, binding = 3) uniform writeonly iimage2D uImageOutI; -layout(r32ui, binding = 4) uniform readonly uimage2D uImageInU; -layout(r32ui, binding = 5) uniform writeonly uimage2D uImageOutU; -layout(r32f, binding = 6) uniform readonly imageBuffer uImageInBuffer; -layout(r32f, binding = 7) uniform writeonly imageBuffer uImageOutBuffer; - -layout(rg32f, binding = 8) uniform readonly image2D uImageInF2; -layout(rg32f, binding = 9) uniform writeonly image2D uImageOutF2; -layout(rg32i, binding = 10) uniform readonly iimage2D uImageInI2; -layout(rg32i, binding = 11) uniform writeonly iimage2D uImageOutI2; -layout(rg32ui, binding = 12) uniform readonly uimage2D uImageInU2; -layout(rg32ui, binding = 13) uniform writeonly uimage2D uImageOutU2; -layout(rg32f, binding = 14) uniform readonly imageBuffer uImageInBuffer2; -layout(rg32f, binding = 15) uniform writeonly imageBuffer uImageOutBuffer2; - -layout(rgba32f, binding = 16) uniform readonly image2D uImageInF4; -layout(rgba32f, binding = 17) uniform writeonly image2D uImageOutF4; -layout(rgba32i, binding = 18) uniform readonly iimage2D uImageInI4; -layout(rgba32i, binding = 19) uniform writeonly iimage2D uImageOutI4; -layout(rgba32ui, binding = 20) uniform readonly uimage2D uImageInU4; -layout(rgba32ui, binding = 21) uniform writeonly uimage2D uImageOutU4; -layout(rgba32f, binding = 22) uniform readonly imageBuffer uImageInBuffer4; -layout(rgba32f, binding = 23) uniform writeonly imageBuffer uImageOutBuffer4; - -layout(binding = 24) uniform writeonly image2D uImageNoFmtF; -layout(binding = 25) uniform writeonly uimage2D uImageNoFmtU; -layout(binding = 26) uniform writeonly iimage2D uImageNoFmtI; - -void main() -{ - vec4 f = imageLoad(uImageInF, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutF, ivec2(gl_GlobalInvocationID.xy), f); - - ivec4 i = imageLoad(uImageInI, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutI, ivec2(gl_GlobalInvocationID.xy), i); - - uvec4 u = imageLoad(uImageInU, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutU, ivec2(gl_GlobalInvocationID.xy), u); - - vec4 b = imageLoad(uImageInBuffer, int(gl_GlobalInvocationID.x)); - imageStore(uImageOutBuffer, int(gl_GlobalInvocationID.x), b); - - vec4 f2 = imageLoad(uImageInF2, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutF2, ivec2(gl_GlobalInvocationID.xy), f2); - - ivec4 i2 = imageLoad(uImageInI2, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutI2, ivec2(gl_GlobalInvocationID.xy), i2); - - uvec4 u2 = imageLoad(uImageInU2, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutU2, ivec2(gl_GlobalInvocationID.xy), u2); - - vec4 b2 = imageLoad(uImageInBuffer2, int(gl_GlobalInvocationID.x)); - imageStore(uImageOutBuffer2, int(gl_GlobalInvocationID.x), b2); - - vec4 f4 = imageLoad(uImageInF4, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutF4, ivec2(gl_GlobalInvocationID.xy), f4); - - ivec4 i4 = imageLoad(uImageInI4, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutI4, ivec2(gl_GlobalInvocationID.xy), i4); - - uvec4 u4 = imageLoad(uImageInU4, ivec2(gl_GlobalInvocationID.xy)); - imageStore(uImageOutU4, ivec2(gl_GlobalInvocationID.xy), u4); - - vec4 b4 = imageLoad(uImageInBuffer4, int(gl_GlobalInvocationID.x)); - imageStore(uImageOutBuffer4, int(gl_GlobalInvocationID.x), b4); - - imageStore(uImageNoFmtF, ivec2(gl_GlobalInvocationID.xy), b2); - imageStore(uImageNoFmtU, ivec2(gl_GlobalInvocationID.xy), u4); - imageStore(uImageNoFmtI, ivec2(gl_GlobalInvocationID.xy), i4); -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/inverse.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/inverse.comp deleted file mode 100644 index 03b06d646..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/inverse.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std430, binding = 0) writeonly buffer MatrixOut -{ - mat2 m2out; - mat3 m3out; - mat4 m4out; -}; - -layout(std430, binding = 1) readonly buffer MatrixIn -{ - mat2 m2in; - mat3 m3in; - mat4 m4in; -}; - -void main() -{ - m2out = inverse(m2in); - m3out = inverse(m3in); - m4out = inverse(m4in); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/num-workgroups-alone.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/num-workgroups-alone.comp deleted file mode 100644 index 10b5817ce..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/num-workgroups-alone.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - uvec3 outdata; -}; - -void main() -{ - outdata = gl_NumWorkGroups; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/num-workgroups-with-builtins.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/num-workgroups-with-builtins.comp deleted file mode 100644 index d19a06c10..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/num-workgroups-with-builtins.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - uvec3 outdata; -}; - -void main() -{ - outdata = gl_NumWorkGroups + gl_WorkGroupID; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/outer-product.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/outer-product.comp deleted file mode 100644 index 9aba2a54b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/outer-product.comp +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0, std430) writeonly buffer SSBO -{ - mat2 m22; - mat2x3 m23; - mat2x4 m24; - mat3x2 m32; - mat3 m33; - mat3x4 m34; - mat4x2 m42; - mat4x3 m43; - mat4 m44; -}; - -layout(set = 0, binding = 1, std430) readonly buffer ReadSSBO -{ - vec2 v2; - vec3 v3; - vec4 v4; -}; - -void main() -{ - m22 = outerProduct(v2, v2); - m23 = outerProduct(v3, v2); - m24 = outerProduct(v4, v2); - - m32 = outerProduct(v2, v3); - m33 = outerProduct(v3, v3); - m34 = outerProduct(v4, v3); - - m42 = outerProduct(v2, v4); - m43 = outerProduct(v3, v4); - m44 = outerProduct(v4, v4); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/rmw-matrix.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/rmw-matrix.comp deleted file mode 100644 index c158ab4dd..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/rmw-matrix.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float a; - vec4 b; - mat4 c; - - float a1; - vec4 b1; - mat4 c1; -}; - -void main() -{ - a *= a1; - b *= b1; - c *= c1; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/rwbuffer-matrix.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/rwbuffer-matrix.comp deleted file mode 100644 index 0e722e0a5..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/rwbuffer-matrix.comp +++ /dev/null @@ -1,104 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std140, binding = 1) uniform UBO -{ - int index0; - int index1; -}; - -layout(binding = 0, std430) buffer SSBO -{ - layout(column_major) mat4 mcol; - layout(row_major) mat4 mrow; - - layout(column_major) mat2 mcol2x2; - layout(row_major) mat2 mrow2x2; - - layout(column_major) mat2x3 mcol2x3; - layout(row_major) mat2x3 mrow2x3; - - layout(column_major) mat3x2 mcol3x2; - layout(row_major) mat3x2 mrow3x2; -}; - -void col_to_row() -{ - // Load column-major, store row-major. - mrow = mcol; - mrow2x2 = mcol2x2; - mrow2x3 = mcol2x3; - mrow3x2 = mcol3x2; -} - -void row_to_col() -{ - // Load row-major, store column-major. - mcol = mrow; - mcol2x2 = mrow2x2; - mcol2x3 = mrow2x3; - mcol3x2 = mrow3x2; -} - -void write_dynamic_index_row() -{ - mrow[index0][index1] = 1.0; - mrow2x2[index0][index1] = 2.0; - mrow2x3[index0][index1] = 3.0; - mrow3x2[index0][index1] = 4.0; - - mrow[index0] = vec4(1.0); - mrow2x2[index0] = vec2(2.0); - mrow2x3[index0] = vec3(3.0); - mrow3x2[index0] = vec2(4.0); -} - -void write_dynamic_index_col() -{ - mcol[index0][index1] = 1.0; - mcol2x2[index0][index1] = 2.0; - mcol2x3[index0][index1] = 3.0; - mcol3x2[index0][index1] = 4.0; - - mcol[index0] = vec4(1.0); - mcol2x2[index0] = vec2(2.0); - mcol2x3[index0] = vec3(3.0); - mcol3x2[index0] = vec2(4.0); -} - -void read_dynamic_index_row() -{ - float a0 = mrow[index0][index1]; - float a1 = mrow2x2[index0][index1]; - float a2 = mrow2x3[index0][index1]; - float a3 = mrow3x2[index0][index1]; - - vec4 v0 = mrow[index0]; - vec2 v1 = mrow2x2[index0]; - vec3 v2 = mrow2x3[index0]; - vec2 v3 = mrow3x2[index0]; -} - -void read_dynamic_index_col() -{ - float a0 = mcol[index0][index1]; - float a1 = mcol2x2[index0][index1]; - float a2 = mcol2x3[index0][index1]; - float a3 = mcol3x2[index0][index1]; - - vec4 v0 = mcol[index0]; - vec2 v1 = mcol2x2[index0]; - vec3 v2 = mcol2x3[index0]; - vec2 v3 = mcol3x2[index0]; -} - -void main() -{ - row_to_col(); - col_to_row(); - write_dynamic_index_row(); - write_dynamic_index_col(); - read_dynamic_index_row(); - read_dynamic_index_col(); -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index 37414737f..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std430, set = 0, binding = 0) buffer SSBO -{ - float a; - float b; - float c; - float d; - float e; -}; - -void main() -{ - c = distance(a, b); - d = length(a); - e = normalize(a); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/shared.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/shared.comp deleted file mode 100644 index 4deff9359..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/shared.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -shared float sShared[gl_WorkGroupSize.x]; - -layout(std430, binding = 0) readonly buffer SSBO -{ - float in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - float out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = in_data[ident]; - - sShared[gl_LocalInvocationIndex] = idata; - memoryBarrierShared(); - barrier(); - - out_data[ident] = sShared[gl_WorkGroupSize.x - gl_LocalInvocationIndex - 1u]; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/spec-constant-op-member-array.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/spec-constant-op-member-array.comp deleted file mode 100644 index 0b428eb0c..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/spec-constant-op-member-array.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(constant_id = 0) const int a = 100; -layout(constant_id = 1) const int b = 200; -layout(constant_id = 2) const int c = 300; -const int d = c + 50; -layout(constant_id = 3) const int e = 400; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -layout(set = 1, binding = 0) buffer SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -}; - -void main() -{ - w[gl_GlobalInvocationID.x] += v[gl_GlobalInvocationID.x] + e; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/spec-constant-work-group-size.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/spec-constant-work-group-size.comp deleted file mode 100644 index c86097ec7..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/spec-constant-work-group-size.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -layout(local_size_x_id = 10, local_size_y = 20) in; - -layout(constant_id = 0) const int a = 1; -layout(constant_id = 1) const int b = 2; - -layout(set = 1, binding = 0) writeonly buffer SSBO -{ - int v[]; -}; - -void main() -{ - int spec_const_array_size[b]; - spec_const_array_size[0] = 10; - spec_const_array_size[1] = 40; - spec_const_array_size[a] = a; - v[a + gl_WorkGroupSize.x + gl_WorkGroupSize.y + gl_GlobalInvocationID.x] = b + spec_const_array_size[1 - a]; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/ssbo-array-length.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/ssbo-array-length.comp deleted file mode 100644 index 3ad4b9515..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/ssbo-array-length.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; -layout(set = 0, binding = 1, std140) buffer SSBO -{ - uint size; - float v[]; -}; - -void main() -{ - size = v.length(); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/comp/ssbo-array.comp b/3rdparty/spirv-cross/shaders-hlsl/comp/ssbo-array.comp deleted file mode 100644 index 38b56e9a0..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/comp/ssbo-array.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - vec4 a; -} ssbo0; - -// Does not seem to work in glslang yet in HLSL output, disable for now. -#if 0 -layout(binding = 1, std430) buffer SSBO1 -{ - vec4 b; -} ssbo1[2]; - -layout(binding = 2, std430) buffer SSBO2 -{ - vec4 c; -} ssbo2[3][3]; -#endif - -void main() -{ -#if 0 - ssbo1[1].b = ssbo0.a; - ssbo2[1][2].c = ssbo0.a; -#endif -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index 3493e0ccc..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 v0; - -void main() -{ - float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0); - for (int i = 0; i < 4; i++, FragColor += lut[i]) - { - } -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/basic-color-3comp.sm30.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/basic-color-3comp.sm30.frag deleted file mode 100644 index 64211b650..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/basic-color-3comp.sm30.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 0) out vec3 FragColor; - -void main() -{ - FragColor = vColor.xyz; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/basic-color-3comp.sm50.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/basic-color-3comp.sm50.frag deleted file mode 100644 index 64211b650..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/basic-color-3comp.sm50.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 0) out vec3 FragColor; - -void main() -{ - FragColor = vColor.xyz; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/basic.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/basic.frag deleted file mode 100644 index dd9a8f850..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/basic.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; -layout(binding = 0) uniform sampler2D uTex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vColor * texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/bit-conversions.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/bit-conversions.frag deleted file mode 100644 index faacdc0f1..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/bit-conversions.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec2 value; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - int i = floatBitsToInt(value.x); - FragColor = vec4(1.0, 0.0, intBitsToFloat(i), 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/boolean-mix.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/boolean-mix.frag deleted file mode 100644 index 9fd8ab347..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/boolean-mix.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec2 x0; -layout(location = 0) out vec2 FragColor; - -void main() -{ - FragColor = x0.x > x0.y ? vec2(1.0, 0.0) : vec2(0.0, 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/builtins.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/builtins.frag deleted file mode 100644 index 99e6e2df5..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/builtins.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; - -void main() -{ - FragColor = gl_FragCoord + vColor; - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/bvec-operations.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/bvec-operations.frag deleted file mode 100644 index 7221604d9..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/bvec-operations.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec2 value; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - bvec2 bools1 = not(bvec2(value.x == 0.0, value.y == 0.0)); - bvec2 bools2 = lessThanEqual(value, vec2(1.5, 0.5)); - FragColor = vec4(1.0, 0.0, bools1.x ? 1.0 : 0.0, bools2.x ? 1.0 : 0.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/clip-cull-distance.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/clip-cull-distance.frag deleted file mode 100644 index 625a7dab3..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/clip-cull-distance.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -in float gl_ClipDistance[2]; -in float gl_CullDistance[1]; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = gl_ClipDistance[0] + gl_CullDistance[0] + gl_ClipDistance[1]; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/combined-texture-sampler-parameter.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/combined-texture-sampler-parameter.frag deleted file mode 100644 index e5721b902..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/combined-texture-sampler-parameter.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump sampler2D uSampler; -layout(set = 0, binding = 1) uniform mediump sampler2DShadow uSamplerShadow; -layout(location = 0) out float FragColor; - -vec4 samp2(sampler2D s) -{ - return texture(s, vec2(1.0)) + texelFetch(s, ivec2(10), 0); -} - -vec4 samp3(sampler2D s) -{ - return samp2(s); -} - -float samp4(mediump sampler2DShadow s) -{ - return texture(s, vec3(1.0)); -} - -float samp(sampler2D s0, mediump sampler2DShadow s1) -{ - return samp3(s0).x + samp4(s1); -} - -void main() -{ - FragColor = samp(uSampler, uSamplerShadow); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/combined-texture-sampler-shadow.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/combined-texture-sampler-shadow.frag deleted file mode 100644 index 2fabb5ea8..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/combined-texture-sampler-shadow.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump samplerShadow uSampler; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; -layout(set = 0, binding = 2) uniform texture2D uDepth; -layout(location = 0) out float FragColor; - -float samp2(texture2D t, mediump samplerShadow s) -{ - return texture(sampler2DShadow(t, s), vec3(1.0)); -} - -float samp3(texture2D t, mediump sampler s) -{ - return texture(sampler2D(t, s), vec2(1.0)).x; -} - -float samp(texture2D t, mediump samplerShadow s, mediump sampler s1) -{ - float r0 = samp2(t, s); - float r1 = samp3(t, s1); - return r0 + r1; -} - -void main() -{ - FragColor = samp(uDepth, uSampler, uSampler1); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index 47f93931c..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; - -struct Foo -{ - vec4 a; - vec4 b; -}; - -layout(binding = 0) buffer UBO -{ - vec4 results[1024]; -}; - -layout(binding = 1) uniform highp isampler2D Buf; -layout(location = 0) flat in int vIn; -layout(location = 1) flat in int vIn2; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - ivec4 coords = texelFetch(Buf, ivec2(gl_FragCoord.xy), 0); - vec4 foo = results[coords.x % 16]; - - int c = vIn * vIn; - int d = vIn2 * vIn2; - FragColor = foo + foo + results[c + d]; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/constant-composites.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/constant-composites.frag deleted file mode 100644 index a12e22ff4..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/constant-composites.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; - -float lut[4] = float[](1.0, 4.0, 3.0, 2.0); - -struct Foo -{ - float a; - float b; -}; -Foo foos[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in int line; - -void main() -{ - FragColor = vec4(lut[line]); - FragColor += foos[line].a * foos[1 - line].a; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 7c75ffe1b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uSampler; -layout(location = 0) in vec4 vInput; - -void main() -{ - FragColor = vInput; - vec4 t = texture(uSampler, vInput.xy); - vec4 d0 = dFdx(vInput); - vec4 d1 = dFdy(vInput); - vec4 d2 = fwidth(vInput); - vec4 d3 = dFdxCoarse(vInput); - vec4 d4 = dFdyCoarse(vInput); - vec4 d5 = fwidthCoarse(vInput); - vec4 d6 = dFdxFine(vInput); - vec4 d7 = dFdyFine(vInput); - vec4 d8 = fwidthFine(vInput); - vec2 lod = textureQueryLod(uSampler, vInput.zw); - if (vInput.y > 10.0) - { - FragColor += t; - FragColor += d0; - FragColor += d1; - FragColor += d2; - FragColor += d3; - FragColor += d4; - FragColor += d5; - FragColor += d6; - FragColor += d7; - FragColor += d8; - FragColor += lod.xyxy; - } -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/demote-to-helper.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/demote-to-helper.frag deleted file mode 100644 index bdfef6f9b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/demote-to-helper.frag +++ /dev/null @@ -1,7 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -void main() -{ - demote; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/depth-greater-than.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/depth-greater-than.frag deleted file mode 100644 index 88f9a4214..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/depth-greater-than.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -layout(early_fragment_tests) in; -layout(depth_greater) out float gl_FragDepth; - -void main() -{ - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/depth-less-than.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/depth-less-than.frag deleted file mode 100644 index 87fdd4620..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/depth-less-than.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -layout(early_fragment_tests) in; -layout(depth_less) out float gl_FragDepth; - -void main() -{ - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/dual-source-blending.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/dual-source-blending.frag deleted file mode 100644 index f322cf4c3..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/dual-source-blending.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(location = 0, index = 0) out vec4 FragColor0; -layout(location = 0, index = 1) out vec4 FragColor1; - -void main() -{ - FragColor0 = vec4(1.0); - FragColor1 = vec4(2.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/early-fragment-test.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/early-fragment-test.frag deleted file mode 100644 index 9f84e0988..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/early-fragment-test.frag +++ /dev/null @@ -1,7 +0,0 @@ -#version 420 - -layout(early_fragment_tests) in; - -void main() -{ -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index 1f91cca2a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(location = 0) out vec4 FragColor; -void main() -{ - FragColor = vec4(0.0); - for (int i = 0; i < 3; (0 > 1) ? 1 : i ++) - { - int a = i; - FragColor[a] += float(i); - } -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/fp16-packing.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/fp16-packing.frag deleted file mode 100644 index 98ca24e2f..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/fp16-packing.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) flat in uint FP16; -layout(location = 1) flat in vec2 FP32; -layout(location = 0) out vec2 FP32Out; -layout(location = 1) out uint FP16Out; - -void main() -{ - FP32Out = unpackHalf2x16(FP16); - FP16Out = packHalf2x16(FP32); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/front-facing.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/front-facing.frag deleted file mode 100644 index 90ca1abf4..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/front-facing.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void main() -{ - if (gl_FrontFacing) - FragColor = vA; - else - FragColor = vB; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/image-query-selective.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/image-query-selective.frag deleted file mode 100644 index bb595bcb9..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/image-query-selective.frag +++ /dev/null @@ -1,35 +0,0 @@ -#version 450 - -layout(binding = 0) uniform usampler1D uSampler1DUint; -layout(binding = 0) uniform isampler1D uSampler1DInt; -layout(binding = 0) uniform sampler1D uSampler1DFloat; -layout(binding = 1) uniform sampler2D uSampler2D; -layout(binding = 2) uniform isampler2DArray uSampler2DArray; -layout(binding = 3) uniform sampler3D uSampler3D; -layout(binding = 4) uniform samplerCube uSamplerCube; -layout(binding = 5) uniform usamplerCubeArray uSamplerCubeArray; -layout(binding = 6) uniform samplerBuffer uSamplerBuffer; -layout(binding = 7) uniform isampler2DMS uSamplerMS; -layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; - -void main() -{ - int a = textureSize(uSampler1DUint, 0); - a = textureSize(uSampler1DInt, 0); - a = textureSize(uSampler1DFloat, 0); - - ivec3 c = textureSize(uSampler2DArray, 0); - ivec3 d = textureSize(uSampler3D, 0); - ivec2 e = textureSize(uSamplerCube, 0); - ivec3 f = textureSize(uSamplerCubeArray, 0); - int g = textureSize(uSamplerBuffer); - ivec2 h = textureSize(uSamplerMS); - ivec3 i = textureSize(uSamplerMSArray); - - int l1 = textureQueryLevels(uSampler2D); - int l2 = textureQueryLevels(uSampler2DArray); - int l3 = textureQueryLevels(uSampler3D); - int l4 = textureQueryLevels(uSamplerCube); - int s0 = textureSamples(uSamplerMS); - int s1 = textureSamples(uSamplerMSArray); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/image-query.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/image-query.frag deleted file mode 100644 index 8e840fba1..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/image-query.frag +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1D uSampler1D; -layout(binding = 1) uniform sampler2D uSampler2D; -layout(binding = 2) uniform sampler2DArray uSampler2DArray; -layout(binding = 3) uniform sampler3D uSampler3D; -layout(binding = 4) uniform samplerCube uSamplerCube; -layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray; -layout(binding = 6) uniform samplerBuffer uSamplerBuffer; -layout(binding = 7) uniform sampler2DMS uSamplerMS; -layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; - -void main() -{ - int a = textureSize(uSampler1D, 0); - ivec2 b = textureSize(uSampler2D, 0); - ivec3 c = textureSize(uSampler2DArray, 0); - ivec3 d = textureSize(uSampler3D, 0); - ivec2 e = textureSize(uSamplerCube, 0); - ivec3 f = textureSize(uSamplerCubeArray, 0); - int g = textureSize(uSamplerBuffer); - ivec2 h = textureSize(uSamplerMS); - ivec3 i = textureSize(uSamplerMSArray); - - int l0 = textureQueryLevels(uSampler1D); - int l1 = textureQueryLevels(uSampler2D); - int l2 = textureQueryLevels(uSampler2DArray); - int l3 = textureQueryLevels(uSampler3D); - int l4 = textureQueryLevels(uSamplerCube); - int l5 = textureQueryLevels(uSamplerCubeArray); - int s0 = textureSamples(uSamplerMS); - int s1 = textureSamples(uSamplerMSArray); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/input-attachment-ms.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/input-attachment-ms.frag deleted file mode 100644 index b3d44c943..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/input-attachment-ms.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; -layout(location = 0) out vec4 FragColor; - -vec4 load_subpasses(mediump subpassInputMS uInput) -{ - return subpassLoad(uInput, gl_SampleID); -} - -void main() -{ - FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/input-attachment.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/input-attachment.frag deleted file mode 100644 index 877d0525a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/input-attachment.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; -layout(location = 0) out vec4 FragColor; - -vec4 load_subpasses(mediump subpassInput uInput) -{ - return subpassLoad(uInput); -} - -void main() -{ - FragColor = subpassLoad(uSubpass0) + load_subpasses(uSubpass1); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/io-block.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/io-block.frag deleted file mode 100644 index 1e3e3d77e..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/io-block.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -#extension GL_EXT_shader_io_blocks : require -precision mediump float; - -layout(location = 1) in VertexOut -{ - vec4 a; - vec4 b; -}; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = a + b; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/lut-promotion.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/lut-promotion.frag deleted file mode 100644 index 0cdc8148f..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/lut-promotion.frag +++ /dev/null @@ -1,44 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out float FragColor; -layout(location = 0) flat in int index; - -const float LUT[16] = float[]( - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0); - -void main() -{ - // Try reading LUTs, both in branches and not branch. - FragColor = LUT[index]; - if (index < 10) - FragColor += LUT[index ^ 1]; - else - FragColor += LUT[index & 1]; - - // Not declared as a LUT, but can be promoted to one. - vec4 foo[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - if (index > 30) - { - FragColor += foo[index & 3].y; - } - else - { - FragColor += foo[index & 1].x; - } - - // Not declared as a LUT, but this cannot be promoted, because we have a partial write. - vec4 foobar[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - if (index > 30) - { - foobar[1].z = 20.0; - } - FragColor += foobar[index & 3].z; - - // Not declared as a LUT, but this cannot be promoted, because we have two complete writes. - vec4 baz[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); - FragColor += baz[index & 3].z; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/matrix-input.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/matrix-input.frag deleted file mode 100644 index ffe242cec..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/matrix-input.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 1) in mat4 m; - -void main() -{ - FragColor = m[0] + m[1] + m[2] + m[3]; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/mod.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/mod.frag deleted file mode 100644 index 32edb6184..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/mod.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 a4; -layout(location = 1) in vec3 a3; -layout(location = 2) in vec2 a2; -layout(location = 3) in float a1; -layout(location = 4) in vec4 b4; -layout(location = 5) in vec3 b3; -layout(location = 6) in vec2 b2; -layout(location = 7) in float b1; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 m0 = mod(a4, b4); - vec3 m1 = mod(a3, b3); - vec2 m2 = mod(a2, b2); - float m3 = mod(a1, b1); - FragColor = m0 + m1.xyzx + m2.xyxy + m3; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/mrt.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/mrt.frag deleted file mode 100644 index 77a2bb29c..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/mrt.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 RT0; -layout(location = 1) out vec4 RT1; -layout(location = 2) out vec4 RT2; -layout(location = 3) out vec4 RT3; - -void main() -{ - RT0 = vec4(1.0); - RT1 = vec4(2.0); - RT2 = vec4(3.0); - RT3 = vec4(4.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/no-return.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/no-return.frag deleted file mode 100644 index f0ef8702c..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/no-return.frag +++ /dev/null @@ -1,5 +0,0 @@ -#version 310 es - -void main() -{ -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/no-return2.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/no-return2.frag deleted file mode 100644 index 46bf9fbf2..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/no-return2.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; - -void main() -{ - vec4 v = vColor; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag deleted file mode 100644 index 0aadd1488..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 -#extension GL_EXT_nonuniform_qualifier : require - -layout(set = 0, binding = 0) uniform texture2D uSamplers[]; -layout(set = 1, binding = 0) uniform sampler2D uCombinedSamplers[]; -layout(set = 2, binding = 0) uniform sampler uSamps[]; -layout(location = 0) flat in int vIndex; -layout(location = 1) in vec2 vUV; -layout(location = 0) out vec4 FragColor; - -layout(set = 3, binding = 0) uniform UBO -{ - vec4 v[64]; -} ubos[]; - -layout(set = 4, binding = 0) readonly buffer SSBO -{ - vec4 v[]; -} ssbos[]; - -void main() -{ - int i = vIndex; - FragColor = texture(sampler2D(uSamplers[nonuniformEXT(i + 10)], uSamps[nonuniformEXT(i + 40)]), vUV); - FragColor = texture(uCombinedSamplers[nonuniformEXT(i + 10)], vUV); - FragColor += ubos[nonuniformEXT(i + 20)].v[nonuniformEXT(i + 40)]; - FragColor += ssbos[nonuniformEXT(i + 50)].v[nonuniformEXT(i + 60)]; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/partial-write-preserve.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/partial-write-preserve.frag deleted file mode 100644 index f30270b91..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/partial-write-preserve.frag +++ /dev/null @@ -1,64 +0,0 @@ -#version 310 es -precision mediump float; - -layout(std140, binding = 0) uniform UBO -{ - int some_value; -}; - -struct B -{ - float a; - float b; -}; - -void partial_inout(inout vec4 x) -{ - x.x = 10.0; -} - -void partial_inout(inout B b) -{ - b.b = 40.0; -} - -// Make a complete write, but only conditionally ... -void branchy_inout(inout vec4 v) -{ - v.y = 20.0; - if (some_value == 20) - { - v = vec4(50.0); - } -} - -void branchy_inout_2(out vec4 v) -{ - if (some_value == 20) - { - v = vec4(50.0); - } - else - { - v = vec4(70.0); - } - v.y = 20.0; -} - -void complete_inout(out vec4 x) -{ - x = vec4(50.0); -} - -void main() -{ - vec4 a = vec4(10.0); - partial_inout(a); - complete_inout(a); - branchy_inout(a); - branchy_inout_2(a); - - B b = B(10.0, 20.0); - partial_inout(b); -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag deleted file mode 100644 index ceac8cc50..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/pixel-interlock-ordered.sm51.fxconly.frag +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require - -layout(pixel_interlock_ordered) in; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; -layout(binding = 2, rgba8) uniform readonly image2D img3; -layout(binding = 3) coherent buffer Buffer -{ - int foo; - uint bar; -}; -layout(binding = 4) buffer Buffer2 -{ - uint quux; -}; - -layout(binding = 5, rgba8) uniform writeonly image2D img4; -layout(binding = 6) buffer Buffer3 -{ - int baz; -}; - -void main() -{ - // Deliberately outside the critical section to test usage tracking. - baz = 0; - imageStore(img4, ivec2(1, 1), vec4(1.0, 0.0, 0.0, 1.0)); - beginInvocationInterlockARB(); - imageStore(img, ivec2(0, 0), imageLoad(img3, ivec2(0, 0))); - imageAtomicAdd(img2, ivec2(0, 0), 1u); - foo += 42; - atomicAnd(bar, quux); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/point-coord-compat.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/point-coord-compat.frag deleted file mode 100644 index dc7d6b55f..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/point-coord-compat.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec2 FragColor; - -void main() -{ - FragColor = gl_PointCoord; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/query-lod.desktop.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/query-lod.desktop.frag deleted file mode 100644 index 0cb160402..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/query-lod.desktop.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 vTexCoord; -layout(binding = 0) uniform sampler2D uSampler; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = textureQueryLod(uSampler, vTexCoord).xyxy; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/resources.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/resources.frag deleted file mode 100644 index 16178bfd7..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/resources.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -precision mediump float; - -layout(binding = 3, std140) uniform CBuffer -{ - vec4 a; -} cbuf; - -layout(binding = 4) uniform sampler2D uSampledImage; -layout(binding = 5) uniform mediump texture2D uTexture; -layout(binding = 6) uniform mediump sampler uSampler; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTex; - -layout(std430, push_constant) uniform PushMe -{ - vec4 d; -} registers; - -void main() -{ - vec4 c0 = texture(uSampledImage, vTex); - vec4 c1 = texture(sampler2D(uTexture, uSampler), vTex); - vec4 c2 = cbuf.a + registers.d; - FragColor = c0 + c1 + c2; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/row-major-layout-in-struct.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/row-major-layout-in-struct.frag deleted file mode 100644 index 3e93bb2b4..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/row-major-layout-in-struct.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 - -struct Foo -{ - mat4 v; - mat4 w; -}; - -struct NonFoo -{ - mat4 v; - mat4 w; -}; - -layout(std140, binding = 0) uniform UBO -{ - layout(column_major) Foo foo; -}; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vUV; - -void main() -{ - NonFoo f; - f.v = foo.v; - f.w = foo.w; - FragColor = f.v * (f.w * vUV); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/sample-cmp-level-zero.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/sample-cmp-level-zero.frag deleted file mode 100644 index c40d742ee..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/sample-cmp-level-zero.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; -layout(binding = 0) uniform sampler2DShadow uSampler2D; -layout(binding = 1) uniform sampler2DArrayShadow uSampler2DArray; -layout(binding = 2) uniform samplerCubeShadow uSamplerCube; -layout(binding = 3) uniform samplerCubeArrayShadow uSamplerCubeArray; - -layout(location = 0) in vec3 vUVRef; -layout(location = 1) in vec4 vDirRef; - -void main() -{ - float s0 = textureOffset(uSampler2D, vUVRef, ivec2(-1)); - float s1 = textureOffset(uSampler2DArray, vDirRef, ivec2(-1)); - float s2 = texture(uSamplerCube, vDirRef); - float s3 = texture(uSamplerCubeArray, vDirRef, 0.5); - - float l0 = textureLodOffset(uSampler2D, vUVRef, 0.0, ivec2(-1)); - float l1 = textureGradOffset(uSampler2DArray, vDirRef, vec2(0.0), vec2(0.0), ivec2(-1)); - float l2 = textureGrad(uSamplerCube, vDirRef, vec3(0.0), vec3(0.0)); - - float p0 = textureProjOffset(uSampler2D, vDirRef, ivec2(+1)); - float p1 = textureProjLodOffset(uSampler2D, vDirRef, 0.0, ivec2(+1)); - - FragColor = s0 + s1 + s2 + s3 + l0 + l1 + l2 + p0 + p1; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/sampler-array.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/sampler-array.frag deleted file mode 100644 index 75910ed16..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/sampler-array.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uCombined[4]; -layout(binding = 4) uniform texture2D uTex[4]; -layout(binding = 8) uniform sampler uSampler[4]; -layout(binding = 12, rgba32f) uniform writeonly image2D uImage[8]; -layout(location = 0) in vec2 vTex; -layout(location = 1) flat in int vIndex; - -vec4 sample_in_function(sampler2D samp) -{ - return texture(samp, vTex); -} - -vec4 sample_in_function2(texture2D tex, sampler samp) -{ - return texture(sampler2D(tex, samp), vTex); -} - -void main() -{ - vec4 color = texture(uCombined[vIndex], vTex); - color += texture(sampler2D(uTex[vIndex], uSampler[vIndex]), vTex); - color += sample_in_function(uCombined[vIndex + 1]); - color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]); - - imageStore(uImage[vIndex], ivec2(gl_FragCoord.xy), color); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/sampler-image-arrays.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/sampler-image-arrays.frag deleted file mode 100644 index 42370d972..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/sampler-image-arrays.frag +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in vec2 vTex; -layout(location = 1) flat in int vIndex; -layout(binding = 0) uniform sampler2D uSampler[4]; -layout(binding = 4) uniform sampler uSamplers[4]; -layout(binding = 8) uniform texture2D uTextures[4]; - -vec4 sample_from_argument(sampler2D samplers[4]) -{ - return texture(samplers[vIndex], vTex + 0.2); -} - -vec4 sample_single_from_argument(sampler2D samp) -{ - return texture(samp, vTex + 0.3); -} - -vec4 sample_from_global() -{ - return texture(uSampler[vIndex], vTex + 0.1); -} - -void main() -{ - FragColor = vec4(0.0); - FragColor += texture(sampler2D(uTextures[2], uSamplers[1]), vTex); - FragColor += texture(uSampler[vIndex], vTex); - FragColor += sample_from_global(); - FragColor += sample_from_argument(uSampler); - FragColor += sample_single_from_argument(uSampler[3]); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/scalar-refract-reflect.frag deleted file mode 100644 index 486ed90bd..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vRefract; - -void main() -{ - FragColor = refract(vRefract.x, vRefract.y, vRefract.z); - FragColor += reflect(vRefract.x, vRefract.y); - FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; - FragColor += reflect(vRefract.xy, vRefract.zy).y; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag deleted file mode 100644 index 22d18a26a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uSamp; -layout(binding = 1) uniform texture2D uT; -layout(binding = 2) uniform sampler uS; - -vec4 samp(sampler2D uSamp) -{ - return texture(uSamp, vec2(0.5)); -} - -vec4 samp(texture2D T, sampler S) -{ - return texture(sampler2D(T, S), vec2(0.5)); -} - -void main() -{ - FragColor = samp(uSamp) + samp(uT, uS); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/spec-constant-block-size.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/spec-constant-block-size.frag deleted file mode 100644 index 8d2b1f326..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/spec-constant-block-size.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -precision mediump float; - -layout(constant_id = 10) const int Value = 2; -layout(binding = 0) uniform SpecConstArray -{ - vec4 samples[Value]; -}; - -layout(location = 0) flat in int Index; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = samples[Index]; -} - diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/spec-constant-ternary.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/spec-constant-ternary.frag deleted file mode 100644 index 78dccbf04..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/spec-constant-ternary.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(location = 0) out float FragColor; -layout(constant_id = 0) const uint s = 10u; -const uint f = s > 20u ? 30u : 50u; - -void main() -{ - FragColor = float(f); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/switch-unsigned-case.frag deleted file mode 100644 index d8aee43a6..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -precision mediump float; - -#define ENUM_0 0u -#define ENUM_1 1u - -layout(set = 0, binding = 0) uniform Buff -{ - uint TestVal; -}; - -layout(location = 0) out vec4 fsout_Color; - -void main() -{ - fsout_Color = vec4(1.0); - switch (TestVal) - { - case ENUM_0: - fsout_Color = vec4(0.1); - break; - case ENUM_1: - fsout_Color = vec4(0.2); - break; - } -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/swizzle-scalar.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/swizzle-scalar.frag deleted file mode 100644 index c27524f7a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/swizzle-scalar.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(location = 0) flat in float vFloat; -layout(location = 1) flat in int vInt; -layout(location = 0) out vec4 Float; -layout(location = 1) out ivec4 Int; -layout(location = 2) out vec4 Float2; -layout(location = 3) out ivec4 Int2; - -void main() -{ - Float = vec4(vFloat) * 2.0; - Int = ivec4(vInt) * 2; - Float2 = vec4(10.0); - Int2 = ivec4(10); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/tex-sampling-ms.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/tex-sampling-ms.frag deleted file mode 100644 index 7badbb1a3..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/tex-sampling-ms.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2DMS uTex; - -void main() -{ - FragColor = - texelFetch(uTex, ivec2(gl_FragCoord.xy), 0); - FragColor += - texelFetch(uTex, ivec2(gl_FragCoord.xy), 1); - FragColor += - texelFetch(uTex, ivec2(gl_FragCoord.xy), 2); - FragColor += - texelFetch(uTex, ivec2(gl_FragCoord.xy), 3); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/tex-sampling.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/tex-sampling.frag deleted file mode 100644 index 762c60ac6..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/tex-sampling.frag +++ /dev/null @@ -1,81 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1D tex1d; -layout(binding = 1) uniform sampler2D tex2d; -layout(binding = 2) uniform sampler3D tex3d; -layout(binding = 3) uniform samplerCube texCube; - -layout(binding = 4) uniform sampler1DShadow tex1dShadow; -layout(binding = 5) uniform sampler2DShadow tex2dShadow; -layout(binding = 6) uniform samplerCubeShadow texCubeShadow; - -layout(binding = 7) uniform sampler1DArray tex1dArray; -layout(binding = 8) uniform sampler2DArray tex2dArray; -layout(binding = 9) uniform samplerCubeArray texCubeArray; - -layout(binding = 10) uniform samplerShadow samplerDepth; -layout(binding = 11) uniform sampler samplerNonDepth; -layout(binding = 12) uniform texture2D separateTex2d; -layout(binding = 13) uniform texture2D separateTex2dDepth; - -layout(location = 0) in float texCoord1d; -layout(location = 1) in vec2 texCoord2d; -layout(location = 2) in vec3 texCoord3d; -layout(location = 3) in vec4 texCoord4d; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 texcolor = texture(tex1d, texCoord1d); - texcolor += textureOffset(tex1d, texCoord1d, 1); - texcolor += textureLod(tex1d, texCoord1d, 2); - texcolor += textureGrad(tex1d, texCoord1d, 1.0, 2.0); - texcolor += textureProj(tex1d, vec2(texCoord1d, 2.0)); - texcolor += texture(tex1d, texCoord1d, 1.0); - - texcolor += texture(tex2d, texCoord2d); - texcolor += textureOffset(tex2d, texCoord2d, ivec2(1, 2)); - texcolor += textureLod(tex2d, texCoord2d, 2); - texcolor += textureGrad(tex2d, texCoord2d, vec2(1.0, 2.0), vec2(3.0, 4.0)); - texcolor += textureProj(tex2d, vec3(texCoord2d, 2.0)); - texcolor += texture(tex2d, texCoord2d, 1.0); - - texcolor += texture(tex3d, texCoord3d); - texcolor += textureOffset(tex3d, texCoord3d, ivec3(1, 2, 3)); - texcolor += textureLod(tex3d, texCoord3d, 2); - texcolor += textureGrad(tex3d, texCoord3d, vec3(1.0, 2.0, 3.0), vec3(4.0, 5.0, 6.0)); - texcolor += textureProj(tex3d, vec4(texCoord3d, 2.0)); - texcolor += texture(tex3d, texCoord3d, 1.0); - - texcolor += texture(texCube, texCoord3d); - texcolor += textureLod(texCube, texCoord3d, 2); - texcolor += texture(texCube, texCoord3d, 1.0); - - texcolor.a += texture(tex1dShadow, vec3(texCoord1d, 0.0, 0.0)); - texcolor.a += texture(tex2dShadow, vec3(texCoord2d, 0.0)); - texcolor.a += texture(texCubeShadow, vec4(texCoord3d, 0.0)); - - texcolor += texture(tex1dArray, texCoord2d); - texcolor += texture(tex2dArray, texCoord3d); - texcolor += texture(texCubeArray, texCoord4d); - - texcolor += textureGather(tex2d, texCoord2d); - texcolor += textureGather(tex2d, texCoord2d, 0); - texcolor += textureGather(tex2d, texCoord2d, 1); - texcolor += textureGather(tex2d, texCoord2d, 2); - texcolor += textureGather(tex2d, texCoord2d, 3); - - texcolor += textureGatherOffset(tex2d, texCoord2d, ivec2(1, 1)); - texcolor += textureGatherOffset(tex2d, texCoord2d, ivec2(1, 1), 0); - texcolor += textureGatherOffset(tex2d, texCoord2d, ivec2(1, 1), 1); - texcolor += textureGatherOffset(tex2d, texCoord2d, ivec2(1, 1), 2); - texcolor += textureGatherOffset(tex2d, texCoord2d, ivec2(1, 1), 3); - - texcolor += texelFetch(tex2d, ivec2(1, 2), 0); - - texcolor += texture(sampler2D(separateTex2d, samplerNonDepth), texCoord2d); - texcolor.a += texture(sampler2DShadow(separateTex2dDepth, samplerDepth), texCoord3d); - - FragColor = texcolor; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/texel-fetch-offset.frag deleted file mode 100644 index e98748b8b..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uTexture; - -void main() -{ - FragColor = texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(1, 1)); - FragColor += texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(-1, 1)); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag deleted file mode 100644 index 0c4cf8f5a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1DShadow uShadow1D; -layout(binding = 1) uniform sampler2DShadow uShadow2D; -layout(binding = 2) uniform sampler1D uSampler1D; -layout(binding = 3) uniform sampler2D uSampler2D; -layout(binding = 4) uniform sampler3D uSampler3D; - -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vClip3; -layout(location = 1) in vec4 vClip4; -layout(location = 2) in vec2 vClip2; - -void main() -{ - FragColor = textureProj(uShadow1D, vClip4); - FragColor = textureProj(uShadow2D, vClip4); - FragColor = textureProj(uSampler1D, vClip2).x; - FragColor = textureProj(uSampler2D, vClip3).x; - FragColor = textureProj(uSampler3D, vClip4).x; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/texture-size-combined-image-sampler.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/texture-size-combined-image-sampler.frag deleted file mode 100644 index 948805959..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/texture-size-combined-image-sampler.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(set = 0, binding = 0) uniform texture2D uTex; -layout(set = 0, binding = 1) uniform sampler uSampler; -layout(location = 0) out ivec2 FooOut; - -void main() -{ - FooOut = textureSize(sampler2D(uTex, uSampler), 0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/unary-enclose.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/unary-enclose.frag deleted file mode 100644 index ea502e1de..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/unary-enclose.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vIn; -layout(location = 1) flat in ivec4 vIn1; - -void main() -{ - FragColor = +(-(-vIn)); - ivec4 a = ~(~vIn1); - - bool b = false; - b = !!b; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/unorm-snorm-packing.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/unorm-snorm-packing.frag deleted file mode 100644 index c0a01aaf8..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/unorm-snorm-packing.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(location = 0) flat in uint SNORM8; -layout(location = 1) flat in uint UNORM8; -layout(location = 2) flat in uint SNORM16; -layout(location = 3) flat in uint UNORM16; -layout(location = 4) flat in vec4 FP32; -layout(location = 0) out vec4 FP32Out; -layout(location = 1) out uint UNORM8Out; -layout(location = 2) out uint SNORM8Out; -layout(location = 3) out uint UNORM16Out; -layout(location = 4) out uint SNORM16Out; - -void main() -{ - FP32Out = unpackUnorm4x8(UNORM8); - FP32Out = unpackSnorm4x8(SNORM8); - FP32Out.xy = unpackUnorm2x16(UNORM16); - FP32Out.xy = unpackSnorm2x16(SNORM16); - UNORM8Out = packUnorm4x8(FP32); - SNORM8Out = packSnorm4x8(FP32); - UNORM16Out = packUnorm2x16(FP32.xy); - SNORM16Out = packSnorm2x16(FP32.zw); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/frag/various-glsl-ops.frag b/3rdparty/spirv-cross/shaders-hlsl/frag/various-glsl-ops.frag deleted file mode 100644 index 0d4af80a6..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/frag/various-glsl-ops.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 interpolant; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 color = vec4(0.0, 0.0, 0.0, interpolateAtOffset(interpolant, vec2(0.1, 0.1))); - - // glslang's HLSL parser currently fails here - //color += vec4(0.0, 0.0, 0.0, interpolateAtSample(interpolant, gl_SampleID)); - //color += vec4(0.0, 0.0, 0.0, interpolateAtCentroid(interpolant)); - - color += vec4(0.0, 0.0, 0.0, dFdxCoarse(interpolant.x)); - FragColor = color; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/basic.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/basic.vert deleted file mode 100644 index f03114fee..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/basic.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - uniform mat4 uMVP; -}; -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/clip-cull-distance.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/clip-cull-distance.vert deleted file mode 100644 index 34f65fc18..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/clip-cull-distance.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -out float gl_ClipDistance[2]; -out float gl_CullDistance[1]; - -void main() -{ - gl_Position = vec4(1.0); - gl_ClipDistance[0] = 0.0; - gl_ClipDistance[1] = 0.0; - gl_CullDistance[0] = 4.0; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/instancing.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/instancing.vert deleted file mode 100644 index 0e62ef6b0..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/instancing.vert +++ /dev/null @@ -1,6 +0,0 @@ -#version 310 es - -void main() -{ - gl_Position = vec4(float(gl_VertexIndex + gl_InstanceIndex)); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/locations.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/locations.vert deleted file mode 100644 index df1a44e92..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/locations.vert +++ /dev/null @@ -1,51 +0,0 @@ -#version 310 es -#extension GL_EXT_shader_io_blocks : require - -struct Foo -{ - vec3 a; - vec3 b; - vec3 c; -}; - -// This will lock to input location 2. -layout(location = 2) in vec4 Input2; -// This will lock to input location 4. -layout(location = 4) in vec4 Input4; -// This will pick first available, which is 0. -layout(location = 0) in vec4 Input0; - -// Locks output 0. -layout(location = 0) out float vLocation0; -// Locks output 1. -layout(location = 1) out float vLocation1; -// Picks first available two locations, so, 2 and 3. -layout(location = 2) out float vLocation2[2]; -// Picks first available location, 4. -layout(location = 4) out Foo vLocation4; -// Picks first available location 9. -layout(location = 9) out float vLocation9; - -// Locks location 7 and 8. -layout(location = 7) out VertexOut -{ - vec3 color; - vec3 foo; -} vout; - -void main() -{ - gl_Position = vec4(1.0) + Input2 + Input4 + Input0; - vLocation0 = 0.0; - vLocation1 = 1.0; - vLocation2[0] = 2.0; - vLocation2[1] = 2.0; - Foo foo; - foo.a = vec3(1.0); - foo.b = vec3(1.0); - foo.c = vec3(1.0); - vLocation4 = foo; - vLocation9 = 9.0; - vout.color = vec3(2.0); - vout.foo = vec3(4.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/matrix-attribute.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/matrix-attribute.vert deleted file mode 100644 index 8a1393f8d..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/matrix-attribute.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 310 es - -layout(location = 0) in vec3 pos; -layout(location = 1) in mat4 m; - -void main() -{ - gl_Position = m * vec4(pos, 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/matrix-output.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/matrix-output.vert deleted file mode 100644 index 1151d4bd3..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/matrix-output.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(location = 0) out mat4 m; - -void main() -{ - gl_Position = vec4(1.0); - m = mat4(1.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/no-input.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/no-input.vert deleted file mode 100644 index 8de8e816a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/no-input.vert +++ /dev/null @@ -1,6 +0,0 @@ -#version 310 es - -void main() -{ - gl_Position = vec4(1.0); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/point-size-compat.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/point-size-compat.vert deleted file mode 100644 index ed86c764a..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/point-size-compat.vert +++ /dev/null @@ -1,7 +0,0 @@ -#version 310 es - -void main() -{ - gl_Position = vec4(1.0); - gl_PointSize = 1.0; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/qualifiers.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/qualifiers.vert deleted file mode 100644 index 080a70915..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/qualifiers.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -layout(location = 0) flat out float vFlat; -layout(location = 1) centroid out float vCentroid; -layout(location = 2) sample out float vSample; -layout(location = 3) noperspective out float vNoperspective; - -layout(location = 4) out Block -{ - flat float vFlat; - centroid float vCentroid; - sample float vSample; - noperspective float vNoperspective; -} vout; - -void main() -{ - gl_Position = vec4(1.0); - vFlat = 0.0; - vCentroid = 1.0; - vSample = 2.0; - vNoperspective = 3.0; - vout.vFlat = 0.0; - vout.vCentroid = 1.0; - vout.vSample = 2.0; - vout.vNoperspective = 3.0; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/read-from-row-major-array.vert deleted file mode 100644 index 792fb8e36..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(location = 0) in highp vec4 a_position; -layout(location = 0) out mediump float v_vtxResult; - -layout(set = 0, binding = 0, std140, row_major) uniform Block -{ - highp mat2x3 var[3][4]; -}; - -mediump float compare_float (highp float a, highp float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; } -mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); } -mediump float compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); } - -void main (void) -{ - gl_Position = a_position; - mediump float result = 1.0; - result *= compare_mat2x3(var[0][0], mat2x3(2.0, 6.0, -6.0, 0.0, 5.0, 5.0)); - v_vtxResult = result; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/return-array.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/return-array.vert deleted file mode 100644 index 708460114..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/return-array.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es - -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; - -vec4[2] test() -{ - return vec4[](vec4(10.0), vec4(20.0)); -} - -vec4[2] test2() -{ - vec4 foobar[2]; - foobar[0] = vInput0; - foobar[1] = vInput1; - return foobar; -} - -void main() -{ - gl_Position = test()[0] + test2()[1]; -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/sampler-buffers.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/sampler-buffers.vert deleted file mode 100644 index dccbf7784..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/sampler-buffers.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(binding = 1) uniform samplerBuffer uFloatSampler; -layout(binding = 2) uniform isamplerBuffer uIntSampler; -layout(binding = 3) uniform usamplerBuffer uUintSampler; - -vec4 sample_from_function(samplerBuffer s0, isamplerBuffer s1, usamplerBuffer s2) -{ - return texelFetch(s0, 20) + - intBitsToFloat(texelFetch(s1, 40)) + - uintBitsToFloat(texelFetch(s2, 60)); -} - -void main() -{ - gl_Position = sample_from_function(uFloatSampler, uIntSampler, uUintSampler); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/struct-composite-decl.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/struct-composite-decl.vert deleted file mode 100644 index c527fdf51..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/struct-composite-decl.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es - -layout(location = 0) in vec4 a; -layout(location = 1) in vec4 b; -layout(location = 2) in vec4 c; -layout(location = 3) in vec4 d; - -struct VOut -{ - vec4 a; - vec4 b; - vec4 c; - vec4 d; -}; - -layout(location = 0) out VOut vout; - -void emit_result(VOut v) -{ - vout = v; -} - -void main() -{ - emit_result(VOut(a, b, c, d)); -} diff --git a/3rdparty/spirv-cross/shaders-hlsl/vert/texture_buffer.vert b/3rdparty/spirv-cross/shaders-hlsl/vert/texture_buffer.vert deleted file mode 100644 index b071e0c96..000000000 --- a/3rdparty/spirv-cross/shaders-hlsl/vert/texture_buffer.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(binding = 4) uniform samplerBuffer uSamp; -layout(rgba32f, binding = 5) uniform readonly imageBuffer uSampo; - -void main() -{ - gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp deleted file mode 100644 index 87aee2db5..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 37 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %T "T" - OpMemberName %T 0 "a" - OpName %v "v" - OpName %T_0 "T" - OpMemberName %T_0 0 "b" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "foo" - OpName %_ "" - OpName %T_1 "T" - OpMemberName %T_1 0 "c" - OpName %SSBO2 "SSBO2" - OpMemberName %SSBO2 0 "bar" - OpName %__0 "" - OpMemberDecorate %T_0 0 Offset 0 - OpDecorate %_runtimearr_T_0 ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpMemberDecorate %T_1 0 Offset 0 - OpDecorate %_runtimearr_T_1 ArrayStride 16 - OpMemberDecorate %SSBO2 0 Offset 0 - OpDecorate %SSBO2 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %T = OpTypeStruct %float -%_ptr_Function_T = OpTypePointer Function %T - %float_40 = OpConstant %float 40 - %11 = OpConstantComposite %T %float_40 - %T_0 = OpTypeStruct %float -%_runtimearr_T_0 = OpTypeRuntimeArray %T_0 - %SSBO1 = OpTypeStruct %_runtimearr_T_0 -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_10 = OpConstant %int 10 -%_ptr_Uniform_T_0 = OpTypePointer Uniform %T_0 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %T_1 = OpTypeStruct %float -%_runtimearr_T_1 = OpTypeRuntimeArray %T_1 - %SSBO2 = OpTypeStruct %_runtimearr_T_1 -%_ptr_Uniform_SSBO2 = OpTypePointer Uniform %SSBO2 - %__0 = OpVariable %_ptr_Uniform_SSBO2 Uniform - %int_30 = OpConstant %int 30 -%_ptr_Uniform_T_1 = OpTypePointer Uniform %T_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %v = OpVariable %_ptr_Function_T Function - OpStore %v %11 - %20 = OpLoad %T %v - %22 = OpAccessChain %_ptr_Uniform_T_0 %_ %int_0 %int_10 - %23 = OpCompositeExtract %float %20 0 - %25 = OpAccessChain %_ptr_Uniform_float %22 %int_0 - OpStore %25 %23 - %32 = OpLoad %T %v - %34 = OpAccessChain %_ptr_Uniform_T_1 %__0 %int_0 %int_30 - %35 = OpCompositeExtract %float %32 0 - %36 = OpAccessChain %_ptr_Uniform_float %34 %int_0 - OpStore %36 %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/arithmetic-conversion-signs.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/arithmetic-conversion-signs.asm.comp deleted file mode 100644 index 0e1ce235d..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/arithmetic-conversion-signs.asm.comp +++ /dev/null @@ -1,131 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 76 -; Schema: 0 - OpCapability Shader - OpCapability Int16 - OpCapability StorageBuffer16BitAccess - OpExtension "SPV_KHR_16bit_storage" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16" - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "s32" - OpMemberName %SSBO 1 "u32" - OpMemberName %SSBO 2 "s16" - OpMemberName %SSBO 3 "u16" - OpMemberName %SSBO 4 "f32" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpMemberDecorate %SSBO 2 Offset 8 - OpMemberDecorate %SSBO 3 Offset 10 - OpMemberDecorate %SSBO 4 Offset 12 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %short = OpTypeInt 16 1 - %ushort = OpTypeInt 16 0 - %float = OpTypeFloat 32 - %SSBO = OpTypeStruct %int %uint %short %ushort %float -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_2 = OpConstant %int 2 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_int = OpTypePointer Uniform %int -%_ptr_Uniform_short = OpTypePointer Uniform %short - %int_1 = OpConstant %int 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %int_3 = OpConstant %int 3 -%_ptr_Uniform_ushort = OpTypePointer Uniform %ushort - %int_4 = OpConstant %int 4 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %main = OpFunction %void None %3 - %5 = OpLabel - %ptr_s32 = OpAccessChain %_ptr_Uniform_int %_ %int_0 - %ptr_u32 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 - %ptr_s16 = OpAccessChain %_ptr_Uniform_short %_ %int_2 - %ptr_u16 = OpAccessChain %_ptr_Uniform_ushort %_ %int_3 - %ptr_f32 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %s32 = OpLoad %int %ptr_s32 - %u32 = OpLoad %uint %ptr_u32 - %s16 = OpLoad %short %ptr_s16 - %u16 = OpLoad %ushort %ptr_u16 - %f32 = OpLoad %float %ptr_f32 - - ; Sign-extend - %s16_to_s32_signed = OpSConvert %int %s16 - OpStore %ptr_s32 %s16_to_s32_signed - %s16_to_u32_signed = OpSConvert %uint %s16 - OpStore %ptr_u32 %s16_to_u32_signed - - %u16_to_s32_signed = OpSConvert %int %u16 - OpStore %ptr_s32 %u16_to_s32_signed - %u16_to_u32_signed = OpSConvert %uint %u16 - OpStore %ptr_u32 %u16_to_u32_signed - - ; Zero-extend - ; Result must be unsigned for OpUConvert. - ;%s16_to_s32_unsigned = OpUConvert %int %s16 - ;OpStore %ptr_s32 %s16_to_s32_unsigned - %s16_to_u32_unsigned = OpUConvert %uint %s16 - OpStore %ptr_u32 %s16_to_u32_unsigned - - ;%u16_to_s32_unsigned = OpUConvert %int %u16 - ;OpStore %ptr_s32 %u16_to_s32_unsigned - %u16_to_u32_unsigned = OpUConvert %uint %u16 - OpStore %ptr_u32 %u16_to_u32_unsigned - - ; Truncate (SConvert == UConvert) - %s32_to_s16_signed = OpSConvert %short %s32 - OpStore %ptr_s16 %s32_to_s16_signed - %s32_to_u16_signed = OpSConvert %ushort %s32 - OpStore %ptr_u16 %s32_to_u16_signed - - %u32_to_s16_signed = OpSConvert %short %u32 - OpStore %ptr_s16 %u32_to_s16_signed - %u32_to_u16_signed = OpSConvert %ushort %u32 - OpStore %ptr_u16 %u32_to_u16_signed - - ;%s32_to_s16_unsigned = OpUConvert %short %s32 - ;OpStore %ptr_s16 %s32_to_s16_unsigned - %s32_to_u16_unsigned = OpUConvert %ushort %s32 - OpStore %ptr_u16 %s32_to_u16_unsigned - - ;%u32_to_s16_unsigned = OpUConvert %short %u32 - ;OpStore %ptr_s16 %u32_to_s16_unsigned - %u32_to_u16_unsigned = OpUConvert %ushort %u32 - OpStore %ptr_u16 %u32_to_u16_unsigned - - ; SToF - %s16_to_f32_signed = OpConvertSToF %float %s16 - OpStore %ptr_f32 %s16_to_f32_signed - %u16_to_f32_signed = OpConvertSToF %float %u16 - OpStore %ptr_f32 %u16_to_f32_signed - %s16_to_f32_unsigned = OpConvertUToF %float %s16 - OpStore %ptr_f32 %s16_to_f32_unsigned - %u16_to_f32_unsigned = OpConvertUToF %float %u16 - OpStore %ptr_f32 %u16_to_f32_unsigned - - ; FToS - %f32_to_s16_signed = OpConvertFToS %short %f32 - OpStore %ptr_s16 %f32_to_s16_signed - %f32_to_u16_signed = OpConvertFToS %ushort %f32 - OpStore %ptr_u16 %f32_to_u16_signed - - ; FToU - %f32_to_u16_unsigned = OpConvertFToU %ushort %f32 - OpStore %ptr_u16 %f32_to_u16_unsigned - ; Result must be unsigned for FToU, so don't bother testing that. - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/atomic-result-temporary.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/atomic-result-temporary.asm.comp deleted file mode 100644 index a32384159..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/atomic-result-temporary.asm.comp +++ /dev/null @@ -1,59 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "count" - OpMemberName %SSBO 1 "data" - OpName %_ "" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO = OpTypeStruct %uint %_runtimearr_uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %uint_1024 = OpConstant %uint 1024 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input -%_ptr_Input_uint = OpTypePointer Input %uint - %main = OpFunction %void None %3 - %5 = OpLabel - %16 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 - %19 = OpAtomicIAdd %uint %16 %uint_1 %uint_0 %uint_1 - %23 = OpULessThan %bool %19 %uint_1024 - OpSelectionMerge %25 None - OpBranchConditional %23 %24 %25 - %24 = OpLabel - %32 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %33 = OpLoad %uint %32 - %34 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 %19 - OpStore %34 %33 - OpBranch %25 - %25 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/bitfield-signed-operations.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/bitfield-signed-operations.asm.comp deleted file mode 100644 index 435fa3222..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/bitfield-signed-operations.asm.comp +++ /dev/null @@ -1,97 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 26 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "ints" - OpMemberName %SSBO 1 "uints" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 - - %int_1 = OpConstant %int 1 - %uint_11 = OpConstant %uint 11 - - %SSBO = OpTypeStruct %v4int %v4uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4int = OpTypePointer Uniform %v4int -%_ptr_Uniform_v4uint = OpTypePointer Uniform %v4uint - %main = OpFunction %void None %3 - %5 = OpLabel - %ints_ptr = OpAccessChain %_ptr_Uniform_v4int %_ %int_0 - %uints_ptr = OpAccessChain %_ptr_Uniform_v4uint %_ %int_1 - %ints = OpLoad %v4int %ints_ptr - %uints = OpLoad %v4uint %uints_ptr - - %ints_alt = OpVectorShuffle %v4int %ints %ints 3 2 1 0 - %uints_alt = OpVectorShuffle %v4uint %uints %uints 3 2 1 0 - - %int_to_int_popcount = OpBitCount %v4int %ints - %int_to_uint_popcount = OpBitCount %v4uint %ints - %uint_to_int_popcount = OpBitCount %v4int %uints - %uint_to_uint_popcount = OpBitCount %v4uint %uints - - ; BitReverse must have matching types w.r.t. sign, yay. - %int_to_int_reverse = OpBitReverse %v4int %ints - ;%int_to_uint_reverse = OpBitReverse %v4uint %ints - ;%uint_to_int_reverse = OpBitReverse %v4int %uints - %uint_to_uint_reverse = OpBitReverse %v4uint %uints - - ; Base and Result must match. - %int_to_int_sbit = OpBitFieldSExtract %v4int %ints %int_1 %uint_11 - ;%int_to_uint_sbit = OpBitFieldSExtract %v4uint %ints %offset %count - ;%uint_to_int_sbit = OpBitFieldSExtract %v4int %uints %offset %count - %uint_to_uint_sbit = OpBitFieldSExtract %v4uint %uints %uint_11 %int_1 - - ; Base and Result must match. - %int_to_int_ubit = OpBitFieldUExtract %v4int %ints %int_1 %uint_11 - ;%int_to_uint_ubit = OpBitFieldUExtract %v4uint %ints %offset %count - ;%uint_to_int_ubit = OpBitFieldUExtract %v4int %uints %offset %count - %uint_to_uint_ubit = OpBitFieldUExtract %v4uint %uints %uint_11 %int_1 - - %int_to_int_insert = OpBitFieldInsert %v4int %ints %ints_alt %int_1 %uint_11 - %uint_to_uint_insert = OpBitFieldInsert %v4uint %uints %uints_alt %uint_11 %int_1 - - OpStore %ints_ptr %int_to_int_popcount - OpStore %uints_ptr %int_to_uint_popcount - OpStore %ints_ptr %uint_to_int_popcount - OpStore %uints_ptr %uint_to_uint_popcount - - OpStore %ints_ptr %int_to_int_reverse - ;OpStore %uints_ptr %int_to_uint_reverse - ;OpStore %ints_ptr %uint_to_int_reverse - OpStore %uints_ptr %uint_to_uint_reverse - - OpStore %ints_ptr %int_to_int_sbit - ;OpStore %uints_ptr %int_to_uint_sbit - ;OpStore %ints_ptr %uint_to_int_sbit - OpStore %uints_ptr %uint_to_uint_sbit - - OpStore %ints_ptr %int_to_int_ubit - ;OpStore %uints_ptr %int_to_uint_ubit - ;OpStore %ints_ptr %uint_to_int_ubit - OpStore %uints_ptr %uint_to_uint_ubit - - OpStore %ints_ptr %int_to_int_insert - OpStore %uints_ptr %uint_to_uint_insert - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/bitscan.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/bitscan.asm.comp deleted file mode 100644 index e3b785cd5..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/bitscan.asm.comp +++ /dev/null @@ -1,72 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "u" - OpMemberName %SSBO 1 "i" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - %SSBO = OpTypeStruct %uvec4 %ivec4 -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uvec4 = OpTypePointer Uniform %uvec4 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_ivec4 = OpTypePointer Uniform %ivec4 - %main = OpFunction %void None %3 - %5 = OpLabel - %uptr = OpAccessChain %_ptr_Uniform_uvec4 %_ %int_0 - %iptr = OpAccessChain %_ptr_Uniform_ivec4 %_ %int_1 - %uvalue = OpLoad %uvec4 %uptr - %ivalue = OpLoad %ivec4 %iptr - - %lsb_uint_to_uint = OpExtInst %uvec4 %1 FindILsb %uvalue - %lsb_uint_to_int = OpExtInst %ivec4 %1 FindILsb %uvalue - %lsb_int_to_uint = OpExtInst %uvec4 %1 FindILsb %ivalue - %lsb_int_to_int = OpExtInst %ivec4 %1 FindILsb %ivalue - - %umsb_uint_to_uint = OpExtInst %uvec4 %1 FindUMsb %uvalue - %umsb_uint_to_int = OpExtInst %ivec4 %1 FindUMsb %uvalue - %umsb_int_to_uint = OpExtInst %uvec4 %1 FindUMsb %ivalue - %umsb_int_to_int = OpExtInst %ivec4 %1 FindUMsb %ivalue - - %smsb_uint_to_uint = OpExtInst %uvec4 %1 FindSMsb %uvalue - %smsb_uint_to_int = OpExtInst %ivec4 %1 FindSMsb %uvalue - %smsb_int_to_uint = OpExtInst %uvec4 %1 FindSMsb %ivalue - %smsb_int_to_int = OpExtInst %ivec4 %1 FindSMsb %ivalue - - OpStore %uptr %lsb_uint_to_uint - OpStore %iptr %lsb_uint_to_int - OpStore %uptr %lsb_int_to_uint - OpStore %iptr %lsb_int_to_int - - OpStore %uptr %umsb_uint_to_uint - OpStore %iptr %umsb_uint_to_int - OpStore %uptr %umsb_int_to_uint - OpStore %iptr %umsb_int_to_int - - OpStore %uptr %smsb_uint_to_uint - OpStore %iptr %smsb_uint_to_int - OpStore %uptr %smsb_int_to_uint - OpStore %iptr %smsb_int_to_int - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/constant-composite-undef.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/constant-composite-undef.asm.comp deleted file mode 100644 index 8997d0aaf..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/constant-composite-undef.asm.comp +++ /dev/null @@ -1,40 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %Block "Block" - OpMemberName %Block 0 "f" - OpName %block "block" - OpMemberDecorate %Block 0 Offset 0 - OpDecorate %Block BufferBlock - OpDecorate %block DescriptorSet 0 - OpDecorate %block Binding 0 - %void = OpTypeVoid - %6 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %Block = OpTypeStruct %v4float -%_ptr_Uniform_Block = OpTypePointer Uniform %Block - %block = OpVariable %_ptr_Uniform_Block Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%float_0_100000001 = OpConstant %float 0.100000001 -%float_0_200000003 = OpConstant %float 0.200000003 -%float_0_300000012 = OpConstant %float 0.300000012 - %15 = OpUndef %float - %16 = OpConstantComposite %v4float %float_0_100000001 %float_0_200000003 %float_0_300000012 %15 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %main = OpFunction %void None %6 - %18 = OpLabel - %19 = OpAccessChain %_ptr_Uniform_v4float %block %int_0 - OpStore %19 %16 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/glsl-signed-operations.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/glsl-signed-operations.asm.comp deleted file mode 100644 index 7da9f95b9..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/glsl-signed-operations.asm.comp +++ /dev/null @@ -1,123 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "ints" - OpMemberName %SSBO 1 "uints" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 - %SSBO = OpTypeStruct %v4int %v4uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4int = OpTypePointer Uniform %v4int - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v4uint = OpTypePointer Uniform %v4uint - %main = OpFunction %void None %3 - %5 = OpLabel - %ints_ptr = OpAccessChain %_ptr_Uniform_v4int %_ %int_0 - %uints_ptr = OpAccessChain %_ptr_Uniform_v4uint %_ %int_1 - %ints = OpLoad %v4int %ints_ptr - %uints = OpLoad %v4uint %uints_ptr - - %int_to_int_sabs = OpExtInst %v4int %1 SAbs %ints - %int_to_uint_sabs = OpExtInst %v4uint %1 SAbs %ints - %uint_to_int_sabs = OpExtInst %v4int %1 SAbs %uints - %uint_to_uint_sabs = OpExtInst %v4uint %1 SAbs %uints - - %int_to_int_ssign = OpExtInst %v4int %1 SSign %ints - %int_to_uint_ssign = OpExtInst %v4uint %1 SSign %ints - %uint_to_int_ssign = OpExtInst %v4int %1 SSign %uints - %uint_to_uint_ssign = OpExtInst %v4uint %1 SSign %uints - - %int_to_int_smsb = OpExtInst %v4int %1 FindSMsb %uints - %int_to_uint_smsb = OpExtInst %v4uint %1 FindSMsb %uints - %uint_to_int_umsb = OpExtInst %v4int %1 FindUMsb %ints - %uint_to_uint_umsb = OpExtInst %v4uint %1 FindUMsb %ints - - %int_to_int_smin = OpExtInst %v4int %1 SMin %ints %ints - %int_to_uint_smin = OpExtInst %v4uint %1 SMin %ints %uints - %uint_to_int_smin = OpExtInst %v4int %1 SMin %uints %uints - %uint_to_uint_smin = OpExtInst %v4uint %1 SMin %uints %ints - - %int_to_int_umin = OpExtInst %v4int %1 UMin %ints %uints - %int_to_uint_umin = OpExtInst %v4uint %1 UMin %ints %uints - %uint_to_int_umin = OpExtInst %v4int %1 UMin %uints %ints - %uint_to_uint_umin = OpExtInst %v4uint %1 UMin %uints %ints - - %int_to_int_smax = OpExtInst %v4int %1 SMax %ints %ints - %int_to_uint_smax = OpExtInst %v4uint %1 SMax %ints %ints - %uint_to_int_smax = OpExtInst %v4int %1 SMax %uints %ints - %uint_to_uint_smax = OpExtInst %v4uint %1 SMax %uints %ints - - %int_to_int_umax = OpExtInst %v4int %1 UMax %ints %uints - %int_to_uint_umax = OpExtInst %v4uint %1 UMax %ints %ints - %uint_to_int_umax = OpExtInst %v4int %1 UMax %uints %ints - %uint_to_uint_umax = OpExtInst %v4uint %1 UMax %uints %ints - - %int_to_int_sclamp = OpExtInst %v4int %1 SClamp %uints %uints %uints - %int_to_uint_sclamp = OpExtInst %v4uint %1 SClamp %uints %uints %uints - %uint_to_int_uclamp = OpExtInst %v4int %1 UClamp %ints %ints %ints - %uint_to_uint_uclamp = OpExtInst %v4uint %1 UClamp %ints %ints %ints - - OpStore %ints_ptr %int_to_int_sabs - OpStore %uints_ptr %int_to_uint_sabs - OpStore %ints_ptr %uint_to_int_sabs - OpStore %uints_ptr %uint_to_uint_sabs - - OpStore %ints_ptr %int_to_int_ssign - OpStore %uints_ptr %int_to_uint_ssign - OpStore %ints_ptr %uint_to_int_ssign - OpStore %uints_ptr %uint_to_uint_ssign - - OpStore %ints_ptr %int_to_int_smsb - OpStore %uints_ptr %int_to_uint_smsb - OpStore %ints_ptr %uint_to_int_umsb - OpStore %uints_ptr %uint_to_uint_umsb - - OpStore %ints_ptr %int_to_int_smin - OpStore %uints_ptr %int_to_uint_smin - OpStore %ints_ptr %uint_to_int_smin - OpStore %uints_ptr %uint_to_uint_smin - - OpStore %ints_ptr %int_to_int_umin - OpStore %uints_ptr %int_to_uint_umin - OpStore %ints_ptr %uint_to_int_umin - OpStore %uints_ptr %uint_to_uint_umin - - OpStore %ints_ptr %int_to_int_smax - OpStore %uints_ptr %int_to_uint_smax - OpStore %ints_ptr %uint_to_int_smax - OpStore %uints_ptr %uint_to_uint_smax - - OpStore %ints_ptr %int_to_int_umax - OpStore %uints_ptr %int_to_uint_umax - OpStore %ints_ptr %uint_to_int_umax - OpStore %uints_ptr %uint_to_uint_umax - - OpStore %ints_ptr %int_to_int_sclamp - OpStore %uints_ptr %int_to_uint_sclamp - OpStore %ints_ptr %uint_to_int_uclamp - OpStore %uints_ptr %uint_to_uint_uclamp - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp deleted file mode 100644 index 30db11d45..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %ResTypeMod = OpTypeStruct %float %float -%_ptr_Function_ResTypeMod = OpTypePointer Function %ResTypeMod - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_20 = OpConstant %float 20 - %int_1 = OpConstant %int 1 -%_ptr_Function_float = OpTypePointer Function %float -%ResTypeFrexp = OpTypeStruct %float %int -%_ptr_Function_ResTypeFrexp = OpTypePointer Function %ResTypeFrexp - %float_40 = OpConstant %float 40 -%_ptr_Function_int = OpTypePointer Function %int - %SSBO = OpTypeStruct %float %int -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_int = OpTypePointer Uniform %int - %main = OpFunction %void None %3 - %5 = OpLabel - %modres = OpExtInst %ResTypeMod %1 ModfStruct %float_20 - %frexpres = OpExtInst %ResTypeFrexp %1 FrexpStruct %float_40 - - %modres_f = OpCompositeExtract %float %modres 0 - %modres_i = OpCompositeExtract %float %modres 1 - %frexpres_f = OpCompositeExtract %float %frexpres 0 - %frexpres_i = OpCompositeExtract %int %frexpres 1 - - %float_ptr = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %int_ptr = OpAccessChain %_ptr_Uniform_int %_ %int_1 - - OpStore %float_ptr %modres_f - OpStore %float_ptr %modres_i - OpStore %float_ptr %frexpres_f - OpStore %int_ptr %frexpres_i - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp deleted file mode 100644 index bdf2027a8..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp +++ /dev/null @@ -1,58 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Codeplay; 0 -; Bound: 31 -; Schema: 0 - OpCapability Shader - OpCapability VariablePointers - OpExtension "SPV_KHR_storage_buffer_storage_class" - OpExtension "SPV_KHR_variable_pointers" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %22 "main" %gl_WorkGroupID - OpSource OpenCL_C 120 - OpDecorate %15 SpecId 0 - ;OpDecorate %16 SpecId 1 - OpDecorate %17 SpecId 2 - OpDecorate %_runtimearr_float ArrayStride 4 - OpMemberDecorate %_struct_4 0 Offset 0 - OpDecorate %_struct_4 Block - OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - OpDecorate %20 DescriptorSet 0 - OpDecorate %20 Binding 0 - OpDecorate %21 DescriptorSet 0 - OpDecorate %21 Binding 1 - %float = OpTypeFloat 32 - %uint = OpTypeInt 32 0 - %size1 = OpConstant %uint 1 -%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float -%_runtimearr_float = OpTypeArray %float %size1 ; Runtime arrays do not work yet in MSL. - %_struct_4 = OpTypeStruct %_runtimearr_float -%_ptr_StorageBuffer__struct_4 = OpTypePointer StorageBuffer %_struct_4 - %void = OpTypeVoid - %8 = OpTypeFunction %void - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Private_v3uint = OpTypePointer Private %v3uint - %uint_0 = OpConstant %uint 0 -%gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input - %15 = OpSpecConstant %uint 1 - %16 = OpConstant %uint 2 - %17 = OpSpecConstant %uint 3 -%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %15 %16 %17 - %19 = OpVariable %_ptr_Private_v3uint Private %gl_WorkGroupSize - %20 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer - %21 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer - %22 = OpFunction %void None %8 - %23 = OpLabel - %24 = OpAccessChain %_ptr_Input_uint %gl_WorkGroupID %uint_0 - %25 = OpLoad %uint %24 - %26 = OpAccessChain %_ptr_StorageBuffer_float %21 %uint_0 %25 - %27 = OpLoad %float %26 - %28 = OpAccessChain %_ptr_StorageBuffer_float %20 %uint_0 %25 - %29 = OpLoad %float %28 - %30 = OpFAdd %float %27 %29 - OpStore %28 %30 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/storage-buffer-pointer-argument.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/storage-buffer-pointer-argument.asm.comp deleted file mode 100644 index 010d17c20..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/storage-buffer-pointer-argument.asm.comp +++ /dev/null @@ -1,63 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 30 -; Schema: 0 - OpCapability Shader - OpCapability VariablePointersStorageBuffer - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %copy_out_f1_f1_ "copy_out(f1;f1;" - OpName %A "A" - OpName %B "B" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "a" - OpName %_ "" - OpName %SSBORead "SSBORead" - OpMemberName %SSBORead 0 "b" - OpName %__0 "" - OpMemberDecorate %SSBO 0 NonReadable - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpMemberDecorate %SSBORead 0 NonWritable - OpMemberDecorate %SSBORead 0 Offset 0 - OpDecorate %SSBORead Block - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float - %8 = OpTypeFunction %void %_ptr_StorageBuffer_float %_ptr_StorageBuffer_float - %SSBO = OpTypeStruct %float -%_ptr_StorageBuffer_SSBO = OpTypePointer StorageBuffer %SSBO - %_ = OpVariable %_ptr_StorageBuffer_SSBO StorageBuffer - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %SSBORead = OpTypeStruct %float -%_ptr_StorageBuffer_SSBORead = OpTypePointer StorageBuffer %SSBORead - %__0 = OpVariable %_ptr_StorageBuffer_SSBORead StorageBuffer - %main = OpFunction %void None %3 - %5 = OpLabel - %param = OpVariable %_ptr_Function_float Function - %param_0 = OpVariable %_ptr_Function_float Function - %25 = OpAccessChain %_ptr_StorageBuffer_float %_ %int_0 - %26 = OpAccessChain %_ptr_StorageBuffer_float %__0 %int_0 - %27 = OpFunctionCall %void %copy_out_f1_f1_ %25 %26 - OpReturn - OpFunctionEnd -%copy_out_f1_f1_ = OpFunction %void None %8 - %A = OpFunctionParameter %_ptr_StorageBuffer_float - %B = OpFunctionParameter %_ptr_StorageBuffer_float - %12 = OpLabel - %13 = OpLoad %float %B - OpStore %A %13 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp deleted file mode 100644 index ba6267cc0..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp +++ /dev/null @@ -1,152 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 89 -; Schema: 0 - OpCapability Shader - OpCapability VariablePointers - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %foo "foo" - OpMemberName %foo 0 "a" - OpMemberName %foo 1 "b" - OpMemberName %foo 2 "c" - OpName %bar "bar" - OpMemberName %bar 0 "d" - OpName %baz "baz" - OpMemberName %baz 0 "e" - OpName %buf "buf" - OpName %buf2 "buf2" - OpName %cb "cb" - OpName %tgsm "tgsm" - OpName %sbuf "sbuf" - OpName %sbuf2 "sbuf2" - OpName %stgsm "stgsm" - OpName %select_buffer "select_buffer" - OpName %select_buffer_null "select_buffer_null" - OpName %select_tgsm "select_tgsm" - OpName %cur "cur" - OpMemberDecorate %foo 0 Offset 0 - OpMemberDecorate %foo 1 Offset 512 - OpMemberDecorate %foo 2 Offset 520 - OpMemberDecorate %bar 0 Offset 0 - OpMemberDecorate %baz 0 Offset 0 - OpDecorate %foo Block - OpDecorate %bar Block - OpDecorate %baz Block - OpDecorate %buf DescriptorSet 0 - OpDecorate %buf Binding 0 - OpDecorate %cb DescriptorSet 0 - OpDecorate %cb Binding 3 - OpDecorate %buf2 DescriptorSet 0 - OpDecorate %buf2 Binding 4 - OpDecorate %_ptr_Workgroup_int ArrayStride 4 - OpDecorate %_ptr_StorageBuffer_int ArrayStride 4 - OpDecorate %_arr_int_uint_128 ArrayStride 4 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - %void = OpTypeVoid - %22 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_128 = OpConstant %uint 128 -%_arr_int_uint_128 = OpTypeArray %int %uint_128 - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %foo = OpTypeStruct %_arr_int_uint_128 %uint %v2float -%_ptr_StorageBuffer_foo = OpTypePointer StorageBuffer %foo - %buf = OpVariable %_ptr_StorageBuffer_foo StorageBuffer - %bar = OpTypeStruct %int -%_ptr_Uniform_bar = OpTypePointer Uniform %bar - %cb = OpVariable %_ptr_Uniform_bar Uniform - %baz = OpTypeStruct %_arr_int_uint_128 -%_ptr_StorageBuffer_baz = OpTypePointer StorageBuffer %baz - %buf2 = OpVariable %_ptr_StorageBuffer_baz StorageBuffer -%_ptr_Workgroup__arr_int_uint_128 = OpTypePointer Workgroup %_arr_int_uint_128 - %tgsm = OpVariable %_ptr_Workgroup__arr_int_uint_128 Workgroup -%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int -%_ptr_Private__ptr_StorageBuffer_int = OpTypePointer Private %_ptr_StorageBuffer_int - %sbuf = OpVariable %_ptr_Private__ptr_StorageBuffer_int Private - %sbuf2 = OpVariable %_ptr_Private__ptr_StorageBuffer_int Private -%_ptr_Workgroup_int = OpTypePointer Workgroup %int -%_ptr_Private__ptr_Workgroup_int = OpTypePointer Private %_ptr_Workgroup_int - %stgsm = OpVariable %_ptr_Private__ptr_Workgroup_int Private - %uint_0 = OpConstant %uint 0 - %bool = OpTypeBool -%_ptr_Uniform_int = OpTypePointer Uniform %int - %44 = OpTypeFunction %_ptr_StorageBuffer_int - %int_0 = OpConstant %int 0 - %uint_1 = OpConstant %uint 1 - %47 = OpConstantNull %_ptr_StorageBuffer_int - %48 = OpTypeFunction %_ptr_Workgroup_int - %49 = OpConstantNull %_ptr_Workgroup_int -%_ptr_Function__ptr_Workgroup_int = OpTypePointer Function %_ptr_Workgroup_int -%select_buffer = OpFunction %_ptr_StorageBuffer_int None %44 - %51 = OpLabel - %52 = OpAccessChain %_ptr_Uniform_int %cb %uint_0 - %53 = OpLoad %int %52 - %54 = OpINotEqual %bool %53 %int_0 - %55 = OpAccessChain %_ptr_StorageBuffer_int %buf %uint_0 %uint_0 - %56 = OpAccessChain %_ptr_StorageBuffer_int %buf2 %uint_0 %uint_0 - %57 = OpSelect %_ptr_StorageBuffer_int %54 %55 %56 - OpReturnValue %57 - OpFunctionEnd -%select_buffer_null = OpFunction %_ptr_StorageBuffer_int None %44 - %58 = OpLabel - %59 = OpAccessChain %_ptr_Uniform_int %cb %uint_0 - %60 = OpLoad %int %59 - %61 = OpINotEqual %bool %60 %int_0 - %62 = OpAccessChain %_ptr_StorageBuffer_int %buf %uint_0 %uint_0 - %63 = OpSelect %_ptr_StorageBuffer_int %61 %62 %47 - OpReturnValue %63 - OpFunctionEnd -%select_tgsm = OpFunction %_ptr_Workgroup_int None %48 - %64 = OpLabel - %65 = OpAccessChain %_ptr_Uniform_int %cb %uint_0 - %66 = OpLoad %int %65 - %67 = OpINotEqual %bool %66 %int_0 - %68 = OpAccessChain %_ptr_Workgroup_int %tgsm %uint_0 - %69 = OpSelect %_ptr_Workgroup_int %67 %68 %49 - OpReturnValue %69 - OpFunctionEnd - %main = OpFunction %void None %22 - %70 = OpLabel - %cur = OpVariable %_ptr_Function__ptr_Workgroup_int Function - %71 = OpFunctionCall %_ptr_StorageBuffer_int %select_buffer - OpStore %sbuf %71 - %72 = OpFunctionCall %_ptr_StorageBuffer_int %select_buffer_null - OpStore %sbuf2 %72 - %73 = OpFunctionCall %_ptr_Workgroup_int %select_tgsm - OpStore %stgsm %73 - %74 = OpAccessChain %_ptr_StorageBuffer_int %buf %uint_0 %uint_0 - %75 = OpLoad %_ptr_Workgroup_int %stgsm - %76 = OpCopyObject %_ptr_Workgroup_int %75 - OpStore %cur %76 - OpBranch %77 - %77 = OpLabel - %78 = OpPhi %_ptr_StorageBuffer_int %74 %70 %79 %80 - %81 = OpLoad %_ptr_Workgroup_int %cur - %82 = OpLoad %int %78 - %83 = OpINotEqual %bool %82 %int_0 - OpLoopMerge %85 %80 None - OpBranchConditional %83 %84 %85 - %84 = OpLabel - %86 = OpLoad %int %81 - %87 = OpIAdd %int %82 %86 - OpStore %78 %87 - OpStore %81 %87 - OpBranch %80 - %80 = OpLabel - %79 = OpPtrAccessChain %_ptr_StorageBuffer_int %78 %uint_1 - %88 = OpPtrAccessChain %_ptr_Workgroup_int %81 %uint_1 - OpStore %cur %88 - OpBranch %77 - %85 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/empty-struct-in-struct.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/empty-struct-in-struct.asm.frag deleted file mode 100644 index a9650ddbb..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/empty-struct-in-struct.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.2 -; Generator: Khronos; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %EntryPoint_Main "main" - OpExecutionMode %EntryPoint_Main OriginUpperLeft - OpSource Unknown 100 - OpName %EmptyStructTest "EmptyStructTest" - OpName %EmptyStruct2Test "EmptyStruct2Test" - OpName %GetValue "GetValue" - OpName %GetValue2 "GetValue" - OpName %self "self" - OpName %self2 "self" - OpName %emptyStruct "emptyStruct" - OpName %value "value" - OpName %EntryPoint_Main "EntryPoint_Main" - -%EmptyStructTest = OpTypeStruct -%EmptyStruct2Test = OpTypeStruct %EmptyStructTest -%_ptr_Function_EmptyStruct2Test = OpTypePointer Function %EmptyStruct2Test - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %5 = OpTypeFunction %float %_ptr_Function_EmptyStruct2Test - %6 = OpTypeFunction %float %EmptyStruct2Test - %void = OpTypeVoid -%_ptr_Function_void = OpTypePointer Function %void - %8 = OpTypeFunction %void %_ptr_Function_EmptyStruct2Test - %9 = OpTypeFunction %void - %float_0 = OpConstant %float 0 - %value4 = OpConstantNull %EmptyStruct2Test - - %GetValue = OpFunction %float None %5 - %self = OpFunctionParameter %_ptr_Function_EmptyStruct2Test - %13 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - - %GetValue2 = OpFunction %float None %6 - %self2 = OpFunctionParameter %EmptyStruct2Test - %14 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - -%EntryPoint_Main = OpFunction %void None %9 - %37 = OpLabel - %emptyStruct = OpVariable %_ptr_Function_EmptyStruct2Test Function - %18 = OpVariable %_ptr_Function_EmptyStruct2Test Function - %value = OpVariable %_ptr_Function_float Function - %value2 = OpCompositeConstruct %EmptyStructTest - %value3 = OpCompositeConstruct %EmptyStruct2Test %value2 - %22 = OpFunctionCall %float %GetValue %emptyStruct - %23 = OpFunctionCall %float %GetValue2 %value3 - %24 = OpFunctionCall %float %GetValue2 %value4 - OpStore %value %22 - OpStore %value %23 - OpStore %value %24 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag deleted file mode 100644 index ca8022d4b..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag +++ /dev/null @@ -1,44 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 29 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0 - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %Tex "Tex" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - OpName %main "main" - OpDecorate %in_var_TEXCOORD0 Flat - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target0 Location 0 - OpDecorate %Tex DescriptorSet 0 - OpDecorate %Tex Binding 0 - %int = OpTypeInt 32 1 - %int_2 = OpConstant %int 2 - %float = OpTypeFloat 32 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %16 = OpTypeFunction %void - %Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v3uint Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %16 - %19 = OpLabel - %20 = OpLoad %v3uint %in_var_TEXCOORD0 - %21 = OpCompositeExtract %uint %20 2 - %27 = OpLoad %type_2d_image %Tex - %28 = OpImageFetch %v4float %27 %20 Lod %21 - OpStore %out_var_SV_Target0 %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/image-type-normal-comparison-usage.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/image-type-normal-comparison-usage.asm.frag deleted file mode 100644 index d4c264397..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/image-type-normal-comparison-usage.asm.frag +++ /dev/null @@ -1,76 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0 - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %ShadowMap "ShadowMap" - OpName %type_sampler "type.sampler" - OpName %SampleNormal "SampleNormal" - OpName %SampleShadow "SampleShadow" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - OpName %main "main" - OpName %type_sampled_image "type.sampled.image" - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target0 Location 0 - OpDecorate %ShadowMap DescriptorSet 0 - OpDecorate %ShadowMap Binding 0 - OpDecorate %SampleNormal DescriptorSet 0 - OpDecorate %SampleNormal Binding 0 - OpDecorate %SampleShadow DescriptorSet 0 - OpDecorate %SampleShadow Binding 1 - %float = OpTypeFloat 32 - %float_0_5 = OpConstant %float 0.5 - %float_1 = OpConstant %float 1 - %float_0 = OpConstant %float 0 - %v4float = OpTypeVector %float 4 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %21 = OpTypeFunction %void - %bool = OpTypeBool -%type_sampled_image = OpTypeSampledImage %type_2d_image - %ShadowMap = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%SampleNormal = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%SampleShadow = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %21 - %23 = OpLabel - %24 = OpLoad %v2float %in_var_TEXCOORD0 - %25 = OpCompositeExtract %float %24 0 - %26 = OpFOrdGreaterThan %bool %25 %float_0_5 - OpSelectionMerge %27 None - OpBranchConditional %26 %28 %29 - %28 = OpLabel - %30 = OpLoad %type_2d_image %ShadowMap - %31 = OpLoad %type_sampler %SampleNormal - %32 = OpSampledImage %type_sampled_image %30 %31 - %33 = OpImageSampleImplicitLod %v4float %32 %24 None - %34 = OpCompositeExtract %float %33 0 - %35 = OpFOrdLessThanEqual %bool %34 %float_0_5 - %36 = OpSelect %float %35 %float_1 %float_0 - OpBranch %27 - %29 = OpLabel - %37 = OpLoad %type_2d_image %ShadowMap - %38 = OpLoad %type_sampler %SampleShadow - %39 = OpSampledImage %type_sampled_image %37 %38 - %40 = OpImageSampleDrefExplicitLod %float %39 %24 %float_0_5 Lod %float_0 - OpBranch %27 - %27 = OpLabel - %41 = OpPhi %float %36 %28 %40 %29 - %42 = OpCompositeConstruct %v4float %41 %41 %41 %float_1 - OpStore %out_var_SV_Target0 %42 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/modf-frexp-scalar-access-chain-output.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/modf-frexp-scalar-access-chain-output.asm.frag deleted file mode 100644 index 707fa550b..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/modf-frexp-scalar-access-chain-output.asm.frag +++ /dev/null @@ -1,36 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 17 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %col "col" - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float -%float_0_150000006 = OpConstant %float 0.150000006 - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %v2int = OpTypeVector %int 2 -%_ptr_Function_v2int = OpTypePointer Function %v2int -%_ptr_Function_int = OpTypePointer Function %int - %main = OpFunction %void None %3 - %5 = OpLabel - %col = OpVariable %_ptr_Function_v3float Function - %icol = OpVariable %_ptr_Function_v2int Function - %ptr_x = OpAccessChain %_ptr_Function_float %col %int_0 - %ptr_y = OpAccessChain %_ptr_Function_int %icol %int_1 - %16 = OpExtInst %float %1 Modf %float_0_150000006 %ptr_x - %17 = OpExtInst %float %1 Frexp %float_0_150000006 %ptr_y - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-callstack.msl2.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-callstack.msl2.asm.frag deleted file mode 100644 index ebd8d6bab..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-callstack.msl2.asm.frag +++ /dev/null @@ -1,89 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - OpReturn - OpFunctionEnd - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - OpBeginInvocationInterlockEXT - %43 = OpFunctionCall %void %callee2_ - OpEndInvocationInterlockEXT - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-control-flow.msl2.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-control-flow.msl2.asm.frag deleted file mode 100644 index 69b8f9112..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-control-flow.msl2.asm.frag +++ /dev/null @@ -1,121 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - - OpMemberDecorate %SSBO2 0 Offset 0 - OpDecorate %SSBO2 BufferBlock - OpDecorate %ssbo2 DescriptorSet 0 - OpDecorate %ssbo2 Binding 2 - - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint - %SSBO2 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 -%_ptr_Uniform_SSBO2 = OpTypePointer Uniform %SSBO2 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %ssbo2 = OpVariable %_ptr_Uniform_SSBO2 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint_4 = OpConstant %uint 4 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %bool = OpTypeBool - %true = OpConstantTrue %bool -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - %callee3_res = OpFunctionCall %void %callee3_ - OpReturn - OpFunctionEnd - - %callee3_ = OpFunction %void None %3 - %calle3_block = OpLabel - %frag_coord_x_ptr = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %frag_coord_x = OpLoad %float %frag_coord_x_ptr - %frag_coord_int = OpConvertFToS %int %frag_coord_x - %ssbo_ptr = OpAccessChain %_ptr_Uniform_uint %ssbo2 %int_0 %frag_coord_int - OpStore %ssbo_ptr %uint_4 - OpReturn - OpFunctionEnd - - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - %43 = OpFunctionCall %void %callee2_ - - OpSelectionMerge %merged_block None - OpBranchConditional %true %dummy_block %merged_block - %dummy_block = OpLabel - OpBeginInvocationInterlockEXT - OpEndInvocationInterlockEXT - OpBranch %merged_block - - %merged_block = OpLabel - OpReturn - - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-split-functions.msl2.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-split-functions.msl2.asm.frag deleted file mode 100644 index 7c0fe9a2b..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/pixel-interlock-split-functions.msl2.asm.frag +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - %call3res = OpFunctionCall %void %callee3_ - %call4res = OpFunctionCall %void %callee4_ - OpReturn - OpFunctionEnd - - %callee3_ = OpFunction %void None %3 - %begin3 = OpLabel - OpBeginInvocationInterlockEXT - OpReturn - OpFunctionEnd - - %callee4_ = OpFunction %void None %3 - %begin4 = OpLabel - OpEndInvocationInterlockEXT - OpReturn - OpFunctionEnd - - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - %43 = OpFunctionCall %void %callee2_ - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag deleted file mode 100644 index 6556c3c8c..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag +++ /dev/null @@ -1,80 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vIndex %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %vIndex "vIndex" - OpName %FragColor "FragColor" - OpName %i "i" - OpName %j "j" - OpDecorate %vIndex Flat - OpDecorate %vIndex Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %bool = OpTypeBool - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %int_3 = OpConstant %int 3 -%_ptr_Input_int = OpTypePointer Input %int - %vIndex = OpVariable %_ptr_Input_int Input - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_int = OpTypePointer Function %int - %main = OpFunction %void None %3 - %header = OpLabel - %i = OpVariable %_ptr_Function_int Function %int_0 - %j = OpVariable %_ptr_Function_int Function - %9 = OpLoad %int %vIndex - OpSelectionMerge %switch_merge None - OpSwitch %9 %default_case 100 %default_case 0 %case_0 1 %case_1 11 %case_1 2 %case_2 3 %case_3 4 %case_4 5 %case_5 - - %case_0 = OpLabel - OpBranch %default_case - - %default_case = OpLabel - %default_case_phi = OpPhi %int %int_2 %header %int_3 %case_0 - ; Test what happens when a case block dominates access to a variable. - OpStore %j %default_case_phi - OpBranch %case_1 - - %case_1 = OpLabel - ; Test phi nodes between case labels. - %case_1_phi = OpPhi %int %int_0 %default_case %int_1 %header - OpStore %j %case_1_phi - OpBranch %case_2 - - %case_2 = OpLabel - OpBranch %switch_merge - - %case_3 = OpLabel - ; Conditionally branch to another case block. This is really dumb, but it is apparently legal. - %case_3_cond = OpSGreaterThan %bool %9 %int_3 - OpBranchConditional %case_3_cond %case_4 %switch_merge - - %case_4 = OpLabel - ; When emitted from case 3, we should *not* see fallthrough behavior. - OpBranch %case_5 - - %case_5 = OpLabel - OpStore %i %int_0 - OpBranch %switch_merge - - %switch_merge = OpLabel - %26 = OpLoad %int %i - %27 = OpConvertSToF %float %26 - %28 = OpCompositeConstruct %v4float %27 %27 %27 %27 - OpStore %FragColor %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag deleted file mode 100644 index 4c1408b38..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag +++ /dev/null @@ -1,364 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 247 -; Schema: 0 - OpCapability Shader - OpCapability Sampled1D - OpCapability SampledCubeArray - OpCapability SampledBuffer - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %c "c" - OpName %tex1d "tex1d" - OpName %tex2d "tex2d" - OpName %tex3d "tex3d" - OpName %texCube "texCube" - OpName %tex2dArray "tex2dArray" - OpName %texCubeArray "texCubeArray" - OpName %depth2d "depth2d" - OpName %depthCube "depthCube" - OpName %depth2dArray "depth2dArray" - OpName %depthCubeArray "depthCubeArray" - OpName %texBuffer "texBuffer" - OpName %tex1dSamp "tex1dSamp" - OpName %tex2dSamp "tex2dSamp" - OpName %tex3dSamp "tex3dSamp" - OpName %texCubeSamp "texCubeSamp" - OpName %tex2dArraySamp "tex2dArraySamp" - OpName %texCubeArraySamp "texCubeArraySamp" - OpName %depth2dSamp "depth2dSamp" - OpName %depthCubeSamp "depthCubeSamp" - OpName %depth2dArraySamp "depth2dArraySamp" - OpName %depthCubeArraySamp "depthCubeArraySamp" - OpDecorate %tex1d DescriptorSet 0 - OpDecorate %tex1d Binding 0 - OpDecorate %tex2d DescriptorSet 0 - OpDecorate %tex2d Binding 1 - OpDecorate %tex3d DescriptorSet 0 - OpDecorate %tex3d Binding 2 - OpDecorate %texCube DescriptorSet 0 - OpDecorate %texCube Binding 3 - OpDecorate %tex2dArray DescriptorSet 0 - OpDecorate %tex2dArray Binding 4 - OpDecorate %texCubeArray DescriptorSet 0 - OpDecorate %texCubeArray Binding 5 - OpDecorate %depth2d DescriptorSet 0 - OpDecorate %depth2d Binding 7 - OpDecorate %depthCube DescriptorSet 0 - OpDecorate %depthCube Binding 8 - OpDecorate %depth2dArray DescriptorSet 0 - OpDecorate %depth2dArray Binding 9 - OpDecorate %depthCubeArray DescriptorSet 0 - OpDecorate %depthCubeArray Binding 10 - OpDecorate %texBuffer DescriptorSet 0 - OpDecorate %texBuffer Binding 6 - OpDecorate %tex1dSamp DescriptorSet 1 - OpDecorate %tex1dSamp Binding 0 - OpDecorate %tex2dSamp DescriptorSet 1 - OpDecorate %tex2dSamp Binding 1 - OpDecorate %tex3dSamp DescriptorSet 1 - OpDecorate %tex3dSamp Binding 2 - OpDecorate %texCubeSamp DescriptorSet 1 - OpDecorate %texCubeSamp Binding 3 - OpDecorate %tex2dArraySamp DescriptorSet 1 - OpDecorate %tex2dArraySamp Binding 4 - OpDecorate %texCubeArraySamp DescriptorSet 1 - OpDecorate %texCubeArraySamp Binding 5 - OpDecorate %depth2dSamp DescriptorSet 1 - OpDecorate %depth2dSamp Binding 7 - OpDecorate %depthCubeSamp DescriptorSet 1 - OpDecorate %depthCubeSamp Binding 8 - OpDecorate %depth2dArraySamp DescriptorSet 1 - OpDecorate %depth2dArraySamp Binding 9 - OpDecorate %depthCubeArraySamp DescriptorSet 1 - OpDecorate %depthCubeArraySamp Binding 10 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %10 = OpTypeImage %float 1D 0 0 0 1 Unknown - %11 = OpTypeSampledImage %10 - %12 = OpTypeSampler -%_ptr_UniformConstant_10 = OpTypePointer UniformConstant %10 - %tex1d = OpVariable %_ptr_UniformConstant_10 UniformConstant -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 - %tex1dSamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %float_0 = OpConstant %float 0 - %17 = OpTypeImage %float 2D 0 0 0 1 Unknown - %18 = OpTypeSampledImage %17 -%_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17 - %tex2d = OpVariable %_ptr_UniformConstant_17 UniformConstant - %tex2dSamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %v2float = OpTypeVector %float 2 - %23 = OpConstantComposite %v2float %float_0 %float_0 - %25 = OpTypeImage %float 3D 0 0 0 1 Unknown - %26 = OpTypeSampledImage %25 -%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %25 - %tex3d = OpVariable %_ptr_UniformConstant_25 UniformConstant - %tex3dSamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %v3float = OpTypeVector %float 3 - %31 = OpConstantComposite %v3float %float_0 %float_0 %float_0 - %33 = OpTypeImage %float Cube 0 0 0 1 Unknown - %34 = OpTypeSampledImage %33 -%_ptr_UniformConstant_33 = OpTypePointer UniformConstant %33 - %texCube = OpVariable %_ptr_UniformConstant_33 UniformConstant -%texCubeSamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %39 = OpTypeImage %float 2D 0 1 0 1 Unknown - %40 = OpTypeSampledImage %39 -%_ptr_UniformConstant_39 = OpTypePointer UniformConstant %39 - %tex2dArray = OpVariable %_ptr_UniformConstant_39 UniformConstant -%tex2dArraySamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %45 = OpTypeImage %float Cube 0 1 0 1 Unknown - %46 = OpTypeSampledImage %45 -%_ptr_UniformConstant_45 = OpTypePointer UniformConstant %45 -%texCubeArray = OpVariable %_ptr_UniformConstant_45 UniformConstant -%texCubeArraySamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %50 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %52 = OpTypeImage %float 2D 1 0 0 1 Unknown - %53 = OpTypeSampledImage %52 -%_ptr_UniformConstant_52 = OpTypePointer UniformConstant %52 - %depth2d = OpVariable %_ptr_UniformConstant_52 UniformConstant -%depth2dSamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %float_1 = OpConstant %float 1 - %58 = OpConstantComposite %v3float %float_0 %float_0 %float_1 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %65 = OpTypeImage %float Cube 1 0 0 1 Unknown - %66 = OpTypeSampledImage %65 -%_ptr_UniformConstant_65 = OpTypePointer UniformConstant %65 - %depthCube = OpVariable %_ptr_UniformConstant_65 UniformConstant -%depthCubeSamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %70 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1 - %74 = OpTypeImage %float 2D 1 1 0 1 Unknown - %75 = OpTypeSampledImage %74 -%_ptr_UniformConstant_74 = OpTypePointer UniformConstant %74 -%depth2dArray = OpVariable %_ptr_UniformConstant_74 UniformConstant -%depth2dArraySamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %82 = OpTypeImage %float Cube 1 1 0 1 Unknown - %83 = OpTypeSampledImage %82 -%_ptr_UniformConstant_82 = OpTypePointer UniformConstant %82 -%depthCubeArray = OpVariable %_ptr_UniformConstant_82 UniformConstant -%depthCubeArraySamp = OpVariable %_ptr_UniformConstant_12 UniformConstant - %97 = OpConstantComposite %v2float %float_0 %float_1 - %98 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %v2int = OpTypeVector %int 2 - %138 = OpConstantComposite %v2int %int_0 %int_0 - %v3int = OpTypeVector %int 3 - %143 = OpConstantComposite %v3int %int_0 %int_0 %int_0 - %149 = OpTypeImage %float Buffer 0 0 0 1 Unknown -%_ptr_UniformConstant_149 = OpTypePointer UniformConstant %149 - %texBuffer = OpVariable %_ptr_UniformConstant_149 UniformConstant - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %int_3 = OpConstant %int 3 - %main = OpFunction %void None %3 - %5 = OpLabel - %c = OpVariable %_ptr_Function_v4float Function - %13 = OpLoad %10 %tex1d - %14 = OpLoad %12 %tex1dSamp - %15 = OpSampledImage %11 %13 %14 - %16 = OpImageSampleImplicitLod %v4float %15 %float_0 - OpStore %c %16 - %19 = OpLoad %17 %tex2d - %20 = OpLoad %12 %tex2dSamp - %21 = OpSampledImage %18 %19 %20 - %24 = OpImageSampleImplicitLod %v4float %21 %23 - OpStore %c %24 - %27 = OpLoad %25 %tex3d - %28 = OpLoad %12 %tex3dSamp - %29 = OpSampledImage %26 %27 %28 - %32 = OpImageSampleImplicitLod %v4float %29 %31 - OpStore %c %32 - %35 = OpLoad %33 %texCube - %36 = OpLoad %12 %texCubeSamp - %37 = OpSampledImage %34 %35 %36 - %38 = OpImageSampleImplicitLod %v4float %37 %31 - OpStore %c %38 - %41 = OpLoad %39 %tex2dArray - %42 = OpLoad %12 %tex2dArraySamp - %43 = OpSampledImage %40 %41 %42 - %44 = OpImageSampleImplicitLod %v4float %43 %31 - OpStore %c %44 - %47 = OpLoad %45 %texCubeArray - %48 = OpLoad %12 %texCubeArraySamp - %49 = OpSampledImage %46 %47 %48 - %51 = OpImageSampleImplicitLod %v4float %49 %50 - OpStore %c %51 - %54 = OpLoad %52 %depth2d - %55 = OpLoad %12 %depth2dSamp - %56 = OpSampledImage %53 %54 %55 - %59 = OpCompositeExtract %float %58 2 - %60 = OpImageSampleDrefImplicitLod %float %56 %58 %59 - %64 = OpAccessChain %_ptr_Function_float %c %uint_0 - OpStore %64 %60 - %67 = OpLoad %65 %depthCube - %68 = OpLoad %12 %depthCubeSamp - %69 = OpSampledImage %66 %67 %68 - %71 = OpCompositeExtract %float %70 3 - %72 = OpImageSampleDrefImplicitLod %float %69 %70 %71 - %73 = OpAccessChain %_ptr_Function_float %c %uint_0 - OpStore %73 %72 - %76 = OpLoad %74 %depth2dArray - %77 = OpLoad %12 %depth2dArraySamp - %78 = OpSampledImage %75 %76 %77 - %79 = OpCompositeExtract %float %70 3 - %80 = OpImageSampleDrefImplicitLod %float %78 %70 %79 - %81 = OpAccessChain %_ptr_Function_float %c %uint_0 - OpStore %81 %80 - %84 = OpLoad %82 %depthCubeArray - %85 = OpLoad %12 %depthCubeArraySamp - %86 = OpSampledImage %83 %84 %85 - %87 = OpImageSampleDrefImplicitLod %float %86 %50 %float_1 - %88 = OpAccessChain %_ptr_Function_float %c %uint_0 - OpStore %88 %87 - %89 = OpLoad %10 %tex1d - %90 = OpLoad %12 %tex1dSamp - %91 = OpSampledImage %11 %89 %90 - %92 = OpImageSampleProjImplicitLod %v4float %91 %97 - OpStore %c %92 - %93 = OpLoad %17 %tex2d - %94 = OpLoad %12 %tex2dSamp - %95 = OpSampledImage %18 %93 %94 - %96 = OpImageSampleProjImplicitLod %v4float %95 %58 - OpStore %c %96 - %99 = OpLoad %25 %tex3d - %100 = OpLoad %12 %tex3dSamp - %101 = OpSampledImage %26 %99 %100 - %102 = OpImageSampleProjImplicitLod %v4float %101 %70 - OpStore %c %102 - %103 = OpLoad %52 %depth2d - %104 = OpLoad %12 %depth2dSamp - %105 = OpSampledImage %53 %103 %104 - %106 = OpCompositeExtract %float %98 2 - %107 = OpCompositeExtract %float %98 3 - %108 = OpCompositeInsert %v4float %107 %98 2 - %109 = OpImageSampleProjDrefImplicitLod %float %105 %108 %106 - %110 = OpAccessChain %_ptr_Function_float %c %uint_0 - OpStore %110 %109 - %111 = OpLoad %10 %tex1d - %112 = OpLoad %12 %tex1dSamp - %113 = OpSampledImage %11 %111 %112 - %114 = OpImageSampleExplicitLod %v4float %113 %float_0 Lod %float_0 - OpStore %c %114 - %115 = OpLoad %17 %tex2d - %116 = OpLoad %12 %tex2dSamp - %117 = OpSampledImage %18 %115 %116 - %118 = OpImageSampleExplicitLod %v4float %117 %23 Lod %float_0 - OpStore %c %118 - %119 = OpLoad %25 %tex3d - %120 = OpLoad %12 %tex3dSamp - %121 = OpSampledImage %26 %119 %120 - %122 = OpImageSampleExplicitLod %v4float %121 %31 Lod %float_0 - OpStore %c %122 - %123 = OpLoad %33 %texCube - %124 = OpLoad %12 %texCubeSamp - %125 = OpSampledImage %34 %123 %124 - %126 = OpImageSampleExplicitLod %v4float %125 %31 Lod %float_0 - OpStore %c %126 - %127 = OpLoad %39 %tex2dArray - %128 = OpLoad %12 %tex2dArraySamp - %129 = OpSampledImage %40 %127 %128 - %130 = OpImageSampleExplicitLod %v4float %129 %31 Lod %float_0 - OpStore %c %130 - %131 = OpLoad %45 %texCubeArray - %132 = OpLoad %12 %texCubeArraySamp - %133 = OpSampledImage %46 %131 %132 - %134 = OpImageSampleExplicitLod %v4float %133 %50 Lod %float_0 - OpStore %c %134 - %135 = OpLoad %52 %depth2d - %136 = OpLoad %12 %depth2dSamp - %137 = OpSampledImage %53 %135 %136 - %139 = OpCompositeExtract %float %58 2 - %140 = OpImageSampleDrefExplicitLod %float %137 %58 %139 Lod %float_0 - %141 = OpAccessChain %_ptr_Function_float %c %uint_0 - OpStore %141 %140 - %142 = OpLoad %10 %tex1d - %144 = OpLoad %12 %tex1dSamp - %145 = OpSampledImage %11 %142 %144 - %146 = OpImageSampleProjExplicitLod %v4float %145 %97 Lod %float_0 - OpStore %c %146 - %147 = OpLoad %17 %tex2d - %148 = OpLoad %12 %tex2dSamp - %150 = OpSampledImage %18 %147 %148 - %151 = OpImageSampleProjExplicitLod %v4float %150 %58 Lod %float_0 - OpStore %c %151 - %152 = OpLoad %25 %tex3d - %153 = OpLoad %12 %tex3dSamp - %154 = OpSampledImage %26 %152 %153 - %155 = OpImageSampleProjExplicitLod %v4float %154 %70 Lod %float_0 - OpStore %c %155 - %156 = OpLoad %52 %depth2d - %157 = OpLoad %12 %depth2dSamp - %158 = OpSampledImage %53 %156 %157 - %159 = OpCompositeExtract %float %98 2 - %160 = OpCompositeExtract %float %98 3 - %161 = OpCompositeInsert %v4float %160 %98 2 - %162 = OpImageSampleProjDrefExplicitLod %float %158 %161 %159 Lod %float_0 - %163 = OpAccessChain %_ptr_Function_float %c %uint_0 - OpStore %163 %162 - %164 = OpLoad %10 %tex1d - %165 = OpImageFetch %v4float %164 %int_0 Lod %int_0 - OpStore %c %165 - %166 = OpLoad %17 %tex2d - %167 = OpImageFetch %v4float %166 %138 Lod %int_0 - OpStore %c %167 - %168 = OpLoad %25 %tex3d - %169 = OpImageFetch %v4float %168 %143 Lod %int_0 - OpStore %c %169 - %170 = OpLoad %39 %tex2dArray - %171 = OpImageFetch %v4float %170 %143 Lod %int_0 - OpStore %c %171 - %172 = OpLoad %149 %texBuffer - %173 = OpImageFetch %v4float %172 %int_0 - OpStore %c %173 - %174 = OpLoad %17 %tex2d - %175 = OpLoad %12 %tex2dSamp - %176 = OpSampledImage %18 %174 %175 - %177 = OpImageGather %v4float %176 %23 %int_0 - OpStore %c %177 - %178 = OpLoad %33 %texCube - %179 = OpLoad %12 %texCubeSamp - %180 = OpSampledImage %34 %178 %179 - %181 = OpImageGather %v4float %180 %31 %int_1 - OpStore %c %181 - %182 = OpLoad %39 %tex2dArray - %183 = OpLoad %12 %tex2dArraySamp - %184 = OpSampledImage %40 %182 %183 - %185 = OpImageGather %v4float %184 %31 %int_2 - OpStore %c %185 - %186 = OpLoad %45 %texCubeArray - %187 = OpLoad %12 %texCubeArraySamp - %188 = OpSampledImage %46 %186 %187 - %189 = OpImageGather %v4float %188 %50 %int_3 - OpStore %c %189 - %190 = OpLoad %52 %depth2d - %191 = OpLoad %12 %depth2dSamp - %192 = OpSampledImage %53 %190 %191 - %193 = OpImageDrefGather %v4float %192 %23 %float_1 - OpStore %c %193 - %194 = OpLoad %65 %depthCube - %195 = OpLoad %12 %depthCubeSamp - %196 = OpSampledImage %66 %194 %195 - %197 = OpImageDrefGather %v4float %196 %31 %float_1 - OpStore %c %197 - %198 = OpLoad %74 %depth2dArray - %199 = OpLoad %12 %depth2dArraySamp - %200 = OpSampledImage %75 %198 %199 - %201 = OpImageDrefGather %v4float %200 %31 %float_1 - OpStore %c %201 - %202 = OpLoad %82 %depthCubeArray - %203 = OpLoad %12 %depthCubeArraySamp - %204 = OpSampledImage %83 %202 %203 - %205 = OpImageDrefGather %v4float %204 %50 %float_1 - OpStore %c %205 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag deleted file mode 100644 index 22c4efca9..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag +++ /dev/null @@ -1,42 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vFloat - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vFloat "vFloat" - OpName %undef "undef" - OpDecorate %FragColor Location 0 - OpDecorate %vFloat Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Input_v4float = OpTypePointer Input %v4float - %vFloat = OpVariable %_ptr_Input_v4float Input - %v2float = OpTypeVector %float 2 -%_ptr_Private_v4float = OpTypePointer Private %v4float - %undef = OpUndef %v4float - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_ptr_Private_float = OpTypePointer Private %float - %uint_3 = OpConstant %uint 3 -%_ptr_Input_float = OpTypePointer Input %float - %main = OpFunction %void None %3 - %5 = OpLabel - %13 = OpLoad %v4float %vFloat - %26 = OpVectorShuffle %v4float %13 %undef 4 1 0xffffffff 3 - %27 = OpVectorShuffle %v4float %13 %13 2 1 0xffffffff 3 - %28 = OpFAdd %v4float %26 %27 - OpStore %FragColor %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/composite-extract-row-major.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/composite-extract-row-major.asm.comp deleted file mode 100644 index a37bdd919..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/composite-extract-row-major.asm.comp +++ /dev/null @@ -1,48 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 21 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBORow "SSBORow" - OpMemberName %SSBORow 0 "v" - OpMemberName %SSBORow 1 "row_major0" - OpName %_ "" - OpMemberDecorate %SSBORow 0 Offset 0 - OpMemberDecorate %SSBORow 1 RowMajor - OpMemberDecorate %SSBORow 1 Offset 16 - OpMemberDecorate %SSBORow 1 MatrixStride 16 - OpDecorate %SSBORow BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %SSBORow = OpTypeStruct %float %mat4v4float -%_ptr_Uniform_SSBORow = OpTypePointer Uniform %SSBORow - %_ = OpVariable %_ptr_Uniform_SSBORow Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %row_ptr = OpAccessChain %_ptr_Uniform_v4float %_ %int_1 %int_1 - %vec = OpLoad %v4float %row_ptr - %float_val = OpCompositeExtract %float %vec 2 - - %20 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %20 %float_val - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-2.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-2.asm.comp deleted file mode 100644 index 4c2224544..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-2.asm.comp +++ /dev/null @@ -1,56 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 23 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_scalar_block_layout" - OpName %main "main" - OpName %SSBOScalar "SSBOScalar" - OpMemberName %SSBOScalar 0 "a" - OpMemberName %SSBOScalar 1 "b" - OpMemberName %SSBOScalar 2 "c" - OpName %_ "" - OpMemberDecorate %SSBOScalar 0 Offset 0 - OpMemberDecorate %SSBOScalar 1 RowMajor - OpMemberDecorate %SSBOScalar 1 Offset 16 - OpMemberDecorate %SSBOScalar 1 MatrixStride 16 - OpMemberDecorate %SSBOScalar 2 RowMajor - OpMemberDecorate %SSBOScalar 2 Offset 64 - OpMemberDecorate %SSBOScalar 2 MatrixStride 16 - OpDecorate %SSBOScalar BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%mat3v3float = OpTypeMatrix %v3float 3 - %SSBOScalar = OpTypeStruct %v3float %mat3v3float %mat3v3float -%_ptr_Uniform_SSBOScalar = OpTypePointer Uniform %SSBOScalar - %_ = OpVariable %_ptr_Uniform_SSBOScalar Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 -%_ptr_Uniform_mat3v3float = OpTypePointer Uniform %mat3v3float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %main = OpFunction %void None %3 - %5 = OpLabel - %b_ptr = OpAccessChain %_ptr_Uniform_mat3v3float %_ %int_1 - %c_ptr = OpAccessChain %_ptr_Uniform_mat3v3float %_ %int_2 - %b = OpLoad %mat3v3float %b_ptr - %c = OpLoad %mat3v3float %c_ptr - OpStore %b_ptr %c - %19 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 - %20 = OpLoad %v3float %19 - %21 = OpMatrixTimesVector %v3float %b %20 - %22 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 - OpStore %22 %21 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-3.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-3.asm.comp deleted file mode 100644 index 85a220f51..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-3.asm.comp +++ /dev/null @@ -1,48 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 22 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_scalar_block_layout" - OpName %main "main" - OpName %SSBOScalar "SSBOScalar" - OpMemberName %SSBOScalar 0 "a" - OpMemberName %SSBOScalar 1 "b" - OpMemberName %SSBOScalar 2 "c" - OpName %_ "" - OpMemberDecorate %SSBOScalar 0 Offset 0 - OpMemberDecorate %SSBOScalar 1 Offset 12 - OpMemberDecorate %SSBOScalar 2 Offset 24 - OpDecorate %SSBOScalar BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 - %SSBOScalar = OpTypeStruct %v3float %v3float %v3float -%_ptr_Uniform_SSBOScalar = OpTypePointer Uniform %SSBOScalar - %_ = OpVariable %_ptr_Uniform_SSBOScalar Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %int_2 = OpConstant %int 2 - %main = OpFunction %void None %3 - %5 = OpLabel - %15 = OpAccessChain %_ptr_Uniform_v3float %_ %int_1 - %16 = OpLoad %v3float %15 - %18 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - %19 = OpLoad %v3float %18 - OpStore %18 %16 - %20 = OpFMul %v3float %16 %19 - %21 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 - OpStore %21 %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-4.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-4.asm.comp deleted file mode 100644 index bef3fcb76..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-4.asm.comp +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_scalar_block_layout" - OpName %main "main" - OpName %SSBOScalar "SSBOScalar" - OpMemberName %SSBOScalar 0 "a" - OpMemberName %SSBOScalar 1 "b" - OpMemberName %SSBOScalar 2 "c" - OpName %_ "" - OpDecorate %_arr_v2float_uint_16 ArrayStride 16 - OpDecorate %_arr_v2float_uint_16_0 ArrayStride 16 - OpDecorate %_arr_float_uint_16 ArrayStride 16 - OpMemberDecorate %SSBOScalar 0 Offset 0 - OpMemberDecorate %SSBOScalar 1 Offset 256 - OpMemberDecorate %SSBOScalar 2 Offset 512 - OpDecorate %SSBOScalar BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %uint = OpTypeInt 32 0 - %uint_16 = OpConstant %uint 16 -%_arr_v2float_uint_16 = OpTypeArray %v2float %uint_16 -%_arr_v2float_uint_16_0 = OpTypeArray %v2float %uint_16 -%_arr_float_uint_16 = OpTypeArray %float %uint_16 - %SSBOScalar = OpTypeStruct %_arr_v2float_uint_16 %_arr_v2float_uint_16_0 %_arr_float_uint_16 -%_ptr_Uniform_SSBOScalar = OpTypePointer Uniform %SSBOScalar - %_ = OpVariable %_ptr_Uniform_SSBOScalar Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_10 = OpConstant %int 10 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float - %int_2 = OpConstant %int 2 - %float_10 = OpConstant %float 10.0 - %float_11 = OpConstant %float 11.0 - %float_const = OpConstantComposite %v2float %float_10 %float_11 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %main = OpFunction %void None %3 - %5 = OpLabel - %21 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 %int_10 - %22 = OpLoad %v2float %21 - %25 = OpAccessChain %_ptr_Uniform_float %_ %int_2 %int_10 - %26 = OpLoad %float %25 - OpStore %21 %float_const - %27 = OpVectorTimesScalar %v2float %22 %26 - %28 = OpAccessChain %_ptr_Uniform_v2float %_ %int_0 %int_10 - OpStore %28 %27 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-5.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-5.asm.comp deleted file mode 100644 index 8de22b828..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-5.asm.comp +++ /dev/null @@ -1,54 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_scalar_block_layout" - OpName %main "main" - OpName %SSBOScalar "SSBOScalar" - OpMemberName %SSBOScalar 0 "a" - OpMemberName %SSBOScalar 1 "b" - OpMemberName %SSBOScalar 2 "c" - OpName %_ "" - OpMemberDecorate %SSBOScalar 0 Offset 0 - OpMemberDecorate %SSBOScalar 1 Offset 8 - OpMemberDecorate %SSBOScalar 2 Offset 20 - OpDecorate %SSBOScalar BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v3float = OpTypeVector %float 3 - %SSBOScalar = OpTypeStruct %v2float %v3float %v3float -%_ptr_Uniform_SSBOScalar = OpTypePointer Uniform %SSBOScalar - %_ = OpVariable %_ptr_Uniform_SSBOScalar Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %int_2 = OpConstant %int 2 -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float - %float_1 = OpConstant %float 1 - %27 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %16 = OpAccessChain %_ptr_Uniform_v3float %_ %int_1 - %17 = OpLoad %v3float %16 - %18 = OpVectorShuffle %v2float %17 %17 0 1 - %20 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - %21 = OpLoad %v3float %20 - %22 = OpVectorShuffle %v2float %21 %21 1 2 - OpStore %16 %27 - %23 = OpFMul %v2float %18 %22 - %25 = OpAccessChain %_ptr_Uniform_v2float %_ %int_0 - OpStore %25 %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding.asm.comp deleted file mode 100644 index 0b0ba53e8..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding.asm.comp +++ /dev/null @@ -1,56 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 23 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_scalar_block_layout" - OpName %main "main" - OpName %SSBOScalar "SSBOScalar" - OpMemberName %SSBOScalar 0 "a" - OpMemberName %SSBOScalar 1 "b" - OpMemberName %SSBOScalar 2 "c" - OpName %_ "" - OpMemberDecorate %SSBOScalar 0 Offset 0 - OpMemberDecorate %SSBOScalar 1 RowMajor - OpMemberDecorate %SSBOScalar 1 Offset 12 - OpMemberDecorate %SSBOScalar 1 MatrixStride 12 - OpMemberDecorate %SSBOScalar 2 RowMajor - OpMemberDecorate %SSBOScalar 2 Offset 48 - OpMemberDecorate %SSBOScalar 2 MatrixStride 12 - OpDecorate %SSBOScalar BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%mat3v3float = OpTypeMatrix %v3float 3 - %SSBOScalar = OpTypeStruct %v3float %mat3v3float %mat3v3float -%_ptr_Uniform_SSBOScalar = OpTypePointer Uniform %SSBOScalar - %_ = OpVariable %_ptr_Uniform_SSBOScalar Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 -%_ptr_Uniform_mat3v3float = OpTypePointer Uniform %mat3v3float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %main = OpFunction %void None %3 - %5 = OpLabel - %b_ptr = OpAccessChain %_ptr_Uniform_mat3v3float %_ %int_1 - %c_ptr = OpAccessChain %_ptr_Uniform_mat3v3float %_ %int_2 - %b = OpLoad %mat3v3float %b_ptr - %c = OpLoad %mat3v3float %c_ptr - OpStore %b_ptr %c - %19 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 - %20 = OpLoad %v3float %19 - %21 = OpMatrixTimesVector %v3float %b %20 - %22 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 - OpStore %22 %21 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/packed-vector-extract-insert.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/packed-vector-extract-insert.asm.comp deleted file mode 100644 index 70b175279..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/packed-vector-extract-insert.asm.comp +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 28 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_scalar_block_layout" - OpName %main "main" - OpName %SSBOScalar "SSBOScalar" - OpMemberName %SSBOScalar 0 "a" - OpMemberName %SSBOScalar 1 "b" - OpMemberName %SSBOScalar 2 "c" - OpMemberName %SSBOScalar 3 "d" - OpName %_ "" - OpMemberDecorate %SSBOScalar 0 Offset 0 - OpMemberDecorate %SSBOScalar 1 Offset 8 - OpMemberDecorate %SSBOScalar 2 Offset 20 - OpMemberDecorate %SSBOScalar 3 Offset 32 - OpDecorate %SSBOScalar BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v3float = OpTypeVector %float 3 - %SSBOScalar = OpTypeStruct %v2float %v3float %v3float %v3float -%_ptr_Uniform_SSBOScalar = OpTypePointer Uniform %SSBOScalar - %_ = OpVariable %_ptr_Uniform_SSBOScalar Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %int_2 = OpConstant %int 2 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 - %float_2 = OpConstant %float 2.0 -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float - %main = OpFunction %void None %3 - %5 = OpLabel - %v3_ptr = OpAccessChain %_ptr_Uniform_v3float %_ %int_1 - %v3 = OpLoad %v3float %v3_ptr - %v3_mod = OpCompositeInsert %v3float %float_2 %v3 2 - %v2 = OpVectorShuffle %v2float %v3 %v3 0 1 - %v1 = OpCompositeExtract %float %v3 2 - %v2_mul = OpVectorTimesScalar %v2float %v2 %v1 - %v2_ptr = OpAccessChain %_ptr_Uniform_v2float %_ %int_0 - OpStore %v2_ptr %v2_mul - OpStore %v3_ptr %v3_mod - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/row-major-split-access-chain.asm.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/row-major-split-access-chain.asm.comp deleted file mode 100644 index 398c8d135..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/packing/row-major-split-access-chain.asm.comp +++ /dev/null @@ -1,48 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 21 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBORow "SSBORow" - OpMemberName %SSBORow 0 "v" - OpMemberName %SSBORow 1 "row_major0" - OpName %_ "" - OpMemberDecorate %SSBORow 0 Offset 0 - OpMemberDecorate %SSBORow 1 RowMajor - OpMemberDecorate %SSBORow 1 Offset 16 - OpMemberDecorate %SSBORow 1 MatrixStride 16 - OpDecorate %SSBORow BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %SSBORow = OpTypeStruct %float %mat4v4float -%_ptr_Uniform_SSBORow = OpTypePointer Uniform %SSBORow - %_ = OpVariable %_ptr_Uniform_SSBORow Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %row_ptr = OpAccessChain %_ptr_Uniform_v4float %_ %int_1 %int_1 - %float_ptr = OpAccessChain %_ptr_Uniform_float %row_ptr %uint_2 - - %19 = OpLoad %float %float_ptr - %20 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %20 %19 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc deleted file mode 100644 index 0fd4dce25..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc +++ /dev/null @@ -1,248 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 162 -; Schema: 0 - OpCapability Tessellation - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationControl %hs_main "main" %p_pos %p_1 %i_1 %_entryPointOutput_pos %_entryPointOutput %_patchConstantOutput_EdgeTess %_patchConstantOutput_InsideTess - OpExecutionMode %hs_main OutputVertices 3 - OpExecutionMode %hs_main Triangles - OpExecutionMode %hs_main SpacingFractionalOdd - OpExecutionMode %hs_main VertexOrderCw - OpSource HLSL 500 - OpName %hs_main "hs_main" - OpName %VertexOutput "VertexOutput" - OpMemberName %VertexOutput 0 "pos" - OpMemberName %VertexOutput 1 "uv" - OpName %HSOut "HSOut" - OpMemberName %HSOut 0 "pos" - OpMemberName %HSOut 1 "uv" - OpName %_hs_main_struct_VertexOutput_vf4_vf21_3__u1_ "@hs_main(struct-VertexOutput-vf4-vf21[3];u1;" - OpName %p "p" - OpName %i "i" - OpName %HSConstantOut "HSConstantOut" - OpMemberName %HSConstantOut 0 "EdgeTess" - OpMemberName %HSConstantOut 1 "InsideTess" - OpName %PatchHS_struct_VertexOutput_vf4_vf21_3__ "PatchHS(struct-VertexOutput-vf4-vf21[3];" - OpName %patch "patch" - OpName %output "output" - OpName %p_0 "p" - OpName %p_pos "p.pos" - OpName %VertexOutput_0 "VertexOutput" - OpMemberName %VertexOutput_0 0 "uv" - OpName %p_1 "p" - OpName %i_0 "i" - OpName %i_1 "i" - OpName %flattenTemp "flattenTemp" - OpName %param "param" - OpName %param_0 "param" - OpName %_entryPointOutput_pos "@entryPointOutput.pos" - OpName %HSOut_0 "HSOut" - OpMemberName %HSOut_0 0 "uv" - OpName %_entryPointOutput "@entryPointOutput" - OpName %_patchConstantResult "@patchConstantResult" - OpName %param_1 "param" - OpName %_patchConstantOutput_EdgeTess "@patchConstantOutput.EdgeTess" - OpName %_patchConstantOutput_InsideTess "@patchConstantOutput.InsideTess" - OpName %output_0 "output" - OpDecorate %p_pos BuiltIn Position - OpDecorate %p_1 Location 0 - OpDecorate %i_1 BuiltIn InvocationId - OpDecorate %_entryPointOutput_pos BuiltIn Position - OpDecorate %_entryPointOutput Location 0 - OpDecorate %_patchConstantOutput_EdgeTess Patch - OpDecorate %_patchConstantOutput_EdgeTess BuiltIn TessLevelOuter - OpDecorate %_patchConstantOutput_InsideTess Patch - OpDecorate %_patchConstantOutput_InsideTess BuiltIn TessLevelInner - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %v2float = OpTypeVector %float 2 -%VertexOutput = OpTypeStruct %v4float %v2float - %uint = OpTypeInt 32 0 - %uint_3 = OpConstant %uint 3 -%_arr_VertexOutput_uint_3 = OpTypeArray %VertexOutput %uint_3 -%_ptr_Function__arr_VertexOutput_uint_3 = OpTypePointer Function %_arr_VertexOutput_uint_3 -%_ptr_Function_uint = OpTypePointer Function %uint - %HSOut = OpTypeStruct %v4float %v2float - %16 = OpTypeFunction %HSOut %_ptr_Function__arr_VertexOutput_uint_3 %_ptr_Function_uint -%_arr_float_uint_3 = OpTypeArray %float %uint_3 -%HSConstantOut = OpTypeStruct %_arr_float_uint_3 %float - %23 = OpTypeFunction %HSConstantOut %_ptr_Function__arr_VertexOutput_uint_3 -%_ptr_Function_HSOut = OpTypePointer Function %HSOut - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %int_1 = OpConstant %int 1 -%_ptr_Function_v2float = OpTypePointer Function %v2float -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3 - %p_pos = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%_ptr_Input_v4float = OpTypePointer Input %v4float -%VertexOutput_0 = OpTypeStruct %v2float -%_arr_VertexOutput_0_uint_3 = OpTypeArray %VertexOutput_0 %uint_3 -%_ptr_Input__arr_VertexOutput_0_uint_3 = OpTypePointer Input %_arr_VertexOutput_0_uint_3 - %p_1 = OpVariable %_ptr_Input__arr_VertexOutput_0_uint_3 Input -%_ptr_Input_v2float = OpTypePointer Input %v2float - %int_2 = OpConstant %int 2 -%_ptr_Input_uint = OpTypePointer Input %uint - %i_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output__arr_v4float_uint_3 = OpTypePointer Output %_arr_v4float_uint_3 -%_entryPointOutput_pos = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%_ptr_Output_v4float = OpTypePointer Output %v4float - %HSOut_0 = OpTypeStruct %v2float -%_arr_HSOut_0_uint_3 = OpTypeArray %HSOut_0 %uint_3 -%_ptr_Output__arr_HSOut_0_uint_3 = OpTypePointer Output %_arr_HSOut_0_uint_3 -%_entryPointOutput = OpVariable %_ptr_Output__arr_HSOut_0_uint_3 Output -%_ptr_Output_v2float = OpTypePointer Output %v2float - %uint_2 = OpConstant %uint 2 - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %bool = OpTypeBool -%_ptr_Function_HSConstantOut = OpTypePointer Function %HSConstantOut - %uint_4 = OpConstant %uint 4 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4 -%_patchConstantOutput_EdgeTess = OpVariable %_ptr_Output__arr_float_uint_4 Output -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Output_float = OpTypePointer Output %float -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 -%_patchConstantOutput_InsideTess = OpVariable %_ptr_Output__arr_float_uint_2 Output - %float_1 = OpConstant %float 1 - %hs_main = OpFunction %void None %3 - %5 = OpLabel - %p_0 = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %i_0 = OpVariable %_ptr_Function_uint Function -%flattenTemp = OpVariable %_ptr_Function_HSOut Function - %param = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %param_0 = OpVariable %_ptr_Function_uint Function -%_patchConstantResult = OpVariable %_ptr_Function_HSConstantOut Function - %param_1 = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %50 = OpAccessChain %_ptr_Input_v4float %p_pos %int_0 - %51 = OpLoad %v4float %50 - %52 = OpAccessChain %_ptr_Function_v4float %p_0 %int_0 %int_0 - OpStore %52 %51 - %58 = OpAccessChain %_ptr_Input_v2float %p_1 %int_0 %int_0 - %59 = OpLoad %v2float %58 - %60 = OpAccessChain %_ptr_Function_v2float %p_0 %int_0 %int_1 - OpStore %60 %59 - %61 = OpAccessChain %_ptr_Input_v4float %p_pos %int_1 - %62 = OpLoad %v4float %61 - %63 = OpAccessChain %_ptr_Function_v4float %p_0 %int_1 %int_0 - OpStore %63 %62 - %64 = OpAccessChain %_ptr_Input_v2float %p_1 %int_1 %int_0 - %65 = OpLoad %v2float %64 - %66 = OpAccessChain %_ptr_Function_v2float %p_0 %int_1 %int_1 - OpStore %66 %65 - %68 = OpAccessChain %_ptr_Input_v4float %p_pos %int_2 - %69 = OpLoad %v4float %68 - %70 = OpAccessChain %_ptr_Function_v4float %p_0 %int_2 %int_0 - OpStore %70 %69 - %71 = OpAccessChain %_ptr_Input_v2float %p_1 %int_2 %int_0 - %72 = OpLoad %v2float %71 - %73 = OpAccessChain %_ptr_Function_v2float %p_0 %int_2 %int_1 - OpStore %73 %72 - %77 = OpLoad %uint %i_1 - OpStore %i_0 %77 - %80 = OpLoad %_arr_VertexOutput_uint_3 %p_0 - OpStore %param %80 - %82 = OpLoad %uint %i_0 - OpStore %param_0 %82 - %83 = OpFunctionCall %HSOut %_hs_main_struct_VertexOutput_vf4_vf21_3__u1_ %param %param_0 - OpStore %flattenTemp %83 - %86 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0 - %87 = OpLoad %v4float %86 - %94 = OpLoad %uint %i_1 - %89 = OpAccessChain %_ptr_Output_v4float %_entryPointOutput_pos %94 - OpStore %89 %87 - %95 = OpAccessChain %_ptr_Function_v2float %flattenTemp %int_1 - %96 = OpLoad %v2float %95 - %98 = OpAccessChain %_ptr_Output_v2float %_entryPointOutput %94 %int_0 - OpStore %98 %96 - OpControlBarrier %uint_2 %uint_1 %uint_0 - %102 = OpLoad %uint %i_1 - %104 = OpIEqual %bool %102 %int_0 - OpSelectionMerge %106 None - OpBranchConditional %104 %105 %106 - %105 = OpLabel - %110 = OpLoad %_arr_VertexOutput_uint_3 %p_0 - OpStore %param_1 %110 - %111 = OpFunctionCall %HSConstantOut %PatchHS_struct_VertexOutput_vf4_vf21_3__ %param_1 - OpStore %_patchConstantResult %111 - %117 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_0 %int_0 - %118 = OpLoad %float %117 - %120 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_EdgeTess %int_0 - OpStore %120 %118 - %121 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_0 %int_1 - %122 = OpLoad %float %121 - %123 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_EdgeTess %int_1 - OpStore %123 %122 - %124 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_0 %int_2 - %125 = OpLoad %float %124 - %126 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_EdgeTess %int_2 - OpStore %126 %125 - %130 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_1 - %131 = OpLoad %float %130 - %132 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_InsideTess %int_0 - OpStore %132 %131 - OpBranch %106 - %106 = OpLabel - OpReturn - OpFunctionEnd -%_hs_main_struct_VertexOutput_vf4_vf21_3__u1_ = OpFunction %HSOut None %16 - %p = OpFunctionParameter %_ptr_Function__arr_VertexOutput_uint_3 - %i = OpFunctionParameter %_ptr_Function_uint - %20 = OpLabel - %output = OpVariable %_ptr_Function_HSOut Function - %31 = OpLoad %uint %i - %33 = OpAccessChain %_ptr_Function_v4float %p %31 %int_0 - %34 = OpLoad %v4float %33 - %35 = OpAccessChain %_ptr_Function_v4float %output %int_0 - OpStore %35 %34 - %37 = OpLoad %uint %i - %39 = OpAccessChain %_ptr_Function_v2float %p %37 %int_1 - %40 = OpLoad %v2float %39 - %41 = OpAccessChain %_ptr_Function_v2float %output %int_1 - OpStore %41 %40 - %42 = OpLoad %HSOut %output - OpReturnValue %42 - OpFunctionEnd -%PatchHS_struct_VertexOutput_vf4_vf21_3__ = OpFunction %HSConstantOut None %23 - %patch = OpFunctionParameter %_ptr_Function__arr_VertexOutput_uint_3 - %26 = OpLabel - %output_0 = OpVariable %_ptr_Function_HSConstantOut Function - %135 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %136 = OpLoad %v2float %135 - %137 = OpCompositeConstruct %v2float %float_1 %float_1 - %138 = OpFAdd %v2float %137 %136 - %139 = OpCompositeExtract %float %138 0 - %140 = OpAccessChain %_ptr_Function_float %output_0 %int_0 %int_0 - OpStore %140 %139 - %141 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %142 = OpLoad %v2float %141 - %143 = OpCompositeConstruct %v2float %float_1 %float_1 - %144 = OpFAdd %v2float %143 %142 - %145 = OpCompositeExtract %float %144 0 - %146 = OpAccessChain %_ptr_Function_float %output_0 %int_0 %int_1 - OpStore %146 %145 - %147 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %148 = OpLoad %v2float %147 - %149 = OpCompositeConstruct %v2float %float_1 %float_1 - %150 = OpFAdd %v2float %149 %148 - %151 = OpCompositeExtract %float %150 0 - %152 = OpAccessChain %_ptr_Function_float %output_0 %int_0 %int_2 - OpStore %152 %151 - %153 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %154 = OpLoad %v2float %153 - %155 = OpCompositeConstruct %v2float %float_1 %float_1 - %156 = OpFAdd %v2float %155 %154 - %157 = OpCompositeExtract %float %156 0 - %158 = OpAccessChain %_ptr_Function_float %output_0 %int_1 - OpStore %158 %157 - %159 = OpLoad %HSConstantOut %output_0 - OpReturnValue %159 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/vert/empty-struct-composite.asm.vert b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/vert/empty-struct-composite.asm.vert deleted file mode 100644 index 038ecaa6e..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/vert/empty-struct-composite.asm.vert +++ /dev/null @@ -1,36 +0,0 @@ -; SPIR-V -; Version: 1.1 -; Generator: Google rspirv; 0 -; Bound: 17 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %2 "main" - OpName %Test "Test" - OpName %t "t" - OpName %retvar "retvar" - OpName %main "main" - OpName %retvar_0 "retvar" - %void = OpTypeVoid - %6 = OpTypeFunction %void - %Test = OpTypeStruct -%_ptr_Function_Test = OpTypePointer Function %Test -%_ptr_Function_void = OpTypePointer Function %void - %2 = OpFunction %void None %6 - %7 = OpLabel - %t = OpVariable %_ptr_Function_Test Function - %retvar = OpVariable %_ptr_Function_void Function - OpBranch %4 - %4 = OpLabel - %13 = OpCompositeConstruct %Test - OpStore %t %13 - OpReturn - OpFunctionEnd - %main = OpFunction %void None %6 - %15 = OpLabel - %retvar_0 = OpVariable %_ptr_Function_void Function - OpBranch %14 - %14 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag deleted file mode 100644 index fecc83a95..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/asm/vert/op-load-forced-temporary-array.asm.frag +++ /dev/null @@ -1,60 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 39 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %vs_main "main" %gl_Position - OpSource HLSL 600 - OpName %vs_main "vs_main" - OpDecorate %gl_Position BuiltIn Position - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_2 = OpConstant %int 2 - %float = OpTypeFloat 32 - %float_0 = OpConstant %float 0 - %int_1 = OpConstant %int 1 - %float_3 = OpConstant %float 3 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %15 = OpTypeFunction %void - %uint_2 = OpConstant %uint 2 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Function__arr_float_uint_2 = OpTypePointer Function %_arr_float_uint_2 -%_ptr_Function_float = OpTypePointer Function %float - %bool = OpTypeBool -%gl_Position = OpVariable %_ptr_Output_v4float Output - %21 = OpUndef %float - %vs_main = OpFunction %void None %15 - %22 = OpLabel - %23 = OpVariable %_ptr_Function__arr_float_uint_2 Function - OpBranch %24 - %24 = OpLabel - %25 = OpPhi %int %int_0 %22 %26 %27 - %28 = OpSLessThan %bool %25 %int_2 - OpLoopMerge %29 %27 None - OpBranchConditional %28 %27 %29 - %27 = OpLabel - %30 = OpAccessChain %_ptr_Function_float %23 %25 - OpStore %30 %float_0 - %26 = OpIAdd %int %25 %int_1 - OpBranch %24 - %29 = OpLabel - %31 = OpLoad %_arr_float_uint_2 %23 - %32 = OpBitcast %uint %float_3 - %33 = OpINotEqual %bool %32 %uint_0 - OpSelectionMerge %34 None - OpBranchConditional %33 %35 %34 - %35 = OpLabel - %36 = OpCompositeExtract %float %31 0 - OpBranch %34 - %34 = OpLabel - %37 = OpPhi %float %21 %29 %36 %35 - %38 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %37 - OpStore %gl_Position %38 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/array-copy-threadgroup-memory.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/array-copy-threadgroup-memory.comp deleted file mode 100644 index 081c39626..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/array-copy-threadgroup-memory.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 8) in; - -shared float shared_group[8][8]; -shared float shared_group_alt[8][8]; - -void main() -{ - float blob[8]; - for (int i = 0; i < 8; i++) - blob[i] = float(i); - shared_group[gl_LocalInvocationIndex] = blob; - - barrier(); - - float copied_blob[8] = shared_group[gl_LocalInvocationIndex ^ 1u]; - shared_group_alt[gl_LocalInvocationIndex] = shared_group[gl_LocalInvocationIndex]; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp deleted file mode 100644 index c2965731e..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(local_size_x = 3, local_size_y = 3, local_size_z = 2) in; - -layout(set = 0, binding = 0) uniform Foo -{ - int a; - int b; -}; - -layout(set = 0, binding = 1) uniform Bar -{ - int c; - int d; -}; - -layout(set = 1, binding = 2) buffer Baz -{ - int e; - int f; -} baz[3][3][2]; - -void main() -{ - uvec3 coords = gl_GlobalInvocationID; - baz[coords.x][coords.y][coords.z].e = a + c; - baz[coords.x][coords.y][coords.z].f = b * d; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitcast-16bit-1.invalid.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitcast-16bit-1.invalid.comp deleted file mode 100644 index 0c21cda30..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitcast-16bit-1.invalid.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 core -#extension GL_AMD_gpu_shader_half_float : require -#extension GL_AMD_gpu_shader_int16 : require -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - i16vec4 inputs[]; -}; - -layout(binding = 1, std430) buffer SSBO1 -{ - ivec4 outputs[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - f16vec2 a = int16BitsToFloat16(inputs[ident].xy); - outputs[ident].x = int(packFloat2x16(a + f16vec2(1, 1))); - outputs[ident].y = packInt2x16(inputs[ident].zw); - outputs[ident].z = int(packUint2x16(u16vec2(inputs[ident].xy))); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitcast-16bit-2.invalid.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitcast-16bit-2.invalid.comp deleted file mode 100644 index 6bb662412..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitcast-16bit-2.invalid.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 core -#extension GL_AMD_gpu_shader_half_float : require -#extension GL_AMD_gpu_shader_int16 : require -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - ivec4 inputs[]; -}; - -layout(binding = 1, std430) buffer SSBO1 -{ - i16vec4 outputs[]; -}; - -layout(binding = 2) uniform UBO -{ - f16vec4 const0; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - outputs[ident].xy = unpackInt2x16(inputs[ident].x) + float16BitsToInt16(const0.xy); - outputs[ident].zw = i16vec2(unpackUint2x16(uint(inputs[ident].y)) - float16BitsToUint16(const0.zw)); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitfield.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitfield.comp deleted file mode 100644 index 0cac0b257..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/bitfield.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es - -void main() -{ - int signed_value = 0; - uint unsigned_value = 0u; - - int s = bitfieldExtract(signed_value, 5, 20); - uint u = bitfieldExtract(unsigned_value, 6, 21); - s = bitfieldInsert(s, 40, 5, 4); - u = bitfieldInsert(u, 60u, 5, 4); - - u = bitfieldReverse(u); - s = bitfieldReverse(s); - - int v0 = bitCount(u); - int v1 = bitCount(s); - - int v2 = findMSB(u); - int v3 = findMSB(s); - int v4 = findLSB(u); - int v5 = findLSB(s); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/glsl.std450.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/glsl.std450.comp deleted file mode 100644 index a17a82b82..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/glsl.std450.comp +++ /dev/null @@ -1,129 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float res; - int ires; - uint ures; - - vec4 f32; - ivec4 s32; - uvec4 u32; - - mat2 m2; - mat3 m3; - mat4 m4; -}; - -void main() -{ - float tmp; - vec2 v2; - vec3 v3; - vec4 v4; - int itmp; - - res = round(f32.x); - res = roundEven(f32.x); - res = trunc(f32.x); - res = abs(f32.x); - ires = abs(s32.x); - res = sign(f32.x); - ires = sign(s32.x); - res = floor(f32.x); - res = ceil(f32.x); - res = fract(f32.x); - res = radians(f32.x); - res = degrees(f32.x); - res = sin(f32.x); - res = cos(f32.x); - res = tan(f32.x); - res = asin(f32.x); - res = acos(f32.x); - res = atan(f32.x); - res = sinh(f32.x); - res = cosh(f32.x); - res = tanh(f32.x); - res = asinh(f32.x); - res = acosh(f32.x); - res = atanh(f32.x); - res = atan(f32.x, f32.y); - res = pow(f32.x, f32.y); - res = exp(f32.x); - res = log(f32.x); - res = exp2(f32.x); - res = log2(f32.x); - res = sqrt(f32.x); - res = inversesqrt(f32.x); - - res = length(f32.x); - res = distance(f32.x, f32.y); - res = normalize(f32.x); - res = faceforward(f32.x, f32.y, f32.z); - res = reflect(f32.x, f32.y); - res = refract(f32.x, f32.y, f32.z); - - res = length(f32.xy); - res = distance(f32.xy, f32.zw); - v2 = normalize(f32.xy); - v2 = faceforward(f32.xy, f32.yz, f32.zw); - v2 = reflect(f32.xy, f32.zw); - v2 = refract(f32.xy, f32.yz, f32.w); - - v3 = cross(f32.xyz, f32.yzw); - - res = determinant(m2); - res = determinant(m3); - res = determinant(m4); - m2 = inverse(m2); - m3 = inverse(m3); - m4 = inverse(m4); - - res = modf(f32.x, tmp); - // ModfStruct - - res = min(f32.x, f32.y); - ures = min(u32.x, u32.y); - ires = min(s32.x, s32.y); - res = max(f32.x, f32.y); - ures = max(u32.x, u32.y); - ires = max(s32.x, s32.y); - - res = clamp(f32.x, f32.y, f32.z); - ures = clamp(u32.x, u32.y, u32.z); - ires = clamp(s32.x, s32.y, s32.z); - - res = mix(f32.x, f32.y, f32.z); - res = step(f32.x, f32.y); - res = smoothstep(f32.x, f32.y, f32.z); - res = fma(f32.x, f32.y, f32.z); - - res = frexp(f32.x, itmp); - // FrexpStruct - res = ldexp(f32.x, itmp); - - ures = packSnorm4x8(f32); - ures = packUnorm4x8(f32); - ures = packSnorm2x16(f32.xy); - ures = packUnorm2x16(f32.xy); - ures = packHalf2x16(f32.xy); - // packDouble2x32 - - v2 = unpackSnorm2x16(u32.x); - v2 = unpackUnorm2x16(u32.x); - v2 = unpackHalf2x16(u32.x); - v4 = unpackSnorm4x8(u32.x); - v4 = unpackUnorm4x8(u32.x); - // unpackDouble2x32 - - s32 = findLSB(s32); - s32 = findLSB(u32); - s32 = findMSB(s32); - s32 = findMSB(u32); - - // interpolateAtSample - // interpolateAtOffset - - // NMin, NMax, NClamp -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/int64.invalid.msl22.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/int64.invalid.msl22.comp deleted file mode 100644 index 965bed4ae..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/int64.invalid.msl22.comp +++ /dev/null @@ -1,65 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -layout(local_size_x = 1) in; - -struct M0 -{ - int64_t v; - i64vec2 b[2]; - uint64_t c; - uint64_t d[5]; -}; - -struct SSBO0_Type -{ - i64vec4 a; - M0 m0; -}; - -struct SSBO1_Type -{ - u64vec4 b; - M0 m0; -}; - -struct SSBO2_Type -{ - int64_t a[4]; - i64vec2 b[4]; -}; - -struct SSBO3_Type -{ - int64_t a[4]; - i64vec2 b[4]; -}; - -layout(set = 0, binding = 0, std430) buffer SSBO -{ - int s32; - uint u32; -}; - -void main() -{ - SSBO0_Type ssbo_0; - SSBO1_Type ssbo_1; - SSBO2_Type ssbo_2; - SSBO3_Type ssbo_3; - - ssbo_0.a += i64vec4(10, 20, 30, 40); - ssbo_1.b += u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul); - ssbo_0.a += 20; - ssbo_0.a = abs(ssbo_0.a + i64vec4(ssbo_1.b)); - - ssbo_0.a++; - ssbo_1.b++; - ssbo_0.a--; - ssbo_1.b--; - - ssbo_2.a[0] += 1l; - ssbo_3.a[0] += 2l; - - s32 = int(ssbo_0.a.x + ssbo_1.b.y + ssbo_2.a[1] + ssbo_3.a[2]); - u32 = uint(ssbo_0.a.y + ssbo_1.b.z + ssbo_2.a[0] + ssbo_3.a[1]); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/loop.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/loop.comp deleted file mode 100644 index 6d6c32424..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/loop.comp +++ /dev/null @@ -1,98 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idat = in_data[ident]; - - int k = 0; - uint i = 0u; - - if (idat.y == 20.0) - { - do - { - k = k * 2; - i++; - } while (i < ident); - } - - switch (k) - { - case 10: - for (;;) - { - i++; - if (i > 10u) - break; - } - break; - - default: - for (;;) - { - i += 2u; - if (i > 20u) - break; - } - break; - } - - while (k < 10) - { - idat *= 2.0; - k++; - } - - for (uint i = 0u; i < 16u; i++, k++) - for (uint j = 0u; j < 30u; j++) - idat = mvp * idat; - - k = 0; - for (;;) - { - k++; - if (k > 10) - { - k += 2; - } - else - { - k += 3; - continue; - } - - k += 10; - } - - k = 0; - do - { - k++; - } while (k > 10); - - int l = 0; - for (;; l++) - { - if (l == 5) - { - continue; - } - - idat += 1.0; - } - out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/return.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/return.comp deleted file mode 100644 index 617f43718..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/return.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - - if (ident == 2u) - { - out_data[ident] = vec4(20.0); - } - else if (ident == 4u) - { - out_data[ident] = vec4(10.0); - return; - } - - for (int i = 0; i < 20; i++) - { - if (i == 10) - break; - - return; - } - - out_data[ident] = vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/std140-array-load-composite-construct.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/std140-array-load-composite-construct.comp deleted file mode 100644 index af1c47b32..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/std140-array-load-composite-construct.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std140, binding = 0) buffer SSBO -{ - float a[16]; - vec4 b[16]; -}; - -void main() -{ - b[gl_GlobalInvocationID.x] = vec4(a[gl_GlobalInvocationID.x]); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp deleted file mode 100644 index 47d88912f..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp +++ /dev/null @@ -1,100 +0,0 @@ -#version 310 es -#extension GL_EXT_scalar_block_layout : require - -layout(local_size_x = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - - // glslang seems to miscompile this atm into ArrayStride of 16 even in scalar layout. - //S4 m3s[8]; -}; - -layout(binding = 2, scalar) restrict buffer SSBO2 -{ - float m0; - mat2 m1; - layout(row_major) mat3x2 m2; -} ssbo_scalar2; - -layout(binding = 1, scalar) restrict buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_scalar; - -layout(binding = 0, std140) restrict buffer SSBO0 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - - float array[]; -} ssbo_140; - -void main() -{ - ssbo_scalar.content = ssbo_140.content; - ssbo_scalar.content.m1.a = ssbo_scalar.m2[1] * ssbo_scalar.content.m0.a[0]; // test packed matrix access - ssbo_scalar.m0 = ssbo_scalar2.m1; - ssbo_scalar2.m1 = ssbo_scalar.m4; - ssbo_scalar2.m2 = ssbo_scalar.m3; -} - diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.comp deleted file mode 100644 index f8f5133f8..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.comp +++ /dev/null @@ -1,126 +0,0 @@ -#version 450 -#extension GL_KHR_shader_subgroup_basic : require -#extension GL_KHR_shader_subgroup_ballot : require -#extension GL_KHR_shader_subgroup_vote : require -#extension GL_KHR_shader_subgroup_shuffle : require -#extension GL_KHR_shader_subgroup_shuffle_relative : require -#extension GL_KHR_shader_subgroup_arithmetic : require -#extension GL_KHR_shader_subgroup_clustered : require -#extension GL_KHR_shader_subgroup_quad : require -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float FragColor; -}; - -void main() -{ - // basic - FragColor = float(gl_NumSubgroups); - FragColor = float(gl_SubgroupID); - FragColor = float(gl_SubgroupSize); - FragColor = float(gl_SubgroupInvocationID); - subgroupBarrier(); - subgroupMemoryBarrier(); - subgroupMemoryBarrierBuffer(); - subgroupMemoryBarrierShared(); - subgroupMemoryBarrierImage(); - bool elected = subgroupElect(); - - // ballot - FragColor = float(gl_SubgroupEqMask); - FragColor = float(gl_SubgroupGeMask); - FragColor = float(gl_SubgroupGtMask); - FragColor = float(gl_SubgroupLeMask); - FragColor = float(gl_SubgroupLtMask); - vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u); - vec3 first = subgroupBroadcastFirst(vec3(20.0)); - uvec4 ballot_value = subgroupBallot(true); - bool inverse_ballot_value = subgroupInverseBallot(ballot_value); - bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u); - uint bit_count = subgroupBallotBitCount(ballot_value); - uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value); - uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value); - uint lsb = subgroupBallotFindLSB(ballot_value); - uint msb = subgroupBallotFindMSB(ballot_value); - - // shuffle - uint shuffled = subgroupShuffle(10u, 8u); - uint shuffled_xor = subgroupShuffleXor(30u, 8u); - - // shuffle relative - uint shuffled_up = subgroupShuffleUp(20u, 4u); - uint shuffled_down = subgroupShuffleDown(20u, 4u); - - // vote - bool has_all = subgroupAll(true); - bool has_any = subgroupAny(true); - bool has_equal = subgroupAllEqual(0); - has_equal = subgroupAllEqual(true); - - // arithmetic - vec4 added = subgroupAdd(vec4(20.0)); - ivec4 iadded = subgroupAdd(ivec4(20)); - vec4 multiplied = subgroupMul(vec4(20.0)); - ivec4 imultiplied = subgroupMul(ivec4(20)); - vec4 lo = subgroupMin(vec4(20.0)); - vec4 hi = subgroupMax(vec4(20.0)); - ivec4 slo = subgroupMin(ivec4(20)); - ivec4 shi = subgroupMax(ivec4(20)); - uvec4 ulo = subgroupMin(uvec4(20)); - uvec4 uhi = subgroupMax(uvec4(20)); - uvec4 anded = subgroupAnd(ballot_value); - uvec4 ored = subgroupOr(ballot_value); - uvec4 xored = subgroupXor(ballot_value); - - added = subgroupInclusiveAdd(added); - iadded = subgroupInclusiveAdd(iadded); - multiplied = subgroupInclusiveMul(multiplied); - imultiplied = subgroupInclusiveMul(imultiplied); - //lo = subgroupInclusiveMin(lo); // FIXME: Unsupported by Metal - //hi = subgroupInclusiveMax(hi); - //slo = subgroupInclusiveMin(slo); - //shi = subgroupInclusiveMax(shi); - //ulo = subgroupInclusiveMin(ulo); - //uhi = subgroupInclusiveMax(uhi); - //anded = subgroupInclusiveAnd(anded); - //ored = subgroupInclusiveOr(ored); - //xored = subgroupInclusiveXor(ored); - //added = subgroupExclusiveAdd(lo); - - added = subgroupExclusiveAdd(multiplied); - multiplied = subgroupExclusiveMul(multiplied); - iadded = subgroupExclusiveAdd(imultiplied); - imultiplied = subgroupExclusiveMul(imultiplied); - //lo = subgroupExclusiveMin(lo); // FIXME: Unsupported by Metal - //hi = subgroupExclusiveMax(hi); - //ulo = subgroupExclusiveMin(ulo); - //uhi = subgroupExclusiveMax(uhi); - //slo = subgroupExclusiveMin(slo); - //shi = subgroupExclusiveMax(shi); - //anded = subgroupExclusiveAnd(anded); - //ored = subgroupExclusiveOr(ored); - //xored = subgroupExclusiveXor(ored); - - // clustered - added = subgroupClusteredAdd(added, 4u); - multiplied = subgroupClusteredMul(multiplied, 4u); - iadded = subgroupClusteredAdd(iadded, 4u); - imultiplied = subgroupClusteredMul(imultiplied, 4u); - lo = subgroupClusteredMin(lo, 4u); - hi = subgroupClusteredMax(hi, 4u); - ulo = subgroupClusteredMin(ulo, 4u); - uhi = subgroupClusteredMax(uhi, 4u); - slo = subgroupClusteredMin(slo, 4u); - shi = subgroupClusteredMax(shi, 4u); - anded = subgroupClusteredAnd(anded, 4u); - ored = subgroupClusteredOr(ored, 4u); - xored = subgroupClusteredXor(xored, 4u); - - // quad - vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0)); - vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0)); - vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0)); - vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp deleted file mode 100644 index 66eb4a207..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp +++ /dev/null @@ -1,41 +0,0 @@ -#version 450 -#extension GL_KHR_shader_subgroup_basic : require -#extension GL_KHR_shader_subgroup_shuffle : require -#extension GL_KHR_shader_subgroup_shuffle_relative : require -#extension GL_KHR_shader_subgroup_quad : require -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float FragColor; -}; - -// Reduced test for functionality exposed on iOS. - -void main() -{ - // basic - FragColor = float(gl_NumSubgroups); - FragColor = float(gl_SubgroupID); - FragColor = float(gl_SubgroupSize); - FragColor = float(gl_SubgroupInvocationID); - subgroupBarrier(); - subgroupMemoryBarrier(); - subgroupMemoryBarrierBuffer(); - subgroupMemoryBarrierShared(); - subgroupMemoryBarrierImage(); - - // shuffle - uint shuffled = subgroupShuffle(10u, 8u); - uint shuffled_xor = subgroupShuffleXor(30u, 8u); - - // shuffle relative - uint shuffled_up = subgroupShuffleUp(20u, 4u); - uint shuffled_down = subgroupShuffleDown(20u, 4u); - - // quad - vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0)); - vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0)); - vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0)); - vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/16bit-constants.invalid.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/16bit-constants.invalid.frag deleted file mode 100644 index c53091b5b..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/16bit-constants.invalid.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 core - -#extension GL_AMD_gpu_shader_int16 : require -#extension GL_AMD_gpu_shader_half_float : require - -layout(location = 0) out float16_t foo; -layout(location = 1) out int16_t bar; -layout(location = 2) out uint16_t baz; - -void main() { - foo = 1.0hf; - bar = 2s; - baz = 3us; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/demote-to-helper.vk.nocompat.msl21.invalid.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/demote-to-helper.vk.nocompat.msl21.invalid.frag deleted file mode 100644 index 8cce059ba..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/demote-to-helper.vk.nocompat.msl21.invalid.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -void main() -{ - //demote; // FIXME: Not implemented for MSL - bool helper = helperInvocationEXT(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/fp16.desktop.invalid.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/fp16.desktop.invalid.frag deleted file mode 100644 index 1e4026eb2..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/fp16.desktop.invalid.frag +++ /dev/null @@ -1,151 +0,0 @@ -#version 450 -#extension GL_AMD_gpu_shader_half_float : require - -layout(location = 0) in float16_t v1; -layout(location = 1) in f16vec2 v2; -layout(location = 2) in f16vec3 v3; -layout(location = 3) in f16vec4 v4; - -layout(location = 0) out float o1; -layout(location = 1) out vec2 o2; -layout(location = 2) out vec3 o3; -layout(location = 3) out vec4 o4; - -f16mat2 test_mat2(f16vec2 a, f16vec2 b, f16vec2 c, f16vec2 d) -{ - return f16mat2(a, b) * f16mat2(c, d); -} - -f16mat3 test_mat3(f16vec3 a, f16vec3 b, f16vec3 c, f16vec3 d, f16vec3 e, f16vec3 f) -{ - return f16mat3(a, b, c) * f16mat3(d, e, f); -} - -void test_constants() -{ - float16_t a = 1.0hf; - float16_t b = 1.5hf; - float16_t c = -1.5hf; // Negatives - float16_t d = (0.0hf / 0.0hf); // NaN - float16_t e = (1.0hf / 0.0hf); // +Inf - float16_t f = (-1.0hf / 0.0hf); // -Inf - float16_t g = 1014.0hf; // Large. - float16_t h = 0.000001hf; // Denormal -} - -float16_t test_result() -{ - return 1.0hf; -} - -void test_conversions() -{ - float16_t one = test_result(); - int a = int(one); - uint b = uint(one); - bool c = bool(one); - float d = float(one); - //double e = double(one); - float16_t a2 = float16_t(a); - float16_t b2 = float16_t(b); - float16_t c2 = float16_t(c); - float16_t d2 = float16_t(d); - //float16_t e2 = float16_t(e); -} - -void test_builtins() -{ - f16vec4 res; - res = radians(v4); - res = degrees(v4); - res = sin(v4); - res = cos(v4); - res = tan(v4); - res = asin(v4); - res = atan(v4, v3.xyzz); - res = atan(v4); - res = sinh(v4); - res = cosh(v4); - res = tanh(v4); - res = asinh(v4); - res = acosh(v4); - res = atanh(v4); - res = pow(v4, v4); - res = exp(v4); - res = log(v4); - res = exp2(v4); - res = log2(v4); - res = sqrt(v4); - res = inversesqrt(v4); - res = abs(v4); - res = sign(v4); - res = floor(v4); - res = trunc(v4); - res = round(v4); - res = roundEven(v4); - res = ceil(v4); - res = fract(v4); - res = mod(v4, v4); - f16vec4 tmp; - res = modf(v4, tmp); - res = min(v4, v4); - res = max(v4, v4); - res = clamp(v4, v4, v4); - res = mix(v4, v4, v4); - res = mix(v4, v4, lessThan(v4, v4)); - res = step(v4, v4); - res = smoothstep(v4, v4, v4); - - bvec4 btmp = isnan(v4); - btmp = isinf(v4); - res = fma(v4, v4, v4); - - ivec4 itmp; - res = frexp(v4, itmp); - res = ldexp(res, itmp); - - uint pack0 = packFloat2x16(v4.xy); - uint pack1 = packFloat2x16(v4.zw); - res = f16vec4(unpackFloat2x16(pack0), unpackFloat2x16(pack1)); - - float16_t t0 = length(v4); - t0 = distance(v4, v4); - t0 = dot(v4, v4); - f16vec3 res3 = cross(v3, v3); - res = normalize(v4); - res = faceforward(v4, v4, v4); - res = reflect(v4, v4); - res = refract(v4, v4, v1); - - btmp = lessThan(v4, v4); - btmp = lessThanEqual(v4, v4); - btmp = greaterThan(v4, v4); - btmp = greaterThanEqual(v4, v4); - btmp = equal(v4, v4); - btmp = notEqual(v4, v4); - - res = dFdx(v4); - res = dFdy(v4); - res = dFdxFine(v4); - res = dFdyFine(v4); - res = dFdxCoarse(v4); - res = dFdyCoarse(v4); - res = fwidth(v4); - res = fwidthFine(v4); - res = fwidthCoarse(v4); - - //res = interpolateAtCentroid(v4); - //res = interpolateAtSample(v4, 0); - //res = interpolateAtOffset(v4, f16vec2(0.1hf)); -} - -void main() -{ - // Basic matrix tests. - f16mat2 m0 = test_mat2(v2, v2, v3.xy, v3.xy); - f16mat3 m1 = test_mat3(v3, v3, v3, v4.xyz, v4.xyz, v4.yzw); - - test_constants(); - test_conversions(); - test_builtins(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/in_block_assign.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/in_block_assign.frag deleted file mode 100644 index 760a3ba2d..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/in_block_assign.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -struct VOUT -{ - vec4 a; -}; - -layout(location = 0) in VOUT Clip; -layout(location = 0) out vec4 FragColor; - -void main() -{ - VOUT tmp = Clip; - tmp.a += 1.0; - FragColor = tmp.a; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/min-max-clamp.invalid.asm.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/min-max-clamp.invalid.asm.frag deleted file mode 100644 index ad566615f..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/min-max-clamp.invalid.asm.frag +++ /dev/null @@ -1,293 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 205 -; Schema: 0 - OpCapability Shader - OpCapability Float16 - OpExtension "SPV_AMD_gpu_shader_half_float" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %v1 %v2 %v3 %v4 %h1 %h2 %h3 %h4 - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_AMD_gpu_shader_half_float" - OpName %main "main" - OpName %res "res" - OpName %res2 "res2" - OpName %res3 "res3" - OpName %res4 "res4" - OpName %hres "hres" - OpName %hres2 "hres2" - OpName %hres3 "hres3" - OpName %hres4 "hres4" - OpName %v1 "v1" - OpName %v2 "v2" - OpName %v3 "v3" - OpName %v4 "v4" - OpName %h1 "h1" - OpName %h2 "h2" - OpName %h3 "h3" - OpName %h4 "h4" - OpDecorate %v1 Location 0 - OpDecorate %v2 Location 1 - OpDecorate %v3 Location 2 - OpDecorate %v4 Location 3 - OpDecorate %h1 Location 4 - OpDecorate %h2 Location 5 - OpDecorate %h3 Location 6 - OpDecorate %h4 Location 7 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v3float = OpTypeVector %float 3 - %v4float = OpTypeVector %float 4 - %half = OpTypeFloat 16 - %v2half = OpTypeVector %half 2 - %v3half = OpTypeVector %half 3 - %v4half = OpTypeVector %half 4 -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Input_float = OpTypePointer Input %float -%_ptr_Function_v2float = OpTypePointer Function %v2float -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Function_v3float = OpTypePointer Function %v3float -%_ptr_Input_v3float = OpTypePointer Input %v3float -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Function_half = OpTypePointer Function %half -%_ptr_Input_half = OpTypePointer Input %half -%_ptr_Function_v2half = OpTypePointer Function %v2half -%_ptr_Input_v2half = OpTypePointer Input %v2half -%_ptr_Function_v3half = OpTypePointer Function %v3half -%_ptr_Input_v3half = OpTypePointer Input %v3half -%_ptr_Function_v4half = OpTypePointer Function %v4half -%_ptr_Input_v4half = OpTypePointer Input %v4half - %v1 = OpVariable %_ptr_Input_float Input - %v2 = OpVariable %_ptr_Input_v2float Input - %v3 = OpVariable %_ptr_Input_v3float Input - %v4 = OpVariable %_ptr_Input_v4float Input - %h1 = OpVariable %_ptr_Input_half Input - %h2 = OpVariable %_ptr_Input_v2half Input - %h3 = OpVariable %_ptr_Input_v3half Input - %h4 = OpVariable %_ptr_Input_v4half Input - %main = OpFunction %void None %3 - %5 = OpLabel - %res = OpVariable %_ptr_Function_float Function - %46 = OpLoad %float %v1 - %47 = OpLoad %float %v1 - %48 = OpExtInst %float %1 FMin %46 %47 - OpStore %res %48 - %49 = OpLoad %float %v1 - %50 = OpLoad %float %v1 - %51 = OpExtInst %float %1 FMax %49 %50 - OpStore %res %51 - %52 = OpLoad %float %v1 - %53 = OpLoad %float %v1 - %54 = OpLoad %float %v1 - %55 = OpExtInst %float %1 FClamp %52 %53 %54 - OpStore %res %55 - %56 = OpLoad %float %v1 - %57 = OpLoad %float %v1 - %58 = OpExtInst %float %1 NMin %56 %57 - OpStore %res %58 - %59 = OpLoad %float %v1 - %60 = OpLoad %float %v1 - %61 = OpExtInst %float %1 NMax %59 %60 - OpStore %res %61 - %62 = OpLoad %float %v1 - %63 = OpLoad %float %v1 - %64 = OpLoad %float %v1 - %65 = OpExtInst %float %1 NClamp %62 %63 %64 - OpStore %res %65 - %res2 = OpVariable %_ptr_Function_v2float Function - %66 = OpLoad %v2float %v2 - %67 = OpLoad %v2float %v2 - %68 = OpExtInst %v2float %1 FMin %66 %67 - OpStore %res2 %68 - %69 = OpLoad %v2float %v2 - %70 = OpLoad %v2float %v2 - %71 = OpExtInst %v2float %1 FMax %69 %70 - OpStore %res2 %71 - %72 = OpLoad %v2float %v2 - %73 = OpLoad %v2float %v2 - %74 = OpLoad %v2float %v2 - %75 = OpExtInst %v2float %1 FClamp %72 %73 %74 - OpStore %res2 %75 - %76 = OpLoad %v2float %v2 - %77 = OpLoad %v2float %v2 - %78 = OpExtInst %v2float %1 NMin %76 %77 - OpStore %res2 %78 - %79 = OpLoad %v2float %v2 - %80 = OpLoad %v2float %v2 - %81 = OpExtInst %v2float %1 NMax %79 %80 - OpStore %res2 %81 - %82 = OpLoad %v2float %v2 - %83 = OpLoad %v2float %v2 - %84 = OpLoad %v2float %v2 - %85 = OpExtInst %v2float %1 NClamp %82 %83 %84 - OpStore %res2 %85 - %res3 = OpVariable %_ptr_Function_v3float Function - %86 = OpLoad %v3float %v3 - %87 = OpLoad %v3float %v3 - %88 = OpExtInst %v3float %1 FMin %86 %87 - OpStore %res3 %88 - %89 = OpLoad %v3float %v3 - %90 = OpLoad %v3float %v3 - %91 = OpExtInst %v3float %1 FMax %89 %90 - OpStore %res3 %91 - %92 = OpLoad %v3float %v3 - %93 = OpLoad %v3float %v3 - %94 = OpLoad %v3float %v3 - %95 = OpExtInst %v3float %1 FClamp %92 %93 %94 - OpStore %res3 %95 - %96 = OpLoad %v3float %v3 - %97 = OpLoad %v3float %v3 - %98 = OpExtInst %v3float %1 NMin %96 %97 - OpStore %res3 %98 - %99 = OpLoad %v3float %v3 - %100 = OpLoad %v3float %v3 - %101 = OpExtInst %v3float %1 NMax %99 %100 - OpStore %res3 %101 - %102 = OpLoad %v3float %v3 - %103 = OpLoad %v3float %v3 - %104 = OpLoad %v3float %v3 - %105 = OpExtInst %v3float %1 NClamp %102 %103 %104 - OpStore %res3 %105 - %res4 = OpVariable %_ptr_Function_v4float Function - %106 = OpLoad %v4float %v4 - %107 = OpLoad %v4float %v4 - %108 = OpExtInst %v4float %1 FMin %106 %107 - OpStore %res4 %108 - %109 = OpLoad %v4float %v4 - %110 = OpLoad %v4float %v4 - %111 = OpExtInst %v4float %1 FMax %109 %110 - OpStore %res4 %111 - %112 = OpLoad %v4float %v4 - %113 = OpLoad %v4float %v4 - %114 = OpLoad %v4float %v4 - %115 = OpExtInst %v4float %1 FClamp %112 %113 %114 - OpStore %res4 %115 - %116 = OpLoad %v4float %v4 - %117 = OpLoad %v4float %v4 - %118 = OpExtInst %v4float %1 NMin %116 %117 - OpStore %res4 %118 - %119 = OpLoad %v4float %v4 - %120 = OpLoad %v4float %v4 - %121 = OpExtInst %v4float %1 NMax %119 %120 - OpStore %res4 %121 - %122 = OpLoad %v4float %v4 - %123 = OpLoad %v4float %v4 - %124 = OpLoad %v4float %v4 - %125 = OpExtInst %v4float %1 NClamp %122 %123 %124 - OpStore %res4 %125 - %hres = OpVariable %_ptr_Function_half Function - %126 = OpLoad %half %h1 - %127 = OpLoad %half %h1 - %128 = OpExtInst %half %1 FMin %126 %127 - OpStore %hres %128 - %129 = OpLoad %half %h1 - %130 = OpLoad %half %h1 - %131 = OpExtInst %half %1 FMax %129 %130 - OpStore %hres %131 - %132 = OpLoad %half %h1 - %133 = OpLoad %half %h1 - %134 = OpLoad %half %h1 - %135 = OpExtInst %half %1 FClamp %132 %133 %134 - OpStore %hres %135 - %136 = OpLoad %half %h1 - %137 = OpLoad %half %h1 - %138 = OpExtInst %half %1 NMin %136 %137 - OpStore %hres %138 - %139 = OpLoad %half %h1 - %140 = OpLoad %half %h1 - %141 = OpExtInst %half %1 NMax %139 %140 - OpStore %hres %141 - %142 = OpLoad %half %h1 - %143 = OpLoad %half %h1 - %144 = OpLoad %half %h1 - %145 = OpExtInst %half %1 NClamp %142 %143 %144 - OpStore %hres %145 - %hres2 = OpVariable %_ptr_Function_v2half Function - %146 = OpLoad %v2half %h2 - %147 = OpLoad %v2half %h2 - %148 = OpExtInst %v2half %1 FMin %146 %147 - OpStore %hres2 %148 - %149 = OpLoad %v2half %h2 - %150 = OpLoad %v2half %h2 - %151 = OpExtInst %v2half %1 FMax %149 %150 - OpStore %hres2 %151 - %152 = OpLoad %v2half %h2 - %153 = OpLoad %v2half %h2 - %154 = OpLoad %v2half %h2 - %155 = OpExtInst %v2half %1 FClamp %152 %153 %154 - OpStore %hres2 %155 - %156 = OpLoad %v2half %h2 - %157 = OpLoad %v2half %h2 - %158 = OpExtInst %v2half %1 NMin %156 %157 - OpStore %hres2 %158 - %159 = OpLoad %v2half %h2 - %160 = OpLoad %v2half %h2 - %161 = OpExtInst %v2half %1 NMax %159 %160 - OpStore %hres2 %161 - %162 = OpLoad %v2half %h2 - %163 = OpLoad %v2half %h2 - %164 = OpLoad %v2half %h2 - %165 = OpExtInst %v2half %1 NClamp %162 %163 %164 - OpStore %hres2 %165 - %hres3 = OpVariable %_ptr_Function_v3half Function - %166 = OpLoad %v3half %h3 - %167 = OpLoad %v3half %h3 - %168 = OpExtInst %v3half %1 FMin %166 %167 - OpStore %hres3 %168 - %169 = OpLoad %v3half %h3 - %170 = OpLoad %v3half %h3 - %171 = OpExtInst %v3half %1 FMax %169 %170 - OpStore %hres3 %171 - %172 = OpLoad %v3half %h3 - %173 = OpLoad %v3half %h3 - %174 = OpLoad %v3half %h3 - %175 = OpExtInst %v3half %1 FClamp %172 %173 %174 - OpStore %hres3 %175 - %176 = OpLoad %v3half %h3 - %177 = OpLoad %v3half %h3 - %178 = OpExtInst %v3half %1 NMin %176 %177 - OpStore %hres3 %178 - %179 = OpLoad %v3half %h3 - %180 = OpLoad %v3half %h3 - %181 = OpExtInst %v3half %1 NMax %179 %180 - OpStore %hres3 %181 - %182 = OpLoad %v3half %h3 - %183 = OpLoad %v3half %h3 - %184 = OpLoad %v3half %h3 - %185 = OpExtInst %v3half %1 NClamp %182 %183 %184 - OpStore %hres3 %185 - %hres4 = OpVariable %_ptr_Function_v4half Function - %186 = OpLoad %v4half %h4 - %187 = OpLoad %v4half %h4 - %188 = OpExtInst %v4half %1 FMin %186 %187 - OpStore %hres4 %188 - %189 = OpLoad %v4half %h4 - %190 = OpLoad %v4half %h4 - %191 = OpExtInst %v4half %1 FMax %189 %190 - OpStore %hres4 %191 - %192 = OpLoad %v4half %h4 - %193 = OpLoad %v4half %h4 - %194 = OpLoad %v4half %h4 - %195 = OpExtInst %v4half %1 FClamp %192 %193 %194 - OpStore %hres4 %195 - %196 = OpLoad %v4half %h4 - %197 = OpLoad %v4half %h4 - %198 = OpExtInst %v4half %1 NMin %196 %197 - OpStore %hres4 %198 - %199 = OpLoad %v4half %h4 - %200 = OpLoad %v4half %h4 - %201 = OpExtInst %v4half %1 NMax %199 %200 - OpStore %hres4 %201 - %202 = OpLoad %v4half %h4 - %203 = OpLoad %v4half %h4 - %204 = OpLoad %v4half %h4 - %205 = OpExtInst %v4half %1 NClamp %202 %203 %204 - OpStore %hres4 %205 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag deleted file mode 100644 index 59079fe58..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(set = 0, binding = 0, std430) buffer SSBO0 -{ - uint values0[]; -}; - -layout(set = 0, binding = 1, std430) buffer SSBO1 -{ - uint values1[]; -}; - -void callee2() -{ - values1[int(gl_FragCoord.x)] += 1; -} - -void callee() -{ - values0[int(gl_FragCoord.x)] += 1; - callee2(); -} - -void main() -{ - beginInvocationInterlockARB(); - callee(); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag deleted file mode 100644 index 56e809c0b..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require - -layout(std430, binding = 0) uniform UBO -{ - float a[1]; - vec2 b[2]; -}; - -layout(std430, binding = 1) uniform UBOEnhancedLayout -{ - float c[1]; - vec2 d[2]; - layout(offset = 10000) float e; -}; - -layout(location = 0) flat in int vIndex; -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = a[vIndex] + c[vIndex] + e; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/shadow-compare-global-alias.invalid.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/shadow-compare-global-alias.invalid.frag deleted file mode 100644 index d885a7847..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/shadow-compare-global-alias.invalid.frag +++ /dev/null @@ -1,38 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; -layout(binding = 0) uniform sampler2DShadow uSampler; -layout(location = 0) in vec3 vUV; - -layout(binding = 1) uniform texture2D uTex; -layout(binding = 2) uniform samplerShadow uSamp; - -float Samp(vec3 uv) -{ - return texture(sampler2DShadow(uTex, uSamp), uv); -} - -float Samp2(vec3 uv) -{ - return texture(uSampler, vUV); -} - -float Samp3(texture2D uT, samplerShadow uS, vec3 uv) -{ - return texture(sampler2DShadow(uT, uS), vUV); -} - -float Samp4(sampler2DShadow uS, vec3 uv) -{ - return texture(uS, vUV); -} - -void main() -{ - FragColor = texture(uSampler, vUV); - FragColor += texture(sampler2DShadow(uTex, uSamp), vUV); - FragColor += Samp(vUV); - FragColor += Samp2(vUV); - FragColor += Samp3(uTex, uSamp, vUV); - FragColor += Samp4(uSampler, vUV); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/subgroups.nocompat.invalid.vk.msl21.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/subgroups.nocompat.invalid.vk.msl21.frag deleted file mode 100644 index 3a2cf0234..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/subgroups.nocompat.invalid.vk.msl21.frag +++ /dev/null @@ -1,119 +0,0 @@ -#version 450 -#extension GL_KHR_shader_subgroup_basic : require -#extension GL_KHR_shader_subgroup_ballot : require -#extension GL_KHR_shader_subgroup_vote : require -#extension GL_KHR_shader_subgroup_shuffle : require -#extension GL_KHR_shader_subgroup_shuffle_relative : require -#extension GL_KHR_shader_subgroup_arithmetic : require -#extension GL_KHR_shader_subgroup_clustered : require -#extension GL_KHR_shader_subgroup_quad : require - -layout(location = 0) out float FragColor; - -void main() -{ - // basic - FragColor = float(gl_SubgroupSize); - FragColor = float(gl_SubgroupInvocationID); - subgroupBarrier(); - subgroupMemoryBarrier(); - subgroupMemoryBarrierBuffer(); - subgroupMemoryBarrierImage(); - bool elected = subgroupElect(); - - // ballot - FragColor = float(gl_SubgroupEqMask); - FragColor = float(gl_SubgroupGeMask); - FragColor = float(gl_SubgroupGtMask); - FragColor = float(gl_SubgroupLeMask); - FragColor = float(gl_SubgroupLtMask); - vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u); - vec3 first = subgroupBroadcastFirst(vec3(20.0)); - uvec4 ballot_value = subgroupBallot(true); - bool inverse_ballot_value = subgroupInverseBallot(ballot_value); - bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u); - uint bit_count = subgroupBallotBitCount(ballot_value); - uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value); - uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value); - uint lsb = subgroupBallotFindLSB(ballot_value); - uint msb = subgroupBallotFindMSB(ballot_value); - - // shuffle - uint shuffled = subgroupShuffle(10u, 8u); - uint shuffled_xor = subgroupShuffleXor(30u, 8u); - - // shuffle relative - uint shuffled_up = subgroupShuffleUp(20u, 4u); - uint shuffled_down = subgroupShuffleDown(20u, 4u); - - // vote - bool has_all = subgroupAll(true); - bool has_any = subgroupAny(true); - bool has_equal = subgroupAllEqual(0); - has_equal = subgroupAllEqual(true); - - // arithmetic - vec4 added = subgroupAdd(vec4(20.0)); - ivec4 iadded = subgroupAdd(ivec4(20)); - vec4 multiplied = subgroupMul(vec4(20.0)); - ivec4 imultiplied = subgroupMul(ivec4(20)); - vec4 lo = subgroupMin(vec4(20.0)); - vec4 hi = subgroupMax(vec4(20.0)); - ivec4 slo = subgroupMin(ivec4(20)); - ivec4 shi = subgroupMax(ivec4(20)); - uvec4 ulo = subgroupMin(uvec4(20)); - uvec4 uhi = subgroupMax(uvec4(20)); - uvec4 anded = subgroupAnd(ballot_value); - uvec4 ored = subgroupOr(ballot_value); - uvec4 xored = subgroupXor(ballot_value); - - added = subgroupInclusiveAdd(added); - iadded = subgroupInclusiveAdd(iadded); - multiplied = subgroupInclusiveMul(multiplied); - imultiplied = subgroupInclusiveMul(imultiplied); - //lo = subgroupInclusiveMin(lo); // FIXME: Unsupported by Metal - //hi = subgroupInclusiveMax(hi); - //slo = subgroupInclusiveMin(slo); - //shi = subgroupInclusiveMax(shi); - //ulo = subgroupInclusiveMin(ulo); - //uhi = subgroupInclusiveMax(uhi); - //anded = subgroupInclusiveAnd(anded); - //ored = subgroupInclusiveOr(ored); - //xored = subgroupInclusiveXor(ored); - //added = subgroupExclusiveAdd(lo); - - added = subgroupExclusiveAdd(multiplied); - multiplied = subgroupExclusiveMul(multiplied); - iadded = subgroupExclusiveAdd(imultiplied); - imultiplied = subgroupExclusiveMul(imultiplied); - //lo = subgroupExclusiveMin(lo); // FIXME: Unsupported by Metal - //hi = subgroupExclusiveMax(hi); - //ulo = subgroupExclusiveMin(ulo); - //uhi = subgroupExclusiveMax(uhi); - //slo = subgroupExclusiveMin(slo); - //shi = subgroupExclusiveMax(shi); - //anded = subgroupExclusiveAnd(anded); - //ored = subgroupExclusiveOr(ored); - //xored = subgroupExclusiveXor(ored); - - // clustered - added = subgroupClusteredAdd(added, 4u); - multiplied = subgroupClusteredMul(multiplied, 4u); - iadded = subgroupClusteredAdd(iadded, 4u); - imultiplied = subgroupClusteredMul(imultiplied, 4u); - lo = subgroupClusteredMin(lo, 4u); - hi = subgroupClusteredMax(hi, 4u); - ulo = subgroupClusteredMin(ulo, 4u); - uhi = subgroupClusteredMax(uhi, 4u); - slo = subgroupClusteredMin(slo, 4u); - shi = subgroupClusteredMax(shi, 4u); - anded = subgroupClusteredAnd(anded, 4u); - ored = subgroupClusteredOr(ored, 4u); - xored = subgroupClusteredXor(xored, 4u); - - // quad - vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0)); - vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0)); - vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0)); - vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag deleted file mode 100644 index 4b75d4f31..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag +++ /dev/null @@ -1,53 +0,0 @@ -#version 450 - -layout(binding = 0) uniform isampler1D tex1d; -layout(binding = 1) uniform isampler2D tex2d; -layout(binding = 2) uniform isampler3D tex3d; -layout(binding = 3) uniform isamplerCube texCube; -layout(binding = 4) uniform isampler2DArray tex2dArray; -layout(binding = 5) uniform isamplerCubeArray texCubeArray; -layout(binding = 6) uniform isamplerBuffer texBuffer; - -void main() -{ - // OpImageSampleImplicitLod - vec4 c = texture(tex1d, 0.0); - c = texture(tex2d, vec2(0.0, 0.0)); - c = texture(tex3d, vec3(0.0, 0.0, 0.0)); - c = texture(texCube, vec3(0.0, 0.0, 0.0)); - c = texture(tex2dArray, vec3(0.0, 0.0, 0.0)); - c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); - - // OpImageSampleProjImplicitLod - c = textureProj(tex1d, vec2(0.0, 1.0)); - c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); - c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); - - // OpImageSampleExplicitLod - c = textureLod(tex1d, 0.0, 0.0); - c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); - c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); - - // OpImageSampleProjExplicitLod - c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); - c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); - c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); - - // OpImageFetch - c = texelFetch(tex1d, 0, 0); - c = texelFetch(tex2d, ivec2(0, 0), 0); - c = texelFetch(tex3d, ivec3(0, 0, 0), 0); - c = texelFetch(tex2dArray, ivec3(0, 0, 0), 0); - - // Show that this transformation doesn't apply to Buffer images. - c = texelFetch(texBuffer, 0); - - // OpImageGather - c = textureGather(tex2d, vec2(0.0, 0.0), 0); - c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1); - c = textureGather(tex2dArray, vec3(0.0, 0.0, 0.0), 2); - c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag deleted file mode 100644 index 2b7e9370d..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1D tex1d; -layout(binding = 1) uniform sampler2D tex2d; -layout(binding = 2) uniform sampler3D tex3d; -layout(binding = 3) uniform samplerCube texCube; -layout(binding = 4) uniform sampler2DArray tex2dArray; -layout(binding = 5) uniform samplerCubeArray texCubeArray; -layout(binding = 6) uniform samplerBuffer texBuffer; - -layout(binding = 7) uniform sampler2DShadow depth2d; -layout(binding = 8) uniform samplerCubeShadow depthCube; -layout(binding = 9) uniform sampler2DArrayShadow depth2dArray; -layout(binding = 10) uniform samplerCubeArrayShadow depthCubeArray; - -vec4 doSwizzle() -{ - // OpImageSampleImplicitLod - vec4 c = texture(tex1d, 0.0); - c = texture(tex2d, vec2(0.0, 0.0)); - c = texture(tex3d, vec3(0.0, 0.0, 0.0)); - c = texture(texCube, vec3(0.0, 0.0, 0.0)); - c = texture(tex2dArray, vec3(0.0, 0.0, 0.0)); - c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); - - // OpImageSampleDrefImplicitLod - c.r = texture(depth2d, vec3(0.0, 0.0, 1.0)); - c.r = texture(depthCube, vec4(0.0, 0.0, 0.0, 1.0)); - c.r = texture(depth2dArray, vec4(0.0, 0.0, 0.0, 1.0)); - c.r = texture(depthCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 1.0); - - // OpImageSampleProjImplicitLod - c = textureProj(tex1d, vec2(0.0, 1.0)); - c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); - c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); - - // OpImageSampleProjDrefImplicitLod - c.r = textureProj(depth2d, vec4(0.0, 0.0, 1.0, 1.0)); - - // OpImageSampleExplicitLod - c = textureLod(tex1d, 0.0, 0.0); - c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); - c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); - - // OpImageSampleDrefExplicitLod - c.r = textureLod(depth2d, vec3(0.0, 0.0, 1.0), 0.0); - - // OpImageSampleProjExplicitLod - c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); - c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); - c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); - - // OpImageSampleProjDrefExplicitLod - c.r = textureProjLod(depth2d, vec4(0.0, 0.0, 1.0, 1.0), 0.0); - - // OpImageFetch - c = texelFetch(tex1d, 0, 0); - c = texelFetch(tex2d, ivec2(0, 0), 0); - c = texelFetch(tex3d, ivec3(0, 0, 0), 0); - c = texelFetch(tex2dArray, ivec3(0, 0, 0), 0); - - // Show that this transformation doesn't apply to Buffer images. - c = texelFetch(texBuffer, 0); - - // OpImageGather - c = textureGather(tex2d, vec2(0.0, 0.0), 0); - c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1); - c = textureGather(tex2dArray, vec3(0.0, 0.0, 0.0), 2); - c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3); - - // OpImageDrefGather - c = textureGather(depth2d, vec2(0.0, 0.0), 1.0); - c = textureGather(depthCube, vec3(0.0, 0.0, 0.0), 1.0); - c = textureGather(depth2dArray, vec3(0.0, 0.0, 0.0), 1.0); - c = textureGather(depthCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 1.0); - - return c; -} - -void main() -{ - vec4 c = doSwizzle(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag deleted file mode 100644 index 5f0acf65f..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag +++ /dev/null @@ -1,53 +0,0 @@ -#version 450 - -layout(binding = 0) uniform usampler1D tex1d; -layout(binding = 1) uniform usampler2D tex2d; -layout(binding = 2) uniform usampler3D tex3d; -layout(binding = 3) uniform usamplerCube texCube; -layout(binding = 4) uniform usampler2DArray tex2dArray; -layout(binding = 5) uniform usamplerCubeArray texCubeArray; -layout(binding = 6) uniform usamplerBuffer texBuffer; - -void main() -{ - // OpImageSampleImplicitLod - vec4 c = texture(tex1d, 0.0); - c = texture(tex2d, vec2(0.0, 0.0)); - c = texture(tex3d, vec3(0.0, 0.0, 0.0)); - c = texture(texCube, vec3(0.0, 0.0, 0.0)); - c = texture(tex2dArray, vec3(0.0, 0.0, 0.0)); - c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); - - // OpImageSampleProjImplicitLod - c = textureProj(tex1d, vec2(0.0, 1.0)); - c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); - c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); - - // OpImageSampleExplicitLod - c = textureLod(tex1d, 0.0, 0.0); - c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); - c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); - - // OpImageSampleProjExplicitLod - c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); - c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); - c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); - - // OpImageFetch - c = texelFetch(tex1d, 0, 0); - c = texelFetch(tex2d, ivec2(0, 0), 0); - c = texelFetch(tex3d, ivec3(0, 0, 0), 0); - c = texelFetch(tex2dArray, ivec3(0, 0, 0), 0); - - // Show that this transformation doesn't apply to Buffer images. - c = texelFetch(texBuffer, 0); - - // OpImageGather - c = textureGather(tex2d, vec2(0.0, 0.0), 0); - c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1); - c = textureGather(tex2dArray, vec3(0.0, 0.0, 0.0), 2); - c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access.swizzle.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access.swizzle.frag deleted file mode 100644 index b09ebed77..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/frag/texture-access.swizzle.frag +++ /dev/null @@ -1,79 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1D tex1d; -layout(binding = 1) uniform sampler2D tex2d; -layout(binding = 2) uniform sampler3D tex3d; -layout(binding = 3) uniform samplerCube texCube; -layout(binding = 4) uniform sampler2DArray tex2dArray; -layout(binding = 5) uniform samplerCubeArray texCubeArray; -layout(binding = 6) uniform samplerBuffer texBuffer; - -layout(binding = 7) uniform sampler2DShadow depth2d; -layout(binding = 8) uniform samplerCubeShadow depthCube; -layout(binding = 9) uniform sampler2DArrayShadow depth2dArray; -layout(binding = 10) uniform samplerCubeArrayShadow depthCubeArray; - -void main() -{ - // OpImageSampleImplicitLod - vec4 c = texture(tex1d, 0.0); - c = texture(tex2d, vec2(0.0, 0.0)); - c = texture(tex3d, vec3(0.0, 0.0, 0.0)); - c = texture(texCube, vec3(0.0, 0.0, 0.0)); - c = texture(tex2dArray, vec3(0.0, 0.0, 0.0)); - c = texture(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0)); - - // OpImageSampleDrefImplicitLod - c.r = texture(depth2d, vec3(0.0, 0.0, 1.0)); - c.r = texture(depthCube, vec4(0.0, 0.0, 0.0, 1.0)); - c.r = texture(depth2dArray, vec4(0.0, 0.0, 0.0, 1.0)); - c.r = texture(depthCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 1.0); - - // OpImageSampleProjImplicitLod - c = textureProj(tex1d, vec2(0.0, 1.0)); - c = textureProj(tex2d, vec3(0.0, 0.0, 1.0)); - c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); - - // OpImageSampleProjDrefImplicitLod - c.r = textureProj(depth2d, vec4(0.0, 0.0, 1.0, 1.0)); - - // OpImageSampleExplicitLod - c = textureLod(tex1d, 0.0, 0.0); - c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); - c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); - - // OpImageSampleDrefExplicitLod - c.r = textureLod(depth2d, vec3(0.0, 0.0, 1.0), 0.0); - - // OpImageSampleProjExplicitLod - c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); - c = textureProjLod(tex2d, vec3(0.0, 0.0, 1.0), 0.0); - c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); - - // OpImageSampleProjDrefExplicitLod - c.r = textureProjLod(depth2d, vec4(0.0, 0.0, 1.0, 1.0), 0.0); - - // OpImageFetch - c = texelFetch(tex1d, 0, 0); - c = texelFetch(tex2d, ivec2(0, 0), 0); - c = texelFetch(tex3d, ivec3(0, 0, 0), 0); - c = texelFetch(tex2dArray, ivec3(0, 0, 0), 0); - - // Show that this transformation doesn't apply to Buffer images. - c = texelFetch(texBuffer, 0); - - // OpImageGather - c = textureGather(tex2d, vec2(0.0, 0.0), 0); - c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1); - c = textureGather(tex2dArray, vec3(0.0, 0.0, 0.0), 2); - c = textureGather(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 3); - - // OpImageDrefGather - c = textureGather(depth2d, vec2(0.0, 0.0), 1.0); - c = textureGather(depthCube, vec3(0.0, 0.0, 0.0), 1.0); - c = textureGather(depth2dArray, vec3(0.0, 0.0, 0.0), 1.0); - c = textureGather(depthCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/array-of-vec3.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/array-of-vec3.comp deleted file mode 100644 index 615721222..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/array-of-vec3.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0, scalar) buffer SSBO -{ - vec3 v[16]; -}; - -void main() -{ - v[1] = v[0]; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/array-of-vec4.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/array-of-vec4.comp deleted file mode 100644 index c5bf5e8a3..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/array-of-vec4.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0, scalar) buffer SSBO -{ - vec4 v[16]; -}; - -void main() -{ - v[1] = v[0]; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/load-store-col-rows.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/load-store-col-rows.comp deleted file mode 100644 index b3f289703..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/load-store-col-rows.comp +++ /dev/null @@ -1,59 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -layout(binding = 0, std140) buffer SSBO1 -{ - mat2 a; - layout(row_major) mat2 a2; -}; - -layout(scalar, binding = 1) buffer SSBO2 -{ - mat2x3 b; - layout(row_major) mat3x2 b2; -}; - -void load_store_column() -{ - vec2 u = a[0]; - vec2 v = a[1]; - u += v; - a[0] = u; - a[1] = v; -} - -void load_store_row() -{ - vec2 u = a2[0]; - vec2 v = a2[1]; - u += v; - a2[0] = u; - a2[1] = v; -} - -void load_store_packed_column() -{ - vec3 u = b[0]; - vec3 v = b[1]; - u += v; - b[0] = u; - b[1] = v; -} - -void load_store_packed_row() -{ - vec2 u = b2[0]; - vec2 v = b2[1]; - u += v; - b2[0] = u; - b2[1] = v; -} - -void main() -{ - load_store_column(); - load_store_row(); - load_store_packed_column(); - load_store_packed_row(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-scalar.comp deleted file mode 100644 index 6a94c86ac..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat2 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-std140.comp deleted file mode 100644 index 3940e5c3b..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat2 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-std430.comp deleted file mode 100644 index 342c3989c..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x2-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat2 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-scalar.comp deleted file mode 100644 index cf40f89a0..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat2x3 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-std140.comp deleted file mode 100644 index 6fbe149d1..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat2x3 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-std430.comp deleted file mode 100644 index 36a6bab14..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x3-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat2x3 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-scalar.comp deleted file mode 100644 index 70fa4748d..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat2x4 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-std140.comp deleted file mode 100644 index 6c5d06fe5..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat2x4 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-std430.comp deleted file mode 100644 index 177b96694..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-2x4-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat2x4 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-scalar.comp deleted file mode 100644 index 296efa673..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat3x2 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-std140.comp deleted file mode 100644 index 1334c4eae..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat3x2 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-std430.comp deleted file mode 100644 index fe82993dd..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x2-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat3x2 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-scalar.comp deleted file mode 100644 index 0741384ea..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat3 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-std140.comp deleted file mode 100644 index 0de5d599c..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat3 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-std430.comp deleted file mode 100644 index 8e48109e9..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x3-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat3 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-scalar.comp deleted file mode 100644 index 23297d5c6..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat3x4 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-std140.comp deleted file mode 100644 index 11135eecc..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat3x4 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-std430.comp deleted file mode 100644 index 78c577f2e..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-3x4-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat3x4 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-scalar.comp deleted file mode 100644 index 412c20814..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat4x2 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-std140.comp deleted file mode 100644 index e130cb0a4..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat4x2 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-std430.comp deleted file mode 100644 index 76aa9ae4a..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x2-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat4x2 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-scalar.comp deleted file mode 100644 index 8468b289c..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat4x3 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-std140.comp deleted file mode 100644 index 8223eae49..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat4x3 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-std430.comp deleted file mode 100644 index aa4d685cf..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x3-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat4x3 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-scalar.comp deleted file mode 100644 index 6f14c0731..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-scalar.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -#define T mat4 -#define PACKING scalar - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-std140.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-std140.comp deleted file mode 100644 index 45193b325..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-std140.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat4 -#define PACKING std140 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-std430.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-std430.comp deleted file mode 100644 index 3a1eb9f02..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-4x4-std430.comp +++ /dev/null @@ -1,85 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -#define T mat4 -#define PACKING std430 - -layout(set = 0, binding = 0, PACKING) buffer SSBOCol -{ - layout(column_major) T col_major0; - layout(column_major) T col_major1; -}; - -layout(set = 0, binding = 1, PACKING) buffer SSBORow -{ - layout(row_major) T row_major0; - layout(row_major) T row_major1; -}; - -void load_store_to_variable_col_major() -{ - // Load to variable. - T loaded = col_major0; - - // Store from variable. - col_major1 = loaded; -} - -void load_store_to_variable_row_major() -{ - // Load to variable. - T loaded = row_major0; - - // Store to variable. - row_major0 = loaded; -} - -void copy_col_major_to_col_major() -{ - // Copy col -> col - col_major0 = col_major1; -} - -void copy_row_major_to_col_major() -{ - // Copy row -> col - col_major0 = row_major0; -} - -void copy_col_major_to_row_major() -{ - // Copy col -> row - row_major0 = col_major0; -} - -void copy_row_major_to_row_major() -{ - // Copy row -> row - row_major0 = row_major1; -} - -void copy_columns() -{ - // Copy columns/rows. - col_major0[1] = row_major0[1]; - row_major0[1] = col_major0[1]; -} - -void copy_elements() -{ - // Copy individual elements. - col_major0[0][1] = row_major0[0][1]; - row_major0[0][1] = col_major0[0][1]; -} - -void main() -{ - load_store_to_variable_col_major(); - load_store_to_variable_row_major(); - copy_col_major_to_col_major(); - copy_col_major_to_row_major(); - copy_row_major_to_col_major(); - copy_row_major_to_row_major(); - copy_columns(); - copy_elements(); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-row-major.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-row-major.comp deleted file mode 100644 index 9b7b9fc37..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-row-major.comp +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(row_major, set = 0, binding = 0) buffer SSBO -{ - mat3 m0; - mat3 m1; - vec3 v0; - vec3 v1; -}; - -void main() -{ - v0 = (m0 * m1) * v1; - v0 = m0 * (m1 * v1); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major-2.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major-2.comp deleted file mode 100644 index cd77d242a..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major-2.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -layout(scalar, set = 0, binding = 0) buffer SSBO -{ - mat3 m0; - mat3 m1; - vec3 v0; - vec3 v1; -}; - -void main() -{ - v0 = (m0 * m1) * v1; - v0 = m0 * (m1 * v1); - v0 = (v1 * m0) * m1; - v0 = v1 * (m0 * m1); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major.comp deleted file mode 100644 index 847d2e8f6..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-col-major.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std140, set = 0, binding = 0) buffer SSBO -{ - mat2 m0; - mat2 m1; - vec2 v0; - vec2 v1; -}; - -void main() -{ - v0 = (m0 * m1) * v1; - v0 = m0 * (m1 * v1); - v0 = (v1 * m0) * m1; - v0 = v1 * (m0 * m1); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major-2.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major-2.comp deleted file mode 100644 index 60a3da0aa..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major-2.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -layout(scalar, row_major, set = 0, binding = 0) buffer SSBO -{ - mat3 m0; - mat3 m1; - vec3 v0; - vec3 v1; -}; - -void main() -{ - v0 = (m0 * m1) * v1; - v0 = m0 * (m1 * v1); - v0 = (v1 * m0) * m1; - v0 = v1 * (m0 * m1); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major.comp deleted file mode 100644 index 5b71ae9bc..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std140, row_major, set = 0, binding = 0) buffer SSBO -{ - mat2 m0; - mat2 m1; - vec2 v0; - vec2 v1; -}; - -void main() -{ - v0 = (m0 * m1) * v1; - v0 = m0 * (m1 * v1); - v0 = (v1 * m0) * m1; - v0 = v1 * (m0 * m1); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/member-padding.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/member-padding.comp deleted file mode 100644 index a413662f3..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/member-padding.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std140, set = 0, binding = 0) buffer SSBO -{ - layout(offset = 16) float a; - layout(offset = 40) float b; -}; - -void main() -{ - a = 10.0; - b = 20.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/std140-array-of-vectors.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/std140-array-of-vectors.comp deleted file mode 100644 index 260a49810..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/std140-array-of-vectors.comp +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std140, set = 0, binding = 0) buffer SSBO -{ - float v1[4]; - vec2 v2[4]; - vec3 v3[4]; - vec4 v4[4]; - - float v1_array_of_array[4][4]; - vec2 v2_array_of_array[4][4]; - vec3 v3_array_of_array[4][4]; - vec4 v4_array_of_array[4][4]; - - float v_unsized[]; -}; - -void main() -{ - float loaded1 = v1[1]; - v1[2] = loaded1; - - vec2 loaded2 = v2[1]; - v2[2] = loaded2; - - vec3 loaded3 = v3[1]; - v3[2] = loaded3; - - vec4 loaded4 = v4[1]; - v4[2] = loaded4; - - loaded1 = v1_array_of_array[1][2]; - v1_array_of_array[2][3] = loaded1; - - loaded2 = v2_array_of_array[1][2]; - v2_array_of_array[2][3] = loaded2; - - loaded3 = v3_array_of_array[1][2]; - v3_array_of_array[2][3] = loaded3; - - loaded4 = v4_array_of_array[1][2]; - v4_array_of_array[2][3] = loaded4; - - loaded1 = v_unsized[1]; - v_unsized[2] = loaded1; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-alignment.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-alignment.comp deleted file mode 100644 index f9f58b732..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-alignment.comp +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -struct Foo -{ - vec3 a; // <- This one should become packed_float3, and the MSL alignment of the struct is now 4. - float b; -}; - -layout(std140, set = 0, binding = 0) buffer SSBO -{ - vec2 a; - float b; - // <- We expect 4 bytes of padding here since MSL alignment of Foo must be lowered to 4. - Foo foo; -}; - -void main() -{ - a.x = 10.0; - b = 20.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing-array-of-scalar.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing-array-of-scalar.comp deleted file mode 100644 index 08742d5bb..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing-array-of-scalar.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -struct Foo -{ - vec3 a; -}; - -layout(scalar, set = 0, binding = 0) buffer SSBOScalar -{ - Foo v[]; -} buffer_scalar; - -void main() -{ - buffer_scalar.v[1].a.y = 1.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing-recursive.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing-recursive.comp deleted file mode 100644 index c3281b9ce..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing-recursive.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -struct Foo -{ - vec4 a; -}; - -struct Bar -{ - Foo a; -}; - -struct Baz -{ - Bar a; -}; - -layout(scalar, set = 0, binding = 0) buffer SSBOScalar -{ - float v; - Baz baz; -} buffer_scalar; - -void main() -{ - buffer_scalar.baz.a.a.a.a.x = 10.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing.comp deleted file mode 100644 index 69a80382e..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-packing.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require -layout(local_size_x = 1) in; - -// Foo will be marked packed_float3 because offset of bar is just 12 bytes after foo. -struct Foo -{ - vec3 a; -}; - -// Bar will be marked as packed due to alignment of the struct itself cannot work without packed. -struct Bar -{ - vec3 a; -}; - -layout(scalar, set = 0, binding = 0) buffer SSBOScalar -{ - Foo foo; - Bar bar; -} buffer_scalar; - -void main() -{ - buffer_scalar.foo.a.x = 10.0; - buffer_scalar.bar.a.x = 20.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-size-padding-array-of-array.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-size-padding-array-of-array.comp deleted file mode 100644 index ef1ba65cf..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-size-padding-array-of-array.comp +++ /dev/null @@ -1,45 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -struct A -{ - float v; -}; - -struct B -{ - vec2 v; -}; - -struct C -{ - vec3 v; -}; - -struct D -{ - vec4 v; -}; - -struct E -{ - vec4 a; - vec2 b; -}; - -layout(std140, set = 0, binding = 0) buffer SSBO -{ - A a[2][4]; - B b[2][4]; - C c[2][4]; - D d[2][4]; - mat2 e[2][4]; - E f[]; -}; - -void main() -{ - f[0].a = vec4(2.0); - mat2 tmp = e[0][1]; - e[1][2] = tmp; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-size-padding.comp b/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-size-padding.comp deleted file mode 100644 index ad65415ba..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/packing/struct-size-padding.comp +++ /dev/null @@ -1,45 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -struct A -{ - float v; -}; - -struct B -{ - vec2 v; -}; - -struct C -{ - vec3 v; -}; - -struct D -{ - vec4 v; -}; - -struct E -{ - vec4 a; - vec2 b; -}; - -layout(std140, set = 0, binding = 0) buffer SSBO -{ - A a[4]; - B b[4]; - C c[4]; - D d[4]; - mat2 e[4]; - E f[]; -}; - -void main() -{ - f[0].a = vec4(2.0); - mat2 tmp = e[1]; - e[2] = tmp; -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/functions_nested.vert b/3rdparty/spirv-cross/shaders-msl-no-opt/vert/functions_nested.vert deleted file mode 100644 index 2eec5ac55..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/functions_nested.vert +++ /dev/null @@ -1,132 +0,0 @@ -#version 450 -#extension GL_ARB_separate_shader_objects : enable - -layout(std140, set = 0, binding = 0) uniform VertexBuffer -{ - mat4 scale_offset_mat; - uint vertex_base_index; - ivec4 input_attributes[16]; -}; -layout(set=0, binding=3) uniform usamplerBuffer buff_in_1; -layout(set=0, binding=4) uniform usamplerBuffer buff_in_2; - -layout(location=10) out vec4 back_color; -layout(location=0) out vec4 tc0; - -layout(std140, set=0, binding = 1) uniform VertexConstantsBuffer -{ - vec4 vc[16]; -}; - -struct attr_desc -{ - int type; - int attribute_size; - int starting_offset; - int stride; - int swap_bytes; - int is_volatile; -}; - -uint get_bits(uvec4 v, int swap) -{ - if (swap != 0) return (v.w | v.z << 8 | v.y << 16 | v.x << 24); - return (v.x | v.y << 8 | v.z << 16 | v.w << 24); -} - -vec4 fetch_attr(attr_desc desc, int vertex_id, usamplerBuffer input_stream) -{ - vec4 result = vec4(0.0f, 0.0f, 0.0f, 1.0f); - uvec4 tmp; - uint bits; - bool reverse_order = false; - - int first_byte = (vertex_id * desc.stride) + desc.starting_offset; - for (int n = 0; n < 4; n++) - { - if (n == desc.attribute_size) break; - - switch (desc.type) - { - case 0: - //signed normalized 16-bit - tmp.x = texelFetch(input_stream, first_byte++).x; - tmp.y = texelFetch(input_stream, first_byte++).x; - result[n] = get_bits(tmp, desc.swap_bytes); - break; - case 1: - //float - tmp.x = texelFetch(input_stream, first_byte++).x; - tmp.y = texelFetch(input_stream, first_byte++).x; - tmp.z = texelFetch(input_stream, first_byte++).x; - tmp.w = texelFetch(input_stream, first_byte++).x; - result[n] = uintBitsToFloat(get_bits(tmp, desc.swap_bytes)); - break; - case 2: - //unsigned byte - result[n] = texelFetch(input_stream, first_byte++).x; - reverse_order = (desc.swap_bytes != 0); - break; - } - } - - return (reverse_order)? result.wzyx: result; -} - -attr_desc fetch_desc(int location) -{ - attr_desc result; - int attribute_flags = input_attributes[location].w; - result.type = input_attributes[location].x; - result.attribute_size = input_attributes[location].y; - result.starting_offset = input_attributes[location].z; - result.stride = attribute_flags & 0xFF; - result.swap_bytes = (attribute_flags >> 8) & 0x1; - result.is_volatile = (attribute_flags >> 9) & 0x1; - return result; -} - -vec4 read_location(int location) -{ - attr_desc desc = fetch_desc(location); - - int vertex_id = gl_VertexIndex - int(vertex_base_index); - if (desc.is_volatile != 0) - return fetch_attr(desc, vertex_id, buff_in_2); - else - return fetch_attr(desc, vertex_id, buff_in_1); -} - -void vs_adjust(inout vec4 dst_reg0, inout vec4 dst_reg1, inout vec4 dst_reg7) -{ - vec4 tmp0; - vec4 tmp1; - vec4 in_diff_color= read_location(3); - vec4 in_pos= read_location(0); - vec4 in_tc0= read_location(8); - dst_reg1 = (in_diff_color * vc[13]); - tmp0.x = vec4(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[4])).x; - tmp0.y = vec4(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[5])).y; - tmp0.z = vec4(dot(vec4(in_pos.xyzx.xyz, 1.0), vc[6])).z; - tmp1.xy = in_tc0.xyxx.xy; - tmp1.z = vc[15].xxxx.z; - dst_reg7.y = vec4(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[8])).y; - dst_reg7.x = vec4(dot(vec4(tmp1.xyzx.xyz, 1.0), vc[7])).x; - dst_reg0.y = vec4(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[1])).y; - dst_reg0.x = vec4(dot(vec4(tmp0.xyzx.xyz, 1.0), vc[0])).x; -} - -void main () -{ - vec4 dst_reg0= vec4(0.0f, 0.0f, 0.0f, 1.0f); - vec4 dst_reg1= vec4(0.0, 0.0, 0.0, 0.0); - vec4 dst_reg7= vec4(0.0, 0.0, 0.0, 0.0); - - vs_adjust(dst_reg0, dst_reg1, dst_reg7); - - gl_Position = dst_reg0; - back_color = dst_reg1; - tc0 = dst_reg7; - gl_Position = gl_Position * scale_offset_mat; -} - diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/layer.msl11.invalid.vert b/3rdparty/spirv-cross/shaders-msl-no-opt/vert/layer.msl11.invalid.vert deleted file mode 100644 index 73b918c80..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/layer.msl11.invalid.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -#extension GL_ARB_shader_viewport_layer_array : require - -layout(location = 0) in vec4 coord; - -void main() -{ - gl_Position = coord; - gl_Layer = int(coord.z); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/pass-array-by-value.vert b/3rdparty/spirv-cross/shaders-msl-no-opt/vert/pass-array-by-value.vert deleted file mode 100644 index 2c142a781..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/pass-array-by-value.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es - -layout(location = 0) in int Index1; -layout(location = 1) in int Index2; - -vec4 consume_constant_arrays2(const vec4 positions[4], const vec4 positions2[4]) -{ - return positions[Index1] + positions2[Index2]; -} - -vec4 consume_constant_arrays(const vec4 positions[4], const vec4 positions2[4]) -{ - return consume_constant_arrays2(positions, positions2); -} - -const vec4 LUT1[] = vec4[](vec4(0.0), vec4(1.0), vec4(2.0), vec4(3.0)); - -void main() -{ - vec4 LUT2[4]; - LUT2[0] = vec4(10.0); - LUT2[1] = vec4(11.0); - LUT2[2] = vec4(12.0); - LUT2[3] = vec4(13.0); - gl_Position = consume_constant_arrays(LUT1, LUT2); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/viewport-index.msl2.invalid.vert b/3rdparty/spirv-cross/shaders-msl-no-opt/vert/viewport-index.msl2.invalid.vert deleted file mode 100644 index c05c10484..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/vert/viewport-index.msl2.invalid.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -#extension GL_ARB_shader_viewport_layer_array : require - -layout(location = 0) in vec4 coord; - -void main() -{ - gl_Position = coord; - gl_ViewportIndex = int(coord.z); -} diff --git a/3rdparty/spirv-cross/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag b/3rdparty/spirv-cross/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag deleted file mode 100644 index 91f086655..000000000 --- a/3rdparty/spirv-cross/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag +++ /dev/null @@ -1,90 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1D tex1d; -layout(binding = 1) uniform texture2D tex2d; -layout(binding = 2) uniform sampler3D tex3d; -layout(binding = 3) uniform textureCube texCube; -layout(binding = 4) uniform sampler2DArray tex2dArray; -layout(binding = 5) uniform samplerCubeArray texCubeArray; -layout(binding = 6) uniform samplerBuffer texBuffer; - -layout(binding = 7) uniform sampler2DShadow depth2d; -layout(binding = 8) uniform samplerCubeShadow depthCube; -layout(binding = 9) uniform texture2DArray depth2dArray; -layout(binding = 10) uniform samplerCubeArrayShadow depthCubeArray; - -layout(binding = 11) uniform sampler defaultSampler; -layout(binding = 12) uniform samplerShadow shadowSampler; - -layout(location = 0) out vec4 fragColor; - -vec4 do_samples(sampler1D t1, texture2D t2, sampler3D t3, textureCube tc, sampler2DArray t2a, samplerCubeArray tca, samplerBuffer tb, sampler2DShadow d2, samplerCubeShadow dc, texture2DArray d2a, samplerCubeArrayShadow dca) -{ - // OpImageSampleImplicitLod - vec4 c = texture(t1, 0.0); - c = texture(sampler2D(t2, defaultSampler), vec2(0.0, 0.0)); - c = texture(t3, vec3(0.0, 0.0, 0.0)); - c = texture(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0)); - c = texture(t2a, vec3(0.0, 0.0, 0.0)); - c = texture(tca, vec4(0.0, 0.0, 0.0, 0.0)); - - // OpImageSampleDrefImplicitLod - c.r = texture(d2, vec3(0.0, 0.0, 1.0)); - c.r = texture(dc, vec4(0.0, 0.0, 0.0, 1.0)); - c.r = texture(sampler2DArrayShadow(d2a, shadowSampler), vec4(0.0, 0.0, 0.0, 1.0)); - c.r = texture(dca, vec4(0.0, 0.0, 0.0, 0.0), 1.0); - - // OpImageSampleProjImplicitLod - c = textureProj(t1, vec2(0.0, 1.0)); - c = textureProj(sampler2D(t2, defaultSampler), vec3(0.0, 0.0, 1.0)); - c = textureProj(t3, vec4(0.0, 0.0, 0.0, 1.0)); - - // OpImageSampleProjDrefImplicitLod - c.r = textureProj(d2, vec4(0.0, 0.0, 1.0, 1.0)); - - // OpImageSampleExplicitLod - c = textureLod(t1, 0.0, 0.0); - c = textureLod(sampler2D(t2, defaultSampler), vec2(0.0, 0.0), 0.0); - c = textureLod(t3, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(t2a, vec3(0.0, 0.0, 0.0), 0.0); - c = textureLod(tca, vec4(0.0, 0.0, 0.0, 0.0), 0.0); - - // OpImageSampleDrefExplicitLod - c.r = textureLod(d2, vec3(0.0, 0.0, 1.0), 0.0); - - // OpImageSampleProjExplicitLod - c = textureProjLod(t1, vec2(0.0, 1.0), 0.0); - c = textureProjLod(sampler2D(t2, defaultSampler), vec3(0.0, 0.0, 1.0), 0.0); - c = textureProjLod(t3, vec4(0.0, 0.0, 0.0, 1.0), 0.0); - - // OpImageSampleProjDrefExplicitLod - c.r = textureProjLod(d2, vec4(0.0, 0.0, 1.0, 1.0), 0.0); - - // OpImageFetch - c = texelFetch(t1, 0, 0); - c = texelFetch(sampler2D(t2, defaultSampler), ivec2(0, 0), 0); - c = texelFetch(t3, ivec3(0, 0, 0), 0); - c = texelFetch(t2a, ivec3(0, 0, 0), 0); - - // Show that this transformation doesn't apply to Buffer images. - c = texelFetch(tb, 0); - - // OpImageGather - c = textureGather(sampler2D(t2, defaultSampler), vec2(0.0, 0.0), 0); - c = textureGather(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0), 1); - c = textureGather(t2a, vec3(0.0, 0.0, 0.0), 2); - c = textureGather(tca, vec4(0.0, 0.0, 0.0, 0.0), 3); - - // OpImageDrefGather - c = textureGather(d2, vec2(0.0, 0.0), 1.0); - c = textureGather(dc, vec3(0.0, 0.0, 0.0), 1.0); - c = textureGather(sampler2DArrayShadow(d2a, shadowSampler), vec3(0.0, 0.0, 0.0), 1.0); - c = textureGather(dca, vec4(0.0, 0.0, 0.0, 0.0), 1.0); - return c; -} - -void main() -{ - fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d, depthCube, depth2dArray, depthCubeArray); -} diff --git a/3rdparty/spirv-cross/shaders-msl/amd/shader_trinary_minmax.msl21.comp b/3rdparty/spirv-cross/shaders-msl/amd/shader_trinary_minmax.msl21.comp deleted file mode 100644 index f836146a1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/amd/shader_trinary_minmax.msl21.comp +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_AMD_shader_trinary_minmax : require - -layout (local_size_x = 64) in; - -void main () -{ - int t11 = min3(0, 3, 2); - int t12 = max3(0, 3, 2); - int t13 = mid3(0, 3, 2); -} diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index a87b93188..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %3 "main" %15 - OpExecutionMode %3 LocalSize 4 1 1 - OpName %3 "main" - OpName %8 "u0" - OpName %9 "u0_counters" - OpMemberName %9 0 "c" - OpName %11 "u0_counter" - OpName %15 "vThreadID" - OpName %19 "r0" - OpDecorate %8 DescriptorSet 0 - OpDecorate %8 Binding 0 - OpMemberDecorate %9 0 Offset 0 - OpDecorate %9 BufferBlock - OpDecorate %11 DescriptorSet 1 - OpDecorate %11 Binding 0 - OpDecorate %15 BuiltIn GlobalInvocationId - %1 = OpTypeVoid - %2 = OpTypeFunction %1 - %5 = OpTypeInt 32 0 - %6 = OpTypeImage %5 Buffer 0 0 0 2 R32ui - %7 = OpTypePointer UniformConstant %6 - %8 = OpVariable %7 UniformConstant - %9 = OpTypeStruct %5 - %10 = OpTypePointer Uniform %9 - %11 = OpVariable %10 Uniform - %12 = OpTypeInt 32 1 - %13 = OpTypeVector %12 3 - %14 = OpTypePointer Input %13 - %15 = OpVariable %14 Input - %16 = OpTypeFloat 32 - %17 = OpTypeVector %16 4 - %18 = OpTypePointer Function %17 - %20 = OpTypePointer Uniform %5 - %21 = OpConstant %5 0 - %23 = OpConstant %5 1 - %26 = OpTypePointer Function %16 - %33 = OpConstant %12 0 - %34 = OpConstant %5 2 - %37 = OpTypePointer Input %12 - %41 = OpTypeVector %5 4 - %3 = OpFunction %1 None %2 - %4 = OpLabel - %19 = OpVariable %18 Function - %22 = OpAccessChain %20 %11 %21 - %24 = OpAtomicIDecrement %5 %22 %23 %21 - %25 = OpBitcast %16 %24 - %27 = OpInBoundsAccessChain %26 %19 %21 - OpStore %27 %25 - %28 = OpLoad %6 %8 - %29 = OpInBoundsAccessChain %26 %19 %21 - %30 = OpLoad %16 %29 - %31 = OpBitcast %12 %30 - %32 = OpIMul %5 %31 %23 - %35 = OpShiftRightLogical %5 %33 %34 - %36 = OpIAdd %5 %32 %35 - %38 = OpInBoundsAccessChain %37 %15 %21 - %39 = OpLoad %12 %38 - %40 = OpBitcast %5 %39 - %42 = OpCompositeConstruct %41 %40 %40 %40 %40 - OpImageWrite %28 %36 %42 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 3acb7115f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %3 "main" %15 - OpExecutionMode %3 LocalSize 4 1 1 - OpName %3 "main" - OpName %8 "u0" - OpName %9 "u0_counters" - OpMemberName %9 0 "c" - OpName %11 "u0_counter" - OpName %15 "vThreadID" - OpName %19 "r0" - OpDecorate %8 DescriptorSet 0 - OpDecorate %8 Binding 0 - OpMemberDecorate %9 0 Offset 0 - OpDecorate %9 BufferBlock - OpDecorate %11 DescriptorSet 1 - OpDecorate %11 Binding 0 - OpDecorate %15 BuiltIn GlobalInvocationId - %1 = OpTypeVoid - %2 = OpTypeFunction %1 - %5 = OpTypeInt 32 0 - %6 = OpTypeImage %5 Buffer 0 0 0 2 R32ui - %7 = OpTypePointer UniformConstant %6 - %8 = OpVariable %7 UniformConstant - %9 = OpTypeStruct %5 - %10 = OpTypePointer Uniform %9 - %11 = OpVariable %10 Uniform - %12 = OpTypeInt 32 1 - %13 = OpTypeVector %12 3 - %14 = OpTypePointer Input %13 - %15 = OpVariable %14 Input - %16 = OpTypeFloat 32 - %17 = OpTypeVector %16 4 - %18 = OpTypePointer Function %17 - %20 = OpTypePointer Uniform %5 - %21 = OpConstant %5 0 - %23 = OpConstant %5 1 - %26 = OpTypePointer Function %16 - %33 = OpConstant %12 0 - %34 = OpConstant %5 2 - %37 = OpTypePointer Input %12 - %41 = OpTypeVector %5 4 - %3 = OpFunction %1 None %2 - %4 = OpLabel - %19 = OpVariable %18 Function - %22 = OpAccessChain %20 %11 %21 - %24 = OpAtomicIIncrement %5 %22 %23 %21 - %25 = OpBitcast %16 %24 - %27 = OpInBoundsAccessChain %26 %19 %21 - OpStore %27 %25 - %28 = OpLoad %6 %8 - %29 = OpInBoundsAccessChain %26 %19 %21 - %30 = OpLoad %16 %29 - %31 = OpBitcast %12 %30 - %32 = OpIMul %5 %31 %23 - %35 = OpShiftRightLogical %5 %33 %34 - %36 = OpIAdd %5 %32 %35 - %38 = OpInBoundsAccessChain %37 %15 %21 - %39 = OpLoad %12 %38 - %40 = OpBitcast %5 %39 - %42 = OpCompositeConstruct %41 %40 %40 %40 %40 - OpImageWrite %28 %36 %42 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_iadd.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_iadd.asm.comp deleted file mode 100644 index 3b31ab285..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_iadd.asm.comp +++ /dev/null @@ -1,79 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %inputs Restrict - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - OpDecorate %outputs Restrict - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of IAdd - %result_iadd_0 = OpIAdd %uvec4 %input0 %input1 - %result_iadd_1 = OpIAdd %uvec4 %input1 %input0 - %result_iadd_2 = OpIAdd %uvec4 %input0 %input0 - %result_iadd_3 = OpIAdd %uvec4 %input1 %input1 - %result_iadd_4 = OpIAdd %ivec4 %input0 %input0 - %result_iadd_5 = OpIAdd %ivec4 %input1 %input1 - %result_iadd_6 = OpIAdd %ivec4 %input0 %input1 - %result_iadd_7 = OpIAdd %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index b7b4e0b2e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,101 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %inputs Restrict - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - OpDecorate %outputs Restrict - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %bool = OpTypeBool - %bvec4 = OpTypeVector %bool 4 - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - %uzero = OpConstant %uint 0 - %uone = OpConstant %uint 1 - %utrue = OpConstantComposite %uvec4 %uone %uone %uone %uone - %ufalse = OpConstantComposite %uvec4 %uzero %uzero %uzero %uzero - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - - %result_slt = OpSLessThan %bvec4 %input0 %input1 - %result_sle = OpSLessThanEqual %bvec4 %input0 %input1 - %result_ult = OpULessThan %bvec4 %input0 %input1 - %result_ule = OpULessThanEqual %bvec4 %input0 %input1 - %result_sgt = OpSGreaterThan %bvec4 %input0 %input1 - %result_sge = OpSGreaterThanEqual %bvec4 %input0 %input1 - %result_ugt = OpUGreaterThan %bvec4 %input0 %input1 - %result_uge = OpUGreaterThanEqual %bvec4 %input0 %input1 - - %int_slt = OpSelect %uvec4 %result_slt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_slt - - %int_sle = OpSelect %uvec4 %result_sle %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sle - - %int_ult = OpSelect %uvec4 %result_ult %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ult - - %int_ule = OpSelect %uvec4 %result_ule %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ule - - %int_sgt = OpSelect %uvec4 %result_sgt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sgt - - %int_sge = OpSelect %uvec4 %result_sge %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sge - - %int_ugt = OpSelect %uvec4 %result_ugt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ugt - - %int_uge = OpSelect %uvec4 %result_uge %utrue %ufalse - OpStore %output_ptr_uvec4 %int_uge - - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_sar.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_sar.asm.comp deleted file mode 100644 index 64f19fc34..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_sar.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of ShiftRightArithmetic - %result_iadd_0 = OpShiftRightArithmetic %uvec4 %input0 %input1 - %result_iadd_1 = OpShiftRightArithmetic %uvec4 %input1 %input0 - %result_iadd_2 = OpShiftRightArithmetic %uvec4 %input0 %input0 - %result_iadd_3 = OpShiftRightArithmetic %uvec4 %input1 %input1 - %result_iadd_4 = OpShiftRightArithmetic %ivec4 %input0 %input0 - %result_iadd_5 = OpShiftRightArithmetic %ivec4 %input1 %input1 - %result_iadd_6 = OpShiftRightArithmetic %ivec4 %input0 %input1 - %result_iadd_7 = OpShiftRightArithmetic %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_sdiv.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_sdiv.asm.comp deleted file mode 100644 index ab73ec83d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_sdiv.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of SDiv - %result_iadd_0 = OpSDiv %uvec4 %input0 %input1 - %result_iadd_1 = OpSDiv %uvec4 %input1 %input0 - %result_iadd_2 = OpSDiv %uvec4 %input0 %input0 - %result_iadd_3 = OpSDiv %uvec4 %input1 %input1 - %result_iadd_4 = OpSDiv %ivec4 %input0 %input0 - %result_iadd_5 = OpSDiv %ivec4 %input1 %input1 - %result_iadd_6 = OpSDiv %ivec4 %input0 %input1 - %result_iadd_7 = OpSDiv %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_slr.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_slr.asm.comp deleted file mode 100644 index 6741f5cb5..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/bitcast_slr.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of ShiftRightLogical - %result_iadd_0 = OpShiftRightLogical %uvec4 %input0 %input1 - %result_iadd_1 = OpShiftRightLogical %uvec4 %input1 %input0 - %result_iadd_2 = OpShiftRightLogical %uvec4 %input0 %input0 - %result_iadd_3 = OpShiftRightLogical %uvec4 %input1 %input1 - %result_iadd_4 = OpShiftRightLogical %ivec4 %input0 %input0 - %result_iadd_5 = OpShiftRightLogical %ivec4 %input1 %input1 - %result_iadd_6 = OpShiftRightLogical %ivec4 %input0 %input1 - %result_iadd_7 = OpShiftRightLogical %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index 85f6cc041..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,119 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 59 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %Foo "A" - OpMemberName %Foo 0 "a" - OpMemberName %Foo 1 "b" - OpName %A "A" - OpMemberName %A 0 "Data" - OpName %C1 "C1" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpName %Foo_0 "A" - OpMemberName %Foo_0 0 "a" - OpMemberName %Foo_0 1 "b" - OpName %A_0 "A" - OpMemberName %A_0 0 "Data" - OpName %C2 "C2" - OpName %B "B" - OpMemberName %B 0 "Data" - OpName %C3 "C3" - OpName %B_0 "B" - OpMemberName %B_0 0 "Data" - OpName %C4 "C4" - OpMemberDecorate %Foo 0 Offset 0 - OpMemberDecorate %Foo 1 Offset 4 - OpDecorate %_runtimearr_Foo ArrayStride 8 - OpMemberDecorate %A 0 Offset 0 - OpDecorate %A BufferBlock - OpDecorate %C1 DescriptorSet 0 - OpDecorate %C1 Binding 1 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpMemberDecorate %Foo_0 0 Offset 0 - OpMemberDecorate %Foo_0 1 Offset 4 - OpDecorate %_arr_Foo_0_uint_1024 ArrayStride 16 - OpMemberDecorate %A_0 0 Offset 0 - OpDecorate %A_0 Block - OpDecorate %C2 DescriptorSet 0 - OpDecorate %C2 Binding 2 - OpDecorate %_runtimearr_Foo_0 ArrayStride 8 - OpMemberDecorate %B 0 Offset 0 - OpDecorate %B BufferBlock - OpDecorate %C3 DescriptorSet 0 - OpDecorate %C3 Binding 0 - OpDecorate %_arr_Foo_0_uint_1024_0 ArrayStride 16 - OpMemberDecorate %B_0 0 Offset 0 - OpDecorate %B_0 Block - OpDecorate %C4 DescriptorSet 0 - OpDecorate %C4 Binding 3 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %Foo = OpTypeStruct %int %int -%_runtimearr_Foo = OpTypeRuntimeArray %Foo - %A = OpTypeStruct %_runtimearr_Foo -%_ptr_Uniform_A = OpTypePointer Uniform %A - %C1 = OpVariable %_ptr_Uniform_A Uniform - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %Foo_0 = OpTypeStruct %int %int - %uint_1024 = OpConstant %uint 1024 -%_arr_Foo_0_uint_1024 = OpTypeArray %Foo_0 %uint_1024 - %A_0 = OpTypeStruct %_arr_Foo_0_uint_1024 -%_ptr_Uniform_A_0 = OpTypePointer Uniform %A_0 - %C2 = OpVariable %_ptr_Uniform_A_0 Uniform -%_ptr_Uniform_Foo_0 = OpTypePointer Uniform %Foo_0 -%_ptr_Uniform_Foo = OpTypePointer Uniform %Foo -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_1 = OpConstant %int 1 -%_runtimearr_Foo_0 = OpTypeRuntimeArray %Foo - %B = OpTypeStruct %_runtimearr_Foo_0 -%_ptr_Uniform_B = OpTypePointer Uniform %B - %C3 = OpVariable %_ptr_Uniform_B Uniform -%_arr_Foo_0_uint_1024_0 = OpTypeArray %Foo_0 %uint_1024 - %B_0 = OpTypeStruct %_arr_Foo_0_uint_1024_0 -%_ptr_Uniform_B_0 = OpTypePointer Uniform %B_0 - %C4 = OpVariable %_ptr_Uniform_B_0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %20 = OpLoad %uint %19 - %27 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %28 = OpLoad %uint %27 - %30 = OpAccessChain %_ptr_Uniform_Foo_0 %C2 %int_0 %28 - %31 = OpLoad %Foo_0 %30 - %33 = OpAccessChain %_ptr_Uniform_Foo %C1 %int_0 %20 - %34 = OpCompositeExtract %int %31 0 - %36 = OpAccessChain %_ptr_Uniform_int %33 %int_0 - OpStore %36 %34 - %37 = OpCompositeExtract %int %31 1 - %39 = OpAccessChain %_ptr_Uniform_int %33 %int_1 - OpStore %39 %37 - %44 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %45 = OpLoad %uint %44 - %50 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %51 = OpLoad %uint %50 - %52 = OpAccessChain %_ptr_Uniform_Foo_0 %C4 %int_0 %51 - %53 = OpLoad %Foo_0 %52 - %54 = OpAccessChain %_ptr_Uniform_Foo %C3 %int_0 %45 - %55 = OpCompositeExtract %int %53 0 - %56 = OpAccessChain %_ptr_Uniform_int %54 %int_0 - OpStore %56 %55 - %57 = OpCompositeExtract %int %53 1 - %58 = OpAccessChain %_ptr_Uniform_int %54 %int_1 - OpStore %58 %57 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp deleted file mode 100644 index 400690b04..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp +++ /dev/null @@ -1,93 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 59 -; Schema: 0 - OpCapability Shader - OpCapability UniformBufferArrayDynamicIndexing - OpCapability SampledBuffer - OpCapability ImageBuffer - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %vThreadIDInGroup - OpExecutionMode %main LocalSize 4 1 1 - OpName %main "main" - OpName %cb5_struct "cb5_struct" - OpName %cb0_5 "cb0_5" - OpName %u0 "u0" - OpName %vThreadIDInGroup "vThreadIDInGroup" - OpName %r0 "r0" - OpDecorate %_arr_v4float_uint_5 ArrayStride 16 - OpDecorate %cb5_struct Block - OpMemberDecorate %cb5_struct 0 Offset 0 - OpDecorate %cb0_5 DescriptorSet 0 - OpDecorate %cb0_5 Binding 1 - OpDecorate %u0 DescriptorSet 0 - OpDecorate %u0 Binding 0 - OpDecorate %u0 NonReadable - OpDecorate %vThreadIDInGroup BuiltIn LocalInvocationId - %void = OpTypeVoid - %2 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_5 = OpConstant %uint 5 -%_arr_v4float_uint_5 = OpTypeArray %v4float %uint_5 - %cb5_struct = OpTypeStruct %_arr_v4float_uint_5 -%_ptr_Uniform_cb5_struct = OpTypePointer Uniform %cb5_struct - %cb0_5 = OpVariable %_ptr_Uniform_cb5_struct Uniform - %13 = OpTypeImage %uint Buffer 0 0 0 2 R32ui -%_ptr_UniformConstant_13 = OpTypePointer UniformConstant %13 - %u0 = OpVariable %_ptr_UniformConstant_13 UniformConstant - %int = OpTypeInt 32 1 - %v3int = OpTypeVector %int 3 -%_ptr_Input_v3int = OpTypePointer Input %v3int -%vThreadIDInGroup = OpVariable %_ptr_Input_v3int Input -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Input_int = OpTypePointer Input %int - %uint_0 = OpConstant %uint 0 - %int_4 = OpConstant %int 4 -%_ptr_Function_float = OpTypePointer Function %float - %uint_1 = OpConstant %uint 1 - %uint_2 = OpConstant %uint 2 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %v4uint = OpTypeVector %uint 4 - %uint_3 = OpConstant %uint 3 - %main = OpFunction %void None %2 - %4 = OpLabel - %r0 = OpVariable %_ptr_Function_v4float Function - %24 = OpInBoundsAccessChain %_ptr_Input_int %vThreadIDInGroup %uint_0 - %25 = OpLoad %int %24 - %27 = OpShiftLeftLogical %int %25 %int_4 - %28 = OpBitcast %float %27 - %30 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0 - OpStore %30 %28 - %31 = OpInBoundsAccessChain %_ptr_Input_int %vThreadIDInGroup %uint_0 - %32 = OpLoad %int %31 - %33 = OpBitcast %float %32 - %35 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_1 - OpStore %35 %33 - %36 = OpLoad %13 %u0 - %37 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0 - %38 = OpLoad %float %37 - %39 = OpBitcast %uint %38 - %41 = OpShiftRightLogical %uint %39 %uint_2 - %42 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_1 - %43 = OpLoad %float %42 - %44 = OpBitcast %int %43 - %45 = OpIAdd %uint %44 %uint_1 - %47 = OpAccessChain %_ptr_Uniform_v4float %cb0_5 %uint_0 %45 - %48 = OpLoad %v4float %47 - %50 = OpBitcast %v4uint %48 - %51 = OpVectorShuffle %v4uint %50 %50 0 0 0 0 - OpImageWrite %36 %41 %51 - %52 = OpVectorShuffle %v4uint %50 %50 1 1 1 1 - %53 = OpIAdd %uint %41 %uint_1 - OpImageWrite %36 %53 %52 - %54 = OpVectorShuffle %v4uint %50 %50 2 2 2 2 - %55 = OpIAdd %uint %41 %uint_2 - OpImageWrite %36 %55 %54 - %56 = OpVectorShuffle %v4uint %50 %50 3 3 3 3 - %58 = OpIAdd %uint %41 %uint_3 - OpImageWrite %36 %58 %56 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/buffer-write.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/buffer-write.asm.comp deleted file mode 100644 index 697324ba6..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/buffer-write.asm.comp +++ /dev/null @@ -1,59 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 63 -; Schema: 0 - OpCapability Shader - OpCapability ImageBuffer - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %group_id %group_index - OpExecutionMode %main LocalSize 32 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %cb "cb" - OpMemberName %cb 0 "value" - OpName %_ "" - OpName %buffer "buffer" - OpName %group_id "group_id" - OpName %group_index "group_index" - OpMemberDecorate %cb 0 Offset 0 - OpDecorate %cb Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 7 - OpDecorate %buffer DescriptorSet 0 - OpDecorate %buffer Binding 0 - OpDecorate %group_id BuiltIn WorkgroupId - OpDecorate %group_index BuiltIn LocalInvocationIndex - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 - %uint_32 = OpConstant %uint 32 - %float = OpTypeFloat 32 - %cb = OpTypeStruct %float -%_ptr_Uniform_cb = OpTypePointer Uniform %cb - %_ = OpVariable %_ptr_Uniform_cb Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %34 = OpTypeImage %float Buffer 0 0 0 2 R32f -%_ptr_UniformConstant_34 = OpTypePointer UniformConstant %34 - %buffer = OpVariable %_ptr_UniformConstant_34 UniformConstant -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %group_id = OpVariable %_ptr_Input_v3uint Input -%_ptr_Input_uint = OpTypePointer Input %uint -%group_index = OpVariable %_ptr_Input_uint Input - %main = OpFunction %void None %3 - %5 = OpLabel - %43 = OpLoad %v3uint %group_id - %47 = OpLoad %uint %group_index - %56 = OpCompositeExtract %uint %43 0 - %57 = OpIMul %uint %uint_32 %56 - %59 = OpIAdd %uint %57 %47 - %60 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %61 = OpLoad %float %60 - %62 = OpLoad %34 %buffer - OpImageWrite %62 %59 %61 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index 78b1dc74e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 61 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %id_1 - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %Load_u1_ "Load(u1;" - OpName %size "size" - OpName %_main_vu3_ "@main(vu3;" - OpName %id "id" - OpName %data "data" - OpName %byteAddrTemp "byteAddrTemp" - OpName %ssbo "ssbo" - OpMemberName %ssbo 0 "@data" - OpName %ssbo_0 "ssbo" - OpName %param "param" - OpName %id_0 "id" - OpName %id_1 "id" - OpName %param_0 "param" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %ssbo 0 NonWritable - OpMemberDecorate %ssbo 0 Offset 0 - OpDecorate %ssbo BufferBlock - OpDecorate %ssbo_0 DescriptorSet 0 - OpDecorate %ssbo_0 Binding 1 - OpDecorate %id_1 BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %8 = OpTypeFunction %void %_ptr_Function_uint - %v3uint = OpTypeVector %uint 3 -%_ptr_Function_v3uint = OpTypePointer Function %v3uint - %14 = OpTypeFunction %void %_ptr_Function_v3uint - %v4uint = OpTypeVector %uint 4 -%_ptr_Function_v4uint = OpTypePointer Function %v4uint - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_2 = OpConstant %int 2 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %ssbo = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo - %ssbo_0 = OpVariable %_ptr_Uniform_ssbo Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %int_1 = OpConstant %int 1 - %int_3 = OpConstant %int 3 - %uint_4 = OpConstant %uint 4 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %id_1 = OpVariable %_ptr_Input_v3uint Input - %main = OpFunction %void None %3 - %5 = OpLabel - %id_0 = OpVariable %_ptr_Function_v3uint Function - %param_0 = OpVariable %_ptr_Function_v3uint Function - %57 = OpLoad %v3uint %id_1 - OpStore %id_0 %57 - %59 = OpLoad %v3uint %id_0 - OpStore %param_0 %59 - %60 = OpFunctionCall %void %_main_vu3_ %param_0 - OpReturn - OpFunctionEnd - %Load_u1_ = OpFunction %void None %8 - %size = OpFunctionParameter %_ptr_Function_uint - %11 = OpLabel - %data = OpVariable %_ptr_Function_v4uint Function -%byteAddrTemp = OpVariable %_ptr_Function_int Function - %24 = OpLoad %uint %size - %26 = OpShiftRightLogical %int %24 %int_2 - OpStore %byteAddrTemp %26 - %32 = OpLoad %int %byteAddrTemp - %34 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %32 - %35 = OpLoad %uint %34 - %36 = OpLoad %int %byteAddrTemp - %38 = OpIAdd %int %36 %int_1 - %39 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpLoad %int %byteAddrTemp - %42 = OpIAdd %int %41 %int_2 - %43 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %42 - %44 = OpLoad %uint %43 - %45 = OpLoad %int %byteAddrTemp - %47 = OpIAdd %int %45 %int_3 - %48 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %47 - %49 = OpLoad %uint %48 - %50 = OpCompositeConstruct %v4uint %35 %40 %44 %49 - OpStore %data %50 - OpReturn - OpFunctionEnd - %_main_vu3_ = OpFunction %void None %14 - %id = OpFunctionParameter %_ptr_Function_v3uint - %17 = OpLabel - %param = OpVariable %_ptr_Function_uint Function - OpStore %param %uint_4 - %53 = OpFunctionCall %void %Load_u1_ %param - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp deleted file mode 100644 index 8f759293e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp +++ /dev/null @@ -1,75 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 44 -; Schema: 0 - OpCapability Shader - OpCapability StorageImageExtendedFormats - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %id_1 - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %_main_vu3_ "@main(vu3;" - OpName %id "id" - OpName %loaded "loaded" - OpName %TargetTexture "TargetTexture" - OpName %storeTemp "storeTemp" - OpName %id_0 "id" - OpName %id_1 "id" - OpName %param "param" - OpDecorate %TargetTexture DescriptorSet 0 - OpDecorate %TargetTexture Binding 0 - OpDecorate %id_1 BuiltIn WorkgroupId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Function_v3uint = OpTypePointer Function %v3uint - %9 = OpTypeFunction %void %_ptr_Function_v3uint - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %17 = OpTypeImage %float 2D 0 0 0 2 Rg32f -%_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17 -%TargetTexture = OpVariable %_ptr_UniformConstant_17 UniformConstant - %v2uint = OpTypeVector %uint 2 - %float_1 = OpConstant %float 1 - %uint_1 = OpConstant %uint 1 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %id_1 = OpVariable %_ptr_Input_v3uint Input - %main = OpFunction %void None %3 - %5 = OpLabel - %id_0 = OpVariable %_ptr_Function_v3uint Function - %param = OpVariable %_ptr_Function_v3uint Function - %40 = OpLoad %v3uint %id_1 - OpStore %id_0 %40 - %42 = OpLoad %v3uint %id_0 - OpStore %param %42 - %43 = OpFunctionCall %void %_main_vu3_ %param - OpReturn - OpFunctionEnd - %_main_vu3_ = OpFunction %void None %9 - %id = OpFunctionParameter %_ptr_Function_v3uint - %12 = OpLabel - %loaded = OpVariable %_ptr_Function_v2float Function - %storeTemp = OpVariable %_ptr_Function_v2float Function - %20 = OpLoad %17 %TargetTexture - %22 = OpLoad %v3uint %id - %23 = OpVectorShuffle %v2uint %22 %22 0 1 - %24 = OpImageRead %v2float %20 %23 - OpStore %loaded %24 - %26 = OpLoad %v2float %loaded - %28 = OpCompositeConstruct %v2float %float_1 %float_1 - %29 = OpFAdd %v2float %26 %28 - OpStore %storeTemp %29 - %30 = OpLoad %17 %TargetTexture - %31 = OpLoad %v3uint %id - %32 = OpVectorShuffle %v2uint %31 %31 0 1 - %34 = OpCompositeConstruct %v2uint %uint_1 %uint_1 - %35 = OpIAdd %v2uint %32 %34 - %36 = OpLoad %v2float %storeTemp - OpImageWrite %30 %35 %36 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/multiple-entry.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/multiple-entry.asm.comp deleted file mode 100644 index 9ddc07bcc..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/multiple-entry.asm.comp +++ /dev/null @@ -1,98 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpExecutionMode %func_alt OriginUpperLeft - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %inputs Restrict - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - OpDecorate %outputs Restrict - OpDecorate %frag_in Location 0 - OpDecorate %frag_out Location 0 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %float = OpTypeFloat 32 - %vec4 = OpTypeVector %float 4 - %vec4_input_ptr = OpTypePointer Input %vec4 - %vec4_output_ptr = OpTypePointer Output %vec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %frag_in = OpVariable %vec4_input_ptr Input - %frag_out = OpVariable %vec4_output_ptr Output - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of IAdd - %result_iadd_0 = OpIAdd %uvec4 %input0 %input1 - %result_iadd_1 = OpIAdd %uvec4 %input1 %input0 - %result_iadd_2 = OpIAdd %uvec4 %input0 %input0 - %result_iadd_3 = OpIAdd %uvec4 %input1 %input1 - %result_iadd_4 = OpIAdd %ivec4 %input0 %input0 - %result_iadd_5 = OpIAdd %ivec4 %input1 %input1 - %result_iadd_6 = OpIAdd %ivec4 %input0 %input1 - %result_iadd_7 = OpIAdd %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd - - %func_alt = OpFunction %void None %main_func - %block_alt = OpLabel - %frag_input_value = OpLoad %vec4 %frag_in - OpStore %frag_out %frag_input_value - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/quantize.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/quantize.asm.comp deleted file mode 100644 index f5afc6570..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/quantize.asm.comp +++ /dev/null @@ -1,67 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 38 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %4 "main" - OpExecutionMode %4 LocalSize 1 1 1 - OpSource ESSL 310 - OpName %4 "main" - OpName %10 "SSBO0" - OpMemberName %10 0 "scalar" - OpMemberName %10 1 "vec2_val" - OpMemberName %10 2 "vec3_val" - OpMemberName %10 3 "vec4_val" - OpName %12 "" - OpMemberDecorate %10 0 Offset 0 - OpMemberDecorate %10 1 Offset 8 - OpMemberDecorate %10 2 Offset 16 - OpMemberDecorate %10 3 Offset 32 - OpDecorate %10 BufferBlock - OpDecorate %12 DescriptorSet 0 - OpDecorate %12 Binding 0 - %2 = OpTypeVoid - %3 = OpTypeFunction %2 - %6 = OpTypeFloat 32 - %7 = OpTypeVector %6 2 - %8 = OpTypeVector %6 3 - %9 = OpTypeVector %6 4 - %10 = OpTypeStruct %6 %7 %8 %9 - %11 = OpTypePointer Uniform %10 - %12 = OpVariable %11 Uniform - %13 = OpTypeInt 32 1 - %14 = OpConstant %13 0 - %15 = OpTypePointer Uniform %6 - %20 = OpConstant %13 1 - %21 = OpTypePointer Uniform %7 - %26 = OpConstant %13 2 - %27 = OpTypePointer Uniform %8 - %32 = OpConstant %13 3 - %33 = OpTypePointer Uniform %9 - %4 = OpFunction %2 None %3 - %5 = OpLabel - %16 = OpAccessChain %15 %12 %14 - %17 = OpLoad %6 %16 - %18 = OpQuantizeToF16 %6 %17 - %19 = OpAccessChain %15 %12 %14 - OpStore %19 %18 - %22 = OpAccessChain %21 %12 %20 - %23 = OpLoad %7 %22 - %24 = OpQuantizeToF16 %7 %23 - %25 = OpAccessChain %21 %12 %20 - OpStore %25 %24 - %28 = OpAccessChain %27 %12 %26 - %29 = OpLoad %8 %28 - %30 = OpQuantizeToF16 %8 %29 - %31 = OpAccessChain %27 %12 %26 - OpStore %31 %30 - %34 = OpAccessChain %33 %12 %32 - %35 = OpLoad %9 %34 - %36 = OpQuantizeToF16 %9 %35 - %37 = OpAccessChain %33 %12 %32 - OpStore %37 %36 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/relaxed-block-layout.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/relaxed-block-layout.asm.comp deleted file mode 100644 index dd909426d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/relaxed-block-layout.asm.comp +++ /dev/null @@ -1,108 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 63 -; Schema: 0 - OpCapability Shader - OpCapability StorageBuffer16BitAccess - OpCapability StorageBuffer8BitAccess - OpCapability UniformAndStorageBuffer8BitAccess - OpExtension "SPV_KHR_8bit_storage" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_LocalInvocationID %gl_GlobalInvocationID %gl_WorkGroupID %gl_NumWorkGroups - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_shader_16bit_storage" - OpSourceExtension "GL_EXT_shader_8bit_storage" - OpName %main "main" - OpName %foo "foo" - OpMemberName %foo 0 "bar" - OpMemberName %foo 1 "baz" - OpMemberName %foo 2 "quux" - OpMemberName %foo 3 "blah" - OpMemberName %foo 4 "wibble" - OpName %_ "" - OpName %gl_LocalInvocationID "gl_LocalInvocationID" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpName %gl_WorkGroupID "gl_WorkGroupID" - OpName %gl_NumWorkGroups "gl_NumWorkGroups" - OpMemberDecorate %foo 0 Offset 0 - OpMemberDecorate %foo 1 Offset 4 - OpMemberDecorate %foo 2 Offset 16 - OpMemberDecorate %foo 3 Offset 17 - OpMemberDecorate %foo 4 Offset 22 - OpDecorate %foo BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_LocalInvocationID BuiltIn LocalInvocationId - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId - OpDecorate %gl_NumWorkGroups BuiltIn NumWorkgroups - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 - %uchar = OpTypeInt 8 0 - %v4uchar = OpTypeVector %uchar 4 - %half = OpTypeFloat 16 - %v2half = OpTypeVector %half 2 - %foo = OpTypeStruct %uint %v3float %uchar %v4uchar %v2half -%_ptr_Uniform_foo = OpTypePointer Uniform %foo - %_ = OpVariable %_ptr_Uniform_foo Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_LocalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %int_1 = OpConstant %int 1 -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %int_3 = OpConstant %int 3 -%_ptr_Uniform_v4uchar = OpTypePointer Uniform %v4uchar - %v4uint = OpTypeVector %uint 4 -%gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input - %int_4 = OpConstant %int 4 -%_ptr_Uniform_v2half = OpTypePointer Uniform %v2half - %v2float = OpTypeVector %float 2 -%gl_NumWorkGroups = OpVariable %_ptr_Input_v3uint Input - %v2uint = OpTypeVector %uint 2 - %main = OpFunction %void None %3 - %5 = OpLabel - %23 = OpAccessChain %_ptr_Input_uint %gl_LocalInvocationID %uint_0 - %24 = OpLoad %uint %23 - %26 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 - OpStore %26 %24 - %29 = OpLoad %v3uint %gl_GlobalInvocationID - %30 = OpConvertUToF %v3float %29 - %32 = OpAccessChain %_ptr_Uniform_v3float %_ %int_1 - OpStore %32 %30 - %35 = OpAccessChain %_ptr_Uniform_v4uchar %_ %int_3 - %36 = OpLoad %v4uchar %35 - %38 = OpUConvert %v4uint %36 - %39 = OpVectorShuffle %v3uint %38 %38 0 1 2 - %41 = OpLoad %v3uint %gl_WorkGroupID - %42 = OpIAdd %v3uint %39 %41 - %43 = OpCompositeExtract %uint %42 0 - %44 = OpCompositeExtract %uint %42 1 - %45 = OpCompositeExtract %uint %42 2 - %46 = OpCompositeConstruct %v4uint %43 %44 %45 %uint_0 - %47 = OpUConvert %v4uchar %46 - %48 = OpAccessChain %_ptr_Uniform_v4uchar %_ %int_3 - OpStore %48 %47 - %51 = OpAccessChain %_ptr_Uniform_v2half %_ %int_4 - %52 = OpLoad %v2half %51 - %54 = OpFConvert %v2float %52 - %57 = OpLoad %v3uint %gl_NumWorkGroups - %58 = OpVectorShuffle %v2uint %57 %57 0 1 - %59 = OpConvertUToF %v2float %58 - %60 = OpFMul %v2float %54 %59 - %61 = OpFConvert %v2half %60 - %62 = OpAccessChain %_ptr_Uniform_v2half %_ %int_4 - OpStore %62 %61 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp deleted file mode 100644 index 188e3fec3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 24 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 20 1 - OpSource ESSL 310 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "a" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %19 SpecId 10 - OpDecorate %21 SpecId 12 - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %SSBO = OpTypeStruct %float -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %uint = OpTypeInt 32 0 - %19 = OpSpecConstant %uint 9 - %uint_20 = OpConstant %uint 20 - %21 = OpSpecConstant %uint 4 - %v3uint = OpTypeVector %uint 3 -%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %19 %uint_20 %21 - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %15 = OpLoad %float %14 - %16 = OpFAdd %float %15 %float_1 - %17 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %17 %16 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp deleted file mode 100644 index 384da305a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp +++ /dev/null @@ -1,49 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 21 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 8 8 1 - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %bufA "bufA" - OpMemberName %bufA 0 "@data" - OpName %bufA_0 "bufA" - OpName %bufB "bufB" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %bufA 0 Offset 0 - OpDecorate %bufA BufferBlock - OpDecorate %bufA_0 DescriptorSet 0 - OpDecorate %bufB DescriptorSet 0 - OpDecorate %bufA_0 Binding 0 - OpDecorate %bufB Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %bufA = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_bufA = OpTypePointer Uniform %bufA - %bufA_0 = OpVariable %_ptr_Uniform_bufA Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %bufB = OpVariable %_ptr_Uniform_bufA Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %20 = OpFunctionCall %void %_main_ - OpReturn - OpFunctionEnd - %_main_ = OpFunction %void None %3 - %7 = OpLabel - %17 = OpAccessChain %_ptr_Uniform_uint %bufA_0 %int_0 %int_0 - OpStore %17 %uint_0 - %19 = OpAccessChain %_ptr_Uniform_uint %bufB %int_0 %int_0 - OpStore %19 %uint_0 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/variable-pointers-2.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/variable-pointers-2.asm.comp deleted file mode 100644 index 308162f0b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/variable-pointers-2.asm.comp +++ /dev/null @@ -1,117 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 65 -; Schema: 0 - OpCapability Shader - OpCapability VariablePointers - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID %gl_LocalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %foo "foo" - OpMemberName %foo 0 "a" - OpMemberName %foo 1 "b" - OpMemberName %foo 2 "c" - OpName %bar "bar" - OpMemberName %bar 0 "d" - OpName %buf "buf" - OpName %cb "cb" - OpName %select_buffer "select_buffer" - OpName %select_input "select_input" - OpName %a "a" - OpMemberDecorate %foo 0 Offset 0 - OpMemberDecorate %foo 1 Offset 512 - OpMemberDecorate %foo 2 Offset 520 - OpMemberDecorate %bar 0 Offset 0 - OpDecorate %foo Block - OpDecorate %bar Block - OpDecorate %buf DescriptorSet 0 - OpDecorate %buf Binding 0 - OpDecorate %cb DescriptorSet 0 - OpDecorate %cb Binding 1 - OpDecorate %_ptr_StorageBuffer_int ArrayStride 4 - OpDecorate %_arr_int_uint_128 ArrayStride 4 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %gl_LocalInvocationID BuiltIn LocalInvocationId - %void = OpTypeVoid - %15 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input -%gl_LocalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_128 = OpConstant %uint 128 -%_arr_int_uint_128 = OpTypeArray %int %uint_128 - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %foo = OpTypeStruct %_arr_int_uint_128 %uint %v2float -%_ptr_StorageBuffer_foo = OpTypePointer StorageBuffer %foo - %buf = OpVariable %_ptr_StorageBuffer_foo StorageBuffer - %bar = OpTypeStruct %int -%_ptr_Uniform_bar = OpTypePointer Uniform %bar - %cb = OpVariable %_ptr_Uniform_bar Uniform - %uint_0 = OpConstant %uint 0 - %bool = OpTypeBool -%_ptr_Uniform_int = OpTypePointer Uniform %int - %28 = OpTypeFunction %_ptr_StorageBuffer_foo %_ptr_StorageBuffer_foo - %int_0 = OpConstant %int 0 - %uint_1 = OpConstant %uint 1 - %31 = OpConstantNull %_ptr_StorageBuffer_foo - %32 = OpTypeFunction %_ptr_Input_v3uint -%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int -%_ptr_Function__ptr_StorageBuffer_foo = OpTypePointer Function %_ptr_StorageBuffer_foo -%select_buffer = OpFunction %_ptr_StorageBuffer_foo None %28 - %a = OpFunctionParameter %_ptr_StorageBuffer_foo - %33 = OpLabel - %34 = OpAccessChain %_ptr_Uniform_int %cb %uint_0 - %35 = OpLoad %int %34 - %36 = OpINotEqual %bool %35 %int_0 - %37 = OpSelect %_ptr_StorageBuffer_foo %36 %a %31 - OpReturnValue %37 - OpFunctionEnd -%select_input = OpFunction %_ptr_Input_v3uint None %32 - %38 = OpLabel - %39 = OpAccessChain %_ptr_Uniform_int %cb %uint_0 - %40 = OpLoad %int %39 - %41 = OpINotEqual %bool %40 %int_0 - %42 = OpSelect %_ptr_Input_v3uint %41 %gl_GlobalInvocationID %gl_LocalInvocationID - OpReturnValue %42 - OpFunctionEnd - %main = OpFunction %void None %15 - %43 = OpLabel - %65 = OpVariable %_ptr_Function__ptr_StorageBuffer_foo Function - %44 = OpFunctionCall %_ptr_StorageBuffer_foo %select_buffer %buf - OpStore %65 %44 - %45 = OpFunctionCall %_ptr_Input_v3uint %select_input - %66 = OpLoad %_ptr_StorageBuffer_foo %65 - %46 = OpAccessChain %_ptr_StorageBuffer_int %66 %uint_0 %uint_0 - %47 = OpAccessChain %_ptr_StorageBuffer_int %buf %uint_0 %uint_0 - OpBranch %48 - %48 = OpLabel - %49 = OpPhi %_ptr_StorageBuffer_int %46 %43 %50 %51 - %52 = OpPhi %_ptr_StorageBuffer_int %47 %43 %53 %51 - %54 = OpLoad %int %49 - %55 = OpLoad %int %52 - %56 = OpINotEqual %bool %54 %55 - OpLoopMerge %58 %51 None - OpBranchConditional %56 %57 %58 - %57 = OpLabel - %59 = OpIAdd %int %54 %55 - %60 = OpLoad %v3uint %45 - %61 = OpCompositeExtract %uint %60 0 - %62 = OpBitcast %int %61 - %63 = OpIAdd %int %59 %62 - OpStore %49 %63 - OpStore %52 %63 - OpBranch %51 - %51 = OpLabel - %50 = OpPtrAccessChain %_ptr_StorageBuffer_int %49 %uint_1 - %53 = OpPtrAccessChain %_ptr_StorageBuffer_int %52 %uint_1 - OpBranch %48 - %58 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp deleted file mode 100644 index 3dcb04f02..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp +++ /dev/null @@ -1,75 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 40 -; Schema: 0 - OpCapability Shader - OpCapability VariablePointers - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %foo "foo" - OpMemberName %foo 0 "a" - OpName %bar "bar" - OpMemberName %bar 0 "b" - OpName %x "x" - OpName %y "y" - OpName %a "a" - OpName %b "b" - OpMemberDecorate %foo 0 Offset 0 - OpMemberDecorate %bar 0 Offset 0 - OpDecorate %foo Block - OpDecorate %bar Block - OpDecorate %x DescriptorSet 0 - OpDecorate %x Binding 0 - OpDecorate %y DescriptorSet 0 - OpDecorate %y Binding 1 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - %void = OpTypeVoid - %11 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %foo = OpTypeStruct %int -%_ptr_StorageBuffer_foo = OpTypePointer StorageBuffer %foo - %x = OpVariable %_ptr_StorageBuffer_foo StorageBuffer - %bar = OpTypeStruct %int -%_ptr_StorageBuffer_bar = OpTypePointer StorageBuffer %bar - %y = OpVariable %_ptr_StorageBuffer_bar StorageBuffer - %uint_0 = OpConstant %uint 0 - %int_0 = OpConstant %int 0 - %bool = OpTypeBool -%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int - %22 = OpTypeFunction %_ptr_StorageBuffer_int %_ptr_StorageBuffer_foo %_ptr_StorageBuffer_bar -%_ptr_Function__ptr_StorageBuffer_int = OpTypePointer Function %_ptr_StorageBuffer_int - %24 = OpFunction %_ptr_StorageBuffer_int None %22 - %a = OpFunctionParameter %_ptr_StorageBuffer_foo - %b = OpFunctionParameter %_ptr_StorageBuffer_bar - %25 = OpLabel - %26 = OpLoad %v3uint %gl_GlobalInvocationID - %27 = OpCompositeExtract %uint %26 0 - %28 = OpINotEqual %bool %27 %uint_0 - %29 = OpAccessChain %_ptr_StorageBuffer_int %a %uint_0 - %30 = OpAccessChain %_ptr_StorageBuffer_int %b %uint_0 - %31 = OpSelect %_ptr_StorageBuffer_int %28 %29 %30 - OpReturnValue %31 - OpFunctionEnd - %main = OpFunction %void None %11 - %32 = OpLabel - %33 = OpVariable %_ptr_Function__ptr_StorageBuffer_int Function - %34 = OpFunctionCall %_ptr_StorageBuffer_int %24 %x %y - OpStore %33 %34 - %35 = OpLoad %_ptr_StorageBuffer_int %33 - %36 = OpAccessChain %_ptr_StorageBuffer_int %x %uint_0 - %37 = OpLoad %int %36 - OpStore %35 %int_0 - %38 = OpIAdd %int %37 %37 - %39 = OpAccessChain %_ptr_StorageBuffer_int %y %uint_0 - OpStore %39 %38 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp deleted file mode 100644 index c01432b5d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/vector-builtin-type-cast-func.asm.comp +++ /dev/null @@ -1,147 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 90 -; Schema: 0 - OpCapability Shader - OpCapability ImageQuery - OpCapability StorageImageWriteWithoutFormat - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_LocalInvocationID - OpExecutionMode %main LocalSize 16 16 1 - OpSource GLSL 450 - OpName %main "main" - OpName %get_texcoord_vi2_vi2_ "get_texcoord(vi2;vi2;" - OpName %base "base" - OpName %index "index" - OpName %gl_LocalInvocationID "gl_LocalInvocationID" - OpName %r0 "r0" - OpName %u0 "u0" - OpName %i "i" - OpName %j "j" - OpName %param "param" - OpName %param_0 "param" - OpName %cb1_struct "cb1_struct" - OpMemberName %cb1_struct 0 "_m0" - OpName %cb0_1 "cb0_1" - OpDecorate %gl_LocalInvocationID BuiltIn LocalInvocationId - OpDecorate %u0 DescriptorSet 0 - OpDecorate %u0 Binding 1 - OpDecorate %u0 NonReadable - OpDecorate %_arr_v4float_uint_1 ArrayStride 16 - OpMemberDecorate %cb1_struct 0 Offset 0 - OpDecorate %cb1_struct Block - OpDecorate %cb0_1 DescriptorSet 0 - OpDecorate %cb0_1 Binding 0 - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 -%_ptr_Function_v2int = OpTypePointer Function %v2int - %9 = OpTypeFunction %v2int %_ptr_Function_v2int %_ptr_Function_v2int - %v3int = OpTypeVector %int 3 -%_ptr_Input_v3int = OpTypePointer Input %v3int -%gl_LocalInvocationID = OpVariable %_ptr_Input_v3int Input - %uint = OpTypeInt 32 0 - %v2uint = OpTypeVector %uint 2 - %float = OpTypeFloat 32 - %30 = OpTypeImage %float 2D 0 0 0 2 Unknown -%_ptr_UniformConstant_30 = OpTypePointer UniformConstant %30 - %u0 = OpVariable %_ptr_UniformConstant_30 UniformConstant - %uint_4 = OpConstant %uint 4 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %uint_1 = OpConstant %uint 1 - %bool = OpTypeBool - %uint_0 = OpConstant %uint 0 - %v4float = OpTypeVector %float 4 -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 - %cb1_struct = OpTypeStruct %_arr_v4float_uint_1 -%_ptr_Uniform_cb1_struct = OpTypePointer Uniform %cb1_struct - %cb0_1 = OpVariable %_ptr_Uniform_cb1_struct Uniform -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_1 = OpConstant %int 1 - %uint_16 = OpConstant %uint 16 - %v3uint = OpTypeVector %uint 3 -%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_16 %uint_16 %uint_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %r0 = OpVariable %_ptr_Function_v2int Function - %i = OpVariable %_ptr_Function_int Function - %j = OpVariable %_ptr_Function_int Function - %param = OpVariable %_ptr_Function_v2int Function - %param_0 = OpVariable %_ptr_Function_v2int Function - %33 = OpLoad %30 %u0 - %34 = OpImageQuerySize %v2int %33 - %36 = OpCompositeConstruct %v2uint %uint_4 %uint_4 - %37 = OpShiftRightArithmetic %v2int %34 %36 - %38 = OpCompositeExtract %int %37 0 - %39 = OpCompositeExtract %int %37 1 - %40 = OpCompositeConstruct %v2int %38 %39 - OpStore %r0 %40 - OpStore %i %int_0 - OpBranch %44 - %44 = OpLabel - OpLoopMerge %46 %47 None - OpBranch %48 - %48 = OpLabel - %49 = OpLoad %int %i - %51 = OpAccessChain %_ptr_Function_int %r0 %uint_1 - %52 = OpLoad %int %51 - %54 = OpSLessThan %bool %49 %52 - OpBranchConditional %54 %45 %46 - %45 = OpLabel - OpStore %j %int_0 - OpBranch %56 - %56 = OpLabel - OpLoopMerge %58 %59 None - OpBranch %60 - %60 = OpLabel - %61 = OpLoad %int %j - %63 = OpAccessChain %_ptr_Function_int %r0 %uint_0 - %64 = OpLoad %int %63 - %65 = OpSLessThan %bool %61 %64 - OpBranchConditional %65 %57 %58 - %57 = OpLabel - %66 = OpLoad %30 %u0 - %67 = OpLoad %int %i - %68 = OpLoad %int %j - %69 = OpCompositeConstruct %v2int %67 %68 - %71 = OpLoad %v2int %r0 - OpStore %param %71 - OpStore %param_0 %69 - %73 = OpFunctionCall %v2int %get_texcoord_vi2_vi2_ %param %param_0 - %80 = OpAccessChain %_ptr_Uniform_v4float %cb0_1 %int_0 %int_0 - %81 = OpLoad %v4float %80 - %82 = OpVectorShuffle %v4float %81 %81 0 0 0 0 - OpImageWrite %66 %73 %82 - OpBranch %59 - %59 = OpLabel - %83 = OpLoad %int %j - %85 = OpIAdd %int %83 %int_1 - OpStore %j %85 - OpBranch %56 - %58 = OpLabel - OpBranch %47 - %47 = OpLabel - %86 = OpLoad %int %i - %87 = OpIAdd %int %86 %int_1 - OpStore %i %87 - OpBranch %44 - %46 = OpLabel - OpReturn - OpFunctionEnd -%get_texcoord_vi2_vi2_ = OpFunction %v2int None %9 - %base = OpFunctionParameter %_ptr_Function_v2int - %index = OpFunctionParameter %_ptr_Function_v2int - %13 = OpLabel - %14 = OpLoad %v2int %base - %20 = OpLoad %v3int %gl_LocalInvocationID - %21 = OpVectorShuffle %v2int %20 %20 0 1 - %23 = OpIMul %v2int %14 %21 - %24 = OpLoad %v2int %index - %25 = OpIAdd %v2int %23 %24 - OpReturnValue %25 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp b/3rdparty/spirv-cross/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp deleted file mode 100644 index e79354026..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/comp/vector-builtin-type-cast.asm.comp +++ /dev/null @@ -1,128 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 78 -; Schema: 0 - OpCapability Shader - OpCapability ImageQuery - OpCapability StorageImageWriteWithoutFormat - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_LocalInvocationID - OpExecutionMode %main LocalSize 16 16 1 - OpSource GLSL 450 - OpName %main "main" - OpName %r0 "r0" - OpName %u0 "u0" - OpName %i "i" - OpName %j "j" - OpName %gl_LocalInvocationID "gl_LocalInvocationID" - OpName %cb1_struct "cb1_struct" - OpMemberName %cb1_struct 0 "_m0" - OpName %cb0_1 "cb0_1" - OpDecorate %u0 DescriptorSet 0 - OpDecorate %u0 Binding 1 - OpDecorate %u0 NonReadable - OpDecorate %gl_LocalInvocationID BuiltIn LocalInvocationId - OpDecorate %_arr_v4float_uint_1 ArrayStride 16 - OpMemberDecorate %cb1_struct 0 Offset 0 - OpDecorate %cb1_struct Block - OpDecorate %cb0_1 DescriptorSet 0 - OpDecorate %cb0_1 Binding 0 - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 -%_ptr_Function_v2int = OpTypePointer Function %v2int - %float = OpTypeFloat 32 - %11 = OpTypeImage %float 2D 0 0 0 2 Unknown -%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 - %u0 = OpVariable %_ptr_UniformConstant_11 UniformConstant - %uint = OpTypeInt 32 0 - %uint_4 = OpConstant %uint 4 - %v2uint = OpTypeVector %uint 2 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %uint_1 = OpConstant %uint 1 - %bool = OpTypeBool - %uint_0 = OpConstant %uint 0 - %v3int = OpTypeVector %int 3 -%_ptr_Input_v3int = OpTypePointer Input %v3int -%gl_LocalInvocationID = OpVariable %_ptr_Input_v3int Input - %v4float = OpTypeVector %float 4 -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 - %cb1_struct = OpTypeStruct %_arr_v4float_uint_1 -%_ptr_Uniform_cb1_struct = OpTypePointer Uniform %cb1_struct - %cb0_1 = OpVariable %_ptr_Uniform_cb1_struct Uniform -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_1 = OpConstant %int 1 - %uint_16 = OpConstant %uint 16 - %v3uint = OpTypeVector %uint 3 -%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_16 %uint_16 %uint_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %r0 = OpVariable %_ptr_Function_v2int Function - %i = OpVariable %_ptr_Function_int Function - %j = OpVariable %_ptr_Function_int Function - %14 = OpLoad %11 %u0 - %15 = OpImageQuerySize %v2int %14 - %19 = OpCompositeConstruct %v2uint %uint_4 %uint_4 - %20 = OpShiftRightArithmetic %v2int %15 %19 - %21 = OpCompositeExtract %int %20 0 - %22 = OpCompositeExtract %int %20 1 - %23 = OpCompositeConstruct %v2int %21 %22 - OpStore %r0 %23 - OpStore %i %int_0 - OpBranch %27 - %27 = OpLabel - OpLoopMerge %29 %30 None - OpBranch %31 - %31 = OpLabel - %32 = OpLoad %int %i - %34 = OpAccessChain %_ptr_Function_int %r0 %uint_1 - %35 = OpLoad %int %34 - %37 = OpSLessThan %bool %32 %35 - OpBranchConditional %37 %28 %29 - %28 = OpLabel - OpStore %j %int_0 - OpBranch %39 - %39 = OpLabel - OpLoopMerge %41 %42 None - OpBranch %43 - %43 = OpLabel - %44 = OpLoad %int %j - %46 = OpAccessChain %_ptr_Function_int %r0 %uint_0 - %47 = OpLoad %int %46 - %48 = OpSLessThan %bool %44 %47 - OpBranchConditional %48 %40 %41 - %40 = OpLabel - %49 = OpLoad %11 %u0 - %50 = OpLoad %v2int %r0 - %54 = OpLoad %v3int %gl_LocalInvocationID - %55 = OpVectorShuffle %v2int %54 %54 0 1 - %57 = OpIMul %v2int %50 %55 - %58 = OpLoad %int %i - %59 = OpLoad %int %j - %60 = OpCompositeConstruct %v2int %58 %59 - %61 = OpIAdd %v2int %57 %60 - %68 = OpAccessChain %_ptr_Uniform_v4float %cb0_1 %int_0 %int_0 - %69 = OpLoad %v4float %68 - %70 = OpVectorShuffle %v4float %69 %69 0 0 0 0 - OpImageWrite %49 %61 %70 - OpBranch %42 - %42 = OpLabel - %71 = OpLoad %int %j - %73 = OpIAdd %int %71 %int_1 - OpStore %j %73 - OpBranch %39 - %41 = OpLabel - OpBranch %30 - %30 = OpLabel - %74 = OpLoad %int %i - %75 = OpIAdd %int %74 %int_1 - OpStore %i %75 - OpBranch %27 - %29 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag deleted file mode 100644 index ba2f95b23..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/combined-sampler-reuse.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vUV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTex "uTex" - OpName %uSampler "uSampler" - OpName %vUV "vUV" - OpDecorate %FragColor Location 0 - OpDecorate %uTex DescriptorSet 0 - OpDecorate %uTex Binding 1 - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 0 - OpDecorate %vUV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_10 = OpTypePointer UniformConstant %10 - %uTex = OpVariable %_ptr_UniformConstant_10 UniformConstant - %14 = OpTypeSampler -%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14 - %uSampler = OpVariable %_ptr_UniformConstant_14 UniformConstant - %18 = OpTypeSampledImage %10 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %vUV = OpVariable %_ptr_Input_v2float Input - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 - %int_1 = OpConstant %int 1 - %32 = OpConstantComposite %v2int %int_1 %int_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %13 = OpLoad %10 %uTex - %17 = OpLoad %14 %uSampler - %19 = OpSampledImage %18 %13 %17 - %23 = OpLoad %v2float %vUV - %24 = OpImageSampleImplicitLod %v4float %19 %23 - OpStore %FragColor %24 - %28 = OpLoad %v2float %vUV - %33 = OpImageSampleImplicitLod %v4float %19 %28 ConstOffset %32 - %34 = OpLoad %v4float %FragColor - %35 = OpFAdd %v4float %34 %33 - OpStore %FragColor %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/default-member-names.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/default-member-names.asm.frag deleted file mode 100644 index ba493c0f9..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/default-member-names.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 43 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %2 "main" %3 - OpExecutionMode %2 OriginUpperLeft - OpDecorate %3 Location 0 - %void = OpTypeVoid - %9 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %12 = OpTypeFunction %v4float - %_struct_5 = OpTypeStruct %float - %_struct_6 = OpTypeStruct %float %float %float %float %float %float %float %float %float %float %float %float %_struct_5 -%_ptr_Function__struct_6 = OpTypePointer Function %_struct_6 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Function_float = OpTypePointer Function %float - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %int_3 = OpConstant %int 3 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %3 = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %2 = OpFunction %void None %9 - %22 = OpLabel - %23 = OpVariable %_ptr_Function__struct_6 Function - %24 = OpAccessChain %_ptr_Function_float %23 %int_0 - %25 = OpLoad %float %24 - %26 = OpAccessChain %_ptr_Function_float %23 %int_1 - %27 = OpLoad %float %26 - %28 = OpAccessChain %_ptr_Function_float %23 %int_2 - %29 = OpLoad %float %28 - %30 = OpAccessChain %_ptr_Function_float %23 %int_3 - %31 = OpLoad %float %30 - %32 = OpCompositeConstruct %v4float %25 %27 %29 %31 - OpStore %3 %32 - OpReturn - OpFunctionEnd - %4 = OpFunction %v4float None %12 - %33 = OpLabel - %7 = OpVariable %_ptr_Function__struct_6 Function - %34 = OpAccessChain %_ptr_Function_float %7 %int_0 - %35 = OpLoad %float %34 - %36 = OpAccessChain %_ptr_Function_float %7 %int_1 - %37 = OpLoad %float %36 - %38 = OpAccessChain %_ptr_Function_float %7 %int_2 - %39 = OpLoad %float %38 - %40 = OpAccessChain %_ptr_Function_float %7 %int_3 - %41 = OpLoad %float %40 - %42 = OpCompositeConstruct %v4float %35 %37 %39 %41 - OpReturnValue %42 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag deleted file mode 100644 index 7af7605d8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag +++ /dev/null @@ -1,63 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 39 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpDecorate %FragColor Location 0 - OpMemberDecorate %SSBO 0 NonWritable - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %ssbos DescriptorSet 0 - OpDecorate %ssbos Binding 5 - OpMemberDecorate %Registers 0 Offset 0 - OpDecorate %Registers Block - OpMemberDecorate %UBO 0 Offset 0 - OpDecorate %UBO Block - OpDecorate %ubos DescriptorSet 0 - OpDecorate %ubos Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %SSBO = OpTypeStruct %v4float - %uint = OpTypeInt 32 0 - %uint_4 = OpConstant %uint 4 -%_arr_SSBO_uint_4 = OpTypeArray %SSBO %uint_4 -%_ptr_Uniform__arr_SSBO_uint_4 = OpTypePointer Uniform %_arr_SSBO_uint_4 - %ssbos = OpVariable %_ptr_Uniform__arr_SSBO_uint_4 Uniform - %int = OpTypeInt 32 1 - %Registers = OpTypeStruct %int -%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers - %registers = OpVariable %_ptr_PushConstant_Registers PushConstant - %int_0 = OpConstant %int 0 -%_ptr_PushConstant_int = OpTypePointer PushConstant %int -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %UBO = OpTypeStruct %v4float -%_arr_UBO_uint_4 = OpTypeArray %UBO %uint_4 -%_ptr_Uniform__arr_UBO_uint_4 = OpTypePointer Uniform %_arr_UBO_uint_4 - %ubos = OpVariable %_ptr_Uniform__arr_UBO_uint_4 Uniform -%float_0_200000003 = OpConstant %float 0.200000003 - %36 = OpConstantComposite %v4float %float_0_200000003 %float_0_200000003 %float_0_200000003 %float_0_200000003 - %main = OpFunction %void None %3 - %5 = OpLabel - %22 = OpAccessChain %_ptr_PushConstant_int %registers %int_0 - %23 = OpLoad %int %22 - %25 = OpAccessChain %_ptr_Uniform_v4float %ssbos %23 %int_0 - %26 = OpLoad %v4float %25 - %31 = OpAccessChain %_ptr_PushConstant_int %registers %int_0 - %32 = OpLoad %int %31 - %33 = OpAccessChain %_ptr_Uniform_v4float %ubos %32 %int_0 - %34 = OpLoad %v4float %33 - %37 = OpFMul %v4float %34 %36 - %38 = OpFAdd %v4float %26 %37 - OpStore %FragColor %38 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 0efd3158c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.2 -; Generator: Khronos; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %EntryPoint_Main "main" - OpExecutionMode %EntryPoint_Main OriginUpperLeft - OpSource Unknown 100 - OpName %EmptyStructTest "EmptyStructTest" - OpName %GetValue "GetValue" - OpName %GetValue2 "GetValue" - OpName %self "self" - OpName %self2 "self" - OpName %emptyStruct "emptyStruct" - OpName %value "value" - OpName %EntryPoint_Main "EntryPoint_Main" - -%EmptyStructTest = OpTypeStruct -%_ptr_Function_EmptyStructTest = OpTypePointer Function %EmptyStructTest - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %5 = OpTypeFunction %float %_ptr_Function_EmptyStructTest - %6 = OpTypeFunction %float %EmptyStructTest - %void = OpTypeVoid -%_ptr_Function_void = OpTypePointer Function %void - %8 = OpTypeFunction %void %_ptr_Function_EmptyStructTest - %9 = OpTypeFunction %void - %float_0 = OpConstant %float 0 - - %GetValue = OpFunction %float None %5 - %self = OpFunctionParameter %_ptr_Function_EmptyStructTest - %13 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - - %GetValue2 = OpFunction %float None %6 - %self2 = OpFunctionParameter %EmptyStructTest - %14 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - -%EntryPoint_Main = OpFunction %void None %9 - %37 = OpLabel - %emptyStruct = OpVariable %_ptr_Function_EmptyStructTest Function - %18 = OpVariable %_ptr_Function_EmptyStructTest Function - %value = OpVariable %_ptr_Function_float Function - %value2 = OpCompositeConstruct %EmptyStructTest - %22 = OpFunctionCall %float %GetValue %emptyStruct - %23 = OpFunctionCall %float %GetValue2 %value2 - OpStore %value %22 - OpStore %value %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag deleted file mode 100644 index b27f598a8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag +++ /dev/null @@ -1,108 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 64 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %pos_1 %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %_main_vf4_ "@main(vf4;" - OpName %pos "pos" - OpName %Foo "Foo" - OpMemberName %Foo 0 "a" - OpMemberName %Foo 1 "b" - OpName %foo "foo" - OpName %Foo_0 "Foo" - OpMemberName %Foo_0 0 "a" - OpMemberName %Foo_0 1 "b" - OpName %buf "buf" - OpMemberName %buf 0 "results" - OpMemberName %buf 1 "bar" - OpName %_ "" - OpName %pos_0 "pos" - OpName %pos_1 "pos" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param "param" - OpMemberDecorate %Foo_0 0 Offset 0 - OpMemberDecorate %Foo_0 1 Offset 12 - OpDecorate %_arr_Foo_0_uint_16 ArrayStride 16 - OpMemberDecorate %buf 0 Offset 0 - OpMemberDecorate %buf 1 Offset 256 - OpDecorate %buf Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %pos_1 BuiltIn FragCoord - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %9 = OpTypeFunction %v4float %_ptr_Function_v4float - %v3float = OpTypeVector %float 3 - %Foo = OpTypeStruct %v3float %float -%_ptr_Function_Foo = OpTypePointer Function %Foo - %Foo_0 = OpTypeStruct %v3float %float - %uint = OpTypeInt 32 0 - %uint_16 = OpConstant %uint 16 -%_arr_Foo_0_uint_16 = OpTypeArray %Foo_0 %uint_16 - %buf = OpTypeStruct %_arr_Foo_0_uint_16 %v4float -%_ptr_Uniform_buf = OpTypePointer Uniform %buf - %_ = OpVariable %_ptr_Uniform_buf Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %int_16 = OpConstant %int 16 -%_ptr_Uniform_Foo_0 = OpTypePointer Uniform %Foo_0 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %float_0 = OpConstant %float 0 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %pos_1 = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %pos_0 = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_v4float Function - %58 = OpLoad %v4float %pos_1 - OpStore %pos_0 %58 - %62 = OpLoad %v4float %pos_0 - OpStore %param %62 - %63 = OpFunctionCall %v4float %_main_vf4_ %param - OpStore %_entryPointOutput %63 - OpReturn - OpFunctionEnd - %_main_vf4_ = OpFunction %v4float None %9 - %pos = OpFunctionParameter %_ptr_Function_v4float - %12 = OpLabel - %foo = OpVariable %_ptr_Function_Foo Function - %28 = OpAccessChain %_ptr_Function_float %pos %uint_0 - %29 = OpLoad %float %28 - %30 = OpConvertFToS %int %29 - %32 = OpSMod %int %30 %int_16 - %34 = OpAccessChain %_ptr_Uniform_Foo_0 %_ %int_0 %32 - %35 = OpLoad %Foo_0 %34 - %36 = OpCompositeExtract %v3float %35 0 - %38 = OpAccessChain %_ptr_Function_v3float %foo %int_0 - OpStore %38 %36 - %39 = OpCompositeExtract %float %35 1 - %41 = OpAccessChain %_ptr_Function_float %foo %int_1 - OpStore %41 %39 - %42 = OpAccessChain %_ptr_Function_v3float %foo %int_0 - %43 = OpLoad %v3float %42 - %45 = OpAccessChain %_ptr_Uniform_v4float %_ %int_1 - %46 = OpLoad %v4float %45 - %47 = OpVectorShuffle %v3float %46 %46 0 1 2 - %48 = OpDot %float %43 %47 - %49 = OpAccessChain %_ptr_Function_float %foo %int_1 - %50 = OpLoad %float %49 - %52 = OpCompositeConstruct %v4float %48 %50 %float_0 %float_0 - OpReturnValue %52 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/frem.asm.frag deleted file mode 100644 index 8350c75c0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/frem.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 16 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vA %vB - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vA "vA" - OpName %vB "vB" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %vA RelaxedPrecision - OpDecorate %vA Location 0 - OpDecorate %12 RelaxedPrecision - OpDecorate %vB RelaxedPrecision - OpDecorate %vB Location 1 - OpDecorate %14 RelaxedPrecision - OpDecorate %15 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Input_v4float = OpTypePointer Input %v4float - %vA = OpVariable %_ptr_Input_v4float Input - %vB = OpVariable %_ptr_Input_v4float Input - %main = OpFunction %void None %3 - %5 = OpLabel - %12 = OpLoad %v4float %vA - %14 = OpLoad %v4float %vB - %15 = OpFRem %v4float %12 %14 - OpStore %FragColor %15 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 397aa98ce..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,153 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 76 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %foobar_vf4_ "foo" - OpName %a "foo" - OpName %foobar_vf3_ "foo" - OpName %a_0 "foo" - OpName %foobaz_vf4_ "foo" - OpName %a_1 "foo" - OpName %foobaz_vf2_ "foo" - OpName %a_2 "foo" - OpName %a_3 "foo" - OpName %param "foo" - OpName %b "foo" - OpName %param_0 "foo" - OpName %c "foo" - OpName %param_1 "foo" - OpName %d "foo" - OpName %param_2 "foo" - OpName %FragColor "FragColor" - OpDecorate %foobar_vf4_ RelaxedPrecision - OpDecorate %a RelaxedPrecision - OpDecorate %foobar_vf3_ RelaxedPrecision - OpDecorate %a_0 RelaxedPrecision - OpDecorate %foobaz_vf4_ RelaxedPrecision - OpDecorate %a_1 RelaxedPrecision - OpDecorate %foobaz_vf2_ RelaxedPrecision - OpDecorate %a_2 RelaxedPrecision - OpDecorate %28 RelaxedPrecision - OpDecorate %30 RelaxedPrecision - OpDecorate %31 RelaxedPrecision - OpDecorate %34 RelaxedPrecision - OpDecorate %35 RelaxedPrecision - OpDecorate %36 RelaxedPrecision - OpDecorate %37 RelaxedPrecision - OpDecorate %40 RelaxedPrecision - OpDecorate %42 RelaxedPrecision - OpDecorate %43 RelaxedPrecision - OpDecorate %46 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - OpDecorate %48 RelaxedPrecision - OpDecorate %49 RelaxedPrecision - OpDecorate %a_3 RelaxedPrecision - OpDecorate %55 RelaxedPrecision - OpDecorate %b RelaxedPrecision - OpDecorate %59 RelaxedPrecision - OpDecorate %c RelaxedPrecision - OpDecorate %62 RelaxedPrecision - OpDecorate %d RelaxedPrecision - OpDecorate %66 RelaxedPrecision - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %69 RelaxedPrecision - OpDecorate %70 RelaxedPrecision - OpDecorate %71 RelaxedPrecision - OpDecorate %72 RelaxedPrecision - OpDecorate %73 RelaxedPrecision - OpDecorate %74 RelaxedPrecision - OpDecorate %75 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %9 = OpTypeFunction %v4float %_ptr_Function_v4float - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %15 = OpTypeFunction %v4float %_ptr_Function_v3float - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %24 = OpTypeFunction %v4float %_ptr_Function_v2float - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %53 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %57 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %64 = OpConstantComposite %v2float %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %a_3 = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_v4float Function - %b = OpVariable %_ptr_Function_v4float Function - %param_0 = OpVariable %_ptr_Function_v3float Function - %c = OpVariable %_ptr_Function_v4float Function - %param_1 = OpVariable %_ptr_Function_v4float Function - %d = OpVariable %_ptr_Function_v4float Function - %param_2 = OpVariable %_ptr_Function_v2float Function - OpStore %param %53 - %55 = OpFunctionCall %v4float %foobar_vf4_ %param - OpStore %a_3 %55 - OpStore %param_0 %57 - %59 = OpFunctionCall %v4float %foobar_vf3_ %param_0 - OpStore %b %59 - OpStore %param_1 %53 - %62 = OpFunctionCall %v4float %foobaz_vf4_ %param_1 - OpStore %c %62 - OpStore %param_2 %64 - %66 = OpFunctionCall %v4float %foobaz_vf2_ %param_2 - OpStore %d %66 - %69 = OpLoad %v4float %a_3 - %70 = OpLoad %v4float %b - %71 = OpFAdd %v4float %69 %70 - %72 = OpLoad %v4float %c - %73 = OpFAdd %v4float %71 %72 - %74 = OpLoad %v4float %d - %75 = OpFAdd %v4float %73 %74 - OpStore %FragColor %75 - OpReturn - OpFunctionEnd -%foobar_vf4_ = OpFunction %v4float None %9 - %a = OpFunctionParameter %_ptr_Function_v4float - %12 = OpLabel - %28 = OpLoad %v4float %a - %30 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 - %31 = OpFAdd %v4float %28 %30 - OpReturnValue %31 - OpFunctionEnd -%foobar_vf3_ = OpFunction %v4float None %15 - %a_0 = OpFunctionParameter %_ptr_Function_v3float - %18 = OpLabel - %34 = OpLoad %v3float %a_0 - %35 = OpVectorShuffle %v4float %34 %34 0 1 2 2 - %36 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 - %37 = OpFAdd %v4float %35 %36 - OpReturnValue %37 - OpFunctionEnd -%foobaz_vf4_ = OpFunction %v4float None %9 - %a_1 = OpFunctionParameter %_ptr_Function_v4float - %21 = OpLabel - %40 = OpLoad %v4float %a_1 - %42 = OpCompositeConstruct %v4float %float_2 %float_2 %float_2 %float_2 - %43 = OpFAdd %v4float %40 %42 - OpReturnValue %43 - OpFunctionEnd -%foobaz_vf2_ = OpFunction %v4float None %24 - %a_2 = OpFunctionParameter %_ptr_Function_v2float - %27 = OpLabel - %46 = OpLoad %v2float %a_2 - %47 = OpVectorShuffle %v4float %46 %46 0 1 0 1 - %48 = OpCompositeConstruct %v4float %float_2 %float_2 %float_2 %float_2 - %49 = OpFAdd %v4float %47 %48 - OpReturnValue %49 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index 63c8ab57a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 19 -; Schema: 0 - OpCapability Shader - OpCapability ImageQuery - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %Size - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %Size "Size" - OpName %uTexture "uTexture" - OpDecorate %Size Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 -%_ptr_Output_v2int = OpTypePointer Output %v2int - %Size = OpVariable %_ptr_Output_v2int Output - %float = OpTypeFloat 32 - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown - %12 = OpTypeSampledImage %11 -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %15 = OpLoad %12 %uTexture - %17 = OpImage %11 %15 - %18 = OpImageQuerySizeLod %v2int %17 %int_0 - %19 = OpImageQuerySizeLod %v2int %17 %int_1 - %20 = OpIAdd %v2int %18 %19 - OpStore %Size %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index ccdfeef58..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,81 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 60 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %v0 %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %phi "phi" - OpName %i "i" - OpName %v0 "v0" - OpName %FragColor "FragColor" - OpName %uImage "uImage" - OpDecorate %v0 Location 0 - OpDecorate %FragColor Location 0 - OpDecorate %uImage DescriptorSet 0 - OpDecorate %uImage Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %float_1 = OpConstant %float 1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 - %bool = OpTypeBool - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %v0 = OpVariable %_ptr_Input_v4float Input -%_ptr_Input_float = OpTypePointer Input %float - %float_0 = OpConstant %float 0 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %36 = OpTypeImage %float 2D 0 0 0 1 Unknown - %37 = OpTypeSampledImage %36 -%_ptr_UniformConstant_37 = OpTypePointer UniformConstant %37 - %uImage = OpVariable %_ptr_UniformConstant_37 UniformConstant - %v2float = OpTypeVector %float 2 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 - %float_2 = OpConstant %float 2 - %int_1 = OpConstant %int 1 - %float_1_vec = OpConstantComposite %v4float %float_1 %float_2 %float_1 %float_2 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpStore %i %int_0 - OpBranch %loop_header - %loop_header = OpLabel - %phi = OpPhi %float %float_1 %5 %phi_plus_2 %continue_block - %tex_phi = OpPhi %v4float %float_1_vec %5 %texture_load_result %continue_block - OpLoopMerge %merge_block %continue_block None - OpBranch %loop_body - %loop_body = OpLabel - OpStore %FragColor %tex_phi - %19 = OpLoad %int %i - %22 = OpSLessThan %bool %19 %int_4 - OpBranchConditional %22 %15 %merge_block - %15 = OpLabel - %26 = OpLoad %int %i - %28 = OpAccessChain %_ptr_Input_float %v0 %26 - %29 = OpLoad %float %28 - %31 = OpFOrdGreaterThan %bool %29 %float_0 - OpBranchConditional %31 %continue_block %merge_block - %continue_block = OpLabel - %40 = OpLoad %37 %uImage - %43 = OpCompositeConstruct %v2float %phi %phi - %texture_load_result = OpImageSampleExplicitLod %v4float %40 %43 Lod %float_0 - %phi_plus_2 = OpFAdd %float %phi %float_2 - %54 = OpLoad %int %i - %56 = OpIAdd %int %54 %int_1 - OpStore %i %56 - OpBranch %loop_header - %merge_block = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index 40e5d3a89..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 14 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%_ptr_Output_v3float = OpTypePointer Output %v3float - %FragColor = OpVariable %_ptr_Output_v3float Output -%float_0x1p_128 = OpConstant %float 0x1p+128 -%float_n0x1p_128 = OpConstant %float -0x1p+128 -%float_0x1_8p_128 = OpConstant %float 0x1.8p+128 - %13 = OpConstantComposite %v3float %float_0x1p_128 %float_n0x1p_128 %float_0x1_8p_128 - %main = OpFunction %void None %3 - %5 = OpLabel - OpStore %FragColor %13 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag deleted file mode 100644 index bd6d06fa7..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/interpolation-qualifiers-struct.asm.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 51 -; Schema: 0 - OpCapability Shader - OpCapability SampleRateShading - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %inp - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %Input "Input" - OpMemberName %Input 0 "v0" - OpMemberName %Input 1 "v1" - OpMemberName %Input 2 "v2" - OpMemberName %Input 3 "v3" - OpMemberName %Input 4 "v4" - OpMemberName %Input 5 "v5" - OpMemberName %Input 6 "v6" - OpName %inp "inp" - OpDecorate %FragColor Location 0 - OpDecorate %inp Location 0 - OpMemberDecorate %Input 1 NoPerspective - OpMemberDecorate %Input 2 Centroid - OpMemberDecorate %Input 3 Centroid - OpMemberDecorate %Input 3 NoPerspective - OpMemberDecorate %Input 4 Sample - OpMemberDecorate %Input 5 Sample - OpMemberDecorate %Input 5 NoPerspective - OpMemberDecorate %Input 6 Flat - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %v2float = OpTypeVector %float 2 - %v3float = OpTypeVector %float 3 - %Input = OpTypeStruct %v2float %v2float %v3float %v4float %float %float %float -%_ptr_Input_Input = OpTypePointer Input %Input - %inp = OpVariable %_ptr_Input_Input Input - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %int_1 = OpConstant %int 1 - %uint_1 = OpConstant %uint 1 - %int_2 = OpConstant %int 2 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %int_3 = OpConstant %int 3 - %uint_3 = OpConstant %uint 3 - %int_4 = OpConstant %int 4 - %int_5 = OpConstant %int 5 - %int_6 = OpConstant %int 6 - %main = OpFunction %void None %3 - %5 = OpLabel - %20 = OpAccessChain %_ptr_Input_float %inp %int_0 %uint_0 - %21 = OpLoad %float %20 - %24 = OpAccessChain %_ptr_Input_float %inp %int_1 %uint_1 - %25 = OpLoad %float %24 - %26 = OpFAdd %float %21 %25 - %29 = OpAccessChain %_ptr_Input_v3float %inp %int_2 - %30 = OpLoad %v3float %29 - %31 = OpVectorShuffle %v2float %30 %30 0 1 - %34 = OpAccessChain %_ptr_Input_float %inp %int_3 %uint_3 - %35 = OpLoad %float %34 - %37 = OpAccessChain %_ptr_Input_float %inp %int_4 - %38 = OpLoad %float %37 - %39 = OpFMul %float %35 %38 - %41 = OpAccessChain %_ptr_Input_float %inp %int_5 - %42 = OpLoad %float %41 - %43 = OpFAdd %float %39 %42 - %45 = OpAccessChain %_ptr_Input_float %inp %int_6 - %46 = OpLoad %float %45 - %47 = OpFSub %float %43 %46 - %48 = OpCompositeExtract %float %31 0 - %49 = OpCompositeExtract %float %31 1 - %50 = OpCompositeConstruct %v4float %26 %48 %49 %47 - OpStore %FragColor %50 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 9e08e9a89..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,221 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google Shaderc over Glslang; 7 -; Bound: 83 -; Schema: 0 - OpCapability Shader - %2 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vColor - OpExecutionMode %main OriginUpperLeft - %1 = OpString "test.frag" - OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main -// OpModuleProcessed client vulkan100 -// OpModuleProcessed target-env vulkan1.0 -// OpModuleProcessed entry-point main -#line 1 -#version 450 - -layout(location = 0) in float vColor; -layout(location = 0) out float FragColor; - -void func() -{ - FragColor = 1.0; - FragColor = 2.0; - if (vColor < 0.0) - { - FragColor = 3.0; - } - else - { - FragColor = 4.0; - } - - for (int i = 0; i < 40 + vColor; i += int(vColor) + 5) - { - FragColor += 0.2; - FragColor += 0.3; - } - - switch (int(vColor)) - { - case 0: - FragColor += 0.2; - break; - - case 1: - FragColor += 0.4; - break; - - default: - FragColor += 0.8; - break; - } - - do - { - FragColor += 10.0 + vColor; - } while(FragColor < 100.0); -} - -void main() -{ - func(); -} -" - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpName %main "main" - OpName %func_ "func(" - OpName %FragColor "FragColor" - OpName %vColor "vColor" - OpName %i "i" - OpDecorate %FragColor Location 0 - OpDecorate %vColor Location 0 - %void = OpTypeVoid - %4 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 -%_ptr_Input_float = OpTypePointer Input %float - %vColor = OpVariable %_ptr_Input_float Input - %float_0 = OpConstant %float 0 - %bool = OpTypeBool - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %int = OpTypeInt 32 1 - - ; Should be ignored - OpLine %1 5 0 - -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %float_40 = OpConstant %float 40 -%float_0_200000003 = OpConstant %float 0.200000003 -%float_0_300000012 = OpConstant %float 0.300000012 - %int_5 = OpConstant %int 5 - - ; Should be ignored - OpLine %1 5 0 - -%float_0_400000006 = OpConstant %float 0.400000006 -%float_0_800000012 = OpConstant %float 0.800000012 - %float_10 = OpConstant %float 10 - %float_100 = OpConstant %float 100 - %main = OpFunction %void None %4 - OpLine %1 46 0 - %6 = OpLabel - OpLine %1 48 0 - %82 = OpFunctionCall %void %func_ - OpReturn - OpFunctionEnd - - ; Should be ignored - OpLine %1 5 0 - - %func_ = OpFunction %void None %4 - OpLine %1 6 0 - %8 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpLine %1 8 0 - OpStore %FragColor %float_1 - OpLine %1 9 0 - OpStore %FragColor %float_2 - OpLine %1 10 0 - %16 = OpLoad %float %vColor - %19 = OpFOrdLessThan %bool %16 %float_0 - OpSelectionMerge %21 None - OpBranchConditional %19 %20 %23 - %20 = OpLabel - OpLine %1 12 0 - OpStore %FragColor %float_3 - OpBranch %21 - %23 = OpLabel - OpLine %1 16 0 - OpStore %FragColor %float_4 - OpBranch %21 - %21 = OpLabel - OpLine %1 19 0 - OpStore %i %int_0 - OpBranch %29 - %29 = OpLabel - OpLoopMerge %31 %32 None - OpBranch %33 - %33 = OpLabel - %34 = OpLoad %int %i - %35 = OpConvertSToF %float %34 - %37 = OpLoad %float %vColor - %38 = OpFAdd %float %float_40 %37 - %39 = OpFOrdLessThan %bool %35 %38 - OpBranchConditional %39 %30 %31 - %30 = OpLabel - OpLine %1 21 0 - %41 = OpLoad %float %FragColor - %42 = OpFAdd %float %41 %float_0_200000003 - OpStore %FragColor %42 - OpLine %1 22 0 - %44 = OpLoad %float %FragColor - %45 = OpFAdd %float %44 %float_0_300000012 - OpStore %FragColor %45 - OpBranch %32 - %32 = OpLabel - OpLine %1 19 0 - %46 = OpLoad %float %vColor - %47 = OpConvertFToS %int %46 - %49 = OpIAdd %int %47 %int_5 - %50 = OpLoad %int %i - %51 = OpIAdd %int %50 %49 - OpStore %i %51 - OpBranch %29 - %31 = OpLabel - OpLine %1 25 0 - %52 = OpLoad %float %vColor - %53 = OpConvertFToS %int %52 - OpSelectionMerge %57 None - OpSwitch %53 %56 0 %54 1 %55 - %56 = OpLabel - OpLine %1 36 0 - %66 = OpLoad %float %FragColor - %67 = OpFAdd %float %66 %float_0_800000012 - OpStore %FragColor %67 - OpLine %1 37 0 - OpBranch %57 - %54 = OpLabel - OpLine %1 28 0 - %58 = OpLoad %float %FragColor - %59 = OpFAdd %float %58 %float_0_200000003 - OpStore %FragColor %59 - OpLine %1 29 0 - OpBranch %57 - %55 = OpLabel - OpLine %1 32 0 - %62 = OpLoad %float %FragColor - %63 = OpFAdd %float %62 %float_0_400000006 - OpStore %FragColor %63 - OpLine %1 33 0 - OpBranch %57 - %57 = OpLabel - OpBranch %70 - OpLine %1 43 0 - %70 = OpLabel - OpLoopMerge %72 %73 None - OpBranch %71 - %71 = OpLabel - OpLine %1 42 0 - %75 = OpLoad %float %vColor - %76 = OpFAdd %float %float_10 %75 - %77 = OpLoad %float %FragColor - %78 = OpFAdd %float %77 %76 - OpStore %FragColor %78 - OpBranch %73 - %73 = OpLabel - OpLine %1 43 0 - %79 = OpLoad %float %FragColor - %81 = OpFOrdLessThan %bool %79 %float_100 - OpBranchConditional %81 %70 %72 - %72 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/locations-components.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/locations-components.asm.frag deleted file mode 100644 index 16bfc525b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/locations-components.asm.frag +++ /dev/null @@ -1,103 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 67 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %8 %16 %22 %28 %33 %o0 - OpExecutionMode %main OriginUpperLeft - OpName %main "main" - OpName %v1 "v1" - OpName %v2 "v2" - OpName %o0 "o0" - OpName %r0 "r0" - OpDecorate %8 Location 1 - OpDecorate %16 Location 1 - OpDecorate %16 Component 2 - OpDecorate %22 Location 2 - OpDecorate %22 Flat - OpDecorate %28 Location 2 - OpDecorate %28 Component 1 - OpDecorate %28 Flat - OpDecorate %33 Location 2 - OpDecorate %33 Component 2 - OpDecorate %33 Flat - OpDecorate %o0 Location 0 - %void = OpTypeVoid - %2 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %8 = OpVariable %_ptr_Input_v2float Input - %v4float = OpTypeVector %float 4 -%_ptr_Private_v4float = OpTypePointer Private %v4float - %v1 = OpVariable %_ptr_Private_v4float Private -%_ptr_Input_float = OpTypePointer Input %float - %16 = OpVariable %_ptr_Input_float Input -%_ptr_Private_float = OpTypePointer Private %float - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %22 = OpVariable %_ptr_Input_float Input - %v2 = OpVariable %_ptr_Private_v4float Private - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %28 = OpVariable %_ptr_Input_uint Input - %uint_1 = OpConstant %uint 1 - %33 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %o0 = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %int = OpTypeInt 32 1 -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Output_float = OpTypePointer Output %float - %main = OpFunction %void None %2 - %4 = OpLabel - %r0 = OpVariable %_ptr_Function_v4float Function - %12 = OpLoad %v2float %8 - %13 = OpLoad %v4float %v1 - %14 = OpVectorShuffle %v4float %13 %12 4 5 2 3 - OpStore %v1 %14 - %17 = OpLoad %float %16 - %21 = OpInBoundsAccessChain %_ptr_Private_float %v1 %uint_2 - OpStore %21 %17 - %24 = OpLoad %float %22 - %26 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_0 - OpStore %26 %24 - %29 = OpLoad %uint %28 - %30 = OpBitcast %float %29 - %32 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_1 - OpStore %32 %30 - %34 = OpLoad %uint %33 - %35 = OpBitcast %float %34 - %36 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_2 - OpStore %36 %35 - %42 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_1 - %43 = OpLoad %float %42 - %44 = OpBitcast %int %43 - %45 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_2 - %46 = OpLoad %float %45 - %47 = OpBitcast %int %46 - %48 = OpIAdd %int %44 %47 - %49 = OpBitcast %float %48 - %51 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0 - OpStore %51 %49 - %52 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0 - %53 = OpLoad %float %52 - %54 = OpBitcast %uint %53 - %55 = OpConvertUToF %float %54 - %57 = OpInBoundsAccessChain %_ptr_Output_float %o0 %uint_1 - OpStore %57 %55 - %58 = OpInBoundsAccessChain %_ptr_Private_float %v1 %uint_1 - %59 = OpLoad %float %58 - %60 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_0 - %61 = OpLoad %float %60 - %62 = OpFAdd %float %59 %61 - %63 = OpInBoundsAccessChain %_ptr_Output_float %o0 %uint_0 - OpStore %63 %62 - %64 = OpLoad %v4float %v1 - %65 = OpLoad %v4float %o0 - %66 = OpVectorShuffle %v4float %65 %64 0 1 6 4 - OpStore %o0 %66 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index 320e5ebfb..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,195 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 111 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %index - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %index "index" - OpName %indexable "indexable" - OpName %indexable_0 "indexable" - OpName %indexable_1 "indexable" - OpName %foo "foo" - OpName %foobar "foobar" - OpName %baz "baz" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %index RelaxedPrecision - OpDecorate %index Flat - OpDecorate %index Location 0 - OpDecorate %20 RelaxedPrecision - OpDecorate %25 RelaxedPrecision - OpDecorate %26 RelaxedPrecision - OpDecorate %32 RelaxedPrecision - OpDecorate %34 RelaxedPrecision - OpDecorate %37 RelaxedPrecision - OpDecorate %38 RelaxedPrecision - OpDecorate %39 RelaxedPrecision - OpDecorate %41 RelaxedPrecision - OpDecorate %42 RelaxedPrecision - OpDecorate %45 RelaxedPrecision - OpDecorate %46 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - OpDecorate %foo RelaxedPrecision - OpDecorate %61 RelaxedPrecision - OpDecorate %66 RelaxedPrecision - OpDecorate %68 RelaxedPrecision - OpDecorate %71 RelaxedPrecision - OpDecorate %72 RelaxedPrecision - OpDecorate %73 RelaxedPrecision - OpDecorate %75 RelaxedPrecision - OpDecorate %76 RelaxedPrecision - OpDecorate %79 RelaxedPrecision - OpDecorate %80 RelaxedPrecision - OpDecorate %81 RelaxedPrecision - OpDecorate %foobar RelaxedPrecision - OpDecorate %83 RelaxedPrecision - OpDecorate %90 RelaxedPrecision - OpDecorate %91 RelaxedPrecision - OpDecorate %93 RelaxedPrecision - OpDecorate %94 RelaxedPrecision - OpDecorate %95 RelaxedPrecision - OpDecorate %baz RelaxedPrecision - OpDecorate %105 RelaxedPrecision - OpDecorate %106 RelaxedPrecision - OpDecorate %108 RelaxedPrecision - OpDecorate %109 RelaxedPrecision - OpDecorate %110 RelaxedPrecision - OpDecorate %16 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %uint = OpTypeInt 32 0 - %uint_16 = OpConstant %uint 16 -%_arr_float_uint_16 = OpTypeArray %float %uint_16 - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %16 = OpConstantComposite %_arr_float_uint_16 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 - %int = OpTypeInt 32 1 -%_ptr_Input_int = OpTypePointer Input %int - %index = OpVariable %_ptr_Input_int Input -%_ptr_Function__arr_float_uint_16 = OpTypePointer Function %_arr_float_uint_16 -%_ptr_Function_float = OpTypePointer Function %float - %int_10 = OpConstant %int 10 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %v4float = OpTypeVector %float 4 - %uint_4 = OpConstant %uint 4 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 -%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4 - %float_0 = OpConstant %float 0 - %54 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %55 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_8 = OpConstant %float 8 - %57 = OpConstantComposite %v4float %float_8 %float_8 %float_8 %float_8 - %float_5 = OpConstant %float 5 - %59 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5 - %60 = OpConstantComposite %_arr_v4float_uint_4 %54 %55 %57 %59 - %int_30 = OpConstant %int 30 - %int_3 = OpConstant %int 3 - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %float_20 = OpConstant %float 20 - %uint_2 = OpConstant %uint 2 - %97 = OpConstantComposite %v4float %float_20 %float_20 %float_20 %float_20 - %float_30 = OpConstant %float 30 - %99 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30 - %float_50 = OpConstant %float 50 - %101 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50 - %float_60 = OpConstant %float 60 - %103 = OpConstantComposite %v4float %float_60 %float_60 %float_60 %float_60 - %104 = OpConstantComposite %_arr_v4float_uint_4 %97 %99 %101 %103 - %main = OpFunction %void None %3 - %5 = OpLabel - %indexable = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 -%indexable_0 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 -%indexable_1 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 - %foo = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %foobar = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %baz = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %20 = OpLoad %int %index - %24 = OpAccessChain %_ptr_Function_float %indexable %20 - %25 = OpLoad %float %24 - OpStore %FragColor %25 - %26 = OpLoad %int %index - %29 = OpSLessThan %bool %26 %int_10 - OpSelectionMerge %31 None - OpBranchConditional %29 %30 %40 - %30 = OpLabel - %32 = OpLoad %int %index - %34 = OpBitwiseXor %int %32 %int_1 - %36 = OpAccessChain %_ptr_Function_float %indexable_0 %34 - %37 = OpLoad %float %36 - %38 = OpLoad %float %FragColor - %39 = OpFAdd %float %38 %37 - OpStore %FragColor %39 - OpBranch %31 - %40 = OpLabel - %41 = OpLoad %int %index - %42 = OpBitwiseAnd %int %41 %int_1 - %44 = OpAccessChain %_ptr_Function_float %indexable_1 %42 - %45 = OpLoad %float %44 - %46 = OpLoad %float %FragColor - %47 = OpFAdd %float %46 %45 - OpStore %FragColor %47 - OpBranch %31 - %31 = OpLabel - %61 = OpLoad %int %index - %63 = OpSGreaterThan %bool %61 %int_30 - OpSelectionMerge %65 None - OpBranchConditional %63 %64 %74 - %64 = OpLabel - %66 = OpLoad %int %index - %68 = OpBitwiseAnd %int %66 %int_3 - %70 = OpAccessChain %_ptr_Function_float %foo %68 %uint_1 - %71 = OpLoad %float %70 - %72 = OpLoad %float %FragColor - %73 = OpFAdd %float %72 %71 - OpStore %FragColor %73 - OpBranch %65 - %74 = OpLabel - %75 = OpLoad %int %index - %76 = OpBitwiseAnd %int %75 %int_1 - %78 = OpAccessChain %_ptr_Function_float %foo %76 %uint_0 - %79 = OpLoad %float %78 - %80 = OpLoad %float %FragColor - %81 = OpFAdd %float %80 %79 - OpStore %FragColor %81 - OpBranch %65 - %65 = OpLabel - %83 = OpLoad %int %index - %84 = OpSGreaterThan %bool %83 %int_30 - OpSelectionMerge %86 None - OpBranchConditional %84 %85 %86 - %85 = OpLabel - %89 = OpAccessChain %_ptr_Function_float %foobar %int_1 %uint_2 - OpStore %89 %float_20 - OpBranch %86 - %86 = OpLabel - %90 = OpLoad %int %index - %91 = OpBitwiseAnd %int %90 %int_3 - %92 = OpAccessChain %_ptr_Function_float %foobar %91 %uint_2 - %93 = OpLoad %float %92 - %94 = OpLoad %float %FragColor - %95 = OpFAdd %float %94 %93 - OpStore %FragColor %95 - OpStore %baz %104 - %105 = OpLoad %int %index - %106 = OpBitwiseAnd %int %105 %int_3 - %107 = OpAccessChain %_ptr_Function_float %baz %106 %uint_2 - %108 = OpLoad %float %107 - %109 = OpLoad %float %FragColor - %110 = OpFAdd %float %109 %108 - OpStore %FragColor %110 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/min-lod.msl22.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/min-lod.msl22.asm.frag deleted file mode 100644 index 0d30e1694..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/min-lod.msl22.asm.frag +++ /dev/null @@ -1,42 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 21 -; Schema: 0 - OpCapability Shader - OpCapability MinLod - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vUV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uSampler "uSampler" - OpName %vUV "vUV" - OpDecorate %FragColor Location 0 - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 0 - OpDecorate %vUV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown - %11 = OpTypeSampledImage %10 -%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 - %uSampler = OpVariable %_ptr_UniformConstant_11 UniformConstant - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %vUV = OpVariable %_ptr_Input_v2float Input - %float_4 = OpConstant %float 4 - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpLoad %11 %uSampler - %18 = OpLoad %v2float %vUV - %20 = OpImageSampleImplicitLod %v4float %14 %18 MinLod %float_4 - OpStore %FragColor %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/op-constant-null.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/op-constant-null.asm.frag deleted file mode 100644 index 61d2e579c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/op-constant-null.asm.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 45 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %a "a" - OpName %b "b" - OpName %c "c" - OpName %D "D" - OpMemberName %D 0 "a" - OpMemberName %D 1 "b" - OpName %d "d" - OpName %e "e" - OpName %FragColor "FragColor" - OpDecorate %a RelaxedPrecision - OpDecorate %b RelaxedPrecision - OpDecorate %c RelaxedPrecision - OpMemberDecorate %D 0 RelaxedPrecision - OpMemberDecorate %D 1 RelaxedPrecision - OpDecorate %e RelaxedPrecision - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %44 RelaxedPrecision - OpDecorate %float_1 RelaxedPrecision - OpDecorate %14 RelaxedPrecision - OpDecorate %23 RelaxedPrecision - OpDecorate %41 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %float_1 = OpConstantNull %float - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %float_2 = OpConstantNull %float - %14 = OpConstantNull %v4float - %v3float = OpTypeVector %float 3 -%mat2v3float = OpTypeMatrix %v3float 2 -%_ptr_Function_mat2v3float = OpTypePointer Function %mat2v3float - %float_4 = OpConstantNull %float - %20 = OpConstantNull %v3float - %float_5 = OpConstantNull %float - %22 = OpConstantNull %v3float - %23 = OpConstantNull %mat2v3float - %D = OpTypeStruct %v4float %float -%_ptr_Function_D = OpTypePointer Function %D - %27 = OpConstantNull %D - %uint = OpTypeInt 32 0 - %uint_4 = OpConstant %uint 4 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 -%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4 - %float_10 = OpConstantNull %float - %34 = OpConstantNull %v4float - %float_11 = OpConstantNull %float - %36 = OpConstantNull %v4float - %float_12 = OpConstantNull %float - %38 = OpConstantNull %v4float - %float_13 = OpConstantNull %float - %40 = OpConstantNull %v4float - %41 = OpConstantNull %_arr_v4float_uint_4 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %a = OpVariable %_ptr_Function_float Function - %b = OpVariable %_ptr_Function_v4float Function - %c = OpVariable %_ptr_Function_mat2v3float Function - %d = OpVariable %_ptr_Function_D Function - %e = OpVariable %_ptr_Function__arr_v4float_uint_4 Function - OpStore %a %float_1 - OpStore %b %14 - OpStore %c %23 - OpStore %d %27 - OpStore %e %41 - %44 = OpLoad %float %a - OpStore %FragColor %44 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/op-image-sampled-image.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/op-image-sampled-image.asm.frag deleted file mode 100644 index bf7ec56d7..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/op-image-sampled-image.asm.frag +++ /dev/null @@ -1,82 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 54 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %o0 - OpExecutionMode %main OriginUpperLeft - OpName %main "main" - OpName %t0 "t0" - OpName %o0 "o0" - OpName %r0 "r0" - OpName %push_cb "push_cb" - OpMemberName %push_cb 0 "cb0" - OpName %dummy_sampler "dummy_sampler" - OpDecorate %t0 DescriptorSet 0 - OpDecorate %t0 Binding 2 - OpDecorate %o0 Location 0 - OpDecorate %_arr_v4float_uint_1 ArrayStride 16 - OpDecorate %push_cb Block - OpMemberDecorate %push_cb 0 Offset 0 - OpDecorate %dummy_sampler DescriptorSet 0 - OpDecorate %dummy_sampler Binding 4 - %void = OpTypeVoid - %2 = OpTypeFunction %void - %float = OpTypeFloat 32 - %6 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_6 = OpTypePointer UniformConstant %6 - %t0 = OpVariable %_ptr_UniformConstant_6 UniformConstant - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %o0 = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 - %push_cb = OpTypeStruct %_arr_v4float_uint_1 -%_ptr_PushConstant_push_cb = OpTypePointer PushConstant %push_cb - %19 = OpVariable %_ptr_PushConstant_push_cb PushConstant - %uint_0 = OpConstant %uint 0 -%_ptr_PushConstant_v4float = OpTypePointer PushConstant %v4float -%_ptr_PushConstant_float = OpTypePointer PushConstant %float - %int = OpTypeInt 32 1 - %v2float = OpTypeVector %float 2 - %float_0 = OpConstant %float 0 - %30 = OpConstantComposite %v2float %float_0 %float_0 - %33 = OpTypeSampler -%_ptr_UniformConstant_33 = OpTypePointer UniformConstant %33 -%dummy_sampler = OpVariable %_ptr_UniformConstant_33 UniformConstant - %38 = OpTypeSampledImage %6 - %v2int = OpTypeVector %int 2 -%_ptr_Function_float = OpTypePointer Function %float - %uint_3 = OpConstant %uint 3 - %int_n1 = OpConstant %int -1 - %int_n2 = OpConstant %int -2 - %52 = OpConstantComposite %v2int %int_n1 %int_n2 - %main = OpFunction %void None %2 - %4 = OpLabel - %r0 = OpVariable %_ptr_Function_v4float Function - %23 = OpAccessChain %_ptr_PushConstant_v4float %19 %uint_0 %uint_0 - %25 = OpLoad %v4float %23 - %26 = OpLoad %v4float %r0 - %27 = OpVectorShuffle %v4float %26 %25 6 7 2 3 - OpStore %r0 %27 - %31 = OpLoad %v4float %r0 - %32 = OpVectorShuffle %v4float %31 %30 0 1 4 5 - OpStore %r0 %32 - %36 = OpLoad %6 %t0 - %37 = OpLoad %33 %dummy_sampler - %39 = OpSampledImage %38 %36 %37 - %40 = OpImage %6 %39 - %41 = OpLoad %v4float %r0 - %42 = OpVectorShuffle %v2float %41 %41 0 1 - %44 = OpBitcast %v2int %42 - %47 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_3 - %48 = OpLoad %float %47 - %49 = OpBitcast %int %48 - %54 = OpImageFetch %v4float %40 %44 Lod|ConstOffset %49 %52 - OpStore %o0 %54 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index 083c85d9b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,51 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 32 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %add_value_f1_f1_ "add_value(f1;f1;" - OpName %v "v" - OpName %w "w" - OpName %FragColor "FragColor" - OpName %Registers "Registers" - OpMemberName %Registers 0 "foo" - OpName %registers "registers" - OpDecorate %FragColor Location 0 - OpMemberDecorate %Registers 0 Offset 0 - OpDecorate %Registers Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %8 = OpTypeFunction %float %float %float -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %float_10 = OpConstant %float 10 - %Registers = OpTypeStruct %float -%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers - %registers = OpVariable %_ptr_PushConstant_Registers PushConstant - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_PushConstant_float = OpTypePointer PushConstant %float - %main = OpFunction %void None %3 - %5 = OpLabel - %29 = OpAccessChain %_ptr_PushConstant_float %registers %int_0 - %30 = OpLoad %float %29 - %31 = OpFunctionCall %float %add_value_f1_f1_ %float_10 %30 - OpStore %FragColor %31 - OpReturn - OpFunctionEnd -%add_value_f1_f1_ = OpFunction %float None %8 - %v = OpFunctionParameter %float - %w = OpFunctionParameter %float - %12 = OpLabel - %15 = OpFAdd %float %v %w - OpReturnValue %15 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/phi-loop-variable.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/phi-loop-variable.asm.frag deleted file mode 100644 index 74c46b4af..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/phi-loop-variable.asm.frag +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 59 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %4 "main" - OpExecutionMode %4 OriginUpperLeft - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 -%mat2v2float = OpTypeMatrix %v2float 2 -%_ptr_Function_mat2v2float = OpTypePointer Function %mat2v2float - %v3float = OpTypeVector %float 3 - %11 = OpTypeFunction %v3float %_ptr_Function_mat2v2float -%_ptr_Function_v3float = OpTypePointer Function %v3float - %float_1 = OpConstant %float 1 - %18 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_35 = OpConstant %int 35 - %int_0 = OpConstant %int 0 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %4 = OpFunction %void None %3 - %5 = OpLabel - OpBranch %48 - %48 = OpLabel - %58 = OpPhi %int %int_35 %5 %56 %50 - OpLoopMerge %49 %50 None - OpBranch %51 - %51 = OpLabel - %53 = OpSGreaterThanEqual %bool %58 %int_0 - OpBranchConditional %53 %54 %49 - %54 = OpLabel - OpBranch %50 - %50 = OpLabel - %56 = OpISub %int %58 %int_1 - OpBranch %48 - %49 = OpLabel - OpReturn - OpFunctionEnd - %13 = OpFunction %v3float None %11 - %12 = OpFunctionParameter %_ptr_Function_mat2v2float - %14 = OpLabel - %16 = OpVariable %_ptr_Function_v3float Function - %21 = OpVariable %_ptr_Function_int Function - OpStore %16 %18 - OpStore %21 %int_35 - OpBranch %23 - %23 = OpLabel - OpLoopMerge %25 %26 None - OpBranch %27 - %27 = OpLabel - %28 = OpLoad %int %21 - %31 = OpSGreaterThanEqual %bool %28 %int_0 - OpBranchConditional %31 %24 %25 - %24 = OpLabel - OpBranch %26 - %26 = OpLabel - %32 = OpLoad %int %21 - %34 = OpISub %int %32 %int_1 - OpStore %21 %34 - OpBranch %23 - %25 = OpLabel - %35 = OpLoad %v3float %16 - OpReturnValue %35 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index 16dcd0d6e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 32 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %g_Texture "g_Texture" - OpName %type_sampler "type.sampler" - OpName %g_Sampler "g_Sampler" - OpName %g_CompareSampler "g_CompareSampler" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target "out.var.SV_Target" - OpName %main "main" - OpName %type_sampled_image "type.sampled.image" - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target Location 0 - OpDecorate %g_Texture DescriptorSet 0 - OpDecorate %g_Texture Binding 0 - OpDecorate %g_Sampler DescriptorSet 0 - OpDecorate %g_Sampler Binding 0 - OpDecorate %g_CompareSampler DescriptorSet 0 - OpDecorate %g_CompareSampler Binding 1 - %float = OpTypeFloat 32 - %float_0_5 = OpConstant %float 0.5 - %float_0 = OpConstant %float 0 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Output_float = OpTypePointer Output %float - %void = OpTypeVoid - %19 = OpTypeFunction %void -%type_sampled_image = OpTypeSampledImage %type_2d_image - %v4float = OpTypeVector %float 4 - %g_Texture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant - %g_Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%g_CompareSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%out_var_SV_Target = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %19 - %21 = OpLabel - %22 = OpLoad %v2float %in_var_TEXCOORD0 - %23 = OpLoad %type_2d_image %g_Texture - %24 = OpLoad %type_sampler %g_Sampler - %25 = OpSampledImage %type_sampled_image %23 %24 - %26 = OpImageSampleImplicitLod %v4float %25 %22 None - %27 = OpCompositeExtract %float %26 0 - %28 = OpLoad %type_sampler %g_CompareSampler - %29 = OpSampledImage %type_sampled_image %23 %28 - %30 = OpImageSampleDrefExplicitLod %float %29 %22 %float_0_5 Lod %float_0 - %31 = OpFAdd %float %27 %30 - OpStore %out_var_SV_Target %31 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 0d5b29c63..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,86 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 54 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord %o_color - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 460 - OpName %main "main" - OpName %myType "myType" - OpMemberName %myType 0 "data" - OpName %myData "myData" - OpName %uv "uv" - OpName %gl_FragCoord "gl_FragCoord" - OpName %index "index" - OpName %elt "elt" - OpName %o_color "o_color" - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %o_color Location 0 - %void = OpTypeVoid - %11 = OpTypeFunction %void - %float = OpTypeFloat 32 - %myType = OpTypeStruct %float - %uint = OpTypeInt 32 0 - %uint_5 = OpConstant %uint 5 -%_arr_myType_uint_5 = OpTypeArray %myType %uint_5 -%_ptr_Private__arr_myType_uint_5 = OpTypePointer Private %_arr_myType_uint_5 - %myData = OpVariable %_ptr_Private__arr_myType_uint_5 Private - %float_0 = OpConstant %float 0 - %18 = OpConstantComposite %myType %float_0 - %float_1 = OpConstant %float 1 - %20 = OpConstantComposite %myType %float_1 - %21 = OpConstantComposite %_arr_myType_uint_5 %18 %20 %18 %20 %18 - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %float_4 = OpConstant %float 4 -%_ptr_Function_myType = OpTypePointer Function %myType -%_ptr_Private_myType = OpTypePointer Private %myType - %int_0 = OpConstant %int 0 - %bool = OpTypeBool -%_ptr_Output_v4float = OpTypePointer Output %v4float - %o_color = OpVariable %_ptr_Output_v4float Output - %36 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 - %37 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 - %main = OpFunction %void None %11 - %38 = OpLabel - %uv = OpVariable %_ptr_Function_v2float Function - %index = OpVariable %_ptr_Function_int Function - %elt = OpVariable %_ptr_Function_myType Function - OpStore %myData %21 - %39 = OpLoad %v4float %gl_FragCoord - %40 = OpVectorShuffle %v2float %39 %39 0 1 - OpStore %uv %40 - %41 = OpAccessChain %_ptr_Function_float %uv %uint_0 - %42 = OpLoad %float %41 - %43 = OpFMod %float %42 %float_4 - %44 = OpConvertFToS %int %43 - OpStore %index %44 - %45 = OpLoad %int %index - %46 = OpAccessChain %_ptr_Private_myType %myData %45 - %47 = OpLoad %myType %46 - OpStore %elt %47 - %48 = OpAccessChain %_ptr_Function_float %elt %int_0 - %49 = OpLoad %float %48 - %50 = OpFOrdGreaterThan %bool %49 %float_0 - OpSelectionMerge %51 None - OpBranchConditional %50 %52 %53 - %52 = OpLabel - OpStore %o_color %36 - OpBranch %51 - %53 = OpLabel - OpStore %o_color %37 - OpBranch %51 - %51 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/srem.asm.frag deleted file mode 100644 index c6f8e27cb..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/srem.asm.frag +++ /dev/null @@ -1,43 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 23 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vA %vB - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vA "vA" - OpName %vB "vB" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %vA Flat - OpDecorate %vA Location 0 - OpDecorate %vB Flat - OpDecorate %vB Location 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 -%_ptr_Input_v4int = OpTypePointer Input %v4int - %vA = OpVariable %_ptr_Input_v4int Input - %vB = OpVariable %_ptr_Input_v4int Input - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpLoad %v4int %vA - %16 = OpLoad %v4int %vB - %17 = OpLoad %v4int %vA - %18 = OpLoad %v4int %vB - %19 = OpSRem %v4int %17 %18 - %20 = OpConvertSToF %v4float %19 - OpStore %FragColor %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index 7763b7c17..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 25 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColors %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColors "FragColors" - OpName %FragColor "FragColor" - OpDecorate %FragColors Location 0 - OpDecorate %FragColor Location 2 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_ptr_Output__arr_v4float_uint_2 = OpTypePointer Output %_arr_v4float_uint_2 - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %17 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4 - %float_10 = OpConstant %float 10 - %19 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 - %20 = OpConstantComposite %_arr_v4float_uint_2 %17 %19 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %float_5 = OpConstant %float 5 - %24 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5 - %FragColors = OpVariable %_ptr_Output__arr_v4float_uint_2 Output %20 - %FragColor = OpVariable %_ptr_Output_v4float Output %24 - %main = OpFunction %void None %3 - %5 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index 53dc63809..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,46 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTexture "uTexture" - OpName %gl_FragCoord "gl_FragCoord" - OpDecorate %FragColor Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - OpDecorate %gl_FragCoord BuiltIn FragCoord - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown - %11 = OpTypeSampledImage %10 -%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 - %uTexture = OpVariable %_ptr_UniformConstant_11 UniformConstant -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 - %int_0 = OpConstant %int 0 - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpLoad %11 %uTexture - %18 = OpLoad %v4float %gl_FragCoord - %19 = OpVectorShuffle %v2float %18 %18 0 1 - %22 = OpConvertFToS %v2int %19 - %24 = OpImage %10 %14 - %25 = OpImageFetch %v4float %24 %22 - OpStore %FragColor %25 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag deleted file mode 100644 index e7e6f37ea..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/texture-sampling-fp16.asm.frag +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 25 -; Schema: 0 - OpCapability Shader - OpCapability StorageInputOutput16 - OpCapability Float16 - OpExtension "SPV_KHR_16bit_storage" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %UV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16" - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTexture "uTexture" - OpName %UV "UV" - OpDecorate %FragColor Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - OpDecorate %UV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %half = OpTypeFloat 16 - %float = OpTypeFloat 32 - %v4half = OpTypeVector %half 4 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4half = OpTypePointer Output %v4half - %FragColor = OpVariable %_ptr_Output_v4half Output - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown - %12 = OpTypeSampledImage %11 -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant - %v2half = OpTypeVector %half 2 -%_ptr_Input_v2half = OpTypePointer Input %v2half - %UV = OpVariable %_ptr_Input_v2half Input - %main = OpFunction %void None %3 - %5 = OpLabel - %15 = OpLoad %12 %uTexture - %19 = OpLoad %v2half %UV - %23 = OpImageSampleImplicitLod %v4float %15 %19 - %24 = OpFConvert %v4half %23 - OpStore %FragColor %24 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/undef-variable-store.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/undef-variable-store.asm.frag deleted file mode 100644 index 966c2d9d5..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/undef-variable-store.asm.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 50 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %fragmentProgram "main" %_entryPointOutput - OpExecutionMode %fragmentProgram OriginUpperLeft - OpSource HLSL 500 - OpName %fragmentProgram "fragmentProgram" - OpName %_fragmentProgram_ "@fragmentProgram(" - OpName %uv "uv" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %float_0 = OpConstant %float 0 - %15 = OpConstantComposite %v2float %float_0 %float_0 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %bool = OpTypeBool - %float_1 = OpConstant %float 1 - %26 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 - %29 = OpConstantComposite %v4float %float_1 %float_1 %float_0 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %false = OpConstantFalse %bool -%fragmentProgram = OpFunction %void None %3 - %5 = OpLabel - %35 = OpVariable %_ptr_Function_v2float Function - %37 = OpVariable %_ptr_Function_v4float Function - OpBranch %38 - %38 = OpLabel - OpLoopMerge %39 %40 None - OpBranch %41 - %41 = OpLabel - OpStore %35 %15 - %42 = OpAccessChain %_ptr_Function_float %35 %uint_0 - %43 = OpLoad %float %42 - %44 = OpFOrdNotEqual %bool %43 %float_0 - OpSelectionMerge %45 None - OpBranchConditional %44 %46 %47 - %46 = OpLabel - OpStore %37 %26 - OpBranch %39 - %47 = OpLabel - OpStore %37 %29 - OpBranch %39 - %45 = OpLabel - %48 = OpUndef %v4float - OpStore %37 %48 - OpBranch %39 - %40 = OpLabel - OpBranchConditional %false %38 %39 - %39 = OpLabel - %34 = OpLoad %v4float %37 - OpStore %_entryPointOutput %34 - OpReturn - OpFunctionEnd -%_fragmentProgram_ = OpFunction %v4float None %8 - %10 = OpLabel - %uv = OpVariable %_ptr_Function_v2float Function - OpStore %uv %15 - %19 = OpAccessChain %_ptr_Function_float %uv %uint_0 - %20 = OpLoad %float %19 - %22 = OpFOrdNotEqual %bool %20 %float_0 - OpSelectionMerge %24 None - OpBranchConditional %22 %23 %28 - %23 = OpLabel - OpReturnValue %26 - %28 = OpLabel - OpReturnValue %29 - %24 = OpLabel - %31 = OpUndef %v4float - OpReturnValue %31 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/unknown-depth-state.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/unknown-depth-state.asm.frag deleted file mode 100644 index 89036f0eb..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/unknown-depth-state.asm.frag +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 44 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vUV %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %sample_combined_ "sample_combined(" - OpName %sample_separate_ "sample_separate(" - OpName %uShadow "uShadow" - OpName %vUV "vUV" - OpName %uTexture "uTexture" - OpName %uSampler "uSampler" - OpName %FragColor "FragColor" - OpDecorate %uShadow DescriptorSet 0 - OpDecorate %uShadow Binding 0 - OpDecorate %vUV Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 1 - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 2 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %7 = OpTypeFunction %float - %12 = OpTypeImage %float 2D 2 0 0 1 Unknown - %13 = OpTypeSampledImage %12 -%_ptr_UniformConstant_13 = OpTypePointer UniformConstant %13 - %uShadow = OpVariable %_ptr_UniformConstant_13 UniformConstant - %v3float = OpTypeVector %float 3 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %vUV = OpVariable %_ptr_Input_v3float Input -%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_25 UniformConstant - %29 = OpTypeSampler -%_ptr_UniformConstant_29 = OpTypePointer UniformConstant %29 - %uSampler = OpVariable %_ptr_UniformConstant_29 UniformConstant -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %41 = OpFunctionCall %float %sample_combined_ - %42 = OpFunctionCall %float %sample_separate_ - %43 = OpFAdd %float %41 %42 - OpStore %FragColor %43 - OpReturn - OpFunctionEnd -%sample_combined_ = OpFunction %float None %7 - %9 = OpLabel - %16 = OpLoad %13 %uShadow - %20 = OpLoad %v3float %vUV - %21 = OpCompositeExtract %float %20 2 - %22 = OpImageSampleDrefImplicitLod %float %16 %20 %21 - OpReturnValue %22 - OpFunctionEnd -%sample_separate_ = OpFunction %float None %7 - %11 = OpLabel - %28 = OpLoad %12 %uTexture - %32 = OpLoad %29 %uSampler - %33 = OpSampledImage %13 %28 %32 - %34 = OpLoad %v3float %vUV - %35 = OpCompositeExtract %float %34 2 - %36 = OpImageSampleDrefImplicitLod %float %33 %34 %35 - OpReturnValue %36 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/unord-relational-op.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/unord-relational-op.asm.frag deleted file mode 100644 index 3e4cd6c2c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/unord-relational-op.asm.frag +++ /dev/null @@ -1,205 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 122 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %c %d %e %f %g %h %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 460 - OpName %main "main" - OpName %t0 "t0" - OpName %a "a" - OpName %t1 "t1" - OpName %b "b" - OpName %c1 "c1" - OpName %c2 "c2" - OpName %c3 "c3" - OpName %c4 "c4" - OpName %c5 "c5" - OpName %c6 "c6" - OpName %c7 "c7" - OpName %c "c" - OpName %d "d" - OpName %c8 "c8" - OpName %c9 "c9" - OpName %c10 "c10" - OpName %c11 "c11" - OpName %c12 "c12" - OpName %c13 "c13" - OpName %e "e" - OpName %f "f" - OpName %c14 "c14" - OpName %c15 "c15" - OpName %c16 "c16" - OpName %c17 "c17" - OpName %c18 "c18" - OpName %c19 "c19" - OpName %g "g" - OpName %h "h" - OpName %c20 "c20" - OpName %c21 "c21" - OpName %c22 "c22" - OpName %c23 "c23" - OpName %c24 "c24" - OpName %FragColor "FragColor" - OpDecorate %a SpecId 1 - OpDecorate %b SpecId 2 - OpDecorate %c Location 2 - OpDecorate %d Location 3 - OpDecorate %e Location 4 - OpDecorate %f Location 5 - OpDecorate %g Location 6 - OpDecorate %h Location 7 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %a = OpSpecConstant %float 1 - %b = OpSpecConstant %float 2 - %bool = OpTypeBool -%_ptr_Function_bool = OpTypePointer Function %bool - %v2bool = OpTypeVector %bool 2 -%_ptr_Function_v2bool = OpTypePointer Function %v2bool - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %c = OpVariable %_ptr_Input_v2float Input - %d = OpVariable %_ptr_Input_v2float Input - %v3bool = OpTypeVector %bool 3 -%_ptr_Function_v3bool = OpTypePointer Function %v3bool - %v3float = OpTypeVector %float 3 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %e = OpVariable %_ptr_Input_v3float Input - %f = OpVariable %_ptr_Input_v3float Input - %v4bool = OpTypeVector %bool 4 -%_ptr_Function_v4bool = OpTypePointer Function %v4bool - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %g = OpVariable %_ptr_Input_v4float Input - %h = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %t0 = OpVariable %_ptr_Function_float Function - %t1 = OpVariable %_ptr_Function_float Function - %c1 = OpVariable %_ptr_Function_bool Function - %c2 = OpVariable %_ptr_Function_bool Function - %c3 = OpVariable %_ptr_Function_bool Function - %c4 = OpVariable %_ptr_Function_bool Function - %c5 = OpVariable %_ptr_Function_bool Function - %c6 = OpVariable %_ptr_Function_bool Function - %c7 = OpVariable %_ptr_Function_v2bool Function - %c8 = OpVariable %_ptr_Function_v2bool Function - %c9 = OpVariable %_ptr_Function_v2bool Function - %c10 = OpVariable %_ptr_Function_v2bool Function - %c11 = OpVariable %_ptr_Function_v2bool Function - %c12 = OpVariable %_ptr_Function_v2bool Function - %c13 = OpVariable %_ptr_Function_v3bool Function - %c14 = OpVariable %_ptr_Function_v3bool Function - %c15 = OpVariable %_ptr_Function_v3bool Function - %c16 = OpVariable %_ptr_Function_v3bool Function - %c17 = OpVariable %_ptr_Function_v3bool Function - %c18 = OpVariable %_ptr_Function_v3bool Function - %c19 = OpVariable %_ptr_Function_v4bool Function - %c20 = OpVariable %_ptr_Function_v4bool Function - %c21 = OpVariable %_ptr_Function_v4bool Function - %c22 = OpVariable %_ptr_Function_v4bool Function - %c23 = OpVariable %_ptr_Function_v4bool Function - %c24 = OpVariable %_ptr_Function_v4bool Function - OpStore %t0 %a - OpStore %t1 %b - %15 = OpFUnordEqual %bool %a %b - OpStore %c1 %15 - %17 = OpFUnordNotEqual %bool %a %b - OpStore %c2 %17 - %19 = OpFUnordLessThan %bool %a %b - OpStore %c3 %19 - %21 = OpFUnordGreaterThan %bool %a %b - OpStore %c4 %21 - %23 = OpFUnordLessThanEqual %bool %a %b - OpStore %c5 %23 - %25 = OpFUnordGreaterThanEqual %bool %a %b - OpStore %c6 %25 - %32 = OpLoad %v2float %c - %34 = OpLoad %v2float %d - %35 = OpFUnordEqual %v2bool %32 %34 - OpStore %c7 %35 - %37 = OpLoad %v2float %c - %38 = OpLoad %v2float %d - %39 = OpFUnordNotEqual %v2bool %37 %38 - OpStore %c8 %39 - %41 = OpLoad %v2float %c - %42 = OpLoad %v2float %d - %43 = OpFUnordLessThan %v2bool %41 %42 - OpStore %c9 %43 - %45 = OpLoad %v2float %c - %46 = OpLoad %v2float %d - %47 = OpFUnordGreaterThan %v2bool %45 %46 - OpStore %c10 %47 - %49 = OpLoad %v2float %c - %50 = OpLoad %v2float %d - %51 = OpFUnordLessThanEqual %v2bool %49 %50 - OpStore %c11 %51 - %53 = OpLoad %v2float %c - %54 = OpLoad %v2float %d - %55 = OpFUnordGreaterThanEqual %v2bool %53 %54 - OpStore %c12 %55 - %62 = OpLoad %v3float %e - %64 = OpLoad %v3float %f - %65 = OpFUnordEqual %v3bool %62 %64 - OpStore %c13 %65 - %67 = OpLoad %v3float %e - %68 = OpLoad %v3float %f - %69 = OpFUnordNotEqual %v3bool %67 %68 - OpStore %c14 %69 - %71 = OpLoad %v3float %e - %72 = OpLoad %v3float %f - %73 = OpFUnordLessThan %v3bool %71 %72 - OpStore %c15 %73 - %75 = OpLoad %v3float %e - %76 = OpLoad %v3float %f - %77 = OpFUnordGreaterThan %v3bool %75 %76 - OpStore %c16 %77 - %79 = OpLoad %v3float %e - %80 = OpLoad %v3float %f - %81 = OpFUnordLessThanEqual %v3bool %79 %80 - OpStore %c17 %81 - %83 = OpLoad %v3float %e - %84 = OpLoad %v3float %f - %85 = OpFUnordGreaterThanEqual %v3bool %83 %84 - OpStore %c18 %85 - %92 = OpLoad %v4float %g - %94 = OpLoad %v4float %h - %95 = OpFUnordEqual %v4bool %92 %94 - OpStore %c19 %95 - %97 = OpLoad %v4float %g - %98 = OpLoad %v4float %h - %99 = OpFUnordNotEqual %v4bool %97 %98 - OpStore %c20 %99 - %101 = OpLoad %v4float %g - %102 = OpLoad %v4float %h - %103 = OpFUnordLessThan %v4bool %101 %102 - OpStore %c21 %103 - %105 = OpLoad %v4float %g - %106 = OpLoad %v4float %h - %107 = OpFUnordGreaterThan %v4bool %105 %106 - OpStore %c22 %107 - %109 = OpLoad %v4float %g - %110 = OpLoad %v4float %h - %111 = OpFUnordLessThanEqual %v4bool %109 %110 - OpStore %c23 %111 - %113 = OpLoad %v4float %g - %114 = OpLoad %v4float %h - %115 = OpFUnordGreaterThanEqual %v4bool %113 %114 - OpStore %c24 %115 - %118 = OpLoad %float %t0 - %119 = OpLoad %float %t1 - %120 = OpFAdd %float %118 %119 - %121 = OpCompositeConstruct %v4float %120 %120 %120 %120 - OpStore %FragColor %121 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/unreachable.asm.frag deleted file mode 100644 index e2ce2eb56..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 47 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %counter %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %counter "counter" - OpName %FragColor "FragColor" - OpDecorate %counter Flat - OpDecorate %counter Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %int = OpTypeInt 32 1 -%_ptr_Input_int = OpTypePointer Input %int - %counter = OpVariable %_ptr_Input_int Input - %int_10 = OpConstant %int 10 - %bool = OpTypeBool - %float_10 = OpConstant %float 10 - %21 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 - %float_30 = OpConstant %float 30 - %25 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %false = OpConstantFalse %bool - %44 = OpUndef %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %33 - %33 = OpLabel - %45 = OpPhi %v4float %44 %5 %44 %35 - OpLoopMerge %34 %35 None - OpBranch %36 - %36 = OpLabel - %37 = OpLoad %int %counter - %38 = OpIEqual %bool %37 %int_10 - OpSelectionMerge %39 None - OpBranchConditional %38 %40 %41 - %40 = OpLabel - OpBranch %34 - %41 = OpLabel - OpBranch %34 - %39 = OpLabel - OpUnreachable - %35 = OpLabel - OpBranchConditional %false %33 %34 - %34 = OpLabel - %46 = OpPhi %v4float %21 %40 %25 %41 %44 %35 - OpStore %FragColor %46 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag b/3rdparty/spirv-cross/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag deleted file mode 100644 index 92652161c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/frag/vector-shuffle-oom.asm.frag +++ /dev/null @@ -1,886 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 25007 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %5663 "main" %5800 %gl_FragCoord %4317 - OpExecutionMode %5663 OriginUpperLeft - OpMemberDecorate %_struct_1116 0 Offset 0 - OpMemberDecorate %_struct_1116 1 Offset 16 - OpMemberDecorate %_struct_1116 2 Offset 32 - OpDecorate %_struct_1116 Block - OpDecorate %22044 DescriptorSet 0 - OpDecorate %22044 Binding 0 - OpDecorate %5785 DescriptorSet 0 - OpDecorate %5785 Binding 14 - OpDecorate %5688 DescriptorSet 0 - OpDecorate %5688 Binding 6 - OpMemberDecorate %_struct_994 0 Offset 0 - OpMemberDecorate %_struct_994 1 Offset 16 - OpMemberDecorate %_struct_994 2 Offset 28 - OpMemberDecorate %_struct_994 3 Offset 32 - OpMemberDecorate %_struct_994 4 Offset 44 - OpMemberDecorate %_struct_994 5 Offset 48 - OpMemberDecorate %_struct_994 6 Offset 60 - OpMemberDecorate %_struct_994 7 Offset 64 - OpMemberDecorate %_struct_994 8 Offset 76 - OpMemberDecorate %_struct_994 9 Offset 80 - OpMemberDecorate %_struct_994 10 Offset 92 - OpMemberDecorate %_struct_994 11 Offset 96 - OpMemberDecorate %_struct_994 12 Offset 108 - OpMemberDecorate %_struct_994 13 Offset 112 - OpMemberDecorate %_struct_994 14 Offset 120 - OpMemberDecorate %_struct_994 15 Offset 128 - OpMemberDecorate %_struct_994 16 Offset 140 - OpMemberDecorate %_struct_994 17 Offset 144 - OpMemberDecorate %_struct_994 18 Offset 148 - OpMemberDecorate %_struct_994 19 Offset 152 - OpMemberDecorate %_struct_994 20 Offset 156 - OpMemberDecorate %_struct_994 21 Offset 160 - OpMemberDecorate %_struct_994 22 Offset 176 - OpMemberDecorate %_struct_994 23 RowMajor - OpMemberDecorate %_struct_994 23 Offset 192 - OpMemberDecorate %_struct_994 23 MatrixStride 16 - OpMemberDecorate %_struct_994 24 Offset 256 - OpDecorate %_struct_994 Block - OpDecorate %12348 DescriptorSet 0 - OpDecorate %12348 Binding 2 - OpDecorate %3312 DescriptorSet 0 - OpDecorate %3312 Binding 13 - OpDecorate %4646 DescriptorSet 0 - OpDecorate %4646 Binding 5 - OpDecorate %4862 DescriptorSet 0 - OpDecorate %4862 Binding 4 - OpDecorate %3594 DescriptorSet 0 - OpDecorate %3594 Binding 3 - OpDecorate %_arr_mat4v4float_uint_2 ArrayStride 64 - OpDecorate %_arr_v4float_uint_2 ArrayStride 16 - OpMemberDecorate %_struct_408 0 RowMajor - OpMemberDecorate %_struct_408 0 Offset 0 - OpMemberDecorate %_struct_408 0 MatrixStride 16 - OpMemberDecorate %_struct_408 1 RowMajor - OpMemberDecorate %_struct_408 1 Offset 64 - OpMemberDecorate %_struct_408 1 MatrixStride 16 - OpMemberDecorate %_struct_408 2 RowMajor - OpMemberDecorate %_struct_408 2 Offset 128 - OpMemberDecorate %_struct_408 2 MatrixStride 16 - OpMemberDecorate %_struct_408 3 RowMajor - OpMemberDecorate %_struct_408 3 Offset 192 - OpMemberDecorate %_struct_408 3 MatrixStride 16 - OpMemberDecorate %_struct_408 4 Offset 256 - OpMemberDecorate %_struct_408 5 Offset 272 - OpMemberDecorate %_struct_408 6 Offset 288 - OpMemberDecorate %_struct_408 7 Offset 292 - OpMemberDecorate %_struct_408 8 Offset 296 - OpMemberDecorate %_struct_408 9 Offset 300 - OpMemberDecorate %_struct_408 10 Offset 304 - OpMemberDecorate %_struct_408 11 Offset 316 - OpMemberDecorate %_struct_408 12 Offset 320 - OpMemberDecorate %_struct_408 13 Offset 332 - OpMemberDecorate %_struct_408 14 Offset 336 - OpMemberDecorate %_struct_408 15 Offset 348 - OpMemberDecorate %_struct_408 16 Offset 352 - OpMemberDecorate %_struct_408 17 Offset 364 - OpMemberDecorate %_struct_408 18 Offset 368 - OpMemberDecorate %_struct_408 19 Offset 372 - OpMemberDecorate %_struct_408 20 Offset 376 - OpMemberDecorate %_struct_408 21 Offset 384 - OpMemberDecorate %_struct_408 22 Offset 392 - OpMemberDecorate %_struct_408 23 Offset 400 - OpMemberDecorate %_struct_408 24 Offset 416 - OpMemberDecorate %_struct_408 25 Offset 424 - OpMemberDecorate %_struct_408 26 Offset 432 - OpMemberDecorate %_struct_408 27 Offset 448 - OpMemberDecorate %_struct_408 28 Offset 460 - OpMemberDecorate %_struct_408 29 Offset 464 - OpMemberDecorate %_struct_408 30 Offset 468 - OpMemberDecorate %_struct_408 31 Offset 472 - OpMemberDecorate %_struct_408 32 Offset 476 - OpMemberDecorate %_struct_408 33 Offset 480 - OpMemberDecorate %_struct_408 34 Offset 488 - OpMemberDecorate %_struct_408 35 Offset 492 - OpMemberDecorate %_struct_408 36 Offset 496 - OpMemberDecorate %_struct_408 37 RowMajor - OpMemberDecorate %_struct_408 37 Offset 512 - OpMemberDecorate %_struct_408 37 MatrixStride 16 - OpMemberDecorate %_struct_408 38 Offset 640 - OpDecorate %_struct_408 Block - OpDecorate %15259 DescriptorSet 0 - OpDecorate %15259 Binding 1 - OpDecorate %5800 Location 0 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %4317 Location 0 - OpMemberDecorate %_struct_1395 0 Offset 0 - OpMemberDecorate %_struct_1395 1 Offset 16 - OpMemberDecorate %_struct_1395 2 Offset 32 - OpMemberDecorate %_struct_1395 3 Offset 40 - OpMemberDecorate %_struct_1395 4 Offset 48 - OpMemberDecorate %_struct_1395 5 Offset 60 - OpMemberDecorate %_struct_1395 6 Offset 64 - OpMemberDecorate %_struct_1395 7 Offset 76 - OpMemberDecorate %_struct_1395 8 Offset 80 - OpMemberDecorate %_struct_1395 9 Offset 96 - OpMemberDecorate %_struct_1395 10 Offset 112 - OpMemberDecorate %_struct_1395 11 Offset 128 - OpMemberDecorate %_struct_1395 12 Offset 140 - OpMemberDecorate %_struct_1395 13 Offset 144 - OpMemberDecorate %_struct_1395 14 Offset 156 - OpMemberDecorate %_struct_1395 15 Offset 160 - OpMemberDecorate %_struct_1395 16 Offset 176 - OpMemberDecorate %_struct_1395 17 Offset 192 - OpMemberDecorate %_struct_1395 18 Offset 204 - OpMemberDecorate %_struct_1395 19 Offset 208 - OpMemberDecorate %_struct_1395 20 Offset 224 - OpDecorate %_struct_1395 Block - OpMemberDecorate %_struct_1018 0 Offset 0 - OpDecorate %_struct_1018 Block - %void = OpTypeVoid - %1282 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v4float = OpTypeVector %float 4 - %v3float = OpTypeVector %float 3 -%_struct_1017 = OpTypeStruct %v4float -%_struct_1116 = OpTypeStruct %v4float %float %v4float -%_ptr_Uniform__struct_1116 = OpTypePointer Uniform %_struct_1116 - %22044 = OpVariable %_ptr_Uniform__struct_1116 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %150 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_150 = OpTypePointer UniformConstant %150 - %5785 = OpVariable %_ptr_UniformConstant_150 UniformConstant - %508 = OpTypeSampler -%_ptr_UniformConstant_508 = OpTypePointer UniformConstant %508 - %5688 = OpVariable %_ptr_UniformConstant_508 UniformConstant - %510 = OpTypeSampledImage %150 - %float_0 = OpConstant %float 0 - %uint = OpTypeInt 32 0 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %float_1 = OpConstant %float 1 -%mat4v4float = OpTypeMatrix %v4float 4 -%_struct_994 = OpTypeStruct %v3float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v2float %v2float %v3float %float %float %float %float %float %v4float %v4float %mat4v4float %v4float -%_ptr_Uniform__struct_994 = OpTypePointer Uniform %_struct_994 - %12348 = OpVariable %_ptr_Uniform__struct_994 Uniform - %int_5 = OpConstant %int 5 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %3312 = OpVariable %_ptr_UniformConstant_150 UniformConstant - %4646 = OpVariable %_ptr_UniformConstant_508 UniformConstant - %bool = OpTypeBool - %4862 = OpVariable %_ptr_UniformConstant_150 UniformConstant - %3594 = OpVariable %_ptr_UniformConstant_508 UniformConstant - %uint_2 = OpConstant %uint 2 - %2938 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 -%_arr_mat4v4float_uint_2 = OpTypeArray %mat4v4float %uint_2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_struct_408 = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %float %float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float %v2float %v2float %v2float %v4float %v2float %v2float %v2float %v3float %float %float %float %float %float %v2float %float %float %v3float %_arr_mat4v4float_uint_2 %_arr_v4float_uint_2 -%_ptr_Uniform__struct_408 = OpTypePointer Uniform %_struct_408 - %15259 = OpVariable %_ptr_Uniform__struct_408 Uniform - %int_23 = OpConstant %int 23 - %int_2 = OpConstant %int 2 - %float_n2 = OpConstant %float -2 - %float_0_5 = OpConstant %float 0.5 - %1196 = OpConstantComposite %v3float %float_0 %float_n2 %float_0_5 - %float_n1 = OpConstant %float -1 - %836 = OpConstantComposite %v3float %float_n1 %float_n1 %float_0_5 - %float_0_75 = OpConstant %float 0.75 - %1367 = OpConstantComposite %v3float %float_0 %float_n1 %float_0_75 - %141 = OpConstantComposite %v3float %float_1 %float_n1 %float_0_5 - %38 = OpConstantComposite %v3float %float_n2 %float_0 %float_0_5 - %95 = OpConstantComposite %v3float %float_n1 %float_0 %float_0_75 - %626 = OpConstantComposite %v3float %float_0 %float_0 %float_1 - %2411 = OpConstantComposite %v3float %float_1 %float_0 %float_0_75 - %float_2 = OpConstant %float 2 - %2354 = OpConstantComposite %v3float %float_2 %float_0 %float_0_5 - %837 = OpConstantComposite %v3float %float_n1 %float_1 %float_0_5 - %1368 = OpConstantComposite %v3float %float_0 %float_1 %float_0_75 - %142 = OpConstantComposite %v3float %float_1 %float_1 %float_0_5 - %1197 = OpConstantComposite %v3float %float_0 %float_2 %float_0_5 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %5800 = OpVariable %_ptr_Input_v2float Input -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %4317 = OpVariable %_ptr_Output_v4float Output -%_struct_1395 = OpTypeStruct %v4float %v4float %v2float %v2float %v3float %float %v3float %float %v4float %v4float %v4float %v3float %float %v3float %float %v3float %v4float %v3float %float %v3float %v2float -%_struct_1018 = OpTypeStruct %v4float - %10264 = OpUndef %_struct_1017 - %5663 = OpFunction %void None %1282 - %25006 = OpLabel - %17463 = OpLoad %v4float %gl_FragCoord - %13863 = OpCompositeInsert %_struct_1017 %2938 %10264 0 - %22969 = OpVectorShuffle %v2float %17463 %17463 0 1 - %13206 = OpAccessChain %_ptr_Uniform_v4float %15259 %int_23 - %10343 = OpLoad %v4float %13206 - %7422 = OpVectorShuffle %v2float %10343 %10343 0 1 - %19927 = OpFMul %v2float %22969 %7422 - %18174 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_2 - %16206 = OpLoad %v4float %18174 - %20420 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %21354 = OpLoad %v4float %20420 - %7688 = OpVectorShuffle %v4float %21354 %21354 0 1 0 1 - %17581 = OpFMul %v4float %16206 %7688 - %10673 = OpVectorShuffle %v2float %1196 %1196 0 1 - %18824 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10344 = OpLoad %v4float %18824 - %8638 = OpVectorShuffle %v2float %10344 %10344 0 1 - %9197 = OpFMul %v2float %10673 %8638 - %18505 = OpFAdd %v2float %19927 %9197 - %7011 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21058 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13149 = OpExtInst %v2float %1 FClamp %18505 %7011 %21058 - %23584 = OpLoad %150 %5785 - %10339 = OpLoad %508 %5688 - %12147 = OpSampledImage %510 %23584 %10339 - %15371 = OpImageSampleExplicitLod %v4float %12147 %13149 Lod %float_0 - %15266 = OpCompositeExtract %float %15371 3 - %12116 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12972 = OpLoad %float %12116 - %15710 = OpFMul %float %15266 %12972 - %15279 = OpExtInst %float %1 FClamp %15710 %float_0 %float_1 - %22213 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11756 = OpLoad %v3float %22213 - %12103 = OpVectorTimesScalar %v3float %11756 %15279 - %15516 = OpLoad %150 %3312 - %24569 = OpLoad %508 %4646 - %12148 = OpSampledImage %510 %15516 %24569 - %17670 = OpImageSampleExplicitLod %v4float %12148 %13149 Lod %float_0 - %16938 = OpCompositeExtract %float %17670 1 - %14185 = OpFOrdGreaterThan %bool %16938 %float_0 - OpSelectionMerge %22307 DontFlatten - OpBranchConditional %14185 %12821 %22307 - %12821 = OpLabel - %13239 = OpLoad %150 %4862 - %19960 = OpLoad %508 %3594 - %12149 = OpSampledImage %510 %13239 %19960 - %15675 = OpImageSampleExplicitLod %v4float %12149 %13149 Lod %float_0 - %13866 = OpCompositeExtract %float %17670 1 - %12427 = OpCompositeExtract %float %17670 2 - %23300 = OpFMul %float %13866 %12427 - %17612 = OpExtInst %float %1 FClamp %23300 %float_0 %float_1 - %20291 = OpVectorShuffle %v3float %15675 %15675 0 1 2 - %11186 = OpVectorTimesScalar %v3float %20291 %17612 - %15293 = OpFAdd %v3float %12103 %11186 - OpBranch %22307 - %22307 = OpLabel - %7719 = OpPhi %v3float %12103 %25006 %15293 %12821 - %23399 = OpVectorTimesScalar %v3float %7719 %float_0_5 - %9339 = OpFAdd %float %float_0 %float_0_5 - %16235 = OpVectorShuffle %v3float %2938 %2938 0 1 2 - %22177 = OpFAdd %v3float %16235 %23399 - %15527 = OpVectorShuffle %v4float %2938 %22177 4 5 6 3 - %6434 = OpCompositeInsert %_struct_1017 %15527 %13863 0 - %24572 = OpVectorShuffle %v2float %836 %836 0 1 - %13207 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10345 = OpLoad %v4float %13207 - %8639 = OpVectorShuffle %v2float %10345 %10345 0 1 - %9198 = OpFMul %v2float %24572 %8639 - %18506 = OpFAdd %v2float %19927 %9198 - %7012 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21059 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13150 = OpExtInst %v2float %1 FClamp %18506 %7012 %21059 - %23585 = OpLoad %150 %5785 - %10340 = OpLoad %508 %5688 - %12150 = OpSampledImage %510 %23585 %10340 - %15372 = OpImageSampleExplicitLod %v4float %12150 %13150 Lod %float_0 - %15267 = OpCompositeExtract %float %15372 3 - %12117 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12973 = OpLoad %float %12117 - %15711 = OpFMul %float %15267 %12973 - %15280 = OpExtInst %float %1 FClamp %15711 %float_0 %float_1 - %22214 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11757 = OpLoad %v3float %22214 - %12104 = OpVectorTimesScalar %v3float %11757 %15280 - %15517 = OpLoad %150 %3312 - %24570 = OpLoad %508 %4646 - %12151 = OpSampledImage %510 %15517 %24570 - %17671 = OpImageSampleExplicitLod %v4float %12151 %13150 Lod %float_0 - %16939 = OpCompositeExtract %float %17671 1 - %14186 = OpFOrdGreaterThan %bool %16939 %float_0 - OpSelectionMerge %22308 DontFlatten - OpBranchConditional %14186 %12822 %22308 - %12822 = OpLabel - %13240 = OpLoad %150 %4862 - %19961 = OpLoad %508 %3594 - %12152 = OpSampledImage %510 %13240 %19961 - %15676 = OpImageSampleExplicitLod %v4float %12152 %13150 Lod %float_0 - %13867 = OpCompositeExtract %float %17671 1 - %12428 = OpCompositeExtract %float %17671 2 - %23301 = OpFMul %float %13867 %12428 - %17613 = OpExtInst %float %1 FClamp %23301 %float_0 %float_1 - %20292 = OpVectorShuffle %v3float %15676 %15676 0 1 2 - %11187 = OpVectorTimesScalar %v3float %20292 %17613 - %15294 = OpFAdd %v3float %12104 %11187 - OpBranch %22308 - %22308 = OpLabel - %7720 = OpPhi %v3float %12104 %22307 %15294 %12822 - %23400 = OpVectorTimesScalar %v3float %7720 %float_0_5 - %9340 = OpFAdd %float %9339 %float_0_5 - %16236 = OpVectorShuffle %v3float %15527 %15527 0 1 2 - %22178 = OpFAdd %v3float %16236 %23400 - %15528 = OpVectorShuffle %v4float %15527 %22178 4 5 6 3 - %6435 = OpCompositeInsert %_struct_1017 %15528 %6434 0 - %24573 = OpVectorShuffle %v2float %1367 %1367 0 1 - %13208 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10346 = OpLoad %v4float %13208 - %8640 = OpVectorShuffle %v2float %10346 %10346 0 1 - %9199 = OpFMul %v2float %24573 %8640 - %18507 = OpFAdd %v2float %19927 %9199 - %7013 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21060 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13151 = OpExtInst %v2float %1 FClamp %18507 %7013 %21060 - %23586 = OpLoad %150 %5785 - %10341 = OpLoad %508 %5688 - %12153 = OpSampledImage %510 %23586 %10341 - %15373 = OpImageSampleExplicitLod %v4float %12153 %13151 Lod %float_0 - %15268 = OpCompositeExtract %float %15373 3 - %12118 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12974 = OpLoad %float %12118 - %15712 = OpFMul %float %15268 %12974 - %15281 = OpExtInst %float %1 FClamp %15712 %float_0 %float_1 - %22215 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11758 = OpLoad %v3float %22215 - %12105 = OpVectorTimesScalar %v3float %11758 %15281 - %15518 = OpLoad %150 %3312 - %24571 = OpLoad %508 %4646 - %12154 = OpSampledImage %510 %15518 %24571 - %17672 = OpImageSampleExplicitLod %v4float %12154 %13151 Lod %float_0 - %16940 = OpCompositeExtract %float %17672 1 - %14187 = OpFOrdGreaterThan %bool %16940 %float_0 - OpSelectionMerge %22309 DontFlatten - OpBranchConditional %14187 %12823 %22309 - %12823 = OpLabel - %13241 = OpLoad %150 %4862 - %19962 = OpLoad %508 %3594 - %12155 = OpSampledImage %510 %13241 %19962 - %15677 = OpImageSampleExplicitLod %v4float %12155 %13151 Lod %float_0 - %13868 = OpCompositeExtract %float %17672 1 - %12429 = OpCompositeExtract %float %17672 2 - %23302 = OpFMul %float %13868 %12429 - %17614 = OpExtInst %float %1 FClamp %23302 %float_0 %float_1 - %20293 = OpVectorShuffle %v3float %15677 %15677 0 1 2 - %11188 = OpVectorTimesScalar %v3float %20293 %17614 - %15295 = OpFAdd %v3float %12105 %11188 - OpBranch %22309 - %22309 = OpLabel - %7721 = OpPhi %v3float %12105 %22308 %15295 %12823 - %23401 = OpVectorTimesScalar %v3float %7721 %float_0_75 - %9341 = OpFAdd %float %9340 %float_0_75 - %16237 = OpVectorShuffle %v3float %15528 %15528 0 1 2 - %22179 = OpFAdd %v3float %16237 %23401 - %15529 = OpVectorShuffle %v4float %15528 %22179 4 5 6 3 - %6436 = OpCompositeInsert %_struct_1017 %15529 %6435 0 - %24574 = OpVectorShuffle %v2float %141 %141 0 1 - %13209 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10347 = OpLoad %v4float %13209 - %8641 = OpVectorShuffle %v2float %10347 %10347 0 1 - %9200 = OpFMul %v2float %24574 %8641 - %18508 = OpFAdd %v2float %19927 %9200 - %7014 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21061 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13152 = OpExtInst %v2float %1 FClamp %18508 %7014 %21061 - %23587 = OpLoad %150 %5785 - %10342 = OpLoad %508 %5688 - %12156 = OpSampledImage %510 %23587 %10342 - %15374 = OpImageSampleExplicitLod %v4float %12156 %13152 Lod %float_0 - %15269 = OpCompositeExtract %float %15374 3 - %12119 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12975 = OpLoad %float %12119 - %15713 = OpFMul %float %15269 %12975 - %15282 = OpExtInst %float %1 FClamp %15713 %float_0 %float_1 - %22216 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11759 = OpLoad %v3float %22216 - %12106 = OpVectorTimesScalar %v3float %11759 %15282 - %15519 = OpLoad %150 %3312 - %24575 = OpLoad %508 %4646 - %12157 = OpSampledImage %510 %15519 %24575 - %17673 = OpImageSampleExplicitLod %v4float %12157 %13152 Lod %float_0 - %16941 = OpCompositeExtract %float %17673 1 - %14188 = OpFOrdGreaterThan %bool %16941 %float_0 - OpSelectionMerge %22310 DontFlatten - OpBranchConditional %14188 %12824 %22310 - %12824 = OpLabel - %13242 = OpLoad %150 %4862 - %19963 = OpLoad %508 %3594 - %12158 = OpSampledImage %510 %13242 %19963 - %15678 = OpImageSampleExplicitLod %v4float %12158 %13152 Lod %float_0 - %13869 = OpCompositeExtract %float %17673 1 - %12430 = OpCompositeExtract %float %17673 2 - %23303 = OpFMul %float %13869 %12430 - %17615 = OpExtInst %float %1 FClamp %23303 %float_0 %float_1 - %20294 = OpVectorShuffle %v3float %15678 %15678 0 1 2 - %11189 = OpVectorTimesScalar %v3float %20294 %17615 - %15296 = OpFAdd %v3float %12106 %11189 - OpBranch %22310 - %22310 = OpLabel - %7722 = OpPhi %v3float %12106 %22309 %15296 %12824 - %23402 = OpVectorTimesScalar %v3float %7722 %float_0_5 - %9342 = OpFAdd %float %9341 %float_0_5 - %16238 = OpVectorShuffle %v3float %15529 %15529 0 1 2 - %22180 = OpFAdd %v3float %16238 %23402 - %15530 = OpVectorShuffle %v4float %15529 %22180 4 5 6 3 - %6437 = OpCompositeInsert %_struct_1017 %15530 %6436 0 - %24576 = OpVectorShuffle %v2float %38 %38 0 1 - %13210 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10348 = OpLoad %v4float %13210 - %8642 = OpVectorShuffle %v2float %10348 %10348 0 1 - %9201 = OpFMul %v2float %24576 %8642 - %18509 = OpFAdd %v2float %19927 %9201 - %7015 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21062 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13153 = OpExtInst %v2float %1 FClamp %18509 %7015 %21062 - %23588 = OpLoad %150 %5785 - %10349 = OpLoad %508 %5688 - %12159 = OpSampledImage %510 %23588 %10349 - %15375 = OpImageSampleExplicitLod %v4float %12159 %13153 Lod %float_0 - %15270 = OpCompositeExtract %float %15375 3 - %12120 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12976 = OpLoad %float %12120 - %15714 = OpFMul %float %15270 %12976 - %15283 = OpExtInst %float %1 FClamp %15714 %float_0 %float_1 - %22217 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11760 = OpLoad %v3float %22217 - %12107 = OpVectorTimesScalar %v3float %11760 %15283 - %15520 = OpLoad %150 %3312 - %24577 = OpLoad %508 %4646 - %12160 = OpSampledImage %510 %15520 %24577 - %17674 = OpImageSampleExplicitLod %v4float %12160 %13153 Lod %float_0 - %16942 = OpCompositeExtract %float %17674 1 - %14189 = OpFOrdGreaterThan %bool %16942 %float_0 - OpSelectionMerge %22311 DontFlatten - OpBranchConditional %14189 %12825 %22311 - %12825 = OpLabel - %13243 = OpLoad %150 %4862 - %19964 = OpLoad %508 %3594 - %12161 = OpSampledImage %510 %13243 %19964 - %15679 = OpImageSampleExplicitLod %v4float %12161 %13153 Lod %float_0 - %13870 = OpCompositeExtract %float %17674 1 - %12431 = OpCompositeExtract %float %17674 2 - %23304 = OpFMul %float %13870 %12431 - %17616 = OpExtInst %float %1 FClamp %23304 %float_0 %float_1 - %20295 = OpVectorShuffle %v3float %15679 %15679 0 1 2 - %11190 = OpVectorTimesScalar %v3float %20295 %17616 - %15297 = OpFAdd %v3float %12107 %11190 - OpBranch %22311 - %22311 = OpLabel - %7723 = OpPhi %v3float %12107 %22310 %15297 %12825 - %23403 = OpVectorTimesScalar %v3float %7723 %float_0_5 - %9343 = OpFAdd %float %9342 %float_0_5 - %16239 = OpVectorShuffle %v3float %15530 %15530 0 1 2 - %22181 = OpFAdd %v3float %16239 %23403 - %15531 = OpVectorShuffle %v4float %15530 %22181 4 5 6 3 - %6438 = OpCompositeInsert %_struct_1017 %15531 %6437 0 - %24578 = OpVectorShuffle %v2float %95 %95 0 1 - %13211 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10350 = OpLoad %v4float %13211 - %8643 = OpVectorShuffle %v2float %10350 %10350 0 1 - %9202 = OpFMul %v2float %24578 %8643 - %18510 = OpFAdd %v2float %19927 %9202 - %7016 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21063 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13154 = OpExtInst %v2float %1 FClamp %18510 %7016 %21063 - %23589 = OpLoad %150 %5785 - %10351 = OpLoad %508 %5688 - %12162 = OpSampledImage %510 %23589 %10351 - %15376 = OpImageSampleExplicitLod %v4float %12162 %13154 Lod %float_0 - %15271 = OpCompositeExtract %float %15376 3 - %12121 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12977 = OpLoad %float %12121 - %15715 = OpFMul %float %15271 %12977 - %15284 = OpExtInst %float %1 FClamp %15715 %float_0 %float_1 - %22218 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11761 = OpLoad %v3float %22218 - %12108 = OpVectorTimesScalar %v3float %11761 %15284 - %15521 = OpLoad %150 %3312 - %24579 = OpLoad %508 %4646 - %12163 = OpSampledImage %510 %15521 %24579 - %17675 = OpImageSampleExplicitLod %v4float %12163 %13154 Lod %float_0 - %16943 = OpCompositeExtract %float %17675 1 - %14190 = OpFOrdGreaterThan %bool %16943 %float_0 - OpSelectionMerge %22312 DontFlatten - OpBranchConditional %14190 %12826 %22312 - %12826 = OpLabel - %13244 = OpLoad %150 %4862 - %19965 = OpLoad %508 %3594 - %12164 = OpSampledImage %510 %13244 %19965 - %15680 = OpImageSampleExplicitLod %v4float %12164 %13154 Lod %float_0 - %13871 = OpCompositeExtract %float %17675 1 - %12432 = OpCompositeExtract %float %17675 2 - %23305 = OpFMul %float %13871 %12432 - %17617 = OpExtInst %float %1 FClamp %23305 %float_0 %float_1 - %20296 = OpVectorShuffle %v3float %15680 %15680 0 1 2 - %11191 = OpVectorTimesScalar %v3float %20296 %17617 - %15298 = OpFAdd %v3float %12108 %11191 - OpBranch %22312 - %22312 = OpLabel - %7724 = OpPhi %v3float %12108 %22311 %15298 %12826 - %23404 = OpVectorTimesScalar %v3float %7724 %float_0_75 - %9344 = OpFAdd %float %9343 %float_0_75 - %16240 = OpVectorShuffle %v3float %15531 %15531 0 1 2 - %22182 = OpFAdd %v3float %16240 %23404 - %15532 = OpVectorShuffle %v4float %15531 %22182 4 5 6 3 - %6439 = OpCompositeInsert %_struct_1017 %15532 %6438 0 - %24580 = OpVectorShuffle %v2float %626 %626 0 1 - %13212 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10352 = OpLoad %v4float %13212 - %8644 = OpVectorShuffle %v2float %10352 %10352 0 1 - %9203 = OpFMul %v2float %24580 %8644 - %18511 = OpFAdd %v2float %19927 %9203 - %7017 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21064 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13155 = OpExtInst %v2float %1 FClamp %18511 %7017 %21064 - %23590 = OpLoad %150 %5785 - %10353 = OpLoad %508 %5688 - %12165 = OpSampledImage %510 %23590 %10353 - %15377 = OpImageSampleExplicitLod %v4float %12165 %13155 Lod %float_0 - %15272 = OpCompositeExtract %float %15377 3 - %12122 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12978 = OpLoad %float %12122 - %15716 = OpFMul %float %15272 %12978 - %15285 = OpExtInst %float %1 FClamp %15716 %float_0 %float_1 - %22219 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11762 = OpLoad %v3float %22219 - %12109 = OpVectorTimesScalar %v3float %11762 %15285 - %15522 = OpLoad %150 %3312 - %24581 = OpLoad %508 %4646 - %12166 = OpSampledImage %510 %15522 %24581 - %17676 = OpImageSampleExplicitLod %v4float %12166 %13155 Lod %float_0 - %16944 = OpCompositeExtract %float %17676 1 - %14191 = OpFOrdGreaterThan %bool %16944 %float_0 - OpSelectionMerge %22313 DontFlatten - OpBranchConditional %14191 %12827 %22313 - %12827 = OpLabel - %13245 = OpLoad %150 %4862 - %19966 = OpLoad %508 %3594 - %12167 = OpSampledImage %510 %13245 %19966 - %15681 = OpImageSampleExplicitLod %v4float %12167 %13155 Lod %float_0 - %13872 = OpCompositeExtract %float %17676 1 - %12433 = OpCompositeExtract %float %17676 2 - %23306 = OpFMul %float %13872 %12433 - %17618 = OpExtInst %float %1 FClamp %23306 %float_0 %float_1 - %20297 = OpVectorShuffle %v3float %15681 %15681 0 1 2 - %11192 = OpVectorTimesScalar %v3float %20297 %17618 - %15299 = OpFAdd %v3float %12109 %11192 - OpBranch %22313 - %22313 = OpLabel - %7725 = OpPhi %v3float %12109 %22312 %15299 %12827 - %23405 = OpVectorTimesScalar %v3float %7725 %float_1 - %9345 = OpFAdd %float %9344 %float_1 - %16241 = OpVectorShuffle %v3float %15532 %15532 0 1 2 - %22183 = OpFAdd %v3float %16241 %23405 - %15533 = OpVectorShuffle %v4float %15532 %22183 4 5 6 3 - %6440 = OpCompositeInsert %_struct_1017 %15533 %6439 0 - %24582 = OpVectorShuffle %v2float %2411 %2411 0 1 - %13213 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10354 = OpLoad %v4float %13213 - %8645 = OpVectorShuffle %v2float %10354 %10354 0 1 - %9204 = OpFMul %v2float %24582 %8645 - %18512 = OpFAdd %v2float %19927 %9204 - %7018 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21065 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13156 = OpExtInst %v2float %1 FClamp %18512 %7018 %21065 - %23591 = OpLoad %150 %5785 - %10355 = OpLoad %508 %5688 - %12168 = OpSampledImage %510 %23591 %10355 - %15378 = OpImageSampleExplicitLod %v4float %12168 %13156 Lod %float_0 - %15273 = OpCompositeExtract %float %15378 3 - %12123 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12979 = OpLoad %float %12123 - %15717 = OpFMul %float %15273 %12979 - %15286 = OpExtInst %float %1 FClamp %15717 %float_0 %float_1 - %22220 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11763 = OpLoad %v3float %22220 - %12110 = OpVectorTimesScalar %v3float %11763 %15286 - %15523 = OpLoad %150 %3312 - %24583 = OpLoad %508 %4646 - %12169 = OpSampledImage %510 %15523 %24583 - %17677 = OpImageSampleExplicitLod %v4float %12169 %13156 Lod %float_0 - %16945 = OpCompositeExtract %float %17677 1 - %14192 = OpFOrdGreaterThan %bool %16945 %float_0 - OpSelectionMerge %22314 DontFlatten - OpBranchConditional %14192 %12828 %22314 - %12828 = OpLabel - %13246 = OpLoad %150 %4862 - %19967 = OpLoad %508 %3594 - %12170 = OpSampledImage %510 %13246 %19967 - %15682 = OpImageSampleExplicitLod %v4float %12170 %13156 Lod %float_0 - %13873 = OpCompositeExtract %float %17677 1 - %12434 = OpCompositeExtract %float %17677 2 - %23307 = OpFMul %float %13873 %12434 - %17619 = OpExtInst %float %1 FClamp %23307 %float_0 %float_1 - %20298 = OpVectorShuffle %v3float %15682 %15682 0 1 2 - %11193 = OpVectorTimesScalar %v3float %20298 %17619 - %15300 = OpFAdd %v3float %12110 %11193 - OpBranch %22314 - %22314 = OpLabel - %7726 = OpPhi %v3float %12110 %22313 %15300 %12828 - %23406 = OpVectorTimesScalar %v3float %7726 %float_0_75 - %9346 = OpFAdd %float %9345 %float_0_75 - %16242 = OpVectorShuffle %v3float %15533 %15533 0 1 2 - %22184 = OpFAdd %v3float %16242 %23406 - %15534 = OpVectorShuffle %v4float %15533 %22184 4 5 6 3 - %6441 = OpCompositeInsert %_struct_1017 %15534 %6440 0 - %24584 = OpVectorShuffle %v2float %2354 %2354 0 1 - %13214 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10356 = OpLoad %v4float %13214 - %8646 = OpVectorShuffle %v2float %10356 %10356 0 1 - %9205 = OpFMul %v2float %24584 %8646 - %18513 = OpFAdd %v2float %19927 %9205 - %7019 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21066 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13157 = OpExtInst %v2float %1 FClamp %18513 %7019 %21066 - %23592 = OpLoad %150 %5785 - %10357 = OpLoad %508 %5688 - %12171 = OpSampledImage %510 %23592 %10357 - %15379 = OpImageSampleExplicitLod %v4float %12171 %13157 Lod %float_0 - %15274 = OpCompositeExtract %float %15379 3 - %12124 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12980 = OpLoad %float %12124 - %15718 = OpFMul %float %15274 %12980 - %15287 = OpExtInst %float %1 FClamp %15718 %float_0 %float_1 - %22221 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11764 = OpLoad %v3float %22221 - %12111 = OpVectorTimesScalar %v3float %11764 %15287 - %15524 = OpLoad %150 %3312 - %24585 = OpLoad %508 %4646 - %12172 = OpSampledImage %510 %15524 %24585 - %17678 = OpImageSampleExplicitLod %v4float %12172 %13157 Lod %float_0 - %16946 = OpCompositeExtract %float %17678 1 - %14193 = OpFOrdGreaterThan %bool %16946 %float_0 - OpSelectionMerge %22315 DontFlatten - OpBranchConditional %14193 %12829 %22315 - %12829 = OpLabel - %13247 = OpLoad %150 %4862 - %19968 = OpLoad %508 %3594 - %12173 = OpSampledImage %510 %13247 %19968 - %15683 = OpImageSampleExplicitLod %v4float %12173 %13157 Lod %float_0 - %13874 = OpCompositeExtract %float %17678 1 - %12435 = OpCompositeExtract %float %17678 2 - %23308 = OpFMul %float %13874 %12435 - %17620 = OpExtInst %float %1 FClamp %23308 %float_0 %float_1 - %20299 = OpVectorShuffle %v3float %15683 %15683 0 1 2 - %11194 = OpVectorTimesScalar %v3float %20299 %17620 - %15301 = OpFAdd %v3float %12111 %11194 - OpBranch %22315 - %22315 = OpLabel - %7727 = OpPhi %v3float %12111 %22314 %15301 %12829 - %23407 = OpVectorTimesScalar %v3float %7727 %float_0_5 - %9347 = OpFAdd %float %9346 %float_0_5 - %16243 = OpVectorShuffle %v3float %15534 %15534 0 1 2 - %22185 = OpFAdd %v3float %16243 %23407 - %15535 = OpVectorShuffle %v4float %15534 %22185 4 5 6 3 - %6442 = OpCompositeInsert %_struct_1017 %15535 %6441 0 - %24586 = OpVectorShuffle %v2float %837 %837 0 1 - %13215 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10358 = OpLoad %v4float %13215 - %8647 = OpVectorShuffle %v2float %10358 %10358 0 1 - %9206 = OpFMul %v2float %24586 %8647 - %18514 = OpFAdd %v2float %19927 %9206 - %7020 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21067 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13158 = OpExtInst %v2float %1 FClamp %18514 %7020 %21067 - %23593 = OpLoad %150 %5785 - %10359 = OpLoad %508 %5688 - %12174 = OpSampledImage %510 %23593 %10359 - %15380 = OpImageSampleExplicitLod %v4float %12174 %13158 Lod %float_0 - %15275 = OpCompositeExtract %float %15380 3 - %12125 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12981 = OpLoad %float %12125 - %15719 = OpFMul %float %15275 %12981 - %15288 = OpExtInst %float %1 FClamp %15719 %float_0 %float_1 - %22222 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11765 = OpLoad %v3float %22222 - %12112 = OpVectorTimesScalar %v3float %11765 %15288 - %15525 = OpLoad %150 %3312 - %24587 = OpLoad %508 %4646 - %12175 = OpSampledImage %510 %15525 %24587 - %17679 = OpImageSampleExplicitLod %v4float %12175 %13158 Lod %float_0 - %16947 = OpCompositeExtract %float %17679 1 - %14194 = OpFOrdGreaterThan %bool %16947 %float_0 - OpSelectionMerge %22316 DontFlatten - OpBranchConditional %14194 %12830 %22316 - %12830 = OpLabel - %13248 = OpLoad %150 %4862 - %19969 = OpLoad %508 %3594 - %12176 = OpSampledImage %510 %13248 %19969 - %15684 = OpImageSampleExplicitLod %v4float %12176 %13158 Lod %float_0 - %13875 = OpCompositeExtract %float %17679 1 - %12436 = OpCompositeExtract %float %17679 2 - %23309 = OpFMul %float %13875 %12436 - %17621 = OpExtInst %float %1 FClamp %23309 %float_0 %float_1 - %20300 = OpVectorShuffle %v3float %15684 %15684 0 1 2 - %11195 = OpVectorTimesScalar %v3float %20300 %17621 - %15302 = OpFAdd %v3float %12112 %11195 - OpBranch %22316 - %22316 = OpLabel - %7728 = OpPhi %v3float %12112 %22315 %15302 %12830 - %23408 = OpVectorTimesScalar %v3float %7728 %float_0_5 - %9348 = OpFAdd %float %9347 %float_0_5 - %16244 = OpVectorShuffle %v3float %15535 %15535 0 1 2 - %22186 = OpFAdd %v3float %16244 %23408 - %15536 = OpVectorShuffle %v4float %15535 %22186 4 5 6 3 - %6443 = OpCompositeInsert %_struct_1017 %15536 %6442 0 - %24588 = OpVectorShuffle %v2float %1368 %1368 0 1 - %13216 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10360 = OpLoad %v4float %13216 - %8648 = OpVectorShuffle %v2float %10360 %10360 0 1 - %9207 = OpFMul %v2float %24588 %8648 - %18515 = OpFAdd %v2float %19927 %9207 - %7021 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21068 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13159 = OpExtInst %v2float %1 FClamp %18515 %7021 %21068 - %23594 = OpLoad %150 %5785 - %10361 = OpLoad %508 %5688 - %12177 = OpSampledImage %510 %23594 %10361 - %15381 = OpImageSampleExplicitLod %v4float %12177 %13159 Lod %float_0 - %15276 = OpCompositeExtract %float %15381 3 - %12126 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12982 = OpLoad %float %12126 - %15720 = OpFMul %float %15276 %12982 - %15289 = OpExtInst %float %1 FClamp %15720 %float_0 %float_1 - %22223 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11766 = OpLoad %v3float %22223 - %12113 = OpVectorTimesScalar %v3float %11766 %15289 - %15526 = OpLoad %150 %3312 - %24589 = OpLoad %508 %4646 - %12178 = OpSampledImage %510 %15526 %24589 - %17680 = OpImageSampleExplicitLod %v4float %12178 %13159 Lod %float_0 - %16948 = OpCompositeExtract %float %17680 1 - %14195 = OpFOrdGreaterThan %bool %16948 %float_0 - OpSelectionMerge %22317 DontFlatten - OpBranchConditional %14195 %12831 %22317 - %12831 = OpLabel - %13249 = OpLoad %150 %4862 - %19970 = OpLoad %508 %3594 - %12179 = OpSampledImage %510 %13249 %19970 - %15685 = OpImageSampleExplicitLod %v4float %12179 %13159 Lod %float_0 - %13876 = OpCompositeExtract %float %17680 1 - %12437 = OpCompositeExtract %float %17680 2 - %23310 = OpFMul %float %13876 %12437 - %17622 = OpExtInst %float %1 FClamp %23310 %float_0 %float_1 - %20301 = OpVectorShuffle %v3float %15685 %15685 0 1 2 - %11196 = OpVectorTimesScalar %v3float %20301 %17622 - %15303 = OpFAdd %v3float %12113 %11196 - OpBranch %22317 - %22317 = OpLabel - %7729 = OpPhi %v3float %12113 %22316 %15303 %12831 - %23409 = OpVectorTimesScalar %v3float %7729 %float_0_75 - %9349 = OpFAdd %float %9348 %float_0_75 - %16245 = OpVectorShuffle %v3float %15536 %15536 0 1 2 - %22187 = OpFAdd %v3float %16245 %23409 - %15537 = OpVectorShuffle %v4float %15536 %22187 4 5 6 3 - %6444 = OpCompositeInsert %_struct_1017 %15537 %6443 0 - %24590 = OpVectorShuffle %v2float %142 %142 0 1 - %13217 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10362 = OpLoad %v4float %13217 - %8649 = OpVectorShuffle %v2float %10362 %10362 0 1 - %9208 = OpFMul %v2float %24590 %8649 - %18516 = OpFAdd %v2float %19927 %9208 - %7022 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21069 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13160 = OpExtInst %v2float %1 FClamp %18516 %7022 %21069 - %23595 = OpLoad %150 %5785 - %10363 = OpLoad %508 %5688 - %12180 = OpSampledImage %510 %23595 %10363 - %15382 = OpImageSampleExplicitLod %v4float %12180 %13160 Lod %float_0 - %15277 = OpCompositeExtract %float %15382 3 - %12127 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12983 = OpLoad %float %12127 - %15721 = OpFMul %float %15277 %12983 - %15290 = OpExtInst %float %1 FClamp %15721 %float_0 %float_1 - %22224 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11767 = OpLoad %v3float %22224 - %12114 = OpVectorTimesScalar %v3float %11767 %15290 - %15538 = OpLoad %150 %3312 - %24591 = OpLoad %508 %4646 - %12181 = OpSampledImage %510 %15538 %24591 - %17681 = OpImageSampleExplicitLod %v4float %12181 %13160 Lod %float_0 - %16949 = OpCompositeExtract %float %17681 1 - %14196 = OpFOrdGreaterThan %bool %16949 %float_0 - OpSelectionMerge %22318 DontFlatten - OpBranchConditional %14196 %12832 %22318 - %12832 = OpLabel - %13250 = OpLoad %150 %4862 - %19971 = OpLoad %508 %3594 - %12182 = OpSampledImage %510 %13250 %19971 - %15686 = OpImageSampleExplicitLod %v4float %12182 %13160 Lod %float_0 - %13877 = OpCompositeExtract %float %17681 1 - %12438 = OpCompositeExtract %float %17681 2 - %23311 = OpFMul %float %13877 %12438 - %17623 = OpExtInst %float %1 FClamp %23311 %float_0 %float_1 - %20302 = OpVectorShuffle %v3float %15686 %15686 0 1 2 - %11197 = OpVectorTimesScalar %v3float %20302 %17623 - %15304 = OpFAdd %v3float %12114 %11197 - OpBranch %22318 - %22318 = OpLabel - %7730 = OpPhi %v3float %12114 %22317 %15304 %12832 - %23410 = OpVectorTimesScalar %v3float %7730 %float_0_5 - %9350 = OpFAdd %float %9349 %float_0_5 - %16246 = OpVectorShuffle %v3float %15537 %15537 0 1 2 - %22188 = OpFAdd %v3float %16246 %23410 - %15539 = OpVectorShuffle %v4float %15537 %22188 4 5 6 3 - %6445 = OpCompositeInsert %_struct_1017 %15539 %6444 0 - %24592 = OpVectorShuffle %v2float %1197 %1197 0 1 - %13218 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10364 = OpLoad %v4float %13218 - %8650 = OpVectorShuffle %v2float %10364 %10364 0 1 - %9209 = OpFMul %v2float %24592 %8650 - %18517 = OpFAdd %v2float %19927 %9209 - %7023 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21070 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13161 = OpExtInst %v2float %1 FClamp %18517 %7023 %21070 - %23596 = OpLoad %150 %5785 - %10365 = OpLoad %508 %5688 - %12183 = OpSampledImage %510 %23596 %10365 - %15383 = OpImageSampleExplicitLod %v4float %12183 %13161 Lod %float_0 - %15278 = OpCompositeExtract %float %15383 3 - %12128 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12984 = OpLoad %float %12128 - %15722 = OpFMul %float %15278 %12984 - %15291 = OpExtInst %float %1 FClamp %15722 %float_0 %float_1 - %22225 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11768 = OpLoad %v3float %22225 - %12115 = OpVectorTimesScalar %v3float %11768 %15291 - %15540 = OpLoad %150 %3312 - %24593 = OpLoad %508 %4646 - %12184 = OpSampledImage %510 %15540 %24593 - %17682 = OpImageSampleExplicitLod %v4float %12184 %13161 Lod %float_0 - %16950 = OpCompositeExtract %float %17682 1 - %14197 = OpFOrdGreaterThan %bool %16950 %float_0 - OpSelectionMerge %22319 DontFlatten - OpBranchConditional %14197 %12833 %22319 - %12833 = OpLabel - %13251 = OpLoad %150 %4862 - %19972 = OpLoad %508 %3594 - %12185 = OpSampledImage %510 %13251 %19972 - %15687 = OpImageSampleExplicitLod %v4float %12185 %13161 Lod %float_0 - %13878 = OpCompositeExtract %float %17682 1 - %12439 = OpCompositeExtract %float %17682 2 - %23312 = OpFMul %float %13878 %12439 - %17624 = OpExtInst %float %1 FClamp %23312 %float_0 %float_1 - %20303 = OpVectorShuffle %v3float %15687 %15687 0 1 2 - %11198 = OpVectorTimesScalar %v3float %20303 %17624 - %15305 = OpFAdd %v3float %12115 %11198 - OpBranch %22319 - %22319 = OpLabel - %7731 = OpPhi %v3float %12115 %22318 %15305 %12833 - %23411 = OpVectorTimesScalar %v3float %7731 %float_0_5 - %9351 = OpFAdd %float %9350 %float_0_5 - %16247 = OpVectorShuffle %v3float %15539 %15539 0 1 2 - %22189 = OpFAdd %v3float %16247 %23411 - %15541 = OpVectorShuffle %v4float %15539 %22189 4 5 6 3 - %6719 = OpCompositeInsert %_struct_1017 %15541 %6445 0 - %23412 = OpVectorShuffle %v3float %15541 %15541 0 1 2 - %10833 = OpCompositeConstruct %v3float %9351 %9351 %9351 - %13750 = OpFDiv %v3float %23412 %10833 - %24033 = OpVectorShuffle %v4float %15541 %13750 4 5 6 3 - %8636 = OpCompositeInsert %_struct_1017 %24033 %6719 0 - %16315 = OpCompositeInsert %_struct_1017 %float_1 %8636 0 3 - %11544 = OpCompositeExtract %v4float %16315 0 - OpStore %4317 %11544 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc b/3rdparty/spirv-cross/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc deleted file mode 100644 index b21a2d3dd..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 46 -; Schema: 0 - OpCapability Tessellation - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationControl %main "main" %gl_TessLevelInner %gl_TessLevelOuter - OpExecutionMode %main OutputVertices 1 - OpExecutionMode %main Triangles - OpSource ESSL 310 - OpSourceExtension "GL_EXT_shader_io_blocks" - OpSourceExtension "GL_EXT_tessellation_shader" - OpName %main "main" - OpName %gl_TessLevelInner "gl_TessLevelInner" - OpName %TessLevels "TessLevels" - OpMemberName %TessLevels 0 "inner0" - OpMemberName %TessLevels 1 "inner1" - OpMemberName %TessLevels 2 "outer0" - OpMemberName %TessLevels 3 "outer1" - OpMemberName %TessLevels 4 "outer2" - OpMemberName %TessLevels 5 "outer3" - OpName %sb_levels "sb_levels" - OpName %gl_TessLevelOuter "gl_TessLevelOuter" - OpDecorate %gl_TessLevelInner Patch - OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner - OpMemberDecorate %TessLevels 0 Restrict - OpMemberDecorate %TessLevels 0 NonWritable - OpMemberDecorate %TessLevels 0 Offset 0 - OpMemberDecorate %TessLevels 1 Restrict - OpMemberDecorate %TessLevels 1 NonWritable - OpMemberDecorate %TessLevels 1 Offset 4 - OpMemberDecorate %TessLevels 2 Restrict - OpMemberDecorate %TessLevels 2 NonWritable - OpMemberDecorate %TessLevels 2 Offset 8 - OpMemberDecorate %TessLevels 3 Restrict - OpMemberDecorate %TessLevels 3 NonWritable - OpMemberDecorate %TessLevels 3 Offset 12 - OpMemberDecorate %TessLevels 4 Restrict - OpMemberDecorate %TessLevels 4 NonWritable - OpMemberDecorate %TessLevels 4 Offset 16 - OpMemberDecorate %TessLevels 5 Restrict - OpMemberDecorate %TessLevels 5 NonWritable - OpMemberDecorate %TessLevels 5 Offset 20 - OpDecorate %TessLevels Block - OpDecorate %sb_levels DescriptorSet 0 - OpDecorate %sb_levels Binding 0 - OpDecorate %gl_TessLevelOuter Patch - OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 -%gl_TessLevelInner = OpVariable %_ptr_Output__arr_float_uint_2 Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %TessLevels = OpTypeStruct %float %float %float %float %float %float -%_ptr_StorageBuffer_TessLevels = OpTypePointer StorageBuffer %TessLevels - %sb_levels = OpVariable %_ptr_StorageBuffer_TessLevels StorageBuffer -%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float -%_ptr_Output_float = OpTypePointer Output %float - %int_1 = OpConstant %int 1 - %uint_4 = OpConstant %uint 4 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4 -%gl_TessLevelOuter = OpVariable %_ptr_Output__arr_float_uint_4 Output - %int_2 = OpConstant %int 2 - %int_3 = OpConstant %int 3 - %int_4 = OpConstant %int 4 - %int_5 = OpConstant %int 5 - %main = OpFunction %void None %3 - %5 = OpLabel - %18 = OpAccessChain %_ptr_StorageBuffer_float %sb_levels %int_0 - %19 = OpLoad %float %18 - %21 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %int_0 - OpStore %21 %19 - %23 = OpAccessChain %_ptr_StorageBuffer_float %sb_levels %int_1 - %24 = OpLoad %float %23 - %25 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %int_1 - OpStore %25 %24 - %31 = OpAccessChain %_ptr_StorageBuffer_float %sb_levels %int_2 - %32 = OpLoad %float %31 - %33 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_0 - OpStore %33 %32 - %35 = OpAccessChain %_ptr_StorageBuffer_float %sb_levels %int_3 - %36 = OpLoad %float %35 - %37 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_1 - OpStore %37 %36 - %39 = OpAccessChain %_ptr_StorageBuffer_float %sb_levels %int_4 - %40 = OpLoad %float %39 - %41 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_2 - OpStore %41 %40 - %43 = OpAccessChain %_ptr_StorageBuffer_float %sb_levels %int_5 - %44 = OpLoad %float %43 - %45 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_3 - OpStore %45 %44 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese b/3rdparty/spirv-cross/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese deleted file mode 100644 index 956d2a65b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/tese/unnamed-builtin-array.asm.tese +++ /dev/null @@ -1,96 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 72 -; Schema: 0 - OpCapability Tessellation - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationEvaluation %main "main" %_ %gl_TessCoord %gl_TessLevelInner %gl_TessLevelOuter - OpExecutionMode %main Quads - OpExecutionMode %main SpacingFractionalEven - OpExecutionMode %main VertexOrderCw - OpSource ESSL 310 - OpSourceExtension "GL_EXT_shader_io_blocks" - OpSourceExtension "GL_EXT_tessellation_shader" - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpDecorate %gl_PerVertex Block - OpDecorate %gl_TessCoord BuiltIn TessCoord - OpDecorate %gl_TessLevelInner Patch - OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner - OpDecorate %gl_TessLevelOuter Patch - OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%gl_PerVertex = OpTypeStruct %v4float %float -%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex - %_ = OpVariable %_ptr_Output_gl_PerVertex Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %v3float = OpTypeVector %float 3 -%_ptr_Input_v3float = OpTypePointer Input %v3float -%gl_TessCoord = OpVariable %_ptr_Input_v3float Input - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_2 = OpConstant %uint 2 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Input__arr_float_uint_2 = OpTypePointer Input %_arr_float_uint_2 -%gl_TessLevelInner = OpVariable %_ptr_Input__arr_float_uint_2 Input - %uint_4 = OpConstant %uint 4 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Input__arr_float_uint_4 = OpTypePointer Input %_arr_float_uint_4 -%gl_TessLevelOuter = OpVariable %_ptr_Input__arr_float_uint_4 Input - %float_1 = OpConstant %float 1 - %int_2 = OpConstant %int 2 - %uint_1 = OpConstant %uint 1 - %int_1 = OpConstant %int 1 - %int_3 = OpConstant %int 3 - %float_0 = OpConstant %float 0 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_0 - %20 = OpLoad %float %19 - %25 = OpAccessChain %_ptr_Input_float %gl_TessLevelInner %int_0 - %26 = OpLoad %float %25 - %27 = OpFMul %float %20 %26 - %32 = OpAccessChain %_ptr_Input_float %gl_TessLevelOuter %int_0 - %33 = OpLoad %float %32 - %34 = OpFMul %float %27 %33 - %36 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpFSub %float %float_1 %37 - %39 = OpAccessChain %_ptr_Input_float %gl_TessLevelInner %int_0 - %40 = OpLoad %float %39 - %41 = OpFMul %float %38 %40 - %43 = OpAccessChain %_ptr_Input_float %gl_TessLevelOuter %int_2 - %44 = OpLoad %float %43 - %45 = OpFMul %float %41 %44 - %46 = OpFAdd %float %34 %45 - %48 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_1 - %49 = OpLoad %float %48 - %51 = OpAccessChain %_ptr_Input_float %gl_TessLevelInner %int_1 - %52 = OpLoad %float %51 - %53 = OpFMul %float %49 %52 - %54 = OpAccessChain %_ptr_Input_float %gl_TessLevelOuter %int_1 - %55 = OpLoad %float %54 - %56 = OpFMul %float %53 %55 - %57 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_1 - %58 = OpLoad %float %57 - %59 = OpFSub %float %float_1 %58 - %60 = OpAccessChain %_ptr_Input_float %gl_TessLevelInner %int_1 - %61 = OpLoad %float %60 - %62 = OpFMul %float %59 %61 - %64 = OpAccessChain %_ptr_Input_float %gl_TessLevelOuter %int_3 - %65 = OpLoad %float %64 - %66 = OpFMul %float %62 %65 - %67 = OpFAdd %float %56 %66 - %69 = OpCompositeConstruct %v4float %46 %67 %float_0 %float_1 - %71 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %71 %69 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert deleted file mode 100644 index 59ec3f919..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert +++ /dev/null @@ -1,91 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 8 -; Bound: 56 -; Schema: 0 - OpCapability Shader - OpCapability ClipDistance - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %pos_1 %_entryPointOutput_pos %_entryPointOutput_clip - OpSource HLSL 500 - OpName %main "main" - OpName %VSOut "VSOut" - OpMemberName %VSOut 0 "pos" - OpMemberName %VSOut 1 "clip" - OpName %_main_vf4_ "@main(vf4;" - OpName %pos "pos" - OpName %vout "vout" - OpName %pos_0 "pos" - OpName %pos_1 "pos" - OpName %flattenTemp "flattenTemp" - OpName %param "param" - OpName %_entryPointOutput_pos "@entryPointOutput.pos" - OpName %_entryPointOutput_clip "@entryPointOutput.clip" - OpDecorate %pos_1 Location 0 - OpDecorate %_entryPointOutput_pos BuiltIn Position - OpDecorate %_entryPointOutput_clip BuiltIn ClipDistance - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %v2float = OpTypeVector %float 2 - %VSOut = OpTypeStruct %v4float %v2float - %11 = OpTypeFunction %VSOut %_ptr_Function_v4float -%_ptr_Function_VSOut = OpTypePointer Function %VSOut - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 -%_ptr_Function_v2float = OpTypePointer Function %v2float -%_ptr_Input_v4float = OpTypePointer Input %v4float - %pos_1 = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_pos = OpVariable %_ptr_Output_v4float Output - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 -%_entryPointOutput_clip = OpVariable %_ptr_Output__arr_float_uint_2 Output - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Output_float = OpTypePointer Output %float - %uint_1 = OpConstant %uint 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %pos_0 = OpVariable %_ptr_Function_v4float Function -%flattenTemp = OpVariable %_ptr_Function_VSOut Function - %param = OpVariable %_ptr_Function_v4float Function - %32 = OpLoad %v4float %pos_1 - OpStore %pos_0 %32 - %35 = OpLoad %v4float %pos_0 - OpStore %param %35 - %36 = OpFunctionCall %VSOut %_main_vf4_ %param - OpStore %flattenTemp %36 - %39 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0 - %40 = OpLoad %v4float %39 - OpStore %_entryPointOutput_pos %40 - %48 = OpAccessChain %_ptr_Function_float %flattenTemp %int_1 %uint_0 - %49 = OpLoad %float %48 - %51 = OpAccessChain %_ptr_Output_float %_entryPointOutput_clip %int_0 - OpStore %51 %49 - %53 = OpAccessChain %_ptr_Function_float %flattenTemp %int_1 %uint_1 - %54 = OpLoad %float %53 - %55 = OpAccessChain %_ptr_Output_float %_entryPointOutput_clip %int_1 - OpStore %55 %54 - OpReturn - OpFunctionEnd - %_main_vf4_ = OpFunction %VSOut None %11 - %pos = OpFunctionParameter %_ptr_Function_v4float - %14 = OpLabel - %vout = OpVariable %_ptr_Function_VSOut Function - %19 = OpLoad %v4float %pos - %20 = OpAccessChain %_ptr_Function_v4float %vout %int_0 - OpStore %20 %19 - %22 = OpLoad %v4float %pos - %23 = OpVectorShuffle %v2float %22 %22 0 1 - %25 = OpAccessChain %_ptr_Function_v2float %vout %int_1 - OpStore %25 %23 - %26 = OpLoad %VSOut %vout - OpReturnValue %26 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/copy-memory-interface.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/copy-memory-interface.asm.vert deleted file mode 100644 index c52c9bf0b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/copy-memory-interface.asm.vert +++ /dev/null @@ -1,33 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 1 -; Bound: 13 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %1 "main" %8 %9 %11 %12 - OpName %1 "main" - OpName %8 "v0" - OpName %9 "v1" - OpName %11 "o0" - OpName %12 "o1" - OpDecorate %8 Location 0 - OpDecorate %9 Location 1 - OpDecorate %11 BuiltIn Position - OpDecorate %12 Location 1 - %2 = OpTypeVoid - %3 = OpTypeFunction %2 - %5 = OpTypeFloat 32 - %6 = OpTypeVector %5 4 - %7 = OpTypePointer Input %6 - %8 = OpVariable %7 Input - %9 = OpVariable %7 Input - %10 = OpTypePointer Output %6 - %11 = OpVariable %10 Output - %12 = OpVariable %10 Output - %1 = OpFunction %2 None %3 - %4 = OpLabel - OpCopyMemory %11 %8 - OpCopyMemory %12 %9 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index 89edeaa73..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,141 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 79 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutput_Color - OpSource HLSL 500 - OpName %VS "VS" - OpName %V2F "V2F" - OpMemberName %V2F 0 "Position" - OpMemberName %V2F 1 "Color" - OpName %_VS_vf3_u1_ "@VS(vf3;u1;" - OpName %PosL "PosL" - OpName %instanceID "instanceID" - OpName %InstanceData "InstanceData" - OpMemberName %InstanceData 0 "MATRIX_MVP" - OpMemberName %InstanceData 1 "Color" - OpName %instData "instData" - OpName %InstanceData_0 "InstanceData" - OpMemberName %InstanceData_0 0 "MATRIX_MVP" - OpMemberName %InstanceData_0 1 "Color" - OpName %gInstanceData "gInstanceData" - OpMemberName %gInstanceData 0 "@data" - OpName %gInstanceData_0 "gInstanceData" - OpName %v2f "v2f" - OpName %PosL_0 "PosL" - OpName %PosL_1 "PosL" - OpName %instanceID_0 "instanceID" - OpName %instanceID_1 "instanceID" - OpName %flattenTemp "flattenTemp" - OpName %param "param" - OpName %param_0 "param" - OpName %_entryPointOutput_Position "@entryPointOutput.Position" - OpName %_entryPointOutput_Color "@entryPointOutput.Color" - OpMemberDecorate %InstanceData_0 0 RowMajor - OpMemberDecorate %InstanceData_0 0 Offset 0 - OpMemberDecorate %InstanceData_0 0 MatrixStride 16 - OpMemberDecorate %InstanceData_0 1 Offset 64 - OpDecorate %_runtimearr_InstanceData_0 ArrayStride 80 - OpMemberDecorate %gInstanceData 0 NonWritable - OpMemberDecorate %gInstanceData 0 Offset 0 - OpDecorate %gInstanceData BufferBlock - OpDecorate %gInstanceData_0 DescriptorSet 1 - OpDecorate %gInstanceData_0 Binding 0 - OpDecorate %PosL_1 Location 0 - OpDecorate %instanceID_1 BuiltIn InstanceIndex - OpDecorate %_entryPointOutput_Position BuiltIn Position - OpDecorate %_entryPointOutput_Color Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %v4float = OpTypeVector %float 4 - %V2F = OpTypeStruct %v4float %v4float - %13 = OpTypeFunction %V2F %_ptr_Function_v3float %_ptr_Function_uint -%mat4v4float = OpTypeMatrix %v4float 4 -%InstanceData = OpTypeStruct %mat4v4float %v4float -%_ptr_Function_InstanceData = OpTypePointer Function %InstanceData -%InstanceData_0 = OpTypeStruct %mat4v4float %v4float -%_runtimearr_InstanceData_0 = OpTypeRuntimeArray %InstanceData_0 -%gInstanceData = OpTypeStruct %_runtimearr_InstanceData_0 -%_ptr_Uniform_gInstanceData = OpTypePointer Uniform %gInstanceData -%gInstanceData_0 = OpVariable %_ptr_Uniform_gInstanceData Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_InstanceData_0 = OpTypePointer Uniform %InstanceData_0 -%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float - %int_1 = OpConstant %int 1 -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Function_V2F = OpTypePointer Function %V2F - %float_1 = OpConstant %float 1 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %PosL_1 = OpVariable %_ptr_Input_v3float Input -%_ptr_Input_uint = OpTypePointer Input %uint -%instanceID_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_Position = OpVariable %_ptr_Output_v4float Output -%_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output - %VS = OpFunction %void None %3 - %5 = OpLabel - %PosL_0 = OpVariable %_ptr_Function_v3float Function -%instanceID_0 = OpVariable %_ptr_Function_uint Function -%flattenTemp = OpVariable %_ptr_Function_V2F Function - %param = OpVariable %_ptr_Function_v3float Function - %param_0 = OpVariable %_ptr_Function_uint Function - %61 = OpLoad %v3float %PosL_1 - OpStore %PosL_0 %61 - %65 = OpLoad %uint %instanceID_1 - OpStore %instanceID_0 %65 - %68 = OpLoad %v3float %PosL_0 - OpStore %param %68 - %70 = OpLoad %uint %instanceID_0 - OpStore %param_0 %70 - %71 = OpFunctionCall %V2F %_VS_vf3_u1_ %param %param_0 - OpStore %flattenTemp %71 - %74 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0 - %75 = OpLoad %v4float %74 - OpStore %_entryPointOutput_Position %75 - %77 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_1 - %78 = OpLoad %v4float %77 - OpStore %_entryPointOutput_Color %78 - OpReturn - OpFunctionEnd -%_VS_vf3_u1_ = OpFunction %V2F None %13 - %PosL = OpFunctionParameter %_ptr_Function_v3float - %instanceID = OpFunctionParameter %_ptr_Function_uint - %17 = OpLabel - %instData = OpVariable %_ptr_Function_InstanceData Function - %v2f = OpVariable %_ptr_Function_V2F Function - %29 = OpLoad %uint %instanceID - %31 = OpAccessChain %_ptr_Uniform_InstanceData_0 %gInstanceData_0 %int_0 %29 - %32 = OpLoad %InstanceData_0 %31 - %33 = OpCompositeExtract %mat4v4float %32 0 - %35 = OpAccessChain %_ptr_Function_mat4v4float %instData %int_0 - OpStore %35 %33 - %36 = OpCompositeExtract %v4float %32 1 - %39 = OpAccessChain %_ptr_Function_v4float %instData %int_1 - OpStore %39 %36 - %42 = OpAccessChain %_ptr_Function_mat4v4float %instData %int_0 - %43 = OpLoad %mat4v4float %42 - %44 = OpLoad %v3float %PosL - %46 = OpCompositeExtract %float %44 0 - %47 = OpCompositeExtract %float %44 1 - %48 = OpCompositeExtract %float %44 2 - %49 = OpCompositeConstruct %v4float %46 %47 %48 %float_1 - %50 = OpMatrixTimesVector %v4float %43 %49 - %51 = OpAccessChain %_ptr_Function_v4float %v2f %int_0 - OpStore %51 %50 - %52 = OpAccessChain %_ptr_Function_v4float %instData %int_1 - %53 = OpLoad %v4float %52 - %54 = OpAccessChain %_ptr_Function_v4float %v2f %int_1 - OpStore %54 %53 - %55 = OpLoad %V2F %v2f - OpReturnValue %55 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert deleted file mode 100644 index 4de1d1945..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Google spiregg; 0 -; Bound: 29 -; Schema: 0 - OpCapability Shader - OpCapability Float16 - OpCapability StorageInputOutput16 - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %vertexShader "main" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target - OpEntryPoint Fragment %fragmentShader "fragmentShader" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target - OpExecutionMode %fragmentShader OriginUpperLeft - OpSource HLSL 640 - OpName %in_var_POSITION "in.var.POSITION" - OpName %out_var_SV_Target "out.var.SV_Target" - OpName %vertexShader "vertexShader" - OpName %fragmentShader "fragmentShader" - OpDecorate %gl_Position BuiltIn Position - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %in_var_POSITION Location 0 - OpDecorate %out_var_SV_Target Location 0 - %float = OpTypeFloat 32 - %float_0 = OpConstant %float 0 - %float_1 = OpConstant %float 1 - %half = OpTypeFloat 16 -%half_0x1p_0 = OpConstant %half 0x1p+0 -%half_0x0p_0 = OpConstant %half 0x0p+0 - %v4half = OpTypeVector %half 4 - %14 = OpConstantComposite %v4half %half_0x1p_0 %half_0x0p_0 %half_0x1p_0 %half_0x1p_0 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Output_v4half = OpTypePointer Output %v4half - %void = OpTypeVoid - %22 = OpTypeFunction %void -%in_var_POSITION = OpVariable %_ptr_Input_v2float Input -%gl_Position = OpVariable %_ptr_Output_v4float Output -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%out_var_SV_Target = OpVariable %_ptr_Output_v4half Output -%vertexShader = OpFunction %void None %22 - %23 = OpLabel - %24 = OpLoad %v2float %in_var_POSITION - %25 = OpCompositeExtract %float %24 0 - %26 = OpCompositeExtract %float %24 1 - %27 = OpCompositeConstruct %v4float %25 %26 %float_0 %float_1 - OpStore %gl_Position %27 - OpReturn - OpFunctionEnd -%fragmentShader = OpFunction %void None %22 - %28 = OpLabel - OpStore %out_var_SV_Target %14 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/invariant.msl21.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/invariant.msl21.asm.vert deleted file mode 100644 index c0d381ee2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/invariant.msl21.asm.vert +++ /dev/null @@ -1,34 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 18 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_entryPointOutput - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %_entryPointOutput Invariant - OpDecorate %_entryPointOutput BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %float_1 = OpConstant %float 1 - %12 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %17 = OpFunctionCall %v4float %_main_ - OpStore %_entryPointOutput %17 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v4float None %8 - %10 = OpLabel - OpReturnValue %12 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/packing-test.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/packing-test.asm.vert deleted file mode 100644 index 8acdebc7d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/packing-test.asm.vert +++ /dev/null @@ -1,43 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 18 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" - OpSource HLSL 500 - OpName %main "main" - OpName %TestStruct "TestStruct" - OpMemberName %TestStruct 0 "transforms" - OpName %CB0 "CB0" - OpMemberName %CB0 0 "CB0" - OpName %_ "" - OpDecorate %_arr_mat4v4float_uint_6 ArrayStride 64 - OpMemberDecorate %TestStruct 0 RowMajor - OpMemberDecorate %TestStruct 0 Offset 0 - OpMemberDecorate %TestStruct 0 MatrixStride 16 - OpDecorate %_arr_TestStruct_uint_16 ArrayStride 384 - OpMemberDecorate %CB0 0 Offset 0 - OpDecorate %CB0 Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %uint = OpTypeInt 32 0 - %uint_6 = OpConstant %uint 6 -%_arr_mat4v4float_uint_6 = OpTypeArray %mat4v4float %uint_6 - %TestStruct = OpTypeStruct %_arr_mat4v4float_uint_6 - %uint_16 = OpConstant %uint 16 -%_arr_TestStruct_uint_16 = OpTypeArray %TestStruct %uint_16 - %CB0 = OpTypeStruct %_arr_TestStruct_uint_16 -%_ptr_Uniform_CB0 = OpTypePointer Uniform %CB0 - %_ = OpVariable %_ptr_Uniform_CB0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert deleted file mode 100644 index b566a3d1a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert +++ /dev/null @@ -1,98 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 58 -; Schema: 0 - OpCapability Shader - OpCapability ClipDistance - OpCapability CullDistance - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %4 "main" %52 %output - OpSource GLSL 450 - OpName %4 "main" - OpName %9 "pos" - OpName %50 "gl_PerVertex" - OpMemberName %50 0 "gl_Position" - OpMemberName %50 1 "gl_PointSize" - OpMemberName %50 2 "gl_ClipDistance" - OpMemberName %50 3 "gl_CullDistance" - OpName %52 "" - OpDecorate %13 SpecId 201 - OpDecorate %24 SpecId 202 - OpMemberDecorate %50 0 BuiltIn Position - OpMemberDecorate %50 1 BuiltIn PointSize - OpMemberDecorate %50 2 BuiltIn ClipDistance - OpMemberDecorate %50 3 BuiltIn CullDistance - OpDecorate %50 Block - OpDecorate %57 SpecId 200 - OpDecorate %output Flat - OpDecorate %output Location 0 - %2 = OpTypeVoid - %3 = OpTypeFunction %2 - %6 = OpTypeFloat 32 - %7 = OpTypeVector %6 4 - %8 = OpTypePointer Function %7 - %10 = OpConstant %6 0 - %11 = OpConstantComposite %7 %10 %10 %10 %10 - %12 = OpTypeInt 32 1 - %int_ptr = OpTypePointer Output %12 - %13 = OpSpecConstant %12 -10 - %14 = OpConstant %12 2 - %15 = OpSpecConstantOp %12 IAdd %13 %14 - %17 = OpTypeInt 32 0 - %18 = OpConstant %17 1 - %19 = OpTypePointer Function %6 - %24 = OpSpecConstant %17 100 - %25 = OpConstant %17 5 - %26 = OpSpecConstantOp %17 UMod %24 %25 - %28 = OpConstant %17 2 - %33 = OpConstant %12 20 - %34 = OpConstant %12 30 - %35 = OpTypeVector %12 4 - %36 = OpSpecConstantComposite %35 %33 %34 %15 %15 - %40 = OpTypeVector %12 2 - %41 = OpSpecConstantOp %40 VectorShuffle %36 %36 1 0 - %foo = OpSpecConstantOp %12 CompositeExtract %36 1 - %42 = OpTypeVector %6 2 - %49 = OpTypeArray %6 %18 - %50 = OpTypeStruct %7 %6 %49 %49 - %51 = OpTypePointer Output %50 - %52 = OpVariable %51 Output - %output = OpVariable %int_ptr Output - %53 = OpConstant %12 0 - %55 = OpTypePointer Output %7 - %57 = OpSpecConstant %6 3.14159 - %4 = OpFunction %2 None %3 - %5 = OpLabel - %9 = OpVariable %8 Function - OpStore %9 %11 - %16 = OpConvertSToF %6 %15 - %20 = OpAccessChain %19 %9 %18 - %21 = OpLoad %6 %20 - %22 = OpFAdd %6 %21 %16 - %23 = OpAccessChain %19 %9 %18 - OpStore %23 %22 - %27 = OpConvertUToF %6 %26 - %29 = OpAccessChain %19 %9 %28 - %30 = OpLoad %6 %29 - %31 = OpFAdd %6 %30 %27 - %32 = OpAccessChain %19 %9 %28 - OpStore %32 %31 - %37 = OpConvertSToF %7 %36 - %38 = OpLoad %7 %9 - %39 = OpFAdd %7 %38 %37 - OpStore %9 %39 - %43 = OpConvertSToF %42 %41 - %44 = OpLoad %7 %9 - %45 = OpVectorShuffle %42 %44 %44 0 1 - %46 = OpFAdd %42 %45 %43 - %47 = OpLoad %7 %9 - %48 = OpVectorShuffle %7 %47 %46 4 5 2 3 - OpStore %9 %48 - %54 = OpLoad %7 %9 - %56 = OpAccessChain %55 %52 %53 - OpStore %56 %54 - OpStore %output %foo - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index 29b0076a1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,65 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %vid_1 %iid_1 %_entryPointOutput - OpSource HLSL 500 - OpName %main "main" - OpName %_main_u1_u1_ "@main(u1;u1;" - OpName %vid "vid" - OpName %iid "iid" - OpName %vid_0 "vid" - OpName %vid_1 "vid" - OpName %iid_0 "iid" - OpName %iid_1 "iid" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param "param" - OpName %param_0 "param" - OpDecorate %vid_1 BuiltIn VertexIndex - OpDecorate %iid_1 BuiltIn InstanceIndex - OpDecorate %_entryPointOutput BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %10 = OpTypeFunction %v4float %_ptr_Function_uint %_ptr_Function_uint -%_ptr_Input_uint = OpTypePointer Input %uint - %vid_1 = OpVariable %_ptr_Input_uint Input - %iid_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %vid_0 = OpVariable %_ptr_Function_uint Function - %iid_0 = OpVariable %_ptr_Function_uint Function - %param = OpVariable %_ptr_Function_uint Function - %param_0 = OpVariable %_ptr_Function_uint Function - %25 = OpLoad %uint %vid_1 - OpStore %vid_0 %25 - %28 = OpLoad %uint %iid_1 - OpStore %iid_0 %28 - %32 = OpLoad %uint %vid_0 - OpStore %param %32 - %34 = OpLoad %uint %iid_0 - OpStore %param_0 %34 - %35 = OpFunctionCall %v4float %_main_u1_u1_ %param %param_0 - OpStore %_entryPointOutput %35 - OpReturn - OpFunctionEnd -%_main_u1_u1_ = OpFunction %v4float None %10 - %vid = OpFunctionParameter %_ptr_Function_uint - %iid = OpFunctionParameter %_ptr_Function_uint - %14 = OpLabel - %15 = OpLoad %uint %vid - %16 = OpLoad %uint %iid - %17 = OpIAdd %uint %15 %16 - %18 = OpConvertUToF %float %17 - %19 = OpCompositeConstruct %v4float %18 %18 %18 %18 - OpReturnValue %19 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/comp/access-private-workgroup-in-function.comp b/3rdparty/spirv-cross/shaders-msl/comp/access-private-workgroup-in-function.comp deleted file mode 100644 index 7cb1e6f13..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/access-private-workgroup-in-function.comp +++ /dev/null @@ -1,31 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -int f; -shared int u; - -void set_f() -{ - f = 40; -} - -void set_shared_u() -{ - u = 50; -} - -void main() -{ - set_f(); - set_shared_u(); - if (gl_LocalInvocationIndex == 0u) - { - f = 10; - } - else - { - f = 30; - u = 20; - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp b/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp deleted file mode 100644 index 883f0019f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0) readonly buffer SSBO0 -{ - vec4 v; -} ssbo0; - -layout(set = 1, binding = 0) readonly buffer SSBO1 -{ - vec4 v; -} ssbo1; - -layout(set = 2, binding = 5) readonly buffer SSBO2 -{ - vec4 v; -} ssbo2; - -layout(set = 3, binding = 6) writeonly buffer SSBO3 -{ - vec4 v; -} ssbo3; - -void main() -{ - ssbo3.v = ssbo0.v + ssbo1.v + ssbo2.v; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp b/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp deleted file mode 100644 index 72ca8899a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-image-load-store.ios.msl2.argument.comp +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(set = 0, binding = 1, r32f) writeonly uniform image2D uImage; -layout(set = 0, binding = 2, r32f) readonly uniform image2D uImageRead; - -void main() -{ - ivec2 coord = ivec2(gl_GlobalInvocationID.xy); - imageStore(uImage, coord, imageLoad(uImageRead, coord)); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp b/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp deleted file mode 100644 index 72ca8899a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(set = 0, binding = 1, r32f) writeonly uniform image2D uImage; -layout(set = 0, binding = 2, r32f) readonly uniform image2D uImageRead; - -void main() -{ - ivec2 coord = ivec2(gl_GlobalInvocationID.xy); - imageStore(uImage, coord, imageLoad(uImageRead, coord)); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/array-length.comp b/3rdparty/spirv-cross/shaders-msl/comp/array-length.comp deleted file mode 100644 index 6189d3560..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/array-length.comp +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; -layout(set = 0, binding = 1, std140) buffer SSBO -{ - uint size; - float v[]; -}; - -layout(set = 0, binding = 2, std430) buffer SSBO1 -{ - float bz[]; -} ssbos[2]; - -uint get_size() -{ - return v.length() + ssbos[1].bz.length(); -} - -void main() -{ - size = get_size(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/array-length.msl2.argument.discrete.comp b/3rdparty/spirv-cross/shaders-msl/comp/array-length.msl2.argument.discrete.comp deleted file mode 100644 index 61e61916b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/array-length.msl2.argument.discrete.comp +++ /dev/null @@ -1,38 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; -layout(set = 0, binding = 1, std140) buffer SSBO -{ - uint size; - float v[]; -}; - -layout(set = 1, binding = 2, std430) buffer SSBO1 -{ - float bz[]; -} ssbos[2]; - -layout(set = 2, binding = 5, std140) buffer SSBO2 -{ - uint size2; - float w[]; -}; - -layout(set = 3, binding = 2, std430) buffer SSBO3 -{ - float bz[]; -} ssbos2[2]; - - -uint get_size() -{ - uint len = v.length(); - len += ssbos[1].bz.length(); - len += w.length(); - len += ssbos2[0].bz.length(); - return len; -} - -void main() -{ - size = get_size(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/atomic.comp b/3rdparty/spirv-cross/shaders-msl/comp/atomic.comp deleted file mode 100644 index e25c4f6d2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/atomic.comp +++ /dev/null @@ -1,56 +0,0 @@ -#version 310 es -#extension GL_OES_shader_image_atomic : require -layout(local_size_x = 1) in; - -layout(r32ui, binding = 0) uniform highp uimage2D uImage; -layout(r32i, binding = 1) uniform highp iimage2D iImage; -layout(binding = 2, std430) buffer SSBO -{ - uint u32; - int i32; -} ssbo; - -shared uint shared_u32; -shared int shared_i32; - -void main() -{ - atomicAdd(ssbo.u32, 1u); - atomicOr(ssbo.u32, 1u); - atomicXor(ssbo.u32, 1u); - atomicAnd(ssbo.u32, 1u); - atomicMin(ssbo.u32, 1u); - atomicMax(ssbo.u32, 1u); - atomicExchange(ssbo.u32, 1u); - atomicCompSwap(ssbo.u32, 10u, 2u); - - atomicAdd(ssbo.i32, 1); - atomicOr(ssbo.i32, 1); - atomicXor(ssbo.i32, 1); - atomicAnd(ssbo.i32, 1); - atomicMin(ssbo.i32, 1); - atomicMax(ssbo.i32, 1); - atomicExchange(ssbo.i32, 1); - atomicCompSwap(ssbo.i32, 10, 2); - - shared_u32 = 10u; - shared_i32 = 10; - atomicAdd(shared_u32, 1u); - atomicOr(shared_u32, 1u); - atomicXor(shared_u32, 1u); - atomicAnd(shared_u32, 1u); - atomicMin(shared_u32, 1u); - atomicMax(shared_u32, 1u); - atomicExchange(shared_u32, 1u); - atomicCompSwap(shared_u32, 10u, 2u); - - atomicAdd(shared_i32, 1); - atomicOr(shared_i32, 1); - atomicXor(shared_i32, 1); - atomicAnd(shared_i32, 1); - atomicMin(shared_i32, 1); - atomicMax(shared_i32, 1); - atomicExchange(shared_i32, 1); - atomicCompSwap(shared_i32, 10, 2); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/barriers.comp b/3rdparty/spirv-cross/shaders-msl/comp/barriers.comp deleted file mode 100644 index 7e0ea42d4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/barriers.comp +++ /dev/null @@ -1,79 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -void barrier_shared() -{ - memoryBarrierShared(); -} - -void full_barrier() -{ - memoryBarrier(); -} - -void image_barrier() -{ - memoryBarrierImage(); -} - -void buffer_barrier() -{ - memoryBarrierBuffer(); -} - -void group_barrier() -{ - groupMemoryBarrier(); -} - -void barrier_shared_exec() -{ - memoryBarrierShared(); - barrier(); -} - -void full_barrier_exec() -{ - memoryBarrier(); - barrier(); -} - -void image_barrier_exec() -{ - memoryBarrierImage(); - barrier(); -} - -void buffer_barrier_exec() -{ - memoryBarrierBuffer(); - barrier(); -} - -void group_barrier_exec() -{ - groupMemoryBarrier(); - barrier(); -} - -void exec_barrier() -{ - barrier(); -} - -void main() -{ - barrier_shared(); - full_barrier(); - image_barrier(); - buffer_barrier(); - group_barrier(); - - barrier_shared_exec(); - full_barrier_exec(); - image_barrier_exec(); - buffer_barrier_exec(); - group_barrier_exec(); - - exec_barrier(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/basic.comp b/3rdparty/spirv-cross/shaders-msl/comp/basic.comp deleted file mode 100644 index f9bf55670..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/basic.comp +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -layout(std430, binding = 2) buffer SSBO3 -{ - uint counter; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idata = in_data[ident]; - if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.2) - { - out_data[atomicAdd(counter, 1u)] = idata; - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/basic.dispatchbase.comp b/3rdparty/spirv-cross/shaders-msl/comp/basic.dispatchbase.comp deleted file mode 100644 index 2c873468c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/basic.dispatchbase.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x_id = 10) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -layout(std430, binding = 2) buffer SSBO3 -{ - uint counter; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - uint workgroup = gl_WorkGroupID.x; - vec4 idata = in_data[ident]; - if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.2) - { - out_data[atomicAdd(counter, 1u)] = idata; - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/basic.dispatchbase.msl11.comp b/3rdparty/spirv-cross/shaders-msl/comp/basic.dispatchbase.msl11.comp deleted file mode 100644 index 91453332a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/basic.dispatchbase.msl11.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -layout(std430, binding = 2) buffer SSBO3 -{ - uint counter; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - uint workgroup = gl_WorkGroupID.x; - vec4 idata = in_data[ident]; - if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.2) - { - out_data[atomicAdd(counter, 1u)] = idata; - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/builtins.comp b/3rdparty/spirv-cross/shaders-msl/comp/builtins.comp deleted file mode 100644 index 88bb5951e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/builtins.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -layout(local_size_x = 8, local_size_y = 4, local_size_z = 2) in; - -void main() -{ - uvec3 local_id = gl_LocalInvocationID; - uvec3 global_id = gl_GlobalInvocationID; - uint local_index = gl_LocalInvocationIndex; - uvec3 work_group_size = gl_WorkGroupSize; - uvec3 num_work_groups = gl_NumWorkGroups; - uvec3 work_group_id = gl_WorkGroupID; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/cfg-preserve-parameter.comp b/3rdparty/spirv-cross/shaders-msl/comp/cfg-preserve-parameter.comp deleted file mode 100644 index 9ef909200..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/cfg-preserve-parameter.comp +++ /dev/null @@ -1,54 +0,0 @@ -#version 310 es - -// We write in all paths (and no reads), so should just be out. -void out_test_0(int cond, inout int i) -{ - if (cond == 0) - i = 40; - else - i = 60; -} - -// We write in all paths (and no reads), so should just be out. -void out_test_1(int cond, inout int i) -{ - switch (cond) - { - case 40: - i = 40; - break; - - default: - i = 70; - break; - } -} - -// We don't write in all paths, so should be inout. -void inout_test_0(int cond, inout int i) -{ - if (cond == 0) - i = 40; -} - -void inout_test_1(int cond, inout int i) -{ - switch (cond) - { - case 40: - i = 40; - break; - } -} - - -void main() -{ - int cond = 40; - int i = 50; - - out_test_0(cond, i); - out_test_1(cond, i); - inout_test_0(cond, i); - inout_test_1(cond, i); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/coherent-block.comp b/3rdparty/spirv-cross/shaders-msl/comp/coherent-block.comp deleted file mode 100644 index 0a174e8ef..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/coherent-block.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 1) coherent restrict writeonly buffer SSBO -{ - vec4 value; -}; - -void main() -{ - value = vec4(20.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/coherent-image.comp b/3rdparty/spirv-cross/shaders-msl/comp/coherent-image.comp deleted file mode 100644 index fd6e28018..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/coherent-image.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 1) coherent restrict writeonly buffer SSBO -{ - ivec4 value; -}; - -layout(r32i, binding = 3) coherent readonly restrict uniform mediump iimage2D uImage; - -void main() -{ - value = imageLoad(uImage, ivec2(10)); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/complex-composite-constant-array.comp b/3rdparty/spirv-cross/shaders-msl/comp/complex-composite-constant-array.comp deleted file mode 100644 index 96a3f8951..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/complex-composite-constant-array.comp +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 - -layout(std430, set = 0, binding = 0) buffer SSBO -{ - mat4 a; - uint index; -}; - -const mat4 as[] = mat4[](mat4(1.0), mat4(2.0)); - -void write_global() -{ - a = as[index]; -} - -void main() -{ - write_global(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/complex-type-alias.comp b/3rdparty/spirv-cross/shaders-msl/comp/complex-type-alias.comp deleted file mode 100644 index 4b9b6eddb..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/complex-type-alias.comp +++ /dev/null @@ -1,41 +0,0 @@ -#version 450 -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; - -struct Foo0 -{ - float a; -}; - -struct Foo1 -{ - Foo0 a; -}; - -void Zero(out Foo0 v) -{ - v.a = 0.0; -} - -struct Foo2 -{ - Foo1 a; - float weight; -}; - -layout(std430, binding = 0) buffer SSBO -{ - Foo2 outputs[]; -}; - -shared Foo2 coeffs[64]; - -void main() -{ - Foo2 data; - data.weight = 0.0; - Zero(data.a.a); - coeffs[gl_LocalInvocationIndex] = data; - barrier(); - if (gl_LocalInvocationIndex == 0u) - outputs[gl_WorkGroupID.x] = coeffs[0]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/shaders-msl/comp/composite-array-initialization.comp deleted file mode 100644 index 1ecf4bcd4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/composite-array-initialization.comp +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 -layout(local_size_x = 2) in; - -struct Data -{ - float a; - float b; -}; - -layout(std430, binding = 0) buffer SSBO -{ - Data outdata[]; -}; - -layout(constant_id = 0) const float X = 4.0; - -Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); -Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0)); - -Data combine(Data a, Data b) -{ - return Data(a.a + b.a, a.b + b.b); -} - -void main() -{ - outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/composite-construct.comp b/3rdparty/spirv-cross/shaders-msl/comp/composite-construct.comp deleted file mode 100644 index 305477532..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/composite-construct.comp +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO0 -{ - vec4 as[]; -}; - -layout(std430, binding = 1) buffer SSBO1 -{ - vec4 bs[]; -}; - -struct Composite -{ - vec4 a; - vec4 b; -}; - -const vec4 const_values[2] = vec4[](vec4(20.0), vec4(40.0)); - -void main() -{ - vec4 values[2] = vec4[](as[gl_GlobalInvocationID.x], bs[gl_GlobalInvocationID.x]); - vec4 copy_values[2]; - copy_values = const_values; - Composite c = Composite(values[0], copy_values[1]); - - as[0] = values[gl_LocalInvocationIndex]; - bs[1] = c.b; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/copy-array-of-arrays.comp b/3rdparty/spirv-cross/shaders-msl/comp/copy-array-of-arrays.comp deleted file mode 100644 index edf87195b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/copy-array-of-arrays.comp +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0, std430) buffer BUF -{ - int a; - float b; - float c; -} o; - -void main() -{ - const float a[2][2][2] = float[][][](float[][](float[](1.0, 2.0), float[](3.0, 4.0)), float[][](float[](1.0, 2.0), float[](3.0, 4.0))); - float b[2][2][2] = a; - float c[2][2][2] = b; - o.a = int(c[1][1][1]); - - float d[2][2][2] = float[][][](float[][](float[](o.b, o.c), float[](o.b, o.b)), float[][](float[](o.c, o.c), float[](o.c, o.b))); - float e[2][2][2] = d; - o.b = e[1][0][1]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/culling.comp b/3rdparty/spirv-cross/shaders-msl/comp/culling.comp deleted file mode 100644 index 9f8331b10..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/culling.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - float in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - float out_data[]; -}; - -layout(std430, binding = 2) buffer SSBO3 -{ - uint count; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = in_data[ident]; - if (idata > 12.0) - out_data[atomicAdd(count, 1u)] = idata; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/defer-parens.comp b/3rdparty/spirv-cross/shaders-msl/comp/defer-parens.comp deleted file mode 100644 index 4e8ea6b39..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/defer-parens.comp +++ /dev/null @@ -1,30 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - vec4 data; - int index; -}; - -void main() -{ - // Tests defer-parens behavior where a binary expression is OpCompositeExtracted chained together - // with an OpCompositeConstruct optimization. - vec4 d = data; - data = vec4(d.x, d.yz + 10.0, d.w); - - // Verify binary ops. - data = d + d + d; - - // Verify swizzles. - data = (d.yz + 10.0).xxyy; - - // OpCompositeExtract - float t = (d.yz + 10.0).y; - data = vec4(t); - - // OpVectorExtractDynamic - t = (d.zw + 10.0)[index]; - data = vec4(t); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/dowhile.comp b/3rdparty/spirv-cross/shaders-msl/comp/dowhile.comp deleted file mode 100644 index 709db75a1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/dowhile.comp +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -int i; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - - i = 0; - vec4 idat = in_data[ident]; - do - { - idat = mvp * idat; - i++; - } while(i < 16); - - out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/force-recompile-hooks.swizzle.comp b/3rdparty/spirv-cross/shaders-msl/comp/force-recompile-hooks.swizzle.comp deleted file mode 100644 index 2752d3051..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/force-recompile-hooks.swizzle.comp +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D foo; -layout(binding = 1, rgba8) uniform image2D bar; - -void main() { - vec4 a = texture(foo, vec2(1, 1)); - imageStore(bar, ivec2(0, 0), a); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/functions.comp b/3rdparty/spirv-cross/shaders-msl/comp/functions.comp deleted file mode 100644 index 478c8ebe8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/functions.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 -shared int foo[1337]; - -void myfunc() -{ - foo[0]=13; -} - -void main() -{ - myfunc(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp b/3rdparty/spirv-cross/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp deleted file mode 100644 index 2fe074df7..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/global-invocation-id-writable-ssbo-in-function.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 -layout(set = 0, binding = 0) buffer myBlock { - int a; - float b[1]; -} myStorage; -float getB() { - return myStorage.b[gl_GlobalInvocationID.x]; -} -void main() { - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_GlobalInvocationID.x] = mod((getB() + 0.02), 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/global-invocation-id.comp b/3rdparty/spirv-cross/shaders-msl/comp/global-invocation-id.comp deleted file mode 100644 index f484637e1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/global-invocation-id.comp +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(set = 0, binding = 0) buffer myBlock { - int a; - float b[1]; -} myStorage; -void main() { - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_GlobalInvocationID.x] = mod((myStorage.b[gl_GlobalInvocationID.x] + 0.02), 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/image-atomic-automatic-bindings.comp b/3rdparty/spirv-cross/shaders-msl/comp/image-atomic-automatic-bindings.comp deleted file mode 100644 index 862cd2129..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/image-atomic-automatic-bindings.comp +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0, r32ui) uniform uimage2D uImage; -layout(set = 0, binding = 1) uniform sampler2D uTexture; - -layout(set = 0, binding = 2) buffer SSBO -{ - vec4 outdata; -}; - -void main() -{ - uint ret = imageAtomicAdd(uImage, ivec2(gl_GlobalInvocationID.xy), 10u); - outdata = textureLod(uTexture, vec2(gl_GlobalInvocationID.xy), 0.0) + float(ret); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/image-cube-array-load-store.comp b/3rdparty/spirv-cross/shaders-msl/comp/image-cube-array-load-store.comp deleted file mode 100644 index 36a9ffd8e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/image-cube-array-load-store.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(r32f, binding = 0) uniform readonly imageCubeArray uImageIn; -layout(r32f, binding = 1) uniform writeonly imageCubeArray uImageOut; - -void main() -{ - ivec3 coord = ivec3(9, 7, 11); - vec4 indata = imageLoad(uImageIn, coord); - imageStore(uImageOut, coord, indata); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/image.comp b/3rdparty/spirv-cross/shaders-msl/comp/image.comp deleted file mode 100644 index e375534a5..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/image.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(rgba8, binding = 0) uniform readonly mediump image2D uImageIn; -layout(rgba8, binding = 1) uniform writeonly mediump image2D uImageOut; - -void main() -{ - vec4 v = imageLoad(uImageIn, ivec2(gl_GlobalInvocationID.xy) + imageSize(uImageIn)); - imageStore(uImageOut, ivec2(gl_GlobalInvocationID.xy), v); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/insert.comp b/3rdparty/spirv-cross/shaders-msl/comp/insert.comp deleted file mode 100644 index 07c1f8d7a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/insert.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) writeonly buffer SSBO -{ - vec4 out_data[]; -}; - -void main() -{ - vec4 v; - v.x = 10.0; - v.y = 30.0; - v.z = 70.0; - v.w = 90.0; - out_data[gl_GlobalInvocationID.x] = v; - out_data[gl_GlobalInvocationID.x].y = 20.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/inverse.comp b/3rdparty/spirv-cross/shaders-msl/comp/inverse.comp deleted file mode 100644 index 03b06d646..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/inverse.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std430, binding = 0) writeonly buffer MatrixOut -{ - mat2 m2out; - mat3 m3out; - mat4 m4out; -}; - -layout(std430, binding = 1) readonly buffer MatrixIn -{ - mat2 m2in; - mat3 m3in; - mat4 m4in; -}; - -void main() -{ - m2out = inverse(m2in); - m3out = inverse(m3in); - m4out = inverse(m4in); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/local-invocation-id.comp b/3rdparty/spirv-cross/shaders-msl/comp/local-invocation-id.comp deleted file mode 100644 index 281700f19..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/local-invocation-id.comp +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(set = 0, binding = 0) buffer myBlock { - int a; - float b[1]; -} myStorage; -void main() { - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_LocalInvocationID.x] = mod((myStorage.b[gl_LocalInvocationID.x] + 0.02), 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/local-invocation-index.comp b/3rdparty/spirv-cross/shaders-msl/comp/local-invocation-index.comp deleted file mode 100644 index 68942da8e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/local-invocation-index.comp +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(set = 0, binding = 0) buffer myBlock { - int a; - float b[1]; -} myStorage; -void main() { - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b[gl_LocalInvocationIndex.x] = mod((myStorage.b[gl_LocalInvocationIndex.x] + 0.02), 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/mat3.comp b/3rdparty/spirv-cross/shaders-msl/comp/mat3.comp deleted file mode 100644 index 7c5bb1e4f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/mat3.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - mat3 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - out_data[ident] = mat3(vec3(10.0), vec3(20.0), vec3(40.0)); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/mod.comp b/3rdparty/spirv-cross/shaders-msl/comp/mod.comp deleted file mode 100644 index 1631456e3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/mod.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 v = mod(in_data[ident], out_data[ident]); - out_data[ident] = v; - - uvec4 vu = floatBitsToUint(in_data[ident]) % floatBitsToUint(out_data[ident]); - out_data[ident] = uintBitsToFloat(vu); - - ivec4 vi = floatBitsToInt(in_data[ident]) % floatBitsToInt(out_data[ident]); - out_data[ident] = intBitsToFloat(vi); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/modf.comp b/3rdparty/spirv-cross/shaders-msl/comp/modf.comp deleted file mode 100644 index edadefcf0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/modf.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 i; - //vec4 v = frexp(in_data[ident], i); - //out_data[ident] = ldexp(v, i); - vec4 v = modf(in_data[ident], i); - out_data[ident] = v; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/outer-product.comp b/3rdparty/spirv-cross/shaders-msl/comp/outer-product.comp deleted file mode 100644 index 9aba2a54b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/outer-product.comp +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0, std430) writeonly buffer SSBO -{ - mat2 m22; - mat2x3 m23; - mat2x4 m24; - mat3x2 m32; - mat3 m33; - mat3x4 m34; - mat4x2 m42; - mat4x3 m43; - mat4 m44; -}; - -layout(set = 0, binding = 1, std430) readonly buffer ReadSSBO -{ - vec2 v2; - vec3 v3; - vec4 v4; -}; - -void main() -{ - m22 = outerProduct(v2, v2); - m23 = outerProduct(v3, v2); - m24 = outerProduct(v4, v2); - - m32 = outerProduct(v2, v3); - m33 = outerProduct(v3, v3); - m34 = outerProduct(v4, v3); - - m42 = outerProduct(v2, v4); - m43 = outerProduct(v3, v4); - m44 = outerProduct(v4, v4); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/packing-test-1.comp b/3rdparty/spirv-cross/shaders-msl/comp/packing-test-1.comp deleted file mode 100644 index 1a8a39e21..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/packing-test-1.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -struct T1 -{ - vec3 a; - float b; -}; - -layout(std430, binding = 1) buffer Buffer0 { T1 buf0[]; }; -layout(std430, binding = 2) buffer Buffer1 { float buf1[]; }; - -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; -void main() -{ - // broken case in Metal! - T1 v = buf0[0]; - float x = v.b; - buf1[gl_GlobalInvocationID.x] = x; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/packing-test-2.comp b/3rdparty/spirv-cross/shaders-msl/comp/packing-test-2.comp deleted file mode 100644 index 73268beec..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/packing-test-2.comp +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 -struct T1 -{ - vec3 a; - float b; -}; - -layout(std430, binding = 1) buffer Buffer0 { T1 buf0[]; }; -layout(std430, binding = 2) buffer Buffer1 { float buf1[]; }; - -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; -void main() -{ - float x = buf0[0].b; - buf1[gl_GlobalInvocationID.x] = x; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/read-write-only.comp b/3rdparty/spirv-cross/shaders-msl/comp/read-write-only.comp deleted file mode 100644 index b224b6f12..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/read-write-only.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO0 -{ - vec4 data0; - vec4 data1; -}; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - vec4 data2; - vec4 data3; -}; - -layout(binding = 2, std430) restrict writeonly buffer SSBO2 -{ - vec4 data4; - vec4 data5; -}; - -void main() -{ - data4 = data0 + data2; - data5 = data1 + data3; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/rmw-matrix.comp b/3rdparty/spirv-cross/shaders-msl/comp/rmw-matrix.comp deleted file mode 100644 index c158ab4dd..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/rmw-matrix.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float a; - vec4 b; - mat4 c; - - float a1; - vec4 b1; - mat4 c1; -}; - -void main() -{ - a *= a1; - b *= b1; - c *= c1; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/rmw-opt.comp b/3rdparty/spirv-cross/shaders-msl/comp/rmw-opt.comp deleted file mode 100644 index a6e1e7fe7..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/rmw-opt.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - int a; -}; - -void main() -{ - a += 10; - a -= 10; - a *= 10; - a /= 10; - a <<= 2; - a >>= 3; - a &= 40; - a ^= 10; - a %= 40; - a |= 1; - - bool c = false; - bool d = true; - c = c && d; - d = d || c; - a = c && d ? 1 : 0; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/shaders-msl/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index 37414737f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std430, set = 0, binding = 0) buffer SSBO -{ - float a; - float b; - float c; - float d; - float e; -}; - -void main() -{ - c = distance(a, b); - d = length(a); - e = normalize(a); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/shared-array-of-arrays.comp b/3rdparty/spirv-cross/shaders-msl/comp/shared-array-of-arrays.comp deleted file mode 100644 index 009b4e41d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/shared-array-of-arrays.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -layout(local_size_x = 4, local_size_y = 4) in; - -shared float foo[4][4]; - -layout(binding = 0, std430) buffer SSBO -{ - float out_data[]; -}; - -void work() -{ - foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex); - memoryBarrierShared(); - barrier(); - - float x = 0.0; - x += foo[gl_LocalInvocationID.x][0]; - x += foo[gl_LocalInvocationID.x][1]; - x += foo[gl_LocalInvocationID.x][2]; - x += foo[gl_LocalInvocationID.x][3]; - out_data[gl_GlobalInvocationID.x] = x; -} - -void main() -{ - work(); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/shared.comp b/3rdparty/spirv-cross/shaders-msl/comp/shared.comp deleted file mode 100644 index 4deff9359..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/shared.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -shared float sShared[gl_WorkGroupSize.x]; - -layout(std430, binding = 0) readonly buffer SSBO -{ - float in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - float out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = in_data[ident]; - - sShared[gl_LocalInvocationIndex] = idata; - memoryBarrierShared(); - barrier(); - - out_data[ident] = sShared[gl_WorkGroupSize.x - gl_LocalInvocationIndex - 1u]; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/spec-constant-op-member-array.comp b/3rdparty/spirv-cross/shaders-msl/comp/spec-constant-op-member-array.comp deleted file mode 100644 index 0b428eb0c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/spec-constant-op-member-array.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(constant_id = 0) const int a = 100; -layout(constant_id = 1) const int b = 200; -layout(constant_id = 2) const int c = 300; -const int d = c + 50; -layout(constant_id = 3) const int e = 400; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -layout(set = 1, binding = 0) buffer SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -}; - -void main() -{ - w[gl_GlobalInvocationID.x] += v[gl_GlobalInvocationID.x] + e; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/spec-constant-work-group-size.comp b/3rdparty/spirv-cross/shaders-msl/comp/spec-constant-work-group-size.comp deleted file mode 100644 index 09b65dc99..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/spec-constant-work-group-size.comp +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 -layout(local_size_x_id = 10, local_size_y = 20) in; - -layout(constant_id = 0) const int a = 1; -layout(constant_id = 1) const int b = 2; - -layout(set = 1, binding = 0) writeonly buffer SSBO -{ - int v[]; -}; - -void main() -{ - int spec_const_array_size[b]; - spec_const_array_size[a] = a; - v[a + gl_WorkGroupSize.x + gl_WorkGroupSize.y] = b + spec_const_array_size[1 - a]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/storage-buffer-std140-vector-array.comp b/3rdparty/spirv-cross/shaders-msl/comp/storage-buffer-std140-vector-array.comp deleted file mode 100644 index 7e786ec6c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/storage-buffer-std140-vector-array.comp +++ /dev/null @@ -1,30 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -struct Sub -{ - float f[2]; - vec2 f2[2]; - vec3 f3[2]; - vec4 f4[2]; -}; - -layout(std140, binding = 0) buffer SSBO -{ - Sub sub[2]; -}; - -void main() -{ - Sub foo = sub[gl_WorkGroupID.x]; - - foo.f[gl_GlobalInvocationID.x] += 1.0; - foo.f2[gl_GlobalInvocationID.x] += 2.0; - foo.f3[gl_GlobalInvocationID.x] += 3.0; - foo.f4[gl_GlobalInvocationID.x] += 4.0; - sub[gl_WorkGroupID.x] = foo; - - sub[0].f[0] += 5.0; - sub[0].f2[1] += 5.0; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/struct-layout.comp b/3rdparty/spirv-cross/shaders-msl/comp/struct-layout.comp deleted file mode 100644 index 5a2b7802d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/struct-layout.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -struct Foo -{ - mat4 m; -}; - -layout(std430, binding = 0) readonly buffer SSBO -{ - Foo in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - Foo out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - out_data[ident].m = in_data[ident].m * in_data[ident].m; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/struct-nested.comp b/3rdparty/spirv-cross/shaders-msl/comp/struct-nested.comp deleted file mode 100644 index d9645cbc4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/struct-nested.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -struct s1 -{ - int a; -}; - -struct s2 -{ - s1 b; -}; - -layout(std430, binding = 1) buffer dstbuffer{ s2 test[]; }; -layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; -void main() -{ - s2 testVal; - testVal.b.a = 0; - test[0] = testVal; -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/shaders-msl/comp/struct-packing.comp b/3rdparty/spirv-cross/shaders-msl/comp/struct-packing.comp deleted file mode 100644 index 5baf45cb3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/struct-packing.comp +++ /dev/null @@ -1,77 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - - S4 m3s[8]; -}; - -layout(binding = 1, std430) buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_430; - -layout(binding = 0, std140) buffer SSBO0 -{ - Content content; - Content content1[2]; - Content content2; - float array[]; -} ssbo_140; - -void main() -{ - ssbo_430.content = ssbo_140.content; - ssbo_430.content.m1.a = ssbo_430.m6[1][1] * ssbo_430.content.m3.a; // test packed matrix access -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/torture-loop.comp b/3rdparty/spirv-cross/shaders-msl/comp/torture-loop.comp deleted file mode 100644 index 54a1221a1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/torture-loop.comp +++ /dev/null @@ -1,40 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idat = in_data[ident]; - - int k = 0; - - // Continue with side effects. - while (++k < 10) - { - idat *= 2.0; - k++; - } - - // Again used here ... - for (uint i = 0u; i < 16u; i++, k++) - for (uint j = 0u; j < 30u; j++) - idat = mvp * idat; - - do - { - k++; - } while (k > 10); - out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/comp/type-alias.comp b/3rdparty/spirv-cross/shaders-msl/comp/type-alias.comp deleted file mode 100644 index 343d350a2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/type-alias.comp +++ /dev/null @@ -1,45 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -struct S0 -{ - vec4 a; -}; - -struct S1 -{ - vec4 a; -}; - -vec4 overload(S0 s0) -{ - return s0.a; -} - -vec4 overload(S1 s1) -{ - return s1.a; -} - -layout(std430, binding = 0) buffer SSBO0 -{ - S0 s0s[]; -}; - -layout(std430, binding = 1) buffer SSBO1 -{ - S1 s1s[]; -}; - -layout(std430, binding = 2) buffer SSBO2 -{ - vec4 outputs[]; -}; - - -void main() -{ - S0 s0 = s0s[gl_GlobalInvocationID.x]; - S1 s1 = s1s[gl_GlobalInvocationID.x]; - outputs[gl_GlobalInvocationID.x] = overload(s0) + overload(s1); -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/udiv.comp b/3rdparty/spirv-cross/shaders-msl/comp/udiv.comp deleted file mode 100644 index d4e1133bc..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/udiv.comp +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - uint inputs[]; -}; - -layout(std430, binding = 1) buffer SSBO2 -{ - uint outputs[]; -}; - -void main() -{ - outputs[gl_GlobalInvocationID.x] = inputs[gl_GlobalInvocationID.x] / 29u; -} diff --git a/3rdparty/spirv-cross/shaders-msl/comp/writable-ssbo.comp b/3rdparty/spirv-cross/shaders-msl/comp/writable-ssbo.comp deleted file mode 100644 index 1d5128ce8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/comp/writable-ssbo.comp +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(set = 0, binding = 0) buffer myBlock { - int a; - float b; -} myStorage; -void main() { - myStorage.a = (myStorage.a + 1) % 256; - myStorage.b = mod((myStorage.b + 0.02), 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp b/3rdparty/spirv-cross/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp deleted file mode 100644 index 9623751b6..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/comp/extended-arithmetic.desktop.comp +++ /dev/null @@ -1,41 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBOUint -{ - uint a, b, c, d; - uvec2 a2, b2, c2, d2; - uvec3 a3, b3, c3, d3; - uvec4 a4, b4, c4, d4; -} u; - -layout(binding = 1, std430) buffer SSBOInt -{ - int a, b, c, d; - ivec2 a2, b2, c2, d2; - ivec3 a3, b3, c3, d3; - ivec4 a4, b4, c4, d4; -} i; - -void main() -{ - u.c = uaddCarry(u.a, u.b, u.d); - u.c2 = uaddCarry(u.a2, u.b2, u.d2); - u.c3 = uaddCarry(u.a3, u.b3, u.d3); - u.c4 = uaddCarry(u.a4, u.b4, u.d4); - - u.c = usubBorrow(u.a, u.b, u.d); - u.c2 = usubBorrow(u.a2, u.b2, u.d2); - u.c3 = usubBorrow(u.a3, u.b3, u.d3); - u.c4 = usubBorrow(u.a4, u.b4, u.d4); - - umulExtended(u.a, u.b, u.c, u.d); - umulExtended(u.a2, u.b2, u.c2, u.d2); - umulExtended(u.a3, u.b3, u.c3, u.d3); - umulExtended(u.a4, u.b4, u.c4, u.d4); - - imulExtended(i.a, i.b, i.c, i.d); - imulExtended(i.a2, i.b2, i.c2, i.d2); - imulExtended(i.a3, i.b3, i.c3, i.d3); - imulExtended(i.a4, i.b4, i.c4, i.d4); -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/image-ms.desktop.frag b/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/image-ms.desktop.frag deleted file mode 100644 index e145cb8f0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/image-ms.desktop.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(rgba8, binding = 0) uniform image2D uImage; -layout(rgba8, binding = 1) uniform image2DArray uImageArray; -layout(rgba8, binding = 2) uniform image2DMS uImageMS; - -void main() -{ - vec4 a = imageLoad(uImageMS, ivec2(1, 2), 2); - vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4)); - imageStore(uImage, ivec2(2, 3), a); - imageStore(uImageArray, ivec3(2, 3, 7), b); -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/query-levels.desktop.frag b/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/query-levels.desktop.frag deleted file mode 100644 index 4a80cbf81..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/query-levels.desktop.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(textureQueryLevels(uSampler))); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag b/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag deleted file mode 100644 index 4c8dcf976..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2DMS uSampler; -layout(binding = 2, rgba8) uniform readonly writeonly image2DMS uImage; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(float(textureSamples(uSampler) + imageSamples(uImage))); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc b/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc deleted file mode 100644 index e6941a314..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -layout(vertices = 4) out; -layout(location = 0) patch out vec3 vPatch[2]; -layout(location = 2) out vec3 vVertex[]; -layout(location = 0) in vec3 vInput[]; - -void main() -{ - vVertex[gl_InvocationID] = - vInput[gl_InvocationID] + - vInput[gl_InvocationID ^ 1]; - - barrier(); - - if (gl_InvocationID == 0) - { - vPatch[0] = vec3(10.0); - vPatch[1] = vec3(20.0); - gl_TessLevelOuter[0] = 1.0; - gl_TessLevelOuter[1] = 2.0; - gl_TessLevelOuter[2] = 3.0; - gl_TessLevelOuter[3] = 4.0; - gl_TessLevelInner[0] = 1.0; - gl_TessLevelInner[1] = 2.0; - } -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc b/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc deleted file mode 100644 index a258afb36..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/basic.desktop.sso.tesc +++ /dev/null @@ -1,32 +0,0 @@ -#version 450 -layout(vertices = 1) out; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -} gl_out[1]; - -layout(location = 0) patch out vec3 vFoo; - -void set_position() -{ - gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position; -} - -void main() -{ - gl_TessLevelInner[0] = 8.9; - gl_TessLevelInner[1] = 6.9; - gl_TessLevelOuter[0] = 8.9; - gl_TessLevelOuter[1] = 6.9; - gl_TessLevelOuter[2] = 3.9; - gl_TessLevelOuter[3] = 4.9; - vFoo = vec3(1.0); - - set_position(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc b/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc deleted file mode 100644 index df2cddbc2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/tesc/struct-copy.desktop.sso.tesc +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -struct Boo -{ - vec3 a; - vec3 b; -}; - -layout(vertices = 4) out; -layout(location = 0) out Boo vVertex[]; -layout(location = 0) in Boo vInput[]; - -void main() -{ - vVertex[gl_InvocationID] = vInput[gl_InvocationID]; - gl_TessLevelOuter[0] = 1.0; - gl_TessLevelOuter[1] = 2.0; - gl_TessLevelOuter[2] = 3.0; - gl_TessLevelOuter[3] = 4.0; - gl_TessLevelInner[0] = 1.0; - gl_TessLevelInner[1] = 2.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese b/3rdparty/spirv-cross/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese deleted file mode 100644 index c964fbe26..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/tese/triangle.desktop.sso.tese +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -layout(cw, triangles, fractional_even_spacing) in; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -void main() -{ - gl_Position = - gl_in[0].gl_Position * gl_TessCoord.x + - gl_in[1].gl_Position * gl_TessCoord.y + - gl_in[2].gl_Position * gl_TessCoord.z; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/basic.desktop.sso.vert b/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/basic.desktop.sso.vert deleted file mode 100644 index 9ddab08cd..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/basic.desktop.sso.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; -}; -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert b/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert deleted file mode 100644 index 9c0f1d5f3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -void main() -{ - gl_Position = vec4(10.0); - gl_ClipDistance[0] = 1.0; - gl_ClipDistance[1] = 4.0; - //gl_CullDistance[0] = 4.0; - //gl_CullDistance[1] = 9.0; -} diff --git a/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert b/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert deleted file mode 100644 index fadd1e73b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 460 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -void main() -{ - gl_Position = vec4(gl_BaseVertex, gl_BaseInstance, 0, 1); -} diff --git a/3rdparty/spirv-cross/shaders-msl/flatten/basic.flatten.vert b/3rdparty/spirv-cross/shaders-msl/flatten/basic.flatten.vert deleted file mode 100644 index e60a9067b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/flatten/basic.flatten.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - mat4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders-msl/flatten/multiindex.flatten.vert b/3rdparty/spirv-cross/shaders-msl/flatten/multiindex.flatten.vert deleted file mode 100644 index 0b471d86e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/flatten/multiindex.flatten.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - vec4 Data[3][5]; -}; - -layout(location = 0) in ivec2 aIndex; - -void main() -{ - gl_Position = Data[aIndex.x][aIndex.y]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/flatten/push-constant.flatten.vert b/3rdparty/spirv-cross/shaders-msl/flatten/push-constant.flatten.vert deleted file mode 100644 index c7b1b42e1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/flatten/push-constant.flatten.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(push_constant, std430) uniform PushMe -{ - mat4 MVP; - mat2 Rot; // The MatrixStride will be 8 here. - float Arr[4]; -} registers; - -layout(location = 0) in vec2 Rot; -layout(location = 1) in vec4 Pos; -layout(location = 0) out vec2 vRot; -void main() -{ - gl_Position = registers.MVP * Pos; - vRot = registers.Rot * Rot + registers.Arr[2]; // Constant access should work even if array stride is just 4 here. -} diff --git a/3rdparty/spirv-cross/shaders-msl/flatten/rowmajor.flatten.vert b/3rdparty/spirv-cross/shaders-msl/flatten/rowmajor.flatten.vert deleted file mode 100644 index 88c468c8f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/flatten/rowmajor.flatten.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - layout(column_major) mat4 uMVPR; - layout(row_major) mat4 uMVPC; - layout(row_major) mat2x4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; - -void main() -{ - vec2 v = aVertex * uMVP; - gl_Position = uMVPR * aVertex + uMVPC * aVertex; -} diff --git a/3rdparty/spirv-cross/shaders-msl/flatten/struct.flatten.vert b/3rdparty/spirv-cross/shaders-msl/flatten/struct.flatten.vert deleted file mode 100644 index 936bb41b8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/flatten/struct.flatten.vert +++ /dev/null @@ -1,30 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - - vec4 Color; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; - - Light light; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec4 vColor; - -void main() -{ - gl_Position = uMVP * aVertex; - - vColor = vec4(0.0); - - vec3 L = aVertex.xyz - light.Position; - vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / light.Radius, 0.0, 1.0) * light.Color); -} diff --git a/3rdparty/spirv-cross/shaders-msl/flatten/swizzle.flatten.vert b/3rdparty/spirv-cross/shaders-msl/flatten/swizzle.flatten.vert deleted file mode 100644 index e310cdf33..000000000 --- a/3rdparty/spirv-cross/shaders-msl/flatten/swizzle.flatten.vert +++ /dev/null @@ -1,47 +0,0 @@ -#version 310 es - -// comments note the 16b alignment boundaries (see GL spec 7.6.2.2 Standard Uniform Block Layout) -layout(std140) uniform UBO -{ - // 16b boundary - vec4 A; - // 16b boundary - vec2 B0; - vec2 B1; - // 16b boundary - float C0; - // 16b boundary (vec3 is aligned to 16b) - vec3 C1; - // 16b boundary - vec3 D0; - float D1; - // 16b boundary - float E0; - float E1; - float E2; - float E3; - // 16b boundary - float F0; - vec2 F1; - // 16b boundary (vec2 before us is aligned to 8b) - float F2; -}; - -layout(location = 0) out vec4 oA; -layout(location = 1) out vec4 oB; -layout(location = 2) out vec4 oC; -layout(location = 3) out vec4 oD; -layout(location = 4) out vec4 oE; -layout(location = 5) out vec4 oF; - -void main() -{ - gl_Position = vec4(0.0); - - oA = A; - oB = vec4(B0, B1); - oC = vec4(C0, C1) + vec4(C1.xy, C1.z, C0); // not packed - oD = vec4(D0, D1) + vec4(D0.xy, D0.z, D1); // packed - must convert for swizzle - oE = vec4(E0, E1, E2, E3); - oF = vec4(F0, F1, F2); -} diff --git a/3rdparty/spirv-cross/shaders-msl/flatten/types.flatten.frag b/3rdparty/spirv-cross/shaders-msl/flatten/types.flatten.frag deleted file mode 100644 index c1231445f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/flatten/types.flatten.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -precision mediump float; - -layout(std140, binding = 0) uniform UBO0 -{ - vec4 a; - vec4 b; -}; - -layout(std140, binding = 1) uniform UBO1 -{ - ivec4 c; - ivec4 d; -}; - -layout(std140, binding = 2) uniform UBO2 -{ - uvec4 e; - uvec4 f; -}; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(c) + vec4(d) + vec4(e) + vec4(f) + a + b; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/argument-buffers.msl2.argument.frag b/3rdparty/spirv-cross/shaders-msl/frag/argument-buffers.msl2.argument.frag deleted file mode 100644 index 0d9f6cdb4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/argument-buffers.msl2.argument.frag +++ /dev/null @@ -1,61 +0,0 @@ -#version 450 - -layout(std430, push_constant) uniform Push -{ - vec4 push; -} registers; - -layout(std140, set = 0, binding = 5) uniform UBO -{ - vec4 ubo; -}; - -layout(std430, set = 1, binding = 7) buffer SSBO -{ - vec4 ssbo; -}; - -layout(std430, set = 1, binding = 8) readonly buffer SSBOs -{ - vec4 ssbo; -} ssbos[2]; - -layout(std140, set = 2, binding = 4) uniform UBOs -{ - vec4 ubo; -} ubos[4]; - -layout(set = 0, binding = 2) uniform sampler2D uTexture; -layout(set = 0, binding = 6) uniform sampler2D uTextures[2]; -layout(set = 1, binding = 3) uniform texture2D uTexture2[4]; -layout(set = 1, binding = 10) uniform sampler uSampler[2]; -layout(location = 0) in vec2 vUV; -layout(location = 0) out vec4 FragColor; - -vec4 sample_in_function2() -{ - vec4 ret = texture(uTexture, vUV); - ret += texture(sampler2D(uTexture2[2], uSampler[1]), vUV); - ret += texture(uTextures[1], vUV); - ret += ssbo; - ret += ssbos[0].ssbo; - ret += registers.push; - return ret; -} - -vec4 sample_in_function() -{ - vec4 ret = sample_in_function2(); - ret += ubo; - ret += ubos[0].ubo; - return ret; -} - -void main() -{ - FragColor = sample_in_function(); - FragColor += ubo; - FragColor += ssbo; - FragColor += ubos[1].ubo; - FragColor += registers.push; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/shaders-msl/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index 3493e0ccc..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 v0; - -void main() -{ - float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0); - for (int i = 0; i < 4; i++, FragColor += lut[i]) - { - } -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/array-of-array-lut.frag b/3rdparty/spirv-cross/shaders-msl/frag/array-of-array-lut.frag deleted file mode 100644 index c401a3fe3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/array-of-array-lut.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out float vOutput; -layout(location = 0) flat in int vIndex1; -layout(location = 1) flat in int vIndex2; - -const float FOO[2][3] = float[][](float[](1.0, 2.0, 3.0), float[](4.0, 5.0, 6.0)); - -void main() -{ - vOutput = FOO[vIndex1][vIndex2]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag b/3rdparty/spirv-cross/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag deleted file mode 100644 index 556cc9ca3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 450 - -layout(set = 0, binding = 1) uniform sampler2D uSampler0[4]; -layout(set = 2, binding = 0) uniform sampler2D uSampler1; -layout(set = 1, binding = 4) uniform sampler2D uSamp; -layout(location = 0) in vec2 vUV; - -layout(location = 0) out vec4 FragColor; - -vec4 sample_in_func_1() -{ - return texture(uSampler0[2], vUV); -} - -vec4 sample_in_func_2() -{ - return texture(uSampler1, vUV); -} - -vec4 sample_single_in_func(sampler2D s) -{ - return texture(s, vUV); -} - -void main() -{ - FragColor = sample_in_func_1(); - FragColor += sample_in_func_2(); - FragColor += sample_single_in_func(uSampler0[1]); - FragColor += sample_single_in_func(uSampler1); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag b/3rdparty/spirv-cross/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag deleted file mode 100644 index 4694aa3ea..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform sampler2D uSampler[4]; -layout(set = 0, binding = 1) uniform sampler2D uSamp; -layout(location = 0) in vec2 vUV; - -layout(location = 0) out vec4 FragColor; - -vec4 sample_in_func() -{ - return texture(uSampler[2], vUV); -} - -vec4 sample_single_in_func(sampler2D s) -{ - return texture(s, vUV); -} - -void main() -{ - FragColor = sample_in_func(); - FragColor += sample_single_in_func(uSampler[1]); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag b/3rdparty/spirv-cross/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag deleted file mode 100644 index 24edb1a29..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 -#extension GL_NV_fragment_shader_barycentric : require - -layout(location = 0) out vec2 value; - -layout(set = 0, binding = 0) readonly buffer Vertices -{ - vec2 uvs[]; -}; - -void main () { - int prim = gl_PrimitiveID; - vec2 uv0 = uvs[3 * prim + 0]; - vec2 uv1 = uvs[3 * prim + 1]; - vec2 uv2 = uvs[3 * prim + 2]; - value = gl_BaryCoordNoPerspNV.x * uv0 + gl_BaryCoordNoPerspNV.y * uv1 + gl_BaryCoordNoPerspNV.z * uv2; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/barycentric-nv.msl22.frag b/3rdparty/spirv-cross/shaders-msl/frag/barycentric-nv.msl22.frag deleted file mode 100644 index 7aec19fba..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/barycentric-nv.msl22.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 -#extension GL_NV_fragment_shader_barycentric : require - -layout(location = 0) out vec2 value; - -layout(set = 0, binding = 0) readonly buffer Vertices -{ - vec2 uvs[]; -}; - -void main () { - int prim = gl_PrimitiveID; - vec2 uv0 = uvs[3 * prim + 0]; - vec2 uv1 = uvs[3 * prim + 1]; - vec2 uv2 = uvs[3 * prim + 2]; - value = gl_BaryCoordNV.x * uv0 + gl_BaryCoordNV.y * uv1 + gl_BaryCoordNV.z * uv2; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/basic.frag b/3rdparty/spirv-cross/shaders-msl/frag/basic.frag deleted file mode 100644 index dd9a8f850..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/basic.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; -layout(binding = 0) uniform sampler2D uTex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vColor * texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/frag/binary-func-unpack-pack-arguments.frag b/3rdparty/spirv-cross/shaders-msl/frag/binary-func-unpack-pack-arguments.frag deleted file mode 100644 index c0e5dabd2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/binary-func-unpack-pack-arguments.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -layout(location = 0) out float FragColor; - -layout(binding = 0, std140) uniform UBO -{ - vec3 color; - float v; -}; - -layout(location = 0) in vec3 vIn; - -void main() -{ - FragColor = dot(vIn, color); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/binary-unpack-pack-arguments.frag b/3rdparty/spirv-cross/shaders-msl/frag/binary-unpack-pack-arguments.frag deleted file mode 100644 index be30f84df..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/binary-unpack-pack-arguments.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -layout(location = 0) out vec3 FragColor; - -layout(binding = 0, std140) uniform UBO -{ - vec3 color; - float v; -}; - -layout(location = 0) in vec3 vIn; - -void main() -{ - FragColor = cross(vIn, color - vIn); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/bitcasting.frag b/3rdparty/spirv-cross/shaders-msl/frag/bitcasting.frag deleted file mode 100644 index 5dac78ef3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/bitcasting.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; - -layout(binding = 0) uniform sampler2D TextureBase; -layout(binding = 1) uniform sampler2D TextureDetail; - -layout(location = 0) in vec4 VertGeom; - -layout(location = 0) out vec4 FragColor0; -layout(location = 1) out vec4 FragColor1; - -void main() -{ - vec4 texSample0 = texture(TextureBase, VertGeom.xy); - vec4 texSample1 = textureOffset(TextureDetail, VertGeom.xy, ivec2(3, 2)); - - ivec4 iResult0 = floatBitsToInt(texSample0); - ivec4 iResult1 = floatBitsToInt(texSample1); - FragColor0 = (intBitsToFloat(iResult0) * intBitsToFloat(iResult1)); - - uvec4 uResult0 = floatBitsToUint(texSample0); - uvec4 uResult1 = floatBitsToUint(texSample1); - FragColor1 = (uintBitsToFloat(uResult0) * uintBitsToFloat(uResult1)); -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/shaders-msl/frag/buffer-read-write.frag b/3rdparty/spirv-cross/shaders-msl/frag/buffer-read-write.frag deleted file mode 100644 index 70af7d384..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/buffer-read-write.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(rgba8, binding = 0) uniform readonly imageBuffer buf; -layout(rgba8, binding = 1) uniform writeonly imageBuffer bufOut; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = imageLoad(buf, 0); - imageStore(bufOut, int(gl_FragCoord.x), FragColor); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag b/3rdparty/spirv-cross/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag deleted file mode 100644 index 70af7d384..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(rgba8, binding = 0) uniform readonly imageBuffer buf; -layout(rgba8, binding = 1) uniform writeonly imageBuffer bufOut; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = imageLoad(buf, 0); - imageStore(bufOut, int(gl_FragCoord.x), FragColor); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/builtins.frag b/3rdparty/spirv-cross/shaders-msl/frag/builtins.frag deleted file mode 100644 index 99e6e2df5..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/builtins.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vColor; - -void main() -{ - FragColor = gl_FragCoord + vColor; - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/clip-distance-varying.frag b/3rdparty/spirv-cross/shaders-msl/frag/clip-distance-varying.frag deleted file mode 100644 index df49bd515..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/clip-distance-varying.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -in float gl_ClipDistance[2]; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(1.0 - gl_ClipDistance[0] - gl_ClipDistance[1]); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/shaders-msl/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index 47f93931c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; - -struct Foo -{ - vec4 a; - vec4 b; -}; - -layout(binding = 0) buffer UBO -{ - vec4 results[1024]; -}; - -layout(binding = 1) uniform highp isampler2D Buf; -layout(location = 0) flat in int vIn; -layout(location = 1) flat in int vIn2; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - ivec4 coords = texelFetch(Buf, ivec2(gl_FragCoord.xy), 0); - vec4 foo = results[coords.x % 16]; - - int c = vIn * vIn; - int d = vIn2 * vIn2; - FragColor = foo + foo + results[c + d]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/composite-extract-forced-temporary.frag b/3rdparty/spirv-cross/shaders-msl/frag/composite-extract-forced-temporary.frag deleted file mode 100644 index 35fdbe862..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/composite-extract-forced-temporary.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -layout(binding = 0) uniform sampler2D Texture; -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTexCoord; - -void main() -{ - float f = texture(Texture, vTexCoord).x; - FragColor = vec4(f * f); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/constant-array.frag b/3rdparty/spirv-cross/shaders-msl/frag/constant-array.frag deleted file mode 100644 index b862cb1db..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/constant-array.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out vec4 FragColor; - -layout(location = 0) flat in int index; - -struct Foobar { float a; float b; }; - -vec4 resolve(Foobar f) -{ - return vec4(f.a + f.b); -} - -void main() -{ - const vec4 foo[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); - const vec4 foobars[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0))); - const Foobar foos[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0)); - - FragColor = foo[index] + foobars[index][index + 1] + resolve(Foobar(10.0, 20.0)) + resolve(foos[index]); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/constant-composites.frag b/3rdparty/spirv-cross/shaders-msl/frag/constant-composites.frag deleted file mode 100644 index a12e22ff4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/constant-composites.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; - -float lut[4] = float[](1.0, 4.0, 3.0, 2.0); - -struct Foo -{ - float a; - float b; -}; -Foo foos[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in int line; - -void main() -{ - FragColor = vec4(lut[line]); - FragColor += foos[line].a * foos[1 - line].a; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/shaders-msl/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 1f21bef8c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,34 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uSampler; -layout(location = 0) in vec4 vInput; - -void main() -{ - FragColor = vInput; - vec4 t = texture(uSampler, vInput.xy); - vec4 d0 = dFdx(vInput); - vec4 d1 = dFdy(vInput); - vec4 d2 = fwidth(vInput); - vec4 d3 = dFdxCoarse(vInput); - vec4 d4 = dFdyCoarse(vInput); - vec4 d5 = fwidthCoarse(vInput); - vec4 d6 = dFdxFine(vInput); - vec4 d7 = dFdyFine(vInput); - vec4 d8 = fwidthFine(vInput); - if (vInput.y > 10.0) - { - FragColor += t; - FragColor += d0; - FragColor += d1; - FragColor += d2; - FragColor += d3; - FragColor += d4; - FragColor += d5; - FragColor += d6; - FragColor += d7; - FragColor += d8; - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/frag/depth-greater-than.frag b/3rdparty/spirv-cross/shaders-msl/frag/depth-greater-than.frag deleted file mode 100644 index 8dcbcfdb4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/depth-greater-than.frag +++ /dev/null @@ -1,7 +0,0 @@ -#version 450 -layout(depth_greater) out float gl_FragDepth; - -void main() -{ - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/depth-less-than.frag b/3rdparty/spirv-cross/shaders-msl/frag/depth-less-than.frag deleted file mode 100644 index cdcb80f77..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/depth-less-than.frag +++ /dev/null @@ -1,7 +0,0 @@ -#version 450 -layout(depth_less) out float gl_FragDepth; - -void main() -{ - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/dual-source-blending.frag b/3rdparty/spirv-cross/shaders-msl/frag/dual-source-blending.frag deleted file mode 100644 index f322cf4c3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/dual-source-blending.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(location = 0, index = 0) out vec4 FragColor0; -layout(location = 0, index = 1) out vec4 FragColor1; - -void main() -{ - FragColor0 = vec4(1.0); - FragColor1 = vec4(2.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/early-fragment-tests.frag b/3rdparty/spirv-cross/shaders-msl/frag/early-fragment-tests.frag deleted file mode 100644 index 1a0acb950..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/early-fragment-tests.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(early_fragment_tests) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/false-loop-init.frag b/3rdparty/spirv-cross/shaders-msl/frag/false-loop-init.frag deleted file mode 100644 index 7ce5b52bd..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/false-loop-init.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 accum; -layout(location = 0) out vec4 result; - -void main() -{ - result = vec4(0.0); - uint j; - for (int i = 0; i < 4; i += int(j)) - { - if (accum.y > 10.0) - j = 40u; - else - j = 30u; - result += accum; - } -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/flush_params.frag b/3rdparty/spirv-cross/shaders-msl/frag/flush_params.frag deleted file mode 100644 index 8a26ad3a2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/flush_params.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; - -struct Structy -{ - vec4 c; -}; - -void foo2(out Structy f) -{ - f.c = vec4(10.0); -} - -Structy foo() -{ - Structy f; - foo2(f); - return f; -} - -void main() -{ - Structy s = foo(); - FragColor = s.c; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/shaders-msl/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index 1f91cca2a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(location = 0) out vec4 FragColor; -void main() -{ - FragColor = vec4(0.0); - for (int i = 0; i < 3; (0 > 1) ? 1 : i ++) - { - int a = i; - FragColor[a] += float(i); - } -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/for-loop-init.frag b/3rdparty/spirv-cross/shaders-msl/frag/for-loop-init.frag deleted file mode 100644 index 0cde26765..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/for-loop-init.frag +++ /dev/null @@ -1,52 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out int FragColor; - -void main() -{ - FragColor = 16; - - // Basic loop variable. - for (int i = 0; i < 25; i++) - FragColor += 10; - - // Multiple loop variables. - for (int i = 1, j = 4; i < 30; i++, j += 4) - FragColor += 11; - - // A potential loop variables, but we access it outside the loop, - // so cannot be one. - int k = 0; - for (; k < 20; k++) - FragColor += 12; - k += 3; - FragColor += k; - - // Potential loop variables, but the dominator is not trivial. - int l; - if (k == 40) - { - for (l = 0; l < 40; l++) - FragColor += 13; - return; - } - else - { - l = k; - FragColor += l; - } - - // Vectors cannot be loop variables - for (ivec2 i = ivec2(0); i.x < 10; i.x += 4) - { - FragColor += i.y; - } - - // Check that static expressions can be used before the loop header. - int m = 0; - m = k; - int o = m; - for (; m < 40; m++) - FragColor += m; - FragColor += o; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/fp16-packing.frag b/3rdparty/spirv-cross/shaders-msl/frag/fp16-packing.frag deleted file mode 100644 index 98ca24e2f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/fp16-packing.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) flat in uint FP16; -layout(location = 1) flat in vec2 FP32; -layout(location = 0) out vec2 FP32Out; -layout(location = 1) out uint FP16Out; - -void main() -{ - FP32Out = unpackHalf2x16(FP16); - FP16Out = packHalf2x16(FP32); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/fragment-component-padding.pad-fragment.frag b/3rdparty/spirv-cross/shaders-msl/frag/fragment-component-padding.pad-fragment.frag deleted file mode 100644 index 240c59b9b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/fragment-component-padding.pad-fragment.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(location = 0) out float FragColors[2]; -layout(location = 2) out vec2 FragColor2; -layout(location = 3) out vec3 FragColor3; -layout(location = 0) in vec3 vColor; - -void set_globals() -{ - FragColors[0] = vColor.x; - FragColors[1] = vColor.y; - FragColor2 = vColor.xz; - FragColor3 = vColor.zzz; -} - -void main() -{ - set_globals(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/front-facing.frag b/3rdparty/spirv-cross/shaders-msl/frag/front-facing.frag deleted file mode 100644 index 90ca1abf4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/front-facing.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void main() -{ - if (gl_FrontFacing) - FragColor = vA; - else - FragColor = vB; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/gather-dref.frag b/3rdparty/spirv-cross/shaders-msl/frag/gather-dref.frag deleted file mode 100644 index a8aac56cb..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/gather-dref.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(binding = 0) uniform mediump sampler2DShadow uT; -layout(location = 0) in vec3 vUV; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = textureGather(uT, vUV.xy, vUV.z); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/gather-offset.frag b/3rdparty/spirv-cross/shaders-msl/frag/gather-offset.frag deleted file mode 100644 index 409317ab5..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/gather-offset.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uT; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = textureGather(uT, vec2(0.5), 3); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/helper-invocation.msl21.frag b/3rdparty/spirv-cross/shaders-msl/frag/helper-invocation.msl21.frag deleted file mode 100644 index 1da8c5763..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/helper-invocation.msl21.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; -layout(binding = 0) uniform sampler2D uSampler; - -vec4 foo() -{ - vec4 color; - if (!gl_HelperInvocation) - color = textureLod(uSampler, vUV, 0.0); - else - color = vec4(1.0); - return color; -} - -void main() -{ - FragColor = foo(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag b/3rdparty/spirv-cross/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag deleted file mode 100644 index 28d2b4ae8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; -layout(set = 0, binding = 0) uniform sampler2D uSamplers[10000]; -layout(set = 2, binding = 0) uniform sampler2D uSampler; - -layout(set = 1, binding = 0) uniform UBO -{ - vec4 v; -} vs[10000]; - -vec4 samp_array() -{ - return texture(uSamplers[9999], vUV) + vs[5000].v; -} - -vec4 samp_single() -{ - return texture(uSampler, vUV); -} - -void main() -{ - FragColor = samp_array() + samp_single(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/illegal-name-test-0.frag b/3rdparty/spirv-cross/shaders-msl/frag/illegal-name-test-0.frag deleted file mode 100644 index 8e6c11d1d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/illegal-name-test-0.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 fragment = vec4(10.0); - vec4 compute = vec4(10.0); - vec4 kernel = vec4(10.0); - vec4 vertex = vec4(10.0); - FragColor = fragment + compute + kernel + vertex; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/image-query-lod.msl22.frag b/3rdparty/spirv-cross/shaders-msl/frag/image-query-lod.msl22.frag deleted file mode 100644 index 33d5630e6..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/image-query-lod.msl22.frag +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 - -layout(location = 0) out vec2 FragColor; -layout(set = 0, binding = 0) uniform sampler2D uSampler2D; -layout(set = 0, binding = 1) uniform sampler3D uSampler3D; -layout(set = 0, binding = 2) uniform samplerCube uSamplerCube; -layout(set = 0, binding = 3) uniform sampler uSampler; -layout(set = 0, binding = 4) uniform texture2D uTexture2D; -layout(set = 0, binding = 5) uniform texture3D uTexture3D; -layout(set = 0, binding = 6) uniform textureCube uTextureCube; -layout(location = 0) in vec3 vUV; - -void from_function() -{ - FragColor += textureQueryLod(uSampler2D, vUV.xy); - FragColor += textureQueryLod(uSampler3D, vUV); - FragColor += textureQueryLod(uSamplerCube, vUV); - FragColor += textureQueryLod(sampler2D(uTexture2D, uSampler), vUV.xy); - FragColor += textureQueryLod(sampler3D(uTexture3D, uSampler), vUV); - FragColor += textureQueryLod(samplerCube(uTextureCube, uSampler), vUV); -} - -void main() -{ - FragColor = vec2(0.0); - FragColor += textureQueryLod(uSampler2D, vUV.xy); - FragColor += textureQueryLod(uSampler3D, vUV); - FragColor += textureQueryLod(uSamplerCube, vUV); - FragColor += textureQueryLod(sampler2D(uTexture2D, uSampler), vUV.xy); - FragColor += textureQueryLod(sampler3D(uTexture3D, uSampler), vUV); - FragColor += textureQueryLod(samplerCube(uTextureCube, uSampler), vUV); - from_function(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/in_block.frag b/3rdparty/spirv-cross/shaders-msl/frag/in_block.frag deleted file mode 100644 index 59b97074e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/in_block.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(location = 2) in VertexOut -{ - vec4 color; - vec4 color2; -} inputs; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = inputs.color + inputs.color2; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/in_mat.frag b/3rdparty/spirv-cross/shaders-msl/frag/in_mat.frag deleted file mode 100644 index dd0b5d035..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/in_mat.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 - -layout(binding = 1) uniform samplerCube samplerColor; - -layout(location = 0) in vec3 inPos; -layout(location = 1) in vec3 inNormal; -layout(location = 2) in mat4 inInvModelView; -layout(location = 6) in float inLodBias; -layout(location = 0) out vec4 outFragColor; - -void main() -{ - vec3 cI = normalize(inPos); - vec3 cR = reflect(cI, normalize(inNormal)); - cR = vec3((inInvModelView * vec4(cR, 0.0)).xyz); - cR.x *= (-1.0); - outFragColor = texture(samplerColor, cR, inLodBias); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/frag/input-attachment-ms.frag b/3rdparty/spirv-cross/shaders-msl/frag/input-attachment-ms.frag deleted file mode 100644 index b3d44c943..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/input-attachment-ms.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; -layout(location = 0) out vec4 FragColor; - -vec4 load_subpasses(mediump subpassInputMS uInput) -{ - return subpassLoad(uInput, gl_SampleID); -} - -void main() -{ - FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/input-attachment.frag b/3rdparty/spirv-cross/shaders-msl/frag/input-attachment.frag deleted file mode 100644 index 877d0525a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/input-attachment.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; -layout(location = 0) out vec4 FragColor; - -vec4 load_subpasses(mediump subpassInput uInput) -{ - return subpassLoad(uInput); -} - -void main() -{ - FragColor = subpassLoad(uSubpass0) + load_subpasses(uSubpass1); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/interpolation-qualifiers-block.frag b/3rdparty/spirv-cross/shaders-msl/frag/interpolation-qualifiers-block.frag deleted file mode 100644 index 484208932..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/interpolation-qualifiers-block.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 - -struct Input { - vec2 v0; - vec2 v1; - vec3 v2; - vec4 v3; - float v4; - float v5; - float v6; -}; - -layout(location=0) in centroid noperspective Input inp; - -layout(location=0) out vec4 FragColor; - -void main() { - FragColor = vec4(inp.v0.x + inp.v1.y, inp.v2.xy, inp.v3.w * inp.v4 + inp.v5 - inp.v6); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/interpolation-qualifiers.frag b/3rdparty/spirv-cross/shaders-msl/frag/interpolation-qualifiers.frag deleted file mode 100644 index ef8a4807f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/interpolation-qualifiers.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(location=0) in vec2 v0; -layout(location=1) in noperspective vec2 v1; -layout(location=2) in centroid vec3 v2; -layout(location=3) in centroid noperspective vec4 v3; -layout(location=4) in sample float v4; -layout(location=5) in sample noperspective float v5; -layout(location=6) in flat float v6; - -layout(location=0) out vec4 FragColor; - -void main() { - FragColor = vec4(v0.x + v1.y, v2.xy, v3.w * v4 + v5 - v6); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/lut-promotion.frag b/3rdparty/spirv-cross/shaders-msl/frag/lut-promotion.frag deleted file mode 100644 index 0cdc8148f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/lut-promotion.frag +++ /dev/null @@ -1,44 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out float FragColor; -layout(location = 0) flat in int index; - -const float LUT[16] = float[]( - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0); - -void main() -{ - // Try reading LUTs, both in branches and not branch. - FragColor = LUT[index]; - if (index < 10) - FragColor += LUT[index ^ 1]; - else - FragColor += LUT[index & 1]; - - // Not declared as a LUT, but can be promoted to one. - vec4 foo[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - if (index > 30) - { - FragColor += foo[index & 3].y; - } - else - { - FragColor += foo[index & 1].x; - } - - // Not declared as a LUT, but this cannot be promoted, because we have a partial write. - vec4 foobar[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - if (index > 30) - { - foobar[1].z = 20.0; - } - FragColor += foobar[index & 3].z; - - // Not declared as a LUT, but this cannot be promoted, because we have two complete writes. - vec4 baz[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); - FragColor += baz[index & 3].z; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/mix.frag b/3rdparty/spirv-cross/shaders-msl/frag/mix.frag deleted file mode 100644 index a5d589dd0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/mix.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vIn0; -layout(location = 1) in vec4 vIn1; -layout(location = 2) in float vIn2; -layout(location = 3) in float vIn3; -layout(location = 0) out vec4 FragColor; - -void main() -{ - bvec4 l = bvec4(false, true, false, false); - FragColor = mix(vIn0, vIn1, l); - - bool f = true; - FragColor = vec4(mix(vIn2, vIn3, f)); - - FragColor = f ? vIn0 : vIn1; - FragColor = vec4(f ? vIn2 : vIn3); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/mrt-array.frag b/3rdparty/spirv-cross/shaders-msl/frag/mrt-array.frag deleted file mode 100644 index 0460c72ab..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/mrt-array.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor[4]; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void write_deeper_in_function() -{ - FragColor[3] = vA * vB; -} - -void write_in_function() -{ - FragColor[2] = vA - vB; - write_deeper_in_function(); -} - -void main() -{ - FragColor[0] = mod(vA, vB); - FragColor[1] = vA + vB; - write_in_function(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/nonuniform-qualifier.msl2.frag b/3rdparty/spirv-cross/shaders-msl/frag/nonuniform-qualifier.msl2.frag deleted file mode 100644 index ba9dd7fb2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/nonuniform-qualifier.msl2.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 -#extension GL_EXT_nonuniform_qualifier : require - -layout(binding = 0) uniform texture2D uSamplers[8]; -layout(binding = 8) uniform sampler2D uCombinedSamplers[8]; -layout(binding = 1) uniform sampler uSamps[7]; -layout(location = 0) flat in int vIndex; -layout(location = 1) in vec2 vUV; -layout(location = 0) out vec4 FragColor; - -layout(set = 0, binding = 0) uniform UBO -{ - vec4 v[64]; -} ubos[2]; - -layout(set = 0, binding = 2) readonly buffer SSBO -{ - vec4 v[]; -} ssbos[2]; - -void main() -{ - int i = vIndex; - FragColor = texture(sampler2D(uSamplers[nonuniformEXT(i + 10)], uSamps[nonuniformEXT(i + 40)]), vUV); - FragColor = texture(uCombinedSamplers[nonuniformEXT(i + 10)], vUV); - FragColor += ubos[nonuniformEXT(i + 20)].v[nonuniformEXT(i + 40)]; - FragColor += ssbos[nonuniformEXT(i + 50)].v[nonuniformEXT(i + 60)]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/packed-expression-vector-shuffle.frag b/3rdparty/spirv-cross/shaders-msl/frag/packed-expression-vector-shuffle.frag deleted file mode 100644 index 995844381..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/packed-expression-vector-shuffle.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -layout(location = 0) out vec4 FragColor; - -layout(binding = 0, std140) uniform UBO -{ - vec3 color; - float v; -}; - -void main() -{ - vec4 f = vec4(1.0); - f.rgb = color; - FragColor = f; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/packing-test-3.frag b/3rdparty/spirv-cross/shaders-msl/frag/packing-test-3.frag deleted file mode 100644 index 56ad6f5f1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/packing-test-3.frag +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 - -struct VertexOutput -{ - vec4 HPosition; -}; - -struct TestStruct -{ - vec3 position; - float radius; -}; - -layout(binding = 0, std140) uniform CB0 -{ - TestStruct CB0[16]; -} _24; - -layout(location = 0) out vec4 _entryPointOutput; - -vec4 _main(VertexOutput IN) -{ - TestStruct st; - st.position = _24.CB0[1].position; - st.radius = _24.CB0[1].radius; - vec4 col = vec4(st.position, st.radius); - return col; -} - -void main() -{ - VertexOutput IN; - IN.HPosition = gl_FragCoord; - VertexOutput param = IN; - _entryPointOutput = _main(param); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag b/3rdparty/spirv-cross/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag deleted file mode 100644 index 04886a672..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/pixel-interlock-ordered.msl2.argument.frag +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require - -layout(pixel_interlock_ordered) in; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -//layout(binding = 1, r32ui) uniform uimage2D img2; -layout(binding = 2, rgba8) uniform readonly image2D img3; -layout(binding = 3) coherent buffer Buffer -{ - int foo; - uint bar; -}; -layout(binding = 4) buffer Buffer2 -{ - uint quux; -}; - -layout(binding = 5, rgba8) uniform writeonly image2D img4; -layout(binding = 6) buffer Buffer3 -{ - int baz; -}; - -void main() -{ - // Deliberately outside the critical section to test usage tracking. - baz = 0; - imageStore(img4, ivec2(1, 1), vec4(1.0, 0.0, 0.0, 1.0)); - beginInvocationInterlockARB(); - imageStore(img, ivec2(0, 0), imageLoad(img3, ivec2(0, 0))); - //imageAtomicAdd(img2, ivec2(0, 0), 1u); - foo += 42; - atomicAnd(bar, quux); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/pixel-interlock-ordered.msl2.frag b/3rdparty/spirv-cross/shaders-msl/frag/pixel-interlock-ordered.msl2.frag deleted file mode 100644 index 04886a672..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/pixel-interlock-ordered.msl2.frag +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require - -layout(pixel_interlock_ordered) in; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -//layout(binding = 1, r32ui) uniform uimage2D img2; -layout(binding = 2, rgba8) uniform readonly image2D img3; -layout(binding = 3) coherent buffer Buffer -{ - int foo; - uint bar; -}; -layout(binding = 4) buffer Buffer2 -{ - uint quux; -}; - -layout(binding = 5, rgba8) uniform writeonly image2D img4; -layout(binding = 6) buffer Buffer3 -{ - int baz; -}; - -void main() -{ - // Deliberately outside the critical section to test usage tracking. - baz = 0; - imageStore(img4, ivec2(1, 1), vec4(1.0, 0.0, 0.0, 1.0)); - beginInvocationInterlockARB(); - imageStore(img, ivec2(0, 0), imageLoad(img3, ivec2(0, 0))); - //imageAtomicAdd(img2, ivec2(0, 0), 1u); - foo += 42; - atomicAnd(bar, quux); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/pls.frag b/3rdparty/spirv-cross/shaders-msl/frag/pls.frag deleted file mode 100644 index e3863e4e0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/pls.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 PLSIn0; -layout(location = 1) in vec4 PLSIn1; -layout(location = 2) in vec4 PLSIn2; -layout(location = 3) in vec4 PLSIn3; - -layout(location = 0) out vec4 PLSOut0; -layout(location = 1) out vec4 PLSOut1; -layout(location = 2) out vec4 PLSOut2; -layout(location = 3) out vec4 PLSOut3; - -void main() -{ - PLSOut0 = 2.0 * PLSIn0; - PLSOut1 = 6.0 * PLSIn1; - PLSOut2 = 7.0 * PLSIn2; - PLSOut3 = 4.0 * PLSIn3; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/post-depth-coverage.ios.msl2.frag b/3rdparty/spirv-cross/shaders-msl/frag/post-depth-coverage.ios.msl2.frag deleted file mode 100644 index 4f134b4f3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/post-depth-coverage.ios.msl2.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_ARB_post_depth_coverage : require - -layout(post_depth_coverage) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(gl_SampleMaskIn[0]); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/private-variable-prototype-declaration.frag b/3rdparty/spirv-cross/shaders-msl/frag/private-variable-prototype-declaration.frag deleted file mode 100644 index 7d2bba5aa..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/private-variable-prototype-declaration.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -struct AStruct { vec4 foobar; }; - -void someFunction(out AStruct s) { s.foobar = vec4(1.0); } - -highp vec3 global_variable; - -void otherFunction() { - global_variable = vec3(1.0); -} - -layout(location = 0) out vec3 FragColor; - -void main() { - AStruct inputs; - someFunction(inputs); - otherFunction(); - FragColor = global_variable; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/readonly-ssbo.frag b/3rdparty/spirv-cross/shaders-msl/frag/readonly-ssbo.frag deleted file mode 100644 index 9d7cff66f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/readonly-ssbo.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 -layout(location = 0) out vec4 FragColor; -layout(binding = 0, std430) readonly buffer SSBO -{ - vec4 v; -}; - -vec4 read_from_function() -{ - return v; -} - -void main() -{ - FragColor = v + read_from_function(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag b/3rdparty/spirv-cross/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag deleted file mode 100644 index 9a855ac7a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sample-depth-propagate-state-from-resource.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform texture2D uTexture; -layout(set = 0, binding = 1) uniform sampler uSampler; -layout(set = 0, binding = 2) uniform samplerShadow uSamplerShadow; - -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vUV; - -float sample_normal2(texture2D tex) -{ - return texture(sampler2D(tex, uSampler), vUV.xy).x; -} - -float sample_normal(texture2D tex) -{ - return sample_normal2(tex); -} - -float sample_comp(texture2D tex) -{ - return texture(sampler2DShadow(tex, uSamplerShadow), vUV); -} - -void main() -{ - FragColor = sample_normal(uTexture); - FragColor += sample_comp(uTexture); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sample-depth-separate-image-sampler.frag b/3rdparty/spirv-cross/shaders-msl/frag/sample-depth-separate-image-sampler.frag deleted file mode 100644 index db1f5e983..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sample-depth-separate-image-sampler.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform texture2D uDepth; -layout(set = 0, binding = 1) uniform texture2D uColor; -layout(set = 0, binding = 2) uniform sampler uSampler; -layout(set = 0, binding = 3) uniform samplerShadow uSamplerShadow; -layout(location = 0) out float FragColor; - -float sample_depth_from_function(texture2D uT, samplerShadow uS) -{ - return texture(sampler2DShadow(uT, uS), vec3(0.5)); -} - -float sample_color_from_function(texture2D uT, sampler uS) -{ - return texture(sampler2D(uT, uS), vec2(0.5)).x; -} - -void main() -{ - FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sample-mask.frag b/3rdparty/spirv-cross/shaders-msl/frag/sample-mask.frag deleted file mode 100644 index 33ff0b2e6..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sample-mask.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(1.0); - gl_SampleMask[0] = 0; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sample-position-func.frag b/3rdparty/spirv-cross/shaders-msl/frag/sample-position-func.frag deleted file mode 100644 index d34b8968d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sample-position-func.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(location = 0) in flat int index; - -layout(location = 0) out vec4 FragColor; - -vec4 getColor(int i) -{ - return vec4(gl_SamplePosition, i, 1.0); -} - -void main() -{ - FragColor = getColor(index); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sample-position.frag b/3rdparty/spirv-cross/shaders-msl/frag/sample-position.frag deleted file mode 100644 index 6f7502814..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sample-position.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(gl_SamplePosition, gl_SampleID, 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sampler-1d-lod.frag b/3rdparty/spirv-cross/shaders-msl/frag/sampler-1d-lod.frag deleted file mode 100644 index f4526f39d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sampler-1d-lod.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in float vTex; -layout(binding = 0) uniform sampler1D uSampler; - -void main() -{ - FragColor += texture(uSampler, vTex, 2.0) + - textureLod(uSampler, vTex, 3.0) + - textureGrad(uSampler, vTex, 5.0, 8.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sampler-compare-cascade-gradient.frag b/3rdparty/spirv-cross/shaders-msl/frag/sampler-compare-cascade-gradient.frag deleted file mode 100644 index 9fd9e3ca0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sampler-compare-cascade-gradient.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform texture2DArray uTex; -layout(binding = 1) uniform samplerShadow uShadow; -layout(location = 0) in vec4 vUV; -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0)); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag b/3rdparty/spirv-cross/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag deleted file mode 100644 index 9fd9e3ca0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sampler-compare-cascade-gradient.ios.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(binding = 0) uniform texture2DArray uTex; -layout(binding = 1) uniform samplerShadow uShadow; -layout(location = 0) in vec4 vUV; -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0)); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sampler-image-arrays.msl2.frag b/3rdparty/spirv-cross/shaders-msl/frag/sampler-image-arrays.msl2.frag deleted file mode 100644 index 42370d972..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sampler-image-arrays.msl2.frag +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in vec2 vTex; -layout(location = 1) flat in int vIndex; -layout(binding = 0) uniform sampler2D uSampler[4]; -layout(binding = 4) uniform sampler uSamplers[4]; -layout(binding = 8) uniform texture2D uTextures[4]; - -vec4 sample_from_argument(sampler2D samplers[4]) -{ - return texture(samplers[vIndex], vTex + 0.2); -} - -vec4 sample_single_from_argument(sampler2D samp) -{ - return texture(samp, vTex + 0.3); -} - -vec4 sample_from_global() -{ - return texture(uSampler[vIndex], vTex + 0.1); -} - -void main() -{ - FragColor = vec4(0.0); - FragColor += texture(sampler2D(uTextures[2], uSamplers[1]), vTex); - FragColor += texture(uSampler[vIndex], vTex); - FragColor += sample_from_global(); - FragColor += sample_from_argument(uSampler); - FragColor += sample_single_from_argument(uSampler[3]); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sampler-ms.frag b/3rdparty/spirv-cross/shaders-msl/frag/sampler-ms.frag deleted file mode 100644 index 659392827..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sampler-ms.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2DMS uSampler; -layout(location = 0) out vec4 FragColor; - -void main() -{ - ivec2 coord = ivec2(gl_FragCoord.xy); - FragColor = - texelFetch(uSampler, coord, 0) + - texelFetch(uSampler, coord, 1) + - texelFetch(uSampler, coord, 2) + - texelFetch(uSampler, coord, 3); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/sampler.frag b/3rdparty/spirv-cross/shaders-msl/frag/sampler.frag deleted file mode 100644 index e38f76886..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/sampler.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; -layout(binding = 0) uniform sampler2D uTex; -layout(location = 0) out vec4 FragColor; - -vec4 sample_texture(sampler2D tex, vec2 uv) -{ - return texture(tex, uv); -} - -void main() -{ - FragColor = vColor * sample_texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/shaders-msl/frag/scalar-refract-reflect.frag deleted file mode 100644 index 486ed90bd..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vRefract; - -void main() -{ - FragColor = refract(vRefract.x, vRefract.y, vRefract.z); - FragColor += reflect(vRefract.x, vRefract.y); - FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; - FragColor += reflect(vRefract.xy, vRefract.zy).y; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/separate-image-sampler-argument.frag b/3rdparty/spirv-cross/shaders-msl/frag/separate-image-sampler-argument.frag deleted file mode 100644 index 0475b019d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/separate-image-sampler-argument.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 1) uniform mediump texture2D uDepth; -layout(location = 0) out vec4 FragColor; - -vec4 samp(texture2D t, mediump sampler s) -{ - return texture(sampler2D(t, s), vec2(0.5)); -} - -void main() -{ - FragColor = samp(uDepth, uSampler); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/shader-arithmetic-8bit.frag b/3rdparty/spirv-cross/shaders-msl/frag/shader-arithmetic-8bit.frag deleted file mode 100644 index 9416f5ba2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/shader-arithmetic-8bit.frag +++ /dev/null @@ -1,88 +0,0 @@ -#version 450 -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require - -layout(location = 0) flat in ivec4 vColor; -layout(location = 0) out ivec4 FragColorInt; -layout(location = 1) out uvec4 FragColorUint; - -layout(push_constant, std140) uniform Push -{ - int8_t i8; - uint8_t u8; -} registers; - -layout(binding = 1, std140) uniform UBO -{ - int8_t i8; - uint8_t u8; -} ubo; - -layout(binding = 2, std430) buffer SSBO -{ - int8_t i8[16]; - uint8_t u8[16]; -} ssbo; - -void packing_int8() -{ - int16_t i16 = 10s; - int i32 = 20; - - i8vec2 i8_2 = unpack8(i16); - i8vec4 i8_4 = unpack8(i32); - i16 = pack16(i8_2); - i32 = pack32(i8_4); - ssbo.i8[0] = i8_4.x; - ssbo.i8[1] = i8_4.y; - ssbo.i8[2] = i8_4.z; - ssbo.i8[3] = i8_4.w; -} - -void packing_uint8() -{ - uint16_t u16 = 10us; - uint u32 = 20u; - - u8vec2 u8_2 = unpack8(u16); - u8vec4 u8_4 = unpack8(u32); - u16 = pack16(u8_2); - u32 = pack32(u8_4); - - ssbo.u8[0] = u8_4.x; - ssbo.u8[1] = u8_4.y; - ssbo.u8[2] = u8_4.z; - ssbo.u8[3] = u8_4.w; -} - -void compute_int8() -{ - i8vec4 tmp = i8vec4(vColor); - tmp += registers.i8; - tmp += int8_t(-40); - tmp += i8vec4(-50); - tmp += i8vec4(10, 20, 30, 40); - tmp += ssbo.i8[4]; - tmp += ubo.i8; - FragColorInt = ivec4(tmp); -} - -void compute_uint8() -{ - u8vec4 tmp = u8vec4(vColor); - tmp += registers.u8; - tmp += uint8_t(-40); - tmp += u8vec4(-50); - tmp += u8vec4(10, 20, 30, 40); - tmp += ssbo.u8[4]; - tmp += ubo.u8; - FragColorUint = uvec4(tmp); -} - -void main() -{ - packing_int8(); - packing_uint8(); - compute_int8(); - compute_uint8(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/spec-constant-block-size.frag b/3rdparty/spirv-cross/shaders-msl/frag/spec-constant-block-size.frag deleted file mode 100644 index 8d2b1f326..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/spec-constant-block-size.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -precision mediump float; - -layout(constant_id = 10) const int Value = 2; -layout(binding = 0) uniform SpecConstArray -{ - vec4 samples[Value]; -}; - -layout(location = 0) flat in int Index; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = samples[Index]; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/frag/spec-constant-ternary.frag b/3rdparty/spirv-cross/shaders-msl/frag/spec-constant-ternary.frag deleted file mode 100644 index 78dccbf04..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/spec-constant-ternary.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(location = 0) out float FragColor; -layout(constant_id = 0) const uint s = 10u; -const uint f = s > 20u ? 30u : 50u; - -void main() -{ - FragColor = float(f); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/stencil-export.msl21.frag b/3rdparty/spirv-cross/shaders-msl/frag/stencil-export.msl21.frag deleted file mode 100644 index 73b7e5338..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/stencil-export.msl21.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 -#extension GL_ARB_shader_stencil_export : require - -layout(location = 0) out vec4 MRT0; -layout(location = 1) out vec4 MRT1; -void update_stencil() -{ - gl_FragStencilRefARB += 10; -} - -void main() -{ - MRT0 = vec4(1.0); - MRT1 = vec4(1.0, 0.0, 1.0, 1.0); - gl_FragStencilRefARB = 100; - update_stencil(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/subgroup-builtins.msl22.frag b/3rdparty/spirv-cross/shaders-msl/frag/subgroup-builtins.msl22.frag deleted file mode 100644 index 746438f00..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/subgroup-builtins.msl22.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -#extension GL_KHR_shader_subgroup_basic : require - -layout(location = 0) out uvec2 FragColor; - -void main() -{ - FragColor.x = gl_SubgroupSize; - FragColor.y = gl_SubgroupInvocationID; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/shaders-msl/frag/switch-unsigned-case.frag deleted file mode 100644 index d8aee43a6..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -precision mediump float; - -#define ENUM_0 0u -#define ENUM_1 1u - -layout(set = 0, binding = 0) uniform Buff -{ - uint TestVal; -}; - -layout(location = 0) out vec4 fsout_Color; - -void main() -{ - fsout_Color = vec4(1.0); - switch (TestVal) - { - case ENUM_0: - fsout_Color = vec4(0.1); - break; - case ENUM_1: - fsout_Color = vec4(0.2); - break; - } -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/swizzle.frag b/3rdparty/spirv-cross/shaders-msl/frag/swizzle.frag deleted file mode 100644 index af22dd655..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/swizzle.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -precision mediump float; - -layout(binding = 0) uniform sampler2D samp; -layout(location = 0) out vec4 FragColor; -layout(location = 1) in vec3 vNormal; -layout(location = 2) in vec2 vUV; - -void main() -{ - FragColor = vec4(texture(samp, vUV).xyz, 1.0); - FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0); - FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.1)).yy); - FragColor = vec4(vNormal, 1.0); - FragColor = vec4(vNormal + 1.8, 1.0); - FragColor = vec4(vUV, vUV + 1.8); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/shaders-msl/frag/texel-fetch-offset.frag deleted file mode 100644 index e98748b8b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uTexture; - -void main() -{ - FragColor = texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(1, 1)); - FragColor += texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(-1, 1)); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/texture-cube-array.frag b/3rdparty/spirv-cross/shaders-msl/frag/texture-cube-array.frag deleted file mode 100644 index 91a55f933..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/texture-cube-array.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform samplerCube cubeSampler; -layout(set = 0, binding = 1) uniform samplerCubeArray cubeArraySampler; -layout(set = 0, binding = 2) uniform sampler2DArray texArraySampler; - -layout(location = 0) in vec4 vUV; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 a = texture(cubeSampler, vUV.xyz); - vec4 b = texture(cubeArraySampler, vUV); - vec4 c = texture(texArraySampler, vUV.xyz); - FragColor = a + b + c; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag b/3rdparty/spirv-cross/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag deleted file mode 100644 index 91a55f933..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform samplerCube cubeSampler; -layout(set = 0, binding = 1) uniform samplerCubeArray cubeArraySampler; -layout(set = 0, binding = 2) uniform sampler2DArray texArraySampler; - -layout(location = 0) in vec4 vUV; -layout(location = 0) out vec4 FragColor; - -void main() -{ - vec4 a = texture(cubeSampler, vUV.xyz); - vec4 b = texture(cubeArraySampler, vUV); - vec4 c = texture(texArraySampler, vUV.xyz); - FragColor = a + b + c; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/texture-multisample-array.msl21.frag b/3rdparty/spirv-cross/shaders-msl/frag/texture-multisample-array.msl21.frag deleted file mode 100644 index ede809bd7..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/texture-multisample-array.msl21.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2DMSArray uTexture; -layout(location = 0) flat in ivec3 vCoord; -layout(location = 1) flat in int vSample; - -void main() -{ - FragColor = texelFetch(uTexture, vCoord, vSample); -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/texture-proj-shadow.frag b/3rdparty/spirv-cross/shaders-msl/frag/texture-proj-shadow.frag deleted file mode 100644 index 547532e64..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/texture-proj-shadow.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 - -layout(binding = 1) uniform sampler2DShadow uShadow2D; -layout(binding = 2) uniform sampler1D uSampler1D; -layout(binding = 3) uniform sampler2D uSampler2D; -layout(binding = 4) uniform sampler3D uSampler3D; - -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vClip3; -layout(location = 1) in vec4 vClip4; -layout(location = 2) in vec2 vClip2; - -void main() -{ - FragColor = textureProj(uShadow2D, vClip4); - FragColor = textureProj(uSampler1D, vClip2).x; - FragColor = textureProj(uSampler2D, vClip3).x; - FragColor = textureProj(uSampler3D, vClip4).x; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/ubo_layout.frag b/3rdparty/spirv-cross/shaders-msl/frag/ubo_layout.frag deleted file mode 100644 index 80f9f16d3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/ubo_layout.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; - -struct Str -{ - mat4 foo; -}; - -layout(binding = 0, std140) uniform UBO1 -{ - layout(row_major) Str foo; -} ubo1; - -layout(binding = 1, std140) uniform UBO2 -{ - layout(column_major) Str foo; -} ubo0; - -void main() -{ - FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/unary-enclose.frag b/3rdparty/spirv-cross/shaders-msl/frag/unary-enclose.frag deleted file mode 100644 index ea502e1de..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/unary-enclose.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vIn; -layout(location = 1) flat in ivec4 vIn1; - -void main() -{ - FragColor = +(-(-vIn)); - ivec4 a = ~(~vIn1); - - bool b = false; - b = !!b; -} diff --git a/3rdparty/spirv-cross/shaders-msl/frag/write-depth-in-function.frag b/3rdparty/spirv-cross/shaders-msl/frag/write-depth-in-function.frag deleted file mode 100644 index 1af7f5d9b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/frag/write-depth-in-function.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -layout(location = 0) in float v; -layout(location = 0) out float FragColor; - -void set_output_depth() -{ - gl_FragDepth = 0.2; -} - -void main() -{ - FragColor = 1.0; - set_output_depth(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/intel/shader-integer-functions2.asm.comp b/3rdparty/spirv-cross/shaders-msl/intel/shader-integer-functions2.asm.comp deleted file mode 100644 index 9189794ef..000000000 --- a/3rdparty/spirv-cross/shaders-msl/intel/shader-integer-functions2.asm.comp +++ /dev/null @@ -1,137 +0,0 @@ -; SPIR-V -; Version: 1.4 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 97 -; Schema: 0 - OpCapability Shader - OpCapability IntegerFunctions2INTEL - OpExtension "SPV_INTEL_shader_integer_functions2" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpName %main "main" - OpName %foo "foo" - OpMemberName %foo 0 "a" - OpMemberName %foo 1 "b" - OpMemberName %foo 2 "c" - OpMemberName %foo 3 "d" - OpName %_ "" - OpMemberDecorate %foo 0 Offset 0 - OpMemberDecorate %foo 1 Offset 4 - OpMemberDecorate %foo 2 Offset 8 - OpMemberDecorate %foo 3 Offset 12 - OpDecorate %foo Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %6 = OpTypeFunction %void - %uint = OpTypeInt 32 0 - %int = OpTypeInt 32 1 - %foo = OpTypeStruct %uint %uint %int %int -%_ptr_StorageBuffer_foo = OpTypePointer StorageBuffer %foo - %_ = OpVariable %_ptr_StorageBuffer_foo StorageBuffer - %int_0 = OpConstant %int 0 -%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 -%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int - %int_3 = OpConstant %int 3 - %main = OpFunction %void None %6 - %15 = OpLabel - %16 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %17 = OpLoad %uint %16 - %18 = OpUCountLeadingZerosINTEL %uint %17 - %19 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %19 %18 - %20 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %21 = OpLoad %uint %20 - %22 = OpUCountTrailingZerosINTEL %uint %21 - %23 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %23 %22 - %24 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - %25 = OpLoad %int %24 - %26 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_3 - %27 = OpLoad %int %26 - %28 = OpAbsISubINTEL %uint %25 %27 - %29 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %29 %28 - %30 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %31 = OpLoad %uint %30 - %32 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_1 - %33 = OpLoad %uint %32 - %34 = OpAbsUSubINTEL %uint %31 %33 - %35 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %35 %34 - %37 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - %38 = OpLoad %int %37 - %39 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_3 - %40 = OpLoad %int %39 - %41 = OpIAddSatINTEL %int %38 %40 - %42 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - OpStore %42 %41 - %43 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %44 = OpLoad %uint %43 - %45 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_1 - %46 = OpLoad %uint %45 - %47 = OpUAddSatINTEL %uint %44 %46 - %48 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %48 %47 - %49 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - %50 = OpLoad %int %49 - %51 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_3 - %52 = OpLoad %int %51 - %53 = OpIAverageINTEL %int %50 %52 - %54 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - OpStore %54 %53 - %55 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %56 = OpLoad %uint %55 - %57 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_1 - %58 = OpLoad %uint %57 - %59 = OpUAverageINTEL %uint %56 %58 - %60 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %60 %59 - %61 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - %62 = OpLoad %int %61 - %63 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_3 - %64 = OpLoad %int %63 - %65 = OpIAverageRoundedINTEL %int %62 %64 - %66 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - OpStore %66 %65 - %67 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %68 = OpLoad %uint %67 - %69 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_1 - %70 = OpLoad %uint %69 - %71 = OpUAverageRoundedINTEL %uint %68 %70 - %72 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %72 %71 - %73 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - %74 = OpLoad %int %73 - %75 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_3 - %76 = OpLoad %int %75 - %77 = OpISubSatINTEL %int %74 %76 - %78 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - OpStore %78 %77 - %79 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %80 = OpLoad %uint %79 - %81 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_1 - %82 = OpLoad %uint %81 - %83 = OpUSubSatINTEL %uint %80 %82 - %84 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %84 %83 - %85 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - %86 = OpLoad %int %85 - %87 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_3 - %88 = OpLoad %int %87 - %89 = OpIMul32x16INTEL %int %86 %88 - %90 = OpAccessChain %_ptr_StorageBuffer_int %_ %int_2 - OpStore %90 %89 - %91 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - %92 = OpLoad %uint %91 - %93 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_1 - %94 = OpLoad %uint %93 - %95 = OpUMul32x16INTEL %uint %92 %94 - %96 = OpAccessChain %_ptr_StorageBuffer_uint %_ %int_0 - OpStore %96 %95 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-msl/legacy/vert/transpose.legacy.vert b/3rdparty/spirv-cross/shaders-msl/legacy/vert/transpose.legacy.vert deleted file mode 100644 index 84f618262..000000000 --- a/3rdparty/spirv-cross/shaders-msl/legacy/vert/transpose.legacy.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es - -uniform Buffer -{ - layout(row_major) mat4 MVPRowMajor; - layout(column_major) mat4 MVPColMajor; - mat4 M; -}; - -layout(location = 0) in vec4 Position; - -void main() -{ - vec4 c0 = M * (MVPRowMajor * Position); - vec4 c1 = M * (MVPColMajor * Position); - vec4 c2 = M * (Position * MVPRowMajor); - vec4 c3 = M * (Position * MVPColMajor); - gl_Position = c0 + c1 + c2 + c3; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/tesc/basic.tesc b/3rdparty/spirv-cross/shaders-msl/tesc/basic.tesc deleted file mode 100644 index 0a41f98c8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tesc/basic.tesc +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(location = 0) patch out vec3 vFoo; - -layout(vertices = 1) out; - -void main() -{ - gl_TessLevelInner[0] = 8.9; - gl_TessLevelInner[1] = 6.9; - gl_TessLevelOuter[0] = 8.9; - gl_TessLevelOuter[1] = 6.9; - gl_TessLevelOuter[2] = 3.9; - gl_TessLevelOuter[3] = 4.9; - vFoo = vec3(1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array-of-matrix.tesc b/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array-of-matrix.tesc deleted file mode 100644 index 36b16681e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array-of-matrix.tesc +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(vertices = 4) out; - -layout(location = 0) in mat4 vInputs[gl_MaxPatchVertices]; -layout(location = 0) out mat4 vOutputs[4]; - -void main() -{ - mat4 tmp[gl_MaxPatchVertices] = vInputs; - vOutputs[gl_InvocationID] = tmp[gl_InvocationID]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array-of-struct.tesc b/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array-of-struct.tesc deleted file mode 100644 index 4b4d5bfcd..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array-of-struct.tesc +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(vertices = 4) out; - -struct VertexData -{ - mat4 a; - vec4 b[2]; - vec4 c; -}; - -layout(location = 0) in VertexData vInputs[gl_MaxPatchVertices]; -layout(location = 0) out vec4 vOutputs[4]; - -void main() -{ - VertexData tmp[gl_MaxPatchVertices] = vInputs; - VertexData tmp_single = vInputs[gl_InvocationID ^ 1]; - - vOutputs[gl_InvocationID] = tmp[gl_InvocationID].a[1] + tmp[gl_InvocationID].b[1] + tmp[gl_InvocationID].c + tmp_single.c; -} diff --git a/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array.tesc b/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array.tesc deleted file mode 100644 index 1a5924b89..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tesc/load-control-point-array.tesc +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(vertices = 4) out; - -layout(location = 0) in vec4 vInputs[gl_MaxPatchVertices]; -layout(location = 0) out vec4 vOutputs[4]; - -void main() -{ - vec4 tmp[gl_MaxPatchVertices] = vInputs; - vOutputs[gl_InvocationID] = tmp[gl_InvocationID]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/tesc/water_tess.tesc b/3rdparty/spirv-cross/shaders-msl/tesc/water_tess.tesc deleted file mode 100644 index 3ecdc3d1a..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tesc/water_tess.tesc +++ /dev/null @@ -1,115 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(vertices = 1) out; -layout(location = 0) in vec2 vPatchPosBase[]; - -layout(std140) uniform UBO -{ - vec4 uScale; - highp vec3 uCamPos; - vec2 uPatchSize; - vec2 uMaxTessLevel; - float uDistanceMod; - vec4 uFrustum[6]; -}; - -layout(location = 1) patch out vec2 vOutPatchPosBase; -layout(location = 2) patch out vec4 vPatchLods; - -float lod_factor(vec2 pos_) -{ - vec2 pos = pos_ * uScale.xy; - vec3 dist_to_cam = uCamPos - vec3(pos.x, 0.0, pos.y); - float level = log2((length(dist_to_cam) + 0.0001) * uDistanceMod); - return clamp(level, 0.0, uMaxTessLevel.x); -} - -float tess_level(float lod) -{ - return uMaxTessLevel.y * exp2(-lod); -} - -vec4 tess_level(vec4 lod) -{ - return uMaxTessLevel.y * exp2(-lod); -} - -// Guard band for vertex displacement. -#define GUARD_BAND 10.0 -bool frustum_cull(vec2 p0) -{ - vec2 min_xz = (p0 - GUARD_BAND) * uScale.xy; - vec2 max_xz = (p0 + uPatchSize + GUARD_BAND) * uScale.xy; - - vec3 bb_min = vec3(min_xz.x, -GUARD_BAND, min_xz.y); - vec3 bb_max = vec3(max_xz.x, +GUARD_BAND, max_xz.y); - vec3 center = 0.5 * (bb_min + bb_max); - float radius = 0.5 * length(bb_max - bb_min); - - vec3 f0 = vec3( - dot(uFrustum[0], vec4(center, 1.0)), - dot(uFrustum[1], vec4(center, 1.0)), - dot(uFrustum[2], vec4(center, 1.0))); - - vec3 f1 = vec3( - dot(uFrustum[3], vec4(center, 1.0)), - dot(uFrustum[4], vec4(center, 1.0)), - dot(uFrustum[5], vec4(center, 1.0))); - - return !(any(lessThanEqual(f0, vec3(-radius))) || any(lessThanEqual(f1, vec3(-radius)))); -} - -void compute_tess_levels(vec2 p0) -{ - vOutPatchPosBase = p0; - - float l00 = lod_factor(p0 + vec2(-0.5, -0.5) * uPatchSize); - float l10 = lod_factor(p0 + vec2(+0.5, -0.5) * uPatchSize); - float l20 = lod_factor(p0 + vec2(+1.5, -0.5) * uPatchSize); - float l01 = lod_factor(p0 + vec2(-0.5, +0.5) * uPatchSize); - float l11 = lod_factor(p0 + vec2(+0.5, +0.5) * uPatchSize); - float l21 = lod_factor(p0 + vec2(+1.5, +0.5) * uPatchSize); - float l02 = lod_factor(p0 + vec2(-0.5, +1.5) * uPatchSize); - float l12 = lod_factor(p0 + vec2(+0.5, +1.5) * uPatchSize); - float l22 = lod_factor(p0 + vec2(+1.5, +1.5) * uPatchSize); - - vec4 lods = vec4( - dot(vec4(l01, l11, l02, l12), vec4(0.25)), - dot(vec4(l00, l10, l01, l11), vec4(0.25)), - dot(vec4(l10, l20, l11, l21), vec4(0.25)), - dot(vec4(l11, l21, l12, l22), vec4(0.25))); - - vPatchLods = lods; - - vec4 outer_lods = min(lods.xyzw, lods.yzwx); - vec4 levels = tess_level(outer_lods); - gl_TessLevelOuter[0] = levels.x; - gl_TessLevelOuter[1] = levels.y; - gl_TessLevelOuter[2] = levels.z; - gl_TessLevelOuter[3] = levels.w; - - float min_lod = min(min(lods.x, lods.y), min(lods.z, lods.w)); - float inner = tess_level(min(min_lod, l11)); - gl_TessLevelInner[0] = inner; - gl_TessLevelInner[1] = inner; -} - -void main() -{ - vec2 p0 = vPatchPosBase[0]; - if (!frustum_cull(p0)) - { - gl_TessLevelOuter[0] = -1.0; - gl_TessLevelOuter[1] = -1.0; - gl_TessLevelOuter[2] = -1.0; - gl_TessLevelOuter[3] = -1.0; - gl_TessLevelInner[0] = -1.0; - gl_TessLevelInner[1] = -1.0; - } - else - { - compute_tess_levels(p0); - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/tese/input-array.tese b/3rdparty/spirv-cross/shaders-msl/tese/input-array.tese deleted file mode 100644 index 8efa480e3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/input-array.tese +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(ccw, quads, fractional_odd_spacing) in; -layout(location = 0) in vec4 Floats[]; -layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices]; - -void set_position() -{ - gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y; -} - -void main() -{ - set_position(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/tese/input-types.tese b/3rdparty/spirv-cross/shaders-msl/tese/input-types.tese deleted file mode 100644 index 3157953fd..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/input-types.tese +++ /dev/null @@ -1,75 +0,0 @@ -#version 450 - -layout(ccw, quads, fractional_even_spacing) in; - -// Try to use the whole taxonomy of input methods. - -// Per-vertex vector. -layout(location = 0) in vec4 vColor[]; -// Per-patch vector. -layout(location = 1) patch in vec4 vColors; -// Per-patch vector array. -layout(location = 2) patch in vec4 vColorsArray[2]; - -// I/O blocks, per patch and per control point. -layout(location = 4) in Block -{ - vec4 a; - vec4 b; -} blocks[]; - -layout(location = 6) patch in PatchBlock -{ - vec4 a; - vec4 b; -} patch_block; - -// Composites. -struct Foo -{ - vec4 a; - vec4 b; -}; -layout(location = 8) patch in Foo vFoo; -//layout(location = 10) patch in Foo vFooArray[2]; // FIXME: Handling of array-of-struct input is broken! - -// Per-control point struct. -layout(location = 14) in Foo vFoos[]; - -void set_from_function() -{ - gl_Position = blocks[0].a; - gl_Position += blocks[0].b; - gl_Position += blocks[1].a; - gl_Position += blocks[1].b; - gl_Position += patch_block.a; - gl_Position += patch_block.b; - gl_Position += vColor[0]; - gl_Position += vColor[1]; - gl_Position += vColors; - - Foo foo = vFoo; - gl_Position += foo.a; - gl_Position += foo.b; - - /*foo = vFooArray[0]; - gl_Position += foo.a; - gl_Position += foo.b; - - foo = vFooArray[1]; - gl_Position += foo.a; - gl_Position += foo.b;*/ - - foo = vFoos[0]; - gl_Position += foo.a; - gl_Position += foo.b; - - foo = vFoos[1]; - gl_Position += foo.a; - gl_Position += foo.b; -} - -void main() -{ - set_from_function(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/tese/load-control-point-array-of-matrix.tese b/3rdparty/spirv-cross/shaders-msl/tese/load-control-point-array-of-matrix.tese deleted file mode 100644 index 479b3e651..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/load-control-point-array-of-matrix.tese +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(cw, quads) in; -layout(location = 0) in mat4 vInputs[gl_MaxPatchVertices]; -layout(location = 4) patch in vec4 vBoo[4]; -layout(location = 8) patch in int vIndex; - -void main() -{ - mat4 tmp[gl_MaxPatchVertices] = vInputs; - gl_Position = tmp[0][vIndex] + tmp[1][vIndex] + vBoo[vIndex]; - -} diff --git a/3rdparty/spirv-cross/shaders-msl/tese/load-control-point-array.tese b/3rdparty/spirv-cross/shaders-msl/tese/load-control-point-array.tese deleted file mode 100644 index 4fa0bb124..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/load-control-point-array.tese +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(cw, quads) in; -layout(location = 0) in vec4 vInputs[gl_MaxPatchVertices]; -layout(location = 1) patch in vec4 vBoo[4]; -layout(location = 5) patch in int vIndex; - -void main() -{ - vec4 tmp[gl_MaxPatchVertices] = vInputs; - gl_Position = tmp[0] + tmp[1] + vBoo[vIndex]; - -} diff --git a/3rdparty/spirv-cross/shaders-msl/tese/quad.domain.tese b/3rdparty/spirv-cross/shaders-msl/tese/quad.domain.tese deleted file mode 100644 index 83d4b0e61..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/quad.domain.tese +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, quads, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(gl_TessCoord.x * gl_TessLevelInner[0] * gl_TessLevelOuter[0] + (1.0 - gl_TessCoord.x) * gl_TessLevelInner[0] * gl_TessLevelOuter[2], - gl_TessCoord.y * gl_TessLevelInner[1] * gl_TessLevelOuter[3] + (1.0 - gl_TessCoord.y) * gl_TessLevelInner[1] * gl_TessLevelOuter[1], - 0, 1); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/tese/quad.tese b/3rdparty/spirv-cross/shaders-msl/tese/quad.tese deleted file mode 100644 index 4fdb9960b..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/quad.tese +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, quads, fractional_even_spacing) in; - -void set_position() -{ - gl_Position = vec4(gl_TessCoord.x * gl_TessLevelInner[0] * gl_TessLevelOuter[0] + (1.0 - gl_TessCoord.x) * gl_TessLevelInner[0] * gl_TessLevelOuter[2], - gl_TessCoord.y * gl_TessLevelInner[1] * gl_TessLevelOuter[1] + (1.0 - gl_TessCoord.y) * gl_TessLevelInner[1] * gl_TessLevelOuter[3], - 0, 1); -} - -void main() -{ - set_position(); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/tese/set-from-function.tese b/3rdparty/spirv-cross/shaders-msl/tese/set-from-function.tese deleted file mode 100644 index 6cbab9e50..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/set-from-function.tese +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 - -layout(ccw, quads, fractional_even_spacing) in; - -layout(location = 0) in vec4 vColor[]; -layout(location = 1) patch in vec4 vColors; -layout(location = 2) in Block -{ - vec4 a; - vec4 b; -} blocks[]; - -struct Foo -{ - vec4 a; - vec4 b; -}; -layout(location = 4) patch in Foo vFoo; - -void set_from_function() -{ - gl_Position = blocks[0].a; - gl_Position += blocks[0].b; - gl_Position += blocks[1].a; - gl_Position += blocks[1].b; - gl_Position += vColor[0]; - gl_Position += vColor[1]; - gl_Position += vColors; - gl_Position += vFoo.a; - gl_Position += vFoo.b; -} - -void main() -{ - set_from_function(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/tese/triangle-tess-level.tese b/3rdparty/spirv-cross/shaders-msl/tese/triangle-tess-level.tese deleted file mode 100644 index 5ea55af15..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/triangle-tess-level.tese +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, triangles, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(gl_TessCoord.x * gl_TessLevelInner[0] * gl_TessLevelOuter[0], - gl_TessCoord.y * gl_TessLevelInner[0] * gl_TessLevelOuter[1], - gl_TessCoord.z * gl_TessLevelInner[0] * gl_TessLevelOuter[2], - 1); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/tese/triangle.tese b/3rdparty/spirv-cross/shaders-msl/tese/triangle.tese deleted file mode 100644 index 6ce7c2d6d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/triangle.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, triangles, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/tese/water_tess.tese b/3rdparty/spirv-cross/shaders-msl/tese/water_tess.tese deleted file mode 100644 index 32d6bc939..000000000 --- a/3rdparty/spirv-cross/shaders-msl/tese/water_tess.tese +++ /dev/null @@ -1,65 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -precision highp int; - -layout(cw, quads, fractional_even_spacing) in; - -layout(location = 0) patch in vec2 vOutPatchPosBase; -layout(location = 1) patch in vec4 vPatchLods; - -layout(binding = 1, std140) uniform UBO -{ - mat4 uMVP; - vec4 uScale; - vec2 uInvScale; - vec3 uCamPos; - vec2 uPatchSize; - vec2 uInvHeightmapSize; -}; -layout(binding = 0) uniform mediump sampler2D uHeightmapDisplacement; - -layout(location = 0) highp out vec3 vWorld; -layout(location = 1) highp out vec4 vGradNormalTex; - -vec2 lerp_vertex(vec2 tess_coord) -{ - return vOutPatchPosBase + tess_coord * uPatchSize; -} - -mediump vec2 lod_factor(vec2 tess_coord) -{ - mediump vec2 x = mix(vPatchLods.yx, vPatchLods.zw, tess_coord.x); - mediump float level = mix(x.x, x.y, tess_coord.y); - mediump float floor_level = floor(level); - mediump float fract_level = level - floor_level; - return vec2(floor_level, fract_level); -} - -mediump vec3 sample_height_displacement(vec2 uv, vec2 off, mediump vec2 lod) -{ - return mix( - textureLod(uHeightmapDisplacement, uv + 0.5 * off, lod.x).xyz, - textureLod(uHeightmapDisplacement, uv + 1.0 * off, lod.x + 1.0).xyz, - lod.y); -} - -void main() -{ - vec2 tess_coord = gl_TessCoord.xy; - vec2 pos = lerp_vertex(tess_coord); - mediump vec2 lod = lod_factor(tess_coord); - - vec2 tex = pos * uInvHeightmapSize.xy; - pos *= uScale.xy; - - mediump float delta_mod = exp2(lod.x); - vec2 off = uInvHeightmapSize.xy * delta_mod; - - vGradNormalTex = vec4(tex + 0.5 * uInvHeightmapSize.xy, tex * uScale.zw); - vec3 height_displacement = sample_height_displacement(tex, off, lod); - - pos += height_displacement.yz; - vWorld = vec3(pos.x, height_displacement.x, pos.y); - gl_Position = uMVP * vec4(vWorld, 1.0); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vert/basic.capture.vert b/3rdparty/spirv-cross/shaders-msl/vert/basic.capture.vert deleted file mode 100644 index 8191dc2d0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/basic.capture.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - uniform mat4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/basic.vert b/3rdparty/spirv-cross/shaders-msl/vert/basic.vert deleted file mode 100644 index 8191dc2d0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/basic.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - uniform mat4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/clip-distance-block.vert b/3rdparty/spirv-cross/shaders-msl/vert/clip-distance-block.vert deleted file mode 100644 index 93ed31150..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/clip-distance-block.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 Position; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_ClipDistance[2]; -}; - -void main() -{ - gl_Position = Position; - gl_ClipDistance[0] = Position.x; - gl_ClipDistance[1] = Position.y; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/copy.flatten.vert b/3rdparty/spirv-cross/shaders-msl/vert/copy.flatten.vert deleted file mode 100644 index 4f1b8805e..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/copy.flatten.vert +++ /dev/null @@ -1,34 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - - vec4 Color; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; - - Light lights[4]; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec4 vColor; - -void main() -{ - gl_Position = uMVP * aVertex; - - vColor = vec4(0.0); - - for (int i = 0; i < 4; ++i) - { - Light light = lights[i]; - vec3 L = aVertex.xyz - light.Position; - vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / light.Radius, 0.0, 1.0) * lights[i].Color); - } -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/dynamic.flatten.vert b/3rdparty/spirv-cross/shaders-msl/vert/dynamic.flatten.vert deleted file mode 100644 index a341d4528..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/dynamic.flatten.vert +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - - vec4 Color; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; - - Light lights[4]; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec4 vColor; - -void main() -{ - gl_Position = uMVP * aVertex; - - vColor = vec4(0.0); - - for (int i = 0; i < 4; ++i) - { - vec3 L = aVertex.xyz - lights[i].Position; - vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / lights[i].Radius, 0.0, 1.0) * lights[i].Color); - } -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/float-math.invariant-float-math.vert b/3rdparty/spirv-cross/shaders-msl/vert/float-math.invariant-float-math.vert deleted file mode 100644 index caa8639a8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/float-math.invariant-float-math.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform Matrices -{ - mat4 vpMatrix; - mat4 wMatrix; - mat4x3 wMatrix4x3; - mat3x4 wMatrix3x4; -}; - -layout(location = 0) in vec3 InPos; -layout(location = 1) in vec3 InNormal; - -layout(location = 0) out vec3 OutNormal; -layout(location = 1) out vec4 OutWorldPos[4]; - -void main() -{ - gl_Position = vpMatrix * wMatrix * vec4(InPos, 1); - OutWorldPos[0] = wMatrix * vec4(InPos, 1); - OutWorldPos[1] = vec4(InPos, 1) * wMatrix; - OutWorldPos[2] = wMatrix3x4 * InPos; - OutWorldPos[3] = InPos * wMatrix4x3; - OutNormal = (wMatrix * vec4(InNormal, 0)).xyz; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/float-math.vert b/3rdparty/spirv-cross/shaders-msl/vert/float-math.vert deleted file mode 100644 index caa8639a8..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/float-math.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 - -layout(set = 0, binding = 0) uniform Matrices -{ - mat4 vpMatrix; - mat4 wMatrix; - mat4x3 wMatrix4x3; - mat3x4 wMatrix3x4; -}; - -layout(location = 0) in vec3 InPos; -layout(location = 1) in vec3 InNormal; - -layout(location = 0) out vec3 OutNormal; -layout(location = 1) out vec4 OutWorldPos[4]; - -void main() -{ - gl_Position = vpMatrix * wMatrix * vec4(InPos, 1); - OutWorldPos[0] = wMatrix * vec4(InPos, 1); - OutWorldPos[1] = vec4(InPos, 1) * wMatrix; - OutWorldPos[2] = wMatrix3x4 * InPos; - OutWorldPos[3] = InPos * wMatrix4x3; - OutNormal = (wMatrix * vec4(InNormal, 0)).xyz; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/functions.vert b/3rdparty/spirv-cross/shaders-msl/vert/functions.vert deleted file mode 100644 index b92074f46..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/functions.vert +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - uniform mat4 uMVP; - uniform vec3 rotDeg; - uniform vec3 rotRad; - uniform ivec2 bits; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; - -layout(location = 0) out vec3 vNormal; -layout(location = 1) out vec3 vRotDeg; -layout(location = 2) out vec3 vRotRad; -layout(location = 3) out ivec2 vLSB; -layout(location = 4) out ivec2 vMSB; - -void main() -{ - gl_Position = inverse(uMVP) * aVertex; - vNormal = aNormal; - vRotDeg = degrees(rotRad); - vRotRad = radians(rotDeg); - vLSB = findLSB(bits); - vMSB = findMSB(bits); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/in_out_array_mat.vert b/3rdparty/spirv-cross/shaders-msl/vert/in_out_array_mat.vert deleted file mode 100644 index bdff3d280..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/in_out_array_mat.vert +++ /dev/null @@ -1,41 +0,0 @@ -#version 450 - -layout(binding = 0, std140) uniform UBO -{ - mat4 projection; - mat4 model; - float lodBias; -} ubo; - -layout(location = 0) in vec3 inPos; -layout(location = 1) in vec4 colors[3]; -layout(location = 4) in vec3 inNormal; -layout(location = 5) in mat4 inViewMat; -layout(location = 0) out vec3 outPos; -layout(location = 1) out vec3 outNormal; -layout(location = 2) out mat4 outTransModel; -layout(location = 6) out float outLodBias; -layout(location = 7) out vec4 color; - -void write_deeper_in_function() -{ - outTransModel[1][1] = ubo.lodBias; - color = colors[2]; -} - -void write_in_function() -{ - outTransModel[2] = vec4(inNormal, 1.0); - write_deeper_in_function(); -} - -void main() -{ - gl_Position = (ubo.projection * ubo.model) * vec4(inPos, 1.0); - outPos = vec3((ubo.model * vec4(inPos, 1.0)).xyz); - outNormal = mat3(vec3(ubo.model[0].x, ubo.model[0].y, ubo.model[0].z), vec3(ubo.model[1].x, ubo.model[1].y, ubo.model[1].z), vec3(ubo.model[2].x, ubo.model[2].y, ubo.model[2].z)) * inNormal; - outLodBias = ubo.lodBias; - outTransModel = transpose(ubo.model) * inViewMat; - write_in_function(); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vert/interface-block-block-composites.frag b/3rdparty/spirv-cross/shaders-msl/vert/interface-block-block-composites.frag deleted file mode 100644 index a0fb7c975..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/interface-block-block-composites.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 -layout(location = 0) in mat3 vMatrix; -layout(location = 4) in Vert -{ - mat3 wMatrix; - vec4 wTmp; - float arr[4]; -}; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = wMatrix[0].xxyy + wTmp + vMatrix[1].yyzz; - for (int i = 0; i < 4; i++) - FragColor += arr[i]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/interface-block-block-composites.vert b/3rdparty/spirv-cross/shaders-msl/vert/interface-block-block-composites.vert deleted file mode 100644 index 899a85221..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/interface-block-block-composites.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -layout(location = 0) out mat3 vMatrix; -layout(location = 0) in mat3 Matrix; -layout(location = 4) in vec4 Pos; - -layout(location = 4) out Vert -{ - float arr[3]; - mat3 wMatrix; - vec4 wTmp; -}; - -void main() -{ - vMatrix = Matrix; - wMatrix = Matrix; - arr[0] = 1.0; - arr[1] = 2.0; - arr[2] = 3.0; - wTmp = Pos; - gl_Position = Pos; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/interpolation-qualifiers-block.vert b/3rdparty/spirv-cross/shaders-msl/vert/interpolation-qualifiers-block.vert deleted file mode 100644 index 73d6cbbd0..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/interpolation-qualifiers-block.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 - -layout(location=0) in vec4 Position; - -struct Output { - vec2 v0; - vec2 v1; - vec3 v2; - vec4 v3; - float v4; - float v5; - float v6; -}; - -layout(location=0) out centroid noperspective Output outp; - -void main() { - outp.v0 = Position.xy; - outp.v1 = Position.zw; - outp.v2 = vec3(Position.x, Position.z * Position.y, Position.x); - outp.v3 = Position.xxyy; - outp.v4 = Position.w; - outp.v5 = Position.y; - outp.v6 = Position.x * Position.w; - gl_Position = Position; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/interpolation-qualifiers.vert b/3rdparty/spirv-cross/shaders-msl/vert/interpolation-qualifiers.vert deleted file mode 100644 index 541285f2c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/interpolation-qualifiers.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -layout(location=0) in vec4 Position; - -layout(location=0) out vec2 v0; -layout(location=1) out noperspective vec2 v1; -layout(location=2) out centroid vec3 v2; -layout(location=3) out centroid noperspective vec4 v3; -layout(location=4) out sample float v4; -layout(location=5) out sample noperspective float v5; -layout(location=6) out flat float v6; - -void main() { - v0 = Position.xy; - v1 = Position.zw; - v2 = vec3(Position.x, Position.z * Position.y, Position.x); - v3 = Position.xxyy; - v4 = Position.w; - v5 = Position.y; - v6 = Position.x * Position.w; - gl_Position = Position; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/invariant.msl21.vert b/3rdparty/spirv-cross/shaders-msl/vert/invariant.msl21.vert deleted file mode 100644 index f090db5e9..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/invariant.msl21.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es - -invariant gl_Position; -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; -layout(location = 2) in vec4 vInput2; - -void main() -{ - gl_Position = vInput0 + vInput1 * vInput2; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/leaf-function.capture.vert b/3rdparty/spirv-cross/shaders-msl/vert/leaf-function.capture.vert deleted file mode 100644 index cdb60fae3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/leaf-function.capture.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - uniform mat4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; - -layout(location = 0) out vec3 vNormal; - -void set_output() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} - -void main() -{ - set_output(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.vert b/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.vert deleted file mode 100644 index 3c2573a62..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.vert +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(binding = 0, std430) writeonly buffer _10_12 -{ - uvec4 _m0[1024]; -} _12; - -layout(location = 0) in uvec4 _19; - -void main() -{ - _12._m0[gl_VertexIndex] = _19; -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_buff.vert b/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_buff.vert deleted file mode 100644 index 96ed2bd1f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_buff.vert +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -layout(binding = 1, std430) writeonly buffer _33_35 -{ - uvec4 _m0[1024]; -} _35; - -layout(binding = 0, std140) uniform _38_40 -{ - uvec4 _m0[1024]; -} _40; - -layout(location = 0) in vec4 _14; - -void main() -{ - gl_Position = _14; - for (int _19 = 0; _19 < 1024; _19++) - { - _35._m0[_19] = _40._m0[_19]; - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_buff_atomic.vert b/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_buff_atomic.vert deleted file mode 100644 index 607ac9f34..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_buff_atomic.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(binding = 0, std430) coherent buffer _19_21 -{ - uint _m0; -} _21; - -layout(location = 0) in vec4 _14; - -void main() -{ - gl_Position = _14; - uint _26 = atomicAdd(_21._m0, 1u); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_tex.vert b/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_tex.vert deleted file mode 100644 index 19c667391..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/no_stage_out.write_tex.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(binding = 1, r32ui) uniform writeonly uimage1D _32; -layout(binding = 0, r32ui) uniform readonly uimage1D _35; - -layout(location = 0) in vec4 _14; - -void main() -{ - gl_Position = _14; - for (int _19 = 0; _19 < 128; _19++) - { - imageStore(_32, _19, imageLoad(_35, _19)); - } -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vert/out_block.vert b/3rdparty/spirv-cross/shaders-msl/vert/out_block.vert deleted file mode 100644 index d7a50c783..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/out_block.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -uniform Transform -{ - mat4 transform; -} block; - -layout(location = 0) in vec3 position; -layout(location = 1) in vec4 color; - -layout(location = 2) out VertexOut -{ - vec4 color; - vec4 color2; -} outputs; - -void main() -{ - gl_Position = block.transform * vec4(position, 1.0); - outputs.color = color; - outputs.color2 = color + vec4(1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/packed_matrix.vert b/3rdparty/spirv-cross/shaders-msl/vert/packed_matrix.vert deleted file mode 100644 index 4d99d2190..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/packed_matrix.vert +++ /dev/null @@ -1,41 +0,0 @@ -#version 450 - -layout(binding = 13, std140) uniform _1365_18812 -{ - layout(row_major) mat4x3 _m0; - layout(row_major) mat4x3 _m1; -} _18812; - -layout(binding = 12, std140) uniform _1126_22044 -{ - layout(row_major) mat4 _m0; - layout(row_major) mat4 _m1; - float _m9; - vec3 _m10; - float _m11; - vec3 _m12; - float _m17; - float _m18; - float _m19; - vec2 _m20; -} _22044; - -layout(location = 0) out vec3 _3976; -layout(location = 0) in vec4 _5275; - -vec3 _2; - -void main() -{ - vec3 _23783; - do - { - _23783 = normalize(_18812._m1 * vec4(_5275.xyz, 0.0)); - break; - } while (false); - vec4 _14995 = vec4(_22044._m10 + (_5275.xyz * (_22044._m17 + _22044._m18)), 1.0) * _22044._m0; - _3976 = _23783; - vec4 _6282 = _14995; - _6282.y = -_14995.y; - gl_Position = _6282; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/pointsize.vert b/3rdparty/spirv-cross/shaders-msl/vert/pointsize.vert deleted file mode 100644 index 0fc713638..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/pointsize.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -uniform params { - mat4 mvp; - float psize; -}; - -layout(location = 0) in vec4 position; -layout(location = 1) in vec4 color0; -layout(location = 0) out vec4 color; - -void main() { - gl_Position = mvp * position; - gl_PointSize = psize; - color = color0; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/shaders-msl/vert/read-from-row-major-array.vert deleted file mode 100644 index 792fb8e36..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(location = 0) in highp vec4 a_position; -layout(location = 0) out mediump float v_vtxResult; - -layout(set = 0, binding = 0, std140, row_major) uniform Block -{ - highp mat2x3 var[3][4]; -}; - -mediump float compare_float (highp float a, highp float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; } -mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); } -mediump float compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); } - -void main (void) -{ - gl_Position = a_position; - mediump float result = 1.0; - result *= compare_mat2x3(var[0][0], mat2x3(2.0, 6.0, -6.0, 0.0, 5.0, 5.0)); - v_vtxResult = result; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/resource-arrays-leaf.ios.vert b/3rdparty/spirv-cross/shaders-msl/vert/resource-arrays-leaf.ios.vert deleted file mode 100644 index b35c410f5..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/resource-arrays-leaf.ios.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -layout(constant_id = 0) const int arraySize = 3; - -layout(binding = 0, rgba32i) uniform iimage2D images[arraySize]; -layout(binding = 4) uniform constant_block -{ - vec4 foo; - int bar; -} constants[4]; - -layout(binding = 8) buffer storage_block -{ - uvec4 baz; - ivec2 quux; -} storage[2]; - -void doWork() -{ - storage[0].baz = uvec4(constants[3].foo); - storage[1].quux = imageLoad(images[2], ivec2(constants[1].bar)).xy; -} - -void main() -{ - doWork(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/resource-arrays.ios.vert b/3rdparty/spirv-cross/shaders-msl/vert/resource-arrays.ios.vert deleted file mode 100644 index cddc06ae2..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/resource-arrays.ios.vert +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 - -layout(constant_id = 0) const int arraySize = 3; - -layout(binding = 0, rgba32i) uniform iimage2D images[arraySize]; - -layout(binding = 4) uniform constant_block -{ - vec4 foo; - int bar; -} constants[4]; - -layout(binding = 8) buffer storage_block -{ - uvec4 baz; - ivec2 quux; -} storage[2]; - -void main() -{ - storage[0].baz = uvec4(constants[3].foo); - storage[1].quux = imageLoad(images[2], ivec2(constants[1].bar)).xy; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/return-array.vert b/3rdparty/spirv-cross/shaders-msl/vert/return-array.vert deleted file mode 100644 index 708460114..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/return-array.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es - -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; - -vec4[2] test() -{ - return vec4[](vec4(10.0), vec4(20.0)); -} - -vec4[2] test2() -{ - vec4 foobar[2]; - foobar[0] = vInput0; - foobar[1] = vInput1; - return foobar; -} - -void main() -{ - gl_Position = test()[0] + test2()[1]; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/set_builtin_in_func.vert b/3rdparty/spirv-cross/shaders-msl/vert/set_builtin_in_func.vert deleted file mode 100644 index dd991e354..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/set_builtin_in_func.vert +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -void write_outblock() -{ - gl_PointSize = 1.0; - gl_Position = vec4(gl_PointSize); -} - -void main() -{ - write_outblock(); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/sign-int-types.vert b/3rdparty/spirv-cross/shaders-msl/vert/sign-int-types.vert deleted file mode 100644 index f8530a466..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/sign-int-types.vert +++ /dev/null @@ -1,38 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - uniform mat4 uMVP; - uniform vec4 uFloatVec4; - uniform vec3 uFloatVec3; - uniform vec2 uFloatVec2; - uniform float uFloat; - uniform ivec4 uIntVec4; - uniform ivec3 uIntVec3; - uniform ivec2 uIntVec2; - uniform int uInt; -}; - -layout(location = 0) in vec4 aVertex; - -layout(location = 0) out vec4 vFloatVec4; -layout(location = 1) out vec3 vFloatVec3; -layout(location = 2) out vec2 vFloatVec2; -layout(location = 3) out float vFloat; -layout(location = 4) flat out ivec4 vIntVec4; -layout(location = 5) flat out ivec3 vIntVec3; -layout(location = 6) flat out ivec2 vIntVec2; -layout(location = 7) flat out int vInt; - -void main() -{ - gl_Position = uMVP * aVertex; - vFloatVec4 = sign(uFloatVec4); - vFloatVec3 = sign(uFloatVec3); - vFloatVec2 = sign(uFloatVec2); - vFloat = sign(uFloat); - vIntVec4 = sign(uIntVec4); - vIntVec3 = sign(uIntVec3); - vIntVec2 = sign(uIntVec2); - vInt = sign(uInt); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert b/3rdparty/spirv-cross/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert deleted file mode 100644 index 6bc7ddfae..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/texture_buffer.texture-buffer-native.msl21.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_OES_texture_buffer : require - -layout(binding = 4) uniform highp samplerBuffer uSamp; -layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo; - -void main() -{ - gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/texture_buffer.vert b/3rdparty/spirv-cross/shaders-msl/vert/texture_buffer.vert deleted file mode 100644 index 6bc7ddfae..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/texture_buffer.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_OES_texture_buffer : require - -layout(binding = 4) uniform highp samplerBuffer uSamp; -layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo; - -void main() -{ - gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/ubo.alignment.vert b/3rdparty/spirv-cross/shaders-msl/vert/ubo.alignment.vert deleted file mode 100644 index 2e9d16df4..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/ubo.alignment.vert +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform UBO -{ - mat4 mvp; - vec2 targSize; - vec3 color; // vec3 following vec2 should cause MSL to add pad if float3 is packed - float opacity; // Single float following vec3 should cause MSL float3 to pack -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; -layout(location = 1) out vec3 vColor; -layout(location = 2) out vec2 vSize; - -void main() -{ - gl_Position = mvp * aVertex; - vNormal = aNormal; - vColor = color * opacity; - vSize = targSize * opacity; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vert/ubo.vert b/3rdparty/spirv-cross/shaders-msl/vert/ubo.vert deleted file mode 100644 index 82e4626e1..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vert/ubo.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform UBO -{ - mat4 mvp; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = mvp * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag b/3rdparty/spirv-cross/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag deleted file mode 100644 index 963493b87..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -#extension GL_EXT_multiview : require -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex[4]; -layout(binding = 0) uniform sampler2D uTex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vColor * texture(uTex, vTex[gl_ViewIndex]); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/push-constant.vk.frag b/3rdparty/spirv-cross/shaders-msl/vulkan/frag/push-constant.vk.frag deleted file mode 100644 index 6180faba3..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/push-constant.vk.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; - -layout(push_constant, std430) uniform PushConstants -{ - vec4 value0; - vec4 value1; -} push; - -layout(location = 0) in vec4 vColor; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vColor + push.value0 + push.value1; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag b/3rdparty/spirv-cross/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag deleted file mode 100644 index 3cb75da5c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag +++ /dev/null @@ -1,67 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(constant_id = 1) const float a = 1.0; -layout(constant_id = 2) const float b = 2.0; -layout(constant_id = 3) const int c = 3; -layout(constant_id = 4) const int d = 4; -layout(constant_id = 5) const uint e = 5u; -layout(constant_id = 6) const uint f = 6u; -layout(constant_id = 7) const bool g = false; -layout(constant_id = 8) const bool h = true; -// glslang doesn't seem to support partial spec constants or composites yet, so only test the basics. - -void main() -{ - float t0 = a; - float t1 = b; - - uint c0 = uint(c); // OpIAdd with different types. - // FConvert, float-to-double. - int c1 = -c; // SNegate - int c2 = ~c; // OpNot - int c3 = c + d; // OpIAdd - int c4 = c - d; // OpISub - int c5 = c * d; // OpIMul - int c6 = c / d; // OpSDiv - uint c7 = e / f; // OpUDiv - int c8 = c % d; // OpSMod - uint c9 = e % f; // OpUMod - // TODO: OpSRem, any way to access this in GLSL? - int c10 = c >> d; // OpShiftRightArithmetic - uint c11 = e >> f; // OpShiftRightLogical - int c12 = c << d; // OpShiftLeftLogical - int c13 = c | d; // OpBitwiseOr - int c14 = c ^ d; // OpBitwiseXor - int c15 = c & d; // OpBitwiseAnd - // VectorShuffle, CompositeExtract, CompositeInsert, not testable atm. - bool c16 = g || h; // OpLogicalOr - bool c17 = g && h; // OpLogicalAnd - bool c18 = !g; // OpLogicalNot - bool c19 = g == h; // OpLogicalEqual - bool c20 = g != h; // OpLogicalNotEqual - // OpSelect not testable atm. - bool c21 = c == d; // OpIEqual - bool c22 = c != d; // OpINotEqual - bool c23 = c < d; // OpSLessThan - bool c24 = e < f; // OpULessThan - bool c25 = c > d; // OpSGreaterThan - bool c26 = e > f; // OpUGreaterThan - bool c27 = c <= d; // OpSLessThanEqual - bool c28 = e <= f; // OpULessThanEqual - bool c29 = c >= d; // OpSGreaterThanEqual - bool c30 = e >= f; // OpUGreaterThanEqual - // OpQuantizeToF16 not testable atm. - - int c31 = c8 + c3; - - int c32 = int(e); // OpIAdd with different types. - bool c33 = bool(c); // int -> bool - bool c34 = bool(e); // uint -> bool - int c35 = int(g); // bool -> int - uint c36 = uint(g); // bool -> uint - float c37 = float(g); // bool -> float - - FragColor = vec4(t0 + t1); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/spec-constant.vk.frag b/3rdparty/spirv-cross/shaders-msl/vulkan/frag/spec-constant.vk.frag deleted file mode 100644 index 3cb75da5c..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/frag/spec-constant.vk.frag +++ /dev/null @@ -1,67 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(constant_id = 1) const float a = 1.0; -layout(constant_id = 2) const float b = 2.0; -layout(constant_id = 3) const int c = 3; -layout(constant_id = 4) const int d = 4; -layout(constant_id = 5) const uint e = 5u; -layout(constant_id = 6) const uint f = 6u; -layout(constant_id = 7) const bool g = false; -layout(constant_id = 8) const bool h = true; -// glslang doesn't seem to support partial spec constants or composites yet, so only test the basics. - -void main() -{ - float t0 = a; - float t1 = b; - - uint c0 = uint(c); // OpIAdd with different types. - // FConvert, float-to-double. - int c1 = -c; // SNegate - int c2 = ~c; // OpNot - int c3 = c + d; // OpIAdd - int c4 = c - d; // OpISub - int c5 = c * d; // OpIMul - int c6 = c / d; // OpSDiv - uint c7 = e / f; // OpUDiv - int c8 = c % d; // OpSMod - uint c9 = e % f; // OpUMod - // TODO: OpSRem, any way to access this in GLSL? - int c10 = c >> d; // OpShiftRightArithmetic - uint c11 = e >> f; // OpShiftRightLogical - int c12 = c << d; // OpShiftLeftLogical - int c13 = c | d; // OpBitwiseOr - int c14 = c ^ d; // OpBitwiseXor - int c15 = c & d; // OpBitwiseAnd - // VectorShuffle, CompositeExtract, CompositeInsert, not testable atm. - bool c16 = g || h; // OpLogicalOr - bool c17 = g && h; // OpLogicalAnd - bool c18 = !g; // OpLogicalNot - bool c19 = g == h; // OpLogicalEqual - bool c20 = g != h; // OpLogicalNotEqual - // OpSelect not testable atm. - bool c21 = c == d; // OpIEqual - bool c22 = c != d; // OpINotEqual - bool c23 = c < d; // OpSLessThan - bool c24 = e < f; // OpULessThan - bool c25 = c > d; // OpSGreaterThan - bool c26 = e > f; // OpUGreaterThan - bool c27 = c <= d; // OpSLessThanEqual - bool c28 = e <= f; // OpULessThanEqual - bool c29 = c >= d; // OpSGreaterThanEqual - bool c30 = e >= f; // OpUGreaterThanEqual - // OpQuantizeToF16 not testable atm. - - int c31 = c8 + c3; - - int c32 = int(e); // OpIAdd with different types. - bool c33 = bool(c); // int -> bool - bool c34 = bool(e); // uint -> bool - int c35 = int(g); // bool -> int - uint c36 = uint(g); // bool -> uint - float c37 = float(g); // bool -> float - - FragColor = vec4(t0 + t1); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert b/3rdparty/spirv-cross/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert deleted file mode 100644 index d54931a6d..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/device-group.multiview.viewfromdev.nocompat.vk.vert +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 core -#extension GL_EXT_device_group : require -#extension GL_EXT_multiview : require - -void main() -{ - gl_Position = vec4(gl_DeviceIndex, gl_ViewIndex, 0.0, 1.0); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert b/3rdparty/spirv-cross/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert deleted file mode 100644 index 16ed51b15..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/device-group.nocompat.vk.vert +++ /dev/null @@ -1,7 +0,0 @@ -#version 450 core -#extension GL_EXT_device_group : require - -void main() -{ - gl_Position = vec4(gl_DeviceIndex); -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert b/3rdparty/spirv-cross/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert deleted file mode 100644 index eb1bc766f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/multiview.multiview.nocompat.vk.vert +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -#extension GL_EXT_multiview : require - -layout(std140, binding = 0) uniform MVPs -{ - mat4 MVP[2]; -}; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = MVP[gl_ViewIndex] * Position; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert b/3rdparty/spirv-cross/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert deleted file mode 100644 index eb1bc766f..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -#extension GL_EXT_multiview : require - -layout(std140, binding = 0) uniform MVPs -{ - mat4 MVP[2]; -}; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = MVP[gl_ViewIndex] * Position; -} diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/small-storage.vk.vert b/3rdparty/spirv-cross/shaders-msl/vulkan/vert/small-storage.vk.vert deleted file mode 100644 index 0ca8144ce..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/small-storage.vk.vert +++ /dev/null @@ -1,38 +0,0 @@ -#version 450 core - -// GL_EXT_shader_16bit_storage doesn't support input/output. -#extension GL_EXT_shader_8bit_storage : require -#extension GL_AMD_gpu_shader_int16 : require -#extension GL_AMD_gpu_shader_half_float : require - -layout(location = 0) in int16_t foo; -layout(location = 1) in uint16_t bar; -layout(location = 2) in float16_t baz; - -layout(binding = 0) uniform block { - i16vec2 a; - u16vec2 b; - i8vec2 c; - u8vec2 d; - f16vec2 e; -}; - -layout(binding = 1) readonly buffer storage { - i16vec3 f; - u16vec3 g; - i8vec3 h; - u8vec3 i; - f16vec3 j; -}; - -layout(location = 0) out i16vec4 p; -layout(location = 1) out u16vec4 q; -layout(location = 2) out f16vec4 r; - -void main() { - p = i16vec4(int(foo) + ivec4(ivec2(a), ivec2(c)) - ivec4(ivec3(f) / ivec3(h), 1)); - q = u16vec4(uint(bar) + uvec4(uvec2(b), uvec2(d)) - uvec4(uvec3(g) / uvec3(i), 1)); - r = f16vec4(float(baz) + vec4(vec2(e), 0, 1) - vec4(vec3(j), 1)); - gl_Position = vec4(0, 0, 0, 1); -} - diff --git a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert b/3rdparty/spirv-cross/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert deleted file mode 100644 index 4d0438ace..000000000 --- a/3rdparty/spirv-cross/shaders-msl/vulkan/vert/vulkan-vertex.vk.vert +++ /dev/null @@ -1,6 +0,0 @@ -#version 310 es - -void main() -{ - gl_Position = float(gl_VertexIndex + gl_InstanceIndex) * vec4(1.0, 2.0, 3.0, 4.0); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body-2.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body-2.asm.comp deleted file mode 100644 index 8f4c95783..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body-2.asm.comp +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 52 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "values" - OpName %_ "" - OpDecorate %_runtimearr_int ArrayStride 4 - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_100 = OpConstant %int 100 - %bool = OpTypeBool -%_runtimearr_int = OpTypeRuntimeArray %int - %SSBO = OpTypeStruct %_runtimearr_int -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %32 - %32 = OpLabel - %51 = OpPhi %int %int_0 %5 %49 %loop_continue - %38 = OpSLessThan %bool %51 %int_100 - OpLoopMerge %loop_merge %loop_continue None - OpBranchConditional %38 %loop_body %loop_merge - %loop_body = OpLabel - %40 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %51 - OpBranch %loop_continue - %loop_continue = OpLabel - %41 = OpLoad %int %40 - %44 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %41 - OpStore %44 %51 - %47 = OpIAdd %int %41 %int_1 - %48 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %47 - %49 = OpLoad %int %48 - OpStore %40 %49 - OpBranch %32 - %loop_merge = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body.asm.comp deleted file mode 100644 index b1ddd7cc8..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-chain-dominator-in-loop-body.asm.comp +++ /dev/null @@ -1,54 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 52 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "values" - OpName %_ "" - OpDecorate %_runtimearr_int ArrayStride 4 - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_100 = OpConstant %int 100 - %bool = OpTypeBool -%_runtimearr_int = OpTypeRuntimeArray %int - %SSBO = OpTypeStruct %_runtimearr_int -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %32 - %32 = OpLabel - %51 = OpPhi %int %int_0 %5 %49 %loop_continue - %38 = OpSLessThan %bool %51 %int_100 - OpLoopMerge %loop_merge %loop_continue None - OpBranchConditional %38 %loop_body %loop_merge - %loop_body = OpLabel - %40 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %51 - OpBranch %loop_continue - %loop_continue = OpLabel - %41 = OpLoad %int %40 - %44 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %41 - OpStore %44 %51 - %47 = OpIAdd %int %41 %int_1 - %48 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %47 - %49 = OpLoad %int %48 - OpBranch %32 - %loop_merge = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-tracking-function-call-result.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-tracking-function-call-result.asm.comp deleted file mode 100644 index c11d4cdd0..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/access-tracking-function-call-result.asm.comp +++ /dev/null @@ -1,54 +0,0 @@ -; SPIR-V -; Version: 1.5 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 25 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 460 - OpName %main "main" - OpName %foo_ "foo(" - OpName %Output "Output" - OpMemberName %Output 0 "myout" - OpName %_ "" - OpMemberDecorate %Output 0 Offset 0 - OpDecorate %Output BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %7 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %9 = OpTypeFunction %int - %int_12 = OpConstant %int 12 - %bool = OpTypeBool - %true = OpConstantTrue %bool - %Output = OpTypeStruct %int -%_ptr_Uniform_Output = OpTypePointer Uniform %Output - %_ = OpVariable %_ptr_Uniform_Output Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_int = OpTypePointer Uniform %int - %main = OpFunction %void None %7 - %16 = OpLabel - %17 = OpFunctionCall %int %foo_ - OpBranch %18 - %18 = OpLabel - OpLoopMerge %19 %20 None - OpBranchConditional %true %21 %19 - %21 = OpLabel - %22 = OpAccessChain %_ptr_Uniform_int %_ %int_0 - OpStore %22 %17 - OpReturn - %20 = OpLabel - OpBranch %18 - %19 = OpLabel - %23 = OpAccessChain %_ptr_Uniform_int %_ %int_0 - OpStore %23 %17 - OpReturn - OpFunctionEnd - %foo_ = OpFunction %int None %9 - %24 = OpLabel - OpReturnValue %int_12 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp deleted file mode 100644 index 87aee2db5..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/aliased-struct-divergent-member-name.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 37 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %T "T" - OpMemberName %T 0 "a" - OpName %v "v" - OpName %T_0 "T" - OpMemberName %T_0 0 "b" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "foo" - OpName %_ "" - OpName %T_1 "T" - OpMemberName %T_1 0 "c" - OpName %SSBO2 "SSBO2" - OpMemberName %SSBO2 0 "bar" - OpName %__0 "" - OpMemberDecorate %T_0 0 Offset 0 - OpDecorate %_runtimearr_T_0 ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpMemberDecorate %T_1 0 Offset 0 - OpDecorate %_runtimearr_T_1 ArrayStride 16 - OpMemberDecorate %SSBO2 0 Offset 0 - OpDecorate %SSBO2 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %T = OpTypeStruct %float -%_ptr_Function_T = OpTypePointer Function %T - %float_40 = OpConstant %float 40 - %11 = OpConstantComposite %T %float_40 - %T_0 = OpTypeStruct %float -%_runtimearr_T_0 = OpTypeRuntimeArray %T_0 - %SSBO1 = OpTypeStruct %_runtimearr_T_0 -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_10 = OpConstant %int 10 -%_ptr_Uniform_T_0 = OpTypePointer Uniform %T_0 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %T_1 = OpTypeStruct %float -%_runtimearr_T_1 = OpTypeRuntimeArray %T_1 - %SSBO2 = OpTypeStruct %_runtimearr_T_1 -%_ptr_Uniform_SSBO2 = OpTypePointer Uniform %SSBO2 - %__0 = OpVariable %_ptr_Uniform_SSBO2 Uniform - %int_30 = OpConstant %int 30 -%_ptr_Uniform_T_1 = OpTypePointer Uniform %T_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %v = OpVariable %_ptr_Function_T Function - OpStore %v %11 - %20 = OpLoad %T %v - %22 = OpAccessChain %_ptr_Uniform_T_0 %_ %int_0 %int_10 - %23 = OpCompositeExtract %float %20 0 - %25 = OpAccessChain %_ptr_Uniform_float %22 %int_0 - OpStore %25 %23 - %32 = OpLoad %T %v - %34 = OpAccessChain %_ptr_Uniform_T_1 %__0 %int_0 %int_30 - %35 = OpCompositeExtract %float %32 0 - %36 = OpAccessChain %_ptr_Uniform_float %34 %int_0 - OpStore %36 %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/arithmetic-conversion-signs.asm.nocompat.vk.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/arithmetic-conversion-signs.asm.nocompat.vk.comp deleted file mode 100644 index 504a9546c..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/arithmetic-conversion-signs.asm.nocompat.vk.comp +++ /dev/null @@ -1,143 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 76 -; Schema: 0 - OpCapability Shader - OpCapability Int16 - OpCapability StorageBuffer16BitAccess - OpExtension "SPV_KHR_16bit_storage" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16" - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "s32" - OpMemberName %SSBO 1 "u32" - OpMemberName %SSBO 2 "s16" - OpMemberName %SSBO 3 "u16" - OpMemberName %SSBO 4 "f32" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpMemberDecorate %SSBO 2 Offset 8 - OpMemberDecorate %SSBO 3 Offset 10 - OpMemberDecorate %SSBO 4 Offset 12 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %short = OpTypeInt 16 1 - %ushort = OpTypeInt 16 0 - %float = OpTypeFloat 32 - %SSBO = OpTypeStruct %int %uint %short %ushort %float -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_2 = OpConstant %int 2 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_int = OpTypePointer Uniform %int -%_ptr_Uniform_short = OpTypePointer Uniform %short - %int_1 = OpConstant %int 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %int_3 = OpConstant %int 3 -%_ptr_Uniform_ushort = OpTypePointer Uniform %ushort - %int_4 = OpConstant %int 4 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %main = OpFunction %void None %3 - %5 = OpLabel - %ptr_s32 = OpAccessChain %_ptr_Uniform_int %_ %int_0 - %ptr_u32 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 - %ptr_s16 = OpAccessChain %_ptr_Uniform_short %_ %int_2 - %ptr_u16 = OpAccessChain %_ptr_Uniform_ushort %_ %int_3 - %ptr_f32 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %s32 = OpLoad %int %ptr_s32 - %u32 = OpLoad %uint %ptr_u32 - %s16 = OpLoad %short %ptr_s16 - %u16 = OpLoad %ushort %ptr_u16 - %f32 = OpLoad %float %ptr_f32 - - ; Sign-extend - %s16_to_s32_signed = OpSConvert %int %s16 - OpStore %ptr_s32 %s16_to_s32_signed - %s16_to_u32_signed = OpSConvert %uint %s16 - OpStore %ptr_u32 %s16_to_u32_signed - - %u16_to_s32_signed = OpSConvert %int %u16 - OpStore %ptr_s32 %u16_to_s32_signed - %u16_to_u32_signed = OpSConvert %uint %u16 - OpStore %ptr_u32 %u16_to_u32_signed - - ; Zero-extend - ; Result must be unsigned for OpUConvert. - ;%s16_to_s32_unsigned = OpUConvert %int %s16 - ;OpStore %ptr_s32 %s16_to_s32_unsigned - %s16_to_u32_unsigned = OpUConvert %uint %s16 - OpStore %ptr_u32 %s16_to_u32_unsigned - - ;%u16_to_s32_unsigned = OpUConvert %int %u16 - ;OpStore %ptr_s32 %u16_to_s32_unsigned - %u16_to_u32_unsigned = OpUConvert %uint %u16 - OpStore %ptr_u32 %u16_to_u32_unsigned - - ; Truncate (SConvert == UConvert) - %s32_to_s16_signed = OpSConvert %short %s32 - OpStore %ptr_s16 %s32_to_s16_signed - %s32_to_u16_signed = OpSConvert %ushort %s32 - OpStore %ptr_u16 %s32_to_u16_signed - - %u32_to_s16_signed = OpSConvert %short %u32 - OpStore %ptr_s16 %u32_to_s16_signed - %u32_to_u16_signed = OpSConvert %ushort %u32 - OpStore %ptr_u16 %u32_to_u16_signed - - ;%s32_to_s16_unsigned = OpUConvert %short %s32 - ;OpStore %ptr_s16 %s32_to_s16_unsigned - %s32_to_u16_unsigned = OpUConvert %ushort %s32 - OpStore %ptr_u16 %s32_to_u16_unsigned - - ;%u32_to_s16_unsigned = OpUConvert %short %u32 - ;OpStore %ptr_s16 %u32_to_s16_unsigned - %u32_to_u16_unsigned = OpUConvert %ushort %u32 - OpStore %ptr_u16 %u32_to_u16_unsigned - - ; SToF - %s16_to_f32_signed = OpConvertSToF %float %s16 - OpStore %ptr_f32 %s16_to_f32_signed - %u16_to_f32_signed = OpConvertSToF %float %u16 - OpStore %ptr_f32 %u16_to_f32_signed - - %s32_to_f32_signed = OpConvertSToF %float %s32 - OpStore %ptr_f32 %s32_to_f32_signed - %u32_to_f32_signed = OpConvertSToF %float %u32 - OpStore %ptr_f32 %u32_to_f32_signed - - ; UToF - %s16_to_f32_unsigned = OpConvertUToF %float %s16 - OpStore %ptr_f32 %s16_to_f32_unsigned - %u16_to_f32_unsigned = OpConvertUToF %float %u16 - OpStore %ptr_f32 %u16_to_f32_unsigned - - %s32_to_f32_unsigned = OpConvertUToF %float %s32 - OpStore %ptr_f32 %s32_to_f32_unsigned - %u32_to_f32_unsigned = OpConvertUToF %float %u32 - OpStore %ptr_f32 %u32_to_f32_unsigned - - ; FToS - %f32_to_s16_signed = OpConvertFToS %short %f32 - OpStore %ptr_s16 %f32_to_s16_signed - %f32_to_u16_signed = OpConvertFToS %ushort %f32 - OpStore %ptr_u16 %f32_to_u16_signed - - ; FToU - %f32_to_u16_unsigned = OpConvertFToU %ushort %f32 - OpStore %ptr_u16 %f32_to_u16_unsigned - ; Result must be unsigned for FToU, so don't bother testing that. - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/atomic-result-temporary.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/atomic-result-temporary.asm.comp deleted file mode 100644 index a32384159..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/atomic-result-temporary.asm.comp +++ /dev/null @@ -1,59 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "count" - OpMemberName %SSBO 1 "data" - OpName %_ "" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO = OpTypeStruct %uint %_runtimearr_uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %uint_1024 = OpConstant %uint 1024 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input -%_ptr_Input_uint = OpTypePointer Input %uint - %main = OpFunction %void None %3 - %5 = OpLabel - %16 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 - %19 = OpAtomicIAdd %uint %16 %uint_1 %uint_0 %uint_1 - %23 = OpULessThan %bool %19 %uint_1024 - OpSelectionMerge %25 None - OpBranchConditional %23 %24 %25 - %24 = OpLabel - %32 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %33 = OpLoad %uint %32 - %34 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 %19 - OpStore %34 %33 - OpBranch %25 - %25 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/bitfield-signed-operations.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/bitfield-signed-operations.asm.comp deleted file mode 100644 index 435fa3222..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/bitfield-signed-operations.asm.comp +++ /dev/null @@ -1,97 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 26 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "ints" - OpMemberName %SSBO 1 "uints" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 - - %int_1 = OpConstant %int 1 - %uint_11 = OpConstant %uint 11 - - %SSBO = OpTypeStruct %v4int %v4uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4int = OpTypePointer Uniform %v4int -%_ptr_Uniform_v4uint = OpTypePointer Uniform %v4uint - %main = OpFunction %void None %3 - %5 = OpLabel - %ints_ptr = OpAccessChain %_ptr_Uniform_v4int %_ %int_0 - %uints_ptr = OpAccessChain %_ptr_Uniform_v4uint %_ %int_1 - %ints = OpLoad %v4int %ints_ptr - %uints = OpLoad %v4uint %uints_ptr - - %ints_alt = OpVectorShuffle %v4int %ints %ints 3 2 1 0 - %uints_alt = OpVectorShuffle %v4uint %uints %uints 3 2 1 0 - - %int_to_int_popcount = OpBitCount %v4int %ints - %int_to_uint_popcount = OpBitCount %v4uint %ints - %uint_to_int_popcount = OpBitCount %v4int %uints - %uint_to_uint_popcount = OpBitCount %v4uint %uints - - ; BitReverse must have matching types w.r.t. sign, yay. - %int_to_int_reverse = OpBitReverse %v4int %ints - ;%int_to_uint_reverse = OpBitReverse %v4uint %ints - ;%uint_to_int_reverse = OpBitReverse %v4int %uints - %uint_to_uint_reverse = OpBitReverse %v4uint %uints - - ; Base and Result must match. - %int_to_int_sbit = OpBitFieldSExtract %v4int %ints %int_1 %uint_11 - ;%int_to_uint_sbit = OpBitFieldSExtract %v4uint %ints %offset %count - ;%uint_to_int_sbit = OpBitFieldSExtract %v4int %uints %offset %count - %uint_to_uint_sbit = OpBitFieldSExtract %v4uint %uints %uint_11 %int_1 - - ; Base and Result must match. - %int_to_int_ubit = OpBitFieldUExtract %v4int %ints %int_1 %uint_11 - ;%int_to_uint_ubit = OpBitFieldUExtract %v4uint %ints %offset %count - ;%uint_to_int_ubit = OpBitFieldUExtract %v4int %uints %offset %count - %uint_to_uint_ubit = OpBitFieldUExtract %v4uint %uints %uint_11 %int_1 - - %int_to_int_insert = OpBitFieldInsert %v4int %ints %ints_alt %int_1 %uint_11 - %uint_to_uint_insert = OpBitFieldInsert %v4uint %uints %uints_alt %uint_11 %int_1 - - OpStore %ints_ptr %int_to_int_popcount - OpStore %uints_ptr %int_to_uint_popcount - OpStore %ints_ptr %uint_to_int_popcount - OpStore %uints_ptr %uint_to_uint_popcount - - OpStore %ints_ptr %int_to_int_reverse - ;OpStore %uints_ptr %int_to_uint_reverse - ;OpStore %ints_ptr %uint_to_int_reverse - OpStore %uints_ptr %uint_to_uint_reverse - - OpStore %ints_ptr %int_to_int_sbit - ;OpStore %uints_ptr %int_to_uint_sbit - ;OpStore %ints_ptr %uint_to_int_sbit - OpStore %uints_ptr %uint_to_uint_sbit - - OpStore %ints_ptr %int_to_int_ubit - ;OpStore %uints_ptr %int_to_uint_ubit - ;OpStore %ints_ptr %uint_to_int_ubit - OpStore %uints_ptr %uint_to_uint_ubit - - OpStore %ints_ptr %int_to_int_insert - OpStore %uints_ptr %uint_to_uint_insert - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/bitscan.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/bitscan.asm.comp deleted file mode 100644 index e3b785cd5..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/bitscan.asm.comp +++ /dev/null @@ -1,72 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "u" - OpMemberName %SSBO 1 "i" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - %SSBO = OpTypeStruct %uvec4 %ivec4 -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uvec4 = OpTypePointer Uniform %uvec4 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_ivec4 = OpTypePointer Uniform %ivec4 - %main = OpFunction %void None %3 - %5 = OpLabel - %uptr = OpAccessChain %_ptr_Uniform_uvec4 %_ %int_0 - %iptr = OpAccessChain %_ptr_Uniform_ivec4 %_ %int_1 - %uvalue = OpLoad %uvec4 %uptr - %ivalue = OpLoad %ivec4 %iptr - - %lsb_uint_to_uint = OpExtInst %uvec4 %1 FindILsb %uvalue - %lsb_uint_to_int = OpExtInst %ivec4 %1 FindILsb %uvalue - %lsb_int_to_uint = OpExtInst %uvec4 %1 FindILsb %ivalue - %lsb_int_to_int = OpExtInst %ivec4 %1 FindILsb %ivalue - - %umsb_uint_to_uint = OpExtInst %uvec4 %1 FindUMsb %uvalue - %umsb_uint_to_int = OpExtInst %ivec4 %1 FindUMsb %uvalue - %umsb_int_to_uint = OpExtInst %uvec4 %1 FindUMsb %ivalue - %umsb_int_to_int = OpExtInst %ivec4 %1 FindUMsb %ivalue - - %smsb_uint_to_uint = OpExtInst %uvec4 %1 FindSMsb %uvalue - %smsb_uint_to_int = OpExtInst %ivec4 %1 FindSMsb %uvalue - %smsb_int_to_uint = OpExtInst %uvec4 %1 FindSMsb %ivalue - %smsb_int_to_int = OpExtInst %ivec4 %1 FindSMsb %ivalue - - OpStore %uptr %lsb_uint_to_uint - OpStore %iptr %lsb_uint_to_int - OpStore %uptr %lsb_int_to_uint - OpStore %iptr %lsb_int_to_int - - OpStore %uptr %umsb_uint_to_uint - OpStore %iptr %umsb_uint_to_int - OpStore %uptr %umsb_int_to_uint - OpStore %iptr %umsb_int_to_int - - OpStore %uptr %smsb_uint_to_uint - OpStore %iptr %smsb_uint_to_int - OpStore %uptr %smsb_int_to_uint - OpStore %iptr %smsb_int_to_int - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer-2.asm.nocompat.vk.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer-2.asm.nocompat.vk.comp deleted file mode 100644 index 76894aa8c..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer-2.asm.nocompat.vk.comp +++ /dev/null @@ -1,44 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 27 -; Schema: 0 - OpCapability Shader - OpCapability Int64 - OpCapability PhysicalStorageBufferAddressesEXT - OpExtension "SPV_EXT_physical_storage_buffer" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel PhysicalStorageBuffer64EXT GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_ARB_gpu_shader_int64" - OpSourceExtension "GL_EXT_buffer_reference" - OpDecorate %ptr AliasedPointerEXT - OpMemberDecorate %Registers 0 Offset 0 - OpDecorate %Registers Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_ptr_PhysicalStorageBufferEXT_uint = OpTypePointer PhysicalStorageBufferEXT %uint -%_ptr_Function__ptr_PhysicalStorageBufferEXT_uint = OpTypePointer Function %_ptr_PhysicalStorageBufferEXT_uint - %ulong = OpTypeInt 64 0 - %Registers = OpTypeStruct %ulong -%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers - %registers = OpVariable %_ptr_PushConstant_Registers PushConstant - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_PushConstant_ulong = OpTypePointer PushConstant %ulong - %int_10 = OpConstant %int 10 - %uint_20 = OpConstant %uint 20 - %main = OpFunction %void None %3 - %5 = OpLabel - %ptr = OpVariable %_ptr_Function__ptr_PhysicalStorageBufferEXT_uint Function - %19 = OpAccessChain %_ptr_PushConstant_ulong %registers %int_0 - %20 = OpLoad %ulong %19 - %21 = OpConvertUToPtr %_ptr_PhysicalStorageBufferEXT_uint %20 - OpStore %ptr %21 - %22 = OpLoad %_ptr_PhysicalStorageBufferEXT_uint %ptr - OpStore %22 %uint_20 Aligned 4 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer.asm.nocompat.vk.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer.asm.nocompat.vk.comp deleted file mode 100644 index d1270d4f2..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/buffer-reference-synthesized-pointer.asm.nocompat.vk.comp +++ /dev/null @@ -1,51 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 27 -; Schema: 0 - OpCapability Shader - OpCapability Int64 - OpCapability PhysicalStorageBufferAddressesEXT - OpExtension "SPV_EXT_physical_storage_buffer" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel PhysicalStorageBuffer64EXT GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_ARB_gpu_shader_int64" - OpSourceExtension "GL_EXT_buffer_reference" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %uintPtr 0 Offset 0 - OpDecorate %uintPtr Block - OpDecorate %ptr AliasedPointerEXT - OpMemberDecorate %Registers 0 Offset 0 - OpDecorate %Registers Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %uintPtr = OpTypeStruct %_runtimearr_uint -%_ptr_PhysicalStorageBufferEXT_uint_array = OpTypePointer PhysicalStorageBufferEXT %_runtimearr_uint -%_ptr_Function__ptr_PhysicalStorageBufferEXT_uint_array = OpTypePointer Function %_ptr_PhysicalStorageBufferEXT_uint_array - %ulong = OpTypeInt 64 0 - %Registers = OpTypeStruct %ulong -%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers - %registers = OpVariable %_ptr_PushConstant_Registers PushConstant - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_PushConstant_ulong = OpTypePointer PushConstant %ulong - %int_10 = OpConstant %int 10 - %uint_20 = OpConstant %uint 20 -%_ptr_PhysicalStorageBufferEXT_uint = OpTypePointer PhysicalStorageBufferEXT %uint - %main = OpFunction %void None %3 - %5 = OpLabel - %ptr = OpVariable %_ptr_Function__ptr_PhysicalStorageBufferEXT_uint_array Function - %19 = OpAccessChain %_ptr_PushConstant_ulong %registers %int_0 - %20 = OpLoad %ulong %19 - %21 = OpConvertUToPtr %_ptr_PhysicalStorageBufferEXT_uint_array %20 - OpStore %ptr %21 - %22 = OpLoad %_ptr_PhysicalStorageBufferEXT_uint_array %ptr - %26 = OpAccessChain %_ptr_PhysicalStorageBufferEXT_uint %22 %int_10 - OpStore %26 %uint_20 Aligned 4 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/constant-composite-undef.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/constant-composite-undef.asm.comp deleted file mode 100644 index 8997d0aaf..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/constant-composite-undef.asm.comp +++ /dev/null @@ -1,40 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %Block "Block" - OpMemberName %Block 0 "f" - OpName %block "block" - OpMemberDecorate %Block 0 Offset 0 - OpDecorate %Block BufferBlock - OpDecorate %block DescriptorSet 0 - OpDecorate %block Binding 0 - %void = OpTypeVoid - %6 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %Block = OpTypeStruct %v4float -%_ptr_Uniform_Block = OpTypePointer Uniform %Block - %block = OpVariable %_ptr_Uniform_Block Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%float_0_100000001 = OpConstant %float 0.100000001 -%float_0_200000003 = OpConstant %float 0.200000003 -%float_0_300000012 = OpConstant %float 0.300000012 - %15 = OpUndef %float - %16 = OpConstantComposite %v4float %float_0_100000001 %float_0_200000003 %float_0_300000012 %15 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %main = OpFunction %void None %6 - %18 = OpLabel - %19 = OpAccessChain %_ptr_Uniform_v4float %block %int_0 - OpStore %19 %16 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/extended-debug-extinst.invalid.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/extended-debug-extinst.invalid.asm.comp deleted file mode 100644 index 5b6a189a7..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/extended-debug-extinst.invalid.asm.comp +++ /dev/null @@ -1,67 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 37 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "DebugInfo" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %2 "main" %3 - OpExecutionMode %2 LocalSize 1 1 1 - %4 = OpString "negateInputs.comp" - %5 = OpString "negateInputs" - %6 = OpString "main" - %7 = OpString "" - OpSource GLSL 430 - OpName %2 "main" - OpName %3 "gl_GlobalInvocationID" - OpDecorate %3 BuiltIn GlobalInvocationId - OpDecorate %8 BufferBlock - OpDecorate %9 DescriptorSet 0 - OpDecorate %9 Binding 0 - OpDecorate %10 DescriptorSet 0 - OpDecorate %10 Binding 1 - OpDecorate %11 ArrayStride 4 - OpMemberDecorate %8 0 Offset 0 - OpLine %4 0 0 - %12 = OpTypeBool - %13 = OpTypeVoid - %14 = OpTypeFunction %13 - %15 = OpTypeInt 32 0 - %16 = OpTypeInt 32 1 - %17 = OpTypeFloat 32 - %18 = OpTypeVector %15 3 - %19 = OpTypeVector %17 3 - %20 = OpTypePointer Input %18 - %21 = OpTypePointer Uniform %16 - %22 = OpTypePointer Uniform %17 - %23 = OpTypeRuntimeArray %16 - %11 = OpTypeRuntimeArray %17 - %8 = OpTypeStruct %11 - %24 = OpTypePointer Uniform %8 - %9 = OpVariable %24 Uniform - %10 = OpVariable %24 Uniform - OpLine %4 0 1 - OpLine %5 1 0 - OpLine %4 1000 100000 - %3 = OpVariable %20 Input - %25 = OpConstant %16 0 - OpNoLine - OpLine %4 1 1 - %26 = OpExtInst %13 %1 DebugInfoNone - %27 = OpExtInst %13 %1 DebugTypeFunction %13 - %28 = OpExtInst %13 %1 DebugFunction %6 %27 %4 1 1 %4 %7 FlagIsDefinition|FlagPrototyped|FlagIsOptimized 1 %26 %26 - %2 = OpFunction %13 None %14 - %29 = OpLabel - %30 = OpExtInst %13 %1 DebugScope %28 - OpLine %4 1 1 - %31 = OpLoad %18 %3 - %32 = OpCompositeExtract %15 %31 0 - %33 = OpAccessChain %22 %9 %25 %32 - %34 = OpLoad %17 %33 - %35 = OpFNegate %17 %34 - %36 = OpAccessChain %22 %10 %25 %32 - OpStore %36 %35 - OpNoLine - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/glsl-signed-operations.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/glsl-signed-operations.asm.comp deleted file mode 100644 index 7da9f95b9..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/glsl-signed-operations.asm.comp +++ /dev/null @@ -1,123 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "ints" - OpMemberName %SSBO 1 "uints" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 16 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 - %SSBO = OpTypeStruct %v4int %v4uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4int = OpTypePointer Uniform %v4int - %int_1 = OpConstant %int 1 -%_ptr_Uniform_v4uint = OpTypePointer Uniform %v4uint - %main = OpFunction %void None %3 - %5 = OpLabel - %ints_ptr = OpAccessChain %_ptr_Uniform_v4int %_ %int_0 - %uints_ptr = OpAccessChain %_ptr_Uniform_v4uint %_ %int_1 - %ints = OpLoad %v4int %ints_ptr - %uints = OpLoad %v4uint %uints_ptr - - %int_to_int_sabs = OpExtInst %v4int %1 SAbs %ints - %int_to_uint_sabs = OpExtInst %v4uint %1 SAbs %ints - %uint_to_int_sabs = OpExtInst %v4int %1 SAbs %uints - %uint_to_uint_sabs = OpExtInst %v4uint %1 SAbs %uints - - %int_to_int_ssign = OpExtInst %v4int %1 SSign %ints - %int_to_uint_ssign = OpExtInst %v4uint %1 SSign %ints - %uint_to_int_ssign = OpExtInst %v4int %1 SSign %uints - %uint_to_uint_ssign = OpExtInst %v4uint %1 SSign %uints - - %int_to_int_smsb = OpExtInst %v4int %1 FindSMsb %uints - %int_to_uint_smsb = OpExtInst %v4uint %1 FindSMsb %uints - %uint_to_int_umsb = OpExtInst %v4int %1 FindUMsb %ints - %uint_to_uint_umsb = OpExtInst %v4uint %1 FindUMsb %ints - - %int_to_int_smin = OpExtInst %v4int %1 SMin %ints %ints - %int_to_uint_smin = OpExtInst %v4uint %1 SMin %ints %uints - %uint_to_int_smin = OpExtInst %v4int %1 SMin %uints %uints - %uint_to_uint_smin = OpExtInst %v4uint %1 SMin %uints %ints - - %int_to_int_umin = OpExtInst %v4int %1 UMin %ints %uints - %int_to_uint_umin = OpExtInst %v4uint %1 UMin %ints %uints - %uint_to_int_umin = OpExtInst %v4int %1 UMin %uints %ints - %uint_to_uint_umin = OpExtInst %v4uint %1 UMin %uints %ints - - %int_to_int_smax = OpExtInst %v4int %1 SMax %ints %ints - %int_to_uint_smax = OpExtInst %v4uint %1 SMax %ints %ints - %uint_to_int_smax = OpExtInst %v4int %1 SMax %uints %ints - %uint_to_uint_smax = OpExtInst %v4uint %1 SMax %uints %ints - - %int_to_int_umax = OpExtInst %v4int %1 UMax %ints %uints - %int_to_uint_umax = OpExtInst %v4uint %1 UMax %ints %ints - %uint_to_int_umax = OpExtInst %v4int %1 UMax %uints %ints - %uint_to_uint_umax = OpExtInst %v4uint %1 UMax %uints %ints - - %int_to_int_sclamp = OpExtInst %v4int %1 SClamp %uints %uints %uints - %int_to_uint_sclamp = OpExtInst %v4uint %1 SClamp %uints %uints %uints - %uint_to_int_uclamp = OpExtInst %v4int %1 UClamp %ints %ints %ints - %uint_to_uint_uclamp = OpExtInst %v4uint %1 UClamp %ints %ints %ints - - OpStore %ints_ptr %int_to_int_sabs - OpStore %uints_ptr %int_to_uint_sabs - OpStore %ints_ptr %uint_to_int_sabs - OpStore %uints_ptr %uint_to_uint_sabs - - OpStore %ints_ptr %int_to_int_ssign - OpStore %uints_ptr %int_to_uint_ssign - OpStore %ints_ptr %uint_to_int_ssign - OpStore %uints_ptr %uint_to_uint_ssign - - OpStore %ints_ptr %int_to_int_smsb - OpStore %uints_ptr %int_to_uint_smsb - OpStore %ints_ptr %uint_to_int_umsb - OpStore %uints_ptr %uint_to_uint_umsb - - OpStore %ints_ptr %int_to_int_smin - OpStore %uints_ptr %int_to_uint_smin - OpStore %ints_ptr %uint_to_int_smin - OpStore %uints_ptr %uint_to_uint_smin - - OpStore %ints_ptr %int_to_int_umin - OpStore %uints_ptr %int_to_uint_umin - OpStore %ints_ptr %uint_to_int_umin - OpStore %uints_ptr %uint_to_uint_umin - - OpStore %ints_ptr %int_to_int_smax - OpStore %uints_ptr %int_to_uint_smax - OpStore %ints_ptr %uint_to_int_smax - OpStore %uints_ptr %uint_to_uint_smax - - OpStore %ints_ptr %int_to_int_umax - OpStore %uints_ptr %int_to_uint_umax - OpStore %ints_ptr %uint_to_int_umax - OpStore %uints_ptr %uint_to_uint_umax - - OpStore %ints_ptr %int_to_int_sclamp - OpStore %uints_ptr %int_to_uint_sclamp - OpStore %ints_ptr %uint_to_int_uclamp - OpStore %uints_ptr %uint_to_uint_uclamp - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp deleted file mode 100644 index 30db11d45..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %ResTypeMod = OpTypeStruct %float %float -%_ptr_Function_ResTypeMod = OpTypePointer Function %ResTypeMod - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_20 = OpConstant %float 20 - %int_1 = OpConstant %int 1 -%_ptr_Function_float = OpTypePointer Function %float -%ResTypeFrexp = OpTypeStruct %float %int -%_ptr_Function_ResTypeFrexp = OpTypePointer Function %ResTypeFrexp - %float_40 = OpConstant %float 40 -%_ptr_Function_int = OpTypePointer Function %int - %SSBO = OpTypeStruct %float %int -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_int = OpTypePointer Uniform %int - %main = OpFunction %void None %3 - %5 = OpLabel - %modres = OpExtInst %ResTypeMod %1 ModfStruct %float_20 - %frexpres = OpExtInst %ResTypeFrexp %1 FrexpStruct %float_40 - - %modres_f = OpCompositeExtract %float %modres 0 - %modres_i = OpCompositeExtract %float %modres 1 - %frexpres_f = OpCompositeExtract %float %frexpres 0 - %frexpres_i = OpCompositeExtract %int %frexpres 1 - - %float_ptr = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %int_ptr = OpAccessChain %_ptr_Uniform_int %_ %int_1 - - OpStore %float_ptr %modres_f - OpStore %float_ptr %modres_i - OpStore %float_ptr %frexpres_f - OpStore %int_ptr %frexpres_i - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/phi-temporary-copy-loop-variable.asm.invalid.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/phi-temporary-copy-loop-variable.asm.invalid.comp deleted file mode 100644 index 611591246..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/phi-temporary-copy-loop-variable.asm.invalid.comp +++ /dev/null @@ -1,68 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 42 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %cs_test "main" %gl_GlobalInvocationID %gl_LocalInvocationIndex - OpExecutionMode %cs_test LocalSize 8 8 1 - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %outImageTexture "outImageTexture" - OpName %cs_test "cs_test" - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %gl_LocalInvocationIndex BuiltIn LocalInvocationIndex - OpDecorate %outImageTexture DescriptorSet 0 - OpDecorate %outImageTexture Binding 1 - %float = OpTypeFloat 32 - %float_5 = OpConstant %float 5 - %float_1 = OpConstant %float 1 - %int = OpTypeInt 32 1 - %int_7 = OpConstant %int 7 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 -%type_2d_image = OpTypeImage %float 2D 2 0 0 2 Rgba32f -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%_ptr_Input_uint = OpTypePointer Input %uint - %void = OpTypeVoid - %19 = OpTypeFunction %void - %v2uint = OpTypeVector %uint 2 - %v4float = OpTypeVector %float 4 - %bool = OpTypeBool -%outImageTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input -%gl_LocalInvocationIndex = OpVariable %_ptr_Input_uint Input - %cs_test = OpFunction %void None %19 - %23 = OpLabel - %24 = OpLoad %v3uint %gl_GlobalInvocationID - %25 = OpVectorShuffle %v2uint %24 %24 0 1 - OpBranch %26 - %26 = OpLabel - %27 = OpPhi %int %int_7 %23 %28 %29 - %30 = OpPhi %int %int_7 %23 %27 %29 - %31 = OpSGreaterThanEqual %bool %27 %int_0 - OpLoopMerge %32 %29 None - OpBranchConditional %31 %33 %32 - %33 = OpLabel - %34 = OpConvertSToF %float %27 - %35 = OpFOrdGreaterThan %bool %float_5 %34 - OpSelectionMerge %29 None - OpBranchConditional %35 %36 %29 - %36 = OpLabel - OpBranch %32 - %29 = OpLabel - %28 = OpISub %int %27 %int_1 - OpBranch %26 - %32 = OpLabel - %37 = OpISub %int %30 %int_1 - %38 = OpConvertSToF %float %37 - %39 = OpConvertSToF %float %30 - %40 = OpCompositeConstruct %v4float %38 %39 %float_1 %float_1 - %41 = OpLoad %type_2d_image %outImageTexture - OpImageWrite %41 %25 %40 None - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/spec-constant-op-convert-sign.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/spec-constant-op-convert-sign.asm.comp deleted file mode 100644 index b7ca1143c..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/spec-constant-op-convert-sign.asm.comp +++ /dev/null @@ -1,63 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 30 -; Schema: 0 - OpCapability Shader - OpCapability Int64 - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpSourceExtension "GL_ARB_gpu_shader_int64" - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "s64" - OpMemberName %SSBO 1 "u64" - OpName %_ "" - OpName %ConstantInt "ConstantInt" - OpName %ConstantInt64_1 "ConstantInt64_1" - OpName %ConstantUint "ConstantUint" - OpName %ConstantInt64_2 "ConstantInt64_2" - OpName %ConstantUint64_1 "ConstantUint64_1" - OpName %ConstantUint64_2 "ConstantUint64_2" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 4 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %ConstantInt SpecId 0 - OpDecorate %ConstantUint SpecId 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %long = OpTypeInt 64 1 - %ulong = OpTypeInt 64 0 - %SSBO = OpTypeStruct %int %uint -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int_0 = OpConstant %int 0 - %ulong_0 = OpConstant %ulong 0 -%ConstantInt = OpSpecConstant %int 1 -%ConstantUint = OpSpecConstant %uint 2 -%ConstantInt64_1 = OpSpecConstantOp %long SConvert %ConstantInt -%ConstantInt64_2 = OpSpecConstantOp %long SConvert %ConstantUint -%ConstantUint64_1 = OpSpecConstantOp %ulong SConvert %ConstantInt -%ConstantUint64_2 = OpSpecConstantOp %ulong SConvert %ConstantUint - %added_long = OpSpecConstantOp %long IAdd %ConstantInt64_1 %ConstantInt64_2 - %added_ulong = OpSpecConstantOp %ulong IAdd %ConstantUint64_1 %ConstantUint64_2 - %trunc_long = OpSpecConstantOp %int SConvert %added_long - %trunc_ulong = OpSpecConstantOp %uint SConvert %added_ulong -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_1 = OpConstant %int 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %main = OpFunction %void None %3 - %5 = OpLabel - %22 = OpAccessChain %_ptr_Uniform_int %_ %int_0 - OpStore %22 %trunc_long - %29 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 - OpStore %29 %trunc_ulong - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp b/3rdparty/spirv-cross/shaders-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp deleted file mode 100644 index edb1a05e5..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/comp/storage-buffer-basic.invalid.asm.comp +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Codeplay; 0 -; Bound: 31 -; Schema: 0 - OpCapability Shader - OpCapability VariablePointers - OpExtension "SPV_KHR_storage_buffer_storage_class" - OpExtension "SPV_KHR_variable_pointers" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %22 "main" %gl_WorkGroupID - OpSource OpenCL_C 120 - OpDecorate %15 SpecId 0 - ;OpDecorate %16 SpecId 1 - OpDecorate %17 SpecId 2 - OpDecorate %_runtimearr_float ArrayStride 4 - OpMemberDecorate %_struct_4 0 Offset 0 - OpDecorate %_struct_4 Block - OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - OpDecorate %20 DescriptorSet 0 - OpDecorate %20 Binding 0 - OpDecorate %21 DescriptorSet 0 - OpDecorate %21 Binding 1 - %float = OpTypeFloat 32 -%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float -%_runtimearr_float = OpTypeRuntimeArray %float - %_struct_4 = OpTypeStruct %_runtimearr_float -%_ptr_StorageBuffer__struct_4 = OpTypePointer StorageBuffer %_struct_4 - %uint = OpTypeInt 32 0 - %void = OpTypeVoid - %8 = OpTypeFunction %void - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Private_v3uint = OpTypePointer Private %v3uint - %uint_0 = OpConstant %uint 0 -%gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input - %15 = OpSpecConstant %uint 1 - %16 = OpConstant %uint 2 - %17 = OpSpecConstant %uint 3 -%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %15 %16 %17 - %19 = OpVariable %_ptr_Private_v3uint Private %gl_WorkGroupSize - %20 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer - %21 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer - %22 = OpFunction %void None %8 - %23 = OpLabel - %24 = OpAccessChain %_ptr_Input_uint %gl_WorkGroupID %uint_0 - %25 = OpLoad %uint %24 - %26 = OpAccessChain %_ptr_StorageBuffer_float %21 %uint_0 %25 - %27 = OpLoad %float %26 - %28 = OpAccessChain %_ptr_StorageBuffer_float %20 %uint_0 %25 - %29 = OpLoad %float %28 - %30 = OpFAdd %float %27 %29 - OpStore %28 %30 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/combined-image-sampler-dxc-min16float.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/combined-image-sampler-dxc-min16float.asm.invalid.frag deleted file mode 100644 index dda2f0279..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/combined-image-sampler-dxc-min16float.asm.invalid.frag +++ /dev/null @@ -1,95 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 48 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %PSMain "main" %in_var_COLOR %in_var_TEXCOORD0 %out_var_SV_TARGET - OpExecutionMode %PSMain OriginUpperLeft - ; Not actually ESSL, but makes testing easier. - OpSource ESSL 310 - OpName %type_2d_image "type.2d.image" - OpName %tex "tex" - OpName %type_sampler "type.sampler" - OpName %Samp "Samp" - OpName %in_var_COLOR "in.var.COLOR" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_TARGET "out.var.SV_TARGET" - OpName %PSMain "PSMain" - OpName %PSInput "PSInput" - OpMemberName %PSInput 0 "color" - OpMemberName %PSInput 1 "uv" - OpName %param_var_input "param.var.input" - OpName %src_PSMain "src.PSMain" - OpName %input "input" - OpName %bb_entry "bb.entry" - OpName %a "a" - OpName %type_sampled_image "type.sampled.image" - OpDecorate %in_var_COLOR Location 0 - OpDecorate %in_var_TEXCOORD0 Location 1 - OpDecorate %out_var_SV_TARGET Location 0 - OpDecorate %tex DescriptorSet 0 - OpDecorate %tex Binding 0 - OpDecorate %Samp DescriptorSet 0 - OpDecorate %Samp Binding 1 - OpDecorate %tex RelaxedPrecision - OpDecorate %a RelaxedPrecision - OpDecorate %38 RelaxedPrecision - OpDecorate %45 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %float = OpTypeFloat 32 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %21 = OpTypeFunction %void - %PSInput = OpTypeStruct %v4float %v2float -%_ptr_Function_PSInput = OpTypePointer Function %PSInput - %31 = OpTypeFunction %v4float %_ptr_Function_PSInput -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Function_v2float = OpTypePointer Function %v2float -%type_sampled_image = OpTypeSampledImage %type_2d_image - %tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant - %Samp = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_COLOR = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output - %PSMain = OpFunction %void None %21 - %22 = OpLabel -%param_var_input = OpVariable %_ptr_Function_PSInput Function - %26 = OpLoad %v4float %in_var_COLOR - %27 = OpLoad %v2float %in_var_TEXCOORD0 - %28 = OpCompositeConstruct %PSInput %26 %27 - OpStore %param_var_input %28 - %29 = OpFunctionCall %v4float %src_PSMain %param_var_input - OpStore %out_var_SV_TARGET %29 - OpReturn - OpFunctionEnd - %src_PSMain = OpFunction %v4float None %31 - %input = OpFunctionParameter %_ptr_Function_PSInput - %bb_entry = OpLabel - %a = OpVariable %_ptr_Function_v4float Function - %36 = OpAccessChain %_ptr_Function_v4float %input %int_0 - %37 = OpLoad %v4float %36 - %38 = OpLoad %type_2d_image %tex - %39 = OpLoad %type_sampler %Samp - %41 = OpAccessChain %_ptr_Function_v2float %input %int_1 - %42 = OpLoad %v2float %41 - %44 = OpSampledImage %type_sampled_image %38 %39 - %45 = OpImageSampleImplicitLod %v4float %44 %42 None - %46 = OpFMul %v4float %37 %45 - OpStore %a %46 - %47 = OpLoad %v4float %a - OpReturnValue %47 - OpFunctionEnd - diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/demote-impure-function-call.vk.nocompat.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/demote-impure-function-call.vk.nocompat.asm.frag deleted file mode 100644 index 9f1a4573d..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/demote-impure-function-call.vk.nocompat.asm.frag +++ /dev/null @@ -1,63 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 33 -; Schema: 0 - OpCapability Shader - OpCapability DemoteToHelperInvocationEXT - OpExtension "SPV_EXT_demote_to_helper_invocation" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vA %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_EXT_demote_to_helper_invocation" - OpName %main "main" - OpName %foobar_i1_ "foobar(i1;" - OpName %a "a" - OpName %a_0 "a" - OpName %vA "vA" - OpName %param "param" - OpName %FragColor "FragColor" - OpDecorate %vA Flat - OpDecorate %vA Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %10 = OpTypeFunction %v4float %_ptr_Function_int - %int_0 = OpConstant %int 0 - %bool = OpTypeBool - %float_10 = OpConstant %float 10 - %21 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Input_int = OpTypePointer Input %int - %vA = OpVariable %_ptr_Input_int Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %a_0 = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_int Function - %29 = OpLoad %int %vA - OpStore %param %29 - %30 = OpFunctionCall %v4float %foobar_i1_ %param - OpStore %FragColor %21 - OpReturn - OpFunctionEnd - %foobar_i1_ = OpFunction %v4float None %10 - %a = OpFunctionParameter %_ptr_Function_int - %13 = OpLabel - %14 = OpLoad %int %a - %17 = OpSLessThan %bool %14 %int_0 - OpSelectionMerge %19 None - OpBranchConditional %17 %18 %19 - %18 = OpLabel - OpDemoteToHelperInvocationEXT - OpBranch %19 - %19 = OpLabel - OpReturnValue %21 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/discard-impure-function-call.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/discard-impure-function-call.asm.frag deleted file mode 100644 index 0f039166b..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/discard-impure-function-call.asm.frag +++ /dev/null @@ -1,59 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 34 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vA %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %foobar_i1_ "foobar(i1;" - OpName %a "a" - OpName %a_0 "a" - OpName %vA "vA" - OpName %param "param" - OpName %FragColor "FragColor" - OpDecorate %vA Flat - OpDecorate %vA Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %10 = OpTypeFunction %v4float %_ptr_Function_int - %int_0 = OpConstant %int 0 - %bool = OpTypeBool - %float_10 = OpConstant %float 10 - %22 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Input_int = OpTypePointer Input %int - %vA = OpVariable %_ptr_Input_int Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %a_0 = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_int Function - %30 = OpLoad %int %vA - OpStore %param %30 - %31 = OpFunctionCall %v4float %foobar_i1_ %param - OpStore %FragColor %22 - OpReturn - OpFunctionEnd - %foobar_i1_ = OpFunction %v4float None %10 - %a = OpFunctionParameter %_ptr_Function_int - %13 = OpLabel - %14 = OpLoad %int %a - %17 = OpSLessThan %bool %14 %int_0 - OpSelectionMerge %19 None - OpBranchConditional %17 %18 %19 - %18 = OpLabel - OpKill - %19 = OpLabel - OpReturnValue %22 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/do-while-continue-phi.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/do-while-continue-phi.asm.invalid.frag deleted file mode 100644 index 97400dfb1..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/do-while-continue-phi.asm.invalid.frag +++ /dev/null @@ -1,64 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 42 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %gl_FragCoord "gl_FragCoord" - OpName %_GLF_color "_GLF_color" - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_GLF_color Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %bool = OpTypeBool - %false = OpConstantFalse %bool -%_ptr_Output_v4float = OpTypePointer Output %v4float - %_GLF_color = OpVariable %_ptr_Output_v4float Output - %float_1 = OpConstant %float 1 - %float_0 = OpConstant %float 0 - %31 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 - %true = OpConstantTrue %bool - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %33 - %33 = OpLabel - OpLoopMerge %32 %35 None - OpBranch %6 - %6 = OpLabel - OpLoopMerge %8 %24 None - OpBranch %7 - %7 = OpLabel - %17 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %18 = OpLoad %float %17 - %22 = OpFOrdNotEqual %bool %18 %18 - OpSelectionMerge %24 None - OpBranchConditional %22 %23 %24 - %23 = OpLabel - OpBranch %8 - %24 = OpLabel - OpBranchConditional %false %6 %8 - %8 = OpLabel - %41 = OpPhi %bool %true %23 %false %24 - OpSelectionMerge %39 None - OpBranchConditional %41 %32 %39 - %39 = OpLabel - OpStore %_GLF_color %31 - OpBranch %32 - %35 = OpLabel - OpBranch %33 - %32 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/do-while-loop-inverted-test.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/do-while-loop-inverted-test.asm.frag deleted file mode 100644 index 93a39cfe1..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/do-while-loop-inverted-test.asm.frag +++ /dev/null @@ -1,51 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 28 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %i "i" - OpName %j "j" - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_20 = OpConstant %int 20 - %bool = OpTypeBool - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %j = OpVariable %_ptr_Function_int Function - OpStore %i %int_0 - OpStore %j %int_0 - OpBranch %11 - %11 = OpLabel - OpLoopMerge %13 %14 None - OpBranch %12 - %12 = OpLabel - %15 = OpLoad %int %j - %16 = OpLoad %int %i - %17 = OpIAdd %int %15 %16 - %19 = OpIAdd %int %17 %int_1 - %20 = OpLoad %int %j - %21 = OpIMul %int %19 %20 - OpStore %j %21 - %22 = OpLoad %int %i - %23 = OpIAdd %int %22 %int_1 - OpStore %i %23 - OpBranch %14 - %14 = OpLabel - %24 = OpLoad %int %i - %27 = OpIEqual %bool %24 %int_20 - OpBranchConditional %27 %13 %11 - %13 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/empty-struct-in-struct.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/empty-struct-in-struct.asm.frag deleted file mode 100644 index a9650ddbb..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/empty-struct-in-struct.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.2 -; Generator: Khronos; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %EntryPoint_Main "main" - OpExecutionMode %EntryPoint_Main OriginUpperLeft - OpSource Unknown 100 - OpName %EmptyStructTest "EmptyStructTest" - OpName %EmptyStruct2Test "EmptyStruct2Test" - OpName %GetValue "GetValue" - OpName %GetValue2 "GetValue" - OpName %self "self" - OpName %self2 "self" - OpName %emptyStruct "emptyStruct" - OpName %value "value" - OpName %EntryPoint_Main "EntryPoint_Main" - -%EmptyStructTest = OpTypeStruct -%EmptyStruct2Test = OpTypeStruct %EmptyStructTest -%_ptr_Function_EmptyStruct2Test = OpTypePointer Function %EmptyStruct2Test - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %5 = OpTypeFunction %float %_ptr_Function_EmptyStruct2Test - %6 = OpTypeFunction %float %EmptyStruct2Test - %void = OpTypeVoid -%_ptr_Function_void = OpTypePointer Function %void - %8 = OpTypeFunction %void %_ptr_Function_EmptyStruct2Test - %9 = OpTypeFunction %void - %float_0 = OpConstant %float 0 - %value4 = OpConstantNull %EmptyStruct2Test - - %GetValue = OpFunction %float None %5 - %self = OpFunctionParameter %_ptr_Function_EmptyStruct2Test - %13 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - - %GetValue2 = OpFunction %float None %6 - %self2 = OpFunctionParameter %EmptyStruct2Test - %14 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - -%EntryPoint_Main = OpFunction %void None %9 - %37 = OpLabel - %emptyStruct = OpVariable %_ptr_Function_EmptyStruct2Test Function - %18 = OpVariable %_ptr_Function_EmptyStruct2Test Function - %value = OpVariable %_ptr_Function_float Function - %value2 = OpCompositeConstruct %EmptyStructTest - %value3 = OpCompositeConstruct %EmptyStruct2Test %value2 - %22 = OpFunctionCall %float %GetValue %emptyStruct - %23 = OpFunctionCall %float %GetValue2 %value3 - %24 = OpFunctionCall %float %GetValue2 %value4 - OpStore %value %22 - OpStore %value %23 - OpStore %value %24 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-inverted.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-inverted.asm.invalid.frag deleted file mode 100644 index 1e67b381e..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-inverted.asm.invalid.frag +++ /dev/null @@ -1,37 +0,0 @@ - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_16 = OpConstant %int 16 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %8 - %8 = OpLabel - %10 = OpPhi %int %12 %7 %int_0 %5 - OpLoopMerge %6 %7 None - OpBranch %11 - %11 = OpLabel - %16 = OpIEqual %bool %10 %int_16 - OpBranchConditional %16 %18 %19 - %18 = OpLabel - OpBranch %6 - %19 = OpLabel - OpBranch %17 - %17 = OpLabel - %21 = OpIAdd %int %10 %int_1 - OpBranch %7 - %7 = OpLabel - %12 = OpPhi %int %21 %17 - OpBranch %8 - %6 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag deleted file mode 100644 index 22c6e55c4..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-dedicated-merge-block-non-inverted.asm.invalid.frag +++ /dev/null @@ -1,37 +0,0 @@ - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_16 = OpConstant %int 16 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %8 - %8 = OpLabel - %10 = OpPhi %int %12 %7 %int_0 %5 - OpLoopMerge %6 %7 None - OpBranch %11 - %11 = OpLabel - %16 = OpINotEqual %bool %10 %int_16 - OpBranchConditional %16 %19 %18 - %18 = OpLabel - OpBranch %6 - %19 = OpLabel - OpBranch %17 - %17 = OpLabel - %21 = OpIAdd %int %10 %int_1 - OpBranch %7 - %7 = OpLabel - %12 = OpPhi %int %21 %17 - OpBranch %8 - %6 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-inverted-test.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-inverted-test.asm.frag deleted file mode 100644 index a87ceee18..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/for-loop-inverted-test.asm.frag +++ /dev/null @@ -1,35 +0,0 @@ - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_16 = OpConstant %int 16 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %8 - %8 = OpLabel - %10 = OpPhi %int %12 %7 %int_0 %5 - OpLoopMerge %6 %7 None - OpBranch %11 - %11 = OpLabel - %16 = OpIEqual %bool %10 %int_16 - OpBranchConditional %16 %6 %19 - %19 = OpLabel - OpBranch %17 - %17 = OpLabel - %21 = OpIAdd %int %10 %int_1 - OpBranch %7 - %7 = OpLabel - %12 = OpPhi %int %21 %17 - OpBranch %8 - %6 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag deleted file mode 100644 index ca8022d4b..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag +++ /dev/null @@ -1,44 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 29 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0 - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %Tex "Tex" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - OpName %main "main" - OpDecorate %in_var_TEXCOORD0 Flat - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target0 Location 0 - OpDecorate %Tex DescriptorSet 0 - OpDecorate %Tex Binding 0 - %int = OpTypeInt 32 1 - %int_2 = OpConstant %int 2 - %float = OpTypeFloat 32 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %16 = OpTypeFunction %void - %Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v3uint Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %16 - %19 = OpLabel - %20 = OpLoad %v3uint %in_var_TEXCOORD0 - %21 = OpCompositeExtract %uint %20 2 - %27 = OpLoad %type_2d_image %Tex - %28 = OpImageFetch %v4float %27 %20 Lod %21 - OpStore %out_var_SV_Target0 %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag deleted file mode 100644 index 8b09e5b68..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag +++ /dev/null @@ -1,646 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 1532 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %IN_HPosition %IN_Uv_EdgeDistance1 %IN_UvStuds_EdgeDistance2 %IN_Color %IN_LightPosition_Fog %IN_View_Depth %IN_Normal_SpecPower %IN_Tangent %IN_PosLightSpace_Reflectance %IN_studIndex %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %VertexOutput "VertexOutput" - OpMemberName %VertexOutput 0 "HPosition" - OpMemberName %VertexOutput 1 "Uv_EdgeDistance1" - OpMemberName %VertexOutput 2 "UvStuds_EdgeDistance2" - OpMemberName %VertexOutput 3 "Color" - OpMemberName %VertexOutput 4 "LightPosition_Fog" - OpMemberName %VertexOutput 5 "View_Depth" - OpMemberName %VertexOutput 6 "Normal_SpecPower" - OpMemberName %VertexOutput 7 "Tangent" - OpMemberName %VertexOutput 8 "PosLightSpace_Reflectance" - OpMemberName %VertexOutput 9 "studIndex" - OpName %Surface "Surface" - OpMemberName %Surface 0 "albedo" - OpMemberName %Surface 1 "normal" - OpMemberName %Surface 2 "specular" - OpMemberName %Surface 3 "gloss" - OpMemberName %Surface 4 "reflectance" - OpMemberName %Surface 5 "opacity" - OpName %SurfaceInput "SurfaceInput" - OpMemberName %SurfaceInput 0 "Color" - OpMemberName %SurfaceInput 1 "Uv" - OpMemberName %SurfaceInput 2 "UvStuds" - OpName %Globals "Globals" - OpMemberName %Globals 0 "ViewProjection" - OpMemberName %Globals 1 "ViewRight" - OpMemberName %Globals 2 "ViewUp" - OpMemberName %Globals 3 "ViewDir" - OpMemberName %Globals 4 "CameraPosition" - OpMemberName %Globals 5 "AmbientColor" - OpMemberName %Globals 6 "Lamp0Color" - OpMemberName %Globals 7 "Lamp0Dir" - OpMemberName %Globals 8 "Lamp1Color" - OpMemberName %Globals 9 "FogParams" - OpMemberName %Globals 10 "FogColor" - OpMemberName %Globals 11 "LightBorder" - OpMemberName %Globals 12 "LightConfig0" - OpMemberName %Globals 13 "LightConfig1" - OpMemberName %Globals 14 "LightConfig2" - OpMemberName %Globals 15 "LightConfig3" - OpMemberName %Globals 16 "RefractionBias_FadeDistance_GlowFactor" - OpMemberName %Globals 17 "OutlineBrightness_ShadowInfo" - OpMemberName %Globals 18 "ShadowMatrix0" - OpMemberName %Globals 19 "ShadowMatrix1" - OpMemberName %Globals 20 "ShadowMatrix2" - OpName %CB0 "CB0" - OpMemberName %CB0 0 "CB0" - OpName %_ "" - OpName %LightMapTexture "LightMapTexture" - OpName %LightMapSampler "LightMapSampler" - OpName %ShadowMapSampler "ShadowMapSampler" - OpName %ShadowMapTexture "ShadowMapTexture" - OpName %EnvironmentMapTexture "EnvironmentMapTexture" - OpName %EnvironmentMapSampler "EnvironmentMapSampler" - OpName %IN_HPosition "IN.HPosition" - OpName %IN_Uv_EdgeDistance1 "IN.Uv_EdgeDistance1" - OpName %IN_UvStuds_EdgeDistance2 "IN.UvStuds_EdgeDistance2" - OpName %IN_Color "IN.Color" - OpName %IN_LightPosition_Fog "IN.LightPosition_Fog" - OpName %IN_View_Depth "IN.View_Depth" - OpName %IN_Normal_SpecPower "IN.Normal_SpecPower" - OpName %IN_Tangent "IN.Tangent" - OpName %IN_PosLightSpace_Reflectance "IN.PosLightSpace_Reflectance" - OpName %IN_studIndex "IN.studIndex" - OpName %_entryPointOutput "@entryPointOutput" - OpName %DiffuseMapSampler "DiffuseMapSampler" - OpName %DiffuseMapTexture "DiffuseMapTexture" - OpName %NormalMapSampler "NormalMapSampler" - OpName %NormalMapTexture "NormalMapTexture" - OpName %NormalDetailMapTexture "NormalDetailMapTexture" - OpName %NormalDetailMapSampler "NormalDetailMapSampler" - OpName %StudsMapTexture "StudsMapTexture" - OpName %StudsMapSampler "StudsMapSampler" - OpName %SpecularMapSampler "SpecularMapSampler" - OpName %SpecularMapTexture "SpecularMapTexture" - OpName %Params "Params" - OpMemberName %Params 0 "LqmatFarTilingFactor" - OpName %CB2 "CB2" - OpMemberName %CB2 0 "CB2" - OpMemberDecorate %Globals 0 ColMajor - OpMemberDecorate %Globals 0 Offset 0 - OpMemberDecorate %Globals 0 MatrixStride 16 - OpMemberDecorate %Globals 1 Offset 64 - OpMemberDecorate %Globals 2 Offset 80 - OpMemberDecorate %Globals 3 Offset 96 - OpMemberDecorate %Globals 4 Offset 112 - OpMemberDecorate %Globals 5 Offset 128 - OpMemberDecorate %Globals 6 Offset 144 - OpMemberDecorate %Globals 7 Offset 160 - OpMemberDecorate %Globals 8 Offset 176 - OpMemberDecorate %Globals 9 Offset 192 - OpMemberDecorate %Globals 10 Offset 208 - OpMemberDecorate %Globals 11 Offset 224 - OpMemberDecorate %Globals 12 Offset 240 - OpMemberDecorate %Globals 13 Offset 256 - OpMemberDecorate %Globals 14 Offset 272 - OpMemberDecorate %Globals 15 Offset 288 - OpMemberDecorate %Globals 16 Offset 304 - OpMemberDecorate %Globals 17 Offset 320 - OpMemberDecorate %Globals 18 Offset 336 - OpMemberDecorate %Globals 19 Offset 352 - OpMemberDecorate %Globals 20 Offset 368 - OpMemberDecorate %CB0 0 Offset 0 - OpDecorate %CB0 Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %LightMapTexture DescriptorSet 1 - OpDecorate %LightMapTexture Binding 6 - OpDecorate %LightMapSampler DescriptorSet 1 - OpDecorate %LightMapSampler Binding 6 - OpDecorate %ShadowMapSampler DescriptorSet 1 - OpDecorate %ShadowMapSampler Binding 1 - OpDecorate %ShadowMapTexture DescriptorSet 1 - OpDecorate %ShadowMapTexture Binding 1 - OpDecorate %EnvironmentMapTexture DescriptorSet 1 - OpDecorate %EnvironmentMapTexture Binding 2 - OpDecorate %EnvironmentMapSampler DescriptorSet 1 - OpDecorate %EnvironmentMapSampler Binding 2 - OpDecorate %IN_HPosition BuiltIn FragCoord - OpDecorate %IN_Uv_EdgeDistance1 Location 0 - OpDecorate %IN_UvStuds_EdgeDistance2 Location 1 - OpDecorate %IN_Color Location 2 - OpDecorate %IN_LightPosition_Fog Location 3 - OpDecorate %IN_View_Depth Location 4 - OpDecorate %IN_Normal_SpecPower Location 5 - OpDecorate %IN_Tangent Location 6 - OpDecorate %IN_PosLightSpace_Reflectance Location 7 - OpDecorate %IN_studIndex Location 8 - OpDecorate %_entryPointOutput Location 0 - OpDecorate %DiffuseMapSampler DescriptorSet 1 - OpDecorate %DiffuseMapSampler Binding 3 - OpDecorate %DiffuseMapTexture DescriptorSet 1 - OpDecorate %DiffuseMapTexture Binding 3 - OpDecorate %NormalMapSampler DescriptorSet 1 - OpDecorate %NormalMapSampler Binding 4 - OpDecorate %NormalMapTexture DescriptorSet 1 - OpDecorate %NormalMapTexture Binding 4 - OpDecorate %NormalDetailMapTexture DescriptorSet 1 - OpDecorate %NormalDetailMapTexture Binding 8 - OpDecorate %NormalDetailMapSampler DescriptorSet 1 - OpDecorate %NormalDetailMapSampler Binding 8 - OpDecorate %StudsMapTexture DescriptorSet 1 - OpDecorate %StudsMapTexture Binding 0 - OpDecorate %StudsMapSampler DescriptorSet 1 - OpDecorate %StudsMapSampler Binding 0 - OpDecorate %SpecularMapSampler DescriptorSet 1 - OpDecorate %SpecularMapSampler Binding 5 - OpDecorate %SpecularMapTexture DescriptorSet 1 - OpDecorate %SpecularMapTexture Binding 5 - OpMemberDecorate %Params 0 Offset 0 - OpMemberDecorate %CB2 0 Offset 0 - OpDecorate %CB2 Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %8 = OpTypeFunction %float %_ptr_Function_float - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %v3float = OpTypeVector %float 3 - %18 = OpTypeFunction %v3float %_ptr_Function_v4float -%_ptr_Function_v3float = OpTypePointer Function %v3float - %23 = OpTypeFunction %v4float %_ptr_Function_v3float - %27 = OpTypeFunction %float %_ptr_Function_v3float - %31 = OpTypeFunction %float %_ptr_Function_float %_ptr_Function_float - %36 = OpTypeSampler -%_ptr_Function_36 = OpTypePointer Function %36 - %38 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_Function_38 = OpTypePointer Function %38 - %40 = OpTypeFunction %float %_ptr_Function_36 %_ptr_Function_38 %_ptr_Function_v3float %_ptr_Function_float -%VertexOutput = OpTypeStruct %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v3float %v4float %float -%_ptr_Function_VertexOutput = OpTypePointer Function %VertexOutput - %Surface = OpTypeStruct %v3float %v3float %float %float %float %float - %50 = OpTypeFunction %Surface %_ptr_Function_VertexOutput - %54 = OpTypeFunction %v4float %_ptr_Function_VertexOutput - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %60 = OpTypeFunction %v4float %_ptr_Function_36 %_ptr_Function_38 %_ptr_Function_v2float %_ptr_Function_float %_ptr_Function_float -%SurfaceInput = OpTypeStruct %v4float %v2float %v2float -%_ptr_Function_SurfaceInput = OpTypePointer Function %SurfaceInput - %70 = OpTypeFunction %Surface %_ptr_Function_SurfaceInput %_ptr_Function_v2float - %float_0 = OpConstant %float 0 - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 -%mat4v4float = OpTypeMatrix %v4float 4 - %Globals = OpTypeStruct %mat4v4float %v4float %v4float %v4float %v3float %v3float %v3float %v3float %v3float %v4float %v3float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float - %CB0 = OpTypeStruct %Globals -%_ptr_Uniform_CB0 = OpTypePointer Uniform %CB0 - %_ = OpVariable %_ptr_Uniform_CB0 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_15 = OpConstant %int 15 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_14 = OpConstant %int 14 - %128 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %133 = OpTypeImage %float 3D 0 0 0 1 Unknown -%_ptr_UniformConstant_133 = OpTypePointer UniformConstant %133 -%LightMapTexture = OpVariable %_ptr_UniformConstant_133 UniformConstant -%_ptr_UniformConstant_36 = OpTypePointer UniformConstant %36 -%LightMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant - %140 = OpTypeSampledImage %133 - %int_11 = OpConstant %int 11 - %uint = OpTypeInt 32 0 - %float_9 = OpConstant %float 9 - %float_20 = OpConstant %float 20 - %float_0_5 = OpConstant %float 0.5 - %183 = OpTypeSampledImage %38 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %int_17 = OpConstant %int 17 - %uint_3 = OpConstant %uint 3 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %float_0_25 = OpConstant %float 0.25 - %int_5 = OpConstant %int 5 -%float_0_00333333 = OpConstant %float 0.00333333 - %int_16 = OpConstant %int 16 -%_ptr_Function_Surface = OpTypePointer Function %Surface - %int_6 = OpConstant %int 6 - %int_7 = OpConstant %int 7 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %int_8 = OpConstant %int 8 -%ShadowMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant -%_ptr_UniformConstant_38 = OpTypePointer UniformConstant %38 -%ShadowMapTexture = OpVariable %_ptr_UniformConstant_38 UniformConstant - %367 = OpTypeImage %float Cube 0 0 0 1 Unknown -%_ptr_UniformConstant_367 = OpTypePointer UniformConstant %367 -%EnvironmentMapTexture = OpVariable %_ptr_UniformConstant_367 UniformConstant -%EnvironmentMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant - %373 = OpTypeSampledImage %367 - %float_1_5 = OpConstant %float 1.5 - %int_10 = OpConstant %int 10 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%IN_HPosition = OpVariable %_ptr_Input_v4float Input -%IN_Uv_EdgeDistance1 = OpVariable %_ptr_Input_v4float Input -%IN_UvStuds_EdgeDistance2 = OpVariable %_ptr_Input_v4float Input - %IN_Color = OpVariable %_ptr_Input_v4float Input -%IN_LightPosition_Fog = OpVariable %_ptr_Input_v4float Input -%IN_View_Depth = OpVariable %_ptr_Input_v4float Input -%IN_Normal_SpecPower = OpVariable %_ptr_Input_v4float Input -%_ptr_Input_v3float = OpTypePointer Input %v3float - %IN_Tangent = OpVariable %_ptr_Input_v3float Input -%IN_PosLightSpace_Reflectance = OpVariable %_ptr_Input_v4float Input -%_ptr_Input_float = OpTypePointer Input %float -%IN_studIndex = OpVariable %_ptr_Input_float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %bool = OpTypeBool -%DiffuseMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant -%DiffuseMapTexture = OpVariable %_ptr_UniformConstant_38 UniformConstant -%NormalMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant -%NormalMapTexture = OpVariable %_ptr_UniformConstant_38 UniformConstant -%NormalDetailMapTexture = OpVariable %_ptr_UniformConstant_38 UniformConstant -%NormalDetailMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant - %float_0_3 = OpConstant %float 0.3 -%StudsMapTexture = OpVariable %_ptr_UniformConstant_38 UniformConstant -%StudsMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant -%SpecularMapSampler = OpVariable %_ptr_UniformConstant_36 UniformConstant -%SpecularMapTexture = OpVariable %_ptr_UniformConstant_38 UniformConstant - %float_0_75 = OpConstant %float 0.75 - %float_256 = OpConstant %float 256 - %689 = OpConstantComposite %v2float %float_2 %float_256 - %float_0_01 = OpConstant %float 0.01 - %692 = OpConstantComposite %v2float %float_0 %float_0_01 - %float_0_8 = OpConstant %float 0.8 - %float_120 = OpConstant %float 120 - %697 = OpConstantComposite %v2float %float_0_8 %float_120 - %Params = OpTypeStruct %v4float - %CB2 = OpTypeStruct %Params -%_ptr_Uniform_CB2 = OpTypePointer Uniform %CB2 - %false = OpConstantFalse %bool - %1509 = OpUndef %VertexOutput - %1510 = OpUndef %SurfaceInput - %1511 = OpUndef %v2float - %1512 = OpUndef %v4float - %1531 = OpUndef %Surface - %main = OpFunction %void None %3 - %5 = OpLabel - %501 = OpLoad %v4float %IN_HPosition - %1378 = OpCompositeInsert %VertexOutput %501 %1509 0 - %504 = OpLoad %v4float %IN_Uv_EdgeDistance1 - %1380 = OpCompositeInsert %VertexOutput %504 %1378 1 - %507 = OpLoad %v4float %IN_UvStuds_EdgeDistance2 - %1382 = OpCompositeInsert %VertexOutput %507 %1380 2 - %510 = OpLoad %v4float %IN_Color - %1384 = OpCompositeInsert %VertexOutput %510 %1382 3 - %513 = OpLoad %v4float %IN_LightPosition_Fog - %1386 = OpCompositeInsert %VertexOutput %513 %1384 4 - %516 = OpLoad %v4float %IN_View_Depth - %1388 = OpCompositeInsert %VertexOutput %516 %1386 5 - %519 = OpLoad %v4float %IN_Normal_SpecPower - %1390 = OpCompositeInsert %VertexOutput %519 %1388 6 - %523 = OpLoad %v3float %IN_Tangent - %1392 = OpCompositeInsert %VertexOutput %523 %1390 7 - %526 = OpLoad %v4float %IN_PosLightSpace_Reflectance - %1394 = OpCompositeInsert %VertexOutput %526 %1392 8 - %530 = OpLoad %float %IN_studIndex - %1396 = OpCompositeInsert %VertexOutput %530 %1394 9 - %1400 = OpCompositeInsert %SurfaceInput %510 %1510 0 - %954 = OpVectorShuffle %v2float %504 %504 0 1 - %1404 = OpCompositeInsert %SurfaceInput %954 %1400 1 - %958 = OpVectorShuffle %v2float %507 %507 0 1 - %1408 = OpCompositeInsert %SurfaceInput %958 %1404 2 - %1410 = OpCompositeExtract %float %1408 2 1 - %962 = OpExtInst %float %1 Fract %1410 - %965 = OpFAdd %float %962 %530 - %966 = OpFMul %float %965 %float_0_25 - %1414 = OpCompositeInsert %SurfaceInput %966 %1408 2 1 - %1416 = OpCompositeExtract %float %1396 5 3 - %970 = OpFMul %float %1416 %float_0_00333333 - %971 = OpFSub %float %float_1 %970 - %987 = OpExtInst %float %1 FClamp %971 %float_0 %float_1 - %976 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_16 %uint_1 - %977 = OpLoad %float %976 - %978 = OpFMul %float %1416 %977 - %979 = OpFSub %float %float_1 %978 - %990 = OpExtInst %float %1 FClamp %979 %float_0 %float_1 - %1024 = OpVectorTimesScalar %v2float %954 %float_1 - %1029 = OpLoad %36 %DiffuseMapSampler - %1030 = OpLoad %38 %DiffuseMapTexture - OpBranch %1119 - %1119 = OpLabel - OpLoopMerge %1120 %1121 None - OpBranch %1122 - %1122 = OpLabel - %1124 = OpFOrdEqual %bool %float_0 %float_0 - OpSelectionMerge %1125 None - OpBranchConditional %1124 %1126 %1127 - %1126 = OpLabel - %1130 = OpSampledImage %183 %1030 %1029 - %1132 = OpImageSampleImplicitLod %v4float %1130 %1024 - OpBranch %1120 - %1127 = OpLabel - %1134 = OpFSub %float %float_1 %float_0 - %1135 = OpFDiv %float %float_1 %1134 - %1138 = OpSampledImage %183 %1030 %1029 - %1140 = OpVectorTimesScalar %v2float %1024 %float_0_25 - %1141 = OpImageSampleImplicitLod %v4float %1138 %1140 - %1144 = OpSampledImage %183 %1030 %1029 - %1146 = OpImageSampleImplicitLod %v4float %1144 %1024 - %1149 = OpFMul %float %987 %1135 - %1152 = OpFMul %float %float_0 %1135 - %1153 = OpFSub %float %1149 %1152 - %1161 = OpExtInst %float %1 FClamp %1153 %float_0 %float_1 - %1155 = OpCompositeConstruct %v4float %1161 %1161 %1161 %1161 - %1156 = OpExtInst %v4float %1 FMix %1141 %1146 %1155 - OpBranch %1120 - %1125 = OpLabel - %1157 = OpUndef %v4float - OpBranch %1120 - %1121 = OpLabel - OpBranchConditional %false %1119 %1120 - %1120 = OpLabel - %1517 = OpPhi %v4float %1132 %1126 %1156 %1127 %1157 %1125 %1512 %1121 - %1035 = OpVectorTimesScalar %v4float %1517 %float_1 - %1036 = OpLoad %36 %NormalMapSampler - %1037 = OpLoad %38 %NormalMapTexture - OpBranch %1165 - %1165 = OpLabel - OpLoopMerge %1166 %1167 None - OpBranch %1168 - %1168 = OpLabel - OpSelectionMerge %1171 None - OpBranchConditional %1124 %1172 %1173 - %1172 = OpLabel - %1176 = OpSampledImage %183 %1037 %1036 - %1178 = OpImageSampleImplicitLod %v4float %1176 %1024 - OpBranch %1166 - %1173 = OpLabel - %1180 = OpFSub %float %float_1 %float_0 - %1181 = OpFDiv %float %float_1 %1180 - %1184 = OpSampledImage %183 %1037 %1036 - %1186 = OpVectorTimesScalar %v2float %1024 %float_0_25 - %1187 = OpImageSampleImplicitLod %v4float %1184 %1186 - %1190 = OpSampledImage %183 %1037 %1036 - %1192 = OpImageSampleImplicitLod %v4float %1190 %1024 - %1195 = OpFMul %float %990 %1181 - %1198 = OpFMul %float %float_0 %1181 - %1199 = OpFSub %float %1195 %1198 - %1206 = OpExtInst %float %1 FClamp %1199 %float_0 %float_1 - %1201 = OpCompositeConstruct %v4float %1206 %1206 %1206 %1206 - %1202 = OpExtInst %v4float %1 FMix %1187 %1192 %1201 - OpBranch %1166 - %1171 = OpLabel - %1203 = OpUndef %v4float - OpBranch %1166 - %1167 = OpLabel - OpBranchConditional %false %1165 %1166 - %1166 = OpLabel - %1523 = OpPhi %v4float %1178 %1172 %1202 %1173 %1203 %1171 %1512 %1167 - %1210 = OpVectorShuffle %v2float %1523 %1523 3 1 - %1211 = OpVectorTimesScalar %v2float %1210 %float_2 - %1212 = OpCompositeConstruct %v2float %float_1 %float_1 - %1213 = OpFSub %v2float %1211 %1212 - %1216 = OpFNegate %v2float %1213 - %1218 = OpDot %float %1216 %1213 - %1219 = OpFAdd %float %float_1 %1218 - %1220 = OpExtInst %float %1 FClamp %1219 %float_0 %float_1 - %1221 = OpExtInst %float %1 Sqrt %1220 - %1222 = OpCompositeExtract %float %1213 0 - %1223 = OpCompositeExtract %float %1213 1 - %1224 = OpCompositeConstruct %v3float %1222 %1223 %1221 - %1042 = OpLoad %38 %NormalDetailMapTexture - %1043 = OpLoad %36 %NormalDetailMapSampler - %1044 = OpSampledImage %183 %1042 %1043 - %1046 = OpVectorTimesScalar %v2float %1024 %float_0 - %1047 = OpImageSampleImplicitLod %v4float %1044 %1046 - %1228 = OpVectorShuffle %v2float %1047 %1047 3 1 - %1229 = OpVectorTimesScalar %v2float %1228 %float_2 - %1231 = OpFSub %v2float %1229 %1212 - %1234 = OpFNegate %v2float %1231 - %1236 = OpDot %float %1234 %1231 - %1237 = OpFAdd %float %float_1 %1236 - %1238 = OpExtInst %float %1 FClamp %1237 %float_0 %float_1 - %1239 = OpExtInst %float %1 Sqrt %1238 - %1240 = OpCompositeExtract %float %1231 0 - %1241 = OpCompositeExtract %float %1231 1 - %1242 = OpCompositeConstruct %v3float %1240 %1241 %1239 - %1050 = OpVectorShuffle %v2float %1242 %1242 0 1 - %1051 = OpVectorTimesScalar %v2float %1050 %float_0 - %1053 = OpVectorShuffle %v2float %1224 %1224 0 1 - %1054 = OpFAdd %v2float %1053 %1051 - %1056 = OpVectorShuffle %v3float %1224 %1054 3 4 2 - %1059 = OpVectorShuffle %v2float %1056 %1056 0 1 - %1060 = OpVectorTimesScalar %v2float %1059 %990 - %1062 = OpVectorShuffle %v3float %1056 %1060 3 4 2 - %1430 = OpCompositeExtract %float %1062 0 - %1065 = OpFMul %float %1430 %float_0_3 - %1066 = OpFAdd %float %float_1 %1065 - %1069 = OpVectorShuffle %v3float %510 %510 0 1 2 - %1071 = OpVectorShuffle %v3float %1035 %1035 0 1 2 - %1072 = OpFMul %v3float %1069 %1071 - %1074 = OpVectorTimesScalar %v3float %1072 %1066 - %1075 = OpLoad %38 %StudsMapTexture - %1076 = OpLoad %36 %StudsMapSampler - %1077 = OpSampledImage %183 %1075 %1076 - %1434 = OpCompositeExtract %v2float %1414 2 - %1080 = OpImageSampleImplicitLod %v4float %1077 %1434 - %1436 = OpCompositeExtract %float %1080 0 - %1083 = OpFMul %float %1436 %float_2 - %1085 = OpVectorTimesScalar %v3float %1074 %1083 - %1086 = OpLoad %36 %SpecularMapSampler - %1087 = OpLoad %38 %SpecularMapTexture - OpBranch %1246 - %1246 = OpLabel - OpLoopMerge %1247 %1248 None - OpBranch %1249 - %1249 = OpLabel - %1251 = OpFOrdEqual %bool %float_0_75 %float_0 - OpSelectionMerge %1252 None - OpBranchConditional %1251 %1253 %1254 - %1253 = OpLabel - %1257 = OpSampledImage %183 %1087 %1086 - %1259 = OpImageSampleImplicitLod %v4float %1257 %1024 - OpBranch %1247 - %1254 = OpLabel - %1261 = OpFSub %float %float_1 %float_0_75 - %1262 = OpFDiv %float %float_1 %1261 - %1265 = OpSampledImage %183 %1087 %1086 - %1267 = OpVectorTimesScalar %v2float %1024 %float_0_25 - %1268 = OpImageSampleImplicitLod %v4float %1265 %1267 - %1271 = OpSampledImage %183 %1087 %1086 - %1273 = OpImageSampleImplicitLod %v4float %1271 %1024 - %1276 = OpFMul %float %990 %1262 - %1279 = OpFMul %float %float_0_75 %1262 - %1280 = OpFSub %float %1276 %1279 - %1287 = OpExtInst %float %1 FClamp %1280 %float_0 %float_1 - %1282 = OpCompositeConstruct %v4float %1287 %1287 %1287 %1287 - %1283 = OpExtInst %v4float %1 FMix %1268 %1273 %1282 - OpBranch %1247 - %1252 = OpLabel - %1284 = OpUndef %v4float - OpBranch %1247 - %1248 = OpLabel - OpBranchConditional %false %1246 %1247 - %1247 = OpLabel - %1530 = OpPhi %v4float %1259 %1253 %1283 %1254 %1284 %1252 %1512 %1248 - %1091 = OpVectorShuffle %v2float %1530 %1530 0 1 - %1093 = OpFMul %v2float %1091 %689 - %1094 = OpFAdd %v2float %1093 %692 - %1097 = OpCompositeConstruct %v2float %990 %990 - %1098 = OpExtInst %v2float %1 FMix %697 %1094 %1097 - %1438 = OpCompositeInsert %Surface %1085 %1531 0 - %1440 = OpCompositeInsert %Surface %1062 %1438 1 - %1442 = OpCompositeExtract %float %1098 0 - %1444 = OpCompositeInsert %Surface %1442 %1440 2 - %1446 = OpCompositeExtract %float %1098 1 - %1448 = OpCompositeInsert %Surface %1446 %1444 3 - %1450 = OpCompositeExtract %float %1091 1 - %1112 = OpFMul %float %1450 %990 - %1113 = OpFMul %float %1112 %float_0 - %1452 = OpCompositeInsert %Surface %1113 %1448 4 - %1456 = OpCompositeExtract %float %1396 3 3 - %764 = OpCompositeExtract %float %1085 0 - %765 = OpCompositeExtract %float %1085 1 - %766 = OpCompositeExtract %float %1085 2 - %767 = OpCompositeConstruct %v4float %764 %765 %766 %1456 - %770 = OpVectorShuffle %v3float %519 %519 0 1 2 - %773 = OpExtInst %v3float %1 Cross %770 %523 - %1462 = OpCompositeExtract %float %1452 1 0 - %778 = OpVectorTimesScalar %v3float %523 %1462 - %1466 = OpCompositeExtract %float %1452 1 1 - %782 = OpVectorTimesScalar %v3float %773 %1466 - %783 = OpFAdd %v3float %778 %782 - %1468 = OpCompositeExtract %float %1452 1 2 - %789 = OpVectorTimesScalar %v3float %770 %1468 - %790 = OpFAdd %v3float %783 %789 - %791 = OpExtInst %v3float %1 Normalize %790 - %793 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 %int_7 - %794 = OpLoad %v3float %793 - %795 = OpFNegate %v3float %794 - %796 = OpDot %float %791 %795 - %1290 = OpExtInst %float %1 FClamp %796 %float_0 %float_1 - %799 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 %int_6 - %800 = OpLoad %v3float %799 - %801 = OpVectorTimesScalar %v3float %800 %1290 - %803 = OpFNegate %float %796 - %804 = OpExtInst %float %1 FMax %803 %float_0 - %805 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 %int_8 - %806 = OpLoad %v3float %805 - %807 = OpVectorTimesScalar %v3float %806 %804 - %808 = OpFAdd %v3float %801 %807 - %810 = OpExtInst %float %1 Step %float_0 %796 - %813 = OpFMul %float %810 %1442 - %820 = OpVectorShuffle %v3float %513 %513 0 1 2 - %1296 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_15 - %1297 = OpLoad %v4float %1296 - %1298 = OpVectorShuffle %v3float %1297 %1297 0 1 2 - %1300 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_14 - %1301 = OpLoad %v4float %1300 - %1302 = OpVectorShuffle %v3float %1301 %1301 0 1 2 - %1303 = OpFSub %v3float %820 %1302 - %1304 = OpExtInst %v3float %1 FAbs %1303 - %1305 = OpExtInst %v3float %1 Step %1298 %1304 - %1307 = OpDot %float %1305 %128 - %1328 = OpExtInst %float %1 FClamp %1307 %float_0 %float_1 - %1309 = OpLoad %133 %LightMapTexture - %1310 = OpLoad %36 %LightMapSampler - %1311 = OpSampledImage %140 %1309 %1310 - %1313 = OpVectorShuffle %v3float %820 %820 1 2 0 - %1317 = OpVectorTimesScalar %v3float %1313 %1328 - %1318 = OpFSub %v3float %1313 %1317 - %1319 = OpImageSampleImplicitLod %v4float %1311 %1318 - %1321 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_11 - %1322 = OpLoad %v4float %1321 - %1324 = OpCompositeConstruct %v4float %1328 %1328 %1328 %1328 - %1325 = OpExtInst %v4float %1 FMix %1319 %1322 %1324 - %822 = OpLoad %36 %ShadowMapSampler - %823 = OpLoad %38 %ShadowMapTexture - %826 = OpVectorShuffle %v3float %526 %526 0 1 2 - %1482 = OpCompositeExtract %float %1325 3 - %1337 = OpSampledImage %183 %823 %822 - %1339 = OpVectorShuffle %v2float %826 %826 0 1 - %1340 = OpImageSampleImplicitLod %v4float %1337 %1339 - %1341 = OpVectorShuffle %v2float %1340 %1340 0 1 - %1484 = OpCompositeExtract %float %826 2 - %1486 = OpCompositeExtract %float %1341 0 - %1363 = OpExtInst %float %1 Step %1486 %1484 - %1365 = OpFSub %float %1484 %float_0_5 - %1366 = OpExtInst %float %1 FAbs %1365 - %1367 = OpFMul %float %float_20 %1366 - %1368 = OpFSub %float %float_9 %1367 - %1369 = OpExtInst %float %1 FClamp %1368 %float_0 %float_1 - %1370 = OpFMul %float %1363 %1369 - %1488 = OpCompositeExtract %float %1341 1 - %1350 = OpFMul %float %1370 %1488 - %1351 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_17 %uint_3 - %1352 = OpLoad %float %1351 - %1353 = OpFMul %float %1350 %1352 - %1354 = OpFSub %float %float_1 %1353 - %1356 = OpFMul %float %1354 %1482 - %830 = OpLoad %367 %EnvironmentMapTexture - %831 = OpLoad %36 %EnvironmentMapSampler - %832 = OpSampledImage %373 %830 %831 - %835 = OpVectorShuffle %v3float %516 %516 0 1 2 - %836 = OpFNegate %v3float %835 - %838 = OpExtInst %v3float %1 Reflect %836 %791 - %839 = OpImageSampleImplicitLod %v4float %832 %838 - %840 = OpVectorShuffle %v3float %839 %839 0 1 2 - %842 = OpVectorShuffle %v3float %767 %767 0 1 2 - %845 = OpCompositeConstruct %v3float %1113 %1113 %1113 - %846 = OpExtInst %v3float %1 FMix %842 %840 %845 - %848 = OpVectorShuffle %v4float %767 %846 4 5 6 3 - %849 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 %int_5 - %850 = OpLoad %v3float %849 - %853 = OpVectorTimesScalar %v3float %808 %1356 - %854 = OpFAdd %v3float %850 %853 - %856 = OpVectorShuffle %v3float %1325 %1325 0 1 2 - %857 = OpFAdd %v3float %854 %856 - %859 = OpVectorShuffle %v3float %848 %848 0 1 2 - %860 = OpFMul %v3float %857 %859 - %865 = OpFMul %float %813 %1356 - %873 = OpExtInst %v3float %1 Normalize %835 - %874 = OpFAdd %v3float %795 %873 - %875 = OpExtInst %v3float %1 Normalize %874 - %876 = OpDot %float %791 %875 - %877 = OpExtInst %float %1 FClamp %876 %float_0 %float_1 - %879 = OpExtInst %float %1 Pow %877 %1446 - %880 = OpFMul %float %865 %879 - %881 = OpVectorTimesScalar %v3float %800 %880 - %884 = OpFAdd %v3float %860 %881 - %886 = OpVectorShuffle %v4float %1512 %884 4 5 6 3 - %1494 = OpCompositeExtract %float %848 3 - %1496 = OpCompositeInsert %v4float %1494 %886 3 - %896 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_17 %uint_0 - %897 = OpLoad %float %896 - %898 = OpFMul %float %978 %897 - %899 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_17 %uint_1 - %900 = OpLoad %float %899 - %901 = OpFAdd %float %898 %900 - %1373 = OpExtInst %float %1 FClamp %901 %float_0 %float_1 - %905 = OpVectorShuffle %v2float %504 %504 3 2 - %908 = OpVectorShuffle %v2float %507 %507 3 2 - %909 = OpExtInst %v2float %1 FMin %905 %908 - %1504 = OpCompositeExtract %float %909 0 - %1506 = OpCompositeExtract %float %909 1 - %914 = OpExtInst %float %1 FMin %1504 %1506 - %916 = OpFDiv %float %914 %978 - %919 = OpFSub %float %float_1_5 %916 - %920 = OpFMul %float %1373 %919 - %922 = OpFAdd %float %920 %916 - %1376 = OpExtInst %float %1 FClamp %922 %float_0 %float_1 - %925 = OpVectorShuffle %v3float %1496 %1496 0 1 2 - %926 = OpVectorTimesScalar %v3float %925 %1376 - %928 = OpVectorShuffle %v4float %1496 %926 4 5 6 3 - %1508 = OpCompositeExtract %float %1396 4 3 - %931 = OpExtInst %float %1 FClamp %1508 %float_0 %float_1 - %932 = OpAccessChain %_ptr_Uniform_v3float %_ %int_0 %int_10 - %933 = OpLoad %v3float %932 - %935 = OpVectorShuffle %v3float %928 %928 0 1 2 - %937 = OpCompositeConstruct %v3float %931 %931 %931 - %938 = OpExtInst %v3float %1 FMix %933 %935 %937 - %940 = OpVectorShuffle %v4float %928 %938 4 5 6 3 - OpStore %_entryPointOutput %940 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/ldexp-uint-exponent.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/ldexp-uint-exponent.asm.frag deleted file mode 100644 index 9baebc20f..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/ldexp-uint-exponent.asm.frag +++ /dev/null @@ -1,36 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_GLF_color - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %_GLF_color "_GLF_color" - OpDecorate %_GLF_color Location 0 - OpDecorate %18 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %_GLF_color = OpVariable %_ptr_Output_v4float Output - %float_1 = OpConstant %float 1 - %11 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 - %uint_1 = OpConstant %uint 1 - %15 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1 - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 - %main = OpFunction %void None %3 - %5 = OpLabel - %18 = OpBitCount %v4uint %15 - %19 = OpExtInst %v4float %1 Ldexp %11 %18 - OpStore %_GLF_color %19 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/loop-merge-to-continue.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/loop-merge-to-continue.asm.invalid.frag deleted file mode 100644 index f2acc4360..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/loop-merge-to-continue.asm.invalid.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 51 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %v0 - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %i "i" - OpName %j "j" - OpName %v0 "v0" - OpDecorate %FragColor Location 0 - OpDecorate %v0 Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %float_1 = OpConstant %float 1 - %11 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 - %bool = OpTypeBool -%_ptr_Input_v4float = OpTypePointer Input %v4float - %v0 = OpVariable %_ptr_Input_v4float Input - %int_3 = OpConstant %int 3 -%_ptr_Input_float = OpTypePointer Input %float - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %j = OpVariable %_ptr_Function_int Function - OpStore %FragColor %11 - OpStore %i %int_0 - OpBranch %16 - %16 = OpLabel - OpLoopMerge %18 %19 None - OpBranch %20 - %20 = OpLabel - %21 = OpLoad %int %i - %24 = OpSLessThan %bool %21 %int_4 - OpBranchConditional %24 %17 %18 - %17 = OpLabel - OpStore %j %int_0 - OpBranch %26 - %26 = OpLabel - OpLoopMerge %19 %29 None - OpBranch %30 - %30 = OpLabel - %31 = OpLoad %int %j - %32 = OpSLessThan %bool %31 %int_4 - OpBranchConditional %32 %27 %19 - %27 = OpLabel - %35 = OpLoad %int %i - %36 = OpLoad %int %j - %37 = OpIAdd %int %35 %36 - %39 = OpBitwiseAnd %int %37 %int_3 - %41 = OpAccessChain %_ptr_Input_float %v0 %39 - %42 = OpLoad %float %41 - %43 = OpLoad %v4float %FragColor - %44 = OpCompositeConstruct %v4float %42 %42 %42 %42 - %45 = OpFAdd %v4float %43 %44 - OpStore %FragColor %45 - OpBranch %29 - %29 = OpLabel - %46 = OpLoad %int %j - %48 = OpIAdd %int %46 %int_1 - OpStore %j %48 - OpBranch %26 - %19 = OpLabel - %49 = OpLoad %int %i - %50 = OpIAdd %int %49 %int_1 - OpStore %i %50 - OpBranch %16 - %18 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/nonuniform-qualifier-propagation.vk.nocompat.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/nonuniform-qualifier-propagation.vk.nocompat.asm.frag deleted file mode 100644 index e2d4562a8..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/nonuniform-qualifier-propagation.vk.nocompat.asm.frag +++ /dev/null @@ -1,159 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 93 -; Schema: 0 - OpCapability Shader - OpCapability ShaderNonUniformEXT - OpCapability RuntimeDescriptorArrayEXT - OpCapability UniformBufferArrayNonUniformIndexingEXT - OpCapability SampledImageArrayNonUniformIndexingEXT - OpCapability StorageBufferArrayNonUniformIndexingEXT - OpExtension "SPV_EXT_descriptor_indexing" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vIndex %FragColor %vUV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_EXT_nonuniform_qualifier" - OpName %main "main" - OpName %i "i" - OpName %vIndex "vIndex" - OpName %FragColor "FragColor" - OpName %uSamplers "uSamplers" - OpName %uSamps "uSamps" - OpName %vUV "vUV" - OpName %uCombinedSamplers "uCombinedSamplers" - OpName %UBO "UBO" - OpMemberName %UBO 0 "v" - OpName %ubos "ubos" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "v" - OpName %ssbos "ssbos" - OpDecorate %vIndex Flat - OpDecorate %vIndex Location 0 - OpDecorate %FragColor Location 0 - OpDecorate %uSamplers DescriptorSet 0 - OpDecorate %uSamplers Binding 0 - - OpDecorate %sampled_image NonUniformEXT - OpDecorate %combined_sampler NonUniformEXT - OpDecorate %ubo_ptr_copy NonUniformEXT - OpDecorate %ssbo_ptr_copy NonUniformEXT - - OpDecorate %uSamps DescriptorSet 0 - OpDecorate %uSamps Binding 1 - OpDecorate %vUV Location 1 - OpDecorate %uCombinedSamplers DescriptorSet 0 - OpDecorate %uCombinedSamplers Binding 4 - OpDecorate %_arr_v4float_uint_64 ArrayStride 16 - OpMemberDecorate %UBO 0 Offset 0 - OpDecorate %UBO Block - OpDecorate %ubos DescriptorSet 0 - OpDecorate %ubos Binding 2 - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %SSBO 0 NonWritable - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %ssbos DescriptorSet 0 - OpDecorate %ssbos Binding 3 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int -%_ptr_Input_int = OpTypePointer Input %int - %vIndex = OpVariable %_ptr_Input_int Input - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %16 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_runtimearr_16 = OpTypeRuntimeArray %16 -%_ptr_UniformConstant__runtimearr_16 = OpTypePointer UniformConstant %_runtimearr_16 - %uSamplers = OpVariable %_ptr_UniformConstant__runtimearr_16 UniformConstant - %int_10 = OpConstant %int 10 -%_ptr_UniformConstant_16 = OpTypePointer UniformConstant %16 - %27 = OpTypeSampler -%_runtimearr_27 = OpTypeRuntimeArray %27 -%_ptr_UniformConstant__runtimearr_27 = OpTypePointer UniformConstant %_runtimearr_27 - %uSamps = OpVariable %_ptr_UniformConstant__runtimearr_27 UniformConstant - %int_40 = OpConstant %int 40 -%_ptr_UniformConstant_27 = OpTypePointer UniformConstant %27 - %38 = OpTypeSampledImage %16 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %vUV = OpVariable %_ptr_Input_v2float Input -%_runtimearr_38 = OpTypeRuntimeArray %38 -%_ptr_UniformConstant__runtimearr_38 = OpTypePointer UniformConstant %_runtimearr_38 -%uCombinedSamplers = OpVariable %_ptr_UniformConstant__runtimearr_38 UniformConstant -%_ptr_UniformConstant_38 = OpTypePointer UniformConstant %38 - %uint = OpTypeInt 32 0 - %uint_64 = OpConstant %uint 64 -%_arr_v4float_uint_64 = OpTypeArray %v4float %uint_64 - %UBO = OpTypeStruct %_arr_v4float_uint_64 -%_runtimearr_UBO = OpTypeRuntimeArray %UBO -%_ptr_Uniform__runtimearr_UBO = OpTypePointer Uniform %_runtimearr_UBO - %ubos = OpVariable %_ptr_Uniform__runtimearr_UBO Uniform - %int_20 = OpConstant %int 20 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %SSBO = OpTypeStruct %_runtimearr_v4float -%_runtimearr_SSBO = OpTypeRuntimeArray %SSBO -%_ptr_Uniform__runtimearr_SSBO = OpTypePointer Uniform %_runtimearr_SSBO - %ssbos = OpVariable %_ptr_Uniform__runtimearr_SSBO Uniform - %int_50 = OpConstant %int 50 - %int_60 = OpConstant %int 60 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %11 = OpLoad %int %vIndex - OpStore %i %11 - %20 = OpLoad %int %i - %22 = OpIAdd %int %20 %int_10 - %23 = OpCopyObject %int %22 - %25 = OpAccessChain %_ptr_UniformConstant_16 %uSamplers %23 - %26 = OpLoad %16 %25 - %31 = OpLoad %int %i - %33 = OpIAdd %int %31 %int_40 - %34 = OpCopyObject %int %33 - %36 = OpAccessChain %_ptr_UniformConstant_27 %uSamps %34 - %37 = OpLoad %27 %36 - %sampled_image = OpSampledImage %38 %26 %37 - %43 = OpLoad %v2float %vUV - %44 = OpImageSampleImplicitLod %v4float %sampled_image %43 - OpStore %FragColor %44 - %48 = OpLoad %int %i - %49 = OpIAdd %int %48 %int_10 - %50 = OpCopyObject %int %49 - %52 = OpAccessChain %_ptr_UniformConstant_38 %uCombinedSamplers %50 - %combined_sampler = OpLoad %38 %52 - %54 = OpLoad %v2float %vUV - %55 = OpImageSampleImplicitLod %v4float %combined_sampler %54 - OpStore %FragColor %55 - %63 = OpLoad %int %i - %65 = OpIAdd %int %63 %int_20 - %66 = OpCopyObject %int %65 - %68 = OpLoad %int %i - %69 = OpIAdd %int %68 %int_40 - %70 = OpCopyObject %int %69 - %ubo_ptr = OpAccessChain %_ptr_Uniform_v4float %ubos %66 %int_0 %70 - %ubo_ptr_copy = OpCopyObject %_ptr_Uniform_v4float %ubo_ptr - %73 = OpLoad %v4float %ubo_ptr_copy - %74 = OpLoad %v4float %FragColor - %75 = OpFAdd %v4float %74 %73 - OpStore %FragColor %75 - %81 = OpLoad %int %i - %83 = OpIAdd %int %81 %int_50 - %84 = OpCopyObject %int %83 - %85 = OpLoad %int %i - %87 = OpIAdd %int %85 %int_60 - %88 = OpCopyObject %int %87 - %ssbo_ptr = OpAccessChain %_ptr_Uniform_v4float %ssbos %84 %int_0 %88 - %ssbo_ptr_copy = OpCopyObject %_ptr_Uniform_v4float %ssbo_ptr - %90 = OpLoad %v4float %ssbo_ptr_copy - %91 = OpLoad %v4float %FragColor - %92 = OpFAdd %v4float %91 %90 - OpStore %FragColor %92 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/opaque-id-literal-alias.preserve.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/opaque-id-literal-alias.preserve.asm.frag deleted file mode 100644 index c77c9a17c..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/opaque-id-literal-alias.preserve.asm.frag +++ /dev/null @@ -1,78 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 50 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %gl_FragCoord %vUV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %gl_FragCoord "gl_FragCoord" - OpName %uSampled "uSampled" - OpName %vUV "vUV" - OpDecorate %FragColor Location 0 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %uSampled DescriptorSet 0 - OpDecorate %uSampled Binding 0 - OpDecorate %vUV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %float_0 = OpConstant %float 0 - %11 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %float_10 = OpConstant %float 10 - %bool = OpTypeBool - %24 = OpTypeImage %float 2D 0 0 1 1 Unknown - %25 = OpTypeSampledImage %24 -%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %25 - %uSampled = OpVariable %_ptr_UniformConstant_25 UniformConstant - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %vUV = OpVariable %_ptr_Input_v2float Input - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - OpStore %FragColor %11 - %17 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %18 = OpLoad %float %17 - %21 = OpFOrdLessThan %bool %18 %float_10 - OpSelectionMerge %23 None - OpBranchConditional %21 %22 %41 - %22 = OpLabel - %28 = OpLoad %25 %uSampled - %32 = OpLoad %v2float %vUV - %35 = OpConvertFToS %v2int %32 - %64 = OpImage %24 %28 - %38 = OpImageFetch %v4float %64 %35 Sample %int_0 - %39 = OpLoad %v4float %FragColor - %40 = OpFAdd %v4float %39 %38 - OpStore %FragColor %40 - OpBranch %23 - %41 = OpLabel - %42 = OpLoad %25 %uSampled - %43 = OpLoad %v2float %vUV - %44 = OpConvertFToS %v2int %43 - %46 = OpImage %24 %42 - %47 = OpImageFetch %v4float %46 %44 Sample %int_1 - %48 = OpLoad %v4float %FragColor - %49 = OpFAdd %v4float %48 %47 - OpStore %FragColor %49 - OpBranch %23 - %23 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/out-of-order-struct-id.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/out-of-order-struct-id.asm.frag deleted file mode 100644 index 4a7885e5d..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/out-of-order-struct-id.asm.frag +++ /dev/null @@ -1,54 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 24 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %80 "Foo" - OpMemberName %80 0 "a" - OpName %79 "Bar" - OpMemberName %79 0 "foo" - OpMemberName %79 1 "foo2" - OpName %UBO "UBO" - OpMemberName %UBO 0 "bar" - OpName %_ "" - OpDecorate %FragColor Location 0 - OpMemberDecorate %80 0 Offset 0 - OpMemberDecorate %79 0 Offset 0 - OpMemberDecorate %79 1 Offset 16 - OpMemberDecorate %UBO 0 Offset 0 - OpDecorate %UBO Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %80 = OpTypeStruct %v4float - %79 = OpTypeStruct %80 %80 - %UBO = OpTypeStruct %79 -%_ptr_Uniform_UBO = OpTypePointer Uniform %UBO - %_ = OpVariable %_ptr_Uniform_UBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %18 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_0 %int_0 - %19 = OpLoad %v4float %18 - %21 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_1 %int_0 - %22 = OpLoad %v4float %21 - %23 = OpFAdd %v4float %19 %22 - OpStore %FragColor %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-callstack.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-callstack.asm.frag deleted file mode 100644 index ebd8d6bab..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-callstack.asm.frag +++ /dev/null @@ -1,89 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - OpReturn - OpFunctionEnd - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - OpBeginInvocationInterlockEXT - %43 = OpFunctionCall %void %callee2_ - OpEndInvocationInterlockEXT - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-control-flow.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-control-flow.asm.frag deleted file mode 100644 index 69b8f9112..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-control-flow.asm.frag +++ /dev/null @@ -1,121 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - - OpMemberDecorate %SSBO2 0 Offset 0 - OpDecorate %SSBO2 BufferBlock - OpDecorate %ssbo2 DescriptorSet 0 - OpDecorate %ssbo2 Binding 2 - - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint - %SSBO2 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 -%_ptr_Uniform_SSBO2 = OpTypePointer Uniform %SSBO2 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %ssbo2 = OpVariable %_ptr_Uniform_SSBO2 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint_4 = OpConstant %uint 4 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %bool = OpTypeBool - %true = OpConstantTrue %bool -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - %callee3_res = OpFunctionCall %void %callee3_ - OpReturn - OpFunctionEnd - - %callee3_ = OpFunction %void None %3 - %calle3_block = OpLabel - %frag_coord_x_ptr = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %frag_coord_x = OpLoad %float %frag_coord_x_ptr - %frag_coord_int = OpConvertFToS %int %frag_coord_x - %ssbo_ptr = OpAccessChain %_ptr_Uniform_uint %ssbo2 %int_0 %frag_coord_int - OpStore %ssbo_ptr %uint_4 - OpReturn - OpFunctionEnd - - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - %43 = OpFunctionCall %void %callee2_ - - OpSelectionMerge %merged_block None - OpBranchConditional %true %dummy_block %merged_block - %dummy_block = OpLabel - OpBeginInvocationInterlockEXT - OpEndInvocationInterlockEXT - OpBranch %merged_block - - %merged_block = OpLabel - OpReturn - - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-split-functions.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-split-functions.asm.frag deleted file mode 100644 index 7c0fe9a2b..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/pixel-interlock-split-functions.asm.frag +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 45 -; Schema: 0 - OpCapability Shader - OpCapability FragmentShaderPixelInterlockEXT - OpExtension "SPV_EXT_fragment_shader_interlock" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpExecutionMode %main PixelInterlockOrderedEXT - OpSource GLSL 450 - OpSourceExtension "GL_ARB_fragment_shader_interlock" - OpName %main "main" - OpName %callee2_ "callee2(" - OpName %callee_ "callee(" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "values1" - OpName %_ "" - OpName %gl_FragCoord "gl_FragCoord" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "values0" - OpName %__0 "" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_runtimearr_uint_0 ArrayStride 4 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %SSBO1 = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %_ = OpVariable %_ptr_Uniform_SSBO1 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %uint_1 = OpConstant %uint 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_runtimearr_uint_0 = OpTypeRuntimeArray %uint - %SSBO0 = OpTypeStruct %_runtimearr_uint_0 -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %__0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %44 = OpFunctionCall %void %callee_ - %call3res = OpFunctionCall %void %callee3_ - %call4res = OpFunctionCall %void %callee4_ - OpReturn - OpFunctionEnd - - %callee3_ = OpFunction %void None %3 - %begin3 = OpLabel - OpBeginInvocationInterlockEXT - OpReturn - OpFunctionEnd - - %callee4_ = OpFunction %void None %3 - %begin4 = OpLabel - OpEndInvocationInterlockEXT - OpReturn - OpFunctionEnd - - %callee2_ = OpFunction %void None %3 - %7 = OpLabel - %23 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %24 = OpLoad %float %23 - %25 = OpConvertFToS %int %24 - %28 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - %29 = OpLoad %uint %28 - %30 = OpIAdd %uint %29 %uint_1 - %31 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %25 - OpStore %31 %30 - OpReturn - OpFunctionEnd - %callee_ = OpFunction %void None %3 - %9 = OpLabel - %36 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %37 = OpLoad %float %36 - %38 = OpConvertFToS %int %37 - %39 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpIAdd %uint %40 %uint_1 - %42 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %38 - OpStore %42 %41 - %43 = OpFunctionCall %void %callee2_ - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/selection-merge-to-continue.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/selection-merge-to-continue.asm.invalid.frag deleted file mode 100644 index ecc491594..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/selection-merge-to-continue.asm.invalid.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 55 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %v0 - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %i "i" - OpName %v0 "v0" - OpDecorate %FragColor Location 0 - OpDecorate %v0 Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %float_1 = OpConstant %float 1 - %11 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 - %bool = OpTypeBool -%_ptr_Input_v4float = OpTypePointer Input %v4float - %v0 = OpVariable %_ptr_Input_v4float Input - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %float_20 = OpConstant %float 20 - %int_3 = OpConstant %int 3 - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpStore %FragColor %11 - OpStore %i %int_0 - OpBranch %16 - %16 = OpLabel - OpLoopMerge %18 %19 None - OpBranch %20 - %20 = OpLabel - %21 = OpLoad %int %i - %24 = OpSLessThan %bool %21 %int_4 - OpBranchConditional %24 %17 %18 - %17 = OpLabel - %30 = OpAccessChain %_ptr_Input_float %v0 %uint_0 - %31 = OpLoad %float %30 - %33 = OpFOrdEqual %bool %31 %float_20 - OpSelectionMerge %19 None - OpBranchConditional %33 %34 %44 - %34 = OpLabel - %36 = OpLoad %int %i - %38 = OpBitwiseAnd %int %36 %int_3 - %39 = OpAccessChain %_ptr_Input_float %v0 %38 - %40 = OpLoad %float %39 - %41 = OpLoad %v4float %FragColor - %42 = OpCompositeConstruct %v4float %40 %40 %40 %40 - %43 = OpFAdd %v4float %41 %42 - OpStore %FragColor %43 - OpBranch %19 - %44 = OpLabel - %45 = OpLoad %int %i - %47 = OpBitwiseAnd %int %45 %int_1 - %48 = OpAccessChain %_ptr_Input_float %v0 %47 - %49 = OpLoad %float %48 - %50 = OpLoad %v4float %FragColor - %51 = OpCompositeConstruct %v4float %49 %49 %49 %49 - %52 = OpFAdd %v4float %50 %51 - OpStore %FragColor %52 - OpBranch %19 - %19 = OpLabel - %53 = OpLoad %int %i - %54 = OpIAdd %int %53 %int_1 - OpStore %i %54 - OpBranch %16 - %18 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag deleted file mode 100644 index b15467951..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-block-case-fallthrough.asm.invalid.frag +++ /dev/null @@ -1,80 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vIndex %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %vIndex "vIndex" - OpName %FragColor "FragColor" - OpName %i "i" - OpName %j "j" - OpDecorate %vIndex Flat - OpDecorate %vIndex Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %bool = OpTypeBool - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %int_3 = OpConstant %int 3 -%_ptr_Input_int = OpTypePointer Input %int - %vIndex = OpVariable %_ptr_Input_int Input - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_int = OpTypePointer Function %int - %main = OpFunction %void None %3 - %header = OpLabel - %i = OpVariable %_ptr_Function_int Function - %j = OpVariable %_ptr_Function_int Function - %9 = OpLoad %int %vIndex - OpSelectionMerge %switch_merge None - OpSwitch %9 %default_case 100 %default_case 0 %case_0 1 %case_1 11 %case_1 2 %case_2 3 %case_3 4 %case_4 5 %case_5 - - %case_0 = OpLabel - OpBranch %default_case - - %default_case = OpLabel - %default_case_phi = OpPhi %int %int_2 %header %int_3 %case_0 - ; Test what happens when a case block dominates access to a variable. - OpStore %j %default_case_phi - OpBranch %case_1 - - %case_1 = OpLabel - ; Test phi nodes between case labels. - %case_1_phi = OpPhi %int %int_0 %default_case %int_1 %header - OpStore %j %case_1_phi - OpBranch %case_2 - - %case_2 = OpLabel - OpBranch %switch_merge - - %case_3 = OpLabel - ; Conditionally branch to another case block. This is really dumb, but it is apparently legal. - %case_3_cond = OpSGreaterThan %bool %9 %int_3 - OpBranchConditional %case_3_cond %case_4 %switch_merge - - %case_4 = OpLabel - ; When emitted from case 3, we should *not* see fallthrough behavior. - OpBranch %case_5 - - %case_5 = OpLabel - OpStore %i %int_0 - OpBranch %switch_merge - - %switch_merge = OpLabel - %26 = OpLoad %int %i - %27 = OpConvertSToF %float %26 - %28 = OpCompositeConstruct %v4float %27 %27 %27 %27 - OpStore %FragColor %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-merge-to-continue.asm.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-merge-to-continue.asm.invalid.frag deleted file mode 100644 index 94ef5f538..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-merge-to-continue.asm.invalid.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 57 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %v0 - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %i "i" - OpName %v0 "v0" - OpDecorate %FragColor Location 0 - OpDecorate %v0 Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %float_1 = OpConstant %float 1 - %11 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 - %bool = OpTypeBool - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Output_float = OpTypePointer Output %float - %float_3 = OpConstant %float 3 - %uint_1 = OpConstant %uint 1 - %uint_2 = OpConstant %uint 2 - %int_1 = OpConstant %int 1 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %v0 = OpVariable %_ptr_Input_v4float Input - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpStore %FragColor %11 - OpStore %i %int_0 - OpBranch %16 - %16 = OpLabel - OpLoopMerge %18 %19 None - OpBranch %20 - %20 = OpLabel - %21 = OpLoad %int %i - %24 = OpSLessThan %bool %21 %int_4 - OpBranchConditional %24 %17 %18 - %17 = OpLabel - %25 = OpLoad %int %i - OpSelectionMerge %19 None - OpSwitch %25 %28 0 %26 1 %27 - %28 = OpLabel - %46 = OpAccessChain %_ptr_Output_float %FragColor %uint_2 - %47 = OpLoad %float %46 - %48 = OpFAdd %float %47 %float_3 - %49 = OpAccessChain %_ptr_Output_float %FragColor %uint_2 - OpStore %49 %48 - OpBranch %19 - %26 = OpLabel - %33 = OpAccessChain %_ptr_Output_float %FragColor %uint_0 - %34 = OpLoad %float %33 - %35 = OpFAdd %float %34 %float_1 - %36 = OpAccessChain %_ptr_Output_float %FragColor %uint_0 - OpStore %36 %35 - OpBranch %19 - %27 = OpLabel - %40 = OpAccessChain %_ptr_Output_float %FragColor %uint_1 - %41 = OpLoad %float %40 - %42 = OpFAdd %float %41 %float_3 - %43 = OpAccessChain %_ptr_Output_float %FragColor %uint_1 - OpStore %43 %42 - OpBranch %19 - %19 = OpLabel - %52 = OpLoad %int %i - %54 = OpIAdd %int %52 %int_1 - OpStore %i %54 - OpBranch %16 - %18 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-single-case-multiple-exit-cfg.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-single-case-multiple-exit-cfg.asm.frag deleted file mode 100644 index d2bd15a97..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/switch-single-case-multiple-exit-cfg.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 54 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %gl_FragCoord "gl_FragCoord" - OpName %_GLF_color "_GLF_color" - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %_GLF_color Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float - %bool = OpTypeBool - %v2float = OpTypeVector %float 2 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %_GLF_color = OpVariable %_ptr_Output_v4float Output - %float_1 = OpConstant %float 1 - %52 = OpUndef %v2float - %main = OpFunction %void None %3 - %5 = OpLabel - OpSelectionMerge %9 None - OpSwitch %int_0 %8 - %8 = OpLabel - %17 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 - %18 = OpLoad %float %17 - %22 = OpFOrdNotEqual %bool %18 %18 - OpSelectionMerge %24 None - OpBranchConditional %22 %23 %24 - %23 = OpLabel - OpBranch %9 - %24 = OpLabel - %33 = OpCompositeExtract %float %52 1 - %51 = OpCompositeInsert %v2float %33 %52 1 - OpBranch %9 - %9 = OpLabel - %53 = OpPhi %v2float %52 %23 %51 %24 - %42 = OpCompositeExtract %float %53 0 - %43 = OpCompositeExtract %float %53 1 - %48 = OpCompositeConstruct %v4float %42 %43 %float_1 %float_1 - OpStore %_GLF_color %48 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/unordered-compare.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/unordered-compare.asm.frag deleted file mode 100644 index 4ad8fc5ab..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/unordered-compare.asm.frag +++ /dev/null @@ -1,177 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 132 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %A %B %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %test_vector_ "test_vector(" - OpName %test_scalar_ "test_scalar(" - OpName %le "le" - OpName %A "A" - OpName %B "B" - OpName %leq "leq" - OpName %ge "ge" - OpName %geq "geq" - OpName %eq "eq" - OpName %neq "neq" - OpName %le_0 "le" - OpName %leq_0 "leq" - OpName %ge_0 "ge" - OpName %geq_0 "geq" - OpName %eq_0 "eq" - OpName %neq_0 "neq" - OpName %FragColor "FragColor" - OpDecorate %A Location 0 - OpDecorate %B Location 1 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %11 = OpTypeFunction %float - %bool = OpTypeBool - %v4bool = OpTypeVector %bool 4 -%_ptr_Function_v4bool = OpTypePointer Function %v4bool -%_ptr_Input_v4float = OpTypePointer Input %v4float - %A = OpVariable %_ptr_Input_v4float Input - %B = OpVariable %_ptr_Input_v4float Input - %float_0 = OpConstant %float 0 - %float_1 = OpConstant %float 1 - %47 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %48 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Function_bool = OpTypePointer Function %bool - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Input_float = OpTypePointer Input %float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %128 = OpFunctionCall %v4float %test_vector_ - %129 = OpFunctionCall %float %test_scalar_ - %130 = OpCompositeConstruct %v4float %129 %129 %129 %129 - %131 = OpFAdd %v4float %128 %130 - OpStore %FragColor %131 - OpReturn - OpFunctionEnd -%test_vector_ = OpFunction %v4float None %8 - %10 = OpLabel - %le = OpVariable %_ptr_Function_v4bool Function - %leq = OpVariable %_ptr_Function_v4bool Function - %ge = OpVariable %_ptr_Function_v4bool Function - %geq = OpVariable %_ptr_Function_v4bool Function - %eq = OpVariable %_ptr_Function_v4bool Function - %neq = OpVariable %_ptr_Function_v4bool Function - %20 = OpLoad %v4float %A - %22 = OpLoad %v4float %B - %23 = OpFUnordLessThan %v4bool %20 %22 - OpStore %le %23 - %25 = OpLoad %v4float %A - %26 = OpLoad %v4float %B - %27 = OpFUnordLessThanEqual %v4bool %25 %26 - OpStore %leq %27 - %29 = OpLoad %v4float %A - %30 = OpLoad %v4float %B - %31 = OpFUnordGreaterThan %v4bool %29 %30 - OpStore %ge %31 - %33 = OpLoad %v4float %A - %34 = OpLoad %v4float %B - %35 = OpFUnordGreaterThanEqual %v4bool %33 %34 - OpStore %geq %35 - %37 = OpLoad %v4float %A - %38 = OpLoad %v4float %B - %39 = OpFUnordEqual %v4bool %37 %38 - OpStore %eq %39 - %41 = OpLoad %v4float %A - %42 = OpLoad %v4float %B - %43 = OpFUnordNotEqual %v4bool %41 %42 - OpStore %neq %43 - %44 = OpLoad %v4bool %le - %49 = OpSelect %v4float %44 %48 %47 - %50 = OpLoad %v4bool %leq - %51 = OpSelect %v4float %50 %48 %47 - %52 = OpFAdd %v4float %49 %51 - %53 = OpLoad %v4bool %ge - %54 = OpSelect %v4float %53 %48 %47 - %55 = OpFAdd %v4float %52 %54 - %56 = OpLoad %v4bool %geq - %57 = OpSelect %v4float %56 %48 %47 - %58 = OpFAdd %v4float %55 %57 - %59 = OpLoad %v4bool %eq - %60 = OpSelect %v4float %59 %48 %47 - %61 = OpFAdd %v4float %58 %60 - %62 = OpLoad %v4bool %neq - %63 = OpSelect %v4float %62 %48 %47 - %64 = OpFAdd %v4float %61 %63 - OpReturnValue %64 - OpFunctionEnd -%test_scalar_ = OpFunction %float None %11 - %13 = OpLabel - %le_0 = OpVariable %_ptr_Function_bool Function - %leq_0 = OpVariable %_ptr_Function_bool Function - %ge_0 = OpVariable %_ptr_Function_bool Function - %geq_0 = OpVariable %_ptr_Function_bool Function - %eq_0 = OpVariable %_ptr_Function_bool Function - %neq_0 = OpVariable %_ptr_Function_bool Function - %72 = OpAccessChain %_ptr_Input_float %A %uint_0 - %73 = OpLoad %float %72 - %74 = OpAccessChain %_ptr_Input_float %B %uint_0 - %75 = OpLoad %float %74 - %76 = OpFUnordLessThan %bool %73 %75 - OpStore %le_0 %76 - %78 = OpAccessChain %_ptr_Input_float %A %uint_0 - %79 = OpLoad %float %78 - %80 = OpAccessChain %_ptr_Input_float %B %uint_0 - %81 = OpLoad %float %80 - %82 = OpFUnordLessThanEqual %bool %79 %81 - OpStore %leq_0 %82 - %84 = OpAccessChain %_ptr_Input_float %A %uint_0 - %85 = OpLoad %float %84 - %86 = OpAccessChain %_ptr_Input_float %B %uint_0 - %87 = OpLoad %float %86 - %88 = OpFUnordGreaterThan %bool %85 %87 - OpStore %ge_0 %88 - %90 = OpAccessChain %_ptr_Input_float %A %uint_0 - %91 = OpLoad %float %90 - %92 = OpAccessChain %_ptr_Input_float %B %uint_0 - %93 = OpLoad %float %92 - %94 = OpFUnordGreaterThanEqual %bool %91 %93 - OpStore %geq_0 %94 - %96 = OpAccessChain %_ptr_Input_float %A %uint_0 - %97 = OpLoad %float %96 - %98 = OpAccessChain %_ptr_Input_float %B %uint_0 - %99 = OpLoad %float %98 - %100 = OpFUnordEqual %bool %97 %99 - OpStore %eq_0 %100 - %102 = OpAccessChain %_ptr_Input_float %A %uint_0 - %103 = OpLoad %float %102 - %104 = OpAccessChain %_ptr_Input_float %B %uint_0 - %105 = OpLoad %float %104 - %106 = OpFUnordNotEqual %bool %103 %105 - OpStore %neq_0 %106 - %107 = OpLoad %bool %le_0 - %108 = OpSelect %float %107 %float_1 %float_0 - %109 = OpLoad %bool %leq_0 - %110 = OpSelect %float %109 %float_1 %float_0 - %111 = OpFAdd %float %108 %110 - %112 = OpLoad %bool %ge_0 - %113 = OpSelect %float %112 %float_1 %float_0 - %114 = OpFAdd %float %111 %113 - %115 = OpLoad %bool %geq_0 - %116 = OpSelect %float %115 %float_1 %float_0 - %117 = OpFAdd %float %114 %116 - %118 = OpLoad %bool %eq_0 - %119 = OpSelect %float %118 %float_1 %float_0 - %120 = OpFAdd %float %117 %119 - %121 = OpLoad %bool %neq_0 - %122 = OpSelect %float %121 %float_1 %float_0 - %123 = OpFAdd %float %120 %122 - OpReturnValue %123 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/vector-extract-dynamic-spec-constant.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/vector-extract-dynamic-spec-constant.asm.frag deleted file mode 100644 index dda5fc403..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/vector-extract-dynamic-spec-constant.asm.frag +++ /dev/null @@ -1,49 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 27 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vColor "vColor" - OpName %omap_r "omap_r" - OpName %omap_g "omap_g" - OpName %omap_b "omap_b" - OpName %omap_a "omap_a" - OpDecorate %FragColor Location 0 - OpDecorate %vColor Location 0 - OpDecorate %omap_r SpecId 0 - OpDecorate %omap_g SpecId 1 - OpDecorate %omap_b SpecId 2 - OpDecorate %omap_a SpecId 3 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Input_v4float = OpTypePointer Input %v4float - %vColor = OpVariable %_ptr_Input_v4float Input - %int = OpTypeInt 32 1 - %omap_r = OpSpecConstant %int 0 -%_ptr_Input_float = OpTypePointer Input %float - %omap_g = OpSpecConstant %int 1 - %omap_b = OpSpecConstant %int 2 - %omap_a = OpSpecConstant %int 3 - %main = OpFunction %void None %3 - %5 = OpLabel - %loaded = OpLoad %v4float %vColor - %r = OpVectorExtractDynamic %float %loaded %omap_r - %g = OpVectorExtractDynamic %float %loaded %omap_g - %b = OpVectorExtractDynamic %float %loaded %omap_b - %a = OpVectorExtractDynamic %float %loaded %omap_a - %rgba = OpCompositeConstruct %v4float %r %g %b %a - OpStore %FragColor %rgba - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag deleted file mode 100644 index 22c4efca9..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag +++ /dev/null @@ -1,42 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vFloat - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vFloat "vFloat" - OpName %undef "undef" - OpDecorate %FragColor Location 0 - OpDecorate %vFloat Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Input_v4float = OpTypePointer Input %v4float - %vFloat = OpVariable %_ptr_Input_v4float Input - %v2float = OpTypeVector %float 2 -%_ptr_Private_v4float = OpTypePointer Private %v4float - %undef = OpUndef %v4float - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_ptr_Private_float = OpTypePointer Private %float - %uint_3 = OpConstant %uint 3 -%_ptr_Input_float = OpTypePointer Input %float - %main = OpFunction %void None %3 - %5 = OpLabel - %13 = OpLoad %v4float %vFloat - %26 = OpVectorShuffle %v4float %13 %undef 4 1 0xffffffff 3 - %27 = OpVectorShuffle %v4float %13 %13 2 1 0xffffffff 3 - %28 = OpFAdd %v4float %26 %27 - OpStore %FragColor %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/while-loop-inverted-test.asm.frag b/3rdparty/spirv-cross/shaders-no-opt/asm/frag/while-loop-inverted-test.asm.frag deleted file mode 100644 index d4ae92290..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/frag/while-loop-inverted-test.asm.frag +++ /dev/null @@ -1,53 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %i "i" - OpName %j "j" - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_20 = OpConstant %int 20 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %j = OpVariable %_ptr_Function_int Function - OpStore %i %int_0 - OpStore %j %int_0 - OpBranch %11 - %11 = OpLabel - OpLoopMerge %13 %14 None - OpBranch %15 - %15 = OpLabel - %16 = OpLoad %int %i - %19 = OpIEqual %bool %16 %int_20 - OpBranchConditional %19 %13 %12 - %12 = OpLabel - %20 = OpLoad %int %j - %21 = OpLoad %int %i - %22 = OpIAdd %int %20 %21 - %24 = OpIAdd %int %22 %int_1 - %25 = OpLoad %int %j - %26 = OpIMul %int %24 %25 - OpStore %j %26 - %27 = OpLoad %int %i - %28 = OpIAdd %int %27 %int_1 - OpStore %i %28 - OpBranch %14 - %14 = OpLabel - OpBranch %11 - %13 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/geom/store-uint-layer.invalid.asm.geom b/3rdparty/spirv-cross/shaders-no-opt/asm/geom/store-uint-layer.invalid.asm.geom deleted file mode 100644 index 550fc4e99..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/geom/store-uint-layer.invalid.asm.geom +++ /dev/null @@ -1,130 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 74 -; Schema: 0 - OpCapability Geometry - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Geometry %main "main" %stream_pos %stream_layer %input_pos - OpExecutionMode %main Triangles - OpExecutionMode %main Invocations 1 - OpExecutionMode %main OutputTriangleStrip - OpExecutionMode %main OutputVertices 3 - OpSource HLSL 500 - OpName %main "main" - OpName %VertexOutput "VertexOutput" - OpMemberName %VertexOutput 0 "pos" - OpName %GeometryOutput "GeometryOutput" - OpMemberName %GeometryOutput 0 "pos" - OpMemberName %GeometryOutput 1 "layer" - OpName %_main_struct_VertexOutput_vf41_3__struct_GeometryOutput_vf4_u11_ "@main(struct-VertexOutput-vf41[3];struct-GeometryOutput-vf4-u11;" - OpName %input "input" - OpName %stream "stream" - OpName %output "output" - OpName %v "v" - OpName %stream_pos "stream.pos" - OpName %stream_layer "stream.layer" - OpName %input_0 "input" - OpName %input_pos "input.pos" - OpName %stream_0 "stream" - OpName %param "param" - OpName %param_0 "param" - OpDecorate %stream_pos BuiltIn Position - OpDecorate %stream_layer BuiltIn Layer - OpDecorate %input_pos BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%VertexOutput = OpTypeStruct %v4float - %uint = OpTypeInt 32 0 - %uint_3 = OpConstant %uint 3 -%_arr_VertexOutput_uint_3 = OpTypeArray %VertexOutput %uint_3 -%_ptr_Function__arr_VertexOutput_uint_3 = OpTypePointer Function %_arr_VertexOutput_uint_3 -%GeometryOutput = OpTypeStruct %v4float %uint -%_ptr_Function_GeometryOutput = OpTypePointer Function %GeometryOutput - %15 = OpTypeFunction %void %_ptr_Function__arr_VertexOutput_uint_3 %_ptr_Function_GeometryOutput - %int = OpTypeInt 32 1 - %int_1 = OpConstant %int 1 - %uint_1 = OpConstant %uint 1 -%_ptr_Function_uint = OpTypePointer Function %uint -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_3 = OpConstant %int 3 - %bool = OpTypeBool -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %stream_pos = OpVariable %_ptr_Output_v4float Output -%_ptr_Output_uint = OpTypePointer Output %uint -%stream_layer = OpVariable %_ptr_Output_uint Output -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3 - %input_pos = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%_ptr_Input_v4float = OpTypePointer Input %v4float - %int_2 = OpConstant %int 2 - %main = OpFunction %void None %3 - %5 = OpLabel - %input_0 = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %stream_0 = OpVariable %_ptr_Function_GeometryOutput Function - %param = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %param_0 = OpVariable %_ptr_Function_GeometryOutput Function - %58 = OpAccessChain %_ptr_Input_v4float %input_pos %int_0 - %59 = OpLoad %v4float %58 - %60 = OpAccessChain %_ptr_Function_v4float %input_0 %int_0 %int_0 - OpStore %60 %59 - %61 = OpAccessChain %_ptr_Input_v4float %input_pos %int_1 - %62 = OpLoad %v4float %61 - %63 = OpAccessChain %_ptr_Function_v4float %input_0 %int_1 %int_0 - OpStore %63 %62 - %65 = OpAccessChain %_ptr_Input_v4float %input_pos %int_2 - %66 = OpLoad %v4float %65 - %67 = OpAccessChain %_ptr_Function_v4float %input_0 %int_2 %int_0 - OpStore %67 %66 - %70 = OpLoad %_arr_VertexOutput_uint_3 %input_0 - OpStore %param %70 - %72 = OpFunctionCall %void %_main_struct_VertexOutput_vf41_3__struct_GeometryOutput_vf4_u11_ %param %param_0 - %73 = OpLoad %GeometryOutput %param_0 - OpStore %stream_0 %73 - OpReturn - OpFunctionEnd -%_main_struct_VertexOutput_vf41_3__struct_GeometryOutput_vf4_u11_ = OpFunction %void None %15 - %input = OpFunctionParameter %_ptr_Function__arr_VertexOutput_uint_3 - %stream = OpFunctionParameter %_ptr_Function_GeometryOutput - %19 = OpLabel - %output = OpVariable %_ptr_Function_GeometryOutput Function - %v = OpVariable %_ptr_Function_int Function - %25 = OpAccessChain %_ptr_Function_uint %output %int_1 - OpStore %25 %uint_1 - OpStore %v %int_0 - OpBranch %29 - %29 = OpLabel - OpLoopMerge %31 %32 None - OpBranch %33 - %33 = OpLabel - %34 = OpLoad %int %v - %37 = OpSLessThan %bool %34 %int_3 - OpBranchConditional %37 %30 %31 - %30 = OpLabel - %38 = OpLoad %int %v - %40 = OpAccessChain %_ptr_Function_v4float %input %38 %int_0 - %41 = OpLoad %v4float %40 - %42 = OpAccessChain %_ptr_Function_v4float %output %int_0 - OpStore %42 %41 - %45 = OpAccessChain %_ptr_Function_v4float %output %int_0 - %46 = OpLoad %v4float %45 - OpStore %stream_pos %46 - %49 = OpAccessChain %_ptr_Function_uint %output %int_1 - %50 = OpLoad %uint %49 - OpStore %stream_layer %50 - OpEmitVertex - OpBranch %32 - %32 = OpLabel - %51 = OpLoad %int %v - %52 = OpIAdd %int %51 %int_1 - OpStore %v %52 - OpBranch %29 - %31 = OpLabel - OpEndPrimitive - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc b/3rdparty/spirv-cross/shaders-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc deleted file mode 100644 index 0fd4dce25..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc +++ /dev/null @@ -1,248 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 162 -; Schema: 0 - OpCapability Tessellation - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationControl %hs_main "main" %p_pos %p_1 %i_1 %_entryPointOutput_pos %_entryPointOutput %_patchConstantOutput_EdgeTess %_patchConstantOutput_InsideTess - OpExecutionMode %hs_main OutputVertices 3 - OpExecutionMode %hs_main Triangles - OpExecutionMode %hs_main SpacingFractionalOdd - OpExecutionMode %hs_main VertexOrderCw - OpSource HLSL 500 - OpName %hs_main "hs_main" - OpName %VertexOutput "VertexOutput" - OpMemberName %VertexOutput 0 "pos" - OpMemberName %VertexOutput 1 "uv" - OpName %HSOut "HSOut" - OpMemberName %HSOut 0 "pos" - OpMemberName %HSOut 1 "uv" - OpName %_hs_main_struct_VertexOutput_vf4_vf21_3__u1_ "@hs_main(struct-VertexOutput-vf4-vf21[3];u1;" - OpName %p "p" - OpName %i "i" - OpName %HSConstantOut "HSConstantOut" - OpMemberName %HSConstantOut 0 "EdgeTess" - OpMemberName %HSConstantOut 1 "InsideTess" - OpName %PatchHS_struct_VertexOutput_vf4_vf21_3__ "PatchHS(struct-VertexOutput-vf4-vf21[3];" - OpName %patch "patch" - OpName %output "output" - OpName %p_0 "p" - OpName %p_pos "p.pos" - OpName %VertexOutput_0 "VertexOutput" - OpMemberName %VertexOutput_0 0 "uv" - OpName %p_1 "p" - OpName %i_0 "i" - OpName %i_1 "i" - OpName %flattenTemp "flattenTemp" - OpName %param "param" - OpName %param_0 "param" - OpName %_entryPointOutput_pos "@entryPointOutput.pos" - OpName %HSOut_0 "HSOut" - OpMemberName %HSOut_0 0 "uv" - OpName %_entryPointOutput "@entryPointOutput" - OpName %_patchConstantResult "@patchConstantResult" - OpName %param_1 "param" - OpName %_patchConstantOutput_EdgeTess "@patchConstantOutput.EdgeTess" - OpName %_patchConstantOutput_InsideTess "@patchConstantOutput.InsideTess" - OpName %output_0 "output" - OpDecorate %p_pos BuiltIn Position - OpDecorate %p_1 Location 0 - OpDecorate %i_1 BuiltIn InvocationId - OpDecorate %_entryPointOutput_pos BuiltIn Position - OpDecorate %_entryPointOutput Location 0 - OpDecorate %_patchConstantOutput_EdgeTess Patch - OpDecorate %_patchConstantOutput_EdgeTess BuiltIn TessLevelOuter - OpDecorate %_patchConstantOutput_InsideTess Patch - OpDecorate %_patchConstantOutput_InsideTess BuiltIn TessLevelInner - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %v2float = OpTypeVector %float 2 -%VertexOutput = OpTypeStruct %v4float %v2float - %uint = OpTypeInt 32 0 - %uint_3 = OpConstant %uint 3 -%_arr_VertexOutput_uint_3 = OpTypeArray %VertexOutput %uint_3 -%_ptr_Function__arr_VertexOutput_uint_3 = OpTypePointer Function %_arr_VertexOutput_uint_3 -%_ptr_Function_uint = OpTypePointer Function %uint - %HSOut = OpTypeStruct %v4float %v2float - %16 = OpTypeFunction %HSOut %_ptr_Function__arr_VertexOutput_uint_3 %_ptr_Function_uint -%_arr_float_uint_3 = OpTypeArray %float %uint_3 -%HSConstantOut = OpTypeStruct %_arr_float_uint_3 %float - %23 = OpTypeFunction %HSConstantOut %_ptr_Function__arr_VertexOutput_uint_3 -%_ptr_Function_HSOut = OpTypePointer Function %HSOut - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %int_1 = OpConstant %int 1 -%_ptr_Function_v2float = OpTypePointer Function %v2float -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3 - %p_pos = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%_ptr_Input_v4float = OpTypePointer Input %v4float -%VertexOutput_0 = OpTypeStruct %v2float -%_arr_VertexOutput_0_uint_3 = OpTypeArray %VertexOutput_0 %uint_3 -%_ptr_Input__arr_VertexOutput_0_uint_3 = OpTypePointer Input %_arr_VertexOutput_0_uint_3 - %p_1 = OpVariable %_ptr_Input__arr_VertexOutput_0_uint_3 Input -%_ptr_Input_v2float = OpTypePointer Input %v2float - %int_2 = OpConstant %int 2 -%_ptr_Input_uint = OpTypePointer Input %uint - %i_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output__arr_v4float_uint_3 = OpTypePointer Output %_arr_v4float_uint_3 -%_entryPointOutput_pos = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%_ptr_Output_v4float = OpTypePointer Output %v4float - %HSOut_0 = OpTypeStruct %v2float -%_arr_HSOut_0_uint_3 = OpTypeArray %HSOut_0 %uint_3 -%_ptr_Output__arr_HSOut_0_uint_3 = OpTypePointer Output %_arr_HSOut_0_uint_3 -%_entryPointOutput = OpVariable %_ptr_Output__arr_HSOut_0_uint_3 Output -%_ptr_Output_v2float = OpTypePointer Output %v2float - %uint_2 = OpConstant %uint 2 - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %bool = OpTypeBool -%_ptr_Function_HSConstantOut = OpTypePointer Function %HSConstantOut - %uint_4 = OpConstant %uint 4 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4 -%_patchConstantOutput_EdgeTess = OpVariable %_ptr_Output__arr_float_uint_4 Output -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Output_float = OpTypePointer Output %float -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 -%_patchConstantOutput_InsideTess = OpVariable %_ptr_Output__arr_float_uint_2 Output - %float_1 = OpConstant %float 1 - %hs_main = OpFunction %void None %3 - %5 = OpLabel - %p_0 = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %i_0 = OpVariable %_ptr_Function_uint Function -%flattenTemp = OpVariable %_ptr_Function_HSOut Function - %param = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %param_0 = OpVariable %_ptr_Function_uint Function -%_patchConstantResult = OpVariable %_ptr_Function_HSConstantOut Function - %param_1 = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function - %50 = OpAccessChain %_ptr_Input_v4float %p_pos %int_0 - %51 = OpLoad %v4float %50 - %52 = OpAccessChain %_ptr_Function_v4float %p_0 %int_0 %int_0 - OpStore %52 %51 - %58 = OpAccessChain %_ptr_Input_v2float %p_1 %int_0 %int_0 - %59 = OpLoad %v2float %58 - %60 = OpAccessChain %_ptr_Function_v2float %p_0 %int_0 %int_1 - OpStore %60 %59 - %61 = OpAccessChain %_ptr_Input_v4float %p_pos %int_1 - %62 = OpLoad %v4float %61 - %63 = OpAccessChain %_ptr_Function_v4float %p_0 %int_1 %int_0 - OpStore %63 %62 - %64 = OpAccessChain %_ptr_Input_v2float %p_1 %int_1 %int_0 - %65 = OpLoad %v2float %64 - %66 = OpAccessChain %_ptr_Function_v2float %p_0 %int_1 %int_1 - OpStore %66 %65 - %68 = OpAccessChain %_ptr_Input_v4float %p_pos %int_2 - %69 = OpLoad %v4float %68 - %70 = OpAccessChain %_ptr_Function_v4float %p_0 %int_2 %int_0 - OpStore %70 %69 - %71 = OpAccessChain %_ptr_Input_v2float %p_1 %int_2 %int_0 - %72 = OpLoad %v2float %71 - %73 = OpAccessChain %_ptr_Function_v2float %p_0 %int_2 %int_1 - OpStore %73 %72 - %77 = OpLoad %uint %i_1 - OpStore %i_0 %77 - %80 = OpLoad %_arr_VertexOutput_uint_3 %p_0 - OpStore %param %80 - %82 = OpLoad %uint %i_0 - OpStore %param_0 %82 - %83 = OpFunctionCall %HSOut %_hs_main_struct_VertexOutput_vf4_vf21_3__u1_ %param %param_0 - OpStore %flattenTemp %83 - %86 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0 - %87 = OpLoad %v4float %86 - %94 = OpLoad %uint %i_1 - %89 = OpAccessChain %_ptr_Output_v4float %_entryPointOutput_pos %94 - OpStore %89 %87 - %95 = OpAccessChain %_ptr_Function_v2float %flattenTemp %int_1 - %96 = OpLoad %v2float %95 - %98 = OpAccessChain %_ptr_Output_v2float %_entryPointOutput %94 %int_0 - OpStore %98 %96 - OpControlBarrier %uint_2 %uint_1 %uint_0 - %102 = OpLoad %uint %i_1 - %104 = OpIEqual %bool %102 %int_0 - OpSelectionMerge %106 None - OpBranchConditional %104 %105 %106 - %105 = OpLabel - %110 = OpLoad %_arr_VertexOutput_uint_3 %p_0 - OpStore %param_1 %110 - %111 = OpFunctionCall %HSConstantOut %PatchHS_struct_VertexOutput_vf4_vf21_3__ %param_1 - OpStore %_patchConstantResult %111 - %117 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_0 %int_0 - %118 = OpLoad %float %117 - %120 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_EdgeTess %int_0 - OpStore %120 %118 - %121 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_0 %int_1 - %122 = OpLoad %float %121 - %123 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_EdgeTess %int_1 - OpStore %123 %122 - %124 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_0 %int_2 - %125 = OpLoad %float %124 - %126 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_EdgeTess %int_2 - OpStore %126 %125 - %130 = OpAccessChain %_ptr_Function_float %_patchConstantResult %int_1 - %131 = OpLoad %float %130 - %132 = OpAccessChain %_ptr_Output_float %_patchConstantOutput_InsideTess %int_0 - OpStore %132 %131 - OpBranch %106 - %106 = OpLabel - OpReturn - OpFunctionEnd -%_hs_main_struct_VertexOutput_vf4_vf21_3__u1_ = OpFunction %HSOut None %16 - %p = OpFunctionParameter %_ptr_Function__arr_VertexOutput_uint_3 - %i = OpFunctionParameter %_ptr_Function_uint - %20 = OpLabel - %output = OpVariable %_ptr_Function_HSOut Function - %31 = OpLoad %uint %i - %33 = OpAccessChain %_ptr_Function_v4float %p %31 %int_0 - %34 = OpLoad %v4float %33 - %35 = OpAccessChain %_ptr_Function_v4float %output %int_0 - OpStore %35 %34 - %37 = OpLoad %uint %i - %39 = OpAccessChain %_ptr_Function_v2float %p %37 %int_1 - %40 = OpLoad %v2float %39 - %41 = OpAccessChain %_ptr_Function_v2float %output %int_1 - OpStore %41 %40 - %42 = OpLoad %HSOut %output - OpReturnValue %42 - OpFunctionEnd -%PatchHS_struct_VertexOutput_vf4_vf21_3__ = OpFunction %HSConstantOut None %23 - %patch = OpFunctionParameter %_ptr_Function__arr_VertexOutput_uint_3 - %26 = OpLabel - %output_0 = OpVariable %_ptr_Function_HSConstantOut Function - %135 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %136 = OpLoad %v2float %135 - %137 = OpCompositeConstruct %v2float %float_1 %float_1 - %138 = OpFAdd %v2float %137 %136 - %139 = OpCompositeExtract %float %138 0 - %140 = OpAccessChain %_ptr_Function_float %output_0 %int_0 %int_0 - OpStore %140 %139 - %141 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %142 = OpLoad %v2float %141 - %143 = OpCompositeConstruct %v2float %float_1 %float_1 - %144 = OpFAdd %v2float %143 %142 - %145 = OpCompositeExtract %float %144 0 - %146 = OpAccessChain %_ptr_Function_float %output_0 %int_0 %int_1 - OpStore %146 %145 - %147 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %148 = OpLoad %v2float %147 - %149 = OpCompositeConstruct %v2float %float_1 %float_1 - %150 = OpFAdd %v2float %149 %148 - %151 = OpCompositeExtract %float %150 0 - %152 = OpAccessChain %_ptr_Function_float %output_0 %int_0 %int_2 - OpStore %152 %151 - %153 = OpAccessChain %_ptr_Function_v2float %patch %int_0 %int_1 - %154 = OpLoad %v2float %153 - %155 = OpCompositeConstruct %v2float %float_1 %float_1 - %156 = OpFAdd %v2float %155 %154 - %157 = OpCompositeExtract %float %156 0 - %158 = OpAccessChain %_ptr_Function_float %output_0 %int_1 - OpStore %158 %157 - %159 = OpLoad %HSConstantOut %output_0 - OpReturnValue %159 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/vert/empty-struct-composite.asm.vert b/3rdparty/spirv-cross/shaders-no-opt/asm/vert/empty-struct-composite.asm.vert deleted file mode 100644 index 038ecaa6e..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/vert/empty-struct-composite.asm.vert +++ /dev/null @@ -1,36 +0,0 @@ -; SPIR-V -; Version: 1.1 -; Generator: Google rspirv; 0 -; Bound: 17 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %2 "main" - OpName %Test "Test" - OpName %t "t" - OpName %retvar "retvar" - OpName %main "main" - OpName %retvar_0 "retvar" - %void = OpTypeVoid - %6 = OpTypeFunction %void - %Test = OpTypeStruct -%_ptr_Function_Test = OpTypePointer Function %Test -%_ptr_Function_void = OpTypePointer Function %void - %2 = OpFunction %void None %6 - %7 = OpLabel - %t = OpVariable %_ptr_Function_Test Function - %retvar = OpVariable %_ptr_Function_void Function - OpBranch %4 - %4 = OpLabel - %13 = OpCompositeConstruct %Test - OpStore %t %13 - OpReturn - OpFunctionEnd - %main = OpFunction %void None %6 - %15 = OpLabel - %retvar_0 = OpVariable %_ptr_Function_void Function - OpBranch %14 - %14 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/asm/vert/semantic-decoration.asm.vert b/3rdparty/spirv-cross/shaders-no-opt/asm/vert/semantic-decoration.asm.vert deleted file mode 100644 index 76007c30a..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/asm/vert/semantic-decoration.asm.vert +++ /dev/null @@ -1,68 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - OpExtension "SPV_GOOGLE_decorate_string" - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_entryPointOutput_p %_entryPointOutput_c - OpSource HLSL 500 - OpName %main "main" - OpName %VOut "VOut" - OpMemberName %VOut 0 "p" - OpMemberName %VOut 1 "c" - OpName %_main_ "@main(" - OpName %v "v" - OpName %flattenTemp "flattenTemp" - OpName %_entryPointOutput_p "@entryPointOutput.p" - OpName %_entryPointOutput_c "@entryPointOutput.c" - OpMemberDecorateStringGOOGLE %VOut 0 HlslSemanticGOOGLE "SV_POSITION" - OpMemberDecorateStringGOOGLE %VOut 1 HlslSemanticGOOGLE "COLOR" - OpDecorate %_entryPointOutput_p BuiltIn Position - OpDecorateStringGOOGLE %_entryPointOutput_p HlslSemanticGOOGLE "SV_POSITION" - OpDecorate %_entryPointOutput_c Location 0 - OpDecorateStringGOOGLE %_entryPointOutput_c HlslSemanticGOOGLE "COLOR" - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %VOut = OpTypeStruct %v4float %v4float - %9 = OpTypeFunction %VOut -%_ptr_Function_VOut = OpTypePointer Function %VOut - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %int_1 = OpConstant %int 1 - %float_2 = OpConstant %float 2 - %22 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_p = OpVariable %_ptr_Output_v4float Output -%_entryPointOutput_c = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel -%flattenTemp = OpVariable %_ptr_Function_VOut Function - %28 = OpFunctionCall %VOut %_main_ - OpStore %flattenTemp %28 - %31 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0 - %32 = OpLoad %v4float %31 - OpStore %_entryPointOutput_p %32 - %34 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_1 - %35 = OpLoad %v4float %34 - OpStore %_entryPointOutput_c %35 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %VOut None %9 - %11 = OpLabel - %v = OpVariable %_ptr_Function_VOut Function - %19 = OpAccessChain %_ptr_Function_v4float %v %int_0 - OpStore %19 %17 - %23 = OpAccessChain %_ptr_Function_v4float %v %int_1 - OpStore %23 %22 - %24 = OpLoad %VOut %v - OpReturnValue %24 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/bitcast-16bit-1.invalid.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/bitcast-16bit-1.invalid.comp deleted file mode 100644 index 0c21cda30..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/bitcast-16bit-1.invalid.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 core -#extension GL_AMD_gpu_shader_half_float : require -#extension GL_AMD_gpu_shader_int16 : require -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - i16vec4 inputs[]; -}; - -layout(binding = 1, std430) buffer SSBO1 -{ - ivec4 outputs[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - f16vec2 a = int16BitsToFloat16(inputs[ident].xy); - outputs[ident].x = int(packFloat2x16(a + f16vec2(1, 1))); - outputs[ident].y = packInt2x16(inputs[ident].zw); - outputs[ident].z = int(packUint2x16(u16vec2(inputs[ident].xy))); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/bitcast-16bit-2.invalid.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/bitcast-16bit-2.invalid.comp deleted file mode 100644 index 6bb662412..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/bitcast-16bit-2.invalid.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 core -#extension GL_AMD_gpu_shader_half_float : require -#extension GL_AMD_gpu_shader_int16 : require -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - ivec4 inputs[]; -}; - -layout(binding = 1, std430) buffer SSBO1 -{ - i16vec4 outputs[]; -}; - -layout(binding = 2) uniform UBO -{ - f16vec4 const0; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - outputs[ident].xy = unpackInt2x16(inputs[ident].x) + float16BitsToInt16(const0.xy); - outputs[ident].zw = i16vec2(unpackUint2x16(uint(inputs[ident].y)) - float16BitsToUint16(const0.zw)); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/bitfield.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/bitfield.comp deleted file mode 100644 index d75b556b6..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/bitfield.comp +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es - -void main() -{ - int signed_value = 0; - uint unsigned_value = 0u; - - int s = bitfieldExtract(signed_value, 5, 20); - uint u = bitfieldExtract(unsigned_value, 6, 21); - s = bitfieldInsert(s, 40, 5, 4); - u = bitfieldInsert(u, 60u, 5, 4); - - u = bitfieldReverse(u); - s = bitfieldReverse(s); - - int v0 = bitCount(u); - int v1 = bitCount(s); - - int v2 = findMSB(u); - int v3 = findLSB(s); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/glsl.std450.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/glsl.std450.comp deleted file mode 100644 index a17a82b82..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/glsl.std450.comp +++ /dev/null @@ -1,129 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - float res; - int ires; - uint ures; - - vec4 f32; - ivec4 s32; - uvec4 u32; - - mat2 m2; - mat3 m3; - mat4 m4; -}; - -void main() -{ - float tmp; - vec2 v2; - vec3 v3; - vec4 v4; - int itmp; - - res = round(f32.x); - res = roundEven(f32.x); - res = trunc(f32.x); - res = abs(f32.x); - ires = abs(s32.x); - res = sign(f32.x); - ires = sign(s32.x); - res = floor(f32.x); - res = ceil(f32.x); - res = fract(f32.x); - res = radians(f32.x); - res = degrees(f32.x); - res = sin(f32.x); - res = cos(f32.x); - res = tan(f32.x); - res = asin(f32.x); - res = acos(f32.x); - res = atan(f32.x); - res = sinh(f32.x); - res = cosh(f32.x); - res = tanh(f32.x); - res = asinh(f32.x); - res = acosh(f32.x); - res = atanh(f32.x); - res = atan(f32.x, f32.y); - res = pow(f32.x, f32.y); - res = exp(f32.x); - res = log(f32.x); - res = exp2(f32.x); - res = log2(f32.x); - res = sqrt(f32.x); - res = inversesqrt(f32.x); - - res = length(f32.x); - res = distance(f32.x, f32.y); - res = normalize(f32.x); - res = faceforward(f32.x, f32.y, f32.z); - res = reflect(f32.x, f32.y); - res = refract(f32.x, f32.y, f32.z); - - res = length(f32.xy); - res = distance(f32.xy, f32.zw); - v2 = normalize(f32.xy); - v2 = faceforward(f32.xy, f32.yz, f32.zw); - v2 = reflect(f32.xy, f32.zw); - v2 = refract(f32.xy, f32.yz, f32.w); - - v3 = cross(f32.xyz, f32.yzw); - - res = determinant(m2); - res = determinant(m3); - res = determinant(m4); - m2 = inverse(m2); - m3 = inverse(m3); - m4 = inverse(m4); - - res = modf(f32.x, tmp); - // ModfStruct - - res = min(f32.x, f32.y); - ures = min(u32.x, u32.y); - ires = min(s32.x, s32.y); - res = max(f32.x, f32.y); - ures = max(u32.x, u32.y); - ires = max(s32.x, s32.y); - - res = clamp(f32.x, f32.y, f32.z); - ures = clamp(u32.x, u32.y, u32.z); - ires = clamp(s32.x, s32.y, s32.z); - - res = mix(f32.x, f32.y, f32.z); - res = step(f32.x, f32.y); - res = smoothstep(f32.x, f32.y, f32.z); - res = fma(f32.x, f32.y, f32.z); - - res = frexp(f32.x, itmp); - // FrexpStruct - res = ldexp(f32.x, itmp); - - ures = packSnorm4x8(f32); - ures = packUnorm4x8(f32); - ures = packSnorm2x16(f32.xy); - ures = packUnorm2x16(f32.xy); - ures = packHalf2x16(f32.xy); - // packDouble2x32 - - v2 = unpackSnorm2x16(u32.x); - v2 = unpackUnorm2x16(u32.x); - v2 = unpackHalf2x16(u32.x); - v4 = unpackSnorm4x8(u32.x); - v4 = unpackUnorm4x8(u32.x); - // unpackDouble2x32 - - s32 = findLSB(s32); - s32 = findLSB(u32); - s32 = findMSB(s32); - s32 = findMSB(u32); - - // interpolateAtSample - // interpolateAtOffset - - // NMin, NMax, NClamp -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/inout-struct.invalid.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/inout-struct.invalid.comp deleted file mode 100644 index c1de95974..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/inout-struct.invalid.comp +++ /dev/null @@ -1,55 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) writeonly buffer SSBO -{ - vec4 data[]; -} outdata; - -layout(std430, binding = 1) readonly buffer SSBO2 -{ - vec4 data[]; -} indata; - -struct Foo -{ - vec4 a; - vec4 b; - vec4 c; - vec4 d; -}; - -layout(std430, binding = 2) readonly buffer SSBO3 -{ - Foo foos[]; -} foobar; - -vec4 bar(Foo foo) -{ - return foo.a + foo.b + foo.c + foo.d; -} - -void baz(out Foo foo) -{ - uint ident = gl_GlobalInvocationID.x; - foo.a = indata.data[4u * ident + 0u]; - foo.b = indata.data[4u * ident + 1u]; - foo.c = indata.data[4u * ident + 2u]; - foo.d = indata.data[4u * ident + 3u]; -} - -void meow(inout Foo foo) -{ - foo.a += 10.0; - foo.b += 20.0; - foo.c += 30.0; - foo.d += 40.0; -} - -void main() -{ - Foo foo; - baz(foo); - meow(foo); - outdata.data[gl_GlobalInvocationID.x] = bar(foo) + bar(foobar.foos[gl_GlobalInvocationID.x]); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/loop.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/loop.comp deleted file mode 100644 index 6d6c32424..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/loop.comp +++ /dev/null @@ -1,98 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idat = in_data[ident]; - - int k = 0; - uint i = 0u; - - if (idat.y == 20.0) - { - do - { - k = k * 2; - i++; - } while (i < ident); - } - - switch (k) - { - case 10: - for (;;) - { - i++; - if (i > 10u) - break; - } - break; - - default: - for (;;) - { - i += 2u; - if (i > 20u) - break; - } - break; - } - - while (k < 10) - { - idat *= 2.0; - k++; - } - - for (uint i = 0u; i < 16u; i++, k++) - for (uint j = 0u; j < 30u; j++) - idat = mvp * idat; - - k = 0; - for (;;) - { - k++; - if (k > 10) - { - k += 2; - } - else - { - k += 3; - continue; - } - - k += 10; - } - - k = 0; - do - { - k++; - } while (k > 10); - - int l = 0; - for (;; l++) - { - if (l == 5) - { - continue; - } - - idat += 1.0; - } - out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/return.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/return.comp deleted file mode 100644 index 617f43718..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/return.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - - if (ident == 2u) - { - out_data[ident] = vec4(20.0); - } - else if (ident == 4u) - { - out_data[ident] = vec4(10.0); - return; - } - - for (int i = 0; i < 20; i++) - { - if (i == 10) - break; - - return; - } - - out_data[ident] = vec4(10.0); -} - diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/shader_ballot_nonuniform_invocations.invalid.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/shader_ballot_nonuniform_invocations.invalid.comp deleted file mode 100644 index afcc31d99..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/shader_ballot_nonuniform_invocations.invalid.comp +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -#extension GL_AMD_shader_ballot : require - -void main () -{ - float addInvocations = addInvocationsNonUniformAMD(0.0); - int minInvocations = minInvocationsNonUniformAMD(1); - uint maxInvocations = maxInvocationsNonUniformAMD(4); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp deleted file mode 100644 index 808403d96..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/struct-packing-scalar.nocompat.invalid.vk.comp +++ /dev/null @@ -1,88 +0,0 @@ -#version 310 es -#extension GL_EXT_scalar_block_layout : require - -layout(local_size_x = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - - S4 m3s[8]; -}; - -layout(binding = 1, scalar) restrict buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_430; - -layout(binding = 0, std140) restrict buffer SSBO0 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - - float array[]; -} ssbo_140; - -void main() -{ - ssbo_430.content = ssbo_140.content; -} - diff --git a/3rdparty/spirv-cross/shaders-no-opt/comp/subgroups.nocompat.invalid.vk.comp b/3rdparty/spirv-cross/shaders-no-opt/comp/subgroups.nocompat.invalid.vk.comp deleted file mode 100644 index 68fc74f91..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/comp/subgroups.nocompat.invalid.vk.comp +++ /dev/null @@ -1,125 +0,0 @@ -#version 450 -#extension GL_KHR_shader_subgroup_basic : require -#extension GL_KHR_shader_subgroup_ballot : require -#extension GL_KHR_shader_subgroup_vote : require -#extension GL_KHR_shader_subgroup_shuffle : require -#extension GL_KHR_shader_subgroup_shuffle_relative : require -#extension GL_KHR_shader_subgroup_arithmetic : require -#extension GL_KHR_shader_subgroup_clustered : require -#extension GL_KHR_shader_subgroup_quad : require -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float FragColor; -}; - -void main() -{ - // basic - FragColor = float(gl_NumSubgroups); - FragColor = float(gl_SubgroupID); - FragColor = float(gl_SubgroupSize); - FragColor = float(gl_SubgroupInvocationID); - subgroupBarrier(); - subgroupMemoryBarrier(); - subgroupMemoryBarrierBuffer(); - subgroupMemoryBarrierShared(); - subgroupMemoryBarrierImage(); - bool elected = subgroupElect(); - - // ballot - FragColor = float(gl_SubgroupEqMask); - FragColor = float(gl_SubgroupGeMask); - FragColor = float(gl_SubgroupGtMask); - FragColor = float(gl_SubgroupLeMask); - FragColor = float(gl_SubgroupLtMask); - vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u); - vec3 first = subgroupBroadcastFirst(vec3(20.0)); - uvec4 ballot_value = subgroupBallot(true); - bool inverse_ballot_value = subgroupInverseBallot(ballot_value); - bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u); - uint bit_count = subgroupBallotBitCount(ballot_value); - uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value); - uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value); - uint lsb = subgroupBallotFindLSB(ballot_value); - uint msb = subgroupBallotFindMSB(ballot_value); - - // shuffle - uint shuffled = subgroupShuffle(10u, 8u); - uint shuffled_xor = subgroupShuffleXor(30u, 8u); - - // shuffle relative - uint shuffled_up = subgroupShuffleUp(20u, 4u); - uint shuffled_down = subgroupShuffleDown(20u, 4u); - - // vote - bool has_all = subgroupAll(true); - bool has_any = subgroupAny(true); - bool has_equal = subgroupAllEqual(true); - - // arithmetic - vec4 added = subgroupAdd(vec4(20.0)); - ivec4 iadded = subgroupAdd(ivec4(20)); - vec4 multiplied = subgroupMul(vec4(20.0)); - ivec4 imultiplied = subgroupMul(ivec4(20)); - vec4 lo = subgroupMin(vec4(20.0)); - vec4 hi = subgroupMax(vec4(20.0)); - ivec4 slo = subgroupMin(ivec4(20)); - ivec4 shi = subgroupMax(ivec4(20)); - uvec4 ulo = subgroupMin(uvec4(20)); - uvec4 uhi = subgroupMax(uvec4(20)); - uvec4 anded = subgroupAnd(ballot_value); - uvec4 ored = subgroupOr(ballot_value); - uvec4 xored = subgroupXor(ballot_value); - - added = subgroupInclusiveAdd(added); - iadded = subgroupInclusiveAdd(iadded); - multiplied = subgroupInclusiveMul(multiplied); - imultiplied = subgroupInclusiveMul(imultiplied); - lo = subgroupInclusiveMin(lo); - hi = subgroupInclusiveMax(hi); - slo = subgroupInclusiveMin(slo); - shi = subgroupInclusiveMax(shi); - ulo = subgroupInclusiveMin(ulo); - uhi = subgroupInclusiveMax(uhi); - anded = subgroupInclusiveAnd(anded); - ored = subgroupInclusiveOr(ored); - xored = subgroupInclusiveXor(ored); - added = subgroupExclusiveAdd(lo); - - added = subgroupExclusiveAdd(multiplied); - multiplied = subgroupExclusiveMul(multiplied); - iadded = subgroupExclusiveAdd(imultiplied); - imultiplied = subgroupExclusiveMul(imultiplied); - lo = subgroupExclusiveMin(lo); - hi = subgroupExclusiveMax(hi); - ulo = subgroupExclusiveMin(ulo); - uhi = subgroupExclusiveMax(uhi); - slo = subgroupExclusiveMin(slo); - shi = subgroupExclusiveMax(shi); - anded = subgroupExclusiveAnd(anded); - ored = subgroupExclusiveOr(ored); - xored = subgroupExclusiveXor(ored); - - // clustered - added = subgroupClusteredAdd(added, 4u); - multiplied = subgroupClusteredMul(multiplied, 4u); - iadded = subgroupClusteredAdd(iadded, 4u); - imultiplied = subgroupClusteredMul(imultiplied, 4u); - lo = subgroupClusteredMin(lo, 4u); - hi = subgroupClusteredMax(hi, 4u); - ulo = subgroupClusteredMin(ulo, 4u); - uhi = subgroupClusteredMax(uhi, 4u); - slo = subgroupClusteredMin(slo, 4u); - shi = subgroupClusteredMax(shi, 4u); - anded = subgroupClusteredAnd(anded, 4u); - ored = subgroupClusteredOr(ored, 4u); - xored = subgroupClusteredXor(xored, 4u); - - // quad - vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0)); - vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0)); - vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0)); - vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/frag/16bit-constants.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/frag/16bit-constants.invalid.frag deleted file mode 100644 index c53091b5b..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/frag/16bit-constants.invalid.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 core - -#extension GL_AMD_gpu_shader_int16 : require -#extension GL_AMD_gpu_shader_half_float : require - -layout(location = 0) out float16_t foo; -layout(location = 1) out int16_t bar; -layout(location = 2) out uint16_t baz; - -void main() { - foo = 1.0hf; - bar = 2s; - baz = 3us; -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/frag/fp16.invalid.desktop.frag b/3rdparty/spirv-cross/shaders-no-opt/frag/fp16.invalid.desktop.frag deleted file mode 100644 index f3517a92f..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/frag/fp16.invalid.desktop.frag +++ /dev/null @@ -1,151 +0,0 @@ -#version 450 -#extension GL_AMD_gpu_shader_half_float : require - -layout(location = 0) in float16_t v1; -layout(location = 1) in f16vec2 v2; -layout(location = 2) in f16vec3 v3; -layout(location = 3) in f16vec4 v4; - -layout(location = 0) out float o1; -layout(location = 1) out vec2 o2; -layout(location = 2) out vec3 o3; -layout(location = 3) out vec4 o4; - -f16mat2 test_mat2(f16vec2 a, f16vec2 b, f16vec2 c, f16vec2 d) -{ - return f16mat2(a, b) * f16mat2(c, d); -} - -f16mat3 test_mat3(f16vec3 a, f16vec3 b, f16vec3 c, f16vec3 d, f16vec3 e, f16vec3 f) -{ - return f16mat3(a, b, c) * f16mat3(d, e, f); -} - -void test_constants() -{ - float16_t a = 1.0hf; - float16_t b = 1.5hf; - float16_t c = -1.5hf; // Negatives - float16_t d = (0.0hf / 0.0hf); // NaN - float16_t e = (1.0hf / 0.0hf); // +Inf - float16_t f = (-1.0hf / 0.0hf); // -Inf - float16_t g = 1014.0hf; // Large. - float16_t h = 0.000001hf; // Denormal -} - -float16_t test_result() -{ - return 1.0hf; -} - -void test_conversions() -{ - float16_t one = test_result(); - int a = int(one); - uint b = uint(one); - bool c = bool(one); - float d = float(one); - double e = double(one); - float16_t a2 = float16_t(a); - float16_t b2 = float16_t(b); - float16_t c2 = float16_t(c); - float16_t d2 = float16_t(d); - float16_t e2 = float16_t(e); -} - -void test_builtins() -{ - f16vec4 res; - res = radians(v4); - res = degrees(v4); - res = sin(v4); - res = cos(v4); - res = tan(v4); - res = asin(v4); - res = atan(v4, v3.xyzz); - res = atan(v4); - res = sinh(v4); - res = cosh(v4); - res = tanh(v4); - res = asinh(v4); - res = acosh(v4); - res = atanh(v4); - res = pow(v4, v4); - res = exp(v4); - res = log(v4); - res = exp2(v4); - res = log2(v4); - res = sqrt(v4); - res = inversesqrt(v4); - res = abs(v4); - res = sign(v4); - res = floor(v4); - res = trunc(v4); - res = round(v4); - res = roundEven(v4); - res = ceil(v4); - res = fract(v4); - res = mod(v4, v4); - f16vec4 tmp; - res = modf(v4, tmp); - res = min(v4, v4); - res = max(v4, v4); - res = clamp(v4, v4, v4); - res = mix(v4, v4, v4); - res = mix(v4, v4, lessThan(v4, v4)); - res = step(v4, v4); - res = smoothstep(v4, v4, v4); - - bvec4 btmp = isnan(v4); - btmp = isinf(v4); - res = fma(v4, v4, v4); - - ivec4 itmp; - res = frexp(v4, itmp); - res = ldexp(res, itmp); - - uint pack0 = packFloat2x16(v4.xy); - uint pack1 = packFloat2x16(v4.zw); - res = f16vec4(unpackFloat2x16(pack0), unpackFloat2x16(pack1)); - - float16_t t0 = length(v4); - t0 = distance(v4, v4); - t0 = dot(v4, v4); - f16vec3 res3 = cross(v3, v3); - res = normalize(v4); - res = faceforward(v4, v4, v4); - res = reflect(v4, v4); - res = refract(v4, v4, v1); - - btmp = lessThan(v4, v4); - btmp = lessThanEqual(v4, v4); - btmp = greaterThan(v4, v4); - btmp = greaterThanEqual(v4, v4); - btmp = equal(v4, v4); - btmp = notEqual(v4, v4); - - res = dFdx(v4); - res = dFdy(v4); - res = dFdxFine(v4); - res = dFdyFine(v4); - res = dFdxCoarse(v4); - res = dFdyCoarse(v4); - res = fwidth(v4); - res = fwidthFine(v4); - res = fwidthCoarse(v4); - - //res = interpolateAtCentroid(v4); - //res = interpolateAtSample(v4, 0); - //res = interpolateAtOffset(v4, f16vec2(0.1hf)); -} - -void main() -{ - // Basic matrix tests. - f16mat2 m0 = test_mat2(v2, v2, v3.xy, v3.xy); - f16mat3 m1 = test_mat3(v3, v3, v3, v4.xyz, v4.xyz, v4.yzw); - - test_constants(); - test_conversions(); - test_builtins(); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/frag/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/frag/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag deleted file mode 100644 index a3f03664c..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/frag/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -#extension GL_AMD_shader_fragment_mask : require - -layout(input_attachment_index = 0, binding = 0) uniform subpassInputMS t; - -void main () -{ - vec4 test2 = fragmentFetchAMD(t, 4); - uint testi2 = fragmentMaskFetchAMD(t); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/frag/fs.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/frag/fs.invalid.frag deleted file mode 100644 index 1ff82de06..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/frag/fs.invalid.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -#extension GL_AMD_shader_fragment_mask : require -#extension GL_AMD_shader_explicit_vertex_parameter : require - -layout(binding = 0) uniform sampler2DMS texture1; -layout(location = 0) __explicitInterpAMD in vec4 vary; - -void main() -{ - uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0)); - vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2); - - vec4 pos = interpolateAtVertexAMD(vary, 0u); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/frag/multi-dimensional.desktop.invalid.flatten_dim.frag b/3rdparty/spirv-cross/shaders-no-opt/frag/multi-dimensional.desktop.invalid.flatten_dim.frag deleted file mode 100644 index 24b2ff1d2..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/frag/multi-dimensional.desktop.invalid.flatten_dim.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uTextures[2][3][1]; -layout(location = 0) flat in int vIndex; -layout(location = 1) in vec2 vUV; - -void main() -{ - vec4 values3[2][3][1]; - - for (int z = 0; z < 2; z++) - for (int y = 0; y < 3; y++) - for (int x = 0; x < 1; x++) - values3[z][y][x] = texture(uTextures[z][y][x], vUV); - - FragColor = values3[1][2][0] + values3[0][2][0] + values3[vIndex + 1][2][vIndex]; -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/frag/pixel-interlock-simple-callstack.frag b/3rdparty/spirv-cross/shaders-no-opt/frag/pixel-interlock-simple-callstack.frag deleted file mode 100644 index 59079fe58..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/frag/pixel-interlock-simple-callstack.frag +++ /dev/null @@ -1,31 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require -layout(pixel_interlock_ordered) in; - -layout(set = 0, binding = 0, std430) buffer SSBO0 -{ - uint values0[]; -}; - -layout(set = 0, binding = 1, std430) buffer SSBO1 -{ - uint values1[]; -}; - -void callee2() -{ - values1[int(gl_FragCoord.x)] += 1; -} - -void callee() -{ - values0[int(gl_FragCoord.x)] += 1; - callee2(); -} - -void main() -{ - beginInvocationInterlockARB(); - callee(); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag b/3rdparty/spirv-cross/shaders-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag deleted file mode 100644 index faa20fa65..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_EXT_scalar_block_layout : require - -layout(std430, binding = 0) uniform UBO -{ - float a[1024]; - vec3 b[2]; -}; - -layout(std430, binding = 1) uniform UBOEnhancedLayout -{ - float c[1024]; - vec3 d[2]; - layout(offset = 10000) float e; -}; - -layout(location = 0) flat in int vIndex; -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = a[vIndex] + c[vIndex] + e; -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/vert/pass-array-by-value.vert b/3rdparty/spirv-cross/shaders-no-opt/vert/pass-array-by-value.vert deleted file mode 100644 index 2c142a781..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/vert/pass-array-by-value.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es - -layout(location = 0) in int Index1; -layout(location = 1) in int Index2; - -vec4 consume_constant_arrays2(const vec4 positions[4], const vec4 positions2[4]) -{ - return positions[Index1] + positions2[Index2]; -} - -vec4 consume_constant_arrays(const vec4 positions[4], const vec4 positions2[4]) -{ - return consume_constant_arrays2(positions, positions2); -} - -const vec4 LUT1[] = vec4[](vec4(0.0), vec4(1.0), vec4(2.0), vec4(3.0)); - -void main() -{ - vec4 LUT2[4]; - LUT2[0] = vec4(10.0); - LUT2[1] = vec4(11.0); - LUT2[2] = vec4(12.0); - LUT2[3] = vec4(13.0); - gl_Position = consume_constant_arrays(LUT1, LUT2); -} diff --git a/3rdparty/spirv-cross/shaders-no-opt/vulkan/frag/spec-constant.vk.frag b/3rdparty/spirv-cross/shaders-no-opt/vulkan/frag/spec-constant.vk.frag deleted file mode 100644 index 2002c1272..000000000 --- a/3rdparty/spirv-cross/shaders-no-opt/vulkan/frag/spec-constant.vk.frag +++ /dev/null @@ -1,77 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(constant_id = 1) const float a = 1.0; -layout(constant_id = 2) const float b = 2.0; -layout(constant_id = 3) const int c = 3; -layout(constant_id = 4) const int d = 4; -layout(constant_id = 5) const uint e = 5u; -layout(constant_id = 6) const uint f = 6u; -layout(constant_id = 7) const bool g = false; -layout(constant_id = 8) const bool h = true; -// glslang doesn't seem to support partial spec constants or composites yet, so only test the basics. - -struct Foo -{ - float elems[d + 2]; -}; - -void main() -{ - float t0 = a; - float t1 = b; - - uint c0 = uint(c); // OpIAdd with different types. - // FConvert, float-to-double. - int c1 = -c; // SNegate - int c2 = ~c; // OpNot - int c3 = c + d; // OpIAdd - int c4 = c - d; // OpISub - int c5 = c * d; // OpIMul - int c6 = c / d; // OpSDiv - uint c7 = e / f; // OpUDiv - int c8 = c % d; // OpSMod - uint c9 = e % f; // OpUMod - // TODO: OpSRem, any way to access this in GLSL? - int c10 = c >> d; // OpShiftRightArithmetic - uint c11 = e >> f; // OpShiftRightLogical - int c12 = c << d; // OpShiftLeftLogical - int c13 = c | d; // OpBitwiseOr - int c14 = c ^ d; // OpBitwiseXor - int c15 = c & d; // OpBitwiseAnd - // VectorShuffle, CompositeExtract, CompositeInsert, not testable atm. - bool c16 = g || h; // OpLogicalOr - bool c17 = g && h; // OpLogicalAnd - bool c18 = !g; // OpLogicalNot - bool c19 = g == h; // OpLogicalEqual - bool c20 = g != h; // OpLogicalNotEqual - // OpSelect not testable atm. - bool c21 = c == d; // OpIEqual - bool c22 = c != d; // OpINotEqual - bool c23 = c < d; // OpSLessThan - bool c24 = e < f; // OpULessThan - bool c25 = c > d; // OpSGreaterThan - bool c26 = e > f; // OpUGreaterThan - bool c27 = c <= d; // OpSLessThanEqual - bool c28 = e <= f; // OpULessThanEqual - bool c29 = c >= d; // OpSGreaterThanEqual - bool c30 = e >= f; // OpUGreaterThanEqual - // OpQuantizeToF16 not testable atm. - - int c31 = c8 + c3; - - int c32 = int(e); // OpIAdd with different types. - bool c33 = bool(c); // int -> bool - bool c34 = bool(e); // uint -> bool - int c35 = int(g); // bool -> int - uint c36 = uint(g); // bool -> uint - float c37 = float(g); // bool -> float - - // Flexible sized arrays with spec constants and spec constant ops. - float vec0[c + 3][8]; - float vec1[c + 2]; - - Foo foo; - FragColor = vec4(t0 + t1) + vec0[0][0] + vec1[0] + foo.elems[c]; -} diff --git a/3rdparty/spirv-cross/shaders-other/README.md b/3rdparty/spirv-cross/shaders-other/README.md deleted file mode 100644 index 6d454813e..000000000 --- a/3rdparty/spirv-cross/shaders-other/README.md +++ /dev/null @@ -1,4 +0,0 @@ -These shaders are not actually run yet as part of any test suite, -but are kept here because they have been used to manually test various aspects of SPIRV-Cross in the past. - -These would ideally be part of the test suite in some way. diff --git a/3rdparty/spirv-cross/shaders-other/aliased-entry-point-names.asm b/3rdparty/spirv-cross/shaders-other/aliased-entry-point-names.asm deleted file mode 100644 index d60cf3039..000000000 --- a/3rdparty/spirv-cross/shaders-other/aliased-entry-point-names.asm +++ /dev/null @@ -1,60 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_ - OpEntryPoint Vertex %main2 "main2" %_ - OpEntryPoint Fragment %main3 "main" %FragColor - OpEntryPoint Fragment %main4 "main2" %FragColor - OpSource GLSL 450 - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance - OpDecorate %FragColor Location 0 - OpDecorate %gl_PerVertex Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %v4floatptr = OpTypePointer Output %v4float - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 -%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex - %_ = OpVariable %_ptr_Output_gl_PerVertex Output - %FragColor = OpVariable %v4floatptr Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_2 = OpConstant %float 2 - %18 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %19 %17 - OpReturn - OpFunctionEnd - %main2 = OpFunction %void None %3 - %6 = OpLabel - %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %20 %18 - OpReturn - OpFunctionEnd - %main3 = OpFunction %void None %3 - %7 = OpLabel - OpStore %FragColor %17 - OpReturn - OpFunctionEnd - %main4 = OpFunction %void None %3 - %8 = OpLabel - OpStore %FragColor %18 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/aliased-entry-point-names.asm.multi b/3rdparty/spirv-cross/shaders-reflection/asm/aliased-entry-point-names.asm.multi deleted file mode 100644 index 4a8e60efd..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/aliased-entry-point-names.asm.multi +++ /dev/null @@ -1,60 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_ - OpEntryPoint Vertex %main2 "maim" %_ - OpEntryPoint Fragment %main3 "main" %FragColor - OpEntryPoint Fragment %main4 "maim" %FragColor - OpSource GLSL 450 - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance - OpDecorate %FragColor Location 0 - OpDecorate %gl_PerVertex Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %v4floatptr = OpTypePointer Output %v4float - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 -%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex - %_ = OpVariable %_ptr_Output_gl_PerVertex Output - %FragColor = OpVariable %v4floatptr Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_2 = OpConstant %float 2 - %18 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %19 %17 - OpReturn - OpFunctionEnd - %main2 = OpFunction %void None %3 - %6 = OpLabel - %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %20 %18 - OpReturn - OpFunctionEnd - %main3 = OpFunction %void None %3 - %7 = OpLabel - OpStore %FragColor %17 - OpReturn - OpFunctionEnd - %main4 = OpFunction %void None %3 - %8 = OpLabel - OpStore %FragColor %18 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-glsl-ssbo-1.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-glsl-ssbo-1.asm.comp deleted file mode 100644 index 578532057..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-glsl-ssbo-1.asm.comp +++ /dev/null @@ -1,53 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID %_ - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "a" - OpName %_ "" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %_runtimearr_v4float_0 ArrayStride 16 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %SSBO0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %_ = OpVariable %_ptr_Uniform_SSBO0 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %float_1 = OpConstant %float 1 - %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_runtimearr_v4float_0 = OpTypeRuntimeArray %v4float - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 - %main = OpFunction %void None %3 - %5 = OpLabel - %20 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %21 = OpLoad %uint %20 - %25 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %21 - OpStore %25 %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-glsl-ssbo-2.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-glsl-ssbo-2.asm.comp deleted file mode 100644 index bfb627b5d..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-glsl-ssbo-2.asm.comp +++ /dev/null @@ -1,65 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "a" - OpName %_ "" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "b" - OpName %__0 "" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %_runtimearr_v4float_0 ArrayStride 16 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %SSBO0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %_ = OpVariable %_ptr_Uniform_SSBO0 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %float_1 = OpConstant %float 1 - %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_runtimearr_v4float_0 = OpTypeRuntimeArray %v4float - %SSBO1 = OpTypeStruct %_runtimearr_v4float_0 -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %__0 = OpVariable %_ptr_Uniform_SSBO1 Uniform - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 - %main = OpFunction %void None %3 - %5 = OpLabel - %20 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %21 = OpLoad %uint %20 - %25 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %21 - OpStore %25 %23 - %34 = OpAccessChain %_ptr_Uniform_v4float %__0 %int_0 %21 - OpStore %34 %33 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-hlsl-uav-1.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-hlsl-uav-1.asm.comp deleted file mode 100644 index 06d9f8965..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-hlsl-uav-1.asm.comp +++ /dev/null @@ -1,48 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 48 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %threadId - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %UAV0 "UAV0" - OpMemberName %UAV0 0 "@data" - OpName %UAV0_0 "UAV0" - OpName %threadId "threadId" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %UAV0 0 Offset 0 - OpDecorate %UAV0 BufferBlock - OpDecorate %UAV0_0 DescriptorSet 0 - OpDecorate %UAV0_0 Binding 0 - OpDecorate %threadId BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v3int = OpTypeVector %int 3 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %UAV0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_UAV0 = OpTypePointer Uniform %UAV0 - %UAV0_0 = OpVariable %_ptr_Uniform_UAV0 Uniform - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %26 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%_ptr_Input_v3int = OpTypePointer Input %v3int - %threadId = OpVariable %_ptr_Input_v3int Input - %main = OpFunction %void None %3 - %5 = OpLabel - %38 = OpLoad %v3int %threadId - %43 = OpCompositeExtract %int %38 0 - %44 = OpAccessChain %_ptr_Uniform_v4float %UAV0_0 %int_0 %43 - OpStore %44 %26 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-hlsl-uav-2.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-hlsl-uav-2.asm.comp deleted file mode 100644 index 510957c1b..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-hlsl-uav-2.asm.comp +++ /dev/null @@ -1,54 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 48 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %threadId - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %UAV0 "UAV0" - OpMemberName %UAV0 0 "@data" - OpName %UAV0_0 "UAV0" - OpName %UAV1 "UAV1" - OpName %threadId "threadId" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %UAV0 0 Offset 0 - OpDecorate %UAV0 BufferBlock - OpDecorate %UAV0_0 DescriptorSet 0 - OpDecorate %UAV0_0 Binding 0 - OpDecorate %UAV1 DescriptorSet 0 - OpDecorate %UAV1 Binding 1 - OpDecorate %threadId BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v3int = OpTypeVector %int 3 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %UAV0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_UAV0 = OpTypePointer Uniform %UAV0 - %UAV0_0 = OpVariable %_ptr_Uniform_UAV0 Uniform - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %26 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %UAV1 = OpVariable %_ptr_Uniform_UAV0 Uniform - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%_ptr_Input_v3int = OpTypePointer Input %v3int - %threadId = OpVariable %_ptr_Input_v3int Input - %main = OpFunction %void None %3 - %5 = OpLabel - %38 = OpLoad %v3int %threadId - %43 = OpCompositeExtract %int %38 0 - %44 = OpAccessChain %_ptr_Uniform_v4float %UAV0_0 %int_0 %43 - OpStore %44 %26 - %47 = OpAccessChain %_ptr_Uniform_v4float %UAV1 %int_0 %43 - OpStore %47 %33 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-ssbo-1.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-ssbo-1.asm.comp deleted file mode 100644 index 8a6b6c63c..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-ssbo-1.asm.comp +++ /dev/null @@ -1,52 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID %_ - OpExecutionMode %main LocalSize 1 1 1 - OpName %main "main" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "a" - OpName %_ "" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %_runtimearr_v4float_0 ArrayStride 16 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %SSBO0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %_ = OpVariable %_ptr_Uniform_SSBO0 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %float_1 = OpConstant %float 1 - %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_runtimearr_v4float_0 = OpTypeRuntimeArray %v4float - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 - %main = OpFunction %void None %3 - %5 = OpLabel - %20 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %21 = OpLoad %uint %20 - %25 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %21 - OpStore %25 %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-ssbo-2.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-ssbo-2.asm.comp deleted file mode 100644 index 8eaffb334..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-ssbo-2.asm.comp +++ /dev/null @@ -1,64 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpName %main "main" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "a" - OpName %_ "" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "b" - OpName %__0 "" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %SSBO0 0 Offset 0 - OpDecorate %SSBO0 BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %_runtimearr_v4float_0 ArrayStride 16 - OpMemberDecorate %SSBO1 0 Offset 0 - OpDecorate %SSBO1 BufferBlock - OpDecorate %__0 DescriptorSet 0 - OpDecorate %__0 Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %SSBO0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %_ = OpVariable %_ptr_Uniform_SSBO0 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %float_1 = OpConstant %float 1 - %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_runtimearr_v4float_0 = OpTypeRuntimeArray %v4float - %SSBO1 = OpTypeStruct %_runtimearr_v4float_0 -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %__0 = OpVariable %_ptr_Uniform_SSBO1 Uniform - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 - %main = OpFunction %void None %3 - %5 = OpLabel - %20 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %21 = OpLoad %uint %20 - %25 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %21 - OpStore %25 %23 - %34 = OpAccessChain %_ptr_Uniform_v4float %__0 %int_0 %21 - OpStore %34 %33 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-uav-1.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-uav-1.asm.comp deleted file mode 100644 index ef4fa8eb7..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-uav-1.asm.comp +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 48 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %threadId - OpExecutionMode %main LocalSize 1 1 1 - OpName %main "main" - OpName %UAV0 "UAV0" - OpMemberName %UAV0 0 "@data" - OpName %UAV0_0 "UAV0" - OpName %threadId "threadId" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %UAV0 0 Offset 0 - OpDecorate %UAV0 BufferBlock - OpDecorate %UAV0_0 DescriptorSet 0 - OpDecorate %UAV0_0 Binding 0 - OpDecorate %threadId BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v3int = OpTypeVector %int 3 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %UAV0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_UAV0 = OpTypePointer Uniform %UAV0 - %UAV0_0 = OpVariable %_ptr_Uniform_UAV0 Uniform - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %26 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%_ptr_Input_v3int = OpTypePointer Input %v3int - %threadId = OpVariable %_ptr_Input_v3int Input - %main = OpFunction %void None %3 - %5 = OpLabel - %38 = OpLoad %v3int %threadId - %43 = OpCompositeExtract %int %38 0 - %44 = OpAccessChain %_ptr_Uniform_v4float %UAV0_0 %int_0 %43 - OpStore %44 %26 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-uav-2.asm.comp b/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-uav-2.asm.comp deleted file mode 100644 index 3b8d9fdf3..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/asm/op-source-none-uav-2.asm.comp +++ /dev/null @@ -1,53 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 48 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %threadId - OpExecutionMode %main LocalSize 1 1 1 - OpName %main "main" - OpName %UAV0 "UAV0" - OpMemberName %UAV0 0 "@data" - OpName %UAV0_0 "UAV0" - OpName %UAV1 "UAV1" - OpName %threadId "threadId" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %UAV0 0 Offset 0 - OpDecorate %UAV0 BufferBlock - OpDecorate %UAV0_0 DescriptorSet 0 - OpDecorate %UAV0_0 Binding 0 - OpDecorate %UAV1 DescriptorSet 0 - OpDecorate %UAV1 Binding 1 - OpDecorate %threadId BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v3int = OpTypeVector %int 3 - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %UAV0 = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_UAV0 = OpTypePointer Uniform %UAV0 - %UAV0_0 = OpVariable %_ptr_Uniform_UAV0 Uniform - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %26 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %UAV1 = OpVariable %_ptr_Uniform_UAV0 Uniform - %float_2 = OpConstant %float 2 - %33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%_ptr_Input_v3int = OpTypePointer Input %v3int - %threadId = OpVariable %_ptr_Input_v3int Input - %main = OpFunction %void None %3 - %5 = OpLabel - %38 = OpLoad %v3int %threadId - %43 = OpCompositeExtract %int %38 0 - %44 = OpAccessChain %_ptr_Uniform_v4float %UAV0_0 %int_0 %43 - OpStore %44 %26 - %47 = OpAccessChain %_ptr_Uniform_v4float %UAV1 %int_0 %43 - OpStore %47 %33 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/comp/struct-layout.comp b/3rdparty/spirv-cross/shaders-reflection/comp/struct-layout.comp deleted file mode 100644 index 5a2b7802d..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/comp/struct-layout.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -struct Foo -{ - mat4 m; -}; - -layout(std430, binding = 0) readonly buffer SSBO -{ - Foo in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - Foo out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - out_data[ident].m = in_data[ident].m * in_data[ident].m; -} - diff --git a/3rdparty/spirv-cross/shaders-reflection/comp/struct-packing.comp b/3rdparty/spirv-cross/shaders-reflection/comp/struct-packing.comp deleted file mode 100644 index d2ffbaef5..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/comp/struct-packing.comp +++ /dev/null @@ -1,87 +0,0 @@ -#version 450 - -layout(local_size_x = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - - S4 m3s[8]; -}; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_430; - -layout(binding = 0, std140) restrict buffer SSBO0 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - - float array[]; -} ssbo_140; - -void main() -{ - ssbo_430.content = ssbo_140.content; -} - diff --git a/3rdparty/spirv-cross/shaders-reflection/comp/workgroup-size-spec-constant.comp b/3rdparty/spirv-cross/shaders-reflection/comp/workgroup-size-spec-constant.comp deleted file mode 100644 index 376a35162..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/comp/workgroup-size-spec-constant.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(local_size_x_id = 10, local_size_y_id = 40, local_size_z_id = 60) in; - -layout(std430, set = 0, binding = 0) buffer SSBO -{ - vec4 v; -}; - -void main() -{ - v = vec4(10.0); -} diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/combined-texture-sampler-shadow.vk.frag b/3rdparty/spirv-cross/shaders-reflection/frag/combined-texture-sampler-shadow.vk.frag deleted file mode 100644 index 2fabb5ea8..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/combined-texture-sampler-shadow.vk.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump samplerShadow uSampler; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; -layout(set = 0, binding = 2) uniform texture2D uDepth; -layout(location = 0) out float FragColor; - -float samp2(texture2D t, mediump samplerShadow s) -{ - return texture(sampler2DShadow(t, s), vec3(1.0)); -} - -float samp3(texture2D t, mediump sampler s) -{ - return texture(sampler2D(t, s), vec2(1.0)).x; -} - -float samp(texture2D t, mediump samplerShadow s, mediump sampler s1) -{ - float r0 = samp2(t, s); - float r1 = samp3(t, s1); - return r0 + r1; -} - -void main() -{ - FragColor = samp(uDepth, uSampler, uSampler1); -} diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/combined-texture-sampler.vk.frag b/3rdparty/spirv-cross/shaders-reflection/frag/combined-texture-sampler.vk.frag deleted file mode 100644 index b7de8d47e..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/combined-texture-sampler.vk.frag +++ /dev/null @@ -1,47 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump sampler uSampler0; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; -layout(set = 0, binding = 2) uniform mediump texture2D uTexture0; -layout(set = 0, binding = 3) uniform mediump texture2D uTexture1; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTex; - -vec4 sample_dual(mediump sampler samp, mediump texture2D tex) -{ - return texture(sampler2D(tex, samp), vTex); -} - -vec4 sample_global_tex(mediump sampler samp) -{ - vec4 a = texture(sampler2D(uTexture0, samp), vTex); - vec4 b = sample_dual(samp, uTexture1); - return a + b; -} - -vec4 sample_global_sampler(mediump texture2D tex) -{ - vec4 a = texture(sampler2D(tex, uSampler0), vTex); - vec4 b = sample_dual(uSampler1, tex); - return a + b; -} - -vec4 sample_duals() -{ - vec4 a = sample_dual(uSampler0, uTexture0); - vec4 b = sample_dual(uSampler1, uTexture1); - return a + b; -} - -void main() -{ - vec4 c0 = sample_duals(); - vec4 c1 = sample_global_tex(uSampler0); - vec4 c2 = sample_global_tex(uSampler1); - vec4 c3 = sample_global_sampler(uTexture0); - vec4 c4 = sample_global_sampler(uTexture1); - - FragColor = c0 + c1 + c2 + c3 + c4; -} diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/image-load-store-uint-coord.asm.frag b/3rdparty/spirv-cross/shaders-reflection/frag/image-load-store-uint-coord.asm.frag deleted file mode 100644 index a9bf1a749..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/image-load-store-uint-coord.asm.frag +++ /dev/null @@ -1,103 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 63 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %storeTemp "storeTemp" - OpName %RWIm "RWIm" - OpName %v "v" - OpName %RWBuf "RWBuf" - OpName %ROIm "ROIm" - OpName %ROBuf "ROBuf" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %RWIm DescriptorSet 0 - OpDecorate %RWIm Binding 1 - OpDecorate %RWBuf DescriptorSet 0 - OpDecorate %RWBuf Binding 0 - OpDecorate %ROIm DescriptorSet 0 - OpDecorate %ROIm Binding 1 - OpDecorate %ROBuf DescriptorSet 0 - OpDecorate %ROBuf Binding 0 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float -%_ptr_Function_v4float = OpTypePointer Function %v4float - %float_10 = OpConstant %float 10 - %float_0_5 = OpConstant %float 0.5 - %float_8 = OpConstant %float 8 - %float_2 = OpConstant %float 2 - %17 = OpConstantComposite %v4float %float_10 %float_0_5 %float_8 %float_2 - %18 = OpTypeImage %float 2D 0 0 0 2 Rgba32f -%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18 - %RWIm = OpVariable %_ptr_UniformConstant_18 UniformConstant - %uint = OpTypeInt 32 0 - %v2uint = OpTypeVector %uint 2 - %uint_10 = OpConstant %uint 10 - %25 = OpConstantComposite %v2uint %uint_10 %uint_10 - %uint_30 = OpConstant %uint 30 - %30 = OpConstantComposite %v2uint %uint_30 %uint_30 - %32 = OpTypeImage %float Buffer 0 0 0 2 Rgba32f -%_ptr_UniformConstant_32 = OpTypePointer UniformConstant %32 - %RWBuf = OpVariable %_ptr_UniformConstant_32 UniformConstant - %uint_80 = OpConstant %uint 80 - %38 = OpTypeImage %float 2D 0 0 0 1 Unknown - %SampledImage = OpTypeSampledImage %38 -%_ptr_UniformConstant_38 = OpTypePointer UniformConstant %SampledImage - %ROIm = OpVariable %_ptr_UniformConstant_38 UniformConstant - %uint_50 = OpConstant %uint 50 - %uint_60 = OpConstant %uint 60 - %44 = OpConstantComposite %v2uint %uint_50 %uint_60 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %50 = OpTypeImage %float Buffer 0 0 0 1 Rgba32f -%_ptr_UniformConstant_50 = OpTypePointer UniformConstant %50 - %ROBuf = OpVariable %_ptr_UniformConstant_50 UniformConstant -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %62 = OpFunctionCall %v4float %_main_ - OpStore %_entryPointOutput %62 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v4float None %8 - %10 = OpLabel - %storeTemp = OpVariable %_ptr_Function_v4float Function - %v = OpVariable %_ptr_Function_v4float Function - OpStore %storeTemp %17 - %21 = OpLoad %18 %RWIm - %26 = OpLoad %v4float %storeTemp - OpImageWrite %21 %25 %26 - %28 = OpLoad %18 %RWIm - %31 = OpImageRead %v4float %28 %30 - OpStore %v %31 - %35 = OpLoad %32 %RWBuf - %37 = OpLoad %v4float %v - OpImageWrite %35 %uint_80 %37 - %41 = OpLoad %SampledImage %ROIm - %ROImage = OpImage %38 %41 - %47 = OpImageFetch %v4float %ROImage %44 Lod %int_0 - %48 = OpLoad %v4float %v - %49 = OpFAdd %v4float %48 %47 - OpStore %v %49 - %53 = OpLoad %50 %ROBuf - %54 = OpImageFetch %v4float %53 %uint_80 - %55 = OpLoad %v4float %v - %56 = OpFAdd %v4float %55 %54 - OpStore %v %56 - %57 = OpLoad %v4float %v - OpReturnValue %57 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/input-attachment-ms.vk.frag b/3rdparty/spirv-cross/shaders-reflection/frag/input-attachment-ms.vk.frag deleted file mode 100644 index e06073884..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/input-attachment-ms.vk.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + subpassLoad(uSubpass0, gl_SampleID); -} diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/input-attachment.vk.frag b/3rdparty/spirv-cross/shaders-reflection/frag/input-attachment.vk.frag deleted file mode 100644 index f082d15b2..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/input-attachment.vk.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1); -} diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/push-constant.vk.frag b/3rdparty/spirv-cross/shaders-reflection/frag/push-constant.vk.frag deleted file mode 100644 index 6180faba3..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/push-constant.vk.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; - -layout(push_constant, std430) uniform PushConstants -{ - vec4 value0; - vec4 value1; -} push; - -layout(location = 0) in vec4 vColor; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vColor + push.value0 + push.value1; -} diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/separate-sampler-texture-array.vk.frag b/3rdparty/spirv-cross/shaders-reflection/frag/separate-sampler-texture-array.vk.frag deleted file mode 100644 index b3501c1d8..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/separate-sampler-texture-array.vk.frag +++ /dev/null @@ -1,42 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 1) uniform mediump texture2D uTexture[4]; -layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D[4]; -layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube[4]; -layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4]; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; - -vec4 sample_func(mediump sampler samp, vec2 uv) -{ - return texture(sampler2D(uTexture[2], samp), uv); -} - -vec4 sample_func_dual(mediump sampler samp, mediump texture2D tex, vec2 uv) -{ - return texture(sampler2D(tex, samp), uv); -} - -vec4 sample_func_dual_array(mediump sampler samp, mediump texture2D tex[4], vec2 uv) -{ - return texture(sampler2D(tex[1], samp), uv); -} - -void main() -{ - vec2 off = 1.0 / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)); - vec2 off2 = 1.0 / vec2(textureSize(sampler2D(uTexture[2], uSampler), 1)); - - vec4 c0 = sample_func(uSampler, vTex + off + off2); - vec4 c1 = sample_func_dual(uSampler, uTexture[1], vTex + off + off2); - vec4 c2 = sample_func_dual_array(uSampler, uTexture, vTex + off + off2); - vec4 c3 = texture(sampler2DArray(uTextureArray[3], uSampler), vTex3); - vec4 c4 = texture(samplerCube(uTextureCube[1], uSampler), vTex3); - vec4 c5 = texture(sampler3D(uTexture3D[2], uSampler), vTex3); - - FragColor = c0 + c1 + c2 + c3 + c4 + c5; -} diff --git a/3rdparty/spirv-cross/shaders-reflection/frag/spec-constant.vk.frag b/3rdparty/spirv-cross/shaders-reflection/frag/spec-constant.vk.frag deleted file mode 100644 index e62a26059..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/frag/spec-constant.vk.frag +++ /dev/null @@ -1,78 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(constant_id = 1) const float a = 1.5; -layout(constant_id = 2) const float b = 2.5; -layout(constant_id = 3) const int c = 3; -layout(constant_id = 4) const int d = 4; -layout(constant_id = 5) const uint e = 5u; -layout(constant_id = 6) const uint f = 6u; -layout(constant_id = 7) const bool g = false; -layout(constant_id = 8) const bool h = true; - -// glslang doesn't seem to support partial spec constants or composites yet, so only test the basics. - -struct Foo -{ - float elems[d + 2]; -}; - -void main() -{ - float t0 = a; - float t1 = b; - - uint c0 = uint(c); // OpIAdd with different types. - // FConvert, float-to-double. - int c1 = -c; // SNegate - int c2 = ~c; // OpNot - int c3 = c + d; // OpIAdd - int c4 = c - d; // OpISub - int c5 = c * d; // OpIMul - int c6 = c / d; // OpSDiv - uint c7 = e / f; // OpUDiv - int c8 = c % d; // OpSMod - uint c9 = e % f; // OpUMod - // TODO: OpSRem, any way to access this in GLSL? - int c10 = c >> d; // OpShiftRightArithmetic - uint c11 = e >> f; // OpShiftRightLogical - int c12 = c << d; // OpShiftLeftLogical - int c13 = c | d; // OpBitwiseOr - int c14 = c ^ d; // OpBitwiseXor - int c15 = c & d; // OpBitwiseAnd - // VectorShuffle, CompositeExtract, CompositeInsert, not testable atm. - bool c16 = g || h; // OpLogicalOr - bool c17 = g && h; // OpLogicalAnd - bool c18 = !g; // OpLogicalNot - bool c19 = g == h; // OpLogicalEqual - bool c20 = g != h; // OpLogicalNotEqual - // OpSelect not testable atm. - bool c21 = c == d; // OpIEqual - bool c22 = c != d; // OpINotEqual - bool c23 = c < d; // OpSLessThan - bool c24 = e < f; // OpULessThan - bool c25 = c > d; // OpSGreaterThan - bool c26 = e > f; // OpUGreaterThan - bool c27 = c <= d; // OpSLessThanEqual - bool c28 = e <= f; // OpULessThanEqual - bool c29 = c >= d; // OpSGreaterThanEqual - bool c30 = e >= f; // OpUGreaterThanEqual - // OpQuantizeToF16 not testable atm. - - int c31 = c8 + c3; - - int c32 = int(e); // OpIAdd with different types. - bool c33 = bool(c); // int -> bool - bool c34 = bool(e); // uint -> bool - int c35 = int(g); // bool -> int - uint c36 = uint(g); // bool -> uint - float c37 = float(g); // bool -> float - - // Flexible sized arrays with spec constants and spec constant ops. - float vec0[c + 3][8]; - float vec1[c + 2]; - - Foo foo; - FragColor = vec4(t0 + t1) + vec0[0][0] + vec1[0] + foo.elems[c]; -} diff --git a/3rdparty/spirv-cross/shaders-reflection/rgen/acceleration_structure.vk.rgen b/3rdparty/spirv-cross/shaders-reflection/rgen/acceleration_structure.vk.rgen deleted file mode 100644 index 568c1a28d..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/rgen/acceleration_structure.vk.rgen +++ /dev/null @@ -1,9 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 1) uniform accelerationStructureNV as; - -void main() -{ - traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, vec3(1.0), 1000.0, 0); -} diff --git a/3rdparty/spirv-cross/shaders-reflection/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/shaders-reflection/vert/read-from-row-major-array.vert deleted file mode 100644 index 792fb8e36..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(location = 0) in highp vec4 a_position; -layout(location = 0) out mediump float v_vtxResult; - -layout(set = 0, binding = 0, std140, row_major) uniform Block -{ - highp mat2x3 var[3][4]; -}; - -mediump float compare_float (highp float a, highp float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; } -mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); } -mediump float compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); } - -void main (void) -{ - gl_Position = a_position; - mediump float result = 1.0; - result *= compare_mat2x3(var[0][0], mat2x3(2.0, 6.0, -6.0, 0.0, 5.0, 5.0)); - v_vtxResult = result; -} diff --git a/3rdparty/spirv-cross/shaders-reflection/vert/texture_buffer.vert b/3rdparty/spirv-cross/shaders-reflection/vert/texture_buffer.vert deleted file mode 100644 index 6bc7ddfae..000000000 --- a/3rdparty/spirv-cross/shaders-reflection/vert/texture_buffer.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_OES_texture_buffer : require - -layout(binding = 4) uniform highp samplerBuffer uSamp; -layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo; - -void main() -{ - gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); -} diff --git a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/accesschain-invalid-expression.asm.invalid.frag b/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/accesschain-invalid-expression.asm.invalid.frag deleted file mode 100644 index fae211f27..000000000 --- a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/accesschain-invalid-expression.asm.invalid.frag +++ /dev/null @@ -1,1087 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 572 -; Schema: 0 - 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OpMemberDecorate %type_View 8 ColMajor - OpMemberDecorate %type_View 9 Offset 576 - OpMemberDecorate %type_View 9 MatrixStride 16 - OpMemberDecorate %type_View 9 ColMajor - OpMemberDecorate %type_View 10 Offset 640 - OpMemberDecorate %type_View 10 MatrixStride 16 - OpMemberDecorate %type_View 10 ColMajor - OpMemberDecorate %type_View 11 Offset 704 - OpMemberDecorate %type_View 11 MatrixStride 16 - OpMemberDecorate %type_View 11 ColMajor - OpMemberDecorate %type_View 12 Offset 768 - OpMemberDecorate %type_View 12 MatrixStride 16 - OpMemberDecorate %type_View 12 ColMajor - OpMemberDecorate %type_View 13 Offset 832 - OpMemberDecorate %type_View 14 Offset 844 - OpMemberDecorate %type_View 15 Offset 848 - OpMemberDecorate %type_View 16 Offset 860 - OpMemberDecorate %type_View 17 Offset 864 - OpMemberDecorate %type_View 18 Offset 876 - OpMemberDecorate %type_View 19 Offset 880 - OpMemberDecorate %type_View 20 Offset 892 - OpMemberDecorate %type_View 21 Offset 896 - OpMemberDecorate %type_View 22 Offset 908 - OpMemberDecorate %type_View 23 Offset 912 - OpMemberDecorate %type_View 24 Offset 928 - OpMemberDecorate %type_View 25 Offset 944 - OpMemberDecorate %type_View 26 Offset 956 - OpMemberDecorate %type_View 27 Offset 960 - OpMemberDecorate %type_View 28 Offset 972 - OpMemberDecorate %type_View 29 Offset 976 - OpMemberDecorate %type_View 30 Offset 988 - OpMemberDecorate %type_View 31 Offset 992 - OpMemberDecorate %type_View 32 Offset 1004 - OpMemberDecorate %type_View 33 Offset 1008 - OpMemberDecorate %type_View 33 MatrixStride 16 - OpMemberDecorate %type_View 33 ColMajor - OpMemberDecorate %type_View 34 Offset 1072 - OpMemberDecorate %type_View 34 MatrixStride 16 - OpMemberDecorate %type_View 34 ColMajor - OpMemberDecorate %type_View 35 Offset 1136 - OpMemberDecorate %type_View 35 MatrixStride 16 - OpMemberDecorate %type_View 35 ColMajor - OpMemberDecorate %type_View 36 Offset 1200 - OpMemberDecorate %type_View 36 MatrixStride 16 - OpMemberDecorate %type_View 36 ColMajor - OpMemberDecorate %type_View 37 Offset 1264 - OpMemberDecorate %type_View 37 MatrixStride 16 - OpMemberDecorate %type_View 37 ColMajor - OpMemberDecorate %type_View 38 Offset 1328 - OpMemberDecorate %type_View 38 MatrixStride 16 - OpMemberDecorate %type_View 38 ColMajor - OpMemberDecorate %type_View 39 Offset 1392 - OpMemberDecorate %type_View 39 MatrixStride 16 - OpMemberDecorate %type_View 39 ColMajor - OpMemberDecorate %type_View 40 Offset 1456 - OpMemberDecorate %type_View 40 MatrixStride 16 - OpMemberDecorate %type_View 40 ColMajor - OpMemberDecorate %type_View 41 Offset 1520 - OpMemberDecorate %type_View 41 MatrixStride 16 - OpMemberDecorate %type_View 41 ColMajor - OpMemberDecorate %type_View 42 Offset 1584 - OpMemberDecorate %type_View 42 MatrixStride 16 - OpMemberDecorate %type_View 42 ColMajor - OpMemberDecorate %type_View 43 Offset 1648 - OpMemberDecorate %type_View 44 Offset 1660 - OpMemberDecorate %type_View 45 Offset 1664 - OpMemberDecorate %type_View 46 Offset 1676 - OpMemberDecorate %type_View 47 Offset 1680 - OpMemberDecorate %type_View 48 Offset 1692 - 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OpMemberDecorate %type_View 66 Offset 2048 - OpMemberDecorate %type_View 67 Offset 2064 - OpMemberDecorate %type_View 68 Offset 2072 - OpMemberDecorate %type_View 69 Offset 2076 - OpMemberDecorate %type_View 70 Offset 2080 - OpMemberDecorate %type_View 71 Offset 2084 - OpMemberDecorate %type_View 72 Offset 2088 - OpMemberDecorate %type_View 73 Offset 2092 - OpMemberDecorate %type_View 74 Offset 2096 - OpMemberDecorate %type_View 75 Offset 2108 - OpMemberDecorate %type_View 76 Offset 2112 - OpMemberDecorate %type_View 77 Offset 2116 - OpMemberDecorate %type_View 78 Offset 2120 - OpMemberDecorate %type_View 79 Offset 2124 - OpMemberDecorate %type_View 80 Offset 2128 - OpMemberDecorate %type_View 81 Offset 2132 - OpMemberDecorate %type_View 82 Offset 2136 - OpMemberDecorate %type_View 83 Offset 2140 - OpMemberDecorate %type_View 84 Offset 2144 - OpMemberDecorate %type_View 85 Offset 2148 - OpMemberDecorate %type_View 86 Offset 2152 - OpMemberDecorate %type_View 87 Offset 2156 - OpMemberDecorate %type_View 88 Offset 2160 - OpMemberDecorate %type_View 89 Offset 2164 - OpMemberDecorate %type_View 90 Offset 2168 - OpMemberDecorate %type_View 91 Offset 2172 - OpMemberDecorate %type_View 92 Offset 2176 - OpMemberDecorate %type_View 93 Offset 2192 - OpMemberDecorate %type_View 94 Offset 2204 - OpMemberDecorate %type_View 95 Offset 2208 - OpMemberDecorate %type_View 96 Offset 2240 - OpMemberDecorate %type_View 97 Offset 2272 - OpMemberDecorate %type_View 98 Offset 2288 - OpMemberDecorate %type_View 99 Offset 2304 - OpMemberDecorate %type_View 100 Offset 2308 - OpMemberDecorate %type_View 101 Offset 2312 - OpMemberDecorate %type_View 102 Offset 2316 - OpMemberDecorate %type_View 103 Offset 2320 - OpMemberDecorate %type_View 104 Offset 2324 - OpMemberDecorate %type_View 105 Offset 2328 - OpMemberDecorate %type_View 106 Offset 2332 - OpMemberDecorate %type_View 107 Offset 2336 - OpMemberDecorate %type_View 108 Offset 2340 - OpMemberDecorate %type_View 109 Offset 2344 - OpMemberDecorate %type_View 110 Offset 2348 - OpMemberDecorate %type_View 111 Offset 2352 - OpMemberDecorate %type_View 112 Offset 2364 - OpMemberDecorate %type_View 113 Offset 2368 - OpMemberDecorate %type_View 114 Offset 2380 - OpMemberDecorate %type_View 115 Offset 2384 - OpMemberDecorate %type_View 116 Offset 2388 - OpMemberDecorate %type_View 117 Offset 2392 - OpMemberDecorate %type_View 118 Offset 2396 - OpMemberDecorate %type_View 119 Offset 2400 - OpMemberDecorate %type_View 120 Offset 2404 - OpMemberDecorate %type_View 121 Offset 2408 - OpMemberDecorate %type_View 122 Offset 2412 - OpMemberDecorate %type_View 123 Offset 2416 - OpMemberDecorate %type_View 124 Offset 2420 - OpMemberDecorate %type_View 125 Offset 2424 - OpMemberDecorate %type_View 126 Offset 2428 - OpMemberDecorate %type_View 127 Offset 2432 - OpMemberDecorate %type_View 128 Offset 2448 - OpMemberDecorate %type_View 129 Offset 2460 - OpMemberDecorate %type_View 130 Offset 2464 - OpMemberDecorate %type_View 131 Offset 2480 - OpMemberDecorate %type_View 132 Offset 2484 - OpMemberDecorate %type_View 133 Offset 2488 - OpMemberDecorate %type_View 134 Offset 2492 - OpMemberDecorate %type_View 135 Offset 2496 - OpMemberDecorate %type_View 136 Offset 2512 - OpMemberDecorate %type_View 137 Offset 2624 - OpMemberDecorate %type_View 138 Offset 2628 - OpMemberDecorate %type_View 139 Offset 2632 - OpMemberDecorate %type_View 140 Offset 2636 - OpMemberDecorate %type_View 141 Offset 2640 - OpMemberDecorate %type_View 142 Offset 2644 - OpMemberDecorate %type_View 143 Offset 2648 - OpMemberDecorate %type_View 144 Offset 2652 - OpMemberDecorate %type_View 145 Offset 2656 - OpMemberDecorate %type_View 146 Offset 2668 - OpMemberDecorate %type_View 147 Offset 2672 - OpMemberDecorate %type_View 148 Offset 2736 - OpMemberDecorate %type_View 149 Offset 2800 - OpMemberDecorate %type_View 150 Offset 2804 - OpMemberDecorate %type_View 151 Offset 2808 - OpMemberDecorate %type_View 152 Offset 2812 - OpMemberDecorate %type_View 153 Offset 2816 - OpMemberDecorate %type_View 154 Offset 2828 - OpMemberDecorate %type_View 155 Offset 2832 - OpMemberDecorate %type_View 156 Offset 2844 - OpMemberDecorate %type_View 157 Offset 2848 - OpMemberDecorate %type_View 158 Offset 2856 - OpMemberDecorate %type_View 159 Offset 2860 - OpMemberDecorate %type_View 160 Offset 2864 - OpMemberDecorate %type_View 161 Offset 2876 - OpMemberDecorate %type_View 162 Offset 2880 - OpMemberDecorate %type_View 163 Offset 2892 - OpMemberDecorate %type_View 164 Offset 2896 - OpMemberDecorate %type_View 165 Offset 2908 - OpMemberDecorate %type_View 166 Offset 2912 - OpMemberDecorate %type_View 167 Offset 2924 - OpMemberDecorate %type_View 168 Offset 2928 - OpMemberDecorate %type_View 169 Offset 2932 - OpDecorate %type_View Block - OpDecorate %_arr_mat4v4float_uint_4 ArrayStride 64 - OpMemberDecorate %type_MobileDirectionalLight 0 Offset 0 - OpMemberDecorate %type_MobileDirectionalLight 1 Offset 16 - OpMemberDecorate %type_MobileDirectionalLight 2 Offset 32 - OpMemberDecorate %type_MobileDirectionalLight 3 Offset 48 - OpMemberDecorate %type_MobileDirectionalLight 4 Offset 64 - OpMemberDecorate %type_MobileDirectionalLight 5 Offset 80 - OpMemberDecorate %type_MobileDirectionalLight 5 MatrixStride 16 - OpMemberDecorate %type_MobileDirectionalLight 5 ColMajor - OpDecorate %type_MobileDirectionalLight Block - OpMemberDecorate %type__Globals 0 Offset 0 - OpMemberDecorate %type__Globals 1 Offset 16 - OpMemberDecorate %type__Globals 2 Offset 80 - OpMemberDecorate %type__Globals 3 Offset 144 - OpDecorate %type__Globals Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %int_4 = OpConstant %int 4 - %float_0 = OpConstant %float 0 - %int_3 = OpConstant %int 3 - %47 = OpConstantComposite %v3float %float_0 %float_0 %float_0 - %float_1 = OpConstant %float 1 - %int_0 = OpConstant %int 0 - %bool = OpTypeBool - %int_5 = OpConstant %int 5 - %52 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 -%float_0_999989986 = OpConstant %float 0.999989986 -%float_65000 = OpConstant %float 65000 - %55 = OpConstantComposite %v3float %float_65000 %float_65000 %float_65000 -%float_0_318309873 = OpConstant %float 0.318309873 - %57 = OpConstantComposite %v3float %float_0_318309873 %float_0_318309873 %float_0_318309873 -%float_65500 = OpConstant %float 65500 - %float_0_5 = OpConstant %float 0.5 - %60 = OpConstantComposite %v2float %float_0_5 %float_0_5 - %float_2 = OpConstant %float 2 - %float_n2 = OpConstant %float -2 - %63 = OpConstantComposite %v2float %float_2 %float_n2 - %64 = OpConstantComposite %v3float %float_1 %float_1 %float_1 -%float_0_119999997 = OpConstant %float 0.119999997 - %float_n1 = OpConstant %float -1 -%float_n0_0274999999 = OpConstant %float -0.0274999999 - %68 = OpConstantComposite %v2float %float_n1 %float_n0_0274999999 -%float_0_0425000004 = OpConstant %float 0.0425000004 - %70 = OpConstantComposite %v2float %float_1 %float_0_0425000004 -%float_n9_27999973 = OpConstant %float -9.27999973 - %72 = OpConstantComposite %v2float %float_1 %float_1 - %float_0_25 = OpConstant %float 0.25 - %float_16 = OpConstant %float 16 - %int_31 = OpConstant %int 31 - %int_56 = OpConstant %int 56 - %int_57 = OpConstant %int 57 - %int_64 = OpConstant %int 64 - %int_65 = OpConstant %int 65 - %int_66 = OpConstant %int 66 - %int_67 = OpConstant %int 67 - %int_88 = OpConstant %int 88 - %int_135 = OpConstant %int 135 - %int_139 = OpConstant %int 139 -%mat3v3float = OpTypeMatrix %v3float 3 - %86 = OpConstantComposite %v2float %float_2 %float_2 -%float_0_300000012 = OpConstant %float 0.300000012 - %88 = OpConstantComposite %v3float %float_0_300000012 %float_0_300000012 %float_1 - %float_20 = OpConstant %float 20 - %90 = OpConstantComposite %v2float %float_20 %float_20 -%float_0_400000006 = OpConstant %float 0.400000006 - %float_24 = OpConstant %float 24 -%float_0_294999987 = OpConstant %float 0.294999987 -%float_0_660000026 = OpConstant %float 0.660000026 -%float_0_699999988 = OpConstant %float 0.699999988 -%float_65504 = OpConstant %float 65504 -%float_1_20000005 = OpConstant %float 1.20000005 - %98 = OpConstantComposite %v3float %float_2 %float_2 %float_2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%_arr_mat4v4float_uint_4 = OpTypeArray %mat4v4float %uint_4 -%type_MobileDirectionalLight = OpTypeStruct %v4float %v4float %v4float %v4float %v4float %_arr_mat4v4float_uint_4 -%_ptr_Uniform_type_MobileDirectionalLight = OpTypePointer Uniform %type_MobileDirectionalLight -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%type__Globals = OpTypeStruct %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %v4float -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%type_cube_image = OpTypeImage %float Cube 2 0 0 1 Unknown -%_ptr_UniformConstant_type_cube_image = OpTypePointer UniformConstant %type_cube_image -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input_bool = OpTypePointer Input %bool -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %110 = OpTypeFunction %void -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_int = OpTypePointer Uniform %int -%type_sampled_image = OpTypeSampledImage %type_cube_image -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float -%type_sampled_image_0 = OpTypeSampledImage %type_2d_image - %View = OpVariable %_ptr_Uniform_type_View Uniform -%MobileDirectionalLight = OpVariable %_ptr_Uniform_type_MobileDirectionalLight Uniform -%MobileDirectionalLight_DirectionalLightShadowTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%MobileDirectionalLight_DirectionalLightShadowSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%Material_Texture2D_0 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Material_Texture2D_0Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%Material_Texture2D_1 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Material_Texture2D_1Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform -%ReflectionCubemap = OpVariable %_ptr_UniformConstant_type_cube_image UniformConstant -%ReflectionCubemapSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%in_var_TEXCOORD7 = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD8 = OpVariable %_ptr_Input_v4float Input -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%gl_FrontFacing = OpVariable %_ptr_Input_bool Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %117 = OpConstantComposite %v3float %float_1 %float_0 %float_0 - %118 = OpConstantComposite %v3float %float_0 %float_1 %float_0 - %119 = OpConstantComposite %v3float %float_0 %float_0 %float_1 - %120 = OpConstantComposite %mat3v3float %117 %118 %119 - %float_10 = OpConstant %float 10 - %122 = OpConstantComposite %v2float %float_10 %float_10 - %float_5 = OpConstant %float 5 - %124 = OpConstantComposite %v2float %float_5 %float_5 -%float_0_00066666666 = OpConstant %float 0.00066666666 - %float_n0_5 = OpConstant %float -0.5 - %127 = OpConstantComposite %v2float %float_n0_5 %float_n0_5 - %128 = OpConstantComposite %v2float %float_0_5 %float_n0_5 - %float_1_5 = OpConstant %float 1.5 - %130 = OpConstantComposite %v2float %float_1_5 %float_n0_5 - %131 = OpConstantComposite %v2float %float_n0_5 %float_0_5 - %132 = OpConstantComposite %v2float %float_1_5 %float_0_5 - %133 = OpConstantComposite %v2float %float_n0_5 %float_1_5 - %134 = OpConstantComposite %v2float %float_0_5 %float_1_5 - %135 = OpConstantComposite %v2float %float_1_5 %float_1_5 - %136 = OpUndef %v3float - %137 = OpUndef %v4float - %138 = OpUndef %float - %139 = OpUndef %v3float - %Main = OpFunction %void None %110 - %140 = OpLabel - %141 = OpLoad %v2float %in_var_TEXCOORD0 - %142 = OpLoad %v4float %in_var_TEXCOORD7 - %143 = OpLoad %v4float %in_var_TEXCOORD8 - %144 = OpLoad %v4float %gl_FragCoord - %145 = OpAccessChain %_ptr_Uniform_v3float %View %int_31 - %146 = OpLoad %v3float %145 - %147 = OpAccessChain %_ptr_Uniform_v4float %View %int_56 - %148 = OpLoad %v4float %147 - %149 = OpAccessChain %_ptr_Uniform_v4float %View %int_57 - %150 = OpLoad %v4float %149 - %151 = OpAccessChain %_ptr_Uniform_v4float %View %int_64 - %152 = OpLoad %v4float %151 - %153 = OpAccessChain %_ptr_Uniform_v4float %View %int_65 - %154 = OpLoad %v4float %153 - %155 = OpAccessChain %_ptr_Uniform_v4float %View %int_66 - %156 = OpLoad %v4float %155 - %157 = OpAccessChain %_ptr_Uniform_v2float %View %int_67 - %158 = OpLoad %v2float %157 - %159 = OpAccessChain %_ptr_Uniform_float %View %int_88 - %160 = OpLoad %float %159 - %161 = OpAccessChain %_ptr_Uniform_v4float %View %int_135 - %162 = OpLoad %v4float %161 - %163 = OpAccessChain %_ptr_Uniform_float %View %int_139 - %164 = OpLoad %float %163 - %165 = OpVectorShuffle %v2float %144 %144 0 1 - %166 = OpVectorShuffle %v2float %148 %148 0 1 - %167 = OpFSub %v2float %165 %166 - %168 = OpVectorShuffle %v2float %150 %150 2 3 - %169 = OpFMul %v2float %167 %168 - %170 = OpFSub %v2float %169 %60 - %171 = OpFMul %v2float %170 %63 - %172 = OpCompositeExtract %float %171 0 - %173 = OpCompositeExtract %float %171 1 - %174 = OpCompositeConstruct %v4float %172 %173 %138 %float_1 - %175 = OpCompositeExtract %float %144 3 - %176 = OpCompositeConstruct %v4float %175 %175 %175 %175 - %177 = OpFMul %v4float %174 %176 - %178 = OpVectorShuffle %v3float %143 %143 0 1 2 - %179 = OpFSub %v3float %178 %146 - %180 = OpFNegate %v3float %178 - %181 = OpExtInst %v3float %1 Normalize %180 - %182 = OpFMul %v2float %141 %60 - %183 = OpFMul %v2float %141 %122 - %184 = OpLoad %type_2d_image %Material_Texture2D_0 - %185 = OpLoad %type_sampler %Material_Texture2D_0Sampler - %186 = OpSampledImage %type_sampled_image_0 %184 %185 - %187 = OpImageSampleImplicitLod %v4float %186 %183 None - %188 = OpVectorShuffle %v2float %187 %187 0 1 - %189 = OpFMul %v2float %188 %86 - %190 = OpFSub %v2float %189 %72 - %191 = OpDot %float %190 %190 - %192 = OpFSub %float %float_1 %191 - %193 = OpExtInst %float %1 FClamp %192 %float_0 %float_1 - %194 = OpExtInst %float %1 Sqrt %193 - %195 = OpCompositeExtract %float %190 0 - %196 = OpCompositeExtract %float %190 1 - %197 = OpCompositeConstruct %v4float %195 %196 %194 %float_1 - %198 = OpVectorShuffle %v3float %197 %197 0 1 2 - %199 = OpFMul %v3float %198 %88 - %200 = OpVectorShuffle %v3float %156 %156 0 1 2 - %201 = OpCompositeExtract %float %156 3 - %202 = OpCompositeConstruct %v3float %201 %201 %201 - %203 = OpFMul %v3float %199 %202 - %204 = OpFAdd %v3float %203 %200 - %205 = OpMatrixTimesVector %v3float %120 %204 - %206 = OpExtInst %v3float %1 Normalize %205 - %207 = OpFNegate %v3float %181 - %208 = OpDot %float %206 %181 - %209 = OpCompositeConstruct %v3float %208 %208 %208 - %210 = OpFMul %v3float %206 %209 - %211 = OpFMul %v3float %210 %98 - %212 = OpFAdd %v3float %207 %211 - %213 = OpFMul %v2float %141 %90 - %214 = OpLoad %type_2d_image %Material_Texture2D_1 - %215 = OpLoad %type_sampler %Material_Texture2D_1Sampler - %216 = OpSampledImage %type_sampled_image_0 %214 %215 - %217 = OpImageSampleImplicitLod %v4float %216 %213 None - %218 = OpCompositeExtract %float %217 0 - %219 = OpExtInst %float %1 FMix %float_0_400000006 %float_1 %218 - %220 = OpFSub %float %float_1 %219 - %221 = OpFMul %v2float %141 %124 - %222 = OpSampledImage %type_sampled_image_0 %214 %215 - %223 = OpImageSampleImplicitLod %v4float %222 %221 None - %224 = OpCompositeExtract %float %177 3 - %225 = OpFSub %float %224 %float_24 - %226 = OpFMul %float %225 %float_0_00066666666 - %227 = OpExtInst %float %1 FMax %226 %float_0 - %228 = OpExtInst %float %1 FMin %227 %float_1 - %229 = OpCompositeExtract %float %223 1 - %230 = OpExtInst %float %1 FMix %229 %float_1 %228 - %231 = OpExtInst %float %1 FMix %219 %220 %230 - %232 = OpSampledImage %type_sampled_image_0 %214 %215 - %233 = OpImageSampleImplicitLod %v4float %232 %182 None - %234 = OpExtInst %float %1 FMix %229 %float_0 %228 - %235 = OpCompositeExtract %float %233 1 - %236 = OpFAdd %float %235 %234 - %237 = OpExtInst %float %1 FMix %236 %float_0_5 %float_0_5 - %238 = OpExtInst %float %1 FMix %float_0_294999987 %float_0_660000026 %237 - %239 = OpFMul %float %238 %float_0_5 - %240 = OpFMul %float %231 %239 - %241 = OpExtInst %float %1 FMix %float_0 %float_0_5 %235 - %242 = OpExtInst %float %1 FMix %float_0_699999988 %float_1 %229 - %243 = OpExtInst %float %1 FMix %242 %float_1 %228 - %244 = OpFAdd %float %241 %243 - %245 = OpExtInst %float %1 FMax %244 %float_0 - %246 = OpExtInst %float %1 FMin %245 %float_1 - %247 = OpCompositeConstruct %v3float %240 %240 %240 - %248 = OpExtInst %v3float %1 FClamp %247 %47 %64 - %249 = OpCompositeExtract %float %158 1 - %250 = OpFMul %float %246 %249 - %251 = OpCompositeExtract %float %158 0 - %252 = OpFAdd %float %250 %251 - %253 = OpExtInst %float %1 FClamp %252 %float_0_119999997 %float_1 - %254 = OpExtInst %float %1 FMax %208 %float_0 - %255 = OpCompositeConstruct %v2float %253 %253 - %256 = OpFMul %v2float %255 %68 - %257 = OpFAdd %v2float %256 %70 - %258 = OpCompositeExtract %float %257 0 - %259 = OpFMul %float %258 %258 - %260 = OpFMul %float %float_n9_27999973 %254 - %261 = OpExtInst %float %1 Exp2 %260 - %262 = OpExtInst %float %1 FMin %259 %261 - %263 = OpFMul %float %262 %258 - %264 = OpCompositeExtract %float %257 1 - %265 = OpFAdd %float %263 %264 - %266 = OpCompositeExtract %float %152 3 - %267 = OpCompositeConstruct %v3float %266 %266 %266 - %268 = OpFMul %v3float %248 %267 - %269 = OpVectorShuffle %v3float %152 %152 0 1 2 - %270 = OpFAdd %v3float %268 %269 - %271 = OpCompositeExtract %float %154 3 - %272 = OpFMul %float %265 %271 - %273 = OpCompositeConstruct %v3float %272 %272 %272 - %274 = OpVectorShuffle %v3float %154 %154 0 1 2 - %275 = OpFAdd %v3float %273 %274 - %276 = OpCompositeExtract %float %275 0 - %277 = OpExtInst %float %1 FClamp %float_1 %float_0 %float_1 - %278 = OpLoad %type_2d_image %MobileDirectionalLight_DirectionalLightShadowTexture - %279 = OpLoad %type_sampler %MobileDirectionalLight_DirectionalLightShadowSampler - %280 = OpAccessChain %_ptr_Uniform_v4float %MobileDirectionalLight %int_1 - %281 = OpAccessChain %_ptr_Uniform_float %MobileDirectionalLight %int_1 %int_3 - %282 = OpLoad %float %281 - %283 = OpAccessChain %_ptr_Uniform_v4float %MobileDirectionalLight %int_2 - %284 = OpLoad %v4float %283 - OpBranch %285 - %285 = OpLabel - %286 = OpPhi %int %int_0 %140 %287 %288 - %289 = OpSLessThan %bool %286 %int_2 - OpLoopMerge %290 %288 None - OpBranchConditional %289 %291 %290 - %291 = OpLabel - %292 = OpBitcast %uint %286 - %293 = OpAccessChain %_ptr_Uniform_float %MobileDirectionalLight %int_4 %292 - %294 = OpLoad %float %293 - %295 = OpFOrdLessThan %bool %224 %294 - OpSelectionMerge %288 None - OpBranchConditional %295 %296 %288 - %296 = OpLabel - %297 = OpCompositeExtract %float %177 0 - %298 = OpCompositeExtract %float %177 1 - %299 = OpCompositeConstruct %v4float %297 %298 %224 %float_1 - %300 = OpAccessChain %_ptr_Uniform_mat4v4float %MobileDirectionalLight %int_5 %286 - %301 = OpLoad %mat4v4float %300 - %302 = OpMatrixTimesVector %v4float %301 %299 - OpBranch %290 - %288 = OpLabel - %287 = OpIAdd %int %286 %int_1 - OpBranch %285 - %290 = OpLabel - %303 = OpPhi %v4float %52 %285 %302 %296 - %304 = OpCompositeExtract %float %303 2 - %305 = OpFOrdGreaterThan %bool %304 %float_0 - OpSelectionMerge %306 None - OpBranchConditional %305 %307 %306 - %307 = OpLabel - %308 = OpExtInst %float %1 FMin %304 %float_0_999989986 - %309 = OpVectorShuffle %v2float %303 %303 0 1 - %310 = OpVectorShuffle %v2float %284 %284 0 1 - %311 = OpFMul %v2float %309 %310 - %312 = OpExtInst %v2float %1 Fract %311 - %313 = OpExtInst %v2float %1 Floor %311 - %314 = OpFAdd %v2float %313 %127 - %315 = OpVectorShuffle %v2float %284 %284 2 3 - %316 = OpFMul %v2float %314 %315 - %317 = OpSampledImage %type_sampled_image_0 %278 %279 - %318 = OpImageSampleExplicitLod %v4float %317 %316 Lod %float_0 - %319 = OpCompositeExtract %float %318 0 - %320 = OpCompositeInsert %v3float %319 %139 0 - %321 = OpFAdd %v2float %313 %128 - %322 = OpFMul %v2float %321 %315 - %323 = OpSampledImage %type_sampled_image_0 %278 %279 - %324 = OpImageSampleExplicitLod %v4float %323 %322 Lod %float_0 - %325 = OpCompositeExtract %float %324 0 - %326 = OpCompositeInsert %v3float %325 %320 1 - %327 = OpFAdd %v2float %313 %130 - %328 = OpFMul %v2float %327 %315 - %329 = OpSampledImage %type_sampled_image_0 %278 %279 - %330 = OpImageSampleExplicitLod %v4float %329 %328 Lod %float_0 - %331 = OpCompositeExtract %float %330 0 - %332 = OpCompositeInsert %v3float %331 %326 2 - %333 = OpFMul %float %308 %282 - %334 = OpFSub %float %333 %float_1 - %335 = OpCompositeConstruct %v3float %282 %282 %282 - %336 = OpFMul %v3float %332 %335 - %337 = OpCompositeConstruct %v3float %334 %334 %334 - %338 = OpFSub %v3float %336 %337 - %339 = OpExtInst %v3float %1 FClamp %338 %47 %64 - %340 = OpFAdd %v2float %313 %131 - %341 = OpFMul %v2float %340 %315 - %342 = OpSampledImage %type_sampled_image_0 %278 %279 - %343 = OpImageSampleExplicitLod %v4float %342 %341 Lod %float_0 - %344 = OpCompositeExtract %float %343 0 - %345 = OpCompositeInsert %v3float %344 %139 0 - %346 = OpFAdd %v2float %313 %60 - %347 = OpFMul %v2float %346 %315 - %348 = OpSampledImage %type_sampled_image_0 %278 %279 - %349 = OpImageSampleExplicitLod %v4float %348 %347 Lod %float_0 - %350 = OpCompositeExtract %float %349 0 - %351 = OpCompositeInsert %v3float %350 %345 1 - %352 = OpFAdd %v2float %313 %132 - %353 = OpFMul %v2float %352 %315 - %354 = OpSampledImage %type_sampled_image_0 %278 %279 - %355 = OpImageSampleExplicitLod %v4float %354 %353 Lod %float_0 - %356 = OpCompositeExtract %float %355 0 - %357 = OpCompositeInsert %v3float %356 %351 2 - %358 = OpFMul %v3float %357 %335 - %359 = OpFSub %v3float %358 %337 - %360 = OpExtInst %v3float %1 FClamp %359 %47 %64 - %361 = OpFAdd %v2float %313 %133 - %362 = OpFMul %v2float %361 %315 - %363 = OpSampledImage %type_sampled_image_0 %278 %279 - %364 = OpImageSampleExplicitLod %v4float %363 %362 Lod %float_0 - %365 = OpCompositeExtract %float %364 0 - %366 = OpCompositeInsert %v3float %365 %139 0 - %367 = OpFAdd %v2float %313 %134 - %368 = OpFMul %v2float %367 %315 - %369 = OpSampledImage %type_sampled_image_0 %278 %279 - %370 = OpImageSampleExplicitLod %v4float %369 %368 Lod %float_0 - %371 = OpCompositeExtract %float %370 0 - %372 = OpCompositeInsert %v3float %371 %366 1 - %373 = OpFAdd %v2float %313 %135 - %374 = OpFMul %v2float %373 %315 - %375 = OpSampledImage %type_sampled_image_0 %278 %279 - %376 = OpImageSampleExplicitLod %v4float %375 %374 Lod %float_0 - %377 = OpCompositeExtract %float %376 0 - %378 = OpCompositeInsert %v3float %377 %372 2 - %379 = OpFMul %v3float %378 %335 - %380 = OpFSub %v3float %379 %337 - %381 = OpExtInst %v3float %1 FClamp %380 %47 %64 - %382 = OpCompositeExtract %float %339 0 - %383 = OpCompositeExtract %float %312 0 - %384 = OpFSub %float %float_1 %383 - %385 = OpFMul %float %382 %384 - %386 = OpCompositeExtract %float %360 0 - %387 = OpFMul %float %386 %384 - %388 = OpCompositeExtract %float %381 0 - %389 = OpFMul %float %388 %384 - %390 = OpCompositeExtract %float %339 1 - %391 = OpFAdd %float %385 %390 - %392 = OpCompositeExtract %float %360 1 - %393 = OpFAdd %float %387 %392 - %394 = OpCompositeExtract %float %381 1 - %395 = OpFAdd %float %389 %394 - %396 = OpCompositeExtract %float %339 2 - %397 = OpFMul %float %396 %383 - %398 = OpFAdd %float %391 %397 - %399 = OpCompositeInsert %v3float %398 %136 0 - %400 = OpCompositeExtract %float %360 2 - %401 = OpFMul %float %400 %383 - %402 = OpFAdd %float %393 %401 - %403 = OpCompositeInsert %v3float %402 %399 1 - %404 = OpCompositeExtract %float %381 2 - %405 = OpFMul %float %404 %383 - %406 = OpFAdd %float %395 %405 - %407 = OpCompositeInsert %v3float %406 %403 2 - %408 = OpCompositeExtract %float %312 1 - %409 = OpFSub %float %float_1 %408 - %410 = OpCompositeConstruct %v3float %409 %float_1 %408 - %411 = OpDot %float %407 %410 - %412 = OpFMul %float %float_0_25 %411 - %413 = OpExtInst %float %1 FClamp %412 %float_0 %float_1 - %414 = OpAccessChain %_ptr_Uniform_float %MobileDirectionalLight %int_3 %int_0 - %415 = OpLoad %float %414 - %416 = OpFMul %float %224 %415 - %417 = OpAccessChain %_ptr_Uniform_float %MobileDirectionalLight %int_3 %int_1 - %418 = OpLoad %float %417 - %419 = OpFAdd %float %416 %418 - %420 = OpExtInst %float %1 FClamp %419 %float_0 %float_1 - %421 = OpFMul %float %420 %420 - %422 = OpExtInst %float %1 FMix %413 %float_1 %421 - OpBranch %306 - %306 = OpLabel - %423 = OpPhi %float %float_1 %290 %422 %307 - %424 = OpLoad %v4float %280 - %425 = OpVectorShuffle %v3float %424 %424 0 1 2 - %426 = OpDot %float %206 %425 - %427 = OpExtInst %float %1 FMax %float_0 %426 - %428 = OpFAdd %v3float %181 %425 - %429 = OpExtInst %v3float %1 Normalize %428 - %430 = OpDot %float %206 %429 - %431 = OpExtInst %float %1 FMax %float_0 %430 - %432 = OpFMul %float %423 %427 - %433 = OpCompositeConstruct %v3float %432 %432 %432 - %434 = OpAccessChain %_ptr_Uniform_v4float %MobileDirectionalLight %int_0 - %435 = OpLoad %v4float %434 - %436 = OpVectorShuffle %v3float %435 %435 0 1 2 - %437 = OpFMul %v3float %433 %436 - %438 = OpFMul %float %253 %float_0_25 - %439 = OpFAdd %float %438 %float_0_25 - %440 = OpExtInst %v3float %1 Cross %206 %429 - %441 = OpDot %float %440 %440 - %442 = OpFMul %float %253 %253 - %443 = OpFMul %float %431 %442 - %444 = OpFMul %float %443 %443 - %445 = OpFAdd %float %441 %444 - %446 = OpFDiv %float %442 %445 - %447 = OpFMul %float %446 %446 - %448 = OpExtInst %float %1 FMin %447 %float_65504 - %449 = OpFMul %float %439 %448 - %450 = OpFMul %float %276 %449 - %451 = OpCompositeConstruct %v3float %450 %450 %450 - %452 = OpFAdd %v3float %270 %451 - %453 = OpFMul %v3float %437 %452 - %454 = OpAccessChain %_ptr_Uniform_float %_Globals %int_3 %int_3 - %455 = OpLoad %float %454 - %456 = OpFOrdGreaterThan %bool %455 %float_0 - %457 = OpSelect %float %456 %float_1 %float_0 - %458 = OpFOrdNotEqual %bool %457 %float_0 - %459 = OpSelect %float %458 %455 %164 - %460 = OpExtInst %float %1 Log2 %253 - %461 = OpFMul %float %float_1_20000005 %460 - %462 = OpFSub %float %float_1 %461 - %463 = OpFSub %float %459 %float_1 - %464 = OpFSub %float %463 %462 - %465 = OpLoad %type_cube_image %ReflectionCubemap - %466 = OpLoad %type_sampler %ReflectionCubemapSampler - %467 = OpSampledImage %type_sampled_image %465 %466 - %468 = OpImageSampleExplicitLod %v4float %467 %212 Lod %464 - OpSelectionMerge %469 None - OpBranchConditional %458 %470 %471 - %471 = OpLabel - %472 = OpVectorShuffle %v3float %468 %468 0 1 2 - %473 = OpCompositeExtract %float %468 3 - %474 = OpFMul %float %473 %float_16 - %475 = OpCompositeConstruct %v3float %474 %474 %474 - %476 = OpFMul %v3float %472 %475 - %477 = OpFMul %v3float %476 %476 - OpBranch %469 - %470 = OpLabel - %478 = OpVectorShuffle %v3float %468 %468 0 1 2 - %479 = OpVectorShuffle %v3float %162 %162 0 1 2 - %480 = OpFMul %v3float %478 %479 - OpBranch %469 - %469 = OpLabel - %481 = OpPhi %v3float %477 %471 %480 %470 - %482 = OpCompositeConstruct %v3float %277 %277 %277 - %483 = OpFMul %v3float %481 %482 - %484 = OpCompositeConstruct %v3float %276 %276 %276 - %485 = OpFMul %v3float %483 %484 - %486 = OpFAdd %v3float %453 %485 - OpBranch %487 - %487 = OpLabel - %488 = OpPhi %v3float %486 %469 %489 %490 - %491 = OpPhi %int %int_0 %469 %492 %490 - %493 = OpAccessChain %_ptr_Uniform_int %_Globals %int_0 - %494 = OpLoad %int %493 - %495 = OpSLessThan %bool %491 %494 - OpLoopMerge %496 %490 None - OpBranchConditional %495 %497 %496 - %497 = OpLabel - %498 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_1 %491 - %499 = OpLoad %v4float %498 - %500 = OpVectorShuffle %v3float %499 %499 0 1 2 - %501 = OpFSub %v3float %500 %179 - %502 = OpDot %float %501 %501 - %503 = OpExtInst %float %1 InverseSqrt %502 - %504 = OpCompositeConstruct %v3float %503 %503 %503 - %505 = OpFMul %v3float %501 %504 - %506 = OpFAdd %v3float %181 %505 - %507 = OpExtInst %v3float %1 Normalize %506 - %508 = OpDot %float %206 %505 - %509 = OpExtInst %float %1 FMax %float_0 %508 - %510 = OpDot %float %206 %507 - %511 = OpExtInst %float %1 FMax %float_0 %510 - %512 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_2 %491 - %513 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2 %491 %int_3 - %514 = OpLoad %float %513 - %515 = OpFOrdEqual %bool %514 %float_0 - OpSelectionMerge %490 None - OpBranchConditional %515 %516 %517 - %517 = OpLabel - %518 = OpAccessChain %_ptr_Uniform_float %_Globals %int_1 %491 %int_3 - %519 = OpLoad %float %518 - %520 = OpCompositeConstruct %v3float %519 %519 %519 - %521 = OpFMul %v3float %501 %520 - %522 = OpDot %float %521 %521 - %523 = OpExtInst %float %1 FClamp %522 %float_0 %float_1 - %524 = OpFSub %float %float_1 %523 - %525 = OpExtInst %float %1 Pow %524 %514 - OpBranch %490 - %516 = OpLabel - %526 = OpFAdd %float %502 %float_1 - %527 = OpFDiv %float %float_1 %526 - %528 = OpAccessChain %_ptr_Uniform_float %_Globals %int_1 %491 %int_3 - %529 = OpLoad %float %528 - %530 = OpFMul %float %529 %529 - %531 = OpFMul %float %502 %530 - %532 = OpFMul %float %531 %531 - %533 = OpFSub %float %float_1 %532 - %534 = OpExtInst %float %1 FClamp %533 %float_0 %float_1 - %535 = OpFMul %float %534 %534 - %536 = OpFMul %float %527 %535 - OpBranch %490 - %490 = OpLabel - %537 = OpPhi %float %525 %517 %536 %516 - %538 = OpFMul %float %537 %509 - %539 = OpCompositeConstruct %v3float %538 %538 %538 - %540 = OpLoad %v4float %512 - %541 = OpVectorShuffle %v3float %540 %540 0 1 2 - %542 = OpFMul %v3float %539 %541 - %543 = OpFMul %v3float %542 %57 - %544 = OpExtInst %v3float %1 Cross %206 %507 - %545 = OpDot %float %544 %544 - %546 = OpFMul %float %511 %442 - %547 = OpFMul %float %546 %546 - %548 = OpFAdd %float %545 %547 - %549 = OpFDiv %float %442 %548 - %550 = OpFMul %float %549 %549 - %551 = OpExtInst %float %1 FMin %550 %float_65504 - %552 = OpFMul %float %439 %551 - %553 = OpFMul %float %276 %552 - %554 = OpCompositeConstruct %v3float %553 %553 %553 - %555 = OpFAdd %v3float %270 %554 - %556 = OpFMul %v3float %543 %555 - %557 = OpExtInst %v3float %1 FMin %55 %556 - %489 = OpFAdd %v3float %488 %557 - %492 = OpIAdd %int %491 %int_1 - OpBranch %487 - %496 = OpLabel - %558 = OpExtInst %v3float %1 FMax %47 %47 - %559 = OpFAdd %v3float %488 %558 - %560 = OpFAdd %v3float %270 %484 - %561 = OpCompositeConstruct %v3float %160 %160 %160 - %562 = OpExtInst %v3float %1 FMix %559 %560 %561 - %563 = OpCompositeExtract %float %142 3 - %564 = OpCompositeConstruct %v3float %563 %563 %563 - %565 = OpFMul %v3float %562 %564 - %566 = OpVectorShuffle %v3float %142 %142 0 1 2 - %567 = OpFAdd %v3float %565 %566 - %568 = OpVectorShuffle %v4float %137 %567 4 5 6 3 - %569 = OpCompositeExtract %float %143 3 - %570 = OpExtInst %float %1 FMin %569 %float_65500 - %571 = OpCompositeInsert %v4float %570 %568 3 - OpStore %out_var_SV_Target0 %571 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/array-copy-error.asm.invalid.frag b/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/array-copy-error.asm.invalid.frag deleted file mode 100644 index eba220ba4..000000000 --- a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/array-copy-error.asm.invalid.frag +++ /dev/null @@ -1,878 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 353 -; Schema: 0 - OpCapability Shader - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %MainPixelShader "main" %gl_FragCoord %in_var_TEXCOORD6 %in_var_TEXCOORD7 %in_var_TEXCOORD10_centroid %in_var_TEXCOORD11_centroid %in_var_TEXCOORD0 %in_var_PRIMITIVE_ID %gl_FrontFacing %gl_FragDepth %out_var_SV_Target0 - OpExecutionMode %MainPixelShader OriginUpperLeft - OpExecutionMode %MainPixelShader DepthReplacing - OpExecutionMode %MainPixelShader DepthLess - OpSource HLSL 600 - OpName %type_View "type.View" - OpMemberName %type_View 0 "View_TranslatedWorldToClip" - OpMemberName %type_View 1 "View_WorldToClip" - OpMemberName %type_View 2 "View_ClipToWorld" - OpMemberName %type_View 3 "View_TranslatedWorldToView" - OpMemberName %type_View 4 "View_ViewToTranslatedWorld" - OpMemberName %type_View 5 "View_TranslatedWorldToCameraView" - OpMemberName %type_View 6 "View_CameraViewToTranslatedWorld" - OpMemberName %type_View 7 "View_ViewToClip" - OpMemberName %type_View 8 "View_ViewToClipNoAA" - OpMemberName %type_View 9 "View_ClipToView" - 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%uint_5 = OpConstant %uint 5 -%float_347_834503 = OpConstant %float 347.834503 -%float_3343_28369 = OpConstant %float 3343.28369 - %75 = OpConstantComposite %v2float %float_347_834503 %float_3343_28369 - %float_1000 = OpConstant %float 1000 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %uint %uint %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v2int %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_PrimitiveDither = OpTypeStruct %float -%_ptr_Uniform_type_PrimitiveDither = OpTypePointer Uniform %type_PrimitiveDither -%type_PrimitiveFade = OpTypeStruct %v2float -%_ptr_Uniform_type_PrimitiveFade = OpTypePointer Uniform %type_PrimitiveFade - %uint_9 = OpConstant %uint 9 -%_arr_v4float_uint_9 = OpTypeArray %v4float %uint_9 - %uint_3 = OpConstant %uint 3 -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%type_Material = OpTypeStruct %_arr_v4float_uint_9 %_arr_v4float_uint_3 -%_ptr_Uniform_type_Material = OpTypePointer Uniform %type_Material -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 -%_ptr_Input__arr_v4float_uint_1 = OpTypePointer Input %_arr_v4float_uint_1 -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Input_bool = OpTypePointer Input %bool -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %93 = OpTypeFunction %void -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%type_sampled_image = OpTypeSampledImage %type_2d_image - %View = OpVariable %_ptr_Uniform_type_View Uniform -%PrimitiveDither = OpVariable %_ptr_Uniform_type_PrimitiveDither Uniform -%PrimitiveFade = OpVariable %_ptr_Uniform_type_PrimitiveFade Uniform - %Material = OpVariable %_ptr_Uniform_type_Material Uniform -%Material_Texture2D_0 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Material_Texture2D_0Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%Material_Texture2D_3 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Material_Texture2D_3Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD6 = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD7 = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD0 = OpVariable %_ptr_Input__arr_v4float_uint_1 Input -%in_var_PRIMITIVE_ID = OpVariable %_ptr_Input_uint Input -%gl_FrontFacing = OpVariable %_ptr_Input_bool Input -%gl_FragDepth = OpVariable %_ptr_Output_float Output -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %98 = OpUndef %float - %99 = OpConstantNull %v2float -%float_0_015625 = OpConstant %float 0.015625 - %101 = OpConstantComposite %v2float %float_0_015625 %float_0_015625 -%float_0_166666672 = OpConstant %float 0.166666672 - %103 = OpUndef %float - %104 = OpConstantNull %v3float -%MainPixelShader = OpFunction %void None %93 - %105 = OpLabel - %106 = OpLoad %v4float %gl_FragCoord - %107 = OpLoad %v4float %in_var_TEXCOORD6 - %108 = OpLoad %v4float %in_var_TEXCOORD7 - %109 = OpLoad %v4float %in_var_TEXCOORD10_centroid - %110 = OpLoad %v4float %in_var_TEXCOORD11_centroid - %111 = OpLoad %_arr_v4float_uint_1 %in_var_TEXCOORD0 - %112 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_4 - %113 = OpLoad %mat4v4float %112 - %114 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_11 - %115 = OpLoad %mat4v4float %114 - %116 = OpAccessChain %_ptr_Uniform_v3float %View %int_32 - %117 = OpLoad %v3float %116 - %118 = OpAccessChain %_ptr_Uniform_v4float %View %int_53 - %119 = OpLoad %v4float %118 - %120 = OpAccessChain %_ptr_Uniform_v4float %View %int_57 - %121 = OpLoad %v4float %120 - %122 = OpAccessChain %_ptr_Uniform_float %View %int_80 - %123 = OpLoad %float %122 - %124 = OpCompositeExtract %v4float %111 0 - %125 = OpVectorShuffle %v2float %99 %124 2 3 - %126 = OpVectorShuffle %v3float %109 %109 0 1 2 - %127 = OpVectorShuffle %v3float %110 %110 0 1 2 - %128 = OpExtInst %v3float %1 Cross %127 %126 - %129 = OpCompositeExtract %float %110 3 - %130 = OpCompositeConstruct %v3float %129 %129 %129 - %131 = OpFMul %v3float %128 %130 - %132 = OpCompositeConstruct %mat3v3float %126 %131 %127 - %133 = OpVectorShuffle %v2float %106 %106 0 1 - %134 = OpVectorShuffle %v2float %121 %121 0 1 - %135 = OpFSub %v2float %133 %134 - %136 = OpCompositeExtract %float %106 2 - %137 = OpCompositeConstruct %v4float %103 %103 %136 %float_1 - %138 = OpCompositeExtract %float %106 3 - %139 = OpCompositeConstruct %v4float %138 %138 %138 %138 - %140 = OpFMul %v4float %137 %139 - %141 = OpCompositeExtract %float %106 0 - %142 = OpCompositeExtract %float %106 1 - %143 = OpCompositeConstruct %v4float %141 %142 %136 %float_1 - %144 = OpMatrixTimesVector %v4float %115 %143 - %145 = OpVectorShuffle %v3float %144 %144 0 1 2 - %146 = OpCompositeExtract %float %144 3 - %147 = OpCompositeConstruct %v3float %146 %146 %146 - %148 = OpFDiv %v3float %145 %147 - %149 = OpFSub %v3float %148 %117 - %150 = OpFNegate %v3float %148 - %151 = OpExtInst %v3float %1 Normalize %150 - %152 = OpVectorTimesMatrix %v3float %151 %132 - %153 = OpVectorShuffle %v2float %152 %152 0 1 - %154 = OpFMul %v2float %153 %67 - %155 = OpCompositeExtract %float %152 2 - %156 = OpCompositeConstruct %v2float %155 %155 - %157 = OpFDiv %v2float %154 %156 - %158 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_0 - %159 = OpLoad %float %158 - %160 = OpCompositeConstruct %v2float %159 %159 - %161 = OpFMul %v2float %160 %157 - %162 = OpDot %float %151 %127 - %163 = OpExtInst %float %1 FAbs %162 - %164 = OpExtInst %float %1 FMax %163 %float_0 - %165 = OpExtInst %float %1 FMin %164 %float_1 - %166 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_1 - %167 = OpLoad %float %166 - %168 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_2 - %169 = OpLoad %float %168 - %170 = OpExtInst %float %1 FMix %167 %169 %165 - %171 = OpExtInst %float %1 Floor %170 - %172 = OpFDiv %float %float_1 %170 - %173 = OpCompositeConstruct %v2float %172 %172 - %174 = OpFMul %v2float %161 %173 - %175 = OpDPdx %v2float %125 - %176 = OpDPdy %v2float %125 - %177 = OpLoad %type_2d_image %Material_Texture2D_0 - %178 = OpLoad %type_sampler %Material_Texture2D_0Sampler - OpBranch %179 - %179 = OpLabel - %180 = OpPhi %float %float_1 %105 %181 %182 - %183 = OpPhi %v2float %49 %105 %184 %182 - %185 = OpPhi %int %int_0 %105 %186 %182 - %187 = OpPhi %float %float_1 %105 %188 %182 - %189 = OpPhi %float %float_1 %105 %180 %182 - %190 = OpConvertSToF %float %185 - %191 = OpFAdd %float %171 %float_2 - %192 = OpFOrdLessThan %bool %190 %191 - OpLoopMerge %193 %182 None - OpBranchConditional %192 %194 %193 - %194 = OpLabel - %195 = OpFAdd %v2float %125 %183 - %196 = OpSampledImage %type_sampled_image %177 %178 - %197 = OpImageSampleExplicitLod %v4float %196 %195 Grad %175 %176 - %188 = OpCompositeExtract %float %197 1 - %198 = OpFOrdLessThan %bool %180 %188 - OpSelectionMerge %182 None - OpBranchConditional %198 %199 %182 - %199 = OpLabel - %200 = OpFSub %float %189 %187 - %201 = OpFSub %float %188 %180 - %202 = OpFAdd %float %200 %201 - %203 = OpFDiv %float %201 %202 - %204 = OpFMul %float %189 %203 - %205 = OpFSub %float %float_1 %203 - %206 = OpFMul %float %180 %205 - %207 = OpFAdd %float %204 %206 - %208 = OpCompositeConstruct %v2float %203 %203 - %209 = OpFMul %v2float %208 %174 - %210 = OpFSub %v2float %183 %209 - OpBranch %193 - %182 = OpLabel - %181 = OpFSub %float %180 %172 - %184 = OpFAdd %v2float %183 %174 - %186 = OpIAdd %int %185 %int_1 - OpBranch %179 - %193 = OpLabel - %211 = OpPhi %float %98 %179 %207 %199 - %212 = OpPhi %v2float %183 %179 %210 %199 - %213 = OpVectorShuffle %v2float %212 %104 0 1 - %214 = OpFAdd %v2float %125 %213 - %215 = OpAccessChain %_ptr_Uniform_float %View %int_82 - %216 = OpLoad %float %215 - %217 = OpSampledImage %type_sampled_image %177 %178 - %218 = OpImageSampleImplicitLod %v4float %217 %214 Bias %216 - %219 = OpCompositeExtract %float %218 0 - %220 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_2 %int_1 - %221 = OpLoad %float %220 - %222 = OpFMul %float %219 %221 - %223 = OpFSub %float %float_1 %222 - %224 = OpExtInst %float %1 FMax %223 %float_0 - %225 = OpExtInst %float %1 FMin %224 %float_1 - %226 = OpAccessChain %_ptr_Uniform_float %View %int_98 %int_0 - %227 = OpLoad %float %226 - %228 = OpCompositeConstruct %v2float %227 %227 - %229 = OpFAdd %v2float %135 %228 - %230 = OpCompositeExtract %float %229 0 - %231 = OpConvertFToU %uint %230 - %232 = OpCompositeExtract %float %229 1 - %233 = OpConvertFToU %uint %232 - %234 = OpIMul %uint %uint_2 %233 - %235 = OpIAdd %uint %231 %234 - %236 = OpUMod %uint %235 %uint_5 - %237 = OpConvertUToF %float %236 - %238 = OpFMul %v2float %135 %101 - %239 = OpLoad %type_2d_image %Material_Texture2D_3 - %240 = OpLoad %type_sampler %Material_Texture2D_3Sampler - %241 = OpSampledImage %type_sampled_image %239 %240 - %242 = OpImageSampleImplicitLod %v4float %241 %238 Bias %216 - %243 = OpCompositeExtract %float %242 0 - %244 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_2 %int_2 - %245 = OpLoad %float %244 - %246 = OpFMul %float %243 %245 - %247 = OpFAdd %float %237 %246 - %248 = OpFMul %float %247 %float_0_166666672 - %249 = OpFAdd %float %225 %248 - %250 = OpFAdd %float %249 %float_n0_5 - %251 = OpCompositeExtract %float %218 2 - %252 = OpFAdd %float %251 %250 - %253 = OpSampledImage %type_sampled_image %239 %240 - %254 = OpImageSampleImplicitLod %v4float %253 %238 Bias %216 - %255 = OpCompositeExtract %float %254 0 - %256 = OpFAdd %float %237 %255 - %257 = OpFMul %float %256 %float_0_166666672 - %258 = OpAccessChain %_ptr_Uniform_float %PrimitiveFade %int_0 %int_0 - %259 = OpLoad %float %258 - %260 = OpFMul %float %123 %259 - %261 = OpAccessChain %_ptr_Uniform_float %PrimitiveFade %int_0 %int_1 - %262 = OpLoad %float %261 - %263 = OpFAdd %float %260 %262 - %264 = OpExtInst %float %1 FClamp %263 %float_0 %float_1 - %265 = OpFAdd %float %264 %257 - %266 = OpFAdd %float %265 %float_n0_5 - %267 = OpFMul %float %252 %266 - %268 = OpFSub %float %float_1 %211 - %269 = OpFMul %float %268 %159 - %270 = OpCompositeExtract %float %212 0 - %271 = OpCompositeExtract %float %212 1 - %272 = OpCompositeConstruct %v3float %270 %271 %269 - %273 = OpDot %float %272 %272 - %274 = OpExtInst %float %1 Sqrt %273 - %275 = OpDPdx %v2float %125 - %276 = OpExtInst %v2float %1 FAbs %275 - %277 = OpDot %float %276 %276 - %278 = OpExtInst %float %1 Sqrt %277 - %279 = OpDPdx %v3float %149 - %280 = OpDot %float %279 %279 - %281 = OpExtInst %float %1 Sqrt %280 - %282 = OpFDiv %float %278 %281 - %283 = OpDPdy %v2float %125 - %284 = OpExtInst %v2float %1 FAbs %283 - %285 = OpDot %float %284 %284 - %286 = OpExtInst %float %1 Sqrt %285 - %287 = OpDPdy %v3float %149 - %288 = OpDot %float %287 %287 - %289 = OpExtInst %float %1 Sqrt %288 - %290 = OpFDiv %float %286 %289 - %291 = OpExtInst %float %1 FMax %282 %290 - %292 = OpCompositeExtract %v4float %113 0 - %293 = OpVectorShuffle %v3float %292 %292 0 1 2 - %294 = OpCompositeExtract %v4float %113 1 - %295 = OpVectorShuffle %v3float %294 %294 0 1 2 - %296 = OpCompositeExtract %v4float %113 2 - %297 = OpVectorShuffle %v3float %296 %296 0 1 2 - %298 = OpCompositeConstruct %mat3v3float %293 %295 %297 - %299 = OpMatrixTimesVector %v3float %298 %70 - %300 = OpDot %float %299 %151 - %301 = OpExtInst %float %1 FAbs %300 - %302 = OpFDiv %float %291 %301 - %303 = OpFDiv %float %274 %302 - %304 = OpAccessChain %_ptr_Uniform_float %PrimitiveDither %int_0 - %305 = OpLoad %float %304 - %306 = OpFOrdNotEqual %bool %305 %float_0 - OpSelectionMerge %307 None - OpBranchConditional %306 %308 %307 - %308 = OpLabel - %309 = OpExtInst %float %1 FAbs %305 - %310 = OpFOrdGreaterThan %bool %309 %float_0_00100000005 - OpSelectionMerge %311 None - OpBranchConditional %310 %312 %311 - %312 = OpLabel - %313 = OpExtInst %v2float %1 Floor %133 - %314 = OpDot %float %313 %75 - %315 = OpExtInst %float %1 Cos %314 - %316 = OpFMul %float %315 %float_1000 - %317 = OpExtInst %float %1 Fract %316 - %318 = OpFOrdLessThan %bool %305 %float_0 - %319 = OpFAdd %float %305 %float_1 - %320 = OpFOrdGreaterThan %bool %319 %317 - %321 = OpFOrdLessThan %bool %305 %317 - %322 = OpSelect %bool %318 %320 %321 - %323 = OpSelect %float %322 %float_1 %float_0 - %324 = OpFSub %float %323 %float_0_00100000005 - %325 = OpFOrdLessThan %bool %324 %float_0 - OpSelectionMerge %326 None - OpBranchConditional %325 %327 %326 - %327 = OpLabel - OpKill - %326 = OpLabel - OpBranch %311 - %311 = OpLabel - OpBranch %307 - %307 = OpLabel - %328 = OpFSub %float %267 %float_0_333299994 - %329 = OpFOrdLessThan %bool %328 %float_0 - OpSelectionMerge %330 None - OpBranchConditional %329 %331 %330 - %331 = OpLabel - OpKill - %330 = OpLabel - %332 = OpCompositeExtract %float %140 2 - %333 = OpCompositeExtract %float %140 3 - %334 = OpFAdd %float %333 %303 - %335 = OpFDiv %float %332 %334 - %336 = OpExtInst %float %1 FMin %335 %136 - %337 = OpVectorShuffle %v2float %107 %107 0 1 - %338 = OpCompositeExtract %float %107 3 - %339 = OpCompositeConstruct %v2float %338 %338 - %340 = OpFDiv %v2float %337 %339 - %341 = OpVectorShuffle %v2float %119 %119 0 1 - %342 = OpFSub %v2float %340 %341 - %343 = OpVectorShuffle %v2float %108 %108 0 1 - %344 = OpCompositeExtract %float %108 3 - %345 = OpCompositeConstruct %v2float %344 %344 - %346 = OpFDiv %v2float %343 %345 - %347 = OpVectorShuffle %v2float %119 %119 2 3 - %348 = OpFSub %v2float %346 %347 - %349 = OpFSub %v2float %342 %348 - %350 = OpFMul %v2float %349 %54 - %351 = OpFAdd %v2float %350 %56 - %352 = OpVectorShuffle %v4float %351 %49 0 1 2 3 - OpStore %gl_FragDepth %336 - OpStore %out_var_SV_Target0 %352 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/phi-variable-declaration.asm.invalid.frag b/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/phi-variable-declaration.asm.invalid.frag deleted file mode 100644 index eba220ba4..000000000 --- a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/frag/phi-variable-declaration.asm.invalid.frag +++ /dev/null @@ -1,878 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 353 -; Schema: 0 - OpCapability Shader - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %MainPixelShader "main" %gl_FragCoord %in_var_TEXCOORD6 %in_var_TEXCOORD7 %in_var_TEXCOORD10_centroid %in_var_TEXCOORD11_centroid %in_var_TEXCOORD0 %in_var_PRIMITIVE_ID %gl_FrontFacing %gl_FragDepth %out_var_SV_Target0 - OpExecutionMode %MainPixelShader OriginUpperLeft - OpExecutionMode %MainPixelShader DepthReplacing - OpExecutionMode %MainPixelShader DepthLess - OpSource HLSL 600 - OpName %type_View "type.View" - OpMemberName %type_View 0 "View_TranslatedWorldToClip" - OpMemberName %type_View 1 "View_WorldToClip" - OpMemberName %type_View 2 "View_ClipToWorld" - OpMemberName %type_View 3 "View_TranslatedWorldToView" - OpMemberName %type_View 4 "View_ViewToTranslatedWorld" - OpMemberName %type_View 5 "View_TranslatedWorldToCameraView" - OpMemberName %type_View 6 "View_CameraViewToTranslatedWorld" - OpMemberName %type_View 7 "View_ViewToClip" - OpMemberName %type_View 8 "View_ViewToClipNoAA" - OpMemberName %type_View 9 "View_ClipToView" - OpMemberName %type_View 10 "View_ClipToTranslatedWorld" - OpMemberName %type_View 11 "View_SVPositionToTranslatedWorld" - OpMemberName %type_View 12 "View_ScreenToWorld" - OpMemberName %type_View 13 "View_ScreenToTranslatedWorld" - OpMemberName %type_View 14 "View_ViewForward" - OpMemberName %type_View 15 "PrePadding_View_908" - OpMemberName %type_View 16 "View_ViewUp" - OpMemberName %type_View 17 "PrePadding_View_924" - 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%int_32 = OpConstant %int 32 - %int_53 = OpConstant %int 53 - %int_57 = OpConstant %int 57 - %int_80 = OpConstant %int 80 - %int_82 = OpConstant %int 82 - %int_98 = OpConstant %int 98 - %uint_1 = OpConstant %uint 1 -%mat3v3float = OpTypeMatrix %v3float 3 - %float_2 = OpConstant %float 2 - %float_n1 = OpConstant %float -1 - %67 = OpConstantComposite %v2float %float_n1 %float_n1 - %bool = OpTypeBool - %float_n0_5 = OpConstant %float -0.5 - %70 = OpConstantComposite %v3float %float_0 %float_0 %float_1 -%float_0_333299994 = OpConstant %float 0.333299994 - %uint_5 = OpConstant %uint 5 -%float_347_834503 = OpConstant %float 347.834503 -%float_3343_28369 = OpConstant %float 3343.28369 - %75 = OpConstantComposite %v2float %float_347_834503 %float_3343_28369 - %float_1000 = OpConstant %float 1000 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %uint %uint %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v2int %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_PrimitiveDither = OpTypeStruct %float -%_ptr_Uniform_type_PrimitiveDither = OpTypePointer Uniform %type_PrimitiveDither -%type_PrimitiveFade = OpTypeStruct %v2float -%_ptr_Uniform_type_PrimitiveFade = OpTypePointer Uniform %type_PrimitiveFade - %uint_9 = OpConstant %uint 9 -%_arr_v4float_uint_9 = OpTypeArray %v4float %uint_9 - %uint_3 = OpConstant %uint 3 -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%type_Material = OpTypeStruct %_arr_v4float_uint_9 %_arr_v4float_uint_3 -%_ptr_Uniform_type_Material = OpTypePointer Uniform %type_Material -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 -%_ptr_Input__arr_v4float_uint_1 = OpTypePointer Input %_arr_v4float_uint_1 -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Input_bool = OpTypePointer Input %bool -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %93 = OpTypeFunction %void -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%type_sampled_image = OpTypeSampledImage %type_2d_image - %View = OpVariable %_ptr_Uniform_type_View Uniform -%PrimitiveDither = OpVariable %_ptr_Uniform_type_PrimitiveDither Uniform -%PrimitiveFade = OpVariable %_ptr_Uniform_type_PrimitiveFade Uniform - %Material = OpVariable %_ptr_Uniform_type_Material Uniform -%Material_Texture2D_0 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Material_Texture2D_0Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%Material_Texture2D_3 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Material_Texture2D_3Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD6 = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD7 = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD0 = OpVariable %_ptr_Input__arr_v4float_uint_1 Input -%in_var_PRIMITIVE_ID = OpVariable %_ptr_Input_uint Input -%gl_FrontFacing = OpVariable %_ptr_Input_bool Input -%gl_FragDepth = OpVariable %_ptr_Output_float Output -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %98 = OpUndef %float - %99 = OpConstantNull %v2float -%float_0_015625 = OpConstant %float 0.015625 - %101 = OpConstantComposite %v2float %float_0_015625 %float_0_015625 -%float_0_166666672 = OpConstant %float 0.166666672 - %103 = OpUndef %float - %104 = OpConstantNull %v3float -%MainPixelShader = OpFunction %void None %93 - %105 = OpLabel - %106 = OpLoad %v4float %gl_FragCoord - %107 = OpLoad %v4float %in_var_TEXCOORD6 - %108 = OpLoad %v4float %in_var_TEXCOORD7 - %109 = OpLoad %v4float %in_var_TEXCOORD10_centroid - %110 = OpLoad %v4float %in_var_TEXCOORD11_centroid - %111 = OpLoad %_arr_v4float_uint_1 %in_var_TEXCOORD0 - %112 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_4 - %113 = OpLoad %mat4v4float %112 - %114 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_11 - %115 = OpLoad %mat4v4float %114 - %116 = OpAccessChain %_ptr_Uniform_v3float %View %int_32 - %117 = OpLoad %v3float %116 - %118 = OpAccessChain %_ptr_Uniform_v4float %View %int_53 - %119 = OpLoad %v4float %118 - %120 = OpAccessChain %_ptr_Uniform_v4float %View %int_57 - %121 = OpLoad %v4float %120 - %122 = OpAccessChain %_ptr_Uniform_float %View %int_80 - %123 = OpLoad %float %122 - %124 = OpCompositeExtract %v4float %111 0 - %125 = OpVectorShuffle %v2float %99 %124 2 3 - %126 = OpVectorShuffle %v3float %109 %109 0 1 2 - %127 = OpVectorShuffle %v3float %110 %110 0 1 2 - %128 = OpExtInst %v3float %1 Cross %127 %126 - %129 = OpCompositeExtract %float %110 3 - %130 = OpCompositeConstruct %v3float %129 %129 %129 - %131 = OpFMul %v3float %128 %130 - %132 = OpCompositeConstruct %mat3v3float %126 %131 %127 - %133 = OpVectorShuffle %v2float %106 %106 0 1 - %134 = OpVectorShuffle %v2float %121 %121 0 1 - %135 = OpFSub %v2float %133 %134 - %136 = OpCompositeExtract %float %106 2 - %137 = OpCompositeConstruct %v4float %103 %103 %136 %float_1 - %138 = OpCompositeExtract %float %106 3 - %139 = OpCompositeConstruct %v4float %138 %138 %138 %138 - %140 = OpFMul %v4float %137 %139 - %141 = OpCompositeExtract %float %106 0 - %142 = OpCompositeExtract %float %106 1 - %143 = OpCompositeConstruct %v4float %141 %142 %136 %float_1 - %144 = OpMatrixTimesVector %v4float %115 %143 - %145 = OpVectorShuffle %v3float %144 %144 0 1 2 - %146 = OpCompositeExtract %float %144 3 - %147 = OpCompositeConstruct %v3float %146 %146 %146 - %148 = OpFDiv %v3float %145 %147 - %149 = OpFSub %v3float %148 %117 - %150 = OpFNegate %v3float %148 - %151 = OpExtInst %v3float %1 Normalize %150 - %152 = OpVectorTimesMatrix %v3float %151 %132 - %153 = OpVectorShuffle %v2float %152 %152 0 1 - %154 = OpFMul %v2float %153 %67 - %155 = OpCompositeExtract %float %152 2 - %156 = OpCompositeConstruct %v2float %155 %155 - %157 = OpFDiv %v2float %154 %156 - %158 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_0 - %159 = OpLoad %float %158 - %160 = OpCompositeConstruct %v2float %159 %159 - %161 = OpFMul %v2float %160 %157 - %162 = OpDot %float %151 %127 - %163 = OpExtInst %float %1 FAbs %162 - %164 = OpExtInst %float %1 FMax %163 %float_0 - %165 = OpExtInst %float %1 FMin %164 %float_1 - %166 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_1 - %167 = OpLoad %float %166 - %168 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_2 - %169 = OpLoad %float %168 - %170 = OpExtInst %float %1 FMix %167 %169 %165 - %171 = OpExtInst %float %1 Floor %170 - %172 = OpFDiv %float %float_1 %170 - %173 = OpCompositeConstruct %v2float %172 %172 - %174 = OpFMul %v2float %161 %173 - %175 = OpDPdx %v2float %125 - %176 = OpDPdy %v2float %125 - %177 = OpLoad %type_2d_image %Material_Texture2D_0 - %178 = OpLoad %type_sampler %Material_Texture2D_0Sampler - OpBranch %179 - %179 = OpLabel - %180 = OpPhi %float %float_1 %105 %181 %182 - %183 = OpPhi %v2float %49 %105 %184 %182 - %185 = OpPhi %int %int_0 %105 %186 %182 - %187 = OpPhi %float %float_1 %105 %188 %182 - %189 = OpPhi %float %float_1 %105 %180 %182 - %190 = OpConvertSToF %float %185 - %191 = OpFAdd %float %171 %float_2 - %192 = OpFOrdLessThan %bool %190 %191 - OpLoopMerge %193 %182 None - OpBranchConditional %192 %194 %193 - %194 = OpLabel - %195 = OpFAdd %v2float %125 %183 - %196 = OpSampledImage %type_sampled_image %177 %178 - %197 = OpImageSampleExplicitLod %v4float %196 %195 Grad %175 %176 - %188 = OpCompositeExtract %float %197 1 - %198 = OpFOrdLessThan %bool %180 %188 - OpSelectionMerge %182 None - OpBranchConditional %198 %199 %182 - %199 = OpLabel - %200 = OpFSub %float %189 %187 - %201 = OpFSub %float %188 %180 - %202 = OpFAdd %float %200 %201 - %203 = OpFDiv %float %201 %202 - %204 = OpFMul %float %189 %203 - %205 = OpFSub %float %float_1 %203 - %206 = OpFMul %float %180 %205 - %207 = OpFAdd %float %204 %206 - %208 = OpCompositeConstruct %v2float %203 %203 - %209 = OpFMul %v2float %208 %174 - %210 = OpFSub %v2float %183 %209 - OpBranch %193 - %182 = OpLabel - %181 = OpFSub %float %180 %172 - %184 = OpFAdd %v2float %183 %174 - %186 = OpIAdd %int %185 %int_1 - OpBranch %179 - %193 = OpLabel - %211 = OpPhi %float %98 %179 %207 %199 - %212 = OpPhi %v2float %183 %179 %210 %199 - %213 = OpVectorShuffle %v2float %212 %104 0 1 - %214 = OpFAdd %v2float %125 %213 - %215 = OpAccessChain %_ptr_Uniform_float %View %int_82 - %216 = OpLoad %float %215 - %217 = OpSampledImage %type_sampled_image %177 %178 - %218 = OpImageSampleImplicitLod %v4float %217 %214 Bias %216 - %219 = OpCompositeExtract %float %218 0 - %220 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_2 %int_1 - %221 = OpLoad %float %220 - %222 = OpFMul %float %219 %221 - %223 = OpFSub %float %float_1 %222 - %224 = OpExtInst %float %1 FMax %223 %float_0 - %225 = OpExtInst %float %1 FMin %224 %float_1 - %226 = OpAccessChain %_ptr_Uniform_float %View %int_98 %int_0 - %227 = OpLoad %float %226 - %228 = OpCompositeConstruct %v2float %227 %227 - %229 = OpFAdd %v2float %135 %228 - %230 = OpCompositeExtract %float %229 0 - %231 = OpConvertFToU %uint %230 - %232 = OpCompositeExtract %float %229 1 - %233 = OpConvertFToU %uint %232 - %234 = OpIMul %uint %uint_2 %233 - %235 = OpIAdd %uint %231 %234 - %236 = OpUMod %uint %235 %uint_5 - %237 = OpConvertUToF %float %236 - %238 = OpFMul %v2float %135 %101 - %239 = OpLoad %type_2d_image %Material_Texture2D_3 - %240 = OpLoad %type_sampler %Material_Texture2D_3Sampler - %241 = OpSampledImage %type_sampled_image %239 %240 - %242 = OpImageSampleImplicitLod %v4float %241 %238 Bias %216 - %243 = OpCompositeExtract %float %242 0 - %244 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_2 %int_2 - %245 = OpLoad %float %244 - %246 = OpFMul %float %243 %245 - %247 = OpFAdd %float %237 %246 - %248 = OpFMul %float %247 %float_0_166666672 - %249 = OpFAdd %float %225 %248 - %250 = OpFAdd %float %249 %float_n0_5 - %251 = OpCompositeExtract %float %218 2 - %252 = OpFAdd %float %251 %250 - %253 = OpSampledImage %type_sampled_image %239 %240 - %254 = OpImageSampleImplicitLod %v4float %253 %238 Bias %216 - %255 = OpCompositeExtract %float %254 0 - %256 = OpFAdd %float %237 %255 - %257 = OpFMul %float %256 %float_0_166666672 - %258 = OpAccessChain %_ptr_Uniform_float %PrimitiveFade %int_0 %int_0 - %259 = OpLoad %float %258 - %260 = OpFMul %float %123 %259 - %261 = OpAccessChain %_ptr_Uniform_float %PrimitiveFade %int_0 %int_1 - %262 = OpLoad %float %261 - %263 = OpFAdd %float %260 %262 - %264 = OpExtInst %float %1 FClamp %263 %float_0 %float_1 - %265 = OpFAdd %float %264 %257 - %266 = OpFAdd %float %265 %float_n0_5 - %267 = OpFMul %float %252 %266 - %268 = OpFSub %float %float_1 %211 - %269 = OpFMul %float %268 %159 - %270 = OpCompositeExtract %float %212 0 - %271 = OpCompositeExtract %float %212 1 - %272 = OpCompositeConstruct %v3float %270 %271 %269 - %273 = OpDot %float %272 %272 - %274 = OpExtInst %float %1 Sqrt %273 - %275 = OpDPdx %v2float %125 - %276 = OpExtInst %v2float %1 FAbs %275 - %277 = OpDot %float %276 %276 - %278 = OpExtInst %float %1 Sqrt %277 - %279 = OpDPdx %v3float %149 - %280 = OpDot %float %279 %279 - %281 = OpExtInst %float %1 Sqrt %280 - %282 = OpFDiv %float %278 %281 - %283 = OpDPdy %v2float %125 - %284 = OpExtInst %v2float %1 FAbs %283 - %285 = OpDot %float %284 %284 - %286 = OpExtInst %float %1 Sqrt %285 - %287 = OpDPdy %v3float %149 - %288 = OpDot %float %287 %287 - %289 = OpExtInst %float %1 Sqrt %288 - %290 = OpFDiv %float %286 %289 - %291 = OpExtInst %float %1 FMax %282 %290 - %292 = OpCompositeExtract %v4float %113 0 - %293 = OpVectorShuffle %v3float %292 %292 0 1 2 - %294 = OpCompositeExtract %v4float %113 1 - %295 = OpVectorShuffle %v3float %294 %294 0 1 2 - %296 = OpCompositeExtract %v4float %113 2 - %297 = OpVectorShuffle %v3float %296 %296 0 1 2 - %298 = OpCompositeConstruct %mat3v3float %293 %295 %297 - %299 = OpMatrixTimesVector %v3float %298 %70 - %300 = OpDot %float %299 %151 - %301 = OpExtInst %float %1 FAbs %300 - %302 = OpFDiv %float %291 %301 - %303 = OpFDiv %float %274 %302 - %304 = OpAccessChain %_ptr_Uniform_float %PrimitiveDither %int_0 - %305 = OpLoad %float %304 - %306 = OpFOrdNotEqual %bool %305 %float_0 - OpSelectionMerge %307 None - OpBranchConditional %306 %308 %307 - %308 = OpLabel - %309 = OpExtInst %float %1 FAbs %305 - %310 = OpFOrdGreaterThan %bool %309 %float_0_00100000005 - OpSelectionMerge %311 None - OpBranchConditional %310 %312 %311 - %312 = OpLabel - %313 = OpExtInst %v2float %1 Floor %133 - %314 = OpDot %float %313 %75 - %315 = OpExtInst %float %1 Cos %314 - %316 = OpFMul %float %315 %float_1000 - %317 = OpExtInst %float %1 Fract %316 - %318 = OpFOrdLessThan %bool %305 %float_0 - %319 = OpFAdd %float %305 %float_1 - %320 = OpFOrdGreaterThan %bool %319 %317 - %321 = OpFOrdLessThan %bool %305 %317 - %322 = OpSelect %bool %318 %320 %321 - %323 = OpSelect %float %322 %float_1 %float_0 - %324 = OpFSub %float %323 %float_0_00100000005 - %325 = OpFOrdLessThan %bool %324 %float_0 - OpSelectionMerge %326 None - OpBranchConditional %325 %327 %326 - %327 = OpLabel - OpKill - %326 = OpLabel - OpBranch %311 - %311 = OpLabel - OpBranch %307 - %307 = OpLabel - %328 = OpFSub %float %267 %float_0_333299994 - %329 = OpFOrdLessThan %bool %328 %float_0 - OpSelectionMerge %330 None - OpBranchConditional %329 %331 %330 - %331 = OpLabel - OpKill - %330 = OpLabel - %332 = OpCompositeExtract %float %140 2 - %333 = OpCompositeExtract %float %140 3 - %334 = OpFAdd %float %333 %303 - %335 = OpFDiv %float %332 %334 - %336 = OpExtInst %float %1 FMin %335 %136 - %337 = OpVectorShuffle %v2float %107 %107 0 1 - %338 = OpCompositeExtract %float %107 3 - %339 = OpCompositeConstruct %v2float %338 %338 - %340 = OpFDiv %v2float %337 %339 - %341 = OpVectorShuffle %v2float %119 %119 0 1 - %342 = OpFSub %v2float %340 %341 - %343 = OpVectorShuffle %v2float %108 %108 0 1 - %344 = OpCompositeExtract %float %108 3 - %345 = OpCompositeConstruct %v2float %344 %344 - %346 = OpFDiv %v2float %343 %345 - %347 = OpVectorShuffle %v2float %119 %119 2 3 - %348 = OpFSub %v2float %346 %347 - %349 = OpFSub %v2float %342 %348 - %350 = OpFMul %v2float %349 %54 - %351 = OpFAdd %v2float %350 %56 - %352 = OpVectorShuffle %v4float %351 %49 0 1 2 3 - OpStore %gl_FragDepth %336 - OpStore %out_var_SV_Target0 %352 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/vert/loop-accesschain-writethrough.asm.invalid.vert b/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/vert/loop-accesschain-writethrough.asm.invalid.vert deleted file mode 100644 index 693f16c00..000000000 --- a/3rdparty/spirv-cross/shaders-ue4-no-opt/asm/vert/loop-accesschain-writethrough.asm.invalid.vert +++ /dev/null @@ -1,259 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 181 -; Schema: 0 - OpCapability Shader - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %ScatterMainVS "main" %gl_VertexIndex %gl_InstanceIndex %out_var_TEXCOORD0 %out_var_TEXCOORD1 %out_var_TEXCOORD2 %out_var_TEXCOORD3 %out_var_TEXCOORD4 %out_var_TEXCOORD5 %out_var_TEXCOORD6 %gl_Position - OpSource HLSL 600 - OpName %type__Globals "type.$Globals" - OpMemberName %type__Globals 0 "ViewportSize" - OpMemberName %type__Globals 1 "ScatteringScaling" - OpMemberName %type__Globals 2 "CocRadiusToCircumscribedRadius" - OpName %_Globals "$Globals" - OpName %type_StructuredBuffer_v4float "type.StructuredBuffer.v4float" - OpName %ScatterDrawList "ScatterDrawList" - OpName %out_var_TEXCOORD0 "out.var.TEXCOORD0" - OpName %out_var_TEXCOORD1 "out.var.TEXCOORD1" - OpName %out_var_TEXCOORD2 "out.var.TEXCOORD2" - OpName %out_var_TEXCOORD3 "out.var.TEXCOORD3" - OpName %out_var_TEXCOORD4 "out.var.TEXCOORD4" - OpName %out_var_TEXCOORD5 "out.var.TEXCOORD5" - OpName %out_var_TEXCOORD6 "out.var.TEXCOORD6" - OpName %ScatterMainVS "ScatterMainVS" - OpDecorate %gl_VertexIndex BuiltIn VertexIndex - OpDecorateString %gl_VertexIndex UserSemantic "SV_VertexID" - OpDecorate %gl_InstanceIndex BuiltIn InstanceIndex - OpDecorateString %gl_InstanceIndex UserSemantic "SV_InstanceID" - OpDecorateString %out_var_TEXCOORD0 UserSemantic "TEXCOORD0" - OpDecorateString %out_var_TEXCOORD1 UserSemantic "TEXCOORD1" - OpDecorateString %out_var_TEXCOORD2 UserSemantic "TEXCOORD2" - OpDecorateString %out_var_TEXCOORD3 UserSemantic "TEXCOORD3" - OpDecorateString %out_var_TEXCOORD4 UserSemantic "TEXCOORD4" - OpDecorateString %out_var_TEXCOORD5 UserSemantic "TEXCOORD5" - OpDecorateString %out_var_TEXCOORD6 UserSemantic "TEXCOORD6" - OpDecorate %gl_Position BuiltIn Position - OpDecorateString %gl_Position UserSemantic "SV_POSITION" - OpDecorate %out_var_TEXCOORD0 Location 0 - OpDecorate %out_var_TEXCOORD1 Location 1 - OpDecorate %out_var_TEXCOORD2 Location 2 - OpDecorate %out_var_TEXCOORD3 Location 3 - OpDecorate %out_var_TEXCOORD4 Location 4 - OpDecorate %out_var_TEXCOORD5 Location 5 - OpDecorate %out_var_TEXCOORD6 Location 6 - OpDecorate %_Globals DescriptorSet 0 - OpDecorate %_Globals Binding 1 - OpDecorate %ScatterDrawList DescriptorSet 0 - OpDecorate %ScatterDrawList Binding 0 - OpMemberDecorate %type__Globals 0 Offset 0 - OpMemberDecorate %type__Globals 1 Offset 16 - OpMemberDecorate %type__Globals 2 Offset 20 - OpDecorate %type__Globals Block - OpDecorate %_runtimearr_v4float ArrayStride 16 - 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OpMemberDecorate %type_View 165 Offset 2908 - OpMemberDecorate %type_View 166 Offset 2912 - OpMemberDecorate %type_View 167 Offset 2924 - OpMemberDecorate %type_View 168 Offset 2928 - OpMemberDecorate %type_View 169 Offset 2932 - OpDecorate %type_View Block - OpDecorate %_arr_mat4v4float_uint_6 ArrayStride 64 - OpMemberDecorate %type__Globals 0 Offset 0 - OpMemberDecorate %type__Globals 1 Offset 16 - OpMemberDecorate %type__Globals 1 MatrixStride 16 - OpMemberDecorate %type__Globals 1 ColMajor - OpMemberDecorate %type__Globals 2 Offset 400 - OpMemberDecorate %type__Globals 3 Offset 404 - OpMemberDecorate %type__Globals 4 Offset 408 - OpMemberDecorate %type__Globals 5 Offset 416 - OpMemberDecorate %type__Globals 6 Offset 432 - OpMemberDecorate %type__Globals 7 Offset 448 - OpDecorate %type__Globals Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %float_0 = OpConstant %float 0 - %float_2_5 = OpConstant %float 2.5 -%float_2_37764096 = OpConstant %float 2.37764096 -%float_0_772542 = OpConstant %float 0.772542 -%float_1_46946299 = OpConstant %float 1.46946299 -%float_n2_02254295 = OpConstant %float -2.02254295 -%float_n1_46946299 = OpConstant %float -1.46946299 -%float_n2_022542 = OpConstant %float -2.022542 -%float_n2_37764096 = OpConstant %float -2.37764096 -%float_0_772543013 = OpConstant %float 0.772543013 - %float_1 = OpConstant %float 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_3 = OpConstant %int 3 - %int_7 = OpConstant %int 7 - %int_58 = OpConstant %int 58 - %int_24 = OpConstant %int 24 - %int_11 = OpConstant %int 11 - %int_5 = OpConstant %int 5 - %float_0_5 = OpConstant %float 0.5 - %int_4 = OpConstant %int 4 - %int_2 = OpConstant %int 2 - %62 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %bool = OpTypeBool - %uint_5 = OpConstant %uint 5 - %65 = OpConstantComposite %v3float %float_0 %float_0 %float_1 - %66 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %float_10 = OpConstant %float 10 - %float_5 = OpConstant %float 5 - %uint_0 = OpConstant %uint 0 - %int_23 = OpConstant %int 23 - %uint_1 = OpConstant %uint 1 - %uint_3 = OpConstant %uint 3 - %uint_16 = OpConstant %uint 16 -%float_0_150000006 = OpConstant %float 0.150000006 - %float_0_25 = OpConstant %float 0.25 - %float_2 = OpConstant %float 2 - %77 = OpConstantComposite %v3float %float_2 %float_2 %float_2 - %float_255 = OpConstant %float 255 - %uint_15 = OpConstant %uint 15 -%uint_4294967280 = OpConstant %uint 4294967280 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler - %uint_6 = OpConstant %uint 6 -%_arr_mat4v4float_uint_6 = OpTypeArray %mat4v4float %uint_6 -%type__Globals = OpTypeStruct %v3float %_arr_mat4v4float_uint_6 %float %float %float %v4float %v2float %v4float -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%type_cube_image = OpTypeImage %float Cube 2 0 0 1 Unknown -%_ptr_UniformConstant_type_cube_image = OpTypePointer UniformConstant %type_cube_image - %v2int = OpTypeVector %int 2 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %91 = OpTypeFunction %void -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%type_sampled_image = OpTypeSampledImage %type_cube_image - %v3int = OpTypeVector %int 3 -%type_sampled_image_0 = OpTypeSampledImage %type_2d_image - %v4bool = OpTypeVector %bool 4 - %View = OpVariable %_ptr_Uniform_type_View Uniform -%SceneTexturesStruct_SceneDepthTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%SceneTexturesStruct_SceneDepthTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%SceneTexturesStruct_GBufferATexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%SceneTexturesStruct_GBufferBTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%SceneTexturesStruct_GBufferDTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%SceneTexturesStruct_GBufferATextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%SceneTexturesStruct_GBufferBTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%SceneTexturesStruct_GBufferDTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%ShadowDepthTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform -%ShadowDepthCubeTexture = OpVariable %_ptr_UniformConstant_type_cube_image UniformConstant -%ShadowDepthCubeTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%SSProfilesTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output -%float_0_200000003 = OpConstant %float 0.200000003 - %98 = OpConstantComposite %v3float %float_2_5 %float_2_5 %float_2_5 - %99 = OpConstantComposite %v3float %float_2_37764096 %float_2_37764096 %float_2_37764096 - %100 = OpConstantComposite %v3float %float_0_772542 %float_0_772542 %float_0_772542 - %101 = OpConstantComposite %v3float %float_1_46946299 %float_1_46946299 %float_1_46946299 - %102 = OpConstantComposite %v3float %float_n2_02254295 %float_n2_02254295 %float_n2_02254295 - %103 = OpConstantComposite %v3float %float_n1_46946299 %float_n1_46946299 %float_n1_46946299 - %104 = OpConstantComposite %v3float %float_n2_022542 %float_n2_022542 %float_n2_022542 - %105 = OpConstantComposite %v3float %float_n2_37764096 %float_n2_37764096 %float_n2_37764096 - %106 = OpConstantComposite %v3float %float_0_772543013 %float_0_772543013 %float_0_772543013 - %107 = OpUndef %v4float -%MainOnePassPointLightPS = OpFunction %void None %91 - %108 = OpLabel - %109 = OpLoad %v4float %gl_FragCoord - %110 = OpVectorShuffle %v2float %109 %109 0 1 - %111 = OpAccessChain %_ptr_Uniform_v4float %View %int_58 - %112 = OpLoad %v4float %111 - %113 = OpVectorShuffle %v2float %112 %112 2 3 - %114 = OpFMul %v2float %110 %113 - %115 = OpLoad %type_2d_image %SceneTexturesStruct_SceneDepthTexture - %116 = OpLoad %type_sampler %SceneTexturesStruct_SceneDepthTextureSampler - %117 = OpSampledImage %type_sampled_image_0 %115 %116 - %118 = OpImageSampleExplicitLod %v4float %117 %114 Lod %float_0 - %119 = OpCompositeExtract %float %118 0 - %120 = OpAccessChain %_ptr_Uniform_float %View %int_23 %uint_0 - %121 = OpLoad %float %120 - %122 = OpFMul %float %119 %121 - %123 = OpAccessChain %_ptr_Uniform_float %View %int_23 %uint_1 - %124 = OpLoad %float %123 - %125 = OpFAdd %float %122 %124 - %126 = OpAccessChain %_ptr_Uniform_float %View %int_23 %uint_2 - %127 = OpLoad %float %126 - %128 = OpFMul %float %119 %127 - %129 = OpAccessChain %_ptr_Uniform_float %View %int_23 %uint_3 - %130 = OpLoad %float %129 - %131 = OpFSub %float %128 %130 - %132 = OpFDiv %float %float_1 %131 - %133 = OpFAdd %float %125 %132 - %134 = OpAccessChain %_ptr_Uniform_v4float %View %int_24 - %135 = OpLoad %v4float %134 - %136 = OpVectorShuffle %v2float %135 %135 3 2 - %137 = OpFSub %v2float %114 %136 - %138 = OpVectorShuffle %v2float %135 %135 0 1 - %139 = OpFDiv %v2float %137 %138 - %140 = OpCompositeConstruct %v2float %133 %133 - %141 = OpFMul %v2float %139 %140 - %142 = OpCompositeExtract %float %141 0 - %143 = OpCompositeExtract %float %141 1 - %144 = OpCompositeConstruct %v4float %142 %143 %133 %float_1 - %145 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_11 - %146 = OpLoad %mat4v4float %145 - %147 = OpMatrixTimesVector %v4float %146 %144 - %148 = OpVectorShuffle %v3float %147 %147 0 1 2 - %149 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_5 - %150 = OpLoad %v4float %149 - %151 = OpVectorShuffle %v3float %150 %150 0 1 2 - %152 = OpFSub %v3float %151 %148 - %153 = OpAccessChain %_ptr_Uniform_float %_Globals %int_5 %int_3 - %154 = OpLoad %float %153 - %155 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_7 - %156 = OpAccessChain %_ptr_Uniform_float %_Globals %int_7 %int_0 - %157 = OpLoad %float %156 - %158 = OpExtInst %float %1 Length %152 - %159 = OpFMul %float %158 %154 - %160 = OpFOrdLessThan %bool %159 %float_1 - OpSelectionMerge %161 DontFlatten - OpBranchConditional %160 %162 %161 - %162 = OpLabel - %163 = OpCompositeConstruct %v3float %158 %158 %158 - %164 = OpFDiv %v3float %152 %163 - %165 = OpExtInst %v3float %1 FAbs %152 - %166 = OpCompositeExtract %float %165 0 - %167 = OpCompositeExtract %float %165 1 - %168 = OpCompositeExtract %float %165 2 - %169 = OpExtInst %float %1 FMax %167 %168 - %170 = OpExtInst %float %1 FMax %166 %169 - %171 = OpFOrdEqual %bool %170 %166 - OpSelectionMerge %172 None - OpBranchConditional %171 %173 %174 - %174 = OpLabel - %175 = OpFOrdEqual %bool %170 %167 - OpSelectionMerge %176 None - OpBranchConditional %175 %177 %178 - %178 = OpLabel - %179 = OpCompositeExtract %float %152 2 - %180 = OpFOrdEqual %bool %168 %179 - %181 = OpSelect %int %180 %int_4 %int_5 - OpBranch %176 - %177 = OpLabel - %182 = OpCompositeExtract %float %152 1 - %183 = OpFOrdEqual %bool %167 %182 - %184 = OpSelect %int %183 %int_2 %int_3 - OpBranch %176 - %176 = OpLabel - %185 = OpPhi %int %184 %177 %181 %178 - OpBranch %172 - %173 = OpLabel - %186 = OpCompositeExtract %float %152 0 - %187 = OpFOrdEqual %bool %166 %186 - %188 = OpSelect %int %187 %int_0 %int_1 - OpBranch %172 - %172 = OpLabel - %189 = OpPhi %int %188 %173 %185 %176 - %190 = OpCompositeExtract %float %147 0 - %191 = OpCompositeExtract %float %147 1 - %192 = OpCompositeExtract %float %147 2 - %193 = OpCompositeConstruct %v4float %190 %191 %192 %float_1 - %194 = OpAccessChain %_ptr_Uniform_mat4v4float %_Globals %int_1 %189 - %195 = OpLoad %mat4v4float %194 - %196 = OpMatrixTimesVector %v4float %195 %193 - %197 = OpCompositeExtract %float %196 2 - %198 = OpCompositeExtract %float %196 3 - %199 = OpFDiv %float %197 %198 - %200 = OpFNegate %float %157 - %201 = OpFDiv %float %200 %198 - %202 = OpLoad %type_cube_image %ShadowDepthCubeTexture - %203 = OpLoad %type_sampler %ShadowDepthCubeTextureSampler - %204 = OpFAdd %float %199 %201 - %205 = OpSampledImage %type_sampled_image %202 %203 - %206 = OpImageSampleDrefExplicitLod %float %205 %164 %204 Lod %float_0 - OpBranch %161 - %161 = OpLabel - %207 = OpPhi %float %float_1 %108 %206 %172 - %208 = OpFSub %float %207 %float_0_5 - %209 = OpAccessChain %_ptr_Uniform_float %_Globals %int_4 - %210 = OpLoad %float %209 - %211 = OpFMul %float %208 %210 - %212 = OpFAdd %float %211 %float_0_5 - %213 = OpExtInst %float %1 FClamp %212 %float_0 %float_1 - %214 = OpFMul %float %213 %213 - %215 = OpAccessChain %_ptr_Uniform_float %_Globals %int_3 - %216 = OpLoad %float %215 - %217 = OpExtInst %float %1 FMix %float_1 %214 %216 - %218 = OpExtInst %float %1 Sqrt %217 - %219 = OpCompositeInsert %v4float %218 %107 2 - %220 = OpVectorShuffle %v4float %219 %62 4 5 2 6 - %221 = OpLoad %type_2d_image %SceneTexturesStruct_GBufferATexture - %222 = OpLoad %type_sampler %SceneTexturesStruct_GBufferATextureSampler - %223 = OpSampledImage %type_sampled_image_0 %221 %222 - %224 = OpImageSampleExplicitLod %v4float %223 %114 Lod %float_0 - %225 = OpLoad %type_2d_image %SceneTexturesStruct_GBufferBTexture - %226 = OpLoad %type_sampler %SceneTexturesStruct_GBufferBTextureSampler - %227 = OpSampledImage %type_sampled_image_0 %225 %226 - %228 = OpImageSampleExplicitLod %v4float %227 %114 Lod %float_0 - %229 = OpLoad %type_2d_image %SceneTexturesStruct_GBufferDTexture - %230 = OpLoad %type_sampler %SceneTexturesStruct_GBufferDTextureSampler - %231 = OpSampledImage %type_sampled_image_0 %229 %230 - %232 = OpImageSampleExplicitLod %v4float %231 %114 Lod %float_0 - %233 = OpVectorShuffle %v3float %224 %224 0 1 2 - %234 = OpFMul %v3float %233 %77 - %235 = OpFSub %v3float %234 %62 - %236 = OpExtInst %v3float %1 Normalize %235 - %237 = OpCompositeExtract %float %228 3 - %238 = OpFMul %float %237 %float_255 - %239 = OpExtInst %float %1 Round %238 - %240 = OpConvertFToU %uint %239 - %241 = OpBitwiseAnd %uint %240 %uint_15 - %242 = OpBitwiseAnd %uint %240 %uint_4294967280 - %243 = OpBitwiseAnd %uint %242 %uint_16 - %244 = OpINotEqual %bool %243 %uint_0 - %245 = OpLogicalNot %bool %244 - %246 = OpCompositeConstruct %v4bool %245 %245 %245 %245 - %247 = OpSelect %v4float %246 %232 %66 - %248 = OpIEqual %bool %241 %uint_5 - OpSelectionMerge %249 None - OpBranchConditional %248 %250 %249 - %250 = OpLabel - %251 = OpLoad %v4float %155 - %252 = OpCompositeExtract %float %247 0 - %253 = OpFMul %float %252 %float_255 - %254 = OpFAdd %float %253 %float_0_5 - %255 = OpConvertFToU %uint %254 - %256 = OpBitcast %int %255 - %257 = OpCompositeConstruct %v3int %int_1 %256 %int_0 - %258 = OpVectorShuffle %v2int %257 %257 0 1 - %259 = OpLoad %type_2d_image %SSProfilesTexture - %260 = OpImageFetch %v4float %259 %258 Lod %int_0 - %261 = OpCompositeExtract %float %260 0 - %262 = OpCompositeExtract %float %260 1 - %263 = OpFMul %float %262 %float_0_5 - %264 = OpCompositeConstruct %v3float %263 %263 %263 - %265 = OpFMul %v3float %236 %264 - %266 = OpFSub %v3float %148 %265 - %267 = OpDot %float %152 %152 - %268 = OpExtInst %float %1 InverseSqrt %267 - %269 = OpCompositeConstruct %v3float %268 %268 %268 - %270 = OpFMul %v3float %152 %269 - %271 = OpFNegate %v3float %270 - %272 = OpDot %float %271 %236 - %273 = OpExtInst %float %1 FClamp %272 %float_0 %float_1 - %274 = OpExtInst %float %1 Pow %273 %float_1 - OpSelectionMerge %275 DontFlatten - OpBranchConditional %160 %276 %275 - %276 = OpLabel - %277 = OpCompositeConstruct %v3float %158 %158 %158 - %278 = OpFDiv %v3float %152 %277 - %279 = OpExtInst %v3float %1 Cross %278 %65 - %280 = OpExtInst %v3float %1 Normalize %279 - %281 = OpExtInst %v3float %1 Cross %280 %278 - %282 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2 - %283 = OpLoad %float %282 - %284 = OpCompositeConstruct %v3float %283 %283 %283 - %285 = OpFMul %v3float %280 %284 - %286 = OpFMul %v3float %281 %284 - %287 = OpExtInst %v3float %1 FAbs %278 - %288 = OpCompositeExtract %float %287 0 - %289 = OpCompositeExtract %float %287 1 - %290 = OpCompositeExtract %float %287 2 - %291 = OpExtInst %float %1 FMax %289 %290 - %292 = OpExtInst %float %1 FMax %288 %291 - %293 = OpFOrdEqual %bool %292 %288 - OpSelectionMerge %294 None - OpBranchConditional %293 %295 %296 - %296 = OpLabel - %297 = OpFOrdEqual %bool %292 %289 - OpSelectionMerge %298 None - OpBranchConditional %297 %299 %300 - %300 = OpLabel - %301 = OpCompositeExtract %float %278 2 - %302 = OpFOrdEqual %bool %290 %301 - %303 = OpSelect %int %302 %int_4 %int_5 - OpBranch %298 - %299 = OpLabel - %304 = OpCompositeExtract %float %278 1 - %305 = OpFOrdEqual %bool %289 %304 - %306 = OpSelect %int %305 %int_2 %int_3 - OpBranch %298 - %298 = OpLabel - %307 = OpPhi %int %306 %299 %303 %300 - OpBranch %294 - %295 = OpLabel - %308 = OpCompositeExtract %float %278 0 - %309 = OpFOrdEqual %bool %288 %308 - %310 = OpSelect %int %309 %int_0 %int_1 - OpBranch %294 - %294 = OpLabel - %311 = OpPhi %int %310 %295 %307 %298 - %312 = OpCompositeExtract %float %266 0 - %313 = OpCompositeExtract %float %266 1 - %314 = OpCompositeExtract %float %266 2 - %315 = OpCompositeConstruct %v4float %312 %313 %314 %float_1 - %316 = OpAccessChain %_ptr_Uniform_mat4v4float %_Globals %int_1 %311 - %317 = OpLoad %mat4v4float %316 - %318 = OpMatrixTimesVector %v4float %317 %315 - %319 = OpCompositeExtract %float %318 2 - %320 = OpCompositeExtract %float %318 3 - %321 = OpFDiv %float %319 %320 - %322 = OpFDiv %float %float_10 %154 - %323 = OpFMul %float %261 %322 - %324 = OpCompositeExtract %float %251 2 - %325 = OpFMul %float %321 %324 - %326 = OpCompositeExtract %float %251 3 - %327 = OpFSub %float %325 %326 - %328 = OpFDiv %float %float_1 %327 - %329 = OpFMul %float %328 %154 - %330 = OpFMul %v3float %286 %98 - %331 = OpFAdd %v3float %278 %330 - %332 = OpLoad %type_cube_image %ShadowDepthCubeTexture - %333 = OpLoad %type_sampler %ShadowDepthTextureSampler - %334 = OpSampledImage %type_sampled_image %332 %333 - %335 = OpImageSampleExplicitLod %v4float %334 %331 Lod %float_0 - %336 = OpCompositeExtract %float %335 0 - %337 = OpFMul %float %336 %324 - %338 = OpFSub %float %337 %326 - %339 = OpFDiv %float %float_1 %338 - %340 = OpFMul %float %339 %154 - %341 = OpFSub %float %329 %340 - %342 = OpFMul %float %341 %323 - %343 = OpFOrdGreaterThan %bool %342 %float_0 - %344 = OpFAdd %float %342 %263 - %345 = OpFMul %float %342 %274 - %346 = OpFAdd %float %345 %263 - %347 = OpExtInst %float %1 FMax %float_0 %346 - %348 = OpSelect %float %343 %344 %347 - %349 = OpExtInst %float %1 FAbs %348 - %350 = OpExtInst %float %1 FClamp %349 %float_0_150000006 %float_5 - %351 = OpFAdd %float %350 %float_0_25 - %352 = OpFMul %v3float %285 %99 - %353 = OpFAdd %v3float %278 %352 - %354 = OpFMul %v3float %286 %100 - %355 = OpFAdd %v3float %353 %354 - %356 = OpSampledImage %type_sampled_image %332 %333 - %357 = OpImageSampleExplicitLod %v4float %356 %355 Lod %float_0 - %358 = OpCompositeExtract %float %357 0 - %359 = OpFMul %float %358 %324 - %360 = OpFSub %float %359 %326 - %361 = OpFDiv %float %float_1 %360 - %362 = OpFMul %float %361 %154 - %363 = OpFSub %float %329 %362 - %364 = OpFMul %float %363 %323 - %365 = OpFOrdGreaterThan %bool %364 %float_0 - %366 = OpFAdd %float %364 %263 - %367 = OpFMul %float %364 %274 - %368 = OpFAdd %float %367 %263 - %369 = OpExtInst %float %1 FMax %float_0 %368 - %370 = OpSelect %float %365 %366 %369 - %371 = OpExtInst %float %1 FAbs %370 - %372 = OpExtInst %float %1 FClamp %371 %float_0_150000006 %float_5 - %373 = OpFAdd %float %372 %float_0_25 - %374 = OpFAdd %float %351 %373 - %375 = OpFMul %v3float %285 %101 - %376 = OpFAdd %v3float %278 %375 - %377 = OpFMul %v3float %286 %102 - %378 = OpFAdd %v3float %376 %377 - %379 = OpSampledImage %type_sampled_image %332 %333 - %380 = OpImageSampleExplicitLod %v4float %379 %378 Lod %float_0 - %381 = OpCompositeExtract %float %380 0 - %382 = OpFMul %float %381 %324 - %383 = OpFSub %float %382 %326 - %384 = OpFDiv %float %float_1 %383 - %385 = OpFMul %float %384 %154 - %386 = OpFSub %float %329 %385 - %387 = OpFMul %float %386 %323 - %388 = OpFOrdGreaterThan %bool %387 %float_0 - %389 = OpFAdd %float %387 %263 - %390 = OpFMul %float %387 %274 - %391 = OpFAdd %float %390 %263 - %392 = OpExtInst %float %1 FMax %float_0 %391 - %393 = OpSelect %float %388 %389 %392 - %394 = OpExtInst %float %1 FAbs %393 - %395 = OpExtInst %float %1 FClamp %394 %float_0_150000006 %float_5 - %396 = OpFAdd %float %395 %float_0_25 - %397 = OpFAdd %float %374 %396 - %398 = OpFMul %v3float %285 %103 - %399 = OpFAdd %v3float %278 %398 - %400 = OpFMul %v3float %286 %104 - %401 = OpFAdd %v3float %399 %400 - %402 = OpSampledImage %type_sampled_image %332 %333 - %403 = OpImageSampleExplicitLod %v4float %402 %401 Lod %float_0 - %404 = OpCompositeExtract %float %403 0 - %405 = OpFMul %float %404 %324 - %406 = OpFSub %float %405 %326 - %407 = OpFDiv %float %float_1 %406 - %408 = OpFMul %float %407 %154 - %409 = OpFSub %float %329 %408 - %410 = OpFMul %float %409 %323 - %411 = OpFOrdGreaterThan %bool %410 %float_0 - %412 = OpFAdd %float %410 %263 - %413 = OpFMul %float %410 %274 - %414 = OpFAdd %float %413 %263 - %415 = OpExtInst %float %1 FMax %float_0 %414 - %416 = OpSelect %float %411 %412 %415 - %417 = OpExtInst %float %1 FAbs %416 - %418 = OpExtInst %float %1 FClamp %417 %float_0_150000006 %float_5 - %419 = OpFAdd %float %418 %float_0_25 - %420 = OpFAdd %float %397 %419 - %421 = OpFMul %v3float %285 %105 - %422 = OpFAdd %v3float %278 %421 - %423 = OpFMul %v3float %286 %106 - %424 = OpFAdd %v3float %422 %423 - %425 = OpSampledImage %type_sampled_image %332 %333 - %426 = OpImageSampleExplicitLod %v4float %425 %424 Lod %float_0 - %427 = OpCompositeExtract %float %426 0 - %428 = OpFMul %float %427 %324 - %429 = OpFSub %float %428 %326 - %430 = OpFDiv %float %float_1 %429 - %431 = OpFMul %float %430 %154 - %432 = OpFSub %float %329 %431 - %433 = OpFMul %float %432 %323 - %434 = OpFOrdGreaterThan %bool %433 %float_0 - %435 = OpFAdd %float %433 %263 - %436 = OpFMul %float %433 %274 - %437 = OpFAdd %float %436 %263 - %438 = OpExtInst %float %1 FMax %float_0 %437 - %439 = OpSelect %float %434 %435 %438 - %440 = OpExtInst %float %1 FAbs %439 - %441 = OpExtInst %float %1 FClamp %440 %float_0_150000006 %float_5 - %442 = OpFAdd %float %441 %float_0_25 - %443 = OpFAdd %float %420 %442 - %444 = OpFMul %float %443 %float_0_200000003 - OpBranch %275 - %275 = OpLabel - %445 = OpPhi %float %float_1 %250 %444 %294 - %446 = OpFMul %float %445 %float_0_200000003 - %447 = OpFSub %float %float_1 %446 - OpBranch %249 - %249 = OpLabel - %448 = OpPhi %float %float_1 %161 %447 %275 - %449 = OpExtInst %float %1 Sqrt %448 - %450 = OpSelect %float %248 %449 %218 - %451 = OpCompositeInsert %v4float %450 %220 3 - OpStore %out_var_SV_Target0 %451 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/frag/global-constant-arrays.asm.frag b/3rdparty/spirv-cross/shaders-ue4/asm/frag/global-constant-arrays.asm.frag deleted file mode 100644 index 47db9ebc5..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/frag/global-constant-arrays.asm.frag +++ /dev/null @@ -1,3556 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 3005 -; Schema: 0 - OpCapability Shader - OpCapability Geometry - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %MainPS "main" %in_var_TEXCOORD0 %gl_FragCoord %gl_Layer %out_var_SV_Target0 - OpExecutionMode %MainPS OriginUpperLeft - OpSource HLSL 600 - OpName %type__Globals "type.$Globals" - OpMemberName %type__Globals 0 "MappingPolynomial" - OpMemberName %type__Globals 1 "InverseGamma" - OpMemberName %type__Globals 2 "ColorMatrixR_ColorCurveCd1" - OpMemberName %type__Globals 3 "ColorMatrixG_ColorCurveCd3Cm3" - OpMemberName %type__Globals 4 "ColorMatrixB_ColorCurveCm2" - OpMemberName %type__Globals 5 "ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3" - OpMemberName %type__Globals 6 "ColorCurve_Ch1_Ch2" - OpMemberName %type__Globals 7 "ColorShadow_Luma" - OpMemberName %type__Globals 8 "ColorShadow_Tint1" - OpMemberName %type__Globals 9 "ColorShadow_Tint2" - OpMemberName %type__Globals 10 "FilmSlope" - OpMemberName %type__Globals 11 "FilmToe" - OpMemberName %type__Globals 12 "FilmShoulder" - OpMemberName %type__Globals 13 "FilmBlackClip" - OpMemberName %type__Globals 14 "FilmWhiteClip" - OpMemberName %type__Globals 15 "ColorScale" - OpMemberName %type__Globals 16 "OverlayColor" - OpMemberName %type__Globals 17 "WhiteTemp" - OpMemberName %type__Globals 18 "WhiteTint" - OpMemberName %type__Globals 19 "ColorSaturation" - OpMemberName %type__Globals 20 "ColorContrast" - OpMemberName %type__Globals 21 "ColorGamma" - OpMemberName %type__Globals 22 "ColorGain" - OpMemberName %type__Globals 23 "ColorOffset" - OpMemberName %type__Globals 24 "ColorSaturationShadows" - OpMemberName %type__Globals 25 "ColorContrastShadows" - OpMemberName %type__Globals 26 "ColorGammaShadows" - OpMemberName %type__Globals 27 "ColorGainShadows" - OpMemberName %type__Globals 28 "ColorOffsetShadows" - OpMemberName %type__Globals 29 "ColorSaturationMidtones" - OpMemberName %type__Globals 30 "ColorContrastMidtones" - OpMemberName %type__Globals 31 "ColorGammaMidtones" - OpMemberName %type__Globals 32 "ColorGainMidtones" - OpMemberName %type__Globals 33 "ColorOffsetMidtones" - OpMemberName %type__Globals 34 "ColorSaturationHighlights" - OpMemberName %type__Globals 35 "ColorContrastHighlights" - OpMemberName %type__Globals 36 "ColorGammaHighlights" - OpMemberName %type__Globals 37 "ColorGainHighlights" - OpMemberName %type__Globals 38 "ColorOffsetHighlights" - OpMemberName %type__Globals 39 "ColorCorrectionShadowsMax" - OpMemberName %type__Globals 40 "ColorCorrectionHighlightsMin" - OpMemberName %type__Globals 41 "OutputDevice" - OpMemberName %type__Globals 42 "OutputGamut" - OpMemberName %type__Globals 43 "BlueCorrection" - OpMemberName %type__Globals 44 "ExpandGamut" - OpName %_Globals "$Globals" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - OpName %MainPS "MainPS" - OpDecorateString %in_var_TEXCOORD0 UserSemantic "TEXCOORD0" - OpDecorate %in_var_TEXCOORD0 NoPerspective - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorateString %gl_FragCoord UserSemantic "SV_POSITION" - OpDecorate %gl_Layer BuiltIn Layer - OpDecorateString %gl_Layer UserSemantic "SV_RenderTargetArrayIndex" - OpDecorate %gl_Layer Flat - OpDecorateString %out_var_SV_Target0 UserSemantic "SV_Target0" - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target0 Location 0 - OpDecorate %_Globals DescriptorSet 0 - OpDecorate %_Globals Binding 0 - OpMemberDecorate %type__Globals 0 Offset 0 - OpMemberDecorate %type__Globals 1 Offset 16 - OpMemberDecorate %type__Globals 2 Offset 32 - OpMemberDecorate %type__Globals 3 Offset 48 - OpMemberDecorate %type__Globals 4 Offset 64 - OpMemberDecorate %type__Globals 5 Offset 80 - OpMemberDecorate %type__Globals 6 Offset 96 - OpMemberDecorate %type__Globals 7 Offset 112 - OpMemberDecorate %type__Globals 8 Offset 128 - OpMemberDecorate %type__Globals 9 Offset 144 - OpMemberDecorate %type__Globals 10 Offset 160 - OpMemberDecorate %type__Globals 11 Offset 164 - OpMemberDecorate %type__Globals 12 Offset 168 - OpMemberDecorate %type__Globals 13 Offset 172 - OpMemberDecorate %type__Globals 14 Offset 176 - OpMemberDecorate %type__Globals 15 Offset 180 - OpMemberDecorate %type__Globals 16 Offset 192 - OpMemberDecorate %type__Globals 17 Offset 208 - OpMemberDecorate %type__Globals 18 Offset 212 - OpMemberDecorate %type__Globals 19 Offset 224 - OpMemberDecorate %type__Globals 20 Offset 240 - OpMemberDecorate %type__Globals 21 Offset 256 - OpMemberDecorate %type__Globals 22 Offset 272 - OpMemberDecorate %type__Globals 23 Offset 288 - OpMemberDecorate %type__Globals 24 Offset 304 - OpMemberDecorate %type__Globals 25 Offset 320 - OpMemberDecorate %type__Globals 26 Offset 336 - OpMemberDecorate %type__Globals 27 Offset 352 - OpMemberDecorate %type__Globals 28 Offset 368 - OpMemberDecorate %type__Globals 29 Offset 384 - OpMemberDecorate %type__Globals 30 Offset 400 - OpMemberDecorate %type__Globals 31 Offset 416 - OpMemberDecorate %type__Globals 32 Offset 432 - OpMemberDecorate %type__Globals 33 Offset 448 - OpMemberDecorate %type__Globals 34 Offset 464 - OpMemberDecorate %type__Globals 35 Offset 480 - OpMemberDecorate %type__Globals 36 Offset 496 - OpMemberDecorate %type__Globals 37 Offset 512 - OpMemberDecorate %type__Globals 38 Offset 528 - OpMemberDecorate %type__Globals 39 Offset 544 - OpMemberDecorate %type__Globals 40 Offset 548 - OpMemberDecorate %type__Globals 41 Offset 552 - OpMemberDecorate %type__Globals 42 Offset 556 - OpMemberDecorate %type__Globals 43 Offset 560 - OpMemberDecorate %type__Globals 44 Offset 564 - OpDecorate %type__Globals Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - 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%67 = OpConstantComposite %v3float %float_0_272228718 %float_0_674081743 %float_0_0536895171 -%float_3_2409699 = OpConstant %float 3.2409699 -%float_n1_5373832 = OpConstant %float -1.5373832 -%float_n0_498610765 = OpConstant %float -0.498610765 -%float_n0_969243646 = OpConstant %float -0.969243646 -%float_1_8759675 = OpConstant %float 1.8759675 -%float_0_0415550582 = OpConstant %float 0.0415550582 -%float_0_0556300804 = OpConstant %float 0.0556300804 -%float_n0_203976959 = OpConstant %float -0.203976959 -%float_1_05697155 = OpConstant %float 1.05697155 -%float_0_412456393 = OpConstant %float 0.412456393 -%float_0_357576102 = OpConstant %float 0.357576102 -%float_0_180437505 = OpConstant %float 0.180437505 -%float_0_212672904 = OpConstant %float 0.212672904 -%float_0_715152204 = OpConstant %float 0.715152204 -%float_0_0721750036 = OpConstant %float 0.0721750036 -%float_0_0193339009 = OpConstant %float 0.0193339009 -%float_0_119191997 = OpConstant %float 0.119191997 -%float_0_950304091 = OpConstant %float 0.950304091 -%float_1_71660841 = OpConstant %float 1.71660841 -%float_n0_355662107 = OpConstant %float -0.355662107 -%float_n0_253360093 = OpConstant %float -0.253360093 -%float_n0_666682899 = OpConstant %float -0.666682899 -%float_1_61647761 = OpConstant %float 1.61647761 -%float_0_0157685 = OpConstant %float 0.0157685 -%float_0_0176422 = OpConstant %float 0.0176422 -%float_n0_0427763015 = OpConstant %float -0.0427763015 -%float_0_942228675 = OpConstant %float 0.942228675 -%float_2_49339628 = OpConstant %float 2.49339628 -%float_n0_93134588 = OpConstant %float -0.93134588 -%float_n0_402694494 = OpConstant %float -0.402694494 -%float_n0_829486787 = OpConstant %float -0.829486787 -%float_1_76265967 = OpConstant %float 1.76265967 -%float_0_0236246008 = OpConstant %float 0.0236246008 -%float_0_0358507 = OpConstant %float 0.0358507 -%float_n0_0761827007 = OpConstant %float -0.0761827007 -%float_0_957014024 = OpConstant %float 0.957014024 -%float_1_01303005 = OpConstant %float 1.01303005 -%float_0_00610530982 = OpConstant %float 0.00610530982 -%float_n0_0149710001 = OpConstant %float -0.0149710001 -%float_0_00769822998 = OpConstant %float 0.00769822998 -%float_0_998165011 = OpConstant %float 0.998165011 -%float_n0_00503202993 = OpConstant %float -0.00503202993 -%float_n0_00284131011 = OpConstant %float -0.00284131011 -%float_0_00468515977 = OpConstant %float 0.00468515977 -%float_0_924507022 = OpConstant %float 0.924507022 -%float_0_987223983 = OpConstant %float 0.987223983 -%float_n0_00611326983 = OpConstant %float -0.00611326983 -%float_0_0159533005 = OpConstant %float 0.0159533005 -%float_n0_00759836007 = OpConstant %float -0.00759836007 -%float_1_00186002 = OpConstant %float 1.00186002 -%float_0_0053300201 = OpConstant %float 0.0053300201 -%float_0_00307257008 = OpConstant %float 0.00307257008 -%float_n0_00509594986 = OpConstant %float -0.00509594986 -%float_1_08168006 = OpConstant %float 1.08168006 - %float_0_5 = OpConstant %float 0.5 - %float_n1 = OpConstant %float -1 - %float_1 = OpConstant %float 1 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 -%float_0_015625 = OpConstant %float 0.015625 - %128 = OpConstantComposite %v2float %float_0_015625 %float_0_015625 - %129 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %int_42 = OpConstant %int 42 - %uint_3 = OpConstant %uint 3 - %132 = OpConstantComposite %v3float %float_0 %float_0 %float_0 - %int_9 = OpConstant %int 9 - %int_3 = OpConstant %int 3 - %135 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %float_n4 = OpConstant %float -4 - %int_44 = OpConstant %int 44 -%float_0_544169128 = OpConstant %float 0.544169128 -%float_0_239592597 = OpConstant %float 0.239592597 -%float_0_166694298 = OpConstant %float 0.166694298 -%float_0_239465594 = OpConstant %float 0.239465594 -%float_0_702153027 = OpConstant %float 0.702153027 -%float_0_058381401 = OpConstant %float 0.058381401 -%float_n0_00234390004 = OpConstant %float -0.00234390004 -%float_0_0361833982 = OpConstant %float 0.0361833982 -%float_1_05521834 = OpConstant %float 1.05521834 -%float_0_940437257 = OpConstant %float 0.940437257 -%float_n0_0183068793 = OpConstant %float -0.0183068793 -%float_0_077869609 = OpConstant %float 0.077869609 -%float_0_00837869663 = OpConstant %float 0.00837869663 -%float_0_828660011 = OpConstant %float 0.828660011 -%float_0_162961304 = OpConstant %float 0.162961304 -%float_0_00054712611 = OpConstant %float 0.00054712611 -%float_n0_000883374596 = OpConstant %float -0.000883374596 -%float_1_00033629 = OpConstant %float 1.00033629 -%float_1_06317997 = OpConstant %float 1.06317997 -%float_0_0233955998 = OpConstant %float 0.0233955998 -%float_n0_0865726024 = OpConstant %float -0.0865726024 -%float_n0_0106336996 = OpConstant %float -0.0106336996 -%float_1_20632005 = OpConstant %float 1.20632005 -%float_n0_195690006 = OpConstant %float -0.195690006 -%float_n0_000590886979 = OpConstant %float -0.000590886979 -%float_0_00105247996 = OpConstant %float 0.00105247996 -%float_0_999538004 = OpConstant %float 0.999538004 - %int_43 = OpConstant %int 43 - %int_15 = OpConstant %int 15 - %int_16 = OpConstant %int 16 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %uint_5 = OpConstant %uint 5 - %uint_6 = OpConstant %uint 6 - %int_2 = OpConstant %int 2 -%mat3v3float = OpTypeMatrix %v3float 3 - %int_41 = OpConstant %int 41 -%float_0_159301758 = OpConstant %float 0.159301758 -%float_78_84375 = OpConstant %float 78.84375 -%float_0_8359375 = OpConstant %float 0.8359375 -%float_18_8515625 = OpConstant %float 18.8515625 -%float_18_6875 = OpConstant %float 18.6875 -%float_10000 = OpConstant %float 10000 -%float_0_0126833133 = OpConstant %float 0.0126833133 - %182 = OpConstantComposite %v3float %float_0_0126833133 %float_0_0126833133 %float_0_0126833133 - %183 = OpConstantComposite %v3float %float_0_8359375 %float_0_8359375 %float_0_8359375 - %184 = OpConstantComposite %v3float %float_18_8515625 %float_18_8515625 %float_18_8515625 - %185 = OpConstantComposite %v3float %float_18_6875 %float_18_6875 %float_18_6875 -%float_6_27739477 = OpConstant %float 6.27739477 - %187 = OpConstantComposite %v3float %float_6_27739477 %float_6_27739477 %float_6_27739477 - %188 = OpConstantComposite %v3float %float_10000 %float_10000 %float_10000 - %float_14 = OpConstant %float 14 -%float_0_180000007 = OpConstant %float 0.180000007 -%float_0_434017599 = OpConstant %float 0.434017599 - %192 = OpConstantComposite %v3float %float_0_434017599 %float_0_434017599 %float_0_434017599 - %193 = OpConstantComposite %v3float %float_14 %float_14 %float_14 - %194 = OpConstantComposite %v3float %float_0_180000007 %float_0_180000007 %float_0_180000007 - %int_17 = OpConstant %int 17 - %float_4000 = OpConstant %float 4000 -%float_0_312700003 = OpConstant %float 0.312700003 -%float_0_328999996 = OpConstant %float 0.328999996 - %int_18 = OpConstant %int 18 - %int_24 = OpConstant %int 24 - %int_19 = OpConstant %int 19 - %int_25 = OpConstant %int 25 - %int_20 = OpConstant %int 20 - %int_26 = OpConstant %int 26 - %int_21 = OpConstant %int 21 - %int_27 = OpConstant %int 27 - %int_22 = OpConstant %int 22 - %int_28 = OpConstant %int 28 - %int_23 = OpConstant %int 23 - %int_39 = OpConstant %int 39 - %int_34 = OpConstant %int 34 - %int_35 = OpConstant %int 35 - %int_36 = OpConstant %int 36 - %int_37 = OpConstant %int 37 - %int_38 = OpConstant %int 38 - %int_40 = OpConstant %int 40 - %int_29 = OpConstant %int 29 - %int_30 = OpConstant %int 30 - %int_31 = OpConstant %int 31 - %int_32 = OpConstant %int 32 - %int_33 = OpConstant %int 33 -%float_0_0500000007 = OpConstant %float 0.0500000007 - %float_1_75 = OpConstant %float 1.75 -%float_0_400000006 = OpConstant %float 0.400000006 -%float_0_0299999993 = OpConstant %float 0.0299999993 - %float_2 = OpConstant %float 2 -%float_0_959999979 = OpConstant %float 0.959999979 - %228 = OpConstantComposite %v3float %float_0_959999979 %float_0_959999979 %float_0_959999979 - %int_13 = OpConstant %int 13 - %int_11 = OpConstant %int 11 - %int_14 = OpConstant %int 14 - %int_12 = OpConstant %int 12 -%float_0_800000012 = OpConstant %float 0.800000012 - %int_10 = OpConstant %int 10 - %float_10 = OpConstant %float 10 - %float_n2 = OpConstant %float -2 - %float_3 = OpConstant %float 3 - %238 = OpConstantComposite %v3float %float_3 %float_3 %float_3 - %239 = OpConstantComposite %v3float %float_2 %float_2 %float_2 -%float_0_930000007 = OpConstant %float 0.930000007 - %241 = OpConstantComposite %v3float %float_0_930000007 %float_0_930000007 %float_0_930000007 - %int_4 = OpConstant %int 4 - %int_8 = OpConstant %int 8 - %int_7 = OpConstant %int 7 - %int_5 = OpConstant %int 5 - %int_6 = OpConstant %int 6 -%float_0_00200000009 = OpConstant %float 0.00200000009 - %248 = OpConstantComposite %v3float %float_0_00200000009 %float_0_00200000009 %float_0_00200000009 -%float_6_10351999en05 = OpConstant %float 6.10351999e-05 - %250 = OpConstantComposite %v3float %float_6_10351999en05 %float_6_10351999en05 %float_6_10351999en05 - %float_4_5 = OpConstant %float 4.5 - %252 = OpConstantComposite %v3float %float_4_5 %float_4_5 %float_4_5 -%float_0_0179999992 = OpConstant %float 0.0179999992 - %254 = OpConstantComposite %v3float %float_0_0179999992 %float_0_0179999992 %float_0_0179999992 -%float_0_449999988 = OpConstant %float 0.449999988 - %256 = OpConstantComposite %v3float %float_0_449999988 %float_0_449999988 %float_0_449999988 -%float_1_09899998 = OpConstant %float 1.09899998 - %258 = OpConstantComposite %v3float %float_1_09899998 %float_1_09899998 %float_1_09899998 -%float_0_0989999995 = OpConstant %float 0.0989999995 - %260 = OpConstantComposite %v3float %float_0_0989999995 %float_0_0989999995 %float_0_0989999995 - %float_1_5 = OpConstant %float 1.5 - %262 = OpConstantComposite %v3float %float_1_5 %float_1_5 %float_1_5 - %263 = OpConstantComposite %v3float %float_0_159301758 %float_0_159301758 %float_0_159301758 - %264 = OpConstantComposite %v3float %float_78_84375 %float_78_84375 %float_78_84375 -%float_1_00055635 = OpConstant %float 1.00055635 - %float_7000 = OpConstant %float 7000 -%float_0_244063005 = OpConstant %float 0.244063005 -%float_99_1100006 = OpConstant %float 99.1100006 -%float_2967800 = OpConstant %float 2967800 -%float_0_237039998 = OpConstant %float 0.237039998 -%float_247_479996 = OpConstant %float 247.479996 -%float_1901800 = OpConstant %float 1901800 - %float_n3 = OpConstant %float -3 -%float_2_86999989 = OpConstant %float 2.86999989 -%float_0_275000006 = OpConstant %float 0.275000006 -%float_0_860117733 = OpConstant %float 0.860117733 -%float_0_000154118257 = OpConstant %float 0.000154118257 -%float_1_28641219en07 = OpConstant %float 1.28641219e-07 -%float_0_00084242021 = OpConstant %float 0.00084242021 -%float_7_08145137en07 = OpConstant %float 7.08145137e-07 -%float_0_317398727 = OpConstant %float 0.317398727 - -; HACK: Needed to hack this constant since MSVC and GNU libc are off by 1 ULP when converting to string (it probably still works fine though in a roundtrip ...) -%float_4_22806261en05 = OpConstant %float 4.25 - -%float_4_20481676en08 = OpConstant %float 4.20481676e-08 -%float_2_8974182en05 = OpConstant %float 2.8974182e-05 -%float_1_61456057en07 = OpConstant %float 1.61456057e-07 - %float_8 = OpConstant %float 8 - %float_4 = OpConstant %float 4 -%float_0_895099998 = OpConstant %float 0.895099998 -%float_0_266400009 = OpConstant %float 0.266400009 -%float_n0_161400005 = OpConstant %float -0.161400005 -%float_n0_750199974 = OpConstant %float -0.750199974 -%float_1_71350002 = OpConstant %float 1.71350002 -%float_0_0366999991 = OpConstant %float 0.0366999991 -%float_0_0388999991 = OpConstant %float 0.0388999991 -%float_n0_0684999973 = OpConstant %float -0.0684999973 -%float_1_02960002 = OpConstant %float 1.02960002 -%float_0_986992896 = OpConstant %float 0.986992896 -%float_n0_1470543 = OpConstant %float -0.1470543 -%float_0_159962699 = OpConstant %float 0.159962699 -%float_0_432305306 = OpConstant %float 0.432305306 -%float_0_518360317 = OpConstant %float 0.518360317 -%float_0_0492912009 = OpConstant %float 0.0492912009 -%float_n0_0085287001 = OpConstant %float -0.0085287001 -%float_0_040042799 = OpConstant %float 0.040042799 -%float_0_968486726 = OpConstant %float 0.968486726 -%float_5_55555534 = OpConstant %float 5.55555534 - 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%float_1000 = OpConstant %float 1000 -%float_0_0599999987 = OpConstant %float 0.0599999987 -%float_3_50738446en05 = OpConstant %float 3.50738446e-05 - %338 = OpConstantComposite %v3float %float_3_50738446en05 %float_3_50738446en05 %float_3_50738446en05 -%float_n2_30102992 = OpConstant %float -2.30102992 -%float_n1_93120003 = OpConstant %float -1.93120003 -%float_n1_52049994 = OpConstant %float -1.52049994 -%float_0_801995218 = OpConstant %float 0.801995218 -%float_1_19800484 = OpConstant %float 1.19800484 -%float_1_59430003 = OpConstant %float 1.59430003 -%float_1_99730003 = OpConstant %float 1.99730003 -%float_2_37829995 = OpConstant %float 2.37829995 -%float_2_76839995 = OpConstant %float 2.76839995 -%float_3_05150008 = OpConstant %float 3.05150008 -%float_3_27462935 = OpConstant %float 3.27462935 -%float_3_32743073 = OpConstant %float 3.32743073 -%float_0_00499999989 = OpConstant %float 0.00499999989 - %float_11 = OpConstant %float 11 - %float_2000 = OpConstant %float 2000 -%float_0_119999997 = OpConstant %float 0.119999997 -%float_0_00313066994 = OpConstant %float 0.00313066994 -%float_12_9200001 = OpConstant %float 12.9200001 -%float_0_416666657 = OpConstant %float 0.416666657 -%float_1_05499995 = OpConstant %float 1.05499995 -%float_0_0549999997 = OpConstant %float 0.0549999997 -%float_n0_166666672 = OpConstant %float -0.166666672 - %float_n0_5 = OpConstant %float -0.5 -%float_0_166666672 = OpConstant %float 0.166666672 -%float_n3_15737653 = OpConstant %float -3.15737653 -%float_n0_485249996 = OpConstant %float -0.485249996 -%float_1_84773242 = OpConstant %float 1.84773242 -%float_n0_718548238 = OpConstant %float -0.718548238 -%float_2_08103061 = OpConstant %float 2.08103061 -%float_3_6681242 = OpConstant %float 3.6681242 - %float_18 = OpConstant %float 18 - %float_7 = OpConstant %float 7 -%type__Globals = OpTypeStruct %v4float %v3float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %float %float %float %float %float %v3float %v4float %float %float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %float %float %uint %uint %float %float -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %377 = OpTypeFunction %void -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %bool = OpTypeBool -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %v2bool = OpTypeVector %bool 2 - %v3bool = OpTypeVector %bool 3 - %uint_10 = OpConstant %uint 10 -%_arr_float_uint_10 = OpTypeArray %float %uint_10 -%_arr_float_uint_6 = OpTypeArray %float %uint_6 - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %gl_Layer = OpVariable %_ptr_Input_uint Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output -%_ptr_Function__arr_float_uint_6 = OpTypePointer Function %_arr_float_uint_6 -%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10 - %391 = OpUndef %v3float - %392 = OpConstantComposite %v3float %float_0_952552378 %float_0 %float_9_36786018en05 - %393 = OpConstantComposite %v3float %float_0_343966454 %float_0_728166103 %float_n0_0721325427 - %394 = OpConstantComposite %v3float %float_0 %float_0 %float_1_00882518 - %395 = OpConstantComposite %mat3v3float %392 %393 %394 - %396 = OpConstantComposite %v3float %float_1_04981101 %float_0 %float_n9_74845025en05 - %397 = OpConstantComposite %v3float %float_n0_495903015 %float_1_37331307 %float_0_0982400328 - %398 = OpConstantComposite %v3float %float_0 %float_0 %float_0_991252005 - %399 = OpConstantComposite %mat3v3float %396 %397 %398 - %400 = OpConstantComposite %v3float %float_0_662454188 %float_0_134004205 %float_0_156187683 - %401 = OpConstantComposite %v3float %float_n0_00557464967 %float_0_0040607336 %float_1_01033914 - %402 = OpConstantComposite %mat3v3float %400 %67 %401 - %403 = OpConstantComposite %v3float %float_1_6410234 %float_n0_324803293 %float_n0_236424699 - %404 = OpConstantComposite %v3float %float_n0_663662851 %float_1_61533165 %float_0_0167563483 - %405 = OpConstantComposite %v3float %float_0_0117218941 %float_n0_00828444213 %float_0_988394856 - %406 = OpConstantComposite %mat3v3float %403 %404 %405 - %407 = OpConstantComposite %v3float %float_1_45143926 %float_n0_236510754 %float_n0_214928567 - %408 = OpConstantComposite %v3float %float_n0_0765537769 %float_1_17622972 %float_n0_0996759236 - %409 = OpConstantComposite %v3float %float_0_00831614807 %float_n0_00603244966 %float_0_997716308 - %410 = OpConstantComposite %mat3v3float %407 %408 %409 - %411 = OpConstantComposite %v3float %float_0_695452213 %float_0_140678704 %float_0_163869068 - %412 = OpConstantComposite %v3float %float_0_0447945632 %float_0_859671116 %float_0_0955343172 - %413 = OpConstantComposite %v3float %float_n0_00552588282 %float_0_00402521016 %float_1_00150073 - %414 = OpConstantComposite %mat3v3float %411 %412 %413 - %415 = OpConstantComposite %v3float %float_3_2409699 %float_n1_5373832 %float_n0_498610765 - %416 = OpConstantComposite %v3float %float_n0_969243646 %float_1_8759675 %float_0_0415550582 - %417 = OpConstantComposite %v3float %float_0_0556300804 %float_n0_203976959 %float_1_05697155 - %418 = OpConstantComposite %mat3v3float %415 %416 %417 - %419 = OpConstantComposite %v3float %float_0_412456393 %float_0_357576102 %float_0_180437505 - %420 = OpConstantComposite %v3float %float_0_212672904 %float_0_715152204 %float_0_0721750036 - %421 = OpConstantComposite %v3float %float_0_0193339009 %float_0_119191997 %float_0_950304091 - %422 = OpConstantComposite %mat3v3float %419 %420 %421 - %423 = OpConstantComposite %v3float %float_1_71660841 %float_n0_355662107 %float_n0_253360093 - %424 = OpConstantComposite %v3float %float_n0_666682899 %float_1_61647761 %float_0_0157685 - %425 = OpConstantComposite %v3float %float_0_0176422 %float_n0_0427763015 %float_0_942228675 - %426 = OpConstantComposite %mat3v3float %423 %424 %425 - %427 = OpConstantComposite %v3float %float_2_49339628 %float_n0_93134588 %float_n0_402694494 - %428 = OpConstantComposite %v3float %float_n0_829486787 %float_1_76265967 %float_0_0236246008 - %429 = OpConstantComposite %v3float %float_0_0358507 %float_n0_0761827007 %float_0_957014024 - %430 = OpConstantComposite %mat3v3float %427 %428 %429 - %431 = OpConstantComposite %v3float %float_1_01303005 %float_0_00610530982 %float_n0_0149710001 - %432 = OpConstantComposite %v3float %float_0_00769822998 %float_0_998165011 %float_n0_00503202993 - %433 = OpConstantComposite %v3float %float_n0_00284131011 %float_0_00468515977 %float_0_924507022 - %434 = OpConstantComposite %mat3v3float %431 %432 %433 - %435 = OpConstantComposite %v3float %float_0_987223983 %float_n0_00611326983 %float_0_0159533005 - %436 = OpConstantComposite %v3float %float_n0_00759836007 %float_1_00186002 %float_0_0053300201 - %437 = OpConstantComposite %v3float %float_0_00307257008 %float_n0_00509594986 %float_1_08168006 - %438 = OpConstantComposite %mat3v3float %435 %436 %437 - %439 = OpConstantComposite %v3float %float_0_5 %float_n1 %float_0_5 - %440 = OpConstantComposite %v3float %float_n1 %float_1 %float_0_5 - %441 = OpConstantComposite %v3float %float_0_5 %float_0 %float_0 - %442 = OpConstantComposite %mat3v3float %439 %440 %441 - %443 = OpConstantComposite %v3float %float_1 %float_0 %float_0 - %444 = OpConstantComposite %v3float %float_0 %float_1 %float_0 - %445 = OpConstantComposite %v3float %float_0 %float_0 %float_1 - %446 = OpConstantComposite %mat3v3float %443 %444 %445 -%float_n6_07624626 = OpConstant %float -6.07624626 - %448 = OpConstantComposite %v3float %float_n6_07624626 %float_n6_07624626 %float_n6_07624626 - %449 = OpConstantComposite %v3float %float_0_895099998 %float_0_266400009 %float_n0_161400005 - %450 = OpConstantComposite %v3float %float_n0_750199974 %float_1_71350002 %float_0_0366999991 - %451 = OpConstantComposite %v3float %float_0_0388999991 %float_n0_0684999973 %float_1_02960002 - %452 = OpConstantComposite %mat3v3float %449 %450 %451 - %453 = OpConstantComposite %v3float %float_0_986992896 %float_n0_1470543 %float_0_159962699 - %454 = OpConstantComposite %v3float %float_0_432305306 %float_0_518360317 %float_0_0492912009 - %455 = OpConstantComposite %v3float %float_n0_0085287001 %float_0_040042799 %float_0_968486726 - %456 = OpConstantComposite %mat3v3float %453 %454 %455 -%float_0_358299971 = OpConstant %float 0.358299971 - %458 = OpConstantComposite %v3float %float_0_544169128 %float_0_239592597 %float_0_166694298 - %459 = OpConstantComposite %v3float %float_0_239465594 %float_0_702153027 %float_0_058381401 - %460 = OpConstantComposite %v3float %float_n0_00234390004 %float_0_0361833982 %float_1_05521834 - %461 = OpConstantComposite %mat3v3float %458 %459 %460 - %462 = OpConstantComposite %v3float %float_0_940437257 %float_n0_0183068793 %float_0_077869609 - %463 = OpConstantComposite %v3float %float_0_00837869663 %float_0_828660011 %float_0_162961304 - %464 = OpConstantComposite %v3float %float_0_00054712611 %float_n0_000883374596 %float_1_00033629 - %465 = OpConstantComposite %mat3v3float %462 %463 %464 - %466 = OpConstantComposite %v3float %float_1_06317997 %float_0_0233955998 %float_n0_0865726024 - %467 = OpConstantComposite %v3float %float_n0_0106336996 %float_1_20632005 %float_n0_195690006 - %468 = OpConstantComposite %v3float %float_n0_000590886979 %float_0_00105247996 %float_0_999538004 - %469 = OpConstantComposite %mat3v3float %466 %467 %468 -%float_0_0533333346 = OpConstant %float 0.0533333346 -%float_0_159999996 = OpConstant %float 0.159999996 -%float_57_2957764 = OpConstant %float 57.2957764 -%float_n67_5 = OpConstant %float -67.5 - %float_67_5 = OpConstant %float 67.5 - %475 = OpConstantComposite %_arr_float_uint_6 %float_n4 %float_n4 %float_n3_15737653 %float_n0_485249996 %float_1_84773242 %float_1_84773242 - %476 = OpConstantComposite %_arr_float_uint_6 %float_n0_718548238 %float_2_08103061 %float_3_6681242 %float_4 %float_4 %float_4 - %float_n15 = OpConstant %float -15 - %float_n14 = OpConstant %float -14 - %479 = OpConstantComposite %_arr_float_uint_10 %float_n4_97062206 %float_n3_02937818 %float_n2_12619996 %float_n1_51049995 %float_n1_05780005 %float_n0_466800004 %float_0_119379997 %float_0_708813429 %float_1_29118657 %float_1_29118657 - %480 = OpConstantComposite %_arr_float_uint_10 %float_0_808913231 %float_1_19108677 %float_1_56830001 %float_1_9483 %float_2_30830002 %float_2_63840008 %float_2_85949993 %float_2_98726082 %float_3_01273918 %float_3_01273918 - %float_n12 = OpConstant %float -12 - %482 = OpConstantComposite %_arr_float_uint_10 %float_n2_30102992 %float_n2_30102992 %float_n1_93120003 %float_n1_52049994 %float_n1_05780005 %float_n0_466800004 %float_0_119379997 %float_0_708813429 %float_1_29118657 %float_1_29118657 - %483 = OpConstantComposite %_arr_float_uint_10 %float_0_801995218 %float_1_19800484 %float_1_59430003 %float_1_99730003 %float_2_37829995 %float_2_76839995 %float_3_05150008 %float_3_27462935 %float_3_32743073 %float_3_32743073 -%float_0_0322580636 = OpConstant %float 0.0322580636 -%float_1_03225803 = OpConstant %float 1.03225803 - %486 = OpConstantComposite %v2float %float_1_03225803 %float_1_03225803 -%float_4_60443853e_09 = OpConstant %float 4.60443853e+09 -%float_2_00528435e_09 = OpConstant %float 2.00528435e+09 -%float_0_333333343 = OpConstant %float 0.333333343 - %float_5 = OpConstant %float 5 - %float_2_5 = OpConstant %float 2.5 -%float_0_0250000004 = OpConstant %float 0.0250000004 -%float_0_239999995 = OpConstant %float 0.239999995 -%float_0_0148148146 = OpConstant %float 0.0148148146 -%float_0_819999993 = OpConstant %float 0.819999993 - %496 = OpConstantComposite %v3float %float_9_99999975en05 %float_9_99999975en05 %float_9_99999975en05 -%float_0_0296296291 = OpConstant %float 0.0296296291 -%float_0_952381015 = OpConstant %float 0.952381015 - %499 = OpConstantComposite %v3float %float_0_952381015 %float_0_952381015 %float_0_952381015 - %MainPS = OpFunction %void None %377 - %500 = OpLabel - %501 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %502 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %503 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %504 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %505 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %506 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %507 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %508 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %509 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %510 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %511 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %512 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %513 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %514 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %515 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %516 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %517 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %518 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %519 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %520 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %521 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %522 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %523 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %524 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %525 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %526 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %527 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %528 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %529 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %530 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %531 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %532 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %533 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %534 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %535 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %536 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %537 = OpLoad %v2float %in_var_TEXCOORD0 - %538 = OpLoad %uint %gl_Layer - %539 = OpFSub %v2float %537 %128 - %540 = OpFMul %v2float %539 %486 - %541 = OpCompositeExtract %float %540 0 - %542 = OpCompositeExtract %float %540 1 - %543 = OpConvertUToF %float %538 - %544 = OpFMul %float %543 %float_0_0322580636 - %545 = OpCompositeConstruct %v4float %541 %542 %544 %float_0 - %546 = OpMatrixTimesMatrix %mat3v3float %422 %434 - %547 = OpMatrixTimesMatrix %mat3v3float %546 %406 - %548 = OpMatrixTimesMatrix %mat3v3float %402 %438 - %549 = OpMatrixTimesMatrix %mat3v3float %548 %418 - %550 = OpMatrixTimesMatrix %mat3v3float %395 %406 - %551 = OpMatrixTimesMatrix %mat3v3float %402 %399 - %552 = OpAccessChain %_ptr_Uniform_uint %_Globals %int_42 - %553 = OpLoad %uint %552 - OpBranch %554 - %554 = OpLabel - OpLoopMerge %555 %556 None - OpBranch %557 - %557 = OpLabel - %558 = OpMatrixTimesMatrix %mat3v3float %548 %430 - %559 = OpMatrixTimesMatrix %mat3v3float %548 %426 - %560 = OpIEqual %bool %553 %uint_1 - OpSelectionMerge %561 None - OpBranchConditional %560 %562 %563 - %563 = OpLabel - %564 = OpIEqual %bool %553 %uint_2 - OpSelectionMerge %565 None - OpBranchConditional %564 %566 %567 - %567 = OpLabel - %568 = OpIEqual %bool %553 %uint_3 - OpSelectionMerge %569 None - OpBranchConditional %568 %570 %571 - %571 = OpLabel - %572 = OpIEqual %bool %553 %uint_4 - OpSelectionMerge %573 None - OpBranchConditional %572 %574 %575 - %575 = OpLabel - OpBranch %555 - %574 = OpLabel - OpBranch %555 - %573 = OpLabel - OpUnreachable - %570 = OpLabel - OpBranch %555 - %569 = OpLabel - OpUnreachable - %566 = OpLabel - OpBranch %555 - %565 = OpLabel - OpUnreachable - %562 = OpLabel - OpBranch %555 - %561 = OpLabel - OpUnreachable - %556 = OpLabel - OpBranch %554 - %555 = OpLabel - %576 = OpPhi %mat3v3float %549 %575 %446 %574 %414 %570 %559 %566 %558 %562 - %577 = OpVectorShuffle %v3float %545 %545 0 1 2 - %578 = OpAccessChain %_ptr_Uniform_uint %_Globals %int_41 - %579 = OpLoad %uint %578 - %580 = OpUGreaterThanEqual %bool %579 %uint_3 - OpSelectionMerge %581 None - OpBranchConditional %580 %582 %583 - %583 = OpLabel - %584 = OpFSub %v3float %577 %192 - %585 = OpFMul %v3float %584 %193 - %586 = OpExtInst %v3float %1 Exp2 %585 - %587 = OpFMul %v3float %586 %194 - %588 = OpExtInst %v3float %1 Exp2 %448 - %589 = OpFMul %v3float %588 %194 - %590 = OpFSub %v3float %587 %589 - OpBranch %581 - %582 = OpLabel - %591 = OpExtInst %v3float %1 Pow %577 %182 - %592 = OpFSub %v3float %591 %183 - %593 = OpExtInst %v3float %1 FMax %132 %592 - %594 = OpFMul %v3float %185 %591 - %595 = OpFSub %v3float %184 %594 - %596 = OpFDiv %v3float %593 %595 - %597 = OpExtInst %v3float %1 Pow %596 %187 - %598 = OpFMul %v3float %597 %188 - OpBranch %581 - %581 = OpLabel - %599 = OpPhi %v3float %590 %583 %598 %582 - %600 = OpAccessChain %_ptr_Uniform_float %_Globals %int_17 - %601 = OpLoad %float %600 - %602 = OpFMul %float %601 %float_1_00055635 - %603 = OpFOrdLessThanEqual %bool %602 %float_7000 - %604 = OpFDiv %float %float_4_60443853e_09 %601 - %605 = OpFSub %float %float_2967800 %604 - %606 = OpFDiv %float %605 %602 - %607 = OpFAdd %float %float_99_1100006 %606 - %608 = OpFDiv %float %607 %602 - %609 = OpFAdd %float %float_0_244063005 %608 - %610 = OpFDiv %float %float_2_00528435e_09 %601 - %611 = OpFSub %float %float_1901800 %610 - %612 = OpFDiv %float %611 %602 - %613 = OpFAdd %float %float_247_479996 %612 - %614 = OpFDiv %float %613 %602 - %615 = OpFAdd %float %float_0_237039998 %614 - %616 = OpSelect %float %603 %609 %615 - %617 = OpFMul %float %float_n3 %616 - %618 = OpFMul %float %617 %616 - %619 = OpFMul %float %float_2_86999989 %616 - %620 = OpFAdd %float %618 %619 - %621 = OpFSub %float %620 %float_0_275000006 - %622 = OpCompositeConstruct %v2float %616 %621 - %623 = OpFMul %float %float_0_000154118257 %601 - %624 = OpFAdd %float %float_0_860117733 %623 - %625 = OpFMul %float %float_1_28641219en07 %601 - %626 = OpFMul %float %625 %601 - %627 = OpFAdd %float %624 %626 - %628 = OpFMul %float %float_0_00084242021 %601 - %629 = OpFAdd %float %float_1 %628 - %630 = OpFMul %float %float_7_08145137en07 %601 - %631 = OpFMul %float %630 %601 - %632 = OpFAdd %float %629 %631 - %633 = OpFDiv %float %627 %632 - %634 = OpFMul %float %float_4_22806261en05 %601 - %635 = OpFAdd %float %float_0_317398727 %634 - %636 = OpFMul %float %float_4_20481676en08 %601 - %637 = OpFMul %float %636 %601 - %638 = OpFAdd %float %635 %637 - %639 = OpFMul %float %float_2_8974182en05 %601 - %640 = OpFSub %float %float_1 %639 - %641 = OpFMul %float %float_1_61456057en07 %601 - %642 = OpFMul %float %641 %601 - %643 = OpFAdd %float %640 %642 - %644 = OpFDiv %float %638 %643 - %645 = OpFMul %float %float_3 %633 - %646 = OpFMul %float %float_2 %633 - %647 = OpFMul %float %float_8 %644 - %648 = OpFSub %float %646 %647 - %649 = OpFAdd %float %648 %float_4 - %650 = OpFDiv %float %645 %649 - %651 = OpFMul %float %float_2 %644 - %652 = OpFDiv %float %651 %649 - %653 = OpCompositeConstruct %v2float %650 %652 - %654 = OpFOrdLessThan %bool %601 %float_4000 - %655 = OpCompositeConstruct %v2bool %654 %654 - %656 = OpSelect %v2float %655 %653 %622 - %657 = OpAccessChain %_ptr_Uniform_float %_Globals %int_18 - %658 = OpLoad %float %657 - %659 = OpCompositeConstruct %v2float %633 %644 - %660 = OpExtInst %v2float %1 Normalize %659 - %661 = OpCompositeExtract %float %660 1 - %662 = OpFNegate %float %661 - %663 = OpFMul %float %662 %658 - %664 = OpFMul %float %663 %float_0_0500000007 - %665 = OpFAdd %float %633 %664 - %666 = OpCompositeExtract %float %660 0 - %667 = OpFMul %float %666 %658 - %668 = OpFMul %float %667 %float_0_0500000007 - %669 = OpFAdd %float %644 %668 - %670 = OpFMul %float %float_3 %665 - %671 = OpFMul %float %float_2 %665 - %672 = OpFMul %float %float_8 %669 - %673 = OpFSub %float %671 %672 - %674 = OpFAdd %float %673 %float_4 - %675 = OpFDiv %float %670 %674 - %676 = OpFMul %float %float_2 %669 - %677 = OpFDiv %float %676 %674 - %678 = OpCompositeConstruct %v2float %675 %677 - %679 = OpFSub %v2float %678 %653 - %680 = OpFAdd %v2float %656 %679 - %681 = OpCompositeExtract %float %680 0 - %682 = OpCompositeExtract %float %680 1 - %683 = OpExtInst %float %1 FMax %682 %float_1_00000001en10 - %684 = OpFDiv %float %681 %683 - %685 = OpCompositeInsert %v3float %684 %391 0 - %686 = OpCompositeInsert %v3float %float_1 %685 1 - %687 = OpFSub %float %float_1 %681 - %688 = OpFSub %float %687 %682 - %689 = OpFDiv %float %688 %683 - %690 = OpCompositeInsert %v3float %689 %686 2 - %691 = OpExtInst %float %1 FMax %float_0_328999996 %float_1_00000001en10 - %692 = OpFDiv %float %float_0_312700003 %691 - %693 = OpCompositeInsert %v3float %692 %391 0 - %694 = OpCompositeInsert %v3float %float_1 %693 1 - %695 = OpFDiv %float %float_0_358299971 %691 - %696 = OpCompositeInsert %v3float %695 %694 2 - %697 = OpVectorTimesMatrix %v3float %690 %452 - %698 = OpVectorTimesMatrix %v3float %696 %452 - %699 = OpCompositeExtract %float %698 0 - %700 = OpCompositeExtract %float %697 0 - %701 = OpFDiv %float %699 %700 - %702 = OpCompositeConstruct %v3float %701 %float_0 %float_0 - %703 = OpCompositeExtract %float %698 1 - %704 = OpCompositeExtract %float %697 1 - %705 = OpFDiv %float %703 %704 - %706 = OpCompositeConstruct %v3float %float_0 %705 %float_0 - %707 = OpCompositeExtract %float %698 2 - %708 = OpCompositeExtract %float %697 2 - %709 = OpFDiv %float %707 %708 - %710 = OpCompositeConstruct %v3float %float_0 %float_0 %709 - %711 = OpCompositeConstruct %mat3v3float %702 %706 %710 - %712 = OpMatrixTimesMatrix %mat3v3float %452 %711 - %713 = OpMatrixTimesMatrix %mat3v3float %712 %456 - %714 = OpMatrixTimesMatrix %mat3v3float %422 %713 - %715 = OpMatrixTimesMatrix %mat3v3float %714 %418 - %716 = OpVectorTimesMatrix %v3float %599 %715 - %717 = OpVectorTimesMatrix %v3float %716 %547 - %718 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_9 - %719 = OpAccessChain %_ptr_Uniform_float %_Globals %int_9 %int_3 - %720 = OpLoad %float %719 - %721 = OpFOrdNotEqual %bool %720 %float_0 - OpSelectionMerge %722 None - OpBranchConditional %721 %723 %722 - %723 = OpLabel - %724 = OpDot %float %717 %67 - %725 = OpCompositeConstruct %v3float %724 %724 %724 - %726 = OpFDiv %v3float %717 %725 - %727 = OpFSub %v3float %726 %135 - %728 = OpDot %float %727 %727 - %729 = OpFMul %float %float_n4 %728 - %730 = OpExtInst %float %1 Exp2 %729 - %731 = OpFSub %float %float_1 %730 - %732 = OpAccessChain %_ptr_Uniform_float %_Globals %int_44 - %733 = OpLoad %float %732 - %734 = OpFMul %float %float_n4 %733 - %735 = OpFMul %float %734 %724 - %736 = OpFMul %float %735 %724 - %737 = OpExtInst %float %1 Exp2 %736 - %738 = OpFSub %float %float_1 %737 - %739 = OpFMul %float %731 %738 - %740 = OpMatrixTimesMatrix %mat3v3float %461 %406 - %741 = OpMatrixTimesMatrix %mat3v3float %549 %740 - %742 = OpVectorTimesMatrix %v3float %717 %741 - %743 = OpCompositeConstruct %v3float %739 %739 %739 - %744 = OpExtInst %v3float %1 FMix %717 %742 %743 - OpBranch %722 - %722 = OpLabel - %745 = OpPhi %v3float %717 %581 %744 %723 - %746 = OpDot %float %745 %67 - %747 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_24 - %748 = OpLoad %v4float %747 - %749 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_19 - %750 = OpLoad %v4float %749 - %751 = OpFMul %v4float %748 %750 - %752 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_25 - %753 = OpLoad %v4float %752 - %754 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_20 - %755 = OpLoad %v4float %754 - %756 = OpFMul %v4float %753 %755 - %757 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_26 - %758 = OpLoad %v4float %757 - %759 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_21 - %760 = OpLoad %v4float %759 - %761 = OpFMul %v4float %758 %760 - %762 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_27 - %763 = OpLoad %v4float %762 - %764 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_22 - %765 = OpLoad %v4float %764 - %766 = OpFMul %v4float %763 %765 - %767 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_28 - %768 = OpLoad %v4float %767 - %769 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_23 - %770 = OpLoad %v4float %769 - %771 = OpFAdd %v4float %768 %770 - %772 = OpCompositeConstruct %v3float %746 %746 %746 - %773 = OpVectorShuffle %v3float %751 %751 0 1 2 - %774 = OpCompositeExtract %float %751 3 - %775 = OpCompositeConstruct %v3float %774 %774 %774 - %776 = OpFMul %v3float %773 %775 - %777 = OpExtInst %v3float %1 FMix %772 %745 %776 - %778 = OpExtInst %v3float %1 FMax %132 %777 - %779 = OpFMul %v3float %778 %307 - %780 = OpVectorShuffle %v3float %756 %756 0 1 2 - %781 = OpCompositeExtract %float %756 3 - %782 = OpCompositeConstruct %v3float %781 %781 %781 - %783 = OpFMul %v3float %780 %782 - %784 = OpExtInst %v3float %1 Pow %779 %783 - %785 = OpFMul %v3float %784 %194 - %786 = OpVectorShuffle %v3float %761 %761 0 1 2 - %787 = OpCompositeExtract %float %761 3 - %788 = OpCompositeConstruct %v3float %787 %787 %787 - %789 = OpFMul %v3float %786 %788 - %790 = OpFDiv %v3float %135 %789 - %791 = OpExtInst %v3float %1 Pow %785 %790 - %792 = OpVectorShuffle %v3float %766 %766 0 1 2 - %793 = OpCompositeExtract %float %766 3 - %794 = OpCompositeConstruct %v3float %793 %793 %793 - %795 = OpFMul %v3float %792 %794 - %796 = OpFMul %v3float %791 %795 - %797 = OpVectorShuffle %v3float %771 %771 0 1 2 - %798 = OpCompositeExtract %float %771 3 - %799 = OpCompositeConstruct %v3float %798 %798 %798 - %800 = OpFAdd %v3float %797 %799 - %801 = OpFAdd %v3float %796 %800 - %802 = OpAccessChain %_ptr_Uniform_float %_Globals %int_39 - %803 = OpLoad %float %802 - %804 = OpExtInst %float %1 SmoothStep %float_0 %803 %746 - %805 = OpFSub %float %float_1 %804 - %806 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_34 - %807 = OpLoad %v4float %806 - %808 = OpFMul %v4float %807 %750 - %809 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_35 - %810 = OpLoad %v4float %809 - %811 = OpFMul %v4float %810 %755 - %812 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_36 - %813 = OpLoad %v4float %812 - %814 = OpFMul %v4float %813 %760 - %815 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_37 - %816 = OpLoad %v4float %815 - %817 = OpFMul %v4float %816 %765 - %818 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_38 - %819 = OpLoad %v4float %818 - %820 = OpFAdd %v4float %819 %770 - %821 = OpVectorShuffle %v3float %808 %808 0 1 2 - %822 = OpCompositeExtract %float %808 3 - %823 = OpCompositeConstruct %v3float %822 %822 %822 - %824 = OpFMul %v3float %821 %823 - %825 = OpExtInst %v3float %1 FMix %772 %745 %824 - %826 = OpExtInst %v3float %1 FMax %132 %825 - %827 = OpFMul %v3float %826 %307 - %828 = OpVectorShuffle %v3float %811 %811 0 1 2 - %829 = OpCompositeExtract %float %811 3 - %830 = OpCompositeConstruct %v3float %829 %829 %829 - %831 = OpFMul %v3float %828 %830 - %832 = OpExtInst %v3float %1 Pow %827 %831 - %833 = OpFMul %v3float %832 %194 - %834 = OpVectorShuffle %v3float %814 %814 0 1 2 - %835 = OpCompositeExtract %float %814 3 - %836 = OpCompositeConstruct %v3float %835 %835 %835 - %837 = OpFMul %v3float %834 %836 - %838 = OpFDiv %v3float %135 %837 - %839 = OpExtInst %v3float %1 Pow %833 %838 - %840 = OpVectorShuffle %v3float %817 %817 0 1 2 - %841 = OpCompositeExtract %float %817 3 - %842 = OpCompositeConstruct %v3float %841 %841 %841 - %843 = OpFMul %v3float %840 %842 - %844 = OpFMul %v3float %839 %843 - %845 = OpVectorShuffle %v3float %820 %820 0 1 2 - %846 = OpCompositeExtract %float %820 3 - %847 = OpCompositeConstruct %v3float %846 %846 %846 - %848 = OpFAdd %v3float %845 %847 - %849 = OpFAdd %v3float %844 %848 - %850 = OpAccessChain %_ptr_Uniform_float %_Globals %int_40 - %851 = OpLoad %float %850 - %852 = OpExtInst %float %1 SmoothStep %851 %float_1 %746 - %853 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_29 - %854 = OpLoad %v4float %853 - %855 = OpFMul %v4float %854 %750 - %856 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_30 - %857 = OpLoad %v4float %856 - %858 = OpFMul %v4float %857 %755 - %859 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_31 - %860 = OpLoad %v4float %859 - %861 = OpFMul %v4float %860 %760 - %862 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_32 - %863 = OpLoad %v4float %862 - %864 = OpFMul %v4float %863 %765 - %865 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_33 - %866 = OpLoad %v4float %865 - %867 = OpFAdd %v4float %866 %770 - %868 = OpVectorShuffle %v3float %855 %855 0 1 2 - %869 = OpCompositeExtract %float %855 3 - %870 = OpCompositeConstruct %v3float %869 %869 %869 - %871 = OpFMul %v3float %868 %870 - %872 = OpExtInst %v3float %1 FMix %772 %745 %871 - %873 = OpExtInst %v3float %1 FMax %132 %872 - %874 = OpFMul %v3float %873 %307 - %875 = OpVectorShuffle %v3float %858 %858 0 1 2 - %876 = OpCompositeExtract %float %858 3 - %877 = OpCompositeConstruct %v3float %876 %876 %876 - %878 = OpFMul %v3float %875 %877 - %879 = OpExtInst %v3float %1 Pow %874 %878 - %880 = OpFMul %v3float %879 %194 - %881 = OpVectorShuffle %v3float %861 %861 0 1 2 - %882 = OpCompositeExtract %float %861 3 - %883 = OpCompositeConstruct %v3float %882 %882 %882 - %884 = OpFMul %v3float %881 %883 - %885 = OpFDiv %v3float %135 %884 - %886 = OpExtInst %v3float %1 Pow %880 %885 - %887 = OpVectorShuffle %v3float %864 %864 0 1 2 - %888 = OpCompositeExtract %float %864 3 - %889 = OpCompositeConstruct %v3float %888 %888 %888 - %890 = OpFMul %v3float %887 %889 - %891 = OpFMul %v3float %886 %890 - %892 = OpVectorShuffle %v3float %867 %867 0 1 2 - %893 = OpCompositeExtract %float %867 3 - %894 = OpCompositeConstruct %v3float %893 %893 %893 - %895 = OpFAdd %v3float %892 %894 - %896 = OpFAdd %v3float %891 %895 - %897 = OpFSub %float %804 %852 - %898 = OpCompositeConstruct %v3float %805 %805 %805 - %899 = OpFMul %v3float %801 %898 - %900 = OpCompositeConstruct %v3float %897 %897 %897 - %901 = OpFMul %v3float %896 %900 - %902 = OpFAdd %v3float %899 %901 - %903 = OpCompositeConstruct %v3float %852 %852 %852 - %904 = OpFMul %v3float %849 %903 - %905 = OpFAdd %v3float %902 %904 - %906 = OpVectorTimesMatrix %v3float %905 %549 - %907 = OpMatrixTimesMatrix %mat3v3float %551 %465 - %908 = OpMatrixTimesMatrix %mat3v3float %907 %550 - %909 = OpMatrixTimesMatrix %mat3v3float %551 %469 - %910 = OpMatrixTimesMatrix %mat3v3float %909 %550 - %911 = OpVectorTimesMatrix %v3float %905 %908 - %912 = OpAccessChain %_ptr_Uniform_float %_Globals %int_43 - %913 = OpLoad %float %912 - %914 = OpCompositeConstruct %v3float %913 %913 %913 - %915 = OpExtInst %v3float %1 FMix %905 %911 %914 - %916 = OpVectorTimesMatrix %v3float %915 %551 - %917 = OpCompositeExtract %float %916 0 - %918 = OpCompositeExtract %float %916 1 - %919 = OpExtInst %float %1 FMin %917 %918 - %920 = OpCompositeExtract %float %916 2 - %921 = OpExtInst %float %1 FMin %919 %920 - %922 = OpExtInst %float %1 FMax %917 %918 - %923 = OpExtInst %float %1 FMax %922 %920 - %924 = OpExtInst %float %1 FMax %923 %float_1_00000001en10 - %925 = OpExtInst %float %1 FMax %921 %float_1_00000001en10 - %926 = OpFSub %float %924 %925 - %927 = OpExtInst %float %1 FMax %923 %float_0_00999999978 - %928 = OpFDiv %float %926 %927 - %929 = OpFSub %float %920 %918 - %930 = OpFMul %float %920 %929 - %931 = OpFSub %float %918 %917 - %932 = OpFMul %float %918 %931 - %933 = OpFAdd %float %930 %932 - %934 = OpFSub %float %917 %920 - %935 = OpFMul %float %917 %934 - %936 = OpFAdd %float %933 %935 - %937 = OpExtInst %float %1 Sqrt %936 - %938 = OpFAdd %float %920 %918 - %939 = OpFAdd %float %938 %917 - %940 = OpFMul %float %float_1_75 %937 - %941 = OpFAdd %float %939 %940 - %942 = OpFMul %float %941 %float_0_333333343 - %943 = OpFSub %float %928 %float_0_400000006 - %944 = OpFMul %float %943 %float_5 - %945 = OpFMul %float %943 %float_2_5 - %946 = OpExtInst %float %1 FAbs %945 - %947 = OpFSub %float %float_1 %946 - %948 = OpExtInst %float %1 FMax %947 %float_0 - %949 = OpExtInst %float %1 FSign %944 - %950 = OpConvertFToS %int %949 - %951 = OpConvertSToF %float %950 - %952 = OpFMul %float %948 %948 - %953 = OpFSub %float %float_1 %952 - %954 = OpFMul %float %951 %953 - %955 = OpFAdd %float %float_1 %954 - %956 = OpFMul %float %955 %float_0_0250000004 - %957 = OpFOrdLessThanEqual %bool %942 %float_0_0533333346 - OpSelectionMerge %958 None - OpBranchConditional %957 %959 %960 - %960 = OpLabel - %961 = OpFOrdGreaterThanEqual %bool %942 %float_0_159999996 - OpSelectionMerge %962 None - OpBranchConditional %961 %963 %964 - %964 = OpLabel - %965 = OpFDiv %float %float_0_239999995 %941 - %966 = OpFSub %float %965 %float_0_5 - %967 = OpFMul %float %956 %966 - OpBranch %962 - %963 = OpLabel - OpBranch %962 - %962 = OpLabel - %968 = OpPhi %float %967 %964 %float_0 %963 - OpBranch %958 - %959 = OpLabel - OpBranch %958 - %958 = OpLabel - %969 = OpPhi %float %968 %962 %956 %959 - %970 = OpFAdd %float %float_1 %969 - %971 = OpCompositeConstruct %v3float %970 %970 %970 - %972 = OpFMul %v3float %916 %971 - %973 = OpCompositeExtract %float %972 0 - %974 = OpCompositeExtract %float %972 1 - %975 = OpFOrdEqual %bool %973 %974 - %976 = OpCompositeExtract %float %972 2 - %977 = OpFOrdEqual %bool %974 %976 - %978 = OpLogicalAnd %bool %975 %977 - OpSelectionMerge %979 None - OpBranchConditional %978 %980 %981 - %981 = OpLabel - %982 = OpExtInst %float %1 Sqrt %float_3 - %983 = OpFSub %float %974 %976 - %984 = OpFMul %float %982 %983 - %985 = OpFMul %float %float_2 %973 - %986 = OpFSub %float %985 %974 - %987 = OpFSub %float %986 %976 - %988 = OpExtInst %float %1 Atan2 %984 %987 - %989 = OpFMul %float %float_57_2957764 %988 - OpBranch %979 - %980 = OpLabel - OpBranch %979 - %979 = OpLabel - %990 = OpPhi %float %989 %981 %float_0 %980 - %991 = OpFOrdLessThan %bool %990 %float_0 - OpSelectionMerge %992 None - OpBranchConditional %991 %993 %992 - %993 = OpLabel - %994 = OpFAdd %float %990 %float_360 - OpBranch %992 - %992 = OpLabel - %995 = OpPhi %float %990 %979 %994 %993 - %996 = OpExtInst %float %1 FClamp %995 %float_0 %float_360 - %997 = OpFOrdGreaterThan %bool %996 %float_180 - OpSelectionMerge %998 None - OpBranchConditional %997 %999 %998 - %999 = OpLabel - %1000 = OpFSub %float %996 %float_360 - OpBranch %998 - %998 = OpLabel - %1001 = OpPhi %float %996 %992 %1000 %999 - %1002 = OpFMul %float %1001 %float_0_0148148146 - %1003 = OpExtInst %float %1 FAbs %1002 - %1004 = OpFSub %float %float_1 %1003 - %1005 = OpExtInst %float %1 SmoothStep %float_0 %float_1 %1004 - %1006 = OpFMul %float %1005 %1005 - %1007 = OpFMul %float %1006 %928 - %1008 = OpFSub %float %float_0_0299999993 %973 - %1009 = OpFMul %float %1007 %1008 - %1010 = OpFMul %float %1009 %float_0_180000007 - %1011 = OpFAdd %float %973 %1010 - %1012 = OpCompositeInsert %v3float %1011 %972 0 - %1013 = OpVectorTimesMatrix %v3float %1012 %410 - %1014 = OpExtInst %v3float %1 FMax %132 %1013 - %1015 = OpDot %float %1014 %67 - %1016 = OpCompositeConstruct %v3float %1015 %1015 %1015 - %1017 = OpExtInst %v3float %1 FMix %1016 %1014 %228 - %1018 = OpAccessChain %_ptr_Uniform_float %_Globals %int_13 - %1019 = OpLoad %float %1018 - %1020 = OpFAdd %float %float_1 %1019 - %1021 = OpAccessChain %_ptr_Uniform_float %_Globals %int_11 - %1022 = OpLoad %float %1021 - %1023 = OpFSub %float %1020 %1022 - %1024 = OpAccessChain %_ptr_Uniform_float %_Globals %int_14 - %1025 = OpLoad %float %1024 - %1026 = OpFAdd %float %float_1 %1025 - %1027 = OpAccessChain %_ptr_Uniform_float %_Globals %int_12 - %1028 = OpLoad %float %1027 - %1029 = OpFSub %float %1026 %1028 - %1030 = OpFOrdGreaterThan %bool %1022 %float_0_800000012 - OpSelectionMerge %1031 None - OpBranchConditional %1030 %1032 %1033 - %1033 = OpLabel - %1034 = OpFAdd %float %float_0_180000007 %1019 - %1035 = OpFDiv %float %1034 %1023 - %1036 = OpExtInst %float %1 Log %float_0_180000007 - %1037 = OpExtInst %float %1 Log %float_10 - %1038 = OpFDiv %float %1036 %1037 - %1039 = OpFSub %float %float_2 %1035 - %1040 = OpFDiv %float %1035 %1039 - %1041 = OpExtInst %float %1 Log %1040 - %1042 = OpFMul %float %float_0_5 %1041 - %1043 = OpAccessChain %_ptr_Uniform_float %_Globals %int_10 - %1044 = OpLoad %float %1043 - %1045 = OpFDiv %float %1023 %1044 - %1046 = OpFMul %float %1042 %1045 - %1047 = OpFSub %float %1038 %1046 - OpBranch %1031 - %1032 = OpLabel - %1048 = OpFSub %float %float_0_819999993 %1022 - %1049 = OpAccessChain %_ptr_Uniform_float %_Globals %int_10 - %1050 = OpLoad %float %1049 - %1051 = OpFDiv %float %1048 %1050 - %1052 = OpExtInst %float %1 Log %float_0_180000007 - %1053 = OpExtInst %float %1 Log %float_10 - %1054 = OpFDiv %float %1052 %1053 - %1055 = OpFAdd %float %1051 %1054 - OpBranch %1031 - %1031 = OpLabel - %1056 = OpPhi %float %1047 %1033 %1055 %1032 - %1057 = OpFSub %float %float_1 %1022 - %1058 = OpAccessChain %_ptr_Uniform_float %_Globals %int_10 - %1059 = OpLoad %float %1058 - %1060 = OpFDiv %float %1057 %1059 - %1061 = OpFSub %float %1060 %1056 - %1062 = OpFDiv %float %1028 %1059 - %1063 = OpFSub %float %1062 %1061 - %1064 = OpExtInst %v3float %1 Log %1017 - %1065 = OpExtInst %float %1 Log %float_10 - %1066 = OpCompositeConstruct %v3float %1065 %1065 %1065 - %1067 = OpFDiv %v3float %1064 %1066 - %1068 = OpCompositeConstruct %v3float %1059 %1059 %1059 - %1069 = OpCompositeConstruct %v3float %1061 %1061 %1061 - %1070 = OpFAdd %v3float %1067 %1069 - %1071 = OpFMul %v3float %1068 %1070 - %1072 = OpFNegate %float %1019 - %1073 = OpCompositeConstruct %v3float %1072 %1072 %1072 - %1074 = OpFMul %float %float_2 %1023 - %1075 = OpCompositeConstruct %v3float %1074 %1074 %1074 - %1076 = OpFMul %float %float_n2 %1059 - %1077 = OpFDiv %float %1076 %1023 - %1078 = OpCompositeConstruct %v3float %1077 %1077 %1077 - %1079 = OpCompositeConstruct %v3float %1056 %1056 %1056 - %1080 = OpFSub %v3float %1067 %1079 - %1081 = OpFMul %v3float %1078 %1080 - %1082 = OpExtInst %v3float %1 Exp %1081 - %1083 = OpFAdd %v3float %135 %1082 - %1084 = OpFDiv %v3float %1075 %1083 - %1085 = OpFAdd %v3float %1073 %1084 - %1086 = OpCompositeConstruct %v3float %1026 %1026 %1026 - %1087 = OpFMul %float %float_2 %1029 - %1088 = OpCompositeConstruct %v3float %1087 %1087 %1087 - %1089 = OpFMul %float %float_2 %1059 - %1090 = OpFDiv %float %1089 %1029 - %1091 = OpCompositeConstruct %v3float %1090 %1090 %1090 - %1092 = OpCompositeConstruct %v3float %1063 %1063 %1063 - %1093 = OpFSub %v3float %1067 %1092 - %1094 = OpFMul %v3float %1091 %1093 - %1095 = OpExtInst %v3float %1 Exp %1094 - %1096 = OpFAdd %v3float %135 %1095 - %1097 = OpFDiv %v3float %1088 %1096 - %1098 = OpFSub %v3float %1086 %1097 - %1099 = OpFOrdLessThan %v3bool %1067 %1079 - %1100 = OpSelect %v3float %1099 %1085 %1071 - %1101 = OpFOrdGreaterThan %v3bool %1067 %1092 - %1102 = OpSelect %v3float %1101 %1098 %1071 - %1103 = OpFSub %float %1063 %1056 - %1104 = OpCompositeConstruct %v3float %1103 %1103 %1103 - %1105 = OpFDiv %v3float %1080 %1104 - %1106 = OpExtInst %v3float %1 FClamp %1105 %132 %135 - %1107 = OpFOrdLessThan %bool %1063 %1056 - %1108 = OpFSub %v3float %135 %1106 - %1109 = OpCompositeConstruct %v3bool %1107 %1107 %1107 - %1110 = OpSelect %v3float %1109 %1108 %1106 - %1111 = OpFMul %v3float %239 %1110 - %1112 = OpFSub %v3float %238 %1111 - %1113 = OpFMul %v3float %1112 %1110 - %1114 = OpFMul %v3float %1113 %1110 - %1115 = OpExtInst %v3float %1 FMix %1100 %1102 %1114 - %1116 = OpDot %float %1115 %67 - %1117 = OpCompositeConstruct %v3float %1116 %1116 %1116 - %1118 = OpExtInst %v3float %1 FMix %1117 %1115 %241 - %1119 = OpExtInst %v3float %1 FMax %132 %1118 - %1120 = OpVectorTimesMatrix %v3float %1119 %910 - %1121 = OpExtInst %v3float %1 FMix %1119 %1120 %914 - %1122 = OpVectorTimesMatrix %v3float %1121 %549 - %1123 = OpExtInst %v3float %1 FMax %132 %1122 - %1124 = OpFOrdEqual %bool %720 %float_0 - OpSelectionMerge %1125 DontFlatten - OpBranchConditional %1124 %1126 %1125 - %1126 = OpLabel - %1127 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_2 - %1128 = OpLoad %v4float %1127 - %1129 = OpVectorShuffle %v3float %1128 %1128 0 1 2 - %1130 = OpDot %float %906 %1129 - %1131 = OpCompositeInsert %v3float %1130 %391 0 - %1132 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_3 - %1133 = OpLoad %v4float %1132 - %1134 = OpVectorShuffle %v3float %1133 %1133 0 1 2 - %1135 = OpDot %float %906 %1134 - %1136 = OpCompositeInsert %v3float %1135 %1131 1 - %1137 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_4 - %1138 = OpLoad %v4float %1137 - %1139 = OpVectorShuffle %v3float %1138 %1138 0 1 2 - %1140 = OpDot %float %906 %1139 - %1141 = OpCompositeInsert %v3float %1140 %1136 2 - %1142 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_8 - %1143 = OpLoad %v4float %1142 - %1144 = OpVectorShuffle %v3float %1143 %1143 0 1 2 - %1145 = OpLoad %v4float %718 - %1146 = OpVectorShuffle %v3float %1145 %1145 0 1 2 - %1147 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_7 - %1148 = OpLoad %v4float %1147 - %1149 = OpVectorShuffle %v3float %1148 %1148 0 1 2 - %1150 = OpDot %float %906 %1149 - %1151 = OpFAdd %float %1150 %float_1 - %1152 = OpFDiv %float %float_1 %1151 - %1153 = OpCompositeConstruct %v3float %1152 %1152 %1152 - %1154 = OpFMul %v3float %1146 %1153 - %1155 = OpFAdd %v3float %1144 %1154 - %1156 = OpFMul %v3float %1141 %1155 - %1157 = OpExtInst %v3float %1 FMax %132 %1156 - %1158 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_5 - %1159 = OpLoad %v4float %1158 - %1160 = OpVectorShuffle %v3float %1159 %1159 0 0 0 - %1161 = OpFSub %v3float %1160 %1157 - %1162 = OpExtInst %v3float %1 FMax %132 %1161 - %1163 = OpVectorShuffle %v3float %1159 %1159 2 2 2 - %1164 = OpExtInst %v3float %1 FMax %1157 %1163 - %1165 = OpExtInst %v3float %1 FClamp %1157 %1160 %1163 - %1166 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_6 - %1167 = OpLoad %v4float %1166 - %1168 = OpVectorShuffle %v3float %1167 %1167 0 0 0 - %1169 = OpFMul %v3float %1164 %1168 - %1170 = OpVectorShuffle %v3float %1167 %1167 1 1 1 - %1171 = OpFAdd %v3float %1169 %1170 - %1172 = OpVectorShuffle %v3float %1159 %1159 3 3 3 - %1173 = OpFAdd %v3float %1164 %1172 - %1174 = OpFDiv %v3float %135 %1173 - %1175 = OpFMul %v3float %1171 %1174 - %1176 = OpVectorShuffle %v3float %1138 %1138 3 3 3 - %1177 = OpFMul %v3float %1165 %1176 - %1178 = OpVectorShuffle %v3float %1128 %1128 3 3 3 - %1179 = OpFMul %v3float %1162 %1178 - %1180 = OpVectorShuffle %v3float %1159 %1159 1 1 1 - %1181 = OpFAdd %v3float %1162 %1180 - %1182 = OpFDiv %v3float %135 %1181 - %1183 = OpFMul %v3float %1179 %1182 - %1184 = OpVectorShuffle %v3float %1133 %1133 3 3 3 - %1185 = OpFAdd %v3float %1183 %1184 - %1186 = OpFAdd %v3float %1177 %1185 - %1187 = OpFAdd %v3float %1175 %1186 - %1188 = OpFSub %v3float %1187 %248 - OpBranch %1125 - %1125 = OpLabel - %1189 = OpPhi %v3float %1123 %1031 %1188 %1126 - %1190 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_0 - %1191 = OpLoad %float %1190 - %1192 = OpCompositeConstruct %v3float %1191 %1191 %1191 - %1193 = OpFMul %v3float %1189 %1189 - %1194 = OpFMul %v3float %1192 %1193 - %1195 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_1 - %1196 = OpLoad %float %1195 - %1197 = OpCompositeConstruct %v3float %1196 %1196 %1196 - %1198 = OpFMul %v3float %1197 %1189 - %1199 = OpFAdd %v3float %1194 %1198 - %1200 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_2 - %1201 = OpLoad %float %1200 - %1202 = OpCompositeConstruct %v3float %1201 %1201 %1201 - %1203 = OpFAdd %v3float %1199 %1202 - %1204 = OpAccessChain %_ptr_Uniform_v3float %_Globals %int_15 - %1205 = OpLoad %v3float %1204 - %1206 = OpFMul %v3float %1203 %1205 - %1207 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_16 - %1208 = OpLoad %v4float %1207 - %1209 = OpVectorShuffle %v3float %1208 %1208 0 1 2 - %1210 = OpAccessChain %_ptr_Uniform_float %_Globals %int_16 %int_3 - %1211 = OpLoad %float %1210 - %1212 = OpCompositeConstruct %v3float %1211 %1211 %1211 - %1213 = OpExtInst %v3float %1 FMix %1206 %1209 %1212 - %1214 = OpExtInst %v3float %1 FMax %132 %1213 - %1215 = OpAccessChain %_ptr_Uniform_float %_Globals %int_1 %int_1 - %1216 = OpLoad %float %1215 - %1217 = OpCompositeConstruct %v3float %1216 %1216 %1216 - %1218 = OpExtInst %v3float %1 Pow %1214 %1217 - %1219 = OpIEqual %bool %579 %uint_0 - OpSelectionMerge %1220 DontFlatten - OpBranchConditional %1219 %1221 %1222 - %1222 = OpLabel - %1223 = OpIEqual %bool %579 %uint_1 - OpSelectionMerge %1224 None - OpBranchConditional %1223 %1225 %1226 - %1226 = OpLabel - %1227 = OpIEqual %bool %579 %uint_3 - %1228 = OpIEqual %bool %579 %uint_5 - %1229 = OpLogicalOr %bool %1227 %1228 - OpSelectionMerge %1230 None - OpBranchConditional %1229 %1231 %1232 - %1232 = OpLabel - %1233 = OpIEqual %bool %579 %uint_4 - %1234 = OpIEqual %bool %579 %uint_6 - %1235 = OpLogicalOr %bool %1233 %1234 - OpSelectionMerge %1236 None - OpBranchConditional %1235 %1237 %1238 - %1238 = OpLabel - %1239 = OpIEqual %bool %579 %uint_7 - OpSelectionMerge %1240 None - OpBranchConditional %1239 %1241 %1242 - %1242 = OpLabel - %1243 = OpVectorTimesMatrix %v3float %1218 %547 - %1244 = OpVectorTimesMatrix %v3float %1243 %576 - %1245 = OpAccessChain %_ptr_Uniform_float %_Globals %int_1 %int_2 - %1246 = OpLoad %float %1245 - %1247 = OpCompositeConstruct %v3float %1246 %1246 %1246 - %1248 = OpExtInst %v3float %1 Pow %1244 %1247 - OpBranch %1240 - %1241 = OpLabel - %1249 = OpVectorTimesMatrix %v3float %906 %547 - %1250 = OpVectorTimesMatrix %v3float %1249 %576 - %1251 = OpFMul %v3float %1250 %496 - %1252 = OpExtInst %v3float %1 Pow %1251 %263 - %1253 = OpFMul %v3float %184 %1252 - %1254 = OpFAdd %v3float %183 %1253 - %1255 = OpFMul %v3float %185 %1252 - %1256 = OpFAdd %v3float %135 %1255 - %1257 = OpFDiv %v3float %135 %1256 - %1258 = OpFMul %v3float %1254 %1257 - %1259 = OpExtInst %v3float %1 Pow %1258 %264 - OpBranch %1240 - %1240 = OpLabel - %1260 = OpPhi %v3float %1248 %1242 %1259 %1241 - OpBranch %1236 - %1237 = OpLabel - %1261 = OpMatrixTimesMatrix %mat3v3float %546 %399 - %1262 = OpFMul %v3float %906 %262 - %1263 = OpVectorTimesMatrix %v3float %1262 %1261 - %1264 = OpCompositeExtract %float %1263 0 - %1265 = OpCompositeExtract %float %1263 1 - %1266 = OpExtInst %float %1 FMin %1264 %1265 - %1267 = OpCompositeExtract %float %1263 2 - %1268 = OpExtInst %float %1 FMin %1266 %1267 - %1269 = OpExtInst %float %1 FMax %1264 %1265 - %1270 = OpExtInst %float %1 FMax %1269 %1267 - %1271 = OpExtInst %float %1 FMax %1270 %float_1_00000001en10 - %1272 = OpExtInst %float %1 FMax %1268 %float_1_00000001en10 - %1273 = OpFSub %float %1271 %1272 - %1274 = OpExtInst %float %1 FMax %1270 %float_0_00999999978 - %1275 = OpFDiv %float %1273 %1274 - %1276 = OpFSub %float %1267 %1265 - %1277 = OpFMul %float %1267 %1276 - %1278 = OpFSub %float %1265 %1264 - %1279 = OpFMul %float %1265 %1278 - %1280 = OpFAdd %float %1277 %1279 - %1281 = OpFSub %float %1264 %1267 - %1282 = OpFMul %float %1264 %1281 - %1283 = OpFAdd %float %1280 %1282 - %1284 = OpExtInst %float %1 Sqrt %1283 - %1285 = OpFAdd %float %1267 %1265 - %1286 = OpFAdd %float %1285 %1264 - %1287 = OpFMul %float %float_1_75 %1284 - %1288 = OpFAdd %float %1286 %1287 - %1289 = OpFMul %float %1288 %float_0_333333343 - %1290 = OpFSub %float %1275 %float_0_400000006 - %1291 = OpFMul %float %1290 %float_5 - %1292 = OpFMul %float %1290 %float_2_5 - %1293 = OpExtInst %float %1 FAbs %1292 - %1294 = OpFSub %float %float_1 %1293 - %1295 = OpExtInst %float %1 FMax %1294 %float_0 - %1296 = OpExtInst %float %1 FSign %1291 - %1297 = OpConvertFToS %int %1296 - %1298 = OpConvertSToF %float %1297 - %1299 = OpFMul %float %1295 %1295 - %1300 = OpFSub %float %float_1 %1299 - %1301 = OpFMul %float %1298 %1300 - %1302 = OpFAdd %float %float_1 %1301 - %1303 = OpFMul %float %1302 %float_0_0250000004 - %1304 = OpFOrdLessThanEqual %bool %1289 %float_0_0533333346 - OpSelectionMerge %1305 None - OpBranchConditional %1304 %1306 %1307 - %1307 = OpLabel - %1308 = OpFOrdGreaterThanEqual %bool %1289 %float_0_159999996 - OpSelectionMerge %1309 None - OpBranchConditional %1308 %1310 %1311 - %1311 = OpLabel - %1312 = OpFDiv %float %float_0_239999995 %1288 - %1313 = OpFSub %float %1312 %float_0_5 - %1314 = OpFMul %float %1303 %1313 - OpBranch %1309 - %1310 = OpLabel - OpBranch %1309 - %1309 = OpLabel - %1315 = OpPhi %float %1314 %1311 %float_0 %1310 - OpBranch %1305 - %1306 = OpLabel - OpBranch %1305 - %1305 = OpLabel - %1316 = OpPhi %float %1315 %1309 %1303 %1306 - %1317 = OpFAdd %float %float_1 %1316 - %1318 = OpCompositeConstruct %v3float %1317 %1317 %1317 - %1319 = OpFMul %v3float %1263 %1318 - %1320 = OpCompositeExtract %float %1319 0 - %1321 = OpCompositeExtract %float %1319 1 - %1322 = OpFOrdEqual %bool %1320 %1321 - %1323 = OpCompositeExtract %float %1319 2 - %1324 = OpFOrdEqual %bool %1321 %1323 - %1325 = OpLogicalAnd %bool %1322 %1324 - OpSelectionMerge %1326 None - OpBranchConditional %1325 %1327 %1328 - %1328 = OpLabel - %1329 = OpExtInst %float %1 Sqrt %float_3 - %1330 = OpFSub %float %1321 %1323 - %1331 = OpFMul %float %1329 %1330 - %1332 = OpFMul %float %float_2 %1320 - %1333 = OpFSub %float %1332 %1321 - %1334 = OpFSub %float %1333 %1323 - %1335 = OpExtInst %float %1 Atan2 %1331 %1334 - %1336 = OpFMul %float %float_57_2957764 %1335 - OpBranch %1326 - %1327 = OpLabel - OpBranch %1326 - %1326 = OpLabel - %1337 = OpPhi %float %1336 %1328 %float_0 %1327 - %1338 = OpFOrdLessThan %bool %1337 %float_0 - OpSelectionMerge %1339 None - OpBranchConditional %1338 %1340 %1339 - %1340 = OpLabel - %1341 = OpFAdd %float %1337 %float_360 - OpBranch %1339 - %1339 = OpLabel - %1342 = OpPhi %float %1337 %1326 %1341 %1340 - %1343 = OpExtInst %float %1 FClamp %1342 %float_0 %float_360 - %1344 = OpFOrdGreaterThan %bool %1343 %float_180 - OpSelectionMerge %1345 None - OpBranchConditional %1344 %1346 %1345 - %1346 = OpLabel - %1347 = OpFSub %float %1343 %float_360 - OpBranch %1345 - %1345 = OpLabel - %1348 = OpPhi %float %1343 %1339 %1347 %1346 - %1349 = OpFOrdGreaterThan %bool %1348 %float_n67_5 - %1350 = OpFOrdLessThan %bool %1348 %float_67_5 - %1351 = OpLogicalAnd %bool %1349 %1350 - OpSelectionMerge %1352 None - OpBranchConditional %1351 %1353 %1352 - %1353 = OpLabel - %1354 = OpFSub %float %1348 %float_n67_5 - %1355 = OpFMul %float %1354 %float_0_0296296291 - %1356 = OpConvertFToS %int %1355 - %1357 = OpConvertSToF %float %1356 - %1358 = OpFSub %float %1355 %1357 - %1359 = OpFMul %float %1358 %1358 - %1360 = OpFMul %float %1359 %1358 - %1361 = OpIEqual %bool %1356 %int_3 - OpSelectionMerge %1362 None - OpBranchConditional %1361 %1363 %1364 - %1364 = OpLabel - %1365 = OpIEqual %bool %1356 %int_2 - OpSelectionMerge %1366 None - OpBranchConditional %1365 %1367 %1368 - %1368 = OpLabel - %1369 = OpIEqual %bool %1356 %int_1 - OpSelectionMerge %1370 None - OpBranchConditional %1369 %1371 %1372 - %1372 = OpLabel - %1373 = OpIEqual %bool %1356 %int_0 - OpSelectionMerge %1374 None - OpBranchConditional %1373 %1375 %1376 - %1376 = OpLabel - OpBranch %1374 - %1375 = OpLabel - %1377 = OpFMul %float %1360 %float_0_166666672 - OpBranch %1374 - %1374 = OpLabel - %1378 = OpPhi %float %float_0 %1376 %1377 %1375 - OpBranch %1370 - %1371 = OpLabel - %1379 = OpFMul %float %1360 %float_n0_5 - %1380 = OpFMul %float %1359 %float_0_5 - %1381 = OpFAdd %float %1379 %1380 - %1382 = OpFMul %float %1358 %float_0_5 - %1383 = OpFAdd %float %1381 %1382 - %1384 = OpFAdd %float %1383 %float_0_166666672 - OpBranch %1370 - %1370 = OpLabel - %1385 = OpPhi %float %1378 %1374 %1384 %1371 - OpBranch %1366 - %1367 = OpLabel - %1386 = OpFMul %float %1360 %float_0_5 - %1387 = OpFMul %float %1359 %float_n1 - %1388 = OpFAdd %float %1386 %1387 - %1389 = OpFAdd %float %1388 %float_0_666666687 - OpBranch %1366 - %1366 = OpLabel - %1390 = OpPhi %float %1385 %1370 %1389 %1367 - OpBranch %1362 - %1363 = OpLabel - %1391 = OpFMul %float %1360 %float_n0_166666672 - %1392 = OpFMul %float %1359 %float_0_5 - %1393 = OpFAdd %float %1391 %1392 - %1394 = OpFMul %float %1358 %float_n0_5 - %1395 = OpFAdd %float %1393 %1394 - %1396 = OpFAdd %float %1395 %float_0_166666672 - OpBranch %1362 - %1362 = OpLabel - %1397 = OpPhi %float %1390 %1366 %1396 %1363 - OpBranch %1352 - %1352 = OpLabel - %1398 = OpPhi %float %float_0 %1345 %1397 %1362 - %1399 = OpFMul %float %1398 %float_1_5 - %1400 = OpFMul %float %1399 %1275 - %1401 = OpFSub %float %float_0_0299999993 %1320 - %1402 = OpFMul %float %1400 %1401 - %1403 = OpFMul %float %1402 %float_0_180000007 - %1404 = OpFAdd %float %1320 %1403 - %1405 = OpCompositeInsert %v3float %1404 %1319 0 - %1406 = OpExtInst %v3float %1 FClamp %1405 %132 %314 - %1407 = OpVectorTimesMatrix %v3float %1406 %410 - %1408 = OpExtInst %v3float %1 FClamp %1407 %132 %314 - %1409 = OpDot %float %1408 %67 - %1410 = OpCompositeConstruct %v3float %1409 %1409 %1409 - %1411 = OpExtInst %v3float %1 FMix %1410 %1408 %228 - %1412 = OpCompositeExtract %float %1411 0 - %1413 = OpExtInst %float %1 Exp2 %float_n15 - %1414 = OpFMul %float %float_0_179999992 %1413 - %1415 = OpExtInst %float %1 Exp2 %float_18 - %1416 = OpFMul %float %float_0_179999992 %1415 - OpStore %502 %475 - OpStore %501 %476 - %1417 = OpFOrdLessThanEqual %bool %1412 %float_0 - %1418 = OpExtInst %float %1 Exp2 %float_n14 - %1419 = OpSelect %float %1417 %1418 %1412 - %1420 = OpExtInst %float %1 Log %1419 - %1421 = OpFDiv %float %1420 %1065 - %1422 = OpExtInst %float %1 Log %1414 - %1423 = OpFDiv %float %1422 %1065 - %1424 = OpFOrdLessThanEqual %bool %1421 %1423 - OpSelectionMerge %1425 None - OpBranchConditional %1424 %1426 %1427 - %1427 = OpLabel - %1428 = OpFOrdGreaterThan %bool %1421 %1423 - %1429 = OpExtInst %float %1 Log %float_0_180000007 - %1430 = OpFDiv %float %1429 %1065 - %1431 = OpFOrdLessThan %bool %1421 %1430 - %1432 = OpLogicalAnd %bool %1428 %1431 - OpSelectionMerge %1433 None - OpBranchConditional %1432 %1434 %1435 - %1435 = OpLabel - %1436 = OpFOrdGreaterThanEqual %bool %1421 %1430 - %1437 = OpExtInst %float %1 Log %1416 - %1438 = OpFDiv %float %1437 %1065 - %1439 = OpFOrdLessThan %bool %1421 %1438 - %1440 = OpLogicalAnd %bool %1436 %1439 - OpSelectionMerge %1441 None - OpBranchConditional %1440 %1442 %1443 - %1443 = OpLabel - %1444 = OpExtInst %float %1 Log %float_10000 - %1445 = OpFDiv %float %1444 %1065 - OpBranch %1441 - %1442 = OpLabel - %1446 = OpFSub %float %1421 %1430 - %1447 = OpFMul %float %float_3 %1446 - %1448 = OpFSub %float %1438 %1430 - %1449 = OpFDiv %float %1447 %1448 - %1450 = OpConvertFToS %int %1449 - %1451 = OpConvertSToF %float %1450 - %1452 = OpFSub %float %1449 %1451 - %1453 = OpAccessChain %_ptr_Function_float %501 %1450 - %1454 = OpLoad %float %1453 - %1455 = OpIAdd %int %1450 %int_1 - %1456 = OpAccessChain %_ptr_Function_float %501 %1455 - %1457 = OpLoad %float %1456 - %1458 = OpIAdd %int %1450 %int_2 - %1459 = OpAccessChain %_ptr_Function_float %501 %1458 - %1460 = OpLoad %float %1459 - %1461 = OpCompositeConstruct %v3float %1454 %1457 %1460 - %1462 = OpFMul %float %1452 %1452 - %1463 = OpCompositeConstruct %v3float %1462 %1452 %float_1 - %1464 = OpMatrixTimesVector %v3float %442 %1461 - %1465 = OpDot %float %1463 %1464 - OpBranch %1441 - %1441 = OpLabel - %1466 = OpPhi %float %1445 %1443 %1465 %1442 - OpBranch %1433 - %1434 = OpLabel - %1467 = OpFSub %float %1421 %1423 - %1468 = OpFMul %float %float_3 %1467 - %1469 = OpFSub %float %1430 %1423 - %1470 = OpFDiv %float %1468 %1469 - %1471 = OpConvertFToS %int %1470 - %1472 = OpConvertSToF %float %1471 - %1473 = OpFSub %float %1470 %1472 - %1474 = OpAccessChain %_ptr_Function_float %502 %1471 - %1475 = OpLoad %float %1474 - %1476 = OpIAdd %int %1471 %int_1 - %1477 = OpAccessChain %_ptr_Function_float %502 %1476 - %1478 = OpLoad %float %1477 - %1479 = OpIAdd %int %1471 %int_2 - %1480 = OpAccessChain %_ptr_Function_float %502 %1479 - %1481 = OpLoad %float %1480 - %1482 = OpCompositeConstruct %v3float %1475 %1478 %1481 - %1483 = OpFMul %float %1473 %1473 - %1484 = OpCompositeConstruct %v3float %1483 %1473 %float_1 - %1485 = OpMatrixTimesVector %v3float %442 %1482 - %1486 = OpDot %float %1484 %1485 - OpBranch %1433 - %1433 = OpLabel - %1487 = OpPhi %float %1466 %1441 %1486 %1434 - OpBranch %1425 - %1426 = OpLabel - %1488 = OpExtInst %float %1 Log %float_9_99999975en05 - %1489 = OpFDiv %float %1488 %1065 - OpBranch %1425 - %1425 = OpLabel - %1490 = OpPhi %float %1487 %1433 %1489 %1426 - %1491 = OpExtInst %float %1 Pow %float_10 %1490 - %1492 = OpCompositeInsert %v3float %1491 %391 0 - %1493 = OpCompositeExtract %float %1411 1 - OpStore %504 %475 - OpStore %503 %476 - %1494 = OpFOrdLessThanEqual %bool %1493 %float_0 - %1495 = OpSelect %float %1494 %1418 %1493 - %1496 = OpExtInst %float %1 Log %1495 - %1497 = OpFDiv %float %1496 %1065 - %1498 = OpFOrdLessThanEqual %bool %1497 %1423 - OpSelectionMerge %1499 None - OpBranchConditional %1498 %1500 %1501 - %1501 = OpLabel - %1502 = OpFOrdGreaterThan %bool %1497 %1423 - %1503 = OpExtInst %float %1 Log %float_0_180000007 - %1504 = OpFDiv %float %1503 %1065 - %1505 = OpFOrdLessThan %bool %1497 %1504 - %1506 = OpLogicalAnd %bool %1502 %1505 - OpSelectionMerge %1507 None - OpBranchConditional %1506 %1508 %1509 - %1509 = OpLabel - %1510 = OpFOrdGreaterThanEqual %bool %1497 %1504 - %1511 = OpExtInst %float %1 Log %1416 - %1512 = OpFDiv %float %1511 %1065 - %1513 = OpFOrdLessThan %bool %1497 %1512 - %1514 = OpLogicalAnd %bool %1510 %1513 - OpSelectionMerge %1515 None - OpBranchConditional %1514 %1516 %1517 - %1517 = OpLabel - %1518 = OpExtInst %float %1 Log %float_10000 - %1519 = OpFDiv %float %1518 %1065 - OpBranch %1515 - %1516 = OpLabel - %1520 = OpFSub %float %1497 %1504 - %1521 = OpFMul %float %float_3 %1520 - %1522 = OpFSub %float %1512 %1504 - %1523 = OpFDiv %float %1521 %1522 - %1524 = OpConvertFToS %int %1523 - %1525 = OpConvertSToF %float %1524 - %1526 = OpFSub %float %1523 %1525 - %1527 = OpAccessChain %_ptr_Function_float %503 %1524 - %1528 = OpLoad %float %1527 - %1529 = OpIAdd %int %1524 %int_1 - %1530 = OpAccessChain %_ptr_Function_float %503 %1529 - %1531 = OpLoad %float %1530 - %1532 = OpIAdd %int %1524 %int_2 - %1533 = OpAccessChain %_ptr_Function_float %503 %1532 - %1534 = OpLoad %float %1533 - %1535 = OpCompositeConstruct %v3float %1528 %1531 %1534 - %1536 = OpFMul %float %1526 %1526 - %1537 = OpCompositeConstruct %v3float %1536 %1526 %float_1 - %1538 = OpMatrixTimesVector %v3float %442 %1535 - %1539 = OpDot %float %1537 %1538 - OpBranch %1515 - %1515 = OpLabel - %1540 = OpPhi %float %1519 %1517 %1539 %1516 - OpBranch %1507 - %1508 = OpLabel - %1541 = OpFSub %float %1497 %1423 - %1542 = OpFMul %float %float_3 %1541 - %1543 = OpFSub %float %1504 %1423 - %1544 = OpFDiv %float %1542 %1543 - %1545 = OpConvertFToS %int %1544 - %1546 = OpConvertSToF %float %1545 - %1547 = OpFSub %float %1544 %1546 - %1548 = OpAccessChain %_ptr_Function_float %504 %1545 - %1549 = OpLoad %float %1548 - %1550 = OpIAdd %int %1545 %int_1 - %1551 = OpAccessChain %_ptr_Function_float %504 %1550 - %1552 = OpLoad %float %1551 - %1553 = OpIAdd %int %1545 %int_2 - %1554 = OpAccessChain %_ptr_Function_float %504 %1553 - %1555 = OpLoad %float %1554 - %1556 = OpCompositeConstruct %v3float %1549 %1552 %1555 - %1557 = OpFMul %float %1547 %1547 - %1558 = OpCompositeConstruct %v3float %1557 %1547 %float_1 - %1559 = OpMatrixTimesVector %v3float %442 %1556 - %1560 = OpDot %float %1558 %1559 - OpBranch %1507 - %1507 = OpLabel - %1561 = OpPhi %float %1540 %1515 %1560 %1508 - OpBranch %1499 - %1500 = OpLabel - %1562 = OpExtInst %float %1 Log %float_9_99999975en05 - %1563 = OpFDiv %float %1562 %1065 - OpBranch %1499 - %1499 = OpLabel - %1564 = OpPhi %float %1561 %1507 %1563 %1500 - %1565 = OpExtInst %float %1 Pow %float_10 %1564 - %1566 = OpCompositeInsert %v3float %1565 %1492 1 - %1567 = OpCompositeExtract %float %1411 2 - OpStore %506 %475 - OpStore %505 %476 - %1568 = OpFOrdLessThanEqual %bool %1567 %float_0 - %1569 = OpSelect %float %1568 %1418 %1567 - %1570 = OpExtInst %float %1 Log %1569 - %1571 = OpFDiv %float %1570 %1065 - %1572 = OpFOrdLessThanEqual %bool %1571 %1423 - OpSelectionMerge %1573 None - OpBranchConditional %1572 %1574 %1575 - %1575 = OpLabel - %1576 = OpFOrdGreaterThan %bool %1571 %1423 - %1577 = OpExtInst %float %1 Log %float_0_180000007 - %1578 = OpFDiv %float %1577 %1065 - %1579 = OpFOrdLessThan %bool %1571 %1578 - %1580 = OpLogicalAnd %bool %1576 %1579 - OpSelectionMerge %1581 None - OpBranchConditional %1580 %1582 %1583 - %1583 = OpLabel - %1584 = OpFOrdGreaterThanEqual %bool %1571 %1578 - %1585 = OpExtInst %float %1 Log %1416 - %1586 = OpFDiv %float %1585 %1065 - %1587 = OpFOrdLessThan %bool %1571 %1586 - %1588 = OpLogicalAnd %bool %1584 %1587 - OpSelectionMerge %1589 None - OpBranchConditional %1588 %1590 %1591 - %1591 = OpLabel - %1592 = OpExtInst %float %1 Log %float_10000 - %1593 = OpFDiv %float %1592 %1065 - OpBranch %1589 - %1590 = OpLabel - %1594 = OpFSub %float %1571 %1578 - %1595 = OpFMul %float %float_3 %1594 - %1596 = OpFSub %float %1586 %1578 - %1597 = OpFDiv %float %1595 %1596 - %1598 = OpConvertFToS %int %1597 - %1599 = OpConvertSToF %float %1598 - %1600 = OpFSub %float %1597 %1599 - %1601 = OpAccessChain %_ptr_Function_float %505 %1598 - %1602 = OpLoad %float %1601 - %1603 = OpIAdd %int %1598 %int_1 - %1604 = OpAccessChain %_ptr_Function_float %505 %1603 - %1605 = OpLoad %float %1604 - %1606 = OpIAdd %int %1598 %int_2 - %1607 = OpAccessChain %_ptr_Function_float %505 %1606 - %1608 = OpLoad %float %1607 - %1609 = OpCompositeConstruct %v3float %1602 %1605 %1608 - %1610 = OpFMul %float %1600 %1600 - %1611 = OpCompositeConstruct %v3float %1610 %1600 %float_1 - %1612 = OpMatrixTimesVector %v3float %442 %1609 - %1613 = OpDot %float %1611 %1612 - OpBranch %1589 - %1589 = OpLabel - %1614 = OpPhi %float %1593 %1591 %1613 %1590 - OpBranch %1581 - %1582 = OpLabel - %1615 = OpFSub %float %1571 %1423 - %1616 = OpFMul %float %float_3 %1615 - %1617 = OpFSub %float %1578 %1423 - %1618 = OpFDiv %float %1616 %1617 - %1619 = OpConvertFToS %int %1618 - %1620 = OpConvertSToF %float %1619 - %1621 = OpFSub %float %1618 %1620 - %1622 = OpAccessChain %_ptr_Function_float %506 %1619 - %1623 = OpLoad %float %1622 - %1624 = OpIAdd %int %1619 %int_1 - %1625 = OpAccessChain %_ptr_Function_float %506 %1624 - %1626 = OpLoad %float %1625 - %1627 = OpIAdd %int %1619 %int_2 - %1628 = OpAccessChain %_ptr_Function_float %506 %1627 - %1629 = OpLoad %float %1628 - %1630 = OpCompositeConstruct %v3float %1623 %1626 %1629 - %1631 = OpFMul %float %1621 %1621 - %1632 = OpCompositeConstruct %v3float %1631 %1621 %float_1 - %1633 = OpMatrixTimesVector %v3float %442 %1630 - %1634 = OpDot %float %1632 %1633 - OpBranch %1581 - %1581 = OpLabel - %1635 = OpPhi %float %1614 %1589 %1634 %1582 - OpBranch %1573 - %1574 = OpLabel - %1636 = OpExtInst %float %1 Log %float_9_99999975en05 - %1637 = OpFDiv %float %1636 %1065 - OpBranch %1573 - %1573 = OpLabel - %1638 = OpPhi %float %1635 %1581 %1637 %1574 - %1639 = OpExtInst %float %1 Pow %float_10 %1638 - %1640 = OpCompositeInsert %v3float %1639 %1566 2 - %1641 = OpVectorTimesMatrix %v3float %1640 %414 - %1642 = OpVectorTimesMatrix %v3float %1641 %410 - %1643 = OpExtInst %float %1 Pow %float_2 %float_n12 - %1644 = OpFMul %float %float_0_179999992 %1643 - OpStore %514 %475 - OpStore %513 %476 - %1645 = OpFOrdLessThanEqual %bool %1644 %float_0 - %1646 = OpSelect %float %1645 %1418 %1644 - %1647 = OpExtInst %float %1 Log %1646 - %1648 = OpFDiv %float %1647 %1065 - %1649 = OpFOrdLessThanEqual %bool %1648 %1423 - OpSelectionMerge %1650 None - OpBranchConditional %1649 %1651 %1652 - %1652 = OpLabel - %1653 = OpFOrdGreaterThan %bool %1648 %1423 - %1654 = OpExtInst %float %1 Log %float_0_180000007 - %1655 = OpFDiv %float %1654 %1065 - %1656 = OpFOrdLessThan %bool %1648 %1655 - %1657 = OpLogicalAnd %bool %1653 %1656 - OpSelectionMerge %1658 None - OpBranchConditional %1657 %1659 %1660 - %1660 = OpLabel - %1661 = OpFOrdGreaterThanEqual %bool %1648 %1655 - %1662 = OpExtInst %float %1 Log %1416 - %1663 = OpFDiv %float %1662 %1065 - %1664 = OpFOrdLessThan %bool %1648 %1663 - %1665 = OpLogicalAnd %bool %1661 %1664 - OpSelectionMerge %1666 None - OpBranchConditional %1665 %1667 %1668 - %1668 = OpLabel - %1669 = OpExtInst %float %1 Log %float_10000 - %1670 = OpFDiv %float %1669 %1065 - OpBranch %1666 - %1667 = OpLabel - %1671 = OpFSub %float %1648 %1655 - %1672 = OpFMul %float %float_3 %1671 - %1673 = OpFSub %float %1663 %1655 - %1674 = OpFDiv %float %1672 %1673 - %1675 = OpConvertFToS %int %1674 - %1676 = OpConvertSToF %float %1675 - %1677 = OpFSub %float %1674 %1676 - %1678 = OpAccessChain %_ptr_Function_float %513 %1675 - %1679 = OpLoad %float %1678 - %1680 = OpIAdd %int %1675 %int_1 - %1681 = OpAccessChain %_ptr_Function_float %513 %1680 - %1682 = OpLoad %float %1681 - %1683 = OpIAdd %int %1675 %int_2 - %1684 = OpAccessChain %_ptr_Function_float %513 %1683 - %1685 = OpLoad %float %1684 - %1686 = OpCompositeConstruct %v3float %1679 %1682 %1685 - %1687 = OpFMul %float %1677 %1677 - %1688 = OpCompositeConstruct %v3float %1687 %1677 %float_1 - %1689 = OpMatrixTimesVector %v3float %442 %1686 - %1690 = OpDot %float %1688 %1689 - OpBranch %1666 - %1666 = OpLabel - %1691 = OpPhi %float %1670 %1668 %1690 %1667 - OpBranch %1658 - %1659 = OpLabel - %1692 = OpFSub %float %1648 %1423 - %1693 = OpFMul %float %float_3 %1692 - %1694 = OpFSub %float %1655 %1423 - %1695 = OpFDiv %float %1693 %1694 - %1696 = OpConvertFToS %int %1695 - %1697 = OpConvertSToF %float %1696 - %1698 = OpFSub %float %1695 %1697 - %1699 = OpAccessChain %_ptr_Function_float %514 %1696 - %1700 = OpLoad %float %1699 - %1701 = OpIAdd %int %1696 %int_1 - %1702 = OpAccessChain %_ptr_Function_float %514 %1701 - %1703 = OpLoad %float %1702 - %1704 = OpIAdd %int %1696 %int_2 - %1705 = OpAccessChain %_ptr_Function_float %514 %1704 - %1706 = OpLoad %float %1705 - %1707 = OpCompositeConstruct %v3float %1700 %1703 %1706 - %1708 = OpFMul %float %1698 %1698 - %1709 = OpCompositeConstruct %v3float %1708 %1698 %float_1 - %1710 = OpMatrixTimesVector %v3float %442 %1707 - %1711 = OpDot %float %1709 %1710 - OpBranch %1658 - %1658 = OpLabel - %1712 = OpPhi %float %1691 %1666 %1711 %1659 - OpBranch %1650 - %1651 = OpLabel - %1713 = OpExtInst %float %1 Log %float_9_99999975en05 - %1714 = OpFDiv %float %1713 %1065 - OpBranch %1650 - %1650 = OpLabel - %1715 = OpPhi %float %1712 %1658 %1714 %1651 - %1716 = OpExtInst %float %1 Pow %float_10 %1715 - OpStore %516 %475 - OpStore %515 %476 - %1717 = OpExtInst %float %1 Log %float_0_180000007 - %1718 = OpFDiv %float %1717 %1065 - %1719 = OpFOrdLessThanEqual %bool %1718 %1423 - OpSelectionMerge %1720 None - OpBranchConditional %1719 %1721 %1722 - %1722 = OpLabel - %1723 = OpFOrdGreaterThan %bool %1718 %1423 - %1724 = OpFOrdLessThan %bool %1718 %1718 - %1725 = OpLogicalAnd %bool %1723 %1724 - OpSelectionMerge %1726 None - OpBranchConditional %1725 %1727 %1728 - %1728 = OpLabel - %1729 = OpFOrdGreaterThanEqual %bool %1718 %1718 - %1730 = OpExtInst %float %1 Log %1416 - %1731 = OpFDiv %float %1730 %1065 - %1732 = OpFOrdLessThan %bool %1718 %1731 - %1733 = OpLogicalAnd %bool %1729 %1732 - OpSelectionMerge %1734 None - OpBranchConditional %1733 %1735 %1736 - %1736 = OpLabel - %1737 = OpExtInst %float %1 Log %float_10000 - %1738 = OpFDiv %float %1737 %1065 - OpBranch %1734 - %1735 = OpLabel - %1739 = OpFSub %float %1718 %1718 - %1740 = OpFMul %float %float_3 %1739 - %1741 = OpFSub %float %1731 %1718 - %1742 = OpFDiv %float %1740 %1741 - %1743 = OpConvertFToS %int %1742 - %1744 = OpConvertSToF %float %1743 - %1745 = OpFSub %float %1742 %1744 - %1746 = OpAccessChain %_ptr_Function_float %515 %1743 - %1747 = OpLoad %float %1746 - %1748 = OpIAdd %int %1743 %int_1 - %1749 = OpAccessChain %_ptr_Function_float %515 %1748 - %1750 = OpLoad %float %1749 - %1751 = OpIAdd %int %1743 %int_2 - %1752 = OpAccessChain %_ptr_Function_float %515 %1751 - %1753 = OpLoad %float %1752 - %1754 = OpCompositeConstruct %v3float %1747 %1750 %1753 - %1755 = OpFMul %float %1745 %1745 - %1756 = OpCompositeConstruct %v3float %1755 %1745 %float_1 - %1757 = OpMatrixTimesVector %v3float %442 %1754 - %1758 = OpDot %float %1756 %1757 - OpBranch %1734 - %1734 = OpLabel - %1759 = OpPhi %float %1738 %1736 %1758 %1735 - OpBranch %1726 - %1727 = OpLabel - %1760 = OpFSub %float %1718 %1423 - %1761 = OpFMul %float %float_3 %1760 - %1762 = OpAccessChain %_ptr_Function_float %516 %int_3 - %1763 = OpLoad %float %1762 - %1764 = OpAccessChain %_ptr_Function_float %516 %int_4 - %1765 = OpLoad %float %1764 - %1766 = OpAccessChain %_ptr_Function_float %516 %int_5 - %1767 = OpLoad %float %1766 - %1768 = OpCompositeConstruct %v3float %1763 %1765 %1767 - %1769 = OpMatrixTimesVector %v3float %442 %1768 - %1770 = OpCompositeExtract %float %1769 2 - OpBranch %1726 - %1726 = OpLabel - %1771 = OpPhi %float %1759 %1734 %1770 %1727 - OpBranch %1720 - %1721 = OpLabel - %1772 = OpExtInst %float %1 Log %float_9_99999975en05 - %1773 = OpFDiv %float %1772 %1065 - OpBranch %1720 - %1720 = OpLabel - %1774 = OpPhi %float %1771 %1726 %1773 %1721 - %1775 = OpExtInst %float %1 Pow %float_10 %1774 - %1776 = OpExtInst %float %1 Pow %float_2 %float_11 - %1777 = OpFMul %float %float_0_179999992 %1776 - OpStore %518 %475 - OpStore %517 %476 - %1778 = OpFOrdLessThanEqual %bool %1777 %float_0 - %1779 = OpSelect %float %1778 %1418 %1777 - %1780 = OpExtInst %float %1 Log %1779 - %1781 = OpFDiv %float %1780 %1065 - %1782 = OpFOrdLessThanEqual %bool %1781 %1423 - OpSelectionMerge %1783 None - OpBranchConditional %1782 %1784 %1785 - %1785 = OpLabel - %1786 = OpFOrdGreaterThan %bool %1781 %1423 - %1787 = OpFOrdLessThan %bool %1781 %1718 - %1788 = OpLogicalAnd %bool %1786 %1787 - OpSelectionMerge %1789 None - OpBranchConditional %1788 %1790 %1791 - %1791 = OpLabel - %1792 = OpFOrdGreaterThanEqual %bool %1781 %1718 - %1793 = OpExtInst %float %1 Log %1416 - %1794 = OpFDiv %float %1793 %1065 - %1795 = OpFOrdLessThan %bool %1781 %1794 - %1796 = OpLogicalAnd %bool %1792 %1795 - OpSelectionMerge %1797 None - OpBranchConditional %1796 %1798 %1799 - %1799 = OpLabel - %1800 = OpExtInst %float %1 Log %float_10000 - %1801 = OpFDiv %float %1800 %1065 - OpBranch %1797 - %1798 = OpLabel - %1802 = OpFSub %float %1781 %1718 - %1803 = OpFMul %float %float_3 %1802 - %1804 = OpFSub %float %1794 %1718 - %1805 = OpFDiv %float %1803 %1804 - %1806 = OpConvertFToS %int %1805 - %1807 = OpConvertSToF %float %1806 - %1808 = OpFSub %float %1805 %1807 - %1809 = OpAccessChain %_ptr_Function_float %517 %1806 - %1810 = OpLoad %float %1809 - %1811 = OpIAdd %int %1806 %int_1 - %1812 = OpAccessChain %_ptr_Function_float %517 %1811 - %1813 = OpLoad %float %1812 - %1814 = OpIAdd %int %1806 %int_2 - %1815 = OpAccessChain %_ptr_Function_float %517 %1814 - %1816 = OpLoad %float %1815 - %1817 = OpCompositeConstruct %v3float %1810 %1813 %1816 - %1818 = OpFMul %float %1808 %1808 - %1819 = OpCompositeConstruct %v3float %1818 %1808 %float_1 - %1820 = OpMatrixTimesVector %v3float %442 %1817 - %1821 = OpDot %float %1819 %1820 - OpBranch %1797 - %1797 = OpLabel - %1822 = OpPhi %float %1801 %1799 %1821 %1798 - OpBranch %1789 - %1790 = OpLabel - %1823 = OpFSub %float %1781 %1423 - %1824 = OpFMul %float %float_3 %1823 - %1825 = OpFSub %float %1718 %1423 - %1826 = OpFDiv %float %1824 %1825 - %1827 = OpConvertFToS %int %1826 - %1828 = OpConvertSToF %float %1827 - %1829 = OpFSub %float %1826 %1828 - %1830 = OpAccessChain %_ptr_Function_float %518 %1827 - %1831 = OpLoad %float %1830 - %1832 = OpIAdd %int %1827 %int_1 - %1833 = OpAccessChain %_ptr_Function_float %518 %1832 - %1834 = OpLoad %float %1833 - %1835 = OpIAdd %int %1827 %int_2 - %1836 = OpAccessChain %_ptr_Function_float %518 %1835 - %1837 = OpLoad %float %1836 - %1838 = OpCompositeConstruct %v3float %1831 %1834 %1837 - %1839 = OpFMul %float %1829 %1829 - %1840 = OpCompositeConstruct %v3float %1839 %1829 %float_1 - %1841 = OpMatrixTimesVector %v3float %442 %1838 - %1842 = OpDot %float %1840 %1841 - OpBranch %1789 - %1789 = OpLabel - %1843 = OpPhi %float %1822 %1797 %1842 %1790 - OpBranch %1783 - %1784 = OpLabel - %1844 = OpExtInst %float %1 Log %float_9_99999975en05 - %1845 = OpFDiv %float %1844 %1065 - OpBranch %1783 - %1783 = OpLabel - %1846 = OpPhi %float %1843 %1789 %1845 %1784 - %1847 = OpExtInst %float %1 Pow %float_10 %1846 - %1848 = OpCompositeExtract %float %1642 0 - OpStore %512 %482 - OpStore %511 %483 - %1849 = OpFOrdLessThanEqual %bool %1848 %float_0 - %1850 = OpSelect %float %1849 %float_9_99999975en05 %1848 - %1851 = OpExtInst %float %1 Log %1850 - %1852 = OpFDiv %float %1851 %1065 - %1853 = OpExtInst %float %1 Log %1716 - %1854 = OpFDiv %float %1853 %1065 - %1855 = OpFOrdLessThanEqual %bool %1852 %1854 - OpSelectionMerge %1856 None - OpBranchConditional %1855 %1857 %1858 - %1858 = OpLabel - %1859 = OpFOrdGreaterThan %bool %1852 %1854 - %1860 = OpExtInst %float %1 Log %1775 - %1861 = OpFDiv %float %1860 %1065 - %1862 = OpFOrdLessThan %bool %1852 %1861 - %1863 = OpLogicalAnd %bool %1859 %1862 - OpSelectionMerge %1864 None - OpBranchConditional %1863 %1865 %1866 - %1866 = OpLabel - %1867 = OpFOrdGreaterThanEqual %bool %1852 %1861 - %1868 = OpExtInst %float %1 Log %1847 - %1869 = OpFDiv %float %1868 %1065 - %1870 = OpFOrdLessThan %bool %1852 %1869 - %1871 = OpLogicalAnd %bool %1867 %1870 - OpSelectionMerge %1872 None - OpBranchConditional %1871 %1873 %1874 - %1874 = OpLabel - %1875 = OpFMul %float %1852 %float_0_119999997 - %1876 = OpExtInst %float %1 Log %float_2000 - %1877 = OpFDiv %float %1876 %1065 - %1878 = OpFMul %float %float_0_119999997 %1868 - %1879 = OpFDiv %float %1878 %1065 - %1880 = OpFSub %float %1877 %1879 - %1881 = OpFAdd %float %1875 %1880 - OpBranch %1872 - %1873 = OpLabel - %1882 = OpFSub %float %1852 %1861 - %1883 = OpFMul %float %float_7 %1882 - %1884 = OpFSub %float %1869 %1861 - %1885 = OpFDiv %float %1883 %1884 - %1886 = OpConvertFToS %int %1885 - %1887 = OpConvertSToF %float %1886 - %1888 = OpFSub %float %1885 %1887 - %1889 = OpAccessChain %_ptr_Function_float %511 %1886 - %1890 = OpLoad %float %1889 - %1891 = OpIAdd %int %1886 %int_1 - %1892 = OpAccessChain %_ptr_Function_float %511 %1891 - %1893 = OpLoad %float %1892 - %1894 = OpIAdd %int %1886 %int_2 - %1895 = OpAccessChain %_ptr_Function_float %511 %1894 - %1896 = OpLoad %float %1895 - %1897 = OpCompositeConstruct %v3float %1890 %1893 %1896 - %1898 = OpFMul %float %1888 %1888 - %1899 = OpCompositeConstruct %v3float %1898 %1888 %float_1 - %1900 = OpMatrixTimesVector %v3float %442 %1897 - %1901 = OpDot %float %1899 %1900 - OpBranch %1872 - %1872 = OpLabel - %1902 = OpPhi %float %1881 %1874 %1901 %1873 - OpBranch %1864 - %1865 = OpLabel - %1903 = OpFSub %float %1852 %1854 - %1904 = OpFMul %float %float_7 %1903 - %1905 = OpFSub %float %1861 %1854 - %1906 = OpFDiv %float %1904 %1905 - %1907 = OpConvertFToS %int %1906 - %1908 = OpConvertSToF %float %1907 - %1909 = OpFSub %float %1906 %1908 - %1910 = OpAccessChain %_ptr_Function_float %512 %1907 - %1911 = OpLoad %float %1910 - %1912 = OpIAdd %int %1907 %int_1 - %1913 = OpAccessChain %_ptr_Function_float %512 %1912 - %1914 = OpLoad %float %1913 - %1915 = OpIAdd %int %1907 %int_2 - %1916 = OpAccessChain %_ptr_Function_float %512 %1915 - %1917 = OpLoad %float %1916 - %1918 = OpCompositeConstruct %v3float %1911 %1914 %1917 - %1919 = OpFMul %float %1909 %1909 - %1920 = OpCompositeConstruct %v3float %1919 %1909 %float_1 - %1921 = OpMatrixTimesVector %v3float %442 %1918 - %1922 = OpDot %float %1920 %1921 - OpBranch %1864 - %1864 = OpLabel - %1923 = OpPhi %float %1902 %1872 %1922 %1865 - OpBranch %1856 - %1857 = OpLabel - %1924 = OpExtInst %float %1 Log %float_0_00499999989 - %1925 = OpFDiv %float %1924 %1065 - OpBranch %1856 - %1856 = OpLabel - %1926 = OpPhi %float %1923 %1864 %1925 %1857 - %1927 = OpExtInst %float %1 Pow %float_10 %1926 - %1928 = OpCompositeInsert %v3float %1927 %391 0 - %1929 = OpCompositeExtract %float %1642 1 - OpStore %510 %482 - OpStore %509 %483 - %1930 = OpFOrdLessThanEqual %bool %1929 %float_0 - %1931 = OpSelect %float %1930 %float_9_99999975en05 %1929 - %1932 = OpExtInst %float %1 Log %1931 - %1933 = OpFDiv %float %1932 %1065 - %1934 = OpFOrdLessThanEqual %bool %1933 %1854 - OpSelectionMerge %1935 None - OpBranchConditional %1934 %1936 %1937 - %1937 = OpLabel - %1938 = OpFOrdGreaterThan %bool %1933 %1854 - %1939 = OpExtInst %float %1 Log %1775 - %1940 = OpFDiv %float %1939 %1065 - %1941 = OpFOrdLessThan %bool %1933 %1940 - %1942 = OpLogicalAnd %bool %1938 %1941 - OpSelectionMerge %1943 None - OpBranchConditional %1942 %1944 %1945 - %1945 = OpLabel - %1946 = OpFOrdGreaterThanEqual %bool %1933 %1940 - %1947 = OpExtInst %float %1 Log %1847 - %1948 = OpFDiv %float %1947 %1065 - %1949 = OpFOrdLessThan %bool %1933 %1948 - %1950 = OpLogicalAnd %bool %1946 %1949 - OpSelectionMerge %1951 None - OpBranchConditional %1950 %1952 %1953 - %1953 = OpLabel - %1954 = OpFMul %float %1933 %float_0_119999997 - %1955 = OpExtInst %float %1 Log %float_2000 - %1956 = OpFDiv %float %1955 %1065 - %1957 = OpFMul %float %float_0_119999997 %1947 - %1958 = OpFDiv %float %1957 %1065 - %1959 = OpFSub %float %1956 %1958 - %1960 = OpFAdd %float %1954 %1959 - OpBranch %1951 - %1952 = OpLabel - %1961 = OpFSub %float %1933 %1940 - %1962 = OpFMul %float %float_7 %1961 - %1963 = OpFSub %float %1948 %1940 - %1964 = OpFDiv %float %1962 %1963 - %1965 = OpConvertFToS %int %1964 - %1966 = OpConvertSToF %float %1965 - %1967 = OpFSub %float %1964 %1966 - %1968 = OpAccessChain %_ptr_Function_float %509 %1965 - %1969 = OpLoad %float %1968 - %1970 = OpIAdd %int %1965 %int_1 - %1971 = OpAccessChain %_ptr_Function_float %509 %1970 - %1972 = OpLoad %float %1971 - %1973 = OpIAdd %int %1965 %int_2 - %1974 = OpAccessChain %_ptr_Function_float %509 %1973 - %1975 = OpLoad %float %1974 - %1976 = OpCompositeConstruct %v3float %1969 %1972 %1975 - %1977 = OpFMul %float %1967 %1967 - %1978 = OpCompositeConstruct %v3float %1977 %1967 %float_1 - %1979 = OpMatrixTimesVector %v3float %442 %1976 - %1980 = OpDot %float %1978 %1979 - OpBranch %1951 - %1951 = OpLabel - %1981 = OpPhi %float %1960 %1953 %1980 %1952 - OpBranch %1943 - %1944 = OpLabel - %1982 = OpFSub %float %1933 %1854 - %1983 = OpFMul %float %float_7 %1982 - %1984 = OpFSub %float %1940 %1854 - %1985 = OpFDiv %float %1983 %1984 - %1986 = OpConvertFToS %int %1985 - %1987 = OpConvertSToF %float %1986 - %1988 = OpFSub %float %1985 %1987 - %1989 = OpAccessChain %_ptr_Function_float %510 %1986 - %1990 = OpLoad %float %1989 - %1991 = OpIAdd %int %1986 %int_1 - %1992 = OpAccessChain %_ptr_Function_float %510 %1991 - %1993 = OpLoad %float %1992 - %1994 = OpIAdd %int %1986 %int_2 - %1995 = OpAccessChain %_ptr_Function_float %510 %1994 - %1996 = OpLoad %float %1995 - %1997 = OpCompositeConstruct %v3float %1990 %1993 %1996 - %1998 = OpFMul %float %1988 %1988 - %1999 = OpCompositeConstruct %v3float %1998 %1988 %float_1 - %2000 = OpMatrixTimesVector %v3float %442 %1997 - %2001 = OpDot %float %1999 %2000 - OpBranch %1943 - %1943 = OpLabel - %2002 = OpPhi %float %1981 %1951 %2001 %1944 - OpBranch %1935 - %1936 = OpLabel - %2003 = OpExtInst %float %1 Log %float_0_00499999989 - %2004 = OpFDiv %float %2003 %1065 - OpBranch %1935 - %1935 = OpLabel - %2005 = OpPhi %float %2002 %1943 %2004 %1936 - %2006 = OpExtInst %float %1 Pow %float_10 %2005 - %2007 = OpCompositeInsert %v3float %2006 %1928 1 - %2008 = OpCompositeExtract %float %1642 2 - OpStore %508 %482 - OpStore %507 %483 - %2009 = OpFOrdLessThanEqual %bool %2008 %float_0 - %2010 = OpSelect %float %2009 %float_9_99999975en05 %2008 - %2011 = OpExtInst %float %1 Log %2010 - %2012 = OpFDiv %float %2011 %1065 - %2013 = OpFOrdLessThanEqual %bool %2012 %1854 - OpSelectionMerge %2014 None - OpBranchConditional %2013 %2015 %2016 - %2016 = OpLabel - %2017 = OpFOrdGreaterThan %bool %2012 %1854 - %2018 = OpExtInst %float %1 Log %1775 - %2019 = OpFDiv %float %2018 %1065 - %2020 = OpFOrdLessThan %bool %2012 %2019 - %2021 = OpLogicalAnd %bool %2017 %2020 - OpSelectionMerge %2022 None - OpBranchConditional %2021 %2023 %2024 - %2024 = OpLabel - %2025 = OpFOrdGreaterThanEqual %bool %2012 %2019 - %2026 = OpExtInst %float %1 Log %1847 - %2027 = OpFDiv %float %2026 %1065 - %2028 = OpFOrdLessThan %bool %2012 %2027 - %2029 = OpLogicalAnd %bool %2025 %2028 - OpSelectionMerge %2030 None - OpBranchConditional %2029 %2031 %2032 - %2032 = OpLabel - %2033 = OpFMul %float %2012 %float_0_119999997 - %2034 = OpExtInst %float %1 Log %float_2000 - %2035 = OpFDiv %float %2034 %1065 - %2036 = OpFMul %float %float_0_119999997 %2026 - %2037 = OpFDiv %float %2036 %1065 - %2038 = OpFSub %float %2035 %2037 - %2039 = OpFAdd %float %2033 %2038 - OpBranch %2030 - %2031 = OpLabel - %2040 = OpFSub %float %2012 %2019 - %2041 = OpFMul %float %float_7 %2040 - %2042 = OpFSub %float %2027 %2019 - %2043 = OpFDiv %float %2041 %2042 - %2044 = OpConvertFToS %int %2043 - %2045 = OpConvertSToF %float %2044 - %2046 = OpFSub %float %2043 %2045 - %2047 = OpAccessChain %_ptr_Function_float %507 %2044 - %2048 = OpLoad %float %2047 - %2049 = OpIAdd %int %2044 %int_1 - %2050 = OpAccessChain %_ptr_Function_float %507 %2049 - %2051 = OpLoad %float %2050 - %2052 = OpIAdd %int %2044 %int_2 - %2053 = OpAccessChain %_ptr_Function_float %507 %2052 - %2054 = OpLoad %float %2053 - %2055 = OpCompositeConstruct %v3float %2048 %2051 %2054 - %2056 = OpFMul %float %2046 %2046 - %2057 = OpCompositeConstruct %v3float %2056 %2046 %float_1 - %2058 = OpMatrixTimesVector %v3float %442 %2055 - %2059 = OpDot %float %2057 %2058 - OpBranch %2030 - %2030 = OpLabel - %2060 = OpPhi %float %2039 %2032 %2059 %2031 - OpBranch %2022 - %2023 = OpLabel - %2061 = OpFSub %float %2012 %1854 - %2062 = OpFMul %float %float_7 %2061 - %2063 = OpFSub %float %2019 %1854 - %2064 = OpFDiv %float %2062 %2063 - %2065 = OpConvertFToS %int %2064 - %2066 = OpConvertSToF %float %2065 - %2067 = OpFSub %float %2064 %2066 - %2068 = OpAccessChain %_ptr_Function_float %508 %2065 - %2069 = OpLoad %float %2068 - %2070 = OpIAdd %int %2065 %int_1 - %2071 = OpAccessChain %_ptr_Function_float %508 %2070 - %2072 = OpLoad %float %2071 - %2073 = OpIAdd %int %2065 %int_2 - %2074 = OpAccessChain %_ptr_Function_float %508 %2073 - %2075 = OpLoad %float %2074 - %2076 = OpCompositeConstruct %v3float %2069 %2072 %2075 - %2077 = OpFMul %float %2067 %2067 - %2078 = OpCompositeConstruct %v3float %2077 %2067 %float_1 - %2079 = OpMatrixTimesVector %v3float %442 %2076 - %2080 = OpDot %float %2078 %2079 - OpBranch %2022 - %2022 = OpLabel - %2081 = OpPhi %float %2060 %2030 %2080 %2023 - OpBranch %2014 - %2015 = OpLabel - %2082 = OpExtInst %float %1 Log %float_0_00499999989 - %2083 = OpFDiv %float %2082 %1065 - OpBranch %2014 - %2014 = OpLabel - %2084 = OpPhi %float %2081 %2022 %2083 %2015 - %2085 = OpExtInst %float %1 Pow %float_10 %2084 - %2086 = OpCompositeInsert %v3float %2085 %2007 2 - %2087 = OpVectorTimesMatrix %v3float %2086 %576 - %2088 = OpFMul %v3float %2087 %496 - %2089 = OpExtInst %v3float %1 Pow %2088 %263 - %2090 = OpFMul %v3float %184 %2089 - %2091 = OpFAdd %v3float %183 %2090 - %2092 = OpFMul %v3float %185 %2089 - %2093 = OpFAdd %v3float %135 %2092 - %2094 = OpFDiv %v3float %135 %2093 - %2095 = OpFMul %v3float %2091 %2094 - %2096 = OpExtInst %v3float %1 Pow %2095 %264 - OpBranch %1236 - %1236 = OpLabel - %2097 = OpPhi %v3float %1260 %1240 %2096 %2014 - OpBranch %1230 - %1231 = OpLabel - %2098 = OpMatrixTimesMatrix %mat3v3float %546 %399 - %2099 = OpFMul %v3float %906 %262 - %2100 = OpVectorTimesMatrix %v3float %2099 %2098 - %2101 = OpCompositeExtract %float %2100 0 - %2102 = OpCompositeExtract %float %2100 1 - %2103 = OpExtInst %float %1 FMin %2101 %2102 - %2104 = OpCompositeExtract %float %2100 2 - %2105 = OpExtInst %float %1 FMin %2103 %2104 - %2106 = OpExtInst %float %1 FMax %2101 %2102 - %2107 = OpExtInst %float %1 FMax %2106 %2104 - %2108 = OpExtInst %float %1 FMax %2107 %float_1_00000001en10 - %2109 = OpExtInst %float %1 FMax %2105 %float_1_00000001en10 - %2110 = OpFSub %float %2108 %2109 - %2111 = OpExtInst %float %1 FMax %2107 %float_0_00999999978 - %2112 = OpFDiv %float %2110 %2111 - %2113 = OpFSub %float %2104 %2102 - %2114 = OpFMul %float %2104 %2113 - %2115 = OpFSub %float %2102 %2101 - %2116 = OpFMul %float %2102 %2115 - %2117 = OpFAdd %float %2114 %2116 - %2118 = OpFSub %float %2101 %2104 - %2119 = OpFMul %float %2101 %2118 - %2120 = OpFAdd %float %2117 %2119 - %2121 = OpExtInst %float %1 Sqrt %2120 - %2122 = OpFAdd %float %2104 %2102 - %2123 = OpFAdd %float %2122 %2101 - %2124 = OpFMul %float %float_1_75 %2121 - %2125 = OpFAdd %float %2123 %2124 - %2126 = OpFMul %float %2125 %float_0_333333343 - %2127 = OpFSub %float %2112 %float_0_400000006 - %2128 = OpFMul %float %2127 %float_5 - %2129 = OpFMul %float %2127 %float_2_5 - %2130 = OpExtInst %float %1 FAbs %2129 - %2131 = OpFSub %float %float_1 %2130 - %2132 = OpExtInst %float %1 FMax %2131 %float_0 - %2133 = OpExtInst %float %1 FSign %2128 - %2134 = OpConvertFToS %int %2133 - %2135 = OpConvertSToF %float %2134 - %2136 = OpFMul %float %2132 %2132 - %2137 = OpFSub %float %float_1 %2136 - %2138 = OpFMul %float %2135 %2137 - %2139 = OpFAdd %float %float_1 %2138 - %2140 = OpFMul %float %2139 %float_0_0250000004 - %2141 = OpFOrdLessThanEqual %bool %2126 %float_0_0533333346 - OpSelectionMerge %2142 None - OpBranchConditional %2141 %2143 %2144 - %2144 = OpLabel - %2145 = OpFOrdGreaterThanEqual %bool %2126 %float_0_159999996 - OpSelectionMerge %2146 None - OpBranchConditional %2145 %2147 %2148 - %2148 = OpLabel - %2149 = OpFDiv %float %float_0_239999995 %2125 - %2150 = OpFSub %float %2149 %float_0_5 - %2151 = OpFMul %float %2140 %2150 - OpBranch %2146 - %2147 = OpLabel - OpBranch %2146 - %2146 = OpLabel - %2152 = OpPhi %float %2151 %2148 %float_0 %2147 - OpBranch %2142 - %2143 = OpLabel - OpBranch %2142 - %2142 = OpLabel - %2153 = OpPhi %float %2152 %2146 %2140 %2143 - %2154 = OpFAdd %float %float_1 %2153 - %2155 = OpCompositeConstruct %v3float %2154 %2154 %2154 - %2156 = OpFMul %v3float %2100 %2155 - %2157 = OpCompositeExtract %float %2156 0 - %2158 = OpCompositeExtract %float %2156 1 - %2159 = OpFOrdEqual %bool %2157 %2158 - %2160 = OpCompositeExtract %float %2156 2 - %2161 = OpFOrdEqual %bool %2158 %2160 - %2162 = OpLogicalAnd %bool %2159 %2161 - OpSelectionMerge %2163 None - OpBranchConditional %2162 %2164 %2165 - %2165 = OpLabel - %2166 = OpExtInst %float %1 Sqrt %float_3 - %2167 = OpFSub %float %2158 %2160 - %2168 = OpFMul %float %2166 %2167 - %2169 = OpFMul %float %float_2 %2157 - %2170 = OpFSub %float %2169 %2158 - %2171 = OpFSub %float %2170 %2160 - %2172 = OpExtInst %float %1 Atan2 %2168 %2171 - %2173 = OpFMul %float %float_57_2957764 %2172 - OpBranch %2163 - %2164 = OpLabel - OpBranch %2163 - %2163 = OpLabel - %2174 = OpPhi %float %2173 %2165 %float_0 %2164 - %2175 = OpFOrdLessThan %bool %2174 %float_0 - OpSelectionMerge %2176 None - OpBranchConditional %2175 %2177 %2176 - %2177 = OpLabel - %2178 = OpFAdd %float %2174 %float_360 - OpBranch %2176 - %2176 = OpLabel - %2179 = OpPhi %float %2174 %2163 %2178 %2177 - %2180 = OpExtInst %float %1 FClamp %2179 %float_0 %float_360 - %2181 = OpFOrdGreaterThan %bool %2180 %float_180 - OpSelectionMerge %2182 None - OpBranchConditional %2181 %2183 %2182 - %2183 = OpLabel - %2184 = OpFSub %float %2180 %float_360 - OpBranch %2182 - %2182 = OpLabel - %2185 = OpPhi %float %2180 %2176 %2184 %2183 - %2186 = OpFOrdGreaterThan %bool %2185 %float_n67_5 - %2187 = OpFOrdLessThan %bool %2185 %float_67_5 - %2188 = OpLogicalAnd %bool %2186 %2187 - OpSelectionMerge %2189 None - OpBranchConditional %2188 %2190 %2189 - %2190 = OpLabel - %2191 = OpFSub %float %2185 %float_n67_5 - %2192 = OpFMul %float %2191 %float_0_0296296291 - %2193 = OpConvertFToS %int %2192 - %2194 = OpConvertSToF %float %2193 - %2195 = OpFSub %float %2192 %2194 - %2196 = OpFMul %float %2195 %2195 - %2197 = OpFMul %float %2196 %2195 - %2198 = OpIEqual %bool %2193 %int_3 - OpSelectionMerge %2199 None - OpBranchConditional %2198 %2200 %2201 - %2201 = OpLabel - %2202 = OpIEqual %bool %2193 %int_2 - OpSelectionMerge %2203 None - OpBranchConditional %2202 %2204 %2205 - %2205 = OpLabel - %2206 = OpIEqual %bool %2193 %int_1 - OpSelectionMerge %2207 None - OpBranchConditional %2206 %2208 %2209 - %2209 = OpLabel - %2210 = OpIEqual %bool %2193 %int_0 - OpSelectionMerge %2211 None - OpBranchConditional %2210 %2212 %2213 - %2213 = OpLabel - OpBranch %2211 - %2212 = OpLabel - %2214 = OpFMul %float %2197 %float_0_166666672 - OpBranch %2211 - %2211 = OpLabel - %2215 = OpPhi %float %float_0 %2213 %2214 %2212 - OpBranch %2207 - %2208 = OpLabel - %2216 = OpFMul %float %2197 %float_n0_5 - %2217 = OpFMul %float %2196 %float_0_5 - %2218 = OpFAdd %float %2216 %2217 - %2219 = OpFMul %float %2195 %float_0_5 - %2220 = OpFAdd %float %2218 %2219 - %2221 = OpFAdd %float %2220 %float_0_166666672 - OpBranch %2207 - %2207 = OpLabel - %2222 = OpPhi %float %2215 %2211 %2221 %2208 - OpBranch %2203 - %2204 = OpLabel - %2223 = OpFMul %float %2197 %float_0_5 - %2224 = OpFMul %float %2196 %float_n1 - %2225 = OpFAdd %float %2223 %2224 - %2226 = OpFAdd %float %2225 %float_0_666666687 - OpBranch %2203 - %2203 = OpLabel - %2227 = OpPhi %float %2222 %2207 %2226 %2204 - OpBranch %2199 - %2200 = OpLabel - %2228 = OpFMul %float %2197 %float_n0_166666672 - %2229 = OpFMul %float %2196 %float_0_5 - %2230 = OpFAdd %float %2228 %2229 - %2231 = OpFMul %float %2195 %float_n0_5 - %2232 = OpFAdd %float %2230 %2231 - %2233 = OpFAdd %float %2232 %float_0_166666672 - OpBranch %2199 - %2199 = OpLabel - %2234 = OpPhi %float %2227 %2203 %2233 %2200 - OpBranch %2189 - %2189 = OpLabel - %2235 = OpPhi %float %float_0 %2182 %2234 %2199 - %2236 = OpFMul %float %2235 %float_1_5 - %2237 = OpFMul %float %2236 %2112 - %2238 = OpFSub %float %float_0_0299999993 %2157 - %2239 = OpFMul %float %2237 %2238 - %2240 = OpFMul %float %2239 %float_0_180000007 - %2241 = OpFAdd %float %2157 %2240 - %2242 = OpCompositeInsert %v3float %2241 %2156 0 - %2243 = OpExtInst %v3float %1 FClamp %2242 %132 %314 - %2244 = OpVectorTimesMatrix %v3float %2243 %410 - %2245 = OpExtInst %v3float %1 FClamp %2244 %132 %314 - %2246 = OpDot %float %2245 %67 - %2247 = OpCompositeConstruct %v3float %2246 %2246 %2246 - %2248 = OpExtInst %v3float %1 FMix %2247 %2245 %228 - %2249 = OpCompositeExtract %float %2248 0 - %2250 = OpExtInst %float %1 Exp2 %float_n15 - %2251 = OpFMul %float %float_0_179999992 %2250 - %2252 = OpExtInst %float %1 Exp2 %float_18 - %2253 = OpFMul %float %float_0_179999992 %2252 - OpStore %520 %475 - OpStore %519 %476 - %2254 = OpFOrdLessThanEqual %bool %2249 %float_0 - %2255 = OpExtInst %float %1 Exp2 %float_n14 - %2256 = OpSelect %float %2254 %2255 %2249 - %2257 = OpExtInst %float %1 Log %2256 - %2258 = OpFDiv %float %2257 %1065 - %2259 = OpExtInst %float %1 Log %2251 - %2260 = OpFDiv %float %2259 %1065 - %2261 = OpFOrdLessThanEqual %bool %2258 %2260 - OpSelectionMerge %2262 None - OpBranchConditional %2261 %2263 %2264 - %2264 = OpLabel - %2265 = OpFOrdGreaterThan %bool %2258 %2260 - %2266 = OpExtInst %float %1 Log %float_0_180000007 - %2267 = OpFDiv %float %2266 %1065 - %2268 = OpFOrdLessThan %bool %2258 %2267 - %2269 = OpLogicalAnd %bool %2265 %2268 - OpSelectionMerge %2270 None - OpBranchConditional %2269 %2271 %2272 - %2272 = OpLabel - %2273 = OpFOrdGreaterThanEqual %bool %2258 %2267 - %2274 = OpExtInst %float %1 Log %2253 - %2275 = OpFDiv %float %2274 %1065 - %2276 = OpFOrdLessThan %bool %2258 %2275 - %2277 = OpLogicalAnd %bool %2273 %2276 - OpSelectionMerge %2278 None - OpBranchConditional %2277 %2279 %2280 - %2280 = OpLabel - %2281 = OpExtInst %float %1 Log %float_10000 - %2282 = OpFDiv %float %2281 %1065 - OpBranch %2278 - %2279 = OpLabel - %2283 = OpFSub %float %2258 %2267 - %2284 = OpFMul %float %float_3 %2283 - %2285 = OpFSub %float %2275 %2267 - %2286 = OpFDiv %float %2284 %2285 - %2287 = OpConvertFToS %int %2286 - %2288 = OpConvertSToF %float %2287 - %2289 = OpFSub %float %2286 %2288 - %2290 = OpAccessChain %_ptr_Function_float %519 %2287 - %2291 = OpLoad %float %2290 - %2292 = OpIAdd %int %2287 %int_1 - %2293 = OpAccessChain %_ptr_Function_float %519 %2292 - %2294 = OpLoad %float %2293 - %2295 = OpIAdd %int %2287 %int_2 - %2296 = OpAccessChain %_ptr_Function_float %519 %2295 - %2297 = OpLoad %float %2296 - %2298 = OpCompositeConstruct %v3float %2291 %2294 %2297 - %2299 = OpFMul %float %2289 %2289 - %2300 = OpCompositeConstruct %v3float %2299 %2289 %float_1 - %2301 = OpMatrixTimesVector %v3float %442 %2298 - %2302 = OpDot %float %2300 %2301 - OpBranch %2278 - %2278 = OpLabel - %2303 = OpPhi %float %2282 %2280 %2302 %2279 - OpBranch %2270 - %2271 = OpLabel - %2304 = OpFSub %float %2258 %2260 - %2305 = OpFMul %float %float_3 %2304 - %2306 = OpFSub %float %2267 %2260 - %2307 = OpFDiv %float %2305 %2306 - %2308 = OpConvertFToS %int %2307 - %2309 = OpConvertSToF %float %2308 - %2310 = OpFSub %float %2307 %2309 - %2311 = OpAccessChain %_ptr_Function_float %520 %2308 - %2312 = OpLoad %float %2311 - %2313 = OpIAdd %int %2308 %int_1 - %2314 = OpAccessChain %_ptr_Function_float %520 %2313 - %2315 = OpLoad %float %2314 - %2316 = OpIAdd %int %2308 %int_2 - %2317 = OpAccessChain %_ptr_Function_float %520 %2316 - %2318 = OpLoad %float %2317 - %2319 = OpCompositeConstruct %v3float %2312 %2315 %2318 - %2320 = OpFMul %float %2310 %2310 - %2321 = OpCompositeConstruct %v3float %2320 %2310 %float_1 - %2322 = OpMatrixTimesVector %v3float %442 %2319 - %2323 = OpDot %float %2321 %2322 - OpBranch %2270 - %2270 = OpLabel - %2324 = OpPhi %float %2303 %2278 %2323 %2271 - OpBranch %2262 - %2263 = OpLabel - %2325 = OpExtInst %float %1 Log %float_9_99999975en05 - %2326 = OpFDiv %float %2325 %1065 - OpBranch %2262 - %2262 = OpLabel - %2327 = OpPhi %float %2324 %2270 %2326 %2263 - %2328 = OpExtInst %float %1 Pow %float_10 %2327 - %2329 = OpCompositeInsert %v3float %2328 %391 0 - %2330 = OpCompositeExtract %float %2248 1 - OpStore %522 %475 - OpStore %521 %476 - %2331 = OpFOrdLessThanEqual %bool %2330 %float_0 - %2332 = OpSelect %float %2331 %2255 %2330 - %2333 = OpExtInst %float %1 Log %2332 - %2334 = OpFDiv %float %2333 %1065 - %2335 = OpFOrdLessThanEqual %bool %2334 %2260 - OpSelectionMerge %2336 None - OpBranchConditional %2335 %2337 %2338 - %2338 = OpLabel - %2339 = OpFOrdGreaterThan %bool %2334 %2260 - %2340 = OpExtInst %float %1 Log %float_0_180000007 - %2341 = OpFDiv %float %2340 %1065 - %2342 = OpFOrdLessThan %bool %2334 %2341 - %2343 = OpLogicalAnd %bool %2339 %2342 - OpSelectionMerge %2344 None - OpBranchConditional %2343 %2345 %2346 - %2346 = OpLabel - %2347 = OpFOrdGreaterThanEqual %bool %2334 %2341 - %2348 = OpExtInst %float %1 Log %2253 - %2349 = OpFDiv %float %2348 %1065 - %2350 = OpFOrdLessThan %bool %2334 %2349 - %2351 = OpLogicalAnd %bool %2347 %2350 - OpSelectionMerge %2352 None - OpBranchConditional %2351 %2353 %2354 - %2354 = OpLabel - %2355 = OpExtInst %float %1 Log %float_10000 - %2356 = OpFDiv %float %2355 %1065 - OpBranch %2352 - %2353 = OpLabel - %2357 = OpFSub %float %2334 %2341 - %2358 = OpFMul %float %float_3 %2357 - %2359 = OpFSub %float %2349 %2341 - %2360 = OpFDiv %float %2358 %2359 - %2361 = OpConvertFToS %int %2360 - %2362 = OpConvertSToF %float %2361 - %2363 = OpFSub %float %2360 %2362 - %2364 = OpAccessChain %_ptr_Function_float %521 %2361 - %2365 = OpLoad %float %2364 - %2366 = OpIAdd %int %2361 %int_1 - %2367 = OpAccessChain %_ptr_Function_float %521 %2366 - %2368 = OpLoad %float %2367 - %2369 = OpIAdd %int %2361 %int_2 - %2370 = OpAccessChain %_ptr_Function_float %521 %2369 - %2371 = OpLoad %float %2370 - %2372 = OpCompositeConstruct %v3float %2365 %2368 %2371 - %2373 = OpFMul %float %2363 %2363 - %2374 = OpCompositeConstruct %v3float %2373 %2363 %float_1 - %2375 = OpMatrixTimesVector %v3float %442 %2372 - %2376 = OpDot %float %2374 %2375 - OpBranch %2352 - %2352 = OpLabel - %2377 = OpPhi %float %2356 %2354 %2376 %2353 - OpBranch %2344 - %2345 = OpLabel - %2378 = OpFSub %float %2334 %2260 - %2379 = OpFMul %float %float_3 %2378 - %2380 = OpFSub %float %2341 %2260 - %2381 = OpFDiv %float %2379 %2380 - %2382 = OpConvertFToS %int %2381 - %2383 = OpConvertSToF %float %2382 - %2384 = OpFSub %float %2381 %2383 - %2385 = OpAccessChain %_ptr_Function_float %522 %2382 - %2386 = OpLoad %float %2385 - %2387 = OpIAdd %int %2382 %int_1 - %2388 = OpAccessChain %_ptr_Function_float %522 %2387 - %2389 = OpLoad %float %2388 - %2390 = OpIAdd %int %2382 %int_2 - %2391 = OpAccessChain %_ptr_Function_float %522 %2390 - %2392 = OpLoad %float %2391 - %2393 = OpCompositeConstruct %v3float %2386 %2389 %2392 - %2394 = OpFMul %float %2384 %2384 - %2395 = OpCompositeConstruct %v3float %2394 %2384 %float_1 - %2396 = OpMatrixTimesVector %v3float %442 %2393 - %2397 = OpDot %float %2395 %2396 - OpBranch %2344 - %2344 = OpLabel - %2398 = OpPhi %float %2377 %2352 %2397 %2345 - OpBranch %2336 - %2337 = OpLabel - %2399 = OpExtInst %float %1 Log %float_9_99999975en05 - %2400 = OpFDiv %float %2399 %1065 - OpBranch %2336 - %2336 = OpLabel - %2401 = OpPhi %float %2398 %2344 %2400 %2337 - %2402 = OpExtInst %float %1 Pow %float_10 %2401 - %2403 = OpCompositeInsert %v3float %2402 %2329 1 - %2404 = OpCompositeExtract %float %2248 2 - OpStore %524 %475 - OpStore %523 %476 - %2405 = OpFOrdLessThanEqual %bool %2404 %float_0 - %2406 = OpSelect %float %2405 %2255 %2404 - %2407 = OpExtInst %float %1 Log %2406 - %2408 = OpFDiv %float %2407 %1065 - %2409 = OpFOrdLessThanEqual %bool %2408 %2260 - OpSelectionMerge %2410 None - OpBranchConditional %2409 %2411 %2412 - %2412 = OpLabel - %2413 = OpFOrdGreaterThan %bool %2408 %2260 - %2414 = OpExtInst %float %1 Log %float_0_180000007 - %2415 = OpFDiv %float %2414 %1065 - %2416 = OpFOrdLessThan %bool %2408 %2415 - %2417 = OpLogicalAnd %bool %2413 %2416 - OpSelectionMerge %2418 None - OpBranchConditional %2417 %2419 %2420 - %2420 = OpLabel - %2421 = OpFOrdGreaterThanEqual %bool %2408 %2415 - %2422 = OpExtInst %float %1 Log %2253 - %2423 = OpFDiv %float %2422 %1065 - %2424 = OpFOrdLessThan %bool %2408 %2423 - %2425 = OpLogicalAnd %bool %2421 %2424 - OpSelectionMerge %2426 None - OpBranchConditional %2425 %2427 %2428 - %2428 = OpLabel - %2429 = OpExtInst %float %1 Log %float_10000 - %2430 = OpFDiv %float %2429 %1065 - OpBranch %2426 - %2427 = OpLabel - %2431 = OpFSub %float %2408 %2415 - %2432 = OpFMul %float %float_3 %2431 - %2433 = OpFSub %float %2423 %2415 - %2434 = OpFDiv %float %2432 %2433 - %2435 = OpConvertFToS %int %2434 - %2436 = OpConvertSToF %float %2435 - %2437 = OpFSub %float %2434 %2436 - %2438 = OpAccessChain %_ptr_Function_float %523 %2435 - %2439 = OpLoad %float %2438 - %2440 = OpIAdd %int %2435 %int_1 - %2441 = OpAccessChain %_ptr_Function_float %523 %2440 - %2442 = OpLoad %float %2441 - %2443 = OpIAdd %int %2435 %int_2 - %2444 = OpAccessChain %_ptr_Function_float %523 %2443 - %2445 = OpLoad %float %2444 - %2446 = OpCompositeConstruct %v3float %2439 %2442 %2445 - %2447 = OpFMul %float %2437 %2437 - %2448 = OpCompositeConstruct %v3float %2447 %2437 %float_1 - %2449 = OpMatrixTimesVector %v3float %442 %2446 - %2450 = OpDot %float %2448 %2449 - OpBranch %2426 - %2426 = OpLabel - %2451 = OpPhi %float %2430 %2428 %2450 %2427 - OpBranch %2418 - %2419 = OpLabel - %2452 = OpFSub %float %2408 %2260 - %2453 = OpFMul %float %float_3 %2452 - %2454 = OpFSub %float %2415 %2260 - %2455 = OpFDiv %float %2453 %2454 - %2456 = OpConvertFToS %int %2455 - %2457 = OpConvertSToF %float %2456 - %2458 = OpFSub %float %2455 %2457 - %2459 = OpAccessChain %_ptr_Function_float %524 %2456 - %2460 = OpLoad %float %2459 - %2461 = OpIAdd %int %2456 %int_1 - %2462 = OpAccessChain %_ptr_Function_float %524 %2461 - %2463 = OpLoad %float %2462 - %2464 = OpIAdd %int %2456 %int_2 - %2465 = OpAccessChain %_ptr_Function_float %524 %2464 - %2466 = OpLoad %float %2465 - %2467 = OpCompositeConstruct %v3float %2460 %2463 %2466 - %2468 = OpFMul %float %2458 %2458 - %2469 = OpCompositeConstruct %v3float %2468 %2458 %float_1 - %2470 = OpMatrixTimesVector %v3float %442 %2467 - %2471 = OpDot %float %2469 %2470 - OpBranch %2418 - %2418 = OpLabel - %2472 = OpPhi %float %2451 %2426 %2471 %2419 - OpBranch %2410 - %2411 = OpLabel - %2473 = OpExtInst %float %1 Log %float_9_99999975en05 - %2474 = OpFDiv %float %2473 %1065 - OpBranch %2410 - %2410 = OpLabel - %2475 = OpPhi %float %2472 %2418 %2474 %2411 - %2476 = OpExtInst %float %1 Pow %float_10 %2475 - %2477 = OpCompositeInsert %v3float %2476 %2403 2 - %2478 = OpVectorTimesMatrix %v3float %2477 %414 - %2479 = OpVectorTimesMatrix %v3float %2478 %410 - %2480 = OpExtInst %float %1 Pow %float_2 %float_n12 - %2481 = OpFMul %float %float_0_179999992 %2480 - OpStore %532 %475 - OpStore %531 %476 - %2482 = OpFOrdLessThanEqual %bool %2481 %float_0 - %2483 = OpSelect %float %2482 %2255 %2481 - %2484 = OpExtInst %float %1 Log %2483 - %2485 = OpFDiv %float %2484 %1065 - %2486 = OpFOrdLessThanEqual %bool %2485 %2260 - OpSelectionMerge %2487 None - OpBranchConditional %2486 %2488 %2489 - %2489 = OpLabel - %2490 = OpFOrdGreaterThan %bool %2485 %2260 - %2491 = OpExtInst %float %1 Log %float_0_180000007 - %2492 = OpFDiv %float %2491 %1065 - %2493 = OpFOrdLessThan %bool %2485 %2492 - %2494 = OpLogicalAnd %bool %2490 %2493 - OpSelectionMerge %2495 None - OpBranchConditional %2494 %2496 %2497 - %2497 = OpLabel - %2498 = OpFOrdGreaterThanEqual %bool %2485 %2492 - %2499 = OpExtInst %float %1 Log %2253 - %2500 = OpFDiv %float %2499 %1065 - %2501 = OpFOrdLessThan %bool %2485 %2500 - %2502 = OpLogicalAnd %bool %2498 %2501 - OpSelectionMerge %2503 None - OpBranchConditional %2502 %2504 %2505 - %2505 = OpLabel - %2506 = OpExtInst %float %1 Log %float_10000 - %2507 = OpFDiv %float %2506 %1065 - OpBranch %2503 - %2504 = OpLabel - %2508 = OpFSub %float %2485 %2492 - %2509 = OpFMul %float %float_3 %2508 - %2510 = OpFSub %float %2500 %2492 - %2511 = OpFDiv %float %2509 %2510 - %2512 = OpConvertFToS %int %2511 - %2513 = OpConvertSToF %float %2512 - %2514 = OpFSub %float %2511 %2513 - %2515 = OpAccessChain %_ptr_Function_float %531 %2512 - %2516 = OpLoad %float %2515 - %2517 = OpIAdd %int %2512 %int_1 - %2518 = OpAccessChain %_ptr_Function_float %531 %2517 - %2519 = OpLoad %float %2518 - %2520 = OpIAdd %int %2512 %int_2 - %2521 = OpAccessChain %_ptr_Function_float %531 %2520 - %2522 = OpLoad %float %2521 - %2523 = OpCompositeConstruct %v3float %2516 %2519 %2522 - %2524 = OpFMul %float %2514 %2514 - %2525 = OpCompositeConstruct %v3float %2524 %2514 %float_1 - %2526 = OpMatrixTimesVector %v3float %442 %2523 - %2527 = OpDot %float %2525 %2526 - OpBranch %2503 - %2503 = OpLabel - %2528 = OpPhi %float %2507 %2505 %2527 %2504 - OpBranch %2495 - %2496 = OpLabel - %2529 = OpFSub %float %2485 %2260 - %2530 = OpFMul %float %float_3 %2529 - %2531 = OpFSub %float %2492 %2260 - %2532 = OpFDiv %float %2530 %2531 - %2533 = OpConvertFToS %int %2532 - %2534 = OpConvertSToF %float %2533 - %2535 = OpFSub %float %2532 %2534 - %2536 = OpAccessChain %_ptr_Function_float %532 %2533 - %2537 = OpLoad %float %2536 - %2538 = OpIAdd %int %2533 %int_1 - %2539 = OpAccessChain %_ptr_Function_float %532 %2538 - %2540 = OpLoad %float %2539 - %2541 = OpIAdd %int %2533 %int_2 - %2542 = OpAccessChain %_ptr_Function_float %532 %2541 - %2543 = OpLoad %float %2542 - %2544 = OpCompositeConstruct %v3float %2537 %2540 %2543 - %2545 = OpFMul %float %2535 %2535 - %2546 = OpCompositeConstruct %v3float %2545 %2535 %float_1 - %2547 = OpMatrixTimesVector %v3float %442 %2544 - %2548 = OpDot %float %2546 %2547 - OpBranch %2495 - %2495 = OpLabel - %2549 = OpPhi %float %2528 %2503 %2548 %2496 - OpBranch %2487 - %2488 = OpLabel - %2550 = OpExtInst %float %1 Log %float_9_99999975en05 - %2551 = OpFDiv %float %2550 %1065 - OpBranch %2487 - %2487 = OpLabel - %2552 = OpPhi %float %2549 %2495 %2551 %2488 - %2553 = OpExtInst %float %1 Pow %float_10 %2552 - OpStore %534 %475 - OpStore %533 %476 - %2554 = OpExtInst %float %1 Log %float_0_180000007 - %2555 = OpFDiv %float %2554 %1065 - %2556 = OpFOrdLessThanEqual %bool %2555 %2260 - OpSelectionMerge %2557 None - OpBranchConditional %2556 %2558 %2559 - %2559 = OpLabel - %2560 = OpFOrdGreaterThan %bool %2555 %2260 - %2561 = OpFOrdLessThan %bool %2555 %2555 - %2562 = OpLogicalAnd %bool %2560 %2561 - OpSelectionMerge %2563 None - OpBranchConditional %2562 %2564 %2565 - %2565 = OpLabel - %2566 = OpFOrdGreaterThanEqual %bool %2555 %2555 - %2567 = OpExtInst %float %1 Log %2253 - %2568 = OpFDiv %float %2567 %1065 - %2569 = OpFOrdLessThan %bool %2555 %2568 - %2570 = OpLogicalAnd %bool %2566 %2569 - OpSelectionMerge %2571 None - OpBranchConditional %2570 %2572 %2573 - %2573 = OpLabel - %2574 = OpExtInst %float %1 Log %float_10000 - %2575 = OpFDiv %float %2574 %1065 - OpBranch %2571 - %2572 = OpLabel - %2576 = OpFSub %float %2555 %2555 - %2577 = OpFMul %float %float_3 %2576 - %2578 = OpFSub %float %2568 %2555 - %2579 = OpFDiv %float %2577 %2578 - %2580 = OpConvertFToS %int %2579 - %2581 = OpConvertSToF %float %2580 - %2582 = OpFSub %float %2579 %2581 - %2583 = OpAccessChain %_ptr_Function_float %533 %2580 - %2584 = OpLoad %float %2583 - %2585 = OpIAdd %int %2580 %int_1 - %2586 = OpAccessChain %_ptr_Function_float %533 %2585 - %2587 = OpLoad %float %2586 - %2588 = OpIAdd %int %2580 %int_2 - %2589 = OpAccessChain %_ptr_Function_float %533 %2588 - %2590 = OpLoad %float %2589 - %2591 = OpCompositeConstruct %v3float %2584 %2587 %2590 - %2592 = OpFMul %float %2582 %2582 - %2593 = OpCompositeConstruct %v3float %2592 %2582 %float_1 - %2594 = OpMatrixTimesVector %v3float %442 %2591 - %2595 = OpDot %float %2593 %2594 - OpBranch %2571 - %2571 = OpLabel - %2596 = OpPhi %float %2575 %2573 %2595 %2572 - OpBranch %2563 - %2564 = OpLabel - %2597 = OpFSub %float %2555 %2260 - %2598 = OpFMul %float %float_3 %2597 - %2599 = OpAccessChain %_ptr_Function_float %534 %int_3 - %2600 = OpLoad %float %2599 - %2601 = OpAccessChain %_ptr_Function_float %534 %int_4 - %2602 = OpLoad %float %2601 - %2603 = OpAccessChain %_ptr_Function_float %534 %int_5 - %2604 = OpLoad %float %2603 - %2605 = OpCompositeConstruct %v3float %2600 %2602 %2604 - %2606 = OpMatrixTimesVector %v3float %442 %2605 - %2607 = OpCompositeExtract %float %2606 2 - OpBranch %2563 - %2563 = OpLabel - %2608 = OpPhi %float %2596 %2571 %2607 %2564 - OpBranch %2557 - %2558 = OpLabel - %2609 = OpExtInst %float %1 Log %float_9_99999975en05 - %2610 = OpFDiv %float %2609 %1065 - OpBranch %2557 - %2557 = OpLabel - %2611 = OpPhi %float %2608 %2563 %2610 %2558 - %2612 = OpExtInst %float %1 Pow %float_10 %2611 - %2613 = OpExtInst %float %1 Pow %float_2 %float_10 - %2614 = OpFMul %float %float_0_179999992 %2613 - OpStore %536 %475 - OpStore %535 %476 - %2615 = OpFOrdLessThanEqual %bool %2614 %float_0 - %2616 = OpSelect %float %2615 %2255 %2614 - %2617 = OpExtInst %float %1 Log %2616 - %2618 = OpFDiv %float %2617 %1065 - %2619 = OpFOrdLessThanEqual %bool %2618 %2260 - OpSelectionMerge %2620 None - OpBranchConditional %2619 %2621 %2622 - %2622 = OpLabel - %2623 = OpFOrdGreaterThan %bool %2618 %2260 - %2624 = OpFOrdLessThan %bool %2618 %2555 - %2625 = OpLogicalAnd %bool %2623 %2624 - OpSelectionMerge %2626 None - OpBranchConditional %2625 %2627 %2628 - %2628 = OpLabel - %2629 = OpFOrdGreaterThanEqual %bool %2618 %2555 - %2630 = OpExtInst %float %1 Log %2253 - %2631 = OpFDiv %float %2630 %1065 - %2632 = OpFOrdLessThan %bool %2618 %2631 - %2633 = OpLogicalAnd %bool %2629 %2632 - OpSelectionMerge %2634 None - OpBranchConditional %2633 %2635 %2636 - %2636 = OpLabel - %2637 = OpExtInst %float %1 Log %float_10000 - %2638 = OpFDiv %float %2637 %1065 - OpBranch %2634 - %2635 = OpLabel - %2639 = OpFSub %float %2618 %2555 - %2640 = OpFMul %float %float_3 %2639 - %2641 = OpFSub %float %2631 %2555 - %2642 = OpFDiv %float %2640 %2641 - %2643 = OpConvertFToS %int %2642 - %2644 = OpConvertSToF %float %2643 - %2645 = OpFSub %float %2642 %2644 - %2646 = OpAccessChain %_ptr_Function_float %535 %2643 - %2647 = OpLoad %float %2646 - %2648 = OpIAdd %int %2643 %int_1 - %2649 = OpAccessChain %_ptr_Function_float %535 %2648 - %2650 = OpLoad %float %2649 - %2651 = OpIAdd %int %2643 %int_2 - %2652 = OpAccessChain %_ptr_Function_float %535 %2651 - %2653 = OpLoad %float %2652 - %2654 = OpCompositeConstruct %v3float %2647 %2650 %2653 - %2655 = OpFMul %float %2645 %2645 - %2656 = OpCompositeConstruct %v3float %2655 %2645 %float_1 - %2657 = OpMatrixTimesVector %v3float %442 %2654 - %2658 = OpDot %float %2656 %2657 - OpBranch %2634 - %2634 = OpLabel - %2659 = OpPhi %float %2638 %2636 %2658 %2635 - OpBranch %2626 - %2627 = OpLabel - %2660 = OpFSub %float %2618 %2260 - %2661 = OpFMul %float %float_3 %2660 - %2662 = OpFSub %float %2555 %2260 - %2663 = OpFDiv %float %2661 %2662 - %2664 = OpConvertFToS %int %2663 - %2665 = OpConvertSToF %float %2664 - %2666 = OpFSub %float %2663 %2665 - %2667 = OpAccessChain %_ptr_Function_float %536 %2664 - %2668 = OpLoad %float %2667 - %2669 = OpIAdd %int %2664 %int_1 - %2670 = OpAccessChain %_ptr_Function_float %536 %2669 - %2671 = OpLoad %float %2670 - %2672 = OpIAdd %int %2664 %int_2 - %2673 = OpAccessChain %_ptr_Function_float %536 %2672 - %2674 = OpLoad %float %2673 - %2675 = OpCompositeConstruct %v3float %2668 %2671 %2674 - %2676 = OpFMul %float %2666 %2666 - %2677 = OpCompositeConstruct %v3float %2676 %2666 %float_1 - %2678 = OpMatrixTimesVector %v3float %442 %2675 - %2679 = OpDot %float %2677 %2678 - OpBranch %2626 - %2626 = OpLabel - %2680 = OpPhi %float %2659 %2634 %2679 %2627 - OpBranch %2620 - %2621 = OpLabel - %2681 = OpExtInst %float %1 Log %float_9_99999975en05 - %2682 = OpFDiv %float %2681 %1065 - OpBranch %2620 - %2620 = OpLabel - %2683 = OpPhi %float %2680 %2626 %2682 %2621 - %2684 = OpExtInst %float %1 Pow %float_10 %2683 - %2685 = OpCompositeExtract %float %2479 0 - OpStore %530 %479 - OpStore %529 %480 - %2686 = OpFOrdLessThanEqual %bool %2685 %float_0 - %2687 = OpSelect %float %2686 %float_9_99999975en05 %2685 - %2688 = OpExtInst %float %1 Log %2687 - %2689 = OpFDiv %float %2688 %1065 - %2690 = OpExtInst %float %1 Log %2553 - %2691 = OpFDiv %float %2690 %1065 - %2692 = OpFOrdLessThanEqual %bool %2689 %2691 - OpSelectionMerge %2693 None - OpBranchConditional %2692 %2694 %2695 - %2695 = OpLabel - %2696 = OpFOrdGreaterThan %bool %2689 %2691 - %2697 = OpExtInst %float %1 Log %2612 - %2698 = OpFDiv %float %2697 %1065 - %2699 = OpFOrdLessThan %bool %2689 %2698 - %2700 = OpLogicalAnd %bool %2696 %2699 - OpSelectionMerge %2701 None - OpBranchConditional %2700 %2702 %2703 - %2703 = OpLabel - %2704 = OpFOrdGreaterThanEqual %bool %2689 %2698 - %2705 = OpExtInst %float %1 Log %2684 - %2706 = OpFDiv %float %2705 %1065 - %2707 = OpFOrdLessThan %bool %2689 %2706 - %2708 = OpLogicalAnd %bool %2704 %2707 - OpSelectionMerge %2709 None - OpBranchConditional %2708 %2710 %2711 - %2711 = OpLabel - %2712 = OpFMul %float %2689 %float_0_0599999987 - %2713 = OpExtInst %float %1 Log %float_1000 - %2714 = OpFDiv %float %2713 %1065 - %2715 = OpFMul %float %float_0_0599999987 %2705 - %2716 = OpFDiv %float %2715 %1065 - %2717 = OpFSub %float %2714 %2716 - %2718 = OpFAdd %float %2712 %2717 - OpBranch %2709 - %2710 = OpLabel - %2719 = OpFSub %float %2689 %2698 - %2720 = OpFMul %float %float_7 %2719 - %2721 = OpFSub %float %2706 %2698 - %2722 = OpFDiv %float %2720 %2721 - %2723 = OpConvertFToS %int %2722 - %2724 = OpConvertSToF %float %2723 - %2725 = OpFSub %float %2722 %2724 - %2726 = OpAccessChain %_ptr_Function_float %529 %2723 - %2727 = OpLoad %float %2726 - %2728 = OpIAdd %int %2723 %int_1 - %2729 = OpAccessChain %_ptr_Function_float %529 %2728 - %2730 = OpLoad %float %2729 - %2731 = OpIAdd %int %2723 %int_2 - %2732 = OpAccessChain %_ptr_Function_float %529 %2731 - %2733 = OpLoad %float %2732 - %2734 = OpCompositeConstruct %v3float %2727 %2730 %2733 - %2735 = OpFMul %float %2725 %2725 - %2736 = OpCompositeConstruct %v3float %2735 %2725 %float_1 - %2737 = OpMatrixTimesVector %v3float %442 %2734 - %2738 = OpDot %float %2736 %2737 - OpBranch %2709 - %2709 = OpLabel - %2739 = OpPhi %float %2718 %2711 %2738 %2710 - OpBranch %2701 - %2702 = OpLabel - %2740 = OpFSub %float %2689 %2691 - %2741 = OpFMul %float %float_7 %2740 - %2742 = OpFSub %float %2698 %2691 - %2743 = OpFDiv %float %2741 %2742 - %2744 = OpConvertFToS %int %2743 - %2745 = OpConvertSToF %float %2744 - %2746 = OpFSub %float %2743 %2745 - %2747 = OpAccessChain %_ptr_Function_float %530 %2744 - %2748 = OpLoad %float %2747 - %2749 = OpIAdd %int %2744 %int_1 - %2750 = OpAccessChain %_ptr_Function_float %530 %2749 - %2751 = OpLoad %float %2750 - %2752 = OpIAdd %int %2744 %int_2 - %2753 = OpAccessChain %_ptr_Function_float %530 %2752 - %2754 = OpLoad %float %2753 - %2755 = OpCompositeConstruct %v3float %2748 %2751 %2754 - %2756 = OpFMul %float %2746 %2746 - %2757 = OpCompositeConstruct %v3float %2756 %2746 %float_1 - %2758 = OpMatrixTimesVector %v3float %442 %2755 - %2759 = OpDot %float %2757 %2758 - OpBranch %2701 - %2701 = OpLabel - %2760 = OpPhi %float %2739 %2709 %2759 %2702 - OpBranch %2693 - %2694 = OpLabel - %2761 = OpFMul %float %2689 %float_3 - %2762 = OpExtInst %float %1 Log %float_9_99999975en05 - %2763 = OpFDiv %float %2762 %1065 - %2764 = OpFMul %float %float_3 %2690 - %2765 = OpFDiv %float %2764 %1065 - %2766 = OpFSub %float %2763 %2765 - %2767 = OpFAdd %float %2761 %2766 - OpBranch %2693 - %2693 = OpLabel - %2768 = OpPhi %float %2760 %2701 %2767 %2694 - %2769 = OpExtInst %float %1 Pow %float_10 %2768 - %2770 = OpCompositeInsert %v3float %2769 %391 0 - %2771 = OpCompositeExtract %float %2479 1 - OpStore %528 %479 - OpStore %527 %480 - %2772 = OpFOrdLessThanEqual %bool %2771 %float_0 - %2773 = OpSelect %float %2772 %float_9_99999975en05 %2771 - %2774 = OpExtInst %float %1 Log %2773 - %2775 = OpFDiv %float %2774 %1065 - %2776 = OpFOrdLessThanEqual %bool %2775 %2691 - OpSelectionMerge %2777 None - OpBranchConditional %2776 %2778 %2779 - %2779 = OpLabel - %2780 = OpFOrdGreaterThan %bool %2775 %2691 - %2781 = OpExtInst %float %1 Log %2612 - %2782 = OpFDiv %float %2781 %1065 - %2783 = OpFOrdLessThan %bool %2775 %2782 - %2784 = OpLogicalAnd %bool %2780 %2783 - OpSelectionMerge %2785 None - OpBranchConditional %2784 %2786 %2787 - %2787 = OpLabel - %2788 = OpFOrdGreaterThanEqual %bool %2775 %2782 - %2789 = OpExtInst %float %1 Log %2684 - %2790 = OpFDiv %float %2789 %1065 - %2791 = OpFOrdLessThan %bool %2775 %2790 - %2792 = OpLogicalAnd %bool %2788 %2791 - OpSelectionMerge %2793 None - OpBranchConditional %2792 %2794 %2795 - %2795 = OpLabel - %2796 = OpFMul %float %2775 %float_0_0599999987 - %2797 = OpExtInst %float %1 Log %float_1000 - %2798 = OpFDiv %float %2797 %1065 - %2799 = OpFMul %float %float_0_0599999987 %2789 - %2800 = OpFDiv %float %2799 %1065 - %2801 = OpFSub %float %2798 %2800 - %2802 = OpFAdd %float %2796 %2801 - OpBranch %2793 - %2794 = OpLabel - %2803 = OpFSub %float %2775 %2782 - %2804 = OpFMul %float %float_7 %2803 - %2805 = OpFSub %float %2790 %2782 - %2806 = OpFDiv %float %2804 %2805 - %2807 = OpConvertFToS %int %2806 - %2808 = OpConvertSToF %float %2807 - %2809 = OpFSub %float %2806 %2808 - %2810 = OpAccessChain %_ptr_Function_float %527 %2807 - %2811 = OpLoad %float %2810 - %2812 = OpIAdd %int %2807 %int_1 - %2813 = OpAccessChain %_ptr_Function_float %527 %2812 - %2814 = OpLoad %float %2813 - %2815 = OpIAdd %int %2807 %int_2 - %2816 = OpAccessChain %_ptr_Function_float %527 %2815 - %2817 = OpLoad %float %2816 - %2818 = OpCompositeConstruct %v3float %2811 %2814 %2817 - %2819 = OpFMul %float %2809 %2809 - %2820 = OpCompositeConstruct %v3float %2819 %2809 %float_1 - %2821 = OpMatrixTimesVector %v3float %442 %2818 - %2822 = OpDot %float %2820 %2821 - OpBranch %2793 - %2793 = OpLabel - %2823 = OpPhi %float %2802 %2795 %2822 %2794 - OpBranch %2785 - %2786 = OpLabel - %2824 = OpFSub %float %2775 %2691 - %2825 = OpFMul %float %float_7 %2824 - %2826 = OpFSub %float %2782 %2691 - %2827 = OpFDiv %float %2825 %2826 - %2828 = OpConvertFToS %int %2827 - %2829 = OpConvertSToF %float %2828 - %2830 = OpFSub %float %2827 %2829 - %2831 = OpAccessChain %_ptr_Function_float %528 %2828 - %2832 = OpLoad %float %2831 - %2833 = OpIAdd %int %2828 %int_1 - %2834 = OpAccessChain %_ptr_Function_float %528 %2833 - %2835 = OpLoad %float %2834 - %2836 = OpIAdd %int %2828 %int_2 - %2837 = OpAccessChain %_ptr_Function_float %528 %2836 - %2838 = OpLoad %float %2837 - %2839 = OpCompositeConstruct %v3float %2832 %2835 %2838 - %2840 = OpFMul %float %2830 %2830 - %2841 = OpCompositeConstruct %v3float %2840 %2830 %float_1 - %2842 = OpMatrixTimesVector %v3float %442 %2839 - %2843 = OpDot %float %2841 %2842 - OpBranch %2785 - %2785 = OpLabel - %2844 = OpPhi %float %2823 %2793 %2843 %2786 - OpBranch %2777 - %2778 = OpLabel - %2845 = OpFMul %float %2775 %float_3 - %2846 = OpExtInst %float %1 Log %float_9_99999975en05 - %2847 = OpFDiv %float %2846 %1065 - %2848 = OpFMul %float %float_3 %2690 - %2849 = OpFDiv %float %2848 %1065 - %2850 = OpFSub %float %2847 %2849 - %2851 = OpFAdd %float %2845 %2850 - OpBranch %2777 - %2777 = OpLabel - %2852 = OpPhi %float %2844 %2785 %2851 %2778 - %2853 = OpExtInst %float %1 Pow %float_10 %2852 - %2854 = OpCompositeInsert %v3float %2853 %2770 1 - %2855 = OpCompositeExtract %float %2479 2 - OpStore %526 %479 - OpStore %525 %480 - %2856 = OpFOrdLessThanEqual %bool %2855 %float_0 - %2857 = OpSelect %float %2856 %float_9_99999975en05 %2855 - %2858 = OpExtInst %float %1 Log %2857 - %2859 = OpFDiv %float %2858 %1065 - %2860 = OpFOrdLessThanEqual %bool %2859 %2691 - OpSelectionMerge %2861 None - OpBranchConditional %2860 %2862 %2863 - %2863 = OpLabel - %2864 = OpFOrdGreaterThan %bool %2859 %2691 - %2865 = OpExtInst %float %1 Log %2612 - %2866 = OpFDiv %float %2865 %1065 - %2867 = OpFOrdLessThan %bool %2859 %2866 - %2868 = OpLogicalAnd %bool %2864 %2867 - OpSelectionMerge %2869 None - OpBranchConditional %2868 %2870 %2871 - %2871 = OpLabel - %2872 = OpFOrdGreaterThanEqual %bool %2859 %2866 - %2873 = OpExtInst %float %1 Log %2684 - %2874 = OpFDiv %float %2873 %1065 - %2875 = OpFOrdLessThan %bool %2859 %2874 - %2876 = OpLogicalAnd %bool %2872 %2875 - OpSelectionMerge %2877 None - OpBranchConditional %2876 %2878 %2879 - %2879 = OpLabel - %2880 = OpFMul %float %2859 %float_0_0599999987 - %2881 = OpExtInst %float %1 Log %float_1000 - %2882 = OpFDiv %float %2881 %1065 - %2883 = OpFMul %float %float_0_0599999987 %2873 - %2884 = OpFDiv %float %2883 %1065 - %2885 = OpFSub %float %2882 %2884 - %2886 = OpFAdd %float %2880 %2885 - OpBranch %2877 - %2878 = OpLabel - %2887 = OpFSub %float %2859 %2866 - %2888 = OpFMul %float %float_7 %2887 - %2889 = OpFSub %float %2874 %2866 - %2890 = OpFDiv %float %2888 %2889 - %2891 = OpConvertFToS %int %2890 - %2892 = OpConvertSToF %float %2891 - %2893 = OpFSub %float %2890 %2892 - %2894 = OpAccessChain %_ptr_Function_float %525 %2891 - %2895 = OpLoad %float %2894 - %2896 = OpIAdd %int %2891 %int_1 - %2897 = OpAccessChain %_ptr_Function_float %525 %2896 - %2898 = OpLoad %float %2897 - %2899 = OpIAdd %int %2891 %int_2 - %2900 = OpAccessChain %_ptr_Function_float %525 %2899 - %2901 = OpLoad %float %2900 - %2902 = OpCompositeConstruct %v3float %2895 %2898 %2901 - %2903 = OpFMul %float %2893 %2893 - %2904 = OpCompositeConstruct %v3float %2903 %2893 %float_1 - %2905 = OpMatrixTimesVector %v3float %442 %2902 - %2906 = OpDot %float %2904 %2905 - OpBranch %2877 - %2877 = OpLabel - %2907 = OpPhi %float %2886 %2879 %2906 %2878 - OpBranch %2869 - %2870 = OpLabel - %2908 = OpFSub %float %2859 %2691 - %2909 = OpFMul %float %float_7 %2908 - %2910 = OpFSub %float %2866 %2691 - %2911 = OpFDiv %float %2909 %2910 - %2912 = OpConvertFToS %int %2911 - %2913 = OpConvertSToF %float %2912 - %2914 = OpFSub %float %2911 %2913 - %2915 = OpAccessChain %_ptr_Function_float %526 %2912 - %2916 = OpLoad %float %2915 - %2917 = OpIAdd %int %2912 %int_1 - %2918 = OpAccessChain %_ptr_Function_float %526 %2917 - %2919 = OpLoad %float %2918 - %2920 = OpIAdd %int %2912 %int_2 - %2921 = OpAccessChain %_ptr_Function_float %526 %2920 - %2922 = OpLoad %float %2921 - %2923 = OpCompositeConstruct %v3float %2916 %2919 %2922 - %2924 = OpFMul %float %2914 %2914 - %2925 = OpCompositeConstruct %v3float %2924 %2914 %float_1 - %2926 = OpMatrixTimesVector %v3float %442 %2923 - %2927 = OpDot %float %2925 %2926 - OpBranch %2869 - %2869 = OpLabel - %2928 = OpPhi %float %2907 %2877 %2927 %2870 - OpBranch %2861 - %2862 = OpLabel - %2929 = OpFMul %float %2859 %float_3 - %2930 = OpExtInst %float %1 Log %float_9_99999975en05 - %2931 = OpFDiv %float %2930 %1065 - %2932 = OpFMul %float %float_3 %2690 - %2933 = OpFDiv %float %2932 %1065 - %2934 = OpFSub %float %2931 %2933 - %2935 = OpFAdd %float %2929 %2934 - OpBranch %2861 - %2861 = OpLabel - %2936 = OpPhi %float %2928 %2869 %2935 %2862 - %2937 = OpExtInst %float %1 Pow %float_10 %2936 - %2938 = OpCompositeInsert %v3float %2937 %2854 2 - %2939 = OpFSub %v3float %2938 %338 - %2940 = OpVectorTimesMatrix %v3float %2939 %576 - %2941 = OpFMul %v3float %2940 %496 - %2942 = OpExtInst %v3float %1 Pow %2941 %263 - %2943 = OpFMul %v3float %184 %2942 - %2944 = OpFAdd %v3float %183 %2943 - %2945 = OpFMul %v3float %185 %2942 - %2946 = OpFAdd %v3float %135 %2945 - %2947 = OpFDiv %v3float %135 %2946 - %2948 = OpFMul %v3float %2944 %2947 - %2949 = OpExtInst %v3float %1 Pow %2948 %264 - OpBranch %1230 - %1230 = OpLabel - %2950 = OpPhi %v3float %2097 %1236 %2949 %2861 - OpBranch %1224 - %1225 = OpLabel - %2951 = OpVectorTimesMatrix %v3float %1218 %547 - %2952 = OpVectorTimesMatrix %v3float %2951 %576 - %2953 = OpExtInst %v3float %1 FMax %250 %2952 - %2954 = OpFMul %v3float %2953 %252 - %2955 = OpExtInst %v3float %1 FMax %2953 %254 - %2956 = OpExtInst %v3float %1 Pow %2955 %256 - %2957 = OpFMul %v3float %2956 %258 - %2958 = OpFSub %v3float %2957 %260 - %2959 = OpExtInst %v3float %1 FMin %2954 %2958 - OpBranch %1224 - %1224 = OpLabel - %2960 = OpPhi %v3float %2950 %1230 %2959 %1225 - OpBranch %1220 - %1221 = OpLabel - %2961 = OpCompositeExtract %float %1218 0 - OpBranch %2962 - %2962 = OpLabel - OpLoopMerge %2963 %2964 None - OpBranch %2965 - %2965 = OpLabel - %2966 = OpFOrdLessThan %bool %2961 %float_0_00313066994 - OpSelectionMerge %2967 None - OpBranchConditional %2966 %2968 %2967 - %2968 = OpLabel - %2969 = OpFMul %float %2961 %float_12_9200001 - OpBranch %2963 - %2967 = OpLabel - %2970 = OpExtInst %float %1 Pow %2961 %float_0_416666657 - %2971 = OpFMul %float %2970 %float_1_05499995 - %2972 = OpFSub %float %2971 %float_0_0549999997 - OpBranch %2963 - %2964 = OpLabel - OpBranch %2962 - %2963 = OpLabel - %2973 = OpPhi %float %2969 %2968 %2972 %2967 - %2974 = OpCompositeExtract %float %1218 1 - OpBranch %2975 - %2975 = OpLabel - OpLoopMerge %2976 %2977 None - OpBranch %2978 - %2978 = OpLabel - %2979 = OpFOrdLessThan %bool %2974 %float_0_00313066994 - OpSelectionMerge %2980 None - OpBranchConditional %2979 %2981 %2980 - %2981 = OpLabel - %2982 = OpFMul %float %2974 %float_12_9200001 - OpBranch %2976 - %2980 = OpLabel - %2983 = OpExtInst %float %1 Pow %2974 %float_0_416666657 - %2984 = OpFMul %float %2983 %float_1_05499995 - %2985 = OpFSub %float %2984 %float_0_0549999997 - OpBranch %2976 - %2977 = OpLabel - OpBranch %2975 - %2976 = OpLabel - %2986 = OpPhi %float %2982 %2981 %2985 %2980 - %2987 = OpCompositeExtract %float %1218 2 - OpBranch %2988 - %2988 = OpLabel - OpLoopMerge %2989 %2990 None - OpBranch %2991 - %2991 = OpLabel - %2992 = OpFOrdLessThan %bool %2987 %float_0_00313066994 - OpSelectionMerge %2993 None - OpBranchConditional %2992 %2994 %2993 - %2994 = OpLabel - %2995 = OpFMul %float %2987 %float_12_9200001 - OpBranch %2989 - %2993 = OpLabel - %2996 = OpExtInst %float %1 Pow %2987 %float_0_416666657 - %2997 = OpFMul %float %2996 %float_1_05499995 - %2998 = OpFSub %float %2997 %float_0_0549999997 - OpBranch %2989 - %2990 = OpLabel - OpBranch %2988 - %2989 = OpLabel - %2999 = OpPhi %float %2995 %2994 %2998 %2993 - %3000 = OpCompositeConstruct %v3float %2973 %2986 %2999 - OpBranch %1220 - %1220 = OpLabel - %3001 = OpPhi %v3float %2960 %1224 %3000 %2989 - %3002 = OpFMul %v3float %3001 %499 - %3003 = OpVectorShuffle %v4float %129 %3002 4 5 6 3 - %3004 = OpCompositeInsert %v4float %float_0 %3003 3 - OpStore %out_var_SV_Target0 %3004 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag b/3rdparty/spirv-cross/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag deleted file mode 100644 index e0359bfdd..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/frag/padded-float-array-member-defef.asm.frag +++ /dev/null @@ -1,3694 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 3107 -; Schema: 0 - OpCapability Shader - OpCapability Geometry - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %MainPS "main" %in_var_TEXCOORD0 %gl_FragCoord %gl_Layer %out_var_SV_Target0 - OpExecutionMode %MainPS OriginUpperLeft - OpSource HLSL 600 - OpName %type__Globals "type.$Globals" - OpMemberName %type__Globals 0 "MappingPolynomial" - OpMemberName %type__Globals 1 "InverseGamma" - OpMemberName %type__Globals 2 "ColorMatrixR_ColorCurveCd1" - OpMemberName %type__Globals 3 "ColorMatrixG_ColorCurveCd3Cm3" - OpMemberName %type__Globals 4 "ColorMatrixB_ColorCurveCm2" - OpMemberName %type__Globals 5 "ColorCurve_Cm0Cd0_Cd2_Ch0Cm1_Ch3" - OpMemberName %type__Globals 6 "ColorCurve_Ch1_Ch2" - OpMemberName %type__Globals 7 "ColorShadow_Luma" - OpMemberName %type__Globals 8 "ColorShadow_Tint1" - OpMemberName %type__Globals 9 "ColorShadow_Tint2" - OpMemberName %type__Globals 10 "FilmSlope" - OpMemberName %type__Globals 11 "FilmToe" - OpMemberName %type__Globals 12 "FilmShoulder" - OpMemberName %type__Globals 13 "FilmBlackClip" - OpMemberName %type__Globals 14 "FilmWhiteClip" - OpMemberName %type__Globals 15 "LUTWeights" - OpMemberName %type__Globals 16 "ColorScale" - OpMemberName %type__Globals 17 "OverlayColor" - OpMemberName %type__Globals 18 "WhiteTemp" - OpMemberName %type__Globals 19 "WhiteTint" - OpMemberName %type__Globals 20 "ColorSaturation" - OpMemberName %type__Globals 21 "ColorContrast" - OpMemberName %type__Globals 22 "ColorGamma" - OpMemberName %type__Globals 23 "ColorGain" - OpMemberName %type__Globals 24 "ColorOffset" - OpMemberName %type__Globals 25 "ColorSaturationShadows" - OpMemberName %type__Globals 26 "ColorContrastShadows" - OpMemberName %type__Globals 27 "ColorGammaShadows" - OpMemberName %type__Globals 28 "ColorGainShadows" - OpMemberName %type__Globals 29 "ColorOffsetShadows" - OpMemberName %type__Globals 30 "ColorSaturationMidtones" - OpMemberName %type__Globals 31 "ColorContrastMidtones" - OpMemberName %type__Globals 32 "ColorGammaMidtones" - OpMemberName %type__Globals 33 "ColorGainMidtones" - OpMemberName %type__Globals 34 "ColorOffsetMidtones" - OpMemberName %type__Globals 35 "ColorSaturationHighlights" - OpMemberName %type__Globals 36 "ColorContrastHighlights" - OpMemberName %type__Globals 37 "ColorGammaHighlights" - OpMemberName %type__Globals 38 "ColorGainHighlights" - OpMemberName %type__Globals 39 "ColorOffsetHighlights" - OpMemberName %type__Globals 40 "ColorCorrectionShadowsMax" - OpMemberName %type__Globals 41 "ColorCorrectionHighlightsMin" - OpMemberName %type__Globals 42 "OutputDevice" - OpMemberName %type__Globals 43 "OutputGamut" - OpMemberName %type__Globals 44 "BlueCorrection" - OpMemberName %type__Globals 45 "ExpandGamut" - OpName %_Globals "$Globals" - OpName %type_2d_image "type.2d.image" - OpName %Texture1 "Texture1" - OpName %type_sampler "type.sampler" - OpName %Texture1Sampler "Texture1Sampler" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - 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%277 = OpConstantComposite %v3float %float_0_0179999992 %float_0_0179999992 %float_0_0179999992 -%float_0_449999988 = OpConstant %float 0.449999988 - %279 = OpConstantComposite %v3float %float_0_449999988 %float_0_449999988 %float_0_449999988 -%float_1_09899998 = OpConstant %float 1.09899998 - %281 = OpConstantComposite %v3float %float_1_09899998 %float_1_09899998 %float_1_09899998 -%float_0_0989999995 = OpConstant %float 0.0989999995 - %283 = OpConstantComposite %v3float %float_0_0989999995 %float_0_0989999995 %float_0_0989999995 - %float_1_5 = OpConstant %float 1.5 - %285 = OpConstantComposite %v3float %float_1_5 %float_1_5 %float_1_5 - %286 = OpConstantComposite %v3float %float_0_159301758 %float_0_159301758 %float_0_159301758 - %287 = OpConstantComposite %v3float %float_78_84375 %float_78_84375 %float_78_84375 -%float_1_00055635 = OpConstant %float 1.00055635 - %float_7000 = OpConstant %float 7000 -%float_0_244063005 = OpConstant %float 0.244063005 -%float_99_1100006 = OpConstant %float 99.1100006 -%float_2967800 = OpConstant %float 2967800 -%float_0_237039998 = OpConstant %float 0.237039998 -%float_247_479996 = OpConstant %float 247.479996 -%float_1901800 = OpConstant %float 1901800 - %float_n3 = OpConstant %float -3 -%float_2_86999989 = OpConstant %float 2.86999989 -%float_0_275000006 = OpConstant %float 0.275000006 -%float_0_860117733 = OpConstant %float 0.860117733 -%float_0_000154118257 = OpConstant %float 0.000154118257 -%float_1_28641219en07 = OpConstant %float 1.28641219e-07 -%float_0_00084242021 = OpConstant %float 0.00084242021 -%float_7_08145137en07 = OpConstant %float 7.08145137e-07 -%float_0_317398727 = OpConstant %float 0.317398727 - -; HACK: Needed to hack this constant since MSVC and GNU libc are off by 1 ULP when converting to string (it probably still works fine though in a roundtrip ...) -%float_4_22806261en05 = OpConstant %float 4.25 - -%float_4_20481676en08 = OpConstant %float 4.20481676e-08 -%float_2_8974182en05 = OpConstant %float 2.8974182e-05 -%float_1_61456057en07 = OpConstant %float 1.61456057e-07 - %float_8 = OpConstant %float 8 - %float_4 = OpConstant %float 4 -%float_0_895099998 = OpConstant %float 0.895099998 -%float_0_266400009 = OpConstant %float 0.266400009 -%float_n0_161400005 = OpConstant %float -0.161400005 -%float_n0_750199974 = OpConstant %float -0.750199974 -%float_1_71350002 = OpConstant %float 1.71350002 -%float_0_0366999991 = OpConstant %float 0.0366999991 -%float_0_0388999991 = OpConstant %float 0.0388999991 -%float_n0_0684999973 = OpConstant %float -0.0684999973 -%float_1_02960002 = OpConstant %float 1.02960002 -%float_0_986992896 = OpConstant %float 0.986992896 -%float_n0_1470543 = OpConstant %float -0.1470543 -%float_0_159962699 = OpConstant %float 0.159962699 -%float_0_432305306 = OpConstant %float 0.432305306 -%float_0_518360317 = OpConstant %float 0.518360317 -%float_0_0492912009 = OpConstant %float 0.0492912009 -%float_n0_0085287001 = OpConstant %float -0.0085287001 -%float_0_040042799 = OpConstant %float 0.040042799 -%float_0_968486726 = OpConstant %float 0.968486726 -%float_5_55555534 = OpConstant %float 5.55555534 - %330 = OpConstantComposite %v3float %float_5_55555534 %float_5_55555534 %float_5_55555534 -%float_1_00000001en10 = OpConstant %float 1.00000001e-10 -%float_0_00999999978 = OpConstant %float 0.00999999978 -%float_0_666666687 = OpConstant %float 0.666666687 - %float_180 = OpConstant %float 180 - %float_360 = OpConstant %float 360 -%float_65535 = OpConstant %float 65535 - %337 = OpConstantComposite %v3float %float_65535 %float_65535 %float_65535 -%float_n4_97062206 = OpConstant %float -4.97062206 -%float_n3_02937818 = OpConstant %float -3.02937818 -%float_n2_12619996 = OpConstant %float -2.12619996 -%float_n1_51049995 = OpConstant %float -1.51049995 -%float_n1_05780005 = OpConstant %float -1.05780005 -%float_n0_466800004 = OpConstant %float -0.466800004 -%float_0_119379997 = OpConstant %float 0.119379997 -%float_0_708813429 = OpConstant %float 0.708813429 -%float_1_29118657 = OpConstant %float 1.29118657 -%float_0_808913231 = OpConstant %float 0.808913231 -%float_1_19108677 = OpConstant %float 1.19108677 -%float_1_56830001 = OpConstant %float 1.56830001 -%float_1_9483 = OpConstant %float 1.9483 -%float_2_30830002 = OpConstant %float 2.30830002 -%float_2_63840008 = OpConstant %float 2.63840008 -%float_2_85949993 = OpConstant %float 2.85949993 -%float_2_98726082 = OpConstant %float 2.98726082 -%float_3_01273918 = OpConstant %float 3.01273918 -%float_0_179999992 = OpConstant %float 0.179999992 -%float_9_99999975en05 = OpConstant %float 9.99999975e-05 - %float_1000 = OpConstant %float 1000 -%float_0_0599999987 = OpConstant %float 0.0599999987 -%float_3_50738446en05 = OpConstant %float 3.50738446e-05 - %361 = OpConstantComposite %v3float %float_3_50738446en05 %float_3_50738446en05 %float_3_50738446en05 -%float_n2_30102992 = OpConstant %float -2.30102992 -%float_n1_93120003 = OpConstant %float -1.93120003 -%float_n1_52049994 = OpConstant %float -1.52049994 -%float_0_801995218 = OpConstant %float 0.801995218 -%float_1_19800484 = OpConstant %float 1.19800484 -%float_1_59430003 = OpConstant %float 1.59430003 -%float_1_99730003 = OpConstant %float 1.99730003 -%float_2_37829995 = OpConstant %float 2.37829995 -%float_2_76839995 = OpConstant %float 2.76839995 -%float_3_05150008 = OpConstant %float 3.05150008 -%float_3_27462935 = OpConstant %float 3.27462935 -%float_3_32743073 = OpConstant %float 3.32743073 -%float_0_00499999989 = OpConstant %float 0.00499999989 - %float_11 = OpConstant %float 11 - %float_2000 = OpConstant %float 2000 -%float_0_119999997 = OpConstant %float 0.119999997 -%float_0_00313066994 = OpConstant %float 0.00313066994 -%float_12_9200001 = OpConstant %float 12.9200001 -%float_0_416666657 = OpConstant %float 0.416666657 -%float_1_05499995 = OpConstant %float 1.05499995 -%float_0_0549999997 = OpConstant %float 0.0549999997 -%float_n0_166666672 = OpConstant %float -0.166666672 - %float_n0_5 = OpConstant %float -0.5 -%float_0_166666672 = OpConstant %float 0.166666672 -%float_n3_15737653 = OpConstant %float -3.15737653 -%float_n0_485249996 = OpConstant %float -0.485249996 -%float_1_84773242 = OpConstant %float 1.84773242 -%float_n0_718548238 = OpConstant %float -0.718548238 -%float_2_08103061 = OpConstant %float 2.08103061 -%float_3_6681242 = OpConstant %float 3.6681242 - %float_18 = OpConstant %float 18 - %float_7 = OpConstant %float 7 -%_arr_float_uint_5 = OpTypeArray %float %uint_5 -%type__Globals = OpTypeStruct %v4float %v3float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %float %float %float %float %float %_arr_float_uint_5 %v3float %v4float %float %float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %float %float %uint %uint %float %float -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %402 = OpTypeFunction %void -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %bool = OpTypeBool -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %v2bool = OpTypeVector %bool 2 - %v3bool = OpTypeVector %bool 3 -%type_sampled_image = OpTypeSampledImage %type_2d_image - %uint_10 = OpConstant %uint 10 -%_arr_float_uint_10 = OpTypeArray %float %uint_10 -%_arr_float_uint_6 = OpTypeArray %float %uint_6 - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform - %Texture1 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Texture1Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %gl_Layer = OpVariable %_ptr_Input_uint Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output -%_ptr_Function__arr_float_uint_6 = OpTypePointer Function %_arr_float_uint_6 -%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10 - %416 = OpConstantComposite %v3float %float_0_952552378 %float_0 %float_9_36786018en05 - %417 = OpConstantComposite %v3float %float_0_343966454 %float_0_728166103 %float_n0_0721325427 - %418 = OpConstantComposite %v3float %float_0 %float_0 %float_1_00882518 - %419 = OpConstantComposite %mat3v3float %416 %417 %418 - %420 = OpConstantComposite %v3float %float_1_04981101 %float_0 %float_n9_74845025en05 - %421 = OpConstantComposite %v3float %float_n0_495903015 %float_1_37331307 %float_0_0982400328 - %422 = OpConstantComposite %v3float %float_0 %float_0 %float_0_991252005 - %423 = OpConstantComposite %mat3v3float %420 %421 %422 - %424 = OpConstantComposite %v3float %float_0_662454188 %float_0_134004205 %float_0_156187683 - %425 = OpConstantComposite %v3float %float_n0_00557464967 %float_0_0040607336 %float_1_01033914 - %426 = OpConstantComposite %mat3v3float %424 %73 %425 - %427 = OpConstantComposite %v3float %float_1_6410234 %float_n0_324803293 %float_n0_236424699 - %428 = OpConstantComposite %v3float %float_n0_663662851 %float_1_61533165 %float_0_0167563483 - %429 = OpConstantComposite %v3float %float_0_0117218941 %float_n0_00828444213 %float_0_988394856 - %430 = OpConstantComposite %mat3v3float %427 %428 %429 - %431 = OpConstantComposite %v3float %float_1_45143926 %float_n0_236510754 %float_n0_214928567 - %432 = OpConstantComposite %v3float %float_n0_0765537769 %float_1_17622972 %float_n0_0996759236 - %433 = OpConstantComposite %v3float %float_0_00831614807 %float_n0_00603244966 %float_0_997716308 - %434 = OpConstantComposite %mat3v3float %431 %432 %433 - %435 = OpConstantComposite %v3float %float_0_695452213 %float_0_140678704 %float_0_163869068 - %436 = OpConstantComposite %v3float %float_0_0447945632 %float_0_859671116 %float_0_0955343172 - %437 = OpConstantComposite %v3float %float_n0_00552588282 %float_0_00402521016 %float_1_00150073 - %438 = OpConstantComposite %mat3v3float %435 %436 %437 - %439 = OpConstantComposite %v3float %float_3_2409699 %float_n1_5373832 %float_n0_498610765 - %440 = OpConstantComposite %v3float %float_n0_969243646 %float_1_8759675 %float_0_0415550582 - %441 = OpConstantComposite %v3float %float_0_0556300804 %float_n0_203976959 %float_1_05697155 - %442 = OpConstantComposite %mat3v3float %439 %440 %441 - %443 = OpConstantComposite %v3float %float_0_412456393 %float_0_357576102 %float_0_180437505 - %444 = OpConstantComposite %v3float %float_0_212672904 %float_0_715152204 %float_0_0721750036 - %445 = OpConstantComposite %v3float %float_0_0193339009 %float_0_119191997 %float_0_950304091 - %446 = OpConstantComposite %mat3v3float %443 %444 %445 - %447 = OpConstantComposite %v3float %float_1_71660841 %float_n0_355662107 %float_n0_253360093 - %448 = OpConstantComposite %v3float %float_n0_666682899 %float_1_61647761 %float_0_0157685 - %449 = OpConstantComposite %v3float %float_0_0176422 %float_n0_0427763015 %float_0_942228675 - %450 = OpConstantComposite %mat3v3float %447 %448 %449 - %451 = OpConstantComposite %v3float %float_2_49339628 %float_n0_93134588 %float_n0_402694494 - %452 = OpConstantComposite %v3float %float_n0_829486787 %float_1_76265967 %float_0_0236246008 - %453 = OpConstantComposite %v3float %float_0_0358507 %float_n0_0761827007 %float_0_957014024 - %454 = OpConstantComposite %mat3v3float %451 %452 %453 - %455 = OpConstantComposite %v3float %float_1_01303005 %float_0_00610530982 %float_n0_0149710001 - %456 = OpConstantComposite %v3float %float_0_00769822998 %float_0_998165011 %float_n0_00503202993 - %457 = OpConstantComposite %v3float %float_n0_00284131011 %float_0_00468515977 %float_0_924507022 - %458 = OpConstantComposite %mat3v3float %455 %456 %457 - %459 = OpConstantComposite %v3float %float_0_987223983 %float_n0_00611326983 %float_0_0159533005 - %460 = OpConstantComposite %v3float %float_n0_00759836007 %float_1_00186002 %float_0_0053300201 - %461 = OpConstantComposite %v3float %float_0_00307257008 %float_n0_00509594986 %float_1_08168006 - %462 = OpConstantComposite %mat3v3float %459 %460 %461 - %463 = OpConstantComposite %v3float %float_0_5 %float_n1 %float_0_5 - %464 = OpConstantComposite %v3float %float_n1 %float_1 %float_0_5 - %465 = OpConstantComposite %v3float %float_0_5 %float_0 %float_0 - %466 = OpConstantComposite %mat3v3float %463 %464 %465 - %467 = OpConstantComposite %v3float %float_1 %float_0 %float_0 - %468 = OpConstantComposite %v3float %float_0 %float_1 %float_0 - %469 = OpConstantComposite %v3float %float_0 %float_0 %float_1 - %470 = OpConstantComposite %mat3v3float %467 %468 %469 -%float_n6_07624626 = OpConstant %float -6.07624626 - %472 = OpConstantComposite %v3float %float_n6_07624626 %float_n6_07624626 %float_n6_07624626 - %473 = OpConstantComposite %v3float %float_0_895099998 %float_0_266400009 %float_n0_161400005 - %474 = OpConstantComposite %v3float %float_n0_750199974 %float_1_71350002 %float_0_0366999991 - %475 = OpConstantComposite %v3float %float_0_0388999991 %float_n0_0684999973 %float_1_02960002 - %476 = OpConstantComposite %mat3v3float %473 %474 %475 - %477 = OpConstantComposite %v3float %float_0_986992896 %float_n0_1470543 %float_0_159962699 - %478 = OpConstantComposite %v3float %float_0_432305306 %float_0_518360317 %float_0_0492912009 - %479 = OpConstantComposite %v3float %float_n0_0085287001 %float_0_040042799 %float_0_968486726 - %480 = OpConstantComposite %mat3v3float %477 %478 %479 - %481 = OpConstantComposite %v3float %float_0_544169128 %float_0_239592597 %float_0_166694298 - %482 = OpConstantComposite %v3float %float_0_239465594 %float_0_702153027 %float_0_058381401 - %483 = OpConstantComposite %v3float %float_n0_00234390004 %float_0_0361833982 %float_1_05521834 - %484 = OpConstantComposite %mat3v3float %481 %482 %483 - %485 = OpConstantComposite %v3float %float_0_940437257 %float_n0_0183068793 %float_0_077869609 - %486 = OpConstantComposite %v3float %float_0_00837869663 %float_0_828660011 %float_0_162961304 - %487 = OpConstantComposite %v3float %float_0_00054712611 %float_n0_000883374596 %float_1_00033629 - %488 = OpConstantComposite %mat3v3float %485 %486 %487 - %489 = OpConstantComposite %v3float %float_1_06317997 %float_0_0233955998 %float_n0_0865726024 - %490 = OpConstantComposite %v3float %float_n0_0106336996 %float_1_20632005 %float_n0_195690006 - %491 = OpConstantComposite %v3float %float_n0_000590886979 %float_0_00105247996 %float_0_999538004 - %492 = OpConstantComposite %mat3v3float %489 %490 %491 -%float_0_0533333346 = OpConstant %float 0.0533333346 -%float_0_159999996 = OpConstant %float 0.159999996 -%float_57_2957764 = OpConstant %float 57.2957764 -%float_0_0625 = OpConstant %float 0.0625 -%float_n67_5 = OpConstant %float -67.5 - %float_67_5 = OpConstant %float 67.5 - %499 = OpConstantComposite %_arr_float_uint_6 %float_n4 %float_n4 %float_n3_15737653 %float_n0_485249996 %float_1_84773242 %float_1_84773242 - %500 = OpConstantComposite %_arr_float_uint_6 %float_n0_718548238 %float_2_08103061 %float_3_6681242 %float_4 %float_4 %float_4 - %float_n15 = OpConstant %float -15 - %float_n14 = OpConstant %float -14 - %503 = OpConstantComposite %_arr_float_uint_10 %float_n4_97062206 %float_n3_02937818 %float_n2_12619996 %float_n1_51049995 %float_n1_05780005 %float_n0_466800004 %float_0_119379997 %float_0_708813429 %float_1_29118657 %float_1_29118657 - %504 = OpConstantComposite %_arr_float_uint_10 %float_0_808913231 %float_1_19108677 %float_1_56830001 %float_1_9483 %float_2_30830002 %float_2_63840008 %float_2_85949993 %float_2_98726082 %float_3_01273918 %float_3_01273918 - %float_n12 = OpConstant %float -12 - %506 = OpConstantComposite %_arr_float_uint_10 %float_n2_30102992 %float_n2_30102992 %float_n1_93120003 %float_n1_52049994 %float_n1_05780005 %float_n0_466800004 %float_0_119379997 %float_0_708813429 %float_1_29118657 %float_1_29118657 - %507 = OpConstantComposite %_arr_float_uint_10 %float_0_801995218 %float_1_19800484 %float_1_59430003 %float_1_99730003 %float_2_37829995 %float_2_76839995 %float_3_05150008 %float_3_27462935 %float_3_32743073 %float_3_32743073 -%float_0_0322580636 = OpConstant %float 0.0322580636 -%float_1_03225803 = OpConstant %float 1.03225803 - %510 = OpConstantComposite %v2float %float_1_03225803 %float_1_03225803 -%float_4_60443853e_09 = OpConstant %float 4.60443853e+09 -%float_2_00528435e_09 = OpConstant %float 2.00528435e+09 -%float_0_333333343 = OpConstant %float 0.333333343 - %float_5 = OpConstant %float 5 - %float_2_5 = OpConstant %float 2.5 -%float_0_0250000004 = OpConstant %float 0.0250000004 -%float_0_239999995 = OpConstant %float 0.239999995 -%float_0_0148148146 = OpConstant %float 0.0148148146 - %519 = OpConstantComposite %v3float %float_9_99999975en05 %float_9_99999975en05 %float_9_99999975en05 -%float_0_0296296291 = OpConstant %float 0.0296296291 -%float_0_952381015 = OpConstant %float 0.952381015 - %522 = OpConstantComposite %v3float %float_0_952381015 %float_0_952381015 %float_0_952381015 - %523 = OpUndef %v3float -%float_0_358299971 = OpConstant %float 0.358299971 - %525 = OpUndef %v3float - %MainPS = OpFunction %void None %402 - %526 = OpLabel - %527 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %528 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %529 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %530 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %531 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %532 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %533 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %534 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %535 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %536 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %537 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %538 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %539 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %540 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %541 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %542 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %543 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %544 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %545 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %546 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %547 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %548 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %549 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %550 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %551 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %552 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %553 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %554 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %555 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %556 = OpVariable %_ptr_Function__arr_float_uint_10 Function - %557 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %558 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %559 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %560 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %561 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %562 = OpVariable %_ptr_Function__arr_float_uint_6 Function - %563 = OpLoad %v2float %in_var_TEXCOORD0 - %564 = OpLoad %uint %gl_Layer - %565 = OpFSub %v2float %563 %134 - %566 = OpFMul %v2float %565 %510 - %567 = OpCompositeExtract %float %566 0 - %568 = OpCompositeExtract %float %566 1 - %569 = OpConvertUToF %float %564 - %570 = OpFMul %float %569 %float_0_0322580636 - %571 = OpCompositeConstruct %v4float %567 %568 %570 %float_0 - %572 = OpMatrixTimesMatrix %mat3v3float %446 %458 - %573 = OpMatrixTimesMatrix %mat3v3float %572 %430 - %574 = OpMatrixTimesMatrix %mat3v3float %426 %462 - %575 = OpMatrixTimesMatrix %mat3v3float %574 %442 - %576 = OpMatrixTimesMatrix %mat3v3float %419 %430 - %577 = OpMatrixTimesMatrix %mat3v3float %426 %423 - %578 = OpAccessChain %_ptr_Uniform_uint %_Globals %int_43 - %579 = OpLoad %uint %578 - OpBranch %580 - %580 = OpLabel - OpLoopMerge %581 %582 None - OpBranch %583 - %583 = OpLabel - %584 = OpMatrixTimesMatrix %mat3v3float %574 %454 - %585 = OpMatrixTimesMatrix %mat3v3float %574 %450 - %586 = OpIEqual %bool %579 %uint_1 - OpSelectionMerge %587 None - OpBranchConditional %586 %588 %589 - %589 = OpLabel - %590 = OpIEqual %bool %579 %uint_2 - OpSelectionMerge %591 None - OpBranchConditional %590 %592 %593 - %593 = OpLabel - %594 = OpIEqual %bool %579 %uint_3 - OpSelectionMerge %595 None - OpBranchConditional %594 %596 %597 - %597 = OpLabel - %598 = OpIEqual %bool %579 %uint_4 - OpSelectionMerge %599 None - OpBranchConditional %598 %600 %601 - %601 = OpLabel - OpBranch %581 - %600 = OpLabel - OpBranch %581 - %599 = OpLabel - OpUnreachable - %596 = OpLabel - OpBranch %581 - %595 = OpLabel - OpUnreachable - %592 = OpLabel - OpBranch %581 - %591 = OpLabel - OpUnreachable - %588 = OpLabel - OpBranch %581 - %587 = OpLabel - OpUnreachable - %582 = OpLabel - OpBranch %580 - %581 = OpLabel - %602 = OpPhi %mat3v3float %575 %601 %470 %600 %438 %596 %585 %592 %584 %588 - %603 = OpVectorShuffle %v3float %571 %571 0 1 2 - %604 = OpAccessChain %_ptr_Uniform_uint %_Globals %int_42 - %605 = OpLoad %uint %604 - %606 = OpUGreaterThanEqual %bool %605 %uint_3 - OpSelectionMerge %607 None - OpBranchConditional %606 %608 %609 - %609 = OpLabel - %610 = OpFSub %v3float %603 %204 - %611 = OpFMul %v3float %610 %205 - %612 = OpExtInst %v3float %1 Exp2 %611 - %613 = OpFMul %v3float %612 %206 - %614 = OpExtInst %v3float %1 Exp2 %472 - %615 = OpFMul %v3float %614 %206 - %616 = OpFSub %v3float %613 %615 - OpBranch %607 - %608 = OpLabel - %617 = OpExtInst %v3float %1 Pow %603 %194 - %618 = OpFSub %v3float %617 %195 - %619 = OpExtInst %v3float %1 FMax %138 %618 - %620 = OpFMul %v3float %197 %617 - %621 = OpFSub %v3float %196 %620 - %622 = OpFDiv %v3float %619 %621 - %623 = OpExtInst %v3float %1 Pow %622 %199 - %624 = OpFMul %v3float %623 %200 - OpBranch %607 - %607 = OpLabel - %625 = OpPhi %v3float %616 %609 %624 %608 - %626 = OpAccessChain %_ptr_Uniform_float %_Globals %int_18 - %627 = OpLoad %float %626 - %628 = OpFMul %float %627 %float_1_00055635 - %629 = OpFOrdLessThanEqual %bool %628 %float_7000 - %630 = OpFDiv %float %float_4_60443853e_09 %627 - %631 = OpFSub %float %float_2967800 %630 - %632 = OpFDiv %float %631 %628 - %633 = OpFAdd %float %float_99_1100006 %632 - %634 = OpFDiv %float %633 %628 - %635 = OpFAdd %float %float_0_244063005 %634 - %636 = OpFDiv %float %float_2_00528435e_09 %627 - %637 = OpFSub %float %float_1901800 %636 - %638 = OpFDiv %float %637 %628 - %639 = OpFAdd %float %float_247_479996 %638 - %640 = OpFDiv %float %639 %628 - %641 = OpFAdd %float %float_0_237039998 %640 - %642 = OpSelect %float %629 %635 %641 - %643 = OpFMul %float %float_n3 %642 - %644 = OpFMul %float %643 %642 - %645 = OpFMul %float %float_2_86999989 %642 - %646 = OpFAdd %float %644 %645 - %647 = OpFSub %float %646 %float_0_275000006 - %648 = OpCompositeConstruct %v2float %642 %647 - %649 = OpFMul %float %float_0_000154118257 %627 - %650 = OpFAdd %float %float_0_860117733 %649 - %651 = OpFMul %float %float_1_28641219en07 %627 - %652 = OpFMul %float %651 %627 - %653 = OpFAdd %float %650 %652 - %654 = OpFMul %float %float_0_00084242021 %627 - %655 = OpFAdd %float %float_1 %654 - %656 = OpFMul %float %float_7_08145137en07 %627 - %657 = OpFMul %float %656 %627 - %658 = OpFAdd %float %655 %657 - %659 = OpFDiv %float %653 %658 - %660 = OpFMul %float %float_4_22806261en05 %627 - %661 = OpFAdd %float %float_0_317398727 %660 - %662 = OpFMul %float %float_4_20481676en08 %627 - %663 = OpFMul %float %662 %627 - %664 = OpFAdd %float %661 %663 - %665 = OpFMul %float %float_2_8974182en05 %627 - %666 = OpFSub %float %float_1 %665 - %667 = OpFMul %float %float_1_61456057en07 %627 - %668 = OpFMul %float %667 %627 - %669 = OpFAdd %float %666 %668 - %670 = OpFDiv %float %664 %669 - %671 = OpFMul %float %float_3 %659 - %672 = OpFMul %float %float_2 %659 - %673 = OpFMul %float %float_8 %670 - %674 = OpFSub %float %672 %673 - %675 = OpFAdd %float %674 %float_4 - %676 = OpFDiv %float %671 %675 - %677 = OpFMul %float %float_2 %670 - %678 = OpFDiv %float %677 %675 - %679 = OpCompositeConstruct %v2float %676 %678 - %680 = OpFOrdLessThan %bool %627 %float_4000 - %681 = OpCompositeConstruct %v2bool %680 %680 - %682 = OpSelect %v2float %681 %679 %648 - %683 = OpAccessChain %_ptr_Uniform_float %_Globals %int_19 - %684 = OpLoad %float %683 - %685 = OpCompositeConstruct %v2float %659 %670 - %686 = OpExtInst %v2float %1 Normalize %685 - %687 = OpCompositeExtract %float %686 1 - %688 = OpFNegate %float %687 - %689 = OpFMul %float %688 %684 - %690 = OpFMul %float %689 %float_0_0500000007 - %691 = OpFAdd %float %659 %690 - %692 = OpCompositeExtract %float %686 0 - %693 = OpFMul %float %692 %684 - %694 = OpFMul %float %693 %float_0_0500000007 - %695 = OpFAdd %float %670 %694 - %696 = OpFMul %float %float_3 %691 - %697 = OpFMul %float %float_2 %691 - %698 = OpFMul %float %float_8 %695 - %699 = OpFSub %float %697 %698 - %700 = OpFAdd %float %699 %float_4 - %701 = OpFDiv %float %696 %700 - %702 = OpFMul %float %float_2 %695 - %703 = OpFDiv %float %702 %700 - %704 = OpCompositeConstruct %v2float %701 %703 - %705 = OpFSub %v2float %704 %679 - %706 = OpFAdd %v2float %682 %705 - %707 = OpCompositeExtract %float %706 0 - %708 = OpCompositeExtract %float %706 1 - %709 = OpExtInst %float %1 FMax %708 %float_1_00000001en10 - %710 = OpFDiv %float %707 %709 - %711 = OpCompositeInsert %v3float %710 %523 0 - %712 = OpCompositeInsert %v3float %float_1 %711 1 - %713 = OpFSub %float %float_1 %707 - %714 = OpFSub %float %713 %708 - %715 = OpFDiv %float %714 %709 - %716 = OpCompositeInsert %v3float %715 %712 2 - %717 = OpExtInst %float %1 FMax %float_0_328999996 %float_1_00000001en10 - %718 = OpFDiv %float %float_0_312700003 %717 - %719 = OpCompositeInsert %v3float %718 %523 0 - %720 = OpCompositeInsert %v3float %float_1 %719 1 - %721 = OpFDiv %float %float_0_358299971 %717 - %722 = OpCompositeInsert %v3float %721 %720 2 - %723 = OpVectorTimesMatrix %v3float %716 %476 - %724 = OpVectorTimesMatrix %v3float %722 %476 - %725 = OpCompositeExtract %float %724 0 - %726 = OpCompositeExtract %float %723 0 - %727 = OpFDiv %float %725 %726 - %728 = OpCompositeConstruct %v3float %727 %float_0 %float_0 - %729 = OpCompositeExtract %float %724 1 - %730 = OpCompositeExtract %float %723 1 - %731 = OpFDiv %float %729 %730 - %732 = OpCompositeConstruct %v3float %float_0 %731 %float_0 - %733 = OpCompositeExtract %float %724 2 - %734 = OpCompositeExtract %float %723 2 - %735 = OpFDiv %float %733 %734 - %736 = OpCompositeConstruct %v3float %float_0 %float_0 %735 - %737 = OpCompositeConstruct %mat3v3float %728 %732 %736 - %738 = OpMatrixTimesMatrix %mat3v3float %476 %737 - %739 = OpMatrixTimesMatrix %mat3v3float %738 %480 - %740 = OpMatrixTimesMatrix %mat3v3float %446 %739 - %741 = OpMatrixTimesMatrix %mat3v3float %740 %442 - %742 = OpVectorTimesMatrix %v3float %625 %741 - %743 = OpVectorTimesMatrix %v3float %742 %573 - %744 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_9 - %745 = OpAccessChain %_ptr_Uniform_float %_Globals %int_9 %int_3 - %746 = OpLoad %float %745 - %747 = OpFOrdNotEqual %bool %746 %float_0 - OpSelectionMerge %748 None - OpBranchConditional %747 %749 %748 - %749 = OpLabel - %750 = OpDot %float %743 %73 - %751 = OpCompositeConstruct %v3float %750 %750 %750 - %752 = OpFDiv %v3float %743 %751 - %753 = OpFSub %v3float %752 %141 - %754 = OpDot %float %753 %753 - %755 = OpFMul %float %float_n4 %754 - %756 = OpExtInst %float %1 Exp2 %755 - %757 = OpFSub %float %float_1 %756 - %758 = OpAccessChain %_ptr_Uniform_float %_Globals %int_45 - %759 = OpLoad %float %758 - %760 = OpFMul %float %float_n4 %759 - %761 = OpFMul %float %760 %750 - %762 = OpFMul %float %761 %750 - %763 = OpExtInst %float %1 Exp2 %762 - %764 = OpFSub %float %float_1 %763 - %765 = OpFMul %float %757 %764 - %766 = OpMatrixTimesMatrix %mat3v3float %484 %430 - %767 = OpMatrixTimesMatrix %mat3v3float %575 %766 - %768 = OpVectorTimesMatrix %v3float %743 %767 - %769 = OpCompositeConstruct %v3float %765 %765 %765 - %770 = OpExtInst %v3float %1 FMix %743 %768 %769 - OpBranch %748 - %748 = OpLabel - %771 = OpPhi %v3float %743 %607 %770 %749 - %772 = OpDot %float %771 %73 - %773 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_25 - %774 = OpLoad %v4float %773 - %775 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_20 - %776 = OpLoad %v4float %775 - %777 = OpFMul %v4float %774 %776 - %778 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_26 - %779 = OpLoad %v4float %778 - %780 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_21 - %781 = OpLoad %v4float %780 - %782 = OpFMul %v4float %779 %781 - %783 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_27 - %784 = OpLoad %v4float %783 - %785 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_22 - %786 = OpLoad %v4float %785 - %787 = OpFMul %v4float %784 %786 - %788 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_28 - %789 = OpLoad %v4float %788 - %790 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_23 - %791 = OpLoad %v4float %790 - %792 = OpFMul %v4float %789 %791 - %793 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_29 - %794 = OpLoad %v4float %793 - %795 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_24 - %796 = OpLoad %v4float %795 - %797 = OpFAdd %v4float %794 %796 - %798 = OpCompositeConstruct %v3float %772 %772 %772 - %799 = OpVectorShuffle %v3float %777 %777 0 1 2 - %800 = OpCompositeExtract %float %777 3 - %801 = OpCompositeConstruct %v3float %800 %800 %800 - %802 = OpFMul %v3float %799 %801 - %803 = OpExtInst %v3float %1 FMix %798 %771 %802 - %804 = OpExtInst %v3float %1 FMax %138 %803 - %805 = OpFMul %v3float %804 %330 - %806 = OpVectorShuffle %v3float %782 %782 0 1 2 - %807 = OpCompositeExtract %float %782 3 - %808 = OpCompositeConstruct %v3float %807 %807 %807 - %809 = OpFMul %v3float %806 %808 - %810 = OpExtInst %v3float %1 Pow %805 %809 - %811 = OpFMul %v3float %810 %206 - %812 = OpVectorShuffle %v3float %787 %787 0 1 2 - %813 = OpCompositeExtract %float %787 3 - %814 = OpCompositeConstruct %v3float %813 %813 %813 - %815 = OpFMul %v3float %812 %814 - %816 = OpFDiv %v3float %141 %815 - %817 = OpExtInst %v3float %1 Pow %811 %816 - %818 = OpVectorShuffle %v3float %792 %792 0 1 2 - %819 = OpCompositeExtract %float %792 3 - %820 = OpCompositeConstruct %v3float %819 %819 %819 - %821 = OpFMul %v3float %818 %820 - %822 = OpFMul %v3float %817 %821 - %823 = OpVectorShuffle %v3float %797 %797 0 1 2 - %824 = OpCompositeExtract %float %797 3 - %825 = OpCompositeConstruct %v3float %824 %824 %824 - %826 = OpFAdd %v3float %823 %825 - %827 = OpFAdd %v3float %822 %826 - %828 = OpAccessChain %_ptr_Uniform_float %_Globals %int_40 - %829 = OpLoad %float %828 - %830 = OpExtInst %float %1 SmoothStep %float_0 %829 %772 - %831 = OpFSub %float %float_1 %830 - %832 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_35 - %833 = OpLoad %v4float %832 - %834 = OpFMul %v4float %833 %776 - %835 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_36 - %836 = OpLoad %v4float %835 - %837 = OpFMul %v4float %836 %781 - %838 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_37 - %839 = OpLoad %v4float %838 - %840 = OpFMul %v4float %839 %786 - %841 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_38 - %842 = OpLoad %v4float %841 - %843 = OpFMul %v4float %842 %791 - %844 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_39 - %845 = OpLoad %v4float %844 - %846 = OpFAdd %v4float %845 %796 - %847 = OpVectorShuffle %v3float %834 %834 0 1 2 - %848 = OpCompositeExtract %float %834 3 - %849 = OpCompositeConstruct %v3float %848 %848 %848 - %850 = OpFMul %v3float %847 %849 - %851 = OpExtInst %v3float %1 FMix %798 %771 %850 - %852 = OpExtInst %v3float %1 FMax %138 %851 - %853 = OpFMul %v3float %852 %330 - %854 = OpVectorShuffle %v3float %837 %837 0 1 2 - %855 = OpCompositeExtract %float %837 3 - %856 = OpCompositeConstruct %v3float %855 %855 %855 - %857 = OpFMul %v3float %854 %856 - %858 = OpExtInst %v3float %1 Pow %853 %857 - %859 = OpFMul %v3float %858 %206 - %860 = OpVectorShuffle %v3float %840 %840 0 1 2 - %861 = OpCompositeExtract %float %840 3 - %862 = OpCompositeConstruct %v3float %861 %861 %861 - %863 = OpFMul %v3float %860 %862 - %864 = OpFDiv %v3float %141 %863 - %865 = OpExtInst %v3float %1 Pow %859 %864 - %866 = OpVectorShuffle %v3float %843 %843 0 1 2 - %867 = OpCompositeExtract %float %843 3 - %868 = OpCompositeConstruct %v3float %867 %867 %867 - %869 = OpFMul %v3float %866 %868 - %870 = OpFMul %v3float %865 %869 - %871 = OpVectorShuffle %v3float %846 %846 0 1 2 - %872 = OpCompositeExtract %float %846 3 - %873 = OpCompositeConstruct %v3float %872 %872 %872 - %874 = OpFAdd %v3float %871 %873 - %875 = OpFAdd %v3float %870 %874 - %876 = OpAccessChain %_ptr_Uniform_float %_Globals %int_41 - %877 = OpLoad %float %876 - %878 = OpExtInst %float %1 SmoothStep %877 %float_1 %772 - %879 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_30 - %880 = OpLoad %v4float %879 - %881 = OpFMul %v4float %880 %776 - %882 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_31 - %883 = OpLoad %v4float %882 - %884 = OpFMul %v4float %883 %781 - %885 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_32 - %886 = OpLoad %v4float %885 - %887 = OpFMul %v4float %886 %786 - %888 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_33 - %889 = OpLoad %v4float %888 - %890 = OpFMul %v4float %889 %791 - %891 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_34 - %892 = OpLoad %v4float %891 - %893 = OpFAdd %v4float %892 %796 - %894 = OpVectorShuffle %v3float %881 %881 0 1 2 - %895 = OpCompositeExtract %float %881 3 - %896 = OpCompositeConstruct %v3float %895 %895 %895 - %897 = OpFMul %v3float %894 %896 - %898 = OpExtInst %v3float %1 FMix %798 %771 %897 - %899 = OpExtInst %v3float %1 FMax %138 %898 - %900 = OpFMul %v3float %899 %330 - %901 = OpVectorShuffle %v3float %884 %884 0 1 2 - %902 = OpCompositeExtract %float %884 3 - %903 = OpCompositeConstruct %v3float %902 %902 %902 - %904 = OpFMul %v3float %901 %903 - %905 = OpExtInst %v3float %1 Pow %900 %904 - %906 = OpFMul %v3float %905 %206 - %907 = OpVectorShuffle %v3float %887 %887 0 1 2 - %908 = OpCompositeExtract %float %887 3 - %909 = OpCompositeConstruct %v3float %908 %908 %908 - %910 = OpFMul %v3float %907 %909 - %911 = OpFDiv %v3float %141 %910 - %912 = OpExtInst %v3float %1 Pow %906 %911 - %913 = OpVectorShuffle %v3float %890 %890 0 1 2 - %914 = OpCompositeExtract %float %890 3 - %915 = OpCompositeConstruct %v3float %914 %914 %914 - %916 = OpFMul %v3float %913 %915 - %917 = OpFMul %v3float %912 %916 - %918 = OpVectorShuffle %v3float %893 %893 0 1 2 - %919 = OpCompositeExtract %float %893 3 - %920 = OpCompositeConstruct %v3float %919 %919 %919 - %921 = OpFAdd %v3float %918 %920 - %922 = OpFAdd %v3float %917 %921 - %923 = OpFSub %float %830 %878 - %924 = OpCompositeConstruct %v3float %831 %831 %831 - %925 = OpFMul %v3float %827 %924 - %926 = OpCompositeConstruct %v3float %923 %923 %923 - %927 = OpFMul %v3float %922 %926 - %928 = OpFAdd %v3float %925 %927 - %929 = OpCompositeConstruct %v3float %878 %878 %878 - %930 = OpFMul %v3float %875 %929 - %931 = OpFAdd %v3float %928 %930 - %932 = OpVectorTimesMatrix %v3float %931 %575 - %933 = OpMatrixTimesMatrix %mat3v3float %577 %488 - %934 = OpMatrixTimesMatrix %mat3v3float %933 %576 - %935 = OpMatrixTimesMatrix %mat3v3float %577 %492 - %936 = OpMatrixTimesMatrix %mat3v3float %935 %576 - %937 = OpVectorTimesMatrix %v3float %931 %934 - %938 = OpAccessChain %_ptr_Uniform_float %_Globals %int_44 - %939 = OpLoad %float %938 - %940 = OpCompositeConstruct %v3float %939 %939 %939 - %941 = OpExtInst %v3float %1 FMix %931 %937 %940 - %942 = OpVectorTimesMatrix %v3float %941 %577 - %943 = OpCompositeExtract %float %942 0 - %944 = OpCompositeExtract %float %942 1 - %945 = OpExtInst %float %1 FMin %943 %944 - %946 = OpCompositeExtract %float %942 2 - %947 = OpExtInst %float %1 FMin %945 %946 - %948 = OpExtInst %float %1 FMax %943 %944 - %949 = OpExtInst %float %1 FMax %948 %946 - %950 = OpExtInst %float %1 FMax %949 %float_1_00000001en10 - %951 = OpExtInst %float %1 FMax %947 %float_1_00000001en10 - %952 = OpFSub %float %950 %951 - %953 = OpExtInst %float %1 FMax %949 %float_0_00999999978 - %954 = OpFDiv %float %952 %953 - %955 = OpFSub %float %946 %944 - %956 = OpFMul %float %946 %955 - %957 = OpFSub %float %944 %943 - %958 = OpFMul %float %944 %957 - %959 = OpFAdd %float %956 %958 - %960 = OpFSub %float %943 %946 - %961 = OpFMul %float %943 %960 - %962 = OpFAdd %float %959 %961 - %963 = OpExtInst %float %1 Sqrt %962 - %964 = OpFAdd %float %946 %944 - %965 = OpFAdd %float %964 %943 - %966 = OpFMul %float %float_1_75 %963 - %967 = OpFAdd %float %965 %966 - %968 = OpFMul %float %967 %float_0_333333343 - %969 = OpFSub %float %954 %float_0_400000006 - %970 = OpFMul %float %969 %float_5 - %971 = OpFMul %float %969 %float_2_5 - %972 = OpExtInst %float %1 FAbs %971 - %973 = OpFSub %float %float_1 %972 - %974 = OpExtInst %float %1 FMax %973 %float_0 - %975 = OpExtInst %float %1 FSign %970 - %976 = OpConvertFToS %int %975 - %977 = OpConvertSToF %float %976 - %978 = OpFMul %float %974 %974 - %979 = OpFSub %float %float_1 %978 - %980 = OpFMul %float %977 %979 - %981 = OpFAdd %float %float_1 %980 - %982 = OpFMul %float %981 %float_0_0250000004 - %983 = OpFOrdLessThanEqual %bool %968 %float_0_0533333346 - OpSelectionMerge %984 None - OpBranchConditional %983 %985 %986 - %986 = OpLabel - %987 = OpFOrdGreaterThanEqual %bool %968 %float_0_159999996 - OpSelectionMerge %988 None - OpBranchConditional %987 %989 %990 - %990 = OpLabel - %991 = OpFDiv %float %float_0_239999995 %967 - %992 = OpFSub %float %991 %float_0_5 - %993 = OpFMul %float %982 %992 - OpBranch %988 - %989 = OpLabel - OpBranch %988 - %988 = OpLabel - %994 = OpPhi %float %993 %990 %float_0 %989 - OpBranch %984 - %985 = OpLabel - OpBranch %984 - %984 = OpLabel - %995 = OpPhi %float %994 %988 %982 %985 - %996 = OpFAdd %float %float_1 %995 - %997 = OpCompositeConstruct %v3float %996 %996 %996 - %998 = OpFMul %v3float %942 %997 - %999 = OpCompositeExtract %float %998 0 - %1000 = OpCompositeExtract %float %998 1 - %1001 = OpFOrdEqual %bool %999 %1000 - %1002 = OpCompositeExtract %float %998 2 - %1003 = OpFOrdEqual %bool %1000 %1002 - %1004 = OpLogicalAnd %bool %1001 %1003 - OpSelectionMerge %1005 None - OpBranchConditional %1004 %1006 %1007 - %1007 = OpLabel - %1008 = OpExtInst %float %1 Sqrt %float_3 - %1009 = OpFSub %float %1000 %1002 - %1010 = OpFMul %float %1008 %1009 - %1011 = OpFMul %float %float_2 %999 - %1012 = OpFSub %float %1011 %1000 - %1013 = OpFSub %float %1012 %1002 - %1014 = OpExtInst %float %1 Atan2 %1010 %1013 - %1015 = OpFMul %float %float_57_2957764 %1014 - OpBranch %1005 - %1006 = OpLabel - OpBranch %1005 - %1005 = OpLabel - %1016 = OpPhi %float %1015 %1007 %float_0 %1006 - %1017 = OpFOrdLessThan %bool %1016 %float_0 - OpSelectionMerge %1018 None - OpBranchConditional %1017 %1019 %1018 - %1019 = OpLabel - %1020 = OpFAdd %float %1016 %float_360 - OpBranch %1018 - %1018 = OpLabel - %1021 = OpPhi %float %1016 %1005 %1020 %1019 - %1022 = OpExtInst %float %1 FClamp %1021 %float_0 %float_360 - %1023 = OpFOrdGreaterThan %bool %1022 %float_180 - OpSelectionMerge %1024 None - OpBranchConditional %1023 %1025 %1024 - %1025 = OpLabel - %1026 = OpFSub %float %1022 %float_360 - OpBranch %1024 - %1024 = OpLabel - %1027 = OpPhi %float %1022 %1018 %1026 %1025 - %1028 = OpFMul %float %1027 %float_0_0148148146 - %1029 = OpExtInst %float %1 FAbs %1028 - %1030 = OpFSub %float %float_1 %1029 - %1031 = OpExtInst %float %1 SmoothStep %float_0 %float_1 %1030 - %1032 = OpFMul %float %1031 %1031 - %1033 = OpFMul %float %1032 %954 - %1034 = OpFSub %float %float_0_0299999993 %999 - %1035 = OpFMul %float %1033 %1034 - %1036 = OpFMul %float %1035 %float_0_180000007 - %1037 = OpFAdd %float %999 %1036 - %1038 = OpCompositeInsert %v3float %1037 %998 0 - %1039 = OpVectorTimesMatrix %v3float %1038 %434 - %1040 = OpExtInst %v3float %1 FMax %138 %1039 - %1041 = OpDot %float %1040 %73 - %1042 = OpCompositeConstruct %v3float %1041 %1041 %1041 - %1043 = OpExtInst %v3float %1 FMix %1042 %1040 %241 - %1044 = OpAccessChain %_ptr_Uniform_float %_Globals %int_13 - %1045 = OpLoad %float %1044 - %1046 = OpFAdd %float %float_1 %1045 - %1047 = OpAccessChain %_ptr_Uniform_float %_Globals %int_11 - %1048 = OpLoad %float %1047 - %1049 = OpFSub %float %1046 %1048 - %1050 = OpAccessChain %_ptr_Uniform_float %_Globals %int_14 - %1051 = OpLoad %float %1050 - %1052 = OpFAdd %float %float_1 %1051 - %1053 = OpAccessChain %_ptr_Uniform_float %_Globals %int_12 - %1054 = OpLoad %float %1053 - %1055 = OpFSub %float %1052 %1054 - %1056 = OpFOrdGreaterThan %bool %1048 %float_0_800000012 - OpSelectionMerge %1057 None - OpBranchConditional %1056 %1058 %1059 - %1059 = OpLabel - %1060 = OpFAdd %float %float_0_180000007 %1045 - %1061 = OpFDiv %float %1060 %1049 - %1062 = OpExtInst %float %1 Log %float_0_180000007 - %1063 = OpExtInst %float %1 Log %float_10 - %1064 = OpFDiv %float %1062 %1063 - %1065 = OpFSub %float %float_2 %1061 - %1066 = OpFDiv %float %1061 %1065 - %1067 = OpExtInst %float %1 Log %1066 - %1068 = OpFMul %float %float_0_5 %1067 - %1069 = OpAccessChain %_ptr_Uniform_float %_Globals %int_10 - %1070 = OpLoad %float %1069 - %1071 = OpFDiv %float %1049 %1070 - %1072 = OpFMul %float %1068 %1071 - %1073 = OpFSub %float %1064 %1072 - OpBranch %1057 - %1058 = OpLabel - %1074 = OpFSub %float %float_0_819999993 %1048 - %1075 = OpAccessChain %_ptr_Uniform_float %_Globals %int_10 - %1076 = OpLoad %float %1075 - %1077 = OpFDiv %float %1074 %1076 - %1078 = OpExtInst %float %1 Log %float_0_180000007 - %1079 = OpExtInst %float %1 Log %float_10 - %1080 = OpFDiv %float %1078 %1079 - %1081 = OpFAdd %float %1077 %1080 - OpBranch %1057 - %1057 = OpLabel - %1082 = OpPhi %float %1073 %1059 %1081 %1058 - %1083 = OpFSub %float %float_1 %1048 - %1084 = OpAccessChain %_ptr_Uniform_float %_Globals %int_10 - %1085 = OpLoad %float %1084 - %1086 = OpFDiv %float %1083 %1085 - %1087 = OpFSub %float %1086 %1082 - %1088 = OpFDiv %float %1054 %1085 - %1089 = OpFSub %float %1088 %1087 - %1090 = OpExtInst %v3float %1 Log %1043 - %1091 = OpExtInst %float %1 Log %float_10 - %1092 = OpCompositeConstruct %v3float %1091 %1091 %1091 - %1093 = OpFDiv %v3float %1090 %1092 - %1094 = OpCompositeConstruct %v3float %1085 %1085 %1085 - %1095 = OpCompositeConstruct %v3float %1087 %1087 %1087 - %1096 = OpFAdd %v3float %1093 %1095 - %1097 = OpFMul %v3float %1094 %1096 - %1098 = OpFNegate %float %1045 - %1099 = OpCompositeConstruct %v3float %1098 %1098 %1098 - %1100 = OpFMul %float %float_2 %1049 - %1101 = OpCompositeConstruct %v3float %1100 %1100 %1100 - %1102 = OpFMul %float %float_n2 %1085 - %1103 = OpFDiv %float %1102 %1049 - %1104 = OpCompositeConstruct %v3float %1103 %1103 %1103 - %1105 = OpCompositeConstruct %v3float %1082 %1082 %1082 - %1106 = OpFSub %v3float %1093 %1105 - %1107 = OpFMul %v3float %1104 %1106 - %1108 = OpExtInst %v3float %1 Exp %1107 - %1109 = OpFAdd %v3float %141 %1108 - %1110 = OpFDiv %v3float %1101 %1109 - %1111 = OpFAdd %v3float %1099 %1110 - %1112 = OpCompositeConstruct %v3float %1052 %1052 %1052 - %1113 = OpFMul %float %float_2 %1055 - %1114 = OpCompositeConstruct %v3float %1113 %1113 %1113 - %1115 = OpFMul %float %float_2 %1085 - %1116 = OpFDiv %float %1115 %1055 - %1117 = OpCompositeConstruct %v3float %1116 %1116 %1116 - %1118 = OpCompositeConstruct %v3float %1089 %1089 %1089 - %1119 = OpFSub %v3float %1093 %1118 - %1120 = OpFMul %v3float %1117 %1119 - %1121 = OpExtInst %v3float %1 Exp %1120 - %1122 = OpFAdd %v3float %141 %1121 - %1123 = OpFDiv %v3float %1114 %1122 - %1124 = OpFSub %v3float %1112 %1123 - %1125 = OpFOrdLessThan %v3bool %1093 %1105 - %1126 = OpSelect %v3float %1125 %1111 %1097 - %1127 = OpFOrdGreaterThan %v3bool %1093 %1118 - %1128 = OpSelect %v3float %1127 %1124 %1097 - %1129 = OpFSub %float %1089 %1082 - %1130 = OpCompositeConstruct %v3float %1129 %1129 %1129 - %1131 = OpFDiv %v3float %1106 %1130 - %1132 = OpExtInst %v3float %1 FClamp %1131 %138 %141 - %1133 = OpFOrdLessThan %bool %1089 %1082 - %1134 = OpFSub %v3float %141 %1132 - %1135 = OpCompositeConstruct %v3bool %1133 %1133 %1133 - %1136 = OpSelect %v3float %1135 %1134 %1132 - %1137 = OpFMul %v3float %252 %1136 - %1138 = OpFSub %v3float %251 %1137 - %1139 = OpFMul %v3float %1138 %1136 - %1140 = OpFMul %v3float %1139 %1136 - %1141 = OpExtInst %v3float %1 FMix %1126 %1128 %1140 - %1142 = OpDot %float %1141 %73 - %1143 = OpCompositeConstruct %v3float %1142 %1142 %1142 - %1144 = OpExtInst %v3float %1 FMix %1143 %1141 %254 - %1145 = OpExtInst %v3float %1 FMax %138 %1144 - %1146 = OpVectorTimesMatrix %v3float %1145 %936 - %1147 = OpExtInst %v3float %1 FMix %1145 %1146 %940 - %1148 = OpVectorTimesMatrix %v3float %1147 %575 - %1149 = OpExtInst %v3float %1 FMax %138 %1148 - %1150 = OpFOrdEqual %bool %746 %float_0 - OpSelectionMerge %1151 DontFlatten - OpBranchConditional %1150 %1152 %1151 - %1152 = OpLabel - %1153 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_2 - %1154 = OpLoad %v4float %1153 - %1155 = OpVectorShuffle %v3float %1154 %1154 0 1 2 - %1156 = OpDot %float %932 %1155 - %1157 = OpCompositeInsert %v3float %1156 %525 0 - %1158 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_3 - %1159 = OpLoad %v4float %1158 - %1160 = OpVectorShuffle %v3float %1159 %1159 0 1 2 - %1161 = OpDot %float %932 %1160 - %1162 = OpCompositeInsert %v3float %1161 %1157 1 - %1163 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_4 - %1164 = OpLoad %v4float %1163 - %1165 = OpVectorShuffle %v3float %1164 %1164 0 1 2 - %1166 = OpDot %float %932 %1165 - %1167 = OpCompositeInsert %v3float %1166 %1162 2 - %1168 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_8 - %1169 = OpLoad %v4float %1168 - %1170 = OpVectorShuffle %v3float %1169 %1169 0 1 2 - %1171 = OpLoad %v4float %744 - %1172 = OpVectorShuffle %v3float %1171 %1171 0 1 2 - %1173 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_7 - %1174 = OpLoad %v4float %1173 - %1175 = OpVectorShuffle %v3float %1174 %1174 0 1 2 - %1176 = OpDot %float %932 %1175 - %1177 = OpFAdd %float %1176 %float_1 - %1178 = OpFDiv %float %float_1 %1177 - %1179 = OpCompositeConstruct %v3float %1178 %1178 %1178 - %1180 = OpFMul %v3float %1172 %1179 - %1181 = OpFAdd %v3float %1170 %1180 - %1182 = OpFMul %v3float %1167 %1181 - %1183 = OpExtInst %v3float %1 FMax %138 %1182 - %1184 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_5 - %1185 = OpLoad %v4float %1184 - %1186 = OpVectorShuffle %v3float %1185 %1185 0 0 0 - %1187 = OpFSub %v3float %1186 %1183 - %1188 = OpExtInst %v3float %1 FMax %138 %1187 - %1189 = OpVectorShuffle %v3float %1185 %1185 2 2 2 - %1190 = OpExtInst %v3float %1 FMax %1183 %1189 - %1191 = OpExtInst %v3float %1 FClamp %1183 %1186 %1189 - %1192 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_6 - %1193 = OpLoad %v4float %1192 - %1194 = OpVectorShuffle %v3float %1193 %1193 0 0 0 - %1195 = OpFMul %v3float %1190 %1194 - %1196 = OpVectorShuffle %v3float %1193 %1193 1 1 1 - %1197 = OpFAdd %v3float %1195 %1196 - %1198 = OpVectorShuffle %v3float %1185 %1185 3 3 3 - %1199 = OpFAdd %v3float %1190 %1198 - %1200 = OpFDiv %v3float %141 %1199 - %1201 = OpFMul %v3float %1197 %1200 - %1202 = OpVectorShuffle %v3float %1164 %1164 3 3 3 - %1203 = OpFMul %v3float %1191 %1202 - %1204 = OpVectorShuffle %v3float %1154 %1154 3 3 3 - %1205 = OpFMul %v3float %1188 %1204 - %1206 = OpVectorShuffle %v3float %1185 %1185 1 1 1 - %1207 = OpFAdd %v3float %1188 %1206 - %1208 = OpFDiv %v3float %141 %1207 - %1209 = OpFMul %v3float %1205 %1208 - %1210 = OpVectorShuffle %v3float %1159 %1159 3 3 3 - %1211 = OpFAdd %v3float %1209 %1210 - %1212 = OpFAdd %v3float %1203 %1211 - %1213 = OpFAdd %v3float %1201 %1212 - %1214 = OpFSub %v3float %1213 %261 - OpBranch %1151 - %1151 = OpLabel - %1215 = OpPhi %v3float %1149 %1057 %1214 %1152 - %1216 = OpExtInst %v3float %1 FClamp %1215 %138 %141 - %1217 = OpCompositeExtract %float %1216 0 - OpBranch %1218 - %1218 = OpLabel - OpLoopMerge %1219 %1220 None - OpBranch %1221 - %1221 = OpLabel - %1222 = OpFOrdLessThan %bool %1217 %float_0_00313066994 - OpSelectionMerge %1223 None - OpBranchConditional %1222 %1224 %1223 - %1224 = OpLabel - %1225 = OpFMul %float %1217 %float_12_9200001 - OpBranch %1219 - %1223 = OpLabel - %1226 = OpExtInst %float %1 Pow %1217 %float_0_416666657 - %1227 = OpFMul %float %1226 %float_1_05499995 - %1228 = OpFSub %float %1227 %float_0_0549999997 - OpBranch %1219 - %1220 = OpLabel - OpBranch %1218 - %1219 = OpLabel - %1229 = OpPhi %float %1225 %1224 %1228 %1223 - %1230 = OpCompositeExtract %float %1216 1 - OpBranch %1231 - %1231 = OpLabel - OpLoopMerge %1232 %1233 None - OpBranch %1234 - %1234 = OpLabel - %1235 = OpFOrdLessThan %bool %1230 %float_0_00313066994 - OpSelectionMerge %1236 None - OpBranchConditional %1235 %1237 %1236 - %1237 = OpLabel - %1238 = OpFMul %float %1230 %float_12_9200001 - OpBranch %1232 - %1236 = OpLabel - %1239 = OpExtInst %float %1 Pow %1230 %float_0_416666657 - %1240 = OpFMul %float %1239 %float_1_05499995 - %1241 = OpFSub %float %1240 %float_0_0549999997 - OpBranch %1232 - %1233 = OpLabel - OpBranch %1231 - %1232 = OpLabel - %1242 = OpPhi %float %1238 %1237 %1241 %1236 - %1243 = OpCompositeExtract %float %1216 2 - OpBranch %1244 - %1244 = OpLabel - OpLoopMerge %1245 %1246 None - OpBranch %1247 - %1247 = OpLabel - %1248 = OpFOrdLessThan %bool %1243 %float_0_00313066994 - OpSelectionMerge %1249 None - OpBranchConditional %1248 %1250 %1249 - %1250 = OpLabel - %1251 = OpFMul %float %1243 %float_12_9200001 - OpBranch %1245 - %1249 = OpLabel - %1252 = OpExtInst %float %1 Pow %1243 %float_0_416666657 - %1253 = OpFMul %float %1252 %float_1_05499995 - %1254 = OpFSub %float %1253 %float_0_0549999997 - OpBranch %1245 - %1246 = OpLabel - OpBranch %1244 - %1245 = OpLabel - %1255 = OpPhi %float %1251 %1250 %1254 %1249 - %1256 = OpCompositeConstruct %v3float %1229 %1242 %1255 - %1257 = OpFMul %v3float %1256 %173 - %1258 = OpFAdd %v3float %1257 %175 - %1259 = OpAccessChain %_ptr_Uniform_float %_Globals %int_15 %int_0 - %1260 = OpLoad %float %1259 - %1261 = OpCompositeConstruct %v3float %1260 %1260 %1260 - %1262 = OpFMul %v3float %1261 %1256 - %1263 = OpAccessChain %_ptr_Uniform_float %_Globals %int_15 %int_1 - %1264 = OpLoad %float %1263 - %1265 = OpCompositeConstruct %v3float %1264 %1264 %1264 - %1266 = OpLoad %type_2d_image %Texture1 - %1267 = OpLoad %type_sampler %Texture1Sampler - %1268 = OpCompositeExtract %float %1258 2 - %1269 = OpFMul %float %1268 %float_16 - %1270 = OpFSub %float %1269 %float_0_5 - %1271 = OpExtInst %float %1 Floor %1270 - %1272 = OpFSub %float %1270 %1271 - %1273 = OpCompositeExtract %float %1258 0 - %1274 = OpFAdd %float %1273 %1271 - %1275 = OpFMul %float %1274 %float_0_0625 - %1276 = OpCompositeExtract %float %1258 1 - %1277 = OpCompositeConstruct %v2float %1275 %1276 - %1278 = OpSampledImage %type_sampled_image %1266 %1267 - %1279 = OpImageSampleImplicitLod %v4float %1278 %1277 None - %1280 = OpFAdd %float %1275 %float_0_0625 - %1281 = OpCompositeConstruct %v2float %1280 %1276 - %1282 = OpSampledImage %type_sampled_image %1266 %1267 - %1283 = OpImageSampleImplicitLod %v4float %1282 %1281 None - %1284 = OpCompositeConstruct %v4float %1272 %1272 %1272 %1272 - %1285 = OpExtInst %v4float %1 FMix %1279 %1283 %1284 - %1286 = OpVectorShuffle %v3float %1285 %1285 0 1 2 - %1287 = OpFMul %v3float %1265 %1286 - %1288 = OpFAdd %v3float %1262 %1287 - %1289 = OpExtInst %v3float %1 FMax %263 %1288 - %1290 = OpFOrdGreaterThan %v3bool %1289 %265 - %1291 = OpFMul %v3float %1289 %267 - %1292 = OpFAdd %v3float %1291 %269 - %1293 = OpExtInst %v3float %1 Pow %1292 %271 - %1294 = OpFMul %v3float %1289 %273 - %1295 = OpSelect %v3float %1290 %1293 %1294 - %1296 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_0 - %1297 = OpLoad %float %1296 - %1298 = OpCompositeConstruct %v3float %1297 %1297 %1297 - %1299 = OpFMul %v3float %1295 %1295 - %1300 = OpFMul %v3float %1298 %1299 - %1301 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_1 - %1302 = OpLoad %float %1301 - %1303 = OpCompositeConstruct %v3float %1302 %1302 %1302 - %1304 = OpFMul %v3float %1303 %1295 - %1305 = OpFAdd %v3float %1300 %1304 - %1306 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_2 - %1307 = OpLoad %float %1306 - %1308 = OpCompositeConstruct %v3float %1307 %1307 %1307 - %1309 = OpFAdd %v3float %1305 %1308 - %1310 = OpAccessChain %_ptr_Uniform_v3float %_Globals %int_16 - %1311 = OpLoad %v3float %1310 - %1312 = OpFMul %v3float %1309 %1311 - %1313 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_17 - %1314 = OpLoad %v4float %1313 - %1315 = OpVectorShuffle %v3float %1314 %1314 0 1 2 - %1316 = OpAccessChain %_ptr_Uniform_float %_Globals %int_17 %int_3 - %1317 = OpLoad %float %1316 - %1318 = OpCompositeConstruct %v3float %1317 %1317 %1317 - %1319 = OpExtInst %v3float %1 FMix %1312 %1315 %1318 - %1320 = OpExtInst %v3float %1 FMax %138 %1319 - %1321 = OpAccessChain %_ptr_Uniform_float %_Globals %int_1 %int_1 - %1322 = OpLoad %float %1321 - %1323 = OpCompositeConstruct %v3float %1322 %1322 %1322 - %1324 = OpExtInst %v3float %1 Pow %1320 %1323 - %1325 = OpIEqual %bool %605 %uint_0 - OpSelectionMerge %1326 DontFlatten - OpBranchConditional %1325 %1327 %1328 - %1328 = OpLabel - %1329 = OpIEqual %bool %605 %uint_1 - OpSelectionMerge %1330 None - OpBranchConditional %1329 %1331 %1332 - %1332 = OpLabel - %1333 = OpIEqual %bool %605 %uint_3 - %1334 = OpIEqual %bool %605 %uint_5 - %1335 = OpLogicalOr %bool %1333 %1334 - OpSelectionMerge %1336 None - OpBranchConditional %1335 %1337 %1338 - %1338 = OpLabel - %1339 = OpIEqual %bool %605 %uint_4 - %1340 = OpIEqual %bool %605 %uint_6 - %1341 = OpLogicalOr %bool %1339 %1340 - OpSelectionMerge %1342 None - OpBranchConditional %1341 %1343 %1344 - %1344 = OpLabel - %1345 = OpIEqual %bool %605 %uint_7 - OpSelectionMerge %1346 None - OpBranchConditional %1345 %1347 %1348 - %1348 = OpLabel - %1349 = OpVectorTimesMatrix %v3float %1324 %573 - %1350 = OpVectorTimesMatrix %v3float %1349 %602 - %1351 = OpAccessChain %_ptr_Uniform_float %_Globals %int_1 %int_2 - %1352 = OpLoad %float %1351 - %1353 = OpCompositeConstruct %v3float %1352 %1352 %1352 - %1354 = OpExtInst %v3float %1 Pow %1350 %1353 - OpBranch %1346 - %1347 = OpLabel - %1355 = OpVectorTimesMatrix %v3float %932 %573 - %1356 = OpVectorTimesMatrix %v3float %1355 %602 - %1357 = OpFMul %v3float %1356 %519 - %1358 = OpExtInst %v3float %1 Pow %1357 %286 - %1359 = OpFMul %v3float %196 %1358 - %1360 = OpFAdd %v3float %195 %1359 - %1361 = OpFMul %v3float %197 %1358 - %1362 = OpFAdd %v3float %141 %1361 - %1363 = OpFDiv %v3float %141 %1362 - %1364 = OpFMul %v3float %1360 %1363 - %1365 = OpExtInst %v3float %1 Pow %1364 %287 - OpBranch %1346 - %1346 = OpLabel - %1366 = OpPhi %v3float %1354 %1348 %1365 %1347 - OpBranch %1342 - %1343 = OpLabel - %1367 = OpMatrixTimesMatrix %mat3v3float %572 %423 - %1368 = OpFMul %v3float %932 %285 - %1369 = OpVectorTimesMatrix %v3float %1368 %1367 - %1370 = OpCompositeExtract %float %1369 0 - %1371 = OpCompositeExtract %float %1369 1 - %1372 = OpExtInst %float %1 FMin %1370 %1371 - %1373 = OpCompositeExtract %float %1369 2 - %1374 = OpExtInst %float %1 FMin %1372 %1373 - %1375 = OpExtInst %float %1 FMax %1370 %1371 - %1376 = OpExtInst %float %1 FMax %1375 %1373 - %1377 = OpExtInst %float %1 FMax %1376 %float_1_00000001en10 - %1378 = OpExtInst %float %1 FMax %1374 %float_1_00000001en10 - %1379 = OpFSub %float %1377 %1378 - %1380 = OpExtInst %float %1 FMax %1376 %float_0_00999999978 - %1381 = OpFDiv %float %1379 %1380 - %1382 = OpFSub %float %1373 %1371 - %1383 = OpFMul %float %1373 %1382 - %1384 = OpFSub %float %1371 %1370 - %1385 = OpFMul %float %1371 %1384 - %1386 = OpFAdd %float %1383 %1385 - %1387 = OpFSub %float %1370 %1373 - %1388 = OpFMul %float %1370 %1387 - %1389 = OpFAdd %float %1386 %1388 - %1390 = OpExtInst %float %1 Sqrt %1389 - %1391 = OpFAdd %float %1373 %1371 - %1392 = OpFAdd %float %1391 %1370 - %1393 = OpFMul %float %float_1_75 %1390 - %1394 = OpFAdd %float %1392 %1393 - %1395 = OpFMul %float %1394 %float_0_333333343 - %1396 = OpFSub %float %1381 %float_0_400000006 - %1397 = OpFMul %float %1396 %float_5 - %1398 = OpFMul %float %1396 %float_2_5 - %1399 = OpExtInst %float %1 FAbs %1398 - %1400 = OpFSub %float %float_1 %1399 - %1401 = OpExtInst %float %1 FMax %1400 %float_0 - %1402 = OpExtInst %float %1 FSign %1397 - %1403 = OpConvertFToS %int %1402 - %1404 = OpConvertSToF %float %1403 - %1405 = OpFMul %float %1401 %1401 - %1406 = OpFSub %float %float_1 %1405 - %1407 = OpFMul %float %1404 %1406 - %1408 = OpFAdd %float %float_1 %1407 - %1409 = OpFMul %float %1408 %float_0_0250000004 - %1410 = OpFOrdLessThanEqual %bool %1395 %float_0_0533333346 - OpSelectionMerge %1411 None - OpBranchConditional %1410 %1412 %1413 - %1413 = OpLabel - %1414 = OpFOrdGreaterThanEqual %bool %1395 %float_0_159999996 - OpSelectionMerge %1415 None - OpBranchConditional %1414 %1416 %1417 - %1417 = OpLabel - %1418 = OpFDiv %float %float_0_239999995 %1394 - %1419 = OpFSub %float %1418 %float_0_5 - %1420 = OpFMul %float %1409 %1419 - OpBranch %1415 - %1416 = OpLabel - OpBranch %1415 - %1415 = OpLabel - %1421 = OpPhi %float %1420 %1417 %float_0 %1416 - OpBranch %1411 - %1412 = OpLabel - OpBranch %1411 - %1411 = OpLabel - %1422 = OpPhi %float %1421 %1415 %1409 %1412 - %1423 = OpFAdd %float %float_1 %1422 - %1424 = OpCompositeConstruct %v3float %1423 %1423 %1423 - %1425 = OpFMul %v3float %1369 %1424 - %1426 = OpCompositeExtract %float %1425 0 - %1427 = OpCompositeExtract %float %1425 1 - %1428 = OpFOrdEqual %bool %1426 %1427 - %1429 = OpCompositeExtract %float %1425 2 - %1430 = OpFOrdEqual %bool %1427 %1429 - %1431 = OpLogicalAnd %bool %1428 %1430 - OpSelectionMerge %1432 None - OpBranchConditional %1431 %1433 %1434 - %1434 = OpLabel - %1435 = OpExtInst %float %1 Sqrt %float_3 - %1436 = OpFSub %float %1427 %1429 - %1437 = OpFMul %float %1435 %1436 - %1438 = OpFMul %float %float_2 %1426 - %1439 = OpFSub %float %1438 %1427 - %1440 = OpFSub %float %1439 %1429 - %1441 = OpExtInst %float %1 Atan2 %1437 %1440 - %1442 = OpFMul %float %float_57_2957764 %1441 - OpBranch %1432 - %1433 = OpLabel - OpBranch %1432 - %1432 = OpLabel - %1443 = OpPhi %float %1442 %1434 %float_0 %1433 - %1444 = OpFOrdLessThan %bool %1443 %float_0 - OpSelectionMerge %1445 None - OpBranchConditional %1444 %1446 %1445 - %1446 = OpLabel - %1447 = OpFAdd %float %1443 %float_360 - OpBranch %1445 - %1445 = OpLabel - %1448 = OpPhi %float %1443 %1432 %1447 %1446 - %1449 = OpExtInst %float %1 FClamp %1448 %float_0 %float_360 - %1450 = OpFOrdGreaterThan %bool %1449 %float_180 - OpSelectionMerge %1451 None - OpBranchConditional %1450 %1452 %1451 - %1452 = OpLabel - %1453 = OpFSub %float %1449 %float_360 - OpBranch %1451 - %1451 = OpLabel - %1454 = OpPhi %float %1449 %1445 %1453 %1452 - %1455 = OpFOrdGreaterThan %bool %1454 %float_n67_5 - %1456 = OpFOrdLessThan %bool %1454 %float_67_5 - %1457 = OpLogicalAnd %bool %1455 %1456 - OpSelectionMerge %1458 None - OpBranchConditional %1457 %1459 %1458 - %1459 = OpLabel - %1460 = OpFSub %float %1454 %float_n67_5 - %1461 = OpFMul %float %1460 %float_0_0296296291 - %1462 = OpConvertFToS %int %1461 - %1463 = OpConvertSToF %float %1462 - %1464 = OpFSub %float %1461 %1463 - %1465 = OpFMul %float %1464 %1464 - %1466 = OpFMul %float %1465 %1464 - %1467 = OpIEqual %bool %1462 %int_3 - OpSelectionMerge %1468 None - OpBranchConditional %1467 %1469 %1470 - %1470 = OpLabel - %1471 = OpIEqual %bool %1462 %int_2 - OpSelectionMerge %1472 None - OpBranchConditional %1471 %1473 %1474 - %1474 = OpLabel - %1475 = OpIEqual %bool %1462 %int_1 - OpSelectionMerge %1476 None - OpBranchConditional %1475 %1477 %1478 - %1478 = OpLabel - %1479 = OpIEqual %bool %1462 %int_0 - OpSelectionMerge %1480 None - OpBranchConditional %1479 %1481 %1482 - %1482 = OpLabel - OpBranch %1480 - %1481 = OpLabel - %1483 = OpFMul %float %1466 %float_0_166666672 - OpBranch %1480 - %1480 = OpLabel - %1484 = OpPhi %float %float_0 %1482 %1483 %1481 - OpBranch %1476 - %1477 = OpLabel - %1485 = OpFMul %float %1466 %float_n0_5 - %1486 = OpFMul %float %1465 %float_0_5 - %1487 = OpFAdd %float %1485 %1486 - %1488 = OpFMul %float %1464 %float_0_5 - %1489 = OpFAdd %float %1487 %1488 - %1490 = OpFAdd %float %1489 %float_0_166666672 - OpBranch %1476 - %1476 = OpLabel - %1491 = OpPhi %float %1484 %1480 %1490 %1477 - OpBranch %1472 - %1473 = OpLabel - %1492 = OpFMul %float %1466 %float_0_5 - %1493 = OpFMul %float %1465 %float_n1 - %1494 = OpFAdd %float %1492 %1493 - %1495 = OpFAdd %float %1494 %float_0_666666687 - OpBranch %1472 - %1472 = OpLabel - %1496 = OpPhi %float %1491 %1476 %1495 %1473 - OpBranch %1468 - %1469 = OpLabel - %1497 = OpFMul %float %1466 %float_n0_166666672 - %1498 = OpFMul %float %1465 %float_0_5 - %1499 = OpFAdd %float %1497 %1498 - %1500 = OpFMul %float %1464 %float_n0_5 - %1501 = OpFAdd %float %1499 %1500 - %1502 = OpFAdd %float %1501 %float_0_166666672 - OpBranch %1468 - %1468 = OpLabel - %1503 = OpPhi %float %1496 %1472 %1502 %1469 - OpBranch %1458 - %1458 = OpLabel - %1504 = OpPhi %float %float_0 %1451 %1503 %1468 - %1505 = OpFMul %float %1504 %float_1_5 - %1506 = OpFMul %float %1505 %1381 - %1507 = OpFSub %float %float_0_0299999993 %1426 - %1508 = OpFMul %float %1506 %1507 - %1509 = OpFMul %float %1508 %float_0_180000007 - %1510 = OpFAdd %float %1426 %1509 - %1511 = OpCompositeInsert %v3float %1510 %1425 0 - %1512 = OpExtInst %v3float %1 FClamp %1511 %138 %337 - %1513 = OpVectorTimesMatrix %v3float %1512 %434 - %1514 = OpExtInst %v3float %1 FClamp %1513 %138 %337 - %1515 = OpDot %float %1514 %73 - %1516 = OpCompositeConstruct %v3float %1515 %1515 %1515 - %1517 = OpExtInst %v3float %1 FMix %1516 %1514 %241 - %1518 = OpCompositeExtract %float %1517 0 - %1519 = OpExtInst %float %1 Exp2 %float_n15 - %1520 = OpFMul %float %float_0_179999992 %1519 - %1521 = OpExtInst %float %1 Exp2 %float_18 - %1522 = OpFMul %float %float_0_179999992 %1521 - OpStore %528 %499 - OpStore %527 %500 - %1523 = OpFOrdLessThanEqual %bool %1518 %float_0 - %1524 = OpExtInst %float %1 Exp2 %float_n14 - %1525 = OpSelect %float %1523 %1524 %1518 - %1526 = OpExtInst %float %1 Log %1525 - %1527 = OpFDiv %float %1526 %1091 - %1528 = OpExtInst %float %1 Log %1520 - %1529 = OpFDiv %float %1528 %1091 - %1530 = OpFOrdLessThanEqual %bool %1527 %1529 - OpSelectionMerge %1531 None - OpBranchConditional %1530 %1532 %1533 - %1533 = OpLabel - %1534 = OpFOrdGreaterThan %bool %1527 %1529 - %1535 = OpExtInst %float %1 Log %float_0_180000007 - %1536 = OpFDiv %float %1535 %1091 - %1537 = OpFOrdLessThan %bool %1527 %1536 - %1538 = OpLogicalAnd %bool %1534 %1537 - OpSelectionMerge %1539 None - OpBranchConditional %1538 %1540 %1541 - %1541 = OpLabel - %1542 = OpFOrdGreaterThanEqual %bool %1527 %1536 - %1543 = OpExtInst %float %1 Log %1522 - %1544 = OpFDiv %float %1543 %1091 - %1545 = OpFOrdLessThan %bool %1527 %1544 - %1546 = OpLogicalAnd %bool %1542 %1545 - OpSelectionMerge %1547 None - OpBranchConditional %1546 %1548 %1549 - %1549 = OpLabel - %1550 = OpExtInst %float %1 Log %float_10000 - %1551 = OpFDiv %float %1550 %1091 - OpBranch %1547 - %1548 = OpLabel - %1552 = OpFSub %float %1527 %1536 - %1553 = OpFMul %float %float_3 %1552 - %1554 = OpFSub %float %1544 %1536 - %1555 = OpFDiv %float %1553 %1554 - %1556 = OpConvertFToS %int %1555 - %1557 = OpConvertSToF %float %1556 - %1558 = OpFSub %float %1555 %1557 - %1559 = OpAccessChain %_ptr_Function_float %527 %1556 - %1560 = OpLoad %float %1559 - %1561 = OpIAdd %int %1556 %int_1 - %1562 = OpAccessChain %_ptr_Function_float %527 %1561 - %1563 = OpLoad %float %1562 - %1564 = OpIAdd %int %1556 %int_2 - %1565 = OpAccessChain %_ptr_Function_float %527 %1564 - %1566 = OpLoad %float %1565 - %1567 = OpCompositeConstruct %v3float %1560 %1563 %1566 - %1568 = OpFMul %float %1558 %1558 - %1569 = OpCompositeConstruct %v3float %1568 %1558 %float_1 - %1570 = OpMatrixTimesVector %v3float %466 %1567 - %1571 = OpDot %float %1569 %1570 - OpBranch %1547 - %1547 = OpLabel - %1572 = OpPhi %float %1551 %1549 %1571 %1548 - OpBranch %1539 - %1540 = OpLabel - %1573 = OpFSub %float %1527 %1529 - %1574 = OpFMul %float %float_3 %1573 - %1575 = OpFSub %float %1536 %1529 - %1576 = OpFDiv %float %1574 %1575 - %1577 = OpConvertFToS %int %1576 - %1578 = OpConvertSToF %float %1577 - %1579 = OpFSub %float %1576 %1578 - %1580 = OpAccessChain %_ptr_Function_float %528 %1577 - %1581 = OpLoad %float %1580 - %1582 = OpIAdd %int %1577 %int_1 - %1583 = OpAccessChain %_ptr_Function_float %528 %1582 - %1584 = OpLoad %float %1583 - %1585 = OpIAdd %int %1577 %int_2 - %1586 = OpAccessChain %_ptr_Function_float %528 %1585 - %1587 = OpLoad %float %1586 - %1588 = OpCompositeConstruct %v3float %1581 %1584 %1587 - %1589 = OpFMul %float %1579 %1579 - %1590 = OpCompositeConstruct %v3float %1589 %1579 %float_1 - %1591 = OpMatrixTimesVector %v3float %466 %1588 - %1592 = OpDot %float %1590 %1591 - OpBranch %1539 - %1539 = OpLabel - %1593 = OpPhi %float %1572 %1547 %1592 %1540 - OpBranch %1531 - %1532 = OpLabel - %1594 = OpExtInst %float %1 Log %float_9_99999975en05 - %1595 = OpFDiv %float %1594 %1091 - OpBranch %1531 - %1531 = OpLabel - %1596 = OpPhi %float %1593 %1539 %1595 %1532 - %1597 = OpExtInst %float %1 Pow %float_10 %1596 - %1598 = OpCompositeInsert %v3float %1597 %523 0 - %1599 = OpCompositeExtract %float %1517 1 - OpStore %530 %499 - OpStore %529 %500 - %1600 = OpFOrdLessThanEqual %bool %1599 %float_0 - %1601 = OpSelect %float %1600 %1524 %1599 - %1602 = OpExtInst %float %1 Log %1601 - %1603 = OpFDiv %float %1602 %1091 - %1604 = OpFOrdLessThanEqual %bool %1603 %1529 - OpSelectionMerge %1605 None - OpBranchConditional %1604 %1606 %1607 - %1607 = OpLabel - %1608 = OpFOrdGreaterThan %bool %1603 %1529 - %1609 = OpExtInst %float %1 Log %float_0_180000007 - %1610 = OpFDiv %float %1609 %1091 - %1611 = OpFOrdLessThan %bool %1603 %1610 - %1612 = OpLogicalAnd %bool %1608 %1611 - OpSelectionMerge %1613 None - OpBranchConditional %1612 %1614 %1615 - %1615 = OpLabel - %1616 = OpFOrdGreaterThanEqual %bool %1603 %1610 - %1617 = OpExtInst %float %1 Log %1522 - %1618 = OpFDiv %float %1617 %1091 - %1619 = OpFOrdLessThan %bool %1603 %1618 - %1620 = OpLogicalAnd %bool %1616 %1619 - OpSelectionMerge %1621 None - OpBranchConditional %1620 %1622 %1623 - %1623 = OpLabel - %1624 = OpExtInst %float %1 Log %float_10000 - %1625 = OpFDiv %float %1624 %1091 - OpBranch %1621 - %1622 = OpLabel - %1626 = OpFSub %float %1603 %1610 - %1627 = OpFMul %float %float_3 %1626 - %1628 = OpFSub %float %1618 %1610 - %1629 = OpFDiv %float %1627 %1628 - %1630 = OpConvertFToS %int %1629 - %1631 = OpConvertSToF %float %1630 - %1632 = OpFSub %float %1629 %1631 - %1633 = OpAccessChain %_ptr_Function_float %529 %1630 - %1634 = OpLoad %float %1633 - %1635 = OpIAdd %int %1630 %int_1 - %1636 = OpAccessChain %_ptr_Function_float %529 %1635 - %1637 = OpLoad %float %1636 - %1638 = OpIAdd %int %1630 %int_2 - %1639 = OpAccessChain %_ptr_Function_float %529 %1638 - %1640 = OpLoad %float %1639 - %1641 = OpCompositeConstruct %v3float %1634 %1637 %1640 - %1642 = OpFMul %float %1632 %1632 - %1643 = OpCompositeConstruct %v3float %1642 %1632 %float_1 - %1644 = OpMatrixTimesVector %v3float %466 %1641 - %1645 = OpDot %float %1643 %1644 - OpBranch %1621 - %1621 = OpLabel - %1646 = OpPhi %float %1625 %1623 %1645 %1622 - OpBranch %1613 - %1614 = OpLabel - %1647 = OpFSub %float %1603 %1529 - %1648 = OpFMul %float %float_3 %1647 - %1649 = OpFSub %float %1610 %1529 - %1650 = OpFDiv %float %1648 %1649 - %1651 = OpConvertFToS %int %1650 - %1652 = OpConvertSToF %float %1651 - %1653 = OpFSub %float %1650 %1652 - %1654 = OpAccessChain %_ptr_Function_float %530 %1651 - %1655 = OpLoad %float %1654 - %1656 = OpIAdd %int %1651 %int_1 - %1657 = OpAccessChain %_ptr_Function_float %530 %1656 - %1658 = OpLoad %float %1657 - %1659 = OpIAdd %int %1651 %int_2 - %1660 = OpAccessChain %_ptr_Function_float %530 %1659 - %1661 = OpLoad %float %1660 - %1662 = OpCompositeConstruct %v3float %1655 %1658 %1661 - %1663 = OpFMul %float %1653 %1653 - %1664 = OpCompositeConstruct %v3float %1663 %1653 %float_1 - %1665 = OpMatrixTimesVector %v3float %466 %1662 - %1666 = OpDot %float %1664 %1665 - OpBranch %1613 - %1613 = OpLabel - %1667 = OpPhi %float %1646 %1621 %1666 %1614 - OpBranch %1605 - %1606 = OpLabel - %1668 = OpExtInst %float %1 Log %float_9_99999975en05 - %1669 = OpFDiv %float %1668 %1091 - OpBranch %1605 - %1605 = OpLabel - %1670 = OpPhi %float %1667 %1613 %1669 %1606 - %1671 = OpExtInst %float %1 Pow %float_10 %1670 - %1672 = OpCompositeInsert %v3float %1671 %1598 1 - %1673 = OpCompositeExtract %float %1517 2 - OpStore %532 %499 - OpStore %531 %500 - %1674 = OpFOrdLessThanEqual %bool %1673 %float_0 - %1675 = OpSelect %float %1674 %1524 %1673 - %1676 = OpExtInst %float %1 Log %1675 - %1677 = OpFDiv %float %1676 %1091 - %1678 = OpFOrdLessThanEqual %bool %1677 %1529 - OpSelectionMerge %1679 None - OpBranchConditional %1678 %1680 %1681 - %1681 = OpLabel - %1682 = OpFOrdGreaterThan %bool %1677 %1529 - %1683 = OpExtInst %float %1 Log %float_0_180000007 - %1684 = OpFDiv %float %1683 %1091 - %1685 = OpFOrdLessThan %bool %1677 %1684 - %1686 = OpLogicalAnd %bool %1682 %1685 - OpSelectionMerge %1687 None - OpBranchConditional %1686 %1688 %1689 - %1689 = OpLabel - %1690 = OpFOrdGreaterThanEqual %bool %1677 %1684 - %1691 = OpExtInst %float %1 Log %1522 - %1692 = OpFDiv %float %1691 %1091 - %1693 = OpFOrdLessThan %bool %1677 %1692 - %1694 = OpLogicalAnd %bool %1690 %1693 - OpSelectionMerge %1695 None - OpBranchConditional %1694 %1696 %1697 - %1697 = OpLabel - %1698 = OpExtInst %float %1 Log %float_10000 - %1699 = OpFDiv %float %1698 %1091 - OpBranch %1695 - %1696 = OpLabel - %1700 = OpFSub %float %1677 %1684 - %1701 = OpFMul %float %float_3 %1700 - %1702 = OpFSub %float %1692 %1684 - %1703 = OpFDiv %float %1701 %1702 - %1704 = OpConvertFToS %int %1703 - %1705 = OpConvertSToF %float %1704 - %1706 = OpFSub %float %1703 %1705 - %1707 = OpAccessChain %_ptr_Function_float %531 %1704 - %1708 = OpLoad %float %1707 - %1709 = OpIAdd %int %1704 %int_1 - %1710 = OpAccessChain %_ptr_Function_float %531 %1709 - %1711 = OpLoad %float %1710 - %1712 = OpIAdd %int %1704 %int_2 - %1713 = OpAccessChain %_ptr_Function_float %531 %1712 - %1714 = OpLoad %float %1713 - %1715 = OpCompositeConstruct %v3float %1708 %1711 %1714 - %1716 = OpFMul %float %1706 %1706 - %1717 = OpCompositeConstruct %v3float %1716 %1706 %float_1 - %1718 = OpMatrixTimesVector %v3float %466 %1715 - %1719 = OpDot %float %1717 %1718 - OpBranch %1695 - %1695 = OpLabel - %1720 = OpPhi %float %1699 %1697 %1719 %1696 - OpBranch %1687 - %1688 = OpLabel - %1721 = OpFSub %float %1677 %1529 - %1722 = OpFMul %float %float_3 %1721 - %1723 = OpFSub %float %1684 %1529 - %1724 = OpFDiv %float %1722 %1723 - %1725 = OpConvertFToS %int %1724 - %1726 = OpConvertSToF %float %1725 - %1727 = OpFSub %float %1724 %1726 - %1728 = OpAccessChain %_ptr_Function_float %532 %1725 - %1729 = OpLoad %float %1728 - %1730 = OpIAdd %int %1725 %int_1 - %1731 = OpAccessChain %_ptr_Function_float %532 %1730 - %1732 = OpLoad %float %1731 - %1733 = OpIAdd %int %1725 %int_2 - %1734 = OpAccessChain %_ptr_Function_float %532 %1733 - %1735 = OpLoad %float %1734 - %1736 = OpCompositeConstruct %v3float %1729 %1732 %1735 - %1737 = OpFMul %float %1727 %1727 - %1738 = OpCompositeConstruct %v3float %1737 %1727 %float_1 - %1739 = OpMatrixTimesVector %v3float %466 %1736 - %1740 = OpDot %float %1738 %1739 - OpBranch %1687 - %1687 = OpLabel - %1741 = OpPhi %float %1720 %1695 %1740 %1688 - OpBranch %1679 - %1680 = OpLabel - %1742 = OpExtInst %float %1 Log %float_9_99999975en05 - %1743 = OpFDiv %float %1742 %1091 - OpBranch %1679 - %1679 = OpLabel - %1744 = OpPhi %float %1741 %1687 %1743 %1680 - %1745 = OpExtInst %float %1 Pow %float_10 %1744 - %1746 = OpCompositeInsert %v3float %1745 %1672 2 - %1747 = OpVectorTimesMatrix %v3float %1746 %438 - %1748 = OpVectorTimesMatrix %v3float %1747 %434 - %1749 = OpExtInst %float %1 Pow %float_2 %float_n12 - %1750 = OpFMul %float %float_0_179999992 %1749 - OpStore %540 %499 - OpStore %539 %500 - %1751 = OpFOrdLessThanEqual %bool %1750 %float_0 - %1752 = OpSelect %float %1751 %1524 %1750 - %1753 = OpExtInst %float %1 Log %1752 - %1754 = OpFDiv %float %1753 %1091 - %1755 = OpFOrdLessThanEqual %bool %1754 %1529 - OpSelectionMerge %1756 None - OpBranchConditional %1755 %1757 %1758 - %1758 = OpLabel - %1759 = OpFOrdGreaterThan %bool %1754 %1529 - %1760 = OpExtInst %float %1 Log %float_0_180000007 - %1761 = OpFDiv %float %1760 %1091 - %1762 = OpFOrdLessThan %bool %1754 %1761 - %1763 = OpLogicalAnd %bool %1759 %1762 - OpSelectionMerge %1764 None - OpBranchConditional %1763 %1765 %1766 - %1766 = OpLabel - %1767 = OpFOrdGreaterThanEqual %bool %1754 %1761 - %1768 = OpExtInst %float %1 Log %1522 - %1769 = OpFDiv %float %1768 %1091 - %1770 = OpFOrdLessThan %bool %1754 %1769 - %1771 = OpLogicalAnd %bool %1767 %1770 - OpSelectionMerge %1772 None - OpBranchConditional %1771 %1773 %1774 - %1774 = OpLabel - %1775 = OpExtInst %float %1 Log %float_10000 - %1776 = OpFDiv %float %1775 %1091 - OpBranch %1772 - %1773 = OpLabel - %1777 = OpFSub %float %1754 %1761 - %1778 = OpFMul %float %float_3 %1777 - %1779 = OpFSub %float %1769 %1761 - %1780 = OpFDiv %float %1778 %1779 - %1781 = OpConvertFToS %int %1780 - %1782 = OpConvertSToF %float %1781 - %1783 = OpFSub %float %1780 %1782 - %1784 = OpAccessChain %_ptr_Function_float %539 %1781 - %1785 = OpLoad %float %1784 - %1786 = OpIAdd %int %1781 %int_1 - %1787 = OpAccessChain %_ptr_Function_float %539 %1786 - %1788 = OpLoad %float %1787 - %1789 = OpIAdd %int %1781 %int_2 - %1790 = OpAccessChain %_ptr_Function_float %539 %1789 - %1791 = OpLoad %float %1790 - %1792 = OpCompositeConstruct %v3float %1785 %1788 %1791 - %1793 = OpFMul %float %1783 %1783 - %1794 = OpCompositeConstruct %v3float %1793 %1783 %float_1 - %1795 = OpMatrixTimesVector %v3float %466 %1792 - %1796 = OpDot %float %1794 %1795 - OpBranch %1772 - %1772 = OpLabel - %1797 = OpPhi %float %1776 %1774 %1796 %1773 - OpBranch %1764 - %1765 = OpLabel - %1798 = OpFSub %float %1754 %1529 - %1799 = OpFMul %float %float_3 %1798 - %1800 = OpFSub %float %1761 %1529 - %1801 = OpFDiv %float %1799 %1800 - %1802 = OpConvertFToS %int %1801 - %1803 = OpConvertSToF %float %1802 - %1804 = OpFSub %float %1801 %1803 - %1805 = OpAccessChain %_ptr_Function_float %540 %1802 - %1806 = OpLoad %float %1805 - %1807 = OpIAdd %int %1802 %int_1 - %1808 = OpAccessChain %_ptr_Function_float %540 %1807 - %1809 = OpLoad %float %1808 - %1810 = OpIAdd %int %1802 %int_2 - %1811 = OpAccessChain %_ptr_Function_float %540 %1810 - %1812 = OpLoad %float %1811 - %1813 = OpCompositeConstruct %v3float %1806 %1809 %1812 - %1814 = OpFMul %float %1804 %1804 - %1815 = OpCompositeConstruct %v3float %1814 %1804 %float_1 - %1816 = OpMatrixTimesVector %v3float %466 %1813 - %1817 = OpDot %float %1815 %1816 - OpBranch %1764 - %1764 = OpLabel - %1818 = OpPhi %float %1797 %1772 %1817 %1765 - OpBranch %1756 - %1757 = OpLabel - %1819 = OpExtInst %float %1 Log %float_9_99999975en05 - %1820 = OpFDiv %float %1819 %1091 - OpBranch %1756 - %1756 = OpLabel - %1821 = OpPhi %float %1818 %1764 %1820 %1757 - %1822 = OpExtInst %float %1 Pow %float_10 %1821 - OpStore %542 %499 - OpStore %541 %500 - %1823 = OpExtInst %float %1 Log %float_0_180000007 - %1824 = OpFDiv %float %1823 %1091 - %1825 = OpFOrdLessThanEqual %bool %1824 %1529 - OpSelectionMerge %1826 None - OpBranchConditional %1825 %1827 %1828 - %1828 = OpLabel - %1829 = OpFOrdGreaterThan %bool %1824 %1529 - %1830 = OpFOrdLessThan %bool %1824 %1824 - %1831 = OpLogicalAnd %bool %1829 %1830 - OpSelectionMerge %1832 None - OpBranchConditional %1831 %1833 %1834 - %1834 = OpLabel - %1835 = OpFOrdGreaterThanEqual %bool %1824 %1824 - %1836 = OpExtInst %float %1 Log %1522 - %1837 = OpFDiv %float %1836 %1091 - %1838 = OpFOrdLessThan %bool %1824 %1837 - %1839 = OpLogicalAnd %bool %1835 %1838 - OpSelectionMerge %1840 None - OpBranchConditional %1839 %1841 %1842 - %1842 = OpLabel - %1843 = OpExtInst %float %1 Log %float_10000 - %1844 = OpFDiv %float %1843 %1091 - OpBranch %1840 - %1841 = OpLabel - %1845 = OpFSub %float %1824 %1824 - %1846 = OpFMul %float %float_3 %1845 - %1847 = OpFSub %float %1837 %1824 - %1848 = OpFDiv %float %1846 %1847 - %1849 = OpConvertFToS %int %1848 - %1850 = OpConvertSToF %float %1849 - %1851 = OpFSub %float %1848 %1850 - %1852 = OpAccessChain %_ptr_Function_float %541 %1849 - %1853 = OpLoad %float %1852 - %1854 = OpIAdd %int %1849 %int_1 - %1855 = OpAccessChain %_ptr_Function_float %541 %1854 - %1856 = OpLoad %float %1855 - %1857 = OpIAdd %int %1849 %int_2 - %1858 = OpAccessChain %_ptr_Function_float %541 %1857 - %1859 = OpLoad %float %1858 - %1860 = OpCompositeConstruct %v3float %1853 %1856 %1859 - %1861 = OpFMul %float %1851 %1851 - %1862 = OpCompositeConstruct %v3float %1861 %1851 %float_1 - %1863 = OpMatrixTimesVector %v3float %466 %1860 - %1864 = OpDot %float %1862 %1863 - OpBranch %1840 - %1840 = OpLabel - %1865 = OpPhi %float %1844 %1842 %1864 %1841 - OpBranch %1832 - %1833 = OpLabel - %1866 = OpAccessChain %_ptr_Function_float %542 %int_3 - %1867 = OpLoad %float %1866 - %1868 = OpAccessChain %_ptr_Function_float %542 %int_4 - %1869 = OpLoad %float %1868 - %1870 = OpAccessChain %_ptr_Function_float %542 %int_5 - %1871 = OpLoad %float %1870 - %1872 = OpCompositeConstruct %v3float %1867 %1869 %1871 - %1873 = OpMatrixTimesVector %v3float %466 %1872 - %1874 = OpCompositeExtract %float %1873 2 - OpBranch %1832 - %1832 = OpLabel - %1875 = OpPhi %float %1865 %1840 %1874 %1833 - OpBranch %1826 - %1827 = OpLabel - %1876 = OpExtInst %float %1 Log %float_9_99999975en05 - %1877 = OpFDiv %float %1876 %1091 - OpBranch %1826 - %1826 = OpLabel - %1878 = OpPhi %float %1875 %1832 %1877 %1827 - %1879 = OpExtInst %float %1 Pow %float_10 %1878 - %1880 = OpExtInst %float %1 Pow %float_2 %float_11 - %1881 = OpFMul %float %float_0_179999992 %1880 - OpStore %544 %499 - OpStore %543 %500 - %1882 = OpFOrdLessThanEqual %bool %1881 %float_0 - %1883 = OpSelect %float %1882 %1524 %1881 - %1884 = OpExtInst %float %1 Log %1883 - %1885 = OpFDiv %float %1884 %1091 - %1886 = OpFOrdLessThanEqual %bool %1885 %1529 - OpSelectionMerge %1887 None - OpBranchConditional %1886 %1888 %1889 - %1889 = OpLabel - %1890 = OpFOrdGreaterThan %bool %1885 %1529 - %1891 = OpFOrdLessThan %bool %1885 %1824 - %1892 = OpLogicalAnd %bool %1890 %1891 - OpSelectionMerge %1893 None - OpBranchConditional %1892 %1894 %1895 - %1895 = OpLabel - %1896 = OpFOrdGreaterThanEqual %bool %1885 %1824 - %1897 = OpExtInst %float %1 Log %1522 - %1898 = OpFDiv %float %1897 %1091 - %1899 = OpFOrdLessThan %bool %1885 %1898 - %1900 = OpLogicalAnd %bool %1896 %1899 - OpSelectionMerge %1901 None - OpBranchConditional %1900 %1902 %1903 - %1903 = OpLabel - %1904 = OpExtInst %float %1 Log %float_10000 - %1905 = OpFDiv %float %1904 %1091 - OpBranch %1901 - %1902 = OpLabel - %1906 = OpFSub %float %1885 %1824 - %1907 = OpFMul %float %float_3 %1906 - %1908 = OpFSub %float %1898 %1824 - %1909 = OpFDiv %float %1907 %1908 - %1910 = OpConvertFToS %int %1909 - %1911 = OpConvertSToF %float %1910 - %1912 = OpFSub %float %1909 %1911 - %1913 = OpAccessChain %_ptr_Function_float %543 %1910 - %1914 = OpLoad %float %1913 - %1915 = OpIAdd %int %1910 %int_1 - %1916 = OpAccessChain %_ptr_Function_float %543 %1915 - %1917 = OpLoad %float %1916 - %1918 = OpIAdd %int %1910 %int_2 - %1919 = OpAccessChain %_ptr_Function_float %543 %1918 - %1920 = OpLoad %float %1919 - %1921 = OpCompositeConstruct %v3float %1914 %1917 %1920 - %1922 = OpFMul %float %1912 %1912 - %1923 = OpCompositeConstruct %v3float %1922 %1912 %float_1 - %1924 = OpMatrixTimesVector %v3float %466 %1921 - %1925 = OpDot %float %1923 %1924 - OpBranch %1901 - %1901 = OpLabel - %1926 = OpPhi %float %1905 %1903 %1925 %1902 - OpBranch %1893 - %1894 = OpLabel - %1927 = OpFSub %float %1885 %1529 - %1928 = OpFMul %float %float_3 %1927 - %1929 = OpFSub %float %1824 %1529 - %1930 = OpFDiv %float %1928 %1929 - %1931 = OpConvertFToS %int %1930 - %1932 = OpConvertSToF %float %1931 - %1933 = OpFSub %float %1930 %1932 - %1934 = OpAccessChain %_ptr_Function_float %544 %1931 - %1935 = OpLoad %float %1934 - %1936 = OpIAdd %int %1931 %int_1 - %1937 = OpAccessChain %_ptr_Function_float %544 %1936 - %1938 = OpLoad %float %1937 - %1939 = OpIAdd %int %1931 %int_2 - %1940 = OpAccessChain %_ptr_Function_float %544 %1939 - %1941 = OpLoad %float %1940 - %1942 = OpCompositeConstruct %v3float %1935 %1938 %1941 - %1943 = OpFMul %float %1933 %1933 - %1944 = OpCompositeConstruct %v3float %1943 %1933 %float_1 - %1945 = OpMatrixTimesVector %v3float %466 %1942 - %1946 = OpDot %float %1944 %1945 - OpBranch %1893 - %1893 = OpLabel - %1947 = OpPhi %float %1926 %1901 %1946 %1894 - OpBranch %1887 - %1888 = OpLabel - %1948 = OpExtInst %float %1 Log %float_9_99999975en05 - %1949 = OpFDiv %float %1948 %1091 - OpBranch %1887 - %1887 = OpLabel - %1950 = OpPhi %float %1947 %1893 %1949 %1888 - %1951 = OpExtInst %float %1 Pow %float_10 %1950 - %1952 = OpCompositeExtract %float %1748 0 - OpStore %538 %506 - OpStore %537 %507 - %1953 = OpFOrdLessThanEqual %bool %1952 %float_0 - %1954 = OpSelect %float %1953 %float_9_99999975en05 %1952 - %1955 = OpExtInst %float %1 Log %1954 - %1956 = OpFDiv %float %1955 %1091 - %1957 = OpExtInst %float %1 Log %1822 - %1958 = OpFDiv %float %1957 %1091 - %1959 = OpFOrdLessThanEqual %bool %1956 %1958 - OpSelectionMerge %1960 None - OpBranchConditional %1959 %1961 %1962 - %1962 = OpLabel - %1963 = OpFOrdGreaterThan %bool %1956 %1958 - %1964 = OpExtInst %float %1 Log %1879 - %1965 = OpFDiv %float %1964 %1091 - %1966 = OpFOrdLessThan %bool %1956 %1965 - %1967 = OpLogicalAnd %bool %1963 %1966 - OpSelectionMerge %1968 None - OpBranchConditional %1967 %1969 %1970 - %1970 = OpLabel - %1971 = OpFOrdGreaterThanEqual %bool %1956 %1965 - %1972 = OpExtInst %float %1 Log %1951 - %1973 = OpFDiv %float %1972 %1091 - %1974 = OpFOrdLessThan %bool %1956 %1973 - %1975 = OpLogicalAnd %bool %1971 %1974 - OpSelectionMerge %1976 None - OpBranchConditional %1975 %1977 %1978 - %1978 = OpLabel - %1979 = OpFMul %float %1956 %float_0_119999997 - %1980 = OpExtInst %float %1 Log %float_2000 - %1981 = OpFDiv %float %1980 %1091 - %1982 = OpFMul %float %float_0_119999997 %1972 - %1983 = OpFDiv %float %1982 %1091 - %1984 = OpFSub %float %1981 %1983 - %1985 = OpFAdd %float %1979 %1984 - OpBranch %1976 - %1977 = OpLabel - %1986 = OpFSub %float %1956 %1965 - %1987 = OpFMul %float %float_7 %1986 - %1988 = OpFSub %float %1973 %1965 - %1989 = OpFDiv %float %1987 %1988 - %1990 = OpConvertFToS %int %1989 - %1991 = OpConvertSToF %float %1990 - %1992 = OpFSub %float %1989 %1991 - %1993 = OpAccessChain %_ptr_Function_float %537 %1990 - %1994 = OpLoad %float %1993 - %1995 = OpIAdd %int %1990 %int_1 - %1996 = OpAccessChain %_ptr_Function_float %537 %1995 - %1997 = OpLoad %float %1996 - %1998 = OpIAdd %int %1990 %int_2 - %1999 = OpAccessChain %_ptr_Function_float %537 %1998 - %2000 = OpLoad %float %1999 - %2001 = OpCompositeConstruct %v3float %1994 %1997 %2000 - %2002 = OpFMul %float %1992 %1992 - %2003 = OpCompositeConstruct %v3float %2002 %1992 %float_1 - %2004 = OpMatrixTimesVector %v3float %466 %2001 - %2005 = OpDot %float %2003 %2004 - OpBranch %1976 - %1976 = OpLabel - %2006 = OpPhi %float %1985 %1978 %2005 %1977 - OpBranch %1968 - %1969 = OpLabel - %2007 = OpFSub %float %1956 %1958 - %2008 = OpFMul %float %float_7 %2007 - %2009 = OpFSub %float %1965 %1958 - %2010 = OpFDiv %float %2008 %2009 - %2011 = OpConvertFToS %int %2010 - %2012 = OpConvertSToF %float %2011 - %2013 = OpFSub %float %2010 %2012 - %2014 = OpAccessChain %_ptr_Function_float %538 %2011 - %2015 = OpLoad %float %2014 - %2016 = OpIAdd %int %2011 %int_1 - %2017 = OpAccessChain %_ptr_Function_float %538 %2016 - %2018 = OpLoad %float %2017 - %2019 = OpIAdd %int %2011 %int_2 - %2020 = OpAccessChain %_ptr_Function_float %538 %2019 - %2021 = OpLoad %float %2020 - %2022 = OpCompositeConstruct %v3float %2015 %2018 %2021 - %2023 = OpFMul %float %2013 %2013 - %2024 = OpCompositeConstruct %v3float %2023 %2013 %float_1 - %2025 = OpMatrixTimesVector %v3float %466 %2022 - %2026 = OpDot %float %2024 %2025 - OpBranch %1968 - %1968 = OpLabel - %2027 = OpPhi %float %2006 %1976 %2026 %1969 - OpBranch %1960 - %1961 = OpLabel - %2028 = OpExtInst %float %1 Log %float_0_00499999989 - %2029 = OpFDiv %float %2028 %1091 - OpBranch %1960 - %1960 = OpLabel - %2030 = OpPhi %float %2027 %1968 %2029 %1961 - %2031 = OpExtInst %float %1 Pow %float_10 %2030 - %2032 = OpCompositeInsert %v3float %2031 %523 0 - %2033 = OpCompositeExtract %float %1748 1 - OpStore %536 %506 - OpStore %535 %507 - %2034 = OpFOrdLessThanEqual %bool %2033 %float_0 - %2035 = OpSelect %float %2034 %float_9_99999975en05 %2033 - %2036 = OpExtInst %float %1 Log %2035 - %2037 = OpFDiv %float %2036 %1091 - %2038 = OpFOrdLessThanEqual %bool %2037 %1958 - OpSelectionMerge %2039 None - OpBranchConditional %2038 %2040 %2041 - %2041 = OpLabel - %2042 = OpFOrdGreaterThan %bool %2037 %1958 - %2043 = OpExtInst %float %1 Log %1879 - %2044 = OpFDiv %float %2043 %1091 - %2045 = OpFOrdLessThan %bool %2037 %2044 - %2046 = OpLogicalAnd %bool %2042 %2045 - OpSelectionMerge %2047 None - OpBranchConditional %2046 %2048 %2049 - %2049 = OpLabel - %2050 = OpFOrdGreaterThanEqual %bool %2037 %2044 - %2051 = OpExtInst %float %1 Log %1951 - %2052 = OpFDiv %float %2051 %1091 - %2053 = OpFOrdLessThan %bool %2037 %2052 - %2054 = OpLogicalAnd %bool %2050 %2053 - OpSelectionMerge %2055 None - OpBranchConditional %2054 %2056 %2057 - %2057 = OpLabel - %2058 = OpFMul %float %2037 %float_0_119999997 - %2059 = OpExtInst %float %1 Log %float_2000 - %2060 = OpFDiv %float %2059 %1091 - %2061 = OpFMul %float %float_0_119999997 %2051 - %2062 = OpFDiv %float %2061 %1091 - %2063 = OpFSub %float %2060 %2062 - %2064 = OpFAdd %float %2058 %2063 - OpBranch %2055 - %2056 = OpLabel - %2065 = OpFSub %float %2037 %2044 - %2066 = OpFMul %float %float_7 %2065 - %2067 = OpFSub %float %2052 %2044 - %2068 = OpFDiv %float %2066 %2067 - %2069 = OpConvertFToS %int %2068 - %2070 = OpConvertSToF %float %2069 - %2071 = OpFSub %float %2068 %2070 - %2072 = OpAccessChain %_ptr_Function_float %535 %2069 - %2073 = OpLoad %float %2072 - %2074 = OpIAdd %int %2069 %int_1 - %2075 = OpAccessChain %_ptr_Function_float %535 %2074 - %2076 = OpLoad %float %2075 - %2077 = OpIAdd %int %2069 %int_2 - %2078 = OpAccessChain %_ptr_Function_float %535 %2077 - %2079 = OpLoad %float %2078 - %2080 = OpCompositeConstruct %v3float %2073 %2076 %2079 - %2081 = OpFMul %float %2071 %2071 - %2082 = OpCompositeConstruct %v3float %2081 %2071 %float_1 - %2083 = OpMatrixTimesVector %v3float %466 %2080 - %2084 = OpDot %float %2082 %2083 - OpBranch %2055 - %2055 = OpLabel - %2085 = OpPhi %float %2064 %2057 %2084 %2056 - OpBranch %2047 - %2048 = OpLabel - %2086 = OpFSub %float %2037 %1958 - %2087 = OpFMul %float %float_7 %2086 - %2088 = OpFSub %float %2044 %1958 - %2089 = OpFDiv %float %2087 %2088 - %2090 = OpConvertFToS %int %2089 - %2091 = OpConvertSToF %float %2090 - %2092 = OpFSub %float %2089 %2091 - %2093 = OpAccessChain %_ptr_Function_float %536 %2090 - %2094 = OpLoad %float %2093 - %2095 = OpIAdd %int %2090 %int_1 - %2096 = OpAccessChain %_ptr_Function_float %536 %2095 - %2097 = OpLoad %float %2096 - %2098 = OpIAdd %int %2090 %int_2 - %2099 = OpAccessChain %_ptr_Function_float %536 %2098 - %2100 = OpLoad %float %2099 - %2101 = OpCompositeConstruct %v3float %2094 %2097 %2100 - %2102 = OpFMul %float %2092 %2092 - %2103 = OpCompositeConstruct %v3float %2102 %2092 %float_1 - %2104 = OpMatrixTimesVector %v3float %466 %2101 - %2105 = OpDot %float %2103 %2104 - OpBranch %2047 - %2047 = OpLabel - %2106 = OpPhi %float %2085 %2055 %2105 %2048 - OpBranch %2039 - %2040 = OpLabel - %2107 = OpExtInst %float %1 Log %float_0_00499999989 - %2108 = OpFDiv %float %2107 %1091 - OpBranch %2039 - %2039 = OpLabel - %2109 = OpPhi %float %2106 %2047 %2108 %2040 - %2110 = OpExtInst %float %1 Pow %float_10 %2109 - %2111 = OpCompositeInsert %v3float %2110 %2032 1 - %2112 = OpCompositeExtract %float %1748 2 - OpStore %534 %506 - OpStore %533 %507 - %2113 = OpFOrdLessThanEqual %bool %2112 %float_0 - %2114 = OpSelect %float %2113 %float_9_99999975en05 %2112 - %2115 = OpExtInst %float %1 Log %2114 - %2116 = OpFDiv %float %2115 %1091 - %2117 = OpFOrdLessThanEqual %bool %2116 %1958 - OpSelectionMerge %2118 None - OpBranchConditional %2117 %2119 %2120 - %2120 = OpLabel - %2121 = OpFOrdGreaterThan %bool %2116 %1958 - %2122 = OpExtInst %float %1 Log %1879 - %2123 = OpFDiv %float %2122 %1091 - %2124 = OpFOrdLessThan %bool %2116 %2123 - %2125 = OpLogicalAnd %bool %2121 %2124 - OpSelectionMerge %2126 None - OpBranchConditional %2125 %2127 %2128 - %2128 = OpLabel - %2129 = OpFOrdGreaterThanEqual %bool %2116 %2123 - %2130 = OpExtInst %float %1 Log %1951 - %2131 = OpFDiv %float %2130 %1091 - %2132 = OpFOrdLessThan %bool %2116 %2131 - %2133 = OpLogicalAnd %bool %2129 %2132 - OpSelectionMerge %2134 None - OpBranchConditional %2133 %2135 %2136 - %2136 = OpLabel - %2137 = OpFMul %float %2116 %float_0_119999997 - %2138 = OpExtInst %float %1 Log %float_2000 - %2139 = OpFDiv %float %2138 %1091 - %2140 = OpFMul %float %float_0_119999997 %2130 - %2141 = OpFDiv %float %2140 %1091 - %2142 = OpFSub %float %2139 %2141 - %2143 = OpFAdd %float %2137 %2142 - OpBranch %2134 - %2135 = OpLabel - %2144 = OpFSub %float %2116 %2123 - %2145 = OpFMul %float %float_7 %2144 - %2146 = OpFSub %float %2131 %2123 - %2147 = OpFDiv %float %2145 %2146 - %2148 = OpConvertFToS %int %2147 - %2149 = OpConvertSToF %float %2148 - %2150 = OpFSub %float %2147 %2149 - %2151 = OpAccessChain %_ptr_Function_float %533 %2148 - %2152 = OpLoad %float %2151 - %2153 = OpIAdd %int %2148 %int_1 - %2154 = OpAccessChain %_ptr_Function_float %533 %2153 - %2155 = OpLoad %float %2154 - %2156 = OpIAdd %int %2148 %int_2 - %2157 = OpAccessChain %_ptr_Function_float %533 %2156 - %2158 = OpLoad %float %2157 - %2159 = OpCompositeConstruct %v3float %2152 %2155 %2158 - %2160 = OpFMul %float %2150 %2150 - %2161 = OpCompositeConstruct %v3float %2160 %2150 %float_1 - %2162 = OpMatrixTimesVector %v3float %466 %2159 - %2163 = OpDot %float %2161 %2162 - OpBranch %2134 - %2134 = OpLabel - %2164 = OpPhi %float %2143 %2136 %2163 %2135 - OpBranch %2126 - %2127 = OpLabel - %2165 = OpFSub %float %2116 %1958 - %2166 = OpFMul %float %float_7 %2165 - %2167 = OpFSub %float %2123 %1958 - %2168 = OpFDiv %float %2166 %2167 - %2169 = OpConvertFToS %int %2168 - %2170 = OpConvertSToF %float %2169 - %2171 = OpFSub %float %2168 %2170 - %2172 = OpAccessChain %_ptr_Function_float %534 %2169 - %2173 = OpLoad %float %2172 - %2174 = OpIAdd %int %2169 %int_1 - %2175 = OpAccessChain %_ptr_Function_float %534 %2174 - %2176 = OpLoad %float %2175 - %2177 = OpIAdd %int %2169 %int_2 - %2178 = OpAccessChain %_ptr_Function_float %534 %2177 - %2179 = OpLoad %float %2178 - %2180 = OpCompositeConstruct %v3float %2173 %2176 %2179 - %2181 = OpFMul %float %2171 %2171 - %2182 = OpCompositeConstruct %v3float %2181 %2171 %float_1 - %2183 = OpMatrixTimesVector %v3float %466 %2180 - %2184 = OpDot %float %2182 %2183 - OpBranch %2126 - %2126 = OpLabel - %2185 = OpPhi %float %2164 %2134 %2184 %2127 - OpBranch %2118 - %2119 = OpLabel - %2186 = OpExtInst %float %1 Log %float_0_00499999989 - %2187 = OpFDiv %float %2186 %1091 - OpBranch %2118 - %2118 = OpLabel - %2188 = OpPhi %float %2185 %2126 %2187 %2119 - %2189 = OpExtInst %float %1 Pow %float_10 %2188 - %2190 = OpCompositeInsert %v3float %2189 %2111 2 - %2191 = OpVectorTimesMatrix %v3float %2190 %602 - %2192 = OpFMul %v3float %2191 %519 - %2193 = OpExtInst %v3float %1 Pow %2192 %286 - %2194 = OpFMul %v3float %196 %2193 - %2195 = OpFAdd %v3float %195 %2194 - %2196 = OpFMul %v3float %197 %2193 - %2197 = OpFAdd %v3float %141 %2196 - %2198 = OpFDiv %v3float %141 %2197 - %2199 = OpFMul %v3float %2195 %2198 - %2200 = OpExtInst %v3float %1 Pow %2199 %287 - OpBranch %1342 - %1342 = OpLabel - %2201 = OpPhi %v3float %1366 %1346 %2200 %2118 - OpBranch %1336 - %1337 = OpLabel - %2202 = OpMatrixTimesMatrix %mat3v3float %572 %423 - %2203 = OpFMul %v3float %932 %285 - %2204 = OpVectorTimesMatrix %v3float %2203 %2202 - %2205 = OpCompositeExtract %float %2204 0 - %2206 = OpCompositeExtract %float %2204 1 - %2207 = OpExtInst %float %1 FMin %2205 %2206 - %2208 = OpCompositeExtract %float %2204 2 - %2209 = OpExtInst %float %1 FMin %2207 %2208 - %2210 = OpExtInst %float %1 FMax %2205 %2206 - %2211 = OpExtInst %float %1 FMax %2210 %2208 - %2212 = OpExtInst %float %1 FMax %2211 %float_1_00000001en10 - %2213 = OpExtInst %float %1 FMax %2209 %float_1_00000001en10 - %2214 = OpFSub %float %2212 %2213 - %2215 = OpExtInst %float %1 FMax %2211 %float_0_00999999978 - %2216 = OpFDiv %float %2214 %2215 - %2217 = OpFSub %float %2208 %2206 - %2218 = OpFMul %float %2208 %2217 - %2219 = OpFSub %float %2206 %2205 - %2220 = OpFMul %float %2206 %2219 - %2221 = OpFAdd %float %2218 %2220 - %2222 = OpFSub %float %2205 %2208 - %2223 = OpFMul %float %2205 %2222 - %2224 = OpFAdd %float %2221 %2223 - %2225 = OpExtInst %float %1 Sqrt %2224 - %2226 = OpFAdd %float %2208 %2206 - %2227 = OpFAdd %float %2226 %2205 - %2228 = OpFMul %float %float_1_75 %2225 - %2229 = OpFAdd %float %2227 %2228 - %2230 = OpFMul %float %2229 %float_0_333333343 - %2231 = OpFSub %float %2216 %float_0_400000006 - %2232 = OpFMul %float %2231 %float_5 - %2233 = OpFMul %float %2231 %float_2_5 - %2234 = OpExtInst %float %1 FAbs %2233 - %2235 = OpFSub %float %float_1 %2234 - %2236 = OpExtInst %float %1 FMax %2235 %float_0 - %2237 = OpExtInst %float %1 FSign %2232 - %2238 = OpConvertFToS %int %2237 - %2239 = OpConvertSToF %float %2238 - %2240 = OpFMul %float %2236 %2236 - %2241 = OpFSub %float %float_1 %2240 - %2242 = OpFMul %float %2239 %2241 - %2243 = OpFAdd %float %float_1 %2242 - %2244 = OpFMul %float %2243 %float_0_0250000004 - %2245 = OpFOrdLessThanEqual %bool %2230 %float_0_0533333346 - OpSelectionMerge %2246 None - OpBranchConditional %2245 %2247 %2248 - %2248 = OpLabel - %2249 = OpFOrdGreaterThanEqual %bool %2230 %float_0_159999996 - OpSelectionMerge %2250 None - OpBranchConditional %2249 %2251 %2252 - %2252 = OpLabel - %2253 = OpFDiv %float %float_0_239999995 %2229 - %2254 = OpFSub %float %2253 %float_0_5 - %2255 = OpFMul %float %2244 %2254 - OpBranch %2250 - %2251 = OpLabel - OpBranch %2250 - %2250 = OpLabel - %2256 = OpPhi %float %2255 %2252 %float_0 %2251 - OpBranch %2246 - %2247 = OpLabel - OpBranch %2246 - %2246 = OpLabel - %2257 = OpPhi %float %2256 %2250 %2244 %2247 - %2258 = OpFAdd %float %float_1 %2257 - %2259 = OpCompositeConstruct %v3float %2258 %2258 %2258 - %2260 = OpFMul %v3float %2204 %2259 - %2261 = OpCompositeExtract %float %2260 0 - %2262 = OpCompositeExtract %float %2260 1 - %2263 = OpFOrdEqual %bool %2261 %2262 - %2264 = OpCompositeExtract %float %2260 2 - %2265 = OpFOrdEqual %bool %2262 %2264 - %2266 = OpLogicalAnd %bool %2263 %2265 - OpSelectionMerge %2267 None - OpBranchConditional %2266 %2268 %2269 - %2269 = OpLabel - %2270 = OpExtInst %float %1 Sqrt %float_3 - %2271 = OpFSub %float %2262 %2264 - %2272 = OpFMul %float %2270 %2271 - %2273 = OpFMul %float %float_2 %2261 - %2274 = OpFSub %float %2273 %2262 - %2275 = OpFSub %float %2274 %2264 - %2276 = OpExtInst %float %1 Atan2 %2272 %2275 - %2277 = OpFMul %float %float_57_2957764 %2276 - OpBranch %2267 - %2268 = OpLabel - OpBranch %2267 - %2267 = OpLabel - %2278 = OpPhi %float %2277 %2269 %float_0 %2268 - %2279 = OpFOrdLessThan %bool %2278 %float_0 - OpSelectionMerge %2280 None - OpBranchConditional %2279 %2281 %2280 - %2281 = OpLabel - %2282 = OpFAdd %float %2278 %float_360 - OpBranch %2280 - %2280 = OpLabel - %2283 = OpPhi %float %2278 %2267 %2282 %2281 - %2284 = OpExtInst %float %1 FClamp %2283 %float_0 %float_360 - %2285 = OpFOrdGreaterThan %bool %2284 %float_180 - OpSelectionMerge %2286 None - OpBranchConditional %2285 %2287 %2286 - %2287 = OpLabel - %2288 = OpFSub %float %2284 %float_360 - OpBranch %2286 - %2286 = OpLabel - %2289 = OpPhi %float %2284 %2280 %2288 %2287 - %2290 = OpFOrdGreaterThan %bool %2289 %float_n67_5 - %2291 = OpFOrdLessThan %bool %2289 %float_67_5 - %2292 = OpLogicalAnd %bool %2290 %2291 - OpSelectionMerge %2293 None - OpBranchConditional %2292 %2294 %2293 - %2294 = OpLabel - %2295 = OpFSub %float %2289 %float_n67_5 - %2296 = OpFMul %float %2295 %float_0_0296296291 - %2297 = OpConvertFToS %int %2296 - %2298 = OpConvertSToF %float %2297 - %2299 = OpFSub %float %2296 %2298 - %2300 = OpFMul %float %2299 %2299 - %2301 = OpFMul %float %2300 %2299 - %2302 = OpIEqual %bool %2297 %int_3 - OpSelectionMerge %2303 None - OpBranchConditional %2302 %2304 %2305 - %2305 = OpLabel - %2306 = OpIEqual %bool %2297 %int_2 - OpSelectionMerge %2307 None - OpBranchConditional %2306 %2308 %2309 - %2309 = OpLabel - %2310 = OpIEqual %bool %2297 %int_1 - OpSelectionMerge %2311 None - OpBranchConditional %2310 %2312 %2313 - %2313 = OpLabel - %2314 = OpIEqual %bool %2297 %int_0 - OpSelectionMerge %2315 None - OpBranchConditional %2314 %2316 %2317 - %2317 = OpLabel - OpBranch %2315 - %2316 = OpLabel - %2318 = OpFMul %float %2301 %float_0_166666672 - OpBranch %2315 - %2315 = OpLabel - %2319 = OpPhi %float %float_0 %2317 %2318 %2316 - OpBranch %2311 - %2312 = OpLabel - %2320 = OpFMul %float %2301 %float_n0_5 - %2321 = OpFMul %float %2300 %float_0_5 - %2322 = OpFAdd %float %2320 %2321 - %2323 = OpFMul %float %2299 %float_0_5 - %2324 = OpFAdd %float %2322 %2323 - %2325 = OpFAdd %float %2324 %float_0_166666672 - OpBranch %2311 - %2311 = OpLabel - %2326 = OpPhi %float %2319 %2315 %2325 %2312 - OpBranch %2307 - %2308 = OpLabel - %2327 = OpFMul %float %2301 %float_0_5 - %2328 = OpFMul %float %2300 %float_n1 - %2329 = OpFAdd %float %2327 %2328 - %2330 = OpFAdd %float %2329 %float_0_666666687 - OpBranch %2307 - %2307 = OpLabel - %2331 = OpPhi %float %2326 %2311 %2330 %2308 - OpBranch %2303 - %2304 = OpLabel - %2332 = OpFMul %float %2301 %float_n0_166666672 - %2333 = OpFMul %float %2300 %float_0_5 - %2334 = OpFAdd %float %2332 %2333 - %2335 = OpFMul %float %2299 %float_n0_5 - %2336 = OpFAdd %float %2334 %2335 - %2337 = OpFAdd %float %2336 %float_0_166666672 - OpBranch %2303 - %2303 = OpLabel - %2338 = OpPhi %float %2331 %2307 %2337 %2304 - OpBranch %2293 - %2293 = OpLabel - %2339 = OpPhi %float %float_0 %2286 %2338 %2303 - %2340 = OpFMul %float %2339 %float_1_5 - %2341 = OpFMul %float %2340 %2216 - %2342 = OpFSub %float %float_0_0299999993 %2261 - %2343 = OpFMul %float %2341 %2342 - %2344 = OpFMul %float %2343 %float_0_180000007 - %2345 = OpFAdd %float %2261 %2344 - %2346 = OpCompositeInsert %v3float %2345 %2260 0 - %2347 = OpExtInst %v3float %1 FClamp %2346 %138 %337 - %2348 = OpVectorTimesMatrix %v3float %2347 %434 - %2349 = OpExtInst %v3float %1 FClamp %2348 %138 %337 - %2350 = OpDot %float %2349 %73 - %2351 = OpCompositeConstruct %v3float %2350 %2350 %2350 - %2352 = OpExtInst %v3float %1 FMix %2351 %2349 %241 - %2353 = OpCompositeExtract %float %2352 0 - %2354 = OpExtInst %float %1 Exp2 %float_n15 - %2355 = OpFMul %float %float_0_179999992 %2354 - %2356 = OpExtInst %float %1 Exp2 %float_18 - %2357 = OpFMul %float %float_0_179999992 %2356 - OpStore %546 %499 - OpStore %545 %500 - %2358 = OpFOrdLessThanEqual %bool %2353 %float_0 - %2359 = OpExtInst %float %1 Exp2 %float_n14 - %2360 = OpSelect %float %2358 %2359 %2353 - %2361 = OpExtInst %float %1 Log %2360 - %2362 = OpFDiv %float %2361 %1091 - %2363 = OpExtInst %float %1 Log %2355 - %2364 = OpFDiv %float %2363 %1091 - %2365 = OpFOrdLessThanEqual %bool %2362 %2364 - OpSelectionMerge %2366 None - OpBranchConditional %2365 %2367 %2368 - %2368 = OpLabel - %2369 = OpFOrdGreaterThan %bool %2362 %2364 - %2370 = OpExtInst %float %1 Log %float_0_180000007 - %2371 = OpFDiv %float %2370 %1091 - %2372 = OpFOrdLessThan %bool %2362 %2371 - %2373 = OpLogicalAnd %bool %2369 %2372 - OpSelectionMerge %2374 None - OpBranchConditional %2373 %2375 %2376 - %2376 = OpLabel - %2377 = OpFOrdGreaterThanEqual %bool %2362 %2371 - %2378 = OpExtInst %float %1 Log %2357 - %2379 = OpFDiv %float %2378 %1091 - %2380 = OpFOrdLessThan %bool %2362 %2379 - %2381 = OpLogicalAnd %bool %2377 %2380 - OpSelectionMerge %2382 None - OpBranchConditional %2381 %2383 %2384 - %2384 = OpLabel - %2385 = OpExtInst %float %1 Log %float_10000 - %2386 = OpFDiv %float %2385 %1091 - OpBranch %2382 - %2383 = OpLabel - %2387 = OpFSub %float %2362 %2371 - %2388 = OpFMul %float %float_3 %2387 - %2389 = OpFSub %float %2379 %2371 - %2390 = OpFDiv %float %2388 %2389 - %2391 = OpConvertFToS %int %2390 - %2392 = OpConvertSToF %float %2391 - %2393 = OpFSub %float %2390 %2392 - %2394 = OpAccessChain %_ptr_Function_float %545 %2391 - %2395 = OpLoad %float %2394 - %2396 = OpIAdd %int %2391 %int_1 - %2397 = OpAccessChain %_ptr_Function_float %545 %2396 - %2398 = OpLoad %float %2397 - %2399 = OpIAdd %int %2391 %int_2 - %2400 = OpAccessChain %_ptr_Function_float %545 %2399 - %2401 = OpLoad %float %2400 - %2402 = OpCompositeConstruct %v3float %2395 %2398 %2401 - %2403 = OpFMul %float %2393 %2393 - %2404 = OpCompositeConstruct %v3float %2403 %2393 %float_1 - %2405 = OpMatrixTimesVector %v3float %466 %2402 - %2406 = OpDot %float %2404 %2405 - OpBranch %2382 - %2382 = OpLabel - %2407 = OpPhi %float %2386 %2384 %2406 %2383 - OpBranch %2374 - %2375 = OpLabel - %2408 = OpFSub %float %2362 %2364 - %2409 = OpFMul %float %float_3 %2408 - %2410 = OpFSub %float %2371 %2364 - %2411 = OpFDiv %float %2409 %2410 - %2412 = OpConvertFToS %int %2411 - %2413 = OpConvertSToF %float %2412 - %2414 = OpFSub %float %2411 %2413 - %2415 = OpAccessChain %_ptr_Function_float %546 %2412 - %2416 = OpLoad %float %2415 - %2417 = OpIAdd %int %2412 %int_1 - %2418 = OpAccessChain %_ptr_Function_float %546 %2417 - %2419 = OpLoad %float %2418 - %2420 = OpIAdd %int %2412 %int_2 - %2421 = OpAccessChain %_ptr_Function_float %546 %2420 - %2422 = OpLoad %float %2421 - %2423 = OpCompositeConstruct %v3float %2416 %2419 %2422 - %2424 = OpFMul %float %2414 %2414 - %2425 = OpCompositeConstruct %v3float %2424 %2414 %float_1 - %2426 = OpMatrixTimesVector %v3float %466 %2423 - %2427 = OpDot %float %2425 %2426 - OpBranch %2374 - %2374 = OpLabel - %2428 = OpPhi %float %2407 %2382 %2427 %2375 - OpBranch %2366 - %2367 = OpLabel - %2429 = OpExtInst %float %1 Log %float_9_99999975en05 - %2430 = OpFDiv %float %2429 %1091 - OpBranch %2366 - %2366 = OpLabel - %2431 = OpPhi %float %2428 %2374 %2430 %2367 - %2432 = OpExtInst %float %1 Pow %float_10 %2431 - %2433 = OpCompositeInsert %v3float %2432 %523 0 - %2434 = OpCompositeExtract %float %2352 1 - OpStore %548 %499 - OpStore %547 %500 - %2435 = OpFOrdLessThanEqual %bool %2434 %float_0 - %2436 = OpSelect %float %2435 %2359 %2434 - %2437 = OpExtInst %float %1 Log %2436 - %2438 = OpFDiv %float %2437 %1091 - %2439 = OpFOrdLessThanEqual %bool %2438 %2364 - OpSelectionMerge %2440 None - OpBranchConditional %2439 %2441 %2442 - %2442 = OpLabel - %2443 = OpFOrdGreaterThan %bool %2438 %2364 - %2444 = OpExtInst %float %1 Log %float_0_180000007 - %2445 = OpFDiv %float %2444 %1091 - %2446 = OpFOrdLessThan %bool %2438 %2445 - %2447 = OpLogicalAnd %bool %2443 %2446 - OpSelectionMerge %2448 None - OpBranchConditional %2447 %2449 %2450 - %2450 = OpLabel - %2451 = OpFOrdGreaterThanEqual %bool %2438 %2445 - %2452 = OpExtInst %float %1 Log %2357 - %2453 = OpFDiv %float %2452 %1091 - %2454 = OpFOrdLessThan %bool %2438 %2453 - %2455 = OpLogicalAnd %bool %2451 %2454 - OpSelectionMerge %2456 None - OpBranchConditional %2455 %2457 %2458 - %2458 = OpLabel - %2459 = OpExtInst %float %1 Log %float_10000 - %2460 = OpFDiv %float %2459 %1091 - OpBranch %2456 - %2457 = OpLabel - %2461 = OpFSub %float %2438 %2445 - %2462 = OpFMul %float %float_3 %2461 - %2463 = OpFSub %float %2453 %2445 - %2464 = OpFDiv %float %2462 %2463 - %2465 = OpConvertFToS %int %2464 - %2466 = OpConvertSToF %float %2465 - %2467 = OpFSub %float %2464 %2466 - %2468 = OpAccessChain %_ptr_Function_float %547 %2465 - %2469 = OpLoad %float %2468 - %2470 = OpIAdd %int %2465 %int_1 - %2471 = OpAccessChain %_ptr_Function_float %547 %2470 - %2472 = OpLoad %float %2471 - %2473 = OpIAdd %int %2465 %int_2 - %2474 = OpAccessChain %_ptr_Function_float %547 %2473 - %2475 = OpLoad %float %2474 - %2476 = OpCompositeConstruct %v3float %2469 %2472 %2475 - %2477 = OpFMul %float %2467 %2467 - %2478 = OpCompositeConstruct %v3float %2477 %2467 %float_1 - %2479 = OpMatrixTimesVector %v3float %466 %2476 - %2480 = OpDot %float %2478 %2479 - OpBranch %2456 - %2456 = OpLabel - %2481 = OpPhi %float %2460 %2458 %2480 %2457 - OpBranch %2448 - %2449 = OpLabel - %2482 = OpFSub %float %2438 %2364 - %2483 = OpFMul %float %float_3 %2482 - %2484 = OpFSub %float %2445 %2364 - %2485 = OpFDiv %float %2483 %2484 - %2486 = OpConvertFToS %int %2485 - %2487 = OpConvertSToF %float %2486 - %2488 = OpFSub %float %2485 %2487 - %2489 = OpAccessChain %_ptr_Function_float %548 %2486 - %2490 = OpLoad %float %2489 - %2491 = OpIAdd %int %2486 %int_1 - %2492 = OpAccessChain %_ptr_Function_float %548 %2491 - %2493 = OpLoad %float %2492 - %2494 = OpIAdd %int %2486 %int_2 - %2495 = OpAccessChain %_ptr_Function_float %548 %2494 - %2496 = OpLoad %float %2495 - %2497 = OpCompositeConstruct %v3float %2490 %2493 %2496 - %2498 = OpFMul %float %2488 %2488 - %2499 = OpCompositeConstruct %v3float %2498 %2488 %float_1 - %2500 = OpMatrixTimesVector %v3float %466 %2497 - %2501 = OpDot %float %2499 %2500 - OpBranch %2448 - %2448 = OpLabel - %2502 = OpPhi %float %2481 %2456 %2501 %2449 - OpBranch %2440 - %2441 = OpLabel - %2503 = OpExtInst %float %1 Log %float_9_99999975en05 - %2504 = OpFDiv %float %2503 %1091 - OpBranch %2440 - %2440 = OpLabel - %2505 = OpPhi %float %2502 %2448 %2504 %2441 - %2506 = OpExtInst %float %1 Pow %float_10 %2505 - %2507 = OpCompositeInsert %v3float %2506 %2433 1 - %2508 = OpCompositeExtract %float %2352 2 - OpStore %550 %499 - OpStore %549 %500 - %2509 = OpFOrdLessThanEqual %bool %2508 %float_0 - %2510 = OpSelect %float %2509 %2359 %2508 - %2511 = OpExtInst %float %1 Log %2510 - %2512 = OpFDiv %float %2511 %1091 - %2513 = OpFOrdLessThanEqual %bool %2512 %2364 - OpSelectionMerge %2514 None - OpBranchConditional %2513 %2515 %2516 - %2516 = OpLabel - %2517 = OpFOrdGreaterThan %bool %2512 %2364 - %2518 = OpExtInst %float %1 Log %float_0_180000007 - %2519 = OpFDiv %float %2518 %1091 - %2520 = OpFOrdLessThan %bool %2512 %2519 - %2521 = OpLogicalAnd %bool %2517 %2520 - OpSelectionMerge %2522 None - OpBranchConditional %2521 %2523 %2524 - %2524 = OpLabel - %2525 = OpFOrdGreaterThanEqual %bool %2512 %2519 - %2526 = OpExtInst %float %1 Log %2357 - %2527 = OpFDiv %float %2526 %1091 - %2528 = OpFOrdLessThan %bool %2512 %2527 - %2529 = OpLogicalAnd %bool %2525 %2528 - OpSelectionMerge %2530 None - OpBranchConditional %2529 %2531 %2532 - %2532 = OpLabel - %2533 = OpExtInst %float %1 Log %float_10000 - %2534 = OpFDiv %float %2533 %1091 - OpBranch %2530 - %2531 = OpLabel - %2535 = OpFSub %float %2512 %2519 - %2536 = OpFMul %float %float_3 %2535 - %2537 = OpFSub %float %2527 %2519 - %2538 = OpFDiv %float %2536 %2537 - %2539 = OpConvertFToS %int %2538 - %2540 = OpConvertSToF %float %2539 - %2541 = OpFSub %float %2538 %2540 - %2542 = OpAccessChain %_ptr_Function_float %549 %2539 - %2543 = OpLoad %float %2542 - %2544 = OpIAdd %int %2539 %int_1 - %2545 = OpAccessChain %_ptr_Function_float %549 %2544 - %2546 = OpLoad %float %2545 - %2547 = OpIAdd %int %2539 %int_2 - %2548 = OpAccessChain %_ptr_Function_float %549 %2547 - %2549 = OpLoad %float %2548 - %2550 = OpCompositeConstruct %v3float %2543 %2546 %2549 - %2551 = OpFMul %float %2541 %2541 - %2552 = OpCompositeConstruct %v3float %2551 %2541 %float_1 - %2553 = OpMatrixTimesVector %v3float %466 %2550 - %2554 = OpDot %float %2552 %2553 - OpBranch %2530 - %2530 = OpLabel - %2555 = OpPhi %float %2534 %2532 %2554 %2531 - OpBranch %2522 - %2523 = OpLabel - %2556 = OpFSub %float %2512 %2364 - %2557 = OpFMul %float %float_3 %2556 - %2558 = OpFSub %float %2519 %2364 - %2559 = OpFDiv %float %2557 %2558 - %2560 = OpConvertFToS %int %2559 - %2561 = OpConvertSToF %float %2560 - %2562 = OpFSub %float %2559 %2561 - %2563 = OpAccessChain %_ptr_Function_float %550 %2560 - %2564 = OpLoad %float %2563 - %2565 = OpIAdd %int %2560 %int_1 - %2566 = OpAccessChain %_ptr_Function_float %550 %2565 - %2567 = OpLoad %float %2566 - %2568 = OpIAdd %int %2560 %int_2 - %2569 = OpAccessChain %_ptr_Function_float %550 %2568 - %2570 = OpLoad %float %2569 - %2571 = OpCompositeConstruct %v3float %2564 %2567 %2570 - %2572 = OpFMul %float %2562 %2562 - %2573 = OpCompositeConstruct %v3float %2572 %2562 %float_1 - %2574 = OpMatrixTimesVector %v3float %466 %2571 - %2575 = OpDot %float %2573 %2574 - OpBranch %2522 - %2522 = OpLabel - %2576 = OpPhi %float %2555 %2530 %2575 %2523 - OpBranch %2514 - %2515 = OpLabel - %2577 = OpExtInst %float %1 Log %float_9_99999975en05 - %2578 = OpFDiv %float %2577 %1091 - OpBranch %2514 - %2514 = OpLabel - %2579 = OpPhi %float %2576 %2522 %2578 %2515 - %2580 = OpExtInst %float %1 Pow %float_10 %2579 - %2581 = OpCompositeInsert %v3float %2580 %2507 2 - %2582 = OpVectorTimesMatrix %v3float %2581 %438 - %2583 = OpVectorTimesMatrix %v3float %2582 %434 - %2584 = OpExtInst %float %1 Pow %float_2 %float_n12 - %2585 = OpFMul %float %float_0_179999992 %2584 - OpStore %558 %499 - OpStore %557 %500 - %2586 = OpFOrdLessThanEqual %bool %2585 %float_0 - %2587 = OpSelect %float %2586 %2359 %2585 - %2588 = OpExtInst %float %1 Log %2587 - %2589 = OpFDiv %float %2588 %1091 - %2590 = OpFOrdLessThanEqual %bool %2589 %2364 - OpSelectionMerge %2591 None - OpBranchConditional %2590 %2592 %2593 - %2593 = OpLabel - %2594 = OpFOrdGreaterThan %bool %2589 %2364 - %2595 = OpExtInst %float %1 Log %float_0_180000007 - %2596 = OpFDiv %float %2595 %1091 - %2597 = OpFOrdLessThan %bool %2589 %2596 - %2598 = OpLogicalAnd %bool %2594 %2597 - OpSelectionMerge %2599 None - OpBranchConditional %2598 %2600 %2601 - %2601 = OpLabel - %2602 = OpFOrdGreaterThanEqual %bool %2589 %2596 - %2603 = OpExtInst %float %1 Log %2357 - %2604 = OpFDiv %float %2603 %1091 - %2605 = OpFOrdLessThan %bool %2589 %2604 - %2606 = OpLogicalAnd %bool %2602 %2605 - OpSelectionMerge %2607 None - OpBranchConditional %2606 %2608 %2609 - %2609 = OpLabel - %2610 = OpExtInst %float %1 Log %float_10000 - %2611 = OpFDiv %float %2610 %1091 - OpBranch %2607 - %2608 = OpLabel - %2612 = OpFSub %float %2589 %2596 - %2613 = OpFMul %float %float_3 %2612 - %2614 = OpFSub %float %2604 %2596 - %2615 = OpFDiv %float %2613 %2614 - %2616 = OpConvertFToS %int %2615 - %2617 = OpConvertSToF %float %2616 - %2618 = OpFSub %float %2615 %2617 - %2619 = OpAccessChain %_ptr_Function_float %557 %2616 - %2620 = OpLoad %float %2619 - %2621 = OpIAdd %int %2616 %int_1 - %2622 = OpAccessChain %_ptr_Function_float %557 %2621 - %2623 = OpLoad %float %2622 - %2624 = OpIAdd %int %2616 %int_2 - %2625 = OpAccessChain %_ptr_Function_float %557 %2624 - %2626 = OpLoad %float %2625 - %2627 = OpCompositeConstruct %v3float %2620 %2623 %2626 - %2628 = OpFMul %float %2618 %2618 - %2629 = OpCompositeConstruct %v3float %2628 %2618 %float_1 - %2630 = OpMatrixTimesVector %v3float %466 %2627 - %2631 = OpDot %float %2629 %2630 - OpBranch %2607 - %2607 = OpLabel - %2632 = OpPhi %float %2611 %2609 %2631 %2608 - OpBranch %2599 - %2600 = OpLabel - %2633 = OpFSub %float %2589 %2364 - %2634 = OpFMul %float %float_3 %2633 - %2635 = OpFSub %float %2596 %2364 - %2636 = OpFDiv %float %2634 %2635 - %2637 = OpConvertFToS %int %2636 - %2638 = OpConvertSToF %float %2637 - %2639 = OpFSub %float %2636 %2638 - %2640 = OpAccessChain %_ptr_Function_float %558 %2637 - %2641 = OpLoad %float %2640 - %2642 = OpIAdd %int %2637 %int_1 - %2643 = OpAccessChain %_ptr_Function_float %558 %2642 - %2644 = OpLoad %float %2643 - %2645 = OpIAdd %int %2637 %int_2 - %2646 = OpAccessChain %_ptr_Function_float %558 %2645 - %2647 = OpLoad %float %2646 - %2648 = OpCompositeConstruct %v3float %2641 %2644 %2647 - %2649 = OpFMul %float %2639 %2639 - %2650 = OpCompositeConstruct %v3float %2649 %2639 %float_1 - %2651 = OpMatrixTimesVector %v3float %466 %2648 - %2652 = OpDot %float %2650 %2651 - OpBranch %2599 - %2599 = OpLabel - %2653 = OpPhi %float %2632 %2607 %2652 %2600 - OpBranch %2591 - %2592 = OpLabel - %2654 = OpExtInst %float %1 Log %float_9_99999975en05 - %2655 = OpFDiv %float %2654 %1091 - OpBranch %2591 - %2591 = OpLabel - %2656 = OpPhi %float %2653 %2599 %2655 %2592 - %2657 = OpExtInst %float %1 Pow %float_10 %2656 - OpStore %560 %499 - OpStore %559 %500 - %2658 = OpExtInst %float %1 Log %float_0_180000007 - %2659 = OpFDiv %float %2658 %1091 - %2660 = OpFOrdLessThanEqual %bool %2659 %2364 - OpSelectionMerge %2661 None - OpBranchConditional %2660 %2662 %2663 - %2663 = OpLabel - %2664 = OpFOrdGreaterThan %bool %2659 %2364 - %2665 = OpFOrdLessThan %bool %2659 %2659 - %2666 = OpLogicalAnd %bool %2664 %2665 - OpSelectionMerge %2667 None - OpBranchConditional %2666 %2668 %2669 - %2669 = OpLabel - %2670 = OpFOrdGreaterThanEqual %bool %2659 %2659 - %2671 = OpExtInst %float %1 Log %2357 - %2672 = OpFDiv %float %2671 %1091 - %2673 = OpFOrdLessThan %bool %2659 %2672 - %2674 = OpLogicalAnd %bool %2670 %2673 - OpSelectionMerge %2675 None - OpBranchConditional %2674 %2676 %2677 - %2677 = OpLabel - %2678 = OpExtInst %float %1 Log %float_10000 - %2679 = OpFDiv %float %2678 %1091 - OpBranch %2675 - %2676 = OpLabel - %2680 = OpFSub %float %2659 %2659 - %2681 = OpFMul %float %float_3 %2680 - %2682 = OpFSub %float %2672 %2659 - %2683 = OpFDiv %float %2681 %2682 - %2684 = OpConvertFToS %int %2683 - %2685 = OpConvertSToF %float %2684 - %2686 = OpFSub %float %2683 %2685 - %2687 = OpAccessChain %_ptr_Function_float %559 %2684 - %2688 = OpLoad %float %2687 - %2689 = OpIAdd %int %2684 %int_1 - %2690 = OpAccessChain %_ptr_Function_float %559 %2689 - %2691 = OpLoad %float %2690 - %2692 = OpIAdd %int %2684 %int_2 - %2693 = OpAccessChain %_ptr_Function_float %559 %2692 - %2694 = OpLoad %float %2693 - %2695 = OpCompositeConstruct %v3float %2688 %2691 %2694 - %2696 = OpFMul %float %2686 %2686 - %2697 = OpCompositeConstruct %v3float %2696 %2686 %float_1 - %2698 = OpMatrixTimesVector %v3float %466 %2695 - %2699 = OpDot %float %2697 %2698 - OpBranch %2675 - %2675 = OpLabel - %2700 = OpPhi %float %2679 %2677 %2699 %2676 - OpBranch %2667 - %2668 = OpLabel - %2701 = OpAccessChain %_ptr_Function_float %560 %int_3 - %2702 = OpLoad %float %2701 - %2703 = OpAccessChain %_ptr_Function_float %560 %int_4 - %2704 = OpLoad %float %2703 - %2705 = OpAccessChain %_ptr_Function_float %560 %int_5 - %2706 = OpLoad %float %2705 - %2707 = OpCompositeConstruct %v3float %2702 %2704 %2706 - %2708 = OpMatrixTimesVector %v3float %466 %2707 - %2709 = OpCompositeExtract %float %2708 2 - OpBranch %2667 - %2667 = OpLabel - %2710 = OpPhi %float %2700 %2675 %2709 %2668 - OpBranch %2661 - %2662 = OpLabel - %2711 = OpExtInst %float %1 Log %float_9_99999975en05 - %2712 = OpFDiv %float %2711 %1091 - OpBranch %2661 - %2661 = OpLabel - %2713 = OpPhi %float %2710 %2667 %2712 %2662 - %2714 = OpExtInst %float %1 Pow %float_10 %2713 - %2715 = OpExtInst %float %1 Pow %float_2 %float_10 - %2716 = OpFMul %float %float_0_179999992 %2715 - OpStore %562 %499 - OpStore %561 %500 - %2717 = OpFOrdLessThanEqual %bool %2716 %float_0 - %2718 = OpSelect %float %2717 %2359 %2716 - %2719 = OpExtInst %float %1 Log %2718 - %2720 = OpFDiv %float %2719 %1091 - %2721 = OpFOrdLessThanEqual %bool %2720 %2364 - OpSelectionMerge %2722 None - OpBranchConditional %2721 %2723 %2724 - %2724 = OpLabel - %2725 = OpFOrdGreaterThan %bool %2720 %2364 - %2726 = OpFOrdLessThan %bool %2720 %2659 - %2727 = OpLogicalAnd %bool %2725 %2726 - OpSelectionMerge %2728 None - OpBranchConditional %2727 %2729 %2730 - %2730 = OpLabel - %2731 = OpFOrdGreaterThanEqual %bool %2720 %2659 - %2732 = OpExtInst %float %1 Log %2357 - %2733 = OpFDiv %float %2732 %1091 - %2734 = OpFOrdLessThan %bool %2720 %2733 - %2735 = OpLogicalAnd %bool %2731 %2734 - OpSelectionMerge %2736 None - OpBranchConditional %2735 %2737 %2738 - %2738 = OpLabel - %2739 = OpExtInst %float %1 Log %float_10000 - %2740 = OpFDiv %float %2739 %1091 - OpBranch %2736 - %2737 = OpLabel - %2741 = OpFSub %float %2720 %2659 - %2742 = OpFMul %float %float_3 %2741 - %2743 = OpFSub %float %2733 %2659 - %2744 = OpFDiv %float %2742 %2743 - %2745 = OpConvertFToS %int %2744 - %2746 = OpConvertSToF %float %2745 - %2747 = OpFSub %float %2744 %2746 - %2748 = OpAccessChain %_ptr_Function_float %561 %2745 - %2749 = OpLoad %float %2748 - %2750 = OpIAdd %int %2745 %int_1 - %2751 = OpAccessChain %_ptr_Function_float %561 %2750 - %2752 = OpLoad %float %2751 - %2753 = OpIAdd %int %2745 %int_2 - %2754 = OpAccessChain %_ptr_Function_float %561 %2753 - %2755 = OpLoad %float %2754 - %2756 = OpCompositeConstruct %v3float %2749 %2752 %2755 - %2757 = OpFMul %float %2747 %2747 - %2758 = OpCompositeConstruct %v3float %2757 %2747 %float_1 - %2759 = OpMatrixTimesVector %v3float %466 %2756 - %2760 = OpDot %float %2758 %2759 - OpBranch %2736 - %2736 = OpLabel - %2761 = OpPhi %float %2740 %2738 %2760 %2737 - OpBranch %2728 - %2729 = OpLabel - %2762 = OpFSub %float %2720 %2364 - %2763 = OpFMul %float %float_3 %2762 - %2764 = OpFSub %float %2659 %2364 - %2765 = OpFDiv %float %2763 %2764 - %2766 = OpConvertFToS %int %2765 - %2767 = OpConvertSToF %float %2766 - %2768 = OpFSub %float %2765 %2767 - %2769 = OpAccessChain %_ptr_Function_float %562 %2766 - %2770 = OpLoad %float %2769 - %2771 = OpIAdd %int %2766 %int_1 - %2772 = OpAccessChain %_ptr_Function_float %562 %2771 - %2773 = OpLoad %float %2772 - %2774 = OpIAdd %int %2766 %int_2 - %2775 = OpAccessChain %_ptr_Function_float %562 %2774 - %2776 = OpLoad %float %2775 - %2777 = OpCompositeConstruct %v3float %2770 %2773 %2776 - %2778 = OpFMul %float %2768 %2768 - %2779 = OpCompositeConstruct %v3float %2778 %2768 %float_1 - %2780 = OpMatrixTimesVector %v3float %466 %2777 - %2781 = OpDot %float %2779 %2780 - OpBranch %2728 - %2728 = OpLabel - %2782 = OpPhi %float %2761 %2736 %2781 %2729 - OpBranch %2722 - %2723 = OpLabel - %2783 = OpExtInst %float %1 Log %float_9_99999975en05 - %2784 = OpFDiv %float %2783 %1091 - OpBranch %2722 - %2722 = OpLabel - %2785 = OpPhi %float %2782 %2728 %2784 %2723 - %2786 = OpExtInst %float %1 Pow %float_10 %2785 - %2787 = OpCompositeExtract %float %2583 0 - OpStore %556 %503 - OpStore %555 %504 - %2788 = OpFOrdLessThanEqual %bool %2787 %float_0 - %2789 = OpSelect %float %2788 %float_9_99999975en05 %2787 - %2790 = OpExtInst %float %1 Log %2789 - %2791 = OpFDiv %float %2790 %1091 - %2792 = OpExtInst %float %1 Log %2657 - %2793 = OpFDiv %float %2792 %1091 - %2794 = OpFOrdLessThanEqual %bool %2791 %2793 - OpSelectionMerge %2795 None - OpBranchConditional %2794 %2796 %2797 - %2797 = OpLabel - %2798 = OpFOrdGreaterThan %bool %2791 %2793 - %2799 = OpExtInst %float %1 Log %2714 - %2800 = OpFDiv %float %2799 %1091 - %2801 = OpFOrdLessThan %bool %2791 %2800 - %2802 = OpLogicalAnd %bool %2798 %2801 - OpSelectionMerge %2803 None - OpBranchConditional %2802 %2804 %2805 - %2805 = OpLabel - %2806 = OpFOrdGreaterThanEqual %bool %2791 %2800 - %2807 = OpExtInst %float %1 Log %2786 - %2808 = OpFDiv %float %2807 %1091 - %2809 = OpFOrdLessThan %bool %2791 %2808 - %2810 = OpLogicalAnd %bool %2806 %2809 - OpSelectionMerge %2811 None - OpBranchConditional %2810 %2812 %2813 - %2813 = OpLabel - %2814 = OpFMul %float %2791 %float_0_0599999987 - %2815 = OpExtInst %float %1 Log %float_1000 - %2816 = OpFDiv %float %2815 %1091 - %2817 = OpFMul %float %float_0_0599999987 %2807 - %2818 = OpFDiv %float %2817 %1091 - %2819 = OpFSub %float %2816 %2818 - %2820 = OpFAdd %float %2814 %2819 - OpBranch %2811 - %2812 = OpLabel - %2821 = OpFSub %float %2791 %2800 - %2822 = OpFMul %float %float_7 %2821 - %2823 = OpFSub %float %2808 %2800 - %2824 = OpFDiv %float %2822 %2823 - %2825 = OpConvertFToS %int %2824 - %2826 = OpConvertSToF %float %2825 - %2827 = OpFSub %float %2824 %2826 - %2828 = OpAccessChain %_ptr_Function_float %555 %2825 - %2829 = OpLoad %float %2828 - %2830 = OpIAdd %int %2825 %int_1 - %2831 = OpAccessChain %_ptr_Function_float %555 %2830 - %2832 = OpLoad %float %2831 - %2833 = OpIAdd %int %2825 %int_2 - %2834 = OpAccessChain %_ptr_Function_float %555 %2833 - %2835 = OpLoad %float %2834 - %2836 = OpCompositeConstruct %v3float %2829 %2832 %2835 - %2837 = OpFMul %float %2827 %2827 - %2838 = OpCompositeConstruct %v3float %2837 %2827 %float_1 - %2839 = OpMatrixTimesVector %v3float %466 %2836 - %2840 = OpDot %float %2838 %2839 - OpBranch %2811 - %2811 = OpLabel - %2841 = OpPhi %float %2820 %2813 %2840 %2812 - OpBranch %2803 - %2804 = OpLabel - %2842 = OpFSub %float %2791 %2793 - %2843 = OpFMul %float %float_7 %2842 - %2844 = OpFSub %float %2800 %2793 - %2845 = OpFDiv %float %2843 %2844 - %2846 = OpConvertFToS %int %2845 - %2847 = OpConvertSToF %float %2846 - %2848 = OpFSub %float %2845 %2847 - %2849 = OpAccessChain %_ptr_Function_float %556 %2846 - %2850 = OpLoad %float %2849 - %2851 = OpIAdd %int %2846 %int_1 - %2852 = OpAccessChain %_ptr_Function_float %556 %2851 - %2853 = OpLoad %float %2852 - %2854 = OpIAdd %int %2846 %int_2 - %2855 = OpAccessChain %_ptr_Function_float %556 %2854 - %2856 = OpLoad %float %2855 - %2857 = OpCompositeConstruct %v3float %2850 %2853 %2856 - %2858 = OpFMul %float %2848 %2848 - %2859 = OpCompositeConstruct %v3float %2858 %2848 %float_1 - %2860 = OpMatrixTimesVector %v3float %466 %2857 - %2861 = OpDot %float %2859 %2860 - OpBranch %2803 - %2803 = OpLabel - %2862 = OpPhi %float %2841 %2811 %2861 %2804 - OpBranch %2795 - %2796 = OpLabel - %2863 = OpFMul %float %2791 %float_3 - %2864 = OpExtInst %float %1 Log %float_9_99999975en05 - %2865 = OpFDiv %float %2864 %1091 - %2866 = OpFMul %float %float_3 %2792 - %2867 = OpFDiv %float %2866 %1091 - %2868 = OpFSub %float %2865 %2867 - %2869 = OpFAdd %float %2863 %2868 - OpBranch %2795 - %2795 = OpLabel - %2870 = OpPhi %float %2862 %2803 %2869 %2796 - %2871 = OpExtInst %float %1 Pow %float_10 %2870 - %2872 = OpCompositeInsert %v3float %2871 %523 0 - %2873 = OpCompositeExtract %float %2583 1 - OpStore %554 %503 - OpStore %553 %504 - %2874 = OpFOrdLessThanEqual %bool %2873 %float_0 - %2875 = OpSelect %float %2874 %float_9_99999975en05 %2873 - %2876 = OpExtInst %float %1 Log %2875 - %2877 = OpFDiv %float %2876 %1091 - %2878 = OpFOrdLessThanEqual %bool %2877 %2793 - OpSelectionMerge %2879 None - OpBranchConditional %2878 %2880 %2881 - %2881 = OpLabel - %2882 = OpFOrdGreaterThan %bool %2877 %2793 - %2883 = OpExtInst %float %1 Log %2714 - %2884 = OpFDiv %float %2883 %1091 - %2885 = OpFOrdLessThan %bool %2877 %2884 - %2886 = OpLogicalAnd %bool %2882 %2885 - OpSelectionMerge %2887 None - OpBranchConditional %2886 %2888 %2889 - %2889 = OpLabel - %2890 = OpFOrdGreaterThanEqual %bool %2877 %2884 - %2891 = OpExtInst %float %1 Log %2786 - %2892 = OpFDiv %float %2891 %1091 - %2893 = OpFOrdLessThan %bool %2877 %2892 - %2894 = OpLogicalAnd %bool %2890 %2893 - OpSelectionMerge %2895 None - OpBranchConditional %2894 %2896 %2897 - %2897 = OpLabel - %2898 = OpFMul %float %2877 %float_0_0599999987 - %2899 = OpExtInst %float %1 Log %float_1000 - %2900 = OpFDiv %float %2899 %1091 - %2901 = OpFMul %float %float_0_0599999987 %2891 - %2902 = OpFDiv %float %2901 %1091 - %2903 = OpFSub %float %2900 %2902 - %2904 = OpFAdd %float %2898 %2903 - OpBranch %2895 - %2896 = OpLabel - %2905 = OpFSub %float %2877 %2884 - %2906 = OpFMul %float %float_7 %2905 - %2907 = OpFSub %float %2892 %2884 - %2908 = OpFDiv %float %2906 %2907 - %2909 = OpConvertFToS %int %2908 - %2910 = OpConvertSToF %float %2909 - %2911 = OpFSub %float %2908 %2910 - %2912 = OpAccessChain %_ptr_Function_float %553 %2909 - %2913 = OpLoad %float %2912 - %2914 = OpIAdd %int %2909 %int_1 - %2915 = OpAccessChain %_ptr_Function_float %553 %2914 - %2916 = OpLoad %float %2915 - %2917 = OpIAdd %int %2909 %int_2 - %2918 = OpAccessChain %_ptr_Function_float %553 %2917 - %2919 = OpLoad %float %2918 - %2920 = OpCompositeConstruct %v3float %2913 %2916 %2919 - %2921 = OpFMul %float %2911 %2911 - 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OpMemberDecorate %type_Material 0 Offset 0 - OpMemberDecorate %type_Material 1 Offset 32 - OpDecorate %type_Material Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %uint_0 = OpConstant %uint 0 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %int_0 = OpConstant %int 0 - %int_2 = OpConstant %int 2 - %float_0 = OpConstant %float 0 - %48 = OpConstantComposite %v3float %float_0 %float_0 %float_0 - %int_10 = OpConstant %int 10 - %int_144 = OpConstant %int 144 - %int_70 = OpConstant %int 70 - %float_1 = OpConstant %float 1 - %53 = OpConstantComposite %v3float %float_1 %float_1 %float_1 -%float_0_577000022 = OpConstant %float 0.577000022 - %55 = OpConstantComposite %v3float %float_0_577000022 %float_0_577000022 %float_0_577000022 - %56 = OpConstantComposite %v3float %float_1 %float_1 %float_0 - %57 = OpConstantComposite %v3float %float_0 %float_1 %float_1 - %float_0_5 = OpConstant %float 0.5 - %59 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 - %int_60 = OpConstant %int 60 - %61 = OpConstantComposite %v2float %float_0_5 %float_0_5 - %uint_26 = OpConstant %uint 26 - %uint_1 = OpConstant %uint 1 - %uint_5 = OpConstant %uint 5 - %uint_19 = OpConstant %uint 19 - %float_n0_5 = OpConstant %float -0.5 - %67 = OpConstantComposite %v2float %float_0_5 %float_n0_5 - %68 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1 - %float_0_25 = OpConstant %float 0.25 - %int_31 = OpConstant %int 31 - %int_66 = OpConstant %int 66 - %int_153 = OpConstant %int 153 - %int_155 = OpConstant %int 155 -%mat3v3float = OpTypeMatrix %v3float 3 - %75 = OpConstantComposite %v3float %float_0 %float_0 %float_1 - %float_n1 = OpConstant %float -1 -%float_0_200000003 = OpConstant %float 0.200000003 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_3d_image = OpTypeImage %float 3D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_3d_image = OpTypePointer UniformConstant %type_3d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%_runtimearr_v4float = OpTypeRuntimeArray %v4float -%type_StructuredBuffer_v4float = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_type_StructuredBuffer_v4float = OpTypePointer Uniform %type_StructuredBuffer_v4float - %v3int = OpTypeVector %int 3 -%_arr_mat4v4float_uint_4 = OpTypeArray %mat4v4float %uint_4 -%mat3v4float = OpTypeMatrix %v4float 3 -%_arr_mat4v4float_uint_2 = OpTypeArray %mat4v4float %uint_2 -%type_TranslucentBasePass = OpTypeStruct %uint %uint %uint %uint %v3int %uint %uint %uint %uint %uint %v3float %float %v3float %float %v3float %float %uint %uint %v2float %uint %uint %uint %uint %v4float %_arr_mat4v4float_uint_4 %_arr_v4float_uint_4 %v4float %float %uint %uint %uint %v4float %mat4v4float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %v3int %uint %uint %uint %uint %uint %v3float %float %v3float %float %v3float %float %uint %uint %v2float %uint %uint %uint %uint %v4float %_arr_mat4v4float_uint_4 %_arr_v4float_uint_4 %v4float %float %uint %uint %uint %v4float %mat4v4float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %v4float %v4float %v4float %mat3v4float %v3float %float %v2float %float %float %_arr_mat4v4float_uint_2 %_arr_v4float_uint_2 %v2float %uint %float %float %float %float %float %v4float %v4float %v4float %v4float %v4float %v4float %v2float %float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %v4float %float -%_ptr_Uniform_type_TranslucentBasePass = OpTypePointer Uniform %type_TranslucentBasePass -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 -%type_Material = OpTypeStruct %_arr_v4float_uint_2 %_arr_v4float_uint_1 -%_ptr_Uniform_type_Material = OpTypePointer Uniform %type_Material -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Input_bool = OpTypePointer Input %bool -%_arr_uint_uint_1 = OpTypeArray %uint %uint_1 -%_ptr_Input__arr_uint_uint_1 = OpTypePointer Input %_arr_uint_uint_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_ptr_Output__arr_uint_uint_1 = OpTypePointer Output %_arr_uint_uint_1 - %void = OpTypeVoid - %94 = OpTypeFunction %void -%_ptr_Output_uint = OpTypePointer Output %uint -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float - %v3bool = OpTypeVector %bool 3 -%_ptr_Uniform_int = OpTypePointer Uniform %int -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float -%type_sampled_image = OpTypeSampledImage %type_3d_image - %View = OpVariable %_ptr_Uniform_type_View Uniform -%View_SharedBilinearClampedSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%View_PrimitiveSceneData = OpVariable %_ptr_Uniform_type_StructuredBuffer_v4float Uniform -%TranslucentBasePass = OpVariable %_ptr_Uniform_type_TranslucentBasePass Uniform -%TranslucentBasePass_Shared_Fog_IntegratedLightScattering = OpVariable %_ptr_UniformConstant_type_3d_image UniformConstant - %Material = OpVariable %_ptr_Uniform_type_Material Uniform -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input_v4float Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input_v4float Input -%in_var_PRIMITIVE_ID = OpVariable %_ptr_Input_uint Input -%in_var_TEXCOORD7 = OpVariable %_ptr_Input_v4float Input -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%gl_FrontFacing = OpVariable %_ptr_Input_bool Input -%gl_SampleMask = OpVariable %_ptr_Input__arr_uint_uint_1 Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output -%gl_SampleMask_0 = OpVariable %_ptr_Output__arr_uint_uint_1 Output - %102 = OpConstantNull %v4float - %float_n1_5 = OpConstant %float -1.5 - %float_3 = OpConstant %float 3 - %105 = OpConstantComposite %v3float %float_n1 %float_n1_5 %float_3 -%float_12_25 = OpConstant %float 12.25 -%float_0_00200000009 = OpConstant %float 0.00200000009 - %108 = OpUndef %float - %uint_15 = OpConstant %uint 15 - %MainPS = OpFunction %void None %94 - %110 = OpLabel - %111 = OpLoad %v4float %in_var_TEXCOORD10_centroid - %112 = OpLoad %v4float %in_var_TEXCOORD11_centroid - %113 = OpLoad %uint %in_var_PRIMITIVE_ID - %114 = OpLoad %v4float %in_var_TEXCOORD7 - %115 = OpLoad %v4float %gl_FragCoord - %116 = OpLoad %_arr_uint_uint_1 %gl_SampleMask - %117 = OpCompositeExtract %uint %116 0 - %118 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_1 - %119 = OpLoad %mat4v4float %118 - %120 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_10 - %121 = OpLoad %mat4v4float %120 - %122 = OpAccessChain %_ptr_Uniform_v3float %View %int_31 - %123 = OpLoad %v3float %122 - %124 = OpAccessChain %_ptr_Uniform_v4float %View %int_66 - %125 = OpLoad %v4float %124 - %126 = OpVectorShuffle %v3float %111 %111 0 1 2 - %127 = OpVectorShuffle %v3float %112 %112 0 1 2 - %128 = OpExtInst %v3float %1 Cross %127 %126 - %129 = OpCompositeExtract %float %112 3 - %130 = OpCompositeConstruct %v3float %129 %129 %129 - %131 = OpFMul %v3float %128 %130 - %132 = OpCompositeConstruct %mat3v3float %126 %131 %127 - %133 = OpCompositeExtract %float %115 0 - %134 = OpCompositeExtract %float %115 1 - %135 = OpCompositeExtract %float %115 2 - %136 = OpCompositeConstruct %v4float %133 %134 %135 %float_1 - %137 = OpMatrixTimesVector %v4float %121 %136 - %138 = OpVectorShuffle %v3float %137 %137 0 1 2 - %139 = OpCompositeExtract %float %137 3 - %140 = OpCompositeConstruct %v3float %139 %139 %139 - %141 = OpFDiv %v3float %138 %140 - %142 = OpFSub %v3float %141 %123 - %143 = OpVectorShuffle %v3float %125 %125 0 1 2 - %144 = OpCompositeExtract %float %125 3 - %145 = OpCompositeConstruct %v3float %144 %144 %144 - %146 = OpFMul %v3float %75 %145 - %147 = OpFAdd %v3float %146 %143 - %148 = OpExtInst %v3float %1 Normalize %147 - %149 = OpMatrixTimesVector %v3float %132 %148 - %150 = OpExtInst %v3float %1 Normalize %149 - %151 = OpExtInst %float %1 Sqrt %float_12_25 - %152 = OpCompositeConstruct %v3float %151 %151 %151 - %153 = OpFDiv %v3float %105 %152 - %154 = OpDot %float %153 %150 - %155 = OpFAdd %float %float_1 %154 - %156 = OpFMul %float %155 %float_0_5 - %157 = OpFAdd %float %156 %float_0_200000003 - %158 = OpAccessChain %_ptr_Uniform_v4float %Material %int_0 %int_1 - %159 = OpLoad %v4float %158 - %160 = OpVectorShuffle %v3float %159 %159 0 1 2 - %161 = OpCompositeConstruct %v3float %157 %157 %157 - %162 = OpFMul %v3float %160 %161 - %163 = OpAccessChain %_ptr_Uniform_float %TranslucentBasePass %int_144 - %164 = OpLoad %float %163 - %165 = OpFOrdGreaterThan %bool %164 %float_0 - OpSelectionMerge %166 None - OpBranchConditional %165 %167 %166 - %167 = OpLabel - %168 = OpCompositeExtract %float %142 0 - %169 = OpCompositeExtract %float %142 1 - %170 = OpCompositeExtract %float %142 2 - %171 = OpCompositeConstruct %v4float %168 %169 %170 %float_1 - %172 = OpMatrixTimesVector %v4float %119 %171 - %173 = OpCompositeExtract %float %172 3 - %174 = OpCompositeConstruct %v2float %173 %173 - %175 = OpVectorShuffle %v2float %172 %172 0 1 - %176 = OpFDiv %v2float %175 %174 - %177 = OpVectorShuffle %v2float %176 %102 0 1 - %178 = OpFMul %v2float %177 %67 - %179 = OpFAdd %v2float %178 %61 - %180 = OpCompositeExtract %float %179 0 - %181 = OpCompositeExtract %float %179 1 - %182 = OpAccessChain %_ptr_Uniform_float %View %int_155 %int_0 - %183 = OpLoad %float %182 - %184 = OpFMul %float %173 %183 - %185 = OpAccessChain %_ptr_Uniform_float %View %int_155 %int_1 - %186 = OpLoad %float %185 - %187 = OpFAdd %float %184 %186 - %188 = OpExtInst %float %1 Log2 %187 - %189 = OpAccessChain %_ptr_Uniform_float %View %int_155 %int_2 - %190 = OpLoad %float %189 - %191 = OpFMul %float %188 %190 - %192 = OpAccessChain %_ptr_Uniform_float %View %int_153 %int_2 - %193 = OpLoad %float %192 - %194 = OpFMul %float %191 %193 - %195 = OpCompositeConstruct %v3float %180 %181 %194 - OpSelectionMerge %196 None - OpBranchConditional %165 %197 %196 - %197 = OpLabel - %198 = OpLoad %type_3d_image %TranslucentBasePass_Shared_Fog_IntegratedLightScattering - %199 = OpLoad %type_sampler %View_SharedBilinearClampedSampler - %200 = OpSampledImage %type_sampled_image %198 %199 - %201 = OpImageSampleExplicitLod %v4float %200 %195 Lod %float_0 - OpBranch %196 - %196 = OpLabel - %202 = OpPhi %v4float %68 %167 %201 %197 - %203 = OpVectorShuffle %v3float %202 %202 0 1 2 - %204 = OpVectorShuffle %v3float %114 %114 0 1 2 - %205 = OpCompositeExtract %float %202 3 - %206 = OpCompositeConstruct %v3float %205 %205 %205 - %207 = OpFMul %v3float %204 %206 - %208 = OpFAdd %v3float %203 %207 - %209 = OpCompositeExtract %float %208 0 - %210 = OpCompositeExtract %float %208 1 - %211 = OpCompositeExtract %float %208 2 - %212 = OpCompositeExtract %float %114 3 - %213 = OpFMul %float %205 %212 - %214 = OpCompositeConstruct %v4float %209 %210 %211 %213 - OpBranch %166 - %166 = OpLabel - %215 = OpPhi %v4float %114 %110 %214 %196 - %216 = OpExtInst %v3float %1 FMax %162 %48 - %217 = OpAccessChain %_ptr_Uniform_float %View %int_70 - %218 = OpLoad %float %217 - %219 = OpFOrdGreaterThan %bool %218 %float_0 - OpSelectionMerge %220 DontFlatten - OpBranchConditional %219 %221 %220 - %221 = OpLabel - %222 = OpIMul %uint %113 %uint_26 - %223 = OpIAdd %uint %222 %uint_5 - %224 = OpAccessChain %_ptr_Uniform_v4float %View_PrimitiveSceneData %int_0 %223 - %225 = OpLoad %v4float %224 - %226 = OpVectorShuffle %v3float %225 %225 0 1 2 - %227 = OpFSub %v3float %142 %226 - %228 = OpExtInst %v3float %1 FAbs %227 - %229 = OpIAdd %uint %222 %uint_19 - %230 = OpAccessChain %_ptr_Uniform_v4float %View_PrimitiveSceneData %int_0 %229 - %231 = OpLoad %v4float %230 - %232 = OpVectorShuffle %v3float %231 %231 0 1 2 - %233 = OpFAdd %v3float %232 %53 - %234 = OpFOrdGreaterThan %v3bool %228 %233 - %235 = OpAny %bool %234 - OpSelectionMerge %236 None - OpBranchConditional %235 %237 %236 - %237 = OpLabel - %238 = OpDot %float %142 %55 - %239 = OpFMul %float %238 %float_0_00200000009 - %240 = OpExtInst %float %1 Fract %239 - %241 = OpCompositeConstruct %v3float %240 %240 %240 - %242 = OpFOrdGreaterThan %v3bool %241 %59 - %243 = OpSelect %v3float %242 %53 %48 - %244 = OpExtInst %v3float %1 FMix %56 %57 %243 - OpBranch %236 - %236 = OpLabel - %245 = OpPhi %v3float %216 %221 %244 %237 - OpBranch %220 - %220 = OpLabel - %246 = OpPhi %v3float %216 %166 %245 %236 - %247 = OpCompositeExtract %float %215 3 - %248 = OpCompositeConstruct %v3float %247 %247 %247 - %249 = OpFMul %v3float %246 %248 - %250 = OpVectorShuffle %v3float %215 %215 0 1 2 - %251 = OpFAdd %v3float %249 %250 - %252 = OpCompositeExtract %float %251 0 - %253 = OpCompositeExtract %float %251 1 - %254 = OpCompositeExtract %float %251 2 - %255 = OpCompositeConstruct %v4float %252 %253 %254 %108 - %256 = OpCompositeInsert %v4float %float_1 %255 3 - %257 = OpAccessChain %_ptr_Uniform_int %View %int_60 - %258 = OpLoad %int %257 - %259 = OpSGreaterThan %bool %258 %int_1 - OpSelectionMerge %260 None - OpBranchConditional %259 %261 %262 - %262 = OpLabel - OpBranch %260 - %261 = OpLabel - %263 = OpConvertSToF %float %258 - %264 = OpFMul %float %263 %float_0_25 - %265 = OpCompositeConstruct %v4float %264 %264 %264 %264 - %266 = OpFMul %v4float %256 %265 - %267 = OpBitwiseAnd %uint %117 %uint_15 - OpBranch %260 - %260 = OpLabel - %268 = OpPhi %v4float %266 %261 %256 %262 - %269 = OpPhi %uint %267 %261 %117 %262 - OpStore %out_var_SV_Target0 %268 - %270 = OpAccessChain %_ptr_Output_uint %gl_SampleMask_0 %uint_0 - OpStore %270 %269 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag b/3rdparty/spirv-cross/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag deleted file mode 100644 index e6565873a..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag +++ /dev/null @@ -1,589 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 130 -; Schema: 0 - OpCapability Shader - OpCapability InputAttachment - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %Main "main" %gl_FragCoord %out_var_SV_Target0 - OpExecutionMode %Main OriginUpperLeft - OpSource HLSL 600 - OpName %type_subpass_image "type.subpass.image" - OpName %gl_LastFragData "gl_LastFragData" - OpName %type_View "type.View" - OpMemberName %type_View 0 "View_TranslatedWorldToClip" - OpMemberName %type_View 1 "View_WorldToClip" - OpMemberName %type_View 2 "View_TranslatedWorldToView" - OpMemberName %type_View 3 "View_ViewToTranslatedWorld" - OpMemberName %type_View 4 "View_TranslatedWorldToCameraView" - OpMemberName %type_View 5 "View_CameraViewToTranslatedWorld" - OpMemberName %type_View 6 "View_ViewToClip" - OpMemberName %type_View 7 "View_ViewToClipNoAA" - OpMemberName %type_View 8 "View_ClipToView" - OpMemberName %type_View 9 "View_ClipToTranslatedWorld" - OpMemberName %type_View 10 "View_SVPositionToTranslatedWorld" - OpMemberName %type_View 11 "View_ScreenToWorld" - OpMemberName %type_View 12 "View_ScreenToTranslatedWorld" - OpMemberName %type_View 13 "View_ViewForward" - OpMemberName %type_View 14 "PrePadding_View_844" - OpMemberName %type_View 15 "View_ViewUp" - OpMemberName %type_View 16 "PrePadding_View_860" - OpMemberName %type_View 17 "View_ViewRight" - OpMemberName %type_View 18 "PrePadding_View_876" - OpMemberName %type_View 19 "View_HMDViewNoRollUp" - OpMemberName %type_View 20 "PrePadding_View_892" - OpMemberName %type_View 21 "View_HMDViewNoRollRight" - OpMemberName %type_View 22 "PrePadding_View_908" - OpMemberName %type_View 23 "View_InvDeviceZToWorldZTransform" - OpMemberName %type_View 24 "View_ScreenPositionScaleBias" - OpMemberName %type_View 25 "View_WorldCameraOrigin" - OpMemberName %type_View 26 "PrePadding_View_956" - OpMemberName %type_View 27 "View_TranslatedWorldCameraOrigin" - OpMemberName %type_View 28 "PrePadding_View_972" - OpMemberName %type_View 29 "View_WorldViewOrigin" - 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%44 = OpConstantComposite %v3float %float_0 %float_0 %float_0 -%type_subpass_image = OpTypeImage %float SubpassData 2 0 0 2 Unknown -%_ptr_UniformConstant_type_subpass_image = OpTypePointer UniformConstant %type_subpass_image -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type__Globals = OpTypeStruct %v3float %v4float %float %float %v4float %mat4v4float %v2float %v4float %v4float -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %53 = OpTypeFunction %void -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%type_sampled_image = OpTypeSampledImage %type_2d_image -%gl_LastFragData = OpVariable %_ptr_UniformConstant_type_subpass_image UniformConstant - %View = OpVariable %_ptr_Uniform_type_View Uniform -%ShadowDepthTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%ShadowDepthTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %57 = OpConstantNull %v4float - %58 = OpUndef %v4float - %Main = OpFunction %void None %53 - %59 = OpLabel - %60 = OpLoad %v4float %gl_FragCoord - %61 = OpVectorShuffle %v2float %60 %60 0 1 - %62 = OpAccessChain %_ptr_Uniform_v4float %View %int_58 - %63 = OpLoad %v4float %62 - %64 = OpVectorShuffle %v2float %63 %63 2 3 - %65 = OpFMul %v2float %61 %64 - %66 = OpLoad %type_subpass_image %gl_LastFragData - %67 = OpImageRead %v4float %66 %43 None - %68 = OpCompositeExtract %float %67 3 - %69 = OpAccessChain %_ptr_Uniform_v4float %View %int_24 - %70 = OpLoad %v4float %69 - %71 = OpVectorShuffle %v2float %70 %70 3 2 - %72 = OpFSub %v2float %65 %71 - %73 = OpVectorShuffle %v2float %70 %70 0 1 - %74 = OpFDiv %v2float %72 %73 - %75 = OpCompositeConstruct %v2float %68 %68 - %76 = OpFMul %v2float %74 %75 - %77 = OpCompositeExtract %float %76 0 - %78 = OpCompositeExtract %float %76 1 - %79 = OpCompositeConstruct %v4float %77 %78 %68 %float_1 - %80 = OpAccessChain %_ptr_Uniform_mat4v4float %_Globals %int_5 - %81 = OpLoad %mat4v4float %80 - %82 = OpMatrixTimesVector %v4float %81 %79 - %83 = OpCompositeExtract %float %82 2 - %84 = OpCompositeExtract %float %82 3 - %85 = OpCompositeConstruct %v3float %84 %84 %84 - %86 = OpVectorShuffle %v3float %82 %82 0 1 2 - %87 = OpFDiv %v3float %86 %85 - %88 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_8 - %89 = OpLoad %v4float %88 - %90 = OpVectorShuffle %v2float %89 %89 2 3 - %91 = OpVectorShuffle %v2float %87 %57 0 1 - %92 = OpFMul %v2float %91 %90 - %93 = OpVectorShuffle %v2float %89 %89 0 1 - %94 = OpVectorShuffle %v2float %92 %57 0 1 - %95 = OpFAdd %v2float %94 %93 - %96 = OpExtInst %float %1 FMin %83 %float_0_999989986 - %97 = OpLoad %type_2d_image %ShadowDepthTexture - %98 = OpLoad %type_sampler %ShadowDepthTextureSampler - %99 = OpAccessChain %_ptr_Uniform_float %_Globals %int_0 %int_2 - %100 = OpLoad %float %99 - %101 = OpVectorShuffle %v2float %95 %57 0 1 - %102 = OpSampledImage %type_sampled_image %97 %98 - %103 = OpImageSampleExplicitLod %v4float %102 %101 Lod %float_0 - %104 = OpVectorShuffle %v3float %103 %103 0 0 0 - %105 = OpFMul %float %96 %100 - %106 = OpFSub %float %105 %float_1 - %107 = OpCompositeConstruct %v3float %100 %100 %100 - %108 = OpFMul %v3float %104 %107 - %109 = OpCompositeConstruct %v3float %106 %106 %106 - %110 = OpFSub %v3float %108 %109 - %111 = OpExtInst %v3float %1 FClamp %110 %44 %41 - %112 = OpCompositeExtract %float %111 0 - %113 = OpFSub %float %112 %float_0_5 - %114 = OpAccessChain %_ptr_Uniform_float %_Globals %int_3 - %115 = OpLoad %float %114 - %116 = OpFMul %float %113 %115 - %117 = OpFAdd %float %116 %float_0_5 - %118 = OpExtInst %float %1 FClamp %117 %float_0 %float_1 - %119 = OpFMul %float %118 %118 - %120 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2 - %121 = OpLoad %float %120 - %122 = OpExtInst %float %1 FMix %float_1 %119 %121 - %123 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_7 - %124 = OpLoad %v4float %123 - %125 = OpVectorShuffle %v3float %124 %124 0 1 2 - %126 = OpCompositeConstruct %v3float %122 %122 %122 - %127 = OpExtInst %v3float %1 FMix %125 %41 %126 - %128 = OpVectorShuffle %v4float %58 %127 4 5 6 3 - %129 = OpCompositeInsert %v4float %float_0 %128 3 - OpStore %out_var_SV_Target0 %129 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/frag/texture-atomics.asm.frag b/3rdparty/spirv-cross/shaders-ue4/asm/frag/texture-atomics.asm.frag deleted file mode 100644 index 270a1978f..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/frag/texture-atomics.asm.frag +++ /dev/null @@ -1,242 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 180 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %ShadowObjectCullPS "main" %in_var_TEXCOORD0 %gl_FragCoord %out_var_SV_Target0 - OpExecutionMode %ShadowObjectCullPS OriginUpperLeft - OpSource HLSL 600 - OpName %type_StructuredBuffer_v4float "type.StructuredBuffer.v4float" - OpName %CulledObjectBoxBounds "CulledObjectBoxBounds" - OpName %type__Globals "type.$Globals" - OpMemberName %type__Globals 0 "ShadowTileListGroupSize" - OpName %_Globals "$Globals" - OpName %type_buffer_image "type.buffer.image" - OpName %RWShadowTileNumCulledObjects "RWShadowTileNumCulledObjects" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - OpName %ShadowObjectCullPS "ShadowObjectCullPS" - OpDecorateString %in_var_TEXCOORD0 UserSemantic "TEXCOORD0" - OpDecorate %in_var_TEXCOORD0 Flat - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorateString %gl_FragCoord UserSemantic "SV_POSITION" - OpDecorateString %out_var_SV_Target0 UserSemantic "SV_Target0" - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target0 Location 0 - OpDecorate %CulledObjectBoxBounds DescriptorSet 0 - OpDecorate %CulledObjectBoxBounds Binding 1 - OpDecorate %_Globals DescriptorSet 0 - OpDecorate %_Globals Binding 2 - OpDecorate %RWShadowTileNumCulledObjects DescriptorSet 0 - OpDecorate %RWShadowTileNumCulledObjects Binding 0 - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %type_StructuredBuffer_v4float 0 Offset 0 - OpMemberDecorate %type_StructuredBuffer_v4float 0 NonWritable - OpDecorate %type_StructuredBuffer_v4float BufferBlock - OpMemberDecorate %type__Globals 0 Offset 0 - OpDecorate %type__Globals Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_4 = OpConstant %uint 4 - %float_0 = OpConstant %float 0 - %22 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %int_1 = OpConstant %int 1 - %int_0 = OpConstant %int 0 - %uint_1 = OpConstant %uint 1 - %float_2 = OpConstant %float 2 - %27 = OpConstantComposite %v2float %float_2 %float_2 - %float_1 = OpConstant %float 1 - %29 = OpConstantComposite %v2float %float_1 %float_1 -%float_n1000 = OpConstant %float -1000 - %int_2 = OpConstant %int 2 - %float_0_5 = OpConstant %float 0.5 - %33 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 -%float_500000 = OpConstant %float 500000 - %35 = OpConstantComposite %v3float %float_500000 %float_500000 %float_500000 -%float_n500000 = OpConstant %float -500000 - %37 = OpConstantComposite %v3float %float_n500000 %float_n500000 %float_n500000 - %int_3 = OpConstant %int 3 - %int_4 = OpConstant %int 4 - %int_5 = OpConstant %int 5 - %int_6 = OpConstant %int 6 - %int_7 = OpConstant %int 7 - %int_8 = OpConstant %int 8 - %44 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %float_n1 = OpConstant %float -1 - %46 = OpConstantComposite %v3float %float_n1 %float_n1 %float_n1 - %uint_5 = OpConstant %uint 5 - %uint_0 = OpConstant %uint 0 - %uint_3 = OpConstant %uint 3 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float -%type_StructuredBuffer_v4float = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_type_StructuredBuffer_v4float = OpTypePointer Uniform %type_StructuredBuffer_v4float - %v2uint = OpTypeVector %uint 2 -%type__Globals = OpTypeStruct %v2uint -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%type_buffer_image = OpTypeImage %uint Buffer 2 0 0 2 R32ui -%_ptr_UniformConstant_type_buffer_image = OpTypePointer UniformConstant %type_buffer_image -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %58 = OpTypeFunction %void -%_ptr_Function_v3float = OpTypePointer Function %v3float - %uint_8 = OpConstant %uint 8 -%_arr_v3float_uint_8 = OpTypeArray %v3float %uint_8 -%_ptr_Function__arr_v3float_uint_8 = OpTypePointer Function %_arr_v3float_uint_8 -%_ptr_Uniform_v2uint = OpTypePointer Uniform %v2uint -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %bool = OpTypeBool - %v2bool = OpTypeVector %bool 2 - %v3bool = OpTypeVector %bool 3 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Image_uint = OpTypePointer Image %uint -%CulledObjectBoxBounds = OpVariable %_ptr_Uniform_type_StructuredBuffer_v4float Uniform - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform -%RWShadowTileNumCulledObjects = OpVariable %_ptr_UniformConstant_type_buffer_image UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_uint Input -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output - %70 = OpUndef %v3float - %71 = OpConstantNull %v3float -%ShadowObjectCullPS = OpFunction %void None %58 - %72 = OpLabel - %73 = OpVariable %_ptr_Function__arr_v3float_uint_8 Function - %74 = OpLoad %uint %in_var_TEXCOORD0 - %75 = OpLoad %v4float %gl_FragCoord - %76 = OpVectorShuffle %v2float %75 %75 0 1 - %77 = OpConvertFToU %v2uint %76 - %78 = OpCompositeExtract %uint %77 1 - %79 = OpAccessChain %_ptr_Uniform_v2uint %_Globals %int_0 - %80 = OpAccessChain %_ptr_Uniform_uint %_Globals %int_0 %int_0 - %81 = OpLoad %uint %80 - %82 = OpIMul %uint %78 %81 - %83 = OpCompositeExtract %uint %77 0 - %84 = OpIAdd %uint %82 %83 - %85 = OpConvertUToF %float %83 - %86 = OpAccessChain %_ptr_Uniform_uint %_Globals %int_0 %int_1 - %87 = OpLoad %uint %86 - %88 = OpISub %uint %87 %uint_1 - %89 = OpISub %uint %88 %78 - %90 = OpConvertUToF %float %89 - %91 = OpCompositeConstruct %v2float %85 %90 - %92 = OpLoad %v2uint %79 - %93 = OpConvertUToF %v2float %92 - %94 = OpFDiv %v2float %91 %93 - %95 = OpFMul %v2float %94 %27 - %96 = OpFSub %v2float %95 %29 - %97 = OpFAdd %v2float %91 %29 - %98 = OpFDiv %v2float %97 %93 - %99 = OpFMul %v2float %98 %27 - %100 = OpFSub %v2float %99 %29 - %101 = OpVectorShuffle %v3float %70 %100 3 4 2 - %102 = OpCompositeInsert %v3float %float_1 %101 2 - %103 = OpIMul %uint %74 %uint_5 - %104 = OpAccessChain %_ptr_Uniform_v4float %CulledObjectBoxBounds %int_0 %103 - %105 = OpLoad %v4float %104 - %106 = OpVectorShuffle %v3float %105 %105 0 1 2 - %107 = OpIAdd %uint %103 %uint_1 - %108 = OpAccessChain %_ptr_Uniform_v4float %CulledObjectBoxBounds %int_0 %107 - %109 = OpLoad %v4float %108 - %110 = OpVectorShuffle %v3float %109 %109 0 1 2 - %111 = OpVectorShuffle %v2float %109 %71 0 1 - %112 = OpVectorShuffle %v2float %96 %71 0 1 - %113 = OpFOrdGreaterThan %v2bool %111 %112 - %114 = OpAll %bool %113 - %115 = OpFOrdLessThan %v3bool %106 %102 - %116 = OpAll %bool %115 - %117 = OpLogicalAnd %bool %114 %116 - OpSelectionMerge %118 DontFlatten - OpBranchConditional %117 %119 %118 - %119 = OpLabel - %120 = OpFAdd %v3float %106 %110 - %121 = OpFMul %v3float %33 %120 - %122 = OpCompositeExtract %float %96 0 - %123 = OpCompositeExtract %float %96 1 - %124 = OpCompositeConstruct %v3float %122 %123 %float_n1000 - %125 = OpAccessChain %_ptr_Function_v3float %73 %int_0 - OpStore %125 %124 - %126 = OpCompositeExtract %float %100 0 - %127 = OpCompositeConstruct %v3float %126 %123 %float_n1000 - %128 = OpAccessChain %_ptr_Function_v3float %73 %int_1 - OpStore %128 %127 - %129 = OpCompositeExtract %float %100 1 - %130 = OpCompositeConstruct %v3float %122 %129 %float_n1000 - %131 = OpAccessChain %_ptr_Function_v3float %73 %int_2 - OpStore %131 %130 - %132 = OpCompositeConstruct %v3float %126 %129 %float_n1000 - %133 = OpAccessChain %_ptr_Function_v3float %73 %int_3 - OpStore %133 %132 - %134 = OpCompositeConstruct %v3float %122 %123 %float_1 - %135 = OpAccessChain %_ptr_Function_v3float %73 %int_4 - OpStore %135 %134 - %136 = OpCompositeConstruct %v3float %126 %123 %float_1 - %137 = OpAccessChain %_ptr_Function_v3float %73 %int_5 - OpStore %137 %136 - %138 = OpCompositeConstruct %v3float %122 %129 %float_1 - %139 = OpAccessChain %_ptr_Function_v3float %73 %int_6 - OpStore %139 %138 - %140 = OpCompositeConstruct %v3float %126 %129 %float_1 - %141 = OpAccessChain %_ptr_Function_v3float %73 %int_7 - OpStore %141 %140 - %142 = OpIAdd %uint %103 %uint_2 - %143 = OpAccessChain %_ptr_Uniform_v4float %CulledObjectBoxBounds %int_0 %142 - %144 = OpLoad %v4float %143 - %145 = OpVectorShuffle %v3float %144 %144 0 1 2 - %146 = OpIAdd %uint %103 %uint_3 - %147 = OpAccessChain %_ptr_Uniform_v4float %CulledObjectBoxBounds %int_0 %146 - %148 = OpLoad %v4float %147 - %149 = OpVectorShuffle %v3float %148 %148 0 1 2 - %150 = OpIAdd %uint %103 %uint_4 - %151 = OpAccessChain %_ptr_Uniform_v4float %CulledObjectBoxBounds %int_0 %150 - %152 = OpLoad %v4float %151 - %153 = OpVectorShuffle %v3float %152 %152 0 1 2 - OpBranch %154 - %154 = OpLabel - %155 = OpPhi %v3float %37 %119 %156 %157 - %158 = OpPhi %v3float %35 %119 %159 %157 - %160 = OpPhi %int %int_0 %119 %161 %157 - %162 = OpSLessThan %bool %160 %int_8 - OpLoopMerge %163 %157 Unroll - OpBranchConditional %162 %157 %163 - %157 = OpLabel - %164 = OpAccessChain %_ptr_Function_v3float %73 %160 - %165 = OpLoad %v3float %164 - %166 = OpFSub %v3float %165 %121 - %167 = OpDot %float %166 %145 - %168 = OpDot %float %166 %149 - %169 = OpDot %float %166 %153 - %170 = OpCompositeConstruct %v3float %167 %168 %169 - %159 = OpExtInst %v3float %1 FMin %158 %170 - %156 = OpExtInst %v3float %1 FMax %155 %170 - %161 = OpIAdd %int %160 %int_1 - OpBranch %154 - %163 = OpLabel - %171 = OpFOrdLessThan %v3bool %158 %44 - %172 = OpAll %bool %171 - %173 = OpFOrdGreaterThan %v3bool %155 %46 - %174 = OpAll %bool %173 - %175 = OpLogicalAnd %bool %172 %174 - OpSelectionMerge %176 DontFlatten - OpBranchConditional %175 %177 %176 - %177 = OpLabel - %178 = OpImageTexelPointer %_ptr_Image_uint %RWShadowTileNumCulledObjects %84 %uint_0 - %179 = OpAtomicIAdd %uint %178 %uint_1 %uint_0 %uint_1 - OpBranch %176 - %176 = OpLabel - OpBranch %118 - %118 = OpLabel - OpStore %out_var_SV_Target0 %22 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag b/3rdparty/spirv-cross/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag deleted file mode 100644 index 270a1978f..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/frag/texture-atomics.asm.graphics-robust-access.frag +++ /dev/null @@ -1,242 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 180 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %ShadowObjectCullPS "main" %in_var_TEXCOORD0 %gl_FragCoord %out_var_SV_Target0 - OpExecutionMode %ShadowObjectCullPS OriginUpperLeft - OpSource HLSL 600 - OpName %type_StructuredBuffer_v4float "type.StructuredBuffer.v4float" - OpName %CulledObjectBoxBounds "CulledObjectBoxBounds" - OpName %type__Globals "type.$Globals" - OpMemberName %type__Globals 0 "ShadowTileListGroupSize" - OpName %_Globals "$Globals" - OpName %type_buffer_image "type.buffer.image" - OpName %RWShadowTileNumCulledObjects "RWShadowTileNumCulledObjects" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target0 "out.var.SV_Target0" - OpName %ShadowObjectCullPS "ShadowObjectCullPS" - OpDecorateString %in_var_TEXCOORD0 UserSemantic "TEXCOORD0" - OpDecorate %in_var_TEXCOORD0 Flat - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorateString %gl_FragCoord UserSemantic "SV_POSITION" - OpDecorateString %out_var_SV_Target0 UserSemantic "SV_Target0" - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target0 Location 0 - OpDecorate %CulledObjectBoxBounds DescriptorSet 0 - OpDecorate %CulledObjectBoxBounds Binding 1 - OpDecorate %_Globals DescriptorSet 0 - OpDecorate %_Globals Binding 2 - OpDecorate %RWShadowTileNumCulledObjects DescriptorSet 0 - OpDecorate %RWShadowTileNumCulledObjects Binding 0 - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %type_StructuredBuffer_v4float 0 Offset 0 - OpMemberDecorate %type_StructuredBuffer_v4float 0 NonWritable - OpDecorate %type_StructuredBuffer_v4float BufferBlock - OpMemberDecorate %type__Globals 0 Offset 0 - OpDecorate %type__Globals Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_4 = OpConstant %uint 4 - %float_0 = OpConstant %float 0 - %22 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %int_1 = OpConstant %int 1 - %int_0 = OpConstant %int 0 - %uint_1 = OpConstant %uint 1 - %float_2 = OpConstant %float 2 - %27 = OpConstantComposite %v2float %float_2 %float_2 - %float_1 = OpConstant %float 1 - %29 = OpConstantComposite %v2float %float_1 %float_1 -%float_n1000 = OpConstant %float -1000 - %int_2 = OpConstant %int 2 - %float_0_5 = OpConstant %float 0.5 - %33 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 -%float_500000 = OpConstant %float 500000 - %35 = OpConstantComposite %v3float %float_500000 %float_500000 %float_500000 -%float_n500000 = OpConstant %float -500000 - %37 = OpConstantComposite %v3float %float_n500000 %float_n500000 %float_n500000 - %int_3 = OpConstant %int 3 - %int_4 = OpConstant %int 4 - %int_5 = OpConstant %int 5 - %int_6 = OpConstant %int 6 - %int_7 = OpConstant %int 7 - %int_8 = OpConstant %int 8 - %44 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %float_n1 = OpConstant %float -1 - %46 = OpConstantComposite %v3float %float_n1 %float_n1 %float_n1 - %uint_5 = OpConstant %uint 5 - %uint_0 = OpConstant %uint 0 - %uint_3 = OpConstant %uint 3 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float -%type_StructuredBuffer_v4float = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_type_StructuredBuffer_v4float = OpTypePointer Uniform %type_StructuredBuffer_v4float - %v2uint = OpTypeVector %uint 2 -%type__Globals = OpTypeStruct %v2uint -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%type_buffer_image = OpTypeImage %uint Buffer 2 0 0 2 R32ui -%_ptr_UniformConstant_type_buffer_image = OpTypePointer UniformConstant %type_buffer_image -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %58 = OpTypeFunction %void -%_ptr_Function_v3float = OpTypePointer Function %v3float - %uint_8 = OpConstant %uint 8 -%_arr_v3float_uint_8 = OpTypeArray %v3float %uint_8 -%_ptr_Function__arr_v3float_uint_8 = OpTypePointer Function %_arr_v3float_uint_8 -%_ptr_Uniform_v2uint = OpTypePointer Uniform %v2uint -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - 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%v3int = OpTypeVector %int 3 - %73 = OpConstantComposite %v3int %int_0 %int_0 %int_0 - %74 = OpConstantComposite %v3int %int_3 %int_3 %int_3 - %float_0 = OpConstant %float 0 - %76 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %77 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 - %int_77 = OpConstant %int 77 - %int_6 = OpConstant %int 6 - %int_27 = OpConstant %int 27 - %81 = OpConstantComposite %v3int %int_1 %int_1 %int_1 - %82 = OpConstantComposite %v3int %int_2 %int_2 %int_2 - %uint_26 = OpConstant %uint 26 - %uint_12 = OpConstant %uint 12 - %uint_22 = OpConstant %uint 22 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%_runtimearr_v4float = OpTypeRuntimeArray %v4float -%type_StructuredBuffer_v4float = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_type_StructuredBuffer_v4float = OpTypePointer Uniform %type_StructuredBuffer_v4float -%_arr_v4float_uint_12 = OpTypeArray %v4float %uint_12 -%_ptr_Input__arr_v4float_uint_12 = OpTypePointer Input %_arr_v4float_uint_12 -%_arr__arr_v4float_uint_1_uint_12 = OpTypeArray %_arr_v4float_uint_1 %uint_12 -%_ptr_Input__arr__arr_v4float_uint_1_uint_12 = OpTypePointer Input %_arr__arr_v4float_uint_1_uint_12 -%_arr_uint_uint_12 = OpTypeArray %uint %uint_12 -%_ptr_Input__arr_uint_uint_12 = OpTypePointer Input %_arr_uint_uint_12 -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Output__arr_v4float_uint_3 = OpTypePointer Output %_arr_v4float_uint_3 -%_arr__arr_v4float_uint_1_uint_3 = OpTypeArray %_arr_v4float_uint_1 %uint_3 -%_ptr_Output__arr__arr_v4float_uint_1_uint_3 = OpTypePointer Output %_arr__arr_v4float_uint_1_uint_3 -%_arr_uint_uint_3 = OpTypeArray %uint %uint_3 -%_ptr_Output__arr_uint_uint_3 = OpTypePointer Output %_arr_uint_uint_3 -%_arr__arr_v4float_uint_3_uint_3 = OpTypeArray %_arr_v4float_uint_3 %uint_3 -%_ptr_Output__arr__arr_v4float_uint_3_uint_3 = OpTypePointer Output %_arr__arr_v4float_uint_3_uint_3 -%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3 -%_ptr_Output__arr_v3float_uint_3 = OpTypePointer Output %_arr_v3float_uint_3 -%_ptr_Output__arr_float_uint_3 = OpTypePointer Output %_arr_float_uint_3 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %111 = OpTypeFunction %void -%_arr_FBasePassVSToDS_uint_12 = OpTypeArray %FBasePassVSToDS %uint_12 -%_ptr_Function__arr_FBasePassVSToDS_uint_12 = OpTypePointer Function %_arr_FBasePassVSToDS_uint_12 -%_arr_FPNTessellationHSToDS_uint_3 = OpTypeArray %FPNTessellationHSToDS %uint_3 -%_ptr_Workgroup__arr_FPNTessellationHSToDS_uint_3 = OpTypePointer Workgroup %_arr_FPNTessellationHSToDS_uint_3 -%_ptr_Output__arr_v4float_uint_1 = OpTypePointer Output %_arr_v4float_uint_1 -%_ptr_Output_uint = OpTypePointer Output %uint -%_ptr_Output_v3float = OpTypePointer Output %v3float -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Workgroup_FPNTessellationHSToDS = OpTypePointer Workgroup %FPNTessellationHSToDS - %bool = OpTypeBool -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Workgroup_v4float = OpTypePointer Workgroup %v4float -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Workgroup_float = OpTypePointer Workgroup %float -%mat3v3float = OpTypeMatrix %v3float 3 -%_ptr_Function_FVertexFactoryInterpolantsVSToDS = OpTypePointer Function %FVertexFactoryInterpolantsVSToDS -%_ptr_Function_FVertexFactoryInterpolantsVSToPS = OpTypePointer Function %FVertexFactoryInterpolantsVSToPS -%_ptr_Function_FBasePassVSToDS = OpTypePointer Function %FBasePassVSToDS - %v3bool = OpTypeVector %bool 3 -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %View = OpVariable %_ptr_Uniform_type_View Uniform -%View_PrimitiveSceneData = OpVariable %_ptr_Uniform_type_StructuredBuffer_v4float Uniform -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_COLOR0 = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_TEXCOORD0 = OpVariable %_ptr_Input__arr__arr_v4float_uint_1_uint_12 Input -%in_var_TEXCOORD4 = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_PRIMITIVE_ID = OpVariable %_ptr_Input__arr_uint_uint_12 Input -%in_var_LIGHTMAP_ID = OpVariable %_ptr_Input__arr_uint_uint_12 Input -%in_var_VS_To_DS_Position = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%gl_InvocationID = OpVariable %_ptr_Input_uint Input -%out_var_TEXCOORD10_centroid = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_TEXCOORD11_centroid = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_COLOR0 = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_TEXCOORD0 = OpVariable %_ptr_Output__arr__arr_v4float_uint_1_uint_3 Output -%out_var_TEXCOORD4 = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_PRIMITIVE_ID = OpVariable %_ptr_Output__arr_uint_uint_3 Output -%out_var_LIGHTMAP_ID = OpVariable %_ptr_Output__arr_uint_uint_3 Output -%out_var_VS_To_DS_Position = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_PN_POSITION = OpVariable %_ptr_Output__arr__arr_v4float_uint_3_uint_3 Output -%out_var_PN_DisplacementScales = OpVariable %_ptr_Output__arr_v3float_uint_3 Output -%out_var_PN_TessellationMultiplier = OpVariable %_ptr_Output__arr_float_uint_3 Output -%out_var_PN_WorldDisplacementMultiplier = OpVariable %_ptr_Output__arr_float_uint_3 Output -%gl_TessLevelOuter = OpVariable %_ptr_Output__arr_float_uint_4 Output -%gl_TessLevelInner = OpVariable %_ptr_Output__arr_float_uint_2 Output -%out_var_PN_POSITION9 = OpVariable %_ptr_Output_v4float Output - %133 = OpConstantNull %FSharedBasePassInterpolants - %134 = OpConstantComposite %FBasePassInterpolantsVSToDS %133 -%float_0_333333343 = OpConstant %float 0.333333343 - %136 = OpConstantComposite %v4float %float_0_333333343 %float_0_333333343 %float_0_333333343 %float_0_333333343 - %137 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5 -%float_0_166666672 = OpConstant %float 0.166666672 - %139 = OpConstantComposite %v4float %float_0_166666672 %float_0_166666672 %float_0_166666672 %float_0_166666672 - %140 = OpUndef %v4float - -; XXX: Original asm used Function here, which is wrong. -; This patches the SPIR-V to be correct. -%temp_var_hullMainRetVal = OpVariable %_ptr_Workgroup__arr_FPNTessellationHSToDS_uint_3 Workgroup - - %MainHull = OpFunction %void None %111 - %141 = OpLabel -%param_var_I = OpVariable %_ptr_Function__arr_FBasePassVSToDS_uint_12 Function - %142 = OpLoad %_arr_v4float_uint_12 %in_var_TEXCOORD10_centroid - %143 = OpLoad %_arr_v4float_uint_12 %in_var_TEXCOORD11_centroid - %144 = OpLoad %_arr_v4float_uint_12 %in_var_COLOR0 - %145 = OpLoad %_arr__arr_v4float_uint_1_uint_12 %in_var_TEXCOORD0 - %146 = OpLoad %_arr_v4float_uint_12 %in_var_TEXCOORD4 - %147 = OpLoad %_arr_uint_uint_12 %in_var_PRIMITIVE_ID - %148 = OpLoad %_arr_uint_uint_12 %in_var_LIGHTMAP_ID - %149 = OpCompositeExtract %v4float %142 0 - %150 = OpCompositeExtract %v4float %143 0 - %151 = OpCompositeExtract %v4float %144 0 - %152 = OpCompositeExtract %_arr_v4float_uint_1 %145 0 - %153 = OpCompositeExtract %v4float %146 0 - %154 = OpCompositeExtract %uint %147 0 - %155 = OpCompositeExtract %uint %148 0 - %156 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %149 %150 %151 %152 %153 %154 %155 - %157 = OpCompositeExtract %v4float %142 1 - %158 = OpCompositeExtract %v4float %143 1 - %159 = OpCompositeExtract %v4float %144 1 - %160 = OpCompositeExtract %_arr_v4float_uint_1 %145 1 - %161 = OpCompositeExtract %v4float %146 1 - %162 = OpCompositeExtract %uint %147 1 - %163 = OpCompositeExtract %uint %148 1 - %164 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %157 %158 %159 %160 %161 %162 %163 - %165 = OpCompositeExtract %v4float %142 2 - %166 = OpCompositeExtract %v4float %143 2 - %167 = OpCompositeExtract %v4float %144 2 - %168 = OpCompositeExtract %_arr_v4float_uint_1 %145 2 - %169 = OpCompositeExtract %v4float %146 2 - %170 = OpCompositeExtract %uint %147 2 - %171 = OpCompositeExtract %uint %148 2 - %172 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %165 %166 %167 %168 %169 %170 %171 - %173 = OpCompositeExtract %v4float %142 3 - %174 = OpCompositeExtract %v4float %143 3 - %175 = OpCompositeExtract %v4float %144 3 - %176 = OpCompositeExtract %_arr_v4float_uint_1 %145 3 - %177 = OpCompositeExtract %v4float %146 3 - %178 = OpCompositeExtract %uint %147 3 - %179 = OpCompositeExtract %uint %148 3 - %180 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %173 %174 %175 %176 %177 %178 %179 - %181 = OpCompositeExtract %v4float %142 4 - %182 = OpCompositeExtract %v4float %143 4 - %183 = OpCompositeExtract %v4float %144 4 - %184 = OpCompositeExtract %_arr_v4float_uint_1 %145 4 - %185 = OpCompositeExtract %v4float %146 4 - %186 = OpCompositeExtract %uint %147 4 - %187 = OpCompositeExtract %uint %148 4 - %188 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %181 %182 %183 %184 %185 %186 %187 - %189 = OpCompositeExtract %v4float %142 5 - %190 = OpCompositeExtract %v4float %143 5 - %191 = OpCompositeExtract %v4float %144 5 - %192 = OpCompositeExtract %_arr_v4float_uint_1 %145 5 - %193 = OpCompositeExtract %v4float %146 5 - %194 = OpCompositeExtract %uint %147 5 - %195 = OpCompositeExtract %uint %148 5 - %196 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %189 %190 %191 %192 %193 %194 %195 - %197 = OpCompositeExtract %v4float %142 6 - %198 = OpCompositeExtract %v4float %143 6 - %199 = OpCompositeExtract %v4float %144 6 - %200 = OpCompositeExtract %_arr_v4float_uint_1 %145 6 - %201 = OpCompositeExtract %v4float %146 6 - %202 = OpCompositeExtract %uint %147 6 - %203 = OpCompositeExtract %uint %148 6 - %204 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %197 %198 %199 %200 %201 %202 %203 - %205 = OpCompositeExtract %v4float %142 7 - %206 = OpCompositeExtract %v4float %143 7 - %207 = OpCompositeExtract %v4float %144 7 - %208 = OpCompositeExtract %_arr_v4float_uint_1 %145 7 - %209 = OpCompositeExtract %v4float %146 7 - %210 = OpCompositeExtract %uint %147 7 - %211 = OpCompositeExtract %uint %148 7 - %212 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %205 %206 %207 %208 %209 %210 %211 - %213 = OpCompositeExtract %v4float %142 8 - %214 = OpCompositeExtract %v4float %143 8 - %215 = OpCompositeExtract %v4float %144 8 - %216 = OpCompositeExtract %_arr_v4float_uint_1 %145 8 - %217 = OpCompositeExtract %v4float %146 8 - %218 = OpCompositeExtract %uint %147 8 - %219 = OpCompositeExtract %uint %148 8 - %220 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %213 %214 %215 %216 %217 %218 %219 - %221 = OpCompositeExtract %v4float %142 9 - %222 = OpCompositeExtract %v4float %143 9 - %223 = OpCompositeExtract %v4float %144 9 - %224 = OpCompositeExtract %_arr_v4float_uint_1 %145 9 - %225 = OpCompositeExtract %v4float %146 9 - %226 = OpCompositeExtract %uint %147 9 - %227 = OpCompositeExtract %uint %148 9 - %228 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %221 %222 %223 %224 %225 %226 %227 - %229 = OpCompositeExtract %v4float %142 10 - %230 = OpCompositeExtract %v4float %143 10 - %231 = OpCompositeExtract %v4float %144 10 - %232 = OpCompositeExtract %_arr_v4float_uint_1 %145 10 - %233 = OpCompositeExtract %v4float %146 10 - %234 = OpCompositeExtract %uint %147 10 - %235 = OpCompositeExtract %uint %148 10 - %236 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %229 %230 %231 %232 %233 %234 %235 - %237 = OpCompositeExtract %v4float %142 11 - %238 = OpCompositeExtract %v4float %143 11 - %239 = OpCompositeExtract %v4float %144 11 - %240 = OpCompositeExtract %_arr_v4float_uint_1 %145 11 - %241 = OpCompositeExtract %v4float %146 11 - %242 = OpCompositeExtract %uint %147 11 - %243 = OpCompositeExtract %uint %148 11 - %244 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %237 %238 %239 %240 %241 %242 %243 - %245 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %156 - %246 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %164 - %247 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %172 - %248 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %180 - %249 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %188 - %250 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %196 - %251 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %204 - %252 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %212 - %253 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %220 - %254 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %228 - %255 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %236 - %256 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %244 - %257 = OpLoad %_arr_v4float_uint_12 %in_var_VS_To_DS_Position - %258 = OpCompositeExtract %v4float %257 0 - %259 = OpCompositeConstruct %FBasePassVSToDS %245 %134 %258 - %260 = OpCompositeExtract %v4float %257 1 - %261 = OpCompositeConstruct %FBasePassVSToDS %246 %134 %260 - %262 = OpCompositeExtract %v4float %257 2 - %263 = OpCompositeConstruct %FBasePassVSToDS %247 %134 %262 - %264 = OpCompositeExtract %v4float %257 3 - %265 = OpCompositeConstruct %FBasePassVSToDS %248 %134 %264 - %266 = OpCompositeExtract %v4float %257 4 - %267 = OpCompositeConstruct %FBasePassVSToDS %249 %134 %266 - %268 = OpCompositeExtract %v4float %257 5 - %269 = OpCompositeConstruct %FBasePassVSToDS %250 %134 %268 - %270 = OpCompositeExtract %v4float %257 6 - %271 = OpCompositeConstruct %FBasePassVSToDS %251 %134 %270 - %272 = OpCompositeExtract %v4float %257 7 - %273 = OpCompositeConstruct %FBasePassVSToDS %252 %134 %272 - %274 = OpCompositeExtract %v4float %257 8 - %275 = OpCompositeConstruct %FBasePassVSToDS %253 %134 %274 - %276 = OpCompositeExtract %v4float %257 9 - %277 = OpCompositeConstruct %FBasePassVSToDS %254 %134 %276 - %278 = OpCompositeExtract %v4float %257 10 - %279 = OpCompositeConstruct %FBasePassVSToDS %255 %134 %278 - %280 = OpCompositeExtract %v4float %257 11 - %281 = OpCompositeConstruct %FBasePassVSToDS %256 %134 %280 - %282 = OpCompositeConstruct %_arr_FBasePassVSToDS_uint_12 %259 %261 %263 %265 %267 %269 %271 %273 %275 %277 %279 %281 - OpStore %param_var_I %282 - %283 = OpLoad %uint %gl_InvocationID - %284 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %283 %int_0 - %285 = OpLoad %FVertexFactoryInterpolantsVSToDS %284 - %286 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %285 0 - %287 = OpCompositeExtract %v4float %286 0 - %288 = OpCompositeExtract %v4float %286 1 - %289 = OpVectorShuffle %v3float %287 %287 0 1 2 - %290 = OpVectorShuffle %v3float %288 %288 0 1 2 - %291 = OpExtInst %v3float %1 Cross %290 %289 - %292 = OpCompositeExtract %float %288 3 - %293 = OpCompositeConstruct %v3float %292 %292 %292 - %294 = OpFMul %v3float %291 %293 - %295 = OpCompositeConstruct %mat3v3float %289 %294 %290 - %296 = OpCompositeExtract %float %288 0 - %297 = OpCompositeExtract %float %288 1 - %298 = OpCompositeExtract %float %288 2 - %299 = OpCompositeConstruct %v4float %296 %297 %298 %float_0 - %300 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToPS %param_var_I %283 %int_0 %int_0 - %301 = OpLoad %FVertexFactoryInterpolantsVSToPS %300 - %302 = OpCompositeExtract %uint %301 5 - %303 = OpIMul %uint %302 %uint_26 - %304 = OpIAdd %uint %303 %uint_22 - %305 = OpAccessChain %_ptr_Uniform_v4float %View_PrimitiveSceneData %int_0 %304 - %306 = OpLoad %v4float %305 - %307 = OpVectorShuffle %v3float %306 %306 0 1 2 - %308 = OpVectorTimesMatrix %v3float %307 %295 - %309 = OpULessThan %bool %283 %uint_2 - %310 = OpIAdd %uint %283 %uint_1 - %311 = OpSelect %uint %309 %310 %uint_0 - %312 = OpIMul %uint %uint_2 %283 - %313 = OpIAdd %uint %uint_3 %312 - %314 = OpIAdd %uint %312 %uint_4 - %315 = OpAccessChain %_ptr_Function_FBasePassVSToDS %param_var_I %283 - %316 = OpLoad %FBasePassVSToDS %315 - %317 = OpAccessChain %_ptr_Function_v4float %param_var_I %283 %int_2 - %318 = OpLoad %v4float %317 - %319 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %311 %int_0 - %320 = OpLoad %FVertexFactoryInterpolantsVSToDS %319 - %321 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %320 0 - %322 = OpCompositeExtract %v4float %321 1 - %323 = OpCompositeExtract %float %322 0 - %324 = OpCompositeExtract %float %322 1 - %325 = OpCompositeExtract %float %322 2 - %326 = OpCompositeConstruct %v4float %323 %324 %325 %float_0 - %327 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %313 %int_0 - %328 = OpLoad %FVertexFactoryInterpolantsVSToDS %327 - %329 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %328 0 - %330 = OpCompositeExtract %v4float %329 1 - %331 = OpCompositeExtract %float %330 0 - %332 = OpCompositeExtract %float %330 1 - %333 = OpCompositeExtract %float %330 2 - %334 = OpCompositeConstruct %v4float %331 %332 %333 %float_0 - %335 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %314 %int_0 - %336 = OpLoad %FVertexFactoryInterpolantsVSToDS %335 - %337 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %336 0 - %338 = OpCompositeExtract %v4float %337 1 - %339 = OpCompositeExtract %float %338 0 - %340 = OpCompositeExtract %float %338 1 - %341 = OpCompositeExtract %float %338 2 - %342 = OpCompositeConstruct %v4float %339 %340 %341 %float_0 - %343 = OpLoad %v4float %317 - %344 = OpAccessChain %_ptr_Function_v4float %param_var_I %311 %int_2 - %345 = OpLoad %v4float %344 - %346 = OpFMul %v4float %62 %343 - %347 = OpFAdd %v4float %346 %345 - %348 = OpFSub %v4float %345 %343 - %349 = OpDot %float %348 %299 - %350 = OpCompositeConstruct %v4float %349 %349 %349 %349 - %351 = OpFMul %v4float %350 %299 - %352 = OpFSub %v4float %347 %351 - %353 = OpFMul %v4float %352 %136 - %354 = OpAccessChain %_ptr_Function_v4float %param_var_I %313 %int_2 - %355 = OpLoad %v4float %354 - %356 = OpAccessChain %_ptr_Function_v4float %param_var_I %314 %int_2 - %357 = OpLoad %v4float %356 - %358 = OpFMul %v4float %62 %355 - %359 = OpFAdd %v4float %358 %357 - %360 = OpFSub %v4float %357 %355 - %361 = OpDot %float %360 %334 - %362 = OpCompositeConstruct %v4float %361 %361 %361 %361 - %363 = OpFMul %v4float %362 %334 - %364 = OpFSub %v4float %359 %363 - %365 = OpFMul %v4float %364 %136 - %366 = OpFAdd %v4float %353 %365 - %367 = OpFMul %v4float %366 %137 - %368 = OpLoad %v4float %344 - %369 = OpLoad %v4float %317 - %370 = OpFMul %v4float %62 %368 - %371 = OpFAdd %v4float %370 %369 - %372 = OpFSub %v4float %369 %368 - %373 = OpDot %float %372 %326 - %374 = OpCompositeConstruct %v4float %373 %373 %373 %373 - %375 = OpFMul %v4float %374 %326 - %376 = OpFSub %v4float %371 %375 - %377 = OpFMul %v4float %376 %136 - %378 = OpLoad %v4float %356 - %379 = OpLoad %v4float %354 - %380 = OpFMul %v4float %62 %378 - %381 = OpFAdd %v4float %380 %379 - %382 = OpFSub %v4float %379 %378 - %383 = OpDot %float %382 %342 - %384 = OpCompositeConstruct %v4float %383 %383 %383 %383 - %385 = OpFMul %v4float %384 %342 - %386 = OpFSub %v4float %381 %385 - %387 = OpFMul %v4float %386 %136 - %388 = OpFAdd %v4float %377 %387 - %389 = OpFMul %v4float %388 %137 - %390 = OpCompositeConstruct %_arr_v4float_uint_3 %318 %367 %389 - %391 = OpCompositeConstruct %FPNTessellationHSToDS %316 %390 %308 %float_1 %float_1 - %392 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %316 0 - %393 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %392 0 - %394 = OpCompositeExtract %v4float %393 0 - %395 = OpAccessChain %_ptr_Output_v4float %out_var_TEXCOORD10_centroid %283 - OpStore %395 %394 - %396 = OpCompositeExtract %v4float %393 1 - %397 = OpAccessChain %_ptr_Output_v4float %out_var_TEXCOORD11_centroid %283 - OpStore %397 %396 - %398 = OpCompositeExtract %v4float %393 2 - %399 = OpAccessChain %_ptr_Output_v4float %out_var_COLOR0 %283 - OpStore %399 %398 - %400 = OpCompositeExtract %_arr_v4float_uint_1 %393 3 - %401 = OpAccessChain %_ptr_Output__arr_v4float_uint_1 %out_var_TEXCOORD0 %283 - OpStore %401 %400 - %402 = OpCompositeExtract %v4float %393 4 - %403 = OpAccessChain %_ptr_Output_v4float %out_var_TEXCOORD4 %283 - OpStore %403 %402 - %404 = OpCompositeExtract %uint %393 5 - %405 = OpAccessChain %_ptr_Output_uint %out_var_PRIMITIVE_ID %283 - OpStore %405 %404 - %406 = OpCompositeExtract %uint %393 6 - %407 = OpAccessChain %_ptr_Output_uint %out_var_LIGHTMAP_ID %283 - OpStore %407 %406 - %408 = OpCompositeExtract %v4float %316 2 - %409 = OpAccessChain %_ptr_Output_v4float %out_var_VS_To_DS_Position %283 - OpStore %409 %408 - %410 = OpAccessChain %_ptr_Output__arr_v4float_uint_3 %out_var_PN_POSITION %283 - OpStore %410 %390 - %411 = OpAccessChain %_ptr_Output_v3float %out_var_PN_DisplacementScales %283 - OpStore %411 %308 - %412 = OpAccessChain %_ptr_Output_float %out_var_PN_TessellationMultiplier %283 - OpStore %412 %float_1 - %413 = OpAccessChain %_ptr_Output_float %out_var_PN_WorldDisplacementMultiplier %283 - OpStore %413 %float_1 - %414 = OpAccessChain %_ptr_Workgroup_FPNTessellationHSToDS %temp_var_hullMainRetVal %283 - OpStore %414 %391 - OpControlBarrier %uint_2 %uint_4 %uint_0 - %415 = OpIEqual %bool %283 %uint_0 - OpSelectionMerge %if_merge None - OpBranchConditional %415 %416 %if_merge - %416 = OpLabel - %417 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_0 - %418 = OpLoad %mat4v4float %417 - %419 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_6 - %420 = OpLoad %mat4v4float %419 - %421 = OpAccessChain %_ptr_Uniform_v3float %View %int_27 - %422 = OpLoad %v3float %421 - %423 = OpAccessChain %_ptr_Uniform_float %View %int_77 - %424 = OpLoad %float %423 - %425 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_0 - %426 = OpLoad %v4float %425 - %427 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_1 - %428 = OpLoad %v4float %427 - 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OpStore %596 %592 - %597 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %uint_0 - OpStore %597 %593 - OpStore %out_var_PN_POSITION9 %454 - OpBranch %if_merge - %if_merge = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc b/3rdparty/spirv-cross/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc deleted file mode 100644 index a146896b9..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/tesc/hs-input-array-access.asm.tesc +++ /dev/null @@ -1,1264 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 607 -; Schema: 0 - OpCapability Tessellation - OpCapability SampledBuffer - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationControl %MainHull "main" %in_var_TEXCOORD10_centroid %in_var_TEXCOORD11_centroid %in_var_VS_To_DS_Position %in_var_VS_To_DS_VertexID %gl_InvocationID %out_var_TEXCOORD10_centroid %out_var_TEXCOORD11_centroid %out_var_VS_To_DS_Position %out_var_VS_To_DS_VertexID %out_var_PN_POSITION %out_var_PN_DisplacementScales %out_var_PN_TessellationMultiplier %out_var_PN_WorldDisplacementMultiplier %out_var_PN_DominantVertex %out_var_PN_DominantVertex1 %out_var_PN_DominantVertex2 %out_var_PN_DominantEdge %out_var_PN_DominantEdge1 %out_var_PN_DominantEdge2 %out_var_PN_DominantEdge3 %out_var_PN_DominantEdge4 %out_var_PN_DominantEdge5 %gl_TessLevelOuter %gl_TessLevelInner %out_var_PN_POSITION9 - OpExecutionMode %MainHull Triangles - OpExecutionMode %MainHull SpacingFractionalOdd - OpExecutionMode %MainHull VertexOrderCw - OpExecutionMode %MainHull OutputVertices 3 - OpSource HLSL 600 - OpName %FPNTessellationHSToDS "FPNTessellationHSToDS" - OpMemberName %FPNTessellationHSToDS 0 "PassSpecificData" - OpMemberName %FPNTessellationHSToDS 1 "WorldPosition" - OpMemberName %FPNTessellationHSToDS 2 "DisplacementScale" - OpMemberName %FPNTessellationHSToDS 3 "TessellationMultiplier" - OpMemberName %FPNTessellationHSToDS 4 "WorldDisplacementMultiplier" - OpMemberName %FPNTessellationHSToDS 5 "DominantVertex" - OpMemberName %FPNTessellationHSToDS 6 "DominantEdge" - OpName %FHitProxyVSToDS "FHitProxyVSToDS" - OpMemberName %FHitProxyVSToDS 0 "FactoryInterpolants" - OpMemberName %FHitProxyVSToDS 1 "Position" - OpMemberName %FHitProxyVSToDS 2 "VertexID" - OpName %FVertexFactoryInterpolantsVSToDS "FVertexFactoryInterpolantsVSToDS" - OpMemberName %FVertexFactoryInterpolantsVSToDS 0 "InterpolantsVSToPS" - 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OpMemberDecorate %type_Primitive 8 Offset 304 - OpMemberDecorate %type_Primitive 9 Offset 316 - OpMemberDecorate %type_Primitive 10 Offset 320 - OpMemberDecorate %type_Primitive 11 Offset 324 - OpMemberDecorate %type_Primitive 12 Offset 328 - OpMemberDecorate %type_Primitive 13 Offset 332 - OpMemberDecorate %type_Primitive 14 Offset 336 - OpMemberDecorate %type_Primitive 15 Offset 352 - OpMemberDecorate %type_Primitive 16 Offset 368 - OpMemberDecorate %type_Primitive 17 Offset 380 - OpMemberDecorate %type_Primitive 18 Offset 384 - OpMemberDecorate %type_Primitive 19 Offset 396 - OpMemberDecorate %type_Primitive 20 Offset 400 - OpMemberDecorate %type_Primitive 21 Offset 412 - OpMemberDecorate %type_Primitive 22 Offset 416 - OpMemberDecorate %type_Primitive 23 Offset 420 - OpMemberDecorate %type_Primitive 24 Offset 424 - OpMemberDecorate %type_Primitive 25 Offset 428 - OpMemberDecorate %type_Primitive 26 Offset 432 - OpDecorate %type_Primitive Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %v2int = OpTypeVector %int 2 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %uint_3 = OpConstant %uint 3 -%_arr_float_uint_3 = OpTypeArray %float %uint_3 - %int_1 = OpConstant %int 1 - %int_0 = OpConstant %int 0 - %int_2 = OpConstant %int 2 - %float_2 = OpConstant %float 2 - %63 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 - %float_0_5 = OpConstant %float 0.5 - %int_3 = OpConstant %int 3 -%float_0_333000004 = OpConstant %float 0.333000004 - %float_1 = OpConstant %float 1 - %68 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_15 = OpConstant %float 15 - %70 = OpConstantComposite %v4float %float_15 %float_15 %float_15 %float_15 -%FVertexFactoryInterpolantsVSToPS = OpTypeStruct %v4float %v4float -%FVertexFactoryInterpolantsVSToDS = OpTypeStruct %FVertexFactoryInterpolantsVSToPS -%FHitProxyVSToDS = OpTypeStruct %FVertexFactoryInterpolantsVSToDS %v4float %uint -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%FHullShaderConstantDominantVertexData = OpTypeStruct %v2float %v4float %v3float -%FHullShaderConstantDominantEdgeData = OpTypeStruct %v2float %v2float %v4float %v4float %v3float %v3float -%FPNTessellationHSToDS = OpTypeStruct %FHitProxyVSToDS %_arr_v4float_uint_3 %v3float %float %float %FHullShaderConstantDominantVertexData %FHullShaderConstantDominantEdgeData - %uint_9 = OpConstant %uint 9 - %v3int = OpTypeVector %int 3 - %74 = OpConstantComposite %v3int %int_0 %int_0 %int_0 - %75 = OpConstantComposite %v3int %int_3 %int_3 %int_3 - %float_0 = OpConstant %float 0 - %77 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %78 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 - %int_78 = OpConstant %int 78 - %int_15 = OpConstant %int 15 - %int_7 = OpConstant %int 7 - %int_28 = OpConstant %int 28 - %83 = OpConstantComposite %v3int %int_1 %int_1 %int_1 - %84 = OpConstantComposite %v3int %int_2 %int_2 %int_2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %uint %uint %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v2int %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_Primitive = OpTypeStruct %mat4v4float %v4float %v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %float %float %float %float %v4float %v4float %v3float %uint %v3float %uint %v3float %int %uint %uint %uint %uint %_arr_v4float_uint_4 -%_ptr_Uniform_type_Primitive = OpTypePointer Uniform %type_Primitive - %uint_12 = OpConstant %uint 12 -%_arr_v4float_uint_12 = OpTypeArray %v4float %uint_12 -%_ptr_Input__arr_v4float_uint_12 = OpTypePointer Input %_arr_v4float_uint_12 -%_arr_uint_uint_12 = OpTypeArray %uint %uint_12 -%_ptr_Input__arr_uint_uint_12 = OpTypePointer Input %_arr_uint_uint_12 -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Output__arr_v4float_uint_3 = OpTypePointer Output %_arr_v4float_uint_3 -%_arr_uint_uint_3 = OpTypeArray %uint %uint_3 -%_ptr_Output__arr_uint_uint_3 = OpTypePointer Output %_arr_uint_uint_3 -%_arr__arr_v4float_uint_3_uint_3 = OpTypeArray %_arr_v4float_uint_3 %uint_3 -%_ptr_Output__arr__arr_v4float_uint_3_uint_3 = OpTypePointer Output %_arr__arr_v4float_uint_3_uint_3 -%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3 -%_ptr_Output__arr_v3float_uint_3 = OpTypePointer Output %_arr_v3float_uint_3 -%_ptr_Output__arr_float_uint_3 = OpTypePointer Output %_arr_float_uint_3 -%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3 -%_ptr_Output__arr_v2float_uint_3 = OpTypePointer Output %_arr_v2float_uint_3 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %109 = OpTypeFunction %void -%_arr_FHitProxyVSToDS_uint_12 = OpTypeArray %FHitProxyVSToDS %uint_12 -%_ptr_Function__arr_FHitProxyVSToDS_uint_12 = OpTypePointer Function %_arr_FHitProxyVSToDS_uint_12 -%_arr_FPNTessellationHSToDS_uint_3 = OpTypeArray %FPNTessellationHSToDS %uint_3 -%_ptr_Function__arr_FPNTessellationHSToDS_uint_3 = OpTypePointer Function %_arr_FPNTessellationHSToDS_uint_3 -%_ptr_Workgroup__arr_FPNTessellationHSToDS_uint_3 = OpTypePointer Workgroup %_arr_FPNTessellationHSToDS_uint_3 -%_ptr_Output_uint = OpTypePointer Output %uint -%_ptr_Output_v3float = OpTypePointer Output %v3float -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Output_v2float = OpTypePointer Output %v2float -%_ptr_Function_FPNTessellationHSToDS = OpTypePointer Function %FPNTessellationHSToDS -%_ptr_Workgroup_FPNTessellationHSToDS = OpTypePointer Workgroup %FPNTessellationHSToDS - %bool = OpTypeBool -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Workgroup_v4float = OpTypePointer Workgroup %v4float -%_ptr_Workgroup_float = OpTypePointer Workgroup %float -%mat3v3float = OpTypeMatrix %v3float 3 -%_ptr_Function_FVertexFactoryInterpolantsVSToDS = OpTypePointer Function %FVertexFactoryInterpolantsVSToDS -%_ptr_Function_FHitProxyVSToDS = OpTypePointer Function %FHitProxyVSToDS - %v3bool = OpTypeVector %bool 3 -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %View = OpVariable %_ptr_Uniform_type_View Uniform - %Primitive = OpVariable %_ptr_Uniform_type_Primitive Uniform -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_VS_To_DS_Position = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_VS_To_DS_VertexID = OpVariable %_ptr_Input__arr_uint_uint_12 Input -%gl_InvocationID = OpVariable %_ptr_Input_uint Input -%out_var_TEXCOORD10_centroid = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_TEXCOORD11_centroid = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_VS_To_DS_Position = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_VS_To_DS_VertexID = OpVariable %_ptr_Output__arr_uint_uint_3 Output -%out_var_PN_POSITION = OpVariable %_ptr_Output__arr__arr_v4float_uint_3_uint_3 Output -%out_var_PN_DisplacementScales = OpVariable %_ptr_Output__arr_v3float_uint_3 Output -%out_var_PN_TessellationMultiplier = OpVariable %_ptr_Output__arr_float_uint_3 Output -%out_var_PN_WorldDisplacementMultiplier = OpVariable %_ptr_Output__arr_float_uint_3 Output -%out_var_PN_DominantVertex = OpVariable %_ptr_Output__arr_v2float_uint_3 Output -%out_var_PN_DominantVertex1 = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_PN_DominantVertex2 = OpVariable %_ptr_Output__arr_v3float_uint_3 Output -%out_var_PN_DominantEdge = OpVariable %_ptr_Output__arr_v2float_uint_3 Output -%out_var_PN_DominantEdge1 = OpVariable %_ptr_Output__arr_v2float_uint_3 Output -%out_var_PN_DominantEdge2 = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_PN_DominantEdge3 = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_PN_DominantEdge4 = OpVariable %_ptr_Output__arr_v3float_uint_3 Output -%out_var_PN_DominantEdge5 = OpVariable %_ptr_Output__arr_v3float_uint_3 Output -%gl_TessLevelOuter = OpVariable %_ptr_Output__arr_float_uint_4 Output -%gl_TessLevelInner = OpVariable %_ptr_Output__arr_float_uint_2 Output -%out_var_PN_POSITION9 = OpVariable %_ptr_Output_v4float Output - %130 = OpConstantNull %v2float -%float_0_333333343 = OpConstant %float 0.333333343 - %132 = OpConstantComposite %v4float %float_0_333333343 %float_0_333333343 %float_0_333333343 %float_0_333333343 - %133 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5 -%float_0_166666672 = OpConstant %float 0.166666672 - %135 = OpConstantComposite %v4float %float_0_166666672 %float_0_166666672 %float_0_166666672 %float_0_166666672 - %136 = OpUndef %v4float - -; XXX: Original asm used Function here, which is wrong. -; This patches the SPIR-V to be correct. -%temp_var_hullMainRetVal = OpVariable %_ptr_Workgroup__arr_FPNTessellationHSToDS_uint_3 Workgroup - - %MainHull = OpFunction %void None %109 - %137 = OpLabel -%param_var_I = OpVariable %_ptr_Function__arr_FHitProxyVSToDS_uint_12 Function - %138 = OpLoad %_arr_v4float_uint_12 %in_var_TEXCOORD10_centroid - %139 = OpLoad %_arr_v4float_uint_12 %in_var_TEXCOORD11_centroid - %140 = OpCompositeExtract %v4float %138 0 - %141 = OpCompositeExtract %v4float %139 0 - %142 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %140 %141 - %143 = OpCompositeExtract %v4float %138 1 - %144 = OpCompositeExtract %v4float %139 1 - %145 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %143 %144 - %146 = OpCompositeExtract %v4float %138 2 - %147 = OpCompositeExtract %v4float %139 2 - %148 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %146 %147 - %149 = OpCompositeExtract %v4float %138 3 - %150 = OpCompositeExtract %v4float %139 3 - %151 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %149 %150 - %152 = OpCompositeExtract %v4float %138 4 - %153 = OpCompositeExtract %v4float %139 4 - %154 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %152 %153 - %155 = OpCompositeExtract %v4float %138 5 - %156 = OpCompositeExtract %v4float %139 5 - %157 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %155 %156 - %158 = OpCompositeExtract %v4float %138 6 - %159 = OpCompositeExtract %v4float %139 6 - %160 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %158 %159 - %161 = OpCompositeExtract %v4float %138 7 - %162 = OpCompositeExtract %v4float %139 7 - %163 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %161 %162 - %164 = OpCompositeExtract %v4float %138 8 - %165 = OpCompositeExtract %v4float %139 8 - %166 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %164 %165 - %167 = OpCompositeExtract %v4float %138 9 - %168 = OpCompositeExtract %v4float %139 9 - %169 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %167 %168 - %170 = OpCompositeExtract %v4float %138 10 - %171 = OpCompositeExtract %v4float %139 10 - %172 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %170 %171 - %173 = OpCompositeExtract %v4float %138 11 - %174 = OpCompositeExtract %v4float %139 11 - %175 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %173 %174 - %176 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %142 - %177 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %145 - %178 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %148 - %179 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %151 - %180 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %154 - %181 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %157 - %182 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %160 - %183 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %163 - %184 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %166 - %185 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %169 - %186 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %172 - %187 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %175 - %188 = OpLoad %_arr_v4float_uint_12 %in_var_VS_To_DS_Position - %189 = OpLoad %_arr_uint_uint_12 %in_var_VS_To_DS_VertexID - %190 = OpCompositeExtract %v4float %188 0 - %191 = OpCompositeExtract %uint %189 0 - %192 = OpCompositeConstruct %FHitProxyVSToDS %176 %190 %191 - %193 = OpCompositeExtract %v4float %188 1 - %194 = OpCompositeExtract %uint %189 1 - %195 = OpCompositeConstruct %FHitProxyVSToDS %177 %193 %194 - %196 = OpCompositeExtract %v4float %188 2 - %197 = OpCompositeExtract %uint %189 2 - %198 = OpCompositeConstruct %FHitProxyVSToDS %178 %196 %197 - %199 = OpCompositeExtract %v4float %188 3 - %200 = OpCompositeExtract %uint %189 3 - %201 = OpCompositeConstruct %FHitProxyVSToDS %179 %199 %200 - %202 = OpCompositeExtract %v4float %188 4 - %203 = OpCompositeExtract %uint %189 4 - %204 = OpCompositeConstruct %FHitProxyVSToDS %180 %202 %203 - %205 = OpCompositeExtract %v4float %188 5 - %206 = OpCompositeExtract %uint %189 5 - %207 = OpCompositeConstruct %FHitProxyVSToDS %181 %205 %206 - %208 = OpCompositeExtract %v4float %188 6 - %209 = OpCompositeExtract %uint %189 6 - %210 = OpCompositeConstruct %FHitProxyVSToDS %182 %208 %209 - %211 = OpCompositeExtract %v4float %188 7 - %212 = OpCompositeExtract %uint %189 7 - %213 = OpCompositeConstruct %FHitProxyVSToDS %183 %211 %212 - %214 = OpCompositeExtract %v4float %188 8 - %215 = OpCompositeExtract %uint %189 8 - %216 = OpCompositeConstruct %FHitProxyVSToDS %184 %214 %215 - %217 = OpCompositeExtract %v4float %188 9 - %218 = OpCompositeExtract %uint %189 9 - %219 = OpCompositeConstruct %FHitProxyVSToDS %185 %217 %218 - %220 = OpCompositeExtract %v4float %188 10 - %221 = OpCompositeExtract %uint %189 10 - %222 = OpCompositeConstruct %FHitProxyVSToDS %186 %220 %221 - %223 = OpCompositeExtract %v4float %188 11 - %224 = OpCompositeExtract %uint %189 11 - %225 = OpCompositeConstruct %FHitProxyVSToDS %187 %223 %224 - %226 = OpCompositeConstruct %_arr_FHitProxyVSToDS_uint_12 %192 %195 %198 %201 %204 %207 %210 %213 %216 %219 %222 %225 - OpStore %param_var_I %226 - %227 = OpLoad %uint %gl_InvocationID - %228 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %227 %int_0 - %229 = OpLoad %FVertexFactoryInterpolantsVSToDS %228 - %230 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %229 0 - %231 = OpCompositeExtract %v4float %230 0 - %232 = OpCompositeExtract %v4float %230 1 - %233 = OpVectorShuffle %v3float %231 %231 0 1 2 - %234 = OpVectorShuffle %v3float %232 %232 0 1 2 - %235 = OpExtInst %v3float %1 Cross %234 %233 - %236 = OpCompositeExtract %float %232 3 - %237 = OpCompositeConstruct %v3float %236 %236 %236 - %238 = OpFMul %v3float %235 %237 - %239 = OpCompositeConstruct %mat3v3float %233 %238 %234 - %240 = OpCompositeExtract %float %232 0 - %241 = OpCompositeExtract %float %232 1 - %242 = OpCompositeExtract %float %232 2 - %243 = OpCompositeConstruct %v4float %240 %241 %242 %float_0 - %244 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_15 - %245 = OpLoad %v4float %244 - %246 = OpVectorShuffle %v3float %245 %245 0 1 2 - %247 = OpVectorTimesMatrix %v3float %246 %239 - %248 = OpULessThan %bool %227 %uint_2 - %249 = OpIAdd %uint %227 %uint_1 - %250 = OpSelect %uint %248 %249 %uint_0 - %251 = OpIMul %uint %uint_2 %227 - %252 = OpIAdd %uint %uint_3 %251 - %253 = OpIAdd %uint %251 %uint_4 - %254 = OpAccessChain %_ptr_Function_FHitProxyVSToDS %param_var_I %227 - %255 = OpLoad %FHitProxyVSToDS %254 - %256 = OpAccessChain %_ptr_Function_v4float %param_var_I %227 %int_1 - %257 = OpLoad %v4float %256 - %258 = OpULessThan %bool %250 %uint_2 - %259 = OpIAdd %uint %250 %uint_1 - %260 = OpSelect %uint %258 %259 %uint_0 - %261 = OpIMul %uint %uint_2 %250 - %262 = OpIAdd %uint %uint_3 %261 - %263 = OpIAdd %uint %261 %uint_4 - %264 = OpIAdd %uint %uint_9 %227 - %265 = OpAccessChain %_ptr_Function_FHitProxyVSToDS %param_var_I %264 - %266 = OpLoad %FHitProxyVSToDS %265 - %267 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %266 0 - %268 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %267 0 - %269 = OpCompositeExtract %v4float %268 0 - %270 = OpCompositeExtract %v4float %268 1 - %271 = OpVectorShuffle %v3float %269 %269 0 1 2 - %272 = OpCompositeExtract %float %270 0 - %273 = OpCompositeExtract %float %270 1 - %274 = OpCompositeExtract %float %270 2 - %275 = OpCompositeConstruct %v4float %272 %273 %274 %float_0 - %276 = OpAccessChain %_ptr_Function_FHitProxyVSToDS %param_var_I %250 - %277 = OpLoad %FHitProxyVSToDS %276 - %278 = OpCompositeExtract %uint %277 2 - %279 = OpAccessChain %_ptr_Function_FHitProxyVSToDS %param_var_I %260 - %280 = OpLoad %FHitProxyVSToDS %279 - %281 = OpCompositeExtract %uint %280 2 - %282 = OpAccessChain %_ptr_Function_FHitProxyVSToDS %param_var_I %262 - %283 = OpLoad %FHitProxyVSToDS %282 - %284 = OpCompositeExtract %uint %283 2 - %285 = OpAccessChain %_ptr_Function_FHitProxyVSToDS %param_var_I %263 - %286 = OpLoad %FHitProxyVSToDS %285 - %287 = OpCompositeExtract %uint %286 2 - %288 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %277 0 - %289 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %288 0 - %290 = OpCompositeExtract %v4float %289 0 - %291 = OpCompositeExtract %v4float %289 1 - %292 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %280 0 - %293 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %292 0 - %294 = OpCompositeExtract %v4float %293 0 - %295 = OpCompositeExtract %v4float %293 1 - %296 = OpULessThan %bool %284 %278 - %297 = OpIEqual %bool %284 %278 - %298 = OpULessThan %bool %287 %281 - %299 = OpLogicalAnd %bool %297 %298 - %300 = OpLogicalOr %bool %296 %299 - OpSelectionMerge %301 None - OpBranchConditional %300 %302 %301 - %302 = OpLabel - %303 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %283 0 - %304 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %303 0 - %305 = OpCompositeExtract %v4float %304 0 - %306 = OpCompositeExtract %v4float %304 1 - %307 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %286 0 - %308 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %307 0 - %309 = OpCompositeExtract %v4float %308 0 - %310 = OpCompositeExtract %v4float %308 1 - OpBranch %301 - %301 = OpLabel - %311 = OpPhi %v4float %294 %137 %309 %302 - %312 = OpPhi %v4float %295 %137 %310 %302 - %313 = OpPhi %v4float %290 %137 %305 %302 - %314 = OpPhi %v4float %291 %137 %306 %302 - %315 = OpVectorShuffle %v3float %313 %313 0 1 2 - %316 = OpVectorShuffle %v3float %311 %311 0 1 2 - %317 = OpCompositeExtract %float %314 0 - %318 = OpCompositeExtract %float %314 1 - %319 = OpCompositeExtract %float %314 2 - %320 = OpCompositeConstruct %v4float %317 %318 %319 %float_0 - %321 = OpCompositeExtract %float %312 0 - %322 = OpCompositeExtract %float %312 1 - %323 = OpCompositeExtract %float %312 2 - %324 = OpCompositeConstruct %v4float %321 %322 %323 %float_0 - %325 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %250 %int_0 - %326 = OpLoad %FVertexFactoryInterpolantsVSToDS %325 - %327 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %326 0 - %328 = OpCompositeExtract %v4float %327 1 - %329 = OpCompositeExtract %float %328 0 - %330 = OpCompositeExtract %float %328 1 - %331 = OpCompositeExtract %float %328 2 - %332 = OpCompositeConstruct %v4float %329 %330 %331 %float_0 - %333 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %252 %int_0 - %334 = OpLoad %FVertexFactoryInterpolantsVSToDS %333 - %335 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %334 0 - %336 = OpCompositeExtract %v4float %335 1 - %337 = OpCompositeExtract %float %336 0 - %338 = OpCompositeExtract %float %336 1 - %339 = OpCompositeExtract %float %336 2 - %340 = OpCompositeConstruct %v4float %337 %338 %339 %float_0 - %341 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %253 %int_0 - %342 = OpLoad %FVertexFactoryInterpolantsVSToDS %341 - %343 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %342 0 - %344 = OpCompositeExtract %v4float %343 1 - %345 = OpCompositeExtract %float %344 0 - %346 = OpCompositeExtract %float %344 1 - %347 = OpCompositeExtract %float %344 2 - %348 = OpCompositeConstruct %v4float %345 %346 %347 %float_0 - %349 = OpLoad %v4float %256 - %350 = OpAccessChain %_ptr_Function_v4float %param_var_I %250 %int_1 - %351 = OpLoad %v4float %350 - %352 = OpFMul %v4float %63 %349 - %353 = OpFAdd %v4float %352 %351 - %354 = OpFSub %v4float %351 %349 - %355 = OpDot %float %354 %243 - %356 = OpCompositeConstruct %v4float %355 %355 %355 %355 - %357 = OpFMul %v4float %356 %243 - %358 = OpFSub %v4float %353 %357 - %359 = OpFMul %v4float %358 %132 - %360 = OpAccessChain %_ptr_Function_v4float %param_var_I %252 %int_1 - %361 = OpLoad %v4float %360 - %362 = OpAccessChain %_ptr_Function_v4float %param_var_I %253 %int_1 - %363 = OpLoad %v4float %362 - %364 = OpFMul %v4float %63 %361 - %365 = OpFAdd %v4float %364 %363 - %366 = OpFSub %v4float %363 %361 - %367 = OpDot %float %366 %340 - %368 = OpCompositeConstruct %v4float %367 %367 %367 %367 - %369 = OpFMul %v4float %368 %340 - %370 = OpFSub %v4float %365 %369 - %371 = OpFMul %v4float %370 %132 - %372 = OpFAdd %v4float %359 %371 - %373 = OpFMul %v4float %372 %133 - %374 = OpLoad %v4float %350 - %375 = OpLoad %v4float %256 - %376 = OpFMul %v4float %63 %374 - %377 = OpFAdd %v4float %376 %375 - %378 = OpFSub %v4float %375 %374 - %379 = OpDot %float %378 %332 - %380 = OpCompositeConstruct %v4float %379 %379 %379 %379 - %381 = OpFMul %v4float %380 %332 - %382 = OpFSub %v4float %377 %381 - %383 = OpFMul %v4float %382 %132 - %384 = OpLoad %v4float %362 - %385 = OpLoad %v4float %360 - %386 = OpFMul %v4float %63 %384 - %387 = OpFAdd %v4float %386 %385 - %388 = OpFSub %v4float %385 %384 - %389 = OpDot %float %388 %348 - %390 = OpCompositeConstruct %v4float %389 %389 %389 %389 - %391 = OpFMul %v4float %390 %348 - %392 = OpFSub %v4float %387 %391 - %393 = OpFMul %v4float %392 %132 - %394 = OpFAdd %v4float %383 %393 - %395 = OpFMul %v4float %394 %133 - %396 = OpCompositeConstruct %FHullShaderConstantDominantEdgeData %130 %130 %320 %324 %315 %316 - %397 = OpCompositeConstruct %FHullShaderConstantDominantVertexData %130 %275 %271 - %398 = OpCompositeConstruct %_arr_v4float_uint_3 %257 %373 %395 - %399 = OpCompositeConstruct %FPNTessellationHSToDS %255 %398 %247 %float_1 %float_1 %397 %396 - %400 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %255 0 - %401 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %400 0 - %402 = OpCompositeExtract %v4float %401 0 - %403 = OpAccessChain %_ptr_Output_v4float %out_var_TEXCOORD10_centroid %227 - OpStore %403 %402 - %404 = OpCompositeExtract %v4float %401 1 - %405 = OpAccessChain %_ptr_Output_v4float %out_var_TEXCOORD11_centroid %227 - OpStore %405 %404 - %406 = OpCompositeExtract %v4float %255 1 - %407 = OpAccessChain %_ptr_Output_v4float %out_var_VS_To_DS_Position %227 - OpStore %407 %406 - %408 = OpCompositeExtract %uint %255 2 - %409 = OpAccessChain %_ptr_Output_uint %out_var_VS_To_DS_VertexID %227 - OpStore %409 %408 - %410 = OpAccessChain %_ptr_Output__arr_v4float_uint_3 %out_var_PN_POSITION %227 - OpStore %410 %398 - %411 = OpAccessChain %_ptr_Output_v3float %out_var_PN_DisplacementScales %227 - OpStore %411 %247 - %412 = OpAccessChain %_ptr_Output_float %out_var_PN_TessellationMultiplier %227 - OpStore %412 %float_1 - %413 = OpAccessChain %_ptr_Output_float %out_var_PN_WorldDisplacementMultiplier %227 - OpStore %413 %float_1 - %414 = OpAccessChain %_ptr_Output_v2float %out_var_PN_DominantVertex %227 - OpStore %414 %130 - %415 = OpAccessChain %_ptr_Output_v4float %out_var_PN_DominantVertex1 %227 - OpStore %415 %275 - %416 = OpAccessChain %_ptr_Output_v3float %out_var_PN_DominantVertex2 %227 - OpStore %416 %271 - %417 = OpAccessChain %_ptr_Output_v2float %out_var_PN_DominantEdge %227 - OpStore %417 %130 - %418 = OpAccessChain %_ptr_Output_v2float %out_var_PN_DominantEdge1 %227 - OpStore %418 %130 - %419 = OpAccessChain %_ptr_Output_v4float %out_var_PN_DominantEdge2 %227 - OpStore %419 %320 - %420 = OpAccessChain %_ptr_Output_v4float %out_var_PN_DominantEdge3 %227 - OpStore %420 %324 - %421 = OpAccessChain %_ptr_Output_v3float %out_var_PN_DominantEdge4 %227 - OpStore %421 %315 - %422 = OpAccessChain %_ptr_Output_v3float %out_var_PN_DominantEdge5 %227 - OpStore %422 %316 - %423 = OpAccessChain %_ptr_Workgroup_FPNTessellationHSToDS %temp_var_hullMainRetVal %227 - OpStore %423 %399 - OpControlBarrier %uint_2 %uint_4 %uint_0 - %424 = OpIEqual %bool %227 %uint_0 - OpSelectionMerge %if_merge None - OpBranchConditional %424 %425 %if_merge - %425 = OpLabel - %426 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_0 - %427 = OpLoad %mat4v4float %426 - %428 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_7 - %429 = OpLoad %mat4v4float %428 - %430 = OpAccessChain %_ptr_Uniform_v3float %View %int_28 - %431 = OpLoad %v3float %430 - %432 = OpAccessChain %_ptr_Uniform_float %View %int_78 - %433 = OpLoad %float %432 - %434 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_0 - %435 = OpLoad %v4float %434 - %436 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_1 - %437 = OpLoad %v4float %436 - %438 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_2 - %439 = OpLoad %v4float %438 - %440 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_1 %int_1 %int_0 - %441 = OpLoad %v4float %440 - %442 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_1 %int_1 %int_1 - %443 = OpLoad %v4float %442 - %444 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_1 %int_1 %int_2 - %445 = OpLoad %v4float %444 - %446 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_2 %int_1 %int_0 - %447 = OpLoad %v4float %446 - %448 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_2 %int_1 %int_1 - %449 = OpLoad %v4float %448 - %450 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_2 %int_1 %int_2 - %451 = OpLoad %v4float %450 - %452 = OpFAdd %v4float %437 %439 - %453 = OpFAdd %v4float %452 %443 - %454 = OpFAdd %v4float %453 %445 - %455 = OpFAdd %v4float %454 %449 - %456 = OpFAdd %v4float %455 %451 - %457 = OpFMul %v4float %456 %135 - %458 = OpFAdd %v4float %447 %441 - %459 = OpFAdd %v4float %458 %435 - %460 = OpFMul %v4float %459 %132 - %461 = OpFSub %v4float %457 %460 - %462 = OpFMul %v4float %461 %133 - %463 = OpFAdd %v4float %457 %462 - %464 = OpAccessChain %_ptr_Workgroup_float %temp_var_hullMainRetVal %uint_1 %int_3 - %465 = OpLoad %float %464 - %466 = OpAccessChain %_ptr_Workgroup_float %temp_var_hullMainRetVal %uint_2 %int_3 - %467 = OpLoad %float %466 - %468 = OpFAdd %float %465 %467 - %469 = OpFMul %float %float_0_5 %468 - %470 = OpCompositeInsert %v4float %469 %136 0 - %471 = OpLoad %float %466 - %472 = OpAccessChain %_ptr_Workgroup_float %temp_var_hullMainRetVal %uint_0 %int_3 - %473 = OpLoad %float %472 - %474 = OpFAdd %float %471 %473 - %475 = OpFMul %float %float_0_5 %474 - %476 = OpCompositeInsert %v4float %475 %470 1 - %477 = OpLoad %float %472 - %478 = OpLoad %float %464 - %479 = OpFAdd %float %477 %478 - %480 = OpFMul %float %float_0_5 %479 - %481 = OpCompositeInsert %v4float %480 %476 2 - %482 = OpLoad %float %472 - %483 = OpLoad %float %464 - %484 = OpFAdd %float %482 %483 - %485 = OpLoad %float %466 - %486 = OpFAdd %float %484 %485 - %487 = OpFMul %float %float_0_333000004 %486 - %488 = OpCompositeInsert %v4float %487 %481 3 - %489 = OpVectorShuffle %v3float %435 %435 0 1 2 - %490 = OpVectorShuffle %v3float %441 %441 0 1 2 - %491 = OpVectorShuffle %v3float %447 %447 0 1 2 - OpBranch %492 - %492 = OpLabel - OpLoopMerge %493 %494 None - OpBranch %495 - %495 = OpLabel - %496 = OpMatrixTimesVector %v4float %429 %77 - %497 = OpCompositeExtract %float %435 0 - %498 = OpCompositeExtract %float %435 1 - %499 = OpCompositeExtract %float %435 2 - %500 = OpCompositeConstruct %v4float %497 %498 %499 %float_1 - %501 = OpMatrixTimesVector %v4float %427 %500 - %502 = OpVectorShuffle %v3float %501 %501 0 1 2 - %503 = OpVectorShuffle %v3float %496 %496 0 1 2 - %504 = OpFSub %v3float %502 %503 - %505 = OpCompositeExtract %float %501 3 - %506 = OpCompositeExtract %float %496 3 - %507 = OpFAdd %float %505 %506 - %508 = OpCompositeConstruct %v3float %507 %507 %507 - %509 = OpFOrdLessThan %v3bool %504 %508 - %510 = OpSelect %v3int %509 %83 %74 - %511 = OpFAdd %v3float %502 %503 - %512 = OpFNegate %float %505 - %513 = OpFSub %float %512 %506 - %514 = OpCompositeConstruct %v3float %513 %513 %513 - %515 = OpFOrdGreaterThan %v3bool %511 %514 - %516 = OpSelect %v3int %515 %83 %74 - %517 = OpIMul %v3int %84 %516 - %518 = OpIAdd %v3int %510 %517 - %519 = OpCompositeExtract %float %441 0 - %520 = OpCompositeExtract %float %441 1 - %521 = OpCompositeExtract %float %441 2 - %522 = OpCompositeConstruct %v4float %519 %520 %521 %float_1 - %523 = OpMatrixTimesVector %v4float %427 %522 - %524 = OpVectorShuffle %v3float %523 %523 0 1 2 - %525 = OpFSub %v3float %524 %503 - %526 = OpCompositeExtract %float %523 3 - %527 = OpFAdd %float %526 %506 - %528 = OpCompositeConstruct %v3float %527 %527 %527 - %529 = OpFOrdLessThan %v3bool %525 %528 - %530 = OpSelect %v3int %529 %83 %74 - %531 = OpFAdd %v3float %524 %503 - %532 = OpFNegate %float %526 - %533 = OpFSub %float %532 %506 - %534 = OpCompositeConstruct %v3float %533 %533 %533 - %535 = OpFOrdGreaterThan %v3bool %531 %534 - %536 = OpSelect %v3int %535 %83 %74 - %537 = OpIMul %v3int %84 %536 - %538 = OpIAdd %v3int %530 %537 - %539 = OpBitwiseOr %v3int %518 %538 - %540 = OpCompositeExtract %float %447 0 - %541 = OpCompositeExtract %float %447 1 - %542 = OpCompositeExtract %float %447 2 - %543 = OpCompositeConstruct %v4float %540 %541 %542 %float_1 - %544 = OpMatrixTimesVector %v4float %427 %543 - %545 = OpVectorShuffle %v3float %544 %544 0 1 2 - %546 = OpFSub %v3float %545 %503 - %547 = OpCompositeExtract %float %544 3 - %548 = OpFAdd %float %547 %506 - %549 = OpCompositeConstruct %v3float %548 %548 %548 - %550 = OpFOrdLessThan %v3bool %546 %549 - %551 = OpSelect %v3int %550 %83 %74 - %552 = OpFAdd %v3float %545 %503 - %553 = OpFNegate %float %547 - %554 = OpFSub %float %553 %506 - %555 = OpCompositeConstruct %v3float %554 %554 %554 - %556 = OpFOrdGreaterThan %v3bool %552 %555 - %557 = OpSelect %v3int %556 %83 %74 - %558 = OpIMul %v3int %84 %557 - %559 = OpIAdd %v3int %551 %558 - %560 = OpBitwiseOr %v3int %539 %559 - %561 = OpINotEqual %v3bool %560 %75 - %562 = OpAny %bool %561 - OpSelectionMerge %563 None - OpBranchConditional %562 %564 %563 - %564 = OpLabel - OpBranch %493 - %563 = OpLabel - %565 = OpFSub %v3float %489 %490 - %566 = OpFSub %v3float %490 %491 - %567 = OpFSub %v3float %491 %489 - %568 = OpFAdd %v3float %489 %490 - %569 = OpFMul %v3float %78 %568 - %570 = OpFSub %v3float %569 %431 - %571 = OpFAdd %v3float %490 %491 - %572 = OpFMul %v3float %78 %571 - %573 = OpFSub %v3float %572 %431 - %574 = OpFAdd %v3float %491 %489 - %575 = OpFMul %v3float %78 %574 - %576 = OpFSub %v3float %575 %431 - %577 = OpDot %float %566 %566 - %578 = OpDot %float %573 %573 - %579 = OpFDiv %float %577 %578 - %580 = OpExtInst %float %1 Sqrt %579 - %581 = OpDot %float %567 %567 - %582 = OpDot %float %576 %576 - %583 = OpFDiv %float %581 %582 - %584 = OpExtInst %float %1 Sqrt %583 - %585 = OpDot %float %565 %565 - %586 = OpDot %float %570 %570 - %587 = OpFDiv %float %585 %586 - %588 = OpExtInst %float %1 Sqrt %587 - %589 = OpCompositeConstruct %v4float %580 %584 %588 %float_1 - %590 = OpFAdd %float %580 %584 - %591 = OpFAdd %float %590 %588 - %592 = OpFMul %float %float_0_333000004 %591 - %593 = OpCompositeInsert %v4float %592 %589 3 - %594 = OpCompositeConstruct %v4float %433 %433 %433 %433 - %595 = OpFMul %v4float %594 %593 - OpBranch %493 - %494 = OpLabel - OpBranch %492 - %493 = OpLabel - %596 = OpPhi %v4float %77 %564 %595 %563 - %597 = OpFMul %v4float %488 %596 - %598 = OpExtInst %v4float %1 FClamp %597 %68 %70 - %599 = OpCompositeExtract %float %598 0 - %600 = OpCompositeExtract %float %598 1 - %601 = OpCompositeExtract %float %598 2 - %602 = OpCompositeExtract %float %598 3 - %603 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %uint_0 - OpStore %603 %599 - %604 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %uint_1 - OpStore %604 %600 - %605 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %uint_2 - OpStore %605 %601 - %606 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %uint_0 - OpStore %606 %602 - OpStore %out_var_PN_POSITION9 %463 - OpBranch %if_merge - %if_merge = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc b/3rdparty/spirv-cross/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc deleted file mode 100644 index 1a9b95e08..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/tesc/hs-texcoord-array.asm.tesc +++ /dev/null @@ -1,1144 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 531 -; Schema: 0 - OpCapability Tessellation - OpCapability SampledBuffer - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationControl %MainHull "main" %in_var_TEXCOORD10_centroid %in_var_TEXCOORD11_centroid %in_var_COLOR0 %in_var_TEXCOORD0 %in_var_VS_To_DS_Position %gl_InvocationID %out_var_TEXCOORD10_centroid %out_var_TEXCOORD11_centroid %out_var_COLOR0 %out_var_TEXCOORD0 %out_var_VS_To_DS_Position %out_var_PN_POSITION %out_var_PN_DisplacementScales %out_var_PN_TessellationMultiplier %out_var_PN_WorldDisplacementMultiplier %gl_TessLevelOuter %gl_TessLevelInner %out_var_PN_POSITION9 - OpExecutionMode %MainHull Triangles - OpExecutionMode %MainHull SpacingFractionalOdd - OpExecutionMode %MainHull VertexOrderCw - OpExecutionMode %MainHull OutputVertices 3 - OpSource HLSL 600 - OpName %FPNTessellationHSToDS "FPNTessellationHSToDS" - OpMemberName %FPNTessellationHSToDS 0 "PassSpecificData" - OpMemberName %FPNTessellationHSToDS 1 "WorldPosition" - OpMemberName %FPNTessellationHSToDS 2 "DisplacementScale" - OpMemberName %FPNTessellationHSToDS 3 "TessellationMultiplier" - OpMemberName %FPNTessellationHSToDS 4 "WorldDisplacementMultiplier" - OpName %FHitProxyVSToDS "FHitProxyVSToDS" - OpMemberName %FHitProxyVSToDS 0 "FactoryInterpolants" - OpMemberName %FHitProxyVSToDS 1 "Position" - OpName %FVertexFactoryInterpolantsVSToDS "FVertexFactoryInterpolantsVSToDS" - OpMemberName %FVertexFactoryInterpolantsVSToDS 0 "InterpolantsVSToPS" - OpName %FVertexFactoryInterpolantsVSToPS "FVertexFactoryInterpolantsVSToPS" - OpMemberName %FVertexFactoryInterpolantsVSToPS 0 "TangentToWorld0" - OpMemberName %FVertexFactoryInterpolantsVSToPS 1 "TangentToWorld2" - OpMemberName %FVertexFactoryInterpolantsVSToPS 2 "Color" - OpMemberName %FVertexFactoryInterpolantsVSToPS 3 "TexCoords" - OpName %type_View "type.View" - OpMemberName %type_View 0 "View_TranslatedWorldToClip" - OpMemberName %type_View 1 "View_WorldToClip" - OpMemberName %type_View 2 "View_ClipToWorld" - OpMemberName %type_View 3 "View_TranslatedWorldToView" - OpMemberName %type_View 4 "View_ViewToTranslatedWorld" - OpMemberName %type_View 5 "View_TranslatedWorldToCameraView" - OpMemberName %type_View 6 "View_CameraViewToTranslatedWorld" - OpMemberName %type_View 7 "View_ViewToClip" - OpMemberName %type_View 8 "View_ViewToClipNoAA" - OpMemberName %type_View 9 "View_ClipToView" - OpMemberName %type_View 10 "View_ClipToTranslatedWorld" - OpMemberName %type_View 11 "View_SVPositionToTranslatedWorld" - OpMemberName %type_View 12 "View_ScreenToWorld" - OpMemberName %type_View 13 "View_ScreenToTranslatedWorld" - OpMemberName %type_View 14 "View_ViewForward" - OpMemberName %type_View 15 "PrePadding_View_908" - OpMemberName %type_View 16 "View_ViewUp" - OpMemberName %type_View 17 "PrePadding_View_924" - OpMemberName %type_View 18 "View_ViewRight" - OpMemberName %type_View 19 "PrePadding_View_940" - OpMemberName %type_View 20 "View_HMDViewNoRollUp" - OpMemberName %type_View 21 "PrePadding_View_956" - OpMemberName %type_View 22 "View_HMDViewNoRollRight" - OpMemberName %type_View 23 "PrePadding_View_972" - OpMemberName %type_View 24 "View_InvDeviceZToWorldZTransform" - OpMemberName %type_View 25 "View_ScreenPositionScaleBias" - OpMemberName %type_View 26 "View_WorldCameraOrigin" - OpMemberName %type_View 27 "PrePadding_View_1020" - OpMemberName %type_View 28 "View_TranslatedWorldCameraOrigin" - OpMemberName %type_View 29 "PrePadding_View_1036" - OpMemberName %type_View 30 "View_WorldViewOrigin" - OpMemberName %type_View 31 "PrePadding_View_1052" - OpMemberName %type_View 32 "View_PreViewTranslation" - OpMemberName %type_View 33 "PrePadding_View_1068" - OpMemberName %type_View 34 "View_PrevProjection" - OpMemberName %type_View 35 "View_PrevViewProj" - OpMemberName %type_View 36 "View_PrevViewRotationProj" - OpMemberName %type_View 37 "View_PrevViewToClip" - OpMemberName %type_View 38 "View_PrevClipToView" - OpMemberName %type_View 39 "View_PrevTranslatedWorldToClip" - OpMemberName %type_View 40 "View_PrevTranslatedWorldToView" - OpMemberName %type_View 41 "View_PrevViewToTranslatedWorld" - OpMemberName %type_View 42 "View_PrevTranslatedWorldToCameraView" - OpMemberName %type_View 43 "View_PrevCameraViewToTranslatedWorld" - OpMemberName %type_View 44 "View_PrevWorldCameraOrigin" - OpMemberName %type_View 45 "PrePadding_View_1724" - OpMemberName %type_View 46 "View_PrevWorldViewOrigin" - OpMemberName %type_View 47 "PrePadding_View_1740" - OpMemberName %type_View 48 "View_PrevPreViewTranslation" - OpMemberName %type_View 49 "PrePadding_View_1756" - OpMemberName %type_View 50 "View_PrevInvViewProj" - OpMemberName %type_View 51 "View_PrevScreenToTranslatedWorld" - OpMemberName %type_View 52 "View_ClipToPrevClip" - OpMemberName %type_View 53 "View_TemporalAAJitter" - OpMemberName %type_View 54 "View_GlobalClippingPlane" - OpMemberName %type_View 55 "View_FieldOfViewWideAngles" - OpMemberName %type_View 56 "View_PrevFieldOfViewWideAngles" - OpMemberName %type_View 57 "View_ViewRectMin" - OpMemberName %type_View 58 "View_ViewSizeAndInvSize" - 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OpMemberDecorate %type_Primitive 3 Offset 96 - OpMemberDecorate %type_Primitive 3 MatrixStride 16 - OpMemberDecorate %type_Primitive 3 ColMajor - OpMemberDecorate %type_Primitive 4 Offset 160 - OpMemberDecorate %type_Primitive 4 MatrixStride 16 - OpMemberDecorate %type_Primitive 4 ColMajor - OpMemberDecorate %type_Primitive 5 Offset 224 - OpMemberDecorate %type_Primitive 5 MatrixStride 16 - OpMemberDecorate %type_Primitive 5 ColMajor - OpMemberDecorate %type_Primitive 6 Offset 288 - OpMemberDecorate %type_Primitive 7 Offset 300 - OpMemberDecorate %type_Primitive 8 Offset 304 - OpMemberDecorate %type_Primitive 9 Offset 316 - OpMemberDecorate %type_Primitive 10 Offset 320 - OpMemberDecorate %type_Primitive 11 Offset 324 - OpMemberDecorate %type_Primitive 12 Offset 328 - OpMemberDecorate %type_Primitive 13 Offset 332 - OpMemberDecorate %type_Primitive 14 Offset 336 - OpMemberDecorate %type_Primitive 15 Offset 352 - OpMemberDecorate %type_Primitive 16 Offset 368 - OpMemberDecorate %type_Primitive 17 Offset 380 - OpMemberDecorate %type_Primitive 18 Offset 384 - OpMemberDecorate %type_Primitive 19 Offset 396 - OpMemberDecorate %type_Primitive 20 Offset 400 - OpMemberDecorate %type_Primitive 21 Offset 412 - OpMemberDecorate %type_Primitive 22 Offset 416 - OpMemberDecorate %type_Primitive 23 Offset 420 - OpMemberDecorate %type_Primitive 24 Offset 424 - OpMemberDecorate %type_Primitive 25 Offset 428 - OpMemberDecorate %type_Primitive 26 Offset 432 - OpDecorate %type_Primitive Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %v2int = OpTypeVector %int 2 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %uint_3 = OpConstant %uint 3 -%_arr_float_uint_3 = OpTypeArray %float %uint_3 - %int_1 = OpConstant %int 1 - %int_0 = OpConstant %int 0 - %int_2 = OpConstant %int 2 - %float_2 = OpConstant %float 2 - %54 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 - %float_0_5 = OpConstant %float 0.5 - %int_3 = OpConstant %int 3 -%float_0_333000004 = OpConstant %float 0.333000004 - %float_1 = OpConstant %float 1 - %59 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_15 = OpConstant %float 15 - %61 = OpConstantComposite %v4float %float_15 %float_15 %float_15 %float_15 -%_arr_v2float_uint_2 = OpTypeArray %v2float %uint_2 -%FVertexFactoryInterpolantsVSToPS = OpTypeStruct %v4float %v4float %v4float %_arr_v2float_uint_2 -%FVertexFactoryInterpolantsVSToDS = OpTypeStruct %FVertexFactoryInterpolantsVSToPS -%FHitProxyVSToDS = OpTypeStruct %FVertexFactoryInterpolantsVSToDS %v4float -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%FPNTessellationHSToDS = OpTypeStruct %FHitProxyVSToDS %_arr_v4float_uint_3 %v3float %float %float - %v3int = OpTypeVector %int 3 - %65 = OpConstantComposite %v3int %int_0 %int_0 %int_0 - %66 = OpConstantComposite %v3int %int_3 %int_3 %int_3 - %float_0 = OpConstant %float 0 - %68 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %69 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 - %int_78 = OpConstant %int 78 - %int_15 = OpConstant %int 15 - %int_7 = OpConstant %int 7 - %int_28 = OpConstant %int 28 - %74 = OpConstantComposite %v3int %int_1 %int_1 %int_1 - %75 = OpConstantComposite %v3int %int_2 %int_2 %int_2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %uint %uint %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v2int %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_Primitive = OpTypeStruct %mat4v4float %v4float %v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %float %float %float %float %v4float %v4float %v3float %uint %v3float %uint %v3float %int %uint %uint %uint %uint %_arr_v4float_uint_4 -%_ptr_Uniform_type_Primitive = OpTypePointer Uniform %type_Primitive - %uint_12 = OpConstant %uint 12 -%_arr_v4float_uint_12 = OpTypeArray %v4float %uint_12 -%_ptr_Input__arr_v4float_uint_12 = OpTypePointer Input %_arr_v4float_uint_12 -%_arr__arr_v2float_uint_2_uint_12 = OpTypeArray %_arr_v2float_uint_2 %uint_12 -%_ptr_Input__arr__arr_v2float_uint_2_uint_12 = OpTypePointer Input %_arr__arr_v2float_uint_2_uint_12 -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Output__arr_v4float_uint_3 = OpTypePointer Output %_arr_v4float_uint_3 -%_arr__arr_v2float_uint_2_uint_3 = OpTypeArray %_arr_v2float_uint_2 %uint_3 -%_ptr_Output__arr__arr_v2float_uint_2_uint_3 = OpTypePointer Output %_arr__arr_v2float_uint_2_uint_3 -%_arr__arr_v4float_uint_3_uint_3 = OpTypeArray %_arr_v4float_uint_3 %uint_3 -%_ptr_Output__arr__arr_v4float_uint_3_uint_3 = OpTypePointer Output %_arr__arr_v4float_uint_3_uint_3 -%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3 -%_ptr_Output__arr_v3float_uint_3 = OpTypePointer Output %_arr_v3float_uint_3 -%_ptr_Output__arr_float_uint_3 = OpTypePointer Output %_arr_float_uint_3 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %98 = OpTypeFunction %void -%_arr_FHitProxyVSToDS_uint_12 = OpTypeArray %FHitProxyVSToDS %uint_12 -%_ptr_Function__arr_FHitProxyVSToDS_uint_12 = OpTypePointer Function %_arr_FHitProxyVSToDS_uint_12 -%_arr_FPNTessellationHSToDS_uint_3 = OpTypeArray %FPNTessellationHSToDS %uint_3 -%_ptr_Function__arr_FPNTessellationHSToDS_uint_3 = OpTypePointer Function %_arr_FPNTessellationHSToDS_uint_3 -%_ptr_Workgroup__arr_FPNTessellationHSToDS_uint_3 = OpTypePointer Workgroup %_arr_FPNTessellationHSToDS_uint_3 -%_ptr_Output__arr_v2float_uint_2 = OpTypePointer Output %_arr_v2float_uint_2 -%_ptr_Output_v3float = OpTypePointer Output %v3float -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Function_FPNTessellationHSToDS = OpTypePointer Function %FPNTessellationHSToDS -%_ptr_Workgroup_FPNTessellationHSToDS = OpTypePointer Workgroup %FPNTessellationHSToDS - %bool = OpTypeBool -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Workgroup_v4float = OpTypePointer Workgroup %v4float -%_ptr_Workgroup_float = OpTypePointer Workgroup %float -%mat3v3float = OpTypeMatrix %v3float 3 -%_ptr_Function_FVertexFactoryInterpolantsVSToDS = OpTypePointer Function %FVertexFactoryInterpolantsVSToDS -%_ptr_Function_FHitProxyVSToDS = OpTypePointer Function %FHitProxyVSToDS - %v3bool = OpTypeVector %bool 3 -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %View = OpVariable %_ptr_Uniform_type_View Uniform - %Primitive = OpVariable %_ptr_Uniform_type_Primitive Uniform -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_COLOR0 = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%in_var_TEXCOORD0 = OpVariable %_ptr_Input__arr__arr_v2float_uint_2_uint_12 Input -%in_var_VS_To_DS_Position = OpVariable %_ptr_Input__arr_v4float_uint_12 Input -%gl_InvocationID = OpVariable %_ptr_Input_uint Input -%out_var_TEXCOORD10_centroid = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_TEXCOORD11_centroid = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_COLOR0 = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_TEXCOORD0 = OpVariable %_ptr_Output__arr__arr_v2float_uint_2_uint_3 Output -%out_var_VS_To_DS_Position = OpVariable %_ptr_Output__arr_v4float_uint_3 Output -%out_var_PN_POSITION = OpVariable %_ptr_Output__arr__arr_v4float_uint_3_uint_3 Output -%out_var_PN_DisplacementScales = OpVariable %_ptr_Output__arr_v3float_uint_3 Output -%out_var_PN_TessellationMultiplier = OpVariable %_ptr_Output__arr_float_uint_3 Output -%out_var_PN_WorldDisplacementMultiplier = OpVariable %_ptr_Output__arr_float_uint_3 Output -%gl_TessLevelOuter = OpVariable %_ptr_Output__arr_float_uint_4 Output -%gl_TessLevelInner = OpVariable %_ptr_Output__arr_float_uint_2 Output -%out_var_PN_POSITION9 = OpVariable %_ptr_Output_v4float Output -%float_0_333333343 = OpConstant %float 0.333333343 - %119 = OpConstantComposite %v4float %float_0_333333343 %float_0_333333343 %float_0_333333343 %float_0_333333343 - %120 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5 -%float_0_166666672 = OpConstant %float 0.166666672 - %122 = OpConstantComposite %v4float %float_0_166666672 %float_0_166666672 %float_0_166666672 %float_0_166666672 - %123 = OpUndef %v4float - -; XXX: Original asm used Function here, which is wrong. -; This patches the SPIR-V to be correct. -%temp_var_hullMainRetVal = OpVariable %_ptr_Workgroup__arr_FPNTessellationHSToDS_uint_3 Workgroup - - %MainHull = OpFunction %void None %98 - %124 = OpLabel -%param_var_I = OpVariable %_ptr_Function__arr_FHitProxyVSToDS_uint_12 Function - %125 = OpLoad %_arr_v4float_uint_12 %in_var_TEXCOORD10_centroid - %126 = OpLoad %_arr_v4float_uint_12 %in_var_TEXCOORD11_centroid - %127 = OpLoad %_arr_v4float_uint_12 %in_var_COLOR0 - %128 = OpLoad %_arr__arr_v2float_uint_2_uint_12 %in_var_TEXCOORD0 - %129 = OpCompositeExtract %v4float %125 0 - %130 = OpCompositeExtract %v4float %126 0 - %131 = OpCompositeExtract %v4float %127 0 - %132 = OpCompositeExtract %_arr_v2float_uint_2 %128 0 - %133 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %129 %130 %131 %132 - %134 = OpCompositeExtract %v4float %125 1 - %135 = OpCompositeExtract %v4float %126 1 - %136 = OpCompositeExtract %v4float %127 1 - %137 = OpCompositeExtract %_arr_v2float_uint_2 %128 1 - %138 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %134 %135 %136 %137 - %139 = OpCompositeExtract %v4float %125 2 - %140 = OpCompositeExtract %v4float %126 2 - %141 = OpCompositeExtract %v4float %127 2 - %142 = OpCompositeExtract %_arr_v2float_uint_2 %128 2 - %143 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %139 %140 %141 %142 - %144 = OpCompositeExtract %v4float %125 3 - %145 = OpCompositeExtract %v4float %126 3 - %146 = OpCompositeExtract %v4float %127 3 - %147 = OpCompositeExtract %_arr_v2float_uint_2 %128 3 - %148 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %144 %145 %146 %147 - %149 = OpCompositeExtract %v4float %125 4 - %150 = OpCompositeExtract %v4float %126 4 - %151 = OpCompositeExtract %v4float %127 4 - %152 = OpCompositeExtract %_arr_v2float_uint_2 %128 4 - %153 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %149 %150 %151 %152 - %154 = OpCompositeExtract %v4float %125 5 - %155 = OpCompositeExtract %v4float %126 5 - %156 = OpCompositeExtract %v4float %127 5 - %157 = OpCompositeExtract %_arr_v2float_uint_2 %128 5 - %158 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %154 %155 %156 %157 - %159 = OpCompositeExtract %v4float %125 6 - %160 = OpCompositeExtract %v4float %126 6 - %161 = OpCompositeExtract %v4float %127 6 - %162 = OpCompositeExtract %_arr_v2float_uint_2 %128 6 - %163 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %159 %160 %161 %162 - %164 = OpCompositeExtract %v4float %125 7 - %165 = OpCompositeExtract %v4float %126 7 - %166 = OpCompositeExtract %v4float %127 7 - %167 = OpCompositeExtract %_arr_v2float_uint_2 %128 7 - %168 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %164 %165 %166 %167 - %169 = OpCompositeExtract %v4float %125 8 - %170 = OpCompositeExtract %v4float %126 8 - %171 = OpCompositeExtract %v4float %127 8 - %172 = OpCompositeExtract %_arr_v2float_uint_2 %128 8 - %173 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %169 %170 %171 %172 - %174 = OpCompositeExtract %v4float %125 9 - %175 = OpCompositeExtract %v4float %126 9 - %176 = OpCompositeExtract %v4float %127 9 - %177 = OpCompositeExtract %_arr_v2float_uint_2 %128 9 - %178 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %174 %175 %176 %177 - %179 = OpCompositeExtract %v4float %125 10 - %180 = OpCompositeExtract %v4float %126 10 - %181 = OpCompositeExtract %v4float %127 10 - %182 = OpCompositeExtract %_arr_v2float_uint_2 %128 10 - %183 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %179 %180 %181 %182 - %184 = OpCompositeExtract %v4float %125 11 - %185 = OpCompositeExtract %v4float %126 11 - %186 = OpCompositeExtract %v4float %127 11 - %187 = OpCompositeExtract %_arr_v2float_uint_2 %128 11 - %188 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToPS %184 %185 %186 %187 - %189 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %133 - %190 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %138 - %191 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %143 - %192 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %148 - %193 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %153 - %194 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %158 - %195 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %163 - %196 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %168 - %197 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %173 - %198 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %178 - %199 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %183 - %200 = OpCompositeConstruct %FVertexFactoryInterpolantsVSToDS %188 - %201 = OpLoad %_arr_v4float_uint_12 %in_var_VS_To_DS_Position - %202 = OpCompositeExtract %v4float %201 0 - %203 = OpCompositeConstruct %FHitProxyVSToDS %189 %202 - %204 = OpCompositeExtract %v4float %201 1 - %205 = OpCompositeConstruct %FHitProxyVSToDS %190 %204 - %206 = OpCompositeExtract %v4float %201 2 - %207 = OpCompositeConstruct %FHitProxyVSToDS %191 %206 - %208 = OpCompositeExtract %v4float %201 3 - %209 = OpCompositeConstruct %FHitProxyVSToDS %192 %208 - %210 = OpCompositeExtract %v4float %201 4 - %211 = OpCompositeConstruct %FHitProxyVSToDS %193 %210 - %212 = OpCompositeExtract %v4float %201 5 - %213 = OpCompositeConstruct %FHitProxyVSToDS %194 %212 - %214 = OpCompositeExtract %v4float %201 6 - %215 = OpCompositeConstruct %FHitProxyVSToDS %195 %214 - %216 = OpCompositeExtract %v4float %201 7 - %217 = OpCompositeConstruct %FHitProxyVSToDS %196 %216 - %218 = OpCompositeExtract %v4float %201 8 - %219 = OpCompositeConstruct %FHitProxyVSToDS %197 %218 - %220 = OpCompositeExtract %v4float %201 9 - %221 = OpCompositeConstruct %FHitProxyVSToDS %198 %220 - %222 = OpCompositeExtract %v4float %201 10 - %223 = OpCompositeConstruct %FHitProxyVSToDS %199 %222 - %224 = OpCompositeExtract %v4float %201 11 - %225 = OpCompositeConstruct %FHitProxyVSToDS %200 %224 - %226 = OpCompositeConstruct %_arr_FHitProxyVSToDS_uint_12 %203 %205 %207 %209 %211 %213 %215 %217 %219 %221 %223 %225 - OpStore %param_var_I %226 - %227 = OpLoad %uint %gl_InvocationID - %228 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %227 %int_0 - %229 = OpLoad %FVertexFactoryInterpolantsVSToDS %228 - %230 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %229 0 - %231 = OpCompositeExtract %v4float %230 0 - %232 = OpCompositeExtract %v4float %230 1 - %233 = OpVectorShuffle %v3float %231 %231 0 1 2 - %234 = OpVectorShuffle %v3float %232 %232 0 1 2 - %235 = OpExtInst %v3float %1 Cross %234 %233 - %236 = OpCompositeExtract %float %232 3 - %237 = OpCompositeConstruct %v3float %236 %236 %236 - %238 = OpFMul %v3float %235 %237 - %239 = OpCompositeConstruct %mat3v3float %233 %238 %234 - %240 = OpCompositeExtract %float %232 0 - %241 = OpCompositeExtract %float %232 1 - %242 = OpCompositeExtract %float %232 2 - %243 = OpCompositeConstruct %v4float %240 %241 %242 %float_0 - %244 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_15 - %245 = OpLoad %v4float %244 - %246 = OpVectorShuffle %v3float %245 %245 0 1 2 - %247 = OpVectorTimesMatrix %v3float %246 %239 - %248 = OpULessThan %bool %227 %uint_2 - %249 = OpIAdd %uint %227 %uint_1 - %250 = OpSelect %uint %248 %249 %uint_0 - %251 = OpIMul %uint %uint_2 %227 - %252 = OpIAdd %uint %uint_3 %251 - %253 = OpIAdd %uint %251 %uint_4 - %254 = OpAccessChain %_ptr_Function_FHitProxyVSToDS %param_var_I %227 - %255 = OpLoad %FHitProxyVSToDS %254 - %256 = OpAccessChain %_ptr_Function_v4float %param_var_I %227 %int_1 - %257 = OpLoad %v4float %256 - %258 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %250 %int_0 - %259 = OpLoad %FVertexFactoryInterpolantsVSToDS %258 - %260 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %259 0 - %261 = OpCompositeExtract %v4float %260 1 - %262 = OpCompositeExtract %float %261 0 - %263 = OpCompositeExtract %float %261 1 - %264 = OpCompositeExtract %float %261 2 - %265 = OpCompositeConstruct %v4float %262 %263 %264 %float_0 - %266 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %252 %int_0 - %267 = OpLoad %FVertexFactoryInterpolantsVSToDS %266 - %268 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %267 0 - %269 = OpCompositeExtract %v4float %268 1 - %270 = OpCompositeExtract %float %269 0 - %271 = OpCompositeExtract %float %269 1 - %272 = OpCompositeExtract %float %269 2 - %273 = OpCompositeConstruct %v4float %270 %271 %272 %float_0 - %274 = OpAccessChain %_ptr_Function_FVertexFactoryInterpolantsVSToDS %param_var_I %253 %int_0 - %275 = OpLoad %FVertexFactoryInterpolantsVSToDS %274 - %276 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %275 0 - %277 = OpCompositeExtract %v4float %276 1 - %278 = OpCompositeExtract %float %277 0 - %279 = OpCompositeExtract %float %277 1 - %280 = OpCompositeExtract %float %277 2 - %281 = OpCompositeConstruct %v4float %278 %279 %280 %float_0 - %282 = OpLoad %v4float %256 - %283 = OpAccessChain %_ptr_Function_v4float %param_var_I %250 %int_1 - %284 = OpLoad %v4float %283 - %285 = OpFMul %v4float %54 %282 - %286 = OpFAdd %v4float %285 %284 - %287 = OpFSub %v4float %284 %282 - %288 = OpDot %float %287 %243 - %289 = OpCompositeConstruct %v4float %288 %288 %288 %288 - %290 = OpFMul %v4float %289 %243 - %291 = OpFSub %v4float %286 %290 - %292 = OpFMul %v4float %291 %119 - %293 = OpAccessChain %_ptr_Function_v4float %param_var_I %252 %int_1 - %294 = OpLoad %v4float %293 - %295 = OpAccessChain %_ptr_Function_v4float %param_var_I %253 %int_1 - %296 = OpLoad %v4float %295 - %297 = OpFMul %v4float %54 %294 - %298 = OpFAdd %v4float %297 %296 - %299 = OpFSub %v4float %296 %294 - %300 = OpDot %float %299 %273 - %301 = OpCompositeConstruct %v4float %300 %300 %300 %300 - %302 = OpFMul %v4float %301 %273 - %303 = OpFSub %v4float %298 %302 - %304 = OpFMul %v4float %303 %119 - %305 = OpFAdd %v4float %292 %304 - %306 = OpFMul %v4float %305 %120 - %307 = OpLoad %v4float %283 - %308 = OpLoad %v4float %256 - %309 = OpFMul %v4float %54 %307 - %310 = OpFAdd %v4float %309 %308 - %311 = OpFSub %v4float %308 %307 - %312 = OpDot %float %311 %265 - %313 = OpCompositeConstruct %v4float %312 %312 %312 %312 - %314 = OpFMul %v4float %313 %265 - %315 = OpFSub %v4float %310 %314 - %316 = OpFMul %v4float %315 %119 - %317 = OpLoad %v4float %295 - %318 = OpLoad %v4float %293 - %319 = OpFMul %v4float %54 %317 - %320 = OpFAdd %v4float %319 %318 - %321 = OpFSub %v4float %318 %317 - %322 = OpDot %float %321 %281 - %323 = OpCompositeConstruct %v4float %322 %322 %322 %322 - %324 = OpFMul %v4float %323 %281 - %325 = OpFSub %v4float %320 %324 - %326 = OpFMul %v4float %325 %119 - %327 = OpFAdd %v4float %316 %326 - %328 = OpFMul %v4float %327 %120 - %329 = OpCompositeConstruct %_arr_v4float_uint_3 %257 %306 %328 - %330 = OpCompositeConstruct %FPNTessellationHSToDS %255 %329 %247 %float_1 %float_1 - %331 = OpCompositeExtract %FVertexFactoryInterpolantsVSToDS %255 0 - %332 = OpCompositeExtract %FVertexFactoryInterpolantsVSToPS %331 0 - %333 = OpCompositeExtract %v4float %332 0 - %334 = OpAccessChain %_ptr_Output_v4float %out_var_TEXCOORD10_centroid %227 - OpStore %334 %333 - %335 = OpCompositeExtract %v4float %332 1 - %336 = OpAccessChain %_ptr_Output_v4float %out_var_TEXCOORD11_centroid %227 - OpStore %336 %335 - %337 = OpCompositeExtract %v4float %332 2 - %338 = OpAccessChain %_ptr_Output_v4float %out_var_COLOR0 %227 - OpStore %338 %337 - %339 = OpCompositeExtract %_arr_v2float_uint_2 %332 3 - %340 = OpAccessChain %_ptr_Output__arr_v2float_uint_2 %out_var_TEXCOORD0 %227 - OpStore %340 %339 - %341 = OpCompositeExtract %v4float %255 1 - %342 = OpAccessChain %_ptr_Output_v4float %out_var_VS_To_DS_Position %227 - OpStore %342 %341 - %343 = OpAccessChain %_ptr_Output__arr_v4float_uint_3 %out_var_PN_POSITION %227 - OpStore %343 %329 - %344 = OpAccessChain %_ptr_Output_v3float %out_var_PN_DisplacementScales %227 - OpStore %344 %247 - %345 = OpAccessChain %_ptr_Output_float %out_var_PN_TessellationMultiplier %227 - OpStore %345 %float_1 - %346 = OpAccessChain %_ptr_Output_float %out_var_PN_WorldDisplacementMultiplier %227 - OpStore %346 %float_1 - %347 = OpAccessChain %_ptr_Workgroup_FPNTessellationHSToDS %temp_var_hullMainRetVal %227 - OpStore %347 %330 - OpControlBarrier %uint_2 %uint_4 %uint_0 - %348 = OpIEqual %bool %227 %uint_0 - OpSelectionMerge %if_merge None - OpBranchConditional %348 %349 %if_merge - %349 = OpLabel - %350 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_0 - %351 = OpLoad %mat4v4float %350 - %352 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_7 - %353 = OpLoad %mat4v4float %352 - %354 = OpAccessChain %_ptr_Uniform_v3float %View %int_28 - %355 = OpLoad %v3float %354 - %356 = OpAccessChain %_ptr_Uniform_float %View %int_78 - %357 = OpLoad %float %356 - %358 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_0 - %359 = OpLoad %v4float %358 - %360 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_1 - %361 = OpLoad %v4float %360 - %362 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_0 %int_1 %int_2 - %363 = OpLoad %v4float %362 - %364 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_1 %int_1 %int_0 - %365 = OpLoad %v4float %364 - %366 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_1 %int_1 %int_1 - %367 = OpLoad %v4float %366 - %368 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_1 %int_1 %int_2 - %369 = OpLoad %v4float %368 - %370 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_2 %int_1 %int_0 - %371 = OpLoad %v4float %370 - %372 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_2 %int_1 %int_1 - %373 = OpLoad %v4float %372 - %374 = OpAccessChain %_ptr_Workgroup_v4float %temp_var_hullMainRetVal %uint_2 %int_1 %int_2 - %375 = OpLoad %v4float %374 - %376 = OpFAdd %v4float %361 %363 - %377 = OpFAdd %v4float %376 %367 - %378 = OpFAdd %v4float %377 %369 - %379 = OpFAdd %v4float %378 %373 - %380 = OpFAdd %v4float %379 %375 - %381 = OpFMul %v4float %380 %122 - %382 = OpFAdd %v4float %371 %365 - %383 = OpFAdd %v4float %382 %359 - %384 = OpFMul %v4float %383 %119 - %385 = OpFSub %v4float %381 %384 - %386 = OpFMul %v4float %385 %120 - %387 = OpFAdd %v4float %381 %386 - %388 = OpAccessChain %_ptr_Workgroup_float %temp_var_hullMainRetVal %uint_1 %int_3 - %389 = OpLoad %float %388 - %390 = OpAccessChain %_ptr_Workgroup_float %temp_var_hullMainRetVal %uint_2 %int_3 - %391 = OpLoad %float %390 - %392 = OpFAdd %float %389 %391 - %393 = OpFMul %float %float_0_5 %392 - %394 = OpCompositeInsert %v4float %393 %123 0 - %395 = OpLoad %float %390 - %396 = OpAccessChain %_ptr_Workgroup_float %temp_var_hullMainRetVal %uint_0 %int_3 - %397 = OpLoad %float %396 - %398 = OpFAdd %float %395 %397 - %399 = OpFMul %float %float_0_5 %398 - %400 = OpCompositeInsert %v4float %399 %394 1 - %401 = OpLoad %float %396 - %402 = OpLoad %float %388 - %403 = OpFAdd %float %401 %402 - %404 = OpFMul %float %float_0_5 %403 - %405 = OpCompositeInsert %v4float %404 %400 2 - %406 = OpLoad %float %396 - %407 = OpLoad %float %388 - %408 = OpFAdd %float %406 %407 - %409 = OpLoad %float %390 - %410 = OpFAdd %float %408 %409 - %411 = OpFMul %float %float_0_333000004 %410 - %412 = OpCompositeInsert %v4float %411 %405 3 - %413 = OpVectorShuffle %v3float %359 %359 0 1 2 - %414 = OpVectorShuffle %v3float %365 %365 0 1 2 - %415 = OpVectorShuffle %v3float %371 %371 0 1 2 - OpBranch %416 - %416 = OpLabel - OpLoopMerge %417 %418 None - OpBranch %419 - %419 = OpLabel - %420 = OpMatrixTimesVector %v4float %353 %68 - %421 = OpCompositeExtract %float %359 0 - %422 = OpCompositeExtract %float %359 1 - %423 = OpCompositeExtract %float %359 2 - %424 = OpCompositeConstruct %v4float %421 %422 %423 %float_1 - %425 = OpMatrixTimesVector %v4float %351 %424 - %426 = OpVectorShuffle %v3float %425 %425 0 1 2 - %427 = OpVectorShuffle %v3float %420 %420 0 1 2 - %428 = OpFSub %v3float %426 %427 - %429 = OpCompositeExtract %float %425 3 - %430 = OpCompositeExtract %float %420 3 - %431 = OpFAdd %float %429 %430 - %432 = OpCompositeConstruct %v3float %431 %431 %431 - %433 = OpFOrdLessThan %v3bool %428 %432 - %434 = OpSelect %v3int %433 %74 %65 - %435 = OpFAdd %v3float %426 %427 - %436 = OpFNegate %float %429 - %437 = OpFSub %float %436 %430 - %438 = OpCompositeConstruct %v3float %437 %437 %437 - %439 = OpFOrdGreaterThan %v3bool %435 %438 - %440 = OpSelect %v3int %439 %74 %65 - %441 = OpIMul %v3int %75 %440 - %442 = OpIAdd %v3int %434 %441 - %443 = OpCompositeExtract %float %365 0 - %444 = OpCompositeExtract %float %365 1 - %445 = OpCompositeExtract %float %365 2 - %446 = OpCompositeConstruct %v4float %443 %444 %445 %float_1 - %447 = OpMatrixTimesVector %v4float %351 %446 - %448 = OpVectorShuffle %v3float %447 %447 0 1 2 - %449 = OpFSub %v3float %448 %427 - %450 = OpCompositeExtract %float %447 3 - %451 = OpFAdd %float %450 %430 - %452 = OpCompositeConstruct %v3float %451 %451 %451 - %453 = OpFOrdLessThan %v3bool %449 %452 - %454 = OpSelect %v3int %453 %74 %65 - %455 = OpFAdd %v3float %448 %427 - %456 = OpFNegate %float %450 - %457 = OpFSub %float %456 %430 - %458 = OpCompositeConstruct %v3float %457 %457 %457 - %459 = OpFOrdGreaterThan %v3bool %455 %458 - %460 = OpSelect %v3int %459 %74 %65 - %461 = OpIMul %v3int %75 %460 - %462 = OpIAdd %v3int %454 %461 - %463 = OpBitwiseOr %v3int %442 %462 - %464 = OpCompositeExtract %float %371 0 - %465 = OpCompositeExtract %float %371 1 - %466 = OpCompositeExtract %float %371 2 - %467 = OpCompositeConstruct %v4float %464 %465 %466 %float_1 - %468 = OpMatrixTimesVector %v4float %351 %467 - %469 = OpVectorShuffle %v3float %468 %468 0 1 2 - %470 = OpFSub %v3float %469 %427 - %471 = OpCompositeExtract %float %468 3 - %472 = OpFAdd %float %471 %430 - %473 = OpCompositeConstruct %v3float %472 %472 %472 - %474 = OpFOrdLessThan %v3bool %470 %473 - %475 = OpSelect %v3int %474 %74 %65 - %476 = OpFAdd %v3float %469 %427 - %477 = OpFNegate %float %471 - %478 = OpFSub %float %477 %430 - %479 = OpCompositeConstruct %v3float %478 %478 %478 - %480 = OpFOrdGreaterThan %v3bool %476 %479 - %481 = OpSelect %v3int %480 %74 %65 - %482 = OpIMul %v3int %75 %481 - %483 = OpIAdd %v3int %475 %482 - %484 = OpBitwiseOr %v3int %463 %483 - %485 = OpINotEqual %v3bool %484 %66 - %486 = OpAny %bool %485 - OpSelectionMerge %487 None - OpBranchConditional %486 %488 %487 - %488 = OpLabel - OpBranch %417 - %487 = OpLabel - %489 = OpFSub %v3float %413 %414 - %490 = OpFSub %v3float %414 %415 - %491 = OpFSub %v3float %415 %413 - %492 = OpFAdd %v3float %413 %414 - %493 = OpFMul %v3float %69 %492 - %494 = OpFSub %v3float %493 %355 - %495 = OpFAdd %v3float %414 %415 - %496 = OpFMul %v3float %69 %495 - %497 = OpFSub %v3float %496 %355 - %498 = OpFAdd %v3float %415 %413 - %499 = OpFMul %v3float %69 %498 - %500 = OpFSub %v3float %499 %355 - %501 = OpDot %float %490 %490 - %502 = OpDot %float %497 %497 - %503 = OpFDiv %float %501 %502 - %504 = OpExtInst %float %1 Sqrt %503 - %505 = OpDot %float %491 %491 - %506 = OpDot %float %500 %500 - %507 = OpFDiv %float %505 %506 - %508 = OpExtInst %float %1 Sqrt %507 - %509 = OpDot %float %489 %489 - %510 = OpDot %float %494 %494 - %511 = OpFDiv %float %509 %510 - %512 = OpExtInst %float %1 Sqrt %511 - %513 = OpCompositeConstruct %v4float %504 %508 %512 %float_1 - %514 = OpFAdd %float %504 %508 - %515 = OpFAdd %float %514 %512 - %516 = OpFMul %float %float_0_333000004 %515 - %517 = OpCompositeInsert %v4float %516 %513 3 - %518 = OpCompositeConstruct %v4float %357 %357 %357 %357 - %519 = OpFMul %v4float %518 %517 - OpBranch %417 - %418 = OpLabel - OpBranch %416 - %417 = OpLabel - %520 = OpPhi %v4float %68 %488 %519 %487 - %521 = OpFMul %v4float %412 %520 - %522 = OpExtInst %v4float %1 FClamp %521 %59 %61 - %523 = OpCompositeExtract %float %522 0 - %524 = OpCompositeExtract %float %522 1 - %525 = OpCompositeExtract %float %522 2 - %526 = OpCompositeExtract %float %522 3 - %527 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %uint_0 - OpStore %527 %523 - %528 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %uint_1 - OpStore %528 %524 - %529 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %uint_2 - OpStore %529 %525 - %530 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %uint_0 - OpStore %530 %526 - OpStore %out_var_PN_POSITION9 %387 - OpBranch %if_merge - %if_merge = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc b/3rdparty/spirv-cross/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc deleted file mode 100644 index 98216e792..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/tesc/tess-factor-must-be-threadgroup.asm.tesc +++ /dev/null @@ -1,352 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 179 -; Schema: 0 - OpCapability Tessellation - OpCapability SampledBuffer - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationControl %MainHull "main" %in_var_TEXCOORD10_centroid %in_var_TEXCOORD11_centroid %in_var_VS_To_DS_Position %gl_InvocationID %out_var_TEXCOORD10_centroid %out_var_TEXCOORD11_centroid %out_var_VS_To_DS_Position %out_var_Flat_DisplacementScales %out_var_Flat_TessellationMultiplier %out_var_Flat_WorldDisplacementMultiplier %gl_TessLevelOuter %gl_TessLevelInner - OpExecutionMode %MainHull Triangles - OpExecutionMode %MainHull SpacingFractionalOdd - OpExecutionMode %MainHull VertexOrderCw - OpExecutionMode %MainHull OutputVertices 3 - OpSource HLSL 600 - OpName %FFlatTessellationHSToDS "FFlatTessellationHSToDS" - OpMemberName %FFlatTessellationHSToDS 0 "PassSpecificData" - OpMemberName %FFlatTessellationHSToDS 1 "DisplacementScale" - OpMemberName %FFlatTessellationHSToDS 2 "TessellationMultiplier" - OpMemberName %FFlatTessellationHSToDS 3 "WorldDisplacementMultiplier" - OpName %FBasePassVSToDS "FBasePassVSToDS" - OpMemberName %FBasePassVSToDS 0 "FactoryInterpolants" - OpMemberName %FBasePassVSToDS 1 "BasePassInterpolants" - OpMemberName %FBasePassVSToDS 2 "Position" - OpName %FVertexFactoryInterpolantsVSToDS "FVertexFactoryInterpolantsVSToDS" - OpMemberName %FVertexFactoryInterpolantsVSToDS 0 "InterpolantsVSToPS" - OpName %FVertexFactoryInterpolantsVSToPS "FVertexFactoryInterpolantsVSToPS" - OpMemberName %FVertexFactoryInterpolantsVSToPS 0 "TangentToWorld0" - OpMemberName %FVertexFactoryInterpolantsVSToPS 1 "TangentToWorld2" - OpName %FBasePassInterpolantsVSToDS "FBasePassInterpolantsVSToDS" - OpName %FSharedBasePassInterpolants "FSharedBasePassInterpolants" - OpName %type_Primitive "type.Primitive" - OpMemberName %type_Primitive 0 "Primitive_LocalToWorld" - OpMemberName %type_Primitive 1 "Primitive_InvNonUniformScaleAndDeterminantSign" - OpMemberName %type_Primitive 2 "Primitive_ObjectWorldPositionAndRadius" - OpMemberName %type_Primitive 3 "Primitive_WorldToLocal" - OpMemberName %type_Primitive 4 "Primitive_PreviousLocalToWorld" - OpMemberName %type_Primitive 5 "Primitive_PreviousWorldToLocal" - OpMemberName %type_Primitive 6 "Primitive_ActorWorldPosition" - OpMemberName %type_Primitive 7 "Primitive_UseSingleSampleShadowFromStationaryLights" - OpMemberName %type_Primitive 8 "Primitive_ObjectBounds" - OpMemberName %type_Primitive 9 "Primitive_LpvBiasMultiplier" - OpMemberName %type_Primitive 10 "Primitive_DecalReceiverMask" - OpMemberName %type_Primitive 11 "Primitive_PerObjectGBufferData" - OpMemberName %type_Primitive 12 "Primitive_UseVolumetricLightmapShadowFromStationaryLights" - OpMemberName %type_Primitive 13 "Primitive_DrawsVelocity" - OpMemberName %type_Primitive 14 "Primitive_ObjectOrientation" - OpMemberName %type_Primitive 15 "Primitive_NonUniformScale" - OpMemberName %type_Primitive 16 "Primitive_LocalObjectBoundsMin" - OpMemberName %type_Primitive 17 "Primitive_LightingChannelMask" - OpMemberName %type_Primitive 18 "Primitive_LocalObjectBoundsMax" - OpMemberName %type_Primitive 19 "Primitive_LightmapDataIndex" - OpMemberName %type_Primitive 20 "Primitive_PreSkinnedLocalBounds" - OpMemberName %type_Primitive 21 "Primitive_SingleCaptureIndex" - OpMemberName %type_Primitive 22 "Primitive_OutputVelocity" - OpMemberName %type_Primitive 23 "PrePadding_Primitive_420" - OpMemberName %type_Primitive 24 "PrePadding_Primitive_424" - OpMemberName %type_Primitive 25 "PrePadding_Primitive_428" - OpMemberName %type_Primitive 26 "Primitive_CustomPrimitiveData" - OpName %Primitive "Primitive" - OpName %type_Material "type.Material" - OpMemberName %type_Material 0 "Material_VectorExpressions" - OpMemberName %type_Material 1 "Material_ScalarExpressions" - OpName %Material "Material" - OpName %in_var_TEXCOORD10_centroid "in.var.TEXCOORD10_centroid" - OpName %in_var_TEXCOORD11_centroid "in.var.TEXCOORD11_centroid" - OpName %in_var_VS_To_DS_Position "in.var.VS_To_DS_Position" - OpName %out_var_TEXCOORD10_centroid "out.var.TEXCOORD10_centroid" - OpName %out_var_TEXCOORD11_centroid "out.var.TEXCOORD11_centroid" - OpName %out_var_VS_To_DS_Position "out.var.VS_To_DS_Position" - OpName %out_var_Flat_DisplacementScales "out.var.Flat_DisplacementScales" - OpName %out_var_Flat_TessellationMultiplier "out.var.Flat_TessellationMultiplier" - OpName %out_var_Flat_WorldDisplacementMultiplier "out.var.Flat_WorldDisplacementMultiplier" - OpName %MainHull "MainHull" - OpName %param_var_I "param.var.I" - OpName %temp_var_hullMainRetVal "temp.var.hullMainRetVal" - OpName %if_merge "if.merge" - OpDecorateString %in_var_TEXCOORD10_centroid UserSemantic "TEXCOORD10_centroid" - OpDecorateString %in_var_TEXCOORD11_centroid UserSemantic "TEXCOORD11_centroid" - OpDecorateString %in_var_VS_To_DS_Position UserSemantic "VS_To_DS_Position" - OpDecorate %gl_InvocationID BuiltIn InvocationId - OpDecorateString %gl_InvocationID UserSemantic "SV_OutputControlPointID" - OpDecorateString %out_var_TEXCOORD10_centroid UserSemantic "TEXCOORD10_centroid" - OpDecorateString %out_var_TEXCOORD11_centroid UserSemantic "TEXCOORD11_centroid" - OpDecorateString %out_var_VS_To_DS_Position UserSemantic "VS_To_DS_Position" - OpDecorateString %out_var_Flat_DisplacementScales UserSemantic "Flat_DisplacementScales" - OpDecorateString %out_var_Flat_TessellationMultiplier UserSemantic "Flat_TessellationMultiplier" - OpDecorateString %out_var_Flat_WorldDisplacementMultiplier UserSemantic "Flat_WorldDisplacementMultiplier" - OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter - OpDecorateString %gl_TessLevelOuter UserSemantic "SV_TessFactor" - OpDecorate %gl_TessLevelOuter Patch - OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner - OpDecorateString %gl_TessLevelInner UserSemantic "SV_InsideTessFactor" - OpDecorate %gl_TessLevelInner Patch - OpDecorate %in_var_TEXCOORD10_centroid Location 0 - OpDecorate %in_var_TEXCOORD11_centroid Location 1 - OpDecorate %in_var_VS_To_DS_Position Location 2 - OpDecorate %out_var_Flat_DisplacementScales Location 0 - OpDecorate %out_var_Flat_TessellationMultiplier Location 1 - OpDecorate %out_var_Flat_WorldDisplacementMultiplier Location 2 - OpDecorate %out_var_TEXCOORD10_centroid Location 3 - OpDecorate %out_var_TEXCOORD11_centroid Location 4 - OpDecorate %out_var_VS_To_DS_Position Location 5 - OpDecorate %Primitive DescriptorSet 0 - OpDecorate %Primitive Binding 0 - OpDecorate %Material DescriptorSet 0 - OpDecorate %Material Binding 1 - OpDecorate %_arr_v4float_uint_4 ArrayStride 16 - OpMemberDecorate %type_Primitive 0 Offset 0 - OpMemberDecorate %type_Primitive 0 MatrixStride 16 - OpMemberDecorate %type_Primitive 0 ColMajor - OpMemberDecorate %type_Primitive 1 Offset 64 - OpMemberDecorate %type_Primitive 2 Offset 80 - OpMemberDecorate %type_Primitive 3 Offset 96 - OpMemberDecorate %type_Primitive 3 MatrixStride 16 - OpMemberDecorate %type_Primitive 3 ColMajor - OpMemberDecorate %type_Primitive 4 Offset 160 - OpMemberDecorate %type_Primitive 4 MatrixStride 16 - OpMemberDecorate %type_Primitive 4 ColMajor - OpMemberDecorate %type_Primitive 5 Offset 224 - OpMemberDecorate %type_Primitive 5 MatrixStride 16 - OpMemberDecorate %type_Primitive 5 ColMajor - OpMemberDecorate %type_Primitive 6 Offset 288 - OpMemberDecorate %type_Primitive 7 Offset 300 - OpMemberDecorate %type_Primitive 8 Offset 304 - OpMemberDecorate %type_Primitive 9 Offset 316 - OpMemberDecorate %type_Primitive 10 Offset 320 - OpMemberDecorate %type_Primitive 11 Offset 324 - OpMemberDecorate %type_Primitive 12 Offset 328 - OpMemberDecorate %type_Primitive 13 Offset 332 - OpMemberDecorate %type_Primitive 14 Offset 336 - OpMemberDecorate %type_Primitive 15 Offset 352 - OpMemberDecorate %type_Primitive 16 Offset 368 - OpMemberDecorate %type_Primitive 17 Offset 380 - OpMemberDecorate %type_Primitive 18 Offset 384 - OpMemberDecorate %type_Primitive 19 Offset 396 - OpMemberDecorate %type_Primitive 20 Offset 400 - OpMemberDecorate %type_Primitive 21 Offset 412 - OpMemberDecorate %type_Primitive 22 Offset 416 - OpMemberDecorate %type_Primitive 23 Offset 420 - OpMemberDecorate %type_Primitive 24 Offset 424 - OpMemberDecorate %type_Primitive 25 Offset 428 - OpMemberDecorate %type_Primitive 26 Offset 432 - OpDecorate %type_Primitive Block - OpDecorate %_arr_v4float_uint_3 ArrayStride 16 - OpDecorate %_arr_v4float_uint_1 ArrayStride 16 - OpMemberDecorate %type_Material 0 Offset 0 - OpMemberDecorate %type_Material 1 Offset 48 - OpDecorate %type_Material Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_4 = OpConstant %uint 4 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %uint_3 = OpConstant %uint 3 -%_arr_float_uint_3 = OpTypeArray %float %uint_3 - %int_0 = OpConstant %int 0 - %int_2 = OpConstant %int 2 - %float_0_5 = OpConstant %float 0.5 - %int_1 = OpConstant %int 1 -%float_0_333000004 = OpConstant %float 0.333000004 - %float_1 = OpConstant %float 1 - %49 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_15 = OpConstant %float 15 - %51 = OpConstantComposite %v4float %float_15 %float_15 %float_15 %float_15 -%FVertexFactoryInterpolantsVSToPS = OpTypeStruct %v4float %v4float -%FVertexFactoryInterpolantsVSToDS = OpTypeStruct %FVertexFactoryInterpolantsVSToPS -%FSharedBasePassInterpolants = OpTypeStruct -%FBasePassInterpolantsVSToDS = OpTypeStruct %FSharedBasePassInterpolants -%FBasePassVSToDS = OpTypeStruct %FVertexFactoryInterpolantsVSToDS %FBasePassInterpolantsVSToDS %v4float -%FFlatTessellationHSToDS = OpTypeStruct %FBasePassVSToDS %v3float %float %float - %int_15 = OpConstant %int 15 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 -%type_Primitive = OpTypeStruct %mat4v4float %v4float %v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %float %float %float %float %v4float %v4float %v3float %uint %v3float %uint %v3float %int %uint %uint %uint %uint %_arr_v4float_uint_4 -%_ptr_Uniform_type_Primitive = OpTypePointer Uniform %type_Primitive -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 -%type_Material = OpTypeStruct %_arr_v4float_uint_3 %_arr_v4float_uint_1 -%_ptr_Uniform_type_Material = OpTypePointer Uniform %type_Material -%_arr_v4float_uint_3_0 = OpTypeArray %v4float %uint_3 -%_ptr_Input__arr_v4float_uint_3_0 = OpTypePointer Input %_arr_v4float_uint_3_0 -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Output__arr_v4float_uint_3_0 = OpTypePointer Output %_arr_v4float_uint_3_0 -%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3 -%_ptr_Output__arr_v3float_uint_3 = OpTypePointer Output %_arr_v3float_uint_3 -%_ptr_Output__arr_float_uint_3 = OpTypePointer Output %_arr_float_uint_3 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2 - %void = OpTypeVoid - %67 = OpTypeFunction %void -%_arr_FBasePassVSToDS_uint_3 = OpTypeArray %FBasePassVSToDS %uint_3 -%_ptr_Function__arr_FBasePassVSToDS_uint_3 = OpTypePointer Function %_arr_FBasePassVSToDS_uint_3 -%_arr_FFlatTessellationHSToDS_uint_3 = OpTypeArray %FFlatTessellationHSToDS %uint_3 -%_ptr_Function__arr_FFlatTessellationHSToDS_uint_3 = OpTypePointer Function %_arr_FFlatTessellationHSToDS_uint_3 -%_ptr_Workgroup__arr_FFlatTessellationHSToDS_uint_3 = OpTypePointer Workgroup %_arr_FFlatTessellationHSToDS_uint_3 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_ptr_Output_v3float = OpTypePointer Output %v3float -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Function_FFlatTessellationHSToDS = OpTypePointer Function %FFlatTessellationHSToDS -%_ptr_Workgroup_FFlatTessellationHSToDS = OpTypePointer Workgroup %FFlatTessellationHSToDS - %bool = OpTypeBool -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Workgroup_float = OpTypePointer Workgroup %float -%mat3v3float = OpTypeMatrix %v3float 3 -%_ptr_Function_FVertexFactoryInterpolantsVSToDS = OpTypePointer Function %FVertexFactoryInterpolantsVSToDS -%_ptr_Function_FBasePassVSToDS = OpTypePointer Function %FBasePassVSToDS -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float - 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OpMemberDecorate %type_View 169 Offset 2976 - OpMemberDecorate %type_View 170 Offset 2988 - OpMemberDecorate %type_View 171 Offset 2992 - OpMemberDecorate %type_View 172 Offset 3004 - OpMemberDecorate %type_View 173 Offset 3008 - OpMemberDecorate %type_View 174 Offset 3020 - OpMemberDecorate %type_View 175 Offset 3024 - OpMemberDecorate %type_View 176 Offset 3036 - OpMemberDecorate %type_View 177 Offset 3040 - OpMemberDecorate %type_View 178 Offset 3044 - OpDecorate %type_View Block - OpDecorate %_arr_mat4v4float_uint_6 ArrayStride 64 - OpMemberDecorate %type_ShadowDepthPass 0 Offset 0 - OpMemberDecorate %type_ShadowDepthPass 1 Offset 4 - OpMemberDecorate %type_ShadowDepthPass 2 Offset 8 - OpMemberDecorate %type_ShadowDepthPass 3 Offset 12 - OpMemberDecorate %type_ShadowDepthPass 4 Offset 16 - OpMemberDecorate %type_ShadowDepthPass 5 Offset 20 - OpMemberDecorate %type_ShadowDepthPass 6 Offset 24 - OpMemberDecorate %type_ShadowDepthPass 7 Offset 28 - OpMemberDecorate %type_ShadowDepthPass 8 Offset 32 - OpMemberDecorate %type_ShadowDepthPass 9 Offset 36 - OpMemberDecorate %type_ShadowDepthPass 10 Offset 40 - OpMemberDecorate %type_ShadowDepthPass 11 Offset 44 - OpMemberDecorate %type_ShadowDepthPass 12 Offset 48 - OpMemberDecorate %type_ShadowDepthPass 13 Offset 52 - OpMemberDecorate %type_ShadowDepthPass 14 Offset 56 - OpMemberDecorate %type_ShadowDepthPass 15 Offset 60 - OpMemberDecorate %type_ShadowDepthPass 16 Offset 64 - OpMemberDecorate %type_ShadowDepthPass 17 Offset 68 - OpMemberDecorate %type_ShadowDepthPass 18 Offset 72 - OpMemberDecorate %type_ShadowDepthPass 19 Offset 76 - OpMemberDecorate %type_ShadowDepthPass 20 Offset 80 - OpMemberDecorate %type_ShadowDepthPass 21 Offset 84 - OpMemberDecorate %type_ShadowDepthPass 22 Offset 88 - OpMemberDecorate %type_ShadowDepthPass 23 Offset 92 - OpMemberDecorate %type_ShadowDepthPass 24 Offset 96 - OpMemberDecorate %type_ShadowDepthPass 25 Offset 100 - OpMemberDecorate %type_ShadowDepthPass 26 Offset 104 - OpMemberDecorate %type_ShadowDepthPass 27 Offset 108 - OpMemberDecorate %type_ShadowDepthPass 28 Offset 112 - OpMemberDecorate %type_ShadowDepthPass 29 Offset 116 - OpMemberDecorate %type_ShadowDepthPass 30 Offset 120 - OpMemberDecorate %type_ShadowDepthPass 31 Offset 124 - OpMemberDecorate %type_ShadowDepthPass 32 Offset 128 - OpMemberDecorate %type_ShadowDepthPass 33 Offset 132 - OpMemberDecorate %type_ShadowDepthPass 34 Offset 136 - OpMemberDecorate %type_ShadowDepthPass 35 Offset 140 - OpMemberDecorate %type_ShadowDepthPass 36 Offset 144 - OpMemberDecorate %type_ShadowDepthPass 37 Offset 148 - OpMemberDecorate %type_ShadowDepthPass 38 Offset 152 - OpMemberDecorate %type_ShadowDepthPass 39 Offset 156 - OpMemberDecorate %type_ShadowDepthPass 40 Offset 160 - OpMemberDecorate %type_ShadowDepthPass 41 Offset 164 - OpMemberDecorate %type_ShadowDepthPass 42 Offset 168 - OpMemberDecorate %type_ShadowDepthPass 43 Offset 172 - OpMemberDecorate %type_ShadowDepthPass 44 Offset 176 - OpMemberDecorate %type_ShadowDepthPass 45 Offset 180 - OpMemberDecorate %type_ShadowDepthPass 46 Offset 184 - OpMemberDecorate %type_ShadowDepthPass 47 Offset 188 - OpMemberDecorate %type_ShadowDepthPass 48 Offset 192 - OpMemberDecorate %type_ShadowDepthPass 49 Offset 196 - OpMemberDecorate %type_ShadowDepthPass 50 Offset 200 - OpMemberDecorate %type_ShadowDepthPass 51 Offset 204 - OpMemberDecorate %type_ShadowDepthPass 52 Offset 208 - OpMemberDecorate %type_ShadowDepthPass 53 Offset 212 - OpMemberDecorate %type_ShadowDepthPass 54 Offset 216 - OpMemberDecorate %type_ShadowDepthPass 55 Offset 220 - OpMemberDecorate %type_ShadowDepthPass 56 Offset 224 - OpMemberDecorate %type_ShadowDepthPass 57 Offset 228 - OpMemberDecorate %type_ShadowDepthPass 58 Offset 232 - OpMemberDecorate %type_ShadowDepthPass 59 Offset 236 - OpMemberDecorate %type_ShadowDepthPass 60 Offset 240 - OpMemberDecorate %type_ShadowDepthPass 61 Offset 244 - OpMemberDecorate %type_ShadowDepthPass 62 Offset 248 - OpMemberDecorate %type_ShadowDepthPass 63 Offset 252 - OpMemberDecorate %type_ShadowDepthPass 64 Offset 256 - OpMemberDecorate %type_ShadowDepthPass 65 Offset 260 - OpMemberDecorate %type_ShadowDepthPass 66 Offset 264 - OpMemberDecorate %type_ShadowDepthPass 67 Offset 268 - OpMemberDecorate %type_ShadowDepthPass 68 Offset 272 - OpMemberDecorate %type_ShadowDepthPass 68 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 68 ColMajor - OpMemberDecorate %type_ShadowDepthPass 69 Offset 336 - OpMemberDecorate %type_ShadowDepthPass 70 Offset 352 - OpMemberDecorate %type_ShadowDepthPass 71 Offset 368 - OpMemberDecorate %type_ShadowDepthPass 72 Offset 384 - OpMemberDecorate %type_ShadowDepthPass 73 Offset 396 - OpMemberDecorate %type_ShadowDepthPass 74 Offset 400 - OpMemberDecorate %type_ShadowDepthPass 75 Offset 412 - OpMemberDecorate %type_ShadowDepthPass 76 Offset 416 - OpMemberDecorate %type_ShadowDepthPass 77 Offset 420 - OpMemberDecorate %type_ShadowDepthPass 78 Offset 424 - OpMemberDecorate %type_ShadowDepthPass 79 Offset 428 - OpMemberDecorate %type_ShadowDepthPass 80 Offset 432 - OpMemberDecorate %type_ShadowDepthPass 81 Offset 436 - OpMemberDecorate %type_ShadowDepthPass 82 Offset 440 - OpMemberDecorate %type_ShadowDepthPass 83 Offset 444 - OpMemberDecorate %type_ShadowDepthPass 84 Offset 448 - OpMemberDecorate %type_ShadowDepthPass 85 Offset 452 - OpMemberDecorate %type_ShadowDepthPass 86 Offset 456 - OpMemberDecorate %type_ShadowDepthPass 87 Offset 460 - OpMemberDecorate %type_ShadowDepthPass 88 Offset 464 - OpMemberDecorate %type_ShadowDepthPass 88 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 88 ColMajor - OpMemberDecorate %type_ShadowDepthPass 89 Offset 528 - OpMemberDecorate %type_ShadowDepthPass 89 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 89 ColMajor - OpMemberDecorate %type_ShadowDepthPass 90 Offset 592 - OpMemberDecorate %type_ShadowDepthPass 91 Offset 608 - OpMemberDecorate %type_ShadowDepthPass 92 Offset 612 - OpMemberDecorate %type_ShadowDepthPass 93 Offset 616 - OpMemberDecorate %type_ShadowDepthPass 94 Offset 620 - OpMemberDecorate %type_ShadowDepthPass 95 Offset 624 - OpMemberDecorate %type_ShadowDepthPass 95 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 95 ColMajor - OpMemberDecorate %type_ShadowDepthPass 96 Offset 1008 - OpMemberDecorate %type_ShadowDepthPass 96 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 96 ColMajor - OpDecorate %type_ShadowDepthPass Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %v2int = OpTypeVector %int 2 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %float_3 = OpConstant %float 3 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %float_6 = OpConstant %float 6 - %57 = OpConstantComposite %v4float %float_6 %float_6 %float_6 %float_6 - %float_1 = OpConstant %float 1 - %int_79 = OpConstant %int 79 -%float_0_200000003 = OpConstant %float 0.200000003 -%float_n0_699999988 = OpConstant %float -0.699999988 - %float_2 = OpConstant %float 2 - %63 = OpConstantComposite %v2float %float_1 %float_2 - %float_n1 = OpConstant %float -1 - %float_10 = OpConstant %float 10 - %float_0_5 = OpConstant %float 0.5 - %67 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5 - %int_88 = OpConstant %int 88 - %int_89 = OpConstant %int 89 - %int_90 = OpConstant %int 90 - %int_91 = OpConstant %int 91 - %float_0 = OpConstant %float 0 -%float_9_99999997en07 = OpConstant %float 9.99999997e-07 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %uint %uint %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v2int %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image - %uint_6 = OpConstant %uint 6 -%_arr_mat4v4float_uint_6 = OpTypeArray %mat4v4float %uint_6 - %v3int = OpTypeVector %int 3 -%type_ShadowDepthPass = OpTypeStruct %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %mat4v4float %v4float %v4float %v4float %v3int %int %v3int %float %float %float %float %float %float %float %float %float %float %float %float %int %mat4v4float %mat4v4float %v4float %float %float %float %float %_arr_mat4v4float_uint_6 %_arr_mat4v4float_uint_6 -%_ptr_Uniform_type_ShadowDepthPass = OpTypePointer Uniform %type_ShadowDepthPass - %uint_3 = OpConstant %uint 3 -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3 -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 -%_arr__arr_v4float_uint_1_uint_3 = OpTypeArray %_arr_v4float_uint_1 %uint_3 -%_ptr_Input__arr__arr_v4float_uint_1_uint_3 = OpTypePointer Input %_arr__arr_v4float_uint_1_uint_3 -%_arr_uint_uint_3 = OpTypeArray %uint %uint_3 -%_ptr_Input__arr_uint_uint_3 = OpTypePointer Input %_arr_uint_uint_3 -%_arr__arr_v4float_uint_3_uint_3 = OpTypeArray %_arr_v4float_uint_3 %uint_3 -%_ptr_Input__arr__arr_v4float_uint_3_uint_3 = OpTypePointer Input %_arr__arr_v4float_uint_3_uint_3 -%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3 -%_ptr_Input__arr_v3float_uint_3 = OpTypePointer Input %_arr_v3float_uint_3 -%_arr_float_uint_3 = OpTypeArray %float %uint_3 -%_ptr_Input__arr_float_uint_3 = OpTypePointer Input %_arr_float_uint_3 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Input__arr_float_uint_4 = OpTypePointer Input %_arr_float_uint_4 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Input__arr_float_uint_2 = OpTypePointer Input %_arr_float_uint_2 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input_v3float = OpTypePointer Input %v3float -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_ptr_Output__arr_v4float_uint_1 = OpTypePointer Output %_arr_v4float_uint_1 -%_ptr_Output_uint = OpTypePointer Output %uint -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Output_v3float = OpTypePointer Output %v3float - %void = OpTypeVoid - %106 = OpTypeFunction %void -%_ptr_Function_float = OpTypePointer Function %float - %bool = OpTypeBool -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%type_sampled_image = OpTypeSampledImage %type_2d_image - %View = OpVariable %_ptr_Uniform_type_View Uniform -%ShadowDepthPass = OpVariable %_ptr_Uniform_type_ShadowDepthPass Uniform -%Material_Texture2D_3 = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%Material_Texture2D_3Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_COLOR0 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_TEXCOORD0 = OpVariable %_ptr_Input__arr__arr_v4float_uint_1_uint_3 Input -%in_var_PRIMITIVE_ID = OpVariable %_ptr_Input__arr_uint_uint_3 Input -%in_var_VS_to_DS_Position = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_PN_POSITION = OpVariable %_ptr_Input__arr__arr_v4float_uint_3_uint_3 Input -%in_var_PN_DisplacementScales = OpVariable %_ptr_Input__arr_v3float_uint_3 Input -%in_var_PN_TessellationMultiplier = OpVariable %_ptr_Input__arr_float_uint_3 Input -%in_var_PN_WorldDisplacementMultiplier = OpVariable %_ptr_Input__arr_float_uint_3 Input -%gl_TessLevelOuter = OpVariable %_ptr_Input__arr_float_uint_4 Input -%gl_TessLevelInner = OpVariable %_ptr_Input__arr_float_uint_2 Input -%in_var_PN_POSITION9 = OpVariable %_ptr_Input_v4float Input -%gl_TessCoord = OpVariable %_ptr_Input_v3float Input -%out_var_TEXCOORD10_centroid = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD11_centroid = OpVariable %_ptr_Output_v4float Output -%out_var_COLOR0 = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD0 = OpVariable %_ptr_Output__arr_v4float_uint_1 Output -%out_var_PRIMITIVE_ID = OpVariable %_ptr_Output_uint Output -%out_var_TEXCOORD6 = OpVariable %_ptr_Output_float Output -%out_var_TEXCOORD8 = OpVariable %_ptr_Output_float Output -%out_var_TEXCOORD7 = OpVariable %_ptr_Output_v3float Output -%gl_Position = OpVariable %_ptr_Output_v4float Output - %112 = OpConstantNull %v4float - %113 = OpUndef %v4float -%_ptr_Input_uint = OpTypePointer Input %uint - %MainDomain = OpFunction %void None %106 - %115 = OpLabel - %116 = OpVariable %_ptr_Function_mat4v4float Function - %117 = OpLoad %_arr_v4float_uint_3 %in_var_TEXCOORD10_centroid - %118 = OpLoad %_arr_v4float_uint_3 %in_var_TEXCOORD11_centroid - %119 = OpLoad %_arr_v4float_uint_3 %in_var_COLOR0 - %120 = OpLoad %_arr__arr_v4float_uint_1_uint_3 %in_var_TEXCOORD0 - %121 = OpAccessChain %_ptr_Input_uint %in_var_PRIMITIVE_ID %uint_0 - %122 = OpLoad %uint %121 - %123 = OpCompositeExtract %v4float %117 0 - %124 = OpCompositeExtract %v4float %118 0 - %125 = OpCompositeExtract %v4float %119 0 - %126 = OpCompositeExtract %_arr_v4float_uint_1 %120 0 - %127 = OpCompositeExtract %v4float %117 1 - %128 = OpCompositeExtract %v4float %118 1 - %129 = OpCompositeExtract %v4float %119 1 - %130 = OpCompositeExtract %_arr_v4float_uint_1 %120 1 - %131 = OpCompositeExtract %v4float %117 2 - %132 = OpCompositeExtract %v4float %118 2 - %133 = OpCompositeExtract %v4float %119 2 - %134 = OpCompositeExtract %_arr_v4float_uint_1 %120 2 - %135 = OpLoad %_arr__arr_v4float_uint_3_uint_3 %in_var_PN_POSITION - %136 = OpLoad %_arr_float_uint_3 %in_var_PN_WorldDisplacementMultiplier - %137 = OpCompositeExtract %_arr_v4float_uint_3 %135 0 - %138 = OpCompositeExtract %float %136 0 - %139 = OpCompositeExtract %_arr_v4float_uint_3 %135 1 - %140 = OpCompositeExtract %float %136 1 - %141 = OpCompositeExtract %_arr_v4float_uint_3 %135 2 - %142 = OpCompositeExtract %float %136 2 - %143 = OpCompositeExtract %v4float %137 0 - %144 = OpCompositeExtract %v4float %137 1 - %145 = OpCompositeExtract %v4float %137 2 - %146 = OpCompositeExtract %v4float %139 0 - %147 = OpCompositeExtract %v4float %139 1 - %148 = OpCompositeExtract %v4float %139 2 - %149 = OpCompositeExtract %v4float %141 0 - %150 = OpCompositeExtract %v4float %141 1 - %151 = OpCompositeExtract %v4float %141 2 - %152 = OpLoad %v4float %in_var_PN_POSITION9 - %153 = OpLoad %v3float %gl_TessCoord - %154 = OpCompositeExtract %float %153 0 - %155 = OpCompositeExtract %float %153 1 - %156 = OpCompositeExtract %float %153 2 - %157 = OpFMul %float %154 %154 - %158 = OpFMul %float %155 %155 - %159 = OpFMul %float %156 %156 - %160 = OpFMul %float %157 %float_3 - %161 = OpFMul %float %158 %float_3 - %162 = OpFMul %float %159 %float_3 - %163 = OpCompositeConstruct %v4float %157 %157 %157 %157 - %164 = OpFMul %v4float %143 %163 - %165 = OpCompositeConstruct %v4float %154 %154 %154 %154 - %166 = OpFMul %v4float %164 %165 - %167 = OpCompositeConstruct %v4float %158 %158 %158 %158 - %168 = OpFMul %v4float %146 %167 - %169 = OpCompositeConstruct %v4float %155 %155 %155 %155 - %170 = OpFMul %v4float %168 %169 - %171 = OpFAdd %v4float %166 %170 - %172 = OpCompositeConstruct %v4float %159 %159 %159 %159 - %173 = OpFMul %v4float %149 %172 - %174 = OpCompositeConstruct %v4float %156 %156 %156 %156 - %175 = OpFMul %v4float %173 %174 - %176 = OpFAdd %v4float %171 %175 - %177 = OpCompositeConstruct %v4float %160 %160 %160 %160 - %178 = OpFMul %v4float %144 %177 - %179 = OpFMul %v4float %178 %169 - %180 = OpFAdd %v4float %176 %179 - %181 = OpCompositeConstruct %v4float %161 %161 %161 %161 - %182 = OpFMul %v4float %145 %181 - %183 = OpFMul %v4float %182 %165 - %184 = OpFAdd %v4float %180 %183 - %185 = OpFMul %v4float %147 %181 - %186 = OpFMul %v4float %185 %174 - %187 = OpFAdd %v4float %184 %186 - %188 = OpCompositeConstruct %v4float %162 %162 %162 %162 - %189 = OpFMul %v4float %148 %188 - %190 = OpFMul %v4float %189 %169 - %191 = OpFAdd %v4float %187 %190 - %192 = OpFMul %v4float %150 %188 - %193 = OpFMul %v4float %192 %165 - %194 = OpFAdd %v4float %191 %193 - %195 = OpFMul %v4float %151 %177 - %196 = OpFMul %v4float %195 %174 - %197 = OpFAdd %v4float %194 %196 - %198 = OpFMul %v4float %152 %57 - %199 = OpFMul %v4float %198 %174 - %200 = OpFMul %v4float %199 %165 - %201 = OpFMul %v4float %200 %169 - %202 = OpFAdd %v4float %197 %201 - %203 = OpCompositeExtract %v4float %126 0 - %204 = OpCompositeExtract %v4float %130 0 - %205 = OpVectorShuffle %v3float %123 %123 0 1 2 - %206 = OpCompositeConstruct %v3float %154 %154 %154 - %207 = OpFMul %v3float %205 %206 - %208 = OpVectorShuffle %v3float %127 %127 0 1 2 - %209 = OpCompositeConstruct %v3float %155 %155 %155 - %210 = OpFMul %v3float %208 %209 - %211 = OpFAdd %v3float %207 %210 - %212 = OpFMul %v4float %124 %165 - %213 = OpFMul %v4float %128 %169 - %214 = OpFAdd %v4float %212 %213 - %215 = OpFMul %v4float %125 %165 - %216 = OpFMul %v4float %129 %169 - %217 = OpFAdd %v4float %215 %216 - %218 = OpFMul %v4float %203 %165 - %219 = OpFMul %v4float %204 %169 - %220 = OpFAdd %v4float %218 %219 - %221 = OpCompositeExtract %v4float %134 0 - %222 = OpVectorShuffle %v3float %211 %112 0 1 2 - %223 = OpVectorShuffle %v3float %131 %131 0 1 2 - %224 = OpCompositeConstruct %v3float %156 %156 %156 - %225 = OpFMul %v3float %223 %224 - %226 = OpFAdd %v3float %222 %225 - %227 = OpVectorShuffle %v4float %113 %226 4 5 6 3 - %228 = OpFMul %v4float %132 %174 - %229 = OpFAdd %v4float %214 %228 - 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OpDecorateString %out_var_TEXCOORD11_centroid UserSemantic "TEXCOORD11_centroid" - OpDecorate %in_var_PN_DisplacementScales Location 0 - OpDecorate %in_var_PN_DominantEdge Location 1 - OpDecorate %in_var_PN_DominantEdge1 Location 2 - OpDecorate %in_var_PN_DominantEdge2 Location 3 - OpDecorate %in_var_PN_DominantEdge3 Location 4 - OpDecorate %in_var_PN_DominantEdge4 Location 5 - OpDecorate %in_var_PN_DominantEdge5 Location 6 - OpDecorate %in_var_PN_DominantVertex Location 7 - OpDecorate %in_var_PN_DominantVertex1 Location 8 - OpDecorate %in_var_PN_DominantVertex2 Location 9 - OpDecorate %in_var_PN_POSITION Location 10 - OpDecorate %in_var_PN_POSITION9 Location 13 - OpDecorate %in_var_PN_TessellationMultiplier Location 14 - OpDecorate %in_var_PN_WorldDisplacementMultiplier Location 15 - OpDecorate %in_var_TEXCOORD10_centroid Location 16 - OpDecorate %in_var_TEXCOORD11_centroid Location 17 - OpDecorate %in_var_TEXCOORD6 Location 18 - OpDecorate %in_var_TEXCOORD8 Location 19 - OpDecorate %in_var_VS_To_DS_Position Location 20 - 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OpDecorate %_arr_v4float_uint_7 ArrayStride 16 - OpDecorate %_arr_v4float_uint_4 ArrayStride 16 - OpMemberDecorate %type_View 0 Offset 0 - OpMemberDecorate %type_View 0 MatrixStride 16 - OpMemberDecorate %type_View 0 ColMajor - OpMemberDecorate %type_View 1 Offset 64 - OpMemberDecorate %type_View 1 MatrixStride 16 - OpMemberDecorate %type_View 1 ColMajor - OpMemberDecorate %type_View 2 Offset 128 - OpMemberDecorate %type_View 2 MatrixStride 16 - OpMemberDecorate %type_View 2 ColMajor - OpMemberDecorate %type_View 3 Offset 192 - OpMemberDecorate %type_View 3 MatrixStride 16 - OpMemberDecorate %type_View 3 ColMajor - OpMemberDecorate %type_View 4 Offset 256 - OpMemberDecorate %type_View 4 MatrixStride 16 - OpMemberDecorate %type_View 4 ColMajor - OpMemberDecorate %type_View 5 Offset 320 - OpMemberDecorate %type_View 5 MatrixStride 16 - OpMemberDecorate %type_View 5 ColMajor - OpMemberDecorate %type_View 6 Offset 384 - OpMemberDecorate %type_View 6 MatrixStride 16 - OpMemberDecorate %type_View 6 ColMajor - OpMemberDecorate %type_View 7 Offset 448 - OpMemberDecorate %type_View 7 MatrixStride 16 - OpMemberDecorate %type_View 7 ColMajor - OpMemberDecorate %type_View 8 Offset 512 - OpMemberDecorate %type_View 8 MatrixStride 16 - OpMemberDecorate %type_View 8 ColMajor - OpMemberDecorate %type_View 9 Offset 576 - OpMemberDecorate %type_View 9 MatrixStride 16 - OpMemberDecorate %type_View 9 ColMajor - OpMemberDecorate %type_View 10 Offset 640 - OpMemberDecorate %type_View 10 MatrixStride 16 - OpMemberDecorate %type_View 10 ColMajor - OpMemberDecorate %type_View 11 Offset 704 - OpMemberDecorate %type_View 11 MatrixStride 16 - OpMemberDecorate %type_View 11 ColMajor - OpMemberDecorate %type_View 12 Offset 768 - OpMemberDecorate %type_View 12 MatrixStride 16 - OpMemberDecorate %type_View 12 ColMajor - OpMemberDecorate %type_View 13 Offset 832 - OpMemberDecorate %type_View 13 MatrixStride 16 - OpMemberDecorate %type_View 13 ColMajor - OpMemberDecorate %type_View 14 Offset 896 - OpMemberDecorate %type_View 15 Offset 908 - OpMemberDecorate %type_View 16 Offset 912 - OpMemberDecorate %type_View 17 Offset 924 - OpMemberDecorate %type_View 18 Offset 928 - OpMemberDecorate %type_View 19 Offset 940 - OpMemberDecorate %type_View 20 Offset 944 - OpMemberDecorate %type_View 21 Offset 956 - OpMemberDecorate %type_View 22 Offset 960 - OpMemberDecorate %type_View 23 Offset 972 - OpMemberDecorate %type_View 24 Offset 976 - OpMemberDecorate %type_View 25 Offset 992 - OpMemberDecorate %type_View 26 Offset 1008 - OpMemberDecorate %type_View 27 Offset 1020 - OpMemberDecorate %type_View 28 Offset 1024 - OpMemberDecorate %type_View 29 Offset 1036 - OpMemberDecorate %type_View 30 Offset 1040 - OpMemberDecorate %type_View 31 Offset 1052 - OpMemberDecorate %type_View 32 Offset 1056 - OpMemberDecorate %type_View 33 Offset 1068 - OpMemberDecorate %type_View 34 Offset 1072 - OpMemberDecorate %type_View 34 MatrixStride 16 - OpMemberDecorate %type_View 34 ColMajor - OpMemberDecorate %type_View 35 Offset 1136 - OpMemberDecorate %type_View 35 MatrixStride 16 - OpMemberDecorate %type_View 35 ColMajor - OpMemberDecorate %type_View 36 Offset 1200 - OpMemberDecorate %type_View 36 MatrixStride 16 - OpMemberDecorate %type_View 36 ColMajor - OpMemberDecorate %type_View 37 Offset 1264 - OpMemberDecorate %type_View 37 MatrixStride 16 - OpMemberDecorate %type_View 37 ColMajor - OpMemberDecorate %type_View 38 Offset 1328 - OpMemberDecorate %type_View 38 MatrixStride 16 - OpMemberDecorate %type_View 38 ColMajor - OpMemberDecorate %type_View 39 Offset 1392 - OpMemberDecorate %type_View 39 MatrixStride 16 - OpMemberDecorate %type_View 39 ColMajor - OpMemberDecorate %type_View 40 Offset 1456 - OpMemberDecorate %type_View 40 MatrixStride 16 - OpMemberDecorate %type_View 40 ColMajor - OpMemberDecorate %type_View 41 Offset 1520 - OpMemberDecorate %type_View 41 MatrixStride 16 - OpMemberDecorate %type_View 41 ColMajor - OpMemberDecorate %type_View 42 Offset 1584 - OpMemberDecorate %type_View 42 MatrixStride 16 - OpMemberDecorate %type_View 42 ColMajor - OpMemberDecorate %type_View 43 Offset 1648 - OpMemberDecorate %type_View 43 MatrixStride 16 - OpMemberDecorate %type_View 43 ColMajor - OpMemberDecorate %type_View 44 Offset 1712 - OpMemberDecorate %type_View 45 Offset 1724 - OpMemberDecorate %type_View 46 Offset 1728 - OpMemberDecorate %type_View 47 Offset 1740 - OpMemberDecorate %type_View 48 Offset 1744 - OpMemberDecorate %type_View 49 Offset 1756 - OpMemberDecorate %type_View 50 Offset 1760 - OpMemberDecorate %type_View 50 MatrixStride 16 - OpMemberDecorate %type_View 50 ColMajor - OpMemberDecorate %type_View 51 Offset 1824 - OpMemberDecorate %type_View 51 MatrixStride 16 - OpMemberDecorate %type_View 51 ColMajor - OpMemberDecorate %type_View 52 Offset 1888 - OpMemberDecorate %type_View 52 MatrixStride 16 - OpMemberDecorate %type_View 52 ColMajor - OpMemberDecorate %type_View 53 Offset 1952 - OpMemberDecorate %type_View 54 Offset 1968 - OpMemberDecorate %type_View 55 Offset 1984 - OpMemberDecorate %type_View 56 Offset 1992 - OpMemberDecorate %type_View 57 Offset 2000 - OpMemberDecorate %type_View 58 Offset 2016 - OpMemberDecorate %type_View 59 Offset 2032 - OpMemberDecorate %type_View 60 Offset 2048 - OpMemberDecorate %type_View 61 Offset 2064 - OpMemberDecorate %type_View 62 Offset 2068 - OpMemberDecorate %type_View 63 Offset 2072 - OpMemberDecorate %type_View 64 Offset 2076 - OpMemberDecorate %type_View 65 Offset 2080 - OpMemberDecorate %type_View 66 Offset 2096 - OpMemberDecorate %type_View 67 Offset 2112 - OpMemberDecorate %type_View 68 Offset 2128 - OpMemberDecorate %type_View 69 Offset 2136 - OpMemberDecorate %type_View 70 Offset 2140 - OpMemberDecorate %type_View 71 Offset 2144 - OpMemberDecorate %type_View 72 Offset 2148 - OpMemberDecorate %type_View 73 Offset 2152 - OpMemberDecorate %type_View 74 Offset 2156 - OpMemberDecorate %type_View 75 Offset 2160 - OpMemberDecorate %type_View 76 Offset 2172 - OpMemberDecorate %type_View 77 Offset 2176 - OpMemberDecorate %type_View 78 Offset 2180 - OpMemberDecorate %type_View 79 Offset 2184 - OpMemberDecorate %type_View 80 Offset 2188 - OpMemberDecorate %type_View 81 Offset 2192 - OpMemberDecorate %type_View 82 Offset 2196 - OpMemberDecorate %type_View 83 Offset 2200 - OpMemberDecorate %type_View 84 Offset 2204 - OpMemberDecorate %type_View 85 Offset 2208 - OpMemberDecorate %type_View 86 Offset 2212 - OpMemberDecorate %type_View 87 Offset 2216 - OpMemberDecorate %type_View 88 Offset 2220 - OpMemberDecorate %type_View 89 Offset 2224 - OpMemberDecorate %type_View 90 Offset 2228 - OpMemberDecorate %type_View 91 Offset 2232 - OpMemberDecorate %type_View 92 Offset 2236 - OpMemberDecorate %type_View 93 Offset 2240 - OpMemberDecorate %type_View 94 Offset 2256 - OpMemberDecorate %type_View 95 Offset 2268 - OpMemberDecorate %type_View 96 Offset 2272 - OpMemberDecorate %type_View 97 Offset 2304 - OpMemberDecorate %type_View 98 Offset 2336 - OpMemberDecorate %type_View 99 Offset 2352 - OpMemberDecorate %type_View 100 Offset 2368 - OpMemberDecorate %type_View 101 Offset 2372 - OpMemberDecorate %type_View 102 Offset 2376 - OpMemberDecorate %type_View 103 Offset 2380 - OpMemberDecorate %type_View 104 Offset 2384 - OpMemberDecorate %type_View 105 Offset 2388 - OpMemberDecorate %type_View 106 Offset 2392 - OpMemberDecorate %type_View 107 Offset 2396 - OpMemberDecorate %type_View 108 Offset 2400 - OpMemberDecorate %type_View 109 Offset 2404 - OpMemberDecorate %type_View 110 Offset 2408 - OpMemberDecorate %type_View 111 Offset 2412 - OpMemberDecorate %type_View 112 Offset 2416 - OpMemberDecorate %type_View 113 Offset 2428 - OpMemberDecorate %type_View 114 Offset 2432 - OpMemberDecorate %type_View 115 Offset 2444 - OpMemberDecorate %type_View 116 Offset 2448 - OpMemberDecorate %type_View 117 Offset 2452 - OpMemberDecorate %type_View 118 Offset 2456 - OpMemberDecorate %type_View 119 Offset 2460 - OpMemberDecorate %type_View 120 Offset 2464 - OpMemberDecorate %type_View 121 Offset 2468 - OpMemberDecorate %type_View 122 Offset 2472 - OpMemberDecorate %type_View 123 Offset 2476 - OpMemberDecorate %type_View 124 Offset 2480 - OpMemberDecorate %type_View 125 Offset 2484 - OpMemberDecorate %type_View 126 Offset 2488 - OpMemberDecorate %type_View 127 Offset 2492 - OpMemberDecorate %type_View 128 Offset 2496 - OpMemberDecorate %type_View 129 Offset 2512 - OpMemberDecorate %type_View 130 Offset 2516 - OpMemberDecorate %type_View 131 Offset 2520 - OpMemberDecorate %type_View 132 Offset 2524 - OpMemberDecorate %type_View 133 Offset 2528 - OpMemberDecorate %type_View 134 Offset 2544 - OpMemberDecorate %type_View 135 Offset 2556 - OpMemberDecorate %type_View 136 Offset 2560 - OpMemberDecorate %type_View 137 Offset 2576 - OpMemberDecorate %type_View 138 Offset 2580 - OpMemberDecorate %type_View 139 Offset 2584 - OpMemberDecorate %type_View 140 Offset 2588 - OpMemberDecorate %type_View 141 Offset 2592 - OpMemberDecorate %type_View 142 Offset 2608 - OpMemberDecorate %type_View 143 Offset 2720 - OpMemberDecorate %type_View 144 Offset 2724 - OpMemberDecorate %type_View 145 Offset 2728 - OpMemberDecorate %type_View 146 Offset 2732 - OpMemberDecorate %type_View 147 Offset 2736 - OpMemberDecorate %type_View 148 Offset 2740 - OpMemberDecorate %type_View 149 Offset 2744 - OpMemberDecorate %type_View 150 Offset 2748 - OpMemberDecorate %type_View 151 Offset 2752 - OpMemberDecorate %type_View 152 Offset 2764 - OpMemberDecorate %type_View 153 Offset 2768 - OpMemberDecorate %type_View 154 Offset 2832 - OpMemberDecorate %type_View 155 Offset 2896 - OpMemberDecorate %type_View 156 Offset 2900 - OpMemberDecorate %type_View 157 Offset 2904 - OpMemberDecorate %type_View 158 Offset 2908 - OpMemberDecorate %type_View 159 Offset 2912 - OpMemberDecorate %type_View 160 Offset 2920 - OpMemberDecorate %type_View 161 Offset 2924 - OpMemberDecorate %type_View 162 Offset 2928 - OpMemberDecorate %type_View 163 Offset 2940 - OpMemberDecorate %type_View 164 Offset 2944 - OpMemberDecorate %type_View 165 Offset 2956 - OpMemberDecorate %type_View 166 Offset 2960 - OpMemberDecorate %type_View 167 Offset 2968 - OpMemberDecorate %type_View 168 Offset 2972 - OpMemberDecorate %type_View 169 Offset 2976 - OpMemberDecorate %type_View 170 Offset 2988 - OpMemberDecorate %type_View 171 Offset 2992 - OpMemberDecorate %type_View 172 Offset 3004 - OpMemberDecorate %type_View 173 Offset 3008 - OpMemberDecorate %type_View 174 Offset 3020 - OpMemberDecorate %type_View 175 Offset 3024 - OpMemberDecorate %type_View 176 Offset 3036 - OpMemberDecorate %type_View 177 Offset 3040 - OpMemberDecorate %type_View 178 Offset 3044 - OpMemberDecorate %type_View 179 Offset 3048 - OpMemberDecorate %type_View 180 Offset 3052 - OpMemberDecorate %type_View 181 Offset 3056 - OpMemberDecorate %type_View 181 MatrixStride 16 - OpMemberDecorate %type_View 181 ColMajor - OpMemberDecorate %type_View 182 Offset 3120 - OpMemberDecorate %type_View 183 Offset 3136 - OpDecorate %type_View Block - OpDecorate %_arr_v4float_uint_5 ArrayStride 16 - OpMemberDecorate %type_Material 0 Offset 0 - OpMemberDecorate %type_Material 1 Offset 80 - OpDecorate %type_Material Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %v2int = OpTypeVector %int 2 -%float_0_00100000005 = OpConstant %float 0.00100000005 - %uint_0 = OpConstant %uint 0 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %float_3 = OpConstant %float 3 - %uint_1 = OpConstant %uint 1 - %float_6 = OpConstant %float 6 - %67 = OpConstantComposite %v4float %float_6 %float_6 %float_6 %float_6 - %float_1 = OpConstant %float 1 - %float_0 = OpConstant %float 0 - %int_3 = OpConstant %int 3 - %float_2 = OpConstant %float 2 - %int_26 = OpConstant %int 26 - %int_32 = OpConstant %int 32 - %int_54 = OpConstant %int 54 - %int_153 = OpConstant %int 153 - %int_154 = OpConstant %int 154 - %int_156 = OpConstant %int 156 - %int_157 = OpConstant %int 157 - %float_10 = OpConstant %float 10 - %uint_3 = OpConstant %uint 3 - %81 = OpConstantComposite %v3float %float_0 %float_0 %float_0 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %float %float %v4float %uint %uint %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v2int %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float %float %float %mat4v4float %v4float %_arr_v4float_uint_2 -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%type_3d_image = OpTypeImage %float 3D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_3d_image = OpTypePointer UniformConstant %type_3d_image - %uint_5 = OpConstant %uint 5 -%_arr_v4float_uint_5 = OpTypeArray %v4float %uint_5 -%type_Material = OpTypeStruct %_arr_v4float_uint_5 %_arr_v4float_uint_2 -%_ptr_Uniform_type_Material = OpTypePointer Uniform %type_Material -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%_ptr_Output__arr_float_uint_1 = OpTypePointer Output %_arr_float_uint_1 -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3 -%_arr_uint_uint_3 = OpTypeArray %uint %uint_3 -%_ptr_Input__arr_uint_uint_3 = OpTypePointer Input %_arr_uint_uint_3 -%_arr__arr_v4float_uint_3_uint_3 = OpTypeArray %_arr_v4float_uint_3 %uint_3 -%_ptr_Input__arr__arr_v4float_uint_3_uint_3 = OpTypePointer Input %_arr__arr_v4float_uint_3_uint_3 -%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3 -%_ptr_Input__arr_v3float_uint_3 = OpTypePointer Input %_arr_v3float_uint_3 -%_arr_float_uint_3 = OpTypeArray %float %uint_3 -%_ptr_Input__arr_float_uint_3 = OpTypePointer Input %_arr_float_uint_3 -%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3 -%_ptr_Input__arr_v2float_uint_3 = OpTypePointer Input %_arr_v2float_uint_3 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Input__arr_float_uint_4 = OpTypePointer Input %_arr_float_uint_4 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Input__arr_float_uint_2 = OpTypePointer Input %_arr_float_uint_2 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input_v3float = OpTypePointer Input %v3float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %109 = OpTypeFunction %void -%_ptr_Output_float = OpTypePointer Output %float -%mat3v3float = OpTypeMatrix %v3float 3 - %bool = OpTypeBool -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float -%type_sampled_image = OpTypeSampledImage %type_3d_image - %View = OpVariable %_ptr_Uniform_type_View Uniform -%View_GlobalDistanceFieldTexture0 = OpVariable %_ptr_UniformConstant_type_3d_image UniformConstant -%View_GlobalDistanceFieldSampler0 = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%View_GlobalDistanceFieldTexture1 = OpVariable %_ptr_UniformConstant_type_3d_image UniformConstant -%View_GlobalDistanceFieldTexture2 = OpVariable %_ptr_UniformConstant_type_3d_image UniformConstant -%View_GlobalDistanceFieldTexture3 = OpVariable %_ptr_UniformConstant_type_3d_image UniformConstant - %Material = OpVariable %_ptr_Uniform_type_Material Uniform -%gl_ClipDistance = OpVariable %_ptr_Output__arr_float_uint_1 Output -%in_var_TEXCOORD6 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_TEXCOORD8 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_TEXCOORD10_centroid = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_TEXCOORD11_centroid = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_VS_To_DS_Position = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_VS_To_DS_VertexID = OpVariable %_ptr_Input__arr_uint_uint_3 Input -%in_var_PN_POSITION = OpVariable %_ptr_Input__arr__arr_v4float_uint_3_uint_3 Input -%in_var_PN_DisplacementScales = OpVariable %_ptr_Input__arr_v3float_uint_3 Input -%in_var_PN_TessellationMultiplier = OpVariable %_ptr_Input__arr_float_uint_3 Input -%in_var_PN_WorldDisplacementMultiplier = OpVariable %_ptr_Input__arr_float_uint_3 Input -%in_var_PN_DominantVertex = OpVariable %_ptr_Input__arr_v2float_uint_3 Input -%in_var_PN_DominantVertex1 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_PN_DominantVertex2 = OpVariable %_ptr_Input__arr_v3float_uint_3 Input -%in_var_PN_DominantEdge = OpVariable %_ptr_Input__arr_v2float_uint_3 Input -%in_var_PN_DominantEdge1 = OpVariable %_ptr_Input__arr_v2float_uint_3 Input -%in_var_PN_DominantEdge2 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_PN_DominantEdge3 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input -%in_var_PN_DominantEdge4 = OpVariable %_ptr_Input__arr_v3float_uint_3 Input -%in_var_PN_DominantEdge5 = OpVariable %_ptr_Input__arr_v3float_uint_3 Input -%gl_TessLevelOuter = OpVariable %_ptr_Input__arr_float_uint_4 Input -%gl_TessLevelInner = OpVariable %_ptr_Input__arr_float_uint_2 Input -%in_var_PN_POSITION9 = OpVariable %_ptr_Input_v4float Input -%gl_TessCoord = OpVariable %_ptr_Input_v3float Input -%gl_Position = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD6 = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD7 = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD10_centroid = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD11_centroid = OpVariable %_ptr_Output_v4float Output - %117 = OpConstantNull %v4float - %118 = OpUndef %v4float - %MainDomain = OpFunction %void None %109 - %119 = OpLabel - %120 = OpLoad %_arr_v4float_uint_3 %in_var_TEXCOORD6 - %121 = OpLoad %_arr_v4float_uint_3 %in_var_TEXCOORD8 - %122 = OpCompositeExtract %v4float %120 0 - %123 = OpCompositeExtract %v4float %121 0 - %124 = OpCompositeExtract %v4float %120 1 - %125 = OpCompositeExtract %v4float %121 1 - %126 = OpCompositeExtract %v4float %120 2 - %127 = OpCompositeExtract %v4float %121 2 - %128 = OpLoad %_arr_v4float_uint_3 %in_var_TEXCOORD10_centroid - %129 = OpLoad %_arr_v4float_uint_3 %in_var_TEXCOORD11_centroid - %130 = OpCompositeExtract %v4float %128 0 - %131 = OpCompositeExtract %v4float %129 0 - %132 = OpCompositeExtract %v4float %128 1 - %133 = OpCompositeExtract %v4float %129 1 - %134 = OpCompositeExtract %v4float %128 2 - %135 = OpCompositeExtract %v4float %129 2 - %136 = OpLoad %_arr__arr_v4float_uint_3_uint_3 %in_var_PN_POSITION - %137 = OpLoad %_arr_float_uint_3 %in_var_PN_WorldDisplacementMultiplier - %138 = OpLoad %_arr_v4float_uint_3 %in_var_PN_DominantVertex1 - %139 = OpLoad %_arr_v3float_uint_3 %in_var_PN_DominantVertex2 - %140 = OpCompositeExtract %v4float %138 0 - %141 = OpCompositeExtract %v3float %139 0 - %142 = OpCompositeExtract %v4float %138 1 - %143 = OpCompositeExtract %v3float %139 1 - %144 = OpCompositeExtract %v4float %138 2 - %145 = OpCompositeExtract %v3float %139 2 - %146 = OpLoad %_arr_v4float_uint_3 %in_var_PN_DominantEdge2 - %147 = OpLoad %_arr_v4float_uint_3 %in_var_PN_DominantEdge3 - %148 = OpLoad %_arr_v3float_uint_3 %in_var_PN_DominantEdge4 - %149 = OpLoad %_arr_v3float_uint_3 %in_var_PN_DominantEdge5 - %150 = OpCompositeExtract %v4float %146 0 - %151 = OpCompositeExtract %v4float %147 0 - %152 = OpCompositeExtract %v3float %148 0 - %153 = OpCompositeExtract %v3float %149 0 - %154 = OpCompositeExtract %v4float %146 1 - %155 = OpCompositeExtract %v4float %147 1 - %156 = OpCompositeExtract %v3float %148 1 - %157 = OpCompositeExtract %v3float %149 1 - %158 = OpCompositeExtract %v4float %146 2 - %159 = OpCompositeExtract %v4float %147 2 - %160 = OpCompositeExtract %v3float %148 2 - %161 = OpCompositeExtract %v3float %149 2 - %162 = OpCompositeExtract %_arr_v4float_uint_3 %136 0 - %163 = OpCompositeExtract %float %137 0 - %164 = OpCompositeExtract %_arr_v4float_uint_3 %136 1 - %165 = OpCompositeExtract %float %137 1 - %166 = OpCompositeExtract %_arr_v4float_uint_3 %136 2 - %167 = OpCompositeExtract %float %137 2 - %168 = OpCompositeExtract %v4float %162 0 - %169 = OpCompositeExtract %v4float %162 1 - %170 = OpCompositeExtract %v4float %162 2 - %171 = OpCompositeExtract %v4float %164 0 - %172 = OpCompositeExtract %v4float %164 1 - %173 = OpCompositeExtract %v4float %164 2 - %174 = OpCompositeExtract %v4float %166 0 - %175 = OpCompositeExtract %v4float %166 1 - %176 = OpCompositeExtract %v4float %166 2 - %177 = OpLoad %v4float %in_var_PN_POSITION9 - %178 = OpLoad %v3float %gl_TessCoord - %179 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_0 - %180 = OpLoad %mat4v4float %179 - %181 = OpAccessChain %_ptr_Uniform_v3float %View %int_26 - %182 = OpLoad %v3float %181 - %183 = OpAccessChain %_ptr_Uniform_v3float %View %int_32 - %184 = OpLoad %v3float %183 - %185 = OpAccessChain %_ptr_Uniform_v4float %View %int_54 - %186 = OpLoad %v4float %185 - %187 = OpCompositeExtract %float %178 0 - %188 = OpCompositeExtract %float %178 1 - %189 = OpCompositeExtract %float %178 2 - %190 = OpFMul %float %187 %187 - %191 = OpFMul %float %188 %188 - %192 = OpFMul %float %189 %189 - %193 = OpFMul %float %190 %float_3 - %194 = OpFMul %float %191 %float_3 - %195 = OpFMul %float %192 %float_3 - %196 = OpCompositeConstruct %v4float %190 %190 %190 %190 - %197 = OpFMul %v4float %168 %196 - %198 = OpCompositeConstruct %v4float %187 %187 %187 %187 - %199 = OpFMul %v4float %197 %198 - %200 = OpCompositeConstruct %v4float %191 %191 %191 %191 - %201 = OpFMul %v4float %171 %200 - %202 = OpCompositeConstruct %v4float %188 %188 %188 %188 - %203 = OpFMul %v4float %201 %202 - %204 = OpFAdd %v4float %199 %203 - %205 = OpCompositeConstruct %v4float %192 %192 %192 %192 - %206 = OpFMul %v4float %174 %205 - %207 = OpCompositeConstruct %v4float %189 %189 %189 %189 - %208 = OpFMul %v4float %206 %207 - %209 = OpFAdd %v4float %204 %208 - %210 = OpCompositeConstruct %v4float %193 %193 %193 %193 - %211 = OpFMul %v4float %169 %210 - %212 = OpFMul %v4float %211 %202 - %213 = OpFAdd %v4float %209 %212 - %214 = OpCompositeConstruct %v4float %194 %194 %194 %194 - %215 = OpFMul %v4float %170 %214 - %216 = OpFMul %v4float %215 %198 - %217 = OpFAdd %v4float %213 %216 - %218 = OpFMul %v4float %172 %214 - %219 = OpFMul %v4float %218 %207 - %220 = OpFAdd %v4float %217 %219 - %221 = OpCompositeConstruct %v4float %195 %195 %195 %195 - %222 = OpFMul %v4float %173 %221 - %223 = OpFMul %v4float %222 %202 - %224 = OpFAdd %v4float %220 %223 - %225 = OpFMul %v4float %175 %221 - %226 = OpFMul %v4float %225 %198 - %227 = OpFAdd %v4float %224 %226 - %228 = OpFMul %v4float %176 %210 - %229 = OpFMul %v4float %228 %207 - %230 = OpFAdd %v4float %227 %229 - %231 = OpFMul %v4float %177 %67 - %232 = OpFMul %v4float %231 %207 - %233 = OpFMul %v4float %232 %198 - %234 = OpFMul %v4float %233 %202 - %235 = OpFAdd %v4float %230 %234 - %236 = OpVectorShuffle %v3float %130 %130 0 1 2 - %237 = OpCompositeConstruct %v3float %187 %187 %187 - %238 = OpFMul %v3float %236 %237 - %239 = OpVectorShuffle %v3float %132 %132 0 1 2 - %240 = OpCompositeConstruct %v3float %188 %188 %188 - %241 = OpFMul %v3float %239 %240 - %242 = OpFAdd %v3float %238 %241 - %243 = OpFMul %v4float %131 %198 - %244 = OpFMul %v4float %133 %202 - %245 = OpFAdd %v4float %243 %244 - %246 = OpFMul %v4float %122 %198 - %247 = OpFMul %v4float %124 %202 - %248 = OpFAdd %v4float %246 %247 - %249 = OpFMul %v4float %123 %198 - %250 = OpFMul %v4float %125 %202 - %251 = OpFAdd %v4float %249 %250 - %252 = OpVectorShuffle %v3float %242 %117 0 1 2 - %253 = OpVectorShuffle %v3float %134 %134 0 1 2 - %254 = OpCompositeConstruct %v3float %189 %189 %189 - %255 = OpFMul %v3float %253 %254 - %256 = OpFAdd %v3float %252 %255 - %257 = OpVectorShuffle %v4float %118 %256 4 5 6 3 - %258 = OpFMul %v4float %135 %207 - %259 = OpFAdd %v4float %245 %258 - %260 = OpFMul %v4float %126 %207 - %261 = OpFAdd %v4float %248 %260 - %262 = OpFMul %v4float %127 %207 - %263 = OpFAdd %v4float %251 %262 - %264 = OpVectorShuffle %v3float %235 %235 0 1 2 - %265 = OpVectorShuffle %v3float %256 %117 0 1 2 - %266 = OpVectorShuffle %v3float %259 %259 0 1 2 - %267 = OpExtInst %v3float %1 Cross %266 %265 - %268 = OpCompositeExtract %float %259 3 - %269 = OpCompositeConstruct %v3float %268 %268 %268 - %270 = OpFMul %v3float %267 %269 - %271 = OpCompositeConstruct %mat3v3float %265 %270 %266 - %272 = OpFAdd %v3float %264 %182 - %273 = OpCompositeExtract %float %259 0 - %274 = OpCompositeExtract %float %259 1 - %275 = OpCompositeExtract %float %259 2 - %276 = OpCompositeConstruct %v4float %273 %274 %275 %float_0 - %277 = OpFOrdEqual %bool %187 %float_0 - %278 = OpSelect %int %277 %int_1 %int_0 - %279 = OpConvertSToF %float %278 - %280 = OpFOrdEqual %bool %188 %float_0 - %281 = OpSelect %int %280 %int_1 %int_0 - %282 = OpConvertSToF %float %281 - %283 = OpFOrdEqual %bool %189 %float_0 - %284 = OpSelect %int %283 %int_1 %int_0 - %285 = OpConvertSToF %float %284 - %286 = OpFAdd %float %279 %282 - %287 = OpFAdd %float %286 %285 - %288 = OpFOrdEqual %bool %287 %float_2 - %289 = OpSelect %int %288 %int_1 %int_0 - %290 = OpConvertSToF %float %289 - %291 = OpFOrdEqual %bool %287 %float_1 - %292 = OpSelect %int %291 %int_1 %int_0 - %293 = OpConvertSToF %float %292 - %294 = OpFOrdEqual %bool %287 %float_0 - %295 = OpSelect %int %294 %int_1 %int_0 - %296 = OpConvertSToF %float %295 - %297 = OpFOrdEqual %bool %290 %float_1 - OpSelectionMerge %298 None - OpBranchConditional %297 %299 %300 - %300 = OpLabel - %301 = OpFOrdNotEqual %bool %293 %float_0 - OpSelectionMerge %302 None - OpBranchConditional %301 %303 %302 - %303 = OpLabel - %304 = OpCompositeConstruct %v4float %279 %279 %279 %279 - %305 = OpFMul %v4float %304 %150 - %306 = OpCompositeConstruct %v4float %282 %282 %282 %282 - %307 = OpFMul %v4float %306 %154 - %308 = OpFAdd %v4float %305 %307 - %309 = OpCompositeConstruct %v4float %285 %285 %285 %285 - %310 = OpFMul %v4float %309 %158 - %311 = OpFAdd %v4float %308 %310 - %312 = OpFMul %v4float %304 %151 - %313 = OpFMul %v4float %306 %155 - %314 = OpFAdd %v4float %312 %313 - %315 = OpFMul %v4float %309 %159 - %316 = OpFAdd %v4float %314 %315 - %317 = OpFMul %v4float %202 %311 - %318 = OpFMul %v4float %207 %316 - %319 = OpFAdd %v4float %317 %318 - %320 = OpFMul %v4float %304 %319 - %321 = OpFMul %v4float %207 %311 - %322 = OpFMul %v4float %198 %316 - %323 = OpFAdd %v4float %321 %322 - %324 = OpFMul %v4float %306 %323 - %325 = OpFAdd %v4float %320 %324 - %326 = OpFMul %v4float %198 %311 - %327 = OpFMul %v4float %202 %316 - %328 = OpFAdd %v4float %326 %327 - %329 = OpFMul %v4float %309 %328 - %330 = OpFAdd %v4float %325 %329 - %331 = OpCompositeConstruct %v3float %279 %279 %279 - %332 = OpFMul %v3float %331 %152 - %333 = OpCompositeConstruct %v3float %282 %282 %282 - %334 = OpFMul %v3float %333 %156 - %335 = OpFAdd %v3float %332 %334 - %336 = OpCompositeConstruct %v3float %285 %285 %285 - %337 = OpFMul %v3float %336 %160 - %338 = OpFAdd %v3float %335 %337 - %339 = OpFMul %v3float %331 %153 - %340 = OpFMul %v3float %333 %157 - %341 = OpFAdd %v3float %339 %340 - %342 = OpFMul %v3float %336 %161 - %343 = OpFAdd %v3float %341 %342 - %344 = OpFMul %v3float %240 %338 - %345 = OpFMul %v3float %254 %343 - %346 = OpFAdd %v3float %344 %345 - %347 = OpFMul %v3float %331 %346 - %348 = OpFMul %v3float %254 %338 - %349 = OpFMul %v3float %237 %343 - %350 = OpFAdd %v3float %348 %349 - %351 = OpFMul %v3float %333 %350 - %352 = OpFAdd %v3float %347 %351 - %353 = OpFMul %v3float %237 %338 - %354 = OpFMul %v3float %240 %343 - %355 = OpFAdd %v3float %353 %354 - %356 = OpFMul %v3float %336 %355 - %357 = OpFAdd %v3float %352 %356 - OpBranch %302 - %302 = OpLabel - %358 = OpPhi %v4float %276 %300 %330 %303 - %359 = OpPhi %v3float %265 %300 %357 %303 - OpBranch %298 - %299 = OpLabel - %360 = OpFAdd %float %282 %285 - %361 = OpFOrdEqual %bool %360 %float_2 - %362 = OpSelect %int %361 %int_1 %int_0 - %363 = OpConvertSToF %float %362 - %364 = OpFAdd %float %285 %279 - %365 = OpFOrdEqual %bool %364 %float_2 - %366 = OpSelect %int %365 %int_1 %int_0 - %367 = OpConvertSToF %float %366 - %368 = OpFOrdEqual %bool %286 %float_2 - %369 = OpSelect %int %368 %int_1 %int_0 - %370 = OpConvertSToF %float %369 - %371 = OpCompositeConstruct %v4float %363 %363 %363 %363 - %372 = OpFMul %v4float %371 %140 - %373 = OpCompositeConstruct %v4float %367 %367 %367 %367 - %374 = OpFMul %v4float %373 %142 - %375 = OpFAdd %v4float %372 %374 - %376 = OpCompositeConstruct %v4float %370 %370 %370 %370 - %377 = OpFMul %v4float %376 %144 - %378 = OpFAdd %v4float %375 %377 - %379 = OpCompositeConstruct %v3float %363 %363 %363 - %380 = OpFMul %v3float %379 %141 - %381 = OpCompositeConstruct %v3float %367 %367 %367 - %382 = OpFMul %v3float %381 %143 - %383 = OpFAdd %v3float %380 %382 - %384 = OpCompositeConstruct %v3float %370 %370 %370 - %385 = OpFMul %v3float %384 %145 - %386 = OpFAdd %v3float %383 %385 - OpBranch %298 - %298 = OpLabel - %387 = OpPhi %v4float %378 %299 %358 %302 - %388 = OpPhi %v3float %386 %299 %359 %302 - %389 = OpFOrdEqual %bool %296 %float_0 - OpSelectionMerge %390 None - OpBranchConditional %389 %391 %390 - %391 = OpLabel - %392 = OpVectorShuffle %v3float %387 %387 0 1 2 - %393 = OpExtInst %v3float %1 Cross %392 %388 - %394 = OpCompositeExtract %float %387 3 - %395 = OpCompositeConstruct %v3float %394 %394 %394 - %396 = OpFMul %v3float %393 %395 - %397 = OpCompositeConstruct %mat3v3float %388 %396 %392 - OpBranch %390 - %390 = OpLabel - %398 = OpPhi %mat3v3float %271 %298 %397 %391 - %399 = OpAccessChain %_ptr_Uniform_float %View %int_157 - %400 = OpLoad %float %399 - %401 = OpAccessChain %_ptr_Uniform_v4float %View %int_153 %int_0 - %402 = OpLoad %v4float %401 - %403 = OpVectorShuffle %v3float %402 %402 0 1 2 - %404 = OpVectorShuffle %v3float %402 %402 3 3 3 - %405 = OpFSub %v3float %272 %403 - %406 = OpFAdd %v3float %405 %404 - %407 = OpExtInst %v3float %1 FMax %406 %81 - %408 = OpFAdd %v3float %403 %404 - %409 = OpFSub %v3float %408 %272 - %410 = OpExtInst %v3float %1 FMax %409 %81 - %411 = OpExtInst %v3float %1 FMin %407 %410 - %412 = OpCompositeExtract %float %411 0 - %413 = OpCompositeExtract %float %411 1 - %414 = OpCompositeExtract %float %411 2 - %415 = OpExtInst %float %1 FMin %413 %414 - %416 = OpExtInst %float %1 FMin %412 %415 - %417 = OpAccessChain %_ptr_Uniform_float %View %int_153 %int_0 %int_3 - %418 = OpLoad %float %417 - %419 = OpAccessChain %_ptr_Uniform_float %View %int_156 - %420 = OpLoad %float %419 - %421 = OpFMul %float %418 %420 - %422 = OpFOrdGreaterThan %bool %416 %421 - OpSelectionMerge %423 DontFlatten - OpBranchConditional %422 %424 %425 - %425 = OpLabel - %426 = OpAccessChain %_ptr_Uniform_v4float %View %int_153 %int_1 - %427 = OpLoad %v4float %426 - %428 = OpVectorShuffle %v3float %427 %427 0 1 2 - %429 = OpVectorShuffle %v3float %427 %427 3 3 3 - %430 = OpFSub %v3float %272 %428 - %431 = OpFAdd %v3float %430 %429 - %432 = OpExtInst %v3float %1 FMax %431 %81 - %433 = OpFAdd %v3float %428 %429 - %434 = OpFSub %v3float %433 %272 - %435 = OpExtInst %v3float %1 FMax %434 %81 - %436 = OpExtInst %v3float %1 FMin %432 %435 - %437 = OpCompositeExtract %float %436 0 - %438 = OpCompositeExtract %float %436 1 - %439 = OpCompositeExtract %float %436 2 - %440 = OpExtInst %float %1 FMin %438 %439 - %441 = OpExtInst %float %1 FMin %437 %440 - %442 = OpAccessChain %_ptr_Uniform_float %View %int_153 %int_1 %int_3 - %443 = OpLoad %float %442 - %444 = OpFMul %float %443 %420 - %445 = OpFOrdGreaterThan %bool %441 %444 - OpSelectionMerge %446 DontFlatten - OpBranchConditional %445 %447 %448 - %448 = OpLabel - %449 = OpAccessChain %_ptr_Uniform_v4float %View %int_153 %int_2 - %450 = OpLoad %v4float %449 - %451 = OpVectorShuffle %v3float %450 %450 0 1 2 - %452 = OpVectorShuffle %v3float %450 %450 3 3 3 - %453 = OpFSub %v3float %272 %451 - %454 = OpFAdd %v3float %453 %452 - %455 = OpExtInst %v3float %1 FMax %454 %81 - %456 = OpFAdd %v3float %451 %452 - %457 = OpFSub %v3float %456 %272 - %458 = OpExtInst %v3float %1 FMax %457 %81 - %459 = OpExtInst %v3float %1 FMin %455 %458 - %460 = OpCompositeExtract %float %459 0 - %461 = OpCompositeExtract %float %459 1 - %462 = OpCompositeExtract %float %459 2 - %463 = OpExtInst %float %1 FMin %461 %462 - %464 = OpExtInst %float %1 FMin %460 %463 - %465 = OpAccessChain %_ptr_Uniform_v4float %View %int_153 %int_3 - %466 = OpLoad %v4float %465 - %467 = OpVectorShuffle %v3float %466 %466 0 1 2 - %468 = OpVectorShuffle %v3float %466 %466 3 3 3 - %469 = OpFSub %v3float %272 %467 - %470 = OpFAdd %v3float %469 %468 - %471 = OpExtInst %v3float %1 FMax %470 %81 - %472 = OpFAdd %v3float %467 %468 - %473 = OpFSub %v3float %472 %272 - %474 = OpExtInst %v3float %1 FMax %473 %81 - %475 = OpExtInst %v3float %1 FMin %471 %474 - %476 = OpCompositeExtract %float %475 0 - %477 = OpCompositeExtract %float %475 1 - %478 = OpCompositeExtract %float %475 2 - %479 = OpExtInst %float %1 FMin %477 %478 - %480 = OpExtInst %float %1 FMin %476 %479 - %481 = OpAccessChain %_ptr_Uniform_float %View %int_153 %int_2 %int_3 - %482 = OpLoad %float %481 - %483 = OpFMul %float %482 %420 - %484 = OpFOrdGreaterThan %bool %464 %483 - OpSelectionMerge %485 DontFlatten - OpBranchConditional %484 %486 %487 - %487 = OpLabel - %488 = OpAccessChain %_ptr_Uniform_float %View %int_153 %int_3 %int_3 - %489 = OpLoad %float %488 - %490 = OpFMul %float %489 %420 - %491 = OpFOrdGreaterThan %bool %480 %490 - OpSelectionMerge %492 None - OpBranchConditional %491 %493 %492 - %493 = OpLabel - %494 = OpFMul %float %480 %float_10 - %495 = OpAccessChain %_ptr_Uniform_float %View %int_154 %int_3 %int_3 - %496 = OpLoad %float %495 - %497 = OpFMul %float %494 %496 - %498 = OpExtInst %float %1 FClamp %497 %float_0 %float_1 - %499 = OpAccessChain %_ptr_Uniform_v4float %View %int_154 %uint_3 - %500 = OpLoad %v4float %499 - %501 = OpVectorShuffle %v3float %500 %500 3 3 3 - %502 = OpFMul %v3float %272 %501 - %503 = OpVectorShuffle %v3float %500 %500 0 1 2 - %504 = OpFAdd %v3float %502 %503 - %505 = OpLoad %type_3d_image %View_GlobalDistanceFieldTexture3 - %506 = OpLoad %type_sampler %View_GlobalDistanceFieldSampler0 - %507 = OpSampledImage %type_sampled_image %505 %506 - %508 = OpImageSampleExplicitLod %v4float %507 %504 Lod %float_0 - %509 = OpCompositeExtract %float %508 0 - %510 = OpExtInst %float %1 FMix %400 %509 %498 - OpBranch %492 - %492 = OpLabel - %511 = OpPhi %float %400 %487 %510 %493 - OpBranch %485 - %486 = OpLabel - %512 = OpAccessChain %_ptr_Uniform_v4float %View %int_154 %uint_2 - %513 = OpLoad %v4float %512 - %514 = OpVectorShuffle %v3float %513 %513 3 3 3 - %515 = OpFMul %v3float %272 %514 - %516 = OpVectorShuffle %v3float %513 %513 0 1 2 - %517 = OpFAdd %v3float %515 %516 - %518 = OpLoad %type_3d_image %View_GlobalDistanceFieldTexture2 - %519 = OpLoad %type_sampler %View_GlobalDistanceFieldSampler0 - %520 = OpSampledImage %type_sampled_image %518 %519 - %521 = OpImageSampleExplicitLod %v4float %520 %517 Lod %float_0 - %522 = OpCompositeExtract %float %521 0 - OpBranch %485 - %485 = OpLabel - %523 = OpPhi %float %522 %486 %511 %492 - OpBranch %446 - %447 = OpLabel - %524 = OpAccessChain %_ptr_Uniform_v4float %View %int_154 %uint_1 - %525 = OpLoad %v4float %524 - %526 = OpVectorShuffle %v3float %525 %525 3 3 3 - %527 = OpFMul %v3float %272 %526 - %528 = OpVectorShuffle %v3float %525 %525 0 1 2 - %529 = OpFAdd %v3float %527 %528 - %530 = OpLoad %type_3d_image %View_GlobalDistanceFieldTexture1 - %531 = OpLoad %type_sampler %View_GlobalDistanceFieldSampler0 - %532 = OpSampledImage %type_sampled_image %530 %531 - %533 = OpImageSampleExplicitLod %v4float %532 %529 Lod %float_0 - %534 = OpCompositeExtract %float %533 0 - OpBranch %446 - %446 = OpLabel - %535 = OpPhi %float %534 %447 %523 %485 - OpBranch %423 - %424 = OpLabel - %536 = OpAccessChain %_ptr_Uniform_v4float %View %int_154 %uint_0 - %537 = OpLoad %v4float %536 - %538 = OpVectorShuffle %v3float %537 %537 3 3 3 - %539 = OpFMul %v3float %272 %538 - %540 = OpVectorShuffle %v3float %537 %537 0 1 2 - %541 = OpFAdd %v3float %539 %540 - %542 = OpLoad %type_3d_image %View_GlobalDistanceFieldTexture0 - %543 = OpLoad %type_sampler %View_GlobalDistanceFieldSampler0 - %544 = OpSampledImage %type_sampled_image %542 %543 - %545 = OpImageSampleExplicitLod %v4float %544 %541 Lod %float_0 - %546 = OpCompositeExtract %float %545 0 - OpBranch %423 - %423 = OpLabel - %547 = OpPhi %float %546 %424 %535 %446 - %548 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_2 - %549 = OpLoad %float %548 - %550 = OpFAdd %float %547 %549 - %551 = OpExtInst %float %1 FMin %550 %float_0 - %552 = OpAccessChain %_ptr_Uniform_float %Material %int_1 %int_0 %int_3 - %553 = OpLoad %float %552 - %554 = OpFMul %float %551 %553 - %555 = OpCompositeExtract %v3float %398 2 - %556 = OpCompositeConstruct %v3float %554 %554 %554 - %557 = OpFMul %v3float %555 %556 - %558 = OpFMul %float %163 %187 - %559 = OpFMul %float %165 %188 - %560 = OpFAdd %float %558 %559 - %561 = OpFMul %float %167 %189 - %562 = OpFAdd %float %560 %561 - %563 = OpCompositeConstruct %v3float %562 %562 %562 - %564 = OpFMul %v3float %557 %563 - %565 = OpFAdd %v3float %264 %564 - %566 = OpVectorShuffle %v4float %235 %565 4 5 6 3 - %567 = OpVectorShuffle %v3float %565 %117 0 1 2 - %568 = OpFSub %v3float %567 %184 - %569 = OpCompositeExtract %float %568 0 - %570 = OpCompositeExtract %float %568 1 - %571 = OpCompositeExtract %float %568 2 - %572 = OpCompositeConstruct %v4float %569 %570 %571 %float_1 - %573 = OpDot %float %186 %572 - %574 = OpMatrixTimesVector %v4float %180 %566 - %575 = OpCompositeExtract %float %574 3 - %576 = OpFMul %float %float_0_00100000005 %575 - %577 = OpCompositeExtract %float %574 2 - %578 = OpFAdd %float %577 %576 - %579 = OpCompositeInsert %v4float %578 %574 2 - OpStore %gl_Position %579 - OpStore %out_var_TEXCOORD6 %261 - OpStore %out_var_TEXCOORD7 %263 - OpStore %out_var_TEXCOORD10_centroid %257 - OpStore %out_var_TEXCOORD11_centroid %259 - %580 = OpAccessChain %_ptr_Output_float %gl_ClipDistance %uint_0 - OpStore %580 %573 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese b/3rdparty/spirv-cross/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese deleted file mode 100644 index e792c7e11..000000000 --- a/3rdparty/spirv-cross/shaders-ue4/asm/tese/ds-patch-inputs.asm.tese +++ /dev/null @@ -1,547 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 236 -; Schema: 0 - OpCapability Tessellation - OpCapability SampledBuffer - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationEvaluation %MainDomain "main" %in_var_TEXCOORD10_centroid %in_var_TEXCOORD11_centroid %in_var_VS_to_DS_Position %in_var_VS_To_DS_VertexID %in_var_PN_POSITION %in_var_PN_DisplacementScales %in_var_PN_TessellationMultiplier %in_var_PN_WorldDisplacementMultiplier %in_var_PN_DominantVertex %in_var_PN_DominantVertex1 %in_var_PN_DominantVertex2 %in_var_PN_DominantEdge %in_var_PN_DominantEdge1 %in_var_PN_DominantEdge2 %in_var_PN_DominantEdge3 %in_var_PN_DominantEdge4 %in_var_PN_DominantEdge5 %gl_TessLevelOuter %gl_TessLevelInner %in_var_PN_POSITION9 %gl_TessCoord %out_var_TEXCOORD10_centroid %out_var_TEXCOORD11_centroid %out_var_TEXCOORD6 %out_var_TEXCOORD7 %gl_Position - OpExecutionMode %MainDomain Triangles - OpSource HLSL 600 - OpName %type_ShadowDepthPass "type.ShadowDepthPass" - OpMemberName %type_ShadowDepthPass 0 "PrePadding_ShadowDepthPass_LPV_0" - OpMemberName %type_ShadowDepthPass 1 "PrePadding_ShadowDepthPass_LPV_4" - OpMemberName %type_ShadowDepthPass 2 "PrePadding_ShadowDepthPass_LPV_8" - OpMemberName %type_ShadowDepthPass 3 "PrePadding_ShadowDepthPass_LPV_12" - OpMemberName %type_ShadowDepthPass 4 "PrePadding_ShadowDepthPass_LPV_16" - OpMemberName %type_ShadowDepthPass 5 "PrePadding_ShadowDepthPass_LPV_20" - OpMemberName %type_ShadowDepthPass 6 "PrePadding_ShadowDepthPass_LPV_24" - OpMemberName %type_ShadowDepthPass 7 "PrePadding_ShadowDepthPass_LPV_28" - OpMemberName %type_ShadowDepthPass 8 "PrePadding_ShadowDepthPass_LPV_32" - OpMemberName %type_ShadowDepthPass 9 "PrePadding_ShadowDepthPass_LPV_36" - OpMemberName %type_ShadowDepthPass 10 "PrePadding_ShadowDepthPass_LPV_40" - OpMemberName %type_ShadowDepthPass 11 "PrePadding_ShadowDepthPass_LPV_44" - OpMemberName %type_ShadowDepthPass 12 "PrePadding_ShadowDepthPass_LPV_48" - OpMemberName %type_ShadowDepthPass 13 "PrePadding_ShadowDepthPass_LPV_52" - OpMemberName %type_ShadowDepthPass 14 "PrePadding_ShadowDepthPass_LPV_56" - OpMemberName %type_ShadowDepthPass 15 "PrePadding_ShadowDepthPass_LPV_60" - OpMemberName %type_ShadowDepthPass 16 "PrePadding_ShadowDepthPass_LPV_64" - OpMemberName %type_ShadowDepthPass 17 "PrePadding_ShadowDepthPass_LPV_68" - OpMemberName %type_ShadowDepthPass 18 "PrePadding_ShadowDepthPass_LPV_72" - OpMemberName %type_ShadowDepthPass 19 "PrePadding_ShadowDepthPass_LPV_76" - OpMemberName %type_ShadowDepthPass 20 "PrePadding_ShadowDepthPass_LPV_80" - OpMemberName %type_ShadowDepthPass 21 "PrePadding_ShadowDepthPass_LPV_84" - OpMemberName %type_ShadowDepthPass 22 "PrePadding_ShadowDepthPass_LPV_88" - OpMemberName %type_ShadowDepthPass 23 "PrePadding_ShadowDepthPass_LPV_92" - OpMemberName %type_ShadowDepthPass 24 "PrePadding_ShadowDepthPass_LPV_96" - OpMemberName %type_ShadowDepthPass 25 "PrePadding_ShadowDepthPass_LPV_100" - OpMemberName %type_ShadowDepthPass 26 "PrePadding_ShadowDepthPass_LPV_104" - OpMemberName %type_ShadowDepthPass 27 "PrePadding_ShadowDepthPass_LPV_108" - OpMemberName %type_ShadowDepthPass 28 "PrePadding_ShadowDepthPass_LPV_112" - OpMemberName %type_ShadowDepthPass 29 "PrePadding_ShadowDepthPass_LPV_116" - OpMemberName %type_ShadowDepthPass 30 "PrePadding_ShadowDepthPass_LPV_120" - OpMemberName %type_ShadowDepthPass 31 "PrePadding_ShadowDepthPass_LPV_124" - OpMemberName %type_ShadowDepthPass 32 "PrePadding_ShadowDepthPass_LPV_128" - OpMemberName %type_ShadowDepthPass 33 "PrePadding_ShadowDepthPass_LPV_132" - OpMemberName %type_ShadowDepthPass 34 "PrePadding_ShadowDepthPass_LPV_136" - OpMemberName %type_ShadowDepthPass 35 "PrePadding_ShadowDepthPass_LPV_140" - OpMemberName %type_ShadowDepthPass 36 "PrePadding_ShadowDepthPass_LPV_144" - OpMemberName %type_ShadowDepthPass 37 "PrePadding_ShadowDepthPass_LPV_148" - OpMemberName %type_ShadowDepthPass 38 "PrePadding_ShadowDepthPass_LPV_152" - OpMemberName %type_ShadowDepthPass 39 "PrePadding_ShadowDepthPass_LPV_156" - OpMemberName %type_ShadowDepthPass 40 "PrePadding_ShadowDepthPass_LPV_160" - OpMemberName %type_ShadowDepthPass 41 "PrePadding_ShadowDepthPass_LPV_164" - OpMemberName %type_ShadowDepthPass 42 "PrePadding_ShadowDepthPass_LPV_168" - OpMemberName %type_ShadowDepthPass 43 "PrePadding_ShadowDepthPass_LPV_172" - OpMemberName %type_ShadowDepthPass 44 "PrePadding_ShadowDepthPass_LPV_176" - OpMemberName %type_ShadowDepthPass 45 "PrePadding_ShadowDepthPass_LPV_180" - OpMemberName %type_ShadowDepthPass 46 "PrePadding_ShadowDepthPass_LPV_184" - OpMemberName %type_ShadowDepthPass 47 "PrePadding_ShadowDepthPass_LPV_188" - OpMemberName %type_ShadowDepthPass 48 "PrePadding_ShadowDepthPass_LPV_192" - OpMemberName %type_ShadowDepthPass 49 "PrePadding_ShadowDepthPass_LPV_196" - OpMemberName %type_ShadowDepthPass 50 "PrePadding_ShadowDepthPass_LPV_200" - OpMemberName %type_ShadowDepthPass 51 "PrePadding_ShadowDepthPass_LPV_204" - OpMemberName %type_ShadowDepthPass 52 "PrePadding_ShadowDepthPass_LPV_208" - OpMemberName %type_ShadowDepthPass 53 "PrePadding_ShadowDepthPass_LPV_212" - OpMemberName %type_ShadowDepthPass 54 "PrePadding_ShadowDepthPass_LPV_216" - OpMemberName %type_ShadowDepthPass 55 "PrePadding_ShadowDepthPass_LPV_220" - OpMemberName %type_ShadowDepthPass 56 "PrePadding_ShadowDepthPass_LPV_224" - OpMemberName %type_ShadowDepthPass 57 "PrePadding_ShadowDepthPass_LPV_228" - OpMemberName %type_ShadowDepthPass 58 "PrePadding_ShadowDepthPass_LPV_232" - OpMemberName %type_ShadowDepthPass 59 "PrePadding_ShadowDepthPass_LPV_236" - OpMemberName %type_ShadowDepthPass 60 "PrePadding_ShadowDepthPass_LPV_240" - OpMemberName %type_ShadowDepthPass 61 "PrePadding_ShadowDepthPass_LPV_244" - OpMemberName %type_ShadowDepthPass 62 "PrePadding_ShadowDepthPass_LPV_248" - OpMemberName %type_ShadowDepthPass 63 "PrePadding_ShadowDepthPass_LPV_252" - OpMemberName %type_ShadowDepthPass 64 "PrePadding_ShadowDepthPass_LPV_256" - OpMemberName %type_ShadowDepthPass 65 "PrePadding_ShadowDepthPass_LPV_260" - OpMemberName %type_ShadowDepthPass 66 "PrePadding_ShadowDepthPass_LPV_264" - OpMemberName %type_ShadowDepthPass 67 "PrePadding_ShadowDepthPass_LPV_268" - OpMemberName %type_ShadowDepthPass 68 "ShadowDepthPass_LPV_mRsmToWorld" - OpMemberName %type_ShadowDepthPass 69 "ShadowDepthPass_LPV_mLightColour" - OpMemberName %type_ShadowDepthPass 70 "ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection" - OpMemberName %type_ShadowDepthPass 71 "ShadowDepthPass_LPV_mEyePos" - OpMemberName %type_ShadowDepthPass 72 "ShadowDepthPass_LPV_mOldGridOffset" - OpMemberName %type_ShadowDepthPass 73 "PrePadding_ShadowDepthPass_LPV_396" - OpMemberName %type_ShadowDepthPass 74 "ShadowDepthPass_LPV_mLpvGridOffset" - OpMemberName %type_ShadowDepthPass 75 "ShadowDepthPass_LPV_ClearMultiplier" - OpMemberName %type_ShadowDepthPass 76 "ShadowDepthPass_LPV_LpvScale" - OpMemberName %type_ShadowDepthPass 77 "ShadowDepthPass_LPV_OneOverLpvScale" - OpMemberName %type_ShadowDepthPass 78 "ShadowDepthPass_LPV_DirectionalOcclusionIntensity" - OpMemberName %type_ShadowDepthPass 79 "ShadowDepthPass_LPV_DirectionalOcclusionRadius" - OpMemberName %type_ShadowDepthPass 80 "ShadowDepthPass_LPV_RsmAreaIntensityMultiplier" - OpMemberName %type_ShadowDepthPass 81 "ShadowDepthPass_LPV_RsmPixelToTexcoordMultiplier" - OpMemberName %type_ShadowDepthPass 82 "ShadowDepthPass_LPV_SecondaryOcclusionStrength" - OpMemberName %type_ShadowDepthPass 83 "ShadowDepthPass_LPV_SecondaryBounceStrength" - OpMemberName %type_ShadowDepthPass 84 "ShadowDepthPass_LPV_VplInjectionBias" - OpMemberName %type_ShadowDepthPass 85 "ShadowDepthPass_LPV_GeometryVolumeInjectionBias" - OpMemberName %type_ShadowDepthPass 86 "ShadowDepthPass_LPV_EmissiveInjectionMultiplier" - OpMemberName %type_ShadowDepthPass 87 "ShadowDepthPass_LPV_PropagationIndex" - OpMemberName %type_ShadowDepthPass 88 "ShadowDepthPass_ProjectionMatrix" - OpMemberName %type_ShadowDepthPass 89 "ShadowDepthPass_ViewMatrix" - OpMemberName %type_ShadowDepthPass 90 "ShadowDepthPass_ShadowParams" - OpMemberName %type_ShadowDepthPass 91 "ShadowDepthPass_bClampToNearPlane" - OpMemberName %type_ShadowDepthPass 92 "PrePadding_ShadowDepthPass_612" - OpMemberName %type_ShadowDepthPass 93 "PrePadding_ShadowDepthPass_616" - OpMemberName %type_ShadowDepthPass 94 "PrePadding_ShadowDepthPass_620" - OpMemberName %type_ShadowDepthPass 95 "ShadowDepthPass_ShadowViewProjectionMatrices" - OpMemberName %type_ShadowDepthPass 96 "ShadowDepthPass_ShadowViewMatrices" - OpName %ShadowDepthPass "ShadowDepthPass" - OpName %in_var_TEXCOORD10_centroid "in.var.TEXCOORD10_centroid" - OpName %in_var_TEXCOORD11_centroid "in.var.TEXCOORD11_centroid" - OpName %in_var_VS_to_DS_Position "in.var.VS_to_DS_Position" - OpName %in_var_VS_To_DS_VertexID "in.var.VS_To_DS_VertexID" - OpName %in_var_PN_POSITION "in.var.PN_POSITION" - OpName %in_var_PN_DisplacementScales "in.var.PN_DisplacementScales" - OpName %in_var_PN_TessellationMultiplier "in.var.PN_TessellationMultiplier" - OpName %in_var_PN_WorldDisplacementMultiplier "in.var.PN_WorldDisplacementMultiplier" - OpName %in_var_PN_DominantVertex "in.var.PN_DominantVertex" - OpName %in_var_PN_DominantVertex1 "in.var.PN_DominantVertex1" - OpName %in_var_PN_DominantVertex2 "in.var.PN_DominantVertex2" - OpName %in_var_PN_DominantEdge "in.var.PN_DominantEdge" - OpName %in_var_PN_DominantEdge1 "in.var.PN_DominantEdge1" - OpName %in_var_PN_DominantEdge2 "in.var.PN_DominantEdge2" - OpName %in_var_PN_DominantEdge3 "in.var.PN_DominantEdge3" - OpName %in_var_PN_DominantEdge4 "in.var.PN_DominantEdge4" - OpName %in_var_PN_DominantEdge5 "in.var.PN_DominantEdge5" - OpName %in_var_PN_POSITION9 "in.var.PN_POSITION9" - OpName %out_var_TEXCOORD10_centroid "out.var.TEXCOORD10_centroid" - OpName %out_var_TEXCOORD11_centroid "out.var.TEXCOORD11_centroid" - OpName %out_var_TEXCOORD6 "out.var.TEXCOORD6" - OpName %out_var_TEXCOORD7 "out.var.TEXCOORD7" - OpName %MainDomain "MainDomain" - OpDecorateString %in_var_TEXCOORD10_centroid UserSemantic "TEXCOORD10_centroid" - OpDecorateString %in_var_TEXCOORD11_centroid UserSemantic "TEXCOORD11_centroid" - OpDecorateString %in_var_VS_to_DS_Position UserSemantic "VS_to_DS_Position" - OpDecorateString %in_var_VS_To_DS_VertexID UserSemantic "VS_To_DS_VertexID" - OpDecorateString %in_var_PN_POSITION UserSemantic "PN_POSITION" - OpDecorateString %in_var_PN_DisplacementScales UserSemantic "PN_DisplacementScales" - OpDecorateString %in_var_PN_TessellationMultiplier UserSemantic "PN_TessellationMultiplier" - OpDecorateString %in_var_PN_WorldDisplacementMultiplier UserSemantic "PN_WorldDisplacementMultiplier" - OpDecorateString %in_var_PN_DominantVertex UserSemantic "PN_DominantVertex" - OpDecorateString %in_var_PN_DominantVertex1 UserSemantic "PN_DominantVertex" - OpDecorateString %in_var_PN_DominantVertex2 UserSemantic "PN_DominantVertex" - OpDecorateString %in_var_PN_DominantEdge UserSemantic "PN_DominantEdge" - OpDecorateString %in_var_PN_DominantEdge1 UserSemantic "PN_DominantEdge" - OpDecorateString %in_var_PN_DominantEdge2 UserSemantic "PN_DominantEdge" - OpDecorateString %in_var_PN_DominantEdge3 UserSemantic "PN_DominantEdge" - OpDecorateString %in_var_PN_DominantEdge4 UserSemantic "PN_DominantEdge" - OpDecorateString %in_var_PN_DominantEdge5 UserSemantic "PN_DominantEdge" - OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter - OpDecorateString %gl_TessLevelOuter UserSemantic "SV_TessFactor" - OpDecorate %gl_TessLevelOuter Patch - OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner - OpDecorateString %gl_TessLevelInner UserSemantic "SV_InsideTessFactor" - OpDecorate %gl_TessLevelInner Patch - OpDecorateString %in_var_PN_POSITION9 UserSemantic "PN_POSITION9" - OpDecorate %in_var_PN_POSITION9 Patch - OpDecorate %gl_TessCoord BuiltIn TessCoord - OpDecorateString %gl_TessCoord UserSemantic "SV_DomainLocation" - OpDecorate %gl_TessCoord Patch - OpDecorateString %out_var_TEXCOORD10_centroid UserSemantic "TEXCOORD10_centroid" - OpDecorateString %out_var_TEXCOORD11_centroid UserSemantic "TEXCOORD11_centroid" - OpDecorateString %out_var_TEXCOORD6 UserSemantic "TEXCOORD6" - OpDecorateString %out_var_TEXCOORD7 UserSemantic "TEXCOORD7" - OpDecorate %gl_Position BuiltIn Position - OpDecorateString %gl_Position UserSemantic "SV_POSITION" - OpDecorate %in_var_PN_DisplacementScales Location 0 - OpDecorate %in_var_PN_DominantEdge Location 1 - OpDecorate %in_var_PN_DominantEdge1 Location 2 - OpDecorate %in_var_PN_DominantEdge2 Location 3 - OpDecorate %in_var_PN_DominantEdge3 Location 4 - OpDecorate %in_var_PN_DominantEdge4 Location 5 - OpDecorate %in_var_PN_DominantEdge5 Location 6 - OpDecorate %in_var_PN_DominantVertex Location 7 - OpDecorate %in_var_PN_DominantVertex1 Location 8 - OpDecorate %in_var_PN_DominantVertex2 Location 9 - OpDecorate %in_var_PN_POSITION Location 10 - OpDecorate %in_var_PN_POSITION9 Location 13 - OpDecorate %in_var_PN_TessellationMultiplier Location 14 - OpDecorate %in_var_PN_WorldDisplacementMultiplier Location 15 - OpDecorate %in_var_TEXCOORD10_centroid Location 16 - OpDecorate %in_var_TEXCOORD11_centroid Location 17 - OpDecorate %in_var_VS_To_DS_VertexID Location 18 - OpDecorate %in_var_VS_to_DS_Position Location 19 - OpDecorate %out_var_TEXCOORD10_centroid Location 0 - OpDecorate %out_var_TEXCOORD11_centroid Location 1 - OpDecorate %out_var_TEXCOORD6 Location 2 - OpDecorate %out_var_TEXCOORD7 Location 3 - OpDecorate %ShadowDepthPass DescriptorSet 0 - OpDecorate %ShadowDepthPass Binding 0 - OpDecorate %_arr_mat4v4float_uint_6 ArrayStride 64 - OpMemberDecorate %type_ShadowDepthPass 0 Offset 0 - OpMemberDecorate %type_ShadowDepthPass 1 Offset 4 - OpMemberDecorate %type_ShadowDepthPass 2 Offset 8 - OpMemberDecorate %type_ShadowDepthPass 3 Offset 12 - OpMemberDecorate %type_ShadowDepthPass 4 Offset 16 - OpMemberDecorate %type_ShadowDepthPass 5 Offset 20 - OpMemberDecorate %type_ShadowDepthPass 6 Offset 24 - OpMemberDecorate %type_ShadowDepthPass 7 Offset 28 - OpMemberDecorate %type_ShadowDepthPass 8 Offset 32 - OpMemberDecorate %type_ShadowDepthPass 9 Offset 36 - OpMemberDecorate %type_ShadowDepthPass 10 Offset 40 - OpMemberDecorate %type_ShadowDepthPass 11 Offset 44 - OpMemberDecorate %type_ShadowDepthPass 12 Offset 48 - OpMemberDecorate %type_ShadowDepthPass 13 Offset 52 - OpMemberDecorate %type_ShadowDepthPass 14 Offset 56 - OpMemberDecorate %type_ShadowDepthPass 15 Offset 60 - OpMemberDecorate %type_ShadowDepthPass 16 Offset 64 - OpMemberDecorate %type_ShadowDepthPass 17 Offset 68 - OpMemberDecorate %type_ShadowDepthPass 18 Offset 72 - OpMemberDecorate %type_ShadowDepthPass 19 Offset 76 - OpMemberDecorate %type_ShadowDepthPass 20 Offset 80 - OpMemberDecorate %type_ShadowDepthPass 21 Offset 84 - OpMemberDecorate %type_ShadowDepthPass 22 Offset 88 - OpMemberDecorate %type_ShadowDepthPass 23 Offset 92 - OpMemberDecorate %type_ShadowDepthPass 24 Offset 96 - OpMemberDecorate %type_ShadowDepthPass 25 Offset 100 - OpMemberDecorate %type_ShadowDepthPass 26 Offset 104 - OpMemberDecorate %type_ShadowDepthPass 27 Offset 108 - OpMemberDecorate %type_ShadowDepthPass 28 Offset 112 - OpMemberDecorate %type_ShadowDepthPass 29 Offset 116 - OpMemberDecorate %type_ShadowDepthPass 30 Offset 120 - OpMemberDecorate %type_ShadowDepthPass 31 Offset 124 - OpMemberDecorate %type_ShadowDepthPass 32 Offset 128 - OpMemberDecorate %type_ShadowDepthPass 33 Offset 132 - OpMemberDecorate %type_ShadowDepthPass 34 Offset 136 - OpMemberDecorate %type_ShadowDepthPass 35 Offset 140 - OpMemberDecorate %type_ShadowDepthPass 36 Offset 144 - OpMemberDecorate %type_ShadowDepthPass 37 Offset 148 - OpMemberDecorate %type_ShadowDepthPass 38 Offset 152 - OpMemberDecorate %type_ShadowDepthPass 39 Offset 156 - OpMemberDecorate %type_ShadowDepthPass 40 Offset 160 - OpMemberDecorate %type_ShadowDepthPass 41 Offset 164 - OpMemberDecorate %type_ShadowDepthPass 42 Offset 168 - OpMemberDecorate %type_ShadowDepthPass 43 Offset 172 - OpMemberDecorate %type_ShadowDepthPass 44 Offset 176 - OpMemberDecorate %type_ShadowDepthPass 45 Offset 180 - OpMemberDecorate %type_ShadowDepthPass 46 Offset 184 - OpMemberDecorate %type_ShadowDepthPass 47 Offset 188 - OpMemberDecorate %type_ShadowDepthPass 48 Offset 192 - OpMemberDecorate %type_ShadowDepthPass 49 Offset 196 - OpMemberDecorate %type_ShadowDepthPass 50 Offset 200 - OpMemberDecorate %type_ShadowDepthPass 51 Offset 204 - OpMemberDecorate %type_ShadowDepthPass 52 Offset 208 - OpMemberDecorate %type_ShadowDepthPass 53 Offset 212 - OpMemberDecorate %type_ShadowDepthPass 54 Offset 216 - OpMemberDecorate %type_ShadowDepthPass 55 Offset 220 - OpMemberDecorate %type_ShadowDepthPass 56 Offset 224 - OpMemberDecorate %type_ShadowDepthPass 57 Offset 228 - OpMemberDecorate %type_ShadowDepthPass 58 Offset 232 - OpMemberDecorate %type_ShadowDepthPass 59 Offset 236 - OpMemberDecorate %type_ShadowDepthPass 60 Offset 240 - OpMemberDecorate %type_ShadowDepthPass 61 Offset 244 - OpMemberDecorate %type_ShadowDepthPass 62 Offset 248 - OpMemberDecorate %type_ShadowDepthPass 63 Offset 252 - OpMemberDecorate %type_ShadowDepthPass 64 Offset 256 - OpMemberDecorate %type_ShadowDepthPass 65 Offset 260 - OpMemberDecorate %type_ShadowDepthPass 66 Offset 264 - OpMemberDecorate %type_ShadowDepthPass 67 Offset 268 - OpMemberDecorate %type_ShadowDepthPass 68 Offset 272 - OpMemberDecorate %type_ShadowDepthPass 68 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 68 ColMajor - OpMemberDecorate %type_ShadowDepthPass 69 Offset 336 - OpMemberDecorate %type_ShadowDepthPass 70 Offset 352 - OpMemberDecorate %type_ShadowDepthPass 71 Offset 368 - OpMemberDecorate %type_ShadowDepthPass 72 Offset 384 - OpMemberDecorate %type_ShadowDepthPass 73 Offset 396 - OpMemberDecorate %type_ShadowDepthPass 74 Offset 400 - OpMemberDecorate %type_ShadowDepthPass 75 Offset 412 - OpMemberDecorate %type_ShadowDepthPass 76 Offset 416 - OpMemberDecorate %type_ShadowDepthPass 77 Offset 420 - OpMemberDecorate %type_ShadowDepthPass 78 Offset 424 - OpMemberDecorate %type_ShadowDepthPass 79 Offset 428 - OpMemberDecorate %type_ShadowDepthPass 80 Offset 432 - OpMemberDecorate %type_ShadowDepthPass 81 Offset 436 - OpMemberDecorate %type_ShadowDepthPass 82 Offset 440 - OpMemberDecorate %type_ShadowDepthPass 83 Offset 444 - OpMemberDecorate %type_ShadowDepthPass 84 Offset 448 - OpMemberDecorate %type_ShadowDepthPass 85 Offset 452 - OpMemberDecorate %type_ShadowDepthPass 86 Offset 456 - OpMemberDecorate %type_ShadowDepthPass 87 Offset 460 - OpMemberDecorate %type_ShadowDepthPass 88 Offset 464 - OpMemberDecorate %type_ShadowDepthPass 88 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 88 ColMajor - OpMemberDecorate %type_ShadowDepthPass 89 Offset 528 - OpMemberDecorate %type_ShadowDepthPass 89 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 89 ColMajor - OpMemberDecorate %type_ShadowDepthPass 90 Offset 592 - OpMemberDecorate %type_ShadowDepthPass 91 Offset 608 - OpMemberDecorate %type_ShadowDepthPass 92 Offset 612 - OpMemberDecorate %type_ShadowDepthPass 93 Offset 616 - OpMemberDecorate %type_ShadowDepthPass 94 Offset 620 - OpMemberDecorate %type_ShadowDepthPass 95 Offset 624 - OpMemberDecorate %type_ShadowDepthPass 95 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 95 ColMajor - OpMemberDecorate %type_ShadowDepthPass 96 Offset 1008 - OpMemberDecorate %type_ShadowDepthPass 96 MatrixStride 16 - OpMemberDecorate %type_ShadowDepthPass 96 ColMajor - OpDecorate %type_ShadowDepthPass Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_4 = OpConstant %uint 4 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %float_3 = OpConstant %float 3 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %float_6 = OpConstant %float 6 - %48 = OpConstantComposite %v4float %float_6 %float_6 %float_6 %float_6 - %float_1 = OpConstant %float 1 - %float_0 = OpConstant %float 0 - %int_3 = OpConstant %int 3 - %int_88 = OpConstant %int 88 - %int_89 = OpConstant %int 89 - %int_90 = OpConstant %int 90 - %int_91 = OpConstant %int 91 -%float_9_99999997en07 = OpConstant %float 9.99999997e-07 - %uint_6 = OpConstant %uint 6 -%_arr_mat4v4float_uint_6 = OpTypeArray %mat4v4float %uint_6 - %v3int = OpTypeVector %int 3 -%type_ShadowDepthPass = OpTypeStruct %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %mat4v4float %v4float %v4float %v4float %v3int %int %v3int %float %float %float %float %float %float %float %float %float %float %float %float %int %mat4v4float %mat4v4float %v4float %float %float %float %float %_arr_mat4v4float_uint_6 %_arr_mat4v4float_uint_6 -%_ptr_Uniform_type_ShadowDepthPass = OpTypePointer Uniform %type_ShadowDepthPass - %uint_3 = OpConstant %uint 3 -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3 -%_arr_uint_uint_3 = OpTypeArray %uint %uint_3 -%_ptr_Input__arr_uint_uint_3 = OpTypePointer Input %_arr_uint_uint_3 -%_arr__arr_v4float_uint_3_uint_3 = OpTypeArray %_arr_v4float_uint_3 %uint_3 -%_ptr_Input__arr__arr_v4float_uint_3_uint_3 = OpTypePointer Input %_arr__arr_v4float_uint_3_uint_3 -%_arr_v3float_uint_3 = OpTypeArray %v3float %uint_3 -%_ptr_Input__arr_v3float_uint_3 = OpTypePointer Input %_arr_v3float_uint_3 -%_arr_float_uint_3 = OpTypeArray %float %uint_3 -%_ptr_Input__arr_float_uint_3 = OpTypePointer Input %_arr_float_uint_3 -%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3 -%_ptr_Input__arr_v2float_uint_3 = OpTypePointer Input %_arr_v2float_uint_3 -%_arr_float_uint_4 = OpTypeArray %float %uint_4 -%_ptr_Input__arr_float_uint_4 = OpTypePointer Input %_arr_float_uint_4 -%_arr_float_uint_2 = OpTypeArray %float %uint_2 -%_ptr_Input__arr_float_uint_2 = OpTypePointer Input %_arr_float_uint_2 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input_v3float = OpTypePointer Input %v3float -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Output_v3float = OpTypePointer Output %v3float - 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%float_5 = OpConstant %float 5 -%float_0_0625 = OpConstant %float 0.0625 -%float_0_03125 = OpConstant %float 0.03125 - %60 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %int_5 = OpConstant %int 5 - %int_4 = OpConstant %int 4 - %63 = OpConstantComposite %v3float %float_0 %float_0 %float_0 - %int_25 = OpConstant %int 25 - %int_27 = OpConstant %int 27 - %int_31 = OpConstant %int 31 - %67 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2 -%float_32768 = OpConstant %float 32768 -%_arr_v4float_uint_2_0 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2_0 %_arr_v4float_uint_2_0 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%mat3v4float = OpTypeMatrix %v4float 3 -%_arr_mat4v4float_uint_2 = OpTypeArray %mat4v4float %uint_2 -%type_MobileBasePass = OpTypeStruct %v4float %v4float %v4float %v4float %v4float %v4float %v2float %float %float %v3float %float %float %float %float %float %float %float %float %float %v4float %v4float %v4float %v4float %mat3v4float %v3float %float %v2float %float %float %_arr_mat4v4float_uint_2 %_arr_v4float_uint_2_0 %v2float %uint -%_ptr_Uniform_type_MobileBasePass = OpTypePointer Uniform %type_MobileBasePass -%type_Primitive = OpTypeStruct %mat4v4float %v4float %v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %float %float %float %float %v4float %v4float %v3float %float %v3float %uint %uint %int -%_ptr_Uniform_type_Primitive = OpTypePointer Uniform %type_Primitive -%type_LandscapeParameters = OpTypeStruct %v4float %v4float %v4float %v4float %v4float %v4float %mat4v4float -%_ptr_Uniform_type_LandscapeParameters = OpTypePointer Uniform %type_LandscapeParameters -%type__Globals = OpTypeStruct %v4float %v4float %v4float %_arr_v4float_uint_4 -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Input__arr_v4float_uint_2 = OpTypePointer Input %_arr_v4float_uint_2 -%_ptr_Output_v2float = OpTypePointer Output %v2float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %80 = OpTypeFunction %void -%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 -%_ptr_Function__arr_v4float_uint_1 = OpTypePointer Function %_arr_v4float_uint_1 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %bool = OpTypeBool -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%_ptr_Uniform_float = OpTypePointer Uniform %float - %v3bool = OpTypeVector %bool 3 -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %View = OpVariable %_ptr_Uniform_type_View Uniform -%MobileBasePass = OpVariable %_ptr_Uniform_type_MobileBasePass Uniform - %Primitive = OpVariable %_ptr_Uniform_type_Primitive Uniform -%LandscapeParameters = OpVariable %_ptr_Uniform_type_LandscapeParameters Uniform - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform -%in_var_ATTRIBUTE0 = OpVariable %_ptr_Input_v4float Input -%in_var_ATTRIBUTE1 = OpVariable %_ptr_Input__arr_v4float_uint_2 Input -%out_var_TEXCOORD0 = OpVariable %_ptr_Output_v2float Output -%out_var_TEXCOORD1 = OpVariable %_ptr_Output_v2float Output -%out_var_TEXCOORD2 = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD3 = OpVariable %_ptr_Output_v4float Output -%out_var_TEXCOORD8 = OpVariable %_ptr_Output_v4float Output -%gl_Position = OpVariable %_ptr_Output_v4float Output -%float_0_0078125 = OpConstant %float 0.0078125 - %float_n127 = OpConstant %float -127 - %92 = OpConstantNull %v4float -%float_0_00392156886 = OpConstant %float 0.00392156886 - %94 = OpConstantComposite %v2float %float_0_00392156886 %float_0_00392156886 -%float_65280 = OpConstant %float 65280 - %Main = OpFunction %void None %80 - %96 = OpLabel - %97 = OpVariable %_ptr_Function__arr_v4float_uint_1 Function - %98 = OpLoad %v4float %in_var_ATTRIBUTE0 - %99 = OpLoad %_arr_v4float_uint_2 %in_var_ATTRIBUTE1 - %100 = OpAccessChain %_ptr_Uniform_mat4v4float %View %int_0 - %101 = OpLoad %mat4v4float %100 - %102 = OpAccessChain %_ptr_Uniform_v3float %View %int_27 - %103 = OpLoad %v3float %102 - %104 = OpAccessChain %_ptr_Uniform_v3float %View %int_31 - %105 = OpLoad %v3float %104 - OpBranch %106 - %106 = OpLabel - %107 = OpPhi %int %int_0 %96 %108 %109 - %110 = OpSLessThan %bool %107 %int_1 - OpLoopMerge %111 %109 Unroll - OpBranchConditional %110 %109 %111 - %109 = OpLabel - %112 = OpAccessChain %_ptr_Function_v4float %97 %107 - OpStore %112 %40 - %108 = OpIAdd %int %107 %int_1 - OpBranch %106 - %111 = OpLabel - %113 = OpCompositeExtract %v4float %99 0 - %114 = OpCompositeExtract %v4float %99 1 - %115 = OpFMul %v4float %98 %44 - %116 = OpVectorShuffle %v2float %115 %115 2 3 - %117 = OpFMul %v2float %116 %46 - %118 = OpExtInst %v2float %1 Fract %117 - %119 = OpFMul %v2float %118 %48 - %120 = OpFSub %v2float %116 %119 - %121 = OpFMul %v2float %120 %94 - %122 = OpVectorShuffle %v2float %115 %92 0 1 - %123 = OpAccessChain %_ptr_Uniform_float %_Globals %int_1 %int_3 - %124 = OpLoad %float %123 - %125 = OpCompositeConstruct %v2float %124 %124 - %126 = OpFMul %v2float %122 %125 - %127 = OpCompositeExtract %float %126 1 - %128 = OpCompositeExtract %float %126 0 - %129 = OpFSub %float %float_1 %128 - %130 = OpFSub %float %float_1 %127 - %131 = OpCompositeConstruct %v4float %127 %128 %129 %130 - %132 = OpFMul %v4float %131 %67 - %133 = OpCompositeExtract %float %119 1 - %134 = OpFOrdGreaterThan %bool %133 %float_0_5 - OpSelectionMerge %135 None - OpBranchConditional %134 %136 %137 - %136 = OpLabel - %138 = OpCompositeExtract %float %119 0 - %139 = OpFOrdGreaterThan %bool %138 %float_0_5 - OpSelectionMerge %140 None - OpBranchConditional %139 %141 %142 - %141 = OpLabel - %143 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2 %int_3 - %144 = OpLoad %float %143 - %145 = OpCompositeConstruct %v4float %144 %144 %144 %144 - %146 = OpFMul %v4float %132 %145 - %147 = OpFSub %v4float %60 %132 - %148 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_3 %int_3 - %149 = OpLoad %v4float %148 - %150 = OpFMul %v4float %147 %149 - %151 = OpFAdd %v4float %146 %150 - OpBranch %140 - %142 = OpLabel - %152 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2 %int_2 - %153 = OpLoad %float %152 - %154 = OpCompositeConstruct %v4float %153 %153 %153 %153 - %155 = OpFMul %v4float %132 %154 - %156 = OpFSub %v4float %60 %132 - %157 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_3 %int_2 - %158 = OpLoad %v4float %157 - %159 = OpFMul %v4float %156 %158 - %160 = OpFAdd %v4float %155 %159 - OpBranch %140 - %140 = OpLabel - %161 = OpPhi %v4float %151 %141 %160 %142 - OpBranch %135 - %137 = OpLabel - %162 = OpCompositeExtract %float %119 0 - %163 = OpFOrdGreaterThan %bool %162 %float_0_5 - OpSelectionMerge %164 None - OpBranchConditional %163 %165 %166 - %165 = OpLabel - %167 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2 %int_1 - %168 = OpLoad %float %167 - %169 = OpCompositeConstruct %v4float %168 %168 %168 %168 - %170 = OpFMul %v4float %132 %169 - %171 = OpFSub %v4float %60 %132 - %172 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_3 %int_1 - %173 = OpLoad %v4float %172 - %174 = OpFMul %v4float %171 %173 - %175 = OpFAdd %v4float %170 %174 - OpBranch %164 - %166 = OpLabel - %176 = OpAccessChain %_ptr_Uniform_float %_Globals %int_2 %int_0 - %177 = OpLoad %float %176 - %178 = OpCompositeConstruct %v4float %177 %177 %177 %177 - %179 = OpFMul %v4float %132 %178 - %180 = OpFSub %v4float %60 %132 - %181 = OpAccessChain %_ptr_Uniform_v4float %_Globals %int_3 %int_0 - %182 = OpLoad %v4float %181 - %183 = OpFMul %v4float %180 %182 - %184 = OpFAdd %v4float %179 %183 - OpBranch %164 - %164 = OpLabel - %185 = OpPhi %v4float %175 %165 %184 %166 - OpBranch %135 - %135 = OpLabel - %186 = OpPhi %v4float %161 %140 %185 %164 - %187 = OpFAdd %float %128 %127 - %188 = OpFOrdGreaterThan %bool %187 %float_1 - OpSelectionMerge %189 None - OpBranchConditional %188 %190 %191 - %190 = OpLabel - %192 = OpFOrdLessThan %bool %128 %127 - OpSelectionMerge %193 None - OpBranchConditional %192 %194 %195 - %194 = OpLabel - %196 = OpCompositeExtract %float %186 3 - OpBranch %193 - %195 = OpLabel - %197 = OpCompositeExtract %float %186 2 - OpBranch %193 - %193 = OpLabel - %198 = OpPhi %float %196 %194 %197 %195 - OpBranch %189 - %191 = OpLabel - %199 = OpFOrdLessThan %bool %128 %127 - OpSelectionMerge %200 None - OpBranchConditional %199 %201 %202 - %201 = OpLabel - %203 = OpCompositeExtract %float %186 1 - OpBranch %200 - %202 = OpLabel - %204 = OpCompositeExtract %float %186 0 - OpBranch %200 - %200 = OpLabel - %205 = OpPhi %float %203 %201 %204 %202 - OpBranch %189 - %189 = OpLabel - %206 = OpPhi %float %198 %193 %205 %200 - %207 = OpExtInst %float %1 Floor %206 - %208 = OpFSub %float %206 %207 - %209 = OpFOrdLessThan %bool %207 %float_1 - %210 = OpCompositeExtract %float %114 0 - %211 = OpCompositeExtract %float %114 1 - %212 = OpCompositeConstruct %v3float %float_1 %210 %211 - %213 = OpFOrdLessThan %bool %207 %float_2 - %214 = OpCompositeExtract %float %114 2 - %215 = OpCompositeConstruct %v3float %float_0_5 %211 %214 - %216 = OpFOrdLessThan %bool %207 %float_3 - %217 = OpCompositeExtract %float %114 3 - %218 = OpCompositeConstruct %v3float %float_0_25 %214 %217 - %219 = OpFOrdLessThan %bool %207 %float_4 - %220 = OpCompositeExtract %float %121 0 - %221 = OpCompositeConstruct %v3float %float_0_125 %217 %220 - %222 = OpFOrdLessThan %bool %207 %float_5 - %223 = OpCompositeExtract %float %121 1 - %224 = OpCompositeConstruct %v3float %float_0_0625 %220 %223 - %225 = OpCompositeConstruct %v3float %float_0_03125 %223 %223 - %226 = OpCompositeConstruct %v3bool %222 %222 %222 - %227 = OpSelect %v3float %226 %224 %225 - %228 = OpCompositeConstruct %v3bool %219 %219 %219 - %229 = OpSelect %v3float %228 %221 %227 - %230 = OpCompositeConstruct %v3bool %216 %216 %216 - %231 = OpSelect %v3float %230 %218 %229 - %232 = OpCompositeConstruct %v3bool %213 %213 %213 - %233 = OpSelect %v3float %232 %215 %231 - %234 = OpCompositeConstruct %v3bool %209 %209 %209 - %235 = OpSelect %v3float %234 %212 %233 - %236 = OpCompositeExtract %float %235 0 - %237 = OpCompositeExtract %float %235 1 - %238 = OpCompositeExtract %float %235 2 - %239 = OpCompositeExtract %float %113 0 - %240 = OpFMul %float %239 %float_65280 - %241 = OpCompositeExtract %float %113 1 - %242 = OpFMul %float %241 %float_255 - %243 = OpFAdd %float %240 %242 - %244 = OpFSub %float %243 %float_32768 - %245 = OpFMul %float %244 %float_0_0078125 - %246 = OpCompositeExtract %float %113 2 - %247 = OpFMul %float %246 %float_65280 - %248 = OpCompositeExtract %float %113 3 - %249 = OpFMul %float %248 %float_255 - %250 = OpFAdd %float %247 %249 - %251 = OpFSub %float %250 %float_32768 - %252 = OpFMul %float %251 %float_0_0078125 - %253 = OpExtInst %float %1 FMix %245 %252 %237 - %254 = OpExtInst %float %1 FMix %245 %252 %238 - %255 = OpCompositeConstruct %v2float %236 %236 - %256 = OpFMul %v2float %122 %255 - %257 = OpExtInst %v2float %1 Floor %256 - %258 = OpAccessChain %_ptr_Uniform_v4float %LandscapeParameters %int_3 - %259 = OpAccessChain %_ptr_Uniform_float %LandscapeParameters %int_3 %int_0 - %260 = OpLoad %float %259 - %261 = OpFMul %float %260 %236 - %262 = OpFSub %float %261 %float_1 - %263 = OpFMul %float %260 %float_0_5 - %264 = OpFMul %float %263 %236 - %265 = OpExtInst %float %1 FMax %264 %float_2 - %266 = OpFSub %float %265 %float_1 - %267 = OpCompositeConstruct %v2float %262 %266 - %268 = OpAccessChain %_ptr_Uniform_float %LandscapeParameters %int_3 %int_1 - %269 = OpLoad %float %268 - %270 = OpCompositeConstruct %v2float %269 %269 - %271 = OpFMul %v2float %267 %270 - %272 = OpCompositeExtract %float %271 0 - %273 = OpCompositeConstruct %v2float %272 %272 - %274 = OpFDiv %v2float %257 %273 - %275 = OpFMul %v2float %257 %46 - %276 = OpExtInst %v2float %1 Floor %275 - %277 = OpCompositeExtract %float %271 1 - %278 = OpCompositeConstruct %v2float %277 %277 - %279 = OpFDiv %v2float %276 %278 - %280 = OpCompositeExtract %float %274 0 - %281 = OpCompositeExtract %float %274 1 - %282 = OpCompositeConstruct %v3float %280 %281 %253 - %283 = OpCompositeExtract %float %279 0 - %284 = OpCompositeExtract %float %279 1 - %285 = OpCompositeConstruct %v3float %283 %284 %254 - %286 = OpCompositeConstruct %v3float %208 %208 %208 - %287 = OpExtInst %v3float %1 FMix %282 %285 %286 - %288 = OpVectorShuffle %v2float %119 %92 0 1 - %289 = OpAccessChain %_ptr_Uniform_v4float %LandscapeParameters %int_4 - %290 = OpLoad %v4float %289 - %291 = OpVectorShuffle %v2float %290 %290 3 3 - %292 = OpFMul %v2float %288 %291 - %293 = OpCompositeExtract %float %292 0 - %294 = OpCompositeExtract %float %292 1 - %295 = OpCompositeConstruct %v3float %293 %294 %float_0 - %296 = OpFAdd %v3float %287 %295 - %297 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_0 - %298 = OpLoad %v4float %297 - %299 = OpVectorShuffle %v3float %298 %298 0 1 2 - %300 = OpVectorShuffle %v3float %296 %296 0 0 0 - %301 = OpFMul %v3float %299 %300 - %302 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_1 - %303 = OpLoad %v4float %302 - %304 = OpVectorShuffle %v3float %303 %303 0 1 2 - %305 = OpVectorShuffle %v3float %296 %296 1 1 1 - %306 = OpFMul %v3float %304 %305 - %307 = OpFAdd %v3float %301 %306 - %308 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_2 - %309 = OpLoad %v4float %308 - %310 = OpVectorShuffle %v3float %309 %309 0 1 2 - %311 = OpVectorShuffle %v3float %296 %296 2 2 2 - %312 = OpFMul %v3float %310 %311 - %313 = OpFAdd %v3float %307 %312 - %314 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_3 - %315 = OpLoad %v4float %314 - %316 = OpVectorShuffle %v3float %315 %315 0 1 2 - %317 = OpFAdd %v3float %316 %105 - %318 = OpFAdd %v3float %313 %317 - %319 = OpCompositeExtract %float %318 0 - %320 = OpCompositeExtract %float %318 1 - %321 = OpCompositeExtract %float %318 2 - %322 = OpCompositeConstruct %v4float %319 %320 %321 %float_1 - %323 = OpVectorShuffle %v2float %287 %287 0 1 - %324 = OpLoad %v4float %258 - %325 = OpVectorShuffle %v2float %324 %324 2 3 - %326 = OpFAdd %v2float %323 %325 - %327 = OpFAdd %v2float %326 %292 - %328 = OpAccessChain %_ptr_Uniform_v4float %LandscapeParameters %int_1 - %329 = OpLoad %v4float %328 - %330 = OpVectorShuffle %v2float %329 %329 0 1 - %331 = OpFMul %v2float %323 %330 - %332 = OpVectorShuffle %v2float %329 %329 2 3 - %333 = OpFAdd %v2float %331 %332 - %334 = OpVectorShuffle %v2float %290 %290 2 2 - %335 = OpFMul %v2float %288 %334 - %336 = OpFAdd %v2float %333 %335 - %337 = OpVectorShuffle %v2float %327 %92 0 1 - %338 = OpVectorShuffle %v4float %322 %322 4 5 6 3 - %339 = OpMatrixTimesVector %v4float %101 %338 - %340 = OpVectorShuffle %v3float %322 %92 0 1 2 - %341 = OpFSub %v3float %340 %103 - %342 = OpAccessChain %_ptr_Uniform_v4float %MobileBasePass %int_2 - %343 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_2 %int_3 - %344 = OpLoad %float %343 - %345 = OpDot %float %341 %341 - %346 = OpExtInst %float %1 InverseSqrt %345 - %347 = OpFMul %float %345 %346 - %348 = OpCompositeConstruct %v3float %346 %346 %346 - %349 = OpFMul %v3float %341 %348 - %350 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_0 %int_0 - %351 = OpLoad %float %350 - %352 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_1 %int_0 - %353 = OpLoad %float %352 - %354 = OpCompositeExtract %float %341 2 - %355 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_0 %int_3 - %356 = OpLoad %float %355 - %357 = OpExtInst %float %1 FMax %float_0 %356 - %358 = OpFOrdGreaterThan %bool %357 %float_0 - OpSelectionMerge %359 None - OpBranchConditional %358 %360 %359 - %360 = OpLabel - %361 = OpFMul %float %357 %346 - %362 = OpFMul %float %361 %354 - %363 = OpAccessChain %_ptr_Uniform_float %View %int_25 %int_2 - %364 = OpLoad %float %363 - %365 = OpFAdd %float %364 %362 - %366 = OpFSub %float %354 %362 - %367 = OpFSub %float %float_1 %361 - %368 = OpFMul %float %367 %347 - %369 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_0 %int_1 - %370 = OpLoad %float %369 - %371 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_3 %int_1 - %372 = OpLoad %float %371 - %373 = OpFSub %float %365 %372 - %374 = OpFMul %float %370 %373 - %375 = OpExtInst %float %1 FMax %float_n127 %374 - %376 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_3 %int_0 - %377 = OpLoad %float %376 - %378 = OpFNegate %float %375 - %379 = OpExtInst %float %1 Exp2 %378 - %380 = OpFMul %float %377 %379 - %381 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_1 %int_1 - %382 = OpLoad %float %381 - %383 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_1 %int_3 - %384 = OpLoad %float %383 - %385 = OpFSub %float %365 %384 - %386 = OpFMul %float %382 %385 - %387 = OpExtInst %float %1 FMax %float_n127 %386 - %388 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_1 %int_2 - %389 = OpLoad %float %388 - %390 = OpFNegate %float %387 - %391 = OpExtInst %float %1 Exp2 %390 - %392 = OpFMul %float %389 %391 - OpBranch %359 - %359 = OpLabel - %393 = OpPhi %float %347 %189 %368 %360 - %394 = OpPhi %float %353 %189 %392 %360 - %395 = OpPhi %float %351 %189 %380 %360 - %396 = OpPhi %float %354 %189 %366 %360 - %397 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_0 %int_1 - %398 = OpLoad %float %397 - %399 = OpFMul %float %398 %396 - %400 = OpExtInst %float %1 FMax %float_n127 %399 - %401 = OpFNegate %float %400 - %402 = OpExtInst %float %1 Exp2 %401 - %403 = OpFSub %float %float_1 %402 - %404 = OpFDiv %float %403 %400 - %405 = OpExtInst %float %1 Log %float_2 - %406 = OpFMul %float %405 %405 - %407 = OpFMul %float %float_0_5 %406 - %408 = OpFMul %float %407 %400 - %409 = OpFSub %float %405 %408 - %410 = OpExtInst %float %1 FAbs %400 - %411 = OpFOrdGreaterThan %bool %410 %float_0_00999999978 - %412 = OpSelect %float %411 %404 %409 - %413 = OpFMul %float %395 %412 - %414 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_1 %int_1 - %415 = OpLoad %float %414 - %416 = OpFMul %float %415 %396 - %417 = OpExtInst %float %1 FMax %float_n127 %416 - %418 = OpFNegate %float %417 - %419 = OpExtInst %float %1 Exp2 %418 - %420 = OpFSub %float %float_1 %419 - %421 = OpFDiv %float %420 %417 - %422 = OpFMul %float %407 %417 - %423 = OpFSub %float %405 %422 - %424 = OpExtInst %float %1 FAbs %417 - %425 = OpFOrdGreaterThan %bool %424 %float_0_00999999978 - %426 = OpSelect %float %425 %421 %423 - %427 = OpFMul %float %394 %426 - %428 = OpFAdd %float %413 %427 - %429 = OpFMul %float %428 %393 - %430 = OpLoad %v4float %342 - %431 = OpVectorShuffle %v3float %430 %430 0 1 2 - %432 = OpAccessChain %_ptr_Uniform_v4float %MobileBasePass %int_4 - %433 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_4 %int_3 - %434 = OpLoad %float %433 - %435 = OpFOrdGreaterThanEqual %bool %434 %float_0 - OpSelectionMerge %436 DontFlatten - OpBranchConditional %435 %437 %436 - %437 = OpLabel - %438 = OpAccessChain %_ptr_Uniform_v4float %MobileBasePass %int_5 - %439 = OpLoad %v4float %438 - %440 = OpVectorShuffle %v3float %439 %439 0 1 2 - %441 = OpLoad %v4float %432 - %442 = OpVectorShuffle %v3float %441 %441 0 1 2 - %443 = OpDot %float %349 %442 - %444 = OpExtInst %float %1 FClamp %443 %float_0 %float_1 - %445 = OpAccessChain %_ptr_Uniform_float %MobileBasePass %int_5 %int_3 - %446 = OpLoad %float %445 - %447 = OpExtInst %float %1 Pow %444 %446 - %448 = OpCompositeConstruct %v3float %447 %447 %447 - %449 = OpFMul %v3float %440 %448 - %450 = OpFSub %float %393 %434 - %451 = OpExtInst %float %1 FMax %450 %float_0 - %452 = OpFMul %float %428 %451 - %453 = OpFNegate %float %452 - %454 = OpExtInst %float %1 Exp2 %453 - %455 = OpExtInst %float %1 FClamp %454 %float_0 %float_1 - %456 = OpFSub %float %float_1 %455 - %457 = OpCompositeConstruct %v3float %456 %456 %456 - %458 = OpFMul %v3float %449 %457 - 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OpMemberDecorate %type_View 42 ColMajor - OpMemberDecorate %type_View 43 Offset 1648 - OpMemberDecorate %type_View 44 Offset 1660 - OpMemberDecorate %type_View 45 Offset 1664 - OpMemberDecorate %type_View 46 Offset 1676 - OpMemberDecorate %type_View 47 Offset 1680 - OpMemberDecorate %type_View 48 Offset 1692 - OpMemberDecorate %type_View 49 Offset 1696 - OpMemberDecorate %type_View 49 MatrixStride 16 - OpMemberDecorate %type_View 49 ColMajor - OpMemberDecorate %type_View 50 Offset 1760 - OpMemberDecorate %type_View 50 MatrixStride 16 - OpMemberDecorate %type_View 50 ColMajor - OpMemberDecorate %type_View 51 Offset 1824 - OpMemberDecorate %type_View 51 MatrixStride 16 - OpMemberDecorate %type_View 51 ColMajor - OpMemberDecorate %type_View 52 Offset 1888 - OpMemberDecorate %type_View 53 Offset 1904 - OpMemberDecorate %type_View 54 Offset 1920 - OpMemberDecorate %type_View 55 Offset 1928 - OpMemberDecorate %type_View 56 Offset 1936 - OpMemberDecorate %type_View 57 Offset 1952 - OpMemberDecorate %type_View 58 Offset 1968 - OpMemberDecorate %type_View 59 Offset 1984 - OpMemberDecorate %type_View 60 Offset 2000 - OpMemberDecorate %type_View 61 Offset 2004 - OpMemberDecorate %type_View 62 Offset 2008 - OpMemberDecorate %type_View 63 Offset 2012 - OpMemberDecorate %type_View 64 Offset 2016 - OpMemberDecorate %type_View 65 Offset 2032 - OpMemberDecorate %type_View 66 Offset 2048 - OpMemberDecorate %type_View 67 Offset 2064 - OpMemberDecorate %type_View 68 Offset 2072 - OpMemberDecorate %type_View 69 Offset 2076 - OpMemberDecorate %type_View 70 Offset 2080 - OpMemberDecorate %type_View 71 Offset 2084 - OpMemberDecorate %type_View 72 Offset 2088 - OpMemberDecorate %type_View 73 Offset 2092 - OpMemberDecorate %type_View 74 Offset 2096 - OpMemberDecorate %type_View 75 Offset 2108 - OpMemberDecorate %type_View 76 Offset 2112 - OpMemberDecorate %type_View 77 Offset 2116 - OpMemberDecorate %type_View 78 Offset 2120 - OpMemberDecorate %type_View 79 Offset 2124 - OpMemberDecorate %type_View 80 Offset 2128 - OpMemberDecorate %type_View 81 Offset 2132 - 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OpMemberDecorate %type_View 105 Offset 2328 - OpMemberDecorate %type_View 106 Offset 2332 - OpMemberDecorate %type_View 107 Offset 2336 - OpMemberDecorate %type_View 108 Offset 2340 - OpMemberDecorate %type_View 109 Offset 2344 - OpMemberDecorate %type_View 110 Offset 2348 - OpMemberDecorate %type_View 111 Offset 2352 - OpMemberDecorate %type_View 112 Offset 2364 - OpMemberDecorate %type_View 113 Offset 2368 - OpMemberDecorate %type_View 114 Offset 2380 - OpMemberDecorate %type_View 115 Offset 2384 - OpMemberDecorate %type_View 116 Offset 2388 - OpMemberDecorate %type_View 117 Offset 2392 - OpMemberDecorate %type_View 118 Offset 2396 - OpMemberDecorate %type_View 119 Offset 2400 - OpMemberDecorate %type_View 120 Offset 2404 - OpMemberDecorate %type_View 121 Offset 2408 - OpMemberDecorate %type_View 122 Offset 2412 - OpMemberDecorate %type_View 123 Offset 2416 - OpMemberDecorate %type_View 124 Offset 2420 - OpMemberDecorate %type_View 125 Offset 2424 - OpMemberDecorate %type_View 126 Offset 2428 - OpMemberDecorate %type_View 127 Offset 2432 - OpMemberDecorate %type_View 128 Offset 2448 - OpMemberDecorate %type_View 129 Offset 2460 - OpMemberDecorate %type_View 130 Offset 2464 - OpMemberDecorate %type_View 131 Offset 2480 - OpMemberDecorate %type_View 132 Offset 2484 - OpMemberDecorate %type_View 133 Offset 2488 - OpMemberDecorate %type_View 134 Offset 2492 - OpMemberDecorate %type_View 135 Offset 2496 - OpMemberDecorate %type_View 136 Offset 2512 - OpMemberDecorate %type_View 137 Offset 2624 - OpMemberDecorate %type_View 138 Offset 2628 - OpMemberDecorate %type_View 139 Offset 2632 - OpMemberDecorate %type_View 140 Offset 2636 - OpMemberDecorate %type_View 141 Offset 2640 - OpMemberDecorate %type_View 142 Offset 2644 - OpMemberDecorate %type_View 143 Offset 2648 - OpMemberDecorate %type_View 144 Offset 2652 - OpMemberDecorate %type_View 145 Offset 2656 - OpMemberDecorate %type_View 146 Offset 2668 - OpMemberDecorate %type_View 147 Offset 2672 - OpMemberDecorate %type_View 148 Offset 2736 - 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OpMemberDecorate %type_Primitive 14 Offset 336 - OpMemberDecorate %type_Primitive 15 Offset 352 - OpMemberDecorate %type_Primitive 16 Offset 368 - OpMemberDecorate %type_Primitive 17 Offset 380 - OpMemberDecorate %type_Primitive 18 Offset 384 - OpMemberDecorate %type_Primitive 19 Offset 396 - OpMemberDecorate %type_Primitive 20 Offset 400 - OpMemberDecorate %type_Primitive 21 Offset 404 - OpDecorate %type_Primitive Block - OpDecorate %_arr_mat4v4float_uint_6 ArrayStride 64 - OpMemberDecorate %type_MobileShadowDepthPass 0 Offset 0 - OpMemberDecorate %type_MobileShadowDepthPass 1 Offset 4 - OpMemberDecorate %type_MobileShadowDepthPass 2 Offset 8 - OpMemberDecorate %type_MobileShadowDepthPass 3 Offset 12 - OpMemberDecorate %type_MobileShadowDepthPass 4 Offset 16 - OpMemberDecorate %type_MobileShadowDepthPass 5 Offset 20 - OpMemberDecorate %type_MobileShadowDepthPass 6 Offset 24 - OpMemberDecorate %type_MobileShadowDepthPass 7 Offset 28 - OpMemberDecorate %type_MobileShadowDepthPass 8 Offset 32 - OpMemberDecorate %type_MobileShadowDepthPass 9 Offset 36 - OpMemberDecorate %type_MobileShadowDepthPass 10 Offset 40 - OpMemberDecorate %type_MobileShadowDepthPass 11 Offset 44 - OpMemberDecorate %type_MobileShadowDepthPass 12 Offset 48 - OpMemberDecorate %type_MobileShadowDepthPass 13 Offset 52 - OpMemberDecorate %type_MobileShadowDepthPass 14 Offset 56 - OpMemberDecorate %type_MobileShadowDepthPass 15 Offset 60 - OpMemberDecorate %type_MobileShadowDepthPass 16 Offset 64 - OpMemberDecorate %type_MobileShadowDepthPass 17 Offset 68 - OpMemberDecorate %type_MobileShadowDepthPass 18 Offset 72 - OpMemberDecorate %type_MobileShadowDepthPass 19 Offset 76 - OpMemberDecorate %type_MobileShadowDepthPass 20 Offset 80 - OpMemberDecorate %type_MobileShadowDepthPass 20 MatrixStride 16 - OpMemberDecorate %type_MobileShadowDepthPass 20 ColMajor - OpMemberDecorate %type_MobileShadowDepthPass 21 Offset 144 - OpMemberDecorate %type_MobileShadowDepthPass 22 Offset 152 - OpMemberDecorate %type_MobileShadowDepthPass 23 Offset 156 - OpMemberDecorate %type_MobileShadowDepthPass 24 Offset 160 - OpMemberDecorate %type_MobileShadowDepthPass 24 MatrixStride 16 - OpMemberDecorate %type_MobileShadowDepthPass 24 ColMajor - OpDecorate %type_MobileShadowDepthPass Block - OpMemberDecorate %type_EmitterDynamicUniforms 0 Offset 0 - OpMemberDecorate %type_EmitterDynamicUniforms 1 Offset 8 - OpMemberDecorate %type_EmitterDynamicUniforms 2 Offset 12 - OpMemberDecorate %type_EmitterDynamicUniforms 3 Offset 16 - OpMemberDecorate %type_EmitterDynamicUniforms 4 Offset 32 - OpMemberDecorate %type_EmitterDynamicUniforms 5 Offset 48 - OpMemberDecorate %type_EmitterDynamicUniforms 6 Offset 64 - OpDecorate %type_EmitterDynamicUniforms Block - OpMemberDecorate %type_EmitterUniforms 0 Offset 0 - OpMemberDecorate %type_EmitterUniforms 1 Offset 16 - OpMemberDecorate %type_EmitterUniforms 2 Offset 32 - OpMemberDecorate %type_EmitterUniforms 3 Offset 48 - OpMemberDecorate %type_EmitterUniforms 4 Offset 64 - OpMemberDecorate %type_EmitterUniforms 5 Offset 80 - OpMemberDecorate %type_EmitterUniforms 6 Offset 96 - OpMemberDecorate %type_EmitterUniforms 7 Offset 112 - OpMemberDecorate %type_EmitterUniforms 8 Offset 128 - OpMemberDecorate %type_EmitterUniforms 9 Offset 144 - OpMemberDecorate %type_EmitterUniforms 10 Offset 156 - OpMemberDecorate %type_EmitterUniforms 11 Offset 160 - OpMemberDecorate %type_EmitterUniforms 12 Offset 164 - OpMemberDecorate %type_EmitterUniforms 13 Offset 168 - OpMemberDecorate %type_EmitterUniforms 14 Offset 172 - OpMemberDecorate %type_EmitterUniforms 15 Offset 176 - OpDecorate %type_EmitterUniforms Block - OpMemberDecorate %type__Globals 0 Offset 0 - OpDecorate %type__Globals Block - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %v3float = OpTypeVector %float 3 - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %uint_7 = OpConstant %uint 7 - %uint_4 = OpConstant %uint 4 - %float_0 = OpConstant %float 0 - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %uint_16 = OpConstant %uint 16 - %int_3 = OpConstant %int 3 - %float_1 = OpConstant %float 1 -%float_9_99999975en05 = OpConstant %float 9.99999975e-05 - %54 = OpConstantComposite %v3float %float_0 %float_0 %float_9_99999975en05 - %int_2 = OpConstant %int 2 - %int_5 = OpConstant %int 5 - %int_4 = OpConstant %int 4 - %float_0_5 = OpConstant %float 0.5 - %float_n0_5 = OpConstant %float -0.5 - %float_2 = OpConstant %float 2 - %61 = OpConstantComposite %v2float %float_2 %float_2 - %int_6 = OpConstant %int 6 - %63 = OpConstantComposite %v2float %float_1 %float_1 - %int_11 = OpConstant %int 11 - %int_15 = OpConstant %int 15 - %int_8 = OpConstant %int 8 - %int_9 = OpConstant %int 9 - %int_10 = OpConstant %int 10 - %int_12 = OpConstant %int 12 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 -%mat3v3float = OpTypeMatrix %v3float 3 - %int_20 = OpConstant %int 20 - %int_22 = OpConstant %int 22 -%float_9_99999997en07 = OpConstant %float 9.99999997e-07 - %int_21 = OpConstant %int 21 - %int_17 = OpConstant %int 17 - %int_19 = OpConstant %int 19 - %int_27 = OpConstant %int 27 - %int_31 = OpConstant %int 31 - %uint_3 = OpConstant %uint 3 - %82 = OpConstantComposite %v3float %float_0 %float_0 %float_1 -%float_0_00999999978 = OpConstant %float 0.00999999978 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_arr_v4float_uint_7 = OpTypeArray %v4float %uint_7 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 - %type_View = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v4float %v4float %v3float %float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %v3float %float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %v2float %v2float %v4float %v4float %v4float %v4float %int %float %float %float %v4float %v4float %v4float %v2float %float %float %float %float %float %float %v3float %float %float %float %float %float %float %float %float %uint %uint %uint %uint %float %float %float %float %float %v4float %v3float %float %_arr_v4float_uint_2 %_arr_v4float_uint_2 %v4float %v4float %float %float %float %float %float %float %float %float %float %float %float %float %v3float %float %v3float %float %float %float %float %float %float %float %float %float %float %float %uint %uint %v4float %v3float %float %v4float %float %float %float %float %v4float %_arr_v4float_uint_7 %float %float %float %float %uint %float %float %float %v3float %int %_arr_v4float_uint_4 %_arr_v4float_uint_4 %float %float %float %float %v3float %float %v3float %float %v2float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float -%_ptr_Uniform_type_View = OpTypePointer Uniform %type_View -%type_Primitive = OpTypeStruct %mat4v4float %v4float %v4float %mat4v4float %mat4v4float %mat4v4float %v3float %float %v3float %float %float %float %float %float %v4float %v4float %v3float %float %v3float %uint %uint %int -%_ptr_Uniform_type_Primitive = OpTypePointer Uniform %type_Primitive - %uint_6 = OpConstant %uint 6 -%_arr_mat4v4float_uint_6 = OpTypeArray %mat4v4float %uint_6 -%type_MobileShadowDepthPass = OpTypeStruct %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %float %mat4v4float %v2float %float %float %_arr_mat4v4float_uint_6 -%_ptr_Uniform_type_MobileShadowDepthPass = OpTypePointer Uniform %type_MobileShadowDepthPass -%type_EmitterDynamicUniforms = OpTypeStruct %v2float %float %float %v4float %v4float %v4float %v4float -%_ptr_Uniform_type_EmitterDynamicUniforms = OpTypePointer Uniform %type_EmitterDynamicUniforms -%type_EmitterUniforms = OpTypeStruct %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v4float %v3float %float %float %float %float %float %v2float -%_ptr_Uniform_type_EmitterUniforms = OpTypePointer Uniform %type_EmitterUniforms -%type_buffer_image = OpTypeImage %float Buffer 2 0 0 1 Rg32f -%_ptr_UniformConstant_type_buffer_image = OpTypePointer UniformConstant %type_buffer_image -%type__Globals = OpTypeStruct %uint -%_ptr_Uniform_type__Globals = OpTypePointer Uniform %type__Globals -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler -%_ptr_Input_uint = OpTypePointer Input %uint -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %void = OpTypeVoid - %99 = OpTypeFunction %void -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %bool = OpTypeBool -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float -%type_sampled_image = OpTypeSampledImage %type_2d_image - %View = OpVariable %_ptr_Uniform_type_View Uniform - %Primitive = OpVariable %_ptr_Uniform_type_Primitive Uniform -%MobileShadowDepthPass = OpVariable %_ptr_Uniform_type_MobileShadowDepthPass Uniform -%EmitterDynamicUniforms = OpVariable %_ptr_Uniform_type_EmitterDynamicUniforms Uniform -%EmitterUniforms = OpVariable %_ptr_Uniform_type_EmitterUniforms Uniform -%ParticleIndices = OpVariable %_ptr_UniformConstant_type_buffer_image UniformConstant - %_Globals = OpVariable %_ptr_Uniform_type__Globals Uniform -%PositionTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%PositionTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%VelocityTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%VelocityTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%AttributesTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%AttributesTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%CurveTexture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant -%CurveTextureSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%gl_VertexIndex = OpVariable %_ptr_Input_uint Input -%gl_InstanceIndex = OpVariable %_ptr_Input_uint Input -%in_var_ATTRIBUTE0 = OpVariable %_ptr_Input_v2float Input -%out_var_TEXCOORD6 = OpVariable %_ptr_Output_float Output -%gl_Position = OpVariable %_ptr_Output_v4float Output -%float_6_28318548 = OpConstant %float 6.28318548 - %108 = OpConstantNull %v3float - %Main = OpFunction %void None %99 - %109 = OpLabel - %110 = OpLoad %uint %gl_VertexIndex - %111 = OpLoad %uint %gl_InstanceIndex - %112 = OpLoad %v2float %in_var_ATTRIBUTE0 - %113 = OpAccessChain %_ptr_Uniform_v3float %View %int_15 - %114 = OpLoad %v3float %113 - %115 = OpAccessChain %_ptr_Uniform_v3float %View %int_17 - %116 = OpLoad %v3float %115 - %117 = OpAccessChain %_ptr_Uniform_v3float %View %int_19 - %118 = OpLoad %v3float %117 - %119 = OpAccessChain %_ptr_Uniform_v3float %View %int_21 - %120 = OpLoad %v3float %119 - %121 = OpAccessChain %_ptr_Uniform_v3float %View %int_27 - %122 = OpLoad %v3float %121 - %123 = OpAccessChain %_ptr_Uniform_v3float %View %int_31 - %124 = OpLoad %v3float %123 - %125 = OpIMul %uint %111 %uint_16 - %126 = OpUDiv %uint %110 %uint_4 - %127 = OpIAdd %uint %125 %126 - %128 = OpAccessChain %_ptr_Uniform_uint %_Globals %int_0 - %129 = OpLoad %uint %128 - %130 = OpIAdd %uint %129 %127 - %131 = OpLoad %type_buffer_image %ParticleIndices - %132 = OpImageFetch %v4float %131 %130 None - %133 = OpVectorShuffle %v2float %132 %132 0 1 - %134 = OpLoad %type_2d_image %PositionTexture - %135 = OpLoad %type_sampler %PositionTextureSampler - %136 = OpSampledImage %type_sampled_image %134 %135 - %137 = OpImageSampleExplicitLod %v4float %136 %133 Lod %float_0 - %138 = OpLoad %type_2d_image %VelocityTexture - %139 = OpLoad %type_sampler %VelocityTextureSampler - %140 = OpSampledImage %type_sampled_image %138 %139 - %141 = OpImageSampleExplicitLod %v4float %140 %133 Lod %float_0 - %142 = OpLoad %type_2d_image %AttributesTexture - %143 = OpLoad %type_sampler %AttributesTextureSampler - %144 = OpSampledImage %type_sampled_image %142 %143 - %145 = OpImageSampleExplicitLod %v4float %144 %133 Lod %float_0 - %146 = OpCompositeExtract %float %137 3 - %147 = OpExtInst %float %1 Step %146 %float_1 - %148 = OpVectorShuffle %v3float %141 %141 0 1 2 - %149 = OpAccessChain %_ptr_Uniform_mat4v4float %Primitive %int_0 - %150 = OpLoad %mat4v4float %149 - %151 = OpCompositeExtract %v4float %150 0 - %152 = OpVectorShuffle %v3float %151 %151 0 1 2 - %153 = OpCompositeExtract %v4float %150 1 - %154 = OpVectorShuffle %v3float %153 %153 0 1 2 - %155 = OpCompositeExtract %v4float %150 2 - %156 = OpVectorShuffle %v3float %155 %155 0 1 2 - %157 = OpCompositeConstruct %mat3v3float %152 %154 %156 - %158 = OpMatrixTimesVector %v3float %157 %148 - %159 = OpFAdd %v3float %158 %54 - %160 = OpExtInst %v3float %1 Normalize %159 - %161 = OpExtInst %float %1 Length %158 - %162 = OpAccessChain %_ptr_Uniform_v4float %EmitterUniforms %int_3 - %163 = OpLoad %v4float %162 - %164 = OpVectorShuffle %v2float %163 %163 0 1 - %165 = OpVectorShuffle %v2float %163 %163 2 3 - %166 = OpCompositeConstruct %v2float %146 %146 - %167 = OpFMul %v2float %165 %166 - %168 = OpFAdd %v2float %164 %167 - %169 = OpLoad %type_2d_image %CurveTexture - %170 = OpLoad %type_sampler %CurveTextureSampler - %171 = OpSampledImage %type_sampled_image %169 %170 - %172 = OpImageSampleExplicitLod %v4float %171 %168 Lod %float_0 - %173 = OpAccessChain %_ptr_Uniform_v4float %EmitterUniforms %int_4 - %174 = OpLoad %v4float %173 - %175 = OpFMul %v4float %172 %174 - %176 = OpAccessChain %_ptr_Uniform_v4float %EmitterUniforms %int_5 - %177 = OpLoad %v4float %176 - %178 = OpFAdd %v4float %175 %177 - %179 = OpCompositeExtract %float %145 0 - %180 = OpFOrdLessThan %bool %179 %float_0_5 - %181 = OpSelect %float %180 %float_0 %float_n0_5 - %182 = OpCompositeExtract %float %145 1 - %183 = OpFOrdLessThan %bool %182 %float_0_5 - %184 = OpSelect %float %183 %float_0 %float_n0_5 - %185 = OpCompositeConstruct %v2float %181 %184 - %186 = OpVectorShuffle %v2float %145 %145 0 1 - %187 = OpFAdd %v2float %186 %185 - %188 = OpFMul %v2float %187 %61 - %189 = OpVectorShuffle %v2float %178 %178 0 1 - %190 = OpAccessChain %_ptr_Uniform_v2float %EmitterDynamicUniforms %int_0 - %191 = OpLoad %v2float %190 - %192 = OpFMul %v2float %189 %191 - %193 = OpAccessChain %_ptr_Uniform_v4float %EmitterUniforms %int_6 - %194 = OpLoad %v4float %193 - %195 = OpVectorShuffle %v2float %194 %194 0 1 - %196 = OpCompositeConstruct %v2float %161 %161 - %197 = OpFMul %v2float %195 %196 - %198 = OpExtInst %v2float %1 FMax %197 %63 - %199 = OpVectorShuffle %v2float %194 %194 2 3 - %200 = OpExtInst %v2float %1 FMin %198 %199 - %201 = OpFMul %v2float %188 %192 - %202 = OpFMul %v2float %201 %200 - %203 = OpCompositeConstruct %v2float %147 %147 - %204 = OpFMul %v2float %202 %203 - %205 = OpCompositeExtract %float %145 3 - %206 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_11 - %207 = OpLoad %float %206 - %208 = OpFMul %float %205 %207 - %209 = OpCompositeExtract %float %145 2 - %210 = OpFMul %float %208 %146 - %211 = OpFAdd %float %209 %210 - %212 = OpFMul %float %211 %float_6_28318548 - %213 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_0 - %214 = OpLoad %v4float %213 - %215 = OpVectorShuffle %v3float %214 %214 0 1 2 - %216 = OpVectorShuffle %v3float %137 %108 0 0 0 - %217 = OpFMul %v3float %215 %216 - %218 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_1 - %219 = OpLoad %v4float %218 - %220 = OpVectorShuffle %v3float %219 %219 0 1 2 - %221 = OpVectorShuffle %v3float %137 %108 1 1 1 - %222 = OpFMul %v3float %220 %221 - %223 = OpFAdd %v3float %217 %222 - %224 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_2 - %225 = OpLoad %v4float %224 - %226 = OpVectorShuffle %v3float %225 %225 0 1 2 - %227 = OpVectorShuffle %v3float %137 %108 2 2 2 - %228 = OpFMul %v3float %226 %227 - %229 = OpFAdd %v3float %223 %228 - %230 = OpAccessChain %_ptr_Uniform_v4float %Primitive %int_0 %uint_3 - %231 = OpLoad %v4float %230 - %232 = OpVectorShuffle %v3float %231 %231 0 1 2 - %233 = OpFAdd %v3float %232 %124 - %234 = OpFAdd %v3float %229 %233 - %235 = OpCompositeExtract %float %234 0 - %236 = OpCompositeExtract %float %234 1 - %237 = OpCompositeExtract %float %234 2 - %238 = OpCompositeConstruct %v4float %235 %236 %237 %float_1 - %239 = OpVectorShuffle %v3float %238 %238 0 1 2 - %240 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_10 - %241 = OpLoad %float %240 - %242 = OpCompositeConstruct %v3float %241 %241 %241 - %243 = OpExtInst %v3float %1 FMix %116 %120 %242 - %244 = OpExtInst %v3float %1 FMix %114 %118 %242 - %245 = OpAccessChain %_ptr_Uniform_v4float %EmitterDynamicUniforms %int_3 - %246 = OpLoad %v4float %245 - %247 = OpVectorShuffle %v3float %246 %246 0 1 2 - %248 = OpAccessChain %_ptr_Uniform_float %EmitterDynamicUniforms %int_3 %int_3 - %249 = OpLoad %float %248 - %250 = OpCompositeConstruct %v3float %249 %249 %249 - %251 = OpExtInst %v3float %1 FMix %243 %247 %250 - %252 = OpFNegate %v3float %244 - %253 = OpAccessChain %_ptr_Uniform_v4float %EmitterDynamicUniforms %int_4 - %254 = OpLoad %v4float %253 - %255 = OpVectorShuffle %v3float %254 %254 0 1 2 - %256 = OpAccessChain %_ptr_Uniform_float %EmitterDynamicUniforms %int_4 %int_3 - %257 = OpLoad %float %256 - %258 = OpCompositeConstruct %v3float %257 %257 %257 - %259 = OpExtInst %v3float %1 FMix %252 %255 %258 - %260 = OpFSub %v3float %122 %239 - %261 = OpDot %float %260 %260 - %262 = OpExtInst %float %1 FMax %261 %float_0_00999999978 - %263 = OpExtInst %float %1 Sqrt %262 - %264 = OpCompositeConstruct %v3float %263 %263 %263 - %265 = OpFDiv %v3float %260 %264 - %266 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_9 %int_0 - %267 = OpLoad %float %266 - %268 = OpFOrdGreaterThan %bool %267 %float_0 - OpSelectionMerge %269 DontFlatten - OpBranchConditional %268 %270 %271 - %270 = OpLabel - %272 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_9 %int_1 - %273 = OpLoad %float %272 - %274 = OpFMul %float %261 %273 - %275 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_9 %int_2 - %276 = OpLoad %float %275 - %277 = OpFSub %float %274 %276 - %278 = OpExtInst %float %1 FClamp %277 %float_0 %float_1 - %279 = OpExtInst %v3float %1 Cross %265 %82 - %280 = OpDot %float %279 %279 - %281 = OpExtInst %float %1 FMax %280 %float_0_00999999978 - %282 = OpExtInst %float %1 Sqrt %281 - %283 = OpCompositeConstruct %v3float %282 %282 %282 - %284 = OpFDiv %v3float %279 %283 - %285 = OpExtInst %v3float %1 Cross %265 %284 - %286 = OpCompositeConstruct %v3float %278 %278 %278 - %287 = OpExtInst %v3float %1 FMix %251 %284 %286 - %288 = OpExtInst %v3float %1 Normalize %287 - %289 = OpExtInst %v3float %1 FMix %259 %285 %286 - %290 = OpExtInst %v3float %1 Normalize %289 - OpBranch %269 - %271 = OpLabel - %291 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_8 %int_1 - %292 = OpLoad %float %291 - %293 = OpFOrdGreaterThan %bool %292 %float_0 - OpSelectionMerge %294 Flatten - OpBranchConditional %293 %295 %296 - %295 = OpLabel - %297 = OpExtInst %v3float %1 Cross %265 %160 - %298 = OpDot %float %297 %297 - %299 = OpExtInst %float %1 FMax %298 %float_0_00999999978 - %300 = OpExtInst %float %1 Sqrt %299 - %301 = OpCompositeConstruct %v3float %300 %300 %300 - %302 = OpFDiv %v3float %297 %301 - %303 = OpFNegate %v3float %160 - OpBranch %294 - %296 = OpLabel - %304 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_8 %int_2 - %305 = OpLoad %float %304 - %306 = OpFOrdGreaterThan %bool %305 %float_0 - OpSelectionMerge %307 None - OpBranchConditional %306 %308 %309 - %308 = OpLabel - %310 = OpExtInst %v3float %1 Cross %247 %265 - %311 = OpDot %float %310 %310 - %312 = OpExtInst %float %1 FMax %311 %float_0_00999999978 - %313 = OpExtInst %float %1 Sqrt %312 - %314 = OpCompositeConstruct %v3float %313 %313 %313 - %315 = OpFDiv %v3float %310 %314 - %316 = OpFNegate %v3float %315 - OpBranch %307 - %309 = OpLabel - %317 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_8 %int_3 - %318 = OpLoad %float %317 - %319 = OpFOrdGreaterThan %bool %318 %float_0 - OpSelectionMerge %320 None - OpBranchConditional %319 %321 %320 - %321 = OpLabel - %322 = OpExtInst %v3float %1 Cross %265 %82 - %323 = OpDot %float %322 %322 - %324 = OpExtInst %float %1 FMax %323 %float_0_00999999978 - %325 = OpExtInst %float %1 Sqrt %324 - %326 = OpCompositeConstruct %v3float %325 %325 %325 - %327 = OpFDiv %v3float %322 %326 - %328 = OpExtInst %v3float %1 Cross %265 %327 - OpBranch %320 - %320 = OpLabel - %329 = OpPhi %v3float %251 %309 %327 %321 - %330 = OpPhi %v3float %259 %309 %328 %321 - OpBranch %307 - %307 = OpLabel - %331 = OpPhi %v3float %247 %308 %329 %320 - %332 = OpPhi %v3float %316 %308 %330 %320 - OpBranch %294 - %294 = OpLabel - %333 = OpPhi %v3float %302 %295 %331 %307 - %334 = OpPhi %v3float %303 %295 %332 %307 - OpBranch %269 - %269 = OpLabel - %335 = OpPhi %v3float %288 %270 %333 %294 - %336 = OpPhi %v3float %290 %270 %334 %294 - %337 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_12 - %338 = OpLoad %float %337 - %339 = OpFAdd %float %212 %338 - %340 = OpExtInst %float %1 Sin %339 - %341 = OpExtInst %float %1 Cos %339 - %342 = OpCompositeConstruct %v3float %340 %340 %340 - %343 = OpFMul %v3float %342 %336 - %344 = OpCompositeConstruct %v3float %341 %341 %341 - %345 = OpFMul %v3float %344 %335 - %346 = OpFAdd %v3float %343 %345 - %347 = OpFMul %v3float %344 %336 - %348 = OpFMul %v3float %342 %335 - %349 = OpFSub %v3float %347 %348 - %350 = OpCompositeExtract %float %204 0 - %351 = OpCompositeExtract %float %112 0 - %352 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_15 %int_0 - %353 = OpLoad %float %352 - %354 = OpFAdd %float %351 %353 - %355 = OpFMul %float %350 %354 - %356 = OpCompositeConstruct %v3float %355 %355 %355 - %357 = OpFMul %v3float %356 %346 - %358 = OpCompositeExtract %float %204 1 - %359 = OpCompositeExtract %float %112 1 - %360 = OpAccessChain %_ptr_Uniform_float %EmitterUniforms %int_15 %int_1 - %361 = OpLoad %float %360 - %362 = OpFAdd %float %359 %361 - %363 = OpFMul %float %358 %362 - %364 = OpCompositeConstruct %v3float %363 %363 %363 - %365 = OpFMul %v3float %364 %349 - %366 = OpFAdd %v3float %357 %365 - %367 = OpFAdd %v3float %239 %366 - %368 = OpCompositeExtract %float %367 0 - %369 = OpCompositeExtract %float %367 1 - %370 = OpCompositeExtract %float %367 2 - %371 = OpCompositeConstruct %v4float %368 %369 %370 %float_1 - %372 = OpVectorShuffle %v4float %371 %371 4 5 6 3 - %373 = OpAccessChain %_ptr_Uniform_mat4v4float %MobileShadowDepthPass %int_20 - %374 = OpLoad %mat4v4float %373 - %375 = OpMatrixTimesVector %v4float %374 %372 - %376 = OpAccessChain %_ptr_Uniform_float %MobileShadowDepthPass %int_22 - %377 = OpLoad %float %376 - %378 = OpFOrdGreaterThan %bool %377 %float_0 - %379 = OpCompositeExtract %float %375 2 - %380 = OpFOrdLessThan %bool %379 %float_0 - %381 = OpLogicalAnd %bool %378 %380 - OpSelectionMerge %382 None - OpBranchConditional %381 %383 %382 - %383 = OpLabel - %384 = OpCompositeInsert %v4float %float_9_99999997en07 %375 2 - %385 = OpCompositeInsert %v4float %float_1 %384 3 - OpBranch %382 - %382 = OpLabel - %386 = OpPhi %v4float %375 %269 %385 %383 - %387 = OpAccessChain %_ptr_Uniform_float %MobileShadowDepthPass %int_21 %int_0 - %388 = OpLoad %float %387 - %389 = OpAccessChain %_ptr_Uniform_float %MobileShadowDepthPass %int_21 %int_1 - %390 = OpLoad %float %389 - %391 = OpCompositeExtract %float %386 2 - %392 = OpFMul %float %391 %390 - %393 = OpFAdd %float %392 %388 - %394 = OpCompositeExtract %float %386 3 - %395 = OpFMul %float %393 %394 - %396 = OpCompositeInsert %v4float %395 %386 2 - OpStore %out_var_TEXCOORD6 %float_0 - OpStore %gl_Position %396 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/amd/gcn_shader.comp b/3rdparty/spirv-cross/shaders/amd/gcn_shader.comp deleted file mode 100644 index 037cdde6b..000000000 --- a/3rdparty/spirv-cross/shaders/amd/gcn_shader.comp +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -#extension GL_AMD_gcn_shader : require -#extension GL_ARB_gpu_shader_int64 : require - -layout (local_size_x = 64) in; - -void main () -{ - float cubeFace = cubeFaceIndexAMD(vec3(0.0)); - vec2 cubeFaceCoord = cubeFaceCoordAMD(vec3(1.0)); - - uint64_t time = timeAMD(); -} diff --git a/3rdparty/spirv-cross/shaders/amd/shader_ballot.comp b/3rdparty/spirv-cross/shaders/amd/shader_ballot.comp deleted file mode 100644 index d2a727112..000000000 --- a/3rdparty/spirv-cross/shaders/amd/shader_ballot.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 -#extension GL_AMD_shader_ballot : require -#extension GL_ARB_shader_ballot : require - -layout (local_size_x = 64) in; -layout (std430, binding = 0) buffer inputData -{ - float inputDataArray[]; -}; - -layout (std430, binding = 1) buffer outputData -{ - float outputDataArray[]; -}; - -void main () -{ - float thisLaneData = inputDataArray [gl_LocalInvocationID.x]; - bool laneActive = (thisLaneData > 0); - - uint thisLaneOutputSlot = mbcntAMD (ballotARB (laneActive)); - - int firstInvocation = readFirstInvocationARB(1); - int invocation = readInvocationARB(1, 0); - - vec3 swizzleInvocations = swizzleInvocationsAMD(vec3(0.0, 2.0, 1.0), uvec4(3)); - vec3 swizzelInvocationsMasked = swizzleInvocationsMaskedAMD(vec3(0.0, 2.0, 1.0), uvec3(2)); - vec3 writeInvocation = writeInvocationAMD(swizzleInvocations, swizzelInvocationsMasked, 0); - - if (laneActive) { - outputDataArray[thisLaneOutputSlot] = thisLaneData; - } -} diff --git a/3rdparty/spirv-cross/shaders/amd/shader_group_vote.comp b/3rdparty/spirv-cross/shaders/amd/shader_group_vote.comp deleted file mode 100644 index d24aa92f8..000000000 --- a/3rdparty/spirv-cross/shaders/amd/shader_group_vote.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -#extension GL_ARB_shader_group_vote : require - -layout (local_size_x = 64) in; -layout (std430, binding = 0) buffer inputData -{ - float inputDataArray[]; -}; - -void main () -{ - float thisLaneData = inputDataArray [gl_LocalInvocationID.x]; - bool laneActive = (thisLaneData > 0); - - bool allInvocations = allInvocationsARB(laneActive); - bool anyInvocations = anyInvocationARB(laneActive); - bool allInvocationsEqual = allInvocationsEqualARB(laneActive); -} diff --git a/3rdparty/spirv-cross/shaders/amd/shader_trinary_minmax.comp b/3rdparty/spirv-cross/shaders/amd/shader_trinary_minmax.comp deleted file mode 100644 index f836146a1..000000000 --- a/3rdparty/spirv-cross/shaders/amd/shader_trinary_minmax.comp +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_AMD_shader_trinary_minmax : require - -layout (local_size_x = 64) in; - -void main () -{ - int t11 = min3(0, 3, 2); - int t12 = max3(0, 3, 2); - int t13 = mid3(0, 3, 2); -} diff --git a/3rdparty/spirv-cross/shaders/asm/comp/atomic-decrement.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/atomic-decrement.asm.comp deleted file mode 100644 index a87b93188..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/atomic-decrement.asm.comp +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %3 "main" %15 - OpExecutionMode %3 LocalSize 4 1 1 - OpName %3 "main" - OpName %8 "u0" - OpName %9 "u0_counters" - OpMemberName %9 0 "c" - OpName %11 "u0_counter" - OpName %15 "vThreadID" - OpName %19 "r0" - OpDecorate %8 DescriptorSet 0 - OpDecorate %8 Binding 0 - OpMemberDecorate %9 0 Offset 0 - OpDecorate %9 BufferBlock - OpDecorate %11 DescriptorSet 1 - OpDecorate %11 Binding 0 - OpDecorate %15 BuiltIn GlobalInvocationId - %1 = OpTypeVoid - %2 = OpTypeFunction %1 - %5 = OpTypeInt 32 0 - %6 = OpTypeImage %5 Buffer 0 0 0 2 R32ui - %7 = OpTypePointer UniformConstant %6 - %8 = OpVariable %7 UniformConstant - %9 = OpTypeStruct %5 - %10 = OpTypePointer Uniform %9 - %11 = OpVariable %10 Uniform - %12 = OpTypeInt 32 1 - %13 = OpTypeVector %12 3 - %14 = OpTypePointer Input %13 - %15 = OpVariable %14 Input - %16 = OpTypeFloat 32 - %17 = OpTypeVector %16 4 - %18 = OpTypePointer Function %17 - %20 = OpTypePointer Uniform %5 - %21 = OpConstant %5 0 - %23 = OpConstant %5 1 - %26 = OpTypePointer Function %16 - %33 = OpConstant %12 0 - %34 = OpConstant %5 2 - %37 = OpTypePointer Input %12 - %41 = OpTypeVector %5 4 - %3 = OpFunction %1 None %2 - %4 = OpLabel - %19 = OpVariable %18 Function - %22 = OpAccessChain %20 %11 %21 - %24 = OpAtomicIDecrement %5 %22 %23 %21 - %25 = OpBitcast %16 %24 - %27 = OpInBoundsAccessChain %26 %19 %21 - OpStore %27 %25 - %28 = OpLoad %6 %8 - %29 = OpInBoundsAccessChain %26 %19 %21 - %30 = OpLoad %16 %29 - %31 = OpBitcast %12 %30 - %32 = OpIMul %5 %31 %23 - %35 = OpShiftRightLogical %5 %33 %34 - %36 = OpIAdd %5 %32 %35 - %38 = OpInBoundsAccessChain %37 %15 %21 - %39 = OpLoad %12 %38 - %40 = OpBitcast %5 %39 - %42 = OpCompositeConstruct %41 %40 %40 %40 %40 - OpImageWrite %28 %36 %42 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/atomic-increment.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/atomic-increment.asm.comp deleted file mode 100644 index 3acb7115f..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/atomic-increment.asm.comp +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %3 "main" %15 - OpExecutionMode %3 LocalSize 4 1 1 - OpName %3 "main" - OpName %8 "u0" - OpName %9 "u0_counters" - OpMemberName %9 0 "c" - OpName %11 "u0_counter" - OpName %15 "vThreadID" - OpName %19 "r0" - OpDecorate %8 DescriptorSet 0 - OpDecorate %8 Binding 0 - OpMemberDecorate %9 0 Offset 0 - OpDecorate %9 BufferBlock - OpDecorate %11 DescriptorSet 1 - OpDecorate %11 Binding 0 - OpDecorate %15 BuiltIn GlobalInvocationId - %1 = OpTypeVoid - %2 = OpTypeFunction %1 - %5 = OpTypeInt 32 0 - %6 = OpTypeImage %5 Buffer 0 0 0 2 R32ui - %7 = OpTypePointer UniformConstant %6 - %8 = OpVariable %7 UniformConstant - %9 = OpTypeStruct %5 - %10 = OpTypePointer Uniform %9 - %11 = OpVariable %10 Uniform - %12 = OpTypeInt 32 1 - %13 = OpTypeVector %12 3 - %14 = OpTypePointer Input %13 - %15 = OpVariable %14 Input - %16 = OpTypeFloat 32 - %17 = OpTypeVector %16 4 - %18 = OpTypePointer Function %17 - %20 = OpTypePointer Uniform %5 - %21 = OpConstant %5 0 - %23 = OpConstant %5 1 - %26 = OpTypePointer Function %16 - %33 = OpConstant %12 0 - %34 = OpConstant %5 2 - %37 = OpTypePointer Input %12 - %41 = OpTypeVector %5 4 - %3 = OpFunction %1 None %2 - %4 = OpLabel - %19 = OpVariable %18 Function - %22 = OpAccessChain %20 %11 %21 - %24 = OpAtomicIIncrement %5 %22 %23 %21 - %25 = OpBitcast %16 %24 - %27 = OpInBoundsAccessChain %26 %19 %21 - OpStore %27 %25 - %28 = OpLoad %6 %8 - %29 = OpInBoundsAccessChain %26 %19 %21 - %30 = OpLoad %16 %29 - %31 = OpBitcast %12 %30 - %32 = OpIMul %5 %31 %23 - %35 = OpShiftRightLogical %5 %33 %34 - %36 = OpIAdd %5 %32 %35 - %38 = OpInBoundsAccessChain %37 %15 %21 - %39 = OpLoad %12 %38 - %40 = OpBitcast %5 %39 - %42 = OpCompositeConstruct %41 %40 %40 %40 %40 - OpImageWrite %28 %36 %42 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_iadd.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/bitcast_iadd.asm.comp deleted file mode 100644 index 3b31ab285..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_iadd.asm.comp +++ /dev/null @@ -1,79 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %inputs Restrict - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - OpDecorate %outputs Restrict - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of IAdd - %result_iadd_0 = OpIAdd %uvec4 %input0 %input1 - %result_iadd_1 = OpIAdd %uvec4 %input1 %input0 - %result_iadd_2 = OpIAdd %uvec4 %input0 %input0 - %result_iadd_3 = OpIAdd %uvec4 %input1 %input1 - %result_iadd_4 = OpIAdd %ivec4 %input0 %input0 - %result_iadd_5 = OpIAdd %ivec4 %input1 %input1 - %result_iadd_6 = OpIAdd %ivec4 %input0 %input1 - %result_iadd_7 = OpIAdd %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_icmp.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/bitcast_icmp.asm.comp deleted file mode 100644 index b7b4e0b2e..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_icmp.asm.comp +++ /dev/null @@ -1,101 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %inputs Restrict - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - OpDecorate %outputs Restrict - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %bool = OpTypeBool - %bvec4 = OpTypeVector %bool 4 - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - %uzero = OpConstant %uint 0 - %uone = OpConstant %uint 1 - %utrue = OpConstantComposite %uvec4 %uone %uone %uone %uone - %ufalse = OpConstantComposite %uvec4 %uzero %uzero %uzero %uzero - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - - %result_slt = OpSLessThan %bvec4 %input0 %input1 - %result_sle = OpSLessThanEqual %bvec4 %input0 %input1 - %result_ult = OpULessThan %bvec4 %input0 %input1 - %result_ule = OpULessThanEqual %bvec4 %input0 %input1 - %result_sgt = OpSGreaterThan %bvec4 %input0 %input1 - %result_sge = OpSGreaterThanEqual %bvec4 %input0 %input1 - %result_ugt = OpUGreaterThan %bvec4 %input0 %input1 - %result_uge = OpUGreaterThanEqual %bvec4 %input0 %input1 - - %int_slt = OpSelect %uvec4 %result_slt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_slt - - %int_sle = OpSelect %uvec4 %result_sle %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sle - - %int_ult = OpSelect %uvec4 %result_ult %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ult - - %int_ule = OpSelect %uvec4 %result_ule %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ule - - %int_sgt = OpSelect %uvec4 %result_sgt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sgt - - %int_sge = OpSelect %uvec4 %result_sge %utrue %ufalse - OpStore %output_ptr_uvec4 %int_sge - - %int_ugt = OpSelect %uvec4 %result_ugt %utrue %ufalse - OpStore %output_ptr_uvec4 %int_ugt - - %int_uge = OpSelect %uvec4 %result_uge %utrue %ufalse - OpStore %output_ptr_uvec4 %int_uge - - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_iequal.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/bitcast_iequal.asm.comp deleted file mode 100644 index c98f52c5a..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_iequal.asm.comp +++ /dev/null @@ -1,90 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - %bool = OpTypeBool - %bvec4 = OpTypeVector %bool 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - %uone = OpConstant %uint 1 - %uzero = OpConstant %uint 0 - %uvec41 = OpConstantComposite %uvec4 %uone %uone %uone %uone - %ivec41 = OpConstantComposite %ivec4 %one %one %one %one - %uvec40 = OpConstantComposite %uvec4 %uzero %uzero %uzero %uzero - %ivec40 = OpConstantComposite %ivec4 %zero %zero %zero %zero - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of IEqual - %result_iequal0 = OpIEqual %bvec4 %input0 %input1 - %result_iequal1 = OpIEqual %bvec4 %input1 %input0 - %result_iequal2 = OpIEqual %bvec4 %input0 %input0 - %result_iequal3 = OpIEqual %bvec4 %input1 %input1 - %result_0 = OpSelect %uvec4 %result_iequal0 %uvec41 %uvec40 - %result_1 = OpSelect %uvec4 %result_iequal1 %uvec41 %uvec40 - %result_2 = OpSelect %uvec4 %result_iequal2 %uvec41 %uvec40 - %result_3 = OpSelect %uvec4 %result_iequal3 %uvec41 %uvec40 - %result_4 = OpSelect %ivec4 %result_iequal0 %ivec41 %ivec40 - %result_5 = OpSelect %ivec4 %result_iequal1 %ivec41 %ivec40 - %result_6 = OpSelect %ivec4 %result_iequal2 %ivec41 %ivec40 - %result_7 = OpSelect %ivec4 %result_iequal3 %ivec41 %ivec40 - - OpStore %output_ptr_uvec4 %result_0 - OpStore %output_ptr_uvec4 %result_1 - OpStore %output_ptr_uvec4 %result_2 - OpStore %output_ptr_uvec4 %result_3 - OpStore %output_ptr_ivec4 %result_4 - OpStore %output_ptr_ivec4 %result_5 - OpStore %output_ptr_ivec4 %result_6 - OpStore %output_ptr_ivec4 %result_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_sar.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/bitcast_sar.asm.comp deleted file mode 100644 index 64f19fc34..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_sar.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of ShiftRightArithmetic - %result_iadd_0 = OpShiftRightArithmetic %uvec4 %input0 %input1 - %result_iadd_1 = OpShiftRightArithmetic %uvec4 %input1 %input0 - %result_iadd_2 = OpShiftRightArithmetic %uvec4 %input0 %input0 - %result_iadd_3 = OpShiftRightArithmetic %uvec4 %input1 %input1 - %result_iadd_4 = OpShiftRightArithmetic %ivec4 %input0 %input0 - %result_iadd_5 = OpShiftRightArithmetic %ivec4 %input1 %input1 - %result_iadd_6 = OpShiftRightArithmetic %ivec4 %input0 %input1 - %result_iadd_7 = OpShiftRightArithmetic %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_sdiv.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/bitcast_sdiv.asm.comp deleted file mode 100644 index ab73ec83d..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_sdiv.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of SDiv - %result_iadd_0 = OpSDiv %uvec4 %input0 %input1 - %result_iadd_1 = OpSDiv %uvec4 %input1 %input0 - %result_iadd_2 = OpSDiv %uvec4 %input0 %input0 - %result_iadd_3 = OpSDiv %uvec4 %input1 %input1 - %result_iadd_4 = OpSDiv %ivec4 %input0 %input0 - %result_iadd_5 = OpSDiv %ivec4 %input1 %input1 - %result_iadd_6 = OpSDiv %ivec4 %input0 %input1 - %result_iadd_7 = OpSDiv %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_slr.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/bitcast_slr.asm.comp deleted file mode 100644 index 6741f5cb5..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/bitcast_slr.asm.comp +++ /dev/null @@ -1,77 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of ShiftRightLogical - %result_iadd_0 = OpShiftRightLogical %uvec4 %input0 %input1 - %result_iadd_1 = OpShiftRightLogical %uvec4 %input1 %input0 - %result_iadd_2 = OpShiftRightLogical %uvec4 %input0 %input0 - %result_iadd_3 = OpShiftRightLogical %uvec4 %input1 %input1 - %result_iadd_4 = OpShiftRightLogical %ivec4 %input0 %input0 - %result_iadd_5 = OpShiftRightLogical %ivec4 %input1 %input1 - %result_iadd_6 = OpShiftRightLogical %ivec4 %input0 %input1 - %result_iadd_7 = OpShiftRightLogical %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/block-name-alias-global.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/block-name-alias-global.asm.comp deleted file mode 100644 index 85f6cc041..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/block-name-alias-global.asm.comp +++ /dev/null @@ -1,119 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 59 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %Foo "A" - OpMemberName %Foo 0 "a" - OpMemberName %Foo 1 "b" - OpName %A "A" - OpMemberName %A 0 "Data" - OpName %C1 "C1" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpName %Foo_0 "A" - OpMemberName %Foo_0 0 "a" - OpMemberName %Foo_0 1 "b" - OpName %A_0 "A" - OpMemberName %A_0 0 "Data" - OpName %C2 "C2" - OpName %B "B" - OpMemberName %B 0 "Data" - OpName %C3 "C3" - OpName %B_0 "B" - OpMemberName %B_0 0 "Data" - OpName %C4 "C4" - OpMemberDecorate %Foo 0 Offset 0 - OpMemberDecorate %Foo 1 Offset 4 - OpDecorate %_runtimearr_Foo ArrayStride 8 - OpMemberDecorate %A 0 Offset 0 - OpDecorate %A BufferBlock - OpDecorate %C1 DescriptorSet 0 - OpDecorate %C1 Binding 1 - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpMemberDecorate %Foo_0 0 Offset 0 - OpMemberDecorate %Foo_0 1 Offset 4 - OpDecorate %_arr_Foo_0_uint_1024 ArrayStride 16 - OpMemberDecorate %A_0 0 Offset 0 - OpDecorate %A_0 Block - OpDecorate %C2 DescriptorSet 0 - OpDecorate %C2 Binding 2 - OpDecorate %_runtimearr_Foo_0 ArrayStride 8 - OpMemberDecorate %B 0 Offset 0 - OpDecorate %B BufferBlock - OpDecorate %C3 DescriptorSet 0 - OpDecorate %C3 Binding 0 - OpDecorate %_arr_Foo_0_uint_1024_0 ArrayStride 16 - OpMemberDecorate %B_0 0 Offset 0 - OpDecorate %B_0 Block - OpDecorate %C4 DescriptorSet 0 - OpDecorate %C4 Binding 3 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %Foo = OpTypeStruct %int %int -%_runtimearr_Foo = OpTypeRuntimeArray %Foo - %A = OpTypeStruct %_runtimearr_Foo -%_ptr_Uniform_A = OpTypePointer Uniform %A - %C1 = OpVariable %_ptr_Uniform_A Uniform - %int_0 = OpConstant %int 0 - %uint = OpTypeInt 32 0 - %v3uint = OpTypeVector %uint 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %Foo_0 = OpTypeStruct %int %int - %uint_1024 = OpConstant %uint 1024 -%_arr_Foo_0_uint_1024 = OpTypeArray %Foo_0 %uint_1024 - %A_0 = OpTypeStruct %_arr_Foo_0_uint_1024 -%_ptr_Uniform_A_0 = OpTypePointer Uniform %A_0 - %C2 = OpVariable %_ptr_Uniform_A_0 Uniform -%_ptr_Uniform_Foo_0 = OpTypePointer Uniform %Foo_0 -%_ptr_Uniform_Foo = OpTypePointer Uniform %Foo -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_1 = OpConstant %int 1 -%_runtimearr_Foo_0 = OpTypeRuntimeArray %Foo - %B = OpTypeStruct %_runtimearr_Foo_0 -%_ptr_Uniform_B = OpTypePointer Uniform %B - %C3 = OpVariable %_ptr_Uniform_B Uniform -%_arr_Foo_0_uint_1024_0 = OpTypeArray %Foo_0 %uint_1024 - %B_0 = OpTypeStruct %_arr_Foo_0_uint_1024_0 -%_ptr_Uniform_B_0 = OpTypePointer Uniform %B_0 - %C4 = OpVariable %_ptr_Uniform_B_0 Uniform - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %20 = OpLoad %uint %19 - %27 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %28 = OpLoad %uint %27 - %30 = OpAccessChain %_ptr_Uniform_Foo_0 %C2 %int_0 %28 - %31 = OpLoad %Foo_0 %30 - %33 = OpAccessChain %_ptr_Uniform_Foo %C1 %int_0 %20 - %34 = OpCompositeExtract %int %31 0 - %36 = OpAccessChain %_ptr_Uniform_int %33 %int_0 - OpStore %36 %34 - %37 = OpCompositeExtract %int %31 1 - %39 = OpAccessChain %_ptr_Uniform_int %33 %int_1 - OpStore %39 %37 - %44 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %45 = OpLoad %uint %44 - %50 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0 - %51 = OpLoad %uint %50 - %52 = OpAccessChain %_ptr_Uniform_Foo_0 %C4 %int_0 %51 - %53 = OpLoad %Foo_0 %52 - %54 = OpAccessChain %_ptr_Uniform_Foo %C3 %int_0 %45 - %55 = OpCompositeExtract %int %53 0 - %56 = OpAccessChain %_ptr_Uniform_int %54 %int_0 - OpStore %56 %55 - %57 = OpCompositeExtract %int %53 1 - %58 = OpAccessChain %_ptr_Uniform_int %54 %int_1 - OpStore %58 %57 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/builtin-compute-bitcast.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/builtin-compute-bitcast.asm.comp deleted file mode 100644 index 4bc9202fc..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/builtin-compute-bitcast.asm.comp +++ /dev/null @@ -1,50 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_WorkGroupID %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %BUF "BUF" - OpMemberName %BUF 0 "values" - OpName %_ "" - OpName %gl_WorkGroupID "gl_WorkGroupID" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpDecorate %_runtimearr_int ArrayStride 4 - OpMemberDecorate %BUF 0 Offset 0 - OpDecorate %BUF BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - %void = OpTypeVoid - %int = OpTypeInt 32 1 -%_runtimearr_int = OpTypeRuntimeArray %int - %3 = OpTypeFunction %void - %BUF = OpTypeStruct %_runtimearr_int -%_ptr_Uniform_BUF = OpTypePointer Uniform %BUF - %_ = OpVariable %_ptr_Uniform_BUF Uniform - %int_0 = OpConstant %int 0 - %v3int = OpTypeVector %int 3 -%_ptr_Input_v3int = OpTypePointer Input %v3int -%gl_WorkGroupID = OpVariable %_ptr_Input_v3int Input - %int_1 = OpConstant %int 1 -%_ptr_Input_int = OpTypePointer Input %int -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3int Input - %int_2 = OpConstant %int 2 -%_ptr_Uniform_int = OpTypePointer Uniform %int - %main = OpFunction %void None %3 - %5 = OpLabel - %18 = OpAccessChain %_ptr_Input_int %gl_WorkGroupID %int_1 - %19 = OpLoad %int %18 - %22 = OpAccessChain %_ptr_Input_int %gl_GlobalInvocationID %int_2 - %23 = OpLoad %int %22 - %25 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %19 - OpStore %25 %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/decoration-group.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/decoration-group.asm.comp deleted file mode 100644 index b597b4bd8..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/decoration-group.asm.comp +++ /dev/null @@ -1,99 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 58 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %1 "main" %2 - OpExecutionMode %1 LocalSize 1 1 1 - OpSource GLSL 430 - OpName %1 "main" - OpName %2 "gl_GlobalInvocationID" - OpDecorate %2 BuiltIn GlobalInvocationId - OpDecorate %3 ArrayStride 4 - OpDecorate %4 BufferBlock - OpDecorate %5 Offset 0 - %4 = OpDecorationGroup - %5 = OpDecorationGroup - OpGroupDecorate %4 %6 %7 %8 %9 %10 %11 - OpGroupMemberDecorate %5 %6 0 %7 0 %8 0 %9 0 %10 0 %11 0 - OpDecorate %12 DescriptorSet 0 - OpDecorate %13 DescriptorSet 0 - OpDecorate %13 NonWritable - OpDecorate %13 Restrict - %14 = OpDecorationGroup - %12 = OpDecorationGroup - %13 = OpDecorationGroup - OpGroupDecorate %12 %15 - OpGroupDecorate %12 %15 - OpGroupDecorate %12 %15 - OpDecorate %15 DescriptorSet 0 - OpDecorate %15 Binding 5 - OpGroupDecorate %14 %16 - OpDecorate %16 DescriptorSet 0 - OpDecorate %16 Binding 0 - OpGroupDecorate %12 %17 - OpDecorate %17 Binding 1 - OpGroupDecorate %13 %18 %19 - OpDecorate %18 Binding 2 - OpDecorate %19 Binding 3 - OpGroupDecorate %14 %20 - OpGroupDecorate %12 %20 - OpGroupDecorate %13 %20 - OpDecorate %20 Binding 4 - %21 = OpTypeBool - %22 = OpTypeVoid - %23 = OpTypeFunction %22 - %24 = OpTypeInt 32 0 - %25 = OpTypeInt 32 1 - %26 = OpTypeFloat 32 - %27 = OpTypeVector %24 3 - %28 = OpTypeVector %26 3 - %29 = OpTypePointer Input %27 - %30 = OpTypePointer Uniform %25 - %31 = OpTypePointer Uniform %26 - %32 = OpTypeRuntimeArray %25 - %3 = OpTypeRuntimeArray %26 - %2 = OpVariable %29 Input - %33 = OpConstant %25 0 - %6 = OpTypeStruct %3 - %34 = OpTypePointer Uniform %6 - %15 = OpVariable %34 Uniform - %7 = OpTypeStruct %3 - %35 = OpTypePointer Uniform %7 - %16 = OpVariable %35 Uniform - %8 = OpTypeStruct %3 - %36 = OpTypePointer Uniform %8 - %17 = OpVariable %36 Uniform - %9 = OpTypeStruct %3 - %37 = OpTypePointer Uniform %9 - %18 = OpVariable %37 Uniform - %10 = OpTypeStruct %3 - %38 = OpTypePointer Uniform %10 - %19 = OpVariable %38 Uniform - %11 = OpTypeStruct %3 - %39 = OpTypePointer Uniform %11 - %20 = OpVariable %39 Uniform - %1 = OpFunction %22 None %23 - %40 = OpLabel - %41 = OpLoad %27 %2 - %42 = OpCompositeExtract %24 %41 0 - %43 = OpAccessChain %31 %16 %33 %42 - %44 = OpAccessChain %31 %17 %33 %42 - %45 = OpAccessChain %31 %18 %33 %42 - %46 = OpAccessChain %31 %19 %33 %42 - %47 = OpAccessChain %31 %20 %33 %42 - %48 = OpAccessChain %31 %15 %33 %42 - %49 = OpLoad %26 %43 - %50 = OpLoad %26 %44 - %51 = OpLoad %26 %45 - %52 = OpLoad %26 %46 - %53 = OpLoad %26 %47 - %54 = OpFAdd %26 %49 %50 - %55 = OpFAdd %26 %54 %51 - %56 = OpFAdd %26 %55 %52 - %57 = OpFAdd %26 %56 %53 - OpStore %48 %57 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/global-parameter-name-alias.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/global-parameter-name-alias.asm.comp deleted file mode 100644 index 78b1dc74e..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/global-parameter-name-alias.asm.comp +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 61 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %id_1 - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %Load_u1_ "Load(u1;" - OpName %size "size" - OpName %_main_vu3_ "@main(vu3;" - OpName %id "id" - OpName %data "data" - OpName %byteAddrTemp "byteAddrTemp" - OpName %ssbo "ssbo" - OpMemberName %ssbo 0 "@data" - OpName %ssbo_0 "ssbo" - OpName %param "param" - OpName %id_0 "id" - OpName %id_1 "id" - OpName %param_0 "param" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %ssbo 0 NonWritable - OpMemberDecorate %ssbo 0 Offset 0 - OpDecorate %ssbo BufferBlock - OpDecorate %ssbo_0 DescriptorSet 0 - OpDecorate %ssbo_0 Binding 1 - OpDecorate %id_1 BuiltIn GlobalInvocationId - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %8 = OpTypeFunction %void %_ptr_Function_uint - %v3uint = OpTypeVector %uint 3 -%_ptr_Function_v3uint = OpTypePointer Function %v3uint - %14 = OpTypeFunction %void %_ptr_Function_v3uint - %v4uint = OpTypeVector %uint 4 -%_ptr_Function_v4uint = OpTypePointer Function %v4uint - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_2 = OpConstant %int 2 -%_runtimearr_uint = OpTypeRuntimeArray %uint - %ssbo = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo - %ssbo_0 = OpVariable %_ptr_Uniform_ssbo Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %int_1 = OpConstant %int 1 - %int_3 = OpConstant %int 3 - %uint_4 = OpConstant %uint 4 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint - %id_1 = OpVariable %_ptr_Input_v3uint Input - %main = OpFunction %void None %3 - %5 = OpLabel - %id_0 = OpVariable %_ptr_Function_v3uint Function - %param_0 = OpVariable %_ptr_Function_v3uint Function - %57 = OpLoad %v3uint %id_1 - OpStore %id_0 %57 - %59 = OpLoad %v3uint %id_0 - OpStore %param_0 %59 - %60 = OpFunctionCall %void %_main_vu3_ %param_0 - OpReturn - OpFunctionEnd - %Load_u1_ = OpFunction %void None %8 - %size = OpFunctionParameter %_ptr_Function_uint - %11 = OpLabel - %data = OpVariable %_ptr_Function_v4uint Function -%byteAddrTemp = OpVariable %_ptr_Function_int Function - %24 = OpLoad %uint %size - %26 = OpShiftRightLogical %int %24 %int_2 - OpStore %byteAddrTemp %26 - %32 = OpLoad %int %byteAddrTemp - %34 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %32 - %35 = OpLoad %uint %34 - %36 = OpLoad %int %byteAddrTemp - %38 = OpIAdd %int %36 %int_1 - %39 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %38 - %40 = OpLoad %uint %39 - %41 = OpLoad %int %byteAddrTemp - %42 = OpIAdd %int %41 %int_2 - %43 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %42 - %44 = OpLoad %uint %43 - %45 = OpLoad %int %byteAddrTemp - %47 = OpIAdd %int %45 %int_3 - %48 = OpAccessChain %_ptr_Uniform_uint %ssbo_0 %int_0 %47 - %49 = OpLoad %uint %48 - %50 = OpCompositeConstruct %v4uint %35 %40 %44 %49 - OpStore %data %50 - OpReturn - OpFunctionEnd - %_main_vu3_ = OpFunction %void None %14 - %id = OpFunctionParameter %_ptr_Function_v3uint - %17 = OpLabel - %param = OpVariable %_ptr_Function_uint Function - OpStore %param %uint_4 - %53 = OpFunctionCall %void %Load_u1_ %param - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/hlsl-functionality.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/hlsl-functionality.asm.comp deleted file mode 100644 index d43111397..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/hlsl-functionality.asm.comp +++ /dev/null @@ -1,64 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 31 -; Schema: 0 - OpCapability Shader - OpExtension "SPV_GOOGLE_hlsl_functionality1" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %Buf "Buf" - OpMemberName %Buf 0 "@data" - OpName %Buf_0 "Buf" - OpName %Buf_count "Buf@count" - OpMemberName %Buf_count 0 "@count" - OpName %Buf_count_0 "Buf@count" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %Buf 0 Offset 0 - OpDecorate %Buf BufferBlock - OpDecorate %Buf_0 DescriptorSet 0 - OpDecorate %Buf_0 Binding 0 - OpMemberDecorate %Buf_count 0 Offset 0 - OpDecorate %Buf_count BufferBlock - OpDecorate %Buf_count_0 DescriptorSet 0 - OpDecorate %Buf_count_0 Binding 1 - OpDecorateId %Buf_0 HlslCounterBufferGOOGLE %Buf_count_0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %Buf = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_Buf = OpTypePointer Uniform %Buf - %Buf_0 = OpVariable %_ptr_Uniform_Buf Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %Buf_count = OpTypeStruct %int -%_ptr_Uniform_Buf_count = OpTypePointer Uniform %Buf_count -%Buf_count_0 = OpVariable %_ptr_Uniform_Buf_count Uniform -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_1 = OpConstant %int 1 - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %float_1 = OpConstant %float 1 - %27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %30 = OpFunctionCall %void %_main_ - OpReturn - OpFunctionEnd - %_main_ = OpFunction %void None %3 - %7 = OpLabel - %20 = OpAccessChain %_ptr_Uniform_int %Buf_count_0 %int_0 - %25 = OpAtomicIAdd %int %20 %uint_1 %uint_0 %int_1 - %29 = OpAccessChain %_ptr_Uniform_v4float %Buf_0 %int_0 %25 - OpStore %29 %27 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/logical.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/logical.asm.comp deleted file mode 100644 index 4174e77f3..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/logical.asm.comp +++ /dev/null @@ -1,191 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 152 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource ESSL 310 - OpName %main "main" - OpName %and_b1_b1_ "and(b1;b1;" - OpName %a "a" - OpName %b "b" - OpName %and_vb2_vb2_ "and(vb2;vb2;" - OpName %a_0 "a" - OpName %b_0 "b" - OpName %and_vb3_vb3_ "and(vb3;vb3;" - OpName %a_1 "a" - OpName %b_1 "b" - OpName %and_vb4_vb4_ "and(vb4;vb4;" - OpName %a_2 "a" - OpName %b_2 "b" - OpName %b0 "b0" - OpName %SSBO0 "SSBO0" - OpMemberName %SSBO0 0 "a" - OpMemberName %SSBO0 1 "b" - OpMemberName %SSBO0 2 "c" - OpMemberName %SSBO0 3 "d" - OpName %s0 "s0" - OpName %SSBO1 "SSBO1" - OpMemberName %SSBO1 0 "a" - OpMemberName %SSBO1 1 "b" - OpMemberName %SSBO1 2 "c" - OpMemberName %SSBO1 3 "d" - OpName %s1 "s1" - OpName %param "param" - OpName %param_0 "param" - OpName %b1 "b1" - OpName %param_1 "param" - OpName %param_2 "param" - OpName %b2 "b2" - OpName %param_3 "param" - OpName %param_4 "param" - OpName %b3 "b3" - OpName %param_5 "param" - OpName %param_6 "param" - OpMemberDecorate %SSBO0 0 Offset 0 - OpMemberDecorate %SSBO0 1 Offset 8 - OpMemberDecorate %SSBO0 2 Offset 16 - OpMemberDecorate %SSBO0 3 Offset 32 - OpDecorate %SSBO0 BufferBlock - OpDecorate %s0 DescriptorSet 0 - OpDecorate %s0 Binding 0 - OpMemberDecorate %SSBO1 0 Offset 0 - OpMemberDecorate %SSBO1 1 Offset 8 - OpMemberDecorate %SSBO1 2 Offset 16 - OpMemberDecorate %SSBO1 3 Offset 32 - OpDecorate %SSBO1 BufferBlock - OpDecorate %s1 DescriptorSet 0 - OpDecorate %s1 Binding 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %bool = OpTypeBool -%_ptr_Function_bool = OpTypePointer Function %bool - %8 = OpTypeFunction %bool %_ptr_Function_bool %_ptr_Function_bool - %v2bool = OpTypeVector %bool 2 -%_ptr_Function_v2bool = OpTypePointer Function %v2bool - %15 = OpTypeFunction %v2bool %_ptr_Function_v2bool %_ptr_Function_v2bool - %v3bool = OpTypeVector %bool 3 -%_ptr_Function_v3bool = OpTypePointer Function %v3bool - %22 = OpTypeFunction %v3bool %_ptr_Function_v3bool %_ptr_Function_v3bool - %v4bool = OpTypeVector %bool 4 -%_ptr_Function_v4bool = OpTypePointer Function %v4bool - %29 = OpTypeFunction %v4bool %_ptr_Function_v4bool %_ptr_Function_v4bool - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v3float = OpTypeVector %float 3 - %v4float = OpTypeVector %float 4 - %SSBO0 = OpTypeStruct %float %v2float %v3float %v4float -%_ptr_Uniform_SSBO0 = OpTypePointer Uniform %SSBO0 - %s0 = OpVariable %_ptr_Uniform_SSBO0 Uniform - %int = OpTypeInt 32 1 - %102 = OpConstant %int 0 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %SSBO1 = OpTypeStruct %float %v2float %v3float %v4float -%_ptr_Uniform_SSBO1 = OpTypePointer Uniform %SSBO1 - %s1 = OpVariable %_ptr_Uniform_SSBO1 Uniform - %117 = OpConstant %int 1 -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float - %129 = OpConstant %int 2 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %141 = OpConstant %int 3 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %b0 = OpVariable %_ptr_Function_bool Function - %param = OpVariable %_ptr_Function_bool Function - %param_0 = OpVariable %_ptr_Function_bool Function - %b1 = OpVariable %_ptr_Function_v2bool Function - %param_1 = OpVariable %_ptr_Function_v2bool Function - %param_2 = OpVariable %_ptr_Function_v2bool Function - %b2 = OpVariable %_ptr_Function_v3bool Function - %param_3 = OpVariable %_ptr_Function_v3bool Function - %param_4 = OpVariable %_ptr_Function_v3bool Function - %b3 = OpVariable %_ptr_Function_v4bool Function - %param_5 = OpVariable %_ptr_Function_v4bool Function - %param_6 = OpVariable %_ptr_Function_v4bool Function - %104 = OpAccessChain %_ptr_Uniform_float %s0 %102 - %105 = OpLoad %float %104 - %106 = OpIsInf %bool %105 - %110 = OpAccessChain %_ptr_Uniform_float %s1 %102 - %111 = OpLoad %float %110 - %112 = OpIsNan %bool %111 - OpStore %param %106 - OpStore %param_0 %112 - %115 = OpFunctionCall %bool %and_b1_b1_ %param %param_0 - OpStore %b0 %115 - %119 = OpAccessChain %_ptr_Uniform_v2float %s0 %117 - %120 = OpLoad %v2float %119 - %121 = OpIsInf %v2bool %120 - %122 = OpAccessChain %_ptr_Uniform_v2float %s1 %117 - %123 = OpLoad %v2float %122 - %124 = OpIsNan %v2bool %123 - OpStore %param_1 %121 - OpStore %param_2 %124 - %127 = OpFunctionCall %v2bool %and_vb2_vb2_ %param_1 %param_2 - OpStore %b1 %127 - %131 = OpAccessChain %_ptr_Uniform_v3float %s0 %129 - %132 = OpLoad %v3float %131 - %133 = OpIsInf %v3bool %132 - %134 = OpAccessChain %_ptr_Uniform_v3float %s1 %129 - %135 = OpLoad %v3float %134 - %136 = OpIsNan %v3bool %135 - OpStore %param_3 %133 - OpStore %param_4 %136 - %139 = OpFunctionCall %v3bool %and_vb3_vb3_ %param_3 %param_4 - OpStore %b2 %139 - %143 = OpAccessChain %_ptr_Uniform_v4float %s0 %141 - %144 = OpLoad %v4float %143 - %145 = OpIsInf %v4bool %144 - %146 = OpAccessChain %_ptr_Uniform_v4float %s1 %141 - %147 = OpLoad %v4float %146 - %148 = OpIsNan %v4bool %147 - OpStore %param_5 %145 - OpStore %param_6 %148 - %151 = OpFunctionCall %v4bool %and_vb4_vb4_ %param_5 %param_6 - OpStore %b3 %151 - OpReturn - OpFunctionEnd - %and_b1_b1_ = OpFunction %bool None %8 - %a = OpFunctionParameter %_ptr_Function_bool - %b = OpFunctionParameter %_ptr_Function_bool - %12 = OpLabel - %34 = OpLoad %bool %a - %35 = OpLoad %bool %b - %36 = OpLogicalAnd %bool %34 %35 - %37 = OpLogicalOr %bool %36 %35 - %38 = OpLogicalNot %bool %37 - OpReturnValue %38 - OpFunctionEnd -%and_vb2_vb2_ = OpFunction %v2bool None %15 - %a_0 = OpFunctionParameter %_ptr_Function_v2bool - %b_0 = OpFunctionParameter %_ptr_Function_v2bool - %19 = OpLabel - %39 = OpLoad %v2bool %a_0 - %41 = OpLoad %v2bool %b_0 - %48 = OpLogicalAnd %v2bool %39 %41 - %49 = OpLogicalOr %v2bool %48 %41 - %50 = OpLogicalNot %v2bool %49 - OpReturnValue %50 - OpFunctionEnd -%and_vb3_vb3_ = OpFunction %v3bool None %22 - %a_1 = OpFunctionParameter %_ptr_Function_v3bool - %b_1 = OpFunctionParameter %_ptr_Function_v3bool - %26 = OpLabel - %52 = OpLoad %v3bool %a_1 - %54 = OpLoad %v3bool %b_1 - %66 = OpLogicalAnd %v3bool %52 %54 - OpReturnValue %66 - OpFunctionEnd -%and_vb4_vb4_ = OpFunction %v4bool None %29 - %a_2 = OpFunctionParameter %_ptr_Function_v4bool - %b_2 = OpFunctionParameter %_ptr_Function_v4bool - %33 = OpLabel - %70 = OpLoad %v4bool %a_2 - %72 = OpLoad %v4bool %b_2 - %74 = OpLogicalAnd %v4bool %70 %72 - OpReturnValue %74 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/multiple-entry.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/multiple-entry.asm.comp deleted file mode 100644 index 9ddc07bcc..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/multiple-entry.asm.comp +++ /dev/null @@ -1,98 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 30 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %func_alt "main2" %frag_in %frag_out - OpEntryPoint GLCompute %func "main" - OpExecutionMode %func LocalSize 1 1 1 - OpExecutionMode %func_alt OriginUpperLeft - OpSource ESSL 310 - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpMemberDecorate %input_struct 0 Offset 0 - OpMemberDecorate %input_struct 1 Offset 16 - OpMemberDecorate %output_struct 0 Offset 0 - OpMemberDecorate %output_struct 1 Offset 16 - OpDecorate %input_struct BufferBlock - OpDecorate %inputs DescriptorSet 0 - OpDecorate %inputs Binding 0 - OpDecorate %inputs Restrict - OpDecorate %output_struct BufferBlock - OpDecorate %outputs DescriptorSet 0 - OpDecorate %outputs Binding 1 - OpDecorate %outputs Restrict - OpDecorate %frag_in Location 0 - OpDecorate %frag_out Location 0 - - %void = OpTypeVoid - %main_func = OpTypeFunction %void - - %uint = OpTypeInt 32 0 - %uvec4 = OpTypeVector %uint 4 - - %int = OpTypeInt 32 1 - %ivec4 = OpTypeVector %int 4 - - %ivec4_ptr = OpTypePointer Uniform %ivec4 - %uvec4_ptr = OpTypePointer Uniform %uvec4 - - %float = OpTypeFloat 32 - %vec4 = OpTypeVector %float 4 - %vec4_input_ptr = OpTypePointer Input %vec4 - %vec4_output_ptr = OpTypePointer Output %vec4 - - %zero = OpConstant %int 0 - %one = OpConstant %int 1 - - %input_struct = OpTypeStruct %ivec4 %uvec4 - %input_struct_ptr = OpTypePointer Uniform %input_struct - %inputs = OpVariable %input_struct_ptr Uniform - %output_struct = OpTypeStruct %uvec4 %ivec4 - %output_struct_ptr = OpTypePointer Uniform %output_struct - %outputs = OpVariable %output_struct_ptr Uniform - - %frag_in = OpVariable %vec4_input_ptr Input - %frag_out = OpVariable %vec4_output_ptr Output - - %func = OpFunction %void None %main_func - %block = OpLabel - - %input1_ptr = OpAccessChain %ivec4_ptr %inputs %zero - %input0_ptr = OpAccessChain %uvec4_ptr %inputs %one - %input1 = OpLoad %ivec4 %input1_ptr - %input0 = OpLoad %uvec4 %input0_ptr - - %output_ptr_uvec4 = OpAccessChain %uvec4_ptr %outputs %zero - %output_ptr_ivec4 = OpAccessChain %ivec4_ptr %outputs %one - -; Test all variants of IAdd - %result_iadd_0 = OpIAdd %uvec4 %input0 %input1 - %result_iadd_1 = OpIAdd %uvec4 %input1 %input0 - %result_iadd_2 = OpIAdd %uvec4 %input0 %input0 - %result_iadd_3 = OpIAdd %uvec4 %input1 %input1 - %result_iadd_4 = OpIAdd %ivec4 %input0 %input0 - %result_iadd_5 = OpIAdd %ivec4 %input1 %input1 - %result_iadd_6 = OpIAdd %ivec4 %input0 %input1 - %result_iadd_7 = OpIAdd %ivec4 %input1 %input0 - OpStore %output_ptr_uvec4 %result_iadd_0 - OpStore %output_ptr_uvec4 %result_iadd_1 - OpStore %output_ptr_uvec4 %result_iadd_2 - OpStore %output_ptr_uvec4 %result_iadd_3 - OpStore %output_ptr_ivec4 %result_iadd_4 - OpStore %output_ptr_ivec4 %result_iadd_5 - OpStore %output_ptr_ivec4 %result_iadd_6 - OpStore %output_ptr_ivec4 %result_iadd_7 - - OpReturn - OpFunctionEnd - - %func_alt = OpFunction %void None %main_func - %block_alt = OpLabel - %frag_input_value = OpLoad %vec4 %frag_in - OpStore %frag_out %frag_input_value - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/nmin-max-clamp.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/nmin-max-clamp.asm.comp deleted file mode 100644 index 6c060eeda..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/nmin-max-clamp.asm.comp +++ /dev/null @@ -1,203 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 139 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "a1" - OpMemberName %SSBO 1 "a2" - OpMemberName %SSBO 2 "a3" - OpMemberName %SSBO 3 "a4" - OpMemberName %SSBO 4 "b1" - OpMemberName %SSBO 5 "b2" - OpMemberName %SSBO 6 "b3" - OpMemberName %SSBO 7 "b4" - OpMemberName %SSBO 8 "c1" - OpMemberName %SSBO 9 "c2" - OpMemberName %SSBO 10 "c3" - OpMemberName %SSBO 11 "c4" - OpName %_ "" - OpName %i "i" - OpMemberDecorate %SSBO 0 Offset 0 - OpMemberDecorate %SSBO 1 Offset 8 - OpMemberDecorate %SSBO 2 Offset 16 - OpMemberDecorate %SSBO 3 Offset 32 - OpMemberDecorate %SSBO 4 Offset 48 - OpMemberDecorate %SSBO 5 Offset 56 - OpMemberDecorate %SSBO 6 Offset 64 - OpMemberDecorate %SSBO 7 Offset 80 - OpMemberDecorate %SSBO 8 Offset 96 - OpMemberDecorate %SSBO 9 Offset 104 - OpMemberDecorate %SSBO 10 Offset 112 - OpMemberDecorate %SSBO 11 Offset 128 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - %void = OpTypeVoid - %7 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v3float = OpTypeVector %float 3 - %v4float = OpTypeVector %float 4 - %SSBO = OpTypeStruct %float %v2float %v3float %v4float %float %v2float %v3float %v4float %float %v2float %v3float %v4float -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %int_8 = OpConstant %int 8 - %int_1 = OpConstant %int 1 - %int_5 = OpConstant %int 5 -%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float - %int_9 = OpConstant %int 9 - %int_2 = OpConstant %int 2 - %int_6 = OpConstant %int 6 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %int_10 = OpConstant %int 10 - %int_3 = OpConstant %int 3 - %int_7 = OpConstant %int 7 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_11 = OpConstant %int 11 -%_ptr_Function_int = OpTypePointer Function %int - %bool = OpTypeBool - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %main = OpFunction %void None %7 - %35 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %36 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %37 = OpLoad %float %36 - %38 = OpAccessChain %_ptr_Uniform_float %_ %int_8 - %39 = OpLoad %float %38 - %40 = OpExtInst %float %1 NMin %37 %39 - %41 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %41 %40 - %42 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %43 = OpLoad %v2float %42 - %44 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %45 = OpLoad %v2float %44 - %46 = OpExtInst %v2float %1 NMin %43 %45 - %47 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %47 %46 - %48 = OpAccessChain %_ptr_Uniform_v3float %_ %int_6 - %49 = OpLoad %v3float %48 - %50 = OpAccessChain %_ptr_Uniform_v3float %_ %int_10 - %51 = OpLoad %v3float %50 - %52 = OpExtInst %v3float %1 NMin %49 %51 - %53 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - OpStore %53 %52 - %54 = OpAccessChain %_ptr_Uniform_v4float %_ %int_7 - %55 = OpLoad %v4float %54 - %56 = OpAccessChain %_ptr_Uniform_v4float %_ %int_11 - %57 = OpLoad %v4float %56 - %58 = OpExtInst %v4float %1 NMin %55 %57 - %59 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - OpStore %59 %58 - %60 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %61 = OpLoad %float %60 - %62 = OpAccessChain %_ptr_Uniform_float %_ %int_8 - %63 = OpLoad %float %62 - %64 = OpExtInst %float %1 NMax %61 %63 - %65 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %65 %64 - %66 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %67 = OpLoad %v2float %66 - %68 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %69 = OpLoad %v2float %68 - %70 = OpExtInst %v2float %1 NMax %67 %69 - %71 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %71 %70 - %72 = OpAccessChain %_ptr_Uniform_v3float %_ %int_6 - %73 = OpLoad %v3float %72 - %74 = OpAccessChain %_ptr_Uniform_v3float %_ %int_10 - %75 = OpLoad %v3float %74 - %76 = OpExtInst %v3float %1 NMax %73 %75 - %77 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - OpStore %77 %76 - %78 = OpAccessChain %_ptr_Uniform_v4float %_ %int_7 - %79 = OpLoad %v4float %78 - %80 = OpAccessChain %_ptr_Uniform_v4float %_ %int_11 - %81 = OpLoad %v4float %80 - %82 = OpExtInst %v4float %1 NMax %79 %81 - %83 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - OpStore %83 %82 - %84 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %85 = OpLoad %float %84 - %86 = OpAccessChain %_ptr_Uniform_float %_ %int_4 - %87 = OpLoad %float %86 - %88 = OpAccessChain %_ptr_Uniform_float %_ %int_8 - %89 = OpLoad %float %88 - %90 = OpExtInst %float %1 NClamp %85 %87 %89 - %91 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %91 %90 - %92 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - %93 = OpLoad %v2float %92 - %94 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %95 = OpLoad %v2float %94 - %96 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %97 = OpLoad %v2float %96 - %98 = OpExtInst %v2float %1 NClamp %93 %95 %97 - %99 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %99 %98 - %100 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - %101 = OpLoad %v3float %100 - %102 = OpAccessChain %_ptr_Uniform_v3float %_ %int_6 - %103 = OpLoad %v3float %102 - %104 = OpAccessChain %_ptr_Uniform_v3float %_ %int_10 - %105 = OpLoad %v3float %104 - %106 = OpExtInst %v3float %1 NClamp %101 %103 %105 - %107 = OpAccessChain %_ptr_Uniform_v3float %_ %int_2 - OpStore %107 %106 - %108 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - %109 = OpLoad %v4float %108 - %110 = OpAccessChain %_ptr_Uniform_v4float %_ %int_7 - %111 = OpLoad %v4float %110 - %112 = OpAccessChain %_ptr_Uniform_v4float %_ %int_11 - %113 = OpLoad %v4float %112 - %114 = OpExtInst %v4float %1 NClamp %109 %111 %113 - %115 = OpAccessChain %_ptr_Uniform_v4float %_ %int_3 - OpStore %115 %114 - OpStore %i %int_0 - OpBranch %116 - %116 = OpLabel - OpLoopMerge %117 %118 None - OpBranch %119 - %119 = OpLabel - %120 = OpLoad %int %i - %121 = OpSLessThan %bool %120 %int_2 - OpBranchConditional %121 %122 %117 - %122 = OpLabel - %123 = OpAccessChain %_ptr_Uniform_v2float %_ %int_5 - %124 = OpLoad %v2float %123 - %125 = OpAccessChain %_ptr_Uniform_v2float %_ %int_9 - %126 = OpLoad %v2float %125 - %127 = OpExtInst %v2float %1 NMin %124 %126 - %128 = OpAccessChain %_ptr_Uniform_v2float %_ %int_1 - OpStore %128 %127 - OpBranch %118 - %118 = OpLabel - %129 = OpLoad %int %i - %130 = OpIAdd %int %129 %int_1 - OpStore %i %130 - %131 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %132 = OpLoad %float %131 - %133 = OpAccessChain %_ptr_Uniform_float %_ %int_5 %uint_0 - %134 = OpLoad %float %133 - %135 = OpAccessChain %_ptr_Uniform_float %_ %int_5 %uint_1 - %136 = OpLoad %float %135 - %137 = OpExtInst %float %1 NClamp %132 %134 %136 - %138 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %138 %137 - OpBranch %116 - %117 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/op-phi-swap.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/op-phi-swap.asm.comp deleted file mode 100644 index dc18d6972..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/op-phi-swap.asm.comp +++ /dev/null @@ -1,63 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 39 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" %gl_GlobalInvocationID - OpExecutionMode %main LocalSize 1 1 1 - OpName %main "main" - OpName %gl_GlobalInvocationID "gl_GlobalInvocationID" - OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId - OpDecorate %_struct_3 BufferBlock - OpDecorate %4 DescriptorSet 0 - OpDecorate %4 Binding 0 - OpDecorate %5 DescriptorSet 0 - OpDecorate %5 Binding 1 - OpDecorate %_runtimearr_float ArrayStride 4 - OpMemberDecorate %_struct_3 0 Offset 0 - %bool = OpTypeBool - %void = OpTypeVoid - %9 = OpTypeFunction %void - %uint = OpTypeInt 32 0 - %int = OpTypeInt 32 1 - %float = OpTypeFloat 32 - %v3uint = OpTypeVector %uint 3 - %v3float = OpTypeVector %float 3 -%_ptr_Input_v3uint = OpTypePointer Input %v3uint -%_ptr_Uniform_int = OpTypePointer Uniform %int -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_runtimearr_int = OpTypeRuntimeArray %int -%_runtimearr_float = OpTypeRuntimeArray %float - %_struct_3 = OpTypeStruct %_runtimearr_float -%_ptr_Uniform__struct_3 = OpTypePointer Uniform %_struct_3 - %4 = OpVariable %_ptr_Uniform__struct_3 Uniform - %5 = OpVariable %_ptr_Uniform__struct_3 Uniform -%_ptr_Function_float = OpTypePointer Function %float -%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input - %true = OpConstantTrue %bool - %false = OpConstantFalse %bool - %int_0 = OpConstant %int 0 - %float_8_5 = OpConstant %float 8.5 - %main = OpFunction %void None %9 - %25 = OpLabel - %26 = OpVariable %_ptr_Function_float Function %float_8_5 - %27 = OpLoad %v3uint %gl_GlobalInvocationID - %28 = OpCompositeExtract %uint %27 0 - %29 = OpAccessChain %_ptr_Uniform_float %4 %int_0 %28 - %30 = OpAccessChain %_ptr_Uniform_float %5 %int_0 %28 - %31 = OpLoad %float %29 - %32 = OpLoad %float %26 - OpBranch %33 - %33 = OpLabel - %34 = OpPhi %bool %true %25 %false %33 - %35 = OpPhi %float %31 %25 %36 %33 - %36 = OpPhi %float %32 %25 %35 %33 - OpLoopMerge %37 %33 None - OpBranchConditional %34 %33 %37 - %37 = OpLabel - %38 = OpFSub %float %35 %36 - OpStore %30 %38 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/quantize.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/quantize.asm.comp deleted file mode 100644 index f5afc6570..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/quantize.asm.comp +++ /dev/null @@ -1,67 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 38 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %4 "main" - OpExecutionMode %4 LocalSize 1 1 1 - OpSource ESSL 310 - OpName %4 "main" - OpName %10 "SSBO0" - OpMemberName %10 0 "scalar" - OpMemberName %10 1 "vec2_val" - OpMemberName %10 2 "vec3_val" - OpMemberName %10 3 "vec4_val" - OpName %12 "" - OpMemberDecorate %10 0 Offset 0 - OpMemberDecorate %10 1 Offset 8 - OpMemberDecorate %10 2 Offset 16 - OpMemberDecorate %10 3 Offset 32 - OpDecorate %10 BufferBlock - OpDecorate %12 DescriptorSet 0 - OpDecorate %12 Binding 0 - %2 = OpTypeVoid - %3 = OpTypeFunction %2 - %6 = OpTypeFloat 32 - %7 = OpTypeVector %6 2 - %8 = OpTypeVector %6 3 - %9 = OpTypeVector %6 4 - %10 = OpTypeStruct %6 %7 %8 %9 - %11 = OpTypePointer Uniform %10 - %12 = OpVariable %11 Uniform - %13 = OpTypeInt 32 1 - %14 = OpConstant %13 0 - %15 = OpTypePointer Uniform %6 - %20 = OpConstant %13 1 - %21 = OpTypePointer Uniform %7 - %26 = OpConstant %13 2 - %27 = OpTypePointer Uniform %8 - %32 = OpConstant %13 3 - %33 = OpTypePointer Uniform %9 - %4 = OpFunction %2 None %3 - %5 = OpLabel - %16 = OpAccessChain %15 %12 %14 - %17 = OpLoad %6 %16 - %18 = OpQuantizeToF16 %6 %17 - %19 = OpAccessChain %15 %12 %14 - OpStore %19 %18 - %22 = OpAccessChain %21 %12 %20 - %23 = OpLoad %7 %22 - %24 = OpQuantizeToF16 %7 %23 - %25 = OpAccessChain %21 %12 %20 - OpStore %25 %24 - %28 = OpAccessChain %27 %12 %26 - %29 = OpLoad %8 %28 - %30 = OpQuantizeToF16 %8 %29 - %31 = OpAccessChain %27 %12 %26 - OpStore %31 %30 - %34 = OpAccessChain %33 %12 %32 - %35 = OpLoad %9 %34 - %36 = OpQuantizeToF16 %9 %35 - %37 = OpAccessChain %33 %12 %32 - OpStore %37 %36 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/recompile-block-naming.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/recompile-block-naming.asm.comp deleted file mode 100644 index 227a82b18..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/recompile-block-naming.asm.comp +++ /dev/null @@ -1,140 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 97 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %a "a" - OpName %byteAddrTemp "byteAddrTemp" - OpName %MyFirstBuffer "MyFirstBuffer" - OpMemberName %MyFirstBuffer 0 "@data" - OpName %MyFirstBuffer_0 "MyFirstBuffer" - OpName %b "b" - OpName %byteAddrTemp_0 "byteAddrTemp" - OpName %MySecondBuffer "MySecondBuffer" - OpName %byteAddrTemp_1 "byteAddrTemp" - OpName %MyThirdBuffer "MyThirdBuffer" - OpDecorate %_runtimearr_uint ArrayStride 4 - OpMemberDecorate %MyFirstBuffer 0 Offset 0 - OpDecorate %MyFirstBuffer BufferBlock - OpDecorate %MyFirstBuffer_0 DescriptorSet 0 - OpDecorate %MyFirstBuffer_0 Binding 0 - OpDecorate %MySecondBuffer DescriptorSet 0 - OpDecorate %MySecondBuffer Binding 0 - OpDecorate %MyThirdBuffer DescriptorSet 0 - OpDecorate %MyThirdBuffer Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 - %v4uint = OpTypeVector %uint 4 -%_ptr_Function_v4uint = OpTypePointer Function %v4uint - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_2 = OpConstant %int 2 -%_runtimearr_uint = OpTypeRuntimeArray %uint -%MyFirstBuffer = OpTypeStruct %_runtimearr_uint -%_ptr_Uniform_MyFirstBuffer = OpTypePointer Uniform %MyFirstBuffer -%MyFirstBuffer_0 = OpVariable %_ptr_Uniform_MyFirstBuffer Uniform -%_ptr_Uniform_uint = OpTypePointer Uniform %uint - %int_1 = OpConstant %int 1 - %int_3 = OpConstant %int 3 - %int_4 = OpConstant %int 4 -%MySecondBuffer = OpVariable %_ptr_Uniform_MyFirstBuffer Uniform -%MyThirdBuffer = OpVariable %_ptr_Uniform_MyFirstBuffer Uniform - %uint_0 = OpConstant %uint 0 - %uint_1 = OpConstant %uint 1 - %uint_2 = OpConstant %uint 2 - %uint_3 = OpConstant %uint 3 - %main = OpFunction %void None %3 - %5 = OpLabel - %96 = OpFunctionCall %void %_main_ - OpReturn - OpFunctionEnd - %_main_ = OpFunction %void None %3 - %7 = OpLabel - %a = OpVariable %_ptr_Function_v4uint Function -%byteAddrTemp = OpVariable %_ptr_Function_int Function - %b = OpVariable %_ptr_Function_v4uint Function -%byteAddrTemp_0 = OpVariable %_ptr_Function_int Function -%byteAddrTemp_1 = OpVariable %_ptr_Function_int Function - %17 = OpShiftRightArithmetic %int %int_0 %int_2 - OpStore %byteAddrTemp %17 - %22 = OpLoad %int %byteAddrTemp - %24 = OpAccessChain %_ptr_Uniform_uint %MyFirstBuffer_0 %int_0 %22 - %25 = OpLoad %uint %24 - %26 = OpLoad %int %byteAddrTemp - %28 = OpIAdd %int %26 %int_1 - %29 = OpAccessChain %_ptr_Uniform_uint %MyFirstBuffer_0 %int_0 %28 - %30 = OpLoad %uint %29 - %31 = OpLoad %int %byteAddrTemp - %32 = OpIAdd %int %31 %int_2 - %33 = OpAccessChain %_ptr_Uniform_uint %MyFirstBuffer_0 %int_0 %32 - %34 = OpLoad %uint %33 - %35 = OpLoad %int %byteAddrTemp - %37 = OpIAdd %int %35 %int_3 - %38 = OpAccessChain %_ptr_Uniform_uint %MyFirstBuffer_0 %int_0 %37 - %39 = OpLoad %uint %38 - %40 = OpCompositeConstruct %v4uint %25 %30 %34 %39 - OpStore %a %40 - %44 = OpShiftRightArithmetic %int %int_4 %int_2 - OpStore %byteAddrTemp_0 %44 - %46 = OpLoad %int %byteAddrTemp_0 - %47 = OpAccessChain %_ptr_Uniform_uint %MySecondBuffer %int_0 %46 - %48 = OpLoad %uint %47 - %49 = OpLoad %int %byteAddrTemp_0 - %50 = OpIAdd %int %49 %int_1 - %51 = OpAccessChain %_ptr_Uniform_uint %MySecondBuffer %int_0 %50 - %52 = OpLoad %uint %51 - %53 = OpLoad %int %byteAddrTemp_0 - %54 = OpIAdd %int %53 %int_2 - %55 = OpAccessChain %_ptr_Uniform_uint %MySecondBuffer %int_0 %54 - %56 = OpLoad %uint %55 - %57 = OpLoad %int %byteAddrTemp_0 - %58 = OpIAdd %int %57 %int_3 - %59 = OpAccessChain %_ptr_Uniform_uint %MySecondBuffer %int_0 %58 - %60 = OpLoad %uint %59 - %61 = OpCompositeConstruct %v4uint %48 %52 %56 %60 - OpStore %b %61 - %63 = OpShiftRightArithmetic %int %int_0 %int_2 - OpStore %byteAddrTemp_1 %63 - %65 = OpLoad %int %byteAddrTemp_1 - %66 = OpLoad %v4uint %a - %67 = OpLoad %v4uint %b - %68 = OpIAdd %v4uint %66 %67 - %70 = OpCompositeExtract %uint %68 0 - %71 = OpAccessChain %_ptr_Uniform_uint %MyThirdBuffer %int_0 %65 - OpStore %71 %70 - %72 = OpLoad %int %byteAddrTemp_1 - %73 = OpIAdd %int %72 %int_1 - %74 = OpLoad %v4uint %a - %75 = OpLoad %v4uint %b - %76 = OpIAdd %v4uint %74 %75 - %78 = OpCompositeExtract %uint %76 1 - %79 = OpAccessChain %_ptr_Uniform_uint %MyThirdBuffer %int_0 %73 - OpStore %79 %78 - %80 = OpLoad %int %byteAddrTemp_1 - %81 = OpIAdd %int %80 %int_2 - %82 = OpLoad %v4uint %a - %83 = OpLoad %v4uint %b - %84 = OpIAdd %v4uint %82 %83 - %86 = OpCompositeExtract %uint %84 2 - %87 = OpAccessChain %_ptr_Uniform_uint %MyThirdBuffer %int_0 %81 - OpStore %87 %86 - %88 = OpLoad %int %byteAddrTemp_1 - %89 = OpIAdd %int %88 %int_3 - %90 = OpLoad %v4uint %a - %91 = OpLoad %v4uint %b - %92 = OpIAdd %v4uint %90 %91 - %94 = OpCompositeExtract %uint %92 3 - %95 = OpAccessChain %_ptr_Uniform_uint %MyThirdBuffer %int_0 %89 - OpStore %95 %94 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/specialization-constant-workgroup.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/specialization-constant-workgroup.asm.comp deleted file mode 100644 index 188e3fec3..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/specialization-constant-workgroup.asm.comp +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 24 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 20 1 - OpSource ESSL 310 - OpName %main "main" - OpName %SSBO "SSBO" - OpMemberName %SSBO 0 "a" - OpName %_ "" - OpMemberDecorate %SSBO 0 Offset 0 - OpDecorate %SSBO BufferBlock - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %19 SpecId 10 - OpDecorate %21 SpecId 12 - OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %SSBO = OpTypeStruct %float -%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO - %_ = OpVariable %_ptr_Uniform_SSBO Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %uint = OpTypeInt 32 0 - %19 = OpSpecConstant %uint 9 - %uint_20 = OpConstant %uint 20 - %21 = OpSpecConstant %uint 4 - %v3uint = OpTypeVector %uint 3 -%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %19 %uint_20 %21 - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - %15 = OpLoad %float %14 - %16 = OpFAdd %float %15 %float_1 - %17 = OpAccessChain %_ptr_Uniform_float %_ %int_0 - OpStore %17 %16 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/comp/switch-break-ladder.asm.comp b/3rdparty/spirv-cross/shaders/asm/comp/switch-break-ladder.asm.comp deleted file mode 100644 index a32c9ef98..000000000 --- a/3rdparty/spirv-cross/shaders/asm/comp/switch-break-ladder.asm.comp +++ /dev/null @@ -1,92 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 50 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint GLCompute %main "main" - OpExecutionMode %main LocalSize 1 1 1 - OpSource GLSL 450 - OpName %main "main" - OpName %c "c" - OpName %BUF "BUF" - OpMemberName %BUF 0 "a" - OpMemberName %BUF 1 "b" - OpMemberName %BUF 2 "d" - OpName %o "o" - OpName %a "a" - OpMemberDecorate %BUF 0 Offset 0 - OpMemberDecorate %BUF 1 Offset 4 - OpMemberDecorate %BUF 2 Offset 8 - OpDecorate %BUF BufferBlock - OpDecorate %o DescriptorSet 0 - OpDecorate %o Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %BUF = OpTypeStruct %int %int %int -%_ptr_Uniform_BUF = OpTypePointer Uniform %BUF - %o = OpVariable %_ptr_Uniform_BUF Uniform - %int_0 = OpConstant %int 0 -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_2 = OpConstant %int 2 - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %c = OpVariable %_ptr_Function_int Function - %a = OpVariable %_ptr_Function_int Function - %14 = OpAccessChain %_ptr_Uniform_int %o %int_0 - %15 = OpLoad %int %14 - OpStore %c %15 - OpBranch %16 - %16 = OpLabel - OpLoopMerge %18 %19 None - OpBranch %17 - %17 = OpLabel - %20 = OpLoad %int %c - OpSelectionMerge %23 None - OpSwitch %20 %23 5 %21 1 %22 2 %22 3 %22 - %21 = OpLabel - OpBranch %24 - %24 = OpLabel - OpLoopMerge %26 %27 None - OpBranch %25 - %25 = OpLabel - %29 = OpAccessChain %_ptr_Uniform_int %o %int_2 - %30 = OpLoad %int %29 - OpSelectionMerge %33 None - OpSwitch %30 %32 10 %31 20 %31 - %32 = OpLabel - OpBranch %27 - %31 = OpLabel - %34 = OpLoad %int %c - %35 = OpLoad %int %c - %36 = OpIAdd %int %35 %34 - OpStore %c %36 - OpBranch %26 - %33 = OpLabel - OpUnreachable - %27 = OpLabel - OpBranch %24 - %26 = OpLabel - OpBranch %23 - %22 = OpLabel - %42 = OpLoad %int %c - OpStore %a %42 - OpBranch %18 - %23 = OpLabel - %45 = OpLoad %int %c - %47 = OpIAdd %int %45 %int_1 - OpStore %c %47 - OpBranch %19 - %19 = OpLabel - OpBranch %16 - %18 = OpLabel - %48 = OpLoad %int %a - %49 = OpAccessChain %_ptr_Uniform_int %o %int_1 - OpStore %49 %48 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag deleted file mode 100644 index ba2f95b23..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/combined-sampler-reuse.vk.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vUV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTex "uTex" - OpName %uSampler "uSampler" - OpName %vUV "vUV" - OpDecorate %FragColor Location 0 - OpDecorate %uTex DescriptorSet 0 - OpDecorate %uTex Binding 1 - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 0 - OpDecorate %vUV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_10 = OpTypePointer UniformConstant %10 - %uTex = OpVariable %_ptr_UniformConstant_10 UniformConstant - %14 = OpTypeSampler -%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14 - %uSampler = OpVariable %_ptr_UniformConstant_14 UniformConstant - %18 = OpTypeSampledImage %10 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %vUV = OpVariable %_ptr_Input_v2float Input - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 - %int_1 = OpConstant %int 1 - %32 = OpConstantComposite %v2int %int_1 %int_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %13 = OpLoad %10 %uTex - %17 = OpLoad %14 %uSampler - %19 = OpSampledImage %18 %13 %17 - %23 = OpLoad %v2float %vUV - %24 = OpImageSampleImplicitLod %v4float %19 %23 - OpStore %FragColor %24 - %28 = OpLoad %v2float %vUV - %33 = OpImageSampleImplicitLod %v4float %19 %28 ConstOffset %32 - %34 = OpLoad %v4float %FragColor - %35 = OpFAdd %v4float %34 %33 - OpStore %FragColor %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/complex-name-workarounds.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/complex-name-workarounds.asm.frag deleted file mode 100644 index 59a67730a..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/complex-name-workarounds.asm.frag +++ /dev/null @@ -1,81 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 47 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %a %b %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %func__vf4_ "fu__nc_" - OpName %a_ "a_" - OpName %func_2_vf4_ "fu__nc_" - OpName %a_2 "___" - OpName %c0 "___" - OpName %a "__" - OpName %b "a" - OpName %param "b" - OpName %c1 "b" - OpName %param_0 "b" - OpName %FragColor "b" - OpDecorate %a Location 0 - OpDecorate %b Location 1 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %9 = OpTypeFunction %v4float %_ptr_Function_v4float -%_ptr_Input_v4float = OpTypePointer Input %v4float - %a = OpVariable %_ptr_Input_v4float Input - %b = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %c0 = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_v4float Function - %c1 = OpVariable %_ptr_Function_v4float Function - %param_0 = OpVariable %_ptr_Function_v4float Function - %25 = OpLoad %v4float %a - %27 = OpLoad %v4float %b - %28 = OpFAdd %v4float %25 %27 - %30 = OpLoad %v4float %a - OpStore %param %30 - %31 = OpFunctionCall %v4float %func__vf4_ %param - %32 = OpFAdd %v4float %28 %31 - OpStore %c0 %32 - %34 = OpLoad %v4float %a - %35 = OpLoad %v4float %b - %36 = OpFSub %v4float %34 %35 - %38 = OpLoad %v4float %b - OpStore %param_0 %38 - %39 = OpFunctionCall %v4float %func_2_vf4_ %param_0 - %40 = OpFAdd %v4float %36 %39 - OpStore %c1 %40 - %43 = OpLoad %v4float %c0 - OpStore %FragColor %43 - %44 = OpLoad %v4float %c1 - OpStore %FragColor %44 - %45 = OpLoad %v4float %c0 - OpStore %FragColor %45 - %46 = OpLoad %v4float %c1 - OpStore %FragColor %46 - OpReturn - OpFunctionEnd - %func__vf4_ = OpFunction %v4float None %9 - %a_ = OpFunctionParameter %_ptr_Function_v4float - %12 = OpLabel - %16 = OpLoad %v4float %a_ - OpReturnValue %16 - OpFunctionEnd -%func_2_vf4_ = OpFunction %v4float None %9 - %a_2 = OpFunctionParameter %_ptr_Function_v4float - %15 = OpLabel - %19 = OpLoad %v4float %a_2 - OpReturnValue %19 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag deleted file mode 100644 index f33c48617..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag +++ /dev/null @@ -1,51 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 39 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %foo %FooOut - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %foo "foo" - OpName %SwizzleTest "SwizzleTest" - OpMemberName %SwizzleTest 0 "a" - OpMemberName %SwizzleTest 1 "b" - OpName %FooOut "FooOut" - OpDecorate %foo RelaxedPrecision - OpDecorate %foo Location 0 - OpDecorate %12 RelaxedPrecision - OpMemberDecorate %SwizzleTest 0 RelaxedPrecision - OpMemberDecorate %SwizzleTest 1 RelaxedPrecision - OpDecorate %FooOut RelaxedPrecision - OpDecorate %FooOut Location 0 - OpDecorate %34 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float -%_ptr_Input_v2float = OpTypePointer Input %v2float - %foo = OpVariable %_ptr_Input_v2float Input -%SwizzleTest = OpTypeStruct %float %float -%_ptr_Function_SwizzleTest = OpTypePointer Function %SwizzleTest - %uint = OpTypeInt 32 0 -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Output_float = OpTypePointer Output %float - %FooOut = OpVariable %_ptr_Output_float Output - %int = OpTypeInt 32 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %12 = OpLoad %v2float %foo - %36 = OpCompositeExtract %float %12 0 - %38 = OpCompositeExtract %float %12 1 - %test0 = OpCompositeConstruct %SwizzleTest %36 %38 - %new0 = OpCompositeExtract %float %test0 0 - %new1 = OpCompositeExtract %float %test0 1 - %34 = OpFAdd %float %new0 %new1 - OpStore %FooOut %34 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/default-member-names.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/default-member-names.asm.frag deleted file mode 100644 index ba493c0f9..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/default-member-names.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 43 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %2 "main" %3 - OpExecutionMode %2 OriginUpperLeft - OpDecorate %3 Location 0 - %void = OpTypeVoid - %9 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %12 = OpTypeFunction %v4float - %_struct_5 = OpTypeStruct %float - %_struct_6 = OpTypeStruct %float %float %float %float %float %float %float %float %float %float %float %float %_struct_5 -%_ptr_Function__struct_6 = OpTypePointer Function %_struct_6 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Function_float = OpTypePointer Function %float - %int_1 = OpConstant %int 1 - %int_2 = OpConstant %int 2 - %int_3 = OpConstant %int 3 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %3 = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %2 = OpFunction %void None %9 - %22 = OpLabel - %23 = OpVariable %_ptr_Function__struct_6 Function - %24 = OpAccessChain %_ptr_Function_float %23 %int_0 - %25 = OpLoad %float %24 - %26 = OpAccessChain %_ptr_Function_float %23 %int_1 - %27 = OpLoad %float %26 - %28 = OpAccessChain %_ptr_Function_float %23 %int_2 - %29 = OpLoad %float %28 - %30 = OpAccessChain %_ptr_Function_float %23 %int_3 - %31 = OpLoad %float %30 - %32 = OpCompositeConstruct %v4float %25 %27 %29 %31 - OpStore %3 %32 - OpReturn - OpFunctionEnd - %4 = OpFunction %v4float None %12 - %33 = OpLabel - %7 = OpVariable %_ptr_Function__struct_6 Function - %34 = OpAccessChain %_ptr_Function_float %7 %int_0 - %35 = OpLoad %float %34 - %36 = OpAccessChain %_ptr_Function_float %7 %int_1 - %37 = OpLoad %float %36 - %38 = OpAccessChain %_ptr_Function_float %7 %int_2 - %39 = OpLoad %float %38 - %40 = OpAccessChain %_ptr_Function_float %7 %int_3 - %41 = OpLoad %float %40 - %42 = OpCompositeConstruct %v4float %35 %37 %39 %41 - OpReturnValue %42 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/do-while-statement-fallback.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/do-while-statement-fallback.asm.frag deleted file mode 100644 index 08de3ef20..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/do-while-statement-fallback.asm.frag +++ /dev/null @@ -1,76 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 35 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %foo "foo" - OpName %FragColor "FragColor" - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %bool = OpTypeBool - %false = OpConstantFalse %bool - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %float_5 = OpConstant %float 5 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %foo = OpVariable %_ptr_Function_float Function - OpStore %foo %float_1 - OpBranch %10 - %10 = OpLabel - OpLoopMerge %12 %13 None - OpBranch %11 - %11 = OpLabel - OpBranch %13 - %13 = OpLabel - OpStore %foo %float_2 - OpBranchConditional %false %10 %12 - %12 = OpLabel - OpBranch %17 - %17 = OpLabel - OpLoopMerge %19 %20 None - OpBranch %18 - %18 = OpLabel - OpBranch %20 - %20 = OpLabel - OpStore %foo %float_3 - OpBranchConditional %false %17 %19 - %19 = OpLabel - OpBranch %22 - %22 = OpLabel - OpLoopMerge %24 %25 None - OpBranch %23 - %23 = OpLabel - OpBranch %25 - %25 = OpLabel - OpStore %foo %float_4 - OpBranchConditional %false %22 %24 - %24 = OpLabel - OpBranch %27 - %27 = OpLabel - OpLoopMerge %29 %30 None - OpBranch %28 - %28 = OpLabel - OpBranch %30 - %30 = OpLabel - OpStore %foo %float_5 - OpBranchConditional %false %27 %29 - %29 = OpLabel - %34 = OpLoad %float %foo - OpStore %FragColor %34 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/empty-struct.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/empty-struct.asm.frag deleted file mode 100644 index 0efd3158c..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/empty-struct.asm.frag +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.2 -; Generator: Khronos; 0 -; Bound: 43 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %EntryPoint_Main "main" - OpExecutionMode %EntryPoint_Main OriginUpperLeft - OpSource Unknown 100 - OpName %EmptyStructTest "EmptyStructTest" - OpName %GetValue "GetValue" - OpName %GetValue2 "GetValue" - OpName %self "self" - OpName %self2 "self" - OpName %emptyStruct "emptyStruct" - OpName %value "value" - OpName %EntryPoint_Main "EntryPoint_Main" - -%EmptyStructTest = OpTypeStruct -%_ptr_Function_EmptyStructTest = OpTypePointer Function %EmptyStructTest - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %5 = OpTypeFunction %float %_ptr_Function_EmptyStructTest - %6 = OpTypeFunction %float %EmptyStructTest - %void = OpTypeVoid -%_ptr_Function_void = OpTypePointer Function %void - %8 = OpTypeFunction %void %_ptr_Function_EmptyStructTest - %9 = OpTypeFunction %void - %float_0 = OpConstant %float 0 - - %GetValue = OpFunction %float None %5 - %self = OpFunctionParameter %_ptr_Function_EmptyStructTest - %13 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - - %GetValue2 = OpFunction %float None %6 - %self2 = OpFunctionParameter %EmptyStructTest - %14 = OpLabel - OpReturnValue %float_0 - OpFunctionEnd - -%EntryPoint_Main = OpFunction %void None %9 - %37 = OpLabel - %emptyStruct = OpVariable %_ptr_Function_EmptyStructTest Function - %18 = OpVariable %_ptr_Function_EmptyStructTest Function - %value = OpVariable %_ptr_Function_float Function - %value2 = OpCompositeConstruct %EmptyStructTest - %22 = OpFunctionCall %float %GetValue %emptyStruct - %23 = OpFunctionCall %float %GetValue2 %value2 - OpStore %value %22 - OpStore %value %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/for-loop-phi-only-continue.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/for-loop-phi-only-continue.asm.frag deleted file mode 100644 index ae84b30b4..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/for-loop-phi-only-continue.asm.frag +++ /dev/null @@ -1,48 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 51 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %float_0 = OpConstant %float 0 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_16 = OpConstant %int 16 - %bool = OpTypeBool - %float_1 = OpConstant %float 1 - %int_1 = OpConstant %int 1 - %float_2 = OpConstant %float 2 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %14 - %14 = OpLabel - %50 = OpPhi %float %float_0 %5 %25 %15 - %47 = OpPhi %int %int_0 %5 %28 %15 - %22 = OpSLessThan %bool %47 %int_16 - OpLoopMerge %16 %15 None - OpBranchConditional %22 %body1 %16 - %body1 = OpLabel - %25 = OpFAdd %float %50 %float_1 - %28 = OpIAdd %int %47 %int_1 - OpBranch %15 - %15 = OpLabel - OpBranch %14 - %16 = OpLabel - %46 = OpCompositeConstruct %v4float %50 %50 %50 %50 - OpStore %FragColor %46 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/frem.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/frem.asm.frag deleted file mode 100644 index 8350c75c0..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/frem.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 16 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vA %vB - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vA "vA" - OpName %vB "vB" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %vA RelaxedPrecision - OpDecorate %vA Location 0 - OpDecorate %12 RelaxedPrecision - OpDecorate %vB RelaxedPrecision - OpDecorate %vB Location 1 - OpDecorate %14 RelaxedPrecision - OpDecorate %15 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Input_v4float = OpTypePointer Input %v4float - %vA = OpVariable %_ptr_Input_v4float Input - %vB = OpVariable %_ptr_Input_v4float Input - %main = OpFunction %void None %3 - %5 = OpLabel - %12 = OpLoad %v4float %vA - %14 = OpLoad %v4float %vB - %15 = OpFRem %v4float %12 %14 - OpStore %FragColor %15 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/function-overload-alias.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/function-overload-alias.asm.frag deleted file mode 100644 index 397aa98ce..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/function-overload-alias.asm.frag +++ /dev/null @@ -1,153 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 76 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %foobar_vf4_ "foo" - OpName %a "foo" - OpName %foobar_vf3_ "foo" - OpName %a_0 "foo" - OpName %foobaz_vf4_ "foo" - OpName %a_1 "foo" - OpName %foobaz_vf2_ "foo" - OpName %a_2 "foo" - OpName %a_3 "foo" - OpName %param "foo" - OpName %b "foo" - OpName %param_0 "foo" - OpName %c "foo" - OpName %param_1 "foo" - OpName %d "foo" - OpName %param_2 "foo" - OpName %FragColor "FragColor" - OpDecorate %foobar_vf4_ RelaxedPrecision - OpDecorate %a RelaxedPrecision - OpDecorate %foobar_vf3_ RelaxedPrecision - OpDecorate %a_0 RelaxedPrecision - OpDecorate %foobaz_vf4_ RelaxedPrecision - OpDecorate %a_1 RelaxedPrecision - OpDecorate %foobaz_vf2_ RelaxedPrecision - OpDecorate %a_2 RelaxedPrecision - OpDecorate %28 RelaxedPrecision - OpDecorate %30 RelaxedPrecision - OpDecorate %31 RelaxedPrecision - OpDecorate %34 RelaxedPrecision - OpDecorate %35 RelaxedPrecision - OpDecorate %36 RelaxedPrecision - OpDecorate %37 RelaxedPrecision - OpDecorate %40 RelaxedPrecision - OpDecorate %42 RelaxedPrecision - OpDecorate %43 RelaxedPrecision - OpDecorate %46 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - OpDecorate %48 RelaxedPrecision - OpDecorate %49 RelaxedPrecision - OpDecorate %a_3 RelaxedPrecision - OpDecorate %55 RelaxedPrecision - OpDecorate %b RelaxedPrecision - OpDecorate %59 RelaxedPrecision - OpDecorate %c RelaxedPrecision - OpDecorate %62 RelaxedPrecision - OpDecorate %d RelaxedPrecision - OpDecorate %66 RelaxedPrecision - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %69 RelaxedPrecision - OpDecorate %70 RelaxedPrecision - OpDecorate %71 RelaxedPrecision - OpDecorate %72 RelaxedPrecision - OpDecorate %73 RelaxedPrecision - OpDecorate %74 RelaxedPrecision - OpDecorate %75 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %9 = OpTypeFunction %v4float %_ptr_Function_v4float - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %15 = OpTypeFunction %v4float %_ptr_Function_v3float - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %24 = OpTypeFunction %v4float %_ptr_Function_v2float - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %53 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %57 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %64 = OpConstantComposite %v2float %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %a_3 = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_v4float Function - %b = OpVariable %_ptr_Function_v4float Function - %param_0 = OpVariable %_ptr_Function_v3float Function - %c = OpVariable %_ptr_Function_v4float Function - %param_1 = OpVariable %_ptr_Function_v4float Function - %d = OpVariable %_ptr_Function_v4float Function - %param_2 = OpVariable %_ptr_Function_v2float Function - OpStore %param %53 - %55 = OpFunctionCall %v4float %foobar_vf4_ %param - OpStore %a_3 %55 - OpStore %param_0 %57 - %59 = OpFunctionCall %v4float %foobar_vf3_ %param_0 - OpStore %b %59 - OpStore %param_1 %53 - %62 = OpFunctionCall %v4float %foobaz_vf4_ %param_1 - OpStore %c %62 - OpStore %param_2 %64 - %66 = OpFunctionCall %v4float %foobaz_vf2_ %param_2 - OpStore %d %66 - %69 = OpLoad %v4float %a_3 - %70 = OpLoad %v4float %b - %71 = OpFAdd %v4float %69 %70 - %72 = OpLoad %v4float %c - %73 = OpFAdd %v4float %71 %72 - %74 = OpLoad %v4float %d - %75 = OpFAdd %v4float %73 %74 - OpStore %FragColor %75 - OpReturn - OpFunctionEnd -%foobar_vf4_ = OpFunction %v4float None %9 - %a = OpFunctionParameter %_ptr_Function_v4float - %12 = OpLabel - %28 = OpLoad %v4float %a - %30 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 - %31 = OpFAdd %v4float %28 %30 - OpReturnValue %31 - OpFunctionEnd -%foobar_vf3_ = OpFunction %v4float None %15 - %a_0 = OpFunctionParameter %_ptr_Function_v3float - %18 = OpLabel - %34 = OpLoad %v3float %a_0 - %35 = OpVectorShuffle %v4float %34 %34 0 1 2 2 - %36 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 - %37 = OpFAdd %v4float %35 %36 - OpReturnValue %37 - OpFunctionEnd -%foobaz_vf4_ = OpFunction %v4float None %9 - %a_1 = OpFunctionParameter %_ptr_Function_v4float - %21 = OpLabel - %40 = OpLoad %v4float %a_1 - %42 = OpCompositeConstruct %v4float %float_2 %float_2 %float_2 %float_2 - %43 = OpFAdd %v4float %40 %42 - OpReturnValue %43 - OpFunctionEnd -%foobaz_vf2_ = OpFunction %v4float None %24 - %a_2 = OpFunctionParameter %_ptr_Function_v2float - %27 = OpLabel - %46 = OpLoad %v2float %a_2 - %47 = OpVectorShuffle %v4float %46 %46 0 1 0 1 - %48 = OpCompositeConstruct %v4float %float_2 %float_2 %float_2 %float_2 - %49 = OpFAdd %v4float %47 %48 - OpReturnValue %49 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag deleted file mode 100644 index 75ce80bfd..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag +++ /dev/null @@ -1,60 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 38 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %pointLightShadowMap "pointLightShadowMap" - OpName %shadowSamplerPCF "shadowSamplerPCF" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %pointLightShadowMap DescriptorSet 0 - OpDecorate %shadowSamplerPCF DescriptorSet 0 - OpDecorate %pointLightShadowMap Binding 0 - OpDecorate %shadowSamplerPCF Binding 1 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %7 = OpTypeFunction %float - %10 = OpTypeImage %float Cube 0 0 0 1 Unknown -%_ptr_UniformConstant_10 = OpTypePointer UniformConstant %10 -%pointLightShadowMap = OpVariable %_ptr_UniformConstant_10 UniformConstant - %14 = OpTypeSampler -%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14 -%shadowSamplerPCF = OpVariable %_ptr_UniformConstant_14 UniformConstant - %18 = OpTypeImage %float Cube 1 0 0 1 Unknown - %19 = OpTypeSampledImage %18 - %v3float = OpTypeVector %float 3 - %float_0_1 = OpConstant %float 0.1 - %23 = OpConstantComposite %v3float %float_0_1 %float_0_1 %float_0_1 - %float_0_5 = OpConstant %float 0.5 - %v4float = OpTypeVector %float 4 - %float_0 = OpConstant %float 0 -%_ptr_Output_float = OpTypePointer Output %float -%_entryPointOutput = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %37 = OpFunctionCall %float %_main_ - OpStore %_entryPointOutput %37 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %float None %7 - %9 = OpLabel - %13 = OpLoad %10 %pointLightShadowMap - %17 = OpLoad %14 %shadowSamplerPCF - %20 = OpSampledImage %19 %13 %17 - %26 = OpCompositeExtract %float %23 0 - %27 = OpCompositeExtract %float %23 1 - %28 = OpCompositeExtract %float %23 2 - %29 = OpCompositeConstruct %v4float %26 %27 %28 %float_0_5 - %31 = OpCompositeExtract %float %29 3 - %32 = OpImageSampleDrefExplicitLod %float %20 %29 %31 Lod %float_0 - OpReturnValue %32 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag deleted file mode 100644 index bb0a1ea31..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/hlsl-sample-cmp-level-zero.asm.frag +++ /dev/null @@ -1,115 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 70 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %texCoords_1 %cascadeIndex_1 %fragDepth_1 %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %_main_vf2_f1_f1_ "@main(vf2;f1;f1;" - OpName %texCoords "texCoords" - OpName %cascadeIndex "cascadeIndex" - OpName %fragDepth "fragDepth" - OpName %c "c" - OpName %ShadowMap "ShadowMap" - OpName %ShadowSamplerPCF "ShadowSamplerPCF" - OpName %texCoords_0 "texCoords" - OpName %texCoords_1 "texCoords" - OpName %cascadeIndex_0 "cascadeIndex" - OpName %cascadeIndex_1 "cascadeIndex" - OpName %fragDepth_0 "fragDepth" - OpName %fragDepth_1 "fragDepth" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param "param" - OpName %param_0 "param" - OpName %param_1 "param" - OpDecorate %ShadowMap DescriptorSet 0 - OpDecorate %ShadowSamplerPCF DescriptorSet 0 - OpDecorate %ShadowMap Binding 0 - OpDecorate %ShadowSamplerPCF Binding 1 - OpDecorate %texCoords_1 Location 0 - OpDecorate %cascadeIndex_1 Location 1 - OpDecorate %fragDepth_1 Location 2 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float -%_ptr_Function_float = OpTypePointer Function %float - %v4float = OpTypeVector %float 4 - %11 = OpTypeFunction %v4float %_ptr_Function_v2float %_ptr_Function_float %_ptr_Function_float - %18 = OpTypeImage %float 2D 0 1 0 1 Unknown -%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18 - %ShadowMap = OpVariable %_ptr_UniformConstant_18 UniformConstant - %22 = OpTypeSampler -%_ptr_UniformConstant_22 = OpTypePointer UniformConstant %22 -%ShadowSamplerPCF = OpVariable %_ptr_UniformConstant_22 UniformConstant - %26 = OpTypeImage %float 2D 1 1 0 1 Unknown - %27 = OpTypeSampledImage %26 - %v3float = OpTypeVector %float 3 - %float_0 = OpConstant %float 0 -%_ptr_Input_v2float = OpTypePointer Input %v2float -%texCoords_1 = OpVariable %_ptr_Input_v2float Input -%_ptr_Input_float = OpTypePointer Input %float -%cascadeIndex_1 = OpVariable %_ptr_Input_float Input -%fragDepth_1 = OpVariable %_ptr_Input_float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel -%texCoords_0 = OpVariable %_ptr_Function_v2float Function -%cascadeIndex_0 = OpVariable %_ptr_Function_float Function -%fragDepth_0 = OpVariable %_ptr_Function_float Function - %param = OpVariable %_ptr_Function_v2float Function - %param_0 = OpVariable %_ptr_Function_float Function - %param_1 = OpVariable %_ptr_Function_float Function - %53 = OpLoad %v2float %texCoords_1 - OpStore %texCoords_0 %53 - %57 = OpLoad %float %cascadeIndex_1 - OpStore %cascadeIndex_0 %57 - %60 = OpLoad %float %fragDepth_1 - OpStore %fragDepth_0 %60 - %64 = OpLoad %v2float %texCoords_0 - OpStore %param %64 - %66 = OpLoad %float %cascadeIndex_0 - OpStore %param_0 %66 - %68 = OpLoad %float %fragDepth_0 - OpStore %param_1 %68 - %69 = OpFunctionCall %v4float %_main_vf2_f1_f1_ %param %param_0 %param_1 - OpStore %_entryPointOutput %69 - OpReturn - OpFunctionEnd -%_main_vf2_f1_f1_ = OpFunction %v4float None %11 - %texCoords = OpFunctionParameter %_ptr_Function_v2float -%cascadeIndex = OpFunctionParameter %_ptr_Function_float - %fragDepth = OpFunctionParameter %_ptr_Function_float - %16 = OpLabel - %c = OpVariable %_ptr_Function_float Function - %21 = OpLoad %18 %ShadowMap - %25 = OpLoad %22 %ShadowSamplerPCF - %28 = OpSampledImage %27 %21 %25 - %29 = OpLoad %v2float %texCoords - %30 = OpLoad %float %cascadeIndex - %32 = OpCompositeExtract %float %29 0 - %33 = OpCompositeExtract %float %29 1 - %34 = OpCompositeConstruct %v3float %32 %33 %30 - %35 = OpLoad %float %fragDepth - %36 = OpCompositeExtract %float %34 0 - %37 = OpCompositeExtract %float %34 1 - %38 = OpCompositeExtract %float %34 2 - %39 = OpCompositeConstruct %v4float %36 %37 %38 %35 - %41 = OpCompositeExtract %float %39 3 - %42 = OpImageSampleDrefExplicitLod %float %28 %39 %41 Lod %float_0 - OpStore %c %42 - %43 = OpLoad %float %c - %44 = OpLoad %float %c - %45 = OpLoad %float %c - %46 = OpLoad %float %c - %47 = OpCompositeConstruct %v4float %43 %44 %45 %46 - OpReturnValue %47 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/image-extract-reuse.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/image-extract-reuse.asm.frag deleted file mode 100644 index 63c8ab57a..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/image-extract-reuse.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 19 -; Schema: 0 - OpCapability Shader - OpCapability ImageQuery - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %Size - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %Size "Size" - OpName %uTexture "uTexture" - OpDecorate %Size Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 -%_ptr_Output_v2int = OpTypePointer Output %v2int - %Size = OpVariable %_ptr_Output_v2int Output - %float = OpTypeFloat 32 - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown - %12 = OpTypeSampledImage %11 -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 - %main = OpFunction %void None %3 - %5 = OpLabel - %15 = OpLoad %12 %uTexture - %17 = OpImage %11 %15 - %18 = OpImageQuerySizeLod %v2int %17 %int_0 - %19 = OpImageQuerySizeLod %v2int %17 %int_1 - %20 = OpIAdd %v2int %18 %19 - OpStore %Size %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag b/3rdparty/spirv-cross/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag deleted file mode 100644 index a3d64c09d..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag +++ /dev/null @@ -1,163 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 113 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %xIn_1 %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %sample_fetch_t21_vi3_ "sample_fetch(t21;vi3;" - OpName %tex "tex" - OpName %UV "UV" - OpName %sample_sampler_t21_vf2_ "sample_sampler(t21;vf2;" - OpName %tex_0 "tex" - OpName %UV_0 "UV" - OpName %_main_vf4_ "@main(vf4;" - OpName %xIn "xIn" - OpName %Sampler "Sampler" - OpName %coord "coord" - OpName %value "value" - OpName %SampledImage "SampledImage" - OpName %param "param" - OpName %param_0 "param" - OpName %param_1 "param" - OpName %param_2 "param" - OpName %xIn_0 "xIn" - OpName %xIn_1 "xIn" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param_3 "param" - OpDecorate %Sampler DescriptorSet 0 - OpDecorate %Sampler Binding 0 - OpDecorate %SampledImage DescriptorSet 0 - OpDecorate %SampledImage Binding 0 - OpDecorate %xIn_1 BuiltIn FragCoord - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %7 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_Function_7 = OpTypePointer Function %7 - %int = OpTypeInt 32 1 - %v3int = OpTypeVector %int 3 -%_ptr_Function_v3int = OpTypePointer Function %v3int - %v4float = OpTypeVector %float 4 - %13 = OpTypeFunction %v4float %_ptr_Function_7 %_ptr_Function_v3int - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %20 = OpTypeFunction %v4float %_ptr_Function_7 %_ptr_Function_v2float -%_ptr_Function_v4float = OpTypePointer Function %v4float - %26 = OpTypeFunction %v4float %_ptr_Function_v4float - %v2int = OpTypeVector %int 2 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_ptr_Function_int = OpTypePointer Function %int - %43 = OpTypeSampler -%_ptr_UniformConstant_43 = OpTypePointer UniformConstant %43 - %Sampler = OpVariable %_ptr_UniformConstant_43 UniformConstant - %47 = OpTypeSampledImage %7 - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %float_1280 = OpConstant %float 1280 - %uint_1 = OpConstant %uint 1 - %float_720 = OpConstant %float 720 - %int_0 = OpConstant %int 0 -%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7 -%SampledImage = OpVariable %_ptr_UniformConstant_7 UniformConstant -%_ptr_Input_v4float = OpTypePointer Input %v4float - %xIn_1 = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %xIn_0 = OpVariable %_ptr_Function_v4float Function - %param_3 = OpVariable %_ptr_Function_v4float Function - %107 = OpLoad %v4float %xIn_1 - OpStore %xIn_0 %107 - %111 = OpLoad %v4float %xIn_0 - OpStore %param_3 %111 - %112 = OpFunctionCall %v4float %_main_vf4_ %param_3 - OpStore %_entryPointOutput %112 - OpReturn - OpFunctionEnd -%sample_fetch_t21_vi3_ = OpFunction %v4float None %13 - %tex = OpFunctionParameter %_ptr_Function_7 - %UV = OpFunctionParameter %_ptr_Function_v3int - %17 = OpLabel - %30 = OpLoad %7 %tex - %32 = OpLoad %v3int %UV - %33 = OpVectorShuffle %v2int %32 %32 0 1 - %37 = OpAccessChain %_ptr_Function_int %UV %uint_2 - %38 = OpLoad %int %37 - %39 = OpImageFetch %v4float %30 %33 Lod %38 - OpReturnValue %39 - OpFunctionEnd -%sample_sampler_t21_vf2_ = OpFunction %v4float None %20 - %tex_0 = OpFunctionParameter %_ptr_Function_7 - %UV_0 = OpFunctionParameter %_ptr_Function_v2float - %24 = OpLabel - %42 = OpLoad %7 %tex_0 - %46 = OpLoad %43 %Sampler - %48 = OpSampledImage %47 %42 %46 - %49 = OpLoad %v2float %UV_0 - %50 = OpImageSampleImplicitLod %v4float %48 %49 - OpReturnValue %50 - OpFunctionEnd - %_main_vf4_ = OpFunction %v4float None %26 - %xIn = OpFunctionParameter %_ptr_Function_v4float - %29 = OpLabel - %coord = OpVariable %_ptr_Function_v3int Function - %value = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_7 Function - %param_0 = OpVariable %_ptr_Function_v3int Function - %param_1 = OpVariable %_ptr_Function_7 Function - %param_2 = OpVariable %_ptr_Function_v2float Function - %56 = OpAccessChain %_ptr_Function_float %xIn %uint_0 - %57 = OpLoad %float %56 - %59 = OpFMul %float %57 %float_1280 - %60 = OpConvertFToS %int %59 - %62 = OpAccessChain %_ptr_Function_float %xIn %uint_1 - %63 = OpLoad %float %62 - %65 = OpFMul %float %63 %float_720 - %66 = OpConvertFToS %int %65 - %68 = OpCompositeConstruct %v3int %60 %66 %int_0 - OpStore %coord %68 - %73 = OpLoad %7 %SampledImage - OpStore %param %73 - %75 = OpLoad %v3int %coord - OpStore %param_0 %75 - %76 = OpFunctionCall %v4float %sample_fetch_t21_vi3_ %param %param_0 - OpStore %value %76 - %77 = OpLoad %7 %SampledImage - %78 = OpLoad %v3int %coord - %79 = OpVectorShuffle %v2int %78 %78 0 1 - %80 = OpAccessChain %_ptr_Function_int %coord %uint_2 - %81 = OpLoad %int %80 - %82 = OpImageFetch %v4float %77 %79 Lod %81 - %83 = OpLoad %v4float %value - %84 = OpFAdd %v4float %83 %82 - OpStore %value %84 - %86 = OpLoad %7 %SampledImage - OpStore %param_1 %86 - %88 = OpLoad %v4float %xIn - %89 = OpVectorShuffle %v2float %88 %88 0 1 - OpStore %param_2 %89 - %90 = OpFunctionCall %v4float %sample_sampler_t21_vf2_ %param_1 %param_2 - %91 = OpLoad %v4float %value - %92 = OpFAdd %v4float %91 %90 - OpStore %value %92 - %93 = OpLoad %7 %SampledImage - %94 = OpLoad %43 %Sampler - %95 = OpSampledImage %47 %93 %94 - %96 = OpLoad %v4float %xIn - %97 = OpVectorShuffle %v2float %96 %96 0 1 - %98 = OpImageSampleImplicitLod %v4float %95 %97 - %99 = OpLoad %v4float %value - %100 = OpFAdd %v4float %99 %98 - OpStore %value %100 - %101 = OpLoad %v4float %value - OpReturnValue %101 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag b/3rdparty/spirv-cross/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag deleted file mode 100644 index a3d64c09d..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag +++ /dev/null @@ -1,163 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 113 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %xIn_1 %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %sample_fetch_t21_vi3_ "sample_fetch(t21;vi3;" - OpName %tex "tex" - OpName %UV "UV" - OpName %sample_sampler_t21_vf2_ "sample_sampler(t21;vf2;" - OpName %tex_0 "tex" - OpName %UV_0 "UV" - OpName %_main_vf4_ "@main(vf4;" - OpName %xIn "xIn" - OpName %Sampler "Sampler" - OpName %coord "coord" - OpName %value "value" - OpName %SampledImage "SampledImage" - OpName %param "param" - OpName %param_0 "param" - OpName %param_1 "param" - OpName %param_2 "param" - OpName %xIn_0 "xIn" - OpName %xIn_1 "xIn" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param_3 "param" - OpDecorate %Sampler DescriptorSet 0 - OpDecorate %Sampler Binding 0 - OpDecorate %SampledImage DescriptorSet 0 - OpDecorate %SampledImage Binding 0 - OpDecorate %xIn_1 BuiltIn FragCoord - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %7 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_Function_7 = OpTypePointer Function %7 - %int = OpTypeInt 32 1 - %v3int = OpTypeVector %int 3 -%_ptr_Function_v3int = OpTypePointer Function %v3int - %v4float = OpTypeVector %float 4 - %13 = OpTypeFunction %v4float %_ptr_Function_7 %_ptr_Function_v3int - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %20 = OpTypeFunction %v4float %_ptr_Function_7 %_ptr_Function_v2float -%_ptr_Function_v4float = OpTypePointer Function %v4float - %26 = OpTypeFunction %v4float %_ptr_Function_v4float - %v2int = OpTypeVector %int 2 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_ptr_Function_int = OpTypePointer Function %int - %43 = OpTypeSampler -%_ptr_UniformConstant_43 = OpTypePointer UniformConstant %43 - %Sampler = OpVariable %_ptr_UniformConstant_43 UniformConstant - %47 = OpTypeSampledImage %7 - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %float_1280 = OpConstant %float 1280 - %uint_1 = OpConstant %uint 1 - %float_720 = OpConstant %float 720 - %int_0 = OpConstant %int 0 -%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7 -%SampledImage = OpVariable %_ptr_UniformConstant_7 UniformConstant -%_ptr_Input_v4float = OpTypePointer Input %v4float - %xIn_1 = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %xIn_0 = OpVariable %_ptr_Function_v4float Function - %param_3 = OpVariable %_ptr_Function_v4float Function - %107 = OpLoad %v4float %xIn_1 - OpStore %xIn_0 %107 - %111 = OpLoad %v4float %xIn_0 - OpStore %param_3 %111 - %112 = OpFunctionCall %v4float %_main_vf4_ %param_3 - OpStore %_entryPointOutput %112 - OpReturn - OpFunctionEnd -%sample_fetch_t21_vi3_ = OpFunction %v4float None %13 - %tex = OpFunctionParameter %_ptr_Function_7 - %UV = OpFunctionParameter %_ptr_Function_v3int - %17 = OpLabel - %30 = OpLoad %7 %tex - %32 = OpLoad %v3int %UV - %33 = OpVectorShuffle %v2int %32 %32 0 1 - %37 = OpAccessChain %_ptr_Function_int %UV %uint_2 - %38 = OpLoad %int %37 - %39 = OpImageFetch %v4float %30 %33 Lod %38 - OpReturnValue %39 - OpFunctionEnd -%sample_sampler_t21_vf2_ = OpFunction %v4float None %20 - %tex_0 = OpFunctionParameter %_ptr_Function_7 - %UV_0 = OpFunctionParameter %_ptr_Function_v2float - %24 = OpLabel - %42 = OpLoad %7 %tex_0 - %46 = OpLoad %43 %Sampler - %48 = OpSampledImage %47 %42 %46 - %49 = OpLoad %v2float %UV_0 - %50 = OpImageSampleImplicitLod %v4float %48 %49 - OpReturnValue %50 - OpFunctionEnd - %_main_vf4_ = OpFunction %v4float None %26 - %xIn = OpFunctionParameter %_ptr_Function_v4float - %29 = OpLabel - %coord = OpVariable %_ptr_Function_v3int Function - %value = OpVariable %_ptr_Function_v4float Function - %param = OpVariable %_ptr_Function_7 Function - %param_0 = OpVariable %_ptr_Function_v3int Function - %param_1 = OpVariable %_ptr_Function_7 Function - %param_2 = OpVariable %_ptr_Function_v2float Function - %56 = OpAccessChain %_ptr_Function_float %xIn %uint_0 - %57 = OpLoad %float %56 - %59 = OpFMul %float %57 %float_1280 - %60 = OpConvertFToS %int %59 - %62 = OpAccessChain %_ptr_Function_float %xIn %uint_1 - %63 = OpLoad %float %62 - %65 = OpFMul %float %63 %float_720 - %66 = OpConvertFToS %int %65 - %68 = OpCompositeConstruct %v3int %60 %66 %int_0 - OpStore %coord %68 - %73 = OpLoad %7 %SampledImage - OpStore %param %73 - %75 = OpLoad %v3int %coord - OpStore %param_0 %75 - %76 = OpFunctionCall %v4float %sample_fetch_t21_vi3_ %param %param_0 - OpStore %value %76 - %77 = OpLoad %7 %SampledImage - %78 = OpLoad %v3int %coord - %79 = OpVectorShuffle %v2int %78 %78 0 1 - %80 = OpAccessChain %_ptr_Function_int %coord %uint_2 - %81 = OpLoad %int %80 - %82 = OpImageFetch %v4float %77 %79 Lod %81 - %83 = OpLoad %v4float %value - %84 = OpFAdd %v4float %83 %82 - OpStore %value %84 - %86 = OpLoad %7 %SampledImage - OpStore %param_1 %86 - %88 = OpLoad %v4float %xIn - %89 = OpVectorShuffle %v2float %88 %88 0 1 - OpStore %param_2 %89 - %90 = OpFunctionCall %v4float %sample_sampler_t21_vf2_ %param_1 %param_2 - %91 = OpLoad %v4float %value - %92 = OpFAdd %v4float %91 %90 - OpStore %value %92 - %93 = OpLoad %7 %SampledImage - %94 = OpLoad %43 %Sampler - %95 = OpSampledImage %47 %93 %94 - %96 = OpLoad %v4float %xIn - %97 = OpVectorShuffle %v2float %96 %96 0 1 - %98 = OpImageSampleImplicitLod %v4float %95 %97 - %99 = OpLoad %v4float %value - %100 = OpFAdd %v4float %99 %98 - OpStore %value %100 - %101 = OpLoad %v4float %value - OpReturnValue %101 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag deleted file mode 100644 index a232bd489..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/image-query-no-sampler.no-samplerless.vk.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - OpCapability ImageQuery - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %b "b" - OpName %uSampler2D "uSampler2D" - OpName %c "c" - OpName %uSampler2DMS "uSampler2DMS" - OpName %l1 "l1" - OpName %s0 "s0" - OpDecorate %uSampler2D DescriptorSet 0 - OpDecorate %uSampler2D Binding 0 - OpDecorate %uSampler2DMS DescriptorSet 0 - OpDecorate %uSampler2DMS Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 -%_ptr_Function_v2int = OpTypePointer Function %v2int - %float = OpTypeFloat 32 - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %11 - %uSampler2D = OpVariable %_ptr_UniformConstant_12 UniformConstant - %int_0 = OpConstant %int 0 - %20 = OpTypeImage %float 2D 0 0 1 1 Unknown -%_ptr_UniformConstant_21 = OpTypePointer UniformConstant %20 -%uSampler2DMS = OpVariable %_ptr_UniformConstant_21 UniformConstant -%_ptr_Function_int = OpTypePointer Function %int - %main = OpFunction %void None %3 - %5 = OpLabel - %b = OpVariable %_ptr_Function_v2int Function - %c = OpVariable %_ptr_Function_v2int Function - %l1 = OpVariable %_ptr_Function_int Function - %s0 = OpVariable %_ptr_Function_int Function - %15 = OpLoad %11 %uSampler2D - %18 = OpImageQuerySizeLod %v2int %15 %int_0 - OpStore %b %18 - %24 = OpLoad %20 %uSampler2DMS - %26 = OpImageQuerySize %v2int %24 - OpStore %c %26 - %29 = OpLoad %11 %uSampler2D - %31 = OpImageQueryLevels %int %29 - OpStore %l1 %31 - %33 = OpLoad %20 %uSampler2DMS - %35 = OpImageQuerySamples %int %33 - OpStore %s0 %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/image-query-no-sampler.vk.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/image-query-no-sampler.vk.asm.frag deleted file mode 100644 index a232bd489..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/image-query-no-sampler.vk.asm.frag +++ /dev/null @@ -1,57 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - OpCapability ImageQuery - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %b "b" - OpName %uSampler2D "uSampler2D" - OpName %c "c" - OpName %uSampler2DMS "uSampler2DMS" - OpName %l1 "l1" - OpName %s0 "s0" - OpDecorate %uSampler2D DescriptorSet 0 - OpDecorate %uSampler2D Binding 0 - OpDecorate %uSampler2DMS DescriptorSet 0 - OpDecorate %uSampler2DMS Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 -%_ptr_Function_v2int = OpTypePointer Function %v2int - %float = OpTypeFloat 32 - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %11 - %uSampler2D = OpVariable %_ptr_UniformConstant_12 UniformConstant - %int_0 = OpConstant %int 0 - %20 = OpTypeImage %float 2D 0 0 1 1 Unknown -%_ptr_UniformConstant_21 = OpTypePointer UniformConstant %20 -%uSampler2DMS = OpVariable %_ptr_UniformConstant_21 UniformConstant -%_ptr_Function_int = OpTypePointer Function %int - %main = OpFunction %void None %3 - %5 = OpLabel - %b = OpVariable %_ptr_Function_v2int Function - %c = OpVariable %_ptr_Function_v2int Function - %l1 = OpVariable %_ptr_Function_int Function - %s0 = OpVariable %_ptr_Function_int Function - %15 = OpLoad %11 %uSampler2D - %18 = OpImageQuerySizeLod %v2int %15 %int_0 - OpStore %b %18 - %24 = OpLoad %20 %uSampler2DMS - %26 = OpImageQuerySize %v2int %24 - OpStore %c %26 - %29 = OpLoad %11 %uSampler2D - %31 = OpImageQueryLevels %int %29 - OpStore %l1 %31 - %33 = OpLoad %20 %uSampler2DMS - %35 = OpImageQuerySamples %int %33 - OpStore %s0 %35 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/implicit-read-dep-phi.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/implicit-read-dep-phi.asm.frag deleted file mode 100644 index ccdfeef58..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/implicit-read-dep-phi.asm.frag +++ /dev/null @@ -1,81 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 60 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %v0 %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %phi "phi" - OpName %i "i" - OpName %v0 "v0" - OpName %FragColor "FragColor" - OpName %uImage "uImage" - OpDecorate %v0 Location 0 - OpDecorate %FragColor Location 0 - OpDecorate %uImage DescriptorSet 0 - OpDecorate %uImage Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %float_1 = OpConstant %float 1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 - %bool = OpTypeBool - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %v0 = OpVariable %_ptr_Input_v4float Input -%_ptr_Input_float = OpTypePointer Input %float - %float_0 = OpConstant %float 0 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %36 = OpTypeImage %float 2D 0 0 0 1 Unknown - %37 = OpTypeSampledImage %36 -%_ptr_UniformConstant_37 = OpTypePointer UniformConstant %37 - %uImage = OpVariable %_ptr_UniformConstant_37 UniformConstant - %v2float = OpTypeVector %float 2 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 - %float_2 = OpConstant %float 2 - %int_1 = OpConstant %int 1 - %float_1_vec = OpConstantComposite %v4float %float_1 %float_2 %float_1 %float_2 - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpStore %i %int_0 - OpBranch %loop_header - %loop_header = OpLabel - %phi = OpPhi %float %float_1 %5 %phi_plus_2 %continue_block - %tex_phi = OpPhi %v4float %float_1_vec %5 %texture_load_result %continue_block - OpLoopMerge %merge_block %continue_block None - OpBranch %loop_body - %loop_body = OpLabel - OpStore %FragColor %tex_phi - %19 = OpLoad %int %i - %22 = OpSLessThan %bool %19 %int_4 - OpBranchConditional %22 %15 %merge_block - %15 = OpLabel - %26 = OpLoad %int %i - %28 = OpAccessChain %_ptr_Input_float %v0 %26 - %29 = OpLoad %float %28 - %31 = OpFOrdGreaterThan %bool %29 %float_0 - OpBranchConditional %31 %continue_block %merge_block - %continue_block = OpLabel - %40 = OpLoad %37 %uImage - %43 = OpCompositeConstruct %v2float %phi %phi - %texture_load_result = OpImageSampleExplicitLod %v4float %40 %43 Lod %float_0 - %phi_plus_2 = OpFAdd %float %phi %float_2 - %54 = OpLoad %int %i - %56 = OpIAdd %int %54 %int_1 - OpStore %i %56 - OpBranch %loop_header - %merge_block = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/inf-nan-constant-double.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/inf-nan-constant-double.asm.frag deleted file mode 100644 index 2d0c18a9d..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/inf-nan-constant-double.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 22 -; Schema: 0 - OpCapability Shader - OpCapability Float64 - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vTmp - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vTmp "vTmp" - OpDecorate %FragColor Location 0 - OpDecorate %vTmp Flat - OpDecorate %vTmp Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%_ptr_Output_v3float = OpTypePointer Output %v3float - %FragColor = OpVariable %_ptr_Output_v3float Output - %double = OpTypeFloat 64 - %v3double = OpTypeVector %double 3 -%double_0x1p_1024 = OpConstant %double 0x1p+1024 -%double_n0x1p_1024 = OpConstant %double -0x1p+1024 -%double_0x1_8p_1024 = OpConstant %double 0x1.8p+1024 - %15 = OpConstantComposite %v3double %double_0x1p_1024 %double_n0x1p_1024 %double_0x1_8p_1024 -%_ptr_Input_double = OpTypePointer Input %double - %vTmp = OpVariable %_ptr_Input_double Input - %main = OpFunction %void None %3 - %5 = OpLabel - %18 = OpLoad %double %vTmp - %19 = OpCompositeConstruct %v3double %18 %18 %18 - %20 = OpFAdd %v3double %15 %19 - %21 = OpFConvert %v3float %20 - OpStore %FragColor %21 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/inf-nan-constant.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/inf-nan-constant.asm.frag deleted file mode 100644 index 40e5d3a89..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/inf-nan-constant.asm.frag +++ /dev/null @@ -1,29 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 14 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%_ptr_Output_v3float = OpTypePointer Output %v3float - %FragColor = OpVariable %_ptr_Output_v3float Output -%float_0x1p_128 = OpConstant %float 0x1p+128 -%float_n0x1p_128 = OpConstant %float -0x1p+128 -%float_0x1_8p_128 = OpConstant %float 0x1.8p+128 - %13 = OpConstantComposite %v3float %float_0x1p_128 %float_n0x1p_128 %float_0x1_8p_128 - %main = OpFunction %void None %3 - %5 = OpLabel - OpStore %FragColor %13 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/invalidation.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/invalidation.asm.frag deleted file mode 100644 index 8e753d50f..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/invalidation.asm.frag +++ /dev/null @@ -1,46 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 28 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %4 "main" %v0 %v1 %FragColor - OpExecutionMode %4 OriginUpperLeft - OpSource GLSL 450 - OpName %4 "main" - OpName %a "a" - OpName %v0 "v0" - OpName %b "b" - OpName %v1 "v1" - OpName %FragColor "FragColor" - OpDecorate %v0 Location 0 - OpDecorate %v1 Location 1 - OpDecorate %FragColor Location 0 - %2 = OpTypeVoid - %3 = OpTypeFunction %2 - %float = OpTypeFloat 32 - %pfloat = OpTypePointer Function %float - %9 = OpTypePointer Input %float - %v0 = OpVariable %9 Input - %v1 = OpVariable %9 Input - %25 = OpTypePointer Output %float - %FragColor = OpVariable %25 Output - %4 = OpFunction %2 None %3 - %5 = OpLabel - %a = OpVariable %pfloat Function - %b = OpVariable %pfloat Function - %v0_tmp = OpLoad %float %v0 - %v1_tmp = OpLoad %float %v1 - OpStore %a %v0_tmp - OpStore %b %v1_tmp - - %a_tmp = OpLoad %float %a - %b_tmp = OpLoad %float %b - %res = OpFAdd %float %a_tmp %b_tmp - %res1 = OpFMul %float %res %b_tmp - OpStore %a %v1_tmp - OpStore %FragColor %res1 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/line-directive.line.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/line-directive.line.asm.frag deleted file mode 100644 index 9e08e9a89..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/line-directive.line.asm.frag +++ /dev/null @@ -1,221 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google Shaderc over Glslang; 7 -; Bound: 83 -; Schema: 0 - OpCapability Shader - %2 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vColor - OpExecutionMode %main OriginUpperLeft - %1 = OpString "test.frag" - OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main -// OpModuleProcessed client vulkan100 -// OpModuleProcessed target-env vulkan1.0 -// OpModuleProcessed entry-point main -#line 1 -#version 450 - -layout(location = 0) in float vColor; -layout(location = 0) out float FragColor; - -void func() -{ - FragColor = 1.0; - FragColor = 2.0; - if (vColor < 0.0) - { - FragColor = 3.0; - } - else - { - FragColor = 4.0; - } - - for (int i = 0; i < 40 + vColor; i += int(vColor) + 5) - { - FragColor += 0.2; - FragColor += 0.3; - } - - switch (int(vColor)) - { - case 0: - FragColor += 0.2; - break; - - case 1: - FragColor += 0.4; - break; - - default: - FragColor += 0.8; - break; - } - - do - { - FragColor += 10.0 + vColor; - } while(FragColor < 100.0); -} - -void main() -{ - func(); -} -" - OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" - OpSourceExtension "GL_GOOGLE_include_directive" - OpName %main "main" - OpName %func_ "func(" - OpName %FragColor "FragColor" - OpName %vColor "vColor" - OpName %i "i" - OpDecorate %FragColor Location 0 - OpDecorate %vColor Location 0 - %void = OpTypeVoid - %4 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 -%_ptr_Input_float = OpTypePointer Input %float - %vColor = OpVariable %_ptr_Input_float Input - %float_0 = OpConstant %float 0 - %bool = OpTypeBool - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %int = OpTypeInt 32 1 - - ; Should be ignored - OpLine %1 5 0 - -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %float_40 = OpConstant %float 40 -%float_0_200000003 = OpConstant %float 0.200000003 -%float_0_300000012 = OpConstant %float 0.300000012 - %int_5 = OpConstant %int 5 - - ; Should be ignored - OpLine %1 5 0 - -%float_0_400000006 = OpConstant %float 0.400000006 -%float_0_800000012 = OpConstant %float 0.800000012 - %float_10 = OpConstant %float 10 - %float_100 = OpConstant %float 100 - %main = OpFunction %void None %4 - OpLine %1 46 0 - %6 = OpLabel - OpLine %1 48 0 - %82 = OpFunctionCall %void %func_ - OpReturn - OpFunctionEnd - - ; Should be ignored - OpLine %1 5 0 - - %func_ = OpFunction %void None %4 - OpLine %1 6 0 - %8 = OpLabel - %i = OpVariable %_ptr_Function_int Function - OpLine %1 8 0 - OpStore %FragColor %float_1 - OpLine %1 9 0 - OpStore %FragColor %float_2 - OpLine %1 10 0 - %16 = OpLoad %float %vColor - %19 = OpFOrdLessThan %bool %16 %float_0 - OpSelectionMerge %21 None - OpBranchConditional %19 %20 %23 - %20 = OpLabel - OpLine %1 12 0 - OpStore %FragColor %float_3 - OpBranch %21 - %23 = OpLabel - OpLine %1 16 0 - OpStore %FragColor %float_4 - OpBranch %21 - %21 = OpLabel - OpLine %1 19 0 - OpStore %i %int_0 - OpBranch %29 - %29 = OpLabel - OpLoopMerge %31 %32 None - OpBranch %33 - %33 = OpLabel - %34 = OpLoad %int %i - %35 = OpConvertSToF %float %34 - %37 = OpLoad %float %vColor - %38 = OpFAdd %float %float_40 %37 - %39 = OpFOrdLessThan %bool %35 %38 - OpBranchConditional %39 %30 %31 - %30 = OpLabel - OpLine %1 21 0 - %41 = OpLoad %float %FragColor - %42 = OpFAdd %float %41 %float_0_200000003 - OpStore %FragColor %42 - OpLine %1 22 0 - %44 = OpLoad %float %FragColor - %45 = OpFAdd %float %44 %float_0_300000012 - OpStore %FragColor %45 - OpBranch %32 - %32 = OpLabel - OpLine %1 19 0 - %46 = OpLoad %float %vColor - %47 = OpConvertFToS %int %46 - %49 = OpIAdd %int %47 %int_5 - %50 = OpLoad %int %i - %51 = OpIAdd %int %50 %49 - OpStore %i %51 - OpBranch %29 - %31 = OpLabel - OpLine %1 25 0 - %52 = OpLoad %float %vColor - %53 = OpConvertFToS %int %52 - OpSelectionMerge %57 None - OpSwitch %53 %56 0 %54 1 %55 - %56 = OpLabel - OpLine %1 36 0 - %66 = OpLoad %float %FragColor - %67 = OpFAdd %float %66 %float_0_800000012 - OpStore %FragColor %67 - OpLine %1 37 0 - OpBranch %57 - %54 = OpLabel - OpLine %1 28 0 - %58 = OpLoad %float %FragColor - %59 = OpFAdd %float %58 %float_0_200000003 - OpStore %FragColor %59 - OpLine %1 29 0 - OpBranch %57 - %55 = OpLabel - OpLine %1 32 0 - %62 = OpLoad %float %FragColor - %63 = OpFAdd %float %62 %float_0_400000006 - OpStore %FragColor %63 - OpLine %1 33 0 - OpBranch %57 - %57 = OpLabel - OpBranch %70 - OpLine %1 43 0 - %70 = OpLabel - OpLoopMerge %72 %73 None - OpBranch %71 - %71 = OpLabel - OpLine %1 42 0 - %75 = OpLoad %float %vColor - %76 = OpFAdd %float %float_10 %75 - %77 = OpLoad %float %FragColor - %78 = OpFAdd %float %77 %76 - OpStore %FragColor %78 - OpBranch %73 - %73 = OpLabel - OpLine %1 43 0 - %79 = OpLoad %float %FragColor - %81 = OpFOrdLessThan %bool %79 %float_100 - OpBranchConditional %81 %70 %72 - %72 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/locations-components.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/locations-components.asm.frag deleted file mode 100644 index 16bfc525b..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/locations-components.asm.frag +++ /dev/null @@ -1,103 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Wine VKD3D Shader Compiler; 0 -; Bound: 67 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %8 %16 %22 %28 %33 %o0 - OpExecutionMode %main OriginUpperLeft - OpName %main "main" - OpName %v1 "v1" - OpName %v2 "v2" - OpName %o0 "o0" - OpName %r0 "r0" - OpDecorate %8 Location 1 - OpDecorate %16 Location 1 - OpDecorate %16 Component 2 - OpDecorate %22 Location 2 - OpDecorate %22 Flat - OpDecorate %28 Location 2 - OpDecorate %28 Component 1 - OpDecorate %28 Flat - OpDecorate %33 Location 2 - OpDecorate %33 Component 2 - OpDecorate %33 Flat - OpDecorate %o0 Location 0 - %void = OpTypeVoid - %2 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %8 = OpVariable %_ptr_Input_v2float Input - %v4float = OpTypeVector %float 4 -%_ptr_Private_v4float = OpTypePointer Private %v4float - %v1 = OpVariable %_ptr_Private_v4float Private -%_ptr_Input_float = OpTypePointer Input %float - %16 = OpVariable %_ptr_Input_float Input -%_ptr_Private_float = OpTypePointer Private %float - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 - %22 = OpVariable %_ptr_Input_float Input - %v2 = OpVariable %_ptr_Private_v4float Private - %uint_0 = OpConstant %uint 0 -%_ptr_Input_uint = OpTypePointer Input %uint - %28 = OpVariable %_ptr_Input_uint Input - %uint_1 = OpConstant %uint 1 - %33 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %o0 = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %int = OpTypeInt 32 1 -%_ptr_Function_float = OpTypePointer Function %float -%_ptr_Output_float = OpTypePointer Output %float - %main = OpFunction %void None %2 - %4 = OpLabel - %r0 = OpVariable %_ptr_Function_v4float Function - %12 = OpLoad %v2float %8 - %13 = OpLoad %v4float %v1 - %14 = OpVectorShuffle %v4float %13 %12 4 5 2 3 - OpStore %v1 %14 - %17 = OpLoad %float %16 - %21 = OpInBoundsAccessChain %_ptr_Private_float %v1 %uint_2 - OpStore %21 %17 - %24 = OpLoad %float %22 - %26 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_0 - OpStore %26 %24 - %29 = OpLoad %uint %28 - %30 = OpBitcast %float %29 - %32 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_1 - OpStore %32 %30 - %34 = OpLoad %uint %33 - %35 = OpBitcast %float %34 - %36 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_2 - OpStore %36 %35 - %42 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_1 - %43 = OpLoad %float %42 - %44 = OpBitcast %int %43 - %45 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_2 - %46 = OpLoad %float %45 - %47 = OpBitcast %int %46 - %48 = OpIAdd %int %44 %47 - %49 = OpBitcast %float %48 - %51 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0 - OpStore %51 %49 - %52 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0 - %53 = OpLoad %float %52 - %54 = OpBitcast %uint %53 - %55 = OpConvertUToF %float %54 - %57 = OpInBoundsAccessChain %_ptr_Output_float %o0 %uint_1 - OpStore %57 %55 - %58 = OpInBoundsAccessChain %_ptr_Private_float %v1 %uint_1 - %59 = OpLoad %float %58 - %60 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_0 - %61 = OpLoad %float %60 - %62 = OpFAdd %float %59 %61 - %63 = OpInBoundsAccessChain %_ptr_Output_float %o0 %uint_0 - OpStore %63 %62 - %64 = OpLoad %v4float %v1 - %65 = OpLoad %v4float %o0 - %66 = OpVectorShuffle %v4float %65 %64 0 1 6 4 - OpStore %o0 %66 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag deleted file mode 100644 index fa53940b1..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag +++ /dev/null @@ -1,190 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 131 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %fragWorld_1 %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %GetClip2TexMatrix_ "GetClip2TexMatrix(" - OpName %GetCascade_vf3_ "GetCascade(vf3;" - OpName %fragWorldPosition "fragWorldPosition" - OpName %_main_vf3_ "@main(vf3;" - OpName %fragWorld "fragWorld" - OpName %Foo "Foo" - OpMemberName %Foo 0 "lightVP" - OpMemberName %Foo 1 "shadowCascadesNum" - OpMemberName %Foo 2 "test" - OpName %_ "" - OpName %cascadeIndex "cascadeIndex" - OpName %worldToShadowMap "worldToShadowMap" - OpName %fragShadowMapPos "fragShadowMapPos" - OpName %param "param" - OpName %fragWorld_0 "fragWorld" - OpName %fragWorld_1 "fragWorld" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param_0 "param" - OpDecorate %_arr_mat4v4float_uint_64 ArrayStride 64 - OpMemberDecorate %Foo 0 RowMajor - OpMemberDecorate %Foo 0 Offset 0 - OpMemberDecorate %Foo 0 MatrixStride 16 - OpMemberDecorate %Foo 1 Offset 4096 - OpMemberDecorate %Foo 2 Offset 4100 - OpDecorate %Foo Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %fragWorld_1 Location 0 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%mat4v4float = OpTypeMatrix %v4float 4 - %9 = OpTypeFunction %mat4v4float - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %int = OpTypeInt 32 1 - %15 = OpTypeFunction %int %_ptr_Function_v3float - %uint = OpTypeInt 32 0 - %uint_64 = OpConstant %uint 64 -%_arr_mat4v4float_uint_64 = OpTypeArray %mat4v4float %uint_64 - %Foo = OpTypeStruct %_arr_mat4v4float_uint_64 %uint %int -%_ptr_Uniform_Foo = OpTypePointer Uniform %Foo - %_ = OpVariable %_ptr_Uniform_Foo Uniform - %int_2 = OpConstant %int 2 -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_0 = OpConstant %int 0 - %bool = OpTypeBool - %float_0_5 = OpConstant %float 0.5 - %float_0 = OpConstant %float 0 - %39 = OpConstantComposite %v4float %float_0_5 %float_0 %float_0 %float_0 - %40 = OpConstantComposite %v4float %float_0 %float_0_5 %float_0 %float_0 - %41 = OpConstantComposite %v4float %float_0 %float_0 %float_0_5 %float_0 - %float_1 = OpConstant %float 1 - %43 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1 - %44 = OpConstantComposite %mat4v4float %39 %40 %41 %43 - %46 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_0 - %47 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_0 - %48 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_0 - %49 = OpConstantComposite %mat4v4float %46 %47 %48 %43 -%_ptr_Function_uint = OpTypePointer Function %uint - %uint_0 = OpConstant %uint 0 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_uint = OpTypePointer Uniform %uint -%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float -%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float -%_ptr_Function_v4float = OpTypePointer Function %v4float - %uint_2 = OpConstant %uint 2 -%_ptr_Function_float = OpTypePointer Function %float - %uint_1 = OpConstant %uint 1 - %int_n1 = OpConstant %int -1 -%_ptr_Input_v3float = OpTypePointer Input %v3float -%fragWorld_1 = OpVariable %_ptr_Input_v3float Input -%_ptr_Output_int = OpTypePointer Output %int -%_entryPointOutput = OpVariable %_ptr_Output_int Output - %main = OpFunction %void None %3 - %5 = OpLabel -%fragWorld_0 = OpVariable %_ptr_Function_v3float Function - %param_0 = OpVariable %_ptr_Function_v3float Function - %125 = OpLoad %v3float %fragWorld_1 - OpStore %fragWorld_0 %125 - %129 = OpLoad %v3float %fragWorld_0 - OpStore %param_0 %129 - %130 = OpFunctionCall %int %_main_vf3_ %param_0 - OpStore %_entryPointOutput %130 - OpReturn - OpFunctionEnd -%GetClip2TexMatrix_ = OpFunction %mat4v4float None %9 - %11 = OpLabel - %30 = OpAccessChain %_ptr_Uniform_int %_ %int_2 - %31 = OpLoad %int %30 - %34 = OpIEqual %bool %31 %int_0 - OpSelectionMerge %36 None - OpBranchConditional %34 %35 %36 - %35 = OpLabel - OpReturnValue %44 - %36 = OpLabel - OpReturnValue %49 - OpFunctionEnd -%GetCascade_vf3_ = OpFunction %int None %15 -%fragWorldPosition = OpFunctionParameter %_ptr_Function_v3float - %18 = OpLabel -%cascadeIndex = OpVariable %_ptr_Function_uint Function -%worldToShadowMap = OpVariable %_ptr_Function_mat4v4float Function -%fragShadowMapPos = OpVariable %_ptr_Function_v4float Function - OpStore %cascadeIndex %uint_0 - OpBranch %55 - %55 = OpLabel - OpLoopMerge %57 %58 Unroll - OpBranch %59 - %59 = OpLabel - %60 = OpLoad %uint %cascadeIndex - %63 = OpAccessChain %_ptr_Uniform_uint %_ %int_1 - %64 = OpLoad %uint %63 - %65 = OpULessThan %bool %60 %64 - OpBranchConditional %65 %56 %57 - %56 = OpLabel - %68 = OpFunctionCall %mat4v4float %GetClip2TexMatrix_ - %69 = OpLoad %uint %cascadeIndex - %71 = OpAccessChain %_ptr_Uniform_mat4v4float %_ %int_0 %69 - %72 = OpLoad %mat4v4float %71 - %73 = OpMatrixTimesMatrix %mat4v4float %68 %72 - OpStore %worldToShadowMap %73 - %76 = OpLoad %mat4v4float %worldToShadowMap - %77 = OpLoad %v3float %fragWorldPosition - %78 = OpCompositeExtract %float %77 0 - %79 = OpCompositeExtract %float %77 1 - %80 = OpCompositeExtract %float %77 2 - %81 = OpCompositeConstruct %v4float %78 %79 %80 %float_1 - %82 = OpMatrixTimesVector %v4float %76 %81 - OpStore %fragShadowMapPos %82 - %85 = OpAccessChain %_ptr_Function_float %fragShadowMapPos %uint_2 - %86 = OpLoad %float %85 - %87 = OpFOrdGreaterThanEqual %bool %86 %float_0 - %88 = OpAccessChain %_ptr_Function_float %fragShadowMapPos %uint_2 - %89 = OpLoad %float %88 - %90 = OpFOrdLessThanEqual %bool %89 %float_1 - %91 = OpLogicalAnd %bool %87 %90 - %92 = OpAccessChain %_ptr_Function_float %fragShadowMapPos %uint_0 - %93 = OpLoad %float %92 - %95 = OpAccessChain %_ptr_Function_float %fragShadowMapPos %uint_1 - %96 = OpLoad %float %95 - %97 = OpExtInst %float %1 FMax %93 %96 - %98 = OpFOrdLessThanEqual %bool %97 %float_1 - %99 = OpLogicalAnd %bool %91 %98 - %100 = OpAccessChain %_ptr_Function_float %fragShadowMapPos %uint_0 - %101 = OpLoad %float %100 - %102 = OpAccessChain %_ptr_Function_float %fragShadowMapPos %uint_1 - %103 = OpLoad %float %102 - %104 = OpExtInst %float %1 FMin %101 %103 - %105 = OpFOrdGreaterThanEqual %bool %104 %float_0 - %106 = OpLogicalAnd %bool %99 %105 - OpSelectionMerge %108 None - OpBranchConditional %106 %107 %108 - %107 = OpLabel - %109 = OpLoad %uint %cascadeIndex - %110 = OpBitcast %int %109 - OpReturnValue %110 - %108 = OpLabel - OpBranch %58 - %58 = OpLabel - %112 = OpLoad %uint %cascadeIndex - %113 = OpIAdd %uint %112 %int_1 - OpStore %cascadeIndex %113 - OpBranch %55 - %57 = OpLabel - OpReturnValue %int_n1 - OpFunctionEnd - %_main_vf3_ = OpFunction %int None %15 - %fragWorld = OpFunctionParameter %_ptr_Function_v3float - %21 = OpLabel - %param = OpVariable %_ptr_Function_v3float Function - %118 = OpLoad %v3float %fragWorld - OpStore %param %118 - %119 = OpFunctionCall %int %GetCascade_vf3_ %param - OpReturnValue %119 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/loop-header-to-continue.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/loop-header-to-continue.asm.frag deleted file mode 100644 index 54807d911..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/loop-header-to-continue.asm.frag +++ /dev/null @@ -1,132 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 279 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %IN_p %IN_uv %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %Params "Params" - OpMemberName %Params 0 "TextureSize" - OpMemberName %Params 1 "Params1" - OpMemberName %Params 2 "Params2" - OpMemberName %Params 3 "Params3" - OpMemberName %Params 4 "Params4" - OpMemberName %Params 5 "Bloom" - OpName %CB1 "CB1" - OpMemberName %CB1 0 "CB1" - OpName %_ "" - OpName %mapSampler "mapSampler" - OpName %mapTexture "mapTexture" - OpName %IN_p "IN.p" - OpName %IN_uv "IN.uv" - OpName %_entryPointOutput "@entryPointOutput" - OpMemberDecorate %Params 0 Offset 0 - OpMemberDecorate %Params 1 Offset 16 - OpMemberDecorate %Params 2 Offset 32 - OpMemberDecorate %Params 3 Offset 48 - OpMemberDecorate %Params 4 Offset 64 - OpMemberDecorate %Params 5 Offset 80 - OpMemberDecorate %CB1 0 Offset 0 - OpDecorate %CB1 Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 1 - OpDecorate %mapSampler DescriptorSet 1 - OpDecorate %mapSampler Binding 2 - OpDecorate %mapTexture DescriptorSet 1 - OpDecorate %mapTexture Binding 2 - OpDecorate %IN_p BuiltIn FragCoord - OpDecorate %IN_uv Location 0 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %9 = OpTypeSampler - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown - %v4float = OpTypeVector %float 4 -%float_0_222222 = OpConstant %float 0.222222 - %33 = OpTypeSampledImage %11 - %uint = OpTypeInt 32 0 - %float_80 = OpConstant %float 80 -%float_0_0008 = OpConstant %float 0.0008 -%float_8en05 = OpConstant %float 8e-05 -%float_0_008 = OpConstant %float 0.008 - %float_0 = OpConstant %float 0 - %int = OpTypeInt 32 1 - %int_n3 = OpConstant %int -3 - %int_3 = OpConstant %int 3 - %bool = OpTypeBool - %float_1 = OpConstant %float 1 - %int_1 = OpConstant %int 1 - %Params = OpTypeStruct %v4float %v4float %v4float %v4float %v4float %v4float - %CB1 = OpTypeStruct %Params -%_ptr_Uniform_CB1 = OpTypePointer Uniform %CB1 - %_ = OpVariable %_ptr_Uniform_CB1 Uniform - %int_0 = OpConstant %int 0 - %uint_3 = OpConstant %uint 3 -%_ptr_Uniform_float = OpTypePointer Uniform %float -%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9 - %mapSampler = OpVariable %_ptr_UniformConstant_9 UniformConstant -%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 - %mapTexture = OpVariable %_ptr_UniformConstant_11 UniformConstant -%_ptr_Input_v4float = OpTypePointer Input %v4float - %IN_p = OpVariable %_ptr_Input_v4float Input -%_ptr_Input_v2float = OpTypePointer Input %v2float - %IN_uv = OpVariable %_ptr_Input_v2float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %158 = OpLoad %v2float %IN_uv - %178 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0 %uint_3 - %179 = OpLoad %float %178 - %180 = OpCompositeConstruct %v2float %float_0 %179 - %184 = OpLoad %9 %mapSampler - %185 = OpLoad %11 %mapTexture - %204 = OpSampledImage %33 %185 %184 - %206 = OpImageSampleImplicitLod %v4float %204 %158 - %207 = OpCompositeExtract %float %206 1 - %209 = OpFMul %float %207 %float_80 - %210 = OpFMul %float %209 %float_0_0008 - %211 = OpExtInst %float %1 FClamp %210 %float_8en05 %float_0_008 - OpBranch %212 - %212 = OpLabel - %276 = OpPhi %float %float_0 %5 %252 %218 - %277 = OpPhi %float %float_0 %5 %255 %218 - %278 = OpPhi %int %int_n3 %5 %257 %218 - %217 = OpSLessThanEqual %bool %278 %int_3 - OpLoopMerge %213 %218 None - OpBranchConditional %217 %218 %213 - %218 = OpLabel - %220 = OpConvertSToF %float %278 - %222 = OpFNegate %float %220 - %224 = OpFMul %float %222 %220 - %226 = OpFMul %float %224 %float_0_222222 - %227 = OpExtInst %float %1 Exp %226 - %230 = OpSampledImage %33 %185 %184 - %234 = OpVectorTimesScalar %v2float %180 %220 - %235 = OpFAdd %v2float %158 %234 - %236 = OpImageSampleImplicitLod %v4float %230 %235 - %273 = OpCompositeExtract %float %236 1 - %241 = OpFSub %float %273 %207 - %242 = OpExtInst %float %1 FAbs %241 - %244 = OpFOrdLessThan %bool %242 %211 - %245 = OpSelect %float %244 %float_1 %float_0 - %246 = OpFMul %float %227 %245 - %275 = OpCompositeExtract %float %236 0 - %250 = OpFMul %float %275 %246 - %252 = OpFAdd %float %276 %250 - %255 = OpFAdd %float %277 %246 - %257 = OpIAdd %int %278 %int_1 - OpBranch %212 - %213 = OpLabel - %260 = OpFDiv %float %276 %277 - %190 = OpCompositeConstruct %v4float %260 %207 %float_0 %float_1 - OpStore %_entryPointOutput %190 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/lut-promotion-initializer.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/lut-promotion-initializer.asm.frag deleted file mode 100644 index 320e5ebfb..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/lut-promotion-initializer.asm.frag +++ /dev/null @@ -1,195 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 111 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %index - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %index "index" - OpName %indexable "indexable" - OpName %indexable_0 "indexable" - OpName %indexable_1 "indexable" - OpName %foo "foo" - OpName %foobar "foobar" - OpName %baz "baz" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %index RelaxedPrecision - OpDecorate %index Flat - OpDecorate %index Location 0 - OpDecorate %20 RelaxedPrecision - OpDecorate %25 RelaxedPrecision - OpDecorate %26 RelaxedPrecision - OpDecorate %32 RelaxedPrecision - OpDecorate %34 RelaxedPrecision - OpDecorate %37 RelaxedPrecision - OpDecorate %38 RelaxedPrecision - OpDecorate %39 RelaxedPrecision - OpDecorate %41 RelaxedPrecision - OpDecorate %42 RelaxedPrecision - OpDecorate %45 RelaxedPrecision - OpDecorate %46 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - OpDecorate %foo RelaxedPrecision - OpDecorate %61 RelaxedPrecision - OpDecorate %66 RelaxedPrecision - OpDecorate %68 RelaxedPrecision - OpDecorate %71 RelaxedPrecision - OpDecorate %72 RelaxedPrecision - OpDecorate %73 RelaxedPrecision - OpDecorate %75 RelaxedPrecision - OpDecorate %76 RelaxedPrecision - OpDecorate %79 RelaxedPrecision - OpDecorate %80 RelaxedPrecision - OpDecorate %81 RelaxedPrecision - OpDecorate %foobar RelaxedPrecision - OpDecorate %83 RelaxedPrecision - OpDecorate %90 RelaxedPrecision - OpDecorate %91 RelaxedPrecision - OpDecorate %93 RelaxedPrecision - OpDecorate %94 RelaxedPrecision - OpDecorate %95 RelaxedPrecision - OpDecorate %baz RelaxedPrecision - OpDecorate %105 RelaxedPrecision - OpDecorate %106 RelaxedPrecision - OpDecorate %108 RelaxedPrecision - OpDecorate %109 RelaxedPrecision - OpDecorate %110 RelaxedPrecision - OpDecorate %16 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %uint = OpTypeInt 32 0 - %uint_16 = OpConstant %uint 16 -%_arr_float_uint_16 = OpTypeArray %float %uint_16 - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %16 = OpConstantComposite %_arr_float_uint_16 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 - %int = OpTypeInt 32 1 -%_ptr_Input_int = OpTypePointer Input %int - %index = OpVariable %_ptr_Input_int Input -%_ptr_Function__arr_float_uint_16 = OpTypePointer Function %_arr_float_uint_16 -%_ptr_Function_float = OpTypePointer Function %float - %int_10 = OpConstant %int 10 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %v4float = OpTypeVector %float 4 - %uint_4 = OpConstant %uint 4 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 -%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4 - %float_0 = OpConstant %float 0 - %54 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %55 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %float_8 = OpConstant %float 8 - %57 = OpConstantComposite %v4float %float_8 %float_8 %float_8 %float_8 - %float_5 = OpConstant %float 5 - %59 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5 - %60 = OpConstantComposite %_arr_v4float_uint_4 %54 %55 %57 %59 - %int_30 = OpConstant %int 30 - %int_3 = OpConstant %int 3 - %uint_1 = OpConstant %uint 1 - %uint_0 = OpConstant %uint 0 - %float_20 = OpConstant %float 20 - %uint_2 = OpConstant %uint 2 - %97 = OpConstantComposite %v4float %float_20 %float_20 %float_20 %float_20 - %float_30 = OpConstant %float 30 - %99 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30 - %float_50 = OpConstant %float 50 - %101 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50 - %float_60 = OpConstant %float 60 - %103 = OpConstantComposite %v4float %float_60 %float_60 %float_60 %float_60 - %104 = OpConstantComposite %_arr_v4float_uint_4 %97 %99 %101 %103 - %main = OpFunction %void None %3 - %5 = OpLabel - %indexable = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 -%indexable_0 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 -%indexable_1 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16 - %foo = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %foobar = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %baz = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60 - %20 = OpLoad %int %index - %24 = OpAccessChain %_ptr_Function_float %indexable %20 - %25 = OpLoad %float %24 - OpStore %FragColor %25 - %26 = OpLoad %int %index - %29 = OpSLessThan %bool %26 %int_10 - OpSelectionMerge %31 None - OpBranchConditional %29 %30 %40 - %30 = OpLabel - %32 = OpLoad %int %index - %34 = OpBitwiseXor %int %32 %int_1 - %36 = OpAccessChain %_ptr_Function_float %indexable_0 %34 - %37 = OpLoad %float %36 - %38 = OpLoad %float %FragColor - %39 = OpFAdd %float %38 %37 - OpStore %FragColor %39 - OpBranch %31 - %40 = OpLabel - %41 = OpLoad %int %index - %42 = OpBitwiseAnd %int %41 %int_1 - %44 = OpAccessChain %_ptr_Function_float %indexable_1 %42 - %45 = OpLoad %float %44 - %46 = OpLoad %float %FragColor - %47 = OpFAdd %float %46 %45 - OpStore %FragColor %47 - OpBranch %31 - %31 = OpLabel - %61 = OpLoad %int %index - %63 = OpSGreaterThan %bool %61 %int_30 - OpSelectionMerge %65 None - OpBranchConditional %63 %64 %74 - %64 = OpLabel - %66 = OpLoad %int %index - %68 = OpBitwiseAnd %int %66 %int_3 - %70 = OpAccessChain %_ptr_Function_float %foo %68 %uint_1 - %71 = OpLoad %float %70 - %72 = OpLoad %float %FragColor - %73 = OpFAdd %float %72 %71 - OpStore %FragColor %73 - OpBranch %65 - %74 = OpLabel - %75 = OpLoad %int %index - %76 = OpBitwiseAnd %int %75 %int_1 - %78 = OpAccessChain %_ptr_Function_float %foo %76 %uint_0 - %79 = OpLoad %float %78 - %80 = OpLoad %float %FragColor - %81 = OpFAdd %float %80 %79 - OpStore %FragColor %81 - OpBranch %65 - %65 = OpLabel - %83 = OpLoad %int %index - %84 = OpSGreaterThan %bool %83 %int_30 - OpSelectionMerge %86 None - OpBranchConditional %84 %85 %86 - %85 = OpLabel - %89 = OpAccessChain %_ptr_Function_float %foobar %int_1 %uint_2 - OpStore %89 %float_20 - OpBranch %86 - %86 = OpLabel - %90 = OpLoad %int %index - %91 = OpBitwiseAnd %int %90 %int_3 - %92 = OpAccessChain %_ptr_Function_float %foobar %91 %uint_2 - %93 = OpLoad %float %92 - %94 = OpLoad %float %FragColor - %95 = OpFAdd %float %94 %93 - OpStore %FragColor %95 - OpStore %baz %104 - %105 = OpLoad %int %index - %106 = OpBitwiseAnd %int %105 %int_3 - %107 = OpAccessChain %_ptr_Function_float %baz %106 %uint_2 - %108 = OpLoad %float %107 - %109 = OpLoad %float %FragColor - %110 = OpFAdd %float %109 %108 - OpStore %FragColor %110 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/multi-for-loop-init.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/multi-for-loop-init.asm.frag deleted file mode 100644 index d74f7ce56..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/multi-for-loop-init.asm.frag +++ /dev/null @@ -1,111 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 52 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %counter %ucounter - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %i "i" - OpName %j "j" - OpName %counter "counter" - OpName %ucounter "ucounter" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %i RelaxedPrecision - OpDecorate %j RelaxedPrecision - OpDecorate %23 RelaxedPrecision - OpDecorate %27 RelaxedPrecision - OpDecorate %31 RelaxedPrecision - OpDecorate %32 RelaxedPrecision - OpDecorate %33 RelaxedPrecision - OpDecorate %34 RelaxedPrecision - OpDecorate %35 RelaxedPrecision - OpDecorate %36 RelaxedPrecision - OpDecorate %37 RelaxedPrecision - OpDecorate %38 RelaxedPrecision - OpDecorate %39 RelaxedPrecision - OpDecorate %40 RelaxedPrecision - OpDecorate %counter RelaxedPrecision - OpDecorate %counter Flat - OpDecorate %counter Location 0 - OpDecorate %43 RelaxedPrecision - OpDecorate %44 RelaxedPrecision - OpDecorate %45 RelaxedPrecision - OpDecorate %46 RelaxedPrecision - OpDecorate %47 RelaxedPrecision - OpDecorate %48 RelaxedPrecision - OpDecorate %ucounter RelaxedPrecision - OpDecorate %ucounter Flat - OpDecorate %ucounter Location 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %float_0 = OpConstant %float 0 - %11 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %uint 1 - %int_10 = OpConstant %int 10 - %bool = OpTypeBool - %int_20 = OpConstant %uint 20 -%_ptr_Input_int = OpTypePointer Input %int - %counter = OpVariable %_ptr_Input_int Input -%_ptr_Input_uint = OpTypePointer Input %uint - %ucounter = OpVariable %_ptr_Input_uint Input - %main = OpFunction %void None %3 - %5 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %j = OpVariable %_ptr_Function_uint Function - OpStore %FragColor %11 - OpStore %i %int_0 - OpStore %j %int_1 - OpBranch %18 - %18 = OpLabel - OpLoopMerge %20 %21 None - OpBranch %22 - %22 = OpLabel - %23 = OpLoad %int %i - %26 = OpSLessThan %bool %23 %int_10 - %27 = OpLoad %uint %j - %29 = OpSLessThan %bool %27 %int_20 - %30 = OpLogicalAnd %bool %26 %29 - OpBranchConditional %30 %19 %20 - %19 = OpLabel - %31 = OpLoad %int %i - %32 = OpConvertSToF %float %31 - %33 = OpCompositeConstruct %v4float %32 %32 %32 %32 - %34 = OpLoad %v4float %FragColor - %35 = OpFAdd %v4float %34 %33 - OpStore %FragColor %35 - %36 = OpLoad %uint %j - %37 = OpConvertUToF %float %36 - %38 = OpCompositeConstruct %v4float %37 %37 %37 %37 - %39 = OpLoad %v4float %FragColor - %40 = OpFAdd %v4float %39 %38 - OpStore %FragColor %40 - OpBranch %21 - %21 = OpLabel - %43 = OpLoad %int %counter - %44 = OpLoad %int %i - %45 = OpIAdd %int %44 %43 - OpStore %i %45 - %46 = OpLoad %int %counter - %47 = OpLoad %uint %j - %48 = OpIAdd %uint %47 %46 - OpStore %j %48 - OpBranch %18 - %20 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/op-constant-null.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/op-constant-null.asm.frag deleted file mode 100644 index 61d2e579c..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/op-constant-null.asm.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 45 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %a "a" - OpName %b "b" - OpName %c "c" - OpName %D "D" - OpMemberName %D 0 "a" - OpMemberName %D 1 "b" - OpName %d "d" - OpName %e "e" - OpName %FragColor "FragColor" - OpDecorate %a RelaxedPrecision - OpDecorate %b RelaxedPrecision - OpDecorate %c RelaxedPrecision - OpMemberDecorate %D 0 RelaxedPrecision - OpMemberDecorate %D 1 RelaxedPrecision - OpDecorate %e RelaxedPrecision - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %44 RelaxedPrecision - OpDecorate %float_1 RelaxedPrecision - OpDecorate %14 RelaxedPrecision - OpDecorate %23 RelaxedPrecision - OpDecorate %41 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %float_1 = OpConstantNull %float - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %float_2 = OpConstantNull %float - %14 = OpConstantNull %v4float - %v3float = OpTypeVector %float 3 -%mat2v3float = OpTypeMatrix %v3float 2 -%_ptr_Function_mat2v3float = OpTypePointer Function %mat2v3float - %float_4 = OpConstantNull %float - %20 = OpConstantNull %v3float - %float_5 = OpConstantNull %float - %22 = OpConstantNull %v3float - %23 = OpConstantNull %mat2v3float - %D = OpTypeStruct %v4float %float -%_ptr_Function_D = OpTypePointer Function %D - %27 = OpConstantNull %D - %uint = OpTypeInt 32 0 - %uint_4 = OpConstant %uint 4 -%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 -%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4 - %float_10 = OpConstantNull %float - %34 = OpConstantNull %v4float - %float_11 = OpConstantNull %float - %36 = OpConstantNull %v4float - %float_12 = OpConstantNull %float - %38 = OpConstantNull %v4float - %float_13 = OpConstantNull %float - %40 = OpConstantNull %v4float - %41 = OpConstantNull %_arr_v4float_uint_4 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %a = OpVariable %_ptr_Function_float Function - %b = OpVariable %_ptr_Function_v4float Function - %c = OpVariable %_ptr_Function_mat2v3float Function - %d = OpVariable %_ptr_Function_D Function - %e = OpVariable %_ptr_Function__arr_v4float_uint_4 Function - OpStore %a %float_1 - OpStore %b %14 - OpStore %c %23 - OpStore %d %27 - OpStore %e %41 - %44 = OpLoad %float %a - OpStore %FragColor %44 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/op-phi-swap-continue-block.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/op-phi-swap-continue-block.asm.frag deleted file mode 100644 index afae32519..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/op-phi-swap-continue-block.asm.frag +++ /dev/null @@ -1,69 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 55 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %UBO "UBO" - OpMemberName %UBO 0 "uCount" - OpMemberName %UBO 1 "uJ" - OpMemberName %UBO 2 "uK" - OpName %_ "" - OpName %FragColor "FragColor" - OpMemberDecorate %UBO 0 Offset 0 - OpMemberDecorate %UBO 1 Offset 4 - OpMemberDecorate %UBO 2 Offset 8 - OpDecorate %UBO Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %int = OpTypeInt 32 1 - %UBO = OpTypeStruct %int %int %int -%_ptr_Uniform_UBO = OpTypePointer Uniform %UBO - %_ = OpVariable %_ptr_Uniform_UBO Uniform - %int_1 = OpConstant %int 1 -%_ptr_Uniform_int = OpTypePointer Uniform %int - %int_2 = OpConstant %int 2 - %int_0 = OpConstant %int 0 - %bool = OpTypeBool - %float = OpTypeFloat 32 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpAccessChain %_ptr_Uniform_int %_ %int_1 - %15 = OpLoad %int %14 - %18 = OpAccessChain %_ptr_Uniform_int %_ %int_2 - %19 = OpLoad %int %18 - OpBranch %22 - %22 = OpLabel - %54 = OpPhi %int %19 %5 %53 %23 - %53 = OpPhi %int %15 %5 %54 %23 - %52 = OpPhi %int %int_0 %5 %37 %23 - %28 = OpAccessChain %_ptr_Uniform_int %_ %int_0 - %29 = OpLoad %int %28 - %31 = OpSLessThan %bool %52 %29 - OpLoopMerge %24 %23 None - OpBranchConditional %31 %inbetween %24 - %inbetween = OpLabel - OpBranch %23 - %23 = OpLabel - %37 = OpIAdd %int %52 %int_1 - OpBranch %22 - %24 = OpLabel - %43 = OpISub %int %53 %54 - %44 = OpConvertSToF %float %43 - %49 = OpIMul %int %15 %19 - %50 = OpConvertSToF %float %49 - %51 = OpFMul %float %44 %50 - OpStore %FragColor %51 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/pass-by-value.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/pass-by-value.asm.frag deleted file mode 100644 index 083c85d9b..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/pass-by-value.asm.frag +++ /dev/null @@ -1,51 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 32 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %add_value_f1_f1_ "add_value(f1;f1;" - OpName %v "v" - OpName %w "w" - OpName %FragColor "FragColor" - OpName %Registers "Registers" - OpMemberName %Registers 0 "foo" - OpName %registers "registers" - OpDecorate %FragColor Location 0 - OpMemberDecorate %Registers 0 Offset 0 - OpDecorate %Registers Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 -%_ptr_Function_float = OpTypePointer Function %float - %8 = OpTypeFunction %float %float %float -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %float_10 = OpConstant %float 10 - %Registers = OpTypeStruct %float -%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers - %registers = OpVariable %_ptr_PushConstant_Registers PushConstant - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_PushConstant_float = OpTypePointer PushConstant %float - %main = OpFunction %void None %3 - %5 = OpLabel - %29 = OpAccessChain %_ptr_PushConstant_float %registers %int_0 - %30 = OpLoad %float %29 - %31 = OpFunctionCall %float %add_value_f1_f1_ %float_10 %30 - OpStore %FragColor %31 - OpReturn - OpFunctionEnd -%add_value_f1_f1_ = OpFunction %float None %8 - %v = OpFunctionParameter %float - %w = OpFunctionParameter %float - %12 = OpLabel - %15 = OpFAdd %float %v %w - OpReturnValue %15 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/phi-loop-variable.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/phi-loop-variable.asm.frag deleted file mode 100644 index 74c46b4af..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/phi-loop-variable.asm.frag +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 59 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %4 "main" - OpExecutionMode %4 OriginUpperLeft - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 -%mat2v2float = OpTypeMatrix %v2float 2 -%_ptr_Function_mat2v2float = OpTypePointer Function %mat2v2float - %v3float = OpTypeVector %float 3 - %11 = OpTypeFunction %v3float %_ptr_Function_mat2v2float -%_ptr_Function_v3float = OpTypePointer Function %v3float - %float_1 = OpConstant %float 1 - %18 = OpConstantComposite %v3float %float_1 %float_1 %float_1 - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_35 = OpConstant %int 35 - %int_0 = OpConstant %int 0 - %bool = OpTypeBool - %int_1 = OpConstant %int 1 - %4 = OpFunction %void None %3 - %5 = OpLabel - OpBranch %48 - %48 = OpLabel - %58 = OpPhi %int %int_35 %5 %56 %50 - OpLoopMerge %49 %50 None - OpBranch %51 - %51 = OpLabel - %53 = OpSGreaterThanEqual %bool %58 %int_0 - OpBranchConditional %53 %54 %49 - %54 = OpLabel - OpBranch %50 - %50 = OpLabel - %56 = OpISub %int %58 %int_1 - OpBranch %48 - %49 = OpLabel - OpReturn - OpFunctionEnd - %13 = OpFunction %v3float None %11 - %12 = OpFunctionParameter %_ptr_Function_mat2v2float - %14 = OpLabel - %16 = OpVariable %_ptr_Function_v3float Function - %21 = OpVariable %_ptr_Function_int Function - OpStore %16 %18 - OpStore %21 %int_35 - OpBranch %23 - %23 = OpLabel - OpLoopMerge %25 %26 None - OpBranch %27 - %27 = OpLabel - %28 = OpLoad %int %21 - %31 = OpSGreaterThanEqual %bool %28 %int_0 - OpBranchConditional %31 %24 %25 - %24 = OpLabel - OpBranch %26 - %26 = OpLabel - %32 = OpLoad %int %21 - %34 = OpISub %int %32 %int_1 - OpStore %21 %34 - OpBranch %23 - %25 = OpLabel - %35 = OpLoad %v3float %16 - OpReturnValue %35 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/sample-and-compare.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/sample-and-compare.asm.frag deleted file mode 100644 index 16dcd0d6e..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/sample-and-compare.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Google spiregg; 0 -; Bound: 32 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 600 - OpName %type_2d_image "type.2d.image" - OpName %g_Texture "g_Texture" - OpName %type_sampler "type.sampler" - OpName %g_Sampler "g_Sampler" - OpName %g_CompareSampler "g_CompareSampler" - OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" - OpName %out_var_SV_Target "out.var.SV_Target" - OpName %main "main" - OpName %type_sampled_image "type.sampled.image" - OpDecorate %in_var_TEXCOORD0 Location 0 - OpDecorate %out_var_SV_Target Location 0 - OpDecorate %g_Texture DescriptorSet 0 - OpDecorate %g_Texture Binding 0 - OpDecorate %g_Sampler DescriptorSet 0 - OpDecorate %g_Sampler Binding 0 - OpDecorate %g_CompareSampler DescriptorSet 0 - OpDecorate %g_CompareSampler Binding 1 - %float = OpTypeFloat 32 - %float_0_5 = OpConstant %float 0.5 - %float_0 = OpConstant %float 0 -%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown -%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image -%type_sampler = OpTypeSampler -%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler - %v2float = OpTypeVector %float 2 -%_ptr_Input_v2float = OpTypePointer Input %v2float -%_ptr_Output_float = OpTypePointer Output %float - %void = OpTypeVoid - %19 = OpTypeFunction %void -%type_sampled_image = OpTypeSampledImage %type_2d_image - %v4float = OpTypeVector %float 4 - %g_Texture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant - %g_Sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%g_CompareSampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant -%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input -%out_var_SV_Target = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %19 - %21 = OpLabel - %22 = OpLoad %v2float %in_var_TEXCOORD0 - %23 = OpLoad %type_2d_image %g_Texture - %24 = OpLoad %type_sampler %g_Sampler - %25 = OpSampledImage %type_sampled_image %23 %24 - %26 = OpImageSampleImplicitLod %v4float %25 %22 None - %27 = OpCompositeExtract %float %26 0 - %28 = OpLoad %type_sampler %g_CompareSampler - %29 = OpSampledImage %type_sampled_image %23 %28 - %30 = OpImageSampleDrefExplicitLod %float %29 %22 %float_0_5 Lod %float_0 - %31 = OpFAdd %float %27 %30 - OpStore %out_var_SV_Target %31 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag deleted file mode 100644 index 0c3833e7e..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag +++ /dev/null @@ -1,86 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 63 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %sample_from_func_s21_4__ "sample_from_func(s21[4];" - OpName %uSampler "uSampler" - OpName %sample_one_from_func_s21_ "sample_one_from_func(s21;" - OpName %uSampler_0 "uSampler" - OpName %Registers "Registers" - OpMemberName %Registers 0 "index" - OpName %registers "registers" - OpName %FragColor "FragColor" - OpName %uSampler_1 "uSampler" - OpMemberDecorate %Registers 0 Offset 0 - OpDecorate %Registers Block - OpDecorate %FragColor Location 0 - OpDecorate %uSampler_1 DescriptorSet 0 - OpDecorate %uSampler_1 Binding 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %7 = OpTypeImage %float 2D 0 0 0 1 Unknown - %uint = OpTypeInt 32 0 - %uint_4 = OpConstant %uint 4 -%_arr_8_uint_4 = OpTypeArray %7 %uint_4 -%_ptr_UniformConstant__arr_8_uint_4 = OpTypePointer UniformConstant %_arr_8_uint_4 - %v4float = OpTypeVector %float 4 - %14 = OpTypeFunction %v4float %_ptr_UniformConstant__arr_8_uint_4 -%_ptr_UniformConstant_8 = OpTypePointer UniformConstant %7 - %19 = OpTypeFunction %v4float %_ptr_UniformConstant_8 - %int = OpTypeInt 32 1 - %Registers = OpTypeStruct %int -%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers - %registers = OpVariable %_ptr_PushConstant_Registers PushConstant - %int_0 = OpConstant %int 0 -%_ptr_PushConstant_int = OpTypePointer PushConstant %int - %v2int = OpTypeVector %int 2 - %int_4 = OpConstant %int 4 - %35 = OpConstantComposite %v2int %int_4 %int_4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %uSampler_1 = OpVariable %_ptr_UniformConstant__arr_8_uint_4 UniformConstant - %int_10 = OpConstant %int 10 - %53 = OpConstantComposite %v2int %int_10 %int_10 - %main = OpFunction %void None %3 - %5 = OpLabel - %48 = OpAccessChain %_ptr_PushConstant_int %registers %int_0 - %49 = OpLoad %int %48 - %50 = OpAccessChain %_ptr_UniformConstant_8 %uSampler_1 %49 - %51 = OpLoad %7 %50 - %55 = OpImageFetch %v4float %51 %53 Lod %int_0 - %56 = OpFunctionCall %v4float %sample_from_func_s21_4__ %uSampler_1 - %57 = OpFAdd %v4float %55 %56 - %58 = OpAccessChain %_ptr_PushConstant_int %registers %int_0 - %59 = OpLoad %int %58 - %60 = OpAccessChain %_ptr_UniformConstant_8 %uSampler_1 %59 - %61 = OpFunctionCall %v4float %sample_one_from_func_s21_ %60 - %62 = OpFAdd %v4float %57 %61 - OpStore %FragColor %62 - OpReturn - OpFunctionEnd -%sample_from_func_s21_4__ = OpFunction %v4float None %14 - %uSampler = OpFunctionParameter %_ptr_UniformConstant__arr_8_uint_4 - %17 = OpLabel - %29 = OpAccessChain %_ptr_PushConstant_int %registers %int_0 - %30 = OpLoad %int %29 - %31 = OpAccessChain %_ptr_UniformConstant_8 %uSampler %30 - %32 = OpLoad %7 %31 - %37 = OpImageFetch %v4float %32 %35 Lod %int_0 - OpReturnValue %37 - OpFunctionEnd -%sample_one_from_func_s21_ = OpFunction %v4float None %19 - %uSampler_0 = OpFunctionParameter %_ptr_UniformConstant_8 - %22 = OpLabel - %40 = OpLoad %7 %uSampler_0 - %42 = OpImageFetch %v4float %40 %35 Lod %int_0 - OpReturnValue %42 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag deleted file mode 100644 index e6776eaf5..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag +++ /dev/null @@ -1,62 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 36 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpName %main "main" - OpName %_main_ "@main(" - OpName %storeTemp "storeTemp" - OpName %RWTex "RWTex" - OpName %Tex "Tex" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %RWTex DescriptorSet 0 - OpDecorate %Tex DescriptorSet 0 - OpDecorate %RWTex Binding 0 - OpDecorate %Tex Binding 1 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float -%_ptr_Function_v4float = OpTypePointer Function %v4float - %13 = OpConstant %float 1 - %14 = OpConstant %float 2 - %15 = OpConstant %float 3 - %16 = OpConstant %float 4 - %17 = OpConstantComposite %v4float %13 %14 %15 %16 - %18 = OpTypeImage %float Buffer 0 0 0 2 Rgba32f -%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18 - %RWTex = OpVariable %_ptr_UniformConstant_18 UniformConstant - %int = OpTypeInt 32 1 - %23 = OpConstant %int 20 - %25 = OpTypeImage %float Buffer 0 0 0 1 Rgba32f -%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %25 - %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant - %29 = OpConstant %int 10 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %35 = OpFunctionCall %v4float %_main_ - OpStore %_entryPointOutput %35 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v4float None %8 - %10 = OpLabel - %storeTemp = OpVariable %_ptr_Function_v4float Function - OpStore %storeTemp %17 - %21 = OpLoad %18 %RWTex - %24 = OpLoad %v4float %storeTemp - OpImageWrite %21 %23 %24 - %28 = OpLoad %25 %Tex - %30 = OpImageFetch %v4float %28 %29 - OpReturnValue %30 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/single-function-private-lut.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/single-function-private-lut.asm.frag deleted file mode 100644 index 0d5b29c63..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/single-function-private-lut.asm.frag +++ /dev/null @@ -1,86 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos SPIR-V Tools Assembler; 0 -; Bound: 54 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %gl_FragCoord %o_color - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 460 - OpName %main "main" - OpName %myType "myType" - OpMemberName %myType 0 "data" - OpName %myData "myData" - OpName %uv "uv" - OpName %gl_FragCoord "gl_FragCoord" - OpName %index "index" - OpName %elt "elt" - OpName %o_color "o_color" - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %o_color Location 0 - %void = OpTypeVoid - %11 = OpTypeFunction %void - %float = OpTypeFloat 32 - %myType = OpTypeStruct %float - %uint = OpTypeInt 32 0 - %uint_5 = OpConstant %uint 5 -%_arr_myType_uint_5 = OpTypeArray %myType %uint_5 -%_ptr_Private__arr_myType_uint_5 = OpTypePointer Private %_arr_myType_uint_5 - %myData = OpVariable %_ptr_Private__arr_myType_uint_5 Private - %float_0 = OpConstant %float 0 - %18 = OpConstantComposite %myType %float_0 - %float_1 = OpConstant %float 1 - %20 = OpConstantComposite %myType %float_1 - %21 = OpConstantComposite %_arr_myType_uint_5 %18 %20 %18 %20 %18 - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %v4float = OpTypeVector %float 4 -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %float_4 = OpConstant %float 4 -%_ptr_Function_myType = OpTypePointer Function %myType -%_ptr_Private_myType = OpTypePointer Private %myType - %int_0 = OpConstant %int 0 - %bool = OpTypeBool -%_ptr_Output_v4float = OpTypePointer Output %v4float - %o_color = OpVariable %_ptr_Output_v4float Output - %36 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 - %37 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 - %main = OpFunction %void None %11 - %38 = OpLabel - %uv = OpVariable %_ptr_Function_v2float Function - %index = OpVariable %_ptr_Function_int Function - %elt = OpVariable %_ptr_Function_myType Function - OpStore %myData %21 - %39 = OpLoad %v4float %gl_FragCoord - %40 = OpVectorShuffle %v2float %39 %39 0 1 - OpStore %uv %40 - %41 = OpAccessChain %_ptr_Function_float %uv %uint_0 - %42 = OpLoad %float %41 - %43 = OpFMod %float %42 %float_4 - %44 = OpConvertFToS %int %43 - OpStore %index %44 - %45 = OpLoad %int %index - %46 = OpAccessChain %_ptr_Private_myType %myData %45 - %47 = OpLoad %myType %46 - OpStore %elt %47 - %48 = OpAccessChain %_ptr_Function_float %elt %int_0 - %49 = OpLoad %float %48 - %50 = OpFOrdGreaterThan %bool %49 %float_0 - OpSelectionMerge %51 None - OpBranchConditional %50 %52 %53 - %52 = OpLabel - OpStore %o_color %36 - OpBranch %51 - %53 = OpLabel - OpStore %o_color %37 - OpBranch %51 - %51 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/srem.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/srem.asm.frag deleted file mode 100644 index c6f8e27cb..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/srem.asm.frag +++ /dev/null @@ -1,43 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 23 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %vA %vB - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %vA "vA" - OpName %vB "vB" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %vA Flat - OpDecorate %vA Location 0 - OpDecorate %vB Flat - OpDecorate %vB Location 1 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %int = OpTypeInt 32 1 - %v4int = OpTypeVector %int 4 -%_ptr_Input_v4int = OpTypePointer Input %v4int - %vA = OpVariable %_ptr_Input_v4int Input - %vB = OpVariable %_ptr_Input_v4int Input - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpLoad %v4int %vA - %16 = OpLoad %v4int %vB - %17 = OpLoad %v4int %vA - %18 = OpLoad %v4int %vB - %19 = OpSRem %v4int %17 %18 - %20 = OpConvertSToF %v4float %19 - OpStore %FragColor %20 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/storage-class-output-initializer.asm.frag deleted file mode 100644 index 7763b7c17..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/storage-class-output-initializer.asm.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 25 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColors %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColors "FragColors" - OpName %FragColor "FragColor" - OpDecorate %FragColors Location 0 - OpDecorate %FragColor Location 2 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_2 = OpConstant %uint 2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_ptr_Output__arr_v4float_uint_2 = OpTypePointer Output %_arr_v4float_uint_2 - %float_1 = OpConstant %float 1 - %float_2 = OpConstant %float 2 - %float_3 = OpConstant %float 3 - %float_4 = OpConstant %float 4 - %17 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4 - %float_10 = OpConstant %float 10 - %19 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 - %20 = OpConstantComposite %_arr_v4float_uint_2 %17 %19 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %float_5 = OpConstant %float 5 - %24 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5 - %FragColors = OpVariable %_ptr_Output__arr_v4float_uint_2 Output %20 - %FragColor = OpVariable %_ptr_Output_v4float Output %24 - %main = OpFunction %void None %3 - %5 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag deleted file mode 100644 index 33bd1c916..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag +++ /dev/null @@ -1,55 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 34 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uSampler "uSampler" - OpName %Foo "Foo" - OpMemberName %Foo 0 "var1" - OpMemberName %Foo 1 "var2" - OpName %foo "foo" - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - OpDecorate %uSampler RelaxedPrecision - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 0 - OpDecorate %14 RelaxedPrecision - OpMemberDecorate %Foo 0 RelaxedPrecision - OpMemberDecorate %Foo 1 RelaxedPrecision - OpDecorate %27 RelaxedPrecision - OpDecorate %28 RelaxedPrecision - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown - %11 = OpTypeSampledImage %10 -%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 - %uSampler = OpVariable %_ptr_UniformConstant_11 UniformConstant - %Foo = OpTypeStruct %float %float -%_ptr_Function_Foo = OpTypePointer Function %Foo - %int = OpTypeInt 32 1 -%_ptr_Function_float = OpTypePointer Function %float - %v2float = OpTypeVector %float 2 - %33 = OpUndef %Foo - %main = OpFunction %void None %3 - %5 = OpLabel - %foo = OpVariable %_ptr_Function_Foo Function - %14 = OpLoad %11 %uSampler - %30 = OpCompositeExtract %float %33 0 - %32 = OpCompositeExtract %float %33 1 - %27 = OpCompositeConstruct %v2float %30 %32 - %28 = OpImageSampleImplicitLod %v4float %14 %27 - OpStore %FragColor %28 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/switch-label-shared-block.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/switch-label-shared-block.asm.frag deleted file mode 100644 index 8f55bcf53..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/switch-label-shared-block.asm.frag +++ /dev/null @@ -1,45 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 28 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vIndex %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource ESSL 310 - OpName %main "main" - OpName %vIndex "vIndex" - OpName %FragColor "FragColor" - OpDecorate %vIndex RelaxedPrecision - OpDecorate %vIndex Flat - OpDecorate %vIndex Location 0 - OpDecorate %13 RelaxedPrecision - OpDecorate %FragColor RelaxedPrecision - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %float_8 = OpConstant %float 8 - %int = OpTypeInt 32 1 -%_ptr_Input_int = OpTypePointer Input %int - %vIndex = OpVariable %_ptr_Input_int Input - %float_1 = OpConstant %float 1 - %float_3 = OpConstant %float 3 -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %13 = OpLoad %int %vIndex - OpSelectionMerge %17 None - OpSwitch %13 %15 0 %14 2 %14 1 %15 8 %17 - %15 = OpLabel - OpBranch %17 - %14 = OpLabel - OpBranch %17 - %17 = OpLabel - %27 = OpPhi %float %float_3 %15 %float_1 %14 %float_8 %5 - OpStore %FragColor %27 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/temporary-name-alias.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/temporary-name-alias.asm.frag deleted file mode 100644 index 6ea359b24..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/temporary-name-alias.asm.frag +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.2 -; Generator: Khronos; 0 -; Bound: 51 -; Schema: 0 - OpCapability Shader - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %EntryPoint_Main "main" - OpExecutionMode %EntryPoint_Main OriginUpperLeft - OpSource Unknown 100 - OpName %mat3 "mat3" - OpName %constituent "constituent" - OpName %constituent_0 "constituent" - OpName %constituent_1 "constituent" - OpName %constituent_2 "constituent" - OpName %constituent_3 "constituent" - OpName %constituent_4 "constituent" - OpName %constituent_5 "constituent" - OpName %constituent_6 "constituent" - OpName %EntryPoint_Main "EntryPoint_Main" - %void = OpTypeVoid -%_ptr_Function_void = OpTypePointer Function %void - %float = OpTypeFloat 32 - %int = OpTypeInt 32 1 - %v3float = OpTypeVector %float 3 -%mat3v3float = OpTypeMatrix %v3float 3 -%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float - %14 = OpTypeFunction %void - %int_0 = OpConstant %int 0 - %int_1 = OpConstant %int 1 -%EntryPoint_Main = OpFunction %void None %14 - %45 = OpLabel - %mat3 = OpVariable %_ptr_Function_mat3v3float Function -%constituent = OpConvertSToF %float %int_0 -%constituent_0 = OpCompositeConstruct %v3float %constituent %constituent %constituent -%constituent_1 = OpCompositeConstruct %v3float %constituent %constituent %constituent -%constituent_2 = OpCompositeConstruct %v3float %constituent %constituent %constituent - %25 = OpCompositeConstruct %mat3v3float %constituent_0 %constituent_1 %constituent_2 - OpStore %mat3 %25 -%constituent_3 = OpConvertSToF %float %int_1 -%constituent_4 = OpCompositeConstruct %v3float %constituent_3 %constituent_3 %constituent_3 -%constituent_5 = OpCompositeConstruct %v3float %constituent_3 %constituent_3 %constituent_3 -%constituent_6 = OpCompositeConstruct %v3float %constituent_3 %constituent_3 %constituent_3 - %30 = OpCompositeConstruct %mat3v3float %constituent_4 %constituent_5 %constituent_6 - OpStore %mat3 %30 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/temporary-phi-hoisting.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/temporary-phi-hoisting.asm.frag deleted file mode 100644 index 977c20ac3..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/temporary-phi-hoisting.asm.frag +++ /dev/null @@ -1,76 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 87 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %MyStruct "MyStruct" - OpMemberName %MyStruct 0 "color" - OpName %MyStruct_CB "MyStruct_CB" - OpMemberName %MyStruct_CB 0 "g_MyStruct" - OpName %_ "" - OpName %_entryPointOutput "@entryPointOutput" - OpMemberDecorate %MyStruct 0 Offset 0 - OpDecorate %_arr_MyStruct_uint_4 ArrayStride 16 - OpMemberDecorate %MyStruct_CB 0 Offset 0 - OpDecorate %MyStruct_CB Block - OpDecorate %_ DescriptorSet 0 - OpDecorate %_ Binding 0 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %v3float = OpTypeVector %float 3 - %float_0 = OpConstant %float 0 - %15 = OpConstantComposite %v3float %float_0 %float_0 %float_0 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %int_4 = OpConstant %int 4 - %bool = OpTypeBool - %MyStruct = OpTypeStruct %v4float - %uint = OpTypeInt 32 0 - %uint_4 = OpConstant %uint 4 -%_arr_MyStruct_uint_4 = OpTypeArray %MyStruct %uint_4 -%MyStruct_CB = OpTypeStruct %_arr_MyStruct_uint_4 -%_ptr_Uniform_MyStruct_CB = OpTypePointer Uniform %MyStruct_CB - %_ = OpVariable %_ptr_Uniform_MyStruct_CB Uniform -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %int_1 = OpConstant %int 1 - %float_1 = OpConstant %float 1 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %64 - %64 = OpLabel - %85 = OpPhi %v3float %15 %5 %77 %66 - %86 = OpPhi %int %int_0 %5 %79 %66 - OpLoopMerge %65 %66 None - OpBranch %67 - %67 = OpLabel - %69 = OpSLessThan %bool %86 %int_4 - OpBranchConditional %69 %70 %65 - %70 = OpLabel - %72 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %86 %int_0 - %73 = OpLoad %v4float %72 - %74 = OpVectorShuffle %v3float %73 %73 0 1 2 - %77 = OpFAdd %v3float %85 %74 - OpBranch %66 - %66 = OpLabel - %79 = OpIAdd %int %86 %int_1 - OpBranch %64 - %65 = OpLabel - %81 = OpCompositeExtract %float %85 0 - %82 = OpCompositeExtract %float %85 1 - %83 = OpCompositeExtract %float %85 2 - %84 = OpCompositeConstruct %v4float %81 %82 %83 %float_1 - OpStore %_entryPointOutput %84 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/texel-fetch-no-lod.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/texel-fetch-no-lod.asm.frag deleted file mode 100644 index 53dc63809..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/texel-fetch-no-lod.asm.frag +++ /dev/null @@ -1,46 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 26 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %gl_FragCoord - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTexture "uTexture" - OpName %gl_FragCoord "gl_FragCoord" - OpDecorate %FragColor Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - OpDecorate %gl_FragCoord BuiltIn FragCoord - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %10 = OpTypeImage %float 2D 0 0 0 1 Unknown - %11 = OpTypeSampledImage %10 -%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 - %uTexture = OpVariable %_ptr_UniformConstant_11 UniformConstant -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input - %v2float = OpTypeVector %float 2 - %int = OpTypeInt 32 1 - %v2int = OpTypeVector %int 2 - %int_0 = OpConstant %int 0 - %main = OpFunction %void None %3 - %5 = OpLabel - %14 = OpLoad %11 %uTexture - %18 = OpLoad %v4float %gl_FragCoord - %19 = OpVectorShuffle %v2float %18 %18 0 1 - %22 = OpConvertFToS %v2int %19 - %24 = OpImage %10 %14 - %25 = OpImageFetch %v4float %24 %22 - OpStore %FragColor %25 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag b/3rdparty/spirv-cross/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag deleted file mode 100644 index e7e6f37ea..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/texture-sampling-fp16.asm.vk.frag +++ /dev/null @@ -1,47 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 25 -; Schema: 0 - OpCapability Shader - OpCapability StorageInputOutput16 - OpCapability Float16 - OpExtension "SPV_KHR_16bit_storage" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor %UV - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16" - OpName %main "main" - OpName %FragColor "FragColor" - OpName %uTexture "uTexture" - OpName %UV "UV" - OpDecorate %FragColor Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 0 - OpDecorate %UV Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %half = OpTypeFloat 16 - %float = OpTypeFloat 32 - %v4half = OpTypeVector %half 4 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4half = OpTypePointer Output %v4half - %FragColor = OpVariable %_ptr_Output_v4half Output - %11 = OpTypeImage %float 2D 0 0 0 1 Unknown - %12 = OpTypeSampledImage %11 -%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant - %v2half = OpTypeVector %half 2 -%_ptr_Input_v2half = OpTypePointer Input %v2half - %UV = OpVariable %_ptr_Input_v2half Input - %main = OpFunction %void None %3 - %5 = OpLabel - %15 = OpLoad %12 %uTexture - %19 = OpLoad %v2half %UV - %23 = OpImageSampleImplicitLod %v4float %15 %19 - %24 = OpFConvert %v4half %23 - OpStore %FragColor %24 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/undef-variable-store.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/undef-variable-store.asm.frag deleted file mode 100644 index 966c2d9d5..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/undef-variable-store.asm.frag +++ /dev/null @@ -1,85 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 50 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %fragmentProgram "main" %_entryPointOutput - OpExecutionMode %fragmentProgram OriginUpperLeft - OpSource HLSL 500 - OpName %fragmentProgram "fragmentProgram" - OpName %_fragmentProgram_ "@fragmentProgram(" - OpName %uv "uv" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float - %float_0 = OpConstant %float 0 - %15 = OpConstantComposite %v2float %float_0 %float_0 - %uint = OpTypeInt 32 0 - %uint_0 = OpConstant %uint 0 -%_ptr_Function_float = OpTypePointer Function %float - %bool = OpTypeBool - %float_1 = OpConstant %float 1 - %26 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 - %29 = OpConstantComposite %v4float %float_1 %float_1 %float_0 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %false = OpConstantFalse %bool -%fragmentProgram = OpFunction %void None %3 - %5 = OpLabel - %35 = OpVariable %_ptr_Function_v2float Function - %37 = OpVariable %_ptr_Function_v4float Function - OpBranch %38 - %38 = OpLabel - OpLoopMerge %39 %40 None - OpBranch %41 - %41 = OpLabel - OpStore %35 %15 - %42 = OpAccessChain %_ptr_Function_float %35 %uint_0 - %43 = OpLoad %float %42 - %44 = OpFOrdNotEqual %bool %43 %float_0 - OpSelectionMerge %45 None - OpBranchConditional %44 %46 %47 - %46 = OpLabel - OpStore %37 %26 - OpBranch %39 - %47 = OpLabel - OpStore %37 %29 - OpBranch %39 - %45 = OpLabel - %48 = OpUndef %v4float - OpStore %37 %48 - OpBranch %39 - %40 = OpLabel - OpBranchConditional %false %38 %39 - %39 = OpLabel - %34 = OpLoad %v4float %37 - OpStore %_entryPointOutput %34 - OpReturn - OpFunctionEnd -%_fragmentProgram_ = OpFunction %v4float None %8 - %10 = OpLabel - %uv = OpVariable %_ptr_Function_v2float Function - OpStore %uv %15 - %19 = OpAccessChain %_ptr_Function_float %uv %uint_0 - %20 = OpLoad %float %19 - %22 = OpFOrdNotEqual %bool %20 %float_0 - OpSelectionMerge %24 None - OpBranchConditional %22 %23 %28 - %23 = OpLabel - OpReturnValue %26 - %28 = OpLabel - OpReturnValue %29 - %24 = OpLabel - %31 = OpUndef %v4float - OpReturnValue %31 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/unknown-depth-state.asm.vk.frag b/3rdparty/spirv-cross/shaders/asm/frag/unknown-depth-state.asm.vk.frag deleted file mode 100644 index 89036f0eb..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/unknown-depth-state.asm.vk.frag +++ /dev/null @@ -1,71 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 44 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %vUV %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %sample_combined_ "sample_combined(" - OpName %sample_separate_ "sample_separate(" - OpName %uShadow "uShadow" - OpName %vUV "vUV" - OpName %uTexture "uTexture" - OpName %uSampler "uSampler" - OpName %FragColor "FragColor" - OpDecorate %uShadow DescriptorSet 0 - OpDecorate %uShadow Binding 0 - OpDecorate %vUV Location 0 - OpDecorate %uTexture DescriptorSet 0 - OpDecorate %uTexture Binding 1 - OpDecorate %uSampler DescriptorSet 0 - OpDecorate %uSampler Binding 2 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %7 = OpTypeFunction %float - %12 = OpTypeImage %float 2D 2 0 0 1 Unknown - %13 = OpTypeSampledImage %12 -%_ptr_UniformConstant_13 = OpTypePointer UniformConstant %13 - %uShadow = OpVariable %_ptr_UniformConstant_13 UniformConstant - %v3float = OpTypeVector %float 3 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %vUV = OpVariable %_ptr_Input_v3float Input -%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %12 - %uTexture = OpVariable %_ptr_UniformConstant_25 UniformConstant - %29 = OpTypeSampler -%_ptr_UniformConstant_29 = OpTypePointer UniformConstant %29 - %uSampler = OpVariable %_ptr_UniformConstant_29 UniformConstant -%_ptr_Output_float = OpTypePointer Output %float - %FragColor = OpVariable %_ptr_Output_float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %41 = OpFunctionCall %float %sample_combined_ - %42 = OpFunctionCall %float %sample_separate_ - %43 = OpFAdd %float %41 %42 - OpStore %FragColor %43 - OpReturn - OpFunctionEnd -%sample_combined_ = OpFunction %float None %7 - %9 = OpLabel - %16 = OpLoad %13 %uShadow - %20 = OpLoad %v3float %vUV - %21 = OpCompositeExtract %float %20 2 - %22 = OpImageSampleDrefImplicitLod %float %16 %20 %21 - OpReturnValue %22 - OpFunctionEnd -%sample_separate_ = OpFunction %float None %7 - %11 = OpLabel - %28 = OpLoad %12 %uTexture - %32 = OpLoad %29 %uSampler - %33 = OpSampledImage %13 %28 %32 - %34 = OpLoad %v3float %vUV - %35 = OpCompositeExtract %float %34 2 - %36 = OpImageSampleDrefImplicitLod %float %33 %34 %35 - OpReturnValue %36 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/unreachable.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/unreachable.asm.frag deleted file mode 100644 index e2ce2eb56..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/unreachable.asm.frag +++ /dev/null @@ -1,61 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 47 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %counter %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpName %main "main" - OpName %counter "counter" - OpName %FragColor "FragColor" - OpDecorate %counter Flat - OpDecorate %counter Location 0 - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %int = OpTypeInt 32 1 -%_ptr_Input_int = OpTypePointer Input %int - %counter = OpVariable %_ptr_Input_int Input - %int_10 = OpConstant %int 10 - %bool = OpTypeBool - %float_10 = OpConstant %float 10 - %21 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10 - %float_30 = OpConstant %float 30 - %25 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output -%_ptr_Function_v4float = OpTypePointer Function %v4float - %false = OpConstantFalse %bool - %44 = OpUndef %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - OpBranch %33 - %33 = OpLabel - %45 = OpPhi %v4float %44 %5 %44 %35 - OpLoopMerge %34 %35 None - OpBranch %36 - %36 = OpLabel - %37 = OpLoad %int %counter - %38 = OpIEqual %bool %37 %int_10 - OpSelectionMerge %39 None - OpBranchConditional %38 %40 %41 - %40 = OpLabel - OpBranch %34 - %41 = OpLabel - OpBranch %34 - %39 = OpLabel - OpUnreachable - %35 = OpLabel - OpBranchConditional %false %33 %34 - %34 = OpLabel - %46 = OpPhi %v4float %21 %40 %25 %41 %44 %35 - OpStore %FragColor %46 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/frag/vector-shuffle-oom.asm.frag b/3rdparty/spirv-cross/shaders/asm/frag/vector-shuffle-oom.asm.frag deleted file mode 100644 index d60c6f52d..000000000 --- a/3rdparty/spirv-cross/shaders/asm/frag/vector-shuffle-oom.asm.frag +++ /dev/null @@ -1,886 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 25007 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %5663 "main" %5800 %gl_FragCoord %4317 - OpExecutionMode %5663 OriginUpperLeft - OpMemberDecorate %_struct_1116 0 Offset 0 - OpMemberDecorate %_struct_1116 1 Offset 16 - OpMemberDecorate %_struct_1116 2 Offset 32 - OpDecorate %_struct_1116 Block - OpDecorate %22044 DescriptorSet 0 - OpDecorate %22044 Binding 0 - OpDecorate %5785 DescriptorSet 0 - OpDecorate %5785 Binding 140 - OpDecorate %5688 DescriptorSet 0 - OpDecorate %5688 Binding 60 - OpMemberDecorate %_struct_994 0 Offset 0 - OpMemberDecorate %_struct_994 1 Offset 16 - OpMemberDecorate %_struct_994 2 Offset 28 - OpMemberDecorate %_struct_994 3 Offset 32 - OpMemberDecorate %_struct_994 4 Offset 44 - OpMemberDecorate %_struct_994 5 Offset 48 - OpMemberDecorate %_struct_994 6 Offset 60 - OpMemberDecorate %_struct_994 7 Offset 64 - OpMemberDecorate %_struct_994 8 Offset 76 - OpMemberDecorate %_struct_994 9 Offset 80 - OpMemberDecorate %_struct_994 10 Offset 92 - OpMemberDecorate %_struct_994 11 Offset 96 - OpMemberDecorate %_struct_994 12 Offset 108 - OpMemberDecorate %_struct_994 13 Offset 112 - OpMemberDecorate %_struct_994 14 Offset 120 - OpMemberDecorate %_struct_994 15 Offset 128 - OpMemberDecorate %_struct_994 16 Offset 140 - OpMemberDecorate %_struct_994 17 Offset 144 - OpMemberDecorate %_struct_994 18 Offset 148 - OpMemberDecorate %_struct_994 19 Offset 152 - OpMemberDecorate %_struct_994 20 Offset 156 - OpMemberDecorate %_struct_994 21 Offset 160 - OpMemberDecorate %_struct_994 22 Offset 176 - OpMemberDecorate %_struct_994 23 RowMajor - OpMemberDecorate %_struct_994 23 Offset 192 - OpMemberDecorate %_struct_994 23 MatrixStride 16 - OpMemberDecorate %_struct_994 24 Offset 256 - OpDecorate %_struct_994 Block - OpDecorate %12348 DescriptorSet 0 - OpDecorate %12348 Binding 2 - OpDecorate %3312 DescriptorSet 0 - OpDecorate %3312 Binding 142 - OpDecorate %4646 DescriptorSet 0 - OpDecorate %4646 Binding 62 - OpDecorate %4862 DescriptorSet 0 - OpDecorate %4862 Binding 141 - OpDecorate %3594 DescriptorSet 0 - OpDecorate %3594 Binding 61 - OpDecorate %_arr_mat4v4float_uint_2 ArrayStride 64 - OpDecorate %_arr_v4float_uint_2 ArrayStride 16 - OpMemberDecorate %_struct_408 0 RowMajor - OpMemberDecorate %_struct_408 0 Offset 0 - OpMemberDecorate %_struct_408 0 MatrixStride 16 - OpMemberDecorate %_struct_408 1 RowMajor - OpMemberDecorate %_struct_408 1 Offset 64 - OpMemberDecorate %_struct_408 1 MatrixStride 16 - OpMemberDecorate %_struct_408 2 RowMajor - OpMemberDecorate %_struct_408 2 Offset 128 - OpMemberDecorate %_struct_408 2 MatrixStride 16 - OpMemberDecorate %_struct_408 3 RowMajor - OpMemberDecorate %_struct_408 3 Offset 192 - OpMemberDecorate %_struct_408 3 MatrixStride 16 - OpMemberDecorate %_struct_408 4 Offset 256 - OpMemberDecorate %_struct_408 5 Offset 272 - OpMemberDecorate %_struct_408 6 Offset 288 - OpMemberDecorate %_struct_408 7 Offset 292 - OpMemberDecorate %_struct_408 8 Offset 296 - OpMemberDecorate %_struct_408 9 Offset 300 - OpMemberDecorate %_struct_408 10 Offset 304 - OpMemberDecorate %_struct_408 11 Offset 316 - OpMemberDecorate %_struct_408 12 Offset 320 - OpMemberDecorate %_struct_408 13 Offset 332 - OpMemberDecorate %_struct_408 14 Offset 336 - OpMemberDecorate %_struct_408 15 Offset 348 - OpMemberDecorate %_struct_408 16 Offset 352 - OpMemberDecorate %_struct_408 17 Offset 364 - OpMemberDecorate %_struct_408 18 Offset 368 - OpMemberDecorate %_struct_408 19 Offset 372 - OpMemberDecorate %_struct_408 20 Offset 376 - OpMemberDecorate %_struct_408 21 Offset 384 - OpMemberDecorate %_struct_408 22 Offset 392 - OpMemberDecorate %_struct_408 23 Offset 400 - OpMemberDecorate %_struct_408 24 Offset 416 - OpMemberDecorate %_struct_408 25 Offset 424 - OpMemberDecorate %_struct_408 26 Offset 432 - OpMemberDecorate %_struct_408 27 Offset 448 - OpMemberDecorate %_struct_408 28 Offset 460 - OpMemberDecorate %_struct_408 29 Offset 464 - OpMemberDecorate %_struct_408 30 Offset 468 - OpMemberDecorate %_struct_408 31 Offset 472 - OpMemberDecorate %_struct_408 32 Offset 476 - OpMemberDecorate %_struct_408 33 Offset 480 - OpMemberDecorate %_struct_408 34 Offset 488 - OpMemberDecorate %_struct_408 35 Offset 492 - OpMemberDecorate %_struct_408 36 Offset 496 - OpMemberDecorate %_struct_408 37 RowMajor - OpMemberDecorate %_struct_408 37 Offset 512 - OpMemberDecorate %_struct_408 37 MatrixStride 16 - OpMemberDecorate %_struct_408 38 Offset 640 - OpDecorate %_struct_408 Block - OpDecorate %15259 DescriptorSet 0 - OpDecorate %15259 Binding 1 - OpDecorate %5800 Location 0 - OpDecorate %gl_FragCoord BuiltIn FragCoord - OpDecorate %4317 Location 0 - OpMemberDecorate %_struct_1395 0 Offset 0 - OpMemberDecorate %_struct_1395 1 Offset 16 - OpMemberDecorate %_struct_1395 2 Offset 32 - OpMemberDecorate %_struct_1395 3 Offset 40 - OpMemberDecorate %_struct_1395 4 Offset 48 - OpMemberDecorate %_struct_1395 5 Offset 60 - OpMemberDecorate %_struct_1395 6 Offset 64 - OpMemberDecorate %_struct_1395 7 Offset 76 - OpMemberDecorate %_struct_1395 8 Offset 80 - OpMemberDecorate %_struct_1395 9 Offset 96 - OpMemberDecorate %_struct_1395 10 Offset 112 - OpMemberDecorate %_struct_1395 11 Offset 128 - OpMemberDecorate %_struct_1395 12 Offset 140 - OpMemberDecorate %_struct_1395 13 Offset 144 - OpMemberDecorate %_struct_1395 14 Offset 156 - OpMemberDecorate %_struct_1395 15 Offset 160 - OpMemberDecorate %_struct_1395 16 Offset 176 - OpMemberDecorate %_struct_1395 17 Offset 192 - OpMemberDecorate %_struct_1395 18 Offset 204 - OpMemberDecorate %_struct_1395 19 Offset 208 - OpMemberDecorate %_struct_1395 20 Offset 224 - OpDecorate %_struct_1395 Block - OpMemberDecorate %_struct_1018 0 Offset 0 - OpDecorate %_struct_1018 Block - %void = OpTypeVoid - %1282 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v2float = OpTypeVector %float 2 - %v4float = OpTypeVector %float 4 - %v3float = OpTypeVector %float 3 -%_struct_1017 = OpTypeStruct %v4float -%_struct_1116 = OpTypeStruct %v4float %float %v4float -%_ptr_Uniform__struct_1116 = OpTypePointer Uniform %_struct_1116 - %22044 = OpVariable %_ptr_Uniform__struct_1116 Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %150 = OpTypeImage %float 2D 0 0 0 1 Unknown -%_ptr_UniformConstant_150 = OpTypePointer UniformConstant %150 - %5785 = OpVariable %_ptr_UniformConstant_150 UniformConstant - %508 = OpTypeSampler -%_ptr_UniformConstant_508 = OpTypePointer UniformConstant %508 - %5688 = OpVariable %_ptr_UniformConstant_508 UniformConstant - %510 = OpTypeSampledImage %150 - %float_0 = OpConstant %float 0 - %uint = OpTypeInt 32 0 - %int_1 = OpConstant %int 1 -%_ptr_Uniform_float = OpTypePointer Uniform %float - %float_1 = OpConstant %float 1 -%mat4v4float = OpTypeMatrix %v4float 4 -%_struct_994 = OpTypeStruct %v3float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v3float %float %v2float %v2float %v3float %float %float %float %float %float %v4float %v4float %mat4v4float %v4float -%_ptr_Uniform__struct_994 = OpTypePointer Uniform %_struct_994 - %12348 = OpVariable %_ptr_Uniform__struct_994 Uniform - %int_5 = OpConstant %int 5 -%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float - %3312 = OpVariable %_ptr_UniformConstant_150 UniformConstant - %4646 = OpVariable %_ptr_UniformConstant_508 UniformConstant - %bool = OpTypeBool - %4862 = OpVariable %_ptr_UniformConstant_150 UniformConstant - %3594 = OpVariable %_ptr_UniformConstant_508 UniformConstant - %uint_2 = OpConstant %uint 2 - %2938 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 -%_arr_mat4v4float_uint_2 = OpTypeArray %mat4v4float %uint_2 -%_arr_v4float_uint_2 = OpTypeArray %v4float %uint_2 -%_struct_408 = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %mat4v4float %v4float %v4float %float %float %float %float %v3float %float %v3float %float %v3float %float %v3float %float %float %float %v2float %v2float %v2float %v4float %v2float %v2float %v2float %v3float %float %float %float %float %float %v2float %float %float %v3float %_arr_mat4v4float_uint_2 %_arr_v4float_uint_2 -%_ptr_Uniform__struct_408 = OpTypePointer Uniform %_struct_408 - 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%142 = OpConstantComposite %v3float %float_1 %float_1 %float_0_5 - %1197 = OpConstantComposite %v3float %float_0 %float_2 %float_0_5 -%_ptr_Input_v2float = OpTypePointer Input %v2float - %5800 = OpVariable %_ptr_Input_v2float Input -%_ptr_Input_v4float = OpTypePointer Input %v4float -%gl_FragCoord = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float - %4317 = OpVariable %_ptr_Output_v4float Output -%_struct_1395 = OpTypeStruct %v4float %v4float %v2float %v2float %v3float %float %v3float %float %v4float %v4float %v4float %v3float %float %v3float %float %v3float %v4float %v3float %float %v3float %v2float -%_struct_1018 = OpTypeStruct %v4float - %10264 = OpUndef %_struct_1017 - %5663 = OpFunction %void None %1282 - %25006 = OpLabel - %17463 = OpLoad %v4float %gl_FragCoord - %13863 = OpCompositeInsert %_struct_1017 %2938 %10264 0 - %22969 = OpVectorShuffle %v2float %17463 %17463 0 1 - %13206 = OpAccessChain %_ptr_Uniform_v4float %15259 %int_23 - %10343 = OpLoad %v4float %13206 - %7422 = OpVectorShuffle %v2float %10343 %10343 0 1 - %19927 = OpFMul %v2float %22969 %7422 - %18174 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_2 - %16206 = OpLoad %v4float %18174 - %20420 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %21354 = OpLoad %v4float %20420 - %7688 = OpVectorShuffle %v4float %21354 %21354 0 1 0 1 - %17581 = OpFMul %v4float %16206 %7688 - %10673 = OpVectorShuffle %v2float %1196 %1196 0 1 - %18824 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10344 = OpLoad %v4float %18824 - %8638 = OpVectorShuffle %v2float %10344 %10344 0 1 - %9197 = OpFMul %v2float %10673 %8638 - %18505 = OpFAdd %v2float %19927 %9197 - %7011 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21058 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13149 = OpExtInst %v2float %1 FClamp %18505 %7011 %21058 - %23584 = OpLoad %150 %5785 - %10339 = OpLoad %508 %5688 - %12147 = OpSampledImage %510 %23584 %10339 - %15371 = OpImageSampleExplicitLod %v4float %12147 %13149 Lod %float_0 - %15266 = OpCompositeExtract %float %15371 3 - %12116 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12972 = OpLoad %float %12116 - %15710 = OpFMul %float %15266 %12972 - %15279 = OpExtInst %float %1 FClamp %15710 %float_0 %float_1 - %22213 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11756 = OpLoad %v3float %22213 - %12103 = OpVectorTimesScalar %v3float %11756 %15279 - %15516 = OpLoad %150 %3312 - %24569 = OpLoad %508 %4646 - %12148 = OpSampledImage %510 %15516 %24569 - %17670 = OpImageSampleExplicitLod %v4float %12148 %13149 Lod %float_0 - %16938 = OpCompositeExtract %float %17670 1 - %14185 = OpFOrdGreaterThan %bool %16938 %float_0 - OpSelectionMerge %22307 DontFlatten - OpBranchConditional %14185 %12821 %22307 - %12821 = OpLabel - %13239 = OpLoad %150 %4862 - %19960 = OpLoad %508 %3594 - %12149 = OpSampledImage %510 %13239 %19960 - %15675 = OpImageSampleExplicitLod %v4float %12149 %13149 Lod %float_0 - %13866 = OpCompositeExtract %float %17670 1 - %12427 = OpCompositeExtract %float %17670 2 - %23300 = OpFMul %float %13866 %12427 - %17612 = OpExtInst %float %1 FClamp %23300 %float_0 %float_1 - %20291 = OpVectorShuffle %v3float %15675 %15675 0 1 2 - %11186 = OpVectorTimesScalar %v3float %20291 %17612 - %15293 = OpFAdd %v3float %12103 %11186 - OpBranch %22307 - %22307 = OpLabel - %7719 = OpPhi %v3float %12103 %25006 %15293 %12821 - %23399 = OpVectorTimesScalar %v3float %7719 %float_0_5 - %9339 = OpFAdd %float %float_0 %float_0_5 - %16235 = OpVectorShuffle %v3float %2938 %2938 0 1 2 - %22177 = OpFAdd %v3float %16235 %23399 - %15527 = OpVectorShuffle %v4float %2938 %22177 4 5 6 3 - %6434 = OpCompositeInsert %_struct_1017 %15527 %13863 0 - %24572 = OpVectorShuffle %v2float %836 %836 0 1 - %13207 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10345 = OpLoad %v4float %13207 - %8639 = OpVectorShuffle %v2float %10345 %10345 0 1 - %9198 = OpFMul %v2float %24572 %8639 - %18506 = OpFAdd %v2float %19927 %9198 - %7012 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21059 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13150 = OpExtInst %v2float %1 FClamp %18506 %7012 %21059 - %23585 = OpLoad %150 %5785 - %10340 = OpLoad %508 %5688 - %12150 = OpSampledImage %510 %23585 %10340 - %15372 = OpImageSampleExplicitLod %v4float %12150 %13150 Lod %float_0 - %15267 = OpCompositeExtract %float %15372 3 - %12117 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12973 = OpLoad %float %12117 - %15711 = OpFMul %float %15267 %12973 - %15280 = OpExtInst %float %1 FClamp %15711 %float_0 %float_1 - %22214 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11757 = OpLoad %v3float %22214 - %12104 = OpVectorTimesScalar %v3float %11757 %15280 - %15517 = OpLoad %150 %3312 - %24570 = OpLoad %508 %4646 - %12151 = OpSampledImage %510 %15517 %24570 - %17671 = OpImageSampleExplicitLod %v4float %12151 %13150 Lod %float_0 - %16939 = OpCompositeExtract %float %17671 1 - %14186 = OpFOrdGreaterThan %bool %16939 %float_0 - OpSelectionMerge %22308 DontFlatten - OpBranchConditional %14186 %12822 %22308 - %12822 = OpLabel - %13240 = OpLoad %150 %4862 - %19961 = OpLoad %508 %3594 - %12152 = OpSampledImage %510 %13240 %19961 - %15676 = OpImageSampleExplicitLod %v4float %12152 %13150 Lod %float_0 - %13867 = OpCompositeExtract %float %17671 1 - %12428 = OpCompositeExtract %float %17671 2 - %23301 = OpFMul %float %13867 %12428 - %17613 = OpExtInst %float %1 FClamp %23301 %float_0 %float_1 - %20292 = OpVectorShuffle %v3float %15676 %15676 0 1 2 - %11187 = OpVectorTimesScalar %v3float %20292 %17613 - %15294 = OpFAdd %v3float %12104 %11187 - OpBranch %22308 - %22308 = OpLabel - %7720 = OpPhi %v3float %12104 %22307 %15294 %12822 - %23400 = OpVectorTimesScalar %v3float %7720 %float_0_5 - %9340 = OpFAdd %float %9339 %float_0_5 - %16236 = OpVectorShuffle %v3float %15527 %15527 0 1 2 - %22178 = OpFAdd %v3float %16236 %23400 - %15528 = OpVectorShuffle %v4float %15527 %22178 4 5 6 3 - %6435 = OpCompositeInsert %_struct_1017 %15528 %6434 0 - %24573 = OpVectorShuffle %v2float %1367 %1367 0 1 - %13208 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10346 = OpLoad %v4float %13208 - %8640 = OpVectorShuffle %v2float %10346 %10346 0 1 - %9199 = OpFMul %v2float %24573 %8640 - %18507 = OpFAdd %v2float %19927 %9199 - %7013 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21060 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13151 = OpExtInst %v2float %1 FClamp %18507 %7013 %21060 - %23586 = OpLoad %150 %5785 - %10341 = OpLoad %508 %5688 - %12153 = OpSampledImage %510 %23586 %10341 - %15373 = OpImageSampleExplicitLod %v4float %12153 %13151 Lod %float_0 - %15268 = OpCompositeExtract %float %15373 3 - %12118 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12974 = OpLoad %float %12118 - %15712 = OpFMul %float %15268 %12974 - %15281 = OpExtInst %float %1 FClamp %15712 %float_0 %float_1 - %22215 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11758 = OpLoad %v3float %22215 - %12105 = OpVectorTimesScalar %v3float %11758 %15281 - %15518 = OpLoad %150 %3312 - %24571 = OpLoad %508 %4646 - %12154 = OpSampledImage %510 %15518 %24571 - %17672 = OpImageSampleExplicitLod %v4float %12154 %13151 Lod %float_0 - %16940 = OpCompositeExtract %float %17672 1 - %14187 = OpFOrdGreaterThan %bool %16940 %float_0 - OpSelectionMerge %22309 DontFlatten - OpBranchConditional %14187 %12823 %22309 - %12823 = OpLabel - %13241 = OpLoad %150 %4862 - %19962 = OpLoad %508 %3594 - %12155 = OpSampledImage %510 %13241 %19962 - %15677 = OpImageSampleExplicitLod %v4float %12155 %13151 Lod %float_0 - %13868 = OpCompositeExtract %float %17672 1 - %12429 = OpCompositeExtract %float %17672 2 - %23302 = OpFMul %float %13868 %12429 - %17614 = OpExtInst %float %1 FClamp %23302 %float_0 %float_1 - %20293 = OpVectorShuffle %v3float %15677 %15677 0 1 2 - %11188 = OpVectorTimesScalar %v3float %20293 %17614 - %15295 = OpFAdd %v3float %12105 %11188 - OpBranch %22309 - %22309 = OpLabel - %7721 = OpPhi %v3float %12105 %22308 %15295 %12823 - %23401 = OpVectorTimesScalar %v3float %7721 %float_0_75 - %9341 = OpFAdd %float %9340 %float_0_75 - %16237 = OpVectorShuffle %v3float %15528 %15528 0 1 2 - %22179 = OpFAdd %v3float %16237 %23401 - %15529 = OpVectorShuffle %v4float %15528 %22179 4 5 6 3 - %6436 = OpCompositeInsert %_struct_1017 %15529 %6435 0 - %24574 = OpVectorShuffle %v2float %141 %141 0 1 - %13209 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10347 = OpLoad %v4float %13209 - %8641 = OpVectorShuffle %v2float %10347 %10347 0 1 - %9200 = OpFMul %v2float %24574 %8641 - %18508 = OpFAdd %v2float %19927 %9200 - %7014 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21061 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13152 = OpExtInst %v2float %1 FClamp %18508 %7014 %21061 - %23587 = OpLoad %150 %5785 - %10342 = OpLoad %508 %5688 - %12156 = OpSampledImage %510 %23587 %10342 - %15374 = OpImageSampleExplicitLod %v4float %12156 %13152 Lod %float_0 - %15269 = OpCompositeExtract %float %15374 3 - %12119 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12975 = OpLoad %float %12119 - %15713 = OpFMul %float %15269 %12975 - %15282 = OpExtInst %float %1 FClamp %15713 %float_0 %float_1 - %22216 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11759 = OpLoad %v3float %22216 - %12106 = OpVectorTimesScalar %v3float %11759 %15282 - %15519 = OpLoad %150 %3312 - %24575 = OpLoad %508 %4646 - %12157 = OpSampledImage %510 %15519 %24575 - %17673 = OpImageSampleExplicitLod %v4float %12157 %13152 Lod %float_0 - %16941 = OpCompositeExtract %float %17673 1 - %14188 = OpFOrdGreaterThan %bool %16941 %float_0 - OpSelectionMerge %22310 DontFlatten - OpBranchConditional %14188 %12824 %22310 - %12824 = OpLabel - %13242 = OpLoad %150 %4862 - %19963 = OpLoad %508 %3594 - %12158 = OpSampledImage %510 %13242 %19963 - %15678 = OpImageSampleExplicitLod %v4float %12158 %13152 Lod %float_0 - %13869 = OpCompositeExtract %float %17673 1 - %12430 = OpCompositeExtract %float %17673 2 - %23303 = OpFMul %float %13869 %12430 - %17615 = OpExtInst %float %1 FClamp %23303 %float_0 %float_1 - %20294 = OpVectorShuffle %v3float %15678 %15678 0 1 2 - %11189 = OpVectorTimesScalar %v3float %20294 %17615 - %15296 = OpFAdd %v3float %12106 %11189 - OpBranch %22310 - %22310 = OpLabel - %7722 = OpPhi %v3float %12106 %22309 %15296 %12824 - %23402 = OpVectorTimesScalar %v3float %7722 %float_0_5 - %9342 = OpFAdd %float %9341 %float_0_5 - %16238 = OpVectorShuffle %v3float %15529 %15529 0 1 2 - %22180 = OpFAdd %v3float %16238 %23402 - %15530 = OpVectorShuffle %v4float %15529 %22180 4 5 6 3 - %6437 = OpCompositeInsert %_struct_1017 %15530 %6436 0 - %24576 = OpVectorShuffle %v2float %38 %38 0 1 - %13210 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10348 = OpLoad %v4float %13210 - %8642 = OpVectorShuffle %v2float %10348 %10348 0 1 - %9201 = OpFMul %v2float %24576 %8642 - %18509 = OpFAdd %v2float %19927 %9201 - %7015 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21062 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13153 = OpExtInst %v2float %1 FClamp %18509 %7015 %21062 - %23588 = OpLoad %150 %5785 - %10349 = OpLoad %508 %5688 - %12159 = OpSampledImage %510 %23588 %10349 - %15375 = OpImageSampleExplicitLod %v4float %12159 %13153 Lod %float_0 - %15270 = OpCompositeExtract %float %15375 3 - %12120 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12976 = OpLoad %float %12120 - %15714 = OpFMul %float %15270 %12976 - %15283 = OpExtInst %float %1 FClamp %15714 %float_0 %float_1 - %22217 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11760 = OpLoad %v3float %22217 - %12107 = OpVectorTimesScalar %v3float %11760 %15283 - %15520 = OpLoad %150 %3312 - %24577 = OpLoad %508 %4646 - %12160 = OpSampledImage %510 %15520 %24577 - %17674 = OpImageSampleExplicitLod %v4float %12160 %13153 Lod %float_0 - %16942 = OpCompositeExtract %float %17674 1 - %14189 = OpFOrdGreaterThan %bool %16942 %float_0 - OpSelectionMerge %22311 DontFlatten - OpBranchConditional %14189 %12825 %22311 - %12825 = OpLabel - %13243 = OpLoad %150 %4862 - %19964 = OpLoad %508 %3594 - %12161 = OpSampledImage %510 %13243 %19964 - %15679 = OpImageSampleExplicitLod %v4float %12161 %13153 Lod %float_0 - %13870 = OpCompositeExtract %float %17674 1 - %12431 = OpCompositeExtract %float %17674 2 - %23304 = OpFMul %float %13870 %12431 - %17616 = OpExtInst %float %1 FClamp %23304 %float_0 %float_1 - %20295 = OpVectorShuffle %v3float %15679 %15679 0 1 2 - %11190 = OpVectorTimesScalar %v3float %20295 %17616 - %15297 = OpFAdd %v3float %12107 %11190 - OpBranch %22311 - %22311 = OpLabel - %7723 = OpPhi %v3float %12107 %22310 %15297 %12825 - %23403 = OpVectorTimesScalar %v3float %7723 %float_0_5 - %9343 = OpFAdd %float %9342 %float_0_5 - %16239 = OpVectorShuffle %v3float %15530 %15530 0 1 2 - %22181 = OpFAdd %v3float %16239 %23403 - %15531 = OpVectorShuffle %v4float %15530 %22181 4 5 6 3 - %6438 = OpCompositeInsert %_struct_1017 %15531 %6437 0 - %24578 = OpVectorShuffle %v2float %95 %95 0 1 - %13211 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10350 = OpLoad %v4float %13211 - %8643 = OpVectorShuffle %v2float %10350 %10350 0 1 - %9202 = OpFMul %v2float %24578 %8643 - %18510 = OpFAdd %v2float %19927 %9202 - %7016 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21063 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13154 = OpExtInst %v2float %1 FClamp %18510 %7016 %21063 - %23589 = OpLoad %150 %5785 - %10351 = OpLoad %508 %5688 - %12162 = OpSampledImage %510 %23589 %10351 - %15376 = OpImageSampleExplicitLod %v4float %12162 %13154 Lod %float_0 - %15271 = OpCompositeExtract %float %15376 3 - %12121 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12977 = OpLoad %float %12121 - %15715 = OpFMul %float %15271 %12977 - %15284 = OpExtInst %float %1 FClamp %15715 %float_0 %float_1 - %22218 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11761 = OpLoad %v3float %22218 - %12108 = OpVectorTimesScalar %v3float %11761 %15284 - %15521 = OpLoad %150 %3312 - %24579 = OpLoad %508 %4646 - %12163 = OpSampledImage %510 %15521 %24579 - %17675 = OpImageSampleExplicitLod %v4float %12163 %13154 Lod %float_0 - %16943 = OpCompositeExtract %float %17675 1 - %14190 = OpFOrdGreaterThan %bool %16943 %float_0 - OpSelectionMerge %22312 DontFlatten - OpBranchConditional %14190 %12826 %22312 - %12826 = OpLabel - %13244 = OpLoad %150 %4862 - %19965 = OpLoad %508 %3594 - %12164 = OpSampledImage %510 %13244 %19965 - %15680 = OpImageSampleExplicitLod %v4float %12164 %13154 Lod %float_0 - %13871 = OpCompositeExtract %float %17675 1 - %12432 = OpCompositeExtract %float %17675 2 - %23305 = OpFMul %float %13871 %12432 - %17617 = OpExtInst %float %1 FClamp %23305 %float_0 %float_1 - %20296 = OpVectorShuffle %v3float %15680 %15680 0 1 2 - %11191 = OpVectorTimesScalar %v3float %20296 %17617 - %15298 = OpFAdd %v3float %12108 %11191 - OpBranch %22312 - %22312 = OpLabel - %7724 = OpPhi %v3float %12108 %22311 %15298 %12826 - %23404 = OpVectorTimesScalar %v3float %7724 %float_0_75 - %9344 = OpFAdd %float %9343 %float_0_75 - %16240 = OpVectorShuffle %v3float %15531 %15531 0 1 2 - %22182 = OpFAdd %v3float %16240 %23404 - %15532 = OpVectorShuffle %v4float %15531 %22182 4 5 6 3 - %6439 = OpCompositeInsert %_struct_1017 %15532 %6438 0 - %24580 = OpVectorShuffle %v2float %626 %626 0 1 - %13212 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10352 = OpLoad %v4float %13212 - %8644 = OpVectorShuffle %v2float %10352 %10352 0 1 - %9203 = OpFMul %v2float %24580 %8644 - %18511 = OpFAdd %v2float %19927 %9203 - %7017 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21064 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13155 = OpExtInst %v2float %1 FClamp %18511 %7017 %21064 - %23590 = OpLoad %150 %5785 - %10353 = OpLoad %508 %5688 - %12165 = OpSampledImage %510 %23590 %10353 - %15377 = OpImageSampleExplicitLod %v4float %12165 %13155 Lod %float_0 - %15272 = OpCompositeExtract %float %15377 3 - %12122 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12978 = OpLoad %float %12122 - %15716 = OpFMul %float %15272 %12978 - %15285 = OpExtInst %float %1 FClamp %15716 %float_0 %float_1 - %22219 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11762 = OpLoad %v3float %22219 - %12109 = OpVectorTimesScalar %v3float %11762 %15285 - %15522 = OpLoad %150 %3312 - %24581 = OpLoad %508 %4646 - %12166 = OpSampledImage %510 %15522 %24581 - %17676 = OpImageSampleExplicitLod %v4float %12166 %13155 Lod %float_0 - %16944 = OpCompositeExtract %float %17676 1 - %14191 = OpFOrdGreaterThan %bool %16944 %float_0 - OpSelectionMerge %22313 DontFlatten - OpBranchConditional %14191 %12827 %22313 - %12827 = OpLabel - %13245 = OpLoad %150 %4862 - %19966 = OpLoad %508 %3594 - %12167 = OpSampledImage %510 %13245 %19966 - %15681 = OpImageSampleExplicitLod %v4float %12167 %13155 Lod %float_0 - %13872 = OpCompositeExtract %float %17676 1 - %12433 = OpCompositeExtract %float %17676 2 - %23306 = OpFMul %float %13872 %12433 - %17618 = OpExtInst %float %1 FClamp %23306 %float_0 %float_1 - %20297 = OpVectorShuffle %v3float %15681 %15681 0 1 2 - %11192 = OpVectorTimesScalar %v3float %20297 %17618 - %15299 = OpFAdd %v3float %12109 %11192 - OpBranch %22313 - %22313 = OpLabel - %7725 = OpPhi %v3float %12109 %22312 %15299 %12827 - %23405 = OpVectorTimesScalar %v3float %7725 %float_1 - %9345 = OpFAdd %float %9344 %float_1 - %16241 = OpVectorShuffle %v3float %15532 %15532 0 1 2 - %22183 = OpFAdd %v3float %16241 %23405 - %15533 = OpVectorShuffle %v4float %15532 %22183 4 5 6 3 - %6440 = OpCompositeInsert %_struct_1017 %15533 %6439 0 - %24582 = OpVectorShuffle %v2float %2411 %2411 0 1 - %13213 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10354 = OpLoad %v4float %13213 - %8645 = OpVectorShuffle %v2float %10354 %10354 0 1 - %9204 = OpFMul %v2float %24582 %8645 - %18512 = OpFAdd %v2float %19927 %9204 - %7018 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21065 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13156 = OpExtInst %v2float %1 FClamp %18512 %7018 %21065 - %23591 = OpLoad %150 %5785 - %10355 = OpLoad %508 %5688 - %12168 = OpSampledImage %510 %23591 %10355 - %15378 = OpImageSampleExplicitLod %v4float %12168 %13156 Lod %float_0 - %15273 = OpCompositeExtract %float %15378 3 - %12123 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12979 = OpLoad %float %12123 - %15717 = OpFMul %float %15273 %12979 - %15286 = OpExtInst %float %1 FClamp %15717 %float_0 %float_1 - %22220 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11763 = OpLoad %v3float %22220 - %12110 = OpVectorTimesScalar %v3float %11763 %15286 - %15523 = OpLoad %150 %3312 - %24583 = OpLoad %508 %4646 - %12169 = OpSampledImage %510 %15523 %24583 - %17677 = OpImageSampleExplicitLod %v4float %12169 %13156 Lod %float_0 - %16945 = OpCompositeExtract %float %17677 1 - %14192 = OpFOrdGreaterThan %bool %16945 %float_0 - OpSelectionMerge %22314 DontFlatten - OpBranchConditional %14192 %12828 %22314 - %12828 = OpLabel - %13246 = OpLoad %150 %4862 - %19967 = OpLoad %508 %3594 - %12170 = OpSampledImage %510 %13246 %19967 - %15682 = OpImageSampleExplicitLod %v4float %12170 %13156 Lod %float_0 - %13873 = OpCompositeExtract %float %17677 1 - %12434 = OpCompositeExtract %float %17677 2 - %23307 = OpFMul %float %13873 %12434 - %17619 = OpExtInst %float %1 FClamp %23307 %float_0 %float_1 - %20298 = OpVectorShuffle %v3float %15682 %15682 0 1 2 - %11193 = OpVectorTimesScalar %v3float %20298 %17619 - %15300 = OpFAdd %v3float %12110 %11193 - OpBranch %22314 - %22314 = OpLabel - %7726 = OpPhi %v3float %12110 %22313 %15300 %12828 - %23406 = OpVectorTimesScalar %v3float %7726 %float_0_75 - %9346 = OpFAdd %float %9345 %float_0_75 - %16242 = OpVectorShuffle %v3float %15533 %15533 0 1 2 - %22184 = OpFAdd %v3float %16242 %23406 - %15534 = OpVectorShuffle %v4float %15533 %22184 4 5 6 3 - %6441 = OpCompositeInsert %_struct_1017 %15534 %6440 0 - %24584 = OpVectorShuffle %v2float %2354 %2354 0 1 - %13214 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10356 = OpLoad %v4float %13214 - %8646 = OpVectorShuffle %v2float %10356 %10356 0 1 - %9205 = OpFMul %v2float %24584 %8646 - %18513 = OpFAdd %v2float %19927 %9205 - %7019 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21066 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13157 = OpExtInst %v2float %1 FClamp %18513 %7019 %21066 - %23592 = OpLoad %150 %5785 - %10357 = OpLoad %508 %5688 - %12171 = OpSampledImage %510 %23592 %10357 - %15379 = OpImageSampleExplicitLod %v4float %12171 %13157 Lod %float_0 - %15274 = OpCompositeExtract %float %15379 3 - %12124 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12980 = OpLoad %float %12124 - %15718 = OpFMul %float %15274 %12980 - %15287 = OpExtInst %float %1 FClamp %15718 %float_0 %float_1 - %22221 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11764 = OpLoad %v3float %22221 - %12111 = OpVectorTimesScalar %v3float %11764 %15287 - %15524 = OpLoad %150 %3312 - %24585 = OpLoad %508 %4646 - %12172 = OpSampledImage %510 %15524 %24585 - %17678 = OpImageSampleExplicitLod %v4float %12172 %13157 Lod %float_0 - %16946 = OpCompositeExtract %float %17678 1 - %14193 = OpFOrdGreaterThan %bool %16946 %float_0 - OpSelectionMerge %22315 DontFlatten - OpBranchConditional %14193 %12829 %22315 - %12829 = OpLabel - %13247 = OpLoad %150 %4862 - %19968 = OpLoad %508 %3594 - %12173 = OpSampledImage %510 %13247 %19968 - %15683 = OpImageSampleExplicitLod %v4float %12173 %13157 Lod %float_0 - %13874 = OpCompositeExtract %float %17678 1 - %12435 = OpCompositeExtract %float %17678 2 - %23308 = OpFMul %float %13874 %12435 - %17620 = OpExtInst %float %1 FClamp %23308 %float_0 %float_1 - %20299 = OpVectorShuffle %v3float %15683 %15683 0 1 2 - %11194 = OpVectorTimesScalar %v3float %20299 %17620 - %15301 = OpFAdd %v3float %12111 %11194 - OpBranch %22315 - %22315 = OpLabel - %7727 = OpPhi %v3float %12111 %22314 %15301 %12829 - %23407 = OpVectorTimesScalar %v3float %7727 %float_0_5 - %9347 = OpFAdd %float %9346 %float_0_5 - %16243 = OpVectorShuffle %v3float %15534 %15534 0 1 2 - %22185 = OpFAdd %v3float %16243 %23407 - %15535 = OpVectorShuffle %v4float %15534 %22185 4 5 6 3 - %6442 = OpCompositeInsert %_struct_1017 %15535 %6441 0 - %24586 = OpVectorShuffle %v2float %837 %837 0 1 - %13215 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10358 = OpLoad %v4float %13215 - %8647 = OpVectorShuffle %v2float %10358 %10358 0 1 - %9206 = OpFMul %v2float %24586 %8647 - %18514 = OpFAdd %v2float %19927 %9206 - %7020 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21067 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13158 = OpExtInst %v2float %1 FClamp %18514 %7020 %21067 - %23593 = OpLoad %150 %5785 - %10359 = OpLoad %508 %5688 - %12174 = OpSampledImage %510 %23593 %10359 - %15380 = OpImageSampleExplicitLod %v4float %12174 %13158 Lod %float_0 - %15275 = OpCompositeExtract %float %15380 3 - %12125 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12981 = OpLoad %float %12125 - %15719 = OpFMul %float %15275 %12981 - %15288 = OpExtInst %float %1 FClamp %15719 %float_0 %float_1 - %22222 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11765 = OpLoad %v3float %22222 - %12112 = OpVectorTimesScalar %v3float %11765 %15288 - %15525 = OpLoad %150 %3312 - %24587 = OpLoad %508 %4646 - %12175 = OpSampledImage %510 %15525 %24587 - %17679 = OpImageSampleExplicitLod %v4float %12175 %13158 Lod %float_0 - %16947 = OpCompositeExtract %float %17679 1 - %14194 = OpFOrdGreaterThan %bool %16947 %float_0 - OpSelectionMerge %22316 DontFlatten - OpBranchConditional %14194 %12830 %22316 - %12830 = OpLabel - %13248 = OpLoad %150 %4862 - %19969 = OpLoad %508 %3594 - %12176 = OpSampledImage %510 %13248 %19969 - %15684 = OpImageSampleExplicitLod %v4float %12176 %13158 Lod %float_0 - %13875 = OpCompositeExtract %float %17679 1 - %12436 = OpCompositeExtract %float %17679 2 - %23309 = OpFMul %float %13875 %12436 - %17621 = OpExtInst %float %1 FClamp %23309 %float_0 %float_1 - %20300 = OpVectorShuffle %v3float %15684 %15684 0 1 2 - %11195 = OpVectorTimesScalar %v3float %20300 %17621 - %15302 = OpFAdd %v3float %12112 %11195 - OpBranch %22316 - %22316 = OpLabel - %7728 = OpPhi %v3float %12112 %22315 %15302 %12830 - %23408 = OpVectorTimesScalar %v3float %7728 %float_0_5 - %9348 = OpFAdd %float %9347 %float_0_5 - %16244 = OpVectorShuffle %v3float %15535 %15535 0 1 2 - %22186 = OpFAdd %v3float %16244 %23408 - %15536 = OpVectorShuffle %v4float %15535 %22186 4 5 6 3 - %6443 = OpCompositeInsert %_struct_1017 %15536 %6442 0 - %24588 = OpVectorShuffle %v2float %1368 %1368 0 1 - %13216 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10360 = OpLoad %v4float %13216 - %8648 = OpVectorShuffle %v2float %10360 %10360 0 1 - %9207 = OpFMul %v2float %24588 %8648 - %18515 = OpFAdd %v2float %19927 %9207 - %7021 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21068 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13159 = OpExtInst %v2float %1 FClamp %18515 %7021 %21068 - %23594 = OpLoad %150 %5785 - %10361 = OpLoad %508 %5688 - %12177 = OpSampledImage %510 %23594 %10361 - %15381 = OpImageSampleExplicitLod %v4float %12177 %13159 Lod %float_0 - %15276 = OpCompositeExtract %float %15381 3 - %12126 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12982 = OpLoad %float %12126 - %15720 = OpFMul %float %15276 %12982 - %15289 = OpExtInst %float %1 FClamp %15720 %float_0 %float_1 - %22223 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11766 = OpLoad %v3float %22223 - %12113 = OpVectorTimesScalar %v3float %11766 %15289 - %15526 = OpLoad %150 %3312 - %24589 = OpLoad %508 %4646 - %12178 = OpSampledImage %510 %15526 %24589 - %17680 = OpImageSampleExplicitLod %v4float %12178 %13159 Lod %float_0 - %16948 = OpCompositeExtract %float %17680 1 - %14195 = OpFOrdGreaterThan %bool %16948 %float_0 - OpSelectionMerge %22317 DontFlatten - OpBranchConditional %14195 %12831 %22317 - %12831 = OpLabel - %13249 = OpLoad %150 %4862 - %19970 = OpLoad %508 %3594 - %12179 = OpSampledImage %510 %13249 %19970 - %15685 = OpImageSampleExplicitLod %v4float %12179 %13159 Lod %float_0 - %13876 = OpCompositeExtract %float %17680 1 - %12437 = OpCompositeExtract %float %17680 2 - %23310 = OpFMul %float %13876 %12437 - %17622 = OpExtInst %float %1 FClamp %23310 %float_0 %float_1 - %20301 = OpVectorShuffle %v3float %15685 %15685 0 1 2 - %11196 = OpVectorTimesScalar %v3float %20301 %17622 - %15303 = OpFAdd %v3float %12113 %11196 - OpBranch %22317 - %22317 = OpLabel - %7729 = OpPhi %v3float %12113 %22316 %15303 %12831 - %23409 = OpVectorTimesScalar %v3float %7729 %float_0_75 - %9349 = OpFAdd %float %9348 %float_0_75 - %16245 = OpVectorShuffle %v3float %15536 %15536 0 1 2 - %22187 = OpFAdd %v3float %16245 %23409 - %15537 = OpVectorShuffle %v4float %15536 %22187 4 5 6 3 - %6444 = OpCompositeInsert %_struct_1017 %15537 %6443 0 - %24590 = OpVectorShuffle %v2float %142 %142 0 1 - %13217 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10362 = OpLoad %v4float %13217 - %8649 = OpVectorShuffle %v2float %10362 %10362 0 1 - %9208 = OpFMul %v2float %24590 %8649 - %18516 = OpFAdd %v2float %19927 %9208 - %7022 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21069 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13160 = OpExtInst %v2float %1 FClamp %18516 %7022 %21069 - %23595 = OpLoad %150 %5785 - %10363 = OpLoad %508 %5688 - %12180 = OpSampledImage %510 %23595 %10363 - %15382 = OpImageSampleExplicitLod %v4float %12180 %13160 Lod %float_0 - %15277 = OpCompositeExtract %float %15382 3 - %12127 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12983 = OpLoad %float %12127 - %15721 = OpFMul %float %15277 %12983 - %15290 = OpExtInst %float %1 FClamp %15721 %float_0 %float_1 - %22224 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11767 = OpLoad %v3float %22224 - %12114 = OpVectorTimesScalar %v3float %11767 %15290 - %15538 = OpLoad %150 %3312 - %24591 = OpLoad %508 %4646 - %12181 = OpSampledImage %510 %15538 %24591 - %17681 = OpImageSampleExplicitLod %v4float %12181 %13160 Lod %float_0 - %16949 = OpCompositeExtract %float %17681 1 - %14196 = OpFOrdGreaterThan %bool %16949 %float_0 - OpSelectionMerge %22318 DontFlatten - OpBranchConditional %14196 %12832 %22318 - %12832 = OpLabel - %13250 = OpLoad %150 %4862 - %19971 = OpLoad %508 %3594 - %12182 = OpSampledImage %510 %13250 %19971 - %15686 = OpImageSampleExplicitLod %v4float %12182 %13160 Lod %float_0 - %13877 = OpCompositeExtract %float %17681 1 - %12438 = OpCompositeExtract %float %17681 2 - %23311 = OpFMul %float %13877 %12438 - %17623 = OpExtInst %float %1 FClamp %23311 %float_0 %float_1 - %20302 = OpVectorShuffle %v3float %15686 %15686 0 1 2 - %11197 = OpVectorTimesScalar %v3float %20302 %17623 - %15304 = OpFAdd %v3float %12114 %11197 - OpBranch %22318 - %22318 = OpLabel - %7730 = OpPhi %v3float %12114 %22317 %15304 %12832 - %23410 = OpVectorTimesScalar %v3float %7730 %float_0_5 - %9350 = OpFAdd %float %9349 %float_0_5 - %16246 = OpVectorShuffle %v3float %15537 %15537 0 1 2 - %22188 = OpFAdd %v3float %16246 %23410 - %15539 = OpVectorShuffle %v4float %15537 %22188 4 5 6 3 - %6445 = OpCompositeInsert %_struct_1017 %15539 %6444 0 - %24592 = OpVectorShuffle %v2float %1197 %1197 0 1 - %13218 = OpAccessChain %_ptr_Uniform_v4float %22044 %int_0 - %10364 = OpLoad %v4float %13218 - %8650 = OpVectorShuffle %v2float %10364 %10364 0 1 - %9209 = OpFMul %v2float %24592 %8650 - %18517 = OpFAdd %v2float %19927 %9209 - %7023 = OpVectorShuffle %v2float %17581 %17581 0 1 - %21070 = OpVectorShuffle %v2float %17581 %17581 2 3 - %13161 = OpExtInst %v2float %1 FClamp %18517 %7023 %21070 - %23596 = OpLoad %150 %5785 - %10365 = OpLoad %508 %5688 - %12183 = OpSampledImage %510 %23596 %10365 - %15383 = OpImageSampleExplicitLod %v4float %12183 %13161 Lod %float_0 - %15278 = OpCompositeExtract %float %15383 3 - %12128 = OpAccessChain %_ptr_Uniform_float %22044 %int_1 - %12984 = OpLoad %float %12128 - %15722 = OpFMul %float %15278 %12984 - %15291 = OpExtInst %float %1 FClamp %15722 %float_0 %float_1 - %22225 = OpAccessChain %_ptr_Uniform_v3float %12348 %int_5 - %11768 = OpLoad %v3float %22225 - %12115 = OpVectorTimesScalar %v3float %11768 %15291 - %15540 = OpLoad %150 %3312 - %24593 = OpLoad %508 %4646 - %12184 = OpSampledImage %510 %15540 %24593 - %17682 = OpImageSampleExplicitLod %v4float %12184 %13161 Lod %float_0 - %16950 = OpCompositeExtract %float %17682 1 - %14197 = OpFOrdGreaterThan %bool %16950 %float_0 - OpSelectionMerge %22319 DontFlatten - OpBranchConditional %14197 %12833 %22319 - %12833 = OpLabel - %13251 = OpLoad %150 %4862 - %19972 = OpLoad %508 %3594 - %12185 = OpSampledImage %510 %13251 %19972 - %15687 = OpImageSampleExplicitLod %v4float %12185 %13161 Lod %float_0 - %13878 = OpCompositeExtract %float %17682 1 - %12439 = OpCompositeExtract %float %17682 2 - %23312 = OpFMul %float %13878 %12439 - %17624 = OpExtInst %float %1 FClamp %23312 %float_0 %float_1 - %20303 = OpVectorShuffle %v3float %15687 %15687 0 1 2 - %11198 = OpVectorTimesScalar %v3float %20303 %17624 - %15305 = OpFAdd %v3float %12115 %11198 - OpBranch %22319 - %22319 = OpLabel - %7731 = OpPhi %v3float %12115 %22318 %15305 %12833 - %23411 = OpVectorTimesScalar %v3float %7731 %float_0_5 - %9351 = OpFAdd %float %9350 %float_0_5 - %16247 = OpVectorShuffle %v3float %15539 %15539 0 1 2 - %22189 = OpFAdd %v3float %16247 %23411 - %15541 = OpVectorShuffle %v4float %15539 %22189 4 5 6 3 - %6719 = OpCompositeInsert %_struct_1017 %15541 %6445 0 - %23412 = OpVectorShuffle %v3float %15541 %15541 0 1 2 - %10833 = OpCompositeConstruct %v3float %9351 %9351 %9351 - %13750 = OpFDiv %v3float %23412 %10833 - %24033 = OpVectorShuffle %v4float %15541 %13750 4 5 6 3 - %8636 = OpCompositeInsert %_struct_1017 %24033 %6719 0 - %16315 = OpCompositeInsert %_struct_1017 %float_1 %8636 0 3 - %11544 = OpCompositeExtract %v4float %16315 0 - OpStore %4317 %11544 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/geom/block-name-namespace.asm.geom b/3rdparty/spirv-cross/shaders/asm/geom/block-name-namespace.asm.geom deleted file mode 100644 index b3744a303..000000000 --- a/3rdparty/spirv-cross/shaders/asm/geom/block-name-namespace.asm.geom +++ /dev/null @@ -1,103 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 48 -; Schema: 0 - OpCapability Geometry - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Geometry %main "main" %_ %VertexOutput %vin - OpExecutionMode %main Triangles - OpExecutionMode %main Invocations 1 - OpExecutionMode %main OutputTriangleStrip - OpExecutionMode %main OutputVertices 4 - OpSource GLSL 450 - OpName %main "main" - OpName %VertexInput3 "VertexInput" - OpName %gl_PerVertex "gl_PerVertex" - OpMemberName %gl_PerVertex 0 "gl_Position" - OpMemberName %gl_PerVertex 1 "gl_PointSize" - OpMemberName %gl_PerVertex 2 "gl_ClipDistance" - OpMemberName %gl_PerVertex 3 "gl_CullDistance" - OpName %_ "" - OpName %VertexInput "VertexInput" - OpMemberName %VertexInput 0 "a" - OpName %VertexInput4 "VertexInput" - OpName %VertexInput_0 "VertexInput" - OpMemberName %VertexInput_0 0 "b" - OpName %VertexInput2 "VertexInput" - OpName %VertexInput_1 "VertexInput" - OpMemberName %VertexInput_1 0 "vColor" - OpName %VertexOutput "VertexInput" - OpName %VertexInput_2 "VertexInput" - OpMemberName %VertexInput_2 0 "vColor" - OpName %vin "vin" - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance - OpDecorate %gl_PerVertex Block - OpMemberDecorate %VertexInput 0 Offset 0 - OpDecorate %VertexInput Block - OpDecorate %VertexInput4 DescriptorSet 0 - OpDecorate %VertexInput4 Binding 0 - OpMemberDecorate %VertexInput_0 0 Offset 0 - OpDecorate %VertexInput_0 BufferBlock - OpDecorate %VertexInput2 DescriptorSet 0 - OpDecorate %VertexInput2 Binding 0 - OpDecorate %VertexInput_1 Block - OpDecorate %VertexOutput Location 0 - OpDecorate %VertexInput_2 Block - OpDecorate %vin Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %float_1 = OpConstant %float 1 - %11 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 -%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex - %_ = OpVariable %_ptr_Output_gl_PerVertex Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%VertexInput = OpTypeStruct %v4float -%_ptr_Uniform_VertexInput = OpTypePointer Uniform %VertexInput -%VertexInput4 = OpVariable %_ptr_Uniform_VertexInput Uniform -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float -%VertexInput_0 = OpTypeStruct %v4float -%_ptr_Uniform_VertexInput_0 = OpTypePointer Uniform %VertexInput_0 -%VertexInput2 = OpVariable %_ptr_Uniform_VertexInput_0 Uniform -%_ptr_Output_v4float = OpTypePointer Output %v4float -%VertexInput_1 = OpTypeStruct %v4float -%_ptr_Output_VertexInput_1 = OpTypePointer Output %VertexInput_1 -%VertexOutput = OpVariable %_ptr_Output_VertexInput_1 Output -%VertexInput_2 = OpTypeStruct %v4float - %uint_3 = OpConstant %uint 3 -%_arr_VertexInput_2_uint_3 = OpTypeArray %VertexInput_2 %uint_3 -%_ptr_Input__arr_VertexInput_2_uint_3 = OpTypePointer Input %_arr_VertexInput_2_uint_3 - %vin = OpVariable %_ptr_Input__arr_VertexInput_2_uint_3 Input -%_ptr_Input_v4float = OpTypePointer Input %v4float - %main = OpFunction %void None %3 - %5 = OpLabel -%VertexInput3 = OpVariable %_ptr_Function_v4float Function - OpStore %VertexInput3 %11 - %20 = OpLoad %v4float %VertexInput3 - %25 = OpAccessChain %_ptr_Uniform_v4float %VertexInput4 %int_0 - %26 = OpLoad %v4float %25 - %27 = OpFAdd %v4float %20 %26 - %31 = OpAccessChain %_ptr_Uniform_v4float %VertexInput2 %int_0 - %32 = OpLoad %v4float %31 - %33 = OpFAdd %v4float %27 %32 - %35 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %35 %33 - %45 = OpAccessChain %_ptr_Input_v4float %vin %int_0 %int_0 - %46 = OpLoad %v4float %45 - %47 = OpAccessChain %_ptr_Output_v4float %VertexOutput %int_0 - OpStore %47 %46 - OpEmitVertex - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/geom/inout-split-access-chain-handle.asm.geom b/3rdparty/spirv-cross/shaders/asm/geom/inout-split-access-chain-handle.asm.geom deleted file mode 100644 index d011cc696..000000000 --- a/3rdparty/spirv-cross/shaders/asm/geom/inout-split-access-chain-handle.asm.geom +++ /dev/null @@ -1,90 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 42 -; Schema: 0 - OpCapability Geometry - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Geometry %main "main" %gl_in %_ - OpExecutionMode %main Triangles - OpExecutionMode %main Invocations 1 - OpExecutionMode %main OutputTriangleStrip - OpExecutionMode %main OutputVertices 5 - OpSource GLSL 440 - OpName %main "main" - OpName %Data "Data" - OpMemberName %Data 0 "ApiPerspectivePosition" - OpName %Copy_struct_Data_vf41_3__ "Copy(struct-Data-vf41[3];" - OpName %inputStream "inputStream" - OpName %gl_PerVertex "gl_PerVertex" - OpMemberName %gl_PerVertex 0 "gl_Position" - OpMemberName %gl_PerVertex 1 "gl_PointSize" - OpMemberName %gl_PerVertex 2 "gl_ClipDistance" - OpName %gl_in "gl_in" - OpName %inputStream_0 "inputStream" - OpName %param "param" - OpName %gl_PerVertex_0 "gl_PerVertex" - OpMemberName %gl_PerVertex_0 0 "gl_Position" - OpMemberName %gl_PerVertex_0 1 "gl_PointSize" - OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance" - OpName %_ "" - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpDecorate %gl_PerVertex Block - OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance - OpDecorate %gl_PerVertex_0 Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %Data = OpTypeStruct %v4float - %uint = OpTypeInt 32 0 - %uint_3 = OpConstant %uint 3 -%_arr_Data_uint_3 = OpTypeArray %Data %uint_3 -%_ptr_Function__Data = OpTypePointer Function %Data -%_ptr_Function__arr_Data_uint_3 = OpTypePointer Function %_arr_Data_uint_3 - %13 = OpTypeFunction %void %_ptr_Function__arr_Data_uint_3 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 -%_arr_gl_PerVertex_uint_3 = OpTypeArray %gl_PerVertex %uint_3 -%_ptr_Input__arr_gl_PerVertex_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_uint_3 - %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_3 Input -%_ptr_Input_v4float = OpTypePointer Input %v4float -%_ptr_Function_v4float = OpTypePointer Function %v4float -%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 -%_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0 - %_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output -%_ptr_Output_v4float = OpTypePointer Output %v4float - %main = OpFunction %void None %3 - %5 = OpLabel -%inputStream_0 = OpVariable %_ptr_Function__arr_Data_uint_3 Function - %param = OpVariable %_ptr_Function__arr_Data_uint_3 Function - %32 = OpLoad %_arr_Data_uint_3 %inputStream_0 - OpStore %param %32 - %33 = OpFunctionCall %void %Copy_struct_Data_vf41_3__ %param - %34 = OpLoad %_arr_Data_uint_3 %param - OpStore %inputStream_0 %34 - %59 = OpAccessChain %_ptr_Function__Data %inputStream_0 %int_0 - %38 = OpAccessChain %_ptr_Function_v4float %59 %int_0 - %39 = OpLoad %v4float %38 - %41 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %41 %39 - OpReturn - OpFunctionEnd -%Copy_struct_Data_vf41_3__ = OpFunction %void None %13 -%inputStream = OpFunctionParameter %_ptr_Function__arr_Data_uint_3 - %16 = OpLabel - %26 = OpAccessChain %_ptr_Input_v4float %gl_in %int_0 %int_0 - %27 = OpLoad %v4float %26 - %28 = OpAccessChain %_ptr_Function__Data %inputStream %int_0 - %29 = OpAccessChain %_ptr_Function_v4float %28 %int_0 - OpStore %29 %27 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/geom/split-access-chain-input.asm.geom b/3rdparty/spirv-cross/shaders/asm/geom/split-access-chain-input.asm.geom deleted file mode 100644 index 5e477fa33..000000000 --- a/3rdparty/spirv-cross/shaders/asm/geom/split-access-chain-input.asm.geom +++ /dev/null @@ -1,52 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 23 -; Schema: 0 - OpCapability Geometry - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Geometry %main "main" %gl_in %position - OpExecutionMode %main Triangles - OpExecutionMode %main Invocations 1 - OpExecutionMode %main OutputTriangleStrip - OpExecutionMode %main OutputVertices 3 - OpSource GLSL 440 - OpName %main "main" - OpName %position "position" - OpName %gl_PerVertex "gl_PerVertex" - OpMemberName %gl_PerVertex 0 "gl_Position" - OpMemberName %gl_PerVertex 1 "gl_PointSize" - OpMemberName %gl_PerVertex 2 "gl_ClipDistance" - OpName %gl_in "gl_in" - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpDecorate %gl_PerVertex Block - OpDecorate %position BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Function_v4float = OpTypePointer Output %v4float - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 - %uint_3 = OpConstant %uint 3 -%_arr_gl_PerVertex_uint_3 = OpTypeArray %gl_PerVertex %uint_3 -%ptr_Input_gl_PerVertex = OpTypePointer Input %gl_PerVertex -%_ptr_Input__arr_gl_PerVertex_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_uint_3 - %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_3 Input - %position = OpVariable %_ptr_Function_v4float Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %21 = OpAccessChain %ptr_Input_gl_PerVertex %gl_in %int_0 - %22 = OpAccessChain %_ptr_Input_v4float %21 %int_0 - %23 = OpLoad %v4float %22 - OpStore %position %23 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/geom/unroll-glposition-load.asm.geom b/3rdparty/spirv-cross/shaders/asm/geom/unroll-glposition-load.asm.geom deleted file mode 100644 index 8c10de397..000000000 --- a/3rdparty/spirv-cross/shaders/asm/geom/unroll-glposition-load.asm.geom +++ /dev/null @@ -1,102 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 55 -; Schema: 0 - OpCapability Geometry - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Geometry %main "main" %OUT_pos %positions_1 - OpExecutionMode %main Triangles - OpExecutionMode %main Invocations 1 - OpExecutionMode %main OutputTriangleStrip - OpExecutionMode %main OutputVertices 3 - OpSource HLSL 500 - OpName %main "main" - OpName %SceneOut "SceneOut" - OpMemberName %SceneOut 0 "pos" - OpName %_main_vf4_3__struct_SceneOut_vf41_ "@main(vf4[3];struct-SceneOut-vf41;" - OpName %positions "positions" - OpName %OUT "OUT" - OpName %i "i" - OpName %o "o" - OpName %OUT_pos "OUT.pos" - OpName %positions_0 "positions" - OpName %positions_1 "positions" - OpName %OUT_0 "OUT" - OpName %param "param" - OpName %param_0 "param" - OpDecorate %OUT_pos BuiltIn Position - OpDecorate %positions_1 BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_3 = OpConstant %uint 3 -%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 -%_ptr_Function__arr_v4float_uint_3 = OpTypePointer Function %_arr_v4float_uint_3 - %SceneOut = OpTypeStruct %v4float -%_ptr_Function_SceneOut = OpTypePointer Function %SceneOut - %14 = OpTypeFunction %void %_ptr_Function__arr_v4float_uint_3 %_ptr_Function_SceneOut - %int = OpTypeInt 32 1 -%_ptr_Function_int = OpTypePointer Function %int - %int_0 = OpConstant %int 0 - %int_3 = OpConstant %int 3 - %bool = OpTypeBool -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Output_v4float = OpTypePointer Output %v4float - %OUT_pos = OpVariable %_ptr_Output_v4float Output - %int_1 = OpConstant %int 1 -%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3 -%positions_1 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input - %main = OpFunction %void None %3 - %5 = OpLabel -%positions_0 = OpVariable %_ptr_Function__arr_v4float_uint_3 Function - %OUT_0 = OpVariable %_ptr_Function_SceneOut Function - %param = OpVariable %_ptr_Function__arr_v4float_uint_3 Function - %param_0 = OpVariable %_ptr_Function_SceneOut Function - %48 = OpLoad %_arr_v4float_uint_3 %positions_1 - OpStore %positions_0 %48 - %51 = OpLoad %_arr_v4float_uint_3 %positions_0 - OpStore %param %51 - %53 = OpFunctionCall %void %_main_vf4_3__struct_SceneOut_vf41_ %param %param_0 - %54 = OpLoad %SceneOut %param_0 - OpStore %OUT_0 %54 - OpReturn - OpFunctionEnd -%_main_vf4_3__struct_SceneOut_vf41_ = OpFunction %void None %14 - %positions = OpFunctionParameter %_ptr_Function__arr_v4float_uint_3 - %OUT = OpFunctionParameter %_ptr_Function_SceneOut - %18 = OpLabel - %i = OpVariable %_ptr_Function_int Function - %o = OpVariable %_ptr_Function_SceneOut Function - OpStore %i %int_0 - OpBranch %23 - %23 = OpLabel - OpLoopMerge %25 %26 None - OpBranch %27 - %27 = OpLabel - %28 = OpLoad %int %i - %31 = OpSLessThan %bool %28 %int_3 - OpBranchConditional %31 %24 %25 - %24 = OpLabel - %33 = OpLoad %int %i - %35 = OpAccessChain %_ptr_Function_v4float %positions %33 - %36 = OpLoad %v4float %35 - %37 = OpAccessChain %_ptr_Function_v4float %o %int_0 - OpStore %37 %36 - %40 = OpAccessChain %_ptr_Function_v4float %o %int_0 - %41 = OpLoad %v4float %40 - OpStore %OUT_pos %41 - OpEmitVertex - OpBranch %26 - %26 = OpLabel - %42 = OpLoad %int %i - %44 = OpIAdd %int %42 %int_1 - OpStore %i %44 - OpBranch %23 - %25 = OpLabel - OpEndPrimitive - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/tese/unroll-input-array-load.asm.tese b/3rdparty/spirv-cross/shaders/asm/tese/unroll-input-array-load.asm.tese deleted file mode 100644 index 960b8fa2d..000000000 --- a/3rdparty/spirv-cross/shaders/asm/tese/unroll-input-array-load.asm.tese +++ /dev/null @@ -1,131 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 79 -; Schema: 0 - OpCapability Tessellation - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint TessellationEvaluation %main "main" %input_foo %input_bar %uv_1 %CPData_1 %_entryPointOutput_pos - OpExecutionMode %main Quads - OpSource HLSL 500 - OpName %main "main" - OpName %HS_INPUT "HS_INPUT" - OpMemberName %HS_INPUT 0 "foo" - OpMemberName %HS_INPUT 1 "bar" - OpName %ControlPoint "ControlPoint" - OpMemberName %ControlPoint 0 "baz" - OpName %DS_OUTPUT "DS_OUTPUT" - OpMemberName %DS_OUTPUT 0 "pos" - OpName %_main_struct_HS_INPUT_vf4_vf41_vf2_struct_ControlPoint_vf41_4__ "@main(struct-HS_INPUT-vf4-vf41;vf2;struct-ControlPoint-vf41[4];" - OpName %input "input" - OpName %uv "uv" - OpName %CPData "CPData" - OpName %o "o" - OpName %input_0 "input" - OpName %input_foo "input.foo" - OpName %input_bar "input.bar" - OpName %uv_0 "uv" - OpName %uv_1 "uv" - OpName %CPData_0 "CPData" - OpName %CPData_1 "CPData" - OpName %_entryPointOutput_pos "@entryPointOutput.pos" - OpName %param "param" - OpName %param_0 "param" - OpName %param_1 "param" - OpDecorate %input_foo Patch - OpDecorate %input_foo Location 0 - OpDecorate %input_bar Patch - OpDecorate %input_bar Location 1 - OpDecorate %uv_1 Patch - OpDecorate %uv_1 BuiltIn TessCoord - OpDecorate %CPData_1 Location 2 - OpDecorate %_entryPointOutput_pos BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %HS_INPUT = OpTypeStruct %v4float %v4float -%_ptr_Function_HS_INPUT = OpTypePointer Function %HS_INPUT - %v2float = OpTypeVector %float 2 -%_ptr_Function_v2float = OpTypePointer Function %v2float -%ControlPoint = OpTypeStruct %v4float - %uint = OpTypeInt 32 0 - %uint_4 = OpConstant %uint 4 -%_arr_ControlPoint_uint_4 = OpTypeArray %ControlPoint %uint_4 -%_ptr_Function__arr_ControlPoint_uint_4 = OpTypePointer Function %_arr_ControlPoint_uint_4 - %DS_OUTPUT = OpTypeStruct %v4float - %18 = OpTypeFunction %DS_OUTPUT %_ptr_Function_HS_INPUT %_ptr_Function_v2float %_ptr_Function__arr_ControlPoint_uint_4 -%_ptr_Function_DS_OUTPUT = OpTypePointer Function %DS_OUTPUT - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %int_1 = OpConstant %int 1 - %int_3 = OpConstant %int 3 -%_ptr_Input_v4float = OpTypePointer Input %v4float - %input_foo = OpVariable %_ptr_Input_v4float Input - %input_bar = OpVariable %_ptr_Input_v4float Input - %v3float = OpTypeVector %float 3 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %uv_1 = OpVariable %_ptr_Input_v3float Input -%_ptr_Input__arr_ControlPoint_uint_4 = OpTypePointer Input %_arr_ControlPoint_uint_4 - %CPData_1 = OpVariable %_ptr_Input__arr_ControlPoint_uint_4 Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_pos = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %input_0 = OpVariable %_ptr_Function_HS_INPUT Function - %uv_0 = OpVariable %_ptr_Function_v2float Function - %CPData_0 = OpVariable %_ptr_Function__arr_ControlPoint_uint_4 Function - %param = OpVariable %_ptr_Function_HS_INPUT Function - %param_0 = OpVariable %_ptr_Function_v2float Function - %param_1 = OpVariable %_ptr_Function__arr_ControlPoint_uint_4 Function - %52 = OpLoad %v4float %input_foo - %53 = OpAccessChain %_ptr_Function_v4float %input_0 %int_0 - OpStore %53 %52 - %55 = OpLoad %v4float %input_bar - %56 = OpAccessChain %_ptr_Function_v4float %input_0 %int_1 - OpStore %56 %55 - %61 = OpLoad %v3float %uv_1 - %62 = OpCompositeExtract %float %61 0 - %63 = OpCompositeExtract %float %61 1 - %64 = OpCompositeConstruct %v2float %62 %63 - OpStore %uv_0 %64 - %68 = OpLoad %_arr_ControlPoint_uint_4 %CPData_1 - OpStore %CPData_0 %68 - %72 = OpLoad %HS_INPUT %input_0 - OpStore %param %72 - %74 = OpLoad %v2float %uv_0 - OpStore %param_0 %74 - %76 = OpLoad %_arr_ControlPoint_uint_4 %CPData_0 - OpStore %param_1 %76 - %77 = OpFunctionCall %DS_OUTPUT %_main_struct_HS_INPUT_vf4_vf41_vf2_struct_ControlPoint_vf41_4__ %param %param_0 %param_1 - %78 = OpCompositeExtract %v4float %77 0 - OpStore %_entryPointOutput_pos %78 - OpReturn - OpFunctionEnd -%_main_struct_HS_INPUT_vf4_vf41_vf2_struct_ControlPoint_vf41_4__ = OpFunction %DS_OUTPUT None %18 - %input = OpFunctionParameter %_ptr_Function_HS_INPUT - %uv = OpFunctionParameter %_ptr_Function_v2float - %CPData = OpFunctionParameter %_ptr_Function__arr_ControlPoint_uint_4 - %23 = OpLabel - %o = OpVariable %_ptr_Function_DS_OUTPUT Function - %29 = OpAccessChain %_ptr_Function_v4float %input %int_0 - %30 = OpLoad %v4float %29 - %32 = OpAccessChain %_ptr_Function_v4float %input %int_1 - %33 = OpLoad %v4float %32 - %34 = OpFAdd %v4float %30 %33 - %35 = OpLoad %v2float %uv - %36 = OpVectorShuffle %v4float %35 %35 0 1 0 1 - %37 = OpFAdd %v4float %34 %36 - %38 = OpAccessChain %_ptr_Function_v4float %CPData %int_0 %int_0 - %39 = OpLoad %v4float %38 - %40 = OpFAdd %v4float %37 %39 - %42 = OpAccessChain %_ptr_Function_v4float %CPData %int_3 %int_0 - %43 = OpLoad %v4float %42 - %44 = OpFAdd %v4float %40 %43 - %45 = OpAccessChain %_ptr_Function_v4float %o %int_0 - OpStore %45 %44 - %46 = OpLoad %DS_OUTPUT %o - OpReturnValue %46 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/empty-io.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/empty-io.asm.vert deleted file mode 100644 index 0ba6cb796..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/empty-io.asm.vert +++ /dev/null @@ -1,70 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 40 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %position %_entryPointOutput_position %_entryPointOutput - OpName %main "main" - OpName %VSInput "VSInput" - OpMemberName %VSInput 0 "position" - OpName %VSOutput "VSOutput" - OpMemberName %VSOutput 0 "position" - OpName %_main_struct_VSInput_vf41_ "@main(struct-VSInput-vf41;" - OpName %_input "_input" - OpName %_out "_out" - OpName %_input_0 "_input" - OpName %position "position" - OpName %_entryPointOutput_position "@entryPointOutput_position" - OpName %param "param" - OpName %VSOutput_0 "VSOutput" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %position Location 0 - OpDecorate %_entryPointOutput_position BuiltIn Position - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %VSInput = OpTypeStruct %v4float -%_ptr_Function_VSInput = OpTypePointer Function %VSInput - %VSOutput = OpTypeStruct %v4float - %11 = OpTypeFunction %VSOutput %_ptr_Function_VSInput -%_ptr_Function_VSOutput = OpTypePointer Function %VSOutput - %int = OpTypeInt 32 1 - %18 = OpConstant %int 0 -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Input_v4float = OpTypePointer Input %v4float - %position = OpVariable %_ptr_Input_v4float Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_position = OpVariable %_ptr_Output_v4float Output - %VSOutput_0 = OpTypeStruct -%_ptr_Output_VSOutput_0 = OpTypePointer Output %VSOutput_0 -%_entryPointOutput = OpVariable %_ptr_Output_VSOutput_0 Output - %main = OpFunction %void None %3 - %5 = OpLabel - %_input_0 = OpVariable %_ptr_Function_VSInput Function - %param = OpVariable %_ptr_Function_VSInput Function - %29 = OpLoad %v4float %position - %30 = OpAccessChain %_ptr_Function_v4float %_input_0 %18 - OpStore %30 %29 - %34 = OpLoad %VSInput %_input_0 - OpStore %param %34 - %35 = OpFunctionCall %VSOutput %_main_struct_VSInput_vf41_ %param - %36 = OpCompositeExtract %v4float %35 0 - OpStore %_entryPointOutput_position %36 - OpReturn - OpFunctionEnd -%_main_struct_VSInput_vf41_ = OpFunction %VSOutput None %11 - %_input = OpFunctionParameter %_ptr_Function_VSInput - %14 = OpLabel - %_out = OpVariable %_ptr_Function_VSOutput Function - %20 = OpAccessChain %_ptr_Function_v4float %_input %18 - %21 = OpLoad %v4float %20 - %22 = OpAccessChain %_ptr_Function_v4float %_out %18 - OpStore %22 %21 - %23 = OpLoad %VSOutput %_out - OpReturnValue %23 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert deleted file mode 100644 index 89edeaa73..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert +++ /dev/null @@ -1,141 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 79 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutput_Color - OpSource HLSL 500 - OpName %VS "VS" - OpName %V2F "V2F" - OpMemberName %V2F 0 "Position" - OpMemberName %V2F 1 "Color" - OpName %_VS_vf3_u1_ "@VS(vf3;u1;" - OpName %PosL "PosL" - OpName %instanceID "instanceID" - OpName %InstanceData "InstanceData" - OpMemberName %InstanceData 0 "MATRIX_MVP" - OpMemberName %InstanceData 1 "Color" - OpName %instData "instData" - OpName %InstanceData_0 "InstanceData" - OpMemberName %InstanceData_0 0 "MATRIX_MVP" - OpMemberName %InstanceData_0 1 "Color" - OpName %gInstanceData "gInstanceData" - OpMemberName %gInstanceData 0 "@data" - OpName %gInstanceData_0 "gInstanceData" - OpName %v2f "v2f" - OpName %PosL_0 "PosL" - OpName %PosL_1 "PosL" - OpName %instanceID_0 "instanceID" - OpName %instanceID_1 "instanceID" - OpName %flattenTemp "flattenTemp" - OpName %param "param" - OpName %param_0 "param" - OpName %_entryPointOutput_Position "@entryPointOutput.Position" - OpName %_entryPointOutput_Color "@entryPointOutput.Color" - OpMemberDecorate %InstanceData_0 0 RowMajor - OpMemberDecorate %InstanceData_0 0 Offset 0 - OpMemberDecorate %InstanceData_0 0 MatrixStride 16 - OpMemberDecorate %InstanceData_0 1 Offset 64 - OpDecorate %_runtimearr_InstanceData_0 ArrayStride 80 - OpMemberDecorate %gInstanceData 0 NonWritable - OpMemberDecorate %gInstanceData 0 Offset 0 - OpDecorate %gInstanceData BufferBlock - OpDecorate %gInstanceData_0 DescriptorSet 1 - OpDecorate %gInstanceData_0 Binding 0 - OpDecorate %PosL_1 Location 0 - OpDecorate %instanceID_1 BuiltIn InstanceIndex - OpDecorate %_entryPointOutput_Position BuiltIn Position - OpDecorate %_entryPointOutput_Color Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v3float = OpTypeVector %float 3 -%_ptr_Function_v3float = OpTypePointer Function %v3float - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %v4float = OpTypeVector %float 4 - %V2F = OpTypeStruct %v4float %v4float - %13 = OpTypeFunction %V2F %_ptr_Function_v3float %_ptr_Function_uint -%mat4v4float = OpTypeMatrix %v4float 4 -%InstanceData = OpTypeStruct %mat4v4float %v4float -%_ptr_Function_InstanceData = OpTypePointer Function %InstanceData -%InstanceData_0 = OpTypeStruct %mat4v4float %v4float -%_runtimearr_InstanceData_0 = OpTypeRuntimeArray %InstanceData_0 -%gInstanceData = OpTypeStruct %_runtimearr_InstanceData_0 -%_ptr_Uniform_gInstanceData = OpTypePointer Uniform %gInstanceData -%gInstanceData_0 = OpVariable %_ptr_Uniform_gInstanceData Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_InstanceData_0 = OpTypePointer Uniform %InstanceData_0 -%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float - %int_1 = OpConstant %int 1 -%_ptr_Function_v4float = OpTypePointer Function %v4float -%_ptr_Function_V2F = OpTypePointer Function %V2F - %float_1 = OpConstant %float 1 -%_ptr_Input_v3float = OpTypePointer Input %v3float - %PosL_1 = OpVariable %_ptr_Input_v3float Input -%_ptr_Input_uint = OpTypePointer Input %uint -%instanceID_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_Position = OpVariable %_ptr_Output_v4float Output -%_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output - %VS = OpFunction %void None %3 - %5 = OpLabel - %PosL_0 = OpVariable %_ptr_Function_v3float Function -%instanceID_0 = OpVariable %_ptr_Function_uint Function -%flattenTemp = OpVariable %_ptr_Function_V2F Function - %param = OpVariable %_ptr_Function_v3float Function - %param_0 = OpVariable %_ptr_Function_uint Function - %61 = OpLoad %v3float %PosL_1 - OpStore %PosL_0 %61 - %65 = OpLoad %uint %instanceID_1 - OpStore %instanceID_0 %65 - %68 = OpLoad %v3float %PosL_0 - OpStore %param %68 - %70 = OpLoad %uint %instanceID_0 - OpStore %param_0 %70 - %71 = OpFunctionCall %V2F %_VS_vf3_u1_ %param %param_0 - OpStore %flattenTemp %71 - %74 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0 - %75 = OpLoad %v4float %74 - OpStore %_entryPointOutput_Position %75 - %77 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_1 - %78 = OpLoad %v4float %77 - OpStore %_entryPointOutput_Color %78 - OpReturn - OpFunctionEnd -%_VS_vf3_u1_ = OpFunction %V2F None %13 - %PosL = OpFunctionParameter %_ptr_Function_v3float - %instanceID = OpFunctionParameter %_ptr_Function_uint - %17 = OpLabel - %instData = OpVariable %_ptr_Function_InstanceData Function - %v2f = OpVariable %_ptr_Function_V2F Function - %29 = OpLoad %uint %instanceID - %31 = OpAccessChain %_ptr_Uniform_InstanceData_0 %gInstanceData_0 %int_0 %29 - %32 = OpLoad %InstanceData_0 %31 - %33 = OpCompositeExtract %mat4v4float %32 0 - %35 = OpAccessChain %_ptr_Function_mat4v4float %instData %int_0 - OpStore %35 %33 - %36 = OpCompositeExtract %v4float %32 1 - %39 = OpAccessChain %_ptr_Function_v4float %instData %int_1 - OpStore %39 %36 - %42 = OpAccessChain %_ptr_Function_mat4v4float %instData %int_0 - %43 = OpLoad %mat4v4float %42 - %44 = OpLoad %v3float %PosL - %46 = OpCompositeExtract %float %44 0 - %47 = OpCompositeExtract %float %44 1 - %48 = OpCompositeExtract %float %44 2 - %49 = OpCompositeConstruct %v4float %46 %47 %48 %float_1 - %50 = OpMatrixTimesVector %v4float %43 %49 - %51 = OpAccessChain %_ptr_Function_v4float %v2f %int_0 - OpStore %51 %50 - %52 = OpAccessChain %_ptr_Function_v4float %instData %int_1 - %53 = OpLoad %v4float %52 - %54 = OpAccessChain %_ptr_Function_v4float %v2f %int_1 - OpStore %54 %53 - %55 = OpLoad %V2F %v2f - OpReturnValue %55 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/global-builtin.sso.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/global-builtin.sso.asm.vert deleted file mode 100644 index d7306deb2..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/global-builtin.sso.asm.vert +++ /dev/null @@ -1,68 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 40 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_entryPointOutput %_entryPointOutput_pos - OpSource HLSL 500 - OpName %main "main" - OpName %VSOut "VSOut" - OpMemberName %VSOut 0 "a" - OpMemberName %VSOut 1 "pos" - OpName %_main_ "@main(" - OpName %vout "vout" - OpName %flattenTemp "flattenTemp" - OpName %VSOut_0 "VSOut" - OpMemberName %VSOut_0 0 "a" - OpName %_entryPointOutput "@entryPointOutput" - OpName %_entryPointOutput_pos "@entryPointOutput_pos" - OpDecorate %_entryPointOutput Location 0 - OpDecorate %_entryPointOutput_pos BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %VSOut = OpTypeStruct %float %v4float - %9 = OpTypeFunction %VSOut -%_ptr_Function_VSOut = OpTypePointer Function %VSOut - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_40 = OpConstant %float 40 -%_ptr_Function_float = OpTypePointer Function %float - %int_1 = OpConstant %int 1 - %float_1 = OpConstant %float 1 - %21 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Function_v4float = OpTypePointer Function %v4float - %VSOut_0 = OpTypeStruct %float -%_ptr_Output_VSOut_0 = OpTypePointer Output %VSOut_0 -%_entryPointOutput = OpVariable %_ptr_Output_VSOut_0 Output -%_ptr_Output_float = OpTypePointer Output %float -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput_pos = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel -%flattenTemp = OpVariable %_ptr_Function_VSOut Function - %28 = OpFunctionCall %VSOut %_main_ - OpStore %flattenTemp %28 - %32 = OpAccessChain %_ptr_Function_float %flattenTemp %int_0 - %33 = OpLoad %float %32 - %35 = OpAccessChain %_ptr_Output_float %_entryPointOutput %int_0 - OpStore %35 %33 - %38 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_1 - %39 = OpLoad %v4float %38 - OpStore %_entryPointOutput_pos %39 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %VSOut None %9 - %11 = OpLabel - %vout = OpVariable %_ptr_Function_VSOut Function - %18 = OpAccessChain %_ptr_Function_float %vout %int_0 - OpStore %18 %float_40 - %23 = OpAccessChain %_ptr_Function_v4float %vout %int_1 - OpStore %23 %21 - %24 = OpLoad %VSOut %vout - OpReturnValue %24 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/invariant-block.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/invariant-block.asm.vert deleted file mode 100644 index 5984935c7..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/invariant-block.asm.vert +++ /dev/null @@ -1,44 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_ - OpSource GLSL 450 - OpName %main "main" - OpName %gl_PerVertex "gl_PerVertex" - OpMemberName %gl_PerVertex 0 "gl_Position" - OpMemberName %gl_PerVertex 1 "gl_PointSize" - OpMemberName %gl_PerVertex 2 "gl_ClipDistance" - OpMemberName %gl_PerVertex 3 "gl_CullDistance" - OpName %_ "" - OpMemberDecorate %gl_PerVertex 0 Invariant - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance - OpDecorate %gl_PerVertex Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 -%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex - %_ = OpVariable %_ptr_Output_gl_PerVertex Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %19 %17 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/invariant-block.sso.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/invariant-block.sso.asm.vert deleted file mode 100644 index 5984935c7..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/invariant-block.sso.asm.vert +++ /dev/null @@ -1,44 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 20 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_ - OpSource GLSL 450 - OpName %main "main" - OpName %gl_PerVertex "gl_PerVertex" - OpMemberName %gl_PerVertex 0 "gl_Position" - OpMemberName %gl_PerVertex 1 "gl_PointSize" - OpMemberName %gl_PerVertex 2 "gl_ClipDistance" - OpMemberName %gl_PerVertex 3 "gl_CullDistance" - OpName %_ "" - OpMemberDecorate %gl_PerVertex 0 Invariant - OpMemberDecorate %gl_PerVertex 0 BuiltIn Position - OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize - OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance - OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance - OpDecorate %gl_PerVertex Block - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %uint = OpTypeInt 32 0 - %uint_1 = OpConstant %uint 1 -%_arr_float_uint_1 = OpTypeArray %float %uint_1 -%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 -%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex - %_ = OpVariable %_ptr_Output_gl_PerVertex Output - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %float_1 = OpConstant %float 1 - %17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %main = OpFunction %void None %3 - %5 = OpLabel - %19 = OpAccessChain %_ptr_Output_v4float %_ %int_0 - OpStore %19 %17 - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/invariant.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/invariant.asm.vert deleted file mode 100644 index c0d381ee2..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/invariant.asm.vert +++ /dev/null @@ -1,34 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 18 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_entryPointOutput - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %_entryPointOutput Invariant - OpDecorate %_entryPointOutput BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %float_1 = OpConstant %float 1 - %12 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %17 = OpFunctionCall %v4float %_main_ - OpStore %_entryPointOutput %17 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v4float None %8 - %10 = OpLabel - OpReturnValue %12 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/invariant.sso.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/invariant.sso.asm.vert deleted file mode 100644 index c0d381ee2..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/invariant.sso.asm.vert +++ /dev/null @@ -1,34 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 3 -; Bound: 18 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %_entryPointOutput - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %_entryPointOutput Invariant - OpDecorate %_entryPointOutput BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float - %float_1 = OpConstant %float 1 - %12 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %17 = OpFunctionCall %v4float %_main_ - OpStore %_entryPointOutput %17 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v4float None %8 - %10 = OpLabel - OpReturnValue %12 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert b/3rdparty/spirv-cross/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert deleted file mode 100644 index b566a3d1a..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert +++ /dev/null @@ -1,98 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 1 -; Bound: 58 -; Schema: 0 - OpCapability Shader - OpCapability ClipDistance - OpCapability CullDistance - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %4 "main" %52 %output - OpSource GLSL 450 - OpName %4 "main" - OpName %9 "pos" - OpName %50 "gl_PerVertex" - OpMemberName %50 0 "gl_Position" - OpMemberName %50 1 "gl_PointSize" - OpMemberName %50 2 "gl_ClipDistance" - OpMemberName %50 3 "gl_CullDistance" - OpName %52 "" - OpDecorate %13 SpecId 201 - OpDecorate %24 SpecId 202 - OpMemberDecorate %50 0 BuiltIn Position - OpMemberDecorate %50 1 BuiltIn PointSize - OpMemberDecorate %50 2 BuiltIn ClipDistance - OpMemberDecorate %50 3 BuiltIn CullDistance - OpDecorate %50 Block - OpDecorate %57 SpecId 200 - OpDecorate %output Flat - OpDecorate %output Location 0 - %2 = OpTypeVoid - %3 = OpTypeFunction %2 - %6 = OpTypeFloat 32 - %7 = OpTypeVector %6 4 - %8 = OpTypePointer Function %7 - %10 = OpConstant %6 0 - %11 = OpConstantComposite %7 %10 %10 %10 %10 - %12 = OpTypeInt 32 1 - %int_ptr = OpTypePointer Output %12 - %13 = OpSpecConstant %12 -10 - %14 = OpConstant %12 2 - %15 = OpSpecConstantOp %12 IAdd %13 %14 - %17 = OpTypeInt 32 0 - %18 = OpConstant %17 1 - %19 = OpTypePointer Function %6 - %24 = OpSpecConstant %17 100 - %25 = OpConstant %17 5 - %26 = OpSpecConstantOp %17 UMod %24 %25 - %28 = OpConstant %17 2 - %33 = OpConstant %12 20 - %34 = OpConstant %12 30 - %35 = OpTypeVector %12 4 - %36 = OpSpecConstantComposite %35 %33 %34 %15 %15 - %40 = OpTypeVector %12 2 - %41 = OpSpecConstantOp %40 VectorShuffle %36 %36 1 0 - %foo = OpSpecConstantOp %12 CompositeExtract %36 1 - %42 = OpTypeVector %6 2 - %49 = OpTypeArray %6 %18 - %50 = OpTypeStruct %7 %6 %49 %49 - %51 = OpTypePointer Output %50 - %52 = OpVariable %51 Output - %output = OpVariable %int_ptr Output - %53 = OpConstant %12 0 - %55 = OpTypePointer Output %7 - %57 = OpSpecConstant %6 3.14159 - %4 = OpFunction %2 None %3 - %5 = OpLabel - %9 = OpVariable %8 Function - OpStore %9 %11 - %16 = OpConvertSToF %6 %15 - %20 = OpAccessChain %19 %9 %18 - %21 = OpLoad %6 %20 - %22 = OpFAdd %6 %21 %16 - %23 = OpAccessChain %19 %9 %18 - OpStore %23 %22 - %27 = OpConvertUToF %6 %26 - %29 = OpAccessChain %19 %9 %28 - %30 = OpLoad %6 %29 - %31 = OpFAdd %6 %30 %27 - %32 = OpAccessChain %19 %9 %28 - OpStore %32 %31 - %37 = OpConvertSToF %7 %36 - %38 = OpLoad %7 %9 - %39 = OpFAdd %7 %38 %37 - OpStore %9 %39 - %43 = OpConvertSToF %42 %41 - %44 = OpLoad %7 %9 - %45 = OpVectorShuffle %42 %44 %44 0 1 - %46 = OpFAdd %42 %45 %43 - %47 = OpLoad %7 %9 - %48 = OpVectorShuffle %7 %47 %46 4 5 2 3 - OpStore %9 %48 - %54 = OpLoad %7 %9 - %56 = OpAccessChain %55 %52 %53 - OpStore %56 %54 - OpStore %output %foo - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert b/3rdparty/spirv-cross/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert deleted file mode 100644 index 29b0076a1..000000000 --- a/3rdparty/spirv-cross/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert +++ /dev/null @@ -1,65 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 6 -; Bound: 36 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Vertex %main "main" %vid_1 %iid_1 %_entryPointOutput - OpSource HLSL 500 - OpName %main "main" - OpName %_main_u1_u1_ "@main(u1;u1;" - OpName %vid "vid" - OpName %iid "iid" - OpName %vid_0 "vid" - OpName %vid_1 "vid" - OpName %iid_0 "iid" - OpName %iid_1 "iid" - OpName %_entryPointOutput "@entryPointOutput" - OpName %param "param" - OpName %param_0 "param" - OpDecorate %vid_1 BuiltIn VertexIndex - OpDecorate %iid_1 BuiltIn InstanceIndex - OpDecorate %_entryPointOutput BuiltIn Position - %void = OpTypeVoid - %3 = OpTypeFunction %void - %uint = OpTypeInt 32 0 -%_ptr_Function_uint = OpTypePointer Function %uint - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %10 = OpTypeFunction %v4float %_ptr_Function_uint %_ptr_Function_uint -%_ptr_Input_uint = OpTypePointer Input %uint - %vid_1 = OpVariable %_ptr_Input_uint Input - %iid_1 = OpVariable %_ptr_Input_uint Input -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %vid_0 = OpVariable %_ptr_Function_uint Function - %iid_0 = OpVariable %_ptr_Function_uint Function - %param = OpVariable %_ptr_Function_uint Function - %param_0 = OpVariable %_ptr_Function_uint Function - %25 = OpLoad %uint %vid_1 - OpStore %vid_0 %25 - %28 = OpLoad %uint %iid_1 - OpStore %iid_0 %28 - %32 = OpLoad %uint %vid_0 - OpStore %param %32 - %34 = OpLoad %uint %iid_0 - OpStore %param_0 %34 - %35 = OpFunctionCall %v4float %_main_u1_u1_ %param %param_0 - OpStore %_entryPointOutput %35 - OpReturn - OpFunctionEnd -%_main_u1_u1_ = OpFunction %v4float None %10 - %vid = OpFunctionParameter %_ptr_Function_uint - %iid = OpFunctionParameter %_ptr_Function_uint - %14 = OpLabel - %15 = OpLoad %uint %vid - %16 = OpLoad %uint %iid - %17 = OpIAdd %uint %15 %16 - %18 = OpConvertUToF %float %17 - %19 = OpCompositeConstruct %v4float %18 %18 %18 %18 - OpReturnValue %19 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/comp/atomic.comp b/3rdparty/spirv-cross/shaders/comp/atomic.comp deleted file mode 100644 index 703256d87..000000000 --- a/3rdparty/spirv-cross/shaders/comp/atomic.comp +++ /dev/null @@ -1,56 +0,0 @@ -#version 310 es -#extension GL_OES_shader_image_atomic : require -layout(local_size_x = 1) in; - -layout(r32ui, binding = 0) uniform highp uimage2D uImage; -layout(r32i, binding = 1) uniform highp iimage2D iImage; -layout(binding = 2, std430) buffer SSBO -{ - uint u32; - int i32; -} ssbo; - -void main() -{ - imageAtomicAdd(uImage, ivec2(1, 5), 1u); - - // Test that we do not invalidate OpImage variables which are loaded from UniformConstant - // address space. - imageStore(iImage, ivec2(1, 6), ivec4(imageAtomicAdd(uImage, ivec2(1, 5), 1u))); - - imageAtomicOr(uImage, ivec2(1, 5), 1u); - imageAtomicXor(uImage, ivec2(1, 5), 1u); - imageAtomicAnd(uImage, ivec2(1, 5), 1u); - imageAtomicMin(uImage, ivec2(1, 5), 1u); - imageAtomicMax(uImage, ivec2(1, 5), 1u); - //imageAtomicExchange(uImage, ivec2(1, 5), 1u); - imageAtomicCompSwap(uImage, ivec2(1, 5), 10u, 2u); - - imageAtomicAdd(iImage, ivec2(1, 6), 1); - imageAtomicOr(iImage, ivec2(1, 6), 1); - imageAtomicXor(iImage, ivec2(1, 6), 1); - imageAtomicAnd(iImage, ivec2(1, 6), 1); - imageAtomicMin(iImage, ivec2(1, 6), 1); - imageAtomicMax(iImage, ivec2(1, 6), 1); - //imageAtomicExchange(iImage, ivec2(1, 5), 1u); - imageAtomicCompSwap(iImage, ivec2(1, 5), 10, 2); - - atomicAdd(ssbo.u32, 1u); - atomicOr(ssbo.u32, 1u); - atomicXor(ssbo.u32, 1u); - atomicAnd(ssbo.u32, 1u); - atomicMin(ssbo.u32, 1u); - atomicMax(ssbo.u32, 1u); - atomicExchange(ssbo.u32, 1u); - atomicCompSwap(ssbo.u32, 10u, 2u); - - atomicAdd(ssbo.i32, 1); - atomicOr(ssbo.i32, 1); - atomicXor(ssbo.i32, 1); - atomicAnd(ssbo.i32, 1); - atomicMin(ssbo.i32, 1); - atomicMax(ssbo.i32, 1); - atomicExchange(ssbo.i32, 1); - atomicCompSwap(ssbo.i32, 10, 2); -} - diff --git a/3rdparty/spirv-cross/shaders/comp/bake_gradient.comp b/3rdparty/spirv-cross/shaders/comp/bake_gradient.comp deleted file mode 100644 index 4885ff00b..000000000 --- a/3rdparty/spirv-cross/shaders/comp/bake_gradient.comp +++ /dev/null @@ -1,55 +0,0 @@ -#version 310 es - -layout(local_size_x = 8, local_size_y = 8) in; - -layout(binding = 0) uniform sampler2D uHeight; -layout(binding = 1) uniform sampler2D uDisplacement; -layout(rgba16f, binding = 2) uniform writeonly mediump image2D iHeightDisplacement; -layout(rgba16f, binding = 3) uniform writeonly mediump image2D iGradJacobian; - -layout(binding = 4) uniform UBO -{ - vec4 uInvSize; - vec4 uScale; -}; - -mediump float jacobian(mediump vec2 dDdx, mediump vec2 dDdy) -{ - return (1.0 + dDdx.x) * (1.0 + dDdy.y) - dDdx.y * dDdy.x; -} -#define LAMBDA 1.2 - -void main() -{ - vec4 uv = (vec2(gl_GlobalInvocationID.xy) * uInvSize.xy).xyxy + 0.5 * uInvSize; - - float h = textureLod(uHeight, uv.xy, 0.0).x; - - // Compute the heightmap gradient by simple differentiation. - float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x; - float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x; - float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x; - float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x; - vec2 grad = uScale.xy * 0.5 * vec2(x1 - x0, y1 - y0); - - // Displacement map must be sampled with a different offset since it's a smaller texture. - vec2 displacement = LAMBDA * textureLod(uDisplacement, uv.zw, 0.0).xy; - - // Compute jacobian. - vec2 dDdx = 0.5 * LAMBDA * ( - textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(+1, 0)).xy - - textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(-1, 0)).xy); - vec2 dDdy = 0.5 * LAMBDA * ( - textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, +1)).xy - - textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, -1)).xy); - float j = jacobian(dDdx * uScale.z, dDdy * uScale.z); - - displacement = vec2(0.0); - - // Read by vertex shader/tess shader. - imageStore(iHeightDisplacement, ivec2(gl_GlobalInvocationID.xy), vec4(h, displacement, 0.0)); - - // Read by fragment shader. - imageStore(iGradJacobian, ivec2(gl_GlobalInvocationID.xy), vec4(grad, j, 0.0)); -} - diff --git a/3rdparty/spirv-cross/shaders/comp/barriers.comp b/3rdparty/spirv-cross/shaders/comp/barriers.comp deleted file mode 100644 index 7e0ea42d4..000000000 --- a/3rdparty/spirv-cross/shaders/comp/barriers.comp +++ /dev/null @@ -1,79 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -void barrier_shared() -{ - memoryBarrierShared(); -} - -void full_barrier() -{ - memoryBarrier(); -} - -void image_barrier() -{ - memoryBarrierImage(); -} - -void buffer_barrier() -{ - memoryBarrierBuffer(); -} - -void group_barrier() -{ - groupMemoryBarrier(); -} - -void barrier_shared_exec() -{ - memoryBarrierShared(); - barrier(); -} - -void full_barrier_exec() -{ - memoryBarrier(); - barrier(); -} - -void image_barrier_exec() -{ - memoryBarrierImage(); - barrier(); -} - -void buffer_barrier_exec() -{ - memoryBarrierBuffer(); - barrier(); -} - -void group_barrier_exec() -{ - groupMemoryBarrier(); - barrier(); -} - -void exec_barrier() -{ - barrier(); -} - -void main() -{ - barrier_shared(); - full_barrier(); - image_barrier(); - buffer_barrier(); - group_barrier(); - - barrier_shared_exec(); - full_barrier_exec(); - image_barrier_exec(); - buffer_barrier_exec(); - group_barrier_exec(); - - exec_barrier(); -} diff --git a/3rdparty/spirv-cross/shaders/comp/basic.comp b/3rdparty/spirv-cross/shaders/comp/basic.comp deleted file mode 100644 index f9bf55670..000000000 --- a/3rdparty/spirv-cross/shaders/comp/basic.comp +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -layout(std430, binding = 2) buffer SSBO3 -{ - uint counter; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idata = in_data[ident]; - if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.2) - { - out_data[atomicAdd(counter, 1u)] = idata; - } -} - diff --git a/3rdparty/spirv-cross/shaders/comp/casts.comp b/3rdparty/spirv-cross/shaders/comp/casts.comp deleted file mode 100644 index 6be539d7b..000000000 --- a/3rdparty/spirv-cross/shaders/comp/casts.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO0 -{ - ivec4 inputs[]; -}; - -layout(binding = 1, std430) buffer SSBO1 -{ - ivec4 outputs[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - outputs[ident] = ivec4(bvec4(inputs[ident] & 0x3)); -} diff --git a/3rdparty/spirv-cross/shaders/comp/cfg-preserve-parameter.comp b/3rdparty/spirv-cross/shaders/comp/cfg-preserve-parameter.comp deleted file mode 100644 index 9ef909200..000000000 --- a/3rdparty/spirv-cross/shaders/comp/cfg-preserve-parameter.comp +++ /dev/null @@ -1,54 +0,0 @@ -#version 310 es - -// We write in all paths (and no reads), so should just be out. -void out_test_0(int cond, inout int i) -{ - if (cond == 0) - i = 40; - else - i = 60; -} - -// We write in all paths (and no reads), so should just be out. -void out_test_1(int cond, inout int i) -{ - switch (cond) - { - case 40: - i = 40; - break; - - default: - i = 70; - break; - } -} - -// We don't write in all paths, so should be inout. -void inout_test_0(int cond, inout int i) -{ - if (cond == 0) - i = 40; -} - -void inout_test_1(int cond, inout int i) -{ - switch (cond) - { - case 40: - i = 40; - break; - } -} - - -void main() -{ - int cond = 40; - int i = 50; - - out_test_0(cond, i); - out_test_1(cond, i); - inout_test_0(cond, i); - inout_test_1(cond, i); -} diff --git a/3rdparty/spirv-cross/shaders/comp/cfg.comp b/3rdparty/spirv-cross/shaders/comp/cfg.comp deleted file mode 100644 index 4f4e6c0ea..000000000 --- a/3rdparty/spirv-cross/shaders/comp/cfg.comp +++ /dev/null @@ -1,91 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float data; -}; - -void test() -{ - // Test that variables local to a scope stay local. - if (data != 0.0) - { - float tmp = 10.0; - data = tmp; - } - else - { - float tmp = 15.0; - data = tmp; - } - - // Test that variable access propagates up to dominator - if (data != 0.0) - { - float e; - if (data != 5.0) - { - if (data != 6.0) - e = 10.0; - } - else - e = 20.0; - } - - // Test that variables local to a switch block stay local. - switch (int(data)) - { - case 0: - { - float tmp = 20.0; - data = tmp; - break; - } - - case 1: - { - float tmp = 30.0; - data = tmp; - break; - } - } - - // Check that multibranches propagate up to dominator. - float f; - switch (int(data)) - { - case 0: - { - f = 30.0; - break; - } - - case 1: - { - f = 40.0; - break; - } - } - - // Check that loops work. - // Interesting case here is propagating variable access from the continue block. - float h; - for (int i = 0; i < 20; i++, h += 10.0) - ; - data = h; - - // Do the same with do-while, gotta test all the hard cases. - float m; - do - { - } while (m != 20.0); - data = m; -} - -void main() -{ - // Test that we do the CFG analysis for all functions. - test(); -} - diff --git a/3rdparty/spirv-cross/shaders/comp/coherent-block.comp b/3rdparty/spirv-cross/shaders/comp/coherent-block.comp deleted file mode 100644 index 0a174e8ef..000000000 --- a/3rdparty/spirv-cross/shaders/comp/coherent-block.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 1) coherent restrict writeonly buffer SSBO -{ - vec4 value; -}; - -void main() -{ - value = vec4(20.0); -} diff --git a/3rdparty/spirv-cross/shaders/comp/coherent-image.comp b/3rdparty/spirv-cross/shaders/comp/coherent-image.comp deleted file mode 100644 index fd6e28018..000000000 --- a/3rdparty/spirv-cross/shaders/comp/coherent-image.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 1) coherent restrict writeonly buffer SSBO -{ - ivec4 value; -}; - -layout(r32i, binding = 3) coherent readonly restrict uniform mediump iimage2D uImage; - -void main() -{ - value = imageLoad(uImage, ivec2(10)); -} diff --git a/3rdparty/spirv-cross/shaders/comp/composite-array-initialization.comp b/3rdparty/spirv-cross/shaders/comp/composite-array-initialization.comp deleted file mode 100644 index fa9b61148..000000000 --- a/3rdparty/spirv-cross/shaders/comp/composite-array-initialization.comp +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -#extension GL_EXT_shader_non_constant_global_initializers : require -layout(local_size_x = 2) in; - -struct Data -{ - float a; - float b; -}; - -layout(std430, binding = 0) buffer SSBO -{ - Data outdata[]; -}; - -layout(constant_id = 0) const float X = 4.0; - -Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0)); -Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0)); - -Data combine(Data a, Data b) -{ - return Data(a.a + b.a, a.b + b.b); -} - -void main() -{ - outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]); -} diff --git a/3rdparty/spirv-cross/shaders/comp/composite-construct.comp b/3rdparty/spirv-cross/shaders/comp/composite-construct.comp deleted file mode 100644 index 859c56f51..000000000 --- a/3rdparty/spirv-cross/shaders/comp/composite-construct.comp +++ /dev/null @@ -1,40 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO0 -{ - vec4 as[]; -}; - -layout(std430, binding = 1) buffer SSBO1 -{ - vec4 bs[]; -}; - -vec4 summe(vec4 values[3][2]) -{ - return values[0][0] + values[2][1] + values[0][1] + values[1][0]; -} - -struct Composite -{ - vec4 a[2]; - vec4 b[2]; -}; - -void main() -{ - vec4 values[2] = vec4[](as[gl_GlobalInvocationID.x], bs[gl_GlobalInvocationID.x]); - vec4 const_values[2] = vec4[](vec4(10.0), vec4(30.0)); - vec4 copy_values[2]; - copy_values = const_values; - vec4 copy_values2[2] = values; - as[gl_GlobalInvocationID.x] = summe(vec4[][](values, copy_values, copy_values2)); - - Composite c = Composite(values, copy_values); - - float arrayofarray[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0)); - - float b = 10.0; - float values_scalar[4] = float[](b, b, b, b); -} diff --git a/3rdparty/spirv-cross/shaders/comp/culling.comp b/3rdparty/spirv-cross/shaders/comp/culling.comp deleted file mode 100644 index 9f8331b10..000000000 --- a/3rdparty/spirv-cross/shaders/comp/culling.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - float in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - float out_data[]; -}; - -layout(std430, binding = 2) buffer SSBO3 -{ - uint count; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = in_data[ident]; - if (idata > 12.0) - out_data[atomicAdd(count, 1u)] = idata; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/defer-parens.comp b/3rdparty/spirv-cross/shaders/comp/defer-parens.comp deleted file mode 100644 index 4e8ea6b39..000000000 --- a/3rdparty/spirv-cross/shaders/comp/defer-parens.comp +++ /dev/null @@ -1,30 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBO -{ - vec4 data; - int index; -}; - -void main() -{ - // Tests defer-parens behavior where a binary expression is OpCompositeExtracted chained together - // with an OpCompositeConstruct optimization. - vec4 d = data; - data = vec4(d.x, d.yz + 10.0, d.w); - - // Verify binary ops. - data = d + d + d; - - // Verify swizzles. - data = (d.yz + 10.0).xxyy; - - // OpCompositeExtract - float t = (d.yz + 10.0).y; - data = vec4(t); - - // OpVectorExtractDynamic - t = (d.zw + 10.0)[index]; - data = vec4(t); -} diff --git a/3rdparty/spirv-cross/shaders/comp/dowhile.comp b/3rdparty/spirv-cross/shaders/comp/dowhile.comp deleted file mode 100644 index 709db75a1..000000000 --- a/3rdparty/spirv-cross/shaders/comp/dowhile.comp +++ /dev/null @@ -1,31 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -int i; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - - i = 0; - vec4 idat = in_data[ident]; - do - { - idat = mvp * idat; - i++; - } while(i < 16); - - out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/generate_height.comp b/3rdparty/spirv-cross/shaders/comp/generate_height.comp deleted file mode 100644 index 16cef4de7..000000000 --- a/3rdparty/spirv-cross/shaders/comp/generate_height.comp +++ /dev/null @@ -1,97 +0,0 @@ -#version 310 es - -layout(local_size_x = 64) in; - -layout(std430, binding = 0) readonly buffer Distribution -{ - vec2 distribution[]; -}; - -layout(std430, binding = 1) writeonly buffer HeightmapFFT -{ - uint heights[]; -}; - -layout(binding = 2, std140) uniform UBO -{ - vec4 uModTime; -}; - -vec2 alias(vec2 i, vec2 N) -{ - return mix(i, i - N, greaterThan(i, 0.5 * N)); -} - -vec4 cmul(vec4 a, vec4 b) -{ - vec4 r3 = a.yxwz; - vec4 r1 = b.xxzz; - vec4 R0 = a * r1; - vec4 r2 = b.yyww; - vec4 R1 = r2 * r3; - return R0 + vec4(-R1.x, R1.y, -R1.z, R1.w); -} - -vec2 cmul(vec2 a, vec2 b) -{ - vec2 r3 = a.yx; - vec2 r1 = b.xx; - vec2 R0 = a * r1; - vec2 r2 = b.yy; - vec2 R1 = r2 * r3; - return R0 + vec2(-R1.x, R1.y); -} - -uint pack2(vec2 v) -{ - return packHalf2x16(v); -} - -uvec2 pack4(vec4 v) -{ - return uvec2(packHalf2x16(v.xy), packHalf2x16(v.zw)); -} - -uvec2 workaround_mix(uvec2 a, uvec2 b, bvec2 sel) -{ - return uvec2(sel.x ? b.x : a.x, sel.y ? b.y : a.y); -} - -void generate_heightmap() -{ - uvec2 N = gl_WorkGroupSize.xy * gl_NumWorkGroups.xy; - uvec2 i = gl_GlobalInvocationID.xy; - // Pick out the negative frequency variant. - uvec2 wi = workaround_mix(N - i, uvec2(0u), equal(i, uvec2(0u))); - - // Pick out positive and negative travelling waves. - vec2 a = distribution[i.y * N.x + i.x]; - vec2 b = distribution[wi.y * N.x + wi.x]; - - vec2 k = uModTime.xy * alias(vec2(i), vec2(N)); - float k_len = length(k); - - const float G = 9.81; - - // If this sample runs for hours on end, the cosines of very large numbers will eventually become unstable. - // It is fairly easy to fix this by wrapping uTime, - // and quantizing w such that wrapping uTime does not change the result. - // See Tessendorf's paper for how to do it. - // The sqrt(G * k_len) factor represents how fast ocean waves at different frequencies propagate. - float w = sqrt(G * k_len) * uModTime.z; - float cw = cos(w); - float sw = sin(w); - - // Complex multiply to rotate our frequency samples. - a = cmul(a, vec2(cw, sw)); - b = cmul(b, vec2(cw, sw)); - b = vec2(b.x, -b.y); // Complex conjugate since we picked a frequency with the opposite direction. - vec2 res = a + b; // Sum up forward and backwards travelling waves. - heights[i.y * N.x + i.x] = pack2(res); -} - -void main() -{ - generate_heightmap(); -} - diff --git a/3rdparty/spirv-cross/shaders/comp/image.comp b/3rdparty/spirv-cross/shaders/comp/image.comp deleted file mode 100644 index e375534a5..000000000 --- a/3rdparty/spirv-cross/shaders/comp/image.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(rgba8, binding = 0) uniform readonly mediump image2D uImageIn; -layout(rgba8, binding = 1) uniform writeonly mediump image2D uImageOut; - -void main() -{ - vec4 v = imageLoad(uImageIn, ivec2(gl_GlobalInvocationID.xy) + imageSize(uImageIn)); - imageStore(uImageOut, ivec2(gl_GlobalInvocationID.xy), v); -} - diff --git a/3rdparty/spirv-cross/shaders/comp/insert.comp b/3rdparty/spirv-cross/shaders/comp/insert.comp deleted file mode 100644 index 07c1f8d7a..000000000 --- a/3rdparty/spirv-cross/shaders/comp/insert.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) writeonly buffer SSBO -{ - vec4 out_data[]; -}; - -void main() -{ - vec4 v; - v.x = 10.0; - v.y = 30.0; - v.z = 70.0; - v.w = 90.0; - out_data[gl_GlobalInvocationID.x] = v; - out_data[gl_GlobalInvocationID.x].y = 20.0; -} diff --git a/3rdparty/spirv-cross/shaders/comp/mat3.comp b/3rdparty/spirv-cross/shaders/comp/mat3.comp deleted file mode 100644 index 7c5bb1e4f..000000000 --- a/3rdparty/spirv-cross/shaders/comp/mat3.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - mat3 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - out_data[ident] = mat3(vec3(10.0), vec3(20.0), vec3(40.0)); -} - diff --git a/3rdparty/spirv-cross/shaders/comp/mod.comp b/3rdparty/spirv-cross/shaders/comp/mod.comp deleted file mode 100644 index 1631456e3..000000000 --- a/3rdparty/spirv-cross/shaders/comp/mod.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 v = mod(in_data[ident], out_data[ident]); - out_data[ident] = v; - - uvec4 vu = floatBitsToUint(in_data[ident]) % floatBitsToUint(out_data[ident]); - out_data[ident] = uintBitsToFloat(vu); - - ivec4 vi = floatBitsToInt(in_data[ident]) % floatBitsToInt(out_data[ident]); - out_data[ident] = intBitsToFloat(vi); -} - diff --git a/3rdparty/spirv-cross/shaders/comp/modf.comp b/3rdparty/spirv-cross/shaders/comp/modf.comp deleted file mode 100644 index edadefcf0..000000000 --- a/3rdparty/spirv-cross/shaders/comp/modf.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 i; - //vec4 v = frexp(in_data[ident], i); - //out_data[ident] = ldexp(v, i); - vec4 v = modf(in_data[ident], i); - out_data[ident] = v; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/outer-product.comp b/3rdparty/spirv-cross/shaders/comp/outer-product.comp deleted file mode 100644 index 9aba2a54b..000000000 --- a/3rdparty/spirv-cross/shaders/comp/outer-product.comp +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(set = 0, binding = 0, std430) writeonly buffer SSBO -{ - mat2 m22; - mat2x3 m23; - mat2x4 m24; - mat3x2 m32; - mat3 m33; - mat3x4 m34; - mat4x2 m42; - mat4x3 m43; - mat4 m44; -}; - -layout(set = 0, binding = 1, std430) readonly buffer ReadSSBO -{ - vec2 v2; - vec3 v3; - vec4 v4; -}; - -void main() -{ - m22 = outerProduct(v2, v2); - m23 = outerProduct(v3, v2); - m24 = outerProduct(v4, v2); - - m32 = outerProduct(v2, v3); - m33 = outerProduct(v3, v3); - m34 = outerProduct(v4, v3); - - m42 = outerProduct(v2, v4); - m43 = outerProduct(v3, v4); - m44 = outerProduct(v4, v4); -} diff --git a/3rdparty/spirv-cross/shaders/comp/read-write-only.comp b/3rdparty/spirv-cross/shaders/comp/read-write-only.comp deleted file mode 100644 index b224b6f12..000000000 --- a/3rdparty/spirv-cross/shaders/comp/read-write-only.comp +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(binding = 0, std430) readonly buffer SSBO0 -{ - vec4 data0; - vec4 data1; -}; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - vec4 data2; - vec4 data3; -}; - -layout(binding = 2, std430) restrict writeonly buffer SSBO2 -{ - vec4 data4; - vec4 data5; -}; - -void main() -{ - data4 = data0 + data2; - data5 = data1 + data3; -} diff --git a/3rdparty/spirv-cross/shaders/comp/rmw-matrix.comp b/3rdparty/spirv-cross/shaders/comp/rmw-matrix.comp deleted file mode 100644 index c158ab4dd..000000000 --- a/3rdparty/spirv-cross/shaders/comp/rmw-matrix.comp +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - float a; - vec4 b; - mat4 c; - - float a1; - vec4 b1; - mat4 c1; -}; - -void main() -{ - a *= a1; - b *= b1; - c *= c1; -} diff --git a/3rdparty/spirv-cross/shaders/comp/rmw-opt.comp b/3rdparty/spirv-cross/shaders/comp/rmw-opt.comp deleted file mode 100644 index a6e1e7fe7..000000000 --- a/3rdparty/spirv-cross/shaders/comp/rmw-opt.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - int a; -}; - -void main() -{ - a += 10; - a -= 10; - a *= 10; - a /= 10; - a <<= 2; - a >>= 3; - a &= 40; - a ^= 10; - a %= 40; - a |= 1; - - bool c = false; - bool d = true; - c = c && d; - d = d || c; - a = c && d ? 1 : 0; -} diff --git a/3rdparty/spirv-cross/shaders/comp/scalar-std450-distance-length-normalize.comp b/3rdparty/spirv-cross/shaders/comp/scalar-std450-distance-length-normalize.comp deleted file mode 100644 index 37414737f..000000000 --- a/3rdparty/spirv-cross/shaders/comp/scalar-std450-distance-length-normalize.comp +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(std430, set = 0, binding = 0) buffer SSBO -{ - float a; - float b; - float c; - float d; - float e; -}; - -void main() -{ - c = distance(a, b); - d = length(a); - e = normalize(a); -} diff --git a/3rdparty/spirv-cross/shaders/comp/shared.comp b/3rdparty/spirv-cross/shaders/comp/shared.comp deleted file mode 100644 index 4deff9359..000000000 --- a/3rdparty/spirv-cross/shaders/comp/shared.comp +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -layout(local_size_x = 4) in; - -shared float sShared[gl_WorkGroupSize.x]; - -layout(std430, binding = 0) readonly buffer SSBO -{ - float in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - float out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - float idata = in_data[ident]; - - sShared[gl_LocalInvocationIndex] = idata; - memoryBarrierShared(); - barrier(); - - out_data[ident] = sShared[gl_WorkGroupSize.x - gl_LocalInvocationIndex - 1u]; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/ssbo-array-length.comp b/3rdparty/spirv-cross/shaders/comp/ssbo-array-length.comp deleted file mode 100644 index 3ad4b9515..000000000 --- a/3rdparty/spirv-cross/shaders/comp/ssbo-array-length.comp +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; -layout(set = 0, binding = 1, std140) buffer SSBO -{ - uint size; - float v[]; -}; - -void main() -{ - size = v.length(); -} diff --git a/3rdparty/spirv-cross/shaders/comp/ssbo-array.comp b/3rdparty/spirv-cross/shaders/comp/ssbo-array.comp deleted file mode 100644 index da0eae088..000000000 --- a/3rdparty/spirv-cross/shaders/comp/ssbo-array.comp +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - vec4 data[]; -} ssbos[2]; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - ssbos[1].data[ident] = ssbos[0].data[ident]; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/struct-layout.comp b/3rdparty/spirv-cross/shaders/comp/struct-layout.comp deleted file mode 100644 index 5a2b7802d..000000000 --- a/3rdparty/spirv-cross/shaders/comp/struct-layout.comp +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -struct Foo -{ - mat4 m; -}; - -layout(std430, binding = 0) readonly buffer SSBO -{ - Foo in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - Foo out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - out_data[ident].m = in_data[ident].m * in_data[ident].m; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/struct-packing.comp b/3rdparty/spirv-cross/shaders/comp/struct-packing.comp deleted file mode 100644 index 7a1be0478..000000000 --- a/3rdparty/spirv-cross/shaders/comp/struct-packing.comp +++ /dev/null @@ -1,86 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -struct S0 -{ - vec2 a[1]; - float b; -}; - -struct S1 -{ - vec3 a; - float b; -}; - -struct S2 -{ - vec3 a[1]; - float b; -}; - -struct S3 -{ - vec2 a; - float b; -}; - -struct S4 -{ - vec2 c; -}; - -struct Content -{ - S0 m0s[1]; - S1 m1s[1]; - S2 m2s[1]; - S0 m0; - S1 m1; - S2 m2; - S3 m3; - float m4; - - S4 m3s[8]; -}; - -layout(binding = 1, std430) restrict buffer SSBO1 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - float array[]; -} ssbo_430; - -layout(binding = 0, std140) restrict buffer SSBO0 -{ - Content content; - Content content1[2]; - Content content2; - - layout(column_major) mat2 m0; - layout(column_major) mat2 m1; - layout(column_major) mat2x3 m2[4]; - layout(column_major) mat3x2 m3; - layout(row_major) mat2 m4; - layout(row_major) mat2 m5[9]; - layout(row_major) mat2x3 m6[4][2]; - layout(row_major) mat3x2 m7; - - float array[]; -} ssbo_140; - -void main() -{ - ssbo_430.content = ssbo_140.content; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/torture-loop.comp b/3rdparty/spirv-cross/shaders/comp/torture-loop.comp deleted file mode 100644 index 54a1221a1..000000000 --- a/3rdparty/spirv-cross/shaders/comp/torture-loop.comp +++ /dev/null @@ -1,40 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) readonly buffer SSBO -{ - mat4 mvp; - vec4 in_data[]; -}; - -layout(std430, binding = 1) writeonly buffer SSBO2 -{ - vec4 out_data[]; -}; - -void main() -{ - uint ident = gl_GlobalInvocationID.x; - vec4 idat = in_data[ident]; - - int k = 0; - - // Continue with side effects. - while (++k < 10) - { - idat *= 2.0; - k++; - } - - // Again used here ... - for (uint i = 0u; i < 16u; i++, k++) - for (uint j = 0u; j < 30u; j++) - idat = mvp * idat; - - do - { - k++; - } while (k > 10); - out_data[ident] = idat; -} - diff --git a/3rdparty/spirv-cross/shaders/comp/type-alias.comp b/3rdparty/spirv-cross/shaders/comp/type-alias.comp deleted file mode 100644 index 343d350a2..000000000 --- a/3rdparty/spirv-cross/shaders/comp/type-alias.comp +++ /dev/null @@ -1,45 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -struct S0 -{ - vec4 a; -}; - -struct S1 -{ - vec4 a; -}; - -vec4 overload(S0 s0) -{ - return s0.a; -} - -vec4 overload(S1 s1) -{ - return s1.a; -} - -layout(std430, binding = 0) buffer SSBO0 -{ - S0 s0s[]; -}; - -layout(std430, binding = 1) buffer SSBO1 -{ - S1 s1s[]; -}; - -layout(std430, binding = 2) buffer SSBO2 -{ - vec4 outputs[]; -}; - - -void main() -{ - S0 s0 = s0s[gl_GlobalInvocationID.x]; - S1 s1 = s1s[gl_GlobalInvocationID.x]; - outputs[gl_GlobalInvocationID.x] = overload(s0) + overload(s1); -} diff --git a/3rdparty/spirv-cross/shaders/comp/udiv.comp b/3rdparty/spirv-cross/shaders/comp/udiv.comp deleted file mode 100644 index 33fe564f0..000000000 --- a/3rdparty/spirv-cross/shaders/comp/udiv.comp +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -layout(local_size_x = 1) in; - -layout(std430, binding = 0) buffer SSBO -{ - uint inputs[]; -}; - -layout(std430, binding = 0) buffer SSBO2 -{ - uint outputs[]; -}; - -void main() -{ - outputs[gl_GlobalInvocationID.x] = inputs[gl_GlobalInvocationID.x] / 29u; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/comp/enhanced-layouts.comp b/3rdparty/spirv-cross/shaders/desktop-only/comp/enhanced-layouts.comp deleted file mode 100644 index 470b73e9b..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/comp/enhanced-layouts.comp +++ /dev/null @@ -1,39 +0,0 @@ -#version 450 - -struct Foo -{ - int a; - int b; - int c; -}; - -layout(std140, binding = 0) uniform UBO -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo foo; - layout(offset = 48) int c[8]; -} ubo; - -layout(std140, binding = 1) buffer SSBO1 -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo foo; - layout(offset = 48) int c[8]; -} ssbo1; - -layout(std430, binding = 2) buffer SSBO2 -{ - layout(offset = 4) int a; - layout(offset = 8) int b; - layout(offset = 16) Foo foo; - layout(offset = 48) int c[8]; -} ssbo2; - -void main() -{ - ssbo1.a = ssbo2.a; - ssbo1.b = ubo.b; -} - diff --git a/3rdparty/spirv-cross/shaders/desktop-only/comp/extended-arithmetic.desktop.comp b/3rdparty/spirv-cross/shaders/desktop-only/comp/extended-arithmetic.desktop.comp deleted file mode 100644 index 9623751b6..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/comp/extended-arithmetic.desktop.comp +++ /dev/null @@ -1,41 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(binding = 0, std430) buffer SSBOUint -{ - uint a, b, c, d; - uvec2 a2, b2, c2, d2; - uvec3 a3, b3, c3, d3; - uvec4 a4, b4, c4, d4; -} u; - -layout(binding = 1, std430) buffer SSBOInt -{ - int a, b, c, d; - ivec2 a2, b2, c2, d2; - ivec3 a3, b3, c3, d3; - ivec4 a4, b4, c4, d4; -} i; - -void main() -{ - u.c = uaddCarry(u.a, u.b, u.d); - u.c2 = uaddCarry(u.a2, u.b2, u.d2); - u.c3 = uaddCarry(u.a3, u.b3, u.d3); - u.c4 = uaddCarry(u.a4, u.b4, u.d4); - - u.c = usubBorrow(u.a, u.b, u.d); - u.c2 = usubBorrow(u.a2, u.b2, u.d2); - u.c3 = usubBorrow(u.a3, u.b3, u.d3); - u.c4 = usubBorrow(u.a4, u.b4, u.d4); - - umulExtended(u.a, u.b, u.c, u.d); - umulExtended(u.a2, u.b2, u.c2, u.d2); - umulExtended(u.a3, u.b3, u.c3, u.d3); - umulExtended(u.a4, u.b4, u.c4, u.d4); - - imulExtended(i.a, i.b, i.c, i.d); - imulExtended(i.a2, i.b2, i.c2, i.d2); - imulExtended(i.a3, i.b3, i.c3, i.d3); - imulExtended(i.a4, i.b4, i.c4, i.d4); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/comp/fp64.desktop.comp b/3rdparty/spirv-cross/shaders/desktop-only/comp/fp64.desktop.comp deleted file mode 100644 index 2c2d5018d..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/comp/fp64.desktop.comp +++ /dev/null @@ -1,91 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -struct M0 -{ - double v; - dvec2 b[2]; - dmat2x3 c; - dmat3x2 d; -}; - -// Test buffer layout handling. -layout(std430, binding = 0) buffer SSBO0 -{ - dvec4 a; - M0 m0; - dmat4 b; -} ssbo_0; - -layout(std430, binding = 1) buffer SSBO1 -{ - dmat4 a; - dvec4 b; - M0 m0; -} ssbo_1; - -layout(std430, binding = 2) buffer SSBO2 -{ - double a[4]; - dvec2 b[4]; -} ssbo_2; - -layout(std140, binding = 3) buffer SSBO3 -{ - double a[4]; - dvec2 b[4]; -} ssbo_3; - -void main() -{ - ssbo_0.a += dvec4(10, 20, 30, 40); - ssbo_0.a += 20; - - dvec4 a = ssbo_0.a; - dmat4 amat = ssbo_0.b; - - ssbo_0.a = abs(a); - ssbo_0.a = sign(a); - ssbo_0.a = floor(a); - ssbo_0.a = trunc(a); - ssbo_0.a = round(a); - ssbo_0.a = roundEven(a); - ssbo_0.a = ceil(a); - ssbo_0.a = fract(a); - ssbo_0.a = mod(a, 20.0); - ssbo_0.a = mod(a, a); - ssbo_0.a = min(a, a); - ssbo_0.a = max(a, a); - ssbo_0.a = clamp(a, a, a); - ssbo_0.a = mix(a, a, a); - ssbo_0.a = step(a, a); - ssbo_0.a = smoothstep(a, a, a); - bvec4 b = isnan(a); - bvec4 c = isinf(a); - - double f = packDouble2x32(uvec2(10, 40)); - uvec2 g = unpackDouble2x32(f); - - double d = length(a); - d = distance(a, a); - d = dot(a, a); - dvec3 e = cross(a.xyz, a.yzw); - a = faceforward(a, a, a); - a = reflect(a, a); - //a = refract(a, a, 1.45); - - dmat4 l = matrixCompMult(amat, amat); - l = outerProduct(a, a); - l = transpose(l); - double m = determinant(l); - l = inverse(l); - - bvec4 k = lessThan(a, a); - k = lessThanEqual(a, a); - k = greaterThan(a, a); - k = greaterThanEqual(a, a); - - ssbo_1.b.x += 1.0lf; - ssbo_2.b[0].x += 1.0lf; - ssbo_3.b[0].x += 1.0lf; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp b/3rdparty/spirv-cross/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp deleted file mode 100644 index 5a70623c8..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp +++ /dev/null @@ -1,48 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(rgba32f, binding = 0) uniform image2D uImg00; -layout(rgba16f, binding = 1) uniform image2D uImg01; -layout(rg32f, binding = 2) uniform image2D uImg02; -layout(rg16f, binding = 3) uniform image2D uImg03; -layout(r11f_g11f_b10f, binding = 4) uniform image2D uImg04; -layout(r32f, binding = 5) uniform image2D uImg05; -layout(r16f, binding = 6) uniform image2D uImg06; -layout(rgba16, binding = 7) uniform image2D uImg07; -layout(rgb10_a2, binding = 8) uniform image2D uImg08; -layout(rgba8, binding = 9) uniform image2D uImg09; -layout(rg16, binding = 10) uniform image2D uImg10; -layout(rg8, binding = 11) uniform image2D uImg11; -layout(r16, binding = 12) uniform image2D uImg12; -layout(r8, binding = 13) uniform image2D uImg13; -layout(rgba16_snorm, binding = 14) uniform image2D uImg14; -layout(rgba8_snorm, binding = 15) uniform image2D uImg15; -layout(rg16_snorm, binding = 16) uniform image2D uImg16; -layout(rg8_snorm, binding = 17) uniform image2D uImg17; -layout(r16_snorm, binding = 18) uniform image2D uImg18; -layout(r8_snorm, binding = 19) uniform image2D uImg19; - -layout(rgba32i, binding = 20) uniform iimage2D uImage20; -layout(rgba16i, binding = 21) uniform iimage2D uImage21; -layout(rgba8i, binding = 22) uniform iimage2D uImage22; -layout(rg32i, binding = 23) uniform iimage2D uImage23; -layout(rg16i, binding = 24) uniform iimage2D uImage24; -layout(rg8i, binding = 25) uniform iimage2D uImage25; -layout(r32i, binding = 26) uniform iimage2D uImage26; -layout(r16i, binding = 27) uniform iimage2D uImage27; -layout(r8i, binding = 28) uniform iimage2D uImage28; - -layout(rgba32ui, binding = 29) uniform uimage2D uImage29; -layout(rgba16ui, binding = 30) uniform uimage2D uImage30; -layout(rgb10_a2ui, binding = 31) uniform uimage2D uImage31; -layout(rgba8ui, binding = 32) uniform uimage2D uImage32; -layout(rg32ui, binding = 33) uniform uimage2D uImage33; -layout(rg16ui, binding = 34) uniform uimage2D uImage34; -layout(rg8ui, binding = 35) uniform uimage2D uImage35; -layout(r32ui, binding = 36) uniform uimage2D uImage36; -layout(r16ui, binding = 37) uniform uimage2D uImage37; -layout(r8ui, binding = 38) uniform uimage2D uImage38; - -void main() -{ -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/comp/int64.desktop.comp b/3rdparty/spirv-cross/shaders/desktop-only/comp/int64.desktop.comp deleted file mode 100644 index 81004d4ad..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/comp/int64.desktop.comp +++ /dev/null @@ -1,55 +0,0 @@ -#version 450 -#extension GL_ARB_gpu_shader_int64 : require -layout(local_size_x = 1) in; - -struct M0 -{ - int64_t v; - i64vec2 b[2]; - uint64_t c; - uint64_t d[5]; -}; - -// Test buffer layout handling. -layout(std430, binding = 0) buffer SSBO0 -{ - i64vec4 a; - M0 m0; -} ssbo_0; - -layout(std430, binding = 1) buffer SSBO1 -{ - u64vec4 b; - M0 m0; -} ssbo_1; - -layout(std430, binding = 2) buffer SSBO2 -{ - int64_t a[4]; - i64vec2 b[4]; -} ssbo_2; - -layout(std140, binding = 3) buffer SSBO3 -{ - int64_t a[4]; - i64vec2 b[4]; -} ssbo_3; - -void main() -{ - ssbo_0.a += i64vec4(10, 20, 30, 40); - ssbo_1.b += u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul); - ssbo_0.a += 20; - ssbo_0.a = abs(ssbo_0.a + i64vec4(ssbo_1.b)); - - ssbo_0.a++; - ssbo_1.b++; - ssbo_0.a--; - ssbo_1.b--; - - ssbo_1.b = doubleBitsToUint64(int64BitsToDouble(ssbo_0.a)); - ssbo_0.a = doubleBitsToInt64(uint64BitsToDouble(ssbo_1.b)); - - ssbo_2.a[0] += 1l; - ssbo_3.a[0] += 2l; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/clip-cull-distance.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/clip-cull-distance.desktop.frag deleted file mode 100644 index 5212fd644..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/clip-cull-distance.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -in float gl_ClipDistance[4]; -in float gl_CullDistance[3]; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = gl_ClipDistance[0] + gl_CullDistance[0]; -} - diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag deleted file mode 100644 index 7c75ffe1b..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/control-dependent-in-branch.desktop.frag +++ /dev/null @@ -1,36 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uSampler; -layout(location = 0) in vec4 vInput; - -void main() -{ - FragColor = vInput; - vec4 t = texture(uSampler, vInput.xy); - vec4 d0 = dFdx(vInput); - vec4 d1 = dFdy(vInput); - vec4 d2 = fwidth(vInput); - vec4 d3 = dFdxCoarse(vInput); - vec4 d4 = dFdyCoarse(vInput); - vec4 d5 = fwidthCoarse(vInput); - vec4 d6 = dFdxFine(vInput); - vec4 d7 = dFdyFine(vInput); - vec4 d8 = fwidthFine(vInput); - vec2 lod = textureQueryLod(uSampler, vInput.zw); - if (vInput.y > 10.0) - { - FragColor += t; - FragColor += d0; - FragColor += d1; - FragColor += d2; - FragColor += d3; - FragColor += d4; - FragColor += d5; - FragColor += d6; - FragColor += d7; - FragColor += d8; - FragColor += lod.xyxy; - } -} - diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/depth-greater-than.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/depth-greater-than.desktop.frag deleted file mode 100644 index 88f9a4214..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/depth-greater-than.desktop.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -layout(early_fragment_tests) in; -layout(depth_greater) out float gl_FragDepth; - -void main() -{ - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/depth-less-than.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/depth-less-than.desktop.frag deleted file mode 100644 index 87fdd4620..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/depth-less-than.desktop.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -layout(early_fragment_tests) in; -layout(depth_less) out float gl_FragDepth; - -void main() -{ - gl_FragDepth = 0.5; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/dual-source-blending.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/dual-source-blending.desktop.frag deleted file mode 100644 index f322cf4c3..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/dual-source-blending.desktop.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(location = 0, index = 0) out vec4 FragColor0; -layout(location = 0, index = 1) out vec4 FragColor1; - -void main() -{ - FragColor0 = vec4(1.0); - FragColor1 = vec4(2.0); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag deleted file mode 100644 index 1c6dd7b8b..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag +++ /dev/null @@ -1,56 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 29 -; Schema: 0 - OpCapability Shader - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %Foobar "Foobar" - OpMemberName %Foobar 0 "@data" - OpName %Foobar_0 "Foobar" - OpName %Foobaz "Foobaz" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %_runtimearr_v4float ArrayStride 16 - OpMemberDecorate %Foobar 0 Offset 0 - OpDecorate %Foobar BufferBlock - OpDecorate %Foobar_0 DescriptorSet 0 - OpDecorate %Foobar_0 Binding 0 - OpDecorate %Foobaz DescriptorSet 0 - OpDecorate %Foobaz Binding 1 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float -%_runtimearr_v4float = OpTypeRuntimeArray %v4float - %Foobar = OpTypeStruct %_runtimearr_v4float -%_ptr_Uniform_Foobar = OpTypePointer Uniform %Foobar - %Foobar_0 = OpVariable %_ptr_Uniform_Foobar Uniform - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 -%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float - %Foobaz = OpVariable %_ptr_Uniform_Foobar Uniform -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %28 = OpFunctionCall %v4float %_main_ - OpStore %_entryPointOutput %28 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v4float None %8 - %10 = OpLabel - %18 = OpAccessChain %_ptr_Uniform_v4float %Foobar_0 %int_0 %int_0 - %19 = OpLoad %v4float %18 - %21 = OpAccessChain %_ptr_Uniform_v4float %Foobaz %int_0 %int_0 - %22 = OpLoad %v4float %21 - %23 = OpFAdd %v4float %19 %22 - OpReturnValue %23 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/image-ms.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/image-ms.desktop.frag deleted file mode 100644 index d3acc3081..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/image-ms.desktop.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(rgba8, binding = 0) uniform image2DMS uImage; -layout(rgba8, binding = 1) uniform image2DMSArray uImageArray; - -void main() -{ - vec4 a = imageLoad(uImage, ivec2(1, 2), 2); - vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4), 3); - imageStore(uImage, ivec2(2, 3), 1, a); - imageStore(uImageArray, ivec3(2, 3, 7), 1, b); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/image-query.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/image-query.desktop.frag deleted file mode 100644 index a5cbe011e..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/image-query.desktop.frag +++ /dev/null @@ -1,56 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1D uSampler1D; -layout(binding = 1) uniform sampler2D uSampler2D; -layout(binding = 2) uniform sampler2DArray uSampler2DArray; -layout(binding = 3) uniform sampler3D uSampler3D; -layout(binding = 4) uniform samplerCube uSamplerCube; -layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray; -layout(binding = 6) uniform samplerBuffer uSamplerBuffer; -layout(binding = 7) uniform sampler2DMS uSamplerMS; -layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; - -layout(r32f, binding = 9) uniform image1D uImage1D; -layout(r32f, binding = 10) uniform image2D uImage2D; -layout(r32f, binding = 11) uniform image2DArray uImage2DArray; -layout(r32f, binding = 12) uniform image3D uImage3D; -layout(r32f, binding = 13) uniform imageCube uImageCube; -layout(r32f, binding = 14) uniform imageCubeArray uImageCubeArray; -layout(r32f, binding = 15) uniform imageBuffer uImageBuffer; -layout(r32f, binding = 16) uniform image2DMS uImageMS; -layout(r32f, binding = 17) uniform image2DMSArray uImageMSArray; - -void main() -{ - int a = textureSize(uSampler1D, 0); - ivec2 b = textureSize(uSampler2D, 0); - ivec3 c = textureSize(uSampler2DArray, 0); - ivec3 d = textureSize(uSampler3D, 0); - ivec2 e = textureSize(uSamplerCube, 0); - ivec3 f = textureSize(uSamplerCubeArray, 0); - int g = textureSize(uSamplerBuffer); - ivec2 h = textureSize(uSamplerMS); - ivec3 i = textureSize(uSamplerMSArray); - - int l0 = textureQueryLevels(uSampler1D); - int l1 = textureQueryLevels(uSampler2D); - int l2 = textureQueryLevels(uSampler2DArray); - int l3 = textureQueryLevels(uSampler3D); - int l4 = textureQueryLevels(uSamplerCube); - int l5 = textureQueryLevels(uSamplerCubeArray); - - a = imageSize(uImage1D); - b = imageSize(uImage2D); - c = imageSize(uImage2DArray); - d = imageSize(uImage3D); - e = imageSize(uImageCube); - f = imageSize(uImageCubeArray); - g = imageSize(uImageBuffer); - h = imageSize(uImageMS); - i = imageSize(uImageMSArray); - - int s0 = textureSamples(uSamplerMS); - int s1 = textureSamples(uSamplerMSArray); - int s2 = imageSamples(uImageMS); - int s3 = imageSamples(uImageMSArray); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/in-block-qualifiers.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/in-block-qualifiers.frag deleted file mode 100644 index f22096e6d..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/in-block-qualifiers.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -layout(location = 0) in VertexData { - flat float f; - centroid vec4 g; - flat int h; - float i; -} vin; - -layout(location = 4) in flat float f; -layout(location = 5) in centroid vec4 g; -layout(location = 6) in flat int h; -layout(location = 7) in sample float i; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vin.f + vin.g + float(vin.h) + vin.i + f + g + float(h) + i; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/layout-component.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/layout-component.desktop.frag deleted file mode 100644 index fade67ba6..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/layout-component.desktop.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 -layout(location = 0, component = 0) in vec2 v0; -layout(location = 0, component = 2) in float v1; -layout(location = 0) out vec2 FragColor; - -in Vertex -{ - layout(location = 1, component = 2) in float v3; -}; - -void main() -{ - FragColor = v0 + v1 + v3; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/query-levels.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/query-levels.desktop.frag deleted file mode 100644 index 3a6977611..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/query-levels.desktop.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D uSampler; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(textureQueryLevels(uSampler)); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/query-lod.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/query-lod.desktop.frag deleted file mode 100644 index 0cb160402..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/query-lod.desktop.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 vTexCoord; -layout(binding = 0) uniform sampler2D uSampler; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = textureQueryLod(uSampler, vTexCoord).xyxy; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/sampler-ms-query.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/sampler-ms-query.desktop.frag deleted file mode 100644 index f707ed5c4..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/sampler-ms-query.desktop.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2DMS uSampler; -layout(binding = 1) uniform sampler2DMSArray uSamplerArray; -layout(rgba8, binding = 2) uniform image2DMS uImage; -layout(rgba8, binding = 3) uniform image2DMSArray uImageArray; - -void main() -{ - FragColor = - vec4( - textureSamples(uSampler) + - textureSamples(uSamplerArray) + - imageSamples(uImage) + - imageSamples(uImageArray)); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/stencil-export.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/stencil-export.desktop.frag deleted file mode 100644 index ebe753fb2..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/stencil-export.desktop.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_ARB_shader_stencil_export : require - -layout(location = 0) out vec4 MRT0; -layout(location = 1) out vec4 MRT1; -void main() -{ - MRT0 = vec4(1.0); - MRT1 = vec4(1.0, 0.0, 1.0, 1.0); - gl_FragStencilRefARB = 100; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag b/3rdparty/spirv-cross/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag deleted file mode 100644 index 0c4cf8f5a..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/frag/texture-proj-shadow.desktop.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler1DShadow uShadow1D; -layout(binding = 1) uniform sampler2DShadow uShadow2D; -layout(binding = 2) uniform sampler1D uSampler1D; -layout(binding = 3) uniform sampler2D uSampler2D; -layout(binding = 4) uniform sampler3D uSampler3D; - -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vClip3; -layout(location = 1) in vec4 vClip4; -layout(location = 2) in vec2 vClip2; - -void main() -{ - FragColor = textureProj(uShadow1D, vClip4); - FragColor = textureProj(uShadow2D, vClip4); - FragColor = textureProj(uSampler1D, vClip2).x; - FragColor = textureProj(uSampler2D, vClip3).x; - FragColor = textureProj(uSampler3D, vClip4).x; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/geom/basic.desktop.sso.geom b/3rdparty/spirv-cross/shaders/desktop-only/geom/basic.desktop.sso.geom deleted file mode 100644 index f3d331dd1..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/geom/basic.desktop.sso.geom +++ /dev/null @@ -1,37 +0,0 @@ -#version 450 - -layout(triangles, invocations = 4) in; -layout(triangle_strip, max_vertices = 3) out; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[]; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal + float(gl_InvocationID); - EmitVertex(); - - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal + 4.0 * float(gl_InvocationID); - EmitVertex(); - - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal + 2.0 * float(gl_InvocationID); - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/geom/viewport-index.desktop.geom b/3rdparty/spirv-cross/shaders/desktop-only/geom/viewport-index.desktop.geom deleted file mode 100644 index e02e81daf..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/geom/viewport-index.desktop.geom +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(triangles) in; -layout(triangle_strip) out; -layout(max_vertices = 4) out; - -void main() -{ - gl_ViewportIndex = 1; -} - diff --git a/3rdparty/spirv-cross/shaders/desktop-only/tesc/basic.desktop.sso.tesc b/3rdparty/spirv-cross/shaders/desktop-only/tesc/basic.desktop.sso.tesc deleted file mode 100644 index 8ff739b0a..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/tesc/basic.desktop.sso.tesc +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 -layout(vertices = 1) out; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -} gl_out[1]; - -layout(location = 0) patch out vec3 vFoo; - - -void main() -{ - gl_TessLevelInner[0] = 8.9; - gl_TessLevelInner[1] = 6.9; - gl_TessLevelOuter[0] = 8.9; - gl_TessLevelOuter[1] = 6.9; - gl_TessLevelOuter[2] = 3.9; - gl_TessLevelOuter[3] = 4.9; - vFoo = vec3(1.0); - - gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/tese/triangle.desktop.sso.tese b/3rdparty/spirv-cross/shaders/desktop-only/tese/triangle.desktop.sso.tese deleted file mode 100644 index c964fbe26..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/tese/triangle.desktop.sso.tese +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 - -layout(cw, triangles, fractional_even_spacing) in; - -in gl_PerVertex -{ - vec4 gl_Position; -} gl_in[gl_MaxPatchVertices]; - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -void main() -{ - gl_Position = - gl_in[0].gl_Position * gl_TessCoord.x + - gl_in[1].gl_Position * gl_TessCoord.y + - gl_in[2].gl_Position * gl_TessCoord.z; -} - diff --git a/3rdparty/spirv-cross/shaders/desktop-only/vert/basic.desktop.sso.vert b/3rdparty/spirv-cross/shaders/desktop-only/vert/basic.desktop.sso.vert deleted file mode 100644 index 9ddab08cd..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/vert/basic.desktop.sso.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; -}; -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert b/3rdparty/spirv-cross/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert deleted file mode 100644 index 1489cc7a1..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/vert/clip-cull-distance.desktop.sso.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -out float gl_ClipDistance[4]; -out float gl_CullDistance[3]; - -void main() -{ - gl_Position = vec4(1.0); - gl_ClipDistance[0] = 0.0; - gl_ClipDistance[1] = 0.0; - gl_ClipDistance[2] = 0.0; - gl_ClipDistance[3] = 0.0; - gl_CullDistance[1] = 4.0; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/vert/clip-cull-distance.desktop.vert b/3rdparty/spirv-cross/shaders/desktop-only/vert/clip-cull-distance.desktop.vert deleted file mode 100644 index 1489cc7a1..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/vert/clip-cull-distance.desktop.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 -out float gl_ClipDistance[4]; -out float gl_CullDistance[3]; - -void main() -{ - gl_Position = vec4(1.0); - gl_ClipDistance[0] = 0.0; - gl_ClipDistance[1] = 0.0; - gl_ClipDistance[2] = 0.0; - gl_ClipDistance[3] = 0.0; - gl_CullDistance[1] = 4.0; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/vert/out-block-qualifiers.vert b/3rdparty/spirv-cross/shaders/desktop-only/vert/out-block-qualifiers.vert deleted file mode 100644 index c1e409fb4..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/vert/out-block-qualifiers.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 450 - -layout(location = 0) out VertexData { - flat float f; - centroid vec4 g; - flat int h; - float i; -} vout; - -layout(location = 4) out flat float f; -layout(location = 5) out centroid vec4 g; -layout(location = 6) out flat int h; -layout(location = 7) out float i; - -void main() -{ - vout.f = 10.0; - vout.g = vec4(20.0); - vout.h = 20; - vout.i = 30.0; - - f = 10.0; - g = vec4(20.0); - h = 20; - i = 30.0; -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert b/3rdparty/spirv-cross/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert deleted file mode 100644 index b5cde0270..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/vert/shader-draw-parameters-450.desktop.vert +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 -#extension GL_ARB_shader_draw_parameters : enable - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -void main() -{ - gl_Position = vec4(gl_BaseVertexARB, gl_BaseInstanceARB, gl_DrawIDARB, 1); -} diff --git a/3rdparty/spirv-cross/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert b/3rdparty/spirv-cross/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert deleted file mode 100644 index 997804ece..000000000 --- a/3rdparty/spirv-cross/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 460 - -out gl_PerVertex -{ - vec4 gl_Position; -}; - -void main() -{ - gl_Position = vec4(gl_BaseVertex, gl_BaseInstance, gl_DrawID, 1); -} diff --git a/3rdparty/spirv-cross/shaders/flatten/array.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/array.flatten.vert deleted file mode 100644 index fa6da076c..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/array.flatten.vert +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - vec4 A4[5][4][2]; - mat4 uMVP; - vec4 A1[2]; - vec4 A2[2][3]; - float A3[3]; - vec4 Offset; -}; -layout(location = 0) in vec4 aVertex; - -void main() -{ - vec4 a4 = A4[2][3][1]; // 2 * (4 * 2) + 3 * 2 + 1 = 16 + 6 + 1 = 23. - vec4 offset = A2[1][1] + A1[1] + A3[2]; - gl_Position = uMVP * aVertex + Offset + offset; -} diff --git a/3rdparty/spirv-cross/shaders/flatten/basic.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/basic.flatten.vert deleted file mode 100644 index e60a9067b..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/basic.flatten.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - mat4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders/flatten/copy.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/copy.flatten.vert deleted file mode 100644 index 4f1b8805e..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/copy.flatten.vert +++ /dev/null @@ -1,34 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - - vec4 Color; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; - - Light lights[4]; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec4 vColor; - -void main() -{ - gl_Position = uMVP * aVertex; - - vColor = vec4(0.0); - - for (int i = 0; i < 4; ++i) - { - Light light = lights[i]; - vec3 L = aVertex.xyz - light.Position; - vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / light.Radius, 0.0, 1.0) * lights[i].Color); - } -} diff --git a/3rdparty/spirv-cross/shaders/flatten/dynamic.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/dynamic.flatten.vert deleted file mode 100644 index a341d4528..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/dynamic.flatten.vert +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - - vec4 Color; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; - - Light lights[4]; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec4 vColor; - -void main() -{ - gl_Position = uMVP * aVertex; - - vColor = vec4(0.0); - - for (int i = 0; i < 4; ++i) - { - vec3 L = aVertex.xyz - lights[i].Position; - vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / lights[i].Radius, 0.0, 1.0) * lights[i].Color); - } -} diff --git a/3rdparty/spirv-cross/shaders/flatten/matrix-conversion.flatten.frag b/3rdparty/spirv-cross/shaders/flatten/matrix-conversion.flatten.frag deleted file mode 100644 index 427825c34..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/matrix-conversion.flatten.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out vec3 FragColor; -layout(location = 0) flat in vec3 vNormal; - -layout(binding = 0, std140) uniform UBO -{ - mat4 m; -}; - -void main() -{ - FragColor = mat3(m) * vNormal; -} diff --git a/3rdparty/spirv-cross/shaders/flatten/matrixindex.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/matrixindex.flatten.vert deleted file mode 100644 index 0ee783843..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/matrixindex.flatten.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - layout(column_major) mat4 M1C; - layout(row_major) mat4 M1R; - layout(column_major) mat2x4 M2C; - layout(row_major) mat2x4 M2R; -}; - -layout(location = 0) out vec4 oA; -layout(location = 1) out vec4 oB; -layout(location = 2) out vec4 oC; -layout(location = 3) out vec4 oD; -layout(location = 4) out vec4 oE; - -void main() -{ - gl_Position = vec4(0.0); - oA = M1C[1]; - oB = M1R[1]; - oC = M2C[1]; - oD = M2R[0]; - oE = vec4(M1C[1][2], M1R[1][2], M2C[1][2], M2R[1][2]); -} diff --git a/3rdparty/spirv-cross/shaders/flatten/multiindex.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/multiindex.flatten.vert deleted file mode 100644 index 0b471d86e..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/multiindex.flatten.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - vec4 Data[3][5]; -}; - -layout(location = 0) in ivec2 aIndex; - -void main() -{ - gl_Position = Data[aIndex.x][aIndex.y]; -} diff --git a/3rdparty/spirv-cross/shaders/flatten/push-constant.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/push-constant.flatten.vert deleted file mode 100644 index c7b1b42e1..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/push-constant.flatten.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es - -layout(push_constant, std430) uniform PushMe -{ - mat4 MVP; - mat2 Rot; // The MatrixStride will be 8 here. - float Arr[4]; -} registers; - -layout(location = 0) in vec2 Rot; -layout(location = 1) in vec4 Pos; -layout(location = 0) out vec2 vRot; -void main() -{ - gl_Position = registers.MVP * Pos; - vRot = registers.Rot * Rot + registers.Arr[2]; // Constant access should work even if array stride is just 4 here. -} diff --git a/3rdparty/spirv-cross/shaders/flatten/rowmajor.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/rowmajor.flatten.vert deleted file mode 100644 index 88c468c8f..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/rowmajor.flatten.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - layout(column_major) mat4 uMVPR; - layout(row_major) mat4 uMVPC; - layout(row_major) mat2x4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; - -void main() -{ - vec2 v = aVertex * uMVP; - gl_Position = uMVPR * aVertex + uMVPC * aVertex; -} diff --git a/3rdparty/spirv-cross/shaders/flatten/struct.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/struct.flatten.vert deleted file mode 100644 index 936bb41b8..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/struct.flatten.vert +++ /dev/null @@ -1,30 +0,0 @@ -#version 310 es - -struct Light -{ - vec3 Position; - float Radius; - - vec4 Color; -}; - -layout(std140) uniform UBO -{ - mat4 uMVP; - - Light light; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec4 vColor; - -void main() -{ - gl_Position = uMVP * aVertex; - - vColor = vec4(0.0); - - vec3 L = aVertex.xyz - light.Position; - vColor += dot(aNormal, normalize(L)) * (clamp(1.0 - length(L) / light.Radius, 0.0, 1.0) * light.Color); -} diff --git a/3rdparty/spirv-cross/shaders/flatten/struct.rowmajor.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/struct.rowmajor.flatten.vert deleted file mode 100644 index 231389b8f..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/struct.rowmajor.flatten.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es - -struct Foo -{ - mat3x4 MVP0; - mat3x4 MVP1; -}; - -layout(std140, binding = 0) uniform UBO -{ - layout(row_major) Foo foo; -}; - -layout(location = 0) in vec4 v0; -layout(location = 1) in vec4 v1; -layout(location = 0) out vec3 V0; -layout(location = 1) out vec3 V1; - -void main() -{ - Foo f = foo; - vec3 a = v0 * f.MVP0; - vec3 b = v1 * f.MVP1; - V0 = a; - V1 = b; -} diff --git a/3rdparty/spirv-cross/shaders/flatten/swizzle.flatten.vert b/3rdparty/spirv-cross/shaders/flatten/swizzle.flatten.vert deleted file mode 100644 index fafff7734..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/swizzle.flatten.vert +++ /dev/null @@ -1,47 +0,0 @@ -#version 310 es - -// comments note the 16b alignment boundaries (see GL spec 7.6.2.2 Standard Uniform Block Layout) -layout(std140, binding = 0) uniform UBO -{ - // 16b boundary - vec4 A; - // 16b boundary - vec2 B0; - vec2 B1; - // 16b boundary - float C0; - // 16b boundary (vec3 is aligned to 16b) - vec3 C1; - // 16b boundary - vec3 D0; - float D1; - // 16b boundary - float E0; - float E1; - float E2; - float E3; - // 16b boundary - float F0; - vec2 F1; - // 16b boundary (vec2 before us is aligned to 8b) - float F2; -}; - -layout(location = 0) out vec4 oA; -layout(location = 1) out vec4 oB; -layout(location = 2) out vec4 oC; -layout(location = 3) out vec4 oD; -layout(location = 4) out vec4 oE; -layout(location = 5) out vec4 oF; - -void main() -{ - gl_Position = vec4(0.0); - - oA = A; - oB = vec4(B0, B1); - oC = vec4(C0, C1); - oD = vec4(D0, D1); - oE = vec4(E0, E1, E2, E3); - oF = vec4(F0, F1, F2); -} diff --git a/3rdparty/spirv-cross/shaders/flatten/types.flatten.frag b/3rdparty/spirv-cross/shaders/flatten/types.flatten.frag deleted file mode 100644 index faab5b7e0..000000000 --- a/3rdparty/spirv-cross/shaders/flatten/types.flatten.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -precision mediump float; - -layout(std140, binding = 0) uniform UBO0 -{ - vec4 a; - vec4 b; -}; - -layout(std140, binding = 0) uniform UBO1 -{ - ivec4 c; - ivec4 d; -}; - -layout(std140, binding = 0) uniform UBO2 -{ - uvec4 e; - uvec4 f; -}; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(c) + vec4(d) + vec4(e) + vec4(f) + a + b; -} diff --git a/3rdparty/spirv-cross/shaders/frag/array-lut-no-loop-variable.frag b/3rdparty/spirv-cross/shaders/frag/array-lut-no-loop-variable.frag deleted file mode 100644 index 3493e0ccc..000000000 --- a/3rdparty/spirv-cross/shaders/frag/array-lut-no-loop-variable.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 v0; - -void main() -{ - float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0); - for (int i = 0; i < 4; i++, FragColor += lut[i]) - { - } -} diff --git a/3rdparty/spirv-cross/shaders/frag/barycentric-nv.frag b/3rdparty/spirv-cross/shaders/frag/barycentric-nv.frag deleted file mode 100644 index 340408370..000000000 --- a/3rdparty/spirv-cross/shaders/frag/barycentric-nv.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -#extension GL_NV_fragment_shader_barycentric : require - -layout(location = 0) out vec2 value; - -layout(set = 0, binding = 0) readonly buffer Vertices -{ - vec2 uvs[]; -}; - -void main () { - int prim = gl_PrimitiveID; - vec2 uv0 = uvs[3 * prim + 0]; - vec2 uv1 = uvs[3 * prim + 1]; - vec2 uv2 = uvs[3 * prim + 2]; - value = gl_BaryCoordNV.x * uv0 + gl_BaryCoordNV.y * uv1 + gl_BaryCoordNV.z * uv2; - value += gl_BaryCoordNoPerspNV.x * uv0 + gl_BaryCoordNoPerspNV.y * uv1 + gl_BaryCoordNoPerspNV.z * uv2; -} diff --git a/3rdparty/spirv-cross/shaders/frag/basic.frag b/3rdparty/spirv-cross/shaders/frag/basic.frag deleted file mode 100644 index dd9a8f850..000000000 --- a/3rdparty/spirv-cross/shaders/frag/basic.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; -layout(binding = 0) uniform sampler2D uTex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vColor * texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/shaders/frag/complex-expression-in-access-chain.frag b/3rdparty/spirv-cross/shaders/frag/complex-expression-in-access-chain.frag deleted file mode 100644 index 47f93931c..000000000 --- a/3rdparty/spirv-cross/shaders/frag/complex-expression-in-access-chain.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; - -struct Foo -{ - vec4 a; - vec4 b; -}; - -layout(binding = 0) buffer UBO -{ - vec4 results[1024]; -}; - -layout(binding = 1) uniform highp isampler2D Buf; -layout(location = 0) flat in int vIn; -layout(location = 1) flat in int vIn2; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - ivec4 coords = texelFetch(Buf, ivec2(gl_FragCoord.xy), 0); - vec4 foo = results[coords.x % 16]; - - int c = vIn * vIn; - int d = vIn2 * vIn2; - FragColor = foo + foo + results[c + d]; -} diff --git a/3rdparty/spirv-cross/shaders/frag/composite-extract-forced-temporary.frag b/3rdparty/spirv-cross/shaders/frag/composite-extract-forced-temporary.frag deleted file mode 100644 index 35fdbe862..000000000 --- a/3rdparty/spirv-cross/shaders/frag/composite-extract-forced-temporary.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; -layout(binding = 0) uniform sampler2D Texture; -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTexCoord; - -void main() -{ - float f = texture(Texture, vTexCoord).x; - FragColor = vec4(f * f); -} diff --git a/3rdparty/spirv-cross/shaders/frag/constant-array.frag b/3rdparty/spirv-cross/shaders/frag/constant-array.frag deleted file mode 100644 index b862cb1db..000000000 --- a/3rdparty/spirv-cross/shaders/frag/constant-array.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out vec4 FragColor; - -layout(location = 0) flat in int index; - -struct Foobar { float a; float b; }; - -vec4 resolve(Foobar f) -{ - return vec4(f.a + f.b); -} - -void main() -{ - const vec4 foo[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); - const vec4 foobars[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0))); - const Foobar foos[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0)); - - FragColor = foo[index] + foobars[index][index + 1] + resolve(Foobar(10.0, 20.0)) + resolve(foos[index]); -} diff --git a/3rdparty/spirv-cross/shaders/frag/constant-composites.frag b/3rdparty/spirv-cross/shaders/frag/constant-composites.frag deleted file mode 100644 index a12e22ff4..000000000 --- a/3rdparty/spirv-cross/shaders/frag/constant-composites.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; - -float lut[4] = float[](1.0, 4.0, 3.0, 2.0); - -struct Foo -{ - float a; - float b; -}; -Foo foos[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in int line; - -void main() -{ - FragColor = vec4(lut[line]); - FragColor += foos[line].a * foos[1 - line].a; -} diff --git a/3rdparty/spirv-cross/shaders/frag/false-loop-init.frag b/3rdparty/spirv-cross/shaders/frag/false-loop-init.frag deleted file mode 100644 index 7ce5b52bd..000000000 --- a/3rdparty/spirv-cross/shaders/frag/false-loop-init.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 accum; -layout(location = 0) out vec4 result; - -void main() -{ - result = vec4(0.0); - uint j; - for (int i = 0; i < 4; i += int(j)) - { - if (accum.y > 10.0) - j = 40u; - else - j = 30u; - result += accum; - } -} diff --git a/3rdparty/spirv-cross/shaders/frag/flush_params.frag b/3rdparty/spirv-cross/shaders/frag/flush_params.frag deleted file mode 100644 index 8a26ad3a2..000000000 --- a/3rdparty/spirv-cross/shaders/frag/flush_params.frag +++ /dev/null @@ -1,27 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; - -struct Structy -{ - vec4 c; -}; - -void foo2(out Structy f) -{ - f.c = vec4(10.0); -} - -Structy foo() -{ - Structy f; - foo2(f); - return f; -} - -void main() -{ - Structy s = foo(); - FragColor = s.c; -} diff --git a/3rdparty/spirv-cross/shaders/frag/for-loop-continue-control-flow.frag b/3rdparty/spirv-cross/shaders/frag/for-loop-continue-control-flow.frag deleted file mode 100644 index 1f91cca2a..000000000 --- a/3rdparty/spirv-cross/shaders/frag/for-loop-continue-control-flow.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(location = 0) out vec4 FragColor; -void main() -{ - FragColor = vec4(0.0); - for (int i = 0; i < 3; (0 > 1) ? 1 : i ++) - { - int a = i; - FragColor[a] += float(i); - } -} diff --git a/3rdparty/spirv-cross/shaders/frag/for-loop-init.frag b/3rdparty/spirv-cross/shaders/frag/for-loop-init.frag deleted file mode 100644 index 0cde26765..000000000 --- a/3rdparty/spirv-cross/shaders/frag/for-loop-init.frag +++ /dev/null @@ -1,52 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out int FragColor; - -void main() -{ - FragColor = 16; - - // Basic loop variable. - for (int i = 0; i < 25; i++) - FragColor += 10; - - // Multiple loop variables. - for (int i = 1, j = 4; i < 30; i++, j += 4) - FragColor += 11; - - // A potential loop variables, but we access it outside the loop, - // so cannot be one. - int k = 0; - for (; k < 20; k++) - FragColor += 12; - k += 3; - FragColor += k; - - // Potential loop variables, but the dominator is not trivial. - int l; - if (k == 40) - { - for (l = 0; l < 40; l++) - FragColor += 13; - return; - } - else - { - l = k; - FragColor += l; - } - - // Vectors cannot be loop variables - for (ivec2 i = ivec2(0); i.x < 10; i.x += 4) - { - FragColor += i.y; - } - - // Check that static expressions can be used before the loop header. - int m = 0; - m = k; - int o = m; - for (; m < 40; m++) - FragColor += m; - FragColor += o; -} diff --git a/3rdparty/spirv-cross/shaders/frag/frexp-modf.frag b/3rdparty/spirv-cross/shaders/frag/frexp-modf.frag deleted file mode 100644 index 6a26a4175..000000000 --- a/3rdparty/spirv-cross/shaders/frag/frexp-modf.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out float FragColor; -layout(location = 0) in float v0; -layout(location = 1) in vec2 v1; - -void main() -{ - int e0; - float f0 = frexp(v0, e0); - f0 = frexp(v0 + 1.0, e0); - - ivec2 e1; - vec2 f1 = frexp(v1, e1); - - float r0; - float m0 = modf(v0, r0); - vec2 r1; - vec2 m1 = modf(v1, r1); - - FragColor = f0 + f1.x + f1.y + m0 + m1.x + m1.y; -} - diff --git a/3rdparty/spirv-cross/shaders/frag/front-facing.frag b/3rdparty/spirv-cross/shaders/frag/front-facing.frag deleted file mode 100644 index 90ca1abf4..000000000 --- a/3rdparty/spirv-cross/shaders/frag/front-facing.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; - -void main() -{ - if (gl_FrontFacing) - FragColor = vA; - else - FragColor = vB; -} diff --git a/3rdparty/spirv-cross/shaders/frag/gather-dref.frag b/3rdparty/spirv-cross/shaders/frag/gather-dref.frag deleted file mode 100644 index a8aac56cb..000000000 --- a/3rdparty/spirv-cross/shaders/frag/gather-dref.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(binding = 0) uniform mediump sampler2DShadow uT; -layout(location = 0) in vec3 vUV; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = textureGather(uT, vUV.xy, vUV.z); -} diff --git a/3rdparty/spirv-cross/shaders/frag/ground.frag b/3rdparty/spirv-cross/shaders/frag/ground.frag deleted file mode 100755 index d1fcfd490..000000000 --- a/3rdparty/spirv-cross/shaders/frag/ground.frag +++ /dev/null @@ -1,162 +0,0 @@ -#version 310 es -precision mediump float; - -#define DEBUG_NONE 0 -#define DEBUG_DIFFUSE 1 -#define DEBUG_SPECULAR 2 -#define DEBUG_LIGHTING 3 -#define DEBUG_FOG 4 -#define DEBUG DEBUG_NONE - -#define FORWARD 0 -#define DEFERRED 1 -#define DEFERRED_VTEX 2 - -float saturate(float x) { return clamp(x, 0.0, 1.0); } - -layout(std140, binding = 4) uniform GlobalPSData -{ - vec4 g_CamPos; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_ResolutionParams; - vec4 g_TimeParams; - vec4 g_FogColor_Distance; -}; - -vec4 ComputeFogFactor(vec3 WorldPos) -{ - vec4 FogData; - vec3 vEye = WorldPos - g_CamPos.xyz; - vec3 nEye = normalize(vEye); - FogData.w = exp(-dot(vEye, vEye) * g_FogColor_Distance.w * 0.75); - - float fog_sun_factor = pow(saturate(dot(nEye, g_SunDir.xyz)), 8.0); - FogData.xyz = mix(vec3(1.0, 1.0, 1.0), vec3(0.6, 0.6, 0.9), nEye.y * 0.5 + 0.5); - FogData.xyz = mix(FogData.xyz, vec3(0.95, 0.87, 0.78), fog_sun_factor); - return FogData; -} - -void ApplyFog(inout vec3 Color, vec4 FogData) -{ - Color = mix(FogData.xyz, Color, FogData.w); -} - -void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) -{ - mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor; - mediump vec3 AmbientLight = vec3(0.2, 0.35, 0.55) * 0.5; - mediump vec3 Lighting = DiffuseLight + AmbientLight; -#if DEBUG == DEBUG_LIGHTING - Color = Lighting; -#else - Color *= Lighting; -#endif -} - -#define SPECULAR 0 -#define GLOSSMAP 0 - -void ApplySpecular(inout mediump vec3 Color, mediump vec3 EyeVec, mediump vec3 Normal, mediump vec3 SpecularColor, mediump float Shininess, mediump float FresnelAmount) -{ - mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); - - mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); - mediump float n_dot_l = saturate(dot(Normal, g_SunDir.xyz)); - mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); - mediump float n_dot_v = saturate(dot(-EyeVec, Normal)); - mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle)); - - const mediump float roughness_value = 0.25; - - mediump float r_sq = roughness_value * roughness_value; - mediump float n_dot_h_sq = n_dot_h * n_dot_h; - mediump float roughness_a = 1.0 / (4.0 * r_sq * n_dot_h_sq * n_dot_h_sq); - mediump float roughness_b = n_dot_h_sq - 1.0; - mediump float roughness_c = r_sq * n_dot_h_sq; - mediump float roughness = saturate(roughness_a * exp(roughness_b / roughness_c)); - - FresnelAmount = 0.5; - mediump float fresnel_term = pow(1.0 - n_dot_v, 5.0) * (1.0 - FresnelAmount) + FresnelAmount; - - mediump float geo_numerator = 2.0 * n_dot_h; - mediump float geo_denominator = 1.0 / v_dot_h; - mediump float geo_term = min(1.0, min(n_dot_v, n_dot_l) * geo_numerator * geo_denominator); - -#if SPECULAR || GLOSSMAP - Color += SpecularColor * g_SunColor.xyz * fresnel_term * roughness * n_dot_l * geo_term / (n_dot_v * n_dot_l + 0.0001); -#endif - - //Color = vec3(0.025 * 1.0 / (n_dot_v * n_dot_l)); -} -layout(location = 0) in vec2 TexCoord; -layout(location = 1) in vec3 EyeVec; - -layout(binding = 2) uniform sampler2D TexNormalmap; -//layout(binding = 3) uniform sampler2D TexScatteringLUT; - -#define DIFFUSE_ONLY 0 -#define GLOBAL_RENDERER DEFERRED -#define OUTPUT_FEEDBACK_TEXTURE 0 - -#if DIFFUSE_ONLY -layout(location = 0) out vec4 ColorOut; -layout(location = 1) out vec4 NormalOut; -#else -layout(location = 0) out vec4 AlbedoOut; -layout(location = 1) out vec4 SpecularOut; -layout(location = 2) out vec4 NormalOut; -layout(location = 3) out vec4 LightingOut; -#endif - -void Resolve(vec3 Albedo, vec3 Normal, float Roughness, float Metallic) -{ -#if (GLOBAL_RENDERER == FORWARD) || OUTPUT_FEEDBACK_TEXTURE - float Lighting = saturate(dot(Normal, normalize(vec3(1.0, 0.5, 1.0)))); - ColorOut.xyz = Albedo * Lighting; - ColorOut.w = 1.0; -#elif DIFFUSE_ONLY - ColorOut = vec4(Albedo, 0.0); - NormalOut.xyz = Normal * 0.5 + 0.5; - NormalOut.w = 1.0; - - // linearize and map to 0..255 range - ColorOut.w = -0.003921569 / (gl_FragCoord.z - 1.003921569); - ColorOut.w = log2(1.0 + saturate(length(EyeVec.xyz) / 200.0)); - ColorOut.w -= 1.0 / 255.0; -#else - LightingOut = vec4(0.0); - NormalOut = vec4(Normal * 0.5 + 0.5, 0.0); - SpecularOut = vec4(Roughness, Metallic, 0.0, 0.0); - AlbedoOut = vec4(Albedo, 1.0); -#endif -} - -void main() -{ - vec3 Normal = texture(TexNormalmap, TexCoord).xyz * 2.0 - 1.0; - Normal = normalize(Normal); - - vec2 scatter_uv; - scatter_uv.x = saturate(length(EyeVec) / 1000.0); - - vec3 nEye = normalize(EyeVec); - scatter_uv.y = 0.0; //nEye.x * 0.5 + 0.5; - - vec3 Color = vec3(0.1, 0.3, 0.1); - vec3 grass = vec3(0.1, 0.3, 0.1); - vec3 dirt = vec3(0.1, 0.1, 0.1); - vec3 snow = vec3(0.8, 0.8, 0.8); - - float grass_snow = smoothstep(0.0, 0.15, (g_CamPos.y + EyeVec.y) / 200.0); - vec3 base = mix(grass, snow, grass_snow); - - float edge = smoothstep(0.7, 0.75, Normal.y); - Color = mix(dirt, base, edge); - Color *= Color; - - float Roughness = 1.0 - edge * grass_snow; - - Resolve(Color, Normal, Roughness, 0.0); -} - diff --git a/3rdparty/spirv-cross/shaders/frag/helper-invocation.frag b/3rdparty/spirv-cross/shaders/frag/helper-invocation.frag deleted file mode 100644 index 1da8c5763..000000000 --- a/3rdparty/spirv-cross/shaders/frag/helper-invocation.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vUV; -layout(binding = 0) uniform sampler2D uSampler; - -vec4 foo() -{ - vec4 color; - if (!gl_HelperInvocation) - color = textureLod(uSampler, vUV, 0.0); - else - color = vec4(1.0); - return color; -} - -void main() -{ - FragColor = foo(); -} diff --git a/3rdparty/spirv-cross/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag b/3rdparty/spirv-cross/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag deleted file mode 100644 index cc8a64835..000000000 --- a/3rdparty/spirv-cross/shaders/frag/hoisted-temporary-use-continue-block-as-value.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in int vA; -layout(location = 1) flat in int vB; - -void main() -{ - FragColor = vec4(0.0); - - int k = 0; - int j; - for (int i = 0; i < vA; i += j) - { - if ((vA + i) == 20) - k = 50; - else if ((vB + i) == 40) - k = 60; - - j = k + 10; - FragColor += 1.0; - } -} diff --git a/3rdparty/spirv-cross/shaders/frag/image-load-store-uint-coord.asm.frag b/3rdparty/spirv-cross/shaders/frag/image-load-store-uint-coord.asm.frag deleted file mode 100644 index a9bf1a749..000000000 --- a/3rdparty/spirv-cross/shaders/frag/image-load-store-uint-coord.asm.frag +++ /dev/null @@ -1,103 +0,0 @@ -; SPIR-V -; Version: 1.0 -; Generator: Khronos Glslang Reference Front End; 2 -; Bound: 63 -; Schema: 0 - OpCapability Shader - OpCapability SampledBuffer - OpCapability ImageBuffer - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %_entryPointOutput - OpExecutionMode %main OriginUpperLeft - OpSource HLSL 500 - OpName %main "main" - OpName %_main_ "@main(" - OpName %storeTemp "storeTemp" - OpName %RWIm "RWIm" - OpName %v "v" - OpName %RWBuf "RWBuf" - OpName %ROIm "ROIm" - OpName %ROBuf "ROBuf" - OpName %_entryPointOutput "@entryPointOutput" - OpDecorate %RWIm DescriptorSet 0 - OpDecorate %RWIm Binding 1 - OpDecorate %RWBuf DescriptorSet 0 - OpDecorate %RWBuf Binding 0 - OpDecorate %ROIm DescriptorSet 0 - OpDecorate %ROIm Binding 1 - OpDecorate %ROBuf DescriptorSet 0 - OpDecorate %ROBuf Binding 0 - OpDecorate %_entryPointOutput Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 - %8 = OpTypeFunction %v4float -%_ptr_Function_v4float = OpTypePointer Function %v4float - %float_10 = OpConstant %float 10 - %float_0_5 = OpConstant %float 0.5 - %float_8 = OpConstant %float 8 - %float_2 = OpConstant %float 2 - %17 = OpConstantComposite %v4float %float_10 %float_0_5 %float_8 %float_2 - %18 = OpTypeImage %float 2D 0 0 0 2 Rgba32f -%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18 - %RWIm = OpVariable %_ptr_UniformConstant_18 UniformConstant - %uint = OpTypeInt 32 0 - %v2uint = OpTypeVector %uint 2 - %uint_10 = OpConstant %uint 10 - %25 = OpConstantComposite %v2uint %uint_10 %uint_10 - %uint_30 = OpConstant %uint 30 - %30 = OpConstantComposite %v2uint %uint_30 %uint_30 - %32 = OpTypeImage %float Buffer 0 0 0 2 Rgba32f -%_ptr_UniformConstant_32 = OpTypePointer UniformConstant %32 - %RWBuf = OpVariable %_ptr_UniformConstant_32 UniformConstant - %uint_80 = OpConstant %uint 80 - %38 = OpTypeImage %float 2D 0 0 0 1 Unknown - %SampledImage = OpTypeSampledImage %38 -%_ptr_UniformConstant_38 = OpTypePointer UniformConstant %SampledImage - %ROIm = OpVariable %_ptr_UniformConstant_38 UniformConstant - %uint_50 = OpConstant %uint 50 - %uint_60 = OpConstant %uint 60 - %44 = OpConstantComposite %v2uint %uint_50 %uint_60 - %int = OpTypeInt 32 1 - %int_0 = OpConstant %int 0 - %50 = OpTypeImage %float Buffer 0 0 0 1 Rgba32f -%_ptr_UniformConstant_50 = OpTypePointer UniformConstant %50 - %ROBuf = OpVariable %_ptr_UniformConstant_50 UniformConstant -%_ptr_Output_v4float = OpTypePointer Output %v4float -%_entryPointOutput = OpVariable %_ptr_Output_v4float Output - %main = OpFunction %void None %3 - %5 = OpLabel - %62 = OpFunctionCall %v4float %_main_ - OpStore %_entryPointOutput %62 - OpReturn - OpFunctionEnd - %_main_ = OpFunction %v4float None %8 - %10 = OpLabel - %storeTemp = OpVariable %_ptr_Function_v4float Function - %v = OpVariable %_ptr_Function_v4float Function - OpStore %storeTemp %17 - %21 = OpLoad %18 %RWIm - %26 = OpLoad %v4float %storeTemp - OpImageWrite %21 %25 %26 - %28 = OpLoad %18 %RWIm - %31 = OpImageRead %v4float %28 %30 - OpStore %v %31 - %35 = OpLoad %32 %RWBuf - %37 = OpLoad %v4float %v - OpImageWrite %35 %uint_80 %37 - %41 = OpLoad %SampledImage %ROIm - %ROImage = OpImage %38 %41 - %47 = OpImageFetch %v4float %ROImage %44 Lod %int_0 - %48 = OpLoad %v4float %v - %49 = OpFAdd %v4float %48 %47 - OpStore %v %49 - %53 = OpLoad %50 %ROBuf - %54 = OpImageFetch %v4float %53 %uint_80 - %55 = OpLoad %v4float %v - %56 = OpFAdd %v4float %55 %54 - OpStore %v %56 - %57 = OpLoad %v4float %v - OpReturnValue %57 - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/frag/inside-loop-dominated-variable-preservation.frag b/3rdparty/spirv-cross/shaders/frag/inside-loop-dominated-variable-preservation.frag deleted file mode 100644 index 695bcaea8..000000000 --- a/3rdparty/spirv-cross/shaders/frag/inside-loop-dominated-variable-preservation.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out vec4 FragColor; - -void main() -{ - float v; - bool written = false; - for (int j = 0; j < 10; j++) - { - for (int i = 0; i < 4; i++) - { - float w = 0.0; - if (written) - w += v; - else - v = 20.0; - - v += float(i); - written = true; - } - } - FragColor = vec4(1.0); -} diff --git a/3rdparty/spirv-cross/shaders/frag/loop-dominator-and-switch-default.frag b/3rdparty/spirv-cross/shaders/frag/loop-dominator-and-switch-default.frag deleted file mode 100644 index 344d895bf..000000000 --- a/3rdparty/spirv-cross/shaders/frag/loop-dominator-and-switch-default.frag +++ /dev/null @@ -1,34 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 fragColor; - -void main() -{ - vec4 f4; - int c = int(f4.x); - - for (int j = 0; j < c; j++) - { - switch (c) - { - case 0: - f4.y = 0.0; - break; - case 1: - f4.y = 1.0; - break; - default: - { - int i = 0; - while (i++ < c) { - f4.y += 0.5; - } - continue; - } - } - f4.y += 0.5; - } - - fragColor = f4; -} diff --git a/3rdparty/spirv-cross/shaders/frag/lut-promotion.frag b/3rdparty/spirv-cross/shaders/frag/lut-promotion.frag deleted file mode 100644 index 0cdc8148f..000000000 --- a/3rdparty/spirv-cross/shaders/frag/lut-promotion.frag +++ /dev/null @@ -1,44 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out float FragColor; -layout(location = 0) flat in int index; - -const float LUT[16] = float[]( - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0, - 1.0, 2.0, 3.0, 4.0); - -void main() -{ - // Try reading LUTs, both in branches and not branch. - FragColor = LUT[index]; - if (index < 10) - FragColor += LUT[index ^ 1]; - else - FragColor += LUT[index & 1]; - - // Not declared as a LUT, but can be promoted to one. - vec4 foo[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - if (index > 30) - { - FragColor += foo[index & 3].y; - } - else - { - FragColor += foo[index & 1].x; - } - - // Not declared as a LUT, but this cannot be promoted, because we have a partial write. - vec4 foobar[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - if (index > 30) - { - foobar[1].z = 20.0; - } - FragColor += foobar[index & 3].z; - - // Not declared as a LUT, but this cannot be promoted, because we have two complete writes. - vec4 baz[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); - baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); - FragColor += baz[index & 3].z; -} diff --git a/3rdparty/spirv-cross/shaders/frag/mix.frag b/3rdparty/spirv-cross/shaders/frag/mix.frag deleted file mode 100644 index a5d589dd0..000000000 --- a/3rdparty/spirv-cross/shaders/frag/mix.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vIn0; -layout(location = 1) in vec4 vIn1; -layout(location = 2) in float vIn2; -layout(location = 3) in float vIn3; -layout(location = 0) out vec4 FragColor; - -void main() -{ - bvec4 l = bvec4(false, true, false, false); - FragColor = mix(vIn0, vIn1, l); - - bool f = true; - FragColor = vec4(mix(vIn2, vIn3, f)); - - FragColor = f ? vIn0 : vIn1; - FragColor = vec4(f ? vIn2 : vIn3); -} diff --git a/3rdparty/spirv-cross/shaders/frag/partial-write-preserve.frag b/3rdparty/spirv-cross/shaders/frag/partial-write-preserve.frag deleted file mode 100644 index 227df9508..000000000 --- a/3rdparty/spirv-cross/shaders/frag/partial-write-preserve.frag +++ /dev/null @@ -1,95 +0,0 @@ -#version 310 es -precision mediump float; - -layout(std140, binding = 0) uniform UBO -{ - int some_value; -}; - -struct B -{ - float a; - float b; -}; - -void partial_inout(inout vec4 x) -{ - x.x = 10.0; -} - -void partial_inout(inout B b) -{ - b.b = 40.0; -} - -// Make a complete write, but only conditionally ... -void branchy_inout(inout vec4 v) -{ - v.y = 20.0; - if (some_value == 20) - { - v = vec4(50.0); - } -} - -void branchy_inout(inout B b) -{ - b.b = 20.0; - if (some_value == 20) - { - b = B(10.0, 40.0); - } -} - -void branchy_inout_2(out vec4 v) -{ - if (some_value == 20) - { - v = vec4(50.0); - } - else - { - v = vec4(70.0); - } - v.y = 20.0; -} - -void branchy_inout_2(out B b) -{ - if (some_value == 20) - { - b = B(10.0, 40.0); - } - else - { - b = B(70.0, 70.0); - } - b.b = 20.0; -} - - -void complete_inout(out vec4 x) -{ - x = vec4(50.0); -} - -void complete_inout(out B b) -{ - b = B(100.0, 200.0); -} - -void main() -{ - vec4 a = vec4(10.0); - partial_inout(a); - complete_inout(a); - branchy_inout(a); - branchy_inout_2(a); - - B b = B(10.0, 20.0); - partial_inout(b); - complete_inout(b); - branchy_inout(b); - branchy_inout_2(b); -} - diff --git a/3rdparty/spirv-cross/shaders/frag/pixel-interlock-ordered.frag b/3rdparty/spirv-cross/shaders/frag/pixel-interlock-ordered.frag deleted file mode 100644 index 4439f0672..000000000 --- a/3rdparty/spirv-cross/shaders/frag/pixel-interlock-ordered.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require - -layout(pixel_interlock_ordered) in; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; -layout(binding = 2) coherent buffer Buffer -{ - int foo; - uint bar; -}; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0)); - imageAtomicAdd(img2, ivec2(0, 0), 1u); - foo += 42; - atomicAnd(bar, 0xff); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders/frag/pixel-interlock-unordered.frag b/3rdparty/spirv-cross/shaders/frag/pixel-interlock-unordered.frag deleted file mode 100644 index f8fd468c1..000000000 --- a/3rdparty/spirv-cross/shaders/frag/pixel-interlock-unordered.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require - -layout(pixel_interlock_unordered) in; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; -layout(binding = 2) coherent buffer Buffer -{ - int foo; - uint bar; -}; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0)); - imageAtomicAdd(img2, ivec2(0, 0), 1u); - foo += 42; - atomicAnd(bar, 0xff); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders/frag/pls.frag b/3rdparty/spirv-cross/shaders/frag/pls.frag deleted file mode 100644 index e3863e4e0..000000000 --- a/3rdparty/spirv-cross/shaders/frag/pls.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 PLSIn0; -layout(location = 1) in vec4 PLSIn1; -layout(location = 2) in vec4 PLSIn2; -layout(location = 3) in vec4 PLSIn3; - -layout(location = 0) out vec4 PLSOut0; -layout(location = 1) out vec4 PLSOut1; -layout(location = 2) out vec4 PLSOut2; -layout(location = 3) out vec4 PLSOut3; - -void main() -{ - PLSOut0 = 2.0 * PLSIn0; - PLSOut1 = 6.0 * PLSIn1; - PLSOut2 = 7.0 * PLSIn2; - PLSOut3 = 4.0 * PLSIn3; -} diff --git a/3rdparty/spirv-cross/shaders/frag/post-depth-coverage-es.frag b/3rdparty/spirv-cross/shaders/frag/post-depth-coverage-es.frag deleted file mode 100644 index ecc57e4a8..000000000 --- a/3rdparty/spirv-cross/shaders/frag/post-depth-coverage-es.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es -#extension GL_EXT_post_depth_coverage : require -#extension GL_OES_sample_variables : require -precision mediump float; - -layout(early_fragment_tests, post_depth_coverage) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(gl_SampleMaskIn[0]); -} diff --git a/3rdparty/spirv-cross/shaders/frag/post-depth-coverage.frag b/3rdparty/spirv-cross/shaders/frag/post-depth-coverage.frag deleted file mode 100644 index 4f134b4f3..000000000 --- a/3rdparty/spirv-cross/shaders/frag/post-depth-coverage.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -#extension GL_ARB_post_depth_coverage : require - -layout(post_depth_coverage) in; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vec4(gl_SampleMaskIn[0]); -} diff --git a/3rdparty/spirv-cross/shaders/frag/sample-interlock-ordered.frag b/3rdparty/spirv-cross/shaders/frag/sample-interlock-ordered.frag deleted file mode 100644 index fa80dc9f8..000000000 --- a/3rdparty/spirv-cross/shaders/frag/sample-interlock-ordered.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require - -layout(sample_interlock_ordered) in; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; -layout(binding = 2) coherent buffer Buffer -{ - int foo; - uint bar; -}; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0)); - imageAtomicAdd(img2, ivec2(0, 0), 1u); - foo += 42; - atomicAnd(bar, gl_SampleMaskIn[0]); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders/frag/sample-interlock-unordered.frag b/3rdparty/spirv-cross/shaders/frag/sample-interlock-unordered.frag deleted file mode 100644 index 6fe5437f3..000000000 --- a/3rdparty/spirv-cross/shaders/frag/sample-interlock-unordered.frag +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -#extension GL_ARB_fragment_shader_interlock : require - -layout(sample_interlock_unordered) in; - -layout(binding = 0, rgba8) uniform writeonly image2D img; -layout(binding = 1, r32ui) uniform uimage2D img2; -layout(binding = 2) coherent buffer Buffer -{ - int foo; - uint bar; -}; - -void main() -{ - beginInvocationInterlockARB(); - imageStore(img, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0)); - imageAtomicAdd(img2, ivec2(0, 0), 1u); - foo += 42; - atomicAnd(bar, 0xff); - endInvocationInterlockARB(); -} diff --git a/3rdparty/spirv-cross/shaders/frag/sample-parameter.frag b/3rdparty/spirv-cross/shaders/frag/sample-parameter.frag deleted file mode 100644 index 8470bfd67..000000000 --- a/3rdparty/spirv-cross/shaders/frag/sample-parameter.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -#extension GL_OES_sample_variables : require -precision mediump float; - -layout(location = 0) out vec2 FragColor; - -void main() -{ - FragColor = gl_SamplePosition + vec2(gl_SampleMaskIn[0]) + float(gl_SampleID); - gl_SampleMask[0] = 1; -} diff --git a/3rdparty/spirv-cross/shaders/frag/sampler-ms.frag b/3rdparty/spirv-cross/shaders/frag/sampler-ms.frag deleted file mode 100644 index 659392827..000000000 --- a/3rdparty/spirv-cross/shaders/frag/sampler-ms.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; -precision highp int; - -layout(binding = 0) uniform mediump sampler2DMS uSampler; -layout(location = 0) out vec4 FragColor; - -void main() -{ - ivec2 coord = ivec2(gl_FragCoord.xy); - FragColor = - texelFetch(uSampler, coord, 0) + - texelFetch(uSampler, coord, 1) + - texelFetch(uSampler, coord, 2) + - texelFetch(uSampler, coord, 3); -} diff --git a/3rdparty/spirv-cross/shaders/frag/sampler-proj.frag b/3rdparty/spirv-cross/shaders/frag/sampler-proj.frag deleted file mode 100644 index 21fa5c026..000000000 --- a/3rdparty/spirv-cross/shaders/frag/sampler-proj.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vTex; -layout(binding = 0) uniform sampler2D uTex; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = textureProj(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/shaders/frag/sampler.frag b/3rdparty/spirv-cross/shaders/frag/sampler.frag deleted file mode 100644 index e38f76886..000000000 --- a/3rdparty/spirv-cross/shaders/frag/sampler.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) in vec4 vColor; -layout(location = 1) in vec2 vTex; -layout(binding = 0) uniform sampler2D uTex; -layout(location = 0) out vec4 FragColor; - -vec4 sample_texture(sampler2D tex, vec2 uv) -{ - return texture(tex, uv); -} - -void main() -{ - FragColor = vColor * sample_texture(uTex, vTex); -} - diff --git a/3rdparty/spirv-cross/shaders/frag/scalar-refract-reflect.frag b/3rdparty/spirv-cross/shaders/frag/scalar-refract-reflect.frag deleted file mode 100644 index 486ed90bd..000000000 --- a/3rdparty/spirv-cross/shaders/frag/scalar-refract-reflect.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 -layout(location = 0) out float FragColor; -layout(location = 0) in vec3 vRefract; - -void main() -{ - FragColor = refract(vRefract.x, vRefract.y, vRefract.z); - FragColor += reflect(vRefract.x, vRefract.y); - FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; - FragColor += reflect(vRefract.xy, vRefract.zy).y; -} diff --git a/3rdparty/spirv-cross/shaders/frag/selection-block-dominator.frag b/3rdparty/spirv-cross/shaders/frag/selection-block-dominator.frag deleted file mode 100644 index 257f4e693..000000000 --- a/3rdparty/spirv-cross/shaders/frag/selection-block-dominator.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 450 -layout(location = 0) out vec4 FragColor; -layout(location = 0) flat in int vIndex; - -void main() -{ - int v; - if (vIndex != 1) - { - FragColor = vec4(1.0); - return; - } - else - { - v = 10; - } - FragColor = vec4(v); -} diff --git a/3rdparty/spirv-cross/shaders/frag/struct-type-unrelated-alias.frag b/3rdparty/spirv-cross/shaders/frag/struct-type-unrelated-alias.frag deleted file mode 100644 index d1c790522..000000000 --- a/3rdparty/spirv-cross/shaders/frag/struct-type-unrelated-alias.frag +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 - -layout(location = 0) out float FragColor; - -struct T -{ - float a; -}; - -void main() -{ - T foo; - struct T { float b; }; - T bar; - - foo.a = 10.0; - bar.b = 20.0; - FragColor = foo.a + bar.b; -} diff --git a/3rdparty/spirv-cross/shaders/frag/switch-unsigned-case.frag b/3rdparty/spirv-cross/shaders/frag/switch-unsigned-case.frag deleted file mode 100644 index d8aee43a6..000000000 --- a/3rdparty/spirv-cross/shaders/frag/switch-unsigned-case.frag +++ /dev/null @@ -1,26 +0,0 @@ -#version 310 es -precision mediump float; - -#define ENUM_0 0u -#define ENUM_1 1u - -layout(set = 0, binding = 0) uniform Buff -{ - uint TestVal; -}; - -layout(location = 0) out vec4 fsout_Color; - -void main() -{ - fsout_Color = vec4(1.0); - switch (TestVal) - { - case ENUM_0: - fsout_Color = vec4(0.1); - break; - case ENUM_1: - fsout_Color = vec4(0.2); - break; - } -} diff --git a/3rdparty/spirv-cross/shaders/frag/swizzle.frag b/3rdparty/spirv-cross/shaders/frag/swizzle.frag deleted file mode 100644 index af22dd655..000000000 --- a/3rdparty/spirv-cross/shaders/frag/swizzle.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -precision mediump float; - -layout(binding = 0) uniform sampler2D samp; -layout(location = 0) out vec4 FragColor; -layout(location = 1) in vec3 vNormal; -layout(location = 2) in vec2 vUV; - -void main() -{ - FragColor = vec4(texture(samp, vUV).xyz, 1.0); - FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0); - FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.1)).yy); - FragColor = vec4(vNormal, 1.0); - FragColor = vec4(vNormal + 1.8, 1.0); - FragColor = vec4(vUV, vUV + 1.8); -} diff --git a/3rdparty/spirv-cross/shaders/frag/texel-fetch-offset.frag b/3rdparty/spirv-cross/shaders/frag/texel-fetch-offset.frag deleted file mode 100644 index e98748b8b..000000000 --- a/3rdparty/spirv-cross/shaders/frag/texel-fetch-offset.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -precision mediump float; -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uTexture; - -void main() -{ - FragColor = texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(1, 1)); - FragColor += texelFetchOffset(uTexture, ivec2(gl_FragCoord.xy), 0, ivec2(-1, 1)); -} diff --git a/3rdparty/spirv-cross/shaders/frag/ubo_layout.frag b/3rdparty/spirv-cross/shaders/frag/ubo_layout.frag deleted file mode 100644 index 80f9f16d3..000000000 --- a/3rdparty/spirv-cross/shaders/frag/ubo_layout.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; - -struct Str -{ - mat4 foo; -}; - -layout(binding = 0, std140) uniform UBO1 -{ - layout(row_major) Str foo; -} ubo1; - -layout(binding = 1, std140) uniform UBO2 -{ - layout(column_major) Str foo; -} ubo0; - -void main() -{ - FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0]; -} diff --git a/3rdparty/spirv-cross/shaders/frag/unary-enclose.frag b/3rdparty/spirv-cross/shaders/frag/unary-enclose.frag deleted file mode 100644 index ea502e1de..000000000 --- a/3rdparty/spirv-cross/shaders/frag/unary-enclose.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 310 es -precision mediump float; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec4 vIn; -layout(location = 1) flat in ivec4 vIn1; - -void main() -{ - FragColor = +(-(-vIn)); - ivec4 a = ~(~vIn1); - - bool b = false; - b = !!b; -} diff --git a/3rdparty/spirv-cross/shaders/geom/basic.geom b/3rdparty/spirv-cross/shaders/geom/basic.geom deleted file mode 100644 index 80b977d11..000000000 --- a/3rdparty/spirv-cross/shaders/geom/basic.geom +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require - -layout(triangles, invocations = 4) in; -layout(triangle_strip, max_vertices = 3) out; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal + float(gl_InvocationID); - EmitVertex(); - - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal + 4.0 * float(gl_InvocationID); - EmitVertex(); - - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal + 2.0 * float(gl_InvocationID); - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/geom/lines-adjacency.geom b/3rdparty/spirv-cross/shaders/geom/lines-adjacency.geom deleted file mode 100644 index 4c3444073..000000000 --- a/3rdparty/spirv-cross/shaders/geom/lines-adjacency.geom +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require - -layout(lines_adjacency) in; -layout(line_strip, max_vertices = 3) out; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/geom/lines.geom b/3rdparty/spirv-cross/shaders/geom/lines.geom deleted file mode 100644 index c751d5cda..000000000 --- a/3rdparty/spirv-cross/shaders/geom/lines.geom +++ /dev/null @@ -1,24 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require - -layout(lines) in; -layout(line_strip, max_vertices = 2) out; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/geom/points.geom b/3rdparty/spirv-cross/shaders/geom/points.geom deleted file mode 100644 index f7dce10d7..000000000 --- a/3rdparty/spirv-cross/shaders/geom/points.geom +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require - -layout(points) in; -layout(points, max_vertices = 3) out; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/geom/single-invocation.geom b/3rdparty/spirv-cross/shaders/geom/single-invocation.geom deleted file mode 100644 index c3c8d1526..000000000 --- a/3rdparty/spirv-cross/shaders/geom/single-invocation.geom +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require - -layout(triangles) in; -layout(triangle_strip, max_vertices = 3) out; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/geom/triangles-adjacency.geom b/3rdparty/spirv-cross/shaders/geom/triangles-adjacency.geom deleted file mode 100644 index 017cef7b5..000000000 --- a/3rdparty/spirv-cross/shaders/geom/triangles-adjacency.geom +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require - -layout(triangles_adjacency) in; -layout(triangle_strip, max_vertices = 3) out; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/geom/triangles.geom b/3rdparty/spirv-cross/shaders/geom/triangles.geom deleted file mode 100644 index c3c8d1526..000000000 --- a/3rdparty/spirv-cross/shaders/geom/triangles.geom +++ /dev/null @@ -1,28 +0,0 @@ -#version 310 es -#extension GL_EXT_geometry_shader : require - -layout(triangles) in; -layout(triangle_strip, max_vertices = 3) out; - -layout(location = 0) in VertexData { - vec3 normal; -} vin[]; - -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = gl_in[0].gl_Position; - vNormal = vin[0].normal; - EmitVertex(); - - gl_Position = gl_in[1].gl_Position; - vNormal = vin[1].normal; - EmitVertex(); - - gl_Position = gl_in[2].gl_Position; - vNormal = vin[2].normal; - EmitVertex(); - - EndPrimitive(); -} diff --git a/3rdparty/spirv-cross/shaders/legacy/fragment/explicit-lod.legacy.frag b/3rdparty/spirv-cross/shaders/legacy/fragment/explicit-lod.legacy.frag deleted file mode 100644 index abe1ef2c3..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/fragment/explicit-lod.legacy.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 310 es - -precision mediump float; - -layout(binding = 0) uniform sampler2D tex; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = textureLod(tex, vec2(0.4, 0.6), 0.0); -} diff --git a/3rdparty/spirv-cross/shaders/legacy/fragment/fma.legacy.frag b/3rdparty/spirv-cross/shaders/legacy/fragment/fma.legacy.frag deleted file mode 100644 index 33ceec6a3..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/fragment/fma.legacy.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 vA; -layout(location = 1) in vec4 vB; -layout(location = 2) in vec4 vC; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = fma(vA, vB, vC); -} diff --git a/3rdparty/spirv-cross/shaders/legacy/fragment/io-blocks.legacy.frag b/3rdparty/spirv-cross/shaders/legacy/fragment/io-blocks.legacy.frag deleted file mode 100644 index 0a151dc2d..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/fragment/io-blocks.legacy.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -#extension GL_EXT_shader_io_blocks : require -precision mediump float; - -layout(location = 1) in VertexOut -{ - vec4 color; - highp vec3 normal; -} vin; - -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vin.color + vin.normal.xyzz; -} diff --git a/3rdparty/spirv-cross/shaders/legacy/fragment/struct-varying.legacy.frag b/3rdparty/spirv-cross/shaders/legacy/fragment/struct-varying.legacy.frag deleted file mode 100644 index 5df5c8770..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/fragment/struct-varying.legacy.frag +++ /dev/null @@ -1,25 +0,0 @@ -#version 310 es -precision highp float; - -struct Inputs -{ - vec4 a; - vec2 b; -}; - -layout(location = 0) in Inputs vin; -layout(location = 0) out vec4 FragColor; - -void main() -{ - // Read struct once. - Inputs v0 = vin; - // Read struct again. - Inputs v1 = vin; - - // Read members individually. - vec4 a = vin.a; - vec4 b = vin.b.xxyy; - - FragColor = v0.a + v0.b.xxyy + v1.a + v1.b.yyxx + a + b; -} diff --git a/3rdparty/spirv-cross/shaders/legacy/vert/implicit-lod.legacy.vert b/3rdparty/spirv-cross/shaders/legacy/vert/implicit-lod.legacy.vert deleted file mode 100644 index 606569427..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/vert/implicit-lod.legacy.vert +++ /dev/null @@ -1,8 +0,0 @@ -#version 310 es - -layout(binding = 0) uniform sampler2D tex; - -void main() -{ - gl_Position = texture(tex, vec2(0.4, 0.6)); -} diff --git a/3rdparty/spirv-cross/shaders/legacy/vert/io-block.legacy.vert b/3rdparty/spirv-cross/shaders/legacy/vert/io-block.legacy.vert deleted file mode 100644 index 4fbc9347c..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/vert/io-block.legacy.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -#extension GL_EXT_shader_io_blocks : require - -layout(location = 0) out VertexOut -{ - vec4 color; - vec3 normal; -} vout; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = Position; - vout.color = vec4(1.0); - vout.normal = vec3(0.5); -} diff --git a/3rdparty/spirv-cross/shaders/legacy/vert/struct-varying.legacy.vert b/3rdparty/spirv-cross/shaders/legacy/vert/struct-varying.legacy.vert deleted file mode 100644 index 3f491be83..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/vert/struct-varying.legacy.vert +++ /dev/null @@ -1,33 +0,0 @@ -#version 310 es - -struct Output -{ - vec4 a; - vec2 b; -}; - -layout(location = 0) out Output vout; - -void main() -{ - Output s = Output(vec4(0.5), vec2(0.25)); - - // Write whole struct. - vout = s; - // Write whole struct again, checks for scoping. - vout = s; - - // Read it back. - Output tmp = vout; - - // Write elements individually. - vout.a = tmp.a; - vout.b = tmp.b; - - // Write individual elements. - vout.a.x = 1.0; - vout.b.y = 1.0; - - // Read individual elements. - float c = vout.a.x; -} diff --git a/3rdparty/spirv-cross/shaders/legacy/vert/transpose.legacy.vert b/3rdparty/spirv-cross/shaders/legacy/vert/transpose.legacy.vert deleted file mode 100644 index 84f618262..000000000 --- a/3rdparty/spirv-cross/shaders/legacy/vert/transpose.legacy.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es - -uniform Buffer -{ - layout(row_major) mat4 MVPRowMajor; - layout(column_major) mat4 MVPColMajor; - mat4 M; -}; - -layout(location = 0) in vec4 Position; - -void main() -{ - vec4 c0 = M * (MVPRowMajor * Position); - vec4 c1 = M * (MVPColMajor * Position); - vec4 c2 = M * (Position * MVPRowMajor); - vec4 c3 = M * (Position * MVPColMajor); - gl_Position = c0 + c1 + c2 + c3; -} - diff --git a/3rdparty/spirv-cross/shaders/tesc/basic.tesc b/3rdparty/spirv-cross/shaders/tesc/basic.tesc deleted file mode 100644 index 0a41f98c8..000000000 --- a/3rdparty/spirv-cross/shaders/tesc/basic.tesc +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(location = 0) patch out vec3 vFoo; - -layout(vertices = 1) out; - -void main() -{ - gl_TessLevelInner[0] = 8.9; - gl_TessLevelInner[1] = 6.9; - gl_TessLevelOuter[0] = 8.9; - gl_TessLevelOuter[1] = 6.9; - gl_TessLevelOuter[2] = 3.9; - gl_TessLevelOuter[3] = 4.9; - vFoo = vec3(1.0); -} diff --git a/3rdparty/spirv-cross/shaders/tesc/water_tess.tesc b/3rdparty/spirv-cross/shaders/tesc/water_tess.tesc deleted file mode 100644 index 3ecdc3d1a..000000000 --- a/3rdparty/spirv-cross/shaders/tesc/water_tess.tesc +++ /dev/null @@ -1,115 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(vertices = 1) out; -layout(location = 0) in vec2 vPatchPosBase[]; - -layout(std140) uniform UBO -{ - vec4 uScale; - highp vec3 uCamPos; - vec2 uPatchSize; - vec2 uMaxTessLevel; - float uDistanceMod; - vec4 uFrustum[6]; -}; - -layout(location = 1) patch out vec2 vOutPatchPosBase; -layout(location = 2) patch out vec4 vPatchLods; - -float lod_factor(vec2 pos_) -{ - vec2 pos = pos_ * uScale.xy; - vec3 dist_to_cam = uCamPos - vec3(pos.x, 0.0, pos.y); - float level = log2((length(dist_to_cam) + 0.0001) * uDistanceMod); - return clamp(level, 0.0, uMaxTessLevel.x); -} - -float tess_level(float lod) -{ - return uMaxTessLevel.y * exp2(-lod); -} - -vec4 tess_level(vec4 lod) -{ - return uMaxTessLevel.y * exp2(-lod); -} - -// Guard band for vertex displacement. -#define GUARD_BAND 10.0 -bool frustum_cull(vec2 p0) -{ - vec2 min_xz = (p0 - GUARD_BAND) * uScale.xy; - vec2 max_xz = (p0 + uPatchSize + GUARD_BAND) * uScale.xy; - - vec3 bb_min = vec3(min_xz.x, -GUARD_BAND, min_xz.y); - vec3 bb_max = vec3(max_xz.x, +GUARD_BAND, max_xz.y); - vec3 center = 0.5 * (bb_min + bb_max); - float radius = 0.5 * length(bb_max - bb_min); - - vec3 f0 = vec3( - dot(uFrustum[0], vec4(center, 1.0)), - dot(uFrustum[1], vec4(center, 1.0)), - dot(uFrustum[2], vec4(center, 1.0))); - - vec3 f1 = vec3( - dot(uFrustum[3], vec4(center, 1.0)), - dot(uFrustum[4], vec4(center, 1.0)), - dot(uFrustum[5], vec4(center, 1.0))); - - return !(any(lessThanEqual(f0, vec3(-radius))) || any(lessThanEqual(f1, vec3(-radius)))); -} - -void compute_tess_levels(vec2 p0) -{ - vOutPatchPosBase = p0; - - float l00 = lod_factor(p0 + vec2(-0.5, -0.5) * uPatchSize); - float l10 = lod_factor(p0 + vec2(+0.5, -0.5) * uPatchSize); - float l20 = lod_factor(p0 + vec2(+1.5, -0.5) * uPatchSize); - float l01 = lod_factor(p0 + vec2(-0.5, +0.5) * uPatchSize); - float l11 = lod_factor(p0 + vec2(+0.5, +0.5) * uPatchSize); - float l21 = lod_factor(p0 + vec2(+1.5, +0.5) * uPatchSize); - float l02 = lod_factor(p0 + vec2(-0.5, +1.5) * uPatchSize); - float l12 = lod_factor(p0 + vec2(+0.5, +1.5) * uPatchSize); - float l22 = lod_factor(p0 + vec2(+1.5, +1.5) * uPatchSize); - - vec4 lods = vec4( - dot(vec4(l01, l11, l02, l12), vec4(0.25)), - dot(vec4(l00, l10, l01, l11), vec4(0.25)), - dot(vec4(l10, l20, l11, l21), vec4(0.25)), - dot(vec4(l11, l21, l12, l22), vec4(0.25))); - - vPatchLods = lods; - - vec4 outer_lods = min(lods.xyzw, lods.yzwx); - vec4 levels = tess_level(outer_lods); - gl_TessLevelOuter[0] = levels.x; - gl_TessLevelOuter[1] = levels.y; - gl_TessLevelOuter[2] = levels.z; - gl_TessLevelOuter[3] = levels.w; - - float min_lod = min(min(lods.x, lods.y), min(lods.z, lods.w)); - float inner = tess_level(min(min_lod, l11)); - gl_TessLevelInner[0] = inner; - gl_TessLevelInner[1] = inner; -} - -void main() -{ - vec2 p0 = vPatchPosBase[0]; - if (!frustum_cull(p0)) - { - gl_TessLevelOuter[0] = -1.0; - gl_TessLevelOuter[1] = -1.0; - gl_TessLevelOuter[2] = -1.0; - gl_TessLevelOuter[3] = -1.0; - gl_TessLevelInner[0] = -1.0; - gl_TessLevelInner[1] = -1.0; - } - else - { - compute_tess_levels(p0); - } -} - diff --git a/3rdparty/spirv-cross/shaders/tese/ccw.tese b/3rdparty/spirv-cross/shaders/tese/ccw.tese deleted file mode 100644 index 26e9cc698..000000000 --- a/3rdparty/spirv-cross/shaders/tese/ccw.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(ccw, triangles, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/tese/cw.tese b/3rdparty/spirv-cross/shaders/tese/cw.tese deleted file mode 100644 index 6ce7c2d6d..000000000 --- a/3rdparty/spirv-cross/shaders/tese/cw.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, triangles, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/tese/equal.tese b/3rdparty/spirv-cross/shaders/tese/equal.tese deleted file mode 100644 index 08ab36ec2..000000000 --- a/3rdparty/spirv-cross/shaders/tese/equal.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, triangles, equal_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/tese/fractional_even.tese b/3rdparty/spirv-cross/shaders/tese/fractional_even.tese deleted file mode 100644 index 6ce7c2d6d..000000000 --- a/3rdparty/spirv-cross/shaders/tese/fractional_even.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, triangles, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/tese/fractional_odd.tese b/3rdparty/spirv-cross/shaders/tese/fractional_odd.tese deleted file mode 100644 index a15a32926..000000000 --- a/3rdparty/spirv-cross/shaders/tese/fractional_odd.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, triangles, fractional_odd_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/tese/input-array.tese b/3rdparty/spirv-cross/shaders/tese/input-array.tese deleted file mode 100644 index f1014ca5c..000000000 --- a/3rdparty/spirv-cross/shaders/tese/input-array.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(ccw, quads, fractional_odd_spacing) in; -layout(location = 0) in vec4 Floats[]; -layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices]; - -void main() -{ - gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y; -} diff --git a/3rdparty/spirv-cross/shaders/tese/line.tese b/3rdparty/spirv-cross/shaders/tese/line.tese deleted file mode 100644 index b4237ef55..000000000 --- a/3rdparty/spirv-cross/shaders/tese/line.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(isolines, point_mode, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/tese/load-array-of-array.tese b/3rdparty/spirv-cross/shaders/tese/load-array-of-array.tese deleted file mode 100644 index 7383f7086..000000000 --- a/3rdparty/spirv-cross/shaders/tese/load-array-of-array.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 -layout(ccw, quads) in; - -layout(location = 0) in vec4 vTexCoord[][1]; - -void main() -{ - vec4 tmp[gl_MaxPatchVertices][1] = vTexCoord; - gl_Position = tmp[0][0] + tmp[2][0] + tmp[3][0]; -} diff --git a/3rdparty/spirv-cross/shaders/tese/triangle.tese b/3rdparty/spirv-cross/shaders/tese/triangle.tese deleted file mode 100644 index 6ce7c2d6d..000000000 --- a/3rdparty/spirv-cross/shaders/tese/triangle.tese +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require - -layout(cw, triangles, fractional_even_spacing) in; - -void main() -{ - gl_Position = vec4(1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/tese/water_tess.tese b/3rdparty/spirv-cross/shaders/tese/water_tess.tese deleted file mode 100644 index 32d6bc939..000000000 --- a/3rdparty/spirv-cross/shaders/tese/water_tess.tese +++ /dev/null @@ -1,65 +0,0 @@ -#version 310 es -#extension GL_EXT_tessellation_shader : require -precision highp int; - -layout(cw, quads, fractional_even_spacing) in; - -layout(location = 0) patch in vec2 vOutPatchPosBase; -layout(location = 1) patch in vec4 vPatchLods; - -layout(binding = 1, std140) uniform UBO -{ - mat4 uMVP; - vec4 uScale; - vec2 uInvScale; - vec3 uCamPos; - vec2 uPatchSize; - vec2 uInvHeightmapSize; -}; -layout(binding = 0) uniform mediump sampler2D uHeightmapDisplacement; - -layout(location = 0) highp out vec3 vWorld; -layout(location = 1) highp out vec4 vGradNormalTex; - -vec2 lerp_vertex(vec2 tess_coord) -{ - return vOutPatchPosBase + tess_coord * uPatchSize; -} - -mediump vec2 lod_factor(vec2 tess_coord) -{ - mediump vec2 x = mix(vPatchLods.yx, vPatchLods.zw, tess_coord.x); - mediump float level = mix(x.x, x.y, tess_coord.y); - mediump float floor_level = floor(level); - mediump float fract_level = level - floor_level; - return vec2(floor_level, fract_level); -} - -mediump vec3 sample_height_displacement(vec2 uv, vec2 off, mediump vec2 lod) -{ - return mix( - textureLod(uHeightmapDisplacement, uv + 0.5 * off, lod.x).xyz, - textureLod(uHeightmapDisplacement, uv + 1.0 * off, lod.x + 1.0).xyz, - lod.y); -} - -void main() -{ - vec2 tess_coord = gl_TessCoord.xy; - vec2 pos = lerp_vertex(tess_coord); - mediump vec2 lod = lod_factor(tess_coord); - - vec2 tex = pos * uInvHeightmapSize.xy; - pos *= uScale.xy; - - mediump float delta_mod = exp2(lod.x); - vec2 off = uInvHeightmapSize.xy * delta_mod; - - vGradNormalTex = vec4(tex + 0.5 * uInvHeightmapSize.xy, tex * uScale.zw); - vec3 height_displacement = sample_height_displacement(tex, off, lod); - - pos += height_displacement.yz; - vWorld = vec3(pos.x, height_displacement.x, pos.y); - gl_Position = uMVP * vec4(vWorld, 1.0); -} - diff --git a/3rdparty/spirv-cross/shaders/vert/basic.vert b/3rdparty/spirv-cross/shaders/vert/basic.vert deleted file mode 100644 index 2c75d44a4..000000000 --- a/3rdparty/spirv-cross/shaders/vert/basic.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(std140) uniform UBO -{ - uniform mat4 uMVP; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = uMVP * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders/vert/ground.vert b/3rdparty/spirv-cross/shaders/vert/ground.vert deleted file mode 100755 index 2deeb5a94..000000000 --- a/3rdparty/spirv-cross/shaders/vert/ground.vert +++ /dev/null @@ -1,202 +0,0 @@ -#version 310 es - -#define YFLIP 0 -#define SPECULAR 0 -#define GLOSSMAP 0 - -#define DEBUG_NONE 0 -#define DEBUG_DIFFUSE 1 -#define DEBUG_SPECULAR 2 -#define DEBUG_LIGHTING 3 -#define DEBUG_FOG 4 -#define DEBUG DEBUG_NONE - -#define FORWARD 0 -#define DEFERRED 1 -#define DEFERRED_VTEX 2 - -float saturate(float x) { return clamp(x, 0.0, 1.0); } - -layout(std140, binding = 0) uniform GlobalVSData -{ - vec4 g_ViewProj_Row0; - vec4 g_ViewProj_Row1; - vec4 g_ViewProj_Row2; - vec4 g_ViewProj_Row3; - vec4 g_CamPos; - vec4 g_CamRight; - vec4 g_CamUp; - vec4 g_CamFront; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_TimeParams; - vec4 g_ResolutionParams; - vec4 g_CamAxisRight; - vec4 g_FogColor_Distance; - vec4 g_ShadowVP_Row0; - vec4 g_ShadowVP_Row1; - vec4 g_ShadowVP_Row2; - vec4 g_ShadowVP_Row3; -}; - -vec4 ComputeFogFactor(vec3 WorldPos) -{ - vec4 FogData; - vec3 vEye = WorldPos - g_CamPos.xyz; - vec3 nEye = normalize(vEye); - FogData.w = exp(-dot(vEye, vEye) * g_FogColor_Distance.w * 0.75); - - float fog_sun_factor = pow(saturate(dot(nEye, g_SunDir.xyz)), 8.0); - FogData.xyz = mix(vec3(1.0, 1.0, 1.0), vec3(0.6, 0.6, 0.9), nEye.y * 0.5 + 0.5); - FogData.xyz = mix(FogData.xyz, vec3(0.95, 0.87, 0.78), fog_sun_factor); - return FogData; -} - -void ApplyFog(inout vec3 Color, vec4 FogData) -{ - Color = mix(FogData.xyz, Color, FogData.w); -} - -void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) -{ - mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor; - mediump vec3 AmbientLight = vec3(0.2, 0.35, 0.55) * 0.5; - mediump vec3 Lighting = DiffuseLight + AmbientLight; -#if DEBUG == DEBUG_LIGHTING - Color = Lighting; -#else - Color *= Lighting; -#endif -} - -#pragma VARIANT SPECULAR -#pragma VARIANT GLOSSMAP - -void ApplySpecular(inout mediump vec3 Color, mediump vec3 EyeVec, mediump vec3 Normal, mediump vec3 SpecularColor, mediump float Shininess, mediump float FresnelAmount) -{ - mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); - - mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); - mediump float n_dot_l = saturate(dot(Normal, g_SunDir.xyz)); - mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); - mediump float n_dot_v = saturate(dot(-EyeVec, Normal)); - mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle)); - - const mediump float roughness_value = 0.25; - - mediump float r_sq = roughness_value * roughness_value; - mediump float n_dot_h_sq = n_dot_h * n_dot_h; - mediump float roughness_a = 1.0 / (4.0 * r_sq * n_dot_h_sq * n_dot_h_sq); - mediump float roughness_b = n_dot_h_sq - 1.0; - mediump float roughness_c = r_sq * n_dot_h_sq; - mediump float roughness = saturate(roughness_a * exp(roughness_b / roughness_c)); - - FresnelAmount = 0.5; - mediump float fresnel_term = pow(1.0 - n_dot_v, 5.0) * (1.0 - FresnelAmount) + FresnelAmount; - - mediump float geo_numerator = 2.0 * n_dot_h; - mediump float geo_denominator = 1.0 / v_dot_h; - mediump float geo_term = min(1.0, min(n_dot_v, n_dot_l) * geo_numerator * geo_denominator); - -#if SPECULAR || GLOSSMAP - Color += SpecularColor * g_SunColor.xyz * fresnel_term * roughness * n_dot_l * geo_term / (n_dot_v * n_dot_l + 0.0001); -#endif - - //Color = vec3(0.025 * 1.0 / (n_dot_v * n_dot_l)); -} - -layout(location = 0) in vec2 Position; -layout(location = 1) in vec4 LODWeights; - -layout(location = 0) out vec2 TexCoord; -layout(location = 1) out vec3 EyeVec; - -layout(std140, binding = 2) uniform GlobalGround -{ - vec4 GroundScale; - vec4 GroundPosition; - vec4 InvGroundSize_PatchScale; -}; - -struct PatchData -{ - vec4 Position; - vec4 LODs; -}; - -layout(std140, binding = 0) uniform PerPatch -{ - PatchData Patches[256]; -}; - -layout(binding = 0) uniform sampler2D TexHeightmap; -layout(binding = 1) uniform sampler2D TexLOD; - -vec2 lod_factor(vec2 uv) -{ - float level = textureLod(TexLOD, uv, 0.0).x * (255.0 / 32.0); - float floor_level = floor(level); - float fract_level = level - floor_level; - return vec2(floor_level, fract_level); -} - -#ifdef VULKAN -#define INSTANCE_ID gl_InstanceIndex -#else -#define INSTANCE_ID gl_InstanceID -#endif - -vec2 warp_position() -{ - float vlod = dot(LODWeights, Patches[INSTANCE_ID].LODs); - vlod = mix(vlod, Patches[INSTANCE_ID].Position.w, all(equal(LODWeights, vec4(0.0)))); - -#ifdef DEBUG_LOD_HEIGHT - LODFactor = vec4(vlod); -#endif - - float floor_lod = floor(vlod); - float fract_lod = vlod - floor_lod; - uint ufloor_lod = uint(floor_lod); - -#ifdef DEBUG_LOD_HEIGHT - LODFactor = vec4(fract_lod); -#endif - - uvec2 uPosition = uvec2(Position); - uvec2 mask = (uvec2(1u) << uvec2(ufloor_lod, ufloor_lod + 1u)) - 1u; - //uvec2 rounding = mix(uvec2(0u), mask, lessThan(uPosition, uvec2(32u))); - - uvec2 rounding = uvec2( - uPosition.x < 32u ? mask.x : 0u, - uPosition.y < 32u ? mask.y : 0u); - - vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy); - return mix(lower_upper_snapped.xy, lower_upper_snapped.zw, fract_lod); -} - -void main() -{ - vec2 PatchPos = Patches[INSTANCE_ID].Position.xz * InvGroundSize_PatchScale.zw; - vec2 WarpedPos = warp_position(); - vec2 VertexPos = PatchPos + WarpedPos; - vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; - vec2 lod = lod_factor(NormalizedPos); - - vec2 Offset = exp2(lod.x) * InvGroundSize_PatchScale.xy; - - float Elevation = - mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, - textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, - lod.y); - - vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); - WorldPos *= GroundScale.xyz; - WorldPos += GroundPosition.xyz; - - EyeVec = WorldPos - g_CamPos.xyz; - TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy; - - gl_Position = WorldPos.x * g_ViewProj_Row0 + WorldPos.y * g_ViewProj_Row1 + WorldPos.z * g_ViewProj_Row2 + g_ViewProj_Row3; -} - diff --git a/3rdparty/spirv-cross/shaders/vert/invariant.vert b/3rdparty/spirv-cross/shaders/vert/invariant.vert deleted file mode 100644 index 239b985da..000000000 --- a/3rdparty/spirv-cross/shaders/vert/invariant.vert +++ /dev/null @@ -1,13 +0,0 @@ -#version 310 es - -invariant gl_Position; -layout(location = 0) invariant out vec4 vColor; -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; -layout(location = 2) in vec4 vInput2; - -void main() -{ - gl_Position = vInput0 + vInput1 * vInput2; - vColor = (vInput0 - vInput1) * vInput2; -} diff --git a/3rdparty/spirv-cross/shaders/vert/ocean.vert b/3rdparty/spirv-cross/shaders/vert/ocean.vert deleted file mode 100644 index 8a5677fa1..000000000 --- a/3rdparty/spirv-cross/shaders/vert/ocean.vert +++ /dev/null @@ -1,200 +0,0 @@ -#version 310 es - -#define YFLIP 0 -#define SPECULAR 0 -#define GLOSSMAP 0 - -#define DEBUG_NONE 0 -#define DEBUG_DIFFUSE 1 -#define DEBUG_SPECULAR 2 -#define DEBUG_LIGHTING 3 -#define DEBUG_FOG 4 -#define DEBUG DEBUG_NONE - -#define FORWARD 0 -#define DEFERRED 1 -#define DEFERRED_VTEX 2 - -float saturate(float x) { return clamp(x, 0.0, 1.0); } - -layout(std140, binding = 0) uniform GlobalVSData -{ - vec4 g_ViewProj_Row0; - vec4 g_ViewProj_Row1; - vec4 g_ViewProj_Row2; - vec4 g_ViewProj_Row3; - vec4 g_CamPos; - vec4 g_CamRight; - vec4 g_CamUp; - vec4 g_CamFront; - vec4 g_SunDir; - vec4 g_SunColor; - vec4 g_TimeParams; - vec4 g_ResolutionParams; - vec4 g_CamAxisRight; - vec4 g_FogColor_Distance; - vec4 g_ShadowVP_Row0; - vec4 g_ShadowVP_Row1; - vec4 g_ShadowVP_Row2; - vec4 g_ShadowVP_Row3; -}; - -vec4 ComputeFogFactor(vec3 WorldPos) -{ - vec4 FogData; - vec3 vEye = WorldPos - g_CamPos.xyz; - vec3 nEye = normalize(vEye); - FogData.w = exp(-dot(vEye, vEye) * g_FogColor_Distance.w * 0.75); - - float fog_sun_factor = pow(saturate(dot(nEye, g_SunDir.xyz)), 8.0); - FogData.xyz = mix(vec3(1.0, 1.0, 1.0), vec3(0.6, 0.6, 0.9), nEye.y * 0.5 + 0.5); - FogData.xyz = mix(FogData.xyz, vec3(0.95, 0.87, 0.78), fog_sun_factor); - return FogData; -} - -void ApplyFog(inout vec3 Color, vec4 FogData) -{ - Color = mix(FogData.xyz, Color, FogData.w); -} - -void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) -{ - mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor; - mediump vec3 AmbientLight = vec3(0.2, 0.35, 0.55) * 0.5; - mediump vec3 Lighting = DiffuseLight + AmbientLight; -#if DEBUG == DEBUG_LIGHTING - Color = Lighting; -#else - Color *= Lighting; -#endif -} - -void ApplySpecular(inout mediump vec3 Color, mediump vec3 EyeVec, mediump vec3 Normal, mediump vec3 SpecularColor, mediump float Shininess, mediump float FresnelAmount) -{ - mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); - - mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); - mediump float n_dot_l = saturate(dot(Normal, g_SunDir.xyz)); - mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); - mediump float n_dot_v = saturate(dot(-EyeVec, Normal)); - mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle)); - - const mediump float roughness_value = 0.25; - - mediump float r_sq = roughness_value * roughness_value; - mediump float n_dot_h_sq = n_dot_h * n_dot_h; - mediump float roughness_a = 1.0 / (4.0 * r_sq * n_dot_h_sq * n_dot_h_sq); - mediump float roughness_b = n_dot_h_sq - 1.0; - mediump float roughness_c = r_sq * n_dot_h_sq; - mediump float roughness = saturate(roughness_a * exp(roughness_b / roughness_c)); - - FresnelAmount = 0.5; - mediump float fresnel_term = pow(1.0 - n_dot_v, 5.0) * (1.0 - FresnelAmount) + FresnelAmount; - - mediump float geo_numerator = 2.0 * n_dot_h; - mediump float geo_denominator = 1.0 / v_dot_h; - mediump float geo_term = min(1.0, min(n_dot_v, n_dot_l) * geo_numerator * geo_denominator); - -#if SPECULAR || GLOSSMAP - Color += SpecularColor * g_SunColor.xyz * fresnel_term * roughness * n_dot_l * geo_term / (n_dot_v * n_dot_l + 0.0001); -#endif - - //Color = vec3(0.025 * 1.0 / (n_dot_v * n_dot_l)); -} - - -precision highp int; - -layout(binding = 0) uniform mediump sampler2D TexDisplacement; -layout(binding = 1) uniform mediump sampler2D TexLOD; - -layout(location = 0) in vec4 Position; -layout(location = 1) in vec4 LODWeights; - -layout(location = 0) out highp vec3 EyeVec; -layout(location = 1) out highp vec4 TexCoord; - -layout(std140, binding = 4) uniform GlobalOcean -{ - vec4 OceanScale; - vec4 OceanPosition; - vec4 InvOceanSize_PatchScale; - vec4 NormalTexCoordScale; -}; - -struct PatchData -{ - vec4 Position; - vec4 LODs; -}; - -layout(std140, binding = 0) uniform Offsets -{ - PatchData Patches[256]; -}; - -vec2 lod_factor(vec2 uv) -{ - float level = textureLod(TexLOD, uv, 0.0).x * (255.0 / 32.0); - float floor_level = floor(level); - float fract_level = level - floor_level; - return vec2(floor_level, fract_level); -} - -#ifdef VULKAN -#define INSTANCE_ID gl_InstanceIndex -#else -#define INSTANCE_ID gl_InstanceID -#endif - -vec2 warp_position() -{ - float vlod = dot(LODWeights, Patches[INSTANCE_ID].LODs); - vlod = mix(vlod, Patches[INSTANCE_ID].Position.w, all(equal(LODWeights, vec4(0.0)))); - - float floor_lod = floor(vlod); - float fract_lod = vlod - floor_lod; - uint ufloor_lod = uint(floor_lod); - - uvec4 uPosition = uvec4(Position); - uvec2 mask = (uvec2(1u) << uvec2(ufloor_lod, ufloor_lod + 1u)) - 1u; - - uvec4 rounding; - rounding.x = uPosition.x < 32u ? mask.x : 0u; - rounding.y = uPosition.y < 32u ? mask.x : 0u; - rounding.z = uPosition.x < 32u ? mask.y : 0u; - rounding.w = uPosition.y < 32u ? mask.y : 0u; - - //rounding = uPosition.xyxy * mask.xxyy; - vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy); - return mix(lower_upper_snapped.xy, lower_upper_snapped.zw, fract_lod); -} - -void main() -{ - vec2 PatchPos = Patches[INSTANCE_ID].Position.xz * InvOceanSize_PatchScale.zw; - vec2 WarpedPos = warp_position(); - vec2 VertexPos = PatchPos + WarpedPos; - vec2 NormalizedPos = VertexPos * InvOceanSize_PatchScale.xy; - vec2 NormalizedTex = NormalizedPos * NormalTexCoordScale.zw; - vec2 lod = lod_factor(NormalizedPos); - vec2 Offset = exp2(lod.x) * InvOceanSize_PatchScale.xy * NormalTexCoordScale.zw; - - vec3 Displacement = - mix(textureLod(TexDisplacement, NormalizedTex + 0.5 * Offset, lod.x).yxz, - textureLod(TexDisplacement, NormalizedTex + 1.0 * Offset, lod.x + 1.0).yxz, - lod.y); - - vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement; - WorldPos *= OceanScale.xyz; - WorldPos += OceanPosition.xyz; - - EyeVec = WorldPos - g_CamPos.xyz; - TexCoord = vec4(NormalizedTex, NormalizedTex * NormalTexCoordScale.xy) + 0.5 * InvOceanSize_PatchScale.xyxy * NormalTexCoordScale.zwzw; - - gl_Position = WorldPos.x * g_ViewProj_Row0 + WorldPos.y * g_ViewProj_Row1 + WorldPos.z * g_ViewProj_Row2 + g_ViewProj_Row3; -#if YFLIP - gl_Position *= vec4(1.0, -1.0, 1.0, 1.0); -#endif -} - diff --git a/3rdparty/spirv-cross/shaders/vert/read-from-row-major-array.vert b/3rdparty/spirv-cross/shaders/vert/read-from-row-major-array.vert deleted file mode 100644 index 792fb8e36..000000000 --- a/3rdparty/spirv-cross/shaders/vert/read-from-row-major-array.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 310 es -layout(location = 0) in highp vec4 a_position; -layout(location = 0) out mediump float v_vtxResult; - -layout(set = 0, binding = 0, std140, row_major) uniform Block -{ - highp mat2x3 var[3][4]; -}; - -mediump float compare_float (highp float a, highp float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; } -mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); } -mediump float compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); } - -void main (void) -{ - gl_Position = a_position; - mediump float result = 1.0; - result *= compare_mat2x3(var[0][0], mat2x3(2.0, 6.0, -6.0, 0.0, 5.0, 5.0)); - v_vtxResult = result; -} diff --git a/3rdparty/spirv-cross/shaders/vert/return-array.vert b/3rdparty/spirv-cross/shaders/vert/return-array.vert deleted file mode 100644 index 708460114..000000000 --- a/3rdparty/spirv-cross/shaders/vert/return-array.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 310 es - -layout(location = 0) in vec4 vInput0; -layout(location = 1) in vec4 vInput1; - -vec4[2] test() -{ - return vec4[](vec4(10.0), vec4(20.0)); -} - -vec4[2] test2() -{ - vec4 foobar[2]; - foobar[0] = vInput0; - foobar[1] = vInput1; - return foobar; -} - -void main() -{ - gl_Position = test()[0] + test2()[1]; -} diff --git a/3rdparty/spirv-cross/shaders/vert/texture_buffer.vert b/3rdparty/spirv-cross/shaders/vert/texture_buffer.vert deleted file mode 100644 index 6bc7ddfae..000000000 --- a/3rdparty/spirv-cross/shaders/vert/texture_buffer.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 310 es -#extension GL_OES_texture_buffer : require - -layout(binding = 4) uniform highp samplerBuffer uSamp; -layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo; - -void main() -{ - gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); -} diff --git a/3rdparty/spirv-cross/shaders/vert/ubo.vert b/3rdparty/spirv-cross/shaders/vert/ubo.vert deleted file mode 100644 index 82e4626e1..000000000 --- a/3rdparty/spirv-cross/shaders/vert/ubo.vert +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es - -layout(binding = 0, std140) uniform UBO -{ - mat4 mvp; -}; - -layout(location = 0) in vec4 aVertex; -layout(location = 1) in vec3 aNormal; -layout(location = 0) out vec3 vNormal; - -void main() -{ - gl_Position = mvp * aVertex; - vNormal = aNormal; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp b/3rdparty/spirv-cross/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp deleted file mode 100644 index a1da941fd..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/comp/array-of-buffer-reference.nocompat.vk.comp +++ /dev/null @@ -1,23 +0,0 @@ -#version 450 -#extension GL_EXT_buffer_reference : require -layout(local_size_x = 1) in; - -layout(buffer_reference) buffer Block -{ - float v; -}; - -layout(std140, set = 0, binding = 0) uniform UBO -{ - Block blocks[4]; -} ubo; - -void main() -{ - Block blocks[4]; - blocks[0] = ubo.blocks[0]; - blocks[1] = ubo.blocks[1]; - blocks[2] = ubo.blocks[2]; - blocks[3] = ubo.blocks[3]; - blocks[gl_WorkGroupID.x].v = 20.0; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp b/3rdparty/spirv-cross/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp deleted file mode 100644 index eda904ee3..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/comp/buffer-reference-bitcast.nocompat.vk.comp +++ /dev/null @@ -1,22 +0,0 @@ -#version 450 -#extension GL_EXT_buffer_reference: require - -layout(buffer_reference) buffer PtrUint -{ - uint value; -}; - -layout(buffer_reference) buffer PtrInt -{ - int value; -}; - -layout(set = 0, binding = 0) buffer Buf -{ - PtrUint ptr; -}; - -void main() -{ - PtrInt(ptr).value = 10; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp b/3rdparty/spirv-cross/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp deleted file mode 100644 index f08e11139..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp +++ /dev/null @@ -1,40 +0,0 @@ -#version 450 -#extension GL_EXT_buffer_reference : require -#extension GL_ARB_gpu_shader_int64 : require - -layout(buffer_reference) buffer Node; -layout(buffer_reference) buffer Node -{ - int value; - layout(offset = 16) Node next; - layout(offset = 32) Node prev; -}; - -layout(std430, set = 0, binding = 0) buffer LinkedList -{ - restrict Node head1; - restrict Node head2; -}; - -void copy_node(restrict Node dst, restrict Node a, restrict Node b) -{ - dst.value = a.value + b.value; -} - -void overwrite_node(out restrict Node dst, restrict Node src) -{ - dst = src; -} - -void main() -{ - restrict Node n = gl_WorkGroupID.x < 4u ? head1 : head2; - copy_node(n.next, head1, head2); - overwrite_node(n, head1); - int v = head2.value; - n.value = 20; - n.value = v * 10; - - uint64_t uptr = uint64_t(head2.next); - Node unode = Node(uptr); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp b/3rdparty/spirv-cross/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp deleted file mode 100644 index 0b428eb0c..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp +++ /dev/null @@ -1,33 +0,0 @@ -#version 450 -layout(local_size_x = 1) in; - -layout(constant_id = 0) const int a = 100; -layout(constant_id = 1) const int b = 200; -layout(constant_id = 2) const int c = 300; -const int d = c + 50; -layout(constant_id = 3) const int e = 400; - -struct A -{ - int member0[a]; - int member1[b]; -}; - -struct B -{ - int member0[b]; - int member1[a]; -}; - -layout(set = 1, binding = 0) buffer SSBO -{ - A member_a; - B member_b; - int v[a]; - int w[d]; -}; - -void main() -{ - w[gl_GlobalInvocationID.x] += v[gl_GlobalInvocationID.x] + e; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp b/3rdparty/spirv-cross/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp deleted file mode 100644 index 09b65dc99..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/comp/spec-constant-work-group-size.vk.comp +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 -layout(local_size_x_id = 10, local_size_y = 20) in; - -layout(constant_id = 0) const int a = 1; -layout(constant_id = 1) const int b = 2; - -layout(set = 1, binding = 0) writeonly buffer SSBO -{ - int v[]; -}; - -void main() -{ - int spec_const_array_size[b]; - spec_const_array_size[a] = a; - v[a + gl_WorkGroupSize.x + gl_WorkGroupSize.y] = b + spec_const_array_size[1 - a]; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag deleted file mode 100644 index 2fabb5ea8..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag +++ /dev/null @@ -1,29 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump samplerShadow uSampler; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; -layout(set = 0, binding = 2) uniform texture2D uDepth; -layout(location = 0) out float FragColor; - -float samp2(texture2D t, mediump samplerShadow s) -{ - return texture(sampler2DShadow(t, s), vec3(1.0)); -} - -float samp3(texture2D t, mediump sampler s) -{ - return texture(sampler2D(t, s), vec2(1.0)).x; -} - -float samp(texture2D t, mediump samplerShadow s, mediump sampler s1) -{ - float r0 = samp2(t, s); - float r1 = samp3(t, s1); - return r0 + r1; -} - -void main() -{ - FragColor = samp(uDepth, uSampler, uSampler1); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/combined-texture-sampler.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/combined-texture-sampler.vk.frag deleted file mode 100644 index b7de8d47e..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/combined-texture-sampler.vk.frag +++ /dev/null @@ -1,47 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump sampler uSampler0; -layout(set = 0, binding = 1) uniform mediump sampler uSampler1; -layout(set = 0, binding = 2) uniform mediump texture2D uTexture0; -layout(set = 0, binding = 3) uniform mediump texture2D uTexture1; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTex; - -vec4 sample_dual(mediump sampler samp, mediump texture2D tex) -{ - return texture(sampler2D(tex, samp), vTex); -} - -vec4 sample_global_tex(mediump sampler samp) -{ - vec4 a = texture(sampler2D(uTexture0, samp), vTex); - vec4 b = sample_dual(samp, uTexture1); - return a + b; -} - -vec4 sample_global_sampler(mediump texture2D tex) -{ - vec4 a = texture(sampler2D(tex, uSampler0), vTex); - vec4 b = sample_dual(uSampler1, tex); - return a + b; -} - -vec4 sample_duals() -{ - vec4 a = sample_dual(uSampler0, uTexture0); - vec4 b = sample_dual(uSampler1, uTexture1); - return a + b; -} - -void main() -{ - vec4 c0 = sample_duals(); - vec4 c1 = sample_global_tex(uSampler0); - vec4 c2 = sample_global_tex(uSampler1); - vec4 c3 = sample_global_sampler(uTexture0); - vec4 c4 = sample_global_sampler(uTexture1); - - FragColor = c0 + c1 + c2 + c3 + c4; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag deleted file mode 100644 index ba57b8c5a..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.frag +++ /dev/null @@ -1,41 +0,0 @@ -; SPIR-V -; Version: 1.3 -; Generator: Khronos Glslang Reference Front End; 7 -; Bound: 19 -; Schema: 0 - OpCapability Shader - OpCapability DemoteToHelperInvocationEXT - OpExtension "SPV_EXT_demote_to_helper_invocation" - %1 = OpExtInstImport "GLSL.std.450" - OpMemoryModel Logical GLSL450 - OpEntryPoint Fragment %main "main" %FragColor - OpExecutionMode %main OriginUpperLeft - OpSource GLSL 450 - OpSourceExtension "GL_EXT_demote_to_helper_invocation" - OpName %main "main" - OpName %FragColor "FragColor" - OpDecorate %FragColor Location 0 - %void = OpTypeVoid - %3 = OpTypeFunction %void - %bool = OpTypeBool -%_ptr_Function_bool = OpTypePointer Function %bool - %float = OpTypeFloat 32 - %v4float = OpTypeVector %float 4 -%_ptr_Output_v4float = OpTypePointer Output %v4float - %FragColor = OpVariable %_ptr_Output_v4float Output - %float_1 = OpConstant %float 1 - %float_0 = OpConstant %float 0 - %19 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 - %main = OpFunction %void None %3 - %5 = OpLabel - %9 = OpIsHelperInvocationEXT %bool - OpDemoteToHelperInvocationEXT - %10 = OpLogicalNot %bool %9 - OpSelectionMerge %12 None - OpBranchConditional %10 %11 %12 - %11 = OpLabel - OpStore %FragColor %19 - OpBranch %12 - %12 = OpLabel - OpReturn - OpFunctionEnd diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag deleted file mode 100644 index 8b8bb61ff..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/demote-to-helper.vk.nocompat.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 -#extension GL_EXT_demote_to_helper_invocation : require - -void main() -{ - demote; - bool helper = helperInvocationEXT(); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/desktop-mediump.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/desktop-mediump.vk.frag deleted file mode 100644 index 23fe3d3da..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/desktop-mediump.vk.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 450 - -layout(location = 0) in mediump vec4 F; -layout(location = 1) flat in mediump ivec4 I; -layout(location = 2) flat in mediump uvec4 U; -layout(location = 0) out mediump vec4 FragColor; - -void main() -{ - FragColor = F + vec4(I) + vec4(U); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/input-attachment-ms.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/input-attachment-ms.vk.frag deleted file mode 100644 index e06073884..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/input-attachment-ms.vk.frag +++ /dev/null @@ -1,10 +0,0 @@ -#version 450 - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + subpassLoad(uSubpass0, gl_SampleID); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/input-attachment.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/input-attachment.vk.frag deleted file mode 100644 index f082d15b2..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/input-attachment.vk.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 310 es -precision mediump float; - -layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; -layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag deleted file mode 100644 index f59b07c07..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/nonuniform-qualifier.vk.nocompat.frag +++ /dev/null @@ -1,28 +0,0 @@ -#version 450 -#extension GL_EXT_nonuniform_qualifier : require - -layout(binding = 0) uniform texture2D uSamplers[]; -layout(binding = 4) uniform sampler2D uCombinedSamplers[]; -layout(binding = 1) uniform sampler uSamps[]; -layout(location = 0) flat in int vIndex; -layout(location = 1) in vec2 vUV; -layout(location = 0) out vec4 FragColor; - -layout(set = 0, binding = 2) uniform UBO -{ - vec4 v[64]; -} ubos[]; - -layout(set = 0, binding = 3) readonly buffer SSBO -{ - vec4 v[]; -} ssbos[]; - -void main() -{ - int i = vIndex; - FragColor = texture(sampler2D(uSamplers[nonuniformEXT(i + 10)], uSamps[nonuniformEXT(i + 40)]), vUV); - FragColor = texture(uCombinedSamplers[nonuniformEXT(i + 10)], vUV); - FragColor += ubos[nonuniformEXT(i + 20)].v[nonuniformEXT(i + 40)]; - FragColor += ssbos[nonuniformEXT(i + 50)].v[nonuniformEXT(i + 60)]; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag deleted file mode 100644 index b843e266e..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag +++ /dev/null @@ -1,13 +0,0 @@ -#version 450 - -layout(push_constant, std140) uniform UBO -{ - float ubo[4]; -}; - -layout(location = 0) out float FragColor; - -void main() -{ - FragColor = ubo[1]; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/push-constant.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/push-constant.vk.frag deleted file mode 100644 index 6180faba3..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/push-constant.vk.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 310 es -precision mediump float; - -layout(push_constant, std430) uniform PushConstants -{ - vec4 value0; - vec4 value1; -} push; - -layout(location = 0) in vec4 vColor; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = vColor + push.value0 + push.value1; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag deleted file mode 100644 index 22d18a26a..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 - -layout(location = 0) out vec4 FragColor; -layout(binding = 0) uniform sampler2D uSamp; -layout(binding = 1) uniform texture2D uT; -layout(binding = 2) uniform sampler uS; - -vec4 samp(sampler2D uSamp) -{ - return texture(uSamp, vec2(0.5)); -} - -vec4 samp(texture2D T, sampler S) -{ - return texture(sampler2D(T, S), vec2(0.5)); -} - -void main() -{ - FragColor = samp(uSamp) + samp(uT, uS); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag deleted file mode 100644 index b3501c1d8..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/separate-sampler-texture-array.vk.frag +++ /dev/null @@ -1,42 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 1) uniform mediump texture2D uTexture[4]; -layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D[4]; -layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube[4]; -layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4]; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; - -vec4 sample_func(mediump sampler samp, vec2 uv) -{ - return texture(sampler2D(uTexture[2], samp), uv); -} - -vec4 sample_func_dual(mediump sampler samp, mediump texture2D tex, vec2 uv) -{ - return texture(sampler2D(tex, samp), uv); -} - -vec4 sample_func_dual_array(mediump sampler samp, mediump texture2D tex[4], vec2 uv) -{ - return texture(sampler2D(tex[1], samp), uv); -} - -void main() -{ - vec2 off = 1.0 / vec2(textureSize(sampler2D(uTexture[1], uSampler), 0)); - vec2 off2 = 1.0 / vec2(textureSize(sampler2D(uTexture[2], uSampler), 1)); - - vec4 c0 = sample_func(uSampler, vTex + off + off2); - vec4 c1 = sample_func_dual(uSampler, uTexture[1], vTex + off + off2); - vec4 c2 = sample_func_dual_array(uSampler, uTexture, vTex + off + off2); - vec4 c3 = texture(sampler2DArray(uTextureArray[3], uSampler), vTex3); - vec4 c4 = texture(samplerCube(uTextureCube[1], uSampler), vTex3); - vec4 c5 = texture(sampler3D(uTexture3D[2], uSampler), vTex3); - - FragColor = c0 + c1 + c2 + c3 + c4 + c5; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/separate-sampler-texture.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/separate-sampler-texture.vk.frag deleted file mode 100644 index cedf114ef..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/separate-sampler-texture.vk.frag +++ /dev/null @@ -1,36 +0,0 @@ -#version 310 es -precision mediump float; - -layout(set = 0, binding = 0) uniform mediump sampler uSampler; -layout(set = 0, binding = 1) uniform mediump texture2D uTexture; -layout(set = 0, binding = 2) uniform mediump texture3D uTexture3D; -layout(set = 0, binding = 3) uniform mediump textureCube uTextureCube; -layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray; - -layout(location = 0) out vec4 FragColor; -layout(location = 0) in vec2 vTex; -layout(location = 1) in vec3 vTex3; - -vec4 sample_func(mediump sampler samp, vec2 uv) -{ - return texture(sampler2D(uTexture, samp), uv); -} - -vec4 sample_func_dual(mediump sampler samp, mediump texture2D tex, vec2 uv) -{ - return texture(sampler2D(tex, samp), uv); -} - -void main() -{ - vec2 off = 1.0 / vec2(textureSize(sampler2D(uTexture, uSampler), 0)); - vec2 off2 = 1.0 / vec2(textureSize(sampler2D(uTexture, uSampler), 1)); - - vec4 c0 = sample_func(uSampler, vTex + off + off2); - vec4 c1 = sample_func_dual(uSampler, uTexture, vTex + off + off2); - vec4 c2 = texture(sampler2DArray(uTextureArray, uSampler), vTex3); - vec4 c3 = texture(samplerCube(uTextureCube, uSampler), vTex3); - vec4 c4 = texture(sampler3D(uTexture3D, uSampler), vTex3); - - FragColor = c0 + c1 + c2 + c3 + c4; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag deleted file mode 100644 index d70b0dad9..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag +++ /dev/null @@ -1,88 +0,0 @@ -#version 450 -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require - -layout(location = 0) flat in ivec4 vColor; -layout(location = 0) out ivec4 FragColorInt; -layout(location = 1) out uvec4 FragColorUint; - -layout(push_constant, std140) uniform Push -{ - int8_t i8; - uint8_t u8; -} registers; - -layout(binding = 0, std140) uniform UBO -{ - int8_t i8; - uint8_t u8; -} ubo; - -layout(binding = 1, std430) buffer SSBO -{ - int8_t i8[16]; - uint8_t u8[16]; -} ssbo; - -void packing_int8() -{ - int16_t i16 = 10s; - int i32 = 20; - - i8vec2 i8_2 = unpack8(i16); - i8vec4 i8_4 = unpack8(i32); - i16 = pack16(i8_2); - i32 = pack32(i8_4); - ssbo.i8[0] = i8_4.x; - ssbo.i8[1] = i8_4.y; - ssbo.i8[2] = i8_4.z; - ssbo.i8[3] = i8_4.w; -} - -void packing_uint8() -{ - uint16_t u16 = 10us; - uint u32 = 20u; - - u8vec2 u8_2 = unpack8(u16); - u8vec4 u8_4 = unpack8(u32); - u16 = pack16(u8_2); - u32 = pack32(u8_4); - - ssbo.u8[0] = u8_4.x; - ssbo.u8[1] = u8_4.y; - ssbo.u8[2] = u8_4.z; - ssbo.u8[3] = u8_4.w; -} - -void compute_int8() -{ - i8vec4 tmp = i8vec4(vColor); - tmp += registers.i8; - tmp += int8_t(-40); - tmp += i8vec4(-50); - tmp += i8vec4(10, 20, 30, 40); - tmp += ssbo.i8[4]; - tmp += ubo.i8; - FragColorInt = ivec4(tmp); -} - -void compute_uint8() -{ - u8vec4 tmp = u8vec4(vColor); - tmp += registers.u8; - tmp += uint8_t(-40); - tmp += u8vec4(-50); - tmp += u8vec4(10, 20, 30, 40); - tmp += ssbo.u8[4]; - tmp += ubo.u8; - FragColorUint = uvec4(tmp); -} - -void main() -{ - packing_int8(); - packing_uint8(); - compute_int8(); - compute_uint8(); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/spec-constant-block-size.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/spec-constant-block-size.vk.frag deleted file mode 100644 index 8d2b1f326..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/spec-constant-block-size.vk.frag +++ /dev/null @@ -1,17 +0,0 @@ -#version 310 es -precision mediump float; - -layout(constant_id = 10) const int Value = 2; -layout(binding = 0) uniform SpecConstArray -{ - vec4 samples[Value]; -}; - -layout(location = 0) flat in int Index; -layout(location = 0) out vec4 FragColor; - -void main() -{ - FragColor = samples[Index]; -} - diff --git a/3rdparty/spirv-cross/shaders/vulkan/frag/spec-constant-ternary.vk.frag b/3rdparty/spirv-cross/shaders/vulkan/frag/spec-constant-ternary.vk.frag deleted file mode 100644 index 78dccbf04..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/frag/spec-constant-ternary.vk.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 -layout(location = 0) out float FragColor; -layout(constant_id = 0) const uint s = 10u; -const uint f = s > 20u ? 30u : 50u; - -void main() -{ - FragColor = float(f); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit b/3rdparty/spirv-cross/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit deleted file mode 100644 index 107f97518..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit +++ /dev/null @@ -1,9 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(location = 0) rayPayloadInNV float payload; - -void main() -{ - payload = 1.0; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen b/3rdparty/spirv-cross/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen deleted file mode 100644 index 0cb8e9577..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen +++ /dev/null @@ -1,16 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 0) uniform accelerationStructureNV as; -layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image; -layout(location = 0) rayPayloadNV vec4 payload; -layout(location = 0) callableDataNV float blend; - -void main() -{ - vec3 origin = vec3(0.0); - vec3 direction = vec3(0.0, 0.0, -1.0); - traceNV(as, gl_RayFlagsOpaqueNV, 0xFF, 0u, 0u, 0u, origin, 0.0, direction, 100.0f, 0); - executeCallableNV(0u, 0); - imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend)); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen b/3rdparty/spirv-cross/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen deleted file mode 100644 index 3e362ed08..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/rgen/pure_call.nocompat.vk.rgen +++ /dev/null @@ -1,18 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 1) uniform accelerationStructureNV as; -layout(location = 0) rayPayloadNV float payload; - -float pure_call(vec2 launchID, vec2 launchSize) -{ - vec3 origin = vec3(launchID.x / launchSize.x, launchID.y / launchSize.y, 1.0); - vec3 direction = vec3(0.0, 0.0, -1.0); - traceNV(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0); - return 0.0; -} - -void main() -{ - pure_call(vec2(gl_LaunchIDNV.xy), vec2(gl_LaunchSizeNV.xy)); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen b/3rdparty/spirv-cross/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen deleted file mode 100644 index e3f7c1ace..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/rgen/ray_tracing.nocompat.vk.rgen +++ /dev/null @@ -1,16 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(set = 0, binding = 0, rgba8) uniform image2D image; -layout(set = 0, binding = 1) uniform accelerationStructureNV as; -layout(location = 0) rayPayloadNV float payload; - -void main() -{ - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - vec3 origin = vec3(float(gl_LaunchIDNV.x) / float(gl_LaunchSizeNV.x), float(gl_LaunchIDNV.y) / float(gl_LaunchSizeNV.y), 1.0); - vec3 direction = vec3(0.0, 0.0, -1.0); - traceNV(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0); - col.y = payload; - imageStore(image, ivec2(gl_LaunchIDNV.xy), col); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen b/3rdparty/spirv-cross/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen deleted file mode 100644 index 9cca9a168..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen +++ /dev/null @@ -1,16 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(shaderRecordNV, std430) buffer sbt -{ - vec3 direction; - float tmax; -}; - -layout(set = 0, binding = 0) uniform accelerationStructureNV as; -layout(location = 0) rayPayloadNV float payload; - -void main() -{ - traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, direction, tmax, 0); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss b/3rdparty/spirv-cross/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss deleted file mode 100644 index ff438ce7b..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss +++ /dev/null @@ -1,9 +0,0 @@ -#version 460 -#extension GL_NV_ray_tracing : require - -layout(location = 0) rayPayloadInNV float payload; - -void main() -{ - payload = 0.0; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/vert/device-group.nocompat.vk.vert b/3rdparty/spirv-cross/shaders/vulkan/vert/device-group.nocompat.vk.vert deleted file mode 100644 index 16ed51b15..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/vert/device-group.nocompat.vk.vert +++ /dev/null @@ -1,7 +0,0 @@ -#version 450 core -#extension GL_EXT_device_group : require - -void main() -{ - gl_Position = vec4(gl_DeviceIndex); -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/vert/multiview.nocompat.vk.vert b/3rdparty/spirv-cross/shaders/vulkan/vert/multiview.nocompat.vk.vert deleted file mode 100644 index eb1bc766f..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/vert/multiview.nocompat.vk.vert +++ /dev/null @@ -1,14 +0,0 @@ -#version 310 es -#extension GL_EXT_multiview : require - -layout(std140, binding = 0) uniform MVPs -{ - mat4 MVP[2]; -}; - -layout(location = 0) in vec4 Position; - -void main() -{ - gl_Position = MVP[gl_ViewIndex] * Position; -} diff --git a/3rdparty/spirv-cross/shaders/vulkan/vert/small-storage.vk.vert b/3rdparty/spirv-cross/shaders/vulkan/vert/small-storage.vk.vert deleted file mode 100644 index 195f3d556..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/vert/small-storage.vk.vert +++ /dev/null @@ -1,46 +0,0 @@ -#version 450 core - -// GL_EXT_shader_16bit_storage doesn't support input/output. -#extension GL_EXT_shader_8bit_storage : require -#extension GL_AMD_gpu_shader_int16 : require -#extension GL_AMD_gpu_shader_half_float : require - -layout(location = 0, component = 0) in int16_t foo; -layout(location = 0, component = 1) in uint16_t bar; -layout(location = 1) in float16_t baz; - -layout(binding = 0) uniform block { - i16vec2 a; - u16vec2 b; - i8vec2 c; - u8vec2 d; - f16vec2 e; -}; - -layout(binding = 1) readonly buffer storage { - i16vec3 f; - u16vec3 g; - i8vec3 h; - u8vec3 i; - f16vec3 j; -}; - -layout(push_constant) uniform pushconst { - i16vec4 k; - u16vec4 l; - i8vec4 m; - u8vec4 n; - f16vec4 o; -}; - -layout(location = 0) out i16vec4 p; -layout(location = 1) out u16vec4 q; -layout(location = 2) out f16vec4 r; - -void main() { - p = i16vec4(int(foo) + ivec4(ivec2(a), ivec2(c)) - ivec4(ivec3(f) / ivec3(h), 1) + ivec4(k) + ivec4(m)); - q = u16vec4(uint(bar) + uvec4(uvec2(b), uvec2(d)) - uvec4(uvec3(g) / uvec3(i), 1) + uvec4(l) + uvec4(n)); - r = f16vec4(float(baz) + vec4(vec2(e), 0, 1) - vec4(vec3(j), 1) + vec4(o)); - gl_Position = vec4(0, 0, 0, 1); -} - diff --git a/3rdparty/spirv-cross/shaders/vulkan/vert/vulkan-vertex.vk.vert b/3rdparty/spirv-cross/shaders/vulkan/vert/vulkan-vertex.vk.vert deleted file mode 100644 index 4d0438ace..000000000 --- a/3rdparty/spirv-cross/shaders/vulkan/vert/vulkan-vertex.vk.vert +++ /dev/null @@ -1,6 +0,0 @@ -#version 310 es - -void main() -{ - gl_Position = float(gl_VertexIndex + gl_InstanceIndex) * vec4(1.0, 2.0, 3.0, 4.0); -} diff --git a/3rdparty/spirv-cross/test_shaders.py b/3rdparty/spirv-cross/test_shaders.py deleted file mode 100755 index 52a344f5e..000000000 --- a/3rdparty/spirv-cross/test_shaders.py +++ /dev/null @@ -1,795 +0,0 @@ -#!/usr/bin/env python3 - - # Copyright 2015-2019 Arm Limited - # - # Licensed under the Apache License, Version 2.0 (the "License"); - # you may not use this file except in compliance with the License. - # You may obtain a copy of the License at - # - # http://www.apache.org/licenses/LICENSE-2.0 - # - # Unless required by applicable law or agreed to in writing, software - # distributed under the License is distributed on an "AS IS" BASIS, - # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - # See the License for the specific language governing permissions and - # limitations under the License. - -import sys -import os -import os.path -import subprocess -import tempfile -import re -import itertools -import hashlib -import shutil -import argparse -import codecs -import json -import multiprocessing -import errno -from functools import partial - -class Paths(): - def __init__(self, spirv_cross, glslang, spirv_as, spirv_val, spirv_opt): - self.spirv_cross = spirv_cross - self.glslang = glslang - self.spirv_as = spirv_as - self.spirv_val = spirv_val - self.spirv_opt = spirv_opt - -def remove_file(path): - #print('Removing file:', path) - os.remove(path) - -def create_temporary(suff = ''): - f, path = tempfile.mkstemp(suffix = suff) - os.close(f) - #print('Creating temporary:', path) - return path - -def parse_stats(stats): - m = re.search('([0-9]+) work registers', stats) - registers = int(m.group(1)) if m else 0 - - m = re.search('([0-9]+) uniform registers', stats) - uniform_regs = int(m.group(1)) if m else 0 - - m_list = re.findall('(-?[0-9]+)\s+(-?[0-9]+)\s+(-?[0-9]+)', stats) - alu_short = float(m_list[1][0]) if m_list else 0 - ls_short = float(m_list[1][1]) if m_list else 0 - tex_short = float(m_list[1][2]) if m_list else 0 - alu_long = float(m_list[2][0]) if m_list else 0 - ls_long = float(m_list[2][1]) if m_list else 0 - tex_long = float(m_list[2][2]) if m_list else 0 - - return (registers, uniform_regs, alu_short, ls_short, tex_short, alu_long, ls_long, tex_long) - -def get_shader_type(shader): - _, ext = os.path.splitext(shader) - if ext == '.vert': - return '--vertex' - elif ext == '.frag': - return '--fragment' - elif ext == '.comp': - return '--compute' - elif ext == '.tesc': - return '--tessellation_control' - elif ext == '.tese': - return '--tessellation_evaluation' - elif ext == '.geom': - return '--geometry' - else: - return '' - -def get_shader_stats(shader): - path = create_temporary() - - p = subprocess.Popen(['malisc', get_shader_type(shader), '--core', 'Mali-T760', '-V', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE) - stdout, stderr = p.communicate() - remove_file(path) - - if p.returncode != 0: - print(stderr.decode('utf-8')) - raise OSError('malisc failed') - p.wait() - - returned = stdout.decode('utf-8') - return parse_stats(returned) - -def print_msl_compiler_version(): - try: - subprocess.check_call(['xcrun', '--sdk', 'iphoneos', 'metal', '--version']) - print('...are the Metal compiler characteristics.\n') # display after so xcrun FNF is silent - except OSError as e: - if (e.errno != errno.ENOENT): # Ignore xcrun not found error - raise - except subprocess.CalledProcessError: - pass - -def msl_compiler_supports_22(): - try: - subprocess.check_call(['xcrun', '--sdk', 'macosx', 'metal', '-x', 'metal', '-std=macos-metal2.2', '-'], - stdin = subprocess.DEVNULL, stdout = subprocess.DEVNULL, stderr = subprocess.DEVNULL) - print('Current SDK supports MSL 2.2. Enabling validation for MSL 2.2 shaders.') - return True - except OSError as e: - print('Failed to check if MSL 2.2 is not supported. It probably is not.') - return False - except subprocess.CalledProcessError: - print('Current SDK does NOT support MSL 2.2. Disabling validation for MSL 2.2 shaders.') - return False - -def path_to_msl_standard(shader): - if '.ios.' in shader: - if '.msl2.' in shader: - return '-std=ios-metal2.0' - elif '.msl21.' in shader: - return '-std=ios-metal2.1' - elif '.msl22.' in shader: - return '-std=ios-metal2.2' - elif '.msl11.' in shader: - return '-std=ios-metal1.1' - elif '.msl10.' in shader: - return '-std=ios-metal1.0' - else: - return '-std=ios-metal1.2' - else: - if '.msl2.' in shader: - return '-std=macos-metal2.0' - elif '.msl21.' in shader: - return '-std=macos-metal2.1' - elif '.msl22.' in shader: - return '-std=macos-metal2.2' - elif '.msl11.' in shader: - return '-std=macos-metal1.1' - else: - return '-std=macos-metal1.2' - -def path_to_msl_standard_cli(shader): - if '.msl2.' in shader: - return '20000' - elif '.msl21.' in shader: - return '20100' - elif '.msl22.' in shader: - return '20200' - elif '.msl11.' in shader: - return '10100' - else: - return '10200' - -def validate_shader_msl(shader, opt): - msl_path = reference_path(shader[0], shader[1], opt) - try: - if '.ios.' in msl_path: - msl_os = 'iphoneos' - else: - msl_os = 'macosx' - subprocess.check_call(['xcrun', '--sdk', msl_os, 'metal', '-x', 'metal', path_to_msl_standard(msl_path), '-Werror', '-Wno-unused-variable', msl_path]) - print('Compiled Metal shader: ' + msl_path) # display after so xcrun FNF is silent - except OSError as oe: - if (oe.errno != errno.ENOENT): # Ignore xcrun not found error - raise - except subprocess.CalledProcessError: - print('Error compiling Metal shader: ' + msl_path) - raise RuntimeError('Failed to compile Metal shader') - -def cross_compile_msl(shader, spirv, opt, iterations, paths): - spirv_path = create_temporary() - msl_path = create_temporary(os.path.basename(shader)) - - spirv_cmd = [paths.spirv_as, '--target-env', 'vulkan1.1', '-o', spirv_path, shader] - if '.preserve.' in shader: - spirv_cmd.append('--preserve-numeric-ids') - - if spirv: - subprocess.check_call(spirv_cmd) - else: - subprocess.check_call([paths.glslang, '--amb' ,'--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) - - if opt and (not shader_is_invalid_spirv(shader)): - if '.graphics-robust-access.' in shader: - subprocess.check_call([paths.spirv_opt, '--skip-validation', '-O', '--graphics-robust-access', '-o', spirv_path, spirv_path]) - else: - subprocess.check_call([paths.spirv_opt, '--skip-validation', '-O', '-o', spirv_path, spirv_path]) - - spirv_cross_path = paths.spirv_cross - - msl_args = [spirv_cross_path, '--entry', 'main', '--output', msl_path, spirv_path, '--msl', '--iterations', str(iterations)] - msl_args.append('--msl-version') - msl_args.append(path_to_msl_standard_cli(shader)) - if '.swizzle.' in shader: - msl_args.append('--msl-swizzle-texture-samples') - if '.ios.' in shader: - msl_args.append('--msl-ios') - if '.pad-fragment.' in shader: - msl_args.append('--msl-pad-fragment-output') - if '.capture.' in shader: - msl_args.append('--msl-capture-output') - if '.domain.' in shader: - msl_args.append('--msl-domain-lower-left') - if '.argument.' in shader: - msl_args.append('--msl-argument-buffers') - if '.texture-buffer-native.' in shader: - msl_args.append('--msl-texture-buffer-native') - if '.framebuffer-fetch.' in shader: - msl_args.append('--msl-framebuffer-fetch') - if '.invariant-float-math.' in shader: - msl_args.append('--msl-invariant-float-math') - if '.emulate-cube-array.' in shader: - msl_args.append('--msl-emulate-cube-array') - if '.discrete.' in shader: - # Arbitrary for testing purposes. - msl_args.append('--msl-discrete-descriptor-set') - msl_args.append('2') - msl_args.append('--msl-discrete-descriptor-set') - msl_args.append('3') - if '.line.' in shader: - msl_args.append('--emit-line-directives') - if '.multiview.' in shader: - msl_args.append('--msl-multiview') - if '.viewfromdev.' in shader: - msl_args.append('--msl-view-index-from-device-index') - if '.dispatchbase.' in shader: - msl_args.append('--msl-dispatch-base') - if '.dynamic-buffer.' in shader: - # Arbitrary for testing purposes. - msl_args.append('--msl-dynamic-buffer') - msl_args.append('0') - msl_args.append('0') - msl_args.append('--msl-dynamic-buffer') - msl_args.append('1') - msl_args.append('2') - if '.device-argument-buffer.' in shader: - msl_args.append('--msl-device-argument-buffer') - msl_args.append('0') - msl_args.append('--msl-device-argument-buffer') - msl_args.append('1') - - subprocess.check_call(msl_args) - - if not shader_is_invalid_spirv(msl_path): - subprocess.check_call([paths.spirv_val, '--scalar-block-layout', '--target-env', 'vulkan1.1', spirv_path]) - - return (spirv_path, msl_path) - -def shader_model_hlsl(shader): - if '.vert' in shader: - if '.sm30.' in shader: - return '-Tvs_3_0' - else: - return '-Tvs_5_1' - elif '.frag' in shader: - if '.sm30.' in shader: - return '-Tps_3_0' - else: - return '-Tps_5_1' - elif '.comp' in shader: - return '-Tcs_5_1' - else: - return None - -def shader_to_win_path(shader): - # It's (very) convenient to be able to run HLSL testing in wine on Unix-likes, so support that. - try: - with subprocess.Popen(['winepath', '-w', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE) as f: - stdout_data, stderr_data = f.communicate() - return stdout_data.decode('utf-8') - except OSError as oe: - if (oe.errno != errno.ENOENT): # Ignore not found errors - return shader - except subprocess.CalledProcessError: - raise - - return shader - -ignore_fxc = False -def validate_shader_hlsl(shader, force_no_external_validation, paths): - test_glslang = True - if '.nonuniformresource.' in shader: - test_glslang = False - if '.fxconly.' in shader: - test_glslang = False - - if test_glslang: - subprocess.check_call([paths.glslang, '--amb', '-e', 'main', '-D', '--target-env', 'vulkan1.1', '-V', shader]) - is_no_fxc = '.nofxc.' in shader - global ignore_fxc - if (not ignore_fxc) and (not force_no_external_validation) and (not is_no_fxc): - try: - win_path = shader_to_win_path(shader) - args = ['fxc', '-nologo', shader_model_hlsl(shader), win_path] - if '.nonuniformresource.' in shader: - args.append('/enable_unbounded_descriptor_tables') - subprocess.check_call(args) - except OSError as oe: - if (oe.errno != errno.ENOENT): # Ignore not found errors - print('Failed to run FXC.') - ignore_fxc = True - raise - else: - print('Could not find FXC.') - ignore_fxc = True - except subprocess.CalledProcessError: - print('Failed compiling HLSL shader:', shader, 'with FXC.') - raise RuntimeError('Failed compiling HLSL shader') - -def shader_to_sm(shader): - if '.sm60.' in shader: - return '60' - elif '.sm51.' in shader: - return '51' - elif '.sm30.' in shader: - return '30' - else: - return '50' - -def cross_compile_hlsl(shader, spirv, opt, force_no_external_validation, iterations, paths): - spirv_path = create_temporary() - hlsl_path = create_temporary(os.path.basename(shader)) - - spirv_cmd = [paths.spirv_as, '--target-env', 'vulkan1.1', '-o', spirv_path, shader] - if '.preserve.' in shader: - spirv_cmd.append('--preserve-numeric-ids') - - if spirv: - subprocess.check_call(spirv_cmd) - else: - subprocess.check_call([paths.glslang, '--amb', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) - - if opt and (not shader_is_invalid_spirv(hlsl_path)): - subprocess.check_call([paths.spirv_opt, '--skip-validation', '-O', '-o', spirv_path, spirv_path]) - - spirv_cross_path = paths.spirv_cross - - sm = shader_to_sm(shader) - - hlsl_args = [spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', sm, '--iterations', str(iterations)] - if '.line.' in shader: - hlsl_args.append('--emit-line-directives') - subprocess.check_call(hlsl_args) - - if not shader_is_invalid_spirv(hlsl_path): - subprocess.check_call([paths.spirv_val, '--scalar-block-layout', '--target-env', 'vulkan1.1', spirv_path]) - - validate_shader_hlsl(hlsl_path, force_no_external_validation, paths) - - return (spirv_path, hlsl_path) - -def cross_compile_reflect(shader, spirv, opt, iterations, paths): - spirv_path = create_temporary() - reflect_path = create_temporary(os.path.basename(shader)) - - spirv_cmd = [paths.spirv_as, '--target-env', 'vulkan1.1', '-o', spirv_path, shader] - if '.preserve.' in shader: - spirv_cmd.append('--preserve-numeric-ids') - - if spirv: - subprocess.check_call(spirv_cmd) - else: - subprocess.check_call([paths.glslang, '--amb', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) - - if opt and (not shader_is_invalid_spirv(reflect_path)): - subprocess.check_call([paths.spirv_opt, '--skip-validation', '-O', '-o', spirv_path, spirv_path]) - - spirv_cross_path = paths.spirv_cross - - sm = shader_to_sm(shader) - subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', reflect_path, spirv_path, '--reflect', '--iterations', str(iterations)]) - return (spirv_path, reflect_path) - -def validate_shader(shader, vulkan, paths): - if vulkan: - subprocess.check_call([paths.glslang, '--amb', '--target-env', 'vulkan1.1', '-V', shader]) - else: - subprocess.check_call([paths.glslang, shader]) - -def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim, opt, push_ubo, iterations, paths): - spirv_path = create_temporary() - glsl_path = create_temporary(os.path.basename(shader)) - - if vulkan or spirv: - vulkan_glsl_path = create_temporary('vk' + os.path.basename(shader)) - - spirv_cmd = [paths.spirv_as, '--target-env', 'vulkan1.1', '-o', spirv_path, shader] - if '.preserve.' in shader: - spirv_cmd.append('--preserve-numeric-ids') - - if spirv: - subprocess.check_call(spirv_cmd) - else: - subprocess.check_call([paths.glslang, '--amb', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader]) - - if opt and (not invalid_spirv): - subprocess.check_call([paths.spirv_opt, '--skip-validation', '-O', '-o', spirv_path, spirv_path]) - - if not invalid_spirv: - subprocess.check_call([paths.spirv_val, '--scalar-block-layout', '--target-env', 'vulkan1.1', spirv_path]) - - extra_args = ['--iterations', str(iterations)] - if eliminate: - extra_args += ['--remove-unused-variables'] - if is_legacy: - extra_args += ['--version', '100', '--es'] - if flatten_ubo: - extra_args += ['--flatten-ubo'] - if sso: - extra_args += ['--separate-shader-objects'] - if flatten_dim: - extra_args += ['--flatten-multidimensional-arrays'] - if push_ubo: - extra_args += ['--glsl-emit-push-constant-as-ubo'] - if '.line.' in shader: - extra_args += ['--emit-line-directives'] - if '.no-samplerless.' in shader: - extra_args += ['--vulkan-glsl-disable-ext-samplerless-texture-functions'] - - spirv_cross_path = paths.spirv_cross - - # A shader might not be possible to make valid GLSL from, skip validation for this case. - if not ('nocompat' in glsl_path): - subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args) - validate_shader(glsl_path, False, paths) - else: - remove_file(glsl_path) - glsl_path = None - - if vulkan or spirv: - subprocess.check_call([spirv_cross_path, '--entry', 'main', '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path] + extra_args) - validate_shader(vulkan_glsl_path, True, paths) - # SPIR-V shaders might just want to validate Vulkan GLSL output, we don't always care about the output. - if not vulkan: - remove_file(vulkan_glsl_path) - - return (spirv_path, glsl_path, vulkan_glsl_path if vulkan else None) - -def make_unix_newline(buf): - decoded = codecs.decode(buf, 'utf-8') - decoded = decoded.replace('\r', '') - return codecs.encode(decoded, 'utf-8') - -def md5_for_file(path): - md5 = hashlib.md5() - with open(path, 'rb') as f: - for chunk in iter(lambda: make_unix_newline(f.read(8192)), b''): - md5.update(chunk) - return md5.digest() - -def make_reference_dir(path): - base = os.path.dirname(path) - if not os.path.exists(base): - os.makedirs(base) - -def reference_path(directory, relpath, opt): - split_paths = os.path.split(directory) - reference_dir = os.path.join(split_paths[0], 'reference/' + ('opt/' if opt else '')) - reference_dir = os.path.join(reference_dir, split_paths[1]) - return os.path.join(reference_dir, relpath) - -def regression_check_reflect(shader, json_file, args): - reference = reference_path(shader[0], shader[1], args.opt) + '.json' - joined_path = os.path.join(shader[0], shader[1]) - print('Reference shader reflection path:', reference) - if os.path.exists(reference): - actual = md5_for_file(json_file) - expected = md5_for_file(reference) - if actual != expected: - if args.update: - print('Generated reflection json has changed for {}!'.format(reference)) - # If we expect changes, update the reference file. - if os.path.exists(reference): - remove_file(reference) - make_reference_dir(reference) - shutil.move(json_file, reference) - else: - print('Generated reflection json in {} does not match reference {}!'.format(json_file, reference)) - with open(json_file, 'r') as f: - print('') - print('Generated:') - print('======================') - print(f.read()) - print('======================') - print('') - - # Otherwise, fail the test. Keep the shader file around so we can inspect. - if not args.keep: - remove_file(json_file) - - raise RuntimeError('Does not match reference') - else: - remove_file(json_file) - else: - print('Found new shader {}. Placing generated source code in {}'.format(joined_path, reference)) - make_reference_dir(reference) - shutil.move(json_file, reference) - -def regression_check(shader, glsl, args): - reference = reference_path(shader[0], shader[1], args.opt) - joined_path = os.path.join(shader[0], shader[1]) - print('Reference shader path:', reference) - - if os.path.exists(reference): - if md5_for_file(glsl) != md5_for_file(reference): - if args.update: - print('Generated source code has changed for {}!'.format(reference)) - # If we expect changes, update the reference file. - if os.path.exists(reference): - remove_file(reference) - make_reference_dir(reference) - shutil.move(glsl, reference) - else: - print('Generated source code in {} does not match reference {}!'.format(glsl, reference)) - with open(glsl, 'r') as f: - print('') - print('Generated:') - print('======================') - print(f.read()) - print('======================') - print('') - - # Otherwise, fail the test. Keep the shader file around so we can inspect. - if not args.keep: - remove_file(glsl) - raise RuntimeError('Does not match reference') - else: - remove_file(glsl) - else: - print('Found new shader {}. Placing generated source code in {}'.format(joined_path, reference)) - make_reference_dir(reference) - shutil.move(glsl, reference) - -def shader_is_vulkan(shader): - return '.vk.' in shader - -def shader_is_desktop(shader): - return '.desktop.' in shader - -def shader_is_eliminate_dead_variables(shader): - return '.noeliminate.' not in shader - -def shader_is_spirv(shader): - return '.asm.' in shader - -def shader_is_invalid_spirv(shader): - return '.invalid.' in shader - -def shader_is_legacy(shader): - return '.legacy.' in shader - -def shader_is_flatten_ubo(shader): - return '.flatten.' in shader - -def shader_is_sso(shader): - return '.sso.' in shader - -def shader_is_flatten_dimensions(shader): - return '.flatten_dim.' in shader - -def shader_is_noopt(shader): - return '.noopt.' in shader - -def shader_is_push_ubo(shader): - return '.push-ubo.' in shader - -def test_shader(stats, shader, args, paths): - joined_path = os.path.join(shader[0], shader[1]) - vulkan = shader_is_vulkan(shader[1]) - desktop = shader_is_desktop(shader[1]) - eliminate = shader_is_eliminate_dead_variables(shader[1]) - is_spirv = shader_is_spirv(shader[1]) - invalid_spirv = shader_is_invalid_spirv(shader[1]) - is_legacy = shader_is_legacy(shader[1]) - flatten_ubo = shader_is_flatten_ubo(shader[1]) - sso = shader_is_sso(shader[1]) - flatten_dim = shader_is_flatten_dimensions(shader[1]) - noopt = shader_is_noopt(shader[1]) - push_ubo = shader_is_push_ubo(shader[1]) - - print('Testing shader:', joined_path) - spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim, args.opt and (not noopt), push_ubo, args.iterations, paths) - - # Only test GLSL stats if we have a shader following GL semantics. - if stats and (not vulkan) and (not is_spirv) and (not desktop): - cross_stats = get_shader_stats(glsl) - - if glsl: - regression_check(shader, glsl, args) - if vulkan_glsl: - regression_check((shader[0], shader[1] + '.vk'), vulkan_glsl, args) - - remove_file(spirv) - - if stats and (not vulkan) and (not is_spirv) and (not desktop): - pristine_stats = get_shader_stats(joined_path) - - a = [] - a.append(shader[1]) - for i in pristine_stats: - a.append(str(i)) - for i in cross_stats: - a.append(str(i)) - print(','.join(a), file = stats) - -def test_shader_msl(stats, shader, args, paths): - joined_path = os.path.join(shader[0], shader[1]) - print('\nTesting MSL shader:', joined_path) - is_spirv = shader_is_spirv(shader[1]) - noopt = shader_is_noopt(shader[1]) - spirv, msl = cross_compile_msl(joined_path, is_spirv, args.opt and (not noopt), args.iterations, paths) - regression_check(shader, msl, args) - - # Uncomment the following line to print the temp SPIR-V file path. - # This temp SPIR-V file is not deleted until after the Metal validation step below. - # If Metal validation fails, the temp SPIR-V file can be copied out and - # used as input to an invocation of spirv-cross to debug from Xcode directly. - # To do so, build spriv-cross using `make DEBUG=1`, then run the spriv-cross - # executable from Xcode using args: `--msl --entry main --output msl_path spirv_path`. -# print('SPRIV shader: ' + spirv) - - shader_is_msl22 = 'msl22' in joined_path - skip_validation = shader_is_msl22 and (not args.msl22) - if '.invalid.' in joined_path: - skip_validation = True - - if (not args.force_no_external_validation) and (not skip_validation): - validate_shader_msl(shader, args.opt) - - remove_file(spirv) - -def test_shader_hlsl(stats, shader, args, paths): - joined_path = os.path.join(shader[0], shader[1]) - print('Testing HLSL shader:', joined_path) - is_spirv = shader_is_spirv(shader[1]) - noopt = shader_is_noopt(shader[1]) - spirv, hlsl = cross_compile_hlsl(joined_path, is_spirv, args.opt and (not noopt), args.force_no_external_validation, args.iterations, paths) - regression_check(shader, hlsl, args) - remove_file(spirv) - -def test_shader_reflect(stats, shader, args, paths): - joined_path = os.path.join(shader[0], shader[1]) - print('Testing shader reflection:', joined_path) - is_spirv = shader_is_spirv(shader[1]) - noopt = shader_is_noopt(shader[1]) - spirv, reflect = cross_compile_reflect(joined_path, is_spirv, args.opt and (not noopt), args.iterations, paths) - regression_check_reflect(shader, reflect, args) - remove_file(spirv) - -def test_shader_file(relpath, stats, args, backend): - paths = Paths(args.spirv_cross, args.glslang, args.spirv_as, args.spirv_val, args.spirv_opt) - try: - if backend == 'msl': - test_shader_msl(stats, (args.folder, relpath), args, paths) - elif backend == 'hlsl': - test_shader_hlsl(stats, (args.folder, relpath), args, paths) - elif backend == 'reflect': - test_shader_reflect(stats, (args.folder, relpath), args, paths) - else: - test_shader(stats, (args.folder, relpath), args, paths) - return None - except Exception as e: - return e - -def test_shaders_helper(stats, backend, args): - all_files = [] - for root, dirs, files in os.walk(os.path.join(args.folder)): - files = [ f for f in files if not f.startswith(".") ] #ignore system files (esp OSX) - for i in files: - path = os.path.join(root, i) - relpath = os.path.relpath(path, args.folder) - all_files.append(relpath) - - # The child processes in parallel execution mode don't have the proper state for the global args variable, so - # at this point we need to switch to explicit arguments - if args.parallel: - pool = multiprocessing.Pool(multiprocessing.cpu_count()) - - results = [] - for f in all_files: - results.append(pool.apply_async(test_shader_file, - args = (f, stats, args, backend))) - - for res in results: - error = res.get() - if error is not None: - pool.close() - pool.join() - print('Error:', error) - sys.exit(1) - else: - for i in all_files: - e = test_shader_file(i, stats, args, backend) - if e is not None: - print('Error:', e) - sys.exit(1) - -def test_shaders(backend, args): - if args.malisc: - with open('stats.csv', 'w') as stats: - print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats) - test_shaders_helper(stats, backend, args) - else: - test_shaders_helper(None, backend, args) - -def main(): - parser = argparse.ArgumentParser(description = 'Script for regression testing.') - parser.add_argument('folder', - help = 'Folder containing shader files to test.') - parser.add_argument('--update', - action = 'store_true', - help = 'Updates reference files if there is a mismatch. Use when legitimate changes in output is found.') - parser.add_argument('--keep', - action = 'store_true', - help = 'Leave failed GLSL shaders on disk if they fail regression. Useful for debugging.') - parser.add_argument('--malisc', - action = 'store_true', - help = 'Use malisc offline compiler to determine static cycle counts before and after spirv-cross.') - parser.add_argument('--msl', - action = 'store_true', - help = 'Test Metal backend.') - parser.add_argument('--metal', - action = 'store_true', - help = 'Deprecated Metal option. Use --msl instead.') - parser.add_argument('--hlsl', - action = 'store_true', - help = 'Test HLSL backend.') - parser.add_argument('--force-no-external-validation', - action = 'store_true', - help = 'Disable all external validation.') - parser.add_argument('--opt', - action = 'store_true', - help = 'Run SPIRV-Tools optimization passes as well.') - parser.add_argument('--reflect', - action = 'store_true', - help = 'Test reflection backend.') - parser.add_argument('--parallel', - action = 'store_true', - help = 'Execute tests in parallel. Useful for doing regression quickly, but bad for debugging and stat output.') - parser.add_argument('--spirv-cross', - default = './spirv-cross', - help = 'Explicit path to spirv-cross') - parser.add_argument('--glslang', - default = 'glslangValidator', - help = 'Explicit path to glslangValidator') - parser.add_argument('--spirv-as', - default = 'spirv-as', - help = 'Explicit path to spirv-as') - parser.add_argument('--spirv-val', - default = 'spirv-val', - help = 'Explicit path to spirv-val') - parser.add_argument('--spirv-opt', - default = 'spirv-opt', - help = 'Explicit path to spirv-opt') - parser.add_argument('--iterations', - default = 1, - type = int, - help = 'Number of iterations to run SPIRV-Cross (benchmarking)') - - args = parser.parse_args() - if not args.folder: - sys.stderr.write('Need shader folder.\n') - sys.exit(1) - - if (args.parallel and (args.malisc or args.force_no_external_validation or args.update)): - sys.stderr.write('Parallel execution is disabled when using the flags --update, --malisc or --force-no-external-validation\n') - args.parallel = False - - args.msl22 = False - if args.msl: - print_msl_compiler_version() - args.msl22 = msl_compiler_supports_22() - - backend = 'glsl' - if (args.msl or args.metal): - backend = 'msl' - elif args.hlsl: - backend = 'hlsl' - elif args.reflect: - backend = 'reflect' - - test_shaders(backend, args) - if args.malisc: - print('Stats in stats.csv!') - print('Tests completed!') - -if __name__ == '__main__': - main() diff --git a/3rdparty/spirv-cross/test_shaders.sh b/3rdparty/spirv-cross/test_shaders.sh deleted file mode 100755 index dccdf3420..000000000 --- a/3rdparty/spirv-cross/test_shaders.sh +++ /dev/null @@ -1,29 +0,0 @@ -#!/bin/bash - -OPTS=$@ - -if [ -z "$SPIRV_CROSS_PATH" ]; then - echo "Building spirv-cross" - make -j$(nproc) - SPIRV_CROSS_PATH="./spirv-cross" -fi - -export PATH="./external/glslang-build/output/bin:./external/spirv-tools-build/output/bin:.:$PATH" -echo "Using glslangValidation in: $(which glslangValidator)." -echo "Using spirv-opt in: $(which spirv-opt)." -echo "Using SPIRV-Cross in: \"$SPIRV_CROSS_PATH\"." - -./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-hlsl-no-opt ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-reflection ${OPTS} --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 -./test_shaders.py shaders-ue4-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 - diff --git a/3rdparty/spirv-cross/tests-other/c_api_test.c b/3rdparty/spirv-cross/tests-other/c_api_test.c deleted file mode 100644 index 413e2044a..000000000 --- a/3rdparty/spirv-cross/tests-other/c_api_test.c +++ /dev/null @@ -1,189 +0,0 @@ -/* Smoke test for the C API. */ - -#ifdef _MSC_VER -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include -#include -#include - -#define SPVC_CHECKED_CALL(x) do { \ - if ((x) != SPVC_SUCCESS) { \ - fprintf(stderr, "Failed at line %d.\n", __LINE__); \ - exit(1); \ - } \ -} while(0) -#define SPVC_CHECKED_CALL_NEGATIVE(x) do { \ - g_fail_on_error = SPVC_FALSE; \ - if ((x) == SPVC_SUCCESS) { \ - fprintf(stderr, "Failed at line %d.\n", __LINE__); \ - exit(1); \ - } \ - g_fail_on_error = SPVC_TRUE; \ -} while(0) - -static int read_file(const char *path, SpvId **buffer, size_t *word_count) -{ - long len; - FILE *file = fopen(path, "rb"); - - if (!file) - return -1; - - fseek(file, 0, SEEK_END); - len = ftell(file); - rewind(file); - - *buffer = malloc(len); - if (fread(*buffer, 1, len, file) != (size_t)len) - { - fclose(file); - free(*buffer); - return -1; - } - - fclose(file); - *word_count = len / sizeof(SpvId); - return 0; -} - -static spvc_bool g_fail_on_error = SPVC_TRUE; - -static void error_callback(void *userdata, const char *error) -{ - (void)userdata; - if (g_fail_on_error) - { - fprintf(stderr, "Error: %s\n", error); - exit(1); - } - else - printf("Expected error hit: %s.\n", error); -} - -static void dump_resource_list(spvc_compiler compiler, spvc_resources resources, spvc_resource_type type, const char *tag) -{ - const spvc_reflected_resource *list = NULL; - size_t count = 0; - size_t i; - SPVC_CHECKED_CALL(spvc_resources_get_resource_list_for_type(resources, type, &list, &count)); - printf("%s\n", tag); - for (i = 0; i < count; i++) - { - printf("ID: %u, BaseTypeID: %u, TypeID: %u, Name: %s\n", list[i].id, list[i].base_type_id, list[i].type_id, - list[i].name); - printf(" Set: %u, Binding: %u\n", - spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet), - spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding)); - } -} - -static void dump_resources(spvc_compiler compiler, spvc_resources resources) -{ - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, "UBO"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_STORAGE_BUFFER, "SSBO"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_PUSH_CONSTANT, "Push"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS, "Samplers"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_SEPARATE_IMAGE, "Image"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, "Combined image samplers"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_STAGE_INPUT, "Stage input"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_STAGE_OUTPUT, "Stage output"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_STORAGE_IMAGE, "Storage image"); - dump_resource_list(compiler, resources, SPVC_RESOURCE_TYPE_SUBPASS_INPUT, "Subpass input"); -} - -static void compile(spvc_compiler compiler, const char *tag) -{ - const char *result = NULL; - SPVC_CHECKED_CALL(spvc_compiler_compile(compiler, &result)); - printf("\n%s\n=======\n", tag); - printf("%s\n=======\n", result); -} - -int main(int argc, char **argv) -{ - const char *rev = NULL; - - spvc_context context = NULL; - spvc_parsed_ir ir = NULL; - spvc_compiler compiler_glsl = NULL; - spvc_compiler compiler_hlsl = NULL; - spvc_compiler compiler_msl = NULL; - spvc_compiler compiler_cpp = NULL; - spvc_compiler compiler_json = NULL; - spvc_compiler compiler_none = NULL; - spvc_compiler_options options = NULL; - spvc_resources resources = NULL; - SpvId *buffer = NULL; - size_t word_count = 0; - - rev = spvc_get_commit_revision_and_timestamp(); - if (!rev || *rev == '\0') - return 1; - - printf("Revision: %s\n", rev); - - if (argc != 5) - return 1; - - if (read_file(argv[1], &buffer, &word_count) < 0) - return 1; - - unsigned abi_major, abi_minor, abi_patch; - spvc_get_version(&abi_major, &abi_minor, &abi_patch); - if (abi_major != strtoul(argv[2], NULL, 0)) - { - fprintf(stderr, "VERSION_MAJOR mismatch!\n"); - return 1; - } - - if (abi_minor != strtoul(argv[3], NULL, 0)) - { - fprintf(stderr, "VERSION_MINOR mismatch!\n"); - return 1; - } - - if (abi_patch != strtoul(argv[4], NULL, 0)) - { - fprintf(stderr, "VERSION_PATCH mismatch!\n"); - return 1; - } - - SPVC_CHECKED_CALL(spvc_context_create(&context)); - spvc_context_set_error_callback(context, error_callback, NULL); - SPVC_CHECKED_CALL(spvc_context_parse_spirv(context, buffer, word_count, &ir)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_COPY, &compiler_glsl)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(context, SPVC_BACKEND_HLSL, ir, SPVC_CAPTURE_MODE_COPY, &compiler_hlsl)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(context, SPVC_BACKEND_MSL, ir, SPVC_CAPTURE_MODE_COPY, &compiler_msl)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(context, SPVC_BACKEND_CPP, ir, SPVC_CAPTURE_MODE_COPY, &compiler_cpp)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(context, SPVC_BACKEND_JSON, ir, SPVC_CAPTURE_MODE_COPY, &compiler_json)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(context, SPVC_BACKEND_NONE, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler_none)); - - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler_none, &options)); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler_none, options)); - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler_json, &options)); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler_json, options)); - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler_cpp, &options)); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler_cpp, options)); - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler_msl, &options)); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler_msl, options)); - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler_hlsl, &options)); - SPVC_CHECKED_CALL(spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL, 50)); - SPVC_CHECKED_CALL_NEGATIVE(spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_MSL_PLATFORM, 1)); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler_hlsl, options)); - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler_glsl, &options)); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler_glsl, options)); - - SPVC_CHECKED_CALL(spvc_compiler_create_shader_resources(compiler_none, &resources)); - dump_resources(compiler_none, resources); - compile(compiler_glsl, "GLSL"); - compile(compiler_hlsl, "HLSL"); - compile(compiler_msl, "MSL"); - compile(compiler_json, "JSON"); - compile(compiler_cpp, "CPP"); - - spvc_context_destroy(context); - free(buffer); - return 0; -} diff --git a/3rdparty/spirv-cross/tests-other/c_api_test.spv b/3rdparty/spirv-cross/tests-other/c_api_test.spv deleted file mode 100644 index 488680046..000000000 Binary files a/3rdparty/spirv-cross/tests-other/c_api_test.spv and /dev/null differ diff --git a/3rdparty/spirv-cross/tests-other/hlsl_wave_mask.cpp b/3rdparty/spirv-cross/tests-other/hlsl_wave_mask.cpp deleted file mode 100644 index de11dd9fe..000000000 --- a/3rdparty/spirv-cross/tests-other/hlsl_wave_mask.cpp +++ /dev/null @@ -1,73 +0,0 @@ -// Ad-hoc test that the wave op masks work as expected. -#include -#include - -using namespace glm; - -static uvec4 gl_SubgroupEqMask; -static uvec4 gl_SubgroupGeMask; -static uvec4 gl_SubgroupGtMask; -static uvec4 gl_SubgroupLeMask; -static uvec4 gl_SubgroupLtMask; -using uint4 = uvec4; - -static void test_main(unsigned wave_index) -{ - const auto WaveGetLaneIndex = [&]() { return wave_index; }; - - gl_SubgroupEqMask = 1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96)); - if (WaveGetLaneIndex() >= 32) gl_SubgroupEqMask.x = 0; - if (WaveGetLaneIndex() >= 64 || WaveGetLaneIndex() < 32) gl_SubgroupEqMask.y = 0; - if (WaveGetLaneIndex() >= 96 || WaveGetLaneIndex() < 64) gl_SubgroupEqMask.z = 0; - if (WaveGetLaneIndex() < 96) gl_SubgroupEqMask.w = 0; - gl_SubgroupGeMask = ~((1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u); - if (WaveGetLaneIndex() >= 32) gl_SubgroupGeMask.x = 0u; - if (WaveGetLaneIndex() >= 64) gl_SubgroupGeMask.y = 0u; - if (WaveGetLaneIndex() >= 96) gl_SubgroupGeMask.z = 0u; - if (WaveGetLaneIndex() < 32) gl_SubgroupGeMask.y = ~0u; - if (WaveGetLaneIndex() < 64) gl_SubgroupGeMask.z = ~0u; - if (WaveGetLaneIndex() < 96) gl_SubgroupGeMask.w = ~0u; - uint gt_lane_index = WaveGetLaneIndex() + 1; - gl_SubgroupGtMask = ~((1u << (gt_lane_index - uint4(0, 32, 64, 96))) - 1u); - if (gt_lane_index >= 32) gl_SubgroupGtMask.x = 0u; - if (gt_lane_index >= 64) gl_SubgroupGtMask.y = 0u; - if (gt_lane_index >= 96) gl_SubgroupGtMask.z = 0u; - if (gt_lane_index >= 128) gl_SubgroupGtMask.w = 0u; - if (gt_lane_index < 32) gl_SubgroupGtMask.y = ~0u; - if (gt_lane_index < 64) gl_SubgroupGtMask.z = ~0u; - if (gt_lane_index < 96) gl_SubgroupGtMask.w = ~0u; - uint le_lane_index = WaveGetLaneIndex() + 1; - gl_SubgroupLeMask = (1u << (le_lane_index - uint4(0, 32, 64, 96))) - 1u; - if (le_lane_index >= 32) gl_SubgroupLeMask.x = ~0u; - if (le_lane_index >= 64) gl_SubgroupLeMask.y = ~0u; - if (le_lane_index >= 96) gl_SubgroupLeMask.z = ~0u; - if (le_lane_index >= 128) gl_SubgroupLeMask.w = ~0u; - if (le_lane_index < 32) gl_SubgroupLeMask.y = 0u; - if (le_lane_index < 64) gl_SubgroupLeMask.z = 0u; - if (le_lane_index < 96) gl_SubgroupLeMask.w = 0u; - gl_SubgroupLtMask = (1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u; - if (WaveGetLaneIndex() >= 32) gl_SubgroupLtMask.x = ~0u; - if (WaveGetLaneIndex() >= 64) gl_SubgroupLtMask.y = ~0u; - if (WaveGetLaneIndex() >= 96) gl_SubgroupLtMask.z = ~0u; - if (WaveGetLaneIndex() < 32) gl_SubgroupLtMask.y = 0u; - if (WaveGetLaneIndex() < 64) gl_SubgroupLtMask.z = 0u; - if (WaveGetLaneIndex() < 96) gl_SubgroupLtMask.w = 0u; -} - -int main() -{ - for (unsigned subgroup_id = 0; subgroup_id < 128; subgroup_id++) - { - test_main(subgroup_id); - - for (unsigned bit = 0; bit < 128; bit++) - { - assert(bool(gl_SubgroupEqMask[bit / 32] & (1u << (bit & 31))) == (bit == subgroup_id)); - assert(bool(gl_SubgroupGtMask[bit / 32] & (1u << (bit & 31))) == (bit > subgroup_id)); - assert(bool(gl_SubgroupGeMask[bit / 32] & (1u << (bit & 31))) == (bit >= subgroup_id)); - assert(bool(gl_SubgroupLtMask[bit / 32] & (1u << (bit & 31))) == (bit < subgroup_id)); - assert(bool(gl_SubgroupLeMask[bit / 32] & (1u << (bit & 31))) == (bit <= subgroup_id)); - } - } -} - diff --git a/3rdparty/spirv-cross/tests-other/msl_constexpr_test.cpp b/3rdparty/spirv-cross/tests-other/msl_constexpr_test.cpp deleted file mode 100644 index d0378eef5..000000000 --- a/3rdparty/spirv-cross/tests-other/msl_constexpr_test.cpp +++ /dev/null @@ -1,133 +0,0 @@ -// Testbench for MSL constexpr samplers. -// It does not validate output, but it's useful for ad-hoc testing. - -#ifdef _MSC_VER -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include -#include -#include -#include - -#define SPVC_CHECKED_CALL(x) do { \ - if ((x) != SPVC_SUCCESS) { \ - fprintf(stderr, "Failed at line %d.\n", __LINE__); \ - exit(1); \ - } \ -} while(0) -#define SPVC_CHECKED_CALL_NEGATIVE(x) do { \ - g_fail_on_error = SPVC_FALSE; \ - if ((x) == SPVC_SUCCESS) { \ - fprintf(stderr, "Failed at line %d.\n", __LINE__); \ - exit(1); \ - } \ - g_fail_on_error = SPVC_TRUE; \ -} while(0) - -static std::vector read_file(const char *path) -{ - long len; - FILE *file = fopen(path, "rb"); - - if (!file) - return {}; - - fseek(file, 0, SEEK_END); - len = ftell(file); - rewind(file); - - std::vector buffer(len / sizeof(SpvId)); - if (fread(buffer.data(), 1, len, file) != (size_t)len) - { - fclose(file); - return {}; - } - - fclose(file); - return buffer; -} - -int main(int argc, char **argv) -{ - if (argc != 2) - return EXIT_FAILURE; - - auto buffer = read_file(argv[1]); - if (buffer.empty()) - return EXIT_FAILURE; - - spvc_context ctx; - spvc_parsed_ir parsed_ir; - spvc_compiler compiler; - - SPVC_CHECKED_CALL(spvc_context_create(&ctx)); - SPVC_CHECKED_CALL(spvc_context_parse_spirv(ctx, buffer.data(), buffer.size(), &parsed_ir)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(ctx, SPVC_BACKEND_MSL, parsed_ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler)); - - spvc_msl_resource_binding binding; - spvc_msl_resource_binding_init(&binding); - binding.desc_set = 1; - binding.binding = 2; - binding.stage = SpvExecutionModelFragment; - binding.msl_texture = 0; - binding.msl_sampler = 0; - SPVC_CHECKED_CALL(spvc_compiler_msl_add_resource_binding(compiler, &binding)); - - binding.binding = 3; - binding.msl_texture = 1; - binding.msl_sampler = 1000; // Will be remapped anyways, sanity check. - SPVC_CHECKED_CALL(spvc_compiler_msl_add_resource_binding(compiler, &binding)); - - binding.desc_set = 2; - binding.binding = 2; - binding.msl_texture = 2; - SPVC_CHECKED_CALL(spvc_compiler_msl_add_resource_binding(compiler, &binding)); - - binding.binding = 3; - binding.msl_texture = 3; - SPVC_CHECKED_CALL(spvc_compiler_msl_add_resource_binding(compiler, &binding)); - - spvc_msl_constexpr_sampler samp; - spvc_msl_constexpr_sampler_init(&samp); - samp.s_address = SPVC_MSL_SAMPLER_ADDRESS_REPEAT; - samp.t_address = SPVC_MSL_SAMPLER_ADDRESS_REPEAT; - samp.r_address = SPVC_MSL_SAMPLER_ADDRESS_REPEAT; - SPVC_CHECKED_CALL(spvc_compiler_msl_remap_constexpr_sampler_by_binding(compiler, 1, 3, &samp)); - - samp.s_address = SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; - samp.t_address = SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; - samp.r_address = SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; - SPVC_CHECKED_CALL(spvc_compiler_msl_remap_constexpr_sampler_by_binding(compiler, 2, 4, &samp)); - - samp.compare_enable = SPVC_TRUE; - samp.compare_func = SPVC_MSL_SAMPLER_COMPARE_FUNC_LESS; - samp.s_address = SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; - samp.t_address = SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; - samp.r_address = SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; - SPVC_CHECKED_CALL(spvc_compiler_msl_remap_constexpr_sampler_by_binding(compiler, 2, 5, &samp)); - - const char *str; - SPVC_CHECKED_CALL(spvc_compiler_compile(compiler, &str)); - - // Should not be marked as used. - if (spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 2, 4)) - return EXIT_FAILURE; - - // Should not be marked as used. - if (spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 2, 5)) - return EXIT_FAILURE; - - // Should be marked, as a sanity check. - if (!spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 1, 2)) - return EXIT_FAILURE; - if (!spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 1, 3)) - return EXIT_FAILURE; - if (!spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 2, 2)) - return EXIT_FAILURE; - if (!spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 2, 3)) - return EXIT_FAILURE; - - fprintf(stderr, "Output:\n%s\n", str); -} - diff --git a/3rdparty/spirv-cross/tests-other/msl_constexpr_test.spv b/3rdparty/spirv-cross/tests-other/msl_constexpr_test.spv deleted file mode 100644 index 5201d5106..000000000 Binary files a/3rdparty/spirv-cross/tests-other/msl_constexpr_test.spv and /dev/null differ diff --git a/3rdparty/spirv-cross/tests-other/msl_resource_binding.spv b/3rdparty/spirv-cross/tests-other/msl_resource_binding.spv deleted file mode 100644 index 179890246..000000000 Binary files a/3rdparty/spirv-cross/tests-other/msl_resource_binding.spv and /dev/null differ diff --git a/3rdparty/spirv-cross/tests-other/msl_resource_bindings.cpp b/3rdparty/spirv-cross/tests-other/msl_resource_bindings.cpp deleted file mode 100644 index fcb3213e1..000000000 --- a/3rdparty/spirv-cross/tests-other/msl_resource_bindings.cpp +++ /dev/null @@ -1,86 +0,0 @@ -// Testbench for MSL resource binding APIs. -// It does not validate output at the moment, but it's useful for ad-hoc testing. - -#include -#include -#include -#include - -#define SPVC_CHECKED_CALL(x) do { \ - if ((x) != SPVC_SUCCESS) { \ - fprintf(stderr, "Failed at line %d.\n", __LINE__); \ - exit(1); \ - } \ -} while(0) - -static std::vector read_file(const char *path) -{ - long len; - FILE *file = fopen(path, "rb"); - - if (!file) - return {}; - - fseek(file, 0, SEEK_END); - len = ftell(file); - rewind(file); - - std::vector buffer(len / sizeof(SpvId)); - if (fread(buffer.data(), 1, len, file) != (size_t)len) - { - fclose(file); - return {}; - } - - fclose(file); - return buffer; -} - -int main(int argc, char **argv) -{ - if (argc != 2) - return EXIT_FAILURE; - - auto buffer = read_file(argv[1]); - if (buffer.empty()) - return EXIT_FAILURE; - - spvc_context ctx; - spvc_parsed_ir parsed_ir; - spvc_compiler compiler; - - SPVC_CHECKED_CALL(spvc_context_create(&ctx)); - SPVC_CHECKED_CALL(spvc_context_parse_spirv(ctx, buffer.data(), buffer.size(), &parsed_ir)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(ctx, SPVC_BACKEND_MSL, parsed_ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler)); - SPVC_CHECKED_CALL(spvc_compiler_msl_add_discrete_descriptor_set(compiler, 3)); - - spvc_compiler_options opts; - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler, &opts)); - SPVC_CHECKED_CALL(spvc_compiler_options_set_bool(opts, SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS, SPVC_TRUE)); - SPVC_CHECKED_CALL(spvc_compiler_options_set_uint(opts, SPVC_COMPILER_OPTION_MSL_VERSION, 20000)); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler, opts)); - - spvc_msl_resource_binding binding; - spvc_msl_resource_binding_init(&binding); - binding.binding = SPVC_MSL_ARGUMENT_BUFFER_BINDING; - binding.stage = SpvExecutionModelFragment; - binding.desc_set = 0; - binding.msl_buffer = 2; - SPVC_CHECKED_CALL(spvc_compiler_msl_add_resource_binding(compiler, &binding)); - - binding.desc_set = 1; - binding.msl_buffer = 3; - SPVC_CHECKED_CALL(spvc_compiler_msl_add_resource_binding(compiler, &binding)); - - const char *str; - SPVC_CHECKED_CALL(spvc_compiler_compile(compiler, &str)); - - fprintf(stderr, "Output:\n%s\n", str); - - if (!spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 0, SPVC_MSL_ARGUMENT_BUFFER_BINDING)) - return EXIT_FAILURE; - - if (!spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 1, SPVC_MSL_ARGUMENT_BUFFER_BINDING)) - return EXIT_FAILURE; -} - diff --git a/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test.cpp b/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test.cpp deleted file mode 100644 index deab27bec..000000000 --- a/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test.cpp +++ /dev/null @@ -1,103 +0,0 @@ -// Testbench for MSL constexpr samplers, with Y'CbCr conversion. -// It does not validate output, but it's useful for ad-hoc testing. - -#ifdef _MSC_VER -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include -#include -#include -#include - -#define SPVC_CHECKED_CALL(x) do { \ - if ((x) != SPVC_SUCCESS) { \ - fprintf(stderr, "Failed at line %d.\n", __LINE__); \ - exit(1); \ - } \ -} while(0) -#define SPVC_CHECKED_CALL_NEGATIVE(x) do { \ - g_fail_on_error = SPVC_FALSE; \ - if ((x) == SPVC_SUCCESS) { \ - fprintf(stderr, "Failed at line %d.\n", __LINE__); \ - exit(1); \ - } \ - g_fail_on_error = SPVC_TRUE; \ -} while(0) - -static std::vector read_file(const char *path) -{ - long len; - FILE *file = fopen(path, "rb"); - - if (!file) - return {}; - - fseek(file, 0, SEEK_END); - len = ftell(file); - rewind(file); - - std::vector buffer(len / sizeof(SpvId)); - if (fread(buffer.data(), 1, len, file) != (size_t)len) - { - fclose(file); - return {}; - } - - fclose(file); - return buffer; -} - -int main(int argc, char **argv) -{ - if (argc != 2) - return EXIT_FAILURE; - - auto buffer = read_file(argv[1]); - if (buffer.empty()) - return EXIT_FAILURE; - - spvc_context ctx; - spvc_parsed_ir parsed_ir; - spvc_compiler compiler; - spvc_compiler_options options; - - SPVC_CHECKED_CALL(spvc_context_create(&ctx)); - SPVC_CHECKED_CALL(spvc_context_parse_spirv(ctx, buffer.data(), buffer.size(), &parsed_ir)); - SPVC_CHECKED_CALL(spvc_context_create_compiler(ctx, SPVC_BACKEND_MSL, parsed_ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler)); - SPVC_CHECKED_CALL(spvc_compiler_create_compiler_options(compiler, &options)); - SPVC_CHECKED_CALL(spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_MSL_VERSION, SPVC_MAKE_MSL_VERSION(2, 0, 0))); - SPVC_CHECKED_CALL(spvc_compiler_install_compiler_options(compiler, options)); - - spvc_msl_resource_binding binding; - spvc_msl_resource_binding_init(&binding); - binding.desc_set = 1; - binding.binding = 2; - binding.stage = SpvExecutionModelFragment; - binding.msl_texture = 0; - binding.msl_sampler = 0; - SPVC_CHECKED_CALL(spvc_compiler_msl_add_resource_binding(compiler, &binding)); - - spvc_msl_constexpr_sampler samp; - spvc_msl_sampler_ycbcr_conversion conv; - spvc_msl_constexpr_sampler_init(&samp); - spvc_msl_sampler_ycbcr_conversion_init(&conv); - conv.planes = 3; - conv.resolution = SPVC_MSL_FORMAT_RESOLUTION_422; - conv.chroma_filter = SPVC_MSL_SAMPLER_FILTER_LINEAR; - conv.x_chroma_offset = SPVC_MSL_CHROMA_LOCATION_MIDPOINT; - conv.ycbcr_model = SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_2020; - conv.ycbcr_range = SPVC_MSL_SAMPLER_YCBCR_RANGE_ITU_NARROW; - conv.bpc = 8; - SPVC_CHECKED_CALL(spvc_compiler_msl_remap_constexpr_sampler_by_binding_ycbcr(compiler, 1, 2, &samp, &conv)); - - const char *str; - SPVC_CHECKED_CALL(spvc_compiler_compile(compiler, &str)); - - // Should be marked, as a sanity check. - if (!spvc_compiler_msl_is_resource_used(compiler, SpvExecutionModelFragment, 1, 2)) - return EXIT_FAILURE; - - fprintf(stderr, "Output:\n%s\n", str); -} - diff --git a/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test.spv b/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test.spv deleted file mode 100644 index 62372d5c6..000000000 Binary files a/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test.spv and /dev/null differ diff --git a/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test_2.spv b/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test_2.spv deleted file mode 100644 index 10fa7690d..000000000 Binary files a/3rdparty/spirv-cross/tests-other/msl_ycbcr_conversion_test_2.spv and /dev/null differ diff --git a/3rdparty/spirv-cross/tests-other/small_vector.cpp b/3rdparty/spirv-cross/tests-other/small_vector.cpp deleted file mode 100644 index 7b03d85c6..000000000 --- a/3rdparty/spirv-cross/tests-other/small_vector.cpp +++ /dev/null @@ -1,226 +0,0 @@ -/* - * Copyright 2019 Hans-Kristian Arntzen - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "spirv_cross.hpp" -#include - -using namespace spirv_cross; - -// Test the tricky bits of the implementation. -// Running the entire test suite on this implementation should find all other potential issues. - -static int allocations = 0; -static int deallocations = 0; - -#define SPVC_ASSERT(x) do { \ - if (!(x)) SPIRV_CROSS_THROW("Assert: " #x " failed!"); \ -} while(0) - -struct RAIIInt -{ - RAIIInt(int v_) : v(v_) { allocations++; } - ~RAIIInt() { deallocations++; } - RAIIInt() { allocations++; } - RAIIInt(const RAIIInt &other) { v = other.v; allocations++; } - RAIIInt(RAIIInt &&other) SPIRV_CROSS_NOEXCEPT { v = other.v; allocations++; } - RAIIInt &operator=(RAIIInt &&) = default; - RAIIInt &operator=(const RAIIInt &) = default; - - int v = 0; -}; - -static void propagate_stack_to_heap() -{ - SmallVector ints; - ints.emplace_back(1); - ints.emplace_back(2); - auto *old_data = ints.data(); - SPVC_ASSERT(ints[0].v == 1); - SPVC_ASSERT(ints[1].v == 2); - ints.emplace_back(3); - SPVC_ASSERT(old_data != ints.data()); - SPVC_ASSERT(ints[0].v == 1); - SPVC_ASSERT(ints[1].v == 2); - SPVC_ASSERT(ints[2].v == 3); - SPVC_ASSERT(ints.size() == 3); -} - -static void insert_end() -{ - SmallVector ints; - ints.emplace_back(1); - ints.emplace_back(2); - - const RAIIInt new_ints[3] = { 10, 20, 30 }; - ints.insert(ints.end(), new_ints, new_ints + 3); - SPVC_ASSERT(ints.size() == 5); - - SPVC_ASSERT(ints[0].v == 1); - SPVC_ASSERT(ints[1].v == 2); - SPVC_ASSERT(ints[2].v == 10); - SPVC_ASSERT(ints[3].v == 20); - SPVC_ASSERT(ints[4].v == 30); -} - -static void insert_begin_realloc() -{ - SmallVector ints; - ints.emplace_back(1); - ints.emplace_back(2); - - const RAIIInt new_ints[3] = { 10, 20, 30 }; - ints.insert(ints.begin(), new_ints, new_ints + 3); - SPVC_ASSERT(ints.size() == 5); - - SPVC_ASSERT(ints[0].v == 10); - SPVC_ASSERT(ints[1].v == 20); - SPVC_ASSERT(ints[2].v == 30); - SPVC_ASSERT(ints[3].v == 1); - SPVC_ASSERT(ints[4].v == 2); -} - -static void insert_middle_realloc() -{ - SmallVector ints; - ints.emplace_back(1); - ints.emplace_back(2); - - const RAIIInt new_ints[3] = { 10, 20, 30 }; - ints.insert(ints.begin() + 1, new_ints, new_ints + 3); - SPVC_ASSERT(ints.size() == 5); - - SPVC_ASSERT(ints[0].v == 1); - SPVC_ASSERT(ints[1].v == 10); - SPVC_ASSERT(ints[2].v == 20); - SPVC_ASSERT(ints[3].v == 30); - SPVC_ASSERT(ints[4].v == 2); -} - -static void insert_begin_no_realloc() -{ - SmallVector ints; - ints.reserve(10); - ints.emplace_back(1); - ints.emplace_back(2); - - const RAIIInt new_ints[3] = { 10, 20, 30 }; - ints.insert(ints.begin(), new_ints, new_ints + 3); - SPVC_ASSERT(ints.size() == 5); - - SPVC_ASSERT(ints[0].v == 10); - SPVC_ASSERT(ints[1].v == 20); - SPVC_ASSERT(ints[2].v == 30); - SPVC_ASSERT(ints[3].v == 1); - SPVC_ASSERT(ints[4].v == 2); -} - -static void insert_middle_no_realloc() -{ - SmallVector ints; - ints.reserve(10); - ints.emplace_back(1); - ints.emplace_back(2); - - const RAIIInt new_ints[3] = { 10, 20, 30 }; - ints.insert(ints.begin() + 1, new_ints, new_ints + 3); - SPVC_ASSERT(ints.size() == 5); - - SPVC_ASSERT(ints[0].v == 1); - SPVC_ASSERT(ints[1].v == 10); - SPVC_ASSERT(ints[2].v == 20); - SPVC_ASSERT(ints[3].v == 30); - SPVC_ASSERT(ints[4].v == 2); -} - -static void erase_end() -{ - SmallVector ints; - ints.emplace_back(1); - ints.emplace_back(2); - ints.emplace_back(3); - ints.emplace_back(4); - ints.erase(ints.begin() + 1, ints.end()); - - SPVC_ASSERT(ints.size() == 1); - SPVC_ASSERT(ints[0].v == 1); -} - -static void erase_middle() -{ - SmallVector ints; - ints.emplace_back(1); - ints.emplace_back(2); - ints.emplace_back(3); - ints.emplace_back(4); - ints.erase(ints.begin() + 1, ints.end() - 1); - - SPVC_ASSERT(ints.size() == 2); - SPVC_ASSERT(ints[0].v == 1); - SPVC_ASSERT(ints[1].v == 4); -} - -static void erase_start() -{ - SmallVector ints; - ints.emplace_back(1); - ints.emplace_back(2); - ints.emplace_back(3); - ints.emplace_back(4); - ints.erase(ints.begin(), ints.end() - 2); - - SPVC_ASSERT(ints.size() == 2); - SPVC_ASSERT(ints[0].v == 3); - SPVC_ASSERT(ints[1].v == 4); -} - -static void convert_to_std_vector() -{ - SmallVector foo; - foo.push_back(1); - foo.push_back(2); - std::vector ints(foo); - SPVC_ASSERT(ints.size() == 2); - SPVC_ASSERT(foo.size() == 2); - SPVC_ASSERT(ints[0].v == 1); - SPVC_ASSERT(ints[1].v == 2); - - // This doesn't work on MSVC 2013. Ignore it. -#if !(defined(_MSC_VER) && _MSC_VER < 1900) - SmallVector> move_only_buffer; - move_only_buffer.emplace_back(new RAIIInt(40)); - std::vector> move_only_vector(std::move(move_only_buffer)); - SPVC_ASSERT(move_only_vector.size() == 1); - SPVC_ASSERT(move_only_vector[0]->v == 40); -#endif -} - -int main() -{ - propagate_stack_to_heap(); - insert_end(); - insert_begin_realloc(); - insert_begin_no_realloc(); - insert_middle_realloc(); - insert_middle_no_realloc(); - erase_end(); - erase_middle(); - erase_start(); - - convert_to_std_vector(); - - SPVC_ASSERT(allocations > 0 && deallocations > 0 && deallocations == allocations); -} - diff --git a/3rdparty/spirv-cross/tests-other/typed_id_test.cpp b/3rdparty/spirv-cross/tests-other/typed_id_test.cpp deleted file mode 100644 index e8ecb16cc..000000000 --- a/3rdparty/spirv-cross/tests-other/typed_id_test.cpp +++ /dev/null @@ -1,49 +0,0 @@ -#include "spirv_common.hpp" - -using namespace SPIRV_CROSS_NAMESPACE; - -int main() -{ - // Construct from uint32_t. - VariableID var_id = 10; - TypeID type_id = 20; - ConstantID constant_id = 30; - - // Assign from uint32_t. - var_id = 100; - type_id = 40; - constant_id = 60; - - // Construct generic ID. - ID generic_var_id = var_id; - ID generic_type_id = type_id; - ID generic_constant_id = constant_id; - - // Assign generic id. - generic_var_id = var_id; - generic_type_id = type_id; - generic_constant_id = constant_id; - - // Assign generic ID to typed ID - var_id = generic_var_id; - type_id = generic_type_id; - constant_id = generic_constant_id; - - // Implicit conversion to uint32_t. - uint32_t a; - a = var_id; - a = type_id; - a = constant_id; - a = generic_var_id; - a = generic_type_id; - a = generic_constant_id; - - // Copy assignment. - var_id = VariableID(10); - type_id = TypeID(10); - constant_id = ConstantID(10); - - // These operations are blocked, assign or construction from mismatched types. - //var_id = type_id; - //var_id = TypeID(100); -} \ No newline at end of file diff --git a/3rdparty/spirv-cross/update_test_shaders.sh b/3rdparty/spirv-cross/update_test_shaders.sh deleted file mode 100755 index c622eefc3..000000000 --- a/3rdparty/spirv-cross/update_test_shaders.sh +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/bash - -./test_shaders.sh --update - diff --git a/3rdparty/spirv-tools/.clang-format b/3rdparty/spirv-tools/.clang-format deleted file mode 100644 index 1d43c4ed4..000000000 --- a/3rdparty/spirv-tools/.clang-format +++ /dev/null @@ -1,6 +0,0 @@ ---- -Language: Cpp -BasedOnStyle: Google -DerivePointerAlignment: false -SortIncludes: true -... diff --git a/3rdparty/spirv-tools/PRESUBMIT.py b/3rdparty/spirv-tools/PRESUBMIT.py deleted file mode 100644 index dd3117f22..000000000 --- a/3rdparty/spirv-tools/PRESUBMIT.py +++ /dev/null @@ -1,40 +0,0 @@ -# Copyright (c) 2018 The Khronos Group Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -"""Presubmit script for SPIRV-Tools. - -See http://dev.chromium.org/developers/how-tos/depottools/presubmit-scripts -for more details about the presubmit API built into depot_tools. -""" - -LINT_FILTERS = [ - "-build/storage_class", - "-readability/casting", - "-readability/fn_size", - "-readability/todo", - "-runtime/explicit", - "-runtime/int", - "-runtime/printf", - "-runtime/references", - "-runtime/string", -] - - -def CheckChangeOnUpload(input_api, output_api): - results = [] - results += input_api.canned_checks.CheckPatchFormatted(input_api, output_api) - results += input_api.canned_checks.CheckChangeLintsClean( - input_api, output_api, None, LINT_FILTERS) - - return results diff --git a/3rdparty/spirv-tools/README.md b/3rdparty/spirv-tools/README.md deleted file mode 100644 index 5714976d5..000000000 --- a/3rdparty/spirv-tools/README.md +++ /dev/null @@ -1,685 +0,0 @@ -# SPIR-V Tools - -## Overview - -The SPIR-V Tools project provides an API and commands for processing SPIR-V -modules. - -The project includes an assembler, binary module parser, disassembler, -validator, and optimizer for SPIR-V. Except for the optimizer, all are based -on a common static library. The library contains all of the implementation -details, and is used in the standalone tools whilst also enabling integration -into other code bases directly. The optimizer implementation resides in its -own library, which depends on the core library. - -The interfaces have stabilized: -We don't anticipate making a breaking change for existing features. - -SPIR-V is defined by the Khronos Group Inc. -See the [SPIR-V Registry][spirv-registry] for the SPIR-V specification, -headers, and XML registry. - -## Downloads - -[![Build status](https://ci.appveyor.com/api/projects/status/gpue87cesrx3pi0d/branch/master?svg=true)](https://ci.appveyor.com/project/Khronoswebmaster/spirv-tools/branch/master) -Linux[![Linux Build Status](https://storage.googleapis.com/spirv-tools/badges/build_status_linux_clang_release.svg)](https://storage.googleapis.com/spirv-tools/badges/build_link_linux_clang_release.html) -MacOS[![MacOS Build Status](https://storage.googleapis.com/spirv-tools/badges/build_status_macos_clang_release.svg)](https://storage.googleapis.com/spirv-tools/badges/build_link_macos_clang_release.html) -Windows[![Windows Build Status](https://storage.googleapis.com/spirv-tools/badges/build_status_windows_release.svg)](https://storage.googleapis.com/spirv-tools/badges/build_link_windows_vs2017_release.html) - -[More downloads](docs/downloads.md) - -## Versioning SPIRV-Tools - -See [`CHANGES`](CHANGES) for a high level summary of recent changes, by version. - -SPIRV-Tools project version numbers are of the form `v`*year*`.`*index* and with -an optional `-dev` suffix to indicate work in progress. For example, the -following versions are ordered from oldest to newest: - -* `v2016.0` -* `v2016.1-dev` -* `v2016.1` -* `v2016.2-dev` -* `v2016.2` - -Use the `--version` option on each command line tool to see the software -version. An API call reports the software version as a C-style string. - -## Supported features - -### Assembler, binary parser, and disassembler - -* Support for SPIR-V 1.0, through 1.5 - * Based on SPIR-V syntax described by JSON grammar files in the - [SPIRV-Headers](https://github.com/KhronosGroup/SPIRV-Headers) repository. - * Usually, support for a new version of SPIR-V is ready within days after - publication. -* Support for extended instruction sets: - * GLSL std450 version 1.0 Rev 3 - * OpenCL version 1.0 Rev 2 -* Assembler only does basic syntax checking. No cross validation of - IDs or types is performed, except to check literal arguments to - `OpConstant`, `OpSpecConstant`, and `OpSwitch`. - -See [`docs/syntax.md`](docs/syntax.md) for the assembly language syntax. - -### Validator - -The validator checks validation rules described by the SPIR-V specification. - -Khronos recommends that tools that create or transform SPIR-V modules use the -validator to ensure their outputs are valid, and that tools that consume SPIR-V -modules optionally use the validator to protect themselves from bad inputs. -This is especially encouraged for debug and development scenarios. - -The validator has one-sided error: it will only return an error when it has -implemented a rule check and the module violates that rule. - -The validator is incomplete. -See the [CHANGES](CHANGES) file for reports on completed work, and -the [Validator -sub-project](https://github.com/KhronosGroup/SPIRV-Tools/projects/1) for planned -and in-progress work. - -*Note*: The validator checks some Universal Limits, from section 2.17 of the SPIR-V spec. -The validator will fail on a module that exceeds those minimum upper bound limits. -It is [future work](https://github.com/KhronosGroup/SPIRV-Tools/projects/1#card-1052403) -to parameterize the validator to allow larger -limits accepted by a more than minimally capable SPIR-V consumer. - - -### Optimizer - -The optimizer is a collection of code transforms, or "passes". -Transforms are written for a diverse set of reasons: - -* To restructure, simplify, or normalize the code for further processing. -* To eliminate undesirable code. -* To improve code quality in some metric such as size or performance. - **Note**: These transforms are not guaranteed to actually improve any - given metric. Users should always measure results for their own situation. - -As of this writing, there are 67 transforms including examples such as: -* Simplification - * Strip debug info - * Strip reflection info -* Specialization Constants - * Set spec constant default value - * Freeze spec constant to default value - * Fold `OpSpecConstantOp` and `OpSpecConstantComposite` - * Unify constants - * Eliminate dead constant -* Code Reduction - * Inline all function calls exhaustively - * Convert local access chains to inserts/extracts - * Eliminate local load/store in single block - * Eliminate local load/store with single store - * Eliminate local load/store with multiple stores - * Eliminate local extract from insert - * Eliminate dead instructions (aggressive) - * Eliminate dead branches - * Merge single successor / single predecessor block pairs - * Eliminate common uniform loads - * Remove duplicates: Capabilities, extended instruction imports, types, and - decorations. -* Normalization - * Compact IDs - * CFG cleanup - * Flatten decorations - * Merge returns - * Convert AMD-specific instructions to KHR instructions -* Code improvement - * Conditional constant propagation - * If-conversion - * Loop fission - * Loop fusion - * Loop-invariant code motion - * Loop unroll -* Other - * Generate WebGPU initializers - * Graphics robust access - * Upgrade memory model to VulkanKHR - -Additionally, certain sets of transformations have been packaged into -higher-level recipes. These include: - -* Optimization for size (`spirv-opt -Os`) -* Optimization for performance (`spirv-opt -O`) - -For the latest list with detailed documentation, please refer to -[`include/spirv-tools/optimizer.hpp`](include/spirv-tools/optimizer.hpp). - -For suggestions on using the code reduction options, please refer to this [white paper](https://www.lunarg.com/shader-compiler-technologies/white-paper-spirv-opt/). - - -### Linker - -*Note:* The linker is still under development. - -Current features: -* Combine multiple SPIR-V binary modules together. -* Combine into a library (exports are retained) or an executable (no symbols - are exported). - -See the [CHANGES](CHANGES) file for reports on completed work, and the [General -sub-project](https://github.com/KhronosGroup/SPIRV-Tools/projects/2) for -planned and in-progress work. - - -### Reducer - -*Note:* The reducer is still under development. - -The reducer simplifies and shrinks a SPIR-V module with respect to a -user-supplied *interestingness function*. For example, given a large -SPIR-V module that cause some SPIR-V compiler to fail with a given -fatal error message, the reducer could be used to look for a smaller -version of the module that causes the compiler to fail with the same -fatal error message. - -To suggest an additional capability for the reducer, [file an -issue](https://github.com/KhronosGroup/SPIRV-Tools/issues]) with -"Reducer:" as the start of its title. - - -### Fuzzer - -*Note:* The fuzzer is still under development. - -The fuzzer applies semantics-preserving transformations to a SPIR-V binary -module, to produce an equivalent module. The original and transformed modules -should produce essentially identical results when executed on identical inputs: -their results should differ only due to floating-point round-off, if at all. -Significant differences in results can pinpoint bugs in tools that process -SPIR-V binaries, such as miscompilations. This *metamorphic testing* approach -is similar to the method used by the [GraphicsFuzz -project](https://github.com/google/graphicsfuzz) for fuzzing of GLSL shaders. - -To suggest an additional capability for the fuzzer, [file an -issue](https://github.com/KhronosGroup/SPIRV-Tools/issues]) with -"Fuzzer:" as the start of its title. - - -### Extras - -* [Utility filters](#utility-filters) -* Build target `spirv-tools-vimsyntax` generates file `spvasm.vim`. - Copy that file into your `$HOME/.vim/syntax` directory to get SPIR-V assembly syntax - highlighting in Vim. This build target is not built by default. - -## Contributing - -The SPIR-V Tools project is maintained by members of the The Khronos Group Inc., -and is hosted at https://github.com/KhronosGroup/SPIRV-Tools. - -Consider joining the `public_spirv_tools_dev@khronos.org` mailing list, via -[https://www.khronos.org/spir/spirv-tools-mailing-list/](https://www.khronos.org/spir/spirv-tools-mailing-list/). -The mailing list is used to discuss development plans for the SPIRV-Tools as an open source project. -Once discussion is resolved, -specific work is tracked via issues and sometimes in one of the -[projects][spirv-tools-projects]. - -(To provide feedback on the SPIR-V _specification_, file an issue on the -[SPIRV-Headers][spirv-headers] GitHub repository.) - -See [`docs/projects.md`](docs/projects.md) to see how we use the -[GitHub Project -feature](https://help.github.com/articles/tracking-the-progress-of-your-work-with-projects/) -to organize planned and in-progress work. - -Contributions via merge request are welcome. Changes should: -* Be provided under the [Apache 2.0](#license). -* You'll be prompted with a one-time "click-through" - [Khronos Open Source Contributor License Agreement][spirv-tools-cla] - (CLA) dialog as part of submitting your pull request or - other contribution to GitHub. -* Include tests to cover updated functionality. -* C++ code should follow the [Google C++ Style Guide][cpp-style-guide]. -* Code should be formatted with `clang-format`. - [kokoro/check-format/build.sh](kokoro/check-format/build.sh) - shows how to download it. Note that we currently use - `clang-format version 5.0.0` for SPIRV-Tools. Settings are defined by - the included [.clang-format](.clang-format) file. - -We intend to maintain a linear history on the GitHub `master` branch. - -### Source code organization - -* `example`: demo code of using SPIRV-Tools APIs -* `external/googletest`: Intended location for the - [googletest][googletest] sources, not provided -* `external/effcee`: Location of [Effcee][effcee] sources, if the `effcee` library - is not already configured by an enclosing project. -* `external/re2`: Location of [RE2][re2] sources, if the `re2` library is not already - configured by an enclosing project. - (The Effcee project already requires RE2.) -* `include/`: API clients should add this directory to the include search path -* `external/spirv-headers`: Intended location for - [SPIR-V headers][spirv-headers], not provided -* `include/spirv-tools/libspirv.h`: C API public interface -* `source/`: API implementation -* `test/`: Tests, using the [googletest][googletest] framework -* `tools/`: Command line executables - -Example of getting sources, assuming SPIRV-Tools is configured as a standalone project: - - git clone https://github.com/KhronosGroup/SPIRV-Tools.git spirv-tools - git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-tools/external/spirv-headers - git clone https://github.com/google/googletest.git spirv-tools/external/googletest - git clone https://github.com/google/effcee.git spirv-tools/external/effcee - git clone https://github.com/google/re2.git spirv-tools/external/re2 - -### Tests - -The project contains a number of tests, used to drive development -and ensure correctness. The tests are written using the -[googletest][googletest] framework. The `googletest` -source is not provided with this project. There are two ways to enable -tests: -* If SPIR-V Tools is configured as part of an enclosing project, then the - enclosing project should configure `googletest` before configuring SPIR-V Tools. -* If SPIR-V Tools is configured as a standalone project, then download the - `googletest` source into the `/external/googletest` directory before - configuring and building the project. - -*Note*: You must use a version of googletest that includes -[a fix][googletest-pull-612] for [googletest issue 610][googletest-issue-610]. -The fix is included on the googletest master branch any time after 2015-11-10. -In particular, googletest must be newer than version 1.7.0. - -### Dependency on Effcee - -Some tests depend on the [Effcee][effcee] library for stateful matching. -Effcee itself depends on [RE2][re2]. - -* If SPIRV-Tools is configured as part of a larger project that already uses - Effcee, then that project should include Effcee before SPIRV-Tools. -* Otherwise, SPIRV-Tools expects Effcee sources to appear in `external/effcee` - and RE2 sources to appear in `external/re2`. - - -## Build - -Instead of building manually, you can also download the binaries for your -platform directly from the [master-tot release][master-tot-release] on GitHub. -Those binaries are automatically uploaded by the buildbots after successful -testing and they always reflect the current top of the tree of the master -branch. - -In order to build the code, you first need to sync the external repositories -that it depends on. Assume that `` is the root directory of the -checked out code: - -```sh -cd -git clone https://github.com/KhronosGroup/SPIRV-Headers.git external/spirv-headers -git clone https://github.com/google/effcee.git external/effcee -git clone https://github.com/google/re2.git external/re2 -git clone https://github.com/google/googletest.git external/googletest # optional - -``` - -*Note*: -The script `utils/git-sync-deps` can be used to checkout and/or update the -contents of the repos under `external/` instead of manually maintaining them. - -### Build using CMake -You can build The project using [CMake][cmake] to generate platform-specific -build configurations. - -```sh -cd -mkdir build && cd build -cmake [-G ] -``` - -Once the build files have been generated, build using your preferred -development environment. - -### Build using Bazel -You can also use [Bazel](https://bazel.build/) to build the project. -```sh -cd -bazel build :all -``` - -### Tools you'll need - -For building and testing SPIRV-Tools, the following tools should be -installed regardless of your OS: - -- [CMake](http://www.cmake.org/): if using CMake for generating compilation -targets, you need to install CMake Version 2.8.12 or later. -- [Python 3](http://www.python.org/): for utility scripts and running the test -suite. -- [Bazel](https://bazel.build/) (optional): if building the source with Bazel, -you need to install Bazel Version 0.29.1 on your machine. Other versions may -also work, but are not verified. - -SPIRV-Tools is regularly tested with the following compilers: - -On Linux -- GCC version 4.8.5 -- Clang version 3.8 - -On MacOS -- AppleClang 10.0 - -On Windows -- Visual Studio 2015 -- Visual Studio 2017 - -Other compilers or later versions may work, but they are not tested. - -### CMake options - -The following CMake options are supported: - -* `SPIRV_BUILD_FUZZER={ON|OFF}`, default `OFF` - Build the spirv-fuzz tool. -* `SPIRV_COLOR_TERMINAL={ON|OFF}`, default `ON` - Enables color console output. -* `SPIRV_SKIP_TESTS={ON|OFF}`, default `OFF`- Build only the library and - the command line tools. This will prevent the tests from being built. -* `SPIRV_SKIP_EXECUTABLES={ON|OFF}`, default `OFF`- Build only the library, not - the command line tools and tests. -* `SPIRV_USE_SANITIZER=`, default is no sanitizing - On UNIX - platforms with an appropriate version of `clang` this option enables the use - of the sanitizers documented [here][clang-sanitizers]. - This should only be used with a debug build. -* `SPIRV_WARN_EVERYTHING={ON|OFF}`, default `OFF` - On UNIX platforms enable - more strict warnings. The code might not compile with this option enabled. - For Clang, enables `-Weverything`. For GCC, enables `-Wpedantic`. - See [`CMakeLists.txt`](CMakeLists.txt) for details. -* `SPIRV_WERROR={ON|OFF}`, default `ON` - Forces a compilation error on any - warnings encountered by enabling the compiler-specific compiler front-end - option. No compiler front-end options are enabled when this option is OFF. - -Additionally, you can pass additional C preprocessor definitions to SPIRV-Tools -via setting `SPIRV_TOOLS_EXTRA_DEFINITIONS`. For example, by setting it to -`/D_ITERATOR_DEBUG_LEVEL=0` on Windows, you can disable checked iterators and -iterator debugging. - -### Android - -SPIR-V Tools supports building static libraries `libSPIRV-Tools.a` and -`libSPIRV-Tools-opt.a` for Android: - -``` -cd - -export ANDROID_NDK=/path/to/your/ndk - -mkdir build && cd build -mkdir libs -mkdir app - -$ANDROID_NDK/ndk-build -C ../android_test \ - NDK_PROJECT_PATH=. \ - NDK_LIBS_OUT=`pwd`/libs \ - NDK_APP_OUT=`pwd`/app -``` - -### Updating DEPS -Occasionally the entries in DEPS will need to be updated. This is done on demand -when there is a request to do this, often due to downstream breakages. There is -a script `utils/roll_deps.sh` provided, which will generate a patch with the -updated DEPS values. This will still need to be tested in your checkout to -confirm that there are no integration issues that need to be resolved. - -## Library - -### Usage - -The internals of the library use C++11 features, and are exposed via both a C -and C++ API. - -In order to use the library from an application, the include path should point -to `/include`, which will enable the application to include the -header `/include/spirv-tools/libspirv.h{|pp}` then linking against -the static library in `/source/libSPIRV-Tools.a` or -`/source/SPIRV-Tools.lib`. -For optimization, the header file is -`/include/spirv-tools/optimizer.hpp`, and the static library is -`/source/libSPIRV-Tools-opt.a` or -`/source/SPIRV-Tools-opt.lib`. - -* `SPIRV-Tools` CMake target: Creates the static library: - * `/source/libSPIRV-Tools.a` on Linux and OS X. - * `/source/libSPIRV-Tools.lib` on Windows. -* `SPIRV-Tools-opt` CMake target: Creates the static library: - * `/source/libSPIRV-Tools-opt.a` on Linux and OS X. - * `/source/libSPIRV-Tools-opt.lib` on Windows. - -#### Entry points - -The interfaces are still under development, and are expected to change. - -There are five main entry points into the library in the C interface: - -* `spvTextToBinary`: An assembler, translating text to a binary SPIR-V module. -* `spvBinaryToText`: A disassembler, translating a binary SPIR-V module to - text. -* `spvBinaryParse`: The entry point to a binary parser API. It issues callbacks - for the header and each parsed instruction. The disassembler is implemented - as a client of `spvBinaryParse`. -* `spvValidate` implements the validator functionality. *Incomplete* -* `spvValidateBinary` implements the validator functionality. *Incomplete* - -The C++ interface is comprised of three classes, `SpirvTools`, `Optimizer` and -`Linker`, all in the `spvtools` namespace. -* `SpirvTools` provides `Assemble`, `Disassemble`, and `Validate` methods. -* `Optimizer` provides methods for registering and running optimization passes. -* `Linker` provides methods for combining together multiple binaries. - -## Command line tools - -Command line tools, which wrap the above library functions, are provided to -assemble or disassemble shader files. It's a convention to name SPIR-V -assembly and binary files with suffix `.spvasm` and `.spv`, respectively. - -### Assembler tool - -The assembler reads the assembly language text, and emits the binary form. - -The standalone assembler is the exectuable called `spirv-as`, and is located in -`/tools/spirv-as`. The functionality of the assembler is implemented -by the `spvTextToBinary` library function. - -* `spirv-as` - the standalone assembler - * `/tools/as` - -Use option `-h` to print help. - -### Disassembler tool - -The disassembler reads the binary form, and emits assembly language text. - -The standalone disassembler is the executable called `spirv-dis`, and is located in -`/tools/spirv-dis`. The functionality of the disassembler is implemented -by the `spvBinaryToText` library function. - -* `spirv-dis` - the standalone disassembler - * `/tools/dis` - -Use option `-h` to print help. - -The output includes syntax colouring when printing to the standard output stream, -on Linux, Windows, and OS X. - -### Linker tool - -The linker combines multiple SPIR-V binary modules together, resulting in a single -binary module as output. - -This is a work in progress. -The linker does not support OpenCL program linking options related to math -flags. (See section 5.6.5.2 in OpenCL 1.2) - -* `spirv-link` - the standalone linker - * `/tools/link` - -### Optimizer tool - -The optimizer processes a SPIR-V binary module, applying transformations -in the specified order. - -This is a work in progress, with initially only few available transformations. - -* `spirv-opt` - the standalone optimizer - * `/tools/opt` - -### Validator tool - -*Warning:* This functionality is under development, and is incomplete. - -The standalone validator is the executable called `spirv-val`, and is located in -`/tools/spirv-val`. The functionality of the validator is implemented -by the `spvValidate` library function. - -The validator operates on the binary form. - -* `spirv-val` - the standalone validator - * `/tools/val` - -### Reducer tool - -The reducer shrinks a SPIR-V binary module, guided by a user-supplied -*interestingness test*. - -This is a work in progress, with initially only shrinks a module in a few ways. - -* `spirv-reduce` - the standalone reducer - * `/tools/reduce` - -Run `spirv-reduce --help` to see how to specify interestingness. - -### Fuzzer tool - -The fuzzer transforms a SPIR-V binary module into a semantically-equivalent -SPIR-V binary module by applying transformations in a randomized fashion. - -This is a work in progress, with initially only a few semantics-preserving -transformations. - -* `spirv-fuzz` - the standalone fuzzer - * `/tools/fuzz` - -Run `spirv-fuzz --help` for a detailed list of options. - -### Control flow dumper tool - -The control flow dumper prints the control flow graph for a SPIR-V module as a -[GraphViz](http://www.graphviz.org/) graph. - -This is experimental. - -* `spirv-cfg` - the control flow graph dumper - * `/tools/cfg` - -### Utility filters - -* `spirv-lesspipe.sh` - Automatically disassembles `.spv` binary files for the - `less` program, on compatible systems. For example, set the `LESSOPEN` - environment variable as follows, assuming both `spirv-lesspipe.sh` and - `spirv-dis` are on your executable search path: - ``` - export LESSOPEN='| spirv-lesspipe.sh "%s"' - ``` - Then you page through a disassembled module as follows: - ``` - less foo.spv - ``` - * The `spirv-lesspipe.sh` script will pass through any extra arguments to - `spirv-dis`. So, for example, you can turn off colours and friendly ID - naming as follows: - ``` - export LESSOPEN='| spirv-lesspipe.sh "%s" --no-color --raw-id' - ``` - -* [vim-spirv](https://github.com/kbenzie/vim-spirv) - A vim plugin which - supports automatic disassembly of `.spv` files using the `:edit` command and - assembly using the `:write` command. The plugin also provides additional - features which include; syntax highlighting; highlighting of all ID's matching - the ID under the cursor; and highlighting errors where the `Instruction` - operand of `OpExtInst` is used without an appropriate `OpExtInstImport`. - -* `50spirv-tools.el` - Automatically disassembles '.spv' binary files when - loaded into the emacs text editor, and re-assembles them when saved, - provided any modifications to the file are valid. This functionality - must be explicitly requested by defining the symbol - SPIRV_TOOLS_INSTALL_EMACS_HELPERS as follows: - ``` - cmake -DSPIRV_TOOLS_INSTALL_EMACS_HELPERS=true ... - ``` - - In addition, this helper is only installed if the directory /etc/emacs/site-start.d - exists, which is typically true if emacs is installed on the system. - - Note that symbol IDs are not currently preserved through a load/edit/save operation. - This may change if the ability is added to spirv-as. - - -### Tests - -Tests are only built when googletest is found. Use `ctest` to run all the -tests. - -## Future Work - - -_See the [projects pages](https://github.com/KhronosGroup/SPIRV-Tools/projects) -for more information._ - -### Assembler and disassembler - -* The disassembler could emit helpful annotations in comments. For example: - * Use variable name information from debug instructions to annotate - key operations on variables. - * Show control flow information by annotating `OpLabel` instructions with - that basic block's predecessors. -* Error messages could be improved. - -### Validator - -This is a work in progress. - -### Linker - -* The linker could accept math transformations such as allowing MADs, or other - math flags passed at linking-time in OpenCL. -* Linkage attributes can not be applied through a group. -* Check decorations of linked functions attributes. -* Remove dead instructions, such as OpName targeting imported symbols. - -## Licence - -Full license terms are in [LICENSE](LICENSE) -``` -Copyright (c) 2015-2016 The Khronos Group Inc. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. -``` - -[spirv-tools-cla]: https://cla-assistant.io/KhronosGroup/SPIRV-Tools -[spirv-tools-projects]: https://github.com/KhronosGroup/SPIRV-Tools/projects -[spirv-tools-mailing-list]: https://www.khronos.org/spir/spirv-tools-mailing-list -[spirv-registry]: https://www.khronos.org/registry/spir-v/ -[spirv-headers]: https://github.com/KhronosGroup/SPIRV-Headers -[googletest]: https://github.com/google/googletest -[googletest-pull-612]: https://github.com/google/googletest/pull/612 -[googletest-issue-610]: https://github.com/google/googletest/issues/610 -[effcee]: https://github.com/google/effcee -[re2]: https://github.com/google/re2 -[CMake]: https://cmake.org/ -[cpp-style-guide]: https://google.github.io/styleguide/cppguide.html -[clang-sanitizers]: http://clang.llvm.org/docs/UsersManual.html#controlling-code-generation -[master-tot-release]: https://github.com/KhronosGroup/SPIRV-Tools/releases/tag/master-tot