mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-20 22:03:12 +01:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
28
3rdparty/ocornut-imgui/imgui_demo.cpp
vendored
28
3rdparty/ocornut-imgui/imgui_demo.cpp
vendored
@@ -443,7 +443,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
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ImGui::Text("Password input");
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static char bufpass[64] = "password123";
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static char bufpass[64] = "password123";
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ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::SameLine(); ShowHelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
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@@ -454,7 +454,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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if (ImGui::TreeNode("Multi-line Text Input"))
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{
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static bool read_only = false;
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static char text[1024*16] =
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static char text[1024*16] =
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"/*\n"
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" The Pentium F00F bug, shorthand for F0 0F C7 C8,\n"
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" the hexadecimal encoding of one offending instruction,\n"
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@@ -816,7 +816,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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if (ImGui::TreeNode("Widgets Width"))
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{
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static float f = 0.0f;
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ImGui::Text("PushItemWidth(100)");
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ImGui::Text("PushItemWidth(100)");
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ImGui::SameLine(); ShowHelpMarker("Fixed width.");
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ImGui::PushItemWidth(100);
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ImGui::DragFloat("float##1", &f);
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@@ -996,8 +996,8 @@ void ImGui::ShowTestWindow(bool* p_opened)
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// Tree
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const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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ImGui::Button("Button##1");
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ImGui::SameLine(0.0f, spacing);
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ImGui::Button("Button##1");
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ImGui::SameLine(0.0f, spacing);
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if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
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ImGui::AlignFirstTextHeightToWidgets(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit).
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@@ -1006,8 +1006,8 @@ void ImGui::ShowTestWindow(bool* p_opened)
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if (tree_opened) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
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// Bullet
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ImGui::Button("Button##3");
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ImGui::SameLine(0.0f, spacing);
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ImGui::Button("Button##3");
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ImGui::SameLine(0.0f, spacing);
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ImGui::BulletText("Bullet text");
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ImGui::AlignFirstTextHeightToWidgets();
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@@ -1086,7 +1086,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::PopStyleVar(2);
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float scroll_x_delta = 0.0f;
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ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f;
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ImGui::SameLine(); ImGui::Text("Scroll from code"); ImGui::SameLine();
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ImGui::SameLine(); ImGui::Text("Scroll from code"); ImGui::SameLine();
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ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f;
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if (scroll_x_delta != 0.0f)
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{
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@@ -1181,7 +1181,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::Spacing();
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ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
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ImGui::Separator();
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// NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above.
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// NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above.
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// To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here
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// would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus.
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ImGui::PushID("foo");
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@@ -1396,7 +1396,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell.\nThere's no storage of state per-cell.");
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if (node_opened)
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{
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ImGui::Columns(2, "tree items");
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ImGui::Columns(2, "tree items");
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ImGui::Separator();
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if (ImGui::TreeNode("Hello")) { ImGui::BulletText("Sailor"); ImGui::TreePop(); } ImGui::NextColumn();
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if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Marin"); ImGui::TreePop(); } ImGui::NextColumn();
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@@ -1513,7 +1513,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::Button("Holding me clears the\nthe keyboard capture flag");
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if (ImGui::IsItemActive())
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ImGui::CaptureKeyboardFromApp(false);
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ImGui::TreePop();
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}
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@@ -1798,7 +1798,7 @@ static void ShowExampleAppCustomRendering(bool* opened)
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ImGui::Text("Primitives");
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static float sz = 36.0f;
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static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f);
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ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
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ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
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ImGui::ColorEdit3("Color", &col.x);
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{
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const ImVec2 p = ImGui::GetCursorScreenPos();
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@@ -2305,7 +2305,7 @@ static void ShowExampleAppPropertyEditor(bool* p_opened)
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ImGui::AlignFirstTextHeightToWidgets();
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ImGui::Text("my sailor is rich");
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ImGui::NextColumn();
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if (opened)
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if (opened)
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{
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static float dummy_members[8] = { 0.0f,0.0f,1.0f,3.1416f,100.0f,999.0f };
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for (int i = 0; i < 8; i++)
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@@ -2338,7 +2338,7 @@ static void ShowExampleAppPropertyEditor(bool* p_opened)
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ImGui::TreePop();
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}
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ImGui::PopID();
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}
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}
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};
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// Iterate dummy objects with dummy members (all the same data)
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26
3rdparty/ocornut-imgui/imgui_draw.cpp
vendored
26
3rdparty/ocornut-imgui/imgui_draw.cpp
vendored
@@ -18,7 +18,7 @@
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#include "imgui_internal.h"
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if !defined(alloca) && !defined(__FreeBSD__)
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#if !defined(alloca) && !defined(__FreeBSD__) && !defined(__DragonFly__)
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#ifdef _WIN32
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#include <malloc.h> // alloca
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#else
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@@ -203,7 +203,7 @@ void ImDrawList::UpdateTextureID()
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AddDrawCmd();
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return;
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}
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
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@@ -704,11 +704,11 @@ static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, fl
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{
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float dx = x4 - x1;
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float dy = y4 - y1;
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float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
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float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
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float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
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float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
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d2 = (d2 >= 0) ? d2 : -d2;
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d3 = (d3 >= 0) ? d3 : -d3;
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if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
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if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
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{
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path->push_back(ImVec2(x4, y4));
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}
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@@ -721,8 +721,8 @@ static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, fl
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float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
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float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
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PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
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PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
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PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
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PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
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}
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}
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@@ -867,14 +867,14 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
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PathFill(col);
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}
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void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
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{
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void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
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{
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if ((col >> 24) == 0)
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return;
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PathLineTo(pos0);
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PathBezierCurveTo(cp0, cp1, pos1, num_segments);
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PathStroke(col, false, thickness);
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PathLineTo(pos0);
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PathBezierCurveTo(cp0, cp1, pos1, num_segments);
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PathStroke(col, false, thickness);
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}
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void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
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@@ -1137,7 +1137,7 @@ static unsigned int stb_decompress_length(unsigned char *input);
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static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
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static const char* GetDefaultCompressedFontDataTTFBase85();
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static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
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static void Decode85(const unsigned char* src, unsigned char* dst)
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static void Decode85(const unsigned char* src, unsigned char* dst)
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{
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while (*src)
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{
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2
3rdparty/ocornut-imgui/imgui_internal.h
vendored
2
3rdparty/ocornut-imgui/imgui_internal.h
vendored
@@ -707,7 +707,7 @@ namespace ImGui
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect = true);
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